http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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https://bugs.winehq.org/show_bug.cgi?id=45382
Bug ID: 45382
Summary: Regression: the sting demo crashes
Product: Wine
Version: 3.11
Hardware: x86
URL: https://www.fileplanet.com/62038/60000/fileinfo/The-St
ing!-Demo-(Large)
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Regression SHA1: dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Distribution: Ubuntu
Created attachment 61696
--> https://bugs.winehq.org/attachment.cgi?id=61696
Console output
The sting demo crashes. This is a regression introduced by the following
commit:
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45457
Bug ID: 45457
Summary: Irfanview crashes after ALT key press, regression 3.8+
Product: Wine-staging
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61796
--> https://bugs.winehq.org/attachment.cgi?id=61796
bug report saveas
doesn't for 3.7, but when pressing the alt-key when it has keyboard-focus, it
consistently crashes,
affects several irfanview versions at least 4.44 4.51
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http://bugs.winehq.org/show_bug.cgi?id=30641
Bug #: 30641
Summary: wine silently replaces requests for thexture formats
not supported by hardware with invalid requests
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
When running a d3d application using s3tc on drivers that don't have support
for that texture format wine gives lots of complaints like:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2566
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2349
GL trace shows:
37923 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_ZERO,
width = 64, height = 64, border = 0, format = GL_ZERO, type = GL_ZERO, pixels =
NULL)
37923: warning: glGetError(glTexImage2D) = GL_INVALID_VALUE
This is totally useless and bogus.
1) no message is logged about the application using a format that is not
supported.
2) bogus format is used instead so nobody outside of wine can figure out WTF it
is the application tried to do that did not work.
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https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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https://bugs.winehq.org/show_bug.cgi?id=45648
Bug ID: 45648
Summary: x32 chromium sandbox needs UpdateProcThreadAttribute
to handle PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62077
--> https://bugs.winehq.org/attachment.cgi?id=62077
0008-kernel32-In-UpdateProcThreadAttribute-handle-PROC_TH.patch
Follow up to bug 45647.
x64 chromium should work fine now, but x32 does not.
In win7 mode it needs UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=45658
Bug ID: 45658
Summary: Solibri Model Viewer - activation doesn't work
Product: Wine
Version: 3.13
Hardware: x86
URL: https://ssl.solibri.com/updates/smv/v9.8/Solibri-Model
-Viewer_v9_8_windows_32bit_9_8_30-20180504.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program needs a free registration.
However, the program can't be activated. When asked to enter email and license
key, you can click on the "AUTHORIZE SMV FREE" button, but nothing happens.
Note that it also doesn't say the license key is wrong, so it does detect it's
correct.
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https://bugs.winehq.org/show_bug.cgi?id=8365
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |ABANDONED
Status|REOPENED |RESOLVED
--- Comment #33 from Austin English <austinenglish(a)gmail.com> ---
Over 2 years with no reply, marking abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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https://bugs.winehq.org/show_bug.cgi?id=45651
Bug ID: 45651
Summary: Dark Souls 3: The Ringed City crashes
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62080
--> https://bugs.winehq.org/attachment.cgi?id=62080
Crash log
I played like 5 min, killed a few monsters, died, respawned, went killing again
and it then first froze for like 5 second and then in 10 second it froze and
crashed.
OS: XUbuntu 18.04,
GPU: nvidia gtx970,
Kernel: linux-image-generic/bionic-updates,bionic-security,now 4.15.0.30.32
amd64 [installed,automatic]
Packages:
wine-staging/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-amd64/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-i386/bionic,now 3.13.0-2~bionic i386 [installed,automatic]
winehq-staging/bionic,now 3.13.0-2~bionic amd64 [installed]
winetricks/bionic,bionic,now 0.0+20180217-1 all [installed]
nvidia-compute-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-dkms-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-driver-390/bionic,now 390.48-0ubuntu3 amd64 [installed]
nvidia-kernel-common-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-kernel-source-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-prime/bionic,bionic,now 0.8.8 all [installed,automatic]
nvidia-settings/bionic,now 390.42-0ubuntu1 amd64 [installed,automatic]
nvidia-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
Wineprefix: clean, compatibility with Windows XP.
The game also was pretty low fps :(
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https://bugs.winehq.org/show_bug.cgi?id=45230
Bug ID: 45230
Summary: wine 3.8: gdi32.dll failed to initialize
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: countstarlight(a)gmail.com
Distribution: ---
Created attachment 61460
--> https://bugs.winehq.org/attachment.cgi?id=61460
wine error log
System: Archlinux
wine: 3.8
Upgrade wine from 3.7 to 3.8, the installed application not work.
The Archlinux aur package repository at
https://github.com/countstarlight/deepin-wine-tim-arch, and log in attachment
After downgrading wine to version 3.7, the application can work, and not see
"gdi32" in log.
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https://bugs.winehq.org/show_bug.cgi?id=45637
Bug ID: 45637
Summary: KOMPAS 3D viewer V17: failure to repaint the 3D models
Product: Wine
Version: 3.13
Hardware: x86
URL: http://download.ascon.ru/public/Viewer_v17.1/x86/viewe
r_V17.1_x86.7z
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Steps to reproduce:
1. winetricks -q dotnet452
2. run winecfg and change the reported version back to Windows 7
3. download and unpack
http://download.ascon.ru/public/Viewer_v17.1/x86/viewer_V17.1_x86.7z
4. install the application using Setup.exe
5. cd '~/.wine/drive_c/Program Files/ASCON/KOMPAS-3D Viewer v17/Bin'
6. wine kViewer.Exe
7. load the sample model and move the mouse around, there are a lot of
failures to repaint the 3D model.
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https://bugs.winehq.org/show_bug.cgi?id=45625
Bug ID: 45625
Summary: I can't get the game to work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emblabrun(a)gmail.com
Distribution: ---
Created attachment 62054
--> https://bugs.winehq.org/attachment.cgi?id=62054
this is what came up when the game failed to start
I tried many times playing http://touch.3claws.com/ and I got the game
downloaded. It will not play.
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https://bugs.winehq.org/show_bug.cgi?id=45606
Bug ID: 45606
Summary: eGames New Collection! Solitaire Master 2: wine crash
error on closing
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 62036
--> https://bugs.winehq.org/attachment.cgi?id=62036
Backtrace saved from crash
Wine error (see backtrace).
Note: I would like to try the development Wine release (to help with bug
reporting), but I would prefer to keep the stable version, to avoid
regressions. I'm not an experienced bug reporter.
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https://bugs.winehq.org/show_bug.cgi?id=40412
Bug ID: 40412
Summary: When opening the game Stardew Valley, I get an error
message and it never opens
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goodman.jaime(a)gmail.com
Created attachment 54149
--> https://bugs.winehq.org/attachment.cgi?id=54149
backtrace file
I get the message "This program has encountered a serious problem and needs to
close"
Logs attached
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https://bugs.winehq.org/show_bug.cgi?id=45616
Bug ID: 45616
Summary: winecfg: allow setting windows version via CLI
Product: Wine
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/blob/master/s
rc/winetricks#L2355
OS: Linux
Status: NEW
Keywords: download, integration, source
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
This has been a FIXME in winetricks for years. While reviewing stuff recently,
I ran across it and looked into it. I wasn't able to find a (closed) bug for
it, and I think it's worth opening one now.
Currently, winetricks has to replicate all the logic needed to set a particular
Windows version (i.e., major/minor version, service pack version, etc.). This
can also include if it's a server version of windows or not, etc. When Wine
changes a SP version, winetricks has to catch up later, and it can lead to
subtle bugs (e.g., https://github.com/Winetricks/winetricks/issues/970)
It would greatly simplify things if instead, winecfg (or some other program,
but winecfg seems most appropriate) could change windows versions via a CLI
argument. E.g.,
$ wine winecfg winver=winxp
would set winxp mode, and act appropriately for win32/win64.
This should return an error if someone tries to set an invalid version, e.g.,
$ wine winecfg winver=doesnotexist
or
$ WINEARCH=win64 wine winecfg winver=win98
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https://bugs.winehq.org/show_bug.cgi?id=45614
Bug ID: 45614
Summary: Final Fantasy XIV fails to save its configuration,
emptying file instead.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Link to game
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35777
Does not happens with wine-staging 3.12 and the effect is only noticeable after
using wine-staging 3.13 once.
Tested with both dx11 and dx9 versions of the game, same result.
Steps to reproduce:
Have game's config data backed up somewhere. Probably backup entire
"C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn\" folder.
Launch the game's launcher using Wine-staging 3.13,
Launch the game itself (doesn't matter dx9 or dx11).
Wait for game to enter title screen.
Click exit.
Notice how file "C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm
Reborn\FFXIV.cfg" now is 0 bytes.
Same happens to some character data files in FFXIV_CHRxxxxxxx if there are any
and you've played as some character with Wine-staging 3.13.
There are no errors or warnings in console when write occurs. You can prompt
writing FFXIV.cfg on title screen by going into configuration, adjusting some
setting and clicking "apply" - on Wine-staging 3.13 file will be emptied. On
Wine-staging 3.12 it will be written correctly.
Emptying FFXIV.cfg has a nasty side effect in the game that game will launch
with "default" configuration - low resolution, ask to calibrate your joystick
(even if you don't have one), doesn't remember which server ("data center")
you've used, and gets stuck at loading screen right before when character
select screen should be. It's possible to exit game normally there by pressing
Alt-F4 and confirming exit in dialog window that appears.
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https://bugs.winehq.org/show_bug.cgi?id=45604
Bug ID: 45604
Summary: Final Fantasy XIV destroys its own config files on
exit after commit 7da7ae7
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varris(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Relay log (replace <myusername> with a 7 character string if length matters) :
https://mega.nz/#!qrAnzaIQ!roWgzw9g99hgtrS9fA_CzK9GHC5_co8rsBCb0fYvOrY
How to reproduce:
1. Start Final Fantasy XIV via launcher
2. Immediately exit the game in the main menu
3. At exit, the character specific configuration files are corrupted +
FFXIV.cfg is empty.
This issue started with commit 7da7ae7. It works fine before that. I've already
notified Zebediah Figura about this but I still think it's important to do a
proper bug report.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=44597
Bug ID: 44597
Summary: Window rendering completely breaks after interacting
with the “Desktop Integration” section of winecfg with
enabled GTK3 themeing
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60584
--> https://bugs.winehq.org/attachment.cgi?id=60584
Changes in HKCU registry
# Background & Steps to reproduce
Window rendering will show bizare artifacts, up to becoming totally useless
(tiny transparent window frames that cannot be interacted with), after
following the below steps:
1. In WINE staging enable GTK3 themeing
2. Open `winecfg` again (things should be themed now)
3. Select the “desktop integration” tab
4. Change the “theme” from “GTK-3” to “(No Theme)” and click “Apply”
5. Do the above two times for noticable rendering issues and crashes
6. Do the above three (or more) times to break *any window rendering in WINE*
(see attachment 2)
# Underlying issue
I'm not exactly sure what `winecfg` happens to do here, but it somehow manages
to calculate and store some completely wrong values for several entries inside
the
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key (see attachment 1) that then result in this behaviour.
# Workaround
Open `${WINEPREFIX}/user.reg` in a text editor and delete the entire
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key section before launching WINE again.
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https://bugs.winehq.org/show_bug.cgi?id=45586
Bug ID: 45586
Summary: Empyrion Dedicated generates err:seh:setup_exception
stack overflow
Product: Wine
Version: 3.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kovus(a)soulless.wtf
Created attachment 62007
--> https://bugs.winehq.org/attachment.cgi?id=62007
wine debug output
Empyrion Dedicated server ("nographics" as they call it) generates an
err:seh:setup_exception when you try to run it.
0009:err:seh:setup_exception stack overflow 2896 bytes in thread 0009 eip
000000007bc9188d esp 0000000000130ac0 stack 0x130000-0x132000-0x230000
Per a suggestion from https://forum.winehq.org/viewtopic.php?f=2&t=30972, I'm
posting the requested information here.
Wine 3.13 (built from the FreeBSD ports tree as "wine-devel")
64-bit
Fresh .wine folder (deleted and recreated with defaults when running winecfg).
Commands used to generate the attached output (tcsh)
setenv WINEPATH .
setenv WINEDEBUG +timestamp,+tid,+all
wine64 EmpyrionDedicated.exe -batchmode -nographics -logFile Logs/temp.log | &
tee ~/wine_empyrion_server_log.txt
The error mentioned in the subject is on line 617399 of the attached log.
After that, EmpyrionDedicated goes into what appears to be an infinite loop, so
the file ends when the program gets ctl+c'd.
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https://bugs.winehq.org/show_bug.cgi?id=45551
Bug ID: 45551
Summary: InstallSheld exits with 0x80004002, cannot find
SECURITY.MySetFileSecurity
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61964
--> https://bugs.winehq.org/attachment.cgi?id=61964
+relay debug log
Hi!
I'm trying to install a game I have, but the InstallShield installer crashes
when it cannot find the SECURITY.MySetFileSecurity method.
I get the following error message in the Wine logs:
0032:err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002.
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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--- Comment #26 from unxed <unxed(a)mail.ru> ---
Created attachment 62027
--> https://bugs.winehq.org/attachment.cgi?id=62027
"copy to"/"move to" problem after using native comctl32.dll
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George Creel <george(a)creel.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |george(a)creel.net
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https://bugs.winehq.org/show_bug.cgi?id=45316
Bug ID: 45316
Summary: [Mansions of Madness] When character is missing from
font it is not rendered, while on windows it is
rendered with default font instead
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: konserw(a)gmail.com
Distribution: ---
Created attachment 61601
--> https://bugs.winehq.org/attachment.cgi?id=61601
sample screen from mansions of madness
When character is missing from custom application's font it is not rendered at
all, so it is hard to read words with such characters.
On windows such characters are rendered with default font (times new roman?)
instead.
I know it's applications fault and windows does ugly workaround, but at least
text is readable.
In particular I stumbled on this when I've tried "Mansions of madness" with
polish translation - application's fancy font doesn't have polish letters, like
ąśćżźłę - in screenshot attached first option should read "Język: Polski"
instead of "Jzyk: Polski"
"Mansions of madness" are companion-app for board game and it is free on steam.
First I've encountered this bug on Ubuntu Bionic x64 and wine-development from
repository.
For this bug I've reproduced this bug on Arch Linux x64 and wine-3.9
(Staging)(clean 32bit prefix, steam from winetricks, no overrides)
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https://bugs.winehq.org/show_bug.cgi?id=45563
Bug ID: 45563
Summary: winecfg about tab text is not respecting custom theme
text color.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61985
--> https://bugs.winehq.org/attachment.cgi?id=61985
text color is black it should use theme color
winecfg about text color is not changing it remains always black no matter what
color scheme applied in wine.
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https://bugs.winehq.org/show_bug.cgi?id=44373
Bug ID: 44373
Summary: cmd's %0 path variables (e.g. %~dp0) don't match those
of Windows (w.r.t. case and quoting)
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
I'm filing this issue at Fabian Maurer's suggestion, after filing
https://bugs.winehq.org/show_bug.cgi?id=44369.
When %0 starts with a quote character, Windows tends to evaluate the %0 path
variables (%~d0, %~p0, ...) strangely. I think the Wine behavior makes more
sense, but it could also make sense to match Windows bug-for-bug.
Test program (you might have to fix up the C:\bin for your machine):
C:\>mkdir Bin
C:\Bin\ShowArg0.Cmd:
@echo [%0] -------------------- [%~d0] [%~p0] [%~n0] [%~x0]
C:\Bin\RunScript.Cmd
@echo off
setlocal
set PATH=C:\bin;%PATH%
cd \
echo --- Wine and Windows roughly do the same thing.
call showarg0
call SHOWARG0
call showarg0.cmd
call SHOWARG0.CMD
call C:\bin\showarg0
call C:\bin\showarg0.cmd
call c:\bin\showarg0.CMD
call showarg0".cmd"
call showarg0."cmd"
call showarg0.c"md"
call s"ho"warg0.cmd
call s"ho"warg0
call "C:\bin\showarg0.cmd"
call "c:\bin\showarg0.CMD"
echo --- Wine and Windows diverge here.
call "showarg0"
call "SHOWARG0"
call "showarg0.cmd"
call "SHOWARG0.CMD"
call "showarg0".cmd
call "sho"warg0.cmd
call "sho"warg0
call "C":\bin\showarg0.cmd
call "C:"\bin\showarg0.cmd
call "C:\"bin\showarg0.cmd
call "c:\"bin\showarg0.CMD
call "C:\bin\showarg0"
(I edited the script output to align the columns.)
Windows behavior (tested on XP and Win10.0.16299.125):
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.cmd] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0.CMD] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0] ---------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0.cmd] ------ [C:] [\Bin\] [ShowArg0] [.Cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0".cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0."cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.c"md"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0.cmd] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0] --------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
["C:\bin\showarg0.cmd"] ---- [C:] [\Bin\] [ShowArg0] [.Cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\] [showarg0] []
["SHOWARG0"] --------------- [C:] [\] [SHOWARG0] []
["showarg0.cmd"] ----------- [C:] [\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\] [showarg0"] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\] [sho"warg0] [.cmd]
["sho"warg0] --------------- [C:] [\] [sho"warg0] []
["C":\bin\showarg0.cmd] ---- [C:] [\C":\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\"\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\"bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\"bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\Bin\] [showarg0] []
Behavior on wine-3.0-rc6:
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [c:] [\bin\] [SHOWARG0] [.CMD]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[showarg0.cmd] ------------- [C:] [\bin\] [showarg0] [.cmd]
[SHOWARG0.CMD] ------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[C:\bin\showarg0] ---------- [C:] [\bin\] [showarg0] [.CMD]
[C:\bin\showarg0.cmd] ------ [C:] [\bin\] [showarg0] [.cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\bin\] [showarg0] [.CMD]
[showarg0".cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0."cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0.c"md"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0.cmd"] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\bin\] [showarg0] [.CMD]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\bin\] [showarg0] [.CMD]
["SHOWARG0"] --------------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0.cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C":\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\bin\] [showarg0] [.CMD]
I see two differences:
- In most cases, when a path starts with a quote, Windows somehow doesn't
parse the path correctly and/or doesn't find the batch file in the PATH.
- As long as Windows *does* find the batch file, it uses the canonical case
for the path, filename, and extension. It doesn't canonicalize the drive;
instead it uses the drive from the PATH or %0. I also tested a SMB share on XP
and Win10 (\\nAs\nAs and \\NaS\NaS), and Windows didn't canonicalize the server
name or share name. (Maybe it never does.)
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https://bugs.winehq.org/show_bug.cgi?id=45576
Bug ID: 45576
Summary: Disabling game controllers does not work
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Disabling game controllers in control panel has no effect. It says you need to
restart the applet to see the change take affect but it never ends up
preventing the controllers from showing up in the connected controller list.
I am not sure if this is macOS specific or not, I have not tested this on
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #25 from Grant <ggustaf(a)math.utah.edu> ---
Confirmed that the reinstall of winetricks into Mint 17.3 followed by running
winetricks and selecting comctl32 to add caused the bug to vanish in default
wine 1.6.2 and Faststone 5.5. Previously this failed to remove the bug.
The "fix" is untested in Mint 18 or 19.
Temporary workarounds cited in message 22
https://bugs.winehq.org/show_bug.cgi?id=5129#c22
still apply on other version combinations of wine and faststone.
The comctl32 fix also worked on a Lenovo laptop /w mint 17.3, which was running
Faststone 5.5 under default wine 1.6.2. The version of winetricks was the
latest and there was no re-install of winetricks. Ran wintricks from a
terminal, clicked options to add comctl32. Exited winetricks, ran FastStone
again and the bug was gone.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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https://bugs.winehq.org/show_bug.cgi?id=45211
Bug ID: 45211
Summary: Steam LTE 4G connection, instability
Product: Wine
Version: 3.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Distribution: ---
Created attachment 61429
--> https://bugs.winehq.org/attachment.cgi?id=61429
Steam.exe log
With 4G-internet on steam or with wine in general i am having troubles with my
connection, using virtualisation and playing games works flawlessly. Its only
wine making problems.
Starting steam sometimes doesn't work and if it works it only runs a few
minutes and then crashes.
Iam getting the message:
0073:err:ntdll:RtlpWaitForCriticalSection section 0x603375c "?" wait timed out
in thread 0073, blocked by 006e, retrying (60 sec)
My firewall is having no problems, it just sometimes work and sometimes not.
The signal is very good and it is also working on everything else except of
wine.
Iam guessing something is wrong the way wine handles network-connections. So
far i only got this error-message.
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https://bugs.winehq.org/show_bug.cgi?id=44951
Bug ID: 44951
Summary: Add neon/xenial to your repository
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roadriverrail(a)gmail.com
Distribution: ---
Created attachment 61058
--> https://bugs.winehq.org/attachment.cgi?id=61058
Error when I add the repository
I use KDE Neon installed on my Ubuntu xenial setup, and Neon requires a
different entry in the repository. Could you please replicate your existing
xenial entries for neon/xenial?
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https://bugs.winehq.org/show_bug.cgi?id=43436
Bug ID: 43436
Summary: Would it be possible to add Mageia 6 back to the
Install page?
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arichter(a)lobo.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I would sure like to see Mageia added back to the wine-staging Install page,
Mageia has been very good about keeping up with the stable releases but staging
is where all the fun is.
I have been successfully building RPMS for both i586 and x86_64 under Mageia 6
and would be glad to submit RPMS or SRPMS for both architectures.
Mageia 6 also now supports mock, which is what I have been using to build the
i586 RPMs under x86_64.
I apologize for submitting this as a bug since it's not a bug but I would
either like to see Mageia back under the Install page or contribute built RPMS
and SRPMS to help make it happen.
I'm a bit new to this RPM building thing but the stuff I've made has worked out
for me, and I've tried to be more active in the winedb.
Thank you for your time and efforts, I only want to help on the Mageia side of
things.
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https://bugs.winehq.org/show_bug.cgi?id=45556
Bug ID: 45556
Summary: libgtk3-nocsd.so.0
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
On Ubuntu 18.04 I get:
$ wine --version
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
wine-3.0.2
Workaround:
sudo apt install libgtk3-nocsd0:i386
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--- Comment #24 from dodog <gaal(a)centrum.sk> ---
(In reply to unxed from comment #23)
> Workaround for Mint 19/Ubuntu 18.04.
>
> --
Thank you very much, this workaround really works. I can confirm this on
Manjaro 17 (arch), Wine 3.12 and Faststone 5.2
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--- Comment #23 from unxed <unxed(a)mail.ru> ---
Workaround for Mint 19/Ubuntu 18.04.
--
0.
If you have any sensitive data stored inside default wineprefix (~/.wine) -
back it up as default wineprefix will be recreated.
1.
sudo apt remove wine1.6 wine64
2.
rm -rf ~/.wine
3.
sudo apt install wine32 winetricks
4.
winetricks comctl32
5.
Run FastStone installer. I recommend you to stick with version 5.2
as more recent ones are buggy under Wine.
For example, "wine FSViewerSetup52.exe".
Don't forget to UNCHECK "run FastStone after installation" checkbox.
6.
cp ~/.wine/drive_c/windows/system32/comctl32.dll ~/.wine/drive_c/Program\
Files/FastStone\ Image\ Viewer/comctr32.dll
7.
cp ~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe
~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe.bak
8.
Use any bin/hex editor to replace all "comctl32.dll" strings in FSViewer.exe
with "comctr32.dll".
9.
Run "winecfg" and set comctl32.dll as INTERNAL (Wine).
--
Works for me under Mint 19 x64; should work under Ubuntu 18.04 also.
Wine version is 3.0, system default.
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https://bugs.winehq.org/show_bug.cgi?id=45555
Bug ID: 45555
Summary: hearthstone installer battle.net crashes
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mladen.adamovic(a)gmail.com
Distribution: ---
Created attachment 61979
--> https://bugs.winehq.org/attachment.cgi?id=61979
log file
hearthstone installer battle.net crashes
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https://bugs.winehq.org/show_bug.cgi?id=44735
Bug ID: 44735
Summary: Star of Plants Vs zombies have a 3 minutes delay when
system's net connection is online.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
net connection results a game starting delay.
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--- Comment #170 from Saulius K. <saulius2(a)gmail.com> ---
Found some MSDN article called "Redirecting GDI, DirectX, and WPF applications"
[4]. How do devs think, can it bring some simplicity for the situation?
--- quote ---
Mixed DirectX and GDI Windows
The other reasonably common rendering to a top level window involves mixing
DirectX and GDI. There are two forms of "mixing" here, one is perfectly fine,
and the other is problematic.
_The form of mixing that is fine_ is when there is a window tree of the top
level HWND and child HWNDs (and further children, etc), where each individual
HWND is either rendered by DirectX or by GDI. In this situation, the
redirection component of the DWM forms its own "composition tree" where each
node in the tree represents a node or a set of "homogenously rendered nodes" in
the "window tree" rooted at the top level HWND. Rendering occurs by having
each of these render to their own surface, and then compositing this tree of
surfaces to the desktop. Thus, mixed DirectX and GDI rendering works well, so
long as the boundary between them is at least at the child HWND level.
_The form of mixing that _doesn't work well_ is when an application uses
DirectX and GDI to target the same HWND. This has never been a supported
scenario with DirectX, but there have been scenarios where it has happened to
work. Under the DWM, this is much more problematic, because there can be no
guarantee of ordering between the DirectX and the GDI rendering. This is most
troublesome when GDI and DirectX are not only rendering to the same HWND, but
to overlapping areas of the same HWND. As such, this usage pattern is not
supported. Note that there is an alternative that can often work for an
application -- DirectX is capable of handing back a DC to a DirectX surface,
and applications can perform GDI rendering to that DC. From the DWM's
perspective, that DirectX surface remains purely rendered by DirectX, and all
is well.
--- quote ---
[4]
https://blogs.msdn.microsoft.com/greg_schechter/2006/05/03/redirecting-gdi-…
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lsh(a)ccxx.cx changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lsh(a)ccxx.cx
--- Comment #85 from lsh(a)ccxx.cx ---
Bug is present in wine-3.13 (Staging). Regression?
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Jimmy Christensen <jichr86(a)dusted.dk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jichr86(a)dusted.dk
--- Comment #169 from Jimmy Christensen <jichr86(a)dusted.dk> ---
But is also present in version 3.0, tried with Diablo, the intro movies render,
the menu does not (blank screen), if I blindly enter the game, loading screen
and gameplay is displayed.
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spottedowl <spambuster300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spambuster300(a)gmail.com
--- Comment #41 from spottedowl <spambuster300(a)gmail.com> ---
Wine 3.0.2 with version 1.7.5.7 of Joint Ops Typhoon Rising still produces the
"Unable to create a network socket" error upon load. If you install from disc
and don't update you can at least run the single player training mode, but
updating the game makes this error appear upon loading the exe.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
OS|other |Linux
Hardware|Other |x86
Fixed by SHA1| |46bb89e7daeec84a9c0007f6966
| |68a0d52adc252
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |42b576e8693790f10b7d6f47884
| |a8a2ba3f7c0da
Version|unspecified |0.9.10.
OS|other |Linux
Hardware|Other |x86
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|regression |
CC| |focht(a)gmx.net
Hardware|Other |x86
OS|other |Linux
Version|unspecified |0.9.19.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |092edd81e653b2be20e65f5d2af
| |8458ec7b01701
CC| |focht(a)gmx.net
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
Fixed by SHA1| |f152153f15de09acbee08d890f8
| |b8ebab04f5dfe
CC| |focht(a)gmx.net
OS|other |Linux
Version|unspecified |0.9.21.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |578260745a25ecbcbd8c40ce5a2
| |7796881ab3743
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https://bugs.winehq.org/show_bug.cgi?id=44706
Bug ID: 44706
Summary: disk access terminated (C and Z) - Unreadable /
Unwritable
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ndallas1983(a)gmail.com
Distribution: ---
I have been trying to run a Game Server from 1996 in Wine (runs fine on my PC).
After a random amount of time (5 - 45 minutes) the program will state:
Cannot write to drive Z:\
Cannot write to drive C:\
It will spam this if I try to save anything. But it will successfully load when
the program loads, but after this happens, the drives disappear from the
application's reach.
To put this into better perspective, imagine you are running Windows and
suddenly your C Drive disappears, but Windows for some reason is still running,
but nothing you do in Windows is being saved. You can't open any files because
your drives do not exist.
I've tried this in NON-ROOT and ROOT, both are the same issue.
I am now looking into using SMB or Network drives because Networking doesn't
seem to be broken.
I also tried debugging to figure out the issue, but WineDebug gives me machine
code, nothing useful I could understand (like a 10 million line list of "Can't
access drive C:\" anywhere.
Hoping someone knows what's up. I am using the Stable version for Ubuntu 17.04.
Thanks,
Nathan
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=41635
Bug ID: 41635
Summary: The Banner Saga 2 (adobe air) - poor performance on
plain Wine, flickering on Wine-staging
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Although from the first glance the Banner Saga 2 (based on the Adobe Air) is
fully functional with plain Wine, the performance is very poor and the
framerate is bad (literally `slide show`).
I wouldn't have fired this bug, if not the following reasons:
1. The performance on wine-staging is much better, almost close to native, but
there is another problem - picture flickering
2. The first game in series has native linux support, but with known problems
(during battles after some time of playing the framerate drops dramatically and
hardly recovers). Due to the small fraction of linux gamers and, I believe, due
to the porting efforts and problems the developer announced that they have no
plans to support linux in the 2 & 3 games in the foreseeable future. I think it
would be a good opportunity for CodeWeavers to reach those guys and propose
porting services (they are quite opened guys, their CTO shares details over
porting vendor selection, problems and etc - easily googled). One of the major
problems - Adobe stopped support of Air on Linux
Nevertheless, I would be happy to provide any additional info, full log is not
useful I suppose, as soon as game runs without errors and can't say what
patch(s) in wine-staging makes it run faster
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--- Comment #29 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
revisiting, problem still present.
$ wine --version
wine-3.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42903
Bug ID: 42903
Summary: Wine Internet Explorer - JavaScript does not work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58044
--> https://bugs.winehq.org/attachment.cgi?id=58044
Full terminal log from "wine iexplore.exe"
JavaScript doesn't appear to work in Wine Internet Explorer.
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program
Files\Internet Explorer\iexplore.exe with Wine.
2. Go to a site that uses JavaScript, in my case I'm testing Reddit.
3. Try clicking on a JavaScript element, such as Reddit's "reply" button.
Expected behavior: The buttons do what they're supposed to do.
Observed behavior: Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=45517
Bug ID: 45517
Summary: Executable doesn't connect to (license) server
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61902
--> https://bugs.winehq.org/attachment.cgi?id=61902
log file +relay,+seh,+tid
I have a program installed on Wine (works fine on Windows) that have to
communicate with a local server IP to get license information before run.
Despite the server IP ping is good and also the port free to connect the
software doesn't recognize the server/license.
I ran the follow debug and attach the log.
WINEDEBUG=+relay,+seh,+tid wine NetHaspTool.exe >> output.txt 2>&1
Can this help to track the issue?
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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https://bugs.winehq.org/show_bug.cgi?id=45513
Bug ID: 45513
Summary: 888poker wont fully load
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chschaeffer(a)hotmail.com
Distribution: ---
Created attachment 61890
--> https://bugs.winehq.org/attachment.cgi?id=61890
program error details
running as xp or 2003 begins loading then freezes
running as any other os errors out, see attached file
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https://bugs.winehq.org/show_bug.cgi?id=45511
Bug ID: 45511
Summary: NetHasp key access issue
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61887
--> https://bugs.winehq.org/attachment.cgi?id=61887
log
Using a Windows software installed on Wine, when I try to connect to my license
server I get the attached log.
The "harddisk_ioctl Unsupported" log is created at the moment that the software
try to connect the server.
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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https://bugs.winehq.org/show_bug.cgi?id=45504
Bug ID: 45504
Summary: Win@proach application stops while using scheduling.
Please see the attached back traces
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deven.demon(a)gmail.com
Created attachment 61879
--> https://bugs.winehq.org/attachment.cgi?id=61879
back traces
I am using the Win@aproach application. Everything works fine on mac os except
a schedule tab. When I click on this tab it prints out an error which I am
attaching.
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https://bugs.winehq.org/show_bug.cgi?id=45498
Bug ID: 45498
Summary: Nexia Software: subwindows missing controls and
operation depends on wm
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61860
--> https://bugs.winehq.org/attachment.cgi?id=61860
console output
This is a control software for Nexia series DSP's by Biamp systems. It does
install and work just fine and can talk to DSP units on network but there are
couple of issues that could be fixed.
Create new document with file/new, drag 'Peak 8 channel' from input/output
section of 'processing library' to document and double click on the module.
This should open new normal, non-maximized window with minimize, maximize and
close controls with maximize control disabled.
What really happens seems to depend of window manager:
On XFCE4 (ubuntu 18) always maximized
On Unity (ubuntu 16) always non-maximized
On Gnome (ubuntu 18) most of time window opens non-maximized, but sometimes
nothing seems to happen and software seems to get stuck. When this happens,
clicking multiple times on minimize button on main window minimizes and is
immediately restored, possibly under other open windows, or it might stay
minimized. Also control window that should have opened previously might open
when restoring the main window, and it can open in any of 4 states: minimized,
normal, maximized or full screen. If control window opens in full screen state,
there was no obvious way to close the subwindow, only option was to quit the
whole program.
Similar problems occur with other modules from library, for example 'Peak 2
channel' control might open with totally black window.
Some modules control windows work better always opening non-maximized state on
all widow managers.
---
Second problem with windows size, Drag 'Auto 4' module from library Mixers
section to document and open control dialog by double clicking the module,
press on 'Mic Options' button. This opens new control dialog but it is too
small and doesn't show all controls and can't be resized. I can create new bug
for this problem if it looks like it doesn't belong to this bug.
---
There are couple of other strange things going on, not sure how they are
related:
On Windows, when the 'Mic options' dialog is open, main window and control
window can't be interacted with, but with Wine, you can still move the control
window around and close it when the mic options dialog is open.
On Windows, on some of control dialogs (anything from mixer category), maximize
button is active, but doesn't really maximize the window, it might only move a
little. On Wine, maximize button maximizes the control window, but only part of
window has contents, rest is transparent. These control windows are resizable
on Windows, but have set maximum size. On Wine, size limit is not honored.
---
Control windows are also missing labels on buttons, bug 45497 on that problem.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on wine 3.13 from winehq on Ubuntu 16 and 18, running on Hyper-V on
Windows 10. Issues also seen on earlier Ubuntu and Wine versions but no exact
record available on version numbers, probably Ubuntu 14 and Wine 1.6.
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https://bugs.winehq.org/show_bug.cgi?id=45500
Bug ID: 45500
Summary: Crash when playing DAT files in cplayer
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick(a)caliper.bm
Created attachment 61874
--> https://bugs.winehq.org/attachment.cgi?id=61874
The error code reported by WINE when audio crashes
returns no sound card error when playing DAT audio using CPLAYER
No issues when playing DAT on windows machines, both real and emulated
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https://bugs.winehq.org/show_bug.cgi?id=45463
Bug ID: 45463
Summary: O2Jam Text not shown like Windows7
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zaqzaq0802(a)naver.com
Distribution: ---
Hi. Thanks for your job. I am very happy to meet you on this project.
I have been using wine for a long time to play my favorite game.
But i take some problem now.
Up to about.. version 3.6~7 of Wine was perfect.
But nowadays wine has a problem that text is not displayed on the screen.
When i type text and type the "tab" to enter the next line, typed text
disappear!
I prepared the video.
windows 7 (common) : https://youtu.be/ANi3FCqE9uQ
wine3.12 (text disapper) : https://youtu.be/k-a9trl3Zqc
Please remove this bug for improvement in useability!!
client for the test : https://1drv.ms/u/s!Aqsjq0ZjlaVl4CFN--wQIIvit9kn
(password : DPJamq1w2e3r4!DPJAM)
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https://bugs.winehq.org/show_bug.cgi?id=40976
Bug ID: 40976
Summary: Need For Speed: Most Wanted (2012) needs
d3d11_device_CreateTexture1D implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3d11:d3d11_device_CreateTexture1D iface 0x13bc88, desc 0x30b314, data
(nil), texture 0x30b344 stub!
wine-1.9.14-112-gfec0b69
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=45370
Bug ID: 45370
Summary: redefinition of typedef 'DWRITE_GLYPH_RUN_DESCRIPTION'
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 61681
--> https://bugs.winehq.org/attachment.cgi?id=61681
log from failed compile (gcc 4.2.2)
gcc 4.2.2
Wine-3.11
compiling fails with:
error: redefinition of typedef 'DWRITE_GLYPH_RUN_DESCRIPTION'
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https://bugs.winehq.org/show_bug.cgi?id=45095
Bug ID: 45095
Summary: BattlEye Issues with
fixme:system:SystemParametersInfoW and ntdll stub
(Planetside 2)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: games(a)mail.timekill.org
Distribution: ---
Created attachment 61261
--> https://bugs.winehq.org/attachment.cgi?id=61261
backtrace info
Planetside 2 (and probably other games) still does not make it through
starting BattlEye. The work on wine 3.6 and 3.7 have helped, however it's not
quite working yet.
After starting the game from DayBreak Games / Planetside 2's Launcher:
-The "BattlEye Launcher" window pops up with "Starting BattlEye Service"
inside.
-There is a pause
-The console spits out 8 lines:
0042:fixme:system:SystemParametersInfoW Unknown action: 116
003a:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
003a:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
003a:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x8794094): stub
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (0) stub.
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (0) stub.
-The process dies and the "BattlEye Launcher" window remains on the screen
until closed by the window manager.
The hex number in fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x********)
differs each time
I attempted to take a backtrace of 'PlanetSide2_x64_BE.exe' and
'BEService.exe'. The former is attached, the latter caused winedbg to hang
when I ran "attach 0x********" in winedbg.
This may be related to Bug 43582
(https://bugs.winehq.org/show_bug.cgi?id=43582)
This may be related to Bug 44910
(https://bugs.winehq.org/show_bug.cgi?id=44910)
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https://bugs.winehq.org/show_bug.cgi?id=45292
Bug ID: 45292
Summary: SuperTux does not start
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Distribution: ---
When I try to start SuperTux 0.5.1 with wine 3.9 it doesn't start at all. The
only thing I can see in the terminal is the following:
$ 00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f178 1 C) semi-stub
00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33efc8 1 C) semi-stub
00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f168 1 C) semi-stub
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x370000)
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x5d0000)
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x380000)
This is the installer that I used:
https://mega.nz/#!AIlh3CDD!9tJWEsYDcnVmXaSHLnbxpIj75bm9MRsiGOjF7-p0EJo
SHA256(SuperTux-v0.5.1-win32.msi)=
ff8581d538ce930cf6b01a102867f5aed362d7a1335083c6d7b57487ea45a00d
If there's anything else you need, feel free to tell me.
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https://bugs.winehq.org/show_bug.cgi?id=5657
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.13.
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https://bugs.winehq.org/show_bug.cgi?id=44305
Bug ID: 44305
Summary: GetSystemFirmwareTable() API returns empty SMBIOS
records on Ubuntu 16.04 x86_64
Product: Wine
Version: 2.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gaurav.pruthi88(a)gmail.com
Distribution: ---
We are using GetSystemFirmwareTable() API to retrieve SMBIOS data. After
invocation, function returns empty SMBIOSTableData[], a member of struct
RawSMBIOSData. Also, 'Length' field of the aforementioned struct returns a
negative value in wine 2.0.3
More info regarding this API can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724379(v=vs.85).…
Do respond if more info is required.
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https://bugs.winehq.org/show_bug.cgi?id=45295
Bug ID: 45295
Summary: toolbag crashes: Call from 0x7b44d2a7 to unimplemented
function
api-ms-win-crt-runtime-l1-1-0.dll._crt_at_quick_exit
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says. This is a trial (64-bit) from
https://s3.amazonaws.com/mset/download/release/toolbag_install_302.exe
Tested with Staging-3.8
sha1sum ~/Downloads/toolbag_install_302.exe
bf57befda0e1617d56cdb32005114d5cf38ad756
/home/louis/Downloads/toolbag_install_302.exe
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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https://bugs.winehq.org/show_bug.cgi?id=45480
Bug ID: 45480
Summary: LOUDPLAY: crashes when I launch application
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 61835
--> https://bugs.winehq.org/attachment.cgi?id=61835
console logs
$ wine --version
wine-3.12 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=5610
--- Comment #28 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Jeff Sadowski from comment #27)
> Interesting how some of the warning went away.
That's expected; it happens on prefix update.
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--- Comment #27 from Jeff Sadowski <jeff.sadowski(a)gmail.com> ---
I updated wine today
The first time I ran it it showed this:
############################################################################
000b:fixme:winediag:start_process Wine Staging 3.12 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
002b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7b2ba3a0,(nil): stub
002b:fixme:dwmapi:DwmIsCompositionEnabled 0x6d68ed14
0030:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0d631e,
context 0x83d350, init_notify 0, handle 0x104fc88): stub
wine: configuration in '/na/homes/jsadowski/.wine' has been updated.
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to eris...0009:fixme:ver:GetCurrentPackageId (0x31cfb0 (nil)): stub
Couldn't access eris:
Path not found.
############################################################################
The second time I ran it is showed this:
############################################################################
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to eris...0048:fixme:ver:GetCurrentPackageId (0x31cfb0 (nil)): stub
Couldn't access eris:
Path not found.
############################################################################
Interesting how some of the warning went away.
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=45438
Bug ID: 45438
Summary: Installed Digital Combat SIM and got an error saying
insufficient.
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 61766
--> https://bugs.winehq.org/attachment.cgi?id=61766
BAcktrace to error
I successfully installed Digital Combat sim via wine on Debian, but when I
execute via Wine I get a critical error. It said something about not having
sufficient ?? to run. Meaning I had incorrect .dll's or something like that I
think.
See back trace... Perhaps I need a newer version of wine?
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39868
Bug ID: 39868
Summary: The Forest: White pixels are appearing on some objects
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 53224
--> https://bugs.winehq.org/attachment.cgi?id=53224
White pixels on some objects
As shown in the screenshot in the attachments some objects have white pixels.
On some objects it looks like a grid and on distant ones white stripes are
sometimes visible on the edge.
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https://bugs.winehq.org/show_bug.cgi?id=40272
Bug ID: 40272
Summary: The Forest: Chat doesn't work
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On joining a multiplayer game and pressing enter the cursor does blink in the
bottom center of the window but typing any characters doesn't show them then.
Also messages from other players seems to be not visible too.
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https://bugs.winehq.org/show_bug.cgi?id=45470
Bug ID: 45470
Summary: Portal 2 - portal visible through objects
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61816
--> https://bugs.winehq.org/attachment.cgi?id=61816
screenshot
Same on 1.9.x and 2.x branches.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=45458
Bug ID: 45458
Summary: Audio problems
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mt.leo(a)email.com
Distribution: ---
Created attachment 61797
--> https://bugs.winehq.org/attachment.cgi?id=61797
Issue
In wine 3.0 sound card/sound driver has issues; For Mic, Line in and no
playback. In winecfg it shows everything fine in settings and sound test, but
in different kinds of windows audio/recording software from ''vsthost'',
'''wavosaur'', 'OpenMPT'' etc.
It has issues; vsthost: "*No wave input"
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:winmm:MMDRV_Init CoCreateInstance failed: 80040154
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
wavosaur: "Unable to start audio driver";
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
001f:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
001f:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
And again in another music/audio software with no prior issues in wine till
version 3.00, ''OpenMPT audio tracker software'': "Failed to open audio
device";
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:dsound:get_mmdevenum CoCreateInstance failed: 80040154
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
I even tried removing pulse audio and switching to alsa in wine tricks, but
problems still persist.
Going to see if I can downgrade to an older version in wine, for the past 7-8
years I have never come across these bugs, before. I also Imagen in 3.00 of
wine users wanting to play video game may have sound issues in wine.
I have got FOSS video game to finish for some projects, I need to do some audio
work in the above software, if it was not been fixed since 3.00 back in January
or since then I am just going to have to stick with the downgrade.
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https://bugs.winehq.org/show_bug.cgi?id=45456
Bug ID: 45456
Summary: winemenubuilder: Does not use "WINELOADER" environment
variable
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)tng247.com
Distribution: ---
Currently wine creates *.desktop files which (incorrectly?) assume the only
instance of "wine" is installed within the "PATH" environment variable and
ignore the users preference defined within the "WINELOADER" environment
variable (multiple Wine installations):
https://wiki.winehq.org/FAQ#Can_I_install_more_than_one_Wine_version_on_my_…
Looking at "winemenubuilder.c" it appears lines 1464 and 2505 are causing this
issue:
https://source.winehq.org/git/wine.git/blob/HEAD:/programs/winemenubuilder/…
Would something like this be eligible for a point release patch? It's a blocker
for an application we're working on.
Many thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=45264
Bug ID: 45264
Summary: Call to Power II crashes if csmt is enabled
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sir.suriv+wine(a)gmail.com
Distribution: ---
Created attachment 61509
--> https://bugs.winehq.org/attachment.cgi?id=61509
backtrace
Call to Power II (GOG version) crashes if command stream multi-threading is
enabled. Disabling it by setting HKCU\Software\Wine\Direct3D\csmt to 0 fixes
the issue.
Error message:
wined3d_private.h:4467: wined3d_from_cs: Assertion `cs->thread_id ==
GetCurrentThreadId()' failed.
System information:
Wine build: wine-3.9-22-gc7718d31c7
Platform: i386
Version: Windows 7
Host system: Linux
Host version: 4.14.41-gentoo
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https://bugs.winehq.org/show_bug.cgi?id=44558
Bug ID: 44558
Summary: Broken font in GOG installer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: thomas.faber(a)reactos.org
Regression SHA1: fb44feb62fd8b49edd27921bc6bc3682d14c1254
Distribution: ---
Created attachment 60520
--> https://bugs.winehq.org/attachment.cgi?id=60520
fields
Dungeons 2 (GOG installer) affected by this.
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https://bugs.winehq.org/show_bug.cgi?id=44695
Bug ID: 44695
Summary: Regression bug: BricsCADv18 crash at startup
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 60701
--> https://bugs.winehq.org/attachment.cgi?id=60701
crash_report
In wine 3.3 Bricscad v18 at startup: make a window and menu bar, then crash
with an error.
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https://bugs.winehq.org/show_bug.cgi?id=43698
Bug ID: 43698
Summary: Taimanin Asagi 3 steals focus in fullscreen
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
This game works in windowed mode but in fullscreen if you alt-tab game
immediately steals focus back. This makes it impossible to write anything
unless you switch to windowed mode first and I can't see anything useful in
log. These two windows are only in fullscreen (launched script to get these
with middle mouse in terminal)
xwininfo: Window id: 0x460003d "TVPMenuContainerForm"
Absolute upper-left X: 16
Absolute upper-left Y: 152
Relative upper-left X: 16
Relative upper-left Y: 152
Width: 527
Height: 35
Depth: 24
Visual: 0x21
Visual Class: TrueColor
Border width: 0
Class: InputOutput
Colormap: 0x4400001 (not installed)
Bit Gravity State: NorthWestGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsUnMapped
Override Redirect State: yes
Corners: +16+152 -3297+152 -3297-893 +16-893
-geometry 527x35+16+152
xwininfo: Window id: 0x460003c (has no name)
Absolute upper-left X: 0
Absolute upper-left Y: 0
Relative upper-left X: 0
Relative upper-left Y: 0
Width: 1
Height: 1
Depth: 24
Visual: 0x21
Visual Class: TrueColor
Border width: 0
Class: InputOutput
Colormap: 0x4400001 (installed)
Bit Gravity State: NorthWestGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsUnMapped
Override Redirect State: yes
Corners: +0+0 -3839+0 -3839-1079 +0-1079
-geometry 1x1+0+0
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https://bugs.winehq.org/show_bug.cgi?id=41970
Bug ID: 41970
Summary: Clickteam games' sound crackles
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fuhiwohe(a)nincsmail.com
Distribution: ---
Since i changed my old SB Live! sound card to an Audigy Rx, Clickteam games
(created with KnP, TGF, MMF series) are playing MIDI and sounds with stuttering
and crackling under WIME. My OS is Debian 8 AMD64 and i use the latest WINE,
but earlier versions are affected too. (I tried 1.6 from the repo, that does it
too.)
If i run the game from console then sometimes i get the line
ALSA lib pcm_hw.c:1667:(_snd_pcm_hw_open) Invalid value for card
at the beginning and
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
sometimes, randomly. However the sound is (mostly) continously crackling and i
only get this last one sometimes only.
The noise become more intense if i open a window inside the game (e.g.:
password window)
No other type of games affected, even other games which uses MIDI are OK. Just
the Clickteam created ones. Also native sound and MIDI playing are perfectly
OK, so it's not ALSA or the soundcard itself.
I've checked old bugreports about crackling sound, but all of them were pulse
related and since pulseaudio is not installed on my machine and i also compiled
WINE with the "--without-pulse" option, thus this must be something in the WINE
ALSA driver.
Also, it does not change anything if i change the emulation type between Win98
or WinXp.
No crashlogs, since there are no crashes.
Please tell me if i should provide something.
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https://bugs.winehq.org/show_bug.cgi?id=40961
Bug ID: 40961
Summary: Angels Fall First DirectX mode fails to draw anything
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freepskov(a)gmail.com
Distribution: ---
Created attachment 55108
--> https://bugs.winehq.org/attachment.cgi?id=55108
Log of wine and game output
I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game
which I believe runs on Unreal Engine 3. It does not work on Wine 1.9.14 with
my NVIDIA GTX 550 Ti Desktop or my Intel Iris Pro 5200 laptop on either Ubuntu
16.04 (both computers) or Mac OS X (laptop only).
When opened in the default mode (DirectX 9), the splash appears for a while,
the screen goes black for a few seconds, and then it goes transparent at a
weird resolution. You can then alt-tab to get to the rest of your open windows,
and the process must be manually killed. It continues to play music until it is
killed.
The game also has an OpenGL mode that doesn't work, as well as a Direct X 11
mode that doesn't work, but that is for a separate bug report as different
things occur.
Past testimony on the internet suggests that the game used to work, so I
suppose the developers made some change to AFF that broke it on wine.
I tested lots of native libraries, and as far as I can tell, they do nothing to
help or hurt the game.
I'm attaching a log from a clean 32-bit wine prefix with mono 4.6.3. I also
tested it with winetricks dotnet40 and winetricks dotnet45, but the output was
identical, except that the second line in the log did not appear when dotnet45
was used and some addresses changed.
These look to me like highlights from the log, but I am by no means an expert:
> fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
> Then the game says "Warning," over and over
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
The game then gives the output: *** WARNING - PATHS MAY NOT BE VALID ***
After the game opens, wine will repeat the message:
> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x42a04b98 Wrong thread, returning 1.
until the process is put out of its misery.
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https://bugs.winehq.org/show_bug.cgi?id=40719
Bug ID: 40719
Summary: Space Engine 0.96: Crash on loading planets, galaxies,
and the simulator.
Product: Wine
Version: 1.6.1
Hardware: x86-64
URL: http://spaceengine.org
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zachary_chompy(a)live.com
Created attachment 54620
--> https://bugs.winehq.org/attachment.cgi?id=54620
Application crash...
Crashes when initializing galaxies or pretty much anything.
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https://bugs.winehq.org/show_bug.cgi?id=40358
Bug ID: 40358
Summary: staredew valley crashes when reaching level 120 in the
mines and when receiving pet
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegirl_isagirl(a)yahoo.com
stardew valley crashes when reaching level 129 in the mines and when receiving
pet
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https://bugs.winehq.org/show_bug.cgi?id=39851
Bug ID: 39851
Summary: The King of Fighters 2002 Unlimited Match (Steam):
Crash at begin
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: billy3321(a)gmail.com
Distribution: ---
Created attachment 53203
--> https://bugs.winehq.org/attachment.cgi?id=53203
wine log
I installed The King of Fighters 2002 Unlimited Match through steam, the
install is success.
Then I start the game, the window separated to 2 window, one is background, and
the other play the movie. the movie window cannot accept any input, only the
background window can input. but while push the space(start button), the game
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
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http://bugs.winehq.org/show_bug.cgi?id=33397
Bug #: 33397
Summary: World of Warcraft 5.x, openSUSE 12.3 & Wine 1.5 very
low fps
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fakemoth(a)gmail.com
Classification: Unclassified
Wine has very poor performance in World of Warcraft 5.x Mists of Pandaria,
Wine 1.5.x any recent version on high end ATI/AMD graphic cards (D3D or OpenGL,
both 32 and 64bit client), 4 to 5 times slower than reported usually in forums,
to the limit of unplayable, for example 6 frames/s in intensive fights like
Sha, 14 frames/s in major cities on busy realms, with an overal media of 20 fps
on a ATI/AMD Radeon HD 6950/2GB (13.1 vendor driver), 6 core AMD CPU 1055T, 8GB
RAM DDR3, 10krpm WD Raptor, OpenSUSE 12.3 x86_64.
Confirmed also for Ubuntu 12.10 x86_64. No other problems it installs and runs
fine except the FPS issue.
Nothing seems to help. More here:
http://forum.winehq.org/viewtopic.php?f=8&t=17703&p=84834#p84834
and here
http://forums.opensuse.org/english/get-technical-help-here/games/480599-wor…
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http://bugs.winehq.org/show_bug.cgi?id=32097
Bug #: 32097
Summary: hover menu of QQ2012 contact flushes and randomly
disapears
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
This is a follow up of Bug 32066.
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. open the main UI of QQ, move the mouse to the "My Profile icon" or one of
the contacts' icon, such as qq-myprofile-hover-menu.png and
qq-contact-hover-menu.png
At this time, a hover menu will popup, such as the two screenshot showing.
9. move the mouse from one icon to anonther icon, for example, move from "My
Profile icon" to "winedebug", or move from "winedebug" to "fracting", and so
on.
Expect Result:
Different hover menu shoud be displayed for each related icon.
Actual Result:
The hover menu usually flushes in a moment and disappears.
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http://bugs.winehq.org/show_bug.cgi?id=31714
Bug #: 31714
Summary: AutoCAD 2005 pan became unacceptably slow in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Classification: Unclassified
After updating to 1.5.13 the pan command became very slow and jerky.
To reproduce, simply open a drawing and try to pan with middle mouse button.
Up to wine 1.5.12 it was quite smooth and fast, now it's jerky and very slow.
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http://bugs.winehq.org/show_bug.cgi?id=31291
Bug #: 31291
Summary: Unable to input german umlaut characters with certain
locales
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldm(a)gmx.at
Classification: Unclassified
I can not type german Umlaut characters äöü when i have the locale
en_DK.utf8
however if I set it to
en_US.utf8 or de_DE
it works! This is independet from the keyboard layout. Copy-pasting into the
wine application works in any case and the characters are displayed correctly.
Inputing german characters should work equaly well in any locale and only
depend on the keyboard layout. In any case it should work in en_DK.utf8 just as
well as in en_US.utf8 since both are english and both are unicode. Tested with
wine-1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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http://bugs.winehq.org/show_bug.cgi?id=24234
Summary: Huge flicker problem when playing Dragon Age
fullscreen with ATI card
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rig9919hd(a)gmail.com
I am trying to play Dragon Age Origins using ATI Catalyst driver with Radeon HD
4870.
I will just list the combinations of settings and their results rather than try
explaining whats happening.
TEST 1
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: launches fine and things are ok until I alt-tab (to hide the taskbar,
because it still has focus) to give full focus to the game window and then
massive flicker occurs with weird color changes. unplayable
TEST 2
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen off, 1600x900
command used to launch: wine daorigins.exe
result: everything's fine, but not ideal because when mouse goes to bottom of
screen while playing, taskbar pops up if
TEST 3
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: huge flicker problem, unplayable
TEST 4
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1024x768
command used to launch: wine daorigins.exe
result: playable but not ideal because my screen is 1600x900
TEST 5
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: huge flicker, unplayable
TEST 6
winecfg: desktop emulation on, 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: best result so far, no flicker, good resolution, but about 20 pixels
are cut off the bottom because of desktop emulation being on
It seems like anytime the game is played at "real fullscreen" the flicker
problem occurs.
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http://bugs.winehq.org/show_bug.cgi?id=23825
Summary: Default charset for help files does not in sync with
the default charset for the system
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aceler(a)gmail.com
Created an attachment (id=29902)
--> (http://bugs.winehq.org/attachment.cgi?id=29902)
screenshot
The system can have a default charset for the files, including html files, like
cp-1251 for Russian, cp-1254 for Turkish and so on.
Some of the people, writing help files assume that the codepage for these files
is the default, but wine help browser shows it in iso-8859-1.
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http://bugs.winehq.org/show_bug.cgi?id=23437
Summary: winevdm.exe crashes in Discovering Endangered Wildlife
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29235)
--> (http://bugs.winehq.org/attachment.cgi?id=29235)
Console output on crash
Discovering Endangered Wildlife is a multimedia CD-ROM originally produced by
Lyriq International Corporation. It was more recently marketed by
GSP/Avanquest, at least in the UK as David Bellamy's Endangered Wildlife.
It's a Win16 application. There are several sub-games which cause a crash when
you exit them.
Run DISCOVER.EXE. Click the Discovery Game button. Enter your name and click OK
if asked. Click on an animal. When the grid screen appears, click the jigsaw,
word finder or picture scramble icons. Click the Done button at the lower right
of the screen. Wine shows a Program Error dialog box saying "The program
winevdm.exe has encountered a serious problem and needs to close. ..."
Console output begins (the read access address varies from run to run):
wine: Unhandled page fault on read access to 0x00001698 at address 0x683a67fc
(thread 001a), starting debugger...
Unhandled exception: page fault on read access to 0x00001698 in 32-bit code
(0x683a67fc).
fixme:dbghelp:addr_to_linear Failed to linearize address 005a:ab08 (mode 0)
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http://bugs.winehq.org/show_bug.cgi?id=22268
Summary: SWKOTOR: Fails to detect installed graphic drivers
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27198)
--> (http://bugs.winehq.org/attachment.cgi?id=27198)
What happens after clicking scan hardware in configurator
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect installed graphic drivers. I click on the scan hardware in configurator
and I get what I showed in attachment
In terminal there are only these lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=21852
Summary: word 2007 loses bold and italic formatting on some
fonts when printing to file
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26457)
--> (http://bugs.winehq.org/attachment.cgi?id=26457)
output when starting word, opening document then printing to file
I open a document in Word 2007.
The font used is DoulosSIL - installed from the Ubuntu (Karmic) repositories.
I select print -> print to file and save a file as .pdf.
What should happen:
PDF should retain formatting of bold and italic type. This works fine with the
Garamond font (which Word comes with??).
What actually happens:
All bold and italic formatting is lost.
Possibly linked to http://bugs.winehq.org/show_bug.cgi?id=16121 ??
Terminal output when performing this action attached.
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http://bugs.winehq.org/show_bug.cgi?id=21683
Summary: AutoCAD 2002: installation of Service Pack 1 fails
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
My Linux is Fedora 12 32 bit. My problem is that i can't install Service Pack 1
for AutoCAD 2002.
1. delete "~/.wine"
2. install AutoCAD 2002
5. run k030rc2_k044_acad_swl_r4.exe or run k030rc2_k044_acad_unl_r4.exe from
www.autodesk.com
6. get an error 114 for k030rc2_k044_acad_swl_r4.exe or 1612 for
k030rc2_k044_acad_unl_r4.exe
Both errors do say that sp for AutoCAD 2002 wasn't applied, it didn't even
start.
In first case there is no terminal output. In second case terminal output is:
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
Two fixmes appear before error message and two after closing error message.
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http://bugs.winehq.org/show_bug.cgi?id=20955
Summary: Adobe CS4 - License not shown
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25120)
--> (http://bugs.winehq.org/attachment.cgi?id=25120)
Screenshot
During setup of Adobe CS4, the license is not shown. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=20868
Summary: MusicTime 2.0 prints files incorrectly.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=25009)
--> (http://bugs.winehq.org/attachment.cgi?id=25009)
Correctly printed PDF-file (Windows XP, PDF Creator)
When printing sheet music with MusicTime 2.0 some graphics are not printed
correctly. Ties between notes are the most noticeable errors. Some of the ties
are placed at the upper left corner of the sheet, others don't have staff lines
behind them when they should. Both software PDF printer and HP DeskJet printer
where tested, and both had similar results.
I'm currently using ArchLinux rolling release which is up to date, though I
have encountered previously these same problems with Gentoo Linux and various
releases of Ubuntu Linux.
I'm also attaching two PDF-files. One is a correctly printed music file
(Windows XP, PDF Creator), the other is an incorrectly printed PDF-file (CUPS
PDF printer).
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http://bugs.winehq.org/show_bug.cgi?id=18543
Summary: Text input form and pulldown menu stop functioning in
wine 1.1.x release
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gjin(a)ubicom.com
The application is a MS WINDOW configuration tool, which uses a number of
widgets,
like checkbox, text input filed (form), pulldown menu, etc.
The last working version I used is wine-0.9.61 with FreeBSD 6.3-R/6.4-R. All
those widgets work well.
Since FreeBSD 7.x is no longer to compile wine-0.9.61, so I built from
wine-1.1.x to 1.1.18 in past a couple of months, the most things work well
except the "text input field (form)" and the "pulldown menu" stop working.
In a working case, when clicking on the text input field, it will concaved in
and waiting for input. In wine-1.1.x, concaving will not happen and it is not
accept any typing.
In working wine-0.9.61, the pulldown menu will concave in and show a upside
down triangle button for choosing a pulldown items. In wine-1.1.x, this will
not happen either -- see attached GIF image for non working case.
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http://bugs.winehq.org/show_bug.cgi?id=17956
Summary: BGII: Sluggish performance with fixpack installed
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: casperbruun(a)gmail.com
Installing the BGII Fixpack causes some very annoying slow downs while playing
Baldur's Gate II: Shadows of Amn and the expansion Throne of Bhaal.
Small thread about the issue on the official fixpack forum:
http://forums.gibberlings3.net/index.php?showtopic=14537&st=0
Installing the core component of the fix pack will make the game overall less
responsive (opening menus, clicking on "Cast spell", etc), longer load times
when loading a new game and a 1-2 second freeze when selecting the main
character.
Running other mods on your BGII installation causes no such issues, it is only
this specific part of the Fixpack. As can be read by following the link, no
such issues occur while playing the game from Windows. I can verify that as
well.
I am honestly at a loss as to what is causing the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16816
Summary: Fallout 3 slowdowns dramatically when using VATS
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
Seems like dialogs and hit animation from combat resolved using VATS
dramaticaly decrease your FPS.
It has been reported that FPS slowdowns in VATS are only occurred with nVidia
GeForce 7XXX or older, If you have nVidia GeForce 8XXX, 9XXX or even newer it
should work better.
It has been suggested that special shader replacements(smb30->smb20) for older
cards could help as the new shaders seem to be mostly involved in vats and
dialog sequences...
I think the game works flawlessly on the native windows system also on the
older cards (GeForce 7XXX and older), so this is a bug in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=16285
Summary: Miranda IM with History++ plugin not showing history
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Created an attachment (id=17566)
--> (http://bugs.winehq.org/attachment.cgi?id=17566)
Terminal log
Hi, I tried Miranda IM 0.8 build 24 with History++ plugin and I don't see
contacts history.
Miranda IM download link:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
History++ plugin download link: http://themiron.mirandaim.ru/alpha
Look the screenshot attached to see how history is working.
Look terminal log attached to see the erros.
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http://bugs.winehq.org/show_bug.cgi?id=10354
Summary: Microsoft Office 2003 installer is missing a portion of
the dialog on finish
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I finish installing Microsoft Office 2003 on Windows there are 2
checkboxes, one to check for updates and another to delete the installation
files. When reaching the finishing prompt on wine only the checkbox for check
for updates is present.
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https://bugs.winehq.org/show_bug.cgi?id=44463
Bug ID: 44463
Summary: Servo nightly fails to launch with
"OsError("CreateWindowEx function failed: Success."
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Weird...
WINEPREFIX=/home/qwerty/.local/share/wineprefixes/wine64 wine ./servo.exe
fixme:winediag:start_process Wine Staging 2.21 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:thread:SetThreadStackGuarantee (0x23fb7c): stub
Failed to create window.: OsError("CreateWindowEx function failed: Success. (os
error 0)") (thread main, at libcore\result.rs:916)
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https://bugs.winehq.org/show_bug.cgi?id=37573
Bug ID: 37573
Summary: Blank windows in captvty
Product: Wine
Version: 1.7.31
Hardware: x86
URL: http://captvty.fr/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guy.roussin(a)teledetection.fr
Distribution: Debian
Created attachment 49994
--> https://bugs.winehq.org/attachment.cgi?id=49994
Blank screen on telecast window
Hi
Problem :
Blank screen on telecast window (see attachment)
Reproduce :
1) compile wine on debian sid amd64 from git
2) download captvty :
wget -O captvty-2.3.3.zip http://captvty.fr/?captvty-2.3.3.zip
3) remove wine prefix :
mv ~/.wine ~/.wine.old
4) install dotnet40
winetricks dotnet40
5) install captvty :
unzip captvty-2.3.3.zip -d ~/.wine/drive_c/captvty
6) run captvty :
wine $HOME/.wine/drive_c/captvty/Captvty.exe
I can see a lot of fixme :
fixme:gdiplus:GdipGetNearestColor (0x6a2fb88, 0x32e478): Passing color
unmodified
...
fixme:thread:NtQueryInformationThread info class 16 not supported yet
...
fixme:listview:LISTVIEW_PrintClient Partial Stub: (hdc=0x2c0084
options=0x00000000)
I can use the software with the keys but not very easy ...
installing native gdiplus with winetrick do not fix the problem
Thank you.
Guy
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https://bugs.winehq.org/show_bug.cgi?id=45384
Bug ID: 45384
Summary: Crashes at start of FantasyGrounds
Product: Wine
Version: 3.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odhinnsrunes(a)me.com
Distribution: ---
Created attachment 61700
--> https://bugs.winehq.org/attachment.cgi?id=61700
stack trace
FantasyGrounds installs and updates properly following their instructions from
here:
https://www.fantasygrounds.com/forums/showthread.php?22516-Fantasy-Grounds-…
However, when you try to actually run the software, it crashes immediately with
an invalid memory access.
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https://bugs.winehq.org/show_bug.cgi?id=45368
Bug ID: 45368
Summary: Zoner Photo Studio 17 crashes right after start
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m93a.cz(a)gmail.com
Distribution: ---
Created attachment 61678
--> https://bugs.winehq.org/attachment.cgi?id=61678
This appeared in the Wine crash summary window
I downloaded and installed Zoner Photo Studio 17 (the installation worked
fine). When I executed Zps.exe, a manager window and a validation window
opened. The manager window looked OK but its UI was disabled because of the
validation. The validation window, on the other hand, was only grey without any
UI. Then Wine announced that the application has crashed and suggested me to
report a bug.
I'm on Ubuntu 18.04 and Wine 3.10 managed through PlayOnLinux 4.2.12
The program can be downloaded (for testing purposes) from here:
https://ulozto.net/hledej?q=zoner photo studio 17
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https://bugs.winehq.org/show_bug.cgi?id=45356
Bug ID: 45356
Summary: Heroes of the Storm crash on Alterac map
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: major_1987(a)ukr.net
Distribution: ---
Hots freezes or crashes(cannot compile shader error) every time Alterac map is
loading. Tried to reinstall. Works with all other maps.
Error in log:
0122:err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=45352
Bug ID: 45352
Summary: Skyrim: Special Edition from Steam will not load
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikerunswim(a)gmail.com
Created attachment 61645
--> https://bugs.winehq.org/attachment.cgi?id=61645
Program Error Details
Skryim: Special edition will not load. I get the following program error: The
program Steam.exe has encountered a serious problem and needs to close. We are
sorry for the inconvenience. The program error details are attached. Any help
would be greatly appreciated. Please and Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=45330
Bug ID: 45330
Summary: Wine crashes with the latest update of League of
Legends (8.12-8297758.8307342)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: auyeunt(a)gmail.com
Distribution: ---
Created attachment 61619
--> https://bugs.winehq.org/attachment.cgi?id=61619
crash dump when League of Legends crashes in Wine
The game client starts without problem, and most functions work fine. Wine
crashes only when a game is about to start.
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https://bugs.winehq.org/show_bug.cgi?id=45301
Bug ID: 45301
Summary: The Sims 2 crash at startup
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi!
The Sims 2 crashes at startup with the following message:
Direct3D returned an error:
D3DERR_INVALIDCALL! The application will now
terminate.
Attached is a +d3d-debug log
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https://bugs.winehq.org/show_bug.cgi?id=45296
Bug ID: 45296
Summary: Skyrim Launcher crashing, page fault on write access
Product: Wine-staging
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sorin.mikaelis255(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61559
--> https://bugs.winehq.org/attachment.cgi?id=61559
backtrace of launcher crash
When trying to run Skyrim through Steam, the launcher crashes before it even
opens. A fatal error dialogue pops up and I've saved the backtrace and attached
it here.
The top line in the backtrace reads: "Unhandled exception: page fault on write
access to 0x7c002fc4 in 32-bit code (0x7c6af0ba)."
I'm running Ubuntu 18.04 Bionic Beaver and using Artful for Wine-staging 3.9.
Video card is a GTX 1060M 6GB, driver is 396.24 from graphics-drivers/ppa.
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https://bugs.winehq.org/show_bug.cgi?id=45281
Bug ID: 45281
Summary: EVE Online Launcher fails when OS > WinXP (support for
which they're deprecating)
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)eternaldusk.com
Distribution: ---
Created attachment 61541
--> https://bugs.winehq.org/attachment.cgi?id=61541
Console output
The current EVE Online launcher fails to start when the OS is set to Vista or
beyond due to a crash in their included qt5webchannel library. This is a
problem, because they're deprecating support for WinXP and earlier.
This was tested with a clean prefix, adding the following winetricks:
corefonts d3dx9_36 vcrun2005 vcrun2008 and vcrun2010.
This is also entirely about the Windows version of the EVE Online launcher.
There is an unsupported native launcher for Linux, but it suffers from a bug
that can cause 100% CPU utilization when running EVE in DX11 mode that the
Windows version of the launcher does not exhibit.
The following can be seen right before the backtrace:
----------------
[0602/084034:FATAL:raw_channel_win.cc(592)] Check failed:
g_vista_or_higher_functions.Get().SetFileCompletionNotificationModes(
handle_.get().handle, FILE_SKIP_COMPLETION_PORT_ON_SUCCESS).
----------------
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https://bugs.winehq.org/show_bug.cgi?id=45256
Bug ID: 45256
Summary: Office2010 installation crashes when using recent wine
version
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Created attachment 61502
--> https://bugs.winehq.org/attachment.cgi?id=61502
Wine 3.8 logs
Hello,
I could not install MS Office 2010 on ubuntut 18.04 using wine-staging-3.9
(from winehq) and wine-3.8 (from PlayOnLinux). Both crashes while installing
SingleImageWW.
The installation do work with wine 1.7.52 (from PlayOnLinux).
I'm just using PlayOnLinux to help test with older wine version. My tests uses
system wine and something like this script:
sudo apt install winbind
sudo systemctl start winbind
WINEPREFIX=~/.local/share/wineprefixes/Office2010 WINEARCH=win32 wineserver -k
rm -Rf ~/.local/share/wineprefixes/Office2010
WINEPREFIX=~/.local/share/wineprefixes/Office2010 WINEARCH=win32 winetricks
corefonts dotnet20 msxml6
WINEPREFIX=~/.local/share/wineprefixes/Office2010 WINEARCH=win32 winetricks
settings winxp
cd /media/$USER/OFFICE14/x86
WINEPREFIX=~/.local/share/wineprefixes/Office2010 WINEARCH=win32 wine setup.exe
# tail -f
~/.local/share/wineprefixes/Office2010/drive_c/users/*/Temp/SetupExe*.log
I'll attach wine logs, stack and Office logs.
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https://bugs.winehq.org/show_bug.cgi?id=45253
Bug ID: 45253
Summary: Installation of Ancestral Quest v15 fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wescaud54(a)gmail.com
Distribution: ---
Installation of Ancestral Quest v15 simply hangs up and never completes.
Installation of Ancestral Quest v14 works perfectly but the old version is no
longer compatible with genealogy research websites. Tried with both Wine 3.0
and Wine 3.9. The Basic version is free and the installer (AQ15Setup.exe) can
be downloaded at https://www.ancquest.com/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=45226
Bug ID: 45226
Summary: Photoshop Elements 12 - PhotoshopElementsEditor.exe
throws backtrace on registering with Adobe ID
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61457
--> https://bugs.winehq.org/attachment.cgi?id=61457
Backtrace on wine 3.7
Hello everyone,
I just tried to install Photoshop Elements 12 in a clean prefix but
unfortunately it didn't work out. Installing "Common shared technologies" took
ages and I eventually terminated the installation.
Some files were copied though and I tried starting the .exe mentioned above. I
noticed when trying to sign in with an AdobeID the application throws a
backtrace which I am attaching here.
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https://bugs.winehq.org/show_bug.cgi?id=45215
Bug ID: 45215
Summary: Hitman:Absolution crashes when launching benchmark
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61438
--> https://bugs.winehq.org/attachment.cgi?id=61438
Hitman:Absolution terminal output
Launched the game through Steam with wine-3.8 on Arch Linux.
You can normally play the game but you can't launch the benchmark(tried both
from the menu/settings app + command line option).
The game will hang(it actually loads for a couple of seconds) and then crashes
with DirectX fatal error popup.
Also tested with Ubuntu 16.04 LTS and wine 3.0 and 3.6 from official
repositories.
Same issues happens.
I'm attaching a compressed terminal output below in hopes it will help to get
the benchmark running as well.
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https://bugs.winehq.org/show_bug.cgi?id=45165
Bug ID: 45165
Summary: Phoenix Point crashes due to missing
api-ms-win-core-timezone-l1-1-0.GetDynamicTimeZoneInfo
rmationEffectiveYears
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61365
--> https://bugs.winehq.org/attachment.cgi?id=61365
The exception dumped by Wine
The current Phoenix Point BB1 crashes on launch and complains about missing
api-ms-win-core-timezone-l1-1-0.GetDynamicTimeZoneInformationEffectiveYears not
being implemented
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https://bugs.winehq.org/show_bug.cgi?id=44535
Bug ID: 44535
Summary: App cannot be run "with full administrator rights"
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
Created attachment 60489
--> https://bugs.winehq.org/attachment.cgi?id=60489
Open Debugging Info in a Text Editor
Certain apps, such as OneDrive for Windows running within PlayOnLinux and Wine,
present an error that the 'app cannot be run "with full administrator rights,"'
forcing Wine and PlayOnLinux to both crash. Otherwise, the app OneDrive
installs smoothly, but just executing the program causes the issues.
Command ran that initiated crash:
"/usr/share/playonlinux/playonlinux --run "OneDrive" %F"
_____
ProblemType: Bug
DistroRelease: Ubuntu 17.10
Package: playonlinux 4.2.12-1
ProcVersionSignature: Ubuntu 4.13.0-32.35-lowlatency 4.13.13
Uname: Linux 4.13.0-32-lowlatency x86_64
ApportVersion: 2.20.7-0ubuntu3.7
Architecture: amd64
CurrentDesktop: ubuntu:GNOME
Date: Sat Feb 17 10:02:21 2018
PackageArchitecture: all
ProcEnviron:
PATH=(custom, no user)
XDG_RUNTIME_DIR=<set>
LANG=en_US.UTF-8
SHELL=/bin/bash
SourcePackage: playonlinux
UpgradeStatus: No upgrade log present (probably fresh install)
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https://bugs.winehq.org/show_bug.cgi?id=43749
Bug ID: 43749
Summary: shell32:shelldispatch test crashes in 64-bit prefix
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, testcase, win64
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
I get a crash when running the 32-bit shell32:shelldispatch test in a 64-bit
process through the build tree:
fixme:ole:TMStubImpl_Invoke not implemented on non-i386
err:rpc:I_RpcReceive we got fault packet with status 0x80004005
err:ole:xCall RpcChannelBuffer SendReceive failed, 80004005
shelldispatch.c:1032: Test failed: got 0x80004005
shelldispatch.c:1058: Test failed: got (nil)
wine: Unhandled page fault on read access to 0x00000000 at address 0x7eccc0dd
(thread 002f), starting debugger...
The 64-bit test also fails, but it does not crash.
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https://bugs.winehq.org/show_bug.cgi?id=42620
Bug ID: 42620
Summary: Unhandled exception: 0xe0434352 in 32-bit code
(0x7b83935c).
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanesteban.uribe(a)hotmail.com
Distribution: ---
The program is Stardew Valley, a game.
It doesn't starts, please help.
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https://bugs.winehq.org/show_bug.cgi?id=40980
Bug ID: 40980
Summary: Uplay launcher needs native Arial font or its
replacement for launching
Product: Wine
Version: 1.9.14
Hardware: x86-64
URL: http://uplay.ubi.com/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Launcher works with native Arial.ttf in the Fonts folder. Also
https://github.com/wine-compholio/wine-staging/blob/master/patches/fonts-Mi…
solves the issue.
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=39079
Bug ID: 39079
Summary: The Settlers: Rise of an Empire: missing object
shadows
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.gamershell.com/download_20703.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52066
--> https://bugs.winehq.org/attachment.cgi?id=52066
terminal output
Shadows (cast by buildings, characters, vegetation) are completely missing from
the 3d world in Settlers VI: Rise of an Empire game, tested with game version
1.7.1.
Reproduced with nouveau/mesa git and nvidia binary drivers 340.76 too.
Disabling in-game anti aliasing, changing graphical detail level or disabling
GLSL doesn't make it better.
The problem can be reproduced in the demo version too. Install and start the
demo, then launch any of the available missions to observe the issue.
The problem is present in Wine 1.4/1.6 too.
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http://bugs.winehq.org/show_bug.cgi?id=32843
Bug #: 32843
Summary: Box Sync installer fails with no internet connection.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeeper74(a)msn.com
Classification: Unclassified
Box sync installer fails with no internet connection. Tried in POL 1.5.22 and
just the regular wine install of 1.4.1 with the same results in both. I tried
to follow directions for updating ect/hosts with my IP and still no results.
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https://bugs.winehq.org/show_bug.cgi?id=36170
Bug ID: 36170
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c (WCMD_output_asis_len)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4054== Use of uninitialised value of size 4
==4054== at 0x40416D4: wcstombs_sbcs_slow (wctomb.c:246)
==4054== by 0x4041E49: wine_cp_wcstombs (wctomb.c:452)
==4054== by 0x7B850EDC: WideCharToMultiByte (locale.c:2142)
==4054== by 0x4EF85DE: WCMD_output_asis_len (wcmdmain.c:113)
==4054== by 0x4EF88A5: WCMD_output_stderr (wcmdmain.c:173)
==4054== by 0x4EF51AA: WCMD_assoc (builtins.c:4758)
==4054== by 0x4EFC2F7: WCMD_execute (wcmdmain.c:1594)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EE6FD0: WCMD_batch (batch.c:95)
==4054== by 0x4EFB0A0: WCMD_run_program (wcmdmain.c:1187)
==4054== by 0x4EFC383: WCMD_execute (wcmdmain.c:1618)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EFECE7: wmain (wcmdmain.c:2590)
==4054== by 0x4EFF24A: __wine_spec_exe_wentry (exe_wentry.c:36)
==4054== by 0x7B8641DB: ??? (process.c:1045)
==4054== by 0x7B864328: start_process (process.c:1097)
==4054== by 0x7BC87017: ??? (signal_i386.c:2571)
==4054== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4054== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4054== by 0x7BC5A14C: start_process (loader.c:2840)
==4054== Uninitialised value was created by a stack allocation
==4054== at 0x4EF4BBA: WCMD_assoc (builtins.c:4619)
==4054==
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https://bugs.winehq.org/show_bug.cgi?id=37195
Bug ID: 37195
Summary: windows cmd does not accept wild cards when used in
Wine
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: jj.wauters(a)hotmail.com
Created attachment 49444
--> https://bugs.winehq.org/attachment.cgi?id=49444
batch example
Running a batch file where wild cards are used does not succeed as wild cards
are not recognized.
Example with attached batch:
when running in Windows it shows the files
when running in Wine it does not shows the files
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https://bugs.winehq.org/show_bug.cgi?id=45231
Bug ID: 45231
Summary: WINE ERROR EPSON PRINTER WF 2750 ALL IN ONE
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raysmuzig25(a)yahoo.com
Distribution: ---
EPSON printer WORKFORCE WF-2750 new refuses to load driver. Says wine error.
windows 10, 8.x., 7, Vista, XP pro x64, XP, OS x 10.6.8, 10.11.x
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http://bugs.winehq.org/show_bug.cgi?id=19895
Summary: C&C 95 tfd exits with unhandled priviliged instruction
error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
Created an attachment (id=23347)
--> (http://bugs.winehq.org/attachment.cgi?id=23347)
Error log including register dump and stack dump
When starting C&C 95 from the first decade menu it errors and exits.
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https://bugs.winehq.org/show_bug.cgi?id=37744
Bug ID: 37744
Summary: msvcrt: signal() should set errno to EINVAL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
http://msdn.microsoft.com/en-us/library/xdkz3x12.aspxhttp://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcrt/except.c#l190
According to MSDN, signal() will be set errno to EINVAL when passed signal is
unexpected.
I guess Wine should do too, shouldn't it?
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https://bugs.winehq.org/show_bug.cgi?id=45212
Bug ID: 45212
Summary: Getting IPicture errors - not implemented, cannot
connect
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: gcos7(a)yahoo.com
Distribution: ---
32-bit wine prefix. Program is called IFS. Program needs jet and vbrun6 so I
installed those with winetricks. Program had error. Trie installing ole.dll
with winetricks but no difference. I have downloaded various versions of
oleaut32.dll as I was told in the wine linux forum to do so. None made any
difference. Online searches indicated sometimes installing dcom98 fixed the
problem. I have downloaded 3 diferent version of dcom98 but none will install
saying I am not running the correct version of Windows. I even recreated the
wine prefix as Windows 98 but it still would not install dcom98.
The developer of the program responded to my query and said they have the exact
same problem with wine on any operating system and the only way to get it
working is via a full blown Windows XP vm.
The program aborts and the tail of the log file shows:
[code]0009:fixme:variant:VarDateFromUdateEx unsupported flags: 4
0009:fixme:variant:VarDateFromUdateEx unsupported flags: 4
0009:fixme:olepicture:OleLoadPictureEx
(0x147c824,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32eb10),
partially implemented.
0009:fixme:olepicture:OleLoadPictureEx
(0x1494204,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32e28c),
partially implemented.
0009:fixme:olepicture:OleLoadPictureEx
(0x1494204,140233,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32e25c),
partially implemented.
0009:fixme:olepicture:OLEPictureImpl_get_hPal unimplemented for type 3.
Returning 0 palette.
0009:fixme:ole:NdrCorrelationInitialize (0x32c32c, 0x32c4bc, 1024, 0x0):
semi-stub
0009:fixme:olepicture:OLEPictureImpl_FindConnectionPoint no connection point
for {33ad4ed2-6699-11cf-b70c-00aa0060d393}
0009:fixme:olepicture:OLEPictureImpl_FindConnectionPoint no connection point
for {33ad4f92-6699-11cf-b70c-00aa0060d393}[/code]
The problem seems to be in the way wine handles calls to the IPicture
functions. I know the IPicture functions are supposed to be contained in
oleaut32.dll, but no version works. I have searched the net and found this
same error for various games and apps.
Since oleaut32.dll contains the functions, there must be something in the way
wine handles calls or something to it. The log would indicate that some of the
olepicture calls are only partially defined. See:
[code]0009:fixme:olepicture:OleLoadPictureEx
(0x147c824,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32eb10),
partially implemented.
0009:fixme:olepicture:OleLoadPictureEx
(0x1494204,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32e28c),
partially implemented.
0009:fixme:olepicture:OleLoadPictureEx
(0x1494204,140233,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32e25c),
partially implemented.
0009:fixme:olepicture:OLEPictureImpl_get_hPal unimplemented for type 3.
Returning 0 palette.
0009:fixme:ole:NdrCorrelationInitialize (0x32c32c, 0x32c4bc, 1024, 0x0):
semi-stub[/code]
In my programming past a stub was either no code or only part of the code and
the code stub was never completed.
Just me, but I think those need to complete successfully or the
OLDPictureImpl_FindConnectionPoint fails:
[code]0009:fixme:olepicture:OLEPictureImpl_FindConnectionPoint no connection
point for {33ad4ed2-6699-11cf-b70c-00aa0060d393}
0009:fixme:olepicture:OLEPictureImpl_FindConnectionPoint no connection point
for {33ad4f92-6699-11cf-b70c-00aa0060d393}[/code]
This seems to be an error across multiple applications and apparently across
several releases of wine. Since it kicks out those errors with any version of
oleaut32.dll I feel the problem must reside somewhere in wine.
I am very new to wine and very new to filing a bug. I hope I have provided the
information needed. Any help on this would be greatly appreciated.
David Eaton
gcos7(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=45037
Bug ID: 45037
Summary: Xcom2 never starts
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
If i try to start Xcom2 it never reaches the initial loading screen.
Terminal only lists:
0009:fixme:heap:RtlSetHeapInformation 0xc20000 0 0x60e830 4 stub
0009:fixme:heap:RtlSetHeapInformation 0xd30000 0 0x60e830 4 stub
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https://bugs.winehq.org/show_bug.cgi?id=45214
Bug ID: 45214
Summary: Native Instruments Reaktor Blocks.iso Form.iso
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
Native Instruments Reaktor Blocks.iso and Form.iso installers abort with a
"please insert Reaktor Blocks" or a "please insert Form" error.
The iso's were mounted ok and the drives setup ok in winecfg.
Reaktor Blocks.iso and Form.iso are freely available from Native Instruments
for testing if anyone wants them.
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https://bugs.winehq.org/show_bug.cgi?id=45251
Bug ID: 45251
Summary: Can't start Steam
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dk(a)protonmail.com
Distribution: ---
Created attachment 61496
--> https://bugs.winehq.org/attachment.cgi?id=61496
TerminalOutput
I'm using Arch Linux and trying to start steam with Wine 3.8 in a 64-bit
wineprefix.
When I start steam.exe the updater works, but after that I get an error and it
gets stuck. The update window disappears, there is no login window and nothing
else happens.
I attached the terminal output for starting steam in Windows 7 mode and windows
XP (switching between them with winecfg).
The output for the two modes is slightly different.
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https://bugs.winehq.org/show_bug.cgi?id=45272
Bug ID: 45272
Summary: iTunes UI is unresponsive
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 61521
--> https://bugs.winehq.org/attachment.cgi?id=61521
Terminal output of iTunes.exe
Since the 3.9 update, iTunes version 12.7.4.80 no longer works. It doesn't
crash, but the UI is absolutely unresponsive to anything. It used to work fine
in 3.8, so it's a regression. The iTunesVizualizerHost.exe crash error used to
be in previous versions and it didn't affect the program before. Attaching
terminal output (last 3 lines seem to repeat over and over).
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https://bugs.winehq.org/show_bug.cgi?id=45306
Bug ID: 45306
Summary: Unable to install or play GOG version of game;
Banished
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Distribution: ---
Created attachment 61574
--> https://bugs.winehq.org/attachment.cgi?id=61574
CLI output from command to install Banished.
During install of the game 'Banished' a notice pops up that a 'runtime error
occurred at (54:786)'. This is followed by two more notices; 'runtime error out
of stack range' and finally by a notice; 'out of global var range'.
The progress-bar indicator appears to have actually completed and the install
window reports that the game installed successfully.
Running the game opens a black screen with a white arrow pointer which responds
normally to the mouse but then nothing else happens after that.
I can't tell if the install failed or if an attempt to start the program
failed.
Just as reference, I have several games, some 32bit and some 64bit running on
my system with no problems. I use the WINEPREFIX environmental variable to
distinguish between 32bit and 64bit installs. The GOG game 'Banished' offered a
32bit and a 64bit version download of the game. I tried both versions using the
appropriate Wine installation with exactly the same result.
This failed with wine version 3.0.0 so I updated to 3.0.1 and got the same
result.
I've also tried variations of Winecfg; fullscreen/window(various sizes),
win7/xp.
'Banished', installed and worked under Wine 2.1 according to the winedb.
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https://bugs.winehq.org/show_bug.cgi?id=45315
Bug ID: 45315
Summary: After updating from 2.17 to 3.9 RBR doesn't start if
GLSL is disabled
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stanleykowalski127(a)gmail.com
Distribution: ---
Created attachment 61597
--> https://bugs.winehq.org/attachment.cgi?id=61597
Log file when I start the game from the terminal
I play Richard Burns Rally via Wine and the game requires GLSL to be disabled
otherwise it will have some graphics issues (trees disappearing and stuff like
that), but if I do it it refuses to start and it will crash
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https://bugs.winehq.org/show_bug.cgi?id=45338
Bug ID: 45338
Summary: WoW 8.0.1 loginscreen is unaturally blue
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61625
--> https://bugs.winehq.org/attachment.cgi?id=61625
Picture
The current ptr version of WoW 8.0 shows a weird blue background on the
loginscreen
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https://bugs.winehq.org/show_bug.cgi?id=45392
Bug ID: 45392
Summary: Screenshots are now completely black - staging 3.11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Regression appeared with 3.11 I believe.
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https://bugs.winehq.org/show_bug.cgi?id=45401
Bug ID: 45401
Summary: Fail to link with reduced set of configured options
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: eblot.ml(a)gmail.com
Distribution: ---
Created attachment 61714
--> https://bugs.winehq.org/attachment.cgi?id=61714
config.log and make error
I'm like to build a reduced wine version (for the sake of running a Win-only
32-bit compiler).
./configure and make runs ok till the link stage of ntdll.dll.so, with the
following error:
Makefile:823: recipe for target 'ntdll.dll.so' failed
It seems the pthread library is not linked in this peculiar setup.
See attachment for details.
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https://bugs.winehq.org/show_bug.cgi?id=45413
Bug ID: 45413
Summary: Whenever I install apk and open it it only shows
black screen tried older version of apps too!!!
Product: Packaging
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dg28gadhavi(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Created attachment 61731
--> https://bugs.winehq.org/attachment.cgi?id=61731
Some Screenshots no logs possible Actually bour device is arm6r i tried arm
builts
I don't have superuser access so proper logs are not possible even no access to
pc ! But i tried latest beta 3.11 version too but no help!!! It only shows
black screen the same happened on my friends phone Mi A1 running Android 8.0 !
I use Nokia 8 running Android 8.1.1 with kernel version 4.4.78
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https://bugs.winehq.org/show_bug.cgi?id=45386
Bug ID: 45386
Summary: This doesn't work on Oreo or nougat
Product: Wine
Version: 3.11
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swatwithmk3(a)gmail.com
I have tried all versions of wine on my note 8 which is currently on Oreo as
well as on my shield tv which is on version 7 (nougat) and it's not running on
either. On the note is just says it's preparing the windows environment and
then goes to black screen. On the shield it just crashes. When will
compatibility with Oreo and android tv be added/fixed?
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https://bugs.winehq.org/show_bug.cgi?id=45060
Bug ID: 45060
Summary: Downloaded and successfully installed Wine but when I
run it I get an error message "Unfortunately Wine
Stopped working"
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)northstar.cali.co.uk
Downloaded and successfully installed Wine but when I run it I get an error
message "Unfortunately Wine Stopped working"
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https://bugs.winehq.org/show_bug.cgi?id=45024
Bug ID: 45024
Summary: App Returns to Home screen.... Doesn't open
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kanyew(a)email.com
Created attachment 61146
--> https://bugs.winehq.org/attachment.cgi?id=61146
Wine gets stopped as soon I open it...
I installed wine 6.0 arm package since that fits my architecture...
I'm using Samsung note 3 model-ha3g with a custom os of Android 7.1.2 based
Resurrection Remix....
When I clicked on the apk.. It gets successfully installed.. So I clicked on
the icon to open...
It extracted some files... And then the app got force closed...
When I clicked on the app icon again... It gets into full screen and then later
Returns to Home screen...
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https://bugs.winehq.org/show_bug.cgi?id=45450
Bug ID: 45450
Summary: Unhandled exception: page fault on read access to
0x00000005 in 32-bit code (0x00000005).
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edwin_calvelo(a)yahoo.com
Distribution: ---
Created attachment 61783
--> https://bugs.winehq.org/attachment.cgi?id=61783
Unhandled exception: page fault on read access to 0x00000005 in 32-bit code
(0x00000005).
Good day!
I am trying to run a program that runs using SQL database . All configuration
are correct except for this error. I copied all needed dll files needed.
Please help me on how to fix this problem.
Thank you,
Ed
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https://bugs.winehq.org/show_bug.cgi?id=45424
Bug ID: 45424
Summary: game close just after launching maybe stack overflow
error
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbonhoure(a)ymail.com
Created attachment 61747
--> https://bugs.winehq.org/attachment.cgi?id=61747
wine Trailmakers >> log_1.txt 2>&1
I am trying to play Trailmakers. I installed it through steam but it close just
after launching. I put logs of it using wine 3.11 staging in 64-bit using
respectively
wine Trailmakers >> log_1.txt 2>&1
and WINEDEBUG=+all wine Trailmakers >> log.txt 2>&1
there is an stack overflow but keep working after and then stop without any
other error
i also tried windbg but only got
WineDbg starting on pid 0040
winedbg: Internal crash at 0x6a918995
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https://bugs.winehq.org/show_bug.cgi?id=45339
Bug ID: 45339
Summary: Codepage 54936 (GB18030) not supported
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: lindasc(a)qq.com
There is no gb18030 codepage file in wine/libs/port directory.
So in Wine all versions up to 3.10:
IsValidCodePage(54936) returns false;
MultiByteToWideChar(54936, ...) does not work;
But in Windows XP+:
IsValidCodePage(54936) returns true;
MultiByteToWideChar(54936, ...) does work;
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https://bugs.winehq.org/show_bug.cgi?id=44754
Bug ID: 44754
Summary: Spintires: blackscreen on launch
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 60766
--> https://bugs.winehq.org/attachment.cgi?id=60766
Spintires: blackscreen on launch (audio works)
When trying to launch spintires (steam version) I get a black screen on launch.
This occurs even with the d3dx9_43 override in place. The override corrects
this issue in older versions of wine (3.0 and below are the versions I have
tested)
Distro: solus 3
kernel: 4.15.7-60.current
intel hd 3000 graphics
intel core i3 2330m
Attached to this ticket is the log file from running $ wine steam.exe &>log.txt
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https://bugs.winehq.org/show_bug.cgi?id=5657
Alex Henrie <alexhenrie24(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Fixed by SHA1| |146cf041d96b4b0d9050e4e59c9
| |65e67c407e19e
Resolution|--- |FIXED
--- Comment #38 from Alex Henrie <alexhenrie24(a)gmail.com> ---
Great! I'm marking this bug as fixed now.
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Remco Lanting <remco.lanting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |remco.lanting(a)gmail.com
--- Comment #37 from Remco Lanting <remco.lanting(a)gmail.com> ---
Created attachment 61778
--> https://bugs.winehq.org/attachment.cgi?id=61778
Eve memory stats on wine 3.11
And on it's 12th birthday, it said it was verified fixed.
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https://bugs.winehq.org/show_bug.cgi?id=44889
Bug ID: 44889
Summary: No Text in Settlers IV (GOG-Edition)
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)stefannaumann.de
Distribution: ---
In Settlers IV the text is missing completely. The menu buttons don't have text
on them, the tooltips are visible, but without text, every text in game is
missing.
For reference on how it looks see https://youtu.be/91fnRyLnFiI
(The sound-problems are a separate bug report)
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https://bugs.winehq.org/show_bug.cgi?id=44933
Bug ID: 44933
Summary: Skyrim SE Has a grey screen on launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesomezander67(a)gmail.com
When I launch Skyrim SE either directly from the EXE file or from the windows
Steam running on Wine, the screen is black for about one second and then it
turns completely grey. I can still hear all the games sounds but can only see a
grey screen.
Hardware:
2.8 GHz Intel Core i7
AMD Radeon R9 M370X
16 GB 1600 MHz DDR3
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http://bugs.winehq.org/show_bug.cgi?id=35002
Bug #: 35002
Summary: Grand Touring crashes silently with "Stuff It."
MessageBox error.
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Classification: Unclassified
Created attachment 46643
--> http://bugs.winehq.org/attachment.cgi?id=46643
Grand Touring debug output using +seh,+relay options.
The Game "Grand Touring" crashes after a selection menu for a videocard and
displaying for a few seconds the intro screen, without any recognizable error
message from wine.
The application crashes displaying a MessageBox showing a rather cryptic "Stuff
It" error message. Yet, only a single error regarding a missing implementation
of directplay is shown on the debug output, and disappears by using "sh
winetricks direct play" (the game keeps crashing, of course).
I've attached the output of running the application with the
"WINEDEBUG=+seh,+relay" debug options.
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http://bugs.winehq.org/show_bug.cgi?id=26475
Summary: Homefront (Steam) crashes at launch
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=33712)
--> (http://bugs.winehq.org/attachment.cgi?id=33712)
Crash dump for Homefront
Homefront downloads and installs correctly from Steam, but upon launching the
game an crash dialog appears. I've attached the crash dump.
Sorry I don't have much more info than that. Maybe it's related to the
Steamworks DRM?
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https://bugs.winehq.org/show_bug.cgi?id=40984
Bug ID: 40984
Summary: Depth of field(DoF) effect does not work with Skyrim
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mysticfallband(a)gmail.com
Distribution: ---
I have successfully installed and configured Skyrim with ENB, but depth of
field(dof) effect doesn't seem to work with Wine, regardless of settings.
I'm using Nvidia GTX970 and Wine 1.9.14 staging.
(Sorry, I know the description is not very helpful, but I just don't know where
to look at for now. So if you could let me know what tests I should do, I'll
update it with new information. Thanks!)
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https://bugs.winehq.org/show_bug.cgi?id=39238
Bug ID: 39238
Summary: mscft:inputprocessor fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following errors systematically happen when running the test without
elevated privileges on a Windows 7 box such as the fg-win7u64-1spie9adm and
fg-win7u64-1spie9usr WineTest boxes.
inputprocessor.c:947: Test failed: Registered text service not found
inputprocessor.c:1241: Test failed: Failed to Activate text service
inputprocessor.c:1633: Test failed: ITfCategoryMgr_IsEqualTfGuidAtom failed
inputprocessor.c:1634: Test failed: Equal value invalid
inputprocessor.c:1660: Test failed: Id for CLSID_FakeService not matching tid
inputprocessor.c:1197: Test failed: ITfKeystrokeMgr_AdviseKeyEventSink failed
inputprocessor.c:1198: Test failed: KeyEventSink_OnSetFocus not fired as
expected, in state 1
inputprocessor.c:1200: Test failed: Wrong return, expected
CONNECT_E_ADVISELIMIT
inputprocessor.c:1208: Test failed: ITfKeystrokeMgr_PreserveKey failed
inputprocessor.c:1211: Test failed: ITfKeystrokeMgr_PreserveKey inproperly
succeeded
inputprocessor.c:1215: Test failed: ITfKeystrokeMgr_IsPreservedKey failed
inputprocessor.c:1219: Test failed: ITfKeystrokeMgr_UnpreserveKey failed
inputprocessor.c:1229: Test failed: ITfKeystrokeMgr_UnadviseKeyEventSink failed
The tests regression were introduced in the following commits:
commit 7d1952b68908515fde391894f30b6d78a1660302
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Feb 20 13:53:06 2009 -0600
msctf: Implement ITfInputProcessorProfiles::EnumLanguageProfiles.
commit 94624ee307e46c952c73e192f9a6d168743cb008
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Apr 21 11:02:24 2009 -0500
msctf/tests: Test activation and deactivation of a text service.
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https://bugs.winehq.org/show_bug.cgi?id=43315
Bug ID: 43315
Summary: Steam fails to start [After update 07/10/2017]
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hwkiller(a)gmail.com
Distribution: ---
Following an update received on 07/10/2017, Steam fails to start.
Prefix: 64bit
Version: Wine 2.12 [Also occurs on Wine-staging 2.11]
OS: Arch Linux
No overrides in prefix.
Wine is not the cause of the error.
I started Steam on my Wine-staging 2.11 two days ago, it was fine.
Started Steam today, and it failed following an update to Steam.
Updated Wine to 2.12 (non-staging), and the same error occurs.
In sum, Steam update broke Steam in wine.
Error log:
fixme:ver:GetCurrentPackageId (0x33e470 (nil)): stub
net.cpp (262) : Fatal Assertion Failed: PlatformSocketsInit failed, error [no
name available] (1)
net.cpp (262) : Fatal assert failed: net.cpp, line 262. Application exiting.
Assert( Fatal Assertion Failed: PlatformSocketsInit failed, error [no name
available] (1) ):net.cpp:262
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006760, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006760, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006760, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006760, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006760, 0x3f041dd0, 0x3f041dc8) stub.
fixme:dbghelp:elf_search_auxv can't find symbol in module
_ExitOnFatalAssert
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https://bugs.winehq.org/show_bug.cgi?id=42450
Bug ID: 42450
Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB
to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil
buffers.
Product: Wine-staging
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57288
--> https://bugs.winehq.org/attachment.cgi?id=57288
wine.log
Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9)
I get lots of this messages. The game is also not playable since it has a white
glare on the image as long as I'm not in the water, turning int oa solid white
image while in it. Don't know if this is what is causing the problem but
anyway, here's a console log of the game running.
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https://bugs.winehq.org/show_bug.cgi?id=45134
Bug ID: 45134
Summary: World Racing 2 Demo installer shows crash dialog.
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 61320
--> https://bugs.winehq.org/attachment.cgi?id=61320
git bisect, call stacks.
I am unsure if this is a real regression because there was already
in older wine versions a line "wine: Unhandled page" in the log,
but at least since following commit a crash dialog is opened
for msiexec.exe:
-----
commit 85d1fb62b321e890004bc8d0ded7a0183216c42d
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 25 20:54:40 2018 -0500
msi: Execute custom actions in a separate process.
-----
The call stack changed again since in this commit, but still
a crash dialog gets opened for msiexec.exe:
-----
commit 71c0738c0e2598d2af9e31e2e82b69e6a5081e51
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Apr 27 09:37:46 2018 -0500
msi: Initialize [out] strings to NULL.
-----
Please see both call stacks in attached file.
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https://bugs.winehq.org/show_bug.cgi?id=44866
Bug ID: 44866
Summary: propertystore_SetValue and propertystore_Commit
implies issue if they are called
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If propertystore_SetValue or propertystore_Commit are called, they return
"E_NOTIMPL", this implie an error.
Sample:
005b:fixme:shell:propertystore_SetValue (0x1016f9e0)->(0x1017a550 0x101764a0):
stub
005b:trace:shell:IShellLinkW_fnQueryInterface
(0x1016f9e0)->({df0b3d60-548f-101b-8e65-08002b2bd119})
005b:err:shell:IShellLinkW_fnQueryInterface -- Interface: E_NOINTERFACE
If both return "S_OK", no ISupportErrorInfo is called and everything is ok.
Related bug : https://bugs.winehq.org/show_bug.cgi?id=22210
Source of solution : https://bugs.winehq.org/show_bug.cgi?id=44744#c11
I tested, and approve replacement of E_NOTIMPL by S_OK
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https://bugs.winehq.org/show_bug.cgi?id=43049
Bug ID: 43049
Summary: League of Legends: massive performance regression
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
League of Legends ran at about 80-150 fps with wine-staging 2.4, with 2.6 and
2.7 it runs at ~20 fps and since 2.8 the game is just a slideshow (4-5 fps,
though the in-game fps counter still claims 15-20 fps). These figures are with
CSMT enabled.
It is worth noting that the first few seconds of the game run at decent frame
rates and more importantly, that alt+tabbing out of the game and back
temporarily boosts the frame rate back to 80 fps. It then quickly falls back to
5-20 fps over the next ~5 seconds. This makes it seem like some resources are
not being properly released or something similar.
I also tested with vanilla wine 2.8 and the behavior is very similar, so it's
not a staging-only problem.
The graphics card is a RX 470 with the RadeonSI driver.
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https://bugs.winehq.org/show_bug.cgi?id=44720
Bug ID: 44720
Summary: Intel Asteroids Direct3D12 sample requires
ninput.dll.CreateInteractionContext
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ninput
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
Follow up of bug 44668
wine: Call from 0x7b44c647 to unimplemented function
ninput.dll.CreateInteractionContext, aborting
wine: Unimplemented function ninput.dll.CreateInteractionContext called at
address 0x7b44c647 (thread 0031), starting debugger...
Unhandled exception: unimplemented function ninput.dll.CreateInteractionContext
called in 64-bit code (0x000000007b44c647).
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https://bugs.winehq.org/show_bug.cgi?id=39222
Bug ID: 39222
Summary: mstask:task_scheduler fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mstask
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failure only happens if the test is run in a restricted/limited
user account.
task_scheduler.c:187: Test failed: got 0x80070005 (expected S_OK)
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in regular user accounts on Windows 7 (see
fg-win7u64-1spie9usr).
See:
https://test.winehq.org/data/tests/mstask:task_scheduler.html
These tests were introduced by the following commit:
commit 0c8dc0090b0166ab17cd1b84fdd511cab9086d77
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Thu Nov 8 00:12:48 2012 +0100
mstask/tests: Add tests for SetTargetComputer.
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https://bugs.winehq.org/show_bug.cgi?id=45052
Bug ID: 45052
Summary: cmd.exe if-statement does not resolve wildcars
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
The if-statement does not resolve wildcards:
if exist lognew\access*.log (
echo files found
)
I never get the if-part assuming I have a subdirectory lognew
with some files like: access1.log, access2.log ...
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https://bugs.winehq.org/show_bug.cgi?id=45355
Bug ID: 45355
Summary: FrameMaker 8: Abort with specific document due to USER
lock error
Product: Wine
Version: 3.10
Hardware: x86
URL: https://supportdownloads.adobe.com/detail.jsp?ftpID=45
49
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: Ubuntu
FrameMaker 8 aborts due to error "USER_CheckNotLock BUG: holding USER lock" on
a specific document. This is wine-3.10-110-ge6fc86e compiled (32-bit only) on
Ubuntu 16.04.
Steps to reproduce:
- Download and install FrameMaker 8 in demo mode (see download link)
- Open the attached document, confirm the question that the document has to be
converted
FrameMaker crashes, log with "WINEDEBUG=+graphics" is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689
Summary: Duke Nukem Forever: intense flickering, screen covered
with grey
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD
and subtitles can be seen (menus and the loading screen are not affected).
Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the
flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT
patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ab58,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590,
software 0 stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=36798
Bug ID: 36798
Summary: kernel32/change.c fails on fedora rawhide
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost tests]$ make change.ok
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so change && touch change.ok
change.c:557: Test failed: ov.InternalHigh wrong
change.c:560: Test failed: offset wrong
change.c:561: Test failed: action wrong
change.c:562: Test failed: len wrong
change.c:563: Test failed: name wrong
Makefile:240: recipe for target 'change.ok' failed
make: *** [change.ok] Error 5
[austin@localhost tests]$ git describe
wine-1.7.20-122-gd2d62cf
I suspect it's related to a newer kernel (haven't tested an older one yet):
[austin@localhost tests]$ uname -a
Linux localhost.localdomain 3.16.0-0.rc1.git3.1.fc21.x86_64 #1 SMP Thu Jun 19
23:08:43 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=34365
Bug #: 34365
Summary: Splinter Cell: Blacklist error with
d3d_texture:wined3d_texture_apply_state_changes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Clean wineprefix
err:d3d:wined3d_debug_callback 0xc203108: "GL_INVALID_VALUE error generated.".
err:d3d_texture:wined3d_texture_apply_state_changes >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT,
aniso) @ texture.c / 394
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http://bugs.winehq.org/show_bug.cgi?id=34916
Bug #: 34916
Summary: cmd:batch fails on Windows 8 and 8.1
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The following test failure is systematic on Windows 8 and 8.1:
http://test.winehq.org/data/tests/cmd.exe:batch.html
batch.c:312: Test failed: unexpected char 0x27 position 0 in line 315 (got
''--a--------'', wanted ''--a------'@or_broken@'%~ai'')
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http://bugs.winehq.org/show_bug.cgi?id=20986
Summary: err:ntdll:RtlpWaitForCriticalSection with
Euler/maxima.exe
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaleksf(a)umich.edu
I am running wine-1.1.34 on Ubuntu-9.10-x64 on my Dell Inspiron 1420 laptop
which has a Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz processor. I have
installed Euler Math Toolbox (v8.7 at http://eumat.sourceforge.net/index.html)
and the installation went flawlessly. Euler launches and runs (performs
computations) with only the following errors which are generally invisible to
the user (no problem running Euler):
$ wine euler
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
However, once the Euler user attempts to have Euler make a computation with
maxima.exe (included with Euler), maxima.exe fails to start ('Could not start
Maxima!' message in the user window after long delay) and the following error
occurs:
err:ntdll:RtlpWaitForCriticalSection section 0x4eb0ac "?" wait timed out in
thread 001c, blocked by 001d, retrying (60 sec)
Rene Grothmann (Euler developer) indicates he can run this current version of
Euler on Linux/Wine without any issues. I have tried running Euler/maxima.exe
on several different versions of Wine with the same results (v1.0.1, 1.1.32).
Please let me know what I can do to correct this, or if there is any more
information I can send to you.
Regards
Steve Zalek
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