https://bugs.winehq.org/show_bug.cgi?id=38873
Bug ID: 38873
Summary: When running 3DMark06 Wine fails to properly change
display resolution
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51802
--> https://bugs.winehq.org/attachment.cgi?id=51802
xrandr and xdpyinfo infos for Wine (incorrect) and xrandr (proper)
I've no idea how Wine changes display resolution under X11/Linux but it does
that absolutely incorrectly:
--- bad-xrandr.txt
+++ good-xrandr.txt
@@ -1,7 +1,7 @@
-Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
+Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 16384 x 16384
DVI-I-0 disconnected primary (normal left inverted right x axis y axis)
DVI-I-1 disconnected (normal left inverted right x axis y axis)
-HDMI-0 connected 1280x1024+0+56 (normal left inverted right x axis y axis)
510mm x 290mm panning 1920x1080+0+0
+HDMI-0 connected 1280x1024+0+0 (normal left inverted right x axis y axis)
510mm x 290mm
1920x1080 60.0 + 59.9 50.0 60.1 60.0 50.0
1680x1050 60.0
1600x900 60.0
diff -u bad-xdpyinfo.txt good-xdpyinfo.txt
--- bad-xdpyinfo.txt
+++ good-xdpyinfo.txt
@@ -51,7 +51,7 @@
number of screens: 1
screen #0:
- dimensions: 1920x1080 pixels (513x291 millimeters)
+ dimensions: 1280x1024 pixels (342x276 millimeters)
resolution: 95x94 dots per inch
depths (7): 24, 1, 4, 8, 15, 16, 32
root window id: 0x205
It looks like the screen changes to 1280x1024 resolution but at the same time
it's stretched to 1920x1080 (so part of the screen gets lost/cut out). Please,
fix this bug.
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https://bugs.winehq.org/show_bug.cgi?id=41250
Bug ID: 41250
Summary: Most recent World of Warcraft version ( 7.0.3.22566),
as of Sept 1, immediately crashes Wow-64.exe
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
A new World of Warcraft patch (7.0.3.22566), size around 7 Mb, was pushed out
Friday, Sept 1. While battle.net still runs as well as it did prior,
Wow-64.exe now crashes almost immediately, popping up the following error
message:
ERROR #132 (0x8510084) Fatal exception!
Program: C:\Program Files...Wow-64.exe
ProcessID: 41
Exception: 0xC000001D
(ILLEGAL_INSTRUCTION) at 00007fad22c865fe
Running from command line, no clear "this is the problem" messages come up,
but there are one or two new "fixme"s not seen previously:
fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f1c8
fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not implemented:
0x3
Adding overrides for ntdsapi (native, builtin) and ntprint (native, builtin)
made no difference.
Override for msvcp140 (native, builtin) was still required from previous
breakage prior to this patch. Removing that override didn't make any
difference, wow still crashes.
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https://bugs.winehq.org/show_bug.cgi?id=41049
Bug ID: 41049
Summary: Communication error and program shuts down
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jd50i(a)hotmail.com
Distribution: ---
Created attachment 55222
--> https://bugs.winehq.org/attachment.cgi?id=55222
Fault report after program failed
Powermaster remote programmer. I can start the program, log in and program come
up but then I get an error. See attached.
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https://bugs.winehq.org/show_bug.cgi?id=40906
Bug ID: 40906
Summary: Age of Empires 2 HD is no longer playable after the
latest game patch
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: flaviozavan(a)gmail.com
Distribution: ---
Age of Empires 2 HD used to work fine on wine. The appdb page shows a long list
of success cases. However, after the last game update, it is unplayable, two
different errors occur:
If you try playing a scenario, the game just crashes.
If you try a normal single player game, it says "Waiting for players"
indefinitely.
I did not try multiplayer with this.
I obviously tested this on a clean prefix. I also tried using wine 1.8.2,
which was reported successful on the appdb page, and was able to reproduce the
bug, so I do not believe this is a regression.
The developers provide access to older versions of the game via the steam beta
system. If I set mine to patch43 (or older), the game is playable again, which
functions as a quick workaround, though it renders multiplayer unlikely.
When looking at the output on the terminal, nothing caught my attention, but I
have no idea what debug flags to use. I'll happily provide more information
once I know what can be useful.
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https://bugs.winehq.org/show_bug.cgi?id=41285
Bug ID: 41285
Summary: Quickbooks Error Support Number +1888~436~4111
Quickbooks Error Support Number +1888~436~4111:
QuickBooks_technical_Support_NUmber
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: guricafurica(a)linuxmail.org
Distribution: ---
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http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
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http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=38504
Bug ID: 38504
Summary: powersaves3dspro crashes when being loaded but
installed fine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holden.moore.motf(a)gmail.com
Distribution: ---
Created attachment 51355
--> https://bugs.winehq.org/attachment.cgi?id=51355
crash error message
there is a 3ds game cheating program known as 3ds powersaves pro, It installed
fine, but when I tried to load it, it crashes wine.
the attachment is the crash message
error code ( I think this is it. )
0x0049b56c
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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http://bugs.winehq.org/show_bug.cgi?id=31654
Bug #: 31654
Summary: Couldnt connect to server and then crash
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mishatrishunkin(a)mail.ru
Classification: Unclassified
Created attachment 41614
--> http://bugs.winehq.org/attachment.cgi?id=41614
Backtrace
Couldnt connect to server and then crash
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http://bugs.winehq.org/show_bug.cgi?id=34239
Bug #: 34239
Summary: MicroStation V8i SELECTseries 2: rendering problems
(Direct3D 9)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius.schwartzenberg(a)gmail.com
Classification: Unclassified
Created attachment 45557
--> http://bugs.winehq.org/attachment.cgi?id=45557
MicroStation running on Windows showing the correct rendering
MicroStation V8i SELECTseries 2 has some rendering issues when it runs in Wine.
It uses a Direct3D 9 based renderer.
I have attached screenshots of an example drawing of MicroStation running on MS
Windows and multiple shots of MicroStation running in Wine. In Wine only part
of the drawing is displayed properly at a given time. When moving the view
around in MicroStation, some parts disappear and other appear properly. At the
same the I get a huge amount of these messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two different swapchains
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
My GPU is an NVIDIA Corporation GF106GL [Quadro 2000]. I'm using Ubuntu 12.04
AMD64 with kernel version 3.8.0-25-generic and NVIDIA driver version 304.88. I
tested with Wine 1.6.0 and current GIT, both have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=36806
Bug ID: 36806
Summary: Program crashed almost right after load. Clicked View
Program files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmeyer1993(a)gmail.com
Created attachment 48881
--> http://bugs.winehq.org/attachment.cgi?id=48881
Crash log from Corona Simulator
Launched program and crashed on click
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http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
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http://bugs.winehq.org/show_bug.cgi?id=35726
Bug ID: 35726
Summary: Ever17 Retail crashes at intro movie
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acerbuswings(a)gmail.com
The game will work with Wine and load but as soon as it passes the intro logos
it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34653
Bug #: 34653
Summary: Need For Speed: Shift 2 Unleashed - Crash on game load
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Swater96(a)hotmail.com
Classification: Unclassified
Created attachment 46191
--> http://bugs.winehq.org/attachment.cgi?id=46191
Crash log
No matter what graphical settings I tried, I get an Unhandled exception error
when I try to begin playing the game. This happens in the Quick Load option, or
Career option and this bug is obviously game breaking because you cannot even
play it. The game will show the loading screen for a few seconds and then hit
the error of which I have attached to the bug report.
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http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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https://bugs.winehq.org/show_bug.cgi?id=8754
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |39684c7e3ab64dcd1feba0300ec
| |969027c5f8eb5
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https://bugs.winehq.org/show_bug.cgi?id=38762
Bug ID: 38762
Summary: floating point exception while rendering font
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
A font on my system has zero face->size.height and Wine divides by it.
warn:font:freetype_SelectFont font face L"Misaki Mincho" file
L"/home/hramrach/.wine/dosdevices/c:/windows/Fonts/misakimn.ttf" has zero face
height!
Attaching patch that produces the above warning and ignores the value when
zero.
There is a branch for ignoring it under some other conditions already, anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40716
Bug ID: 40716
Summary: osu! - slightly low-pitched sound when using the ALSA
sound driver
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
If I switch the sound driver to PulseAudio, the problem goes away (but I cannot
use PulseAudio for this rhythm game because of its latency). In wine 1.9.9 the
problem is not present.
I've read that this could be a consequence of playing back the sound with an
incorrect sample rate (like playing 44.1 kHz sound at 48 kHz or vice versa),
although I'm not 100% sure about that.
Arch Linux x64
32-bit wine prefix
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https://bugs.winehq.org/show_bug.cgi?id=41302
Bug ID: 41302
Summary: 4D embroidery aksusb dongle
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcseport(a)gmail.com
Distribution: ---
Created attachment 55630
--> https://bugs.winehq.org/attachment.cgi?id=55630
report from wine
4D embroidery dongle not found. Runninng Manjaro KDE 16.08. Installed wine,
installed AKSUSBD with yaourt. Ran all install but no dongle found!! Any help
greatly appreciated. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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https://bugs.winehq.org/show_bug.cgi?id=41289
Bug ID: 41289
Summary: Far Cry 1 Installation and Patch 1.4 hangs at the end
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 55607
--> https://bugs.winehq.org/attachment.cgi?id=55607
Logfile installation
When I'm installing Far Cry 1 with Wine 1.9.18 the installation hangs at the
end and my lower taskbar/dock disappears. Then I've used a task manager to kill
the process called "iDriver.exe" to get rid of this problem. After that the
game is installed and can be played.
The same thing happens with the cumulative Patch 1.4 -> it hangs after the
installation part and the "iDriver.exe" process has to be killed to go further.
However, the patch is applied to the game.
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https://bugs.winehq.org/show_bug.cgi?id=40312
Bug ID: 40312
Summary: Please look for builtin *.fon fonts in fontdir
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 53956
--> https://bugs.winehq.org/attachment.cgi?id=53956
Workaround for dlls/gdi32/freetype.c
Hi,
in Makefile.in Wine sets fontdir = ${datadir}/wine/fonts. But changing this
value seems to have no effect. At least dlls/gdi32/freetype.c looks for the
built-in Wine *.fon fonts in ${datadir}/wine/fonts. So it doesn't find them if
they are in a changed $fontdir.
I suggest to first check fontdir explicitly, before falling back to the default
value.
Background:
In Debian we ship both the stable and the development version of wine (wine and
wine-development). These are installed in different subfolders, e.g.
/usr/share/wine and /usr/share/wine-development (where wine and
wine-development are part of datadir, and "wine/" is stripped from the variable
value).
So vanilla wine has:
datadir=/usr/share
fontdir=${datadir}/wine/fonts
But Debian has (simplified example):
datadir=/usr/share/wine[-development]
fontdir=${datadir}/fonts
Further we'd like to use the same fonts folder for both wine and
wine-development:
fontdir=/usr/share/wine/fonts
I attached my primitive workaround to get this working (obviously this is not a
patch for Wine).
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https://bugs.winehq.org/show_bug.cgi?id=39486
Bug ID: 39486
Summary: Unused value in CFn_WMCommand (Coverity #1225886)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
CID 1225886 (#1 of 1): Unused value (UNUSED_VALUE)
returned_value: Assigning value from GetDlgItemTextW(hDlg, 1136, str, 256) to i
here, but that stored value is overwritten before it can be used.
value_overwrite: Overwriting previous write to i with value from
SendDlgItemMessageW(hDlg, 1137, 327U, 0UL, 0L).
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https://bugs.winehq.org/show_bug.cgi?id=41246
Bug ID: 41246
Summary: Office 2010 apps show "Configuring" dialog on first
run when installed in new prefix
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
CC: sebastian(a)fds-team.de
Regression SHA1: ce07a77610dec0f273912425dc68fc646a7f3624
Distribution: Debian
When running the Office 2010 installer in a non-existing prefix, the
"Configuring" dialog appears on first run. It works fine if the prefix was
created beforehand.
This is a regression caused by:
commit ce07a77610dec0f273912425dc68fc646a7f3624
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Fri Apr 15 10:03:52 2016 +0200
services: Initialize environment block immediately after startup.
At prefix creation time, services.exe runs before the environment registry keys
have been created, so the cached environment that is then passed to the MS
Office service is incomplete.
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https://bugs.winehq.org/show_bug.cgi?id=41276
Bug ID: 41276
Summary: planetside 2 crash
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: vinicius343cesconetto(a)gmail.com
Distribution: ---
Created attachment 55579
--> https://bugs.winehq.org/attachment.cgi?id=55579
log taken from PlayOnLinux.
hello mates, i got to almost play planetside 2 in linux perfectly, but its
crashing after some time. the only error i get repeated every time it crash is
this: "err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 0978."
couldnt find any other pattern, i'll left a log for ya take a look.
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http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=41261
Bug ID: 41261
Summary: Foldit crashes on puzzle 1279 after long play run
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55562
--> https://bugs.winehq.org/attachment.cgi?id=55562
foldit backtrace
Foldit crashes on puzzle 1279 after long play run
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https://bugs.winehq.org/show_bug.cgi?id=38963
Bug ID: 38963
Summary: unimplemented function
msvcp120.dll.??0_Pad@std@@QAE@XZ
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeanmarc.leroux(a)aerys.in
Distribution: ---
Created attachment 51906
--> https://bugs.winehq.org/attachment.cgi?id=51906
backtrace for unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
I guess it's similar to https://bugs.winehq.org/show_bug.cgi?id=37694 but it's
always good to know it's probably (obviously ?) not relatd to a specific
application.
In this case, it happens with an app my company is building (the Windows 32bit
native app for our 3D platform http://minko.io). The app starts fine (which is
incredible considering it uses CEF3...). But whenever I try to load a file the
error occurs.
Back trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=41233
Bug ID: 41233
Summary: Hearthstone Deck tracker issues with fonts and crash
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keijser(a)gmail.com
Distribution: ---
Created attachment 55520
--> https://bugs.winehq.org/attachment.cgi?id=55520
crash1 - backtrace in wine
Trying to run hearthstone deck tracker with 1.9.17. It's a .NET application I
have installed dotnet45, corefonts and vcrun2015 using winetricks. The
application starts the main window is flickering a bit but is still usable.
The overlay initial works, after a while text fails to render and eventually
the application crashes. I've seen a couple of different ones but they are
always related to fonts in some way.
https://github.com/HearthSim/Hearthstone-Deck-Tracker
attaching the bigger wine trackback the final bit of the .NET level trace is
below
Exception\nStack:\n at
MS.Win32.PresentationCore.UnsafeNativeMethods+MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr,
UInt16, Boolean, Dou"...
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at
MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr
pFontFace, UInt16 glyphIndex, Boolean sideways, Double renderingEmSize, Byte*&
pPathGeometryD
ata, UInt32& pSize, FillRule& pFillRule)
at System.Windows.Media.GlyphTypeface.ComputeGlyphOutline(UInt16 glyphIndex,
Boolean sideways, Double renderingEmSize)
at System.Windows.Media.GlyphRun.BuildGeometry()
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.BuildGeometry(Point origin)
at Hearthstone_Deck_Tracker.OutlinedTextBlock.OnRender(DrawingContext
drawingContext)
... SNIP ...
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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https://bugs.winehq.org/show_bug.cgi?id=41105
Bug ID: 41105
Summary: Tropico 5 (DX11) starts with only a mouse pointer on a
black screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Tropico 5 starts, sound is playing, no intro videos are displayed and there is
only a textured mouse pointer on a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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https://bugs.winehq.org/show_bug.cgi?id=40968
Bug ID: 40968
Summary: Need For Speed: The Run needs
dxgi_output_FindClosestMatchingMode implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x1d3858, mode 0x3f3dde0,
closest_match 0x5dbdd108, device 0x156328 stub!
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=41228
Bug ID: 41228
Summary: Rendering is messed up on WineD3D8 for Windows
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55501
--> https://bugs.winehq.org/attachment.cgi?id=55501
Screenshot of the problem
Right before the commit leading to bug 41224 there was another commit:
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This commit leads to broken rendering in GTAVC when run in Windows.
I've not tested any later version for whether it's fixed, since bug 41224
blocks testing.
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https://bugs.winehq.org/show_bug.cgi?id=41007
Bug ID: 41007
Summary: Regression in minimum sound latency / HelBuflen value
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolisamurai(a)tfwno.gf
Distribution: ---
In versions 1.9.10 and earlier, I was able to bring the massive sound latency
down to a decent 25ms by setting HelBuflen to 512 without any sound glitching
or stuttering.
I believe that somewhere between 1.9.10 and 1.9.11 there was a regression,
because starting from 1.9.11 I get massive sound glitching unless I up the
HelBuflen to around 8192, which adds like 50ms of sound latency.
This is most definitely a regression in minimum sound latency.
I am running linux gentoo 64-bits, the wine prefix is 32-bits and I'm using
pulseaudio. I'm specifically testing this with the game "osu!". I'm using the
built-in dsound and native .NET 4.5.
Steps to reproduce:
git clone git://source.winehq.org/git/wine.git
cd wine
mkdir build
cd build
../configure
make
WINEARCH=win32 WINEPREFIX=~/test winetricks -q dotnet45
# no, osu! doesn't run without native .NET 4.5 so you have to install it either
# through winetricks or manually
wget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate
WINEARCH=win32 WINEPREFIX=~/test regedit
# set HKCU\Software\Wine\DirectSound\HelBuflen (string) to 512
WINEARCH=win32 WINEPREFIX=~/test ./wine 'osu!install.exe'
Wait for it to install and start up.
The game also seems to be occasionally freezing or crashing when this sound
glitching happens. I couldn't manage to get a log for this crash because it
seems to be stuck loading info, but I'm pretty sure you can reproduce it on
your end easily.
If I switch to native dsound, I just always get glitching even at 8192
HelBuflen.
If you perform these very steps on the stable version or 1.9.10, you will get
proper audio.
All I can notice in terminal output is this error spamming:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
Not sure if it's related to this problem or not.
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https://bugs.winehq.org/show_bug.cgi?id=40997
Bug ID: 40997
Summary: Fallout 4 needs DXGI_FORMAT_BC7_UNORM_SRGB
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55160
--> https://bugs.winehq.org/attachment.cgi?id=55160
Fallout 4 +d3d,+d3d11
The game freezes after;
trace:d3d:wined3d_texture_init texture 0x7ffecd33d800, texture_ops
0x7ffff331b4c0, layer_count 1, level_count 1, resource_type
WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_BC7_UNORM_SRGB, ...
warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
Full log attached, latest wine from git, Steam version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=40106
Bug ID: 40106
Summary: ntdll:info regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the w2008s64 TestBot VM has a systematic failure in the
32 bit tests:
Failure:
info.c:524: Test failed: Expected to find event handle in handle list
ntdll:info results on test.winehq.org:
https://test.winehq.org/data/tests/ntdll:info.html
commit e4e906c871ffe3e4acc055d5158a8b971f212aea
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Mon Dec 21 12:51:49 2015 +0100
ntdll/tests: Add more tests for SystemHandleInformation.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=41117
Bug ID: 41117
Summary: Fails to build on hurd and kfreebsd
Product: Wine
Version: 1.9.15
Hardware: x86
URL: https://bugs.debian.org/833956
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d0832cdf428696e2c08b1aa27382baad4d1e376f
Since 1.9.15 Wine fails to build on hurd-i386 and kfreebsd-i386 . It built
successfully before.
Wine 1.8.3 still builds successfully.
Build log for hurd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=hurd-i…
Build log kfreebsd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=kfreeb…
~~~~~
gcc -c -o virtual.o virtual.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer -Werror
-Wdate-time -g -O2 -fstack-protector-strong -Wformat -Werror=format-security
-Wno-error
virtual.c: In function 'virtual_get_system_info':
virtual.c:1363:20: error: storage size of 'sinfo' isn't known
struct sysinfo sinfo;
^
virtual.c:1372:10: warning: implicit declaration of function 'sysinfo'
[-Wimplicit-function-declaration]
if (!sysinfo(&sinfo))
^
virtual.c:1363:20: warning: unused variable 'sinfo' [-Wunused-variable]
struct sysinfo sinfo;
^
Makefile:711: recipe for target 'virtual.o' failed
~~~~~
This should be because of:
commit d0832cdf428696e2c08b1aa27382baad4d1e376f
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jul 8 05:40:22 2016 +0200
ntdll: Use sysinfo to report correct number of physical pages.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I reported this in Debian (https://bugs.debian.org/833956) and got a reply from
a hurd guy:
~~~~~
sysinfo(2) is strictly specific to Linux.
Headers in sys/ and bits/ usually are implementations for the platform;
since sys/sysinfo.h is not standard, you cannot assume that it exists
only on a platform, nor what it provides. In this case, the upstream
check is wrong: it should not check for sys/sysinfo.h and assume it's
a Linux-ish implementation, but either:
a) just limit the implementation to Linux unconditionally (as in the
busybox code
b) check for sys/sysinfo.h *and* sysinfo() in it
Considering sysinfo() is not portable anyway, (b) might fail one day
if a platform provide a different implementation with the same name
(it's not standard after all).
~~~~~
There was a similar busybox bug (https://bugs.debian.org/677254), which got
fixed by:
https://git.busybox.net/busybox/commit/?id=ac42e3de90ebf4b921035893e3670da6…
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=40953
Bug ID: 40953
Summary: Necropolis crashes at start when forced to run in
DirectX 9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55090
--> https://bugs.winehq.org/attachment.cgi?id=55090
Terminal output Wine 1.9.14
My graphics hardware and drivers:
Nvidia GTX 970 using the proprietary 367.27 drivers.
I have tried several things to try and get this game to run in DX9 mode:
I have made a clean 32-bit prefix as well as a 64-bit prefix and tried various
Windows versions (XP, 7)
I made another prefix and tried all kinds of DirectX 9-related winetricks
(directx9, d3dx9...)
Basically, the game gets to a loading screen, there is music playing for a bit
and then just a crash to desktop.
The only override I am using would be the d3d11.dll set to "Disabled" Wine's
configuration utility so as to prevent the game from defaulting into Direct X
11 mode.
The reason I am trying to run this game in DX9 mode is because in its files it
has both d3d9.dll and d3d11.dll.
I have attached the terminal output from the clean prefix in the hope that it
will help. Please feel free to request more info or tests to take so that this
problem can be solved.
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https://bugs.winehq.org/show_bug.cgi?id=41118
Bug ID: 41118
Summary: We Happy Few (UE4) crashes with
"D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice,&Swa
pChainDesc,SwapChain.GetInitReference())"
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55326
--> https://bugs.winehq.org/attachment.cgi?id=55326
Terminal output Wine-1.9.16-107-g882980c
Now that this bug is fixed https://bugs.winehq.org/show_bug.cgi?id=40846 We
Happy Few crashes on something else entirely.
Here's my current configuration:
Wine-1.9.16-107-g882980c
One freshly made 64-bit prefix where I ran "winetricks vcrun2015" to work
around this bug: https://bugs.winehq.org/show_bug.cgi?id=41090
GOG version of the game
One thing to note is that unlike all the other UE4 games I have been reporting
this one does not flash a crash dialogue box with the name of the error and
this:
wine: Unhandled page fault on read access to 0x00000000 at address 0x140c40c0f
(thread 0194), starting debugger...
is just the game's crash reporter crashing so nothing to do with the error at
hand :)
Terminal output attached. Please let me know if you need any WINEDEBUG= logs :)
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https://bugs.winehq.org/show_bug.cgi?id=41189
Bug ID: 41189
Summary: No Man's Sky fails to start due to a regression in
ntdll
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55420
--> https://bugs.winehq.org/attachment.cgi?id=55420
Terminal output before reverting the ntdll commit
Hi folks,
The game No Man's Sky (GOG version) has stopped working in Wine 1.9.17.
After running a regression test I have found that the following commit breaks
Wine compatibility for No Man's Sky:
commit 4af2012729b7ad656fe240838697eeb2ce5c924e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Aug 17 12:48:24 2016 +0200
ntdll: Pass updated context inside dispatch.ContextRecord in
call_stack_handlers.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 51c06aa1285025cc26181a54abc5f336e2badd72
28881512820fce08f74f6416a5a1e617afb46f5b M dlls
Reverting this commit lets No Man's Sky work again.
Some info:
I tested this with the original GOG copy of No Man's Sky before it received any
updates via GOG.com to ensure that the issue was not due to an update to the
game breaking Wine compatibility.
I came to the conclusion that there was a regression introduced because after
updating to a freshly git pulled copy of Wine 1.9.17, the game would no longer
start and the attached terminal output is what I would receive after attempting
to run the game. Please let me know if you'd like any kind of log from a
version of Wine that is not compatible with No Man's Sky or at least let me
know which channel you'd like for me to set WINEDEBUG= to so that I can get you
the necessary data to fix the seemingly faulty commit.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
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https://bugs.winehq.org/show_bug.cgi?id=40741
Bug ID: 40741
Summary: Wings of Vi - black screen on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 54645
--> https://bugs.winehq.org/attachment.cgi?id=54645
WINE output
Launching the game - sound works but all I get is a black screen.
in Steam forums someone reported that the game works on wine 1.7.42, didn't
test that nor it is in appdb, so I'm not marking it as regression.
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https://bugs.winehq.org/show_bug.cgi?id=40686
Bug ID: 40686
Summary: Unhandled exception:unimplemented function
KERNEL32.dll.EncodeSystemPointer called in 64-bit code
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 54557
--> https://bugs.winehq.org/attachment.cgi?id=54557
Unhandled exception offending is win7 program "ehshell.exe"
attempt to execute win 7 win media player
Unhandled exception: unimplemented function KERNEL32.dll.EncodeSystemPointer
called in 64-bit code (0x000000007bc5f77a).
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https://bugs.winehq.org/show_bug.cgi?id=40308
Bug ID: 40308
Summary: The Witcher - mouse clicks stop working after some
time
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Running the Steam version of The Witcher, the game stops registering clicks
after some time.
In the game mode, the cursor is visible and when hovering over objects they
'light up', but clicks do nothing.
In the menu mode, the cursor is not visible, hovering over a button lights it
up, clicking does nothing.
Pressing the shift key does not make the cursor appear.
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http://bugs.winehq.org/show_bug.cgi?id=36378
Bug ID: 36378
Summary: wsus won't run wget from dos box
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Hi All,
Scientific Linux 6.5, 64 bit
Wine 1.6.1
Xfce 4.8
wsusoffline-9.2
Would you guys fix WSUS (http://www.wsusoffline.net/) so that it works in Wine?
Currently, you can configure the GUI, but when it goes to run, the DOS box with
wget in it fails to run. No crashing, WSUS just tells you it is finished,
almost instantly, without downloading anything.
Many thanks,
-T
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Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)xnode.org
--- Comment #41 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55530
--> https://bugs.winehq.org/attachment.cgi?id=55530
Basic Terminal Output
Still an issue as of 0.9.17. Console log attached.
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mrdeathjr28(a)yahoo.es changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mrdeathjr28(a)yahoo.es
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https://bugs.winehq.org/show_bug.cgi?id=41232
Bug ID: 41232
Summary: 64bit app with native OpenAL compiled by wingcc has
strange behavior
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llancelot7(a)gmail.com
Distribution: ---
Created attachment 55515
--> https://bugs.winehq.org/attachment.cgi?id=55515
test.cpp
OS: Archlinux (64bit)
Wine: 1.9.17
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https://bugs.winehq.org/show_bug.cgi?id=6508
--- Comment #13 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to rebe from comment #12)
>
> ICC page on the wiki not available anymore.
https://web.archive.org/web/20150906050344/http://wiki.winehq.org/icc
That page wasn't ported because it hasn't been updated in years. If someone can
provide updated instructions and wants to take responsibility for maintaining
the page, it can be added to the new wiki.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #12 from rebe(a)gmx.net ---
Which version of ICC did you use?
ICC page on the wiki not available anymore.
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
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https://bugs.winehq.org/show_bug.cgi?id=41219
Bug ID: 41219
Summary: foldit does not load with nvidia card
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55485
--> https://bugs.winehq.org/attachment.cgi?id=55485
foldit does not load with nvidia card backtrace
Game Foldit does not load with Nvidia 340 driver video card,
I get:
"err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems"
"could not unregister class"
game loads normally with ATI cards
otherwise the the nvidia card works ok
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D. Colin <dannycolin89(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dannycolin89(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=34428
Bug #: 34428
Summary: Cannot switch window while running full-screen program
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 710214093(a)qq.com
Classification: Unclassified
When I'm play games running full screen mode, I cannot switch to any other
windows until the full-screen game is closed.
Contrary to Bug 33324, the problem is that I cannot switch "out of" the
full-screen game, not switch "in to" it.
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https://bugs.winehq.org/show_bug.cgi?id=2624
--- Comment #36 from rebe(a)gmx.net ---
As I understand it the patch does not get considered because first a test needs
to be added to the wine api test suite which succeeds under windows and fails
under wine. TDD. And most likely a hackish test won't be accepted for the test
suite either...
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https://bugs.winehq.org/show_bug.cgi?id=41155
Bug ID: 41155
Summary: Excel 2007: found unreadable content in .xlsx
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 55374
--> https://bugs.winehq.org/attachment.cgi?id=55374
Tiny Excel file that opens perfectly fine in a VM but fails in Wine
The attached 2-row .xlsx file opens perfectly fine in Excel 2007 installed in
Windows XP, but fails to open in the very same Excel 2007 installed in Wine,
with the error:
"Excel found unreadable content in ... Do you want to recover the contents of
this workbook? If you trust the source of the workbook, click Yes."
The file is located in the same directory as an .xls file that opens just fine.
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http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
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https://bugs.winehq.org/show_bug.cgi?id=41200
Bug ID: 41200
Summary: Foldit crashes on game puzzle 1274 Rama map
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55440
--> https://bugs.winehq.org/attachment.cgi?id=55440
wine back trace .txt file
after a long time Foldit crashes on game puzzle 1274 when attempting to use the
Rama map to change a-a Phy Chi angles for the first time
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http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=39933
Bug ID: 39933
Summary: iNode 3.6 client needs ndis.sys.NdisAllocateSpinLock
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://web.gdut.edu.cn/~nic/8021x/802.1x-v360-E6202.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Follow up to bug 39579.
austin@austin1:~$ sha1sum 802.1x-v360-E6202.exe
710ec6f7954970780d434968565ac50bf0d8c083 802.1x-v360-E6202.exe
austin@austin1:~$ du -h 802.1x-v360-E6202.exe
41M 802.1x-v360-E6202.exe
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http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
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https://bugs.winehq.org/show_bug.cgi?id=39579
Bug ID: 39579
Summary: iNode 3.6 client needs
ndis.sys.NdisAllocateMemoryWithTag
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://web.gdut.edu.cn/~nic/8021x/802.1x-v360-E6202.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 39574.
austin@austin1:~$ sha1sum 802.1x-v360-E6202.exe
710ec6f7954970780d434968565ac50bf0d8c083 802.1x-v360-E6202.exe
austin@austin1:~$ du -h 802.1x-v360-E6202.exe
41M 802.1x-v360-E6202.exe
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https://bugs.winehq.org/show_bug.cgi?id=40691
Bug ID: 40691
Summary: DVDFab 9.2.4.4 pre-check FabCheck.exe executable fails
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54562
--> https://bugs.winehq.org/attachment.cgi?id=54562
backtrace
Testing the latest build of DVDFab 9.2.4.4 today. I'm able to successfully copy
a BluRay disk to my system drive.
However the DVDFab application has some kind of DRM / license checker
application that fails - with a backtrace dialog - every time I launch the
application.
winetricks list-installed
Using winetricks 20160425 - sha1sum: 9bc5eabc393449ead956789ea62935e0ada3b1d7
with wine-1.9.10-163-ge36a7e5 (Staging)
vcrun2008
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https://bugs.winehq.org/show_bug.cgi?id=40380
Bug ID: 40380
Summary: Wine should take dosbox's configuration instead of
creating a new one
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: shankao(a)gmail.com
Distribution: ---
The start_dosbox() function at programs/winevdm/winevdm.c should not start with
an empty configuration file for dosbox, but take the currently used by the
user. In a linux system, this is at ./dosbox/dosbox.conf
With this, DOS programs loaded via wine will respect the options that the user
has set up for dosbox, or allow him a way to indicate them.
In my personal case, I like to set up the aspect option by default. It works if
I load the program directly with dosbox, but not when done via wine.
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https://bugs.winehq.org/show_bug.cgi?id=39543
Bug ID: 39543
Summary: Multiple games and applications crash on unimplemented
function KERNEL32.dll.FreeUserPhysicalPages (Microsoft
Office 2007 diagnosis service, Eden Eternal)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 36527
'Word options' -> 'Resources' -> 'Microsoft Office diagnosis'
>From command line as follows:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Microsoft Shared/OFFICE12
$ WINEDEBUG=+tid,+seh,+loaddll,+process wine ./OFFDIAG.EXE /SOURCE 2
...
fixme:heap:AllocateUserPhysicalPages stub: 0xffffffff 0x33fd28 0x710020
wine: Call from 0x7b846105 to unimplemented function
KERNEL32.dll.FreeUserPhysicalPages, aborting
wine: Unimplemented function KERNEL32.dll.FreeUserPhysicalPages called at
address 0x7b846105 (thread 0065), starting debugger...
--- snip ---
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa366566%28v=vs.85…
$ wine --version
wine-1.7.19-56-gee13e10
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40048
Bug ID: 40048
Summary: Camtasia Studio 8 : Camtasia appeared to install
correctly. When I try to open, I get an error message
about unimplemented function
dwmapi.dll.DwmSetPresentParameters called in 32-bit
code (0x7b83dc8e), after which it crashes. Attached
find backtrace.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tajamuliqbal(a)yahoo.com
Distribution: ---
Created attachment 53521
--> https://bugs.winehq.org/attachment.cgi?id=53521
I have copied the logs ......i dont know what else i have to explain here.
Camtasia Studio 8 : Camtasia appeared to install correctly. When I try to open,
I get an error message about unimplemented function
dwmapi.dll.DwmSetPresentParameters called in 32-bit code (0x7b83dc8e), after
which it crashes. Attached find backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=38137
Bug ID: 38137
Summary: WBaduk: "Could not obtain OLE control window handle"
regression
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: Ubuntu
Created attachment 50855
--> https://bugs.winehq.org/attachment.cgi?id=50855
wine log
Greetings and a big thanks to the wine team,
WBaduk is a windows client to play the game of go on wbaduk go servers.
It used to work like a charm with wine 1.2 (ubuntu lucid, package version
1.2.2-0ubuntu2~lucid1) except for a harmless "Floating point exception" popup
when logging in.
It's unuseable however with the latest ubuntu dev build (1.7.34, ubuntu
trusty):
We can login no problem, but keep getting
"Could not obtain OLE control window handle"
popups when trying to observe a game.
Here's the steps I used to reproduce:
- Installed wine 1.7.34 on ubuntu trusty from the wine ppa.
- Download wbaduk (21Mb) from www.wbaduk.com using the "download" button on
the top left. Currently it points to:
http://www.wbaduk.com/download/WBaduk_20140410A.exe
- Installed in brand new account (no previous .wine directory)
$ wine WBaduk_20140410A.exe
- And run:
$ wine '.wine/drive_c/Program Files/WBaduk/OrO20.exe'
- Login with test account, username: grumly2, pass: foobar
Pick any server.
- Left click on any of the active games in the list on the left,
and choose "observe after joining" from the menu.
- Wbaduk tries to join the game but we keep getting
"Could not obtain OLE control window handle"
popups forever. Terminal output looks like:
...
fixme:ieframe:PersistStreamInit_InitNew (0x5ea3c28)
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -701
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -703
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -704
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -702
It's also broken with the default wine ubuntu packages on ubuntu precise and
trusty (wine 1.4)
If there's some useful info missing please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=40497
Bug ID: 40497
Summary: "Trainz: A New Era" needs an unimplemented function in
"msvcr120.dll"
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
The game doesn't start and shows an error message saying it cannot start. The
Wine log says the following:
wine: Call from 0x7b456b6a to unimplemented function
msvcr120.dll.?__ExceptionPtrToBool@@YA_NPEBX@Z, aborting
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https://bugs.winehq.org/show_bug.cgi?id=40747
Bug ID: 40747
Summary: Microsoft Expression Web 4 crashes on startup, needs
gdiplus.dll.GdipGetImageAttributesAdjustedPalette
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
To reproduce, make a 32-bit prefix, run:
winetricks dotnet40
, and install Expression Web 4 from
https://www.microsoft.com/en-us/download/details.aspx?id=36179
wine: Call from 0x7b43c75c to unimplemented function
gdiplus.dll.GdipGetImageAttributesAdjustedPalette, aborting
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https://bugs.winehq.org/show_bug.cgi?id=41132
Bug ID: 41132
Summary: Invalid Font Files Can Cause Wine To Crash
Unexpectedly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
If wine picks up an invalid font file in /usr/share/fonts it can cause some
programs to crash unexpectedly https://a.desu.sh/quohkg.log (warning opening
this in browser can cause it to crash/hang)
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https://bugs.winehq.org/show_bug.cgi?id=40389
Bug ID: 40389
Summary: Unimplemented function
KERNEL32.dll.GetConsoleAliasExesLengthW
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 54104
--> https://bugs.winehq.org/attachment.cgi?id=54104
Native cmd.exe from WinXP runs doskey.exe and fails.
Running native cmd.exe from WindowsXP gave me the error:
Call from 0x7b83bb1c to unimplemented function
KERNEL32.dll.GetConsoleAliasExesLengthW
while running the cmd command doskey.exe.
See attached console output.
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https://bugs.winehq.org/show_bug.cgi?id=40659
Bug ID: 40659
Summary: Window with CS_OWNDC style cause DC leak when
GetDC/ReleaseDC is used.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 54530
--> https://bugs.winehq.org/attachment.cgi?id=54530
testcase
The attached test when run under wine will cause the message to appear.
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
If GetDC/ReleaseDC are removed from the loop then no error occurs.
I've used a parent window, so that the test will run in a acceptable amount of
time but has no effect on the outcome.
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https://bugs.winehq.org/show_bug.cgi?id=40532
Bug ID: 40532
Summary: Microsoft Word Viewer 11.8 does not show text on file
properties dialog until the text is selected
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Open a document.
2. Click File, Properties, General.
On Windows, the filename, type, location, size, DOS name, creation date,
modification date, and access date, are shown instantly. On Wine they are not
shown until you use the mouse to select the text on each field. After the text
has been selected once, it remains visible even after unselecting.
This is the installer I used:
$ sha1sum wordview_en-us.exe
e6dfdc8a1545d45ef5840ba513a5c4036bf154bc wordview_en-us.exe
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https://bugs.winehq.org/show_bug.cgi?id=40796
Bug ID: 40796
Summary: Python 3.5.1 interpreter crashes when importing
pyqtSlot
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce, execute the following commands:
wget https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
unzip python-3.5.1-embed-win32.zip
curl https://bootstrap.pypa.io/get-pip.py | wine python.exe
wine python.exe -m pip install pyqt5
wine python.exe -c "from PyQt5.QtCore import pyqtSlot; print('Import
successful')"
I would attach a backtrace, but this import statement actually depends on 6
missing functions in ucrtbase.dll:
_lock_locales
_unlock_locales
_calloc_base
_malloc_base
_free_base
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https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=39842
Bug ID: 39842
Summary: skype for windows doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
Created attachment 53186
--> https://bugs.winehq.org/attachment.cgi?id=53186
screenshot of skype not working. I have internet just fine (hello bugzilla)
Skype for windows doesn't work.
The install program spewed out a bunch of debug messages, and the skype that
was installed can't connect to the internet.
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https://bugs.winehq.org/show_bug.cgi?id=40745
Bug ID: 40745
Summary: Python 3.5.1 interpreter crashes, needs
_set_thread_local_invalid_parameter_handler
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54649
--> https://bugs.winehq.org/attachment.cgi?id=54649
Backtrace
To reproduce:
1. Download
https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
2. Unzip python-3.5.1-embed-win32.zip
3. Run `wine python.exe`
$ sha1sum python-3.5.1-embed-win32.zip
240dd2da695fea58847b9fbc5420d31f75f275ce python-3.5.1-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=40756
Bug ID: 40756
Summary: GOG Galaxy crashes with unimplemented function
api-ms-win-crt-heap-l1-1-0.dll._calloc_base
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
api-ms-win-crt-heap-l1-1-0.dll._calloc_base, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xb70000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed
Set to native,builtin:
> msvcp140
> api-ms-win-crt-locale-l1-1-0
> ucrtbase
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https://bugs.winehq.org/show_bug.cgi?id=40833
Bug ID: 40833
Summary: Batman: Arkham Origins Blackgate no sound during
gameplay (except cutscenes)
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54794
--> https://bugs.winehq.org/attachment.cgi?id=54794
log
Using native xaudio2_7 is a workaround.
wine-1.9.12-161-g754c681
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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https://bugs.winehq.org/show_bug.cgi?id=40770
Bug ID: 40770
Summary: Nvidia GeForce GT 730 not recognized properly
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I have a GeForce GT 730 card which is based on the Kepler architecture (GK208).
The card is detected as a
GeForce GTX 470 in Wine.
lspci output:
02:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK208 [GeForce GT
730] [10de:1287] (rev a1) (prog-if 00 [VGA controller])
I sent a patch to correct the issue:
https://www.winehq.org/pipermail/wine-patches/2016-June/151076.html
I tested and confirmed that games such as Skyrim, Morrowind, Fallout 3 and
games based on the Unity engine recognize the card correctly with the patch.
Thanks for your attention.
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https://bugs.winehq.org/show_bug.cgi?id=40562
Bug ID: 40562
Summary: AkelPad: [ToolBar plugin] tooltips for toolbar buttons
have some extra text
Product: Wine
Version: 1.9.5
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install AkelPad using the installer.
2. Run AkelPad and open 'Options > Plugins' (or hit Alt+P) and check there
'ToolBar::Main' checkbox + double click that line to run that plugin
immediately. Now there should appear a new toolbar in AkelPad's window.
3. Hover the cursor over some buttons like 'Save' button. There should appear a
tooltip with some text.
Expected Result:
Text of the tooltip should be just 'Save'.
Actual Result:
Text of the tooltip is 'Save<square>Ctrl+S' where '<square>' represents a
rectangle symbol, like the one that usually shows up in browsers when there's
no icon for that char in the specified font. All other buttons also have
tooltips with text in '<text><square><shortcut>' format instead of just
'<text>'.
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https://bugs.winehq.org/show_bug.cgi?id=38102
Bug ID: 38102
Summary: Process Hacker 2.x needs
winsta.dll.WinStationEnumerateW
Product: Wine
Version: 1.7.0
Hardware: x86
URL: http://processhacker.sourceforge.net/downloads.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: abolte(a)systemsaviour.com, dmex04(a)gmail.com,
teras(a)luukku.com, winebug(a)mailinator.com
Depends on: 34318, 34317
Distribution: ---
You'll need winetricks comctl32 to work around bug 34465.
I used the portable binaries. Extract, run the x86 version, then click the
users tab. Boom.
austin@debian-home:~$ sha1sum processhacker-2.33-bin.zip
2738c909fa6b37a22a4aa256e5d7e733449b905e processhacker-2.33-bin.zip
austin@debian-home:~$ du -h processhacker-2.33-bin.zip
2.7M processhacker-2.33-bin.zip
austin@debian-home:~$ wine --version
wine-1.7.36-28-ga679cae
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https://bugs.winehq.org/show_bug.cgi?id=39911
Bug ID: 39911
Summary: dxd9 PresentationInterval not propagated on device
Reset
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Background: The steam game XIIZeal relies on vsync to run the game engine
timing; under wine (on OSX) fullscreen runs at an unlimited speed, while on
windows it runs at the refresh rate of your display.
Looking into this this is the sequence of events as best I can tell:
It creates a D3D9 Device with PresentationInterval set to
D3DPRESENT_INTERVAL_IMMEDIATE
Wine creates the device, swap chain, OpenGL context and eventually calls
wglSwapInterval(0).
Then the game does a device Reset, in that reset the PresentationInterval is
set to D3DPRESENT_INTERVAL_ONE. Wine does not ever call wglSwapInterval(1)
after this reset, thus the framerate is never limited.
If I hack up wined3d_device_reset() to call wglSwapInterval() based on the
PresentationInterval the game behaves as expected. However I don't know if this
is the best way to approach this issue.
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https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
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https://bugs.winehq.org/show_bug.cgi?id=40851
Bug ID: 40851
Summary: macOS 10.12 Build Failure in winspool.drv with
cupsGetPPD
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Created attachment 54840
--> https://bugs.winehq.org/attachment.cgi?id=54840
Homebrew Wine build log with 40830 patch applied
After applying the patch from bug 40830 I still experienced a build failure as
seen in the trace log attached.
I haven't been able to find any changelog entry to explain why this would be a
build failure in macOS 10.12 however from the extract below its feeling to me
like the deprecated cupsGetPPD is being missed out however potential call. (I
am still to verify the difference between the framework on my 10.11 version)
I wonder if the comment about the build flags from
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/ppd.h
may be required to be applied to switched (but I haven't validated if I am on
the right track or wrong track)
--Extract from the Trace Log--
info.c:788:1: error: use of undeclared identifier 'cupsGetPPD'; did you mean
'cupsGetFd'?
CUPS_FUNCS;
^
info.c:779:13: note: expanded from macro 'CUPS_FUNCS'
DO_FUNC(cupsGetPPD); \
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/cups.h:392:22:
note: 'cupsGetFd' declared here
extern http_status_t cupsGetFd(http_t *http, const char *resource, int fd);
^
info.c:807:29: error: too few arguments to function call, expected 3, have 1
ppd = pcupsGetPPD( name );
~~~~~~~~~~~ ^
../../tools/winegcc/winegcc -o wintab.dll16.so -B../../tools/winebuild -m32
-fasynchronous-unwind-tables -shared wintab.dll16.spec \
-m16 -Wb,--main-module,wintab32.dll wintab.o ../../libs/port/libwine_port.a
2 errors generated.
make[1]: *** [info.o] Error 1
make: *** [dlls/winspool.drv] Error 2
make: *** Waiting for unfinished jobs....
--Extract from the PPD.h file--
* THESE APIS ARE DEPRECATED. TO COMPILE WITHOUT WARNINGS ADD
* -D_PPD_DEPRECATED="" TO YOUR COMPILE OPTIONS. THIS HEADER AND THESE
* FUNCTIONS WILL BE REMOVED IN A FUTURE RELEASE OF CUPS.
Regards
Alexander
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https://bugs.winehq.org/show_bug.cgi?id=40618
Bug ID: 40618
Summary: Autodesk 123D Design needs msvcr100.dll.mbsrtowcs_s
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Reported by a user in #winehq:
fixme:win:EnumDisplayDevicesW ((null),0,0xdff210,0x00000000), stub!
wine: Call from 0x7b43bf3c to unimplemented function msvcr100.dll.mbsrtowcs_s,
aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
and it's unimplemented ;)
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https://bugs.winehq.org/show_bug.cgi?id=40923
Bug ID: 40923
Summary: Alone in the Dark (2008) crashes on launch with msvcrt
assertion
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 55032
--> https://bugs.winehq.org/attachment.cgi?id=55032
alone_in_the_dark_2008-1.9.13.log
alone_in_the_dark_2008-1.9.13.log shows the console output for the 2008
re-imagining of Alone in the Dark, tested against 1.9.13 with a crash on launch
(but past the activation and SecuROM checks - no crack required).
Running "winetricks vcrun2005" works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40557
Bug ID: 40557
Summary: KSP Trajectory Optimization Tool (MATLAB Runtime
(MCR)) crashes at launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay(a)boobah.com
Created attachment 54396
--> https://bugs.winehq.org/attachment.cgi?id=54396
crash log
I'm trying to run the KSP Trajectory Optimization Tool, which uses the MATLAB
Compiler Runtime.
Installing the MCR completes successfully, but when I launch the KSP Trajectory
Optimization tool, it crashes immediately. I've attached the log.
I'm not sure if this is a problem with the MCR, or with KSP TOT.
To reproduce, follow the installation instruction at
http://forum.kerbalspaceprogram.com/index.php?/topic/33568-winmac-ksp-traje…
Download and install the MATLAB Runtime:
http://www.mathworks.com/supportfiles/downloads/R2014b/deployment_files/R20…
Download and run the KSP TOT:
https://dl.dropboxusercontent.com/u/29126891/KSPTOT.zip
I'm running wine-1.9.8 (Staging) on OS X 10.11.4
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https://bugs.winehq.org/show_bug.cgi?id=38962
Bug ID: 38962
Summary: expr.c:234 and 235 attempted computation of 1 << 31
should be 1u << 31
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
Running widl, in tools/widl/expr.c lines 234 and 235:
cast_mask = ((1 << (cast_type_bits - 1)) - 1) |
1 << (cast_type_bits - 1);
cast_type_bits is 32 thus causing computation of 1 << 31 which cannot be
represented in type 'int'.
This is illegal and undefined.
It should be
cast_mask = ((1u << (cast_type_bits - 1)) - 1) |
1u << (cast_type_bits - 1);
instead.
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https://bugs.winehq.org/show_bug.cgi?id=40511
Bug ID: 40511
Summary: Application that copies files from one place to
another stoped working in wine versions greater then
1.6.2
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedro.m.ferreira(a)gmail.com
Distribution: ---
Created attachment 54314
--> https://bugs.winehq.org/attachment.cgi?id=54314
problem copying files from one location to another
Application that copies files from one place to another stoped working in wine
versions greater then 1.6.2
The error is (see attachement printscreen ):
Error copying filess [c:\AIRC\ADM\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\]
Check your permission or check if the file is not open.
In version less or equa then 1.6.2 works everytime.
How can i debug the problem?
thanks
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https://bugs.winehq.org/show_bug.cgi?id=40754
Bug ID: 40754
Summary: GOG Galaxy crashes with unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xba0000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed, msvcp140 set to native,builtin.
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https://bugs.winehq.org/show_bug.cgi?id=40581
Bug ID: 40581
Summary: Regression: dsound input recording from microphone
lags with 2 seconds delay
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
Distribution: ---
At first the bug was discovered by using steam.exe voice when running the
build-in test.
It's is probably easier to reproduce by using Win32 version of `Audacity`. With
that program you have immediate visual result and you can pick from 3 different
input methods. The default one "MME" and the third one "WASAPI" work without
any noticeable lag.
I got lucky when a person with nick debianuser in freenode irc, managed not
only to reproduce the issue on his hardware, but also to find a version that is
working properly. He even narrow it down to single release: wine-1.7.33 is
working and wine-1.7.34 is buggy.
I did a git bisect to further narrow it down and ended up at:
commit d301254e72f018c3e04272115e20ffc70ffcbc12
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Dec 17 09:28:13 2014 -0600
mmdevapi: More accurately track device position.
Reverting this commit fixes the recording lag, not only in 1.7.34 but also in
1.9.9 .
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https://bugs.winehq.org/show_bug.cgi?id=40830
Bug ID: 40830
Summary: Conflict between kVK_RightCommand and macOS 10.12
Sierra in carbon framework
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Apple has added kVK_RightCommand to macOS Sierra as in the first developer beta
[0].
Wine 1.9.12 fails to build through Homebrew (Not tried standalone or in
MacPorts) throwing an error during build [1].
It appears that Wine added specifically this matcher to the carbon frameworks
as Apple had failed to provide a default call differentiating between left and
right control on the platform.
This will probably need a case test to see if the enumerator already exists on
the platform and then skip defining it inside Wine's build process. Or possibly
just check for version and if >=10.12 then skip that. Not sure what is
preferred as the approach.
[0] -
https://developer.apple.com/library/prerelease/content/releasenotes/Miscell…
[1] -
cocoa_window.m:48:5: error: redefinition of enumerator 'kVK_RightCommand'
kVK_RightCommand = 0x36, /* Invented for Wine; was unused */
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/Events.h:276:3:
note: previous definition is here
kVK_RightCommand = 0x36,
^
1 error generated.
make[1]: *** [cocoa_window.o] Error 1
make: *** [dlls/winemac.drv] Error 2
Apologies if this is not formatted correctly.
Regards
Alexander
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
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https://bugs.winehq.org/show_bug.cgi?id=41196
Bug ID: 41196
Summary: Was working with Xerox Workcentre24 scanner. Tried to
re-install. Fails with error.
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy(a)jeremylansman.com
Distribution: ---
Created attachment 55434
--> https://bugs.winehq.org/attachment.cgi?id=55434
Install Package from Xerox for Workcentre24 Schanne-Copier
Start with Wine on Ubuntu 16.04 up to date. Install Wine. After and update
the application would fail to download scanned documents in a Xerox
Workcentre24 Mailbox. I purged Wine, deleted folders in /home/.wine. Tried to
reinstall, but that fails.
To try installing it, use the attached file, or -> Goto
http://www.support.xerox.com/support/workcentre-m24/downloads/enus.html?ope…
Look at the bottom of the WWW page. I selected XP, NT and server 2k, but I
think that drop down always gets the same install files. Get->Scanner Utility
2. Install is formatted to floppy discs.
To install copy files from Disk 1,2 & 3 into a common subdir. I do not copuy
duplicates. Then run setup.exe. at 70% I get "Copy File Failed" error, File
Not Found, Error 2147024894. The package install presently works fine in Win10
and 7.
You can enter any name or company. The install used to work just fine
recently, and now crashes.
Attached file is my download from Xerox.
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https://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #19 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Still present as of 1.9.17
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https://bugs.winehq.org/show_bug.cgi?id=40172
Bug ID: 40172
Summary: cant rebuild wine thru lxc method-debian
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frazzledjazz(a)gmail.com
Distribution: ---
https://wiki.winehq.org/BuildingBiarchWineOnUbuntu shows how to bi-arch wine
from scratch.
the instructions are mostly similar or debian jessie. mostly.
until you get into the container and your net interfaces are GONE. No
interface, no NET, no packages to add.
follow?
I cant continue to rebuild wine without opencl. And it really should not depend
on it anyways, this is breaking amd and nvidia opencl driver from working
correctly on both debian AND ubuntu. we should not be forced into this
situation.
The open source drivers are NOT sufficient enough at this stage, even as
upstream as fedora 23. That said, there is support for 3D in 23 to some extent
as steam and wine DO work. Other apps requiring 3D interfaces, not so much. And
performance is quadruple better with proprietary driver. The open driver also
forces vsync inappropriately and AFAIK, has no crossfire or similar support,
nor control panel to set these options.
I have yet to see a wine app take advantage of openCL, as the depends of such
apps and games are so YUGE that wine borks in many places when attempting to
run said apps or games.
Witcher3 is prime example.And coin miners(requiring hardware openCL) can be
built natively.OpenCL should not be handled thru wine itself, if needed at all.
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https://bugs.winehq.org/show_bug.cgi?id=40061
Bug ID: 40061
Summary: Why the site is so slow since December 2015?
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 53539
--> https://bugs.winehq.org/attachment.cgi?id=53539
Stop loading page.
It happens every two clicks. It can refresh window after several minute waiting
or it may show error as on screen. A refresh can help sometimes.
MacOSX 10.9.5 with latest updates.
Safari 9.0.3 - latest for this system.
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https://bugs.winehq.org/show_bug.cgi?id=41177
Bug ID: 41177
Summary: Word 2013 - Text positioning with delay
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55408
--> https://bugs.winehq.org/attachment.cgi?id=55408
log
Steps:
1. Open Word
2. Type some text and select (Ctrl+A)
3. Try to change position through main toolbar
You probably will need to click one more time after you choose position.
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https://bugs.winehq.org/show_bug.cgi?id=41176
Bug ID: 41176
Summary: Word 2013 - Unable to change font and font size
through main toolbar
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55407
--> https://bugs.winehq.org/attachment.cgi?id=55407
log
Steps:
1. Open Word
2. Try to change Font/Font Size in main toolbar (Home section)
Works only through context menu. Type some text, select it and click left mouse
button.
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https://bugs.winehq.org/show_bug.cgi?id=39465
Bug ID: 39465
Summary: Gif Movie Gear 2.63 about window's gif only animates
when mouse is moving
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamani.com/download/gmvgr26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
To reproduce just install the program and go to help->about. In the top right
corner there is an animation that only runs when mouse is moving over the
window.
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https://bugs.winehq.org/show_bug.cgi?id=40989
Bug ID: 40989
Summary: Adventure Lamp needs ntdll.NtSuspendProcess
Product: Wine
Version: 1.9.14
Hardware: x86
URL: https://ryguy.itch.io/adventurelamp
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Adventure Lamp, from https://ryguy.itch.io/adventurelamp, does a GetProcAddress
call to look up NtSuspendProcess, then calls the result. Wine's ntdll doesn't
export this function, so currently it crashes on NULL pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=41067
Bug ID: 41067
Summary: Spellforce 2 - Demons of the Past needs
d3dx9_34.dll.D3DXFillVolumeTextureTX
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55247
--> https://bugs.winehq.org/attachment.cgi?id=55247
terminal output
Follow-up to bug #37919.
When I start a new campaign or shortly after a skirmish map is loaded, the game
crashes with "An access violation occurred and the program must quit." error
message.
In the terminal:
wine: Call from 0x7b43b3ac to unimplemented function
d3dx9_34.dll.D3DXFillVolumeTextureTX, aborting
Obviously, native d3dx9_34 works around the problem.
Spellforce 2 - Demons of the Past (GOG.com)
Fedora 24
wine-1.9.15-240-ga65718a
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=41061
Bug ID: 41061
Summary: Unimplemented function msvcp140.dll._Mtx_init_in_situ
needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://us.battle.net/en/app/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Distribution: ---
Tested with a65718a3e7b95443a82dafd5d2c9cded961404a6 (master as of 20160804)
Battle.net crashes on launch:
wine: Unimplemented function msvcp140.dll._Mtx_init_in_situ called at address
0x7b43d7ee (thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41128
Bug ID: 41128
Summary: Art of Murder: Hunt for the Puppeteer (AoM: Cards of
Destiny) doesn't stretch fullscreen properly
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: cad279449c62a965a70a712a91b11ba52c4ff4f7
Distribution: ---
Created attachment 55334
--> https://bugs.winehq.org/attachment.cgi?id=55334
cropped menu screen
I usually run games using virtual desktop mode at 1440x900 resolution.
The games in question have a graphical option 'Save the screen ratio'. When
this option is enabled the game should automatically switch to 1440x900 after
started (by default the game is opened in a 1024x768 window).
This stretching feature doesn't work properly in Wine 1.9.16, resulting in a
cropped game screen. The lower and right part of the screen is not visible.
The same problem happens when I start the game in Wine's fullscreen mode.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e808,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1c4a00,
software 0 stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Regression introduced by
commit cad279449c62a965a70a712a91b11ba52c4ff4f7
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Aug 1 22:28:35 2016 +0200
wined3d: Extract wined3d_swapchain_set_fullscreen() from
wined3d_device_reset().
The problem can be reproduced in the (Polish) demo version too.
AoM2_HuntForThePuppeteer_Demo.zip
sha1: 36525f5bc30a16dbe7b145610636e2b9171ab296
wine-1.9.16-161-gd6d0d96
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
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https://bugs.winehq.org/show_bug.cgi?id=41084
Bug ID: 41084
Summary: Unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW needed by
Battle.net
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
With the new version of Battle.net which needed msvcp140, there is a function
not implemented and this caused an error during the launching:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW called at
address 0x7b43bfac (thread 00c2), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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https://bugs.winehq.org/show_bug.cgi?id=40385
Bug ID: 40385
Summary: usp10:usp10 regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the usp10:usp10 64 bit test has this
failure on Windows Vista to Windows 10:
usp10.c:3087: Test failed: ScriptStringCPtoX should return E_INVALIDARG not
00000000
See:
https://test.winehq.org/data/tests/usp10:usp10.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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https://bugs.winehq.org/show_bug.cgi?id=41072
Bug ID: 41072
Summary: GOG Galaxy fails to start without setting ucrtbase to
(native, builtin)
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaimerave(a)gmail.com
Distribution: ---
Trying to start GOG Galaxy without any overwrite fails if ucrtbase is not set
to (native, builtin). This is on wine-1.9.15-272-g0b49495 and macOS Sierra.
This is what the log shows:
fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fbe0 4 stub
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb80000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x980000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x7e0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xba0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x330000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xc00000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xd10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xf50000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xee0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1080000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x11c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1050000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1210000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f8b8, 0x32f8c8 0x32f8bc
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f8b8 0x32f8c8 0x32f8bc)
returning a dummy value (current locale)
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
fixme:vcruntime:__telemetry_main_return_trigger (0x1210000)
err:module:attach_process_dlls "mfc140u.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GalaxyClient\\GalaxyClient.exe" failed, status c0000417
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https://bugs.winehq.org/show_bug.cgi?id=41089
Bug ID: 41089
Summary: Regression bug: E-Sword Search now showing a black
dialog.
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maznoe(a)yahoo.com
Distribution: ---
This is a regression bug between 1.9.14 and 1.9.15.
The search dialog now displays with the entire dialog displaying all black. I
am unable to close the dialog without closing the entire application. This was
working with previous versions of wine.
E-sword is a free download from: http://www.e-sword.net
Steps to reproduce:
* Open the application
* Click Bible->Search from the main menu.
Expected behavior:
* The dialog displays properly with the ability to enter search terms.
Actual behavior:
* The dialog is displayed with a black box covering all of the contents of the
window.
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https://bugs.winehq.org/show_bug.cgi?id=41074
Bug ID: 41074
Summary: Unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx needed
by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Tested after applying 4 patches on master:
https://source.winehq.org/patches/data/125205https://source.winehq.org/patches/data/125206https://source.winehq.org/patches/data/125204https://source.winehq.org/patches/data/125209
When Battle.net is installing crashed with this issue:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx, aborting
wine: Unimplemented function msvcp140.dll.__crtInitializeCriticalSectionEx
called at address 0x7b43bfac (thread 00c6), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41140
Bug ID: 41140
Summary: gcc6: comctl32 build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55346
--> https://bugs.winehq.org/attachment.cgi?id=55346
comctl32/listview.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=40665
Bug ID: 40665
Summary: 'INFINITY' undeclared (In function
'test_effect_preshader_ops')
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Attempting to compile 1.9.10 in Puppy Linux 4.3.1
Some dependencies installed.
effect.c: In function 'test_effect_preshader_ops':
effect.c:3977: error: 'INFINITY' undeclared (first use in this function)
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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https://bugs.winehq.org/show_bug.cgi?id=41078
Bug ID: 41078
Summary: Unimplemented function
msvcp140.dll.__crtCreateEventExW needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Now this issue has a patch, the next issue during the installation of
Battle.net is:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateEventExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateEventExW called at address
0x7b43bfac (thread 00d0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41002
Bug ID: 41002
Summary: Worms 2 (GOG version) fails to start, crashes with a
Visual C++ runtime error
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55166
--> https://bugs.winehq.org/attachment.cgi?id=55166
Terminal output Wine 1.9.15
I am using the GOG.com version of Worms 2 in a clean 32-bit prefix.
$ sha1sum setup_worms2_2.0.0.23.exe
28a7798fa948c2d285e7028ff8ff17cb1399c260 setup_worms2_2.0.0.23.exe
So far I have attempted to run the game without emulating a virtual desktop and
while emulating a virtual desktop in Windows XP, 98, ME modes and the game
crashes with a Visual C++ runtime error.
There's not much terminal output but I have added it anyways. If anyone has any
suggestions as to which WINEDEBUG channels I should try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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https://bugs.winehq.org/show_bug.cgi?id=41088
Bug ID: 41088
Summary: Bug on Startup Buhl Tax2016 on Wine Windows7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michl.bayerl(a)gmx.de
Distribution: ---
Created attachment 55286
--> https://bugs.winehq.org/attachment.cgi?id=55286
Tax2016 Wine Backtrace on Startup
Bug on Startup Buhl Tax2016 on Wine Windows7
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=40384
Bug ID: 40384
Summary: dinput8:dinput regression caused by new compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the dinput8:dinput test has these
failures on all 32 bit Windows platforms:
dinput.c:519: Test failed: EnumDevicesBySemantics did not call the callback
hr=80070057
dinput.c:520: Test failed: EnumDevicesBySemantics should enumerate the keyboard
dinput.c:521: Test failed: EnumDevicesBySemantics should enumerate the mouse
dinput.c:527: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:535: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:536: Test failed: There should be devices available before action
mapping available=0
dinput.c:543: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:548: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:554: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:559: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:565: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:571: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:577: Test failed: EnumDevicesBySemantics failed hr=80070057
See:
https://test.winehq.org/data/tests/dinput8:dinput.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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https://bugs.winehq.org/show_bug.cgi?id=41170
Bug ID: 41170
Summary: Word 2013 - Search for online templates field is black
until mouseover
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55402
--> https://bugs.winehq.org/attachment.cgi?id=55402
log
fixme:richedit:IRichEditOleImpl_inner_fnQueryInterface 0x8d33808: unhandled
interface {8d33f740-cf58-11ce-a89d-00aa006cadc5}
Works fine with native riched20
wine-1.9.16-277-g60f8b51
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https://bugs.winehq.org/show_bug.cgi?id=41154
Bug ID: 41154
Summary: Psiphon3 does not run (show UI) - Unusable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spamkill(a)orcon.net.nz
Distribution: ---
Psiphon3 proxy does not run (show UI) - makes it unusable
https://psiphon.ca/en/download.html
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https://bugs.winehq.org/show_bug.cgi?id=41169
Bug ID: 41169
Summary: Muting a tab in firefox has no effect
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 55398
--> https://bugs.winehq.org/attachment.cgi?id=55398
terminal output
Running win32 firefox (47.0) under wine-1.9.16-277-g60f8b51, when I open
http://rainymood.com, I hear rain sounds (good). If I click the volume/sound
icon, however, it gets a slash through it, but the sound does not mute.
Native firefox/under windows does not exhibit this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37433
Bug ID: 37433
Summary: Game dont run and show dont have winsock2 correct
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: Mint
Once game launched, show loading screen and after this show winsock 2 error,
non proper winsock 2
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #16 from Benjamin Hodgetts <ben(a)xnode.org> ---
In short: With GStreamer enabled the videos play, but you can't get into the
game. With GStreamer disabled the videos don't play, but you can get into the
game.
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--- Comment #15 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55387
--> https://bugs.winehq.org/attachment.cgi?id=55387
GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #14 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55386
--> https://bugs.winehq.org/attachment.cgi?id=55386
Native Quartz, GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #13 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55385
--> https://bugs.winehq.org/attachment.cgi?id=55385
Native Quartz Log
Nothing plays. Game crashes (Unhandled page fault on read access) after
clicking a black screen.
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--- Comment #12 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55384
--> https://bugs.winehq.org/attachment.cgi?id=55384
Normal Setup Log
This is the first of 4 different combinations I tried to see what worked.
Game opens but minimised, maximising it shows the logo video playing, but
clicking to skip it just results in it locking up. The videos do appear to
play, but each time it load a video, the game minimises. So even if you've
maximised it when the logo starts, it'll minimise itself again when the next
video starts.
Trying to skip either of the videos by clicking results in the game locking up
and echoing a single "err:quartz:ReferenceClock_GetTime pInputPin
Disconnected". Below is the output if I just leave it to itself.
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Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |---
--- Comment #11 from Benjamin Hodgetts <ben(a)xnode.org> ---
Checking back in. This is still an issue as of 1.9.16. You have to click
blindly a few times to get past the videos which don't actually play.
I believe behaviour is different with and without quartz overridden as well.
Let me know which, if any traces, you want.
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https://bugs.winehq.org/show_bug.cgi?id=41159
Bug ID: 41159
Summary: Excel 2007: Can't switch among windows with Alt+Tab /
Alt+backtick
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 55382
--> https://bugs.winehq.org/attachment.cgi?id=55382
Screencast of being unable to switch among Excel windows
I'm running Mint Cinnamon 18 and I see a bug similar to #23108:
If I open two spreadsheets in Excel 2007, I can't reliably switch among them
using Alt+Tab. Alt+Tab appears to have switched, but the old file still has
focus. Clicking on the taskbar icons does nothing. The first Alt+Tab works, but
subsequently using the shortcut doesn't. Alt+` (cycling only through Excel
windows) doesn't work either.
This is super frustrating for those using more than one spreadsheet at the
time.
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https://bugs.winehq.org/show_bug.cgi?id=41148
Bug ID: 41148
Summary: NASA's Eyes: fails to start
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hutchinson.karl(a)gmail.com
Distribution: ---
Created attachment 55363
--> https://bugs.winehq.org/attachment.cgi?id=55363
backtrace - Unhandled Exception
On launching program NASA's Eyes, status window says it is checking for
updates, then never reaches the main start window. Shows "Program Error"
window.
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com,
| |winetest(a)luukku.com
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https://bugs.winehq.org/show_bug.cgi?id=39662
Bug ID: 39662
Summary: Printing problem when CUPS printer description
contains spaces
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ragaconi(a)hotmail.com
Distribution: ---
It seems that "win.ini" is auto generated every time I run wine program. In
win.ini CUPS printer seems to be named by its description in CUPS. When this
description contains spaces a problem printing does not work.
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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Wyrex <wyrex(a)openmailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wyrex(a)openmailbox.org
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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https://bugs.winehq.org/show_bug.cgi?id=41127
Bug ID: 41127
Summary: Art of Murder: Hunt for the Puppeteer demo needs
IDirect3DBaseTexture9 interface
Product: Wine
Version: 1.9.16
Hardware: x86-64
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
wine-1.9.16-161-gd6d0d96
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41108
Bug ID: 41108
Summary: Wine plant startup
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnaud.his(a)free.fr
Distribution: ---
Created attachment 55314
--> https://bugs.winehq.org/attachment.cgi?id=55314
file error
Wine plant startup of the game World of Warcraft. I have an error report.
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https://bugs.winehq.org/show_bug.cgi?id=41153
Bug ID: 41153
Summary: Screen on Mac flickers after quitting Wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vjurjen(a)gmail.com
Hi there,
I just downloaded on old version of the PC game Driver (1999) and installed and
played it through Wine.
While playing the game, there was a flicker noticeable from the game’s
loading-screen on top of the game. It didn’t bother me, until I quit the game +
Wine and the flicker was still there.
Even when I rebooted my Macbook Pro several times, the flicker is still on the
screen.
I’m running a Version 1.8-rc4 (1.8-rc4) of WineBottler on a MacbookPro Retina
15”, mid 2014 / Yosemite 10.10.4
Any ideas on how to solve this?
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=40885
Bug ID: 40885
Summary: Commandos 3: Destanation Berlin demo needs
IDirect3DBaseTexture8 interface
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54974
--> https://bugs.winehq.org/attachment.cgi?id=54974
log
warn:d3d8:d3d8_device_QueryInterface {b4211cfa-51b9-4a9f-ab78-db99b2bb678e} not
implemented, returning E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=40908
Bug ID: 40908
Summary: Rocket League Starts Minimised
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55004
--> https://bugs.winehq.org/attachment.cgi?id=55004
Basic Terminal Output
This is running from Wine Staging but I've disabled all Staging options to
avoid confusion.
When starting Rocket League, for some reason it opens minimised and you either
need to click it on the window bar or Alt+Tab to get into the game (which is
running full-screen).
This appears to have been mentioned in various places but no-one seems to have
ever logged the bug.
Basic log attached, let me know if you need a larger or trace log of some sort.
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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https://bugs.winehq.org/show_bug.cgi?id=40765
Bug ID: 40765
Summary: Python 3.5.1 interpreter crashes, needs
__fpe_flt_rounds
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54666
--> https://bugs.winehq.org/attachment.cgi?id=54666
Backtrace
To reproduce:
1. Download
https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
2. Unzip python-3.5.1-embed-win32.zip
3. Run `wine python.exe`
$ sha1sum python-3.5.1-embed-win32.zip
240dd2da695fea58847b9fbc5420d31f75f275ce python-3.5.1-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=37503
Bug ID: 37503
Summary: Bad reflow in joystick control panel
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 49892
--> https://bugs.winehq.org/attachment.cgi?id=49892
Screenshot
See attachment. The word "applet" is cut. If I change tab and go back, the word
applet is on a newline as it should be.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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https://bugs.winehq.org/show_bug.cgi?id=41099
Bug ID: 41099
Summary: Serato DJ 1.9.2 : Crashes on launch
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
Created attachment 55304
--> https://bugs.winehq.org/attachment.cgi?id=55304
Back Trace Log
Installed Serato DJ (and Quicktime) without problem.
On launch, Serato DJ crashes.
I attached the back trace log.
The error says "Unhandled exception: unimplemented function msvcr120.dll.?"
Running Serato 1.9.2
Running Quicktime 7.7.5
Running Ubuntu 16.04 LTS
Running Wine 1.9.16
Is there a winetricks for solving this?
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https://bugs.winehq.org/show_bug.cgi?id=41126
Bug ID: 41126
Summary: Unhandled exception: unimplemented function
msvcp140.dll._Mtx_init_in_situ called in 32-bit code
(0x7b43cbcc).
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: vejitaku.es(a)gmail.com
Distribution: ---
Created attachment 55332
--> https://bugs.winehq.org/attachment.cgi?id=55332
backtrace of the exception
When I try to execute the battle.net program I keep getting the error:
Unhandled exception: unimplemented function msvcp140.dll._Mtx_init_in_situ
called in 32-bit code (0x7b43cbcc).
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https://bugs.winehq.org/show_bug.cgi?id=41035
Bug ID: 41035
Summary: Crash on Battle.net.exe Unhandled exception:
unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_co
mmand_line called in 32-bit code
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
Created attachment 55208
--> https://bugs.winehq.org/attachment.cgi?id=55208
Backtrace of Crash on Battle.net.exe
Crash on Battle.net.exe update.
WoW and other Blizard Games are not usable any more, due this is the Game
update Task.
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https://bugs.winehq.org/show_bug.cgi?id=41077
Bug ID: 41077
Summary: battle.net program error
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordan.smith17(a)btinternet.com
Distribution: ---
Created attachment 55261
--> https://bugs.winehq.org/attachment.cgi?id=55261
Backtrace of error
I am relatively new to Linux mint 18, installed wine 1.9 after I realised this
is the software necessary to play windows applications such as battle.net. When
i installed wine and attempted to open up and install battle.net.exe, i
encountered the program error: Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43fbe2)
How do i go about fixing this to install battle.net and then world of warcraft?
(if this could be in layman's terms i would be extremely grateful due to my
beginners knowledge of linux software)
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https://bugs.winehq.org/show_bug.cgi?id=41018
Bug ID: 41018
Summary: foldit-linux wine crashes after a long play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55184
--> https://bugs.winehq.org/attachment.cgi?id=55184
wine crash log for Foldit game
foldit-linux wine crashes after a long play run.
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https://bugs.winehq.org/show_bug.cgi?id=41019
Bug ID: 41019
Summary: foldit-linux wine crashes after 5 min play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55185
--> https://bugs.winehq.org/attachment.cgi?id=55185
wine crash log for Foldit game
foldit-linux wine crashes after 5 min play run
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https://bugs.winehq.org/show_bug.cgi?id=40816
Bug ID: 40816
Summary: Webrotate (FREE) application hangs during installation
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54761
--> https://bugs.winehq.org/attachment.cgi?id=54761
WINEDEBUG=+relay,+seh,+tid console output (truncated)
Installation of this application hangs after pressing the INSTALL button. I've
not dug through the trace to see what's going wrong - but it's not immediately
obvious what (Wine) component is at fault.
The last few lines of the console trace repeat ad infinitum (so I've truncated
the attached version):
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000014) ret=7efeb721
000d:Ret ntdll.RtlAllocateHeap() retval=00179098 ret=7efeb721
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000016) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790b8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790d8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790f0 ret=7efeb44b
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https://bugs.winehq.org/show_bug.cgi?id=40787
Bug ID: 40787
Summary: POILoader quits right after start
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.garmin.com/us/maps/poiloader
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ladislav.laska(a)gmail.com
Distribution: ArchLinux
The Garmin POI Loader quits after start, without an error message. This might
be related to bug #22544, but it's an old bug, and I'm not really sure if it's
regression. I've tried testing this with the 1.7.11 as suggested, but the
result is the same.
Installer works (and required mono). Whenever I start the application, I get a
few messages on terminal, the POI Loader initial screen shows up for a few
seconds, but is non-responsive, and crashes promptly, without further error:
krakonos@wallaby ~/[...]/POI Loader $ wine POILoader
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
krakonos@wallaby ~/[...]/POI Loader $ wine --version
wine-1.9.12
The wine I'm using is a version from Arch repository.
I'd be glad to provide more information, but I have no idea where to look for
problems.
Download is available here: http://www.garmin.com/us/maps/poiloader
Tested with POI Loader 2.7.3 (the latest available)
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https://bugs.winehq.org/show_bug.cgi?id=5551
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #14 from winetest(a)luukku.com ---
Interesting output.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4568) - not supported.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4567) - not supported.
fixme:winspool:SetJobW Ignoring everything other than document title
https://msdn.microsoft.com/en-us/library/windows/desktop/ff686811(v=vs.85).…
I didnt get anything printed, but my printer gives an error that I should
replace some color and not being more specific about it. The error message is
quite weird since it has multiple colors in it. They cant all be empty at same
time...
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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https://bugs.winehq.org/show_bug.cgi?id=40725
Bug ID: 40725
Summary: 8-bit Armies crashes on start (32-bit prefix, Windows
7 mode)
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54631
--> https://bugs.winehq.org/attachment.cgi?id=54631
Terminal output for Wine 1.9.11 Staging no CSMT
I am attempting to run this game in a clean 32-bit prefix and it crashes while
loading.
Running the command "wine ClientG.exe" gets me a splash screen and opens up a
very tiny square which I assume is the game's window. After a few seconds the
game then crashes.
I have checked that ClientG.exe, the game's executable, is in fact a 32-bit
file:
file ClientG.exe
ClientG.exe: PE32 executable (GUI) Intel 80386, for MS Windows
I am attempting to run the game in Windows 7 mode as it does not support
Windows XP.
I have attached the terminal output as the game loads then crashes. I am using
Wine 1.9.11 Staging.
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https://bugs.winehq.org/show_bug.cgi?id=41129
Bug ID: 41129
Summary: X-Men Legends 2 keys dont work correctly
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
X-Men Legends 2 dont work keyboard keys correctly
In game with actual cpu frecuency (4100mhz) keyboard key press dont respond at
time but if cpu frecuency is reduced to 1.8ghz and lower keyboard keys back to
work normally
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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https://bugs.winehq.org/show_bug.cgi?id=41124
Bug ID: 41124
Summary: Proteowizard/msconvert command line tool hangs
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneumann(a)ipb-halle.de
Distribution: ---
Created attachment 55331
--> https://bugs.winehq.org/attachment.cgi?id=55331
Logfile with wine output
I am trying to get a command line tool to run under wine, and have varied
success. The command msconvert.exe is part
of the mixed open/closed source Proteowizard project [1], which provides a
unified access to the mass spectrometry data
from any instrument vendor through their closed source data access DLLs. In
particular, msconvert converts into
vendor-neutral open XML formats. Download available from [2].
So success or failure running msconvert depends on which and how these DLLs are
written and called, which I have no direct control of.
* I can run msconvert just fine when converting from one open format to
another, which does not require any closed DLLs.
So msconvert itself is fine.
* I have one instrument that has a mix of *.dll that are identified as "PE32
executable (DLL)" for console and GUI,
and also include Mono/.Net assemblies. Runs fine.
* I have data and DLLs for a different instrument, where at runtime a few
err:ole messages are suspicious
to my (wine-untrained) eye, see also full trace below:
err:ole:marshal_object Failed to create an IRpcStubBuffer from
IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002
A few output lines later the process just hangs, it can be terminated with
^C.
I am running Ubuntu 16.04, and previously 14.04, and I have tried Wine Staging
1.9.16~ubuntu16.04.1 and 1:1.8.0-0ubuntu1~ubuntu15.10.1~ppa1
(and wine-1.6.2 earlier). Needless to say, works under Windows.
The msconvert sources are living under [3]. Im using an WINEARCH=win32
wineprefix. Dependencies I know of/guess are installed via a recent winetricks
(20160724).
rm -rf .wine
export WINEARCH=win32
winetricks --unattended msxml3 mfc42 corefonts
winetricks --unattended vcrun2005
winetricks --unattended vcrun2008
winetricks --unattended vcrun2010
winetricks --unattended dotnet35sp1
winetricks --unattended dotnet40
# http://proteowizard.sourceforge.net/downloads.shtml
msiexec /i pwiz-setup.msi
and then running on a small file [4] hangs:
wine ./msconvert.exe small.RAW
[logs attached separately]
Andrew Udvare gave an excellent assessment [5] of my debugging output
on the mailling list, copied in here:
On Mo, 2016-08-01 at 03:32 -0700, Andrew Udvare wrote:
> > On 2016-08-01, at 02:51, Steffen Neumann <sneumann(a)ipb-halle.de>
> > wrote:
> >
> > err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
> > err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface failed with error 0x80004002
> >
> Definitely file a bug. There is sort of this related one, but it has
> to do with InstallShield: https://bugs.winehq.org/show_bug.cgi?id=24611
>
> Maybe some useful information:
>
> https://msdn.microsoft.com/en-us/library/windows/desktop/ms678504(v=vs.85).…
>
> E_NOINTERFACE 0x80004002 Interface not supported.
>
> Your OLE32 errors:
>
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l168
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l305
>
> Something is wrong with Wine and IRunnableObject for this use case.
> And it seems your app does not check the return when it queries
> interfaces? I presume that is why more errors just come later about
> not correctly running within an apartment.
>
> IRunnableObject = {00000126-0000-0000-c000-000000000046} -> https://msdn.microsoft.com/en-
> us/library/windows/desktop/ms692783%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
>
> DCOM as done in Wine is described a bit here: https://www.winehq.org/docs/winedev-guide/dcom-1
> --
> Andrew Udvare
Running msconvert under wine has long been a challenge, with Wine reports in
#24761 [6] and #29900 [7] that have been
fixed/markeddupes/closed by now, but it doesn't work for me. An old wiki
entry[8] with earlier
versions of both wine and msconvert reports success by someone for files such
as mine.
Happy to help with debugging,
yours,
Steffen
[1] http://proteowizard.sourceforge.net/
[2] http://proteowizard.sourceforge.net/downloads.shtml
[3] https://sourceforge.net/p/proteowizard/code/HEAD/tree/trunk/pwiz/
[4] http://proteowizard.sourceforge.net/example_data/small.RAW
[5] https://www.winehq.org/pipermail/wine-users/2016-August/107380.html
[6] https://bugs.winehq.org/show_bug.cgi?id=24761
[7] https://bugs.winehq.org/show_bug.cgi?id=29900
[8] http://tools.proteomecenter.org/wiki/index.php?title=Msconvert_Wine
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https://bugs.winehq.org/show_bug.cgi?id=7902
Martin Lindhe <martin(a)startwars.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin(a)startwars.org
--- Comment #29 from Martin Lindhe <martin(a)startwars.org> ---
this is still an issue with wine 1.9.16
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https://bugs.winehq.org/show_bug.cgi?id=8133
winetest(a)luukku.com changed:
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CC| |winetest(a)luukku.com
--- Comment #22 from winetest(a)luukku.com ---
Comment 12 and 21.
It works, if you use winetricks -q ie. I don't remember anymore for what it was
used but, but reading comments indicate that it solves another issue that
prevents running the game and testing this bug.
Sounds like fixed to me. Also no response from OP or others for a long time. I
doubt there will be more feedback anytime soon.
I would suggest to test this and close according to your feelings.
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https://bugs.winehq.org/show_bug.cgi?id=40920
Bug ID: 40920
Summary: Into The Stars (UE4 game) crashes while loading with
SwapChain->GetFullscreenState error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55026
--> https://bugs.winehq.org/attachment.cgi?id=55026
Terminal output Wine 1.9.13-144-g9729d15 Windows 7 mode
The Unreal Engine 4 game, Into The Stars crashes while loading in a clean
Windows 7 prefix.
I am attempting to run the game on an Nvidia GTX 970 using the proprietary
drivers (367.27) in Wine 1.9.13-144-g9729d15.
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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