https://bugs.winehq.org/show_bug.cgi?id=39693
Bug ID: 39693
Summary: SQLBindCol wrong declaration
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: blake1024(a)gmail.com
Distribution: ---
When I use SQLBindCol under 64 bit Wine, I get:
Database.c: In function ‘pReadAllTables’:
Database.c:574:3: warning: passing argument 6 of ‘SQLBindCol’ from incompatible
pointer type [enabled by default]
r = SQLBindCol(stmt, 2, SQL_C_CHAR, owner, (int)sizeof(owner) - 1,
&pcbValueOwner);
^
In file included from Database.d:39:0:
/usr/include/wine/windows/sql.h:507:20: note: expected ‘SQLINTEGER *’ but
argument is of type ‘SQLLEN *’
It compiles without warnings under Windows 32 and 64 bit. Microsoft docs state
that that argument is SQLLEN *
Blake McBride
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https://bugs.winehq.org/show_bug.cgi?id=38974
Bug ID: 38974
Summary: Red Faction Guerilla: texture smearing at the side of
the screen
Product: Wine
Version: 1.5.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 152a09ce75b97b1139e358428cea2c371a8b6804
Distribution: ---
Textures in the game get smeared at the bottom and the right side of the screen
in a width of ~50 pixels. This corruption appears only in mid-game, neither
menus nor cutscenes are affected.
This screencast demonstrates the problem:
https://drive.google.com/open?id=0B-tTbLKBl-tOQnRvQXdOUDJ2ckU
Reproducible with nouveau/mesa-git and with Nvidia blob 340.76 as well.
Disabling GLSL or reducing graphical detail level/running the game in windowed
mode doesn't help.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33eda8,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x294): stub
fixme:thread:SetThreadIdealProcessor (0x2a0): stub
The problem is present since
commit 152a09ce75b97b1139e358428cea2c371a8b6804
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Aug 15 00:38:23 2012 +0200
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
No demo available, please let me know if you need debug logs or further tests.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=39564
Bug ID: 39564
Summary: Paranormal State: Poison Spring (Steam) crashes on
exit with built-in msctf.dll
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://store.steampowered.com/app/268810/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: ---
Created attachment 52712
--> https://bugs.winehq.org/attachment.cgi?id=52712
terminal output
This is a hidden object game that I have it on Steam. I tried the demo version
available from BigFishGames.com, but couldn't reproduce the same problem with
that version, so this bug could affect only the Steam version. Steam doesn't
offer a demo for this game, though. Let me know if you need certain debug logs.
The game starts and runs properly except for one thing: there is a crash after
exiting the game.
Installing native msctf.dll via winetricks works around the crash.
The game exits properly if I revert those 2 commits on current git version:
http://source.winehq.org/git/wine.git/commit/585028be180ad2062cf4a938811e58…http://source.winehq.org/git/wine.git/commit/ccff353a0b366b5e44c06cb00b4a98…
wine-1.7.54-179-ga0d0d0d
Fedora 23
I have corefonts installed and gameoverlayrenderer.dll disabled in the prefix.
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http://bugs.winehq.org/show_bug.cgi?id=15866
Summary: MechCommander 2: DSERR_CONTROLUNAVAIL errors
Product: Wine
Version: 1.0.1
Platform: PC
URL: http://www.mechcommander.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
Starting the game with
WINEDLLOVERRIDES="dpnet=n" wine MC2Rel.exe -window /gosnoblade /gosusehw
it will display many
FAILED (0x8878001e - DSERR_CONTROLUNAVAIL) - SetPan(0x8fa89a0: 0)
errors. These errors occur each time a sound notification or similar (e.g.
hovering the mouse over a button in the menu or firing a weapon inside the
game) is played.
The reason is the function
IDirectSoundBufferImpl_SetPan
inside buffer.c from dsound dll.
The following code is the reason:
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Is the logic here correct?
Shouldn't "if(!A || B)" really be if(!(A || B)) ?
However the comment "You cannot use both pan and 3D controls" doesn't make any
sense in both cases, I think.
If I change it accordingly, it will work (not display these errors any more):
/* You cannot use both pan and 3D controls */
if (!((This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Changing it according to the comment to if(A && B) doesn't work.
I hope I provided enough information. I don't really know what I did there.
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https://bugs.winehq.org/show_bug.cgi?id=38633
Bug ID: 38633
Summary: SiN Gold (GOG.com) intro videos get frozen
Product: Wine
Version: 1.5.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: e2da590a8550292182b96562cd20f11cfe94ce2b
Distribution: ---
Created attachment 51543
--> https://bugs.winehq.org/attachment.cgi?id=51543
terminal output
I have this problem with SiN Gold from GOG, the original demo version doesn't
contain videos to reproduce it.
The game starts with a still image which looks like a loading screen displayed
@640x480 then the screen flashes rapidly as the game changes resolution a few
times, then the intro video begins to play @1440x900, but the video is frozen
with the first frame from the video (music keeps playing).
If I press and hold a mouse button or a key then the video resumes playing
normally. As soon as I release the mouse button/key the video is frozen again.
Reproducible in fullscreen and virtual desktop mode as well.
The problem is present since
e2da590a8550292182b96562cd20f11cfe94ce2b is the first bad commit
commit e2da590a8550292182b96562cd20f11cfe94ce2b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 28 14:40:13 2012 +0100
winex11: Don't bother waiting for XShmPutImage to finish.
wine-1.7.43-123-g90ed96a
Fedora 21 x86
Nvidia binary drivers 340.76
XOrg 1.16.3
XFCE 4.10
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https://bugs.winehq.org/show_bug.cgi?id=37308
Bug ID: 37308
Summary: GDI performance regression after Ubuntu 12.04 to 14.04
upgrade; incl. testable app
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gustep12(a)yahoo.com
Thank you for working on Wine. I love the fact that Wine occasionally works
better (much faster and yet accurate rendering) for legacy Windows XP
applications than newer Windows versions!
For example, here is a legacy CAD application which is easy to install and run
in Wine, but which is very GDI intensive. As such, it is a good test for GDI
speed issues. When you open a complex CAD file, this app runs nicely in Windows
XP, but 5x or 10x slower in Windows Vista and later. Fortunately, it runs at
least the same or faster in Wine than it does in WinXP!
In fact, I guess I run this app half the time just to see how and if Wine is
working.
The application in question is PCB123 v2.1.0.7000, you can search for it online
or get the 7MB installer here. It always installs easily and works well in
Wine:
pcb123installer.exe (v2.1.0.7000, ~7MB):
https://stanford.box.com/s/69ijfwjf7qc95bq6bh2m
I purposely use this older version of PCB123 because, compared to versions that
came later, it has significantly faster display rendering performance with
complex PCB designs, such as this one, which I made:
PCB123-v2-complex-testfile.123, ~800kB:
https://stanford.box.com/s/3kmfcif91c1e909ak7jc
If you open this *.123 PCB design file and turn the mousewheel to zoom in or
out, it triggers a complete screen redraw. A screen redraw can take from one to
five seconds on sub-optimal software (Windows Vista/7/8, newest Wine), but
should take only a fraction of a second with good software (Windows XP, earlier
Wine).
If the scree re-draw takes too long, you can hide the filled copper planes of
the PCB. This speeds up redraws significantly, but the general issue (rendering
is now slower than it used to be, decreasing productivity) remains:
PCB123-v2-complex-testfile-nofill.123, ~800kB:
https://stanford.box.com/s/08zamniq0gx3imlwhi76
This software was originally released in the Windows XP years. It ran much
worse on Windows 7. It ran super-fast on Wine, regardless of hardware and/or
Linux version, I believe. Over time, I ran this software under Wine on a few
different Linux distros (Fedora, Mint, Ubuntu), and different hardware (older
Thinkpad with slow IGP, newer desktop with GTX660), the results were always
great under Linux+Wine, and much poorer under Windows 7.
Most recently, I had it running smoothly on Ubuntu 12.04 LTS, probably with
Nvidia binary driver 319 and whatever Wine version was up to date.
Then, about three days ago, I let Ubuntu proceed with the upgrade to 14.04 LTS.
Initially, PCB123 worked quickly, but then another set of Ubuntu 14.04 updates
came in, probably including the Nvidia driver update v331. Somehow this
un-installed Wine, and I couldn't re-install it - same issue as described here:
http://askubuntu.com/questions/449507/nvidia-libopencl1-331-has-to-be-remov…
Following the instructions on that page, I then did this:
sudo apt-get install nvidia-cuda-toolkit #Need to get 250 MB of archives; 774
MB of additional disk space will be used
sudo apt-get install ocl-icd-opencl-dev #this will remove nvidia-libopencl1-*
and nvidia-opencl-dev
sudo apt-get install wine #Need to get 121 MB; 342 MB of additional disk space
will be used.
Then I reinstalled Wine successfully, but then somehow the display performance
of PCB123 got much, much slower. I estimate the screen redraw speed is now at
least 20x to 50x slower than it used to be.
I am now trying to roll back the Nvidia drivers, the Wine versions, and so
forth, to narrow down where the problem lies. No luck so far, PCB123 remains
slow. I may even try to install Ubuntu 12.04 LTS again just to see if this
fixes it. Any advice on how I can force different versions of Wine or relevant
DLLs for testing?
Any tips on how I can support fixing this issue?
Best regards,
Sebastian
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http://bugs.winehq.org/show_bug.cgi?id=24388
Summary: Exposure crashes while creating exposure image
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.nimisis.com/projects/exposure.php
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
this handy little app creates an image out of a webcamcapture or avi-file, as
if you would take a picture with a camera with a long shuttertime.
Steps to reproduce: i did:
1.winetricks allcodecs
2.Run exposure, and choose "From AVI --> Browse"
3. Select an AVI-file , then do "Load from AVI"
It crashes right away; with native avifil32 the crash is gone. There is no
avifil32 component in bugzilla. I'll attach a +relay,tid,+seh log
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https://bugs.winehq.org/show_bug.cgi?id=39706
Bug ID: 39706
Summary: Gazillionaire refuses to start
Product: Wine
Version: 1.8-rc2
Hardware: x86
URL: http://web.archive.org/web/20051230143410/http://www.lavamind.com/download.html
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
CC: sagawa.aki+winebugs(a)gmail.com
Blocks: 34308
Regression SHA1: 9ac7bca209e1b11af898d1b393d13c8dc92c66e1
Distribution: ---
Trying to reproduce bug 34308, I found out that Gazillionaire fails to start in
current Wine. It shows an error saying "Failed to open graphics server. GSW.EXE
must be available via the DOS path".
This is a regression caused by:
commit 9ac7bca209e1b11af898d1b393d13c8dc92c66e1
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Mon Aug 3 23:48:47 2015 +0900
user.exe: Release the Win16 lock due to loading 32-bit dlls in
CreateWindow.
The app calls WinExec("GSW.EXE"), but because the Win16 lock is released upon
CreateWindow, it doesn't wait for GSW.EXE to have initialized its window
correctly. Before the change, the lock would be held until the first GetMessage
call.
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http://bugs.winehq.org/show_bug.cgi?id=27165
Summary: ffdshow A/V config tool: drop-down list doesn't appear
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://sourceforge.net/projects/ffdshow-tryout/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
In ffdshow's audio/video configuration window you can choose which decoder you
want to use for different A/V formats.
A drop-down menu should appear automatically when you select a decoder for the
desired format.
The menu doesn't appear in current Wine.
Actually, there is a way to make the menu appear: press and hold left mouse
button on the selected field (under Decoder tab). While LMB is still pressed,
move the mouse up or down by a couple of pixels.
Workaround: native comctl32.
This 'feature' worked correctly in Wine-1.1.2:
098dc7b3302f39c5500d644615a6f4c37d328ce0 is the first bad commit
commit 098dc7b3302f39c5500d644615a6f4c37d328ce0
Author: Lei Zhang <thestig(a)google.com>
Date: Mon Aug 18 16:05:27 2008 -0700
comctl32: Set listview focus on WM_LBUTTONUP instead of WM_LBUTTONDOWN.
:040000 040000 ab9cd9294cee7fd398296c68872b1661d28953c2
e40db8f62a0588aac662bc68d5f6b1aafe86e42e M dlls
To reproduce the issue in the application:
1) Install the app as usual: at the end of installation choose the option to
run the config tool automatically.
2) Under the Decoder tab select a field (containing either disabled or
libavcodec) >> the drop-down list doesn't appear.
The config tool can also be launched by:
wine rundll32.exe ffdshow.ax configure
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https://bugs.winehq.org/show_bug.cgi?id=39673
Bug ID: 39673
Summary: Logical error in comparison (misprint)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tapi32
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Clang show me warning but this is logical mistake
----------
wine-hq/dlls/tapi32/assisted.c:63:8: warning: logical not is only applied to
the left hand side of this comparison [-Wlogical-not-parentheses]
if(!RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey) !=
ERROR_SUCCESS) {
^ ~~
-----
It must be
if(!RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey)) {
or
if(RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey) != ERROR_SUCCESS) {
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http://bugs.winehq.org/show_bug.cgi?id=35330
Bug ID: 35330
Summary: Typo: "in a separate windows" on the Man Page (at
http://www.winehq.org/docs/wine )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: shlomif(a)shlomifish.org
Classification: Unclassified
Hi all,
there's a typo in the man page (at http://www.winehq.org/docs/wine and "man
wine" from wine-1.6.1):
[QUOTE]
For running CUI executables (Windows console programs), use wineconsole
instead of wine. This will display all the output in a separate
windows (this requires X11 to run). Not using wineconsole for CUI
programs
will only provide very limited console support, and your program might
not function properly.
[QUOTE]
"in a separate windows" should be "in a separate window".
Regards,
-- Shlomi Fish
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http://bugs.winehq.org/show_bug.cgi?id=9491
Summary: CListCtrl:GetSubItemRect doesn't work for the label row
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgp(a)cs.elte.hu
When I call CListCtrl::GetSubItemRect with m_item = -1, it supposed to handle
the label row. It works in windows. Under wine, it doesn't work, ref will
contain garbage.
res = CListCtrl::GetSubItemRect(m_item,m_subitem,LVIR_BOUNDS,ref);
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https://bugs.winehq.org/show_bug.cgi?id=38559
Bug ID: 38559
Summary: GTA4: crash after benchmark has completed
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Regression SHA1: 1f004b34ade39c107796470b83c6d3e116106384
Distribution: ---
Created attachment 51435
--> https://bugs.winehq.org/attachment.cgi?id=51435
wine trace of GTA4 including stacktrace WINEDEBUG=wbemprox
GTA4 queries Win32_Processor and crashes with this commit. It doesn't crash
without this commit.
I've reverted the commit on wine 1.7.41 and the crash is gone.
Tested with vanilla wine and wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=36345
Bug ID: 36345
Summary: TGB Dual 8.3: A Windows Videogame emulator that
crashes when loading a ROM.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swordofsilence(a)gmail.com
Created attachment 48413
--> http://bugs.winehq.org/attachment.cgi?id=48413
The backlog provided after TGB Dual 8.3 crashed.
When loading a videogame ROM with TGB Dual V8.3 open, such as Pokemon Crystal,
it crashes. If I attempt to load the Pokemon Crystal ROM directly, it will fail
to load with the message "There is no Windows program configured to open this
type of file."
Pokemon Crystal File was this type: Pokemon - Crystal Version (USA,
Europe).gbc.
The log that appears when I try to load it while TGB Dual V8.3 is open is
provided as an attachment.
Link for TGB Dual V8.3 Download:
http://www.emuparadise.me/Nintendo_Gameboy_Advance_Emulators/Windows/TGB_Du…
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https://bugs.winehq.org/show_bug.cgi?id=38851
Bug ID: 38851
Summary: Wine64 build produces extra warning in secur32
comparing to Wine32 build
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 51778
--> https://bugs.winehq.org/attachment.cgi?id=51778
64bit build log
Similarly to bug 35602 + bug 35603 + bug 35604, but this time for secur32.
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https://bugs.winehq.org/show_bug.cgi?id=39691
Bug ID: 39691
Summary: Derive 6 crashes when clicking on the edit menu item
and was working fine with wine 1.6
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: vfrederix(a)gmail.com
Distribution: ---
Created attachment 52930
--> https://bugs.winehq.org/attachment.cgi?id=52930
Logs
Something seems to be added to ole since wine version 1.6 and makes Derive 6
freeze when clicking on the "edit" menu item.
See compared logs (wine 1.6 vs wine 1.7.43) for more details.
________________________________________________________
|-| Derive 6 |_|O|x|
--------------------------------------------------------
| File | EDIT <-- | Insert | Author | (...) |
--------------------------------------------------------
| |
| #1 x = 1 |
| #2 y = 2 |
| |
| |
--------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=39580
Bug ID: 39580
Summary: error using va_start() macro
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Clang-3.8 can't continue
~~~
/Users/sergey/ProjectsML/wine-sherry/dlls/avifil32/api.c:2303:5: error:
'va_start' used in Win64 ABI function
va_start(vl, lpOptions);
^
/Users/sergey/src/llvm-build/Release/bin/../lib/clang/3.8.0/include/stdarg.h:33:29:
note: expanded from macro
'va_start'
#define va_start(ap, param) __builtin_va_start(ap, param)
^
/Users/sergey/ProjectsML/wine-sherry/dlls/avifil32/api.c:2346:5: error:
'va_start' used in Win64 ABI function
va_start(vl, lpOptions);
^
/Users/sergey/src/llvm-build/Release/bin/../lib/clang/3.8.0/include/stdarg.h:33:29:
note: expanded from macro
'va_start'
#define va_start(ap, param) __builtin_va_start(ap, param)
^
2 errors generated.
make[1]: *** [api.o] Error 1
make[1]: *** Waiting for unfinished jobs....
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http://bugs.winehq.org/show_bug.cgi?id=15083
Summary: ReadConsoleInputW() returns wrong values for CTRL+SPACE
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dg(a)cowlark.com
On the Windows console, if I use ReadConsoleInputW() to read user input and the
user types CTRL+SPACE, wine returns wVirtualKeyCode=VK_SPACE, UnicodeChar=0
where Windows XP returns wVirtualKeyCode=VK_SPACE, UnicodeChar=32.
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http://bugs.winehq.org/show_bug.cgi?id=34086
Bug #: 34086
Summary: MS Paint shows some images messed up.
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
Classification: Unclassified
Created attachment 45322
--> http://bugs.winehq.org/attachment.cgi?id=45322
If this picture is opened in MS Paint in WinXp, the transparent portions become
black. In older wine versions behave the same way (therefore do it correctly).
In wine 1.6-rc5 it's ruined.
In Wine 1.6-rc5, Windows XP MS Paint messes up some images with transparency.
In previous versions of Wine, it behaves correctly (meaning, same behavior as
running MS Paint on WinXP) by showing the transparent color as black.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc3.
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http://bugs.winehq.org/show_bug.cgi?id=32621
Bug #: 32621
Summary: Mouse pointer jumps on opening/closing WinUAE settings
window
Product: Wine
Version: 1.5.20
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2510.exe
OS/Version: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Testing with wine-1.5.20-22-ga701528 on Lubuntu 11.10 x86-64.
There is an issue with bogus mouse movement which shows up with the WinUAE
Amiga emulator. This seems to be a regression somewhere between
wine-1.5.17-252-g8ba4c31 and wine-1.5.17-270-ga0f039a.
WinUAE captures the mouse when emulation is running. The Windows mouse pointer
is made invisible and mouse movement is passed through to the emulated machine.
With emulation running, press F12 to open the settings window, and click the
Cancel to close it. The mouse pointer of the emulated machine jumps to a new
position when the settings window closes. It's as if Wine has queued up mouse
movement between your pressing F12 and clicking Cancel.
To reproduce:
- Download and run the WinUAE installer. Run WinUAE.
- Optional: When the settings window opens, click CPU and FPU in the tree-view
then select Fastest possible under CPU Emulation Speed.
- Click Start. After a few seconds you should see something in the emulation
window and there is a red mouse pointer which you can move. Move it around a
bit.
- Noting where the red mouse pointer is, press F12 to open the settings window.
- Click Cancel to close the settings window. The red mouse pointer jumps in
position. The difference between new and old positions may be related to the
amount you moved the Windows mouse pointer in order to click Cancel.
I ran a regression test but it wasn't entirely successful.
wine-1.5.17-252-g8ba4c31 GOOD
wine-1.5.17-270-ga0f039a BAD
In between those two commits, running WinUAE did not allow the emulation window
to be activated. Keyboard input went to the terminal window instead.
The last commit for wine-1.5.17-253-g841214d was:
user32: Don't check for driver events before normal messages in PeekMessage.
author: Alexandre Julliard <julliard(a)winehq.org>
Wed, 21 Nov 2012 18:20:27 +0000 (19:20 +0100)
commit: 841214ddb4d4dc620e6b51dfe6655b585d423edc
The last commit for wine-1.5.17-270-ga0f039a (which presumably fixed the
can't-activate-window issue) was:
user32: Fix the wait event mask in PeekMessage.
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 22 Nov 2012 10:57:15 +0000 (11:57 +0100)
commit a0f039a6049641cc2be8fa32f2afa3c3f394a99b
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http://bugs.winehq.org/show_bug.cgi?id=11627
Summary: Need for Speed 2 SE 3dfx demo fails to start
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.nfshome.com/demos.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
It just prints:
The instruction at 0x00498d32 referenced memory at 0x00000004.
The memory could not be written.
And silently exits after that.
Which it didnt did before:
b22183703f8f77f8e1e32482f34934cadd207963 is first bad commit
commit b22183703f8f77f8e1e32482f34934cadd207963
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 15 22:32:36 2007 +0200
kernel32: Fix GlobalMemoryStatus to take into account the
IMAGE_FILE_LARGE_ADDRESS_AWARE flag.
Also the page file size must not be truncated to 2Gb no matter what
the flag is set to.
:040000 040000 22266407af840ef6a38386a64fdc247e895c66ac
3924caf0140dfbe4bf8aff939710b1517b970e9f M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39600
Bug ID: 39600
Summary: Bad sound with Steam Games
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fernandosmash(a)gmail.com
Distribution: ---
I was having a lots of trouble with crappy sound in steam games that i was
solving by using the prefix PULSE_LATENCY_MSEC=30
But then a game didnt work that way and found that changing the
/Windows/System32/dsound.dll for a dsound.dll from a Windows 7 32 bits solved
all the sound problem's related of my wine installation.
Running ArchLinux x64 up to date
I only had installed dxfullsetup with winetricks
Mobo: msi P67A-GD65
No dedicated sound card, using the builtin with the mobo
Pulseadio installed
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https://bugs.winehq.org/show_bug.cgi?id=39683
Bug ID: 39683
Summary: CreateRestrictedToken() uses wrong enum value for
default impersonation level
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Since commit
http://source.winehq.org/git/wine.git/commit/bbb29e9d4c1b55f24c60a6449903a6…,
duplicated token level is initialized like that:
---
+ SECURITY_IMPERSONATION_LEVEL level = TokenImpersonationLevel;
---
TokenImpersonationLevel is a member of TOKEN_INFORMATION_CLASS, not
SECURITY_IMPERSONATION_LEVEL. I'm not sure what's a right level would be in
this case.
P.S. clang in -Werror mode is not impressed by this, that's how it was spotted.
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https://bugs.winehq.org/show_bug.cgi?id=39607
Bug ID: 39607
Summary: Broken Image in Fitting Window.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vyankey(a)bresnan.net
Distribution: ---
Wine 1.7.54 and 1/7.55 break the ship image in the Fitting Window for me.
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http://bugs.winehq.org/show_bug.cgi?id=26317
Summary: AVRStudio 4 installation package is unable to install
the program reporting that the application is already
installed
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wike.svk(a)gmail.com
CC: bunglehead(a)gmail.com
AVR Studio 4 installation package is unable to install the program. It shows
the message that program is already installed.
The installation file can be found at:
http://www.atmel.com/dyn/products/tools_card.asp?tool_id=2725
(requires registration before download)
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https://bugs.winehq.org/show_bug.cgi?id=39634
Bug ID: 39634
Summary: Git Installer fails
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mkllnk(a)web.de
Distribution: ---
Created attachment 52820
--> https://bugs.winehq.org/attachment.cgi?id=52820
stdout and Program Error Details
Installing Git for Windows works with wine version 1.5.22 and lower. But
beginning with wine version 1.5.23 an error window pops up (see attachement):
WINEPREFIX=/tmp/1.7.55/ ~/wine/bin/wine ~/Downloads/Git-2.6.3-32-bit.exe
I just clicked next all the time until the installation starts. The
installation still finishes eventually.
Trying to run the installed Git bash still works with version 1.5.23. But
running the Git bash fails in version 1.5.31 to version 1.7.55. I'm not sure
about 1.5.24 to 1.5.30.
WINEPREFIX=/tmp/1.7.55/ ~/wine/bin/wine wineconsole
/tmp/1.7.55/drive_c/Program\ Files/Git/bin/bash.exe --login -i
results in a bash window popping up, but reporting after a while:
bash: fork: retry: No child processes
My hunch is that the setup runs a program called rebase.exe and that it fails
with wine version 1.5.23 and higher. The un-rebased executable still works with
older wine versions, but not with newer ones. There is one issue reported to
the Git for Windows project: https://github.com/git-for-windows/git/issues/150
Thank you for the software that makes me independent of Windows. :-)
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https://bugs.winehq.org/show_bug.cgi?id=38993
Bug ID: 38993
Summary: Memory Blocks for Windows 3.x has missing tile
animation
Product: Wine
Version: 1.5.13
Hardware: x86
URL: http://archive.org/download/630-windows-3x-games/630Wi
ndows3.0Games.zip/SYMGAMES.ZIP
OS: Linux
Status: NEW
Keywords: download, regression, win16
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Distribution: ---
This is an old game designed for Windows 3.x.
Each tile has a picture on the downward side and you have to flip the tiles and
match the corresponding pictures. When you click on a tile it should turn
around revealing the picture on it. This spinning animation is missing, the
picture is simply drawn on the upper side of the tile when you click on it.
Tile animation used to work until
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
Setting ClientSideGraphics=n in the registry indeed fixes the problem.
Other issues reported due to that commit:
Bug #35418
Bug #37308
To reproduce the problem download and unpack symgames.zip and start blocks.exe.
If you find that the game window is flickering rapidly press <alt> to open the
menus (this helped with the flickering issue for me).Then click on the tiles to
see that they don't animate.
Wine 1.7.48
Fedora 22
XOrg 1.17.2
XFCE 4.12
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https://bugs.winehq.org/show_bug.cgi?id=1988
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|VCDEasy 3.x needs |Multiple applications need
|MediaPlayer 6.x ActiveX |MediaPlayer 6.x ActiveX
|control |control
|('{22D6F312-B0F6-11D0-94AB- |('{22D6F312-B0F6-11D0-94AB-
|0080C74C7E95}' -> |0080C74C7E95}' ->
|'msdxm.ocx') |'msdxm.ocx')(VCDEasy 3.x,
| |Abashera revamped)
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bojan(a)antonovic.ch
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 26062 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #136 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to swswine from comment #135)
> (In reply to Sergey Isakov from comment #134)
> > What is it???
> Please find the answer to your question in comment #124 and comment #132
> above.
> It is no sense in using this patch for your main wine installation, or for
> testing some arbitrary games. My initial comments suggest the same. This
> patch is not designed for any particular purpose, maybe except for revealing
> in-depth wine problems and illustrating the simpler "top level" problems
> running Sims2. In any case you are using it on your own risk.
>
You should not restrict vertex model to 2 in your patch.
It is performed by
winetrick vsm=2 and psm=2
or just in registry, see dlls/wined3d/wined3d_main.c:305
~~~
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS",
&wined3d_settings.max_sm_vs))
TRACE("Limiting VS shader model to %u.\n",
wined3d_settings.max_sm_vs);
~~~
This method works.
Users must use this trick for this game and not for others.
Anyway thanks for pointing to the problem.
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--- Comment #135 from swswine(a)gmail.com ---
(In reply to Sergey Isakov from comment #134)
> What is it???
Please find the answer to your question in comment #124 and comment #132 above.
It is no sense in using this patch for your main wine installation, or for
testing some arbitrary games. My initial comments suggest the same. This patch
is not designed for any particular purpose, maybe except for revealing in-depth
wine problems and illustrating the simpler "top level" problems running Sims2.
In any case you are using it on your own risk.
> My games stop working because they need 3.0:
> Heroes VI
> 3DMark06
Surely they did.
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--- Comment #134 from Sergey Isakov <isakov-sl(a)bk.ru> ---
What is it???
~~~
- caps->VertexShaderVersion = shader_caps.vs_version;
+ caps->VertexShaderVersion = 2;//shader_caps.vs_version;
~~~
My games stop working because they need 3.0:
Heroes VI
3DMark06
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https://bugs.winehq.org/show_bug.cgi?id=39612
Bug ID: 39612
Summary: xcopy output has wrong capitalization
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Wine xcopy prints "<#> file(s) copied" with a lowercase f, but Windows XP's
xcopy prints "<#> File(s) copied" with a capital F.
I noticed because it broke a script of mine that extracts that last print
statement.
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https://bugs.winehq.org/show_bug.cgi?id=39732
Bug ID: 39732
Summary: A race in services.exe may lead to infinite loop with
100% cpu utilization
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
I have an application that installs 12 kernel drivers for various hardware
dongles the application may work with. Most of these drivers don't work in
Wine and simply crash, so I just moved c:\windows\system32\drivers out of
the way. Actually under Windows these drivers fail to load as well if they
couldn't find a supported hardware at startup, so removing them under Wine
simulates "no supported hardware" scenario, and simply matches the "load and
fail" way. The application works just fine without the drivers.
Time from time I observe a 100% cpu utilization (wineserver 15%, services.exe
85%). After quite a bit of investigation I've figured out a way to reliably
reproduce the problem.
How to reproduce:
1. Add a non-existent kernel driver entry to the registry (so that winedevice
fails to load it).
2. In order to 100% provoke a race add Sleep(100) right at the beginning
of programs/services/services.c,service_wait_for_startup().
The problem is that winedevice calls SetServiceStatus(SERVICE_STOPPED)
which adds service_terminate() to the timeout_queue list which is going
to be executed after a timeout. But service_terminate() is also called by
service_start() when a service fails to start. So, what happens is that
after service_terminate() call is queued by SetServiceStatus(), subsequent
service_terminate() from service_start() sets service->process = 0; and when
events_loop() fills out the handles array to wait for the process handle is
already 0 which leads to WaitForMultipleObjects() returning -1 (WAIT_FAILED)
because of an invalid handle, which causes events_loop() to not process the
wait queue and call WaitForMultipleObjects() again and again with the same
array of handles.
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https://bugs.winehq.org/show_bug.cgi?id=4785
Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl(a)bk.ru
--- Comment #13 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to Ken Sharp from comment #12)
> Is this still an issue in Wine 1.7.45 or later?
Nothing changed wine-1.8-rc2
~~~
fixme:olepicture:OleLoadPictureEx
(0xaa637c,1086,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6ec),
partially implemented.
fixme:olepicture:OleLoadPictureEx
(0xaa637c,1086,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6bc),
partially implemented.
fixme:olepicture:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x1762968)->(0x1732560, 0, 0x0),
hacked stub.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c7c1fb5eabbe12ea2e7a105845f
| |ed5308191984f
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> ---
Fixed by c7c1fb5eabbe12ea2e7a105845fed5308191984f.
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
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Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl(a)bk.ru
--- Comment #133 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to swswine from comment #124)
> Created attachment 52904 [details]
> Partial workaround to fix game start, models display and get a sensible trace
>
Too many output!
~~~
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
~~~
thousands lines
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https://bugs.winehq.org/show_bug.cgi?id=8775
--- Comment #12 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> ---
Bruno,
I also confirm the fix on wine 1.8-rc2 (32 bit).
However, it freezes with wine 64-bit during the card distribution animation.
I tested using playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=22013
Summary: Secret of Monkey Island - Special edition: fails to
run with OSS sound driver
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
With alsa, works (though sometimes stutters, depending on acceleration
settings).
With OSS, however, fails to run, saying:
'Your machine failed to meet the minimum specification requirements.
Code: Sound device failed to initialize or not found.
Application will now exit.
OK'
Terminal output attached, though there's nothing sound related AFAICT.
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--- Comment #18 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I can reproduce this with 1.8-rc2.
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--- Comment #21 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Can anyone double confirm that the demo file SHA1
f0e15327f32382c4a80edba5241688b6272d9ba7 produces animations on Windows? I say
that because after installation the animations folder only has empty video
files, I believe that is on purpose to make the demo smaller.
A +file log shows that while idling in the main menu the files from animations
folder are read but since they don't have frames nothing is printed on screen.
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https://bugs.winehq.org/show_bug.cgi?id=39203
Bug ID: 39203
Summary: Some of my .exe programs dont work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xgeorge1999(a)gmail.com
Distribution: ---
I want to use this proram but when i open it it says Program Error Details and
"The program pfs_dokan.sys has encounterenta serious problemand needs to close.
We are sorry for the inconvenience "
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http://bugs.winehq.org/show_bug.cgi?id=33182
Bug #: 33182
Summary: Penny Girl fails to run (Unity3D based program)
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43890
--> http://bugs.winehq.org/attachment.cgi?id=43890
Terminal output
This unity3d based program installs fine, but crashes with an error :
Verificationerror#3:Client.Version=1.3.4674.081.Culture=neutral.PublicKeyToken=|hex
code| might be corrupted. Please re-install.
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http://bugs.winehq.org/show_bug.cgi?id=33167
Bug #: 33167
Summary: Sword of Stars securom fails
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Program installs fine, but when I try to start it says that securom cannot find
the disk.
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http://bugs.winehq.org/show_bug.cgi?id=33926
Bug #: 33926
Summary: Civilization III menu items covered by KDE panel
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)lindev.ch
Classification: Unclassified
When running Civilization III in KDE 4.10.4, it switches to fullscreen, but
after the intro video, the KDE panel comes back and covers the lower part of
the game screen.
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http://bugs.winehq.org/show_bug.cgi?id=33075
Bug #: 33075
Summary: Misao Crashes when opening inventory window.
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: detriment.eahil(a)gmail.com
Classification: Unclassified
Created attachment 43726
--> http://bugs.winehq.org/attachment.cgi?id=43726
The backtrace of the bug.
The game Misao runs and plays on Archlinux x86_64. The Kernel is Linux-ck,
though this occurs with even the vanilla kernel (I've tested it).
The game was created with Wolf RPG by Sen, the creator of Mad Father. I see
there is no entry for the little roleplaying game known as Misao, however.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #23 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=39282
Bug ID: 39282
Summary: Only black screen with knights and merchants from gog
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian(a)madez.de
Distribution: ---
I started with a clean prefix, configured a virtual display and installed the
game without any issue.
When I start the game the sound plays but the virtual display stays black.
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https://bugs.winehq.org/show_bug.cgi?id=39682
Bug ID: 39682
Summary: Program error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lyflyt_018(a)yahoo.com
Distribution: ---
Created attachment 52905
--> https://bugs.winehq.org/attachment.cgi?id=52905
these attachments is the report of the program error
The program loads but quits when i click any of the icon in the dialog/ display
box.
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http://bugs.winehq.org/show_bug.cgi?id=24943
Summary: Entropia.exe has encountered a serious problem and
needs to close
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realwholename(a)yahoo.com
After running Entropia's Client Loader (which does the final step (settles the
TOU) of Entropia's installation process), launching Entropia.exe gets "The
program Entropia.exe has encountered a serious problem and needs to close".
I do have both d3dx9_34 and ie6 installed via winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=31939
Bug #: 31939
Summary: QuickBooks Pro 8 setup exits silently
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 42069
--> http://bugs.winehq.org/attachment.cgi?id=42069
wine-1.5.14-307-g1f876a6 +relay +seh +tid
The setup for Quickbooks Premier: Accountant Edition 2008 US exits silently.
Running as "wine d:\setup.exe" or any variant doesn't do anything. Nothing
printed in the console.
Tried "winetricks dotnet20 comctl32 msxml3 msxml4 vcrun2005" as suggested by
the AppDB but nothing makes any difference. "winetricks flash vcrun2008" both
won't install so couldn't try them.
Cannot find a downloadable trial for this specific version.
Works fine in Win XP.
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http://bugs.winehq.org/show_bug.cgi?id=28195
Summary: Atlantice Online: Starting launcher changes screen
resolution (dual screen)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.stein(a)informatik.tu-chemnitz.de
I have a dual screen setup (using nvidia twinview) and when I start Atlantica
Online my screen gets resized to only 1 monitor.
xrandr output:
xrandr: Failed to get size of gamma for output default
Screen 0: minimum 640 x 480, current 1280 x 1024, maximum 2560 x 1024
default connected 1280x1024+0+0 0mm x 0mm
2560x1024 50.0
2048x768 51.0
1600x600 52.0
1280x480 53.0
1280x1024 54.0*
1024x768 55.0
800x600 56.0
640x480 57.0
Setting the screen back using xrandr -s 0 everything if fine and Atlantive runs
in widow mode without problems.
If you have some idea or a patch to test, give me a hint.
I'm using the git master.
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http://bugs.winehq.org/show_bug.cgi?id=23741
Summary: Spotify crashes when trying to play any song
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.b74(a)hotmail.co.uk
Created an attachment (id=29737)
--> (http://bugs.winehq.org/attachment.cgi?id=29737)
Terminal output under the OSS audio driver
Spotify crashes/doesn't play any sound when streaming with these audio drivers:
OSS - No sound can be heard
JACK - A bar is shown in spotify to say, "There is a problem with your sound
card. Spotify can't play music."
NAS - Songs are skipped repeatedly until a the "There is a problem with your
sound card. Spotify can't play music." appears within spotify.
(VERY ODD)
ALSA - Spotify crashed immediately when I tried to play a song, showing the
wine error handling dialogue. This does not occur when running via terminal
instead of the file's shortcut.
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http://bugs.winehq.org/show_bug.cgi?id=23177
Summary: Alpha Protocol online activation fails
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
After entering CD-Key info, the activator attempts to connect to its servers to
verify the key and fails with an error. If a log would be helpful, let me know
what you require.
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http://bugs.winehq.org/show_bug.cgi?id=14093
Summary: 1cv8.exe crashes with message bin/1cv8.exe: text.c:719:
TEXT_NextLineW: Assertion `pellip->under == 0 && pellip-
>after == 0' failed.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksander.smirnoff(a)gmail.com
when calculator child window opened, minimizing main window leads to crash with
message :
bin/1cv8.exe: text.c:719: TEXT_NextLineW: Assertion `pellip->under == 0 &&
pellip->after == 0' failed.
please change assert to a simple warning.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=19876
Summary: Video Frame shifted up....
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
If you run WOW at a resolution lower than the max res available the video
shifts up and you only get the bottom buffer.. so it flashes and you do not see
the background or characters.
Fresh install of Wine with Aug 28 GIT and new .wine directory.
No added dll's and fresh install of fedora 10
glx info shows direct rendering and glxgears run fine.
If I run wow under vmware the video is fine.
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http://bugs.winehq.org/show_bug.cgi?id=31427
Bug #: 31427
Summary: Outlook 2010: Cannot open Mail attachments
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jh_816(a)hotmail.com
Classification: Unclassified
Linux Mint 13 Cinnamon
MS Outlook 2010
Unable to open mail attachments. (eg excel, ppt)
the attachment will be copied to "Local Settings/Temporary Internet
Files/Content.Outlook/.../" but excel (and other) claims that it cannot open
because of insufficient mem or disc space.
Even "by hand" the file cant be opened from that location while excel in
general can open files (from other directory's)
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http://bugs.winehq.org/show_bug.cgi?id=28317
Summary: Baldur's Gate 2 Throne of Bhaal mouse jumps to
previous position
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
A strange bug in the main menu of Baldur's gate 2 throne of bhaal (unsure if it
shows on BG 2 too):
Mouse jumps back to a previous position if you click it or wait long enough
(one second or so).
You can actually move the mouse since it seems that the sampling of the
previous position is not from the start of the movement.
It makes it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=27329
Summary: Ingame sound is creepy
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
After mouse bug fixed I decided to test the game, but found that game has sound
problem. Ingame cinematics have only voices and no sound. During gameplay music
is buggy, ingame sounds are absent at all and voices are present from time to
time.
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http://bugs.winehq.org/show_bug.cgi?id=36440
Bug ID: 36440
Summary: SMAX crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ambell(a)gmail.com
Created attachment 48462
--> http://bugs.winehq.org/attachment.cgi?id=48462
I'm including the backtrace
It is crashing repeatedly at the beginning of this particular turn. It says
terranx.exe encountered a problem and needs to close. Backtrace attached,
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=13398
Summary: Star Wars Knights Of The Old Republic Will Shows Splash
Screen and Quits
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baceman007(a)gmail.com
Star Wars Knights of the Old Republic shows a splash screen then quits. This
game worked in version 9.59 but after an upgrade from Ubuntu 7 to Ubuntu 8.04
and an upgrade of Wine from 9.59 to version 1-RC1 or now 1-RC2 the game will
launch, show the game menu, then if you choose game show the opening loading
image of a millennium falcon like ship, then quit with no displayed errors. I
have tried disabling sound and movies from the game menu, disabled the hardware
mouse, and set the textures to low. I've also tried changing the screen
resolution, running it in and out of a virtual desktop and using the most
recent NVIDIA drivers with Wine and tried different screen resolutions. I've
also tried all of the available sound drivers in version RC2. Please let me
know what other information you need from me to help you out here. My machine
is an AMD Athalon 1Ghz with 1GB of RAM and a sound blaster CA0106.
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http://bugs.winehq.org/show_bug.cgi?id=32668
Bug #: 32668
Summary: "choppy" Negative mouse acceleration in TESV: Skyrim
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
Linux Mint 14 MATE
Nvidia Driver 310.14
EVGA GeForce 560ti
x.org 7.7
I experience "negative" mouse acceleration in Skyrim. Moving the mouse in a
certain direction causes it to repeatedly "jump" in the opposite direction.
This results in very choppy mouse movement. Completely disabling acceleration
by setting Velocity Scaling to 0 with xinput seems to help a bit, but doesn't
completely solve the problem. I've tried this with two mice (Steelseries
sensei and a random off-brand usb mouse) and get the same result.
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https://bugs.winehq.org/show_bug.cgi?id=37353
Bug ID: 37353
Summary: Tiberian Sun is not starting
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ishide(a)o2.pl
Created attachment 49673
--> https://bugs.winehq.org/attachment.cgi?id=49673
wine bug logfile
Tiberian sun crashes when launched (game.exe).
Debian 7.2.0 Wheezy
Gnome 3.4.2
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.60-1+deb7u3 x86_64 GNU/Linux
hardware:
cpu AMD athlon(tm)64 X2 Dual Core... 5000+ x 2
gpu GeForce GT 240
architecture 64-bit x86-64
ram 2 GiB
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https://bugs.winehq.org/show_bug.cgi?id=37392
Bug ID: 37392
Summary: error occured while starting radar 10 application
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sahilsatti04(a)gmail.com
Created attachment 49727
--> https://bugs.winehq.org/attachment.cgi?id=49727
crashed at the very initial...please help ASAP
problems at start...
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http://bugs.winehq.org/show_bug.cgi?id=33040
Bug #: 33040
Summary: Arctic Combat Internal errors
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43673
--> http://bugs.winehq.org/attachment.cgi?id=43673
Terminal output
Ok installed Arctic Combat with help of this gentleman
http://bugs.winehq.org/show_bug.cgi?id=33038
on x32 wine prefix
but I could not start the game the launcher started but when I entered my user
name and password and press to log in it crashed
http://i.imgur.com/CU6t4nE.png
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https://bugs.winehq.org/show_bug.cgi?id=39285
Bug ID: 39285
Summary: Incomplete install Autocad 14
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedhansen(a)sasktel.net
Distribution: ---
Autocad installer gives an error message:
"Setup cannot register the following self registering files:
C:/windows/system32/MSTACK.EXE,C:/windows/system32/COMDLG32.OCX,C:/windows/system32/COMCTL32.OCX"
This does not block the install, Autocad installs and runs but certain
functions such as rendering of 3D drawings and importing of other file types
give an "unknown command" error.
I *think* this is due to the missing files.
Is it possible to manually "register" these files somehow?
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https://bugs.winehq.org/show_bug.cgi?id=38295
Bug ID: 38295
Summary: Visualboy Advance-M Wine not responding
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shatteredlites(a)gmail.com
Distribution: ---
Ok I tried allot of things but i heard its better to run stuff through terminal
if all else fails. Visualboyadvance-m fails to execute i select run and it
never starts, I look at active tasks and wine shows up then disappears so I ran
in terminal to see what was going on i got this.
seal@seal-Dimension-4700:~$ cd '/home/seal/.wine/dosdevices/c:/Program
Files/VisualBoy Advance/'
seal@seal-Dimension-4700:~/.wine/dosdevices/c:/Program Files/VisualBoy Advance$
wine VisualBoyAdvance-M.exe
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (11)
err:module:import_dll Loading library userenv.dll (which is needed by
L"C:\\windows\\system32\\services.exe") failed (error c000012f).
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\services.exe" failed, status c0000135
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code -1073741515
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
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http://bugs.winehq.org/show_bug.cgi?id=32306
Bug #: 32306
Summary: Installs fine, will not run complains of winsock
errors when running proe.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grider.4(a)osu.edu
Classification: Unclassified
Created attachment 42643
--> http://bugs.winehq.org/attachment.cgi?id=42643
Error messages in terminal
Pro/e Wildfire 4.0 fails to run. Program complains of 2 things:
Workstation service not running
language EN_US.UTF
The console has a number of bind and winsock errors. It 'seems' that if this
networking issue is resolved that it would run.
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https://bugs.winehq.org/show_bug.cgi?id=37937
Bug ID: 37937
Summary: Fullscreen applications are minimized when switching
virtual desktops / workspaces
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)tibit.com
Distribution: ---
A recent wine release broke my ability to easily switch between a full-screen
game and other tasks, because it now forcibly minimizes the game when it loses
focus.
I used to be able to quickly flip back and forth between the game and a
strategy guide, documentation, text editor full of notes on my progress, email,
etc, using my desktop software's hot keys for switching workspaces. Now,
returning to my game involves the incredibly irritating experience of having to
find the game's icon on the task bar, grab my mouse, move it toward the task
bar icon, aim, and click, every single time I want to return to the game.
On top of being quite frustrating, this makes it very difficult to do things
like compare what's on screen in the game to screenshots or maps, which are
common operations when troubleshooting graphics issues or exploring an open
world game.
A git bisect reveals the problem commit:
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
This has effectively broken the utility of virtual desktops / workspaces.
Would someone revert this, please? Or make it configurable? Or at the very
least, make it smart enough to avoid minimizing the game when a focus loss is
due to a workspace switch instead of something like alt+tab?
For the record, I'm running xfce on linux.
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http://bugs.winehq.org/show_bug.cgi?id=23668
Summary: OpenAL based games not working on HDA-Intel cards when
openal32 set to builtin or default
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: refalm(a)refalm.com
CC: wine-bugs(a)winehq.org
Games that use the Creative OpenAL sound system (like Race Driver GRID) don't
work on ALSA with HDA-Intel when the openal32 library isn't configured in Wine.
It needs to be set to native in the library configuration for sound from the
OpenAL Windows version to correctly speak to the sound system.
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https://bugs.winehq.org/show_bug.cgi?id=39197
Bug ID: 39197
Summary: error connect to folder share db
Product: Wine
Version: 1.7.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgg_mgg1359(a)hotmail.com
Distribution: ---
Created attachment 52252
--> https://bugs.winehq.org/attachment.cgi?id=52252
error connect
share folder db Accounting Shayegan (شایگان)
me mounted //flash/DB with program SMB4K
the path /home/mahmoud/smb4k/FLASH/Db
But when the way we program the following message
There is no possibility of making. Do you want to change your name and
password?
Sql screen name and password, which I can not and do not have any messages.
I think that Sql port is not open
What is the way out of this is to ensure
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http://bugs.winehq.org/show_bug.cgi?id=27446
Summary: stack overflow in 7tokens manager
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/27341-7Tokens-Manager-The-Activati…
Needs winetricks mono210.
adys@azura ~/tmp/7Tokens Manager v1.1 % WINEPREFIX=~/tmp wine 7Tokens\ Manager\
v1.1.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
err:seh:setup_exception_record stack overflow 1900 bytes in thread 0022 eip
7ef8b6d5 esp 00230bc4 stack 0x230000-0x231000-0x330000
Happens on both XP and 7.
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https://bugs.winehq.org/show_bug.cgi?id=38109
Bug ID: 38109
Summary: Age of Empires 3 can't install setup.exe "unable to
create InstallDriver instance"
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
Distribution: ---
Hello,
When i run setup.exe with wine 1.6.2. it say "1608: Unable to create
installDriver instance"
I installed AOE 3 before but now it say this:(
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http://bugs.winehq.org/show_bug.cgi?id=29838
Bug #: 29838
Summary: Dungeon Defenders from Steam has no sound in-game.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Classification: Unclassified
Created attachment 38755
--> http://bugs.winehq.org/attachment.cgi?id=38755
unique warn messages for sound channels
No sound in game. Cut scenes have sound. See attachment with unique warnings
extracted from log based on WINEDUBG=+tid,+dsound,+alsa,+coreaudio. Can provide
more data on request of course
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https://bugs.winehq.org/show_bug.cgi?id=36687
Bug ID: 36687
Summary: Multiple applications want 'Msxml2.DOMDocument.4.0'
('{88d969c0-f192-11d4-a65f-0040963251e5} ->
CLSID_DOMDocument40)(CodeGear RAD Studio 2009)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml4
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The failure is not critical but the terminal is spammed with a lot of:
--- snip --
$ pwd
/home/focht/.wine/drive_c/Program Files/CodeGear/RAD Studio/6.0/bin
$ WINEDEBUG=+tid,+seh,+loadll,+process,+msxml,+msgbox wine ./bds.exe
...
0034:fixme:shell:URL_ParseUrl failed to parse L"Borland.VclRtl"
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
...
<spam>
---snip ---
Might qualify as 'WONTFIX' since MSXML4 is EOL anyway:
http://blogs.msdn.com/b/ie/archive/2007/03/21/msxml4-to-be-disabled-in-late…
So this bug might be useful to catch potential dupes and provide info here.
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33544
Bug #: 33544
Summary: DishWorld App is not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mandar.hawaldar(a)gmail.com
Classification: Unclassified
Created attachment 44395
--> http://bugs.winehq.org/attachment.cgi?id=44395
Backtrace
The application DishWorld was installed using "DishWorld-1.24.71.msi"
successfully.
But the application was not able to start.
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http://bugs.winehq.org/show_bug.cgi?id=34183
Bug #: 34183
Summary: alsa driver ignores output device selection
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vallesroc(a)gmail.com
Classification: Unclassified
Created attachment 45471
--> http://bugs.winehq.org/attachment.cgi?id=45471
My ~/.asoundrc setup
I own a soundcard (emu20k2) that alsa does hxmix with (no dmix involved). I
don't run pulseaudio.
I use a 4.0 (Front l/r, back l/r) set of speakers and I like front input to be
duplicated on the back, and to achieve that I use the attached .asoundrc, with
a pcm.ch40dup device that does just this.
Now, with ogg123 I'd do:
ogg123 -d alsa -o dev:ch40dup stereosong.ogg
And it'd play through the 4 speakers.
Now, I tried to get it to work with winealsa.drv:
1. It doesn't enumerate it, so I can't select it as output through the winecfg
panel. Workaround: I can force winealsa.drv to be aware of it through the
ALSAOutputDevices registry key (I put just "ch40dup" there) as described in
http://wiki.winehq.org/UsefulRegistryKeys
2. I select it as output and voice output on winecfg. Click test. The test
sound only plays through the front speakers, so it's failing to really use that
output and failing back to "default"... silently, without any output indicating
any problem on the terminal it was launched from.
3. Afterwards, I try foobar2000. Audio still outputs from front only.
Conveniently, foobar2000 does support selecting an output device. ch40dup is
listed. If I try to force playing through it, foobar2000 crashes. Stack trace
of its own builtin crash report tool reports the crash happens inside dsound.
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https://bugs.winehq.org/show_bug.cgi?id=38277
Bug ID: 38277
Summary: Too slow test Advanced Pixel Shaders in 3DMark2001SE
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
It works like a slide show.
Tested on Geforce7300LE and ADMRadeon 6670. Different fps but both too slow.
I think it is the bug because the same test on the same hardware but with
Crossover 14.1 gives me 8 times better performance!
To compare:
Wine1.7.39 <-> CX14.1.0
Game2 Low details 30.8 <-> 28.1 -- about the same
High details 28.2 <-> 16.8 -- wine is better
Vertex shaders 8.3 <-> 19.8 -- CX 2 times better
Advanced Pixel Shaders 4.8 <-> 37.2 !!! -- CX 8 times faster!
Crossover is also open source. Why not apply their patches to get about the
same performance?
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https://bugs.winehq.org/show_bug.cgi?id=37775
Bug ID: 37775
Summary: OutCast Demo: Page Fault, unable to launch
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 50312
--> https://bugs.winehq.org/attachment.cgi?id=50312
Unhandled page fault on write access to 0x3f3f3f3f
Outcast "ocdemo.exe" fails to start, dies with pagefault.
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http://bugs.winehq.org/show_bug.cgi?id=24991
Summary: Steam Tray Icon Shows white border.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rll31(a)humboldt.edu
Created an attachment (id=31664)
--> (http://bugs.winehq.org/attachment.cgi?id=31664)
Screenshot
The steam tray shows a white border in the Ubuntu 10:10.
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https://bugs.winehq.org/show_bug.cgi?id=37582
Bug ID: 37582
Summary: Post close.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.port9(a)gmail.com
Distribution: ---
Created attachment 50006
--> https://bugs.winehq.org/attachment.cgi?id=50006
Post close writes the error
Post close writes the error...
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http://bugs.winehq.org/show_bug.cgi?id=35317
Bug ID: 35317
Summary: Aion - graphics bugs detailed
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmo(a)mailinator.com
Classification: Unclassified
This has been happening since Aion 3 (didn't play before) and Wine 1.5.x
(didn't try before):
-as soon as the party UI appears (when you join a party), showing the other
members on the top left area of the screen, the game will start lagging jerkily
like hell. Only "solutions" are to either leave the party or hit F12 to disable
ALL UI.
-alt+tabbing out or switching desktops will often crash the game. Can be
somewhat avoided by hitting F12 first to disable all UI, then opening guake to
get access to the workspace switcher, and CLICKING on another workspace. Just
using hotkeys for workspace switching instead does NOT work without a 99% crash
though!!
-alt-tabbing or switching desktops will cause periodical graphical flickering,
and all text (ALL text, like on buttons, in windows, in dialogues, in chat..)
will disappear while _not_ moving around with your character. While moving, the
text will be readable (albeit still flickering mostly).
-using in-game teleporters will every time increase your lag and likelihood to
encounter a game crash soon.
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http://bugs.winehq.org/show_bug.cgi?id=32584
Bug #: 32584
Summary: RPC (OLE?) errors block Amazon Unbox Player
installation
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Classification: Unclassified
Created attachment 42996
--> http://bugs.winehq.org/attachment.cgi?id=42996
Console log
Amazon Unbox Player's installer crashes after the installation is started. The
installer opens a message box with the title "Feature transfer error" and the
message "Error: -1627 Function failed." The message shown on the main window is
"Updating component registration"
Lines in the log after the line "err:ole:ClientRpcChannelBuffer...3a" (line 35)
after OK was clicked.
OS is Mac OSX 10.7.5
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https://bugs.winehq.org/show_bug.cgi?id=39656
Bug ID: 39656
Summary: steamwebhelper
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandonsmills(a)gmail.com
Distribution: ---
Created attachment 52860
--> https://bugs.winehq.org/attachment.cgi?id=52860
Log from Wine 1.6.2
I run Steam in Wine to access my Windows games on Steam. This is a brand new
install and this error has popped up. All updates were installed before this
process was started.
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http://bugs.winehq.org/show_bug.cgi?id=33030
Bug #: 33030
Summary: Counter Strike Online can not download update
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43659
--> http://bugs.winehq.org/attachment.cgi?id=43659
Terminal output
I downloaded free 2 play cs online
http://cso.iahgames.com/site/index.aspx
then I created x32 wine prefix
game installed with no problem but when I started the game launcher the update
was stuck on 0% then I installed wininet from wintricks but no much luck
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http://bugs.winehq.org/show_bug.cgi?id=26022
Summary: Miner Wars Demo: fails to install updates
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.fileplanet.com/218230/210000/fileinfo/Miner
-Wars-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26020
Created an attachment (id=33187)
--> (http://bugs.winehq.org/attachment.cgi?id=33187)
application log
Download demo from url, install dotnet20 (to workaround bug 26020), then
install the app.
$ cd ~/.wine/drive_c/Program Files/Miner Wars
$ wine MinerWarsLauncher.exe
It'll tell you it wants to update, click okay. It runs a couple checks, then
pops up a fatal error. Terminal shows:
fixme:ras:RasEnumConnectionsW (0x3e27af8,0x3c0dcbc,0x3c0dcb8),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasConnectionNotificationW (0xffffffff,0x228,0x00000003),stub!
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
Looking at its own log, the fatal error seems to be:
2011-02-07 16:18:46.818 - Thread: 1 -> Exception occured:
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at MinerWars.Launcher.MyMainForm.RunBackgroundUpdater()
at MinerWars.Launcher.MyMainForm.RunBackground(BackgroundWorker bw, Int32 a)
at MinerWars.Launcher.MyMainForm.BackgroundThread_DoWork(Object sender,
DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
I'll attach its log, which seems to have a bit more info.
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http://bugs.winehq.org/show_bug.cgi?id=34187
Bug #: 34187
Summary: Command and Conquer Generals Zero Hour - Video (EA
Games, challenge everything) runs very slow
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unerwuenscht66(a)gmx.de
Classification: Unclassified
Hi!
after starting the game, the very first video suffers from stuttering (Core 2
Duo 2 Ghz).
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=21807
Summary: Nancy Drew (All Mysteres Affected): Application gave
us bad source rectangle for BltFast. Runtime Error!
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26386)
--> (http://bugs.winehq.org/attachment.cgi?id=26386)
Zip of two large logs containing backtrace/debugs
When playing any of the Nancy Drew PC games, a Runtime error occurs as a result
of a "dirty rectangle".
Attached are two logs containing WINEDEBUG of d3d as well as the applications
debugger and the prompts which appear in-game.
Alert Box:
"FastBitNoTrans() - err ret = 88760096, pDescription = Dirty Rect Fast Bit,
rSrcRect: t=-1, b=39, l=-21, r9, dwDestX = -21, dwDestY = -1 -
DDERR_INVALIDRECT - Rectangle provided was invalid."
I believe the problem is:
warn:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast Application gave us bad source
rectangle for BltFast.
Tested games were "Ghost Dogs of Moon Lake" and "The Final Scene".
I was also using DirectX9.0c from winetricks, so that DirectX detection would
work.
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http://bugs.winehq.org/show_bug.cgi?id=31252
Bug #: 31252
Summary: Game crashes when moving the mouse pointer to a popup
window
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cordawyn(a)gmail.com
Classification: Unclassified
The game ("Power Dolls 4") start window presents a menu with "Start Game",
"Load Game" and "Exit". Pressing "Load Game" menu item pops up a list of saved
games (which is closed/hidden whenever one releases the mouse button - this is
different from the behavior in Windows, where the list stays put, btw). When I
move the mouse pointer away from the "Load Game" menu item (still holding the
mouse button) and it enters the list of saved games (just touches the border),
the game crashes with the following messages in the console:
err:d3d:set_blit_dimension >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glViewport @ context.c / 1641
err:wgl:glxdrv_SetPixelFormat Invalid operation on root_window
The same happens when I "Exit" the game (but it doesn't matter at that point,
obviously ;)
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https://bugs.winehq.org/show_bug.cgi?id=39720
Bug ID: 39720
Summary: MS Word crashes on saving new files
Product: Wine
Version: 1.6-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sonicspeedy(a)gmx.de
Distribution: ---
Created attachment 52968
--> https://bugs.winehq.org/attachment.cgi?id=52968
backtrace wine output
Recently my installation of MS Word (12, the office 2007 version) crashes when
I try saving a new file. I can save changes to existing files without any
apparent bugs. Clicking 'save' for new files or 'save as' for existing files
creates first a Word-internal error message that tells me Word encountered a
problem and needs to close and that it will restore my file on restart
(restoring the file works, funnily). The error window gives me the option to
debug; clicking on that pops up a wine window telling me Word has crashed. If I
don't click on debug, Word restarts normally and I can restore the file I had,
but I still can't save it.
Bug is reproducable and independent of file extension or directory I try to
save to.
Ran it through the terminal:
speedy@Linux-Zebra ~/.wine/drive_c/Program Files/Microsoft Office/Office12 $
wine WINWORD.EXE
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:system:SetProcessDPIAware stub!
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:system:SetProcessDPIAware stub!
fixme:mscoree:get_runtime_info unsupported runtimeinfo flags 50
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v2.0.0"
fixme:mscoree:LockClrVersion (0x326ff57b 0x33428968 0x33428978): stub
fixme:msg:ChangeWindowMessageFilter 3e0 00000001
fixme:msg:ChangeWindowMessageFilter 3e1 00000001
fixme:msg:ChangeWindowMessageFilter 3e2 00000001
fixme:msg:ChangeWindowMessageFilter 3e3 00000001
fixme:msg:ChangeWindowMessageFilter 3e4 00000001
fixme:msg:ChangeWindowMessageFilter 3e5 00000001
fixme:msg:ChangeWindowMessageFilter 3e6 00000001
fixme:msg:ChangeWindowMessageFilter 3e7 00000001
fixme:msg:ChangeWindowMessageFilter 3e8 00000001
fixme:dwmapi:DwmIsCompositionEnabled 0x32f064
fixme:imm:ImmReleaseContext (0x400c4, 0x19b4d0): stub
fixme:imm:ImmGetOpenStatus (0x19b4d0): semi-stub
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:commdlg:IFileDialog2_fnQueryInterface Unknown interface requested:
{e19c7100-9709-4db7-9373-e7b518b47086}.
fixme:thread:SetThreadPreferredUILanguages 8, 0x32381c, 0x323818
fixme:commdlg:IFileDialog2_fnAddPlace stub - 0x1b9710 (0x166b80, 1)
fixme:shell:SHGetKnownFolderIDList {b4bfcc3a-db2c-424c-b029-7fe99a87c641},
0x00000000, (nil), 0x3211a0
fixme:shell:SHGetKnownFolderIDList {fdd39ad0-238f-46af-adb4-6c85480369c7},
0x00000000, (nil), 0x3211a0
fixme:shell:SHGetKnownFolderIDList {0ac0837c-bbf8-452a-850d-79d08e667ca7},
0x00000000, (nil), 0x3211a0
fixme:commdlg:IFileDialogCustomize_fnEnableOpenDropDown stub - 0x1b9710 (50)
fixme:commdlg:IFileDialog2_fnQueryInterface Unknown interface requested:
{e19c7100-9709-4db7-9373-e7b518b47086}.
fixme:thread:SetThreadPreferredUILanguages 8, 0x32381c, 0x323818
fixme:commdlg:IFileDialog2_fnAddPlace stub - 0x1666e0 (0x1c6418, 1)
fixme:shell:SHGetKnownFolderIDList {b4bfcc3a-db2c-424c-b029-7fe99a87c641},
0x00000000, (nil), 0x3211a0
fixme:shell:SHGetKnownFolderIDList {fdd39ad0-238f-46af-adb4-6c85480369c7},
0x00000000, (nil), 0x3211a0
fixme:shell:SHGetKnownFolderIDList {0ac0837c-bbf8-452a-850d-79d08e667ca7},
0x00000000, (nil), 0x3211a0
fixme:commdlg:IFileDialogCustomize_fnEnableOpenDropDown stub - 0x1666e0 (50)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:storage:Storage_ConstructTransacted Unimplemented flags 110022
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:psdrv:PSDRV_DeviceCapabilities DC_BINADJUST: stub.
fixme:psdrv:PSDRV_DeviceCapabilities DC_BINADJUST: stub.
fixme:psdrv:PSDRV_DeviceCapabilities DC_BINADJUST: stub.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(25) - not supported.
fixme:psdrv:PSDRV_DeviceCapabilities DC_BINADJUST: stub.
fixme:psdrv:PSDRV_DeviceCapabilities DC_BINADJUST: stub.
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x326948,0x00000000), stub!
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20122 0x00000000
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=800000009, oid=4
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:shell:IPersistFile_fnSaveCompleted
(0x1c3960)->(L"C:\\users\\speedy\\Recent\\echoes script.doc (1417).lnk"): stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:shell:IPersistFile_fnSaveCompleted
(0x4b662b0)->(L"C:\\users\\speedy\\Recent\\echoes script.doc (1418).lnk"): stub
fixme:file:ReplaceFileW Ignoring flags 2
fixme:shell:IPersistFile_fnSaveCompleted
(0x1629b0)->(L"C:\\users\\speedy\\Recent\\echoes script.doc (1419).lnk"): stub
***comment:up until this point I worked with and saved into an existing file***
fixme:commdlg:IFileDialog2_fnQueryInterface Unknown interface requested:
{e19c7100-9709-4db7-9373-e7b518b47086}.
fixme:thread:SetThreadPreferredUILanguages 8, 0x31cc40, 0x31cc3c
fixme:propsys:PropertyStore_QueryInterface No interface for
{e19c7100-9709-4db7-9373-e7b518b47086}
fixme:commdlg:IFileSaveDialog_fnSetProperties stub - 0x1d1300 (0x162af0)
wine: Call from 0x7b83aace to unimplemented function
propsys.dll.PSGetPropertyDescriptionListFromString, aborting
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Sessions"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00001b59,(nil),0x0006,0x00000000,0x318b08,(nil)):
stub
err:eventlog:ReportEventW L"0"
err:eventlog:ReportEventW L"Microsoft Office Word"
err:eventlog:ReportEventW L"12.0.4518.1014"
err:eventlog:ReportEventW L"12.0.4518.1014"
err:eventlog:ReportEventW L"144"
err:eventlog:ReportEventW L"120"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:mscoree:GetVersionFromProcess (0xffffffff, 0x31712c, 30, (nil)): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:imm:ImmDisableIME (-1): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:HeapSetInformation 0x110000 1 (nil) 0
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Diagnostics"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x000000c9,(nil),0x0000,0x00000000,0x504000,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:OpenEventLogW ((null),L"Application") stub
fixme:advapi:CloseEventLog (0xcafe4242) stub
fixme:advapi:OpenEventLogW ((null),L"System") stub
fixme:advapi:CloseEventLog (0xcafe4242) stub
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Diagnostics"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x000000d5,(nil),0x0000,0x00000000,0x504000,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:OpenEventLogW ((null),L"Microsoft Office 12 Sessions") stub
fixme:advapi:ReadEventLogW
(0xcafe4242,0x00000009,0x00000000,0x830000,0x0007d000,0x33fd1c,0x33fd24) stub
fixme:advapi:CloseEventLog (0xcafe4242) stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Diagnostics"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000140,(nil),0x0002,0x00000000,0x549008,(nil)):
stub
err:eventlog:ReportEventW L"2kgl"
err:eventlog:ReportEventW L"N/A"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Diagnostics"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x000000cd,(nil),0x0000,0x00000000,0x504000,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12 Diagnostics"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x000003e7,(nil),0x0000,0x00000000,0x504000,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0x33fd5c 0x33fd50
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Office 12"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0008,0x0000013c,0x300bcf54,0x81c58c):
stub
err:eventlog:ReportEventW L"winword.exe"
err:eventlog:ReportEventW L"12.0.4518.1014"
err:eventlog:ReportEventW L"45428028"
err:eventlog:ReportEventW
L"_usr_bin_.._lib_i386-linux-gnu_wine_kernel32.dll.so"
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
err:eventlog:ReportEventW L"0"
err:eventlog:ReportEventW L"0003aace"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0x33fbdc 0x33fbd0
wine: Unimplemented function propsys.dll.PSGetPropertyDescriptionListFromString
called at address 0x7b83aace (thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
***comment: this is where it dies***
The actual crash at the end here gives me a wine backtrace file, but I don't
know if it applies only to the crash itself or if it's useful to find out what
happened to the saving actions earlier, too.
Would be really cool if someone could look at this. I understand one word out
of fifty in these outputs at best. Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=34354
Bug #: 34354
Summary: The programme is not getting installed in Ubuntu 13.04
through Wine 1.4.1 installed
Product: Wine
Version: 1.4.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n_m_talati(a)yahoo.co.in
Classification: Unclassified
Created attachment 45736
--> http://bugs.winehq.org/attachment.cgi?id=45736
The report is generated while installation
As I am new person in this procedure and subject, Please refer the file
attached and guide or upgrade or update along with necessary plugins so that I
can install the program of "Fiat CAtalog" CD
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https://bugs.winehq.org/show_bug.cgi?id=38537
Bug ID: 38537
Summary: Microsoft Vision 2013 installer crashes
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergegardien(a)gmail.com
Created attachment 51405
--> https://bugs.winehq.org/attachment.cgi?id=51405
backtrace
Launched the setup exe "en_visio_professional_2013_with_sp1_x86_3910851.exe"
from a newly created wine prefix and with Windows 7 as OS.
The install gui never shows up (backtrace attached).
I'm not sure if this bug is related to the bug 38123
Commands:
WINEPREFIX=~/.wine-visio_2013 winecfg
WINEPREFIX=~/.wine-visio_2013 wine
/Users/USERNAME/en_visio_professional_2013_with_sp1_x86_3910851.exe
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http://bugs.winehq.org/show_bug.cgi?id=32320
Bug #: 32320
Summary: Problem switching from wine game (Warcraft 3) to
desktop
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan_aron(a)hotmail.com
Classification: Unclassified
I can't use any keys to switch from having fullscreen WarCraft 3 to the linux
desktop. I need to exit the game every time i wan't to chat with someone on
skype or something. That would probably mean that i need to restart the game
like 1 time every minute. I really need to be able to multitask with wine and
the linux mint desktop.
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https://bugs.winehq.org/show_bug.cgi?id=39520
Bug ID: 39520
Summary: League of Legends: Fails to run with wine 1.7.53
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)dolphinling.net
Distribution: ---
League of Legends runs fine for me with wine 1.7.52, but using wine 1.7.53, it
fails to start.
It fails in a variety of ways:
*) messages from wine about iexplorer.exe crashing
*) the little tiny logo window appearing then disappearing
*) nothing at all
*) league's bugsplat window appearing
I bisected:
6f7dfe2cea4fdb9b61775023659193421c920278 is the first bad commit
commit 6f7dfe2cea4fdb9b61775023659193421c920278
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Sun Oct 4 12:48:48 2015 +0300
gdi32: Implement GetFontFileInfo().
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=39702
Bug ID: 39702
Summary: xinput is not supported
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikk150(a)gmail.com
Distribution: ---
certain games(like dirt 3, wolfenstein: the new order etc...) that does use
xinput does not see game controllers connected.
I think that this is really simple problem to address because with
x360ce(https://github.com/x360ce/x360ce Opensource baby!) these games work
really well without any modifications to the game.
You'll just need to implement x360ce's ini file editor for wine, and magically
it works(yes even force feedback works wonders, only that does not(yet!) work
is D-pad)
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http://bugs.winehq.org/show_bug.cgi?id=29892
Bug #: 29892
Summary: RoboRealm hangs
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)drumanart.com
Classification: Unclassified
Hello.
I use UBUNTU 11.10 oneiric to run RoboRealm 2.44.9. Reading the RoboReaalm
forum the program works under Linux.
For some reason this is not the case on my computer:
The program opens correctly and recognizes the webcam driver but the terminal
stays black. If I try to use the Screen_Capture option the program hangs.
Attached is the error messages I get if I start RoboRealm from a terminal.
Hopefully there is a solution of the problem.
Thanks Martin
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https://bugs.winehq.org/show_bug.cgi?id=39722
Bug ID: 39722
Summary: unimplemented stub functions
Product: Wine-staging
Version: 1.8-rc2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Testing wine-staging 1.8-rc2 I see messages in log
~~~
fixme:nvapi:unimplemented_stub function 0x2ddfb66e is unimplemented!
fixme:nvapi:unimplemented_stub function 0xd048c3b1 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x46fbeb03 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x5a04b644 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x57f7caac is unimplemented!
fixme:nvapi:unimplemented_stub function 0xc7026a87 is unimplemented!
fixme:nvapi:unimplemented_stub function 0xae5fbcfe is unimplemented!
fixme:nvapi:unimplemented_stub function 0xb6d62591 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x4e2f76a8 is unimplemented!
fixme:nvapi:unimplemented_stub function 0xa561fd7d is unimplemented!
fixme:nvapi:unimplemented_stub function 0xbaaabfcc is unimplemented!
fixme:nvapi:unimplemented_stub function 0x65b1c5f5 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x1ea54a3b is unimplemented!
fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x927da4f6 is unimplemented!
fixme:nvapi:unimplemented_stub function 0xba94c56e is unimplemented!
fixme:nvapi:unimplemented_stub function 0x1efc3957 is unimplemented!
fixme:nvapi:unimplemented_stub function 0x69a9874d is unimplemented!
fixme:nvapi:unimplemented_stub function 0x79232685 is unimplemented!
~~~
Why nvapi? I have AMD Radeon!
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https://bugs.winehq.org/show_bug.cgi?id=39542
Bug ID: 39542
Summary: Rollercoaster Tycoon Deluxe gets stuck in intro
sequence
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52694
--> https://bugs.winehq.org/attachment.cgi?id=52694
Console logs
This is when using the `nvidia` driver (and probably amd's, etc,). When using
`nouveau`, we get the bug at https://bugs.winehq.org/show_bug.cgi?id=39541
Running the game changes the resolution to match the game's, then starts the
intro sequence. I see the normal "use of this product is subject to the terms
of a license agreement" text, but I can't proceed past it. The game is stuck.
No sound or music plays.
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https://bugs.winehq.org/show_bug.cgi?id=38413
Bug ID: 38413
Summary: Can not install program
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dow73(a)hotmail.com
Distribution: Ubuntu
Created attachment 51265
--> https://bugs.winehq.org/attachment.cgi?id=51265
Problems installing this program, wine close down every time...
Try to install a car diagnostics program. Works fine on my friends windows xp
computer. Start up fine but after second step, wine close and refer to that a
serious fault occured.
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http://bugs.winehq.org/show_bug.cgi?id=26078
Summary: Miroslav Philharmonik installs but crashes when
attempting to run
Product: Wine
Version: 1.2.2
Platform: x86-64
URL: http://www.ikmultimedia.com/philharmonik/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clauderwerner(a)yahoo.co.uk
Installation proceeds with no problems, including registration. But when I try
to run the application it crashes. I get a window from wine asking me to report
the bug.
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https://bugs.winehq.org/show_bug.cgi?id=37176
Bug ID: 37176
Summary: Erro Mount & Blade Warband
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigomes(a)hotmail.com
Created attachment 49415
--> https://bugs.winehq.org/attachment.cgi?id=49415
Erro Mount & Blade Warband
Error logo in mount & blade warband, wine 1.7.24 startup.
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http://bugs.winehq.org/show_bug.cgi?id=10346
Summary: Cabelas Big Game Hunter 3 fails with series of Direct
Draw error Dialogs
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to launch Cabelas Big Game Hunter 3 I get a series of Direct Draw
error dialog boxes. The first states unknown directdraw error, and the second
says DDraw Unsupported.
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http://bugs.winehq.org/show_bug.cgi?id=34549
Bug #: 34549
Summary: PAYDAY 2 crashes on level completion
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45996
--> http://bugs.winehq.org/attachment.cgi?id=45996
pd2 crash log
After completing a couple of levels, PAYDAY 2 will crash on the level success
screen and the player will be deprived of earned loot and experience.
This seems to be related to video memory. There are other indications of
starved video memory while in-game, like shiny, textureless person models.
I'm using nvidia GTX 670 on 325.15 and Linux 3.11.1, wine 1.7.2 and
8b933495fb4b9a. This issue seems to occur much less frequently with ATI cards.
My log on crash with WINEDEBUG=-d3d (because the game spams d3d errors
throughout play) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35717
Bug ID: 35717
Summary: evernote 5.1.2.2387 crash
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: squid-junk(a)hotmail.fr
Created attachment 47701
--> http://bugs.winehq.org/attachment.cgi?id=47701
backtrace created when the crash window popped-up
I was using Evernote and suddently it crashed !
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https://bugs.winehq.org/show_bug.cgi?id=38718
Bug ID: 38718
Summary: wine: Unhandled exception 0x40000015 in thread 9 at
address 0x740023:0x00a17676 (thread 0009), starting
debugger...
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
I cannot use the following software:
http://www.microdicom.com/downloads.html
$ sha1sum microdicom-091-win32.zip
817ff65be27f127197e4e4c136b963ae00d79bcf microdicom-091-win32.zip
It crash when opening a DICOM file. In my case, I've tried to open the
following DICOM file:
http://gdcm.sourceforge.net/thingies/mr.001.dcm
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http://bugs.winehq.org/show_bug.cgi?id=26800
Summary: KDE taskbar is over app window
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
My KDE 4.4.3 taskbar is over the app window in fullscreen. If wine is switched
in virtual desktop mode, then I have a blue bar in the top of screen making
game graphics go lower than it must be. Running game in the second X server
gives the same result as running in VD mode.
Specs: Mandriva 2010.2, KDE 4.4.3, ATI RadeonHD 4350 with fglrx 8.791
driver(corresponds ATI Catalyst 10.11).
Wine versions bug present in: 1.3.14, 1.3.15, 1.3.17
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http://bugs.winehq.org/show_bug.cgi?id=30191
Bug #: 30191
Summary: Stuttering mmdevapi audio (Mac OS X)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The interactive mmdevapi render tests stutters quasi continuously on my Mac OS
X "early 2009" nVidia Mac mini.
Actually, stuttering can be interpreted as an indicator of low-latency, which
is good :-) Consider winecoreaudio's 20ms period. If audio would only start
at e.g. t=9ms, then at period time t=20, underrun would be very far when
writing the next frames.
The reasons for stuttering are known from winealsa, yet the details are
different: lead-in and regularity.
Lead-in:
Note that mmdevapi/render.c:test_worst_case does not behave like XAudio2 with
winecoreaudio and wineoss, due to their use of a 20ms period. Alexey's
analysis in bug #28723, comment #19 is that XAudio then writes a lead-in of
3/4*4 = 3 periods, unlike the 1 period written in the 10ms period case.
test_worst_case uses 0 or 1 period.
So XAudio2 apps may not stutter, whereas the mmdevapi test does. That does not
imply that our winecoreaudio code is great, rather than that we're forbidden to
reduce the period to the 10ms that native uses everywhere.
Unlike ALSA, I see no notion of underrun in CoreAudio. So I don't see when
writing a lead-in would be appropriate, except at start. I think we need
something else.
Regularity/stability:
XAudio2 and test_worst_case write at most one period worth of frames per event.
Writing nothing is a guarantee of underrun (unless the event rate is
artificially high to counter this). Indeed, adding a trace("MISS") to
test_worse_case every time GetCurrentPadding is too high to add more samples
correlates with some, but not all underruns.
Again, my ntdll CreateTimerQueue stabilisator patch from bug #30071 helps a
little, as otherwise callbacks are mostly 21ms apart rather than 20ms. That
clock skew also accounts for a few underruns.
However the major point is: XAudio2 needs event signalling to match decrease of
padding, such that it adds the next period of data. My ALSA work-in progress
code does exactly that, but CoreAudio needs it even more due to the absence of
the lead-in safety-belt.
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http://bugs.winehq.org/show_bug.cgi?id=31912
Bug #: 31912
Summary: Mass Effect 3's EACoreServer.exe crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)igo.name
Classification: Unclassified
Created attachment 42014
--> http://bugs.winehq.org/attachment.cgi?id=42014
Log showing invocation of Origin, selection and running of ME3.
Mass Effect 3 has to be run via EA's Origin software. Attempting to run Mass
Effect 3 by launching Origin and selecting ME3 or by invoking MassEffect3.exe
directly (which runs Origin semi-headless) leads to a crash in the
EACoreServer.exe in the Mass Effect 3 game directory (in my case, C:\Program
Files\Origin Games\Mass Effect 3\Binaries\Win32\Core\EACoreServer.exe).
While Origin is involved, I am reporting this as a Mass Effect 3 bug because of
the location of the binary that is crashing.
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http://bugs.winehq.org/show_bug.cgi?id=32386
Bug #: 32386
Summary: MSTSC (Remote Desktop) 7.0 crashes
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42735
--> http://bugs.winehq.org/attachment.cgi?id=42735
MSTSC 7.0 stack trace
After running as expected for some time, the application crashes.
I've attached the stack trace.
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https://bugs.winehq.org/show_bug.cgi?id=38188
Bug ID: 38188
Summary: Dead State: text missing in the character creation
screen
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://store.steampowered.com/app/239840/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When you start a new game text is missing in the character generation screen.
Tested with the GOG version, demo version is available on Steam.
Installing corefonts/allfonts doesn't help.
A possible workaround can be found in Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31358
You need to replace 'Saphire 30 (ansi).uft' and 'Saphire 48 (ansi).uft' with
their 'Segoe Print' counterparts.
The game uses the Torque engine and generates those .uft fonts run-time from
.ttf fonts located under ../core/fonts/source.
Probably something goes wrong when generating the font files.
I tried the game in Virtualbox (WinXP guest) and the generated .uft files have
different sizes than the ones created in Wine. After replacing those .uft files
text is rendered properly.
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https://bugs.winehq.org/show_bug.cgi?id=37454
Bug ID: 37454
Summary: programm cannot be run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlasov_yury(a)mail.ru
Distribution: ---
Created attachment 49824
--> https://bugs.winehq.org/attachment.cgi?id=49824
description of an error when starting the exe file
I've installed wine under linux mint. While trying to start McMillan's Inside
Out disc and starting their programm, I got this error (pls see the attached).
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https://bugs.winehq.org/show_bug.cgi?id=37855
Bug ID: 37855
Summary: Itunes problem
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roberto_.giuliani1970(a)teletu.it
Distribution: ---
Created attachment 50417
--> https://bugs.winehq.org/attachment.cgi?id=50417
this is the error that appare when iTunes crash the start
After the iTunes installation with wine the program don't start.
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http://bugs.winehq.org/show_bug.cgi?id=33178
Bug #: 33178
Summary: Game 'Rome: Total War' crashes under wine 1.4
w/err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0xeb2119
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runevi(a)nwo.no
Classification: Unclassified
This is an error with the game "Rome: Total War"
Game worked wonderfully well for two days of gameplay until suddenly it crashes
(no matter what) when I click End Turn
$ wine --version
wine-1.4
Wine outputs the following errors:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B5G6R5_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(14) : warning C7050: "R6.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(12) : warning C7050: "R4.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(10) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R3.w" might be
used before being initialized
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e5dc,0x65309a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x133f78,0x65309a):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x62e5dc,0x653112):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x133f78,0x653112):
stub
err:eventlog:ReportEventW L"7"
I'm guessing that the interesting line is:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
I'm sorry for the backtrace paste. It wasn't extremely large, so I'm hoping
it's okay.
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https://bugs.winehq.org/show_bug.cgi?id=37369
Bug ID: 37369
Summary: Mob Rule, Game crashes randomly during gameplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amj8(a)hotmail.co.uk
Created attachment 49695
--> https://bugs.winehq.org/attachment.cgi?id=49695
this is the bug report I'm told to attach during the game as it crashes
Game randomly crashes during gameplay when clicking on tenant button within a
house. Does it roughly once every 10 minutes.
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https://bugs.winehq.org/show_bug.cgi?id=39538
Bug ID: 39538
Summary: steam webhelper error message keeps popping up
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philj9500(a)gmail.com
Distribution: ---
Created attachment 52688
--> https://bugs.winehq.org/attachment.cgi?id=52688
Backtrace of error
dialog box keeps coming up, store and any personal content is missing except
for the games list.
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https://bugs.winehq.org/show_bug.cgi?id=39405
Bug ID: 39405
Summary: The program will not install.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: compunuts(a)yahoo.com
Distribution: ---
Created attachment 52517
--> https://bugs.winehq.org/attachment.cgi?id=52517
Error log given out by Wine.
Trying to install TP-Link printer utility; found here (
http://www.tp-link.com/en/download/Archer-C7_V2.html#Utility ). It will start
the install process but quit with severe error message. The tracker log is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37273
Bug ID: 37273
Summary: Paint Shop Pro 7.02, no plugins or addons
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmband54(a)gmail.com
Created attachment 49571
--> https://bugs.winehq.org/attachment.cgi?id=49571
WINE-generated backtrace?
PSP crashes when inserting text, whether native Windows fonts or native Linux
fonts. This happens mostly within 5 minutes of opening the program. It's a
major crash--closes program and loses data--but especially annoying to me
because it is the only program I use with WINE atm (while learning GIMP).
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http://bugs.winehq.org/show_bug.cgi?id=27863
Summary: eMachineShop: unable to get past "Fix Video problems"
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam.kuper(a)uclmail.net
Created an attachment (id=35644)
--> (http://bugs.winehq.org/attachment.cgi?id=35644)
Screenshot of "Fix Video problems" window
System used:
* 2.16GHz Macbook
* Mac OS X 10.6.8
* Wine 1.3.24 (installed via MacPorts)
Steps to reproduce:
Download emssetup173.exe from
http://www.emachineshop.com/machine-shop/Download/page100.html to Downloads
folder
In Terminal, enter: cd ~/Downloads/
Then enter: wine emssetup173.exe
Allow the installation wizard to run with default settings.
In Terminal, enter: cd ~/.wine/drive_c/Program Files/eMachineShop
Then enter: wine emachineshop.exe
A popup window appears, via X11, titled "Fix Video problems" (see attachment).
It offers a button to activate software-only rendering mode. Regardless whether
I select that mode or not, the software does not run any further.
If I quit X11 and run emachineshop.exe again, then I get a different window
complaining that eMachineShop didn't quit properly the last time it was run and
asking me if I'd like to run it again "normally", or with a blank document,
etc. But after that, I get the "Fix Video problems" window again.
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https://bugs.winehq.org/show_bug.cgi?id=39193
Bug ID: 39193
Summary: Using steam bug on dell vostro 1000
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emilguillen(a)rocketmail.com
Distribution: ---
Created attachment 52246
--> https://bugs.winehq.org/attachment.cgi?id=52246
steam laptop dell vostro 1000
When i run steam using wine i get this error message though steam is working.
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https://bugs.winehq.org/show_bug.cgi?id=39583
Bug ID: 39583
Summary: Fallout 4 crashes on start
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: derlafff(a)ya.ru
Distribution: ---
Created attachment 52737
--> https://bugs.winehq.org/attachment.cgi?id=52737
output log (WINEDEBUG=+d3d,+d3d11)
As I can see from here, this problem is different from #39577
I have tried both 1.7.54 and git HEAD.
On the same hardware on Windows it works, but only in windowed mode.
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https://bugs.winehq.org/show_bug.cgi?id=38706
Bug ID: 38706
Summary: Steam does not load store page
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 51634
--> https://bugs.winehq.org/attachment.cgi?id=51634
terminal output
I compiled wine 1.7.44 on ubuntu and created 32-bit prefix
When steam first booted it managed to load the store but every other times I
start steam it does not loads the sore page.
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http://bugs.winehq.org/show_bug.cgi?id=27509
Summary: Eden Eternal Will Not Launch _Launcher.exe / Client
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
The client produces no debug output, so it cannot be traced. Anything before
you press "Start Game" is related to the launcher of Eden, and not the client.
Also, installing indeo codecs, and some other codecs will cause the launcher to
spam "Encoder has started" messages, or whatever.
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http://bugs.winehq.org/show_bug.cgi?id=27734
Summary: Aion crash every half hour and incorrectly displaying
quest logs.
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikahbot(a)gmail.com
Created an attachment (id=35489)
--> (http://bugs.winehq.org/attachment.cgi?id=35489)
Aion game crash text
So, I was able to install Aion by pulling the files from the Windows
installation, installing the language font packs, mono, and the like. However,
there are two things I found are annoying, and because of their frequency, I am
setting the severity as major.
Problem #1:
Every half hour of login time, Aion suddenly crashes. I always use it with a
console command so that I can see the output and this is what I got [see
attachment]. the first few lines before the ... is what I get when I play the
game, and after if what happens when it crashes.
Problem #2:
Every fresh login displays all the text information correctly. However, within
15 minutes or less, quest logs become glitched. When you click on a quest, I
get a scroll with the text on it that's smooshed together [as is the easiest to
explain]. Instead of being neatly separated as you see in this text, it's
glued together. It's the same for the tracking options on the top right.
Is anyone else having these problems and if so, is there a possible fix or a
workaround? Also, the options in the system menu don't seem to want to stick.
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http://bugs.winehq.org/show_bug.cgi?id=32892
Bug #: 32892
Summary: FlushFileBuffers cause termination of RS232
functionality
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sorokinea(a)mail.ru
Classification: Unclassified
Comp port is opened once. After each output FulshFileBuffers is called. After
2-4 writes COM port stop sending and receiving answers.
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http://bugs.winehq.org/show_bug.cgi?id=31495
Bug #: 31495
Summary: Dota 2: performance issues on post-game screen
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41403
--> http://bugs.winehq.org/attachment.cgi?id=41403
usual game fps
Repro:
1. Start/watch dota 2 game
2. Wait for one side to win
3. Observe performance of post-game screen
Result:
Performance drops significantly while showcasing awards earned by player; after
showcasing is finished, it starts spiking. Usually i have 30-35 fps with medium
graphic settings, on post-game screen during showcasing it drops to 4-6, then
spikes between 6-8 and 40 (final scene looks relatively simple).
Expected:
No significant performance drop should occur.
Note:
You can launch dota 2 with "-console" option (add it to RMB Dota 2 > Properties
> Set launch options), during match press ~, and enter cl_showfps 1 - to
measure accurate value of fps.
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https://bugs.winehq.org/show_bug.cgi?id=38491
Bug ID: 38491
Summary: Xvid codec installation fails with "error in tclkit
unknown color name SystemHighlight"
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillakaraca72(a)hotmail.com
Distribution: ---
I am unable to install Xvid codec Xvid-1.3.2-20110601.exe in wine-1.7.41.
It fails with "error in tclkit unknown color name SystemHighlight" message.
I am on Ubuntu 14.04.02 platform. I also tried it in a wide range of wine
versions, none of them worked. Might it be related to Tk installation in
Ubuntu?
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https://bugs.winehq.org/show_bug.cgi?id=39485
Bug ID: 39485
Summary: Logically dead code in elf_hash_symtab (Coverity
#731748)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
assignment: Assigning: symname = strp + symp->st_name.
notnull: At condition symname, the value of symname cannot be NULL.
dead_error_condition: The condition symname must be true.
CID 731748 (#1 of 1): Logically dead code (DEADCODE)dead_error_line:
Execution cannot reach this statement: compiland = NULL;
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http://bugs.winehq.org/show_bug.cgi?id=34017
Bug #: 34017
Summary: Unhandled exception: page fault on read access to
0x1fb64000 in 32-bit code (0x004e007f).
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marta.galvagno(a)gmail.com
Classification: Unclassified
Created attachment 45200
--> http://bugs.winehq.org/attachment.cgi?id=45200
program error details
I'm using a software for processing environmental data. I correctly processed
data until some days ago. Now the with same block of data and the process stop
without a reason related to the software I'm using.
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https://bugs.winehq.org/show_bug.cgi?id=39715
Bug ID: 39715
Summary: Halo original halo.exe does not work.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Halo original halo.exe does not work. If i'm not mistake this use to work.
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http://bugs.winehq.org/show_bug.cgi?id=32352
Bug #: 32352
Summary: ntsd2.4 gives error message "cannot create art
surface" and crashes when loading sasuke.dat
Product: Wine
Version: 1.4.1
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lokeo78(a)gmail.com
Classification: Unclassified
I'm a noob, so I don't know anything. Many modules listed as deferred. 288 vram
and simply trying to run the .exe.
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https://bugs.winehq.org/show_bug.cgi?id=37554
Bug ID: 37554
Summary: sins of solar empire 1.0 not installing on ubuntu
14.10 with newest version but used to ubuntu 12.04
with wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sillypeople139(a)gmail.com
Distribution: ---
i go to setup.exe on dvd and run it with wine. program comes up gives choice
but doesn't install anything. This extremely disappointly because it used to
install on ubuntu 12.04 with but doesn't any more. There is no repair install
option as it says to use in your forums. I am using an amd 8 core 64bit fx
black edition processor, 32 mb of high speed ddr3, and dual saphire graphics
cards with amd gpus on them.
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https://bugs.winehq.org/show_bug.cgi?id=39392
Bug ID: 39392
Summary: Can't log into Marvel Heroes 2015
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mellery(a)gmail.com
Distribution: ---
Created attachment 52504
--> https://bugs.winehq.org/attachment.cgi?id=52504
screenshot showing error message
I'm not able to log into Marvel Heroes 2015. When logging in I get the
following error
"Login was canceled. This is usually caused by a lack of memory or internet
connectivity problems."
It might be related to this.
https://www.winehq.org/pipermail/wine-devel/2015-September/109328.html
full console log attached.
fixme:winsock:WSALookupServiceBeginW (0x293a384 0x00000ff0 0x293a3cc) Stub!
[1005/162339:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin
failed with: 8
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http://bugs.winehq.org/show_bug.cgi?id=27005
Summary: TAGAP: certain objects have no textures
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://tagap-mirror.nefele.fi/downloads/TAGAP%20Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34433)
--> (http://bugs.winehq.org/attachment.cgi?id=34433)
screenshot
In TAGAP (The Apocalyptic Game About Penguins) each time a level is loaded a
similar message appears at the bottom of the screen:
'Warning: Unknown texture [value: metal3]'.
Indeed, certain textures are not rendered correctly in the game; they appear as
white boxes, rectangles (see attached screenshot).
A plain terminal output doesn't reveal too much:
fixme:xinput:XInputEnable (1) Stub!
fixme:xinput:XInputEnable (1) Stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x147a20,0x147920): stub
fixme:xinput:XInputGetState (0 0x11175d8)
fixme:xinput:XInputEnable (0) Stub!
fixme:xinput:XInputEnable (0) Stub!
The game uses OpenGL.
Textures are stored in .tga files.
No such problem when running the game in VirtualBox (WinXP SP3 guest).
I've also tried limiting the number of OpenGL extensions: 'export
__GL_ExtensionStringVersion=17700' but that didn't help.
Fedora 14 32-bit
Nvidia GeForce 250 GTS / driver 270.41.03
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http://bugs.winehq.org/show_bug.cgi?id=21315
Summary: Sony Vegas Movie Studio Platinum 9: Fails to start in
Windows XP mode.
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25653)
--> (http://bugs.winehq.org/attachment.cgi?id=25653)
wine: Unhandled page fault on read access to 0x7061437f at address 0x132b330
(thread 000b), starting debugger...
Not too much of an issue, just use Vista or Windows 7 using winecfg. But still
a bit troubling since most all other programs run in Windows XP mode. It
freezes at "Sony Chorus FX..." while loading and then get's a page fault on
read access.
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https://bugs.winehq.org/show_bug.cgi?id=39595
Bug ID: 39595
Summary: AOE2HD Forgotten Empires crashes when trying to open
any campaign
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: omerfarukatas96(a)gmail.com
Created attachment 52760
--> https://bugs.winehq.org/attachment.cgi?id=52760
report by steam(wrapper)
AOE2HD Forgotten Empires crashes when trying to open any campaign
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https://bugs.winehq.org/show_bug.cgi?id=39432
Bug ID: 39432
Summary: Add own category for wine-test-bot under bug list menu
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
see the title
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https://bugs.winehq.org/show_bug.cgi?id=39460
Bug ID: 39460
Summary: Vanishing of Ethan Carter Redux requires
set_FMA3_enable
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 52575
--> https://bugs.winehq.org/attachment.cgi?id=52575
console log
When i try to run The Vanishing of Ethan Carter Redux, the game immediately
hangs up and complains about msvcr120 set_FMA3_enable .
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http://bugs.winehq.org/show_bug.cgi?id=14662
Summary: Icewind Dale crashes when trying to zone out of an area.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morokiane(a)excite.com
Created an attachment (id=15098)
--> (http://bugs.winehq.org/attachment.cgi?id=15098)
backtrace of icewind dale
Most recent patch to Wine killed Icewind Dale making it impossible to play due
to not being able to zone out of an area without a crash. It acts much like
the quick save bug and crashes at about 95% of the load.
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https://bugs.winehq.org/show_bug.cgi?id=39628
Bug ID: 39628
Summary: emule under wine: UPnP not works
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: web(a)culturanuova.net
Distribution: ---
In eMule enabling UPnP for the ports in router (TP-Link, UPnP enabled) does not
work: alqways low ID. Bug in wine Virtual Switch?
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http://bugs.winehq.org/show_bug.cgi?id=23478
Summary: moneysoft accounts programs do not close files when
they should
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andygibbs1(a)compuserve.com
I am trying to use two linked accounting programs that are from Moneysoft. I've
used them on windoze for years and they are the last thing keeping locked to
that os!
SORRY IF THIS SOUNDS LONG WINDED! So far I have tried the two packages, Money
Manager and Final Accounts on two machines and had the same problem. Machine 1
is an old evo 800 running xubuntu with wine 1.1.31. The second is an HP wx6200
workstation, 2 cpu's with dual cores and 4gb running fedora 13 and wine 1.1.38
loaded from the fedora repository.
When running the programs it should be possible to jump from one years data
file to say the last year's and by using "file-open" and selecting the other
year. when doing that the program should automatically close and release the
first file, and its not. In the file to open selection box is a list of the
possible files and under normal operation with a file open, clicking on the
"file"-"open" will show the list and have "open" next to the one in use. This
still happens, but if you select another and look at it then go back to the
"file"-"open" selection it shows that one as being open and the last as being
"in use".
The help says this could be if its on a network and only one operator can use
it at a time, so the file must be tagged in some way and that tag is not being
released.
ANY IDEAS PLEASE?
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https://bugs.winehq.org/show_bug.cgi?id=38609
Bug ID: 38609
Summary: Outlook 2010 can't connect to exchange server
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felix_Daniel_perez(a)yahoo.es
Distribution: ---
Hi:
Using version 1.7.38
OS: Ubuntu 14.04 LTS
Outlook 2010 cant connect to exchange server!
Same bug like previous version of wine.
Regards
Felix
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http://bugs.winehq.org/show_bug.cgi?id=33170
Bug #: 33170
Summary: Sid mayers Alpha Centauri crashes at start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43881
--> http://bugs.winehq.org/attachment.cgi?id=43881
Backtrace of crash
Crashes immediatelly on the start
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http://bugs.winehq.org/show_bug.cgi?id=24539
Summary: Dystopia 1.3 renders a black menu background when
launched in -dxlevel 90 mode
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://store.steampowered.com/app/17580/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=30968)
--> (http://bugs.winehq.org/attachment.cgi?id=30968)
Dystopia 1.3 debug output
With wine-1.3.3-234-g57a6404, launching Dystopia yields a completely black
background in the menu, rather than some sort of graphical drawing. Launching
the game in -dxlevel 81 and lower makes the background appear, however.
Note that I've disabled mmdevapi, which is visible in the log, due to another
issue with Dystopia for a separate bug report, and Dystopia is freely available
for owners of Half-Life 2, in case testing is warranted.
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http://bugs.winehq.org/show_bug.cgi?id=28890
Bug #: 28890
Summary: Kanon sometimes freezes after a choice is made
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla.kyoo(a)xoxy.net
Classification: Unclassified
Created attachment 37117
--> http://bugs.winehq.org/attachment.cgi?id=37117
Wine output when running kanon. Last lines appear with freeze.
Kanon http://appdb.winehq.org/objectManager.php?sClass=version&iId=12764 will
sometimes freeze after a choice is made. The next dialog bit is shown, but
when the user clicks to advance, the freeze happens. Attached is the command
line output, the last few lines of which only appear when the freeze happens.
"err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 002f, blocked by 0029, retrying (60 sec)" will repeat indefinitely
until I kill the program.
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https://bugs.winehq.org/show_bug.cgi?id=39572
Bug ID: 39572
Summary: Fallout 4: won't start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eighthkeepa(a)gmail.com
Distribution: ---
Created attachment 52726
--> https://bugs.winehq.org/attachment.cgi?id=52726
Game's startup.
Fallout 4 won't start
Steam-version of Fallout 4 won't start because of DX11, which is not
implemented in wine yet. Hovewer, it seems like game is trying to load some
resources in background, so it's possible that dx11 is the only problem, which
prevents from running it with wine.
Devs set DX11 as default renderer, without any possibility to choose other
dx-versions from settings, which is quite unfortunate.
See the backtrace below.
WINE version: 1.7.43 (64bit) (also tried to start the game on version 1.7.54,
but failed)
PC Specs: i7-4770, nvidia GTX 650Ti, 16RAM.
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http://bugs.winehq.org/show_bug.cgi?id=19698
Summary: Hearts of Iron III Demo crashes due to unhandled page
fault on write access
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.paradoxplaza.com//index.php?option=com_cont
ent&task=view&id=442&Itemid=234
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
Created an attachment (id=22997)
--> (http://bugs.winehq.org/attachment.cgi?id=22997)
Crashlog (page fault)
Hearts of Iron III Demo crashes due to unhandled page fault on write access
after some minutes or up to two hours of gameplay. It's not caused by a special
action in game. I cannot test this on the full version, I don't have one yet.
See the crash log attached.
Tested on
- Kubuntu 9.04 x86_64
- ATi hd2600xt
Demo download:
http://www.hoi3.com/index.php?option=com_content&view=article&id=123:demo-d…
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http://bugs.winehq.org/show_bug.cgi?id=34788
Bug #: 34788
Summary: Incorrect behaviour when maximizing undecorated
windows
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: medasaro(a)comcast.net
Classification: Unclassified
Created attachment 46390
--> http://bugs.winehq.org/attachment.cgi?id=46390
This image compares a maximized Notepad window in Wine and XP
When a window is maximized in Microsoft Windows, the grey border around the
window goes away. However, when undecorated windows (or skinned windows like
iTunes) are maximized in wine, the grey border remains.
Steps to reproduce:
1) Open winecfg and deselect the 'Allow the window manager to decorate the
windows' option in the 'Graphics' tab.
2) Close winecfg.
3) Open notepad
4) Maximize the notepad window
5) Note that there is still a grey border around the edges of the entire window
which is not present when running the application in windows.
Please see the attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=35008
Bug #: 35008
Summary: Dragon NaturallySpeaking 12.0
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_rivers(a)efn.org
Classification: Unclassified
Created attachment 46656
--> http://bugs.winehq.org/attachment.cgi?id=46656
backtrace
Greetings. I run ubuntu 13.10 on a ThinkPad-T61 with 2.9 GIB memory, an Intel
Core 2 Duo CPU T770(a)2.40GHz*2 and a Graphics Quadro NVS 140/PCie/SSE2 with OS
type 32-Bit all on a 154.2 GB Disk.
My goal is to get Dragon NaturallySpeaking 12.0 going! WINE installs the
Windows-XP version no-problem,... but maybe one little SNAFU. I launch my
Dragon NaturallySpeaking and get a failure with this error message:
"Cannot find the file 'C.\windows\speech.dll"
Please advise
Leo
PS: These bugs don't look like mine.
15708 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking 7 install fails with negative amount of memory
reported
32142 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Ability to run Nuance Dragon Naturally Speaking 11.5 broke with wine 1.5.13
34939 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking does not install in 64-bit version
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https://bugs.winehq.org/show_bug.cgi?id=38304
Bug ID: 38304
Summary: Genesis Rising crashes when loading a saved game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matellanesivan(a)gmail.com
Regression SHA1: 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Distribution: ---
Created attachment 51138
--> https://bugs.winehq.org/attachment.cgi?id=51138
terminal output
The game has an auto-save feature, it saves games between each mission (no
manual save available).
Saving the game works properly, but the game crashes when I try to load a
previously saved game.
Native msvcr80.dll is a workaround (winetricks vcrun2005).
Loading a saved game used to work in Wine 1.7.28, this is a regression
introduced by
5077d8c1371fe3e8e263119a6cc05d0e9766cdba is the first bad commit
commit 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Author: Iván Matellanes <matellanesivan(a)gmail.com>
Date: Wed Oct 15 16:47:07 2014 +0200
msvcrt: Added _fseeki64_nolock implementation.
wine-1.7.39-173-gf6a341c
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http://bugs.winehq.org/show_bug.cgi?id=33686
Bug #: 33686
Summary: Diablo III: Audio cuts out after a while of game play
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kdt3rd(a)gmail.com
Classification: Unclassified
After a semi-random amount of time playing the game, the audio all of a sudden
stops outputting anything. I am not running pulse or any sound daemon, just
using alsa with the output device hard-specified in winecfg.
After trying to trace with the Audio wiki-recommended WINEDEBUG settings, I
didn't get very far trying to isolate the problem, so I modified the TRACE in
dlls/winealsa.drv/mmdevdrv.c, and when the audio cuts out, it looks like the
AudioClient_GetCurrentPadding is called in-between or just slightly one (wrong)
side of alsa_write_data, which causes a larger number to be returned than
'normal'. At this point, a lot of the
AudioRenderClient_(GetBuffer|ReleaseBuffer) calls start requesting 0 frames.
But more importantly, something about that sequence getting out of the normal
thread sequence triggers the pad stored in 'in_alsa' in alsa_write_data to
become larger than max_period * 3 size. This means that write_limit ends up
stuck at 0, so it leaves the alsa_write_data function early and no audio is
output...
I write this bug because it seems like the code that is implementing the
comment about keeping 3 ALSA/MMDevAPI periods in the ALSA buffer is either
flawed, or more likely, I don't understand all the pieces, so I'm not sure how
to make a patch to appropriately fix the issue. Any hints on potential patches
are appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=39624
Bug ID: 39624
Summary: TeamViewer 11 crashes on Remote Control while opening
remote window
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha969(a)hotmail.com
Distribution: ---
Created attachment 52797
--> https://bugs.winehq.org/attachment.cgi?id=52797
Info copied from trminal using winedbg.
Remote Control asks for password and after clicking "Log On" remote window pops
up and app crashes.
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http://bugs.winehq.org/show_bug.cgi?id=20748
Summary: chromium's
net_unittests!SSLClientSocketTest.Read_Interrupted
fails.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With Hans' patch to fix bug 20622 applied, SSLClientSocketTest.Read
passes, but SSLClientSocketTest.Read_Interrupted fails:
[ RUN ] SSLClientSocketTest.Read_Interrupted
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
.\socket\ssl_client_socket_unittest.cc(363): error: Expected: (rv) != (0),
actual: 0 vs 0
[ FAILED ] SSLClientSocketTest.Read_Interrupted (1221 ms)
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https://bugs.winehq.org/show_bug.cgi?id=38155
Bug ID: 38155
Summary: Dinasty Warriors Orochi have huge fps drop performance
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
game shows huge fps performance drop and game menu have intense flickering
system specs
Nvidia Drivers 346.47
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.13.0.24
CPU: INTEL Pentium G3220 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
however when test on wine 1.7.13 (lastest wine after appears flickering bug)
with same nvidia drivers (346.47) works good again (menus and in game)
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http://bugs.winehq.org/show_bug.cgi?id=28734
Bug #: 28734
Summary: Where in the World is Carmen San Diego installer hangs
at end while doing DDE?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
This is the ancient 1994/1995 win16 version.
The problems described in bug 7333 seem fixed, but the installer
hangs at the end, with log messages like
fixme:ddeml:DdeAccessData16 expect trouble
fixme:shell:Dde_OnRequest 1 0x1322e0 L"Progman" L"Broderbund Software": stub
As promised, there's trouble :-)
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https://bugs.winehq.org/show_bug.cgi?id=39585
Bug ID: 39585
Summary: Ultra Street Fighter IV 2D graphic is not ok
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 52739
--> https://bugs.winehq.org/attachment.cgi?id=52739
system hardware details
While the "in battle" 3D graphic seems perfect, the 2D graphic has missing
components: for example the main screen menus misses a lot of text, shadows and
many details or the character selection menu is completely missing the
background. I checked the wine AppDB and it seems the other people don't have
this problem. It might be my graphic card and I don't know if this is a wine
related issue or not. Sorry about that.
Tested wine versions: 1.7.52 (normal and staging), 1.7.53 (staging only),
1.7.54 (staging only)
Tested Kernel versions: 3.16, 3.19, 4.2
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https://bugs.winehq.org/show_bug.cgi?id=38185
Bug ID: 38185
Summary: Deadlock: Planetary Conquest (GOG) comes to a halt
after the intro movie (unless mmdevapi disabled)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50960
--> https://bugs.winehq.org/attachment.cgi?id=50960
audio debug log
The game was originally released in 1996, the GOG version is compatible with
Windows XP/Vista/7/8.
The game starts in a window and plays the intro movies (audio works in the
videos) then the screen remains black and the game halts (0% CPU usage).
If I disable mmdevapi then the game loads to the main menu and runs (without
sound).
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
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http://bugs.winehq.org/show_bug.cgi?id=35954
Bug ID: 35954
Summary: Dead Space on Steam crashes on start.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teegee(a)gmail.com
Created attachment 48027
--> http://bugs.winehq.org/attachment.cgi?id=48027
Console output
Dead Space crashes on startup with page fault. The attached output is generated
as follows:
[rob] ~/.local/share/wineprefixes/deadspace/drive_c/Program
Files/Steam/SteamApps/common/Dead Space> wine Dead\ Space.exe >
/tmp/dead-space.out 2>&1
This was installed via Steam in a clean wine prefix. The wine version is recent
git master (22c2d81a) on openSuse 13.1 64bit (but only using 32 bit for wine).
Other Steam games work OK, for example Far Cry 3.
The game (or steam) installs DirectX on each startup -- I'm not sure if that is
good or not..
Can someone see what my problem could be by looking at the terminal output?
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https://bugs.winehq.org/show_bug.cgi?id=39274
Bug ID: 39274
Summary: Program fails to load. Installed just fine. Made sure
not to install any addons. Attached backtrace log.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james.patt(a)me.com
Distribution: ---
Created attachment 52352
--> https://bugs.winehq.org/attachment.cgi?id=52352
backtrace log
Program wont run. HELLP.
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http://bugs.winehq.org/show_bug.cgi?id=9620
Summary: Bad pictures display in Pentax Photo Laboratory software
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpbyc(a)w.tkb.pl
Created an attachment (id=8011)
--> (http://bugs.winehq.org/attachment.cgi?id=8011)
A screenshot presenting the coloured strips on the preview window.
There is a problem with proper display of an actually loaded picture in a
preview window in the Pentax Photo Laboratory software, v. 3.0.
Some part of the preview is always covered with a few coloured strips, and what
is more, the strips influence the look of the histogram taken from the picture,
so you do not really know how the histogram should really look...
I attach a screenshot that represents the problem.
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http://bugs.winehq.org/show_bug.cgi?id=33360
Bug #: 33360
Summary: Every time i try to play a battle on Pokemon Online it
crashes and closes, currently im using Fedora 18 and
in other distros it works perfectly(even though it
sometimes lags)
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanca50(a)live.com.mx
Classification: Unclassified
Crashes on Fedora 18 every time i try to use it to play a game and since i dont
know how to make the linux version of Pokemon Online work im forced to use the
Windows one with Wine. Also im not sure if i clicked the correct Component for
the bug. Also the font on the game is pretty bad since its hard to read or just
too small and the letter fucks up.
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http://bugs.winehq.org/show_bug.cgi?id=33830
Bug #: 33830
Summary: err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0x7dc614fa
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: random-system(a)libero.it
Classification: Unclassified
hello to everybody,
Xubuntu 13.04 64bit and wine 1.6-rc2
product: GT216 [GeForce GT 220]
Driver nvidia 304.88
I installed DcUniverse online without problem.
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
winetricks vcrun2005 vcrun2008 xact d3dx9_36
and switching dnsapi.dll to the builtin version
after i enabled virtual desktop
The game work very well but after 20 minutes goes in crash.
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7dc614fa
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http://bugs.winehq.org/show_bug.cgi?id=35073
Bug #: 35073
Summary: Netease POPO can't type in Chinese in chat window
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lilydjwg(a)gmail.com
Classification: Unclassified
Created attachment 46779
--> http://bugs.winehq.org/attachment.cgi?id=46779
wine outputs when running popo
Download and install it:
http://dl.163.com/popo_2011/update/installer/POPO-Full-installer.exe
Run it and login (it seems to require SMS verification to register new
accounts.)
10017 ~tmp/winetest/wine/drive_c/Program Files/Netease/POPO
>>> wine Start.exe
Find some contact (there is one bot by default), double click to open a chat
window. Activate Chinese input method and type something, the characters won't
display in the text area (even when the input is actually English letters).
Disactivate Chinese input method and can type in English letters. Copy&paste
works.
My input method is fcitx, and input to other places (e.g. contact search box)
works.
>>> sha1sum POPO-Full-installer.exe
a771971768337827ebe532e1d05ec6d252c47669 POPO-Full-installer.exe
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http://bugs.winehq.org/show_bug.cgi?id=33507
Bug #: 33507
Summary: gnutls breaks applications like lotro
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theodorstormgrade(a)googlemail.com
Classification: Unclassified
Created attachment 44348
--> http://bugs.winehq.org/attachment.cgi?id=44348
Wine out while running lotro in OpenGL mode.
Building wine with gnutls enabled and using it while gnutls breaks Lotro.
If using the DX3D9 render mode the game freezes atleast after character
selection.
If using the OpenGL render mode the game crashes after the intro video.
The Buidflags where this:
CFLAGS+="-mstackrealign -mincoming-stack-boundary=2 -march=native -mtune=native
-O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2"
LDFLAGS="-Wl,-O1,--sort-common,--as-needed,-z,relro,--hash-style=gnu"
Arch Linux
Linux 3.8.2
CC: GCC 4.8
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http://bugs.winehq.org/show_bug.cgi?id=37059
Bug ID: 37059
Summary: win3 1.7.22 running CotraCam crashes while running
over time
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: bugreport(a)outlook.com
Created attachment 49250
--> http://bugs.winehq.org/attachment.cgi?id=49250
Backtrace file of ContaCam 4.9.5 crashing under Wine 1.7.2.2
Running Linux Mint, Wine 1.7.2.2 with webcam software ContaCam 4.9.5, crashes
after a period of time. Can not keep running.
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http://bugs.winehq.org/show_bug.cgi?id=35348
Bug ID: 35348
Summary: Touhou 13.5 crashes after second fight
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pastorrub(a)msn.com
Classification: Unclassified
Created attachment 47155
--> http://bugs.winehq.org/attachment.cgi?id=47155
Error log
After second fight Touhou 13.5: Hopeless Masquerade crashes while claiming a
memory fault.
This is the terminal output:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
効果音: sys_newspaper_start は存在しません
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
効果音: sys_newspaper_start は存在しません
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
wine: Unhandled page fault on read access to 0x00000000 at address 0x411b3a
(thread 0032), starting debugger...
After this you can access the debugging where it crashed
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http://bugs.winehq.org/show_bug.cgi?id=36489
Bug ID: 36489
Summary: Fate:Stay/Night performance regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elfmax(a)tut.by
CC: stefan(a)codeweavers.com
Regression SHA1: 19f45af19cd0c1162f15d6779506431d1cd99d8c
Created attachment 48561
--> http://bugs.winehq.org/attachment.cgi?id=48561
Regression testing result
Drastically decreased performance in Fate:Stay/Night Visual Novel when
upgrading from 1.7.18 to 1.7.19.
The game used to run smoothly on 1.7.18 after tweaking around userconf.exe,
there was (not english) menu choice between BitBlt/dibsect,DrawDib/drawdib and
drawdibjdi and StretchDiBits/sdb, the first being the fastest.
This game, being a 2-D visual novel, operates mainly on 2-D images,
moving/resizing/applying effects to them.
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https://bugs.winehq.org/show_bug.cgi?id=38476
Bug ID: 38476
Summary: visio 2007: some interfaces are broken
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pva(a)gentoo.org
Distribution: ---
Created attachment 51316
--> https://bugs.winehq.org/attachment.cgi?id=51316
screenshot.png
Some widgets in visio are wrongly placed. Take a look at sceenshot. Radio
buttons are clearly misplaced and I'm unable to press them.
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https://bugs.winehq.org/show_bug.cgi?id=37312
Bug ID: 37312
Summary: Linguatec Voice Reader Home Version 1.0 isn't working
on ubuntu.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: big.nemesis(a)web.de
Created attachment 49621
--> https://bugs.winehq.org/attachment.cgi?id=49621
1error: occur while installing; 2error: occur when pressed play (read text);
3error: occur when exiting the program
Linguatec Voice Reader Home Version 1.0 isn't working on ubuntu.
Screenshot with errormsg are attached.
AppName=linguatec Voice Reader
ProductGUID=93293322-B694-4270-B7FE-DDE1A681ACCA
CompanyName=linguatec
CompanyURL=http://www.linguatec.net
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http://bugs.winehq.org/show_bug.cgi?id=28570
Bug #: 28570
Summary: Wonderburg hangs when exiting fullscreen mode
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Created attachment 36703
--> http://bugs.winehq.org/attachment.cgi?id=36703
Plain Wine log
The game starts in fullscreen mode. When exiting fullscreen mode, the desktop
appears with an empty window and diagnostics
are repeatedly printed until a signal is received.
Behavior is similar to Asami Sushi Shop, bug #28530.
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http://bugs.winehq.org/show_bug.cgi?id=23188
Summary: 2gis loader have no transparent background
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://nsk.2gis.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
In windows background for loader is transparent
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https://bugs.winehq.org/show_bug.cgi?id=37440
Bug ID: 37440
Summary: Cannot load Spotify in Wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kaarlo.heikkinen(a)dnainternet.net
Distribution: ---
Created attachment 49809
--> https://bugs.winehq.org/attachment.cgi?id=49809
Error file when loading Spotify in Wine
I am using Xubuntu 14.04.1 32-bit version and I get an error as shown in the
attachment when trying to load Spotify in Wine. Spotify preview did not work
either. It works well in Lubuntu 14.04.1 64-bit.
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http://bugs.winehq.org/show_bug.cgi?id=32065
Bug #: 32065
Summary: Ctrl-C does not work in GoToMyPC native viewer
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whitney.marshall(a)gmail.com
Classification: Unclassified
When using the GoToMyPC native viewer, the Ctrl-C keystroke gets converted into
a Break somewhere between my fingers and the app running on the remote machine.
I believe this to be a wine issue because GoToMyPC running on a qemu virtual
machine (WinXP) doesn't have the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=38141
Bug ID: 38141
Summary: Latency wow 2.4.3
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlado_gluhovic(a)yahoo.com
Distribution: ---
World of Warcraft 2.4.3 having high network latency and game is unplayeable (on
windows latency is normal without spikes)
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http://bugs.winehq.org/show_bug.cgi?id=19148
Summary: Clamwin updates slow as molasses (appinstall)
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://sourceforge.net/project/downloading.php?groupna
me=clamwin&filename=clamwin-0.94-setup.exe&use_mirror=
superb-east
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Clamwin, it bundles its virus definitions in main.cvd and
daily.cvd. Obviously, daily.cvd changes a lot, and if the bundled version is
not current, a new one is downloaded. The file is small (~970 KB) and when
installing on windows, only takes at most 5 seconds or so to download on xp (in
a vm). On the same connection in wine, it takes up to a few minutes to
download.
The problem does not appear to be related to mirrors, since it happens every
time.
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http://bugs.winehq.org/show_bug.cgi?id=20297
Summary: Graphics errors render Risen unplayable
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When I play the Risen demo, works sort of okay, I can install and start a game
(minor bug is missing spaces between words all over the UI)
But once I start the game everything is gray and only ~ 1-2FPS and only some
textures are visible. In-game interface displays fine however, only the
rendered game scene is terrible. According to the console output it seems to be
a problem with GLSL.
uname -a:
Linux linux-0jxj 2.6.27.29-0.1-default #1 SMP 2009-08-15 17:53:59 +0200 x86_64
x86_64 x86_64 GNU/Linux
Version of wine is a self-compiled 1.1.31 release from git. Distibution is
openSuSE 11.1 with an ATI 4850 and fglrx 9.5.
Hope this is of any use to the developers.
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http://bugs.winehq.org/show_bug.cgi?id=34111
Bug #: 34111
Summary: EMS crashes on camera open
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cysioland(a)gmail.com
Classification: Unclassified
Created attachment 45357
--> http://bugs.winehq.org/attachment.cgi?id=45357
Backtrace
After connecting to DVR, and double clicking any camera, software crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39283
Bug ID: 39283
Summary: knights and merchants from gog patched with unofficial
patch 1.60 crashes
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian(a)madez.de
Distribution: ---
Created attachment 52361
--> https://bugs.winehq.org/attachment.cgi?id=52361
backtrace of crash
I started with a clean prefix, configured a virtual display and installed the
game without issues. Then I installed the patch 1.60 from
http://www.knightsandmerchants.net/support/downloads/
When starting the game, it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39491
Bug ID: 39491
Summary: Empire Earth
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigo23(a)gmail.com
Distribution: ---
Created attachment 52630
--> https://bugs.winehq.org/attachment.cgi?id=52630
Empire Earth
Empire Earth
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https://bugs.winehq.org/show_bug.cgi?id=37787
Bug ID: 37787
Summary: Cannot install Olympus Viewer 3
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pierre.equoy(a)gmail.com
Distribution: ---
Created attachment 50332
--> https://bugs.winehq.org/attachment.cgi?id=50332
Installation error logs
OS: Ubuntu 14.10
Wine version: 1.6.2
Installation of Olympus Viewer 3 (downloaded from the Olympus website [1] as
file "OV3Setup.exe") starts but fails.
Steps to reproduce:
1. launch OV3Setup.exe using Wine (or from command line: wine OV3Setup.exe)
2. Select language (English) and press 'OK'
3. Press 'Next >'
4. Accept License Agreement by pressing 'Yes'
5. Select 'Typical' installation and press 'Install'
-> the installation fails with popup message "Installation operation failed.
(00001615)"
Note: Selecting 'Custom' installation type fails as well.
Please see error log attached for more information.
[1] http://support.olympus-imaging.com/ov3download/index/
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http://bugs.winehq.org/show_bug.cgi?id=35865
Bug ID: 35865
Summary: Error when starting the application
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramon(a)hoogerwerf.nl
Created attachment 47885
--> http://bugs.winehq.org/attachment.cgi?id=47885
Error when starting application
Error when starting application
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http://bugs.winehq.org/show_bug.cgi?id=33696
Bug #: 33696
Summary: Steam version of Orion:Dino Horde
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepe(a)bloodkings.eu
Classification: Unclassified
Game didn't startup and immediately crashes.
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http://bugs.winehq.org/show_bug.cgi?id=23051
Summary: Autoupdate installer cannot shut down Rhapsody 4
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://service.real.com/rhapsody/download/version4/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=28599)
--> (http://bugs.winehq.org/attachment.cgi?id=28599)
Terminal output in wine-1.2-rc2-111-g9aa9a12
Installation of Rhapsody 4 works fine. On first start it is trying to
autoupdate. The autoupdate installer shows the message:
"Rhapsody is running. It must be shut down during installation. Click OK."
But clicking OK doesn't shut down Rhapsody. When I kill the rhapsody.exe
process by hand the autoupdater continues and finishes successfully. In the
attached terminal output I marked the point where I killed rhapsody.exe.
Shortly before the above message the following lines appear in the terminal:
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
err:ole:CoCreateInstance apartment not initialised
err:ole:get_unmarshaler_from_stream Failed to create marshal, 0x800401f0
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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http://bugs.winehq.org/show_bug.cgi?id=31991
Bug #: 31991
Summary: SmartTRAK: crash, you can not add all dive data; edit
data related to equipament, activities and type
immersion causes the program to close
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pazzosub74(a)inwind.it
Classification: Unclassified
Created attachment 42165
--> http://bugs.winehq.org/attachment.cgi?id=42165
SmartTRAK start to end and the next block
you can not add all dive data; edit data related to equipament, activities and
type immersion causes the program to close
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http://bugs.winehq.org/show_bug.cgi?id=29943
Bug #: 29943
Summary: OLE error when executing Myfujifilm application
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guittoun(a)wanadoo.fr
Classification: Unclassified
1) download photogenie software from this web page
http://myfujifilm.fr/cmSoftwareStart.do (or you can use this direct link :
http://photoservice.fujicolor.eu/downloads/FFF/B2C_Photogenie.exe)
2) install B2C_Photogenie.exe by doing "wine B2C_Photogenie.exe"
3) Execute photogenie via wine's menu
A fatal error should occur with the message "OLE 80004002"
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http://bugs.winehq.org/show_bug.cgi?id=21201
Summary: HotWheels Stunt Track Driver 2: CD-Check fails, and
Esc causes page fault.
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25461)
--> (http://bugs.winehq.org/attachment.cgi?id=25461)
Unhandled page fault on read access to 0x00000000 at address 0x4563b3 (thread
0009) and more...
HotWheels Stunt Track Driver 2 installs fine but fails to find the CD in both
XP and 98 compatibility modes. It will show an image of inserting a CD into
drive and rather than exiting the program with the Esc key, it causes a page
fault which fails to debug and remains fully locked up. Attached is log and me
using the Ctrl+C command to kill the frozen debug program from terminal.
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https://bugs.winehq.org/show_bug.cgi?id=37387
Bug ID: 37387
Summary: Age of Empires 2: Illegal 32-bit code instruction
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jacob.riddel(a)gmail.com
Created attachment 49718
--> https://bugs.winehq.org/attachment.cgi?id=49718
Backtrace error details
Unhandled exception: illegal instruction in 32-bit code (0x005fe3c1).
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http://bugs.winehq.org/show_bug.cgi?id=36030
Bug ID: 36030
Summary: Warcraft 3 Reign of Chaos install - crash after select
install directory
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Created attachment 48182
--> http://bugs.winehq.org/attachment.cgi?id=48182
backtrace from Wine crash dialog
description is self-explanatory
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http://bugs.winehq.org/show_bug.cgi?id=16855
Summary: setup_exception_record stack overflow
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxcvs(a)email.it
Created an attachment (id=18593)
--> (http://bugs.winehq.org/attachment.cgi?id=18593)
the error received
I'm running TOAD.exe (www.toadsoft.com/) version 8.5.3 with wine 1.0 (debian
sid).
Whem I'm on a query window, putting the cursor over the table name and pressing
F4 I got the following error
setup_exception_record stack overflow 1252 bytes in thread 0009 eip 00408520
esp 00230e4c stack 0x230000-0x231000-0x340000
TOAD then freezes and cannot be usable anymore.
It should instead have opened a window with a table-description.
I don't have a crash so I don't know how to give you a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=32231
Bug #: 32231
Summary: mouse disabled after some minutes
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
Classification: Unclassified
After flying some minutes in FSX mouse disables.
I was able to avoid this behaviour in 32bit 1.5.17 wine by compiling with:
CONFARGS="--without-xinput2"
Thanks for fixing.
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http://bugs.winehq.org/show_bug.cgi?id=32119
Bug #: 32119
Summary: winebrowser.exe crash
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r6btzkgnhs(a)snkmail.com
Classification: Unclassified
i am currently running mirc 7.27 on ubuntu 12.04 with wine 1.4.1 and when i try
to open a URL i get the 'Program Error' dialog box stating the winebrowser.exe
'encountered a problem and needs to close'. i've tried using the development
version too and still the same behavior. i had been using mIRC v7 for a while
on an ubuntu 10.04 machine with wine-1.4 on it and no issues there...
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http://bugs.winehq.org/show_bug.cgi?id=34731
Bug #: 34731
Summary: parts of screen are black in heroes of might and magic
2
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
Some parts of screen are black, helps to force game to redraw this regions by
clicking mouse on buttons or something else. Error messages from the console:
err:service:service_send_start_message service
L"clr_optimization_v2.0.50727_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service
L"clr_optimization_v2.0.50727_32" failed to start: 1053
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in
software blit.
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0034, blocked by 0009, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=30642
Bug #: 30642
Summary: LBAWin; No midi playback
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: package.madur(a)googlemail.com
Classification: Unclassified
Created attachment 40113
--> http://bugs.winehq.org/attachment.cgi?id=40113
Log file of the wine console
Running openSUSE 12.1 x86_64, Wine 1.5.3 from the repositories. Followed all
the instructions over here: http://wiki.winehq.org/MIDI . Midi playback works
with aplaymidi, I created all the recommended registry entries and tested the
MIDI playback in Wine with the MCI shell, that was successful.
When I try to run Little Big Adventure for Windows, i.e., the official Windows
port of the original DOS game,
(http://www.magicball.net/downloads/programs/lbawin ) I get CD music, sound
effects and voices working but there's no midi music playback. I attached the
log file output, the following error is shown:
fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map
to?
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