https://bugs.winehq.org/show_bug.cgi?id=39700
Bug ID: 39700
Summary: Java JRE 8 installer crashes on startup
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Java JRE-8u66-windows-i586.exe crashes on startup. Since wine-1.7.x series,
running this EXE quits silently without any output.
Since cca wine-1.7.47 crashes on sturtup, but crash window remains empty
forever.
$ wine jre-8u66-windows-i586.exe
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:thread:GetThreadPreferredUILanguages 52, 0x32fc54, (nil) 0x32fc58
fixme:thread:GetThreadPreferredUILanguages 52, 0x32fc54, (nil) 0x32fc58
wine: Unhandled exception 0x40000015 in thread 9 at address 0x320023:0x0045fa06
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=36476
Bug ID: 36476
Summary: When i try to open iWatch DVR
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machineextractor(a)yahoo.com
Created attachment 48540
--> http://bugs.winehq.org/attachment.cgi?id=48540
Wine Bug from iWatch DVR
I have iWatch DVR installed on VirtualBox.
This is the code from VBox.log
!!Assertion Failed!!
Expression: RT_SUCCESS_NP(rc)
Location :
/build/buildd/virtualbox-4.3.10-dfsg/src/VBox/Runtime/common/misc/thread.cpp(227)
void rtThreadLockRW()
VERR_INVALID_HANDLE (-4) - Invalid loader handle.
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https://bugs.winehq.org/show_bug.cgi?id=37215
Bug ID: 37215
Summary: incorrect starting size of font antialias
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: henry.hu.sh(a)gmail.com
Created attachment 49474
--> https://bugs.winehq.org/attachment.cgi?id=49474
DPI=144, size=6
It seems like that wine incorrectly decides the starting size of which to use
antialias.
I'm testing with the SimSun font.
My desktop DPI is 144. I'm using Xfce and force DPI to be 144 in the appearance
settings.
xrdb -query | grep Xft:
Xft.antialias: 1
Xft.hintstyle: hintfull
Xft.rgba: rgb
Xft.dpi: 144
If I use mousepad (native app) and set the font to be SimSun:
Up to size 8, it uses the font's embedded bitmap. With size >= 9, it uses the
normal glyphs, awnd enables antialias. The results are always nice.
Next I tested wine's notepad.
First, I tested with DPI=144 in winecfg.
Up to size 8, it uses the font's embedded bitmap which is good.
For 9 <= size <= 12, it uses the font's glyphs, but the antialias is off (!!!),
and the text looks ugly.
For size >= 14, antialias is on, and the results are good.
Next, I tested with DPI=96 in winecfg.
For size=6, it uses anti-aliased glyphs, which is ok.
For size=7 & 8, it uses glyphs without anti-alias. The results are ugly. But
anyway the text is too small at this size, so that's not important.
For size=9, it uses embedded bitmap which looks good.
For size=10 & 11, it uses glyphs without anti-alias. The results are ugly.
For size=12, it uses embedded bitmap which looks good.
For 14 <= size <= 18, it uses glyphs without anti-alias. The results are ugly.
For size >= 20, it uses anti-aliased glyphs which looks good.
If I load simsun with fontforge, it says that simsun has bitmap fonts at 12, 14
and 16.
So, is there some problem in calculating when to start using anti-alias?
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http://bugs.winehq.org/show_bug.cgi?id=30287
Bug #: 30287
Summary: Raidcall 6.3 doesn't connect
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silpablo(a)hotmail.com
Classification: Unclassified
I cannot connect to the lastest version of raidcall. wine worked fine with the
previous release of raidcall (6.1)
here the log:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no se puede abrir el
archivo del objeto compartido: No existe el archivo o el directorio
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6ec,0x00000000), stub!
fixme:richedit:IOleClientSite_fnQueryInterface 0x1434308: unhandled interface
{00000119-0000-0000-c000-000000000046}
fixme:richedit:ME_GetOLEObjectSize unsupported format
fixme:richedit:ME_GetOLEObjectSize unsupported format
fixme:richedit:ME_GetOLEObjectSize unsupported format
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\users\\pablo\\Application
Data\\raidcall\\plugins\\webplugin_en.dll" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\users\\pablo\\Application
Data\\raidcall\\plugins\\webplugin_en.tlb" failed with error 2
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
fixme:ras:RasEnumConnectionsA (0x630607a8,0x198e7e0,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:protocol_continue Could not get cache file
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
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http://bugs.winehq.org/show_bug.cgi?id=18157
Summary: Approach Welcome diaglog missing
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20621)
--> (http://bugs.winehq.org/attachment.cgi?id=20621)
Approach without opening dialog box
Hi All,
I am am the OP on 15088. Now that I can actually get into Approach, I have
been using it all day. I have five bugs to report. (I am presuming you want
them on different reports.) I am running the native msvcrt.
sh -c "cd /home/wine/drive_c/lotus/approach; WINEDEBUG=+loaddll
WINEDLLOVERRIDES=msvcrt=n /usr/local/bin/wine ./approach.exe"
Bug number three: when Approach starts, it is suppose to show a "Welcome to
Approach" dialog box. In Wine it does not.
To reproduce:
1) open Approach with the native msvcrt
To see what this should look like (or see my attachment),
1) open Approach with the native msvcrt
2) open a database
3) close the database (File, Close). The welcome to Approach dialog will pop
up
Here is a sample database to play with:
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
-T
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http://bugs.winehq.org/show_bug.cgi?id=36805
Bug ID: 36805
Summary: Rosetta Stone 3.4.5 crashes on launch
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clarinet(a)huzzam.com
Created attachment 48880
--> http://bugs.winehq.org/attachment.cgi?id=48880
backtrace of Rosetta Stone 3.4.5 crash
Rosetta Stone 3.4.5 installs ok, but crashes immediately on launch.
OS X Mavericks (10.9.3) host, Win32 Wine installation, no special configuration
(via winecfg). Have also tried a dwrite.dll bypass (per the Homebrew Wine
package suggestion), but it didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=28324
Summary: Running Ace Ventuira in Alaska
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nigel_galloway(a)yahoo.com
Created an attachment (id=36291)
--> (http://bugs.winehq.org/attachment.cgi?id=36291)
AVC problem
When running ACEDEMO.EXE (see
http://appdb.winehq.org/objectManager.php?sClass=application&iId=9623) with
Wine 1.3.27 Fedora 15 complains about /opt/wine/bin/wine-preloader needing to
mmap low memory in the kernel (see attachment).
I applied a local fix to allow this temporarily (if this is usual is it
documented anywhere?). The behaviour of ACEDEMO was then as reported in a
recent test report submitted by José Manuel Ferrer. The application hangs
whenever Ace attempts to utter a wittisism, some may think this is a good
thing! Wine reported the following:
err:alsa:wine_snd_pcm_recover underrun occurred
I tried the sound test with winecfg which reported:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
This application worked with Wine 1.2.20 (When the sound module was OSS).
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http://bugs.winehq.org/show_bug.cgi?id=31965
Bug #: 31965
Summary: mouse capture/behavior wrong
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.lanuschny(a)chello.nl
Classification: Unclassified
Hello,
first of all I am not sure if this is reallyh a bug or some sort of bug in my
config, but since i was not able to fix it/find a solutiuon i post it here.
I have had a period of no issues and Eve-online was working fine with multiple
clients running.
A couple weeks ago (might be months now) this issue poped up after a OS update
and i think there was also a wine update (i think it was to wine 1.5.13, but i
did not take a note then, so this is more a guess than a fact)
issue i am experiencing:
when grabfullscreen is set to N (=default):
The mouse pointer can leave the eve client by simply moving it out of the
eve-client window. But within the eve-client window the mouse behaves wrong.
For example when coming from different app and clicking on the eve-client
window while in station, the ship spins. The right click pop-up menus do not
highlight entries when moving the mouse cursor over them, eventually a random
item gets selected when keeping moving the mouse then i can navigate to the
wanted pop-up menu item using the arrow-keys. Seems as if there is an offset
between the mouse-pointer location i see and how the client responds to it.
Also in-game icons, that should light up when moving the mouse-pointer over it
do not highlight.
when grabfullscreen is set to Y:
Within the EVE-client window the mouse behaves as expected, but now the mouse
pointer can not leave the EVE-client window. I would understand this behavior
if i was running wine in a full screen mode, but i don't.
Before this issue i have had grabfullscreen in default mode (=N) ann was able
to move the mouse-cursor freely. AFAIK nothing changed in my config.
Here some data:
Ubuntu 12.04 (precise) 64 bit
kernel to 3.2.0-32-generic
processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
RAM: 4 GB
NVIDIA Driver Version: 295.40
NVIDIA GeForce GTX 550 Ti
wine 1.5.15
wine settings changed with winetricks:
ddr=opengl
mwo=force
psm=enabled
videomemorysize=default
vsm=hardware
(no grabfullscreen=y selected, default is grabfullscreen=n)
when checking the config using winecfg the tab 'graphics' has the following
settings:
- Automatically capture the mouse in full-screen windows -> checked
- Allow the window manager to decorate the windows -> checked
- Allow the window manager to control the windows -> checked
- Emulate a virtual desktop -> NOT checked
I start the eve client with somthing like this:
wine explorer /desktop=One,1280x960 "C:\Program Files\CCP\One\eve.exe"
eve is starting fine and is behaving fine as long i do not need to move the
mouse outside of the client.
I do not know what data i should attache to this and how to get that data.
Please advice.
thanks
--- Comment #1 from m.lanuschny(a)chello.nl 2012-10-14 02:27:01 CDT ---
edit:
I have asked in the in-game Linux-channel, but no-one seem to have this issue
or wa snot online at the thime i was asking.
I have also created two threads about this in the eve-o forums and from the
responses it seems that noone that have read these threads has this issue.
I have searched the winehq site for similar bugs/reports and found this:
30057 8 0 -unknown normal Linux --- mouse capture
broken in xserver 1.11 (ubuntu 12.04)
but the bug seems resolved.
I did run the wine test suite and it found 20 failures, but since some dll are
set to native it did not report them (if i understood the tool correctly)
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https://bugs.winehq.org/show_bug.cgi?id=39589
Bug ID: 39589
Summary: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
Version: Eve Online latest patch as of 11/14/15
Bug: Ship is not displayed in the fitting window.
Error Message:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Color Location
WINED3D_LOCATION_RB_MULTISAMPLE (0x100).
fixme:d3d:context_check_fbo_status Depth Stencil Location
WINED3D_LOCATION_RB_MULTISAMPLE (0x100).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x396d7cc8)
WINED3DFMT_R16G16B16A16_FLOAT 550x550 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x396d7f80)
WINED3DFMT_D24_UNORM_S8_UINT 550x550 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsInstancedBaseVertex @
/Users/dave/src/wine-git/dlls/wined3d/drawprim.c / 57
This bug was introduced in 1.7.54
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https://bugs.winehq.org/show_bug.cgi?id=39404
Bug ID: 39404
Summary: z-Leaf: crashes on startup
Product: Wine
Version: 1.5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.ness(a)uni-jena.de
CC: julliard(a)winehq.org
Regression SHA1: ea07c310ecfee6b301e7af8413760eb446e6f184
Distribution: Debian
Created attachment 52516
--> https://bugs.winehq.org/attachment.cgi?id=52516
crashdump
Hello,
z-leaf is a client software from z-Tree [1]. It was at one time without any
problems under wine. So I made a regression test and found the first bad
commit:
commit ea07c310ecfee6b301e7af8413760eb446e6f184
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 4 13:34:15 2012 +0200
winex11: Create the whole window at window creation time.
[1] http://www.ztree.uzh.ch/
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http://bugs.winehq.org/show_bug.cgi?id=36616
Bug ID: 36616
Summary: will not start the game League of Angels App.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edwardjmorrow(a)gmail.com
Created attachment 48666
--> http://bugs.winehq.org/attachment.cgi?id=48666
back trace of problem
I downloaded the LoA app but it will not start. I keep getting this same error
report every time I try to start the game.
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https://bugs.winehq.org/show_bug.cgi?id=38362
Bug ID: 38362
Summary: EViews 8 Student Version
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.steinhoff(a)zeppelin-university.net
When I will run a panleregression with many observations, I get the following
notification:
"The Programm EViewsSVMac.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check http://appdb.winehq.org for tips about
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org."
As it is stated in the header the version EViews8SV (it is explicitly available
for Mac). My Mac runs with OS X Yosemite 10.10.2
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http://bugs.winehq.org/show_bug.cgi?id=34526
Bug #: 34526
Summary: Skype portable + Wine on Ubuntu 13.04 x64
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cokaricmarin8(a)gmail.com
Classification: Unclassified
Hi,
I tried running Skype portable 1.6.7 + Wine 1.4.1 from USB flash drive on
Ubuntu 13.04 x64.
I got the following error
http://i.imgur.com/AW8nuXf.png
I don't know where to report this bug. Hope it can be fixed.
Regards,
Cokaric
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http://bugs.winehq.org/show_bug.cgi?id=33900
Bug #: 33900
Summary: "streaming simd extensions support required"
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eferghull(a)gmail.com
Classification: Unclassified
First of all, I know that this problem was supposedly already fixed in version
1.3.35 (bug 29420, related to bug 31295). However, it still seems to be an
issue for me.
I am running a windows version of steam on my Mac using wine, and that itself
is working without a problem. But, when I try to run Dota 2, I get this error
message: "CPU does not meet minimum requirements. Streaming SIMD extensions
support required." The even stranger thing is that I did not have this problem
when running Dota 2 on an older Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39651
Bug ID: 39651
Summary: Program crashes when run
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranting.primate(a)gmail.com
Distribution: ---
program crashes clicking CivilizationBe_DX11.exe to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=33436
Bug #: 33436
Summary: Tomb Raider (2013): Game does sometimes not respond to
mouse move
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
Sometimes the game does not react properly to mouse movement events (camera
gets stucked). This happens reproducible in some game scenes.
By switching to window mode (pressing Alt+Return) or back to fullscreen mode,
these issues can be temporarily avoided. And the mouse issues are overall much
less serious in window mode.
Not all systems are equally affected by this bug. The graphics performance
seems to matter. On a Laptop with an Intel GPU (which is much too slow for this
game), it happens in almost every scene. And on a PC NVIDIA GeForce 560 Ti
(normally almost > 60 FPS), this bug only occurs sometimes if
StrictDrawOrdering is enabled.
The game uses raw input mouse events.
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http://bugs.winehq.org/show_bug.cgi?id=34078
Bug #: 34078
Summary: SaxoTrader 2 encounters a critical error
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)hushmail.com
Classification: Unclassified
"The requested feature is not implemented."
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http://bugs.winehq.org/show_bug.cgi?id=33921
Bug #: 33921
Summary: YY can't type Chinese
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45058
--> http://bugs.winehq.org/attachment.cgi?id=45058
terminal_output.txt
YY is an IM software in China
0. download YY
1. install it, then login
2. choose a channel, and try to type Chinese
3. I can't type Chinese, but I can copy/paste Chinese
TEST ACCOUNT:
Login name: winetesting
Login number(optional): 742988215
password: testwine
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http://bugs.winehq.org/show_bug.cgi?id=27275
Summary: When printing in First Class 10.009 as a unprevilegied
user the program crashes.
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henrik.jonsson(a)orestad-linux.se
Created an attachment (id=34886)
--> (http://bugs.winehq.org/attachment.cgi?id=34886)
wine debug
Hello!
We have a problem with Wine 1.3.15 and First Class 10.009, this problem occurs
only when the user does not have any administrative rights in the First Class
network he or she is connected to. Upon printing the application crashes.
I have attached a debug trace from Wine that hopefully has the info needed to
solve the problem, the OS is Ubuntu 10.10 64 Bit.
If you need any more information i will be happy to add it as soon as i can and
assist you in any way possible to solve this. I am however no programmer.
Best Regards!
/Henrik Jönsson
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https://bugs.winehq.org/show_bug.cgi?id=38573
Bug ID: 38573
Summary: Persian Font Problem
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgg_mgg1359(a)hotmail.com
Distribution: ---
Created attachment 51469
--> https://bugs.winehq.org/attachment.cgi?id=51469
not persian font
Persian Font Problem for Accounting Shaygan (شایگان)
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http://bugs.winehq.org/show_bug.cgi?id=36762
Bug ID: 36762
Summary: Cursor stuck in 1920x1080 box
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
I have a 4k monitor and if I run a WoW (Via opengl) (I dont use Wine for
anything else) above 1920x1080, the cursor is stuck in the top quarter of the
screen.
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http://bugs.winehq.org/show_bug.cgi?id=35082
Bug #: 35082
Summary: Call of Duty: Black Ops freezes at start
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ikokostya(a)gmail.com
Classification: Unclassified
Created attachment 46794
--> http://bugs.winehq.org/attachment.cgi?id=46794
Logs for singleplayer and multiplayer
In singleplayer I see black screen instead main menu (screenshot
http://yadi.sk/d/RpwcBLcODx8bB)
In multiplayer game freezes when I start new match (screenshot
http://yadi.sk/d/KlrUXaoUDx8oP)
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http://bugs.winehq.org/show_bug.cgi?id=36437
Bug ID: 36437
Summary: Civ5 no text in game
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)joergundtoene.de
Created attachment 48459
--> http://bugs.winehq.org/attachment.cgi?id=48459
terminal output wine 1.17 32bit prefix: civ5 shows no text
Civ5 Vanilla installs via Steam
No intro shown, but game runs
No in-game text at all, but everything else seems to work (although I did'nt
test to deep, because I don't unterstand the game without text)
I tried clean 32bit and 64bit prefixes with both wine 1.6.2 and wine 1.1.17.
Same results.
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https://bugs.winehq.org/show_bug.cgi?id=37201
Bug ID: 37201
Summary: PSLV does not run
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gsagostinho(a)hotmail.com
PLSV (Planetary, Lunar, and Stellar Visibility), a wonderful and extremely
useful astronomy freeware (
http://www.alcyone.de/planetary_lunar_and_stellar_visibility.html ) does not
run with Wine 1.6.2 on my Linux Mint 17 Cinnamon 64-bit. Is installs, but then
gives the following error message when trying to execute:
Access violation at address 0049E682 in module 'plsv.exe'. Read of address
00000000.
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http://bugs.winehq.org/show_bug.cgi?id=29166
Bug #: 29166
Summary: Serious Sam 3: BFE Crashes after selecting difficulty
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dakiato(a)gmail.com
Classification: Unclassified
Created attachment 37622
--> http://bugs.winehq.org/attachment.cgi?id=37622
Wine console output wine C:\Program Files\Steam\steam.exe
After selecting the difficulty in Serious Sam 3: BFE for the Campaign (First
Level), the game crashes, no error output from game, simply closes.
Game is running through Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=39616
Bug ID: 39616
Summary: Guild Wars: Black screen after loading zone
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-bugs(a)sanxion.net
Distribution: ---
Hi there,
With WINE 1.7.54 and 1.7.55, Guild Wars displays a black screen after loading a
zone (the Guild Wars-styled mouse cursor is still visible).
When logging in to the game, the login screen works and the character select
screen also works. The black screen only occurs after the loading of a game
zone.
Alt-tabbing out to the desktop (using Openbox here, no desktop render
acceleration is in use) and then back in to the game restores the display.
Regardless of any .wine configuration etc, downgrading to 1.7.53 leads to the
game not exhibiting this behaviour and loading a zone works as expected.
Graphics card: GeForce GTX 550 Ti
NVidia proprietary drivers: 355-11
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http://bugs.winehq.org/show_bug.cgi?id=32359
Bug #: 32359
Summary: Error when exiting Home Designer Suite 2014
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tduane(a)yahoo.com
Classification: Unclassified
Created attachment 42698
--> http://bugs.winehq.org/attachment.cgi?id=42698
backtrace of core dump
Was able to install Home Designer Suite 2014, but hung on "Update finished"
screen. Tried to File/Exit and got this dump.
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https://bugs.winehq.org/show_bug.cgi?id=37137
Bug ID: 37137
Summary: Robocraft crashes on startup if using Compiz
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzo567(a)outlook.com
According to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30130, playing
Robocraft under Wine and using the Compiz window manager will cause Robocraft
to crash on startup.
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http://bugs.winehq.org/show_bug.cgi?id=36933
Bug ID: 36933
Summary: Bug appears in Chaos-Intellect mail program.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: mdavidl(a)q.com
bug interferes with Chaos mail program, interfering with sending of mail.
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http://bugs.winehq.org/show_bug.cgi?id=23927
Summary: Twinity environment looks grey, not very visible
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://twinity.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The virtual world app Twinity installs and runs once you
do winetricks d3dx9_36 to get past bug 23919,
but the world looks grey and washed-out to the extent
that you are really missing out.
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http://bugs.winehq.org/show_bug.cgi?id=9597
Summary: Sony Digital Voice Editor 3 locks up when you try to
play or convert an .msv file
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.sony.jp/products/overseas/contents/support/do
wnload/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Sony "IC Recorder" ICD-SX57 digital voice recorder uses
a proprietary format, .msv, and comes with "Sony Digital Voice Editor 3",
an app to convert them to .mp3. (I believe you can download
several versions of that app from the URL above, haven't tried that myself.)
The app's installer completes, but Wine warns that MSCAT32.DLL
was not found. Mike Hearn posted a patch that adds stubs for
this, http://www.winehq.org/pipermail/wine-patches/2006-April/026116.html ,
so I updated it a bit, added two missing forwards, and
now the app installs without warning.
The next problem was a crash on startup, with backtrace starting with
=>1 0x7e37a450 convert_888_to_565_asis+0x70(width=0x78, height=0x18,
srcbits=0x4537888, srclinebytes=0x168, dstbits=0x7c081940,
dstlinebytes=0xffffff10)
[/home/dank/wine-git/dlls/winex11.drv/dib_convert.c:733] in winex11
(0x0033eed4)
Now, that's an old friend, and a patch for it is in
http://bugs.winehq.org/show_bug.cgi?id=7380#c16
With that patch, the app starts up and can find media properly.
Once you've done all that, you come to the bug that is the subject of this
report, namely, it crashes when you ask it to load a .msv file.
First, Wine outputs a stream of warnings for about twenty seconds,
saying over and over
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
err:ole:CoGetClassObject class {e30629d1-27e5-11ce-875d-00608cb78066} not
registered
err:ole:CoGetClassObject no class object {e30629d1-27e5-11ce-875d-00608cb78066}
could be created for context 0x1
err:quartz:GraphBuilder_Render Unable to create filter (80040154), trying next
one
and then finally crashing with
err:seh:setup_exception stack overflow 160 bytes in thread 000d eip b7d3b573
esp 7cf39f60 stack 0x7cf3a000-0x7d04a000
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https://bugs.winehq.org/show_bug.cgi?id=37603
Bug ID: 37603
Summary: Error message while launching EpicSetup.exe
Product: Wine
Version: 1.6.2
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acubene+wine(a)vivaldi.net
Distribution: ---
Created attachment 50044
--> https://bugs.winehq.org/attachment.cgi?id=50044
backtrace
Error message while launching EpicSetup.exe
(epic privacy browser - https://www.epicbrowser.com/)
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http://bugs.winehq.org/show_bug.cgi?id=21928
Summary: WebCeo: Lots of "Invalid floating point operation"
errors make the application unusable
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mati_wroc(a)o2.pl
Created an attachment (id=26609)
--> (http://bugs.winehq.org/attachment.cgi?id=26609)
Console output of WebCeo run without +relay
When WebCeo is run
(free install from http://www.webceo.com/download/ ),
a lot of "Invalid floating point operation" are displayed. When program is
being installed, those errors are shown using dialog boxes - clicking "Ok" make
it install, but later the program is practically unusable.
Console output (attached) is full of messages like:
"fixme:dc:DeleteDC not deleting busy DC 0xXXXX refcount Y"
When run with
WINEDEBUG=+relay wine /home/mati/.wine/drive_c/Program\ Files/Web\
CEO/BIN/webceo.exe &> ~/Pulpit/webceo_debug.txt
the result file is too large to be attached.
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https://bugs.winehq.org/show_bug.cgi?id=39675
Bug ID: 39675
Summary: Splinter Cell v1.3 crashes on startup
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: georg_mueller(a)safe-mail.net
Distribution: Debian
Created attachment 52898
--> https://bugs.winehq.org/attachment.cgi?id=52898
Backtrace of startup crash
I installed Wine v1.8rc1 on my Debian Jessie and playing Splinter Cell v1.3.
The game itselfs works, but sometimes it crashes on startup. Running the
command a second time, it will work without problems, so I'm not able to give
any proof of concept.
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https://bugs.winehq.org/show_bug.cgi?id=39584
Bug ID: 39584
Summary: Ultra Street Fighter IV crash on button config
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 52738
--> https://bugs.winehq.org/attachment.cgi?id=52738
system hardware details
When I try to configure the button (main menu Options -> Button config) the
game crashes (no joypad connected)
Tested wine versions: 1.7.52, 1.7.53 (normal and staging), 1.7.54 (normal and
staging)
Tested Kernel versions: 3.16, 3.19, 4.2
This is what I can see in the console just after I enter the "Button config"
menu:
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:msvcrt:__clean_type_info_names_internal (0x1002e4f4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x38f78c) stub
fixme:msvcrt:__clean_type_info_names_internal (0xeb1884) stub
fixme:advapi:UnregisterTraceGuids deadbeef: stub
Note: I have a dual boot machine, the game doesn't crash in windows 8. So this
must be a wine issue.
Thank you for your great work, wine saved me a lot of times.
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http://bugs.winehq.org/show_bug.cgi?id=31752
Bug #: 31752
Summary: Forge download client hangs during startup
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://cdn.darkvalegames.com.edgesuite.net/alpha/setup
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Forge (http://www.playforgewar.com/) is an upcoming deathmatch game with
MMO-inspired combat. It's currently possible to buy into the Alpha test, but
that's not necessary to reproduce this bug.
The download client (see download link) doesn't require any authentication to
install and run. I believe a login is required to actually play.
On Wine, the client installs, but the process hangs before displaying any
window.
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https://bugs.winehq.org/show_bug.cgi?id=39391
Bug ID: 39391
Summary: Confirmation of existing bug 33973
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betwixtbbs(a)aol.com
Distribution: ---
Created attachment 52502
--> https://bugs.winehq.org/attachment.cgi?id=52502
Backtrace of Elsie Plot crash.
Sent here from Crossover 14.1.0 bug reporting window.
Bug already reported by someone else in 'Elsie', a CAD program for electronic
filter design (bug 33973). Existing report says 'Unconfirmed', I also see the
bug. Program works fine in all respects but 'Plot' mode opens bug window and
stops execution.
Program is available at www.tonnesoftware.com and the Plot is an essential part
of the program output report.
Crashes full screen and windowed and with "Disable Performance Enhanced
Graphics" checked and unchecked.
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http://bugs.winehq.org/show_bug.cgi?id=25132
Summary: Account creation screen for Hello Kitty Online doesn't
work
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://hellokittyonline.com
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Without 'winetricks ie6', you can't see the Account Creation
screen in Hello Kitty Online.
To reproduce, download full installer from
http://www.hellokittyonline.com/images/downloads/hkostandardinstaller.torre…
Run it, then click on 'SIGN UP'.
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http://bugs.winehq.org/show_bug.cgi?id=31020
Bug #: 31020
Summary: Medieval 2 total war graphical tearing
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 1007380(a)gmail.com
Classification: Unclassified
Created attachment 40714
--> http://bugs.winehq.org/attachment.cgi?id=40714
Just some major graphical glitches.
I have installed Medieval 2 Total War, and it installed fine. Upon starting the
game, I noticed that the screen was torn [see screenshot] to the point of
unplayability. I have tried this on two graphics cards, neither of which did
any better (Intel hd3000 and NVS4200M with nouveau). The game runs perfectly
fine besides that major graphical glitch.
Running Wine 1.5.7 on Arch Linux, kernel 3.4.4-2-ARCH
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http://bugs.winehq.org/show_bug.cgi?id=34007
Bug #: 34007
Summary: Count-e (wisacc 3.9.0): crashes at installation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luk_dhaene(a)yahoo.co.uk
Classification: Unclassified
Created attachment 45191
--> http://bugs.winehq.org/attachment.cgi?id=45191
Wine error messages while trying to install Count-e (wisacc).
Setup dialog starts. Installation starts. Files are extracted. Progress bar
nearly reaches the end. Setup dialog says "registering files", hangs for a
while, then crashes.
When trying to run the main program (/WISA/wisacc/Client/WisAcc.exe), wine
crashes too.
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https://bugs.winehq.org/show_bug.cgi?id=39373
Bug ID: 39373
Summary: create_icon_pixmaps passes an uninitialized info
parameter to GetDIBits
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
`valgrind --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes
--leak-check=full -v --track-origins=yes ./wine
dlls/user32/tests/user32_test.exe.so cursoricon` revealed the following:
==6427== 1 errors in context 1 of 14:
==6427== Conditional jump or move depends on uninitialised value(s)
==6427== at 0x56A97A8: bitmapinfoheader_from_user_bitmapinfo (dib.c:182)
==6427== by 0x56AC285: GetDIBits (dib.c:1217)
==6427== by 0x6248944: create_icon_pixmaps.isra.9 (window.c:555)
==6427== by 0x624A715: fetch_icon_data (window.c:639)
==6427== by 0x624CF40: X11DRV_WindowPosChanged (window.c:2374)
==6427== by 0x54D3FA6: set_window_pos (winpos.c:2147)
==6427== by 0x54D65C9: USER_SetWindowPos (winpos.c:2220)
==6427== by 0x54D41CD: SetWindowPos (winpos.c:2294)
==6427== by 0x54D55A1: show_window (winpos.c:1122)
==6427== by 0x54D5847: ShowWindow (winpos.c:1220)
==6427== by 0x54D02A7: WIN_CreateWindowEx (win.c:1666)
==6427== by 0x54C9E28: CreateWindowExA (win.c:1718)
==6427== Uninitialised value was created by a stack allocation
==6427== at 0x6248875: create_icon_pixmaps.isra.9 (window.c:539)
GetDIBits has the following documentation:
BITMAPINFO * info, /* [out] Address of structure with bitmap data */
But in reality, info is [in/out] -- GetDIBits is definitely making decisions
based on the initial value of info.
I do not really understand this code and I am not sure that just zero-filling
info is the best solution to this problem. Thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=35356
Bug ID: 35356
Summary: Program requests Logged in as administrator
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mewtcarter(a)hotmail.com
Classification: Unclassified
Powerdirector 8 is successfully loaded. On selecting it from the desktop it
starts (under WinXP) but shows a warning window that " you need to be logged in
as administrator to register this product". As a result PD8 cannot be used. I
have also tried wine1.4 and Win98 but the program needs WinXP. This "logged in
as windows administrator" seems to be a common problem.
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http://bugs.winehq.org/show_bug.cgi?id=36337
Bug ID: 36337
Summary: Wine crashes when running Battlefront II
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: great123456(a)mail.com
wine-1.7.2 and newer Opensuse 13.1
I submitted this question to the forums but I have been unable to resolve the
issue so I'm submitting it as a bug. The url is:
http://forum.winehq.org/viewtopic.php?f=8&t=21966
Summery is that I get this output when hitting the install button.
<terminal>
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
</terminal>
It makes no difference which version of windows I set wine to.
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http://bugs.winehq.org/show_bug.cgi?id=28653
Bug #: 28653
Summary: mmdevapi/dependency.ok fails sometimes with pulseaudio
on ubuntu 11.10?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On ubuntu-11.10, I've seen this 3 times out of about 100 runs:
../../../wine mmdevapi_test.exe.so dependency.c
...
ALSA lib pcm_pulse.c:746:(pulse_prepare) PulseAudio: Unable to create stream:
Connection terminated
dependency.c:74: Test failed: Activating ds8 interface failed: 0x80004005
...
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http://bugs.winehq.org/show_bug.cgi?id=33259
Bug #: 33259
Summary: UDK: antichamber crashes during startup in unsetup.exe
after accepting EULA
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.waller(a)gmail.com
Classification: Unclassified
Created attachment 43988
--> http://bugs.winehq.org/attachment.cgi?id=43988
crash log
When starting antichamber through steam according to the instructions at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=27571 it crashes
before the game can start.
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https://bugs.winehq.org/show_bug.cgi?id=39716
Bug ID: 39716
Summary: Halo-pc-patch-1.0.10 does not work.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Halo-pc-patch-1.0.10 does not work. It states that halo is not installed.
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http://bugs.winehq.org/show_bug.cgi?id=34919
Bug #: 34919
Summary: Quake Live standalone can't grab input correctly
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)lam.pl
Classification: Unclassified
Quake Live is moving out of the browser and becoming a standalone Windows
executable, dropping support for Linux and Mac OS X.
When testing the product preview in Wine, I have big issues related to the Alt
key.
1. After pressing "Join Game", the game grabs input like I want it.
Both Google and #winehq@freenode immediately suggest that window manager can
grab alt-mouse click, hence I feel it's necessary to confirm:
I can press Alt and click mouse and all works as intended (aka I can shoot and
turn around while shooting, even with the Alt key pressed). There is no problem
with mouse grab or window manager at this point.
2. After pressing a combination of Alt+Space, a Wine window menu appears, even
though Wine is WM-managed and even though the same combo has no "system" effect
on Windows (the key combo can be bound by game on Windows).
The game is completely stopped until I click mouse. Pressing Alt or Esc to
close the menu doesn't "unpause" game process.
3. After pressing Alt+any letter, mouse buttons (including mouse wheel
scrolling) stop working.
Keyboard works and moving mouse around still works, but mouse buttons are dead.
To get back from this state, I need to open and close menu (Esc-Esc) or console
(tilde-tilde).
If I'm in window mode, there's a very short time window (like 50 ms?) when the
mouse is un-grabbed and clicking the mouse in combination with alt+letter
actually is captured by the WM (to start moving window). But that's only a
side-effect of mouse un-grabbing. Again: to break mouse input, all I need is to
press alt+any letter, which for sure isn't captured by anything else but Wine
itself.
4. When I've tried Wine with non-WM-managed windows, there were more negative
effects, including complete game hang on pressing Alt alone (and resuming with
another Alt hit). So I went back to managed window.
5. I have thought about working around this by doing xmodmap -e "keycode 64 =
something else" but this has other unintended consequences and is system-wide.
I have tested it in Wine 1.6, 1.7.5 and 1.7.6 (I've built it with Fedora's
spec, including PulseAudio patch which works nicely and surely isn't related to
this problem).
TL;DR: Alt+any letter forcibly breaks game's input grab which can only be
regained by making the game release and re-grab input.
As an interim solution, is there a way to make Wine completely deaf to Alt
combos?
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http://bugs.winehq.org/show_bug.cgi?id=31365
Bug #: 31365
Summary: Shaiya FPS drop after ~1 min of game playing
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qbanin(a)gmail.com
Classification: Unclassified
For about 1 min after running Shaiya I have ~20-25 fps, but after this time (of
doing nothing in the game) framerate drops to 5-10 fps. In the meantime console
is spammed with:
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping
converting.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
....
This bug affects all versions of Wine up to 1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=34599
Bug #: 34599
Summary: CD audio tracks are not played in WinQuake Demo
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46083
--> http://bugs.winehq.org/attachment.cgi?id=46083
WinQuake Demo Log
CD audio tracks are not played in WinQuake Demo although in the game's console
one can find that CD is initialized.
You may use any audio CD to test that.
QUAKE 1 DOS Demo (WinQuake needs its files):
ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip
WinQuake: ftp://ftp.idsoftware.com/idstuff/quake/wq100.zip
Tested with:
Mac OS X 10.7.5, OPTIARC DVD RW AD-5630A, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=30847
Bug #: 30847
Summary: 2009 Decoder: crashes when being started
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan_usa2000(a)web.de
Classification: Unclassified
Created attachment 40395
--> http://bugs.winehq.org/attachment.cgi?id=40395
2009 Decoder crash backtrace (page fault)
Wine crashes when I try to run 2009 Decoder for OTR recordings
(http://www.onlinetvrecorder.com/downloads/OTRDecoder_2.0.0.21.zip ->
Extracted).
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https://bugs.winehq.org/show_bug.cgi?id=37656
Bug ID: 37656
Summary: Wine Crashes when Opening "Banda Ancha Movil"
Application
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adalberto.toledo(a)gmail.com
Distribution: ---
Created attachment 50113
--> https://bugs.winehq.org/attachment.cgi?id=50113
Thi is the log trace that it shows
I installed a software for my usb modem ZTE VTR, and when I try to open the
software it crashes...
The name of thw software is "Banda Ancha Movil"
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http://bugs.winehq.org/show_bug.cgi?id=21264
Summary: Colin McRae Rally 2.0 doesn't allow to skip intro
movie
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Colin McRae Rally 2.0 doesn't allow to skip intro movie after launching the
game.
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http://bugs.winehq.org/show_bug.cgi?id=32070
Bug #: 32070
Summary: Pepakura Designer and Viewer crash on startup
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarrodbagwell(a)gmail.com
Classification: Unclassified
Created attachment 42276
--> http://bugs.winehq.org/attachment.cgi?id=42276
Pepakura Crash Dump
Pepakura Designer and Viewer both crash with the same errors upon startup. The
errors are "DIB Init Failed" and "Rendering Context Create Failed". These two
error messages flash a few times and then the programs crash. I have looked at
bug 30703, and I don't think it's the same issue, at least from what I can
understand. This issue only started when I upgraded to wine 1.5.15. The
curious thing is that Pepakura Designer and Viewer both still work fine on a
different computer that I have running wine 1.15.15. The video cards are
different, but another difference that I have been thinking about is that the
other computer is 32 bit, while my home computer is 64 bit. I don't know if
that makes any sort of difference, but something I thought about. Crash dump
is attached below.
To recreate the error:
1. Have wine 1.5.15 or up installed
2. Install the latest version of Pepakura Viewer or Designer
(http://www.tamasoft.co.jp/pepakura-en/)
3. Attempt to run it.
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https://bugs.winehq.org/show_bug.cgi?id=39490
Bug ID: 39490
Summary: Wine 1.7.53 crashes when starting StarCraft 2 (Wine
1.7.52 works fine)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Compiled Wine-1.7.52 (and all the versions before) myself. Works completely
fine with StarCraft 2!
Today compiled Wine-1.7.53 and it always crashes immediately and gives me the
attached error on the shell.
When reverting back to Wine-1.7.52, everything is OK again.
The command I use to start StarCraft 2 and what happened:
$ env LD_LIBRARY_PATH=~/opt/mesa3d/lib vblank_mode=0
WINEDLLOVERRIDES=winemenubuilder.exe=d force_s3tc_enable=true WINEARCH=win32
WINEPREFIX=~/wines/starcraft2/ ~/opt/wine/bin/wine
~/"wines/starcraft2/drive_c/Program Files/StarCraft II/StarCraft II.exe"
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
wine: Unhandled page fault on read access to 0x00000010 at address 0x7eab8a9a
(thread 0029), starting debugger...
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x8200007
Serial number of failed request: 78
Current serial number in output stream: 82
Note: Compiled Mesa3D myself to (version 11.0.0).
Tried running something simple with my standard system Mesa3D library. But
that's also crashing...
env WINEDLLOVERRIDES=winemenubuilder.exe=d WINEARCH=win32
WINEPREFIX=~/wines/starcraft2/ /home/moritz/opt/wine/bin/wine notepad
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
wine: Unhandled page fault on read access to 0x00000010 at address 0x7eab8a9a
(thread 0022), starting debugger...
wine: Unhandled page fault on read access to 0x00000010 at address 0x7e7e3a9a
(thread 0009), starting debugger...
winedbg: Internal crash at 0x7bc5828d
Interestingly Wine-1.7.53 is running fine with other WINEPREFIX'es. Guess it's
maybe one of the following registry settings I made for the StarCraft 2
WINEPREFIX.
I already compared the registry-settings in
HKEY_CURRENT_USER\Software\Wine\Direct3D but they are the same in both
WINEPREFIX'es.
OS: openSUSE 13.2 (x86_64)
CPU+GPU: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz
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http://bugs.winehq.org/show_bug.cgi?id=32064
Bug #: 32064
Summary: Star Wars: Empire At War - Could not initialize
Direct3D
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.houba(a)email.cz
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42262
--> http://bugs.winehq.org/attachment.cgi?id=42262
sweaw.exe
Please help.
When I want to run Star Wars Empire at War, I get error: "Could not initialize
Direct3D"
Full message is: "Could not initialize Direct3D. You may want to check that the
latest version of DirectX is correctly installed on your system. Also make sure
that this program was compiled with header files that match the installed
DirectX DLLs. This application will now exit."
I tried more Wine versions (gold from AppDB) but no success. I have installed
d3dx9_27.dll in wine(system32) folder.
My SW: Linux Debian Wheezy, Wine 1.4.1
My HW: Intel i5, GeForce GTX 560 Ti(3D Acceleration working)
I added log from wine (after crash).
Thank you
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http://bugs.winehq.org/show_bug.cgi?id=32389
Bug #: 32389
Summary: Lineage II not starting
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
Lineage II Gracia Final not starting while it lets the following log:
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http://bugs.winehq.org/show_bug.cgi?id=32437
Bug #: 32437
Summary: Serious Sam FE dedicated server connection with client
fails.
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ostap333(a)hotmail.com
Classification: Unclassified
Hi
I've similar bug as this http://bugs.winehq.org/show_bug.cgi?id=7996 on Ubuntu
10.4 machine i've recently setup to run dedicated servers.
Connection is fine - but game loads on client till 98% than times out...
This happens only on FE servers Second Encounter servers are fine.
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http://bugs.winehq.org/show_bug.cgi?id=13275
Summary: Remedy User WIndow crashes following login to ar server
Product: Wine
Version: unspecified
Platform: PC
URL: http://forum.winehq.org/viewtopic.php?p=5774#5774
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: takeawaydave(a)gmail.com
Created an attachment (id=13123)
--> (http://bugs.winehq.org/attachment.cgi?id=13123)
Log file of crash
See http://forum.winehq.org/viewtopic.php?p=5774#5774
Environment:
Ubuntu 8.04
Wine 0.9.59 (no added dlls)
AR System - installed no problem
application AR Remedy User 7.1.00
Problem:
Remedy User WIndow crashes following login to ar server
Command Used:
Code:
david@siwa:~$ wine .wine/drive_c/Program\ Files/AR\ System/User/aruser.exe &>
/tmp/log.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=17467
Summary: arma_server.exe crashes with Unhandled page fault
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolff_borg(a)yahoo.com.au
Same error on all versions of Armed Assault between 1.08 and 1.15beta.
Please refer to log for details.
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http://bugs.winehq.org/show_bug.cgi?id=36881
Bug ID: 36881
Summary: Flight Unlimited II crashes when starting a flight
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48974
--> http://bugs.winehq.org/attachment.cgi?id=48974
terminal output
The game is from 1997, installation requires Win98 mode, the game starts fine
in the default <Windows XP> mode, the menus work, I can change various game
options, but whenever I start a flight Wine crashes. An error window is
displayed:
"The instruction at 0041f87f referenced memory at 00000039
The memory could not be read from"
I see the same crash with Wine 1.2.3, 1.4.1, 1.6.2 and with current 1.7.21
Tested with both the open source Nouveau driver and the binary Nvidia drivers.
wine-1.7.21-93-ga566569
Fedora 20
X.Org X Server 1.14.4
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=39169
Bug ID: 39169
Summary: windows escaping virtual desktop
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
I am running wine 1.49~1.50 on Debian and often when I run an application
inside vitual desktop a X11 window is created for the application rather than
the application showing on the virtual desktop.
I use the virtual desktop to avoid breakage with applications that do not work
well with window resizing. This breaks such applications.
The wine prefix is quite fresh because wine refused to use the old prefix so I
rebuilt it.
I am using vcrun2005.
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http://bugs.winehq.org/show_bug.cgi?id=27241
Summary: Wiggles: Crash at exit
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34822)
--> (http://bugs.winehq.org/attachment.cgi?id=34822)
Terminal output on Wine 1.3.19
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) wine Wiggles.exe
5) exit the game
Behaviour:
Crash.
Expected behaviour:
No crash.
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https://bugs.winehq.org/show_bug.cgi?id=39664
Bug ID: 39664
Summary: Cannot run the MSI installers for Compressonator or
AMD Compress
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: guido-42kaf(a)unknownsite.de
Distribution: ---
Wine 1.6.2 cannot run the installers for AMD's Compressonator (available here:
http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-co…)
(both the 32 bit and the 64 bit version) or the newer AMD Compress
(http://developer.amd.com/tools-and-sdks/graphics-development/amdcompress/)
When trying to, I get the following output:
$ wine msiexec /i AMDCompress_2.0.2204.msi
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
fixme:storage:create_storagefile Storage share mode not implemented.
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 3 out of range
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 3 out of range
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 3 out of range
err:msidb:get_tablecolumns column 1 out of range
err:msidb:get_tablecolumns column 2 out of range
err:msidb:get_tablecolumns column 3 out of range
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http://bugs.winehq.org/show_bug.cgi?id=37080
Bug ID: 37080
Summary: consulta.exe abruptly ended when search patient
history
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: alejandra.severgnini(a)gmail.com
Created attachment 49281
--> http://bugs.winehq.org/attachment.cgi?id=49281
this is the trace of the bug trap, i guess
conculta.exe Versión 3.9.0 (www.cpimario.com/cp.html) broke down while I try to
copy/paste the name of a patient record.
Sorry about my poor report, I'm a physician not a tech like user, but an open
source enthusiastic one.
If you think there might be something useful I could get for you, please let me
know.
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http://bugs.winehq.org/show_bug.cgi?id=30300
Bug #: 30300
Summary: San11 Tc can't run
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a365039311(a)gmail.com
Classification: Unclassified
i have install directx9 with winetricks.
and when i run the game,it dosn't work.
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http://bugs.winehq.org/show_bug.cgi?id=20460
Summary: camfrog video bug
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yakuzagay(a)gmail.com
Emulating Camfrog VideoChat client with wine, when you attemp to configurate
video, or entering in a room chat, Wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=31810
Bug #: 31810
Summary: Grief Syndrome: screen becomes black after ~30 seconds
of playing
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhuravlevilya(a)ya.ru
Classification: Unclassified
Created attachment 41858
--> http://bugs.winehq.org/attachment.cgi?id=41858
"WINEPREFIX=~/.griefsyndrome/ wine griefsyndrome.exe > out.log 2>&1" output
The game installs and starts quite fine (except that SOMETIMES it just won't
display anything after start). There're several minor glitches in main menu.
The main problem is that everything on screen starts glitching/turning black
after ~30 seconds of playing. Here's video: http://ompldr.org/vZm50ag or
http://www.youtube.com/watch?v=uJ3QTFoINAI (actually there're no lags, i guess
it's my screen recorder problem)
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http://bugs.winehq.org/show_bug.cgi?id=30761
Bug #: 30761
Summary: Everest ( strategy game ) unable to start due to:
Unhandled exception: page fault on read access to
0x000000ec in 32-bit code (0x00cdf4e9)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miguelsouto.sc(a)gmail.com
Classification: Unclassified
Created attachment 40279
--> http://bugs.winehq.org/attachment.cgi?id=40279
Backtrace from the "wine error window"
Everest is a Strategy-Simulation game in which the player have the role to
manage a team on a Mount Everest expedition.
The installer runs fine, whitout any kind of problems. But once the game it's
installed, when you try to start/execute the game from the main menu, it
crashes, and it's impossible to play it. when it crashes a wine error window
gives me the option to create a backtrace directly from there, but i will also
attach a console output, to show a more accurate test, of why and when this bug
is produced.
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http://bugs.winehq.org/show_bug.cgi?id=19768
Summary: Champions Online - patcher won't start
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.fileplanet.com/203771/download/Champions-On
line-Open-Beta-Client
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.mitchell+WINE(a)gmail.com
Created an attachment (id=23159)
--> (http://bugs.winehq.org/attachment.cgi?id=23159)
champions online patcher run w/ no flags
Just started open beta yesterday I think. URL link should allow a download of
the (rather enormous) installer. The application installs without any issues,
but when you attempt to run the game updater it fails. Output attached.
This is running on a core 2 duo, ati video using fglrx
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https://bugs.winehq.org/show_bug.cgi?id=38326
Bug ID: 38326
Summary: 3DMark03: Could not find vertex shader attribute
'vs_in1'
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Running 3DMark03 I got several messages like
---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #92:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in1' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
---
This probably appears because of using vs_link instead of vs_in.
Crossover codes differs by this usage and shown 4 times better result in Rag
Troll test.
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http://bugs.winehq.org/show_bug.cgi?id=34832
Bug #: 34832
Summary: Unhandled exception in thread 25
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erwin.mueller(a)deventm.org
Classification: Unclassified
Created attachment 46433
--> http://bugs.winehq.org/attachment.cgi?id=46433
Wine 1.6 Error output
Try and start Do Not Starve game.
Log output attached.
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https://bugs.winehq.org/show_bug.cgi?id=39467
Bug ID: 39467
Summary: Steam file chooser displays files out of order
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52598
--> https://bugs.winehq.org/attachment.cgi?id=52598
steam_locate_your_backup_files-windows_7_screenshot.png
In Steam, it is possible to bring up a file chooser dialog box called "Locate
your Backup Files" (by clicking Steam -> Backup and Restore Games... -> Restore
a previous backup -> Next -> BROWSE...).
This feature is used regularly in Wine testing, as I often want to create a
clean Steam installation in a new Wine prefix and restore a fresh copy of a
game from a backup directory.
While Steam lists directories in order under Windows, they are always in a
random order in Wine. This makes finding a game to restore from hundreds of
backups a very time consuming process, and reduces the time I have for testing.
Hopefully it's an easy fix.
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http://bugs.winehq.org/show_bug.cgi?id=33223
Bug #: 33223
Summary: Steel Panthers MBT game non working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giorgio.ventavoli(a)gmail.com
Classification: Unclassified
Created attachment 43946
--> http://bugs.winehq.org/attachment.cgi?id=43946
text created by wine
the game doesn't works after the first page.
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https://bugs.winehq.org/show_bug.cgi?id=39550
Bug ID: 39550
Summary: spotnet does not run in wine
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: rensvanroon(a)tele2.nl
Distribution: ---
Created attachment 52704
--> https://bugs.winehq.org/attachment.cgi?id=52704
backtrace
whenever i start wine i get a critical error it al started when i tried to run
spotnet.exe in wine. Iǘe added the backtrace pls have a look at it.
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http://bugs.winehq.org/show_bug.cgi?id=25413
Summary: Fleet Operations 3.1.4 quits on startup
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=32343)
--> (http://bugs.winehq.org/attachment.cgi?id=32343)
export WINEDEBUG=+all
Star Trek Armada II Fleet Operations 3.1.4 has a new loader. See:
http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,8953.msg149….
If you bypass it according to the description, then you can play the game.
Reason for the bug entry: On Windows XP it works without the bypassing.
Starting the game with
wine FleetOps.exe
quits wine very quickly.
Starting it with
winedbg FleetOps.exe
gets:
WineDbg starting on pid 0112
start_process () at /usr/src/debug/wine-1.3.8/dlls/kernel32/process.c:997
0x7b8599af start_process+0x4f
[/usr/src/debug/wine-1.3.8/dlls/kernel32/process.c:997] in kernel32: movl
%edi,0x4(%esp)
Unable to open file ''
I will add an attachment with export WINEDEBUG=+all.
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http://bugs.winehq.org/show_bug.cgi?id=34152
Bug #: 34152
Summary: Pathologic demo config tool launches but needs native
devenum
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/162269/160000/fileinfo/Patho
logic-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45434
--> http://bugs.winehq.org/attachment.cgi?id=45434
+devenum
Config tool launches fine but actually needs native devenum.
>From a terminal with builtin:
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
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http://bugs.winehq.org/show_bug.cgi?id=24236
Summary: SynthMaker GUI not drawn completely
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=30514)
--> (http://bugs.winehq.org/attachment.cgi?id=30514)
Screenshot in wine-1.3.1-399-gcc94570
Now that bug 15425 is fixed SynthMaker starts up successfully with
wine-1.3.1-399-gcc94570. However, the GUI is not drawn completely. Parts of the
background behind the window can still be seen (see attached screenshot).
Minimizing and later maximizing the window makes the problem worse. With native
gdiplus everything works fine.
Terminal output is not very interesting:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1abd08,0x1ac890): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1abd08,0x1ac890): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1abe20,0x1ad4a8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1092ec0,0x1ad4a8): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
I also got a +gdiplus trace, but it's 2.5 GB (50 MB bzipped) :(
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https://bugs.winehq.org/show_bug.cgi?id=37734
Bug ID: 37734
Summary: Unhandled exception: page fault on read access
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dezna11(a)gmail.com
Distribution: ---
Created attachment 50244
--> https://bugs.winehq.org/attachment.cgi?id=50244
Unhandled exception: page fault on read access
Unhandled exception: page fault on read access
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https://bugs.winehq.org/show_bug.cgi?id=39483
Bug ID: 39483
Summary: Logically dead code in stub_manager_new_ifstub
(Coverity #731556)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
dead_error_condition: The condition flags & MSHLFLAGS_NORMAL cannot be true.
CID 731556 (#1 of 1): Logically dead code (DEADCODE)
dead_error_line: Execution cannot reach this statement: m->norm_refs++;
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http://bugs.winehq.org/show_bug.cgi?id=34186
Bug #: 34186
Summary: Command and Conquer Generals Zero Hour - Avenger's
laser beams are not visible
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unerwuenscht66(a)gmx.de
Classification: Unclassified
Hi!
When an avenger (USA faction) fires, the laser beams are invisible.
Hardware:
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset
Integrated Graphics Controller (rev 07)
00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset
Integrated Graphics Controller (rev 07)
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=33652
Bug #: 33652
Summary: IAR Embedded Workbench for 8051 will not run (crashes
before GUI Loads up).
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinjamesmoon(a)gmail.com
Classification: Unclassified
Created attachment 44540
--> http://bugs.winehq.org/attachment.cgi?id=44540
Backtrace provided
http://www.iar.com/en/Products/IAR-Embedded-Workbench/8051/
This program is for compiling firmware for 8051 Architecture Processors.
The program installs without error, but when I try to start the program the
program crashes. I have attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=26185
Summary: Listbox control messages sent to parent for click
incomplete.
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
Created an attachment (id=33381)
--> (http://bugs.winehq.org/attachment.cgi?id=33381)
WINEDEBUG="trace+message,+relay,+comm,+file,+ntdll,+listbox"
Below are two videos of a program called GPSoln32. The menu shown has a custom
drawn listbox control. Clicking on the icons should toggle the state, but does
not.
How it should work: http://dl.dropbox.com/u/17110364/GoodVbox.ogv
Wine: http://dl.dropbox.com/u/17110364/Badwine.ogv
Attached is a a debugging output from wine with
WINEDEBUG="trace+message,+relay,+comm,+file,+ntdll,+listbox"
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http://bugs.winehq.org/show_bug.cgi?id=24056
Summary: PC Translator 2010 SK - GB
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://www.langsoft.cz/demoverzeA.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brdokoky(a)gmail.com
Created an attachment (id=30233)
--> (http://bugs.winehq.org/attachment.cgi?id=30233)
terminal report, gcc version,Backtraces entry,log
PC Translator English to Slovakia or Slovakia to English does not work
properly. When I want to hit ,, ENTER ,, on keyboard it does not work. Working
only mouse.
Do you know why?
I'm using Ubuntu 10.04 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=34020
Bug #: 34020
Summary: crash raidcall 7.2.6 on wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasouli(a)live.com
Classification: Unclassified
I installed :
http://update.raidcall.com/download/raidcall.exe?v=7.2.6
on wine in ubuntu 13.04
It runs and login but in chat when me or other one use emoticon it got crash.
I experiment several time but it crash every time.
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http://bugs.winehq.org/show_bug.cgi?id=14646
Summary: StairDesigner 6.04a : Installer crashes
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://boole.club.fr/installstairdesigner.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e39(a)free.fr
Created an attachment (id=15069)
--> (http://bugs.winehq.org/attachment.cgi?id=15069)
console output
Installer crashes at the end of the installation process (Unhandled page fault
on read).
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http://bugs.winehq.org/show_bug.cgi?id=29940
Bug #: 29940
Summary: Matlab 2011a: Portable version doesn't start
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 38966
--> http://bugs.winehq.org/attachment.cgi?id=38966
WINEDEBUG=+all wine-1.4-rc3-86-gf07317f part1
Steps to reproduce:
1) remove ~/.wine
2) wine MATLAB R2011a.exe
Behaviour:
No response, even in terminal.
Expected behaviour:
Matlab should start as it does in Windows or on Linux with non-portable version
through Wine.
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http://bugs.winehq.org/show_bug.cgi?id=12964
Summary: Phantasy Star Online Blue Burst ( psobb ) crashes
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: http://www.schtserv.com/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-hotpop(a)yahoo.com.br
Created an attachment (id=12708)
--> (http://bugs.winehq.org/attachment.cgi?id=12708)
Console output
Native IMM32.DLL is required, otherwise you won't be able to type.
The game loads and the title screen shows up. It's possible to login (REGISTER
USERID) and select START GAME.
Then the game will pop-up the dialog saying "Please press ENTER-Key".
As soon as you press ENTER, the screen goes black and the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39255
Bug ID: 39255
Summary: Microsoft 365 Installer: Crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesmfox(a)live.com
Distribution: ---
Microsoft 365 office installer crashers on startup (Before anything kind of gui
is shown)
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http://bugs.winehq.org/show_bug.cgi?id=35013
Bug #: 35013
Summary: exe crash in virtual desktop mode when mouse move
out/in the top app window
Product: Wine
Version: 1.6.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamiljydcome(a)gmail.com
Classification: Unclassified
Created attachment 46670
--> http://bugs.winehq.org/attachment.cgi?id=46670
this is full backtrace report when crashes
when i running game m3k3.exe(富甲天下3) in virtual desktop mode, it can start and
play correctly. if mouse move out the app window then move into from top app
window, it allways crashes. if mouse keep in app window, it seems works
fine(performance video audio etc).
i also test some of other games(such as Age of EmpiresII) without this
problem.
os debian7, self compiled wine1.6.1 with no any windows dll replacement.
(i tried winedbg but get nothing useful)
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https://bugs.winehq.org/show_bug.cgi?id=5935
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #27 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=32142
Bug #: 32142
Summary: Ability to run Nuance Dragon Naturally Speaking 11.5
broke with wine 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hsivonen(a)hsivonen.fi
Classification: Unclassified
Created attachment 42413
--> http://bugs.winehq.org/attachment.cgi?id=42413
Wine 1.5.16 output when launching Dragon (until ctrl-C after 10 minutes or so
of CPU at 600%)
Steps to reproduce:
1) Install 32-bit Dragon NaturallySpeaking 11.5 onto Wine on 32-bit Ubuntu
11.10.
2) Move the WINEPREFIX directory to 64-bit Ubuntu 12.04.
3) Install wine1.5 1.5.12-ubuntu0 from the
https://launchpad.net/~ubuntu-wine/+archive/ppa PPA (on Ubuntu 12.04).
4) Launch Dragon with WINEARCH=win32.
5) Use it.
6) Update wine1.5 to 1.5.13-ubuntu0 from the PPA.
7) Launch Dragon with WINEARCH=win32.
8) Downgrade to wine1.5 1.5.12-ubuntu0.
9) Launch Dragon with WINEARCH=win32.
10) Update wine1.5 to 1.5.16-ubuntu0 from the PPA.
11) Launch Dragon with WINEARCH=win32.
12) Downgrade to wine1.5 1.5.12-ubuntu0.
13) Launch Dragon with WINEARCH=win32.
Actual results:
Dragon works on wine1.5 1.5.12-ubuntu0. On wine1.5 1.5.12-ubuntu0 Dragon fails.
It starts running and terminates during launch. On wine1.5 1.5.16-ubuntu0,
Dragon shows its taskbar icon with the tooltip "initializing…" and goes to a
seemingly infinite loop on six of the eight CPU hardware threads. Launching
Dragon again on wine1.5 1.5.16-ubuntu0 and then right clicking the taskbar icon
caused Dragon to crash with glibc complaining about a double free. Downgrading
to wine1.5 1.5.12-ubuntu0 makes Dragon work again.
Expected results:
Expected Dragon to continue to work on versions of Wine newer than wine1.5
1.5.12-ubuntu0.
Additional info:
The weird steps 1 and 2 were there, because the Dragon installation wouldn’t
succeed on Ubuntu 12.04 initially due to
https://www.codeweavers.com/support/wiki/linux/faq/ubuntu1204 . Also, I
couldn’t figure out how to satisfy the .Net dependencies in the case of 64-bit
Dragon.
In case filing bugs seen with distro binaries are frowned upon, I already filed
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1075475 and was told by the
maintainer to refile here.
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http://bugs.winehq.org/show_bug.cgi?id=33933
Bug #: 33933
Summary: CS:GO launches with a black screen if file
voice_ban.dt present
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orvzor(a)gmail.com
Classification: Unclassified
CS:GO fails to launch if the file voice_ban.dt is created. (Black screen,
nothing happens)
This file gets created when blocking a player in-game.
Removing the file manually fixes this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37522
Bug ID: 37522
Summary: Can't run My Invoices and Estimates Deluxe 10
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phyloah(a)pacbell.net
Distribution: ---
Created attachment 49942
--> https://bugs.winehq.org/attachment.cgi?id=49942
I ran the debugger in POL and this is what comes out in the log file
After installing My Invoices and Estimates Deluxe 10, using Play on Linux and
Wine 1.7.30. I pointed the link to Meid.exe and it loads up to the account
selection page but won't do anything else. I need this program for Estimating.
I have an extencive database in the Windows Vista drive that is no longer
bootable and would like to be able to continue using this program under Ubuntu
14.04.
I am quite new to this OS. So a lot of the acronyms people use are foreign to
me. But I have some programming background and can useually work through things
with guidance.
Any help would be appritiated.
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http://bugs.winehq.org/show_bug.cgi?id=35747
Bug ID: 35747
Summary: South Park Stick of Truth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: romierob01(a)yahoo.com
Every time i used to open this game it worked..now it says "Setup.exe has
encountered a serious problem and needs to close"...Can you please fix this
with your app.
The Doctor
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http://bugs.winehq.org/show_bug.cgi?id=27427
Summary: usbredirector_client_setup.exe failed to install
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
http://www.incentivespro.com/downloads.html
$ sha1sum usbredirector_client_setup.exe
9e850f93c676871a9e5a90d36d25d1148774156a usbredirector_client_setup.exe
1. winetricks -q vcrun6, works around Bug 27068 - Code of Honor: The French
Foreign Legion needs msvcp60.dll.??0_Lockit@std@@QAE@XZ
2. start usbredirector_client_setup.exe
$ wine usbredirector_client_setup.exe
while installing, an error window says:
Error during installation.
Error code = 0x00000000
Error arg0 = 0x0013069c
Then the installation will be rollback.
Full log:
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not
registered
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd}
could be created for context 0x1
fixme:hnetcfg:fw_app_put_Enabled 0x138cd0, -1
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http://bugs.winehq.org/show_bug.cgi?id=20713
Summary: Installer is freezing.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nzkarix(a)gmail.com
Created an attachment (id=24749)
--> (http://bugs.winehq.org/attachment.cgi?id=24749)
Log of Borderlands Installer Freezing
This is the DVD version, not the linux version. I followed the directions on
the AppDB listing. The installer freezes. I have to Ctrl-C it won't exit on its
own. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=29989
Bug #: 29989
Summary: Crash while Installing Microsoft Windows Driver
Development Kit -2003 server
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corneliumilos(a)yahoo.com
Classification: Unclassified
run the following command at the prompt from the WindowsServer2003SP1DDK\x86
folder:
"wine cmd kitsetup.exe". The dialog box opens, I make selections, confirm them
and then:
Z:\home\cmilos\Projects\WindowsServer2003SP1DDK\x86>kitsetup.exe
Z:\home\cmilos\Projects\WindowsServer2003SP1DDK\x86>err:richedit:ReadStyleSheet
skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\WINDDK\\3790.1830\\CMNINCS.cab"
....
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\WINDDK\\3790.1830\\CMNINCS.cab"
wine: Unhandled page fault on read access to 0x00000198 at address 0x68b139c8
(thread 003f), starting debugger...
Unhandled exception: page fault on read access to 0x00000198 in 32-bit code
(0x68b139c8).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:68b139c8 ESP:006edb74 EBP:006ee3e0 EFLAGS:00010206( R- -- I - -P- )
EAX:7ffdf000 EBX:00000000 ECX:c0000001 EDX:c000000d
ESI:00000190 EDI:01002044
Stack dump:
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http://bugs.winehq.org/show_bug.cgi?id=24772
Summary: Star Trek Online demo downloader crashes
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=31307)
--> (http://bugs.winehq.org/attachment.cgi?id=31307)
rzipped +relay,+seh,+winsock,+heap log of downloader running and crashing
The peer-to-peer downloader
( http://installers.crypticstudios.com/STO_Demo_Installer.exe )
starts fine, prompts for the directory to download to,
and puts up a progress window, but after a minute crashes with
Unhandled exception: illegal instruction in 32-bit code (0x00557185).
and a not very useful stack.
This was first mentioned in July by http://jan.saell.org/blog/archives/1009
+heap seems to make it crash sooner with
Unhandled exception: page fault on read access to 0xfeeefeee in 32-bit code
(0xfeeefeee).
Backtrace:
=>0 0xfeeefeee (0x0083e9ac)
1 0x00426aed in sto_demo_installer (+0x26aec) (0x0083e9e0)
The thread that crashed seems to be in a window proc,
and another thread seems to be in GetQueuedCompletionStatus.
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http://bugs.winehq.org/show_bug.cgi?id=32972
Bug #: 32972
Summary: SpongeBob SquarePants: Diner Dash installer - garbled
screen
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 23749
Classification: Unclassified
Created attachment 43550
--> http://bugs.winehq.org/attachment.cgi?id=43550
screenshot
I thought it was a regression, since it doesn't occur in my 1.4.1 build, but
when bisecting it, I ended up with a d3d10 commit, and reverting it doesn't
help. Trying it a second time gave strange results, so it may be a race
condition or some other weirdness. One of the installer screens asks to install
'Tuneup Utilities'. This screen, however, is often garbled. I'll attach a
screenshot.
Nothing revealing in the terminal.
austin@aw25 ~ $ wine --version
wine-1.5.23-152-gb8d081b
austin@aw25 ~ $ du -h InstallSpongeBobDinerDash.exe
16M InstallSpongeBobDinerDash.exe
austin@aw25 ~ $ sha1sum InstallSpongeBobDinerDash.exe
eba32d7e1985cafe910cf204dbffc758bd14eec7 InstallSpongeBobDinerDash.exe
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http://bugs.winehq.org/show_bug.cgi?id=34540
Bug #: 34540
Summary: THS (Chinese name is 同花顺) cannot connect internet and
QQgame cannot download any files
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hillwoodroc(a)gmail.com
Classification: Unclassified
Use winetricks to install wininet can fix it.
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https://bugs.winehq.org/show_bug.cgi?id=39658
Bug ID: 39658
Summary: Tencent QQ 7.6 frame manager kernel driver
'QQFrmMgr.sys' crashes on unimplemented function
ntoskrnl.exe.PsRemoveLoadImageNotifyRoutine
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/QQ7.6/15742/QQ7.6.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 52864
--> https://bugs.winehq.org/attachment.cgi?id=52864
stub
Split off from bug 39384.
Stub attached (untested, will send after code freeze).
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https://bugs.winehq.org/show_bug.cgi?id=39481
Bug ID: 39481
Summary: Bioedit installer doesnt create folders unhandled
event DirectoryListNew
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
While testing bug #32852 . I noticed that if you change install directory and
try to create a new folder via make new folder icon. It's never created but
console is spammed with messages:
fixme:msi:dialog_event_handler unhandled event L"DirectoryListNew" arg(L"0")
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http://bugs.winehq.org/show_bug.cgi?id=32321
Bug #: 32321
Summary: VUSC 4 WIN logging program crashes
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ik0oky(a)gmail.com
Classification: Unclassified
while trying to lunch the program, successfully installed, it stops running.
Unable to collect information about the problem encountered, as the windows
where it is possible to see those info stops working too.
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http://bugs.winehq.org/show_bug.cgi?id=34161
Bug #: 34161
Summary: Unreal engine 3 installation crashes
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.unrealengine.com/udk/
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 45449
--> http://bugs.winehq.org/attachment.cgi?id=45449
termout from installation of unreal development kit
I installed wine 1.6 for fresh new mac as instructed in
http://wiki.winehq.org/MacOSX/Building#head-f6eb9d865f21b525ac313d62cbb73ca…
Then I tried to install Unreal Development Kit as instructed in :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=27693
But winetrics fails :
./winetricks dotnet40 d3dx9
------------------------------------------------------
wine cmd.exe /c echo '%ProgramFiles%' returned unexpanded string
'%ProgramFiles%' ... can be caused a corrupt wineprefix, an old wine, or by not
owning /Users/mac/.wine
--------------------------------
I also tried to install without them, but received a lot of errors, a log of
termout is attached.
winecfg and regedit do work fine.
This is clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39479
Bug ID: 39479
Summary: Steam Error
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimirreborn13(a)gmail.com
Distribution: ---
Created attachment 52614
--> https://bugs.winehq.org/attachment.cgi?id=52614
Program Error Steam Client
When loading steam with WINE it opens up the steam application but pops up a
program error leaving the application start up screen before logging in with
the logo on top and the existing user and create new account tab buttons empty.
My main purpose of getting steam with WINE is to download Skyrim.
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https://bugs.winehq.org/show_bug.cgi?id=39138
Bug ID: 39138
Summary: Latest viber version does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: achatzia2(a)gmail.com
Distribution: ---
Created attachment 52149
--> https://bugs.winehq.org/attachment.cgi?id=52149
Program error details
The latest version of Viber does not work on Wine and crushes at start up .
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http://bugs.winehq.org/show_bug.cgi?id=32284
Bug #: 32284
Summary: Update to Wine 1.5.18 broke Rosetta Stone 3.4.5 audio
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john(a)toucanmultimedia.com
Classification: Unclassified
This morning the Linux Mint 13 (Mate desktop) automatic updater pushed an
update to wine (it is now version 1.5.18) and this update broke an installation
of
Rosetta Stone 3.4.5 that had worked perfectly before. Now it gives the
error message "An error occurred in the speech component" and audio
input doesn't work. I tried uninstalling and reinstalling Rosetta
Stone, and changing the audio input devices in wine configuration, but
this didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=27889
Summary: ldsview installer fails
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Created an attachment (id=35680)
--> (http://bugs.winehq.org/attachment.cgi?id=35680)
Screenshot of 'interrupted' panel.
This is a new, downloadable application, for which I don't believe an AppDB
page exists. (I'd like to create an AppDB page for it and be its
maintainer--once I get a result that would be useful.)
The installer downloads about 140MB of application payload (can be reduced to
about half that in an early dialog) and then proceeds to attempt installation.
After the payload has downloaded, the installer goes through a bunch of
'wizard' panels. Finally, the installer says it was interrupted. The observed
symptoms are essentially the same between WINE 1.3.24 and 1.3.25.
I plan to attach a screenshot of the panel that says the installation was
interrupted, a plain log file, and a log file with a 'msi' debug trace. I
tried tracing relay, seh, tid, and msi, but that trace file was over 700MB
while downloading was in its early stages.
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http://bugs.winehq.org/show_bug.cgi?id=28425
Summary: dbconfig.exe crashes with unhanded exception when
called inside Primevera P6 v7.0
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozan.turkyilmaz(a)gmail.com
Created an attachment (id=36442)
--> (http://bugs.winehq.org/attachment.cgi?id=36442)
Console output of crash.
dbconfig.exe is part of Primavera P6 that gets run when configuring Database
connection to use.
-Run P6
-Click (...) to open database selection
-Click Add or Configure
-dbconfig.exe crashes.
Console output is attached.
However If I run dbconfig.exe externally, It runs without any problem but
complains about not finding Driver/Connection Registry INI file.
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https://bugs.winehq.org/show_bug.cgi?id=39549
Bug ID: 39549
Summary: Trackmania United Forever closes on keyboard input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaron(a)hardwarehookups.com.au
Distribution: ---
I have Xubuntu 15.10, up to date.
I am able to open TrackMania United Forever 2.11.25 (full version through
steam, the one with all 7 environments).
Interface is fine, sound is fine, can enter a race, can go online, can use the
track editor. However as soon as I press any key (e.g. to try to race) the
application exits. I have an *cough*unofficial*cough* older version 2.0.8 of
the same software that runs fine and lets me race however of course this
"other" version does not go online or let me connect to my online profile.
I am running Wine 1.6.2 installed in the meta-package in the Ubuntu Software
Center.
Sorry I'm unsure what other info I can provide but happy to follow any
instructions necessary to add more logs, upgrade to a newer WINE or whatever.
Thanks in advance for any response!
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https://bugs.winehq.org/show_bug.cgi?id=39521
Bug ID: 39521
Summary: Calling { SetEvent(h); ResetEvent(h); } takes 36000
machine cycles without contention
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: chris.cochran.protoncore(a)gmail.com
Distribution: ---
This bug may be related to Bug #36692, but this one does not involve any calls
to WaitForSingleObject( ), so I am reporting it as a new bug.
A Windows 32-bit bench test, built with VC++ 2010 in Windows 7, designed to
measure the machine cycles of a wide range of low-level CPU and system
operations, reliably demonstrates that the sequence { SetEvent(h);
ResetEvent(h); } costs a minimum of about 36000 machine cycles, when run on
Wine 1.7.50 over 64-bit Linux Mint 17.2. This is an isolated single-threaded
test, without other threads involved and no contention or waiting for the event
object. It operates on a previously created Windows Event object, from an
earlier h = CreateEvent(0,1,0,0) call. The CPUs running this test include both
i7 930 and i7 980. All systems are running normally and without any observed
problems. All the other bench tests show Wine behavior to be similar and on
par with normal Windows 7 results.
The bench test operates by calling the above sequence in multiple passes of
thousands of repetitions per pass, and selects the minimum time for its
reported result. On Wine, the result for a single repetition is about 36000
machine cycles, but the exact same 32-bit binary run on 64-bit Windows 7 shows
about 1350 machine cycles for the same test. This result is highly
reproducible with very little variance in both 32-bit and 64-bit builds.
I control 100% of the C++ code running this test (one .EXE and one .DLL), but
the above result should be easy to reproduce solely from the details I have
provided here. I can provide the binary upon request. If this bug is related
to Bug #36692, the absence of any WaitForSingleObject( ) calls should make this
Bug easier to independently test and demonstrate than the #36692 prescription.
This bug fulfills the definition of a "major bug", because it most likely
adversely affects response latency in a large majority of asynchronous
event-driven processes developed for Windows (e.g. like frame-rates), and there
are no practical alternatives for avoiding this problem.
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http://bugs.winehq.org/show_bug.cgi?id=33085
Bug #: 33085
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf77d8430).
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cz3dtc(a)seznam.cz
Classification: Unclassified
Created attachment 43739
--> http://bugs.winehq.org/attachment.cgi?id=43739
Crash Report
Run Neotrace.exe (click on search button).
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https://bugs.winehq.org/show_bug.cgi?id=38536
Bug ID: 38536
Summary: Audio quiet in Raven Shield since wine 1.7.34
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: brebs(a)sent.com
Distribution: ---
Hi, Wine 1.7.34 broke the audio in Raven Shield:
* The female intro commentary voice is quieter than normal.
* In-game sounds such as the player's own guns and footsteps are silent -
although enemy sounds are normal.
This problem still exists in Wine 1.7.42.
In Wine 1.7.33 and earlier, sound worked correctly.
Possibly related: bug #38391 (sound fade-out)
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http://bugs.winehq.org/show_bug.cgi?id=31148
Bug #: 31148
Summary: SDET OGLviewer Intermittent Page Fault - RtlMoveMemory
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybcrawford(a)gmail.com
Classification: Unclassified
Created attachment 40890
--> http://bugs.winehq.org/attachment.cgi?id=40890
Backtrace from OGLviewer page fault
System is 64-bit Ubuntu 12.04 and binaries for Wine 1.5.8
This is an intermittent problem. After this page fault, the application can be
successfully re-run using the exact same data!
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https://bugs.winehq.org/show_bug.cgi?id=37638
Bug ID: 37638
Summary: Unhandled exception: page fault on write access to
0x98007800 in 32-bit code (0x007800ad)
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thornepop(a)hotmail.com
Created attachment 50090
--> https://bugs.winehq.org/attachment.cgi?id=50090
This is the debug file
I play Growtopia on mac using the .exe verson and it keeps crashing randomly
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http://bugs.winehq.org/show_bug.cgi?id=27171
Summary: Prey: hangs when adding a new device
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install mono210 with winetricks. Installs fine. Optionally workaround bug 27170
by making a small exe that returns a single word for the hostname (otherwise,
when registering the device, the name will be blank and you can fill it in
manually). Make a new account/sign in with existing, then click submit. The
program will hang:
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:advapi:SetNamedSecurityInfoW L"C:\\Prey\\config" 1 4 (nil) (nil) 0x161268
(nil)
it's doing something dotnety, here, because if I don't have mono installed,
that's when I get prompted for it. As a second guess, I installed dotnet20
instead, which works, so looks like a mono bug.
Be careful, once three activations are made on an account, it will refuse to
add more. It seems under mono the devices are added but the local device never
receives confirmation back, unless the number of devices is hit, in which case
you get an error. Logging in with a webbrowser and removing the devices lets
you test more.
So, to summarize:
With dotnet, installing and running prey works. I can add new devices, and
receive confirmation of success or failure.
With mono210 (2.10.2) / wine-1.3.20: installing and running prey works. I can
add new devices, and only receive confirmation of failure, not success.
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https://bugs.winehq.org/show_bug.cgi?id=39708
Bug ID: 39708
Summary: Content does not display in Rust Experimental server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: nikita.hldm(a)gmail.com
Distribution: ---
Created attachment 52950
--> https://bugs.winehq.org/attachment.cgi?id=52950
Wine log
Contents of the console after starting:
Mono path[0] = 'Z:/home/servers/rust/RustDedicated_
Data/Managed'
Mono path[1] = 'Z:/home/servers/rust/RustDedicated_
Data/Mono'
Mono config path = 'Z:/home/servers/rust/RustDedica
ted_Data/Mono/etc'
And nothing more.
I fixed this problem with the Rust Experimental. However, this solution is not
too good.
In console.c in CloseConsoleHandle() i added return TRUE; after {
BOOL WINAPI CloseConsoleHandle(HANDLE handle)
{
return TRUE;
...
I think the problem is related with the functions - AttachConsole(),
FreeConsole().
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https://bugs.winehq.org/show_bug.cgi?id=38178
Bug ID: 38178
Summary: Crash with Heroes VI at very begin
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 50937
--> https://bugs.winehq.org/attachment.cgi?id=50937
Heroes VI crashes with any engine > 1.7.7. Worked with 1.6.2
Assertion failed: (iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl), function unsafe_impl_from_IDirect3DBaseTexture9, file
texture.c, line 1257.
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https://bugs.winehq.org/show_bug.cgi?id=5977
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37605
Bug ID: 37605
Summary: Ether Saga Online crashes
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine2(a)skewray.com
Distribution: Ubuntu
Ether Saga Online crashes at this line in the stdout:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xccbe54, 512): semi stub
The game used to run fine until a recent game update.
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https://bugs.winehq.org/show_bug.cgi?id=39578
Bug ID: 39578
Summary: hlsl float constant translate error if constant name
like 'c873'
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
I use WINEDEBUG=+d3d_shader trace an broken 3d model game, i notice something
wrong like follow:
trace:d3d_shader:shader_trace_init def c783 = 1.000000, 3.000000, 0.000000,
0.000000
warn:d3d_shader:shader_record_register_usage Shader using float constant 783
which is not supported.
But followed hlsl fragment can be translated correctly:
(hlsl)d3d_shader:shader_trace_init def c0 = -100.000000, 0.000000, 1.000000,
0.000000
------------------------------------------
(glsl)d3d_shader:d3d_compiler const vec4 ps_lc0 = vec4(-1.00000000e+02,
0.00000000e+00, 1.00000000e+00, 0.00000000e+00);
The point is the diffrence between names: c783 c0. If hlsl fragment define
variables names like c783 c771 c831 etc, then tanslate must be wrong.
I think 'def c783' is just a variables name, Right? If so it should be
translate to 'const vec4 ps_lc783 = vec4...' although i don't know what's that
really means.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #132 from swswine(a)gmail.com ---
(In reply to Jason Mills from comment #130, Luke Horwell from comment #131)
I do not see my patch as the fix, even as a workaround fix actually. It just
effectively makes possible to see in the log what features are missing. To fix
the problem, the features must be implemented (ProcessVertices in shader mode
at the first place, maybe something else). Once again, what's happening:
1. In the original wine state (even after workarounding crash on start), no
shaders for the object can be used because none of shaders pass validation. In
this state, the game fallbacks to the default "error" shader which draws red
models. My patch fixes this. After that the things may really get worse in
terms of gameplay (e. g. models not rendering at all), because the use of real
shaders trigger some features unsupported in wine. But the log now should be
full of indication what goes wrong and it is relatively easy to see which
features are missing).
2. In my version of Sims2 limiting shader version to 2 made things better and
models began to render OK. It does not mean it will help on any Sims2
installation and any hardware. Sims2 has the shaders code in the objects
definition in the game's resources, so games of different versions or just
using different mods may behave differently. Some of those resources also have
different shaders version for different capabilities (e. g, some may support
vs_3_0 and vs_2_0, and some just vs_3_0). Besides, the game has a complicated
features setup based on graphic card and it's capabilities detection (this can
be altered manually in game's text files).
So I think the feasible way to go is to fix ProcessVertices first (it seems
that even when I limit vertex shader version to 2.0 and get models rendered OK
initially it is still used within the game effects for which I also have
glitches). After that (along with some fix or workaround for max shader
constants and for shader validator interface which are currently in my patch)
the game will either work or can be further troubleshooted for remaining
missing features in wine.
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http://bugs.winehq.org/show_bug.cgi?id=22399
Summary: Quake III Arena installer: Text area is scrolled at
the bottom, and all text is selected
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=27416)
--> (http://bugs.winehq.org/attachment.cgi?id=27416)
Quake 3 Installer-Software License Agreement, all the text is selected
When installing Quake III Arena, the Software License Agreement window looks
different on Wine than on XP:
The text in the text area (the license) is all selected (blue background), and
the text area is scrolled at the bottom (showing the end of the license).
Please see attachments.
The software is not available for download..
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http://bugs.winehq.org/show_bug.cgi?id=35906
Bug ID: 35906
Summary: Mt4 platforms crushes on installation and initializing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: costanrungano(a)gmail.com
Created attachment 47951
--> http://bugs.winehq.org/attachment.cgi?id=47951
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
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http://bugs.winehq.org/show_bug.cgi?id=24385
Summary: Metatrader 4 unable to open a limit order
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tprzemek(a)gmail.com
Tested in OSX Leo, SnLeo and Lucid.
Wine ver. 1.2 and 1.3
**Open terminal.exe and a chart.
**Right click on it and choose Trading>Buy(Sell) or Stop(Limit).
**Once in Order window, notice that Expiry date is checked and unchecking is
impossible.
This prevents from setting up the limit order and it's a major problem because
only market order is possible.
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http://bugs.winehq.org/show_bug.cgi?id=26468
Summary: Descent 3: graphics garbled with OpenGL, game
unbearably slow with D3D
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33701)
--> (http://bugs.winehq.org/attachment.cgi?id=33701)
Outdoors scenario with garbled graphics.
The Descent 3 game runs either awfully slow: using Direct3D as graphics driver,
or shows garbled graphics: using the openGL driver.
I'm running Descent 3 US 1.4.
See screen shot for an example of garbled graphics. The order of elements,
i.e., whats behind what, is broken.
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http://bugs.winehq.org/show_bug.cgi?id=22511
Summary: Baldur's Gate 2: only takes up part of top left corner
of screen, not full screen
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Similar to bug 6082, and others, but the ones I could find are all marked
fixed.
Terminal output up until then is negligible:
ALSA lib ../../../src/pcm/pcm.c:7234:(snd_pcm_recover) underrun occured
fixme:font:WineEngCreateFontInstance Untranslated charset 228
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x148438,0x148880): stub
Problem only occurs if 3d acceleration is enabled. Not an application bug, just
tested it against Windows 7, where it goes full screen.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=8775
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> ---
This bug is fixed for me in wine 1.8-rc2. Can anyone else retest, please? To
test just press the the key 'm' after starting the game or press the
score/moves board in the bottom.
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http://bugs.winehq.org/show_bug.cgi?id=26207
Summary: AVRStudio 4 : crashes when connecting to the
programmer using COM port
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wike.svk(a)gmail.com
Created an attachment (id=33411)
--> (http://bugs.winehq.org/attachment.cgi?id=33411)
Console output during the crash
AVRStudio 4.18 (build 716) crashes while connecting to the STK500 using COM1
port. This bug is always in effect. I have provided log that seems to link this
problem with the translation from the msxml3 to the libxml2 (v2.7.8). The crash
occurs when the "xmlDictLookup" function is called.
Way to reproduce:
- create symbolic link to the COM1 interface under Wine's "dosdevices"
directory ("ln -s /dev/ttyUSB0 com1")
- run AVR Studio
- In menu select "Tools->Program AVR->Connect"
- Select "STK500" and "COM1" port
- Click "Connect..."
You can find AVRStudio at :
http://www.atmel.com/dyn/products/tools_card.asp?tool_id=2725
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http://bugs.winehq.org/show_bug.cgi?id=35850
Bug ID: 35850
Summary: the homeopathic program RADAR 10 do not start
completly
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragsidor(a)yahoo.com
I'd like to be able to use RADAR opus and at least Radar 10 on linux. It is the
only reason to keep Windows on my laptop. Other useful windows aplication work
good with WINE. I want to kick out Windows completly.
Thank you
Drg
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--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> ---
No, it's not completely fixed. There's still a race condition if the window is
mapped only after it gets painted.
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--- Comment #18 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to Sebastian Lackner from comment #17)
> For me it looks like the issue is fixed with
> http://source.winehq.org/git/wine.git/commit/
> c7c1fb5eabbe12ea2e7a105845fed5308191984f. Could someone please confirm?
Yes, I can also confirm. But since this is a very old bug a think a few extra
confirmations wouldn't hurt. The test is 4Kb only.
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Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sebastian(a)fds-team.de
--- Comment #17 from Sebastian Lackner <sebastian(a)fds-team.de> ---
For me it looks like the issue is fixed with
http://source.winehq.org/git/wine.git/commit/c7c1fb5eabbe12ea2e7a105845fed5….
Could someone please confirm?
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #131 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
(In reply to Jason Mills from comment #130)
> So, the workaround you attached; Does it basically fix the red flashing
> Sims, and the fact they won't animate? If so, I could quickly try it out and
> make a video "showcasing" this workaround in action. And you mentioned other
> issues pop up when you interact with a house. What issues? Are they visual?
> or, do they make the game crash?
I was playing around with this patch yesterday on my system, and observed the
following with the base game (wine-1.8-rc2):
- A strange "rendering" pattern across the screen, depending on the angle of
the camera. Can't really describe it.
- If the camera is 'static', the rendering appears "frozen" (this occurred
even without this patch)
- Sims and animated objects are not visible, instead of flashing red.
After installing EP6 (updates base game to 2007), it got worst:
- The application silently crashes or sometimes displays "The application has
crashed and will now terminate" when trying to load a household, or the
tutorial household. On the upside, the objects can be seen textured
(previously, they were all white).
Results may vary depending on graphics card / drivers - Mine's a GTX 960 with
the latest NVIDIA driver from the Ubuntu repos. By the way, thanks swswine for
the discovery! I'd be happy to test this game further.
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--- Comment #130 from Jason Mills <jasonmills1980(a)mail.com> ---
(In reply to swswine from comment #129)
> (In reply to Stefan Dösinger from comment #128)
>
> > Does it use a shader too, or just a vertex declaration?
> Both shader and vertex declaration.
>
> > It's probably easier to hook into
> > https://www.opengl.org/wiki/Transform_Feedback instead.
> Yes, sure, I see.
So, the workaround you attached; Does it basically fix the red flashing Sims,
and the fact they won't animate? If so, I could quickly try it out and make a
video "showcasing" this workaround in action. And you mentioned other issues
pop up when you interact with a house. What issues? Are they visual? or, do
they make the game crash?
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http://bugs.winehq.org/show_bug.cgi?id=35602
Bug ID: 35602
Summary: Wine64 build produces extra warning compared to Wine32
build (oleout32)
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47550
--> http://bugs.winehq.org/attachment.cgi?id=47550
64bit build log
As i recently switch to Debian Jessie AMD64 i noticed now, that 64bit build
produces extra warning compared to 32bit-only build:
* warning: cast to pointer from integer of different size
* warning: unused variable ‘xasm’
* warning: unused variable ‘xasm’
Is this a real bug or something wrong in my setup? (My carefulness comes from
fact, that i don't want to work on bugzilla with wrongly builded wine and
produce a noise.)
I separeted another three logs, if this is a real bug i could then fill bugs
for the following:
* setupapi
* winedbg
* winmm
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https://bugs.winehq.org/show_bug.cgi?id=38468
Bug ID: 38468
Summary: Allow navigating to folders with colon in their name
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yajo(a)openaliasbox.org
Distribution: ---
Right now, the current implementation of GVFS mounts samba folders in paths
like:
/run/user/<UID>/smb-share:server=hostname,share=sharename/
Some Windows apps don't work fine with those characters in the path.
For example, if I want to install something I have in that share and I run the
`setup.exe` file from `wine explorer`, it works; but if I run it from `wine
uninstaller`, it fails saying that characters "/:<>|" are forbidden in paths.
Also, if I installed MS Excel and try to open a .xslx file from a samba share
in Nautilus (right button > open with > MS Excel), it fails saying that it
cannot find the file.
This makes the UX very uncomfortable, because the user needs to copy the file
to a local drive, edit it, and then copy it back to the network share.
Independently if Bug 34748 gets fixed or not, IMHO wine itself should do
something with Linux paths containing those characters, the same way it does
when transforming "/" to "\" or when dealing with uppercase/lowercase files.
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http://bugs.winehq.org/show_bug.cgi?id=21036
Summary: UTF-8 Font Problem
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.ghadam(a)gmail.com
Created an attachment (id=25232)
--> (http://bugs.winehq.org/attachment.cgi?id=25232)
Firefox does not show words correctly
Hi there,
We can not write any Arabic or Persian characters in Wine programs.
I have installed Firefox Windows in Wine, then see that I can not write any
word in arabic or persian language.
Firefox in Wine do not display Arabic or Persian words correctly. The alphabets
are seperate while they should be together.
- I have tested it on Opera Windows in wine and the same problem occurs.
- I have tested it on Opera Linux and Firefox Linux and everything was good.
- I have installed the necessary fonts into /~/.wine/drive_c/windows/fonts/
folder.
- I have installed the necessary fonts in KDE desktop.
I think there is a problem that Wine can not view UTF-8 Languages such as
Persian, Arabic.
Best Regards
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https://bugs.winehq.org/show_bug.cgi?id=39648
Bug ID: 39648
Summary: MTA: San Andreas cannot start in Wine64
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh1992(a)o2.pl
Distribution: ---
Created attachment 52850
--> https://bugs.winehq.org/attachment.cgi?id=52850
Log (+ntoskrnl)
Multi Theft Auto: San Andreas 1.5 cannot start in Wine64 (WoW64 mode) in Linux
Mint 17.1.
Wine stops logging with error "wine client error:37: partial write 57344".
I already debugged this issue.
MTA: SA is multiplayer mod for GTA: San Andreas.
MTA contains kernel mode driver named FairplayKD.sys. MTA installs it at
startup and then sends IOCTL to it from modded gta_sa.exe process. When driver
tries to process IOCTL it fails and sets ipr->IoStatus.Status to
STATUS_NOT_IMPLEMENTED. But when Wine interprets IRP structure in ntoskrnl it
reads the status as number of bytes (which is normally passed in
IoStatus.Information field). Then Wine tries to transfer 0xC0000002
(STATUS_NOT_IMPLEMENTED) bytes to gta_sa.exe process (process which sent
IOCTL). This obliviously fails and causes "wine client error:37".
Problem is caused by invalid definition of IRP structure in wdk.h header. Its
improperly marked as packed. It does nothing in 32-bit because structure
doesn't need any padding in such architecture. In 64-bit it causes displacement
of Status field by 4 bytes.
I already created patch for this issue and going to send it. Patched Wine
1.7.53 allows me to start MTA and play normally. Newer Wine has regression in
DirectX which makes MTA unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=34175
Bug #: 34175
Summary: Shift-backspace doesn't work as backspace in cmd
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
How to reproduce:
1. Launch "wineconsole cmd"
2. Try entering "PATH=%PATH%", but make a mistake writing %PATU% instead.
3. Now try to delete two chars
4. As many people might be doing, I hold <shift> all this time because %PATH%
is wholly entered with <shift>. Now I still hold it, and try pressing BS. So,
result is entering ^H instead, which you try to delete and enter another one :)
5. Now notice that shift is being held, release it and delete all that junk
using single BS key 3 times.
6. Compare behavior with windows cmd — Shift+BS is treated similarly to BS
there, as it is in bash and sh.
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http://bugs.winehq.org/show_bug.cgi?id=35422
Bug ID: 35422
Summary: Dashlane Windows application fails to install
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.brewster(a)comcast.net
Classification: Unclassified
Dashlane is password and forms-fill manager for Windows and tablets.
Application downloaded but failed to install - installer message complaining
the Internet access was not available. (It was - Wine IE works.) The "fixme"
message repeated 20+ lines. Attempt stopped without any other messages. Wine
continued to operate correctly.
>From PCLinuxOS terminal:
[ppeterb7@localhost ~]$ wine
/home/ppeterb7/Documents/Dashlane_Launcher-1387394396.exe
fixme:wininet:query_global_option INTERNET_OPTION_CONNECTED_STATE: semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=37939
Bug ID: 37939
Summary: Keyboard doesnt work for Project IGI 2
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 50542
--> https://bugs.winehq.org/attachment.cgi?id=50542
+dinput log.
The game loads fine, however no input from the keyboard is received by the
game.
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http://bugs.winehq.org/show_bug.cgi?id=33720
Bug #: 33720
Summary: user32:menu
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one or both of this pair of test failures:
menu.c:1222: ANSI tests: string 0028FB98 hbm BF050D4A txt 0028FD18
menu.c:1400: Test failed: InsertMenuItem should have failed.
menu.c:1222: Unicode tests: string 0028FB98 hbm BF050D4A txt 0028FE18
menu.c:1400: Test failed: InsertMenuItem should have failed.
They have been seen on the following systems:
user32 6.0.6002.18005 WVISTAX64 (old TestBot VM)
user32 6.0.6002.18005 Windows Vista Home Premium SP2+IE9 (new TestBot VM)
user32 6.1.7600.16385 W7PROX64 (old TestBot VM)
user32 6.1.7600.16385 Windows 7 Ultimate 64-bit (+IE8) (32-bit tests)
user32 6.1.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
user32 6.1.7601.17514 Windows 7 SP1 64-bit (Cookiezzz97)
user32 6.1.7601.17514 Windows 7 SP1 64-bit (Alistair)
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http://bugs.winehq.org/show_bug.cgi?id=35734
Bug ID: 35734
Summary: Pokemon Zeta doesn't run
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wecallupontheauthortoexplain(a)gmail.com
Created attachment 47724
--> http://bugs.winehq.org/attachment.cgi?id=47724
Backtrace
Game crashes on run in wine.
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https://bugs.winehq.org/show_bug.cgi?id=39247
Bug ID: 39247
Summary: user32:sysparams fails in a Japanese locale
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following error only happens in a Japanese locale:
sysparams.c:1555: Test failed: CaptionWidth: 13 expected 8, 12 or 35
One can see this error on the fg-win7u64-1spie9-ja and newtb-w7u boxes, both
being Windows 7 Ultimate configured for a Japanese locale.
Interestingly the test does not fail on the mixed locale box for which only the
SystemLocale is Japanese (probably what counts is that the Language is German).
This test regression was introduced by the following commit:
commit 13b9923165b7c1430d1acd1adbf05b35093d54d9
Author: Rein Klazes <wijn(a)wanadoo.nl>
Date: Fri Dec 16 12:38:06 2005 +0100
user32: Implement saving and fix reading of nonclient metrics.
With conformance tests.
See:
https://test.winehq.org/data/tests/user32:sysparams.html
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=24473
Summary: IRPF Bolsa software doesn't work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcoigarapava(a)gmail.com
The installation goes normal, but when I try to open the software it shows the
window "program error". Windows encountered a serious error etc (attached). The
software is a tax calculator for stock market in Brazil.
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https://bugs.winehq.org/show_bug.cgi?id=35610
Bug ID: 35610
Summary: The of user32:msg tests fail in the Hebrew locale
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
The fg-win7u64-1spie9-he VM runs the tests in the Hebrew locale. This results
in 9 test failures instead of the background of 6.
See:
http://test.winehq.org/data/tests/user32:msg.html
The three test failures are very similar:
msg.c:7461: Test failed: Alt press/release: 12: in msg 0x011f expecting wParam
0x20900000 got 0x60900000
msg.c:7481: Test failed: VK_F10 press/release: 12: in msg 0x011f expecting
wParam 0x20900000 got 0x60900000
msg.c:7491: Test failed: SHIFT+F10 press/release: 14: in msg 0x011f expecting
wParam 0x20900000 got 0x60900000
They were introduced by:
commit b44b2cc880c1df8dc9270849d05de4b5a1c84811
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jan 11 10:38:31 2005 +0000
Add more tests for keyboard/menu activation behaviour, make the tests
pass under Wine.
commit b74c0cc2fea3568d2bd08e42513212e1cc60ed58
Author: Erich Hoover <ehoover(a)mines.edu>
Date: Mon Oct 12 18:49:57 2009 -0600
user32: Test for 'F10' key events.
commit 95676b50f8b7b77034aef6acd745af4d8322cafd
Author: Kusanagi Kouichi <slash(a)ac.auone-net.jp>
Date: Wed Jan 13 22:55:05 2010 +0900
user32/tests: Add test for Shift+F10.
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https://bugs.winehq.org/show_bug.cgi?id=37358
Bug ID: 37358
Summary: FEAR 1: Installer says "wrong serial" even if entered
correctly
Product: Wine
Version: 1.7.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
I cant' install F.E.A.R. 1, because installer asks for serial like
1111-2222-3333-4444-5555 and complains that serial is wrong even if entered it
correctly.
This is a regression caused by commit wine-1.7.6-48-g949a8af:
commit 949a8afdaf394a588209c3ee7692630c90b32e22
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 12 12:51:51 2013 +0100
msvcp71: Share part of the implementation with msvcp90.
Revert of this patch makes that problem go away.
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https://bugs.winehq.org/show_bug.cgi?id=37944
Bug ID: 37944
Summary: Origin's updater crashes before finishing the download
process
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castarco(a)gmail.com
Distribution: ---
Created attachment 50548
--> https://bugs.winehq.org/attachment.cgi?id=50548
origin's crash backtrace
The program Origin (
https://appdb.winehq.org/objectManager.php?sClass=application&iId=13176 , a
games market, something like Steam) crashes the first time I execute it
(because it tries to download updates and crashes during this process).
I'm using Ubuntu 14.04 64 bits, and Wine 1.7.34 .
I've attached the backtrace as a text file.
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http://bugs.winehq.org/show_bug.cgi?id=28029
Summary: Gunz launcher runs explorer instead of the game's
launcher
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.joystiq.com/game/gunz/download/gunz-install
-client
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 27187
Regression SHA1: f2ac486e21c64b664dea527e2621e3c1d830c2cc
In 1.3.26, running the game just gives me wine explorer. Navigating to the
game's folder and running it just spawns another explorer process. This
regression is introduced by:
f2ac486e21c64b664dea527e2621e3c1d830c2cc is the first bad commit
commit f2ac486e21c64b664dea527e2621e3c1d830c2cc
Author: Jay Yang <jkelleyy(a)gmail.com>
Date: Sat Jun 11 17:42:17 2011 -0400
explorer: Implement the explorer using IExplorerBrowser.
:100755 100755 245662417f5b96af4b08fb7fba94da7bfbb36c46
92586f2956db58a1fe22968f6da2bcae852558e7 M configure
:100644 100644 2ae64f76ee7ad8188ec8b0fa23b75827fe68bd1a
2e20f247eaea13e8c1734272d0b544925aa83702 M configure.ac
:040000 040000 9e5f008abcd649512b8e8a88c4dda0cd9fcdbc12
87e53bded817fbadde69b6960ff8837e2756c7f5 M po
:040000 040000 fefa521ab7aae08b5eaa8189196be6e5723c89c1
f0c19b54fbe02ee23a408b31947aa7efec434c9c M programs
See also bug 27187.
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http://bugs.winehq.org/show_bug.cgi?id=31537
Bug #: 31537
Summary: Encore crashes opening a file
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gauleng(a)gmail.com
Classification: Unclassified
Created attachment 41470
--> http://bugs.winehq.org/attachment.cgi?id=41470
Backtrace of the error
Encore 5
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=1817) always
crashes opening .enc files.
Steps to reproduce:
1. Execute # wine Encore.exe.
2. Go to File -> Open.
3. Select an .enc file and open it.
I'm using wine 1.5.11, Arch Linux with a 32bit architecture. Encore 5 was
installed in a clean WINEPREFIX.
I couldn't reproduce this behaviour in another computer with the same version
of wine, same linux version, but 64bit architecture.
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https://bugs.winehq.org/show_bug.cgi?id=36081
Bug ID: 36081
Summary: mshtml/doc test crashes
Product: Wine
Version: 1.7.17
Hardware: x86
URL: https://test.winehq.org/data/fba08e34c4478fdce5055c5c3
ead7d8958875bae/linux_ae-fedora64/mshtml:dom.html
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Apparently it only occurs for me if I run from winetest, make dom.ok works, but
./wine winetest -c -t foo -o foo -m foo mshtml:dom
will fail.
backtrace/logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=38669
Bug ID: 38669
Summary: IBM Endpoint Manager (IEM) Console: Hangs during
installation
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://software.bigfix.com/download/bes/91/BigFix-BES-
Console-9.1.1117.0.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fedorowp(a)yahoo.com
Distribution: Ubuntu
Created attachment 51597
--> https://bugs.winehq.org/attachment.cgi?id=51597
Console log of the failed install process
The installer hangs at, "Status: Evaluating launch conditions", with, "wait
timed out in thread", messages on the console after selecting language,
Installshield extracts, and clicking "Next" "Next" "Install".
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http://bugs.winehq.org/show_bug.cgi?id=33258
Bug #: 33258
Summary: Visio and Office installed in the same prefix fails
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nightstrike(a)gmail.com
Classification: Unclassified
Installing and running Office 2010 works great (32-bit only).
Installing and running Visio 2010 works great (32-bit only).
Installing Visio into a prefix with Office already installed fails.
Installing Office into a prefix with Visio already installed fails.
Installer output attached. No debugs are turned on. Let me know what I should
turn on and I'll give you more output.
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http://bugs.winehq.org/show_bug.cgi?id=36932
Bug ID: 36932
Summary: BreezeBrowser: cannot expand directories in file
browser
Product: Wine
Version: 1.5.16
Hardware: x86
URL: http://www.breezesys.com/downloads/bbpro1984.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: djelinski1(a)gmail.com
Regression SHA1: 9933f5e44639c5a3ca05c6ebe84032d5884573d1
Created attachment 49039
--> http://bugs.winehq.org/attachment.cgi?id=49039
terminal output
Reported by a user in http://forum.winehq.org/viewtopic.php?f=8&t=23098
When you start BreezeBrowser.exe there's a file selection panel on the left
showing <Desktop>, but you can't expand it to browse the directories.
This bug is present since
9933f5e44639c5a3ca05c6ebe84032d5884573d1 is the first bad commit
commit 9933f5e44639c5a3ca05c6ebe84032d5884573d1
Author: Daniel Jelinski <djelinski1(a)gmail.com>
Date: Thu Sep 27 21:06:48 2012 +0200
comctl32: Do not send TVN_ITEMEXPANDING when expanding item with no
children.
:040000 040000 41fc0d208e1ef86b7399bba32566c298e1984b3d
e5a03648b0dbc4589961a6e4d66ef7a19780275b M dlls
'winetricks comctl32' + mfc80.dll are needed to work around the problem.
Still present in wine-1.7.22-58-gcafb192.
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http://bugs.winehq.org/show_bug.cgi?id=33736
Bug #: 33736
Summary: MS Office Excel Viewer can not start
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick222(a)yandex.ru
Classification: Unclassified
Created attachment 44673
--> http://bugs.winehq.org/attachment.cgi?id=44673
Error description
Error on start MS Office Excel Viewer
See attachment
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http://bugs.winehq.org/show_bug.cgi?id=22691
Summary: Drag-and-drop doesn't work in CDBurnerXP 4.2+ audio
disc mode
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=27959)
--> (http://bugs.winehq.org/attachment.cgi?id=27959)
Terminal output
In audio disc mode, nothing happens when attempting to drag-and-drop a file
from the upper explorer view to the lower area that says 'drag and drop files
here or use the "add" button to add files to the compilation.' It was working
not long ago; regression testing indicated:
f3ab3d971a793f7fa16d7ae3853a878d3c5546b7 is first bad commit
commit f3ab3d971a793f7fa16d7ae3853a878d3c5546b7
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Sun May 2 12:56:47 2010 +0400
ole32/ole2: If no effect action selected use ::DragLeave() instead of
::Drop().
:040000 040000 df2b9c9a780b189b0c99239a09e1a6fcd97561ca
04f0c2dca41fa30c026557dcea6ca0b3a01f09ab M dlls
Reverting this patch makes it work again.
Prerequisites are dotnet20 and a native override for gdiplus (workaround for
bug 22223).
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https://bugs.winehq.org/show_bug.cgi?id=39665
Bug ID: 39665
Summary: dinput: MotoGP 3 demo fails to accept key presses to
control the driver.
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=6934
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
The game calls SetCooperativeLevel twice. First with an invalid hwnd
(but not NULL) and later with the real hwnd.
Unfortunately the first call succeeded and saved the invalid one
in the device.
Both calls with flag DISCL_FOREGROUND.
Later calls to Acquire are failing because saved (invalid) hwnd is not
the foreground window.
trace:dinput:IDirectInputDevice2WImpl_SetCooperativeLevel (0x1a63d00)
0x400000,0x00000005
trace:dinput:IDirectInputDevice2WImpl_SetCooperativeLevel (0x1a66218)
0x10072,0x00000016
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https://bugs.winehq.org/show_bug.cgi?id=5627
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=31998
Bug #: 31998
Summary: Avseq crashes in <How to Play> menu when multisampling
enabled in Wine
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_84708.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8a2b435dd354cd4eac7a7286dfb8b08c539dbab8
Created attachment 42180
--> http://bugs.winehq.org/attachment.cgi?id=42180
terminal output
Avseq is an indie puzzle game using the Unity game engine. The reported problem
is fully reproducible on my system, but it happens only under certain
circumstances.
It is probably not a Nvidia bug because the crash occurs with the open source
Nouveau driver as well. It happens in Wine's full screen and virtual desktop
mode as well.
The game starts fine to the main menu and a new game can be started. A crash
occurs however, when I click on the <How to Play> menu option. Here an
animation should be played, showing how the game works, but the game freezes
instead. A bit later the game shows an error message and saves a crash.dmp file
(no Wine crash dialog or backtrace is shown).
The crash occurs only when
- the game is started in full screen mode
- the selected screen resolution matches the desktop resolution (that's
1440x900 in my case)
- high or highest detail levels are selected
Disabling multisampling in Wine registry works around the crash.
8a2b435dd354cd4eac7a7286dfb8b08c539dbab8 is the first bad commit
commit 8a2b435dd354cd4eac7a7286dfb8b08c539dbab8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Aug 25 21:05:04 2011 +0200
wined3d: Enable multisampling by default.
Steps to reproduce the problem:
1. create a new wineprefix and install the game
2. launch the game with Avseq.exe. In the launcher:
- make sure windowed option is unchecked
- select the same screen resolution as your desktop
- choose either Beautiful or Fantastic detail level and start the game
3. when the menu appears click on <How to Play>...the game crashes
Let me know if you need other logs or tests in case you can't reproduce the
problem.
Fedora 17
Nvidia 250 / driver 304.51
X.Org X Server 1.12.3
XFCE 4.8
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http://bugs.winehq.org/show_bug.cgi?id=22417
Summary: Roblox fails to play game
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mjbauer95(a)gmail.com
When running:
wine ~/.wine/drive_c/Program\ Files/RobloxVersions/*/Roblox.exe -play
"joinScriptUrl"
There is a notification of an error:
An error occurred while starting Roblox
Details: Error starting RobloxApp(13): Unknown error 0x800703E6
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http://bugs.winehq.org/show_bug.cgi?id=31629
Bug #: 31629
Summary: Diner Dash 2: Moving mouse causes graphics to jump
around
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://downloads.popcap.com/www/popcap_downloads/Diner
Dash2Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41592
--> http://bugs.winehq.org/attachment.cgi?id=41592
Wine 1.5.12 console output
With full screen disabled in Diner Dash 2, moving the mouse causes the graphics
to jump all over.
See http://www.youtube.com/watch?v=MsHPkjBxK8A
Ubuntu Precise with Unity 2D.
ATI Radeon HD 4250
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http://bugs.winehq.org/show_bug.cgi?id=36086
Bug ID: 36086
Summary: Installation of Half-Life Opposing Force fails due to
file "ereg.dll"
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kevind121(a)gmail.com
Installation of Half-Life Opposing Force fails when trying to act on file
"ereg.dll". Because the installation does not finish, the game is unplayable.
The file "ereg.dll" does copy to disk though, so the installation can be
completed by manually changing the file permissions on "ereg.dll" to read/write
instead of read-only, then running the installation again.
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http://bugs.winehq.org/show_bug.cgi?id=24747
Summary: Wine crashes when running some functions of mp3vcr
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: home(a)wlawson.co.uk
I have been trying to run mp3vcr (http://www.mp3vcr.com/) in Wine and when I
either try to change its skins or load a radio station in come up with a
program error.
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http://bugs.winehq.org/show_bug.cgi?id=36900
Bug ID: 36900
Summary: Star Wars Galactic Battlegrounds Clone Campaigns: no
video (regression)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.koszta(a)gmail.com
Created attachment 49017
--> http://bugs.winehq.org/attachment.cgi?id=49017
Git bisect log
When starting the game, the screen is black, only the cursor is visible. Moving
the cursor to the lower left corner (to the now invisible exit button) and
left-clicking exits the game, so it appears that buttons work. (Sometimes the
demo version froze on bad wine versions.) Sound works.
Wine version 1.4.1 works fine. Using git bisect between wine-1.4.1 and
wine-1.7.22 indicates commit 4c4552c (4c4552c5a1910a9d5adf8eccff0ac62d89ffe376)
as first bad commit. Bug not solved in the most recent commit cf50d5f
(cf50d5f70054c9759f4da89343c0ced62e76643f). Last good commit is b8569d2
(b8569d2f3006bbb14b973eca15a608f9575a0ebd).
Compilation was done with
# ./configure && make && make install
Using CC="gcc -m32" (as suggested by http://wiki.winehq.org/RegressionTesting)
does not change the result. (I ran make distclean before changing to m32.)
I deleted the .wine directory for each version tested. I also ran winecfg
before installing the game, but didn't change any settings.
I ran the game from the command line, from the directory it was installed in.
Not changing to that directory prevented the game from starting (with error
message).
A demo version produced the same results (on last good commit, first bad commit
and most recent commit).
URL:
http://ftp.sunet.se/pub/simtelnet/cnet/win95/games/strategy-war/swbgtrial.e…
$ sha1sum swgbtrial.exe
6857810bba858ec99ed5945e496dd56abad4f96d swbgtrial.exe
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http://bugs.winehq.org/show_bug.cgi?id=18378
Summary: NFS 4 Road Challenge: Installation of 4.50 patch fails
Product: Wine
Version: 1.1.19
Platform: PC
URL: ftp://ftp.physics.auth.gr/pub/mirrors/ftp.patches-
scrolls.de/pub/pc-patches/3dcard-patches/nfs4v450.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20952)
--> (http://bugs.winehq.org/attachment.cgi?id=20952)
WINEDEBU=+relay,+advapi,+seh
I'm using Wine 1.1.19 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I tried to patch (NFSHSpatch4_50.exe size 1.8 MB) NFS 4: Road Challenge and the
problem is that patch 4.50 doesn't even want to start.
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http://bugs.winehq.org/show_bug.cgi?id=35975
Bug ID: 35975
Summary: Comanche 3 shows only gray screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
There is a regression in wine which leads to only a gray screen when starting
Comanche 3. The Dolby Surround video plays fine. But then there is nothing to
see but a gray screen (starting in wine desktop mode).
Using wine-1.7.15 on Ubuntu 13.10 (NVIDIA GTX 460, driver 319.32).
This is actually a regression:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
:040000 040000 952ab31d0408cbe5b261faf85e3c02c0febd3416
162b97adb27bd867c3729ff124025d51ac5b57a0 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32006
Bug #: 32006
Summary: Two Direct3D10 SDK samples abort with "Could not
enumerate adapters. This application will now exit."
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Install the DirectX SDK from June 2010, then look in
c:/Program Files/Microsoft DirectX SDK (June
2010)/Samples/C++/Direct3D10/Bin/x86
and try running
10BitScanout10.exe or MultiMon10.exe.
They both abort with a log like:
fixme:dxgi:dxgi_output_GetDesc iface 0x1511c8, desc 0x33fbdc stub!
and a MessageBox saying
"Could not enumerate adapters. This application will now exit."
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https://bugs.winehq.org/show_bug.cgi?id=39536
Bug ID: 39536
Summary: Gear Grinder (Sledgehammer) displays garbled screen
when anti-aliasing enabled
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://www.gamershell.com/download_50946.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
Distribution: ---
Created attachment 52685
--> https://bugs.winehq.org/attachment.cgi?id=52685
terminal output
When in-game anti-aliasing is enabled, the game starts and loads to the main
menu, but the screen shows only garbage (leftover text/textures from the
underlying window and from previous runs). The screen never refreshes. This is
with the open source nouveau driver.
I can't test it with the binary driver, it seems the X Server shipped with
Fedora 23 is incompatible with Nvidia binary driver 340.93.
Can be reproduced with the non-Steam demo (make sure corefonts is installed
else the demo fails to start).
Anti-aliasing can be toggled on/off in the game configuration file under
~/Documents/My Games/GearGrinder demo/user_config.cfg. Look for the cvar
>seta r_msaa "1"
Reverting the following commit fixes the problem for me:
commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Oct 28 15:29:17 2015 +0100
wined3d: Prepare GL resources before calling context_apply_fbo_state.
Fedora 23 32-bit
X Server 1.18.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=25064
Summary: Solo on Keyboard 9.0.5: Clicking on HTML page no
effect.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newgarry(a)mail.ru
Created an attachment (id=31782)
--> (http://bugs.winehq.org/attachment.cgi?id=31782)
Solo on Keyboard 9.0.5 debug log
After launching application (Bug 25033) with help 'winetricks msxml6', exercise
can't start, because application not react to left mouse button click on HTML
frame hyperlink. Debug log included.
$WINEPREFIX directory clean, but was used 'winetricks msxml6'.
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http://bugs.winehq.org/show_bug.cgi?id=28589
Bug #: 28589
Summary: Poor performance in Diner Dash 5
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.playfirst.com/game/diner-dash-5-boom-collec
tors
OS/Version: Linux
Status: NEW
Keywords: download, performance
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Performance in Diner Dash 5 significantly affects the game. Mouse clicks are
often "missed" making the game almost totally unplayable.
Things are much better in Wine 1.3.20, but a bisect may take a while.
Very little in the console.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7fc,0x00000000), stub!
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x168fe8, frequency 0x32f8c4 stub!
fixme:atl:AtlAxWinInit semi-stub
Note to self: Virtual desktop (800x600) needed or the system locks up (not a
Wine bug).
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http://bugs.winehq.org/show_bug.cgi?id=36970
Bug ID: 36970
Summary: running blue iris software opens then closes after 30
seconds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: shodge1122(a)verizon.net
Created attachment 49092
--> http://bugs.winehq.org/attachment.cgi?id=49092
crash file for Blue Iris software
I can open the application and view live feed from camera however it closes
after maybe 30 seconds. it will open again but behavior is the same.
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https://bugs.winehq.org/show_bug.cgi?id=37859
Bug ID: 37859
Summary: BOINC 6.x/7.x take a long time to "start" when
launched from boincmgr
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, performance, source
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50421
--> https://bugs.winehq.org/attachment.cgi?id=50421
Wine 1.7.33 / BOINC 7 console output
There are a number of ways to start BOINC on a system:
1. At system startup (daemon/service).
2. On its own (in a console).
3. By launching boincmgr.exe (BOINC Manager).
As of BOINC 6.x, option 3 can take around 60 seconds to "start".
In reality the BOINC client (boinc.exe) starts immediately, just as quickly as
any other way, but boincmgr.exe struggles repeatedly to connect.
However:
A. If BOINC is already running, boincmgr.exe connects instantly.
B. If a second boincmgr.exe is launched immediately after the first (giving the
few seconds for boinc.exe to start) it can connect immediately.
C. boincmgr.exe can connect to any other client without any issue.
So it's *just* when boincmgr.exe first launches boinc.exe that seems to confuse
things.
>From stdoutgui.txt:
[01/06/15 16:24:00] TRACE [9]: init_asynch() boinc_socket: 212
[01/06/15 16:24:00] TRACE [9]: init_asynch() connect: -1
[01/06/15 16:24:03] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:24:04] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:24:04] TRACE [9]: init_poll(): sock = 212
[...]
[01/06/15 16:25:01] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:25:01] TRACE [9]: asynch init timed out
[01/06/15 16:25:01] TRACE [9]: init_asynch() boinc_socket: 212
[01/06/15 16:25:01] TRACE [9]: init_asynch() connect: -1
[01/06/15 16:25:01] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:25:01] TRACE [9]: init_poll(): connected
So it times out after 60 seconds and tries again with success.
In comparison, scenario A gives:
[01/06/15 16:41:13] TRACE [42]: init_asynch() boinc_socket: 216
[01/06/15 16:41:13] TRACE [42]: init_asynch() connect: -1
[01/06/15 16:41:14] TRACE [42]: init_poll(): sock = 216
[01/06/15 16:41:14] TRACE [42]: init_poll(): connected
Tried both 32- and 64-bit binaries in both 32- and 64-bit WINEPREFIXes, same
result each time.
BOINC 5.8.16 does not have this problem.
$ sha1sum boinc*.exe
b4cdb23c8f51f33799c9d784ba38a9f69338fb68 boinc_5.8.16_windows_intelx86.exe
c8dba7a184076240cdeef5032a9825a90244bb3f boinc_6.6.38_windows_intelx86.exe
a67223afefb7072c82b366cab9d21e21ad2a719d boinc_7.0.64_windows_intelx86.exe
93f7a6639eca9bd7c8558146c2b23f954dffe9ef boinc_7.0.64_windows_x86_64.exe
c86c17637d59ea12e78ed3fb56bb92beae897132 boinc_7.2.33_windows_intelx86.exe
d761a1a57cf7836e2a33a5cd68ddb3bdd5e57af6 boinc_7.2.33_windows_x86_64.exe
277f9cf8007fe5f6901f6c04a4d3aa985fd172a9 boinc_7.2.42_windows_intelx86.exe
d1f4f5de1ccef0977009800a9ff70321859b45b2 boinc_7.2.42_windows_x86_64.exe
2919cc9b6163019fc014a7fa4190bee8ead4b544 boinc_7.4.36_windows_intelx86.exe
c2334aa9696f11a3f50dac07d1648c6b77ef9ae2 boinc_7.4.36_windows_x86_64.exe
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http://bugs.winehq.org/show_bug.cgi?id=35655
Bug ID: 35655
Summary: Wined3d performance drop
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
In between 1.7.13 and wine-1.7.13-27-ge610713 i noticed performace drop in
3Dmark 2000.
In overall score it makes -14%, but as the CPU tests and MTexels/s &
KTriangels/s remained cca the same, some FPS tests dropped to -20% ("8MB
Texture Rendering Speed").
Since 1.7.13 there were not too much 3d changes, but anyway i bisected to:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
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http://bugs.winehq.org/show_bug.cgi?id=35418
Bug ID: 35418
Summary: some drawing operations in Mixcraft 6 are very slow
with client-side graphics enabled
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://acoustica.com/mixcraft/download.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
According to my git bisect, this bug appeared after the following commit:
--------
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
commit: 33ac850c80634c891b0c157bbffa612f70954a40
--------
After the above commit, the following operations in Mixcraft 6 are very
slow/laggy:
1) Scrolling vertically in the track view when there are lots of tracks present
2) Scrolling horizontally in piano roll view.
3) Resizing the workspace between the top and bottom view.
4) Adjusting the knobs and sliders of certain FX plugins.
Steps to Reproduce:
1) Download and setup the Mixcraft trial
(http://acoustica.com/mixcraft/download.htm).
2) If you are opening Mixcraft for the first time, it will auto-load and play a
demo project. After this happens, click the "Open Project" icon (looks like a
folder), and open "Callisteia.mx6". If it isn't showing in the file picker by
default, you can find it in: "C:\Program Files\Acoustica Mixcraft 6\Example
Projects". Go to step 4.
3) If you are opening Mixcraft after having already opened it before, it will
start instead with a "New Project" dialog. Simply click the "Browse..." button
here to find and open the file mentioned in step 2.
4) With "Callisteia.mx6" now opened, use the scrollbar to the right to scroll
up and down through all the tracks in the project.
5) Double-click on the instrument clip for track #8 (Sweet Flute). This will
bring up the clip in notation view at the bottom half of the screen. Near the
bottom-left, change Editor Type from "Notation" to "Piano Roll". Use the
scrollbar to scroll right and left in the piano roll view.
6) Position your cursor just below the playback controls near the middle of the
screen; it should turn into a resize handle. Hold down the mouse button and
move the mouse up and down to resize the split between the top and bottom
screen areas.
Result: The tests done in steps 4-6 are responsive and reasonably smooth in
Wine versions prior to the aforementioned commit. In versions after the commit,
these tests give very choppy and laggy results.
I had mentioned that some FX plugins were also choppy/laggy, but this only
affects some of the plugins that are bundled with Mixcraft Pro Studio 6, which
is not available as a free trial download. Just in case anybody wants to know,
the plugins are: FAT+, Ferox Tape Emulator, all "Mid-Side" plugins, TB Gate,
and TimeMachine. If you want to test a free plugin that exhibits the slowness,
and you know how to bring up a VST's GUI within Mixcraft, you can download
L3V3LL3R: http://www.platinumears.com/l3v3ll3r.html. Be sure to copy the .dll
file to "C:\Program Files\VST".
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=39039
Bug ID: 39039
Summary: Popup tooltips missing and buttons don't work on
mageia.org/en/downloads/
Product: Wine
Version: 1.5.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 6c6744f80066f0aa46939a2d4c0af9c34f932e8b
Distribution: ---
Created attachment 52001
--> https://bugs.winehq.org/attachment.cgi?id=52001
terminal output
If you visit the download page for Mageia Linux distribution
wine iexplore https://www.mageia.org/en/downloads/
you can see 3 big buttons at the bottom of the page titled 'Classic', 'Live'
'Network installation'. Place the mouse pointer over the buttons >> nothing
happens. Normally, a popup tooltip should appear giving you a short description
of the selected installation flavour.
Click on one of those buttons >> nothing happens, again. Normally another
button should appear below, allowing you to choose PC architecture and download
method.
Popup tooltips as well as those buttons used work until
commit 6c6744f80066f0aa46939a2d4c0af9c34f932e8b
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Mar 27 13:40:01 2012 +0200
mshtml: Use jscript.dll for JavaScript for all zones except untrusted.
Reverting the patch on current git fixes the problem.
Firefox when installed in Wine also can handle those buttons properly.
In the terminal I'm getting these fixmes when clicking on a button on the
download page:
fixme:mshtml:HTMLEventObj_get_toElement (0xbdde08)->(0x33dc10)
fixme:mshtml:HTMLEventObj_get_offsetY (0xbdde08)->(0x33dc10)
fixme:mshtml:HTMLEventObj_get_offsetX (0xbdde08)->(0x33dc10)
fixme:mshtml:HTMLEventObj_get_fromElement (0xbdde08)->(0x33dc10)
fixme:mshtml:HTMLEventObj_get_fromElement (0xbdde08)->(0x33d7e0)
Tested with wine-1.7.48-100-ge3c6777 + Wine Gecko 2.36 installed
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http://bugs.winehq.org/show_bug.cgi?id=9435
Summary: MDI child window outside main window gives scrollbars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
In Wine, if you move a MDI child window outside the borders of the main window,
you'll get scrollbars. This does not happen in Windows. This causes problems
with some applications which creates MDI child windows that occupies the entire
main window area. In this case, scroll windows appears, which obscures parts of
the MDI child. Tested with Wine as of 2007-08-23, using
http://www.cendio.se/~astrand/wine/11-mdi-scrollbar/mdi1.exe.
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https://bugs.winehq.org/show_bug.cgi?id=3952
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |clawild(a)hotmail.com
--- Comment #74 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 39037 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=39684
Bug ID: 39684
Summary: e-Deklaracje: Crash while opening an form
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 52908
--> https://bugs.winehq.org/attachment.cgi?id=52908
Opening requested form
Steps to reproduce:
1) remove ~/.wine
2) winetricks adobeair mspatcha
3) install Adobe Reader 10.1 PL
4) turn off protected mode by
wine reg add "HKLM\\SOFTWARE\\Policies\\Adobe\\Acrobat
Reader\\10.0\\FeatureLockDown" /v bProtectedMode /t REG_DWORD /d 0 /f
5) install e-DeklaracjeDesktop.air
6) start e-Deklaracje.exe
7) give your name
8) choose forms catalog (see 8. in attachment)
9) choose one of the forms (see 9. in attachment)
10) press open (see 10. in attachment)
Behaviour:
Separate window opens with circular progress bar and then Wine error window
shows up.
Expected behaviour:
Requested form should appear in separate window ready to fill in.
Additional info:
1) Adobe Reader
https://ardownload2.adobe.com/pub/adobe/reader/win/10.x/10.1.0/pl_PL/AdbeRd…
2) WINETRICKS_VERSION=20151110
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--- Comment #129 from swswine(a)gmail.com ---
(In reply to Stefan Dösinger from comment #128)
> Does it use a shader too, or just a vertex declaration?
Both shader and vertex declaration.
> It's probably easier to hook into
> https://www.opengl.org/wiki/Transform_Feedback instead.
Yes, sure, I see.
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--- Comment #128 from Stefan Dösinger <stefan(a)codeweavers.com> ---
(In reply to swswine from comment #127)
> At the first place ProcessVertecies does not understand VertexDeclaration
> output buffer specification, while sims2 wants to use them and output buffer
> has zero FVF code.
Does it use a shader too, or just a vertex declaration?
> I know it may sound very weird, but can't shader support in ProcessVertices
> be done in a shorter way by just using application shader function in fixed
> function GLSL pipeline in a way similar to how the normal application
> shaders (without ProcessVertices) are used?
It's possible, but has its own set of issues. E.g. what do you do if the game
calls ProcessVertices two times with two different shaders (shader constants)
and the same output buffer, and then draws the entire buffer with one draw
call? What happens if one of the input buffers goes away or is modified between
ProcessVertices and DrawPrimitive? The shader state, and in particular vertex
shader constants and potential vertex textures, is pretty huge. Managing this
gets complex fast...
It's probably easier to hook into
https://www.opengl.org/wiki/Transform_Feedback instead.
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--- Comment #127 from swswine(a)gmail.com ---
(In reply to Stefan Dösinger from comment #125)
> Our ProcessVertices so far only supports
> very basic fixed function operations - just transformation, no lighting
> support. For shader support we'll need to be able to interpret the shader on
> the CPU, or maybe we can work with one of those OpenGL feedback extensions.
At the first place ProcessVertecies does not understand VertexDeclaration
output buffer specification, while sims2 wants to use them and output buffer
has zero FVF code.
I know it may sound very weird, but can't shader support in ProcessVertices be
done in a shorter way by just using application shader function in fixed
function GLSL pipeline in a way similar to how the normal application shaders
(without ProcessVertices) are used? The user shader and input buffer references
to the input buffer could be attached to the output buffer. Then VP shader code
can be used as a function when output buffer is used. Such output buffer would
be a sort of vertex shader closure :)) The Lock on such output buffer won't
work, but Sims2 does not lock these buffers (as I can see from my logs), and
overall it would be strange for the application to process vertices in its code
after requesting shader processing (if mainly for debugging purposes maybe).
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http://bugs.winehq.org/show_bug.cgi?id=21579
Summary: Yahoo Messenger 10 crash when opening IM window with a
contact
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://rd.software.yahoo.com/msgr/10/msgr10us.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deun.support(a)gmail.com
After installing client, it starts and I can log in without any issue. However,
when attempting to open an IM window with a contact, the application
systematically crashes with a page fault in one of its threads, but app stays
stuck until I do a Ctrl+C in the shell from which I launched it.
Not being sure about what leads to that page fault, I've attached a debug log
with +user,+advapi,+ole just in case.
I case also provide a +all log if there's not enough infos in that log.
Tested on Ubuntu 9.04 x86 32bits.
Bug occurs with identically with both wine 1.1.37 and 1.1.34.
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--- Comment #126 from swswine(a)gmail.com ---
(In reply to Stefan Dösinger from comment #125)
> (In reply to swswine from comment #124)
> I noticed d3dx9 trying to create a shader validator interface, but so far it
> has always been happy with the NULL return and just skipped validation. Are
> you sure it really needs this?
>
Absolutely. It discards all the real shaders without that. The program is
statically linked with a very old d3dx9, maybe newer versions are OK with Null
valudator even if validation is requested. This one returns the error from
d3dx9 shader linking function in this case (E_FAIL 0x80000405)
> I wonder though if this stuff works on any modern Windows driver though.
Google suggests that yes (at least windows 7, not sure about later). There are
some tricks with game configuration files discussed in the forums though. But
it is lkely mainly due to gorgeous configuration files which list all the
graphic cards they know and has plenty specific feature configuration flags.
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Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan(a)codeweavers.com
--- Comment #125 from Stefan Dösinger <stefan(a)codeweavers.com> ---
(In reply to swswine from comment #124)
> The reason is that Sims2 is using some shader compilaton function from d3dx
> library (which has fancy static linkage in sims2 exe files, so no way to use
> builtin d3dx.dll). That function requests undocumentated interface from d3d9
> through Direct3DShaderValidatorCreate9, and fails if it is not available.
I noticed d3dx9 trying to create a shader validator interface, but so far it
has always been happy with the NULL return and just skipped validation. Are you
sure it really needs this?
> After that, if shader model 3.0 is available, the model stops rendering at
> all and the trace is full of indications of unsupported features. Not fully
> supported ProcessVertices implementation goes first, then a few other things
> like tangent, binormal and vertex blend indices vertex attributes, and some
> more. These probably should be sorted out one by one.
Horray. A game that actually needs ProcessVertices with shader support. This
will be pretty nasty to implement. Our ProcessVertices so far only supports
very basic fixed function operations - just transformation, no lighting
support. For shader support we'll need to be able to interpret the shader on
the CPU, or maybe we can work with one of those OpenGL feedback extensions.
The other stuff is probably RHW vertices + Shader Model 3 shaders. This should
be fixable with the fixed function vertex pipeline GLSL shader. I wonder though
if this stuff works on any modern Windows driver though. We removed the tests
that test the related functionality because we were getting broken behavior on
newer drivers. (There are plenty of differences between those old tests and
Sims 2 though. One being explicit SWVP, the other is that ProcessVertices + RHW
draw is most likely different from just an RHW draw)
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--- Comment #124 from swswine(a)gmail.com ---
Created attachment 52904
--> https://bugs.winehq.org/attachment.cgi?id=52904
Partial workaround to fix game start, models display and get a sensible trace
I eventually tried to run Sims2 and make it work under Wine. It seems to be an
interesting case of using various d3d9 features which are not implemented in
Wine yet. Shader constants limit is just the first but not the least reason. I
hope it is interesting to share what I found as actually previous discussion
does not reveal what is actually wrong with Sims2 under wine.
While I not yet succeded in making Sims2 fully work I found the major reason
why rendering did not work without any indication what's wrong or not supported
in the trace (after the trick similar to that from Comment #118). I am
attaching the patch which partially fixes rendering for me but more important
reveals actually unsupported features which the game is using. This patch by no
means can be thought as a fix proposal for anything, but lets Sims2 run and
draw models, and makes it usable for further testing and fixing.
As noted in Comment #118 here, the crash on startup can be worked around by
increasing the number of supported shader constants. The patch increases that
constant at the first place and also increases number of constants in wined3d.
Actually this workaround helps to run some other games involving 3d characters,
but not this time. After applying just this the game starts but model is
rendered in T pose and totally red (I am mainly running TS2BodyShop.exe to view
how the model renders). At the same time wine trace does not show up any
relevant problems.
The reason is that Sims2 is using some shader compilaton function from d3dx
library (which has fancy static linkage in sims2 exe files, so no way to use
builtin d3dx.dll). That function requests undocumentated interface from d3d9
through Direct3DShaderValidatorCreate9, and fails if it is not available.
Unlike some redundant constants initialization at startup, this problem does
not show up as crash or something, the game just continues running and falls
back to some most basic shaders which draw red models in T pose, without any
visible errors. My patch adds a very dumb & dirty implementation of the
undocumented validator interface which returns OK for all the requests and does
the trick, the game starts to use real shaders.
After that, if shader model 3.0 is available, the model stops rendering at all
and the trace is full of indications of unsupported features. Not fully
supported ProcessVertices implementation goes first, then a few other things
like tangent, binormal and vertex blend indices vertex attributes, and some
more. These probably should be sorted out one by one.
The last thing that the patch does is hardcoding maximum shaders version to 2
(caps->VertexShaderVersion and caps->PixelShaderVersion in wined3d/directx.c).
After that the model shows OK in model builder (with normal pose and texture).
I also started the main game in tutorial mode (I do not know how to play it),
and the model also showing OK in the beginning, but other glitches show up
quickly when doing some actions in the house (the glitches are now accompanied
by the informative trace output). So probably it is easier to fix the problems
showing up in shader 2.0 model first as it likely has less missing features. It
actually should be possible to limit shader model version within game
configuration files (the google is full of discussions on how people fixing
Sims2 on Windows through these).
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http://bugs.winehq.org/show_bug.cgi?id=25239
Summary: "Network Places" freezes the application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: landemaine(a)gmail.com
Hello,
I am using Wine 1.2 with Ubuntu Maverick 2.6.32-26-generic and MS Office 2007.
When in Word, I try to open a file located on a samba share, so I click the
"Network Places" icon in Word's "Open" dialog. But then, Word freezes. I can't
open a file located on a samba share, and I have to kill Word's process.
Charles.
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https://bugs.winehq.org/show_bug.cgi?id=39679
Bug ID: 39679
Summary: Broken filtering of Recent documents
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Created attachment 52903
--> https://bugs.winehq.org/attachment.cgi?id=52903
Screenshot showing the recent documents shortcut sub-icon on Windows
The 'My Recent Documents' section of Office's File -> Open dialog does not show
the recent documents if the filter is not set to '*.*'.
To reproduce this bug:
* Start Word 2003 or 2010.
* Open a document.
* Close Word.
* Start Word again.
* Got to File -> Open -> My Recent Documents.
* BUG: The previously opened document is nowhere to be found.
* Change the 'Files of type' field from the default '*.doc...' to '*.*'
* Now the previous document is visible.
* BUG: Hovering over the document shows a filename that ends in '.LNK' whereas
on Windows it ends in '.doc'...
The fact that the full path shown for the recent files ends in '.LNK' probably
explains why they are not shown when the filter is '*.doc'. Note also that in
Wine the files don't have the shortcut sub-icon so somehow Word does now know
they are shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=6176
Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |a1790df348caa0318c132717ac5
| |72d1b10b76827
Status|STAGED |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Sebastian Lackner <sebastian(a)fds-team.de> ---
Fixed with
http://source.winehq.org/git/wine.git/commit/a1790df348caa0318c132717ac572d….
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http://bugs.winehq.org/show_bug.cgi?id=32350
Bug #: 32350
Summary: Heroes of Might and Magic V crashes when loading a
saved game (without native msvcr71)
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.fileplanet.com/162410/160000/fileinfo/Heroe
s-of-Might-&-Magic-V-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42688
--> http://bugs.winehq.org/attachment.cgi?id=42688
terminal output
The game comes bundled with it's own native msvcp71,msvcr71 libraries, the
crash occurs only when msvcr71=built-in.
The game crashes when I try to load a saved game.
Steps to reproduce the problem with the demo version:
1. install the demo, you can skip the registration steps at the end of
installation.
2. start the demo with ../bin/H5_Game.exe. Intro videos can be skipped by
pressing <Esc>.
3. in the main menu select Single Player > Campaign and start a new game.
Starting a new game shouldn't be a problem with built-in msvcr71.
4. once in the game press <Esc>, choose Save Game and perform a manual save.
5. try to load the previously saved game...a crash occurs here.
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http://bugs.winehq.org/show_bug.cgi?id=32989
Bug #: 32989
Summary: Orcs Must Die! 2 sometimes crashes when level
completed
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Orcs Must Die! 2 will sometimes (probably about 50% of the time) crash when the
last wave of enemies is completed instead of displaying the level completion
screen. Since each level can take 20 minutes or more to complete this is rather
frustrating.
There is no output to the console (without debug options) when the crash
occurs. There is no illegal operation notice, the game just disappears.
This has also been reported in the comments on the game's AppDB entry, back in
August 2012. I played often in October 2012 without encountering the issue,
however.
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http://bugs.winehq.org/show_bug.cgi?id=36548
Bug ID: 36548
Summary: 3DMark 2003 cannot start: Errors occured initializing
Futuremark SystemInfo.
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Tested using 3DMark03_v360_1901.exe
You must set msvcp70 to "native" in winecfg before attempting to start
3DMark03.exe.
./3DMark03.exe -nosysteminfo
doesn't help either.
It's a regression, however I cannot say or identify when it happened.
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http://bugs.winehq.org/show_bug.cgi?id=28097
Summary: gdiplus fonts test fails unless Times New Roman
installed?
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" is failing for me on a fresh Ubuntu 11.04 install
with
font.c:264: Tests skipped: Times New Roman not installed
font.c:322: Test failed: Expected Times New Roman, got L"Liberation Serif"
It looks like the check just above line 322 is wrong...
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https://bugs.winehq.org/show_bug.cgi?id=8532
--- Comment #10 from Austin English <austinenglish(a)gmail.com> ---
(In reply to super_man from comment #9)
> I am considering this bug as fixed after patch
>
> http://source.winehq.org/patches/data/116910
>
> I downloaded version 3.0 and 3.5 (not 2.0 not available?). And both seem to
> start just fine.
>
> Reverting commit 212dd9c226c7f20c28697592468b3e631c250809 brings back the
> issue. I tested reverting only against 3.5 version.
>
> wine-1.8-rc1-51-g3a6ac60
That patch was reverted:
https://source.winehq.org/git/wine.git/commitdiff/28598cca7a50a3885cb814786…
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https://bugs.winehq.org/show_bug.cgi?id=38505
Bug ID: 38505
Summary: Unhandled exception: page fault on read access to 0x
exiting a vb5 program
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: joluinfante(a)gmail.com
Distribution: ---
I’m trying to execute sijpv12.exe (a fiscal program from Argentina), and, when
I try to exit it, the wine crash.
I did try with wine 1.4.1, 1.7.x, and the problem is not repaired.
I did see the problem is here:
static LRESULT call_window_proc( HWND hwnd, UINT msg, WPARAM wp, LPARAM lp,
LRESULT *result, void *arg )
{
WNDPROC proc = arg;
USER_CheckNotLock();
hwnd = WIN_GetFullHandle( hwnd );
if (TRACE_ON(relay))
DPRINTF( "%04x:Call window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp );
FIXME("%04x:Call window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp );
*result = WINPROC_wrapper( proc, hwnd, msg, wp, lp ); <<<<<- The problem is
here
if (TRACE_ON(relay))
DPRINTF( "%04x:Ret window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)
retval=%08lx\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp, *result );
return *result;
}
I did "repair" (using wine1.5), adding this to except.c:
430a431,433
> case EXCEPTION_READ_FAULT:
> TerminateProcess( GetCurrentProcess(), 1 );
> break;
This works for me, because I can complete the exit, but, is not appropiate.
To reproduce the problem:
Download siap application from:
http://www.afip.gob.ar/aplicativos/siap/archivos/siap.zip
Install It (It is a vb5 application, only next, next with default options).
Download sicoss application from:
http://www.afip.gob.ar/Aplicativos/seguridadSocial/archivos/SICOSS_39_R1-Ma…
Install It (like siap)
Start the application siap.
Add information required for business.
Select business, and click on sicoss (right, upper icon).
Add minimal information required.
Try to exit. Your program hung.
I'll send more information later, including screen shots, but this the problem.
TIA
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https://bugs.winehq.org/show_bug.cgi?id=38202
Bug ID: 38202
Summary: Windows exectuable fails to open and process
spreadsheet
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: udippel(a)gmail.com
Distribution: ---
Created attachment 50983
--> https://bugs.winehq.org/attachment.cgi?id=50983
Executable for reading from Excel file
There is a VB6 application that opens an Excel file and reads some items from
it.
(It does work in Windows.)
When opening with wine, strangely enough, visible is the second instance
....(2) of the window, and it fails to read the number of entries from the
sheet.
Instructions:
Start it
Datei->Klausurdaten laden
This should result in a display of
"5 Kandidaten 1 nicht erschienen 4 Blätter"
I spare things to happen later, as long as this does not work.
I attach the very basic sample spreadsheet for this first step, and I'll try to
attach the executable - both as test case.
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