https://bugs.winehq.org/show_bug.cgi?id=38250
Bug ID: 38250
Summary: i cant setup program BlueStacks on my ubunto
Product: Wine
Version: 20030115
Hardware: ppc32
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: ukprosolutions(a)gmail.com
Distribution: ---
Created attachment 51064
--> https://bugs.winehq.org/attachment.cgi?id=51064
i cant setup program BlueStacks on my ubunto
i cant setup program BlueStacks on my ubunto
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http://bugs.winehq.org/show_bug.cgi?id=31414
Bug #: 31414
Summary: FIFA 09: Progressbar in (EA?) Installer doesn't work
propertly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
This same bug:
http://bugs.winehq.org/show_bug.cgi?id=26555
Progressbar doesn't work propertly, it set 100% and don't move (on Bad System
called Windows it works normal). The Installer works propertly (without this
progressbar)
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http://bugs.winehq.org/show_bug.cgi?id=29634
Bug #: 29634
Summary: Unable to connect to MS Office with python and pywin32
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tymoteusz.jankowski(a)gmail.com
Classification: Unclassified
Created attachment 38398
--> http://bugs.winehq.org/attachment.cgi?id=38398
The Script (which works under MS XP OS) and output after running it with Wine
I tried to write a python script which gives some of automation to MS Office.
It runs under Windows xp, but not with Wine.
I attached py script and log from running the script.
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http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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https://bugs.winehq.org/show_bug.cgi?id=38434
Bug ID: 38434
Summary: Poker Stars shows error message during update
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51295
--> https://bugs.winehq.org/attachment.cgi?id=51295
Backtrace Slackware wine 1.7.41
Hello everyone,
I updated my wine-version to 1.7.41 (compiled from source on Slackware 14.1)
recently and tried out "Poker Stars" which I installed before.
The application starts up but during the online update I got a crash from which
I have attached the output. Thought I hand that in.
Have a good day,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=22862
Summary: Setting the default button in a PropertySheetPage does
not work
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28255)
--> (http://bugs.winehq.org/attachment.cgi?id=28255)
Winecfg.exe that behaves differently on Wine than on Vista
I stripped Winecfg, left only the Libraries tab, and I added the SendMessage
call after the call for enabling the Add button:
{
enable(IDC_DLLS_ADDDLL);
SendMessage(dialog, DM_SETDEFID, (WPARAM)IDC_DLLS_ADDDLL, 0);
}
The winecfg.exe I obtained (attached) behaves different on Vista than on Wine
1.1.44.
- Start winecfg.exe, type "x", press ENTER.
On Vista it generates a click on the Add button, but on Wine it closes the
window.
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http://bugs.winehq.org/show_bug.cgi?id=16083
Summary: Unhandled page fault - fixme:dbghelp:addr_to_linear
Failed to linearize address
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicofo(a)tuxfamily.org
Created an attachment (id=17309)
--> (http://bugs.winehq.org/attachment.cgi?id=17309)
Wine "Unhandled page fault"
Hello,
I try to run an old program for Windows: Eurodico (a translator dictionnary)
But I got that error: (see attachement for complete logs)
Seems to be a bug:
wine: Unhandled page fault on read access to 0xffffffff at address
0x127f:0x00004a73 (thread 0019), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(127f:4a73).
fixme:dbghelp:addr_to_linear Failed to linearize address 0111:0000ef00 (mode 0)
... (see log)
Additional info: I'm under Linux Fedora 9 with "wine-1.1.5-1.fc9.i386", but I
have never been able to run that program before with previous version of wine
(0.9 and even older).
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https://bugs.winehq.org/show_bug.cgi?id=39128
Bug ID: 39128
Summary: Steamwebhelper.exe always crashes
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: crr65536(a)gmail.com
Distribution: ---
Created attachment 52138
--> https://bugs.winehq.org/attachment.cgi?id=52138
stack trace
Every time I switch to the "Store" page in Steam (running through wine), I get
a null reference in steamwebhelper.exe
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http://bugs.winehq.org/show_bug.cgi?id=31449
Bug #: 31449
Summary: PoP: The Sands of Time has heavily distorted graphics
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: findus28(a)lavabit.com
Classification: Unclassified
Created attachment 41338
--> http://bugs.winehq.org/attachment.cgi?id=41338
Terminal output running PoP: TSoT
I run Wine 1.5.10 on Arch Linux using an Intel HD 3000 graphics solution and
the corresponding driver.
It’s hard to explain what the game looks like, so please just have a look at
the screenshots in the first comment.
Of course, this could as well be an issue with my graphics driver. However, I
think this is somehow related to Wine. Using older versions of Wine the game
looks different. Again, just have a look at the screenshots.
You can find the terminal output in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=39188
Bug ID: 39188
Summary: Steam - Rift
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etriaph(a)gmail.com
Distribution: ---
Created attachment 52240
--> https://bugs.winehq.org/attachment.cgi?id=52240
Backtrace On Launch
Installed Steam through Play On Linux and then Rift; an exception is thrown
when running GlyphClient.exe (I'm assuming Steam installs Glyph for Rift
authentication.) The backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=28012
Summary: Mouse caught in screen corner after minimize
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Since support for mouse events through XInput2 was added to wine (version
1.3.18), I am occasionally having trouble with Uru - Complete Chronicles
(appdb:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10836). I set
up Uru to run in windowed mode, and a shortcut in KDE to minimize a window.
Sometimes, when I do that, the mouse ends up being caught in a tiny square (I'd
estimate of about 50px) in the bottom left screen corner. I can not move it
out, and clicking does not have any effect, at least not in the button that's
actually drawn there (the K-Menu). Hitting the minimize shortcut again to
minimize whatever window got the focus, releases the mouse. Unfortunately, this
is not reproducible.
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http://bugs.winehq.org/show_bug.cgi?id=31030
Bug #: 31030
Summary: wine keymapping assigns „No Symbol” to some keys on
all keymaps
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renekuligowski(a)alice-dsl.net
Classification: Unclassified
In every Wine version I tested –– 1.0.1, 1.1.42, 1.3.36 and 1.5.6 –– the
keyboard mapping shows the annoying habit that several keys don't get
associated with a symbol; XF86Explorer reports „(0) No Symbol (0) No Symbol (0)
No Symbol…” to stderr for ^ (or ~ on german keyboards), the windows and menu
keys, and some keys on the keypad. This is regardless of the X11 keymap used
in xorg.conf or the one set via gnome/kde keyboard switchers, even of input
methods like ibus, uim, or scim (I deactivated them all and tried plain „C”
locale with latin-1 instead of utf-8). Curiously, in GUI applications these
keys work, but they don't in DirectX applications, like games (eg. the TES
series or shooters) or rendering/modeling engines.
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http://bugs.winehq.org/show_bug.cgi?id=36011
Bug ID: 36011
Summary: Data Logger
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: student77.2009(a)mail.ru
Created attachment 48146
--> http://bugs.winehq.org/attachment.cgi?id=48146
Не запускает программку Data Logger для измерения температуры и влажности! :-(
Help!
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http://bugs.winehq.org/show_bug.cgi?id=34471
Bug #: 34471
Summary: FitBit Connect for the FLEX didn't install
FitbitConnect_Win_20130226_1.0.0.2578(1).exe
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wchapman50(a)gmail.com
Classification: Unclassified
Downloaded the Windows installer for the FitBit FLEX from
http://www.fitbit.com/start and tried to install it several times.
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http://bugs.winehq.org/show_bug.cgi?id=20422
Summary: Odd colour pallet error in The Humans 4
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24241)
--> (http://bugs.winehq.org/attachment.cgi?id=24241)
Example of gfx error
I get an odd pallet bug when trying to run The Humans 4. See screenshot top is
mine bottom is what it should be this also affects in game graphics.
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https://bugs.winehq.org/show_bug.cgi?id=39019
Bug ID: 39019
Summary: Skyforge: Crash when accessing settings tab.
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philippe.groarke(a)gmail.com
Created attachment 51974
--> https://bugs.winehq.org/attachment.cgi?id=51974
Exception log.
I have debugged this as far as my knowledge can take me. Unfortunately there is
no backtrace, as the game intercepts the crash with its own crash reporter. I
have been digging and here is everything I have found. If you know of a way to
get a backtrace when apps have crash reporters please share.
Note: The game runs extremely well, which is impressive.
Instructions:
Install the game, run, access the settings tab, crash.
wine SkyforgeLoader_en.exe
wine ~/.wine-skyforge/drive_c/users/youruser/Local Settings/Application
Data/MyComGames/MyComGames.exe
Excpetion:
0022:trace:seh:raise_exception code=c0000005 flags=0 addr=0x97c5818c
ip=97c5818c tid=0022
0022:trace:seh:raise_exception info[0]=00000001
0022:trace:seh:raise_exception info[1]=b06ec000
0022:trace:seh:raise_exception eax=b08d0810 ebx=0000008f ecx=00000000
edx=ffffffc0 esi=b08d1010 edi=b06ec030
0022:trace:seh:raise_exception ebp=0033e698 esp=0033e690 cs=001b ds=0023
es=0023 fs=1007 gs=000f flags=00210286
0022:trace:seh:call_stack_handlers calling handler at 0x155a739 code=c0000005
flags=0
0022:Call
msvcr100._except_handler4_common(01f0b580,0155a3b4,0033e638,0033fec0,0033e36c,0033dcc8)
ret=0155a759
0022:trace:seh:_except_handler4_common exception c0000005 flags=0 at 0x97c5818c
handler=0x155a739 0x33e36c 0x33dcc8 cookie=b1a5f0a9 scope table=0x1c6bc58
cookies=-2/0,-124/0
0022:trace:seh:_except_handler4_common level 0 prev -2 filter 0x155a2a0
0022:Call msvcr100._XcptFilter(c0000005,0033db90) ret=0155a2b1
0022:trace:seh:_XcptFilter (c0000005,0x33db90)
Might be raised by?
0022:Call
wined3d.wined3d_texture_create(10060048,0033e5d0,00000002,00000001,00000000,1882fc18,41eb259c,1882fc28)
ret=41ea4fe1
I have found this interesting message in the logs, may not be related:
0060:Call msvcr100.wcsncpy_s(1b75ca00,000000a2,1e6ed078 L"<p
align=\"center\"><font size=\"14\" color=\"#ffa040\" letterSpacing=\"0.000000\"
kerning=\"1\">Warning! Selected settings exceed your hardware
specifications.</font></p>",000000a1) ret=0135795a
Errors in normal output, most likely unrelated/not harmful:
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
[0802/093516:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin
failed with: 8
[0802/093517:ERROR:renderer_main.cc(212)] Running without renderer sandbox
err:avicap:query_video_device Video 4 Linux support not enabled
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http://bugs.winehq.org/show_bug.cgi?id=22981
Summary: winhelp: Missing text and incorrectly outlined tables
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This is to report some more formatting bugs in Wine winhlp32. I don't know
whether the underlying cause is related to bug 14288 but in this case the
effect is different so I opted to open a new bug.
Open the attached relnotes.hlp file in Wine winhlp32 and compare with Windows
winhlp32.
Click Known Problems. In Wine winhlp32, there is are grey lines drawn around
and in the Order/NLM/Software table (there should not be any outline). All the
text which should be below the table is missing.
The same issue occurs in the Sample code table in the Notes and Recommendations
section.
In the Optimizing Performance section, the table is badly broken (and text
which should be below it is missing); each "Copy file" entry appears in a large
box, and the corresponding "To optimize the performance of" entries are
missing.
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http://bugs.winehq.org/show_bug.cgi?id=35973
Bug ID: 35973
Summary: PAIDOL.exe (Javanese h-game) crashed in
msvfw32/drawdib.c:366
Product: Wine
Version: 1.6-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: atago.yanen(a)gmail.com
Created attachment 48087
--> http://bugs.winehq.org/attachment.cgi?id=48087
wine backtrace
Hello, Wine maintainers !
I use wine 1.6-rc5 in Debian Wheezy(x86_64), and play some Japanese hentai
game.
I ordinarily advanced game. When the screen transitioned, screen draw function
crashed.
upload backtrace log.
Any suggestion ?
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https://bugs.winehq.org/show_bug.cgi?id=36279
Bug ID: 36279
Summary: valgrind shows an invalid read in gdi32/tests/brush.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M gdi32.dll -p gdi32_test.exe.so
brush && touch brush.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==16196== Invalid read of size 4
==16196== at 0x400AE1E: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==16196== by 0x537B95D: copy_bitmapinfo (gdi_private.h:521)
==16196== by 0x5380F4C: select_pattern_brush (objects.c:1915)
==16196== by 0x53812CE: pattern_brush (objects.c:2001)
==16196== by 0x537A4F1: dibdrv_PatBlt (graphics.c:1110)
==16196== by 0x5361E7E: PatBlt (bitblt.c:550)
==16196== by 0x4C3F645: test_palette_brush (brush.c:318)
==16196== by 0x4C3F96C: func_brush (brush.c:351)
==16196== by 0x4C98CE0: run_test (test.h:584)
==16196== by 0x4C990CF: main (test.h:654)
==16196== Address 0x470f7fc is 8 bytes after a block of size 12 alloc'd
==16196== at 0x7BC4C735: notify_alloc (heap.c:255)
==16196== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==16196== by 0x53DB053: CreatePalette (palette.c:121)
==16196== by 0x4C3F517: test_palette_brush (brush.c:312)
==16196== by 0x4C3F96C: func_brush (brush.c:351)
==16196== by 0x4C98CE0: run_test (test.h:584)
==16196== by 0x4C990CF: main (test.h:654)
==16196==
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https://bugs.winehq.org/show_bug.cgi?id=38994
Bug ID: 38994
Summary: Unset desktop integration directories are reenabled
after Wine upgrade migration procedure
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
When Wine version is upgraded, it runs a migration procedure for a used Wine
prefix. It causes a problem for Desktop Integration settings. When some folder
is disabled there (i.e. no symlink exists), migration procedure enables it back
which recreates a symlink to a default location!
What should happen is that if some directory is disabled in the integration,
migration procedure should leave it as disabled.
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http://bugs.winehq.org/show_bug.cgi?id=26419
Summary: Guitar Hero World Tour: loads of GL_INVALID_VALUE
messages
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
when playing Guitar Hero World Tour i get loads of the messages scrolling down
my screen:
"err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4929"
The game runs fine, but it can probably be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=32678
Bug #: 32678
Summary: HQ Photo Resizer: Fails to start
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 43110
--> http://bugs.winehq.org/attachment.cgi?id=43110
Error message
Steps to reproduce:
1) remove ~/.wine
2) install HQ Photo Resizer
3) wine Resizer.exe
Behaviour:
Error message, that says "success" (see 1st attachment)
Expected behaviour:
No error message.
Additional information:
1) no terminal output
2) with WINEDEBUG=+relay there is an other error message (see 2nd attachment)
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http://bugs.winehq.org/show_bug.cgi?id=31637
Bug #: 31637
Summary: End of Nations client crashes on startup
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After install, the normal way to start the patcher/launcher is to run
eonpatch_r.exe; that hangs for me unless I start it with WINEDEBUG=+winsock.
Once I do that, I can update the game. Pressing PLAY will (when it's in the
mood) launch ClientLauncherG.exe, but that aborts quickly, right after
tbb.dll attaches.
I'll attach a +relay log.
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https://bugs.winehq.org/show_bug.cgi?id=39163
Bug ID: 39163
Summary: i need file Adobe 4 that work with windows 98se and
cubase vst
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: raffaele.ciscognetti(a)gmail.com
Distribution: ---
file:///home/raffaele/Scrivania/Romano%20Teresa/backtrace.txt
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https://bugs.winehq.org/show_bug.cgi?id=39175
Bug ID: 39175
Summary: ARC Forsaken World PEM.exe crashes at startup
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: canefranz(a)gmail.com
Created attachment 52208
--> https://bugs.winehq.org/attachment.cgi?id=52208
file extracted when PEM.exe crashes
usin ARC and then clicking PLAY on Forsaken Word after launcher + patcher
starts and clicking on START, PEM.exe will crash...
using PlayOnMac app.
hope in any feedback
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http://bugs.winehq.org/show_bug.cgi?id=31564
Bug #: 31564
Summary: Wine configuration with OneTouch Diabetes Mgmt
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenyon_karl(a)mail.com
Classification: Unclassified
When installing OneTouch Diabetes Mgmt <onetouchsetup.exe> from
<http://www.onetouch.com/>, on my Kubuntu 12.04 system, the configuration
window vanishes shortly after the install is launched!
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http://bugs.winehq.org/show_bug.cgi?id=29798
Bug #: 29798
Summary: Cisco IP Communicator 8.6(1): crashes after Audiosetup
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger(a)gunis.de
Classification: Unclassified
Created attachment 38709
--> http://bugs.winehq.org/attachment.cgi?id=38709
Backtrace from the abort of the Wizzard
Installing the Cisco IP Communicator worked fine. The first step is an audio
configuration site. I could configure the Audio Devices and testing it.
Unfortunately after testing the audios the wizzard could not be closed
successful. Instead the wizzard fails and wine is reporting a problem.
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http://bugs.winehq.org/show_bug.cgi?id=11387
Summary: SMP/Dual core performing worse than single core
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
I searched for another bug report on this but did not find anything. I've
tested the same application on two similar systems with similar software loads.
Essentially, the application (Majesty) preforms considerably better on a
single core system than it does on a more powerful dual core system.
Single Core System:
AMD Athlon(tm) 64 Processor 3300+
1.5 Gig RAM
GeForce 6200 256M
Dual Core System:
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
2 Gig RAM
GeForce 7800 256M
Both systems are running Debian Etch, with kernel version 2.6.18-5-k7, NVIDIA
GLX Module 100.14.19, and Wine 0.9.53 (using Scott's packages).
I would expect the dual core system to run as well, if not better, than the
single core system. However, it is extremely sluggish on the dual core system
and blazingly fast (in some cases needing to be slowed down) on the single
core.
I have also tested the dual core system with 0.9.54 (built using Scott's 0.9.53
package as a basis), with no improvement. I'll happily provide any additional
information that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=31725
Bug #: 31725
Summary: The Sims 2 crashes
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Classification: Unclassified
Installing the Sims 2 worked, but starting it results in a crash.
The program locks up. Using alt-tab reveals two error message popups
(in german, because I use the german version called "Die Sims 2"):
(X) Direct3D hat einen Fehler festgestellt: D3DERR_INVALID_CALL! Die
Anwendung wird nun beendet.
(X) Die Anwendung ist abgestürzt und wird nun beendet.
Translation of the two error message popups:
(X) Direct3D found an error: D3DERR_INVALID_CALL! The
application will be terminated now.
(X) The application crashed and will be terminated now.
After waiting for several minutes I switched to a text console and
killed the program. The console where I started the Sims 2
contains several log messages (see attachment).
uname -a returns:
Linux penguin 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:54:40 UTC 2012 i686
i686 i386 GNU/Linux
wine --version returns
wine-1.4
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https://bugs.winehq.org/show_bug.cgi?id=38292
Bug ID: 38292
Summary: cmd.exe has no /? option
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
I had to use a windows vm to find what options should work.
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http://bugs.winehq.org/show_bug.cgi?id=18390
Summary: Roblox can't join a game
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://roblox.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 18388 and bug 18389,
trying to join a game fails; the browser says
it can't start the game, and tells you to start
the app (which you already did). On the console,
one sees a suspicious error message from gecko:
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x5c239a8)->(L"" L"" 0
0x33c794)
0[15c4c8]: file (null), line 0: uncaught exception: [Exception... "Unexpected
error" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)" location: "JS frame ::
http://www.roblox.com/ScriptResource.axd?d=lz2oPY8_Yxfc8W_Nr5tWGxJ8z2w_ENPF…
:: anonymous :: line 2144" data: no]
Possible workaround: launch games directly using e.g.
wine roblox.exe -play
http://www.roblox.com/Game/join.ashx?jobID=cc310936-d9bd-46a5-99cd-494d6b14…
as mentioned at http://forums.roblox4linux.co.cc/index.php?topic=37.0
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http://bugs.winehq.org/show_bug.cgi?id=23996
Summary: alt.binz version 0.25.0 not loading
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.altbinz.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_mancini(a)yahoo.com
Created an attachment (id=30137)
--> (http://bugs.winehq.org/attachment.cgi?id=30137)
Alt.binz 0.25.0 not working... Here is the error message
Hi all,
When loading alt.binz program, it does not load at all.
and displays the error message as attached in the screenshot.
It used to work prior to my upgrade to Opensuse 11.3 when I was using version
11.2 instead.
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https://bugs.winehq.org/show_bug.cgi?id=37633
Bug ID: 37633
Summary: .NET's DownloadString method fails (due to RAS?)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)bamsoftwaregroup.com
Distribution: ---
Using: wine-1.7.31
I am trying to run a .NET app that I have the source code to.
The C# code looks as follows:
var xml = new
WebClient().DownloadString("https://raw.githubusercontent.com/Epix37/Hearthstone-Deck-Tracker/master/He…");
I see these messages appear in my console:
fixme:ras:RasEnumConnectionsW (0x7804d68,0x33e43c,0x33e440),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasConnectionNotificationW (0xffffffff,0x2cc,0x00000003),stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
And then the C# stack trace which bubbles, originating from DownloadString:
########## 11/25/2014 8:58:27 PM ##########
System.Windows.Markup.XamlParseException: The invocation of the constructor on
type 'Hearthstone_Deck_Tracker.MainWindow' that matches the specified binding
constraints threw an exception. ---> System.AccessViolationException: Attempted
to read or write protected memory. This is often an indication that other
memory is corrupt.
at
System.Net.UnsafeNclNativeMethods.SafeNetHandlesXPOrLater.freeaddrinfo(IntPtr
info)
at System.Net.SafeFreeAddrInfo.ReleaseHandle()
at System.Runtime.InteropServices.SafeHandle.InternalDispose()
at System.Runtime.InteropServices.SafeHandle.Dispose(Boolean disposing)
at System.Net.Dns.TryGetAddrInfo(String name, AddressInfoHints flags,
IPHostEntry& hostinfo)
at System.Net.Dns.TryInternalResolve(String hostName, IPHostEntry& result)
at System.Net.ServicePoint.GetIPAddressInfoList(Int32& currentIndex,
IPAddress[] addresses)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure,
Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState
state, IAsyncResult asyncResult, Exception& exception)
at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object
owner, Boolean async, IPAddress& address, Socket& abortSocket, Socket&
abortSocket6)
at System.Net.PooledStream.Activate(Object owningObject, Boolean async,
GeneralAsyncDelegate asyncCallback)
at System.Net.Connection.CompleteStartConnection(Boolean async,
HttpWebRequest httpWebRequest)
at System.Net.Connection.CompleteStartRequest(Boolean onSubmitThread,
HttpWebRequest request, TriState needReConnect)
at System.Net.Connection.SubmitRequest(HttpWebRequest request, Boolean
forcedsubmit)
at System.Net.ServicePoint.SubmitRequest(HttpWebRequest request, String
connName)
at System.Net.HttpWebRequest.SubmitRequest(ServicePoint servicePoint)
at System.Net.HttpWebRequest.GetResponse()
at System.Net.WebClient.GetWebResponse(WebRequest request)
at System.Net.WebClient.DownloadBits(WebRequest request, Stream writeStream,
CompletionDelegate completionDelegate, AsyncOperation asyncOp)
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest&
request)
at System.Net.WebClient.DownloadString(Uri address)
at System.Net.WebClient.DownloadString(String address)
at Hearthstone_Deck_Tracker.Helper.CheckForUpdates(Version& newVersionOut)
I am not positive what the exact error here is, although it is pretty severe
that a simple .NET web-related download method fails. Any insight to get this
to work would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=36719
Bug ID: 36719
Summary: Potemkin_Emulator: Everytime it trys to emulate a game
it freezes and a window pops up saying wine did it
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeusoris101(a)yahoo.com
Basically I've been trying to get a game and you need an emulator for it. I got
Potemkin the PSP emulator and when ever I try to open a ROM the program freezes
and a window pops up saying there is a problem with Wine. Please help!
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http://bugs.winehq.org/show_bug.cgi?id=30985
Bug #: 30985
Summary: Event handling in external (non-default) monitor issue
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_silva85(a)sapo.pt
Classification: Unclassified
currently I have setup dual monitors
when I execute an application with wine (ex. winecfg), it opens on the default
monitor, if I drag it to the other monitor, wine stops handling events, it
doesn't repaint it nor any keyboard/mouse events work (maybe it thinks its
minimized).
Notes:
My DE is xfce.
Native applications work well.
Other xrandr configurations and resolutions have the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=37747
Bug ID: 37747
Summary: Scottrade desktop program crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rosarionyc(a)gmail.com
Distribution: ---
Created attachment 50261
--> https://bugs.winehq.org/attachment.cgi?id=50261
Scottrade desktop program crashes.
Scottrade desktop program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29809
Bug #: 29809
Summary: Hype the Time Quest Installer Goes Over 100%
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Wine 1.3.16 is as far back as I tested. For 1.3.16, 1.3.20, 1.4 rc 1, and 1.4
rc 2, if you uncheck the Microsoft DirectX Media check, this will allow the
installer to succeed, whereas if you don't uncheck that, it will fail.
When it fails (DirectX check left checked), it stops at about 100%. When it
succeeds (DirectX check unchecked), it goes to 116%, in the case of the
versions mentioned above.
There were some versions there for a while, somewhere not too far after 1.3.29,
that went to 117% when you didn't uncheck the DirectX test and they failed, and
when you did uncheck the DirectX test, the installer stopped at 100% and
succeeded. Whereas with these other versions it doesn't go over if you _don't_
uncheck it and does go over if you _do_ uncheck_ it. It still held true that
unchecking let it succeed and leaving it checked caused it to fail.
So this is a separate bug from the installer simply crashing.
Notice how this is different than the DirectX check bug: 29806. This is about
the installer going over 100%.
I get this 9 times in terminal from when the installer crashes in the case of
1.3.16, 1.3.20, 1.4 rc 1, and 1.4 rc 2:
fixme:advpack:ExecuteCabW Cab archive not extracted!
Jake
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http://bugs.winehq.org/show_bug.cgi?id=30110
Bug #: 30110
Summary: Mass effect steam
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Monoboy4ik(a)gmail.com
Classification: Unclassified
Game works fine but sometimes after 1-2 hours playing game freezes. No errors
in the console does not appear. Help please
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http://bugs.winehq.org/show_bug.cgi?id=30147
Bug #: 30147
Summary: mmdevapi: incorrect capture overrun handling
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: m.b.lankhorst(a)gmail.com
Classification: Unclassified
Created attachment 39320
--> http://bugs.winehq.org/attachment.cgi?id=39320
mmdevapi capture test from native w7 machine
Most wineXYZ audio drivers do not handle mmdevapi capture overrun correctly. In
particular, the ALSA & OSS drivers randomly overwrite old with new data,
depending on the read pointer within the capture buffer.
Native roughly supports, with some quirks, a scenario like:
Initialize(duration=Xms);
Start;
Sleep(X+Yms); /* Y extra spare time */
Stop; /* optional, buffer is full now */
repeat GetBuffer/ReleaseBuffer until (hr != S_OK);
The goal is to obtain one buffer (~Xms) full of data.
The attached log from a w7 machine shows what packet gets recorded at what time
by tracing GetBuffer's performance counter output parameter (qpc). The key
data points are:
>capture.c:544: rate: 48000
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:248: Sleep.1 position 480 pad 16800 flags 0, frames locked: 480
>capture.c:250: sleep qpc=67335132
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:303: Overrun position 1440 pad 23941 flags 1, frames locked: 480
>capture.c:305: overrun qpc=67355139
This position and qpc jump of exactly one period I don't understand.
>capture.c:331: Cont'ed position 1920 pad 23461 flags 0, frames locked: 480
>capture.c:333: cont'ed qpc=67365133
>qpc=67375139 0 position 2400 pad 22981 flags 0, next 480, frames locked: 480
>qpc=67385135 1 position 2880 pad 22501 flags 0, next 480, frames locked: 480
Note how position correlates with 10ms increments of qpc (in µs).
>qpc=67795152 42 position 22560 pad 3301 flags 0, next 480, frames locked: 480
>qpc=67805153 43 position 23040 pad 2821 flags 0, next 480, frames locked: 480
>qpc=67815148 44 position 23520 pad 2341 flags 0, next 421, frames locked: 421
>qpc=67823919 45 position 23520 pad 1920 flags 0, next 59, frames locked: 59
>qpc=67825154 46 position 24000 pad 1861 flags 0, next 480, frames locked: 480
>qpc=67835147 47 position 24480 pad 1381 flags 1, next 421, frames locked: 421
>qpc=68085155 48 position 36480 pad 960 flags 1, next 480, frames locked: 480
>capture.c:352: Test failed: Valid IAudioCaptureClient_GetBuffer: 08890001
>qpc=68085155 49 position -1 pad 480 flags 1, next 0, frames locked: 0
qpc indicates that old packets are being delivered until iteration <48, where
another position jump occurs.
Summary:
- I don't know where native's 23941 frames buffer comes from.
It's neither a multiple of the period size nor of 1024.
- Upon underrun, a DISCONTINUITY is immediately signaled and one
packet is skipped. The latter is weird. (I'm wondering whether
native overwrites one packet within the circular buffer as an
overrun detector, then skips it?).
+ Then, almost a full buffer of old packets can be retrieved with
GetBuffer.
- While the full buffer is 49 * 480 + 421, only 48 * 480 + 421 frames
can be retrieved with a qpc indicating pre-overrun times.
- The last old packet is flagged with DISCONTINUITY too (iteration 47).
I'd have expected solely the following one to bear this mark.
+ When there's room again in the buffer, GetBuffer yields new packets
(iteration 48). Both position and qpc reflect the overrun gap that
appears to have last for 250ms. DISCONTINUITY is set too.
- There's some strange packet splitting at iterations 44-45 that may
correspond to a wrap-around of native's buffer.
I wonder why native does not limit buffer to multiples of period size.
- Note that the position 23520 of the 59 frames fragment rest is the
same as that of the previous 421 frames packet. A bug in native?
The qpc is different and looks ok.
+ GetNextPacket exactly matches the following GetBuffer, even when it
yields less than one packet, e.g. 421/59/480.
- GetCurrentPadding >= period size does not imply a successful GetBuffer,
see iteration 49. Only GetNextPacket correlates fine. A bug in native?
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http://bugs.winehq.org/show_bug.cgi?id=35615
Bug ID: 35615
Summary: Robin Hood Legend of Sherwood: Missing UI elements and
invisible cursor in-game
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: devilhood(a)gmail.com
Classification: Unclassified
During gameplay, parts of the UI are either invisible or black, and the mouse
cursor is partly invisible.
Windows 8 users can only play this game using WineD3D. Without WineD3D it lags
to an unplayable degree. No other fixes are available and support has been
abandoned for this title.
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http://bugs.winehq.org/show_bug.cgi?id=20232
Summary: mciwave breaks on MSDN example
Product: Wine
Version: 1.1.30
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm reviewing mciwave and mciseq and found numerous issues. Concurrently, I'm
augmenting the MCI testsuite. I've attached my current mciwave
work-in-progress tests to give you an early insight into my work.
The tests so far confirm my model of MCI: I view it like an old-fashioned tape
deck with buttons, which you can press in any order. Still there's error
checking, e.g. you can't resume when stopped. Like a tape deck, you can switch
from playing to recording at any time.
Oddly, you can combine fast forward and play in one command, but not rewind
with play.
The attached tests work fine on (at least one machine with) MS-Windows, but
cause Wine to fail and hang in multiple ways. You've been warned!
I'd be pleased if people could run the tests on more instances of MS-Windows.
I plan to strip down this test file until it at least does not hang anymore in
Wine. Then only can it be submitted. Concurrently, I can submit patches to
the mci* codebase.
Current issues with the mci code in Wine are:
- not distinguishing between STOPPING and STOPPED, PLAYING and GOING TO PLAY,
etc.;
- seriously broken asynchronous execution;
- non-error-proof use of InterlockDecrement. It must only be called
when waveInAddBuffer and waveOutWrite succeed, as those cause
callbacks to happen;
- RIFF .wav file not always correctly written;
- the mmio is as much as resource as the wave device and must be
properly released (mmioAscend, not only when saving);
- many items here and there:
+ bogus 44000Hz frequency;
+ premature return (in mcicda);
+ conversion between #bytes and samples;
+ switching fInput while playing;
+ copy&paste errors (InterlockedDecrement need be initialised
differently when recording and playing)
The major issue is concurrency. There I'm not sure how to proceed and rewrite
mciwave (and mciseq and mcicda).
o One model, Erlang-like, which the OSS driver also implements, is one thread
per play and exclusively using message passing to receive commands. This would
simplify NOTIFY everywhere. It clearly offers the advantage of being closest
to the sequential execution model that is easy to reason about. IMHO, it does
not play nicely with the pause command (state machine).
o Continue as currently written, but then think twice and even 3-7 times about
how to perform locking among the concurrent threads:
- Put InterlockIncrement() to more uses?
- Put Events to more uses?
- Unlike mciavi, there's no CriticalSection in mciwave and mcicda, yet
I'm unconvinced that the current synchronisation via volatile dwStatus
can suffice.
- But then, identifying the critical sections will be tedious and error prone.
o Combinations of both, e.g. one thread per play or record (not unlike the
present code), and dealing (correctly) with PAUSE, STOP and RESUME inside it
(via e.g. events to restart a paused thread, or indirectly, by relying on the
callbacks+events sent when invoking waveOutRestart and waveInStart -- is it
legal at all to call those from a different thread)?
o Is there any other concurrency model suitable in Wine?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=31055
Bug #: 31055
Summary: Sonic The Hedgehog 4 very slow on multicore cpu
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Sonic The Hedgehog 4 episode 1 and 2 is very slow on multicore cpus. Used
schedtool (to define the affinity. e.g. schedtool -a 0x1 -e wine ... ) the
performance improves considerably but still keeps a bit out of normal.
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http://bugs.winehq.org/show_bug.cgi?id=36480
Bug ID: 36480
Summary: Millenium Carillon Controller crashes on startup
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lithiumfun(a)me.com
Created attachment 48544
--> http://bugs.winehq.org/attachment.cgi?id=48544
Back Trace
The program gives the error "Unable to load DLL 'FTD2XX.DLL': Exception from
HRESULT 0x8007007E". Program is Millennium Controller by Chimemaster Systems.
Uses .NET v2.0.
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http://bugs.winehq.org/show_bug.cgi?id=35823
Bug ID: 35823
Summary: Widl should check for duplicated uuids when generating
typelib
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Duplicated uuids in a typelib will cause troubles with typeinfo lookup. Midl
refuses to generated such typelibs, but it looks like it might have a more
strict constraint - uuid should be unique in a file, and we don't want it to be
that strict (see bug 27718).
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=36871
Bug ID: 36871
Summary: Chronology with native .NET is postage stamp sized
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Keywords: dotnet
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
This is with 'winetricks dotnet20' in a 32-bit prefix.
Chronology appears to run OK, except that it creates a large black window with
a tiny image in the upper-left corner. Maybe it's the title screen? It's too
small to be sure.
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https://bugs.winehq.org/show_bug.cgi?id=8067
--- Comment #22 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for over a
year. Is this still an issue in current (1.7.51 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=35813
Bug ID: 35813
Summary: SolidWorks 2013: Crash at the beginning
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47811
--> http://bugs.winehq.org/attachment.cgi?id=47811
Crash window
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2010 dotnet40
3) install SolidWorks 2013
4) wine SLDWORKS.exe
Behaviour:
Crash (See attachment)
Expected behaviour:
No crash.
Additional info:
1) Window from attachment is "sldexitapp.exe"
2) "sldProcMon.exe" started by "SLDWORKS.exe" takes all CPU resources
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http://bugs.winehq.org/show_bug.cgi?id=35752
Bug ID: 35752
Summary: Autodesk Inventor LT: Setup crashes after winetricks
dotnet35sp1 dotnet40
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47744
--> http://bugs.winehq.org/attachment.cgi?id=47744
Crash window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet35sp1 dotnet40
3) wine Setup.exe
4) wait in initializing window
Behaviour:
Crash window (see attachment)
Expected behaviour:
No crash window.
Additional information:
There is no crash if I do not do step
"2) winetricks dotnet35sp1 dotnet40"
but these components are required to subsequent Inventor installation.
If I do only
"winetricks dotnet40"
then there is no crash too.
WINETRICKS_VERSION=20140302
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https://bugs.winehq.org/show_bug.cgi?id=37169
Bug ID: 37169
Summary: Powerdirector 11 Ultra: Run as Administrator
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mewtwo2643(a)yahoo.com
Created attachment 49403
--> https://bugs.winehq.org/attachment.cgi?id=49403
Output from Wine on the terminal
To get this issue:
Create new prefix, install Windows Media Player 9 (winetricks wmp9), run the
AutoRun.exe found on the disc, install it, and run it. After clicking on the
button to enter the full editor, it starts to load but then a window pops up
complaining it doesn't have administrator access and it quits afterwards.
I couldn't find a trial because powerdirector 12 is out now. This torrent might
work though:
https://kickass.to/cyberlink-powerdirector-11-ultra-11-0-0-3026-multilingua…
You also might be able to try using the Powerdirector 12 trial. The steps
should be the similar for 11 (tell me if they don't):
http://download.cnet.com/CyberLink-PowerDirector/3000-13631_4-10483012.html
The important thing is that Windows Media Player 9 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=37133
Bug ID: 37133
Summary: Clang Static Analyzer: Null path
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Null path
File: dlls/crypt32/rootstore.c
Location: line 413, column 10
Description: Null pointer passed as an argument to a 'nonnull' parameter
static BOOL import_certs_from_path(LPCSTR path,
HCERTSTORE store, BOOL allow_dir)
{
...
fd = open(path, O_RDONLY);
//Clang: Null pointer passed as
//an argument to a 'nonnull' parameter
...
}
To understand why Clang suspects that NULL may get here, let's examine the
fragment where this function is called:
static BOOL import_certs_from_dir(LPCSTR path, HCERTSTORE store)
{
...
char *filebuf = NULL;
//Clang: 'filebuf' initialized to a null pointer value
struct dirent *entry;
while ((entry = readdir(dir)))
{
...
size_t name_len = strlen(entry->d_name);
//Calling function to change filebuf
if (!check_buffer_resize(&filebuf, &bufsize,
path_len + 1 + name_len + 1))
{
ERR(...);
break;
}
snprintf(filebuf, bufsize, "%s/%s", path, entry->d_name);
if (import_certs_from_path(filebuf, store, FALSE) && !ret)
//Clang: Passing null pointer value via 1st parameter 'path'
//Clang: Calling 'import_certs_from_path'
ret = TRUE;
...
}
}
In this code, the check_buffer_resize function is called where either the value
of the filebuf variable must change or FALSE must be returned; but the function
may fail to change filebuf and return TRUE instead. Take a look at the
function's code below:
static BOOL check_buffer_resize(char **ptr_buf,
size_t *buf_size, size_t check_size)
{
if (check_size > *buf_size)
{
...
*ptr_buf = CryptMemAlloc(*buf_size);
...
}
return TRUE;
}
The function contains only one condition where the ptr_buf variable is changed,
and if this condition is false, the true return result will allow you to use
this variable further on.
A similar issue is with the memcpy() function:
File: server/directory.c
Location: line 548, column 21
Description: Null pointer passed as an argument to a 'nonnull' parameter
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http://bugs.winehq.org/show_bug.cgi?id=35990
Bug ID: 35990
Summary: keyboard becomes unresponsive in blizzard games
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kfirufk(a)gmail.com
Created attachment 48114
--> http://bugs.winehq.org/attachment.cgi?id=48114
Wow log file
I have encountered problems playing Diablo III and world of warcraft.
after a while of playing the keyboard becomes almost non responsive at all and
keys are being pressed randomly.
for now I created a log from wine for WoW, i'll create a log for diablo and
attach it later.
this log is from the start of the application till the problem started.
using gentoo linux ~amd64 with Nvidia GTX 680.
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http://bugs.winehq.org/show_bug.cgi?id=36936
Bug ID: 36936
Summary: Sibelius 6 omits required features during installation
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fiona.m(a)gmx.net
The MSI database of Sibelius 6 contains several features of level 4 which are
not installed because the INSTALLLEVEL is fixed to 3. All of these features
have the msidbFeatureAttributesUIDisallowAbsent attribute set, which makes me
believe that it is supposed to override the level.
If these features are not installed the application fails to start with an
error message requesting reinstallation as Resources.dll is missing.
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https://bugs.winehq.org/show_bug.cgi?id=37132
Bug ID: 37132
Summary: Clang Static Analyzer: Uninitialized array item
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Uninitialized array item
File: dlls/avifil32/api.c
Location: line 1753, column 10
Description: Assigned value is garbage or undefined
#define MAX_AVISTREAMS 8
...
HRESULT WINAPI AVISaveVW(....int nStreams ....)
{
...
//Declaring 8-item array, [0..7]
PAVISTREAM pInStreams[MAX_AVISTREAMS];
...
if (nStreams >= MAX_AVISTREAMS) {
WARN(...);
return AVIERR_INTERNAL;
}
...
//Initializing first 7 items, [0..6].
for (curStream = 0; curStream < nStreams; curStream++) {
pInStreams[curStream] = NULL;
pOutStreams[curStream] = NULL;
}
...
for (curStream = 0; curStream < nStreams; curStream++) {
...
if (curStream + 1 >= nStreams) {
/* move the others one up */
PAVISTREAM *ppas = &pInStreams[curStream];
int n = nStreams - (curStream + 1);
do {
*ppas = pInStreams[curStream + 1];
//Clang: Assigned value is garbage or undefined
} while (--n);
}
...
}
...
}
In this code, an array of 8 items is declared. The code will continue executing
as long as the nStreams variable is less than 8, i.e. 7 at most. All the loops
in this function with the conditional statement (curStream < nStreams) fail to
iterate through the last item, both before its initialization and when using
it. The line Clang displayed the message on is just that very line where the
eighth item with the index 7 is taken, as the (curStream + 1 >= nStreams)
condition will be true at curStream==6 and nStreams==7. Addressing the
pInStreams[curStream + 1] array will give us the last, previously uninitialized
item.
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https://bugs.winehq.org/show_bug.cgi?id=8097
--- Comment #16 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for over a
year. Is this still an issue in current (1.7.51 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=31283
Bug #: 31283
Summary: I Love Science! cannot detect it's CD
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Created attachment 41094
--> http://bugs.winehq.org/attachment.cgi?id=41094
WINE 1.5.6 +relay,+seh,+tid
When started DK's I Love Science (.wine/drive_c/Program Files/DK Multimedia/I
Love Science!/ilovesci.exe), instead of launch screen popping up,
an error message was displayed:
"Please put the I Love Science! CD in a CD drive"
[Retry][Quit]
Clicking "Retry" will make the dialog disappear, then it appeared back almost
instantly. Clicking "Quit" will simply close the program.
I Love Science's CD was mounted at drive D:
Tested with WINE's Windows version 98.
I Love Science! is a Win16 application and supports Windows 3.x.
WINE: wine-1.5.6 source distribution.
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=31418
Bug #: 31418
Summary: IE HTTPS Fails
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrick.ward(a)gmail.com
Classification: Unclassified
Attempted install of IE8 under ubuntu 12.04. Pages open, but secure pages will.
Attempted to use wininet and winhttp respectively and neither resolved the
issue. install of crypt32 gets rid of error but then page cannot load
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https://bugs.winehq.org/show_bug.cgi?id=8365
--- Comment #32 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for over a
year. Is this still an issue in current (1.7.51 or newer) wine?
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https://bugs.winehq.org/show_bug.cgi?id=37130
Bug ID: 37130
Summary: Clang Static Analyzer: Memory Leak
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies a potential memory leak
File: libs/wpp/ppl.yy.c
Location: line 4475, column 1
Description: Potential memory leak
static void macro_add_arg(int last)
{
..
if(last || mep->args[mep->nargs-1][0])
{
yy_push_state(pp_macexp);
push_buffer(NULL, NULL, NULL, last ? 2 : 1);
ppy__scan_string(mep->args[mep->nargs-1]);
//Clang: Calling 'ppy__scan_string'
//Clang: Returned allocated memory
}
//Clang: Potential memory leak
}
The pyy__scan_string function has a non-used return value. Calling this
function will anyway make the malloc() function return the value, and after it
is called, memory must be freed.
Let's see how the call of the pyy__scan_string function leads to calling
malloc.
YY_BUFFER_STATE ppy__scan_string (yyconst char * yystr )
{
return ppy__scan_bytes(yystr,strlen(yystr) );
}
YY_BUFFER_STATE ppy__scan_bytes (yyconst char * yybytes,
yy_size_t _yybytes_len )
{
YY_BUFFER_STATE b;
char *buf;
...
buf = (char *) ppy_alloc(n );
...
b = ppy__scan_buffer(buf,n );
...
return b;
}
YY_BUFFER_STATE ppy__scan_buffer (char * base, yy_size_t size )
{
YY_BUFFER_STATE b;
...
b=(YY_BUFFER_STATE) ppy_alloc(sizeof(struct yy_buffer_state));
...
return b;
}
void *ppy_alloc (yy_size_t size )
{
return (void *) malloc( size );
}
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http://bugs.winehq.org/show_bug.cgi?id=36853
Bug ID: 36853
Summary: WINE should detect the presence of the window manager.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Created attachment 48943
--> http://bugs.winehq.org/attachment.cgi?id=48943
Screenshot, missing decorations.
In my private, ubuntu based, linux distribution, I installed the strict minimun
amount of packages, required for running just WINE and applications for Windows
with few megabytes.
I have not installed a window manager.
When running applications, it will happen that the decorations of the windows
won't be displayed if the window manager is enabled to draw or control them.
See the attached screenshot with winecfg running as an example.
The presence of the window manager should be detected and, if it is not
available, the two options for such purpose should be always grayed and the
function must be disabled automatically if it's enabled.
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http://bugs.winehq.org/show_bug.cgi?id=35696
Bug ID: 35696
Summary: [Japanese Font]Wine default fonts replacements for MS
fonts are not beautiful.
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
This is not enough to be called a bug.
However,many or almost all Japanese wine user complain that the Ume fonts are
not beautiful and download the MS Mincho font.
I think this is because wine does not use system font.
(such as Takao Mincho in Ubnutu,Hiragino in OSX).
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http://bugs.winehq.org/show_bug.cgi?id=35699
Bug ID: 35699
Summary: the location to start drawing is failed in list
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
The list described in the attached file is rendered incorrectly.
(Maybe gdi mistaken point to start)
You cannot cause this without changing wine theme to
Light(http://aerilius.deviantart.com/art/Ubuntu-Light-Themes-12-10-32763197….
Thus,if you set it as no theme,it does not matter.
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http://bugs.winehq.org/show_bug.cgi?id=14055
Summary: Occasional wine crash during Heroes of Might and Magic
III gameplay
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=14275)
--> (http://bugs.winehq.org/attachment.cgi?id=14275)
Crash log
During gameplay the game may sometimes crash. It looks like the bug is related
to mp3/sound – “mp3dec.asi” (using OOS in wine). The log shows the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33975
Bug #: 33975
Summary: The Last Remnant stutters and stops rendering during
battles
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
During battle sequences, there is a graphical effect which causes a fullscreen
blur for the player to activate a quick-time event and press a button. During
these effects, the game's video freezes for some time before resuming; the
audio continues playing as normal for the duration.
It's likely that this occurs both in the demo and the full game.
I am willing and able to provide any debug output on demand.
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http://bugs.winehq.org/show_bug.cgi?id=15689
Summary: Onenote 2007: no drawing.
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Crazedhamster(a)hotmail.com
Created an attachment (id=16752)
--> (http://bugs.winehq.org/attachment.cgi?id=16752)
Backtrace
Clicking on the drawing tool causes it to go grey and disappear.
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http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #40 from super_man(a)post.com ---
Still fails.
This might be interesting quartz errror
fixme:quartz:AMGetErrorTextW (80004002,0x33da70,160) stub
wine 1.7.51
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.35.
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> ---
Probably still an issue, Samuel, could you confirm in 1.7.51?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |austinenglish(a)gmail.com
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #60 from Austin English <austinenglish(a)gmail.com> ---
*** Bug 21152 has been marked as a duplicate of this bug. ***
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winebugs140(a)gmail.com
--- Comment #59 from Bruno Jesus <00cpxxx(a)gmail.com> ---
*** Bug 34722 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=30869
Bug #: 30869
Summary: Word 2010 UI uses wrong font size - leads to huge UI
elements
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Whole Word UI including ribbon, window title and status bar is displayed with
huge font size, ribbon height is about 2 times larger than it should be.
Regression test shows that's a recently introduced problem from:
cca41207c161250d709ae3f8e0b002ac5c794de9 is the first bad commit
commit cca41207c161250d709ae3f8e0b002ac5c794de9
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 4 12:05:25 2012 +0900
gdi32: Fix parameters of some GDI stock fonts.
:040000 040000 78dfe59e027790bf6e171283d317c8214629312d
c1aee58caa05e216e80a12b4ecf15f799c715696 M dlls
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #27 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Rosanne DiMesio from comment #26)
> (In reply to Marcus Meissner from comment #23)
>
> >
> > also Wine should defer to DOSBOX these days, please retest with 1.4.
>
> I downloaded and tested the 4 apps from comment 4 in 1.7.50, and Wine
> successfully starts all of them in DOSBox svn r3932. My guess is that they
> probably won't work when run from Wine with DOSBox 0.74, which is what is
> still packaged by most distros.
>
> Duplicate of bug 18118 (or vice versa)?
Dupe.
*** This bug has been marked as a duplicate of bug 18118 ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #30 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Rosanne DiMesio from comment #29)
> (In reply to André H. from comment #17)
> > (In reply to comment #12)
>
> >
> > but we only start dosbox when
> > not running on plain x86 (e.g. wow64 setup or plain 64-bit).
>
> I just tested the version from the link in comment 13 on 32 bit openSUSE
> with Wine 1.7.50 and DOSBox svn r3932, and current Wine DOES start DOSBox in
> a pure 32 bit system. It works perfectly with Wine and the svn DOSBox, and
> probably doesn't with 0.74--same situation as bugs 7848, 15354, and 18118.
>
> We should probably pick one of these bugs to collect duplicates for the
> upstream issue that was fixed long ago in svn but which may be years away
> from an official release.
Makes sense. I think we should use bug 18118 for that, as it has the actual
info.
*** This bug has been marked as a duplicate of bug 18118 ***
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--- Comment #58 from mrdeathjr28(a)yahoo.es ---
(In reply to Bruno Jesus from comment #57)
> Can anyone share any demo game or other way to reproduce the issue? I read
> the comments and maybe I missed something but there is no download URL for
> any of the mentioned applications.
This games stay affected for this bug maybe this demos can help you
Bloodrayne 1
http://www.gamershell.com/download_856.shtml
Bloodrayne 2
http://www.gamershell.com/download_7530.shtml
Chaos Legion
http://www.gamershell.com/download_3459.shtml
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.gamershell.com/d
| |ownload_13220.shtml
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--- Comment #57 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Can anyone share any demo game or other way to reproduce the issue? I read the
comments and maybe I missed something but there is no download URL for any of
the mentioned applications.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oliver.deisenroth.foren@onl
| |ine.de
--- Comment #56 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 14066 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=39137
Bug ID: 39137
Summary: Adobe Primetime CDM: Implement mfplat.dll
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neffi(a)neffi.net
Distribution: ---
There is a new CDM module available for (and bundled with) Firefox for Windows
(Vista or later, 32-bit only) developed by Adobe called the Primetime CDM. It
implements the necessary DRM for sites such as Netflix to function using HTML5
video, without other third-party modules such as Silverlight. Therefore, it
might be a good candidate for getting Netflix playback on non-Linux *nix such
as FreeBSD (the only other alternative would be Silverlight, which is also
currently broken, but which will be phased out eventually anyway).
If you install Firefox for Windows (version 38 or later) 32-bit version under a
wine prefix which is set to Windows Vista or later (I tested with Windows 7),
Firefox will automatically download and install this plugin when visiting a
site that requires it, such as Netflix (you may need to log in and click on a
video for this to happen).
Currently, Firefox will crash when opening a video with this plugin enabled,
with the following error:
wine: Call from 0x7b83d7a9 to unimplemented function
mfplat.dll.MFGetPluginControl, aborting
Tested using wine-staging 1.7.49 on Arch Linux and FreeBSD.
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https://bugs.winehq.org/show_bug.cgi?id=36938
Bug ID: 36938
Summary: Couldn't launch Reason needed MFPlat.DLL and
MFReadWrite.dll library
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
$ wine .wine/drive_c/Program\ Files/Propellerhead/Reason/Reason.exe
err:module:import_dll Library MFPlat.DLL (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:import_dll Library MFReadWrite.dll (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe" failed, status c000013
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http://bugs.winehq.org/show_bug.cgi?id=35105
Bug #: 35105
Summary: Ableton Live 9.1 crashes, probably because of
IFileDialog2
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bique.alexandre(a)gmail.com
Classification: Unclassified
Created attachment 46825
--> http://bugs.winehq.org/attachment.cgi?id=46825
Log of the IFileDialog usage
When setting wine to >=Vista, Ableton Live 9.1 do not use GetOpenFile() anymore
but IFileDialog according to Microsoft recommendations.
With the GetOpenFile() code path, Ableton does not crash. But with the
IFileDialog code path Ableton does crash. I believe that wine's implementation
has different result values than the Windows one and that would explain why
Ableton crashes.
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https://bugs.winehq.org/show_bug.cgi?id=38343
Bug ID: 38343
Summary: Wine Internet Explorer crashes when visiting Adobe
website.
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzs.112000(a)gmail.com
Distribution: ---
Created attachment 51187
--> https://bugs.winehq.org/attachment.cgi?id=51187
Backtrace file
The Wine Internet Explorer crashes, when I visit a web site.
I visited the Adobe Flash website, when it crashed.
The backtrace(attached) says it is an unimplemented function.
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--- Comment #29 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to André H. from comment #17)
> (In reply to comment #12)
>
> but we only start dosbox when
> not running on plain x86 (e.g. wow64 setup or plain 64-bit).
I just tested the version from the link in comment 13 on 32 bit openSUSE with
Wine 1.7.50 and DOSBox svn r3932, and current Wine DOES start DOSBox in a pure
32 bit system. It works perfectly with Wine and the svn DOSBox, and probably
doesn't with 0.74--same situation as bugs 7848, 15354, and 18118.
We should probably pick one of these bugs to collect duplicates for the
upstream issue that was fixed long ago in svn but which may be years away from
an official release.
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https://bugs.winehq.org/show_bug.cgi?id=39014
Bug ID: 39014
Summary: ddraw, o2jam having pink artifacts on wine 1.7.48
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
Distribution: ---
ddraw, o2jam having pink artifacts on wine 1.7.48
you can try it out here
it calls for ddraw, it works fine, until you play one song, you will see pink
artifacts, make sure you enabled the 3d on the options
install .net 2.0 and 4.0
http://o2jam.intgamerz.net/index.php
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--- Comment #26 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to Marcus Meissner from comment #23)
>
> also Wine should defer to DOSBOX these days, please retest with 1.4.
I downloaded and tested the 4 apps from comment 4 in 1.7.50, and Wine
successfully starts all of them in DOSBox svn r3932. My guess is that they
probably won't work when run from Wine with DOSBox 0.74, which is what is still
packaged by most distros.
Duplicate of bug 18118 (or vice versa)?
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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https://bugs.winehq.org/show_bug.cgi?id=36589
Bug ID: 36589
Summary: valgrind shows uninitialized memory use in
usp10/tests/usp10.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25656== Invalid read of size 2
==25656== at 0x4E326DE: _ItemizeInternal (usp10.c:1486)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656== Address 0x49c46c0 is 0 bytes after a recently re-allocated block of
size 8 alloc'd
==25656== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25656== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25656== by 0x4E306B6: heap_alloc_zero (usp10.c:719)
==25656== by 0x4E320D6: _ItemizeInternal (usp10.c:1375)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656==
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Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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http://bugs.winehq.org/show_bug.cgi?id=30170
Bug #: 30170
Summary: Afterburner 3D: screen not drawn properly (orm=fbo)
Product: Wine
Version: 1.4
Platform: x86
URL: http://digilander.iol.it/brodarodasoft2/AB3D_Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39373
--> http://bugs.winehq.org/attachment.cgi?id=39373
terminal output (orm=fbo)
Now that bug #8433 has been fixed, the game can get past the initial loading
screen without crashing, but the screen is not refreshing after the loading
screen is displayed. You can hear audio playing and various text is displayed
(overwritten) on the loading screen.
At some point menu options appear at the bottom of the screen and you can start
a new game by pressing <Enter>. You can hear audio from the game but the screen
is still showing the corrupted loading screen.
Setting OffscreenRenderingMode to backbuffer acts as a workaround. One of the
drawbacks of this setting is that the opening screens showing the graphic card
and input setup are displayed upside down. Once the game begins to load, the
screen is displayed normally.
Performance is abysmal when you start a new game but I don't know if this is
due to the backbuffer setting.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=36498
Bug ID: 36498
Summary: Project64: about page is black
Product: Wine
Version: 1.5.9
Hardware: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Follow up to bug 31332. Now there's not an IE window popup, but the page is
black.
wine-1.7.19-47-g704d169
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http://bugs.winehq.org/show_bug.cgi?id=36875
Bug ID: 36875
Summary: Incorrect check in PlayEnhMetaFileRecord() with case
== EMR_SCALEWINDOWEXTEX
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: maksqwe1(a)ukr.net
enhmetafile.c 1419
if (!lpScaleWindowExtEx->xNum || !lpScaleWindowExtEx->xDenom ||
!lpScaleWindowExtEx->xNum || !lpScaleWindowExtEx->yDenom) // <===
break;
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https://bugs.winehq.org/show_bug.cgi?id=39165
Bug ID: 39165
Summary: dlls/xaudio2_7 fails to compile (unconditional
dependency on OpenAL)
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: aeikum(a)codeweavers.com
Regression SHA1: 1c643f39e2814dca59e284092aa3fb47f6280791
Distribution: ---
This is a regression, introduced by
commit 1c643f39e2814dca59e284092aa3fb47f6280791
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue Aug 25 14:28:37 2015 -0500
xaudio2: Implement device activation.
This adds a build-time dependency on openal, and a run-time dependency
on openal-soft's ALC_SOFT_loopback extension.
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https://bugs.winehq.org/show_bug.cgi?id=39077
Bug ID: 39077
Summary: o2jam doesnt close completely after exit the game, it
stays on the process
Product: Wine
Version: 20050930
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
game doesn't close on Windows 8-10
process stays even though you closed the game
http://o2jam.intgamerz.net
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https://bugs.winehq.org/show_bug.cgi?id=37865
Bug ID: 37865
Summary: echo/ not works as expected (like echo. and echo:)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ho-rr-or(a)mail.ru
Distribution: ---
echo/ should work similar to echo. or echo:, but it prints slash to output.
echo. 1
echo: 1
echo/ 1
Windows:
1
1
1
Wine:
1
1
/ 1
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http://bugs.winehq.org/show_bug.cgi?id=29017
Bug #: 29017
Summary: 4th Dimension 6.5.4 crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
The app. crashes when trying to start "tools => Explorer" or in french "Outils
=> Explorateur'
wine reports : err:seh:raise_exception Exception frame is not in stack limits
=> unable to dispatch exception.
the app and a sample database can be download here :
http://www.janin-tools.com/download/wine/4th_Dimension_6.5.4.tar.gz
to reproduce the bug :
- download the archive and uncompress it
- launch 4D.exe
- choose "Démo" on the welcome dialog
- choose "Ouvrir une base existante" and select the test database (click on
"Autre..." if necessary)
- When database opened, choose "Outils" then "Explorateur" in the menu bar.
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https://bugs.winehq.org/show_bug.cgi?id=39111
Bug ID: 39111
Summary: Reinstalling Nvidia Physx adds path multiple times to
'HKLM\System\CurrentControlSet\Control\Session
Manager\Environment\Path'
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Steps to reproduce the problem:
1. create a new prefix, install Physx: 'winetricks physx'.
Open regedit and see that 'C:\Program Files\NVIDIA Corporation\PhysX\Common'
was added to the PATH registry key under
'HKLM\System\CurrentControlSet\Control\Session Manager\Environment', and it was
added only once.
2. start 'wine uninstaller', select Nvidia Physx entry and click <Modify...>.
In the Nvidia maintenance tool select <Repair>. It should report back that
Physx was (re)installed successfully.
3. open regedit and see that the same path was added again, so it is present
twice.
I tried this on Windows XP running in a VM, and reinstalling Physx added the
path only once.In Wine if you reinstall Physx multiple times, the path will
also be added multiple times.
wine-1.7.49-143-gcfbc37c
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http://bugs.winehq.org/show_bug.cgi?id=32527
Bug #: 32527
Summary: No Navigation in panel / Heredis 9
Product: Wine-gecko
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: lebon.sylvain(a)gmail.com
Classification: Unclassified
The information panel in Heredis shows information about people. It should be
updated when another person is selected. It is not. Instead, a line is shown in
console:
fixme:ieframe:navigate_url Unsupported args (Flags 0x33f3c4:10; TargetFrameName
0x33f3b4:10)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
This happens with all wine versions up to 1.5.19.
It can be reproduced using Heredis 13 demo version found here:
http://www.heredis.com/en/heredis-pc/download-trial-pc/
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http://bugs.winehq.org/show_bug.cgi?id=9848
Summary: flipviewer fails to load
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
Created an attachment (id=8321)
--> (http://bugs.winehq.org/attachment.cgi?id=8321)
Error log for flipviewer
The flipviewer(www.flipviewer.com) app installs and the library program works,
but the actual program fails. Backtrace log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37266
Bug ID: 37266
Summary: Text is unreadable
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
In some applications providing text output, the output cannot be read because
the glyphs are mispaced and overlapped one to the other. Possibly this happens
when the text is monospaced.
To test
1) Install LTSpice this is an application given for free actually promoting the
use of Wine (http://www.linear.com/designtools/software/#LTspice)
2) Run the software
3) File->New Schematic
4) View->Spice Netlist
This only shows a couple of lines, because there is actually no schematic. But
typically the software can provide a lot of textual output that is rather
unreadable, making the software not very useful. The only work around is to
select the text, copy it into the clipboard, paste it into an editor to read.
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https://bugs.winehq.org/show_bug.cgi?id=39174
Bug ID: 39174
Summary: TP Link CPL administration tool crashed on :
unimplemented function wpcap.dll.pcap_parsesrcstr
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mvidal0001(a)gmail.com
Distribution: ---
Created attachment 52207
--> https://bugs.winehq.org/attachment.cgi?id=52207
Error when launching the exe file with sudo
Hi
TP Link has an administration program which help to configure a CPL network (I
hope it's usefull if you consider the huge security lack of these stuffs).
In french only (I didn't find this product on main site)
http://www.tp-link.fr/support/download/?model=TL-PA4025PKIT&version=V1#tbl_b
This tool seems to use libpcap.
Running a simple user instance of this exe do not detect the CPL device.
Running a root installation of this exe give the following result :
PS: component wpcap should be added in the component list when filling a bug.
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https://bugs.winehq.org/show_bug.cgi?id=37451
Bug ID: 37451
Summary: python 3.1.1: test_test_decimal failed
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49821
--> https://bugs.winehq.org/attachment.cgi?id=49821
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_decimal
FAIL: test_create_decimal_from_float (__main__.DecimalPythonAPItests)
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http://bugs.winehq.org/show_bug.cgi?id=28186
Summary: uninstaller has no proper usage message
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
First uninstaller uses WINE_ERR() to tell the user he got the usage wrong (like
when he forgets a parameter). That's wrong as this is not a Wine error.
Second it never prints a usage message thus leaving the user guessing.
Finally if run in the wineconsole the user will see no output at all but that's
a somewhat independent issue (see bug 28185).
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https://bugs.winehq.org/show_bug.cgi?id=36300
Bug ID: 36300
Summary: valgrind shows an invalid read in
msxml3/tests/saxreader.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==30812== Invalid read of size 1
==30812== at 0x61B1797: update_position (saxreader.c:698)
==30812== by 0x61B43E1: libxmlStartElementNS (saxreader.c:1600)
==30812== by 0x648AAA5: ??? (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x648F5B0: xmlParseElement (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x648FC41: xmlParseDocument (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x61B6D79: internal_parseBuffer (saxreader.c:2552)
==30812== by 0x61B7193: internal_parse (saxreader.c:2637)
==30812== by 0x61B94B0: isaxxmlreader_parse (saxreader.c:3395)
==30812== by 0x4A7EEC3: test_saxreader (msxml2.h:18632)
==30812== by 0x4A963FA: func_saxreader (saxreader.c:5592)
==30812== by 0x4AAC96C: run_test (test.h:584)
==30812== by 0x4AACD5B: main (test.h:654)
==30812== Address 0x4550ef7 is 1 bytes before a block of size 4,096 alloc'd
==30812== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==30812== by 0x64F5E6D: xmlBufCreate (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x6477115: ??? (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x64786F2: xmlSwitchEncoding (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x648FF25: xmlParseDocument (in /usr/lib/libxml2.so.2.9.1)
==30812== by 0x61B6D79: internal_parseBuffer (saxreader.c:2552)
==30812== by 0x61B7193: internal_parse (saxreader.c:2637)
==30812== by 0x61B94B0: isaxxmlreader_parse (saxreader.c:3395)
==30812== by 0x4A7EEC3: test_saxreader (msxml2.h:18632)
==30812== by 0x4A963FA: func_saxreader (saxreader.c:5592)
==30812== by 0x4AAC96C: run_test (test.h:584)
==30812== by 0x4AACD5B: main (test.h:654)
==30812==
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https://bugs.winehq.org/show_bug.cgi?id=38870
Bug ID: 38870
Summary: regsvr32: Flags specified after the DLL file are not
handled
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: hugh.mcmaster(a)outlook.com
Distribution: ---
MediaInfo does not follow the usual regsvr32.exe <flags> <DLL> syntax.
During install it does this: regsvr32 "C:\Program
Files\MediaInfo\MediaInfo_InfoTip.dll" /s
This prints output to the terminal, even though the /s flag should invoke
Silent mode:
regsvr32: Failed to register DLL 'C:\Program
Files\MediaInfo\MediaInfo_InfoTip.dll'
Note that this failure is a different issue.
What makes this bug serious is the uninstall routine:
regsvr32 "C:\Programs Files\MediaInfo\MediaInfo_InfoTip.dll" /u /s
This prints the same error in the terminal:
regsvr32: Failed to register DLL 'C:\Program
Files\MediaInfo\MediaInfo_InfoTip.dll'
Note the issue here, though. Wine has attempted to register the DLL, not
unregister it.
MediaInfo is the only program that I currently know of using regsvr32 in this
way. There will be others.
Testers: be aware of ad-supported installer. Choose 'I do not accept' when
asked if you want to install 'One System Care'.
The bug is caused by Wine's handling of regsvr32 arguments. We process them in
a linear way, whereas Windows processes all flags first.
Using a dynamic array of char or int would probably fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=32213
Bug #: 32213
Summary: Tales of Pirates II Randomly Closes out.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
URL: http://top2.igg.com/download/client.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 42487
--> http://bugs.winehq.org/attachment.cgi?id=42487
TalesofPiratesII
Tales of Pirates II Randomly Closes out on wine-1.5.17.
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http://bugs.winehq.org/show_bug.cgi?id=14915
Summary: FlushFileBuffers() fails on disk volume, sets
ERROR_INVALID_HANDLE when handle supposedly valid
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesselinpeev(a)hotmail.com
Ran under Wine, the following program receives ERROR_INVALID_HANDLE as a
Windows last error when the flushing call fails.
Note that if you are testing under Windows Vista, you need to run the program
with administrative privileges to be able to get the handle to the volume.
For brevity, I've omitted GetLastError() printing for failure cases except the
flushing one, but, needless to say, you may want to add them for full
correctness / error handling / safety, or do let me know and I'll happily add
these and re-post the code.
# include <windows.h>
# include <stdio.h>
# include <tchar.h>
int _tmain()
{
LPCTSTR volName = _T("\\\\.\\C:");
HANDLE hFile = CreateFile(volName, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, 0,
OPEN_EXISTING, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
_tprintf(_T("Opened volume %s\n"), volName);
SetLastError(0xdeadbeef); /* to make sure that it's really the next call
that sets the last error -- advice taken from Dmitry Timoshkov's comment at
http://bugs.winehq.org/show_bug.cgi?id=14855 */
if (FlushFileBuffers(hFile)) {
_tprintf(_T("File buffers flushed\n"));
}
else {
DWORD dwRet = GetLastError();
_ftprintf(stderr, _T("File buffers not flushed, GetLastError() returned
%lu"), dwRet);
if(dwRet == ERROR_INVALID_HANDLE) {
_ftprintf(stderr, _T(" (\"The handle is invalid\")"));
}
_ftprintf(stderr, ".\n");
}
}
else {
_ftprintf(stderr, _T("Could not open volume %s\n"), volName);
return -2;
}
if(! CloseHandle(hFile)) {
_ftprintf(stderr, _T("Could not close handle to volume %s\n"), volName);
return -3;
}
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38751
Bug ID: 38751
Summary: El Matador has rendering issues with anti-aliasing
enabled
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.gamershell.com/download_15088.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 4e53faf77b34387f6e59946f71e57365f3f97e79
Distribution: ---
Created attachment 51671
--> https://bugs.winehq.org/attachment.cgi?id=51671
terminal output
When in-game anti-aliasing is enabled lots of the textures are missing or
rendered incorrectly.
AA can be enabled/disabled in the launcher (pc_matador.exe)
Regression introduced by
commit 4e53faf77b34387f6e59946f71e57365f3f97e79
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Jun 9 22:48:14 2015 +0200
wined3d: Disable the depth stencil on multisample mismatch.
Nvidia GeForce 250 / binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=19425
Summary: notepad: running notepad with a non-existent file and
choosing yes to create a new file should do so
immediately (appinstall)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
'notepad foobar.txt'
pops up a dialog telling you that the file does not exist, and asking if you'd
like to create it.
Yes - Opens notepad with foobar.txt, but doesn't create a new file.
No - Opens notepad with a blank new document.
Cancel - Closes notepad.
On windows, choosing yes immediately creates the new (empty) file.
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http://bugs.winehq.org/show_bug.cgi?id=34244
Bug #: 34244
Summary: DARK (2013) doesn't launches without native quartz
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45569
--> http://bugs.winehq.org/attachment.cgi?id=45569
log
Needs native quartz.
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https://bugs.winehq.org/show_bug.cgi?id=38841
Bug ID: 38841
Summary: PunkBuster 'PnkBstrB.exe' initialization fails
(K32EnumProcessModules write to NULL pointer)
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
PunkBuster bundled with the game APB Reloaded failed to initialize PnkBstrB.exe
on my system.
--- +relay output ---
...
0031:Call KERNEL32.K32EnumProcessModules(ffffffff,00000000,00100000,0076e9a8)
ret=0044ef87
0031:Call KERNEL32.UnhandledExceptionFilter(0076e4c8) ret=7bc99dad
...
--- end +relay output ---
+relay debug output shows that PnkBstrB.exe call
kernel32.K32EnumProcessModules() with a NULL pointer as parameter 'lphModule'
and a non-zero value in parameter 'cb'. The current Wine code does not check if
lphModule is NULL, it writes module information in lphModule until cb size is
not enough. Writing to NULL pointer raises the exception.
I first tried to put this code in the K32EnumProcessModules() function:
--- code ---
if(!lphModule)
{
cb = 0;
}
--- end code ---
With this code, the K32EnumProcessModules() call succeeds, but after that
PnkBstrB.exe tries to read at the NULL pointer and crashes anyway.
So I used this code instead:
--- code ---
if(!lphModule)
{
SetLastEror(ERROR_NOACCESS);
return FALSE;
}
--- end code ---
With that code, PnkBstrB.exe does not crash. It loads fine when the game
starts.
I could play the game 3 hours long without getting kicked, and I could play
again today. The pbcl.log file shows that everything PunkBuster related is
working.
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http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770
Summary: Diablo 2 - sound works in menu, stops after starting
game (kind of regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when
playing my character. When I start Game.exe - sound is here during watching
into and as long as I'm in the menu. When I start playing (the map and my
character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system.
I'm almost sure it's duplicate of #27908, but I was asked by Austin to create
new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears
in the console.
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https://bugs.winehq.org/show_bug.cgi?id=38672
Bug ID: 38672
Summary: valgrind shows uninitialized memory in set_mwm_hints()
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
Similar to bug 38593, shows up a lot of tests, this is in
comctl32/tests/listview.c:
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so listview && touch listview.ok
==11813== Syscall param writev(vector[...]) points to uninitialised byte(s)
==11813== at 0x4F7A0F23: __writev_nocancel (in /usr/lib/libc-2.21.so)
==11813== by 0x5E69A28: ??? (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5E69F07: ??? (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5E69FAB: xcb_writev (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5D59113: _XSend (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5D594B4: _XFlush (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5D379BB: XFlush (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5C92C82: X11DRV_WindowPosChanged (window.c:2349)
==11813== by 0x4D4AEC2: set_window_pos (winpos.c:2147)
==11813== by 0x4D4B15D: USER_SetWindowPos (winpos.c:2220)
==11813== by 0x4D4B454: SetWindowPos (winpos.c:2294)
==11813== by 0x47BCF6A: create_parent_window (listview.c:623)
==11813== by 0x47D4FB2: func_listview (listview.c:5770)
==11813== by 0x4833607: run_test (test.h:584)
==11813== by 0x4833A4F: main (test.h:666)
==11813== Address 0x58a9d90 is 40 bytes inside a block of size 16,384 alloc'd
==11813== at 0x4008D02: calloc (vg_replace_malloc.c:626)
==11813== by 0x5D473B4: XOpenDisplay (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5C98E17: x11drv_init_thread_data (x11drv_main.c:658)
==11813== by 0x5C8CCC1: thread_init_display (x11drv.h:347)
==11813== by 0x5C914D2: X11DRV_create_win_data (window.c:1796)
==11813== by 0x5C92264: X11DRV_WindowPosChanging (window.c:2155)
==11813== by 0x4D4AA16: set_window_pos (winpos.c:2062)
==11813== by 0x4D400D2: WIN_CreateWindowEx (win.c:1580)
==11813== by 0x4D40723: CreateWindowExA (win.c:1718)
==11813== by 0x47BCF50: create_parent_window (listview.c:617)
==11813== by 0x47D4FB2: func_listview (listview.c:5770)
==11813== by 0x4833607: run_test (test.h:584)
==11813== by 0x4833A4F: main (test.h:666)
==11813== Uninitialised value was created by a stack allocation
==11813== at 0x5C8EF95: update_net_wm_states (window.c:963)
==11813==
also in d3d9/d3d9ex, d3d9/device, ddraw/dsurface, gdi32/clipping,
imm32/imm32...
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http://bugs.winehq.org/show_bug.cgi?id=35030
Bug #: 35030
Summary: Steam install program crash at the end of the install
Product: Wine
Version: 1.7.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46692
--> http://bugs.winehq.org/attachment.cgi?id=46692
crash log
Hello,
when I launch Steam install program, it crashes at the end of the install, then
continue with downloading the whole client. It is not an important crash
because it doesn't stop the install. I joined the log of the crash.
Thank you for your help.
Config:
Ubuntu 13.10
wine 1.7.7 32 bits
AMD radeon 7850 with Ubuntu Catalyst drivers 13.101 version
Processor Intel i5-3570 3,4 Ghz
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--- Comment #26 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Created attachment 52260
--> https://bugs.winehq.org/attachment.cgi?id=52260
Log file with +richedit,+font
Here is the log file with the richedit and font channels. Compressed with xz.
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--- Comment #25 from Jactry Zeng <jactry92(a)gmail.com> ---
Hi all,
It seems bug of LTSPICE it is another bug of riched20.
And it was fixed by Huw:
commit 7a3c9889e38ede659230a66a167b82c024f0dc85
Author: Huw Davies <huw at codeweavers.com>
Date: Wed Jul 1 10:48:56 2015 +0100
riched20: Free the script cache when updating the default style.
Thanks Huw!
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--- Comment #24 from Jactry Zeng <jactry92(a)gmail.com> ---
(In reply to Sergio Callegari from comment #23)
> Seems fixed for LTSPICE with latest Wine (1.7.50)
Hi Sergio,
Could you upload a log of LTSPICE with +richedit,+font channel?
I'd like to know what font was used when you run LTSPICE.
I'm looking at another bug of proportional font
Thank you very much!
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--- Comment #23 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Seems fixed for LTSPICE with latest Wine (1.7.50)
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Jactry Zeng <jactry92(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jactry92(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=38004
Bug ID: 38004
Summary: Outlast crashes with unimplemented function
x3daudio1_7.dll.X3DAudioInitialize
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 50638
--> https://bugs.winehq.org/attachment.cgi?id=50638
log
Use native is a workaround.
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #16 from super_man(a)post.com ---
fixed? I don't see the program doing anything crazy when pressed update.
wine 1.7.50(git)
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http://bugs.winehq.org/show_bug.cgi?id=35534
Bug ID: 35534
Summary: Oblivion: very loud/distorted/horrible collision
sounds
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.sauvage(a)gmail.com
Classification: Unclassified
Reported also by other users:
-some mention can be fixed by making bUseSoftwareAudio3D=1 inside the
oblivion.ini, but that doesn't work for me.
-some mention trying older versions of wine engine, but that doesn't seem to
help my case either.
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http://bugs.winehq.org/show_bug.cgi?id=32589
Bug #: 32589
Summary: Microsoft Money 2005 Program Crash on Selecting
Program Dropdown Box
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
On both:
wine 1.4.1
wine 1.5.19
Running under 32 bit Ubuntu 12.04.1.
Microsoft Money 2005 (UK edition) ran after installing Internet Explorer 6
using winetricks.
Entry submitted to AppDB describing installation and running of the program.
One action always crashed the program.
Drop down navigation menu hangs application. This is the main "browser" drop
down box in the main menu bar. All other dropdown boxes seemed to work ok. The
program is perfectly usable without this menu bar, it is the program crash if
you do use it that is the issue.
Checked for terminal error message when "Drop down navigation menu hangs
application". It was always:
err:seh:setup_exception_record stack overflow 912 bytes in thread 0027 eip
7b858550 esp 01170fa0 stack 0x1170000-0x1171000-0x1270000
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #21 from super_man(a)post.com ---
Doesn't work. This seem to be related
fixme:ddraw:ddraw7_Initialize Ignoring guid <guid-0x0001>.
1.7.50(git)
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #10 from super_man(a)post.com ---
still an issue 1.7.50(git)
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https://bugs.winehq.org/show_bug.cgi?id=39151
Bug ID: 39151
Summary: Alone In The Dark - The new nightmare does not
install.
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: Slackware
Created attachment 52175
--> https://bugs.winehq.org/attachment.cgi?id=52175
Alone 4 backtrace
Hello Everyone,
Alone In The Dark - The new nightmare does not install. Segfaults backtrace
attached.
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https://bugs.winehq.org/show_bug.cgi?id=39182
Bug ID: 39182
Summary: Non-queued messages get activated during WaitMessage
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: elpochodelagente(a)gmail.com
Distribution: ---
Created attachment 52226
--> https://bugs.winehq.org/attachment.cgi?id=52226
very small test
When an app that is sleeping in WaitMessage receives a non-queued message, it
should be awaken first. Then wine should wait it to reenter before dispatching
the non-queued message (wait until the app calls GetMessage or PeekMessage?).
For a broader discussion see "Does wine send window messages without waiting
apps to reenter userdll?" thread in the mailing list. Attaching a test that
shows the incorrect behavior.
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #23 from super_man(a)post.com ---
The download is dead. The patch on other hand applies quite cleanly.
patching file dlls/ntdll/loader.c
Hunk #1 succeeded at 1747 (offset 331 lines).
Hunk #2 succeeded at 1771 with fuzz 2 (offset 333 lines).
wine 1.7.50(git)
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #8 from super_man(a)post.com ---
the same 1.7.50(git) version used same as austin.
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http://bugs.winehq.org/show_bug.cgi?id=26688
Summary: Risen requires vcrun2005
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The game outputs no missing functions and mscodescan reveals nothing either,
yet the game complains about vcrun2005. winetricks vcrun2005 works around it
xavier@xavier /wine/risen/drive_c/jeu/bin $ wine Risen.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.OpenMP" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Engine.dll") not found
err:module:import_dll Library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Game.dll") failed (error c0000018).
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library Game.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Loading library Game.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") not found
err:module:import_dll Library Importer.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\bin\\Risen.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=38704
Bug ID: 38704
Summary: Crash During Update
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51632
--> https://bugs.winehq.org/attachment.cgi?id=51632
Crash backtrace
Crash after WINE update in PlayOnLinux.
Running POL as a different user than the one logged in on the console using
sudo, and granting Xorg access using
xhost+SI:localuser:wineuser
where "wineuser" is the username I use for running wine applications.
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https://bugs.winehq.org/show_bug.cgi?id=38855
Bug ID: 38855
Summary: You have to specify a description for this bug.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yakavlev.2001(a)gmail.com
Distribution: ---
Created attachment 51781
--> https://bugs.winehq.org/attachment.cgi?id=51781
Enter the path to the file on your computer
You have to specify a description for this bug.
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https://bugs.winehq.org/show_bug.cgi?id=38948
Bug ID: 38948
Summary: Witcher crushes when I play
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: zel.aksoylar(a)gmail.com
Created attachment 51895
--> https://bugs.winehq.org/attachment.cgi?id=51895
bugreport for witcher
Hello.I downloaded witcher torrent and I am playing for two week or
something.Unfortunetly today while I play game has been crushed.When I open and
tryin to play again it crushes again at the same point and wine bug error pop
ups.Please help me I don't really understand about computers.
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https://bugs.winehq.org/show_bug.cgi?id=38617
Bug ID: 38617
Summary: GRID 2 requiers OLE
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: Fedora
Getting this in Terminal ( on Wine-Staging ):
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682521%28v=vs.85…
Possible Fix:
https://bbs.archlinux.org/viewtopic.php?id=189137
Quote from the link:
"EDIT/UPDATE:
installing internet explorer in the same wineprefix solved it for me."
Unfourtinetly author did not specify wich version he installed and using
installer or winetricks.
Hope this helps.
Hope this is not spam so you do not waste time.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=38820
Bug ID: 38820
Summary: PunkBuster pbsetup 3.8 fails to download
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Starting pbsetup in a clean 32bit wineprefix fails with the messagebox: "ERROR:
The attempt to download
'http://websec.evenbalance.com:6080/downloads/pbgame.htm' failed because the
connection timed out. Please make sure that you are properly connected to the
Internet and try updating again later."
Step to reproduce:
1. Create a new 32bit wineprefix.
2. Download pbsetup 3.8 from http://www.evenbalance.com/.
3. Unzip and copy pbsetup.exe to .wine/drive_c/.
4. cd to .wine/drive_c/ and run wine pbsetup.exe
5. Accept the licence agreement, click "ok" when pbsetup says it runs for the
first time.
6. pbsetup displays a progress bar.
What should happen:
pbsetup should download its game database and open the main window (empty at
first).
What actually happens:
pbsetup displays a dialog box with the aforementioned message. The program
closes when user clicks on the button.
Starting pbsetup with files copied from a wineprefix where it has run before
allows the program to start, but the error happens when clicking on "Update
PunkBuster".
Step to reproduce (continued):
6. click "add game" in the main window.
7. Select any game (APB Reloaded in my case).
8. Remove the path from the textbox and type C:\ in its place.
9. Click "add game".
What should happen:
The progress bar should move on while pbsetup downloads the files from the
server and ends with a successful update messagebox.
What actually happens:
Download doesn't start and pbsetup displays a dialog box with the
aforementioned message.
Additionnal info:
I get the error 99% of the time. Sometimes pbsetup manages to connect and
download. I'll roughly say that it works once every 4 hours or so.
I sent a ticket to evenbalance and they replied to me it was either a
firewall/antivirus blocking, or a temporary network issue.
However, I don't use any firewall/antivirus and I installed pbsetup in a
Windows Vista virtual machine on the same computer and it runs fine.
Here is the terminal output:
--- terminal output ---
~/.wine/drive_c$ wine pbsetup.exe
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
--- end terminal output ---
My system is Debian Wheezy 64bit.
Wine is compiled from git in pure 32bit.
integrated iexplore can browse the web and even download the files that pbsetup
wants.
I have this problem since Wine 1.7.43. I'm now using Wine 1.7.46-1 from git.
The last time pbsetup ran successfully was with Wine 1.7.23. and I did not use
it again until 1.7.43 was released.
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #65 from super_man(a)post.com ---
The installer had some crash, but also the game seem to have regressed. Can't
even start it with 1.7.50(git).
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https://bugs.winehq.org/show_bug.cgi?id=39067
Bug ID: 39067
Summary: Winetricks checksum vcrunredist 2013
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leighrhume(a)gmail.com
Leighs-MacBook-Pro:tmp lhume$ openssl sha1 /Users/lhume/Desktop/vcredist_x86\
\(1\).exe
SHA1(/Users/lhume/Desktop/vcredist_x86 (1).exe)=
df7f0a73bfa077e483e51bfb97f5e2eceedfb6a3
>From Winetricks
WINETRICKS_VERSION=20141130
load_vcrun2013()
{
# http://www.microsoft.com/en-us/download/details.aspx?id=40784
w_download
http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD…
18f81495bc5e6b293c69c28b0ac088a96debbab2
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https://bugs.winehq.org/show_bug.cgi?id=39082
Bug ID: 39082
Summary: "winetricks d3dx9" installation failing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: cordaro.matthew(a)gmail.com
Distribution: ---
Created attachment 52072
--> https://bugs.winehq.org/attachment.cgi?id=52072
output of command, rerun of erroneous command for better description, proof of
lack of file necessary.
Install fails due to bad command.
rm and re-initialization of '.wine' directory does not solve.
Missing necessary file during installation.
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https://bugs.winehq.org/show_bug.cgi?id=39024
Bug ID: 39024
Summary: WINEARCH no longer creates a 32-bit wineprefix
properly
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
The program seems to default to a .wine64 prefix, even using the standard
WINEARCH=win32 command.
So WINEARCH=win32 wine-development winecfg
gets you a .wine64 prefix.
BUT if you add WINEPREFIX=~/.wine to the mix you get the 32-bit wineprefix but
then winecfg can't find it from the command line.
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https://bugs.winehq.org/show_bug.cgi?id=39089
Bug ID: 39089
Summary: Warframe doesn't work. It's fails after checking for
new content.
Product: Wine
Version: 1.7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Please someone help. This part has gotten too technical for me to understand.
Warframe should have worked by now but I can't get past the "checking for new
content screen" it takes forever to finish and at the end just says "Update
failed." It get's hung up on the line:
fixme:ntdll:NtIsProcessInJob stub: (nil) 0x2a4
and this line kepps on repeating and repeating.
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https://bugs.winehq.org/show_bug.cgi?id=38302
Bug ID: 38302
Summary: Crash on launching The Settlers 7 - Path of King
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 51135
--> https://bugs.winehq.org/attachment.cgi?id=51135
Image of exlprter.exe freeze when launching The Settlers 7 - Path of KIng.
Launching game, then uPlay opens, then I click the 'Play', and then whole wine
( and explorer.exe ) simply freezes. Only thing I can get is the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=38312
Bug ID: 38312
Summary: Crysis 2 black screen or other graphical corruption
during gameplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 51150
--> https://bugs.winehq.org/attachment.cgi?id=51150
Crysis 2 in-game menu
Screenshot of in-game menu and gameplay and Terminal log in attachments.
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https://bugs.winehq.org/show_bug.cgi?id=39060
Bug ID: 39060
Summary: help
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edybilla(a)gmail.com
Distribution: ---
Created attachment 52030
--> https://bugs.winehq.org/attachment.cgi?id=52030
install application not work
the program setup.exe has encountered a serious problem and needs to close.
the program setup.exe has encountered a serious problem and needs to close.
this can be caused by a problem in the program or a deficiency in wine
if this problem is not present under windows and has not been reported yet
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http://bugs.winehq.org/show_bug.cgi?id=17055
Summary: wine does not put wine executable path into desktop icon
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beagle7(a)shaw.ca
when installing an app, when wine installs a desktop icon (under KDE), it does
include the proper env WINEPREFIX, but it does not include the path to to wine
(e.g., /usr/local/1113/bin/wine) under which the app was installed. I.e., if I
do exactly this:
env WINEPREFIX=~/.wine-some-app /usr/local/wine-install-dir/wine
~/path/windows-app-installer.exe
the resulting desktop icon, in properties, would have under command, the
following:
env WINEPREFIX="~/.wine-app" wine "C:\Program Files\Path\app.exe"
or similar.
What I'd like it to have is:
env WINEPREFIX="~/.wine-app" /usr/local/wine-install-dir/wine "C:\Program
Files\Path\app.exe" (as appropriate)
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http://bugs.winehq.org/show_bug.cgi?id=33043
Bug #: 33043
Summary: Trying to install OCAD Trial Edition from
www.ocad.com/en/downloads/ocad-trial-edition using
Crossover
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ditchi56-bugzilla(a)yahoo.co.uk
Classification: Unclassified
Created attachment 43677
--> http://bugs.winehq.org/attachment.cgi?id=43677
Error trace produced by Crossover
Installation fails very quickly:
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http://bugs.winehq.org/show_bug.cgi?id=36851
Bug ID: 36851
Summary: The Wolf Among Us - crashes
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pepe(a)bloodkings.eu
Created attachment 48938
--> http://bugs.winehq.org/attachment.cgi?id=48938
backtrace from wine
This is the 2nd crash with this game. Nothing important, but its annoying.
It happened after 2 and 3 episode. In scene "Next time in The Wolf Among Us
will be:"
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https://bugs.winehq.org/show_bug.cgi?id=39112
Bug ID: 39112
Summary: Reaper Version 5.0 Crashes in Crossover
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chipperfield.ian(a)virginmedia.com
Distribution: ---
Created attachment 52114
--> https://bugs.winehq.org/attachment.cgi?id=52114
Trace file
Reaper 5.0 crashes in Crossover
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing invalid bugs.
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http://bugs.winehq.org/show_bug.cgi?id=32985
Bug #: 32985
Summary: Need For Speed World Fatal error in gc
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43576
--> http://bugs.winehq.org/attachment.cgi?id=43576
installation output
Installed the nfs world and when I tried to launche it it gave me and error
Fatal error in gc
http://i.imgur.com/OHF8GZN.jpg
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https://bugs.winehq.org/show_bug.cgi?id=38840
Bug ID: 38840
Summary: Mouselook doesn't "loop" properly in Unity game (Grow
Home) with CSMT patches enabled
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
I'm not sure if I should be reporting Wine-CSMT issues here, so forgive me for
that, but I'm fairly sure I've isolated this issue to the CSMT patches being
enabled -- when playing Grow Home, a game that doesn't have an appDB entry but
which was written in Unity (so that it could theoretically be natively released
on Linux, but more importantly should have middleware in common with many other
titles;
http://steamcommunity.com/app/323320/discussions/0/604941528477623359/), it
seems impossible to rotate the camera using mouselook beyond a certain narrow
field of view. The mouse cursor is captured (and not visible) when the game has
focus, but it feels distinctly like the camera is only able to be rotated as
far as though I were actually moving the mouse cursor across the width of the
window (which in my case is 1680x1050 fullscreen).
This may be a known issue -- I know I saw some discussion around mouselook
issues in Guild Wars II when using the CSMT patches -- but it seems a bit
different in this context. I don't think I have any other Unity games that use
mouselook so I can't test further, but I wouldn't be surprised if this was more
widespread.
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https://bugs.winehq.org/show_bug.cgi?id=37650
Bug ID: 37650
Summary: visualTopo unexpetted crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabrizio.toso63(a)gmail.com
Distribution: ---
Created attachment 50107
--> https://bugs.winehq.org/attachment.cgi?id=50107
backtrace
.
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http://bugs.winehq.org/show_bug.cgi?id=30756
Bug #: 30756
Summary: error, and white screens while playing Witcher:
Enhanced edition.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benboerma(a)yahoo.com
Classification: Unclassified
after going through loading screens my screen will turn white. I can still hear
music and gameplay, but the game itself is not visible. Also while playing
multiple times the game will come up with an Unknown error and make me have to
restart.
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https://bugs.winehq.org/show_bug.cgi?id=38246
Bug ID: 38246
Summary: Program won't run, cannot install some necessary files
it seems, trying to run skyrim on OS X
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qthomas27(a)hotmail.com
Created attachment 51056
--> https://bugs.winehq.org/attachment.cgi?id=51056
the text from the error message
Successfully downloaded skyrim on steam through wineskin, but it will not open,
also the specific wrapper is unable to run the winetricks "dlls" to provide the
necessary updates for running skyrim. This error message is what I receive when
trying to "play" skyrim through steam.
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https://bugs.winehq.org/show_bug.cgi?id=38860
Bug ID: 38860
Summary: nokia x manager,
NETFramework,Version=v4.0,Profile=Client" not
implemented
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
[Tool][Windows][v1.1.0.0] Nokia X Manager [Root Nokia X, XL 100% working]
http://forum.xda-developers.com/showthread.php?t=2746370
Although .net 4.0 is installed
(http://portableapps.com/apps/utilities/dotnetinspector-portable says I have
all .net except 1.0) http://ibin.co/27OUwuOHkvyZ
, the app does not load
~/.wine/drive_c/Program Files (x86)/Nokia X Manager$ wine "Nokia X Manager.exe"
fixme:mscoree:parse_supported_runtime
sku=L".NETFramework,Version=v4.0,Profile=Client" not implemented
fixme:exec:SHELL_execute flags ignored: 0x00004100
fixme:exec:SHELL_execute flags ignored: 0x00000100
Can't find process Please Wait...
System.ComponentModel.Win32Exception: ApplicationName='adb.exe',
CommandLine='devices', CurrentDirectory='', Native error= File not found.
at System.Diagnostics.Process.Start_noshell
(System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process
process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common
(System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process
process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at Nokia_X_Manager.Form1.Form1_Load (System.Object sender, System.EventArgs
e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in
<filename unknown>:0
fixme:exec:SHELL_execute flags ignored: 0x00004100
Shutting down finalizer thread timed out.
~/.wine/drive_c/Program Files (x86)/Nokia X Manager$
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https://bugs.winehq.org/show_bug.cgi?id=38545
Bug ID: 38545
Summary: Calculate surface size is wrong sometimes
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Bug 38178 is closed resolved by prohibit DXTn texture.
The real reason for the game crash is wrong sizes calculation in case of
compressed textures.
Even if we are not supporting DXTn compress/decompress we should allow the
application do this by own libraries and we must correctly calculate sizes in
those cases.
First what I see is the procedure calculate_dds_surface_size(..)
It adopted to block based textures but not to compressed textures
According to MSDN
https://msdn.microsoft.com/en-us/library/windows/desktop/bb205578(v=vs.85).…
the formula should be
max(1, ( (width + 3) / 4 ) ) x max(1, ( (height + 3) / 4 ) ) x 8(DXT1) or
16(DXT2-5)
But I see there are more caveats...
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https://bugs.winehq.org/show_bug.cgi?id=37445
Bug ID: 37445
Summary: Gamestudio: Missing DLL's
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrlight(a)yahoo.com
Distribution: ---
Created attachment 49818
--> https://bugs.winehq.org/attachment.cgi?id=49818
The output of wine when running WED and med
On the installation I clicked cancel on the second window (because the next
button not works). But when I try to run WED.EXE, med.exe it says that DLL's
are missing.
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https://bugs.winehq.org/show_bug.cgi?id=38118
Bug ID: 38118
Summary: Fallen Enchantress: text not rendered properly with
built-in usp10
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50803
--> https://bugs.winehq.org/attachment.cgi?id=50803
screenshot
The spacing between letters is broken, some letters are too close each other,
others are too far away.
Installing corefonts/allfonts doesn't help, but using native usp10.dll is a
workaround.
On the attached screenshot the images on the right are showing how text is
displayed with native usp10.
Fedora 21
Nvidia binary drivers 340.76
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Bug #: 32616
Summary: No restart of Skype Portable of RPC
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)bennyott.info
Classification: Unclassified
If I want to start skype, I get no error messages at the beginning, but the
design looks totally wrong. As soon as I would log in, I get ne error and the
program can not close without a kill.
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https://bugs.winehq.org/show_bug.cgi?id=39100
Bug ID: 39100
Summary: winemenubuilder fails to extract icon from
steamsetup.exe
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 9
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 9
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
It has been like that for sometime already.
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https://bugs.winehq.org/show_bug.cgi?id=39131
Bug ID: 39131
Summary: Diablo II - Mouse wheel not working
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acid(a)tuxin.dk
Distribution: ---
Mouse wheel not working in-game (usually used for scrolling through active
skills).
On Windows 7 (and later), you have to run the game in Windows XP SP3
compatibility mode, maybe something similar could fix the issue in WINE.
I've tried setting Windows version to Windows XP, but with no luck.
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Bug ID: 35216
Summary: Age of empires II HD Steam version: does not correctly
close
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I quit Age of empire II HD Steam version, Steam refuses to launch another
game because AOE Ii HD did not correctly close.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=35457
Bug ID: 35457
Summary: Keyboard lag in Call of Duty 4 Modern Warfare 3
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wow.timur(a)yandex.ru
Classification: Unclassified
My keyboard doesn't working in this game (USB port, but simple keyboard with
ps2 port not working too).
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Bug ID: 37082
Summary: HOMMV will not start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickburns(a)gmx.us
Created attachment 49284
--> http://bugs.winehq.org/attachment.cgi?id=49284
Complete error report
Starting game through steam (POL), game resets graphics resolution and goes to
black screen like the intros about to start.
Then Program error:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00b218cc)
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https://bugs.winehq.org/show_bug.cgi?id=38854
Bug ID: 38854
Summary: Powerpoint 2007 crashes on save
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Created attachment 51780
--> https://bugs.winehq.org/attachment.cgi?id=51780
stdout+stderr
Hi folks,
Possible regression here -- I notice this has only been reported as an issue
when setting Wine to Windows Vista or Windows 7 compatibility mode, and I have
it set to XP. Everything works OK otherwise but I get a crash on save and I
notice that wasn't happening a few Wine versions ago. Tested that I can still
use a File->Save dialog in other applications without trouble so I'm assuming
this is specific to Office 2007, if not to Powerpoint. stdout and stderr
attached.
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http://bugs.winehq.org/show_bug.cgi?id=36834
Bug ID: 36834
Summary: Multiple errors on launching GTA San Andreas on Linux
Debian on emulated desktop
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzillawinehq(a)gmail.com
Created attachment 48909
--> http://bugs.winehq.org/attachment.cgi?id=48909
Backrtrace
I tried to launch GTA San Andreas on my Debian 7.5 in emulated desktop
(800x600), it started, but graphics was horrible (there were only coloured
"stains") and when I tried to enter new game app got crashed. In attachment I
send a backtrace and wine output.
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Bug ID: 36836
Summary: Crash of Rome Total War Gold Edition upon opening of
file
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivermacpherson999(a)gmail.com
Created attachment 48920
--> http://bugs.winehq.org/attachment.cgi?id=48920
Program Error details
When using crossover, and having fully installed RTW Gold, the app says it has
encountered an error and needs o close. I have simulated reboot of the app and
re-tried, but it has still crashed. Attached is the error details.
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http://bugs.winehq.org/show_bug.cgi?id=30608
Bug #: 30608
Summary: MK Arcade Kollection: Cannot launch game. Mouse
inresponsive in Windowed Mode.
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40060
--> http://bugs.winehq.org/attachment.cgi?id=40060
Error log with console output.
After finally fixed the DirectX error message issue by performing this:
sudo yum install xorg-x11-drv-catalyst-libs.i686
, I am not unable to launch game anyway ... the Wine window is shown, the mouse
is hidden and nothing happens ...
Attaching console log. Hopefully from that ton of fixme people could suggest
fix or try to debug ...
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https://bugs.winehq.org/show_bug.cgi?id=39059
Bug ID: 39059
Summary: NWN2ToolsetLauncher.exe dotnet20 Application crashes
with System.TypeLoadException
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
Distribution: ---
Created attachment 52029
--> https://bugs.winehq.org/attachment.cgi?id=52029
NWN2ToolsetLauncher.exe Crash Report
The tool NWN2ToolsetLauncher.exe is recognized as dotnet20 Application.
I managed to install the .NET Framework successfully with "winetricks
dotnet20".
Now that I launched the application I see the first window and get right away
that exception.
When I try to run it with mono it gives me a mscvsm80.dll is missing exception.
My system is:
$ wine --version
wine-1.6.2
On a Debian 8.0 System
$ uname -a
Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt9-3~deb8u1 (2015-04-24) x86_64
GNU/Linux
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Bug ID: 37330
Summary: FOR command doesn't work in CMD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vicmarcal(a)hotmail.com
The bug appears when testing:
wine cmd /C for /R %i in (*.exe) do %i
Seems there is a parsing error:
$ wine cmd /C for /R %i in (*.exe) do %i
syntax error near unexpected token `('
`wine cmd /C for /R %i in (*.exe) do %i'
The command "wine cmd /C for /R %i in (*.exe) do %i" exited with 1.
The problem seems with the parsing since if I create a batch file(script.bat)
with:
for /R %%i in (*.exe) do %%i
and afterwards issue a:
wine cmd script.bat
The script is correctly executed.
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http://bugs.winehq.org/show_bug.cgi?id=35743
Bug ID: 35743
Summary: Temple of Elemental Evil: does not start
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: notvuvko(a)gmail.com
Created attachment 47735
--> http://bugs.winehq.org/attachment.cgi?id=47735
console log
I have GoG version of Temple of Elemental Evil and wine 1.7.13 on Arch Linux.
Game just doesn not start using frame buffer object for offscreen rendering.
When changed to backbuffer game runs but with very low fps.
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https://bugs.winehq.org/show_bug.cgi?id=38984
Bug ID: 38984
Summary: VirtualDub/FFInputDriver: crash when opening mkv, mp4,
etc
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: Ubuntu
Created attachment 51936
--> https://bugs.winehq.org/attachment.cgi?id=51936
VirtualDub backtrace when opening MKV
VirtualDub instantly crashes when I try to open mkv or mp4 files.
VirtualDub 1.10.4
FFInputDriver 0.7
https://code.google.com/p/ffinputdriver/
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Hardware|Other |x86
Version|unspecified |20011004
Summary|Activeskin.ocx Unhandled |The Realm by Codemasters
|exception: page fault on |crashes in Activeskin.ocx
|read access |
OS|other |Linux
--- Comment #11 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
refining summary to avoid people still subscribing to very old bugs due to
their generic summary.
Also fixing some fields.
Regards
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Chamaine <chamaine(a)startwrite.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chamaine(a)startwrite.com
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nscottbourland19 <nscottbourland19(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nscottbourland19(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=32363
Bug #: 32363
Summary: Fonts are smoothed
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After upgrading from Wine 1.5.17 to 1.5.18 the fonts are smoothed (even on a
new profile). I have already looked at "HKEY_CURRENT_USER\\Control
Panel\\Desktop\\FontSmoothing" but it is already set to 0.
If it is important: My system uses the ttf-mscorefonts-installer package with
some rules to look like the fonts of a Windows system.
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--- Comment #30 from Saulius K. <saulius2(a)gmail.com> ---
Created attachment 52197
--> https://bugs.winehq.org/attachment.cgi?id=52197
Startup window of "CorelDRAW Graphics Suite 12 Trial"
(In reply to super_man from comment #29)
> I cant. I used the download you gave here.
OK, I've just tested it on w7. It installed. I selected only "Corel DRAW"
from the options. Now startup window of "CorelDRAW Graphics Suite 12 Trial"
informs me about having 30 days left in my trial.
But in HTML part rendered below there is something wrong -- I see only half of
a single character at the very right side of the window.
So I need to click somewhere in the below white area and the press Enter. This
way CorelDRAW finally shows up.
I have IE8 on this w7 machine, FWIW.
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--- Comment #29 from super_man(a)post.com ---
I cant. I used the download you gave here.
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--- Comment #28 from Saulius K. <saulius2(a)gmail.com> ---
Maybe the server side has changed. Can you test the installer on Windows?
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #27 from super_man(a)post.com ---
I don't get the return code of 1603
instead the installer seem to hang at some point doing nothing.
Last few lines
fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000001
fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000002
2015-08-27 08:41:51: basic_code_modules.cc:88: INFO: No module at 0xf77c7cf3
wine 1.7.50
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https://bugs.winehq.org/show_bug.cgi?id=39158
Bug ID: 39158
Summary: strange behaviour of WinForms components using MS .net
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mayth(a)arcor.de
Distribution: ---
Created attachment 52192
--> https://bugs.winehq.org/attachment.cgi?id=52192
executable of the demo
The bug was detected on a system as follows:
* Linux Mint 17.2 64-bit
* Wine 1.7.50 with a 32-bit environment
* orginal Microsoft .net 4.0 framework installed in Wine (using winetricks)
Attached is a simple .net program which is written in C# and consists of
several small source files.
The main windows of this program contains a component of type
System.Windows.Forms.StatusStrip with property GripStyle=Visible.
Moreover, the main window contains a component of type
System.Windows.Forms.ToolTip which is connected with some other GUI component
(which is a simple button in this demo).
The compiled exe file is attached. If it is executed on a Windows system, the
status strip shows a grip which can be used for resizing the window
(additionally to the actual borders of the window). Moreover, the tooltip
attached to the button works as expected.
If the same exe file is executed on a Linux system as described above (i.e.
Wine using the original MS .net 4.0 framework), the behaviour is different.
The status strip does not show an additional grip. However, the position where
the grip should be diplayed is sensible to mouse actions. But it does not cause
resizing of the window but some strange resizing effect on the other GUI
elements of the window (in this demo on the button). Moreover, the tooltip
attached to the button steals the focus from the window (this is in particular
a problem for text edit boxes as clicking on the box leads to the tool tip
stealing the focus from the edit box, so you cannot really enter text...). By
the way, the tool tip which is attached to the status strip element works fine
(but this is not a connected element of type Forms.ToolTip but is implemented
by the StatusStrip itself...).
The same executable using the same .net framework behaves in different ways,
depending on whether this is run on windows or on linux using wine. Therefore,
the reason for the difference must be found within wine.
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https://bugs.winehq.org/show_bug.cgi?id=38982
Bug ID: 38982
Summary: cannot run any application anymore
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: weiliangcdt(a)gmail.com
Distribution: ---
Suddenly I can't open all windows application using wine under Ubuntu 14.04.
Below is some information that might needed. Feel free to ask me other
information you need to fix the bug. Thanks.
$ wineserver -v
wine-1.7.44
$ uname -a
Linux william 3.13.0-59-generic #98-Ubuntu SMP Fri Jul 24 21:05:26 UTC 2015
x86_64 x86_64 x86_64 GNU/Linux
$ cat /var/log/syslog | tail
Jul 28 14:51:45 william kernel: [ 89.810980] wineserver[3625]: segfault at
94bcd2d0 ip 0000000094bcd2d0 sp 0000000064d9afa0 error 14 in
ld-2.19.so[7f4294bcc000+23000]
Jul 28 14:52:47 william kernel: [ 151.889820] wineserver[3703]: segfault at
8c1492d0 ip 000000008c1492d0 sp 00000000097eb4a0 error 14 in
ld-2.19.so[7f3e8c148000+23000]
Jul 28 14:53:28 william kernel: [ 192.854880] wineserver[3721]: segfault at
720152d0 ip 00000000720152d0 sp 000000007eb591c0 error 14 in
ld-2.19.so[7f0272014000+23000]
Jul 28 14:57:11 william kernel: [ 416.298516] wineserver[4046]: segfault at
339792d0 ip 00000000339792d0 sp 00000000566be830 error 14 in
ld-2.19.so[7f4233978000+23000]
Jul 28 15:09:40 william kernel: [ 1165.678363] wine64-preloade[4237]: segfault
at 82d29210 ip 000000007c40000c sp 0000000082d29210 error 6 in
wine64-preloader[7c400000+3000]
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Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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--- Comment #190 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
*** Bug 38013 has been marked as a duplicate of this bug. ***
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #24 from super_man(a)post.com ---
"Installation succeful. Procedure not found." --> popup message
console output:
fixme:localspl:monitor_load L"redmon32.dll",InitializePrintMonitor2 not
implemented
wine 1.7.50
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #20 from super_man(a)post.com ---
still an issue 1.7.50
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The login attempts occurred at these times:
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2015-08-23 15:18:49 CDT
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2015-08-23 15:38 CDT.
https://bugs.winehq.org/show_bug.cgi?id=39141
Bug ID: 39141
Summary: Freezing completely when adjusting date/time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
Distribution: ---
I had a script running an ntpdate hourly and meanwhile, I intermittently had
this machine completely seizing up. To the point where only a tap on the reboot
button and/or powering off would work (which is rare in a Linux configuration).
The one element I could point out regarding this seizing up phenomenon was that
it would only occur when running Wine (typically, a game of some sort but not
limited to one individual title; it has happened with Banished, Heroes of the
Storm, Diablo III).
Last night it occured to me to simply remove that ntpdate script to see if that
would aleviate the problem; at first I suspected it was linked to the recent
shift from ASM to C in the Linux kernel but multiple kernel versions have
exhibited this phenomenon so that is unlikely. Again, the only constant seems
to be Wine.
Since removing the ntpdate script, the problem has not shown itself again. I
suspect there may be some issue with changing system date/time while Wine is
running. In particular, I suspect that any minor time adjustment to the past
might cause irregularities that end up causing very tight infinite loops or
something to that effect; since not even the keyboard responded when the
seizing up phenomenon occured.
This happened with multiple versions of time, all of which in the 1.7.4x
series.
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super_man(a)post.com changed:
What |Removed |Added
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CC| |super_man(a)post.com
--- Comment #20 from super_man(a)post.com ---
still an issue 1.7.50
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--- Comment #15 from André H. <nerv(a)dawncrow.de> ---
Still in wine 1.7.50.
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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Johan Gardhage <johan.gardhage(a)gmail.com> changed:
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--- Comment #14 from super_man(a)post.com ---
what's the status?
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