http://bugs.winehq.org/show_bug.cgi?id=25327
Summary: Risen - No space between words in Risen
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=32190)
--> (http://bugs.winehq.org/attachment.cgi?id=32190)
Screenshot that shows the problem.
In Risen the texts are a bit messed up. There are no spaces between words.
On the screenshot you can see the text on the bottom (it's german).
It should be:
"Wenn ein Gegner zu stark für dich ist[...]". Instead it's all displayed as one
word.
Ingame it is the same for quest descriptions and so on.
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http://bugs.winehq.org/show_bug.cgi?id=25754
Summary: Excel Workbook with Macros Is not Running : Getting
Crashed.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajeet_singh1978(a)yahoo.co.in
I have just installed the microsoft office and tried to open a Excel Workbook
containing the Macros specific to the workbook, but whenever i open this excel
and it gets crashed.
Same workbook is running fine in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=25850
Summary: Transparency in toolbar icons does not work (black
background)
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bizzone(a)hotbox.ru
Created an attachment (id=32937)
--> (http://bugs.winehq.org/attachment.cgi?id=32937)
Programs screenshots
In some programs icons in toolbars are shown without transparency, background
is black. I saw this bug in following applications:
- HeidiSQL 6.0.0
- Navicat premium 9.1
- Wine wordpad
Screenshots are attached.
OS: kubuntu linux 10.10
Wine: 1.3.11
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http://bugs.winehq.org/show_bug.cgi?id=25877
Summary: Mirror does not render properly in Sims 3 sim
customization scene
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
See the attached screen shot. The top 4th of the mirror does not render
properly. This may be some sort of race condition. You have to try several
times to reproduce this bug. On average I could get the bug to manifest itself
1/5 times. I've also attached a +d3d log.
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http://bugs.winehq.org/show_bug.cgi?id=25922
Summary: regression: usbserial use yields flooding with
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to
STATUS_UNSUCCESSFUL
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Regression.
I sync my palmpilot with Palm's hotsync 1.0.
I am using a usb to serial converter.
For information on the converter: installed module is:
modprobe ftdi_sio vendor=0x0b39 product=0x0103
Wine-1.2 runs fine.
Under wine-1.3.11, the terminal window is flooded with
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
(> 100 messages / second)
as soon as the serial connection is made
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http://bugs.winehq.org/show_bug.cgi?id=26244
Summary: Commander: Conquest of the Americas demo slow d3d
performance
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.fileplanet.com/214602/210000/fileinfo/Comma
nder:-Conquest-of-the-Americas-Demo?r=5
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33443)
--> (http://bugs.winehq.org/attachment.cgi?id=33443)
terminal output
I'm experiencing slow performance when running the demo with Wine-1.3.14.
On the lowest details and screen resolution @1024x768 I'm getting 5-7 fps
(winedebug=+fps).
The slow performance can be observed in the main menu (two ships are sailing on
the ocean) and in the main game, too.
The game is from 2010 and I don't have a high-end PC but seeing the official
system requirements my hardware should handle it (especially with all details
set to the lowest).
Unfortunately I don't have Windows installed so I can't verify how the game
performs under native Windows.
Apart from the unusual slowness the game itself is working properly (except
videos; at least no visual glitches so far).
Link to the demo added to URL (~1 GB download size).
The demo requires: 'winetricks vcrun2008 d3dx9_36'.
Fedora 14
Nvidia GeForce 250 GTS (512 MB) / driver 260.19.36
3 GB Ram
AMD Athlon 64 x2 4200+
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http://bugs.winehq.org/show_bug.cgi?id=26247
Summary: Lifbase: text input area borders are corrupted
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.sri.com/psd/lifbase/Lifbase2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=33450)
--> (http://bugs.winehq.org/attachment.cgi?id=33450)
terminal output
Border around some text areas is corrupted, see screenshot.
7864ade5a8306c0078e16ae6d7e40bdece29395b is the first bad commit
commit 7864ade5a8306c0078e16ae6d7e40bdece29395b
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Sep 14 14:24:11 2010 +0900
winex11.drv: Avoid copying invalid window bits.
I've tried reverting from current wine git, however it won't revert.
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http://bugs.winehq.org/show_bug.cgi?id=26288
Summary: Cain and Abel: No permission to open .tmp file
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33515)
--> (http://bugs.winehq.org/attachment.cgi?id=33515)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine ca_setup.exe
Behaviour:
See attachment.
Expected behaviour:
Setup should proceed without error.
Terminal output:
Nothing
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http://bugs.winehq.org/show_bug.cgi?id=26318
Summary: Blood 2 The Chosen: mouse-look problem
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.fileplanet.com/47149/40000/fileinfo/Blood-2
:-The-Chosen-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33543)
--> (http://bugs.winehq.org/attachment.cgi?id=33543)
terminal output
Turning (aiming) with the mouse is almost impossible in Blood 2: The Chosen
with Wine-1.3.15.
If you move the mouse, the pointer moves only a couple of degrees on the screen
(or it completely ignores the mouse input).
If you try the demo with 1.3.14 you can see the difference in mouse movement.
02e8174067216e085e2f6a0d1dbbfabad74491b3 is the first bad commit
commit 02e8174067216e085e2f6a0d1dbbfabad74491b3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Feb 25 11:31:47 2011 +0100
server: Store the cursor clip rectangle in the server.
Native dinput.dll doesn't help here, neither the patch from bug #26310.
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http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a
while
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33549)
--> (http://bugs.winehq.org/attachment.cgi?id=33549)
terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer,
both on the opponent selection screen and during races (in the upper-left
corner), becomes corrupted.
It doesn't happen instantly after the first race is started but after I've
played 4-5 races on different tracks.
I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several
times:
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption
occurred, only the timer becomes...smeary.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched
the Appdb page for similar issues reported there: no one wrote something like
that in the test results.
I've tried previous versions of Wine and the issue first appeared in 1.3.15 for
me.
However I failed in a quick regression testing: probably in a hurry I gave a
'good' bisect when it was actually 'bad'. The problem shows itself after a
while (not instantly). I'm gonna give it another try later.
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http://bugs.winehq.org/show_bug.cgi?id=26474
Summary: Wineconsole does not always exit when its child exits
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kp-pav(a)yandex.ru
When I launch vim inside wine using ``wineconsole 'C:\vim73\vim.exe' -c 'sleep
2 | qa!''' (sleep is optional, it just makes described behavior better
reproducible), most of time wineconsole does not exit after vim exits. There is
an additional symptom: when vim exits console window size changes.
Vim version 7.3.138 from here: http://tuxproject.de/projects/vim/.
Wine-1.3.15, Gentoo amd64, USE="X alsa cups dbus gecko jpeg ncurses opengl oss
perl png scanner ssl threads truetype win32 win64".
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http://bugs.winehq.org/show_bug.cgi?id=26501
Summary: IDAfree crashes at launch finding a critical error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33740)
--> (http://bugs.winehq.org/attachment.cgi?id=33740)
Various fixme and errors on ole and uxtheme.dll
After I launch IDAfree it draws the windows and a dialog appear, when I close
it the program crashes and report a critical error.
The program windows freeze and if I want them to close I must force it.
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http://bugs.winehq.org/show_bug.cgi?id=15955
Summary: Tomb Raider underworld demo crashes at startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: julliard(a)winehq.org
Created an attachment (id=17140)
--> (http://bugs.winehq.org/attachment.cgi?id=17140)
Crash log.
Tomb Raider underworld demo crashes at start up. This is a regression with the
following patch.
5e2ed6bfe94eb322efe891c07aa8e58b125f36c2 is first bad commit
commit 5e2ed6bfe94eb322efe891c07aa8e58b125f36c2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 5 20:32:32 2008 +0100
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
:040000 040000 2f0316597d54dc0ee871c80465dc4dac295a0f3e
3e9d23a0110f6767160cda3ad4aadaf376c3e508 M dlls
:040000 040000 e3944bdf24bb46aad3b8266661b79d54336690aa
29feaf47301e9cd65d2c216e6bef96c0ad5612bf M include
:040000 040000 04899ab2458e13db1c7a3357483bfef1b9123fcc
158732825f15930c0d3cdeaddfff4e36b75f3cb5 M server
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http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33850)
--> (http://bugs.winehq.org/attachment.cgi?id=33850)
terminal output
Character animations and scrolling the screen with the mouse become slow during
fightings. As if characters moved in slow motion. As soon as you finished off
your opponents, game speed is back to normal immediately.
It doesn't matter whether you are fighting against a horde of enemies or simply
smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your
character is equipped with a melee weapon (dagger, sword etc.) If you are
fighting with a bow there's no such problem: the gameplay is as smooth as it
should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26917
Summary: Endless Alice Crysis starts with a black screen.
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.g4g.it/2011/04/23/endless-alice-crysis/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=34320)
--> (http://bugs.winehq.org/attachment.cgi?id=34320)
~/wine-git/wine alicry.exe 2> logs.txt
There is only a black screen at start of the game plus the game runs at a low
resolution and thus you have to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=27076
Summary: Darkspore: Character customization screen is dark with
fog
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
The character customization room is noticeably darker with a brown fog that is
not seen in the windows counterpart. The character also drawn darker.
REPRO: To enter the Character Customization Room, after logging in, on the
squad selection screen click on middle Editor button on the navigation console
in the upper right hand corner of the UI.
Log entry when entering:
doing transition
playing sound ui_map_nav_rollover
fixme:thread:SetThreadIdealProcessor (0x318): stub
fixme:thread:SetThreadIdealProcessor (0x328): stub
Scale9Grid has negative width -1021.200000
Scale9Grid has negative height -4.050000
Scale9Grid has negative height -0.050000
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http://bugs.winehq.org/show_bug.cgi?id=15950
Summary: wine won't build with bison 2.4
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
With bison 2.3 installed (using MacPorts), wine bulids, but with bison 2.4, it
doesn't. It says:
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o parser.tab.o parser.tab.c
parser.y: In function 'parser_parse':
parser.y:320: error: parse error before '}' token
make[2]: *** [parser.tab.o] Error 1
make[1]: *** [jscript] Error 2
make: *** [dlls] Error 2
Here is the MacPorts project's ticket about this issue:
http://trac.macports.org/ticket/17135
Here's a description of a backwards-incompatible change made in bison 2.4 by
the developer of pure, another program that won't build with bison 2.4
(actually I don't know if that's the same reason wine won't build):
http://groups.google.com/group/pure-lang/browse_thread/thread/60593b93dc8fc…
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http://bugs.winehq.org/show_bug.cgi?id=27239
Summary: O.R.B. (Off-World Resource Base): build menu
inoperative
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/117383/110000/fileinfo/O.R.B
.-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34819)
--> (http://bugs.winehq.org/attachment.cgi?id=34819)
terminal output
The build menu plays a major role in the game (just like in any other strategy
games): here you can build new ships for your fleet.
Sadly, this part of the game is unusable in Wine simply because you cannot
interact with the build menu in any ways. Clicking on the buttons has no
effect.
Strangely enough, this is the only part of the game that shows such a problem:
all of the other menus (Research, Manpower etc.) work correctly.
To reproduce the problem in the demo:
1) Install the demo as usual. Launch it by orb.exe.
2) In the main menu choose Single Player, skip the tutorials, select Skirmish.
When the map is loaded press 'b' to bring up the build menu (located at the
bottom of the screen). Try to interact with the menu: clicking on anything
inside the menu has no effect.
The same problem in Wine 1.2.3.
Tried it in virtual desktop mode and in fullscreen mode, too.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
Gnome 2.32.0 + Metacity
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http://bugs.winehq.org/show_bug.cgi?id=27246
Summary: Control panel items description truncated
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Open wine control panel with "wine control", and select "View > Details".
The descriptions are truncated, e.g. I get
"Allows you to install new software, or remove existing software"
instead of
"Allows you to install new software, or remove existing software from your
computer."
Same for other descriptions.
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http://bugs.winehq.org/show_bug.cgi?id=27257
Summary: Unimplemented function xmllite.dll.CreateXmlWriter
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=34859)
--> (http://bugs.winehq.org/attachment.cgi?id=34859)
Crash
Function CreateXmlWriter unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=27280
Summary: BHDCInstall_per can not install (unimplemented
function cfgmgr32.dll.CM_Get_Device_ID_List_SizeA )
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34888)
--> (http://bugs.winehq.org/attachment.cgi?id=34888)
Log: install BHDCInstall_per.exe
1. Download BHDCInstall_per
http://www.icbc.com.cn/ICBC/html/download/dkq/BHDCInstall_per.exe
2. install
$ wine BHDCInstall_per.exe &> bhdcinstall.log
An unhandled exception dialog says:
""" Error Number: 0x80040707
Description: DLL function call crashed: HHInst_x86.Install
Setup will now terminate. """
Log:
wine: Call from 0x7b839bb2 to unimplemented function
cfgmgr32.dll.CM_Get_Device_ID_List_SizeA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=27302
Summary: Star Fury doesn't detect 3D device correctly
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34918)
--> (http://bugs.winehq.org/attachment.cgi?id=34918)
screenshot, 3D device selection screen
In the setup menu of the game you can change the screen resolution, detail
level, 3D device etc.
The problem: the 3D device selection screen contains only garbage. If I click
on the <Change> button 3 entries appear but all of them show some unrecognized
strings (see attached screenshot).
A plain terminal output is very sparse, showing only
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
The same problem is present in Wine-1.0.1 and it affects Space Empires V, too.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Start the launcher by StarFury.exe. Click on <Setup>: the game seems to be
hung up for some unknown reasons. Be patient, the configuration window will
appear. On my system it takes more than a minute until the screen appears. See
the garbage text under 3D device.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27327
Summary: Star Fury: unusually long delay when opening the setup
screen
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The launcher of the game offers a setup option where one can change the screen
resolution, detail level of the game etc.
It takes almost a minute until the setup screen appears (after clicking on it
in the launcher).
This doesn't look normal.
The same problem occurs with Wine-1.0.1, 1.2.3 and so on.
This bug afflicts Space Empires V, too (it seems these games have so much in
common).
I have an older Wine (1.3.15) patched with the DIB engine patches (bug #421):
the option screen appears instantly with a patched Wine so my uneducated guess
would be it is a problem with Wine's dib implementation.
Terminal output doesn't reveal too much:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch it by StarFury.exe. In the launcher click on <Setup>...and wait until
the option screen shows up.
Fedora 14 32-bit
Gnome + Metacity
Xserver 1.9.5
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27690
Summary: Just Cause crashes on first level load (texture
resolution 'high')
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35435)
--> (http://bugs.winehq.org/attachment.cgi?id=35435)
terminal output
Just Cause (Steam version here) crashes during the loading stage, after a new
game was started.
The crash occurs if *both* Texture Resolution and Scene Complexity are set to
'high' (can be adjusted via the launcher).
Lowering these two settings to medium (or low) makes the game load the level
correctly (although it is barely playable due to very low framerate).
I can't reproduce the crash in the demo, probably because the demo starts with
a different scene.
The same crash with Wine-1.1.x, 1.2.3, ...
The optimal system requirements for the game (according to Steam):
Pentium D Processor with Dual Core Technology (or Athlon 64 X2 series)
1 GB Ram
nVidia GeForce 7800 series or higher
My system:
AMD Athlon 64 x2 4200+
3 GB Ram
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=15944
Summary: mountmgr only assign drive letters for up to two
removable devices
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
It used to be the case that if hal reports a device as a floppy, it gets
assigned to a: or b:, otherwise, the device gets assigned a drive letter
between c and z.
With the changes in mountmgr just before Wine 1.1.7, all removable devices that
are not cdroms are limited to a: or b:, which means if I hot-plug 3 usb thumb
drives, the third one does not get a drive letter.
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http://bugs.winehq.org/show_bug.cgi?id=27691
Summary: Star Wars Battlefront II renders textures incorrectly
on certain maps
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35436)
--> (http://bugs.winehq.org/attachment.cgi?id=35436)
terminal output
On highly vegetated maps (Dagobah, Felucia) the game renders textures (trees,
flowers, grass) incorrectly. This makes the maps look as an obstacle course
(hard to spot enemies).
With disabled pixel shaders textures appear correctly (please see both attached
screenshots for comparison).
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=27765
Summary: Injecting mouse events with autohotkey/steam now fails
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression, probably introduced by:
austin@aw25 ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
after this commit, the mouse forces itself to the bottom right corner. After:
commit f1a348006872825b1fe4bb583f9019f2c0880672
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 21:29:17 2011 +0100
user32: Handle input injected through SendInput entirely in user32.
though, the mouse stays put, just never moves/clicks the buttons I want.
An example script that worked before this commit:
setworkingdir, %ProgramFiles%\Steam
run, Steam.exe -applaunch 65900
winwait, Sid Meier's Civilization V - Demo - Steam
loop, 10
{
winwait, Sid Meier's Civilization V - Demo - Steam
sleep 100
winactivate, Sid Meier's Civilization V - Demo - Steam
sleep 100
mousemove, 100, 100
sleep 100
click
sleep 100
mousemove, 200, 150
sleep 100
click
}
which runs steam, launches civ5 demo, then chooses directx9 mode, and clicks ok
to run it. After these commits, the move events never occur.
Still present in wine-1.3.24-42-g4ebbd0e.
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http://bugs.winehq.org/show_bug.cgi?id=27940
Summary: Quicktime 7.6.9: crashes on run
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35744)
--> (http://bugs.winehq.org/attachment.cgi?id=35744)
crash log
Installs, but then crashes after a time with
Unhandled exception 0xc000000d
See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28008
Summary: RC Cars fails to start unless network option disabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35855)
--> (http://bugs.winehq.org/attachment.cgi?id=35855)
plain terminal output (only built-in dlls)
When launching RC Cars, the game exception handler kicks in and displays the
following message:
'Hardware exception: Access violation. Exception address: 0x7BC355F5'.
Thus the game fails to start.
I found out that one of the game options, namely 'NET_Init' in the config file
(Config.gm) must be disabled and the game will start normally. Unfortunately
this makes multiplayer unavailable in the game...
Installing native directplay components via winetricks doesn't resolve the
problem.
Maybe it gives a clue on the problem that the game's own debug log file always
ends with:
error: IDirectPlay8Peer_EnumServiceProviders() failed
error: _netProvInit() failed
Probably not only directplay is involved, something else is missing, too.
The demo linked in the URL field can be used for testing the problem but the
installer of the demo hits bug #28006.
You need to install the demo with 1.3.22 (or older) until bug #28006 gets
fixed.
Fedora 15 x86
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http://bugs.winehq.org/show_bug.cgi?id=28056
Summary: [regression] problems with sound under FreeBSD since
1.3.25
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Created an attachment (id=35926)
--> (http://bugs.winehq.org/attachment.cgi?id=35926)
WINEDEBUG=winmm wine Morrowind.exe output
Hello!
After upgrading to wine 1.3.25 under FreeBSD 8.2-RELEASE there is no sound in
StarCraft and Morrowind in main game i.e. initial sound plays normally but
after loading saved game there is no sound at all.
I found the same problem under this games:
Starcraft
Morrowind
Dune 2000
There is error message on console:
err:winmm:WOD_PushData GetBuffer failed: 88890007
Some games like Warcraft III works OK.
Downgrade to wine-1.3.24 solves this problem.
I use wine under FreeBSD compiled from ports.
Sound configuration:
OSS Driver
Hardware Acceleration: Emulation
Default Sample Rate: 44100
Default Bits per Sample: 16
Here is attached gzipped output of execution
WINEDEBUG=winmm wine Morrowind.exe
I'll post every additional info if it's required.
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http://bugs.winehq.org/show_bug.cgi?id=28069
Summary: Skype 5.5: Fails to launch after installation from msi
with: Failed to get proc address for DnsFree
(DNSAPI.dll)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
After installing skype 5.5 from the msi at http://www.skype.com/go/getskype-msi
the Skype.exe fails to launch with a this Fatal Error: Failed to get proc
address for DnsFree (DNSAPI.dll). No messages in the console.
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http://bugs.winehq.org/show_bug.cgi?id=28076
Summary: altap salamander 2.54 does not start
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.suc(a)googlemail.com
Hi,
I have installed altap salamander version 2.54 and when appears first dialog to
click to ok button when is pressed it dissapeared and nothing happened.
Please let me know if I can more investigate to give more information.
kind regards,
Martin
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http://bugs.winehq.org/show_bug.cgi?id=28087
Summary: foobar 2000: Crashes when editing tags (with
configured media library)
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.nyren(a)gmail.com
When a media library has been added (it does not happen without one) and you
edit tags (Select some tracks and press alt+enter or right click and select
edit tags) it crashes eventually. I'll try to give you a "how-to" to make it
happen, please ask me if anything is unclear:
Select a field (In my case i selected composer) Start entering a composer,
followed by a semicolon and a space (this is how foobar 2000 separates multiple
values) and enter another one. After a while foobar 2000 will now crash and
bring up a requester asking you to send crash information to the developers. In
this report the reason for crashing is always:
Crash location:
Module: libwine.so.1
Offset: 98B5h
Symbol: "wine_compare_string" (+25h)
This did not happen in previous versions of wine. I would have checked exactly
which version introduced it, but I had already cleaned out my package cache and
it's of course not available any longer in the repositories (Arch linux).
Console output does not appear to contain anything of interest.
I tried with both foobar2000 v1.1.2 and v1.1.7 and the crash happens in both.
Happens with both win32 and win64 archs.
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http://bugs.winehq.org/show_bug.cgi?id=28154
Summary: AutoIt - InputBox
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu Inputbox() for autoit does not work.
sample script:
InputBox("meh", "meh")
Expected result:
Input window
Actual result:
Nothing and program exits
Terminal output when compiled:
fixme:win:LockWindowUpdate ((nil)), partial stub
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http://bugs.winehq.org/show_bug.cgi?id=28171
Summary: "Text Service and Input Languages" crash:
Unimplemented function imm32.dll.ImmGetHotKey
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36091)
--> (http://bugs.winehq.org/attachment.cgi?id=36091)
Log: unimplemented function imm32.dll.ImmGetHotKey
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click "Key settings", then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7b83a537 to unimplemented function imm32.dll.ImmGetHotKey,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=28199
Summary: Installation of vcrun6 causes undefined function
_set_printf_count_output
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
When I install vcrun6 (using winetricks), then I'm unable to install dotnet20
or vcrun2005 or many other packages. The installers crash or quit.
Many applications in wine then crash with errors something like:
Unimplemented function msvcrt.dll _set_printf_count_output
I ran a regression test and bisect stopped at this commit:
05ddaaf0686a0fcc10c9874a8d3abc9f35459f44 is the first bad commit
commit 05ddaaf0686a0fcc10c9874a8d3abc9f35459f44
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 25 17:20:03 2011 +0200
msvcr80: Add a WinSxS manifest resource.
:040000 040000 7ac83b8722a5fedc4ac881afd2f7fe96f4dc9bc5
555c864d57fed04525a7d8ab5e4081001a55b242 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28388
Summary: winmm/midi.ok deadlocks and crashes occasionally?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I saw this today on my a8-3850 (on the first, but not second, buildbot run):
../../../tools/runtest -q -P wine -M winmm.dll -T ../../.. -p winmm_test.exe.so
midi.c && touch midi.ok
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic,
disabling mixer
fixme:mci:MCI_SysInfo Don't know how to get # of MCI devices of a given type
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
wine: Critical section 00110060 wait failed at address 0x7bc34357 (thread
003e), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34357
Command exited with non-zero status 148
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http://bugs.winehq.org/show_bug.cgi?id=28423
Summary: ImmGetDescriptionW() from imm32 crashes with certain
parameters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=36436)
--> (http://bugs.winehq.org/attachment.cgi?id=36436)
The test program I did.
When a program calls ImmGetDescriptionW(NULL,NULL,direction), it crashes
instead of returning a direction and the size of it in characters, here is a
test program in the attachments and its source code.
This bug can be solved by adding this or something to allcate memory to imm32,
try it on both windows.
Also, it only occurs in a pointer, not on a finite empty array.
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http://bugs.winehq.org/show_bug.cgi?id=28447
Summary: Can't select lookup field by mouse in application with
DevExpress components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arkinform(a)gmail.com
I try to run native Windows application in Wine.
Compiler Delphi 2010 and DevExpress components for visual interface
(http://www.devexpress.com).
It works ok. But I have one trouble: I can't select value in lookup components
by mouse. By keyboard I can do it. In any Windows it works without problems.
I have attached small test application with different lookup controlls.
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http://bugs.winehq.org/show_bug.cgi?id=28452
Summary: warning: argument to 'sizeof' in 'memcpy' call is the
same expression as the source; did you mean to provide
an explicit length? [-Wsizeof-pointer-memaccess]
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://llvm.org/viewvc/llvm-project?view=rev&revision=
133155
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36482)
--> (http://bugs.winehq.org/attachment.cgi?id=36482)
full clang make log
A new warning in Clang, see
http://llvm.org/viewvc/llvm-project?view=rev&revision=133155.
There are 13 occurrences in Wine. According to AJ on irc, most look legitimate:
make[1]: Entering directory `/home/austin/wine-git/dlls/dmband'
band.c:176:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmcompos'
chordmap.c:166:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
audiopath.c:276:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
graph.c:241:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
segment.c:567:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
script.c:245:70: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~ ~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmstyle'
style.c:249:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmusic'
collection.c:213:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dswave'
clang -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter
-Wwrite-strings -Wpointer-arith -g -O2 -o dswave.o dswave.c
dswave.c:365:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/msvcrt'
locale.c:103:51: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy(name, _country_synonyms[i+1], sizeof(_country_synonyms[i+1]));
~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~~~~
winhttp.c:662:89: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_reverse :
test_flag_coalesce, sizeof(reverse ? test_flag_coalesce_reverse :
test_flag_coalesce)) == 0, "WinHttpQueryHeaders returned incorrect string.\n");
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:686:101: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma, sizeof(reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma)) == 0,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:712:109: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_semicolon_reverse :
test_flag_coalesce_semicolon, sizeof(reverse ?
test_flag_coalesce_semicolon_reverse : test_flag_coalesce_semicolon)) == 0,
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https://bugs.winehq.org/show_bug.cgi?id=4244
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |b49a1de1796283cad431b5653d8
| |eca3cf44dbd1d
Component|-unknown |gdi32
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http://bugs.winehq.org/show_bug.cgi?id=28483
Summary: Need For Speed Undeground doesn't remember keyboard
config
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Created attachment 36529
--> http://bugs.winehq.org/attachment.cgi?id=36529
Console Log
Every time when I restart game keyboard config resets to default. This bug is
present on every version of wine that I checked (1.3.28, 1.2.3, 1.2 and 1.3.1)
with and without native dinput8.
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http://bugs.winehq.org/show_bug.cgi?id=28551
Bug #: 28551
Summary: Adobe Reader X fails to uninstall
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P3
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36665
--> http://bugs.winehq.org/attachment.cgi?id=36665
Wine 1.3.29 console output
Adobe Reader X fails to uninstall. The installer simply reports it has failed.
In previous versions of Wine uninstall claimed to complete successfully but
didn't actually do anything.
To get this far had to work around Bug 28540 (native mspatcha.dll) to install.
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http://bugs.winehq.org/show_bug.cgi?id=28557
Bug #: 28557
Summary: Notepad++ does not receive drag+drop files in KDE,
seems to work in GNOME
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin(a)virtualroadside.com
Classification: Unclassified
When trying to drag+drop files into notepad++, it doesn't open the file... it
just sits there. Currently using Ubuntu 11.10 with KDE Plasma installed. Some
debugging output..
WINEDEBUG=+channel1,+channel2 wine notepad++.exe
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
[the preceding lines happens many many times]
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28898
Bug #: 28898
Summary: Diablo 3 beta multi-threaded installer freezes
(RtlpWaitForCriticalSection block)
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyon(a)pvfree.net
Classification: Unclassified
Created attachment 37126
--> http://bugs.winehq.org/attachment.cgi?id=37126
winedbg --command 'bt all'
In short:
Diablo 3 beta online installer freezes during the process of downloading files,
repeatedly emitting this error message every minute:
000b:err:ntdll:RtlpWaitForCriticalSection section 0x9500b4 "?" wait timed out
in thread 000b, blocked by 0020, retrying (60 sec)
Longer description:
Diablo 3 uses a multi-threaded akamai-like daemon (Agent.exe) for downloading
files on background.
The installer itself Diablo-III-Beta-enUS-Setup.exe is just a tool that
prepares the basic installation somewhere into c:\users\Public\Application
Data/Battle.net, executes Agent.exe and starts Diablo III Launcher afterwards.
In default 1.3.31-git wine installation Launcher is never started as the
installer progressbar freezes in about 2/3 and RtlpWaitForCriticalSection error
message is being spat out every minute.
As shown in the backtrace, the frozen thread belongs to Agent.exe that usually
has about 10 threads running and it never wakes up.
Anyway, this problem was not present in Wine 1.2 series so I started to
experiment with bisect and found out, that this issue started to appear between
1.3.3 and 1.3.4, specifically these two commits:
cf72f406ec7cdfebbd5135ede6e45547ca82dae0
9c2203123df76a1db1b11b633d0ccab003045fe2
Reverting those against current git snapshot makes the installer working again,
at least in terms of downloading several files and successfully spawning the
launcher.
NOTE: Agent.exe is used by launcher as well for further game data download and
installation, but although it is very unstable and crashes every now and then,
the revert makes it possible to eventually install the game, without thread
blocks. Agent.exe unstability is probably a different bug present already in
Wine 1.2.
During the trace a clean wineprefix was used and no DLL overrides were enabled.
If any more information is needed, just let me know, I'm willing to help.
Additional info:
Diablo-III-Beta-enUS-Setup.exe can be downloaded freely from the internet, it's
just an installer and it does not require any Battle.net account for
installation (would be necessary for gamepaly only). I recommend looking for
links leading to edgesuite.net, which is the official source for Battle.net
akamai service.
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http://bugs.winehq.org/show_bug.cgi?id=28902
Bug #: 28902
Summary: Crash with MS-Money 95
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.schmidt(a)gmx.de
Classification: Unclassified
Created attachment 37132
--> http://bugs.winehq.org/attachment.cgi?id=37132
crash-log
I copied an installation running on SuSE 11.0 to SuSE 11.2 (wine-1.1.28) which
works fine (just now after the crash testet).
The same installation copied to SuSE 11.4 crashes after asking for
open a file.
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http://bugs.winehq.org/show_bug.cgi?id=29022
Bug #: 29022
Summary: Texture corruption in Mass Effect and Mass Effect 2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominalien(a)netscape.net
Classification: Unclassified
Somewhere between Wine 1.3.29 and 1.3.32 textures broke in both Mass Effect and
Mass Effect 2. Downgrading Wine (in this case to 1.3.28, as that's what I have
available from the repo) fixes the problem immediately. I know that 1.3.29 also
works correctly.
Please take a look at these comparisons:
http://www.ode2.com/images/me2_001.jpghttp://www.ode2.com/images/me2_002.jpg
This may affect other games; I just checked these two.
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http://bugs.winehq.org/show_bug.cgi?id=29029
Bug #: 29029
Summary: Arabic text does not be highlighted in Notepad
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
Classification: Unclassified
After fixing bug 24655 , I notice that arabic text does not be highlighted in
notepad when I use Ctrl + A shortcut. The shortcut works but the text does not
highlighted with blue color as usual. The same thing apply with Ctrl+ x, Ctrl+z
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http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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http://bugs.winehq.org/show_bug.cgi?id=29047
Bug #: 29047
Summary: regsvr32 /i scrrun.dll crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Windows, people sometimes re-register scrrun.dll to work around problems.
Winetricks does this when installing ie7, but now that wine has a built-in
scrrun.dll, it fails with
wine: Call from 0x7b83a43f to unimplemented function
scrrun.dll.DllRegisterServer, aborting
Wine's scrrun.dll was introduced by 8e74ee58d510eb1c770941a6b0fdca83147aa195
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http://bugs.winehq.org/show_bug.cgi?id=29086
Bug #: 29086
Summary: winhlp32.exe: no readable content
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37483
--> http://bugs.winehq.org/attachment.cgi?id=37483
Main view in winhlp32.exe of win32.hlp
Strange characters produced by 'winhlp32.exe' showing my win32.hlp (Windows-API
SDK: Win32.hlp)
See screenshot and the attached logfiles.
The WINEPREFIX was just newly created and is not customized by anything.
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http://bugs.winehq.org/show_bug.cgi?id=29235
Bug #: 29235
Summary: Worms Armageddon: frontend flickers (regression in
1.3.34 from 1.3.33)
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
The frontend to Worms armageddon (which works perfectly) in 1.3.33 flickers
badly in 1.3.34. The game itself is fine, and the menu renders correctly and is
useable, but somewhat headache-inducing.
It looks as if every other frame is being rendered as a black screen; I have
verified that this is the case both with and without double buffering enabled.
In addition, the console in 1.3.34 prints this line:
err:d3d_surface:surface_load_location Surface 0x15ac48 does not have any up to
date location.
which it did not in 1.3.33 (also some unchanged fixme messages which don't seem
to be causing a problem).
A git bisect produced this output:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=30163
Bug #: 30163
Summary: Wine 1.4 is not displaying Arabic language Correctly
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannysabbagh(a)hotmail.com
Classification: Unclassified
Created attachment 39357
--> http://bugs.winehq.org/attachment.cgi?id=39357
Screenshot-1
hello.
Wine 1.4 Final doesn't display Arabic language Correctly in GUI,it displays the
Arabic letters as an unknown Characters, a screenshot is in attachments..and
"locale" command output too..
any fix for that?
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30168
Bug #: 30168
Summary: GLSL does not work on ATI-based Macs AND disabling
them causes black screen
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.rathbone(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3
GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771
This causes many textures to be semi-transparent/black/stretched crazily
Disabling this setting causes the error to go away, but then you just get a
black screen.
System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)
I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:
http://cl.ly/0o3c1i0I1e1i3E3n1m1x
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http://bugs.winehq.org/show_bug.cgi?id=30205
Bug #: 30205
Summary: Unity Editor is unable to move project files
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockert.fredrick(a)gmail.com
Classification: Unclassified
Created attachment 39433
--> http://bugs.winehq.org/attachment.cgi?id=39433
Console output
When starting Unity with the default example project installed, it loads the
default project during start up. Unity is supposed to move some files during
this stage, but fails doing so.
To recreate this, simply download the Unity Editor and install with the example
project selected. Activate the install and run Unity, it should now load the
default project. After a while, it should output a dialog with "Moving file
failed". The Try Again makes no difference, thus Force Quit is the only option.
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http://bugs.winehq.org/show_bug.cgi?id=30213
Bug #: 30213
Summary: Screen obscured by black box when game changes
resolution
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)lacewing-project.org
Classification: Unclassified
Created attachment 39438
--> http://bugs.winehq.org/attachment.cgi?id=39438
Black screen problem with Baldur's Gate II
When I launch a full screen 800x600 game when my desktop is running at
1920x1080, only a strip at the bottom of the screen is visible (screenshots
attached of Age of Empires II and Baldur's Gate II).
If I change my desktop resolution to 800x600 before launching the game, the
problem doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=30249
Bug #: 30249
Summary: Sanitarium crashes/hangs frequently with OpenGL
renderer
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39508
--> http://bugs.winehq.org/attachment.cgi?id=39508
plain terminal output
Sanitarium is an adventure game, originally released in 1998.
I have the GOG.com version of the game, which is based on the 2002 DVD
re-release version.
I can't reproduce the problem with the demo version, which was an early release
of the upcoming game, containing the first chapter from the game.
The problem: The game is very unstable with the default OpenGL renderer.
Usually the game suddenly quits (without a crash dialog/backtrace). You can see
the terminal output in the attachment.
Other times the game simply hangs, showing
>err:ntdll:RtlpWaitForCriticalSection section 0x7e5c67a0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
in the terminal.
The crashes seem to happen at the same point during gameplay. As if each
chapter in the game has its 'weak spots' where the game tends to crash.
For example, in Chapter 1 (The Tower Cells) the crash occurs when I climb up
the stairs and approaching the statue at the top.
In Chapter 2 it happens when I enter the cemetery and follow down the path.
Workarounds (either of them works for me):
1. ddr=gdi
2. start the game in windowed mode 'wine sntrm.exe -w'
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=30288
Bug #: 30288
Summary: builtin iexplore crashes at loading
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39575
--> http://bugs.winehq.org/attachment.cgi?id=39575
Log: builtin iexplore crash at icbc
wine-1.5.0-147-g4c6a198
=>0 0x7d12f953 str_to_number+0x2d(str=0x0(nil), ret=0x32bd38)
[/home/fracting/wine-git/dlls/jscript/jsutils.c:323] in jscript (0x0032bcb0)
1 0x7d12fcd1 to_number+0x87(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd38) [/home/fracting/wine-git/dlls/jscript/jsutils.c:421] in jscript
(0x0032bd10)
2 0x7d12fef2 to_int32+0x4f(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd98) [/home/fracting/wine-git/dlls/jscript/jsutils.c:481] in jscript
(0x0032bd50)
3 0x7d11c9dd stack_pop_int+0x34(ctx=0x12cc968, r=0x32bd98)
[/home/fracting/wine-git/dlls/jscript/engine.c:179] in jscript (0x0032bd70)
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http://bugs.winehq.org/show_bug.cgi?id=30347
Bug #: 30347
Summary: Can't hand symbol in file "Chessmaster® Grandmaster
Edition Manual.pdf"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: russell.w.shaw(a)gmail.com
Classification: Unclassified
Chessmaster Grandmaster Edition fails to install due to symbol in file name
"Chessmaster® Grandmaster Edition Manual.pdf"
The installation then undoes all files.
I found that if I rename the file in the installation folder, then hexedit the
file name in Chessmaster.msi to match, then the install succeeds (then manually
rename it back)
The error messes up Crossover for Mac and PlayOnMac as they need the installer
to succeed.
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http://bugs.winehq.org/show_bug.cgi?id=30348
Bug #: 30348
Summary: Crash during Galactic Civilization 1 startup
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 56477075c257426575e870a231b23ff582ff6d4e
Created attachment 39668
--> http://bugs.winehq.org/attachment.cgi?id=39668
Log and crash backtrace in wine-1.5.1-92-ge4ad164
Bisect gives:
56477075c257426575e870a231b23ff582ff6d4e is the first bad commit
commit 56477075c257426575e870a231b23ff582ff6d4e
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 2 07:52:15 2012 -0500
strmbase: Remove QualityControlImpl from the general strmbase.h.
Quality Control things are not part of the standard strmbase library set.
:040000 040000 b2070b072ab2e763895a52782f31c7bf48346ab8
d31c6a57e8fc2b2e95b356be727998ac48f0dd68 M dlls
:040000 040000 66d9dcda84911b46c7504052be195d7cf5448e1c
36135ea1ae2a413a7ec8eabe2f6ff135f55d748f M include
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http://bugs.winehq.org/show_bug.cgi?id=30424
Bug #: 30424
Summary: Regression: Framemaker 6.0 only prints blank pages
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjchico(a)gmail.com
Classification: Unclassified
Created attachment 39771
--> http://bugs.winehq.org/attachment.cgi?id=39771
wine 1.3.28 log (good)
Framemaker 6.0 has been working fine with wine for a long time. After updating
my ubuntu distro to 12.04 (beta) it only prints blank pages. My tests
summarizes as:
Wine 1.3.28 (Ubuntu 11.10): works fine
Wine 1.4 (Ubuntu 12.04): only prints blank pages
Wine 1.5.1 (Ubuntu 12.04 + wine-ppa): only prints blank pages (same result)
Same result in different machines (i386 and amd64), printing to postscript file
or PDF (native or with cups-pdf driver).
The program have an option to print to a file. I have tested this by using
Generic Postcript Driver included with the program and other printers
installed. In either case, the PS file is generated and seems to have correct
headers and footers, but lacks the content (so the blank page). I attach some
examples.
notepad.exe prints correctly (I also attach a PS output).
Wine 1.4 and 1.5.1 generate exactly the same PS output. PS output from 1.3.28
has identical headers and footers, but also includes the contents (so it
works).
The program has an option to save as PDF that works fine in wine 1.3.28. But in
1.4 and 1.5.1 it gives a "Internal errors - invalid parameters received" in a
window and only generates a .tps file (a PS pre-elaboration I guess).
wine logs (which I attach) give similar warning messages in good and bad cases.
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http://bugs.winehq.org/show_bug.cgi?id=30474
Bug #: 30474
Summary: Microsoft SQL Server Management Studio Express 2005
(SSMSE): corrupted font in properties window
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 39854
--> http://bugs.winehq.org/attachment.cgi?id=39854
Screenshot of "New database" dialog
In some windows the font used to display properties is displayed incorrectly -
see screenshot. When a property is selected, it is rendered with another
(correct) font.
To reproduce:
Connect to a server
Select New database from context menu on "Databases"
In the appearing dialog box select "Options" page.
winetricks dotnet20 is needed to run the application. A running instance of SQL
Server is needed to reproduce this bug.
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http://bugs.winehq.org/show_bug.cgi?id=30606
Bug #: 30606
Summary: Theatre of War 3 Korea installer crashes when clicking
on Exit (audio related)
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_72474.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8410dd353c9a9d57f0b6892dc737621cf82d215a
Created attachment 40056
--> http://bugs.winehq.org/attachment.cgi?id=40056
terminal output
Some of the games from the publisher 1C Company use a graphical frontend to
their installers.
Clicking on a button in the opening page of the installer produces a clicking
sound.
Installation of the games goes without problem, however, there is a crash when
I click on the <Exit> button.
This can be reproduced with the demo for Theatre of War 3 Korea (download size
~1.3 GB).
To reproduce the problem you need to click on <Exit> in the opening page of the
installer.
The installer exits cleanly with Wine 1.3.29 but crashes on exit with 1.3.30.
Regression testing resulted in:
8410dd353c9a9d57f0b6892dc737621cf82d215a is the first bad commit
commit 8410dd353c9a9d57f0b6892dc737621cf82d215a
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Oct 5 13:39:34 2011 -0500
audio: Change winmm import to delayed import.
:040000 040000 e0c6370aab7f007497626c2366df8eda4fb899c1
2b3ac1f051ce9884fd393452775b0f539afeb6df M dlls
git checkout 8410dd353c9a9d57f0b6892dc737621cf82d215a >>the installer crashes
on exit
git reset --hard HEAD^ >>the installer exits normally
I leave the status of the bug report 'unconfirmed' in case it is a problem with
my setup. I'm also not sure about the component.
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=30616
Bug #: 30616
Summary: 7.62 High Calibre configuration tool unusable (can't
make changes)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40078
--> http://bugs.winehq.org/attachment.cgi?id=40078
screenshot
The configuration tool (E6Config.exe) for the game is unusable as I can't
select or modify any of the available settings. Clicking on the drop-down list,
sliders, checkboxes has no effect. As if mouse clicks were not registering.
Only the 3 command buttons at the bottom of the window (Test, Save, Cancel) and
the close (x) button can be activated .
If I press the <Tab> key only the 3 command buttons are selected.
I see the problem with every Wine version I have (back until 1.1.19) so it
seems to be a long-standing problem.
Terminal output shows only
>fixme:win:EnumDisplayDevicesW ((null),0,0x32e3b4,0x00000000), stub!
when running the configuration tool.
Here I'm attaching a screenshot showing how the application looks like: maybe
someone can find a resemblance to an existing bug report.
There is no demo for the game. Would it be against Bugzilla rule to attach the
executable? It can be started without having the game installed and only ~500
Kbytes in size.
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http://bugs.winehq.org/show_bug.cgi?id=30658
Bug #: 30658
Summary: Rendering artifacts in Anarchy Online
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Classification: Unclassified
Something changed in wine from 1.5.3 to 1.5.4 that results in really bad
rendering artifacts when playing Anarchy Online.
Basically there are huge stray "facets" across the screen that are filled in
with random texture from the play field. I attempted to take a screenshot of
the problem, but the facets flicker in and out.
The problem can be seen quite readily in the Borealis city play field, where
huge triangles of "sidewalk" texture appear and disappear across the middle of
the streets.
Reverting to 1.5.3 makes the problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=30705
Bug #: 30705
Summary: usb joystick not working with virtuanes
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cseba00(a)yahoo.com
Classification: Unclassified
usb joysticks don't seem to be detected by virtuanes. They do work with project
64 (with the N rage direct input8 plugin, it gets detected with jabo controler
plugin but it's impossible to configure).
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http://bugs.winehq.org/show_bug.cgi?id=30743
Bug #: 30743
Summary: hydorah is unbelievable slow
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punx69(a)gmx.net
Classification: Unclassified
The game runs very slow.
The game is available for free at http://www.locomalito.com/hydorah.php
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http://bugs.winehq.org/show_bug.cgi?id=30797
Bug #: 30797
Summary: wine(1) man page should mention running built-in
programs like explorer.exe
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
Classification: Unclassified
It's not obvious how to try out or get started with Wine. The command-line only
says
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
But a stock wine configuration (created by wine 1.4 in Kubuntu amd64 12.04) has
Wine Explorer. You can enter the command
wine explorer.exe
and you're running a Windows executable in wine and you can explore Wine's
default directory layout, etc.
The wine(1) man page should mention this and even suggest it as a form of
troubleshooting, and a way to navigate to programs installed in Wine like
notepad, winmine, etc.
I suggest adding something like the following as the second line under
"PROGRAM/ARGUMENTS":
Wine's default configuration includes several Windows-format executables, so
for example you can just enter
wine explorer.exe
to run the Wine Explorer program from Wine's implementation of the
C:\windows\system32 directory.
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http://bugs.winehq.org/show_bug.cgi?id=30868
Bug #: 30868
Summary: Wine has troubles installing dotnet20 (using
winetricks) and doesn't run some games like osu! or
Path of Exile (which worked before)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morgawr(a)gmail.com
CC: nerv(a)dawncrow.de
Classification: Unclassified
Regression SHA1: 5e5b435e7da091e493a046ccb632e40b98937bee
Created attachment 40441
--> http://bugs.winehq.org/attachment.cgi?id=40441
Output when trying to run either osu or path of exile
I tested new git commits and found out that wine had some problems running
games that worked perfectly before. Mostly, osu! and Path of Exile. Both games
rely on dotnet20, which I tried to reinstall using a clear .wine and winetricks
(winetricks dotnet20). The installation gave some problems (some CRT error
message) and here (attached) is the output when trying to run osu! and path of
exile.
I did some regression testing and found this commit, I think it should be
tested.
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http://bugs.winehq.org/show_bug.cgi?id=31004
Bug #: 31004
Summary: Crysis2 crashes on startup with seh:raise_exception
code=c0000005
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockorequin(a)hotmail.com
Classification: Unclassified
Created attachment 40701
--> http://bugs.winehq.org/attachment.cgi?id=40701
log of crash with various debug channels enabled
Since wine-1.5.2, Crysis 2 no longer starts on my PC, but crashes with
"seh:raise_exception code=c0000005" while trying to display a message box
saying that the video card is unsupported. Sometimes the application crashes
'cleanly' but sometimes the process hangs and the half-drawn message-box
remains on the screen.
A bisect gives this:
Last good version: wine-1.5.2-83-g7468238
bb62ddeba7d98e6839a9513ff995e736f40e65cb is the first bad commit
commit bb62ddeba7d98e6839a9513ff995e736f40e65cb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 18 13:07:17 2012 +0200
winex11: Remove support for server-side fonts.
:040000 040000 ba39baa1f00b626fecdc75330bf0cd800fde55f6
9f882015d071ea132166bf27cf8655b18990724d M dlls
I am building wine on Ubuntu 12.04 x86_64 on kernel 3.5-rc3 using gcc 4.7 (I
have also tried building with gcc 4.5 and 4.6, but they also cause the crash)
and loading the app exe from a btrfs partition.
The log (full log attached) shows the crash:
0009:Call user32.MessageBoxW(00000000,0587bc44 L"Unsupported video card
detected! Continuing to run might lead to unexpected results or crashes. Please
check the manual for further information on hardware requirements.\n\n\"NVIDIA
GeForce GT 540M\" [vendor id = 0x10de, device id = 0x0df4]",0177a8bc
L"CryEngine",00000131) ret=021c3011
...
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ef77f24
ip=7ef77f24 tid=0009
0009:trace:seh:raise_exception info[0]=00000000
0009:trace:seh:raise_exception info[1]=fffffffa
0009:trace:seh:raise_exception eax=00000008 ebx=7efe3ff4 ecx=00000002
edx=00110088 esi=00000010 edi=00110000
0009:trace:seh:raise_exception ebp=0032d6f8 esp=0032d6a0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210202
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http://bugs.winehq.org/show_bug.cgi?id=31064
Bug #: 31064
Summary: built in IE will not login to U-Haul dealer network
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
I am unable to login to the U-Haul Dealer network with built in IE wine 1.5.7
After entering my user name and pass word the login screen hangs for ever.
URL- https://pos.uhaul.net/
Below are the credentials to login to a practice site. You can login with Fire
Fox or Chrome but not fully functional due to lack of VB script and activeX
User Name 950790
Password 950790
Location 950107
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http://bugs.winehq.org/show_bug.cgi?id=31082
Bug #: 31082
Summary: StarTopia: crashes while loading
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntugamingproject(a)gmail.com
Classification: Unclassified
Created attachment 40807
--> http://bugs.winehq.org/attachment.cgi?id=40807
Log of StarTopia running and crash
I start the game, it begins charging the loading bar, then crashes with this
error:
"Something very funny about your video card".
Nothing happens if i click on the "OK" button.
I have to kill the process to exit the game.
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http://bugs.winehq.org/show_bug.cgi?id=31320
Bug #: 31320
Summary: Steam fails to start, needs
dwrite.dll.DWriteCreateFactory
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://cdn.steampowered.com/download/SteamInstall.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 41157
--> http://bugs.winehq.org/attachment.cgi?id=41157
terminal output
The Steam client fails to start in the git version (wine-1.5.9-186-g1f6febe),
it crashes before putting up the login window.
>wine: Call from 0x7b839882 to unimplemented function dwrite.dll.DWriteCreateFactory, aborting
This is after the stubbed implementation of dwrite:
commit 3a724d58eba31666af3886d759371507f8cddd50
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Jul 24 14:05:18 2012 +0400
dwrite: Added initial stub.
I presume it is a work in progress, rather than a regression.
I added Nikolay to CC list.
No such component in bugzilla as dwrite.
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http://bugs.winehq.org/show_bug.cgi?id=31330
Bug #: 31330
Summary: +relay corrupts returns values on win64?
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The little program
#include <float.h>
#include <math.h>
#include <stdio.h>
int main(int argc, char **argv)
{
int log2FLT_RADIX;
double x = frexp((double) FLT_RADIX, &log2FLT_RADIX);
printf("x is %g; wanted == 0.5\n", x);
if (frexp((double) FLT_RADIX, &log2FLT_RADIX) != 0.5)
printf("Trouble! Not equal.\n");
else
printf("Whew! Equal.\n");
}
(attached, with 32 and 64 bit binaries produced with visual c 2010)
prints out "Whew! Equal." normally, but when run with +relay, the 64
bit version prints out "Trouble! Not equal." The 32 bit version is fine.
This is a test case extracted from TCL, which aborts
with "This code doesn't work on a decimal machine!" when that comparison fails
(see http://brlcad.org/xref/source/src/other/tcl/generic/tclStrToD.c#L2176 ).
(You can see that error if you like by starting tclsh.exe from
the 64 bit download at http://www.activestate.com/activetcl/downloads
with +relay on.)
While comparing doubles for equality is not a good idea, in this special
case it ought to be ok, and it seems surprising that +relay would break it.
The output with +relay seems to show random 32 bit values for the return value
0030:Call msvcrt.frexp(4000000000000000,0022fd48) ret=140001020
0030:Ret msvcrt.frexp() retval=ffffffff ret=140001020
...
This code doesn't work on a decimal machine!
...
abnormal program termination
0032:Ret KERNEL32.WriteConsoleA() retval=00000001 ret=7f4a2344372f
0032:Call KERNEL32.ExitProcess(00000003) ret=7f4a23453001
Adding a TRACE to frexp shows it's trying to return the right thing,
and changes the supposed return value:
0036:Call msvcrt.frexp(4000000000000000,100d093c) ret=10082b8c
trace:msvcrt:MSVCRT_frexp (2, 0x100d093c) returning 0.5, storing 2
0036:Ret msvcrt.frexp() retval=00000043 ret=10082b8c
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http://bugs.winehq.org/show_bug.cgi?id=31408
Bug #: 31408
Summary: anarchy online crash new zone
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41278
--> http://bugs.winehq.org/attachment.cgi?id=41278
console output Anarchy online crash
Hi, Having the following problem:
Game = Anarchy online
Problem = Game crashes when entering a new Zone
Console output is attached.
OP System = Linux mint 13
Wine = V1.5.10
PC = Asus laptop K53SJ
Graphics drivers (Vanilla Linux Mint drivers)
Any help would be appreciated. Cheers
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http://bugs.winehq.org/show_bug.cgi?id=31546
Bug #: 31546
Summary: PS3 gamepad analog sticks problem
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
There's a problem with my PS3 gamepad when I try to use it in Windows
applications. Some analog axes seem to be mapped to wrong axis numbers. For
example, vertical movement (accelerometer) is mapped to left analog horizontal
(X), while X itself is not mapped anywhere. Buttons seem to work fine. I tested
with several windows applications (Project 64 with N-Rage plugin, QtJoystick).
Native linux jstest shows that everything work as at should in native linux
environment.
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http://bugs.winehq.org/show_bug.cgi?id=31590
Bug #: 31590
Summary: AMD Radeon HD 7850 with 2GB video memory is recognized
as Radeon HD 3200 with 128MB video memory.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futureway(a)asia.com
Classification: Unclassified
AMD Radeon HD 7850 with 2GB video memory is recognized as Radeon HD 3200 with
128MB video memory by Wine. Some games can't run, because they require a more
advanced graphics card and more video memory. When will Wine add AMD Radeon HD
7000 series to the list of supported graphics cards, and automatically
recognize them and their video memory correctly? I don't think that it is a
good solution to manually add some registry keys such as "VideoMemorySize",
"VideoPciDeviceID" and "VideoPciVendorID".
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http://bugs.winehq.org/show_bug.cgi?id=31659
Bug #: 31659
Summary: Cutscenes (videos) in Jade Empire are black and white
(grayscale)
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Classification: Unclassified
When playing Jade Empire (appID 4978) video cutscenes (not ingame cutscenes)
are played in black and white (grayscale).
Sidenote:
SWKOTOR - a game with nearly identical but slightly older engine works OK
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http://bugs.winehq.org/show_bug.cgi?id=31692
Bug #: 31692
Summary: SQL Server 2000 manager: Tray icon displayed as solid
black square
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=22661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Hello,
SQL Server 2000 Manager displays a tray icon showing the current server state.
Current Git version draws a black square instead of the icon.
The commit that broke it was:
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
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http://bugs.winehq.org/show_bug.cgi?id=31735
Bug #: 31735
Summary: In Circuitmaker 2000 schematic editor some parts are
wrongly displayed. Also slower redrawing in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
In Wine 1.5.13, Circuitmaker 2000 schematic editor strangely displays some
parts like inductors. It looks like one inductor and the other one are
"combined" together.
Very strange.
Also the speed of graphics redrawing is much lower than it used to be.
All that appeared in freshly compiled Wine 1.5.13.
I confirmed it on 2 different laptops equipped with current 32-bitSlackware.
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http://bugs.winehq.org/show_bug.cgi?id=31790
Bug #: 31790
Summary: Compiling with -m32 fails in 64-bit ubuntu 12.04
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jesse.pepper(a)thinkbottomup.com.au
Classification: Unclassified
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
This problem occurs in wine1.4 and wine1.5.
$ winegcc main.c -m32 -o main.exe.so
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (main.0Ipbo4.o) is not supported
winebuild: /usr/bin/ld failed with status 1
winegcc: winebuild failed
Apparently due to distros placing 32-bit libs in /usr/lib/i386-linux-gnu/
instead of /usr/lib32/
See also http://bugs.winehq.org/show_bug.cgi?id=24470
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http://bugs.winehq.org/show_bug.cgi?id=31831
Bug #: 31831
Summary: WinUAE cannot find any raw input devices
(GetRawInputDeviceList stub)
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
The WinUAE Amiga emulator supports raw input for keyboard, mouse and gamepad.
Since raw input support was added in Wine 1.5.13 I thought WinUAE would be able
to use it, but it seems not. WinUAE falls back to using DirectInput.
On running winuae.exe -log, part of the console output is this:
RawInput enumeration..
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x3f0f88c, cbSize=8) stub!
RAWINPUT: found 0 devices
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http://bugs.winehq.org/show_bug.cgi?id=31863
Bug #: 31863
Summary: d3d8/device.c, d3d9/device.c: tests fail on nVidia
chip
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 41929
--> http://bugs.winehq.org/attachment.cgi?id=41929
log from make device.ok in d3d8
On a Toshiba laptop, nVidia GeForce 315M chip, Ubuntu 11.10 64bit + xorg-edgers
PPA, tests fail:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x0
@0! (XRandR 1.2)
device.c:2957: Test failed: Failed to change display mode, ret 0xfffffffe.
Complete log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31865
Bug #: 31865
Summary: Bits of the wow launcher disappear when hovering it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 41931
--> http://bugs.winehq.org/attachment.cgi?id=41931
Play button hovered
<Adys> julliard: Im getting pretty severe regressions with the wow launcher
after your commit f12c1 (bug 15118)
<Adys> julliard: parts of the launcher completely disappear
<Adys> eg when I hover a link, everything else disappears
<Adys> focusing the launcher makes the window reappear
<Adys> and theres something weird going on in the first place. sec
<Adys> julliard: http://i.imgur.com/444ww.png this is the launcher when it just
got focused
<Adys> http://i.imgur.com/x8bw5.png and this is if i hover the play button
<Adys> The invisible parts are not clickable btw
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http://bugs.winehq.org/show_bug.cgi?id=31871
Bug #: 31871
Summary: Photoshop CS5 fails to run
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soar.above.the.skies(a)gmail.com
Classification: Unclassified
Created attachment 41944
--> http://bugs.winehq.org/attachment.cgi?id=41944
Photoshop CS5 fails to run
Photoshop fails to execute and run as expected. Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=31891
Bug #: 31891
Summary: Radeon HD6670 detected as 3200
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deep_silence_fr(a)yahoo.fr
Classification: Unclassified
I noticed in Kerbal game that my video card is detected as a radeon HD3200
instead of a HD6670 (this seems to be the cause of lots of random graphical
lockups).
Both fglrxinfo and lspci detect a 6670, so I assume this is a wine issue. I
noticed that the files below do not list this video card:
http://source.winehq.org/source/dlls/wined3d/directx.c#L1062http://source.winehq.org/source/dlls/wined3d/wined3d_private.h#L1314
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http://bugs.winehq.org/show_bug.cgi?id=31916
Bug #: 31916
Summary: Steam in xfce: xfwm4 windows refuse to relinquish
focus
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
In xfce (or in kde with xfwm4 instead of kwin), Steam has recently started
having an issue where it refuses to relinquish focus. If you were to click
inside a chat window and then try to click back into, for example, a terminal
window to switch focus, it would work for a split second and then the chat
window would pop right back up over it. Ie, it is impossible to switch into
another window via click because the active window won't go away.
It is easy to trigger the problem, but I've had a hard time figuring out
specifically what steps one must follow in order to do so. However, if I have
the main steam window and friends list open and a chat window hovering over a
terminal and tinker with moving and minimizing / changing the focus of the main
and chat windows for a minute or two (and try to click into the terminal), I
can reliably cause it to occur.
This occurs from wine 1.5.12 to 1.5.14, and in both Linux Mint 13 x64 and Arch
Linux x64 in a used or fresh wineprefix. Occurs on my machine and a friend's
machine as well.
A regression test found the following to be the trouble for me:
$ git bisect good
d35fc4369fd9eb7e5fca78cc0d61e241de286ee0 is the first bad commit
commit d35fc4369fd9eb7e5fca78cc0d61e241de286ee0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 29 18:08:37 2012 +0200
user32: Always go through set_window_pos when the WS_VISIBLE style is
changed.
:040000 040000 2181c83f9671eb18ffb3538e627cce5d2b0bf7e0
cdf5240aa47f26a98421467c50979a84b60c68e7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31947
Bug #: 31947
Summary: NVIDIA GeForce GTX 660 Ti detected as GeForce 8300 GS
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Wine detects my NVIDIA GeForce GTX 660 Ti as a GeForce 8300 GS (which is, as
far as I know, the default for undefined NVIDIA cards). I've attached two
patches that fix this.
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http://bugs.winehq.org/show_bug.cgi?id=31977
Bug #: 31977
Summary: YoudaoDict crash at start
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download installer at: http://cidian.youdao.com/download/YoudaoDict.exe
2. install with wine
3.
$ cd '.wine/drive_c/users/fracting/Local Settings/Application
Data/Youdao/Dict/Application'
$ wine YodaoDict.exe
YodaoDict crash but no backtrace printed, there is a deadlock after crashing:
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)
start YodaoDict with winedbg could give us the crashing Backtrace:
Backtrace:
=>0 0x7bc496be HEAP_FindFreeBlock+0x46(heap=0x110000, size=0x28,
ppSubHeap=0x33f188) [/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll
(0x0033f160)
1 0x7bc4b953 RtlAllocateHeap+0x1ac(heap=0x110000, flags=0x2, size=0x24)
[/home/fracting/wine-git/dlls/ntdll/heap.c:1688] in ntdll (0x0033f1c0)
2 0x7bb50d46 heap_alloc+0x2d(len=0x24)
[/home/fracting/wine-git/dlls/msxml3/msxml_private.h:170] in msxml3
(0x0033f1f0)
3 0x7bb52e55 create_attribute+0x1d(attribute=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/attribute.c:675] in msxml3 (0x0033f220)
4 0x7bb83f90 create_node+0xaf(node=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/node.c:1557] in msxml3 (0x0033f270)
5 0x7bb6d760 domelem_get_qualified_item+0x14e(node=0x78705468, name="name",
uri=0x0(nil), item=0x33f384)
[/home/fracting/wine-git/dlls/msxml3/element.c:1573] in msxml3 (0x0033f2c0)
6 0x7bb6d83f domelem_get_named_item+0xcd(node=0x78705468, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/element.c:1592] in msxml3
(0x0033f320)
7 0x7bb85963 xmlnodemap_getNamedItem+0xa6(iface=0x334e560, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/nodemap.c:200] in msxml3
(0x0033f360)
8 0x004cd6dd in yodaodict (+0xcd6dc) (0x006ab640)
0x7bc496be HEAP_FindFreeBlock+0x46
[/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll: movl0x0(%eax),%eax
1003 SIZE_T arena_size = (pArena->size & ARENA_SIZE_MASK) +
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http://bugs.winehq.org/show_bug.cgi?id=31979
Bug #: 31979
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
Created attachment 42134
--> http://bugs.winehq.org/attachment.cgi?id=42134
backtrace
So first off, this is the latest patch as of October 15th, entitled "Riders of
Rohan". This doesn't appear related to bug #24896 by the same name.
Unhandled exception: page fault on write access to 0x00000034 in 32-bit code
(0x006d3fd2)
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http://bugs.winehq.org/show_bug.cgi?id=32015
Bug #: 32015
Summary: [1.5.15 regression] Systray icon is no longer shown
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.10.5
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's Wine 1.5.15 regression - Miranda has an empty transparent icon in the
systray.
Steps to reproduce:
1) Download Miranda
2) Run Miranda
3) Observe the bug
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http://bugs.winehq.org/show_bug.cgi?id=32101
Bug #: 32101
Summary: SSF Saturn Emulator - Crashes with SendMessage() error
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
SSF Saturn emulator crashes with (in a dialog box):
SendMessage() error.
File: ./MainWindows.cpp
Line : 1395
Function: WinMain
Regression test:
5f5f20d6cf7c38f59171b760870d58b8fdf53132 is the first bad commit
commit 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Sep 27 09:42:54 2012 -0500
imm32: Properly separate the IME UI window and the thread default IME
window.
:040000 040000 4232e65da77ca4d003f2b133d4f3c62f3e2ceadc
34a22bef4861ba95808e23fb8688224bb8eeac1d M dlls
Reverting the commit fixes the bug.
There is a second bug with later versions of SSF that can only be seen when
this commit is reverted, should I report that one as all?
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http://bugs.winehq.org/show_bug.cgi?id=32107
Bug #: 32107
Summary: (Regression) Steam overlay corruption (+TF2?)
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
The steam overlay started to have major corruption issues at some point near
the middle of the 1.5.x series. It may or may not be Team Fortress 2 centric.
I thought my nvidia card was just having issues, but a friend on an ATI card
that has no trouble on tf2 in windows had the exact same problem. After loading
TF2 and opening the steam overlay, most text becomes all garbled with random
bits of memory. It is most noticeable and easily identified on the clock in the
upper middle of the screen, as seen in the image attachment. The clock will
count as normal up to a certain point, then just break and display garbage,
count backwards, disappear, or display a random recently-passed (or
soon-to-come?) time stamp for a moment. Peoples' display names and messages
will show up as random bits of data: games, random bits of older messages
probably from memory thrown together, IP addresses, broken pseudo-images.. Some
of it is actually kind of funny. Wine 1.4.1 works fine. Anyway, I ran a
regression test and this seems to be the problem:
67e7eda96c16417526e9659be0eeecf2b6edd4c1 is the first bad commit
commit 67e7eda96c16417526e9659be0eeecf2b6edd4c1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 22:45:28 2012 +0200
gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.
:040000 040000 4ca83835d1da687e0bd19a6dec2314aaaa057bf4
f939689a1fe2430c1020d72167c7a0690561c536 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32123
Bug #: 32123
Summary: Outlook 2010 crashes in versions newer than 1.5.14
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrittenh(a)nd.edu
Classification: Unclassified
Outlook 2010 runs fine under 1.5.14 (with some quirks). When updating to
1.5.15, and now 1.5.16, it becomes unstable. Reverting to 1.5.14 fixes the
issue. Outlook appears to think it's an issue with the reading pane, as it
disables it after a few crashes (unless that's just standard "I crashed a few
times" behavior). I've attached the output log from 1.5.16, which includes a
couple of crashes/restarts of the app.
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http://bugs.winehq.org/show_bug.cgi?id=32134
Bug #: 32134
Summary: KwSing: crashes when installing
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42393
--> http://bugs.winehq.org/attachment.cgi?id=42393
kwsing.txt is the log
I tried to installed KwSing(酷我K歌) in wine, but it carshed when installing.
My test environment:
- Ubuntu 12.04.1
- Wine 1.5.16
- KwSing: http://down.kuwo.cn/kwsing/KwSing.exe
You can reproduce it follow:
0. Download it from: http://down.kuwo.cn/kwsing/KwSing.exe
1. 'wine KwSing.exe' to begin the installing
And I found that had a workaround to pass this bug: 'wine wmp10' to install
wmplayer10.
kwsing.txt in attachment is the log.
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http://bugs.winehq.org/show_bug.cgi?id=32165
Bug #: 32165
Summary: .NET installer does not set file dates
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
While testing for bug 30681 I noticed that .NET installer stopped setting
date/time on installed files.
Regression testing points to this commit:
7b704102a8f172ae307b10914c70851b8c9ac44c is the first bad commit
commit 7b704102a8f172ae307b10914c70851b8c9ac44c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 30 11:44:10 2012 +0100
ntdll: Add a helper function to set file times.
To reproduce:
winetricks dotnet20
ls -l drive_c/windows/Microsoft.NET/Framework/v2.0.50727 | grep System.Data
Dates should be from year 2005
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http://bugs.winehq.org/show_bug.cgi?id=32276
Bug #: 32276
Summary: Railworks Trainsimulator 2013 fails to run
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
Created attachment 42598
--> http://bugs.winehq.org/attachment.cgi?id=42598
output from terminal running steam/railworks.
Railworks Trainsimulator fails to load/start/run
I installed d3dx9, gdiplus, dotnet40, vcrun2010, and vcrun2005 through wine.
Attached is the output from steam/railworks.
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http://bugs.winehq.org/show_bug.cgi?id=32295
Bug #: 32295
Summary: WinUAE emulation window not refreshed properly when
other windows move in front of it
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Created attachment 42625
--> http://bugs.winehq.org/attachment.cgi?id=42625
Shows window refresh issue with Wine 1.5.18
I'm testing with Lubuntu 11.10 x86-64, Nvidia driver 304.51. Openbox
(non-compositing) window manager.
With Wine 1.5.18, the WinUAE emulation window is not refreshed properly if you
move another window in front of it. Things were fine with Wine 1.5.5.
I tested several Wine releases and there are two changes in behaviour. Things
first break in 1.5.13, then with 1.5.15 things break differently. I've attached
a screenshot showing the 1.5.15-and-later problem.
To test, install and run WinUAE. Click Start to start emulation. After a few
seconds you should see some non-black graphics in the emulation window. Press
F12 to open the settings window and drag it around.
With Wine 1.5.13, 1.5.14:
Normal mode: On pressing F12 and dragging the settings window over the
emulation window, newly-exposed parts are all black. Drag the settings window
so it covers most of the emulation window and release the mouse button.
Now drag the setting window away so most of the emulation window is exposed.
When you release the mouse button, the exposed area is rendered with the
correct contents, but that is immediately overwritten with black. (You may have
to repeat that a few times until you see the effect.)
Virtual desktop mode: On pressing F12 the emulation window is blanked (all
black). If you drag the settings window quickly over the emulation window, you
can see the correct contents being rendered, then immediately overwritten with
black.
With Wine 1.5.15/16/18:
Normal mode: Moving the settings window in front of the emulation window,
newly-exposed parts of the emulation window are not refreshed properly. The
only newly-exposed part which is refreshed, is that corresponding to the
previous position of the settings window client area. The previous settings
window decorations remain as "trash" in the emulation window.
Also, Wine does not know that other parts of the emulation window may need to
be refreshed. For example if the user drags (without releasing the mouse
button) the settings window all over the emulation window, the emulation window
fills with "trash" (copies of settings window decorations) as the settings
window is moved around. Once the user releases the button, Wine refreshes only
the part corresponding to the original settings window client area.
Virtual desktop mode: Moving the settings window in front of the emulation
window works correctly. The emulation window is refreshed properly. However,
due to bug 24352 the emulation window can be brought in front of the settings
window. If you click in the emulation window to do that, the emulation window
frame is rendered, but the window contents are not refreshed. So the part which
was under the settings window shows the old settings window contents. Drag the
emulation window around. Notice that if you move it partially off the desktop
and back again, newly-revealed parts are refreshed properly. So some of the
settings window trash disappears as you move that part of the emulation window
past the edge of the desktop and back.
A regression test for the 1.5.12->1.5.13 change gave this:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
I did another regression test for the 1.5.14->1.5.15 change, saying "git bisect
good" for like-1.5.14 behaviour. The result:
cc7bf355c50b17b2e04f754c80464289df2a9ee7 is the first bad commit
commit cc7bf355c50b17b2e04f754c80464289df2a9ee7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 9 15:21:21 2012 +0200
user32: Add support for setting the window surface visible region.
:040000 040000 ca9c6946038c5e8346d67e4ce02f576034fbdaf1
230c7328031dd70f529463ac959a43dbe35b040b M dlls
:040000 040000 f31ee15864da2825f030f94bba46c5e07fa0cede
bde3439027c457a464fc77b95f1da4ea8f4ad161 M include
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http://bugs.winehq.org/show_bug.cgi?id=32366
Bug #: 32366
Summary: Moving objets in Circuitmaker 2000 schematic is
delayed (slowed down)
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Moving objets using mouse in Circuitmaker 2000 schematic is delayed (slowed
down)
by appr 1 second.
I made a regression test that yielded this:
bash-4.2$ git bisect good
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
Cheers,
Olek A.
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http://bugs.winehq.org/show_bug.cgi?id=32394
Bug #: 32394
Summary: WinUAE GUI does not resize when its window size
increases
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2500.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42744
--> http://bugs.winehq.org/attachment.cgi?id=42744
After increasing window size in Wine
This issue applies to the WinUAE Amiga emulator.
The WinUAE GUI can be made resizeable. With that option, the user can increase
the size of the WinUAE settings window and the GUI layout changes to match the
new size.
Under Wine however the GUI elements do not change. Newly-revealed areas of the
larger window are filled with grey.
To reproduce:
- Download and run the WinUAE installer. Check the box to run WinUAE at the
end.
- When the WinUAE Properties window opens, click Miscellaneous in the treeview
on the left side of the window.
- Under GUI there is a "Resizeable GUI" checkbox. Check that.
- The window closes and reopens and is now resizeable.
- Increase the size of the window. Notice how the GUI elements don't change in
size.
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http://bugs.winehq.org/show_bug.cgi?id=32405
Bug #: 32405
Summary: Children of the Nile (& Demo): mouse buggy
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtpublic1(a)gmail.com
Classification: Unclassified
When the game (version 1.3.0.1) or the demo
(http://immortalcities.com/cotn/downloads/demo.php) reaches the main menu, no
mouse cursor is visible.
When running without emulating a virtual desktop, the buttons on the main menu
show no reaction even when moving the (invisible) mouse onto them and clicking.
When running with a virtual desktop that is the same size as the the main menu
(1024x768), the buttons react to clicking on them, but wrongly: they act as if
the mouse had only been moved onto them (showing a tooltip) instead of doing
what they should (e.g open the settings menu).
When running in a larger virtual desktop (e.g. 1440x900), the situation is like
with the 1024x768 virtual desktop, except that, when moving the mouse off of
the main menu to the right, so that it is between the main menu and the right
edge of the virtual desktop, the game recognizes the mouse as being on one of
the buttons on the right edge of the main menu, if the y-coordinates match, and
reacts correctly to clicks.
Tested with in a new wine prefix with no dll overrides.
Please ask for more information if needed.
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http://bugs.winehq.org/show_bug.cgi?id=32410
Bug #: 32410
Summary: Circuitmaker 2000 schematic hangs when editing text
strings
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Circuitmaker 2000 (schematic section) hangs while editing text strings.
Regression test gives this:
bash-4.2$ git bisect bad
841214ddb4d4dc620e6b51dfe6655b585d423edc is the first bad commit
commit 841214ddb4d4dc620e6b51dfe6655b585d423edc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 21 19:20:27 2012 +0100
user32: Don't check for driver events before normal messages in
PeekMessage.
:040000 040000 79793f282ab4ee789b1f07d7e8dd89c82e4e02ab
504f597e5c86ae4e9ae21713e8a8bb27969f0d5a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32444
Bug #: 32444
Summary: Incorrect graphic rendendering when using Circuit
Wizard
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcmurchy1917-wine(a)yahoo.co.uk
Classification: Unclassified
Created attachment 42803
--> http://bugs.winehq.org/attachment.cgi?id=42803
Illustrates complete circuit in wine 1.3.34 and 1.5.19
I've been using Circuit Wizard for some time. It's been perfect up to an
including 1.3.34. However, all subsequent versions since 1.3.35 have had
incorrect screen rendering. For example the symbol for a resistor is only
showing one wire connector whereas it should be showing two, one at each end of
the resistor.
It works perfectly on 1.3.9, 1.3.22, 1.3.29, 1.3.33 and 1.3.34, screen shot
attached for version 1.3.34
but not on
1.3.35, 1.3.37, 1.4.1, 1.5.18 and 1.5.19, screen shot attached for version
1.5.19
However, even though the circuit looks incomplete it still works and it prints
perfectly on all versions.
To recreate the problem -
Log on to your account and start a terminal change to you home directory
cd
Secure a copy and remove any current wine configuration
mv .wine .wine.$(date +"%Y%m%d-%H%M%S")
Apply for a copy of the free trial Professional edition demo here -
http://www.new-wave-concepts.com/demo.html
Download the trial Professional edition demo from your mail box to your home
directory
Install it
wine cw11d_pr.exe
where cw11d_pr.exe is the executable Professional edition demo
Start the demo as you would any other wine application by navigating through
your desktop start menu.
Once the application has started -
click on the gallery tab
click on the passive components link. Note there are a number of “resistor”
symbols all of which have connectors either top and bottom or left and right.
Select the standard resistor and drag to the main window. Until such time as
the mouse button is released the resistor has connectors top and bottom. When
the mouse button is released to finally place the resistor in the circuit the
bottom connector disappears.
Irrespective of the above to prove that functionality is retained -
Close and restart Circuit Wizard
click on Sample Circuits
click on Basic Circuits
click on Capacitor Charging
Click on the Circuit Diagram tab, bottom left. And note the circuit appears not
joined up.
Click the Run button on the tool bar to see the circuit charging the capacitor
Click the switch on the circuit to see the capacitor discharge.
Iain
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http://bugs.winehq.org/show_bug.cgi?id=32537
Bug #: 32537
Summary: unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Classification: Unclassified
Created attachment 42934
--> http://bugs.winehq.org/attachment.cgi?id=42934
Log after installing under Wine 1.4.1
Failed installing driver for MediaLink USB300N using CD.
Log attached.
Failed at wine: Call from 0x7b83bce2 to unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Install zip can be found here under MWN-USB300N:
http://medialinkproducts.com/support.php
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http://bugs.winehq.org/show_bug.cgi?id=32585
Bug #: 32585
Summary: Post Apocalyptic Mayhem crashes on start
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42997
--> http://bugs.winehq.org/attachment.cgi?id=42997
terminal output
This might be a fishy one, and I couldn't decide what component would be
appropriate but I think it's somehow related to wined3d.
The fact is that P.A.M (Steam) crashes immediately on startup with a backtrace
as shown in the attachment.
I found these workarounds:
- either native d3dx9_36 or native d3dcompiler_43 works around the crash on
startup (but d3dx9_42 must be set built-in)
- native d3dxof also works around the crash (everything else is built-in)
The strange is that neither +d3dxof nor +d3dx,+d3dcompiler channels produce
*any* output before the game crashes.
I should add that even if the game is able to run using those workarounds, it
is very unstable. It tends to crash when
- loading a new track
- on exit (this seems to happen if blur effect was enabled)
After these crashes I frequently receive backtraces that indicate heap
corruption and wined3d is involved too.
Reducing detail level, disabling audio don't help.
No demo has been released. Let me know if you need further logs/tests.
Fedora 17 x86
Nvidia 250 / driver 304.64
X.Org X Server 1.12.4
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http://bugs.winehq.org/show_bug.cgi?id=32658
Bug #: 32658
Summary: Certain games on Steam crash on start in xinput1_3
(in-game overlay enabled)
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43088
--> http://bugs.winehq.org/attachment.cgi?id=43088
terminal output
I believe this one is different from bug #24064 or bug #22053 even though
gameoverlayrenderer.dll is involved in this bug report too.
Only a small number of my Steam games are affected. They all crash on startup
with a backtrace that can be seen in the attached log. As far as I remember the
problem appeared a couple of months ago, I suppose it was due to a Steam client
update.
Either native xinput1_3.dll or disabling gameoverlayrenderer.dll in winecfg
works around the crash.
I don't have a controller attached.
Braid on Steam is one of the games affected by this bug:
http://store.steampowered.com/app/26800/
Fedora 17
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=32659
Bug #: 32659
Summary: Saxobank Trader litClientStation2 fails to launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seanfarley1964(a)yahoo.com
Classification: Unclassified
Created attachment 43091
--> http://bugs.winehq.org/attachment.cgi?id=43091
new to this..installed under wine 1.5.20 fails to launch
I have no experience in this. Tried to launch Saxobank trader installed under
wine 1.5.20 and it railed to launch. Traceback file attached.
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http://bugs.winehq.org/show_bug.cgi?id=32669
Bug #: 32669
Summary: Ghost Master: invisible mouse pointer unless 'Enhanced
Cursor' option selected
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/126086/120000/fileinfo/Ghost
-Master-Demo-%5BEnglish%5D
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
This is a very old bug, yet I haven't found a bug report about it, even though
many of the test results notice the problem in AppDB. The bug is present with
Wine 1.0.1, 1.2.3, 1.4.1 and so on.
Steps to reproduce the problem with the demo:
1. install the demo then start it with ghost.exe.
2. once you get in the main menu you can notice that the mouse pointer is
missing. Actually it is working but invisible.
3. go to <Options> menu, select <Display> tab and enable <Enhanced Cursor>
option. Click on <Apply> and the mouse pointer appears. Performing these steps
with an invisible pointer may lead to premature balding, I warned you.
I located the 'non-working' cursor icons in 2 directories under Program
Files/Empire Interactive/GhostMasterDemo/GhostData/cursors. The cursors are
small (32x32 pixels) and 16 colors images in .ani and .cur files.
The working cursor icons are more colorful (24 bpp) and stored in .tga files
under ../GhostData/PSTextures.
Terminal output doesn't show anything interesting.
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http://bugs.winehq.org/show_bug.cgi?id=32702
Bug #: 32702
Summary: The Incredible Machine Contraptions & Even More
Contraptions Crash
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Created attachment 43149
--> http://bugs.winehq.org/attachment.cgi?id=43149
Contraptions terminal output
In the last two (maybe more I haven't played it in a while) versions of wine
(1.5.20 & 1.5.21) The Incredible Machine Contraptions & Even More Contraptions
crash on loading. I've attached the terminal output.
Running: Debian Squeeze 6.0 amd64 / nVidia official drivers 295.59 / wine
1.5.21
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http://bugs.winehq.org/show_bug.cgi?id=32739
Bug #: 32739
Summary: resized window crash
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arec88(a)sina.com
Classification: Unclassified
Created attachment 43200
--> http://bugs.winehq.org/attachment.cgi?id=43200
backtrace file of crash program
running a windows exe program in Ubuntu 12.04 or other linux , try wine version
1.5.9 , 1.5.17 or lower version
the program started normally and ran well if I don't resize window,if I tried
to resize window in a smaller size,
it will crashed show the backtrack message in the attachment .
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http://bugs.winehq.org/show_bug.cgi?id=32746
Bug #: 32746
Summary: TurboTax 2012 installer fails
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 32745
Classification: Unclassified
Created attachment 43208
--> http://bugs.winehq.org/attachment.cgi?id=43208
WINEDEBUG=tid,msi,msidb
You'll need native dotnet40 to get this far (bug 32745). After that, the
installer starts up, you can choose the directory to install, etc. Start the
install, and it fails at ~24%:
err:msi:msi_install_assembly Failed to install assembly
L"C:\\users\\austin\\Temp\\msie.tmp\\Intuit.Spc.Esd.WinClient.Application.ConfigUXv4.exe"
(0x80070032)
I've attached a +tid,+msi,+msidb trace. Adding +relay gets it wayyy too big
(and in the log, it seems related to the above line). If you want it, let me
know and I'll email it privately.
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http://bugs.winehq.org/show_bug.cgi?id=32820
Bug #: 32820
Summary: The program ´offline rekening overzicht, orov´ will
not nun under the wine versions of ubuntu 12.04 The
backtrace report is from wine-1.5.12 but the problem
is stil there.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)aannemervandelft.nl
Classification: Unclassified
Created attachment 43346
--> http://bugs.winehq.org/attachment.cgi?id=43346
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04 The backtrace report is from wine-1.5.12 but the
problem is stil there.
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04
The backtrace report is from wine-1.5.12 but the problem is stil there.
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http://bugs.winehq.org/show_bug.cgi?id=32825
Bug #: 32825
Summary: ThunderMini: hangs randomly after change the status of
the file
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43356
--> http://bugs.winehq.org/attachment.cgi?id=43356
The Log
1. download and install it: http://down.sandai.net/mini/ThunderMiniInstall.exe;
2. 'jactry@Ubuntu:~/.wine/drive_c/Program Files/Thunder
Network/MiniThunder/Bin$ wine ThunderMini.exe ';
3. click the '新建任务' button and enter a url of something to add a new download
task for test;
4. after add a task sucessfully click the button in the item to change the
download status, and it will hangs randomly (as the picture: the icon of the
button is a clock)
- ubuntu 12.10 32bit
- wine-1.5.22-158-g236b4da
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http://bugs.winehq.org/show_bug.cgi?id=32840
Bug #: 32840
Summary: Mouse input regression caused by changes in
GetTickCount64
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimportal(a)gmail.com
Classification: Unclassified
Since fa9a883dbbd49117c2e53f5b3ea8cd49397bf520 (kernel32: Use the monotonic
counter in GetTickCount64.), mouse input behaves erratically in World of
Warcraft when using the mouse to turn or change camera view angle. The mouse
behaves fine when the mouse cursor is displayed for clicking buttons.
This also causes problems in Prey and Painkiller.
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http://bugs.winehq.org/show_bug.cgi?id=32904
Bug #: 32904
Summary: Opera installer needs GetExplicitEntriesFromAclW
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://www.opera.com/browser/download/?os=windows&ver=
12.14&local=y
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
CC: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 43456
--> http://bugs.winehq.org/attachment.cgi?id=43456
opera installer console output
(I assume that's the problem anyway, I was asked to file a new bug over at
32360, as Erich Hoover said "What appears to be
going on here is that the default ACL for registry keys is not accepted by the
Opera installer." Anwyay, here's what I posted there...)
It doesn't crash now, at least. What does happen is the progress bar gets most
of the way done and then pops up a bunch of registry error dialogs (giving the
options "Ignore" and "Close", eventually one only allows "Close" then deletes
everything), here's the text of the first:
Failed to modify registry
Software\Classes\Opera{Product}.HTML\FriendlyTypeName. Error code: 39
Each comes with this corresponding error on the console:
fixme:advapi:GetExplicitEntriesFromAclW (nil) 0x33e2a8 0x33e2b0
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http://bugs.winehq.org/show_bug.cgi?id=32919
Bug #: 32919
Summary: Yarmap causes Unhandled exception: page fault on read
access in 32 bit code
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_mil(a)ukr.net
Classification: Unclassified
Created attachment 43478
--> http://bugs.winehq.org/attachment.cgi?id=43478
Backtrace when the program crashes
In previous Wine versions Yarmap did not start anyway.
In this versions Yarmap starts, works normally and causes page fault after
multiple loops of clicking on a bus stop or building, zoom (by mouse wheel),
movement (by pressing left or right mouse button and move) and zoom.
How to reproduce:
1. Download and install Yarmap (Russian only) from
http://kiev.yarmap.ua/download/35
or
http://kiev.yarmap.ua/download and press red button "Скачать установщик" near
to the Windows logo.
2. Open it
3. Press button "Запустить" allocated in middle bottom and wait for the map
4. Rotate mouse wheel up to zoom in until buildings and bus stops are shown
5. Press any building or bus stop. The left panel may be updated
6. Rotate mouse wheel down to zoom out
7. Click and drag the map by left or right mouse button
8. Repeat from step 4
After 2...3 repeats the program shall crash.
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http://bugs.winehq.org/show_bug.cgi?id=32951
Bug #: 32951
Summary: Warlords III demo crashes on exit
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://download.cnet.com/Warlords-III-demo/3000-2119_4
-10010589.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 43520
--> http://bugs.winehq.org/attachment.cgi?id=43520
Wine output, steps as described
To reproduce:
- install game
- start WAR3DEMO.EXE
- select Single player
- from the menu select Quit
Other than that the game works fine.
The crash backtrace is sometimes different, so there's probably a memory
corruption somewhere. The "expect problems" message is present each time.
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http://bugs.winehq.org/show_bug.cgi?id=33014
Bug #: 33014
Summary: Steam enters into an infinite update loop upon opening
with wine 1.4.1
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gypsyotoko(a)i.softbank.jp
Classification: Unclassified
Created attachment 43634
--> http://bugs.winehq.org/attachment.cgi?id=43634
Console output displayed during infinite update loop.
Upon opening steam the application will download the latest update, unpack and
install, then display the following message before repeating the process
without end:
"Failed to remove temporary unzip folder, conti"
Confirmed on the following hardware:
OS: OS X 10.8.2
Hardware: MacBook 5,1
CPU: Intel Core 2 Duo 2.4 Ghz
Graphics: NVIDIA GeForce 9400M
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http://bugs.winehq.org/show_bug.cgi?id=33016
Bug #: 33016
Summary: Wine recognizes Geforce GT 630 as Geforce 8800 GTX
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tested on last Perfect World, Ubuntu 12.10 and Nvidia driver 313.18
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http://bugs.winehq.org/show_bug.cgi?id=33083
Bug #: 33083
Summary: Magic: The Gathering Online Wide Beta installer
crashes with X error
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admiral.hackbar(a)gmail.com
Classification: Unclassified
Magic: The Gathering Online Wide Beta installer crashes with:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 348
Current serial number in output stream: 352
Let me know what other logs are needed.
The installer is freely downloadable (you don't need any account to install)
at:
http://www.wizards.com/magic/digital/magiconline.aspx?x=mtg/digital/magicon…
. Pick "Wide Open Beta Version"
The site says it needs .NET 4.0, so I ran installed dotnet40 with winetricks.
Ubuntu 64-bit, with WINEARCH=win32, using version 1.5.24 from the wine PPA.
Using Ivy Bridge graphics. With older Intel graphics, a similar bug #32471
happens. I think this bug is different though.
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http://bugs.winehq.org/show_bug.cgi?id=33213
Bug #: 33213
Summary: Wine crashes if printing images
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironeman(a)tiscali.it
Classification: Unclassified
Created attachment 43939
--> http://bugs.winehq.org/attachment.cgi?id=43939
The sample application.
This bug is similar to "Bug 16585 - Printing document with images crashes wine"
that was closed on 2009-01-30.
I am using 16-bit Clipper/xBase programs. When printing SOME images,
wine-1.5.25 crashes.
I wrote the attached sample program that prints a very simple report (after a
preview).
The report is composed of:
1) a string ("TEST")
2) a bmp image from file test1.bmp
3) an optional bmp image from file test2.bmp
The program asks if you want to print test2.bmp. In Windows Xp, all is ok, but,
in Wine, if "No" is selected the preview appears as expected (including
test1.bmp image) else Wine crashes.
I tried a lot of images that crash. I suppose that the problem is the size of
bmp file.
The attached zip file contains:
1) test_pr.EXE: the executable sample. Run it! It requires that all the files
are into the working directory.
2) backtrace.txt: the memory dump created after "WINEDEBUG=+psdrv"
3) test_pr.PRG: the source code (xBase language)
4) PREVIEW.DLL: a needed dll for the exe
5) TEST1.bmp: the first sample image (correctly printed)
6) test2.bmp: the second sample image (crashes)
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=33283
Bug #: 33283
Summary: Configuration of WM_NAME is delayed for virtual
desktop
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mkaito.com
Classification: Unclassified
Many window managers rely on X properties for window management. For example,
it is very common to use WM_NAME and WM_CLASS to apply management rules. This
feature depends on these properties being set when a new client is spawned.
When running an application inside a virtual desktop, such as with `wine
explorer /desktop=whatever,1920x1080 "C://Program Files/Whatever/Foo.exe"`, we
end up with a desktop where WM_NAME = "whatever - Wine Desktop".
However, the configuration of this property is delayed, causing wine desktops
to be handled incorrectly, since X properties are only checked upon client
creation.
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http://bugs.winehq.org/show_bug.cgi?id=33331
Bug #: 33331
Summary: When DLL receives PROCESS_DETACH notification when a
process is exiting all the threads should be already
terminated
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
Created attachment 44083
--> http://bugs.winehq.org/attachment.cgi?id=44083
source and binary for the test
While debugging the problem described in
http://www.winehq.org/pipermail/wine-patches/2013-March/123127.html
(libiomp5md.dll waits until all the tracked threads terminate and doesn't
return control out of its PROCESS_DETACH handler when process is going to exit)
I decided to create a test which examines what's supposed to happen when
static (loaded implicitly as a part of PE imports) and dynamic (loaded
explicitly by LoadLibrary) DLLs create threads along with threads created
by main exe.
To make long story short: main difference between Windows and Wine is that Wine
doesn't terminate threads before calling PROCESS_DETACH for each loaded DLL.
Here are the snippets from results I see under Windows 7 (both 32 and 64 bit
builds behave same way) and Wine:
Win7:
...
main: call ExitProcess(0)
dynamic: 72FB0000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,0
dynamic: GetExitCodeThread(1) => 1,0
dynamic: GetExitCodeThread(2) => 1,0
static: 72FC0000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,0
static: GetExitCodeThread(1) => 1,0
static: GetExitCodeThread(2) => 1,0
=====================================================
Wine:
...
main: call ExitProcess(0)
dynamic: 00330000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,259
dynamic: GetExitCodeThread(1) => 1,259
dynamic: GetExitCodeThread(2) => 1,259
static: 10000000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,259
static: GetExitCodeThread(1) => 1,259
static: GetExitCodeThread(2) => 1,259
I.e. libiomp5md.dll when it receives PROCESS_DETACH notification at process
exit time shoudn't get STILL_ACTIVE (259) return value from GetExitCodeThread.
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http://bugs.winehq.org/show_bug.cgi?id=33399
Bug #: 33399
Summary: Unimplemented function
setupapi.dll.SetupDiSetDeviceInstallParamsA
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxime.jay-allemand(a)laposte.net
Classification: Unclassified
Created attachment 44193
--> http://bugs.winehq.org/attachment.cgi?id=44193
Detail of the error
Hello,
I was trying to install a driver for a protection key. This driver is needed by
sofware written in windev. I got this message :
wine: Unimplemented function setupapi.dll.SetupDiSetDeviceInstallParamsA
It seems that a function is not yet implemented.
The log message is attached.
I tryed with latest stable realese 1.4 and the developpement realese 1.5. I got
the same problem.
Is there a easy way to fix it ?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33619
Bug #: 33619
Summary: UWIN installer fails with cannot seek to data offset
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon.toedt(a)gmail.com
Classification: Unclassified
The UWIN (Unix emulation on Windows) installer fails on Wine wine-1.5.23. The
goal is to use WINE for automated testing without having to fire up a full
blown Windows system each time in VMware or real iron.
Steps to test:
wget --http-user="I accept www.opensource.org/licenses/eclipse"
--http-passwd="."
'http://www2.research.att.com/~gsf/download/beta/uwin-base.2013-02-08.win32.…'
wine uwin-base.2013-02-08.win32.i386.exe
wine version is wine-1.5.23
The output of the first attempt:
wine uwin-base.2013-02-08.win32.i386.exe
wine: created the configuration directory '/home/stoe/.wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0xf3e308, overlapped 0xf3e320): stub
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
p11-kit: couldn't load module:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object
file: No such file or directory
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0x114e8d0, overlapped 0x114e8dc): stub
wine: configuration in '/home/stoe/.wine' has been updated.
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe:
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe: cannot seek
to data offset
The output of the second attempt:
wine uwin-base.2013-02-08.win32.i386.exe
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe:
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe: cannot seek
to data offset
I have no clue whatsoever what this means.
Per http://www.opensource.apple.com/source/ksh/ksh-13/ksh/src/cmd/INIT/ratz.c
the message comes from ratz.c when either open() or lseek() fails:
===========cut==========
static int
sear_seek(off_t offset, int tmp)
{
int n;
char cmd[PATH_MAX];
GetModuleFileName(NULL, cmd, sizeof(cmd));
sear_stdin = dup(0);
close(0);
if (open(cmd, O_BINARY|O_RDONLY) || lseek(0, offset, 0) != offset)
{
fprintf(stderr, "%s: %s: cannot seek to data offset\n", state.id, cmd);
return -1;
}
===========cut==========
AFAIK this should not fail, at least at the first glance.
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http://bugs.winehq.org/show_bug.cgi?id=33721
Bug #: 33721
Summary: YNAB 4 won't start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: millersrusinc(a)yahoo.com
Classification: Unclassified
Created attachment 44658
--> http://bugs.winehq.org/attachment.cgi?id=44658
error report from wine
"The program YNAB 4.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience."
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http://bugs.winehq.org/show_bug.cgi?id=33732
Bug #: 33732
Summary: Broken non-PCM audio playback in Microsoft Sound
Recorder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder (from Windows XP and below)
to play wave files with various codecs. But with recent wine release
(wine-1.5.31) when I loaded a wave file with non-PCM codec, play button
will be grayed out. Files with PCM codec is still playable though.
How to reproduce (using ordinary PCM wave file):
1. Run Microsoft Sound Recorder (sndrec32.exe; from Windows XP or below)
2. Open some PCM wave file
3. Go to File > Properties
4. Click "Convert Now"
5. Choose A-Law codec with 44100Hz 8-bit Stereo configuration, click "OK"
6. Go back to the main Sound Recorder Window, you'll see that play button
was grayed out.
How to reproduce (using existing non-PCM wave file):
1. Run Microsoft Sound Recorder (sndrec32.exe; from Windows XP or below)
2. Open some non-PCM wave file that uses codec WINE supports
(like A-Law, U-Law, GSM 6.10, MP3, IMA ADPCM or MS ADPCM)
3. You'll see that play button was grayed out.
Encoding from PCM to non-PCM codec within Sound Recorder itself is still
functional, and results could be saved and played with an external player,
except for IMA ADPCM (bug #33722), MS ADPCM and MP3 codecs.
Tested codecs: PCM, A-Law, U-Law, IMA-ADPCM, MS-ADPCM, MP3, GSM 6.10
(All of those available in Wine)
Wine's Windows version: Windows ME
Wine Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
Wine installed without XInput2, OpenCL, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" (i386: Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=33840
Bug #: 33840
Summary: Internet Explorer 7 all printing broken
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
All Printing within Internet Explorer 7 is broken it is not possible to print
from web pages or to print using Internet Explorer 7's print button on the tool
bare.
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http://bugs.winehq.org/show_bug.cgi?id=33880
Bug #: 33880
Summary: Need For Speed: World laucher fails (Regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.goodwin(a)gmail.com
Classification: Unclassified
Created attachment 44953
--> http://bugs.winehq.org/attachment.cgi?id=44953
Full error as presented by the .NET error dialog
The Need For Speed: World launcher worked fine on 1.6rc1. This is a
regression.
System.OutOfMemoryException: Out of memory.
at System.Drawing.Text.PrivateFontCollection.AddMemoryFont
Microsoft.NET Framework 2.0
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http://bugs.winehq.org/show_bug.cgi?id=33934
Bug #: 33934
Summary: Ballistic game: mouse no longer works
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Classification: Unclassified
Ballistic game is no longer playable because the mouse is not working. The
"paddle" at the bottom of the window is controlled by the mouse (sideways
movement, left and right mouse buttons).
This game used to work properly in earlier versions of Wine.
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http://bugs.winehq.org/show_bug.cgi?id=34100
Bug #: 34100
Summary: Crash trying to run Artemis demo.
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nigel.hawkins(a)inmail24.com
Classification: Unclassified
Created attachment 45342
--> http://bugs.winehq.org/attachment.cgi?id=45342
Terminal output from crash.
Attempting to run the Artemis Spaceship Bridge Simulator (DEMO version 1.66)
from http://www.artemis.eochu.com/?page_id=35
The program brings up a select resolution screen. Clicking on "Start Game"
gives a few lines of text then crashes.
This is on Ubuntu 13.04 using wine from:
http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu raring main
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=34184
Bug #: 34184
Summary: Skype 6.7(6.6 too) cannot start, Runtime error 217 at
00525769, Loading of typelib L"uc.tlb" failed with
error 1006
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.skype.com/go/getskype-msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Console log:
fixme:wlanapi:WlanOpenHandle (1, (nil), 0x32fae0, 0x1525924) stub
err:ole:TLB_ReadTypeLib Loading of typelib L"uc.tlb" failed with error 1006
In order to run Skype you must delete
$WINEPREFIX/drive_c/users/Public/Application Data/Skype
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http://bugs.winehq.org/show_bug.cgi?id=34418
Bug #: 34418
Summary: regression: Finale NotePad 2012 installer splash
screen appears as black box
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 84fd7de0f7c0146b73f7b8d9cd364c9e6a7f3096
Created attachment 45817
--> http://bugs.winehq.org/attachment.cgi?id=45817
the Finale NotePad 2012 splash image as it's supposed to appear
Program: Finale NotePad 2012 (free download)
Download URL: http://www.finalemusic.com/products/finale-notepad/
Commit causing regression: 84fd7de0f7c0146b73f7b8d9cd364c9e6a7f3096 (server:
Don't trigger repaints on position changes for layered windows.)
Reproducing the Bug:
1) Download Finale NotePad 2012.
2) Run the installer.
Result: Before the installation dialog comes up, a splash screen is displayed.
In wine versions prior to the above-mentioned commit, the splash image (see
attachment) displays correctly. In wine versions after the commit, the splash
screen appears 100% black instead. Note that on faster PCs, the splash screen
appears and goes away rather quickly, so don't blink ;)
This bug is present in the latest git as of 8/30/2013. All steps of the
regression test were run using a fresh ~/.wine profile.
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http://bugs.winehq.org/show_bug.cgi?id=34463
Bug #: 34463
Summary: thai2english loads ok but crashes on startup
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: genrobgen5(a)gmail.com
Classification: Unclassified
Created attachment 45883
--> http://bugs.winehq.org/attachment.cgi?id=45883
bugreport and terminal output
Hi
I am trying to get a program thai2english to run with wine 1.6 (I have tried it
with 1.7 but get the same rusults). I am not sure if anything can be done but
would appreciate any help
Regards Rob genrobgen5(a)gmail.com
linux distr debian wheezy (recently updated)
gcc version 4.6.3 (Debian 4.6.3-14)
thai2english-setup-2.3.4233.exe
http://www.thai2english.com/downloading/thai2english-setup-2.3.4233.exe
started with wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe'
there was a windows type message saying t2e-dbsetup.exe encountered a serious
problem and needs to close
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http://bugs.winehq.org/show_bug.cgi?id=34521
Bug #: 34521
Summary: make: *** [dlls/msxml3] Error 2
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drjoms(a)gmail.com
Classification: Unclassified
Created attachment 45960
--> http://bugs.winehq.org/attachment.cgi?id=45960
Output of "make install"
trying to install wine after compiling.
did follwoing:
./configure --without-xml --enable-win64
#so i can run 64 bit apps and NOT come across this XML dependancy and problem
make depend
#as a few README are saying
make -j 20
#8 core AMD, so...
make install &>> ~/wineinstall.log
#well, the last step is pretty obvious
last step was done as root.
Linux localhost 3.9.7 #1 SMP PREEMPT Tue Jun 25 22:47:20 CEST 2013 x86_64 AMD
FX(tm)-8350 Eight-Core Processor AuthenticAMD GNU/Linux
about lib that gives headache:
dev-libs/libxml2
Latest version available: 2.9.1-r1
Latest version installed: 2.9.1-r1
Size of files: 5,051 kB
Homepage: http://www.xmlsoft.org/
Description: Version 2 of the library to manipulate XML files
License: MIT
The 2.8 version is badly masked and doesn't actually compile on my machine as
far as I remember. So stuff is really buggy.
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http://bugs.winehq.org/show_bug.cgi?id=34542
Bug #: 34542
Summary: Regression - Kega Fusion 3.64 - Slow directx
performance and fullscreen not working anymore.
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joaogojunior(a)hotmail.com
Classification: Unclassified
I can't get fullscreen on wine-1.7.2, but it has been working perfectly on
wine-1.6, also noticed this on other directx applications (snesx9 v1.51,
phantasy star online v2). On windowed mode kega fusion loads and runs but with
an degraded performance of 4 to 5 fps, compared to 60 fps on wine-1.6 on the
same machine...
My system is an Slackware 13.37 32bits, latest nvidia legacy drivers (96.43.23)
on geforce mx 4000 64MB, AthlonXP and 1GB DDR1 RAM.
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http://bugs.winehq.org/show_bug.cgi?id=34547
Bug #: 34547
Summary: Very slow performance. StarCraft: Brood War.
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AleXoundOS(a)ya.ru
Classification: Unclassified
"StarCraft: Brood War" game runs very slow (about 5 fps) including game menu
and the game interface itself. Cursor lags too. It's completely unplayable.
When running with "WINEDEBUG=warn+all" console is filled with the same message:
"warn:d3d_perf:wined3d_surface_blt Converted surface, using CPU blit."
Tested hardware:
Intel(R) Pentium(R) D CPU 3.20GHz
NVIDIA Corporation G92 [GeForce 9800 GT] (proprietary driver 325.15, direct
rendering enabled)
Important to note that the game works flawlessly with wine-1.5.28 on the same
hardware. So it looks as a major regression.
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http://bugs.winehq.org/show_bug.cgi?id=34593
Bug #: 34593
Summary: MS .Net 2.0 x64 installer fails under XP mode (works
under win2k3)
Product: Wine
Version: 1.7.2
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6523
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Noticed after bug 24196.
To reproduce:
$ wine64 uninstaller # remove wine-mono
$ wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
$ wine64 NetFx64.exe
will eventually fail with a generic 'installation failed' error.
Looking through the log, it's failing at:
err:msi:ITERATE_Actions Execution halted, action
L"CA_Check64OS.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
and checking +relay:
002c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00e8ae14
"FX_64bit_Specific.3643236F_FC70_11D3_A536_0090278A1BB8{C5E50291-C7AC-4A6D-90A6-27131BCA00C9}This
installation package supports only 64-bit version of Advanced Server 2003 or
later.[CommonFiles64Folder][WindowsFolder.3643236F_FC70_11D3_A536_0090278A1BB8]Microsoft.NET\\Framework64\\[ProgramFiles64Folde"...,00000036,00b65130,53004500000036)
ret=7fd5dd2826c0
indeed, setting winecfg's version to win2k3 let's it install. But I checked,
and it does work under XP 64-bit. Looking further in +relay, it looks like it's
checking VersionNT64, which wine doesn't seem to support:
002c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00e8ad62
"CA_SetSystem64Folder.3643236F_FC70_11D3_A536_0090278A1BB8( ((VersionNT64 <
502) OR (VersionNT64 = 502 AND WindowsBuild < 3506))
)CA_Check64OS.3643236F_FC70_11D3_A536_0090278A1BB8FX_64bit_Specific.3643236F_FC70_11D3_A536_0090278A1BB8{C5E50291-C7AC-4A6D-90A6-27131BCA00C9}This
installation package suppo"...,00000039,00b64f70,53004500000039)
ret=7fd5dd2826c0
austin@aw25 ~ $ sha1sum NetFx64.exe
e59cca309463a5d98daeaada83d1b05fed5126c5 NetFx64.exe
austin@aw25 ~ $ du -h NetFx64.exe
46M NetFx64.exe
austin@aw25 ~ $ /opt/wine6432/bin/wine64 --version
wine-1.7.2-200-g4544826
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http://bugs.winehq.org/show_bug.cgi?id=34613
Bug #: 34613
Summary: Hot Corners are active when using programs in
fullscreen mode (the mac driver)
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
When you use a program/game in fullscreen mode, resolution of which is the same
as that of your desktop, Hot Corners are active (of course, if they are turned
on in system settings). It can be especially annoying if one needs to point
things with the mouse cursor in such a program. Also, after activating a Hot
Corner the application loses the focus, then you can see, for example, two
mouse pointers.
Although it would be rather unusual to leave such a Hot Corner function as
"Sleep Display" working in fullscreen mode, for example in Team Fortress 2
(with the native Mac Steam client) you may open Dashboard with hot corners
which is then displayed over the game. It has to be decided whether turn off
all Hot Corner functions in fullscreen mode with the mac driver or just some.
Not a problem with the X11 driver.
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http://bugs.winehq.org/show_bug.cgi?id=34713
Bug #: 34713
Summary: Treasure Adventure Game: dialogue text unreadable
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
Classification: Unclassified
The dialogue text displays wrong and is unreadable.
The game starts with a scrolling screen of text that does render correctly,
followed by a scene on a boat with lots of dialogue that are all garbled. The
first line of dialogue is supposed to be "Baggus: What do you say we turn back
before this storm sends us to a watery grave?", but it looks more like:
a|††”’Y?v‡|“?ƒŽ?~Ž”?’|~?–„?“”‘|?||‚Š?|„…Ž‘„?“‡^’?’^–Ž‘Œ?’„|ƒ’?
”’?“Ž?|?–|“„‘~?†‘|•„^
(This is not exact - some characters render on top of each other, it's hard to
tell if there are spaces, and all the | are probably something else instead.)
It is probably meant to be displayed in the included smalle.fon. Wine does not
pick this up from the game directory. It has its own smaller file that gets
used instead, but replacing that with the one from the game doesn't work any
better.
I get readable text if I delete smalle.fon from wine entirely; then the game
renders with some anti-aliased vector font instead. While obviously an
improvement, it doesn't go visually very well with the low-resolution retro
graphics of the game.
The game is one of the freebies from GOG.com.
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http://bugs.winehq.org/show_bug.cgi?id=34757
Bug #: 34757
Summary: Steam try icon doesn't attach to the native
notification area
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Regression SHA1: 13149b67d3972c5babc8b5c368ffba85a5c5c2c2
Created attachment 46342
--> http://bugs.winehq.org/attachment.cgi?id=46342
the bottom of the screen when it is "broken"
Whenever Steam is started now, a large grey bar is created at the bottom of my
primary screen with Steam's try icon at the rightmost part of it.
Before, this bar was not present and Steam's try icon used to show up in a
notification area on one of my panels. Which was a good & expected behavior.
I am not sure if this is limited to Steam - it is possible try icons of other
programs would act the same way now. Too bad I don't have any program to test
this with.
Running a git bisect showed the regression is in commit
209d1a86d26f6eca9b32dd2186c5e2b59fa117c9
But reverting it on master doesn't solve the problem. Instead, reverting
13149b67d3972c5babc8b5c368ffba85a5c5c2c2 (which is two commits before the one
found by a bisect) solves the problem.
In both cases - with the regression and without it terminal output in is
identical, so I am not attaching terminal output.
I am running Linux Mint 15 with Mate desktop, x86-64
Attaching three images - how the bottom of the screen looks when the try icon
placement is "broken"; how the bottom of the screen looks normally; and where
the try icon is located normally
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http://bugs.winehq.org/show_bug.cgi?id=34772
Bug #: 34772
Summary: The screen of help opens in background. It is
partially visible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Francis.Bougron(a)free.fr
Classification: Unclassified
Created attachment 46366
--> http://bugs.winehq.org/attachment.cgi?id=46366
one good screen with Windows et the same with wine . It is in background.not
ine ano for m
Product :Finance 2003
All screens of help are opened in background. They are partially visible. They
should open in foreground like in windows xp.
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http://bugs.winehq.org/show_bug.cgi?id=34812
Bug #: 34812
Summary: lotro close with gamer error 201
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsamaras05(a)gmail.com
Classification: Unclassified
with wine 1.7.4 when we launch lotro this message appears
"Game error [201] Can't open the data files. Check that they exist and that you
have permission to write to them. The program will now exit. [201]."
bisect point this
49d0e64f880720024ddb4c9f13f1bcbced763deb is the first bad commit
commit 49d0e64f880720024ddb4c9f13f1bcbced763deb
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Oct 11 13:39:44 2013 +0900
kernel32: The return and last error values set by ReadFile on EOF depend on
whether overlapped pointer was passed in.
:040000 040000 24a44e9f2f413a48f2d45b8bc4f4bbdb2980bd56
9805f390dcf3d26fb82102ae9745039f6d481991 M dlls
here is a link to turbine support page regarding error 201
http://support.turbine.com/ics/support/kbanswer.asp?deptID=24001&task=knowl…
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http://bugs.winehq.org/show_bug.cgi?id=34949
Bug #: 34949
Summary: Chessmaster 10th Edition: no graphics in the menu, you
can't run the game (Mac OS X only bug)
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46573
--> http://bugs.winehq.org/attachment.cgi?id=46573
Chessmaster 10 Log
You can see the player login window, but the menu has no graphics at all. This
is with the mac driver, with X11 it is even more difficult to run anything.
On Ubuntu Chessmaster works fine. The problem can be reproduced in the demo
(check out the link).
Mac OS X 10.9, ATI HD 2600 Pro
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http://bugs.winehq.org/show_bug.cgi?id=35199
Bug ID: 35199
Summary: Eve Online (ExeFile.exe) doesn't start because of an
unimplemented function in msvcp100.dll
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Classification: Unclassified
This is a new bug, after updating to wine 1.7.9, the game no longer starts with
builtin msvcp100.dll
wine: Call from 0x7b833be9 to unimplemented function
msvcp100.dll.?_Getname@_Locinfo@std@@QBEPBDXZ, aborting
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http://bugs.winehq.org/show_bug.cgi?id=35261
Bug ID: 35261
Summary: Ys 1 crashes on startup
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 47028
--> http://bugs.winehq.org/attachment.cgi?id=47028
Console log showing the segfault
Attempting to start Ys 1 causes a segfault right after the game changes the
video resolution / tries to create a window, as seen in the log.
I ran a regression test and this was the result:
74e3f516bc331205474835811d3984b9c53b0f35 is the first bad commit
commit 74e3f516bc331205474835811d3984b9c53b0f35
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 4 09:49:34 2013 +0100
ddraw: Attach the first surface in the swap chain to the last one.
:040000 040000 e6ce297a739548026a6e2d339dd92a91a524bb10
3e9daf86c77a96b4836d88982786f64a1faa7d88 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=35335
Bug ID: 35335
Summary: MSVC 2013 C compiler (cl.exe) fails/crashes
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)martin.st
Classification: Unclassified
Created attachment 47131
--> http://bugs.winehq.org/attachment.cgi?id=47131
Backtrace of crash when run with WINEDEBUG=+all
After fixing http://bugs.winehq.org/show_bug.cgi?id=35176, the MSVC 2012 C
compiler now seems to work just fine in wine (1.7.10), but the 2013 version
doesn't work properly.
When running the compiler normally (e.g. "wine cl.exe -c test.c") on a file
that doesn't include any header files, it succeeds, but if including any
standard headers, it will fail saying e.g.:
\vc\include\stdint.h(6) : fatal error C1083: Cannot open include file:
'crtdefs.h': No such file or directory
Likewise it can sometimes say that the C source file itself (test.c) isn't
found:
c1 : fatal error C1083: Cannot open source file: 'test.c': No such file or
directory
This error itself seems to be a red herring (all the files it looks for do
exist), because if cl.exe is run with WINEDEBUG=+all, it crashes (even in the
case where it previously ran just fine, with a .c file that doesn't include
anything).
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http://bugs.winehq.org/show_bug.cgi?id=35347
Bug ID: 35347
Summary: VST plugins crash on LMMS
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pastorrub(a)msn.com
Classification: Unclassified
Created attachment 47153
--> http://bugs.winehq.org/attachment.cgi?id=47153
Text output on crash
VST plugins crash on LMMS when trying to load, first the GUI interface shows
but GUI clears and the plugin doesn't emit any sound while played, with all my
plugins it always shows the error on the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=35414
Bug ID: 35414
Summary: EVE Online crashes on window resize
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HappySoft(a)xakep.ru
Classification: Unclassified
Created attachment 47261
--> http://bugs.winehq.org/attachment.cgi?id=47261
Log of execution: wine eve.exe
Environment:
Xubuntu 13.10 x64 (3.11.0-15-generic)
wine-1.7.11 (binary package from ppa:ubuntu-wine/ppa)
Game worked fine with wine 1.7.10. Today updated wine package to 1.7.11 and now
game crashes after few seconds when game's window have been resized.
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http://bugs.winehq.org/show_bug.cgi?id=35464
Bug ID: 35464
Summary: Prefix creation occasionally reports user32 driver
loading failure
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 47336
--> http://bugs.winehq.org/attachment.cgi?id=47336
+win,+explorer,+tid
Clearing cache using /proc/sys/vm/drop_caches helps to reproduce it reliably,
otherwise it happens from time to time. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=35646
Bug ID: 35646
Summary: X11 Error: Debugger detected - please disable it and
restart the application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)sorensen-fam.dk
Created attachment 47603
--> http://bugs.winehq.org/attachment.cgi?id=47603
X11 log file
When starting Condes9 I get "X11 Error: Debugger detected - please disable it
and restart the application".
Engine: 1.7.12
Wineskin: 2.5.12
App: http://www.condes.net/ver9/install_condes9.exe
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http://bugs.winehq.org/show_bug.cgi?id=35673
Bug ID: 35673
Summary: running Call To Power 2 stops
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bojan(a)antonovic.ch
I'm running a virtual OpenSuse 13.1 (64 bit) inside VMware Fusion 6.0.2,
everything updated.
When I run Call To Power 2, I get:
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f148,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee68,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef58,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f248,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x138ed18, last error 0x591
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ec28,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32e948,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef38,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1661468, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1662a10, last error 0x591
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20c0d48, last error 0x591
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetTimePerFrame
(0x236ba04)->(0x32f668) stub!
fixme:amstream:IDirectDrawStreamSampleImpl_GetSurface
(0x20dea40)->(0x2114854,0x2114858): stub
fixme:avifile:AVIFileExit (): stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b8de8, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x136c18, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1465e58, last error 0x591
wgl infos are:
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1 Mesa 9.2.3.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : Gallium 0.4 on
SVGA3D; build: RELEASE; .
trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : Mesa Project
and SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True
trace:wgl:has_opengl GLX is up and running error_base = 169
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http://bugs.winehq.org/show_bug.cgi?id=35947
Bug ID: 35947
Summary: winedbg crashes when running tests in gdb mode
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 23191a4355c16febe4d26722de27d7a14f11872a
Starting from
23191a4355c16febe4d26722de27d7a14f11872a is the first bad commit
commit 23191a4355c16febe4d26722de27d7a14f11872a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 5 14:08:02 2013 +0200
server: Don't debug children when debugger is attached with
DebugActiveProcess function.
:040000 040000 ffc2fb86c4636c6669a13bc23f08a9f372439390
b03f8a23d6c68377d2a28f610c922422d3aae480 M dlls
:040000 040000 9c4928c0e817c8a2435123afbeb38a2d20b7587e
e2c9b51eb707ab192d48d7c5fe205da0b95c2b1d M server
winedbg crashes when running tests in gdb mode.
For instance:
cd dlls/dinput/tests
wine winedbg --gdb dinput_test.exe.so
gives an assertion failure followed by a crash:
-gdb: gdbproxy.c:2494: gdb_init_context: Assertion `gdbctx->process == ((void
*)0) && de.dwProcessId == dbg_curr_pid' failed.
winedbg: Internal crash at 0xf7750430
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http://bugs.winehq.org/show_bug.cgi?id=35983
Bug ID: 35983
Summary: Regression - mz800 emulator does not show the boot
loader
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Created attachment 48103
--> http://bugs.winehq.org/attachment.cgi?id=48103
Relevant back trace
I just traced down regression that happened in 1.7.3 to commit
b4ab43b3de134d2816393ba7f23f67bfc36bd33f (kernel32: Remove a 0-length read
optimization from ReadFile.).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
According to the back trace the emulator is stuck in ReadFile call, which is
forwarded to ReadConsoleA - see attached backtrace.
Emulator used to work like a charm in pre-1.7.3 releases.
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http://bugs.winehq.org/show_bug.cgi?id=35987
Bug ID: 35987
Summary: Adobe Photoshop CC file open dialog crashes the
program
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Created attachment 48108
--> http://bugs.winehq.org/attachment.cgi?id=48108
Photoshop CC - Output after the Open dialog crashed the program -
WINEDEBUG=+commdlg
While trying to open a file in Adobe Photoshop Creative Cloud (File -> Open),
the Open dialog window causes the program to crash immediately when selecting
any file on the list. Before the selection, Photoshop doesn't crash.
The bug makes difficult to use the program fluently.
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http://bugs.winehq.org/show_bug.cgi?id=36043
Bug ID: 36043
Summary: Battlefield 1942: Crashes after map loading
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blog(a)pozimski.eu
Created attachment 48197
--> http://bugs.winehq.org/attachment.cgi?id=48197
Console output after the crash occured
Since Wine 1.7.17, Battlefield 1942 crashes after loading a map (in single
player) or even during the loading (multi player). The sound suddenly stops and
a crash window appears, a git bisect reveals:
3a7bf4a34b82f1857f40f482890e148d7dd9e30a is the first bad commit
commit 3a7bf4a34b82f1857f40f482890e148d7dd9e30a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 18 12:33:37 2014 +0200
msvcr70: Share the source code with msvcrt.
:040000 040000 38ff925d4be420c3cc7d25106dd5ea28e413f98b
38c80e23bae766961e52d616d3512a791ba1637b M dlls
:040000 040000 24cea6788ed8a253d642a1c5e1bb76b2f01ede49
e2d0432572dde15bbe19f289f6d7c96b49763e8e M tools
I'm attaching the console output.
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http://bugs.winehq.org/show_bug.cgi?id=36787
Bug ID: 36787
Summary: Gex 3D renders very slowly since Wine 1.7.14
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 48859
--> http://bugs.winehq.org/attachment.cgi?id=48859
Starting up
Starting with Wine 1.7.14, the game Gex 3D renders very slowly. I can see a
frame every second.
There had been a lot of ddraw patches, I suspect one of them broke it.
The output when starting the game is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36858
Bug ID: 36858
Summary: Wine 1.7.16 does not work correctly with Pacestar
LanFlow
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Created attachment 48951
--> http://bugs.winehq.org/attachment.cgi?id=48951
wine 1.7.15 running correctly. wine 1.7.16 is not working correctly
Pacestar LanFlow (http://www.pacestar.com/lanflow/trial.htm)
perfectly running under wine 1.7.15. But wine version 1.7.16 is not working
correctly. Screenshots in attachement. What information do I need to provide
more? Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=37140
Bug ID: 37140
Summary: Photoshop CC 2014 Open and Save dialog missing
features
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jayleefaulkner(a)gmail.com
The Save dialog is missing all save options. Both the open and save dialogs
have filetype dropdowns with missing scrollbars and are too small.
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https://bugs.winehq.org/show_bug.cgi?id=6910
saeed <aminis151(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aminis151(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=7636
--- Comment #9 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
Still present in 1.7.33.
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https://bugs.winehq.org/show_bug.cgi?id=37755
Bug ID: 37755
Summary: Sonic the hedgehog 4 No sound
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 50270
--> https://bugs.winehq.org/attachment.cgi?id=50270
Log with
+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
Sonic 4 episode I and II no sound.
Speed OK.
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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http://bugs.winehq.org/show_bug.cgi?id=19877
Summary: Zeta Minibrowser crashes (because of stubbed
CreateHardLinkW)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.brothersoft.com/zeta-minibrowser-110447.htm
l
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I've seen this bug in more apps, so probably a bug covering several
applications
Prerequisites:
'winetricks dotnet20'
The mini-browser crashes after CreateHardLinKW is printed in the console.
Returning TRUE instead of false, or setting last error in CreateHardlink to
ERROR_ALREADY_EXISTST makes the app start fine, but that's just a hack, somehow
we should have more then this stub, to get the app running. I'll attach console
info hereafter
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http://bugs.winehq.org/show_bug.cgi?id=15452
Summary: Freewire aborts due to incorrect handling of COLORRES
nIndex in winex11's GetDeviceCaps()
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.freewiretv.com/downloadTVWin.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16345)
--> (http://bugs.winehq.org/attachment.cgi?id=16345)
Freewire relay log (rzipped)
With current Git (wine-1.1.5-207-gc425c8a), when attempting to launch Freewire
after installation, Freewire aborts with a message box complaining about the
currently set bit depth. From relay trace:
0009:Call user32.GetDC(00000000) ret=005808ac
0009:Ret user32.GetDC() retval=0000030c ret=005808ac
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
0009:Call user32.LoadStringA(00000000,00000095,0032f8d4,00000180) ret=005808f3
0009:Ret user32.LoadStringA() retval=0000015d ret=005808f3
0009:Call user32.LoadStringA(00000000,00000097,0032f754,00000180) ret=00580910
0009:Ret user32.LoadStringA() retval=0000001c ret=00580910
0009:Call user32.MessageBoxA(00000000,0032f8d4 "Unfortunately, it has not been
possible to start Freewire Television due to your graphics mode.\nPlease set
the color depth to 32 bit in the display control panel and restart the
application\nIf the problem continues please contact Freewire customer services
on 0333 123 0190.\nOr visit the Freewire s"...,0032f754 "We've encountered a
problem!",00000030) ret=00580927
The problem seems to lie in:
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
GetDeviceCaps() is being called with the DC handle returned from GetDC(NULL)
and the COLORRES value for nIndex. In dlls/winex11.drv/init.c lines 259 and
268:
case COLORRES:
/* ... */
return 0;
Freewire apparently does not like the returned value, and thus aborts with the
message box. Modifying the COLORRES case to return screen_bpp allows the
application to get past this point, though I am not sure if this is the right
thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=26391
Summary: Wine buitin IE crash while loading a page with more
than THREE ActiveX objects
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=33607)
--> (http://bugs.winehq.org/attachment.cgi?id=33607)
log:IE crash
Firstly,
Write an HTML page as below:
<object classid="clsid:13E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:23E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:33E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:43E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
save as index.html, and run a web server.
Secondly,
$ wine iexplore http://localhost/index.html
Confirm this bug on both gecko1.1 and gecko1.2beta .
Then IE will crash.
Is there any simple way to install gecko-dbg ?
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http://bugs.winehq.org/show_bug.cgi?id=26281
Summary: regedit: Doesn't export decent newline in Unicode
(NT5) Format.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Created an attachment (id=33503)
--> (http://bugs.winehq.org/attachment.cgi?id=33503)
exported registry file
Exporting a registry in Unicode (NT5) format from wine's regedit, it generates
ANSI newlines as shown in attached file.
Though the file can import to registry via regedit (this is the reason why I
choose `minor' in the severity), it's hard to edit in notepad or other editors
and incompatible with Windows.
% hexdump -C export.reg | head -6
00000000 ff fe 57 00 69 00 6e 00 64 00 6f 00 77 00 73 00 |..W.i.n.d.o.w.s.|
00000010 20 00 52 00 65 00 67 00 69 00 73 00 74 00 72 00 | .R.e.g.i.s.t.r.|
00000020 79 00 20 00 45 00 64 00 69 00 74 00 6f 00 72 00 |y. .E.d.i.t.o.r.|
00000030 20 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 | .V.e.r.s.i.o.n.|
00000040 20 00 35 00 2e 00 30 00 30 00 0d 0a 00 0d 0a 00 | .5...0.0.......|
00000050 5b 00 48 00 4b 00 45 00 59 00 5f 00 43 00 55 00 |[.H.K.E.Y._.C.U.|
As seen in above output, bytes from 0x4A to 0x4F (i.e. 0d 0a 00 0d 0a 00)
represent two ANSI newlines. But they should be two Unicode newlines (i.e. 0d
00 0a 00 0d 00 0a 00).
My environment is Ubuntu 10.10 (32-bit) and locale is ja_JP.UTF-8 (also tested
LANG=C).
How to reproduce:
1. Launch regedit.exe.
2. Select HKEY_CURRENT_USER\Software\Wine\Drivers in the left treeview.
3. Click [Registry]-[Export Registry File] in the menu.
4. Change [Files of type] to [Registry files (*.reg)].
5. Enter a file name with appropriate name and click [Save] to export.
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http://bugs.winehq.org/show_bug.cgi?id=26178
Summary: MS Word 2003 save document with embedded fonts error.
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a287315(a)jnxjn.com
Created an attachment (id=33362)
--> (http://bugs.winehq.org/attachment.cgi?id=33362)
error msg
When try to save a document in ms word 2003 with embedded fonts, wine displays
error msg and ms word stop responding (must manually kill it). When turn off
font embedding everything is OK.
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http://bugs.winehq.org/show_bug.cgi?id=25991
Summary: DameWare Exporter: Unimplemented function
netapi32.dll.NetUseDel
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33135)
--> (http://bugs.winehq.org/attachment.cgi?id=33135)
Terminal output on Wine 1.3.13
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install DameWare Exporter
4) wine DWExporter.exe
5) press F5
Behaviour:
There is Wine's error.
Expected behaviour:
There should be no error.
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http://bugs.winehq.org/show_bug.cgi?id=25856
Summary: Regression: Unable to type - in cmd anymore.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
CC: eric.pouech(a)orange.fr
Hello,
Observed on IRC that a user complains about being unable to type - in cmd
anymore after wine 1.3.12. Tested it myself, and were able to reproduce.
Doing bisect points me to the following commit:
2a219b948c451213fb4554352b86f3784a8f7e32 is the first bad commit
commit 2a219b948c451213fb4554352b86f3784a8f7e32
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Tue Jan 18 22:03:19 2011 +0100
kernel32: Added support for insert/overwrite modes while editing a line.
:040000 040000 0250e1067e0dbfa95915b99f46bb834087923b3b
201965f2628e90ca411883e38e98aed8d6e9de8f M dlls
:040000 040000 e689a9502dd762357df6447d92f31b7970d10fe2
1e74b4cb7785c5a0b26635c8ceb47dc93f29e4ce M server
The patch reverts just fine, and the regression is removed.
Added author of the patch as a CC to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25653
Summary: ratGPU standalone renderer hits msvcr90 stub on x86_64
Product: Wine
Version: 1.3.10
Platform: x86-64
URL: http://www.ratgpu.com/
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Depends on: 25652
wine: Call from 0x7f50f399e068 to unimplemented function
MSVCR90.dll.__CxxFrameHandler3, aborting
more infos needed?
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http://bugs.winehq.org/show_bug.cgi?id=25562
Summary: Yu-gi-oh online 3 hangs when you scroll up in chat
window
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce:
Download client from http://www.yugioh-online.net/ and install.
Register online.
winetricks d3dx9_36 to get past a black screen.
Launch game, log in, create character.
In chat area at bottom of screen, follow instructions to give /h for help.
Click the upward scroll area.
Boom! Interface locked up, you can't do anything in the app anymore.
Last two lines in console are
InfoIcon.cpp L153 : receive packet from frontserver.
fixme:imm:NotifyIME NI_CLOSECANDIDATE
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http://bugs.winehq.org/show_bug.cgi?id=25549
Summary: Newer Wine Fails to draw Bitmap Graphics (Regression)
Product: Wine
Version: 1.3.9
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Libertas.Mania(a)hotmail.com
I've tried the following in Ubuntu 10.04, 10.10, 11.04 Alpha 1
Wine 1.2 - 1.1.4.2 - ubuntu4 - Works
Wine 1.2 - 1.2.0-lucid - ubuntu6 - Failed
since above to below have failed
Wine 1.3.9-0ubuntu1~lucid - Failed
Working Screenshot:
http://img23.imageshack.us/img23/8637/mgpubuntu.png
Failed Screenshot:
http://img651.imageshack.us/img651/7564/mgpubuntu2.png
Purpose of the Regression fix:
http://www.ubuntugamer.com/2010/09/211-free-wine-compatible-games-in-one-do…
After spending months working on the 211 Wine compatible Freeware games for the
above pack. I really wanted as many people as possible to be able to play them
with Wine, With the Games Installer and Launcher broken it makes it unusable.
Download the Problematic EXE package here:
http://www.mediafire.com/?uq5i6zrnvded2ic
As the linked item is 9MB in size I thought it best to use a free file host.
Comments:
I have a feeling the bitblitz routines in GDI have a protection routine that
aborts the memory relocation or perhaps it's in the paint event, I am setting
the backdrop of a picturebox for the screenshot and I set the
backdrop/wallpaper property of the form to a Bitmap (which also is failing to
draw).
Good luck with fixing this regression before the 1.4.0 release, I can only hope
someone has the time an skill required to do so.
Thanks again
Glenn Chugg
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http://bugs.winehq.org/show_bug.cgi?id=25215
Summary: GetVolumePathNamesForVolumeNameA function not
implemented
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelytharun(a)gmail.com
wine: Call from 0x7bc4ba90 to unimplemented function
KERNEL32.dll.GetVolumePathNamesForVolumeNameA, aborting
I think the summary and this line says all.
Link to MSDN entry about the function:
http://msdn.microsoft.com/en-us/library/aa364998(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=25111
Summary: Firefox 4 Beta 7: Starts but doesn't render the
program (menu/toolbars/browserarea)
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://www.mozilla.com/products/download.html?product=
firefox-4.0b7&os=win&lang=en-US
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.boggild(a)gmail.com
Firefox 4 Beta 7 seems to install correctly and also starts without errors, but
it fails to actually render the program inside the window decorations.
The title in the window decoration still shows that the program is functional
(though invisible), as I it updates with a new title if I go to a new page
(using Crtl+L shortcut and type the address blindly) or open a new tab
(Crtl+T).
Beta 6 works fine and I believe one of the changes to Beta 7 was the
introduction of GPU acceleration by default, which I suggest could be causing
the problem, though I'm not sure. I'm using Ubuntu 10.10 with a Radeon X1300
Mobility and the default open source driver from the distribution. In case it
is the GPU acceleration causing problems, I guess it could be a bug in the
driver instead?
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http://bugs.winehq.org/show_bug.cgi?id=24050
Summary: sparc/linux: port.c:189:2: error: #error You must
implement wine_switch_to_stack for your platform
Product: Wine
Version: 1.3.0
Platform: sparc
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Hard to compile wine with it :-).
Apparently I'm not the only crazy one:
http://www.winehq.org/pipermail/wine-users/2008-November/044104.html
Though, I'm on Linux/Sparc, using qemu + debian etch:
http://www.aurel32.net/info/debian_sparc_qemu.php
Is Sparc considered a supported platform? If so, I suppose this would be a
blocker, but I have the feeling it's not (though there's quite a bit of code
for it already), so I'm marking it as an enhancement.
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