http://bugs.winehq.org/show_bug.cgi?id=34029
Bug #: 34029
Summary: QuickBooks SS 2008 R1 hangs on first run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45221
--> http://bugs.winehq.org/attachment.cgi?id=45221
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 hangs on first run following a successful install and
working around Bug 34028 with msxml4.
Subsequent attempts to run the application becomes less and less useful: I
assume the data becomes too corrupt to continue.
Workaround is dotnet20.
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https://bugs.winehq.org/show_bug.cgi?id=45474
Bug ID: 45474
Summary: Angels of Death ( game ) wont open .net Error
Product: Wine-staging
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xehi(a)yk20.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Unhandled Exception:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Windows.Forms.LinkLabel'.
at System.Windows.Forms.Control.CreateHandle () [0x00013] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel.CreateHandle () [0x00000] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.CreateGraphics () [0x00008] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.Invalidate (System.Drawing.Region region,
System.Boolean invalidateChildren) [0x00000] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.Invalidate (System.Drawing.Region region)
[0x00000] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control:Invalidate (System.Drawing.Region)
at System.Windows.Forms.LinkLabel+Link.Invalidate () [0x00016] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel+Link.set_Focused (System.Boolean value)
[0x00009] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel.Select (System.Boolean directed,
System.Boolean forward) [0x00046] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.SelectNextControl
(System.Windows.Forms.Control ctl, System.Boolean forward, System.Boolean
tabStopOnly, System.Boolean nested, System.Boolean wrap) [0x00051] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Form.SetVisibleCore (System.Boolean value) [0x00146]
in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.set_Visible (System.Boolean value) [0x00009]
in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control:set_Visible (bool)
at System.Windows.Forms.Application.RunLoop (System.Boolean Modal,
System.Windows.Forms.ApplicationContext context) [0x00059] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Application.Run
(System.Windows.Forms.ApplicationContext context) [0x00011] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm)
[0x00006] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at _1._1._8._9.Program.Main () [0x00013] in
<864ef9c5e92d43a4849a7da3a17ce838>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ObjectDisposedException: Cannot
access a disposed object.
Object name: 'System.Windows.Forms.LinkLabel'.
at System.Windows.Forms.Control.CreateHandle () [0x00013] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel.CreateHandle () [0x00000] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.CreateGraphics () [0x00008] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.Invalidate (System.Drawing.Region region,
System.Boolean invalidateChildren) [0x00000] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.Invalidate (System.Drawing.Region region)
[0x00000] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control:Invalidate (System.Drawing.Region)
at System.Windows.Forms.LinkLabel+Link.Invalidate () [0x00016] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel+Link.set_Focused (System.Boolean value)
[0x00009] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.LinkLabel.Select (System.Boolean directed,
System.Boolean forward) [0x00046] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.SelectNextControl
(System.Windows.Forms.Control ctl, System.Boolean forward, System.Boolean
tabStopOnly, System.Boolean nested, System.Boolean wrap) [0x00051] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Form.SetVisibleCore (System.Boolean value) [0x00146]
in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Control.set_Visible (System.Boolean value) [0x00009]
in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control:set_Visible (bool)
at System.Windows.Forms.Application.RunLoop (System.Boolean Modal,
System.Windows.Forms.ApplicationContext context) [0x00059] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Application.Run
(System.Windows.Forms.ApplicationContext context) [0x00011] in
<dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm)
[0x00006] in <dfcf5e19b3744f6abc3507fe9dffa1dd>:0
at _1._1._8._9.Program.Main () [0x00013] in
<864ef9c5e92d43a4849a7da3a17ce838>:0
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https://bugs.winehq.org/show_bug.cgi?id=51685
Bug ID: 51685
Summary: In Wine gdiplus:font fails to find "MS Shell Dlg" in
Arabic, Japanese and Chinese locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When running in Wine, gdiplus:font fails in the Arabic, Japanese and Chinese
locales:
font.c:890: Test failed: Expected 0, got 14
https://test.winehq.org/data/patterns.html#gdiplus:font
In all three cases the failure happens because GdipCreateFontFamilyFromName()
fails to find an "MS Shell Dlg" font: is_font_installed_proc() is never called
and EnumFontFamiliesW(..."MS Shell Dlg"...) returns non-zero.
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https://bugs.winehq.org/show_bug.cgi?id=54943
Bug ID: 54943
Summary: The gdipdrawstring function uses the wrong width when
rendering CJK fonts
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
1. First create a LOGFONT, and make lfwidth=0, and use the font Tahoma
2. Use Font "font(hdc, &lf)" to create the font
3. Use " graphics.DrawString(string, -1, &font, { 1.0f,1.0f,0,0 }, &format,
&brush);" to render the string
where
WCHAR string[] = L "这里有一些错误".
You will find the Chinese font is too narrow.If you fail to render, make sure
your lfCharSet=134
ps:Don't say there is no Chinese in tahoma so there is a rendering problem, it
has nothing to do with this bug
I researched the bug and found that it is related to the implementation of
gdipdrawstring. The function finally calls GDI32_GdipDrawDriverString, which
uses SelectObject to select the font and ExtTextOutW to output the font.
So the problem can be well abstracted out, the reason for the problem is in the
last selectobject lf.lfwidth=7 (instead of the 0 you set at the beginning)
ps:7 is the result of my computer's calculation
So we can write a simple demo to reproduce this problem:
1.lf.lfWidth = 0;
2.hUnderline = CreateFontIndirectA(&lf);
3.SelectObject(hdc, hUnderline);
4.ExtTextOutW(hdc, x, y, 0, NULL, string, lstrlenW(string), NULL);
5.lf.lfWidth = 7;
6.hUnderline = CreateFontIndirectA(&lf);
7.SelectObject(hdc, hUnderline);
8.ExtTextOutW(hdc, x, y, 0, NULL, string, lstrlenW(string), NULL);
You can find that the strings in 4 are drawn at the correct width, while the
strings in 8 are too narrow; I don't know how to fix this bug, as it also
affects the calculation of the string width
I hope I can get an answer
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https://bugs.winehq.org/show_bug.cgi?id=40409
Bug ID: 40409
Summary: builtin gdiplus causes K-Shoot Mania to lag in some
menus, native gdiplus causes missing textures
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
Created attachment 54144
--> https://bugs.winehq.org/attachment.cgi?id=54144
log, native gdiplus
K-Shoot Mania AppDB ->
https://appdb.winehq.org/objectManager.php?sClass=application&iId=17474
I did a lot of research to get this game to run normally. I have some
interessting results. Maybe this is fixable?
I'm sure the problem sits in the GDIPlus DLL
Short summary:
builtin: some menus lags really hard (very low framerate, 2~3 + input lag),
all textures are visible
native: normal framerate in all menus, but some missing textures (plain white
spot where the textures should be)
builtin (Wine)
~~~~~~~~~~~~~~
Probably the reason for the heavy lag? Only using builtin gdiplus.
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x...,0x...): stub
fixme:gdiplus:GdipCreateBitmapFromGdiDib (0x2002a60, 0x6b10000, 0x6578c8) -
partially implemented
Basically a stub and a partially implemented function. Maybe the game requires
a better GdipCreateBitmapFromGdiDib implementation or the
JpegDecoder_Frame_CopyPalette function. I don't know.
NOTE: The JpegDecoder_Frame_CopyPalette fixme doesn't appear with the native
gdiplus.
native (Windows) - winetricks gdiplus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No lag there, but now some textures are missing. Instead of the texture which
should be there, there is only a plain white spot. The 'generated' texture
files are empty files (0 byte).
You can verify this by youself easily: the cache folder is in the game folder.
($GAME/cache)
This is the fixme which is spammed in the terminal when using the native
gdiplus, installed using winetricks.
fixme:bitmap:SetBitmapBits Unhandled partial pixel
The other 2 fixmes from the builtin version are completely gone.
The 2 logs are attached separately for better readability.
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http://bugs.winehq.org/show_bug.cgi?id=25355
Summary: Time clock SBE 1.2 and 2.2 not working properly on
ubuntu 10.04LTS
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanmore2006(a)yahoo.com.ph
Our company used Ubuntu 8.04 install in all computer in all branches. were
using Time clock SBE 1.2 for time logging for all our employees. the said
software were stable in ubuntu 8.04 LTS wine wine version 1.0.
The problem starts when we updated the LINUX OS to Ubuntu 10.04LTS with wine
1.2 install, but something wrong with the some menu can't be seen anymore, we
tried to update the time clock sbe form 1.2 to 2.2 but the unfortunately it did
not fixed the problem. we also updated the version of wine but still the same.
for reference i will attached the screen shot for ubuntu 8.04 and 10.04
Im homping that someone can help me with this problem.
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https://bugs.winehq.org/show_bug.cgi?id=54890
Bug ID: 54890
Summary: Ultimate Doom Builder will crash if some dialoge boxes
are used
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beneschork(a)gmail.com
Distribution: ---
Created attachment 74388
--> https://bugs.winehq.org/attachment.cgi?id=74388
Crash log
Whenever I use Ultimate doom Builder, I will often need to change a Thing* ID
or a texture. To do this, I have to click on the linedef or thing to open its
dialog box. There are fields I use to enter a string for the texture name or
and integer for the TID, and whenever I do, wine immediately throws up an error
and I have to save the crash log. This bug is replaceable on my machine, I have
even changed distros.
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http://bugs.winehq.org/show_bug.cgi?id=27294
Summary: livezilla can't start, complains of missing Verdana
font
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained that Livezilla wouldn't start, see
http://forum.winehq.org/viewtopic.php?t=12202
I was able to reproduce this, plus a possible font-related gdiplus bug:
cd $HOME
rm -rf ~/.wine
sh winetricks corefonts dotnet20
wget http://www.livezilla.net/downloads/pubfiles/LiveZilla_3.3.2.2_Full.exe
wine LiveZilla_3.3.2.2_Full.exe
cd ~/".wine/drive_c/Program Files/LiveZilla"
wine LiveZilla
That gets the error
Your system misses the font Microsoft Sans Serif
Copying micross.ttf from a Windows system into ~/.wine/drive_c/windows/Fonts
gets past that. (Dunno if that needs to be added to winetricks,
or if one of the existing fonts in 'allfonts' should satisfy it.)
The next problem is
Your system misses the font Tahoma
Doing
winetricks tahoma gdiplus
gets past that. (Don't know why gdiplus was needed, that's interesting.)
The next problem is the user's error,
Your system misses the font 'Verdana Regular'
Which is funny, because Verdana Regular is already in windows/Fonts,
and WINEDEBUG=+font shows
trace:font:AddFontToList Loading font file
"/home/dank/.wine/dosdevices/c:/windows/Fonts/Verdana.TTF" index 0
trace:font:get_familyname Got localised name L"Verdana"
trace:font:AddFontToList fsCsb = 2000019f 00000000/00000287 00000000 00000000
00000000
trace:font:AddFontToList Added font L"Verdana" L"Regular"
...
trace:font:AddFontToList Loading font file
"/usr/share/fonts/truetype/msttcorefonts/Verdana.ttf" index 0
trace:font:get_familyname Got localised name L"Verdana"
trace:font:AddFontToList Already loaded font L"Verdana" L"Regular" original
version is 10000, this version is 10000
trace:font:AddFontToList Original font is newer so skipping this one
Oddly, at some point, wine forgets about the Regular variant:
trace:font:DumpFontList Family: L"Verdana"
000d:Ret advapi32.RegGetValueW() retval=0000trace:font:DumpFontList L"Bold"
2000019f
000d:Call advapi32.RegGetValueW(0000004c,000trace:font:DumpFontList L"Bold
Italic" 2000019f
Perhaps one of the fonts in /usr/share/fonts is interfering...
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https://bugs.winehq.org/show_bug.cgi?id=43736
Bug ID: 43736
Summary: PathGradientBrush results in a white shape
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: norike(a)gmail.com
Distribution: ---
Created attachment 59217
--> https://bugs.winehq.org/attachment.cgi?id=59217
test project with screenshots
We develop a charting library and found some gradients are drawn as solid white
shapes in Wine for Ubuntu. Reducing the issue to the minimum we found the
problem seems to be when drawing a rectangle with a PathGradientBrush.
See the screenshots in the attachment.
- Windows.png is the result of running the .exe in a Windows 10.
- Ubuntu.png is the result of running the .exe in Ubuntu 16.04 using Wine. We
got the same result in Wine 1.6 (?), 2.0.2 and 2.17.
The attachment also contains the .exe and the project sources (made with Visual
Studio 2017).
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http://bugs.winehq.org/show_bug.cgi?id=33410
Bug #: 33410
Summary: QQ International 1.6 displays its window abnormally
with a black line across
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Created attachment 44204
--> http://bugs.winehq.org/attachment.cgi?id=44204
screenshot
Hi folks,
While I install QQ International QQIntl1.61.exe, its first window shows with a
threadlet across.See the attachment.
Well, winetricks gdiplus can workaround it.
It's free to download.
$ sha1sum QQIntl1.61.exe
6cd9042f591a7b140e3216df2851c9b7a436be34 QQIntl1.61.exe
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http://bugs.winehq.org/show_bug.cgi?id=24653
Summary: Builtin GdiPlus doesn't draw lines equally to native
GdiPlus
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boreno(a)gmail.com
Created an attachment (id=31163)
--> (http://bugs.winehq.org/attachment.cgi?id=31163)
Sourcecode that draws GdiPlus pixel-perfection tests. Image that shows tests
drawn using native and builtin GdiPlus.
Lines are off by 1 pixel at either start or end position depending on drawing
operation. Image and source code attached. Marked with severity major since it
ruins pixel-perfection for UI components developed to rely on GdiPlus. In other
words, it looks too ugly to be released to customers.
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http://bugs.winehq.org/show_bug.cgi?id=32266
Bug #: 32266
Summary: Songr Portable 2.0 fails to start
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 42579
--> http://bugs.winehq.org/attachment.cgi?id=42579
Error log
Songr Portable 2.0 fails to start with current version of Wine, I guess is a
problem with Wine-mono since Songr requires .Net 3.5 to work.
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https://bugs.winehq.org/show_bug.cgi?id=51449
Bug ID: 51449
Summary: Final Fantasy XIV: Endwalker Benchmark does not launch
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
Created attachment 70299
--> https://bugs.winehq.org/attachment.cgi?id=70299
This is the terminal output from attempting to start the benchmark.
The benchmark for FFXIV 6.0 does not launch.
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https://bugs.winehq.org/show_bug.cgi?id=47158
Bug ID: 47158
Summary: FantaMorph 5 is very slow
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program works fine, bzt it's very slow. I didn't work much with it, but the
loading takes multiple seconds.
"winetricks gdiplus" makes it a lot faster.
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https://bugs.winehq.org/show_bug.cgi?id=55717
Bug ID: 55717
Summary: mono's IsOutlineVisible_Line_WithGraphics test fails
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The
MonoTests.System.Drawing.Drawing2D.GraphicsPathTest.IsOutlineVisible_Line_WithGraphics
test stopped working in Wine. To test, download the Wine Mono tests and run:
$ run-tests.exe
MonoTests.System.Drawing.Drawing2D.GraphicsPathTest.IsOutlineVisible_Line_WithGraphics
This is a regression caused by 0c777a7d5cab90ab59d7a4a6b60c516efa7a9830.
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https://bugs.winehq.org/show_bug.cgi?id=55989
Bug ID: 55989
Summary: Wine Mono needs to support winmd files (YUR fails to
launch)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
From https://github.com/ValveSoftware/Proton/issues/7308 (YUR).
The program ships a Windows.winmd file and links to it as a regular .NET
assembly. Wine Mono doesn't find it because it's not looking for a .winmd
extension, but renaming to .dll isn't good enough (though technically it is a
CLR image and does load). We need specific support for winmd assemblies.
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https://bugs.winehq.org/show_bug.cgi?id=56045
Bug ID: 56045
Summary: RichTextBox crashes the WPF application
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 75700
--> https://bugs.winehq.org/attachment.cgi?id=75700
Terminal output and WPF app included
When adding RichTextBox component into the Window Form, the app won't run at
all. It appears that the app crashes if it tries to render the RichTextBox.
Without the RichTextBox, the app would work
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https://bugs.winehq.org/show_bug.cgi?id=56217
Bug ID: 56217
Summary: Paint Shop Pro 9.01, minor hang when a selection in a
picture is moved
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows my second issue report about Paint Shop Pro 9 under Wine 9.x.
It works almost perfectly fine. One regression regarding a hang on exit was
already reported, see bug 56182 for more information.
After some time of testing I found another minor flaw which is most likely
gdiplus.dll related. The screen-output freezes for a short time after a
selected area (in a picture) is moved around for more than two or three pixels.
This is true for both, the built-in and the native gdiplus.dll. It affects only
the drawing of the picture and not the mouse cursor. However, while the bug is
present on both gdiplus variants, there exist still a difference when it
occurs. (That's the reason why I think it is related to gdiplus.)
A gdiplus.dll override to native is also needed for the first startup.
Otherwise it is not possible to close the "Learning center" dialog box. When
that is done the override can be reverted. Note, Paint Shop Pro 9 already
contains an own (quite old) native "gdiplus.dll" file.
It can be said that the built-in gdiplus works apart from that flaw somehow
smoother than the included native version.
The program can be downloaded from here:
https://www.tenforums.com/software-apps/191499-paint-shop-pro-4-12-7-04-8-1…
Note, it can be installed via the "Jasc Paint Shop Pro 9.msi" and "Jasc
Animation Shop 3.msi" files without any registration and also without any
serial.
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http://bugs.winehq.org/show_bug.cgi?id=37050
Bug ID: 37050
Summary: Wine and FreeSCAN.exe fails to load
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: hd625b(a)gmail.com
Used Lunix Mint17 Terminal and Wine to run FreeSCAN.exe which threw the errors
below. FreeSCAN.exe is from SixSpot Software.
hd625b@MyLunixMint17 ~ $ wine "/home/hd625b/.wine/drive_c/Program
Files/FreeSCAN/FreeSCAN.exe"
Unhandled Exception:
System.TypeLoadException: Could not load type 'FreeSCAN.lblSiteNote' from
assembly 'FreeSCAN, Version=0.8.3.0, Culture=neutral, PublicKeyToken=null'.
at FreeSCAN.My.MyProject+MyForms.get_lblSiteNote () [0x00000] in <filename
unknown>:0
at FreeSCAN.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at FreeSCAN.My.MyApplication.Main (System.String[] Args) [0x00000] in
<filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load
type 'FreeSCAN.lblSiteNote' from assembly 'FreeSCAN, Version=0.8.3.0,
Culture=neutral, PublicKeyToken=null'.
at FreeSCAN.My.MyProject+MyForms.get_lblSiteNote () [0x00000] in <filename
unknown>:0
at FreeSCAN.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at FreeSCAN.My.MyApplication.Main (System.String[] Args) [0x00000] in
<filename unknown>:0
hd625b@MyLunixMint17 ~ $
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https://bugs.winehq.org/show_bug.cgi?id=56266
Bug ID: 56266
Summary: EA Desktop does not install
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: helix.graziani(a)hotmail.com
Distribution: ---
Created attachment 75981
--> https://bugs.winehq.org/attachment.cgi?id=75981
Application Log
Running wine-8.18-1766-gc963c4141a0.
OS: Ubuntu 22.04.3 LTS x86_64 (Kernel 5.15.0-91-generic).
To reproduce:
- Download the installer:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
- Run it
- Click "Let's go"
- Wait
- It should say an error occurred
$ sha1sum EAappInstaller.exe
491248bd5fce30bac23a174f779be01a4542765c EAappInstaller.exe
Attached is the application log.
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https://bugs.winehq.org/show_bug.cgi?id=46058
Bug ID: 46058
Summary: iPed 7G 2019 (.NET 4.0 app) v13.0.10800 crashes with
System.NotImplementedException at
System.drawing.Graphics.CheckErrorStatus
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: johntam(a)pedfast.com
Distribution: ---
Created attachment 62644
--> https://bugs.winehq.org/attachment.cgi?id=62644
Screen shot of exception.
Exception occurs when previewing MegaPed pedigree -- if a database is needed
to duplicate the issue please email me.
If one continues after the exception, the pedigree does not render to the
preview window.
Reports all also render as blank. Something else is unimplemented that is not
throwing an exception.
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https://bugs.winehq.org/show_bug.cgi?id=53947
Bug ID: 53947
Summary: Daily Chthonicle is extremely slow and laggy
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Especially notable when you run it without winecfg's "virtual desktop" on a 4k
screen.
winetricks "gdiplus" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=56049
Bug ID: 56049
Summary: Wine >= 9.0-rc1: 32+64 bit build with -march=znver1
broken (libtiff, regression, gcc-12.2.0, Debian-12)
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Compiling a combined 32+64 bit Wine with -march=znver1 is broken since at least
Wine-9.0-rc1.
Tested on Debian-12 (gcc-12.2.0). There seems to be a problem with libtiff.
I'm using the following commands to build Wine since years. They worked fine
with Wine <= 8.21.
(Wine source has been extracted to wine-*)
Please tell me if you think this is not a Wine regression, but a GCC bug. Then
I'll report it at GCC.
export PREFIX="${HOME}"/wine-build
export CFLAGS='-march=znver1'
mkdir 64; cd 64
../wine-*/configure CROSSCFLAGS="${CFLAGS}" --enable-win64 --prefix="${PREFIX}"
--disable-tests
make -j16
mkdir ../32; cd ../32
PKG_CONFIG_PATH="${PREFIX}"/lib/pkgconfig:/usr/lib/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig
../wine-*/configure CROSSCFLAGS="${CFLAGS}" --with-wine64=../64
--prefix="${PREFIX}" --libdir="${PREFIX}"/lib --disable-tests
make -j16 install
cd ../64; make install
Since Wine >= 9.0-rc1 I'm getting the following error in the final "cd ../64;
make install" command when using "-march=znver1".
i686-w64-mingw32-gcc -c -o dlls/windowscodecs/i386-windows/dlldata.o
dlls/windowscodecs/dlldata.c -Idlls/windowscodecs \
-I../wine-9.0-rc1/dlls/windowscodecs -Iinclude -I../wine-9.0-rc1/include \
-I../wine-9.0-rc1/include/msvcrt -I../wine-9.0-rc1/libs/tiff/libtiff
-I../wine-9.0-rc1/libs/jpeg \
-I../wine-9.0-rc1/libs/png -D_UCRT -D__WINESRC__ -DENTRY_PREFIX=WIC_
-DPROXY_DELEGATION \
-DWINE_REGISTER_DLL -D__WINE_PE_BUILD -Wall -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Winit-self -Wno-packed-not-aligned
-Wshift-overflow=2 \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -Wabsolute-value -fno-omit-frame-pointer
-mpreferred-stack-boundary=2 -march=znver1
i686-w64-mingw32-gcc -c -o libs/tiff/i386-windows/libtiff/tif_aux.o
../wine-9.0-rc1/libs/tiff/libtiff/tif_aux.c -Ilibs/tiff \
-I../wine-9.0-rc1/libs/tiff -Iinclude -I../wine-9.0-rc1/include
-I../wine-9.0-rc1/include/msvcrt \
-I../wine-9.0-rc1/libs/tiff/libtiff -I../wine-9.0-rc1/libs/jpeg
-I../wine-9.0-rc1/libs/zlib \
-D_UCRT -DFAR= -DZ_SOLO -D__WINE_PE_BUILD -fno-strict-aliasing
-Wno-packed-not-aligned \
-fno-omit-frame-pointer -mpreferred-stack-boundary=2 -march=znver1
during RTL pass: split1
../wine-9.0-rc1/libs/tiff/libtiff/tif_aux.c: In function ‘_TIFFUInt64ToFloat’:
../wine-9.0-rc1/libs/tiff/libtiff/tif_aux.c:415:1: internal compiler error: in
assign_stack_local_1, at function.cc:429
415 | }
| ^
0x7feffaa461c9 __libc_start_call_main
../sysdeps/nptl/libc_start_call_main.h:58
0x7feffaa46284 __libc_start_main_impl
../csu/libc-start.c:360
Please submit a full bug report, with preprocessed source (by using
-freport-bug).
Please include the complete backtrace with any bug report.
See <https://gcc.gnu.org/bugs/> for instructions.
make: *** [Makefile:224677: libs/tiff/i386-windows/libtiff/tif_aux.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=45840
Bug ID: 45840
Summary: i don't know =D
Product: Wine
Version: 3.0.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vkvinderi(a)gmail.com
Distribution: ---
Created attachment 62312
--> https://bugs.winehq.org/attachment.cgi?id=62312
Open source programm, i leave link upper or be low, inside the message
It is a opensource programm
https://github.com/Jessecar96/SteamDesktopAuthenticator
It almost works, but i still have problem when i need confirm something.
Crashing when i push the button iside body of this programm, button called like
"View Confirmations"
Also, you probably can repeat the error, if you setup any steamcommunity.com
account, and press this button.
Sorry if i make a mistakes, when i'm send you this message.
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https://bugs.winehq.org/show_bug.cgi?id=38932
Bug ID: 38932
Summary: Betfair Betting Assistant throws a warning while
loading
Product: Wine
Version: 1.7.47
Hardware: x86
URL: https://www.gruss1-software.co.uk/Betting_Assistant/Be
tting_Assistant.msi
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51866
--> https://bugs.winehq.org/attachment.cgi?id=51866
wine-1.7.47-84-g2294d3b screenshot
After a successful installation, Betfair Betting Assistant throws a warning
while loading, and then doesn't load the log-in dialog as it should.
The workaround is dotnet20.
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https://bugs.winehq.org/show_bug.cgi?id=56571
Bug ID: 56571
Summary: osu! quits with InvalidCastException when using
wine-mono
Product: Wine
Version: 9.6
Hardware: x86-64
URL: https://m1.ppy.sh/r/osu!install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ArchLinux
Created attachment 76324
--> https://bugs.winehq.org/attachment.cgi?id=76324
Snippet of Wine Mono log with the cast exception
Hello,
So osu!(stable) quits after the osu! logo (with InvalidCastException being
shown in the terminal when using the WINE_MONO_TRACE=frog variable) when
running the game with wine-mono installed (instead of .NET)
Installing .NET with the dotnet45 winetricks verb allows the game to run again
(like with bug 50111)
I think this bug may be a continuation of
https://bugs.winehq.org/show_bug.cgi?id=50111 (because I see
marshalling-related functions before the exception gets thrown in the Mono log)
I'll attach a snippet of the relay-level Wine Mono log that has the exception
stuff (the full log is likely too big even after compression)
I tried editing the RuntimeAssembly class to public in dnSpy for the Wine Mono
mscorlib.dll (but I got an EXCEPTION_ILLEGAL_INSTRUCTION exception instead with
no obvious explanation for that in the Wine Mono log which of course prevented
the game from starting)
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http://bugs.winehq.org/show_bug.cgi?id=27447
Summary: HAL7600 doesn't start
System.InvalidOperationException:
WinForms_SeeInnerException
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerException ---> System.Reflection.TargetInvocationException:
Exception has been thrown by the target of an invocation. --->
System.ComponentModel.Win32Exception: No valid icon entry were found.
at System.Drawing.Icon.InitFromStreamWithSize (System.IO.Stream stream, Int32
width, Int32 height) [0x00000] in <filename unknown>:0
at System.Drawing.Icon..ctor (System.Runtime.Serialization.SerializationInfo
info, StreamingContext context) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
...
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at HAL7600.My.MyApplication.Main (System.String[] Args) [0x00000] in
<filename unknown>:0
http://forums.mydigitallife.info/threads/23966-UNSUPPORTED-HAL7600-Permanen…
mono210 required. Check url for direct download link
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https://bugs.winehq.org/show_bug.cgi?id=56484
Bug ID: 56484
Summary: LACiE Toolkit: Error message on startup: mscorlib: The
method or operation is not implemented.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 76255
--> https://bugs.winehq.org/attachment.cgi?id=76255
Screnshot
After closing the window, app works as expected.
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https://bugs.winehq.org/show_bug.cgi?id=56590
Bug ID: 56590
Summary: Buffer Overflow in jpeg_decoder_initialize
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: franco(a)blackwinghq.com
Distribution: ---
The vulnerable jpeg_decoder_initialize function in file libjpeg.c
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…)
is used to decompress jpegs and create a raw bitmap version of the image.
In jpeg_decoder_initialize, the values for cinfo.output_width and
cinfo.output_height are retrieved directly from a jpeg file's header.
cinfo.output_width and cinfo.output_height can be manipulated by editing the
header of the jpeg file being processed. They are two bytes each in the image's
header so their values can range from 0x0000 to 0xFFFF. These variables are
multiplied with frame.bpp.
When these three values are multiplied together they can exceed the limit of a
32-bit unsigned integer, leading to an integer overflow vulnerability. This
product is used to set the size of the image_data buffer, which will store the
decompressed jpeg
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
When the sizing arguments overflow, the buffer becomes too small to store the
decompressed data.
The program writes the decompressed image to the buffer using the
jpeg_read_scanlines function. The function ends up writing to out-of-bounds
memory due to the buffer’s small size
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
This causes data in memory adjacent to the buffer to be overwritten.
An attacker is in control of the image's height, width, and contents. This
allows an attacker to craft an exploit to overwrite data in memory with data
they control.
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https://bugs.winehq.org/show_bug.cgi?id=56849
Bug ID: 56849
Summary: [Regression] Ableton Live 12 undo history broken
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tileacids946(a)gmail.com
Distribution: ---
After updating to Wine 9.11, Ableton Live complains about not being able to
access the undo history file:
"Live cannot access the undo history file and is switching to a memory based
undo"
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https://bugs.winehq.org/show_bug.cgi?id=56908
Bug ID: 56908
Summary: ASCII Art Studio - hangs after clicking on New icon
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76727
--> https://bugs.winehq.org/attachment.cgi?id=76727
ascii freeze
Download ASCII Art Studio from https://jira.reactos.org/browse/CORE-19654
Install
click on "new" icon in tool bar
Freezes and "top" shows 100% CPU used by this process.
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http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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https://bugs.winehq.org/show_bug.cgi?id=54335
Bug ID: 54335
Summary: fp.exe has no mouse, resize does not work, escape
string don't work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
fp.exe download link
http://downloads.freepascal.org/fpc/dist/3.2.2/i386-win32/fpc-3.2.2.i386-wi…
Fail to start from shortcut/launcher.
Starting form terminal:
1) has no mouse support
2) not all escape strings work for example Alt+F does not open File menu
3) resize terminal window does not resize program window accordingly.
Starting from cmd has the same problems + after exit cmd is broken
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https://bugs.winehq.org/show_bug.cgi?id=56909
Bug ID: 56909
Summary: ExEn-V2 Generic Simulator - "Garbage" displayed on 1st
line
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76728
--> https://bugs.winehq.org/attachment.cgi?id=76728
exen
ExEn-V2 Generic Simulator from https://alien256.narod.ru/EMULATOR.RAR
"Garbage" displayed on 1st line while it should display "Games Menu" in red
See : https://jira.reactos.org/browse/CORE-18836
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https://bugs.winehq.org/show_bug.cgi?id=56907
Bug ID: 56907
Summary: wineconsole, FreePascal text mode IDE and horizontal,
vertical scrollbars
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
Free Pascal text mode IDE when changing Video Mode sometimes horizontal,
vertical scrollbars appear while unnecessary.
Reproduce:
1. open fp.exe in wineconsole (scrollbars might appear while not needed)
2. Options -> Environment -> Preferences -> change: Video Mode (scrollbars
might appear while not needed)
3. File -> Command shell, "exit" (scrollbars might appear while not needed, or
disappear )
Free Pascal available at
https://sourceforge.net/projects/freepascal/files/Win32/3.2.2/
fpc-3.2.2.i386-win32.exe
after installation run fp.exe
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https://bugs.winehq.org/show_bug.cgi?id=56778
Bug ID: 56778
Summary: Nextion Editor crash on startup
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mono
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
CC: madewokherd(a)gmail.com
Distribution: ---
Link to download: https://nextion.tech/download/nextion-setup-v1-65-1.exe
Wine log:
0170:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Failed to run module constructor due to (null)
assembly:C:\windows\mono\mono-2.0\lib
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https://bugs.winehq.org/show_bug.cgi?id=56903
Bug ID: 56903
Summary: wineconsole, FreePascal text mode IDE, 2nd screen
buffer
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
Free Pascal IDE have its own screen and console screen.
Switch to console screen press Alt+F5 and back by pressing any key.
When running in wineconsole Free Pascal ide those two screens seems to
"overlap", but they should not.
Free Pascal available at
https://sourceforge.net/projects/freepascal/files/Win32/3.2.2/
fpc-3.2.2.i386-win32.exe
after installation run fp.exe
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https://bugs.winehq.org/show_bug.cgi?id=56841
Bug ID: 56841
Summary: virtual desktop "explorer.exe
/desktop=shell,1920x1080" broken in 9.11 (regression
since 9.10)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Since wine-9.11 the virtual desktop doesn't work when started via "/desktop".
There's simply no X11 window coming up.
Example running winecfg:
explorer.exe /desktop=shell,1920x1080 winemine.exe
OS: Debian-12 Linux
wine-9.10 was working fine.
Bad commit (did a git bisect):
https://gitlab.winehq.org/wine/wine/-/commit/b89c9c60d50cf21650331d1528ff96…
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https://bugs.winehq.org/show_bug.cgi?id=53711
Bug ID: 53711
Summary: Final Fantasy XI Crashes
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pandora.xero(a)gmail.com
Distribution: ---
Created attachment 73136
--> https://bugs.winehq.org/attachment.cgi?id=73136
most recent backtrace, 20220920 122500 US Central.
I have multiple occurrences over the past several months (most of which I have
saved the backtraces for) of the game crashing.
Symptoms include:
Game crash on logout
Occasional Game crash on zone
Failure to load textures, or glitched textures loaded
I am unable to glean any information from the backtraces, primarily because I
am not familiar with x86 assembly, but I have had issues like these for a while
now. They mostly occur after switching between characters multiple times, or
zoning a large number of times, but the most recent one (attached) was totally
random as I was walking through a zone.
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https://bugs.winehq.org/show_bug.cgi?id=56899
Bug ID: 56899
Summary: reMarkable software (paper tablet) installs but does
not run
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jochen.friedemann(a)gmail.com
Distribution: ---
Created attachment 76716
--> https://bugs.winehq.org/attachment.cgi?id=76716
Log after wine 9.12 crashes trying to run reMarkable
(reMarkable-3.12.1.873-win64) after successful installation
The last couple versions of the reMarkable software (paper tablet) would
install but not run (reMarkable version 3.10 & 3.12). Trying to run an older
version (3.7) that previously worked now also crashes. Please see log in
attachment...
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https://bugs.winehq.org/show_bug.cgi?id=56580
Bug ID: 56580
Summary: Xdefiant Beta pdh.dll.PdhGetFormattedCounterArrayA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: hippo1555(a)gmail.com
Distribution: ---
Launch game, after getting to main menu load any mode.
during loading land on:
wine: Call from 000000007B013AD7 to unimplemented function
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https://bugs.winehq.org/show_bug.cgi?id=56897
Bug ID: 56897
Summary: Overwatch 2 very low fps in vanilla wine
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
To be honest, I don't quite remember how keyboard layouts affect game
performance. But the Overwatch 2 game without this set of patches
https://gitlab.winehq.org/wine/wine-staging/-/tree/master/patches/loader-Ke…
has an FPS of about 50 frames, while with this set of patches the FPS is more
than 300.
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https://bugs.winehq.org/show_bug.cgi?id=55949
Bug ID: 55949
Summary: PEB->PostProcessInitRoutine broken / unimplemented
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75533
--> https://bugs.winehq.org/attachment.cgi?id=75533
Reproducer
Reproducer attached.
Windows output:
Hello world!
Wine output:
(nothing)
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https://bugs.winehq.org/show_bug.cgi?id=55752
Bug ID: 55752
Summary: ntdll:wow64 - The 32-bit test_peb_teb() fails in
Wine's the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_peb_teb() fails in Wine's the new WoW mode:
wow64.c:874: Test failed: wrong Tib.ExceptionList 7ffffe1ff530 / 7FFC2000
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=56831
Bug ID: 56831
Summary: Label disappears except if renderer=gdi
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Created attachment 76639
--> https://bugs.winehq.org/attachment.cgi?id=76639
Sample Delphi/FMX application
Hello,
Wine dev 9.10, Ubuntu 24.04
I wrote a sample application to illustrate the problem.
The application is written in Delphi/FMX, win64 and has just a form with a
label and a button that closes the form.
The problem is that the label disappears when the mouse hovers over the button.
But this doesn't happen if I specify
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer=gdi
I have the problem with renderer=gl or renderer=vulkan
I have tried to investigate: if I remove the call to InvalidateRect when
Repaint is called for the button, the problem disappears (but the aspect of the
button is wrong). The coordinates passed to InvalidateRect are the same under
Windows and under Ubuntu + Wine.
Thank you for your help.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=52755
Bug ID: 52755
Summary: Visual Novel "A Clockwork Ley-Line" hangs with
blackscreen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
For the Launcher issue see bug 44397. You need to run LeyLine.exe directly.
Using the standalone (non-steam) version.
The game starts, shows its splashscreen, but then hangs indefinitely with a
blackscreen instead of going into the main menu.
Bisected to
commit f15c23df4a281a93087b5c0d2ca421463c7b9e4a
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Apr 6 11:54:07 2020 -0500
qasf: Implement IFileSourceFilter_Load() for WM ASF reader.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Not sure what component that is though...
Would you mind talking a look, please?
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https://bugs.winehq.org/show_bug.cgi?id=56893
Bug ID: 56893
Summary: XM6 TypeG dips below fullspeed
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Created attachment 76710
--> https://bugs.winehq.org/attachment.cgi?id=76710
Running the game Dai makai mura. Notice at the top that it says 95%.
This emulator is not heavy and is always fullspeed in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=44397
Bug ID: 44397
Summary: Visual Novel "A Clockwork Ley-Line" - Running launcher
crashes
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60320
--> https://bugs.winehq.org/attachment.cgi?id=60320
Error log and message
Since bug 44379 is fixed, the launcher now starts the locale-emulator, that
then seems to crash. It shows a messagebox (message in attachment) and doesn't
start the game.
Note that the launcher is a 64bit .NET binary, and I didn't get native .NET to
work properly in a 64bit prefix yet.
As workaround you still can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=54938
Bug ID: 54938
Summary: MSYS2 Setup stops at 50% (at installing component
MSYS2)
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74466
--> https://bugs.winehq.org/attachment.cgi?id=74466
console messages
MSYS2 Setup stops at 50% (at installing component MSYS2).
Steps to reproduce:
$ wget
https://github.com/msys2/msys2-installer/releases/download/2023-03-18/msys2…
$ sha256sum msys2-x86_64-20230318.exe
051a523e645b40f34e9d80f245b42828410208b575b7502de068e65cba1d02d0
msys2-x86_64-20230318.exe
$ export WINEPREFIX=~/wine-tmp
$ wine msys2-x86_64-20230318.exe Now the installer starts.
Press next 3 times. Now the MSYS2 installer starts, and goes up to 50%
Press cancel Now MSYS2 asks if you want to cancel the installation process.
Press Yes Noting visually changes, it still remains at 50%.
Press the X. Now MSYS2 asks if you want to exit the installer.
Press Yes. Now the installer window disappears.
Now press enter in the console. The $ prompt returns.
$ rm -rf wine-tmp/
My versions:
$ wine --version
wine-8.7
$ uname -a
Linux cedric 6.3.1-arch2-1 #1 SMP PREEMPT_DYNAMIC Wed, 10 May 2023 08:54:47
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=53440
Bug ID: 53440
Summary: Msys2 sh.exe -c /usr/bin/mktemp makes an error on Wine
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Running this command on Windows produces the expected path to the temp file:
c:\workspace>c:\msys64\usr\bin\bash.exe -c "/usr/bin/mktemp"
/tmp/tmp.RwJ7JEktDp
Running the same command on Wine 7.13 produces a "Permission denied" error:
$ wine64 /path/to/usr/bin/sh.exe -c /usr/bin/mktemp
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtSetInformationToken unimplemented class 4
0024:fixme:security:GetWindowsAccountDomainSid (00000000FFFFC190
0000000000340E38 00000000FFFFC18C): semi-stub
0024:fixme:netapi32:DsEnumerateDomainTrustsW ((null), 0x0023, 00000000FFFFC368,
00000000FFFFC354): stub
0110:fixme:wldap32:ldap_set_optionA Unsupported option: 0x95
0110:fixme:wldap32:ldap_set_optionA Unsupported option: 0x96
0024:fixme:netapi32:NetUserGetInfo Only implemented for local computer, but
remote serverL"\\\\@" was requested.
Cygwin WARNING:
Couldn't compute FAST_CWD pointer. This typically occurs if you're using
an older Cygwin version on a newer Windows. Please update to the latest
available Cygwin version from https://cygwin.com/. If the problem persists,
please see https://cygwin.com/problems.html
0024:fixme:netapi32:NetLocalGroupGetInfo ((null) L"Administrators" 1
00000000FFFFC3E0) semi-stub!
0024:fixme:netapi32:NetLocalGroupGetInfo ((null) L"Users" 1 00000000FFFFC3E0)
semi-stub!
/usr/bin/mktemp: failed to create file via template ‘/tmp/tmp.XXXXXXXXXX’:
Permission denied
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https://bugs.winehq.org/show_bug.cgi?id=38289
Bug ID: 38289
Summary: cmd replacement is unable to display a bat file script
correctly.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njls.yoshi2(a)gmail.com
Distribution: ---
Created attachment 51122
--> https://bugs.winehq.org/attachment.cgi?id=51122
Example batch
The amended Wine cmd.exe (version 6.1.7601 [1.6.2]) is unable to display a
batch script to emulate written text to a command line (script attached).
The script runs true in sequence if perused, however, the line where the text
should be displayed, yields the characters, "a~0,1", which is a defined
argument (expressed in attached script), but not the correct output.
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https://bugs.winehq.org/show_bug.cgi?id=56890
Bug ID: 56890
Summary: Missing fog and inaccurate vertex shader in Need For
Speed III , High Stakes and Porsche Unleashed
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
The fog effect doesn't seem to work and the background gets "lit up" as a
side-effect, it's specially notable on night tracks.
These games also rely on the accuracy of the vertex shader (Floating Point) to
properly reproduce the intended effect of the projected headlights as seem
here:
https://github.com/narzoul/DDrawCompat/issues/327
I wonder if its possible to implement something similar as the Z-Fighting you
get without a more accurate implementation makes it very jarring to look at
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https://bugs.winehq.org/show_bug.cgi?id=56879
Bug ID: 56879
Summary: Resident Evil GoG Edition Crashing
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 76687
--> https://bugs.winehq.org/attachment.cgi?id=76687
Install&Startup
When i try to start the re-released version of Resident Evil via wine 9.11, it
messes up the resolution and sometimes orientation of my main monitor and then
crashes referring to non existing opengl and vulkan files
With WINEDLLOVERRIDES=ddraw=n,b it starts early and then hangs showing only the
cursor on a black screen where there should be an intro movie playing.
Then i get an exception.
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=32449
Bug #: 32449
Summary: QGIS err:module:import
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://hub.qgis.org/projects/quantum-gis/wiki/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Created attachment 42810
--> http://bugs.winehq.org/attachment.cgi?id=42810
Error log when launching qgis 1.8.0-1 on wine 1.5.19
Hi,
QuantumGIS is an open source software which run very fine on linux.
Today, i try the windows version on a quantal 32 bits chroot on my debian sid
amd64.
http://qgis.org/downloads/QGIS-OSGeo4W-1.8.0-1-Setup.exe
I get this error when launching qgis :
(see attachment)
I get the same error with PlayOnLinux ...
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=55151
Bug ID: 55151
Summary: PC crashes after endlessly eating up memory
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
example script (selfdel.bat):
:REP
del "selfdel.bat"
if exist "selfdel.bat" goto REP
wine selfdel.bat (An infinite loop occurs. Until it eats up all the memory and
the PC stops.)
The koeiuc.bat in Steam games made by Koei eats up all the memory and crashes
the PC.
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https://bugs.winehq.org/show_bug.cgi?id=54928
Bug ID: 54928
Summary: exclamation mark ! in string missing if
EnableDelayedExpansion
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
test.bat:
@echo off
set "BEFORE_DELAY=before!"
setlocal EnableDelayedExpansion
set "AFTER_DELAY=after^!"
echo !BEFORE_DELAY!
echo !AFTER_DELAY!
Output:
Window cmd:
before!
after!
Wine cmd:
before
after^
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https://bugs.winehq.org/show_bug.cgi?id=52092
Bug ID: 52092
Summary: game pass
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: master.zion(a)gmail.com
Distribution: ---
Hi everyone...
it seems it is not possible to install the xbox application for PC using wine.
It would be useful to play Windows games from xbox game pass, and it will be
very useful on Steam deck.
it fails during the installation startup.
------
Unhandled Exception: 0024:fixme:ntdll:EtwEventRegister
({8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 05E202EE, 00000000, 01EA96F4) stub.
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'Windows.Foundation.UniversalApiContract, Version=7.0.0.0,
Culture=neutral, PublicKeyToken=null, ContentType=WindowsRunt
ime' or one of its dependencies. Module not found.
at XboxInstaller.App..ctor()
at XboxInstaller.App.Main()
------
https://www.xbox.com/en-IN/apps/xbox-app-for-pc
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https://bugs.winehq.org/show_bug.cgi?id=52544
Bug ID: 52544
Summary: %__APPDIR__% and %__CD__% variables support
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
I'm not able to easily update to 7.2 because I'm on a mac and am largely
dependent on https://github.com/Gcenx/homebrew-wine but I tested myself in Wine
6.0 and had a friend using Linux test in Wine 7.1, and it seems unlikely that
this was fixed in the 7.2 update.
It seems like the %__APPDIR__% and %__CD__% path variables don't work in Wine?
See the "undocumented" section of https://ss64.com/nt/syntax-variables.html
Example:
wine cmd.exe
echo %__APPDIR__% -> just prints "%__APPDIR__%"
On my windows machine, "echo %__APPDIR__%" prints "C:\Windows\SysWOW64\" or
"C:\Windows\system32\" depending on which version of cmd.exe (32/64 bit) was
invoked.
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https://bugs.winehq.org/show_bug.cgi?id=50132
Bug ID: 50132
Summary: Command line: Incorrect behaviors in FOR () and IF ()
blocks
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Psycho-A(a)yandex.ru
Distribution: ---
The native CMD.exe contains many syntax and other errors related to the FOR and
IF commands processing inside of ()-blocks. This is very importans for apps
that require complex batch scripts on run. Let's begin.
Case 1:
-------
Different behavior when using brackets after "DO"
:: Returns ")" error:
for %%a in (*.txt) do if #==# (
echo File: "%%~a"
)
:: Works normal:
for %%a in (*.txt) do (if #==# (
echo File: "%%~a"
))
:: Works normal:
for %%a in (*.txt) do if #==# echo File: "%%~a"
In Windows CMD all three results works the same (returns ECHO text).
Case 2:
-------
Reading empty lines of text file if EOL=# specified
:: ECHO will return "" text here:
for /f "usebackq eol=: tokens=1" %%a in ("File.txt") do (
echo "%%~a"
)
Windows CMD skips empty lines anyway.
Case 3:
-------
Error behavior if an empty line with Space ot Tab is defined in body
:: Will return ")" error:
if #==# (
echo Some text
)
:: Just will show ECHO text:
if #==# (
echo Some text
)
Case 4:
-------
Not-expanding variables from parent cycle child one
:: Will show "%~m" in child cycles:
for %%f in (*.txt) do (
echo In parent cycle: "%%~f"
for %%x in ("%%~f") do (
echo In child cycle: "%%~x"
)
)
:: Will seek in "%~f" dir instead of "Folder1":
for %%f in ("Folder1") do (
for /r "%%~f" %%x in (*.txt) do (
echo "%%~x"
)
)
Windows CMD expands "%%f" in any child cycle's place.
Case 5:
-------
Error if no quotes in file/command condition
:: Returns "DO is not an application" error:
for /f %%a in (File.txt) do (
echo "%%~a"
)
:: Reads strings of File.txt:
for /f "usebackq" %%a in ("File.txt") do (
echo "%%~a"
)
Windows CMD reads file in both cases
("usebackq" uses to use quotes around filename).
This error appears only when target file not found.
Case 6:
-------
Using global ">" redirection after ()-body issue:
:: Will show ECHO text and create empty Test.bug
if #==# (
echo Text 1...
echo Text 2...
)> "Test.bug"
:: Will write Test.bug with echo text (normal case)
if #==# (
echo Text 1...> "Test.bug"
echo Text 2...> "Test.bug"
)
Windows CMD does the same as second in both cases.
Case 7:
-------
Incorrect IF() ELSE() processing if FOR() inside
:: Returns "ELSE is not an application" error:
if #==# (
echo IF condition.
for %%m in (*.txt) do (
echo FOR cycle.
)
) else (
echo ELSE condition.
)
:: Works normally:
if #==# (
echo IF condition.
) else (
echo ELSE condition.
)
Also ELSE works normal when IF condition is NOT equal.
Case 8:
-------
No processing file mask if it's quoted
:: Returns txt files that found:
for %%f in (*.txt) do (
echo "%%~f"
)
:: Returns nothing
for %%f in ("*.txt") do (echo "%%~f")
for %%f in ("Dir\*.txt") do (echo "%%~f")
The same is if FOR with /R key is used.
For now that's all I found.
Some of Wine 4.x bugs I knew seems to be fixed already.
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https://bugs.winehq.org/show_bug.cgi?id=56389
Bug ID: 56389
Summary: 32bit Assassin's Creed game and assassin's creed
revelations was unable to run under wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76138
--> https://bugs.winehq.org/attachment.cgi?id=76138
relay log
With wow64 enable to run 32bit under 64bit wine
Assassin's Creed is not able to show window, but it normally without wow64
support.
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https://bugs.winehq.org/show_bug.cgi?id=47486
Bug ID: 47486
Summary: GsView draws one menu item with white background
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64866
--> https://bugs.winehq.org/attachment.cgi?id=64866
Screenshot on wine
See screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=52484
Bug ID: 52484
Summary: ShaderGlass crashes on startup
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Distribution: ---
$ wine ShaderGlass.exe
007c:fixme:imm:ImeSetActiveContext (0x3e020, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000003E020): stub
002c:fixme:imm:ImeSetActiveContext (0x412a0, 1): stub
002c:fixme:imm:ImmReleaseContext (000000000001004A, 00000000000412A0): stub
wine: configuration in L"/home/jeffz/.wine-shaderglass" has been updated.
0130:fixme:combase:RoGetActivationFactory
(L"Windows.Foundation.Metadata.ApiInformation",
{997439fe-f681-4a11-b416-c13a47e8ba36}, 000000000011F6F0): semi-stub
0130:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Foundation.Metadata.ApiInformation"
0130:fixme:combase:RoOriginateLanguageException (80040154 L"" 0000000000000000)
stub
0130:fixme:imm:ImeSetActiveContext (0x165ac0, 1): stub
0130:fixme:imm:ImmReleaseContext (0000000000050056, 0000000000165AC0): stub
wine: Unhandled exception 0x80000003 in thread 130 at address 00000001700574C4
(thread 0130), starting debugger...
0138:fixme:imm:ImeSetActiveContext (0x34f00, 1): stub
0138:fixme:imm:ImmReleaseContext (0000000000060072, 0000000000034F00): stub
RtlDefaultNpAcl () at Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731
0x00000001700574c4 ntdll+0x574c4
[Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731]: int $3
Unable to access file 'Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c'
System information:
Wine build: wine-7.1
Platform: x86_64
Version: Windows 7
Host system: Linux
Host version: 5.13.0-27-generic
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=56878
Bug ID: 56878
Summary: error in camtasia 6.0.3
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76684
--> https://bugs.winehq.org/attachment.cgi?id=76684
camtasia error in 64 bits mode
hi how are things?
I have been testing previous versions of camtasia and I wanted to share the
error that I get in version 6.0.3 of camtasia.
The components that I have installed are visual C++ 2008, quicktime 7.6, and
dxvk2030 and net framework 4.0 (this application works under Windows 7)
could you review it?
Greetings
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https://bugs.winehq.org/show_bug.cgi?id=55947
Bug ID: 55947
Summary: wine-8.10 to wine-8.21 opens COM1 and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Run the serial assistant using wine-8.9 and open COM1. Everything is normal.
Run the serial assistant using wine-8.10 to wine-8.21 and open COM1. The
program crashes directly.
Crash location:
get_irq_info-->ioctl(fd, TIOCGICOUNT, &einfo)-->{ irq_info->rx = einfo.rx;
...}
Crash log:
Backtrace:
=>0 0xf7b3cb25 get_irq_info+0x35(fd=0xc, irq_info=0280FEF8)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so (0x0280ff48)
1 0xf7b3cf13 wait_for_event+0xf3(arg=7BA00900)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:966]
in ntdll.so (0x0280ff48)
2 0x7b829fb0 in kernel32 (+0x29fb0) (0x0280ff48)
3 0x7bc5ac87 in ntdll (+0x5ac87) (0x0280ff5c)
4 0x7bc5b4dd in ntdll (+0x5b4dd) (0x0280ffec)
0xf7b3cb25 get_irq_info+0x35
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so: movdqa 0x20(%esp), %xmm0
851 irq_info->rx = einfo.rx;
May I ask where the upgrade caused the program to crash.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=56639
Bug ID: 56639
Summary: PSO:BB: Various missing/black textures
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myriabelmonte(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Phantasy Star Online Blue Burst was an old online only game made by SEGA so it
requires some setup beforehand to play locally but it's easier than ever to set
up, you will require these tools:
Game Server Software
https://github.com/fuzziqersoftware/newserv
Prepatched Client ready to connect to localhost
https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethV…
The game relies on a lot of moving textures to acomplish different sci-fi like
effects, however for some reason these appear missing or black or as solid
static colors in many areas such as terminals, fences, doors, etc.
Is not game breaking by any means but probably also affects other games with
similar techniques to achieve similar effects.
I don't think these bugs are a regression but always had been present in Wine
and left unreported, either way, I've tested these on Wine 9.0, Wine 9.5
Staging (the current one shipping with Fedora 40) on the Steam Deck with Proton
Hotfix and in Bottles using various wine combinations too, the result is always
the same with those graphic glitches.
The Wine console with the debug mode on doesn't really displays anything other
than these two strings that might be relevant
0114:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0114:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
So instead, here's an Apitrace of the whole process of logging in, heading into
the lobby where the top green bar at the ceiling is missing its moving texture,
and heading into a game room where most of the gfx bugs happen pointing at
various missing textures along the way.
Apitrace (6GB):
https://drive.google.com/file/d/1poIeU-g5nnpMB3Zq37zuo-pxI6SsoNrK/view?usp=…
Other areas screenshots with more similar gfx bugs are attached to this issue
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https://bugs.winehq.org/show_bug.cgi?id=47071
Bug ID: 47071
Summary: Nest or mixed "FOR" and "IF" command sometimes get
different result in Wine and Windows.
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mzidbh(a)hotmail.com
Distribution: ---
Created attachment 64257
--> https://bugs.winehq.org/attachment.cgi?id=64257
batch files and snapshots of execution result
The Wine's command interpreter seems to ...
1. could not pair "IF" and "ELSE" correctly. ( Case 1 4 )
2. would ignore scripts after inner "ELSE". ( Case 2 3 )
Case 1
========================================
@ECHO OFF
ECHO FOR in IF 01 :
IF 1 EQU 1 (
FOR %%A IN (1,1) DO (
ECHO A=%%A
)
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed.
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
FOR in IF 01 :
A=1
A=1
Can't recognize 'ELSE ' as an internal or external command, or batch script.
This line should NOT be executed.
This line should be executed.
----------------------------------------
Result in Windows 7
----------------------------------------
FOR in IF 01 :
A=1
A=1
This line should be executed.
========================================
Case 2
========================================
@ECHO OFF
ECHO IF in FOR 01 :
FOR %%A IN (1,1) DO (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 3
========================================
@ECHO OFF
ECHO IF in IF 01 :
IF 1 EQU 1 (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.1]
)
ECHO This line should be executed. [No.2]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 4
========================================
@ECHO OFF
ECHO IF in IF 04 :
IF 4 EQU 4 (
IF 4 EQU 5 CALL :Label1
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
GOTO :Label2
:Label1
ECHO This line should NOT be executed. [No.1]
GOTO :EOF
:Label2
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 04 :
This line should NOT be executed. [No.2]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 04 :
This line should be executed. [No.1]
========================================
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https://bugs.winehq.org/show_bug.cgi?id=56189
Bug ID: 56189
Summary: quartz:vmr7 - test_default_presenter_allocate() fails
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr7 - test_default_presenter_allocate() fails on Windows 7:
vmr7.c:3232: Test failed: Compression 0, depth 32: Got caps 0x870.
vmr7.c:3266: Test failed: Compression 0, depth 32: Got caps 0x854.
vmr7.c:3279: Test failed: Compression 0, depth 32: Got caps 0x850.
vmr7.c:3284: Test failed: Compression 0, depth 32: Got hr 0x887600ff.
See https://test.winehq.org/data/patterns.html#quartz:vmr7
These failures first happened on 2023-12-07 which is the day they were
introduced in the commit below:
commit 9be491e80fc97058402ee74140d7ce90a45a956b
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Dec 7 13:30:43 2023 -0600
quartz: Implement sample allocation in the VMR7 presenter.
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https://bugs.winehq.org/show_bug.cgi?id=54935
Bug ID: 54935
Summary: Rewrite (VN): black screen videos with WMP backend and
gstreamer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: timoninvlad(a)yandex.ru
Distribution: ---
Created attachment 74457
--> https://bugs.winehq.org/attachment.cgi?id=74457
Wine logs with WINEDEBUG=quartz
Game has 2 options for video playback, MCI and Windows Media Player (WMP).
When using gstreamer, MCI backend works fine, but WMP floods the terminal with
`err:quartz:send_buffer Failed to get a sample, hr 0x80040211.` while showing a
black screen, then audio starts playing.
Curiously, if you install `lavfilters` from `winetricks` so that gstreamer
isn't used, then WMP plays the video back properly.
The black screen started to show up since
ed2c300d02acefa2aedd4333ff4a982137c1d4fe (after 7.6).
Wine logs with `WINEDEBUG=quartz` are attached in the archive. Before the
regression (6f1b3cf9), with first bad commit (ed2c300d) and current master
(8.8, 5662d85e).
Trial version of the game can be downloaded from Download section here:
https://key.visualarts.gr.jp/rewrite/index2.html
Game can be extracted directly from `RewriteTE_Ver200/StartData/GameData` in
the archive.
To set it up you'll need:
- `LANG=ja_JP.UTF8` and `TZ=Japan` environment variables, game refuses to start
otherwise
- `winetricks wmp9` for WMP backend to work, game crashes otherwise when it's
used, installer might say "It was not possible to complete Setup" which is fine
- MPEG-1 codec from `lib32-gst-plugins-bad` for the opening video
When starting up the game, hold Ctrl to get to the main menu faster.
Video backend can be configured in Config - ムービー設定
(https://user-images.githubusercontent.com/20689137/126137253-0fe05ddc-2187-…),
should be WMP by default.
To exit Config, right click or click on 戻る in bottom-right corner.
Click Start on the main menu, then hold Ctrl to skip until the opening video.
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https://bugs.winehq.org/show_bug.cgi?id=56771
Bug ID: 56771
Summary: Receiving mail in BeckyInternetMail freezes
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
CC: jacek(a)codeweavers.com
Regression SHA1: 3108a405e3d0e7c88ce6552ae7552ae1c91eb959
Distribution: ---
Notice:
Please use Becky! 2.75.04 (https://www.rimarts.jp/downloads/B2/bk27504j.exe).
The latest version (2.81.06) does not work in any wine's version. (This is a
different problem. This is a separate issue, not the same as this bug.)
Program: Becky! Internet Mail 2.75.04
(https://www.rimarts.jp/downloads/B2/bk27504j.exe)
Bug: When I press the button to receive mail, it completely freezes after a
couple of seconds.
Commit bug started: mshtml: Use DispatchEx vtbl for elements as window property
lookups. (3108a405e3d0e7c88ce6552ae7552ae1c91eb959)
Translated at DeepL. If anything is unclear, please ask questions.
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https://bugs.winehq.org/show_bug.cgi?id=49993
Bug ID: 49993
Summary: CUERipper 2.1.6 and 2.1.7 do not run with wine-mono
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When trying to run CUERipper 2.1.7, wine fails with this error:
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000085 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x00035] in
<5c4f365916584c81bcdf752cec08f1e3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000085 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Version 2.1.6 fails with a similar error, only for dotnet 2.0 instead of 4.0
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000116 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x0003a] in
<6963147f6a904857af87d170dcff6c6e>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000116 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Installing dotnet40 or dotnet20 for their respective versions allows them to
run.
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https://bugs.winehq.org/show_bug.cgi?id=56698
Bug ID: 56698
Summary: SuddenStrike 3 crashes when opening the intro movie
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Regression SHA1: e870f31d773376f3824c7803b5451f7025c3e92b
Distribution: ArchLinux
Created attachment 76483
--> https://bugs.winehq.org/attachment.cgi?id=76483
terminal output
There is a short .avi file depicting the developer logo that is intended to
play when you start the game. Wine crashes with an assertion in winegstreamer
when trying to play that file.
Reverting commit e870f31d773376f3824c7803b5451f7025c3e92b fixes the problem for
me.
The demo version doesn't contain any videos.
Still present in wine-9.9-17-ged9ec141d52
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https://bugs.winehq.org/show_bug.cgi?id=56836
Bug ID: 56836
Summary: Assassin's Creed III stuck on loading screen (Vulkan
renderer)
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: cb723c6dd3baf13583b0bde2fc71191b86100229
Distribution: ---
Used not Remastered version from Ubisoft store.
Loading screen animation stuck, but environment sounds are heard.
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https://bugs.winehq.org/show_bug.cgi?id=47798
Bug ID: 47798
Summary: Incorrect substring result using
enableDelayedExpansion
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65289
--> https://bugs.winehq.org/attachment.cgi?id=65289
Test file
Batch variable substring yields incorrect results when using
enableDelayedExpansion.
setlocal enableDelayedExpansion
set foo=bar
echo "!foo:~0,2!"
endlocal
Expected output: "ba"
Actual output:
- Wine cmd: "~0,2"
- Windows cmd: "ba"
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https://bugs.winehq.org/show_bug.cgi?id=56827
Bug ID: 56827
Summary: Window borders disappear
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)cometchaser.de
Distribution: ---
While moving a window within Astroart 8 (Download:
https://www.msbsoftware.it/astroart/AA8-SP6-Demo.zip) the borders and the title
of the window disappear. When I click into the window, the title and the
borders reappear.
See video on https://www.cometchaser.de/wine/Error-Wine-9.10.webm
This error was introduced with Wine 9.10
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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https://bugs.winehq.org/show_bug.cgi?id=56769
Bug ID: 56769
Summary: Death to Spies: intro videos have audio only but no
video
Product: Wine
Version: 9.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: blubban(a)gmail.com
Regression SHA1: e870f31d773376f3824c7803b5451f7025c3e92b
Distribution: ArchLinux
Created attachment 76570
--> https://bugs.winehq.org/attachment.cgi?id=76570
terminal output
Intro videos have audio but the screen remains black during video playback.
The video files in question are using WMV9/WMV3 codec in an AVI container.
Reverting commit e870f31d773376f3824c7803b5451f7025c3e92b
fixes the problem.
Another bug report blaming the same commit: Bug #56698.
I tried the proposed patches from
https://gitlab.winehq.org/wine/wine/-/merge_requests/5744
but they didn't help in this case.
The video files can be played correctly with gst-play or with ffplay.
The problem can be reproduced with Death to Spies: Moment of Truth demo.
DTS_Demo_Installer.zip (590 M)
md5sum: 0a8112c4a4056428c47ea9619fff62cb
Still present in Wine-9.10.
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https://bugs.winehq.org/show_bug.cgi?id=52344
Bug ID: 52344
Summary: Can't substitute variables as a command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
Created attachment 71511
--> https://bugs.winehq.org/attachment.cgi?id=71511
Bug screenshot
In Windows environment (10.0.19043.1415) everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=56839
Bug ID: 56839
Summary: App packager from Windows SDK (MakeAppx.exe) 'pack'
command crashes due to unimplemented functions in
ntdll.dll
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: 0456523(a)gmail.com
Distribution: ---
The following functions are present in MakeAppx's import table and are
commented out of ntdll.spec:
- RtlEnumerateGenericTableWithoutSplayingAvl
- RtlNumberGenericTableElementsAvl
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https://bugs.winehq.org/show_bug.cgi?id=56840
Bug ID: 56840
Summary: Regression since 9.11
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Apps don't launch with wayland driver, showing these errors:
0138:err:sync:RtlpWaitForCriticalSection section 7BF9B2E0
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0138,
blocked by 0134, retrying (60 sec)
0144:err:sync:RtlpWaitForCriticalSection section 7BF9B2E0
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0144,
blocked by 0134, retrying (60 sec)
014c:err:sync:RtlpWaitForCriticalSection section 7BF9B2E0
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 014c,
blocked by 0134, retrying (60 sec)
bisected to 71ff81bc of
https://gitlab.winehq.org/wine/wine/-/merge_requests/5833
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https://bugs.winehq.org/show_bug.cgi?id=53190
Bug ID: 53190
Summary: cmd.exe incorrectly parses a line with nested if
commands
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 72628
--> https://bugs.winehq.org/attachment.cgi?id=72628
example_batch_file.cmd
The attached batch file shows on windows the lines A B.
But wine gives this output:
----
$ LANG=C wine64 example_batch_file.cmd
C:\>if 0 == 0 echo A& (if 0 == 0 (echo B) else (echo C))
A
B
C
Can't recognize ')' as an internal or external command, or batch script.
----
This isse was found during investigation to bug #53155, which leads
to an endless loop in this batch file:
https://github.com/msys2/MSYS2-packages/blob/fb3dffb7c4583f9b172fb67ba6df58…
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https://bugs.winehq.org/show_bug.cgi?id=50723
Bug ID: 50723
Summary: Can't recognize ... as an internal or external
command, or batch script
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 69476
--> https://bugs.winehq.org/attachment.cgi?id=69476
Linux shell
As I had trouble starting the icedtea-web in the wine git version, I asked for
help from the icedtea-web staff and some guy sent me a command to perform to
determine what it was all about.
The original command is:
"d:\jdk-10-oracle\bin\java -splash:
d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws_splash.png
@d:\icedtea-web-image-1.8.4.win\bin\itw-modularjdk.args
--patch-module=jdk.jsobject=d:\icedtea-web-image-1.8.4.win\share/icedtea-web\jsobject.jar
-Xbootclasspath
/a:d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws.jar;d:\icedtea-web-image-1.8.4.win\share/icedtea-web\plugin.jar;d:\icedtea-web-image-1.8.4.win\share
/icedtea-web\jsobject.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\js.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\tagsoup.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\mslinks.jar;d:\jdk-10-oracle\lib\ext\nashorn.jar;
-classpath d:\jdk-10-oracle\lib\rt.jar;d:\jdk-10-oracle\lib\ext\jfxrt.jar;
-Dicedtea-web.bin.name=itweb-settings.exe
-Dicedtea-web.bin.location=d:\icedtea-web-image-1.8.4.win\bin\itweb-settings.exe
net.sourceforge.jnlp.controlpanel.CommandLine -verbose"
Based on it, I created a linux script to determine if that command works or
not. However, although in my opinion the script command is correct, wine
reports that it is incorrect.
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 25.February 2021
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https://bugs.winehq.org/show_bug.cgi?id=44063
Bug ID: 44063
Summary: Parentheses cause cmd.exe failing to recognize '2>&1'
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhasse(a)gmail.com
Distribution: ---
On Windows
cmd.exe /C "(echo foo) 2>&1"
works (only outputs "foo"), while on wine it results in:
foo
Can't recognize '2' as an internal or external command, or batch script.
and a non-zero exit code. Removing the parenthesis would work:
wine cmd.exe /C "echo foo 2>&1"
I need them though, since I want to do stuff like this:
wine cmd.exe /C "(echo foo && echo bar) 2>&1"
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=43337
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https://bugs.winehq.org/show_bug.cgi?id=55899
Bug ID: 55899
Summary: Daily Chthonicle - performance regression
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75437
--> https://bugs.winehq.org/attachment.cgi?id=75437
Hack to work around the issue
Since wine-8.9 the already very slow game (bug 53947) is even slower. It takes
approximately 3 times longer to render each image
Bisected to commit 62173699c38453777c7d5638ed2e779790506b75
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 30 12:11:51 2023 +0200
include: Don't align the stack for PE builds.
Attaching a small hack to partially revert that commit, that works around the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=56880
Bug ID: 56880
Summary: error in camtasia 9.1.5
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76689
--> https://bugs.winehq.org/attachment.cgi?id=76689
camtasia 9 error (in wineprefix for 64)
Hey Hello.
I have tried version 9 of this program (which I will put in the APPDB) and I
got the following error that I will put in the attachment
I got this error when I ran the application after installing it, I installed
DXVK2030, directshow (which the installer insisted a lot on), framework 4.6 and
visual C++ 2022
can you review it?
All the best
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https://bugs.winehq.org/show_bug.cgi?id=56438
Bug ID: 56438
Summary: Iron Harvest has texture glitches
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 76199
--> https://bugs.winehq.org/attachment.cgi?id=76199
example
Obviously after commit
https://source.winehq.org/git/wine.git/commit/f6a1844dbed91b441ad69e7b15b5b…
0948:err:d3d_shader:shader_glsl_load_bindless_samplers No uniform location for
shader 0x1, binding 1, name vs_sampler1.
0948:err:d3d_shader:shader_glsl_load_bindless_samplers No uniform location for
shader 0x1, binding 2, name vs_sampler2.
0948:err:d3d_shader:shader_glsl_load_bindless_samplers No uniform location for
shader 0x1, binding 3, name vs_sampler3.
0948:err:d3d:wined3d_debug_callback 00007FA945252010: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
9.4-117-g65864f92f22
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https://bugs.winehq.org/show_bug.cgi?id=53115
Bug ID: 53115
Summary: 3D graphics program crashes when going full screen
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Error message from Wine is
0104:fixme:explorerframe:taskbar_list_MarkFullscreenWindow iface
0000000000083450, hwnd 000000000001004A, fullscreen true stub!
after which the program aborts due to the graphics context failing.
Program runs successfully on Windows 10.
More details at
https://github.com/BVE-Reborn/rend3/issues/399
Reproduce by:
git clone https://github.com/John-Nagle/ui-mock.git
cd ui-mock
git checkout bug-windows-full-screen
cargo build --target x86_64-pc-windows-gnu
cd target/x86_64-pc-windows-gnu/debug
wine ui-mock.exe
This is a mockup of a game GUI. It brings up 2D EGUI menus atop a 3D Rend3
image. It's a very simple program for checking out graphics libraries.
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https://bugs.winehq.org/show_bug.cgi?id=4588
Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #28 from Fabian Maurer <dark.shadow4(a)web.de> ---
I couldn't find a download at the linked URLs. I found a copy here:
http://windowsdraw.altervista.org/TOPDRAW.zip (Hope this is the right software)
The "Shapes tool" is the square button in the toolbar to the left, above the
"post it note" button. You can double click this.
Not sure what the original issue was, but it seems to work fine for me using
wine-9.11.
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https://bugs.winehq.org/show_bug.cgi?id=4405
--- Comment #19 from Fabian Maurer <dark.shadow4(a)web.de> ---
Still present in wine-9.11
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #29 from Fabian Maurer <dark.shadow4(a)web.de> ---
Is https://www.pokerstars.de/en/poker/download/ the correct download? It only
seems to be downloadable on windows, a Linux browser can't download.
Is this still an issue? Because as far as I see, the table did resize.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #18 from Fabian Maurer <dark.shadow4(a)web.de> ---
Nothing changed, still present in wine-9.11
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #36 from Fabian Maurer <dark.shadow4(a)web.de> ---
Nothing changes, still present in 9.11
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--- Comment #26 from Fabian Maurer <dark.shadow4(a)web.de> ---
Still present as of wine-9.11
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https://bugs.winehq.org/show_bug.cgi?id=55007
Bug ID: 55007
Summary: Multiple applications fail to run if Wine is compiled
with CFLAGS="O2" (PlayOnline Viewer, Steam).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
If Wine is compiled with CFLAGS="-O2" after 62173699c38 [1], PlayOnline Viewer
(used to launch Final Fantasy XI Online) crashes right when the main window
should appear with:
nhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x69ec3194).
at
Backtrace:
=>0 0x69ec3194 in ddraw (+0x3194) (0x0069e334)
1 0x00417b0a in pol (+0x17b0a) (0x0069e668)
2 0x00417dcb in pol (+0x17dcb) (0x0069e7bc)
3 0x00000001 (0x00000000)
0x69ec3194 ddraw+0x3194: vmovdqa %xmm0, -0x318(%ebp)
This does /not/ happen when building with -O1 for example.
This seems to also affect at least Steam (did not have time to test anything
else so far):
=>0 0x6d489493 in secur32 (+0x9493) (0x0058e094)
1 0x6d48a58f in secur32 (+0xa58f) (0x0058e0f4)
2 0x6d49140a in secur32 (+0x1140a) (0x0058e154)
3 0x6c13491f in wininet (+0x3491f) (0x0058e3b4)
4 0x6c136058 in wininet (+0x36058) (0x0058e3d4)
5 0x6c121494 in wininet (+0x21494) (0x0058f464)
6 0x6c125206 in wininet (+0x25206) (0x0058f4b4)
7 0x00404490 in steamerrorreporter (+0x4490) (0x6c128360)
8 0x8b24ec83 (0x53e58955)
0x6d489493 secur32+0x9493: vmovdqa %xmm0, -0x38(%ebp)
1.
https://source.winehq.org/git/wine.git/commit/62173699c38453777c7d5638ed2e7…
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https://bugs.winehq.org/show_bug.cgi?id=56872
Bug ID: 56872
Summary: Altium CircuitMaker doesn't draw login screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76675
--> https://bugs.winehq.org/attachment.cgi?id=76675
Screenshot
Using CircuitMakerSetup_2.2.1.6.exe
Once the setup says "Ready to install" and you click next, a windows that asks
you to login should open. However, it isn't drawn properly, see attachment. It
is shortly visible when pressing ESC though, so it seems to be functional.
The terminal spams
> 015c:fixme:uxtheme:BufferedPaintSetAlpha Stub (02388D10 0151F4D0 255)
Might or might not be related.
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https://bugs.winehq.org/show_bug.cgi?id=56441
Bug ID: 56441
Summary: Illegal Instruction
Product: Wine
Version: 0.9.3.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erisi(a)comcast.net
Distribution: ---
Created attachment 76201
--> https://bugs.winehq.org/attachment.cgi?id=76201
Tracefile - was requested by Program Error Details popup
Trying to run a program. It does work under Windows arm64.
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https://bugs.winehq.org/show_bug.cgi?id=56869
Bug ID: 56869
Summary: Bitdefender reports bsdtar and newdev.dll have
Gen.Variant.Lazy.506378 malware
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pschlesinger(a)cryoport.com
Hi all, my IT dept just reported that Bitdefender detected the
Gen.Variant.Lazy.506378 malware in bsdtar and newdev.dll in
/Users/<username>/Library/Caches/Homebrew/downloads/7d13c77af2d9d850e05e748be7e4c6b01b081a130464408b223bbdca168e6689--wine-stable-9.0_2-osx64.tar.xz
--directory /private/tmp/homebrew-unpack20240621-22640-h6te1q
Per the Homebrew forums, I'm to report stuff like this to WineHQ directly.
Probably a false-positive, but you never know.
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https://bugs.winehq.org/show_bug.cgi?id=54903
Bug ID: 54903
Summary: PeaZip can't open Z: drive
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74409
--> https://bugs.winehq.org/attachment.cgi?id=74409
Terminal output
When PeaZip starts, it displays a file explorer. Browsing files on the C drive
works fine, but if you double-click Z: or a directory symlinked to a directory
on drive Z, the program freezes. Then, if you click in the file explorer again,
an error dialog appears that says "Index Out of range".
This was a regression in Wine 5.5. `git bisect` says:
6b498d98a86b5179a025afbaaeaa3d60a8bd74ec is the first bad commit
commit 6b498d98a86b5179a025afbaaeaa3d60a8bd74ec
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Mar 20 12:15:25 2020 -0500
ntdll: Consider mount points to be reparse points in get_file_info().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Terminal output is attached. The relevant part appears to be:
0024:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
$ sha256sum peazip-9.2.0.WINDOWS.exe
67229ced7de6d27871b823ce7f61f69c7c61fd85ea13d844a7b085ce97adfd9b
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https://bugs.winehq.org/show_bug.cgi?id=56870
Bug ID: 56870
Summary: Final Fantasy XIV via XIV Launcher crashes upon
logging in
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.plan0535(a)fastmail.com
Distribution: ---
Created attachment 76669
--> https://bugs.winehq.org/attachment.cgi?id=76669
Backtrace of crash generated by XIV Launcher
Instance of repeated crash is when zoning into the Sharlayan zone. Wine
version selected by the XIV Launcher. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=56688
Bug ID: 56688
Summary: Audio input not working
Product: Wine
Version: 0.9.8.
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erisi(a)comcast.net
Audio input is not working. This message was output:
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
Please let me know what info I can provide.
The program I ran was DSDPlus on MacOS.
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https://bugs.winehq.org/show_bug.cgi?id=56851
Bug ID: 56851
Summary: wineconsole runs at 20fps
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikm(a)zbackup.org
Distribution: ---
Created attachment 76657
--> https://bugs.winehq.org/attachment.cgi?id=76657
Continuously outputs text so you can see that scrolling is sluggish
Simply by running `wineconsole` and pressing some letter on your keyboard so it
autorepeats you can already see that the console window is sluggish to refresh.
If that's not evident enough, run the attached `test.bat` in `wineconsole`,
which will output some lines of text repeatedly. You can notice the way the
text scrolls isn't smooth at all. It's at about 20fps.
Any application run by wineconsole is sluggish like that. This wasn't the case
some years ago, where the updates were instantaneous.
I've traced this to commit 8ccf24ccb0a4362c407aea61927e604e60d41f6e ("conhost:
Delay window refresh on output update"), which introduces a 50ms delay for the
window refresh. There's no rationale as for why this change was made. It does
make life miserable though. Please revert this unless there's some actual
reason the console should run at 20fps. It used to be nice and speedy, now it's
a slog.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=56624
Bug ID: 56624
Summary: Steam fails to install and seems to be stuck in an
endless loop - Login screen can't be reached
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76393
--> https://bugs.winehq.org/attachment.cgi?id=76393
Console output 9.7 (non-staging)
Dear wine-team,
I am running a Slackware 15.0 box with
bash-5.1$ wine --version
wine-9.7
Here are the steps I went through:
bash-5.1$ mkdir WineApps/Steam
bash-5.1$ export WINEPREFIX=/home/mwagner/WineApps/Steam/
bash-5.1$ winetricks steam 2&>/home/mwagner/Desktop/SteamConsoleOutput.txt
I originally thought that this has been an issue with winetricks but they
confirmed the issue and said is wasn't related to their script.
https://github.com/Winetricks/winetricks/issues/2216
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https://bugs.winehq.org/show_bug.cgi?id=56208
Bug ID: 56208
Summary: Inconsistent mouse speed tied to frame rate and mouse
polling rate
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: korbel00(a)gmail.com
Distribution: ---
Created attachment 75922
--> https://bugs.winehq.org/attachment.cgi?id=75922
logs and patch
In Secret World Legends the actual mouse speed depends on the current frame
rate in Wine which does not seem to happen in Windows. (if it does, it's not
noticeable for me)
Looking around with the camera, the mouse speeds up and slows down randomly,
making the game really hard to control if possible at all. It's even worse when
a fight is going on in one direction, and there nothing in the other, making it
impossible to turn around. (I have ~30 FPS looking into a fight and ~300 FPS
looking away, the mouse movement slows down so much that I cannot do a 180
turn)
I attempted to do some investigation and I think I could pinpoint the problem
which I'll try to explain here.
The game loop does the following to control the camera (this is an assumption
based on my calculations and on the logged relay messages):
```
loop {
screen_movement := ZERO
last_position := GetCursorPos()
SetCursorPos(CENTER_OF_SCREEN) // reset cursor
while msg = PeekMessage() {
if (msg.type == WM_MOUSEMOVE) {
screen_movement += msg->position - last_position
last_position = msg->position
}
translate and dispatch msg
}
convert `screen_movement` to camera movement and do some stuff
}
```
My tests and calculations confirms it:
- At 50FPS, it takes 2906px raw movement to do a 360 turn at 1000Hz polling
rate
- At 100FPS, it takes 4129px raw movement to do a 360 turn at 1000Hz polling
rate
In both cases, logging out the PeekMessage values and running the algorithm
above on the logs gave me approx 2080px on-screen movement which the game
translated into a 360 turn.
Interestingly at low polling rates the pattern reverses: high FPS gives faster
movement speed than low FPS.
For the algorithm to work, there are some assumption made:
- every mouse motion must enter the message queue
- there cannot be a new motion between calling GetCursorPos and SetCursorPos,
and the next motion after SetCursorPos should be the center of the screen.
With wine, neither of the conditions stands:
- GetCursorPos by default gives back the position from the wine server, even
though the display driver may have unsent motion messages in the output buffer.
- SetCursorPos will tell X11DRV_MotionNotify to ignore all these unprocessed
motions using the "warp_serial" value. The ignored messages won't translate to
camera movements and will get lost.
I modified the code so only the raw inputs get processed, effectively ignoring
all X11DRV_MotionNotify events, and commenting out all code that attempts to
sync the graphics driver position. This does not cause problems in this case
because for every frame SetCursorPos sends the center of the screen both
directly to the message queue and the graphics driver. It solved the issue and
the mouse movements became very smooth and uniform however it is not a proper
solution.
I will attach logs of me doing a 360 turn on both 50FPS and 100FPS.
To sum the raw values I used this script:
```
cat messages.log | grep map_raw_event_coords | sed -E 's/.*input
(-?[[:digit:]]+).*/\1/' | awk '{ sum += $1}; END { print sum }'
```
To run the algorithm which I think the game is doing (sum the PeekMessage
deltas) to calculate the total motion I used this:
```
cat messages.log | awk 'BEGIN { last = 960; sum = 0 }; { if (match($0,
"peek_message WM_MOUSEMOVE: \\(([[:digit:]]+) ", m)) { sum += m[1] - last; last
= m[1] } else if (match($0, "X11DRV_SetCursorPos warped to ([[:digit:]]+)", m))
{ last = m[1] } }; END { print sum }'
```
I will also attach the stripped down version of the relay log of the game loop
and my attempt at patching wine 9.0 git version.
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https://bugs.winehq.org/show_bug.cgi?id=56826
Bug ID: 56826
Summary: Warcraft III Reign of Chaos 1.27 black screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Regression SHA1: 2fc773199080dedbe64a33ef66be02a4f44bcd08
Distribution: Other
Created attachment 76635
--> https://bugs.winehq.org/attachment.cgi?id=76635
+msvcrt bad commit
When launching the game, the screen is black. You also need to kill it with
`wineserver -k`, since the game detaches from the terminal.
I bisected the issue starting from wine-8.10, because it's the latest tested
version in the AppDB.
Tested with a vanilla prefix.
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https://bugs.winehq.org/show_bug.cgi?id=56740
Bug ID: 56740
Summary: AvizoToGo fails with "EnableNonClientDpiScaling()
failed for HWND 0x100ea (120) (Call not implemented.)"
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76520
--> https://bugs.winehq.org/attachment.cgi?id=76520
debug log when running AvizoToGo
Amira-Avizo 2023.2 contains a "gratis" viewer. When testing that version on
wine 9.9, it shows only the splash screen, and does not proceed. The wine debug
log is attached.
The crtical lines seem to be
0148:fixme:system:EnableNonClientDpiScaling (00000000000100EA): stub
EnableNonClientDpiScaling() failed for HWND 0x100ea (120) (Call not
implemented.)
In order to reproduce:
1) donwload the installer and run in wine
https://download.amira-avizo-software.com/private/MASTERS/AmiraAvizo3D/2023…
2) Then run the application:
wine $WINEPREFIX/drive_c/Program\ Files/Thermo\ Scientific\ Amira-Avizo3D\
2023.2/bin/arch-Win64VC16-Optimize/AvizoToGo.exe
Disclosure: Sveinar's nvidia-libs were installed in the WINEPREFIX, but I doubt
this makes a difference.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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https://bugs.winehq.org/show_bug.cgi?id=56772
Bug ID: 56772
Summary: Starcraft2 installer crashes at the login screen (arch
linux/xorg)
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 76571
--> https://bugs.winehq.org/attachment.cgi?id=76571
the backtrace of the starcraft 2 installer
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
Download
https://www.battle.net/download/getInstallerForGame?gameProgram=STARCRAFT_2
$ cp ~/Downloads/StarCraft-II-Setup.exe .
$ wine StarCraft-II-Setup.exe Now the installer starts.
Choose English, continue Now the installer downloads battle.net, and asks where
to install
Accept the defaults, continue. Now the installer installs battle.net
now battle.net shows the login screen, and then I see a crash.
versions (Arch linux running on Xorg)
$ uname -a
Linux cedric 6.9.3-arch1-1 #1 SMP PREEMPT_DYNAMIC Fri, 31 May 2024 15:14:45
+0000 x86_64 GNU/Linux
$ wine --version
wine-9.9
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=56419
Bug ID: 56419
Summary: MJUCjr VST plugin hangs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
Free VST plugin MJUCjr hangs when trying open editor (GUI).
Plugin works well in old 1.3 version, but it failed in latest 1.5.
In reaper it show editor but it's frozen.
However it works when disabling "dxgi" in winecfg.
0150:fixme:combase:RoGetActivationFactory
(L"Windows.UI.ViewManagement.UIViewSettings",
{3694dbf9-8f68-44be-8ff5-195c98ede8a6}, 00000000012EF7A0): semi-stub
0150:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.UI.ViewManagement.UIViewSettings"
0150:fixme:win:RegisterTouchWindow hwnd 0000000000020078, flags 0 stub!
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 233 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 4a 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 49 1
0000000000000000
0150:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0150:fixme:win:RegisterSuspendResumeNotification 0000000000020078, 0: stub.
015c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
000000000167FF50
015c:fixme:dxgi:dxgi_output_WaitForVBlank iface 0000000001036970 stub!
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https://bugs.winehq.org/show_bug.cgi?id=56858
Bug ID: 56858
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56822
Bug ID: 56822
Summary: Genshin Impact game rendering error.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1519364926(a)qq.com
Genshin Impact game rendering error.
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https://bugs.winehq.org/show_bug.cgi?id=56750
Bug ID: 56750
Summary: Genshin impact launcher does not run
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavel1r(a)gmail.com
Distribution: ---
Created attachment 76534
--> https://bugs.winehq.org/attachment.cgi?id=76534
Console messages when running launcher
Starting from version 9.4 Genshin Impact launcher doesn't run. I'm able to
install it (installer in https://genshin.hoyoverse.com/en/), but when running
it, I see messages in attached log. Same happens if I upgrade prefix with
existing installation to any wine version above 9.3.
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https://bugs.winehq.org/show_bug.cgi?id=55887
Bug ID: 55887
Summary: Zofzpcb fails to instantiate algorithm 200, cipher 23
(GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305?)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)xobs.io
Distribution: ---
Created attachment 75420
--> https://bugs.winehq.org/attachment.cgi?id=75420
A crash of 3d_pcba_viewer.exe with +secur32,+crypt,+cryptnet,+chain trace
When launching zofzpcb.exe it performs a license check. This check apparently
uses the AEAD algorithm Chacha20 Poly1305.
By default, this fails with the following error:
> 0124:fixme:secur32:get_cipher_algid unknown algorithm 23
> 0124:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
From other bug reports, and from a more thorough log, this appears to be
GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305.
I installed wininet based on a recommendation in bug #32479 but that simply
resulted in an exception getting thrown: `Unhandled exception: unimplemented
function urlmon.dll.414 called in 64-bit code`
I am running Ubuntu 22.04.1. For ease of debugging, I'm running this under
WSL2, however the ultimate goal is to get this running under macOs.
The software in question is https://www.zofzpcb.com/Gerber-Viewer-Download
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https://bugs.winehq.org/show_bug.cgi?id=56857
Bug ID: 56857
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56727
Bug ID: 56727
Summary: Read access denied for device L"\\??\\Z:\\", FS volume
label and serial are not available.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
This is inside the root of my system:
---
joerg@Archimedes ~/Downloads % ls -al /.*
-r--r--r-- 1 root root 10 Sep 1 2006 /.windows-label
-r--r--r-- 1 root root 9 Mar 21 2021 /.windows-serial
joerg@Archimedes ~/Downloads % cat /.windows-label
Linux_Root
joerg@Archimedes ~/Downloads % cat /.windows-serial
20210318
---
When I run "wine cmd.exe" and use the "dir" command this happens:
---
Z:\home\joerg\Downloads>dir
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Volume in drive Z is Linux_Root
Volume Serial Number is 2021-0318
Directory of Z:\home\joerg\Downloads
---
This "wine: Read access denied for device L"\\??\\Z:\\", FS volume label and
serial" is misleading and wrong.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=56746
Bug ID: 56746
Summary: Thermo Scientific License Manager.exe fails to run
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76530
--> https://bugs.winehq.org/attachment.cgi?id=76530
wine debug log when running the thermo fisher license manager.
Attached the log file when trying to run the License manager for Amira and
Avizo3d. The license manager opens an empty window (it is expected that options
for the license configuration are shown). Because the LM does not run, the
applications Amira and Avizo3D are unusable.
The issue can be reproduced with the following steps.
1) download and run the installer
https://download.amira-avizo-software.com/private/MASTERS/AmiraAvizo3D/2023…
2) Then run the application:
wine $WINEPREFIX/drive_c/Program\ Files/Thermo\ Scientific\ License\
Manager/Thermo\ Scientific\ License\ Manager.exe
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https://bugs.winehq.org/show_bug.cgi?id=56820
Bug ID: 56820
Summary: error in bat file (operator ||)
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: nemos200408(a)gmail.com
Distribution: ---
error processing bat file (operator ||),
when use this operator bat script must execute command after || if command
before errorlevel is NOT 0, but command execute anyway
simple test bat file
echo 123 || echo error
on normal it must output only
123
but it output
123
error
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https://bugs.winehq.org/show_bug.cgi?id=56638
Bug ID: 56638
Summary: Error opening Foxit Phantom portable executable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aosd1996(a)gmail.com
Distribution: ---
I tried to open a Foxit Phantom portable executable using wine and it showed me
this error.
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https://bugs.winehq.org/show_bug.cgi?id=55896
Bug ID: 55896
Summary: New FL Studio(21.2 build 3842) very slow when opening
the context menu
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 75433
--> https://bugs.winehq.org/attachment.cgi?id=75433
screenshot of FL Studio freeze
New FL Studio(21.2 build 3842) freezing for several seconds when opening the
context menu.
In the terminal I see such messages when it happens:
0174:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000002030C,
00007FFFFE1FEA70) stub
0314:fixme:file:ReplaceFileW Ignoring flags 2
0338:fixme:file:ReplaceFileW Ignoring flags 2
0284:fixme:dwmapi:DwmFlush () stub
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https://bugs.winehq.org/show_bug.cgi?id=56765
Bug ID: 56765
Summary: Wine compiled with the new wow64 mode can’t run stream
without dxvk
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 76566
--> https://bugs.winehq.org/attachment.cgi?id=76566
Steam
If you try to run steam on the new wow64 mode without dxvk you get a black
screen but the buttons work if you remember where they are
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https://bugs.winehq.org/show_bug.cgi?id=56290
Bug ID: 56290
Summary: msi: First feature not properly selected
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
You can test with Tortoise Git installer.
When entering the dialog where you can select the features, by default the
first feature should be selected. Also, all other fields should show
information for that feature. On Wine that doesn't work properly.
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https://bugs.winehq.org/show_bug.cgi?id=56678
Bug ID: 56678
Summary: broken horizontal scroll
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsen_d_a_s(a)mail.ru
Distribution: ---
When working in applications, such as NotePad++, WinScp. When scrolling, the
file tabs in NotePad++ or the directories in WinScp change. And the program
does not scroll
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https://bugs.winehq.org/show_bug.cgi?id=56860
Bug ID: 56860
Summary: Universal Audio Connect: Plugin / App downloads fails
due to missing "tar" utility
Product: Wine-staging
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eoinoneill1991(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Trying to debug why UA Connect didn't work on my wine installation, I think I
found the source of my problem. Here's a log excerpt of the utility "UA Cloud
Helper" which seems to be responsible for downloading and extracting
applications.
17.33.39.205039(+2) AuthDownload@ERROR UAContextLowP
BundleExtractionFailed('uaudio_polymax'): 'auth.download_extraction_tar_error'
uaudio_polymax.lunacomponent/algo.bundle.tgz
17.33.39.205110(+70) AuthDownload@warn Main
Auth_DownloadMgr::CancelDownload: id='uaudio_polymax'
17.33.39.219965(+14855) AuthDownload@ERROR Main ExtractAndStage
- failed for uaudio_polymax
17.33.53.997567 AuthDownload@warn Main
Auth_DownloadMgr::DownloadPlugin: id='uaudio_polymax', ver.='', disk path=''
17.33.55.334587 AuthDownload@ERROR UAContextLowP
processTarExtract - 'tar' utility is not found! Process paths:
"C:\windows\system32"
"C:\windows"
"C:\windows\system32\wbem"
"C:\windows\system32\WindowsPowershell\v1.0"
Basically, my understanding of this error is that the application cannot find
an adequate "tar" extraction utility when checking the directories listed
above.
There might be a way around this if someone clever enough with wine can help
direct me, but otherwise this might be a bug and could be related to issues
people have had with other VST download utilities.
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https://bugs.winehq.org/show_bug.cgi?id=52
--- Comment #46 from Fabian Maurer <dark.shadow4(a)web.de> ---
To test you need to run an X11 session, it doesn't seem to work on Wayland
(using the wine x11 driver).
It then scrambles, but still leaves some messed up tiles behind.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.charlespetzold.c |https://web.archive.org/web
|om/src/ProgWin5.zip |/20240119115741/http://www.
| |charlespetzold.com/src/Prog
| |Win5.zip
CC| |dark.shadow4(a)web.de
--- Comment #45 from Fabian Maurer <dark.shadow4(a)web.de> ---
Download is broken, replacing with archived version.
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https://bugs.winehq.org/show_bug.cgi?id=56856
Bug ID: 56856
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56863
Bug ID: 56863
Summary: fieldday.exe startup fails with mscorlib can't load
type
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 76666
--> https://bugs.winehq.org/attachment.cgi?id=76666
text from application error dialog and wine-launching terminal window
Successfully ran the installer for this year's version of N3FPJ's FIELDDAY
logging application (available at https://www.n3fjp.com/fieldday.html ). When I
tried to start the application in Wine (staging 9.11 version), nothing happened
(other than the usual flood of "fixme" messages), then suddenly a dialog box
popped up titled "Error Starting Program" (dialog text in attachment). Closing
the dialog terminated the application.
Enough terminal messages appeared that I wasn't able to capture the entire Wine
run, but attached is the console output up to the point where the dialog was
fully displayed.
Operating system: freshly upgraded Linux Mint 21.3 Virginia (as of 21 Jun 2024)
Wine: wine-staging 9.11-jammy-1:amd64
Don't know if it's another .Net issue or Wine not implementing all services
.Net is expecting.
I did try the stable version of Wine first, got the same error.
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https://bugs.winehq.org/show_bug.cgi?id=56862
Bug ID: 56862
Summary: Crash of Unreal Editor for fornite :
EXCEPTION_ACCESS_VIOLATION from d3d12core
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
See informations here
https://github.com/HansKristian-Work/vkd3d-proton/issues/1986
Use wine (vanilla) : 9.11
dxvk v2.3.1 : work
vkd3d v2.12 : crash
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https://bugs.winehq.org/show_bug.cgi?id=56683
Bug ID: 56683
Summary: native wayland menus spawn out of place
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
- open regedit with native wayland wine
- click the "File" menu
- menu pops up in the middle of the screen on labwc (wm placement positioning)
i think xdg-shell protocol/extension that is in wine aleady should be able to
spawn menus in proper positions? at least that's what it sounds like from
skimming the xml
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https://bugs.winehq.org/show_bug.cgi?id=52820
Bug ID: 52820
Summary: Pokemon TCG Live Crashes During Login within Vuplex
Webview
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 72202
--> https://bugs.winehq.org/attachment.cgi?id=72202
Vuplex backtrace
Pokemon TCG Live crashes during the authentication flow when the program tries
to open a login page in a WebView created by Vuplex (which seems to be a
proprietary Unity plugin). Backtrace is attached to this ticket.
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https://bugs.winehq.org/show_bug.cgi?id=54829
Bug ID: 54829
Summary: Unhandled exception: page fault on write access to,
invalid program stack in 64-bit code
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.heimpel(a)gmail.com
Distribution: ---
Created attachment 74334
--> https://bugs.winehq.org/attachment.cgi?id=74334
Error Details
When running wine VCarveDesktopTrialEdition.exe I receive the following error:
Unhandled exception: page fault on write access to, invalid program stack in
64-bit code
Installation went fine and without errors
Download link:
https://storage.googleapis.com/vectric_public/VCarveDesktopTrialEdition_Set…
Debian GNU/Linux 11 (bullseye)
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https://bugs.winehq.org/show_bug.cgi?id=56854
Bug ID: 56854
Summary: VCarve 12 pops up 100+ error dialogs on start in some
non-English locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
VCarve 12 pops up 100+ error dialogs on start in some non-English locales. More
specifically this happens when the decimal separator is not a dot, for instance
for French (fr_FR.UTF-8) where it is a comma. What happens is the following:
* VCarve has some built-in resource strings containing parameters in XML
format.
* Among the parameters some are scaling factors such as "0.0166" and "0.001".
* VCarve calls atof() to parse those but in locales where the decimal separator
is not a dot it gets 0.
* VCarve then pops up an error dialog complaining the resource is invalid
because 0 is not a valid scaling factor.
* atof() would succeed parsing the string if it was using the C locale.
* However VCarve calls setlocale() many times and one of the last is
setlocale(LC_ALL, "French_France.1252") which is why atof() expects a comma.
Further notes:
* As far as I can tell atof() is called by the application (or Visual C++ 2015
library) not Wine code.
* VCarve calls setlocale() many times. It gets the locale name from a
setlocale(LC_ALL, "") call but keeps calling setlocale() many times after.
* Shortly before the failing atof() call it does:
setlocale(LC_ALL, NULL);
setlocale(LC_ALL, "C");
setlocale(LC_ALL, "French_France.1252");
* VCarve has other threads that also manipulate the locale. However all the
above calls happen in the same thread.
* Another VCarve thread calls setlocale() between pairs of
_configthreadlocale(_ENABLE_PER_THREAD_LOCALE) and
_configthreadlocale(_DISABLE_PER_THREAD_LOCALE). But these calls don't
necessarily overlap with the failing atof() and and preceding setlocale(LC_ALL,
"French_France.1252").
The failure can be reproduced with the trial Pro edition and happens in both
64-bit and 32-bit versions.
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https://bugs.winehq.org/show_bug.cgi?id=56853
Bug ID: 56853
Summary: login through browser_jwt fails to open for the
firmaOK! program of Poste Italiane (certified
signature)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.scala.phys(a)gmail.com
Distribution: ---
Created attachment 76659
--> https://bugs.winehq.org/attachment.cgi?id=76659
/home/scala/.wine/drive_c/Program\ Files\
\(x86\)/Postecert/firmaOK\!/Firma4NG_Windows/Firma4/browser_jwt/bin/backtrace.txt
WHen trying to make remote signature through firmaOK! the login windows for
Poste Italiane fails to open
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=56850
Bug ID: 56850
Summary: Crash when playing audio in Awave Studio v12.5.0.2
Product: Wine
Version: 9.11
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: avrt
Assignee: wine-bugs(a)winehq.org
Reporter: fmj(a)fmjsoft.com
Created attachment 76656
--> https://bugs.winehq.org/attachment.cgi?id=76656
Log file from second crash
One of the users of my application Awave Studio has reported to me that Wine
crashes whenever he tries to play audio in the application.
Get the app from here: https://www.fmjsoft.com/awavestudio.html
From the log, it appeared to die when AvSetMmThreadPriority was called.
Sorry, I don't have the log file from that any more, but you should hopefully
be able to reproduce.
I commented that call out and sent a new test compile to the user, and after
that it seems to instead crash on a call to
IAudioClient3::GetSharedModeEnginePeriod.
I'm attaching the log from that.
Please let me know if I can be of any additional help. Alas, I do not have
access to a Mac myself though.
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https://bugs.winehq.org/show_bug.cgi?id=56577
Bug ID: 56577
Summary: QuarkXPress 2024 crashes on start with assertion error
"symt_check_tag(&func->symt, SymTagFunction) ||
symt_check_tag(&func->symt, SymTagInlineSite)"
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76332
--> https://bugs.winehq.org/attachment.cgi?id=76332
Terminal output
On start, the program displays an error dialog titled "Wine C++ Runtime
Library" which says:
Assertion failed!
Program: C:\Program Files\Quark\QuarkXPress 2024\QuarkXPress 2024.exe
File: ../wine/dlls/dbghelp/symbol.c
Line: 543
Expression: "symt_check_tag(&func->symt, SymTagFunction) ||
symt_check_tag(&func->symt, SymTagInlineSite)"
Press OK to exit the program, or Cancel to start the Wine debugger.
$ sha256sum QX2024_57226_Win.zip
d3da582f0836db1bd6930e94b0f5c56b8e91c60a49928647acf75e4bb85e8b2c
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https://bugs.winehq.org/show_bug.cgi?id=56848
Bug ID: 56848
Summary: Crashes when entering certain screens.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexis.auriac(a)gmail.com
Distribution: ---
Created attachment 76654
--> https://bugs.winehq.org/attachment.cgi?id=76654
backtrace
I was playing dofus (https://www.dofus.com/en), running it with the official
app image, the game keeps crashing when entering certain areas or screens. An
error window redirected me here.
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https://bugs.winehq.org/show_bug.cgi?id=50819
Bug ID: 50819
Summary: Source navigation to "programs" is broken
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lats(a)yless4u.com.au
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69634
--> https://bugs.winehq.org/attachment.cgi?id=69634
Screenhot of the web response to clicking on "programs"
Navigating to https://source.winehq.org/source/programs/ yields "Malformed
UTF-8 character (fatal) at /home/winehq/opt/source/lib/Local.pm line 422."
Same result on chrome and firefox.
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https://bugs.winehq.org/show_bug.cgi?id=54773
Bug ID: 54773
Summary: https://dl.winehq.org/wine-builds/winehq.key has
expired
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
# curl https://dl.winehq.org/wine-builds/winehq.key 2> /dev/null | gpg
--show-keys -
pub rsa3072 2018-12-10 [SC]
D43F640145369C51D786DDEA76F1A20FF987672F
uid WineHQ packages <wine-devel(a)winehq.org>
sub rsa3072 2018-12-10 [E] [expired: 2020-12-09]
This URL appears in many web forum answers and the key is referenced in the
Debian and Ubuntu repo files, but since it expired several years ago I don't
know whether is actually used and checked.
Can the key be refreshed, or should a new URL be used ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56611
Bug ID: 56611
Summary: Adding notes fails
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 76366
--> https://bugs.winehq.org/attachment.cgi?id=76366
Screenshot
When trying to add a note in the AppDB:
“Ooops! Something has gone terribly wrong!
Our monkey train has derailed! Worry not, a webmaster gopher help army has been
dispatched and is on the way.
If this error continues to be a problem, please report it to us on our Forums
error details:
Error Message: Database Error: Field 'linkedWith' doesn't have a default value
Comment:
File: query.php:149”
Haven't added a note for a while so don't know when it started, but it's been
at least 12 hours.
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https://bugs.winehq.org/show_bug.cgi?id=56679
Bug ID: 56679
Summary: Bugzilla seems flaky
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
The bugzilla, and to a lesser extent the AppDB, is timing out pretty much all
of the time.
I've been linking bugs to the AppDB and noticed this has happened multiple
times an hour for past few days, possibly weeks. Obviously the more you use it,
the more you notice it. Sometimes you even get the Cloudflare notice that the
server isn't responding, so it seems unlikely to be unique to me.
It used to be pretty stable, so I don't know what changed.
Querying DNS shows that different IP addresses are returned, presumably for
load balancing.
I don't know how to test this further...
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https://bugs.winehq.org/show_bug.cgi?id=56846
Bug ID: 56846
Summary: Erratic mouse fullscreen-mode in menu and outside
locked camera in Myst III Exile
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 76653
--> https://bugs.winehq.org/attachment.cgi?id=76653
Screencapture of the mouse in-game
When playing the game Myst III: Exile in fullscreen the mouse is slightly
erratic in the menu and when camera-locked making it quite difficult to do
fine adjustments. By erratic I mean that when dragging the mouse say north from
the center of the screen, the cursor kind of makes small jumps up and down
while traveling up. The cursor eventually reaches the desired location after
some patience and slow movements.
If the game is started in Virtual Desktop-mode (800x600) there are no issues.
This happens both in Direct3D-mode and in Software-mode (chosen prior to
starting the game).
My setup:
RTX 3070, driver 550.90.07
Kernel 6.1.92-1-MANJARO
Monitor Acer 28" Nitro XV282KKV 4K 144 Hz (x2) using DP
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https://bugs.winehq.org/show_bug.cgi?id=7955
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
--- Comment #13 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
(In reply to temp82 from comment #12)
> this bug report is mentioned on wine-staging's 9.11 list so it might be
> fixed in latest wine-staging.
This is just one of many patches that will be required.
Currently this is the known things to fix.
msado15 will require (at least)
command_CreateParameter
command_get_Parameters
oledb32 datainit_GetDataSource, needs to handle drivers that don't support all
the properties being set. (eg. Non fatal errors).
odbc32
SQLDrivers/W
SQLDataSources/W
Previous comments about odbccp32 is also at fault, though I haven't seen any as
yet.
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https://bugs.winehq.org/show_bug.cgi?id=56845
Bug ID: 56845
Summary: error in Encore
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: naxiyo4031(a)dovinou.com
Distribution: ---
Created attachment 76652
--> https://bugs.winehq.org/attachment.cgi?id=76652
error in Encore
error in Encore
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https://bugs.winehq.org/show_bug.cgi?id=56834
Bug ID: 56834
Summary: wine is removed
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vex112(a)mail.ru
Distribution: ---
wine is removed from the system when trying to install php, namely the libgd3
package, it is removed immediately and cannot be installed back on Ubuntu 22.04
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https://bugs.winehq.org/show_bug.cgi?id=56786
Bug ID: 56786
Summary: Proprietary native ODBC driver crashing
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steve.fawcett(a)bitnosis.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76592
--> https://bugs.winehq.org/attachment.cgi?id=76592
Backtrace of failing call
(Using wine-9.10 (Staging) as I believe staging id required for native odbc)
.Net app to retrieve data via odbc using a proprietary native 64 bit odbc
driver fails with System.AccessViolationException 'Attempted to read or write
protected memory' when interop is calling 'SQLDriverConnectW'
Tried c++ to remove .Net from the equation and depending on what connection
string is used it yields a different error. If connection details are passed in
the connectionstring ie:
Driver=xxxxx ODBC
driver;Server=x.x.x.x,yyy;DBNAME=xxxxx;UID=xxxxx;PWD=xxxxx;
The following error occurs:
Error in SQLDriverConnect(hDbc, GetDesktopWindow(), pwszConnStr, SQL_NTS,
NULL, 0, NULL, SQL_DRIVER_COMPLETE)
0024:fixme:odbc:SQLFreeHandle (HandleType 2, Handle 00000000006F3DA0)
0024:fixme:odbc:SQLFreeHandle (HandleType 1, Handle 00000000006F3D70)
A backtrace is not given and even when launching via 'wine winedbg ...',
setting $BreakOnFirstChance=0 and 'cont'inuing I do not get one.
If I pass a DSN in the connection string of a data source preconfigured in the
registry (exported from working windows machine and imported):
DSN=xxxxx;UID=xxxxx;PWD=xxxxx
A backtrace is produced (attached, albeit with failing dll renamed to xodbc64).
I can supply the driver privately on request.
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=7955
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #12 from temp82(a)luukku.com ---
this bug report is mentioned on wine-staging's 9.11 list so it might be fixed
in latest wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=53013
Bug ID: 53013
Summary: Maplestory crashes after several minutes of gameplay
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 72381
--> https://bugs.winehq.org/attachment.cgi?id=72381
last part of the wine debug info when maplestory crash
Maplestory now works when downloading through the Nexon launcher, it logs into
the game and even into the world, but after a few minutes of playing (it is
mostly random, but not more than 5 minutes). The game freezes for a bit then
crashes, where the last output in the console from wine is
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
018c:fixme:winsock:setsockopt Unknown IPPROTO_TCP optname 0x00000003
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B4
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B8
0254:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000003A6EB1CD5C8): stub
023c:fixme:ver:GetCurrentPackageId (000000000011FDA0 0000000000000000): stub
0164:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030178
0164:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000001F0A11E2908): stub
0270:err:ole:CoUninitialize Mismatched CoUninitialize
05b8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
attaching the last lines of the log when using WINEDEBUG=warn+all
it's only the last lines cause I can't for some reason run the Nexon launcher
using redirect operators to write to files (e.g. WINEDEBUG=warn+all wine
nexon_launcher.exe > wine.error.log), so the log is the output saved from the
console. The log corresponds to the time when the game crashed
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=55565
Bug ID: 55565
Summary: Audio fails to initialize in yousician 4.85.0
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toni.fiz(a)gmail.com
Distribution: ---
Created attachment 75107
--> https://bugs.winehq.org/attachment.cgi?id=75107
Process output using WINEDEBUG="warn+all"
Application shows a warning during startup with an audio initialization error:
"Yousician is unable to start its audio system. Please check that you have a
microphone or instrument input set up, open the app settings, and select a
working setup."
When trying to change audio setup, application also throws an error.
Audio worked without major issues in previous versions, but it is not feasible
to roll back to a previous version as the application automatically updates.
Let me know if I can provide more info to help solve the issue.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56776
Bug ID: 56776
Summary: Build failure with GCC 14 (mingw64-toolchain
12.0.0/GCC 14.1.0) due to
[-Wincompatible-pointer-types]
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76576
--> https://bugs.winehq.org/attachment.cgi?id=76576
01_0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch.error.log
While vanilla wine 9.10 builds fine, having the staging 9.10 patches applied
the build fails due to -Wincompatible-pointer-types with GCC 14
(mingw64-toolchain 12.0.0 / GCC 14.1.0).
This was also reported for Gentoo at the end of 2023 at
https://bugs.gentoo.org/919758 and a workaround being applied with
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=d8c7ecb8fbbdbcbef6b980…
We're experiencing the same issues on Exherbo Linux now and I couldn't find any
previous report about the issue.
I could narrow it down to two offending patches, after removing those the build
succeeded:
rm
../wine-staging-9.10/patches/Compiler_Warnings/0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch
rm
../wine-staging-9.10/patches/shell32-IconCache/0001-shell32-iconcache-Generate-icons-from-available-icons-.patch
/var/tmp/paludis/build/app-emulation-wine-9.10/work/wine-9.10/configure
--build=x86_64-pc-linux-gnu --host=x86_64-pc-linux-gnu
--prefix=/usr/x86_64-pc-linux-gnu --bindir=/usr/x86_64-pc-linux-gnu/bin
--sbindir=/usr/x86_64-pc-linux-gnu/bin --libdir=/usr/x86_64-pc-linux-gnu/lib
--datadir=/usr/share --datarootdir=/usr/share --docdir=/usr/share/doc/wine-9.10
--infodir=/usr/share/info --mandir=/usr/share/man --sysconfdir=/etc
--localstatedir=/var/lib --disable-build-id --disable-tests --disable-werror
--with-dbus --with-fontconfig --with-freetype --with-gettext --with-gnutls
--with-inotify --with-pthread --with-udev --with-x --with-xcomposite
--with-xcursor --with-xfixes --with-xinerama --with-xinput --with-xinput2
--with-xrandr --with-xrender --with-xshape --with-xshm --with-xxf86vm
--without-coreaudio --without-gettextpo --without-opencl --without-pcsclite
--without-v4l2 --enable-win64 --without-odbc --without-alsa --without-unwind
--without-gphoto --with-cups --with-gstreamer --without-capi --with-gssapi
--with-krb5 --with-opengl --without-osmesa --without-oss --without-pcap
--with-pulse --without-netapi --without-sane --without-sdl --with-usb
--with-vulkan --with-wayland --with-mingw --enable-archs=x86_64,i386
Attached are the two logs / snippets with the actual build errors as requested
by bugzilla.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=55596
Bug ID: 55596
Summary: ANONYMOUS;CODE: Media playback is broken
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dmrcghn(a)gmail.com
Distribution: ---
Created attachment 75128
--> https://bugs.winehq.org/attachment.cgi?id=75128
Log with WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
ANONYMOUS;CODE has video files it plays as cutscenes. They currently do not
play (both audio and video).
Reproduction: Start a new game and hold left CTRL key to skip until main
character enters a car. After the line "Why's all this happening anyway?",
proceed to trigger a video playback. While the video is supposed to be playing,
you can use mouse right click to bring up the option to skip to determine that
the game has not crashed and is still running.
Setup: Proton Experimental (bleeding-edge branch) which as of writing is based
on
https://github.com/ValveSoftware/wine/commits/4dafea82d6098f67dda9edc853482…
. A WINEDEBUG log with traces for mfplat is attached as a file. This is on Arch
Linux x86_64 with Mesa drivers on Intel CPU and GPU (Intel Tiger Lake-LP GT2
and 11th Gen Intel i3-1115G4 to be exact). Notice I'm using a XAudio2_9
redistributable native DLL instead of the built-in ones to bypass a voiceline
related crash. I'm unable to provide a non-Proton log as the game is DRM'd,
unfortunately.
Related information: The related lines are as follows:
$ cat steam-2291020.log | grep mfplat | grep -v "trace:"
Effective WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
934.461:016c:0170:warn:mfplat:bytestream_QueryInterface Unsupported
{279a808d-aec7-40c8-9c6b-a6b492c78a66}.
934.499:016c:0170:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 09EDD0FC)
Notice that there is a patch in the mailing list for IMFSourceReaderEx from a
year ago that was put on hold until deemed necessary:
https://www.winehq.org/pipermail/wine-devel/2022-February/208575.htmlhttps://www.winehq.org/pipermail/wine-devel/2022-February/208576.html
Patching Wine with this patch makes video playback's audio work correctly. I
couldn't find anything related to IMFMediaSource, unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56744
Bug ID: 56744
Summary: Serial number in smbios system table is not filled on
Linux in practice
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Currently we fill this string from "/sys/class/dmi/id/product_serial" file,
which is not always readable by a regular user. I've seen it mentioned on some
bug reports that are years old, so I don't think it's some recent kernel
change.
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https://bugs.winehq.org/show_bug.cgi?id=56095
Bug ID: 56095
Summary: Clanbomber 1.05 starts after a long (30 seconds) delay
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Clanbomber 1.05 starts after a long (30 seconds) delay
To reproduce:
Download Clanbomber:
https://sourceforge.net/projects/clanbomber/files/ClanBomber%20%28ClanLib%2…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/clanbomber-1.05-win32.zip
$ cd clanbomber-1.05-win32/
$ wine ClanBomber.exe now clanbomber has a 30 second delay before it starts.
console output:
$ wine ClanBomber.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x9.
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
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https://bugs.winehq.org/show_bug.cgi?id=54615
Bug ID: 54615
Summary: dwrite:layout - test_system_fallback() gets unexpected
"Meiryo UI" font name in Japanese and Chinese on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout - test_system_fallback() gets unexpected "Meiryo UI" font name in
Japanese and Chinese on Windows:
layout.c:5313: Test failed: 0: unexpected name L"Meiryo UI".
See https://test.winehq.org/data/patterns.html#dwrite:layout
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https://bugs.winehq.org/show_bug.cgi?id=55472
Bug ID: 55472
Summary: DTS Encoder Suite gets stuck with encode pending from
Wine 8.14
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 75031
--> https://bugs.winehq.org/attachment.cgi?id=75031
Backrace
The program no longer works as whenever a request is made to encode an audio
stream it's status remains as, "Pending".
Some Background. 8.13 introduced some instability where the program would just
freeze occasionally, again a java related error but could be worked around by
stopping and restarting the program.
Backtrace attached.
Due to the age of the program it may be preferable for me to compress my wine
prefix and make it available to you?
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=56824
Bug ID: 56824
Summary: Postal 2 (20th Anniversary update) crashes when
loading the map
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2fc773199080dedbe64a33ef66be02a4f44bcd08
Distribution: ArchLinux
This was tested with the GOG.com version of the game, updated to the 20th
Anniversary update. Can't reproduce the problem with the original Postal 2
(released back in 2003).
The game loads the main menu fine. When I start a new game or load a saved
game, the game exception handler throws a window about a critical error and the
game quits.
Occasionally the level is loaded but there are severe issues: world geometry is
broken, the player falls through the floor and he's stuck. In a matter of
seconds the window about critical error is displayed and the game bails out.
Reverting commit 2fc773199080dedbe64a33ef66be02a4f44bcd08
on top of current git fixes the crash.
Plain terminal output doesn't show anything relevant, let me know if you need
debug logs.
wine-9.10-171-g8ba51a6f711
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https://bugs.winehq.org/show_bug.cgi?id=56766
Bug ID: 56766
Summary: CDmage 1.01.5 does not redraw window contents fully
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
Created attachment 76567
--> https://bugs.winehq.org/attachment.cgi?id=76567
mess
Problem was noticed after updating to Wine 9.10 from 9.8.
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https://bugs.winehq.org/show_bug.cgi?id=56800
Bug ID: 56800
Summary: Nomad Factory plugins GUI is broken
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
From wine 9.9 all nomad factory plugins GUI are broken.
It worked in wine 8.5.
I selected gdiplus because this is last log line.
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https://bugs.winehq.org/show_bug.cgi?id=56460
Bug ID: 56460
Summary: Stators in the games after version 9.2
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Somewhere after version 9.2, changes were made and after that stators appeared
in games. At first I thought the problem was with my internet. But after
investigating and checking older versions of wine, it was confirmed that the
problem was caused by the latest changes in wine. Also, the Network Graph
(CTRL+SHIFT+N) in Overwatch 2 shows that there are problems with input lag and
freezes (white-gray zones) occur, and they often occur when you press the left
mouse button. Thus, we can conclude that the regression is most likely caused
by changes in the input system in user32.
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=56397
Bug ID: 56397
Summary: Numlock status not recognized when using
winewayland.drv
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
While trying out winewayland, I noticed that seemingly the numlock status is
not recoginzed correctly, numpad keys always behave as the arrow / position
keys regardless if numlock is active or not.
It seems independent of the application, so it's most easily testable with
notepad.exe.
Games taht show the pressed keys when binding keys seem to see key events when
the Numlock key is pressed (tested for example with Kerbal Space Program), but
not the modifier when a numpad key is pressed. With XWayland toggling numlock
works as expected.
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https://bugs.winehq.org/show_bug.cgi?id=56813
Bug ID: 56813
Summary: Hard West 2 crashes before entering the main menu
(OpenGL renderer)
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: db63c8be29fdadf95e4ce2788f5b39e58b0cfe86
Distribution: ---
Created attachment 76615
--> https://bugs.winehq.org/attachment.cgi?id=76615
backtrace
As in the title.
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https://bugs.winehq.org/show_bug.cgi?id=56606
Bug ID: 56606
Summary: Running PhysX installer fails
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 76360
--> https://bugs.winehq.org/attachment.cgi?id=76360
Shell32 log
When installing PhysX either manually or by using winetricks, this fails using
wine-9.5 or newer.
eg. winetricks physx
The attached log is using WINEDEBUG=-all,+shell
Reverting this patch seems to fix the problem:
https://gitlab.winehq.org/wine/wine/-/commit/85d029e3b01f6dd35a86cc07796af9…
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https://bugs.winehq.org/show_bug.cgi?id=55362
Bug ID: 55362
Summary: NeuralNote: Crashes and Rendering issues (alson in
VST3 form)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muydevaydi(a)gufum.com
Distribution: ---
Created attachment 74943
--> https://bugs.winehq.org/attachment.cgi?id=74943
text
NeuralNote suffers extreme GUI latency issues, idk
https://github.com/DamRsn/NeuralNote
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https://bugs.winehq.org/show_bug.cgi?id=56788
Bug ID: 56788
Summary: ComicRackCE crashes when viewing "info" for a comic
file
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
Distribution: ---
Created attachment 76593
--> https://bugs.winehq.org/attachment.cgi?id=76593
Crash backtrace
When I select a comic in ComicRackCE and go to the info page, it crashes with
the attached backtrace. It works fine in 9.9.
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https://bugs.winehq.org/show_bug.cgi?id=56828
Bug ID: 56828
Summary: Moku.exe crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.chollet(a)free.fr
Distribution: ---
Moku is a software for a scientific instrument, it can be downloaded here:
https://www.liquidinstruments.com/products/desktop-apps/
The crash happen because of an unimplemented function in the DNS APIs:
wine: Call from 00006FFFFFC7DB28 to unimplemented function
DNSAPI.dll.DnsServiceBrowse, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=56640
Bug ID: 56640
Summary: Genshin Impact: The game-launcher cannot be started
anymore
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: Debian
Created attachment 76415
--> https://bugs.winehq.org/attachment.cgi?id=76415
Log - after trying to start the game-launcher.
Since Wine 9.4, the game-launcher for Genshin Impact cannot be started normally
anymore. When trying to start it, nothing seems to happen.
After installing the game-launcher, the installer offers a button for starting
the game-launcher. The game-launcher does start successfully when using that
button.
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https://bugs.winehq.org/show_bug.cgi?id=56451
Bug ID: 56451
Summary: catch block fetches bogus frame when using alignas
with 32 or higher
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dlehman25(a)gmail.com
Distribution: ---
Created attachment 76211
--> https://bugs.winehq.org/attachment.cgi?id=76211
simple c++ repro case
catch block will fetch bogus frame when using alignas() with 32 or higher
will submit pr:
https://gitlab.winehq.org/dlehman25/wine/-/tree/alignas
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https://bugs.winehq.org/show_bug.cgi?id=56591
Bug ID: 56591
Summary: Since commit a00efa12, Steam (Win) doesn't render
individual game pages correctly.
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: a00efa12e27035a4a1afb961daefa69766e86b17
Distribution: ArchLinux
Created attachment 76346
--> https://bugs.winehq.org/attachment.cgi?id=76346
wine-steam-d3d.log (WINEDEBUG=-all,+timestamp,+pid,+tid,+loaddll,+d3d)
Seems the issues are mainly with blocks of information that don't include
pictures, just text - like game hotfix info, etc.
I'm using the vulkan backend renderer for wined3d.
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=56764
Bug ID: 56764
Summary: Empire Earth Gold doesn't start in virtual desktop
mode
Product: Wine
Version: 9.6
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=954
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4573910acc2783a3f678a428aa313377b09a04e8
Distribution: ArchLinux
When I start the game in virtual desktop mode, all I get is an empty and
unresponsive virtual desktop screen. The game executable is lingering in the
process list with 0% CPU usage. I have to kill the Empire Earth.exe process
manually.
The game starts properly in Wine's full screen mode.
Bisecting revealed that the problem occurred since
commit 4573910acc2783a3f678a428aa313377b09a04e8
win32u: Move D3DKMT vulkan implementation out of winex11.
The demo version can be used to reproduce the problem.
I'm using X.Org X Server 1.21.1.13 with Nvidia binary drivers 550.40.63.
Still present in Wine-9.10.
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https://bugs.winehq.org/show_bug.cgi?id=56665
Bug ID: 56665
Summary: ELF binaries are being built but its supposed to be PE
build
Product: Wine
Version: 9.0
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
as of wine 9, ELF binaries (dll.so) are being built but normally these should
be PE binaries (.a).
This is how we build wine:
https://codeberg.org/FreeBSD/freebsd-ports/src/branch/main/emulators/wine
I will try to find to the commit that is causing this.
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https://bugs.winehq.org/show_bug.cgi?id=56756
Bug ID: 56756
Summary: Support the asahi gpu driver
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When using krun + boxwine it complains that no card selector is available for
the vendor and polygonoffset scale factor detection failed
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https://bugs.winehq.org/show_bug.cgi?id=56643
Bug ID: 56643
Summary: Ntdll support for custom baud rates
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: testator(a)protonmail.ch
Implementing custom baud rates across different OS's would be non-trivial but a
useful prerequisite for some obscure apps like qemu or the "mode" command.
Termios2 is a linux specific implementation of custom baud rates. In wine-9.8
there was a commit, 898ab8dab19d498c17859f39a55e317ee7e367a5 , that added
termios2 usage via glibc headers which breaks compilation on musl based
systems, doesn't work in osx, and doesn't work in *bsd.
In
https://opensource.apple.com/source/IOSerialFamily/IOSerialFamily-55/IOSeri…
there is a way to set custom baud rates for osx via IOSSIOSPEED e.g
<IOKit/serial/ioss.h> . Setting the rate on linux via <linux/termios.h> instead
of the glibc specific extensions of <termios.h> would work as well with how its
currently implemented in wine-9.8. It looks like net/openbsd use termios1
modified to their own thing to allow setting arbitrary speeds via tcsetattr
https://github.com/openbsd/src/blob/master/lib/libc/termios/tcsetattr.c e.g
<termios.h> . In general there doesn't seem to be a common unix implementation
for setting custom baud rates and looks like a huge complicated mess to
implement. The musl devs found this out already it seems
openwall.com/lists/musl/2024/04/11/8 .
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https://bugs.winehq.org/show_bug.cgi?id=50591
Bug ID: 50591
Summary: ReadFile schedules async read when ReadIntervalTimeout
is MAXDWORD
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.knister(a)gmail.com
Distribution: ---
Created attachment 69269
--> https://bugs.winehq.org/attachment.cgi?id=69269
ntdll: NtReadFile async reads always return success when avail_mode TRUE
TeraTerm is ending up with missing data when it reads from a COM/Serial port.
TeraTerm sets ReadIntervalTimeout to MAXDWORD and then calls ReadFile
asynchronously, and if there's pending IO it waits 1 second for the overlapped
struct event to be signalled. If the signal is received, it processes the
received I/O, else continues on and will perform another ReadFile. This is the
code snippet:
if (!ReadFile(cv->ComID,&(cv->InBuff[cv->InBuffCount]),
InBuffSize-cv->InBuffCount,&C,&rol)) {
if (GetLastError() == ERROR_IO_PENDING) {
if (WaitForSingleObject(rol.hEvent, 1000) != WAIT_OBJECT_0) {
C = 0;
}
else {
GetOverlappedResult(cv->ComID,&rol,&C,FALSE);
}
}
What's happening in WINE, is ReadFile returns non-zero with ERROR_IO_PENDING
and the WaitForSingleObject times out. The asynchronous read *does* complete
after the timeout, but by that point the application has given up and moved on.
I initially thought the application was at fault, because it should retry if
the wait times out. However, in the documentation for ReadFile it points to
documentation about COMMTIMEOUTS
(https://docs.microsoft.com/en-us/windows/win32/api/winbase/ns-winbase-commt…)
which says the following:
A value of MAXDWORD, combined with zero values for both the
ReadTotalTimeoutConstant and ReadTotalTimeoutMultiplier members, specifies that
the read operation is to return immediately with the bytes that have already
been received, even if no bytes have been received.
To me, that means Wine ought not to be triggering an asynchronous read when the
comm timeout parameters are set as indicated above.
I coded a simple fix, which is in NtReadFile, if avail_mode is TRUE return
success even if no bytes were read. See attached patch. It works for TeraTerm,
I have no idea if it causes other regressions.
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https://bugs.winehq.org/show_bug.cgi?id=56821
Bug ID: 56821
Summary: Keyboard modifiers behavior is unreliable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Sometimes, modifiers are unreliable in combination with letters.
The issue stems from Wine commit made 15 years ago:
https://gitlab.winehq.org/wine/wine/-/commit/a4a5a2ec121eeb2a7cd4ffbb5ba7b2…
Wine attempts to sync with the Linux SCIM keyboard state, leading to scenarios
where processing modifiers KeyUp events cause the state of ignoring them.
Attached example shows extra WM_KEYUP message of “Shift” in combination with
“e”.
Wine result:
KeyDown: 16
KeyUp: 16
KeyDown: 69
KeyUp: 69
KeyUp: 16
Expected result:
KeyDown: 16
KeyDown: 69
KeyUp: 69
KeyUp: 16
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https://bugs.winehq.org/show_bug.cgi?id=56830
Bug ID: 56830
Summary: osu! setup fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
Distribution: ---
Wine version: 9.10
Setup program:
https://archive.org/details/osuinstall-old
For another issue I stumbled upon this. This old setup doesn't seem to work at
all without .Net Framework 3.5 or so.
Workarounds I needed:
$ wine osu\!install.exe /extractcab
$ winetricks dotnet40
$ wine SupportFiles/osu\!.msi
The first EXE wants to install .Net Frameworks I think.
The MSI file in it needs it to succeed.
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https://bugs.winehq.org/show_bug.cgi?id=56832
Bug ID: 56832
Summary: universal document converter 6.8 fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76642
--> https://bugs.winehq.org/attachment.cgi?id=76642
debug log when running udc68-free-setup.exe
universal document converter 6.8 fails to install. It shows some dialog
windows, the last two dialog windows show these error messages.
"Environment variable issues detected ..."
"Unable to fix Enviroment variable issue"
The wine debug log is attached.
In order to reproduce, download and run
https://www.print-driver.com/files/udc.exe
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https://bugs.winehq.org/show_bug.cgi?id=56794
Bug ID: 56794
Summary: Mono error when trying to run Osu
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mono
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 76600
--> https://bugs.winehq.org/attachment.cgi?id=76600
Console Output
Osu Installer:
https://m1.ppy.sh/r/osu!install.exe
Starting the game gives an error. Doesn't happen with .NET Framework 4.0.
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https://bugs.winehq.org/show_bug.cgi?id=47778
Bug ID: 47778
Summary: world of warcraft in game store browser crashes
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goin2mars(a)protonmail.com
Distribution: ---
Created attachment 65266
--> https://bugs.winehq.org/attachment.cgi?id=65266
backtrace from running in game wow browser opened when using shop feature
wow browser : BlizzardBrowser.exe found in /home/me/.wine/drive_c/Program Files
(x86)/World of Warcraft/_retail_/UTILS
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https://bugs.winehq.org/show_bug.cgi?id=56823
Bug ID: 56823
Summary: Genshin Impact game rendering error.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1519364926(a)qq.com
Created attachment 76631
--> https://bugs.winehq.org/attachment.cgi?id=76631
3 program error details
Genshin Impact game rendering error.
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https://bugs.winehq.org/show_bug.cgi?id=56650
Bug ID: 56650
Summary: Report on SELinux 'execheap' Issues with
wine-preloader
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chplee(a)gmail.com
Distribution: ---
This report was prepared by ChatGPT. I'm sorry that my own ability is not
enough to support such a large amount of code analysis, so I have to turn to
ChatGPT.
I'm filing this report because a lot of people are suffering from this problem.
Please refer to:
https://bugzilla.redhat.com/show_bug.cgi?id=2247299
### Report on SELinux 'execheap' Issues with `wine-preloader`
#### Introduction
The `wine-preloader` program is a crucial part of the Wine software, which
allows Windows applications to run on Unix-like operating systems. An issue has
been identified where SELinux prevents `wine-preloader` from executing code in
writable memory regions, raising security alerts related to 'execheap'
accesses. This report identifies potential sources of the issue in the program
and provides recommendations for modifications.
#### Potential Issues Identified
1. **Memory Mapping and Protection Setup**:
In `wine-preloader`, memory mapping is handled with protections set that
could potentially include both write and execute permissions. This is
particularly evident in the function calls to `wld_mmap`, where memory
protection flags are set based on the segment flags parsed from ELF headers.
```c
wld_mmap((void *)(l->l_addr + c->mapstart), c->mapend - c->mapstart,
c->prot, MAP_FIXED | MAP_COPY | MAP_FILE, fd, c->mapoff);
```
Here, the `c->prot` can contain combinations of `PROT_READ`, `PROT_WRITE`,
and `PROT_EXEC` based on the segment's flags.
2. **Dynamic Code Generation**:
Dynamic generation or modification of code could potentially occur, though
not explicitly shown in the code snippets provided, it could be inferred from
the overall functionality where executable code may be modified or generated
on-the-fly.
3. **Modifying Memory Protection Attributes**:
The use of `wld_mprotect` to change the protection attributes of memory
pages could lead to states where pages are both writable and executable.
```c
wld_mprotect((caddr_t) (zero & ~page_mask), page_size, c->prot|PROT_WRITE);
```
Although this snippet aims to make pages writable temporarily, if combined
inappropriately with executable flags elsewhere, it could trigger SELinux
policies.
#### Recommendations
- **Restricting Memory Permissions**:
Enforce strict separations between writable and executable pages. Modify the
logic that sets memory protections to ensure that no memory page is both
writable and executable at the same time. This can be achieved by adjusting the
ELF segment loading routines to separate code and data segments clearly.
- **Use of Memory Protection Changes**:
Implement a clear two-step process for handling memory that needs to be
executable:
- Initially, set memory to writable to modify or generate code.
- Once modifications are complete, change the memory protection to executable
only (removing write permissions).
- **Code Audit and Testing**:
Conduct a thorough audit of the places where memory permissions are set. Test
under a SELinux-enforced environment to ensure that the adjustments meet
security policies without hindering functionality.
- **SELinux Policy Adjustments**:
If `wine-preloader` inherently requires certain operations that SELinux
policies restrict, consider creating custom SELinux policy modules that allow
specific actions while maintaining overall security. This should be done
cautiously to avoid creating unnecessary security holes.
#### Conclusion
Adjustments to `wine-preloader` should focus on ensuring that memory regions
are either writable or executable but never both. By adhering to security best
practices and possibly adjusting SELinux policies, `wine-preloader` can
function effectively without triggering security violations in SELinux
environments.
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https://bugs.winehq.org/show_bug.cgi?id=56819
Bug ID: 56819
Summary: Danganronpa V3 demo crashes on start shortly after
GStreamer assertion failure
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76628
--> https://bugs.winehq.org/attachment.cgi?id=76628
WINEDEBUG=+console GST_DEBUG=4
The demo is free on Steam. Terminal output is attached. The relevant part seems
to be:
(wine:543494): GStreamer-Video-CRITICAL **: 18:38:47.343:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
First reported at
https://www.reddit.com/r/LinuxCrackSupport/comments/15unp2s/danganronpa_v3_…
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https://bugs.winehq.org/show_bug.cgi?id=56805
Bug ID: 56805
Summary: DuckStation Does Not Find PlayStation BIOS File
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crashdance22(a)protonmail.com
Distribution: ---
When running the DuckStation installer or trying to run the PlayStation BIOS
after installation, the installer and emulator itself cannot find SCPH5001.bin.
The emulator does list the file as detected and available in the BIOS dropdown
box, but proceeds to say it is not found. I have reproduced this issue in Wine
Stable and Development versions on multiple machines and Ubuntu-based distros.
The problem does not occur on Windows.
I am aware DuckStation is natively available on Linux. However, the Windows
version must be run in Wine to use the Online Crash Team Racing mod network
client. The software cannot be run in a VM due to it needed to load DirectX
libraries on startup.
I have attached a zipped log file with WINEBUG=+all. I know using the "+all"
option can be excessive but I was not able to easily find any errors or fixme
statements otherwise. The log begins as soon as I start the DuckStation
installer and I terminate Wine as soon as I see the "cannot find BIOS file"
error message.
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https://bugs.winehq.org/show_bug.cgi?id=56793
Bug ID: 56793
Summary: Age of Empires 2 Fails to Run
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dartme18(a)gmail.com
Distribution: ---
I'm using arch linux. I did
```
export WINEARCH=win32 WINEPREFIX=/home/lmat/.wine32
mkdir aoe2cd1
fuseiso aoe2cd1.iso aoe2cd1
cd aoe2cd1
wine ./aoesetup.exe
```
The setup ran marvelously. I then went to run the game:
```
cd ~/.wine32/drive_c/Program\ Files/Microsoft\ Games/Age\ of\ Empires\ II
wine empires2.exe
```
and I see a window saying, "The program empires2.exe has encountered a serious
problem and needs to close....". The details show "Unhandled exception: page
fault on read access to 0xffffffff in 32-bit code..." Later down, it shows
"Platform: i386" which seems correct. Maybe I need to install some directx or
something? The game comes with directx 6 on the CD, I think.
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https://bugs.winehq.org/show_bug.cgi?id=56818
Bug ID: 56818
Summary: Ruby: Whiteout demo doesn't work correctly on
OGL4.2-level drivers
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 76622
--> https://bugs.winehq.org/attachment.cgi?id=76622
log file
AMD technology demo Ruby: Whiteout download link:
https://www.guru3d.com/download/ruby-whiteout-(ati-technology-demo)/
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