https://bugs.winehq.org/show_bug.cgi?id=8330
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://ftp.gnu.org/gnu/winb |https://web.archive.org/web
|oard/winboard-4_2_7a.exe |/20060203222704/http://ftp.
| |gnu.org/gnu/winboard/winboa
| |rd-4_2_7a.exe
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> ---
I just tested it following the instructions in comment 0, after typing the
commands a few times I got over 90K chards in the window. I think this is
fixed, but can anyone else retest?
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--- Comment #18 from Luke Hutchison <luke.hutch(a)gmail.com> ---
Yes, this is still relevant. Google Pinyin is the most important Chinese input
method today, it is significantly better than alternatives and it is used by
many Chinese people for their own input needs.
(There's a port of the open source Google Pinyin Android IME to Linux, but it
may not even be derived from the same codebase as Google Pinyin, so I'm not
sure how good it is, and it is still a work in progress:
https://code.google.com/p/scim-googlepinyin/ )
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://tools.google.com/pin |https://www.google.com/intl
|yin/ |/zh-CN/ime/pinyin/
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|Abandoned? |
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
Status|UNCONFIRMED |NEW
Ever confirmed|0 |1
--- Comment #17 from Jerome Leclanche <adys.wh(a)gmail.com> ---
Confirming
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|Abandoned? |
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--- Comment #16 from Qian Hong <fracting(a)gmail.com> ---
(In reply to Ken Sharp from comment #15)
> Is this still relevant today?
It would be useful at least for handwriting input method users, no good
alternatives on Linux so far.
Well, it's crazy hard to implement, but it's crazy fun :)
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http://bugs.winehq.org/show_bug.cgi?id=14180
Summary: StarCraft: keyboard shortcut doesn't work with french
keyboard (azerty)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
Starcraft allows setting groups of units and assigning them to a number using
CTRL+# (# : 0..9) and recalling them using the number.
In StarCraft game, see Help -> Keystroke Help:
Ctrl-# - Save Group #
# - Recall Group #
Under MS Windows, keystroke works well even with a french keyboard, but under
wine it doesn't work.
On french keyboard (azerty), number are enabled with the shift key, but trying
to use CTRL+SHIFT+# doesn't work either.
If I switch my keyboard to US using command such as
"setxkbmap -model pc105 -layout us", those keystrokes work as expected.
This problem related to keyboard mapping may not affect only StarCraft, but
some others games / softwares as well.
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http://bugs.winehq.org/show_bug.cgi?id=35980
Bug ID: 35980
Summary: WriteWay installer complains about operating system
requirements
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orion(a)cora.nwra.com
Created attachment 48098
--> http://bugs.winehq.org/attachment.cgi?id=48098
Output of wine with WINEDEBUG=warn+all
WriteWay installer from http://www.writewaypro.com/download.php fails to
install. It puts up a Notice window with:
The following minumem system requirements for this setup were not met:
Operating System: Windows XP, Windows Vista
The setup will now abort.
---
wine does not output anything.
Fedora 20 x86_64 with stock wine package.
wine-1.7.13-1.fc20.x86_64
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Bug ID: 35989
Summary: Updated wine from 1.7.15 to 1.7.16, Thief the dark
project crashes when starting.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: owainshave83(a)gmail.com
Created attachment 48113
--> http://bugs.winehq.org/attachment.cgi?id=48113
crash error log - Thief (Gold edition)
I installed Thief - the Dark project using wine 1.6. and installed the TFix
patch. This kinda worked, but very low frame rate, and crashed on fire arrow
detonation. Upgraded wine to 1.7.15, and ran very well, good frame rate, and
only sometimes froze on exiting. Updated to wine 1.7.16, and now crashes on
opening. error report is attached. Will now try re-installing with 1.7.16, see
if that improves it.
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http://bugs.winehq.org/show_bug.cgi?id=35994
Bug ID: 35994
Summary: crash MT4
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seri7(a)hotmail.com
What is wrong with my WINE installation? My MT4 crashes and unable to load
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Summary: Daemon Tools Lite 4.35.6: Fails to install giving
error message "Internal setup error. Error code 256.
Contact support."
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.daemon-tools.cc/eng/home
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
The Installer starts fine but clicking 'next' will give "Internal setup error.
Error code 256. Contact support."
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http://bugs.winehq.org/show_bug.cgi?id=30056
Bug #: 30056
Summary: Feature request: Graphical scaler algorithms
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.r.fischl.work(a)gmail.com
Classification: Unclassified
Projects like DosBOX or ScummVM allow choosing a scaler algorithm which
increases the size of fixed resolution games with beautiful results. Here's a
nice comparison picture of one of the algorithms:
http://en.wikipedia.org/wiki/Hqx
I'm aware that this slows Wine down as long as the feature is activated, but
this is only used for very old games anyway (newer ones run on different
resolutions anyway) with no 3D, like "classic" RPGs. Since this is not a
problem on modern PCs with e.g. DosBOX I thought this would be a very nice
addition for Wine as well.
What do you think?
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing WONTFIX bugs.
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http://bugs.winehq.org/show_bug.cgi?id=30115
Bug #: 30115
Summary: Perfect World: Skills and items icons messed up
(regression)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: a84275075d4a20a9a7f42eda01585d34f31b56d4
It is a well-known regression that had been reported ages ago to APPDB, but it
seems that no one had took care to proceed with the regression testing so far.
The problem manifests itself as the all in-game icons representing items inside
the inventory or skills in hotbars/learning trees/e.t.c. - are "messed up".
"Messed up" in this case means that, for example, for an item "sword" you would
got displayed anything else other than "sword" icon.
This problem is actual with latest Wine (1.4), and seems to affect all the
localized versions of PW out there: I've seen complaints about this bug
affecting PW International on APPDB PWI page, I've seen complaints about messed
up icons on Chinese forums, e.t.c. The regression testing I had done had been
held using localized Russian version of PW client (by Mail.Ru, downloaded from
pw.mail.ru). Unfortunately I can't repeat the test using international version
as IPs belonging to AS located in Russia are region-restricted from
registration/playing on PWI servers.
This regression is a bit tricky and it was a bit hard to cut the things down to
a single commit id. Problem with straightforward bisecting is as follows: the
game works OK up to but not including commit a8427507. Starting with commit
a8427507 and up to but not including commit 156d24c6 the game refuses to start
hanging early during startup process and displaying so-called "red traffic
light" bugreporting dialog box. From commit 156d24c6 onward the game starts up
but with icons messed up.
Checking out commit 156d24c6, and then reverting commit a8427507 using "git
show a8427507 | git apply -R --" fixes an issue making icons to be displayed as
they expected to be. Checking out any revision in-between a8427507..156d24c6
and trying to compile and run the game with is "as is" results in game hang on
startup. Checking out any revision in-between a8427507..156d24c6, reverting
commit a8427507 and compiling wine results in the normal game startup and
correct skills/items icons.
Just for completeness, here is "git bisect" results:
=================================================================
First commit where the game stops working:
[lexa2@lx2linux wine-git]$ git bisect bad
a84275075d4a20a9a7f42eda01585d34f31b56d4 is the first bad commit
commit a84275075d4a20a9a7f42eda01585d34f31b56d4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Aug 4 19:53:27 2011 +0200
wined3d: Implement wined3d_surface_bltfast() on top of
wined3d_surface_blt().
:040000 040000 1ee4ae032b4da38d6ba772665b4c57f55756111a
a069811143e3a52a9c6172d8bdd089f2914aac77 M dlls
=================================================================
First commit where the game starts working:
[lexa2@lx2linux wine-git]$ git bisect good
156d24c63466479e72811ce0bddef1d5ec754998 is the first bad commit
commit 156d24c63466479e72811ce0bddef1d5ec754998
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Aug 21 21:34:51 2011 +0200
wined3d: Add compressed surface support to surface_cpu_blt().
:040000 040000 d8022e36543d1aaa2b3c7cb51e2918b1ded5853c
00af3b1b397df5c13b3c84b1dc6f53c6493229be M dlls
=================================================================
Finally, system specs: 32bit linux, kernel 2.6.38.8-32.i686.PAE, nVIDIA drivers
295.17, GeForce GTX 550 Ti 1024MB, 6Gb of DDR2 RAM, AMD Phenom II X4 955 CPU,
gcc 4.4.5 20101112 (Red Hat 4.4.5-2).
P.S. Henri, in case you won't be able to reproduce this problem on your rig - I
would capture and post here any logs you would request from me. Thanks in
advance for spending your time fixing this regression.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing duplicate bugs.
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http://bugs.winehq.org/show_bug.cgi?id=17254
Summary: Yourself!Fitness crashes with a backtrace.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: James_Ward(a)Yahoo.COM
Created an attachment (id=19235)
--> (http://bugs.winehq.org/attachment.cgi?id=19235)
backtrace text
Yourself!Fitness crashes with a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17302
Summary: Windows Media Encoder: Crash at application startup
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5691ba02-e496-465a-bba9-b2f1182cdf24&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
I'm using the 32bit version of the application. When running the program, the
splash screen appears and then I get a window that says that the program has
encountered an error and must close. I experience the same problem with today's
git build. Terminal output follows:
mperry@ubuntu-desktop:~/wine-git$ ./wine /home/mperry/.wine/drive_c/Program\
Files/Windows\ Media\ Components/Encoder/wmenc.exe
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Windows Media Encoder"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x7e2bc80c,0x7e2bc3c4):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x134b48,0x7e2bc3c4):
stub
err:eventlog:ReportEventW L"wmenc.exe"
err:eventlog:ReportEventW L"9.0.0.2980"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=26136
Summary: Titan Quest requires d3dx9_36
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
It is possible to load the game with the built-in d3dx9_36, but the menus do
not have any text in, hence it is impossible to navigate through the game.
winetricks d3dx9_36 is necessary for that.
The log shows the following stub culprits.
fixme:d3dx:D3DXCreateFontIndirectW (0x145558, 0x33f4d8, 0x5e6521c): stub
fixme:d3dx:ID3DXFontImpl_DrawTextW (0x1052cdb0)->(0x11c68e50, L"v1.30", 5,
0x33f65c, 1312, 0xffffffff): stub
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http://bugs.winehq.org/show_bug.cgi?id=31300
Bug #: 31300
Summary: Steam causes page fault on login
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tcg.thegamer(a)gmail.com
Classification: Unclassified
Created attachment 41132
--> http://bugs.winehq.org/attachment.cgi?id=41132
Backtrace and commands
Upon login in using Steam, the error "page fault on write access" is thrown,
and the backtrace is run.
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http://bugs.winehq.org/show_bug.cgi?id=34781
Bug #: 34781
Summary: Pirates of Black Cove Demo crashes after startup
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_76274.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46383
--> http://bugs.winehq.org/attachment.cgi?id=46383
log+backtrace
The last strings from an internal demo log says 'WARNING: Couldn't initialize
DirectShow. Perhaps the necessary Codec for the video format is missing?'.
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http://bugs.winehq.org/show_bug.cgi?id=35956
Bug ID: 35956
Summary: unsupported operation error apparently the same as
outstanding bug 26341
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dprovins(a)alumni.ucalgary.ca
Created attachment 48038
--> http://bugs.winehq.org/attachment.cgi?id=48038
This was the terminatl listing that appeared when I ran the latest wine release
(1.17) installed today.
unsupported operation when trying to run Future Tax.
Problem appears when trying to open the tax files for 2012.
Wine then aborts, leaving windows onthe screen.
See attached terminatl listing
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Bug ID: 35958
Summary: the packet tracer 5.33 don't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: bharo1(a)hotmail.com
Created attachment 48049
--> http://bugs.winehq.org/attachment.cgi?id=48049
wine: Call from 0x7b82e1b8 to unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z,
aborting wine: Unimplemented function msvcp90.dll.??0?$
the program is intalled very well the problem is when you click on run the
program appear the message below in the attachment
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http://bugs.winehq.org/show_bug.cgi?id=35959
Bug ID: 35959
Summary: err:module:import_dll Library libgcc_s_sjlj-1.dll
Product: Wine
Version: 1.7.13
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob2098(a)gmail.com
Created attachment 48054
--> http://bugs.winehq.org/attachment.cgi?id=48054
crashlog from the terminal
im trying to install an application to play radio stations
wine source version works better i think
http://radiotuna.com/
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http://bugs.winehq.org/show_bug.cgi?id=35978
Bug ID: 35978
Summary: Contagion (Steam) - Any keypress crashes the game
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
The game crashes when any key is pressed. Even when it's launching, in the menu
or in game.
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http://bugs.winehq.org/show_bug.cgi?id=35952
Bug ID: 35952
Summary: keyboard not responsive in Diablo 3
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kfirufk(a)gmail.com
Hello.
I have to gentoo amd64 systems and the problem occurs only on one of them.
they both have basically the same hardware besides that the problem that the
keyboard not responsive problem occurs as a GFX card GTX 660.
the problem occurs randomly. sometimes right from the beginning of running
Diablo and sometimes after playing several minutes.
the problem occurs almost all the times the I had a chance to play on that
specific computer.
the keyboard becomes non-responsive. and it seems that buttons are auto-clicked
randomly. sometimes I need to press a button 10-20 times for it to be actually
exeacuted. and sometimes that doesn't help either.
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |ABANDONED
--- Comment #18 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Abandoned.
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--- Comment #15 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Is this still relevant today?
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http://bugs.winehq.org/show_bug.cgi?id=31624
Bug #: 31624
Summary: dasrksiders 2 not playing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin4206(a)gmail.com
Classification: Unclassified
I bought darksiders 2 and got to the point where you click play. Then a message
comes up saying there is a problem. Please help.
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http://bugs.winehq.org/show_bug.cgi?id=35916
Bug ID: 35916
Summary: -no-dwrite: Disabling dwrite does NOT solve my
missing text problem.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcm.schlacten(a)gmail.com
When trying to use Steam in Wine, there was no text, making the program
impossible to use. I googled this and found that disabling dwrite fixes the
problem. The only thing is, it didn't actually fix anything. I started Steam
with Wine using -no-dwrite and there was still no text. I then entered regedit
with Wine and created DWriteEnable, setting it to 0. This didn't help either,
Steam still had no text. Please tell me whether there's anything I can do, as
this is the only solution I've found, and it doesn't work for me. Should I
reinstall Steam using -no-dwrite? Anyway, this is highly irritating, I expect
Wine to be able to run the few Windows programs I need properly, otherwise I'm
ditching GNU/Linux all together, or finding out whether there's any alternative
to Wine. My hopes aren't high for the latter. If this is unsolvable, I'm
extremely disappointed with Wine.
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http://bugs.winehq.org/show_bug.cgi?id=23456
Summary: When start the app. Appears a message: LMU.EXE can run
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://usa.autodesk.com/adsk/servlet/pc/index?id=12602
821&siteID=123112
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gronocl(a)ovi.com
LMU.EXE has encountered a serious error and must close it.
Report to bugs.wine.org etc etc
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http://bugs.winehq.org/show_bug.cgi?id=35830
Bug ID: 35830
Summary: Problem with open/save files (since the original
developer change some libraries...)
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregor.georges(a)gmail.com
Hi,
So this is an issue I encountered with every wine wrappers (I tried with wine
bottler, crossover and playonmac, wineskin etc....).
So it's seems like something with wine.
I installed a software called Construct 2 from Scirra. Install perfectly
worked, and the software is basically working correctly unless a major thing.
I can't save file in this software and can't open files (open files crashes)
neither.
Same thing if I drag and drop a file.
This occurring from the release 148 of this software, before 147 : all was
working well.
You'll be able to find releases and change log here
(https://www.scirra.com/construct2/releases/r148 or r147)
Considering the developer :
"We updated to the latest version of BCGControlBar (by BCGSoft). IIRC there
have not been any important changes to the save/load code for a long time, so I
would expect it's some side-effect of Wine lacking support for various
features."
Considering the change log of this release, the devs talked about something
which may help you to find what's the problem (please let me know if you need
logs or something like that):
"We had previously been using the UI library that ships with Visual Studio.
However we were surprised to find it was way out of date - last updated in
2007! We've gone directly to the vendor and gotten the latest, greatest, 2013
edition of the UI library. It comes with several new themes including new
Office 2010 and Office 2013 themes, as well as Visual Studio 2010 and Visual
Studio 2012 themes. These themes bring a much more modern appearance to the
editor, and we've chosen Office 2010 Silver as a fresh new default. The image
below shows the old Windows 7 style (above) with the new default Office 2010
Silver theme (below):
New Construct 2 theme with r148
For backwards compatibility, the first time you open r148 it will set your
theme to the new Office 2010 Silver style. However if you prefer you can change
it to something else via the View ribbon tab. The old 'Windows 7' style is
still available, but is now called Scenic.
The new UI library provides us with lots more options in terms of features, as
well as six years of bug fixes. If you've ever had any minor suggestions for
the UI, now would be a good time to raise them again. However despite our
testing, it's possible there were backwards-incompatible changes that we
missed. Some new things may actually be broken or slightly different. Let us
know if you find anything you think is a problem."
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http://bugs.winehq.org/show_bug.cgi?id=29433
Bug #: 29433
Summary: Printer: Landscape orientation prints drawing (screen
dump) halfway out out of paper
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k.t.koskinen(a)gmail.com
Classification: Unclassified
I change in 'System Settings/Printer Configuration/Local Printers/' printer
orientation to landscape and to fit to printable area, it worked,
but now only half of the page is seen, other half is outside of paper
Bottom of drawing is on middle of paper, so size of drawing is correct, but it
is on wrong spot
The paper size is right .
In windows my program works fine. I am dumping whole drawing (or screen) to
printer
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http://bugs.winehq.org/show_bug.cgi?id=35820
Bug ID: 35820
Summary: Can't open or save files from Scirra Construct 2
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iosconstruct.devs(a)gmail.com
Hi,
So this is an issue I encountered with every wine wrappers (I tried with wine
bottler, crossover and playonmac).
So it's seems like something with wine.
I installed a software called Construct 2 from Scirra. Install perfectly
worked, and the software is basically working correctly unless a major thing.
I can't save file in this software and can't open files (open files crashes)
neither.
Same thing if I drag and drop a file.
BUT, in this software, you can create sprites, and there is a sprite editor
which allows you saving in png. I tried and it works - So the problem come from
the open and save software's files.
I asked to the developers but they are helpless.
Hopefully someone here could help me.
sorry for my english !
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http://bugs.winehq.org/show_bug.cgi?id=28016
Summary: seh:setup_exception_record stack overflow [The
settlers 7]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim.kornhammar(a)gmail.com
Wine version: wine-1.3.25
Linux distro: Ubuntu 11.04
Package: wine-team on launchpad
$ wine The\ Settlers7.exe
err:seh:setup_exception_record stack overflow 2260 bytes in thread 0039 eip
7bc3da1f esp 00240a5c stack 0x240000-0x241000-0x340000
Is there any special backtrace or anything else I can provide?
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http://bugs.winehq.org/show_bug.cgi?id=35917
Bug ID: 35917
Summary: I do not know what is about, other than I tried to
install AVG antivirus on my Ubuntu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabymarius(a)hotmail.com
Created attachment 47965
--> http://bugs.winehq.org/attachment.cgi?id=47965
this is the log.... I guess :P
When I was trying to instal AVG free antivirus, it crashed
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http://bugs.winehq.org/show_bug.cgi?id=35878
Bug ID: 35878
Summary: id Meier's Civilization V scroll bars not appearing in
new game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funmaker_11(a)yahoo.com
When starting a new game and listing the Civilizations the scroll bars do not
show up. You can go into advanced mode and scroll bars work but in the normal
view for selecting Civs scroll bars do not show up.
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http://bugs.winehq.org/show_bug.cgi?id=25213
Summary: error while starting worms world party with wine
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.o.shyichuk(a)gmail.com
Running Worms World Party game with Wine. Error happens right after the program
changes the resolution of the screen or separated desctop for runned program.
Bleck screen, the wine's message is, critical error in wwp.exe.
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http://bugs.winehq.org/show_bug.cgi?id=28118
Summary: Rome Total War 1.5 crashes when trying to play intro.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ni1s(a)nerdshack.com
Created an attachment (id=36024)
--> (http://bugs.winehq.org/attachment.cgi?id=36024)
wine RomeTW.exe
When trying to run Rome: Total War(1.5) is crashes when trying to play the
intro video. I renamed the intro video(s) and the game happily skipped them.
Before the crash I see a window called "ActiveMovie Window".
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http://bugs.winehq.org/show_bug.cgi?id=35844
Bug ID: 35844
Summary: Just Cause 2 Demo need
dxgi.dll.dxgi_adapter_CheckInterfaceSupport
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/8190
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Doesn't launches with
fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x14ff38, guid
{9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version 0x33ecf4 stub!
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http://bugs.winehq.org/show_bug.cgi?id=35914
Bug ID: 35914
Summary: MailStoreHomeSetup-8.2.0.9316: unimplemented function
msvcrt.dll._vscprintf called in 32-bit code
(0x7bc4e580)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: cpcpelvr(a)gmail.com
Created attachment 47962
--> http://bugs.winehq.org/attachment.cgi?id=47962
backtrace provided by installation program
Installing MailStoreHomeSetup-8.2.0.9316, I obtained the following error
message: unimplemented function msvcrt.dll._vscprintf called in 32-bit code
(0x7bc4e580).
I was in Ubuntu 13.10.
See attachments for more detail.
Thanks
Claudio
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http://bugs.winehq.org/show_bug.cgi?id=35241
Bug ID: 35241
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 46999
--> http://bugs.winehq.org/attachment.cgi?id=46999
Terminal output
Often after starting Warcraft 3 (after every ~5-10 starts) the game crashes
immediately and shows me an exception (in the attachments is a screenshot).
libx11 is already on version 1.6.2 so it is not related to an outdated version.
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http://bugs.winehq.org/show_bug.cgi?id=25569
Summary: Lego Harry Potter: crazy graphics without d3dx9_36
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://news.bigdownload.com/2010/06/25/download-lego-h
arry-potter-years-1-4-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you set d3dx9_36 to builtin and run the demo, the game starts, but looks
like the d3d8/d3d9 visual tests (lots of bars/colors in a rainbow pattern).
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=19328
Summary: Shortcuts designed to go to All Users\Start
Menu\Programs are instead going to User\Start
Menu\Programs (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not immediately noticeable, since the shortcuts end up in the user's
gnome/kde/$DM program menu/desktop, but I've noticed it while making sure
shortcuts were indeed installed. Every time that shortcuts are (in windows)
installed to All Users, on Wine, they're installed to the local user's folder.
Apps affected, Photoshop, Microsoft Office Viewers, probably everything?
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http://bugs.winehq.org/show_bug.cgi?id=32823
Bug #: 32823
Summary: d3d9/visual triangle tests fail on Mesa 9.0
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43350
--> http://bugs.winehq.org/attachment.cgi?id=43350
glxinfo
visual.c:8717: Test failed: CCW triangle, twoside FALSE, cull cw, replace, has
color 0x00000040, expected 0x00000030
visual.c:8722: Test failed: CCW triangle, twoside TRUE, cull off, incr, has
color 0x00000080, expected 0x00000090
visual.c:8724: Test failed: CW triangle, twoside TRUE, cull off, replace, has
color 0x00000080, expected 0x00000030
visual.c:8732: Test failed: CCW triangle, twoside TRUE, cull cw, incr, has
color 0x00000080, expected 0x00000090
There are some later, potentially related failures:
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(80, 100), got 0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(240, 100), got 0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (400, 100), got
0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (560, 100), got
0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(80, 450), got 0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(240, 450), got 0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (400, 450), got
0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (560, 450), got
0xffff0000.
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http://bugs.winehq.org/show_bug.cgi?id=36000
Bug ID: 36000
Summary: geonaute software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peyrouse(a)free.fr
Created attachment 48124
--> http://bugs.winehq.org/attachment.cgi?id=48124
? not speak english
software:geonaute software.exe
ISBEN 64
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https://bugs.winehq.org/show_bug.cgi?id=30997
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
URL| |http://store.steampowered.c
| |om/app/115300/
CC| |focht(a)gmx.net
Resolution|--- |DUPLICATE
Summary|call of duty 3 crashes |Call Of Duty: Modern
| |Warfare 3 (Steam) single
| |player crashes on startup
| |(Steam game cache
| |validation fails)
Severity|major |normal
--- Comment #1 from Anastasius Focht <focht(a)gmx.net> ---
Hello Robert,
you have definitely multiple problems your Wine installation.
I suggest a clean reinstall using recent Wine and updated graphics drivers.
You are _not_ running CoD:MW3 multiplayer which would be 'iw5mp.exe' - the log
shows the crashing process is 'iw5sp.exe'.
Regarding logs ... I'm not sure, but what part of "Please do not PASTE logs and
back traces (create an attachment below, instead)." besides the BIG RED STOP
SIGN was unclear?
Multiplayer works fine with recent Wine (I tested this).
The single player crash looks like a variant of bug 32515
--- snip ---
[2014-04-14 17:04:21] Validating files (active,full) ...
[2014-04-14 17:04:21] Validation: size mismatch "C:\Program
Files\Steam\steamapps\common\Call of Duty Modern Warfare 3\iw5sp.exe"
[2014-04-14 17:04:21] File validation finished: 1 files (5650432 bytes) total,
1 files (5650432 bytes) mismatched (49 msec).
--- snip ---
Resolving as dupe to make this bug at least a bit useful.
Regards
*** This bug has been marked as a duplicate of bug 32515 ***
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http://bugs.winehq.org/show_bug.cgi?id=35746
Bug ID: 35746
Summary: Dead link on http://www.winehq.org/download/debian
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
The page has a link to http://wiki.winehq.org/Regression, which does not exist.
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http://bugs.winehq.org/show_bug.cgi?id=22677
Summary: Avalon: Sound is wobbly then stops during gameplay
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewdied(a)gmail.com
Created an attachment (id=27929)
--> (http://bugs.winehq.org/attachment.cgi?id=27929)
console output from wine for Avalon
While running Siege of Avalon (chapter 1) the sound / background music will
start playing, but within a few minutes in the game the sound "wobbles" and
then shuts off entirely. I don't know enough about the sound system in wine to
determine which of these is an appropriate sound related entry, so I'll attach
all of the console output for a 5 minute play.
The sounds go badly quickly when opening a gate, such as on the southern side
of the courtyard.
I have tried launching the game through DTMain1.exe and DTLoader.exe. Both
sometimes hang after a few seconds of the intro.
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http://bugs.winehq.org/show_bug.cgi?id=19985
Summary: Bizarre video glitch when trying to play Halo: Combat
Evolved.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
((I'm using Ubuntu Jaunty with the latest version of Wine (1.29). I seem to be
having some strange video problems when I try to play Halo under Wine. I have
the same problem that the fellow who post bug 12303. Except the screen is just
black. The only time there is actually picture is when it's play the opening
credits (The videos of all the game companies behind them Bungie, Microsoft,
etc.) Then the main menu is just black, but yet there is still sound. I turned
off Virtual desktop and this is what happened to my entire screen when I tried
it without a virtual dekstop (which I know shouldn't have been done but it
still should've went back to normal) when I closed out in the screenshot
attachment below.
Everything got smushed together.
How do I resolve this issue? Thank you! (Note: I'm more focused on eliminating
the whole "Black screen" issue more than anything.
Video Card info:
(It's a laptop might I add.) 64MB Nvidia GeForceFX 5600 (0x0312)
I hope this info helps! THANK YOU!!! ^_^
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http://bugs.winehq.org/show_bug.cgi?id=32021
Bug #: 32021
Summary: Updated steam, got error upon relaunch.
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theblamedone(a)yahoo.com
Classification: Unclassified
Created attachment 42205
--> http://bugs.winehq.org/attachment.cgi?id=42205
Debug log
Updated Steam, got this message when updating, told me to upload the bug
report. Tested it again, seems to launch.
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http://bugs.winehq.org/show_bug.cgi?id=34058
Bug #: 34058
Summary: Ava Meta Trader
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bartuczistvan(a)invitel.hu
Classification: Unclassified
Fals extracting
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http://bugs.winehq.org/show_bug.cgi?id=30408
Bug #: 30408
Summary: Ojosoft error over Wine 1.4
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dontput(a)gmail.com
Classification: Unclassified
Created attachment 39752
--> http://bugs.winehq.org/attachment.cgi?id=39752
Ojosoft Error Msg
This is unknown issue for Ojosft over wine 1.4, Hope someone can enlightened
me.
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http://bugs.winehq.org/show_bug.cgi?id=30396
Bug #: 30396
Summary: Installation of DigitalPersona Gold Fingerprint
Recognition Software stops due to msiexec.exe error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwangip(a)gerties.org
Classification: Unclassified
Created attachment 39736
--> http://bugs.winehq.org/attachment.cgi?id=39736
Screen shot of the error message dialog box
Installation of DigitalPersona Gold Fingerprint Recognition Software stops due
to msiexec.exe error
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http://bugs.winehq.org/show_bug.cgi?id=30393
Bug #: 30393
Summary: I can't install Vampire The Masquerade - Redemption
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aranor(a)seznam.cz
Classification: Unclassified
When I try to install this game I can see this (file in attachment) error
window.
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http://bugs.winehq.org/show_bug.cgi?id=30381
Bug #: 30381
Summary: pointblank does not work
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maloialex1980(a)mail.ru
Classification: Unclassified
I load the game pointblank. Frost starts. and then get an error that not all
components are started.
p.s. sorry for my english :)
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http://bugs.winehq.org/show_bug.cgi?id=30374
Bug #: 30374
Summary: Ultrapack 3
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archill56(a)gmail.com
Classification: Unclassified
Is there a way to install UP 3 on linux using wine. I got this message when I
was trying to install it...
Program Error
The program UP_3.0RC_Client.part01.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
This can be caused by a broblem in the program or deficiency in Wine. You may
want to check http://appdp.winehq.org for tips about running this application.
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=30349
Bug #: 30349
Summary: MS excel viewer doesn't show all sheets of an Excel
file
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Classification: Unclassified
Instead only one sheet is displayed - all others aren't selectable nor shown.
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http://bugs.winehq.org/show_bug.cgi?id=30338
Bug #: 30338
Summary: Wine Builder Crashes on RC-Studio Startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch56329(a)yahoo.com
Classification: Unclassified
Created attachment 39651
--> http://bugs.winehq.org/attachment.cgi?id=39651
This message pops up right after RC-Studio is started. Wine version 1.4
Wine builder crashes but RC-studio functions almost normally. This program runs
on XP, Vista & Win7.
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http://bugs.winehq.org/show_bug.cgi?id=30285
Bug #: 30285
Summary: CD Burner XP Pro 4.4: installation aborted
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingbeam(a)gmail.com
Classification: Unclassified
Installation terminated with message that NMSAccessU.exe encountered a "serious
problem."
Hardware: Esprit desktop with AMD 1.5 GHz processor
500 Mb RAM
System: Linux Mint 12 LXDE
Wine version:1.3
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Bruno Jesus <00cpxxx(a)gmail.com> ---
The patch implementing ipx shutdown was merged in Linus tree (kernel 3.15-rc1),
this is now fixed in their side so I'm closing the bug.
https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/commit/net/…
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Sergio Callegari <scallegari(a)arces.unibo.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scallegari(a)arces.unibo.it
--- Comment #20 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
I believe that I am still running into the same issue with 1.7.16.
Working with kubuntu linux 13.10 64 bit.
In application LTSPICE IV (namely scad.exe) everything that should be printed
in a monospaced font is totally unreadable, as chars run one onto the other.
Application can be downloaded at
http://ltspice.linear-tech.com/software/LTspiceIV.exe
To test:
1) Install the application in wine
2) Start the application
3) File->New Schematic
4) View->SPICE Netlist
The result is also attached. Clearly, with an empty schematic the text is very
short and even with the bad rendering of the monospace font, you can still read
the content. When you have a large schematic, the text has many long lines and
becomes unreadable.
This is particularly unfortunate as the application strives to be wine friendly
and explicitly advertises wine.
Please advice if it is a different issue, so I can open a new bug.
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http://bugs.winehq.org/show_bug.cgi?id=35979
Bug ID: 35979
Summary: Contagion (Steam) - Everytime the game is launched,
Microsoft VC Redist Package is installed.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
Created attachment 48097
--> http://bugs.winehq.org/attachment.cgi?id=48097
Everytime the game is launched this window appears.
Everytime the game is launched it takes a long time to open and Microsoft VC
Redist Package is installed.
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #16 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
(full debug.log)
fixme:dplay:dplobby_destroy Should kill the msg thread
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.o$
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x3ad528,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x664dad0, flags 0x1, event (nil)
stub!
fixme:dplay:dplobby_destroy Should kill the msg thread
Still in wine 1.7.15
I noticed that if I have emulation set 1920x1080, game starts in window mode
and I can see shortly some picture, but then blank screen.
But if I take away the emulation the game starts in blanck screen, but if go
into desktop and back to game, then the game works like it should.
Weird.
I tried the demo.
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http://bugs.winehq.org/show_bug.cgi?id=16449
Summary: Main Body to wide
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3795
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattmill30(a)hotmail.com
Created an attachment (id=17796)
--> (http://bugs.winehq.org/attachment.cgi?id=17796)
Screenprint of IE6 window when viewing AOE3 in appdb
The main application section of the page renders too wide in Internet Explorer
6. Which causes a horizonal scroll-bar.
It appears that the Application Deatails and Maintainers section is to wide,
thus pushing the Application Test data and Howto section causing a horizontal
scroll bar.
Screen Resolution: 1024x768
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--- Comment #57 from Tim Williams <tjandacw(a)yahoo.com> ---
(In reply to Austin English from comment #56)
> This is your friendly reminder that there has been no bug activity for 2
> years. Is this still an issue in current (1.7.16 or newer) wine?
Still an issue, but I don't know if I'll ever get back to trying to debug it.
The workaround is to kill the process and start it up again. If you want to
close it out, I'm fine with that. If I ever to get back to trying to track this
issue down, I'll open up a new bug report.
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--- Comment #114 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does this still occur in Wine 1.7.16 or later?
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http://bugs.winehq.org/show_bug.cgi?id=35926
Bug ID: 35926
Summary: Raptor flow chart doesn't run at all
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ironeman(a)tiscali.it
Created attachment 47976
--> http://bugs.winehq.org/attachment.cgi?id=47976
dump
RAPTOR (Rapid Algorithmic Prototyping Tool for Ordered Reasoning)
http://appdb.winehq.org/objectManager.php?sClass=application&iId=13419 ran well
until last update of Wine. Now it simply doesn't start.
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Bug ID: 35919
Summary: Make able to edit submitted comments
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
URL: http://bugs.winehq.org
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
If someone make a typos or wants to edit his comment, he don't need to post a
new one.
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http://bugs.winehq.org/show_bug.cgi?id=35912
Bug ID: 35912
Summary: Metatrader 4: Unable to load application via PlayOnMac
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henk.diederichs(a)gmail.com
Created attachment 47960
--> http://bugs.winehq.org/attachment.cgi?id=47960
Error Report
Reporting an "Wine" error (Error in POL_Wine) during the installation process
via PlayOnMac (believed to be normal according to the next writeups) however
then failing to successfully load Metatrader 4 progarmme follwoing installation
completion. I attached the Error Report for you further investigation. Note
that I am using the latest software versions for PlayOnMac, Wine and X11. Many
thanks!! Regards Henk
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Component|directx-dmusic |directx-dsound
Hardware|Other |x86
Resolution|--- |DUPLICATE
--- Comment #32 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
merging this one to 35478
'winetricks dsdmo directmusic' should work around.
Regards
*** This bug has been marked as a duplicate of bug 35478 ***
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--- Comment #31 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 2 years.
Is this still an issue in current (1.7.16 or newer) wine?
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--- Comment #56 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 2 years.
Is this still an issue in current (1.7.16 or newer) wine?
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--- Comment #35 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 2 years.
Is this still an issue in current (1.7.16 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=21127
Summary: What Colour color picking functionality is not
identical to Windows
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.jumpjet.info/Win2k/05/What_Colour/WhatColou
r.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.35-105-gd4a7a9d, when the color picker in the What Colour program
is selected, moving the mouse outside the What Colour's client area doesn't
result in any color selection changes until the mouse is pressed, causing the
application to finally grab the color under the mouse cursor by presumably
taking a "screenshot" of the desktop area. On Windows XP, this "screenshotting"
behavior happens first, made obvious by a brief, visible change in the screen,
and then moving the color picker over the area outside the What Colour client
area shows active changes in the color selection, which is only halted when the
mouse is pressed.
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lizhenbo <litimetal(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |litimetal(a)gmail.com
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #9 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
Created attachment 48040
--> https://bugs.winehq.org/attachment.cgi?id=48040
debug
http://www.fileplanet.com/162747/download/Wild-Earth-Demo
I assume that's the same demo.
sha1sum wildearthdemosetup_english.exe
35b762c1d947ad2507bacf81c4484cf9883623ed wildearthdemosetup_english.exe
48,9Mb.
I can run the demo, I can set 1920x1080 resolution and the game looks very
promising, graphics (loading screen).
But it seems to hang when you try to load game.
Wine 1.7.15
Debug has some ie related things...
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--- Comment #25 from Bernhard Reiter <ockham(a)raz.or.at> ---
For py2exe to also work, I think there should be another loop iterating over a
DLL's functions, nested in the one mentioned in the previous comment, and which
invokes StatusRoutine with Status set to BindImportProcedure, and with the
current function's name as Parameter.
BTW, I think I have found out the crucial function required to implement this
to be ImageDirectoryEntryToDataEx [1] (with dir set to
IMAGE_DIRECTORY_ENTRY_IMPORT). Similar iterations like the ones sketched here
seem to be found in fixup_imports() (in dlls/ntdll/loader.c) or
dump_dir_imported_functions() (in tools/winedump/pe.c, though that isn't using
win API functions).
So I've tried to implement what I've described in this comment and the previous
one, but unfortunately, I can't seem to figure out the very first part
required: obtaining something that can be used as the "base" parameter for
ImageDirectoryEntryToDataEx from the ImageName string passed to BindImageEx.
I've tried LoadLibrary(ImageName), LoadLibraryExA(ImageName, NULL,
LOAD_LIBRARY_AS_DATAFILE), and MapAndLoad(), but unfortunately, all of them
seem to either import all the PE's symbols in a fashion that collides with the
already loaded ones (in particular in a python-freezing context, like running
"wine C:\\Python27\\python.exe setup.py build" with the test case attached to
this bug report), or not load them in a way that can be used for
ImageDirectoryEntryToDataEx. Maybe someone can help me figure out how to do
this...
[1] http://source.winehq.org/WineAPI/.html
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Helder 'Lthere' Magalhães <helder.magalhaes(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |helder.magalhaes(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=35955
Bug ID: 35955
Summary: Dead Space on Steam crashes on start.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teegee(a)gmail.com
Created attachment 48028
--> http://bugs.winehq.org/attachment.cgi?id=48028
Console output
Dead Space crashes on startup with page fault. The attached output is generated
as follows:
[rob] ~/.local/share/wineprefixes/deadspace/drive_c/Program
Files/Steam/SteamApps/common/Dead Space> wine Dead\ Space.exe >
/tmp/dead-space.out 2>&1
This was installed via Steam in a clean wine prefix. The wine version is recent
git master (22c2d81a) on openSuse 13.1 64bit (but only using 32 bit for wine).
Other Steam games work OK, for example Far Cry 3.
The game (or steam) installs DirectX on each startup -- I'm not sure if that is
good or not..
Can someone see what my problem could be by looking at the terminal output?
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http://bugs.winehq.org/show_bug.cgi?id=35899
Bug ID: 35899
Summary: Mofiki's Autoclicker Premium Edition v1.0.0.3: Unable
to singleclick/doubleclick at given spot
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bezer(a)home.se
Created attachment 47935
--> http://bugs.winehq.org/attachment.cgi?id=47935
Screenshot from Mofiki's Autoclicker Premium Edition v1.0.0.3
Hi. First i want to say that this is not the only autoclicker i've tried.
AutoClick v2.2, AutoClickerPRO v2.5 and Auto Clicker by MurGee.com, to name a
few, is other autoclickers i've tested. None of those is able to (for example)
doubleclick at the Computer icon at the desktop. The attached screenshot taken
from Mofiki's Autoclicker, show the cordinates where the Computer icon is
located, and that the Double Click option is active. Those autoclickers just
somehow doesn't get allowed to pass through their clicks, or what now can be
blocking the choosen clickmode. I can atleast see that the cursor moves to the
given cordinates, and then nothing more. The idealclicker i would like to work
in Wine, is AutoClickerPRO (by valissoft), but the official webpage have been
down for a year or more now though. Will there be any autoclicker for Wine,
which is able to work with it completely, or is there just any modification
that can be made to the current version of Wine ? It would bring me lucky
tears, if it would at least do one single click for me.. :)
Thanks in advance, and bows'n'bends to the clever creative people (that have
been involved) and that nowadays are involved in this nifty project!
Working solutions are truly worth donating to.
Greetings: Lance
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |35943
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #25 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
Can't get it even started with wine 1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=27797
Summary: Sound in Games using FMOD stopped working.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
When starting Armored Brigade, there's no sound. When trying to start
Gratuitous Space Battles demo, the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=5454
Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |stefan(a)codeweavers.com
Resolution|--- |FIXED
--- Comment #27 from Stefan Dösinger <stefan(a)codeweavers.com> ---
Reported fixed twice. DrawIndexedPrimitiveStrided is implemented since quite a
while, although it sounds that more problems than this function were involved.
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #26 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
I would say too that this is fixed. I tried it shortly playing directdraw mode,
1920x1080.
Wine 1.7.16
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http://bugs.winehq.org/show_bug.cgi?id=34074
Bug #: 34074
Summary: REGRESSION: StarCraft II stutters a lot
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pw(a)draiser.net
Classification: Unclassified
Unfortunately I can't make regression test by now to detect guilty patch, but
it's somewhere between 1.5.11 and 1.5.27. Patch makes StarCraft 2 (Wings of
Liberty) unplayable due to constant stuttering (and freezing). Hope this will
be helpful anyway.
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http://bugs.winehq.org/show_bug.cgi?id=28296
Summary: AceMoney 4.19 crashes immediately as soon as you try
to print anything.
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexp(a)mechcad.net
AceMoney 4.19 crashes immediately as soon as you try to print anything.
Just launch AceMoney and click on File->Print, select the printer and click on
OK. It crashes immediately
This problem does not exist on windows.
Attached is packaged AceMoney app, as well as debug log file
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--- Comment #24 from Bernhard Reiter <ockham(a)raz.or.at> ---
Back with a somewhat more detailed analysis:
As for py2exe and cx_Freeze, the assumptions in my previous comment seem to be
largely correct, see their implementations of the StatusRoutine function:
https://bitbucket.org/anthony_tuininga/cx_freeze/src/de3e8865616a1048d17e95…http://sourceforge.net/p/py2exe/svn/HEAD/tree/trunk/py2exe/source/py2exe_ut…
In both cases, BindImageEx is called with BIND_NO_BOUND_IMPORTS |
BIND_NO_UPDATE | BIND_ALL_IMAGES as Flags, which I think means that no actual
changes to the image's virtual address table are done, but they're only used to
determine which DLLs are used by the image.
So for cx_Freeze, it would be apparently enough for Wine's BindImageEx stub to
iterate over all DLLs whose functions are used by the image, i.e. the exe or
dll passed as the ImageName parameter, and call StatusRoutine with the Reason
parameter set to BindImportModule, and DllName set to the DLL, while the
"Parameter" and "virtualAddress" arguments aren't required for it to work. The
part I don't know yet is how to get the list of DLLs required by the Image, but
I suppose that some function in dlls/ntdll/ (maybe loader.c ?) could be used to
do that. (It can't be that hard anyway as it's possible to display them by
running i686-w64-mingw32-objdump -p myimage.exe)
(Py2exe also requires StatusRoutine called with BindImportProcedure as Reason,
and will in that case check if Parameter is set to PyImport_ImportModule before
it does something, so that's possibly a little bit more complicated to
implement.)
I'm now hoping for some Wine guru to pick this up and implement BindImageEx as
described above so that at least cx_Freeze will work...
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--- Comment #63 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
(In reply to Jarkko K from comment #62)
> I 1st run this game (demo) from shortcut, it didn't crash, but it did hang
> when I pressed esc. I never saw crash dialog. But when I run this game from
> console it crashed.
>
> fixme:thread:__hook_pthread_create most thread attributes ignored!
> fixme:thread:start_thread Started native thread 00000025
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:ddraw:ddraw7_Initialize Ignoring guid
> {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported
> by the wine project
> fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and
> support, please visit http://ubuntuforums.org/showthread.php?t=1960599
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
> (thread 0009), starting debugger...
> wine client error:25: write: Bad file descriptor
>
>
> When I tried to run from console.
>
> I had to set win98 to get this game installed.
wine 1.7.16
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #62 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
I 1st run this game (demo) from shortcut, it didn't crash, but it did hang when
I pressed esc. I never saw crash dialog. But when I run this game from console
it crashed.
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000025
fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
(thread 0009), starting debugger...
wine client error:25: write: Bad file descriptor
When I tried to run from console.
I had to set win98 to get this game installed.
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http://bugs.winehq.org/show_bug.cgi?id=35888
Bug ID: 35888
Summary: Stahlschlüssel 2007 no CD in drive warning
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install Stahlschlüssel 2007
3) wine yowindow.exe
Behaviour:
Program doesn't start because there is no CD in drive warning.
Expected behaviour:
Program should start.
Additional info:
After 'winetricks jet40 vb6run' program starts.
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http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=29968
Bug #: 29968
Summary: Final Fantasy XI crashes when unfocused in windowed
mode
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astrit.prower(a)gmail.com
Classification: Unclassified
Created attachment 39010
--> http://bugs.winehq.org/attachment.cgi?id=39010
WINE crash output.
When unfocused WINE reports that "pol.exe" has crashed which consequently
crashes Final Fantasy XI.
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Bug #: 34668
Summary: Age of Empires Trial version only gives a black screen
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Classification: Unclassified
Hello everyone,
I would like to inform you that as far as "Age of Empires"(trial version) is
concerned I only get a black screen when launching the trial.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4113
I got the trial from this URL:
http://www.microsoft.com/games/empires/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=35786
Bug ID: 35786
Summary: Incorrect behaviour in printf with 0 value on "%#x"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: steve(a)sk2.org
Created attachment 47780
--> http://bugs.winehq.org/attachment.cgi?id=47780
Test case
Hi,
This is forwarded from http://bugs.debian.org/741592
The printf documentation states that "%#x" prepends 0x for non-zero values
only, but the Wine implementation prefixes 0x for zero too:
$ cat t.c
#include <stdio.h>
int main()
{
int val = 0;/* zero */
fprintf(stdout, "value=%#x\n", val );
return 0;
}
$ i686-w64-mingw32-gcc t.c
$ wine32 a.exe
value=0x0
The resulting executable prints
value=0
when run on Windows.
Regards,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=20466
Summary: Brothers In Arms Hell's Highway fails to start
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24346)
--> (http://bugs.winehq.org/attachment.cgi?id=24346)
log
The issue I experienced when attempting to load the game is described here :
http://www.whatwasithinking.co.uk/2008/10/08/brothers-in-arms-hells-highway…
.
In this how-to, they suggest to update/reinstall the graphics drivers and the
PhysX module. My graphics driver is already updated to the latest (nvidia
190.42), and I fetched the latest bundle for the PhysX software. DirectX is
automatically installed by the game, I therefore used winetricks to make sure I
had the latest DX9 bundle. Despite that, I still get the same error message.
I browsed furthermore and have been refered to this :
http://gbxforums.gearboxsoftware.com/showthread.php?p=1379618#post1379618 .
This seems quite unusual to me, therefore before I test this, I would like to
have some feedback on the solution proposed.
I have uploaded my console output, if it can help.
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http://bugs.winehq.org/show_bug.cgi?id=30079
Bug #: 30079
Summary: Broken Sword - The Sleeping Dragon: Graphics
corruption
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: welshbyte(a)sucs.org
Classification: Unclassified
Created attachment 39188
--> http://bugs.winehq.org/attachment.cgi?id=39188
Screenshot of the graphics corruption
The game was downloaded from gog.com and installed into a fresh WINEPREFIX. It
runs fine and the intro scenes are faultless but when the game itself starts
the graphics are corrupt and the game is just about unplayable.
I've tried it with fullscreen and windowed mode, selecting different
resolutions and colour depths in the game's options, and the corruption is the
same. It's difficult to describe the corruption so I'm going to attach a
screenshot showing a time when the corruption is really bad (mostly it's just
the characters which are warped and/or flickering).
Version info:
$ git log -1 --pretty=oneline
1517f3df30232daf3ccfc88e53f1377d0c5a2a20 Release 1.4-rc6.
$ wine --version
wine-1.4-rc6
$ uname -r
3.2.7-1.fc16.x86_64
Graphics card/driver:
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated
Graphics Controller (rev 02) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 215a
Flags: bus master, fast devsel, latency 0, IRQ 41
Memory at f2000000 (64-bit, non-prefetchable) [size=4M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 1800 [size=8]
Expansion ROM at <unassigned> [disabled]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: i915
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http://bugs.winehq.org/show_bug.cgi?id=24702
Summary: Pro Evolution Soccer 2010 show black screen with stars
and never load
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Launching the game show black screen with white stars, FOREVER!!
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https://bugs.winehq.org/show_bug.cgi?id=35809
Bug ID: 35809
Summary: Avoid deletion of precious (empty) folders such as
'%USERPROFILE%\\Application Data' during MSI product
upgrades/uninstalls
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found this while investigating some issues with Aeria Game Launcher
(https://www.aeriagames.com/playnow/ignite).
Aeria requires .NET Framework 3.5 installed.
After applying 'wintricks -q dotnet35' recipe to a fresh 32-bit WINEPREFIX the
'Aeria Ignite' installer silently fails.
The reason is that some folders such as '%USERPROFILE%\\Application Data' are
completely missing and the installer fails to put some files below that.
Those folders are created during WINEPREFIX creation (wineboot).
Deletion afterwards won't let them get recreated (prefix update).
Further investigation reveals this happens during .NET Framework service pack
recipe runs where products to be upgraded are uninstalled (expected, by
design).
Example: .NET Framework 2.0 -> .NET Framework 2.0 SP1
--- snip ---
...
0028:Call KERNEL32.CreateProcessW(00000000,0171b210 L"msiexec /i
{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}
REMOVE=ALL",00000000,00000000,00000000,00000000,00000000,00000000,0033d0d8,0033d0c8)
ret=7dac3509
...
008d:Call KERNEL32.__wine_kernel_init() ret=7bc5a3aa
0028:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7dac3509
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFolders")
...
<*** attempted removal of lots of folders, even precious ones ***>
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"CreateFolders")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"PublishProduct")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFinalize")
...
008d:Call msi.MsiConfigureProductExW(00139a96
L"{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}",00000000,00000005,00136340 L"
REMOVE=ALL") ret=7edefa60
008d:Call KERNEL32.DeleteFileW(00159bd0 L"C:\\windows\\Installer\\14bc.msi")
ret=7ed19d6f
008d:Ret KERNEL32.DeleteFileW() retval=00000001 ret=7ed19d6f
...
008d:Ret msi.MsiConfigureProductExW() retval=00000000 ret=7edefa60
008d:Call KERNEL32.ExitProcess(00000000) ret=7edf0282
...
--- snip ---
I filtered only the successful deletions (= folder was empty):
--- snip ---
$ grep -B1 "KERNEL32.RemoveDirectoryW() retval=00000001" log.txt
...
0028:Call KERNEL32.RemoveDirectoryW(0066d2e0
L"C:\\users\\focht\\Temp\\testdir.dir") ret=3ab16b39
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab16b39
--
0028:Call KERNEL32.RemoveDirectoryW(00681970
L"C:\\users\\focht\\Temp\\Microsoft .NET Framework 3.5") ret=3ab1709a
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab1709a
--
008d:Call KERNEL32.RemoveDirectoryW(0057e808 L"C:\\users\\focht\\Application
Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(00176ee8 L"C:\\users\\focht\\Start
Menu\\Programs\\Administrative Tools\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c70e8
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\Microsoft .NET Framework
2.0\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c5178 L"C:\\users\\focht\\Local
Settings\\Application Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c4938
L"C:\\windows\\PCHEALTH\\ERRORREP\\QHEADLES\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4b50
L"C:\\windows\\PCHEALTH\\ERRORREP\\QSIGNOFF\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4ab0
L"C:\\windows\\PCHEALTH\\ERRORREP\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c42f8 L"C:\\windows\\PCHEALTH\\")
ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
--
0028:Call KERNEL32.RemoveDirectoryW(0033de50
L"C:\\users\\focht\\Temp\\IXP04D49.tmp") ret=3a1047e9
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3a1047e9
--- snip ---
Some folders are essential for many installers/apps.
Deletion will cause subtle problems on further software installations (the
actual apps) or at run time.
Especially true for:
'%USERPROFILE%\\Application Data'
'%USERPROFILE%\\Local Settings\\Application Data'
Those are precious and need to be preserved.
On Windows this scenario never happens because there always exist dozen of
subfolders below by default.
A quick fix would be the creation of (empty) subfolder below, for example
'Microsoft' which is present on all Windows systems by default.
This prevents the deletion of the parent.
Another option is to fix bugs like bug 34910 which needs
'%USERPROFILE%\\Application Data\\Microsoft\\Windows\\Themes\\' folder present,
which would automatically thwart the folder deletion attempt.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33603
Bug #: 33603
Summary: Metro: Last Light crash after several minutes
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game works fine, but has a stable crash after several minutes of gameplay.
>From terminal:
err:d3d_surface:surface_load_pbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glBufferDataARB @ surface.c / 545
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 2125
err:d3d_surface:surface_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glMapBufferARB @ surface.c / 926
wine: Unhandled page fault on read access to 0x00000000 at address 0x971ee0
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=25727
Summary: Dead Space resolution issues
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When first starting the game, the maximum resolution available for me is
1360x768 (there are also many multiple entries each resolutions with whole wide
range of different frequencies, about 6 entries for each resolution).
When I quit the game, the desktop resolution and gamma fail to revert to
normal.
If I manually set the desktop resolution using the nvidia-settings tool then go
back into the game I can now select my native 1920x1200 (It jumps strait from
the end of the lower resolutions 1360x768 to 1920x1200 with no other
resolutions in between). (I'm not sure if this is the result of
nvidia-settings, of it it just happens to work after restarting multiple times
and screwing with the settings).
The gamma still fails to return to normal levels, opening nvidia-settings
(without needing to change any settings) fixes it.
I'm running on a Nvidia GTX260. Ubuntu 10.10.
Other people are reporting similar problems with the resolution choices.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
Another possible, untested work around if someone can't fix the resolution is
to manually edit:
~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic
Arts/Dead Space/settings.txt
And set:
Window.Width = 1920
Window.Height = 1200
Window.Hz = 150
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http://bugs.winehq.org/show_bug.cgi?id=17440
Summary: Fog bug introduced between 1.1.11 and 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://cdn.funcom.com/ao/client/AnarchyOnline_17.9.1-
Small.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: letsclimbhigher(a)gmail.com
When I upgraded from 1.1.11 to 1.1.13 the fog in-game is messed up. Outside it
is a medium fog and if you go inside somewhere it is a nearly total fog. If you
go into the in-game settings menu and adjust the fog slider you will see it
affected but it is still unplayable indoors in this condition.
Going back to the previous wine version works. I also today installed wine
1.11.15 and the same bug is present still.
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http://bugs.winehq.org/show_bug.cgi?id=15133
Summary: Application blocks waiting for a critical section during
startup. This problem does not occur in Windows.
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
CC: exvagabond436824(a)yahoo.com
The code in question can be downloaded from:
http://www.odva.org/Default.aspx?tabid=202
This code involves an example application for the EtherNet/IP protocol. When
the example application from the link above is executed in wine the following
error is printed to the screen:
err:ntdll:RtlpWaitForCriticalSection section 0x10037570 "?" wait timed out in
thread 0009, blocked by 0026, retrying (60 sec)
This error will print over and over again, and the application will never load.
In Windows this application loads quickly.
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http://bugs.winehq.org/show_bug.cgi?id=21956
Summary: Empire Earth 1.00 and 1.04 crash with unhanded page
fault
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
To reproduce:
-click the scenario editor in the main menu
*OR*
-click the campaign editor, then the scenario editor
*OR*
-start a game single user or network game(does matter who is host). the game
will crash before the loading screen appears.
Oddly enough, the crash when starting the game itself happens 4/5 times. One
lucky time it will start, and the run will run perfect(i played 16 hours once
it loaded, no crashes) until you close it.
The error(and then it just freezes)
wine: Unhandled page fault on read access to 0x3800198b at address 0x198905
(thread 0027), starting debugger...
There are no other errors or warnings on the console(except d3d fixmes)
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http://bugs.winehq.org/show_bug.cgi?id=22016
Summary: R.U.S.E. Public Beta in-game rendering is washed out
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://store.steampowered.com/app/33310/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26758)
--> (http://bugs.winehq.org/attachment.cgi?id=26758)
R.U.S.E. Public Beta terminal output
After installing wmp9 and xact through winetricks, installing the R.U.S.E.
Public Beta through Steam, and then skipping the attempted DirectX redist
install by aborting it during the install attempt, the game can then be
launched. Starting a simple battle (Battles -> click Team 2 placeholder -> AI
Regular (Easy) -> Launch), the game world appears to be massively washed out
with white, compared with the game's rendering on Windows. glxinfo reports:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.53
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
Screenshots from the game on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=27900
Summary: Miranda IM fails to find gdiplus
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rion4ik(a)gmail.com
log:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Gdiplus" (1.0.0.0)
as consequence group chats are broken.
I tried clean profile and install gdiplus via winetricks but neither helps.
wine is installed from ubuntu-wine ppa on ubuntu 11.04
tested Minranda version - miranda-im-v0.9.25-unicode.exe
downloaded from
http://code.google.com/p/miranda/downloads/detail?name=miranda-im-v0.9.25-u…
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http://bugs.winehq.org/show_bug.cgi?id=35555
Bug ID: 35555
Summary: Drakan Demo doesn't show the name of the display
driver (the problem is in GetDeviceIdentifier when it
is _not_ passed the DDGDI_GETHOSTIDENTIFIER flag)
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47477
--> http://bugs.winehq.org/attachment.cgi?id=47477
Drakan Demo debug log +ddraw
Erich, as you've asked (http://bugs.winehq.org/show_bug.cgi?id=34630#c17), a
new bug report. With your patch, in the Drakan preferences window, instead of
just "DirectDraw HAL", I can see now "DirectDraw HAL (the name of my GPU)". So
I guess it's better.
I don't know if it's connected in any way, but Drakan still doesn't detect that
my GPU supports antialiasing (Bug 34625).
TESTED ON:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=35825
Bug ID: 35825
Summary: Mortal Online (MMORPG) client 1.75.00.07 displays
garbled buttons/images with builtin gdiplus
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found during investigation of bug 35796 and bug 35799 ... before it gets lost.
Some buttons are displayed garbled, some images with wrong palette.
Interestingly the 'account' button is displayed correctly in both.
'winetricks gdiplus' works around.
See attached screenshots.
Terminal doesn't yield much useful information (no fixme's/errors related to
gdiplus).
There is another 'transparency' issue (see window borders), unrelated to
gdiplus.
$ sha1sum MOSetup.exe
e2dbf86cf8753ca29a124d0b01d081f15b9a4d49 MOSetup.exe
$ du -sh MOSetup.exe
149M MOSetup.exe
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=12388
Summary: Commandos 3: read_from_framebuffer_texture error
(glCopyTexSubImage2D)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eidosinteractive.com/downloads/search.html?gm
id=143
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11888)
--> (http://bugs.winehq.org/attachment.cgi?id=11888)
screenshot with problem
In one of game levels (in the demo, you get into it by selecting central europe
campaign in menu) there are bad rendering errors.
The moment you get to that screen, console is filled with message
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 914
Which must be the reason of this problem.
This also happens with PBO extension and P8 texture support reporting disabled
in directx.c.
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http://bugs.winehq.org/show_bug.cgi?id=25780
Summary: MS WORKS can't find licence terms
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
MS WORKS, the "light" office suite from microsoft(R) shows a message that says
"can't show licence terms from microsoft software. Licence terms must show y be
accepted before be able to use MS WORKS. To show licence terms, reinstall
WORKS"
This message should not exist.
After this message, the application closes.
There are some reports of having overrule it by winetricks (see appdb) but
should be a way to get it to work.
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http://bugs.winehq.org/show_bug.cgi?id=21576
Summary: Touch screen loses calibration when in full screen
mode - specifically AtomixMP3.exe
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newmaniax(a)gmail.com
When running AtomixMP3, and other WINE apps, in full screen mode the
touchscreen goes way out of calibration, which is important for this program
specifically and how i use it. In un-maximised mode it works fine.
If it helps this program will not operate at all (display to be used anyway) in
full screen mode in VirtualBox, but again fine when in un-maximised mode.
A demo version is available here fore testing:
http://dl.dropbox.com/u/1640537/Link%20to%20Atomixmp3.exe
I have searched various forums and have fond no clue towards a solution. ie, I
have no idea if it's a bug or something that is easily configurable. I have
played with WINE config settings and screen resolutions with no success.
I tried changing my x screen resolution to 800 x 600 (normally 1680 x 1050) and
noted that the calibration is the SAME as the WINE app in full screen mode,
with the pointer very biased towards the left side of the screen.
Please advise, would love touch screen to work properly in full screen mode.
Thanks,
Sincerely,
Guy Newman
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http://bugs.winehq.org/show_bug.cgi?id=29875
Bug #: 29875
Summary: MS Works 9 can't install (infinite waiting for
estimating time)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
Classification: Unclassified
Created attachment 38831
--> http://bugs.winehq.org/attachment.cgi?id=38831
Terminal Output
Install crashes after estimating time to install.
I'm adding terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=35678
Bug ID: 35678
Summary: Defiance patcher crashes on start
(gdiplus/GdipDrawImagePointsRect)
Product: Wine
Version: 1.1.13
Hardware: x86
URL: http://www.defiance.com/en/my-ego/profile/pc-free-tria
l/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Backtrace:
=>0 0x7e5541e4 GdipDrawImagePointsRect+0xe14(graphics=<is not available>,
image=<is not available>, points=<is not available>, count=<is not available>,
srcx=<is not available>, srcy=<is not available>, srcwidth=<is not available>,
srcheight=<is not available>, srcUnit=<is not available>, imageAttributes=<is
not available>, callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:2943] in gdiplus (0x0033bf68)
1 0x7e555432 GdipDrawImageRectRectI+0x181(graphics=<is not available>,
image=<is not available>, dstx=<is not available>, dsty=<is not available>,
dstwidth=<is not available>, dstheight=<is not available>, srcx=<is not
available>, srcy=<is not available>, srcwidth=<is not available>, srcheight=<is
not available>, srcUnit=<is not available>, imageAttributes=<is not available>,
callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:3130] in gdiplus (0x0033c038)
Appears to only happen on first run.
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http://bugs.winehq.org/show_bug.cgi?id=35550
Bug ID: 35550
Summary: Horizon (Steam Game) - Crashes after hitting play in
launcher
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Classification: Unclassified
Created attachment 47470
--> http://bugs.winehq.org/attachment.cgi?id=47470
Backtrace generated upon crash
Game crashes immediately after hitting the play button in the launcher menu
which is launched by Steam when you press play in the library.
It fails with the following error Unhandled exception: unimplemented function
msvcp100.dll.?_Random_device@tr1@std@@YAIXZ called in 32-bit code (0x7b83b52e).
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http://bugs.winehq.org/show_bug.cgi?id=35908
Bug ID: 35908
Summary: Regedit has wrong letter view in title bar with a
desktop mode
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47954
--> http://bugs.winehq.org/attachment.cgi?id=47954
screenshot
In a desktop mode title bar has square instead of letter.
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http://bugs.winehq.org/show_bug.cgi?id=27625
Summary: Panzer General 3D Demo: second scenario fails to load
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.download.com/Panzer-General-III-Scorched-Ea
rth-updated-demo/3000-7562_4-10048808.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
After winning the first scenario in the demo loading the second scenario does
not work. The loading screen simply hangs. I can provide a savegame if it would
speed up testing.
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http://bugs.winehq.org/show_bug.cgi?id=31079
Bug #: 31079
Summary: Fatal error during Stronghold Crusader Demo
installation
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 40798
--> http://bugs.winehq.org/attachment.cgi?id=40798
Console output of Stronghold Crusader Demo
Hi everyone,
I would like to report that I had some issues installing "Stronghold Crusader"
demo which I got from:
http://www.giga.de/spiele/stronghold-crusader/downloading/?id=2670&post_id=…
During the installation a fatal error comes up but installation continues as
normal when I close the error window.
Thought I let you know. I have attached my console output. OS is CentOS 6.2
Another thing which could be of interest is, that the demo link in the AppDB is
pointing nowhere.
Appdb entry is:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3993
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=35827
Bug ID: 35827
Summary: Corel PaintShop Pro X6 v16.2 installer crashes on
startup ('text/jscript' type not recognized when
converting to script GUID)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Might not be the real reason for the crash but still should be fixed anyway
(the comment in the source indicates it).
--- snip ---
...
fixme:mshtml:get_guid_from_type Unknown type L"text/jscript"
...
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5cdb4a273eefaa3c77e41e2875d7a759…
--- snip ---
815 static BOOL get_guid_from_type(LPCWSTR type, GUID *guid)
816 {
817 const WCHAR text_javascriptW[] =
818 {'t','e','x','t','/','j','a','v','a','s','c','r','i','p','t',0};
819 const WCHAR text_vbscriptW[] =
820 {'t','e','x','t','/','v','b','s','c','r','i','p','t',0};
821
822 /* FIXME: Handle more types */
823 if(!strcmpiW(type, text_javascriptW)) {
824 *guid = CLSID_JScript;
825 }else if(!strcmpiW(type, text_vbscriptW)) {
826 *guid = CLSID_VBScript;
827 }else {
828 FIXME("Unknown type %s\n", debugstr_w(type));
829 return FALSE;
830 }
831
832 return TRUE;
833 }
--- snip ---
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19269
Summary: Distant impostors does not work in Lord of the Rings
Online
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
The "distant impostors" setting has no effect. The way it implements distant
impostors, I believe, is substituting a flat 2d texture for 3d objects that are
very far from the camera, giving more detail to the landscape without having to
render 20 million polys for the trees.
See
http://www.codeweavers.com/compatibility/browse/group/?app_parent=4029;foru…
(second post from the top) for screen shots comparing LotRO running on Wine and
Windows and the difference "distant impostors" makes.
I've verified that it doesn't work on 1.1.24 and 1.1.25 (although 1.1.25
crashed a lot for me on LotRO for some reason and I had to revert back to
1.1.24).
I'd be happy to provide any extra debugging info if any would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=35112
Bug ID: 35112
Summary: L.A. Noire 1.3 (Steam version) fails to start,
claiming "DX94: Graphics card capabilities are below
the minimum specifications." (wined3d clamps device
caps MaxVertexIndex to 0xFFFFF)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
now with bug 35109 fixed the game runs into next problem.
After the main process 'LANoire.exe' has started an error dialog window is
shown, stating:
"Error: DX94: Graphics card capabilities are below the minimum specifications."
It was actually a bit of pain to diagnose/debug because of several processes
involved which are (re)started in sequence with the actual timing being
important.
There are only very small time windows for attaching debuggers, if you miss
them -> boom (avoid 'auto' debugging of childs from parent).
Additionally, these processes are a mixture of native binaries, .NET binaries
and mixed-mode binaries somewhat complicating diagnosis further (unmanaged code
with various managed code transitions in the same process).
Relevant part of trace log, showing processes involved:
NOTE: Don't redirect to files located within Steam folder to avoid
unnecessarily triggering the directory watcher thread(s).
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+process,+msvcrt,+d3d9,+relay wine ./steam.exe
-applaunch 110800 >>~/Downloads/trace.txt 2>&1
...
0024:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Steam\\steam.exe" argv[0]=L"C:\\Program Files\\Steam\\steam.exe"
...
0024:Call KERNEL32.CreateProcessW(00b1ed88 L"C:\\Program
Files\\Steam\\steamerrorreporter.exe",00000000,00000000,00000000,00000000,00000000,00000000,00b1edf0
L"C:\\Program Files\\Steam",0033f4e8,0033f52c) ret=10001121
...
0024:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamerrorreporter.exe" as Win32 binary (0x400000-0x436000, arch
014c)
...
0024:trace:process:create_process_impl started process pid 0025 tid 0026
...
003f:Call KERNEL32.CreateProcessW(02a54a40 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe",02a54f50
L"\"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe\"",00000000,00000000,00000000,00000004,00000000,02978818
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",06dcb588,06dcb604)
ret=381ec242
...
003f:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
003f:trace:process:create_process_impl started process pid 0056 tid 0057
...
0057:Call KERNEL32.CreateProcessW(00000000,0033de68 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe",00000000,00000000,00000000,00000404,00000000,044c8b88
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033d520,0033d510)
ret=100416f7
...
0057:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe" as Win32 binary
(0x400000-0x4ae000, arch 014c)
...
0057:trace:process:create_process_impl started process pid 005b tid 005c
...
005c:Call KERNEL32.CreateProcessW(00000000,0033dd18 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe
-SkipPatchCheck",00000000,00000000,00000000,00000404,00000000,04497e78
L"C:\\Program Files\\Steam\\steamapps\\common",0033d3d0,0033d3c0) ret=100416f7
...
005c:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
005c:trace:process:create_process_impl started process pid 0066 tid 0067
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe -windowed
-parentIsLauncher",00000000,00000000,00000000,00000404,00000000,04531618
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe" as Win32 binary
(0x400000-0x184f000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 0026 tid 0025
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe -SplashScreen
Loading",00000000,00000000,00000000,00000404,00000000,00000000,0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 004b tid 004d
...
0064:fixme:advapi:CreateProcessAsUserW 0x44c L"C:\\Program Files\\Rockstar
Games\\Social Club\\renderer.exe" L"\"C:\\Program Files\\Rockstar Games\\Social
Club\\renderer.exe\" --type=renderer --disable-logging
--disable-desktop-notifications --disable-speech-input
--enable-accelerated-compositing --lang=en-US --channel=38.0F96F300.97936503
/prefetch:3" (nil) (nil) 0 0x0100040c (nil) (null) 0x322ae14c 0x322ae134 -
semi- stub
...
0064:trace:process:create_process_impl started process pid 006a tid 006b
...
--- snip ---
After dumping, rebuilding and analysing the main executable + trace log for
some hours I finally deduced the place where the problem originated.
The d3d calls from trace log are register indirect calls which requires a
debugger to identify the actual call site at run time.
Additionally some of them are hooked at through Steam gameoverlay renderer.
--- snip ---
...
0025:trace:d3d9:d3d9_device_GetDeviceCaps iface 0x32977c18, caps 0x332a74.
0025:Call ntdll.RtlAllocateHeap(00110000,00000008,0000017c) ret=f687fa1f
0025:Ret ntdll.RtlAllocateHeap() retval=32fe6448 ret=f687fa1f
0025:Call wined3d.wined3d_mutex_lock() ret=f687fa55
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f687fa55
0025:Call wined3d.wined3d_device_get_device_caps(328e2cb8,32fe6448)
ret=f687fa6a
0025:Ret wined3d.wined3d_device_get_device_caps() retval=00000000 ret=f687fa6a
0025:Call wined3d.wined3d_mutex_unlock() ret=f687fa72
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f687fa72
0025:Call ntdll.RtlFreeHeap(00110000,00000000,32fe6448) ret=f687ff1c
0025:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f687ff1c
0025:trace:d3d9:d3d9_GetAdapterDisplayMode iface 0x32977990, adapter 0, mode
0x332a64.
0025:Call wined3d.wined3d_mutex_lock() ret=f688af86
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688af86
0025:Call
wined3d.wined3d_get_adapter_display_mode(328d9f38,00000000,003329fc,00000000)
ret=f688afac
0025:Call user32.EnumDisplaySettingsExW(328dcdf0
L"\\\\.\\DISPLAY1",ffffffff,00332860,00000000) ret=f66ba608
0025:Call
winex11.drv.EnumDisplaySettingsEx(328dcdf0,ffffffff,00332860,00000000)
ret=7ed181c2
0025:Ret winex11.drv.EnumDisplaySettingsEx() retval=00000001 ret=7ed181c2
0025:Ret user32.EnumDisplaySettingsExW() retval=00000001 ret=f66ba608
0025:Ret wined3d.wined3d_get_adapter_display_mode() retval=00000000
ret=f688afac
0025:Call wined3d.wined3d_mutex_unlock() ret=f688afb5
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688afb5
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x1, resource_type 0x1, format 0x4c4c554e.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000001,00000001,4c4c554e)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x2, resource_type 0x3, format 0x5a544e49.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000002,00000003,5a544e49)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:Call KERNEL32.GetLastError() ret=79e7a087
0025:Ret KERNEL32.GetLastError() retval=00000000 ret=79e7a087
...
<several transitions to managed code>
...
<huge amount of unrelated trace messages later>
...
0073:Call user32.CreateWindowExW(00000200,0907369c
L"WindowsForms10.EDIT.app.0.3ce0bb8",0906fedc L"DX94: Graphics card
capabilities are below the minimum
specifications.",560108c0,00000005,00000013,0000027d,00000015,00020184,00000000,00400000,00000000)
ret=017edcbc
--- snip ---
The error dialog window is created from .NET code (windows form), along with
some unusable callstack display (another bug).
The actual reason for the problem is not visible in trace log, one has to
analyse and step the disassembly.
d3d9_device_GetDeviceCaps() returns D3D9 Device Caps structure.
The engine code checks several caps struct members to decide if the card is
'good'.
My card 'NVIDIA GeForce GT 425M' was not recognized (bug 35054) hence Wine's
default choice was taken: 'Graphics Card: NVIDIA GeForce 8800 GTX'.
The minimum video card requirements for this game (from website): "NVIDIA
GeForce 8600 GT 512MB" ... so even with the default (incorrect) choice it
should have been 'good'.
Each time a requirement is not met the game internally assigns an error code
'DX<two-digit-code>' which is translated to a more or less generic error
message.
DirectX caps checks (in order):
--- snip ---
VertexShaderVersion
my raw value: 0xFFFE0300
good value: >= 3.0 (masked out)
failure: "DX92: Shadermodel 3.0 required"
--- snip ---
--- snip ---
PixelShaderVersion
my raw value: 0xFFFF0300
sanitized good value: >= 3.0 (masked out)
failure: "DX93: Shadermodel 3.0 required")
--- snip ---
Now the important one ...
--- snip ---
MaxVertexIndex
my raw value: 0xFFFFF
good value: 0x555555 (5592405 decimal)
failure: "DX94: Graphics card capabilities are below the minimum
specifications."
--- snip ---
Wine uses a hard-coded default value.
d3d9_device_GetDeviceCaps -> wined3d_device_get_device_caps ->
wined3d_get_device_caps
(filter_caps)
Source:
http://source.winehq.org/git/wine.git/blob/34ad4c7014c63a4b4f96f94ba4973831…
--- snip ---
4100 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT
adapter_idx,
4101 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4102 {
...
4441 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4442 caps->MaxPointSize = gl_info->limits.pointsize_max;
4443
4444 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by
most >=Geforce3/Radeon8500 cards */
4445 caps->MaxVertexIndex = 0xfffff;
4446 caps->MaxStreams = MAX_STREAMS;
4447 caps->MaxStreamStride = 1024;
...
--- snip ---
Increasing the limit to 0x555555 made the game DirectX engine happy :)
There were a few other dx caps checks following but those requirements were
fulfilled by default.
***
Interesting tidbit:
There exists a kind of hack to overcome the failing dx caps check without
modifying Wine code.
During dumping/analysis of the main binary I found several 'goodies' ->
semi-/undocumented command line parameters.
One of them is '-disablecrashhandler'.
You can pass it through launcher 'command line' options dialog.
This basically skips the invocation of the .NET based error handler and lets
the game engine code continue as if nothing happened.
Having this kind of 'override' in actual code is usually disastrous.
Due to the special way the requirement checks were coded this 'magically'
works.
Each invocation of error handler leads to a no-return 'continuation' like call.
The next prerequisite check immediately follows the no-return call (without
branches in between).
Disabling the crash handler made the no-return calls basically a no-op hence
letting the execution flow 'magically' continue.
***
The game runs further until next problem ... looks like some wined3d volume
texture/surface management thing (that area is currently being worked on).
$ wine --version
wine-1.7.8-200-gd566292
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29003
Bug #: 29003
Summary: T4C: Crashes during or after patching phase
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.muehlenhoff(a)gmx.de
Classification: Unclassified
Created attachment 37330
--> http://bugs.winehq.org/attachment.cgi?id=37330
wine T4c.exe 2> t4clog
The game starts up, sound is working and I can enter my login and password.
After that it is trying to run the WebPatcher.exe (I guess this works using
COM).
WebPatcher.exe crashes and T4C is stuck displaying "Please wait while we look
for Patches. This may take a few seconds".
As a workaround I can run the game with "T4C nopatch.exe", but this only works
because I happen to have the latest version.
T4C reports its version as "1.71 R.037".
The 1.71 client can be downloaded here:
http://www.the4thcoming.com/index.php?page=download
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http://bugs.winehq.org/show_bug.cgi?id=10209
Summary: Jericho crashes when entering game menu
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hamsterbacke(a)inbox.lv
Created an attachment (id=8823)
--> (http://bugs.winehq.org/attachment.cgi?id=8823)
wine's crash output
Jericho crashes when entering game menu
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http://bugs.winehq.org/show_bug.cgi?id=31708
Bug #: 31708
Summary: Unimplemented function msvcrt.dll._vscprintf
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maurobender(a)gmail.com
Classification: Unclassified
Created attachment 41686
--> http://bugs.winehq.org/attachment.cgi?id=41686
Backtrace
I've installed Samsung Kies with Wine (It threw a few errors during the
installation) and when I try to run it I get this error: "wine: Unimplemented
function msvcrt.dll._vscprintf called at address 0x7bc4dd68 (thread 0009),
starting debugger..." (full backtrace attached).
Does anyone can tell me how to fix it?
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http://bugs.winehq.org/show_bug.cgi?id=17250
Summary: Windows Media Player 10 fails to play DRM wmv files
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
WMP10 does not play drm files.
-Installed WMP10 using winetricks
-Opened a DRM wmv file(I have licence).
-WMP10 fails to play the video.
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http://bugs.winehq.org/show_bug.cgi?id=27700
Summary: EA Origin: main application window is black unless a
virtual desktop is used
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35444)
--> (http://bugs.winehq.org/attachment.cgi?id=35444)
terminal output
Install origins, run, and login. You'll get a black screen, with nothing being
drawn. If instead you make a virtual desktop and run it, you get the store/etc.
to display.
Moving this window inside the virtual desktop restores the black behavior.
Looks like the black is the background and the store is a child that's not
gaining focus properly.
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http://bugs.winehq.org/show_bug.cgi?id=27699
Summary: EA Origin: cannot close most application windows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game has its own custom window controls, but clicking the X doesn't dismiss
the dialogs.
The easiest one to see this with is 'NASTAVENI`', which I can't dismiss. It
also stays on top of all windows (and all virtual desktops), making it really
annoying :/.
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http://bugs.winehq.org/show_bug.cgi?id=26513
Summary: smbx crashes in number-of-players selection screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Saw this once. Game seems really slow and unstable today
(first time I've tried it in ages).
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code
(0x7bc35197).
Backtrace:
=>0 0x7bc35197 RtlEnterCriticalSection+0x17() in ntdll (0x026fe878)
1 0x64f5878d in nspr4 (+0x1878c) (0x026fe898)
2 0x6a632834 in xul (+0x9f2833) (0x026fe8b8)
3 0x6a652dab in xul (+0xa12daa) (0x026fe928)
4 0x6a64e95e in xul (+0xa0e95d) (0x026fe988)
5 0x6a61afe5 in xul (+0x9dafe4) (0x026fe9b8)
6 0x6a64ecc5 in xul (+0xa0ecc4) (0x026fea08)
7 0x64f58f98 in nspr4 (+0x18f97) (0x026fea48)
8 0x64f5b54a in nspr4 (+0x1b549) (0x026fea68)
9 0x7bc71f48 call_thread_func+0xb() in ntdll (0x026fea78)
10 0x7bc74a30 call_thread_entry_point+0x6f() in ntdll (0x026feb48)
11 0x7bc7a8c5 in ntdll (+0x6a8c4) (0x026ff398)
12 0x68164cc9 start_thread+0xd8(arg=0x26ffb70)
[/build/buildd/eglibc-2.12.1/nptl/pthread_create.c:304] in libpthread.so.0
(0x026ff498)
0x7bc35197 RtlEnterCriticalSection+0x17 in ntdll: movl 0x14(%esi),%eax
Modules:
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http://bugs.winehq.org/show_bug.cgi?id=35864
Bug ID: 35864
Summary: Nikon Capture NX-D 0.9.1 Beta: crashes when starting
Product: Wine
Version: 1.5.17
Hardware: x86-64
URL: http://beta.nikonimglib.com/download/index.html.en#sho
w-all
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fordfrog(a)fordfrog.com
Created attachment 47884
--> http://bugs.winehq.org/attachment.cgi?id=47884
crash dump
it installs fine but when attempting to run, wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=33281
Bug #: 33281
Summary: Bioshock infinite fails to use TaskDialogIndirect
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)sth.sze.hu
Classification: Unclassified
Bioshock Infinite fails to use TaskDialogIndirect from comctl32, because in
it's imports table there are by ordinal and by name function link.
I think wine tries to resolve it by ordinal (345), and fails, because our
comctl32 does not have this ordinal link (and as far as I looked windows'
neither has it too)
This bug is not same as #24580.
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http://bugs.winehq.org/show_bug.cgi?id=34148
Bug #: 34148
Summary: Wings of Prey demo can't launch with unhandled
exception
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/208822/200000/fileinfo/Wings
-of-Prey--Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45425
--> http://bugs.winehq.org/attachment.cgi?id=45425
+relay+seh
Fails to run.
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http://bugs.winehq.org/show_bug.cgi?id=34482
Bug #: 34482
Summary: FIFA 14 Demo needs native d3dx9_36
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45916
--> http://bugs.winehq.org/attachment.cgi?id=45916
+d3dx
Demo from Origin. Just a black screen after launch.
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http://bugs.winehq.org/show_bug.cgi?id=35749
Bug ID: 35749
Summary: Screen update problems on Counter Strike: Global
Offensive
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gediminas(a)varciai.lt
CC: ken(a)codeweavers.com, stefan(a)codeweavers.com
Regression SHA1: 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
A new regression:
While playing Counter Strike: Global Offensive (other source engine games might
also be affected; did not test yet), it runs fine at first, but if I alt-tab
out of it and back several times, the game starts stuttering a lot and the
*apparent* framerate drops several times.
Even though it looks as if the framerate plummeted, the in-game FPS counter
keeps showing a normal framerate, i.e. there is no framerate drop from the
game's point of view. GPU load also remains the same, too. Thus, this leads to
believe that rendering is still done normally, but Wine doesn't flip / update
the screen properly, leading to stuttering and apparent framerate drop.
After some testing, I found that reverting this patch makes the problem go
away:
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
I also tried it with the patch from bug #35705 - It did not help at all, so it
is possibly a different bug.
Judging from its description, it does not seem that bug #35655 would the same
bug, either.
With the bug triggered, I did not see any errors / warnings / fixmes that were
not present with the bug NOT triggered, even with +d3d on. So, I am not sure
whether posting debug output would be of any use.
Although it in itself is unsupported, to shed more light on the matter, I
should also mention about the behavior of this bug when encountered on Wine
with Stefan Dösinger's CSMT patchset:
Everything is the same, except the game is stuck on showing one frame that was
drawn right before triggering the bug. Which *visually* makes it seem as the
game has hanged. Leaving game like this for longer amounts of time, I can see
that it then flips / updates the screen approximately once every one minute
[leading to 0.016 frames per second, effectively]. Sometimes, after waiting a
minute or two, graphics start updating / working normally again, but that lasts
for fifteen seconds tops and it gets stuck on showing one frame again.
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http://bugs.winehq.org/show_bug.cgi?id=35767
Bug ID: 35767
Summary: Roller Coaster Tycoon (GoG.com Version) Skipping /
Dropping frames and running slowly.
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
CC: ken(a)codeweavers.com
Regression SHA1: 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Roller Coaster Tycoon (GoG.com Version) renders very slowly and winds up just
dropping frames.
If launched in 1.7.14, RCT will seem to get stuck on it's license notification
screen. Normally clicking the mouse button will skip to the main menu, but that
does not happen here. Pressing Alt+F4 will close RCT but only after a dialog
comes up, which is delayed.
If RCT is permitted to continue running, it will eventually reach the main
menu, but the main menu is completely useless as it's slow to update and seems
very unresponsive to the user's input.
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http://bugs.winehq.org/show_bug.cgi?id=35791
Bug ID: 35791
Summary: Warframe: Stuttering introduced in 1.7.14
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morcant.221(a)gmail.com
Created attachment 47784
--> http://bugs.winehq.org/attachment.cgi?id=47784
Terminal output
I compiled 32-bit Wine 1.7.14 in my chroot environment today using the normal
method (./configure ; make depends ; make) to replace 1.7.11. Nothing else was
changed on the system.
Upon launching the game there is now a severe stuttering/microfreezing evident
everywhere except the standalone launcher/patcher included with the game. Login
screen, main menu, all submenus, and gameplay are affected, rendering the game
unplayable. I normally run the game in fullscreen, but windowed mode is also
affected.
What I've done:
Tried disabling graphical detail settings in-game one at a time, no reduction
in settings affected the issue for better or worse.
Created a clean Wine prefix, issue persists.
Compiled 1.7.13 and 1.7.12 to narrow down when the problem began; the issue is
not present in those versions nor any prior versions I've used.
Tested the 1.7.14 Debian Sid packages from carbon-project.org; they exhibit the
same behavior.
Debian Testing 64-bit, Wine 32-bit
AMD Catalyst (fglrx) 14.2 beta driver
Intel i5 3570K, Radeon HD 7950
Installer is located at https://warframe.com/ if anyone else would care to try.
Attached terminal output covers running the launcher, proceeding, and ~5
seconds at the login screen, during which the issue is evident.
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http://bugs.winehq.org/show_bug.cgi?id=35837
Bug ID: 35837
Summary: The progress bar always stop at %87 when installing
the Kingsoft disk installation package .
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbw14159(a)126.com
Created attachment 47851
--> http://bugs.winehq.org/attachment.cgi?id=47851
the log
my test environment:
- fedora 20
- Wine 1.7.13
- Kingsoft disk http://kad.k.wps.cn/kuaipan/setup/kuaipan_setup.exe
reproduce follow:
0. download it .
1. 'wine kuaipan_setup.exe '
2. click"快速安装"
It will stop at 87% while installing.
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http://bugs.winehq.org/show_bug.cgi?id=35855
Bug ID: 35855
Summary: Splinter Cell: Blacklist video stuttering
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
When wine was updated to 1.7.14 Splinter Cell: Blacklist became unplayable:
video started to stutter after game lunch. Sometimes stuttering appears in
loading screen after startup but more often when game is loaded.
Bug appears in wine-1.7.14, also presents in 1.7.15.
I did regression test and it shows bad commit:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
:040000 040000 952ab31d0408cbe5b261faf85e3c02c0febd3416
162b97adb27bd867c3729ff124025d51ac5b57a0 M dlls
If that commit removed, stuttering gone and game become playable again. Tested
in wine-1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=35856
Bug ID: 35856
Summary: Please implement BindImageEx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imagehlp
Assignee: wine-bugs(a)winehq.org
Reporter: ockham(a)raz.or.at
See the MSDN documentation:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms679279%28v=vs.85%…
Currently implemented as a stub, this function would greatly help Python
developers who want to "freeze" (bundle into binaries) and package their
programs for Windows, as Python's internal "freezing" mechanisms (as well as
helpers based on them, such as cx_Freeze or unmaintained -- but still
wide-spread -- py2exe) depend on this function -- see the corresponding bug
report at http://bugs.winehq.org/show_bug.cgi?id=3591
I guess that some if not most of the logic required to implement this function
might be readily available from Wine's own DLL loading mechanisms, but being
pretty much of a Wine noob, I have no idea how exactly one would implement
this.
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http://bugs.winehq.org/show_bug.cgi?id=35857
Bug ID: 35857
Summary: Civ 5 - Pressing escape at any point during the game
causes a crash.
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morgancoxuk(a)gmail.com
Created attachment 47875
--> http://bugs.winehq.org/attachment.cgi?id=47875
backtrace
Civilization 5 - Pressing escape at any point during the game causes a crash.
It occurs in game or in the game menu.
I have a Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=35871
Bug ID: 35871
Summary: I can't run DOS programm
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nata.lazic(a)gmail.com
Created attachment 47893
--> http://bugs.winehq.org/attachment.cgi?id=47893
I can't run DOS aplication
I can't run DOS programm in Linux Mint 16 Petra
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http://bugs.winehq.org/show_bug.cgi?id=35877
Bug ID: 35877
Summary: Problems with Proshowgold 5.
Product: Wine
Version: 1.7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sitinh(a)gmail.com
Created attachment 47903
--> http://bugs.winehq.org/attachment.cgi?id=47903
page fault on read access to 0x01469258 in 32-bit code (0x004961ca).
"pxplay.exe"
Problems with Proshowgold 5. page fault on read access to 0x01469258 in 32-bit
code (0x004961ca). "pxplay.exe"
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http://bugs.winehq.org/show_bug.cgi?id=35879
Bug ID: 35879
Summary: Kindle for PC fails to install on Wine 1-4-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cebula(a)sisna.com
Created attachment 47904
--> http://bugs.winehq.org/attachment.cgi?id=47904
Trace of failure when install failed.
Downloaded most recent Kindle for PC and it runs fine on Win 7. Fails to
install on Linux Mint 16 Mate version. Set compatibility to Win 7 and it still
fails. Backtrace is attached.
Mike
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http://bugs.winehq.org/show_bug.cgi?id=35880
Bug ID: 35880
Summary: Still error when starting the application
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramon(a)hoogerwerf.nl
Created attachment 47908
--> http://bugs.winehq.org/attachment.cgi?id=47908
Still error when starting the application
Still error when starting application
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http://bugs.winehq.org/show_bug.cgi?id=35881
Bug ID: 35881
Summary: Error with ISBEW64.exe trying to install LanSchool
Teacher
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wittyman37(a)yahoo.com
Created attachment 47909
--> http://bugs.winehq.org/attachment.cgi?id=47909
backtrace when trying to run Teacher.msi to install LanSchool Teacher
Error with ISBEW64.exe trying to install LanSchool Teacher. Installation does
not go past the welcome screen with "Please wait." and the Next button is
grayed out.
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http://bugs.winehq.org/show_bug.cgi?id=35895
Bug ID: 35895
Summary: Pagefault in Final Fanatasy VII
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxolasersquad(a)gmail.com
Created attachment 47928
--> http://bugs.winehq.org/attachment.cgi?id=47928
Backtrace
When launching Final Fantasy VII from Steam, it allows me to log in with my
Square-Enix account, and then I can choose Play. Finally it shows some intro
videos. When any key is pressed to begin the game it segfaults.
I am running Ubuntu 13.04 with nvidia-319-updates drvies installed.
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http://bugs.winehq.org/show_bug.cgi?id=8571
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing duplicate bugs.
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http://bugs.winehq.org/show_bug.cgi?id=23232
Summary: Windows Imaging Component redist installer sometimes
crashes in silent mode
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://download.microsoft.com/download/f/f/1/ff178bb1-
da91-48ed-89e5-478a99387d4f/wic_x86_enu.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28921)
--> (http://bugs.winehq.org/attachment.cgi?id=28921)
Windows Imaging Component crash backtrace
In order to have the WIC installer successfully start, the windowscodecs.dll
fake DLL must be removed, and an override should probably be set. With
wine-1.2-rc3-106-gae942d6, when running the installer with the quiet flag:
wine wic_x86_enu.exe /q
sometimes the installer will crash in setupapi during the installation. Turning
on debug flags sometimes masks the problem, and sometimes moves the problem
elsewhere, so I suspect heap corruption.
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http://bugs.winehq.org/show_bug.cgi?id=26819
Summary: wine: Unhandled page fault on read access to
0x00001df8 at address 0x5d63cf
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.c.necros(a)gmail.com
when I run Neverwinter Nights at the console displays:
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http://bugs.winehq.org/show_bug.cgi?id=33007
Bug #: 33007
Summary: Death to Spies Demo - err:module:attach_process_dlls
failed to initialize
Product: Wine
Version: 1.5.24
Platform: x86
URL: http://www.gamershell.com/download_20919.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Terminal log for english and russian versions of demo has identical output:
err:module:attach_process_dlls "VFS20.DLL" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\DTS Demo\\Death to Spies DEMO.exe" failed, status c0000005
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http://bugs.winehq.org/show_bug.cgi?id=33565
Bug #: 33565
Summary: americas army 3.3 random crashes
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 44438
--> http://bugs.winehq.org/attachment.cgi?id=44438
backtrace
I have tested steam version
americas army 3.3 random crashes
on wine 1.5.29 and 1.5.30
and the result it it crashes all over left and right but mostly when I join the
game
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http://bugs.winehq.org/show_bug.cgi?id=34024
Bug #: 34024
Summary: IE8: Help --> About doesn't do anything
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45213
--> http://bugs.winehq.org/attachment.cgi?id=45213
wine-1.6-rc5 console output
When going to Help --> About in IE8 for XP nothing happens.
fixme:urlmon:LogSqmUXCommandOffsetInternal stub: 50 1 0 0
fixme:urlmon:LogSqmUXCommandOffsetInternal stub: 0 336 0 0
fixme:mshtml:ShowHTMLDialog (0x10108 0x2b9f218 0x25a968c L"help: no" 0x25a969c)
One workaround: Bug 25648.
The supplied native mshtml works around this. Native urlmon is needed too to
avoid a crash with native mshtml.
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http://bugs.winehq.org/show_bug.cgi?id=34119
Bug #: 34119
Summary: Occasional crash in find_basename_module during ie7
install
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While testing whether bug 21947 was fixed in wine-1.6,
I ran the ie7 installer in clean wineprefixes several times
(without WINEDEBUG=warn+heap). The first or second time, it
crashed in update.exe in find_basename_module:
Unhandled exception: page fault on read access to 0x0000002f in 32-bit code
(0x7bc4ea18).
Backtrace:
=>0 0x7bc4ea18 find_basename_module+0x6d(name="Ocmanage.dll")
[dlls/ntdll/loader.c:364]
1 0x7bc53310
find_dll_file+0x10a(load_path="C:\f785e54da6481808c2434fd10f2c9787\update;.;C:\windows\system32;C:\windows\system;C:\windows;C:\windows\system32;C:\windows;C:\windows\system32\wbem",
libname="Ocmanage.dll", filename="??^A", size=0x33afd0, pwm=0x33b0a4,
handle=0x33afd4) [dlls/ntdll/loader.c:1848]
...
0x7bc4ea18 find_basename_module+0x6d [dlls/ntdll/loader.c:364] in ntdll: movl
0x30(%eax),%eax
364 if (!strcmpiW( name, mod->BaseDllName.Buffer ))
I reran several times, but didn't see this one again.
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http://bugs.winehq.org/show_bug.cgi?id=34120
Bug #: 34120
Summary: Occasional heap corruption crash during ie7 install
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
This happened on the sixth run of 'winetricks ie7' without the
WINEDEBUG=warn+heap workaround, so it seems the heap corruption
reported in bug 21947 is still there. Opening a new bug because
the old one covered multiple problems.
Unhandled exception: page fault on write access to 0x00000105 in 32-bit code
(0x7bc4810c).
Backtrace:
=>0 0x7bc4810c list_remove+0xe(elem=0x145bc0)
[dlls/ntdll/../../../wine-git/include/wine/list.h:100] in ntdll (0x0033bb14)
1 0x7bc4927e HEAP_CreateFreeBlock+0xd8(subheap=0x110014, ptr=0x145ba0,
size=0x18) [dlls/ntdll/heap.c:595] in ntdll (0x0033bb48)
2 0x7bc4946b HEAP_MakeInUseBlockFree+0x132(subheap=0x110014, pArena=0x145ba0)
[dlls/ntdll/heap.c:656] in ntdll (0x0033bb88)
...
100 elem->next->prev = elem->prev;
...
0000001d (D) C:\3f762ddea6b42659b04e49a9480afcee\update\update.exe
...
System information:
Wine build: wine-1.6-22-gfa12cff
Platform: i386
Host system: Linux
Host version: 3.8.0-26-generic
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http://bugs.winehq.org/show_bug.cgi?id=34135
Bug #: 34135
Summary: photoshop cs2 sub-toolbars are displayed behind the
toolbar itself
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
Created attachment 45400
--> http://bugs.winehq.org/attachment.cgi?id=45400
sample
see attachment
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http://bugs.winehq.org/show_bug.cgi?id=34136
Bug #: 34136
Summary: photoshop cs2 toolbar window does not disappear then
switching to another app via ctrl+tab
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
Created attachment 45401
--> http://bugs.winehq.org/attachment.cgi?id=45401
screenshot
Steps to reproduce:
1. Open any native linux app (Chromium, for example).
2. Open Photoshop CS2.
3. Switch to Chromium using Ctrl+Tab.
4. You will see that Photoshop's toolbar windows stays on the top of the
screen.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=35897
Bug ID: 35897
Summary: META TRADER 4: stopped working with no logic
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newslettery(a)me.com
Created attachment 47933
--> http://bugs.winehq.org/attachment.cgi?id=47933
this is the log file for the MT4 opened in playonmac
For the last 4 mont i was bale to use MT4 form polish broker BossaFX
(http://bossafx.pl/redir.do?aid=27459&name=bossafx4setup.exe) without any
problem on my mac with Maverics OS X 10.9.2 installed using PlayOnMac version
4.2.1.
Today i launched the program, and an error message appeared, and i cannot open
the program.
So i installed the new 4.2.2 PlayOnMac and updated to Wine 1.7.15. After
another try But the problem was still there.
I tried also to do a new clean install of the program via PlayOnMac, download
only MT4 - but i get the same problem and i dont know how to solve it.
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http://bugs.winehq.org/show_bug.cgi?id=3260
--- Comment #57 from Ian <ipickert55(a)gmail.com> ---
Chrome Specforce is another game with Starforce DRM, and it crashes at launch
like these other games...
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https://bugs.winehq.org/show_bug.cgi?id=6939
--- Comment #12 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Bruno Jesus from comment #11)
> (In reply to Austin English from comment #10)
> > Works fine in wine-1.7.15-87-g5b55563.
>
> Not here, I can't see anything that I type. To reproduce after installing
> the application I double clicked the "Sample Mud" icon. This opened a screen
> and after selecting the lower white textbox I can't see anything I type
> until I press return. After pressing return whatever I typed appears in the
> white textbox and also is appended in the big black text box
I see the problem on my fedora machine.
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Ian <ipickert55(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ipickert55(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=14247
Summary: One click works like 2x click
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=14540)
--> (http://bugs.winehq.org/attachment.cgi?id=14540)
err's, win and d3d fixme's are new, I don't saw this in older Wines, it can be
because many bugs of video driver in all programs - see only control fixme's
After applying "High Quality" in System menu of Quake III Arena, mouse do 2x
click when I do one click, in console I see fixme's with all dll's of keyboard
and mouse that I know!
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http://bugs.winehq.org/show_bug.cgi?id=10890
Summary: Arcanum installer fails
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.fileshack.com/file.x/674/Arcanum+Demo (demo,
installer might be different tho!)
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsaeru(a)gmail.com
Created an attachment (id=9794)
--> (http://bugs.winehq.org/attachment.cgi?id=9794)
All mambojambo that got printed to console..
Arcanum's installer never asks for CD2. It apparently only installs what it
finds from CD1, says it's done, some backtrace gets printed to console and the
game wont launch.
Workarounds include using Windows installation, manually extracting required
files from CD2 or installing with Cedega.
Similar installation issues pointed out in appdb as well.
Not exactly sure what all the backtrace is even about - might not point out to
actual issue, even..
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http://bugs.winehq.org/show_bug.cgi?id=33465
Bug #: 33465
Summary: Program "AdiPNV.exe" doesn't work
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samosvat(a)yandex.ru
Classification: Unclassified
Created attachment 44297
--> http://bugs.winehq.org/attachment.cgi?id=44297
Here error log.
Hello!
I found a bug in wine.
Program AdiPNV.exe doesn't work.
This program can be found here
http://rpn.gov.ru/sites/all/files/users/adicom/filebrowser/adipnvsetup.zip
Step to reproduce:
1. Install wine.
2. Use only 32-bit wineprefix
3. Install windows components. The description of this process can be found
here:
http://linuxforum.ru/viewtopic.php?id=20324 (In Russian)
4. Install dotnet40 through winetricks
5. Install application.
6. Run it.
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http://bugs.winehq.org/show_bug.cgi?id=25387
Summary: Age of Empires 3: 'Initialization failed' with builtin
dpnhpast (purist)
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32292)
--> (http://bugs.winehq.org/attachment.cgi?id=32292)
terminal output
Only seems to affect the full version, the trial works fine without it.
The game bundles it, so only occurs if forced to builtin.
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http://bugs.winehq.org/show_bug.cgi?id=35431
Bug ID: 35431
Summary: Duel of Champions crashes when pressing a key and
running with -no-dwrite
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elvanor2007(a)gmail.com
Classification: Unclassified
You can install this game on Steam for free
(http://store.steampowered.com/app/256410/).
This only happens if I run the game via wine Game.exe -no-dwrite (the
-no-dwrite is because of Steam, you usually need it, but here it makes the
actual game crash).
When launching the game, the intro video plays and if you press a key during
this time, or later at the login screen, the game crashes, here is the console
output:
elvanor@taniquetil /mnt/main/virtual/wine/Program
Files/Steam/SteamApps/common/Might & Magic - Duel of Champions $ wine Game.exe
-no-dwrite
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
ILocalize::AddFile() failed to load file
"public/steambootstrapper_english.txt".
[2014-01-23 21:21:17] Startup - updater built Jan 7 2014 12:07:57
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading
configurations from ~/.fonts.conf is deprecated.
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005c90,
0x3f03ab30, 0x3f03ab28
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005c90,
0x3f03ab68, 0x3f03ab60
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005c90,
0x3f03aaf8, 0x3f03aaf0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005c90,
0x3f03aba0, 0x3f03ab98
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005c90,
0x3f03abd8, 0x3f03abd0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2014-01-23 21:21:18] Checking for update on startup
[2014-01-23 21:21:18] Checking for available update...
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
[2014-01-23 21:21:19] Download skipped: /client/steam_client_win32 version
1389129507, installed version 1389129507
[2014-01-23 21:21:19] Nothing to do
[2014-01-23 21:21:19] Verifying installation...
[2014-01-23 21:21:19] Performing checksum verification of executable files
[2014-01-23 21:21:19] Verification complete
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005c90,
0x3f03ab30, 0x3f03ab28
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005c90,
0x3f03ab68, 0x3f03ab60
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005c90,
0x3f03aaf8, 0x3f03aaf0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005c90,
0x3f03aba0, 0x3f03ab98
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005c90,
0x3f03abd8, 0x3f03abd0
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:dwmapi:DwmSetWindowAttribute (0x1008a, 2, 0x33e1c8, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x1008a, 3, 0x33e1d4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x1008a, 4, 0x33e1c4, 4) stub
[0123/212119:ERROR:resource_bundle.cc(417)] Failed to load C:\Program
Files\Steam\bin\chrome.pak
Some features may not be available.
fixme:iphlpapi:NotifyAddrChange (Handle 0x5e9d538, overlapped 0x5c98348): stub
fixme:winsock:WSALookupServiceBeginW (0x5e9d638 0x00000ff0 0x5e9d680) Stub!
[0123/212119:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin
failed with: 8
fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0x746dc40) stub
fixme:advapi:StartTraceA (0x746dccc, "Steam Event Tracing", 0x746dc40) stub
fixme:advapi:OpenTraceA 0x746daa0: stub
fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716},
cafe4242): stub
fixme:advapi:CloseTrace cafe4242: stub
fixme:advapi:ProcessTrace 0x7647a68 1 (nil) (nil): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:win:RegisterDeviceNotificationA (hwnd=0x10096,
filter=0x7e8e55c,flags=0x00000000) returns a fake device notification handle!
fixme:dwmapi:DwmSetWindowAttribute (0x10098, 2, 0x33e768, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10098, 3, 0x33e774, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10098, 4, 0x33e764, 4) stub
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not
registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6}
could be created for context 0x1
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c7b2318, 0x209d18, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c7b2318
err:wbemprox:wql_error syntax error, unexpected TK_NOT
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c7b2318, 0x209d40, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c7b2318
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not
registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not
registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be}
could be created for context 0x17
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:dwmapi:DwmSetWindowAttribute (0x100a6, 2, 0x33e660, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100a6, 3, 0x33e66c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100a6, 4, 0x33e65c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b2, 2, 0x33db90, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b2, 3, 0x33db9c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b2, 4, 0x33db8c, 4) stub
fixme:imm:ImmReleaseContext (0x10098, 0x7ea6018): stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x100b2,
filter=0x33de40,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d3c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d3d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d4c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33d4c8,0x00000000), stub!
fixme:dwmapi:DwmSetWindowAttribute (0x300d8, 2, 0x33e774, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x300d8, 3, 0x33e780, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x300d8, 4, 0x33e770, 4) stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x1010c,
filter=0xbc5e9e0,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2010c,
filter=0xbc5e9e0,flags=0x00000000) returns a fake device notification handle!
fixme:dwmapi:DwmSetWindowAttribute (0x20098, 2, 0x33e30c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20098, 3, 0x33e318, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20098, 4, 0x33e308, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20110, 2, 0x33dfb8, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20110, 3, 0x33dfc4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20110, 4, 0x33dfb4, 4) stub
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading
configurations from ~/.fonts.conf is deprecated.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading
configurations from ~/.fonts.conf is deprecated.
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\elvanor\\Temp\\DXf490.tmp\\APR2007_xinput_x86.cab"
Install script executed.Fontconfig warning: "/etc/fonts/conf.d/50-user.conf",
line 14: reading configurations from ~/.fonts.conf is deprecated.
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x2aa5d30,
0x2af4c90, 0x2af4c88
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x2aa5d30,
0x2af4cc8, 0x2af4cc0
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x2aa5d30,
0x2af4c58, 0x2af4c50
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x2aa5d30,
0x2af4d00, 0x2af4cf8
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x2aa5d30,
0x2af4d38, 0x2af4d30
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005c90,
0x3f03ab30, 0x3f03ab28
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005c90,
0x3f03ab68, 0x3f03ab60
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005c90,
0x3f03aaf8, 0x3f03aaf0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005c90,
0x3f03aba0, 0x3f03ab98
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005c90,
0x3f03abd8, 0x3f03abd0
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 0): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 0): returning 0x1548f0
fixme:debug_buffer:RtlQueryProcessDebugInformation (87, 80000001, 0x1548f0):
stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x1548f0): stub
engine mode is game
live deployment define enabled
(DeviceLowLevelCache) is enabled
(DeviceLowLevelShaderConstantCache) is disabled
(isFixPipelineAllowed) is disabled
[DirectX] Initialize DirectX API ...
fixme:win:EnumDisplayDevicesW ((null),0,0x33f598,0x00000000), stub!
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// system infos
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Number of logical processors in the system : 8
Number of hardware threads : 8
Physical memory Size : 2047 MB (2147352575)
CPU frequency : 10.0 Mhz
screen size (1920x1200)
Operating System: Microsoft Windows XP Version = 5.1.2600 32-bit (5.1.2600)
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
fixme:win:EnumDisplayDevicesW ((null),0,0x33f228,0x00000000), stub!
Display Info:
DisplayController #0
---------------------
Name: NVIDIA GeForce GTX 460
AdapterCompatibility: (Unknown)
VideoProcessor: (Unknown)
DriverVersion: (Unknown)
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:thread:GetThreadPreferredUILanguages 56, 0x33f8c4, (nil) 0x33f8c0
fixme:iphlpapi:NotifyAddrChange (Handle 0x33f914, overlapped 0x4a0ec38): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f378,0x00000000), stub!
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005c90,
0x3f03ab30, 0x3f03ab28
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005c90,
0x3f03ab68, 0x3f03ab60
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005c90,
0x3f03aaf8, 0x3f03aaf0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005c90,
0x3f03aba0, 0x3f03ab98
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005c90,
0x3f03abd8, 0x3f03abd0
Setting breakpad minidump AppID = 256410
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198104490855 [API loaded no]
Load static xml file.
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e1d8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e288 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e0b8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33c618 1 C) semi-stub
Could not find runtime options file: C:\Program
Files\Steam\steamapps\common\Might & Magic - Duel of
Champions\RunTimeArguments.arg
This platform has logs enabled. Don't use it for shipping.
This platform has traces enabled. Don't use it for shipping.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
INFO: 21h21m40s - HDReportManager thread for bucket BloombergReports has been
started.
window desktop resolution (1920x1200)
++ == ++ == ++ == ++ == ++ == ++ == ++ == ++ == ++
Begin Create DirectX Device
AdaptDeviceSettings...
ModifyDeviceSettingsCallback...
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
Anisotropy is supported
AutoGenMipMap is supported
SpecialDepthFormat is supported
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Updated infos after reset :
DisplayMode => 1366 x 768 @ 32-bit color - 0Hz
Device => Hardware device
MultiSample type => 4x Multisample
MultiSample quality => 0
Vertex processing => Hardware vertex processing
Adapter format => X8R8G8B8
BackBuffer format => X8R8G8B8
Mode => windowed
Window style => Windowed
Auto DepthStencil => enabled
DepthStencil format => D24S8
Present Interval => Vertical Synch
Refresh Rate => Default
Window handle => 0x10156
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HighestVertexShaderProfile supported (vs_3_0)
HighestPixelShaderProfile supported (ps_3_0)
[memory][caps update] video memory available 755 MB (792717312)
End Create DirectX Device
++ == ++ == ++ == ++ == ++ == ++ == ++ == ++ == ++
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10156 0x00000000
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
Search for shaderDatabase file version(114) ...
ShaderDatabase version(114) shadersCount(13) fileID(0xdeadbabe)
ShaderDatabase version(114) shadersCount(13) fileID(0xdeadbabe)
== ShaderDatabase begin ==
== ShaderDatabase end ==
[386] [memory][after renderer initialization] texture memory available
719.361267 MB (754304960)
fixme:advapi:SaferCreateLevel (2, 20000, 0, 0x746e2d4, (nil)) stub
fixme:advapi:SaferComputeTokenFromLevel (0xdeadbeef, (nil), 0x746e2d0, 0,
(nil)) stub
fixme:advapi:SaferCloseLevel (0xdeadbeef) stub
fixme:advapi:CreateProcessAsUserW 0xdeadbeef L"C:\\Program
Files\\Steam\\GameOverlayUI.exe" L"C:\\Program Files\\Steam\\GameOverlayUI.exe
-pid 87 -manuallyclearframes 0 -no-dwrite" (nil) (nil) 0 0x00000000 (nil)
(null) 0x746e24c 0x746e4b4 - semi-stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading
configurations from ~/.fonts.conf is deprecated.
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005c90,
0x3f03ab30, 0x3f03ab28
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005c90,
0x3f03ab68, 0x3f03ab60
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005c90,
0x3f03aaf8, 0x3f03aaf0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005c90,
0x3f03aba0, 0x3f03ab98
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005c90,
0x3f03abd8, 0x3f03abd0
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
[0123/212141:ERROR:resource_bundle.cc(417)] Failed to load C:\Program
Files\Steam\bin\chrome.pak
Some features may not be available.
fixme:iphlpapi:NotifyAddrChange (Handle 0x51dd538, overlapped 0x4ff83e8): stub
fixme:winsock:WSALookupServiceBeginW (0x51dd638 0x00000ff0 0x51dd680) Stub!
[0123/212141:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin
failed with: 8
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
Call Stack :
17. Unknown address. (x18)
Function files :
17. Unknown module. (x18)
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading
configurations from ~/.fonts.conf is deprecated.
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x10035d30,
0x10084c90, 0x10084c88
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x10035d30,
0x10084cc8, 0x10084cc0
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x10035d30,
0x10084c58, 0x10084c50
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x10035d30,
0x10084d00, 0x10084cf8
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x10035d30,
0x10084d38, 0x10084d30
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
Current Game Phase : GamePhase_Start,
History Game Phase : fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 0): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 0): returning 0xf2e9e60
fixme:debug_buffer:RtlQueryProcessDebugInformation (87, 80000001, 0xf2e9e60):
stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0xf2e9e60): stub
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http://bugs.winehq.org/show_bug.cgi?id=31539
Bug #: 31539
Summary: Toad fails to install
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://community-downloads.quest.com/toadsoft/SqlServe
r/ToadforSQLServer_Freeware_5.7.0.605.zip
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 31536
Classification: Unclassified
Created attachment 41472
--> http://bugs.winehq.org/attachment.cgi?id=41472
terminal output, native mfc42/gdiplus only
Prereq's: winetricks mfc42 gdiplus
after that, installer semi works, but fails with a visual C++ error dialog.
Terminal output shows vbscript, but native doesn't help.
I then tried native vcrun2005/8/10, but none helped. lsof shows it's using
msvc90m, so I suspect it may be a problem in mono. I took a brief stab at
trying native dotnet35sp1 (what it wants if you remove mono), but that isn't
installing for me currently.
So, leaving as unknown, but I suspect mono/mscoree.
austin@debian:~$ sha1sum ToadforSQLServer_Freeware_5.7.0.605.exe
4dddc007c8febf35fa63d162f52380ed0050382d
ToadforSQLServer_Freeware_5.7.0.605.exe
austin@debian:~$ du -h ToadforSQLServer_Freeware_5.7.0.605.exe
71M ToadforSQLServer_Freeware_5.7.0.605.exe
wine-1.5.11-91-ge282d41
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http://bugs.winehq.org/show_bug.cgi?id=35724
Bug ID: 35724
Summary: Diablo III: Crash on updating
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Created attachment 47712
--> http://bugs.winehq.org/attachment.cgi?id=47712
Terminal output
Since patch 2.0.1 the new Battle.net launcher is required to update the game
but on trying this the launcher will always crash after a few seconds which
makes it nearly impossible to update the game. In the attachments is the output
from the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=14798
Summary: ETax 2008 cannot verify
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://ato.gov.au/etax
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
ETax 2008 verification does not work. Clicking 'Ok' on the popup at the
verification stage causes the next screen to appear blank, and navigation
buttons to be greyed out.
I have attached a log of my output while running this part of ETax 2008.
The first four lines of the log are known configuration issues on my end and
can be ignored.
The 88d969c0-f192-11d4-a65f-0040963251e5 errors appear when 'Yes' is chosen in
the pre-filling section. There is no apparent loss of functionality here.
The 76a64158-cb41-11d1-8b02-00600806d9b6 errors appear when 'Ok' is chosen in
the popup at the verification stage. This is where the program effectively
breaks. This is the subject of this bug report.
This issue has been confirmed in a couple of posts on AppDB and elsewhere. To
reproduce this issue in testing, the TFN 123456782 can be used.
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http://bugs.winehq.org/show_bug.cgi?id=29335
Bug #: 29335
Summary: Error during installation of Office 2000
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caron(a)codeweavers.com
Classification: Unclassified
Created attachment 37944
--> http://bugs.winehq.org/attachment.cgi?id=37944
installed with pure Wine, no additional components
During installation, Office 2000 presents the error:
The program CFGWIZ.EXE has encountered a serious problem and
needs to close. We are sorry for the inconvenience
This error can be dismissed and does not seem to affect the functionality of
the Office 2000 applications on a quick test.
The AppDB suggests installing mfc42 via winetricks to to get around an error
during install. Mfc42 does not work around this error.
This error is actually present all the way back to Wine 1.3.9 (the last tested
version in the AppDB). However, installation without mfc42 was not possible
with Wine 1.3.9.
All installations were completed with a clean Wine prefix. Log files from
wine-1.3.34-131-gfd230c5 are attached.
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http://bugs.winehq.org/show_bug.cgi?id=25848
Summary: CF-Downloader Crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p4repwnag3(a)gmail.com
So, I downloaded the CrossFire Downloader and when it started downloading I got
an error which is below. I don't know why this happens if anyone could help me
that would be great.
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http://bugs.winehq.org/show_bug.cgi?id=35766
Bug ID: 35766
Summary: error login league of legends 4.3
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jimmy.perezp(a)hotmail.com
i'm trying to loging in the server od LAN but they says that can't connect to
the server, three times and only can close the program after that.
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http://bugs.winehq.org/show_bug.cgi?id=25802
Summary: CARCare fails to access own database and exits
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajg02(a)elfringham.co.uk
Created an attachment (id=32878)
--> (http://bugs.winehq.org/attachment.cgi?id=32878)
Terminal session log
On launching application, first of all you get a dialogue box titled "Error:
3251 in bDBValid Proc" with the message "Description: Operation is not
supported for this type of object." and an OK button. Selecting 'OK' then leads
to a dialogue box where CARCare complains that it cannot recognise the database
again with an OK button. Selecting 'OK' again then leads to a third dialogue
box titled "CARCare" with the message "Run-time error '48': Error in loading
DLL" and an OK button. On selecting OK, the application exits.
The log from a terminal session is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35772
Bug ID: 35772
Summary: WinUAE can't rename file when new name is same except
different case
Product: Wine
Version: 1.7.14
Hardware: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2700.msi
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Created attachment 47765
--> http://bugs.winehq.org/attachment.cgi?id=47765
Test archive with WinUAE config to demonstrate problem, unpack to C:\
This bug applies to the WinUAE Amiga emulator.
Attempting to rename a file in a shared folder, where the new name is the same
except for differing case, fails.
To reproduce:
- Create a new Wineprefix directory
- The attached archive contains a WinUAE configuration file and a share_test
directory. Unpack the archive to C:\
- Download the WinUAE MSI installer from
http://www.winuae.net/files/InstallWinUAE2700.msi
- Install WinUAE by doing wine start InstallWinUAE2700.msi
- Run WinUAE, specifiying the -log argument: wine winuae.exe -log
- When the main window opens click Configurations in the left pane then "Load
From...". Select C:\Rename_test.uae
- Click Start to start emulation. The emulation window opens and after a
couple of seconds a window appears in it with a 1> command prompt. You can type
Dir or List to show a listing of the files. One of the files is named testfile
- Try renaming testfile to TeSTfile by doing
1> Rename testfile TeSTfile
Can't rename testfile as TeSTfile
WinUAE's log output reads:
rename 'C:\share_test\testfile' -> 'C:\share_test\TeSTfile' failed, trying
relocking..
It is possible to change a file's case by renaming it via another name, like
this:
Rename testfile tempname
Rename tempname TeSTfile
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http://bugs.winehq.org/show_bug.cgi?id=35720
Bug ID: 35720
Summary: I am new on both linux and wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erenomurzak(a)yandex.com
Created attachment 47709
--> http://bugs.winehq.org/attachment.cgi?id=47709
logfile
problem after opening heekscnc 0.27.exe, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34980
Bug #: 34980
Summary: fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not
supported yet
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: potusureshkumar(a)gmail.com
Classification: Unclassified
Hi,
we are trying to Install TOAD for MySQL by using wine in Ubuntu Linux 13.10 we
are not able to complete the Installation, installation Hangs at publishing
product information. please find the attached image for more information.
We are getting error like "fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not
supported yet". i need to install toad for mysql in LINUX please help me.
Thanks,
Suresh
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http://bugs.winehq.org/show_bug.cgi?id=35692
Bug ID: 35692
Summary: Progrma stops with message box "Run-time error 429
ActiveX can't create object".
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: simon.rodan(a)sjsu.edu
Simulation program 'BPwin32.exe' abends with message box "Run-time error 429
ActiveX can't create object". WINEDEBUG=+seh trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35712
Bug ID: 35712
Summary: Torch Browser, Chromium Built Browser, will not start.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thelocogringo(a)gmail.com
Created attachment 47690
--> http://bugs.winehq.org/attachment.cgi?id=47690
this is the bug log.
Torch is a chrome build with a built in torrent engine, it installed
successfully but will no start.
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http://bugs.winehq.org/show_bug.cgi?id=35779
Bug ID: 35779
Summary: I can't open The Mighty Quest for Epic Look in Steam
because the process Awesomium.exe crashes
Product: Wine
Version: 1.5.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magnoliakaki(a)live.it
Created attachment 47774
--> http://bugs.winehq.org/attachment.cgi?id=47774
Program error details
When I open The Mighty Quest for Epic Loot in Steam the program Awesomium.exe
crashes before the game launches.
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http://bugs.winehq.org/show_bug.cgi?id=31499
Bug #: 31499
Summary: Unhandled Exception when initiating network
connection.
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Chris(a)InfoGreat.com
Classification: Unclassified
Created attachment 41411
--> http://bugs.winehq.org/attachment.cgi?id=41411
Stack Trace
I'd be very happy to work with someone on this. I have a lot of software
development experience and I would very much like to fix some of these
problems. I can move completely to Linux if I can get Quicken to run in wine,
so I am motivated -- at least I am motivated this afternoon. (-:
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https://bugs.winehq.org/show_bug.cgi?id=35757
Bug ID: 35757
Summary: Pressing a keyboard key crashes application
(occasionally)
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krastanov.stefan(a)gmail.com
Created attachment 47750
--> https://bugs.winehq.org/attachment.cgi?id=47750
backtrace of the crash
I installed Mass Effect 2 through Stream on playonlinux.
Stream works fine. The start-up sequence of installing directx, etc in Stream
also works fine.
Occasionally the game runs perfectly fine, but in most cases it crashes the
moment I press a keyboard key (usually during the intro videos). The mouse does
not cause any issues.
If I wait for the main menu before pressing the keyboard key and causing a
crash, the main menu would not respond even to the mouse.
I am running this on Openbox because Gnome has some issues with not passing
keyboard events to the game.
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http://bugs.winehq.org/show_bug.cgi?id=33784
Bug #: 33784
Summary: EVE - Online Launcher CPU Usage
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Classification: Unclassified
Created attachment 44760
--> http://bugs.winehq.org/attachment.cgi?id=44760
strace on the application that uses 100% cpu
The CPU usage on the launcher when idle is 100% on one core. Seems like there
is an issue how they do threading or something is triggered in wine.
Did an Strace on the application but cannot say anything from looking at it so
I don't know if its anything useful.
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http://bugs.winehq.org/show_bug.cgi?id=9721
Summary: Support for HKEY_DYN_DATA\Config Manager\Enum registry
tree
Product: Wine
Version: 0.9.45.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjk3(a)msstate.edu
Please populate the HKEY_DYN_DATA\Config Manager\Enum registry tree. This is
needed by some games to detect the hardware on the running system.
For example, EA's Need for Speed III includes a 3dsetup.exe program that
queries HKEY_DYN_DATA\Config Manager\Enum\*\HardWareKey to detect graphics
hardware.
Free demo here: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfsdemo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33783
Bug #: 33783
Summary: EVE - Online Launcher Rendering Errors
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Classification: Unclassified
Created attachment 44756
--> http://bugs.winehq.org/attachment.cgi?id=44756
Background + Images missing
Rendering errors occur when launching the EVE - Online Launcher 2.1
Sometimes the left side of the launcher is missing:
Inputfields for login/password and the actual login button.
Sometimes the background is missing:
Sometimes some icons/images are missing:
Sometimes it just draws correctly...
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http://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #19 from auxsvr(a)yahoo.com ---
> rpm -q wine
wine-1.7.15
Still the same.
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #18 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
Is this still an issue without work around?
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #25 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
Could someone update this?
Report is from year 2006, last comment from 2010.
We have native version of this game now. Drivers have improved.
I really doubt this bug.
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http://bugs.winehq.org/show_bug.cgi?id=8712
--- Comment #48 from Wai Ling Tsang <simotsa(a)gmail.com> ---
Yes, the function still isn't implemented in wine. But I can run the video
when dmloader, dmime, and quartz are installed from winetrick.
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
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--- Comment #47 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
Any update on this? Last comment is around year ago.
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http://bugs.winehq.org/show_bug.cgi?id=6939
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to Austin English from comment #10)
> Works fine in wine-1.7.15-87-g5b55563.
Not here, I can't see anything that I type. To reproduce after installing the
application I double clicked the "Sample Mud" icon. This opened a screen and
after selecting the lower white textbox I can't see anything I type until I
press return. After pressing return whatever I typed appears in the white
textbox and also is appended in the big black text box
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--- Comment #10 from Austin English <austinenglish(a)gmail.com> ---
Works fine in wine-1.7.15-87-g5b55563.
austin@aw25 ~ $ sha1sum zmud721.exe
dce4aa81833074dc7fbd1bf0845c6eeed9da5b3b zmud721.exe
austin@aw25 ~ $ du -h zmud721.exe
6.6M zmud721.exe
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--- Comment #14 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Jarkko K from comment #13)
> Tried demo which is available here
>
> http://www.fileplanet.com/57743/50000/fileinfo/Desperados-Demo-%28English%29
>
> The faces and some items don't render right left top corner.
>
> wine 1.7.15
Please file a new bug.
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