https://bugs.winehq.org/show_bug.cgi?id=625
Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #36 from Fabian Maurer <dark.shadow4(a)web.de> ---
Nothing changes, still present in 9.11
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https://bugs.winehq.org/show_bug.cgi?id=2948
--- Comment #26 from Fabian Maurer <dark.shadow4(a)web.de> ---
Still present as of wine-9.11
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https://bugs.winehq.org/show_bug.cgi?id=55007
Bug ID: 55007
Summary: Multiple applications fail to run if Wine is compiled
with CFLAGS="O2" (PlayOnline Viewer, Steam).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
If Wine is compiled with CFLAGS="-O2" after 62173699c38 [1], PlayOnline Viewer
(used to launch Final Fantasy XI Online) crashes right when the main window
should appear with:
nhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x69ec3194).
at
Backtrace:
=>0 0x69ec3194 in ddraw (+0x3194) (0x0069e334)
1 0x00417b0a in pol (+0x17b0a) (0x0069e668)
2 0x00417dcb in pol (+0x17dcb) (0x0069e7bc)
3 0x00000001 (0x00000000)
0x69ec3194 ddraw+0x3194: vmovdqa %xmm0, -0x318(%ebp)
This does /not/ happen when building with -O1 for example.
This seems to also affect at least Steam (did not have time to test anything
else so far):
=>0 0x6d489493 in secur32 (+0x9493) (0x0058e094)
1 0x6d48a58f in secur32 (+0xa58f) (0x0058e0f4)
2 0x6d49140a in secur32 (+0x1140a) (0x0058e154)
3 0x6c13491f in wininet (+0x3491f) (0x0058e3b4)
4 0x6c136058 in wininet (+0x36058) (0x0058e3d4)
5 0x6c121494 in wininet (+0x21494) (0x0058f464)
6 0x6c125206 in wininet (+0x25206) (0x0058f4b4)
7 0x00404490 in steamerrorreporter (+0x4490) (0x6c128360)
8 0x8b24ec83 (0x53e58955)
0x6d489493 secur32+0x9493: vmovdqa %xmm0, -0x38(%ebp)
1.
https://source.winehq.org/git/wine.git/commit/62173699c38453777c7d5638ed2e7…
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https://bugs.winehq.org/show_bug.cgi?id=56872
Bug ID: 56872
Summary: Altium CircuitMaker doesn't draw login screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76675
--> https://bugs.winehq.org/attachment.cgi?id=76675
Screenshot
Using CircuitMakerSetup_2.2.1.6.exe
Once the setup says "Ready to install" and you click next, a windows that asks
you to login should open. However, it isn't drawn properly, see attachment. It
is shortly visible when pressing ESC though, so it seems to be functional.
The terminal spams
> 015c:fixme:uxtheme:BufferedPaintSetAlpha Stub (02388D10 0151F4D0 255)
Might or might not be related.
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https://bugs.winehq.org/show_bug.cgi?id=56441
Bug ID: 56441
Summary: Illegal Instruction
Product: Wine
Version: 0.9.3.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erisi(a)comcast.net
Distribution: ---
Created attachment 76201
--> https://bugs.winehq.org/attachment.cgi?id=76201
Tracefile - was requested by Program Error Details popup
Trying to run a program. It does work under Windows arm64.
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https://bugs.winehq.org/show_bug.cgi?id=56869
Bug ID: 56869
Summary: Bitdefender reports bsdtar and newdev.dll have
Gen.Variant.Lazy.506378 malware
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pschlesinger(a)cryoport.com
Hi all, my IT dept just reported that Bitdefender detected the
Gen.Variant.Lazy.506378 malware in bsdtar and newdev.dll in
/Users/<username>/Library/Caches/Homebrew/downloads/7d13c77af2d9d850e05e748be7e4c6b01b081a130464408b223bbdca168e6689--wine-stable-9.0_2-osx64.tar.xz
--directory /private/tmp/homebrew-unpack20240621-22640-h6te1q
Per the Homebrew forums, I'm to report stuff like this to WineHQ directly.
Probably a false-positive, but you never know.
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https://bugs.winehq.org/show_bug.cgi?id=54903
Bug ID: 54903
Summary: PeaZip can't open Z: drive
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74409
--> https://bugs.winehq.org/attachment.cgi?id=74409
Terminal output
When PeaZip starts, it displays a file explorer. Browsing files on the C drive
works fine, but if you double-click Z: or a directory symlinked to a directory
on drive Z, the program freezes. Then, if you click in the file explorer again,
an error dialog appears that says "Index Out of range".
This was a regression in Wine 5.5. `git bisect` says:
6b498d98a86b5179a025afbaaeaa3d60a8bd74ec is the first bad commit
commit 6b498d98a86b5179a025afbaaeaa3d60a8bd74ec
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Mar 20 12:15:25 2020 -0500
ntdll: Consider mount points to be reparse points in get_file_info().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Terminal output is attached. The relevant part appears to be:
0024:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
$ sha256sum peazip-9.2.0.WINDOWS.exe
67229ced7de6d27871b823ce7f61f69c7c61fd85ea13d844a7b085ce97adfd9b
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https://bugs.winehq.org/show_bug.cgi?id=56870
Bug ID: 56870
Summary: Final Fantasy XIV via XIV Launcher crashes upon
logging in
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.plan0535(a)fastmail.com
Distribution: ---
Created attachment 76669
--> https://bugs.winehq.org/attachment.cgi?id=76669
Backtrace of crash generated by XIV Launcher
Instance of repeated crash is when zoning into the Sharlayan zone. Wine
version selected by the XIV Launcher. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=56688
Bug ID: 56688
Summary: Audio input not working
Product: Wine
Version: 0.9.8.
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erisi(a)comcast.net
Audio input is not working. This message was output:
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
0118:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel
0xffffffff
Please let me know what info I can provide.
The program I ran was DSDPlus on MacOS.
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https://bugs.winehq.org/show_bug.cgi?id=56851
Bug ID: 56851
Summary: wineconsole runs at 20fps
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikm(a)zbackup.org
Distribution: ---
Created attachment 76657
--> https://bugs.winehq.org/attachment.cgi?id=76657
Continuously outputs text so you can see that scrolling is sluggish
Simply by running `wineconsole` and pressing some letter on your keyboard so it
autorepeats you can already see that the console window is sluggish to refresh.
If that's not evident enough, run the attached `test.bat` in `wineconsole`,
which will output some lines of text repeatedly. You can notice the way the
text scrolls isn't smooth at all. It's at about 20fps.
Any application run by wineconsole is sluggish like that. This wasn't the case
some years ago, where the updates were instantaneous.
I've traced this to commit 8ccf24ccb0a4362c407aea61927e604e60d41f6e ("conhost:
Delay window refresh on output update"), which introduces a 50ms delay for the
window refresh. There's no rationale as for why this change was made. It does
make life miserable though. Please revert this unless there's some actual
reason the console should run at 20fps. It used to be nice and speedy, now it's
a slog.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=56624
Bug ID: 56624
Summary: Steam fails to install and seems to be stuck in an
endless loop - Login screen can't be reached
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76393
--> https://bugs.winehq.org/attachment.cgi?id=76393
Console output 9.7 (non-staging)
Dear wine-team,
I am running a Slackware 15.0 box with
bash-5.1$ wine --version
wine-9.7
Here are the steps I went through:
bash-5.1$ mkdir WineApps/Steam
bash-5.1$ export WINEPREFIX=/home/mwagner/WineApps/Steam/
bash-5.1$ winetricks steam 2&>/home/mwagner/Desktop/SteamConsoleOutput.txt
I originally thought that this has been an issue with winetricks but they
confirmed the issue and said is wasn't related to their script.
https://github.com/Winetricks/winetricks/issues/2216
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https://bugs.winehq.org/show_bug.cgi?id=56208
Bug ID: 56208
Summary: Inconsistent mouse speed tied to frame rate and mouse
polling rate
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: korbel00(a)gmail.com
Distribution: ---
Created attachment 75922
--> https://bugs.winehq.org/attachment.cgi?id=75922
logs and patch
In Secret World Legends the actual mouse speed depends on the current frame
rate in Wine which does not seem to happen in Windows. (if it does, it's not
noticeable for me)
Looking around with the camera, the mouse speeds up and slows down randomly,
making the game really hard to control if possible at all. It's even worse when
a fight is going on in one direction, and there nothing in the other, making it
impossible to turn around. (I have ~30 FPS looking into a fight and ~300 FPS
looking away, the mouse movement slows down so much that I cannot do a 180
turn)
I attempted to do some investigation and I think I could pinpoint the problem
which I'll try to explain here.
The game loop does the following to control the camera (this is an assumption
based on my calculations and on the logged relay messages):
```
loop {
screen_movement := ZERO
last_position := GetCursorPos()
SetCursorPos(CENTER_OF_SCREEN) // reset cursor
while msg = PeekMessage() {
if (msg.type == WM_MOUSEMOVE) {
screen_movement += msg->position - last_position
last_position = msg->position
}
translate and dispatch msg
}
convert `screen_movement` to camera movement and do some stuff
}
```
My tests and calculations confirms it:
- At 50FPS, it takes 2906px raw movement to do a 360 turn at 1000Hz polling
rate
- At 100FPS, it takes 4129px raw movement to do a 360 turn at 1000Hz polling
rate
In both cases, logging out the PeekMessage values and running the algorithm
above on the logs gave me approx 2080px on-screen movement which the game
translated into a 360 turn.
Interestingly at low polling rates the pattern reverses: high FPS gives faster
movement speed than low FPS.
For the algorithm to work, there are some assumption made:
- every mouse motion must enter the message queue
- there cannot be a new motion between calling GetCursorPos and SetCursorPos,
and the next motion after SetCursorPos should be the center of the screen.
With wine, neither of the conditions stands:
- GetCursorPos by default gives back the position from the wine server, even
though the display driver may have unsent motion messages in the output buffer.
- SetCursorPos will tell X11DRV_MotionNotify to ignore all these unprocessed
motions using the "warp_serial" value. The ignored messages won't translate to
camera movements and will get lost.
I modified the code so only the raw inputs get processed, effectively ignoring
all X11DRV_MotionNotify events, and commenting out all code that attempts to
sync the graphics driver position. This does not cause problems in this case
because for every frame SetCursorPos sends the center of the screen both
directly to the message queue and the graphics driver. It solved the issue and
the mouse movements became very smooth and uniform however it is not a proper
solution.
I will attach logs of me doing a 360 turn on both 50FPS and 100FPS.
To sum the raw values I used this script:
```
cat messages.log | grep map_raw_event_coords | sed -E 's/.*input
(-?[[:digit:]]+).*/\1/' | awk '{ sum += $1}; END { print sum }'
```
To run the algorithm which I think the game is doing (sum the PeekMessage
deltas) to calculate the total motion I used this:
```
cat messages.log | awk 'BEGIN { last = 960; sum = 0 }; { if (match($0,
"peek_message WM_MOUSEMOVE: \\(([[:digit:]]+) ", m)) { sum += m[1] - last; last
= m[1] } else if (match($0, "X11DRV_SetCursorPos warped to ([[:digit:]]+)", m))
{ last = m[1] } }; END { print sum }'
```
I will also attach the stripped down version of the relay log of the game loop
and my attempt at patching wine 9.0 git version.
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https://bugs.winehq.org/show_bug.cgi?id=56826
Bug ID: 56826
Summary: Warcraft III Reign of Chaos 1.27 black screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Regression SHA1: 2fc773199080dedbe64a33ef66be02a4f44bcd08
Distribution: Other
Created attachment 76635
--> https://bugs.winehq.org/attachment.cgi?id=76635
+msvcrt bad commit
When launching the game, the screen is black. You also need to kill it with
`wineserver -k`, since the game detaches from the terminal.
I bisected the issue starting from wine-8.10, because it's the latest tested
version in the AppDB.
Tested with a vanilla prefix.
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https://bugs.winehq.org/show_bug.cgi?id=56740
Bug ID: 56740
Summary: AvizoToGo fails with "EnableNonClientDpiScaling()
failed for HWND 0x100ea (120) (Call not implemented.)"
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76520
--> https://bugs.winehq.org/attachment.cgi?id=76520
debug log when running AvizoToGo
Amira-Avizo 2023.2 contains a "gratis" viewer. When testing that version on
wine 9.9, it shows only the splash screen, and does not proceed. The wine debug
log is attached.
The crtical lines seem to be
0148:fixme:system:EnableNonClientDpiScaling (00000000000100EA): stub
EnableNonClientDpiScaling() failed for HWND 0x100ea (120) (Call not
implemented.)
In order to reproduce:
1) donwload the installer and run in wine
https://download.amira-avizo-software.com/private/MASTERS/AmiraAvizo3D/2023…
2) Then run the application:
wine $WINEPREFIX/drive_c/Program\ Files/Thermo\ Scientific\ Amira-Avizo3D\
2023.2/bin/arch-Win64VC16-Optimize/AvizoToGo.exe
Disclosure: Sveinar's nvidia-libs were installed in the WINEPREFIX, but I doubt
this makes a difference.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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https://bugs.winehq.org/show_bug.cgi?id=56772
Bug ID: 56772
Summary: Starcraft2 installer crashes at the login screen (arch
linux/xorg)
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 76571
--> https://bugs.winehq.org/attachment.cgi?id=76571
the backtrace of the starcraft 2 installer
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
Download
https://www.battle.net/download/getInstallerForGame?gameProgram=STARCRAFT_2
$ cp ~/Downloads/StarCraft-II-Setup.exe .
$ wine StarCraft-II-Setup.exe Now the installer starts.
Choose English, continue Now the installer downloads battle.net, and asks where
to install
Accept the defaults, continue. Now the installer installs battle.net
now battle.net shows the login screen, and then I see a crash.
versions (Arch linux running on Xorg)
$ uname -a
Linux cedric 6.9.3-arch1-1 #1 SMP PREEMPT_DYNAMIC Fri, 31 May 2024 15:14:45
+0000 x86_64 GNU/Linux
$ wine --version
wine-9.9
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=56419
Bug ID: 56419
Summary: MJUCjr VST plugin hangs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
Free VST plugin MJUCjr hangs when trying open editor (GUI).
Plugin works well in old 1.3 version, but it failed in latest 1.5.
In reaper it show editor but it's frozen.
However it works when disabling "dxgi" in winecfg.
0150:fixme:combase:RoGetActivationFactory
(L"Windows.UI.ViewManagement.UIViewSettings",
{3694dbf9-8f68-44be-8ff5-195c98ede8a6}, 00000000012EF7A0): semi-stub
0150:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.UI.ViewManagement.UIViewSettings"
0150:fixme:win:RegisterTouchWindow hwnd 0000000000020078, flags 0 stub!
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 233 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 4a 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 49 1
0000000000000000
0150:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0150:fixme:win:RegisterSuspendResumeNotification 0000000000020078, 0: stub.
015c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
000000000167FF50
015c:fixme:dxgi:dxgi_output_WaitForVBlank iface 0000000001036970 stub!
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https://bugs.winehq.org/show_bug.cgi?id=56858
Bug ID: 56858
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56822
Bug ID: 56822
Summary: Genshin Impact game rendering error.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1519364926(a)qq.com
Genshin Impact game rendering error.
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https://bugs.winehq.org/show_bug.cgi?id=56750
Bug ID: 56750
Summary: Genshin impact launcher does not run
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavel1r(a)gmail.com
Distribution: ---
Created attachment 76534
--> https://bugs.winehq.org/attachment.cgi?id=76534
Console messages when running launcher
Starting from version 9.4 Genshin Impact launcher doesn't run. I'm able to
install it (installer in https://genshin.hoyoverse.com/en/), but when running
it, I see messages in attached log. Same happens if I upgrade prefix with
existing installation to any wine version above 9.3.
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https://bugs.winehq.org/show_bug.cgi?id=55887
Bug ID: 55887
Summary: Zofzpcb fails to instantiate algorithm 200, cipher 23
(GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305?)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)xobs.io
Distribution: ---
Created attachment 75420
--> https://bugs.winehq.org/attachment.cgi?id=75420
A crash of 3d_pcba_viewer.exe with +secur32,+crypt,+cryptnet,+chain trace
When launching zofzpcb.exe it performs a license check. This check apparently
uses the AEAD algorithm Chacha20 Poly1305.
By default, this fails with the following error:
> 0124:fixme:secur32:get_cipher_algid unknown algorithm 23
> 0124:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
From other bug reports, and from a more thorough log, this appears to be
GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305.
I installed wininet based on a recommendation in bug #32479 but that simply
resulted in an exception getting thrown: `Unhandled exception: unimplemented
function urlmon.dll.414 called in 64-bit code`
I am running Ubuntu 22.04.1. For ease of debugging, I'm running this under
WSL2, however the ultimate goal is to get this running under macOs.
The software in question is https://www.zofzpcb.com/Gerber-Viewer-Download
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https://bugs.winehq.org/show_bug.cgi?id=56857
Bug ID: 56857
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56727
Bug ID: 56727
Summary: Read access denied for device L"\\??\\Z:\\", FS volume
label and serial are not available.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
This is inside the root of my system:
---
joerg@Archimedes ~/Downloads % ls -al /.*
-r--r--r-- 1 root root 10 Sep 1 2006 /.windows-label
-r--r--r-- 1 root root 9 Mar 21 2021 /.windows-serial
joerg@Archimedes ~/Downloads % cat /.windows-label
Linux_Root
joerg@Archimedes ~/Downloads % cat /.windows-serial
20210318
---
When I run "wine cmd.exe" and use the "dir" command this happens:
---
Z:\home\joerg\Downloads>dir
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Volume in drive Z is Linux_Root
Volume Serial Number is 2021-0318
Directory of Z:\home\joerg\Downloads
---
This "wine: Read access denied for device L"\\??\\Z:\\", FS volume label and
serial" is misleading and wrong.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=56746
Bug ID: 56746
Summary: Thermo Scientific License Manager.exe fails to run
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76530
--> https://bugs.winehq.org/attachment.cgi?id=76530
wine debug log when running the thermo fisher license manager.
Attached the log file when trying to run the License manager for Amira and
Avizo3d. The license manager opens an empty window (it is expected that options
for the license configuration are shown). Because the LM does not run, the
applications Amira and Avizo3D are unusable.
The issue can be reproduced with the following steps.
1) download and run the installer
https://download.amira-avizo-software.com/private/MASTERS/AmiraAvizo3D/2023…
2) Then run the application:
wine $WINEPREFIX/drive_c/Program\ Files/Thermo\ Scientific\ License\
Manager/Thermo\ Scientific\ License\ Manager.exe
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https://bugs.winehq.org/show_bug.cgi?id=56820
Bug ID: 56820
Summary: error in bat file (operator ||)
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: nemos200408(a)gmail.com
Distribution: ---
error processing bat file (operator ||),
when use this operator bat script must execute command after || if command
before errorlevel is NOT 0, but command execute anyway
simple test bat file
echo 123 || echo error
on normal it must output only
123
but it output
123
error
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https://bugs.winehq.org/show_bug.cgi?id=56638
Bug ID: 56638
Summary: Error opening Foxit Phantom portable executable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aosd1996(a)gmail.com
Distribution: ---
I tried to open a Foxit Phantom portable executable using wine and it showed me
this error.
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https://bugs.winehq.org/show_bug.cgi?id=55896
Bug ID: 55896
Summary: New FL Studio(21.2 build 3842) very slow when opening
the context menu
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 75433
--> https://bugs.winehq.org/attachment.cgi?id=75433
screenshot of FL Studio freeze
New FL Studio(21.2 build 3842) freezing for several seconds when opening the
context menu.
In the terminal I see such messages when it happens:
0174:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000002030C,
00007FFFFE1FEA70) stub
0314:fixme:file:ReplaceFileW Ignoring flags 2
0338:fixme:file:ReplaceFileW Ignoring flags 2
0284:fixme:dwmapi:DwmFlush () stub
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https://bugs.winehq.org/show_bug.cgi?id=56765
Bug ID: 56765
Summary: Wine compiled with the new wow64 mode can’t run stream
without dxvk
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 76566
--> https://bugs.winehq.org/attachment.cgi?id=76566
Steam
If you try to run steam on the new wow64 mode without dxvk you get a black
screen but the buttons work if you remember where they are
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https://bugs.winehq.org/show_bug.cgi?id=56290
Bug ID: 56290
Summary: msi: First feature not properly selected
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
You can test with Tortoise Git installer.
When entering the dialog where you can select the features, by default the
first feature should be selected. Also, all other fields should show
information for that feature. On Wine that doesn't work properly.
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https://bugs.winehq.org/show_bug.cgi?id=56678
Bug ID: 56678
Summary: broken horizontal scroll
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsen_d_a_s(a)mail.ru
Distribution: ---
When working in applications, such as NotePad++, WinScp. When scrolling, the
file tabs in NotePad++ or the directories in WinScp change. And the program
does not scroll
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https://bugs.winehq.org/show_bug.cgi?id=56860
Bug ID: 56860
Summary: Universal Audio Connect: Plugin / App downloads fails
due to missing "tar" utility
Product: Wine-staging
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eoinoneill1991(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Trying to debug why UA Connect didn't work on my wine installation, I think I
found the source of my problem. Here's a log excerpt of the utility "UA Cloud
Helper" which seems to be responsible for downloading and extracting
applications.
17.33.39.205039(+2) AuthDownload@ERROR UAContextLowP
BundleExtractionFailed('uaudio_polymax'): 'auth.download_extraction_tar_error'
uaudio_polymax.lunacomponent/algo.bundle.tgz
17.33.39.205110(+70) AuthDownload@warn Main
Auth_DownloadMgr::CancelDownload: id='uaudio_polymax'
17.33.39.219965(+14855) AuthDownload@ERROR Main ExtractAndStage
- failed for uaudio_polymax
17.33.53.997567 AuthDownload@warn Main
Auth_DownloadMgr::DownloadPlugin: id='uaudio_polymax', ver.='', disk path=''
17.33.55.334587 AuthDownload@ERROR UAContextLowP
processTarExtract - 'tar' utility is not found! Process paths:
"C:\windows\system32"
"C:\windows"
"C:\windows\system32\wbem"
"C:\windows\system32\WindowsPowershell\v1.0"
Basically, my understanding of this error is that the application cannot find
an adequate "tar" extraction utility when checking the directories listed
above.
There might be a way around this if someone clever enough with wine can help
direct me, but otherwise this might be a bug and could be related to issues
people have had with other VST download utilities.
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https://bugs.winehq.org/show_bug.cgi?id=52
--- Comment #46 from Fabian Maurer <dark.shadow4(a)web.de> ---
To test you need to run an X11 session, it doesn't seem to work on Wayland
(using the wine x11 driver).
It then scrambles, but still leaves some messed up tiles behind.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.charlespetzold.c |https://web.archive.org/web
|om/src/ProgWin5.zip |/20240119115741/http://www.
| |charlespetzold.com/src/Prog
| |Win5.zip
CC| |dark.shadow4(a)web.de
--- Comment #45 from Fabian Maurer <dark.shadow4(a)web.de> ---
Download is broken, replacing with archived version.
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https://bugs.winehq.org/show_bug.cgi?id=56856
Bug ID: 56856
Summary: CiscoJabber audio craking on ubuntu noble
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valia090695(a)gmail.com
Distribution: ---
i have some problems to make CiscoJabber working fine.
Functionality seems to be ok but the audio especially built-in is degraded.
System : Ubuntu 24.04 LTS
CiscoJabber : 14.1.4
I suppose a problem between CiscoJabber and pipewire.
Sound control under CiscoJabber are inactive, and generates this logs :
334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
0334:err:mmdevapi:MMDevice_Activate Invalid/unknown iid
{c02216f6-8c67-4b5b-9d00-d008e73e0064}
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https://bugs.winehq.org/show_bug.cgi?id=56863
Bug ID: 56863
Summary: fieldday.exe startup fails with mscorlib can't load
type
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 76666
--> https://bugs.winehq.org/attachment.cgi?id=76666
text from application error dialog and wine-launching terminal window
Successfully ran the installer for this year's version of N3FPJ's FIELDDAY
logging application (available at https://www.n3fjp.com/fieldday.html ). When I
tried to start the application in Wine (staging 9.11 version), nothing happened
(other than the usual flood of "fixme" messages), then suddenly a dialog box
popped up titled "Error Starting Program" (dialog text in attachment). Closing
the dialog terminated the application.
Enough terminal messages appeared that I wasn't able to capture the entire Wine
run, but attached is the console output up to the point where the dialog was
fully displayed.
Operating system: freshly upgraded Linux Mint 21.3 Virginia (as of 21 Jun 2024)
Wine: wine-staging 9.11-jammy-1:amd64
Don't know if it's another .Net issue or Wine not implementing all services
.Net is expecting.
I did try the stable version of Wine first, got the same error.
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https://bugs.winehq.org/show_bug.cgi?id=56862
Bug ID: 56862
Summary: Crash of Unreal Editor for fornite :
EXCEPTION_ACCESS_VIOLATION from d3d12core
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
See informations here
https://github.com/HansKristian-Work/vkd3d-proton/issues/1986
Use wine (vanilla) : 9.11
dxvk v2.3.1 : work
vkd3d v2.12 : crash
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https://bugs.winehq.org/show_bug.cgi?id=56683
Bug ID: 56683
Summary: native wayland menus spawn out of place
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
- open regedit with native wayland wine
- click the "File" menu
- menu pops up in the middle of the screen on labwc (wm placement positioning)
i think xdg-shell protocol/extension that is in wine aleady should be able to
spawn menus in proper positions? at least that's what it sounds like from
skimming the xml
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https://bugs.winehq.org/show_bug.cgi?id=52820
Bug ID: 52820
Summary: Pokemon TCG Live Crashes During Login within Vuplex
Webview
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 72202
--> https://bugs.winehq.org/attachment.cgi?id=72202
Vuplex backtrace
Pokemon TCG Live crashes during the authentication flow when the program tries
to open a login page in a WebView created by Vuplex (which seems to be a
proprietary Unity plugin). Backtrace is attached to this ticket.
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https://bugs.winehq.org/show_bug.cgi?id=54829
Bug ID: 54829
Summary: Unhandled exception: page fault on write access to,
invalid program stack in 64-bit code
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.heimpel(a)gmail.com
Distribution: ---
Created attachment 74334
--> https://bugs.winehq.org/attachment.cgi?id=74334
Error Details
When running wine VCarveDesktopTrialEdition.exe I receive the following error:
Unhandled exception: page fault on write access to, invalid program stack in
64-bit code
Installation went fine and without errors
Download link:
https://storage.googleapis.com/vectric_public/VCarveDesktopTrialEdition_Set…
Debian GNU/Linux 11 (bullseye)
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https://bugs.winehq.org/show_bug.cgi?id=56854
Bug ID: 56854
Summary: VCarve 12 pops up 100+ error dialogs on start in some
non-English locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
VCarve 12 pops up 100+ error dialogs on start in some non-English locales. More
specifically this happens when the decimal separator is not a dot, for instance
for French (fr_FR.UTF-8) where it is a comma. What happens is the following:
* VCarve has some built-in resource strings containing parameters in XML
format.
* Among the parameters some are scaling factors such as "0.0166" and "0.001".
* VCarve calls atof() to parse those but in locales where the decimal separator
is not a dot it gets 0.
* VCarve then pops up an error dialog complaining the resource is invalid
because 0 is not a valid scaling factor.
* atof() would succeed parsing the string if it was using the C locale.
* However VCarve calls setlocale() many times and one of the last is
setlocale(LC_ALL, "French_France.1252") which is why atof() expects a comma.
Further notes:
* As far as I can tell atof() is called by the application (or Visual C++ 2015
library) not Wine code.
* VCarve calls setlocale() many times. It gets the locale name from a
setlocale(LC_ALL, "") call but keeps calling setlocale() many times after.
* Shortly before the failing atof() call it does:
setlocale(LC_ALL, NULL);
setlocale(LC_ALL, "C");
setlocale(LC_ALL, "French_France.1252");
* VCarve has other threads that also manipulate the locale. However all the
above calls happen in the same thread.
* Another VCarve thread calls setlocale() between pairs of
_configthreadlocale(_ENABLE_PER_THREAD_LOCALE) and
_configthreadlocale(_DISABLE_PER_THREAD_LOCALE). But these calls don't
necessarily overlap with the failing atof() and and preceding setlocale(LC_ALL,
"French_France.1252").
The failure can be reproduced with the trial Pro edition and happens in both
64-bit and 32-bit versions.
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https://bugs.winehq.org/show_bug.cgi?id=56853
Bug ID: 56853
Summary: login through browser_jwt fails to open for the
firmaOK! program of Poste Italiane (certified
signature)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.scala.phys(a)gmail.com
Distribution: ---
Created attachment 76659
--> https://bugs.winehq.org/attachment.cgi?id=76659
/home/scala/.wine/drive_c/Program\ Files\
\(x86\)/Postecert/firmaOK\!/Firma4NG_Windows/Firma4/browser_jwt/bin/backtrace.txt
WHen trying to make remote signature through firmaOK! the login windows for
Poste Italiane fails to open
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=56850
Bug ID: 56850
Summary: Crash when playing audio in Awave Studio v12.5.0.2
Product: Wine
Version: 9.11
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: avrt
Assignee: wine-bugs(a)winehq.org
Reporter: fmj(a)fmjsoft.com
Created attachment 76656
--> https://bugs.winehq.org/attachment.cgi?id=76656
Log file from second crash
One of the users of my application Awave Studio has reported to me that Wine
crashes whenever he tries to play audio in the application.
Get the app from here: https://www.fmjsoft.com/awavestudio.html
From the log, it appeared to die when AvSetMmThreadPriority was called.
Sorry, I don't have the log file from that any more, but you should hopefully
be able to reproduce.
I commented that call out and sent a new test compile to the user, and after
that it seems to instead crash on a call to
IAudioClient3::GetSharedModeEnginePeriod.
I'm attaching the log from that.
Please let me know if I can be of any additional help. Alas, I do not have
access to a Mac myself though.
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https://bugs.winehq.org/show_bug.cgi?id=56577
Bug ID: 56577
Summary: QuarkXPress 2024 crashes on start with assertion error
"symt_check_tag(&func->symt, SymTagFunction) ||
symt_check_tag(&func->symt, SymTagInlineSite)"
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76332
--> https://bugs.winehq.org/attachment.cgi?id=76332
Terminal output
On start, the program displays an error dialog titled "Wine C++ Runtime
Library" which says:
Assertion failed!
Program: C:\Program Files\Quark\QuarkXPress 2024\QuarkXPress 2024.exe
File: ../wine/dlls/dbghelp/symbol.c
Line: 543
Expression: "symt_check_tag(&func->symt, SymTagFunction) ||
symt_check_tag(&func->symt, SymTagInlineSite)"
Press OK to exit the program, or Cancel to start the Wine debugger.
$ sha256sum QX2024_57226_Win.zip
d3da582f0836db1bd6930e94b0f5c56b8e91c60a49928647acf75e4bb85e8b2c
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https://bugs.winehq.org/show_bug.cgi?id=56848
Bug ID: 56848
Summary: Crashes when entering certain screens.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexis.auriac(a)gmail.com
Distribution: ---
Created attachment 76654
--> https://bugs.winehq.org/attachment.cgi?id=76654
backtrace
I was playing dofus (https://www.dofus.com/en), running it with the official
app image, the game keeps crashing when entering certain areas or screens. An
error window redirected me here.
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https://bugs.winehq.org/show_bug.cgi?id=50819
Bug ID: 50819
Summary: Source navigation to "programs" is broken
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lats(a)yless4u.com.au
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69634
--> https://bugs.winehq.org/attachment.cgi?id=69634
Screenhot of the web response to clicking on "programs"
Navigating to https://source.winehq.org/source/programs/ yields "Malformed
UTF-8 character (fatal) at /home/winehq/opt/source/lib/Local.pm line 422."
Same result on chrome and firefox.
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https://bugs.winehq.org/show_bug.cgi?id=54773
Bug ID: 54773
Summary: https://dl.winehq.org/wine-builds/winehq.key has
expired
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
# curl https://dl.winehq.org/wine-builds/winehq.key 2> /dev/null | gpg
--show-keys -
pub rsa3072 2018-12-10 [SC]
D43F640145369C51D786DDEA76F1A20FF987672F
uid WineHQ packages <wine-devel(a)winehq.org>
sub rsa3072 2018-12-10 [E] [expired: 2020-12-09]
This URL appears in many web forum answers and the key is referenced in the
Debian and Ubuntu repo files, but since it expired several years ago I don't
know whether is actually used and checked.
Can the key be refreshed, or should a new URL be used ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56611
Bug ID: 56611
Summary: Adding notes fails
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 76366
--> https://bugs.winehq.org/attachment.cgi?id=76366
Screenshot
When trying to add a note in the AppDB:
“Ooops! Something has gone terribly wrong!
Our monkey train has derailed! Worry not, a webmaster gopher help army has been
dispatched and is on the way.
If this error continues to be a problem, please report it to us on our Forums
error details:
Error Message: Database Error: Field 'linkedWith' doesn't have a default value
Comment:
File: query.php:149”
Haven't added a note for a while so don't know when it started, but it's been
at least 12 hours.
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https://bugs.winehq.org/show_bug.cgi?id=56679
Bug ID: 56679
Summary: Bugzilla seems flaky
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
The bugzilla, and to a lesser extent the AppDB, is timing out pretty much all
of the time.
I've been linking bugs to the AppDB and noticed this has happened multiple
times an hour for past few days, possibly weeks. Obviously the more you use it,
the more you notice it. Sometimes you even get the Cloudflare notice that the
server isn't responding, so it seems unlikely to be unique to me.
It used to be pretty stable, so I don't know what changed.
Querying DNS shows that different IP addresses are returned, presumably for
load balancing.
I don't know how to test this further...
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https://bugs.winehq.org/show_bug.cgi?id=56846
Bug ID: 56846
Summary: Erratic mouse fullscreen-mode in menu and outside
locked camera in Myst III Exile
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 76653
--> https://bugs.winehq.org/attachment.cgi?id=76653
Screencapture of the mouse in-game
When playing the game Myst III: Exile in fullscreen the mouse is slightly
erratic in the menu and when camera-locked making it quite difficult to do
fine adjustments. By erratic I mean that when dragging the mouse say north from
the center of the screen, the cursor kind of makes small jumps up and down
while traveling up. The cursor eventually reaches the desired location after
some patience and slow movements.
If the game is started in Virtual Desktop-mode (800x600) there are no issues.
This happens both in Direct3D-mode and in Software-mode (chosen prior to
starting the game).
My setup:
RTX 3070, driver 550.90.07
Kernel 6.1.92-1-MANJARO
Monitor Acer 28" Nitro XV282KKV 4K 144 Hz (x2) using DP
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https://bugs.winehq.org/show_bug.cgi?id=7955
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
--- Comment #13 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
(In reply to temp82 from comment #12)
> this bug report is mentioned on wine-staging's 9.11 list so it might be
> fixed in latest wine-staging.
This is just one of many patches that will be required.
Currently this is the known things to fix.
msado15 will require (at least)
command_CreateParameter
command_get_Parameters
oledb32 datainit_GetDataSource, needs to handle drivers that don't support all
the properties being set. (eg. Non fatal errors).
odbc32
SQLDrivers/W
SQLDataSources/W
Previous comments about odbccp32 is also at fault, though I haven't seen any as
yet.
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https://bugs.winehq.org/show_bug.cgi?id=56845
Bug ID: 56845
Summary: error in Encore
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: naxiyo4031(a)dovinou.com
Distribution: ---
Created attachment 76652
--> https://bugs.winehq.org/attachment.cgi?id=76652
error in Encore
error in Encore
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https://bugs.winehq.org/show_bug.cgi?id=56834
Bug ID: 56834
Summary: wine is removed
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vex112(a)mail.ru
Distribution: ---
wine is removed from the system when trying to install php, namely the libgd3
package, it is removed immediately and cannot be installed back on Ubuntu 22.04
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https://bugs.winehq.org/show_bug.cgi?id=56786
Bug ID: 56786
Summary: Proprietary native ODBC driver crashing
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steve.fawcett(a)bitnosis.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76592
--> https://bugs.winehq.org/attachment.cgi?id=76592
Backtrace of failing call
(Using wine-9.10 (Staging) as I believe staging id required for native odbc)
.Net app to retrieve data via odbc using a proprietary native 64 bit odbc
driver fails with System.AccessViolationException 'Attempted to read or write
protected memory' when interop is calling 'SQLDriverConnectW'
Tried c++ to remove .Net from the equation and depending on what connection
string is used it yields a different error. If connection details are passed in
the connectionstring ie:
Driver=xxxxx ODBC
driver;Server=x.x.x.x,yyy;DBNAME=xxxxx;UID=xxxxx;PWD=xxxxx;
The following error occurs:
Error in SQLDriverConnect(hDbc, GetDesktopWindow(), pwszConnStr, SQL_NTS,
NULL, 0, NULL, SQL_DRIVER_COMPLETE)
0024:fixme:odbc:SQLFreeHandle (HandleType 2, Handle 00000000006F3DA0)
0024:fixme:odbc:SQLFreeHandle (HandleType 1, Handle 00000000006F3D70)
A backtrace is not given and even when launching via 'wine winedbg ...',
setting $BreakOnFirstChance=0 and 'cont'inuing I do not get one.
If I pass a DSN in the connection string of a data source preconfigured in the
registry (exported from working windows machine and imported):
DSN=xxxxx;UID=xxxxx;PWD=xxxxx
A backtrace is produced (attached, albeit with failing dll renamed to xodbc64).
I can supply the driver privately on request.
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=7955
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #12 from temp82(a)luukku.com ---
this bug report is mentioned on wine-staging's 9.11 list so it might be fixed
in latest wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=53013
Bug ID: 53013
Summary: Maplestory crashes after several minutes of gameplay
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 72381
--> https://bugs.winehq.org/attachment.cgi?id=72381
last part of the wine debug info when maplestory crash
Maplestory now works when downloading through the Nexon launcher, it logs into
the game and even into the world, but after a few minutes of playing (it is
mostly random, but not more than 5 minutes). The game freezes for a bit then
crashes, where the last output in the console from wine is
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
018c:fixme:winsock:setsockopt Unknown IPPROTO_TCP optname 0x00000003
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B4
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B8
0254:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000003A6EB1CD5C8): stub
023c:fixme:ver:GetCurrentPackageId (000000000011FDA0 0000000000000000): stub
0164:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030178
0164:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000001F0A11E2908): stub
0270:err:ole:CoUninitialize Mismatched CoUninitialize
05b8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
attaching the last lines of the log when using WINEDEBUG=warn+all
it's only the last lines cause I can't for some reason run the Nexon launcher
using redirect operators to write to files (e.g. WINEDEBUG=warn+all wine
nexon_launcher.exe > wine.error.log), so the log is the output saved from the
console. The log corresponds to the time when the game crashed
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=55565
Bug ID: 55565
Summary: Audio fails to initialize in yousician 4.85.0
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toni.fiz(a)gmail.com
Distribution: ---
Created attachment 75107
--> https://bugs.winehq.org/attachment.cgi?id=75107
Process output using WINEDEBUG="warn+all"
Application shows a warning during startup with an audio initialization error:
"Yousician is unable to start its audio system. Please check that you have a
microphone or instrument input set up, open the app settings, and select a
working setup."
When trying to change audio setup, application also throws an error.
Audio worked without major issues in previous versions, but it is not feasible
to roll back to a previous version as the application automatically updates.
Let me know if I can provide more info to help solve the issue.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56776
Bug ID: 56776
Summary: Build failure with GCC 14 (mingw64-toolchain
12.0.0/GCC 14.1.0) due to
[-Wincompatible-pointer-types]
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76576
--> https://bugs.winehq.org/attachment.cgi?id=76576
01_0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch.error.log
While vanilla wine 9.10 builds fine, having the staging 9.10 patches applied
the build fails due to -Wincompatible-pointer-types with GCC 14
(mingw64-toolchain 12.0.0 / GCC 14.1.0).
This was also reported for Gentoo at the end of 2023 at
https://bugs.gentoo.org/919758 and a workaround being applied with
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=d8c7ecb8fbbdbcbef6b980…
We're experiencing the same issues on Exherbo Linux now and I couldn't find any
previous report about the issue.
I could narrow it down to two offending patches, after removing those the build
succeeded:
rm
../wine-staging-9.10/patches/Compiler_Warnings/0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch
rm
../wine-staging-9.10/patches/shell32-IconCache/0001-shell32-iconcache-Generate-icons-from-available-icons-.patch
/var/tmp/paludis/build/app-emulation-wine-9.10/work/wine-9.10/configure
--build=x86_64-pc-linux-gnu --host=x86_64-pc-linux-gnu
--prefix=/usr/x86_64-pc-linux-gnu --bindir=/usr/x86_64-pc-linux-gnu/bin
--sbindir=/usr/x86_64-pc-linux-gnu/bin --libdir=/usr/x86_64-pc-linux-gnu/lib
--datadir=/usr/share --datarootdir=/usr/share --docdir=/usr/share/doc/wine-9.10
--infodir=/usr/share/info --mandir=/usr/share/man --sysconfdir=/etc
--localstatedir=/var/lib --disable-build-id --disable-tests --disable-werror
--with-dbus --with-fontconfig --with-freetype --with-gettext --with-gnutls
--with-inotify --with-pthread --with-udev --with-x --with-xcomposite
--with-xcursor --with-xfixes --with-xinerama --with-xinput --with-xinput2
--with-xrandr --with-xrender --with-xshape --with-xshm --with-xxf86vm
--without-coreaudio --without-gettextpo --without-opencl --without-pcsclite
--without-v4l2 --enable-win64 --without-odbc --without-alsa --without-unwind
--without-gphoto --with-cups --with-gstreamer --without-capi --with-gssapi
--with-krb5 --with-opengl --without-osmesa --without-oss --without-pcap
--with-pulse --without-netapi --without-sane --without-sdl --with-usb
--with-vulkan --with-wayland --with-mingw --enable-archs=x86_64,i386
Attached are the two logs / snippets with the actual build errors as requested
by bugzilla.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=55596
Bug ID: 55596
Summary: ANONYMOUS;CODE: Media playback is broken
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dmrcghn(a)gmail.com
Distribution: ---
Created attachment 75128
--> https://bugs.winehq.org/attachment.cgi?id=75128
Log with WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
ANONYMOUS;CODE has video files it plays as cutscenes. They currently do not
play (both audio and video).
Reproduction: Start a new game and hold left CTRL key to skip until main
character enters a car. After the line "Why's all this happening anyway?",
proceed to trigger a video playback. While the video is supposed to be playing,
you can use mouse right click to bring up the option to skip to determine that
the game has not crashed and is still running.
Setup: Proton Experimental (bleeding-edge branch) which as of writing is based
on
https://github.com/ValveSoftware/wine/commits/4dafea82d6098f67dda9edc853482…
. A WINEDEBUG log with traces for mfplat is attached as a file. This is on Arch
Linux x86_64 with Mesa drivers on Intel CPU and GPU (Intel Tiger Lake-LP GT2
and 11th Gen Intel i3-1115G4 to be exact). Notice I'm using a XAudio2_9
redistributable native DLL instead of the built-in ones to bypass a voiceline
related crash. I'm unable to provide a non-Proton log as the game is DRM'd,
unfortunately.
Related information: The related lines are as follows:
$ cat steam-2291020.log | grep mfplat | grep -v "trace:"
Effective WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
934.461:016c:0170:warn:mfplat:bytestream_QueryInterface Unsupported
{279a808d-aec7-40c8-9c6b-a6b492c78a66}.
934.499:016c:0170:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 09EDD0FC)
Notice that there is a patch in the mailing list for IMFSourceReaderEx from a
year ago that was put on hold until deemed necessary:
https://www.winehq.org/pipermail/wine-devel/2022-February/208575.htmlhttps://www.winehq.org/pipermail/wine-devel/2022-February/208576.html
Patching Wine with this patch makes video playback's audio work correctly. I
couldn't find anything related to IMFMediaSource, unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56744
Bug ID: 56744
Summary: Serial number in smbios system table is not filled on
Linux in practice
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Currently we fill this string from "/sys/class/dmi/id/product_serial" file,
which is not always readable by a regular user. I've seen it mentioned on some
bug reports that are years old, so I don't think it's some recent kernel
change.
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https://bugs.winehq.org/show_bug.cgi?id=56095
Bug ID: 56095
Summary: Clanbomber 1.05 starts after a long (30 seconds) delay
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Clanbomber 1.05 starts after a long (30 seconds) delay
To reproduce:
Download Clanbomber:
https://sourceforge.net/projects/clanbomber/files/ClanBomber%20%28ClanLib%2…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/clanbomber-1.05-win32.zip
$ cd clanbomber-1.05-win32/
$ wine ClanBomber.exe now clanbomber has a 30 second delay before it starts.
console output:
$ wine ClanBomber.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x9.
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
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https://bugs.winehq.org/show_bug.cgi?id=54615
Bug ID: 54615
Summary: dwrite:layout - test_system_fallback() gets unexpected
"Meiryo UI" font name in Japanese and Chinese on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout - test_system_fallback() gets unexpected "Meiryo UI" font name in
Japanese and Chinese on Windows:
layout.c:5313: Test failed: 0: unexpected name L"Meiryo UI".
See https://test.winehq.org/data/patterns.html#dwrite:layout
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https://bugs.winehq.org/show_bug.cgi?id=55472
Bug ID: 55472
Summary: DTS Encoder Suite gets stuck with encode pending from
Wine 8.14
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 75031
--> https://bugs.winehq.org/attachment.cgi?id=75031
Backrace
The program no longer works as whenever a request is made to encode an audio
stream it's status remains as, "Pending".
Some Background. 8.13 introduced some instability where the program would just
freeze occasionally, again a java related error but could be worked around by
stopping and restarting the program.
Backtrace attached.
Due to the age of the program it may be preferable for me to compress my wine
prefix and make it available to you?
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=56824
Bug ID: 56824
Summary: Postal 2 (20th Anniversary update) crashes when
loading the map
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2fc773199080dedbe64a33ef66be02a4f44bcd08
Distribution: ArchLinux
This was tested with the GOG.com version of the game, updated to the 20th
Anniversary update. Can't reproduce the problem with the original Postal 2
(released back in 2003).
The game loads the main menu fine. When I start a new game or load a saved
game, the game exception handler throws a window about a critical error and the
game quits.
Occasionally the level is loaded but there are severe issues: world geometry is
broken, the player falls through the floor and he's stuck. In a matter of
seconds the window about critical error is displayed and the game bails out.
Reverting commit 2fc773199080dedbe64a33ef66be02a4f44bcd08
on top of current git fixes the crash.
Plain terminal output doesn't show anything relevant, let me know if you need
debug logs.
wine-9.10-171-g8ba51a6f711
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https://bugs.winehq.org/show_bug.cgi?id=56766
Bug ID: 56766
Summary: CDmage 1.01.5 does not redraw window contents fully
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
Created attachment 76567
--> https://bugs.winehq.org/attachment.cgi?id=76567
mess
Problem was noticed after updating to Wine 9.10 from 9.8.
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https://bugs.winehq.org/show_bug.cgi?id=56800
Bug ID: 56800
Summary: Nomad Factory plugins GUI is broken
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
From wine 9.9 all nomad factory plugins GUI are broken.
It worked in wine 8.5.
I selected gdiplus because this is last log line.
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https://bugs.winehq.org/show_bug.cgi?id=56460
Bug ID: 56460
Summary: Stators in the games after version 9.2
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Somewhere after version 9.2, changes were made and after that stators appeared
in games. At first I thought the problem was with my internet. But after
investigating and checking older versions of wine, it was confirmed that the
problem was caused by the latest changes in wine. Also, the Network Graph
(CTRL+SHIFT+N) in Overwatch 2 shows that there are problems with input lag and
freezes (white-gray zones) occur, and they often occur when you press the left
mouse button. Thus, we can conclude that the regression is most likely caused
by changes in the input system in user32.
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=56397
Bug ID: 56397
Summary: Numlock status not recognized when using
winewayland.drv
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
While trying out winewayland, I noticed that seemingly the numlock status is
not recoginzed correctly, numpad keys always behave as the arrow / position
keys regardless if numlock is active or not.
It seems independent of the application, so it's most easily testable with
notepad.exe.
Games taht show the pressed keys when binding keys seem to see key events when
the Numlock key is pressed (tested for example with Kerbal Space Program), but
not the modifier when a numpad key is pressed. With XWayland toggling numlock
works as expected.
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https://bugs.winehq.org/show_bug.cgi?id=56813
Bug ID: 56813
Summary: Hard West 2 crashes before entering the main menu
(OpenGL renderer)
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: db63c8be29fdadf95e4ce2788f5b39e58b0cfe86
Distribution: ---
Created attachment 76615
--> https://bugs.winehq.org/attachment.cgi?id=76615
backtrace
As in the title.
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https://bugs.winehq.org/show_bug.cgi?id=56606
Bug ID: 56606
Summary: Running PhysX installer fails
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 76360
--> https://bugs.winehq.org/attachment.cgi?id=76360
Shell32 log
When installing PhysX either manually or by using winetricks, this fails using
wine-9.5 or newer.
eg. winetricks physx
The attached log is using WINEDEBUG=-all,+shell
Reverting this patch seems to fix the problem:
https://gitlab.winehq.org/wine/wine/-/commit/85d029e3b01f6dd35a86cc07796af9…
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https://bugs.winehq.org/show_bug.cgi?id=55362
Bug ID: 55362
Summary: NeuralNote: Crashes and Rendering issues (alson in
VST3 form)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muydevaydi(a)gufum.com
Distribution: ---
Created attachment 74943
--> https://bugs.winehq.org/attachment.cgi?id=74943
text
NeuralNote suffers extreme GUI latency issues, idk
https://github.com/DamRsn/NeuralNote
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https://bugs.winehq.org/show_bug.cgi?id=56788
Bug ID: 56788
Summary: ComicRackCE crashes when viewing "info" for a comic
file
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
Distribution: ---
Created attachment 76593
--> https://bugs.winehq.org/attachment.cgi?id=76593
Crash backtrace
When I select a comic in ComicRackCE and go to the info page, it crashes with
the attached backtrace. It works fine in 9.9.
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https://bugs.winehq.org/show_bug.cgi?id=56828
Bug ID: 56828
Summary: Moku.exe crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.chollet(a)free.fr
Distribution: ---
Moku is a software for a scientific instrument, it can be downloaded here:
https://www.liquidinstruments.com/products/desktop-apps/
The crash happen because of an unimplemented function in the DNS APIs:
wine: Call from 00006FFFFFC7DB28 to unimplemented function
DNSAPI.dll.DnsServiceBrowse, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=56640
Bug ID: 56640
Summary: Genshin Impact: The game-launcher cannot be started
anymore
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: Debian
Created attachment 76415
--> https://bugs.winehq.org/attachment.cgi?id=76415
Log - after trying to start the game-launcher.
Since Wine 9.4, the game-launcher for Genshin Impact cannot be started normally
anymore. When trying to start it, nothing seems to happen.
After installing the game-launcher, the installer offers a button for starting
the game-launcher. The game-launcher does start successfully when using that
button.
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https://bugs.winehq.org/show_bug.cgi?id=56451
Bug ID: 56451
Summary: catch block fetches bogus frame when using alignas
with 32 or higher
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dlehman25(a)gmail.com
Distribution: ---
Created attachment 76211
--> https://bugs.winehq.org/attachment.cgi?id=76211
simple c++ repro case
catch block will fetch bogus frame when using alignas() with 32 or higher
will submit pr:
https://gitlab.winehq.org/dlehman25/wine/-/tree/alignas
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https://bugs.winehq.org/show_bug.cgi?id=56591
Bug ID: 56591
Summary: Since commit a00efa12, Steam (Win) doesn't render
individual game pages correctly.
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: a00efa12e27035a4a1afb961daefa69766e86b17
Distribution: ArchLinux
Created attachment 76346
--> https://bugs.winehq.org/attachment.cgi?id=76346
wine-steam-d3d.log (WINEDEBUG=-all,+timestamp,+pid,+tid,+loaddll,+d3d)
Seems the issues are mainly with blocks of information that don't include
pictures, just text - like game hotfix info, etc.
I'm using the vulkan backend renderer for wined3d.
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=56764
Bug ID: 56764
Summary: Empire Earth Gold doesn't start in virtual desktop
mode
Product: Wine
Version: 9.6
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=954
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4573910acc2783a3f678a428aa313377b09a04e8
Distribution: ArchLinux
When I start the game in virtual desktop mode, all I get is an empty and
unresponsive virtual desktop screen. The game executable is lingering in the
process list with 0% CPU usage. I have to kill the Empire Earth.exe process
manually.
The game starts properly in Wine's full screen mode.
Bisecting revealed that the problem occurred since
commit 4573910acc2783a3f678a428aa313377b09a04e8
win32u: Move D3DKMT vulkan implementation out of winex11.
The demo version can be used to reproduce the problem.
I'm using X.Org X Server 1.21.1.13 with Nvidia binary drivers 550.40.63.
Still present in Wine-9.10.
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https://bugs.winehq.org/show_bug.cgi?id=56665
Bug ID: 56665
Summary: ELF binaries are being built but its supposed to be PE
build
Product: Wine
Version: 9.0
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
as of wine 9, ELF binaries (dll.so) are being built but normally these should
be PE binaries (.a).
This is how we build wine:
https://codeberg.org/FreeBSD/freebsd-ports/src/branch/main/emulators/wine
I will try to find to the commit that is causing this.
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https://bugs.winehq.org/show_bug.cgi?id=56756
Bug ID: 56756
Summary: Support the asahi gpu driver
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When using krun + boxwine it complains that no card selector is available for
the vendor and polygonoffset scale factor detection failed
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https://bugs.winehq.org/show_bug.cgi?id=56643
Bug ID: 56643
Summary: Ntdll support for custom baud rates
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: testator(a)protonmail.ch
Implementing custom baud rates across different OS's would be non-trivial but a
useful prerequisite for some obscure apps like qemu or the "mode" command.
Termios2 is a linux specific implementation of custom baud rates. In wine-9.8
there was a commit, 898ab8dab19d498c17859f39a55e317ee7e367a5 , that added
termios2 usage via glibc headers which breaks compilation on musl based
systems, doesn't work in osx, and doesn't work in *bsd.
In
https://opensource.apple.com/source/IOSerialFamily/IOSerialFamily-55/IOSeri…
there is a way to set custom baud rates for osx via IOSSIOSPEED e.g
<IOKit/serial/ioss.h> . Setting the rate on linux via <linux/termios.h> instead
of the glibc specific extensions of <termios.h> would work as well with how its
currently implemented in wine-9.8. It looks like net/openbsd use termios1
modified to their own thing to allow setting arbitrary speeds via tcsetattr
https://github.com/openbsd/src/blob/master/lib/libc/termios/tcsetattr.c e.g
<termios.h> . In general there doesn't seem to be a common unix implementation
for setting custom baud rates and looks like a huge complicated mess to
implement. The musl devs found this out already it seems
openwall.com/lists/musl/2024/04/11/8 .
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https://bugs.winehq.org/show_bug.cgi?id=50591
Bug ID: 50591
Summary: ReadFile schedules async read when ReadIntervalTimeout
is MAXDWORD
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.knister(a)gmail.com
Distribution: ---
Created attachment 69269
--> https://bugs.winehq.org/attachment.cgi?id=69269
ntdll: NtReadFile async reads always return success when avail_mode TRUE
TeraTerm is ending up with missing data when it reads from a COM/Serial port.
TeraTerm sets ReadIntervalTimeout to MAXDWORD and then calls ReadFile
asynchronously, and if there's pending IO it waits 1 second for the overlapped
struct event to be signalled. If the signal is received, it processes the
received I/O, else continues on and will perform another ReadFile. This is the
code snippet:
if (!ReadFile(cv->ComID,&(cv->InBuff[cv->InBuffCount]),
InBuffSize-cv->InBuffCount,&C,&rol)) {
if (GetLastError() == ERROR_IO_PENDING) {
if (WaitForSingleObject(rol.hEvent, 1000) != WAIT_OBJECT_0) {
C = 0;
}
else {
GetOverlappedResult(cv->ComID,&rol,&C,FALSE);
}
}
What's happening in WINE, is ReadFile returns non-zero with ERROR_IO_PENDING
and the WaitForSingleObject times out. The asynchronous read *does* complete
after the timeout, but by that point the application has given up and moved on.
I initially thought the application was at fault, because it should retry if
the wait times out. However, in the documentation for ReadFile it points to
documentation about COMMTIMEOUTS
(https://docs.microsoft.com/en-us/windows/win32/api/winbase/ns-winbase-commt…)
which says the following:
A value of MAXDWORD, combined with zero values for both the
ReadTotalTimeoutConstant and ReadTotalTimeoutMultiplier members, specifies that
the read operation is to return immediately with the bytes that have already
been received, even if no bytes have been received.
To me, that means Wine ought not to be triggering an asynchronous read when the
comm timeout parameters are set as indicated above.
I coded a simple fix, which is in NtReadFile, if avail_mode is TRUE return
success even if no bytes were read. See attached patch. It works for TeraTerm,
I have no idea if it causes other regressions.
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https://bugs.winehq.org/show_bug.cgi?id=56821
Bug ID: 56821
Summary: Keyboard modifiers behavior is unreliable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Sometimes, modifiers are unreliable in combination with letters.
The issue stems from Wine commit made 15 years ago:
https://gitlab.winehq.org/wine/wine/-/commit/a4a5a2ec121eeb2a7cd4ffbb5ba7b2…
Wine attempts to sync with the Linux SCIM keyboard state, leading to scenarios
where processing modifiers KeyUp events cause the state of ignoring them.
Attached example shows extra WM_KEYUP message of “Shift” in combination with
“e”.
Wine result:
KeyDown: 16
KeyUp: 16
KeyDown: 69
KeyUp: 69
KeyUp: 16
Expected result:
KeyDown: 16
KeyDown: 69
KeyUp: 69
KeyUp: 16
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https://bugs.winehq.org/show_bug.cgi?id=56830
Bug ID: 56830
Summary: osu! setup fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
Distribution: ---
Wine version: 9.10
Setup program:
https://archive.org/details/osuinstall-old
For another issue I stumbled upon this. This old setup doesn't seem to work at
all without .Net Framework 3.5 or so.
Workarounds I needed:
$ wine osu\!install.exe /extractcab
$ winetricks dotnet40
$ wine SupportFiles/osu\!.msi
The first EXE wants to install .Net Frameworks I think.
The MSI file in it needs it to succeed.
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https://bugs.winehq.org/show_bug.cgi?id=56832
Bug ID: 56832
Summary: universal document converter 6.8 fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76642
--> https://bugs.winehq.org/attachment.cgi?id=76642
debug log when running udc68-free-setup.exe
universal document converter 6.8 fails to install. It shows some dialog
windows, the last two dialog windows show these error messages.
"Environment variable issues detected ..."
"Unable to fix Enviroment variable issue"
The wine debug log is attached.
In order to reproduce, download and run
https://www.print-driver.com/files/udc.exe
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https://bugs.winehq.org/show_bug.cgi?id=56794
Bug ID: 56794
Summary: Mono error when trying to run Osu
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mono
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 76600
--> https://bugs.winehq.org/attachment.cgi?id=76600
Console Output
Osu Installer:
https://m1.ppy.sh/r/osu!install.exe
Starting the game gives an error. Doesn't happen with .NET Framework 4.0.
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https://bugs.winehq.org/show_bug.cgi?id=47778
Bug ID: 47778
Summary: world of warcraft in game store browser crashes
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goin2mars(a)protonmail.com
Distribution: ---
Created attachment 65266
--> https://bugs.winehq.org/attachment.cgi?id=65266
backtrace from running in game wow browser opened when using shop feature
wow browser : BlizzardBrowser.exe found in /home/me/.wine/drive_c/Program Files
(x86)/World of Warcraft/_retail_/UTILS
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https://bugs.winehq.org/show_bug.cgi?id=56823
Bug ID: 56823
Summary: Genshin Impact game rendering error.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1519364926(a)qq.com
Created attachment 76631
--> https://bugs.winehq.org/attachment.cgi?id=76631
3 program error details
Genshin Impact game rendering error.
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https://bugs.winehq.org/show_bug.cgi?id=56650
Bug ID: 56650
Summary: Report on SELinux 'execheap' Issues with
wine-preloader
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chplee(a)gmail.com
Distribution: ---
This report was prepared by ChatGPT. I'm sorry that my own ability is not
enough to support such a large amount of code analysis, so I have to turn to
ChatGPT.
I'm filing this report because a lot of people are suffering from this problem.
Please refer to:
https://bugzilla.redhat.com/show_bug.cgi?id=2247299
### Report on SELinux 'execheap' Issues with `wine-preloader`
#### Introduction
The `wine-preloader` program is a crucial part of the Wine software, which
allows Windows applications to run on Unix-like operating systems. An issue has
been identified where SELinux prevents `wine-preloader` from executing code in
writable memory regions, raising security alerts related to 'execheap'
accesses. This report identifies potential sources of the issue in the program
and provides recommendations for modifications.
#### Potential Issues Identified
1. **Memory Mapping and Protection Setup**:
In `wine-preloader`, memory mapping is handled with protections set that
could potentially include both write and execute permissions. This is
particularly evident in the function calls to `wld_mmap`, where memory
protection flags are set based on the segment flags parsed from ELF headers.
```c
wld_mmap((void *)(l->l_addr + c->mapstart), c->mapend - c->mapstart,
c->prot, MAP_FIXED | MAP_COPY | MAP_FILE, fd, c->mapoff);
```
Here, the `c->prot` can contain combinations of `PROT_READ`, `PROT_WRITE`,
and `PROT_EXEC` based on the segment's flags.
2. **Dynamic Code Generation**:
Dynamic generation or modification of code could potentially occur, though
not explicitly shown in the code snippets provided, it could be inferred from
the overall functionality where executable code may be modified or generated
on-the-fly.
3. **Modifying Memory Protection Attributes**:
The use of `wld_mprotect` to change the protection attributes of memory
pages could lead to states where pages are both writable and executable.
```c
wld_mprotect((caddr_t) (zero & ~page_mask), page_size, c->prot|PROT_WRITE);
```
Although this snippet aims to make pages writable temporarily, if combined
inappropriately with executable flags elsewhere, it could trigger SELinux
policies.
#### Recommendations
- **Restricting Memory Permissions**:
Enforce strict separations between writable and executable pages. Modify the
logic that sets memory protections to ensure that no memory page is both
writable and executable at the same time. This can be achieved by adjusting the
ELF segment loading routines to separate code and data segments clearly.
- **Use of Memory Protection Changes**:
Implement a clear two-step process for handling memory that needs to be
executable:
- Initially, set memory to writable to modify or generate code.
- Once modifications are complete, change the memory protection to executable
only (removing write permissions).
- **Code Audit and Testing**:
Conduct a thorough audit of the places where memory permissions are set. Test
under a SELinux-enforced environment to ensure that the adjustments meet
security policies without hindering functionality.
- **SELinux Policy Adjustments**:
If `wine-preloader` inherently requires certain operations that SELinux
policies restrict, consider creating custom SELinux policy modules that allow
specific actions while maintaining overall security. This should be done
cautiously to avoid creating unnecessary security holes.
#### Conclusion
Adjustments to `wine-preloader` should focus on ensuring that memory regions
are either writable or executable but never both. By adhering to security best
practices and possibly adjusting SELinux policies, `wine-preloader` can
function effectively without triggering security violations in SELinux
environments.
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https://bugs.winehq.org/show_bug.cgi?id=56819
Bug ID: 56819
Summary: Danganronpa V3 demo crashes on start shortly after
GStreamer assertion failure
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76628
--> https://bugs.winehq.org/attachment.cgi?id=76628
WINEDEBUG=+console GST_DEBUG=4
The demo is free on Steam. Terminal output is attached. The relevant part seems
to be:
(wine:543494): GStreamer-Video-CRITICAL **: 18:38:47.343:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
First reported at
https://www.reddit.com/r/LinuxCrackSupport/comments/15unp2s/danganronpa_v3_…
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https://bugs.winehq.org/show_bug.cgi?id=56805
Bug ID: 56805
Summary: DuckStation Does Not Find PlayStation BIOS File
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crashdance22(a)protonmail.com
Distribution: ---
When running the DuckStation installer or trying to run the PlayStation BIOS
after installation, the installer and emulator itself cannot find SCPH5001.bin.
The emulator does list the file as detected and available in the BIOS dropdown
box, but proceeds to say it is not found. I have reproduced this issue in Wine
Stable and Development versions on multiple machines and Ubuntu-based distros.
The problem does not occur on Windows.
I am aware DuckStation is natively available on Linux. However, the Windows
version must be run in Wine to use the Online Crash Team Racing mod network
client. The software cannot be run in a VM due to it needed to load DirectX
libraries on startup.
I have attached a zipped log file with WINEBUG=+all. I know using the "+all"
option can be excessive but I was not able to easily find any errors or fixme
statements otherwise. The log begins as soon as I start the DuckStation
installer and I terminate Wine as soon as I see the "cannot find BIOS file"
error message.
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https://bugs.winehq.org/show_bug.cgi?id=56793
Bug ID: 56793
Summary: Age of Empires 2 Fails to Run
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dartme18(a)gmail.com
Distribution: ---
I'm using arch linux. I did
```
export WINEARCH=win32 WINEPREFIX=/home/lmat/.wine32
mkdir aoe2cd1
fuseiso aoe2cd1.iso aoe2cd1
cd aoe2cd1
wine ./aoesetup.exe
```
The setup ran marvelously. I then went to run the game:
```
cd ~/.wine32/drive_c/Program\ Files/Microsoft\ Games/Age\ of\ Empires\ II
wine empires2.exe
```
and I see a window saying, "The program empires2.exe has encountered a serious
problem and needs to close....". The details show "Unhandled exception: page
fault on read access to 0xffffffff in 32-bit code..." Later down, it shows
"Platform: i386" which seems correct. Maybe I need to install some directx or
something? The game comes with directx 6 on the CD, I think.
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https://bugs.winehq.org/show_bug.cgi?id=56818
Bug ID: 56818
Summary: Ruby: Whiteout demo doesn't work correctly on
OGL4.2-level drivers
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 76622
--> https://bugs.winehq.org/attachment.cgi?id=76622
log file
AMD technology demo Ruby: Whiteout download link:
https://www.guru3d.com/download/ruby-whiteout-(ati-technology-demo)/
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https://bugs.winehq.org/show_bug.cgi?id=56801
Bug ID: 56801
Summary: Invalid path to UIAutomationCore.dll in the registry
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Created attachment 76604
--> https://bugs.winehq.org/attachment.cgi?id=76604
test app
I'm using the pywinauto library to perform some automatic actions in a GUI.
pywinauto, in turn, uses comtypes, which requires the location of
UIAutomationCore.dll to work. During this process, comtypes reports that it
cannot find UIAutomationCore.dll.
It turns out that, comtypes uses windll.oleaut32.QueryPathOfRegTypeLib (that
is, the QueryPathOfRegTypeLib from oleaut32.dll) to find UIAutomationCore.dll.
Wine 9.0 registry
[HKEY_CLASSES_ROOT\Typelib\{8A9CA8EB-856B-43D9-ABD7-4A590054064F}\1.0\0\win64]
lists its location as "C:\windows\system32\uiautomationcore.dll\1",
while the path in Wine 8.0 is C:\windows\system32\uiautomationcore.dll.
Windows registry shows path as C:\windows\system32\uiautomationcore.dll
Can the correctness of this behavior be verified? Should it be
"C:\windows\system32\uiautomationcore.dll\1" (\1 at the end) or is this the
wrong value?
I have attached a test application that reports the guid and path from the
registry.
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https://bugs.winehq.org/show_bug.cgi?id=44210
Bug ID: 44210
Summary: GNUTLS_CIPHER_CHACHA20_POLY1305 is not work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: serg.chaplya(a)gmail.com
Distribution: ---
Hello! I've tried to run this tool (http://cryptopump.info/en/download) on my
Ubuntu system.
I got some error:
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
I've found that this error is here:
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/schannel_gnutl…
Because GNUTLS_CIPHER_CHACHA20_POLY1305 is not supported.
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https://bugs.winehq.org/show_bug.cgi?id=44985
Bug ID: 44985
Summary: BIAS FX: Blank window when running the app
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxez911(a)gmail.com
Distribution: ---
Created attachment 61119
--> https://bugs.winehq.org/attachment.cgi?id=61119
term output
Distribution: Debian sid
Wine version: 3.6.0~sid (Using the wine-devel package from winehq.org)
Description:
Trying the BIAS FX standalone app (both in 32 and 64bit) result in a blank
window (black or white, seems random..)
Note: the trial can be downloaded free of change at
https://www.positivegrid.com/bias-fx/
I attached a trace of what I saw in the terminal, I can provide more info if
needed (I'm not sure what WINEDEBUG needed to be set at, I didn't tweak it)
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https://bugs.winehq.org/show_bug.cgi?id=56814
Bug ID: 56814
Summary: "Lossless Scaling" program crashes on launch
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: perplexedon(a)gmail.com
Distribution: ---
Created attachment 76616
--> https://bugs.winehq.org/attachment.cgi?id=76616
3 backtraces for attempts to launch the program with wine.
Ubuntu 22.04, x86-64bit AMD.
Running wine 9.10, the program fails to launch, outputting the first part
(attached). With the 9.10 Wine Mono msi installed via "wine uninstaller", it
still fails to launch, outputting the second part. The outputs also mention
dotnet48, so I installed this with winetricks --force -q dotnet48, however this
gave the third output. This was reproduced identically in clean 64 and 32 bit
wineprefixes.
Background on the program:
Lossless scaling is a tool for real-time GPU driven resolution up-scaling and
frame interpolation of other programs. As an example, I use it on Windows to
bring the game "Celeste", which is locked to 60fps, up to 165fps graphically
without the subtle physics alterations that existing fps increase mods result
in. No such tools yet exist natively for Linux, and I am not aware of any
others on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=56717
Bug ID: 56717
Summary: Clip Studio Paint 3.0 takes very long to load
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The problem is that it calls IDWriteFactory_GetSystemFontCollection very often,
and this is kinda expensive on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56803
Bug ID: 56803
Summary: CODESYS 3.5 SP17 Patch3: crash on startup
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
Distribution: ---
Link to download:
https://owen.ru/license-file?f=https|||ftp.owen.ru/CoDeSys3/01_CODESYS/CODE…
Log:
0428:fixme:mscoree:parse_startup useLegacyV2RuntimeActivationPolicy=L"true" not
implemented
0428:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.6.2"
not implemented
0428:fixme:mscoree:parse_startup useLegacyV2RuntimeActivationPolicy=L"true" not
implemented
0428:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.6.2"
not implemented
0428:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Unhandled Exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be
non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.ArrayList.get_Item (System.Int32 index) [0x0000d] in
<f1249a148cfb4110b9a02139e12e4308>:0
at System.Diagnostics.ProcessModuleCollection.get_Item (System.Int32 index)
[0x00006] in <414332d47d704271b192c5e3f11a3138>:0
at System.Diagnostics.Process.get_MainModule () [0x00031] in
<414332d47d704271b192c5e3f11a3138>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process.get_MainModule()
at _3S.CoDeSys.Main.CoDeSys.CheckForRunningProcesses () [0x0003c] in
<8ce391ed391945a5a22a82078cec565d>:0
at _3S.CoDeSys.Main.CoDeSys.Run () [0x000c0] in
<8ce391ed391945a5a22a82078cec565d>:0
at _3S.CoDeSys.Main.CoDeSys.Main () [0x0000f] in
<8ce391ed391945a5a22a82078cec565d>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Index
was out of range. Must be non-negative and less than the size of the
collection.
Parameter name: index
at System.Collections.ArrayList.get_Item (System.Int32 index) [0x0000d] in
<f1249a148cfb4110b9a02139e12e4308>:0
at System.Diagnostics.ProcessModuleCollection.get_Item (System.Int32 index)
[0x00006] in <414332d47d704271b192c5e3f11a3138>:0
at System.Diagnostics.Process.get_MainModule () [0x00031] in
<414332d47d704271b192c5e3f11a3138>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process.get_MainModule()
at _3S.CoDeSys.Main.CoDeSys.CheckForRunningProcesses () [0x0003c] in
<8ce391ed391945a5a22a82078cec565d>:0
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https://bugs.winehq.org/show_bug.cgi?id=50726
Bug ID: 50726
Summary: TreeSize crashes: wine: Call from 000000007BC278E0 to
unimplemented function ntdll.dll.RtlGetCallersAddress,
aborting
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://customers.jam-software.de/downloadTrialProcess
.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this program crashing on the forum:
https://forum.winehq.org/viewtopic.php?f=8&t=34939
sha1sum TreeSize-x64-Demo.exe
d24bf50fcdecbeede2812dcbc87e02e0101ca0b1 TreeSize-x64-Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=53881
Bug ID: 53881
Summary: Missing GUI elements in “The Settlers: Heritage of
Kings” after application switching
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73408
--> https://bugs.winehq.org/attachment.cgi?id=73408
screenshot for a questionable information display
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 7.20-1498.5”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
00bc:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
00bc:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
012c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
012c:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
012c:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
012c:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0170:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
Now I wonder about undesirable data processing effects from recent software
evolution.
The program is usable after its basic start initialisation.
But I can occasionally get into the mood to switch to an other application.
I can switch back to the game after I got some work done with other tools.
But I observe that the corresponding graphical user interface became broken.
Under which circumstances will the desired display be completely restored?
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https://bugs.winehq.org/show_bug.cgi?id=56812
Bug ID: 56812
Summary: Hard West 2 has no cutscenes
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: ea4b9bafb2f18ae0805c166e49bbb03641fc066c
Distribution: ---
Black screen with speech and subtitles with specified commit.
Before that it was cutscenes with subtitles and no speech.
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https://bugs.winehq.org/show_bug.cgi?id=56798
Bug ID: 56798
Summary: seeing repeated out of memory lines when running
program?
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Folling line repeats many times with running program, but seems to work.
0024:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size fb6e0000
Machine has 16G ram, and the linux shows 0 swap used.
Other line seen before these repeated lines is
0024:err:environ:init_peb starting L"C:\\PMAIL\\Programs\\WINPM-32.EXE" in
experimental wow64 mode
Have short cut open a terminal window to see messages?
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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https://bugs.winehq.org/show_bug.cgi?id=56808
Bug ID: 56808
Summary: module:LdrGetProcedureAddress
"SvchostPushServiceGlobals" not found in wevtsvc.dll
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 76609
--> https://bugs.winehq.org/attachment.cgi?id=76609
Part of a log file while running "The Bat!": wevtsvc.dll
First: wevtsvc.dll isn't listed in "Component".
Then - the main point:
During running of The Bat! I got a message about a missing procedure
"SvchostPushServiceGlobals".
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https://bugs.winehq.org/show_bug.cgi?id=56806
Bug ID: 56806
Summary: ffxiv_dx11.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bekmikalsen(a)hotmail.com
Distribution: ---
Created attachment 76608
--> https://bugs.winehq.org/attachment.cgi?id=76608
txt file of the crash report
Getting random crashes of XIVLauncher (ffxiv_dx11.exe)and the crash log claims
it something to do with Wine. No idea what it means, as im very new to Linux
Mint
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=56797
Bug ID: 56797
Summary: winedevice.exe stalls systemd shutdown/reboot
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cromachina(a)gmail.com
Distribution: ---
After running random applications in Wine (and subsequently closing them), I've
observed system shutdown being stalled by a systemd message: "A stop job is
running for User Manager for UID 1000", which goes on for about 2 minutes
before forcefully terminating. Upon further investigation, the reason always
seems to be 'winedevice.exe', which seems to be not gracefully handling
SIGTERM. After systemd's timeout, it just sends SIGKILL instead and continues
to shutdown/reboot.
It seems like the correct behavior should be: either systemd asking Wine
services to terminate gracefully should just work without issue or stalls, or
Wine should provide a systemd service that handles calling a shutdown routine
(like calling `wineserver -k` at the right moment).
For some reason, I could not get `wineserver -k` to work at the right time with
a systemd service, however I instead created a service that calls `pkill -9
.exe`, which does work. I'm using NixOS, so I configured the service like so:
systemd.services."wine-shutdown" = {
enable = true;
serviceConfig = {
Type = "oneshot";
RemainAfterExit = true;
ExecStop = "${pkgs.procps}/bin/pkill -9 .exe";
};
before = [ "shutdown.target" "reboot.target" "halt.target" ];
wantedBy = [ "multi-user.target" ];
};
I'm not sure if the programs that were previously ran make a difference, except
that they had ran at all, but I often use Paint Tool SAI and consistently
encounter this shutdown stall situation after using it, so it can be used as a
reference point: https://www.systemax.jp/en/sai/devdept.html
Various reports I've seen across the net exhibiting similar behavior:
https://unix.stackexchange.com/questions/720725/process-winedevice-exe-dela…https://forum.endeavouros.com/t/problem-wine-stop-shutdown-or-reboot/32223/…https://discussion.fedoraproject.org/t/wine-process-delaying-shutdown/68130https://forum.winehq.org/viewtopic.php?t=38189
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https://bugs.winehq.org/show_bug.cgi?id=53889
Bug ID: 53889
Summary: vbscript does not support Get_Item call on IDispatch
objects
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran into some code with where an IDispatch object has a Get_Item method:
PlayerScores(0).SetValue(1000)
In interp.c, `do_icall` will E_NOTIMPL for REF_OBJ when there are arguments:
if(arg_cnt) {
FIXME("arguments on object\n");
return E_NOTIMPL;
}
To work around this, I added the following:
+ if (arg_cnt) {
+ vbstack_to_dp(ctx, arg_cnt, FALSE, &dp);
+
+ hres = IDispatch_Invoke(ref.u.obj, DISPID_VALUE, &IID_NULL,
+ LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dp, res,
+ NULL, NULL);
+
+ if(FAILED(hres))
+ return hres;
+
+ IDispatch_AddRef(V_DISPATCH(res));
+
+ break;
+ }
IDispatch_AddRef(ref.u.obj);
V_VT(res) = VT_DISPATCH;
V_DISPATCH(res) = ref.u.obj;
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https://bugs.winehq.org/show_bug.cgi?id=56796
Bug ID: 56796
Summary: G5 installer crashes on start
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76601
--> https://bugs.winehq.org/attachment.cgi?id=76601
Wine log
Download at https://www.g5.com/de/appDownload/1036
Main issue seems to be
> Unhandled Exception: System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'G5LauncherSetup.MainWindow' that matches the specified binding constraints threw an exception. ---> System.TypeLoadException: Could not find Windows Runtime type 'Windows.Management.Deployment.PackageManager'.
Which is a bit weird, since this class seems to be implemented (at least stubs)
in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56795
Bug ID: 56795
Summary: Windows version is detected as outdated by
XboxInstaller.exe
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tobil4sk(a)outlook.com
Distribution: ---
The Xbox App installer has a minimum requirement of Windows 10 19H1 or higher.
However, even when the version is set to 10 or 11, the app shows a message
saying that the version is outdated and that an update has to be performed
before the installer can run.
The GetVersionExW() function in dlls/kernelbase/version.c is returning version
information for Windows 8 instead of 10. This happens because of this line in
init_current_version, where the RtlImageNtHeader has the version 4.0 so it
defaults to Windows 8 as the reported version.
https://gitlab.winehq.org/wine/wine/-/blob/951e0e27a743e52c75c7fedc0b1eaa9e…
This looks intentional, so maybe the real issue is that the
IsWindows[x]OrGreater functions are missing from wine.
Note, it is only possible to start the app without crashing if this patch is
applied:
https://gitlab.winehq.org/wine/wine/-/merge_requests/5771
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https://bugs.winehq.org/show_bug.cgi?id=56547
Bug ID: 56547
Summary: New Alpha Protocol GOG Release Fails to Launch
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 76303
--> https://bugs.winehq.org/attachment.cgi?id=76303
Wine-9.5 Terminal Output Log
Distro: Gentoo Linux 64-bit (LLVM-based)
Wine Version: 9.5 (Built with GGC & MingW)
Wine Compile Flags:
CFLAGS="-march=znver2 -pipe -O2 -ggdb3"
CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
LDFLAGS="-Wl,-O2,--sort-common,--as-needed"
-----
Store Page:
https://www.gog.com/en/game/alpha_protocol
-----
Summary:
--------
After installing GOG's re-release of Alpha Protocol, the game fails to properly
launch and throws a backtrace window instead.
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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https://bugs.winehq.org/show_bug.cgi?id=55613
Bug ID: 55613
Summary: right click does not work in Battle.net App (friends
list, favorite games)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Right click does not work in Battle.net (Blizzard).
Battle.net App version: 2.24.1.14385 (2023-09-17)
Right click is mostly being needed for managing contacts in the friends list at
the right side and favorite games in the top bar. In both cases right click is
supposed to open a context menu.
Console output when right clicking:
0118:fixme:system:EnableNonClientDpiScaling (00050116): stub
0118:fixme:shell:SHGetPropertyStoreForWindow (00050116 112451A8 0060B018) stub!
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},4}, 0060B008
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},2}, 0060AFF8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},3}, 0060AFE8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},5}, 0060AFD8
0118:fixme:shell:window_prop_store_Commit 1B806B70
0118:fixme:win:GetPointerDevices (0060CCAC 00000000): partial stub
0118:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x60ccac,
paths 0x1addd280, modes_count 0x60cca8, modes 0x1ad59340, topology_id (nil)
semi-stub
0118:fixme:system:NtUserDisplayConfigGetDeviceInfo Unimplemented packet type
11.
Workaround:
Enable the virtual desktop in winecfg or using the /explorer switch.
https://wiki.winehq.org/Winecfg#Window_Settingshttps://wiki.winehq.org/Explorer
Unfortunately you can't switch between different "Windows application" windows
using ALT-TAB in this mode.
And when you use ALT-TAB to switch to other X windows, this may cause the
Windows applications to assume that the ALT key is being stuck hold down. This
is probably another bug, but I can't find a bug report for it. (feel free to
create a bug report and link it here, if you encounter this problem)
See also:
https://www.reddit.com/r/wine_gaming/comments/ou67et/right_clicking_on_batt…https://www.reddit.com/r/linux_gaming/comments/141oitc/right_click_on_battl…
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https://bugs.winehq.org/show_bug.cgi?id=55956
Bug ID: 55956
Summary: Akiba's Trip no longer able to be played. Deadlocks or
Crashes before reaching the main menu.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Currently attempting to play Akiba's Trip Undead & Undressed causes the game to
deadlock / crash after showing the intros and skipping the intro movie.
With movies enabled in the game options wine winds up printing a glibc
assertion.
With movies disabled in the game options the game deadlocks after hitting a
critical section timeout.
In both cases there are mfplat errors present in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=55233
Bug ID: 55233
Summary: A-Train PC Classic - UI is incorrectly sized and
cannot switch between selected windows.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The UI windows in A-Train PC Classic are unusable.
Note: This game was ported from the Nintendo 3DS, and most / all of it's UI is
intact. "UI windows" are essentially the game's menu / dialog box interface.
(Called "windows" here as that's what the game's configuration INI file calls
them.)
Attempting to start a new game the first time causes each window to fill the
entire application window and draw on top of each other. With only the top most
window receiving user input.
For the second attempt to start a new game, the windows are correctly sized /
placed but only the most recently drawn window accepts user input with no way
to switch to an inactive window. This breaks the game as the first requirement
of the player is to use an inactive window's "Enter Company Name" button.
The game's configuration INI file contains options for setting each window's
origin X/Y coordinates, width and height. However editing these values manually
seems to result in a deadlock. With the game continuing to update the
application window (minimize / partial hide / etc.) but otherwise refusing user
input after showing the company logos.
Attempting to use a known good configuration file from Windows also doesn't
work. As the game seemingly ignores it with no visible window behavior change
from when starting a new game. As described above.
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https://bugs.winehq.org/show_bug.cgi?id=56659
Bug ID: 56659
Summary: Total War Shogun 2 doesn't render 3D model textures in
D3D11 mode.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76434
--> https://bugs.winehq.org/attachment.cgi?id=76434
Console log in D3D11 mode.
Now that bug #53197 is fixed, the game actually gets in game with wine's
builtin D3D11.
However, none of the game's 3D model textures render at all. With all 3D models
appearing with a solid black / dark grey color.
In addition some effects are also missing. Such as the cherry blossoms and
leaves on the trees.
The result is a very burnt out / heavy fog looking Japan. As seen in the
attached screenshots.
As bug #53197 was about stubbing D3DX11LoadTextureFromTexture() in wine, it may
be related.
Finally, attempting to enter a battle from the campaign map will cause the game
to crash after a few calls to D3DX11GetImageInfoFromMemory().
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56780
Bug ID: 56780
Summary: Multiple games skip playing cutscenes (The Long Dark,
The Room 4: Old Sins, Saint Kotar)
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 50983.
068c:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
068c:fixme:mfplat:MFPluginControl_IsDisabled (0
{88753b26-5b24-49bd-b2e7-0c445c78c982})
068c:fixme:mfplat:MFPluginControl_GetPreferredClsidByIndex (0 0
00007FB6AC36F2B8 00007FB6AC36F2E0)
0718:fixme:mfplat:video_processor_ProcessMessage Ignoring message 0.
9.10-32-gb6abacbb7b0
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https://bugs.winehq.org/show_bug.cgi?id=56761
Bug ID: 56761
Summary: So when I install Blizzard.net setup exe its crashes
and gives me the backtrace log
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adampigeons(a)gmail.com
Distribution: ---
Created attachment 76555
--> https://bugs.winehq.org/attachment.cgi?id=76555
the log of the error
i launch battlenet exe setup then the window becomes unusable then i get the
backtrace log
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https://bugs.winehq.org/show_bug.cgi?id=56779
Bug ID: 56779
Summary: PCAD 2006 SP2. Vertical flipped RefDes text drawing
glitch
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
Distribution: ---
1. Open PCAD PCB
2. Place any component
3. Select a component with mouse click
4. Press F to move a component to another layer
5. Shift-click on a text near component to select them
6. Press R to rotate selected text, text can disappear and move horizontally,
but you can see it again after scroll visible area by mouse wheel
Or open in PCAD on Wine any PCB project created in PCAD on Windows and select
Bottom layer. All vertical RefDes Labels in Bottom layer will be shown
incorrectly.
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https://bugs.winehq.org/show_bug.cgi?id=56777
Bug ID: 56777
Summary: PCAD 2006 SP2. Right-click menu automatically closes
when mouse pointer moved over submenu
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
Distribution: ---
1. Open PCAD PCB
2. Place two pads
3. Place a connection between the pads
4. Right-click on a pad or connection
5. Move cursor to Unroute submenu, menu closes
This is old bug, I seen it in Wine 6.0 or older.
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https://bugs.winehq.org/show_bug.cgi?id=56760
Bug ID: 56760
Summary: MIT Scratch cannot save projects
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aramsinbox(a)gmail.com
Distribution: ---
Created attachment 76553
--> https://bugs.winehq.org/attachment.cgi?id=76553
error output
Hi,
MIT Scratch (a visual programming environment:
https://scratch.mit.edu/download) can be installed and run normally, but when
you are trying to save the project it gives an error "save interrupted". It is
also was hard for me to track the error message in the terminal as it outputs
there lots of stuff without stopping. Anyways i think experienced developer can
spot this error easily. This would be nice to have fixed so kids can use this
in our lab.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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https://bugs.winehq.org/show_bug.cgi?id=56757
Bug ID: 56757
Summary: The text on the steam client is above where it should
be
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 76551
--> https://bugs.winehq.org/attachment.cgi?id=76551
Text
The text in buttons and certain windows is raised
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https://bugs.winehq.org/show_bug.cgi?id=56762
Bug ID: 56762
Summary: QTranslate 6.7.2 crash due to "Unhandled exception:
page fault on write access" related to JScript
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76556
--> https://bugs.winehq.org/attachment.cgi?id=76556
backtrace
QTranslate 6.7.2 crash due to "Unhandled exception: page fault on write access"
related to JScript
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http://bugs.winehq.org/show_bug.cgi?id=33239
Bug #: 33239
Summary: VisualBasic arrays of User Defined Type (UDTs) with
strings
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mod(a)navsoft.com
Classification: Unclassified
Created attachment 43964
--> http://bugs.winehq.org/attachment.cgi?id=43964
Uses a simple program to test where the crash occurs
I use arrays of UDTs which work under MS Windows. (Any version post Win 2000
except ME.) The program also works happily on a Mac using a Parallels virtual
machine.
These fail under WINE if one or more of the fields is a string. The "TYPE"
order makes no difference.
UDTs which contain only numbers are not affected.
Failure occurs on any attempt to "ReDim" or "Erase" the array. The problem does
not occur when the strings are fixed length or for flat UDTs containing strings
of undeclared length. Prior to a crash, the content of the UDTs can be read and
written to.
Trying to write a simple program produces strange results. I tried initially on
an old PC and found that it would crash simply by redimming the arrays but when
installed under Parallels, it will handle simple arrays and only crashes as I
start to get more adventurous; i.e. using a UDT type declared in a DLL but
otherwise identical.
My main program can be downloaded at http://navsoft.com/AstroNav_Setup.exe. It
makes no claims to being compatible with WINE but there are references to the
problem area elsewhere in this forum by Users who would like to run it under
WINE.
AstroNav uses UDTs extensively. The problem is the Almanac screen where multi
dimension UDTs are widely used. With AstroNav, simply declaring and then
destroying the arrays will cause a crash. [There is also a problem with WINE's
treatment of SetGraphicsMode which I have not yet pinned down but will
hopefully circumvent very shortly. (The SetGraphicsMode API does not work quite
as Microsoft claim so removing it, is probably desirable.)]
The attached backtrace was caused by the following code. The crash occurs only
for Command4_Click() and only on the third press. (Rapid pressing will cause a
"The array is temporarily locked" error/ crash.)
FORM CODE
==========
Private Type My_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As My_UDT
Private DLL_UDT() As Main_Almanac_Columns
Private Sub Command1_Click() ' NO PROBLEM NOW BUT SIMILAR CODE CAUSED A
Dim i As Long ' CRASH ON AN OLDER PC
ReDim mUDT(99)
For i = 0 To 99
mUDT(i).s1 = "Some String"
mUDT(i).s2 = "Some String"
Next i
ReDim mUDT(99)
End Sub
Private Sub Command2_Click() ' SAME AS ABOVE BUT USING A GLOBAL UDT
Dim i As Long ' = A BIT MORE ADVENTUROUS
ReDim gUDT(99)
For i = 0 To 99
gUDT(i).s1 = "Some String"
gUDT(i).s2 = "Some String"
Next i
ReDim gUDT(99)
End Sub
Private Sub Command3_Click() ' MORE ADVENTUROUS; PASSING DATA USING
Compile_Data ' Public Property Get
gUDT = My_Module_UDT
End Sub
Private Sub Command4_Click() ' CRASHES ON THE THIRD CLICK ON MY MAIN
Alt_Compile_Data ' MACHINE
DLL_UDT = My_DLL_UDT
End Sub
MODULE CODE
===========
Private DLL_UDT() As Main_Almanac_Columns
Type Module_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As Module_UDT
Public gUDT() As Module_UDT
'\\ THE MODULE LEVEL TEST
Sub Compile_Data()
Dim i As Long
ReDim mUDT(71)
For i = 0 To 71
With mUDT(i)
.n1 = i
.s1 = i
.s2 = i
End With
Next i
End Sub
Public Property Get My_Module_UDT() As Module_UDT()
My_Module_UDT = mUDT
End Property
'\\ USING THE IDENTICAL TYPE DECLARED IN A MODULE
Sub Alt_Compile_Data()
Dim i As Long
ReDim DLL_UDT(71)
For i = 0 To 71
With DLL_UDT(i)
.Gap = i
.sGHA = i
.sDec = i
End With
Next i
End Sub
Public Property Get My_DLL_UDT() As Main_Almanac_Columns()
My_DLL_UDT = DLL_UDT
End Property
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https://bugs.winehq.org/show_bug.cgi?id=38892
Bug ID: 38892
Summary: Please support more architectures.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: ytrezq(a)sdf-eu.org
Distribution: ---
Hello,
It might sound useless but the WINAPI supported Itanium PPC MIPSR4000 and dec
alpha in the past.
While windows doesn't provide updates for those platforms, compiling programs
written for the WINAPI to those arch is the best way to get decent speeds (not
to add the need of support for ARC firmware which prevent running them on
recent ppc).
Of course this is not for emulating instructions sets but for running windows
programs natively on those platforms.
For testing on x86 an ARC bios for MIPS which can work on qemu is documented
here http://gunkies.org/wiki/Installing_Windows_NT_4.0_on_Qemu(MIPS)
Visual C++ RISC editions for those platforms are available here
http://bingeflying.com/3.2/
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https://bugs.winehq.org/show_bug.cgi?id=56758
Bug ID: 56758
Summary: Steam: drop down menus are glitchy
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 76552
--> https://bugs.winehq.org/attachment.cgi?id=76552
Glitch
Sometimes it takes two clicks for it to work or when you’re hovering over
something it doesn’t say you’re hovering over it
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https://bugs.winehq.org/show_bug.cgi?id=56752
Bug ID: 56752
Summary: WoW Cata Classic 4.0 has grey artifacts flickering
through
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Whenever i walk around the game, i have some grey polygons obstructing the view
every other step. Since the path in front of me and behind me has no major
obstacles, this seems to be a rendering issue.
I have yet to get a screenshot before it disappears again but i attached a
logfile.
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http://bugs.winehq.org/show_bug.cgi?id=34708
Bug #: 34708
Summary: Silent Hill 4: The Room don't run in terminal.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46270
--> http://bugs.winehq.org/attachment.cgi?id=46270
01 terminal output
This game don't start via terminal. BUT!
When i just starting it by clicking on the .desktop file, it runs! This
behavior is pretty interesting. Of cource, this game crushes even if start by
clicking on desktop label. But if we want to see what stubs happens in game, we
should before fix terminal behavior.
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https://bugs.winehq.org/show_bug.cgi?id=56736
Bug ID: 56736
Summary: RtlLookupElementGenericTableAvl in ntdll.dll is
unimplemented
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: 0456523(a)gmail.com
Distribution: ---
The makeappx.exe tool from the Windows SDK makes a call to
RtlLookupElementGenericTableAvl when requested to perform the 'pack' command.
This function is currently unimplemented.
wine: Call from 7BD2D640 to unimplemented function
ntdll.dll.RtlLookupElementGenericTableAvl, aborting
wine: Unimplemented function ntdll.dll.RtlLookupElementGenericTableAvl called
at address 7BD2D640 (thread 0134), starting debugger...
WineDbg attached to pid 0000
Unhandled exception: unimplemented function
ntdll.dll.RtlLookupElementGenericTableAvl called in wow64 32-bit code
(0x7bd2d640).
...
---
Reproducing:
The Windows SDK can be found here:
https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/
Installation using the executable will not work and hangs, so makeappx must be
installed by downloading the ISO and manually installing 'Windows SDK for
Windows Store Apps Tools-x86_en-us.msi' in the 'Installers' folder. It will
install to 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\' along
with a lot of other tools.
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https://bugs.winehq.org/show_bug.cgi?id=56674
Bug ID: 56674
Summary: Multiple games fail to launch (Far Cry 3, Horizon Zero
Dawn CE, Metro Exodus)
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: f6791f59c3a5fe2aa178edc66861d358de912d22
Distribution: ---
Far Cry stop working with 'Could not find suitable display settings!' error
message.
Metro just crashes after a while with BugTrap crash report.
Horizon should show a loading window and then crash but now it's just crashed
with no window created.
While updating existed prefix or creating new
0088:err:system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY2" display
settings returned -2.
0088:err:explorer:initialize_display_settings Failed to initialize registry
display settings for L"\\\\.\\DISPLAY2".
0088:err:system:NtUserChangeDisplaySettings Changing (null) display settings
returned -2.
0088:err:explorer:initialize_display_settings Failed to set primary display
settings.
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https://bugs.winehq.org/show_bug.cgi?id=56602
Bug ID: 56602
Summary: DualShock 4 controller behaves incorrectly on Darwin
with hidraw enabled
Product: Wine
Version: 9.6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Keywords: hardware, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serves.dovish.0h(a)icloud.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 173ed7e61b5b80ccd4d268e80c5c15f9fb288aa0
Regression SHA1: 173ed7e61b5b80ccd4d268e80c5c15f9fb288aa0
Component: -unknown
CC: rbernon(a)codeweavers.com
Keywords: hardware, regression
This may be a duplicate of https://bugs.winehq.org/show_bug.cgi?id=56306, but
I’m opening a separate issue because Darwin is affected differently from Linux.
After 173ed7e61b5b80ccd4d268e80c5c15f9fb288aa0, my DualShock 4 controller
(model: ZCT1U) behaves incorrectly.
* It is still identified as an xinput controller.
* The d-pad is stuck in up-left.
* The right stick is treated as the Z axis in dinput and as the triggers in
xinput.
* The triggers are treated as Rx and Ry in dinput and the right stick in
xinput.
* Buttons are mapped incorrectly: X = B, circle = X, triangle = Y, square = A,
share = L3, options = R3. L3 and R3 on the gamepad do nothing.
* Rumble does not work.
Reverting that commit fixes the issue as does disabling hidraw via the registry
allows the controller to work again as expected.
System is macOS 14.4.1. Wine is Wine 9.6 from nixpkgs.
--- Comment #1 from Randy Eckenrode <serves.dovish.0h(a)icloud.com> ---
This was found out playing FFXIV after a Wine update in nixpkgs, but the test
was performed using joy.cpl to observe how the gamepad behaved in dinput and
xinput.
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https://bugs.winehq.org/show_bug.cgi?id=56718
Bug ID: 56718
Summary: Compilation broken since
badaed641928edb8f2426d9f12d16c88b479e1e8
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Distribution: ---
Since badaed641928edb8f2426d9f12d16c88b479e1e8, "wbemprox: Avoid unused
function warning.", compilation fails on Ubuntu 20.04 with bison 3.5.1:
../src/dlls/wbemprox/wql.y:302:19: error: use of undeclared identifier
'yysymbol_name'
302 | (void)yysymbol_name; /* avoid unused function warning */
| ^
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https://bugs.winehq.org/show_bug.cgi?id=50789
Bug ID: 50789
Summary: Affinity Photo 1.9.1 installer crashes
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: game.jaegers(a)mailbox.org
Distribution: ---
Created attachment 69595
--> https://bugs.winehq.org/attachment.cgi?id=69595
terminal output
>> wine --version
wine-6.2 (Staging)
Get the trial installer here:
https://affinity.serif.com/de/90-day-affinity-trial/
Maybe someone can get an archive.org link?
>> sha1sum affinity-photo-1.9.1.exe
f68d5fcd52e58a1501ab1ff7b4eb35ac8422f863 affinity-photo-1.9.1.exe
I only used these commands:
export WINEPREFIX=~/.wineprefixes/photo
wine wineboot -i
wine '/home/estebanium/Downloads/affinity-photo-1.9.1.exe'
I know from older testing, that the installer needs at least dotnet45. Since
Wine 5.12 installing dotnet45 via winetricks is a pain. If you achieved to
install dotnet45 via winetricks, affinity installer want to install the update
to dotnet472.
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https://bugs.winehq.org/show_bug.cgi?id=45493
Bug ID: 45493
Summary: SRPG Studio games fail to run
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
AFAICT, all SRPG Studio (an engine: http://www.srpgstudio.com/) games fail to
run without setting up WINEDLLOVERRIDES="jscript=n".
Lets use Vestaria Saga as an example (download link on
http://site.wepage.com/vestariasaga/page5-02).
Without native jscript, all that happens after launching it is an error dialog
with string 'A-Phese 7'.
The whole of builtin jscript debug log is short and not all that helpful:
0085:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x4ca7c0, 43) stub
0085:trace:jscript:DllMain (0x7cda0000 8 (nil))
0085:trace:jscript:DllMain (0x7cda0000 1 (nil))
0085:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0x33f6c8)
0085:trace:jscript:ClassFactory_QueryInterface (0x7ce3dc50)->(IID_IClassFactory
0x33f6c8)
0085:trace:jscript:ClassFactory_AddRef (0x7ce3dc50)
0085:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x33f6c4)
0085:trace:jscript:JScript_QueryInterface (0x7b0f4040)->(IID_IActiveScript
0x33f6c4)
0085:trace:jscript:JScript_AddRef (0x7b0f4040) ref=2
0085:trace:jscript:JScript_Release (0x7b0f4040) ref=1
0085:trace:jscript:ClassFactory_Release (0x7ce3dc50)
0085:trace:jscript:JScript_SetScriptSite (0x7b0f4040)->(0x19c7e0)
0085:trace:jscript:JScript_AddNamedItem (0x7b0f4040)->(L"root" 42)
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https://bugs.winehq.org/show_bug.cgi?id=50196
Bug ID: 50196
Summary: can not copy words between wine apps and ubuntu apps
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roybevan(a)126.com
Distribution: ---
wine-5.0.3
ubuntu20.04
wine app: source insight && notepad++
ubuntu app: text editor and all other apps
I can not copy the words form notepad++ to text editor, it’s the same the other
way round,but I can copy words form notepad++ to sourceinsight
If I reboot the system, it would be okay, then I don't know when this will
happen again
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https://bugs.winehq.org/show_bug.cgi?id=46787
Bug ID: 46787
Summary: Notepad++ rather slow (GetLocaleInfoEx)
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxhippy(a)gmail.com
Distribution: ---
Created attachment 63803
--> https://bugs.winehq.org/attachment.cgi?id=63803
sysprof profile screenshot
Running Notepad++-7.6.3 on wine is a rather painful experience, as Notepad++ is
rather slow. When keeping a key pressed, characters appear in blocks and
Notepad++ consumes 90% cpu.
Please see the sysprof profile attached, it seems a lot of time is spent inside
(GetLocaleInfoEx).
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https://bugs.winehq.org/show_bug.cgi?id=52691
Bug ID: 52691
Summary: FL Studio 20.9.1 Freezes on start-up
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
When I launch FL Studio 20.9.1, the main window displays, but freezes before I
can interact with it. I am unable to do anything with the program. It also
won't close unless I force kill it in my task manager.
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https://bugs.winehq.org/show_bug.cgi?id=56548
Bug ID: 56548
Summary: reMarkable app throws exception in 9.6 but worked in
9.5
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: max(a)mail.at
Distribution: ---
Created attachment 76305
--> https://bugs.winehq.org/attachment.cgi?id=76305
Backtrace
The reMarkable Desktop companion app worked on earlier
devel, but since devel 9.6 it crashes on startup.
The same problem occurs on staging.
The app does not work at all on stable, but that's a different problem that was
since solved in devel (I think it started working in 9.5).
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http://bugs.winehq.org/show_bug.cgi?id=23434
Summary: wine hangs & jumps up to 100% processor load
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.velumng.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running wine-1.1.48_1.2rc5-1.1, i downloaded the demo from velumng.com, a race
management software.
So far it works well, I created a race, two participants, entered start and end
time, but when I come to the result list creation, the load goes up to 100%,
and caused a hang of the X-session once.
At this point it seems to load a HTML-page that was dynamically generated. wine
did not submit any error message when started from console.
Let me know what I can do to come to a more verbose error output.
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https://bugs.winehq.org/show_bug.cgi?id=54992
Bug ID: 54992
Summary: EA app launcher does not render correctly
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.bz(a)list.ru
Distribution: ---
Created attachment 74540
--> https://bugs.winehq.org/attachment.cgi?id=74540
renderer=opengl
Distro: Ubuntu 20.04 x64
CPU: Ryzen 7 1700
GPU: Radeon RX 580 8 Gb
Mesa: Mesa 23.1.1 (Kisak PPA)
EA app installer:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
Steps to reproduce:
- Install the program and run it.
- With the WINE_D3D_CONFIG='renderer=opengl' parameter, the window appears, but
the content is not rendered.
- With the WINE_D3D_CONFIG='renderer=vulkan' parameter, the window does not
appear at all.
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https://bugs.winehq.org/show_bug.cgi?id=46039
Bug ID: 46039
Summary: Paint.NET doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Paint.NET 4.1
https://www.getpaint.net/
doesn't install in Wine 3.18, possible problem with Framework.NET that the
software installer try to install during the main installation.
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https://bugs.winehq.org/show_bug.cgi?id=56753
Bug ID: 56753
Summary: Full Tilt! Pinball (Maxis) - crash on pirates table
with "denormal float operand"
Product: Wine
Version: 9.9
Hardware: x86-64
URL: https://www.mobygames.com/game/4476/full-tilt-pinball/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ArchLinux
Created attachment 76538
--> https://bugs.winehq.org/attachment.cgi?id=76538
backtrace the game generates
This is about the full game with 3 Tables also known as Pinball 95, not the
Demo (Space Cadet) included with Windows XP.
Downloaded from https://oldgamesdownload.com/full-tilt-pinball/ (Version
Windows 3.x (1996) - 107.01MB):
md5sum Full_Tilt_Pinball_Win3xO_Version_EN.zip
8cfdcc43898cbb72da175649af7a3db9 Full_Tilt_Pinball_Win3xO_Version_EN.zip
There is a game crash specifically on the Pirates.exe table. I was playing the
other 2 tables cadet.exe and dragon.exe for several minutes but couldn't get
the crash reproduced there.
There are at least two elements on that table that cause a "Unhandled
exception: denormal float operand" when hitting, see the attached screenshots:
1) The right part with the parrot
2) The 5 yellow dominos in a row in the top part
Play for a few seconds and you should hit one of these elements more or less
automatically, and the game should crash. I also couldn't get this reproduced
on neither on the 3 tables of the sequel (Full Tilt! 2 Pinball 1996).
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https://bugs.winehq.org/show_bug.cgi?id=56749
Bug ID: 56749
Summary: Installation impossible d'harmony assistant
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nardale(a)free.fr
Distribution: ---
Bloque sur l'installation d'harmony assistant 998c-x64 pour windows.
Ecran noir
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https://bugs.winehq.org/show_bug.cgi?id=53511
Bug ID: 53511
Summary: Basic Windows (Size) Constraints do not work during
resize.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)sartrack.nz
Distribution: ---
I am the developer of the SARTrack software (for Windows) for Search and
Rescue.
My Windows-XP compatible program which has multiple 'Forms' (Windows) which can
be opened, and is written in the latest Delphi Pascal compiler.
When running under Wine on a laptop PC with a *ScaleFactor of 2* (two):
- Randomly, the reported 'Constraints.MinWidth' and Constraints.MinHeight are
not scaled (so, set to its original ScaleFactor of '1'. Result: Window starts
to small. Other identical windows in the program *do* have the right
ScaleFactor for the 'Constraints' values. (Timing issue during Create?)
- During resizing of any window, Constraints do not work. Can resize smaller
until nothing left of the window.
- When Width or Height are smaller than the Constraints.MinWidth and
Constraints.MinHeight, the 'OnResize' is no longer called. This means it does
detect that it has reached the limits, but still the window is resized past
these limits.
Bart, New Zealand
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http://bugs.winehq.org/show_bug.cgi?id=33982
Bug #: 33982
Summary: Steam windows can be resized to 1x1 despite minimum
size
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Steam's windows can be resized to 1x1. On Windows they can't. The minimum size
for the main steam window is supposed to be 900x600 and for chat windows
396x351 according to tests.
Using openbox 3.5.0
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http://bugs.winehq.org/show_bug.cgi?id=13076
Summary: untangle: resize fails
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wnoise.ofb.net
After any of the games in Simon Tatham's portable puzzle collection is resized,
it only redraws the portion of the window that is the original size.
Under windows, these games rescale to fit in the new window size.
These may all be downloaded at
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
and have full source available.
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https://bugs.winehq.org/show_bug.cgi?id=37864
Bug ID: 37864
Summary: When I resize a maximized MDI window it assumes the
new size instead of remaining maximized
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 50431
--> https://bugs.winehq.org/attachment.cgi?id=50431
Screenshot showing a maximized MDI child after resizing 'unmaximizes' it.
My app is a 'smart terminal' that supports multiple sessions in MDI windows.
The size of the MDI child windows can be changed by the app running on the
server, so at the end of each transaction, if the app has changed the window
dimenensions, I resize the window. If my MDI window is maximized, this has no
effect on a Windows system (except that if I later unmaximize the MDI child, it
will display at the correct new size). But on recent WINE builds (Linux and
Mac), when I resize the MDI child, the window assumes the new size, even though
it's techincally in the 'mdi maximized' state (i.e., the MDI buttons are still
there on the menubar. If I switch between MDI children, they get redrawn
correctly maximized (including the one I just resized).
I coded a workaround in my app where I don't resize the window if it's
maximized, and that seems to work okay under WINE (though I guess the new size
info is getting lost). In any case, that verifies that the problem is
definitely happening in response to my resize operation.
F.Y.I., my resize operation uses SetWindowPlacement() to change the position
and size of the window - specifically because I don't want it to affect the
window if it's minimized or maximized. Only if it's in the normal state.
It's been a long time since I wrote this code, but again, it's always worked on
all versions of Windows. I have a feeling it might have worked a while back in
WINE - though I rarely run maximized, so I may have just recently noticed a bug
that's always been there...
Here's the basic code logic. SizeWindowForScreenDimentions calls
SetWindowPlacement based on the size calculated for the new row/column grid.
The code below has the workaround that prevents the problem in WINE. Also
attached a screenshot showing the unmaximized children with the MDI buttons
still on the menubar.
// If base screen dimensions don't match prior dimensions, resize the window
here.
// (unless mdi-maximized, in which case, doing this unmaximizes in WINE)
if (!mdi_maximized) {
if ((rows != old_rows) || (cols != old_cols)) {
SizeWindowForScreenDimensions(scr, rows, cols, &resizeable);
}
}
// In case window was hidden under an initial popup, show it now.
ShowWindow(scr->hScreenWnd, SW_SHOW);
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https://bugs.winehq.org/show_bug.cgi?id=7007
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |imwellcushtymelike(a)gmail.co
| |m
--- Comment #21 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
This seems to work for me with Wine 9.9. Can someone else check this?
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https://bugs.winehq.org/show_bug.cgi?id=52515
Bug ID: 52515
Summary: Resizing/maximizing foobar2000 has stale rendering
errors (more in Light Blue theme)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Created attachment 71815
--> https://bugs.winehq.org/attachment.cgi?id=71815
Screenshot of list header, scrollbar, and resize handle rendering incorrectly
- Install foobar2000 v1.6.9.
- (optional) In winecfg, switch to Light Blue theme, then open foobar2000.
- In "Quick Appearance Setup", pick "Album List + Properties".
- Add some files to the playback list (preferably enough for a vertical
scrollbar).
- (Optional) Press Ctrl+N to show playlist tabs.
- Resize and enlarge the window slowly horizontally. Then shrink the window
horizontally, and tile or maximize the window (expanding it quickly).
When resizing the window slowly, you will get vertical lines in the sort
header, and stale resize handles in the window's bottom right corner (faintly
visible). When maximizing the window, a scrollbar will mistakenly render in the
song list (which remains when resizing the window further, moves when you
scroll the song list, and gets cleared when you select/deselect the songs
behind it). I also saw entire stale tabs to the right of real tabs, but was
unable to replicate this bug.
On (No Theme) and Light "Classic Blue", when maximizing, the glitched scrollbar
rendering occurs as well. When resizing slowly, the stale resize handles are
*more* visible, but the vertical lines do not occur.
Confirmed on Xfce and KDE Plasma X11, with X11/Wine running at 96 and 120 DPI.
Video at https://youtu.be/jch76UQpn2w.
I assume this is a Wine rendering bug, but perhaps it could be a foobar2000
redrawing bug, or an interaction between Wine and foobar2000's redraw events.
Operating System: Arch Linux
Kernel Version: 5.16.4-zen1-1-zen (64-bit)
Graphics Platform: X11
Processors: 12 × AMD Ryzen 5 5600X 6-Core Processor
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GT 730/PCIe/SSE2 (proprietary drivers
470.103.01)
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https://bugs.winehq.org/show_bug.cgi?id=53805
Bug ID: 53805
Summary: Photoshop is crashing... and it's annoying.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: choord(a)protonmail.com
Distribution: ---
Created attachment 73312
--> https://bugs.winehq.org/attachment.cgi?id=73312
This is only the backtrace gived by WineHQ
I want to use Photoshop with Wine, as it is the only program I really know well
about. I come from Windows and I really need help because I can use a little
bit Photoshop, but after some minutes, or on clicking on some buttons (it can
be random), the application just crash, which make it useless for making
picture editing.
Thanks for your reply, and if you know how to fix this problem, please reply to
my email adress ! (choord(a)protonmail.com)
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https://bugs.winehq.org/show_bug.cgi?id=56742
Bug ID: 56742
Summary: testfont fails by selecting Noto Sans instead of
Tahoma
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: libgdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Test output:
testfont: testfont.c:897: verifyFontFamily: Assertion `stringsEqual (name,
expectedName) || stringsEqual (name, alternateExpectedName)' failed.
FAIL testfont (exit status: 134)
The expected font names are "Tahoma" or "DejaVu Sans". The font is created with
the name "Tahoma".
Some extra debug code revealed that the actual font returned was "Noto Sans".
I couldn't find any special cases for either font in the code, so I'm not sure
how this is expected to work (particularly the fallback to DejaVu Sans).
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https://bugs.winehq.org/show_bug.cgi?id=56741
Bug ID: 56741
Summary: Rise of the Tomb Raider stuck on loading screen
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
When starting a new game or continue savegame
07a0:err:d3d:wined3d_debug_callback 00007F9BB59F8DF0: "GL_INVALID_OPERATION in
glTexParameter(immutable texture)".
07a0:err:d3d:wined3d_debug_callback 00007F9BB59F8DF0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGB10_A2)".
07a0:err:d3d:wined3d_debug_callback 00007F9BB59F8DF0: "GL_INVALID_OPERATION in
glIsTextureHandleResidentARB(handle)".
07a0:err:d3d:wined3d_debug_callback 00007F9BB59F8DF0: "GL_INVALID_OPERATION in
glMakeTextureHandleResidentARB(handle)".
9.9-173-ga3b22d3bf7f
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https://bugs.winehq.org/show_bug.cgi?id=56712
Bug ID: 56712
Summary: Vampire: The Masquerade - Bloodlines intro videos are
not displayed
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
The introduction videos of Vampire: The Masquerade - Bloodlines are played with
a black screen. Video is not rendered, but audio is played.
Starting the game in a virtual desktop does not help, it only replaces the
black screen with the blue background of the virtual desktop.
The videos can still be skipped, so this does not prevent reaching the game
menu and starting a game.
All GStreamer plugins are installed (base, good, ugly, bad, libav).
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
This behaviour has been noticed on a Wayland setup with an AMD GPU and Mesa
drivers. I should be able to try reproducing it on X.org and with nVIDIA
non-free drivers too, I will report back once it is done.
The videos used to be played correctly on the same computer, but I would need
to run more tests to ensure this is a WINE regression and not a Mesa or
GStreamer one.
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https://bugs.winehq.org/show_bug.cgi?id=56735
Bug ID: 56735
Summary: Rekordbox: Mark drive as external to support library
export/sync
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johannespfau(a)gmail.com
Distribution: ---
Created attachment 76513
--> https://bugs.winehq.org/attachment.cgi?id=76513
Registry keys for patched wine to report drive as external
Hello all,
to support library syncing in rekordbox (rekordbox.com), a drive must be
recognized as an external device. Rekordbox uses a combination of
GetVolumeInformationW/GetDriveTypeW/QueryDosDeviceW and setupapi to detect if a
drive is external.
I've filed individual bug reports for the sub-problems involved:
* Specify filesystem type for folder-backed drives:
https://bugs.winehq.org/show_bug.cgi?id=56731
* setupapi: Registry information for drives missing:
https://bugs.winehq.org/show_bug.cgi?id=56732
* setupapi: SPDRP_PHYSICAL_DEVICE_OBJECT_NAME not implemented:
https://bugs.winehq.org/show_bug.cgi?id=56734
* GetDriveTypeW aways returns DRIVE_FIXED:
https://bugs.winehq.org/show_bug.cgi?id=16091
I've attached a reduced test-case program (in D) and compiled which performs
all steps that are required by rekordbox. Please note that the program is dumb
and assumes that a R drive exists.
Unpatched wine output:
----------------------------------------------------------------------------------------
GetVolumeInformationW: Path: USB_STICK Name: FAT32 Serial: 2923885786 Len: 255
Flag: 2
GetDriveTypeW: 3
QueryDosDeviceW: \Device\HarddiskVolume3
Querying SetupAPI
DeviceSet is 6FFEE0. Valid: true
std.windows.syserror.WindowsException(a)test.d(43): No more data available.
(error 259)
----------------------------------------------------------------------------------------
Patched wine + usb_final.reg output:
----------------------------------------------------------------------------------------
GetVolumeInformationW: Path: USB_STICK Name: FAT32 Serial: 2923885786 Len: 255
Flag: 2
GetDriveTypeW: 2
QueryDosDeviceW: \Device\Harddisk1
Querying SetupAPI
DeviceSet is 8506C0. Valid: true
Entry: 0
SetupDiGetDeviceRegistryPropertyW 1
\Device\Harddisk1
std.windows.syserror.WindowsException(a)test.d(43): No more data available.
(error 259)
----------------------------------------------------------------------------------------
Windows output:
----------------------------------------------------------------------------------------
GetVolumeInformationW: Path: USB_STICK Name: FAT32 Serial: 2923885786 Len: 255
Flag: 131590
GetDriveTypeW: 2
QueryDosDeviceW: \Device\HarddiskVolume2
Querying SetupAPI
DeviceSet is 456B80. Valid: true
Entry: 0
SetupDiGetDeviceRegistryPropertyW 1
\Device\HarddiskVolume2
Entry: 1
SetupDiGetDeviceRegistryPropertyW 1
\Device\HarddiskVolume1
std.windows.syserror.WindowsException(a)test.d(43): No more data available.
(error 259)
----------------------------------------------------------------------------------------
As a workaround / proof-of-concept, my patched branch here has some minor
changes that enable this to work:
https://github.com/jpf91/proton-wine/commits/Proton8-26/#
In addition to this patched wine, you will also need to load the attached
usb_final.reg file. Then create a symlink for the r drive:
----------------------------------------------------------------------------------------
cd $WINEPREFIX/dosdevices
ln -s /run/media/jpfau/USB_STICK r:
----------------------------------------------------------------------------------------
This should be enough to get library sync to an external device working in
Rekordbox.
Best
Johannes
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https://bugs.winehq.org/show_bug.cgi?id=56734
Bug ID: 56734
Summary: setupapi: SPDRP_PHYSICAL_DEVICE_OBJECT_NAME not
implemented [rekordbox]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johannespfau(a)gmail.com
Distribution: ---
Hi all,
as mentioned in https://bugs.winehq.org/show_bug.cgi?id=56732, it is possible
to have wine report drives in setupapi. However, the
SPDRP_PHYSICAL_DEVICE_OBJECT_NAME command, which is also used by Rekordbox, is
not supported. In order for drives to show up properly in rekordbox, this
command needs to be implemented.
I guess a proper solution would have to hook into mountmgr? As a workaround /
for testing, I modified setupapi to lookup the data from a PhysicalDevice key
in the registry. This works, but is it an acceptable solution?
https://github.com/jpf91/proton-wine/commit/42bcd8cb96aa51f3de004961f609bea…
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https://bugs.winehq.org/show_bug.cgi?id=56720
Bug ID: 56720
Summary: dark souls remastered mouse input dont be captured in
virtual desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
dark souls remastered mouse input dont be captured in virtual desktop
testing with wine 9.9 / staging 9.9
thanks
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https://bugs.winehq.org/show_bug.cgi?id=56732
Bug ID: 56732
Summary: setupapi: Registry information for drives missing
[rekordbox]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johannespfau(a)gmail.com
Distribution: ---
Created attachment 76511
--> https://bugs.winehq.org/attachment.cgi?id=76511
Registry keys to make setupapi report a storage device
Hi all,
rekordbox and probably some other applications query setupapi to search for
removable drives. Essentially it iterates the GUID_DEVCLASS_VOLUME device class
with flag DIGCF_PRESENT in SetupDiGetClassDevsW/SetupDiEnumDeviceInfo.
The setupapi code can already handle this (mostly) correctly, but it needs
certain registry keys to be present. I'm not sure if/where/how wine should set
these?
I've attached an example reg file with provides these registry entries for an
external USB drive.
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https://bugs.winehq.org/show_bug.cgi?id=56505
Bug ID: 56505
Summary: EVE Online: Error when clicking on shortcuts and error
logged: EnableNonClientDpiScaling() failed for HWND
0x20274 (120) (Call not implemented.)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 76263
--> https://bugs.winehq.org/attachment.cgi?id=76263
Screenshot of crash on launcher startup.
New EVE Online version runs if running the Launcher.exe directly from the
folder or using the following shell script:
```
#!/bin/sh
cd
/home/<username>/.wine/dosdevices/c:/users/<usernmame>/AppData/Local/eve-online
wineconsole 'eve-online.exe'
```
If clicking via shortcut in GNOME Shell, the:
- error above is recorded in launcher logs
- error message is shown, which is also attached as a screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=56737
Bug ID: 56737
Summary: Typo in word "If" at "https://wiki.winehq.org/Debian"
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel(a)fuerst.priv.at
Distribution: ---
At paragraph "WineHQ Packages" in "https://wiki.winehq.org/Debian" there is a
sentence that says as follows: "I you need the ARM version, you can use the
Debian packages."
I believe the 'I' should be replaced with an 'If', otherwise, the sentence
wouldn't make sense
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http://bugs.winehq.org/show_bug.cgi?id=26766
Summary: A lot of games are listed against distributors and not
the developers
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: ASSIGNED
Severity: trivial
Priority: P5
Component: appdb-unknown
AssignedTo: kennybobs(a)o2.co.uk
ReportedBy: kennybobs(a)o2.co.uk
A lot of the games in the AppDB are listed against the distributors instead of
the actual developers.
This is not a major problem but it would be nice to tidy this up and any bugs
relating to certain developers would be easier to collect.
Other maintainers have, sensibly, simply added "Versions" for each distributor,
and as each distributor tends to update their products as they see fit, rather
than when the developer sees fit, this could affect the ratings for different
implementations of the same game.
Assigning to myself as it's a fairly big job (some games have to be downloaded
and run just to find out who developed them) and will take far too long for me
to simply remember what's what.
Currently affected: Big Fish Games, PopCap, Steam.
Anyone: please feel free to help!
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http://bugs.winehq.org/show_bug.cgi?id=16091
Summary: StickyDrive demo installer doesn't recognize USB key as
removable
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://mmiline.com/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From mmiline.com's main page, click on StickyDrive and then "Learn More",
then under Red Sox demo, click "Download Now". This points to
http://www2.stickyinc.com/download/getDownload.php?idTag=BOSTN-1668&action=…
which downloads the installer in question,
InstallStickyDrive-BOSTN-1668.exe.)
The installer puts up a dialog box of drive letters,
saying "Please select a valid removable drive...",
but nothing is listed, even if you have a USB drive
inserted and Wine has already created a d: mapping for it.
If you click on the "Show all drives"
checkbox, all drives are indeed shown.
Happily for us, this dialog box is in a separate
executable. While that prompt is up, grab a copy
of C:\windows\temp\SDDriveSelector.exe
You can then reproduce the problem easily by running
just that .exe.
+relay shows it's using GetDriveType() on each drive,
but evidently it doesn't like what it's getting.
You can work around this by using winecfg to mark d:
as a floppy, but really, wine should know that the inserted
USB drive is removable, shouldn't it?
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https://bugs.winehq.org/show_bug.cgi?id=56729
Bug ID: 56729
Summary: Bginfo 4.21 - Wrong tablutation in RichEd
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76507
--> https://bugs.winehq.org/attachment.cgi?id=76507
Rendering in W2K3
Bginfo - Wrong tablutation in RichEd
Bginfo 4.21 - https://jira.reactos.org/secure/attachment/50272/50272_Bginfo.exe
Wrong management of tabulations in RichEd
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https://bugs.winehq.org/show_bug.cgi?id=54460
Bug ID: 54460
Summary: WinSCP - rendering issue (missing text) on 'Windows
8.1' (and up)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: risk64(a)gmail.com
Distribution: ---
Created attachment 74016
--> https://bugs.winehq.org/attachment.cgi?id=74016
runtime log
WinSCP just renders a white block in the left pane of 'preferences' (and other
places) when 'Windows version' in 'winecfg' is set to 'Windows 8.1' or above.
Everything is fine on 'Windows 8' (and below). This is a quite old problem
(months/years..). I mostly used 'Windows 7' preset so far so i didn't care all
too much. Tested with a clean 'prefix' and minimal WinSCP installation.
Forum thread (bug confirmed):
https://forum.winehq.org/viewtopic.php?t=37377
Arch Linux 6.1.9 (Xfce)
wine 8.1
wine-mono 7.4.0
WinSCP 5.21.7
ttf-ms-win10 10.0.19043.1055
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http://bugs.winehq.org/show_bug.cgi?id=35848
Bug ID: 35848
Summary: Sound, Black Screen then crash
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Killing Time. After installation, set to windows 95 compatibility. It runs with
a black screen. I can hear sound but then a crash back to the desktop
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https://bugs.winehq.org/show_bug.cgi?id=55643
Bug ID: 55643
Summary: LTSpice: wine extra slow with "update components"
function
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpice is a windows application that traditionally has been very friendly to
Wine (to the point that Wine was officially indicated as the way to run the app
in linux). It is also free (in the no cost sense) so that it is easy to
download it in order to test with wine. See
https://www.analog.com/en/design-center/design-tools-and-calculators/ltspic….
Recent versions of LTSpice (LTSpice XVII) offer the possibility to update the
"library of components" for the application via its Tools->Update Components
menu entry.
Unfortunately in wine the operation is extra slow.
The operation involves downloading many files from the developer site, and I
suspect that the slowness may come from the fact that on every file wine tries
to do something, fails and complains that
"0288:fixme:urlmon:InternetBindInfo_GetBindString not supported string type
20".
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https://bugs.winehq.org/show_bug.cgi?id=50608
Bug ID: 50608
Summary: Wine 6.1 still doesn't support HiDPI screen resolution
( UHD 4k )
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pvdeynse(a)gmail.com
Distribution: ---
Created attachment 69293
--> https://bugs.winehq.org/attachment.cgi?id=69293
screendump of winefile.exe
Wine still doesn't support HiDPI screen ( UHD 4k )
icons still to small after changing DPI set to 288 DPI) value in winecfg.exe
see attachment of Wine 6.1 winfile.exe screendump
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https://bugs.winehq.org/show_bug.cgi?id=56731
Bug ID: 56731
Summary: Allow specifying file system type for folder-based
drives [rekordbox]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johannespfau(a)gmail.com
Distribution: ---
Hi all,
currently, when the dosdevices link points to a folder instead of a device
file, wine will report NTFS filesystem type.
Rekordbox requires that we see a drive with GetDriveTypeW returning
DRIVE_REMOVABLE and GetVolumeInformationW reporting FAT32 filesystem. As
explained in https://bugs.winehq.org/show_bug.cgi?id=16091#c22, it is currently
not possible to override the drive type when specifying a device based drive
however.
https://bugs.winehq.org/show_bug.cgi?id=16091#c22 extends the device type
specification in the registry to enable a folder-based drive to report back as
DRIVE_REMOVABLE. But without further changes, it will always report back as
NTFS, which will make RekordBox complain about an unsupported filesystem type.
For testing, I patched mountmgr to always report FAT32 for DRIVE_REMOVEABLE
devices. But I'm not sure if this is a good solution. What do you all think?
https://github.com/jpf91/proton-wine/commit/2fa748b67ef8e8e40d1c74993fe2b5a…
Best regards,
Johannes
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http://bugs.winehq.org/show_bug.cgi?id=32673
Bug #: 32673
Summary: Rainbow Six fails to start for the first time with
windows version > ME
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Tom Clancy's Rainbow Six will only start for the first time if the windows
version is set to ME or older. However it does work when set to newer versions
after it has already been started using an old one.
Using a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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https://bugs.winehq.org/show_bug.cgi?id=56728
Bug ID: 56728
Summary: When opening Minecraft Launcher, a .desktop file, I
get a black screen and the following error
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: amenedoalonso(a)gmail.com
Distribution: ---
Created attachment 76506
--> https://bugs.winehq.org/attachment.cgi?id=76506
Error that Wine gives me
I can't open Minecraft Launcher
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https://bugs.winehq.org/show_bug.cgi?id=55239
Bug ID: 55239
Summary: Read access denied for device L"\\??\\f:\\", FS volume
label and serial are not available
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: conurus(a)gmail.com
Distribution: ---
Under ./wine/dosdevices, there are a bunch of symbolic links to each removable
drive. My D: links to /dev/sdb. Now I don't have access to /dev/sdb whatsoever,
not even read access, which is correct from a security standpoint, otherwise
any user can circumvent any access control and peer at any other users' data by
low level disk access.
Reading just the volume label and serial should be legal and permitted, so I
believe this is not a feature but a bug. In my case the underlying Win32 API
call I used is GetVolumeInformation. There must be some way for wine to
implement this call without low level disk access.
Forum topic: https://forum.winehq.org/viewtopic.php?t=37602
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https://bugs.winehq.org/show_bug.cgi?id=44137
Bug ID: 44137
Summary: Wine64 crashes with any 64-bit binary
Product: Wine
Version: 2.19
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 59886
--> https://bugs.winehq.org/attachment.cgi?id=59886
Stack trace for putty.exe (64-bit)
On FreeBSD 10.3 amd64, wine32 works perfectly. Wine64 builds/installs
correctly, but crashes when used to launch any 64-bit executable: notepad from
Windows 7; Pale Moon installer; putty.exe (all 64-bit). The behaviour is the
same with wine (v2.03) and wine-staging (v2.19).
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https://bugs.winehq.org/show_bug.cgi?id=52265
Bug ID: 52265
Summary: It won't run the file
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dollydesigns1(a)yahoo.com
Created attachment 71400
--> https://bugs.winehq.org/attachment.cgi?id=71400
The attachment is the log that I get when trying to run game
I am trying to run sims 4 from an external hard drive and keep facing errors
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https://bugs.winehq.org/show_bug.cgi?id=44041
Bug ID: 44041
Summary: The Sims 4 instant-aborts claiming Origin doesn't run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas(a)thiem.email
Distribution: ---
After installing native msvcr120.dll (both 32bit and 64bit) to work around bug
#39689 I encountered the following message box:
"Unable to start:
Origin is currently not running. Please make sure that Origin is running before
attempting to play The Sims(TM) 4
[d3382ced:2984c6a38:00000000:00000000]"
And yes, Origin is running. Also yes, this is a legal copy purchased through
Origin, I tested this with a fresh wineprefix with no other changes or software
installed other than Origin and the above workaround. It works on Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=56722
Bug ID: 56722
Summary: Concerto: Incorrect winpty pseudo terminal behavior
causes bugs in Concerto
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tntpro100(a)gmail.com
Distribution: ---
Created attachment 76503
--> https://bugs.winehq.org/attachment.cgi?id=76503
Output of console
Wine Version: 9.8
Wine Prefix Architecture: Both 32 and 64 bit tested
Linux Distro: Arch Linux
Kernel Version: 6.6.31-2-lts
Description:
Concerto is a launcher for the game Melty Blood Actress Again Current Code. It
interfaces with a CLI based interface known as CCcaster to allow for online
play, setting changes and to quickly launch the game and its various modes.
Currently when attempting to launch the game via Concerto (e.g. going into the
offline menu and attempting to launch the training mode) will cause Concerto to
pull up the CCcaster window but the game won't launch. CCcaster standalone
works just fine and even has functional online play out of the box with Wine.
The developer of Concerto has actually talked about this in a GitHub issue
located here https://github.com/shiburizu/concerto-mbaacc/issues/9 stating
"Concerto is not compatible with WINE for the following reasons:
Concerto depends on tasklist to monitor MBAACC & CCCaster processes. WINE does
not implement this at all in the main branch, and a staging version of this is
missing most of the functionality including some that we depend on.
ConPTY provides "pseudo terminals" to the pywinpty library that is used to
control CCCaster in the background. While WINE release notes mention ConPTY
support since 5.18 in practice it produces incorrect behavior: as noted in your
report a visible terminal is spawned and Concerto cannot send or receive
information to it."
For testing purposes the "community version" installer of the game that
optionally includes CCcaster and Concerto can be downloaded here.
https://play.meltyblood.club/
Below I have attached an output of the console after running "wine
Concerto.exe". The last 3 lines are the error that occurred when I pressed the
"Training Mode" button
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https://bugs.winehq.org/show_bug.cgi?id=55433
Bug ID: 55433
Summary: RT-Thread Studio jcef_helper.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyzarddoc(a)yahoo.com
Distribution: ---
Created attachment 74994
--> https://bugs.winehq.org/attachment.cgi?id=74994
report doc for bug report
app starts then window pops up with jcef_helper.exe error
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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https://bugs.winehq.org/show_bug.cgi?id=55974
Bug ID: 55974
Summary: Version 8.21 crashes WordPerfect Office 7.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doug.roberts09(a)gmail.com
Distribution: ---
WordPerfect Office 7 suddenly crashes upon start up. It has worked fine all
through version 8.x, including version 8.20.
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https://bugs.winehq.org/show_bug.cgi?id=47989
Bug ID: 47989
Summary: FL Studio 20 hangs on splash screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)mail.ru
Distribution: ---
Created attachment 65507
--> https://bugs.winehq.org/attachment.cgi?id=65507
Wine log
FL Studio 20 hangs on splash screen when launched.
Using wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56702
Bug ID: 56702
Summary: Resampler cutoff frequency for upsampling seems too
low
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ttacwh+fgpjlj0hrlk5k(a)pokemail.net
Distribution: ---
When you use wine directsound and mix in a secondary buffer whose sample rate
is below your device sample rate (for example, upsampling 8000/11025 to
44100/48000), the resampled output has a frequency cutoff at around 1/4 of the
secondary buffer's sample rate (1/2 nyquist frequency) instead of where it's
supposed to be - around 1/2 the sample rate (or ~85% of nyquist freq, going by
make_fir). You can also visually verify this if you view the spectrum of the
resampled output.
This can be very noticeable especially if your input sounds are of a lower
sample rate but still have higher frequencies present.
Other related aspects seem to be working correctly (mmdev opening the device at
requested sample rate, pulseaudio negotiating sample format correctly according
to logs, no other resampling in the chain).
It seems that the fir resampler logic (mixer.c, fir.h, make_fir) hasn't
substantially changed since it was first added over a decade ago, so this seems
less likely to be a regression.
Additionally, I confirmed that the linear resampler from DSound-Fast_Mixer
patch (from wine-staging) does not have this issue - you can force it to always
use the linear resampler by setting HQBuffersMax reg key to 0.
I don't have a test case to upload, but it should be fairly simple to
reproduce.
Tested on wine-devel 9.8 and 9.9 (linux mint 21.3 / ubuntu 22.04)
Thanks!
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