https://bugs.winehq.org/show_bug.cgi?id=56306
Bug ID: 56306
Summary: Dualshock 4 stopped working entirely since Wine 9.0
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
It used to work mostly fine in version 8.XX, but something changed in 9.00 that
now not a single game or wine itself detects it anymore, be it on Bluetooth or
USB. The only way I can make it work again is by using a tool like SC
controller to fake it as an xbox controller.
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https://bugs.winehq.org/show_bug.cgi?id=56447
Bug ID: 56447
Summary: PlayOnline Viewer: The "splash screen" is blank/grey
without its image.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
This is a very old one, but as far as I can tell, not reported until now (aside
from some side-mentions).
PlayOnline Viewer, which is used to launch Final Fantasy XI Online, has a
blank/grey window for its "splash screen".
It has been working in Wine Staging for some time.
Not sure if related, but comparing the logging between runs, each of these show
up twice with Vanilla but only once with Staging:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x2, ret 0x4.
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https://bugs.winehq.org/show_bug.cgi?id=38350
Bug ID: 38350
Summary: FTDI Vinculum II IDE V2.0.2-SP2 gets OLE Error
80020006 on startup and exits
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
The FTDI Vinculum II IDE for firmware development pops up an OLE error dialog
and exits immediately after the splash screen is loaded at startup.
Works fine on WindowsXP-SP3. Below is everything I thought might help.
VinIDE (current version as of 2015Apr03)
Download Vinculum II Toolchain V2.0.2-SP2
http://www.ftdichip.com/Firmware/vnc2toolchain/Vinculum%20II%20Installer%20…
(popup)
Vinculum II IDE
OLE error 80020006
OK
$ wine --version
wine-1.7.38
$ wineconsole
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msxml:domelem_setAttributeNode (0x14aaf0)->(0x14ac98 0x33f774): semi-stub
$ uname -a
Linux Cube 3.16.0-33-generic #44-Ubuntu SMP Thu Mar 12 12:19:35 UTC 2015 x86_64
x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=27439
Summary: Age of Pirates - City of Abandoned Ships crashes while
entering the sea
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=35091)
--> (http://bugs.winehq.org/attachment.cgi?id=35091)
wine log while trying to enter the sea
Mostly every time, while trying to enter the sea from landing, game crashes.
Some times it is possible to enter the sea, then go into the map mode and go to
other island, but the game will crash on next try to enter the sea mode
(encounters like storm or pirates, or harbor of other island).
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https://bugs.winehq.org/show_bug.cgi?id=55763
Bug ID: 55763
Summary: Electron projects using sudo-prompt think that
permission was not granted
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skecthysites(a)gmail.com
Distribution: ---
Electron projects using sudo-prompt think that permission was not granted and
behave as if the prompt was closed without granting permission.
To reproduce:
1. Install wine-bug-demo from here:
https://github.com/zurgeg/Wine-Bug/releases/tag/1.0.0
2. Extract linux-unpacked.tar.gz
3. Run wine-bug-demo
4. Note that it asks you for your user password
5. It will execute just fine once you enter your user password, then you can
interrupt it
6. Install wine-bug-demo.Setup.1.0.0.exe
7. After installing, it will attempt to run, at which point it will crash with
the error "User did not grant permission"
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https://bugs.winehq.org/show_bug.cgi?id=54753
Bug ID: 54753
Summary: stdout/cout do not respect console code page in apps
compiled with mingw-w64
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 74247
--> https://bugs.winehq.org/attachment.cgi?id=74247
Test program which outputs to the console in different ways.
I noticed some cases recently where Wine seemed to ignore the console code page
when apps were writing to stdout. Upon further investigation, I found it seems
to be specific to apps compiled via mingw64.
I've attached a simple test program which demonstrated the issue. It switching
the code page to UTF8 and then outputs some Japanese glyphs in different ways.
On Windows, this program behaves as expected - the same string is printed for
times.The output does not differ based on the compiler used.
In Wine, if the program is compiled with mingw-w64, it will output gibberish 3
times, and the correct string is only produced by calling the WriteConsoleA
function.
This seems to be specific to the way mingw implements stdout, as if the
application is compiled with clang in MSVC compatibility mode, there is no
issue with the output. It does not seem to be a mingw bug, since the output is
correct on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=56861
Bug ID: 56861
Summary: Background color of selected items in ListView(or
ListCtrl) is white
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
CC: zzhang(a)codeweavers.com
Regression SHA1: ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Distribution: Debian
Created attachment 76661
--> https://bugs.winehq.org/attachment.cgi?id=76661
a comparison image
When I apply wine's default theme (Light.msstyles), the background color of the
item does not change when I select BeckyInternetMail's mail. (white, not blue).
The attached image is a comparison image. The top half is a screenshot taken
with Light.msstyles applied. (wine's Default setting)
The bottom half is a screenshot taken after removing
".wine/drive_c/windows/resources/themes/light/light.msstyles".
The background color of the tree view on the left side of the screen is also
gray (originally white).
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https://bugs.winehq.org/show_bug.cgi?id=56997
Bug ID: 56997
Summary: AOL (America Online) Desktop Beta fails when clicking
on a menu icon
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76831
--> https://bugs.winehq.org/attachment.cgi?id=76831
wine 9.13 (non staging) console output
Hello from Germany,
the latest "June" update of AOL (America Online) is available at:
https://beta.aol.com/projects/desktop/windows
with the checksum (I am assuming it is the June! and not July update) being
sha256sum Install_AOL_Desktop.exe
3123f8968457ab0981e16c534c139c9619d9d8ac38bfd13e2311e8cc44fa4939
Install_AOL_Desktop.exe
I managed to install the software in a fresh prefix and run it.
It starts up okay
export WINEPREFIX=/home/mwagner/WineApps/AOLDesktopBeta/
wine AolDesktop.exe 2&>/home/mwagner/Desktop/AOLCrashOutput.txt
AolDesktop.exe file is in
~/WineApps/AOLDesktopBeta/drive_c/users/mwagner/AppData/Local/AOLDesktop/
but crashes when I click on an icon in the menu bar.
Please let me know should you need further details
Maik
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https://bugs.winehq.org/show_bug.cgi?id=56995
Bug ID: 56995
Summary: Missing video in Nobody wants to die
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 76824
--> https://bugs.winehq.org/attachment.cgi?id=76824
Video on Windows
Hi,
There is a missing video when the player launch a new game.
On Windows, there is a small video because the character is in a drive-in when
the game begin (see attachment #1).
Instead of in Wine, there is a grey video and only the sound (see attachment
#2)
Same issue with Proton 9 + Proton Experimental + Bleeding Edge.
The attachment #3 is the console output log.
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https://bugs.winehq.org/show_bug.cgi?id=57013
Bug ID: 57013
Summary: Unable to install metastock 19 on m2 studio, however I
was able to install notepad++
Product: Wine
Version: 9.0
Hardware: Other
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bprakg(a)hotmail.com
Created attachment 76857
--> https://bugs.winehq.org/attachment.cgi?id=76857
log of the error
Hi,
I am unable to install metastock 19 on m2 studio, however I was able to install
notepad++
I get this error; "0128:err:d3d:wined3d_check_gl_call >>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @
/private/tmp/wine-9.0/dlls/wined3d/context_gl.c / 2339"
I installed wine-stable running 9.0
I am using Mac m2 studio running sonoma 14.5. Full log of the error attached.
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https://bugs.winehq.org/show_bug.cgi?id=53297
Bug ID: 53297
Summary: Issue when launching DX11 game (FFXIV) on FreeBSD
Product: Wine
Version: 7.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: skyliegirl33(a)protonmail.com
Created attachment 72663
--> https://bugs.winehq.org/attachment.cgi?id=72663
Log when attempting to launch the game
When attempting to launch this game on FreeBSD, there's an unlocalized error
saying there was an unexpected issue. This doesn't happen with 6.0.3. It
doesn't matter if I use DXVK, WineD3D or software rendering; the same issue
persists. I assume something in A_SHAFinal is failing but not sure why this is
specific to FreeBSD.
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https://bugs.winehq.org/show_bug.cgi?id=56694
Bug ID: 56694
Summary: Heroes of Might and Magic 3 HD launcher doesn't start
the game
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
Distribution: ---
Created attachment 76477
--> https://bugs.winehq.org/attachment.cgi?id=76477
Wine output
Wine cannot start Heroes 3. When you press "Play" nothing happens. It doesn't
matter which game exe i choose to run.
Running from terminal reveals that "_hd3_.dll" fails to initialize, preventing
game from starting.
This problem affects versions 9.6 - 9.9. Version 9.5 is the latest version that
works.
OS: Debian 12.5
Desktop environment: KDE Plasma
Window system: X11
Video card: Nvidia GeForce GT 740M (proprietary drivers)
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https://bugs.winehq.org/show_bug.cgi?id=51836
Bug ID: 51836
Summary: d3d: Disable CSMT by default if using llvmpipe OpenGL
renderer backend
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
llvmpipe is a software-only OpenGL implementation. It compiles GLSL shaders
into native CPU code using LLVM, offering reasonable graphics performance on
systems where hardware graphics acceleration is otherwise not available.
The problem is that llvmpipe does not play nicely with Wine's CSMT feature.
CSMT assumes the OpenGL backend to be a proxy that submits rendering commands
to GPU, rather than a full-blown computation engine itself. The source and sink
of the comman stream is the CPU itself, and llvmpipe supports direct
multithreading -- making CSMT redundant.
For testing/benchmark, llvmpipe can be activated on Linux with the environment
variable `LIBGL_ALWAYS_SOFTWARE=1`. With CSMT, perf shows
`wined3d_cs_mt_finish` to be the major overhead; without CSMT, the bottleneck
is absent and the app exhibits noticeable performance improvement.
Example glxinfo output on system with llvmpipe enabled:
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)
...
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 11.0.0, 256 bits) (0xffffffff)
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https://bugs.winehq.org/show_bug.cgi?id=44315
Bug ID: 44315
Summary: Guild Wars 2 - Slow Performance since Wine 2.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: Mint
Created attachment 60162
--> https://bugs.winehq.org/attachment.cgi?id=60162
Screenshot showing performance between old and newer Wine versions.
Wine 2.0 (with Staging patches) was the last version to run this game at a good
performance, From 2.1 up to 3.0rc5 it results in a major framerate loss in
every aspect of the game. The staging versions (up to 2.21) perform the same as
"non staging" Wine.
While no other of my tested games were affected, it looks as if something in
CSMT was changed and affected this particular title. I've tested this across
multiple system configurations and the results are always the same.
Considering how much this game struggles to maintain a playable framerate, a
loss of 15-25 frames (depending on the situation) is a bit excessive.
Screenshot attached, showing the frames difference in an instanced area of game
where the performance can easily be used as a "benchmark".
Tests have been performed on 3 systems:
Ryzen 1700X
16GB DDR4 2800MHZ Ram
Nvidia GTX 1060 / v384.98 Drivers
-------------------------------------------
i5-4590
8GB DDR3 Ram
Nvidia GTX 960 / 384.98 Drivers
-------------------------------------------
i5-2400
8GB DDR3 Ram
Nvidia GTX 760 / 375.66 Drivers
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https://bugs.winehq.org/show_bug.cgi?id=57004
Bug ID: 57004
Summary: Ufo Afterlight shows an assertion when loading a
mission: wglChoosePixelFormatARB() failed!
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://www.moddb.com/games/ufo-afterlight/downloads/u
fo-afterlight-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Regression SHA1: 272c55ac257315ef8393df357a79aac4e0d6cd76
Distribution: ArchLinux
I have a couple games that refuse to start since Wine-9.13: either they simple
won't start or they show some error messages and quit.
They used to work until Wine-9.12.
Such games are
Ufo: Aftershock
Ufo: Afterlight
Eador: Masters of the Broken World ("Your video card doesn't support hardware
acceleration")
XIII Century: Death or Glory ("Format not supported for pbuffer operation")
The commit that caused the problem is
commit 272c55ac257315ef8393df357a79aac4e0d6cd76
opengl32: Add default implementation for wglChoosePixelFormatARB.
The default implementation will be used automatically if the driver
populates the wgl_pixel_format ARB fields.
The problem can be reproduced in Ufo Afterlight demo: the demo loads to the
main menu but errors out when you start a new game.
wine-9.13-200-g8ad8c50e8f5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
X.Org X Server 1.21.1.13
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https://bugs.winehq.org/show_bug.cgi?id=50728
Bug ID: 50728
Summary: % CPU Utilization monitor/gauge/indicator not
functioning in VARA.exe (ham radio software)
Product: Wine
Version: 6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Created attachment 69485
--> https://bugs.winehq.org/attachment.cgi?id=69485
Terminal output from running VARA (seeing CPU monitor bug) and then closing it.
When I run a ham radio program, called VARA, through Wine I'm noticing that the
program doesn't properly display CPU usage in its "CPU Gauge". It instead just
says "%CPU not available". (See this thread for an image:
https://groups.io/g/VARA-MODEM/message/1311) I'm assuming it might be an
unimplemented function or missing library in Wine, but I don't know how to
track down what is missing.
This is with a fresh installation of wine-staging 6.2 and a fresh wineprefix.
The bug doesn't occur when VARA is run on a Windows computer. I've attached
terminal output of the program running (and then being closed). I'm wondering
if this may be similar to bug 26785, though that one was fixed in 2016.
I'm wondering if the bug might be related to one of these warnings:
0024:fixme:advapi:RegisterEventSourceW ((null),L"PDH"): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:winspool:PerfOpen (null): stub
0024:fixme:winspool:PerfCollect L"Global", 0x31ea48, 0x31ea3c, 0x31ea40: stub
0024:fixme:winspool:PerfClose stub
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
0024:err:ole:TLB_ReadTypeLib Loading of typelib L"msdatsrc.tlb" failed with
error 2
I'm very new to debugging though and assume that this will take more than just
dropping in dll's and doing winecfg dll overrides (especially if ntdll is at
fault here). Does anybody have any insight into Wine's ability to query system
resources - or some ideas for commands I could try to track this bug down and
report it to the Wine team for possible request for implementation? There's a
whole community of hams who would love to have this program 100% operational
(even though this is a minor bug).
To reproduce this behavior, you can install VARA with these commands:
#### Configure our wineprefix
winetricks -q corefonts dotnet35sp1 vb6run win7 sound=alsa vcrun2015 pdh # run
pdh here just for the winecfg dll override
# Install an older pdh.dll (the pdh.dll from "winetricks pdh" is too new for
VARA)
sudo apt-get install zip -y
cd ~/Downloads && mkdir pdhNT40 && cd pdhNT40
wget
http://download.microsoft.com/download/winntsrv40/update/5.0.2195.2668/nt4/…
unzip -o nt4pdhdll.exe
cp pdh.dll ~/.wine/drive_c/windows/system32
#### Download/extract/install VARA HF (or newer)
[https://rosmodem.wordpress.com/]
sudo apt-get install p7zip-full -y
sudo apt-get install megatools -y
cd ~/Downloads
VARALINK=$(curl -s https://rosmodem.wordpress.com/ | grep -oP '(?<=<a
href=").*?(?=" target="_blank" rel="noopener noreferrer">VARA HF v)') # Find
the mega.nz link from the rosmodem website no matter its version, then store it
as a variable
megadl ${VARALINK}
7z x VARA*.zip -o"VARAInstaller" -y
wine ~/Downloads/VARAInstaller/VARA\ setup*.exe /SILENT
#### Configure VARA
# In winecfg, go to the Audio tab to set up your default in/out soundcards
wine winecfg
# In VARA, set up your soundcard input and output (go to Settings ...
Soundcard)
wine ~/.wine/drive_c/VARA/VARA.exe
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https://bugs.winehq.org/show_bug.cgi?id=54788
Bug ID: 54788
Summary: AOL 5.0 Installation fails
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74281
--> https://bugs.winehq.org/attachment.cgi?id=74281
Backtrace (wine 8.5 on Slackware64/Multilib)
Download is at:
http://www.oldversion.com/windows/download/america-online-5-0
bash-5.1$ sha1sum aol50.exe
cacd3d5b93e7f2d6004812707148364a47db6db6 aol50.exe
Backtrace is attached. Console output to follow shortly.
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https://bugs.winehq.org/show_bug.cgi?id=50231
Bug ID: 50231
Summary: Ys: Origin shows black screen during video playback
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 68738
--> https://bugs.winehq.org/attachment.cgi?id=68738
+quartz,+strmbase,+gstreamer,+qedit,+devenum log
The videos are showing only a black screen during playback. Audio works.
Disabling winegstreamer and using native quartz works around it for proper
playback.
Nothing seems to be all that interesting in the default terminal output:
--- snip ---
00d0:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(01101130)->(0031E6F0): semi-stub
00d0:err:quartz:MediaFilter_GetState Filter 01101D90 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 01101130 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 0EA5F9C0 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 01101608 reported incorrect state 2
(expected 1).
0120:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
--- snip ---
Attached is a +quartz,+strmbase,+gstreamer,+qedit,+devenum log.
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https://bugs.winehq.org/show_bug.cgi?id=56956
Bug ID: 56956
Summary: MSVC cl.exe 19.* fails to flush intermediate file
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Created attachment 76772
--> https://bugs.winehq.org/attachment.cgi?id=76772
a trivial C program to reproduce the issue
When using any MSVC 19.* version (I've tested several) compilation of an object
now fails with the following message:
c1: fatal error C1088: Cannot flush compiler intermediate file:
'C:\users\lmiddlebrook\Temp\_CL_c8f4abecex': Bad file descriptor
I used git-bisect and found that the regression commit is:
commit 1163e399376ab74eb38a6068daba69497b6b14be (HEAD)
Author: Shengdun Wang <uwgghhbcad(a)gmail.com>
Date: Wed Jun 12 13:01:31 2024 +0200
ucrtbase: Fix FILE _flag values.
dlls/msvcrt/msvcrt.h | 8 ++++++++
dlls/ucrtbase/tests/file.c | 2 +-
include/msvcrt/stdio.h | 2 ++
3 files changed, 11 insertions(+), 1 deletion(-)
I've attached my example C program (a basic hello world). I use the following
command-line to repro:
cl.exe -c z:/tmp/test.c
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https://bugs.winehq.org/show_bug.cgi?id=54735
Bug ID: 54735
Summary: AOL (America Online) Desktop Beta fails when
installing .net 2.8
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74239
--> https://bugs.winehq.org/attachment.cgi?id=74239
Backtrace (wine 8.4 on Slackware64/Multilib)
https://beta.aol.com/projects/desktop/windows
sha256sum Install_AOL_Desktop.exe
13cd19996e183e927ce0710f367d586474dcca308f593e2551b67334a0315b4d
Install_AOL_Desktop.exe
Installer starts up okay but eventually crashes when installing .net 4.8 which
is required for AOL Desktop Gold Beta.
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https://bugs.winehq.org/show_bug.cgi?id=56751
Bug ID: 56751
Summary: Regression: unable to build due to initializer element
is not constant error
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 76536
--> https://bugs.winehq.org/attachment.cgi?id=76536
full wine configure and build log
See the full log attached. A snippet from the end is also pasted for ease of
use. The last version of wine I have personally built under the same
environment and configuration settings is wine 9.3, versions between 9.3 and
9.9 I have not attempted to build.
../wine-9.9/dlls/mf/tests/transform.c: In function
'test_video_processor_with_dxgi_manager':
../wine-9.9/dlls/mf/tests/transform.c:9134:49: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:49: note: (near initialization for
'aperture.Area.cx')
../wine-9.9/dlls/mf/tests/transform.c:9134:60: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:60: note: (near initialization for
'aperture.Area.cy')
i686-w64-mingw32-gcc -c -o dlls/mfplat/i386-windows/sample.o
../wine-9.9/dlls/mfplat/sample.c -Idlls/mfplat -I../wine-9.9/dlls/mfplat \
-Iinclude -I../wine-9.9/include -I../wine-9.9/include/msvcrt -D_UCRT
-D__WINESRC__ \
-D__WINE_PE_BUILD -Wall -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Winit-self -Wshift-overflow=2 -Wstrict-prototypes
-Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
\
-fno-omit-frame-pointer -mpreferred-stack-boundary=2 -gdwarf-4 -g -O2
Makefile:132024: recipe for target 'dlls/mf/tests/i386-windows/transform.o'
failed
make: *** [dlls/mf/tests/i386-windows/transform.o] Error 1
make: *** Waiting for unfinished jobs....
../wine-9.9/dlls/mf/tests/transform.c: In function
'test_video_processor_with_dxgi_manager':
../wine-9.9/dlls/mf/tests/transform.c:9134:49: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:49: note: (near initialization for
'aperture.Area.cx')
../wine-9.9/dlls/mf/tests/transform.c:9134:60: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:60: note: (near initialization for
'aperture.Area.cy')
Makefile:132033: recipe for target 'dlls/mf/tests/x86_64-windows/transform.o'
failed
make: *** [dlls/mf/tests/x86_64-windows/transform.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=11268
Summary: Civilization I for Windows (16-bt) incorrectly displays
some dialogues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Some dialogue windows in the game have non-rendered areas near window border
which display garbage/previous windows existed in this place.
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https://bugs.winehq.org/show_bug.cgi?id=48167
Bug ID: 48167
Summary: 1000 Mots V4.0.2 freeze when 3 words are pronounced -
Underrun of data
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sevmek(a)free.fr
Distribution: ---
Created attachment 65798
--> https://bugs.winehq.org/attachment.cgi?id=65798
wine 4.20 staging output
The software used is "1000 mots pour apprendre à lire" a french software
(shareware) for educational purpose (the title translate as "1000 words to
learn how to read").
One can download the software here:
https://app.educampa.fr/mil4_setup.exe
Version is 4.0.2
SHA1:
3213166282a8dc0fad236952f2dcb0650db199b3 mil4_setup.exe
It was tested against wine 4.20 (staging) on Fedora 31 and tested against wine
3.0 on ubuntu 18.04.
To install it require winetricks and gstreamer1-plugins-good.i686 (in fedora)
or gstreamer1.0-plugins-good:i386 (in ubuntu)
To install this software I use (in a clean and fresh ~/.wine directory):
$ env WINEARCH=win32 winetricks vb6run
$ wget https://app.educampa.fr/mil4_setup.exe
$ wine mil4_setup.exe
then I run using:
$ wine "c:\\educampa\\1000Mots_V4\\1000Mots_V4.exe"
Installation is OK.
when I use the software there is one activity that repeatedly freeze the
software whith an error like this:
00db:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
(see attachment for full log)
In this activity, the software pronunce 3 following words. I suspect the issue
is there.
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https://bugs.winehq.org/show_bug.cgi?id=49944
Bug ID: 49944
Summary: Tom Clancy's Splinter Cell: Conviction fails to detect
audio device
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68335
--> https://bugs.winehq.org/attachment.cgi?id=68335
wbemprox
Stops launching with 'No audio device detected' message.
Workaround is rename systemdetection.dll in 'src/system' or disable wbemprox.
wine-5.18-161-gcce4f36e21
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https://bugs.winehq.org/show_bug.cgi?id=55662
Bug ID: 55662
Summary: Different behaviour of "set" command
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
behavior of these commands are different in wine and windows in a batch file
set test=A
set /P test="type A or B (%test%) :"
echo "%test%"
pause
if the user type nothing the result is :
"A" on windows
"" on wine
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=56972
Bug ID: 56972
Summary: Warlords III: Darklords Rising shows empty screen in
virtual desktop
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 03e43434c2bcf6424d60ee9dc1f595aa18714eef
Distribution: ArchLinux
I bumped into this bug while checking whether bug #53716 still occurs in recent
Wine (yes it does).
Reproduced with the Steam and GOG.com versions.
When initiating a single-player game from the launcher, the sounds of the intro
video can be heard but only the empty virtual desktop can be seen. The screen
remains empty when the game enters the main menu.
Nether in fullscreen mode the game starts properly: switches the desktop to low
resolution, the game icon is present in the taskbar but can't be activated.
The problem is present since
commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef
(win32u: Introduce a new window surface helper to set window shape.)
X.Org X Server 1.21.1.13 on Arch Linux
XFCE 4.18
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https://bugs.winehq.org/show_bug.cgi?id=55798
Bug ID: 55798
Summary: Unreal Engine 5.2: Wine minidumps take hours to load
into a debugger
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: aiden.deloryn(a)tensorworks.com.au
Distribution: ---
=== Overview ===
When attempting to load a Wine generated minidump from an Unreal Engine
application using a debugger (such as Visual Studio or VS Code), it takes a
number of hours for the file to load. If left uninterrupted during this time,
the process does eventually complete and all of the expected debug data becomes
visible within the IDE. This behaviour has only been observed for minidumps of
type MiniDumpNormal. When working with a Wine generated minidump of type
MiniDumpWithFullMemory, the debugger is able to load the file within a few
seconds.
=== Steps to Reproduce ===
1. Build this minimal sample application
https://github.com/TensorWorks/BuggyFirstPersonDemo.git on a Windows machine
with Unreal Engine 5.2.1 using the following command:
C:\<UE_INSTALL_DIR>\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -utf8output
-clientconfig=DebugGame
-project="C:\<PATH_TO_PROJECT_DIR>\BuggyFirstPersonDemo.uproject" -noP4 -cook
-build -stage -prereqs -pak -archive
-archivedirectory="C:\<PATH_TO_PROJECT_DIR>\GameBuilds" -platform=Win64
2. Copy the build directory (C:\<PATH_TO_PROJECT_DIR>\GameBuilds) to a Linux
machine and run the application using Wine (DXVK required):
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600
3. Trigger a crash by picking up the gun and shooting the large white cube.
Note: hold down the right mouse button to aim/look, and press the left mouse
button to shoot.
4. Copy the crash dump from
./GameBuilds/Windows/BuggyFirstPersonDemo/Saved/Crashes/<CRASH_ID>/UEMinidump.dmp
to a Windows machine and attempt to load it using Visual Studio or VS Code (for
VS Code you will need the C/C++ extension from Microsoft installed).
=== Actual Results ===
The minidump takes hours to load into Visual Studio and VS Code.
MemoryListStream contains over 950,000 memory ranges (see additional
information below).
=== Expected Results ===
The minidump takes less than a minute to load into Visual Studio and VS Code,
which is true for full memory minidumps generated under Wine and any minidump
generated under Windows.
=== Build Date & Hardware ===
wine-8.14 on Ubuntu 22.04.3 LTS x86-64
=== Additional Builds and Platforms ===
Also reproducible on wine-8.17 and wine-8.0.2
=== Additional Information ===
When analysing and comparing minidumps generated under Wine versus those
generated under Windows using the Microsoft Crash Dump File Checker tool
“DumpChk”
(https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/dumpchk),
a significant discrepancy can be observed in the normal minidump generated
under Wine. In particular, the number of memory ranges in MemoryListStream is
substantially higher, as can be seen in the excerpts below. Note that full
memory minidumps have also been included from both Windows and Wine for
additional context and comparison.
Windows - MiniDumpNormal:
Stream 3: type MemoryListStream (5), size 00000804, RVA 0006FF09
128 memory ranges
[OMITTED]
Total memory: 463cc
Wine - MiniDumpNormal:
Stream 4: type MemoryListStream (5), size 00EA0FF4, RVA 0002986B
958719 memory ranges
[OMITTED]
Total memory: 15bd62e
Windows - MiniDumpWithFullMemory:
Stream 5: type Memory64ListStream (9), size 0000EAC0, RVA 000C8D45
3755 memory ranges
[OMITTED]
Total memory: a74c1000
Wine - MiniDumpWithFullMemory:
Stream 7: type Memory64ListStream (9), size 0000E260, RVA 0006ADFB
3621 memory ranges
[OMITTED]
Total memory: 7ab14000
Note: You can generate a full memory minidump using the provided sample
application by specifying the -fullcrashdumpalways flag. For example:
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600 -fullcrashdumpalways
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https://bugs.winehq.org/show_bug.cgi?id=56977
Bug ID: 56977
Summary: accept()-ed socket fds are never marked as cacheable
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: ishitatsuyuki(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 89f77a93a6c96896d90c943bc3e82139114cf58c
Distribution: ---
allow_fd_caching() is not called for accept()-ed sockets, causing severe
performance degradation due to extra server_get_unix_fd() call overhead per
every socket I/O operation.
Affected applications:
- DJMAX RESPECT V creates a loopback TCP socket pair. The "server" side
ESTABLISHED socket is affected.
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https://bugs.winehq.org/show_bug.cgi?id=56954
Bug ID: 56954
Summary: after commit 3f87436670d8a9c87e00825b71ed6995afd870a1
wine will generate ntlm_auth <defunct> process.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76771
--> https://bugs.winehq.org/attachment.cgi?id=76771
ntlm_auth defunct process
After commit 3f87436670d8a9c87e00825b71ed6995afd870a1 wine will generate lots
of ntlm defunct process.
before this commit, it will return to normal.
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https://bugs.winehq.org/show_bug.cgi?id=56969
Bug ID: 56969
Summary: Act of War (Direct Action, High Treason) crashes in
wined3d when loading the mission
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/2710/Act_of_War_Dir
ect_Action/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 65165cf8520f85ac327115536749cda1aabef77b
Distribution: ---
Created attachment 76792
--> https://bugs.winehq.org/attachment.cgi?id=76792
terminal output
The game works properly in Wine-9.12, the issue is present in the current git
version of Wine.
The intro videos are playing fine, the menu works correctly. However the game
crashes when loading a mission.
I can't get a proper backtrace because the game's own debugger/exception
handler kicks in as soon as the game crashes.
The original demo version is not affected, I reproduced the problem with both
the GOG and the Steam versions.
Reverting commit 65165cf8520f85ac327115536749cda1aabef77b
fixes the crash for me.
(wined3d: Feed the FFP color key through a push constant buffer.)
wine-9.12-332-g34b16060199
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=56994
Bug ID: 56994
Summary: mbstowcs for UTF8, with an exact (not overallocated)
output buffer size fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: piotr(a)codeweavers.com
Distribution: ---
This issue can be illustrated with the following test snippet:
#include <stdio.h>
#include <locale.h>
#include <stdlib.h>
#include <wchar.h>
int main() {
const char *locname = "en_US.UTF-8";
if (!setlocale(LC_ALL, locname)) {
fprintf(stderr, "locale %s failed\n", locname);
return 1;
}
wchar_t wcsbuf[10] = { 0xe9, 0 }; // LATIN SMALL LETTER E WITH ACUTE
char mbsbuf[10] = { 0 };
size_t ret;
ret = wcstombs(NULL, wcsbuf, 0);
printf("initial wcstombs returned %d bytes\n", (int) ret);
ret = wcstombs(mbsbuf, wcsbuf, ret);
printf("wcstombs returned %d bytes\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned char)mbsbuf[i]);
printf("\n");
ret = mbstowcs(NULL, mbsbuf, 0);
printf("initial mbstowcs returned %d wchars\n", (int) ret);
if (ret > sizeof(wcsbuf)/sizeof(wcsbuf[0]))
return 1;
ret = mbstowcs(wcsbuf, mbsbuf, ret);
printf("mbstowcs returned %d wchars\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned int)wcsbuf[i]);
printf("\n");
return 0;
}
Compiled with mingw tools targeting UCRT.
On native Windows, this outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned 1 wchars
e9
With Wine, it outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned -1 wchars
Thus, the actual mbstowcs conversion fails, whereas it succeds on native
Windows.
The problem here is that the output buffer size, given to mbstowcs, is a
tightly allocated 1.
When scanning the (null terminated) input buffer, to calculate the input size,
at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.13/dlls/msvcrt/mbcs.c?ref…,
we limit the loop to "i<count". As we've passed count=1, as we know the output
is going to be 1 wchar, this loop terminates after one iteration.
The check "_isleadbyte_l((unsigned char)mbstr[size], locale)" seems to fail for
the leading UTF8 byte, which probably is a bug in itself. But if mbstowcs is
given an overallocated output size (passing a larger count parameter), that
issue isn't visible here.
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https://bugs.winehq.org/show_bug.cgi?id=56958
Bug ID: 56958
Summary: ChessBase 17 crashes after splash screen
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 27f63ff1cd7daeb47b0c396b5c842e73a3a34584
Distribution: Ubuntu
Created attachment 76774
--> https://bugs.winehq.org/attachment.cgi?id=76774
Log from launching ChessBase 17 at the first bad commit
This is a recent regression in which ChessBase 17 crashes after its splash
screen. I ran a regression test. Log (with WINEDEBUG=warn+all) from the first
bad revision is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56957
Bug ID: 56957
Summary: CEF application (BSG Launcher) freezes on mouse hover
action
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76773
--> https://bugs.winehq.org/attachment.cgi?id=76773
error log, used WINEDEBUG=+seh+debugstr
Starting with Wine 9.11, the BSG Launcher (CEF application) freezes as soon as
the mouse enters the window of the application & the process has to be killed
forcefully to close the window.
On Wine 9.10 the launcher works as expected.
Only observable difference in the log output between 9.10 and 9.11 is this err:
0114:err:virtual:virtual_setup_exception nested exception on signal stack addr
0x7d1bec533173 stack 0x7ffcee80
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https://bugs.winehq.org/show_bug.cgi?id=56910
Bug ID: 56910
Summary: Sysinternals的ZoomIt程序的部分功能无法使用。
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luzixuan2022(a)126.com
Created attachment 76731
--> https://bugs.winehq.org/attachment.cgi?id=76731
ZoomIt.exe为程序的可执行文件
ZoomIt程序的Draw和Zoom功能无法使用——使用时屏幕会黑屏,所以无法按预期使用。程序见附件。
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https://bugs.winehq.org/show_bug.cgi?id=57006
Bug ID: 57006
Summary: Unhandled exception: page fault trying to run Midtown
Madness 2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hillpeter723(a)gmail.com
Distribution: ---
Created attachment 76843
--> https://bugs.winehq.org/attachment.cgi?id=76843
Error report: Unhandled exception: page fault trying to run Midtown2
I encountered the Program Error dialog while trying to run Midtown Madness 2.
BTW, the installation process completed.
Unhandled exception: page fault on read access to 0x00004738 in wow64 32-bit
code (0x0040e41a).
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https://bugs.winehq.org/show_bug.cgi?id=57000
Bug ID: 57000
Summary: Inspera Exam Portal SSO login (iceworm.exe) window
crashes
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76839
--> https://bugs.winehq.org/attachment.cgi?id=76839
iceworm.exe crash report
While Wine is surprisingly able to pass **all** system checks, the SSO login
fails.
Follow these instructions to reproduce:
https://www.ltu.se/en/student-web/your-studies/examination/digital-exam-ins…
To be clear, I wouldn't use Wine to take an exam, EVER. Just gave this a try as
a joke and thought it might be worth fixing.
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https://bugs.winehq.org/show_bug.cgi?id=48525
Bug ID: 48525
Summary: 0009:err:gdi:alloc_gdi_handle out of GDI object
handles, expect a crash
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
On a commercial application written on .NET 2.0 i have a crash that occurs
randomly every few days.
I put the +seh debug here. I have 2 questions:
1) my +seh log file is full of
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
it's a problem of my application? Of wine gdiplus implementation?
2) In the meanwhile i'm trying with "winetricks gdiplus": what you think about
this +seh trace?
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=0000003e
0048:trace:seh:raise_exception info[1]=0d0719e8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef50
edx=0733f000 esi=0000003e edi=40010006
0048:trace:seh:raise_exception ebp=0733efa8 esp=0733ef24 cs=0023 ds=34002b
es=733002b fs=7dd9006b gs=7330063 flags=00000216
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef3c
edx=0733f008 esi=0733f008 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eaf8 esp=0733ead8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0009
0009:trace:seh:raise_exception info[0]=00000046
0009:trace:seh:raise_exception info[1]=0d068440
0009:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0032e720
edx=0032e7d0 esi=00000046 edi=40010006
0009:trace:seh:raise_exception ebp=0032e778 esp=0032e6f4 cs=0023 ds=34002b
es=002b fs=006b gs=0063 flags=00000212
0009:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0009:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0009:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0032e70c
edx=0032e7d8 esi=0032e7d8 edi=7b48ace0
0009:trace:seh:__regs_RtlUnwind ebp=0032e2c8 esp=0032e2a8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0009:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Fatal,Program[1:MainThread]: System.Runtime.InteropServices.SEHException:
External component has thrown an exception.
at System.Drawing.SafeNativeMethods.SelectObject(HandleRef hdc, HandleRef
obj)
at System.Drawing.BufferedGraphicsContext.DisposeDC()
at System.Drawing.BufferedGraphicsContext.ReleaseBuffer(BufferedGraphics
buffer)
at System.Drawing.BufferedGraphics.Dispose(Boolean disposing)
at System.Drawing.BufferedGraphics.Dispose()
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
I can't share the application because it's not free, but if you need more
information i will try to get them.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57001
Bug ID: 57001
Summary: Compute shader change causes Affinity Photo 2 to crash
on start up
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: topgamer7(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: c319b874669450cc17ebe9a7f459a17b86cdcddb
Distribution: ArchLinux
Created attachment 76840
--> https://bugs.winehq.org/attachment.cgi?id=76840
The two patches cat'd together
commit c319b874669450cc17ebe9a7f459a17b86cdcddb (HEAD)
Author: Giovanni Mascellani <...>
Date: Tue Mar 19 12:25:28 2024 +0100
wined3d: Compile the clear compute shaders at runtime.
Affinity Photo 2 can no longer start after the above commit was made. I
narrowed this down by bisecting and rebuilding wine.
The application no longer starts. It has a splash screen, and was not even
getting to that point.
System details:
OS: Manjaro Linux x86_64
CPU: AMD Ryzen 9 6900HS with Radeon Graphics (16) @ 4.935GHz
GPU: AMD ATI Radeon 680M
GPU: AMD ATI Radeon RX 6650 XT / 6700S / 6800S
Window manager: Sway, however the application is run using xwayland.
Extra configure flags:
../configure \
--prefix='/usr' \
--libdir='/usr/lib' \
--with-x \
--enable-win64 \
--with-wayland \
-C
Running affinity photo requires
1. winetricks dotnet48 corefonts
2. You do not need a license to reproduce.
3. some off mainline commits:
commit a3c1e73023aa98c6665383096df34dfd86f33108
Author: James McDonnell <>
Date: Sun Feb 26 12:56:24 2023 -0800
shell32/iconcache: Call LoadIconW
commit 07dd01d8346cba084528ddf6e375641337f876f0
Author: James McDonnell <>
Date: Mon Nov 21 21:26:19 2022 -0800
wintypes: Hack in some calls to RoResolveNamespace
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https://bugs.winehq.org/show_bug.cgi?id=56911
Bug ID: 56911
Summary: System.Windows.Forms: ContextMenuStrip ->
SourceControl property is null
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: System.Windows.Forms
Assignee: wine-bugs(a)winehq.org
Reporter: maxmueller485(a)web.de
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 76732
--> https://bugs.winehq.org/attachment.cgi?id=76732
A small sample project containing nothing else but a cs source file, a csproj
file and the sln file for this project
Hello,
I've stumbled over an issue in your current System.Windows.Forms implementation
which did not affect the official version of Mono from the Mono Project.
The problem affects the ContextMenuStrip class which usually has a
SourceControl property.
In WinForms there is a PictureBox widget which can have a context menu
(ContextMenuStrip) with its elements (ToolStripMenuItem).
The property SourceControl would normally provide you with information about
the element that actually owns this context menu (useful if you have multiple
PictureBoxes) - it actually did until upstream version 6.12.0.200 (the final
release I could get from Mono's official repository for Ubuntu).
Now when I take the mono implementation from your repository and compile it
locally to run my project, the SourceControl will always be null which is
really annoying.
To better understand my problem, I've attached a zip compressed archive of a
sample project I created to demonstrate the issue.
The program consists of a small WinForms window with a single PictureBox in it.
Right-click on the picture box will open up a ContextMenuStrip with a single
ToolStripMenuItem in it ("Get underlying control"). When you click on this
item, the method ToolStripMenuItem_Click will be executed and runs
GetUnderlyingControl to determine the type of the control.
On Windows .NET Framework and the old Mono implementations, the behavior is
consistent (MessageBox shows "Underlying Control: pictureBox").
In your current Mono build, the MessageBox will show "No underlying control
found"
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https://bugs.winehq.org/show_bug.cgi?id=55818
Bug ID: 55818
Summary: 32-bit game Dark Age of Camelot slow memory leak leads
to crash since WINE 7.4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tmwine(a)pertho.net
Distribution: ---
I've bisected a bug relating to a possible memory leak in wined3d. I've been
playing an old game (Dark Age of Camelot) for years now on free servers, but I
noticed there is a slow memory leak as it runs. I ran 'top' and watched the RES
memory creep up to 1.0 GB and then hit about 1.2-1.3 GB before the game
crashes.
On WINE 8 this issue seems to persist as well. So I went back and bisected the
bug and it occurs between WINE 7.3 and 7.4. In 7.3, I don't get the memory leak
and the game plays for hours, but in 7.4 I get the memory leak.
I've narrowed it down to this commit:
https://gitlab.winehq.org/wine/wine/-/commit/ee12556960e30fc22f276d2de2833e…
It might have to do with the code change in the function
wined3d_context_gl_destroy_bo that introduced this.
Happy to try any patches to test with against latest WINE 8.x tree.
Thanks,
Tom
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https://bugs.winehq.org/show_bug.cgi?id=56269
Bug ID: 56269
Summary: Systray icons do not scale based on Cinnamon settings
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 75987
--> https://bugs.winehq.org/attachment.cgi?id=75987
Systray icons do not scale based on Cinnamon settings
As the summary says. Open the attachment and guess which two systray icons do
not scale with the taskbar height.
By the way, the scaling size for all elements is set at 100% (so this isn't
about DPI scaling and such).
I do realize that .ico files are used, and those have several predefined sizes
inside, but a nearest neighbour scaling to the size of other icons would help a
lot and it would look a lot less silly.
NAME="Linux Mint"
VERSION="21.3 (Virginia)"
ID=linuxmint
ID_LIKE="ubuntu debian"
PRETTY_NAME="Linux Mint 21.3"
VERSION_ID="21.3"
HOME_URL="https://www.linuxmint.com/"
SUPPORT_URL="https://forums.linuxmint.com/"
BUG_REPORT_URL="http://linuxmint-troubleshooting-guide.readthedocs.io/en/latest/"
PRIVACY_POLICY_URL="https://www.linuxmint.com/"
VERSION_CODENAME=virginia
UBUNTU_CODENAME=jammy
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https://bugs.winehq.org/show_bug.cgi?id=56998
Bug ID: 56998
Summary: AMD frame latency meter doesn't work
(dxgi_output_DuplicateOutput is a stub)
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The terminal output is very short, so I'm going to break the rule and just
paste it:
0134:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0134:fixme:dxgi:dxgi_output_DuplicateOutput iface 00007FFFFF19D650, device
00007FFFFF1A1BB0, output_duplication 00007FFFFF155580 stub!
0134:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
Frame latency meter v1.0.0
Error [3]: m_capture->InitCapture failed
Error [3]: Unexpected error[80004001]: Failed to get duplicate output in
DUPLICATIONMANAGER
press any key to continue
$ sha256sum flm_v1.0.zip
8492aabdf0b9f3b735670b2a004ee947e1f60290708b56033e91d3408e2300cc
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https://bugs.winehq.org/show_bug.cgi?id=56988
Bug ID: 56988
Summary: wineserver: server/sock.c:1342: sock_poll_event:
Assertion `sock->obj.ops == &sock_ops' failed.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.arciuolo(a)ubiwan.net
Distribution: ---
hello,
my wine crash with this error
wineserver: server/sock.c:1342: sock_poll_event: Assertion `sock->obj.ops ==
&sock_ops' failed.
do you have a idea?
thanks
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https://bugs.winehq.org/show_bug.cgi?id=44962
Bug ID: 44962
Summary: Smart Guard no run
Product: Wine-staging
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61074
--> https://bugs.winehq.org/attachment.cgi?id=61074
averia petch, l2.exe log
Smart Guard does not work and cannot work around it.
Checked on different servers, but I give a log from the server Averia.ws
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https://bugs.winehq.org/show_bug.cgi?id=56587
Bug ID: 56587
Summary: Font antialiasing/smoothing is missing
Product: Wine
Version: 9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 76344
--> https://bugs.winehq.org/attachment.cgi?id=76344
HKEY_CURRENT_USER\Control Panel\Desktop settings
I don't understand what I'm missing.
OS: Fedora 40
Wine: 9.7 (compiled from the official sources)
./configure --prefix=/opt/wine --disable-tests
CFLAGS: -O2 -pipe -m32 -march=pentium-m
LDFLAGS: -Wl,-O1 -Wl,--hash-style=gnu
checking build system type... x86_64-pc-linux-gnu
checking host system type... x86_64-pc-linux-gnu
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether the compiler supports GNU C... yes
checking whether gcc accepts -g... yes
checking for gcc option to enable C11 features... none needed
checking for g++... g++
checking whether the compiler supports GNU C++... yes
checking whether g++ accepts -g... yes
checking for g++ option to enable C++11 features... none needed
checking for cpp... cpp
checking for ld... ld
checking whether gcc -m32 works... yes
checking for the directory containing the Wine tools...
checking for flex... flex
checking whether flex is recent enough... yes
checking for bison... bison
checking whether bison is recent enough... yes
checking for ar... ar
checking for strip... strip
checking for ranlib... ranlib
checking whether ln -s works... yes
checking for grep that handles long lines and -e... /usr/bin/grep
checking for egrep... /usr/bin/grep -E
checking for ldconfig... /sbin/ldconfig
checking for msgfmt... msgfmt
checking for pkg-config... pkg-config
checking whether msgfmt supports contexts... yes
checking for i386_set_ldt in -li386... no
checking for special C compiler options needed for large files... no
checking for _FILE_OFFSET_BITS value needed for large files... 64
checking for stdio.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for strings.h... yes
checking for sys/stat.h... yes
checking for sys/types.h... yes
checking for unistd.h... yes
checking for CL/cl.h... yes
checking for EGL/egl.h... yes
checking for OpenCL/opencl.h... no
checking for arpa/inet.h... yes
checking for arpa/nameser.h... yes
checking for asm/types.h... yes
checking for asm/user.h... no
checking for elf.h... yes
checking for float.h... yes
checking for gettext-po.h... no
checking for libproc.h... no
checking for link.h... yes
checking for linux/cdrom.h... yes
checking for linux/filter.h... yes
checking for linux/hdreg.h... yes
checking for linux/hidraw.h... yes
checking for linux/input.h... yes
checking for linux/ioctl.h... yes
checking for linux/major.h... yes
checking for linux/param.h... yes
checking for linux/serial.h... yes
checking for linux/types.h... yes
checking for linux/ucdrom.h... no
checking for linux/wireless.h... yes
checking for lwp.h... no
checking for mach-o/loader.h... no
checking for mach/mach.h... no
checking for machine/cpu.h... no
checking for machine/sysarch.h... no
checking for mntent.h... yes
checking for netdb.h... yes
checking for netinet/in.h... yes
checking for netinet/in_systm.h... yes
checking for netinet/tcp.h... yes
checking for netinet/tcp_fsm.h... no
checking for pcap/pcap.h... no
checking for port.h... no
checking for pwd.h... yes
checking for sched.h... yes
checking for scsi/scsi.h... yes
checking for scsi/scsi_ioctl.h... yes
checking for scsi/sg.h... yes
checking for stdint.h... (cached) yes
checking for sys/attr.h... no
checking for sys/auxv.h... yes
checking for sys/cdio.h... no
checking for sys/epoll.h... yes
checking for sys/event.h... no
checking for sys/extattr.h... no
checking for sys/filio.h... no
checking for sys/ipc.h... yes
checking for sys/link.h... no
checking for sys/modem.h... no
checking for sys/mtio.h... yes
checking for sys/param.h... yes
checking for sys/prctl.h... yes
checking for sys/ptrace.h... yes
checking for sys/queue.h... yes
checking for sys/random.h... yes
checking for sys/resource.h... yes
checking for sys/scsiio.h... no
checking for sys/shm.h... yes
checking for sys/signal.h... yes
checking for sys/socketvar.h... yes
checking for sys/sockio.h... no
checking for sys/statvfs.h... yes
checking for sys/strtio.h... no
checking for sys/syscall.h... yes
checking for sys/sysinfo.h... yes
checking for sys/times.h... yes
checking for sys/uio.h... yes
checking for sys/user.h... yes
checking for sys/utsname.h... yes
checking for sys/vnode.h... no
checking for sys/xattr.h... yes
checking for syscall.h... yes
checking for utime.h... yes
checking for valgrind/memcheck.h... no
checking for valgrind/valgrind.h... no
checking for sys/mkdev.h... no
checking for sys/sysmacros.h... yes
checking whether stat file-mode macros are broken... no
checking for sys/conf.h... no
checking for sys/mount.h... yes
checking for sys/statfs.h... yes
checking for sys/user.h... (cached) yes
checking for sys/vfs.h... yes
checking for sys/sysctl.h... no
checking for netinet/ip.h... yes
checking for net/if.h... yes
checking for net/if_arp.h... yes
checking for net/if_dl.h... no
checking for net/if_types.h... no
checking for net/route.h... yes
checking for netinet/if_ether.h... yes
checking for netinet/in_pcb.h... no
checking for netinet/ip_icmp.h... yes
checking for netinet/ip_var.h... no
checking for netinet/udp.h... yes
checking for netinet6/ip6_var.h... no
checking for netipx/ipx.h... yes
checking for sys/un.h... yes
checking for netinet/udp_var.h... no
checking for netinet/icmp_var.h... no
checking for netinet/icmp6.h... yes
checking for netinet/tcp_var.h... no
checking for linux/ipx.h... no
checking for linux/irda.h... no
checking for linux/rtnetlink.h... yes
checking for resolv.h... yes
checking for ifaddrs.h... yes
checking for sys/ucontext.h... yes
checking for sys/thr.h... no
checking for pthread_np.h... no
checking for linux/videodev2.h... yes
checking for libprocstat.h... no
checking whether getxattr takes additional arguments... no
checking for ldd... /usr/bin/ldd
checking for otool... no
checking for readelf... readelf
checking whether the compiler supports -fno-PIC -Wl,-z,notext... yes
checking whether -Wl,-z,defs works correctly... yes
checking whether the compiler supports -Wl,--export-dynamic... yes
checking for i686-w64-mingw32-gcc... no
checking for i586-w64-mingw32-gcc... no
checking for i486-w64-mingw32-gcc... no
checking for i386-w64-mingw32-gcc... no
checking for i686-w64-mingw32-clang... no
checking for i586-w64-mingw32-clang... no
checking for i486-w64-mingw32-clang... no
checking for i386-w64-mingw32-clang... no
checking for clang... no
checking for pthread_create... yes
checking how to run the C preprocessor... gcc -m32 -E
checking for X... libraries , headers
checking for gethostbyname... yes
checking for connect... yes
checking for remove... yes
checking for shmat... yes
checking for IceConnectionNumber in -lICE... no
checking for -lX11... libX11.so.6
checking for -lXext... libXext.so.6
checking for X11/extensions/shape.h... yes
checking for X11/extensions/XInput2.h... yes
checking for X11/extensions/XShm.h... yes
checking for X11/extensions/Xfixes.h... yes
checking for X11/extensions/Xinerama.h... yes
checking for X11/extensions/Xrandr.h... yes
checking for X11/extensions/Xrender.h... yes
checking for X11/extensions/xf86vmode.h... yes
checking for X11/extensions/xf86vmproto.h... yes
checking for X11/Xcursor/Xcursor.h... yes
checking for -lXcursor... libXcursor.so.1
checking for X11/extensions/XInput.h... yes
checking for -lXi... libXi.so.6
checking for XShmQueryExtension in -lXext... yes
checking for XShapeQueryExtension in -lXext... yes
checking for -lXxf86vm... libXxf86vm.so.1
checking for -lXrender... libXrender.so.1
checking for XRenderSetPictureTransform in -lXrender... yes
checking for XRenderCreateLinearGradient in -lXrender... yes
checking for -lXrandr... libXrandr.so.2
checking for -lXfixes... libXfixes.so.3
checking for -lXinerama... libXinerama.so.1
checking for X11/extensions/Xcomposite.h... yes
checking for -lXcomposite... libXcomposite.so.1
checking for XICCallback.callback... yes
checking for XEvent.xcookie... yes
checking for -lGL... libGL.so.1
checking for -lOSMesa... not found
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... no
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... no
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... no
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... no
checking for clGetPlatformInfo in -lOpenCL... yes
checking for SCardEstablishContext in -lpcsclite... no
checking for sys/inotify.h... yes
checking for inotify_add_watch in -linotify... no
checking for dbus/dbus.h... no
checking for gnutls/gnutls.h... yes
checking for -lgnutls... libgnutls.so.30
checking for gnutls_cipher_init... yes
checking for sane/sane.h... no
checking for libusb.h... yes
checking for libusb_interrupt_event_handler in -lusb-1.0... no
checking for -lv4l2... libv4l2.so.0
checking for gphoto2-camera.h... no
checking for gphoto2-port.h... no
checking for resolver library... -lresolv
checking for res_getservers... no
checking for ft2build.h... yes
checking for -lfreetype... libfreetype.so.6
checking for FT_TrueTypeEngineType... yes
checking for pthread_getthreadid_np... no
checking for pulse/pulseaudio.h... yes
checking for pa_stream_is_corked in -lpulse... yes
checking for gst/gst.h... no
checking for snd_pcm_hw_params_get_access_mask in -lasound... yes
checking for sys/soundcard.h... yes
checking for oss_sysinfo.numaudioengines... no
checking for libudev.h... yes
checking for udev_new in -ludev... no
checking for SDL.h... no
checking for capi20.h... no
checking for linux/capi.h... yes
checking for cups/cups.h... yes
checking for cups/ppd.h... yes
checking for -lcups... not found
checking for fontconfig/fontconfig.h... yes
checking for -lfontconfig... libfontconfig.so.1
checking for krb5/krb5.h... yes
checking for -lkrb5... not found
checking for -lodbc... not found
checking for -lnetapi... not found
checking for -lvulkan... libvulkan.so.1
checking whether the compiler supports -Werror=unknown-warning-option... no
checking whether the compiler supports -Werror=unused-command-line-argument...
no
checking whether the compiler supports -Werror=ignored-optimization-argument...
no
checking whether the compiler supports -fcf-protection=none... yes
checking whether the compiler supports -fvisibility=hidden... yes
checking whether the compiler supports -fno-stack-protector... yes
checking whether the compiler supports -fno-strict-aliasing... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wempty-body... yes
checking whether the compiler supports -Wignored-qualifiers... yes
checking whether the compiler supports -Winit-self... yes
checking whether the compiler supports -Wpacked-not-aligned... yes
checking whether the compiler supports -Wpragma-pack... no
checking whether the compiler supports -Wshift-overflow=2... yes
checking whether the compiler supports -Wstrict-prototypes... yes
checking whether the compiler supports -Wtype-limits... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wwrite-strings... yes
checking whether the compiler supports -flarge-source-files
-Wmisleading-indentation... yes
checking whether the compiler supports -Wpointer-arith... yes
checking for broken string.h that generates warnings with -Wpointer-arith... no
checking whether the compiler supports -Wlogical-op... yes
checking for broken string.h that generates warnings with -Wlogical-op... no
checking for flags needed for 64-bit compare-and-swap support... none needed
checking whether the compiler supports -fno-builtin... yes
checking whether the compiler supports -fshort-wchar... yes
checking whether the compiler supports -Wno-format... yes
checking whether the compiler supports -fno-omit-frame-pointer... yes
checking for the need to disable Fortify... no
checking whether CFI directives are supported in assembly code... yes
checking for library containing dlopen... none required
checking for library containing gethostbyname... none required
checking for library containing connect... none required
checking for library containing inet_aton... none required
checking for dladdr1... yes
checking for dlinfo... yes
checking for epoll_create... yes
checking for fstatfs... yes
checking for futimens... yes
checking for futimes... yes
checking for futimesat... yes
checking for getaddrinfo... yes
checking for getattrlist... no
checking for getauxval... yes
checking for getifaddrs... yes
checking for getrandom... yes
checking for kqueue... no
checking for mach_continuous_time... no
checking for pipe2... yes
checking for port_create... no
checking for posix_fadvise... yes
checking for posix_fallocate... yes
checking for prctl... yes
checking for proc_pidinfo... no
checking for sched_yield... yes
checking for setproctitle... no
checking for setprogname... no
checking for sigprocmask... yes
checking for sysinfo... yes
checking for tcdrain... yes
checking for thr_kill2... no
checking for library containing clock_gettime... none required
checking for sched_setaffinity... yes
checking for inline... inline
checking for request_sense... no
checking for struct xinpgen... no
checking whether we can use re-entrant gethostbyname_r Linux style... yes
checking for struct sockaddr_un.sun_len... no
checking for scsireq_t.cmd... no
checking for sg_io_hdr_t.interface_id... yes
checking for siginfo_t.si_fd... yes
checking for struct mtget.mt_blksiz... no
checking for struct mtget.mt_gstat... yes
checking for struct mtget.mt_blkno... yes
checking for struct stat.st_mtim... yes
checking for struct stat.st_mtimespec... no
checking for struct stat.st_ctim... yes
checking for struct stat.st_ctimespec... no
checking for struct stat.st_atim... yes
checking for struct stat.st_atimespec... no
checking for struct stat.st_birthtime... no
checking for struct stat.st_birthtim... no
checking for struct stat.st_birthtimespec... no
checking for struct stat.__st_birthtime... no
checking for struct stat.__st_birthtim... no
checking for struct sockaddr_in6.sin6_scope_id... yes
checking for struct __res_state._u._ext.nscount6... yes
checking for struct in6_pktinfo.ipi6_addr... yes
checking for struct ipstat.ips_total... no
checking for struct ip_stats.ips_total... no
checking for struct ip6stat.ip6s_total... no
checking for struct icmpstat.icps_error... no
checking for struct icmp6stat.icp6s_error... no
checking for struct tcpstat.tcps_connattempt... no
checking for struct tcp_stats.tcps_connattempt... no
checking for struct udpstat.udps_ipackets... no
checking for struct ifreq.ifr_hwaddr... yes
checking for struct sysinfo.totalram... yes
checking for struct sysinfo.mem_unit... yes
checking for __builtin_popcount... yes
checking for __clear_cache... yes
checking whether we need to define __i386__... no
creating Makefile rules... done
configure: creating ./config.status
config.status: creating include/config.h
config.status: linking tools/winewrapper to wine
config.status: executing include/stamp-h commands
config.status: executing tools/makedep commands
config.status: executing Makefile commands
configure: libOSMesa 32-bit development files not found (or too old), OpenGL
rendering in bitmaps won't be supported.
configure: Wayland 32-bit development files not found, the Wayland driver won't
be supported.
configure: pcap 32-bit development files not found, wpcap won't be supported.
configure: libpcsclite not found, smart cards won't be supported.
configure: libdbus 32-bit development files not found, no dynamic device
support.
configure: libsane 32-bit development files not found, scanners won't be
supported.
configure: libusb-1.0 32-bit development files not found (or too old), USB
devices won't be supported.
configure: libgphoto2 32-bit development files not found, digital cameras won't
be supported.
configure: libgphoto2_port 32-bit development files not found, digital cameras
won't be auto-detected.
configure: gstreamer-1.0 base plugins 32-bit development files not found,
GStreamer won't be supported.
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libudev 32-bit development files not found, plug and play won't be
supported.
configure: libSDL2 32-bit development files not found, SDL2 won't be supported.
configure: libcapi20 32-bit development files not found, ISDN won't be
supported.
configure: libcups 32-bit development files not found, CUPS won't be supported.
configure: libkrb5 32-bit development files not found (or too old), Kerberos
won't be supported.
configure: libnetapi not found, Samba NetAPI won't be supported.
configure: Finished. Do 'make' to compile Wine.
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https://bugs.winehq.org/show_bug.cgi?id=48372
Bug ID: 48372
Summary: SCP-3008 Unhandled exception: page fault on read
access to
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zach.stuart(a)ztex.us
Created attachment 66123
--> https://bugs.winehq.org/attachment.cgi?id=66123
crash debug output
Game begins to load and then fails before fully loading.
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https://bugs.winehq.org/show_bug.cgi?id=37296
Bug ID: 37296
Summary: Winecfg differs when it runs on real Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Created attachment 49603
--> https://bugs.winehq.org/attachment.cgi?id=49603
Screenshot of Winecfg on Windows
I'm able to run Winecfg on real Windows and I discovered that there is a
graphic glitch in the about dialog.
See attached screenshot for details.
I was able to fix this problem in about.c, by adding DI_MASK flag in the call
of DrawIconEx(), which it is also the correct thing to do in this case.
But strangely, this graphic bug does not happen when winecfg runs in WINE
(that's why probably nobody noticed the absence of the DI_MASK flag).
I would suggest to check and compare a bit the behaviour between Windows and
WINE against the functions DrawIconEx() and LoadImageW() since it seems to me
that there is a difference from the correct result.
NOTE: When it runs on the real Windows, because the presence of a SysLink
inside the resource dialog, Winecfg requires to be linked with commctrl v6, so
it needs a manifest file, as explained here:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb773175%28v=vs.85%…
Another thing, but less important, is that the resource compiler refused the
icon of the application, saying the icon is made with the old DIB format and,
for this reason, it has been discarded; that's why my screenshot shows the app
without the icon in the upper left corner. But hopefully, this can be solved
easily if someone wants.
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https://bugs.winehq.org/show_bug.cgi?id=56922
Bug ID: 56922
Summary: redirection website connection
Product: Wine-staging
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cpt_angel_xp(a)msn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76743
--> https://bugs.winehq.org/attachment.cgi?id=76743
impossible to load the web page to enter my logs
I tried to install fusion360 but when the software asked to me to connect, a
web page should be load to enter my ID logs but the crash came.
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https://bugs.winehq.org/show_bug.cgi?id=56005
Bug ID: 56005
Summary: spacedesk Windows 10 installer hangs on "Installing
spacedesk Service"
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 75623
--> https://bugs.winehq.org/attachment.cgi?id=75623
Step where the installer hangs
Installer launches with Windows version set to 11, but hangs at the "Installing
spacedesk Server" step. This process still seems to be executing in the
background and using 8-9% of the CPU, however:
C:\users\*myusername*\Temp\msi298b.tmp -install_server,C:\Program
Files\datronicsoft\spacedeskTemporarySetupFiles\
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https://bugs.winehq.org/show_bug.cgi?id=56971
Bug ID: 56971
Summary: one piece pirate warriors 3 keeps crashing in some
levels
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olasubomiogun4(a)gmail.com
Distribution: ---
Created attachment 76794
--> https://bugs.winehq.org/attachment.cgi?id=76794
the game keeps crashing
the games crahes on start up and when it doesnt it crashes when i want to start
a level
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https://bugs.winehq.org/show_bug.cgi?id=55512
Bug ID: 55512
Summary: error in movie maker 2012 in 32-bit mode
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 75076
--> https://bugs.winehq.org/attachment.cgi?id=75076
error that I get when running the movie maker with the stable version of wine
Hello, I have been testing the movie maker, the latest one, I have read some
instructions that are on the internet and I have tried it, I have put the
report in the corresponding section, what yes, I have tried the movie maker in
32-bit mode and it gives me error, could you review it?, thanks
I attached the error report that gives
All the best
PS: tested libraries
net framework
d3dx9 and 10
ie8
media player
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https://bugs.winehq.org/show_bug.cgi?id=49420
Bug ID: 49420
Summary: Ableton 10: file dialogs not DPI scaled
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
the file open/save dialogs are not scaled when running with a different DPI,
yet the mouse input is - like if the window were actually scaled. therefore, I
can only click the top left halves (width and height) of the file dialogs
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https://bugs.winehq.org/show_bug.cgi?id=56900
Bug ID: 56900
Summary: Error related to download
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thatlocalbozo(a)gmail.com
Distribution: ---
Created attachment 76722
--> https://bugs.winehq.org/attachment.cgi?id=76722
cef_window_renderer.exe is non-functional, non-windows error
I was downloading GameLoop Android Emulator and it malfunctioned as so.
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http://bugs.winehq.org/show_bug.cgi?id=25961
Summary: Visual C++ 2008 runtime not marked as installed by
default
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer for the app I'm looking at now
checks for the visual c++ 2008 runtime, and runs
D:\\Redistributable\\vcredist_x86_en.exe if it wasn't found.
Now, one of these days, Wine's builtin msvcr / msvcp is going to suffice
for this and most other apps, at which point Wine might want to set
the registry to indicate that vcrun2008 is already installed.
This might be in the distant future, depending on how many apps need
the other things that come with the runtime package, like mfc and a full
msvcp, that wine does not yet provide. So this bug will likely remain
open for a long time (if it's not closed for being too far ahead of its time).
For the record, this seems to be how the app is checking whether vcrun2008
is installed:
0024:Call msi.MsiQueryProductStateW(0033e2de
L"{9A25302D-30C0-39D9-BD6F-21E6EC160475}") ret=0040b9ad
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000001,0033d6c2
L"Software\\Microsoft\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Classes\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d4ca
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\UserData\\S-1-5-4\\Products\\D20352A90C039D93DBF6126ECE614057\\InstallProperties",0033d964)
ret=7ef2b600
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2b600
0024:Ret msi.MsiQueryProductStateW() retval=ffffffff ret=0040b9ad
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https://bugs.winehq.org/show_bug.cgi?id=55868
Bug ID: 55868
Summary: Horizontal tab character (ASCII 0x09) not rendered in
text fields
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vojtech.turek(a)hotmail.cz
Distribution: ---
Created attachment 75394
--> https://bugs.winehq.org/attachment.cgi?id=75394
Wine vs. Windows: the text field contains two horizontal tab characters, none
of which are rendered by Wine
If a text field contains horizontal tab (ASCII 0x09) characters, these are not
rendered.
See the attached screenshot from Wine 5.0.3 (left) and the same application
running under Windows 10 x64 (right). The field value is
"<HT>www.test.org<HT>x" ("<HT>" denotes a single horizontal tab character), yet
Wine shows just "www.test.orgx" in the field. However, Wine clearly knows the
horizontal tab characters are present, because it shows them in the text field
tooltip stating (in English) "Website address<NEW LINE>[<TEXT FIELD VALUE>]".
Installing corefonts via winetricks (as recommended in bug #45316) does not
lead to any improvement.
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https://bugs.winehq.org/show_bug.cgi?id=56986
Bug ID: 56986
Summary: Cursor flickering in Infinity Engine games
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
I get cursor flickering with some of the Infinity Engine games, maybe in all of
them.
csmt is disabled, to prevent performance problems. The games are run in a WINE
virtual desktop.
The flickering disappear if the games are run in windowed mode, it only happens
when in full screen mode.
I plan to run extra tests, first to ensure it actually affects all Infinity
Engine games, then to check if the flicker still happens with the current
development build of WINE, finally to find out when this problem was
introduced.
I am quite sure this is a regression, as I do not remember this flickering from
the last time I played these games (that was probably prior to WINE 9.0).
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https://bugs.winehq.org/show_bug.cgi?id=56987
Bug ID: 56987
Summary: PiTool (pi_server.exe) can't detect Pimax HMD hid/usb
devices
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: ivarbug(a)gmail.com
Distribution: ---
Created attachment 76817
--> https://bugs.winehq.org/attachment.cgi?id=76817
using app's hidapi.dll
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19830
The windows application is able to enumerate hid devices but doesn't identify
or start talking to it's devices. The app comes with and uses a build of
hidapi.dll (version <= 0.9.0 based on it's exports).
I followed https://wiki.winehq.org/Winelib_User%27s_Guide#Building_Winelib_DLLs
and tried building my own hidapi.dll that uses Linux native hidapi-hidraw.
Using this the app does pick up the device, but crashes (probably unrelated to
hid) after ~5s in an ungetc call.
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http://bugs.winehq.org/show_bug.cgi?id=31990
Bug #: 31990
Summary: Add ability to upload extra files along with test ext
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
That would be good to have the ability to upload extra files (avi files, dlls,
.drv, ...) to perform individual test (not part of the test suite).
Otherwise it requires to embed the file or use a self extracting exe which are
not very convenient.
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http://bugs.winehq.org/show_bug.cgi?id=33126
Bug #: 33126
Summary: divided SysEx and coalesced midiOutLongMsg
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Johannes Kroll reported in wine-patches that the KORG Kontrol Editor software
hung after sending an ill-formed SysEx via winealsa's midiOutLongMsg.
http://www.winehq.org/pipermail/wine-patches/2013-January/121335.html
The MIDIHDR data is F0 ... F7 00 00 00 (125 bytes).
http://www.winehq.org/pipermail/wine-devel/2013-February/098852.html
He observed that no hang occurs when skipping the trailing 3 zero bytes. F7 is
the "End Of SysEx" (EOX) marker.
It is still unclear what happens. MIDI HW is expected to skip over bogus
bytes, thus the zero bytes should cause no harm. OTOH, ALSA might be getting
into trouble processing ill-formed messages, and we don't know if or how many
bytes ALSA actually sent out through the serial port.
In any case, midiOutLongMsg handling in Wine needs fixes.
- winealsa should extract the F0...F7 part and send that as a SysEx.
- More generally, midiOutLong is known to accept not only SysEx packets, but
also coalesced status messages. Some MIDI authors prefer to send e.g. chords
via one LongMsg rather than successive calls to midiOutShortMsg, arguing that
it's faster. Hence all Wine MIDI drivers need to decompose midiOutLongMsg into
packets consisting of status message, regular SysEx ... and possibly junk.
- All APIs (MS, ALSA, OSS, CA) acknowledge the existence of divided SysEx. As
a result, framing SysEx with F0 ... F7 is entirely under application control.
The current winealsa framing code is simply wrong.
- winecoreaudio always declared 3 bytes for short messages, even program
change.
I have written a sequence of patches to fix all of this. The only thing that
is unclear is how to encapsulate garbage data like the above 3 zero bytes or
real time messages with ALSA. What ALSA API function and what ALSA message
type to use? Heck, I'm not even sure winealsa.drv/midi.c:modData is ok to send
a 2-byte MTC quarter frame via snd_seq_ev_set_sysex instead of using a
primitive that sets the type SND_SEQ_EVENT_CLOCK/TICK.
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https://bugs.winehq.org/show_bug.cgi?id=56962
Bug ID: 56962
Summary: Moto Racer 4 intro movie has broken aspect
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ef354da59097b206122ec9101ee1f44201cca466
Distribution: ---
Created attachment 76780
--> https://bugs.winehq.org/attachment.cgi?id=76780
comparison
Good and bad versions.
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https://bugs.winehq.org/show_bug.cgi?id=56981
Bug ID: 56981
Summary: Mouse movement causes huge CPU spikes when using
WINEESYNC.
Product: Wine-staging
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: e479cad86f1f7de5d2a0a0d1398e7733c0aaef3e
Distribution: ArchLinux
The problem occurs every time when Wine is launched with WINEESYNC=1 - doesn't
matter the application or the type of desktop used (virtual/non-virtual). It
also happens when wine apps are in background, i.e. the topmost window is from
a Linux app, etc. (As a side note Proton's fsync patchset is also affected.)
The process with highest CPU usage is c:\windows\system32\explorer.exe (~70%)
followed by /usr/bin/wineserver (~40%) - on a 6 core Intel CPU (12 virtual
cores).
Normally these processes have very low CPU usage (<1%) on mouse movement.
I did manual bisect on the wine-development tree and found that commit
90dcd2eaa6b6a2afaf298f1e457938350b0becfc "win32u: Use the thread message queue
shared memory in peek_message." was causing the problem with the
eventfd_synchronization patchset.
After reverting this commit + the other two related win32u commits, CPU usage
is back to normal when using esync.
Steps to reproduce:
1. Launch any Wine app - for example "winecfg".
2. Move the mouse pointer intensively.
3. See the CPU usage.
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https://bugs.winehq.org/show_bug.cgi?id=46392
Bug ID: 46392
Summary: Commandos: Behind Enemy Walls is freezing while using
native quartz.dll
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gang65(a)poczta.onet.pl
Distribution: ---
Created attachment 63153
--> https://bugs.winehq.org/attachment.cgi?id=63153
Terminal logs with WINEDEBUG=+quartz+gstreamer+amstream
Commandos: Behind Enemy Walls is freezing while using native quartz.dll.
This is caused lack of support for 8 bit colour mode (it is using in Cinepak
codec):
https://multimedia.cx/mirror/cinepak.txt
It is also visible in the logs with fixme warning:
003c:trace:gstreamer:accept_caps_sink 0x7add5558 0x7be6aac8
003c:fixme:gstreamer:amt_from_gst_caps_video Unknown bpp 8
The cinepak gstreamer codec is already installed with command (Ubuntu 18.04):
sudo apt install gstreamer1.0-libav:i386
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https://bugs.winehq.org/show_bug.cgi?id=56901
Bug ID: 56901
Summary: Error Starting Counter Strike 2 from Steam
Product: Wine
Version: 8.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: raviraj_basis(a)hotmail.com
Created attachment 76723
--> https://bugs.winehq.org/attachment.cgi?id=76723
Attachment 1
Hi
Visual C++ Runtime Error pops-up when i try to run Counter Strike2(see Screen
shot below): Attachment 1.
Thanks
rraj
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https://bugs.winehq.org/show_bug.cgi?id=56979
Bug ID: 56979
Summary: the default font should use utf-8 full font in freebsd
because none english country file name didn't show
char.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: iwlb(a)outlook.com
Created attachment 76804
--> https://bugs.winehq.org/attachment.cgi?id=76804
it didn't show chinese char.
the default font should use utf-8 full char font in freebsd because none
english country file name didn't show char.
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https://bugs.winehq.org/show_bug.cgi?id=56978
Bug ID: 56978
Summary: Keyboard Inspector 1.0: No keyboard input is detected
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kotrigmd(a)gmail.com
Distribution: ArchLinux
Program download:
https://github.com/mat1jaczyyy/Keyboard-Inspector/releases
Version 1.0 of Keyboard Inspector uses raw input in combination with an
IMessageFilter to detect key presses/releases. After pressing "Start
Recording", pressing several keys, and then pressing "Stop Recording", no data
is displayed. Keyboard input is detected perfectly fine on native Windows.
Version 0.4 relies on WH_KEYBOARD_LL instead, and works without issue on both
Linux and native Windows.
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https://bugs.winehq.org/show_bug.cgi?id=56887
Bug ID: 56887
Summary: Total Commander ftps connection (TLS1.2)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.becker(a)quippy.de
Distribution: ---
Created attachment 76704
--> https://bugs.winehq.org/attachment.cgi?id=76704
The stacktrace of wine that came with that error
This used to work - however, I do not know with what version of wine. It
stopped working a while ago. Tried to switch Operating System (XP, Win10, ...)
but without success. This works in "real" windows (WinXP, Win7, Win10, Win11).
See the stack trace for more information.
This happens when I try to open a FTPS connection that is secured. FTP without
encryption still works. I haven't tried SFTP, if that fails as well, as I do
not have an FTP server supporting this.
Total Commander is run in 64bit environment.
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https://bugs.winehq.org/show_bug.cgi?id=56974
Bug ID: 56974
Summary: Ableton 10 to 12's file dialogs cursor interaction
don't correspond to real position on HiDPI + Windows
10
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
Created attachment 76801
--> https://bugs.winehq.org/attachment.cgi?id=76801
screenshot showing issue
with system version set to Windows 10, Ableton correctly scales most of its UI
elements but the open and save file dialogs show at 1x and the cursor
interaction with it is off position
attaching screenshot of where my cursor is for it to be on "Documents"
what's worse is that moving that window moves where the cursor would need to be
to be able to interact with the dialog and it's often outside the dialog so
clicking focuses Ableton's window agian :D
and also in general items that are past the middle both horizontally and
vertically (which is the real problematic one, not so much the horizontal) are
unreachable
this does not happen on Windows 7 mode. there you have to set zoom manually on
Ableton's settings and in general everything scales well but the splash screen
which kinda whatever. but still think this dialog thing when set to Windows 10
should be fixed as W10 is reaching EOL and W7 did ages ago and Ableton will
probably soon drop W7 support
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https://bugs.winehq.org/show_bug.cgi?id=56970
Bug ID: 56970
Summary: one piece pirate warriors 3 keeps crashing in some
levels
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olasubomiogun4(a)gmail.com
Distribution: ---
Created attachment 76793
--> https://bugs.winehq.org/attachment.cgi?id=76793
the game keeps crashing
the games crahes on start up and when it doesnt it crashes when i want to start
a level
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https://bugs.winehq.org/show_bug.cgi?id=43542
Bug ID: 43542
Summary: MikuMikuMoving errors when loading audio file
Product: Wine
Version: 2.14
Hardware: x86
URL: https://sites.google.com/site/mikumikumoving/MikuMikuM
oving_v1275.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58940
--> https://bugs.winehq.org/attachment.cgi?id=58940
Log of the crash
Using native dotnet40 and d3dx9.
When loading an audio file (.wav), the program crashes.
After installing natuve devenum and quartz it errors with
> Retrieving the COM class factory for component with CLSID {C1F400A4-3F08-11D3-9F0B-006008039E37} failed fue to the following error: 80040154 Exception from HRESULT 0x80040154 (REGDB_E_CLASSNOTREG).
but doesn't crash.
Possibly related to https://bugs.winehq.org/show_bug.cgi?id=43541
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https://bugs.winehq.org/show_bug.cgi?id=56877
Bug ID: 56877
Summary: mozaBook: CEF black box instead of content
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: balint.mate(a)mozaweb.com
Distribution: ---
Created attachment 76683
--> https://bugs.winehq.org/attachment.cgi?id=76683
sample video and log
- mozaBook is an educational presentation software developed by us (Mozaik
Education) which uses our custom windowing library based on Windows GDI+.
- We use CEF in several windows for example Number line (which is an HTML
application). Sample in the video.
- If I move the mouse pointer across the header the CEF content becames
black however if I move out the pointer from the side or the bottom it's
becoming black only if I click outside of the CEF window.
- The CEF content only comes back when I click inside of the window in such
a way that it needs to repaint (refresh) itself.
- It does not work in any version of the mozaBook (64 bit version).
Wine version: wine-9.11 (Staging)
Possibly solution tried (unsuccessful):
- --no-sandbox
- --disable-gpu
- --disable-gpu-compositing
- Setting the WINEDLLOVERRIDES=libglesv2=d environment variable.
- --use-views
- --off-screen-rendering-enabled
- Disallowing the window manager to decorate and control the windows.
- Emulating a virtual desktop.
Microsoft corefonts and gdiplus were installed with the winetricks program.
The software can be freely downloaded and tested.
Download URL:
https://download.us.mozaweb.com/mozabook/mozaBook64_v2024.2.105_Setup_MIN.e…
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https://bugs.winehq.org/show_bug.cgi?id=56965
Bug ID: 56965
Summary: Resident Evil 2 RPD Demo won't start (shader fails to
load with "Unrecognized opcode 0xca")
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76790
--> https://bugs.winehq.org/attachment.cgi?id=76790
WINEDEBUG=+d3d11
The demo is free on Steam.
On start, an error dialog pops up that says:
C:\Program Files (x86)\Steam\steamapps\common\RESIDENT EVIL 2 BIOHAZARD
RE2 R.P.D. Demo\re2.exe
"D:\\reengine\\reengine\\gitroot\\runtime\\modules\\render\\os\\renderdevicedx11.cpp"
5627
createComputerShader failed. HRESULT=0x80070057, Invalid parameter.
Terminal output is attached. The relevant part seems to be:
0648:trace:d3d11:d3d11_device_CreateComputeShader iface 00007FFFFF5C4820,
byte_code 00007D7013008340, byte_code_length 12480, class_linkage
0000000000000000, shader 00007D6FCD3FF4F8.
0648:fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xca,
opcode_token 0x050000ca.
0648:warn:d3d11:d3d11_compute_shader_init Failed to create wined3d compute
shader, hr 0x8876086c.
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https://bugs.winehq.org/show_bug.cgi?id=39206
Bug ID: 39206
Summary: Lylian demo hangs after intro video
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Currently wine plays the introduction video but after that it hangs and only
resumes when a few keystrokes and/or mouse clicks are performed.
The problem seems related to quartz but since I'm not sure the component is not
set yet. The video playback ends but it looks like quartz does not recognize
that and keeps waiting for things to happen.
Last lines from the quartz log:
0032:trace:quartz:StdMediaSample2_Release (0x1bb4c0)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1baea0)->(0x1bb4c0)
0032:trace:quartz:StdMediaSample2_Release (0x1b92a8)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1b8298)->(0x1b92a8)
0032:trace:quartz:AVISplitter_SendEndOfFile End of file reached
0032:fixme:qedit:SampleGrabber_IPin_EndOfStream : stub
0032:trace:quartz:AVISplitter_SendEndOfFile --> 0
0032:trace:quartz:AVISplitter_thread_reader Thread 0 terminated properly
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
The last 4 lines repeat forever.
If I change the game AVI file to any other AVI it plays fine and ends fine.
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https://bugs.winehq.org/show_bug.cgi?id=56882
Bug ID: 56882
Summary: ConEmu errors: Injecting hooks failed (regression)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 6ea77ec0864eb7870ce3418bf828077c2a072413
Distribution: Debian
Throws the aforementioned error at start.
And this also causes ansi escape codes to appear in console
6ea77ec0864eb7870ce3418bf828077c2a072413 is the first bad commit
commit 6ea77ec0864eb7870ce3418bf828077c2a072413
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 18 12:08:03 2024 +0200
kernelbase: Make memory writable in WriteProcessMemory if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=55130
Bug ID: 55130
Summary: IF EXIST fails when its argument ends on a slash
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
When a folder argument of IF EXIST ends on a slash, it will report the argument
as not existing, even though it is.
```
rd /s /q folder
mkdir folder
if exist folder echo "Folder exists"
if not exist folder/ echo "BAD! FOLDER DOES EXIST ACTUALLY"
```
This prints the message "BAD! FOLDER DOES EXIST ACTUALLY", where it shouldn't.
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https://bugs.winehq.org/show_bug.cgi?id=54575
Bug ID: 54575
Summary: False positive detection of mmc reader as hard drive
since kernel 6.1
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: busko.lukasz(a)pm.me
Distribution: ---
Since kernel 6.1 wine interprets mmc reader as valid /dev/sda device.
Problem is that kernel instead of /dev/mmc created /dev/sda... However its easy
to fix in wine. Please just detect device class type and problem never appear
again.
Reproduction steps install fusion360
https://github.com/str0g/Autodesk-Fusion360-Linux
or
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
1.Open project
2.Modify something
3.leave it for 30minuts (don't know if screen saver is important or not)
4.add additional modification
5.try to save.
Expected outcome
Error:
D:\Stage\workspace\protein\release\2021.10.R2023\protein\src\libs\protein4\archiveadaptor.cpp(210)stream
can not open!!
Additional information:
winprefixes/
d:: -> /dev/sda
Actual mmc device...
❯ dmesg |grep sda
[ 3.455870] sd 0:0:0:0: [sda] Media removed, stopped polling
[ 3.456045] sd 0:0:0:0: [sda] Attached SCSI removable disk
[99954.410598] sd 0:0:0:0: [sda] 250085376 512-byte logical blocks: (128 GB/119
GiB)
[99954.411058] sda: detected capacity change from 0 to 250085376
[99954.411675] sda: sda1
when sd card is in slot
winprefixes/
d:: -> /dev/sda1
e:: -> /dev/sda
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https://bugs.winehq.org/show_bug.cgi?id=54499
Bug ID: 54499
Summary: Native ODBC drivers should be able be used.
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Wine is unable to user native ODBC drivers which have been installed.
PostgreSQL and MySQL are two of the comment ones.
Currently the only way is to install the unixODBC driver, you require which
isn't always free.
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https://bugs.winehq.org/show_bug.cgi?id=56952
Bug ID: 56952
Summary: PS installer crashes inside msi (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.1.5/PowerShell-7.1.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 89cebe8960d597f8574704633d4f0621abf08887
Distribution: Debian
Yesterdays commit 89cebe8960d597f8574704633d4f0621abf08887 causes a crash
inside the installer (see dl link)
Backtrace:
=>0 0x006ffffeb86ef1 wcschr+0x11(str=005C00320033006D, ch=0x7c)
[/home/louis/sda3/wine/dlls/msvcrt/wcs.c:2953] in ucrtbase (0x007fffff4bbdc0)
1 0x006ffffbc5c8d0 expand_any_path+0x25(len=<internal error>, dst=<internal
error>, src=<internal error>, package=<internal error>)
[/home/louis/sda3/wine/dlls/msi/appsearch.c:574] in msi (0x007fffff4bbdc0)
2 0x006ffffbc5c8d0 search_dr+0x120(package=<register RBP not accessible in
this frame>, app_value=<register R13 not accessible in this frame>,
sig=<register RBX not accessible in this frame>)
[/home/louis/sda3/wine/dlls/msi/appsearch.c:1032] in msi (0x007fffff4bbdc0)
3 0x006ffffbc5c698 ITERATE_AppSearch+0x58(row=<internal error>,
param=<register RDI not accessible in this frame>)
[/home/louis/sda3/wine/dlls/msi/appsearch.c:1101] in msi (0x007fffff53d590)
4 0x006ffffbc9a2c5 MSI_IterateRecords+0x55(view=<register RDI not accessible
in this frame>, count=<register R15 not accessible in this frame>,
func=<register RSI not accessible in this frame>, param=<register R12 not
accessible in this frame>) [/home/louis/sda3/wine/dlls/msi/msiquery.c:184] in
msi (0x000000ffffffff)
5 0x006ffffbc5cd3a ACTION_AppSearch+0x6a(package=<register RBX not accessible
in this frame>) [/home/louis/sda3/wine/dlls/msi/appsearch.c:1138] in msi
(0x007fffff53ce60)
6 0x006ffffbc4953c ACTION_HandleStandardAction+0xdc(package=<register R12 not
accessible in this frame>, action=<register RBP not accessible in this frame>)
[/home/louis/sda3/wine/dlls/msi/action.c:7592] in msi (0x007fffff53ce60)
7 0x006ffffbc581cb ACTION_PerformAction+0x2b(package=<register RBX not
accessible in this frame>, action=<register RDI not accessible in this frame>)
[/home/louis/sda3/wine/dlls/msi/action.c:7620] in msi (0x000000ffffffff)
8 0x006ffffbc5854b ITERATE_Actions+0x6b(row=<internal error>, param=<register
RSI not accessible in this frame>)
[/home/louis/sda3/wine/dlls/msi/action.c:426] in msi (0x000000ffffffff)
9 0x006ffffbc9a2c5 MSI_IterateRecords+0x55(view=<register RDI not accessible
in this frame>, count=<register R15 not accessible in this frame>,
func=<register RSI not accessible in this frame>, param=<register R12 not
accessible in this frame>) [/home/louis/sda3/wine/dlls/msi/msiquery.c:184] in
msi (0x000000ffffffff)
10 0x006ffffbc59161 ACTION_ProcessUISequence+0x3a(package=<internal error>)
[/home/louis/sda3/wine/dlls/msi/action.c:497] in msi (0x007fffff4afac0)
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http://bugs.winehq.org/show_bug.cgi?id=35163
Bug ID: 35163
Summary: Victoria 2 crashes on start with built-in quartz
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_85888.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46906
--> http://bugs.winehq.org/attachment.cgi?id=46906
terminal output
The game crashes shortly after starting with Wine's built-in quartz.dll.
'winetricks quartz' is a workaround.
Lots of
>fixme:quartz:parse_header Not a valid header: ff:ff:ff:ff
are preceding the crash. They're probably the game music files (mp3 format)
that causing the problem.
Fedora 19
wine-1.7.8-114-g1928d61 (compiled from source without gstreamer support)
Alsa 1.0.27 (Pulseaudio is not running)
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https://bugs.winehq.org/show_bug.cgi?id=55401
Bug ID: 55401
Summary: CMD 'for loop' params are not recognized
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
The command not working
for %%1 in (..)
ACTUAL
Cmd script (attached) produces no output.
EXPECTED
See attached .exp file.
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https://bugs.winehq.org/show_bug.cgi?id=56575
Bug ID: 56575
Summary: CUERipper 2.2.5 Crashes on loading WMA plugin
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 76328
--> https://bugs.winehq.org/attachment.cgi?id=76328
WINEDEBUG=+wmvcore,+seh wine CUERipper.exe
On Wine 9.6, CUERipper crashes on startup when loading the WMA codec library.
Crash logs seem to suggest a crash in wmvcore. If you rename either the
CUETools.Codecs.WMA.dll or WindowsMediaLib.dll files in the plugins folder, the
crash no longer happens.
Due to bug 49993 you need to install dotnet472 to run CUERipper.
Attached is a log with wmvcore and seh logging.
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https://bugs.winehq.org/show_bug.cgi?id=52346
Bug ID: 52346
Summary: Filename completion is not supported in cmd
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
"/f:on" doesn't work as expected. Instead of filenames completed when I press
"Tab" I get "^I".
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https://bugs.winehq.org/show_bug.cgi?id=45810
Bug ID: 45810
Summary: WINEPATH maximums
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62272
--> https://bugs.winehq.org/attachment.cgi?id=62272
winepath-test.sh
WINEPATH seems to have some undocumented limits, which cause the in-windows
PATH to be corrupted.
One limit, around 969 characters, causes the PATH to drop the suffix that's
usually appended (C:\windows\system32;C:\windows;C:\windows\system32\wbem).
Another limit, around 1025 characters, causes the PATH to entirely ignore
what's in WINEPATH.
I'm not sure why these limits exist-- can't Windows support arbitrarily long
PATHs? (I've routinely seen huge PATHs on Win7/Win10.)
The attached winepath-test.sh makes a WINEPATH of various sizes and then echos
the size and the %PATH% in the cmd shell.
The output looks like:
> $ ./winepath-test.sh
>
> 968
> C:\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa;C:\windows\system32;C:\windows;C:\windows\system32\wb
>
> 969
> C:\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>
> 1024
> C:\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>
> 1025
> C:\windows\system32;C:\windows;C:\windows\system32\wbem
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https://bugs.winehq.org/show_bug.cgi?id=44888
Bug ID: 44888
Summary: Wrong texture in Assassin's Creed : Revelations
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: ---
Created attachment 60959
--> https://bugs.winehq.org/attachment.cgi?id=60959
Good Texture before to use Eagle Vision
Hi,
In game, when you use the "Eagle Vision", there are graphical glitches each
time you disable it to return to the "Normal Vision". I took 2 screenshots
because it's better than words.
I tried everything, set d3dx9_* to native, enable/disable cmst. I have this
issue with Mesa-Git and Mesa 17.3.7.
SYSTEM :
- Gentoo amd64
- AMD Rx 560 - 4Go
- Mesa git / Mesa 17.3.7 + LLVM 5.0.1
- Wine-Staging 3.5 -> Need it, because Uplay doesn't work without it.
I have a lot of these warning/error when i launch the game :
[...]
00e7:fixme:d3d:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM.
00e7:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to
WINED3DFMT_L8_UNORM.
00e7:err:d3d:cpu_blitter_blit Failed to blit.
[...]
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https://bugs.winehq.org/show_bug.cgi?id=56945
Bug ID: 56945
Summary: after commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef,
some of ui is missing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
after commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef, some of UI is missing
1. in Desktop mode, there are no taskbar
2. in regedit, right click menu is no longer shown, but it seems there
before this commit, everything is fine
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https://bugs.winehq.org/show_bug.cgi?id=56617
Bug ID: 56617
Summary: Photoshop CC 2024: crashes after a short period
(Unimplemented function
NETAPI32.dll.NetGetAadJoinInformation)
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gag_unglue018(a)simplelogin.com
Distribution: ---
Photoshop CC 2024 crashes after approximately 30-60 seconds of use. Software
appears to function normally, basic features like creating/opening/saving files
and drawing with the brush work, unfortunately the program crashes every time
after a short period.
Installer does not work, I installed on a VM and manually copied over the files
into my prefix. Installed the following with winetricks before launching the
program: vcrun2022, fontsmooth=rgb, gdiplus, atmlib, msxml3, msxml6, dxvk,
vkd3d.
Here is the output I get right at the time of the crash:
wine: Call from 00006FFFFFC6DA38 to unimplemented function
NETAPI32.dll.NetGetAadJoinInformation, aborting
wine: Unimplemented function NETAPI32.dll.NetGetAadJoinInformation called at
address 00006FFFFFC6DA38 (thread 0708), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=56938
Bug ID: 56938
Summary: msiexec crashes with stack overflow when installing
python 3.11+ dev.msi
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: derago(a)gmail.com
Distribution: ---
Created attachment 76759
--> https://bugs.winehq.org/attachment.cgi?id=76759
Stack trace
To reproduce:
```
wget -O dev.msi https://www.python.org/ftp/python/3.11.9/amd64/dev.msi
wine msiexec /i dev.msi /qn TARGETDIR=C:/python
```
I attached a stack trace. Note that this does not happen when you install
`exe.msi` first.
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https://bugs.winehq.org/show_bug.cgi?id=54246
Bug ID: 54246
Summary: Full Metal Daemon Muramasa stuck at black screen at
boot
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 73799
--> https://bugs.winehq.org/attachment.cgi?id=73799
black screen
https://www.gog.com/game/full_metal_daemon_muramasa
The game stuck at black screen after launch
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http://bugs.winehq.org/show_bug.cgi?id=21344
Summary: Buffer overflow in WCMD_run_program
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The WCMD_run_program function in wcmdmain.c copies pathposn into thisDir
without checking the size:
/* Work on the first directory on the search path */
pos = strchrW(pathposn, ';');
if (pos) {
memcpy(thisDir, pathposn, (pos-pathposn) * sizeof(WCHAR));
thisDir[(pos-pathposn)] = 0x00;
pathposn = pos+1;
} else {
strcpyW(thisDir, pathposn);
pathposn = NULL;
}
The size of pathposn can be up to MAXSTRING, while thisDir has size MAX_PATH.
To reproduce:
$ wine cmd /c
'Z:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\foo'
err:seh:setup_exception_record stack overflow 2144 bytes in thread 0019 eip
7bc3ea3e esp 00230ad0 stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=56600
Bug ID: 56600
Summary: MEGA TECH Faktura Small Business: Access violation in
module kernelbase.dll
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
Assignee: wine-bugs(a)winehq.org
Reporter: krzysztofmichalski42(a)gmail.com
Distribution: ---
Created attachment 76356
--> https://bugs.winehq.org/attachment.cgi?id=76356
Screenshot, git bisect, wine startup log
When starting the program application shows access violation error. By doing
git bisect I've pinpointed 829307455833e5182b93be7dd9b26529f1f136d2 as the
first bad commit. Screenshot, terminal output and git bisect details are in
attachments.
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https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
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https://bugs.winehq.org/show_bug.cgi?id=49696
Bug ID: 49696
Summary: Bully: Scholarship Edition has broken sound
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67938
--> https://bugs.winehq.org/attachment.cgi?id=67938
xact3
quartz is disabled due to the same error message as bug 31476
Then just mix of scratching sounds in main menu.
wine-5.14-161-g94b5ccef81
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https://bugs.winehq.org/show_bug.cgi?id=50823
Bug ID: 50823
Summary: Sniper: Ghost Warrior 2 has rendering glitch in DX11
mode with OpenGL renderer
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69641
--> https://bugs.winehq.org/attachment.cgi?id=69641
example
With 'Object Detail' set to Medium or higher.
wine-6.4-118-g2828d0820a1
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https://bugs.winehq.org/show_bug.cgi?id=52013
Bug ID: 52013
Summary: Multiple games crash on launch (Nail'd demo, Sniper:
Ghost Warrior)
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://www.moddb.com/games/naild/downloads/nail-d-dem
o
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoWidth".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoHeight".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoFrameRate".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"NumberOfFrames".
069c:fixme:wmvcore:WMReaderAdvanced_SetAllocateForOutput (01BD1D60)->(0 1)
069c:fixme:wmvcore:WMReaderAdvanced_GetMaxOutputSampleSize (01BD1D60)->(0
0032ED98)
069c:fixme:wmvcore:WMReaderAdvanced_SetAllocateForOutput (01BD1D60)->(1 1)
069c:fixme:wmvcore:WMReaderAdvanced_GetMaxOutputSampleSize (01BD1D60)->(1
0032ED98)
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=56896
Bug ID: 56896
Summary: Spotify CEF Sample Application: browser only opens the
headline
Product: Wine
Version: 9.8
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: balint.mate(a)mozaweb.com
Created attachment 76715
--> https://bugs.winehq.org/attachment.cgi?id=76715
sample video and logfile
The browser opened with wine only shows the headline with empty content. Inside
that empty space the buttons are still clickable and input can be written into
the invisible input fields. Video about the bug is attached.
mozaBook is an educational presentation software developed by us (Mozaik
Education) which uses our custom windowing library based on Windows GDI+. We
use CEF in several windows for example Number line (which is an HTML
application). The CEF content is simply black. It does not work in any version
of the mozaBook (64 bit version). We included a screenshot
(number_line_mac.png). We suppose that the bug in the mozaBook occurs because
the whole CEF does not work under MacOS.
Computer specs:
- OS: macOS Sonoma 14.5 arm64
- Kernel: Darwin 23.5.0
- WM: Quartz Compositor
- CPU: Apple M1 (8) @ 3.20 GHz
- GPU: Apple M1 (8) [Integrated]
Wine version: wine-9.8 (Staging)
The software can be freely downloaded and tested.
Download URL:
"https://cef-builds.spotifycdn.com/cef_binary_126.2.9%2Bg169fea9%2Bchromium-…"
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https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
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https://bugs.winehq.org/show_bug.cgi?id=56917
Bug ID: 56917
Summary: Installation of Cubase impossible
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theogillot2(a)hotmail.fr
Distribution: ---
Created attachment 76737
--> https://bugs.winehq.org/attachment.cgi?id=76737
Backtrace of the error
When launching the intaller of Cubase Element 13 (free trial version), it crash
when the installation is supposed to start.
Here is the link to download the installer :
https://trial.steinberg.net/request/14f35338-2d7a-49eb-81aa-360a64a1f00f?lo…
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https://bugs.winehq.org/show_bug.cgi?id=49715
Bug ID: 49715
Summary: [Quantum Break]Crashes when live-action video begins
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 67970
--> https://bugs.winehq.org/attachment.cgi?id=67970
Crash when the stream loads
Hello,
Between each act, there is live-action video like this :
https://youtu.be/wHeKQGUzZgc?t=20
The problem is that these videos are not in the game but online. The game uses
a streaming system to load/read the video in game.
I add a screenshot which capture the moment where the game crashes.
You can see that "Buffering content, wait" (in French : Mise en mémoire tampon
du contenu, patientez).
This issue is not blocking, relaunch the game and you can continu the next act.
Install mf dll from mf-install (https://github.com/z0z0z/mf-install) does not
fix the issue.
This crashes appears with Wine-5.15 / Wine-Staging-5.15 / Proton 5.0-9
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https://bugs.winehq.org/show_bug.cgi?id=49308
Bug ID: 49308
Summary: [Meta] Support HDR metadata/ HDR in applications
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
Distribution: ---
Here is a list on where to start:
https://en.opensuse.org/openSUSE:Roadmap#Upcoming_openSUSE_Leap_Release
This would be nice to have as in the future with newer monitors.
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https://bugs.winehq.org/show_bug.cgi?id=48512
Bug ID: 48512
Summary: alt-tab difference between windows and wine
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beauxq(a)yahoo.com
Distribution: ---
There are many bug reports about alt-tab, but they are all referencing a
specific application.
I'm reporting this as a general issue with all applications, it will probably
fix many of the other problems from other bug reports.
In Windows, when you alt-tab away from an application, it immediately sends the
event for the alt key being lifted up to the application that is losing focus.
So the application does not think that the alt key is being held down.
In Wine, when you alt-tab away from an application, the application still
thinks that the alt key is being held down.
These are just a few of the many reports that I suspect might be solved by
fixing this:
https://bugs.winehq.org/show_bug.cgi?id=47536https://bugs.winehq.org/show_bug.cgi?id=30814
My observation is with both Final Fantasy XI and World of Warcraft, but there
are many, many other reports of similar problems with alt-tab in other games.
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https://bugs.winehq.org/show_bug.cgi?id=56964
Bug ID: 56964
Summary: error in paint.net
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76787
--> https://bugs.winehq.org/attachment.cgi?id=76787paint.net installer error (only .net 7)
Hello, how are you?
I come to report an error in a program that I used daily, it is paint.net, it
is giving me two errors applying two different configurations, I pass two
files, the first, the error that it only gives me when installing net framework
7 (now this program asks) and I pass what I get on the terminal screen with
directx installed (along with the net framework 7), when I start the installer,
the extract screen appears but the installer doesn't even load.
The wine I use is 9.12 beta without staging, Ubuntu 22.04 MATE edition
can you review it?
All the best
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https://bugs.winehq.org/show_bug.cgi?id=51024
Bug ID: 51024
Summary: Silverlight 5.1 configuration tab "Webcam / Mic"
webcam preview is black
Product: Wine
Version: 6.6
Hardware: x86-64
URL: https://web.archive.org/web/20140529102802/http://silverlight.dlservice.microsoft.com/download/B/A/9/BA94BEC
9-5DBC-4B50-BC2B-046A42399067/30214.00/Silverlight.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 69874
--> https://bugs.winehq.org/attachment.cgi?id=69874
+qcap
On windows, the output of the webcam is shown instead of a black screen.
I've attached a +qcap log.
The configuration tool is located at C:\Program Files (x86)\Microsoft
Silverlight\5.1.30214.0\Silverlight.Configuration.exe after installation.
$ sha1sum Silverlight.exe
417d876a2f6be969ddf931b122bbaf3bc10ba8d7 Silverlight.exe
$ du -sh Silverlight.exe
6.7M Silverlight.exe
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=54682
Bug ID: 54682
Summary: Nioh: Complete Edition movies fail to play
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74196
--> https://bugs.winehq.org/attachment.cgi?id=74196
+quartz
029c:fixme:quartz:amt_to_wg_format_video_wmv Unknown format type
{00000000-0000-0000-0000-000000000000}.
029c:fixme:quartz:MediaSeeking_SetTimeFormat Unhandled time format
{7b785571-8c82-11cf-bc0c-00aa00ac74f6}
8.3-192-g67c67703311
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https://bugs.winehq.org/show_bug.cgi?id=49863
Bug ID: 49863
Summary: Tony hawk pro skater 1 + 2 crash at startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)slashwin.dk
Distribution: ---
Created attachment 68206
--> https://bugs.winehq.org/attachment.cgi?id=68206
Tar containing the 'info proc', 'RelayExclude', and log
Tony hawk pro skater 1 + 2 (the new 2020 remake) crashes on startup when
started from the Epic Games Launcher. In regular wine it just crashes, while in
wine staging it gets a window, and then crashes.
Without extra debug options there's no output indicating the source of the
error, and since the game has to be started through the launcher isolating the
debug output is not easy. The best way I've found is to just dump relay with
+pid for the launcher, and then dumping the 'info proc' to filter the log.
Unfortunately relay causes some timings to get messed up which seems to cause
an infinite loop during early startup. I've created a RelayExclude that
excludes enough to get the game to crash with +relay (it's the quiet_hand.reg).
It's possible that some of the entries aren't required.
I've also attached the log output that I've been able to collect so far. I've
stripped out all the log output that doesn't relate to the inner
'THPS2.exe(0400)' process, and limited it to the last 1M lines, since the
archive got too big (there's close to 9M lines in the full output).
The log output ends in an exception, but I have no idea how to debug that.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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https://bugs.winehq.org/show_bug.cgi?id=56967
Bug ID: 56967
Summary: firefox 128 doesn't work reliably
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
It often freezes or refuses to show the page.
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https://bugs.winehq.org/show_bug.cgi?id=56966
Bug ID: 56966
Summary: firefox needs unimplemented function
twinapi.appcore.BiChangeUserState
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Firefox sometimes crashes, the log contains the reference to this unimplemented
function.
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https://bugs.winehq.org/show_bug.cgi?id=56802
Bug ID: 56802
Summary: Unhandled exception while installing wps
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: nedoseghe(a)gmail.com
Created attachment 76605
--> https://bugs.winehq.org/attachment.cgi?id=76605
unhandled exception while installing wps
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x732918f4).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:732918f4 ESP:0031f718 EBP:0031f724 EFLAGS:00210202( R- -- I - - - )
EAX:00d682f0 EBX:01a9b250 ECX:00000001 EDX:00000002
ESI:00000001 EDI:01a9ac40
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=56275
Bug ID: 56275
Summary: MS Speech API not working after 8.21
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdcadet(a)gmail.com
Distribution: ---
Created attachment 75994
--> https://bugs.winehq.org/attachment.cgi?id=75994
text-to-speech script and tracebacks
I use wine to run windows speech api through balcon, balabolka commandline
interface.
This worked until wine-staging-8.21
Once upgraded to >= 8.21 this is broken.
It is broken on both Gentoo and Fedora for me.
It still works for both wine-staging 8.0 and wine-vanilla 8.0.
My script and traceback are attached.
The script takes stdin and pipes it to balcon via wine.
I typically test it with `date | tts`
The wine prefix I use:
https://drive.google.com/file/d/19bfCvcOkWITjf5fw9PTXrnogtm3HpvLA/view?usp=…
Components:
balcon: balabolka command line
Available from the microsoft download center:
Microsoft speech platform
MS Speech Zira pro voice
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https://bugs.winehq.org/show_bug.cgi?id=56959
Bug ID: 56959
Summary: Splinter Cell: Blacklist has a laggy stuttery gameplay
with jerky audio
Product: Wine
Version: 9.6
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Booting up to the intro mission, you get hit with the lags, stutters and jerky
audio.
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https://bugs.winehq.org/show_bug.cgi?id=53960
Bug ID: 53960
Summary: ucrt has different struct layout than msvcrt
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://bugs.winehq.org/show_bug.cgi?id=51698
I found that bug before it was actually because UCRT definition of struct
_iobuf in wine is just wrong.
This is a serious abi issue that has to be fixed and that is also probably why
UCRT programs do not work very well on wine.
/*
referenced from win10sdk ucrt
C:\Program Files (x86)\Windows Kits\10\Source\10.0.19041.0\ucrt
//-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
//
// Internal Stream Types (__crt_stdio_stream and friends)
//
//-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Ensure that __crt_stdio_stream_data* and FILE* pointers are freely
convertible:
struct ucrt_stdio_stream_data
{
union
{
FILE public_file;
char* ptr;
};
char* base;
int cnt;
long flags;
long file;
int charbuf;
int bufsiz;
char* tmpfname;
};
The definition of UCRT is
struct
#if __has_cpp_attribute(__gnu__::__may_alias__)
[[__gnu__::__may_alias__]]
#endif
ucrt_iobuf
{
char* _ptr;
char* _base;
int _cnt;
long _flag;
long _file;
int _charbuf;
int _bufsiz;
char* _tmpfname;
};
while msvcrt is
struct
#if __has_cpp_attribute(__gnu__::__may_alias__)
[[__gnu__::__may_alias__]]
#endif
ucrt_iobuf
{
char* _ptr;
int _cnt;
char* _base;
int _flag;
int _file;
int _charbuf;
int _bufsiz;
char* _tmpfname;
};
The location of _base and _cnt swaps.
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https://bugs.winehq.org/show_bug.cgi?id=49953
Bug ID: 49953
Summary: LOOT (Load Order Optimization Tool) crashes at launch
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68343
--> https://bugs.winehq.org/attachment.cgi?id=68343
Backtrace
https://www.nexusmods.com/skyrimspecialedition/mods/1918
After a crash there is just black window without an interface. It can be closed
with Alt+F4.
I'm using current master (c29f9e6ee7656aa028bb1630284e7d4873bd5b0f) but can
reproduce the problem with 5.0.2 too.
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https://bugs.winehq.org/show_bug.cgi?id=48056
Bug ID: 48056
Summary: Patch : "winex11: Match keyboard in Unicode" cause
invalid input key
Product: Wine-staging
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using wine-4.19 + wine-staging 4.19 built from scratch.
Issue :
When hit 'i' key on French keyboard another character ('è' or 'é') is displayed
which is not expected.
Application tested : Starcraft II, Battle.net.
Reverting patch c6521c978cb60a1e7fdc70f794008a7dd0f37903 solve the issue.
I'll try to investigate and provide a patch if I found a solution.
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https://bugs.winehq.org/show_bug.cgi?id=56932
Bug ID: 56932
Summary: Null pointer dereference in MiniDumpWriteDump
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 76754
--> https://bugs.winehq.org/attachment.cgi?id=76754
Program Error details
When using sdlprocdump [1] to get a minidump and stackframe of a crashing
program,
wine segfaults inside DbgHelp.MiniDumpWriteDump.
I've attached the error when running the following crashing programming under
sdlprocdump.exe.
```
int main(int argc, char *argv[]) {
return argc / (argc - 1);
}
```
sdlprocdump usage:
```
wine sdlprocdump.exe a.exe
```
[1] https://github.com/libsdl-org/SDL/blob/main/test/win32/sdlprocdump.c
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https://bugs.winehq.org/show_bug.cgi?id=50070
Bug ID: 50070
Summary: Adobe Creative Cloud authentication fails due to
missing CAPTCHA
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: msdobrescu(a)gmail.com
Distribution: ---
When try to install or run Adobe Creative Cloud, after launch, a login is
required in the Adobe Creative Cloud window. After the credentials are entered,
for an Adobe account and a subscription, a message is displayed:
"You need to install the latest updates to Windows and/or your Adobe apps.
Learn more
Captcha validation has failed"
There is no visible CAPTCHA anywhere in the logon window. As effect, the
authentication fails and there is no possibility to continue.
Internet Explorer can't be installed either, so the process is stuck here.
Operating System: Gentoo Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.0
Kernel Version: 5.7.0-sabayon
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7 CPU 920 @ 2.67GHz
Memory: 23,5 GiB of RAM
Graphics Processor: GeForce GTX 1060 6GB/PCIe/SSE2
wine-5.17 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=56947
Bug ID: 56947
Summary: Two display modes in KiriKiri games not working
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bugmetoo(a)protonmail.com
Distribution: ---
Created attachment 76765
--> https://bugs.winehq.org/attachment.cgi?id=76765
Log on wine 9.12
KiriKiri games have three display modes, Direct3D, DirectDraw and GDI. Only GDI
seems to work currently on wine. While some games give you the options to
switch, others default to direct3d and hence nothing is displayed on the screen
except for the top menu.
Trial: http://suezou.dyndns.org/dl2010/applique/sin/sin_trial.zip. The game
will fail to launch due to another bug
(https://bugs.winehq.org/show_bug.cgi?id=35306). To fix that, put version.dll
from https://drive.google.com/file/d/0Bw7GG2tkbT58UVNmU0xTSElQdlU/view into the
game folder
Steps:
1: Launch with 'LC_ALL=ja_JP.UTF-8 WINEDLLOVERRIDES="version.dll=n,b" wine
黄昏のシンセミア体験版.exe'
2: Press "画面" in the top bar
3: Hover over "表示方式" from the drop down menu
4: Choosing Direct3d or Direct Draw will display a blank screen while selecting
GDI will render properly.
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https://bugs.winehq.org/show_bug.cgi?id=54544
Bug ID: 54544
Summary: Men of War: Assault Squad shows a white screen
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0800:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0800:err:d3dcompiler:D3DCompile2 Shader log:
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>:337:24: W5300: Implicit
truncation of vector type.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:338:24: W5300: Implicit
truncation of vector type.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:358:1: E5000: syntax error,
unexpected KW_VERTEXSHADER
0800:err:d3dcompiler:D3DCompile2
0800:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0800:err:d3dcompiler:D3DCompile2 Shader log:
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 const.inc:3:1: W4300: Redefinition of
TEXTURTILING.
0800:err:d3dcompiler:D3DCompile2 const.inc:5:1: W4300: Redefinition of
SHININESS.
0800:err:d3dcompiler:D3DCompile2 const.inc:7:1: W4300: Redefinition of
CONTRAST.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:264:15: E5005: Function
"tex2D" is not defined.
0800:err:d3dcompiler:D3DCompile2
1.6-125-g7c3dadce
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https://bugs.winehq.org/show_bug.cgi?id=43652
Bug ID: 43652
Summary: Engine Prime: no playback of tracks
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59079
--> https://bugs.winehq.org/attachment.cgi?id=59079
Log file demonstrating no playback and no audio devices
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. If a track is added to the collection, and
then played, there is no playback. No errors are recorded.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Navigate to the filesystem browser
* Choose an example track (at the time of writing, the file must be under C:
drive - see bug #43651)
* Right-click, choose Add To Collection
* Double-click the file to load it into the deck
* Allow track analysis to complete if it is still going
* Press play
Expected outcome: the track plays
Actual outcome: the application does not play the track, nor give any
indication that it is playing or trying to play the track
Additional observations:
* Navigate to the Preferences screen (the cog icon in the top right)
* Observe that the "Default Device" for audio output is selected, but no info
about bit depth or sample rate are shown.
* Testing sound through winecfg demonstrates that sound does work in other wine
applications
A terminal log capture is attached. The only line which suggests anything
suspicious is the following, which is printed 20 times in a row when the
application first starts up:
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
mmdevapi is one of the DLLs for the Core Audio API:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd316602(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=43651
Bug ID: 43651
Summary: Engine Prime: can only add tracks if under C: drive
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59077
--> https://bugs.winehq.org/attachment.cgi?id=59077
Log file adding a track via Z: drive (faulty)
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. But a track can only be added to the
collection via the Filesystem Browser if it is accessed via the C: drive.
Trying to add a track via the Z: drive (mapped to root) silently fails to add
the track to the collection.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Observe empty music collection (try clicking on "Collection")
"Good" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 1st MP3 file from earlier (under C:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has been added to the collection successfully
"Bad" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 2nd MP3 file from earlier (under Z:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has *NOT* been added to the collection successfully
Logs for the good and bad route attached.
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https://bugs.winehq.org/show_bug.cgi?id=39406
Bug ID: 39406
Summary: LabVIEW 2014: Errors during installation block the
process (continue to accept them)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52522
--> https://bugs.winehq.org/attachment.cgi?id=52522
Backtrace file of error during installation
LabVIEW 2014: Installer finishes, but with error popups during the process (you
have to accept in order to complete the installation)
http://www.ni.com/download/labview-development-system-2014/4735/en/
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https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=44328
Bug ID: 44328
Summary: Game Memory's Dogma CODE:01 crashes at specific point
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: emilia(a)disroot.org
Created attachment 60192
--> https://bugs.winehq.org/attachment.cgi?id=60192
log output of wine game.exe
The game seems to try to start a video next, the screen fades to black and it
crashes with a page fault error.
I suspect that the issue is in quartz since a stub warning occurs just before
the game crashes.
The log file was created by launching the game loading a save file right before
the transition and clicking to advance to next screen.
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https://bugs.winehq.org/show_bug.cgi?id=44375
Bug ID: 44375
Summary: High Virtual Memory crashing many 32bit games.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
I've been noticing this in many games although could never confirm where the
issue was coming from, many games would just crash after a period of time.
Recently been investigating this issue and it seems to affect a lot of titles.
The games in question would work perfectly until at some point they will just
crash with an error.
The worst ones so far are - Legend of Grimrock 2 and Race Driver: GRID
Meanwhile there are the ones which will work fine (sometimes even a couple of
hours), then crash when they reach 4GB Virtual Memory used, examples are:
Path of Exile
Dragon Age: Origins
NecroVisioN
It is worth noting that reducing the graphics details also reduces the amount
of virtual memory used and prolongs the crash.
I noticed another old bug report such as this:
https://bugs.winehq.org/show_bug.cgi?id=10778 maybe it's somewhat related.
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https://bugs.winehq.org/show_bug.cgi?id=48504
Bug ID: 48504
Summary: Error when running the exe file
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genka79(a)mail.ru
Distribution: ---
Created attachment 66301
--> https://bugs.winehq.org/attachment.cgi?id=66301
log file
When you start the game, an error appears: in the file ...if a serious error is
detected the application will be closed
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https://bugs.winehq.org/show_bug.cgi?id=48564
Bug ID: 48564
Summary: Chrono Trigger crashes when when trying to use the
shop
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
When playing Chrono Trigger via Steam, the game crashes when trying to buy an
item from a weapons shop.
Steps to reproduce:
* Load Chrono Trigger
* Go to one of the weapon shops (Apparently item shops do not have this issue)
* Talk to the NPC, which will open the shop menu
* Choosing the "Buy" option causes the game to crash.
I was able to reproduce the bug by going to the Market after leaving the forest
in the section of the game described here:
https://strategywiki.org/wiki/Chrono_Trigger/The_Queen_is_Gone
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https://bugs.winehq.org/show_bug.cgi?id=48665
Bug ID: 48665
Summary: Legends of Runeterra crashes at launch with
wine-staging 5.2 (regression)
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Regression SHA1: 64d70b103d65198614973e38422aec210db92360
Distribution: Gentoo
Legends of Runeterra crashes at startup with wine-staging 5.2. It worked fine
in wine-staging 5.1
Bisecting shows that it works with
wine 0a66eaea68
staging 14a3242
and fails with
wine f909d18baf
staging c26be86c4
That narrows it down to the MemoryWorkingSetExInformation changes. The changes
that went into wine are different from what staging had: staging just had a
stub for MemoryWorkingSetExInformation, whereas live now has an implementation.
Gentoo
x86_64
No relevant terminal output
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https://bugs.winehq.org/show_bug.cgi?id=50425
Bug ID: 50425
Summary: FiveM license check takes ages to complete since Wine
5.19
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordy(a)visser.gg
Distribution: ---
Since Wine version 5.19 the license check of the FiveM windows build will take
minutes to complete. CPU usage on that moment is 100%.
In Wine version 6.0 the CPU usage has improved during the license check but it
still takes minutes to complete. The license check also returned a CURL 52
error a few times.
All was working fine in Wine 5.18 or lower and the license check took 1 second
to complete.
To reproduce:
1. Install Wine 5.19 (staging) or higher
2. Install vcrun2019
3. Create a folder called: fxserver
4. Download the lastest server files and extract them inside the fxserver
folder: https://runtime.fivem.net/artifacts/fivem/build_server_windows/master/
5. Start the application: wine64 ./fxserver/FXServer.exe +exec server.cfg
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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https://bugs.winehq.org/show_bug.cgi?id=45692
Bug ID: 45692
Summary: Bulletstorm Full Clip Edition: Environmental sounds to
loud, voice and gun shoots way to silent
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
Bullet Storm Full Clip Edition works when you disable all the ingame videos
which will otherwise break the game. You need to add: -nostartupmovies
to the Steam startup option, then you will be able to get to the menu. To get
into the missions, you need to disable the videos alltogether:
bForceNoMovies=True
in StormPCCookedEngine.ini and StormEngine.ini. Those files are located in
"~/My Games/Bulletstorm Full Clip Edition/StormGame/Config"
Using the built-In dlls:
After you get to the menu you will notice that the overall sound is loud while
klicking things is to silent. In the missions the overall environemnt sound is
to loud while voice are barely noticable, also gun fire is barely noticable.
Changing the sound volumes in the options menu also does not work.
Using native xaudio dlls:
Sound is fine in the menu now, you can adjust the sound volume levels. Loading
a savegame sadly leads to a complete loss of sound, Starting a new mission will
have sound but without savegames that is useless.
If you need any special debugoutput, please ping me.
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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https://bugs.winehq.org/show_bug.cgi?id=45710
Bug ID: 45710
Summary: Akiba's Trip Undead & Undressed: Infinite black window
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/375980/AKIBAS_TRIP_
Undead_amp_Undressed_Demo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: ArchLinux
Created attachment 62140
--> https://bugs.winehq.org/attachment.cgi?id=62140
Terminal Output - Wine 3.14
When starting Akiba, it plays the splash screens, but when it's done the window
remains in an infinite black window.
Free Demo available on Steam in the URL.
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https://bugs.winehq.org/show_bug.cgi?id=49441
Bug ID: 49441
Summary: Starting wine freezes with libstrangle and dxvk
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: kjandrews0(a)gmail.com
Distribution: ---
Upgrading from wine-staging 5.9-1 to 5.11-1 on Arch Linux has broken support
for libstrangle.
https://gitlab.com/torkel104/libstrangle/-/issues/39#
Not sure if this is a wine or libstrangle bug yet, however would be nice to
fix.
Currently Running:
wine-staging 5.11-1
nvidia-vulkan-dkms 440.66.17-1
dxvk/dx11 (inside winetricks - master)
64bit prefix
arch linux - tried on latest/zen/lts kernels
Starting a game or winecfg in the terminal shows no output after:
Wine staging 5.11 is a testing version containing experimental patches
Please mention your exact version when filing bug reports on winehq.org
After a considerable wait it will eventually print out:
boot event wait timed out
Downgrading to wine-staging 5.9-1 starts working again. Libstrangle also works
fine through
strangle 30 glxgears
Please let me know if any further information is required and how to perform
any testing needed.
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http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=46146
Bug ID: 46146
Summary: Assetto Corsa crashes on launch with unhandled
exception in 32 bit code.
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epzilepzi(a)gmail.com
Distribution: ---
Assetto Corsa crashes on launch. Backtrace here: https://pastebin.com/WQRdeG0h
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https://bugs.winehq.org/show_bug.cgi?id=49599
Bug ID: 49599
Summary: Assasins Creed Odyssey- Esync/fsync causes cutscenes
to be out of sync
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi, this is a very well known problem since at least a year.
https://github.com/ValveSoftware/Proton/issues/1757#issuecomment-516866929
Very easy to repro. Any cutscene in the game goes out of sync , sometimes
basically skips the audio and repeats itself again.
Happens with esync/fsync on. Tested on both normal Wine builds , custom Wine
builds and also Proton too.
You can also see Protondb page of the game is filled with advices towards to
disabling esync/fsync and people who didn't disable it noted cutscene audio
issues.
https://www.protondb.com/app/812140
Because it is an issue over a year with every build , i didn't specify any Wine
version in bug report.
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http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
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https://bugs.winehq.org/show_bug.cgi?id=46203
Bug ID: 46203
Summary: Renaming a file to a different capitalization of
itself doesn't work
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Created attachment 62878
--> https://bugs.winehq.org/attachment.cgi?id=62878
Example fix + tests
Renaming a file in Wine to the same name but in different capitalization
doesn't work. For example, renaming "foobar" to "FooBar" doesn't work and is
basically a no-op. It works under Windows.
This is actually very annoying in practice when using file managers or file
browsers or anything else with Wine and trying to do that, so it's not just an
academic fix, but a practical one.
This should be special cased because now it finds that the target filename
already exists in the original case (which is good for other cases but not this
one) and thus uses that, effectively being a no-op.
Example patch + tests attached to fix this issue. It will probably need some
refinement, but it shouldn't break any current behavior except for fixing this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=49617
Bug ID: 49617
Summary: Wine regression with gog galaxy 2.0
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan(a)rnrcarpet.com
Distribution: ---
Gog galaxy 2.0 fails to start and freezes during splash screen with 5.13.
----------
2020-07-25 10:18:48.557 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Starting ClientTask: InitializationMultiTask
2020-07-25 10:18:48.558 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Starting ClientTask: UpgradeDatabaseTask
**5.13 stops here without error in standard log. 5.5 and others continue**
2020-07-25 10:18:48.569 [Information][ (0)] [TID 9][galaxy_client]: Starting
Communication Service on login.
2020-07-25 10:18:48.595 [Information][ (0)] [TID 9][galaxy_client]: Starting
Communication Service.
2020-07-25 10:18:48.622 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Galaxy DB is up to date. Version: 26.
----------
Reproduce:
1) Install distro wine 5.13 (Fedora 32) $ dnf install wine
2) Install gog galaxy via Lutris install script
3) Run gog galaxy 2.0 successfully
3) Switch to system wine 5.13 (distro)
4) Gog galaxy freezes during splash screen
Install wine 5.5 (eg $ dnf install wine*5.5*).
Check system wine 5.5 is in use.
Start gog galaxy and it runs successfully.
Reinstall wine 5.13, check, still freezes on start.
Notes:
Fedora 32 doesn't have anything between these two available via dnf so I can't
quickly check which version the regression starts at.
Possibly could be an issue with the distro provided version of wine? I don't
have an answer here if that's possible or not. Have a feeling its with wine
itself.
Possible future entry:
Am trying to get at a more detailed log but its really massive and apparently
ultra slow to obtain.
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http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
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https://bugs.winehq.org/show_bug.cgi?id=46301
Bug ID: 46301
Summary: TimeShift DEMO: freezes during the startup
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63025
--> https://bugs.winehq.org/attachment.cgi?id=63025
console log
TimeShift Demo freezes during the startup immediately after "Processing
Shaders" phase (Loading cca 80%).
$ du -h timeshift_sp_us_demo.exe
984M timeshift_sp_us_demo.exe
$ sha1sum -b timeshift_sp_us_demo.exe
efe37b94ea907c5d663b8b5bebe934945d814e31 *timeshift_sp_us_demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=49627
Bug ID: 49627
Summary: Magic The Gathering: Arena Update manager needs
Windows.Foundation.Diagnostics.AsyncCausalityTracer
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Not sure when this change in MTGA's download manager happened, but now it's
stuck in an update loop.
While I'm not entirely sure this is the cause of the looping, in the logs, I
see that it needs some new UWP debug library:
0009:fixme:combase:RoGetActivationFactory
(L"Windows.Foundation.Diagnostics.AsyncCausalityTracer",
{50850b26-267e-451b-a890-ab6a370245ee}, 0032D1D8): semi-stub
0009:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Foundation.Diagnostics.AsyncCausalityTracer"
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http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
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https://bugs.winehq.org/show_bug.cgi?id=46501
Bug ID: 46501
Summary: GFWL: fails to verify cert file
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: lilyrivers48(a)gmail.com
Distribution: ---
Created attachment 63349
--> https://bugs.winehq.org/attachment.cgi?id=63349
Backtrace of Universe at War Earth Assault GFWL startup
The bcrypt functions don't work for verifying the cert
Wintrust fails to get information from the CAT file
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https://bugs.winehq.org/show_bug.cgi?id=49635
Bug ID: 49635
Summary: Fallout NV: Radio skip song after ~40sec
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
wine-staging 5.12 from Manjaro repo, and wine-tkg git (5.13)
Tested on clean GOG installation (DRM-Free, without mods, old configs removed)
It is not depend on my pulseaudio settings, with or without pulseaudio-staging
patchset
EAX disabled to
I have installed:
chaotic-aur/ ffmpeg (+32bit)
chaotic-aur/faudio-tkg-git
chaotic-aur/lib32-faudio-tkg-git
But this bug still exist. There is no cure for it, Installations of codecs,
quartz.dll, FAudio.dll, XACT does not solve this problem.
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https://bugs.winehq.org/show_bug.cgi?id=49640
Bug ID: 49640
Summary: Loading certain builtin/Winelib DLLs twice may crash
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
When certain "builtin"/Winelib DLLs/EXEs get loaded, then unloaded, then loaded
again (by two calls to GetFileVersionInfoSize() for example), the second load
may result in a crash.
The underlying problem is that dlopen_dll() in dlls/ntdll/unix/loader.c assumes
that dlopen() is returning a freshly-mapped copy of the file. POSIX doesn't
guarantee this though, and if the file was already previously loaded by Wine,
and relocation fixups were applied, those fixed-up headers will be still be
present. map_so_dll then applies fixups again, and that's where I'm seeing the
crash. In particular, when map_so_dll is building the import directory, I see
that imports->Name already has the delta applied to it from the previous load.
An EXE that has this problem is the "steam.exe.so" shipped with Proton, I
believe since it links to a C++ library it will not be unloaded by a dlclose()
call (see
https://stackoverflow.com/questions/38869657/dlclose-not-unloading-so-file-…)
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https://bugs.winehq.org/show_bug.cgi?id=49699
Bug ID: 49699
Summary: Red Dead Redemption 2 has crackling audio
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Red Dead Redemption 2 uses WASAPI for audio, and sometimes has crackly audio.
It asks for a very small buffer (10 ms) when calling
IAudioClient::Initialize(), and then has a thread which checks the buffer
padding every 2 ms. It waits until there's at least 256 frames free in the
buffer, and fills 256 frames at a time.
When using winepulse, it has a low latency path and provides a 10 ms buffer.
This is 440/480 frames, not leaving much slack when refills are only 256 at a
time.
As far as I can tell, Windows never gives out a buffer smaller than 20 ms
though. This is more around 1056 frames, leaving much more slack. Disabling the
winepulse low latency path results in a buffer around this size, and audio is
much better. winealsa also seems to do this by default, and it sounds fine.
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https://bugs.winehq.org/show_bug.cgi?id=44740
Bug ID: 44740
Summary: "A Hat in Time" any x360 joystick's sticks seems to be
stuck in upper right corner.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
Distribution: ---
Game: https://appdb.winehq.org/objectManager.php?sClass=version&iId=36033
Game recognizes joystick correctly, buttons work as expected, however game sees
analog stick as if it's stuck in some corner, making character run in circles.
Jiggling the joystick makes it slightly change direction, but game is still
unplayable this way. Joystick appears to be working correctly - it works fine
in Linux games, and joystick control panel also shows correct positions. I
tried two joysticks:
Logitech F710 (XInput mode)
Steam Controller (sc-controller x360 joystick emulation)
both yield same result.
dumbxinputemu makes game see two controllers, one real and one emulated by
dumbxinputemu, and seems this time around emulated one works normally, but the
real one keeps overriding it, so character just changes directions frequently
and in with drastic direction changes.
Also, Logitech F710 has DirectInput mode, which has working sticks, however it
has weird bindings and i am unable to rebind it in-game.
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https://bugs.winehq.org/show_bug.cgi?id=48769
Bug ID: 48769
Summary: Attack on Titan 2 requires support for 64-bit codec
drivers
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
To get to this stage in the first place, native wmvcore, qasf, wmasf, and media
foundation libraries must be used.
...
00dd:warn:msvideo:ICInfo No driver found for codec vidc.0x00000004.
00dd:warn:msvideo:ICLocate Could not find a driver for codec vidc.WMV3.
00dd:trace:quartz:avi_decompressor_sink_connect Unable to find a suitable VFW
decompressor
00dd:trace:quartz:avi_decompressor_sink_connect Connection refused
00dd:warn:quartz:FilterGraph2_Render Unable to connect L"AVI Decompressor" to
renderer (80040207)
00dd:trace:quartz:FilterGraph2_RemoveFilter
(000000005F262510/000000005F262518)->(0000000070488BF0)
00dd:trace:quartz:FilterGraph2_RemoveFilter Removing filter L"AVI
Decompressor".
...
Using winetricks wmv9vcm should work, but unfortunately it doesn't due to
wmv9vcm.dll being 32-bit only. It's also not included in any modern windows
installation. I'm not sure where the 64-bit drivers are stored, but my guess is
possibly wmvdecod.dll?
Related bug (tracking WMV9 support):
https://bugs.winehq.org/show_bug.cgi?id=32723 . It's not a duplicate however,
as this bug is about supporting the new 64-bit codec driver model (whatever
that may be).
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https://bugs.winehq.org/show_bug.cgi?id=51543
Bug ID: 51543
Summary: Origin client doesn't understand/know that the game
has quit and doesn't log game details in Linux.
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sampingu02(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70386
--> https://bugs.winehq.org/attachment.cgi?id=70386
This is the screenshot of the issue.
General Information:-
I am having Battlefield 4 (Origin Version) through Lutris. I tried playing
with Lutris-Wine-6.13 Runner, Wine-GE-Custom-6.13 Runner and system installed
Wine-Staging 6.13.
I have used the Lutris Script to install Battlefield 4 with mangohud,
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1, __GL_SHADER_DISK_CACHE_PATH,
DXVK_HUD=compiler environment variables set. Also I have ran it with WineD3D
and the same problem occurs. So this isnt a DXVK issue.
Steps To Reproduce:-
1. Open Origin through wine-staging 6.13 or the other wine runners.
2. Play a game from Origin Client (like Battlefield 4 in my case).
3. Launch the game and quit it.
4. Origin Client doesn't change the state of the game. The play button remains
greyed out. When quitting it either from system tray icon or from Menu Bar >
Origin > Quit Origin, it says that Battlefield (in my case) is sill running and
the information like "Hours Played" and "Last Played" wont be updated when
force quitting. Restarting Origin is the only way to play the game again.
Expected Result:-
The Origin client should recognize/know that the game has quit and show the
play button again, restart shouldn't be necessary to restart the game. The
client also should log the "Hours Played" and "Last Played" details.
System Specifications:-
OS/Kernel:- Arch Linux/Linux-TKG-PDS-5.13.6 (Also tested with Linux-Zen
Kernel).
Desktop Environment:- KDE Plasma 5.22.4 (All up-to-date - KDE Frameworks, Qt
Version).
CPU:- Intel Core i5 7500.
GPU:- NVIDIA GeForce GTX 1060 6 GB.
GPU Driver:- NVIDIA 470.52 Proprietary Driver.
Additional Information:-
The attached screenshot shows that the Play button is greyed out even after
quitting the game and a dialog is visible when quitting Origin saying
"Battlefield 4 is still running" even though it clearly isn't.
Also the Last Played and Hours Played information are from the time I played
in Windows. I played this game for nearly 20 hours and last played on August 30
in Linux.
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https://bugs.winehq.org/show_bug.cgi?id=44856
Bug ID: 44856
Summary: DOOM 2016 is no longer working
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 60912
--> https://bugs.winehq.org/attachment.cgi?id=60912
crash log
A new update to the DOOM 2016 game on steam is no longer working on wine. I
tested this in wine 3.4, 3.0, and 2.21. I also tried it with both OpenGL and
Vulkan rendering. I also tried it with nvidia drivers 390.48 and 384.130.
It always just starts up to a black screen. I have to kill the process to close
it. This did not happen prior to the most recent game update.
I also tried adding a launch argument to disable the intro video in case
playing it was the issue. It still did not work.
I attached a crash log.
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https://bugs.winehq.org/show_bug.cgi?id=48802
Bug ID: 48802
Summary: Logitech Extreme 3D Pro joystick works fine in joy.cpl
but buttons wrongly mapped in Battlefield 4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.boccassi(a)gmail.com
Distribution: ---
I have a Logitech Extreme 3D Pro joystick which works perfectly fine when
calibrating via wine control joy.cpl (js mode).
In Battlefield 4 however the buttons are all scrambled, and the throttle and
the Z axis cannot be configured at all.
I can provide any extra logs if required, please specify which and how to
retrieve them.
Running wine from OBS-built packages on Debian 10.
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https://bugs.winehq.org/show_bug.cgi?id=45311
Bug ID: 45311
Summary: Skyrim Special Edition: ambient sounds do not
attenuate with distance
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Skyrim SE, ambient sounds are supposed to attenuate based on the camera's
distance from the source, so that distant sounds will be barely perceptible,
nearby sounds will be loud and clear, and moving closer or farther from the
source will gradually change the sound's volume accordingly.
When running on wine with builtin xaudio, distance attenuation does not work;
any time the camera enters a certain (fairly distant) radius from a sound
source, that sound will suddenly start playing at full volume, as if the source
was in the player's ear. This results in disturbing situations like startlingly
loud footsteps and voices produced by distant NPCs, or a sudden roar of water
rushing the moment the player crosses an invisible threshold in the vicinity of
a river.
When running with Microsoft's native 64-bit xaudio libs, distance attenuation
works properly.
Note: While winetricks xact is probably the easiest way to install the native
xaudio libs for testing purposes, recent versions of winetricks do not install
the 64-bit versions. (See wine bug 41618#c5.) Reverting this commit is
therefore necessary in order to get the libs needed for Skyrim SE's 64-bit
executable:
https://github.com/Winetricks/winetricks/commit/f2b3d268d941120d13b4c3c3960…
I have identified a few locations in the early part of game where this bug is
prominent:
1. A point on the road from Helgen to Riverwood where the rumbling of a nearby
river cuts in suddenly as the player approaches it.
2. A point on the same road, closer to the river, where the whooshing of
rushing water cuts in suddenly as the player approaches.
3. A point in Riverwood where the creaking of the wooden water wheel cuts in at
full volume as the player approaches.
When standing at any of these points, one can hear the ambient sounds cut in
and out either by walking closer/farther from the sound source, or by zooming
out to third-person view and rotating the camera around the player, such that
the camera enters/exits the sound's radius.
I will attach screen shots showing these locations.
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https://bugs.winehq.org/show_bug.cgi?id=48881
Bug ID: 48881
Summary: sonic heroes camera spinning with dualshock 4
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66820
--> https://bugs.winehq.org/attachment.cgi?id=66820
wine log
Latest wine.
video https://streamable.com/64d1q8
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https://bugs.winehq.org/show_bug.cgi?id=46779
Bug ID: 46779
Summary: OblivionReloaded CompileEffects require
ID3DXEffectCompilerImpl_CompileEffect implementation.
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
OblivionReloaded 6.5.0 CompileEffects option (needed to recompile provided
effects and custom effects) require a working
ID3DXEffectCompilerImpl_CompileEffect.
Now with the stub, if the option is activated, all the effects fail to compile
silently.
Relevant log:
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileA srcfile
"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil), include
(nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileW srcfile
L"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil),
include (nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompiler srcdata 0x57f0000, srcdatalen 4086,
defines (nil), include (nil), flags 0, compiler 0x32f290, parse_errors
0x3be3b18
002f:trace:d3dx:d3dx9_effect_compiler_init compiler 0x3be4048, data 0x57f0000,
data_size 4086, defines (nil), include (nil), eflags 0, error_messages
0x3be3b18.
002f:fixme:d3dx:d3dx9_effect_compiler_init ID3DXEffectCompiler implementation
is only a stub.
002f:trace:d3dx:D3DXCreateEffectCompiler Created ID3DXEffectCompiler 0x3be4048
002f:fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x3be4048, flags 0,
effect 0x32f28c, error_msgs 0x3be3b18 stub!
002f:trace:d3dx:ID3DXEffectCompilerImpl_Release iface 0x3be4048: Release from 1
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https://bugs.winehq.org/show_bug.cgi?id=48488
Bug ID: 48488
Summary: Cemu Page Fault Exception on
IsThemeBackgroundPartiallyTransparent in uxtheme
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: sur3(a)gmx.de
Distribution: ---
Created attachment 66281
--> https://bugs.winehq.org/attachment.cgi?id=66281
Backtrace
Cemu crashes with a Page Fault exception since version 1.12.0.
While Cemu-1.12.0 ist still working in wine-staging-4.21 it crashes with
wine-staging-5.0-rc5.
Versions of Cemu-1.12.1 and higher crash on both wine version with that
exception at least.
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https://bugs.winehq.org/show_bug.cgi?id=48730
Bug ID: 48730
Summary: BioShock 2 crashes before entering main menu with
builtin d3dcompiler_47
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66608
--> https://bugs.winehq.org/attachment.cgi?id=66608
+d3dcompiler
fixme:d3dcompiler:d3d10_shader_reflection_GetDesc iface 7F2B31A4, desc 0052F1E8
partial stub!
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b06f
wine-5.3-181-geb63713f60
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https://bugs.winehq.org/show_bug.cgi?id=48831
Bug ID: 48831
Summary: Crysis needs "gs_4_0" compilation target
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Intro crashes with:
fixme:d3dcompiler:compile_shader Compilation target "gs_4_0" not yet supported
wine-5.4-412-g8baf4a2a55
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http://bugs.winehq.org/show_bug.cgi?id=29985
Bug #: 29985
Summary: Joystick (DragonRise Inc. Generic USB Joystick)
incorrect setting in analog.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39035
--> http://bugs.winehq.org/attachment.cgi?id=39035
Pictures to explain better
Greetings
I have a very good experience with games in wine, but there is a bug with my
joystick, which disturbs some games.
I have a PS2 joystick style (DragonRise Inc. Generic USB Joystick) very popular
here in where I live, work and usually no problem with native linux games.
In wine, almost everything works normally, it recognizes, and works in all
games. But there is a problem with the axes of the analog.
In Games, I set up the axes of analog, such as "Pro Evolution Soccer 5"
everything is right.
But some games you can not configure the axes - Example "GTA San Andreas."
The problem is with the analog number 2 in the GTA is the camera, only works up
and down, left and right does not work, the function of the left and right
analog camera is in paragraph 1, which is normal, but beyond move to "CJ" also
moves the camera to the left and right.
"San Andreas" is just one example, this same problem hap wine in all games that
use analog 2.
To explain the problem better, I am attaching a zip file with two photos
The first is a photo of the joystick, and a second drawing I made to explain
the problem better.
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https://bugs.winehq.org/show_bug.cgi?id=39436
Bug ID: 39436
Summary: Gta Vice City - the black screen while playing clip at
the game start
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geeronzero(a)gmail.com
Distribution: ---
Gta Vice City - the black screen while playing clip at the game start. The is
music in it, but no image.
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https://bugs.winehq.org/show_bug.cgi?id=50045
Bug ID: 50045
Summary: [Feature request] Mapping Windows Named Pipes to Unix
Domain Sockets
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: 0e4ef622(a)gmail.com
Distribution: ---
The main motivation for this feature is Discord Rich Presence. This would
enable games running under wine to support Rich Presence with a natively
running Discord application. Note that it is possible to emulate this feature
using an external "proxy" program running in the same wineprefix.
Here are 2 such programs:
https://github.com/0e4ef622/wine-discord-ipc-bridgehttps://github.com/openglfreak/winestreamproxy
Although they work, I believe it's possible and more ideal to have wineserver
simply serve a file descriptor connected to the socket when a game connects to
the named pipe.
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https://bugs.winehq.org/show_bug.cgi?id=50690
Bug ID: 50690
Summary: Being able to use the gtk theme for normal wine
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
Right now it only works for Wine-Staging,but I wanna use it for normal wine.
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http://bugs.winehq.org/show_bug.cgi?id=19816
Summary: Enhancement request: MSVBVM60
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
I would like to request that Wine have its own built-in version of MSVBVM60. I
don't know how difficult it would be, but since WinXP has it by default I would
love Wine to have it as well.
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http://bugs.winehq.org/show_bug.cgi?id=31786
Bug #: 31786
Summary: Run the tests on real hardware
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
It would be very useful to run some tests on real hardware.
* This is the case for all the 3D graphics tests. For these we would even want
to run them on both AMD and NVidia graphics cards(*). Currently they are
essentially ignored by WineTestBot because the virtual graphic cards don't
provide meaningful 3D support.
* It could somewhat be useful for sound tests too, mostly to avoid timing
issues, but also to ensure the results we get are not tainted by bugs in the
emulated sound card. Also emulated sound cards typically don't support MIDI
emulation.
The problem is that it's very important to limit the test duration and to
restore the test environment to a clean state after each test, no matter what
happens, for two reasons:
* Because it's not uncommon for tests to have side effects and for them to
leave the test environment in an unusable state. Granted it happens much more
often with older Windows releases as they are more prone to crashes. However
graphics drivers also tend to be buggy and we would not want the tests to be
tainted by a previous run (though a reboot should take care of most issues).
* But also the Wine TestBot runs anything that gets posted by anonymous users
on wine-patches. That's ok as long as such code is properly confined and not
allowed to run for too long. That supposes thoroughly cleaning up the
environment after a test has run, including anything that could happen at boot
time.
Virtual machines provide a simple solution to both of these issues which is why
the TestBot relies on them heavily.
With QEmu it's possible to let the guest OS access some peripherals directly
via the 'passthrough' mode. This is normally done for network cards. If it
worked for graphics cards that would be a great solution but it's not clear
that it's feasible.
Another option would be to play tricks with Grub scripts: have it boot from a
clean Linux partition (or from the network?), restore the Windows partition
from a clean disk image, reboot into that partition, and back on the clean
partition with the next reboot. That still leaves the issue of forcing a reboot
in case of a freeze or malware taking control of Windows (use a remote
controlled power switch like in data centers?).
(*) We currently have two such machines ready for this:
http://www.winehq.org/pipermail/wine-devel/2012-February/094080.html
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http://bugs.winehq.org/show_bug.cgi?id=33912
Bug #: 33912
Summary: Remove All Wine Home Content - Button
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
This enhancement what I require that a button not remove only .wine folder in
home , also delete all installed-by-wine-application desktop integration files
Such as ::
$HOME/.local/share/mime/packages/wine*
$HOME/.local/share/applications/wine*
And others .
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https://bugs.winehq.org/show_bug.cgi?id=47099
Bug ID: 47099
Summary: [RFE Staging] Create EXT4 case-insensetive wineprefix
on Linux 5.2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Case-sensetivity creates many problems on wineprefixes.
Linux 5.2 can create case-insensetive empty folders with flag +F
Please add this option to staging
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https://bugs.winehq.org/show_bug.cgi?id=47883
Bug ID: 47883
Summary: Enable explicit large address aware override
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Some 32-bit games like Dragon Age: Origins start without sound in recent Wine
versions (see for example bug 43685), due to running out of 2 GB memory
limitations. One workaround is to use a patcher on the binary to enable large
address aware bit.
Such as: https://github.com/randomstuff/pe-set-laa
This is cumbersome however.
Please enable some explicit workaround (like some Wine environment variable for
example), to avoid using patching on the binaries.
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https://bugs.winehq.org/show_bug.cgi?id=48955
Bug ID: 48955
Summary: Use xdg basedir spec
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riptide(a)mundo-r.com
Distribution: ---
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Instead of ~/.wine, configuration should be in the $XDG_CONFIG_HOME/wine/ and
cache (safely-deletable files) should be in $XDG_CACHE_HOME/wine/. The big
boxes files should be in the $XDG_DATA_HOME/wine/.
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https://bugs.winehq.org/show_bug.cgi?id=50058
Bug ID: 50058
Summary: Control (GOG) game crash
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
Distribution: ---
Created attachment 68513
--> https://bugs.winehq.org/attachment.cgi?id=68513
Wine log (winedbg) for Control
Like as title, Control crashes every time at the start of the mission "Defeat
the Anchor".
I would like to add that from time to time the game crashes during launch for
exactly the same reasons as in the attached logs (winedbg).
>From the feedback I got on the VKx discord, the problem seems to be unique to
the GOG version. There are no problems on the EGS and Steam versions.
Here is what I use for launch the game : wine64 Control_DX11.exe.
My graphic card is a NVIDIA GTX 1070 with Vulkan Beta Driver.
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=49275
Bug ID: 49275
Summary: 60 FPS limit on 144Hz screen with v-sync turned off
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bobogu(a)seznam.cz
Distribution: ---
Linux 5.6.14-arch1-1
Since the last Wine version (5.9.1), in Call of Duty 4, I only get 60 FPS
instead of 250 (capped in-game) which I was getting prior to the update. My
screen is running at 144Hz which is also what I have my Xorg set to.
Output from xrandr -q
...
1920x1080 60.00 + 144.00* 119.98 99.93
...
It's even weirder for me that the FPS are capped to 60 even though my screen
refresh rate is 144 Hz.
In the game, I don't have v-sync turned on, neither I have my FPS capped to 60.
I haven't checked other games since CoD4 is the only game I have.
I'm using Lutris as a game manager and with Proton runner, I get the 250 FPS
just fine.
I've tried setting `vblank_mode=0` and `__GL_SYNC_TO_VBLANK=0` but to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=6847
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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https://bugs.winehq.org/show_bug.cgi?id=47015
Bug ID: 47015
Summary: Photoshop CC2019 Login screen does not render
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64172
--> https://bugs.winehq.org/attachment.cgi?id=64172
Log for 4.5 staging
Tested on 4.5 staging. PS was installed on windows.
I believe I used "winetricks gdiplus vcrun2010 vcrun2012 vcrun2013 vcrun2015
msxml3 msxml6 atmlib corefonts fakejapanese" to get this far. Not using
winetricks causes the launcher to output the following and exit immediately:
```
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:err:module:LdrInitializeThunk "CRClient.dll" failed to initialize,
aborting
002a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\jenia\\Desktop\\winestuff\\pf\\pf64\\Adobe\\APCC2019\\Photoshop.exe"
failed, status c0000005
```
When trying to launch PS, it does launch, however, there is a small window
(which I assume is the creative cloud login screen) which does not render. X
ing out of the small window closes PS. Log is attached.
Looks to me like it is stuck trying (and failing) to render web content?
This version of PS was installed on a Japanese system, so a language support
issue might be related.
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https://bugs.winehq.org/show_bug.cgi?id=50090
Bug ID: 50090
Summary: Minifreezes in games when sending keystrokes from
gaming mouse (Piper, G402)
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: amenoyozora(a)gmx.net
Distribution: ---
I have a Logitech G402 and it has three extra buttons that I set to send "7",
"8" and "9" respectively as keystrokes through Piper. My keyboard layout is set
to german. In games, when I use the keyboard and the special mouse buttons
simultaneously, it will cause the game to stutter/minifreeze.
When I don't use the special buttons at all, those minifreezes don't happen.
When I *only* use the mouse, they don't happen either. I press a regular key on
my keyboard and when I follow it up with a special mouse button, it causes the
stutter. When I don't touch the keyboard and keep only using the mouse it
doesn't happen. When I press a keyboard button again, the stutter happens.
It shows this message in the console when this happens:
0300:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
I suspect this has something to do with the mouse/Piper sending keystrokes in a
different layout (https://github.com/libratbag/piper/issues/348). Wine will
erratically try to switch between layouts and hang the game briefly everytime.
I tried doing "setxkbmap en" and restarting the game but the problem persists.
Maybe I'm using the wrong layout code, please tell me if so.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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https://bugs.winehq.org/show_bug.cgi?id=42444
Bug ID: 42444
Summary: Dualshock 3 does not map correctly
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 57282
--> https://bugs.winehq.org/attachment.cgi?id=57282
DS3 events
Hi,
I've tried using a dualshock 3 controller with wine, but I'm unable to get the
analogous triggers to work. They seem to be mapped as buttons, not analogue
input.
If I use xboxdrv the triggers are mapped correctly, but then force feedback
does not work. Because of this, I think it would help if the wine-mapping was
correct.
I've earlier tried asking on the forum, but it does not seem like anyone know
how to map the controller correctly. I use the controller using events, not the
legacy joystick interface in Linux.
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https://bugs.winehq.org/show_bug.cgi?id=47066
Bug ID: 47066
Summary: Regression: extremely low FPS in osu! on wine 4.6,
unplayable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
Created attachment 64243
--> https://bugs.winehq.org/attachment.cgi?id=64243
debug log for wine 4.6, broken
After an update to wine 4.6 osu! stopped working properly.
Video: https://streamable.com/hy02f
Differences from wine 4.5:
1. A screen of glitched framebuffer right before the game starts up (doesn't
happen on wine 4.5).
2. Extremely low FPS, something like one frame every two seconds.
Logs for wine 4.5 and 4.6 for starting the game and quitting attached.
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https://bugs.winehq.org/show_bug.cgi?id=50239
Bug ID: 50239
Summary: The Legend of Heroes: Trails in the Sky Xvid movie
playback lags and is very slow
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 68746
--> https://bugs.winehq.org/attachment.cgi?id=68746
21M - +amstream,+quartz,+strmbase,+gstreamer,+qedit,+devenum,+timestamp log
Not the logo video, ed6_logo.avi (mpeg1), which plays on start, but the opening
video, ed6_op.avi (Xvid), after starting a new game takes over 8 minutes to
finish playing. The duration of the file is only 3:20. The audio which is
loaded from a separate file, ED6002.ogg, seems to play back normally in the
3:20.
Playing the video via gst-play works correctly and completes in the 3:20.
Disabling winegstreamer and using native quartz xvid amstream works around it.
As an aside the movie playback is much improved with just native quartz xvid
and winegstreamer disabled finishing at about 3:40 (+20s). I assume that's not
that interesting of a case though.
This is with an older GOG build of the game before XSEED re-encoded the video.
The newer version takes even longer.
Nothing related in the default terminal output. Attached is a
+amstream,+quartz,+strmbase,+gstreamer,+qedit,+devenum,+timestamp log - 21M
uncompressed.
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http://bugs.winehq.org/show_bug.cgi?id=13616
Summary: Screenserver starts while playing with Joypads
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
I don't exactly know if this is an issue related to GNOME or wine, but when I
play a game using a joystick - after few minutes - the gnome screensaver starts
so I've to move the mouse to continue...
Shouldn't wine block the screensaver launching if it is getting data from
/dev/input/js*?
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https://bugs.winehq.org/show_bug.cgi?id=42761
Bug ID: 42761
Summary: add option for full-screen window mode
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
It would be good to have both a fullscreen window mode.
IE the linux window is fullscreen without borders. And the game is scaled to
fit to the window. For playing older low resolution games this would be useful
when you need to switch to the desktop quickly.
And also to have the "Emulate a virtual desktop" mode to allow the game to
resize with that window. Again for the above reasons. Currently if you resize
this window, the game stays in a window within a window. It would be good to
have the game scale to the window size.
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https://bugs.winehq.org/show_bug.cgi?id=47088
Bug ID: 47088
Summary: Skyrim SE. FAudio souds volume does not depend on
distance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
In-game sounds appear at full volume, and dissapear on big distance at full
volume to.
Sound volume doesnt depend on distance.
Somehow volume vectors doesnt present to FAudio libs
This problem exists only on system-wide FAudio libs from repo. On winetricks
faudio everything OK.
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https://bugs.winehq.org/show_bug.cgi?id=49318
Bug ID: 49318
Summary: wayland X11DRV_ChangeDisplaySettingsEx
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
I've did extensive test on dozens of steam games and another extensive test on
wine games.
Some wine titles have issues like theses:
`0024:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found:
width=800 height=600 bpp=16 (XRandR 1.2)`
One can force the resolution by setting a virtual desktop and they would work
unless its bpp is 256 colors.
For X11 there is the workaround to start a new XServer with 256 colors.
What I think here should happen is that when on XWayland X11DRV accepts
everything as matched mode exactly when requested + whatever is reported as
supported mode.
The reason to not support everything is that some games would have resolution
drop down menu that is bigger than all your monitors combined.
Just let a virtual mode be found and let whatever wayland compositor you are on
deal with it.
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https://bugs.winehq.org/show_bug.cgi?id=50295
Bug ID: 50295
Summary: 07th-mod python patcher cannot download archives
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gi85qht0z(a)relay.firefox.com
Distribution: ---
Created attachment 68864
--> https://bugs.winehq.org/attachment.cgi?id=68864
Patcher log
Can be downloaded here https://github.com/07th-mod/python-patcher/releases
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https://bugs.winehq.org/show_bug.cgi?id=43074
Bug ID: 43074
Summary: Cant run the game "Pathologic Classic HD" from steam
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58257
--> https://bugs.winehq.org/attachment.cgi?id=58257
Terminal output
Game starts and main process Game.exe is present, but window not appears.
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https://bugs.winehq.org/show_bug.cgi?id=48278
Bug ID: 48278
Summary: Frequent critical section timeouts when running
winetricks dotnet462
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Similar to bug 42470, when running dotnet462 I frequently (but not always) get
critical section timeouts.
This occurs in builds both with and without mingw.
wine-4.21-252-gf870aa4988
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https://bugs.winehq.org/show_bug.cgi?id=49408
Bug ID: 49408
Summary: GOG Galaxy 2.0 crashes with rendering error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 67489
--> https://bugs.winehq.org/attachment.cgi?id=67489
Log
After successfully installing GOG Galaxy 2.0 (I do not run into bug 49132) and
logging in, the client crashes. This is using Wine built from source from
commit 67ef5151744b347d4a30c985da6712fb0061e675.
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https://bugs.winehq.org/show_bug.cgi?id=47682
Bug ID: 47682
Summary: GeForce NOW: Can't connect to nvidia stream servers.
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 65139
--> https://bugs.winehq.org/attachment.cgi?id=65139
logs
If you run game or connection test it will always say:
"CHECK YOUR NETWORK CONNECTION AND TRY AGAIN."
App link:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
(it will not install you need to extract archive and run manual exe from CEF)
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https://bugs.winehq.org/show_bug.cgi?id=49132
Bug ID: 49132
Summary: GOG Galaxy 2.0 web installer gets stuck when using
Mono
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goldenapplemc3(a)gmail.com
Distribution: ArchLinux
Created attachment 67131
--> https://bugs.winehq.org/attachment.cgi?id=67131
Output log
The web installer for GOG Galaxy 2.0 launches, creates a window and gets stuck
(using 100% CPU). This prevents the app from being installed. This only happens
when using Wine Mono, installing "winetricks dotnet48" fixes this.
The window shows black bars instead of text (or at least that's what it looks
like).
Tested in a fresh wineprefix on Arch Linux, using 5.8-staging (I'm not sure if
this is specific to staging, so reporting it here). I'm attaching a screenshot,
the output log and the executable (alternatively, you can get the latest
version at https://www.gogalaxy.com/en/)
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