https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #37 from unxed <unxed(a)mail.ru> ---
Tested with 3072 x 1728 screen size.
If I set screen resolution in Wine to 167 dpi or less, bug stops reproducing.
If I set it to 168 dpi or more, it starts reproducing again.
Faststone 5.6
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
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http://bugs.winehq.org/show_bug.cgi?id=32816
Bug #: 32816
Summary: Enemies are not displayed in Chompston
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.contralogic.com/games/chompston/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vulture6(a)mail.com
Classification: Unclassified
The enemies (which should be translucent) are not displayed, making the game
impossible to play. The console is full of 'fixme:d3d:gl_blend_factor Unhandled
blend factor 0.' messages.
Download from: http://www.contralogic.com/games/chompston/
System: GTS 250 with Nvidia driver version 313.09
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https://bugs.winehq.org/show_bug.cgi?id=4836
Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #33 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this issue still exist on Wine 9.5?
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https://bugs.winehq.org/show_bug.cgi?id=56488
Bug ID: 56488
Summary: TCP socket appears to be in use but it is not
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla400(a)gmail.com
Distribution: ---
I have a .net 3.5 application that runs fine on Windows but have a problem when
running on Debian.
The problem is a socket binding error "address already in use".
CODE:
System.Net.Sockets.SocketException: Unknown error (0x2740)
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
netstat and lsof commands don't show the socket that appears to be in use, so I
assume it's not really in use.
Furthermore the problem only happens, and it always happen, in the following
circumstance.
1. The program A.exe listens successfully on the server socket <anyip>:<port>.
2. Then it start the program B.exe and close itself (closing the socket too).
3. Program B.exe do something and then starts again A.exe.
4. A.exe try to bind the server socket but in that case it fails with the
error
"address already in use".
5. Restart A.exe, now the binding success.
To start the new process I'm using System.Diagnostic.Process.
CODE:
// This is only a generic example
var process = new Process()
{
StartInfo = new ProcessStartInfo
{
FileName = "cmd",
Arguments = "/c /usr/bin/bash -c \"/usr/bin/sleep 5 &&
/usr/bin/wine path/of/process/program.exe\"",
UseShellExecute = false,
WorkingDirectory = "the/working/dir",
}
}
These are the socket states after each steps (netstat):
1. LISTEN
2. not listed due to socket is closed
3. not listed due to socket is closed
4. not listed due to socket is closed <- But I have got the error
5. LISTEN
I suppose that the A and B processes close properly because I don't see them in
htop anymore. There seems to be something left hanging.
I've found that if I don't relaunch A.exe from B, but do it manually,
everything works fine.
I also noticed this behavior that I wasn't expecting:
- if I use socket.Accept the socket is bound to the A.exe process,
- if I use socket.BeginAccept the socket is bound to the winserver32 process
Clearly if I simply close the A.exe application and restart it all works fine.
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http://bugs.winehq.org/show_bug.cgi?id=36399
Bug ID: 36399
Summary: Terrible Performance in TERA
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Created attachment 48447
--> http://bugs.winehq.org/attachment.cgi?id=48447
Output of TERA with a play time of about 10 minutes
Hi! As described above TERA performs really bad under wine. This is confirmed
by many players I have talked to about this who played it via Wine before.
My system is a Gentoo x86_64 using an Intel i5-3570k with a Geforce GTX 660 and
I'm playing the EU Version: http://en.tera.gameforge.com/
I already tried a lot of possible solutions i found here, on the forums, on
other forums and across the internet but nothing really helped so far. (For
example: several registry keys, 32 and 64 bit prefix, using native/builtin dx3d
libraries, enabling the virtual window mode in wine, disabling the winedebug
output, ...)
Since none of that helped i want to ask here for help.
If anyone could install it on his machine and help me troubleshooting this i
would really appreciate it. Also if anyone has a dualboot system feel free to
compare the game between wine and native windows.
See attachment for an output log of TERA when i open the Launcher, log in and
play a little bit (about 10 minutes). As you can see it spams a load of
'fixme:d3d:resource_check_usage Unhandled usage flags 0x8.' errors which i
think are the reason for the bad performance which leads to extremely low FPS.
Thanks in advance!
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--- Comment #35 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
On Wine 8 also no error, on Ubuntu, will try on Gentoo later (the same
computer).
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--- Comment #34 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
I can run the demo with Wine 6 on Ubuntu, but not on Gentoo with Wine 9.
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--- Comment #33 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
No progress? :(
Still the same error for me, on demo.
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Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zdanevich.vitaly(a)ya.ru
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https://bugs.winehq.org/show_bug.cgi?id=56339
Bug ID: 56339
Summary: [13] Permission denied
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
If I try to save or overwrite a file to the linux Ubuntu drive, I get the error
"[13] Permission denied".
I have been saving without any error for many years but now I suddenly cannot.
What could be the issue and solution?
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https://bugs.winehq.org/show_bug.cgi?id=44376
Bug ID: 44376
Summary: Wine gives error massage while installing Battle.net
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizobocigame(a)gmail.com
Distribution: ---
Created attachment 60290
--> https://bugs.winehq.org/attachment.cgi?id=60290
wine gives error while installing a file
When I try to install Battle.net-Setup.exe, gives me this error. This error
massage appeared a few weeks ago and I tried a lot of work-arounds but
nothing's changed. In playonlinux the installation goes to the login panel but
there's another error: Battle.net Helper.exe encountered a serious problem.
Thanks for help (sorry for my bad english)
Linux Debian (Buster)
Wine version: 2.0.4-1
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https://bugs.winehq.org/show_bug.cgi?id=55943
Bug ID: 55943
Summary: Paint.NET 5.0.11: Immediate crash on startup
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blankie(a)nixnetmail.com
Distribution: ---
Created attachment 75521
--> https://bugs.winehq.org/attachment.cgi?id=75521
Terminal output
When trying to start paint.net, two instances of winedbg suddenly appear, one
saying "A program on your system has crashed, but WineDbg was unable to attach
to the process to obtain a backtrace." and one providing crash info (which I
saved as backtrace.txt).
paint.net also dropped a crash log in
C:/users/blankie/AppData/Local/paint.net/CrashLogs, and I redirected the output
of `wine Program\ Files/paint.net/paintdotnet.exe` to wineoutput.log.
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https://bugs.winehq.org/show_bug.cgi?id=52451
Bug ID: 52451
Summary: Mikrotik Winbox not open in new window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sandro(a)ivynet.it
Distribution: ---
Created attachment 71731
--> https://bugs.winehq.org/attachment.cgi?id=71731
Wine7 - Open in new window enabled
Winbox 64Bit 3.32
After updating to Wine7.0 I cannot open any mikrotik device with option "open
in new window" selected
If that option is not selected it work well
With wine 6.0.2 it worked well
in the attachment:
logs with "open in new window" option enabled
logs with "open in new window" option disabled
logs about wine6 with open in "new window enabled"
an app screenshot about whe options
Thanks
Sandro
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https://bugs.winehq.org/show_bug.cgi?id=55432
Bug ID: 55432
Summary: PlanetSide 2: White screen when running launcher
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
I am using Steam, so when I click "Play" in Steam, the black screen whith
DayBreak logo appears for a second or two, and then it says for few more
moments black and then turns all white.
After following the suggestion to add "--disable-gpu" in
https://www.reddit.com/r/linux_gaming/comments/va7qag/planetside_2_only_loa…
, launcher starts just fine. After that, the BattleEye error occurs, blocking
to run the game.
System:
$ inxi -Gxxx
Graphics:
Device-1: Intel DG2 [Arc A770] driver: i915 v: kernel arch: Gen-12.7 pcie:
speed: 2.5 GT/s lanes: 1 ports: active: HDMI-A-1,HDMI-A-2 empty: DP-1,
DP-2, DP-3, DP-4, HDMI-A-3 bus-ID: 03:00.0 chip-ID: 8086:56a0
class-ID: 0300
Display: wayland server: X.org v: 1.20.14 with: Xwayland v: 22.1.9
compositor: gnome-shell v: 44.3 driver: gpu: i915 display-ID: 0
Monitor-1: HDMI-A-1 model: BenQ G2420HDBL serial: RAB03454SL000
res: 1920x1080 dpi: 92 size: 477x268mm (18.78x10.55") diag: 604mm (23.8")
modes: max: 1920x1080 min: 720x400
Monitor-2: HDMI-A-2 model: Philips FTV serial: 16843009 res: 1920x1080
dpi: 76 size: 640x360mm (25.2x14.17") diag: 734mm (28.9") modes:
max: 1920x1080 min: 640x480
API: OpenGL v: 4.6 Mesa 23.1.5 renderer: Mesa Intel Arc A770 Graphics
(DG2) direct-render: Yes
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https://bugs.winehq.org/show_bug.cgi?id=44235
Bug ID: 44235
Summary: EasyAntiCheat doesn't run on Wine at all - wine64 !=
win64
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
Distribution: ---
So, I notice any game that uses EasyAntiCheat tries to download some updated
info
such as:
https://download.eac-cdn.com/api/v1/games/138/client/wine64/download/?uuid=…
Except, EasyAntiCheat ignores Wine's "Hide Wine version from applications" in
staging options.
If I switch the URL to 'win64' it downloads, could we have a way to override
wine64 == win64 checks?
While EasyAntiCheat does acknowledge they can support wine specific data, we
shouldn't be treating this as 'wine64' but win64.
I assume wine 2.20 and wine 3.x builds all have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56424
Bug ID: 56424
Summary: Missing car reflections in the selection screen and
some track geometry/effects in Outrun 2006
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 76184
--> https://bugs.winehq.org/attachment.cgi?id=76184
d3d log
Tested using both DXVK and the default WineD3D renderers. Bug is present with
both
The car reflections are completely missing in the menu, the cars look matte,
which is definitely not intended behavior.
All tracks with lakes are instead just a transparent black void, it's most
noticeable in the Deep Lake route.
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https://bugs.winehq.org/show_bug.cgi?id=41942
Bug ID: 41942
Summary: Crash on Space Engine 0.9.8 start.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56328
--> https://bugs.winehq.org/attachment.cgi?id=56328
Log file.
Space Engine 0.9.8 crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=21664
Summary: "fixme"-message on PPLive.exe start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddietz.post(a)googlemail.com
Created an attachment (id=26160)
--> (http://bugs.winehq.org/attachment.cgi?id=26160)
"fixme"-message on PPLive start
Hello, i installed latest version of wine with latest version of macports.
I try to start latest version of PPLive
Version:
PPLive 2.4.2.0013
Released Date:
2010.02.06
S. Attachment
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https://bugs.winehq.org/show_bug.cgi?id=56481
Bug ID: 56481
Summary: EEP 6.1 classic, startet nicht
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: volkereisenberg(a)web.de
Distribution: ---
Created attachment 76251
--> https://bugs.winehq.org/attachment.cgi?id=76251
backtrace
Prgrammstart bricht mit der Fehlermeldung: Es ist ein schwerwiegender Fehler
aufgetreten und das Programm muss beendet werden, ab.
Fehler tritt bei allen Wine-Versionen auf.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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https://bugs.winehq.org/show_bug.cgi?id=56475
Bug ID: 56475
Summary: Battle.net
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djeff.rx(a)gmail.com
Distribution: ---
Battle.net problème with new Battle.net 14857
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https://bugs.winehq.org/show_bug.cgi?id=56457
Bug ID: 56457
Summary: Adobe Reader Fill & Sign Error
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcmagoo(a)yahoo.com
Distribution: ---
Created attachment 76218
--> https://bugs.winehq.org/attachment.cgi?id=76218
Adobe reader crashes when trying to edit pdf with fill & sign tool
Adobe reader crashes when trying to edit pdf with fill & sign tool
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https://bugs.winehq.org/show_bug.cgi?id=56454
Bug ID: 56454
Summary: TclKit-based installer gets denied any write into any
directory when launched via binfmt_misc
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: ---
Created attachment 76213
--> https://bugs.winehq.org/attachment.cgi?id=76213
Reversal patch for admin privileges on process launch
Greetings,
I am the developer of a Second Life third party viewer (the Cool VL Viewer:
http://sldev.free.fr/ ), and while the said viewer is developed under Linux and
therefore got Linux native builds, I still use Wine to test its Windows builds
(those builds are done in a VirtualBox VM that cannot run them).
With Wine 9.4 I am facing a weird issue, where the installer (the super-old but
totally gorgeous InstallJammer: https://sourceforge.net/projects/installjammer/
), gets denied writing into *any* directory to install the program. However,
this only occurs when the installer is launched via the binfmt_misc mechanism
(i.e. the installer got the proper privileges when launched via the command
line with 'wine <installer_executable>').
Looking at the diff between Wine 9.3 and 9.4, I could narrow down the issue to
the new way programs are launched (via CreateProcessAsUserW() instead of
CreateProcessW()) and came up with a reversal patch (attached) that does fix
the issue.
To reproduce the issue, download the latest Windows installer (there are weekly
releases, so get the current one from:
http://sldev.free.fr/index.php?page=download ), configure binfmt_misc for Wine
on your Linux system (*), and launch the installer from your preferred file
manager by clicking on its file. You will see that as soon as you start the
installation (just after you chose the installation directory), the installer
complains it does have permission to access the destination folder.
(*) binfmt_misc configuration on my system:
echo ':windows:M::MZ::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
echo ':windowsPE:M::PE::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
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https://bugs.winehq.org/show_bug.cgi?id=56446
Bug ID: 56446
Summary: Final Fantasy XI Online: allocate_virtual_memory out
of memory for allocation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory
leak, ending up dying in few minutes of just sitting in the title screen, as
the virtual size exceeds 4 GiB.
Some example errors that may happen at the time:
----
err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory.
err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string.
err:virtual:allocate_virtual_memory out of memory for allocation, base (nil)
size 003f4000
----
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
----
err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
----
Last tested on commit 552cc456d18 [2].
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b1…
2.
https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead…
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https://bugs.winehq.org/show_bug.cgi?id=56439
Bug ID: 56439
Summary: cannot open wine
Product: Wine
Version: 9.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarizhossain1080(a)gmail.com
error -47 and cannot open wine. possibly do to path errors, how to wipe all
pervious paths?
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https://bugs.winehq.org/show_bug.cgi?id=56421
Bug ID: 56421
Summary: Wine crash with a X error
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
When I run winecfg, I get the X error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 147
Current serial number in output stream: 148
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
The regression shows the following causes the crash:
commit d287548c77350b81faa946b0977dffcbfcce9b83 => BAD
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Feb 28 10:22:23 2024 +0800
Revert "winex11.drv: Handle X error from vkGetRandROutputDisplayEXT()."
This reverts commit 6f9d20806e821ab07c8adf81ae6630fae94b00ef.
6f9d208 was committed to work around a Nvidia driver bug that can cause
vkGetRandROutputDisplayEXT()
to generate an X exception and crash applications. The bug is later fixed
in Nvidia driver 450.56.11
and newer. Thus 6f9d208 is no longer necessary on the newer Nvidia drivers.
Then after 18ae96e, another bug in the Nvidia driver can cause
vkGetRandROutputDisplayEXT() to hang
forever when XLockDisplay() is called before vkGetRandROutputDisplayEXT()
and this bug is still not
fixed and affects multiple applications. Reverting 6f9d208 allows us to
work around the
vkGetRandROutputDisplayEXT() hang bug because then it no longer calls
XLockDisplay() before
vkGetRandROutputDisplayEXT().
Nvidia driver 455 was released on September 9th 2020 so hopefully the fix
is already widespread. We
could theoretically still keep 6f9d208 on older Nvidia drivers by doing
version checks. But it's
more straightforward to remove the workaround since it's not a bug of Wine.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53428
Reverting the commit fixes the crash.
Environment is:
Ubuntu 22.10
NVIDIA GeForce RTX 3070 Laptop
Driver version is 535.54.03
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https://bugs.winehq.org/show_bug.cgi?id=51034
Bug ID: 51034
Summary: When downloading a large file in KakaoTalk, the
message 'Download failed' shows.
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlee1503(a)naver.com
Distribution: ---
I have a similar problem with this.
-
https://superuser.com/questions/597818/wine-running-apps-stops-download-whe…
- https://bugs.winehq.org/show_bug.cgi?id=42677
Can't download 'KakaoTalk' software updates.
=======================
* Step to reproduce
1. Download the KakaoTalk (except the latest version)
(old version: https://www.filehorse.com/download-kakaotalk-for-windows/60750/)
(latest version: https://app-pc.kakaocdn.net/talk/win32/KakaoTalk_Setup.exe)
2. Install KakaoTalk.
3. Launch KakaoTalk and click the Settings button at the top right.
4. Click the Update button.
* Actual Results
The user gets a message stating that 'error has occurred'.
* Excepted Results
No errors occur and the update downloads.
* Reproduction Rate
10/10
* Environment
wine-6.6
* Logs
no logs. (゚Д゚)
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473
Summary: Sword Art Online Re: Hollow Fragment has broken
geometry in wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76236
--> https://bugs.winehq.org/attachment.cgi?id=76236
Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have
vertex distortions that cause their textures to be stretched in random
directions and flicker at high speed. (Which could cause those with photo
sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
The game is also now generating a "Texture is immutable." error in the console
on every frame. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56430
Bug ID: 56430
Summary: Pulseaudio combined output dies under current wine
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Since at least wine-9.3 using combined output (I.e. "Simultaneously output
audio to all devices" in pavucontrol) kills audio output for all applications
(even native Linux apps such as VLC) when launching an app through wine.
The linux side sound mixer shows all audio still being handled by pulseaudio.
I.e. the current levels are rising up and down in sync with the actual audio
attempting to be played, on all applications (even the wine application that
triggered the bug) and on the output devices. (Even the devices that have been
silenced by the bug.) Sound Mixer also shows no applications nor output devices
as muted.
The disabled audio (both linux apps and wine apps) can sometimes be heard
through the main output device, (I.e on-board audio of the motherboard), but
any other device is always silenced until wine exits.
The result is things like bluetooth / USB headphones being rendered completely
useless for all applications system-wide by wine.
Distro: Debian 12
WM: Xfce 4.18
Kernel: 6.1.0-18-amd64
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https://bugs.winehq.org/show_bug.cgi?id=56477
Bug ID: 56477
Summary: circuit maker 2000 crashes when moving mouse off
screen when creating a line or moving components
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peidoaqueimarosca(a)gmail.com
Distribution: ---
Created attachment 76245
--> https://bugs.winehq.org/attachment.cgi?id=76245
terminal output
when moving the mouse outside the area where you can place the circuits, the
application crashes
Not to mention that while you are creating the lines the application freezes
for no reason and it is as if I had clicked twice, thus interrupting the
creation of the line
another thing when closing the application I have the error message Runtime
error 217 at 0003F702 even though the unixodbc-dev package is installed on
x86_64 and i386
I also tried the option of using a virtual desktop but without success
I'm using debian sid with wine 9.5
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=54672
Bug ID: 54672
Summary: mfplat cannot export to MPEG4 video
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Radiant DICOM Viewer still cannot export video to mp4 under wine.
MFCreateSinkWriterFromURL() is already implemented. (
https://bugs.winehq.org/show_bug.cgi?id=45862 is fixed)
Although MPEG4 codec(?) (GUID: dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a ) has not
been implemented properly yet.
0370:trace:mfplat:MFStartup 0x20070, 0.
0370:trace:mfplat:MFCreateSinkWriterFromURL
L"C:\\users\\boskar\\Documents\\MOVIE-0001.mp4", 0000000000000000,
0000000000000000, 000000000B0DEF28.
0370:warn:mfplat:sink_writer_get_sink_factory_class Couldn't find factory class
for container {dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a}.
0370:trace:mfplat:MFShutdown
Tested under 8.3-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=56027
Bug ID: 56027
Summary: DirectMusic-related problems with Recettear
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: tomman(a)gmail.com
Distribution: ---
Created attachment 75671
--> https://bugs.winehq.org/attachment.cgi?id=75671
Runtime log with Wine's DirectMusic
Starting with Wine 8.18 and its much needed improvements to its DirectMusic
support, Recettear (a well known problem game for its complete lack of audio
under Wine out of the box) finally started having working sound, but it's far
from being 100% working.
Currently (as of 9.0-rc1), these are the problems with Recettear and Wine's
DirectMusic implementation:
- Sound effects may skip playing once in a while.
- Background music is not working as intended: tracks will not loop (they will
play only once, then silence), tracks will not stop playing during scene
switches (leading to many tracks from different scenes playing at the same
time)
- In-game volume controls do not work at all: music/SFX will always play at the
highest volume level, and it's impossible to silence it if desired.
When using native DirectMusic DLLs (installed via Winetricks), the game has
completely working audio just like in Windows, but with two gotchas:
- Sound effects have lag.
- Using native DirectMusic also requires native DirectSound, which breaks sound
in the opening movie (recet_op.wmv)
Attached is the log from running the game for a couple minutes on a completely
clean prefix: start at the title screen, load a saved game, switch scenes a
couple times (to trigger the "multiple tracks playing at the same time" bug),
trying (unsuccessfully) to adjust music volume, eventually ending with no music
tracks playing at all because they will not loop, then cleanly exiting the
game.
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https://bugs.winehq.org/show_bug.cgi?id=56351
Bug ID: 56351
Summary: When built against certain versions of SDL, Wine fails
to read certain inputs from Game Pads.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
When built against certain versions of SDL, Wine fails to read certain inputs
from Game Pads.
I have some USB Game Controllers, and I have to have two different versions of
SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is
failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes
this behavior.
Wine is not the only program affected by this behavior, but it is one that is.
There are other programs that detect all inputs fine and so do most SDL2
controller reading programs including Wine's "Control Panel" you can see the
difference in behavior there.
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https://bugs.winehq.org/show_bug.cgi?id=56433
Bug ID: 56433
Summary: QQ8.9.6 Installer crashes at very beginning due to a
change in server/process.c
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76195
--> https://bugs.winehq.org/attachment.cgi?id=76195
backtrace.txt
I tested it with QQ 8.9.6, but it seems that almost all QQ8/QQ9 installers are
affected
wget https://dldir1.qq.com/qqfile/qq/QQ8.9.6/22404/QQ8.9.6.exe
$ sha1sum QQ8.9.6.exe
acf886b27833769f519cf8d5034d127585f41f9d QQ8.9.6.exe
winetricks -q cjkfonts && wine QQ8.9.6.exe
The installer would crash, with no window presenting
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https://bugs.winehq.org/show_bug.cgi?id=45862
Bug ID: 45862
Summary: [Overwatch] Saving highlights fails.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I used to be able to save highlights perfectly, until a few months ago a bug
appeared that caused OW to crash or freeze during rendering.
This bug is supposedly fixed, see: bug 45622
However while it doesn't crash, it fails to save now, before it even starts
rendering it.
I wasn't sure if I should re-open that bug, as the fix is partial, or file a
new, but I guess it doesn't crash anymore so I filed a new.
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https://bugs.winehq.org/show_bug.cgi?id=53613
Bug ID: 53613
Summary: Visual novel RE:D Cherish! logo video and opening
movie does not play
Product: Wine
Version: 7.15
Hardware: x86-64
URL: http://crystalia.amusecraft.com/red/download.html#Tria
l
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myatmin7800(a)gmail.com
Distribution: ---
Created attachment 73010
--> https://bugs.winehq.org/attachment.cgi?id=73010
Application log using wine-devel 7.15
At wine-devel 7.15
You can download trial game at the game's offical website.
http://crystalia.amusecraft.com/red/download.html#Trial
Run it with LANG=ja_JP.UTF8 wine red_cherish_try.exe. Logo movie does not play
after starting the game. You can only hear the sound with a white screen.
Download save file from here
https://drive.google.com/drive/folders/17dWKzRiuPasS34ea-vkjpQQFFlk6eIzy?us…
to get quick access to opening movie. Place save folder in the game directory.
After the 2,3 clicks, opening movie fails to play.
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https://bugs.winehq.org/show_bug.cgi?id=52352
Bug ID: 52352
Summary: Impossible completing the installation of YI Home
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.magrini(a)tiscali.it
Distribution: ---
Created attachment 71528
--> https://bugs.winehq.org/attachment.cgi?id=71528
Error log
After launching the installation by means of the command:
wine YIHomePCClientIntl_download_1.0.0.2.exe
the installation starts correctly but, after asking some questions, it stops
with the attached log.
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https://bugs.winehq.org/show_bug.cgi?id=56445
Bug ID: 56445
Summary: ArmA: Cold War Assault (and other DX8 titles) crashes
in wined3d
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76205
--> https://bugs.winehq.org/attachment.cgi?id=76205
terminal output
The affected games crash usually under 1 minute once a mission was started.
Reverting commit f6a1844dbed91b441ad69e7b15b5be242d063e87
fixes the crash for me.
I tried the patches from here but they didn't help:
https://gitlab.winehq.org/wine/wine/-/merge_requests/5328
Can be reproduced with any of the following demo versions.
Just start the available mission that the demo offers and wait until the game
crashes.
Delta Force: BlackHawk Down demo:
https://archive.org/download/DeltaForceBlackHawkDownDemo/DFBHDD.zip
Empire Earth 2 demo:
https://www.moddb.com/games/empire-earth-2/downloads/empire-earth-2-demo-1-1
Operation Flashpoint early demo:
https://archive.org/download/opflashdemo/opflashdemo.exe
wine-9.4-146-g552cc456d18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.55
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https://bugs.winehq.org/show_bug.cgi?id=56318
Bug ID: 56318
Summary: Totem Arts Launcher.exe does not open
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76047
--> https://bugs.winehq.org/attachment.cgi?id=76047
The log after trying to launch the .exe
After successfully installing "Totem-Arts-Launcher-latest.exe", when I go to
the installation directory and try to launch "Totem Arts Launcher.exe" (so that
I can install the game Renegade X), the application does not open.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-17-generic, NVIDIA Geforce GTX
1050 driver 535.154.05, wine-9.2 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=53635
Bug ID: 53635
Summary: not implemented dll
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafalohaki(a)gmail.com
Distribution: ---
Created attachment 73033
--> https://bugs.winehq.org/attachment.cgi?id=73033
backtrace
not implemented
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https://bugs.winehq.org/show_bug.cgi?id=54155
Bug ID: 54155
Summary: wxwork failed to launch
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ayafcc(a)163.com
Distribution: ---
Created attachment 73682
--> https://bugs.winehq.org/attachment.cgi?id=73682
log
1、download the application from attachment
2、install it to any path
3、execute command: wine path/WXWork.exe
it shows:0024:err:sync:RtlReleaseSRWLockExclusive Lock 0F4BD460 is not owned
exclusive!
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https://bugs.winehq.org/show_bug.cgi?id=48085
Bug ID: 48085
Summary: Wine error trying to install Mono after a version
update
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Created attachment 65637
--> https://bugs.winehq.org/attachment.cgi?id=65637
Backtrace file
It started after an update a few versions ago (4.xx branch, currently running
4.19).
When launching an application, wineconfig will initially run, prompting to
update Mono. Then it will prompt an error (see trace).
The Win application runs normally, so I guess it might not be a severe bug.
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https://bugs.winehq.org/show_bug.cgi?id=40613
Bug ID: 40613
Summary: WhatsApp Desktop application not working
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Distribution: ---
Created attachment 54470
--> https://bugs.winehq.org/attachment.cgi?id=54470
Stack trace as appears on cli
WhatsApp for Windows Desktop was released and I tried to install it.
Apparently it requires Windows 8 and greater, I've set it correctly in Winecfg.
Trying to run the WhatsApp installation (ver 0.2.684) renders the error in the
attached file.
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https://bugs.winehq.org/show_bug.cgi?id=56458
Bug ID: 56458
Summary: ntdll tests skipped on win7 & win8: missing entry
point kernel32.RtlPcToFileHeader
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com, gijsvrm(a)gmail.com,
julliard(a)winehq.org
Regression SHA1: 38fb2f41ad1347b6e35dc87f6dc358a13d8905cb
Distribution: ---
ntdll_test.exe imports kernel32.RtlPcToFileHeader, which does not exist on
Windows 7 and 8.
The culprit is the direct import, which resolves to kernel32's forwarder. It
should use pRtlPcToFileHeader variable (which stores GetProcAddress result)
instead.
This causes all ntdll tests to be skipped on win7 & win8 VMs:
info.c:0: Tests skipped: missing entry point (details below)
| ntdll_test.exe - Entry Point Not Found
| The procedure entry point RtlPcToFileHeader could not be located in the
dynamic link library C:\Users\winetest\Documents\ntdll_test.exe.
0adc:info: 0 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
ntdll:info:0adc done (0) in 0s
https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win81…https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win7_…
Originally reported by Gijs Vermeulen.
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https://bugs.winehq.org/show_bug.cgi?id=56450
Bug ID: 56450
Summary: Non-input USB HID devices stopped working in 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla-wine(a)opinsys.fi
Regression SHA1: 814d2c176d23c581353ba5679977415d2218d0c5
Distribution: Debian
Non-input USB HID devices stopped working in 9.1.
Wine 9.0 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp): LoggerPro detects the device and starts collecting
temperature measurements automatically.
Wine 9.1 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp):
LoggerPro does not detect the device.
Host system detects the device and assigns hid-generic driver to it and a
hidraw device is created. The device is not an input device and hence input
subsystem is not used for this device (event devices are not created).
My understanding is that commit 814d2c176d23c581353ba5679977415d2218d0c5 causes
the regression, because it changes the policy to not use hidraw by default and
requires devices to be explicitly listed in EnableHidraw bus option to be used
by hidraw backend.
Further changes to winebus.sys have been made to allow hidraw to be used in
certain scenarios (some gamepads and when evdev and SDL is disabled), but these
do not cover the case when non-input HID device is used in default environment.
This bug still exists in 9.4.
I am working on a patch set which fixes the bug. I'll create a merge request.
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https://bugs.winehq.org/show_bug.cgi?id=56406
Bug ID: 56406
Summary: wineserver crashes in set_input_desktop()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The wineserver crashes when running the Wine test suite on my Debian 12 PC. The
crash happens during the dxgi:dxgi test.
Here is some information collected by attaching gdb to wineserver while running
the tests:
Program received signal SIGSEGV, Segmentation fault.
0x56683005 in set_input_desktop (winstation=0x576aea90, new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
246 set_rawinput_process( thread->process, 0 );
(gdb) p thread
$1 = (struct thread *) 0x52fff4
(gdb) p thread->process
Cannot access memory at address 0x530034
(gdb) bt
#0 0x56683005 in set_input_desktop (winstation=0x576aea90,
new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
#1 0x5664afac in req_send_hardware_message (req=0x577995c0, reply=0xff829300)
at /home/fgouget/wine/wt23/src/server/queue.c:2808
#2 0x566561c9 in call_req_handler (thread=thread@entry=0x577994d0)
at /home/fgouget/wine/wt23/src/server/request.c:305
#3 0x5665720c in read_request (thread=0x577994d0) at
/home/fgouget/wine/wt23/src/server/request.c:339
#4 0x566627a1 in thread_poll_event (fd=0x5778c070, event=1) at
/home/fgouget/wine/wt23/src/server/thread.c:388
#5 0x5662faf6 in fd_poll_event (event=<optimized out>, fd=<optimized out>)
at /home/fgouget/wine/wt23/src/server/fd.c:505
#6 main_loop_epoll () at /home/fgouget/wine/wt23/src/server/fd.c:599
#7 0x5662fd9f in main_loop () at /home/fgouget/wine/wt23/src/server/fd.c:955
#8 0x5661fa80 in main (argc=1, argv=0xff829b04) at
/home/fgouget/wine/wt23/src/server/main.c:238
(gdb) info registers
eax 0x5fae9a2c 1605278252
ecx 0x576aea90 1466624656
edx 0x53002c 5439532
ebx 0x566c0ff4 1449922548
esp 0xff8291e4 0xff8291e4
ebp 0x52fff4 0x52fff4
esi 0x576eedb0 1466887600
edi 0x576af890 1466628240
eip 0x56683005 0x56683005 <set_input_desktop+101>
eflags 0x10296 [ PF AF SF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
(gdb) p *winstation->input_desktop
$23 = {obj = {refcount = 1466843598, handle_count = 2691322373, ops = 0x73006f,
wait_queue = {next = 0x66006f,
prev = 0x200074}, name = 0x68004a, sd = 0x6e0065, is_permanent = 1,
obj_list = {next = 0x690065,
prev = 0x550020}}, flags = 5439561, winstation = 0x470045, input_time =
20548038376620111, entry = {
next = 0x54002e, prev = 0x460054}, threads = {next = 0x53002c, prev =
0x670065}, top_window = 0x65006f,
msg_window = 0x550020, global_hooks = 0x49, hotkeys = {next = 0x49004d, prev
= 0x47004e},
close_timeout = 0x49004c, foreground_input = 0x2e0055, users = 5505108,
cursor = {x = 2883651, y = 6881357,
clip = {left = 6750318, top = 6881356, right = 85, bottom = 5439565},
last_change = 4718681, win = 5505070},
keystate = "T\000C\000,\000M\000i\000c\000r\000o\000s\000o\000f\000t\000
\000Y\000a\000H\000e\000i\000
\000U\000I\000\000\000M\000E\000I\000R\000Y\000O\000.\000T\000T\000C\000,\000M\000e\000i\000r\000y\000o\000
\000U\000I\000\000\000M\000A\000L\000G\000U\000N\000.\000T\000T\000F\000,\000M\000a\000l\000g\000u\000n\000
\000G\000o\000t\000h\000i\000c\000\000\000Y\000U\000G\000O\000T\000H\000M\000.\000T\000T\000C\000,\000Y\000u\000
\000G\000o\000t\000h\000i\000c\000
\000U\000I\000\000\000S\000E\000G\000U\000I\000S\000Y\000"...}
So it looks like it is the first input_desktop->threads entry which is wrong.
The crashes started on 2024-02-28 and they happen most clearly when running the
tests in a pure 32-bit environment[1]. Furthermore a bisect shows that the
crashes started with the commit below:
commit c43b1ecbc3e8509b1f4778d799f9759eb64dda40 (HEAD)
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Sun Feb 25 09:53:09 2024 +0100
server: Keep a list of processes that can receive rawinput messages.
[1] When run in a 64-bit environment the tests succeed, and the 64-bit tests
get stuck but there is no 'wineserver crashed' message in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=56435
Bug ID: 56435
Summary: capture mouse dont work in virtual desktop (work on
wine 9.3)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
using wine 9.3 mouse capture in virtual desktop work but in wine 9.4 dont work
and compiling git, mouse capture work until this commit
https://gitlab.winehq.org/wine/wine/-/commit/ad921b3c561c428ce36a2a3e0f44de…
in my case after this dont work
at simple seek i think about lastest patchs of Rémi Bernon about input can be
related with this issue
maybe this bug could be stay affected for lastest input patchs:
https://bugs.winehq.org/show_bug.cgi?id=56429
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https://bugs.winehq.org/show_bug.cgi?id=56411
Bug ID: 56411
Summary: Failure to build wine 9.4 due to EGL 64-bit
development files not found
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
Distribution: ---
Trying to update our distribution package to the latest release configure fails
for me on Exherbo Linux with:
[...]
checking for -lGL... libGL.so.1
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... yes
checking for wayland-scanner... /usr/bin/wayland-scanner
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... yes
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... yes
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... yes
configure: error: EGL 64-bit development files not found, the Wayland driver
won't support OpenGL
This is an error since --with-opengl was requested.
despite the checks reporting "yes" and having (lib)wayland-egl installed
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1.22.0
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so
cat /usr/x86_64-pc-linux-gnu/lib/pkgconfig/wayland-egl.pc
prefix=/usr
includedir=${prefix}/x86_64-pc-linux-gnu/include
libdir=${prefix}/x86_64-pc-linux-gnu/lib
Name: wayland-egl
Description: Frontend wayland-egl library
Version: 18.1.0
Requires: wayland-client
Libs: -L${libdir} -lwayland-egl
Cflags: -I${includedir}
Gentoo suffers the same issue and they just apply a patch removing the
additional
WINE_NOTICE_WITH(opengl, [test -z "$ac_cv_lib_soname_EGL" -o -z
"$HAVE_LIBWAYLAND_EGL"],
check:
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=ddfba238cc0b1ab4056f6d…
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https://bugs.winehq.org/show_bug.cgi?id=56380
Bug ID: 56380
Summary: Rocket League crashes with Wine 9.3 after BakkesMod
(trainer app) injects into the game
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 76126
--> https://bugs.winehq.org/attachment.cgi?id=76126
Wine 9.3 output (where Rocket League crashes if BakkesMod is running)
As of Wine 9.3, I can not use BakkesMod[1] (a Rocket League[2] trainer
), to inject into the game anymore.
git bisect indicates commit bb872831deb48382e4733979e00243e5122385d0 is the
culprit.
Without BakkesMod running, the game runs just fine.
---
Steps to reproduce:
1. Launch BakkesMod
2. Launch Rocket League
3. Wait
4. Rocket League crashes
---
System information:
Wine v9.3
NVIDIA driver 470.239.06 (GPU: NVIDIA GTX 660)
DXVK 1.10.3
BakkesMod v190 (Injector version 31)
Rocket League (from Epic, version BC2_Update48+441123)
---
Ref:
[1] https://github.com/bakkesmodorg/BakkesModInjectorCpp
[2] https://store.epicgames.com/en-US/p/rocket-league
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https://bugs.winehq.org/show_bug.cgi?id=56379
Bug ID: 56379
Summary: d2d1 regression unable to build after:
https://gitlab.winehq.org/wine/wine/-/commit/167103114
389c7f487f7d6aa398f56abf9cc5572
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Regression after
https://gitlab.winehq.org/wine/wine/-/commit/167103114389c7f487f7d6aa398f56…
unable to build with the following errors:
i686-w64-mingw32-gcc -c -o dlls/d2d1/i386-windows/effect.o
../wine-9.3/dlls/d2d1/effect.c -Idlls/d2d1 -I../wine-9.3/dlls/d2d1 -Iinclude \
-I../wine-9.3/include -I../wine-9.3/include/msvcrt -D_UCRT -D__WINESRC__
-D__WINE_PE_BUILD -Wall \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -fno-omit-frame-pointer
-mpreferred-stack-boundary=2 \
-gdwarf-4 -g -O2
../wine-9.3/dlls/d2d1/effect.c: In function 'd2d_effects_init_builtins':
../wine-9.3/dlls/d2d1/effect.c:296:41: error: initializer element is not
constant
{ &CLSID_D2D12DAffineTransform, _2d_affine_transform_description },
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:296:41: note: (near initialization for
'builtin_effects[0].description')
../wine-9.3/dlls/d2d1/effect.c:297:46: error: initializer element is not
constant
{ &CLSID_D2D13DPerspectiveTransform,
_3d_perspective_transform_description},
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:297:46: note: (near initialization for
'builtin_effects[1].description')
../wine-9.3/dlls/d2d1/effect.c:298:33: error: initializer element is not
constant
{ &CLSID_D2D1Composite, composite_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:298:33: note: (near initialization for
'builtin_effects[2].description')
../wine-9.3/dlls/d2d1/effect.c:299:28: error: initializer element is not
constant
{ &CLSID_D2D1Crop, crop_description },
^~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:299:28: note: (near initialization for
'builtin_effects[3].description')
../wine-9.3/dlls/d2d1/effect.c:300:30: error: initializer element is not
constant
{ &CLSID_D2D1Shadow, shadow_description },
^~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:300:30: note: (near initialization for
'builtin_effects[4].description')
../wine-9.3/dlls/d2d1/effect.c:301:33: error: initializer element is not
constant
{ &CLSID_D2D1Grayscale, grayscale_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:301:33: note: (near initialization for
'builtin_effects[5].description')
Makefile:27950: recipe for target 'dlls/d2d1/i386-windows/effect.o' failed
make: *** [dlls/d2d1/i386-windows/effect.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=29523
Bug #: 29523
Summary: CDBurnerXP hangs on right-clicking empty space in the
file browser
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38233
--> http://bugs.winehq.org/attachment.cgi?id=38233
Terminal output
Right-clicking in an empty section of the file browser causes CDBurnerXP to
become unresponsive. On Windows, this brings up a context menu.
Steps to reproduce:
1. winetricks dotnet20
2. Install and run CDBurnerXP
3. Choose "data disc" from the main menu
4. Right-click in some empty space within the file browser (top-right section)
The problem is also present in 1.2.
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https://bugs.winehq.org/show_bug.cgi?id=56085
Bug ID: 56085
Summary: Guitar Pro 8.1.1 Build 17 crashes once hitting Design
Button
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vmustin(a)gmail.com
Distribution: ---
Created attachment 75748
--> https://bugs.winehq.org/attachment.cgi?id=75748
System Information
Error is reproducible since several Versions (7.0, 7.5, 8.0, 8.1.1)
Using Linux Mint 21.2 (see system information)
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https://bugs.winehq.org/show_bug.cgi?id=52401
Bug ID: 52401
Summary: Improper synchronization in sock_recv/sock_send leads
to arbitrary reordering of completion of I/O requests
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The sock_recv function (dlls/ntdll/unix/socket.c) issues a 'recv_socket' call
to
the server to complete the I/O request.
Prior to calling the server, the function attempts to serve the I/O request
locally first by calling try_recv().
The consequence is that there are two types of asynchronous I/O request
(hereinafter "Async") sent to the server:
1. Eager: try_recv() call has succeeded before 'recv_socket'. There is no more
I/O to be done.
2. Deferred: the request is still pending. When the server senses an incoming
packet, async_recv_proc() (in client side) will be called to complete the
I/O.
The problem is that eager Asyncs are _not_ prioritized before deferred Asyncs.
Therefore, deferred Asyncs may be completed before eagar Asyncs.
The following scenario illustrates the problem:
1. The socket's incoming buffer is initially empty.
2. Client: The application calls WSARecv(). In sock_recv(), try_recv() fails
with STATUS_DEVICE_NOT_READY; therefore, a deferred Async is queued to the
server. WSARecv() returns with error ERROR_IO_PENDING.
3. The socket receives packet [A] in the meantime. The socket's incoming buffer
is no longer empty.
4. Client: The application calls WSARecv() again. In sock_recv(), try_recv()
succeeds with packet [A]; therefore, an eager Async is queued to the
server.
5. The socket receives packet [B] in the meantime.
6. Server: the poll() loop detects this, and calls async_wake_up(
&sock->read_q,
status ). This causes APC_ASYNC_IO for deferred Async to be called to the
client process.
6. Client: While still in the second sock_recv(), the client does wait_async()
on the returned wait handle. This causes the APC_ASYNC_IO (a system APC)
to be dequeued.
7. Client (select loop): The client does a server select call. This returns
STATUS_KERNEL_APC with APC_ASYNC_IO. The client calls try_recv() (from
async_recv_proc), which succeeds with packet [B]. The client process
completes the deferred Async with this packet.
8. Client (select loop): The client re-issues the select call after the APC.
8. Server: the wait on the async wait handle is satisfied, causing
async_satisified() to be called. This in turn calls async_set_result(),
which completes the eager Async (with packet [A]).
9. Client: The client exits sock_recv() and in turn WSARecv(), which reports
immediate success.
(Ditto for sock_send and other similar asynchronous I/O requests.)
If the application uses a completion port, it will observe the deferred Async
first, and the eager Async second. The deferred Async carries packet [B],
while the eager Async carriers packet [A]. This results in the application
receiving the packets in the wrong order.
--
Three possible solutions comes to mind:
1. Replace the call to try_recv()/try_send() in sock_recv()/sock_send() with
STATUS_DEVICE_NOT_READY. This may slightly reduce performance, since it
always defers all I/O requests and forces them to go through the poll()
loop.
2. Make async_handoff() immediately call async_set_result() if the status and
data are already set (i.e. the I/O has completed synchronously). Since this
affects other asynchronous operations as well, I'm not sure this approach
is semantically correct.
3. Prioritize immediately satiable async wait handles _before_ system APCs when
waiting for objects. This approach too changes semantics, and appears much
uglier than other solutions.
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https://bugs.winehq.org/show_bug.cgi?id=56050
Bug ID: 56050
Summary: NtContinue does not set integer registers without
CONTEXT_AMD64 flag
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: moonshadow565(a)hotmail.com
Distribution: ---
Created attachment 75703
--> https://bugs.winehq.org/attachment.cgi?id=75703
NtContinue without CONTEXT_AMD64
When calling NtContinue without CONTEXT_AMD64 flag set, NtContinue ignores
integer registers.
This will result in incorrect values in register.
This does not match behaviour observed on windows.
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https://bugs.winehq.org/show_bug.cgi?id=56456
Bug ID: 56456
Summary: Steven Speilberg's Director's Chair: wont open at all
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicholasdecelles(a)aol.com
Created attachment 76216
--> https://bugs.winehq.org/attachment.cgi?id=76216
this backtrace.txt is the bug report i was told to attach to this report, Good
Luck and Wishes!
I put windows 95 for the dc.exe app under winecfg and when i start it through
the terminal on Big Sur macOS an Application Error comes up saying
The instruction at feacf578 referenced memory at 00000030
The memory could not be read from
Click on OK to terminate the application
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https://bugs.winehq.org/show_bug.cgi?id=56417
Bug ID: 56417
Summary: You must install or update. NET to run this
application.
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76180
--> https://bugs.winehq.org/attachment.cgi?id=76180
Screenshot of the bug
I'm trying to run W3D HUB LAUNCHER https://w3dhub.com/
But it's seems the application can't detect dotnet 7 even i've install wine
mono and dotnet 7 x64
The problem still exist program can't detect it many dotnet windows software
run on my system just fine expect this one
idk what's wrong for this specific application.
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http://bugs.winehq.org/show_bug.cgi?id=36547
Bug ID: 36547
Summary: 3DMark 2003 installer has no taskbar/Alt Tab
representation
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 48641
--> http://bugs.winehq.org/attachment.cgi?id=48641
Installing 3DMark03_v360_1901.exe
Download and try to run 3DMark03_v360_1901.exe.
3DMark03 installer won't be registered in the Alt-Tab list, or taskbar.
See the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=8067
--- Comment #27 from Nathan Kidd <nathan(a)spicycrypto.ca> ---
Still reproduces with 9.0
00f0:err:local:LOCAL_GetBlock not enough space in local heap 0307 for 1400
bytes
~/Games/kq6$ sha256sum *.exe *.dll
204bea956a560f7b081ada2afa2b992abecd835fd58a18018e8ce005a48c52cf sciwv.exe
ec75d4567a775f1503017d662b450aea3455f4a6b48d209ebfc516a7ad045047 mmaware.dll
fa8bf838e013d5a88256ce15352fcd504b3c42122f497b2264f7f1c0757512a4 proglib.dll
70fd4190fb0b42dc6857735ebe5c94279176aa50a37cce85db7201fcf8d4d75a rave.dll
f1837dee9a76197c287e04caec2bc7cf11728232a1ec3974bad385345916c53c scidll.dll
~/Games/kq6$ strings sciwv.exe | grep 6
SCIKQ6V
Windows version of SCI for KQ6
...
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https://bugs.winehq.org/show_bug.cgi?id=56278
Bug ID: 56278
Summary: wayland: dropdowns is rendered as toplevel
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)whynothugo.nl
Distribution: ---
When using the wayland driver, dropdown menus are rendered as their own
toplevel windows.
On tiling window managers (e.g.: swaywm), this results in it being tiled just
like any other window. I can't imagine that they would be placed correctly on
stacking window managers either.
I confirmed with lswt that dropdowns are effectively rendered as toplevels. An
xdg_popup should be used here instead:
https://wayland.app/protocols/xdg-shell#xdg_popup
The weirdness in behaviour can be reproduced with:
- wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d wayland
- winecfg
- Go to the desktop integration tab and click on any dropdown
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https://bugs.winehq.org/show_bug.cgi?id=49299
Bug ID: 49299
Summary: PowerToys for Windows 10 crashes on unimplemented
function KERNEL32.dll.GetPackageFamilyName
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The program installs, but crashes when you try to run PowerToys.exe.
$ sha256sum PowerToysSetup-0.18.1-x64.msi
83b2f088f6a0ef7066ba8303ad51e2a270123fe127991486b715ac55f84da19b
PowerToysSetup-0.18.1-x64.msi
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https://bugs.winehq.org/show_bug.cgi?id=39669
Bug ID: 39669
Summary: D3DERR_NOTAVAILABLE in Dishonored - Steam
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: miachm3(a)gmail.com
Distribution: ---
Dishonored crashes at start with Steam Launcher:
1º Install Steam.
2º Install Dishonored from Steam.
3º Launch, not additional options required.
Anothers D3X9 games works as well.
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https://bugs.winehq.org/show_bug.cgi?id=56373
Bug ID: 56373
Summary: Autodesk Fusion: Black window and crash on 9.3
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Updating staging version of Wine 9.2 to 9.3 breaks Autodesk Fusion (formerly
Fusion360). Only black window appear with app non responding warning and then
die after a while.
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https://bugs.winehq.org/show_bug.cgi?id=56453
Bug ID: 56453
Summary: Linux WM window decorations are seen but they mustn't
be
Product: Wine
Version: 9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 76212
--> https://bugs.winehq.org/attachment.cgi?id=76212
ICQ 5 main windows with WM decorations
Steps to reproduce:
Download and install http://www.oldversion.com/windows/download/icq-5-04
Run it.
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https://bugs.winehq.org/show_bug.cgi?id=42898
Bug ID: 42898
Summary: Listbox keyboard input
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janwinehq(a)gmail.com
Distribution: ---
A listbox widget in Wine does not react the same way to keyboard input as in
Windows.
In Windows, you can type the first characters of a word and the cursor will
jump to the first item matching *all* the characters you typed. This allows you
to drill down quickly to the item you want.
In Wine, when you start typing it only considers the *last* character you typed
when looking for a match. On listboxes where you have lots of items starting
with the same character, this can make it problematic to drill down to the
correct item.
This may be better explained with a simple example. Suppose you have a listbox
with the following items, sorted alphabetically:
* AMBER
* BLUE
* BROWN
* GREEN
* ORANGE
* RED
* YELLOW
Windows behavior:
* if you type "B", it will drill down to "BLUE"
* if you type "BR", it will drill down to "BROWN"
* if you type "BRO", it will drill down to "BROWN"
Wine behavior:
* if you type "B", it will drill down to "BLUE"
* if you type "BR", it will drill down to "RED"
* if you type "BRO", it will drill down to "ORANGE"
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https://bugs.winehq.org/show_bug.cgi?id=52832
Bug ID: 52832
Summary: Regression: Crysis 3 crashes at startup
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Crysis 3 and other heavy D3D applications crashes at startup on Windows 32bit
after this commit:
https://github.com/wine-mirror/wine/commit/24432a24d5e922cbd824b0af8f7b0c66…
Works before this commit without issues.
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https://bugs.winehq.org/show_bug.cgi?id=54963
Bug ID: 54963
Summary: Adobe Lightroom needs
Windows.Storage.Streams.InMemoryRandomAccessStream
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Essentially any newer functionality like the advanced masking and object
detection fails on unimplemented InMemoryRandomAccessStream:
0a78:fixme:combase:RoActivateInstance (00007F110172E538, 00007F110172E4F8):
semi-stub
0a78:fixme:combase:RoGetActivationFactory
(L"Windows.Storage.Streams.InMemoryRandomAccessStream",
{00000035-0000-0000-c000-000000000046}, 00007F110172E498): semi-stub
0a78:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.InMemoryRandomAccessStream"
I haven't managed to find the required library anywhere, any advice
appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=56449
Bug ID: 56449
Summary: Magic the gathering online (MTGO) requires
renderer=gdi
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76206
--> https://bugs.winehq.org/attachment.cgi?id=76206
terminal log.txt
1. winetricks corefonts dotnet472 to workaround bug 30753
2. wine setup.exe, wait the program to download game resource (~500M)
3. the program quits silently
4. Run `wine setup.exe` again, and the program quits silently again (terminal
output attached below)
Now, I execute winetricks renderer=gdi [1], then run wine setup.exe, and the
game launches successfully
[1]:
https://github.com/pauleve/docker-mtgo/commit/1f7c4c7ba04581c2365b405ad9b04…
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http://bugs.winehq.org/show_bug.cgi?id=15153
Summary: Dragging tabs crashes Code:Blocks 8.02 C++ IDE
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=codeblocks&filename=codeblocks-8.02mingw-
setup.exe&use_mirror=dfn
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15880)
--> (http://bugs.winehq.org/attachment.cgi?id=15880)
complete crash log (contains backtrace)
At the bottom of the IDE is a panel Logs & others, it contains several tabs. If
you start dragging one of these tabs then the wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=56448
Bug ID: 56448
Summary: Final Fantasy XI Online: No application icon in
taskbar/panel.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
The PlayOnline Viewer, which is used to launch Final Fantasy XI Online, shows
its application icon in the taskbar/panel as it should, but after hopping over
to Final Fantasy XI, the application icon is the Wine icon instead of the Final
Fantasy XI icon.
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https://bugs.winehq.org/show_bug.cgi?id=56285
Bug ID: 56285
Summary: Scaling on screen is wrong with Wine Wayland driver
while resolution detected is correct.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skokkineas(a)protonmail.com
Distribution: ---
As you can see in my attachment I have the FF XV Benchmark running in
fullscreen.
My laptop has two screens, the top one has a resolution of 2560x1600 (which is
correctly detected by the Wayland driver). The bottom one is a resolution of
2560x1100.
On X11 the image is scaled properly on the top screen but the detected
resolution is wrong (it detects the top screen as 3840x1400).
Specs:
Laptop: Asus Zephyrus Duo 2023
CPU: 7945HX
GPU: 4090M
RAM: 32 GBs DDR5
Driver: NVK
Distro: Garuda Linux
Wine Version: wine-9.1-73-ge607da943aa (Staging)
DE: Plasma 6 with Apps Scaled By The System selected. (Same happens with Apps
Scaled By Themselves as well - also on Plasma 5)
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https://bugs.winehq.org/show_bug.cgi?id=56437
Bug ID: 56437
Summary: Shadow of Memories (demo): choppy, discontinuous sound
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=2199
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 76198
--> https://bugs.winehq.org/attachment.cgi?id=76198
Terminal output
Game:
"Shadow of Memories" demo.
OS: Ubuntu 22.04.4 LTS 64bit.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game's audio is choppy, discontinuous.
I've attached the terminal output.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=37452
Bug ID: 37452
Summary: python 3.1.1: test_urllib2net failed
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49822
--> https://bugs.winehq.org/attachment.cgi?id=49822
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_urllib2net
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https://bugs.winehq.org/show_bug.cgi?id=56013
Bug ID: 56013
Summary: Fallout 3: crash on startup with native Wayland and
new wow64
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Currently the workaround is to use dxvk but it crashes to lock screen on fedora
silverblue 39 if you press exit on the launcher instead of play or options
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https://bugs.winehq.org/show_bug.cgi?id=56427
Bug ID: 56427
Summary: Regression on Battlefield 2 in the new wow64 mode
Product: Wine
Version: 9.3
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shnall93(a)gmail.com
Distribution: ---
Created attachment 76190
--> https://bugs.winehq.org/attachment.cgi?id=76190
Enabled game HUD
Hardware: MacBook Pro 14 (M1 Pro cpu)
OS: Ubuntu 22.04 ARM64 on virtual machine (VMWare Fusion)
Game: Battlefield 2 (32Bit, DirectX 9) on Wine 9.0 WOW64
Problem: Low FPS, around 20-50fps on low settings
I noticed that if turn off the HUD in the game I get over 200-300FPS on low
settings and >100FPS on max settings, and the game starts working very
smoothly.
I do same on x86 Windows PC and enabling/disabling HUD does not affect FPS
(maybe 1-3fps more)
I also did a few tests on an Intel PC with wine 9.0 (WOW64), which show the
same problem
Galium Hud:
Enabled game HUD:
Draw Calls: ~250
Frametime, ms: ~40ms
Disabled game HUD
Draw Calls: ~230
Frametime, ms: ~4ms (10x less)
Question: It is possible to somehow debug\profile why this is happening? It's
just HUD, why does it need so many resources.
here is video how it's looks like
https://www.youtube.com/watch?v=dm1UZNgICKw
Steps to repeat:
1. download demo -> https://www.moddb.com/downloads/battlefield-2-updated-demo
2. install dx9 dlls over winetricks
3. enable\disable hud over console, press ~ in game
-- Enable `renderer.drawHud 1`
-- Disable `renderer.drawHud 0`
-- Show in game FPS counter `renderer.drawFps 1`
-- Disable frame rate limit `game.lockFps 0`
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zsolt.sandor(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://github.com/adoptium
| |/adoptium-support/issues/10
| |40
--- Comment #1 from zsolt.sandor(a)gmail.com ---
Linked the associated issue ticket on github:
https://github.com/adoptium/adoptium-support/issues/1040
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https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=56423
Bug ID: 56423
Summary: wine can't run in ArtixLinux which based on Archlinux
Product: Wine-staging
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viaco.xu(a)qq.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I installed wine-mono,MFC42, Chinese Fonts and so on,bug when I run “wine
tdxw.exe" ,there are lots of errors like below:
tdxw.exe is a Chinese stock software(www.tdx.com.cn).
ThinkPad:[user]:~/.wine/drive_c/new_tdx$ ./tdxw.exe
002c:fixme:winediag:loader_init wine-staging 8.20 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L""!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F52C, 0190F6A4
0190F534
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F52C 0190F6A4
0190F534) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:err:winediag:gnutls_process_attach failed to load libgnutls, no support
for encryption
0114:err:winediag:process_attach failed to load libgnutls, no support for pfx
import/export
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EF80, 0190F0F8
0190EF88
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EF80 0190F0F8
0190EF88) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EBD4, 0190ED4C
0190EBDC
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EBD4 0190ED4C
0190EBDC) returning a dummy value (current locale)
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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https://bugs.winehq.org/show_bug.cgi?id=54872
Bug ID: 54872
Summary: UAV buffers are not implemented in vkd3d-compiler for
sm 5
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)sub.monoid.al
Distribution: ---
Trying to compile a HLSL shader with vkd3d-compiler with any shader model fails
if the shader uses a UAV buffer type (RWBuffer, RWStructuredBuffer,
RWByteAddressBuffer).
These types aren't in the parser, so things fail with something like
`vkd3d-shader-cs-0.hlsl:1:1: E5000: syntax error, unexpected NEW_IDENTIFIER`
Pointing to one of the type names listed above.
An example shader is
```
RWStructuredBuffer<float> foo : register(u0);
[numthreads(1, 1, 1)] void main() {}
```
From the source, it seems like the only UAV types are RWTextures, and there are
codepaths in the compiler which assume that, for example the valid states of
`hlsl_type::sampler_dim`.
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https://bugs.winehq.org/show_bug.cgi?id=55506
Bug ID: 55506
Summary: captvty 2.10.5.3, freeze when selecting a station
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: epistemepromeneur(a)free.fr
Distribution: ---
https://captvty.fr/
since wine 8.14 when select a station then caoptvty i get a freeze.
Here is the end of the log :
0024:fixme:ras:RasConnectionNotificationW (FFFFFFFF,000001E4,0x00000003),stub!
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:dciman:DCICreatePrimary 01010051 045715FC
0120:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
011c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0130:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0134:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0148:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=56363
Bug ID: 56363
Summary: GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gesk7pckj(a)mozmail.com
Distribution: ---
Created attachment 76100
--> https://bugs.winehq.org/attachment.cgi?id=76100
Console output with two debug output
Everytime I try to run an .exe that is a game patch for a Windows game that
runs great under Wine I get this message in a popup:
"The procedure entry point GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll"
I tried different things but with no success.
Someone told me that is possible to create a patch for this issue.
I'm attaching the console output and WINEDEBUG=loaddll,relay output.
Tried on Ubuntu 22.04.4, 23.10 and Fedora 39.
With Wine 9.3 and WoW64 compiled.
Older Wine versions, clean wineprefix, installing dotnet and visualC++
packages.
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https://bugs.winehq.org/show_bug.cgi?id=56327
Bug ID: 56327
Summary: [Foobar2000 ; CUI; Ubuntu] Item details panel: Field
values that are too long are truncated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: florent.stiegler(a)gmail.com
Distribution: ---
Created attachment 76059
--> https://bugs.winehq.org/attachment.cgi?id=76059
Screenshot - Ubuntu version
Hello everyone,
I've been searching for a solution to this particular issue without success:
I'm switching from Windows to Ubuntu. I managed to get the same Foobar2000
configuration as it was on Windows, except for one thing: on Windows, in the
"Item details" panel (I use Columns UI), long field values (artist, song title,
album name...) were automatically (at least I think automatically) on multiple
lines. On Ubuntu, a value too long stays on one single line, so you can't read
the whole text. I used the exact same script. Both horizontal and vertical
alignment are centered.
A screenshot is attached (I wanted to put also a screen of the Windows version
without the bug but it looks like I can attach only one file).
Foobar2000 version v2.1.2 [x86]. [WINE 6.0.3]
Ubuntu 22.04.3 LTS
I used Foobar2000 version 1.6.6 on Windows 10. Worked also fine on Windows 7.
Do not hesitate to ask for missing information (and sorry in advance for that).
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=56355
Bug ID: 56355
Summary: Honeygain : crashing while it's trying to open it.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abdalnablse10(a)gmail.com
Distribution: ---
Created attachment 76079
--> https://bugs.winehq.org/attachment.cgi?id=76079
The file that the "wine program crash" have gave after clicking "save as"
Honeygain installs normally "at least it looks like it is"
But crashes while it's trying to load "blue circle spinning" after opening it.
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https://bugs.winehq.org/show_bug.cgi?id=56317
Bug ID: 56317
Summary: Falcon BMS 4.37 crashes on start (not fully
implemented d3dx:D3DX11CreateTextureFromFileA)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76046
--> https://bugs.winehq.org/attachment.cgi?id=76046
Launch log
Falcon 4 BMS 4.37 startup never goes further than splashscreen. If launched
from terminal following error messagee can be found:
0124:fixme:d3dx:D3DX11CreateTextureFromFileA device 00000000012F4298, filename
"E:\\Falcon_BMS_4.37/Data/Engine/Textures/Default.dds", load_info
0000000000000000, pump 0000000000000000, texture 00000000367CC0D0, hresult
0000000000000000 stub.
Steps to reproduce (in fresh Win64 bit prefix):
- install DXVK
- install original Falcon 4 (needed by Falcon BMS installer to proceed due
legal agreement)
- install Falcon BMS 4.37 with without optional DirectX installation (here
Falcon BMS 4.37.3 full installer was used)
- launch main Falcon binary
env WINEPREFIX="/home/Xeno/.local/share/wineprefixes/<your_prefix_name>"
wine <path_to_BMS-dir>/Bin/x64/Falcon\ BMS.exe
Expected result:
Game shows main UI screen after splashscreen and intro are displayed.
Actual result:
Game loading is stuck at splashscreen terminal output is spammed with error
messages.
Known workaround: once d3dx11_43 external library is installed game launches
properly
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https://bugs.winehq.org/show_bug.cgi?id=53428
Bug ID: 53428
Summary: 18ae96e5fb causes deadlocking on nvidia hardware
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
This bug is split from Bug #53372. Testing in that bug (See Zeb's comment:
https://bugs.winehq.org/show_bug.cgi?id=53372#c9) reveals that commit
18ae96e5fb3cbbd53f1a022ba81203de6b431228 causes deadlocking to occur in some
programs on Nvidia hardware.
Reverting the patch does fix it, but obviously that is not ideal. As per Zeb's
request I've created this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49667
Bug ID: 49667
Summary: user32-rawinput-mouse: can't use other programs
normally while running Elite Dangerous
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is mouse bug is analogous to this keyboard bug:
https://bugs.winehq.org/show_bug.cgi?id=48419
When user32-rawinput-mouse is being used, it's problematic to click onto other
X11 windows while a "Elite Dangerous" is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start EliteDangerous in Wine
3. Open a view inside EliteDangerous where every mouseclick (independent of
cursor position) will have an effect (e.g. cockpit mode -> mouse-1 fires
weapon)
4. switch to another X11 window (e.g. Firefox)
5. click onto something
When clicking in Firefox, the click also get send into the game. So e.g. the
primary weapon gets fired in the game.
Alternatively, the cursor can also positioned over an ingame button (e.g. in
the main menu). Then get another window into foreground without moving the
mouse (e.g. alt-tab) and then click. This will trigger the ingame button over
which the cursor lasted before switching windows.
Workaround:
./patches/patchinstall.sh DESTDIR=../wine-5.14 --all -W user32-rawinput-mouse
-W user32-rawinput-mouse-experimental -W user32-rawinput-hid
(user32-rawinput-mouse-experimental and user32-rawinput-hid depend on
user32-rawinput-mouse)
For more details, please see:
https://bugs.winehq.org/show_bug.cgi?id=48419#c5
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https://bugs.winehq.org/show_bug.cgi?id=44613
Bug ID: 44613
Summary: Stronghold 2 Deluxe fails to compile shaders on
startup with builtin d2dx9_27.dll
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 60601
--> https://bugs.winehq.org/attachment.cgi?id=60601
WINE console output
Summary
=======
Stronghold 2 works perfectly when placing a native d3dx9_27.dll in
$WINEPREFIX/dosdevices/c:/windows/syswow64
or by running `winetricks d3dx9_27` (the override done by winetricks is not
needed).
However when starting the game without the library present it will show many
dialog box with shader compilation errors, before crashing (see attachment 2
for a selection).
A few examples:
* Error: Unable to open include file ../PhongShader.fx
Warning: Unmatched #if/#endif at end of file
Error: Unexpected end of file during preprocessing
Error: syntax error
* Error: Unable to open include file ../PhongShader.fx
* Error: Unable to open include file ../LifeStudioHeadLighting.fx
Error: Unable to open include file ../TransformState.fx
Finally the error message “Failed to load shared effects parameter file.
Rendering may appear incorrect.” is displayed and the game segfaults.
Meanwhile a bunch of fixmes will be logged to the console (see attachement 1).
Steps to reproduce
==================
Full game
---------
1. Install Stronghold 2 v1.0 German from ISO-image of the retail CDs
2. Download and install the [v1.4 “Deluxe”
patch](http://www.4players.de/4players.php/download_info/Downloads/Download/46369/Stronghold_2/Patch_14.html)
3. Apply NoCD crack if you don't actually have a CD drive (like me)
4. Start game
The Stronghold 2 Demo is not affected unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56414
Bug ID: 56414
Summary: Cannot run SketchWow with Wine on Linux Mint 21.3
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thirdspacedavid(a)gmail.com
Distribution: ---
Created attachment 76177
--> https://bugs.winehq.org/attachment.cgi?id=76177
Backtrace for SketchWow
I am trying to run SketchWow on my new Linux Mint 21.3 system with Cinnamon. It
seems to install okay, but it give an error when I try to run it. I have tried
to upgrade to Wine 9, but I have not been able to get the repository to work
yet. I am attaching the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=56383
Bug ID: 56383
Summary: d3d11_device_CheckFormatSupport does not support
D3D11_FORMAT_SUPPORT_DISPLAY
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
FNA3D 24.02 is broken in Wine because it checks for the
D3D11_FORMAT_SUPPORT_DISPLAY flag, even for formats that should always work,
and Wine's implementation doesn't return that flag. Found when merging FNA
updates into Wine Mono. FNA3D 24.03 added a work-around for this, but they'd
like to remove it when Wine is fixed.
Wine already has a test for this with a todo in check_format_support.
See also: https://github.com/FNA-XNA/FNA3D/issues/199
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https://bugs.winehq.org/show_bug.cgi?id=56415
Bug ID: 56415
Summary: Some apps will break window decorations on kde plasma
6
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dandraghas(a)gmail.com
Distribution: ---
Created attachment 76178
--> https://bugs.winehq.org/attachment.cgi?id=76178
Satisfactory running through wine
After plasma 6 is released some apps(particularly games) will break buttons on
window decorations
tested:
GPU-Z
Rockstar games launcher
Overwatch 2
Satisfactory
each app has different steps to reproduce that, on satisfactory it happens the
moment you launch it, on other ones you need to launch and then close it,
others like overwatch 2 it can occur randomly
Operating System: Arch Linux
KDE Plasma Version: 6.0.1
KDE Frameworks Version: 6.0.0
Qt Version: 6.6.2
Kernel Version: 6.7.9-zen1-1-zen (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i3-10100F CPU @ 3.60GHz
Memory: 15.5 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Manufacturer: ASUS
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https://bugs.winehq.org/show_bug.cgi?id=56412
Bug ID: 56412
Summary: cslol-manager Failed to find kernel32 ptr CreateFileA
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: Deresiant(a)protonmail.ch
Distribution: ---
Created attachment 76174
--> https://bugs.winehq.org/attachment.cgi?id=76174
WINEDEBUG=+seh,warn+all wine cslol-manager.exe
cslol-manager fails to patch custom skin into game, saying "Failed to find
kernel32 ptr CreateFileA"
I press "run" in the program after line 201 in the winelog.txt
It pauses for a moment at line 497 in the winelog.txt before failing and
displaying an error.
The error the program displays is at this line:
https://github.com/LeagueToolkit/cslol-manager/blob/86ba488aa5a8b92bc3a25c6…
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https://bugs.winehq.org/show_bug.cgi?id=45780
Bug ID: 45780
Summary: Zeplin installer does not start
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpeccolo(a)pratura.io
Distribution: ---
Created attachment 62236
--> https://bugs.winehq.org/attachment.cgi?id=62236
console output when trying to install zeplin
doing wine zeplin-installer does not work
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https://bugs.winehq.org/show_bug.cgi?id=56388
Bug ID: 56388
Summary: Regression: Fullscreen apps show on wrong monitor and
don't respond to mouse events properly
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabien(a)cournoyer.club
Distribution: ---
Created attachment 76135
--> https://bugs.winehq.org/attachment.cgi?id=76135
Video showing the bug.
I don't have anything more to say. Using Steam Proton 9.0 to run a fullscreen
app doesn't open it on the default screen for some reason. Though, the mouse
works perfectly fine. Trying to fullscreen it on the right screen, I can't use
mouse properly... In this case,it seems that only the left section is really
working. Probably since I have a 1080p main screen and a 768p secondary display
on the left, thinking it's 1080p fullscreen on the left 768p screen? It's realy
weird.
In the video, i go, starting fullscreen on the main screen:
Windowed
Go on the left display (notice the change in size)
Go back to the main display
This is really frustrating...
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https://bugs.winehq.org/show_bug.cgi?id=56345
Bug ID: 56345
Summary: EA app installer has no text
Product: Wine
Version: 9.2
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: smazza(a)codeweavers.com
Regression SHA1: 1454ffe7ddf01226aacec07836d4afa62fecd3fa
Distribution: ---
Created attachment 76072
--> https://bugs.winehq.org/attachment.cgi?id=76072
comparison
Just like the title.
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http://bugs.winehq.org/show_bug.cgi?id=24812
Summary: Explorer++: right-click menu (in the main listview)
degrades to nothing when opened multiple times
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31378)
--> (http://bugs.winehq.org/attachment.cgi?id=31378)
Terminal output with a crash
A few locations seem to be exempt from this bug (like My Computer), but it can
be seen in the root of the Z:\ drive. Right-clicking in an empty area of the
main listview gives a basically-correct menu the first time (compared to
Windows, the only difference is the lack of a "new" submenu).
However, right-clicking in the blank area again produces a menu with fewer
items - the topmost two items have disappeared. Each subsequent right click
removes two more items (including separators) from the top of the menu until
they all disappear and the menu doesn't pop up anymore. Occasionally, the app
will crash when trying to exit or switch to another folder afterward.
Native comctl32 doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=52213
Bug ID: 52213
Summary: Tests for mfreadwrite crash after pthread_exit
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Regression SHA1: 4ba31162c37ea237763e650f6242535d86ffb170
Distribution: Debian
Since commit 4ba31162c37ea237763e650f6242535d86ffb170 test for mfreadwrite
crash in a funny way on my system: one of the threads of the tests crashes
after calling pthread_exit, which is, as far as I understand, the last place in
which we have the control of a dying thread.
The system on which I am trying this is a rather recently installed Debian
unstable amd64, for which I did not do any specific tinkering, say, of the
dynamic loader, glibc or anything else. So I can't think of anything unusual
that could trigger this on my system. However, my first impression is that
somehow we corrupt something in the pthread or glibc status so that the
teardown goes badly.
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http://bugs.winehq.org/show_bug.cgi?id=34322
Bug #: 34322
Summary: Total Commander: cut works like copy
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: right-click a file and wait for the context menu to show up;
select Cut. Start wine explorer (Paste is not available in TC at the moment -
bug 34319), right-click on folder background and select Paste (pick a regular
folder - paste on desktop doesn't work). The file is copied instead of being
moved.
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https://bugs.winehq.org/show_bug.cgi?id=56360
Bug ID: 56360
Summary: FoxVox window is rendered as a blank surface instead
of expected user interface
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Created attachment 76097
--> https://bugs.winehq.org/attachment.cgi?id=76097
Wine output from FoxVox application with broken user interface
While confirming that the issue reported in bug 56358 for the FoxVox
application is already fixed in wine-9.2, I noticed that when it is launched
with wine-9.2, the FoxVox window shows the expected user interface, but with
wine-9.2-286-g232b18d820e, the window shows a blank and black surface instead.
Regression testing with git bisect yields:
5ffed8830cbc619219eae9a9f48b5f83bced7ad4 is the first bad commit
commit 5ffed8830cbc619219eae9a9f48b5f83bced7ad4
Author: Fabian Maurer <dark.shadow4(a)web.de>
Date: Fri Feb 9 20:11:44 2024 +0100
user32/sysparams: Handle more contexts in
GetAwarenessFromDpiAwarenessContext.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55630
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https://bugs.winehq.org/show_bug.cgi?id=56147
Bug ID: 56147
Summary: Real time Receiving data freezes for 1-5 seconds
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 75826
--> https://bugs.winehq.org/attachment.cgi?id=75826
Highlighted example of receiving data stopping.
Real time futures data stops for 1-5 seconds multiple times an hour. Side by
side comparison with Windows shows no delay from internet connection.
Symptoms started with 9.0-rc3. Attached is an image. The highlighted section
shows data stopping and then starting.
Regression back to 8.0.2 resolves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34319
Bug #: 34319
Summary: Total Commander: context menu does not contain Paste
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Right-click on a folder and hold the button until menu pops up. The menu should
contain "Paste" command (at least when clipboard contains a file), but does
not. Same goes to clicking on folder view background.
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http://bugs.winehq.org/show_bug.cgi?id=11629
Summary: Usable Wine interface
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco47(a)yahoo.com
What about making a Wine GUI to behave more like emulators like VirtualBox.
It's extremely hard right now to get Wine in desktop mode. It would be nice if
you could start Wine as an application, which opens up a window like this:
http://xs224.xs.to/xs224/08081/mockup918.png (ignore the virtualbox-stuff)
And if you start one of those prefixes, it by default opens a Wine Desktop with
a simple Taskbar & Start-menu. Somewhere in the Start-menu could be the option
to switch to desktop integration mode. There could also be an option to run the
Wine Desktop full-screen. Like this:
http://xs224.xs.to/xs224/08081/winedesktop771.png (forgive my GIMP skills)
I believe this would be very good for usability. Desktop mode is more stable
than seamless mode, yet it's hidden in winecfg. This kind of UI also exposes
the prefix-functionality in a transparent way. Wouldn't that be a nice 1.0
polishing idea?
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https://bugs.winehq.org/show_bug.cgi?id=56401
Bug ID: 56401
Summary: Some ARM unwinding testcases broken by "ntdll: Use the
correct structure for non-volatile registers"
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: 42cebcca3cf8220e5dfffecc99d51ded972c54d6
Distribution: ---
The recent change 42cebcca3cf8220e5dfffecc99d51ded972c54d6, "ntdll: Use the
correct structure for non-volatile registers on ARM64.", broke two unwinding
testcases, seh0024 and seh0026 from
https://github.com/microsoft/compiler-tests/tree/master/seh. And likewise, the
corresponding change for ARM broke the exact same two testcases in ARM builds.
See https://martin.st/temp/arm-seh-testcases.zip for precompiled test binaries
to show the issue, e.g. arm64-seh-tests/compiler-test-seh/seh0024.exe and
arm64-seh-tests/compiler-test-seh/seh0026.exe within the zip.
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https://bugs.winehq.org/show_bug.cgi?id=55487
Bug ID: 55487
Summary: winpcap: pcap_dispatch doesn't work with count
argument -1
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: amubtdx(a)gmail.com
Distribution: ---
Hi,
While trying to use a Windows program that uses WinPcap, it is not receiving
anything from `pcap_dispatch`.
`pcap_dispatch` is a function to receive raw packets from the ethernet adapter.
In the Windows program, `pcap_dispatch` is called with the `cnt` argument `-1`.
According to WinPcap documentation of `pcap_dispatch`
(https://www.winpcap.org/docs/docs_41b5/html/group__wpcapfunc.html#g60ce104c…):
> A cnt of -1 processes all the packets received in one buffer when reading a
> live capture, or all the packets in the file when reading a ``savefile''
But Wine implementation of `pcap_dispatch` does this:
```c
int CDECL pcap_dispatch( struct pcap *pcap, int count,
void (CALLBACK *callback)(unsigned char *, const
struct pcap_pkthdr_win32 *, const unsigned char *),
unsigned char *user )
{
int processed = 0;
TRACE( "%p, %d, %p, %p\n", pcap, count, callback, user );
while (processed < count)
{
```
See here:
https://github.com/wine-mirror/wine/blob/bd10252332491bc39100f230540b14d59f…
When `count` is `-1`, `while (processed < count)` exit immediately without
processing any packets.
I've tried a local build using this condition instead, and it fixes the issue:
`while (count <= 0 || processed < count)`.
I use `count <= 0` to match libpcap's way of checking unlimited count.
```c
// pcap-int.h:
#define PACKET_COUNT_IS_UNLIMITED(count) ((count) <= 0)
// pcap-netfilter-linux.c, end of function netfilter_read_linux:
// [...]
if (count >= max_packets && !PACKET_COUNT_IS_UNLIMITED(max_packets)) {
// [...]
```
Note: here, `count` is the number of processed packets so far and `max_packet`
is the value of `cnt`/`count` given to `pcap_dispatch`.
See here:
https://github.com/the-tcpdump-group/libpcap/blob/bf8bfc74b2c8e893b2af2d657…
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http://bugs.winehq.org/show_bug.cgi?id=34321
Bug #: 34321
Summary: Total Commander: cut/copy/paste keyboard shortcuts
don't work
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: select a file and press ctrl + x, ctrl+c, ctrl + v. All you get
is:
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "cut"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "copy"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "paste"
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https://bugs.winehq.org/show_bug.cgi?id=48344
Bug ID: 48344
Summary: Luminance HDR / qtpfsgui 2.6.0: Empty file select
dialog
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.0-rc2
$ openssl sha256 Luminance-HDR_v.2.6.0_Windows_64.zip
SHA256(Luminance-HDR_v.2.6.0_Windows_64.zip)=
a29a973adbb71ecb3396df9b8241c480ad8a691534017ba70b3699aff59b83f1
Steps to reproduce:
1. Start Luminance HDR
2. Click the "New HDR image" button.
3. In the "HDR Creation Wizard", click the Plus button.
Results:
Empty file select dialog.
Expected:
File Select dialog should allow file selection.
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https://bugs.winehq.org/show_bug.cgi?id=44797
Bug ID: 44797
Summary: Visio 2003 does not read the complete list of fonts
present in the system.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 60831
--> https://bugs.winehq.org/attachment.cgi?id=60831
Screenshot showing the problem.
Visio 2003 does not read the complete list of fonts present in the system.
This leads to drawings losing their fonts and forces unwanted changes in the
drawing.
There is a screen shot to showcase the problem.
I will try to run a regression test in a day or two.
This is running Wine GIT on Ubuntu 16.04.4 with Kernel 4.15.12
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https://bugs.winehq.org/show_bug.cgi?id=56337
Bug ID: 56337
Summary: battle.net: tray icon is not displayed with wine-9.2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
After upgrading to wine 9.2, tray icon for battle.net application disappeared.
It worked fine in wine 9.1.
I did git bisect and found regression:
$ git bisect log
# bad: [39d8b25938dd2620c6e1b6ae37e70bcc4ff5922a] Release 9.2.
# good: [c963c4141a0d4f6601c37f11d79de186be0da6a9] Release 9.1.
git bisect start 'wine-9.2' 'wine-9.1'
# good: [303717f45fddfc21d54f52e85cb4d381c3552a53] dinput/tests: Test rawinput
with the virtual HID touchscreen.
git bisect good 303717f45fddfc21d54f52e85cb4d381c3552a53
# good: [fa145fd5177c84c26dd48f9da7bed80609a06179] dmusic: Fix loading wave
data from soundfont.
git bisect good fa145fd5177c84c26dd48f9da7bed80609a06179
# good: [cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23] ntdll: Fix
RtlWow64GetCurrentMachine() result on ARM64EC.
git bisect good cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23
# good: [2eb8950392996283192250691b005e2df65ab7b9] server: Move rawinput
message conversion from win32u.
git bisect good 2eb8950392996283192250691b005e2df65ab7b9
# good: [92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598] d3d10/tests: Avoid implicit
cast changing value.
git bisect good 92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598
# good: [ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f] sapi: Add
ISpeechObjectTokens stub.
git bisect good ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f
# good: [5e7a8f4db045d456913f9bd7075191ad14053375] explorer: Don't activate the
systray icon when showing it.
git bisect good 5e7a8f4db045d456913f9bd7075191ad14053375
# bad: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set layered style
on systray icons only when it's actually layered.
git bisect bad b5c57b9a62c396068d18237bd6e82b37c169fdc5
# first bad commit: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set
layered style on systray icons only when it's actually layered.
Reproduction:
1. Run battle.net application in wine 9.2 from https://battle.net/. Workaround
for https://bugs.winehq.org/show_bug.cgi?id=55979 may be needed.
Expected result:
Application has tray icon
Actual result:
No tray icon is present
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https://bugs.winehq.org/show_bug.cgi?id=56299
Bug ID: 56299
Summary: imm32.dll: CtfImmIsGuidMapEnable could not be located
in the dynamic link library
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Impacted Application: PL9.exe (Parashara's Light 9.0 from Geovision Software)
When trying to run, in a MessageBox application displays 'The procedure entry
point CtfImmIsGuidMapEnable could not be located in the dynamic link library
imm32.dll' and shutting down.
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https://bugs.winehq.org/show_bug.cgi?id=55821
Bug ID: 55821
Summary: Desktop Window Manager crashes when launching a WPF
app
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 75313
--> https://bugs.winehq.org/attachment.cgi?id=75313
Backtrace and terminal output are included
The SaveToGame is based on WPF and is using custom UI. When I try to launch it
(via terminal "wine SaveToGame.exe"), the Desktop Window Manager crashes.
Download link:
https://github.com/And42/SaveToGame/releases/download/v2.81/SaveToGame_2.81…
(Avoid extracting "portable" file because then it would try to write something
to current directory which fails)
sha1sum: 1a638c1fc8c6992dd6206eaade4fdb2da1cff2e6
OS: Ubuntu 22.04 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=33750
Bug #: 33750
Summary: 360 YunPan: Next Button Unavaliable
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44689
--> http://bugs.winehq.org/attachment.cgi?id=44689
screenshot_linux.png
360 YunPan is a file storing & sharing software
0. download the 360 yunpan
1. wine 360yunpan_setup.exe
The installation finished successfully.
2.
cd wine/drive_c/Program Files/360/360YunPan/360cloud/
wine 360Cloud.exe
3. type username & password, and I should choose the working dictionary
4. I can't find the Next button(In Chinese, “下一步”)
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https://bugs.winehq.org/show_bug.cgi?id=47583
Bug ID: 47583
Summary: Tower of the Sorcerer: Item text does not show up
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingoipo(a)gmail.com
Distribution: ---
Created attachment 64988
--> https://bugs.winehq.org/attachment.cgi?id=64988
TSW on Wine - shows missing text
When running Tower of the Sorcerer v1.2, the text in the left and right side of
the game doesn't show (see screenshot). Text in text messages does show.
Download link of application:
www.vector.co.jp/download/file/win95/game/fh146559.html (click the green button
and you'll get the English version of the game)
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https://bugs.winehq.org/show_bug.cgi?id=55719
Bug ID: 55719
Summary: Grim Down - compiler generates incorrect shader
signatures
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 75224
--> https://bugs.winehq.org/attachment.cgi?id=75224
vs
The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with
D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
That should trigger semantic remapping:
* vs: output POSITION -> SV_Position
* ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN.
Without compatibility flag semantic names are preserved as is.
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https://bugs.winehq.org/show_bug.cgi?id=55453
Bug ID: 55453
Summary: Motor4MX crashes due to missing 'atan' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:48:15: E5005: Function "atan"
is not defined.
0024:err:d3dcompiler:D3DCompile2
Logs + shaders can be found in bug 55448.
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https://bugs.winehq.org/show_bug.cgi?id=55154
Bug ID: 55154
Summary: Sacred 2 crashes due to missing 'acos' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 55084.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:123:13: E5005: Function "acos"
is not defined.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=43618
Bug ID: 43618
Summary: Sonic CD crashes after failing to compile a shader
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59037
--> https://bugs.winehq.org/attachment.cgi?id=59037
log with +d3dcompiler
Sonic CD, a Steam game, crashes on startup. I'm attaching a log with
WINEDEBUG=+d3dcompiler.
The game works fine after running `winetricks dlls d3dcompiler_43`.
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https://bugs.winehq.org/show_bug.cgi?id=41249
Bug ID: 41249
Summary: Serato DJ 1.9.2 : Gray Screen with cursor
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
After installing Serato DJ 1.9.2, with vcrun2013 from winetricks and changing
config settings to Windows 7,
Serato DJ opens to a Gray with a your mouse. Can't do anything, must Alt-Tab to
exit and the force kill from task manager.
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https://bugs.winehq.org/show_bug.cgi?id=56399
Bug ID: 56399
Summary: cmd.exe's %~s modifier (short DOS path) expands to
mixed short/long format
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: tncgyp+uypezc35u0dyxed6tszn0wk59xjphxb2gcxycxno8mxg4od
48(a)sharklasers.com
Distribution: ---
Try the following:
cd /tmp &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do winepath.exe -s
%%%%P\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do echo
%%%%~sP\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
rm shortpath.bat &&
cd "$OLDPWD"
The first batch file uses winepath.exe -s and returns 'C:\PROG~5P2\INTE~H1A'.
The second batch file uses cmd.exe's %~s modifier and returns
'C:\PROG~5P2\Internet Explorer'.
Wine's cmd.exe %~s modifier seems to be broken. It should produce the same path
as winepath.exe -s.
The second batch file works as expected with MS cmd.exe in a WinXP VM and a
Win7 VM.
Tested on wine 9.2 with fresh prefixes and:
- WINEARCH=win32 and wine cmd.exe
- WINEARCH=win64 and wine cmd.exe
- WINEARCH=win64 and wine64 cmd.exe
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http://bugs.winehq.org/show_bug.cgi?id=22413
Summary: Cursor flickers/is sluggish
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
Outside of the main menu in Icewind Dale II, the mouse cursor flickers very
heavily and sometimes is very sluggish. This is definitely a regression - am
in the process of doing some git bisects.
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https://bugs.winehq.org/show_bug.cgi?id=56404
Bug ID: 56404
Summary: Implement IoRing API of Windows ≥11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
https://learn.microsoft.com/en-us/windows/win32/api/ioringapi/
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https://bugs.winehq.org/show_bug.cgi?id=47072
Bug ID: 47072
Summary: Canon DPP 4.10.20 install require Administrator
Privileges
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Trying to install Canon Digital Photo Professional 4.10.20 for Windows,
installed msxml3 and dotnet45. Installation starts but require Administrator
Privileges.
The application can be downloaded from my Gdrive with this link (no account
needed), because you will need a valid product serial# to download it from
Canon's site :
https://drive.google.com/file/d/1pyzI3iCbTEHVPye53YvGtptjyF7YVVIQ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=47851
Bug ID: 47851
Summary: AutoCAD 2000 properties window is not clickable
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
The venerable AutoCAD 2000 works almost perfectly in recent Wine except for a
single issue, the properties window/panel can't be clicked on.
The preferences panel works if one clicks on it and then uses the cursor keys
to hi-light the options and then the mouse works and you can click on what you
need.
It is a bit of a shame as the program is 100% usable and works like a dream in
Wine.
(Funnily enough it is impossible to run it on a modern Windows version)
I can share a bottle with a running trial of the software if someone could have
a look at this issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=8133
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #28 from temp82(a)luukku.com ---
can't be tested with the demo anymore. it's expired.
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https://bugs.winehq.org/show_bug.cgi?id=54146
Bug ID: 54146
Summary: Super Meat Boy: Periodic Music Corruption
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 73680
--> https://bugs.winehq.org/attachment.cgi?id=73680
Wine Log
In Super Meat Boy (v1.2.5 tested here), the background music will become
severely corrupted periodically. It happens on inconsistent intervals and will
last for an inconsistent amount of time, usually five or six seconds. This is
worked around by installing xact in Winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=54779
Bug ID: 54779
Summary: Wine does not detect audio output device changes until
after restarting the application on Mac OS X
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I'm using Wine on Mac OS X 10.15.7 (19H2026). Whenever I connect my bluetooth
headphones to my Mac and set them as output device, Wine applications will not
detect the change until after restarting the application. Every other Mac
application will detect the change as soon as its made.
If you need anything else, feel free to tell me.
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https://bugs.winehq.org/show_bug.cgi?id=56386
Bug ID: 56386
Summary: Gramps 5.2.0 displays empty windows
Product: Wine
Version: 9.3
Hardware: x86-64
URL: https://github.com/gramps-project/gramps/releases/down
load/v5.2.0/GrampsAIO-5.2.0-1_win64.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-9.3
% openssl sha256 GrampsAIO-5.2.0-1_win64.exe
SHA2-256(GrampsAIO-5.2.0-1_win64.exe)=
acf30d1206ce3689c459ba49da330a9f83685269d48b81e650978f73a7698f13
I figured that when I try to start Gramps 5.2.0, only empty dialogs are
displayed.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=43693
Bug ID: 43693
Summary: Photoshop CS6, clicking on mini-bridge thumbnail
crashes bridge with backtrace (JPG files only)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 59150
--> https://bugs.winehq.org/attachment.cgi?id=59150
Backtrace of the crash
When clicking on mini bridge's thumbnails bridge.exe crashes, but only does so
with JPG files.
How to reproduce:
Start Photoshop CS6, go to File->Browse in mini bridge.
Then click on "Launch Bridge"
Select a folder where you have pictures in several formats, for example PNG's
and JPGs.
Double click on the PNG files to open them in photoshop.
Repeat the operation with any JPG file and bridge will crash.
I am Running Wine 2.16 under Ubuntu 16.04.3
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54233
Bug ID: 54233
Summary: Harry Potter and the Chamber of Secrets: launcher
doesn't display properly, can't launch the game
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ---
Created attachment 73779
--> https://bugs.winehq.org/attachment.cgi?id=73779
HP2 launcher showing the bug
The 2002 UE1 game Harry Potter and the Chamber of Secrets has a launcher from
where you can configure the game, launch a new game or load a saved game.
From my testing, this happens in all versions of Wine: stable, development,
staging, proton and I even tried some older stable builds.
The launcher doesn't work properly in Wine making it impossible to launch the
game. I tracked down the cause to the game's attempt to center the launcher
window which somehow ends up moving the contents of the window instead of the
window itself.
The call to SetWindowPos seems to be done correctly and the calculations are
also correct. I wasn't able to find the bug in Wine itself, but I was able to
find a workaround by modifying the game exe and simply removing the offending
code.
I wrote an article explaining what I did in detail, maybe someone more
experienced in the inner workings of Wine can help:
https://fdossena.com/?p=hp2wine/i.md
I've attached screenshots of how the launcher looks when launched normally in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56398
Bug ID: 56398
Summary: Think or Swim running in WINE, loads, then crashes,
and need to be shut down.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuji(a)duck.com
Distribution: ---
Created attachment 76150
--> https://bugs.winehq.org/attachment.cgi?id=76150
Think or Swim in WINE. Loads, crashes, and needs to be shut down.
Think or Swim on WINE crashes and need to shut down. See attached.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39086
Bug ID: 39086
Summary: Fireworks CS6: any action needing a mouse drag won't
work
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lox(a)knc.nc
Distribution: ---
Created attachment 52077
--> https://bugs.winehq.org/attachment.cgi?id=52077
Program Logs
Fireworks CS6 installs properly along the Creative Suite 6.
About everything seems to work properly except anything that needs dragging:
moving an element, drawing etc.
Moving an elements with the arrow keys, or adding a text element with a single
click works properly though.
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https://bugs.winehq.org/show_bug.cgi?id=54692
Bug ID: 54692
Summary: Many DX11 applications crashes after applying
wined3d-bindless-texture patch
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74202
--> https://bugs.winehq.org/attachment.cgi?id=74202
Assassin's Creed Black Flag LOG
Crysis 3, Assassin's Creed Black Flag, 3DMark11 etc crashes at startup when I
apply
wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch
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https://bugs.winehq.org/show_bug.cgi?id=56396
Bug ID: 56396
Summary: regression: Plogue sforzando crashes with
wined3d-bindless-texture patch
Product: Wine-staging
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76149
--> https://bugs.winehq.org/attachment.cgi?id=76149
backtrace
The free VST plugin Plogue sforzando (download link:
https://www.plogue.com/downloads.html) crashes on launch for both the
standalone executable as well as the VST plugin version. This crash started
happening after upgrading to wine-staging 9.3. The crash does not happen with
wine-devel 9.3, nor does it happen with wine-staging 9.2 and earlier.
On some systems, the app doesn't crash, but the GUI never appears and the app
is not functional. I have attached a backtrace from the crash.
This bug happens on all three systems I have tested, all of which are on an
Ubuntu 22.04 base (different distros), 6.5.0-21-lowlatency kernel, and X11
display server.
To repro the bug, make sure you select "standalone" from the options when
installing, then run the "sforzando x64" application shortcut to start
sforzando.
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https://bugs.winehq.org/show_bug.cgi?id=56349
Bug ID: 56349
Summary: python 3.12 fails with call to unimplemented function
KERNEL32.dll.CopyFile2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oli.huber(a)gmail.com
Distribution: ---
Recently installed the latest Python version from
https://www.python.org/ftp/python/3.12.2/python-3.12.2-amd64.exe
While using it to build a binary wheel, it failed with
wine: Call from 00006FFFFFF6F1C8 to unimplemented function
KERNEL32.dll.CopyFile2, aborting
wine: Unimplemented function KERNEL32.dll.CopyFile2 called at address
00006FFFFFF6F1C8 (thread 011c), starting debugger...
winedump -j import /path/to/python312.dll indicates that CopyFile2 is in the
import table.
Wine version: staging 9.2 on Gentoo AMD64
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https://bugs.winehq.org/show_bug.cgi?id=56161
Bug ID: 56161
Summary: MapViewOfFile3 alignment and/or NtMapViewOfSection(Ex)
alignment strictness
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jan.felix.muenchhalfen(a)rwth-aachen.de
Distribution: ---
Hi,
scenario: .net 7 core self-contained bundle exe (about 180mb)
relevant log:
1751.909:011c:0120:Ret KERNEL32.VirtualFree() retval=00000001 ret=1404f06f5
1751.909:011c:0120:Call
kernelbase.MapViewOfFile3(0000012c,ffffffffffffffff,024b0000,021eb000,00001000,6fff00004000,00000002,00000000,00000000)
ret=1404f0544
1751.909:011c:0120:Call
ntdll.NtMapViewOfSectionEx(0000012c,ffffffffffffffff,0019df08,0019df00,0019df40,00004000,100000002,00000000,ffffffff00000000)
ret=6fffff455a9f
1751.909:011c:0120:trace:virtual:NtMapViewOfSectionEx handle=0x12c
process=0xffffffffffffffff addr=0x24b0000 off=21eb000 size=1000 access=2
1751.909:011c:0120:Ret ntdll.NtMapViewOfSectionEx() retval=c0000220
ret=6fffff455a9f
1751.909:011c:0120:Call ntdll.RtlNtStatusToDosError(c0000220) ret=6fffff455ab6
1751.909:011c:0120:Ret ntdll.RtlNtStatusToDosError() retval=0000046c
ret=6fffff455ab6
1751.909:011c:0120:Ret kernelbase.MapViewOfFile3() retval=00000000
ret=1404f0544
1751.909:011c:0120:Call KERNEL32.GetLastError() ret=1402c8e0a
1751.909:011c:0120:Ret KERNEL32.GetLastError() retval=0000046c ret=1402c8e0a
1751.909:011c:0120:Call ntdll.RtlAllocateHeap(001c0000,00000000,00000018)
ret=1402c598b
1751.909:011c:0120:trace:heap:RtlAllocateHeap handle 00000000001C0000, flags 0,
size 0x18, return 00000000012D7F10, status 0.
1751.909:011c:0120:Ret ntdll.RtlAllocateHeap() retval=012d7f10 ret=1402c598b
1751.909:011c:0120:Call ntdll.RtlPcToFileHeader(14076c100,0019df20)
ret=1405a0ee2
1751.909:011c:0120:Ret ntdll.RtlPcToFileHeader() retval=140000000
ret=1405a0ee2
1751.909:011c:0120:Call
KERNEL32.RaiseException(e06d7363,00000001,00000004,0019df28) ret=1405a0f28
1751.909:011c:0120:trace:seh:dispatch_exception code=e06d7363 flags=1
addr=00006FFFFF423C47 ip=6fffff423c47
1751.909:011c:0120:trace:seh:dispatch_exception info[0]=0000000019930520
1751.909:011c:0120:trace:seh:dispatch_exception info[1]=000000000019dfb8
1751.909:011c:0120:trace:seh:dispatch_exception info[2]=000000014076c100
1751.909:011c:0120:trace:seh:dispatch_exception info[3]=0000000140000000
1751.909:011c:0120:warn:seh:dispatch_exception EXCEPTION_WINE_CXX_EXCEPTION
exception (code=e06d7363) raised
note the return value by NtMapViewOfSectionEx being c0000220
(ERROR_MAPPED_ALIGNMENT)
Bug: MapViewOfFile3 should according to the docs round down the address to 64k
alignment. I believe it does not in wine.
Topic for Discussion: this code runs on windows. We suspect that windows is not
adhering fully to what's on msdn, and lets things with just Pagesize-Alignment
go unharmed.
I do not really know how you would proceed with this, just letting you know,
you will probably have a better idea than me what to do about it. I just tested
patching the alignment requirement to 4k instead of 64k in NtMapViewOfSectionEx
and then the self-contained exe just runs fine.
You can see the sourcecode responsible for it here
(https://github.com/dotnet/runtime/blob/f21dc6c3dceb6ea76bef73e2a026c770aaed…)
They align (round down) both address and offset into filehandle to page-size.
According to msdn they are supposed to use 64k alignment.
We are posting a bug report for the dotnet team for this, too.
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https://bugs.winehq.org/show_bug.cgi?id=56042
Bug ID: 56042
Summary: Failed to get thread's DpiAwareness context with NET
.8
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tw0ali(a)tutanota.com
Distribution: ---
Created attachment 75697
--> https://bugs.winehq.org/attachment.cgi?id=75697
Logs
I'm getting this error while using a program called PKHeX
(https://projectpokemon.org/home/files/file/2445-pkhex-development-build/)
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https://bugs.winehq.org/show_bug.cgi?id=56358
Bug ID: 56358
Summary: FoxVox (.Net7 app) fails to start with "Failed to load
System.Private.CoreLib.dll" error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76087
--> https://bugs.winehq.org/attachment.cgi?id=76087
FoxVox launch terminal output
FoxVox (voice commands app written in .Net7) fails to start.If run from
terminal, In messages an "Failed to load System.Private.CoreLib.dll" error can
e seen.
From what I've spoken with author app contains all the .Net runtime libs it
needs, with exception of MS Speech to text engine.
App launches just fine on Win7 and later.
Project page: https://foxster.itch.io/foxvox
Steps to repoduce in clean wineprefix:
- install latest FoxVox release (2.4.0.2 used)
- launch app using command:
env WINEPREFIX="/home/<user>/.local/share/wineprefixes/<your_prefix>" wine
~/.local/share/wineprefixes/<your_prefix>/drive_c/Program\
Files/FoxVox/FoxVox.exe
Expeted result: App start/shows UI or at least crashes complaining about MS
Speech to text engine not found)
Actual result:
App crashes complaining about .Net7 library failing to load.
OS: Fedora 39
Wine: 9.1 from Fedora rpms
Wine-mono: 8.1.0 from Fedora rpms
Full app launch log attached
Could it be somehow app is unable to extract bundled dependencies?
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http://bugs.winehq.org/show_bug.cgi?id=20190
Summary: HOMMV Map Editor pane shrinks on every refresh
(Unhandled query type 4)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myk002(a)yahoo.com
Heroes of Might and Magic V Map Editor is unusable due to the rendered editing
pane continually refreshing at smaller and smaller sizes until it disappears.
The editor shown in the picture attachments is the one for Tribes of the East,
but all three map editors (original, Hammers of Fate) behave similarly.
It is also notable that the map editor application takes an inordinately long
time to appear, and uses 100% of the CPU until it does. Once it does finally
appear, menus are navigatable, and the application appears to function normally
other than the constant refreshing of the editing pane. Every time the editor
pane refreshes (and shrinks), the following warning message appears on the
console:
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1a06c0) Unhandled query type 4
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https://bugs.winehq.org/show_bug.cgi?id=53903
Bug ID: 53903
Summary: LoggerPro3 video analysis does not work
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuomas.nurmi(a)opinsys.fi
Distribution: ---
Created attachment 73446
--> https://bugs.winehq.org/attachment.cgi?id=73446
Log of trying to insert video in LoggerPro Demo, Wine 7.20,
WINEDEBUG=warn+all,mfplat
When trying to use LoggerPro3 video analysis tool under Wine, instead of a
in-app widget playing the selected video, an error is produced.
Tested on Debian 11 Bullseye (equivalent). I've monitored that there's lately
been changes in Wine that probably affect this functionality, and I've assessed
from my various test logs that the movie analysis tool seems to have been
getting closer to functioning thanks to them. However, it still doesn't with a
today's git checkout, so I'll document my test results here.
The non-functionality is reproducible with the freely downloadable 30 day demo
version of LoggerPro, which is available at
https://www.vernier.com/download-logger-pro-demo-win , however the resulting
error of demo and full version seem to slightly differ here.
The tool can be invoked with: Main window menubar -> Insert -> Movie -> select
a video file (demo videos available at ../../Language independent/Movies)
After installing all the gstreamer packages I could think of, the final error
message I've gotten with the demo version is as follows:
Movie Load Error
Error code: 0xc00d36b3
Log of this, run with WINEDEBUG=warn+all,mfplat on Wine 7.20, is attached.
I will also attach two logs of running a full version, one log file when on
Wine 7.20, and one with today's Wine git head, which produce a slightly
different error message box: (translated from Finnish)
Error loading video
Error code 0xc00d5212
Video format or codec not supported
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https://bugs.winehq.org/show_bug.cgi?id=56384
Bug ID: 56384
Summary: CEDAR Logic Simulator broken rendering
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 76130
--> https://bugs.winehq.org/attachment.cgi?id=76130
Screenshot
CEDAR Logic Simulator displays nothing but black on Page 1, and most of the
icons are incorrectly drawn or missing.
Screenshot has hardware rendering disabled.
More information can be provided as necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48370
Bug ID: 48370
Summary: Virtual Magnifying Glass (Dynamic Mode) crashes on Mac
OS X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 66118
--> https://bugs.winehq.org/attachment.cgi?id=66118
crash information
+++ This bug was initially created as a clone of Bug #48369 +++
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Dynamic Mode".
Results: Wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48369
Bug ID: 48369
Summary: Virtual Magnifying Glass turns screen black on Mac OS
X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Classic Mode".
Results: Screen turns black, Magnifier present and responding to mouse input,
just not magnifying anything.
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https://bugs.winehq.org/show_bug.cgi?id=45461
Bug ID: 45461
Summary: OnScreenKeyboard Portable: App displays splash screen
but does not start
Product: Wine
Version: 3.12
Hardware: x86-64
URL: https://portableapps.com/apps/accessibility/on-screen_
keyboard_portable
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 61801
--> https://bugs.winehq.org/attachment.cgi?id=61801
log
After installing (extracting) OnScreenKeyboard Portable and tryin to run it, it
does show the splash screen but does not start the actual program.
$ openssl sha256 On-ScreenKeyboardPortable_2.0.paf.exe
SHA256(On-ScreenKeyboardPortable_2.0.paf.exe)=
12c4943e1d7a65a12f7c58ac5aac3430b98c5158f18a94c51c26036770af19df
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https://bugs.winehq.org/show_bug.cgi?id=55149
Bug ID: 55149
Summary: Nancy Drew: Danger by Design exits on game start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tiger12506(a)gmail.com
Distribution: ---
Created attachment 74715
--> https://bugs.winehq.org/attachment.cgi?id=74715
warn+all,+seh,+ddraw
Nancy Drew: Danger By Design is 2 disc cd game. I have ISOs created from
original discs that I am installing from. Setup.exe works fine -- I choose to
change the install location to C:\ND\DangerbyDesign\ because previous attempts
to run game from the default location result in it looking for a CIFTree file
in the C:\ND\DangerbyDesign directory. That's not the issue.
When installed correctly, the game appears to start, the screen goes black,
resolution changes to the game's chosen 640x480, and then the game quits
(leaving my linux desktop resolution in 640x480 mode). This is the issue.
I assume this is a crash, but I either haven't found, or don't understand the
outputs of the WINEDEBUG logs well enough to diagnose the issue. Any way that I
can help you help me would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=56365
Bug ID: 56365
Summary: ntdll-Syscall_Emulation patchset causing xdelta3
process to crash/fail
Product: Wine-staging
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76104
--> https://bugs.winehq.org/attachment.cgi?id=76104
log winedebug_seh wine-staging-9.2
Me and a bunch of other users encounter an issue while using a delta patcher
used to downpatch a specific game to an earlier game version.
The delta patcher utilizes xdelta3.
I found that the xdelta3 process seemingly fails at a random file while
patching the game data.
I started building wine-staging from source myself and after some testing and
excluding seemingly relevant patchsets I found that excluding the patch
'ntdll-Syscall_Emulation' will result in the patcher finishing it's job without
issues.
The issue using vanilla wine-staging builds seemed to not be consistent between
distros as well:
Tests always failed on e.g Pop!_Os, CachyOS, EndeavourOS, Garuda, but on e.g
Fedora 39, Mint 21.3, Manjaro, Ubuntu 23.10 the patching worked every time,
even with the ntdll-Syscall_Emulation patchset enabled. I guessed it might be
because of some kernel option/feature enabled/disabled by default on some
distros but didn't want to built kernels from source myself to test this.
In case it helps, here is the patcher src snippet from where the xdelta3
process is invoked:
https://dev.sp-tarkov.com/waffle.lord/Patcher/src/branch/main/Patcher/Patch…
(the error log of the patcher itself shows the message seen on line 113,
"something went wrong during the xdelta3 process")
I've attached a log showing a failed attempt with wine-staging-9.2 including
said patchset.
imho the relevant part starts at line 14726 in the file:
0748:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
0748:trace:seh:install_bpf Seccomp filters already installed.
0748:fixme:ver:GetCurrentPackageId (000000000063FEB0 0000000000000000): stub
02c4:trace:seh:dispatch_exception code=e0434352 flags=1 addr=00006FFFFFC135A7
ip=6fffffc135a7
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=26017
Summary: 3D Pinball - Space Cadet: fullscreen does not work
properly
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
3D Pinball - Space Cadet
If you can copy the file from Windows XP in C:\Program Files\Windows NT\Pinball
(or if you dual-boot Windows XP with Linux and access the file) and run the
pinball.exe in Wine.
Fullscreen mode does not work properly. The title bar of the window still
shows when you press <F4> to go into fullscreen. Also, the top and bottom
GNOME panels in Ubuntu are still showing. The game is supposed to be in
fullscreen completely.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=54833
Bug ID: 54833
Summary: Heroes of Might and Magic 5 crash on starting some
builtin maps, since wine 7.13
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
While answering on https://bugs.winehq.org/show_bug.cgi?id=39742#c21 I found
that I can't start many single player maps (Single Player -> Custom Game) -
game crashes. These maps was playable earlier. And playing on maps that can be
started game often occasionally crashes.
After investigation different versions I found this begins from wine 7.13 on
7.12 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=50865
Bug ID: 50865
Summary: Map editor of Heroes of Might and Magic 5 completely
not working
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 69677
--> https://bugs.winehq.org/attachment.cgi?id=69677
Screenshot
Heroes of Might and Magic 5.
Map editor starts, shows left and right panels with games elements. But on
place of map it shoes garbage rectangle.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=56359
Bug ID: 56359
Summary: Winedbg is broken when trying to break
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Steps to reproduce:
1. Run "wine64 winedbg notepad"
2. "c"
3. Ctrl+C (might need to do it twice if nothing changes the first time)
It broke starting from
[b1f59bc679a8c2dea18a6789a5b9b1a1ae825129] makefiles: Add support for multiple
PE architectures.
Reverting it fixes winedbg, however reverting stops helping after
[cc2cfb9b792bee681b96c5859084fd6d4d0bbed7] loader: Make the loader
position-independent on 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=6946
Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #23 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this bug still exist in the latest Wine version?
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https://bugs.winehq.org/show_bug.cgi?id=56123
Bug ID: 56123
Summary: Git for windows installer freezes at the last step
(but does install the files correctly)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
The git for windows installer freezes at the end. The computer beeps when the
window is clicked. The window does not react to the X to close, but it does
react to the minimize button. Afterwards the window can not be restored again.
The installer did install the needed files, as VSCodium did gain git
capabilities.
To reproduce:
Download git for windows:
https://github.com/git-for-windows/git/releases/download/v2.43.0.windows.1/…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ cp ~/Downloads/Git-2.43.0-64-bit.exe .
$ wine Git-2.43.0-64-bit.exe Now the installer starts. Accpet the defaults.
Now the installer does it's steps, and stops at "Running post-install script".
When I ctrl-C in the console, the bash promt returns, but the installer window
remains. The computer beeps when the window is clicked. The window does not
react to the X to close, but it does react to the minimize button. Afterwards
the window can not be restored again.
Console output:
[cedric@cedric wine-tmp]$ cp ~/Downloads/Git-2.43.0-64-bit.exe .
[cedric@cedric wine-tmp]$ wine Git-2.43.0-64-bit.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0054:err:ole:start_rpcss Failed to open RpcSs service
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/cedric/wine-tmp" has been updated.
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 005ED99C, 00000000
005ED9C4
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 005ED99C 00000000
005ED9C4) returning a dummy value (current locale)
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 005ED99C, 015EA680
005ED9C4
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 005ED99C 015EA680
005ED9C4) returning a dummy value (current locale)
0148:fixme:thread:GetThreadUILanguage : stub, returning default language.
0148:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0081D9E8, 00000000
0081DA10
0148:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 0081D9E8 00000000
0081DA10) returning a dummy value (current locale)
0148:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0081D9E8, 019319B0
0081DA10
0148:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 0081D9E8 019319B0
0081DA10) returning a dummy value (current locale)
0148:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100A4 0x00000000
0148:fixme:uxtheme:BufferedPaintInit Stub ()
0148:fixme:win:DisableProcessWindowsGhosting : stub
0148:fixme:graphics:ShutdownBlockReasonDestroy (000100A4): stub
0148:fixme:graphics:ShutdownBlockReasonCreate (000100A4, L"Installing"): stub
0148:fixme:graphics:ShutdownBlockReasonDestroy (000100A4): stub
0148:fixme:graphics:ShutdownBlockReasonCreate (000100A4, L"Installing Git."):
stub
0148:fixme:system:EnableNonClientDpiScaling (000100B2): stub
0148:fixme:msg:ChangeWindowMessageFilterEx 000100B2 c051 1 00000000
0148:fixme:system:EnableNonClientDpiScaling (000200B2): stub
0148:fixme:msg:ChangeWindowMessageFilterEx 000200B2 c051 1 00000000
0148:fixme:msg:ChangeWindowMessageFilterEx 000100BC c051 1 00000000
0148:fixme:msg:ChangeWindowMessageFilterEx 000200BC c051 1 00000000
0148:fixme:shell:SHAutoComplete stub
0148:fixme:shell:SHAutoComplete stub
0148:fixme:explorerframe:taskbar_list_SetProgressValue iface 01FBDD50, hwnd
000100A4, ullCompleted 0, ullTotal 503 stub!
0148:fixme:sfc:SfcIsFileProtected (00000000, L"C:\\Program
Files\\Git\\unins000.exe") stub
0148:fixme:explorerframe:taskbar_list_SetProgressState iface 01FBDD50, hwnd
000100A4, flags 0 stub!
0188:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0198:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0198:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01a8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01a8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01b8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01b8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01c8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01c8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01d8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01d8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01e8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01e8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
01f8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
01f8:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0208:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0208:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0218:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0218:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0228:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0228:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0238:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0238:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0248:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0248:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0258:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0258:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0268:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
0268:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
0290:fixme:heap:GetNumaHighestNodeNumber semi-stub: 00007FFFFE2FF8C4
02b0:fixme:ntdll:NtSetInformationToken unimplemented class 4
02b0:fixme:security:GetWindowsAccountDomainSid (00000007FFFFC2A0
00000000007C2CF8 00000007FFFFC29C): semi-stub
02b0:fixme:netapi32:DsEnumerateDomainTrustsW ((null), 0x0023, 00000007FFFFC368,
00000007FFFFC354): stub
02b8:fixme:wldap32:ldap_set_optionW Unsupported option: 0x95
02b8:fixme:wldap32:ldap_set_optionW Unsupported option: 0x96
02b0:fixme:netapi32:NetUserGetInfo Only implemented for local computer, but
remote serverL"\\\\@" was requested.
^C02bc:fixme:console:default_ctrl_handler Terminating process 20 on event 0
[cedric@cedric wine-tmp]$ ^C
I'm running Arch linux, LXDE on Xorg, AMD video card with the open source
drivers.
$ wine --version
wine-9.0-rc3
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=55630
Bug ID: 55630
Summary: DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 is not
handled in GetAwarenessFromDpiAwarenessContext
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: umu618(a)hotmail.com
Distribution: ---
Now
GetAwarenessFromDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
returns DPI_AWARENESS_INVALID, which is incorrect.
Should add the following:
```
case (ULONG_PTR)DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2:
return DPI_AWARENESS_PER_MONITOR_AWARE;
```
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https://bugs.winehq.org/show_bug.cgi?id=6254
Alban Browaeys <prahal(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |prahal(a)yahoo.com
--- Comment #93 from Alban Browaeys <prahal(a)yahoo.com> ---
> James McKenzie 2011-05-07 23:15:14 UTC
>
> This bug has not been forgotten, but AJ wanted this function implemented in a different way that is correct. First EM_DISPLAYBAND must be implemented and then EM_FORMATRANGE. This is being investigated.
Could we have the plan AJ envisioned? I doubt he will implement it himself
nowadays.
So at least someone else could implement it.
Right now, we know AJ will not accept anything out of his plan, but we do not
know what is the plan.
Or is the plan only that EM_DISPLAYBAND must be implemented first then
EM_FORMATRANGE?
I have been paying for crossover since 2003 to contribute financially.
There were a lot of improvements in a lot of domains. But 1 in the 10 Windows
apps I use on Linux is broken by this missing feature:
(endless loop of:
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub).
I would like to get rid of this riched20 native dll.
I have been looking at this bug for more than 15 years...
I know AJ is great but he is not eternal. If at least we could know what he
wants for riched20 to implement this function.
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https://bugs.winehq.org/show_bug.cgi?id=56346
Bug ID: 56346
Summary: Sketchup Make 2017 Extension Manager to install Ruby
extension crashes.
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dlbeeson(a)netzero.net
Distribution: ---
SketchUp Make 2017. Runs well, BUT can not EXPORT. On windows Export pops up
window with about 6 options. On MX Linux and Wine, only option is DAE. When try
to run Extension Manager, which would install a STL converter (among other
things) it crashes. So you can not install the Ruby extensions to export in STL
format, for 3D printing. Please help. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=56364
Bug ID: 56364
Summary: Crazy Factory: Hang when starting new game
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Distribution: ---
Created attachment 76101
--> https://bugs.winehq.org/attachment.cgi?id=76101
Minimal reproducible example: client
Crazy Factory (AppID 13494, also known as Gadget Tycoon) hangs when starting a
new game (Main Menu -> Offline game -> Freeplay). This is not a regression, but
has last been tested under wine-staging 9.2.
The game (client) spawns the server (CrazyFactoryServer.exe), waits for it to
finish initialising by calling WaitForSingleObject() and WaitForInputIdle(),
and then looks for its HWND so that it can communicate with it using window
messages.
I have written a standalone test case which reproduces this issue in Wine
without requiring access to the original software.
To reproduce:
1. Download client.c and server.c
2. Compile them as follows:
- i686-w64-mingw32-gcc server.c -l ole32 -mwindows -o server.exe
- i686-w64-mingw32-gcc client.c -o client.exe
3. Run client.exe
Under Windows XP: client.exe reports "HWND Found" and exits.
Under Wine: client.exe hangs on WaitForInputIdle().
The only way in Wine to get WaitForInputIdle() to return is by running
everything in a virtual desktop, clicking on the start menu (which makes the
server show up in the taskbar), clicking on the server in the taskbar, and then
clicking on the server's window decoration and moving it around.
Unfortunately, since the game itself runs in fullscreen, one can not click and
drag the server window. Instead, to get the game working as-is, one can patch
the binary (556b01b1afa97f39d361fe692bc3477a2577a25abf91f4a92e88a561bd5bd561
GadgetTycoon.exe) by setting the byte at offset 0x241ED from 0xFF to 0x01. This
sets the dwMilliseconds parameter on WaitForInputIdle() to 0x01 (instead of
INFINITE), which makes it time out, thus avoiding the hang and getting the game
running.
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https://bugs.winehq.org/show_bug.cgi?id=56366
Bug ID: 56366
Summary: Worms Blast characters become grey/untextured
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 76106
--> https://bugs.winehq.org/attachment.cgi?id=76106
wine log
If you play a game vs cpu, when 2 characters are on screen, one or both of them
will become grey as if they're untextured. Sometimes it's the whole character
and sometime only their weapon or boat. It doesn't seem to be tied to any
action or event, they'll become grey and then rendered correctly again with
color.
Tested this with Wine 9.3 inside Wine Steam.
Also, in puzzle mode, when there's a single player, it doesn't seem to happen
as fast or at all.
Steps to reproduce:
1. open game
2. choose game vs cpu
3. select deathmatch
4. swim around in game a bit
Kernel Version: 6.7.5-arch1-1 (64-bit)
mesa 24.0.1-1
Graphics Platform: X11
Graphics Processor: Mesa Intel® HD Graphics 3000
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https://bugs.winehq.org/show_bug.cgi?id=54346
Bug ID: 54346
Summary: (Multithreaded) Applications sometimes get heap
corruption on exit due to ignoring critical sections
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
(Multithreaded) Applications sometimes get heap corruption on exit due to
ignoring critical sections in Wine. For instance dmloader:loader:
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
...
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
0118:err:sync:RtlLeaveCriticalSection section 00140074 "dlls/ntdll/heap.c: main
process heap section" is not acquired
Normally this does not cause the test to fail. But when running with
WINEDEBUG=heap this frequently leads to heap corruption because:
* Each call to the heap API triggers a heap validation.
* Each heap_validate() call is requires taking the main process heap lock.
* More contention makes the "not acquired" events more likely.
* Leading to multiple threads manipulating the heap at the same time, thus
causing corruption.
Also, be aware that when heap corruption is detected due to WINEDEBUG=heap,
Wine raises an exception which kills the process.
Also note that although dmloader:loader looks like it is not multithreaded (no
CreateThread() call), it loads dlls that create their own thread:
* winealsa.drv/midi.c -> notify_thread
* winealsa.drv/mmdevdrv.c -> alsa_timer_thread
* winepulse.drv/mmdevdrv.c -> pulse_mainloop_thread, pulse_timer_cb
...etc.
So this issue probably impacts most audio / multimedia applications and Wine
tests.
The "main process heap section is not acquired" errors most often look like
they are caused by the following functions which are all called on
DLL_PROCESS_DETACH:
* msacm32.MSACM_WriteCache() calling RegSetValueExA()
* ucrtbase.msvcrt_free_io() calling DeleteCriticalSection() when WINEDEBUG=heap
Ignoring the critical sections during shutdown is intentional and was
introduced by the 7def0f200f11 commit to fix bug 42470. See
RtlpWaitForCriticalSection():
/* Don't allow blocking on a critical section during process termination */
if (RtlDllShutdownInProgress())
{
WARN( "process %s is shutting down, returning STATUS_SUCCESS\n",
debugstr_w(NtCurrentTeb()->Peb->ProcessParameters->ImagePathName.Buffer) );
return STATUS_SUCCESS;
}
However that commit also had to add todo_wine statements to kernel32:loader so
it's not clear that is is correct.
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=56340
Bug ID: 56340
Summary: Update to 9.0.0-1.3 wine-mono from 8.1.0-1.2 wipes out
Quicken 2011 (which needs .net) in Tumbleweed
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timothyadams(a)ymail.com
Distribution: ---
A recent openSUSE Tumbleweed (rolling distro) snapshot pulled in a new version
of wine-mono: 9.0.0-1.3, replacing 8.1.0-1.2. After I updated my system to
this snapshot via "zypper dup," I discovered that I could no longer load
Quicken 2011 in wine. The program would start to load, then crash.
I have locked wine-mono and restored to an earlier snapshot with wine-mono
8.1.0-1.2. Quicken now loads properly again, with no other packages locked.
Still, I thought I should file a bug to let you know.
I have installed wine 9.1-1.1, wine-32bit 9.1-1.1, wine-gecko 2.47.4-1.2, and
winetricks 20240105-1.2.
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #59 from groybe(a)gmail.com ---
(In reply to Rémi Bernon from comment #51)
> Sure, it's okay. I don't have the device so it's going to be hard to fix it
> unless someone with it and a bit of technical knowledge can debug it
> directly.
>
> Anyway thanks for the log, but would you mind adding the +hid channel too?
> Not that it will make it magically fixable but I can have a look and see if
> there's anything obvious.
>
> For instance something like running
> `WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid wine control joy.cpl`
> and then try running a couple of force feedback effects.
The patch here fixes force feedback in Richard Burns Rally.
https://bugs.winehq.org/show_bug.cgi?id=52714
GP Legends still has no ffb though.
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https://bugs.winehq.org/show_bug.cgi?id=55800
Bug ID: 55800
Summary: Fallout 3: on the experimental wow64 mode the terminal
gets spammed with d3dx errors
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
While playing almost everything works good like the old wow64 mode but the
terminal gets spammed with 0234:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled
filter 0x5.
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https://bugs.winehq.org/show_bug.cgi?id=56343
Bug ID: 56343
Summary: A regression since commit
de492f9a342f398087f9f635fd5d9b5ae78b45eb
(err:virtual:virtual_setup_exception stack overflow)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Since Wine commit
https://gitlab.winehq.org/wine/wine/-/commit/de492f9a342f398087f9f635fd5d9b…
my games have completely stopped launching. Wine just hangs at the very
beginning anytime I try to run the games.
I get this error message every single time:
0100:fixme:file:NtLockFile I/O completion on lock not implemented yet
0108:err:virtual:virtual_setup_exception stack overflow 2368 bytes addr
0x6fffffca7082 stack 0x7fffff6706c0
(0x7fffff670000-0x7fffff671000-0x7fffff770000)
010c:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401f00f07c0
(0x7401f00f0000-0x7401f00f1000-0x7401f01f0000)
0110:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401e7ef07c0
(0x7401e7ef0000-0x7401e7ef1000-0x7401e7ff0000)
0100:err:virtual:virtual_setup_exception stack overflow 896 bytes addr
0x6fffffc74c2b stack 0x7ffffe100c80
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
This is completely the entire terminal output when running BG3 when this
problem is present.
I've tried running Baldur's Gate 3 and Mass Effect Legendary Edition, but the
result is always the same. Everything launches fine if I use the previous
commit
https://gitlab.winehq.org/wine/wine/-/commit/165830c317b63999ee7e32b58c7359….
I don't know if you'll find this information useful, but I'm using Arch Linux,
Radeon GPU with Mesa drivers.
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https://bugs.winehq.org/show_bug.cgi?id=56273
Bug ID: 56273
Summary: [Sway] winewayland.drv: cursor does not work in Dead
Island 2
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
This cannot be reproduced with XWayland.
The mouse works fine for ingame menus (meaning main menu & settings menu) and
it even uses the game's custom cursor theme.
However, you can't move the cursor while actually playing the game, it's stuck.
# What I've tried
Versions
* WINE 9.1.r0.gc963c4141a0-1
* WINE 9.1-1
* WINE 9.1.r52.ge3431a02-1
Settings
* Bottles > Advanced Display Settings > Fullscreen Mouse Capture: ON
* Bottles > Advanced Display Settings > Take Focus: ON
* Bottles > Advanced Display Settings > Mouse Wrap: ON
# Reproduce
1. Make sure Wayland driver is enabled in Registry & DISPLAY= environment
variable is empty.
2. Start Dead Island 2
3. Mouse cursor is stuck when you launch your saved game.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=55584
Bug ID: 55584
Summary: Possibly incorrect handling of end_c in ARM64
process_unwind_codes
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)corsix.org
Distribution: ---
In signal_arm64.c, unwind code 0xe5 (end_c) is considered in three places:
1. get_sequence_len
2. The while loop at the start of process_unwind_codes which skips codes
3. The main while loop in process_unwind_codes which performs codes
Place 1 looks correct. Place 2 also looks fine, though I hope we'd never see
end_c there (because we should only skip an amount identified by
get_sequence_len). I am less certain about place 3 though; it currently treats
end_c like end, whereas I think it should treat end_c like nop.
The documentation at
https://learn.microsoft.com/en-us/cpp/build/arm64-exception-handling?view=m…
isn't great in describing end_c, though the example at "Unwind code for region
2" is a fairly clear example of end_c behaving like a nop for place 3.
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https://bugs.winehq.org/show_bug.cgi?id=54794
Bug ID: 54794
Summary: Autodesk Fusion360: New SSO login will not open web
browser
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 74289
--> https://bugs.winehq.org/attachment.cgi?id=74289
Running processes
Autodesk rolled out new update (03 April) adding new SSO login instead of
build-in one. Clicking on Sign In button should open default browser and
redirect user into logIn page, but no browser will open (no error visible
inside console).
We tried to set http/https in HKEY_CLASSES_ROOT registers, also install windows
version of Firefox and ivent it runs, Fusion still refuses to open it.
Listing processes show, that new login component run (AdskIdentityManager.exe)
Exact steps we tried can be found there:
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/319
Installer:
https://dl.appstreaming.autodesk.com/production/installers/Fusion%20360%20A…
-O Fusion360installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=50643
Bug ID: 50643
Summary: IK Product Manager: Unable to download plugins
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 69355
--> https://bugs.winehq.org/attachment.cgi?id=69355
Wine log file.
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
should be able to download and install VST plugins from IK Multimedia, however
upon clicking the install button for any plugin, the application will become
unresponsive for a minute or so before resuming as if nothing had happened. The
error in wine seems to be with wmic, with a wmic logicaldisk command failing.
The download location, by default ~/Documents/IK Multimedia/IK Product Manager,
is empty. Upon clicking the install button on a plugin again, nothing happens.
IK Product Manager installs and works as expected up until this point, provided
you have a dx11 compatibility layer like dxvk installed, though sometimes I
need to use wine-staging to get it to run properly.
I would have liked to have tested this in a 32 bit prefix so I could install
wmi, but the application is 64 bit only.
Wine version is 6.1-1, 64 bit architecture. Tested on both wine and
wine-staging.
OS is Arch Linux, 64 bit, kernel 5.10.
Hardware: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel integrated
graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=56328
Bug ID: 56328
Summary: LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Distribution: ---
LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1.
These worked at least up to Wine 5.x series in Ubuntu 20.04 - but I installed
9.1 from the winehq PPA and the fonts no longer play. So this is a regression.
The program seems to work, other internal synthesizers work, but not the SF2
soundfont player.
Command line output ends:
03d8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
LMMS 1.2.2 is installed from the 64-bit Windows binary from
https://lmms.io/download#windows
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https://bugs.winehq.org/show_bug.cgi?id=56065
Bug ID: 56065
Summary: Missing GetAnycastIpAddressTable() implementation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)rastos.org
Distribution: ---
Created attachment 75729
--> https://bugs.winehq.org/attachment.cgi?id=75729
patch adding empty implementation of GetAnycastIpAddressTable()
Right now the implementation of Win32 API function of
GetAnycastIpAddressTable() is missing. I'm attaching a patch that adds dummy
implementation of this function that returns "nothing found".
My motivation is that this function is used by OpenJDK 21 which seems to use
the result (along with other information) to initialize secure random
generator. Without implementation of GetAnycastIpAddressTable() any use of the
random generator in java results in JVM crash.
Note: there is a very similar function GetUnicastIpAddressTable(). I assume
that implementation of GetAnycastIpAddressTable() should be very similar. I
attempted to follow up implementation of GetUnicastIpAddressTable() but it
seems to be beyond my capabilities :-(. In first step because I'm unable to
find and equivalent of macro NSI_IP_UNICAST_TABLE. So I would really
appreciate if you could at least accept the attached patch.
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https://bugs.winehq.org/show_bug.cgi?id=52064
Bug ID: 52064
Summary: Solidworks 2008 crashes on startup - Regression since
Wine 5.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 71076
--> https://bugs.winehq.org/attachment.cgi?id=71076
Debug log file
SolidWorks 2008 worked well on Wine (32bit) up through Wine 5.21. After this,
it crashes on startup, once the full screen workspace is displayed. Sometimes
it allows the user to browse for a file, but will always crash before the
graphics are displayed.
Laptop on which SolidWorks 2008 is still working almost flawlessly:
---------------------------------------
Wine 5.21 (32bit/WinXP)
Linux Mint 18.3, kernel 4.4.0.159-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) Ivybridge Mobile
4.2 (Core Profile) Mesa 18.0.5
3.0 Mesa 18.0.5
Desktop on which SolidWorks crashes on startup
----------------------------------------------
Wine 6.21 (32bit/WinXP)
Linux Mint 20.1 kernel 5.11.0.40-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
4.2 (Core Profile) Mesa 21.0.3
3.0 Mesa 21.0.3
Have also attempted to run in plain 64 bit wine instance, as well as many
combinations of msxml6, dotnet20, dotnet30, vcrun2005, gdiplus_winxp, as well
as most versions of Wine 5.22 thru 6.21. But the crash always occurs in the
same spot.
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https://bugs.winehq.org/show_bug.cgi?id=51458
Bug ID: 51458
Summary: Western Digital SSD Dashboard displays black screen
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70302
--> https://bugs.winehq.org/attachment.cgi?id=70302
Console output
The program installs, but when you try to run it, it just displays a black
screen. Console output is attached. I'm guessing this is the problem:
0130:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
Dashboard version: 3.2.2.9
Installer version: 4.0.2.3
$ sha256sum DashboardSetup.exe
9670e6bd54e1e0729262f13ded12de56d0a02a0e29ba0c9e6e6cb3663de4c781
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https://bugs.winehq.org/show_bug.cgi?id=56222
Bug ID: 56222
Summary: Microsoft Flight Simulator 2020 crashes when launching
from Steam
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: sam.leloup(a)gmail.com
Distribution: ---
Created attachment 75928
--> https://bugs.winehq.org/attachment.cgi?id=75928
Wine crash logs with MSFS 2020 on Steam
Install Steam client using Wine
Download and install MSFS 2020 from Steam
Launch MFSF from Steam for the first time > Crash with Wine log
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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https://bugs.winehq.org/show_bug.cgi?id=56347
Bug ID: 56347
Summary: The Sinking City exits after Click any key to continue
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
After starting new game and loading the game shows 'Click any key to continue'
which results in
0880:err:msvcrt:_wassert (L"1 <= count && count <=
VKD3D_VEC4_SIZE",L"../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h",1613)
vkd3d-1.10-492-gd9c68ee4
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=56344
Bug ID: 56344
Summary: Implement wbem scripting sink
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gianvito(a)gmx.it
Distribution: ---
Hi, I play Raid Shadow Legends and use a tool to make farming easier in the
game (absolutely no cheats or similar). Recent versions of this tool crash,
until a few months ago it worked fine. This is the crash error:
0114:err:ole:com_get_class_object class {75718c9a-f029-11d1-a1ac-00c04fb6c223}
not registered
0114:err:ole:create_server class {75718c9a-f029-11d1-a1ac-00c04fb6c223} not
registered
0114:err:ole:com_get_class_object no class object
{75718c9a-f029-11d1-a1ac-00c04fb6c223} could be created for context 0x5
I wrote on the Wine forum and was told it could be a wbem problem:
https://forum.winehq.org/viewtopic.php?t=38259
Thanks a lot for your work.
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https://bugs.winehq.org/show_bug.cgi?id=56231
Bug ID: 56231
Summary: Myst using DOSBox doesn't display anything
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 56225.
After downloading the program and running the "Myst.bat", it starts DOSBox,
displays some text and loads into the windows desktop. However, I only get a
black window. When pressing Enter I hear the game starting, but no graphical
output.
It works for other users, but not for me.
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