http://bugs.winehq.org/show_bug.cgi?id=9027
Andrew Eikum <aeikum(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aeikum(a)codeweavers.com
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http://bugs.winehq.org/show_bug.cgi?id=30394
Bug #: 30394
Summary: Wine 1.5.1
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archill56(a)gmail.com
Classification: Unclassified
I loaded the wine-1.5.1.tar.bz2 and unzipped it.
then i ran the directory ./configure --enable-win64 and installed everything it
needed on the way.
then i ran the directory make
and after that sudo make install
but now... Where is the wine located, how can i use it, cause when i go to
terminanl and put there: wine /home/archill/Työpöytä/Kamaa/IL2
installation/setup_il-2_sturmovik_1946.exe
it just says: Program "wine" found in following packages:
* wine1.2
* wine1.3
Try: sudo apt-get install <the package you chose>
and when I right click the .exe file there is wine windows program loader but
taht doesn't do anything...
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http://bugs.winehq.org/show_bug.cgi?id=4971
Ivan Baldo <ibaldo(a)adinet.com.uy> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ibaldo(a)adinet.com.uy
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http://bugs.winehq.org/show_bug.cgi?id=30386
Bug #: 30386
Summary: Playonlinux wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archill56(a)gmail.com
Classification: Unclassified
I can't find my wine installation so I can't remove it before installing wine
1.5.1. I installed wine when it asked do want to install it when i was
installing steam via playonlinux...
Or is there some easy way to get rid of anykind of wine installation...
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http://bugs.winehq.org/show_bug.cgi?id=30377
Bug #: 30377
Summary: Its not able to read AUTO CAD
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sairajreddy(a)gmail.com
Classification: Unclassified
Created attachment 39719
--> http://bugs.winehq.org/attachment.cgi?id=39719
thats an log file
can't open exe files
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http://bugs.winehq.org/show_bug.cgi?id=30382
Bug #: 30382
Summary: Theme Park World bypasses emulating virtual desktop
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny.trunk(a)gmx.de
Classification: Unclassified
Created attachment 39726
--> http://bugs.winehq.org/attachment.cgi?id=39726
Configuration screens (german)
Setting program specific virtual desktop emulation to tp.exe will be ignored.
Setting a global virtual desktop works, but captures the mouse (can't go out of
the virtual desktop anymore).
I need to set a game specific virtual desktop because it's a lowres game and
doesn't look nice in fullscreen.
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http://bugs.winehq.org/show_bug.cgi?id=30370
Bug #: 30370
Summary: Left 4 dead bug
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o.iustin(a)gmail.com
Classification: Unclassified
Created attachment 39710
--> http://bugs.winehq.org/attachment.cgi?id=39710
The saved bug report from wine.
The game crashes wile playing the first level . I am able of installing the
game , running the movie. The bug occurs on different moments. It is not
necessary at the same moment.
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #106 from joaopa <jeremielapuree(a)yahoo.fr> 2012-04-07 20:04:45 CDT ---
> It would be a good project, but, it's unlikely it will be put into GSoC.
Why?
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #105 from Ian <iyeru42(a)gmail.com> 2012-04-07 19:55:39 CDT ---
(In reply to comment #104)
> This bug affects tons of games. Maybe , implemeting of vertex pipeline could be
> a good subject for someone interested in a google summer of code, couldn't it?
It would be a good project, but, it's unlikely it will be put into GSoC.
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http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> 2012-04-06 23:02:45 CDT ---
Original bug was about sound related crash. It is fixed. The next bug deserves
to open a new bug report.
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http://bugs.winehq.org/show_bug.cgi?id=9220
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #26 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-06 22:20:34 CDT ---
The demo still crashes instantly for me (in the start black screen), maybe
intel graphics related.
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http://bugs.winehq.org/show_bug.cgi?id=3688
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #30 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-04-06 21:02:48 CDT ---
Reported fixed
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #104 from joaopa <jeremielapuree(a)yahoo.fr> 2012-04-06 17:11:14 CDT ---
This bug affects tons of games. Maybe , implemeting of vertex pipeline could be
a good subject for someone interested in a google summer of code, couldn't it?
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #147 from Wai Ling Tsang <simotsa(a)gmail.com> 2012-04-06 14:51:21 CDT ---
I just found the API is more or less the same. I have attached the patch for
1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=2467
Wai Ling Tsang <simotsa(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |simotsa(a)gmail.com
--- Comment #145 from Wai Ling Tsang <simotsa(a)gmail.com> 2012-04-06 13:48:24 CDT ---
The patch no longer works for the latest wine. Anyone have a patch for 1.5.x?
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http://bugs.winehq.org/show_bug.cgi?id=18896
Summary: Rumble Fighter Almost Works D=
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lobitofregoso(a)gmail.com
Created an attachment (id=21738)
--> (http://bugs.winehq.org/attachment.cgi?id=21738)
Text file of the terminal result
I've been using Ubuntu Linux for a long time now and I have just about
transferred to it completely. I still have WinXP ase a dual boot in order to
run many other apps such as Adobe Suite and Microsoft Suite and some games. One
such game is Rumble Fighter. After downloading it from here ->
(http://www.download.com/Rumble-Fighter/3000-7423_4-10720212.html?tag=lst-0-1)
I then updated and installed the newest version of Wine (1.23). I ran it and it
all seemed to work perfectly; it updated fine, it installed fine, almost
flawless. Until I got to the login window. I entered my information (correctly)
and hit the login button, but it wouldn't log me in. So I ran it in the
terminal and recieved some fix me messages. The game works 100% in Windows and
it just about would work (I guess) from the looks of things. It's just the log
in button. I'll try to find an answer through something else, but Wine looks
more promising.
PS: System info
Dell Inspiron 1420
Intel Dual Core 2.2 (or 2.4) Ghz
Intel integrated 935 chipset video graphics
Sigmatel sound card
Intel Pro/Wireless Integrated Internet Card
I'll add more info upon request. Appreciate any help
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http://bugs.winehq.org/show_bug.cgi?id=12539
Summary: Lenovo Thinkpad battery recall program fails
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
There was a recall on Thinkpad batteries last year. Curious to see if my
battery was affected, I downloaded and attempted to run their program,
lenovobatteryprogram.exe, which you can download here:
http://www-307.ibm.com/pc/support/site.wss/document.do?lndocid=BATT-LENOVO
Running this program in wine produces the following output:
~$ wine Desktop/lenovobatteryprogram.exe
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\Common
Files\\InstallShield\\Professional\\RunTime\\IsProBE.t
lb" failed with error 2
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\Program
Files\\Lenovo\\Lenovo Battery Program\\BatteryCheck
.exe") not found
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Lenovo\\Lenovo Battery Program\\BatteryCheck.e
xe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=30340
Bug #: 30340
Summary: Dungeon Fighter Online Downloader crashes
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nothingmuchheretosay(a)yahoo.com
Classification: Unclassified
Created attachment 39657
--> http://bugs.winehq.org/attachment.cgi?id=39657
The error
When the DFO downloader runs, it crashes upon launch.
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http://bugs.winehq.org/show_bug.cgi?id=30330
Bug #: 30330
Summary: World of Tanks 0.7.2: game freeze on AMD GPU
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ar.fahrutdinov(a)gmail.com
Classification: Unclassified
OS version: Debian 32 bit
Wine version:1.4 and 1.35
Catalyst version: 12.3
Game freezes after a few seconds of start without any suspect message in log
exсepting that:
err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly.
Previous version of this game runs properly.
Full (with WINEDEBUG=+d3d_shader) logs is in attachment.
Related Catalyst bug: http://ati.cchtml.com/show_bug.cgi?id=474
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http://bugs.winehq.org/show_bug.cgi?id=30320
Bug #: 30320
Summary: Mouse pointer in xorg-server 1.12 unusable
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
In Mass Effect 3 thread someone suggested I install xorg-server 1.12 to see if
the behaviour he saw was just his machine. I can confirm it isn't.
With xorg-server 1.12 installed and so far tested with the following games;
Tomb raider - Underworld
The Elder Scrolls V: Skyrim
The mouse cursor seems locked in the middle of the screen and as you move the
mouse around the game camera will swing around wildly. To explain it; it's like
the mouse is stuck on an invisible crosshair and as you move it the cursor
flicks between the quadrants jerking the camera from one extreme to another.
It's not just sensitive it's downright unusable.
However in menu's the mouse works as expected. There's no console output to
suggest a problem and it very well could be an xorg problem. downgrading to
1.11.4 removed the problem for me.
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http://bugs.winehq.org/show_bug.cgi?id=30292
Bug #: 30292
Summary: Borderlands (Steam): Crashes on exit
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsims2359(a)gmail.com
Classification: Unclassified
Created attachment 39589
--> http://bugs.winehq.org/attachment.cgi?id=39589
backtrace of borderlands (steam) crash
Borderlands (Steam) runs correctly until you exit the game when a crash occurs.
Occurs in 1.5.0 and wine-1.5.0-204-ga179b50
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http://bugs.winehq.org/show_bug.cgi?id=30060
Bug #: 30060
Summary: WPS Office writer recognizes empty document as garbled
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download an English version of WPS:
http://www.kingsoftstore.com/download/office_suite_free_2012.exe
2. install office_suite_free_2012.exe
$ wine office_suite_free_2012.exe
3. start wps.exe
$ cd ~/.wine/drive_c/Program\ Files/Kingsoft/Kingsoft Office/office6
$ wine wps.exe
Expect result:
Open an empty document as wps does in Windows
Actual result:
Open an "File Conversion" dialog, with below message:
"Select the encoding that makes your document readable."
the "Default" encoding is "ANSI/OEM Simplified Chinese GBK"
But the empty document display as
"邢唷??*" in this encoding.
Any other encodings are tried as well but none of them works.
Wine version:
wine-1.4-rc6
Addition information:
1. LANG=zh_CN.utf8
2. this version of WPS writer is an English version. Will try the Chinese
version later.
3. Usually if we open a *.doc file in Windows with notepad, then the first two
words are "邢唷"
Will attach log
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http://bugs.winehq.org/show_bug.cgi?id=19677
Summary: Gates of Andaros won't run
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sense(a)qense.nl
Created an attachment (id=22972)
--> (http://bugs.winehq.org/attachment.cgi?id=22972)
Console output of Gates of Andaros
Installing Gates of Andaros is no problem. Running the launcher also works, but
launching the game won't. When you press the connect button the launcher
disappears and a dialogue containing three hexes(###) and an OK-button is
shown.
Pressing OK exits the game.
Please not that in the console output everything before and including the line
"fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN | ETO_PDY
unimplemented" was generated while launching the program.
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #78 from Ben Hall <benjamin.hall(a)bioch.ox.ac.uk> 2012-04-06 09:22:38 CDT ---
The reason given (above, by vitaliy) was that this doesn't reflect the native
behaviour. I think that it was originally suggested that it also caused slight
slow downs due to repeated polling. There have been various debates about
whether it is appropriate but I'd be pleased to see it included (especially as
someone who reported the problem with morrowind ~5 years ago). I didn't
entirely understand why the pragmatic approach wasn't followed in the first
place until an alternative fix was proposed, but maybe 5 years ago the slowdown
was a bigger deal than it is now.
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http://bugs.winehq.org/show_bug.cgi?id=29887
Bug #: 29887
Summary: FarCry 1.4 crashed while use mouse wheel
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sekras(a)gmail.com
Classification: Unclassified
Created attachment 38865
--> http://bugs.winehq.org/attachment.cgi?id=38865
backtrace
Kubuntu 11.10.. wine 1.4-rc2 from ppa
wine: Unhandled page fault on read access to 0xffffffff at address 0x37001376
(thread 0009), starting debugger...
xxx@xxx:~/.wine/drive_c/Program Files/Crytek/FarCry/Bin32$
err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x1130ac), expect
failure
p.s. this is regression bug.. it appear from version ~1.3.36 (may be early)
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #77 from Claudio <sick_soul(a)yahoo.it> 2012-04-06 02:31:44 CDT ---
(In reply to comment #62)
> No, XI2 support won't be part of 1.2.
xi2 support has been now in since about a year, no?
What is blocking the fix now?
This is a 5 year old regression affecting a huge number of applications, could
you guys share some news on this, at least explaining why it can't be fixed?
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #76 from Xavier Vachon <xvachon(a)gmail.com> 2012-04-05 21:36:57 CDT ---
Still a bug in 1.5.1 for X-Wing Alliance.
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http://bugs.winehq.org/show_bug.cgi?id=30218
Bug #: 30218
Summary: AppDB login is not working
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Classification: Unclassified
As of March 18, 5:13pm PDT, AppDB login is not working. I entered my
registered email address (copy and paste) and password (including a
copy-and-paste from a password reset email), but the site does not log me in.
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http://bugs.winehq.org/show_bug.cgi?id=20942
Summary: Write buffer overflow in MODULE_LoadModule16() causing
valgrind warnings in all tests??
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Many (all?) of today's tests
http://kegel.com/wine/valgrind/logs/2009-12-07-08.39/
show the valgrind warning
Use of uninitialised value of size 4
at mbstowcs_sbcs (mbtowc.c:90)
by wine_cp_mbstowcs (mbtowc.c:269)
by RtlMultiByteToUnicodeN (rtlstr.c:840)
by RtlAnsiStringToUnicodeString (rtlstr.c:694)
by FILE_name_AtoW (file.c:251)
by LoadLibraryExA (module.c:911)
by LoadLibraryA (module.c:964)
by MODULE_LoadModule16 (ne_module.c:1114)
...
Uninitialised value was created by a stack allocation
at MODULE_LoadModule16 (ne_module.c:1049)
I can't reproduce this on my work machine, so perhaps
the rain has driven my home machine (which posts
the results automatically) bonkers?
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http://bugs.winehq.org/show_bug.cgi?id=18126
Summary: COMPOBJ_DllList_Add couldn't load in-process dll
msxml6.dll
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
A windows 64 bit application depending on MSXML6 when executed after installing
msxml6_64.msi for wine-1.1.19 cis giving the following error:
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\System\\msxml6.dll"
err:ole:create_server class {88d96a05-f192-11d4-a65f-0040963251e5} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {88d96a05-f192-11d4-a65f-0040963251e5}
could be created for context 0x17
fixme:heap:HeapSetInformation 0x2ae1ac400000 0 0x2ae1a47fb220 4
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\System\\msxml6.dll"
err:ole:create_server class {88d96a05-f192-11d4-a65f-0040963251e5} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {88d96a05-f192-11d4-a65f-0040963251e5}
could be created for context 0x17
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http://bugs.winehq.org/show_bug.cgi?id=22751
Summary: Steam crashes after putting up initial dialog if
corefonts not installed
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Steam gets as far as asking if you want to take the hardware
server, and then crashes. +relay shows that right before the seh:
there was an assertion failure and some calls that probably referenced
a font. Sure enough, doing 'sudo apt-get install ttf-mscorefonts-installer'
worked around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27751
Summary: login crash in final fantasy xiv
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathlela(a)gmail.com
In the login process in final fantasy xiv, sometimes the launcher crashes.
It happens roughly nine times out of ten, and possibly at every stages of the
login process. The crash report mentions heavily libgnutls and libgcryt, so I
think the secur32/schannel component is in fault. The error given is:
jonathlela\.wine\drive_c\Program Files\SquareEnix\FINAL FANTASY
XIV\ffxivlogin.exe: ath.c :193 : _gcry_ath_mutex_lock: L'assertion « *lock ==
((ath_mutex_t) 0) » a échoué.
wine: Assertion failed at address 0xf752e667 (thread 0046), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf752e667).
…
A complete backtrace with debugs is provided.
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http://bugs.winehq.org/show_bug.cgi?id=16639
Summary: Severe image corruption in Half-Life 2 with fglrx
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://amphibian.dyndns.org/broken-wine-hl2-fglrx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toad(a)amphibian.dyndns.org
CC: toad(a)amphibian.dyndns.org
See the screenshots on the url above. Radeon X1900, fglrx installed today,
released december, glxinfo says "2.1.8304 Release", catalyst 8.12 probably,
debian etch.
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http://bugs.winehq.org/show_bug.cgi?id=4666
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sense(a)ubuntu.com
--- Comment #44 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-04-05 17:42:15 CDT ---
*** Bug 19677 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=29154
Bug #: 29154
Summary: Merge request: Sins of a Solar Empire
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=6653
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
I would like to propose merging multiple game version into one, there is too
many of them and its hard to keep track (especially bugs that affects all
versions like 29142 or 17015 are usually only inserted in few of them).
Specifically:
I would like to versions "1.0", "1.01.012", "1.02", "1.03.021", "1.04", "1.05",
"1.15", "1.165" and "1.181" being merged into 1.x,
Also merge "1.03 - Entrenchment", "1.041 - Entrenchment" into "1.05 -
Entrenchment" it will be renamed to 1.x - Entrenchment.
Trinity version and Diplomacy should stay as is (maybe only rename to be
consisted with the other changes). This will reduce current 16 versions to just
5, making it simpler to manage howtos, find useful stuff in comments keep bug
list up to date etc...
I'll contact via AppDB all other maintainers so they can voice their opinions.
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http://bugs.winehq.org/show_bug.cgi?id=22906
Summary: Audiosurf - can't get past first loading screen
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=28336)
--> (http://bugs.winehq.org/attachment.cgi?id=28336)
Audiosurf loading log
When Audiosurf is launched, a loading screen appears which consists of a
progress bar, a button to proceed and an embedded web browser. Everything seems
to load properly, but when the "OK" button appears, it doesn't react to mouse
clicks or keyboard presses. So it's impossible to get to the main menu and
play.
I attached a log from a console and a screenshot.
Tested on Kubuntu 10.04, Wine 1.2-rc1
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http://bugs.winehq.org/show_bug.cgi?id=30319
Bug #: 30319
Summary: World of Tanks hangs on launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
Classification: Unclassified
Created attachment 39621
--> http://bugs.winehq.org/attachment.cgi?id=39621
WINEDEBUG=+d3d log
This issue appeared on the third part of WoT 0.7.2 public test. It carried over
to the final 0.7.2 release. The game hangs in the first moments of playback of
the WoT logo movie.
The problem can be bypassed by reverting an old bugfix:
commit be378c6529f7aefdbef47aa26276485f9f197781
Author: Henri Verbeet
Date: Wed Apr 13 19:14:34 2011 +0200
wined3d: Decrement the refcount in wined3d_query_decref().
Configuration:
AMD Radeon HD 6770, fglrx 12.3
WINE version 1.5.1
Default WINE settings
winetricks vcrun2008 d3dx9_36
The game is free to download and play - http://worldoftanks.eu/en/update
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http://bugs.winehq.org/show_bug.cgi?id=18123
Summary: control pipe error with service_control_dispatcher
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
When tried to run the windows 64 bit application as service using
wine-1.1.19,following error occurs without starting the application:
err:service:service_control_dispatcher failed to create control pipe error =
317
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http://bugs.winehq.org/show_bug.cgi?id=30361
Bug #: 30361
Summary: Creating a File Listing with XnView
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zackzeals(a)gmail.com
Classification: Unclassified
Created attachment 39689
--> http://bugs.winehq.org/attachment.cgi?id=39689
backtrace.txt Wine generated after crash.
When selecting 'Create > File Listing...' in XnView (v1.98.8), Wine proceeds to
crash and closes XnView.
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http://bugs.winehq.org/show_bug.cgi?id=30359
Bug #: 30359
Summary: After installed cs 1.6.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kashak88(a)ymail.com
Classification: Unclassified
Created attachment 39683
--> http://bugs.winehq.org/attachment.cgi?id=39683
Error after installed cs1.6 :(
After installed cs 1.6, i have this error :( I use wine 1.3. Ubuntu 10.04 lts,
how to fix that? Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=3962
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #64 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-05 00:19:01 CDT ---
After some testing I noticed that "97.109.101.46" is in fact a part of the
hostname : "ame.". Further digging has shown that the application is using a
very nasty way to get the first ip address of the hostent struct by adding 0x28
to the returned pointer value.
The current way wine allocates the struct memory does not fit in this behaviour
so it causes the bug. That's why the target ip differs for different server
hostnames.
I'm working in a possible solution, I hope to give more news next week.
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http://bugs.winehq.org/show_bug.cgi?id=30357
Bug #: 30357
Summary: Battle.net System Check tool detects strange OS
version
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wanderer(a)fastmail.fm
Classification: Unclassified
Blizzard Battle.net System Check program is used to create a "Beta Profile" on
Battle.net, i.e., to become eligible for consideration for entry into
Blizzard's new-game beta testing by filing a report of one's system
configuration.
When run under Wine, the current version of this program detects the OS version
as "Windows 2.5.1.2600 (Service Pack 3)". To the best of my awareness, this
version of Windows does not exist, and has never existed.
It seems to me that the program should either detect a version of Windows
within the valid range for the one as which Wine is set to run (which in my
case is "Windows XP"), or detect the OS under which Wine is being run (which in
my case is a variant of Linux), with possibly an added tag indicating the use
of Wine.
I can see how the latter could be undesirable in "fully transparent
compatibility" terms, at least as a default behavior. However, I see no reason
not to do the former.
Additionally, I would like for there to be an option to explicitly set the OS
version which Wine will report to checks such as this - including manually
setting it to a relatively arbitrary value, and/or pulling the OS version from
the host system in some way. I actually expected there to already be some
degree of customization available in this regard, but on poking around a bit, I
haven't been able to find it.
I apologize if this is intentional behavior; I have not been able to find any
discussion of the Windows version which Wine reports to applications.
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--- Comment #63 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-03 22:59:15 CDT ---
I have downloaded the game and managed to get the error. There seems to be
nothing wrong in wine, the gethostbyname returns the correct ip address but the
game uses that other wrong ip. Maybe some sort of stack corruption or hook that
is not working. I'm still studying.
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http://bugs.winehq.org/show_bug.cgi?id=9059
grodrigues <grodrigues.math(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |grodrigues.math(a)gmail.com
--- Comment #31 from grodrigues <grodrigues.math(a)gmail.com> 2012-04-03 16:35:39 CDT ---
Ack, a correction to 5 above.
5. The game slows down, but the 3d stellar system part never shows, just a
black screen. Nevertheless, I can still quit the game. The mouse however,
blinks like mad and leaves a breadcrumb trail all over the screen. The same
with the menus or other windows. If I click on them and then close them they do
not disappear.
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grodrigues <grodrigues.math(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #39596|0 |1
is obsolete| |
--- Comment #30 from grodrigues <grodrigues.math(a)gmail.com> 2012-04-03 16:15:49 CDT ---
Created attachment 39670
--> http://bugs.winehq.org/attachment.cgi?id=39670
error log for Space Empires V
Sorry, for posting another bug report but managed to trim down things even
more. First, made a new, clean virtual wine install by setting WINEPREFIX.
1. Just to recall: Kubuntu Oneiric fully patched. Wine 1.4 fully patched to the
latest version in the wine ppa. GeForce 9300M GS graphic card with the nouveau
drivers (that is, not using nvidia proprietary drivers).
2. Space Empires V patched to 1.79. This time I registered the key upon
executing the program - my guess is that previously failed because I had
installed and then uninstalled, but cruft about the registration was left
hanging in the registry database. No significant errors on the log files.
3. Using amstream and quartz dll native overrides.
4. In the Data/Settings.txt set Allow Music to False.
5. Now I *can* start a new game, e.g. via Quick Start, but it starts slowing
down to a crawl, complains about missing files and finally halts completely.
6. The error log is attached. It is a looong list of
err:d3d_surface:surface_download_data Trying to read back converted surface
0x18dd20 with format WINED3DFMT_B8G8R8X8_UNORM.
with the occasional lines
err:xvidmode:ComputeGammaFromRamp inverted or flat gamma ramp (0->0),
rejected
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported
in software blit.
ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred
interspersed. Deleted all that to trim down the log file to a nice size.
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http://bugs.winehq.org/show_bug.cgi?id=7566
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #30 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-03 09:21:19 CDT ---
Confirmed fixed by 3 different users.
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http://bugs.winehq.org/show_bug.cgi?id=7566
--- Comment #29 from Lucas Fialho Zawacki <lfzawacki(a)yahoo.com.br> 2012-04-03 09:16:23 CDT ---
Tested with wine 1.5.1 and it works ok. As Bruno stated it works with the
keyboard too. Joystick is recognized and axis and buttons seemed to work. As
far as the original bug goes I say it's fixed.
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http://bugs.winehq.org/show_bug.cgi?id=30177
Bug #: 30177
Summary: EVE Online doesn't launch with default settings
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
I encountered this issue with EVE Online game, so will use it as example. Repro
steps:
1) Download following files (more than 5 GB if i remember correctly):
http://content.eveonline.com/351477/EVE_Online_Installer_351477.exehttp://content.eveonline.com/351477/eveonline_351477_1of2.7zhttp://content.eveonline.com/351477/eveonline_351477_2of2.7z
2) Run installer. Given that payload files are in the same folder, it should
run smoothly.
3) Attempt to launch EVE/bin/ExeFile.exe with default settings
Result:
In my case it prints generic runtime error, but saw multiple reports that R6034
error is printed. Game crashes during loading process.
Resolutions used in community:
msvcr100 library is added to overrides with builtin then native load order.
Additional data:
msvcr100.dll and msvcp100.dll libraries are included in EVE/bin folder.
Installing vcrun2010 through wintricks doesn't work around this issue
Few speculations:
Most likely it has to do something with library loading specification. Probably
wine requires MSVC 2010 runtime libraries to be loaded via manifest only. While
it seems to be true for 2005 and 2008, according to MSDN:
http://msdn.microsoft.com/en-us/library/ms235560(v=vs.80).aspxhttp://msdn.microsoft.com/en-us/library/ms235560(v=vs.90).aspx
There's no such specification and corresponding error code for 10.0 (2010).
These libraries should be allowed to be used by executable when placed into its
folder.
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http://bugs.winehq.org/show_bug.cgi?id=294
Stanislav <eikoninaru(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eikoninaru(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=19194
Summary: battlefield 2 fullscreen issues under xfce
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.s.gilbert(a)gmail.com
first off, i just want to say that it is awesome that battlefield 2 is now
(apparently) fully working. however, when using xfce, the fullscreen mode only
gets partially rendered on screen (an 800x600 section for me), which makes it
impossible to play. however, the game works perfectly under gnome, which is
great! but my day-to-day desktop environment is xfce, and i would like to stay
there when i play. thanks for the great work on wine!
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http://bugs.winehq.org/show_bug.cgi?id=30314
Bug #: 30314
Summary: Galactic Civilization Demo I: intro screens partially
displayed
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39616
--> http://bugs.winehq.org/attachment.cgi?id=39616
Terminal log wine 1.5.1
Download and install 1.03 demo version from above URL.
When launching the game, the intro screens are "cropped", i.e. you only see the
40% or so low part of the screen (the above part is black), until you get the
game menu, which is displayed correctly.
Note this doesn't happen if "Emulate Virtual Desktop" is enabled in winecfg
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http://bugs.winehq.org/show_bug.cgi?id=29907
Bug #: 29907
Summary: DungeonSeigeDemo Fullscreen missing upper part of
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 38897
--> http://bugs.winehq.org/attachment.cgi?id=38897
Regression Test on Dungeon Seige Demo
Hello Everyone,
I'm reporting a bug on Dungeon Seige Demo. The problem is that when a play
the game in "Fullscreen" the game is missing the upper part of the screen.
The regression started in wine-1.4-rc1. On wine-1.3.37 the game was fine.
I also did a regression test which i have attached to this post.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #62 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-02 04:37:34 CDT ---
Thank you. It's possible to see a dns query in the log, although the answer is
incomplete using both wine+strace logs I can try some things here.
socket(PF_INET, SOCK_DGRAM|SOCK_NONBLOCK, IPPROTO_IP) = 26
connect(26, {sa_family=AF_INET, sin_port=htons(53),
sin_addr=inet_addr("192.168.1.254")}, 16) = 0
send(26, "\276\301\1\0\0\1\0\0\0\0\0\0\4game\neuphrogame\3com"..., 37,
MSG_NOSIGNAL) = 37
recvfrom(26, "\276\301\201\200\0\1\0\1\0\0\0\0\4game\neuphrogame\3com"...,
1024, 0, {sa_family=AF_INET, sin_port=htons(53),
sin_addr=inet_addr("192.168.1.254")}, [16]) = 53
If you have time to go further you could use wireshark with the filter set to
"port 53" just to see that the name resolution goes ok and a problem happens
after it.
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http://bugs.winehq.org/show_bug.cgi?id=20917
Summary: tests crash in init_format_filter_info() under
valgrind
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The wine test suite reliably crashes under valgrind in the
function init_format_filter_info() in the tests
d3d8/device
d3d9/device
ddrawex/surface
See e.g.
http://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-d3d8_device.txthttp://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-ddrawex_surface.txt
It looks like a wild pointer bug in the nvidia driver, but it could also
be a problem with valgrind or wine.
If it's a driver bug, we should report it upstream after testing with
the latest driver.
If it's not a valgrind bug, we should evaluate whether we should be calling the
driver more carefully somehow.
I'll attach an nvidia bug report log for completeness.
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http://bugs.winehq.org/show_bug.cgi?id=30334
Bug #: 30334
Summary: Pegasus Mail v4.63 -
actctx:"Microsoft.Windows.Common-Controls" (6.0.0.0)
not found
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39640
--> http://bugs.winehq.org/attachment.cgi?id=39640
terminal output
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
using native comtrl32.dll gets around bug
http://bugs.winehq.org/show_bug.cgi?id=30316 ;
however, that leads to this:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
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http://bugs.winehq.org/show_bug.cgi?id=30333
Bug #: 30333
Summary: i need to put microsoft 2000 in for school
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kiblermike(a)yahoo.com
Classification: Unclassified
it let me put the code key in but cant use it can you help
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http://bugs.winehq.org/show_bug.cgi?id=28634
Bug #: 28634
Summary: d3d8/9 device tests crash on GeForce 6150 / 275.28
drivers
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Noticed at Wineconf, Stefan asked me to upgrade drivers but the crash still
occurs.
I've narrowed the test down to test_fpu_setup(). The crash seems to be around
this call (in d3d9):
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&present_parameters, &device);
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
the hardware is a bit old, so a test failure isn't unexpected, but a crash is
nasty..
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http://bugs.winehq.org/show_bug.cgi?id=29815
Bug #: 29815
Summary: Star Trek Online: Mouselook (hold right click) jumps
all over
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Classification: Unclassified
In STO, the mouselook feature is completely unusable (both in space and ground
modes).
Holding the right-mouse button and moving the camera around causes the camera
view to jump around erratically, commonly leaving you with a view looking
directly down on your ship/person. This can make it very hard to play in space
battles (you can't move the camera to see your angle to opponents); potentially
suicidal in PvP.
Tested on Ubuntu 12.04 Alpha 2, with Wine 1.4rc1.
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http://bugs.winehq.org/show_bug.cgi?id=20303
Summary: Spurious valgrind warning in HEAP_CreateSubHeap?
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running wine's tests under valgrind generates lots of errors like:
Invalid write of size 4
at 0xCC5CE91: HEAP_CreateSubHeap (heap.c:815)
by 0xCC5E643: RtlCreateHeap (heap.c:1265)
by 0xCC95B0D: thread_init (thread.c:328)
by 0xCC67898: __wine_process_init (loader.c:2695)
by 0xC52E91A: wine_init (loader.c:711)
by 0x7BF01274: main (main.c:218)
Address 0x7f00000c is not stack'd, malloc'd or (recently) free'd
Seems like ntdll is missing a valgrind annotation or two...?
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http://bugs.winehq.org/show_bug.cgi?id=30301
Bug #: 30301
Summary: Remove Notepad, WordPad, Internet Explorer, etc
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
Classification: Unclassified
Wine is a third-party implementation of the Windows API.
It is *not* a reimplementation of the Windows operating system.
Why does Wine come with built-in clones of Windows software components such as
Notepad, Wordpad, Internet Explorer, etc?
It should use the host platforms' native text editor, word processor and web
browser.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #61 from prinzenrique <prinzenrique(a)gmx.de> 2012-04-01 14:18:47 CDT ---
Created attachment 39638
--> http://bugs.winehq.org/attachment.cgi?id=39638
network strace trying to connect to euphro
of course the connection times out because the name lookup seems to return a
bogus IP adress. if you look up game.euphrogame.com yourself you see the
correct adress is 69.65.12.3 not 97.109.101.46 like its shown in the traces. it
usually works when you DNAT the bogus IP adress to the correct one the server
is really running on.
so here's the trace you asked for without any DNAT and with vanilla euphro
files so it tries to connect to game.euphrogame.com
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http://bugs.winehq.org/show_bug.cgi?id=24775
Summary: Samsung Kies installer stops early (again)
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.reitsma(a)concepts.nl
According to the last comment (comment #6) from Alexandre Julliard, bug 23788
(regarding Kies_1.5.1.10071_32.exe) was fixed in wine 1.3.0.
In wine 1.3.4, on OpenSuse 11.3, I try to run Kies_1.5.3.10093_82.exe.
After a few seconds where the Install Shield Wizard can be seen building up, I
get on the console (<...> is a placeholder for my login name)
wine ./Kies_1.5.3.10093_82.exe
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33edec
<...>@linux-onme:~/Downloads> fixme:advapi:SetEntriesInAclA 5 0x33f84c (nil)
0x33f908
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x163ca8 0x33bc04 0x1644d0
0x33bc08 0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x170da0 0x33bc04 0x170638
0x33bc08 0x33bbfc - stub
fixme:shdocvw:taskbar_list_DeleteTab iface 0xd4b540, hwnd 0x902c8 stub!
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33b6d8
and a frame with no contents.
I have to Ctrl-C wine, and to kill the
C:\windows\profiles\<...>\Temp\KiesInstall2\setup.exe
process to get rid of the frame.
Apparently something goes wrong again here...
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http://bugs.winehq.org/show_bug.cgi?id=7566
--- Comment #28 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-31 14:14:13 CDT ---
(In reply to comment #24)
> Works fine here. It starts up fine, but hangs waiting for a joystick, which I
> don't have.
>
> Please retest in 1.3.9 or newer wine.
I tried it and seems to be working well. You don't need a joystick to test,
after pressing randomly all keyboard keys I managed to get to the menu and
later into a battle.
My joystick only recognizes the left analogic, L1 and start buttons (PS2
controller through a usb adapter). Native linux applications work well with it,
maybe I'm missing some dinput stuff.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #27 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-31 13:16:47 CDT ---
(In reply to comment #26)
> I wanted to test this and maybe finally close this bug, but download links are
> down.
Wish granted:
http://www.mediafire.com/?ubj6dqxx1et0d
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http://bugs.winehq.org/show_bug.cgi?id=29187
Bug #: 29187
Summary: Killing Floor crash - Assertion 'b' failed at
pulsecore/memblock.c:451, function
pa_memblock_acquire()
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Killing Floor crashes when using pulseaudio. Backtrace attached.
Running Debian unstable
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http://bugs.winehq.org/show_bug.cgi?id=657
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sebastien.ramage(a)gmail.com
--- Comment #85 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-30 20:36:36 CDT ---
*** Bug 30310 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=30310
Bug #: 30310
Summary: Can't install Free DWG Viewer 7.1.0.11
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
Free DWG Viewer 7.1.0.11 raise an error at the end of install :
Unhandled Exception
Error Number: 0x80040702
Description: Failed to load DLL : MYRINST
Setup will now terminate.
Free DWG Viewer can be downloaded here:
http://www.bravaviewer.com/viewers.htm
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http://bugs.winehq.org/show_bug.cgi?id=29602
Bug #: 29602
Summary: Sound stops after first sound/audio output.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
In campaign and skirmish and all other gametypes the sound stops after the
first sound output. So for example if you clcik a unit, it will react with
sound, but after that sound doesnt work anymore.
test debugrun output: (filetered double sentences)
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=6072
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-30 13:36:06 CDT ---
Closing bugs fixed in 1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=20053
Summary: wined3d - TF2 suffers from black menu and missing UI
textures in dx9 mode
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
When starting TF2 in directx9 mode (that is, starting it normally, out of the
box), the menu is black (no background image) and there are no HUD elements in
game. Other than this, it appears to work fine and looks great in Dx9 mode, and
would be platinum status if you could see your UI.
Disabling pixelshaders in winecfg causes the game to load with a visible
background on the main menu, but the game immediately bails telling you your
graphics card is not able to run the game.
-dxlevel 81 forces the game into dx8 mode where everything works, but this is a
major visual quality regression.
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http://bugs.winehq.org/show_bug.cgi?id=30195
Bug #: 30195
Summary: Glitches in GTAVC menu apparent window size
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Regression SHA1: 639ea0f49c5c67354619ad84b3e94eb8f63785a5
Created attachment 39412
--> http://bugs.winehq.org/attachment.cgi?id=39412
Screenshot
See screenshot. Don't pay attention to tearing - see top part, where the window
looks smaller than in the bottom part. This is sometimes like in the bottom,
and sometimes like on top.
Regression testing gives this:
639ea0f49c5c67354619ad84b3e94eb8f63785a5 is the first bad commit
commit 639ea0f49c5c67354619ad84b3e94eb8f63785a5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 7 18:38:51 2012 +0100
wined3d: Remove a transformed vertex loading hack in load_vertex_data().
This should never be used, we fall back to drawStridedSlow() for
transformed vertices.
:040000 040000 0dd069a2a8e0c6311da55f87fcd8722253bc2ae7
510d8b9e01048d6cde69ab80e15b791bc5a3ffda M dlls
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http://bugs.winehq.org/show_bug.cgi?id=15620
Summary: starting games totaly kills the sound on the system
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DoDoEntertainment(a)gmail.com
After starting a game, sound entirely dissapears from the system.
The fix is to invoke:
sudo /etc/init.d/alsa-utils reset Intel
Bug happens on ubuntu 8.04 x64 on "Intel Corporation 82801G (ICH7 Family) High
Definition Audio Controller".
It's a regression from 1.1.5.
I've noticed the disappearing of sound after starting gta:san andreas (which
works relatively fine under 1.1.5). Same happens if I start Heroes of Might and
Magic 4.
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http://bugs.winehq.org/show_bug.cgi?id=20301
Summary: Word Pro looses keyboard
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=24001)
--> (http://bugs.winehq.org/attachment.cgi?id=24001)
Loss of keyboard example
Hi All,
I am using Lotus Word Pro N9.8.0208.1200.
Occasionally when I am wring in a Word Pro document, I loose my keyboard. All
the pounding on my keyboard does nothing. The good news it that this time, I
can reproduce it. Ono the attached document, mouse to the bottom, then press
return a bunch of times to add more lines.
I would appreciate if you would fix this on quickly. It is driving me nuts
(and back to my XP VM!)
Many thanks,
-T
a trace will follow shortly.
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http://bugs.winehq.org/show_bug.cgi?id=17529
Summary: LOTRF BFME2 demo crashes after splash screen on some
systems
Product: Wine
Version: 1.1.15
Platform: Other
URL: http://www.download.com/Lord-of-the-Rings-Battle-for-
Middle-earth-II-demo/3000-7483_4-10500809.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my desktop, Electronic Arts/The Battle for Middle-earth (tm) II Demo
runs great (except for not resetting video mode on exit).
On my lenovo T61 laptop, it hangs and then crashes right after the splash
screen.
Both are running Ubuntu 8.10 with the latest nvidia (177) driver.
Both have 2GB RAM.
The laptop has Quadro NVS 140M, the desktop has 8200 GT.
No settings were used.
The log is quite large.
I haven't had time to compare logs between the two systems yet,
and I haven't had any luck getting a backtrace in winedbg yet.
I guess the next step is to follow the appdb and try UseGLSL.
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http://bugs.winehq.org/show_bug.cgi?id=18235
Summary: Word Pro tables run past margins
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20743)
--> (http://bugs.winehq.org/attachment.cgi?id=20743)
tables runs past right margin
Hi All,
Tables that stop at the right margin in XP, run past the margin in Wine. See
picture.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=21958
Summary: Anarchy Online crash after login on PCBSD
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=26661)
--> (http://bugs.winehq.org/attachment.cgi?id=26661)
log from AO crash
Anarchy Online crashes after login and character selection.
PCBSD 8.0 x86, NVIDIA 8600M GT with Nvidia 190.53
Tried with wine 1.1.39 from pbi end wine 1.1.38 from ports, same symptoms
Works fine on Linux (Ubuntu 9.10) with same wine version.
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http://bugs.winehq.org/show_bug.cgi?id=26522
Summary: Descent 3: game unbearably slow with D3D
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33777)
--> (http://bugs.winehq.org/attachment.cgi?id=33777)
Ouput on stderr of running Descent 3 with WINEDEBUG=+d3d
The Descent 3 game runs awfully slow using Direct3D as graphics driver.
I'm running Descent 3 US 1.4.
As per bug #26468, see attachment for the first 1.1million lines of output
generated by running:
(export WINEDEBUG=+d3d; wine main.exe -launched -nointro -width 800 -height 600
-himem -nocompress -usesmoothing -z32bit -bumped -direct3d -hividmem
-subpixelcorrect -framecap 999 -timetest secret2.dem -fastdemo ) > d3d.out 2>
d3d.err
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http://bugs.winehq.org/show_bug.cgi?id=25868
Summary: Angry Birds: sound is choppy or doesn't play at all
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runesvend(a)gmail.com
Created an attachment (id=32970)
--> (http://bugs.winehq.org/attachment.cgi?id=32970)
Terminal output from running the program with Wine
When the game is started, the sound that plays on the main screen is choppy.
When I enter the actual gameplay, the sound disappears (and doesn't come back).
I've tried with both the sound cards in my PC: the built-in Intel sound card
and a discrete Terratec Aureon Space 5.1, with exactly the same results.
Using latest wine from Ubuntu Lucid PPA:
rune@runescomp:~$ wine --version
wine-1.3.11
rune@runescomp:~$ apt-cache policy wine1.3
wine1.3:
Installed: 1.3.11-0ubuntu1~lucidppa1
Candidate: 1.3.11-0ubuntu1~lucidppa1
Version table:
*** 1.3.11-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
The game is only available for purchase via the Intel AppUp center:
http://www.appup.com/applications/index for $10. And due to DRM, it has to be
cracked to get it over to your Linux installation. I would like to point out
that in my country of residence, Denmark, it is perfectly legal to remove DRM
from a product you have legally obtained in order to be able to use this
product fully.
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http://bugs.winehq.org/show_bug.cgi?id=4656
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-30 13:35:37 CDT ---
Closing bugs fixed in 1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=22498
Summary: Stuttering sound - winealsa.drv regression?
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myself(a)rojer.pp.ru
here's a mail i sent more than a year ago to the person who introduced what
seems like a regression to me. i don't remember the details anymore, but the
bug - stuttering when playing HoMM3 - is still there (just verified with
1.1.43).
---
the regression manifests itself as rather annoying audio skipping and
stuttering.
having spent some time tracing and looking at the code, i believe that the
problem
was introduced by this change to dlls/winealsa.drv/waveout.c made on Oct 4:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=717df5b2972b3cb998ca5…
specifically, this line
+ wwo->dwPlayedTotal += lpWaveHdr->reserved - wwo->dwPlayedTotal;
advances the dwPlayedTotal watermark when i believe it shouldn't.
fundamentally, only DSP can report how much has been played, updating this
pointer after reporting
that a sample has been played makes no sense. DSP has reported that it has
played
up to a certain point that covers the sample in question, we are reporting this
back and removing the sample.
we should *not* be changing the value DSP sent us.
i don't know what was the specific issue you were addressing with the patch in
question,
but i'd like you to take one more look at it, because removing this one line
fixes skipping and stuttering for me.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #43 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-30 13:35:18 CDT ---
Closing bugs fixed in 1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=26299
Summary: Solidworks 2010: Fails to install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bournlucky(a)gmail.com
Failure to install Solidworks 2010 SP0 through wine. Goes through installation
as usual but after "copying files" it reports that "The Wizard was interrupted
before Solidworks 2010 SP0 could be completely installed." Tried all the
installation tips given on the WineHQ Solidworks 2010 page. I'm running Wine
1.2.2.
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http://bugs.winehq.org/show_bug.cgi?id=12434
Summary: La-Mulana Jukebox crashes
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://files.myopera.com/White%20Knell/gr3_project/jkb.z
ip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pat(a)snowfox.fur.com
Created an attachment (id=11974)
--> (http://bugs.winehq.org/attachment.cgi?id=11974)
Crash log
La-Mulana Jukebox is a freeware program that plays music, specific .MID and
.SGT files, to be precise. However, trying to play music -- or even quitting
-- causes an unhandled page fault. The quickest way to cause it is by typing
Alt-F, Alt-X.
This bug is still present in 0.9.59.
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http://bugs.winehq.org/show_bug.cgi?id=22901
Summary: Copy/Paste doesnt work for some programms
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: y.zinch(a)gmail.com
1. Run some program under wine. Lets say Notepad.
2. Open some page in Google Chrome (linux version) and try to copy some text.
doesnt work. In console you can see:
"err:clipboard:X11DRV_CLIPBOARD_RenderFormat Failed to cache clipboard data
owned by another process. Format=000d".
3. Do same thing in Mozilla Firefox and everything seems works fine.
I tried this using wine 1.2rc1 and also tested on previous version (1.1.42).
Copy/paste was working for Google Chrome some time ago. OS: Ubunto 10.04.
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http://bugs.winehq.org/show_bug.cgi?id=30190
Bug #: 30190
Summary: Unimplemented function
gdiplus.dll.GdipResetPageTransform
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 39408
--> http://bugs.winehq.org/attachment.cgi?id=39408
Terminal output on Wine 1.5
Steps to reproduce:
1) remove ~/.wine
2) install ++cad2012demo.exe
3) run ++cad2012
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
Workaround:
winetricks gdiplus
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http://bugs.winehq.org/show_bug.cgi?id=21463
Summary: Star Trek: Starfleet Command III fails to run due to
partial stub
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james(a)frantech.ca
Created an attachment (id=25846)
--> (http://bugs.winehq.org/attachment.cgi?id=25846)
partial stub warnings
Star Trek: Starfleet Command III fails to run due to a partial stub in the
Direct3D implementation. I tested this on a fresh wine install (1.1.37) with a
fresh .wine directory. I've attached the relevant debug info.
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http://bugs.winehq.org/show_bug.cgi?id=18553
Summary: Opera native skin widgets are black/invisible
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giuseppe.bilotta(a)gmail.com
Created an attachment (id=21215)
--> (http://bugs.winehq.org/attachment.cgi?id=21215)
Opera startup dialog showing missing widgets
When using the 'Native Skin' in Opera, widgets such as radio buttons are
invisible. Also, selected buttons are totally black. No 3D effects are visible.
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http://bugs.winehq.org/show_bug.cgi?id=6548
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-30 13:34:59 CDT ---
Closing bugs fixed in 1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=28558
Bug #: 28558
Summary: Skype 5.3 crash in wined3d
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36676
--> http://bugs.winehq.org/attachment.cgi?id=36676
Wine 1.3.29 console output
Following a successful .msi install, Skype 5.3 immediately crashes in wined3d.
1 0x7d89af6e InitAdapters+0x26bd(wined3d=(nil))
[/build/buildd/wine1.3-1.3.29/dlls/wined3d/directx.c:5263] in wined3d
(0x0383d6d8)
Went back to earlier versions of Wine and the result is the same.
I do not know where to find a download link for this version at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=30230
Bug #: 30230
Summary: Implement MSIMODIFY_MERGE function in TABLE_modify
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylatuya(a)gmail.com
Classification: Unclassified
Created attachment 39468
--> http://bugs.winehq.org/attachment.cgi?id=39468
Implemente MSIMODIFY_MERGE funtion in TABLE_modify
Implement the missing MSIMODIFY_MERGE function in TABLE_modify.
"Inserts or validates a record in a table. Inserts if primary keys do not match
any row and validates if there is a match. Fails if the record does not match
the data in the table. Fails if there is a record with a duplicate key that is
not identical. Works only with read-write records. This mode cannot be used
with a view containing joins."
http://msdn.microsoft.com/en-us/library/windows/desktop/aa370519(v=vs.85).a…
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http://bugs.winehq.org/show_bug.cgi?id=10262
Summary: wxWidgets TextCtrl in Python
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger.marsh(a)btinternet.com
Running Python24-2.4.3_3 with py24-wxPython-2.6.3.3
Adding text to a wxTextCtrl with style wx.TE_RICH2 fails. Style TE_RICH is fine
but I need to be able to colour the text etc. The script was run from an IDLE
session.
Using these oldish versions for compatibility with native FreeBSD versions
used.
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http://bugs.winehq.org/show_bug.cgi?id=20185
Summary: noisy shadows in CRRCSim
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
URL: http://crrcsim.berlios.de/wiki/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=23789)
--> (http://bugs.winehq.org/attachment.cgi?id=23789)
Screenshot of the Problem
see the screenshot, the shadow should be just black
first tested in wine-1.1.27 and its still present int 1.1.30
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http://bugs.winehq.org/show_bug.cgi?id=26217
Summary: Lylian: Mouse clicks don't register
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/21701
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33420)
--> (http://bugs.winehq.org/attachment.cgi?id=33420)
terminal output
Mouse is unusable in the game because mouse clicks don't register. Can be
observed right in the menu: if you hover the mouse pointer over a menu item it
becomes highlighted but pressing LMB doesn't activate the chosen option.
Although the game can be played by keyboard, mouse is not only used in the
menus but also can be used by skipping dialogues during gameplay.
The game doesn't seem to use dinput/dinput8 (when starting with
winedebug=+loaddll, dinput* is not shown in the log).
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=27636
Summary: Brigade E5 NEW jagged union do not run
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: von.hamster(a)gmail.com
Created an attachment (id=35331)
--> (http://bugs.winehq.org/attachment.cgi?id=35331)
Log1
Log1 in attachements (WINEDEBUG=+relay wine ./e5.exe) clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=19224
Summary: launching a "New Query" pane produces an "OutOfMemory"
error in MS SQL SMSE
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m27315(a)gmail.com
Created an attachment (id=22227)
--> (http://bugs.winehq.org/attachment.cgi?id=22227)
Screenshot error message
Immediately after launching Microsoft's SQL Server Management Studio express
and connecting to a remote server, a table is navigated to, via the Summary
pane.
Then the "New Query" button is pushed, which is supposed to open the "SQL
Query" pane, allowing the user to manually type an SQL query for the server to
execute. The pane opens, and a statement can be typed and executed. However,
a scary "OutOfMemory" error message appears, which is no doubt a sign of
further bad things to come...
Please see attached screenshot of error message and message log.
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http://bugs.winehq.org/show_bug.cgi?id=13618
Summary: Melty Blood Act Cadenza Ver. B Incorrect Rendering
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlthepaladin(a)yahoo.com
Created an attachment (id=13594)
--> (http://bugs.winehq.org/attachment.cgi?id=13594)
Picture of the bug
The game does not render what seems to be a layer of graphics properly during
fights, I have included a screenshot for reference. Compare to:
http://ps2media.gamespy.com/ps2/image/article/724/724566/melty-blood-act-ca…
This bug does not just affect this move, but also one of the characters is
invisible (extra boss, the giant neko Arc Chaos 666) from what I have heard.
Also, certain graphics, i.e. ones that show "fight" or "match start" or
whatever don't show at all(I don't know what they are since I never saw them on
screen because of this bug). The game's website is
http://e56.info/mbacwin/index.html. http://e56.info/mbacwin/mbacwin.cgi?trial
is a link to the download page of the trial (also reachable via the main site
under the "download section" look right underneath
注意事項に合意しない(TOPページへ).
I haven't tested the trial, but I suspect that it has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=20420
Summary: VB6 Font size problem with custom usercontrols
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=24231)
--> (http://bugs.winehq.org/attachment.cgi?id=24231)
Test VB6 wrong font size
There is an important issue with font size with VB6 applications.
I adjusted some VB6 applications from xp to linux using wine and the major
problem consists of something wrong on saved font size.
The test application has a label with a tahoma 14 font and the same saved in a
usercontrol with a property bag: in windows the two labels have obviously the
same size but not in wine!
On load event font name and size are printed on the respective label: It seems
the property value is right but font is not!
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http://bugs.winehq.org/show_bug.cgi?id=24833
Summary: Verizon Media Manager doesn't detect Windows Media
Framework 11 that it installs
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://www36.verizon.com/widgets/fioslink/mediamanager
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)gmail.com
Created an attachment (id=31410)
--> (http://bugs.winehq.org/attachment.cgi?id=31410)
The console output from installing Verizon Media Manager
As part of the install, Verizon Media Manager (latest version at the URL above)
downloads and installs WMF11. This gives every appearance of working, until
setup is finished, and a window pops up saying Can't find Windows Media Player
11 or higher, please reinstall.
This can be worked around by installing Windows Media Player 11 using the quiet
switch. Windows Media Player 11 crashes before it finishes, but enough of it
installs that Verizon Media Manager is satisfied and will run.
I'm running wine-1.3.5-123-gad72ecb.
Attached is a log of the install.
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http://bugs.winehq.org/show_bug.cgi?id=24263
Summary: "bricksntiles" crashes
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hans(a)emailt.nl
The program "bricksntiles" doesn't work. (website http://www.bricksntiles.com/)
After installing MSCOMCTL.OCX (using winetricks) the program starts. Files can
be added. When clicking the UPDATE button the program crashes, with Wine giving
a general warning.
I'm using Ubuntu 10.04 on an Intel duo-core machine. Wine is installed through
the Ubuntu software center.
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http://bugs.winehq.org/show_bug.cgi?id=7382
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-30 13:34:31 CDT ---
Closing bugs fixed in 1.5.1.
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http://bugs.winehq.org/show_bug.cgi?id=29951
Bug #: 29951
Summary: Some links don't work in iexplore - needs
Navigate_anchor Navigating to target L"_top"
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://www.w3schools.com/
Links on the left don't work.
fixme:mshtml:navigate_anchor Navigating to target L"_top" is not implemented
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http://bugs.winehq.org/show_bug.cgi?id=14497
Summary: Airport Inc: Text does not render
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)xnet.tk
Created an attachment (id=14822)
--> (http://bugs.winehq.org/attachment.cgi?id=14822)
Error Log
All text in this game renders as a black box, making it fairly unplayable,
aside from that it works.
Attached is the output log.
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http://bugs.winehq.org/show_bug.cgi?id=30042
Bug #: 30042
Summary: IHTMLtablecell is unimplemented?
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://netikka.net/dev/tablecell.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Created attachment 39135
--> http://bugs.winehq.org/attachment.cgi?id=39135
Sourcecode
Found this problem in my application, here sample to reproduce.
http://netikka.net/dev/tablecell.exe
Click button "Try it" -> Text should change, but there is error "Interface not
supported"
Attached source. Workaround winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=24240
Summary: Missing textures in Edge of Chaos
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30518)
--> (http://bugs.winehq.org/attachment.cgi?id=30518)
Screenshot
Many textures in edge of chaos are not being rendered. This includes:
- All skyboxes
- Progress bars, some other UI elements
- Missiles/weapon fires
See attached screenshot.
Only relevant output:
fixme:ddraw:ddraw7_RestoreAllSurfaces iface 0x1aba50 stub!
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
(spammed)
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http://bugs.winehq.org/show_bug.cgi?id=29146
Bug #: 29146
Summary: EVE online: some models are missing
Product: Wine
Version: 1.3.33
Platform: x86
URL: http://content.eveonline.com/EVE_Premium_Setup_306979.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Created attachment 37586
--> http://bugs.winehq.org/attachment.cgi?id=37586
terminal output
When playing eve some ship models are not rendered at all and some are
misrendered. this is with ATI Radeon X1600 (RV530) GPU and mesa drivers (latest
git). At first I blamed mesa (because NVIDIA 9600GSO with closed drivers works
fine), however according to developers the generated shaders are invalid:
-------------------------------------------------------------------
Ian Romanick 2011-11-22 11:36:50 PST
The shader declares the array VC to have 245 elements:
uniform vec4 VC[245];
then it tries to access the 246th element of the array:
R0.xyz = (VC[245].xyz);
This is explicitly forbidden by GLSL, and it should be rejected by any GLSL
compiler. Page 31 of the GLSL 1.30 spec says:
"It is illegal to declare an array with a size, and then
later (in the same shader) index the same array with an
integral constant expression greater than or equal to the
declared size."
I tried this same shader with AMD's closed-source driver and piglits glslparser
test, and it failed to compile there as well:
Failed to compile vertex shader wine-from-eve.vert: Vertex shader failed to
compile with the following errors:
ERROR: 0:84: error(#147) '[' array index out of range '245'
ERROR: 0:91: error(#147) '[' array index out of range '245'
ERROR: 0:93: error(#147) '[' array index out of range '245'
ERROR: error(#273) 3 compilation errors. No code generated
---------------------------------------------------------------
Terminal output attached.
More info in: https://bugs.freedesktop.org/show_bug.cgi?id=42514
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http://bugs.winehq.org/show_bug.cgi?id=13254
Summary: CPUZ crashes when trying to select a different tab via
keyboard
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=13092)
--> (http://bugs.winehq.org/attachment.cgi?id=13092)
crash output
steps to reproduce:
1. start cpuz
2. press the right arrow key
expected result: we switch over to the next tab
actual result: we get a crash
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http://bugs.winehq.org/show_bug.cgi?id=17592
Summary: La-Mulana: crash on startup due to problem with dmusic
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jgevaryahu(a)hotmail.com
Created an attachment (id=19755)
--> (http://bugs.winehq.org/attachment.cgi?id=19755)
crash with no dll overrides
La-Mulana will crash on startup due to incomplete dmusic support;
If dmusic (and its related dlls) are set to override to native dlls, but no
native dlls are supplied, the game will run, but without music. Sound effects
will work fine.
If native dlls are supplied for dmusic, dmime, dmsynth and dmband, the music
will work as well.(This produces a slew of fixmes from dmstyle and dmloader,
yet the builtin implementation of those two dlls are good enough for the music
to work)
If no overrides are set, the game will attempt to use the builtin
implementation in wine, and will crash.
The ONLY dll override necessary to make the game run without music(whether or
not you supply a native dll) is WINEDLLOVERRIDES="dmime=n"
with WINEDLLOVERRIDES left at "", we get a crash:
<see attachment crash1.txt>
Other crashes occur if of those 4 dlls listed above, dmusic is left as builtin
and the others all native, or if dmusic is left native and all the rest
builtin. The crash is slightly different if dmloader is native.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
P.S. Somewhat unrelated: with the builtin implemnentation of dmband (and native
dmusic, dmime and dsynth, all others builtin), the console messages indicate
that it is certainly trying to play the music and is incrementing through the
music files (which are directmusic .sgt files) but is unable to actually
produce sound
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http://bugs.winehq.org/show_bug.cgi?id=30189
Bug #: 30189
Summary: Strong Bad's Cool Game launcher: buttons not working
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.fileplanet.com/190337/190000/fileinfo/Stron
g-Bads-Cool-Game-for-Attractive-People---Episode-1:-Ho
mestar-Ruiner---Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: c9eed8f987ff3fa19bc11ef3baf319d697f7b2e4
Created attachment 39402
--> http://bugs.winehq.org/attachment.cgi?id=39402
terminal output
The buttons in the launcher are unclickable in several games from Telltale
Games (the Wallace & Gromit series is also affected).
Steps to reproduce the problem with the demo version:
1. Install the demo.
2. Start the demo with Homestar101.exe and wait until the launcher is fully
loaded.
3. Click on the grey <No thanks, just take me to the demo!> button in the lower
right corner...nothing happens.
Buttons do work in Wine-1.4 but not in wine-1.4-284-gc5faf15 (Gecko 1.5
installed):
c9eed8f987ff3fa19bc11ef3baf319d697f7b2e4 is the first bad commit
commit c9eed8f987ff3fa19bc11ef3baf319d697f7b2e4
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Mar 13 11:46:42 2012 +0100
mshtml: Don't use ITypeInfo for InvokeEx(DISPATCH_PROPERTYGET)
implementation.
:040000 040000 d9c0e9cc333490e70afd08f4e3c1607effced622
5ce939cf48297ed8515d12e2cc1ceb1f8c47fad7 M dlls
git checkout c9eed8f987ff3fa19bc11ef3baf319d697f7b2e4 >>unclickable buttons
git reset --hard HEAD^ >>buttons work
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http://bugs.winehq.org/show_bug.cgi?id=30192
Bug #: 30192
Summary: Cossacks: European Wars - game encyclopedia won't open
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: ff127a3461d8e9f638590242e38b83cb3efd6fce
Created attachment 39409
--> http://bugs.winehq.org/attachment.cgi?id=39409
terminal output
The game contains a comprehensive, html-based encyclopedia. The encyclopedia
can be browsed either from inside the game, or by running the HViewer.exe
standalone application.
The problem: the front page of the encyclopedia is displayed, but you are
unable to open it as clicking on the front page has no effect.
The problem appeared in Wine-1.3.26 and is still present in Wine-1.5.0 (Gecko
1.5 installed).
ff127a3461d8e9f638590242e38b83cb3efd6fce is the first bad commit
commit ff127a3461d8e9f638590242e38b83cb3efd6fce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Aug 2 11:08:48 2011 +0200
mshtml: Always set onclick event handler during document initialization.
:040000 040000 7a7bd676a080cc72c1162cb5bf2cdcf96aa3e84b
d623491f9aa63f5e85fb0686acc9edf503253551 M dlls
The demo version doesn't contain the encyclopedia.
Please let me know if you need a log with debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=20587
Summary: Ragnarok Online takes 99-100% CPU under wine.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla.kyoo(a)xoxy.net
Ragnarok Online (tested with kRO client and several private servers) takes up
99-100% of the CPU when run under wine. On similar (and some lesser) systems
running Windows, Ragnarok only takes up to 65%, depending on the system. I'm
currently using compiz, but Ragnarok Online takes the same amount of CPU
without it.
Intel Dual Core @ 2.4GHz (/proc/cpuinfo: "model name : Intel(R) Core(TM)2
CPU 6600 @ 2.40GHz")
2GB RAM
nVidia GeForce 8600 GT /w 512 MB RAM (nvidia drivers) (lspci: "VGA compatible
controller: nVidia Corporation GeForce 8600 GT (rev a1)")
I'm running Ragnarok Online windowed, with no sound and no fog. Visual effects
are on.
The CPU usage is regardless of activity onscreen.
No dlls are overridden.
------------------
Others' results using Windows, same server and client:
(ordered by CPU usage, ascending)
- "Killthemall" 0 - 6% CPU usage. Pentium Dual Core 2 GHz CPU. Geforce 8400
GPU. Windows XP. Fullscreen, no sound, no fog, effects on. (next to no
activity on her screen)
- "Superfluity" 25% CPU usage. No CPU or GPU given. Windows XP. Fullscreen,
no sound, no fog, effects on. (a lot of activity on his screen) "If I have
other things open, [Ragnarok Online] goes down to 10%"
- "Harahel" 40% CPU usage. 2.4 GHz CPU (no brand or model given). Unknown GPU.
Windows Vista. Fullscreen, sound effects and music, fog on, effects on.
(quite a lot of activity on his screen)
- "Kathy" 47 - 48% CPU usage. 2.6GHz CPU (no brand or model given). Geforce
6200 GPU 256MB GPU. Windows XP /w SP1. Windowed, no sound, no fog, effects
on. (next to no activity on her screen) "They share 60% if I dual-client" (run
two copies at once)
- "AIexithymia" ~50% CPU usage. single core 2.2 GHz CPU (no brand or model
given). nVidia GeForce 6100 LE GPU. Windows XP. Fullscreen, no sound, no
fog, effects on. (a lot of activity onscreen / in game)
- "Professor Professor" "less than 63%" CPU usage. Pentium Dual Core T4300 @
2.1GHz. ATi Radeon GPU (no model given). Windows Vista. Windowed, no sound,
no fog, effects on. (middling amount of activity on his screen)
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http://bugs.winehq.org/show_bug.cgi?id=30299
Bug #: 30299
Summary: Graphical glitches AMD/ATI graphic cards in some
specific games.
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are a list of games which do work fine on the Mac with Nvidia graphical
Cards, but give massive graphical glitches on AMD/ATI graphical Cards. Examples
of games which are infected with the issue:
Red Faction Guerilla
Tombraider Underworld
Assassin Creed
Lara croft and the guardian of Light
Crysis 2
The saboteur
Lord of the Rings War of the North
The adventures of Tintin
and quite some others which are infected
UseGLSL=disabled does not work in those cases and also changing display
settings in the game (like shadows and such which might sometimes help in other
games with other graphhical glitches). So this passes that part.
There is a demo for Lara croft and the guardian of light which you can download
to test http://store.steampowered.com/app/35130/
Linux users probably won't have this issue becasue they can install graphical
driver updates from the Graphical card developers. Apple on the otherhand have
not that luxury and we are stuck and dependent on apple updates. However
somehow Transgaming with his Cider wrappers which is mostly wine overrulled
this issue for AMD Radeon/ATI cards. So it is possible to run this kinda games
on the Mac. Most likely because Chris bently from AMD Supported Cider so it
might be they give some fixes for this kinda issues to Cider which they used to
get it run properly for AMD Radeon card Macs.
So to you guys the question to look into it. You can use the deo te reproduce
it on an AMD/ATI Mac to get the right debugcode. Also I made a video which
shows the graphical glitches i talk about up here:
http://www.youtube.com/watch?v=LH1aSEH3mQg
If you have questions or need things or clearification let me know
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http://bugs.winehq.org/show_bug.cgi?id=20969
Summary: World of Warcraft launcher fails to render page
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poltsy(a)gmail.com
Created an attachment (id=25136)
--> (http://bugs.winehq.org/attachment.cgi?id=25136)
console output
World of Warcraft launcher program window stays saying "Loading News..." where
it should show news about current wow events and links to account management
etc. After a while a tiny little empty window with only an ok button pops up.
This is a regression, first release it appears in is 1.1.29 and bisect says
80f02b82d68902f32578a7bcf6cfbaa715b724ce is the first bad commit
commit 80f02b82d68902f32578a7bcf6cfbaa715b724ce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Aug 22 19:40:01 2009 +0200
mshtml: Use URL moniker to load http documents.
:040000 040000 ce13f07c676018ff9e55a887a94f0c8059d6fb43
e2353a8c233d8233e380f8045b6c87c8191c6be3 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=30304
Bug #: 30304
Summary: export WINEARCH=win32 does not work by it self
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremybrown82(a)gmail.com
Classification: Unclassified
What steps will reproduce the problem?
1.rm -rf .wine
2.export WINEARCH=win32
3.run anything 32bit it wont, just 64bit
What is the expected output? What do you see instead?
Then nothing installs in 32bit just 64bit.
What version of the product are you using?
Wine 1.5.0
On what operating system?
Gentoo 3.2.12 64bit.
Please provide any additional information below.
An easy workaround is to:
rm -rf .wine ; WINEARCH=win32 wineboot ; wineserver -w
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http://bugs.winehq.org/show_bug.cgi?id=30293
Bug #: 30293
Summary: Techland games do not start, DRM fails.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
DRM issues are a common issue in wine. Lots of them are solved luckily, however
there are still games which does not work without a crack. Whereunder in this
case most of the digital/DVD games of techland.
http://www.gamersgate.com/publisher/58/techland
- Call of Juarez does work, but has different (newer Securom system)
But the other games of them do not run without crack and that issue is there in
all version of Wine:
- GTI racing
- Chrome
- Chrome Specforce
- FIM Speedway GP3
- Xpand Rally
So altough Gamersgate claims that some of the above mentioned games are DRM
free, it still fails witout crack.
Please not if you need a specific debugrun + extensions what i need to run for
you guys to get the issue clear for you guys. Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=3498
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |105caa28bfaad9d468af2e44b73
| |ad4551b3b48b5
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
AssignedTo|jwhite(a)codeweavers.com |wine-bugs(a)winehq.org
--- Comment #42 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-29 17:33:45 CDT ---
This should be fixed, yes. If there are further issues, please open a new bug.
Thanks a lot, Huw!
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http://bugs.winehq.org/show_bug.cgi?id=9059
--- Comment #29 from grodrigues <grodrigues.math(a)gmail.com> 2012-03-29 11:00:12 CDT ---
Comment on attachment 39596
--> http://bugs.winehq.org/attachment.cgi?id=39596
error log
I am a newbie posting bug reports, so bear with me (and any extra info, just
holler).
1. Space Empires V patched to 1.79 (although not registered, because I have
been unable to).
2. On Kubuntu Oneiric fully patched.
3. Wine 1.4 fully patched to the latest version in the wine ppa.
4. Using amstream and quartz dll native overrides. This seems to shut off most
of the complaints.
5. The game installs, patches and starts but is otherwise completely
unplayable, with graphics (sound?) completely botched.
Attached is an error.log file. Most of it was deleted, because it simply
repeated the following four lines:
err:ole:CoGetClassObject class {8496e040-af4c-11d0-8212-00c04fc32c45} not
registered
err:ole:CoGetClassObject no class object {8496e040-af4c-11d0-8212-00c04fc32c45}
could be created for context 0x1
err:d3d_surface:surface_download_data Trying to read back converted surface
0x18dd10 with format WINED3DFMT_B8G8R8X8_UNORM.
err:d3d_surface:surface_download_data Trying to read back converted surface
0x18dd10 with format WINED3DFMT_B8G8R8X8_UNORM.
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http://bugs.winehq.org/show_bug.cgi?id=30248
Bug #: 30248
Summary: Adobe Connect add-in displays a blank screen
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
Trying to get screen sharing using Adobe Connect to work I've done the
following:
winetricks firefox
winetricks flash11
In about:config set dom.ipc.plugins = true
When entering a meeting and trying to share my screen the add-in is installed
by the Flash Runtime and a window pops up. Unfortunately that window stays
empty.
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http://bugs.winehq.org/show_bug.cgi?id=30250
Bug #: 30250
Summary: Installers can not copy $file$.ext
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Classification: Unclassified
Installers fail to copy files with dollar signs in their names, such as
$shtdwn$.req. The problem seems to be similar to shell escaping.
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http://bugs.winehq.org/show_bug.cgi?id=29996
Bug #: 29996
Summary: Radio buttons in .net 2.0 SP1 setup don't work when
Wine is compiled with Clang
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: camillo.lugaresi+wine(a)gmail.com
Classification: Unclassified
Created attachment 39055
--> http://bugs.winehq.org/attachment.cgi?id=39055
screenshot of the installer after clicking "accept"
If you click "I accept", the button becomes gray instead of getting a black
dot, and the "Install" button remains disabled. There is no way to proceed with
the installation. This does not occur when compiling with GCC.
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http://bugs.winehq.org/show_bug.cgi?id=30240
Bug #: 30240
Summary: Adobe Photoshop CS6 Beta fails to install
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer fails to start and a dialog informs me that 'Your installation
encountered errors'. I've tried running in XP, Vista and 7 modes, but all
failed.
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http://bugs.winehq.org/show_bug.cgi?id=12801
Summary: winetest: Can't remove log file
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.astro.gla.ac.uk/users/paulm/WRT/CrossBuilt/wi
netest-latest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Every time I run the crossbuilt winetest, after all the tests run and the data
is submitted, I get an error that it can't remove the log file.
Minor, but highly annoying. Doesn't happen on 2K/XP.
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http://bugs.winehq.org/show_bug.cgi?id=30286
Bug #: 30286
Summary: EaseUS Partition Master 9.11 fails to launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingbeam(a)gmail.com
Classification: Unclassified
Program installed but on attempted launch terminates with message that it has
"encountered a problem and needs to close.."
System: Esprit desktop, AMD 1.5Ghz processor, 500 MB RAM
Platform: Linux Mint 12 LXDE
Wine version: 1.3
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http://bugs.winehq.org/show_bug.cgi?id=15811
Summary: GameZone Downloader doesn't show any progress
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I tried downloading the demo [1] from bug 13978 using the GameZone downloader.
It popped up a browser window and started download the game. The browser window
had no progress information, even though the title bar displayed the download
percentage and the demo downloaded successfully.
[1] http://downloads.gamezone.com/demos/d1086.htm
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http://bugs.winehq.org/show_bug.cgi?id=20369
Summary: Word 2003 crashed when inserting a user from in visual
basic editor
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=24134)
--> (http://bugs.winehq.org/attachment.cgi?id=24134)
Log file
Steps to reproduce
-Open word 2003
-With a blank document, select tools -> macro -> visual basic editor
-Right click on "this document" on the left pane and choose insert -> UserForm
Crash
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http://bugs.winehq.org/show_bug.cgi?id=17609
Summary: VirtuagirlHd various problems.
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.virtuagirlhd.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arieliha(a)gmail.com
CC: arieliha(a)gmail.com
when pressed tabs it losses their titles (main window)
no photos in calendar /my collection options
must press desactivate/activate button when it does automatically (continuesly)
playing animations.
animations with glitches
animations with black background, it does not render transparency
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http://bugs.winehq.org/show_bug.cgi?id=30268
Bug #: 30268
Summary: Minecraft Crashes after 2-3 Minutes
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tntsos5(a)gmail.com
Classification: Unclassified
Created attachment 39539
--> http://bugs.winehq.org/attachment.cgi?id=39539
Error log from terminal and the referenced Java error log
Minecraft crashes after 2-3 minutes; this may actually be a Java Runtime
Environment problem ("crash happened outside the Java Virtual Machine in native
code")
Steps to Reproduce:
1) Start up Minecraft
2) Start a world/make a new world
3) Play until crash (usually 2-3 minutes after world load)
System:
Fujitsu T731
Ubuntu x64
Wine 1.4.0
No DLL overrides in WINE
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http://bugs.winehq.org/show_bug.cgi?id=22358
Summary: starting Word 2007 whilst Spotify is running kills
sound
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
If I am playing music in Spotify and start Word the music stutters then dies.
Starting playing in Spotify when Word is already open is fine.
Word is in /.wine and Spotify is in a prefix
Let me know what terminal output I should post etc
Appears to have started occurring with upgrade from Karmic to Lucid
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http://bugs.winehq.org/show_bug.cgi?id=25536
Summary: wine will not start at all , period for notepad,
configuration or anything.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joesabo(a)ymail.com
I have installed and uninstalled the Ubuntu 1.2 version, then the latest from
winehq (1.3.9)
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http://bugs.winehq.org/show_bug.cgi?id=18796
Summary: Boardmaker unhandled page fault 0x42ac6d
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibgp3.com
Tried with 2 different installs of ubuntu. Same error both times.
2 dll's must be added to get to this point.
Software is demo version, free download from this site:
http://www.mayer-johnson.com/download-bsf.html
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http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=6033
--- Comment #85 from Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> 2012-03-28 21:46:05 CDT ---
(In reply to comment #84)
See bug 30057.
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spb.nevill(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spb.nevill(a)gmail.com
--- Comment #84 from spb.nevill(a)gmail.com 2012-03-28 14:57:39 CDT ---
Unfortunatrly, it does not appear to be fixed for me. The mouse movement is
usually slow, and sometimes the cursor 'jumps' to the right side or to the
bottom. This is most noticeable in Virtual Desktop mode, where I can't even
move a mouse without the cursor jumping back where it was. This affects both
the menus and the actual game. Tested with both Steam and GOG versions of
Fallout2.
Wine 1.4-0ubuntu1
Kubuntu 12.04
Not sure if it is relevant, but I am playing Fo2 on Intel HD 3000 GPU. I am
rear=dy to provide any additional information required.
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http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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http://bugs.winehq.org/show_bug.cgi?id=7156
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |washuu(a)eastnews.com.pl
--- Comment #23 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-03-28 06:39:53 CDT ---
Could someone summarise the state of this bug?
I'm sure someone (even me, although I'm not experienced graphics designer) can
design TTF font file with most needed symbols, and publish it on GPL-compliant
license.
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |washuu(a)eastnews.com.pl
--- Comment #11 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-03-28 06:28:49 CDT ---
Unfortunately, stable version 1.4.0 still has this bug.
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http://bugs.winehq.org/show_bug.cgi?id=7807
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e6611e22fb037a879205f1330d1
| |a3485f9f18705
CC| |focht(a)gmx.net
Component|-unknown |directx-d3d
Version|unspecified |0.9.33.
--- Comment #27 from Anastasius Focht <focht(a)gmx.net> 2012-03-27 16:10:11 CDT ---
Hello,
filling fields ...
Regards
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http://bugs.winehq.org/show_bug.cgi?id=7807
Bug 7807 depends on bug 22392, which changed state.
Bug 22392 Summary: 3dmark03, 3dmark06 crash on startup when trying to get system info (Wine lacks support for COM dll surrogate, dllhost.exe)
http://bugs.winehq.org/show_bug.cgi?id=22392
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
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http://bugs.winehq.org/show_bug.cgi?id=30259
Bug #: 30259
Summary: StarCraft II doesn't start
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
This is with Arch Linux and ATI radeon driver. Installation seemed to go fine,
and also the update, but it doesn't launch:
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x32dca0): stub
2012/03/25 02:52:06 ../Shared/Shared/SRegCompat/SRegCompat_Win32.cpp(498) :
Assertion failed: *keyname ""
err:ntdll:RtlpWaitForCriticalSection section 0x7dff61e0
"../../../wine/dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed
out in thread 0009, blocked by 0025, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7edc88a0
"../../../wine/dlls/user32/user_main.c: user_section" wait timed out in thread
0025, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcbe900
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
0026, blocked by 0025, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcbe900
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
0009, blocked by 0025, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7edc88a0
"../../../wine/dlls/user32/user_main.c: user_section" wait timed out in thread
0025, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcbe900
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
0026, blocked by 0025, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc36f1c
err:ntdll:RtlpWaitForCriticalSection section 0x7bcbe900
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
0009, blocked by 0025, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc36f1c
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Nikolas <ybrjkfc(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ybrjkfc(a)yandex.ru
--- Comment #12 from Nikolas <ybrjkfc(a)yandex.ru> 2012-03-26 23:06:34 CDT ---
this bug actual. wine 1.4 Picasa 3.9.0.135.81
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http://bugs.winehq.org/show_bug.cgi?id=30275
Bug #: 30275
Summary: Venetica unplayable through mouse problems
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Classification: Unclassified
When using the menu the mouse works just fine but when used to navigate I can
only rotate the camera out of the bird perspective.
I use the Venetica Pyramide version 1.0.2.
I tried setting xinput1_3 in winecfg and it worked once next time I started the
game it didn't work anymore (god knows why)
I attached the console output without any debugging flags set.
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #53 from Seth Anderson <seth.anderson32(a)gmail.com> 2012-03-26 18:08:11 CDT ---
Confirming that Tor's patch works with 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=30278
Bug #: 30278
Summary: Extensions not found on VirtualBox
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Classification: Unclassified
Created attachment 39553
--> http://bugs.winehq.org/attachment.cgi?id=39553
glxinfo output
I'm running Ubuntu 12.04 as guest OS with VirtualBox 4.1.10 r76836 with Windows
XP as host OS. I installed VirtualBox guest additions (glxgears run fine).
I'm running Wine on Ubuntu, and it reports a lot of:
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL
setup is correct!
Yet, glxinfo reports some extensions.
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http://bugs.winehq.org/show_bug.cgi?id=30154
Bug #: 30154
Summary: wine is blocking X and flooding Xorg log with EDID
requests
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikopp(a)gmail.com
Classification: Unclassified
Product Name: CrossOver Linux
Public Version: 11.0.0
Product Version: 11.0.0.25949
Build Tag: cxoffice-11.0.0rc2
Build Timestamp: 20120302T180027Z
wine is flooding xorg with EDID requests (xrandr) and causing X to block for
several seconds!. Every progress bar update triggers an xrandr request and a
block of X. I am aware that there is a standing kernel bug, and that there has
been an old wine bug for this (bug 11470), but the real problem is that:
1) wine is calling xrandr repeatedly for every app start (and during running)
which it shouldn't.
2) wine should use xrandr --current which does not reprobe but takes the
current results and does not block at all! ( also see active conversation
https://lkml.org/lkml/2012/2/24/22)
Using xrandr --current would solve the issue. It is still the question why wine
needs to probe so often in the first place, no other app needs to do this.
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http://bugs.winehq.org/show_bug.cgi?id=7714
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-25 11:17:53 CDT ---
Closing
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |UPSTREAM
Regression SHA1| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=42032
--- Comment #21 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-25 11:17:47 CDT ---
Fixed upstream.
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http://bugs.winehq.org/show_bug.cgi?id=30117
Bug #: 30117
Summary: patch for ddraw.c for SetCooperativelevel
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexey.kutumov(a)gmail.com
Classification: Unclassified
According to documentation for SetCooperativeLevel, flags DDSCL_NORMAL and
DDSCL_EXCLUSIVE, or DDSCL_FULLSCREEN cannot be set together. Wine`s
implementation is fully compatible with documentation, however exists at least
one game, which violates this restriction (Rig-n-roll 2, Dal`noboyshiki 2).
During startup this game tries to set coopLevel with following parameters:
DDSCL_FULLSCREEN DDSCL_ALLOWREBOOT DDSCL_NORMAL DDSCL_ALLOWMODEX
DDSCL_EXCLUSIVE.
Implementation of SetCooperativeLevel prohibits this mask (and returns with
DDERR_INVALIDPARAMS error), and game unable to start with message: "this
computer does not have graphics accelerator".
In attachment patch for function IDirectDrawImpl_SetCooperativeLevel, which
allows to run this application.
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http://bugs.winehq.org/show_bug.cgi?id=6072
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #15 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-25 11:14:04 CDT ---
Fixed then.
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http://bugs.winehq.org/show_bug.cgi?id=29722
Bug #: 29722
Summary: win3.x app fail to display the printer settings dialog
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
wineps16.drv16 dynamic import dialog functions from wineps.drv,
but the functions are no longer exported
(ExtDeviceMode and DeviceCapabilities)
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http://bugs.winehq.org/show_bug.cgi?id=17586
Summary: Wine can't access internet in Ubuntu guest (virtualbox)
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyc99(a)hotmail.com
I am running VirtualBox on Vista, created Ubuntu 8.10 guest.
Internet works well in Ubuntu 8.10.
Wine 1.1.16 works ok with games.
Problem arise when I try to run games that require internet.
It seems that Wine in Ubuntu guest can't access the internet.
I have tried the method of changing /etc/hosts without success.
Please advise.
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http://bugs.winehq.org/show_bug.cgi?id=6894
Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |frederic.delanoy(a)gmail.com
--- Comment #10 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-03-24 19:31:31 CDT ---
Could you retest with 1.4/1.5.x and report?
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http://bugs.winehq.org/show_bug.cgi?id=17016
Summary: Modo: Hangs at program start
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.luxology.com/trymodo/
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joro(a)digital-mind.biz
Created an attachment (id=18812)
--> (http://bugs.winehq.org/attachment.cgi?id=18812)
console output when running command: wine modo.exe
Starting the program opens a window that freezes. You must kill the proccess to
get out of there.
If you are able to listen to the fan of the video card - its speed increases
when you start the program and stays like this untill you kill the process.
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http://bugs.winehq.org/show_bug.cgi?id=30151
Bug #: 30151
Summary: SETUP.EXE of RealGirls Strip Poker crashes at start-up
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozan.turkyilmaz(a)gmail.com
Classification: Unclassified
Created attachment 39326
--> http://bugs.winehq.org/attachment.cgi?id=39326
Console output of the crash.
Setup of RealGirls Strip Poker crashes at start. I tested with both 32 bit only
wine and 32 bit 64 bit combo wine.
Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=30255
Bug #: 30255
Summary: Degraded rendering performance with theme in use
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xiaqqaix(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Download a XP theme, like Human for Windows [1] or Clearlooks for Windows XP
[2] and unzip it.
2. Run `winecfg`. In the "Desktop Integration" tab, install the theme, choose
it, and click "apply".
3. Switch between the tabs of winecfg and observe the performance. There is an
obvious lag when switching tabs, which is not present when "(No Theme)" is
chosen. Also, there is `fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not
supported yet` in the console output.
Additional notes:
Bug 19263 could be merged into this one.
References:
1. http://fioressj.deviantart.com/art/Human-for-Windows-37743373, as mentioned
in http://wiki.winehq.org/XPThemes
2. http://schmoove.deviantart.com/art/ClearLooks-for-Windows-XP-18591720
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http://bugs.winehq.org/show_bug.cgi?id=9158
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|"Microsoft .NET Framework |Multiple Microsoft
|3.0 Redistributable" online |development tools
|installer fails to skip |online/web installers fail
|file with |to skip "$shtdwn$.req" with
|FILE_ATTRIBUTE_HIDDEN, |FILE_ATTRIBUTE_HIDDEN
|fails |(Visual Studio Express
| |Editions, .NET Framework
| |3.0)
--- Comment #35 from Anastasius Focht <focht(a)gmx.net> 2012-03-24 04:49:40 CDT ---
Hello,
refining summary to mention affected installers explicitly.
Obviously still present.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nospam(a)thenerdshow.com
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> 2012-03-24 04:44:00 CDT ---
*** Bug 30250 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=20218
Summary: wine fails to read iso's and cdroms 90% of the time
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoterracide(a)gmail.com
at least I think that's what's happening... whenever I try to run diablo 2 lod
a good 90% of the time wine crashes. when it crashes
env WINEPREFIX="/home/xenoterracide/.wine" wine "C:\Program Files\Diablo
II\Diablo II.exe"
fixme:advapi:SetSecurityInfo stub
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 25701
Current serial number in output stream: 25701
that is the output. I'm not sure that I'm not seeing multiple bugs... reason
that I think it's related to the cdrom was before I started using the iso
(which didn't help) I could reduce the problem to maybe 10% of the time by
umounting and mounting the cd just before attempting to play so it was spun up.
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http://bugs.winehq.org/show_bug.cgi?id=21374
Summary: Occasional sound corruption in Lord of the Rings
Online
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
Sound corruption in Lord of the Rings Online. Occasionally, instead of a
monster sound or horse sound, the sound will just be digital garbage layered in
with the other sounds. It's not always the same sound, and not always for that
sound, just occasionally.
I know that's pretty vague.. I'll try to get some trace output, but wine
crashes occasionally (for other reasons - has on LotRO for a while) and I
wanted to get something entered to remind me before the machine tanked again.
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http://bugs.winehq.org/show_bug.cgi?id=19965
Summary: Wine freezes on audio test (in winecfg)
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)astrofoto.org
This is the very similar to closed bug #13170. I am running a laptop freshly
updated to Fedora 11 x86. I tried uninstalling wine, the reinstalling it,
deleting my enitire ~/.wine tree then running winecfg. When I select the Audio
tab, I get a message to the effect that wine has automatically selected a sound
for me and that I need to click Apply to make this permanent. If I hit the
"Test Sound" button, I get the following messages on the terminal from which I
launched winecfg
270 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
....
with the last message repeated until winecfg hangs completely (no more
messages, but no response at all).
Killing and relaunching winecfg results in the same sequence.
However, if instead of clicking on "Test Sound" I click on "Apply", then
winecfg will still hang as above, but the *next* time I launch winecfg this
does not happen. I get only the following to lines
271 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
and the sound plays fine.
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http://bugs.winehq.org/show_bug.cgi?id=21649
Summary: NesterJ - Sounds are choppy when playing a game and
does not go to full screen
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I posted another report awhile ago about NesterJ causing Ubuntu to log me out
and I thought I'd report it to Launchpad but first get the Output of the
program. I recreated the event to find that it did not happen. (Yay!) I tried
on both a virtual desktop and not on a virtual desktop with Wine and they are
both fine. Now, I get choppy sound and the program won't even produce a Full
Screen. It will do "Double Size" though. I attached the output.
Thanks! :)
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http://bugs.winehq.org/show_bug.cgi?id=23289
Summary: Pro Evolution Soccer 2010 loose sound a few minutes
after match start
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Steps to reproduce:
1 - Install Wine 1.2-rc4
2 - Install PES 2010
3 - Run winecfg and set Operating System to Windows 98 (without this, the game
refuses to start)
4 - Launch game and start a match
Actual results:
After some minutes of game play, all sounds disappear
Spected resutls:
The sound continues playing in game
Additional data:
This is a regression (i dont know since when): in early version of wine this
work without problems
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http://bugs.winehq.org/show_bug.cgi?id=20021
Summary: No Sound in left 4 dead
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benny.gaechter(a)bluewin.ch
I can start left 4 dead normal. The intro video got sound. But ingame
(Survival, Versus, Online and offline campaign) the sound doesn't work...
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http://bugs.winehq.org/show_bug.cgi?id=20386
Summary: sound echo problem during game briefing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://www.supremecommander.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mischenko.mm(a)gmail.com
During game briefing i can hear sound echo. Sound of it is lower, but still
you can recognize what character is saying.
Ubuntu 9.04 amd64
wine 1.1.31_amd64
kernel 2.6.31-020631-generic
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http://bugs.winehq.org/show_bug.cgi?id=29931
Bug #: 29931
Summary: DC Universe Online fails to start with nVidia driver
295.20
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
I'm not sure if this is a Wine or nVidia bug, but with the 295.20 driver DC
Universe Online's launcher fails to start, freezing at the first black loading
screen and using up to 100% one core, giving the error i attached.
Googling a bit, it may actually stop working because it doesn't detect any
graphic card's driver, but somehow other applications (both native and run
through wine) don't seem to have any problem. Downgrading nVidia drivers back
to 290.10 seemingly fixed this.
To reproduce this bug:
- Download the installer from here: http://www.dcuniverseonline.com/
- Install it
- Run Launchpad.exe
Then it should stop on the black rectangle with SOE logo, and on the shell
you'll see the xml dump.
About my OS, I'm running Debian Sid x86_64, wine version 1.4-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=19292
Summary: Nancy drew game crashes on load
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
It's funny it's currently only happening on this one out of all 5-6 tried
before that work with Gold status in Wine, but #13, The Last Train seems to
start up and then stop with just a quick screen flash. It was hard to get any
information out of it, on one computer, it would make gnome-terminal disappear
and die when the game crashed. I tested this on another computer using
PlayonLinux to test it on all wine version(that I considered major) from 0.9.7
to current. The problem existed on all of them. Wine only spit out a few lines
of info when running it in a different terminal:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x325054,0x00000000), stub!
I plan on posting this, if the fix isn't quick, at codeweavers, since I have a
subscription with them and more heads are better on hard to solve problems.
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http://bugs.winehq.org/show_bug.cgi?id=30207
Bug #: 30207
Summary: Dolphin 3.0.458 : Crashes on launch with unhandled
exception code
Product: Wine
Version: 1.5.0
Platform: x86-64
URL: http://www.dolphin-emulator.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
The dolphin gamecube/wii emulator crashes when launching. Sometimes it doesn't
crash if I run it in gdb or with strace. Here is the error:
WINEDEBUG=+seh wine Dolphin.exe:
warn:seh:setup_exception_record exception outside of stack limits in thread
0009 eip 7e1d5406 esp ff8249b0 stack 0x242000-0x340000
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7e1d5406 ip=7e1d5406
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=ffffe0b4
trace:seh:raise_exception eax=ffffe0b4 ebx=00000000 ecx=f7758320 edx=00000000
esi=f7757bf0 edi=ff8249fc
trace:seh:raise_exception ebp=f77358a8 esp=ff8249b0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7e1d5406
I tried to do a backtrace with gdb, but it didn't give me any useful
information, even when compiling with "-ggdb" as the instructions here suggest:
http://www.gentoo.org/proj/en/qa/backtraces.xml
I'm running from a local build directory, and not from a gentoo install as
well, so nothing should be getting stripped.
This bug occurs with wine-1.5 but also with older versions such as wine-1.2. It
did not happen with my old system (Socket 775 E5200) but does with my new
system (Socket 1155 i5 2500k). Perhaps because the CPU is much more powerful
and so is causing some sort of timing issue, as strace or gdb allow it to run
sometimes, although it still may crash before entering a game, but after
launching the GUI. The operating system is mostly the same, although was
compiled for the new CPU with "-march=native". However, the older versions of
wine were compiled for my old system, so they shouldn't crash if that was the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=6548
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eyecreate(a)gmail.com
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2012-03-23 13:53:09 CDT ---
*** Bug 19292 has been marked as a duplicate of this bug. ***
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2012-03-23 13:52:26 CDT ---
(In reply to comment #7)
> Sadly, I don't. But if someone does, wine's goal is to document the Windows
> API, so yes it should be supported. The only exception to that is code in wine
> which is no longer being worked on. I think Win95/98 and DOS are the only ones
> that have been deprecated so far.
Of course, but it's hard to implement/test if no one has the app ;).
Win95/Win98 aren't deprecated. DOS support is done using dosbox if available,
though there's still some DOS support, it's not fully removed yet.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c3d6061593601463ac96d632956
| |b645c4c6342c2
Status|REOPENED |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #16 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-23 12:08:18 CDT ---
Fixed
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #18 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-23 12:06:10 CDT ---
Reported fixed by Joerg
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http://bugs.winehq.org/show_bug.cgi?id=2082
Chris Cunningham <sexyeuroboy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sexyeuroboy(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=30235
Bug #: 30235
Summary: xinput2: erratic mouse movement
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sa(a)whiz.se
Classification: Unclassified
In many games, such as Bioshock or STALKER: Clear Sky, mouse movement in-game
is very erratic, to the point of being completely broken. The slightest mouse
movement causes the view to jump around.
This is only the case when Wine is using Xinput2, when compiled with
--without-xinput2 it's working fine (Well, with the usual limitations of
course).
As far as I can tell, this isn't a regression in Wine, but seems to have
happened as a result of some X upgrade.
I'm guessing that XI2 is broken on my system, but I'm not sure how to track
this down. I'm using Xorg 1.12.0, evdev 2.7.0, libxi 1.5.99.2.
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http://bugs.winehq.org/show_bug.cgi?id=25226
Summary: HaoFang client (like Garena) crashes in WSAIoctl
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donlinn.tang(a)gmail.com
HaoFang client (China's largest platform for online play)
HomePage: http://www.cga.com.cn
Download(ZIP Version 5.5.0) : http://pv.cga.com.cn/counter.asp?id=952
Installation&Start:
WINEPREFIX=~/.wine-hf winetricks ie6 flash dotnet20 msxml6 vcrun6 riched20
riched30 gdiplus wenquanyi
cd .wine/drive_c/Program\ Files/platform\ 5.0/
WINEPREFIX=~/.wine-hf/ LC_ALL=zh_CN.UTF8 wine GameClient.exe &>/dev/null
Without the +relay, HaoFang's FNWar3.dll will crash when you try to join a game
(or when someone else joins your game) in Warcraft3.
like this: http://appdb.winehq.org/objectManager.php?sClass=version&iId=19336
Also Related :Garena client crashes in WSASendTo
http://bugs.winehq.org/show_bug.cgi?id=16047
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http://bugs.winehq.org/show_bug.cgi?id=21826
Summary: GL_COMBINE_EXT is not supported in the r128 driver
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxxus(a)gmail.com
Created an attachment (id=26421)
--> (http://bugs.winehq.org/attachment.cgi?id=26421)
Log showing a GL_INVALID_ENUM when using GL_COMBINE_EXT with the r128 driver.
Wine tries to use the GL_COMBINE_EXT extension which only works if your driver
supports the GL_ARB/EXT_texture_env_combine extension, which the r128 driver
does not. The attached log is from running StarCraft with OpenGL. Here is the
snippet from the attached log showing the OpenGL error.
fixme:d3d:context_create >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); @ context.c /
1438
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http://bugs.winehq.org/show_bug.cgi?id=3930
Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|HOMM shows black screen |HOMM shows black screen
|(sound problem) |(winmm sound callback
| |deadlock)
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #15 from GyB <gyebro69(a)gmail.com> 2012-03-22 22:38:20 CDT ---
The Nancy Drew games "Kapu Cave" and "Danger by Design" are starting fine with
recent Wine, tested with 1.4 and 1.5.0.
According to my testing this was fixed between 1.3.32 and 1.3.33
http://source.winehq.org/git/wine.git/commitdiff/c3d6061593601463ac96d63295…
Dan, could you please retest and confirm the fixed state?
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--- Comment #7 from Thomas Spear <Speeddymon(a)gmail.com> 2012-03-22 21:43:29 CDT ---
Sadly, I don't. But if someone does, wine's goal is to document the Windows
API, so yes it should be supported. The only exception to that is code in wine
which is no longer being worked on. I think Win95/98 and DOS are the only ones
that have been deprecated so far.
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http://bugs.winehq.org/show_bug.cgi?id=5388
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #19 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-22 21:24:54 CDT ---
I have installed and created a new account on the game. I tried logging in and
the game screen opened but I was greeted with the message that all servers are
off-line for maintenance. I guess it may be working and it's worthy try again
in wine 1.5.
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--- Comment #60 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-22 20:32:03 CDT ---
Can you please try it again to get a different log?
strace -e trace=network wine <xyz>
It looks like the connection is timing out.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #6 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-22 20:19:23 CDT ---
The current installer does not work:
fixme:vbscript:parse_script parser failed on parsing
L"(\"VbScriptRunning\")=\"1\""
It complains vbscript is not installed. I needed to workaround with winetricks
wsh56vb.
I think the program changed too much from the original report. I could not get
to the screens from comment 0. Does anyone have the older version? And if
someone has it will it still be supported by the site?
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #16 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-22 18:58:53 CDT ---
Still present in wine 1.5.
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http://bugs.winehq.org/show_bug.cgi?id=24231
Summary: Heroes of Might and Magic 3: Crashes often.
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: how2roll(a)live.com
HoMM3 crashes within a few minutes of playing. The crashes do not seem to be
caused by anything specific in-game, but instead happen rather randomly.
The following error appears in Terminal when this occurs:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc74c10 esp 7ffdbc7c stack 0x232000-0x330000
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=30238
Bug #: 30238
Summary: Mouse does not work correctly
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doomrevx(a)gmail.com
Classification: Unclassified
Mouse input is very strange. And bring game unplayable
In clean wine prefix with WINEARCH=win32 on 64bit ArchLinux
Wine version - 1.5.0
Maybe this bug in Will Rock v1.2 too.
After installing dinput from winetricks, mouse bug not fixed but works
otherwise.
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http://bugs.winehq.org/show_bug.cgi?id=4342
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |adys.wh(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=7566
Lucas Fialho Zawacki <lfzawacki(a)yahoo.com.br> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lfzawacki(a)yahoo.com.br
--- Comment #26 from Lucas Fialho Zawacki <lfzawacki(a)yahoo.com.br> 2012-03-21 13:00:24 CDT ---
I wanted to test this and maybe finally close this bug, but download links are
down.
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Christopher May <maquis196(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maquis196(a)yahoo.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=29762
Bug #: 29762
Summary: Crashes on games with X-Server 1.11.3/NVIDIA driver
290.10
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38644
--> http://bugs.winehq.org/attachment.cgi?id=38644
Crash after a game started
I'm using Ubuntu 12.04 dev and after I have upgraded the X-Server from version
1.10.4 to 1.11.3 and the NVIDIA driver from version 280.13 to 290.10 Wine is
crashing on every game that is trying to initialize 3D graphics (for example
Guild Wars and Warcraft 3).
Somebody on ubuntuforums.org said this happens because Wine doesn't work with
XInput of the new X-Server: http://ubuntuforums.org/showthread.php?t=1915170
In the attachements is a log of such a crash.
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http://bugs.winehq.org/show_bug.cgi?id=3919
Nikolas <ybrjkfc(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ybrjkfc(a)yandex.ru
--- Comment #14 from Nikolas <ybrjkfc(a)yandex.ru> 2012-03-20 09:20:30 CDT ---
this bug not actual. wine 1.4 Picasa 3.9.0.135.81
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http://bugs.winehq.org/show_bug.cgi?id=30224
Bug #: 30224
Summary: Piping wine in a shell makes it run slower.
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qparis(a)playonlinux.com
Classification: Unclassified
Sometimes, it can be useful to run wine through pipes to catch debug logfiles.
For exemple, we might want to run something like wine 2>&1 | tee -a logfile.log
to get stdout and stderr into a logfile
The problem is that if wine is run like this, it takes 4 seconds to exit. The
problems does not appear to be important, but sometimes (bash scripts, POL,
winetricks for example), we need to run wine several times and we want to log
everything. This problem really slows down the process.
The problem is really simple to reproduce : in a clean wineprefix, run the two
following commands:
time wine wineconsole 2>&1 | cat
# real 0m4.912s
time wine wineconsole 2>&1 | grep Usage
# real 0m4.006s
time wine wineconsole 2>&1
# real 0m0.865s
For the first commands (the slow ones), we can see that wineconsole takes time
to exit without knowing why.
This problem does not appear if stdin and stdout are separated:
time wine wineconsole | cat
# real 0m0.836s
time wine wineconsole > >(cat) 2> >(cat)
# real 0m0.774s
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http://bugs.winehq.org/show_bug.cgi?id=28882
Bug #: 28882
Summary: vindictus
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamecarde(a)hotmail.com
Classification: Unclassified
The new MMO game dont work with wine
vindictus
http://en.vindictus.nexoneu.com/NXEU.aspx?PART=/Download/GameClient
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http://bugs.winehq.org/show_bug.cgi?id=30204
Bug #: 30204
Summary: Winword 2007 crashes when inserting equation or symbol
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RSEdwards.99(a)gmail.com
Classification: Unclassified
Attempted to insert special symbol into the text and winword crashes every
time. I am new to the Linux experiment and am trying to help. let me know if
there is anything else you need to know.
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http://bugs.winehq.org/show_bug.cgi?id=25737
Summary: Battlezone 1 does not use CD Audio
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franklyscared(a)gmail.com
Created an attachment (id=32787)
--> (http://bugs.winehq.org/attachment.cgi?id=32787)
Terminal log after running bzone.exe
When installed from an original CD (from instructions on AppDB page), patched
to 1.4 (or even the newer 1.5Beta patch) Battlezone will play sound effects and
music from FMV, but will not access music from the original (mixed-mode) CD.
There are a few difficulties with the game, though this is one that is, as far
as I can tell from testing, different from when it is installed in Windows XP.
The game can obviously 'see' the CD as SP campaign can't be played without it
(and the videos play) but it doesn't play the background music audio tracks.
On the CD, track 1 is the data track and 2-16 are the music tracks.
I have made sure that the mixed-mode CD is the lowest letter in winecfg (i.e.
it's the D: drive) and I have tried mounting the CD as a cue/bin file and using
winecfg to show that as the D: CD drive. This doesn't make a difference. I am
using Ubuntu 10.04 and this mounts the /media/BZONE disk (and you can see the
data) and seperately shows the Audio CD.
I include an attachment of the terminal log after running 'wine bzone.exe' -
the last 8 lines are the log from when the first FMV stops and the main BZ page
comes up - it is usually then when the background audio CD music kicks in.
Many Thanks
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http://bugs.winehq.org/show_bug.cgi?id=17451
Summary: Some backgrounds render very slowly in PowerPoint 2003
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Some backgrounds render very slowly in PowerPoint 2003 when in edition mode.
The attached slideshow contains four such backgrounds.
What is strange is that the same slides display fast during the actual
slideshow.
Also, the same slides show no speed issue in PowerPoint 2000. So it must be the
way PowerPoint 2003 renders them that's causing trouble.
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http://bugs.winehq.org/show_bug.cgi?id=22293
Summary: WestPoint Bridge Designer won't start
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr.strack(a)gmail.com
WestPoint Bridge Designer 2010 seems to install fine. Although, there is a
error given at the beginning that and incorrect version of visual basic 6 is
running or not running. Click OK to update it and the installer works fine.
When trying to start the program it hangs almost right away with a "The program
WPBD2010.exe has encountered a serious problem and needs to close..."
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http://bugs.winehq.org/show_bug.cgi?id=17350
Summary: AutoCAD Mechanical 2008: installation of Service Pack 1
fails
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19387)
--> (http://bugs.winehq.org/attachment.cgi?id=19387)
Log after running acm2008_swl_sp1_x32.exe
I'm using Fedora 10 i386 and i've got problems installing first ServicePack for
AutoCAD Mechanical 2008
1) Install AutoCAD Mechanical 2008
2) Download "acm2008_swl_sp1_x32.exe" from "www.autodesk.com"
3) run acm2008_swl_sp1_x32.exe and nothing happens AutoCAD still shows no SP is
installed
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http://bugs.winehq.org/show_bug.cgi?id=9886
Summary: GeoInfo hangs if trying to select a street for the
second time
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=8378)
--> (http://bugs.winehq.org/attachment.cgi?id=8378)
patch
This is because our DDEML doesn't call the callback after receiving an ACK when
the hMem parameter doesn't match the current transaction hMem. However it
doesn't remove transaction from the queue so only after the first transaction
the callback will be called. This patch removes the transaction from the queue
however it is not fully correct - there may be asynchronous transactions so the
ACK doesn't need to come in the same order as the request were sent. A correct
code should check the whole list of transactions.
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