http://bugs.winehq.org/show_bug.cgi?id=20325
Summary: Month calendar control does not send MCN_SELCHANGE
when changing month
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
testcase -
run http://www.cendio.com/~astrand/wine/62-tab-size/CmnCtrl1.exe
choose CMonthCalCtrl tab, and switch the month.
Original windows comctl32.dll displays MCN_SELCHANGE notification, while wine
internal does not
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http://bugs.winehq.org/show_bug.cgi?id=20341
Summary: pcsx2 beta: crashes when exiting LilyPad configuraiton
dialog
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://pcsx2.net/files/21514
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miegalius(a)gmail.com
Created an attachment (id=24071)
--> (http://bugs.winehq.org/attachment.cgi?id=24071)
Crash backtrace
Pcsx2 beta r1888 crashes when exiting LilyPad r1853 configuraiton dialog (OK or
Cancel buttons). Plugin manages to try and get result of PropSheet_IndexToHwnd
when passed handle is already invalid because window is beeing destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=20553
Summary: Invalid read in LISTVIEW_NCDestroy in chromium
unit_tests.exe in TableViewTest.Sort?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Valgrinding the chrome unit tests yields the warning
Invalid read of size 4
at is_valid (imagelist.c:85)
by ImageList_Destroy (imagelist.c:695)
by LISTVIEW_NCDestroy (listview.c:9676)
by LISTVIEW_WindowProc (listview.c:11017)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by CallWindowProcW (winproc.c:2321)
by views::TableView::TableWndProc (table_view.cc:744)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_call_window (winproc.c:2214)
by call_window_proc (message.c:1635)
Address 0x7f052de8 is not stack'd, malloc'd or (recently) free'd
Line 9676 is
ImageList_Destroy(infoPtr->himlSmall);
Is himlSmall not properly initialized?
To repeat:
mkdir demo
cd demo
wget -c http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf chromium-tests.tar.bz2
valgrind --trace-children=yes wine
src/chrome/Debug/unit_tests.exe --gtest_filter=TableViewTest.Sort
(That download is a doozy, sorry...)
It's possible this is a chromium bug, but we've been running
purify on the chromium tests for a while, and they're probably fairly clean.
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http://bugs.winehq.org/show_bug.cgi?id=20696
Summary: Regression: PAF5 with Wine 1.1.33 crashes when leaving
'Individual' tab for another tab.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rm.riches(a)verizon.net
Created an attachment (id=24723)
--> (http://bugs.winehq.org/attachment.cgi?id=24723)
first log of crash
PAF (Personal Ancestral File) 5 and Wine 1.1.33 crash with an unhandled page
fault when an attempt is made to switch from the Individual tab to either the
Family tab or the Pedigree tab. This application function has worked fine for
many Wine versions up to and including 1.1.32.
To duplicate,
1) Install PAF5 into a fresh prefix area.
2) Bring up PAF5.
3) Click on 'New'.
4) Browse somewhere and enter a file name.
5) Click 'Cancel' in the two dialogs that will follow.
6) Click on the 'Individual' tab.
7) Click on either the 'Family' tab or 'Pedigree' tab.
8) Observe the crash.
For me, the symptom happens 100% of the time. I will attach log files from two
runs.
I doubt I will have time to do a Git regression run, but I will try to make
time to do it.
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http://bugs.winehq.org/show_bug.cgi?id=20700
Summary: ACDSee crashing when trying to edit file names in
Listview
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Created an attachment (id=24732)
--> (http://bugs.winehq.org/attachment.cgi?id=24732)
Console output after ACDSee crashed
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Start ACDSee, you will see a Treeview Control listing directories, a Listview
Control listing the files in the current directory, and a preview window.
Click on some file name. The file name will become selected. Click another
time, the file name will become editable, with text cursor etc.
Click with the mouse cursor on another file name, some dialog will pop up,
telling you that a fatal error happend.
Result: ACDSee crashes, console output tells you something about an unhandled
exception.
I tried to use winetricks comctl32, but that made my wine generally instable,
even wincfg refused to start, I had to edit system.reg with vi to reset the dll
overrides. Winetricks version was 20091022, from opensuse, maybe I should try a
newer version.
I'm seeing another minor bug in the Treeview Control, If I click on a
directory, until it becomes editable, then click on another directory, the
focus and text cursor will remain on the first clicked directory, which remains
editable. The Treeview Control isn't properly updated anymore, preview window
not working anymore, too, until I press Escape. This is not the windows
behaviour, if you edit a treeview entry and click on another element, focus
will be changed, editing of the first clicked entry will be stopped.
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http://bugs.winehq.org/show_bug.cgi?id=20742
Summary: Sorted list view control always inserts at the end
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nakamoto2(a)users.sourceforge.net
In a sorted list view control, in report mode, InsertItemA always inserts at
the end instead of the correctly sorted location.
In my test case, the values being sorted always start with the same character,
such as:
0010
0020
0030
0040
If 0025 is inserted, it will be inserted at the end. It doesn't matter if the
list is sorted ascending or descending.
I think it's because this line of code is comparing the internal wide-char
string with the passed in single-width char string without converting it:
on line 7221 of dlls\comctl32\listview.c
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, TRUE);
shouldn't TRUE be changed to isW?
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, isW);
It was working correctly in version 1.1.20 and 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=21065
Summary: Up-Down Controls appearance is broken since 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.11
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25263)
--> (http://bugs.winehq.org/attachment.cgi?id=25263)
Miranda 0.8.10 options in Wine 1.1.35
Wine 1.1.33 didn't have this problem, it was first introduced in wine 1.1.34
and still observable in wine 1.1.35.
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http://bugs.winehq.org/show_bug.cgi?id=21141
Summary: Notepad++ crashes on startup
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
rebar.c:263: REBAR_GetBand: Assertion `i >= 0 && i < infoPtr->uNumBands'
failed.
This computer was down while I was moving, but it worked last week, so it's a
fairly recent regression. I'll do the test this afternoon, if Nikolay needs it.
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http://bugs.winehq.org/show_bug.cgi?id=21260
Summary: Memory leak in comctl32/listview
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
CC: dank(a)kegel.com
This is a memory leak from running the Chromium unit_test.exe. I still need to
narrow down which test case causes this.
16 bytes in 2 blocks are definitely lost in loss record 672 of 5,709
at 0x47100EA: RtlAllocateHeap (heap.c:247)
by 0x481A4BA: HeapAlloc (heap.c:276)
by 0x481A8B7: GlobalAlloc (heap.c:369)
by 0x481AA92: LocalAlloc (heap.c:969)
by 0x4E305DC: Alloc (comctl32undoc.c:74)
by 0x4E4A86E: ranges_add (listview.c:3116)
by 0x4E53DCB: set_main_item (listview.c:1102)
by 0x4E521B9: LISTVIEW_SetItemT (listview.c:4325)
by 0x4E52696: LISTVIEW_SetItemState (listview.c:8591)
by 0x4E606EB: LISTVIEW_WindowProc (listview.c:11176)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95BDBDB: views::NativeControlWin::NativeControlWndProc
(native_control_win.cc:202)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95DB270: views::NativeTableWin::TableWndProc (native_table_win.cc:854)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A281E9: WINPROC_call_window (winproc.c:899)
by 0x49EEB00: call_window_proc (message.c:1634)
by 0x49F30A8: send_message (message.c:2481)
by 0x49F35A5: SendMessageW (message.c:2604)
by 0x95D8BFF: views::NativeTableWin::SetSelectedState (native_table_win.cc:158)
(native_table_win.cc is part of Chromium, in src/views/controls/table/)
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http://bugs.winehq.org/show_bug.cgi?id=21379
Summary: File open dialog is extremely slow since wine 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filejunkie(a)gmail.com
File open dialog becomes extremely slow in wine 1.1.34 (clicking "Open file" or
"Save file" in applications hangs them for a long period of time which depends
on file count in current directory). 1.1.35 and 1.1.36 have this bug, 1.1.33
does not.
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http://bugs.winehq.org/show_bug.cgi?id=21592
Summary: ResTrax: Up-down common control doesn't process arrow
keys the same as mouse clicks
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.cockrumpublishing.com/rttrial
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rickcockrum(a)gmail.com
Using stock Wine 1.1.37 on Ubuntu 9.10.
I have several dialogs in my application which create an up-down control and
set it's buddy to a static control. The up-down control has an acceleration of
25, with a time interval of 0. The up-down control also has the UDS_ARROWKEYS
style set.Under Windows clicking the up-down control's arrows with the mouse,
or pressing both change the position of the up-down control by 25. Under Wine,
using the mouse changes the position by 25. If I use the arrow keys, the
position only changes by 1.
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http://bugs.winehq.org/show_bug.cgi?id=21665
Summary: Heavy Metal Pro pagefaults when opening load screen
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://www.heavymetalpro.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=26164)
--> (http://bugs.winehq.org/attachment.cgi?id=26164)
output
When trying to open the "load" screen in the program, it pagefaults. This
pretty much makes the program worthless.
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http://bugs.winehq.org/show_bug.cgi?id=21898
Summary: uTorrent 2.0 redraws the listview torrent progress
indicator incorrectly
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.utorrent.com/downloads
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=26545)
--> (http://bugs.winehq.org/attachment.cgi?id=26545)
uTorrent 2.0 +listview trace
In wine-1.1.39-163-g583f0f0, when moving the horizontal scrollbar of the
torrent listview in uTorrent 2.0, the torrent progress indicator doesn't move
correctly along with the other listview elements, but is instead redrawn in the
same location over the other elements. Regression testing indicated:
3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153 is first bad commit
commit 3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri May 29 01:35:36 2009 +0400
comctl32/listview: Don't offset subitem rectangles with item padding
returned by LVM_GETSUBITEMRECT.
:040000 040000 85aa1a9ccb92f30e8cc33386dfed7e48549f35ec
bd2bace8bb5080b042ea33b0271bf1db4cedc36f M dlls
A +listview trace when moving the horizontal scrollbar is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22001
Summary: datetime.c test fails when LC_CTYPE="ru_RU.UTF-8"
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the output:
comctl32_test.exe.so datetime.c && touch datetime.ok
datetime.c:679: Test failed: Expected 3/10/2010, got 10.03.2010
make[1]: *** [datetime.ok] Error 1
If i set LC_CTYPE=en_US, the test passes.
Here are my locale settings:
$ locale
LANG=en_US
LC_CTYPE=ru_RU.UTF-8
LC_NUMERIC="en_US"
LC_TIME="en_US"
LC_COLLATE="en_US"
LC_MONETARY="en_US"
LC_MESSAGES="en_US"
LC_PAPER="en_US"
LC_NAME="en_US"
LC_ADDRESS="en_US"
LC_TELEPHONE="en_US"
LC_MEASUREMENT="en_US"
LC_IDENTIFICATION="en_US"
LC_ALL=
"3/10/2010" is en_US format, while "10.03.2010" is ru_RU, this means that it's
the test bug since it expects a string in other format than LC_CTYPE specifies.
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http://bugs.winehq.org/show_bug.cgi?id=22045
Summary: VirtualDub: cannot edit text informations
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
I'm actually unable to edit the file information in any file.
Here is what happens: I open VirtualDub, I open an AVI file, clic con `File'
menu, select `Set text information...' and the dialog pops up. Then if I clic
on the information area (either `Text' or `Field') the box closes. Nothing
changes and no message appears on the command line so I don't know what goes
wrong.
Of course I can navigate the dialog box using tab keys and cursor keys but I
cannot edit the informations.
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http://bugs.winehq.org/show_bug.cgi?id=22822
Summary: Utorrent progress bars regression in 1.2rc1
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psyclonejack(a)hotmail.com
Karmic, utorrent 2.0.2
With wine 1.2rc1 the progress bars stop show the percentage of the torrent
downloaded. They other say 100% and are all blue, or just 100%. The bar should
show the percentage downloaded and the blue moves to the right the higher the
percentage.
The bars worked in 1.1.44 and version before.
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http://bugs.winehq.org/show_bug.cgi?id=22857
Summary: Starcraft 2 Editor crashes when the "Data Editor" gets
opened.
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
To be able to load only the "Data Editor" module set the following registry
key:
"HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0
This will make a small window show up in which you can choose a module to load.
If you choose "Data Editor" the editor will crash silently without showing the
error report dialog of blizzard.
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http://bugs.winehq.org/show_bug.cgi?id=23049
Summary: Shareaza crash while starting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28596)
--> (http://bugs.winehq.org/attachment.cgi?id=28596)
Console output
This is in Wine-1.2-rc2. Shareaza 2.5.2.0. Ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23056
Summary: BitComet 1.21: Fails to start
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.bitcomet.com/bitcomet/bitcomet_setup.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28606)
--> (http://bugs.winehq.org/attachment.cgi?id=28606)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
I get window with "BitComet has encountered a problem [...]"
Expected behaviour:
Bitcomet should start normally
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http://bugs.winehq.org/show_bug.cgi?id=23280
Summary: The Starcraft 2 Editor crashes when you add a Model to
the Previewer.
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Starcraft 2 Editor crashes when you add a Model to the Previewer by
clicking on the "Add" button.
The only output of the editor when it crashes is:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x564b658,0x564b65c): stub
I am currently investigating further.
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http://bugs.winehq.org/show_bug.cgi?id=23479
Summary: notepad++: can no longer select file tabs when
multiple files are open
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://notepad-plus-plus.org/
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29302)
--> (http://bugs.winehq.org/attachment.cgi?id=29302)
+tab in 1.2-rc6
This is a regression caused by
http://source.winehq.org/git/wine.git/?a=commitdiff;h=6018b88913be5a252d1c0….
To reproduce, download/install notepad++. Open/create two files. Click an
alternative tab to open that file, which fails. It seems the first time you
attempt to switch may work, but after that, they fail.
Reverting the commit, of course, works fine. I'll attach a +tab.
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http://bugs.winehq.org/show_bug.cgi?id=23820
Summary: internet explorer 7 (ie7) crashes on start if cwd is
not C:\Program Files\Internet Explorer
Product: Wine
Version: 1.2
Platform: x86
URL: http://kegel.com/wine/winetricks
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29889)
--> (http://bugs.winehq.org/attachment.cgi?id=29889)
backtrace
Apparently it's been a known issue for a while, but I can't find a bug for it.
Easy to reproduce:
$ rm -rf .wine
$ winetricks -q ie7
$ wine iexplore.exe
CRASH!
workarounds:
A)
$ cd .wine/drive_c/Program\ Files
$ wine iexplore.exe
B)
$ wine "C:\Program Files\Internet Explorer\iexplore.exe"
C)
$ winetricks -q comctl32
$ WINEDLLOVERRIDES="comctl32=n" wine iexplore.exe
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http://bugs.winehq.org/show_bug.cgi?id=24290
Summary: GetOpenFileName() triggers read of uninitialized
variable
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Created an attachment (id=30599)
--> (http://bugs.winehq.org/attachment.cgi?id=30599)
Application source code and .sln file
How to reproduce:
- Extract the attached tgz file.
- Build the release configuration with MSVC 2005 SP1 (other MSVC versions will
probably work too).
- Run the generated .exe under valgrind + wine. The command I used was:
$HOME/software/valgrind/vg-in-place
--suppressions=$HOME/software/wine-memcheck.supp --trace-children=yes
--vex-iropt-precise-memory-exns=yes --num-callers=32
--prefix-to-strip=$HOME/software --error-limit=no --gen-suppressions=all wine
mfc-dialog-test.exe >& /open-file-dialog-log.txt
- Click on the "Select file ..." button and select a file.
- Close the application.
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http://bugs.winehq.org/show_bug.cgi?id=24336
Summary: Spreadsheet-like input form uses wrong column size
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scallegari(a)arces.unibo.it
Hi,
I have an application (LTSPICEIV - see
http://www.linear.com/designtools/software/#Spice and please try it if useful
to understand this report, since it comes at no cost) which uses
spreadsheet-like forms to enter some parameters.
As an example, consider the screenshot attached.
When the application is run with wine, entering parameters becomes extremely
problematic.
Indeed the spreadsheet is /shown/ correctly. However, when one clicks on a cell
to edit it, the cell width gets wrong (apparently the width of the last column
gets used rather than the current colum, see the attachment for details).
Hope this is clear enough to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24469
Summary: REGRESSION: ExplorerXP-black background on treeview
area
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Regression appears somewhere between 1.1.13 and 1.2. Can't make regress
testing. Please make someone this.
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http://bugs.winehq.org/show_bug.cgi?id=25347
Summary: Regression : AutoCAD 2005 crashes selecting files
after OPEN command
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
This commit :
119860b05f8c22d1525b573e461afe95e430a63b is the first bad commit
commit 119860b05f8c22d1525b573e461afe95e430a63b
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Nov 16 23:55:23 2010 +0300
comctl32/listview: Use a code set by dispinfo holder to convert data
encoding after LVN_GETDISPINFO.
:040000 040000 ad5c1c701754ee3c180ab7caab5106d2a01cfb52
d1387b25792aaa034c623d041be31e0f97f2a9ad M dlls
Make AutoCAD to crash (almost always) when selecting a file to open in the file
listview.
I marked as major as I guess it can affect many apps using comctl32/listview
control.
To test, just run AutoCAD2005, issue an OPEN command and fiddle a bit with
filenames in the list. Shortly app first hangs, than the crash message box
appears, then AutoCAD itself crashes.
Please ask if you need some logs....
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=25691
Summary: ImageList_Duplicate doesn't correctly duplicate full
length of has_alpha byte array
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
In the case where an image list is created, then expanded enough so that the
byte array pointed at by the has_alpha member has been reallocated to a larger
size (and cMaxImage is larger), if that image list is duplicated, the duplicate
will have a has_alpha member that is shorter than the expected length.
Where ImageList_Create assigns:
himl->cMaxImage = cInitial + 1;
and then ensures the length of the has_alpha byte array is at least cMaxImage
bytes long,
ImageList_Duplicate assigns to the duplicate:
himlDst->cMaxImage = himlSrc->cMaxImage;
which throws off the internal checks that assume the length of the has_alpha
member is at least as long as cMaxImage says. This results in heap corruption
when the following line in add_with_alpha() is executed under the right
conditions:
himl->has_alpha[pos + n] = 1;
I worked around the bug by making the following changes to
dlls/comctl32/imagelist.c:
*** 1519,1524 ****
--- 1519,1537 ----
himlSrc->hdcMask, 0, 0, SRCCOPY);
himlDst->cCurImage = himlSrc->cCurImage;
+ if (himlSrc->has_alpha && himlDst->has_alpha
+ && himlSrc->cMaxImage > himlDst->cMaxImage)
+ {
+ /* ImageList_Create didn't create a long enough new_alpha */
+ char *new_alpha = HeapReAlloc( GetProcessHeap(),
HEAP_ZERO_MEMORY,
+ himlDst->has_alpha, himlSrc->cMaxImage );
+ if (new_alpha) himlDst->has_alpha = new_alpha;
+ else
+ {
+ HeapFree( GetProcessHeap(), 0, himlDst->has_alpha );
+ himlDst->has_alpha = NULL;
+ }
+ }
himlDst->cMaxImage = himlSrc->cMaxImage;
if (himlSrc->has_alpha && himlDst->has_alpha)
memcpy( himlDst->has_alpha, himlSrc->has_alpha,
himlDst->cCurImage );
I built Wine 1.2.2 from source (./configure; make; sudo make install), and then
applied the changes the same way and retested.
Looks like the 1.3 and development lines have the same issue.
I don't know if this patch is efficient enough for me to submit it (nicer if
ImageList_Create would accept cMaxImage as a parameter so it could create the
byte array with the correct length to save an allocation, but that's a bigger
change).
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http://bugs.winehq.org/show_bug.cgi?id=26919
Summary: ZipGenius: Crash at start-up
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.zipgenius.it/filesdl/current/zg63sui.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34325)
--> (http://bugs.winehq.org/attachment.cgi?id=34325)
WINEDEBUG=+relay,+tid,+seh on wine-1.3.18-171-g1ffb069
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install ZipGenius (default installation)
4) wine zipgenius.exe
Behaviour:
Crash.
Expected behaviour:
No crash.
Terminal output:
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x17de924, overlapped 0x17de928): stub
wine: configuration in '/home/Wojnilowicz/.wine' has been updated.
fixme:shell:FileIconInit (true)
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetImageList Unsupported image list 2 requested
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b8388bb (thread
0009), starting debugger...
err:seh:setup_exception_record stack overflow 896 bytes in thread 0009 eip
7bc6fe90 esp 00230fb0 stack 0x230000-0x231000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=27711
Summary: ListView_SetTextBkColor may lead to infinite loop
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Article: http://www.delphidabbler.com/articles?article=16
Source: http://www.delphidabbler.com/download?id=art-16
That code is infinite loop in wine (from point where it says: "..simply add the
code shown in Listing 3 to the end of the OnCustomDraw event")
Most simple infinite loop in wine:
procedure TForm1.ListView1CustomDraw(Sender: TCustomListView;
const ARect: TRect; var DefaultDraw: Boolean);
begin
ListView_SetTextBkColor(listview1.Handle, CLR_NONE);
end;
I'll add sample exe if needed. winetricks comclt32 helps
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http://bugs.winehq.org/show_bug.cgi?id=27732
Summary: WinRAR became unusable since Wine 1.3.23, it
constantly flashes and consumes 100% of CPU
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.rarlabs.com/rar/wrar393.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There's nothing to add to the bug title.
If you cursor is placed on ".." (the upper item of the files list), this line
will be constantly flashing while WinRAR consumes 100% of CPU.
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http://bugs.winehq.org/show_bug.cgi?id=29145
Bug #: 29145
Summary: Perfect Dark doesn't bind port after 1.3.33 release
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: z0rc3r(a)gmail.com
Classification: Unclassified
Regression SHA1: 75be2284e13d327d93a9665eb32cd901cbed7234
Created attachment 37584
--> http://bugs.winehq.org/attachment.cgi?id=37584
Log before revert
After 1.3.33 release Perfect Dark doesn't open port after start. With 1.3.32 it
is in netstat output listening configured port, but with .33 it doesn't.
Reverting 75be2284e13d327d93a9665eb32cd901cbed7234 commit fixes the issue. Also
I'm attaching trace log with WINEDEBUG=+winsock before and after revert. Seems
it's problem with WS_getaddrinfo when passing NULL as nodename parameter.
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http://bugs.winehq.org/show_bug.cgi?id=29221
Bug #: 29221
Summary: Taskmgr.exe, mmc.exe, cmd.exe, msconfig.exe
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hdk01986(a)yahoo.com
Classification: Unclassified
I wanted to open taskmgr.exe, mmc.exe, cmd.exe, or msconfig.exe but was unable
to use those, I was able to open the registry editor used for windows within
wine. These are the deeper sort of applications I would like to see compatible,
I have wise registry and disk cleaners and optimizers, which I am not sure is
relevant to a wine install on linux, apparently no fragmentation in linux as
the spacing on the disk is spread differently. I saw bug 17428 which is
Taskmgr: blank process in process list, I do not even get a taskmanager to
open. I may upgrade my wine install, I thought I had already...
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http://bugs.winehq.org/show_bug.cgi?id=25032
Summary: Banana 6.0
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markusbreitenstein(a)hotmail.com
Program is working fine on any windows system since XP.
Wine crashes if a serial number is asked. i think it is a grafical problem,
because the picture is instable after the bug
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http://bugs.winehq.org/show_bug.cgi?id=22744
Summary: Incoming: missing textures, blocky characters
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.cnet.com/Incoming-demo/3000-7563_4-100
18278.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28039)
--> (http://bugs.winehq.org/attachment.cgi?id=28039)
console log
Incoming (also known as Incoming: The Final Conflict) is a good old 3D shooter
from 1998. It doesn't render textures correctly: characters in the menu are
just colored blocks, in the main game whole textures are missing etc.
Appdb link: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6534
The demo also shows the same issues.
According to Appdb the game rendered textures correctly around 0.9.15. That's a
very old version.
0.9.38: the game doesn't even start for me,
0.9.61: the game shows the same problems as in the current 1.1.44.
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http://bugs.winehq.org/show_bug.cgi?id=27634
Summary: Freespace 2 does not display screen
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=35329)
--> (http://bugs.winehq.org/attachment.cgi?id=35329)
Terminal log in 1.3.22
Running the GOG version of Freespace 2 I get to the start screen and it shows
only the text on a black background (terminal log attached).
This screen worked fine in previous wine.
I did a regression test and got
3871329872afe3976e0b2b85330e3a7c47301658 is the first bad commit
commit 3871329872afe3976e0b2b85330e3a7c47301658
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Mon May 23 17:58:36 2011 -0400
ddraw: Avoid clearing some memory unnecessarily.
:040000 040000 f5f1503293dbd4009bf74a1a305d891a52d52d56
94cfffda37433c4168334c01dfdce3f9f773d70d M dlls
Can't get it to revert tho
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http://bugs.winehq.org/show_bug.cgi?id=22977
Summary: SDP Downloader 2.3.0: No longer working on Wine 1.1.41
up to 1.2-rc2
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10959&iTestingId=53420
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
SDP Downloader 2.3.0 doesn't longer work on Wine 1.1.41 up to Wine 1.2-rc2.
Not even a program window appears anymore. Just an SDP entry in the task bar is
the only thing where you can see that the program is running. In earlier
versions of Wine (< ~1.1.40) most functions of SDP worked properly.
The command for the attached gigantic WINEDEBUG logfile was
WINEDEBUG=+relay wine C:\\Programme\\SDP\ Multimedia\\SDP\ Downloader\\SDP.exe
> test.log 2>&1
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22167
Summary: SDP Downloader 2.3.0 doesn't start any longer on Wine
v1.1.40
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2144
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I've just experienced a problem regarding the latest version 2.30 of the SDP
Downloader. I'm using Wine 1.1.40 on Ubuntu 9.10 x64 with Compiz window
manager. Last time I maximized the main window of SDP Downloader to full screen
and after some work I was closing the application. From this time on the SDP
Downloader didn't start any longer and never displayed any error message. The
entire program was like dead. In the end I removed Wine 1.1.40 and went back to
version 1.1.31, where SDP Downloader works properly.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=27924
Summary: Detection of NVIDIA GeForce GTX560 Ti not being
detected
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gwen(a)derpymail.com
Created an attachment (id=35725)
--> (http://bugs.winehq.org/attachment.cgi?id=35725)
patch that fixes the problem
A GeForce Gtx560 Ti GPU is not being detected in current build.
In the first part of line 1515 in the directx.c file "GTX 560 TI" needs to be
written with a lowercase 'i' instead of an uppercase one.
This makes the correct line look like this:
{"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
same issue in 1153 which I altered in:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560
Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
Now everything is working fine again.
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http://bugs.winehq.org/show_bug.cgi?id=27964
Summary: Tomb Raider Legend DEMO: HDR content has a lot of
flaws
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35790)
--> (http://bugs.winehq.org/attachment.cgi?id=35790)
Screen shot from wine-1.3.25-350-g380abde
There are two version of TRL Demo:
* standard demo
* nextgen demo = HDR (High Dynamic Range imaging)
HDR should be better looking, but attachments shows that it isn't true under
Wine. Colours are bit weird, but more importantly the image is full of fast
moving black-dotted lines and black/gray polygons. Very hard to capture because
of fast moving/appearing/disappearing, but got one on her tits :)
You can notice this glitches only on Lara. This is not a regression.
For reproduction on full version you need to check "Next Generation Content"
when run for the first time (to get this initial options back choose windowed
mode in winecfg and run TRL again). I think that switching in the demo isn't
possible - depends on which of the two version you install.
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http://bugs.winehq.org/show_bug.cgi?id=3542
Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #34604|0 |1
is patch| |
Attachment #34604|application/octet-stream |text/plain
mime type| |
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--- Comment #50 from Wylda <wylda(a)volny.cz> 2011-12-02 14:50:50 CST ---
> Hi, I adapted the previous patch to the latest wine version.
Tried that patch with 1.3.34 and that made this game playable.
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http://bugs.winehq.org/show_bug.cgi?id=29202
Bug #: 29202
Summary: installing BioEdit doesn't create directories
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoeflerb(a)gmail.com
Classification: Unclassified
Created attachment 37700
--> http://bugs.winehq.org/attachment.cgi?id=37700
trace from running the BioEdit installer with wine 1.3.28
Hi,
Using the version of wine1.3 in Ubuntu 11.10, which is 1.3.28, I was having
trouble installing BioEdit. The installer would run fine, but ultimately the
installation directories would not be created, and the installation files were
all dumped into the current working directory. The errors from BioEdit are
attached.
BioEdit is freely available here,
http://www.mbio.ncsu.edu/bioedit/bioedit.html
The WineHQ says BioEdit 7.0.9 is Gold status. I tried both 7.0.9 and the latest
7.1.3 and had the same problem. I used both the main Ubuntu version 1.3.28 and
the latest ppa version 1.3.33, and had the same problem. The only tweaks are
installation of corefonts, tahoma, opensymbol, and mdac28 (the latter is
required for BioEdit to run).
I finally reverted back to a previous version, 1.3.15, and everything worked
fine, so I think this bug is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=8322
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2011-12-02 13:34:35 CST ---
Closing bugs fixed in 1.3.34.
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http://bugs.winehq.org/show_bug.cgi?id=29214
Bug #: 29214
Summary: Clones crashes on startup with built-in dinput8.dll
Product: Wine
Version: 1.3.33
Platform: x86
URL: http://clonesgame.com/download-demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: vitaliy-bugzilla(a)kievinfo.com
Classification: Unclassified
Regression SHA1: 310859db675e4b995a56a7578b22b9c3eadb9949
Created attachment 37723
--> http://bugs.winehq.org/attachment.cgi?id=37723
terminal output
The game crashes after started when using the built-in dinput8.dll.
Steps to reproduce the problem in the demo:
Install the demo and launch by ..Bin/ClonesGame.exe. The screen turns to black
and the game crashes.
The game starts correctly in 1.3.33 and up until this commit:
310859db675e4b995a56a7578b22b9c3eadb9949 is the first bad commit
commit 310859db675e4b995a56a7578b22b9c3eadb9949
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sat Nov 26 10:30:16 2011 -0700
dinput: Add more parameter checking to enum devices.
:040000 040000 05cc26797d925178896307f918900870201d6eee
af8f612ecbcecf504a7b5f0be0e366d792aa1060 M dlls
The reverted patch fixed the problem (wine-1.3.33-310-gbf644e0).
Native dinput8.dll also acts as a workaround.
Fedora 16 x86
X.Org X Server 1.11.2
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http://bugs.winehq.org/show_bug.cgi?id=25345
Summary: Internet Explorer 7 loading https pages vary slow
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Clean wine drive using wine 1.3.8 using install method of (Tom Wickline) IE7
now takes two to three minutes to load https pages.
I also set up clean wine drive using winetricks method with same results.
OS Open Suse 11.3 x86_64 using wine 32 bit 1.3.8
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http://bugs.winehq.org/show_bug.cgi?id=29164
Bug #: 29164
Summary: Swap buffers in GetAcceptExSockaddrs
(WS2_async_accept).
Product: Wine
Version: 1.3.33
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)myac.msk.ru
Classification: Unclassified
Bug occurs since version 1.3.12.
The functions of WS2_async_accept used the wrong procedure for filling the
buffer. Should be reversed and local_addr remote_addr!!!
Should be as follows:
/* WS2 Spec says size param is extra 16 bytes long...what do we put in it?
*/
addr = ((char *)wsa->buf) + wsa->data_len;
len = wsa->local_len - sizeof(int);
- WS_getpeername(HANDLE2SOCKET(wsa->accept_socket),
+ WS_getsockname(HANDLE2SOCKET(wsa->accept_socket),
(struct WS_sockaddr *)(addr + sizeof(int)), &len);
*(int *)addr = len;
addr += wsa->local_len;
len = wsa->remote_len - sizeof(int);
- WS_getsockname(HANDLE2SOCKET(wsa->accept_socket),
+ WS_getpeername(HANDLE2SOCKET(wsa->accept_socket),
(struct WS_sockaddr *)(addr + sizeof(int)), &len);
*(int *)addr = len;
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=29223
Bug #: 29223
Summary: Avast! Free Antivirus shows black rectangles in place
of gradients
Product: Wine
Version: 1.3.33
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 76358216f4e203d029afc1a1d5c4df6faf06a519
Created attachment 37739
--> http://bugs.winehq.org/attachment.cgi?id=37739
Good (left) and bad (right) screenshots
Some sections of the Avast GUI have a black background in place of a gradient.
It's especially noticeable in the dialog that appears on first run, but there
are also some occurrences of the problem within the main GUI. This is a
regression, sort of - the problematic patch was committed shortly before the
fix for bug 29108, so it never worked in unpatched Wine.
76358216f4e203d029afc1a1d5c4df6faf06a519 is the first bad commit
commit 76358216f4e203d029afc1a1d5c4df6faf06a519
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 30 13:22:21 2011 +0100
winex11: Implement rectangular gradients using XRender if supported.
:100755 100755 f573540774b5096c291138322b137e36d6ed621b
cba043f2cc0f3071fa375c1fd3acfbdf63cd15b0 M configure
:100644 100644 d6f5e6a198427ef229d09644c5e0157d8bd08687
82f7c9e2a506eff8c1eb27247314771071922820 M configure.ac
:040000 040000 fb0ccf05af9c9c20204d218969f9499b3c5739c9
572e0dd4f6c1395ea344b03054b0a11b0b99ed6c M dlls
:040000 040000 fd8af9726e6e9fdd9b89b39e338e069bea9c31ba
345957b05108306e84b356e7a015165689a29910 M include
After reverting this patch, the gradients appear as expected.
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http://bugs.winehq.org/show_bug.cgi?id=2361
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2011-12-02 13:34:21 CST ---
Closing bugs fixed in 1.3.34.
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http://bugs.winehq.org/show_bug.cgi?id=24748
Summary: Dangerous Waters: crashes when loading 688i platform
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgsuarez(a)gmail.com
Created an attachment (id=31273)
--> (http://bugs.winehq.org/attachment.cgi?id=31273)
Backtrace
Wine crashes when I try to load any mission that uses the 688i class submarine.
I have not tested every other platform yet, but all the other ones I tried work
fine. It certainly seems that this crash is being caused by the 688i platform.
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http://bugs.winehq.org/show_bug.cgi?id=28256
Summary: Nook for PC (BNDReader.exe) crashes on startup
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)bkennelly.net
BNDReader.exe crashes with:
Call from 0x7b839f22 to unimplemented function msvcr90.dll.asctime_s, aborting
It worked in 1.3.26. Reading the changelog, I saw the new manifests, and
discovered that deleting the
"windows/winsxs/manifests/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest"
file fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=28867
Bug #: 28867
Summary: Elona works not fast enough
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lain.halfbit(a)gmail.com
Classification: Unclassified
Since start of DIB engine implementation in Wine 1.3 Elona game works almost
fast enough to be playable in 800x600 on my system but uses way too much CPU
power (up to 100%). Especially when character walks around. In windows it never
requires so much processing power and always works fast.
But in higher resolutions fps drops again to almost unplayable and it isn't
really fun to play this game in default 800x600.
My CPU is AMD Athlon 64 X2 Dual Core Processor 5400+
Using up to 100% of both cores seems way too much for something as simple as
this game.
Previous similar bug: 14316
It was related to lack of DIB engine and was closed when DIB engine was added.
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http://bugs.winehq.org/show_bug.cgi?id=29109
Bug #: 29109
Summary: Avast! Free Antivirus crashes on each boot due to
unimplemented function
ntoskrnl.exe.ExInitializePagedLookasideList
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
After installing Avast! Free Antivirus, there are multiple crashes on most runs
of wineboot due to unimplemented functions. (Occasionally, one of the crashes
will mysteriously be absent or replaced with an unhandled page fault.) The
first one is:
wine: Call from 0x7b83b722 to unimplemented function
ntoskrnl.exe.ExInitializePagedLookasideList, aborting
wine: Unimplemented function ntoskrnl.exe.ExInitializePagedLookasideList called
at address 0x7b83b722 (thread 0027), starting debugger..
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http://bugs.winehq.org/show_bug.cgi?id=27835
Summary: Freespace 1 hangs on startup with a blank screen
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
This seems to be the same as bug 10979.
A git bisect pointed to this commit as the culprit:
7e3985e1fea60da73bae2b9465b94e5d110909fc is the first bad commit
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
The problem can also be reproduced with the demo mentioned in that previous bug
report (available from
http://download.descent-network.com/shareware1/freespace1/playable/fsdemo10…
). It happens both with and without enabling direct3d in the game (via the
FreeSpace.exe launcher).
I've attached a full trace. The hang is indicated by the line
0020:err:ntdll:RtlpWaitForCriticalSection section 0x7cb318 "?" wait timed out
in thread 0020, blocked by 0009, retrying (60 sec)
git head has the same behaviour as 1.3.25 (although during configure, I now get
the message "configure: WARNING: No sound system was found. Windows
applications will be silent.").
Interestingly, applying
http://www.winehq.org/pipermail/wine-patches/2011-July/104505.html on top of
git head makes things even worse: the game no longer even switches into full
screen mode before it hangs when that patch is applied.
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http://bugs.winehq.org/show_bug.cgi?id=27869
Summary: Wile using OSSv4, any application under wine (even
winecfg when testing sound) rises vmix to maximum
volume.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Starting from commit 2174717fbd01565f7ba1596078cf0c0ccfc02504 Author: Andrew
Eikum <aeikum(a)codeweavers.com> all application which uses audio (with OSSv4)
rises volume for vmix which it is assigned to to maximum this includes winecfg
when pressed "test audio" in audio tab.
git bisect:
2174717fbd01565f7ba1596078cf0c0ccfc02504 is the first bad commit
commit 2174717fbd01565f7ba1596078cf0c0ccfc02504
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Jul 13 14:30:45 2011 -0500
mmdevapi: Only enumerate devices that can be opened during initialization.
:040000 040000 7ba6ff2d501dfb5f8b3a41fdb67335994e1f3f80
593102cee1e2d56d6f7c5f4fb7ce1dbd2c362f3a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27816
Summary: GoToMyPC: launch/download now fails
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clayt055(a)umn.edu
CC: jacek(a)codeweavers.com
Created an attachment (id=35575)
--> (http://bugs.winehq.org/attachment.cgi?id=35575)
log of working on prior commit (WINEDEBUG=+wininet)
Trying to launch the GoToMyPC viewer, which last worked in 1.3.20, now fails by
blocking a few seconds after running at Verifying Viewer. Logs show it is stuck
trying to download the actual viewer executable, as the initial one is just
some sort of downloader and launcher.
Bisect points to:
commit 193da884ad9b982d9b740b15453aa8d3c19b054f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon May 23 16:10:09 2011 +0200
wininet: Correctly handle closed socket in HTTP_ReceiveRequestData.
:040000 040000 f70b89253b2fc4caf8cde11b8a9718e37863a0fb
8af2c3e3544dda62805544067d36e8c6f1f8e017 Makedlls
This makes sense as comparing working and failing logs shows that it fails
shortly after
warn:wininet:HTTP_ReceiveRequestData res 0 read 0, closing connection
Attaching a log of it working on the prior commit and failing on 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=25515
Summary: Microsoft Word 2003 crashes (or freezes) printing
Document with OTF
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Created an attachment (id=32487)
--> (http://bugs.winehq.org/attachment.cgi?id=32487)
Messages which occur when Word 2003 crashes trying to print a Document which
uses OpenTypeFont
Every time I try to print a Document in Word 2003 it will crash or freeze when
in the document a OpenTypeFont (OTF) is used instead or together with
TrueTypeFont (TTF). The Error occurs only in combination with OpenTypeFont and
does not occur in Word 2007.
Maybe this error has something to do with Bug 16121. I got the same issue as
described in bug 16121 using OTF. And sometimes Word shows normal text as bold
and bold text as normal. I "fixed" this issue deleting the bold edition of the
affected OTF.
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http://bugs.winehq.org/show_bug.cgi?id=28983
Bug #: 28983
Summary: sound is not working since 1.3.30 (reimplementation of
dsound thing)
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boomerang(a)i2pmail.org
Classification: Unclassified
Hi,
Since the Version 1.3.30 my Guildwars does not play sound via alsa more than 1
min.
If I kill the alsa playback stream it works for another minute (if I am lucky)
So please reUNimplement this dsound feature please with cream, sugar and cherry
on top
thx in advance
Gregor
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http://bugs.winehq.org/show_bug.cgi?id=24610
Summary: Touhou games: no text in dialogue boxes
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sgklink(a)gmail.com
Somewhere between 1.1.31 and 1.1.42, bug 22341 seems to have reappeared.
Exact same symptoms - no text in dialogue boxes. Verified with Touhou 6 to 8 on
Ubuntu Lucid, wine 1.1.42, 1.2 and 1.3.4.
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http://bugs.winehq.org/show_bug.cgi?id=8066
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> 2011-12-02 13:34:03 CST ---
Closing bugs fixed in 1.3.34.
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http://bugs.winehq.org/show_bug.cgi?id=3023
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #35 from Alexandre Julliard <julliard(a)winehq.org> 2011-12-02 13:34:00 CST ---
Closing bugs fixed in 1.3.34.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=29112
Bug #: 29112
Summary: Builtin IE only display a blank page when opening
https://mybank.icbc.com.cn
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
While opening https://mybank.icbc.com.cn using wine builtin IE, the url jumps
to https://mybank.icbc.com.cn/icbc/perbank/index.jsp , after a while iexplore
dispaly "Done" in the status bar, but page doesn't display, only a blank page.
How produced:
Always.
$ wine --version
wine-1.3.32-332-gd4aacad
Full log attached
Note: there is a certificate issue of icbc:
$ wget https://mybank.icbc.com.cn
--2011-11-17 23:40:25-- https://mybank.icbc.com.cn/
Resolving mybank.icbc.com.cn... 202.108.88.8
Connecting to mybank.icbc.com.cn|202.108.88.8|:443... connected.
ERROR: cannot verify mybank.icbc.com.cn's certificate, issued by
`/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at
https://www.verisign.com/rpa (c)06/CN=VeriSign Class 3 Extended Validation SSL
SGC CA':
Self-signed certificate encountered.
To connect to mybank.icbc.com.cn insecurely, use `--no-check-certificate'.
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=29190
Bug #: 29190
Summary: Dangerous Waters: Crash when ending a mission
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.darpa.mil/VideoFiles/ACTUV/DARPA%20ACTUV%20
Game.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonoussik(a)hotmail.com
Classification: Unclassified
When a mission ends the mission summary screen is briefly displayed before wine
crashing abruptly.
The bug affects both Dangerous Waters and the DARPA game, which is based on the
same underlying simulator.
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http://bugs.winehq.org/show_bug.cgi?id=25143
Summary: Do not run EiskaltDC++
Product: Wine
Version: unspecified
Platform: x86
URL: http://code.google.com/p/eiskaltdc
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvat(a)gmail.com
$ wine EiskaltDC++\ Qt.exe
fixme:system:SetProcessDPIAware stub!
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
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http://bugs.winehq.org/show_bug.cgi?id=29132
Bug #: 29132
Summary: Hardwar 2.04 crashes before reaching the main menu
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.downloads.hardwar.info/ftp/demo/harddemo1.e
xe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: ca43c49968553b3db7d7ef63966b76fcbf9c8a1b
Created attachment 37553
--> http://bugs.winehq.org/attachment.cgi?id=37553
terminal output
This bug seems to affect only the 2.04 version of Hardwar (The future is
greedy). This is the latest official version of the game.
I can't reproduce the problem with the early, unpatched demo or with the latest
*unofficial* patch (UIM06).
The problem: Hardwar 2.04 starts and plays the intro video/logos fine. Then
comes the initial loading stage and the game crashes when the loading bar
reaches 100%.
Hardwar 2.04 starts correctly in 1.3.30 and up to this commit:
ca43c49968553b3db7d7ef63966b76fcbf9c8a1b is the first bad commit
commit ca43c49968553b3db7d7ef63966b76fcbf9c8a1b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 17 21:06:20 2011 +0200
wined3d: Keep surfaces in sysmem if they're both already there in
wined3d_surface_blt().
The idea is to avoid bouncing surfaces between the CPU and GPU when doing
both
locks and blits on a surface. This is mostly an issue for ddraw
applications.
:040000 040000 16ff25022839178452c9172560d4cec0bd6562e9
f24ab6e938e9ac4a463149fafa44ba5e7ee3cb69 M dlls
The patch cannot be reverted on 1.3.33 (compilation ended with errors),
git checkout ca43c49968553b3db7d7ef63966b76fcbf9c8a1b >> the game crashes
git reset --hard HEAD^ >> the game loads to the menu correctly
Fortunately, there is a way to reproduce the crash with the demo, after
patching to 2.04:
1. Download and run the program located in the URL field. The executable
extracts the installer in the user's Temp directory. Run the installer
Setup.exe in Win98 mode.
2. Grab the 2.04 patch here:
http://www.downloads.hardwar.info/ftp/u204/u204patch.zip
Unpack and execute the patch.
3. Start the patched demo by Hardman.exe. The launcher will appear, go to the
Controls tab and change the flight controls from Keyboard to Mouse then change
it back to Keyboard (this will clear the greyed-out force feedback checkmark,
which causes the game to crash if you don't have a joystick installed).
4. Go to the Display tab and change 3D rendering from Software to Direct3D
Primary Display. You can also set the desired resolution here.
5. Click on the Launch... button in the Game tab, and the game will start but
it will crash during the loading stage.
Wine 1.3.33
Fedora 16 x86
Nvidia 250 / driver 290.06
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http://bugs.winehq.org/show_bug.cgi?id=28541
Bug #: 28541
Summary: Unimplemented function
msvcp90.dll.??0?$basic_string@GU?$char_traits@G@std@@V
?$allocator@G@2@@std@@QAE@PBG@Z
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 25336
Classification: Unclassified
Unimplemented function
msvcp90.dll.??0?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAE@PBG@Z
Stops Adobe Reader X from loading in wine-1.3.29-121-gfdda702
vcrun2008 works around this.
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http://bugs.winehq.org/show_bug.cgi?id=29173
Bug #: 29173
Summary: Unimplemented function netapi32.dll.NetUseGetInfo
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Classification: Unclassified
NetUseGetInfo is exported by netapi32.dll but the function is unimplemented -
this causes programs that try to use it (even via dynamic linking) to crash.
NetUseGetInfo should go hand in had with NetUseAdd (stub in access.c),
NetUseDel (stub in access.c) and NetUseEnum (stub in netapi32.c). All 4
functions have their prototypes in lmuse.h.
Could a stub be added for NetUseGetInfo too?
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http://bugs.winehq.org/show_bug.cgi?id=26588
Summary: A Farewell to Dragons: water has incorrect textures
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33847)
--> (http://bugs.winehq.org/attachment.cgi?id=33847)
terminal output
Water is not rendered correctly in the game (no demo available). See attached
screenshot.
As a side effect, character movement and scrolling the screen with the mouse
become jerky when water is nearby. If I move my character away from the water
(so water disappears from the screen and from the minimap) game speed/mouse
movements suddenly return back to normal speed.
The following line is printed out by Wine continuously when water is in sight:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4620
If I diverge from water, those lines cease to show up in the console.
Changing (lowering) the textures/shadows quality has no effect on the
appearance of water.
Workaround: disable GLSL (it makes water appear correctly but the unusual
slowdowns are still there.)
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=28981
Bug #: 28981
Summary: powerpc build broken in gdi32/tests/generated.c, tons
of "error: size of unnamed array is negative"
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 37274
--> http://bugs.winehq.org/attachment.cgi?id=37274
build log
Build log attached.
make[1]: Entering directory `/home/austin/wine-git/dlls/gdi32/tests'
gcc -c -I. -I. -I../../../include -I../../../include -DWINE_STRICT_PROTOTYPES
-DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT -fPIC -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wwrite-strings
-Wpointer-arith -Wlogical-op -I/usr/include/freetype2 -g -O2 -o generated.o
generated.c
generated.c: In function 'test_pack_ABORTPROC':
generated.c:6645:5: error: size of unnamed array is negative
generated.c:6646:5: error: size of unnamed array is negative
generated.c: In function 'test_pack_BITMAP':
generated.c:6652:5: error: size of unnamed array is negative
generated.c:6653:5: error: size of unnamed array is negative
generated.c:6672:5: error: size of unnamed array is negative
generated.c:6673:5: error: size of unnamed array is negative
generated.c:6674:5: error: size of unnamed array is negative
684 total
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http://bugs.winehq.org/show_bug.cgi?id=26824
Summary: Anomaly: Warzone Earth Demo crashes on start
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.gamershell.com/news_115200.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fixme:dinput:IDirectInputAImpl_QueryInterface Unsupported interface:
{eb0d7dfa-1990-4f27-b4d6-edf2eec4a44c}
wine: Unhandled page fault on read access to 0x00000000 at address 0x44f6ea
(thread 0025), starting debugger...
couldn't load main module (32)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0044f6ea).
...
Backtrace:
=>0 0x0044f6ea (0x00852780)
1 0x00000000 (0x00130f08)
2 0x7eac1a20 in dinput (+0x31a1f) (0x7eac19e0)
3 0x7eaa62f0 in dinput (+0x162ef) (0x7eaa7e60)
4 0xe8830845 (0x8be58955)
winetricks dinput8 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=29108
Bug #: 29108
Summary: Avast! Free Antivirus crashes on startup due to
unimplemented function
rpcrt4.dll.RpcEpRegisterNoReplaceW
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
After installing, Avast! Free Antivirus tries to run AvastUI.exe, but this
crashes immediately with:
wine: Call from 0x7b83b722 to unimplemented function
rpcrt4.dll.RpcEpRegisterNoReplaceW, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Unimplemented function rpcrt4.dll.RpcEpRegisterNoReplaceW called at
address 0x7b83b722 (thread 001a), starting debugger...
The same thing happens on every subsequent run of wineboot (along with a few
other unimplemented function crashes).
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http://bugs.winehq.org/show_bug.cgi?id=28539
Bug #: 28539
Summary: Ground Control hangs on exit
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.massive.se/gcdownload/gcdemous.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Classification: Unclassified
Regression SHA1: c7e5e6d2b520312320a18b447472b0b8d32d295e
Created attachment 36634
--> http://bugs.winehq.org/attachment.cgi?id=36634
plain terminal output
The game hangs with a black screen on exit. The process gc.exe is still running
and consuming 100% cpu power after quitting the game, and I have to kill the
process manually.
This bug also affects the following games from the Might and Magic series:
Might and Magic VII: For Blood and Honor
Might and Magic VIII: Day of the Destroyer
Still present in wine-1.3.29-121-gfdda702.
The symptom is similar to the one reported in bug #27730, but this was caused
by another commit:
c7e5e6d2b520312320a18b447472b0b8d32d295e is the first bad commit
commit c7e5e6d2b520312320a18b447472b0b8d32d295e
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Tue Jun 28 01:06:16 2011 +0300
ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
:040000 040000 80d1c5ab6727511eeb40e6ee731d751b0fbd8d85
27b55d4bcb40a69e2c21885e2ab0b45ef5461cb0 M dlls
Fedora 15
Gnome 3
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=29141
Bug #: 29141
Summary: Regression: Uru crashing on startup
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
CC: fgouget(a)codeweavers.com
Classification: Unclassified
After upgrading to wine 1.3.33 (I am compiling wine myself, on Debian testing
64bit, but wine is built as 32bit), Uru [1] stopped working. It now crashes on
startup with some unusable backtrace being shown by the application. The mouse
cursor and keyboard focus is somehow caught inside the Uru window, so I need to
Ctrl+Alt+F2 and kill wine from the outside to use X again - but I think that's
just a consequence of the actual crash.
I did a bisect to 1.3.32, the first bad commit is:
commit f2043352d1bedc31a286facce09d7e644c67b672
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Mon Nov 14 15:10:55 2011 +0100
msvcrt: Give a name to the critical sections.
:040000 040000 084be8bc545218de3739d563f7c8f037b362a1ec
c79e84c96f9b52cd81b375c815fe6ac29edd46a1 M dlls
I verified that the revision before the given one works, and applying that
change breaks Uru.
[1] AppDB:
<http://appdb.winehq.org/objectManager.php?sClass=application&iId=10836>
Demo download:
<http://www.fileplanet.com/133011/download/Uru:-Ages-Beyond-MYST-Demo>
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http://bugs.winehq.org/show_bug.cgi?id=29197
Bug #: 29197
Summary: EasyWebGallery: trying to generate new gallery shows
OLE error 8000FFFF message box
Product: Wine
Version: 1.3.33
Platform: x86-64
URL: http://stanev.org/webgallery/WebGallery_v1.01.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
Classification: Unclassified
This is a regression between wine 1.1.12 and 1.3.33 (doh)
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http://bugs.winehq.org/show_bug.cgi?id=29222
Bug #: 29222
Summary: builtin IE crash at
https://mybank.icbc.com.cn/icbc/perbank/index.jsp but
doesn't crash at the English version website
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
wine-1.3.33-310-gbf644e0
using iexplore to open https://mybank.icbc.com.cn/icbc/perbank/index.jsp,
crash.
same crash at
'https://mybank.icbc.com.cn/icbc/newperbank/main/login.jsp?injectTranName=&i…'
(the second link is a frame of the first link)
However, the English version of ICBC website doesn't cause crash:
https://mybank.icbc.com.cn/icbc/enperbank/index.jsp
Backtrace:
=>0 0x330461c7 HTMLObjectElement_QI+0x271(iface=0x23449a0, riid=0x4b6ffa4c,
ppv=0x32a900) [/home/fracting/wine-git/dlls/mshtml/htmlobject.c:427] in mshtml
(0x0032a880)
1 0x33042268 HTMLDOMNode_QueryInterface+0x31(iface=0x23449b0,
riid=0x4b6ffa4c, ppv=0x32a900)
[/home/fracting/wine-git/dlls/mshtml/htmlnode.c:307] in mshtml (0x0032a8b0)
2 0x3301b427 HTMLElement_QueryInterface+0x34(iface=0x23449e4,
riid=0x4b6ffa4c, ppv=0x32a900)
[/home/fracting/wine-git/dlls/mshtml/htmlelem.c:211] in mshtml (0x0032a8e0)
3 0x4b6cfe2c iface_to_jsdisp+0x31(iface=0x23449e4)
[/home/fracting/wine-git/dlls/jscript/dispex.c:941] in jscript (0x0032a910)
4 0x4b6d0981 disp_propget+0x3a(ctx=0x22546e0, disp=0x23449e4, id=0x800103e9,
val=0x32aa38, ei=0x1f46c10, caller=(nil))
[/home/fracting/wine-git/dlls/jscript/dispex.c:1182] in jscript (0x0032a990)
5 0x4b6d1412 exprval_value+0xe5(ctx=0x22546e0, val=0x32aa20, ei=0x1f46c10,
ret=0x32aa38) [/home/fracting/wine-git/dlls/jscript/engine.c:175] in jscript
(0x0032a9d0)
6 0x4b6d14f2 exprval_to_value+0x5b(ctx=0x22546e0, val=0x32aa20, ei=0x1f46c10,
ret=0x32aa38) [/home/fracting/wine-git/dlls/jscript/engine.c:192] in jscript
(0x0032a9f0)
Will attach full log
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http://bugs.winehq.org/show_bug.cgi?id=8322
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |efaa068cd1280e411cc6ff5ecc8
| |ae30d36ad4559
Status|NEW |RESOLVED
CC| |nerv(a)dawncrow.de
Resolution| |FIXED
--- Comment #14 from André H. <nerv(a)dawncrow.de> 2011-12-01 12:28:39 CST ---
(In reply to comment #13)
> G00gling a bit, this thread came up:
>
> http://wxpython-users.1045709.n5.nabble.com/C-assertion-in-PopupMenu-td2370…
>
> --- quote ---
> "I just received an
> >> automated error report I've never seen before and can't seem to
> >> reproduce on my system.
> "
>
> "I'm on WinXP Service Pack 3, while this user is only on
> Service Pack 2, so it still could be that your theory is correct if Microsoft
> fixed something under the hood."
> --- quote ---
>
> Both developers - Paul McNett, author of the app and Robin Dunn, creator of
> wxPython - didn't notice its actually Wine the app was run on ;-)
>
> -> "Platform: 0.9.27 Windows-XP-5.1.2600-SP2"
:D
> MENU_GetBitmapItemSize -> HBMMENU_CALLBACK -> WPARAM must be _zero_ for
> WM_MEASUREITEM.
> If you fix that the app works fine (displays menus).
should be fixed by efaa068cd1280e411cc6ff5ecc8ae30d36ad4559
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http://bugs.winehq.org/show_bug.cgi?id=28840
Bug #: 28840
Summary: Dungeon Defenders no sound
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://dungeondefenders.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Some cutscene sounds play, but most ingame sounds don't.
Demo available on Steam
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http://bugs.winehq.org/show_bug.cgi?id=29163
Bug #: 29163
Summary: unable to trap mouse cursor under Mac OS X Lion 10.7.2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kensenjiha(a)gmail.com
Classification: Unclassified
Mac OS X 10.7.2 x64 mode.
Wine 1.3.32
installed the following winetricks
{vcrun2008
physx
msi2
w_workaround_wine_bug-26816
vcrun6
quartz
xvid
w_workaround_wine_bug-27380
riched20
richtx32
gdiplus
dxdiag
w_workaround_wine_bug-1429
dxdiagn
w_workaround_wine_bug-25715
w_workaround_wine_bug-25716
devenum
dinput8
directplay
directmusic
dinput}
in game Hitman Blood Money 1.2
unable to trap mouse cursor in screen center.
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http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #60 from PommeGolden <lapommegolden(a)gmail.com> 2011-11-30 22:45:31 CST ---
(In reply to comment #59)
> there is just one more bug: sometimes the textcolor from the messages are
> wrong. like being attacked from green one shows the text in red, just always
> the negative color.
Don't have your problem.
1.3.33 should have fixed this bug.
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http://bugs.winehq.org/show_bug.cgi?id=6847
PommeGolden <lapommegolden(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lapommegolden(a)gmail.com
--- Comment #28 from PommeGolden <lapommegolden(a)gmail.com> 2011-11-30 22:41:26 CST ---
Still present in 1.3.33
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http://bugs.winehq.org/show_bug.cgi?id=52
--- Comment #31 from Albert Pool <albertpool(a)solcon.nl> 2011-11-30 14:58:47 CST ---
It looks like X and/or Wine confuse direct & indirect rendering here. Let's
hope that Wayland will get this solved.
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http://bugs.winehq.org/show_bug.cgi?id=29201
Bug #: 29201
Summary: Program Problem
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrodantasb(a)hotmail.com
Classification: Unclassified
I just installed the program, I bought in the mac app store, in order to
install the Zune program, microsoft, Zune Software, when I clicked to run,
there appeared an error window saying, I am very upset that I paid $ 5 for a
program that does not work. Or do you update the program to run my program and
I want my money back.
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http://bugs.winehq.org/show_bug.cgi?id=27956
Summary: Sound no longer working; Sample rates and size no
longer supported
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
My audio no longer works.
Today I got wine-1.3.25 from the PPA.
Before that, I was using wine from Ubuntu's oneiric 64-bit repo, and that
worked fine.
I have pulseaudio disabled and have an asoundrc script that diverts sound to my
USB PureAudio.
The message generated by NaturallySpeaking is:
The audio input device is not responding
The sample rates and/or sample size supported by the system are not compatible
with the Audio Setup Wizard.
The terminal message is this:
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=29199
Bug #: 29199
Summary: iexplore: Crashing when opening with DLL overrides
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: supimbao(a)gmail.com
Classification: Unclassified
Created attachment 37696
--> http://bugs.winehq.org/attachment.cgi?id=37696
Complete error log
I installed some DLL overrides: gdiplus, msvcr100, msvcr80, msvcr90, msvcrt,
msxml3, msxml4, msxml6, riched20 and riched32 so I can use Office 2007 and now
the built-in iexplore won't run. I believe it's a regression, because it used
to run fine in wine 1.2.3.
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http://bugs.winehq.org/show_bug.cgi?id=29169
Bug #: 29169
Summary: SAMO-Touragent application, uses midas.dll, does not
launch
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Classification: Unclassified
after this the following commit application fails to start (using midas.dll)
commit 33255ee6ecf48725e8e061313da8f387a5714e44
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Oct 31 13:48:54 2011 +0800
ntdll: Make the VirtualProtect tests pass under Wine.
:040000 040000 f684388c68581a4f5c170e484460c9ca9f18d3a0
a65bf5667b57649e183252c7e2315fd791d93e70 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29170
Bug #: 29170
Summary: Gamer's gate downloader cannot connect to server
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mboquien(a)free.fr
Classification: Unclassified
Hello,
When launching the Gamer's gate downloader i now get the following error:
"err:wininet:NETCON_secure_connect SSL_connect failed: 12045:. There is also a
popup window that says: "Failed to sign in: Error 12045 in network connection.
Check that the computer is connected to the Internet and that no firewall is
blocking the program.". Of course my connection is perfectly fine and i do not
have any firewall. I am sure the problem is very recent as it worked fine a few
weeks ago. Note that the same downloader also works fine in Windows.
Thanks,
Médéric
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http://bugs.winehq.org/show_bug.cgi?id=21914
Summary: Can not Use Windows MS Office Workspace
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.harrison(a)baroni-limited.com
I am running Ubuntu 9.10
I also use, before changing, Windows Office Workspace that I store many files
on and share with a number of organisations.
Using IE7 with WINE 1.1.31 I can access the site and view documents. I can
also add documents, but I am unable to download or edit any.
I have reported on the forum, but users suggest it is a bug.
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http://bugs.winehq.org/show_bug.cgi?id=28623
Bug #: 28623
Summary: Ghost Recon starts without sound (not fully
reproducible)
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/81431/80000/fileinfo/Ghost-R
econ-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 36781
--> http://bugs.winehq.org/attachment.cgi?id=36781
+tid,+winmm,+dsound,+alsa,+mmdevapi log (no audio output)
Tom Clancy's Ghost Recon (released in 2001) doesn't emit any sound after
started...most of the times. At first it seemed a routine task to determine the
offending commit (I knew the game worked without such issues up until 1.3.29)
until I realized that the game does plays audio occasionally (varies between
runs).
I made at least 30 runs, always in a clean wineprefix, but this was the point
where I gave up bisecting.
Unless it is a bug in Alsa itself, the offending commit must be between 1.3.29
and
http://source.winehq.org/git/wine.git/commit/e786998daff4ad49521a4c9c39c172…
Steps to reproduce the problem in the demo:
Install...launch. In the menu when you click on an option, a short sound should
be playing (I_main5.wav, PCM, mono, 22050 Hz, 16 bits). If you can't hear the
sound then you bumped into this bug.
The game creates a log file each time it was started (Ike.log). I found that
whenever it started without sound, the log contained:
'RSSoundMgrPC: Selecting sound device HDA NVidia - AD198x Digital
driver is winemm.vxd'
On the occasions when sound was working, I saw in the log
'RSSoundMgrPC: Selecting sound device default
driver is winemm.vxd'
As if the game didn't always select the appropriate audio output device when
started.
Fedora 15 x86
wine-1.3.29-245-g895b48e
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=29177
Bug #: 29177
Summary: Call to Power 1.2 produces
err:d3d:context_check_fbo_status FBO 0 is incomplete,
driver bug?
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Classification: Unclassified
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
first part of glxinfo is:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: Parallels Inc
server glx version string: 1.4
server glx extensions:
GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig
client glx vendor string: Parallels Inc
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig
GLX extensions:
GLX_ARB_get_proc_address, GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Parallels and NVIDIA Corporation
OpenGL renderer string: Parallels using NVIDIA GeForce GT 330M OpenGL Engine
OpenGL version string: 2.1 NVIDIA-7.12.9
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http://bugs.winehq.org/show_bug.cgi?id=28926
Bug #: 28926
Summary: Valve Hammer 1.4 suffers, "wireframe" mode doesn't
work...
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 37187
--> http://bugs.winehq.org/attachment.cgi?id=37187
running Hammer.exe using konsole
When working with viewports Valve Hammer Editor suffers (there's near 0.5 fps).
Also any wireframe objects aren't rendering (sometimes they renders as purple
polygons). There are some other bugs like throwout.
Tested on Ubuntu 11.04 and GeForce GT 220.
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http://bugs.winehq.org/show_bug.cgi?id=29114
Bug #: 29114
Summary: (0x80004001) @01AEDC9D
Product: Wine
Version: 0.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
IE Renderer generates (0x80004001) @01AEDC9D code upon exit
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http://bugs.winehq.org/show_bug.cgi?id=27810
Summary: CivCity Rome 1.0: no gras is painted
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35570)
--> (http://bugs.winehq.org/attachment.cgi?id=35570)
screenshot
no grad is panited
I can only see:
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @ glsl_shader.c / 461
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http://bugs.winehq.org/show_bug.cgi?id=29196
Bug #: 29196
Summary: Chrome 'tools' submenu display in a wrong position
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
$ wine --version
wine-1.3.33-198-g3b72928
Download:
http://www.google.com/chrome/index.html?platform=win&hl=en&standalone=1
8b40fb27e7c5dfdef559d0f0669602925e01f222 ChromeStandaloneSetup.exe
Google Chrome 15.0.874.121 (Official Build 109964) m
1. install ChromeStandaloneSetup.exe
2. start chrome
$ wine chrome.exe
3. click on 'wrench' icon
4. move the mouse on to 'Tools'
Expect result:
Popup a sub menu, the position of the 'Tools' sub menu should be near away from
the 'wrench' main menu.
Actually result:
Popup a sub menu, however, the 'Tools' sub menu is far away from the 'wrench'
main menu. The strange thing is, no matter where the main menu is, the sub menu
always appears on the same position.
Please see Screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=29139
Bug #: 29139
Summary: ExtTextOutW doesn't handle failed buffer allocations
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
In font.c (http://source.winehq.org/source/dlls/gdi32/font.c#L1847):
The central text output function ExtTextOutW never checks for NULL return
values in buffer allocations (HeapAlloc(...)). The same seems to be the case
for several other functions in font.c (see, for example,
GetOutlineTextMetricsA).
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http://bugs.winehq.org/show_bug.cgi?id=29151
Bug #: 29151
Summary: FIFA 12 demo crashes at launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 37601
--> http://bugs.winehq.org/attachment.cgi?id=37601
FIFA 12 demo backtrace
Launching FIFA 12 demo leads to a FATAL ERROR.
Hardware configuration :
AMD Radeon HD
Software configuration :
Wine 1.3.33
Mono 2.10.6 for Windows
GTK# 2.12.11 for Windows
Catalyst 11.11 (fglrx 8.911)
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http://bugs.winehq.org/show_bug.cgi?id=26292
Summary: OpenGL_Out_of_Memory (505). There's a leak in the
ARB_Vertex_Buffer_Object
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rochondil(a)gmail.com
Created an attachment (id=33520)
--> (http://bugs.winehq.org/attachment.cgi?id=33520)
My last run winelog for the beefy details
Basically it looks like Wine is trying to create a buffer on an already mapped
VBO...Which means. The real problem seems to me that the memory handling is the
problem. Wine can't clean the buffer properly and when it tries to create a new
buffer it fails thus being forced to use the mapped vbo which gradually fills
up then leaks.
It is not pretty.
The bug is occurring in "Oblivion GOTY".
And I have tested x amount of different settings though please come up with new
ones (i.e. not those already mentioned in the oblivion/fallout etc. threads.)
I do believe though that this can be fixed by implementing the same fix as
cedega does by limiting the GL Extension buffer to
"-GL_ARB_vertex_buffer_object". I know this works in cedega and cider. And I
know Wine and cedega doesn't exchange code (if they did I would have solved it
already). The thing is cedega is on to something with the GL extension and I
have no idea how to make it fixed in Wine.
Adding a disabledextensions in OpenGL key in Wine registry does not work; the
same error shows up.
I am using a mid 2009 MBP 15". My GFX GeForce 9600M GT 512 and my CPU 2.8GHz
with 4GB DDR3 Ram. I run the latest OSX. My wine is doh123s compiled Wineskin
Wrapper and I am running OBSE in Oblivion however it does not matter wether I
run with it or without.
The game crashes once the leak is to heavy. Furthermore it is easily recreated
by running a lot of mods and high graphics along with running around in a dense
polygon area or somewhere with a lot of stuff that needs rendering, thus the
buffer is filled quickly.
Believe it or not the crash seems to occur at a slower rate when running in
debug mode and it is also possible to purge the cell buffers in game so that
the in-game time may be extended even further before a critical leak occurs.
I would love to fix this. I believe it is rather easy to fix. Just a needed
injection in the registry should be all.
Any thoughts?
PS: I have added my error log for a bit more meat on the bones.
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http://bugs.winehq.org/show_bug.cgi?id=26327
Summary: ld.so: dl-close.c
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.tersteeg(a)gmail.com
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion
`map->l_init_called' failed!
might be the same as bug 23654
lord of the rings online
I can't reproduce this error on demand, i've seen it from the shire and
breeland all the way through moria, lothlorien, and mirkwood.
ubuntu 10.10 patched. wine 1.3.14.
default install and patched.
i did make a setting it the registry to change my video memory as i was getting
an error for that.
winecfg set to windows2000.
audio set to emulation and ALSA for voice chat to work.
lotro game audio using pulseaudio (tried setting to ALSA with same results)
I have nothing else special installed or configured in ubuntu or lotro. i've
read, it might be openal error but i don't know.
if i can add something to my pylotro launcher to see more output for this,
please let me know and i'll up date this.
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--- Comment #59 from K1773R <K1773R(a)darkgamex.ch> 2011-11-28 17:04:18 CST ---
there is just one more bug: sometimes the textcolor from the messages are
wrong. like being attacked from green one shows the text in red, just always
the negative color.
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--- Comment #57 from Frikkie Thirion <frixmail(a)gmail.com> 2011-11-28 16:57:18 CST ---
What preserverence! After almost 8 years this bug is finally squashed.
A new screenshot of the menu rendered correctly is attached.
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http://bugs.winehq.org/show_bug.cgi?id=25314
Summary: Droplitz: product activation fails
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32158)
--> (http://bugs.winehq.org/attachment.cgi?id=32158)
terminal output
The game Droplitz requires product activation (email address + valid serial) on
the first start.
However activation fails in Wine-1.3.8 producing the following message from the
game:
'There was a problem activating Droplitz'. Then I can't proceed further.
The game was bought from Gamersgate however for activation it seems to use
Impulse Reactor DRM (whatever it is).
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=27522
Summary: Mouse motion blocked or laggy while clicking
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pilota51(a)gmail.com
This regression started in 1.3.19 and appears to be related to the fix of Bug
6971.
I posted Bug 6971 comment 512 regarding this issue trying to see if anyone else
was experiencing it, which seemed to be ignored. I'm not sure if the lack of
complaints is because of a rare combination on my system or because not many
people play the affected games in Wine. I've recently reinstalled Ubuntu (for
other reasons) and tried a clean .wine directory as per the guidelines, but
this issue remained.
In Battlefield 1942 starting at 1.3.19, the mouse completely stops moving when
clicking a mouse button and allows moving again when the button is released.
The issue exists both in the menu and in-game. BF1942 did not experience Bug
6971.
In 1.3.19 (not later releases, but worth noting) only the first click would
register. All clicks register in 1.3.20 and later.
In Unreal Tournament 3 starting at 1.3.20, with the option enabled, there is
significant lag in mouse movement while clicking, about 1 second between
refreshes. With it disabled, there is no issue with clicking and moving the
mouse simultaneously, but of course the mouse will leave the window.
I've also noticed that while clicking and inducing the lag, the range of the
mouse is limited, which tells me the issue with window borders hasn't been
fixed entirely even though the mouse doesn't escape. Releasing the button will
allow full motion.
This is what I did to test how the mouse range behaves:
1. Hold a button down and rotate all the way to the right until it won't go
further.
2. Release button, either don't rotate or only rotate right.
3. Hold button again and notice how it still doesn't move any further right.
4. Release button and spin left a few times.
5. Hold button and notice how it won't rotate any further left.
The reason UT3 didn't have this issue in 1.3.19 is because the option simply
didn't work until Bug 6971 was fixed in 1.3.20. As for why BF1942 has this
problem and other games don't, I have a few guesses but I'm not sure.
If I have time later I might mess with the source and build it to find exactly
which code causes it. Looks like one of the last 3 commits on mouse.c contain
the cause.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |d2029908514d84e8fc0a805803f
| |e9a427229e046
Status|NEW |RESOLVED
CC| |00cpxxx(a)gmail.com
Resolution| |FIXED
--- Comment #34 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-24 19:39:09 CST ---
(In reply to comment #33)
> (In reply to comment #32)
> > This should now be fixed (commit d2029908514d84e8fc0a805803fe9a427229e046).
>
> In other words, would someone with sufficient permissions mark this bug
> RESOLVED FIXED?
Done =)
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--- Comment #33 from Erich Hoover <ehoover(a)mines.edu> 2011-11-24 17:48:10 CST ---
(In reply to comment #32)
> This should now be fixed (commit d2029908514d84e8fc0a805803fe9a427229e046).
In other words, would someone with sufficient permissions mark this bug
RESOLVED FIXED?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|bunglehead(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=6961
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=17086
Summary: Wonderland Online 3.0.1 crashes after agreeing to the
user agreement.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://wl.igg.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: just.berg(a)aggiemail.usu.edu
Start Program
click -> Enter Game
pick update source ("download point")
click -> confirm
click -> begin update (successful for me)
click -> start game
click -> agree
Error message
Title: alogin
Message : You are unable to reset the default data. Please check your
information.
I have tested this in 24 bit color mode and will test in 16 bit color mode.
Using nvidia accelerated graphics driver 177.
Geforce 7600 GS
AMD Athlon 64 x2 dual core processor 5000+
2 gb ram
Ubuntu inside windows.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
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http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7674
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=16399
Summary: Theocracy say "create Directdraw Failed"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/Theocracy-demo/3000-7562_4-
10042277.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxm60(a)gmail.com
wine theocracy.exe
MAX XXXXXXXXXXXXXXX:======= 60
GetMax: : : : :::60
MAX XXXXXXXXXXXXXXX:======= 120
GetMax: : : : :::120
MAX XXXXXXXXXXXXXXX:======= 96
GetMax: : : : :::96
MAX XXXXXXXXXXXXXXX:======= 80
GetMax: : : : :::80
MAX XXXXXXXXXXXXXXX:======= 74
GetMax: : : : :::74
MAX XXXXXXXXXXXXXXX:======= 110
GetMax: : : : :::110
AddReceiver: 1(1)
WM_ACTIVATE
WM_ACTIVATE
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http://bugs.winehq.org/show_bug.cgi?id=6624
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http://bugs.winehq.org/show_bug.cgi?id=8517
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http://bugs.winehq.org/show_bug.cgi?id=3033
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http://bugs.winehq.org/show_bug.cgi?id=28903
Bug #: 28903
Summary: Oddworld: screen stays frozen with the menu screen
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/47163/40000/fileinfo/Oddworl
d:-Abe%27s-Exoddus-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8330558e125c9073068ffbd7741f1128c17c1e08
This bug affects (at least) the first 2 games from the Oddworld series: Abe's
Oddysee and Abe's Exoddus. The games were released around 1997/98.
The problem (in the full game, Steam version here): various intro videos/splash
screens are displayed correctly after starting the game. Finally the main menu
appears, but the screen stays frozen (not refreshing) at this point. The game
is still running, audio and keyboard work, but all I can see is the frozen main
menu.
In the demo, the game starts with a black screen, and the screen stays that
way: normally, various splash screens should be displayed, then the menu should
appear, but you can only see a black screen. The game is running fine, you can
hear the sound effects, keyboard also works.
The result of the regression test:
8330558e125c9073068ffbd7741f1128c17c1e08 is the first bad commit
commit 8330558e125c9073068ffbd7741f1128c17c1e08
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 21:24:37 2011 +0200
ddraw: Keep track of the affected rectangle for
ddraw_surface_update_frontbuffer().
:040000 040000 16fd239dcdf7e70872e0ff77f91e66b135638d2b
54a1e8bad30d085e9fb448096536e1e5cda6376b M dlls
The patch cannot be reverted on the current git (wine-1.3.31-106-gda6363e), but
git checkout 8330558e125c9073068ffbd7741f1128c17c1e08 >> frozen screen
git reset --hard HEAD^ >> the game starts correctly
Nothing interesting in the terminal.
Fedora 15 x86
Gnome 3 (compositing)
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=7806
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=14460
Summary: Arx Fatalis crashes after "New Game"
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=14779)
--> (http://bugs.winehq.org/attachment.cgi?id=14779)
arx_crash_backtrace
Arx Fatalis (Return to the Underground) crashes in game menu when
selecting/starting a new game.
Wine Direct3D:
OffScreenRenderingMode=backbuffer/fbo/pbuffer
UseGLSL=enabled
VideoMemorySize=256
See encl. backtrace.
Add. system info:
Athlon64 3800+ (single core) - Fedora 8 / kernel-2.6.25.9-40
Geforce 7600GT/256Mb - nvidia-driver 173.14.09
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Austin English <austinenglish(a)gmail.com> changed:
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----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5535
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=16502
Summary: InstallAnywhere (java) just displays en empty canvas
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aelschuring(a)hotmail.com
CC: stefan(a)codeweavers.com
This is related to bug #11603. InstallAnywhere is Java-based installation
software used in Football Manager 08. After extracting, the installer is
started with the following command line (shortened for brevity):
cwd: C:\windows\temp\I1229269847\Windows
cmd: ".\resource\jre\bin\javaw.exe" -Xms16777216 -Xmx50331648 -classpath "..."
com.zerog.lax.LAX "./setup.lax" "C:/windows/temp/lax6771.tmp"
The installer window appears, but is all grey. The screen should display an
image and a language selection menu. Clicking in the area where the menu should
be, a box is shown, but again it is all grey.
There are multiple separate issues with this installer (one is that
confirmation dialogs are spawned infinitely). This bug will make it very hard
to bisect the other bugs, but I'll see what I can do.
Bisection results follow. I'm a little surprised to see a d3d commit, I had
expected to find a ddraw or a gdi patch. Is this plausible or did I mess up?
34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba is first bad commit
commit 34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:24:10 2008 -0500
d3d: Remove IWineD3DDevice::SetHwnd.
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http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
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http://bugs.winehq.org/show_bug.cgi?id=6371
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=3305
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http://bugs.winehq.org/show_bug.cgi?id=5152
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http://bugs.winehq.org/show_bug.cgi?id=5781
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http://bugs.winehq.org/show_bug.cgi?id=6532
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http://bugs.winehq.org/show_bug.cgi?id=8302
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http://bugs.winehq.org/show_bug.cgi?id=8362
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http://bugs.winehq.org/show_bug.cgi?id=268
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http://bugs.winehq.org/show_bug.cgi?id=3552
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http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
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http://bugs.winehq.org/show_bug.cgi?id=6422
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20310
Summary: DirectDraw transparency
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radzio.cool(a)gmail.com
I found game Original War doesn't look well because of broken transparency in
DDraw.
The function in DDraw, that should ignore the specific (currently blue) color
and paint the rest, paints everything so the effect isn't nice as you get blue
panels where you should see the background.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=15129
Summary: Tibia.exe: "The App is requesting a D3D device, but a
non-OpenGL surface type was choosen. Prepare for
trouble!"
Product: Wine
Version: 1.1.3
Platform: PC
URL: https://secure.tibia.com/account/?subtopic=downloadclien
t
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=15838)
--> (http://bugs.winehq.org/attachment.cgi?id=15838)
Error log
Tibia runs, but has a terribly crippled display in DirectX 5.0 mode, giving a
bit of information and then a continuous error line. The error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
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http://bugs.winehq.org/show_bug.cgi?id=28263
Summary: The longest journey demo is dark
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.jeuxvideo.fr/demo-the-longest-journey-1563-
0-0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Regression SHA1: 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
The demo of the longest journey is dark. It is a regression introduced by
75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
:040000 040000 da254da672c70effd7ac7c81cb95e593c98515e7
64c02fc18137ec10ec03e664ce62fec7c4d2a02c M dlls
graphic card: nvidia geforce 7600go, driver 285.03
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=5780
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9009
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http://bugs.winehq.org/show_bug.cgi?id=5053
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http://bugs.winehq.org/show_bug.cgi?id=1934
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8796
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=9017
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8515
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=27952
Summary: Tomb Raider II works in 1.3.20, doesn't work in 1.3.25
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olifant(a)gmail.com
Created an attachment (id=35760)
--> (http://bugs.winehq.org/attachment.cgi?id=35760)
The console output
This was possibly a regression according to someone in #winehq, and his guess
was that it would be since version 1.3.22.
I could only test 1.3.20 and 1.3.25 myself.
The game Tomb Raider II works in Wine 1.3.20, but not anymore in 1.3.25. In
1.3.25, the screen goes black when starting the game (as usual), but then it
goes back to the linux desktop and displays an error dialog saying that the
application quit unexpectedly. Normally, it starts playing a movie at that
point. Wine's output in the terminal is pasted below and attached as text file.
The error about surface.c and ddraw_surface_vtbl are the error I think.
Everything else is also output by 1.3.20 where it works.
wine Tomb2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f498,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, p
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' ele
fixme:win:EnumDisplayDevicesW ((null),0,0x33f84c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_va
lidate_onscreen_formats
../../../wine/dlls/ddraw/surface.c:5027: unsafe_impl_from_IDirectDrawSurface
: Assertion `iface->lpVtbl == &ddraw_surface1_vtbl' failed.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
fixme:d3d:wined3d_device_decref Leftover resource 0x164de8 with type WINED3D
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=4575
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=4879
Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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