http://bugs.winehq.org/show_bug.cgi?id=5502
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=16867
Summary: Issues with DD_STRUCT_COPY_BYSIZE
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)graph-ix.net
DD_STRUCT_COPY_BYSIZE does not properly copy all DDraw structs or is not
properly called in at least one location of the Wine code. The example I found
is in IDirectDrawImpl_GetCaps, where the ddsCaps within DDCAPS are not
correctly copied. There are possibly more occurrences.
DD_STRUCT_COPY_BYSIZE is defined in ddraw_private.h
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http://bugs.winehq.org/show_bug.cgi?id=20451
Summary: Cannot attach flipping surface
(DDERR_CANNOTATTACHSURFACE)
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timmazid(a)hotmail.com
CC: timmazid(a)hotmail.com
Created an attachment (id=24314)
--> (http://bugs.winehq.org/attachment.cgi?id=24314)
wine 7k2.exe 2> log
Screen goes black, and the dialog box with that message comes up.
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http://bugs.winehq.org/show_bug.cgi?id=8111
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28854
Bug #: 28854
Summary: Videos in VLC only show a black screen unless
DirectDrawRenderer is set to GDI
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.videolan.org
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 37063
--> http://bugs.winehq.org/attachment.cgi?id=37063
terminal output
Another regression for Henri :). Terminal output attached.
Easy to reproduce with `winetricks -q --no-isolate vlc`.
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=5984
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1556
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8186
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7925
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3487
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23238
Summary: Repton 3: crashes when viewing map (unhandled page
fault on write)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.superiorinteractive.com/repton/3.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iarnell(a)gmail.com
Repton 3 crashes when viewing map.
The problem is that IDirectDrawSurface::BltFast doesn't properly validate
parameters; repton3 is trying to call BltFast with negative value for dstx.
0009:trace:ddraw:IDirectDrawSurfaceImpl_BltFast
(0x219960)->(-80,0,0x3586dc0,0x32e478,16): Relay
wine: Unhandled page fault on write access to 0x0149fec8 at address 0x682a6cc0
(thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x0149fec8 in 32-bit code
(0x682a6cc0).
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http://bugs.winehq.org/show_bug.cgi?id=9081
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1940
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22773
Summary: VLC Media Player doesn't show fullscreen videos
correctly
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.videolan.org/vlc/download-windows.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=28092)
--> (http://bugs.winehq.org/attachment.cgi?id=28092)
Terminal output
After starting a video and double-clicking it to enter fullscreen mode, it
usually blanks part of the screen while leaving a transparent "window" where
other apps or the desktop can be seen instead of the video. Sometimes there's
no "window" and the screen goes completely black except for the video
controller at the bottom. This worked in 1.0.1, so I did a regression test:
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit
commit c1bbab7c54618935d74b7d2b70421253018f5594
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Aug 7 14:09:19 2008 -0500
ddraw: Send the ddraw output to the clipper window, if any.
:040000 040000 4a60a1c2a59103c9cad3185898bbc59553289b35
f18be73670fd3c5b13d36a1b959fde64c8808fe7 M dlls
Reverting this patch from wine-1.1.44-322-g5cc00e8 works around the problem.
Intel GMA 950; tested with driver versions 2.9.0 and 2.9.1.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=5652
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8960
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20410
Summary: NHL 2002 won't launch
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
NHL 2002 installs, but game crashes right away after "Safedisc"-logo is shown.
All compatibility modes have been tested.
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http://bugs.winehq.org/show_bug.cgi?id=7270
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20554
Summary: Populous 3 fails to start
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24514)
--> (http://bugs.winehq.org/attachment.cgi?id=24514)
Console output with the bad commit
Populous 3 begins qith wine 1.1.39 but fails with wine 1.1.32. I hav3e made a
regression test and I have found out that
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
Find attached the console output of populous 3 with the bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=5996
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22406
Summary: Star Wars DroidWorks crashes on exit
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
Created an attachment (id=27425)
--> (http://bugs.winehq.org/attachment.cgi?id=27425)
Log showing the crash
I'm running Star Wars DroidWorks on Fedora 12 using the nvidia proprietary
video driver and OpenGL library. When Star Wars DroidWorks exits, it crashes
inside libglcore. This is a minor annoyance and does not impact playing the
game.
I'm not sure if the crash is Wine's fault, but it did not occur when I played
the game on Windows 95 many years ago, so I'm entering a bug. Unfortunately,
the game doesn't run on Windows Vista at all, even in compatibility mode, so it
isn't possible to do a comparison on a modern Windows system.
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http://bugs.winehq.org/show_bug.cgi?id=1347
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7495
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4889
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7945
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3288
Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23290
Summary: Airline Tycoon crash at startup
err:ddraw:IDirectDrawImpl_GetGDISurface
IDirectDrawSurface7::GetAttachedSurface failed
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://games.softpedia.com/get/Games-Demo/Airline-Tyco
on.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29029)
--> (http://bugs.winehq.org/attachment.cgi?id=29029)
Console output on Airline Tycoon crash at exit
Airline Tycoon (a.k.a. Airline Tycoon First Class) is an airline business
management game published by Monte Cristo Multimedia. This bug applies to both
the retail CD-ROM and downloadable demo versions.
The demo can be downloaded from
http://games.softpedia.com/get/Games-Demo/Airline-Tycoon.shtml
Download and run the demo installer. Run the AT.EXE game executable. Wine shows
a Program Error dialog box. Console output begins:
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb1c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_GetGDISurface IDirectDrawSurface7::GetAttachedSurface
failed, hr = 887600ff
wine: Unhandled page fault on read access to 0x00000000 at address 0x59babe
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0059babe).
fixme:dbghelp_msc:pe_load_debug_directory This guy has FPO information
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=11231
Summary: Regression since 0.9.49: glibc double free crashes all
directx programs
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Between 0.9.48 and 0.9.49, something broke DirectX(?)/DDraw rendering.
As a result, *all* tested games that use scalable or vector graphics now crash,
or even their installer crashes, e.g. VideoSetup.exe (Max&Mario,
Syberia2, BeetleCrazy etc.) with an error from glibc. Old games using
bitmap graphics are not affected. GUI programs (regedit, notepad,
depends.exe) are not affected either.
This regression not only affects games, even wine's own testsuite
shows the exact same symptoms:
cd dlls/d3d8/tests; make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
*** glibc detected *** double free or corruption (!prev): 0x0013d100 ***
wine: Assertion failed at address 0xffffe410 (thread 0041), starting
debugger...
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
*** glibc detected *** free(): invalid next size (normal): 0x0013d108 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xffffe410
Fail: 0.9.49, .50, .51, .52, .53
Work: 0.9.47, 0.9.48 (and older), urlmon/tests/
Both d3d8/tests and d3d9/tests fail.
I'm using Ubuntu 6.06 LTS (aka. Dapper) with packages:
freeglut 2.4.0-4
libgl1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGL.so.1.2)
libglu1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGLU.so.1.3.060401)
libglibb2.0-0 (2.10.3-0ubuntu1) (has /usr/lib/libglib-2.0.so.0.1000.3)
kernel 2.6.15-29-686 (sometimes also 2.6.15-28-686)
gcc (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5)
getconf GNU_LIBPTHREAD_VERSION -> NPTL 2.3.6
This does not seem to be the infamous "winecfg crashes in winecfg audio tab"
bug http://bugs.winehq.org/show_bug.cgi?id=5826
Researching this bug, I found a message about
"an old C++ error" export MALLOC_CHECK_=0
That did not help.
Starting with a vanilla .wine/ doesn't help either:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/home/hoehle/.wine'...
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/hoehle/.wine' created successfully.
... [same as before]
I can exclude that the bug is caused by a change in my laptop
configuration. I have several source trees of wine, newly configured &
make'd, any only 0.9.49 and up fail the tests.
BTW, why does wine say "starting debugger..." yet no one appears? The
line about "err:seh:raise_exception" appears only approx. half a
minute after the "starting debugger..." line -- sometimes never and wine just
hangs.
Regards,
Jörg Höhle
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28198
Summary: ddraw produces an error in glibc: double free
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
git bisect blames
commit a04f0e9c789295c22aab6e0d3b3239d0c794b304
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Aug 21 21:35:00 2011 +0200
wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride()
to wined3d_surface_blt().
for this bug :
$> ../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p
ddraw_test.exe.so d3d.c && touch d3d.ok
wine: configuration in '/home/tfoerste/.wine' has been updated.
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
0: MOV OUT[0], IN[0]
1: MOV OUT[1], IN[1]
2: END
*** glibc detected *** ddraw_test.exe.so: corrupted double-linked list:
0x7c96b4a0 ***
make: *** [d3d.ok] Terminated
Terminated
(terminated by "pkill make")
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10236
Summary: Jazz Jackrabbit 2: Access Violation at 7DFC3B16h
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmetal88(a)sbcglobal.net
Jazz Jackrabbit 2 installs beautifully, but after the splash screen at the
beginning of the game, it crashes with an error. In the most recent version of
Wine (obtained via WineCVS.sh, changelog last dated 2007-10-26) the error
reads:
Jazz Jackrabbit 2 has caused an access violation at address 7DFC3B16h by
attempting to "read" from address 000006F8h.
In 0.9.47:
Jazz Jackrabbit 2 has caused an access violation at address 7E176AB6h by
attempting to "read" from address 000006F8h.
In 0.9.46:
Jazz Jackrabbit 2 has caused an access violation at address 7E216856h by
attempting to "read" from address 000006F8h.
In 0.9.45:
Program runs as it should.
In 0.9.44:
Jazz Jackrabbit 2 has caused an access violation at address 00000000h by
attempting to "read" from address 00000000h.
In 0.9.43:
Program runs as it should.
In 0.9.42:
Program runs as it should.
So, something broke it in 0.9.44, fixed it in 0.9.45, and broke it again in
0.9.46 through the current version. Also, the address at which the access
violation occurs changes each time I run the program (in 0.9.46 and after) and
doesn't seem to actually have anything to do with which version of Wine is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=28548
Bug #: 28548
Summary: Messiah demo installer crashes (ddr=opengl)
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/45223/40000/fileinfo/Messiah
-Official-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36647
--> http://bugs.winehq.org/attachment.cgi?id=36647
terminal output
Steps to reproduce the problem:
Start the installer. After extracting the data, the launcher appears. Click on
'Install Messiah Demo' --> a crash happens here.
After the crash the following error message is shown:
"Setup requires a different version of Windows. Check to make sure that you are
running Setup on the Windows platform for which it is intended.
Error 102."
This line is showing up in the terminal when ddr=opengl is used:
err:d3d:wined3d_device_decref Context array not freed!
Workaround: ddr=gdi
The installer works in 1.3.27:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The patch cannot be reverted on the current git (compilation ended with errors
in dlls/ddraw), but after setting ddr to gdi in the registry, the installer
works again.
Other bugs related to this commit: bug #28261, bug #28342, bug #28346, bug
#28348, bug #28377, bug #28446.
Fedora 15 x86
Nvidia 250 / driver 280.13
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28259
Summary: Jedi Knight demo crashes in ddraw
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-
Knight-Dark-Forces-II-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Created an attachment (id=36211)
--> (http://bugs.winehq.org/attachment.cgi?id=36211)
terminal output
This bug (regression) appeared a couple of days ago in git and it prevents bug
#28157 from testing.
Symptom: The demo crashes right after starting in Wine's ddraw component.
This is caused by
76fecde8fb2d335e4855bec6d36ffe16cbed04f3 is the first bad commit
commit 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Aug 26 14:22:40 2011 +0200
ddraw: Introduce a function to convert a DDSURFACEDESC to a DDSURFACEDESC2.
:040000 040000 5e597610866aded4d579f3406fb158e950e740c3
5bffaefddf571ab094cca924f12bc5544ade8c1b M dlls
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=17207
Summary: Runaway 2: some animations too slow
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.gamershell.com/download_17706.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=19122)
--> (http://bugs.winehq.org/attachment.cgi?id=19122)
Runaway 2 demo log
This can also be checked in the Demo (see download link). Some cinematics and
game screens show dead slow movement. For instance, in the game demo and in
retail version snow falling cause the game animations speed to drop
dramatically.
Also fading-in/out transitions between cinematics show wrong (or at least
garbage) colors.
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http://bugs.winehq.org/show_bug.cgi?id=24226
Summary: Broken Sword II gives fatal error on startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=14055
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=30500)
--> (http://bugs.winehq.org/attachment.cgi?id=30500)
trace (search for xxx inside file for some comments)
With latest wine compiled from git, Broken Sword II (aka The Smoking Mirror)
fails to start, throwing this error: "Fatal error in L:\Sword2\sword2.cpp, line
238! Code 0x00010004"
The game works perfectly with wine-1.0. After a long and painful regression
test, I found this:
a47e7badb9484b123be413cdd353ced601b10d99 is the first bad commit
commit a47e7badb9484b123be413cdd353ced601b10d99
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Jul 29 11:03:59 2008 -0500
ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
:040000 040000 ec6e179a447958505e6683385c644b6667dd0fd9
8d1f5599bfcf2db3c3277e172760ecec81a05017 M dlls
:040000 040000 9ffd5c4286bdf342dd4714b0cbbf8a3445704426
a24a60b2404c3c80d5be93c3c71053d118e8750b M include
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22482
Summary: Baldur's Gate 2: starting up fails
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27543)
--> (http://bugs.winehq.org/attachment.cgi?id=27543)
terminal output
Terminal gets filled with:
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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http://bugs.winehq.org/show_bug.cgi?id=28559
Bug #: 28559
Summary: Quicktime "Upgrade" splash window is all grey
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.oldversion.com/common/uploaded_files/softwa
res/quicktime302.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Quicktime (3 - 6) installs fine. When starting it shows an "Upgrade now.."
splash screen, but it is all grey. You can click to get rid of it if you know
where the correct buttons are (it only shows once after install).
This never used to occur.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Workaround is to use ddr=gdi.
There are other bugs relating to this commit so apologies if this is a
duplicate.
http://bugs.winehq.org/buglist.cgi?quicksearch=94ae743ea668e49d40ae4e2dc5fe…
Very little in the console, nothing relevant.
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=20672
Summary: GetDC change causes black screen in Seven Kingdoms
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.7kfans.com/
OS/Version: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
CC: stefan(a)codeweavers.com
The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 5 16:37:19 2009 +0200
wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M dlls
Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer. Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly.
When virtual desktop is enabled, the game is visible correctly.
Also note, Seven Kingdoms uses an 8-bit color depth.
It is expected that GDI mode should not produce a black screen.
Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6913
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28424
Summary: Space Funeral game crashes at startup
Product: Wine
Version: 1.3.28
Platform: x86-64
URL: http://gamejolt.com/freeware/games/rpg/space-funeral/3
492/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Get a popup with DirectDraw Error (DDERR_ALREADYINITIALIZED)
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http://bugs.winehq.org/show_bug.cgi?id=15540
Summary: Majesty Regression
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Between 1.1.2 and 1.1.3 a change in Wine resulted in Majesty no longer running
correctly. After the change, the application simply aborts following the four
intro video windows. Prior to this change everything but the videos played
fine.
Results of regression testing:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5782
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |1441311d361d4d250baf5ceb7d9
| |5af1b6eac43f8
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Resolution| |FIXED
--- Comment #21 from Anastasius Focht <focht(a)gmx.net> 2011-11-23 14:21:52 CST ---
Hello,
--- quote ---
Friendly reminder of 2 years without new posts. Is this still an issue in
1.3.33?
--- quote ---
the initial problem was fixed long ago.
That GameGuard problem is covered by other bugs.
Regards
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-23 14:05:42 CST ---
Friendly reminder of 2 years without new posts. Is this still an issue in
1.3.33?
Is this download link valid to reproduce the problem?
http://www.gamershell.com/download_80664.shtml
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Tom <bluerain41(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bluerain41(a)gmail.com
--- Comment #89 from Tom <bluerain41(a)gmail.com> 2011-11-23 08:02:27 CST ---
(In reply to comment #88)
> The solution from Comment 87 ( http://bugs.winehq.org/show_bug.cgi?id=8025#c87
> )
> fixed my problem. Additionally I added to the winecfg that hl.exe should be
> started on a windows 98 environment.
>
> Actually I have no freezes for 5 hours playing.
> But at least I have one more problem.
> Sometimes the ping increases highly and I get disconnected from the server.
> This comes definitely not from the server or my Internet connection because
> this occurs
> when I run a second PC with CS 1.6 and on the same Internet connection as well
> and there is
> the ping default.
> I try to fix this with reducing the nice priority...
>
> Linux gentoo 3.0.6-gentoo #1 SMP Thu Oct 20 01:37:45 CEST 2011 x86_64 AMD
> Phenom(tm) II N950 Quad-Core Processor AuthenticAMD GNU/Linux
>
> OpenGL vendor string: ATI Technologies Inc.
> OpenGL renderer string: AMD Radeon HD 6500M/5600/5700 Series
> OpenGL version string: 4.1.11079 Compatibility Profile Context
>
> wine-1.3.30
>
> If you need more informations. Just ask
I can also confirm comment 87 works. I no longer have crash and hard reboot.
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http://bugs.winehq.org/show_bug.cgi?id=29126
Bug #: 29126
Summary: Stale old gecko files remain after Wine Gecko
uninstallation
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's more a question rather than a bug report, but I've noticed that after Wine
Gecko uninstallation, all its files under windows/system32/gecko remain intact.
E.g. after I've upgraded to Wine 1.3.33 I have two gecko engines installed -
1.3 and 1.4, so I `wine uninstall`ed v1.3 but like I said all its files are
still there.
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #9 from Xavier Vachon <xvachon(a)gmail.com> 2011-11-22 14:48:58 CST ---
Where are we at now, more than two years later after the latest comment?
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http://bugs.winehq.org/show_bug.cgi?id=7592
--- Comment #16 from Christian Uceda <christianuceda(a)yahoo.com> 2011-11-22 06:14:59 CST ---
Tested on Wine 1.3.33 using a clean prefix and it does not work.
The behaviour of the failure is different now, when you click on add a new
connection no window appears at all.
The controls on the main window get all messed up, the maximize and minimize
controls disappear from the main window, screen resolution nor window manager
managed windows make any difference on this behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=28271
Summary: Regression: League of Legends installer now crashes on
startup.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
In 1.3.24 and prior, the freely downloadable League of Legends game would
install, though it ran into issues later. As of 1.3.25, launching the
installer causes it to crash on startup without displaying its "cancel/forward"
screen.
Running a regression test, this seems to be the culprit:
3d81e97c753a73646081b1084ad64c88b71f4cc8 is the first bad commit
commit 3d81e97c753a73646081b1084ad64c88b71f4cc8
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Jul 20 01:41:12 2011 +0900
kernel32: Add a test how PE section characteristics get mapped into memory
page access, make it pass under Wine.
The app is a free download, and can be found here:
http://signup.leagueoflegends.com/en/signup/redownload (no actual signup
required)
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http://bugs.winehq.org/show_bug.cgi?id=5703
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-22 03:04:19 CST ---
Bug still there in current wine.
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http://bugs.winehq.org/show_bug.cgi?id=2361
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2011-11-21 19:08:06 CST ---
(In reply to comment #13)
> (In reply to comment #12)
> > The last 2 messages says the problem does not happen anymore. I tried to test
> > but my intel driver does not allow me to (game don't run). Can anyone retest in
> > a more recent wine version?
> >
> > If you are in a non english system you need "LANG=C wine Tod_e_demo.exe" to run
> > the application or it will complain about not having support.
>
> I tried the demo in comment #11: the game won't start (crashes) in 1.3.31 and
> 1.3.32 (possible regression).
> The demo starts in 1.3.30 but there is no music in the demo (only voices and
> sound effects). Maybe I'm missing something but it seems that all the installed
> wav files contain only voices and sound effects.
> Sounds are playing fine though.
Fixed. A new bug should be filed for the crash.
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http://bugs.winehq.org/show_bug.cgi?id=28552
Bug #: 28552
Summary: winhttp proxy doesn't work
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiri.humpolicek(a)seznam.cz
Classification: Unclassified
Created attachment 36666
--> http://bugs.winehq.org/attachment.cgi?id=36666
Binary and sources of test application
Hi, I have similar problem as was solved in Bug 15393. I tested this behavior
on lasted version of Wine (wine-1.3.28), but it seems still not working. When
we are behind proxy and using WinHttp, applications are trying to connect
direct. I attached simple .net console application and its sources.
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Grahame Pratt <softappstudio(a)comcast.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |softappstudio(a)comcast.net
--- Comment #14 from Grahame Pratt <softappstudio(a)comcast.net> 2011-11-20 15:56:18 CST ---
It would be good if this omission could be rectified, using virtual machines so
that "invalidation" works is a real pain.
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http://bugs.winehq.org/show_bug.cgi?id=7236
--- Comment #7 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-20 15:42:34 CST ---
Created attachment 37556
--> http://bugs.winehq.org/attachment.cgi?id=37556
+win,+x11drv
Still present in 1.3.33.
Theory:
The application resizes the desktop window to 400x300 but paints the game in
the winecfg screen resolution.
After resizing the desktop window the app uses GetWindowRect to get it's own
size that should have been updated to 400x300 as the application was in
fullscreen (and the screen is now smaller). But the value returned by
GetWindowRect is still the winecfg screen resolution. So it paints the game in
winecfg resolution instead of 400x300. When the application closes it restores
the desktop size to the original winecfg configuration.
I tried but could not find a way to fix this by now, probably more experienced
developers can take a look, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28950
Bug #: 28950
Summary: Nitro PDF Reader remains active after exiting
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786
Created attachment 37215
--> http://bugs.winehq.org/attachment.cgi?id=37215
plain terminal output
The application doesn't exit cleanly, it is still running after quitting,
consuming 100% CPU power. I have to kill the process NitroPDFReader.exe
manually.
Still present as of wine-1.3.31-172-g7df0245.
Workaround: winetricks gdiplus
The application exits cleanly in Wine-1.2.3 and the problem is present since
1.3.0:
6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786 is the first bad commit
commit 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jul 22 13:37:19 2010 +0100
ole32: Implement cross-process drag and drop.
:040000 040000 ab88cc6bf0936bc4adc7bff0673415282613d919
065c727204a46d01708bc01f10484cad8527e1a2 M dlls
git checkout 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786 >> hangs on exit
git reset --hard HEAD^ >> exits normally
Other opened bug reports with this commit:
bug #23827 and bug #25749
Please let me know if you need a log with debug channels enabled.
wine-1.3.31-172-g7df0245
Fedora 15 x86
Gnome 3 (compositing)
Nvidia gfx card
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http://bugs.winehq.org/show_bug.cgi?id=25620
Summary: winememubuilder keeps adding the same associations for
Nautilus
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
I am testing with installing applications on an Ubuntu machine.
To remove the application, I remove the ~/.wine directory.
However, re-installing for example the office suite, duplicates all file
association entries in Nautilus each time.
Thus, in the Nautilus "open with" menu I now have 10 times the same excel
application.
Can winemenubuilder check if an entry is already present, and not add the next,
same, entry ?
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http://bugs.winehq.org/show_bug.cgi?id=3817
GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #40 from GyB <gyebro69(a)gmail.com> 2011-11-20 08:35:37 CST ---
(In reply to comment #39)
> Seems fast enough to me lately. Can someone give an example of an
> installer with this problem? (Preferably downloadable.)
Hearts of Iron 3 demo also uses Installshield, the installed demo contains more
than 40k, mostly small .tga, .txt, .dds files.
Installation took nearly 1 hour with Wine-1.3.33 on a EXT4 filesystem.
The same installation lasted for about 10 minutes in Virtualbox (WinXp guest).
http://www.fileplanet.com/203292/200000/fileinfo/Hearts-of-Iron-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=25150
Summary: Some effects are rendered upside down in source engine
games
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)tyro.homelinux.com
Created an attachment (id=31899)
--> (http://bugs.winehq.org/attachment.cgi?id=31899)
Screenshot of tf2 demonstrating the scope redering upside down
In Team Fortress 2 (tf2) and Left 4 Dead 2 (l4d2). Certain effects are being
rendered upside down. I've noticed it on the sniper rifle scopes in both games,
and when under water or affected by jarate in tf2.
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http://bugs.winehq.org/show_bug.cgi?id=816
--- Comment #38 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-19 08:53:16 CST ---
Still present in 1.3.33.
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http://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-19 02:26:15 CST ---
Bug still there with current git.
Link is burnt.
Administrator, please use theis working
link:http://www.jeuxvideo.fr/jeux/warlords-battlecry/telechargements/
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http://bugs.winehq.org/show_bug.cgi?id=5480
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-19 01:24:01 CST ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=12705
Summary: Openal 1.1 installer license not shown
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.openal.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Openal 1.1 installation does not show the license instead there is an empty
white box.
Scrolling makes the license appear but the scrolling can only show the
beginning or the end of the text and can't be used for a median position.
Note: The openal SDK use another kind of installer and doesn't have this bug.
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http://bugs.winehq.org/show_bug.cgi?id=14988
Summary: Strange rendering in Colin McRae 2005
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15599)
--> (http://bugs.winehq.org/attachment.cgi?id=15599)
Complete log (WINDEBUG=warn+all)
This bug is the only withstanding item for this title to get "Platinum" rating.
There are 3 issues:
1. At 640x480 cars in the menu show up as grey objects.
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
2. During gameplay, the car as well as extra objects (grass, bushes etc..) are
rendered only on the right half of the screen
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
3. After game has quit, a message keeps appearing on the console (perhaps
wineserver related)
--- See attached log
I am also attaching a WINEDEBUG=warn+all during which i will launch the game,
start a challenge, play a few seconds, take some screenshots, and quit properly
through the menu.
Game is played in Virtual Desktop 1024x768, Default Graphics settings.
The log is bzipped because it is too big to upload.
(How the hell do you upload more than 1 file at a time?)
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http://bugs.winehq.org/show_bug.cgi?id=21212
Summary: Notepad fonts do not display correctly after
re-opening program
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Registry settings that affect font display in Notepad are ineffective after
Notepad has been closed and re-opened.
To Reproduce.
winetricks fontfix and fontsmooth-gray (So fonts display nicely.)
open notepad, change font to FreeSerif 14.
Open Dragon NaturallySpeaking.
Dictate some text. Fonts display properly.
Save text and close Notepad.
Re-open Notepad.
Fonts display poorly, as if the registry settings were not being used.
This also affects font display in e.g. notepad2, geany.
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http://bugs.winehq.org/show_bug.cgi?id=29063
Bug #: 29063
Summary: Jack the Ripper hangs with a black screen on launch
(without native msvcrt.dll)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: ae15a4b6bcc6163255ffb01e820ba5b4532febf9
Created attachment 37448
--> http://bugs.winehq.org/attachment.cgi?id=37448
plain terminal output
This is a point-n-click adventure game, released in 2004 by The Adventure
Company.
After starting the game only a black screen is shown, and the screen stays that
way: the game becomes unresponsive shortly after started.
I can't reproduce the problem in the demo version.
The last good version is Wine 1.3.20, and the problem is still present as of
wine-1.3.32-122-g2e5f73e.
The result of the regression test:
ae15a4b6bcc6163255ffb01e820ba5b4532febf9 is the first bad commit
commit ae15a4b6bcc6163255ffb01e820ba5b4532febf9
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri May 20 13:22:29 2011 +0200
msvcrt: Make FILE->_flag reading functions thread safe.
:040000 040000 0348b825f3a114979fd0745b50b9ba6a95318a57
7bd450a99268173aa845991434ab9bc2f75285da M dlls
The reverted patch fixed the problem.
Native msvcrt also acts as a workaround (winetricks vcrun6).
Please let me know what debug channels should be used (would a
+tid,+msvcrt,+file debug log be okay)?
Fedora 16 x86
Nvidia 250 / driver 290.06
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http://bugs.winehq.org/show_bug.cgi?id=29093
Bug #: 29093
Summary: Posting data with winhttp fails
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosslagerwall(a)gmail.com
Classification: Unclassified
Created attachment 37498
--> http://bugs.winehq.org/attachment.cgi?id=37498
test program
Now that http://bugs.winehq.org/show_bug.cgi?id=29004 is complete, the problem
is that the actual data that is sent during POST for winhttp is incorrect.
Attached is a test program. It posts some sample data to a webpage which dumps
the $_POST variable.
On windows and native winhttp, the output shown is the as the sample data.
With the builtin winhttp, a 403 forbidden page is shown and tcpdump and the web
server error log show that it tried to post binary data (which is obviously
incorrect).
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http://bugs.winehq.org/show_bug.cgi?id=16616
Summary: Wine's D3DXOF rises an out of memory
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=18175)
--> (http://bugs.winehq.org/attachment.cgi?id=18175)
+d3d only fixme
Hi,
i've an application 'soldner gold edition' using d3dxof. When i use the native
dll, the game loads, but with wines d3dxof, it ends up in an out of memory.
I have attached logfiles, one with standard output, one with WINEDEBUG=+d3dxof
and another one with WINEDEBUG=+d3d (only the lines with 'fixme' otherwise it
would be too big).
The WINEDEBUG=+d3d logfile is not complete, i aborted because the debug
messages are iterating in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=27779
Summary: Desktop mouse pointer always visible in Steam games
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35542)
--> (http://bugs.winehq.org/attachment.cgi?id=35542)
plain terminal output
When playing any Steam games, the desktop mouse pointer is always visible on
the screen during gameplay.
In some of the games the desktop cursor follows the path of the game's native
mouse pointer.
In other games the desktop cursor is stuck in the middle of the screen (while
the native pointer is working correctly).
So far I couldn't reproduce the issue in non-Steam games. Moreover the issue
came to my attention only today so it might has something to do with the latest
Steam client update.
Fedora 15
Gnome 3 + Mutter (compositing) -> the bug also occurs in Gnome fallback mode
(Metacity without compositing)
Nvidia Geforce 250 / driver 275.09.07
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #56 from Alexandre Julliard <julliard(a)winehq.org> 2011-11-18 13:05:10 CST ---
Closing bugs fixed in 1.3.33.
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http://bugs.winehq.org/show_bug.cgi?id=28958
Bug #: 28958
Summary: Rayman 2 demo crashes on screen resolution change
Product: Wine
Version: 1.3.31
Platform: x86
URL: ftp://ftp.ubisoft.com/Rayman2/rayman2high.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 885a4a5c089c2ce8f30a5d041d423f1386cb46ed
Created attachment 37235
--> http://bugs.winehq.org/attachment.cgi?id=37235
terminal output
Steps to reproduce the problem:
0. Native dinput.dll is needed, otherwise there is no keyboard input at all in
the game (bug #21159). I also had to set up a virtual desktop because the game
didn't appear correctly in full screen mode.
1. Extract the archive and install the demo. Launch the installed demo by
Rayman2Demo.exe
2. Go to Options > Video menu and select a different screen size >> the game
will crash.
This is with the default Opengl renderer. With ddr=gdi, the demo crashes
instantly after started.
The attached log was created by Wine-1.3.31. The crash is still present in
wine-1.3.31-213-g996b451, but it doesn't generate a backtrace.
Changing the screen resolution is possible with 1.3.30, and the result of the
regression test:
885a4a5c089c2ce8f30a5d041d423f1386cb46ed is the first bad commit
commit 885a4a5c089c2ce8f30a5d041d423f1386cb46ed
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 18 11:44:41 2011 +0200
gdi32: Add an initial Freetype font driver.
:040000 040000 1d7a46fd489d29432ef0bfaa55af54a8a737c55c
548003f46f390910b31b3c538b5e360f3c6204b8 M dlls
The patch cannot be reverted on wine-1.3.31-213-g996b451, not even on 1.3.31:
Unreversed patch detected!
git checkout 885a4a5c089c2ce8f30a5d041d423f1386cb46ed >> crash
git reset --hard HEAD^ >> no crash, changing the resolution succeeded
Fedora 15 x86
Gnome 3
Nvidia 250 / driver 280.13
freetype-freeworld-2.4.4-5.fc15.i686
freetype-devel-2.4.4-5.fc15.i686
freetype-2.4.4-5.fc15.i686
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http://bugs.winehq.org/show_bug.cgi?id=28217
Summary: Regression: Worms Armageddon frontend palette rapidly
flickers between normal and messed up
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Created an attachment (id=36137)
--> (http://bugs.winehq.org/attachment.cgi?id=36137)
The messed-up palette.
This worked in 1.3.25. WA did not work at all in 1.3.26, producing an error
message on startup.
In 1.3.27, Worms Armageddon's frontend flicks between having a messed up
palette and having a normal palette on many screens. It's still usable, but
very uncomfortable. Ingame appears unaffected.
Presumably also affects Worms World Party, but that is much harder to get
working under wine.
I've fiddled with WA's own palette bug workaround settings (designed for
working around palette issues in Windows Vista and later), all to no effect.
All the usual wine workarounds are enabled in WA (most notably, the Use desktop
window workaround which is required to actually be able to see the frontend).
Configuration of WA has not changed from 1.3.25, when it worked.
I have attached a screenshot of one of the (many? I don't know, it's hard to
tell) messed up states the palette gets in.
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http://bugs.winehq.org/show_bug.cgi?id=28321
Summary: D3D: Out of adapter memory, wrong thread problem
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdenek.styblik(a)gmail.com
I've bought new graphics cards. At first, I've bought AMD Radeon HD6870 which
I've returned already. Now, I have GFX560.
Both showed problems which can be seen in attached logs. Half-Life 2 is pretty
much the only game that runs. The others do either crash immediately or later
on due to various reasons eg. DirectX problem =~ out of adapter memory.
At first, I thought it is some kind of driver issue, as ATi/AMD never had good
reputation in hw driver field, yet GFX560 shows the every same symptoms. I used
to have GFX260 prior to this upgrade and I had no problems what so ever.
Yes, I've deleted ~/.wine, it didn't help. I've actually played HL2 previous
weekend. Running apps as % wine X -novid -dxlevel 90 -width 1280 -height 1024;
didn't help either.
I'm just wondering whether this is hardware issue or software issue eg. wine
doesn't have support for DX11 cards or whatever.
If more info or anything else is needed, let me know.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=29013
Bug #: 29013
Summary: Text underline height and vertical position wrong.
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Classification: Unclassified
Text underlines have the wrong height and vertical position in WINE 1.3.32,
where they were correct with WINE 1.3.31. I ran a regression test:
ba2ea235748730d0cfe7fe9488272e1544859816 is the first bad commit
commit ba2ea235748730d0cfe7fe9488272e1544859816
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 25 18:14:04 2011 +0200
gdi32: Always use a polygon to draw text strike-outs and underlines.
:040000 040000 5776e2d6cbb1469c27799d9210261dba06a11111
ba3e477740009ead49ae9df4
b733a900f0ef995f M dlls
I plan to attach screenshots from 1.3.31 and 1.3.32. This affects versions 1.0
and 1.1 of "The Scriptures", which I plan to link to this bug report. As
instructed, I plan to add the named author to the Cc: list.
In the interest of full disclosure, this is a 32-bit build on a 64-bit machine,
but 1.3.31 and several prior to it (since late August) worked fine.
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http://bugs.winehq.org/show_bug.cgi?id=13364
Summary: Firefox 3 rc1 displays ROS Explorer FAQ poorly
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.sky.franken.de/explorer/index.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The todo list in the ROS Explorer FAQ
is displayed in some odd symbol font.
"View source" shows it's very normal
text, with two css styles: indent list.
http://www.sky.franken.de/explorer/explorer.css
shows that those two styles are
.indent {text-indent: -18.0pt; margin-left: 18.0pt}
.list {font-family: MS Sans Serif; font-size: 80%}
Something makes Firefox pick a very wrong font
in that case.
This is on Gutsy without native msttcorefonts
nor wine corefonts installed.
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http://bugs.winehq.org/show_bug.cgi?id=26027
Summary: Display ActiveX control of cmbchina online bank needs
function iphlpapi.dll._PfCreateInterface
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
URL of cmbchina online bank:
https://pbsz.ebank.cmbchina.com/CmbBank_GenShell/UI/GenShellPC_EN/Login/Log…
1. install the active control
$ rm -rf ~/.wine
$ wget http://site.cmbchina.com/download/CMBEdit.cab
$ cabextract CMBEdit.cab
$ regsvr32 ~/Wine/zhaoshang/CMBEdit.dll
2. write a html file named DebitCardQueryPwd_Ctrl.html as below:
<object id="DebitCardQueryPwd_Ctrl"
classid="clsid:0CA54D3F-CEAE-48AF-9A2B-31909CB9515D"
codebase="https://site.cmbchina.com/download/CMBEdit.cab#version=1,2,0,1"
width="180px" height="20px"></object>
This is extract from
https://pbsz.ebank.cmbchina.com/CmbBank_GenShell/UI/GenShellPC_EN/Login/Log…
3. host a http server and serve index.html
4. wine iexplore http://0.0.0.0/DebitCardQueryPwd_Ctrl.html
Then get logs like :
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:wtsapi:WTSQuerySessionInformationA Stub (nil) 0xffffffff 16 0x32e7dc
0x32e7d4
Adapters table
wine: Call from 0x7b8397f2 to unimplemented function
iphlpapi.dll._PfCreateInterface@24, aborting
fixme:mshtml:activate_plugin No IQuickActivate
The activex control won't display in IE.
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http://bugs.winehq.org/show_bug.cgi?id=24840
Summary: PDF Xchange Viewer 2.0.54 Showing a Critical Error
When Saving the PDF file
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suman(a)theunspokenwords.net
Whenever I modify the file inside PDF Xchange Viewer and try to save it, or
print the doc, it is giving an error and closed down the application. The error
referring that a critical error occur.
Previously I am using Wine 1.2.x So I tried to update it to 1.3.4 still getting
the same error.
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http://bugs.winehq.org/show_bug.cgi?id=28187
Summary: expand: No usage in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'expand /?' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because expand uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'expand /?' still works fine in a
regular xterm or equivalent.
(split off from bug 13861)
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http://bugs.winehq.org/show_bug.cgi?id=25575
Summary: Microsoft Flight Simulator X: Deluxe Edition, doesn't
like builtin msxml4
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On first run, you get an error about msxml4 missing. Terminal only shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.MSXML2" (4.20.9818.0)
installing msxml4 from the msi bundled with the dvd works around it. After
that, setting msxml4 to builtin in winecfg works fine, presumably it only wants
to see the sxs assembly, which we don't provide.
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http://bugs.winehq.org/show_bug.cgi?id=21271
Summary: python's test_socket test hangs
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=25575)
--> (http://bugs.winehq.org/attachment.cgi?id=25575)
test output
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_socket
the test will hang. On Windows XP, passes fine. No terminal output. Python's
output is:
testFamily (__main__.NetworkConnectionAttributesTest) ...
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http://bugs.winehq.org/show_bug.cgi?id=25444
Summary: ArcaniA - Gothic 4 requires vcrun2008
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=32385)
--> (http://bugs.winehq.org/attachment.cgi?id=32385)
mscodescan log
Attached is the huge list of functions the game requires.
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http://bugs.winehq.org/show_bug.cgi?id=17487
Summary: Stage Studio displays a black screen
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.smashboards.com/showthread.php?t=217759
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k04jg02(a)gmail.com
The community made level editor for Smash Brother's Brawl, Stage Studio, only
shows a black screen, and prints this to the console over and over:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
I know it's labeled as a fixme, so someone is aware support is missing, but if
you were waiting for an app as a use case, here you've got one. The app is
free, just follow the URL and download it.
Let me know if any particular traces or logs would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=12917
Summary: Finale 2008 (& Notepad) curly braces and ties not drawn
correctly
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Created an attachment (id=12642)
--> (http://bugs.winehq.org/attachment.cgi?id=12642)
Finale 2008 comparative screenshots
Software affected: Finale 2008 family of musical notation products
(http://www.finalemusic.com). The bug has been confirmed with Finale 2008, the
2008a update, and Notepad 2008. This bug most likely affects Printmusic 2008
as well.
Free version: Notepad 2008 can be downloaded for free from
http://www.finalemusic.com/notepad/
Bug report: Curly braces and ties are not properly drawn when running under
Wine. The glitch is also rendered when printing. See the attached
screenshots:
finale2008-wine.png - This is how it renders in Wine
finale2008-winxp.png - This is how it should look
Resolution attempts: I have tried both Windows XP and Vista modes in Wine, and
I have tried running it in "virtual desktop" mode, none of which made any
difference. I also deleted the .wine folder in my home directory, which didn't
help either.
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http://bugs.winehq.org/show_bug.cgi?id=28374
Summary: Libre Office 3.4.3 installer wants
msvcp90.dll.??$?HDU?$char_traits@D@std@@V?$allocator@D
@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?
$allocator@D@2@@0@DABV10@@Z
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.libreoffice.org/download
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Winetricks vcrun2008 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=25613
Summary: Grass rendering glitch in Stalker: Shadow of Chernobyl
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aim_here2002(a)yahoo.co.uk
Created an attachment (id=32612)
--> (http://bugs.winehq.org/attachment.cgi?id=32612)
Grass glitch on wine 1.3.10, for Stalker: SoC
This is almost certainly the same bug as bug 23089, reported fixed by the
original submitter, and most of the discussion there likely applies here too;
When in 'Static lighting' mode, grass is intermittently rendered with a red
colour - moving the camera at all will cause a different, and apparently
random, set of grass objects to be rendered red.
Currently I'm still getting this bug with Stalker 1.0005, on Debian Linux, with
a Phenom II 4-core x64 processor, with a Radeon HD 4870 and the 1.10.9 drivers,
though it seems to not be a graphics driver glitch, as evidenced by the Nvidia
users who had the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=29051
Bug #: 29051
Summary: Internet Connection Wizard: tapi.dll - unimplemented
function TAPI32.dll.tapiGetLocationInfoW
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37426
--> http://bugs.winehq.org/attachment.cgi?id=37426
Result of: env WINEDEBUG=+relay,+seh,+tid wine inetwiz.exe
Running the 'Internet Connection Wizard' from Minisofts Internet Exploder to
setup a modem link for the internet connection didn't start because of an
'unimplemented function TAPI32.dll.tapiGetLocationInfoW' in tapi.dll.
The log is done by using this commandline:
env WINEDEBUG=+relay,+seh,+tid wine inetwiz.exe 2> ~/log/inetwiz_exe_$(date
'+%F_%H-%M').log
and the output of the 'what to debug?' is included.
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http://bugs.winehq.org/show_bug.cgi?id=18158
Summary: Approach thinks Samba Read Only databases are in a
foreign language
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20623)
--> (http://bugs.winehq.org/attachment.cgi?id=20623)
trace on foreign language pop up
Hi All,
I am am the OP on 15088. Now that I can actually get into Approach, I have
been using it all day. I have five bugs to report. (I am presuming you want
them on different reports.) I am running the native msvcrt.
sh -c "cd /home/wine/drive_c/lotus/approach; WINEDEBUG=+loaddll
WINEDLLOVERRIDES=msvcrt=n /usr/local/bin/wine ./approach.exe"
Bug number four: the open dialog box thinks Samba read only (0544) databases
are in an unsupported language. Samba maps the Windows read only bit to owners
"write" bit. 0544 would be seen in Windows as Read Only=on, Archive=on,
Hidden=off, System=off
An smb.conf example (in the share section):
; map archive owner execute bit must include 0100
; map system group execute bit must include 0010
; map hidden world execute bit must include 0001
; Note: after doing all the above map stuff, it is a good idea to do
; a mass chmod to 2766 (Read Only=off, Archive=on, Hidden=off).
; And, you definately want hidden to be turned off!!!
force create mode = 0000
create mode = 0777
force directory mode = 0000
directory mode = 0777
map archive = yes
map system = yes
map hidden = yes
Bug number four:
To reproduce:
1) mark all the of files associates with your test database to 0544 (chmod 0544
*)
2) open Approach with the native msvcrt
3) open the database you just tagged with 0544
Here is a sample database to play with:
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
-T
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http://bugs.winehq.org/show_bug.cgi?id=29106
Bug #: 29106
Summary: DDO installer crashes on startup in
X11DRV_SetupGCForPatBlt() with X error
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.3.32-332-gd4aacad, running ddostandard.exe crashes before it puts
up a window.
+x11drv,+synchronous log shows
trace:x11drv:X11DRV_ExtEscape SET_DRAWABLE hdc 0xbf0 drawable 4800002
gl_drawable 0 pf 0 dc_rect (450,33)-(480,49) drawable_rect (150,181)-(650,419)
err:x11drv:error_handler X protocol error: serial=3416, request_code=56 -
breaking into debugger
Console shows
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 56 (X_ChangeGC)
With wine-1.3.28, it gets past this.
I may have time to bisect later.
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http://bugs.winehq.org/show_bug.cgi?id=28188
Summary: icinfo: No output in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'icinfo' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because icinfo uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'icinfo' still works fine in a regular
xterm or equivalent.
(split off from bug 13861)
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http://bugs.winehq.org/show_bug.cgi?id=28649
Bug #: 28649
Summary: Font regression with Age Of Empires III and Wine
1.3.30
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unmacaque(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
The rendering of some fonts of Age Of Empires 3 has slightly regressed since
Wine 1.3.30. Most of the game's text is readable, but as shown in the
screenshot some UI elements have white bars instead of their correct labels.
Regression test resulted in the following commit being the culprit:
17e72c816b9cbc17aeaae1c2ecf2ba230083817d is the first bad commit
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
:040000 040000 c0ddafd0f315788a234d4bfbe6ad3d975bf0a4cb
b4d13f5e352efe271cf957ed07c79515efbfe9f3 M dlls
Using:
Wine 1.3.30
NVIDIA 280.13
Arch Linux (x86_64)
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http://bugs.winehq.org/show_bug.cgi?id=28019
Summary: Iexplore crash when clicking link
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Created an attachment (id=35874)
--> (http://bugs.winehq.org/attachment.cgi?id=35874)
mshtml log wine-1.3.26
Some link problems were fixed, but this remains in 1.3.26
wine iexplore http://chessbase.com
Page displays some add. Click "close x" -> crash
ff127a3461d8e9f638590242e38b83cb3efd6fce is the first bad commit
commit ff127a3461d8e9f638590242e38b83cb3efd6fce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Aug 2 11:08:48 2011 +0200
mshtml: Always set onclick event handler during document initialization.
:040000 040000 7a7bd676a080cc72c1162cb5bf2cdcf96aa3e84b
d623491f9aa63f5e85fb0686acc9edf503253551 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26546
Summary: Buitin IE cannot run some methods of ActiveX controls
from ICBC online bank
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
First, write a html named safeEdit1.getLength.html like below:
<object id="safeEdit1" classid="CLSID:73E4740C-08EB-4133-896B-8D0A7C9EE3CD"
codebase="/icbc/newperbank/AxSafeControls.cab#version=1,0,0,13" height="21"
width="145"></object>
<script type="text/javascript">
function write_result(){
var div_result = document.getElementById("result");
var object_test = document.getElementById("safeEdit1");
div_result.innerHTML += object_test.getLength();
}
</script>
<div>
<a href="javascript:write_result();">write result </a>
</div>
<div id="result"></div>
Second, regist the ActiveX control of ICBC :
$ winetricks -q mfc42
# Please use the latest winetricks
# see http://code.google.com/p/winetricks/issues/detail?id=9 for details.
$ wget --timestamping
'https://mybank.icbc.com.cn/icbc/newperbank/AxSafeControls.cab#version=1,0,0…'
$ cabextract AxSafeControls.cab
$ regsvr32 InputControl.dll
Third, open safeEdit1.getLength.html with builtin IE,
type some char to the "safeEdit" control, and then click the "write result"
link.
Normally, there will be some output to the "result" div, that is the length of
the
string we have typed. However, it doesn't work on builtin IE.
the log is like this:
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
Wine MS IE and Windows IE will work.
getLength() may be a function from InputControl.dll
$ strings InputControl.dll | grep getLength
XgetLengthWWW
method getLengthWW
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http://bugs.winehq.org/show_bug.cgi?id=28607
Bug #: 28607
Summary: Unhandled exception installing X-COM Collector's
Edition
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
Classification: Unclassified
Created attachment 36759
--> http://bugs.winehq.org/attachment.cgi?id=36759
Unhandled exception when running X-COM installer.
After updating to latest Wine 1.3.29 I'm unable to install both X-COM
Collectors Edition games anymore (UFO Defense and Terror From The Deep).
All I'm getting is an unhandled exception when running the installer (see
attachment). Tested on a clean installation.
This didn't happen in the older version I had (IIRC it was 1.3.28).
Don't have time to do regression testing at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24856
Summary: Magic & Mayhem: Crashing on any menu item.
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=31450)
--> (http://bugs.winehq.org/attachment.cgi?id=31450)
wine 1.3.5
Run game. Showing main menu.
Click any menu(New game, Setting, Exit) item.
Game crached.
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http://bugs.winehq.org/show_bug.cgi?id=29004
Bug #: 29004
Summary: Crash in winhttp
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosslagerwall(a)gmail.com
Classification: Unclassified
My application segfaults when it tries to use the winhttp dll.
With the native windows winhttp.dll, it works perfectly.
Attached is the log from the program with WINEDEBUG=+winhttp.
To reproduce:
Download http://www.numberwise.com/files/Numberwise-1.13.exe
Install it.
Run the program and enter random values for AccountNo, FirstName and Surname
and then try and logon.
The program will then segfault.
Compile by hand on Opensuse 11.4 64 bit with ./configure --prefix=/tmp
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=19709
Summary: FeedDemon cannot sync feeds
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.filehippo.com/download_feed_demon/4159/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Created an attachment (id=23015)
--> (http://bugs.winehq.org/attachment.cgi?id=23015)
FD log on first run
Version wine-1.1.27-63-g862bd3c
Priority set to normal because of total loss of functionality: a feed reader
that can't sync feeds is useless.
Steps to reproduce:
1- clean wine prefix, download app from URL, install it
2- on first run, skip account check to work around bug 19693
3- make it import default feeds
As soon as the wizard ends and FeedDemon tries to sync the feeds, it crashes.
After closing the error messagebox, it reappears suddenly, probably because of
second attempt. But that's the last and after this, it doesn't crash anymore.
The error messagebox doesn't seem to report anything useful.
Attached is the log created following the steps.
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http://bugs.winehq.org/show_bug.cgi?id=29095
Bug #: 29095
Summary: DiskPulse: missing text
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.diskpulse.com/setups/diskpulse_setup_v3.4.4
2.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: e9612c1af06d09dbf03745535288575e05cacb56
DiskPulse is a freeware, real-time filesystem monitoring software. The
application utilizes the Qt framework.
The problem: all text disappeared in the application (menu options, button
text, tooltips etc.).
Terminal shows only
fixme:process:SetProcessPriorityBoost (0xffffffff,1): stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:ImmReleaseContext (0x100c8, 0x1603b8): stub
fixme:win:FlashWindowEx 0x319738
Text is displayed correctly in 1.3.32 and up until this commit:
e9612c1af06d09dbf03745535288575e05cacb56 is the first bad commit
commit e9612c1af06d09dbf03745535288575e05cacb56
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Nov 14 12:49:07 2011 +0000
gdi32: Add support for drawing text in the dib driver.
:040000 040000 d9ea0238bfba414b9640d7a48f65807488291503
a6d7d781b21fac960f105d095fdb8773c0042d21 M dlls
The reverted patch fixed the problem.
Fedora 16 x86
X.Org X Server 1.11.2
Nvidia gfx card / driver 290.06
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http://bugs.winehq.org/show_bug.cgi?id=25522
Summary: League of Legends - Typing in game chat causes freeze
(1.0.0.107)
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netherby(a)hotmail.com
Since update to 1.0.0.107 (Dec 13 2010) typing anything into the in game chat
results in the client freezing. There are no errors messages displayed on the
console. This worked in the previous LoL build.
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http://bugs.winehq.org/show_bug.cgi?id=29014
Bug #: 29014
Summary: Internet Explorer 7 crashes on startup - unimplemented
function apphelp.dll.ApphelpCheckShellObject
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
IE7 installed with winetricks crashes on startup with:
wine: Unimplemented function apphelp.dll.ApphelpCheckShellObject called at
address 0x7b83b722 (thread 0009), starting debugger...
Disabling apphelp works around it.
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http://bugs.winehq.org/show_bug.cgi?id=18353
Summary: Twelve Sky 2 page faults on start
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Created an attachment (id=20906)
--> (http://bugs.winehq.org/attachment.cgi?id=20906)
Stderr log
As the description says. Hitting "Game Start" on the launcher results in a page
fault. Stderr log attached.
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http://bugs.winehq.org/show_bug.cgi?id=29074
Bug #: 29074
Summary: Google Chrome outer installer could not connect to the
Internet
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 37467
--> http://bugs.winehq.org/attachment.cgi?id=37467
Log: install Chrome
wine-1.3.32-122-g2e5f73e
$ wine ChromeSetup-20111112-bdc51f51aef222b8807d316326d970444ad95d68.exe
An error occur:
"The installer could not connect to the Internet. Ensure that your computer is
connected to the Internet and your firewall allows GoogleUpdate.exe to connect
then try again."
I try many combination of different versions of Wine and different versions of
ChromeSetup, but couldn't find a recognized pattern. I'm not sure whether it is
related to the China GFW ... But I'm sure that ChromeSetup on Windows works
most of time.
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http://bugs.winehq.org/show_bug.cgi?id=28116
Summary: Heavy Gear II, sound shutters heavily and dies very
fast
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
This issue happens as soon as the game is launched and happens all the time,
the sound start to shutter very fast and usually sound doesn't last more than 1
minute. I tested both alsa and pulseaudio, result was the same.
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http://bugs.winehq.org/show_bug.cgi?id=23429
Summary: Airport Tycoon 2: graphical corruption in roads and
others
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.gamershell.com/download_1721.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Airport Tycoon 2 is an airport management simulation game which requires
DirectX 8.1. A demo can be downloaded from
http://www.gamershell.com/download_1721.shtml
This bug applies to the full game and the demo.
[An alternative version can be downloaded from
http://d.trymedia.com/dm/take2/60m_d/t_07om/AirportTycoon2Setup.exe
That is apparently a time-limited full version which can be unlocked on
payment. Playing with winetricks could probably get it to work, but the demo
shows the problem so it's not necessary.]
Roads and some other graphics are not rendered correctly. Parts are missing,
exactly which varies depends on the view angle. (This is with Xubuntu 9.10,
Nvidia driver 195.36.15.)
After installing, start the demo. Click New Game. Click Asia on the map
(highlights as you mouse over it). Click Tokyo/Japan under Location on the
right. Click Accept. On the next screen, you have to click and drag a rectangle
indicating an area of land to buy. Notice the corruption in the yellow and blue
areas as you do that.
After choosing an area, click the checkmark to proceed. In the 3D view, you can
use the mouse wheel to zoom in and out, hold right button and drag to rotate
the view, hold left button and drag to move. You should notice that the road is
corrupted as you move the view. To show this more clearly you can add more
roads by clicking the Build menu icon (hammer and saw), then the Transportation
icon (yellow car), then the road picture. Left-click and drag on the map to
draw roads. Press Esc when done, then use the mouse to change the view.
I will attach some screenshots of the game under Wine and Windows.
The only console output (which all appears before you click New Game) is:
fixme:keyboard:RegisterHotKey (0x10056,100,0x00000001,9): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1318f8,0x1317f8): stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (108,70)-(916,697)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f284,0x00000000), stub!
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
And on quitting the program:
fixme:keyboard:UnregisterHotKey (0x10056,100): stub
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http://bugs.winehq.org/show_bug.cgi?id=28347
Summary: Severe FPS regression in Source-based games with
orm=backbuffer in Wine 1.3.27
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Regression SHA1: f58e55ec6c19d65689b273938f168287797362da
Commit that fixed bug #13313 introduced severe performance regression when
playing Source-based games with OffscreenRenderingMode set to backbuffer.
Just to be sure I've done regression testing and it come with the expected
result:
f58e55ec6c19d65689b273938f168287797362da is the first bad commit
commit f58e55ec6c19d65689b273938f168287797362da
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Aug 22 21:02:42 2011 +0200
wined3d: Move arbfp based color blits from
IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
:040000 040000 691c677bfa118951a0ebe7ad76500a190f05370e
5370aba8157cc4e6b91ba1a8b19555e402e77a77 M dlls
FPS drop with this commit is very significant: it can be as much as going down
to ~45 from pre-commit level of ~200. I had tested it with "HL2: Episode One"
at the place where Alyx is opening the doors leading into "reactor core control
room" - it is the place where bug #13313 had been triggered (FPS had been
droping to zero). Prior the f58e55 commit FPS level had been at around ~200
when not looking at reactor core and around 60 when looking at it. After this
commit FPS level is around ~45 when not looking at reactor core and about ~20
when looking at it.
Quick test with other source-based games, notably HL2, HL2:EP2, Portal and
HL:Source showed that FPS level regressed severely in each of them. I suspect
that this FPS drop also affects any other Direct3D-based game but hadn't done
any tests to prove it.
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http://bugs.winehq.org/show_bug.cgi?id=25839
Summary: winedbg complains fixme:dbghelp_msc:codeview_snarf
Unsupported symbol id 1113
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I ran a closed source app that happens to crash under wine,
and winedbg did produce a good looking backtrace, but with
some complaints like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1113
...
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1112
It'd be nice to handle those cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=27653
Summary: EVE Online responds with "Connection Failure:
Handshake Error" on login attempt.
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naylor.b.david(a)gmail.com
Created an attachment (id=35361)
--> (http://bugs.winehq.org/attachment.cgi?id=35361)
Trace log with trace patch from #22355 (patch modified to avoid functional
change)
EVE Online fails to log in with "Connection Failure: Handshake Error".
This has been reported on both FreeBSD -current and 8-stable when running a
32bit wine under a 64bit FreeBSD. Also, when applying the trace patch from bug
#22355 the trace indicates it is not related to that error. (See attached for
the trace with WINEDEBUG=iphlpapi with that patch applied).
My attempts to determine where the error occurs has been unsuccessful.
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http://bugs.winehq.org/show_bug.cgi?id=29065
Bug #: 29065
Summary: Phoenix (steam file extractor) hangs when opening
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://stat1cv01d.com/load/phoenix_1_5_beta_8/1-1-0-13
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 37450
--> http://bugs.winehq.org/attachment.cgi?id=37450
relay,seh,tid trace
80056a42f6b0e96426751497a8c322de0cdf0602 Phoenix_15beta8.rar
Bernhard had a quick look:
<jhgf2> seems to be some bug in the dialog handling code
<jhgf2> this thing expects a WM_INITDIALOG message, but wine never sends it
The bug can be reproduced without Steam, just download, extract, and run. The
program draws a window, but it's never filled, and the program just hangs.
Terminal output is short:
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
(but unrelated..)
I'll attach logs.
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http://bugs.winehq.org/show_bug.cgi?id=24450
Summary: Touhou 6, 7, 8 and 9 do not render text correctly.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Some text doesn't render correctly, I suspect it is because of this error since
in other Touhous without this error it doesn't appears:
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
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http://bugs.winehq.org/show_bug.cgi?id=24869
Summary: Worms Armageddon: Dismissing post-mission frontend
dialogues after sound has finished playing causes a
freeze
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecybershadow(a)gmail.com
Created an attachment (id=31476)
--> (http://bugs.winehq.org/attachment.cgi?id=31476)
Patch
Worms Armageddon will display a dialog before beginning a training mission
(describing the tasks to be performed), or after a mission or training mission
(displaying the player's results). This dialog is accompanied with a sound,
which is streamed from a .wav file using DirectShow.
If the dialog is dismissed after the sound has stopped playing, the game
freezes.
The reason for the freeze appears to be as follows:
When the dialog is dismissed, the game will attempt to stop the sound, whether
it's still playing or not. Part of its procedure to stop the sound involves
pausing the graph (using IMediaControl::Pause()). After that, it calls
IMediaControl::GetState(INFINITE, ...), which locks up the game.
The freeze occurs in Wine's DSoundRender_GetState - it will wait indefinitely
for the state_change event to be signalled - which will never happen. The
reason for this seems to be that the intended implementation of
DSoundRender_Pause is to put the filter into an intermediary state, and
complete the transition when a media sample is received (in
DSoundRender_Receive). However, since the end of file has been reached, a new
sample is never received, and the filter get stuck into an intermediary state.
The attached patch seems to fix the problem at hand, but I'm not certain about
its correctness.
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http://bugs.winehq.org/show_bug.cgi?id=27442
Summary: wine iexplore won't display verify code image of ICBC
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=35094)
--> (http://bugs.winehq.org/attachment.cgi?id=35094)
Log: wine iexplore
$ wine --version
wine-1.3.21-290-gd9fb7b9
1.
$ wine iexplore
'https://mybank.icbc.com.cn/servlet/com.icbc.inbs.person.servlet.Verifyimage…'
The image cannot display
see also
Bug 26392 - Builtin IE won't display some jpeg images
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http://bugs.winehq.org/show_bug.cgi?id=27223
Summary: Desktop Dungeons does not display properly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ethan.glasser.camp(a)gmail.com
Created an attachment (id=34787)
--> (http://bugs.winehq.org/attachment.cgi?id=34787)
screenshot of broken main screen
Desktop Dungeons does not display correctly. It shows a splash screen on
startup, but then at the main menu, all text is completely unreadable. Instead
text shows up as boxes of various colors.
I just put Desktop Dungeons in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=13080
Let me know what information I can provide to help.
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http://bugs.winehq.org/show_bug.cgi?id=16691
Summary: Parkan2 crashes on start
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=18342)
--> (http://bugs.winehq.org/attachment.cgi?id=18342)
console output
Parkan 2 game crashes on start. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=29000
Bug #: 29000
Summary: Spectromancer refuses to start: 'Failed to init D3D8
object!'
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://spectromancer.com/files/smsetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
In Wine-1.3.32 the game is showing the following error message, shortly after
starting:
Failed to init D3D8 object!
No terminal output at all.
Steps to reproduce the problem in the demo:
After a successful installation, start the demo by either launcher.exe or
spectromancer.exe...you will be greeted with the mentioned error message.
The game starts fine in 1.3.31, and the result of the regression test:
7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 is the first bad commit
commit 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Nov 3 15:26:36 2011 +0100
wined3d: Test more thoroughly for post-pixelshader blending support, try on
more texture formats.
:040000 040000 4ccfbad52a0797cdd96f4efccafeac45c6ce688a
026bd6e57c4cbbf8c906eddcb43527ffdbe233f7 M dlls
The reverted patch fixed the problem.
Fedora 15 x86
Nvidia 250 / driver 280.13
X.Org X Server 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=15091
Summary: fMA is unable to get list of serial ports
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
I managed to run floAt's Mobile Agent in wine, but it is still not usable,
because is doesn't detect any serial port.
Serial ports from ~/.wine/dosdevices/ are visible in wine (tested with echo
"ATZ" > comX from cmd).
dmig@dmig-desktop:~$ ll .wine/dosdevices/
итого 0
lrwxrwxrwx 1 dmig dmig 14 2008-08-29 17:02 a: -> /media/floppy0
lrwxrwxrwx 1 dmig dmig 10 2008-07-02 13:57 c: -> ../drive_c
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com1 -> /dev/ttyS0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com2 -> /dev/ttyS1
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:11 com3 -> /dev/rfcomm0
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:12 com4 -> /dev/ttyUSB0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:02 d: -> /home/dmig
lrwxrwxrwx 1 dmig dmig 13 2008-08-29 17:02 e: -> /media/cdrom0
lrwxrwxrwx 1 dmig dmig 8 2008-08-29 17:11 lpt1 -> /dev/lp0
lrwxrwxrwx 1 dmig dmig 1 2008-07-02 13:57 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=17698
Summary: E Sky flight simulator installees but crashes when run
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
URL: http://www.twf-sz.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harterc1(a)comcast.net
Created an attachment (id=19897)
--> (http://bugs.winehq.org/attachment.cgi?id=19897)
wine command line log
crashes on first running it
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http://bugs.winehq.org/show_bug.cgi?id=3023
--- Comment #32 from Erich Hoover <ehoover(a)mines.edu> 2011-11-18 10:34:35 CST ---
This should now be fixed (commit d2029908514d84e8fc0a805803fe9a427229e046).
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http://bugs.winehq.org/show_bug.cgi?id=1244
Graham Inggs <graham(a)nerve.org.za> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |graham(a)nerve.org.za
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http://bugs.winehq.org/show_bug.cgi?id=2361
--- Comment #13 from GyB <gyebro69(a)gmail.com> 2011-11-17 22:47:08 CST ---
(In reply to comment #12)
> The last 2 messages says the problem does not happen anymore. I tried to test
> but my intel driver does not allow me to (game don't run). Can anyone retest in
> a more recent wine version?
>
> If you are in a non english system you need "LANG=C wine Tod_e_demo.exe" to run
> the application or it will complain about not having support.
I tried the demo in comment #11: the game won't start (crashes) in 1.3.31 and
1.3.32 (possible regression).
The demo starts in 1.3.30 but there is no music in the demo (only voices and
sound effects). Maybe I'm missing something but it seems that all the installed
wav files contain only voices and sound effects.
Sounds are playing fine though.
Fedora 16
Alsa 1.0.24
PA is not running
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http://bugs.winehq.org/show_bug.cgi?id=29121
Bug #: 29121
Summary: Yahoo Messenger loads then crashes
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zekeserv(a)yahoo.com
Classification: Unclassified
Created attachment 37519
--> http://bugs.winehq.org/attachment.cgi?id=37519
Yahoo/Wine error
I run Ubuntu 11.10. Downloaded Wine 1.2.3 from Ubuntu Software center and
downloaded Yahoo messenger 11. First thing I had to do was move msgr11us.exe to
c:\system32 file and did the install with Terminal. Everything downloaded and
installed just fine. I logged into YIM and got an error. See screen shot.
I myself am learning Ubuntu on my own by tinkering and reading various
websites.
I was wondering if there is a fix for this issue?
Thanks for the help.
Eric
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http://bugs.winehq.org/show_bug.cgi?id=2361
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com,
| |austinenglish(a)gmail.com,
| |gyebro69(a)gmail.com
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-17 19:47:31 CST ---
The last 2 messages says the problem does not happen anymore. I tried to test
but my intel driver does not allow me to (game don't run). Can anyone retest in
a more recent wine version?
If you are in a non english system you need "LANG=C wine Tod_e_demo.exe" to run
the application or it will complain about not having support.
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http://bugs.winehq.org/show_bug.cgi?id=19522
Summary: Team Fortress 2 (TF2) missing menu fonts
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kris(a)pcbsd.org
Created an attachment (id=22722)
--> (http://bugs.winehq.org/attachment.cgi?id=22722)
Screenshot of Missing Fonts / menus in TF2
I've been seeing this bug in TF2 on FreeBSD for as long as I can remember. When
you enter the game, the menu fonts appear to be missing, but some show up in
the game browser. I've tried the obvious stuff, like installing various fonts,
such as Arial, Tahoma, etc, but nothing seems to make a difference. When
playing the game, fonts show up just fine for in-game chat and such, its only
the menus which are effected.
I've also tested this on different systems, with nvidia, and intel cards, and
the issue is the same, which makes me suspect it's a wine issue, not drivers.
Here's a list of extra fonts in my .wine/drive_c/windows/Fonts folder:
Arial.ttf
Ariali.ttf
cour.ttf
couri.ttf
georgiai.ttf
tahomabd.ttf
timesbi.ttf
trebucbd.ttf
verdana.ttf
verdanaz.ttf
Arialbd.ttf
comic.ttf
courbd.ttf
georgia.ttf
georgiaz.ttf
times.ttf
timesi.ttf
trebucbi.ttf
verdanab.ttf
webdings.ttf
Arialbi.ttf
comicbd.ttf
courbi.ttf
georgiab.ttf
tahoma.ttf
timesbd.ttf
trebuc.ttf
trebucit.ttf
verdanai.ttf
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http://bugs.winehq.org/show_bug.cgi?id=3037
--- Comment #67 from Fernando Martins <fernando(a)cmartins.nl> 2011-11-17 12:22:55 CST ---
yes.
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http://bugs.winehq.org/show_bug.cgi?id=7762
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #7 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-11-17 08:12:49 CST ---
It might be unfair to close this abandoned. It should be easily tested?
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--- Comment #66 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-17 05:40:21 CST ---
Windows seems to clip the mouse inside the parent window while resizing. Can
you confirm the same behavior with the application below?
http://bugs.winehq.org/attachment.cgi?id=36231 (needs winetricks vbrun6)
I'll fix bug 9435 first and then have a look at this other problem.
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--- Comment #65 from Fernando Martins <fernando(a)cmartins.nl> 2011-11-17 02:11:15 CST ---
I have tested it with "wine progman" and although the scroll bars do not appear
anymore, I'm not sure the current behavior is the correct one. If I drag the
bottom-right corner of the inner window to touch progman's borders, it works
fine. But if I pull it beyond progman's borders, then the inner window edges
disappear (beneath the edge of progman's window I guess). I'm not sure if this
is the correct behavior.
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http://bugs.winehq.org/show_bug.cgi?id=21743
Summary: ?
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stevie1401(a)web.de
I can not load code in GFA Basic since Wine Version 1.33
When I try to load code, GFA Basic crashes and a Wine-Message say: a fatal
error is commig.
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http://bugs.winehq.org/show_bug.cgi?id=21795
Summary: sPlan schematic drawing software imports with all text
on an angle.
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john6520(a)comcast.net
sPlan schematic drawing software. Drawings from previous versions import with
all text on an angle.
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http://bugs.winehq.org/show_bug.cgi?id=29104
Bug #: 29104
Summary: Wine crashes with msworks 4.5
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hha4491(a)web.de
Classification: Unclassified
1. Auf LMDE+Gnome läuft mein selbstkompiliertes wine 1.2 mit msworks
einwandrei.
2. Kubuntu 11.10 + KDE 4.7.2:
$>apt-cache show wine
Package: wine
Priority: optional
Section: universe/otherosfs
Installed-Size: 68
Maintainer: Scott Ritchie <scottritchie(a)ubuntu.com>
Architecture: i386
Source: wine1.2
Version: 1.2.3-0ubuntu1
Depends: wine1.3
Filename: pool/universe/w/wine1.2/wine_1.2.3-0ubuntu1_i386.deb
Size: 3536
MD5sum: 08c16c702d2f293ea69294a9f6c37e80
SHA1: 166a2082b1557d2406733ed47474ef172f8d0c15
SHA256: e4a450477813cb63b4e879970876477fcb26d645aa98428969e02be016f0a4f7
Description-de: Microsoft-Windows-Kompatibilitätsschicht (Meta-Paket)
Wine ist eine Kompatibilitätsschicht, um Windows-Anwendungen unter Linux
auszuführen. Die Anwendungen laufen mit voller Geschwindigkeit, ohne eine
CPU-Emulation zu benötigen. Wine erfordert kein Microsoft Windows, es kann
jedoch dessen System-eigenen DLL-Dateien anstelle seiner eigenen benutzen,
falls diese verfügbar sind.
.
Dieses Meta-Paket hängt immer von der neusten Version von Wine ab.
Homepage: http://www.winehq.org/
Description-md5: ef27443bcb55452dbd403ea05d5e307c
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Origin: Ubuntu
$>wine "/windows/C/Programme/MSWorks/MSWORKS.EXE"
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(25) - not supported.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(26) - not supported.
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:shell:IPersistFile_fnSaveCompleted
(0x1d2548)->(L"C:\\users\\haase\\Recent\\Invest_Haa_2009.wks (2).lnk")
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 21364
Current serial number in output stream: 21522
Dasselbe passiert mit wine-unstable unter LMDE
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http://bugs.winehq.org/show_bug.cgi?id=21401
Summary: Star Trek Online crashes during loading screen
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)timburrell.net
Created an attachment (id=25770)
--> (http://bugs.winehq.org/attachment.cgi?id=25770)
Star Trek Online crash -- mini log (+relay,+seh,+tid)
Star Trek Online is able to install, and launch fine. The login window also
appears fine, and the login procedure is successful.
After logging in, there is a "Cryptic Studios / Atari" loading screen. The
progress bar makes it to about 75%, then the program crashes and a separate
process "CrypticError.exe" is launched which is meant to report the crash to
Cryptic.
The full log, from program start, to crash is about 2.8 gigs in size, so I've
attached a small portion of the log (last 8700 lines) ending with the loading
of the CrypticError process, generated with WINEDEBUG channels
+relay,+seh,+tid.
Just let me know if I can provide any further information, such as another log
with more (or less) detail.
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http://bugs.winehq.org/show_bug.cgi?id=18698
Summary: TeamViever_Service.exe
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mparera(a)esliceu.com
The program TeamViewer_Service.exe has encountered a serius problem and needs
to close. we are sorry for the inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=18605
Summary: Counter-strike 1.6 crashes when key is pressed if
plugin DLLs are loaded.
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)michaelmarley.com
When I am playing a game of Counter-Strike on Wine, if I start my own server,
the game crashes as soon as I try to use any keyboard input. The mouse works
fine. Keyboard input works fine in the menus, but it crashes the program
during a game. I will attach the console output that is produced when the
crash occurs.
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http://bugs.winehq.org/show_bug.cgi?id=18619
Summary: Problem in module ntdll
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renetf77(a)yahoo.com
CC: renetf77(a)yahoo.com
Created an attachment (id=21306)
--> (http://bugs.winehq.org/attachment.cgi?id=21306)
bug report
Hi there!!
I'm trying a program wrote in delphi that use BDE Borland to access a SQL
Server by unixodbc.
Well, the program start ok, but after put the login and password a receive the
problems attached.
This is a bug or a problem in my configuration?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=18781
Summary: Whizlabs SCJP 5.0 crash & close
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chino6910(a)hotmail.com
Created an attachment (id=21552)
--> (http://bugs.winehq.org/attachment.cgi?id=21552)
Screenshot Error
When I go to Learning Mode, set Randomly option in "Create your test" to 15 of
15 questions, then set the time and click over the "Start Exam" button, the
application crash and close.
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http://bugs.winehq.org/show_bug.cgi?id=17081
Summary: Medieval Lords: Black buildings float over landscape
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: notlee(a)gmail.com
Created an attachment (id=18906)
--> (http://bugs.winehq.org/attachment.cgi?id=18906)
Screenshot of the problem
When playing a campaign game, there is a black outline of all the buildings
floating around in addition to the actual buildings and landscape.
Using NVIDIA 8800GTS, tried using 180.11 and 177.82 drivers with the same
result.
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http://bugs.winehq.org/show_bug.cgi?id=18372
Summary: Sym For Windows: Crash while trying to log into unix
host (telnet)
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanoleso(a)gmail.com
Created an attachment (id=20944)
--> (http://bugs.winehq.org/attachment.cgi?id=20944)
Text file with console log of SFW.exe
Sym For Windows (SFW.exe or just SFW) is proprietary banking software provided
by JackHenry for a GUI interface to connect to a banking database and perform
teller transactions. It requires a middleware program, RemoteAdminServer.exe
(RAS), to hide the telnet backend for the SFW GUI front end. RAS installs and
seems to run just fine. RAS then downloads from the unix host and installs the
SFW frontend. At the end of the installation it throws up some R6034 runtime
errors. The SFW program then starts fine and displays an initial http based
web page splash with a login link, but trying to login to a unix host it either
crashes or loops back to the web page.
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http://bugs.winehq.org/show_bug.cgi?id=21908
Summary: Critical Error with Twincat System Manager V2.11
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hubertrohrer(a)gmx.at
Twincat V2.11 System Manager break with an critical error.
It works on Win Xp without any Problems.
OS: OpenSUSE 11.2
Wine: 1.1.39
I don't where the problem is.
Another component of this Program works fine (Twincat PLC Control).
The Problem only happens at Twincat System Manager.
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http://bugs.winehq.org/show_bug.cgi?id=21942
Summary: NeoTrace program error on run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenitra(a)terra.es
wine 1.1.40 on ubuntu 9.10 Karmic Koala... install NeoTrace Professional
version 3.25 (A tracert program) perfectly on wine... the interface program
accept perfectly IP for searching but error on run ...
Spanish
Wine 1.1.40 sobre UBUNTU 9.10 Karmic Koala... Neo Trace Professional version
3.25 instala perfectamente (abriendo el setup con wine)... la interface del
programa acepta perfectamente la IP para hacer el tracert ... pero da error al
comenzar a buscar el Path de la IP
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http://bugs.winehq.org/show_bug.cgi?id=21263
Summary: Colin McRae Rally 2005 doesn't start up and corrupts
the screen
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Colin McRae Rally 2005 doesn't start up and corrupts the screen. After
launching the game, resolution stays 640x480 and everything goes very colorful.
Logging out and back in cures that. Game is only playable on virtual desktop
using a certain resolution.
This problem doesn't appear on Wine 1.0.1.
All tests from Wine 1.1.18 to Wine 1.1.35 have produced this problem.
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http://bugs.winehq.org/show_bug.cgi?id=22005
Summary: Touch Mouse application for iPod touch not working
with Ubuntu 9.10 64 but addition
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pkunal.parmar(a)gmail.com
Touch Mouse application from Logitech for iPod touch is not working with wine
1.2
I installed Touch Mouse application server form following location for windows
xp, 32 bit edition.
http://www.logitech.com/index.cfm/494/6367&hub=1&cl=us,en?section=downloads
After installation and i connected client application Touch Mouse from iPod to
Touch Mouse server installed on my machine.
After connection i was able to move mouse cursor using this application but
when i press left or right button. Server is considering those button press.
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http://bugs.winehq.org/show_bug.cgi?id=29100
Bug #: 29100
Summary: MegaManager.exe
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 111inter(a)gmail.com
Classification: Unclassified
MegaManager.exe software from www.megavideo.com
it is not working on UBUNTU -> Wine
this software is working fine on windows 7
it is to download from www.megavideo.com
Thanks a lot, have a nice day
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http://bugs.winehq.org/show_bug.cgi?id=29107
Bug #: 29107
Summary: VideoRedo 4 Fails to start
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrinaldi(a)clarius.com.au
Classification: Unclassified
I purchased WinOnX for my Mac Air.
I was able to install the application. No problems.
However I cannot start the application. It just crashes with an error stating
there is a problem with the program or a deficiency in Wine.
The app can be downloaded from www.videoredo.com.
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http://bugs.winehq.org/show_bug.cgi?id=18420
Summary: No possibility to get ingame @Archlord-startup
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto2112(a)web.de
When starting Archlord.exe the startupmanager (Archlord Patch Client) appears.
There is a list of errors in the console (see attachment) and the buttons
"Setup" and "Game Start" are disabled. So you can not get in the game.
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http://bugs.winehq.org/show_bug.cgi?id=18446
Summary: PDF-XChange Viewer 2.0: Menus get corrupted when mouse
pointer is moved
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)web.de
Created an attachment (id=21050)
--> (http://bugs.winehq.org/attachment.cgi?id=21050)
Screenshot showing menu corruption
The Menus in PDF-XChange Viewer 2.0 (Build 41.5) get corrupted when I move the
mouse over them (see attached PNG). This happens with the menus at the top of
the window (File, Edit etc.) and with context menus. Some entries become
garbled, some disappear altogether. Everything is still functional though.
Wine 1.1.21, Ubuntu 9.04 i686.
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http://bugs.winehq.org/show_bug.cgi?id=16517
Summary: Ryzom: Ingame UI messed up if window is minimized
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuxnet(a)gmail.com
Running Ryzom FV 1.2.0.904 in windowed mode:
If the Ryzom window is minimized or the virtual desktop is switched, the ingame
UI will be messed up (UI items are somehow "reordered"). This does not happen
when I switch through the windows using Alt+Tab.
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http://bugs.winehq.org/show_bug.cgi?id=21760
Summary: Metatrader 4 Crashes on scroll in Experts Tab of the
Terminal Section
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)gallantfx.com
When Metatrader 4 has an additional DLL (Any external DLL from Any EA) it will
crash when the user attempts to scroll through the Experts list view in the
terminal section of the program.
Please follow this URL for the crash log generated by MT4:
http://dpaste.org/19AO/
At the same time wine will output the following and quit:
err:listview:LISTVIEW_WindowProc unknown msg 0400 wp=00000000 lp=00000000
I have been searching for over 12 hours trying to find similar reports as it
would seem to me that it should have come up before no luck.
Note that the bug will not cause the crash unless there are enough items in the
list view to allow scrolling and you may need to scroll up and down a few
times before this happens.
I have reproduced this both on x86-64 and x86 only systems
Ubuntu Karmic x86-64
Ubuntu Jaunty x86-64 and x86
Clean wine installation with the winehq repo with winetricks corefonts vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=18733
Summary: Crashday: Backlight of cars are covered by white
squares
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fn65j24kqrgxys7(a)thisisnotmyrealemail.com
Created an attachment (id=21483)
--> (http://bugs.winehq.org/attachment.cgi?id=21483)
Screenshot
If you press the down button in order to slow the car down, it often displays
these squares over the light. Usually they are fully covering them, but
sometimes like on the screenshot just transparent.
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http://bugs.winehq.org/show_bug.cgi?id=18737
Summary: Sternenfahrer von Catan runs to slow to being playable
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=16783
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stray_child(a)gmx.net
When starting Sternenfahrer von Catan, also when loading the main menu, or when
beginning a game the game first takes ages to even load the first frame and
then takes some minutes until it begins to react to the users input.
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http://bugs.winehq.org/show_bug.cgi?id=21640
Summary: adsltv screen disappears when dragging its window
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epistemepromeneur(a)free.fr
mandriva 2010.1a2
kde 4.3.98
when i drag the window of adsltv
then
the window disappears under the screen !
see
https://qa.mandriva.com/show_bug.cgi?id=57510
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http://bugs.winehq.org/show_bug.cgi?id=16223
Summary: Unable to connect to MSSQL the native way
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dit(a)enpc.fr
Created an attachment (id=17461)
--> (http://bugs.winehq.org/attachment.cgi?id=17461)
wine +winsock from odbcad32.exe
I read this page
http://www.winehq.org/site/docs/wineusr-guide/misc-things-to-configure
at chapter 3.3.6.2.
I can launch odbcad32.exe and create my DSN but each time I want to test my DSN
or connect I get a winsock erro (fixme:winsock:WSAIoctl unsupported WS_IOCTL
cmd (98000004)).
Maybe it's due to x86-64, maybe I didn't follow exactly all the steps, maybe
the doc is too old. I don't know.
I join the +winsock.
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http://bugs.winehq.org/show_bug.cgi?id=18866
Summary: I can't see the characters inside Nortel IP Softphone
2050 V. 2.02.0264 screen
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21685)
--> (http://bugs.winehq.org/attachment.cgi?id=21685)
Screenshot of the Nortel IP Softphone 2050 V. 2.02.0264
I can't see the characters inside Nortel IP Softphone 2050 V. 2.02.0264 screen
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http://bugs.winehq.org/show_bug.cgi?id=29048
Bug #: 29048
Summary: AtlasInfo got floating point error after upgrade to
1.3.32 (Possible FireBird regression error)
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmorozov(a)atlas-print.ru
Classification: Unclassified
AtlasInfo got floating point error after upgrade to 1.3.32 after creating or
opening map.
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http://bugs.winehq.org/show_bug.cgi?id=1244
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #25 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-16 18:27:17 CST ---
Friendly reminder of over 2 years without new posts.
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http://bugs.winehq.org/show_bug.cgi?id=3037
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #64 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-16 18:25:03 CST ---
Please test the patch from link http://bugs.winehq.org/attachment.cgi?id=37392
if it fixes the problem then this bug is a duplicate of bug 9435 or vice-versa
as this one is older.
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http://bugs.winehq.org/show_bug.cgi?id=16051
Summary: LOTRO launcher fails on startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://download.lotro.level3.turbine.com/largecontent/lo
tro/book14/downloader/live/standardres/LOTRO-US-Book14-
Downloader-StandardRes.exe
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hans(a)meelstraat.net
Created an attachment (id=17279)
--> (http://bugs.winehq.org/attachment.cgi?id=17279)
console messages
Steps to reproduce:
0. rm -rf ~/.wine
1. download lotro installer from URL above
2. run the installer, it should run a subinstaller for dotnet 1.1
3. run TurbineLauncher.exe from the directory where lotro was installed
This will pop up a dialog saying:
"Fatal execution engine error".
And if you click that away you'll get another one:
"Failed to load resources from resource file"
"Please check your Setup"
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http://bugs.winehq.org/show_bug.cgi?id=3260
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=201
Higgs bison <bizzone(a)hotbox.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bizzone(a)hotbox.ru
--- Comment #99 from Higgs bison <bizzone(a)hotbox.ru> 2011-11-15 13:15:07 CST ---
(In reply to comment #88)
> Created attachment 36620 [details]
> Navicat Premium 10.0.5 on WINE 1.3.29
>
> Toolbar and menubar icons in Navicat Premium 10.0.5 running under WINE 1.3.29
> are still black.
I`ve submitted http://bugs.winehq.org/show_bug.cgi?id=25850 bug about black
icons background in Navicat and HeidiSQL. I think this bugs are related.
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http://bugs.winehq.org/show_bug.cgi?id=1353
Bug 1353 depends on bug 2666, which changed state.
Bug 2666 Summary: Text color lost
http://bugs.winehq.org/show_bug.cgi?id=2666
What |Old Value |New Value
----------------------------------------------------------------------------
Status|ASSIGNED |NEW
Status|NEW |RESOLVED
Resolution| |FIXED
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #55 from Austin English <austinenglish(a)gmail.com> 2011-11-15 12:39:46 CST ---
(In reply to comment #54)
> Git master with no patches worked just fine for me. The main menu looked as it
> should, and so did the actual in-game fonts and menus. The only thing I noticed
> was that the in-game help box dropped the frame-rate to a couple frames per
> second.
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=7372
--- Comment #42 from Austin English <austinenglish(a)gmail.com> 2011-11-15 12:39:13 CST ---
(In reply to comment #41)
> Maybe related: Creating an image in Excel 2007 and copying it to PowerPoint
> 2007 Paste special -> png, jpg or gif crashes Excel. Upon force-quit, the image
> is properly imported into Powerpoint.
>
> This started occurring 2 weeks ago, so I think it is some sort of regression.
That's a different bug. Please file a regression test before filing one:
http://wiki.winehq.org/RegressionTesting
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ender46(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ender46(a)gmail.com
--- Comment #41 from ender46(a)gmail.com 2011-11-15 09:28:34 CST ---
Maybe related: Creating an image in Excel 2007 and copying it to PowerPoint
2007 Paste special -> png, jpg or gif crashes Excel. Upon force-quit, the image
is properly imported into Powerpoint.
This started occurring 2 weeks ago, so I think it is some sort of regression.
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http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #54 from Jonas 'Sortie' Termansen <sortie(a)maxsi.org> 2011-11-15 03:29:25 CST ---
Git master with no patches worked just fine for me. The main menu looked as it
should, and so did the actual in-game fonts and menus. The only thing I noticed
was that the in-game help box dropped the frame-rate to a couple frames per
second.
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http://bugs.winehq.org/show_bug.cgi?id=7800
--- Comment #51 from Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> 2011-11-15 00:01:00 CST ---
(In reply to comment #50)
Please open a new bug. This one is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #53 from Jaime Rave <jaimerave(a)gmail.com> 2011-11-14 22:12:51 CST ---
The problem looks a lot better with the commits to the DIB engine in todays
Git. Can anyone else give it a try?
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http://bugs.winehq.org/show_bug.cgi?id=1988
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-14 18:09:55 CST ---
Still present in wine-1.3.32-204-g49cade4b.
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http://bugs.winehq.org/show_bug.cgi?id=22073
Summary: Unreal Tournament GOTY Fails Startup
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johndoe32102002(a)gmail.com
Created an attachment (id=26893)
--> (http://bugs.winehq.org/attachment.cgi?id=26893)
Unreal GOTY BackTrace
I have freshly installed the latest version of wine, wine-1.1.40, and Unreal
Tournament fails to last more than one second (with graphics and sound working
fine) before it segmentation faults in wine. I have tried software rendering
and other graphics modes, different resolutions, running in a wine window, etc.
with no avail.
Attached is the log/back trace.
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http://bugs.winehq.org/show_bug.cgi?id=20528
Summary: Newest spotify crashes when trying to run
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jari.h.kuusisto(a)gmail.com
Created an attachment (id=24465)
--> (http://bugs.winehq.org/attachment.cgi?id=24465)
Log taken from command line, shows wine output when trying to run spotify
Please see attachment
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