https://bugs.winehq.org/show_bug.cgi?id=56561
Bug ID: 56561
Summary: There is a memory leak defect at line 494 in the file
/wine/dlls/dmloader/container.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
Trigger Path for the Defect:
1.A variable named "pNewEntry" is defined at line 389 in the file
/wine/dlls/dmloader/container.c. This variable allocates a dynamic memory area
using the calloc function at line 391. When the switch-case block at line 492
is satisfied, the program returns at line 494. In this process, the dynamic
memory area pointed to by the "pNewEntry" pointer is neither used nor freed
like at line 547, resulting in a memory leak defect, as illustrated in the
diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_4.png
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https://bugs.winehq.org/show_bug.cgi?id=53561
Bug ID: 53561
Summary: Command and Conquer 3 Kane's Wrath Installer fails
during component selection.
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72925
--> https://bugs.winehq.org/attachment.cgi?id=72925
+msi log of CNC3 Kane's Wrath install attempt.
When installing the game in Advanced install type mode (to change the
destination install directory) the installer fails to continue past the
component selection screen, displaying the error: "At least one language pack
must be selected"
The default component selection includes the language pack, and even
deselecting and re-selecting it does not fix the error. Making the installer
unable to proceed.
This can be worked around by using the "Recommended" install type, but that
means the user must manually change the game's installation directory after the
game is installed.
It should also be noted that changing the install directory causes the
installer to display "_BrowseProperty" as the selected path after closing the
folder selection dialog.
The original game Command and Conquer 3 also has the same installer bug.
An +msi log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56562
Bug ID: 56562
Summary: There is a memory leak defect at line 733 in the file
/wine/dlls/user32/dde_client.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/dlls/user32/dde_client.c, a pointer variable named pXAct is
defined at line 702. This variable allocates a dynamic memory area through the
function WDML_AllocTransaction at line 712. When the if statement at line 713
returns false, it means that the dynamic memory area pointed to by pXAct has
been successfully allocated. When the if statement at line 730 returns true,
the program will return at line 733. During this process, the dynamic memory
area pointed to by pXAct is not used, resulting in a memory leak, as shown in
the following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_5.png
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http://bugs.winehq.org/show_bug.cgi?id=34003
Bug #: 34003
Summary: File save problem with Visual Cadd 6.0
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: purevw(a)wtxs.net
Classification: Unclassified
Created attachment 45182
--> http://bugs.winehq.org/attachment.cgi?id=45182
A binary crash report generated by Visual Cadd 6.0
When trying to do a normal file save (with thumbnail written into the file) in
Visual Cadd 6.0 the program crashes. The crash only occurs when running under
wine, as opposed to running in Windows.
I found a workaround that seems to point to the problem. I found that if I
clear the check-box for "Show Preview" in the file save dialog box, the file
saves normally. Tri-tools.com has been very cooperative in offering help,
rather than simply saying "We don't support Linux" as so many developers do
when asked for help. Here is a paste of their latest response to information
that I had given them:
>> If a report file is generated, it will be stored in your Temp folder. The >>file will start with VC and have an extension of .vccrd.
>>
>>The crash info that you already submitted was sufficient to find the cause, >>though. Wine is failing to correctly create the bitmap and VCADD does not >>handle the failure properly. Since the bitmap is not being created anyhow, >>turning off Preview is the best solution for now. We'll work on a fix for the >>crash, but we won't be able to create the preview unless Wine cooperates.
I'll attache the created error report, but it appears to be a binary file. I
am able to open it with Kdevelop 4 but have no idea what to do with the
information. Perhaps it will give more detailed information as to what is
happening.
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https://bugs.winehq.org/show_bug.cgi?id=56558
Bug ID: 56558
Summary: cabinet:FCIAddFile: Missing support for LZX
compression
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jkroepke.de
Distribution: ---
The native windows implementation of cabinet:FCIAddFile supports LZX
compression in addition to MSZip.
I'm trying to run https://wixtoolset.org/docs/about/ under WINE to create msi
installer, however the creation fails with default settings
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0062FEB8
wix.exe : error WIX0001: WixToolset.Core.Native.WixNativeException:
wixnative.exe failed with error code: -2147467259 - Invalid handle. Output:
#cab1.cab #cab1.cab filPltju7VHTe0axpRG.LFcHosyVd8
Error 0x80070006: failed to compress cabinet:
C:\users\wix\Temp\sadphplt.t0n\#cab1.cab
---> System.ComponentModel.Win32Exception (6): Invalid handle.
--- End of inner exception stack trace ---
at WixToolset.Core.Native.WixNativeExe.Run() in
D:\a\wix\wix\src\wix\WixToolset.Core.Native\WixNativeExe.cs:line 81
at WixToolset.Core.Native.Cabinet.Compress(IEnumerable`1 files,
CompressionLevel compressionLevel, Int32 maxSize, Int32 maxThresh) in
D:\a\wix\wix\src\wix\WixToolset.Core.Native\Cabinet.cs:line 60
at
WixToolset.Core.WindowsInstaller.Bind.CabinetBuilder.CreateCabinet(CabinetWorkItem
cabinetWorkItem) in
D:\a\wix\wix\src\wix\WixToolset.Core.WindowsInstaller\Bind\CabinetBuilder.cs:line
192
at WixToolset.Core.WindowsInstaller.Bind.CabinetBuilder.ProcessWorkItems()
in
D:\a\wix\wix\src\wix\WixToolset.Core.WindowsInstaller\Bind\CabinetBuilder.cs:line
123
Changing the compression to mszip on the wixtoolset project resolve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24655
Summary: BiDi support broken for writing Arabic
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
The next step to improve Arabic support in Wine after fixing bug 24608 is
fixing writing Arabic. Let me explain more, Now when you open Arabic text,
Notepad will display it good enough to read it although it doesn't support full
RTL. The problem is when you try to write something in Arabic. The new text
will not be displayed correctly. It is displayed like that wine doesn't support
Arabic at all. The interesting thing is when you select the text, the text will
be displayed right.
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https://bugs.winehq.org/show_bug.cgi?id=47206
Bug ID: 47206
Summary: Call from 0x7b453193 to unimplemented function
mscoree.dll.GetProcessExecutableHeap, aborting
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
I think this is visual studio 2015 community edition. Am trying to do:
wine myplace.../drive_c/windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe
myproject.vcxproj
Got unimplemented function mscoree.dll.GetProcessExecutableHeap error.
Running Wine Staging 4.8 .
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http://bugs.winehq.org/show_bug.cgi?id=11956
Summary: NoteTab Pro 5.5 Select Clip Library from Library Bar
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When selecting a library using the mouse and clicking on the Library Bar, at
the bottom, it is above the Status Bar, the user has to hold the mouse and move
off the Library Bar then release the mouse button, for it to change to the
selected library.
If this procedure is not followed, it closes the clip book, usually on the left
of the screen, but can be put on the right.
This has been an issue with the past several versions of Wine.
This issue also occurs on NoteTab Light and Standard.
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https://bugs.winehq.org/show_bug.cgi?id=55982
Bug ID: 55982
Summary: Harry Buster: endlessly hangs at loading screen
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
This is the game in question:
https://www.mobygames.com/game/177750/harry-buter-xl/
Download from: https://www.myabandonware.com/game/harry-bu-ter-xl-mju
sha1sum Harry-Bu-ter-XL_Win_EN.zip
a3b0f38788544fb80fc9f63940e4053961757595 Harry-Bu-ter-XL_Win_EN.zip
Upon running "wine HarryBuster.exe", the main menu opens. Click on "START". A
loading screen appears, which always stops at the same position (but no error
message appears, and the program doesn't crash). In the terminal, wine seems to
be in an infinite loop, always printing out the same message with an
incrementing number. Wine needs to be killed with Control+C, otherwise it will
run forever.
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https://bugs.winehq.org/show_bug.cgi?id=56549
Bug ID: 56549
Summary: d3d-util component description needs updating
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
It currently reads:
Direct3D utility DLLs ( dlls/{d3d10, d3dx*, d3dcompiler_*} ). Use directx-d3d
for bugs in d3d9, d3d10core, d3d11, wined3d.
but of course directx-d3d is no longer on the list.
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https://bugs.winehq.org/show_bug.cgi?id=56336
Bug ID: 56336
Summary: Update to Bugzilla Harmony.
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gugutyg4(a)rokejulianlockhart.addy.io
CC: austinenglish(a)gmail.com
Distribution: ---
As
https://github.com/bugzilla/harmony/blob/5687d97114185518aecad336f6c244c0aa…
demonstrates, it's a significant improvement in every manner.
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https://bugs.winehq.org/show_bug.cgi?id=55142
Bug ID: 55142
Summary: Using Gitlab for Wine bug tracker
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Now that Wine project is using Gitlab for managing and merging development
changes, do you also plan to use it for bug tracking?
Bugzilla is cumbersome in not allowing to edit most things, not having good
quality formatting, any kind of threads and so on.
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https://bugs.winehq.org/show_bug.cgi?id=54116
Bug ID: 54116
Summary: 008c:err:setupapi:SetupDefaultQueueCallbackW copy
error 1812
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Can we please not have this error for Wine 8.0?
You can see it for all applications including the built-ins.
For Wine 8.0-rc1, completely new prefix, notepad:
[birdie@zen ~]$ notepad
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:fixme:imm:ImeSetActiveContext (0001002E, 0): stub
0048:fixme:imm:ImmReleaseContext (00010020, 0001002E): stub
002c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
002c:fixme:imm:ImmReleaseContext (0001004C, 0001004E): stub
008c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/birdie/.wine" has been updated.
010c:fixme:imm:ImeSetActiveContext (00030062, 1): stub
010c:fixme:imm:ImmReleaseContext (00030048, 00030062): stub
[birdie@zen ~]$ wine client error:68: write: Bad file descriptor
wine client error:b4: write: Bad file descriptor
wine client error:11c: write: Bad file descriptor
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=39711
Bug ID: 39711
Summary: The program crashes after some time of running.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamshed21(a)gmail.com
Distribution: ---
Created attachment 52960
--> https://bugs.winehq.org/attachment.cgi?id=52960
The program crashes after some time of running.
The program crashes after some time of running.
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https://bugs.winehq.org/show_bug.cgi?id=56059
Bug ID: 56059
Summary: Overwatch 2: highlight saving generates a 1ms (empty)
webm video file
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
Created attachment 75715
--> https://bugs.winehq.org/attachment.cgi?id=75715
example video file
When attempting to save a game highlight as a webm video file, Overwatch 2
*seems* to be encoding the video as it should, in that it uses the CPU and
takes an appropriate amount of time to complete. However, the resulting file is
only about 700K, and doesn't play in any player.
Examining the file with MediaInfo shows what looks like a reasonable container
with video and audio parts, but only 1ms duration.
I get the same results in all of these Wine versions:
wine-9.0-rc2
wine-9.0-rc2 (Staging)
wine-ge-custom (aka lutris-GE-Proton) 8-23
Game installer download link:
https://download.battle.net/en-us?product=ow&blzcmp=ow_gamesite
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: webm
- click save button
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https://bugs.winehq.org/show_bug.cgi?id=56546
Bug ID: 56546
Summary: Midtown Madness text has glitch
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: imamdxl8805(a)gmail.com
Distribution: ---
Created attachment 76302
--> https://bugs.winehq.org/attachment.cgi?id=76302
In game text showing graphical glitch
Some in game texts in the game has glitch like graphical settings page and in
game texts showing laps. Please see the screenshot. The game uses DirectX 7 for
its graphics. Other than the text graphical glitch the game works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=4487
Fernando Casas Schössow <casasfernando(a)outlook.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |casasfernando(a)outlook.com
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https://bugs.winehq.org/show_bug.cgi?id=56535
Bug ID: 56535
Summary: Game not Running with Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmanuelvincent446(a)gmail.com
Distribution: ---
Created attachment 76286
--> https://bugs.winehq.org/attachment.cgi?id=76286
When i click on the a windows game to run on my linux, it shows this error and
doesn't open
So i recently download a couple of games on my linux(3 games), and i installed
wine and tried running the games they did not work, so i thought maybe the game
isn't mean't to run on linux but, i was told that BBR(Beach Buggy race 2 and 1)
runs on linux... so i took the game from a friend of mine that uses windows but
download the game from steam or so and when i double click on the file that
says... "Game_x64.exe" that is the game itself, it doesn't play at all, it
opens open the wine terminal and gives me a crash report that i have shared
below in the attachment... and this happens for the other games that i talked
about earlier on....
PLEASE HELP RESOLVE THIS ISSUE, THANKS
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https://bugs.winehq.org/show_bug.cgi?id=56544
Bug ID: 56544
Summary: Unable to create account: "Email is not allowed for
sign-up. Please use your regular email address. Check
with your administrator."
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Trying to sign up for an account on the Wine GitLab, I get this error:
"Email is not allowed for sign-up. Please use your regular email address. Check
with your administrator."
Are @outlook.com addresses blocked for some reason?
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https://bugs.winehq.org/show_bug.cgi?id=51984
Bug ID: 51984
Summary: Logos 9 Bible Software (.NET 4.7 app) regression
selection popups no longer show
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 70971
--> https://bugs.winehq.org/attachment.cgi?id=70971
terminal output from moment after selecting text.
Selecting text in the app causes a popup. This popup no longer shows in 6.20
staging if selecting left to right. If selecting right to left it appears
sometimes after a delay. This is a regression, in wine 6.19 and for many
versions before it was instant.
I've attached the terminal output from the moment before selection to the
moment after selection.
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http://bugs.winehq.org/show_bug.cgi?id=11317
Summary: Need for Speed II Demo - hangs on smp machine
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://files.filefront.com/nfs2demoexe/;3978828;/fileinf
o.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Need for Speed II, a multithreaded game works on single cpu machines, does not
work on SMP machine.
wine-0.9.53, Ubuntu 7.04, nVidia 8800GTS, Intel(R) Core(TM)2 Quad CPU @ 2.4GHz
the point at which things go wrong isn't always the same, sometimes part of the
intro video clip display other times it will hang before, if you adjust the
priority of the process it may get a little further but still goes pearshaped.
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8f684 "loader.c:
loader_section" wait timed out in thread 001a, blocked by 0018, retrying (60
sec)
wine-0.9.53, Ubuntu 7.10, nVidia FX 5200, Intel(R) Celeron(R) CPU 2.40GHz
works flawlessly.
I can't test on a SMP windows machine.
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https://bugs.winehq.org/show_bug.cgi?id=55265
Bug ID: 55265
Summary: [Dragon Age II] "shader_spirv_scan_shader" error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74881
--> https://bugs.winehq.org/attachment.cgi?id=74881
Output console log
With the Vulkan renderer, i have a black screen but i can hear the sound.
No problem with OpenGL renderer, i did not try with DXVK but i think it would
work.
####
0880:err:d3d_shader:shader_spirv_scan_shader Failed to scan shader, ret -3.
0880:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0880:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>: E0002: Invalid
DXBC magic.
0880:fixme:d3d_shader:shader_spirv_scan_shader
####
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https://bugs.winehq.org/show_bug.cgi?id=55661
Bug ID: 55661
Summary: Tableau Public: Crashes on startup
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lrdarknesss(a)yahoo.de
Distribution: ---
Created attachment 75189
--> https://bugs.winehq.org/attachment.cgi?id=75189
Error message on loading screen
I was able to install Tableau Public 2023 2.1 using their normal installer
without any additional Wine tricks (apart from installing Wine Mono and Gecko
(not sure if required tho)).
The problem is that as soon as I want to start the application it crashes with
a meaningless error message (sorry the screenshot is only in German).
It basically translates to " cannot start due to an error while initialising.
please uninstall and reinstall".
I will attach the logs in a further post.
I think this bug is different from this one because I couldn't find the
font-related error message and it's not happening during installation:
https://bugs.winehq.org/show_bug.cgi?id=49621
Nevertheless, I installed corefonts using Winetricks, but unfortunately it
didn't solve the bug.
Here is the SHA 1 hash:
sha1sum tabpublic.exe
33150bc72d6a630d43935fafa4db669ff77db270 tabpublic.exe
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https://bugs.winehq.org/show_bug.cgi?id=55653
Bug ID: 55653
Summary: Logitech Extreme 3d Joystick has axes mapped
incorrectly
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)jdcox.net
Distribution: ---
Using the jstest utility the joystick reports this:
Joystick (Logitech Logitech Extreme 3D) has 6 axes (X, Y, Rz, Throttle, Hat0X,
Hat0Y)
wine control shows that Rz is mapped to the Z axis and the throttle is mapped
to the Rz axis in wine. These two should be flipped.
I have tested with SDL disabled and enabled and I get the same behavior.
This occurs in current wine and in current proton releases.
The problem does not occur in Proton 6 series, but does with 7 and later.
I am aware this bug tracker is for wine, but using Proton was the best way to
test an older, albeit heavily patched, version of wine that I am currently
aware of.
This issue is a problem because games in the X-Wing and Tie Fighter series of
games treat the rudder (or accidental joystick rotation on this cheap joystick)
as throttle movements and constantly adjust throttle during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45471
Bug ID: 45471
Summary: No background music in AdAstra (DirectMusicSegment
doesn't loads MIDI files)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
Follow up to bug #31829. While that fixes the crash at startup there is still
no background music in AdAstra:
0009:fixme:dmime:seg_IPersistStream_Load MIDI file loading not supported
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https://bugs.winehq.org/show_bug.cgi?id=55056
Bug ID: 55056
Summary: CreateSymbolicLinkA is not implemented.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: muhammadyusuf.kurbonov2002(a)gmail.com
Distribution: ---
Tool for GeneralsZH Game called GenLauncher (Mod Manager) uses SymLinks to
control Mods. And GenLauncher doesn't work, because CreateSymbolicLinkA has not
been implemented (it's only stub now).
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https://bugs.winehq.org/show_bug.cgi?id=37806
Bug ID: 37806
Summary: Black screen when starting Rocky Memphis and the
Temple of Ophuxoff
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sha256sum(a)gmail.com
Distribution: ---
Rocky Memphis is a free indie game which can be downloaded from
http://rocky.ovine.net/download.php
when starting the game I get a black window and the CPU goes to 100%
All I see is
/tmp$ wine Rocky.exe
fixme:winediag:start_process Wine-Compholio is a Wine testing version
containing experimental patches.
fixme:winediag:start_process Please don't report bugs at winehq.org and use our
issue tracker instead:
fixme:winediag:start_process https://github.com/compholio/wine-compholio/issues
fixme:process:SetProcessDEPPolicy (0): stub
fixme:process:SetProcessDEPPolicy (2): stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
/tmp$ uname -a
Linux localhost.localdomain 3.17.7-200.fc20.x86_64 #1 SMP Wed Dec 17 03:35:33
UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
/tmp$ rpm -qa|grep wine|sort
mingw32-wine-gecko-2.24-1.fc20.noarch
wine-1.7.30-1.fc20.i686
wine-alsa-1.7.30-1.fc20.x86_64
wine-arial-fonts-1.7.30-1.fc20.noarch
wine-capi-1.7.30-1.fc20.i686
wine-cms-1.7.30-1.fc20.i686
wine-common-1.7.30-1.fc20.noarch
wine-core-1.7.30-1.fc20.i686
wine-core-1.7.30-1.fc20.x86_64
wine-courier-fonts-1.7.30-1.fc20.noarch
wine-desktop-1.7.30-1.fc20.x86_64
wine-filesystem-1.7.30-1.fc20.noarch
wine-fixedsys-fonts-1.7.30-1.fc20.noarch
wine-fonts-1.7.30-1.fc20.noarch
wine-ldap-1.7.30-1.fc20.i686
wine-marlett-fonts-1.7.30-1.fc20.noarch
wine-mono-4.5.2-4.fc20.noarch
wine-ms-sans-serif-fonts-1.7.30-1.fc20.noarch
wine-openal-1.7.30-1.fc20.i686
wine-pulseaudio-1.7.30-1.fc20.i686
wine-small-fonts-1.7.30-1.fc20.noarch
wine-symbol-fonts-1.7.30-1.fc20.noarch
wine-systemd-1.7.30-1.fc20.noarch
wine-system-fonts-1.7.30-1.fc20.noarch
wine-tahoma-fonts-1.7.30-1.fc20.noarch
wine-twain-1.7.30-1.fc20.i686
wine-wingdings-fonts-1.7.30-1.fc20.noarch
wine-wow-1.7.30-1.fc20.i686
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http://bugs.winehq.org/show_bug.cgi?id=34419
Bug #: 34419
Summary: Wine Game running Issue
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
For some reason Wine no Longer Run's Pylotro DDO Laucher and Wine Freezes up on
DDO on Sayin it "Installing Pre-Req's" or "initializing" or "downloading
EN-Splash-screen" the 1 Downloading EN splash screen works but it takes like 10
Min's to do it every time u start up the DDO Client and for Pylotro it wont
Load up the Info for user name or Server choice. it says like DDO client has
Initialising, please wait...
Available languages checked.
But wont load any thing else any more as i can see done made sure that it was
Routed i know that 100% sure its Routed to its Files it needs just wont do any
thing any more with DDO
Just now got this resently and ima not sure if this is good or what hope it
helps on this info--V
E04] Error accessing GLS data centre.
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https://bugs.winehq.org/show_bug.cgi?id=50999
Bug ID: 50999
Summary: Adobe Creative Cloud can't be installed
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 69842
--> https://bugs.winehq.org/attachment.cgi?id=69842
Simple log
Adobe Creative Cloud shows a popup with the message "The application cannot be
installed on your current operating system", then closes.
I use wine-6.4 (Staging) under Sabayon on a Windows 10 64 bit profile.
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https://bugs.winehq.org/show_bug.cgi?id=56534
Bug ID: 56534
Summary: Huion Tablet's Pen Pressure Not Working Properly
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76285
--> https://bugs.winehq.org/attachment.cgi?id=76285
Pen Pressure doesn't work properly on Huion H320
Hi! I'm tried to test the Pen Pressure on Huion H320 Device using Paint Tool
SAI v2 and it turns out, it doesn't work properly.
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https://bugs.winehq.org/show_bug.cgi?id=41641
Bug ID: 41641
Summary: Final Fantasy XI: incorrect face culling; no glitches
when disabled
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: partyheld(a)gmail.com
Distribution: Debian
Created attachment 56014
--> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.
Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.
Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.
I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.
I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.
GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"
The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.
I'm not using any library overrides.
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https://bugs.winehq.org/show_bug.cgi?id=45520
Bug ID: 45520
Summary: Install Shield fails on 64bit prefix with Silent
install
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 61905
--> https://bugs.winehq.org/attachment.cgi?id=61905
Install error log
Following bug 24611, when installing Final Fantasy XI Online: PlayOnline
Viewer, with the parameters "/S /v/qn" for silent installation, no files are
being installed at Program Files. (using Windows 7 compatibility)
If I run the manual installation (Next, next...), works without problems.
Installer download:
http://www.playonline.com/ff11eu/download/media/install_win.html
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https://bugs.winehq.org/show_bug.cgi?id=56532
Bug ID: 56532
Summary: Final Fantasy XI Online: Unexpected Scroll Lock
behaviour.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 5b833c83beadcad2ace5f27e95554c164f6f7c86
Distribution: Gentoo
Pressing Scroll Lock in Final Fantasy XI Online hides the UI, and then pressing
virtually any other key will normally unhide it.
After 5b833c83bea [1], however, the UI will unhide and then hide immediately
again.
It will only unhide permanently when pressing Scroll Lock again.
This is somehow specific to Scroll Lock, because everything seems to work
normally if using a different, additional shortcut key or a gamepad for the
hiding (Scroll Lock is hard-coded).
Additionally, pressing some keys can reverse the effect during this, so that
the UI becomes visible, but then pressing any key will hide it briefly.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/5b833c83beadcad2ace5f27e9…
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https://bugs.winehq.org/show_bug.cgi?id=56188
Bug ID: 56188
Summary: d2d1:d2d1 frequently fails on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 frequently fails on the GitLab CI:
d2d1.c:10799: Test failed: Didn't expect timeout.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
This failure happened for the first time on 2023-11-29 which is the day the
failing test was introduced by the commit below:
commit e6954d793bc5ad50c882dadf6e3c32922002e44c
Author: Brendan McGrath <bmcgrath(a)codeweavers.com>
Date: Wed Nov 22 09:52:28 2023 +1100
d2d1: Add test for singlethreaded draw.
Tests that Direct2D can access D2D exclusive resources whilst the
Direct 2D lock is held if the factory type is single threaded
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http://bugs.winehq.org/show_bug.cgi?id=20694
Summary: Image filetypes with images of the music are saved in
Windows, but not WINE/Mozart10.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Mozart is a music notation and score editing program.
The latest version of the App, Mozart10, uses calls to the
Windows functions for handling image files and is mostly
broken. Its previous version, Mozart9, used a third party
library to process image files, and that worked with no
incident in WINE, but now that Windows functions are used,
there's no joy in this area. My WINE version is wine-1.1.33
with a clean install.
Attempting to save image files of a score in Mozart10, fails
with an error message "Failed to save file..." for file
extensions *.gif, *.jpg, *.tiff . There are no wine console
messages.
For files with extension *.png and *.bmp, Mozart10 saves a file,
but with no image in it. Files with extension *.emf
(Windows encapsulated meta file <i.e.,paint>) are saved with only
part of the image correctly displayed.
To sum up: file types with extensions: *.gif, *.jpg, *.tif,
*.png, *.bmp, *.emf are saved with images of the music score
in Windows XP, Vista, and Win7, but this does not work in
wine-1.1.33/Mozart10.
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https://bugs.winehq.org/show_bug.cgi?id=56376
Bug ID: 56376
Summary: Nerf Arena Blast Demo only displays a black screen
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76122
--> https://bugs.winehq.org/attachment.cgi?id=76122
Console output 9.0 (non-staging)
Hello everyone,
I am the maintainer of "Nerf Arena Blast" which I revisited on occasion of the
wine 9.0 release.
There is a demo version still available which I linked previously in the AppDB
at:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=15654
The Download-URL in the report is still valid and I am getting the following
checksums
bash-5.1$ sha256sum nerfdemo1_1.exe
eafd0a617b9f97fe97ac4faa6d051581181afa516bfabbeea2fac65bdf4f12c3
nerfdemo1_1.exe
Installation works fine and I selected "Software Rendering" on first run.
However I only get a black screen with the default settings in wine 9.0 and
changing over to Windows XP didn't help either.
System is a Slackware 15.0 Box.
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https://bugs.winehq.org/show_bug.cgi?id=43052
Bug ID: 43052
Summary: ChessBase 14 - crashes right after start
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Distribution: ---
Created attachment 58215
--> https://bugs.winehq.org/attachment.cgi?id=58215
whole program run log
I attach whole log from start to crash from console.
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https://bugs.winehq.org/show_bug.cgi?id=56487
Bug ID: 56487
Summary: wshom tests timeout on Wine
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is a regression:
85d029e3b01f6dd35a86cc07796af982d66e4a03 is the first bad commit
commit 85d029e3b01f6dd35a86cc07796af982d66e4a03
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon Mar 18 18:32:00 2024 +0000
shell32: Rely solely on SHELL_FindExecutable for ShellExecute.
This does two things:
1. ShellExecute no longer searches in the directory where the current
executable is in.
2. We always CreateProcess with a fully qualified path, so we CreateProcess
won't do its own path
resolution.
Serendipitously this also fixes some existing todos in tests.
dlls/shell32/shlexec.c | 24 +-----------------------
dlls/shell32/tests/shlexec.c | 8 +++-----
2 files changed, 4 insertions(+), 28 deletions(-)
It's not clear if it's a bug in shell32 or in wshom. Best way would be to run
our wshom.ocx on Windows to confirm.
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https://bugs.winehq.org/show_bug.cgi?id=56469
Bug ID: 56469
Summary: configure incorrectly setting ac_cv_lib_soname_vulkan
value on macOS
Product: Wine
Version: 9.5
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 1ddaa1d385c804f2af9bb16d2c5082122132f09b
Currently ac_cv_lib_soname_vulkan gets set as libMoltenVK this causes
> dlls/win32u/vulkan.c:93:37: error: use of undeclared identifier 'libMoltenVK'
This should be getting set to libMoltenVK.dylib
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http://bugs.winehq.org/show_bug.cgi?id=26372
Summary: emulator of the TI Calculator
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: honeycuttaaron3(a)gmail.com
Once the TI Calculator emulator launches then the calculator takes the
background and the buttons are not visible.
TI-83 Plus Flash Debugger Program.
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https://bugs.winehq.org/show_bug.cgi?id=54378
Bug ID: 54378
Summary: VrtuleTree calls unimplemented function
ntoskrnl.exe.ExGetPreviousMode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73946
--> https://bugs.winehq.org/attachment.cgi?id=73946
Console output
A black terminal window briefly appears when the program starts, but it does
not appear after stubbing ExGetPreviousMode, KeAcquireGuardedMutex, and
KeReleaseGuardedMutex.
$ sha256sum VrtuleTree.zip
dfdf4d01c16517b3f4528799000f66eb34836549a8130e654a7d469c3febb8ad
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https://bugs.winehq.org/show_bug.cgi?id=46030
Bug ID: 46030
Summary: Trackmania Unlimiter crashes at startup
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhard.gebetsberger(a)gmx.at
Distribution: ---
Created attachment 62606
--> https://bugs.winehq.org/attachment.cgi?id=62606
Crashlog
Trackmania Unlimiter(1.3) crashes immediately after selecting an account at the
account selection screen.
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http://bugs.winehq.org/show_bug.cgi?id=28170
Summary: "Text Service and Input Languages" crash:
Unimplemented function USER32.dll.LoadKeyboardLayoutEx
called
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36090)
--> (http://bugs.winehq.org/attachment.cgi?id=36090)
Log: unimplemented function USER32.dll.LoadKeyboardLayoutEx
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click ok, then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7bc4c896 to unimplemented function
USER32.dll.LoadKeyboardLayoutEx, aborting
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https://bugs.winehq.org/show_bug.cgi?id=56385
Bug ID: 56385
Summary: PDF-XChange in Wayland mode shows black bar on bottom
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph.Schmidpeter(a)gmx.de
Distribution: ---
When starting PDF-XChange in wayland mode,
the bottom ~1/5 of screen area remains black.
Also, trying to close the app by clicking "x"
in the topmost corner does not work.
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Bartosz <gang65(a)poczta.onet.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://learn.microsoft.com
| |/en-us/cpp/mfc/mfc-desktop-
| |applications?view=msvc-170
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http://bugs.winehq.org/show_bug.cgi?id=32931
Bug #: 32931
Summary: FFXI Amazon Downloader crashes when trying to download
install files
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btwisgac23(a)gmail.com
Classification: Unclassified
I ran a successful bisect, and here is the output. This bug has been present
since 1.3.18 and is still present in 1.5.23.
$ git bisect good
ccd11eb7d6720ee5242e619851f41908f285e8f9 is the first bad commit
commit ccd11eb7d6720ee5242e619851f41908f285e8f9
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Apr 2 15:20:33 2011 +0200
wininet: Abstract different transfer and content encoding reading to
layered structures.
:040000 040000 6a31f2cf8265be180b9267ead2317512555f5174
1c317ffca5fdb9434933f12120419a240a50f117 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47577
Bug ID: 47577
Summary: Final Fantasy XI crashes
Product: Wine
Version: 3.0.4
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marie-christin-schaarschmidt(a)web.de
Final Fantasy XI crashes randomly. Sometimes after the bug I can move my
character and everything is fine. But sometimes nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=56287
Bug ID: 56287
Summary: Resolution Recognition Error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sakuraiyukina0205(a)gmail.com
Distribution: ---
Gnome+Wayland, if you turn on Gnome Settings-Display-Fractional Scaling, wine
incorrectly recognizes the resolution of the screen. For example, my PC screen
resolution is 2880*1800, after I turn on 150% fractional scaling, wine can only
read the maximum resolution of 1920*1200. I'm not sure if this error is caused
by Gnome or WineHQ.
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https://bugs.winehq.org/show_bug.cgi?id=56509
Bug ID: 56509
Summary: Civilization VI is stuck on the "continue" button
Product: Wine
Version: unspecified
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: horace.hoff(a)gmail.com
I am running Civilization VI through Wine 9.0 with Heroic Games Launcher, and I
am using dxvk. The game launches perfectly, but, after the intro video, the
"continue" button is unclickable. I know the mouse works because when I press
the left mouse button the intro is skipped. I have tried Wine 7.0 also.
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soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ralf.habacker(a)freenet.de
--- Comment #125 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 56518 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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https://bugs.winehq.org/show_bug.cgi?id=56516
Bug ID: 56516
Summary: winhlp32 needs MACRO_PopupContext() to be implemented
for HOMM3 map editor to show help popups
Product: Wine
Version: 9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
As discussed on https://forum.winehq.org/viewtopic.php?t=38331
The user reports how in the "Heroes of Might and Magic III" map editor:
"When you right click an object in the editor, a small window pops up with
extra info on it, and this uses the old WinXP help system."
"In Wine, when I call "Help" in this editor, I get the little "Failed to launch
Help" error message, and after that, all help, on all (old) Windows programs,
is broken until I restart Wine."
It was traced to a missing implementation of MACRO_PopupContext().
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https://bugs.winehq.org/show_bug.cgi?id=56514
Bug ID: 56514
Summary: incorrect activation of forms after closing the last
opened one (delphi or lazarus)
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bvsoft(a)bvsoft.ru
Distribution: ---
In a Delphi or Lazarus application, we create and open several windows. Next,
close the last open one. In Windows, and this is probably correct, the last
window opened before becomes active, but under Wine we see that the first open
window is activated - the main window of the application. This creates problems
when running applications with multiple windows, including when working with
dialog forms.
If necessary, I can send an example in the form of sources, or a ready-made
binary.
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https://bugs.winehq.org/show_bug.cgi?id=56513
Bug ID: 56513
Summary: Algodoo v2.1.0: multiple application elements are
running way too fast
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: starryfinita(a)outlook.com
Distribution: ---
Created attachment 76269
--> https://bugs.winehq.org/attachment.cgi?id=76269
Terminal log of a brief Algodoo session
This issue has been tested with Algodoo v2.1.0 running under Wine v9.5.
I found that certain elements in Algodoo are running way too fast in Wine:
* The window and tooltip animations are instant. I initially thought they
weren't even functional.
* Animations like the spinning gear when loading Algobox and the "click here"
indicator in the tutorial animate way too fast.
* The total usage time counts up impossibly fast--more specifically, at a rate
of roughly 0.75 minutes per second.
* More severely, the sketch and polygon tools are harder to use, as certain
gestures like the box, circle and plane gestures get recognized instantly
whether they're intentional or not.
I suspect that this is because Wine does not properly implement whatever
mechanism was used by Algodoo to throttle down the speed of the UI.
This issue only affects the UI. It does not affect the simulation, which runs
at the correct speed.
The application came from http://www.algodoo.com/download/.
Filename: Algodoo_2_1_0-Win32.exe
SHA1: 3983bf609cd4f1c73d436c27438079912c91038e
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https://bugs.winehq.org/show_bug.cgi?id=56511
Bug ID: 56511
Summary: Disney's Aladdin in Nasira's Revenge inputs from
controller doesn't work
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: famohe8565(a)evimzo.com
Distribution: ---
There seems to be issue with how wine translates controller inputs to game.
Game recognizes dual shock 3 and dual shock 4 fine and even shows in main menu
but axis is all wrong, wrong inputs, unable to properly change inputs
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https://bugs.winehq.org/show_bug.cgi?id=56510
Bug ID: 56510
Summary: Kingdom Hearts 3 video stuck on black screen
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
When launching Kingdom Hearts 3 it will first play a video showing some company
logos and after that the game will get stuck on a black screen. I gather it is
supposed to play another video here and that it may be media foundation
shenanigans.
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https://bugs.winehq.org/show_bug.cgi?id=56507
Bug ID: 56507
Summary: jscript memory sink
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Hello
I have observed that jscript cannot handle the execution of scripts
concurrently.
In other words, though, this might not be the correct observation jscript
doesn't release bytecode after compiling.
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http://bugs.winehq.org/show_bug.cgi?id=26303
Summary: Rayman 2 Demo menu item doesn't work until you remove
a backslash
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ftp://ftp.ubisoft.com/Rayman2/rayman2high.zip
(sha1sum 14b2ad6f41e2e1358f3a4a5167d67a7111ea4fb5 )
is a cute little game that works well if you do
winetricks-alpha vd=640x480 dinput
and run it with
wine c:\\UbiSoft\\Rayman2Demo\\Rayman2Demo.exe
but it fails if you use the freedesktop.org icon placed
on the desktop or in the system menus. The icon target is
env WINEPREFIX="$HOME/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\UbiSoft\\SetupUbi.exe -play\ Rayman2
That command in a terminal reproduces the error.
Removing the backslash between 'play' and 'Rayman2'
works around the problem, and lets you start the game from the menus.
And commenting out the line
case ' ':
in winemenubuilder.c in escape() also works around the bug.
Are there programs that rely on spaces being escaped in fdo desktop entries?
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https://bugs.winehq.org/show_bug.cgi?id=56341
Bug ID: 56341
Summary: Ubisoft Connect crashes with UplayWebCore.exe
Product: Wine
Version: 9.2
Hardware: x86-64
URL: https://ubistatic3-a.akamaihd.net/orbit/launcher_insta
ller/UbisoftConnectInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 76069
--> https://bugs.winehq.org/attachment.cgi?id=76069
+seh
Crashes before login window with UplayWebCore.exe error.
wine-9.2-162-g90103fa07e5
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http://bugs.winehq.org/show_bug.cgi?id=22692
Summary: Total Commander: When copying a file the progress bar
is not updated except at the end
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Press F5 to copy a large file (200MB), notice the progress bar looks empty and
it shows "0 %" all the time; after a while, if you keep staring at it, right at
the end it is updated and looks full.
I guess whatever library is doing the copying does not report back the
progress, except at the end..
Total Commander 7.50a
wine-1.1.44
Ubuntu 10.04 64
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https://bugs.winehq.org/show_bug.cgi?id=43881
Bug ID: 43881
Summary: GOG LEGO Batman: broken graphics due to shader
compiling failure
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The shader contains a string declaration like this:
string description = "Ubershader"
This leads to the following output:
trace:d3dcompiler:compile_shader Checking compilation target "vs_3_0"
trace:d3dcompiler:push_scope Pushing a new scope
fixme:hlsl_parser:hlsl_parse Array.
trace:d3dcompiler:compilation_message :144:7: error: syntax error, unexpected
KW_STRING
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https://bugs.winehq.org/show_bug.cgi?id=53814
Bug ID: 53814
Summary: TMUnlimiter 1.2.0.0 unable to find configuration INI
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
TrackMania Nations Forever 2.11.26
(https://nadeo-download.cdn.ubi.com/trackmaniaforever/tmnationsforever_setup…)
TMUnlimiter 1.2.0.0
(https://trackmania-unlimiter.software.informer.com/download/)
Running TMUnlimiterConfigurator.exe gives an error message:
---------------------------
Error
---------------------------
Failed to read TMUnlimiter.ini file. Make sure that this file is in the same
directory.
If you have it, try to run application with administrator rights.
---------------------------
OK
---------------------------
Also, when changing settings directly in the INI then starting the game, the
changed settings are not recognized.
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http://bugs.winehq.org/show_bug.cgi?id=35128
Bug ID: 35128
Summary: Air Conflicts (Pacific Carriers/Secret Wars) hangs at
the loading screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46858
--> http://bugs.winehq.org/attachment.cgi?id=46858
terminal output
I have this bug with both games from the Air Conflicts series when running
under Wine. The native Linux version of AC:Pacific Carriers (running under the
Linux version of Steam) doesn't have the problem. Also, running the Windows
version in Virtualbox doesn't have the problem.
The problem: the game starts fine and mouse/keyboard work as expected in the
menus, but when I start a mission the game is stuck in the loading screen. The
game is not completely dead because game tips are cycling through on the screen
and the text 'Press any key to continue' is flashing, but the game doesn't
accept mouse or keyboard input any more so I can't get in the game.
The ACPC.exe process is consuming 30-40% cpu, but nothing happens, I have to
kill the process to exit.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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https://bugs.winehq.org/show_bug.cgi?id=8332
Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #42 from Aida Jonikienė <aidas957(a)gmail.com> ---
> Just tested 6.19 on a server with punkbuster and fairfight enabled. I was able to play fine with no issues.
GloriousEggroll: Was that tested on upstream Wine (with CAP_NET_RAW disabled)?
If so can you retest BF4 again on the latest Wine version (if that still works
I think the bug can be closed as fixed)?
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https://bugs.winehq.org/show_bug.cgi?id=56504
Bug ID: 56504
Summary: CS2 (Steam): Crash when loading any Map
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Reason: Unknown
Workaround (See
https://steamcommunity.com/app/730/discussions/0/3821921664842038207/):
run "sudo sysctl -w vm.max_map_count=16777216"
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https://bugs.winehq.org/show_bug.cgi?id=47689
Bug ID: 47689
Summary: When DirectWrite rendering is enabled in Notepad++
performance is inacceptable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
In Windows >7 everything works fine.
In Wine performance is damn bad - single screen update takes several seconds.
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Bug ID: 56499
Summary: Ragnarok Origin launcher: freezing with wined3d.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: manoelricado(a)outlook.com
Distribution: ---
The Ragnarok Origin launcher is experiencing freezing issues when using
wined3d. whereas it operates without any freezing problems when utilizing dxvk.
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https://bugs.winehq.org/show_bug.cgi?id=56502
Bug ID: 56502
Summary: Mouse gets stuck in one direction while playing some
games
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: PedroCarn(a)gmail.com
Distribution: ---
I noticed that on some Fullscreen games my mouse gets stuck around 20% of the
screen, feels like I hit a invisible wall - vertically - Monitor 1 and
horizontally - Monitor 2 *if I change the game to Monitor 2*, there was always
one direction I couldn't move.
My monitor setup: Monitors: 2
0: +*DP-1 2560/600x1440/340+1920+0 DP-1
1: +DP-2 1920/600x1080/340+0+0 DP-2
I noticed this issue on the following games:
- Overwatch 2
- Horizon Zero Dawn
- Ghost Recon Breakpoint
System:
OS: Arch Linux
KERNEL: 6.8.2-zen2-1-zen
CPU: AMD Ryzen 7 5800X3D 8-Core
GPU: AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 17.0.6, DRM 3.57,
6.8.2-zen2-1-zen)
GPU DRIVER: 4.6 Mesa 24.0.3-arch1.2
DE: Gnome 46 [Wayland]
WM: Mutter
RAM: 32 GB
Wine Version 9.0
This only happened after updating from Gnome 45 to Gnome 46, I have been
testing different wine/proton versions and always had the same problem and was
driven me insane until I found a few workarounds:
1 - Disable one of the monitors
2 - Change the render to Xorg.
3 - Setting both monitors to the same resolution 1920x1080.
4 - In winecfg unchecking "Allow the window manager to control the windows"
seems to fix the issue.
It's possible that it might be a mutter/gnome bug but since I am only
experienced this while gaming using wine, I decided to open the bug here.
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http://bugs.winehq.org/show_bug.cgi?id=34883
Bug #: 34883
Summary: Warface gface version does not start
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 46489
--> http://bugs.winehq.org/attachment.cgi?id=46489
Terminal output
I created a 32 bit wine prefix and installed firefox 25 windows version on it
then I installed warface plugin from gface and installed the game without a
problem but when I try to start the game it shows a black screen and then
disables it and just shows the webpage I was on
http://i.imgur.com/3JT0ZUO.png
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--- Comment #40 from unxed <unxed(a)mail.ru> ---
Wrote a script implementing workaround from comment 23. This will clear you
Wine prefix and install fresh working FastStone 5.6
curl -sSL https://raw.githubusercontent.com/unxed/fswine/main/fswine.sh >
/tmp/fswine.sh && bash /tmp/fswine.sh
Even with HiDPI support! Don't forget to set you screen resolution to something
like 200 in winecfg.
Tested on Linux Mint 21.3 Virginia, Cinnamon, amd64
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
Source code:
https://github.com/unxed/fswine/blob/main/fswine.sh
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--- Comment #39 from unxed <unxed(a)mail.ru> ---
oh, it was a mistake. a but still persist even with small thumbnail sizes.
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--- Comment #38 from unxed <unxed(a)mail.ru> ---
Workaround for HiDPI screens:
1. Set screen resolution to 200 DPI in winecfg
2. Set minimal thumbnail size in Faststone
voila, bug is gone!
works at least at 3072 x 1728
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--- Comment #37 from unxed <unxed(a)mail.ru> ---
Tested with 3072 x 1728 screen size.
If I set screen resolution in Wine to 167 dpi or less, bug stops reproducing.
If I set it to 168 dpi or more, it starts reproducing again.
Faststone 5.6
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
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http://bugs.winehq.org/show_bug.cgi?id=32816
Bug #: 32816
Summary: Enemies are not displayed in Chompston
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.contralogic.com/games/chompston/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vulture6(a)mail.com
Classification: Unclassified
The enemies (which should be translucent) are not displayed, making the game
impossible to play. The console is full of 'fixme:d3d:gl_blend_factor Unhandled
blend factor 0.' messages.
Download from: http://www.contralogic.com/games/chompston/
System: GTS 250 with Nvidia driver version 313.09
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Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #33 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this issue still exist on Wine 9.5?
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https://bugs.winehq.org/show_bug.cgi?id=56488
Bug ID: 56488
Summary: TCP socket appears to be in use but it is not
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla400(a)gmail.com
Distribution: ---
I have a .net 3.5 application that runs fine on Windows but have a problem when
running on Debian.
The problem is a socket binding error "address already in use".
CODE:
System.Net.Sockets.SocketException: Unknown error (0x2740)
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
netstat and lsof commands don't show the socket that appears to be in use, so I
assume it's not really in use.
Furthermore the problem only happens, and it always happen, in the following
circumstance.
1. The program A.exe listens successfully on the server socket <anyip>:<port>.
2. Then it start the program B.exe and close itself (closing the socket too).
3. Program B.exe do something and then starts again A.exe.
4. A.exe try to bind the server socket but in that case it fails with the
error
"address already in use".
5. Restart A.exe, now the binding success.
To start the new process I'm using System.Diagnostic.Process.
CODE:
// This is only a generic example
var process = new Process()
{
StartInfo = new ProcessStartInfo
{
FileName = "cmd",
Arguments = "/c /usr/bin/bash -c \"/usr/bin/sleep 5 &&
/usr/bin/wine path/of/process/program.exe\"",
UseShellExecute = false,
WorkingDirectory = "the/working/dir",
}
}
These are the socket states after each steps (netstat):
1. LISTEN
2. not listed due to socket is closed
3. not listed due to socket is closed
4. not listed due to socket is closed <- But I have got the error
5. LISTEN
I suppose that the A and B processes close properly because I don't see them in
htop anymore. There seems to be something left hanging.
I've found that if I don't relaunch A.exe from B, but do it manually,
everything works fine.
I also noticed this behavior that I wasn't expecting:
- if I use socket.Accept the socket is bound to the A.exe process,
- if I use socket.BeginAccept the socket is bound to the winserver32 process
Clearly if I simply close the A.exe application and restart it all works fine.
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http://bugs.winehq.org/show_bug.cgi?id=36399
Bug ID: 36399
Summary: Terrible Performance in TERA
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Created attachment 48447
--> http://bugs.winehq.org/attachment.cgi?id=48447
Output of TERA with a play time of about 10 minutes
Hi! As described above TERA performs really bad under wine. This is confirmed
by many players I have talked to about this who played it via Wine before.
My system is a Gentoo x86_64 using an Intel i5-3570k with a Geforce GTX 660 and
I'm playing the EU Version: http://en.tera.gameforge.com/
I already tried a lot of possible solutions i found here, on the forums, on
other forums and across the internet but nothing really helped so far. (For
example: several registry keys, 32 and 64 bit prefix, using native/builtin dx3d
libraries, enabling the virtual window mode in wine, disabling the winedebug
output, ...)
Since none of that helped i want to ask here for help.
If anyone could install it on his machine and help me troubleshooting this i
would really appreciate it. Also if anyone has a dualboot system feel free to
compare the game between wine and native windows.
See attachment for an output log of TERA when i open the Launcher, log in and
play a little bit (about 10 minutes). As you can see it spams a load of
'fixme:d3d:resource_check_usage Unhandled usage flags 0x8.' errors which i
think are the reason for the bad performance which leads to extremely low FPS.
Thanks in advance!
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--- Comment #35 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
On Wine 8 also no error, on Ubuntu, will try on Gentoo later (the same
computer).
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--- Comment #34 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
I can run the demo with Wine 6 on Ubuntu, but not on Gentoo with Wine 9.
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--- Comment #33 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
No progress? :(
Still the same error for me, on demo.
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Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zdanevich.vitaly(a)ya.ru
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https://bugs.winehq.org/show_bug.cgi?id=56339
Bug ID: 56339
Summary: [13] Permission denied
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
If I try to save or overwrite a file to the linux Ubuntu drive, I get the error
"[13] Permission denied".
I have been saving without any error for many years but now I suddenly cannot.
What could be the issue and solution?
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https://bugs.winehq.org/show_bug.cgi?id=44376
Bug ID: 44376
Summary: Wine gives error massage while installing Battle.net
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizobocigame(a)gmail.com
Distribution: ---
Created attachment 60290
--> https://bugs.winehq.org/attachment.cgi?id=60290
wine gives error while installing a file
When I try to install Battle.net-Setup.exe, gives me this error. This error
massage appeared a few weeks ago and I tried a lot of work-arounds but
nothing's changed. In playonlinux the installation goes to the login panel but
there's another error: Battle.net Helper.exe encountered a serious problem.
Thanks for help (sorry for my bad english)
Linux Debian (Buster)
Wine version: 2.0.4-1
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https://bugs.winehq.org/show_bug.cgi?id=52451
Bug ID: 52451
Summary: Mikrotik Winbox not open in new window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sandro(a)ivynet.it
Distribution: ---
Created attachment 71731
--> https://bugs.winehq.org/attachment.cgi?id=71731
Wine7 - Open in new window enabled
Winbox 64Bit 3.32
After updating to Wine7.0 I cannot open any mikrotik device with option "open
in new window" selected
If that option is not selected it work well
With wine 6.0.2 it worked well
in the attachment:
logs with "open in new window" option enabled
logs with "open in new window" option disabled
logs about wine6 with open in "new window enabled"
an app screenshot about whe options
Thanks
Sandro
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https://bugs.winehq.org/show_bug.cgi?id=44235
Bug ID: 44235
Summary: EasyAntiCheat doesn't run on Wine at all - wine64 !=
win64
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
Distribution: ---
So, I notice any game that uses EasyAntiCheat tries to download some updated
info
such as:
https://download.eac-cdn.com/api/v1/games/138/client/wine64/download/?uuid=…
Except, EasyAntiCheat ignores Wine's "Hide Wine version from applications" in
staging options.
If I switch the URL to 'win64' it downloads, could we have a way to override
wine64 == win64 checks?
While EasyAntiCheat does acknowledge they can support wine specific data, we
shouldn't be treating this as 'wine64' but win64.
I assume wine 2.20 and wine 3.x builds all have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56424
Bug ID: 56424
Summary: Missing car reflections in the selection screen and
some track geometry/effects in Outrun 2006
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 76184
--> https://bugs.winehq.org/attachment.cgi?id=76184
d3d log
Tested using both DXVK and the default WineD3D renderers. Bug is present with
both
The car reflections are completely missing in the menu, the cars look matte,
which is definitely not intended behavior.
All tracks with lakes are instead just a transparent black void, it's most
noticeable in the Deep Lake route.
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https://bugs.winehq.org/show_bug.cgi?id=41942
Bug ID: 41942
Summary: Crash on Space Engine 0.9.8 start.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56328
--> https://bugs.winehq.org/attachment.cgi?id=56328
Log file.
Space Engine 0.9.8 crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=21664
Summary: "fixme"-message on PPLive.exe start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddietz.post(a)googlemail.com
Created an attachment (id=26160)
--> (http://bugs.winehq.org/attachment.cgi?id=26160)
"fixme"-message on PPLive start
Hello, i installed latest version of wine with latest version of macports.
I try to start latest version of PPLive
Version:
PPLive 2.4.2.0013
Released Date:
2010.02.06
S. Attachment
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https://bugs.winehq.org/show_bug.cgi?id=56481
Bug ID: 56481
Summary: EEP 6.1 classic, startet nicht
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: volkereisenberg(a)web.de
Distribution: ---
Created attachment 76251
--> https://bugs.winehq.org/attachment.cgi?id=76251
backtrace
Prgrammstart bricht mit der Fehlermeldung: Es ist ein schwerwiegender Fehler
aufgetreten und das Programm muss beendet werden, ab.
Fehler tritt bei allen Wine-Versionen auf.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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Bug ID: 56475
Summary: Battle.net
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djeff.rx(a)gmail.com
Distribution: ---
Battle.net problème with new Battle.net 14857
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https://bugs.winehq.org/show_bug.cgi?id=56457
Bug ID: 56457
Summary: Adobe Reader Fill & Sign Error
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcmagoo(a)yahoo.com
Distribution: ---
Created attachment 76218
--> https://bugs.winehq.org/attachment.cgi?id=76218
Adobe reader crashes when trying to edit pdf with fill & sign tool
Adobe reader crashes when trying to edit pdf with fill & sign tool
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https://bugs.winehq.org/show_bug.cgi?id=56454
Bug ID: 56454
Summary: TclKit-based installer gets denied any write into any
directory when launched via binfmt_misc
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: ---
Created attachment 76213
--> https://bugs.winehq.org/attachment.cgi?id=76213
Reversal patch for admin privileges on process launch
Greetings,
I am the developer of a Second Life third party viewer (the Cool VL Viewer:
http://sldev.free.fr/ ), and while the said viewer is developed under Linux and
therefore got Linux native builds, I still use Wine to test its Windows builds
(those builds are done in a VirtualBox VM that cannot run them).
With Wine 9.4 I am facing a weird issue, where the installer (the super-old but
totally gorgeous InstallJammer: https://sourceforge.net/projects/installjammer/
), gets denied writing into *any* directory to install the program. However,
this only occurs when the installer is launched via the binfmt_misc mechanism
(i.e. the installer got the proper privileges when launched via the command
line with 'wine <installer_executable>').
Looking at the diff between Wine 9.3 and 9.4, I could narrow down the issue to
the new way programs are launched (via CreateProcessAsUserW() instead of
CreateProcessW()) and came up with a reversal patch (attached) that does fix
the issue.
To reproduce the issue, download the latest Windows installer (there are weekly
releases, so get the current one from:
http://sldev.free.fr/index.php?page=download ), configure binfmt_misc for Wine
on your Linux system (*), and launch the installer from your preferred file
manager by clicking on its file. You will see that as soon as you start the
installation (just after you chose the installation directory), the installer
complains it does have permission to access the destination folder.
(*) binfmt_misc configuration on my system:
echo ':windows:M::MZ::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
echo ':windowsPE:M::PE::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
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https://bugs.winehq.org/show_bug.cgi?id=56446
Bug ID: 56446
Summary: Final Fantasy XI Online: allocate_virtual_memory out
of memory for allocation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory
leak, ending up dying in few minutes of just sitting in the title screen, as
the virtual size exceeds 4 GiB.
Some example errors that may happen at the time:
----
err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory.
err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string.
err:virtual:allocate_virtual_memory out of memory for allocation, base (nil)
size 003f4000
----
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
----
err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
----
Last tested on commit 552cc456d18 [2].
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b1…
2.
https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead…
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https://bugs.winehq.org/show_bug.cgi?id=56439
Bug ID: 56439
Summary: cannot open wine
Product: Wine
Version: 9.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarizhossain1080(a)gmail.com
error -47 and cannot open wine. possibly do to path errors, how to wipe all
pervious paths?
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https://bugs.winehq.org/show_bug.cgi?id=56421
Bug ID: 56421
Summary: Wine crash with a X error
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
When I run winecfg, I get the X error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 147
Current serial number in output stream: 148
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
The regression shows the following causes the crash:
commit d287548c77350b81faa946b0977dffcbfcce9b83 => BAD
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Feb 28 10:22:23 2024 +0800
Revert "winex11.drv: Handle X error from vkGetRandROutputDisplayEXT()."
This reverts commit 6f9d20806e821ab07c8adf81ae6630fae94b00ef.
6f9d208 was committed to work around a Nvidia driver bug that can cause
vkGetRandROutputDisplayEXT()
to generate an X exception and crash applications. The bug is later fixed
in Nvidia driver 450.56.11
and newer. Thus 6f9d208 is no longer necessary on the newer Nvidia drivers.
Then after 18ae96e, another bug in the Nvidia driver can cause
vkGetRandROutputDisplayEXT() to hang
forever when XLockDisplay() is called before vkGetRandROutputDisplayEXT()
and this bug is still not
fixed and affects multiple applications. Reverting 6f9d208 allows us to
work around the
vkGetRandROutputDisplayEXT() hang bug because then it no longer calls
XLockDisplay() before
vkGetRandROutputDisplayEXT().
Nvidia driver 455 was released on September 9th 2020 so hopefully the fix
is already widespread. We
could theoretically still keep 6f9d208 on older Nvidia drivers by doing
version checks. But it's
more straightforward to remove the workaround since it's not a bug of Wine.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53428
Reverting the commit fixes the crash.
Environment is:
Ubuntu 22.10
NVIDIA GeForce RTX 3070 Laptop
Driver version is 535.54.03
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https://bugs.winehq.org/show_bug.cgi?id=51034
Bug ID: 51034
Summary: When downloading a large file in KakaoTalk, the
message 'Download failed' shows.
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlee1503(a)naver.com
Distribution: ---
I have a similar problem with this.
-
https://superuser.com/questions/597818/wine-running-apps-stops-download-whe…
- https://bugs.winehq.org/show_bug.cgi?id=42677
Can't download 'KakaoTalk' software updates.
=======================
* Step to reproduce
1. Download the KakaoTalk (except the latest version)
(old version: https://www.filehorse.com/download-kakaotalk-for-windows/60750/)
(latest version: https://app-pc.kakaocdn.net/talk/win32/KakaoTalk_Setup.exe)
2. Install KakaoTalk.
3. Launch KakaoTalk and click the Settings button at the top right.
4. Click the Update button.
* Actual Results
The user gets a message stating that 'error has occurred'.
* Excepted Results
No errors occur and the update downloads.
* Reproduction Rate
10/10
* Environment
wine-6.6
* Logs
no logs. (゚Д゚)
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473
Summary: Sword Art Online Re: Hollow Fragment has broken
geometry in wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76236
--> https://bugs.winehq.org/attachment.cgi?id=76236
Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have
vertex distortions that cause their textures to be stretched in random
directions and flicker at high speed. (Which could cause those with photo
sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
The game is also now generating a "Texture is immutable." error in the console
on every frame. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56430
Bug ID: 56430
Summary: Pulseaudio combined output dies under current wine
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Since at least wine-9.3 using combined output (I.e. "Simultaneously output
audio to all devices" in pavucontrol) kills audio output for all applications
(even native Linux apps such as VLC) when launching an app through wine.
The linux side sound mixer shows all audio still being handled by pulseaudio.
I.e. the current levels are rising up and down in sync with the actual audio
attempting to be played, on all applications (even the wine application that
triggered the bug) and on the output devices. (Even the devices that have been
silenced by the bug.) Sound Mixer also shows no applications nor output devices
as muted.
The disabled audio (both linux apps and wine apps) can sometimes be heard
through the main output device, (I.e on-board audio of the motherboard), but
any other device is always silenced until wine exits.
The result is things like bluetooth / USB headphones being rendered completely
useless for all applications system-wide by wine.
Distro: Debian 12
WM: Xfce 4.18
Kernel: 6.1.0-18-amd64
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https://bugs.winehq.org/show_bug.cgi?id=56477
Bug ID: 56477
Summary: circuit maker 2000 crashes when moving mouse off
screen when creating a line or moving components
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peidoaqueimarosca(a)gmail.com
Distribution: ---
Created attachment 76245
--> https://bugs.winehq.org/attachment.cgi?id=76245
terminal output
when moving the mouse outside the area where you can place the circuits, the
application crashes
Not to mention that while you are creating the lines the application freezes
for no reason and it is as if I had clicked twice, thus interrupting the
creation of the line
another thing when closing the application I have the error message Runtime
error 217 at 0003F702 even though the unixodbc-dev package is installed on
x86_64 and i386
I also tried the option of using a virtual desktop but without success
I'm using debian sid with wine 9.5
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=54672
Bug ID: 54672
Summary: mfplat cannot export to MPEG4 video
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Radiant DICOM Viewer still cannot export video to mp4 under wine.
MFCreateSinkWriterFromURL() is already implemented. (
https://bugs.winehq.org/show_bug.cgi?id=45862 is fixed)
Although MPEG4 codec(?) (GUID: dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a ) has not
been implemented properly yet.
0370:trace:mfplat:MFStartup 0x20070, 0.
0370:trace:mfplat:MFCreateSinkWriterFromURL
L"C:\\users\\boskar\\Documents\\MOVIE-0001.mp4", 0000000000000000,
0000000000000000, 000000000B0DEF28.
0370:warn:mfplat:sink_writer_get_sink_factory_class Couldn't find factory class
for container {dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a}.
0370:trace:mfplat:MFShutdown
Tested under 8.3-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=56351
Bug ID: 56351
Summary: When built against certain versions of SDL, Wine fails
to read certain inputs from Game Pads.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
When built against certain versions of SDL, Wine fails to read certain inputs
from Game Pads.
I have some USB Game Controllers, and I have to have two different versions of
SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is
failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes
this behavior.
Wine is not the only program affected by this behavior, but it is one that is.
There are other programs that detect all inputs fine and so do most SDL2
controller reading programs including Wine's "Control Panel" you can see the
difference in behavior there.
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https://bugs.winehq.org/show_bug.cgi?id=56433
Bug ID: 56433
Summary: QQ8.9.6 Installer crashes at very beginning due to a
change in server/process.c
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76195
--> https://bugs.winehq.org/attachment.cgi?id=76195
backtrace.txt
I tested it with QQ 8.9.6, but it seems that almost all QQ8/QQ9 installers are
affected
wget https://dldir1.qq.com/qqfile/qq/QQ8.9.6/22404/QQ8.9.6.exe
$ sha1sum QQ8.9.6.exe
acf886b27833769f519cf8d5034d127585f41f9d QQ8.9.6.exe
winetricks -q cjkfonts && wine QQ8.9.6.exe
The installer would crash, with no window presenting
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https://bugs.winehq.org/show_bug.cgi?id=45862
Bug ID: 45862
Summary: [Overwatch] Saving highlights fails.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I used to be able to save highlights perfectly, until a few months ago a bug
appeared that caused OW to crash or freeze during rendering.
This bug is supposedly fixed, see: bug 45622
However while it doesn't crash, it fails to save now, before it even starts
rendering it.
I wasn't sure if I should re-open that bug, as the fix is partial, or file a
new, but I guess it doesn't crash anymore so I filed a new.
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https://bugs.winehq.org/show_bug.cgi?id=53613
Bug ID: 53613
Summary: Visual novel RE:D Cherish! logo video and opening
movie does not play
Product: Wine
Version: 7.15
Hardware: x86-64
URL: http://crystalia.amusecraft.com/red/download.html#Tria
l
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myatmin7800(a)gmail.com
Distribution: ---
Created attachment 73010
--> https://bugs.winehq.org/attachment.cgi?id=73010
Application log using wine-devel 7.15
At wine-devel 7.15
You can download trial game at the game's offical website.
http://crystalia.amusecraft.com/red/download.html#Trial
Run it with LANG=ja_JP.UTF8 wine red_cherish_try.exe. Logo movie does not play
after starting the game. You can only hear the sound with a white screen.
Download save file from here
https://drive.google.com/drive/folders/17dWKzRiuPasS34ea-vkjpQQFFlk6eIzy?us…
to get quick access to opening movie. Place save folder in the game directory.
After the 2,3 clicks, opening movie fails to play.
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https://bugs.winehq.org/show_bug.cgi?id=52352
Bug ID: 52352
Summary: Impossible completing the installation of YI Home
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.magrini(a)tiscali.it
Distribution: ---
Created attachment 71528
--> https://bugs.winehq.org/attachment.cgi?id=71528
Error log
After launching the installation by means of the command:
wine YIHomePCClientIntl_download_1.0.0.2.exe
the installation starts correctly but, after asking some questions, it stops
with the attached log.
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https://bugs.winehq.org/show_bug.cgi?id=56445
Bug ID: 56445
Summary: ArmA: Cold War Assault (and other DX8 titles) crashes
in wined3d
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76205
--> https://bugs.winehq.org/attachment.cgi?id=76205
terminal output
The affected games crash usually under 1 minute once a mission was started.
Reverting commit f6a1844dbed91b441ad69e7b15b5be242d063e87
fixes the crash for me.
I tried the patches from here but they didn't help:
https://gitlab.winehq.org/wine/wine/-/merge_requests/5328
Can be reproduced with any of the following demo versions.
Just start the available mission that the demo offers and wait until the game
crashes.
Delta Force: BlackHawk Down demo:
https://archive.org/download/DeltaForceBlackHawkDownDemo/DFBHDD.zip
Empire Earth 2 demo:
https://www.moddb.com/games/empire-earth-2/downloads/empire-earth-2-demo-1-1
Operation Flashpoint early demo:
https://archive.org/download/opflashdemo/opflashdemo.exe
wine-9.4-146-g552cc456d18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.55
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https://bugs.winehq.org/show_bug.cgi?id=56318
Bug ID: 56318
Summary: Totem Arts Launcher.exe does not open
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76047
--> https://bugs.winehq.org/attachment.cgi?id=76047
The log after trying to launch the .exe
After successfully installing "Totem-Arts-Launcher-latest.exe", when I go to
the installation directory and try to launch "Totem Arts Launcher.exe" (so that
I can install the game Renegade X), the application does not open.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-17-generic, NVIDIA Geforce GTX
1050 driver 535.154.05, wine-9.2 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=53635
Bug ID: 53635
Summary: not implemented dll
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafalohaki(a)gmail.com
Distribution: ---
Created attachment 73033
--> https://bugs.winehq.org/attachment.cgi?id=73033
backtrace
not implemented
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https://bugs.winehq.org/show_bug.cgi?id=54155
Bug ID: 54155
Summary: wxwork failed to launch
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ayafcc(a)163.com
Distribution: ---
Created attachment 73682
--> https://bugs.winehq.org/attachment.cgi?id=73682
log
1、download the application from attachment
2、install it to any path
3、execute command: wine path/WXWork.exe
it shows:0024:err:sync:RtlReleaseSRWLockExclusive Lock 0F4BD460 is not owned
exclusive!
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https://bugs.winehq.org/show_bug.cgi?id=48085
Bug ID: 48085
Summary: Wine error trying to install Mono after a version
update
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Created attachment 65637
--> https://bugs.winehq.org/attachment.cgi?id=65637
Backtrace file
It started after an update a few versions ago (4.xx branch, currently running
4.19).
When launching an application, wineconfig will initially run, prompting to
update Mono. Then it will prompt an error (see trace).
The Win application runs normally, so I guess it might not be a severe bug.
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https://bugs.winehq.org/show_bug.cgi?id=40613
Bug ID: 40613
Summary: WhatsApp Desktop application not working
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Distribution: ---
Created attachment 54470
--> https://bugs.winehq.org/attachment.cgi?id=54470
Stack trace as appears on cli
WhatsApp for Windows Desktop was released and I tried to install it.
Apparently it requires Windows 8 and greater, I've set it correctly in Winecfg.
Trying to run the WhatsApp installation (ver 0.2.684) renders the error in the
attached file.
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https://bugs.winehq.org/show_bug.cgi?id=56458
Bug ID: 56458
Summary: ntdll tests skipped on win7 & win8: missing entry
point kernel32.RtlPcToFileHeader
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com, gijsvrm(a)gmail.com,
julliard(a)winehq.org
Regression SHA1: 38fb2f41ad1347b6e35dc87f6dc358a13d8905cb
Distribution: ---
ntdll_test.exe imports kernel32.RtlPcToFileHeader, which does not exist on
Windows 7 and 8.
The culprit is the direct import, which resolves to kernel32's forwarder. It
should use pRtlPcToFileHeader variable (which stores GetProcAddress result)
instead.
This causes all ntdll tests to be skipped on win7 & win8 VMs:
info.c:0: Tests skipped: missing entry point (details below)
| ntdll_test.exe - Entry Point Not Found
| The procedure entry point RtlPcToFileHeader could not be located in the
dynamic link library C:\Users\winetest\Documents\ntdll_test.exe.
0adc:info: 0 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
ntdll:info:0adc done (0) in 0s
https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win81…https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win7_…
Originally reported by Gijs Vermeulen.
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https://bugs.winehq.org/show_bug.cgi?id=56450
Bug ID: 56450
Summary: Non-input USB HID devices stopped working in 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla-wine(a)opinsys.fi
Regression SHA1: 814d2c176d23c581353ba5679977415d2218d0c5
Distribution: Debian
Non-input USB HID devices stopped working in 9.1.
Wine 9.0 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp): LoggerPro detects the device and starts collecting
temperature measurements automatically.
Wine 9.1 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp):
LoggerPro does not detect the device.
Host system detects the device and assigns hid-generic driver to it and a
hidraw device is created. The device is not an input device and hence input
subsystem is not used for this device (event devices are not created).
My understanding is that commit 814d2c176d23c581353ba5679977415d2218d0c5 causes
the regression, because it changes the policy to not use hidraw by default and
requires devices to be explicitly listed in EnableHidraw bus option to be used
by hidraw backend.
Further changes to winebus.sys have been made to allow hidraw to be used in
certain scenarios (some gamepads and when evdev and SDL is disabled), but these
do not cover the case when non-input HID device is used in default environment.
This bug still exists in 9.4.
I am working on a patch set which fixes the bug. I'll create a merge request.
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https://bugs.winehq.org/show_bug.cgi?id=56406
Bug ID: 56406
Summary: wineserver crashes in set_input_desktop()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The wineserver crashes when running the Wine test suite on my Debian 12 PC. The
crash happens during the dxgi:dxgi test.
Here is some information collected by attaching gdb to wineserver while running
the tests:
Program received signal SIGSEGV, Segmentation fault.
0x56683005 in set_input_desktop (winstation=0x576aea90, new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
246 set_rawinput_process( thread->process, 0 );
(gdb) p thread
$1 = (struct thread *) 0x52fff4
(gdb) p thread->process
Cannot access memory at address 0x530034
(gdb) bt
#0 0x56683005 in set_input_desktop (winstation=0x576aea90,
new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
#1 0x5664afac in req_send_hardware_message (req=0x577995c0, reply=0xff829300)
at /home/fgouget/wine/wt23/src/server/queue.c:2808
#2 0x566561c9 in call_req_handler (thread=thread@entry=0x577994d0)
at /home/fgouget/wine/wt23/src/server/request.c:305
#3 0x5665720c in read_request (thread=0x577994d0) at
/home/fgouget/wine/wt23/src/server/request.c:339
#4 0x566627a1 in thread_poll_event (fd=0x5778c070, event=1) at
/home/fgouget/wine/wt23/src/server/thread.c:388
#5 0x5662faf6 in fd_poll_event (event=<optimized out>, fd=<optimized out>)
at /home/fgouget/wine/wt23/src/server/fd.c:505
#6 main_loop_epoll () at /home/fgouget/wine/wt23/src/server/fd.c:599
#7 0x5662fd9f in main_loop () at /home/fgouget/wine/wt23/src/server/fd.c:955
#8 0x5661fa80 in main (argc=1, argv=0xff829b04) at
/home/fgouget/wine/wt23/src/server/main.c:238
(gdb) info registers
eax 0x5fae9a2c 1605278252
ecx 0x576aea90 1466624656
edx 0x53002c 5439532
ebx 0x566c0ff4 1449922548
esp 0xff8291e4 0xff8291e4
ebp 0x52fff4 0x52fff4
esi 0x576eedb0 1466887600
edi 0x576af890 1466628240
eip 0x56683005 0x56683005 <set_input_desktop+101>
eflags 0x10296 [ PF AF SF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
(gdb) p *winstation->input_desktop
$23 = {obj = {refcount = 1466843598, handle_count = 2691322373, ops = 0x73006f,
wait_queue = {next = 0x66006f,
prev = 0x200074}, name = 0x68004a, sd = 0x6e0065, is_permanent = 1,
obj_list = {next = 0x690065,
prev = 0x550020}}, flags = 5439561, winstation = 0x470045, input_time =
20548038376620111, entry = {
next = 0x54002e, prev = 0x460054}, threads = {next = 0x53002c, prev =
0x670065}, top_window = 0x65006f,
msg_window = 0x550020, global_hooks = 0x49, hotkeys = {next = 0x49004d, prev
= 0x47004e},
close_timeout = 0x49004c, foreground_input = 0x2e0055, users = 5505108,
cursor = {x = 2883651, y = 6881357,
clip = {left = 6750318, top = 6881356, right = 85, bottom = 5439565},
last_change = 4718681, win = 5505070},
keystate = "T\000C\000,\000M\000i\000c\000r\000o\000s\000o\000f\000t\000
\000Y\000a\000H\000e\000i\000
\000U\000I\000\000\000M\000E\000I\000R\000Y\000O\000.\000T\000T\000C\000,\000M\000e\000i\000r\000y\000o\000
\000U\000I\000\000\000M\000A\000L\000G\000U\000N\000.\000T\000T\000F\000,\000M\000a\000l\000g\000u\000n\000
\000G\000o\000t\000h\000i\000c\000\000\000Y\000U\000G\000O\000T\000H\000M\000.\000T\000T\000C\000,\000Y\000u\000
\000G\000o\000t\000h\000i\000c\000
\000U\000I\000\000\000S\000E\000G\000U\000I\000S\000Y\000"...}
So it looks like it is the first input_desktop->threads entry which is wrong.
The crashes started on 2024-02-28 and they happen most clearly when running the
tests in a pure 32-bit environment[1]. Furthermore a bisect shows that the
crashes started with the commit below:
commit c43b1ecbc3e8509b1f4778d799f9759eb64dda40 (HEAD)
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Sun Feb 25 09:53:09 2024 +0100
server: Keep a list of processes that can receive rawinput messages.
[1] When run in a 64-bit environment the tests succeed, and the 64-bit tests
get stuck but there is no 'wineserver crashed' message in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=56435
Bug ID: 56435
Summary: capture mouse dont work in virtual desktop (work on
wine 9.3)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
using wine 9.3 mouse capture in virtual desktop work but in wine 9.4 dont work
and compiling git, mouse capture work until this commit
https://gitlab.winehq.org/wine/wine/-/commit/ad921b3c561c428ce36a2a3e0f44de…
in my case after this dont work
at simple seek i think about lastest patchs of Rémi Bernon about input can be
related with this issue
maybe this bug could be stay affected for lastest input patchs:
https://bugs.winehq.org/show_bug.cgi?id=56429
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https://bugs.winehq.org/show_bug.cgi?id=56411
Bug ID: 56411
Summary: Failure to build wine 9.4 due to EGL 64-bit
development files not found
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
Distribution: ---
Trying to update our distribution package to the latest release configure fails
for me on Exherbo Linux with:
[...]
checking for -lGL... libGL.so.1
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... yes
checking for wayland-scanner... /usr/bin/wayland-scanner
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... yes
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... yes
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... yes
configure: error: EGL 64-bit development files not found, the Wayland driver
won't support OpenGL
This is an error since --with-opengl was requested.
despite the checks reporting "yes" and having (lib)wayland-egl installed
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1.22.0
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so
cat /usr/x86_64-pc-linux-gnu/lib/pkgconfig/wayland-egl.pc
prefix=/usr
includedir=${prefix}/x86_64-pc-linux-gnu/include
libdir=${prefix}/x86_64-pc-linux-gnu/lib
Name: wayland-egl
Description: Frontend wayland-egl library
Version: 18.1.0
Requires: wayland-client
Libs: -L${libdir} -lwayland-egl
Cflags: -I${includedir}
Gentoo suffers the same issue and they just apply a patch removing the
additional
WINE_NOTICE_WITH(opengl, [test -z "$ac_cv_lib_soname_EGL" -o -z
"$HAVE_LIBWAYLAND_EGL"],
check:
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=ddfba238cc0b1ab4056f6d…
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https://bugs.winehq.org/show_bug.cgi?id=56380
Bug ID: 56380
Summary: Rocket League crashes with Wine 9.3 after BakkesMod
(trainer app) injects into the game
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 76126
--> https://bugs.winehq.org/attachment.cgi?id=76126
Wine 9.3 output (where Rocket League crashes if BakkesMod is running)
As of Wine 9.3, I can not use BakkesMod[1] (a Rocket League[2] trainer
), to inject into the game anymore.
git bisect indicates commit bb872831deb48382e4733979e00243e5122385d0 is the
culprit.
Without BakkesMod running, the game runs just fine.
---
Steps to reproduce:
1. Launch BakkesMod
2. Launch Rocket League
3. Wait
4. Rocket League crashes
---
System information:
Wine v9.3
NVIDIA driver 470.239.06 (GPU: NVIDIA GTX 660)
DXVK 1.10.3
BakkesMod v190 (Injector version 31)
Rocket League (from Epic, version BC2_Update48+441123)
---
Ref:
[1] https://github.com/bakkesmodorg/BakkesModInjectorCpp
[2] https://store.epicgames.com/en-US/p/rocket-league
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https://bugs.winehq.org/show_bug.cgi?id=56379
Bug ID: 56379
Summary: d2d1 regression unable to build after:
https://gitlab.winehq.org/wine/wine/-/commit/167103114
389c7f487f7d6aa398f56abf9cc5572
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Regression after
https://gitlab.winehq.org/wine/wine/-/commit/167103114389c7f487f7d6aa398f56…
unable to build with the following errors:
i686-w64-mingw32-gcc -c -o dlls/d2d1/i386-windows/effect.o
../wine-9.3/dlls/d2d1/effect.c -Idlls/d2d1 -I../wine-9.3/dlls/d2d1 -Iinclude \
-I../wine-9.3/include -I../wine-9.3/include/msvcrt -D_UCRT -D__WINESRC__
-D__WINE_PE_BUILD -Wall \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -fno-omit-frame-pointer
-mpreferred-stack-boundary=2 \
-gdwarf-4 -g -O2
../wine-9.3/dlls/d2d1/effect.c: In function 'd2d_effects_init_builtins':
../wine-9.3/dlls/d2d1/effect.c:296:41: error: initializer element is not
constant
{ &CLSID_D2D12DAffineTransform, _2d_affine_transform_description },
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:296:41: note: (near initialization for
'builtin_effects[0].description')
../wine-9.3/dlls/d2d1/effect.c:297:46: error: initializer element is not
constant
{ &CLSID_D2D13DPerspectiveTransform,
_3d_perspective_transform_description},
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:297:46: note: (near initialization for
'builtin_effects[1].description')
../wine-9.3/dlls/d2d1/effect.c:298:33: error: initializer element is not
constant
{ &CLSID_D2D1Composite, composite_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:298:33: note: (near initialization for
'builtin_effects[2].description')
../wine-9.3/dlls/d2d1/effect.c:299:28: error: initializer element is not
constant
{ &CLSID_D2D1Crop, crop_description },
^~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:299:28: note: (near initialization for
'builtin_effects[3].description')
../wine-9.3/dlls/d2d1/effect.c:300:30: error: initializer element is not
constant
{ &CLSID_D2D1Shadow, shadow_description },
^~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:300:30: note: (near initialization for
'builtin_effects[4].description')
../wine-9.3/dlls/d2d1/effect.c:301:33: error: initializer element is not
constant
{ &CLSID_D2D1Grayscale, grayscale_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:301:33: note: (near initialization for
'builtin_effects[5].description')
Makefile:27950: recipe for target 'dlls/d2d1/i386-windows/effect.o' failed
make: *** [dlls/d2d1/i386-windows/effect.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=29523
Bug #: 29523
Summary: CDBurnerXP hangs on right-clicking empty space in the
file browser
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38233
--> http://bugs.winehq.org/attachment.cgi?id=38233
Terminal output
Right-clicking in an empty section of the file browser causes CDBurnerXP to
become unresponsive. On Windows, this brings up a context menu.
Steps to reproduce:
1. winetricks dotnet20
2. Install and run CDBurnerXP
3. Choose "data disc" from the main menu
4. Right-click in some empty space within the file browser (top-right section)
The problem is also present in 1.2.
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https://bugs.winehq.org/show_bug.cgi?id=56085
Bug ID: 56085
Summary: Guitar Pro 8.1.1 Build 17 crashes once hitting Design
Button
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vmustin(a)gmail.com
Distribution: ---
Created attachment 75748
--> https://bugs.winehq.org/attachment.cgi?id=75748
System Information
Error is reproducible since several Versions (7.0, 7.5, 8.0, 8.1.1)
Using Linux Mint 21.2 (see system information)
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https://bugs.winehq.org/show_bug.cgi?id=52401
Bug ID: 52401
Summary: Improper synchronization in sock_recv/sock_send leads
to arbitrary reordering of completion of I/O requests
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The sock_recv function (dlls/ntdll/unix/socket.c) issues a 'recv_socket' call
to
the server to complete the I/O request.
Prior to calling the server, the function attempts to serve the I/O request
locally first by calling try_recv().
The consequence is that there are two types of asynchronous I/O request
(hereinafter "Async") sent to the server:
1. Eager: try_recv() call has succeeded before 'recv_socket'. There is no more
I/O to be done.
2. Deferred: the request is still pending. When the server senses an incoming
packet, async_recv_proc() (in client side) will be called to complete the
I/O.
The problem is that eager Asyncs are _not_ prioritized before deferred Asyncs.
Therefore, deferred Asyncs may be completed before eagar Asyncs.
The following scenario illustrates the problem:
1. The socket's incoming buffer is initially empty.
2. Client: The application calls WSARecv(). In sock_recv(), try_recv() fails
with STATUS_DEVICE_NOT_READY; therefore, a deferred Async is queued to the
server. WSARecv() returns with error ERROR_IO_PENDING.
3. The socket receives packet [A] in the meantime. The socket's incoming buffer
is no longer empty.
4. Client: The application calls WSARecv() again. In sock_recv(), try_recv()
succeeds with packet [A]; therefore, an eager Async is queued to the
server.
5. The socket receives packet [B] in the meantime.
6. Server: the poll() loop detects this, and calls async_wake_up(
&sock->read_q,
status ). This causes APC_ASYNC_IO for deferred Async to be called to the
client process.
6. Client: While still in the second sock_recv(), the client does wait_async()
on the returned wait handle. This causes the APC_ASYNC_IO (a system APC)
to be dequeued.
7. Client (select loop): The client does a server select call. This returns
STATUS_KERNEL_APC with APC_ASYNC_IO. The client calls try_recv() (from
async_recv_proc), which succeeds with packet [B]. The client process
completes the deferred Async with this packet.
8. Client (select loop): The client re-issues the select call after the APC.
8. Server: the wait on the async wait handle is satisfied, causing
async_satisified() to be called. This in turn calls async_set_result(),
which completes the eager Async (with packet [A]).
9. Client: The client exits sock_recv() and in turn WSARecv(), which reports
immediate success.
(Ditto for sock_send and other similar asynchronous I/O requests.)
If the application uses a completion port, it will observe the deferred Async
first, and the eager Async second. The deferred Async carries packet [B],
while the eager Async carriers packet [A]. This results in the application
receiving the packets in the wrong order.
--
Three possible solutions comes to mind:
1. Replace the call to try_recv()/try_send() in sock_recv()/sock_send() with
STATUS_DEVICE_NOT_READY. This may slightly reduce performance, since it
always defers all I/O requests and forces them to go through the poll()
loop.
2. Make async_handoff() immediately call async_set_result() if the status and
data are already set (i.e. the I/O has completed synchronously). Since this
affects other asynchronous operations as well, I'm not sure this approach
is semantically correct.
3. Prioritize immediately satiable async wait handles _before_ system APCs when
waiting for objects. This approach too changes semantics, and appears much
uglier than other solutions.
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https://bugs.winehq.org/show_bug.cgi?id=56050
Bug ID: 56050
Summary: NtContinue does not set integer registers without
CONTEXT_AMD64 flag
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: moonshadow565(a)hotmail.com
Distribution: ---
Created attachment 75703
--> https://bugs.winehq.org/attachment.cgi?id=75703
NtContinue without CONTEXT_AMD64
When calling NtContinue without CONTEXT_AMD64 flag set, NtContinue ignores
integer registers.
This will result in incorrect values in register.
This does not match behaviour observed on windows.
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https://bugs.winehq.org/show_bug.cgi?id=56456
Bug ID: 56456
Summary: Steven Speilberg's Director's Chair: wont open at all
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicholasdecelles(a)aol.com
Created attachment 76216
--> https://bugs.winehq.org/attachment.cgi?id=76216
this backtrace.txt is the bug report i was told to attach to this report, Good
Luck and Wishes!
I put windows 95 for the dc.exe app under winecfg and when i start it through
the terminal on Big Sur macOS an Application Error comes up saying
The instruction at feacf578 referenced memory at 00000030
The memory could not be read from
Click on OK to terminate the application
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https://bugs.winehq.org/show_bug.cgi?id=56417
Bug ID: 56417
Summary: You must install or update. NET to run this
application.
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76180
--> https://bugs.winehq.org/attachment.cgi?id=76180
Screenshot of the bug
I'm trying to run W3D HUB LAUNCHER https://w3dhub.com/
But it's seems the application can't detect dotnet 7 even i've install wine
mono and dotnet 7 x64
The problem still exist program can't detect it many dotnet windows software
run on my system just fine expect this one
idk what's wrong for this specific application.
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http://bugs.winehq.org/show_bug.cgi?id=36547
Bug ID: 36547
Summary: 3DMark 2003 installer has no taskbar/Alt Tab
representation
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 48641
--> http://bugs.winehq.org/attachment.cgi?id=48641
Installing 3DMark03_v360_1901.exe
Download and try to run 3DMark03_v360_1901.exe.
3DMark03 installer won't be registered in the Alt-Tab list, or taskbar.
See the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=8067
--- Comment #27 from Nathan Kidd <nathan(a)spicycrypto.ca> ---
Still reproduces with 9.0
00f0:err:local:LOCAL_GetBlock not enough space in local heap 0307 for 1400
bytes
~/Games/kq6$ sha256sum *.exe *.dll
204bea956a560f7b081ada2afa2b992abecd835fd58a18018e8ce005a48c52cf sciwv.exe
ec75d4567a775f1503017d662b450aea3455f4a6b48d209ebfc516a7ad045047 mmaware.dll
fa8bf838e013d5a88256ce15352fcd504b3c42122f497b2264f7f1c0757512a4 proglib.dll
70fd4190fb0b42dc6857735ebe5c94279176aa50a37cce85db7201fcf8d4d75a rave.dll
f1837dee9a76197c287e04caec2bc7cf11728232a1ec3974bad385345916c53c scidll.dll
~/Games/kq6$ strings sciwv.exe | grep 6
SCIKQ6V
Windows version of SCI for KQ6
...
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https://bugs.winehq.org/show_bug.cgi?id=49299
Bug ID: 49299
Summary: PowerToys for Windows 10 crashes on unimplemented
function KERNEL32.dll.GetPackageFamilyName
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The program installs, but crashes when you try to run PowerToys.exe.
$ sha256sum PowerToysSetup-0.18.1-x64.msi
83b2f088f6a0ef7066ba8303ad51e2a270123fe127991486b715ac55f84da19b
PowerToysSetup-0.18.1-x64.msi
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https://bugs.winehq.org/show_bug.cgi?id=39669
Bug ID: 39669
Summary: D3DERR_NOTAVAILABLE in Dishonored - Steam
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: miachm3(a)gmail.com
Distribution: ---
Dishonored crashes at start with Steam Launcher:
1º Install Steam.
2º Install Dishonored from Steam.
3º Launch, not additional options required.
Anothers D3X9 games works as well.
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https://bugs.winehq.org/show_bug.cgi?id=56373
Bug ID: 56373
Summary: Autodesk Fusion: Black window and crash on 9.3
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Updating staging version of Wine 9.2 to 9.3 breaks Autodesk Fusion (formerly
Fusion360). Only black window appear with app non responding warning and then
die after a while.
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https://bugs.winehq.org/show_bug.cgi?id=56453
Bug ID: 56453
Summary: Linux WM window decorations are seen but they mustn't
be
Product: Wine
Version: 9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 76212
--> https://bugs.winehq.org/attachment.cgi?id=76212
ICQ 5 main windows with WM decorations
Steps to reproduce:
Download and install http://www.oldversion.com/windows/download/icq-5-04
Run it.
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https://bugs.winehq.org/show_bug.cgi?id=52832
Bug ID: 52832
Summary: Regression: Crysis 3 crashes at startup
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Crysis 3 and other heavy D3D applications crashes at startup on Windows 32bit
after this commit:
https://github.com/wine-mirror/wine/commit/24432a24d5e922cbd824b0af8f7b0c66…
Works before this commit without issues.
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https://bugs.winehq.org/show_bug.cgi?id=54963
Bug ID: 54963
Summary: Adobe Lightroom needs
Windows.Storage.Streams.InMemoryRandomAccessStream
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Essentially any newer functionality like the advanced masking and object
detection fails on unimplemented InMemoryRandomAccessStream:
0a78:fixme:combase:RoActivateInstance (00007F110172E538, 00007F110172E4F8):
semi-stub
0a78:fixme:combase:RoGetActivationFactory
(L"Windows.Storage.Streams.InMemoryRandomAccessStream",
{00000035-0000-0000-c000-000000000046}, 00007F110172E498): semi-stub
0a78:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.InMemoryRandomAccessStream"
I haven't managed to find the required library anywhere, any advice
appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=56449
Bug ID: 56449
Summary: Magic the gathering online (MTGO) requires
renderer=gdi
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76206
--> https://bugs.winehq.org/attachment.cgi?id=76206
terminal log.txt
1. winetricks corefonts dotnet472 to workaround bug 30753
2. wine setup.exe, wait the program to download game resource (~500M)
3. the program quits silently
4. Run `wine setup.exe` again, and the program quits silently again (terminal
output attached below)
Now, I execute winetricks renderer=gdi [1], then run wine setup.exe, and the
game launches successfully
[1]:
https://github.com/pauleve/docker-mtgo/commit/1f7c4c7ba04581c2365b405ad9b04…
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http://bugs.winehq.org/show_bug.cgi?id=15153
Summary: Dragging tabs crashes Code:Blocks 8.02 C++ IDE
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=codeblocks&filename=codeblocks-8.02mingw-
setup.exe&use_mirror=dfn
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15880)
--> (http://bugs.winehq.org/attachment.cgi?id=15880)
complete crash log (contains backtrace)
At the bottom of the IDE is a panel Logs & others, it contains several tabs. If
you start dragging one of these tabs then the wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=56448
Bug ID: 56448
Summary: Final Fantasy XI Online: No application icon in
taskbar/panel.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
The PlayOnline Viewer, which is used to launch Final Fantasy XI Online, shows
its application icon in the taskbar/panel as it should, but after hopping over
to Final Fantasy XI, the application icon is the Wine icon instead of the Final
Fantasy XI icon.
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https://bugs.winehq.org/show_bug.cgi?id=56437
Bug ID: 56437
Summary: Shadow of Memories (demo): choppy, discontinuous sound
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=2199
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 76198
--> https://bugs.winehq.org/attachment.cgi?id=76198
Terminal output
Game:
"Shadow of Memories" demo.
OS: Ubuntu 22.04.4 LTS 64bit.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game's audio is choppy, discontinuous.
I've attached the terminal output.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=37452
Bug ID: 37452
Summary: python 3.1.1: test_urllib2net failed
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49822
--> https://bugs.winehq.org/attachment.cgi?id=49822
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_urllib2net
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https://bugs.winehq.org/show_bug.cgi?id=56013
Bug ID: 56013
Summary: Fallout 3: crash on startup with native Wayland and
new wow64
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Currently the workaround is to use dxvk but it crashes to lock screen on fedora
silverblue 39 if you press exit on the launcher instead of play or options
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https://bugs.winehq.org/show_bug.cgi?id=56427
Bug ID: 56427
Summary: Regression on Battlefield 2 in the new wow64 mode
Product: Wine
Version: 9.3
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shnall93(a)gmail.com
Distribution: ---
Created attachment 76190
--> https://bugs.winehq.org/attachment.cgi?id=76190
Enabled game HUD
Hardware: MacBook Pro 14 (M1 Pro cpu)
OS: Ubuntu 22.04 ARM64 on virtual machine (VMWare Fusion)
Game: Battlefield 2 (32Bit, DirectX 9) on Wine 9.0 WOW64
Problem: Low FPS, around 20-50fps on low settings
I noticed that if turn off the HUD in the game I get over 200-300FPS on low
settings and >100FPS on max settings, and the game starts working very
smoothly.
I do same on x86 Windows PC and enabling/disabling HUD does not affect FPS
(maybe 1-3fps more)
I also did a few tests on an Intel PC with wine 9.0 (WOW64), which show the
same problem
Galium Hud:
Enabled game HUD:
Draw Calls: ~250
Frametime, ms: ~40ms
Disabled game HUD
Draw Calls: ~230
Frametime, ms: ~4ms (10x less)
Question: It is possible to somehow debug\profile why this is happening? It's
just HUD, why does it need so many resources.
here is video how it's looks like
https://www.youtube.com/watch?v=dm1UZNgICKw
Steps to repeat:
1. download demo -> https://www.moddb.com/downloads/battlefield-2-updated-demo
2. install dx9 dlls over winetricks
3. enable\disable hud over console, press ~ in game
-- Enable `renderer.drawHud 1`
-- Disable `renderer.drawHud 0`
-- Show in game FPS counter `renderer.drawFps 1`
-- Disable frame rate limit `game.lockFps 0`
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zsolt.sandor(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://github.com/adoptium
| |/adoptium-support/issues/10
| |40
--- Comment #1 from zsolt.sandor(a)gmail.com ---
Linked the associated issue ticket on github:
https://github.com/adoptium/adoptium-support/issues/1040
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https://bugs.winehq.org/show_bug.cgi?id=56423
Bug ID: 56423
Summary: wine can't run in ArtixLinux which based on Archlinux
Product: Wine-staging
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viaco.xu(a)qq.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I installed wine-mono,MFC42, Chinese Fonts and so on,bug when I run “wine
tdxw.exe" ,there are lots of errors like below:
tdxw.exe is a Chinese stock software(www.tdx.com.cn).
ThinkPad:[user]:~/.wine/drive_c/new_tdx$ ./tdxw.exe
002c:fixme:winediag:loader_init wine-staging 8.20 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L""!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F52C, 0190F6A4
0190F534
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F52C 0190F6A4
0190F534) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:err:winediag:gnutls_process_attach failed to load libgnutls, no support
for encryption
0114:err:winediag:process_attach failed to load libgnutls, no support for pfx
import/export
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EF80, 0190F0F8
0190EF88
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EF80 0190F0F8
0190EF88) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EBD4, 0190ED4C
0190EBDC
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EBD4 0190ED4C
0190EBDC) returning a dummy value (current locale)
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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https://bugs.winehq.org/show_bug.cgi?id=54872
Bug ID: 54872
Summary: UAV buffers are not implemented in vkd3d-compiler for
sm 5
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)sub.monoid.al
Distribution: ---
Trying to compile a HLSL shader with vkd3d-compiler with any shader model fails
if the shader uses a UAV buffer type (RWBuffer, RWStructuredBuffer,
RWByteAddressBuffer).
These types aren't in the parser, so things fail with something like
`vkd3d-shader-cs-0.hlsl:1:1: E5000: syntax error, unexpected NEW_IDENTIFIER`
Pointing to one of the type names listed above.
An example shader is
```
RWStructuredBuffer<float> foo : register(u0);
[numthreads(1, 1, 1)] void main() {}
```
From the source, it seems like the only UAV types are RWTextures, and there are
codepaths in the compiler which assume that, for example the valid states of
`hlsl_type::sampler_dim`.
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https://bugs.winehq.org/show_bug.cgi?id=55506
Bug ID: 55506
Summary: captvty 2.10.5.3, freeze when selecting a station
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: epistemepromeneur(a)free.fr
Distribution: ---
https://captvty.fr/
since wine 8.14 when select a station then caoptvty i get a freeze.
Here is the end of the log :
0024:fixme:ras:RasConnectionNotificationW (FFFFFFFF,000001E4,0x00000003),stub!
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:dciman:DCICreatePrimary 01010051 045715FC
0120:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
011c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0130:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0134:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0148:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=56363
Bug ID: 56363
Summary: GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gesk7pckj(a)mozmail.com
Distribution: ---
Created attachment 76100
--> https://bugs.winehq.org/attachment.cgi?id=76100
Console output with two debug output
Everytime I try to run an .exe that is a game patch for a Windows game that
runs great under Wine I get this message in a popup:
"The procedure entry point GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll"
I tried different things but with no success.
Someone told me that is possible to create a patch for this issue.
I'm attaching the console output and WINEDEBUG=loaddll,relay output.
Tried on Ubuntu 22.04.4, 23.10 and Fedora 39.
With Wine 9.3 and WoW64 compiled.
Older Wine versions, clean wineprefix, installing dotnet and visualC++
packages.
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https://bugs.winehq.org/show_bug.cgi?id=56327
Bug ID: 56327
Summary: [Foobar2000 ; CUI; Ubuntu] Item details panel: Field
values that are too long are truncated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: florent.stiegler(a)gmail.com
Distribution: ---
Created attachment 76059
--> https://bugs.winehq.org/attachment.cgi?id=76059
Screenshot - Ubuntu version
Hello everyone,
I've been searching for a solution to this particular issue without success:
I'm switching from Windows to Ubuntu. I managed to get the same Foobar2000
configuration as it was on Windows, except for one thing: on Windows, in the
"Item details" panel (I use Columns UI), long field values (artist, song title,
album name...) were automatically (at least I think automatically) on multiple
lines. On Ubuntu, a value too long stays on one single line, so you can't read
the whole text. I used the exact same script. Both horizontal and vertical
alignment are centered.
A screenshot is attached (I wanted to put also a screen of the Windows version
without the bug but it looks like I can attach only one file).
Foobar2000 version v2.1.2 [x86]. [WINE 6.0.3]
Ubuntu 22.04.3 LTS
I used Foobar2000 version 1.6.6 on Windows 10. Worked also fine on Windows 7.
Do not hesitate to ask for missing information (and sorry in advance for that).
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=56355
Bug ID: 56355
Summary: Honeygain : crashing while it's trying to open it.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abdalnablse10(a)gmail.com
Distribution: ---
Created attachment 76079
--> https://bugs.winehq.org/attachment.cgi?id=76079
The file that the "wine program crash" have gave after clicking "save as"
Honeygain installs normally "at least it looks like it is"
But crashes while it's trying to load "blue circle spinning" after opening it.
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https://bugs.winehq.org/show_bug.cgi?id=56317
Bug ID: 56317
Summary: Falcon BMS 4.37 crashes on start (not fully
implemented d3dx:D3DX11CreateTextureFromFileA)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76046
--> https://bugs.winehq.org/attachment.cgi?id=76046
Launch log
Falcon 4 BMS 4.37 startup never goes further than splashscreen. If launched
from terminal following error messagee can be found:
0124:fixme:d3dx:D3DX11CreateTextureFromFileA device 00000000012F4298, filename
"E:\\Falcon_BMS_4.37/Data/Engine/Textures/Default.dds", load_info
0000000000000000, pump 0000000000000000, texture 00000000367CC0D0, hresult
0000000000000000 stub.
Steps to reproduce (in fresh Win64 bit prefix):
- install DXVK
- install original Falcon 4 (needed by Falcon BMS installer to proceed due
legal agreement)
- install Falcon BMS 4.37 with without optional DirectX installation (here
Falcon BMS 4.37.3 full installer was used)
- launch main Falcon binary
env WINEPREFIX="/home/Xeno/.local/share/wineprefixes/<your_prefix_name>"
wine <path_to_BMS-dir>/Bin/x64/Falcon\ BMS.exe
Expected result:
Game shows main UI screen after splashscreen and intro are displayed.
Actual result:
Game loading is stuck at splashscreen terminal output is spammed with error
messages.
Known workaround: once d3dx11_43 external library is installed game launches
properly
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https://bugs.winehq.org/show_bug.cgi?id=53428
Bug ID: 53428
Summary: 18ae96e5fb causes deadlocking on nvidia hardware
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
This bug is split from Bug #53372. Testing in that bug (See Zeb's comment:
https://bugs.winehq.org/show_bug.cgi?id=53372#c9) reveals that commit
18ae96e5fb3cbbd53f1a022ba81203de6b431228 causes deadlocking to occur in some
programs on Nvidia hardware.
Reverting the patch does fix it, but obviously that is not ideal. As per Zeb's
request I've created this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49667
Bug ID: 49667
Summary: user32-rawinput-mouse: can't use other programs
normally while running Elite Dangerous
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is mouse bug is analogous to this keyboard bug:
https://bugs.winehq.org/show_bug.cgi?id=48419
When user32-rawinput-mouse is being used, it's problematic to click onto other
X11 windows while a "Elite Dangerous" is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start EliteDangerous in Wine
3. Open a view inside EliteDangerous where every mouseclick (independent of
cursor position) will have an effect (e.g. cockpit mode -> mouse-1 fires
weapon)
4. switch to another X11 window (e.g. Firefox)
5. click onto something
When clicking in Firefox, the click also get send into the game. So e.g. the
primary weapon gets fired in the game.
Alternatively, the cursor can also positioned over an ingame button (e.g. in
the main menu). Then get another window into foreground without moving the
mouse (e.g. alt-tab) and then click. This will trigger the ingame button over
which the cursor lasted before switching windows.
Workaround:
./patches/patchinstall.sh DESTDIR=../wine-5.14 --all -W user32-rawinput-mouse
-W user32-rawinput-mouse-experimental -W user32-rawinput-hid
(user32-rawinput-mouse-experimental and user32-rawinput-hid depend on
user32-rawinput-mouse)
For more details, please see:
https://bugs.winehq.org/show_bug.cgi?id=48419#c5
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https://bugs.winehq.org/show_bug.cgi?id=44613
Bug ID: 44613
Summary: Stronghold 2 Deluxe fails to compile shaders on
startup with builtin d2dx9_27.dll
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 60601
--> https://bugs.winehq.org/attachment.cgi?id=60601
WINE console output
Summary
=======
Stronghold 2 works perfectly when placing a native d3dx9_27.dll in
$WINEPREFIX/dosdevices/c:/windows/syswow64
or by running `winetricks d3dx9_27` (the override done by winetricks is not
needed).
However when starting the game without the library present it will show many
dialog box with shader compilation errors, before crashing (see attachment 2
for a selection).
A few examples:
* Error: Unable to open include file ../PhongShader.fx
Warning: Unmatched #if/#endif at end of file
Error: Unexpected end of file during preprocessing
Error: syntax error
* Error: Unable to open include file ../PhongShader.fx
* Error: Unable to open include file ../LifeStudioHeadLighting.fx
Error: Unable to open include file ../TransformState.fx
Finally the error message “Failed to load shared effects parameter file.
Rendering may appear incorrect.” is displayed and the game segfaults.
Meanwhile a bunch of fixmes will be logged to the console (see attachement 1).
Steps to reproduce
==================
Full game
---------
1. Install Stronghold 2 v1.0 German from ISO-image of the retail CDs
2. Download and install the [v1.4 “Deluxe”
patch](http://www.4players.de/4players.php/download_info/Downloads/Download/46369/Stronghold_2/Patch_14.html)
3. Apply NoCD crack if you don't actually have a CD drive (like me)
4. Start game
The Stronghold 2 Demo is not affected unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56414
Bug ID: 56414
Summary: Cannot run SketchWow with Wine on Linux Mint 21.3
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thirdspacedavid(a)gmail.com
Distribution: ---
Created attachment 76177
--> https://bugs.winehq.org/attachment.cgi?id=76177
Backtrace for SketchWow
I am trying to run SketchWow on my new Linux Mint 21.3 system with Cinnamon. It
seems to install okay, but it give an error when I try to run it. I have tried
to upgrade to Wine 9, but I have not been able to get the repository to work
yet. I am attaching the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=56383
Bug ID: 56383
Summary: d3d11_device_CheckFormatSupport does not support
D3D11_FORMAT_SUPPORT_DISPLAY
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
FNA3D 24.02 is broken in Wine because it checks for the
D3D11_FORMAT_SUPPORT_DISPLAY flag, even for formats that should always work,
and Wine's implementation doesn't return that flag. Found when merging FNA
updates into Wine Mono. FNA3D 24.03 added a work-around for this, but they'd
like to remove it when Wine is fixed.
Wine already has a test for this with a todo in check_format_support.
See also: https://github.com/FNA-XNA/FNA3D/issues/199
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https://bugs.winehq.org/show_bug.cgi?id=56415
Bug ID: 56415
Summary: Some apps will break window decorations on kde plasma
6
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dandraghas(a)gmail.com
Distribution: ---
Created attachment 76178
--> https://bugs.winehq.org/attachment.cgi?id=76178
Satisfactory running through wine
After plasma 6 is released some apps(particularly games) will break buttons on
window decorations
tested:
GPU-Z
Rockstar games launcher
Overwatch 2
Satisfactory
each app has different steps to reproduce that, on satisfactory it happens the
moment you launch it, on other ones you need to launch and then close it,
others like overwatch 2 it can occur randomly
Operating System: Arch Linux
KDE Plasma Version: 6.0.1
KDE Frameworks Version: 6.0.0
Qt Version: 6.6.2
Kernel Version: 6.7.9-zen1-1-zen (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i3-10100F CPU @ 3.60GHz
Memory: 15.5 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Manufacturer: ASUS
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https://bugs.winehq.org/show_bug.cgi?id=45780
Bug ID: 45780
Summary: Zeplin installer does not start
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpeccolo(a)pratura.io
Distribution: ---
Created attachment 62236
--> https://bugs.winehq.org/attachment.cgi?id=62236
console output when trying to install zeplin
doing wine zeplin-installer does not work
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https://bugs.winehq.org/show_bug.cgi?id=56388
Bug ID: 56388
Summary: Regression: Fullscreen apps show on wrong monitor and
don't respond to mouse events properly
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabien(a)cournoyer.club
Distribution: ---
Created attachment 76135
--> https://bugs.winehq.org/attachment.cgi?id=76135
Video showing the bug.
I don't have anything more to say. Using Steam Proton 9.0 to run a fullscreen
app doesn't open it on the default screen for some reason. Though, the mouse
works perfectly fine. Trying to fullscreen it on the right screen, I can't use
mouse properly... In this case,it seems that only the left section is really
working. Probably since I have a 1080p main screen and a 768p secondary display
on the left, thinking it's 1080p fullscreen on the left 768p screen? It's realy
weird.
In the video, i go, starting fullscreen on the main screen:
Windowed
Go on the left display (notice the change in size)
Go back to the main display
This is really frustrating...
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https://bugs.winehq.org/show_bug.cgi?id=56345
Bug ID: 56345
Summary: EA app installer has no text
Product: Wine
Version: 9.2
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: smazza(a)codeweavers.com
Regression SHA1: 1454ffe7ddf01226aacec07836d4afa62fecd3fa
Distribution: ---
Created attachment 76072
--> https://bugs.winehq.org/attachment.cgi?id=76072
comparison
Just like the title.
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http://bugs.winehq.org/show_bug.cgi?id=24812
Summary: Explorer++: right-click menu (in the main listview)
degrades to nothing when opened multiple times
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31378)
--> (http://bugs.winehq.org/attachment.cgi?id=31378)
Terminal output with a crash
A few locations seem to be exempt from this bug (like My Computer), but it can
be seen in the root of the Z:\ drive. Right-clicking in an empty area of the
main listview gives a basically-correct menu the first time (compared to
Windows, the only difference is the lack of a "new" submenu).
However, right-clicking in the blank area again produces a menu with fewer
items - the topmost two items have disappeared. Each subsequent right click
removes two more items (including separators) from the top of the menu until
they all disappear and the menu doesn't pop up anymore. Occasionally, the app
will crash when trying to exit or switch to another folder afterward.
Native comctl32 doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=52213
Bug ID: 52213
Summary: Tests for mfreadwrite crash after pthread_exit
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Regression SHA1: 4ba31162c37ea237763e650f6242535d86ffb170
Distribution: Debian
Since commit 4ba31162c37ea237763e650f6242535d86ffb170 test for mfreadwrite
crash in a funny way on my system: one of the threads of the tests crashes
after calling pthread_exit, which is, as far as I understand, the last place in
which we have the control of a dying thread.
The system on which I am trying this is a rather recently installed Debian
unstable amd64, for which I did not do any specific tinkering, say, of the
dynamic loader, glibc or anything else. So I can't think of anything unusual
that could trigger this on my system. However, my first impression is that
somehow we corrupt something in the pthread or glibc status so that the
teardown goes badly.
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http://bugs.winehq.org/show_bug.cgi?id=34322
Bug #: 34322
Summary: Total Commander: cut works like copy
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: right-click a file and wait for the context menu to show up;
select Cut. Start wine explorer (Paste is not available in TC at the moment -
bug 34319), right-click on folder background and select Paste (pick a regular
folder - paste on desktop doesn't work). The file is copied instead of being
moved.
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https://bugs.winehq.org/show_bug.cgi?id=56360
Bug ID: 56360
Summary: FoxVox window is rendered as a blank surface instead
of expected user interface
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Created attachment 76097
--> https://bugs.winehq.org/attachment.cgi?id=76097
Wine output from FoxVox application with broken user interface
While confirming that the issue reported in bug 56358 for the FoxVox
application is already fixed in wine-9.2, I noticed that when it is launched
with wine-9.2, the FoxVox window shows the expected user interface, but with
wine-9.2-286-g232b18d820e, the window shows a blank and black surface instead.
Regression testing with git bisect yields:
5ffed8830cbc619219eae9a9f48b5f83bced7ad4 is the first bad commit
commit 5ffed8830cbc619219eae9a9f48b5f83bced7ad4
Author: Fabian Maurer <dark.shadow4(a)web.de>
Date: Fri Feb 9 20:11:44 2024 +0100
user32/sysparams: Handle more contexts in
GetAwarenessFromDpiAwarenessContext.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55630
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https://bugs.winehq.org/show_bug.cgi?id=56147
Bug ID: 56147
Summary: Real time Receiving data freezes for 1-5 seconds
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 75826
--> https://bugs.winehq.org/attachment.cgi?id=75826
Highlighted example of receiving data stopping.
Real time futures data stops for 1-5 seconds multiple times an hour. Side by
side comparison with Windows shows no delay from internet connection.
Symptoms started with 9.0-rc3. Attached is an image. The highlighted section
shows data stopping and then starting.
Regression back to 8.0.2 resolves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34319
Bug #: 34319
Summary: Total Commander: context menu does not contain Paste
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Right-click on a folder and hold the button until menu pops up. The menu should
contain "Paste" command (at least when clipboard contains a file), but does
not. Same goes to clicking on folder view background.
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http://bugs.winehq.org/show_bug.cgi?id=11629
Summary: Usable Wine interface
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco47(a)yahoo.com
What about making a Wine GUI to behave more like emulators like VirtualBox.
It's extremely hard right now to get Wine in desktop mode. It would be nice if
you could start Wine as an application, which opens up a window like this:
http://xs224.xs.to/xs224/08081/mockup918.png (ignore the virtualbox-stuff)
And if you start one of those prefixes, it by default opens a Wine Desktop with
a simple Taskbar & Start-menu. Somewhere in the Start-menu could be the option
to switch to desktop integration mode. There could also be an option to run the
Wine Desktop full-screen. Like this:
http://xs224.xs.to/xs224/08081/winedesktop771.png (forgive my GIMP skills)
I believe this would be very good for usability. Desktop mode is more stable
than seamless mode, yet it's hidden in winecfg. This kind of UI also exposes
the prefix-functionality in a transparent way. Wouldn't that be a nice 1.0
polishing idea?
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https://bugs.winehq.org/show_bug.cgi?id=56401
Bug ID: 56401
Summary: Some ARM unwinding testcases broken by "ntdll: Use the
correct structure for non-volatile registers"
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: 42cebcca3cf8220e5dfffecc99d51ded972c54d6
Distribution: ---
The recent change 42cebcca3cf8220e5dfffecc99d51ded972c54d6, "ntdll: Use the
correct structure for non-volatile registers on ARM64.", broke two unwinding
testcases, seh0024 and seh0026 from
https://github.com/microsoft/compiler-tests/tree/master/seh. And likewise, the
corresponding change for ARM broke the exact same two testcases in ARM builds.
See https://martin.st/temp/arm-seh-testcases.zip for precompiled test binaries
to show the issue, e.g. arm64-seh-tests/compiler-test-seh/seh0024.exe and
arm64-seh-tests/compiler-test-seh/seh0026.exe within the zip.
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https://bugs.winehq.org/show_bug.cgi?id=55487
Bug ID: 55487
Summary: winpcap: pcap_dispatch doesn't work with count
argument -1
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: amubtdx(a)gmail.com
Distribution: ---
Hi,
While trying to use a Windows program that uses WinPcap, it is not receiving
anything from `pcap_dispatch`.
`pcap_dispatch` is a function to receive raw packets from the ethernet adapter.
In the Windows program, `pcap_dispatch` is called with the `cnt` argument `-1`.
According to WinPcap documentation of `pcap_dispatch`
(https://www.winpcap.org/docs/docs_41b5/html/group__wpcapfunc.html#g60ce104c…):
> A cnt of -1 processes all the packets received in one buffer when reading a
> live capture, or all the packets in the file when reading a ``savefile''
But Wine implementation of `pcap_dispatch` does this:
```c
int CDECL pcap_dispatch( struct pcap *pcap, int count,
void (CALLBACK *callback)(unsigned char *, const
struct pcap_pkthdr_win32 *, const unsigned char *),
unsigned char *user )
{
int processed = 0;
TRACE( "%p, %d, %p, %p\n", pcap, count, callback, user );
while (processed < count)
{
```
See here:
https://github.com/wine-mirror/wine/blob/bd10252332491bc39100f230540b14d59f…
When `count` is `-1`, `while (processed < count)` exit immediately without
processing any packets.
I've tried a local build using this condition instead, and it fixes the issue:
`while (count <= 0 || processed < count)`.
I use `count <= 0` to match libpcap's way of checking unlimited count.
```c
// pcap-int.h:
#define PACKET_COUNT_IS_UNLIMITED(count) ((count) <= 0)
// pcap-netfilter-linux.c, end of function netfilter_read_linux:
// [...]
if (count >= max_packets && !PACKET_COUNT_IS_UNLIMITED(max_packets)) {
// [...]
```
Note: here, `count` is the number of processed packets so far and `max_packet`
is the value of `cnt`/`count` given to `pcap_dispatch`.
See here:
https://github.com/the-tcpdump-group/libpcap/blob/bf8bfc74b2c8e893b2af2d657…
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http://bugs.winehq.org/show_bug.cgi?id=34321
Bug #: 34321
Summary: Total Commander: cut/copy/paste keyboard shortcuts
don't work
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: select a file and press ctrl + x, ctrl+c, ctrl + v. All you get
is:
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "cut"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "copy"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "paste"
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https://bugs.winehq.org/show_bug.cgi?id=48344
Bug ID: 48344
Summary: Luminance HDR / qtpfsgui 2.6.0: Empty file select
dialog
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.0-rc2
$ openssl sha256 Luminance-HDR_v.2.6.0_Windows_64.zip
SHA256(Luminance-HDR_v.2.6.0_Windows_64.zip)=
a29a973adbb71ecb3396df9b8241c480ad8a691534017ba70b3699aff59b83f1
Steps to reproduce:
1. Start Luminance HDR
2. Click the "New HDR image" button.
3. In the "HDR Creation Wizard", click the Plus button.
Results:
Empty file select dialog.
Expected:
File Select dialog should allow file selection.
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https://bugs.winehq.org/show_bug.cgi?id=44797
Bug ID: 44797
Summary: Visio 2003 does not read the complete list of fonts
present in the system.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 60831
--> https://bugs.winehq.org/attachment.cgi?id=60831
Screenshot showing the problem.
Visio 2003 does not read the complete list of fonts present in the system.
This leads to drawings losing their fonts and forces unwanted changes in the
drawing.
There is a screen shot to showcase the problem.
I will try to run a regression test in a day or two.
This is running Wine GIT on Ubuntu 16.04.4 with Kernel 4.15.12
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https://bugs.winehq.org/show_bug.cgi?id=56337
Bug ID: 56337
Summary: battle.net: tray icon is not displayed with wine-9.2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
After upgrading to wine 9.2, tray icon for battle.net application disappeared.
It worked fine in wine 9.1.
I did git bisect and found regression:
$ git bisect log
# bad: [39d8b25938dd2620c6e1b6ae37e70bcc4ff5922a] Release 9.2.
# good: [c963c4141a0d4f6601c37f11d79de186be0da6a9] Release 9.1.
git bisect start 'wine-9.2' 'wine-9.1'
# good: [303717f45fddfc21d54f52e85cb4d381c3552a53] dinput/tests: Test rawinput
with the virtual HID touchscreen.
git bisect good 303717f45fddfc21d54f52e85cb4d381c3552a53
# good: [fa145fd5177c84c26dd48f9da7bed80609a06179] dmusic: Fix loading wave
data from soundfont.
git bisect good fa145fd5177c84c26dd48f9da7bed80609a06179
# good: [cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23] ntdll: Fix
RtlWow64GetCurrentMachine() result on ARM64EC.
git bisect good cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23
# good: [2eb8950392996283192250691b005e2df65ab7b9] server: Move rawinput
message conversion from win32u.
git bisect good 2eb8950392996283192250691b005e2df65ab7b9
# good: [92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598] d3d10/tests: Avoid implicit
cast changing value.
git bisect good 92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598
# good: [ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f] sapi: Add
ISpeechObjectTokens stub.
git bisect good ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f
# good: [5e7a8f4db045d456913f9bd7075191ad14053375] explorer: Don't activate the
systray icon when showing it.
git bisect good 5e7a8f4db045d456913f9bd7075191ad14053375
# bad: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set layered style
on systray icons only when it's actually layered.
git bisect bad b5c57b9a62c396068d18237bd6e82b37c169fdc5
# first bad commit: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set
layered style on systray icons only when it's actually layered.
Reproduction:
1. Run battle.net application in wine 9.2 from https://battle.net/. Workaround
for https://bugs.winehq.org/show_bug.cgi?id=55979 may be needed.
Expected result:
Application has tray icon
Actual result:
No tray icon is present
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https://bugs.winehq.org/show_bug.cgi?id=56299
Bug ID: 56299
Summary: imm32.dll: CtfImmIsGuidMapEnable could not be located
in the dynamic link library
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Impacted Application: PL9.exe (Parashara's Light 9.0 from Geovision Software)
When trying to run, in a MessageBox application displays 'The procedure entry
point CtfImmIsGuidMapEnable could not be located in the dynamic link library
imm32.dll' and shutting down.
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https://bugs.winehq.org/show_bug.cgi?id=55821
Bug ID: 55821
Summary: Desktop Window Manager crashes when launching a WPF
app
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 75313
--> https://bugs.winehq.org/attachment.cgi?id=75313
Backtrace and terminal output are included
The SaveToGame is based on WPF and is using custom UI. When I try to launch it
(via terminal "wine SaveToGame.exe"), the Desktop Window Manager crashes.
Download link:
https://github.com/And42/SaveToGame/releases/download/v2.81/SaveToGame_2.81…
(Avoid extracting "portable" file because then it would try to write something
to current directory which fails)
sha1sum: 1a638c1fc8c6992dd6206eaade4fdb2da1cff2e6
OS: Ubuntu 22.04 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=33750
Bug #: 33750
Summary: 360 YunPan: Next Button Unavaliable
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44689
--> http://bugs.winehq.org/attachment.cgi?id=44689
screenshot_linux.png
360 YunPan is a file storing & sharing software
0. download the 360 yunpan
1. wine 360yunpan_setup.exe
The installation finished successfully.
2.
cd wine/drive_c/Program Files/360/360YunPan/360cloud/
wine 360Cloud.exe
3. type username & password, and I should choose the working dictionary
4. I can't find the Next button(In Chinese, “下一步”)
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https://bugs.winehq.org/show_bug.cgi?id=47583
Bug ID: 47583
Summary: Tower of the Sorcerer: Item text does not show up
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingoipo(a)gmail.com
Distribution: ---
Created attachment 64988
--> https://bugs.winehq.org/attachment.cgi?id=64988
TSW on Wine - shows missing text
When running Tower of the Sorcerer v1.2, the text in the left and right side of
the game doesn't show (see screenshot). Text in text messages does show.
Download link of application:
www.vector.co.jp/download/file/win95/game/fh146559.html (click the green button
and you'll get the English version of the game)
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https://bugs.winehq.org/show_bug.cgi?id=55719
Bug ID: 55719
Summary: Grim Down - compiler generates incorrect shader
signatures
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 75224
--> https://bugs.winehq.org/attachment.cgi?id=75224
vs
The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with
D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
That should trigger semantic remapping:
* vs: output POSITION -> SV_Position
* ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN.
Without compatibility flag semantic names are preserved as is.
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https://bugs.winehq.org/show_bug.cgi?id=55453
Bug ID: 55453
Summary: Motor4MX crashes due to missing 'atan' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:48:15: E5005: Function "atan"
is not defined.
0024:err:d3dcompiler:D3DCompile2
Logs + shaders can be found in bug 55448.
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https://bugs.winehq.org/show_bug.cgi?id=55154
Bug ID: 55154
Summary: Sacred 2 crashes due to missing 'acos' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 55084.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:123:13: E5005: Function "acos"
is not defined.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=43618
Bug ID: 43618
Summary: Sonic CD crashes after failing to compile a shader
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59037
--> https://bugs.winehq.org/attachment.cgi?id=59037
log with +d3dcompiler
Sonic CD, a Steam game, crashes on startup. I'm attaching a log with
WINEDEBUG=+d3dcompiler.
The game works fine after running `winetricks dlls d3dcompiler_43`.
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https://bugs.winehq.org/show_bug.cgi?id=41249
Bug ID: 41249
Summary: Serato DJ 1.9.2 : Gray Screen with cursor
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
After installing Serato DJ 1.9.2, with vcrun2013 from winetricks and changing
config settings to Windows 7,
Serato DJ opens to a Gray with a your mouse. Can't do anything, must Alt-Tab to
exit and the force kill from task manager.
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https://bugs.winehq.org/show_bug.cgi?id=56399
Bug ID: 56399
Summary: cmd.exe's %~s modifier (short DOS path) expands to
mixed short/long format
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: tncgyp+uypezc35u0dyxed6tszn0wk59xjphxb2gcxycxno8mxg4od
48(a)sharklasers.com
Distribution: ---
Try the following:
cd /tmp &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do winepath.exe -s
%%%%P\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do echo
%%%%~sP\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
rm shortpath.bat &&
cd "$OLDPWD"
The first batch file uses winepath.exe -s and returns 'C:\PROG~5P2\INTE~H1A'.
The second batch file uses cmd.exe's %~s modifier and returns
'C:\PROG~5P2\Internet Explorer'.
Wine's cmd.exe %~s modifier seems to be broken. It should produce the same path
as winepath.exe -s.
The second batch file works as expected with MS cmd.exe in a WinXP VM and a
Win7 VM.
Tested on wine 9.2 with fresh prefixes and:
- WINEARCH=win32 and wine cmd.exe
- WINEARCH=win64 and wine cmd.exe
- WINEARCH=win64 and wine64 cmd.exe
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http://bugs.winehq.org/show_bug.cgi?id=22413
Summary: Cursor flickers/is sluggish
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
Outside of the main menu in Icewind Dale II, the mouse cursor flickers very
heavily and sometimes is very sluggish. This is definitely a regression - am
in the process of doing some git bisects.
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