https://bugs.winehq.org/show_bug.cgi?id=55906
Bug ID: 55906
Summary: Fedora 39 winehq.repo file not found
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
A user emailed me about this, and I was able to confirm it. Clicking on
https://dl.winehq.org/wine-builds/fedora/39/winehq.repo gives a "not found"
error.
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https://bugs.winehq.org/show_bug.cgi?id=55475
Bug ID: 55475
Summary: Respondus LockDown Browser crashes on launch,
KERNEL32.dll.DiscardVirtualMemory not implemented
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: micah.haber(a)gmail.com
Distribution: ---
Created attachment 75037
--> https://bugs.winehq.org/attachment.cgi?id=75037
Unhandled exception: unimplemented function KERNEL32.dll.DiscardVirtualMemory
called in 32-bit code (0x7bc2bbf0)
Installed in Windows 10 environment.
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https://bugs.winehq.org/show_bug.cgi?id=55905
Bug ID: 55905
Summary: From version 7.3 to all subsequent versions, a player
running crash or abnormal display
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hanglinux(a)gmail.com
Distribution: ---
I have download a software from: https://www.drmsoft.net/playernet/down.asp,
first it could running fine with ubuntu 20.04, use apt-get install wine。
but when i use https://wiki.winehq.org/Ubuntu to install wine-8.0.2, it crash
or cannot display all window.
then, I have tried: wine-5.14 wine-6.23 wine-7.2 wine-7.3 wine-7.4 wine-7.6
wine-8.20,I found only earlier with versions wine-7.3, working fine.
hope help fix this bug.
running command: wine winplayer.exe
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https://bugs.winehq.org/show_bug.cgi?id=55893
Bug ID: 55893
Summary: .NET 6 application can't be built when there are nuget
packages
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: makiwolf(a)outlook.at
Distribution: ---
.NET 6 application can't be built when there are nuget packages
https://dotnet.microsoft.com/en-us/download/dotnet/6.0
create an application with .NET nuget packages on windows and try to compile it
on wine. There occur signatures errors, when running wine dotnet restore.
The author primary signature validity period has expired.
The author primary signature's timestamping certificate is not trusted by the
trust provider.
The repository countersignature validity period has expired.
The repository countersignature's timestamping certificate is not trusted by
the trust provider.
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https://bugs.winehq.org/show_bug.cgi?id=54177
Bug ID: 54177
Summary: vbscript fails to compile sub call when argument
expression contains multiplication
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on the port of Visual Pinball, we found a script with code
similar to the following that fails to compile:
Public Sub AddTimer(aDelay, aMessage)
End Sub
Dim ii
ii = 1
AddTimer (ii-1)*200, "Message"
If the expression is wrapped in parenthesis, it compiles successfully:
AddTimer ((ii-1)*200), "Message"
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http://bugs.winehq.org/show_bug.cgi?id=28659
Bug #: 28659
Summary: rpcrt4/server test crashes on 32-bit FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36831
--> http://bugs.winehq.org/attachment.cgi?id=36831
backtrace
The rpcrt4/rpc test fails as well, but that may be related to missing ntlm_auth
(which I haven't found how to satisfy on FreeBSD). The server test shows that
same error, but also crashes, so something nastier is going on.
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=55889
Bug ID: 55889
Summary: Valgrind complains about wld_mmap being in Text
segment
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)davidebeatrici.dev
Distribution: ---
Created attachment 75426
--> https://bugs.winehq.org/attachment.cgi?id=75426
Valgrind log
I selected "8.20" as the version because it's the latest to be affected, but
I'm not sure when the problem was introduced exactly.
It could very well be a bug in Valgrind, but I can't reproduce the issue with
the current Debian Testing package: https://packages.debian.org/trixie/wine
That Wine version appears to be 8.0.1:
$ wine --version
wine-8.0.1 (Debian 8.0.1~repack-3)
The attached log was generated by Valgrind with the suppressions from
https://github.com/austin987/wine-valgrind-scripts when attempting to run Wine
through it.
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https://bugs.winehq.org/show_bug.cgi?id=52720
Bug ID: 52720
Summary: cmd.exe:batch times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cmd.exe:batch started timing out in Wine on 2022-03-17:
batch.c:427: running TEST_CMDLINE.CMD test...
cmd.exe:batch:040c done (258) in 120s
Test failed: timed out
https://test.winehq.org/data/patterns.html#cmd.exe:batch
Unfortunately I was unable to find a change in Wine that would be the cause for
the timeout: in my tests cmd.exe:batch still times out when run from older Wine
versions.
* Based on the WineTest logs cmd.exe:batch was taking about 50 seconds up to
2022-03-16. But the next day that run time more than doubled to about 118 - 170
seconds, causing it to time out most of the time.
* Reverting the Wine source to the 2022-03-16 head, rebuilding from scratch and
recreating the wineprefix did not help: cmd.exe:batch still times out.
* No package upgrades were performed on that date. Plus this regression
happened simultaneously on multiple machines with different upgrade schedules.
* WINETEST_TIME=1 indicates that almost all of the time is spent running
TEST_BUILTINS.CMD:
batch.c:427:0.149 running TEST_BUILTINS.CMD test...
batch.c:136:158.289 Test succeeded
^^^ The first ok() call after WaitForSingleObject() is in the map_file() called
after run_test()
* Running the test manually it looked like the "--- for /R" "Plain directory
enumeration" part of test_builtins.cmd was enumerating all of the computer's
directories, starting with /bin, /boot, /etc, ... That would certainly take a
long time but that run crashed after about 1 minute so this may be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=53095
Bug ID: 53095
Summary: system:NtUserChangeDisplaySettings Changing
L"\\\\.\\DISPLAY1" display settings returned -2
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zizka(a)seznam.cz
Distribution: ---
Created attachment 72524
--> https://bugs.winehq.org/attachment.cgi?id=72524
1) Wine 7.0 crash; 2) Attempts to run with the Wine bundled by the vendor
(i-deal Games)
App: "Jagged Alliance 2 - Wildfire" from Steam
Wine 7.0
Ubuntu 2022.04
I am trying to make Jagged Alliance run.
The Wine distributed with Jagged Alliance seems not to work, because it has 36
byte long libwine.so and Wine doesn't even start. See the "JA 2 dist Wine log"
below.
So I tried with Wine 7.0 (current stable), and it failed with:
system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2
Along that, the system switched to fullscreen, with the whole screen black.
On a second run, Wine crashed - see the 1st part of the attached text.
I will try to contact the company and ask if they could figure out.
But in the meantime, I think this is a valid bug on an old Win32 game which
could be present on some others. Thanks to anyone who takes a look.
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http://bugs.winehq.org/show_bug.cgi?id=22904
Summary: Register URL protocol handlers under Linux
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
winemenubuilder is able to automatically register file type associations and
build menus under Linux, when triggered by an application under wine.
It would be great if the same thing were true for protocol handlers, so that
these would become registered in much the same way as when using gconftool in
gnome:
gconftool -s /desktop/gnome/url-handlers/spotify/command 'wine
c:\\spotify\\spotify.exe %s' --type String
gconftool-2 -s /desktop/gnome/url-handlers/spotify/enabled --type Boolean true
Would this be possible, hard, or maybe not a good idea?
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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https://bugs.winehq.org/show_bug.cgi?id=55894
Bug ID: 55894
Summary: Windows Journal does not start, needs class ClassicW
{3336b8bf-45af-429f-85cb-8c435fbf21e4}
Product: Wine
Version: 8.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75431
--> https://bugs.winehq.org/attachment.cgi?id=75431
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle.
2. Run `winetricks mfc42`.
3. Run `wine Journal_en-us_x86.msi`.
4. Run `wine 'C:\Program Files\Windows Journal\journal.exe'`.
An error dialog appears that says "Open" but has no useful error message.
$ sha256sum Journal_en-us_x86.msi
e1aee3fca029ad235817b633e089f3fd3bc7603e62e1c5043ffcc263baff67e9
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https://bugs.winehq.org/show_bug.cgi?id=55895
Bug ID: 55895
Summary: this can be caused by problem in the program or a
deficiency in wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: urmilagautam9763(a)gmail.com
Distribution: ---
Created attachment 75432
--> https://bugs.winehq.org/attachment.cgi?id=75432
it is showing " The program wrapgame.exe has encountered a serious problem and
needs to close. This can be caused by problem in the program or a deficiency in
wine"
it is showing " The program wrapgame.exe has encountered a serious problem and
needs to close. This can be caused by problem in the program or a deficiency in
wine"
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http://bugs.winehq.org/show_bug.cgi?id=20474
Summary: Wine can't be built with GCC in C99 mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
For multiple reason, wine can't be built by GCC in C99 mode ( --std=c99 ).
In particular, wine rely on GCC behavor regarding to extern inline.
It produces errors regarding asm construct conflicting with extern
inline symbols.
It produces errors with multiple defination of inline function in object files.
According to this, it seems that wine is not compatible with C99, but rely a
lot on GCC specific behavor.
See also bug #20306
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https://bugs.winehq.org/show_bug.cgi?id=55891
Bug ID: 55891
Summary: mfmediaengine - Frame server mode is implemented
incorrectly
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Today, Wine's implementation of media engine plays back the video stream at
full speed in frame server mode potentially skipping frames. Windows does in
fact play back the video stream at full speed as well, however it uses a custom
sink that only requests more frames from the pipeline, when OnVideoStreamTick()
was called.
The used sink is a private interface which can be created using the activate
interface with UUID 4d4dedaa-43c5-480d-9ee0-1464f9f4ff4b (CLSID_SVRActivate) .
Additionally Windows prerolls 2 frames by scrubbing at postition 0 (0 rate
playback) before actual playback in media engine is started by a call to
OnVideoStreamTick(). Even though it seems illogical, the Play() function just
generally allows OnVideoStreamTick() to start playback.
To properly implement this we seem to be (partially) blocked by the following
issues:
- No implementation of this custom Sink in Wine.
- Scrubbing at 0 rate seems to be broken at the moment.
- Need to manually copy frame data from CPU to GPU instead of just passing
Samples from the sink to the user program. To fix this, we need to detach
decoding from the media source and move it into the pipeline with decoder MFTs.
This also needs a minor rewrite of the topo resolving logic.
I wrote an extension to the effect test, which better shows the general issue,
which is available here:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4379
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https://bugs.winehq.org/show_bug.cgi?id=53216
Bug ID: 53216
Summary: d3d11:d3d11 - test_depth_bias() fails in the TestBot
VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_depth_bias() fails in the TestBot VMs:
d3d11.c:28093: Test failed: Got depth 4.99374978e-003, expected
4.99999994e-003.
d3d11.c:28093: Test failed: Got depth 4.99374978e-003, expected
4.99999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 7.48750009e-003, expected
7.49999994e-003.
d3d11.c:28093: Test failed: Got depth 7.48750009e-003, expected
7.49999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 1.24749998e-002, expected
1.24999999e-002.
d3d11.c:28093: Test failed: Got depth 1.24749998e-002, expected
1.24999999e-002.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 6.40899956e-001, expected
6.42500000e-001.
d3d11.c:28093: Test failed: Got depth 6.40899956e-001, expected
6.42500000e-001.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:27965: Test marked todo: Got 0xffffff00, expected 0x00ffffff at (0, 0,
0), sub-resource 0.
d3d11.c:28101: Test failed: Got value 0x14745 (4.99373704e-003), expected
0x147ae (4.99999553e-003).
d3d11.c:28101: Test failed: Got value 0x14745 (4.99373704e-003), expected
0x147ae (4.99999553e-003).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x1eab3 (7.48747632e-003), expected
0x1eb85 (7.49999329e-003).
d3d11.c:28101: Test failed: Got value 0x1eab3 (7.48747632e-003), expected
0x1eb85 (7.49999329e-003).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x33190 (1.24750145e-002), expected
0x33333 (1.24999888e-002).
d3d11.c:28101: Test failed: Got value 0x33190 (1.24750145e-002), expected
0x33333 (1.24999888e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0xa41204 (6.40899935e-001), expected
0xa47ae1 (6.42500022e-001).
d3d11.c:28101: Test failed: Got value 0xa41204 (6.40899935e-001), expected
0xa47ae1 (6.42500022e-001).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28110: Test failed: Got value 0x28e (9.97940032e-003), expected 0x290
(1.00099184e-002).
d3d11.c:28110: Test failed: Got value 0x28e (9.97940032e-003), expected 0x290
(1.00099184e-002).
d3d11.c:28110: Test failed: Got value 0x331 (1.24666209e-002), expected 0x334
(1.25123980e-002).
d3d11.c:28110: Test failed: Got value 0x331 (1.24666209e-002), expected 0x334
(1.25123980e-002).
d3d11.c:28110: Test failed: Got value 0x476 (1.74258030e-002), expected 0x47b
(1.75020981e-002).
d3d11.c:28110: Test failed: Got value 0x476 (1.74258030e-002), expected 0x47b
(1.75020981e-002).
d3d11.c:28110: Test failed: Got value 0xa411 (6.40894179e-001), expected 0xa47a
(6.42496376e-001).
d3d11.c:28110: Test failed: Got value 0xa411 (6.40894179e-001), expected 0xa47a
(6.42496376e-001).
https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Don't happen on Debian Testing + QXL + multi-monitor
So they are probably caused by some bug in the Debian 11 QXL support.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=48247
Bug ID: 48247
Summary: Darksiders 2 (GOG) crashes after intro
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzielcke(a)z-51.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65912
--> https://bugs.winehq.org/attachment.cgi?id=65912
log + crash dump with wine-4.20 (staging)
Darksiders 2 directly crashes after the intro.
This is on Debian unstable with the official winehq-staging 4.20 packages for
bullseye
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https://bugs.winehq.org/show_bug.cgi?id=55806
Bug ID: 55806
Summary: recent updates broke Wine
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnmagdy437(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
after upgrading Wine, i found that whenever i try to run any application it
refuses to open... even winecfg is not working
```
0220:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0228:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0230:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0238:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0238:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0238:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
```
***timedatectl status***:
```
Local time: Thu 2023-10-19 02:30:48 EEST
Universal time: Wed 2023-10-18 23:30:48 UTC
RTC time: Wed 2023-10-18 23:30:48
Time zone: Africa/Cairo (EEST, +0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
```
Wine Version: 8.0.2
***cat /etc/timezone**:
```
Africa/Cairo
```
similar issues:
https://forum.winehq.org/viewtopic.php?t=31104https://bugs.winehq.org/show_bug.cgi?id=32916https://bugs.winehq.org/show_bug.cgi?id=45786https://github.com/ValveSoftware/Proton/issues/944#issuecomment-417303447
i tried to run **TZ="America/Manaus" winecfg** and it fixed that timezone error
but it still failed to run any application even winecfg... and regarding window
problem i never found any fix nor patch for it..
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https://bugs.winehq.org/show_bug.cgi?id=55214
Bug ID: 55214
Summary: Overwatch 2 crashes on launch on macOS
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yehia.wael(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74824
--> https://bugs.winehq.org/attachment.cgi?id=74824
Crash backtrace
Overwatch 2 fails to launch on macOS, both when compiled with
--enable-archs=i386,x86_64 and without. The game is launched directly from
_retail_/Overwatch.exe and works as expected on Linux (tested on Ubuntu 22.04
and Archlinux, with both packaged and self-compiled wine versions), but does
not launch on macOS.
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https://bugs.winehq.org/show_bug.cgi?id=54642
Bug ID: 54642
Summary: Page fault on read access to 0x0000
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74172
--> https://bugs.winehq.org/attachment.cgi?id=74172
Wine debugger backtrace on game start
I'm attempting to run Konami's E-Amusement Cloud Sound Voltex Exceed Gear game,
and the launcher and its components work fine, however when attempting to
launch the game, the window opens, but the game does not start, and stays on a
black screen. I have installed the required dependencies for the game via
winetricks (DXVK / D3DX9, FAudio, & XACT).
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https://bugs.winehq.org/show_bug.cgi?id=55884
Bug ID: 55884
Summary: office 2013 installer halted half way
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bu56fo58(a)gmail.com
Distribution: ---
Created attachment 75415
--> https://bugs.winehq.org/attachment.cgi?id=75415
The backtrace generated by wine
Install office 2013 pro with 'winetricks office2013pro' on a 32bit wineprefix.
1. Cannot choose which component to install in the installer (drop down menu
not displayed)
2. Installer always Halted with (even on a clean wineprefix):
```
0160:fixme:msi:MsiEndTransaction 0
0140:fixme:htmlhelp:HtmlHelpW HH case HH_UNINITIALIZE not handled.
------------------------------------------------------
warning: Note: command wine i:setup.exe returned status 172. Aborting.
```
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https://bugs.winehq.org/show_bug.cgi?id=55086
Bug ID: 55086
Summary: Dotnet 7: System.Net.WebSockets.WebSocketException
(0x80004005) - SSL cannot be established
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reiichi001(a)gmail.com
Distribution: ---
Created attachment 74637
--> https://bugs.winehq.org/attachment.cgi?id=74637
Error message from POC, which matches error from game modding project
As part of a game modding project, I maintain a plugin that makes use of
Discord.Net to relay game messages to Discord.
In recent versions of Wine with .Net 7 for Windows installed (as required by
the modding project, as it uses Windows .Net 7), Discord.Net will fail to
connect. Previously, this was due to WebSocket mishandling, which looks to have
been fixed in Wine 7.18.
When trying to connect to Discord's gateway in Wine 8.10 (current staging), an
SSL exception occurs and the connection fails. Please see attached logs.
I've made a quick POC with minimal functionality that can be used for
testing/code review. It will run fine on Windows and on native .Net 7
installations, but not in Wine. On discord, the bot will accept a single text
command, xl!ping and will respond with "pong" in an embed if working. In Wine,
it never connects as noted above.
https://github.com/reiichi001/DiscordNetWinePOC
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https://bugs.winehq.org/show_bug.cgi?id=55624
Bug ID: 55624
Summary: Graphical issues on PRIME setup nvidia gpu
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75165
--> https://bugs.winehq.org/attachment.cgi?id=75165
log file on nvidia
I get this issue where whenever I launch a game using the discrete GPU, in game
transitions freeze up, black screen or FMVs don't play properly whilst they
function perfectly with the iGPU.
Heard somewhere it's a framebuffer issue but I'm not sure.
Here's a video showcasing the issue:
discrete nvidia card:
https://drive.google.com/file/d/1GAPJozhF6tJ2mosdQLbeGSRM7r7kUDDU/view?usp=…
intel iGPU:
https://drive.google.com/file/d/1dDWgdaDe95mWtXm1OWdlPNkXpiBJVXnJ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55070
Bug ID: 55070
Summary: winemenubuilder adds incorrect prefix on 32bit only
Wine
Product: Wine
Version: 8.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
On 32bit (x86 only) wine, the Exec= line automatically created in an
application's .desktop file is incorrect and can not be launched.
eg: /home/gman/.local/share/applications/wine/Programs/7-Zip/7-Zip\ File\
Manager.desktop
```
[Desktop Entry]
Name=7-Zip File Manager
Exec=env WINEPREFIX="/home/gman/.wine/dosdevices/f:/home/gman/.wine" wine
C:\\\\users\\\\gman\\\\AppData\\\\Roaming\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\7-Zip\\\\7-Zip\\ File\\ Manager.lnk
Type=Application
StartupNotify=true
Icon=EA23_7zFM.0
StartupWMClass=7zfm.exe
```
64bit (x64 with WOW64) wine does not have this issue and the generated .desktop
file will be correct.
eg: /home/gman/.local/share/applications/wine/Programs/7-Zip/7-Zip\ File\
Manager.desktop
```
[Desktop Entry]
Name=7-Zip File Manager
Exec=env WINEPREFIX="/home/gman/.wine" wine
C:\\\\users\\\\gman\\\\AppData\\\\Roaming\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\7-Zip\\\\7-Zip\\ File\\ Manager.lnk
Type=Application
StartupNotify=true
Icon=EA23_7zFM.0
StartupWMClass=7zfm.exe
```
Both are with fresh wine installs with fresh/clean prefixes. Confirmed on
multiple devices.
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https://bugs.winehq.org/show_bug.cgi?id=54183
Bug ID: 54183
Summary: wineserver crash when running d3d9:visual
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
d3d9:visual on this machine breaks somewhere in the middle, apparently while
trying to do mode switches, and leaves the display switched off. Not sure what
triggers it exactly; I've certainly had working runs on other machines. What's
important is that then when d3d9_test.exe exits, it triggers a wined3d crash.
Simple tl;dr version is that set_cursor_pos gets triggered not from a client
request, and tries to access current->process, which crashes.
The backtrace is:
Core was generated by `/home/elizabeth/git/wine64/loader/../server/wineserver
-d'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x00005598e8b43ac0 in set_cursor_pos (desktop=desktop@entry=0x5598ea1ce5d0,
x=32767, y=32767) at ../wine/server/queue.c:427
427 if ((device = current->process->rawinput_mouse) && (device->flags &
RIDEV_NOLEGACY))
(gdb) bt
#0 0x00005598e8b43ac0 in set_cursor_pos (desktop=desktop@entry=0x5598ea1ce5d0,
x=32767, y=32767) at ../wine/server/queue.c:427
#1 0x00005598e8b43c7b in set_clip_rectangle
(desktop=desktop@entry=0x5598ea1ce5d0, rect=rect@entry=0x0,
send_clip_msg=send_clip_msg@entry=1) at ../wine/server/queue.c:476
#2 0x00005598e8b43da1 in set_foreground_input (input=0x0,
desktop=0x5598ea1ce5d0) at ../wine/server/queue.c:483
#3 set_foreground_input (input=0x0, desktop=0x5598ea1ce5d0) at
../wine/server/queue.c:480
#4 thread_input_destroy (obj=0x5598ea1ba430) at ../wine/server/queue.c:1106
#5 0x00005598e8b3b144 in release_object (ptr=0x5598ea1ba430) at
../wine/server/object.c:451
#6 release_object (ptr=0x5598ea1ba430) at ../wine/server/object.c:440
#7 0x00005598e8b43800 in msg_queue_destroy (obj=0x5598ea1ae4d0) at
../wine/server/queue.c:1077
#8 0x00005598e8b3b144 in release_object (ptr=0x5598ea1ae4d0) at
../wine/server/object.c:451
#9 release_object (ptr=ptr@entry=0x5598ea1ae4d0) at
../wine/server/object.c:440
#10 0x00005598e8b3224e in release_object_from_handle (obj=0x5598ea1ae4d0) at
../wine/server/handle.c:115
#11 handle_table_destroy (obj=0x5598ea1d3810) at ../wine/server/handle.c:185
#12 0x00005598e8b3b144 in release_object (ptr=0x5598ea1d3810) at
../wine/server/object.c:451
#13 release_object (ptr=0x5598ea1d3810) at ../wine/server/object.c:440
#14 0x00005598e8b3260f in close_process_handles
(process=process@entry=0x5598ea1ce7a0) at ../wine/server/handle.c:197
#15 0x00005598e8b3d990 in process_killed (process=0x5598ea1ce7a0) at
../wine/server/process.c:970
#16 remove_process_thread (process=0x5598ea1ce7a0,
thread=thread@entry=0x5598ea1d4020) at ../wine/server/process.c:1020
#17 0x00005598e8b5b37f in kill_thread (thread=0x5598ea1d4020,
violent_death=<optimized out>, violent_death@entry=0) at
../wine/server/thread.c:1294
#18 0x00005598e8b3dcb0 in kill_process (violent_death=0,
process=0x5598ea1ce7a0) at ../wine/server/process.c:1077
#19 kill_process (process=0x5598ea1ce7a0, violent_death=<optimized out>) at
../wine/server/process.c:1058
#20 0x00005598e8b2d587 in fd_poll_event (event=<optimized out>, fd=<optimized
out>) at ../wine/server/fd.c:542
#21 main_loop_epoll () at ../wine/server/fd.c:636
#22 0x00005598e8b2d7ee in main_loop () at ../wine/server/fd.c:992
#23 0x00005598e8b1ea7d in main (argc=2, argv=0x7ffd26625e48) at
../wine/server/main.c:237
Rémi, do you have any immediate insight on what we should be doing here?
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http://bugs.winehq.org/show_bug.cgi?id=16552
Summary: CreateIoCompletionPort fails in Chromium unit tests
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://src.chromium.org/viewvc/chrome/trunk/src/base/message_pump_win.cc
contains the code
port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
DCHECK(port_.IsValid());
...
HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
DCHECK(port == port_.Get());
The DCHECK fires when running one of the Chromium unit tests:
wine Debug/ui_tests.exe
...
001b:Call KERNEL32.CreateFileW(00ed7208
L"\\\\.\\pipe\\chrome.ChromeTestingInterface:8.1",c0000000,00000000,00000000,00000003,40110000,00000000)
ret=010e0220
001b:Ret KERNEL32.CreateFileW() retval=000000c0 ret=010e0220
...
0021:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=01a304b3
0021:Ret KERNEL32.CreateIoCompletionPort() retval=000000c8 ret=01a304b3
0021:Call KERNEL32.CreateIoCompletionPort(000000c0,000000c8,00ed5aa0,00000001)
ret=01a30760
trace:ntdll:NtSetInformationFile
(0xc0,0x7cdee318,0x7cdee320,0x00000008,0x0000001e)
0021:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=01a30760
0021:Call KERNEL32.OutputDebugStringA(00ed95a8
"[26:33:1249:FATAL:message_pump_win.cc(428)] Check failed: port == port_.Get().
\r\n") ret=019a7af3
I think it's failing in wineserver for some reason during NtSetInformationFile
in set_completion_info.
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https://bugs.winehq.org/show_bug.cgi?id=52792
Bug ID: 52792
Summary: Error messages for invalid .exe files could be
improved
Product: Wine
Version: 7.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Trying to run a 0 byte .exe file under Wine will get you this:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
This doesn't look correct.
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https://bugs.winehq.org/show_bug.cgi?id=48004
Bug ID: 48004
Summary: winserver memory overflow
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: heiko(a)stark-jena.de
Distribution: ---
with default and 'wineserver -d2 -f -p10' settings
I run simulations with the software Opensim (https://opensim.stanford.edu/) and
restart the Opensim one after the other with a script. This seems to cause a
memory overflow (> 64 GB).
Kill wineserver helps to fix the memory overflow.
Is there a way to debug this?
Best regards,
Heiko
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https://bugs.winehq.org/show_bug.cgi?id=9127
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e8e5e8b5c94f7ec7dfd00fc7684
| |be4f7263fe725
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #112 from Zeb Figura <z.figura12(a)gmail.com> ---
Fixed upstream by
<https://source.winehq.org/git/wine.git/commitdiff/e8e5e8b5c94f7ec7dfd00fc76…>.
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https://bugs.winehq.org/show_bug.cgi?id=52716
Bug ID: 52716
Summary: Sending key stroke (using
[System.Windows.Forms.SendKeys]::SendWait) fails
(seems to go into a loop?)
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.0.3/PowerShell-7.0.3-win-x64.msi
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 72077
--> https://bugs.winehq.org/attachment.cgi?id=72077
ps script
Hi, I have a powershell script where I need to send a keystroke to a program.
I found code snippet on the internet and made little script that I tested in
windows (using powershell core) and it works.
It sends ctrp^p to notepad, and that opens the printer-dialog correctly on
windows.
On wine however it doesn`t work, cpu-usage goes up so it seems to get into
loop(???)
Script (also see attachment):
###################################################################
Start-Process "notepad.exe"
Sleep 3
$WindowHandle = Get-Process | Where-Object { $_.MainWindowTitle -Match
"Notepad" } | Select-Object -ExpandProperty MainWindowHandle
[void][System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms')
[System.Windows.Forms.SendKeys]::SendWait("^{p}")
#####################################################################
Steps to reproduce:
1. winetricks -q dotnet48
2. wget
https://github.com/PowerShell/PowerShell/releases/download/v7.0.3/PowerShel…
3. wine PowerShell-7.0.3-win-x64.msi
4. Save the script from attachment as a.ps1 in current folder
5. wine pwsh -file ./a.ps1
Notepad opens but nothing really happens and cpu-usage goes up
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https://bugs.winehq.org/show_bug.cgi?id=55782
Bug ID: 55782
Summary: System.Windows.Forms expects CreateActCtx() to succeed
with truncated ACTCTX structure
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Major versions of .Net installed by winetricks (including 4.0, 4.52, 4.72, 4.8)
are affected by this bug.
According to
https://github.com/dotnet/winforms/blob/4.8/src/Common/src/UnsafeNativeMeth…
internal definition of ACTCTX is missing hModule field, and as a result cbSize
doesn't match the expectations of Wine's CreateActCtx() implementation
https://github.com/dotnet/winforms/blob/4.8/src/Common/src/UnsafeNativeMeth…
The following MR aims to fix this bug:
https://gitlab.winehq.org/wine/wine/-/merge_requests/3839
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https://bugs.winehq.org/show_bug.cgi?id=55742
Bug ID: 55742
Summary: wine crashes when launching Captvty V3
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
Created attachment 75245
--> https://bugs.winehq.org/attachment.cgi?id=75245
the backtrace
I suppose wine 8.17 is installed and an up to date winetricks is present
download the zip on
http://v3.captvty.fr/
mkdir .captvty_v3
unzip -d .captvty_V3 captvty-3.0.1.2.zip
export WINEARCH=win32
export WINEPREFIX=~/.wine_captvty_V3
wineboot --update
winetricks -q --force dotnet48 corefonts
wget http://captvty.fr/getgdiplus -O kb958869.exe
wine kb958869.exe /x:kb958869 /q
cp kb958869/SP3QFE/asms/10/msft/windows/gdiplus/gdiplus.dll
${WINEPREFIX}/drive_c/windows/system32
wine reg add HKCU\\Software\\Wine\\DllOverrides /v gdiplus /d native,builtin /f
Now launch it
wine .captvty_V3/Captvty.exe
on
https://forum.winehq.org/viewtopic.php?t=38088&sid=186a660110f0fdd03b8ff77e…
JKFloris said it was a bug
before the backtrace
wine Captvty.exe
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e0:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00e0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 10003241, 28) stub
00e0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 011B09AD, 28) stub
00e0:fixme:heap:GetNumaHighestNodeNumber semi-stub: 009EFC74
00e0:fixme:seh:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
011A0000) stub
00e8:err:ole:CoGetContextToken apartment not initialised
00e0:fixme:virtual:NtFlushProcessWriteBuffers stub
00e0:fixme:nls:get_dummy_preferred_ui_language (0x8 0x413 009ECF20 00000000
009ECF24) returning a dummy value (current locale)
00e0:fixme:nls:get_dummy_preferred_ui_language (0x8 0x413 009ECF20 00F46898
009ECF24) returning a dummy value (current locale)
00e0:fixme:ntdll:NtQuerySystemInformation
(0x000000ce,0x9ee9f4,0x00000008,(nil)) stub
00e0:fixme:bcrypt:BCryptGetFipsAlgorithmMode 009EE81C - semi-stub
00e0:fixme:nls:LCMapStringEx unsupported lparam f49150
00e0:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
00e0:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000402,00000000,0x0001,0x00000000,009EE1C0,00000000):
stub
00e0:err:eventlog:ReportEventW L"Application: Captvty.exe\n"
00e0:err:eventlog:ReportEventW L"Framework Version: v4.0.30319\n"
00e0:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
00e0:err:eventlog:ReportEventW L"Exception Info:
System.EntryPointNotFoundException\n"
00e0:err:eventlog:ReportEventW L" at _SpA._rsA()\n"
00e0:err:eventlog:ReportEventW L" at _SpA..ctor()\n"
00e0:err:eventlog:ReportEventW L" at _2ob._5yA()\n"
00e0:err:eventlog:ReportEventW L"\n"
00e0:fixme:advapi:DeregisterEventSource (CAFE4242) stub
wine: Unhandled exception 0xe0434352 in thread e0 at address 7B012407 (thread
00e0), starting debugger...
previous versions of Captvty V3 worked, so this may be a regression in
Captvty.exe ou in wine 8.17
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https://bugs.winehq.org/show_bug.cgi?id=53213
Bug ID: 53213
Summary: d3d11:d3d11 - test_texture() fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_texture() fails in the TestBot VMs:
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff0000ff at (0, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff00ffff at (1, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff00ff00 at (2, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffff00 at (3, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffff0000 at (0, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffff00ff at (1, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (2, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff7f7f7f at (3, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (0, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (1, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (2, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (3, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (0, 3).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (2, 3).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (3, 3).
https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures don't happen on my box which has an Intel graphics card instead
of QEmu's QXL graphics card.
Note also that these failures still happen on my debian11 VM which has a single
monitor instead of the TestBot VMs' multi-monitor setup.
So this seems to be related to the VMs QXL GPU.
Note that despite being systematic these failures could cause false positives
(see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=55838
Bug ID: 55838
Summary: wget.exe fails to download anything (regression)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 414b31bc0bbbfe005e90a1946a649082dc303c55
Distribution: Debian
This seems to be a rather old regression:
wget https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
--2023-10-28 20:50:44-- (try: 5)
https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
Connecting to github.com (github.com)|140.82.121.3|:443... connected.
HTTP request sent, awaiting response... Read error (Unknown error) in headers.
Retrying.
--2023-10-28 20:50:49-- (try: 6)
https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
Connecting to github.com (github.com)|140.82.121.3|:443... connected.
Unable to establish SSL connection.
Regression test suffered from compilation errors (I did make -k) but I think
it's nevertheless reliable:
414b31bc0bbbfe005e90a1946a649082dc303c55 is the first bad commit
commit 414b31bc0bbbfe005e90a1946a649082dc303c55
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Jun 20 11:05:54 2021 -0500
ws2_32: Reimplement select() on top of IOCTL_AFD_POLL.
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https://bugs.winehq.org/show_bug.cgi?id=55797
Bug ID: 55797
Summary: Max Payne (2001) has no sound
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avertosveir(a)gmail.com
Distribution: ---
Created attachment 75284
--> https://bugs.winehq.org/attachment.cgi?id=75284
terminal output
No sound in Max Payne. The issue appeared with the 8.17 update and still
persists in 8.18. Applies to both PulseAudio and plain ALSA. "winetricks dsound
d3dx9 directmusic directplay" used to solve the problem on 8.17, but not
anymore.
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https://bugs.winehq.org/show_bug.cgi?id=54780
Bug ID: 54780
Summary: UndertaleModTool display regression since wine-staging
8.4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janbidler00(a)protonmail.com
Distribution: ---
Created attachment 74277
--> https://bugs.winehq.org/attachment.cgi?id=74277
Display bug
Starting from wine-staging 5.4 UndertaleModTool has corrupted display at boot.
This did not happen on wine-staging 5.3 and earlier.
The corrupted display can be fixed temporarily by clicking on any item in the
Menubar (i.e. "File").
Happens both on a clean prefix and when upgrading.
Issue is specific to wine-staging; wine-development has crashes going back all
the way to wine-7.0 if not earlier and I didn't test it with wine-stable.
Attached is an image of the display bug.
The UndertaleModTool version can be found here (I used the asset
"UndertaleModTool_v0.5.0.0.zip"):
https://github.com/krzys-h/UndertaleModTool/releases/tag/0.5.0.0
Using Arch Linux. The wine-staging were gotten from here:
https://archive.archlinux.org/packages/w/wine-staging/
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https://bugs.winehq.org/show_bug.cgi?id=54519
Bug ID: 54519
Summary: d3d9:visual - test_mipmap_upload() fails on AMD and
Nvidia GPUs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_mipmap_upload() fails on AMD and Nvidia GPUs.
This impacts three VMs:
fgtb-w10pro64_rx550 (AMD RX550):
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00000000.
w11pro64_amd (AMD RX660):
visual.c:404: Test failed: pool 0x2: level 0: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 1: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 2: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 3: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 4: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 5: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00ff0000.
w11pro64_nv (NVIDIA RTX3050):
visual.c:195: pool 0x2: level 0: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00adbeef.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:195: pool 0x2: level 2: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 3: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 4: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 5: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00adbeef.
See https://test.winehq.org/data/patterns.html#d3d9:visual
These failures all started on 2023-01-06 and a bisect shows that, on all three
machines, they started with the commit below:
commit 2954d3e4a23025657740fb178ddbe110890c0cc8
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Dec 20 17:43:39 2022 -0600
d3d9/tests: Test uploading the whole mipmap chain in one map.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54399
Bug ID: 54399
Summary: d3d11:d3d11 - test_vertex_formats() fails on Windows
11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_vertex_formats() fails on Windows 11 + AMD:
d3d11.c:34906: Test failed: Format 0x58: Got {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.42236653e-019}, expected {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
See w11pro64-amd in https://test.winehq.org/data/patterns.html#d3d11:d3d11
The failures started on 2023-01-24, that is on the date the test was added by
this commit:
commit dc19f5c517af5d04bebb4f26bd79220b02f1ba64
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Wed Jan 11 19:25:11 2023 -0600
d3d11/tests: Add a basic test for vertex formats.
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https://bugs.winehq.org/show_bug.cgi?id=55842
Bug ID: 55842
Summary: Neverwinter Nights 2 Complete (GOG.com) crashes while
starting a new game from the menu
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 059094c1c18ddc33b04eac53a72fd0eb7510be94
Distribution: ---
Created attachment 75340
--> https://bugs.winehq.org/attachment.cgi?id=75340
terminal output
Neverwinter Nights 2 Complete from GOG.com loads to the menu properly but
crashes when I load a previously saved game or start a new campaign.
The game version is 1.23.1765.
Used to work until
commit 059094c1c18ddc33b04eac53a72fd0eb7510be94
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu Oct 19 18:46:13 2023 -0600
ntdll: Define heap block's BLOCK_FLAG_LFH as 0x80.
Reverting the patch on top of current git fixes the problem for me.
No demo version is available.
wine-8.18-225-gd1d13e50ec5
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https://bugs.winehq.org/show_bug.cgi?id=55839
Bug ID: 55839
Summary: NtCreateSymbolicLinkObject fails with
STATUS_OBJECT_TYPE_MISMATCH
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 75338
--> https://bugs.winehq.org/attachment.cgi?id=75338
Test program using NtCreateSymbolicLinkObject
When trying to create a symbolic link object with an already existing link
NtCreateSymbolicLinkObject returns STATUS_OBJECT_TYPE_MISMATCH regardless if
OBJ_OPENIF flag is passed or not.
NtCreateSymbolicLinkObject in Windows 10 returns STATUS_OBJECT_NAME_COLLISION
if no flag is set and STATUS_SUCCESS otherwise.
The attached test program output with wine:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_OBJECT_NAME_COLLISION
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_SUCCESS
Console output with windows 10:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c0000035
NtCreateSymbolicLinkObject status=0
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https://bugs.winehq.org/show_bug.cgi?id=55715
Bug ID: 55715
Summary: Folio Views 4 crashes when storing a changed file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hj.bergmann(a)mail.de
Distribution: ---
Created attachment 75220
--> https://bugs.winehq.org/attachment.cgi?id=75220
The backtrace file produced by wine.
Hello,
My system: MX-21.3_x64 Wildflower August 06 2023, base is Debian GNU/Linux 11
(bullseye).
My computer: a desktop FUJITSU ESPRIMO P910, a Quad Core model with Intel Core
i5-3550S, 64 bit type.
The bug:
I installed the Folio Views 4.0 program. It started and loaded an existing .nfo
file, but when I tried to save a changed file, the program crashed. I tried
several times, always the same result. Producing a new file was no problem, but
saving the changed file failed.
Unfortunately the Folio Views program seems to be off the market, at least I
cannot find it on the net.
My program CD is about 20-30 years old. it is a 32 bit version.
I attach the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=55679
Bug ID: 55679
Summary: warframe doesn't start in experimental wow64 mode
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 75201
--> https://bugs.winehq.org/attachment.cgi?id=75201
warframe doesn't start in experimental wow64 mode
Game launcher fails to run properly, it spawns it's own error dialog which
offers to send crash related data to Digital Extremes. Attached is the output
of launching it from the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=55608
Bug ID: 55608
Summary: NAM won't open on new update
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zardivorku(a)gufum.com
Distribution: ---
Created attachment 75145
--> https://bugs.winehq.org/attachment.cgi?id=75145
Log Report
https://github.com/sdatkinson/NeuralAmpModelerPlugin/releases
On latest wine staging update NAM crashes, didn't happen before on prior
update.
Linux Mint Cinnamon
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https://bugs.winehq.org/show_bug.cgi?id=55316
Bug ID: 55316
Summary: d3d10core:d3d10core fails systematically on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10core:d3d10core fails systematically on w11pro64-amd:
test_pipeline_statistics_query():
d3d10core.c:4922: Test failed: Got unexpected GSInvocations count: 2.
d3d10core.c:4941: Test failed: Got unexpected GSInvocations count: 2.
test_sample_c_lz():
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures have been happening forever and are specific to the Windows 11 +
AMD RX6600 configuration. In particular they never happened on
fgtbw10pro64_rx550 (Windows 10 + AMD RX550). Also, except for 2023-05-10 to
2023-05-12 (3 days) they are present in all nightlies.
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https://bugs.winehq.org/show_bug.cgi?id=53218
Bug ID: 53218
Summary: d3d10core:d3d10core - test_uint_shader_instructions()
fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d10core:d3d10core - test_uint_shader_instructions() fails in the TestBot VMs:
d3d10core.c:13215: Test failed: Got {0x80000000, 0x00000000, 0x00000000,
0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000000, 0x80000000, 0x00000000,
0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0xffffffff, 0x00000001, 0x00000000,
0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000001, 0xffffffff, 0x00000000,
0x00000000}, expected {0x00000001, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Happen on Debian Testing + QXL + multi-monitor (it actually has a couple
extra)
So they are probably related to QXL.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=55856
Bug ID: 55856
Summary: cgwin hangs during installation at libzstd1-1.5.5-1
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When installing libzstd1-1.5.5-1 (/usr/bin/cygzstd-1.dll) it hangs, using one
full CPU core constantly.
The UI is still responsive and the installation can be cancelled, but it
doesn't progress.
This is not a regression in Wine, I used 5.0 and the error still occurs.
Download at https://www.cygwin.com/setup-x86_64.exe
Making feof always return 0 makes cygwin continue.
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https://bugs.winehq.org/show_bug.cgi?id=53522
Bug ID: 53522
Summary: Need for Speed III: joystick doesn't work after evdev
removal
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: DirtY.iCE.hu(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: adfee25b45af8160848f94fdb24279d63d5f91f4
Distribution: Gentoo
Created attachment 72888
--> https://bugs.winehq.org/attachment.cgi?id=72888
WINEDEBUG=+dinput, ds4 usb, overriden, nfs3 demo with git master wine
I decided to try NFS3 after some time and realized that joystick no longer
works with newer releases. Git bisect lead me to commit
adfee25b45af8160848f94fdb24279d63d5f91f4, where the evdev and js backends were
removed. With the new backend, in NFS3 deadzone calibration screen, all axes
are at constant 0, and it doesn't respond to any keypress either. I've tried it
with DualShock 4 (both usb and bt), DS3 (only usb), and some noname cheap
controller, the same results. Interestingly, in joy.cpl the joysticks do work,
I've tried to click on override to move the controller from the xinput to the
non-xinput list, but no change. I also have no force-feedback support with the
new backend.
Tested it with the retail version of nfs3 and also with this patch, the results
are the same: https://veg.by/en/projects/nfs3/
Also tested it with the demo version and the latest git
(bfc73b0b80a1da2b137b5da4a2fcf530ee3a9d7d), same results.
1. Download demo from here: https://archive.org/details/nfs3_demo
2. Create a new 32-bit wine prefix (I've only compiled a 32-bit wine)
3. In winecfg, set windows compatibility to 98 (otherwise the install refuses
to start), go to drives and add a (fake) cdrom device (otherwise setup refuses
to start), and probably you should set a virtual desktop (the game likes to
mess with your resolution)
4. Run setup.exe (it will throw a registry error but still installs the game)
5. Start the game with taskset: `taskset -c 0 path/to/wine nfs3demo -d3d0` (the
game crashes/freezes if run on multicore cpu)
6. After the race countdown, press esc, controls, and try to bind some keys or
click on dead zone to see axes values.
I'm attaching a log with WINEDEBUG=+dinput and overridden joystick on joy.cpl.
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https://bugs.winehq.org/show_bug.cgi?id=55882
Bug ID: 55882
Summary: Need For Speed: Porsche Unleashed FMVs display only a
black screen
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75412
--> https://bugs.winehq.org/attachment.cgi?id=75412
ddraw log
The audio of the FMVs plays back properly but all you get is a black screen
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https://bugs.winehq.org/show_bug.cgi?id=55877
Bug ID: 55877
Summary: DAZ3D stuck on "Building interface…" during startup
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zappedfish(a)gmail.com
Distribution: ---
DAZ3D 4.22.0.1
Fedora 39, Wine 8.19.
DAZ3D is stuck on "Building interface…" during startup. This didn't help on
previous version, I believe this to be a regression.
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https://bugs.winehq.org/show_bug.cgi?id=49988
Bug ID: 49988
Summary: NosTale (and probably some other games) doesn't handle
mouse clicks correctly
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 68390
--> https://bugs.winehq.org/attachment.cgi?id=68390
Wine-staging 5.19 log
Releated issues:
https://bugs.winehq.org/show_bug.cgi?id=42999https://bugs.winehq.org/show_bug.cgi?id=21739
Some info:
Tested the issue with wine and wine-staging.
Bug persists in 5.17, 5.18, 5.19 versions of wine.
I have installed Arch Linux on r5 3600/rx5700 XT.
I use D9VK (newest) for improvements of performance.
Installing dinput8 is not fixing anything.
I use Sway/wlroots on wayland, also I own newest kernel.
Game works as should on steam proton with same version of D9VK.
OpenGL backend works fine.
Wine log in attachement.
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https://bugs.winehq.org/show_bug.cgi?id=52444
Bug ID: 52444
Summary: Regression prevent eclipse from hitting breakpoints
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
I usually use eclipse with normal gdb for debugging. For that I compile without
mingw, since it doesn't find the symbols when using real dlls.
Since a while this is broken, and eclipse doesn't hit any breakpoints anymore.
Bisected to
commit 28fe84da45bea7de56539b50eac8ebcec54342de
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 24 10:53:53 2021 +0100
ntdll: Load the main image from the Unix side.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=55880
Bug ID: 55880
Summary: Unreal Tournament GOTY drop down menus take multiple
clicks to show up
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75407
--> https://bugs.winehq.org/attachment.cgi?id=75407
dinput log
I get this issue whenever I try to click the options while in the menu, the
drop downs don't show up consistently and you have to keep clicking a dozen
times until they actually show up.
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https://bugs.winehq.org/show_bug.cgi?id=55881
Bug ID: 55881
Summary: Unreal Tournament GOTY weapons don't render properly
in 32-bit color
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75408
--> https://bugs.winehq.org/attachment.cgi?id=75408
Weapon switching log
The back of the weapons disappear whenever 32-bit color depth is enabled in the
menu, it's very odd.
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https://bugs.winehq.org/show_bug.cgi?id=55621
Bug ID: 55621
Summary: Wine's dinput breaks gamepad on some games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75159
--> https://bugs.winehq.org/attachment.cgi?id=75159
non WINEDEBUG log file
I've got two gamepads, one is a Dualshock 4 v2 and a really old gamepad from
the 90s I use sometimes, and I get the same outcome with both: games either
unable to detect them properly or when they do, they are aware one is connected
but it's basically locked up in game, basically unusable. I also tried out
dinputto8 to see if changed anything and to my surprise it basically fixed it,
everything was suddenly working flawlessly so it has something to do with the
built in dinput
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https://bugs.winehq.org/show_bug.cgi?id=55609
Bug ID: 55609
Summary: Broken rendering on directdraw games using Intel iGPU
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
All of my ddraw games are either completely broken or run with glitches.
NFS 3 through Porsche Unleashed are very, very broken; NFS 3 runs almost
perfectly, but with night toggled on, it doesn't get applied to the horizon and
looks rather goofy, NFS 4 gets into the menu (although with random severe lag
spikes) but black screens once you get into a race, same thing for PU but
instead of black screening it freezes and throws an error, the intro videos
also black screen. Unreal Tournament 99 has some graphical glitches like the
back of weapons completely disappearing.
Here are some screenshots:
NFS 3:
https://drive.google.com/file/d/1CC9GVv894l7JSiPJv-iYOKRzcyYoV1Gk/view?usp=…
UT:
https://drive.google.com/file/d/1Va054u7Rqej7RmSSyFJxN-dgxS5w6yXP/view?usp=…
NFS PU:
https://drive.google.com/file/d/1fYBxW1meCced_rlrh4tFrt8Z6WHfgn-c/view?usp=…
NFS 4:
https://drive.google.com/file/d/1oxHNS689Boz9RNNEYOvtjlTWTLC0kGAU/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55879
Bug ID: 55879
Summary: Microsoft Publisher 2010: not enough memory to open
font properties dialog
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca(a)skeed.it
Distribution: ---
When the user tries to open the font properties dialog, they get the following
error: “There is not enough memory to complete this operation”.
Steps to reproduce:
1. Open Publisher
2. Create a new empty document
3. Create a textbox
4. In the ribbon, clic on the little arrow at the bottom-right corner of the
"Font" section
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https://bugs.winehq.org/show_bug.cgi?id=55878
Bug ID: 55878
Summary: Microsoft Publisher 2010 crashes when changing font
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca(a)skeed.it
Distribution: ---
Microsoft Publisher 2010 crashes when the user tries to change the font face or
font size of a textbox using the toolbar.
Steps to reproduce:
1. Open Publisher
2. Create a new empty document
3. Create a textbox
4. Open the font selection combo box
5. Select a different font
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https://bugs.winehq.org/show_bug.cgi?id=55741
Bug ID: 55741
Summary: Grapejuide (used to run Roblox using wine) crashed and
won't start and crached
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: syedzayaanali(a)gmail.com
Distribution: ---
When I try to run Roblox in Grapejuice, the wine instance in Grapejuice gives
me the following error:
```
The program RobloxPlayerBeta.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this application.
```
There are two options on the bottom, `Show Details` and `Close`.
When I clicked on `Show Details`, it gave me details regarding the error I
posted in the attachment, and it told me to file a bug report here.
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https://bugs.winehq.org/show_bug.cgi?id=47848
Bug ID: 47848
Summary: Graphical glitches in "The suffering" game
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 65353
--> https://bugs.winehq.org/attachment.cgi?id=65353
wine 1.5.17, good
My system is Ubuntu 18.04.2
RX560 on Mesa 19.08
Last good wine version for this game is 1.5.17. Starting from 1.5.18 3D not
shown, just HUD over black screen. But in some of later versions (somewhere
between 1.7 and 2.0) bug was kind of half-fixed, at least starting from 2.0 3D
is not all black, bus only some planes - floor, for example. Unfortunately I
can't test versions between 1.7 and 2.0 because it this versions game just not
fails to start with "X Error of failed request: BadWindow (invalid Window
parameter)".
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https://bugs.winehq.org/show_bug.cgi?id=55874
Bug ID: 55874
Summary: Fatal error closing prime.exe
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kneif.ramon(a)protonmail.ch
Distribution: ---
Created attachment 75399
--> https://bugs.winehq.org/attachment.cgi?id=75399
Error log
When you shut down a program, you always get the error message: Fatal error
while closing the file prime.exe The load on the computer increases massively
and can only be stopped using the process manager
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http://bugs.winehq.org/show_bug.cgi?id=19534
Summary: Office 2007 menu button loses focus
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22740)
--> (http://bugs.winehq.org/attachment.cgi?id=22740)
wine-1.1.26-231-gfe9d360 console output
I can't take a screenshot because it also loses focus, so I hope this makes
sense.
The Office 2007 apps have had their sensible menus replaced with a button in
the top left of the window.
The problem occurs when hovering over one option (say Send) so that it's
sub-menu opens, then moving the cursor over to another menu option (say Print).
The menu closes. This doesn't happen under Windows.
Tested Excel and Word. Can't really test the other apps as they have their own
problems preventing them from starting.
Nothing new is printed in the console when this happens, but log attached.
Went back to Wine 1.1.11 to check for a recent regression but problem occurs
there too. Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=32206
Bug #: 32206
Summary: Primer Premier 6.12 doesn't draw its UI
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.premierbiosoft.com/DATAFILES/PP612Installer
Win32.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42481
--> http://bugs.winehq.org/attachment.cgi?id=42481
Screenshot: primer premier 6.12 doesn't draw its UI
1. install Primer Premier
$ wine PP612InstallerWin32.exe
2. start
$ cd ~/.wine/drive_c/Program\ Files/Primer\ Premier\ 6.12
$ wine Primer\ Premier\ 6.exe
Expect result:
The UI should be draw completed as Screenshot:
primer-premier-6-with-workaround.png
Actual result:
The UI doesn't draw at first, if you move the mouse onto Primer Premier, then
some parts of the UI draws but still not complete.
See screenshot primer-premier-doesnt-draw.png
Workaround:
Setting a virtual desktop, start Primer Premier, carefully move the mouse onto
the title bar of Primer Premier.
fixme:win:EnumDisplayDevicesW ((null),0,0x30e850,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x30e850,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31f444,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x31f6b4,0x00000000), stub!
fixme:font:freetype_SelectFont Untranslated charset 255
fixme:imm:ImmGetOpenStatus (0x4452438): semi-stub
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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https://bugs.winehq.org/show_bug.cgi?id=55870
Bug ID: 55870
Summary: winhelp: Popups appear on wrong screen when main
window got moved
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split from bug 23008.
Example at https://bugs.winehq.org/attachment.cgi?id=28516
Steps to reproduce
- Open winhelp
- Open example file
- Move main window to different screen
- Click "What's important in this window?"
- Click Find Modem button
The popup opens on the other screen.
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https://bugs.winehq.org/show_bug.cgi?id=55871
Bug ID: 55871
Summary: winhelp: Popups in popups close immediately on the
first try
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split from bug 23008.
Example at https://bugs.winehq.org/attachment.cgi?id=28516
Steps to reproduce
- Open winhelp
- Open example file
- Click "What's important in this window?"
- Click "Speed field"
- In the opened popup click UART.
The second popup opens and closes immediately
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https://bugs.winehq.org/show_bug.cgi?id=55872
Bug ID: 55872
Summary: winhelp: Popups sometimes don't close when they should
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split from bug 23008.
Example at https://bugs.winehq.org/attachment.cgi?id=28516
Steps to reproduce
- Open winhelp
- Open example file
- Click "What's important in this window?"
- Click "Speed field"
- In the opened popup click UART.
- The second popup opens and closes immediately (see bug 55871)
- Click UART again
The second popup now stays open until you click, but the first popup never
closes again.
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https://bugs.winehq.org/show_bug.cgi?id=55873
Bug ID: 55873
Summary: winhelp: Popups shouldn't have scrollbars
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split from bug 23008.
Example at https://bugs.winehq.org/attachment.cgi?id=28516
Steps to reproduce
- Open winhelp
- Open example file
- Move main window to different screen
- Click "What's important in this window?"
- Click "Speed Field"
The popup shouldn't have scrollbars.
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http://bugs.winehq.org/show_bug.cgi?id=23008
Summary: winhelp: Popups disappear immediately and are the
wrong size
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28516)
--> (http://bugs.winehq.org/attachment.cgi?id=28516)
ONLCFG.HLP compressed with bzip2
Links in help files which open pop-ups are broken in Wine winhlp32. (These
links typically appear in green with a dotted underline.)
What should happen: the popup appears when the link is clicked, and remains
present when the user releases the mouse button.
What actually happens: the popup appears, but vanishes when the user releases
the mouse button. The popup is the wrong size, and has scrollbars on the right
and bottom edges. (It's impossible to use the scrollbars since the popup
disappears when the button is released.) Some popups have text missing.
Example:
Open the attached ONLCFG.HLP file in Wine winhlp32. Click "How do I?". Click
"Letting your Intuit software ...". Click each of the underlined links: dial
type, dialing prefix and disable call waiting. Notice there is no text other
than the heading in the dialing prefix and disable call waiting popups. Click
Tell me more. The popup which appears contains links to other pages in the help
file, but it's impossible to select them due to the popup vanishing on mouse
release.
Compare with using winhlp32.exe from Windows under Wine to view that file.
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https://bugs.winehq.org/show_bug.cgi?id=41345
Bug ID: 41345
Summary: One Way Heroics: music does not play while in the game
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55694
--> https://bugs.winehq.org/attachment.cgi?id=55694
Terminal output Wine 1.9.18 launching and playing the game
One Way Heroics does not play any music while actually playing the game. The
game's music is played while in the main menu or any other screen except for
the actual game.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48687
Bug ID: 48687
Summary: Wont run Acwebbrowser.exe has encountered a serious
problem and needs to be closed
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmiller45383(a)gmail.com
Distribution: ---
Created attachment 66552
--> https://bugs.winehq.org/attachment.cgi?id=66552
Error text
It will not run Autodesk app
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https://bugs.winehq.org/show_bug.cgi?id=45670
Bug ID: 45670
Summary: WeChat requires explicitly setting locale for Chinese
to be displayed.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockywolf(a)gmail.com
Distribution: ---
So I'm trying to run WeChat on Wine.
If all required configuration steps are performed (such as installing the
native riched), I can run it almost flawlessly with the following command-line:
LC_ALL=zh_CN.utf8 wine WeChat.exe
If the locale is not set, then WeChat displays Chinese characters as tofu.
On Windows, however, there is not need to run WeChat through AppLocale, or,
basically, set the locale in any way, WeChat still runs fine, displaying all
Chinese needed.
There should be some way to avoid explicitly setting locale when running
WeChat.
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https://bugs.winehq.org/show_bug.cgi?id=55858
Bug ID: 55858
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ghosT3am(a)protonmail.com
Distribution: ---
Created attachment 75380
--> https://bugs.winehq.org/attachment.cgi?id=75380
Report From winedbg -> unimplemented function KERNEL32.dll.
Error detected when trying to start adobe cloud from PlayOnLinux. Details in
the attached file
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https://bugs.winehq.org/show_bug.cgi?id=55846
Bug ID: 55846
Summary: Wine 8.18-1 err:seh:KiUserCallbackDispatcher ignoring
exception
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: untainsyd(a)gmail.com
Distribution: ---
Created attachment 75349
--> https://bugs.winehq.org/attachment.cgi?id=75349
HeidiSQL wine startup errors log
I am using heidisql for my DB management, but after wine update, it doesn't
work, i have tried numerous versions of heidisql. I will attach the log/trace
of application startup below.
I was trying multiple program versions, run by PRIME_DRI (i am nouveau user),
tried to start with 32 arch etc, it didn't help.
```sh
> pacman -Q --info wine
Name : wine
Version : 8.18-1
Description : A compatibility layer for running Windows programs
Architecture : x86_64
URL : https://www.winehq.org
Licenses : LGPL
Groups : None
Provides : None
Depends On : fontconfig lib32-fontconfig libxcursor lib32-libxcursor
libxrandr lib32-libxrandr libxi lib32-libxi gettext
lib32-gettext freetype2 lib32-freetype2 gcc-libs
lib32-gcc-libs libpcap lib32-libpcap desktop-file-utils
Optional Deps : giflib [installed]
lib32-giflib [installed]
libldap [installed]
lib32-libldap [installed]
gnutls [installed]
lib32-gnutls [installed]
v4l-utils [installed]
lib32-v4l-utils [installed]
libpulse [installed]
lib32-libpulse [installed]
alsa-plugins [installed]
lib32-alsa-plugins [installed]
alsa-lib [installed]
lib32-alsa-lib [installed]
libxcomposite [installed]
lib32-libxcomposite [installed]
libxinerama [installed]
lib32-libxinerama [installed]
opencl-icd-loader [installed]
lib32-opencl-icd-loader [installed]
gst-plugins-base-libs [installed]
lib32-gst-plugins-base-libs [installed]
sdl2 [installed]
lib32-sdl2 [installed]
libgphoto2 [installed]
sane [installed]
cups [installed]
samba [installed]
dosbox
Required By : heidisql winetricks
Optional For : lutris
Conflicts With : None
Replaces : None
Installed Size : 515.37 MiB
Packager : Felix Yan <felixonmars(a)archlinux.org>
Build Date : Sun 15 Oct 2023 11:25:36 AM EEST
Install Date : Thu 26 Oct 2023 07:58:09 PM EEST
Install Reason : Installed as a dependency for another package
Install Script : Yes
Validated By : Signature
```
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https://bugs.winehq.org/show_bug.cgi?id=46374
Bug ID: 46374
Summary: GUI Crash when starting Positive Grid BIAS FX -
CefSubprocess.exe
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: other(a)jan-feld.de
Distribution: ---
Created attachment 63116
--> https://bugs.winehq.org/attachment.cgi?id=63116
Crash-Log from Positive Grid BIAS FX GUI-Crash.
When starting Positive Grids BIAS FX wine/the GUI crashes in
"CefSubprocess.exe".
I can get sounds out of it even after the crash. When i start it with Carlas
Bridge-Mode i can even modify some of its parameters but i still can't get no
GUI to modify it like it should be. It seems to have some problems with some
GUI components when using libcef.
System:
Arch Linux 4.19.12
Wine 4.0-rc3
Crash-Log attached below.
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https://bugs.winehq.org/show_bug.cgi?id=42334
Bug ID: 42334
Summary: Worms World Party from Steam shows black square for a
few seconds and does not start
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amarel(a)amarel.info
Distribution: ---
Created attachment 57096
--> https://bugs.winehq.org/attachment.cgi?id=57096
winedbg log
Worms World Party from Steam shows black square for a few seconds and does not
start. Tested on wine 1.6 and wine staging 2.0. Debug log included.
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http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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https://bugs.winehq.org/show_bug.cgi?id=55814
Bug ID: 55814
Summary: Genshin Impact: glowing lines in random colours in the
environment
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75304
--> https://bugs.winehq.org/attachment.cgi?id=75304
An image showing the glowing lines.
The environment in Genshin Impact has glowing lines that should not be there;
their colour and brightness change randomly after every log-in, and also change
depending on the perspective.
This can be seen in the first area of the game, directly after the
intro-sequence.
Workaround:
Install DXVK; the graphics display correctly with it.
Current game-version: 4.1
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https://bugs.winehq.org/show_bug.cgi?id=55865
Bug ID: 55865
Summary: GTA Connected: 3455800:error:25FFF06C:DSO support
routines:CRYPTO_internal:functionality not supported
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)huntercz122.xyz
Distribution: ---
Created attachment 75387
--> https://bugs.winehq.org/attachment.cgi?id=75387
Output from terminal
Since some updates, GTA Connected launcher doesn't seem to work anymore and
throws crypto errors. Could be from their OpenSSL to LibreSSL migration.
Steps to reproduce:
- Get GTA Connected from here: https://gtaconnected.com/downloads/
- Install it and run Launcher.exe (from shortcut, or executable located in
drive_c/users/wineuser/AppData/Local/Jack's Mini Network/Grand Theft Auto
Connected)
Tested Proton 8, vanilla Wine, Wine Staging, same issue.
Output from terminal is located in attachment.
I already told developers from GTA Connected about this issue (since they
advertise Wine support), currently without any response.
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https://bugs.winehq.org/show_bug.cgi?id=52898
Bug ID: 52898
Summary: gdi32:font - test_max_height() fails on all Windows 10
versions
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_max_height() fails on all Windows 10 versions:
font.c:6532: Test failed: height=-65536: GetTextMetrics failed
font.c:6533: Test failed: height=-65536: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-65536: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=-123456: GetTextMetrics failed
font.c:6533: Test failed: height=-123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-123456: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=123456: GetTextMetrics failed
font.c:6533: Test failed: height=123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=123456: expected 1 ppem value (1), got 0
https://test.winehq.org/data/patterns.html#gdi32:font
Furthermore, the following related tests also fail on Windows 10 1809+:
font.c:6517: Test failed: GetTextMetrics failed
font.c:6518: Test failed: expected greater than 1 ppem value (2), got 0
font.c:6520: Test failed: expected greater than 1 ppem value (1), got 0
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https://bugs.winehq.org/show_bug.cgi?id=55864
Bug ID: 55864
Summary: (Feature Request) Allow manually changing the depth
buffer for individual applications
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75385
--> https://bugs.winehq.org/attachment.cgi?id=75385
headlights
This is a much needed changed for the early Need For Speed games as the way
they render the projected headlights is by doing some trickery with the
textures and if the depth buffer is not correct (16-bit in this case), you'll
get HEAVY texture flickering on the road like in the video below:
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https://bugs.winehq.org/show_bug.cgi?id=47748
Bug ID: 47748
Summary: Phobos 1953 crashes at launch
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65230
--> https://bugs.winehq.org/attachment.cgi?id=65230
backtrace
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032DB9C 1 C) semi-stub
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Installing native VC++ 2005 helps.
It may also be necessary to create an empty full.fx file in
'GameFolder\Data\effect'
wine-4.15-104-g765815729f
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https://bugs.winehq.org/show_bug.cgi?id=55330
Bug ID: 55330
Summary: vbscript:createobj - The 64-bit test_GetObject() fails
on Windows 8 and 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vbscript:createobj - The 64-bit test_GetObject() fails on Windows 8 and 10
1507:
createobj.c:993: Test failed: hres = 800a0046
createobj.c:994: Test failed: expected QI_IObjectWithSite
createobj.c:995: Test failed: expected SetSite
createobj.c:996: Test failed: expected reportSuccess
createobj.c:1002: Test failed: hres = 800a0046
createobj.c:1003: Test failed: expected QI_IObjectWithSite
createobj.c:1004: Test failed: expected SetSite
createobj.c:1009: Test failed: ParseScriptText failed: 800a0046
createobj.c:1010: Test failed: expected QI_IObjectWithSite
createobj.c:1011: Test failed: expected reportSuccess
See https://test.winehq.org/data/patterns.html#vbscript:createobj
These failures only happen in the 64-bit tests and only on two test
configurations:
* w1064v1507 - Windows 10 1507 64-bit
Started getting the failures on 2023-07-11. If they were related to the
GitLab CI switch to Debian 12 one would expect the failures to have started a
day earlier. However the failures are not 100% systematic so it's possible they
are linked to the switch anyway.
* w864 - Windows 8 64-bit
Only gets the failures on line 1002 and greater (for a total of 6). Also the
failures started a little bit later, on 2023-07-17, and they have been almost
systematic since then.
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https://bugs.winehq.org/show_bug.cgi?id=43878
Bug ID: 43878
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx not
implemented
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Distribution: ---
Created attachment 59488
--> https://bugs.winehq.org/attachment.cgi?id=59488
full error message
Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc79259).
This prevents testing Linux->Windows-cross-compiled programs in Rust that use
Mio/Tokio.
The program works a bit, but when it's waiting time, there is the crash.
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https://bugs.winehq.org/show_bug.cgi?id=55855
Bug ID: 55855
Summary: Robot Wars Extreme Destruction crashes in intros w/o
winetricks directmusic
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75370
--> https://bugs.winehq.org/attachment.cgi?id=75370
+loaddll
After installing the game from CD in a new 32-bit prefix I try to run it by
executing C:\Program Files\BBC Multimedia\Robot Wars Extreme Destruction.exe",
which spins up the CD and loads the first 2 intros (pictures of Robot Wars and
BBC). When its time for the 3rd intro (also a picture) to load the game
crashes.
The problem seems to go away when "winetricks directmusic" is performed in the
prefix.
The game will not install in 64bit prefix.
Attached is the crash window and debug log with +loaddll.
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https://bugs.winehq.org/show_bug.cgi?id=55848
Bug ID: 55848
Summary: Bug in Wine 8.19 (Gothic)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 75353
--> https://bugs.winehq.org/attachment.cgi?id=75353
DirectX bug. Screen.
Bug in Wine 8.19,while starting Gothic I.
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https://bugs.winehq.org/show_bug.cgi?id=55857
Bug ID: 55857
Summary: Wine cannot run Roblox Player at all after update
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barannikm(a)list.ru
Distribution: ---
Created attachment 75376
--> https://bugs.winehq.org/attachment.cgi?id=75376
When wine crashes it shows this info. I saved it to file.
Before Halloween update Roblox worked fine, after installing Halloween update
began to freeze. You start game, play about 1 minute and it freeze. After
another Roblox update it doesnt start at all.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #26 from temp82(a)luukku.com ---
still an issue. wine 8.19 (no surprise here).
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https://bugs.winehq.org/show_bug.cgi?id=55850
Bug ID: 55850
Summary: Falcon BMS Alternative launcher: checkboxes are always
shown empty
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
New launcher used by Falcon BMS 4.37 doesn't show tickmarks in checkboxes.
Clicks in checkbox toggles the underlying option on/off but regardless of its
state no tickmarks is shown in the corresponding checkbox.
App AFAIK is written in .Net 4.6.2.
Overriding *gdiplus to external doesn't solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=54629
Bug ID: 54629
Summary: Nethack doen't start
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74151
--> https://bugs.winehq.org/attachment.cgi?id=74151
wine 8.3 log
this bug is continuation of bug 54449 that got fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52355
Bug ID: 52355
Summary: Motor4MX crashes because D3DCompile2 HLSL shader
compilation is not yet implemented
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
All is said is the title. Console output is short, so I copy it instead of
attaching.
wine MotorM4X.exe
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F9DC 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,
hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Loading library RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8CC 1 C) semi-stub
0080:fixme:imm:ImeSetActiveContext (0x48af0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000048AF0): stub
0024:fixme:imm:ImeSetActiveContext (0x679698, 1): stub
0024:fixme:imm:ImmReleaseContext (00030062, 00679698): stub
0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
wine: Unhandled page fault on read access to 00000000 at address 02F0682A
(thread 0024), starting debugger...
0108:fixme:imm:ImeSetActiveContext (0x2400f0, 1): stub
0108:fixme:imm:ImmReleaseContext (0001008E, 002400F0): stub
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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https://bugs.winehq.org/show_bug.cgi?id=55808
Bug ID: 55808
Summary: Catalan translation inserted twice in wine.desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: arusanu.bu(a)gmail.com
Distribution: ---
Recent commit: 7a22152ba11052eb8e26283af640d48f390a0570,
broke wine.desktop file. There are two Catalan translations, hence, the
desktop-file-install utility complains and fails to handle the wine.desktop
file.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55745
Bug ID: 55745
Summary: tasklist.exe:tasklist - test_filter() fails to list
ntdll.dll in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
tasklist.exe:tasklist - test_filter() fails to list ntdll.dll in Wine:
tasklist.c:191: Test failed: Failed to list ntdll.dll.
tasklist.c:209: Test failed: Failed to list ntdll.dll.
tasklist.c:227: Test failed: Failed to list ntdll.dll.
tasklist.c:235: Test failed: Failed to list ntdll.dll.
tasklist.c:243: Test failed: Failed to list ntdll.dll.
tasklist.c:251: Test failed: Failed to list ntdll.dll.
tasklist.c:259: Test failed: Failed to list ntdll.dll.
See https://test.winehq.org/data/patterns.html#tasklist.exe:tasklist
A bisect shows that this started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
This means this most likely has the same fix as bug 55744.
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https://bugs.winehq.org/show_bug.cgi?id=55580
Bug ID: 55580
Summary: The 32-bit uiautomationcore:uiautomation sometimes
times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit uiautomationcore:uiautomation sometimes times out in Wine:
[...]
0b14:uiautomation: 147 tests executed (4 marked as todo, 0 as flaky, 0
failures), 0 skipped.
uiautomationcore:uiautomation:01b0 done (258) in 120s 11570B
See https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
The timeouts started on 2023-09-06, happen in over 20% of the test runs, and
only in 32-bit tests so far.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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https://bugs.winehq.org/show_bug.cgi?id=55777
Bug ID: 55777
Summary: user32:win - test_GetWindowModuleFileName() sometimes
unexpectedly gets a filename on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - test_GetWindowModuleFileName() sometimes unexpectedly gets a
filename on Windows 7:
win.c:8792: Test failed: expected 0, got 47
See https://test.winehq.org/data/patterns.html#user32:win
There are two known instances so far:
* 2023-07-24 win7_newtb-w7u-es -> got 47
* 2023-10-11 win7_newtb-w7u-de -> got 47
By chance I managed to reproduce the issue with extra information:
win.c:8800: Test failed: expected 0, got 41
'C:\Users\Public\Documents\user32_test.exe'
win.c:8801: Test failed: expected ERROR_MOD_NOT_FOUND, got 0
So for once, instead of failing to find the module corresponding to the
systray, GetWindowModuleFileName() attributed it to the test executable. That
or hwnd did not in fact correspond to the systray but was not NULL either
(otherwise we would have gotten ERROR_INVALID_WINDOW_HANDLE).
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https://bugs.winehq.org/show_bug.cgi?id=55718
Bug ID: 55718
Summary: Word 2007 is not able to print multiple copies of a
page
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select "Current page"
for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn should contain the comment
%cupsJobTicket: copies=2
According to my limited testing the problem is caused by EMRI_DEVMODE record
(which contains correct dmCopies) being written at the end of the spool file,
and as a result DEVMODE is processed too late.
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https://bugs.winehq.org/show_bug.cgi?id=55650
Bug ID: 55650
Summary: dbghelp:dbghelp fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp fails on macOS:
dbghelp.c:809: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:815: Test failed: Unknown process kind
dbghelp.c:836: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:841: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:870: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:898: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:903: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:1134: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:+32bit wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1215: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1221: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1228: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1234: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_ntdll 0
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
count32_bit (0/0)
dbghelp.c:1343: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
wowdir (0/0)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum exe
(0/0)
dbghelp.c:1134: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:default wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1217: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1223: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1230: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1236: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_ntdll 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
This set of failures first showed up on 2023-09-18 but a timeout was preventing
them from being run from the 7th to the 17th (see Remi's rbernon-macos-* cloud
test machines). So the commit that introduced these failures could have been
added as early as 2023-09-07.
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https://bugs.winehq.org/show_bug.cgi?id=52396
Bug ID: 52396
Summary: Stack overflows when running 64-bit .net6 program
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matdug1(a)hotmail.com
Distribution: ---
Created attachment 71635
--> https://bugs.winehq.org/attachment.cgi?id=71635
Sample project and steps to reproduce video
I'm seeing multiple instances of stack overflow errors when running 64 bits
dotnet6 programs in Wine ( version 7.0 RC5 as well as in v6.0.2 Stable on
Fedora )
The rationale for running a .net6 program in Wine instead of the native Linux
implementation is that the Winform API is only supported in the Windows,
Android and IOS versions of .net6. The app is also 64 bits because the
debuggers for .net core (vsdbg, Samsung's netcoredbg) are apparently not
available for windows in 32-bits flavors.
Included is a small .net6 application where the issue is easily reproduced.
STEPS TO REPRODUCE :
-Install the .net6 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0 on a Windows machine
-Download the sample application WineStackOverflowError.zip
-Build and publish the application :
dotnet publish WineStackOverflowError.csproj -r win7-x64
-Deploy the published app on Linux from
.\bin\Debug\net6.0-windows\win7-x64\publish
-Run the application in Wine
-In the property grid click in rapid succession on the Backcolor field within
the PropertyGrid.
-After a few clicks a stack overflow error is triggered.
019c:err:virtual:virtual_setup_exception stack overflow 2704 bytes in thread
019c addr 0x1700540d9 stack 0x20570 (0x20000-0x21000-0x1a0000)
A webm video showing how to reproduce this is also provided.
Thank You
M. Dugal
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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https://bugs.winehq.org/show_bug.cgi?id=55817
Bug ID: 55817
Summary: Myst V (GOG.com, demo): access violation when NPC
begins to talk
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/download/MystVEndOfAgesDemo/Myst_V
_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 80e6310a884f59c1faeccc441aa808888ab0898b
Distribution: ---
Created attachment 75309
--> https://bugs.winehq.org/attachment.cgi?id=75309
plain terminal output
I came across this bug while revisiting bug #31586 (apparently, still exists).
At the exact same point where bug #31586 occurs (NPC is about to begin his
speech) the game throws an exception and quits (winedbg doesn't kick in).
The crash occurs since
commit 80e6310a884f59c1faeccc441aa808888ab0898b
dmusic: Use the IDirectMusicObject interface for waves.
Can be reproduced in the demo version. It is just the demo is difficult to
install because of bug #25786.
Once you manage to install the demo despite of bug #25786, launch the game with
eoa.exe, click away the intro videos and click on the colored sphere that
appears in front of you. An exception is thrown at this point.
Tested with wine-8.18-155-g9afcf7c8e0c
Myst_V_Demo.exe
md5: 3c91fff4a3f8b8fa7d4a2ca0c15cf16a
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https://bugs.winehq.org/show_bug.cgi?id=55269
Bug ID: 55269
Summary: ntdll:info - The 32-bit
test_query_process_debug_port() gets a bad len on
Windows 8 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - The 32-bit test_query_process_debug_port() gets a bad len on
Windows 8 64-bit :
info.c:2082: Test failed: len set to 32ed70
info.c:2089: Test failed: len set to 32ed70
info.c:2096: Test failed: len set to 32ed70
See https://test.winehq.org/data/patterns.html#ntdll:info
A bisect shows that the failures started with the commit below:
commit 7e521b4db353bcfb60976d89009636bec8e16a8d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 11 13:41:13 2023 +0200
ntdll: Fix returned length for some info classes in
NtQueryInformationProcess().
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https://bugs.winehq.org/show_bug.cgi?id=47767
Bug ID: 47767
Summary: Airport Mania First Flight - Very slow loading times
and awful performance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 65248
--> https://bugs.winehq.org/attachment.cgi?id=65248
winedebug log
The game starts and shows an intro screen but then only gets 3-4 fps both when
the loading screen starts and after the loading is done the performance is just
as bad.
I seem to remember trying it with an older version of Wine about 3 years ago
and it worked much better but unfortunately i don't remember which version or
what commit may have broken it.
Tried compiling wine for a regression test but the application won't start with
the compiled version.
I've attached the output of a WINEDEBUG=warn+all log below.
Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=45072
Bug ID: 45072
Summary: Wine 3.6 causes 100% CPU use in MikuMikuDance
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
In wine-3.6 (Ubuntu 3.6-1), running MikuMikuDance, an animation program, causes
MikuMikuDance to stay at 100% CPU use (one CPU core).
In wine-3.0 (Ubuntu 3.0-1ubuntu1), it's at 21% CPU use under the same
conditions, which is with nothing loaded and not rendering any frames using the
'save power' mode under View menu. with 'save power' mode turned off, it's at
31% CPU while rendering the coordinate axes at 58 fps.
In Wine 2.18, it used the same or less CPU as in 3.0.
I know the guidelines say to run a regression test but I don't think I could
compile wine successfully; I'm using the Ubuntu 18.04 stable and development
packages.
This happens with a default Wine install, which is enough to run 32-bit MMD
without the addon MikuMikuEffect. (Installing a specific version of Visual C++
2008 may be necessary to get 64-bit MMD to run at all.)
(With my CPUs set to lowest frequency, MMD goes to 50% CPU in 'top' with Wine
3.0. With Wine 3.6, MMD goes from 60~100% CPU at maximum frequency to 100~115%
CPU at 1/3 frequency.)
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http://bugs.winehq.org/show_bug.cgi?id=34751
Bug #: 34751
Summary: Aura: Fate of the Ages: sounds aren't played, but
music works fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46334
--> http://bugs.winehq.org/attachment.cgi?id=46334
Aura Sound Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
For example there's no sound of this moving thing in the center of the menu, or
you can't here fire in the fireplace if you enter the room through the first
door you see when the game begins.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #72 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.19.
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https://bugs.winehq.org/show_bug.cgi?id=55688
Bug ID: 55688
Summary: dmusic:dmusic - test_default_gm_collection() crashes
on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmusic:dmusic - test_default_gm_collection() crashes on macOS:
dmusic.c:1611: Test failed: got 0x88781186
dmusic.c:1621: Test failed: got 0x88781186
dmusic.c:1622: Test failed: got 0
dmusic.c:1623: Test marked todo: got 0
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000001400024b7).
See https://test.winehq.org/data/patterns.html#dmusic:dmusic
The crashes started on 2023-09-29 which is when test_default_gm_collection()
was added.
commit 767c5ddbf9bd2dc50442c5ba9e7eceffcd28c2fd
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Wed Sep 20 10:32:33 2023 +0200
dmusic/tests: Test default gm.dls sound font instruments.
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https://bugs.winehq.org/show_bug.cgi?id=55560
Bug ID: 55560
Summary: The 64-bit dbghelp:dbghelp times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit dbghelp:dbghelp times out in Wine:
dbghelp.c:106: Test failed: got bad return address 17000ecf4
dbghelp:dbghelp:0688 done (258) in 120s 62B
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
The timeouts are systematic and started on 2023-09-07. A bisect shows that this
failure started with the commit below:
commit 425bd55b02e375b9ac8f79b254ce3ca5c9e72719
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 7 16:02:12 2023 +0200
winegcc: Don't disable unwind tables for PE targets.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.19.
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https://bugs.winehq.org/show_bug.cgi?id=55772
Bug ID: 55772
Summary: uxtheme:system - test_EnableThemeDialogTexture() fails
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_EnableThemeDialogTexture() fails on Windows 7:
system.c:1947: Test failed: Expected brush changed.
system.c:1954: Test failed: Expected a different brush.
system.c:1972: Test failed: Expected a different brush.
system.c:1983: Test failed: Expected a different brush.
system.c:2007: Test failed: OpenThemeData failed.
system.c:2011: Test failed: GetThemePartSize failed, hr 0x80070006.
system.c:2034: Test failed: msg 0x132: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x132: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x132: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x132: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x132: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x132: Expected a different brush.
system.c:2077: Test failed: msg 0x132: Expected a different brush.
system.c:2034: Test failed: msg 0x135: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x135: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x135: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x135: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x135: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x135: Expected a different brush.
system.c:2077: Test failed: msg 0x135: Expected a different brush.
system.c:2034: Test failed: msg 0x136: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x136: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x136: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x136: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x136: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x136: Expected a different brush.
system.c:2077: Test failed: msg 0x136: Expected a different brush.
system.c:2090: Test failed: msg 0x136: Expected a different brush.
system.c:2092: Test failed: msg 0x136: Expected a different brush.
system.c:2034: Test failed: msg 0x138: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x138: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x138: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x138: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x138: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x138: Expected a different brush.
system.c:2077: Test failed: msg 0x138: Expected a different brush.
system.c:2165: Test failed: Expected a different brush.
system.c:2246: Test failed: 0x1 to 0x6: Expected tab texture enabled.
system.c:2246: Test failed: 0x1 to 0xa: Expected tab texture enabled.
[...]
system.c:2327: Test failed: "Static" 0x10: Expected tab texture enabled.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
The failures started on 2023-10-10 and are systematic. A bisect shows that they
started with the commit below:
commit 91e54e5f6d33ff17ce6ab904fbdcdeb6497de8cb
Author: Helix Graziani <helix.graziani(a)hotmail.com>
AuthorDate: Tue Sep 26 20:03:44 2023 -0400
uxtheme: Add ShouldSystemUseDarkMode.
Since that commit does not modify test_EnableThemeDialogTexture() it must be
the new ShouldSystemUseDarkMode() call that breaks things (see bug 55771).
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https://bugs.winehq.org/show_bug.cgi?id=55746
Bug ID: 55746
Summary: wscript.exe:run - Dispatch_Invoke() gets wrong
WScript.FullName in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wscript.exe:run - Dispatch_Invoke() gets wrong WScript.FullName in Wine:
Pure 32-bit and 64-bit:
run.c:172: Test failed: test.JS: L"WScript.FullName =
C:\\windows\\system32\\wscript.exe"
32-bit in WoW configurations:
run.c:172: Test failed: test.JS: L"WScript.FullName =
C:\\windows\\syswow64\\wscript.exe"
run.c:172: Test failed: test.JS: L"WScript.Path = C:\\windows\\syswow64"
See https://test.winehq.org/data/patterns.html#wscript.exe:run
A bisect shows that this started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
This means this most likely has the same fix as bug 55744.
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https://bugs.winehq.org/show_bug.cgi?id=55605
Bug ID: 55605
Summary: winmm:mci sometimes gets an assertion in GitLab CI's
Wine tests
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winmm:mci sometimes crashes in Wine:
mci.c:1259: Wine style MCI auto-close upon notification
Unhandled exception: assertion failed in wow64 32-bit code (0xf7faf559).
See https://test.winehq.org/data/patterns.html#winmm:mci
test_AutoOpenWAVE()'s "Wine style" trace is usually the last in the report so
the crash may happen in that function or one that is called after.
Furthermore this crash is specific to the GitLab CI Wine test environment and
the oldest known instance happened on 2023-07-18. So this may have started with
GitLab CI's switch to the Debian 12 build environment (2023-07-10):
* 2023-09-15 MR!3808
* 2023-09-14 MR!3805
* 2023-09-14 MR!3779
* 2023-09-14 MR!3757
* 2023-09-12 MR!3802
* 2023-09-01 MR!3505
* 2023-08-29 linux_gitlab-debian-32
* 2023-08-28 linux_gitlab-debian-32
* 2023-08-23 MR!3635
* 2023-08-22 MR!3632
* 2023-08-16 MR!3577
* 2023-08-14 MR!3473
* 2023-08-03 linux_gitlab-debian-32
* 2023-08-02 MR!3433
* 2023-08-01 MR!3452
* 2023-07-31 MR!3323
* 2023-07-27 MR!3379
* 2023-07-20 MR!3260
* 2023-07-18 MR!3350
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https://bugs.winehq.org/show_bug.cgi?id=55555
Bug ID: 55555
Summary: secur32:secur32 - test_ticket_cache() crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:secur32 - test_ticket_cache() crashes on macOS:
secur32.c:485: Test failed: got c0000135
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x00000140013f0a).
See https://test.winehq.org/data/patterns.html#secur32:secur32
Where 0xc0000135 == STATUS_DLL_NOT_FOUND
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). Maybe Kerberos support is missing?
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https://bugs.winehq.org/show_bug.cgi?id=53264
Bug ID: 53264
Summary: mmdevapi:capture - test_audioclient() fails
systematically on Windows 10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:capture - test_audioclient() fails systematically on Windows 10 1909+:
capture.c:534: Test failed: SetEventHandle returns 80070002
capture.c:135: Test failed: Start on a stopped stream returns 88890014
capture.c:137: Test failed: Waiting on event handle failed!
capture.c:155: Wait'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:187: Test failed: GetNextPacketSize 0 vs. GCP 0
capture.c:190: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:219: Sleep.1 position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:259: Test failed: GetNextPacketSize 0 vs. GetDevicePeriod 448
capture.c:264: GetBufferSize 21996 period size 448
capture.c:272: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:274: Overrun position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:299: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:301: Cont'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:314: Test failed: Stop on a started stream returns 00000001
capture.c:317: Test failed: Start on a stopped stream returns 88890014
capture.c:320: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:325: Restart position 0 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:327: Test failed: restarted GCP 0
capture.c:339: Test failed: Stop on a started stream returns 00000001
capture.c:354: Reset position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:361: Test failed: Start on a stopped stream returns 88890014
capture.c:369: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
https://test.winehq.org/data/patterns.html#mmdevapi:capture
80070002 == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
88890014 == AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED AUDCLNT_ERR
It looks like the first failure is the cause for all the others.
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http://bugs.winehq.org/show_bug.cgi?id=23489
Summary: Buccaneer: quits silently when entering the Tavern
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29317)
--> (http://bugs.winehq.org/attachment.cgi?id=29317)
console log
The game Buccaneer: The Pursuit of Infamy will quit silently (without a crash
dialogue or anything) when you enter the Tavern after returning from a mission.
The Tavern is the place where players can save their actual progress in the
game.
Interestingly the game never crashes if you enter the Tavern BEFORE a mission
(I mean right after starting a new game).
You can check out the issue using the demo (122 Mb download size), link added
to URL.
How to reproduce the bug in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Start a new single-player game, select an available mission in 'Chart Room',
'Set Sail'.
3. You can complete the mission if you like it or simply turn your ship back,
and leave the mission area. You will be returned to your home port (Cutlass
Bay).
4. Back in the port click on 'The Tavern' >> the game will quit unexpectedly.
After some fiddling it turned out that installing native comctl32 components
via winetricks solves the problem.
A standard console log (attached) doesn't reveal too much information, I guess.
Any winedebug I should pass to narrow the problem?
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https://bugs.winehq.org/show_bug.cgi?id=55792
Bug ID: 55792
Summary: Tron 2.0 crashes before the menu appears
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/details/TRONDemo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 7a678903fbe9b384e97b23bc8cb73c9239616054
Distribution: ---
Created attachment 75275
--> https://bugs.winehq.org/attachment.cgi?id=75275
terminal output
I bumped into this while revisiting bug #30969.
After playing some company logos the game crashes when music is enabled (can be
toggled in the launcher).
A regression introduced by commit 7a678903fbe9b384e97b23bc8cb73c9239616054.
Can be reproduced with the demo version.
TRONDemo.exe (203 MB)
md5: ef149830788bff5743e335aa6b788e26
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https://bugs.winehq.org/show_bug.cgi?id=55267
Bug ID: 55267
Summary: gdi32:font - The 64-bit test_RealizationInfo() gets
invalid parameter errors on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:font - The 64-bit test_RealizationInfo() gets invalid parameter errors on
Windows 8+:
font.c:4470: Test failed: ret 0 gle 87
font.c:4472: Test failed: mismatch
See https://test.winehq.org/data/patterns.html#gdi32:font
Where 87 == ERROR_INVALID_PARAMETER
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=49731
Bug ID: 49731
Summary: Shtriga: Summer Camp freezes with a black screen
(PE-build only)
Product: Wine
Version: 5.15
Hardware: x86
URL: https://store.steampowered.com/app/560740/Shtriga_Summ
er_Camp/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game displays some company logos after startup then it gets stuck with a
black screen.
Wine built without Mingw loads the game properly.
Plain terminal output:
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:dwmapi:DwmSetWindowAttribute (00020064, 7, 0031BD7C, 4) stub
0024:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
wine-5.15-108-gab94abb14f
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https://bugs.winehq.org/show_bug.cgi?id=45144
Bug ID: 45144
Summary: The GED Keeper 2 program does not start.
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michal.michcik(a)interia.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61329
--> https://bugs.winehq.org/attachment.cgi?id=61329
Log from PlayOnLinux Debuger
Link to the mentioned program.
https://sourceforge.net/projects/gedkeeper/?source=typ_redirect
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https://bugs.winehq.org/show_bug.cgi?id=55790
Bug ID: 55790
Summary: Unreal II The Awakening: general protection fault when
loading a level
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: d8bce981d7f320987f32f57168614245314932d1
Distribution: ---
Created attachment 75273
--> https://bugs.winehq.org/attachment.cgi?id=75273
terminal output
This was tested and reproduced with both the Steam and the GOG versions.
Unfortunately the game was removed from all online distributions.
https://store.steampowered.com/app/13200/Unreal_2_The_Awakening/
The game loads the main menu properly, but when I start a new game or load an
existing save the game throws an error window with a very long text in it then
it quits.
Winedbg never kicks in.
The problem appeared in Wine-8.16 and is still present in Wine-8.18.
The result of the regression test:
d8bce981d7f320987f32f57168614245314932d1 is the first bad commit
commit d8bce981d7f320987f32f57168614245314932d1
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Sep 4 22:27:39 2023 +0200
dmime: Rewrite IDirectMusicGraph tools iteration.
I can't revert that commit but verified that the problem doesn't occur with the
previous commit.
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https://bugs.winehq.org/show_bug.cgi?id=55725
Bug ID: 55725
Summary: The 32-bit amstream:amstream gets an assert and times
out on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit amstream:amstream gets an assert and times out on the GitLab CI:
Unhandled exception: assertion failed in wow64 32-bit code (0xf7f11559).
[...]
amstream:amstream:0504 done (258) in 120s 42889B
See https://test.winehq.org/data/patterns.html#amstream:amstream
This started on 2023-10-03 and has been systematic since. Yet it is specific to
the 32-bit GitLab CI: the TestBot VMs are unaffected. Of course this impacts
merge requests:
2023-10-04 MR!4008
2023-10-04 MR!4007
2023-10-04 MR!4012
2023-10-04 MR!4013
2023-10-04 MR!4011
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https://bugs.winehq.org/show_bug.cgi?id=55722
Bug ID: 55722
Summary: dmime:dmime - test_band_track_play() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_band_track_play() fails on macOS:
dmime.c:3771: Test failed: got 0x88781182
See https://test.winehq.org/data/patterns.html#dmime:dmime
Where 0x88781182 == DMUS_E_LOADER_FAILEDOPEN
This started failing on 2023-09-29 when the todo was removed in the commit
below (whereas before it was just hidden by the todo):
commit b733a46adae2af03d364bac9a0ecfd83390d25d3
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Thu Sep 21 09:11:55 2023 +0200
dmusic: Implement SoundFont2 collection parsing.
So this would mean that the SoundFont2 collection parsing does not work on
macOS.
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https://bugs.winehq.org/show_bug.cgi?id=55577
Bug ID: 55577
Summary: advapi32:registry - The 64-bit test_performance_keys()
sometimes crashes on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - The 64-bit test_performance_keys() sometimes crashes on
Windows 10:
registry.c:4203: Test failed: key FFFFFFFF80000050: got 8
registry.c:4204: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4209: Test failed: key FFFFFFFF80000050: got 8
registry.c:4210: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4250: Test failed: key FFFFFFFF80000050: got 8
registry.c:4251: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4261: Test failed: key FFFFFFFF80000050: got 8
registry.c:4091: Test failed: key FFFFFFFF80000050: did not find name
registry.c:4093: this is the last test seen before the exception
0304:registry: unhandled exception c0000005 at 00007FFA9AD2D110
See https://test.winehq.org/data/patterns.html#advapi32:registry
The number of test failures varies a bit from one run to the next.
The crashes started on 2023-09-04 and so far only happen on the non-English
configurations of the w10pro64 TestBot VM.
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https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=55720
Bug ID: 55720
Summary: msxml3:domdoc - test_domnode() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msxml3:domdoc - test_domnode() fails in Wine:
domdoc.c:2521: Test failed: Unexpected hr 0x1.
See https://test.winehq.org/data/patterns.html#msxml3:domdoc
This does not happen in all test configurations. In particular it does not
happen on any of the TestBot VMs (or my VMs), but it is systematic on the
GitLab CI and Remi's Linux cloud machines.
A look at the commits shows that this failure was introduced by the commit
below. The failure even showed up in the GitLab CI's pipeline but MR!4004 got
merged anyway.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4004/pipelines
commit 0770ba61ceb81794e5d03b6d6c48597d1b67c7ae
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Tue Oct 3 17:08:16 2023 +1100
msxml3: IXMLDOMElement::selectSingleNode always assign a value to the
output parameter.
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https://bugs.winehq.org/show_bug.cgi?id=55223
Bug ID: 55223
Summary: d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on w11pro64-amd-64:
d3dx10.c:2970: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2970: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_35:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
And the number of failures is variable but always happens in either
test_get_image_info() or test_create_texture(), but seemingly on random
test_image indexes.
Also the failure always happens on the TestBot's AMD RX6600 PCI passthrough
configuration (the QEmu QXL and Nvidia configurations have no failure).
And this error first happened on 2023-06-14 and has been happening about twice
a week but I could not identify which commit is causing the failures.
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https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=55771
Bug ID: 55771
Summary: uxtheme:system - test_ShouldSystemUseDarkMode() fails
on Windows 7 to 10 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_ShouldSystemUseDarkMode() fails on Windows 7 to 10 1909.
Mostly ShouldSystemUseDarkMode() returns various error codes.
Windows 7:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 5.
Windows 8:
system.c:2629: Test failed: Expected value 0, got -2147024890.
Windows 10 1507:
system.c:2623: this is the last test seen before the exception
03f8:system: unhandled exception c0000005 at 74A58B41
Windows 10 1607:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 0.
system.c:2629: Test failed: Expected value 0, got -2147467259.
Windows 10 1709:
system.c:2629: Test failed: Expected value 0, got -2147467261.
Windows 10 1809:
system.c:2629: Test failed: Expected value 0, got 1.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
Where: 5 == ERROR_ACCESS_DENIED
-2147467261 == 0x80004003 == E_POINTER
-2147467259 == 0x80004005 == E_FAIL
-2147024890 == 0x80070006 == ERROR_INVALID_HANDLE
Are we sure that the entry point 138 really points to ShouldSystemUseDarkMode()
on early Windows versions? Because it looks more like it points to random APIs
that may expect more parameters and end up failing in varying ways.
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https://bugs.winehq.org/show_bug.cgi?id=55654
Bug ID: 55654
Summary: High RAM usage in GTA San Andreas with SkyGFX
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
Distribution: ArchLinux
Hello,
So GTA San Andreas has high RAM usage when using the SkyGFX mod since commit
c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
At first the RAM usage seems normal (no more 400 MB) but after doing a loop
around the city the RAM usage gets to ~1.5 GB
Commit 22fcf28f05a2478df01b0a0cfae1a49376c990f5 does improve things (the RAM
usage when doing the same test is ~1.2 GB) but it's still noticeably higher
than before
Disabling/removing the SkyGFX mod or switching to DXVK makes the issue
disappear (so it's some weird interaction with the SkyGFX mod and WineD3D)
I do use wine-staging like always (but disabling all of the wined3d staging
patchsets didn't make a difference)
The mod is open-source though (https://github.com/aap/skygfx) so it should be
easier to tell what graphics code/shader file is triggering the high RAM issue
I tried using valgrind's massif to track the cause of this issue but valgrind
didn't support some instructions that are used by 2 mods (and doing some byte
patching caused SkyGFX to segfault so that's out of the question)
+d3d logs/an apitrace might be helpful but the issue only becomes noticeable
enough after a few minutes so both of these are going to be likely too big
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https://bugs.winehq.org/show_bug.cgi?id=55228
Bug ID: 55228
Summary: kernel32:loader - test_ResolveDelayLoadedAPI() fails
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ResolveDelayLoadedAPI() fails on Windows 10+:
loader.c:3979: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3998: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3979: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3998: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3979: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3998: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3987: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3989: Test failed: Test 3: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3987: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
loader.c:3989: Test failed: Test 4: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
See https://test.winehq.org/data/patterns.html#kernel32:loader
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https://bugs.winehq.org/show_bug.cgi?id=52014
Bug ID: 52014
Summary: Memento Mori stucks on launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
04a0:fixme:dsound:IDirectSoundBufferImpl_Restore (14B393D0):stub
04a0:err:sync:RtlpWaitForCriticalSection section 00DD85F4
"../wine/dlls/winegstreamer/wm_asyncreader.c: async_reader.stream_cs" wait
timed out in thread 04a0, blocked by 04e8, retrying (60 sec)
04e8:err:sync:RtlpWaitForCriticalSection section 0A6DF734 "?" wait timed out in
thread 04e8, blocked by 04a0, retrying (60 sec)
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
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https://bugs.winehq.org/show_bug.cgi?id=50388
Bug ID: 50388
Summary: scroll wheel does not work in Approach's worksheets
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Dear Wine Staging,
Fedora 33
wine-staging64-6.0.rc3-1.1.x86_64
Lotus Approach N9.8.0208.1300
The scroll wheel has never worked in Approach's worksheets (looks like a spread
sheet). It is really, really annoying. Would you guys please consider fixing
this for me?
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=55840
Bug ID: 55840
Summary: Crowbar: Crashes on hovering the Refresh button in
second launch
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://appdb.winehq.org/objectManager.php?sClass=version&iId=38948&iTestin…
In the unpack tab, when I hover over the Refresh button with the cursor,
Crowbar crashes with the error mentioned in the test data. This also happens
when hovering some other UI elements, but not all. Notably, this does not
happen on the first launch in a prefix, only secondary launches. This did not
used to happen in earlier versions of wine, and Crowbar has not changed since
then.
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https://bugs.winehq.org/show_bug.cgi?id=54175
Bug ID: 54175
Summary: MAME 0.224 (windows version) cannot start any machine
due to Direct3d 9 initialization failure
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73697
--> https://bugs.winehq.org/attachment.cgi?id=73697
MAME crash when starting any machine (NES in this case)
The windows version of MAME 0.224 cannot start any machine because of direct3d
9 initialization error (as it is written in console output) in stable 7.0.1
version (with dxvk 1.10.3 installed). However, everything was working fine in
stable 7.0. It seems to be some kind of regression in 7.0.1. I cannot test dxvk
2.0 version (if it is the reason) because of my GTX 760 support abandoning. The
drivers tested were 470.131.03 and the latest 470.161.03.
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https://bugs.winehq.org/show_bug.cgi?id=55685
Bug ID: 55685
Summary: FlatOut 2 crashes due to HLSL syntax error 'unexpected
NEW_IDENTIFIER'
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 75206
--> https://bugs.winehq.org/attachment.cgi?id=75206
log + shader
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:11:1: E5000: syntax error,
unexpected NEW_IDENTIFIER
0024:err:d3dcompiler:D3DCompile2
Attached is an archive including a vkd3d & +d3dcompiler log and the relevant
dumped shader.
This might be related to bug 54872, but I'm not sure.
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https://bugs.winehq.org/show_bug.cgi?id=55786
Bug ID: 55786
Summary: user32:msg - test_timers() sometimes gets a shorter
timeout than expected in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_timers() sometimes gets a shorter timeout than expected in
Wine:
11622: Test failed: did not get expected count for minimum timeout (90 !=
~100).
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-07-14 (no instance in the previous 5 months) and
has happened about 8 times per month since.
It does not happen on any of the TestBot VMs however. So far it only happened
on the GitLab CI (impacting 12 MRs), on Remi's macOS machines and once on my
fg-deb64 desktop.
Here are the October instance:
* 2023-10-04 linux_gitlab-debian-64
* 2023-10-06 mac_rbernon-macos-opengl-win64_1
* 2023-10-10 mac_rbernon-macos-opengl-wow64
* 2023-10-10 MR!4024, MR!4042
* 2023-10-11 MR!4064, MR!4075
* 2023-10-12 MR!4071
The lowest value in the failure messages (including the MRs) is 86 (2023-07-14
mac_rbernon-macos-opengl-win64_2). All other values are either 89 or 90. So
TIMER_COUNT_TOLERANCE = 10 was not far off, but maybe something around 15.6
would be more accurate.
That said this test is old (2013-2019) so it is strange that it only started
failing last July.
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http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=55828
Bug ID: 55828
Summary: the program has encountered serious problem and need
to be closed,
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: t2embed
Assignee: wine-bugs(a)winehq.org
Reporter: atriadha(a)gmail.com
Distribution: ---
Created attachment 75321
--> https://bugs.winehq.org/attachment.cgi?id=75321
program error details
this can be caused by a problem in the program or a deficiency in wine. i'm
using devcpp on the archlinux
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http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
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https://bugs.winehq.org/show_bug.cgi?id=55827
Bug ID: 55827
Summary: Can't install Scratch3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuomug67(a)gmail.com
Distribution: ---
Created attachment 75319
--> https://bugs.winehq.org/attachment.cgi?id=75319
backtracefile
Can'tinstall Scratch3
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https://bugs.winehq.org/show_bug.cgi?id=55826
Bug ID: 55826
Summary: Office 2016 applications have broken UI
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: awesie(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 75318
--> https://bugs.winehq.org/attachment.cgi?id=75318
Broken UI in Word 2016
This is a regression caused by
https://github.com/wine-staging/wine-staging/blob/master/patches/wined3d-me…
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Sun Sep 30 12:02:00 2018 -0500
wined3d: Use glReadPixels for RT texture download.
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
For the testing purposes I used 32-bit Office 2016 ISO from
https://archive.org/details/microsoft-office-2016-professional-plus-32-and-…
set Windows 7 in winecfg, and used default installation.
Then
1. goto drive_c/Program Files/Microsoft Office/Office16
2. run 'wine WINWORD.EXE'
3. choose "Blank document"
Reverting the above patch fixes UI painting.
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https://bugs.winehq.org/show_bug.cgi?id=55350
Bug ID: 55350
Summary: explorer.exe:explorer - test_taskbar() often fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
explorer.exe:explorer - test_taskbar() often fails in Wine:
explorer.c:43: Test failed: Expected (0,0)-(0,0), got (904,0)-(1024,768).
See https://test.winehq.org/data/patterns.html#explorer.exe:explorer
This happens almost systematically on fg-deb64-* but also happens randomly on
the TestBot's debian11 VM, GitLab's gitlab-debian environment, and Remi's VMs.
This also impacts merge requests sometimes, for instance MR!3413 on 2023-07-26.
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https://bugs.winehq.org/show_bug.cgi?id=55823
Bug ID: 55823
Summary: "Star Trek Fleet Command" crashes on exit
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnie126_2002(a)hotmail.com
Distribution: ---
Created attachment 75314
--> https://bugs.winehq.org/attachment.cgi?id=75314
Unhandled exception: page fault on read access, etc.
"Star Trek Fleet Command" by Scopely installs and runs as you might expect it
to run on a Windows machine, but when the player exits the game, the program
crashes with the report outlined in the attached "backtrace.txt" file.
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https://bugs.winehq.org/show_bug.cgi?id=55822
Bug ID: 55822
Summary: 8.2 and over Wine-staging doesn't apply patches on
tar.xz source code
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.bass05(a)proton.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This includes a lot of packaging, like the Arch Linux one
(https://gitlab.archlinux.org/archlinux/packaging/packages/wine-staging/-/bl…).
This is due to the Python 3 port
(https://gitlab.winehq.org/wine/wine-staging/-/commit/f2f8b949b1ae1bedc2b3b1…)
included since tag 8.2.
Specifically, it doesn't get passed the flag --nogit to gitapply.sh in case
that the wine main tree is not a git repository.
This regression made harder to understand why the staging patches are not
applied after the building.
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #37 from temp82(a)luukku.com ---
> still freezes wine 8.18.
don't know if these are related
0024:fixme:ddraw:DirectDrawEnumerateExA flags 0x6 not handled
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_device_apply_stateblock WINED3D_RS_ZVISIBLE not
implemented.
011c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
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https://bugs.winehq.org/show_bug.cgi?id=55712
Bug ID: 55712
Summary: rpcrt4: NdrClientInitializeNew() does not wait for
server connection
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75218
--> https://bugs.winehq.org/attachment.cgi?id=75218
Application log (WINEDEBUG=+timestamp,+pid,+tid,+seh,+rpc,+file,+sync)
I'm debugging a crash of the RekordboxAgent application. The problem is that
it's terminated by the RPC_S_SERVER_UNAVAILABLE exception.
I noticed that the client connection for the endpoint .\pipe\wine_plugplay (see
NdrClientInitializeNew() API call on line 11168) had been triggered before the
server started listening (see NdrServerInitializeNew() API call on line 13286).
Since the application works well under Windows 10/11, I believe it's a wine
implementation related problem.
To me it seems like the client connection should wait until the server becomes
available. I made a small patch to test this theory (see rpcrt4.patch). Now I
can see in the logs that the WaitNamedPipeW API is called on line 11189, but
looks like does not have the desired effect as rpcrt4_conn_open_pipe connection
failed appears immediately on line 11194.
Any help regarding that would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=55641
Bug ID: 55641
Summary: dxdiag crashes with segfault
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.mcallister.0(a)gmail.com
Distribution: ---
Created attachment 75176
--> https://bugs.winehq.org/attachment.cgi?id=75176
Output of `wine dxdiag`
Running wine-devel. wine --version is wine-8.16. OS is Debian 13. kernel
version 6.4.13-1. Graphics: RTX 3080, nvidia-driver version 525.125.06-2.
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https://bugs.winehq.org/show_bug.cgi?id=55524
Bug ID: 55524
Summary: Memory allocation difficulties were reported during
runs of the Settlers: Heritage of Kings.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige Nebelreich spielen.lnk'
…
0178:err:virtual:map_view anon mmap error Nicht genügend Hauptspeicher
verfügbar, size 0x10020000, unix_prot 0
0178:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 10010000
0178:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array,
invalidating entire buffer.
…
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https://bugs.winehq.org/show_bug.cgi?id=55469
Bug ID: 55469
Summary: GL_OUT_OF_MEMORY crash
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Starting with Wine 8.14, after playing just a second co-op game, I receive a
"GL_OUT_OF_MEMORY" error, followed by several instances of "Cannot allocate
memory", followed by the typical "RtlpWaitForCriticalSection" crash I have also
experienced in previous versions if I play too many matches. Not sure if the
two are related, but with previous versions (up to 8.13), I was able to play a
couple matches and then restart the application as a sort of workaround.
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https://bugs.winehq.org/show_bug.cgi?id=55760
Bug ID: 55760
Summary: roblox does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Johnjhill2007(a)gmail.com
Distribution: ---
it keep saying that robloxplayerbeta.exe has encountered a serious problem and
need to close
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https://bugs.winehq.org/show_bug.cgi?id=55743
Bug ID: 55743
Summary: Logos Bible Software (.NET app) crash on load
Product: Wine-staging
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75246
--> https://bugs.winehq.org/attachment.cgi?id=75246
terminal output
Crash on load... new bug. This app has been silver or gold with staging since
7.18 staging.
Terminal Output attached
wine staging 8.17.
Logos_v28.2.0.0043-x64.msi
Operating System: SteamOS 3.4.10
KDE Plasma Version: 5.26.1
KDE Frameworks Version: 5.99.0
Qt Version: 5.15.6
Kernel Version: 5.13.0-valve37-1-neptune (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1
Dependencies installed:
# CUPS + KDE printer manager GUI
PACKAGES="cups print-manager system-config-printer"
# Auto-discovery via DNS
# https://wiki.archlinux.org/title/Avahi#Hostname_resolution
PACKAGES="$PACKAGES nss-mdns"
# Optionals (helpful)
# foomatic pre-built ppd drivers
PACKAGES="$PACKAGES foomatic-db-engine foomatic-db-ppds
foomatic-db-nonfree-ppds"
# ghostscript for non-pdf printers
PACKAGES="$PACKAGES ghostscript"
# cups-filters for driverless printers
PACKAGES="$PACKAGES cups-filters"
# packages for wine to work with Logos
PACKAGES="$PACKAGES samba extra-rel/apparmor core-rel/libcurl-gnutls wine
winetricks cabextract appmenu-gtk-module patch bc lib32-libjpeg-turbo"
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https://bugs.winehq.org/show_bug.cgi?id=55702
Bug ID: 55702
Summary: d3d9:visual - fp_special_test() fails on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - fp_special_test() fails on Debian 12:
visual.c:17094: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17094: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
It never failed on Debian 11 and stopped failing on Debian Testing once it was
upgraded past Debian 12. So this looks specific to Debian 12. In particular
this fails systematically on the nightly GitLab CI WineTest runs (see
gitlab-debian-64).
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https://bugs.winehq.org/show_bug.cgi?id=55645
Bug ID: 55645
Summary: Crysis 3 and other DX11 games crashes at startup after
later WineD3D patches
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: matteo.mystral(a)gmail.com
Apparently after WineD3D commits on Sep 15, 2023 Crysis 3 and many other DX11
games stopped working.
07ac:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
03ac:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
03ac:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 11, 16x16, 4 samples, format 0x881a.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=54391
Bug ID: 54391
Summary: Need for Speed: SHIFT crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0a7c:fixme:d3dx:get_format_info Unknown format 0x5a544e49 (as FOURCC "INTZ").
0a7c:fixme:d3dx:D3DXCreateVolumeTextureFromFileInMemoryEx Generation of mipmaps
for volume textures is not implemented yet.
0a7c:fixme:d3dx:d3dx_effect_ValidateTechnique iface 392EF860, technique
39319D80 semi-stub.
0a7c:fixme:d3dx:d3dx_effect_GetDesc iface 392EF860, desc 00E8E858 partial stub.
0a7c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0a7c:err:d3dcompiler:D3DCompile2 Shader log:
0a7c:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0a7c:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=43104
Bug ID: 43104
Summary: Robot Arena 2: crashes when opened
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunix4all(a)gmail.com
Distribution: Ubuntu
Created attachment 58291
--> https://bugs.winehq.org/attachment.cgi?id=58291
Robot Arena 2 error message
Robot Arena 2 1.4 crashes when opened in Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=55525
Bug ID: 55525
Summary: MyPhoneExplorer 2.0 crashes in WINE 8.0
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schadw(a)googlemail.com
Distribution: ---
I've been using MyPhoneExplorer2.0 a long time with WINE 5.0.3 under debian
bullseye (11.7).
Now I upgraded to debian 12.1 (bookworm); this is accompanied by an upgrade of
WINE to 8.0.
In WINE 8.0 MyPhoneExplorer doesn't start, it crashes at once with a fatal
error.
In my environment I can't test step by step:
+ WINE 8.0 can't be installed under bullseye
+ Wine 5.0.3 can't be installed under bookworm
regards
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https://bugs.winehq.org/show_bug.cgi?id=55435
Bug ID: 55435
Summary: GUI applications no longer show text output on
STDOUT/STDERR
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
CC: jacek(a)codeweavers.com
Regression SHA1: dcf0bf1f383f8429136cb761f5170a04503a297b
Distribution: ---
GUI applications sometimes print informational and error text messages to the
terminal they were launched from. This stopped working in Wine 8.12. I first
noticed it with the game Star Trek Online and to rule out it was the game I
also tested the Windows version of VLC Media Player and it too stopped printing
text to the terminal. A bisect identifies commit
dcf0bf1f383f8429136cb761f5170a04503a297b.
I don't know if this was an intentional change and if I have missed some
setting or parameter needed to get that terminal output back and I apologize if
that's the case.
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https://bugs.winehq.org/show_bug.cgi?id=55598
Bug ID: 55598
Summary: Registry Editor and 'reg query' disparity (phantom
state)
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75130
--> https://bugs.winehq.org/attachment.cgi?id=75130
Searching the same key in the same wine prefix
Create a new prefix, then install some software. Now open Registry Editor,
highlight the keys relative to the software, then close it. Make the software
change the registry. Open it and you should see no actual change. Then create a
new key and perform a query search in the command prompt. Wine will not see the
key.
Does the clientside NTSaveKey patchset happen to be the culprit? I'm not
proficient enough to understand how the registry is implemented in Wine. Not
sure if this happens in devel, but I will test shortly.
cc @pgofman
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https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
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Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
In that case, marking FIXED.
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https://bugs.winehq.org/show_bug.cgi?id=55254
Bug ID: 55254
Summary: Dyson Sphere Program (Steam): white artefact on
opening scene
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://store.steampowered.com/app/1366540/Dyson_Spher
e_Program/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 74867
--> https://bugs.winehq.org/attachment.cgi?id=74867
Wine 8.12 console log
During the opening scene of a new game of Dyson Sphere Program on Steam there
is an unusual white triangle that clearly shouldn't be there. Indeed, it isn't
there on Windows 10.
Artefact: https://youtu.be/8pVK9s-a--o
Normal: https://youtu.be/7hXvhXKy9TU?t=272
I can't figure out what should be there instead. It looks to me like nothing.
Workaround:
"winetricks arial" (Bug 47325)
No demo that I know of.
VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000] (rev a1)
(prog-if 00 [VGA controller])
Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
Using the latest Nvidia drivers that support my hardware:
470.199.02-0ubuntu0.22.04.1
Tried setting the shader to "arb" but it made no difference.
Setting the shader to "none" upgrades the triangle to a full sphere surrounded
the ship, which is obviously not better.
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https://bugs.winehq.org/show_bug.cgi?id=55820
Bug ID: 55820
Summary: Error while installing Fork git client
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dario.arena87(a)gmail.com
Distribution: ---
Created attachment 75312
--> https://bugs.winehq.org/attachment.cgi?id=75312
The backtrace that wine generates when the installer is executed
I've tried to install Fork git client (version 1.88.2) using wine stable and
wine staging but neither worked.
With the latter i can install dotnet 4.8 (by downloading from microsoft website
o using winetricks) but i get an error when i try to install the application
(attached).
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--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Now it works.
But the movie is played only in a quarter (left top) of the player.
But it should deserve its own bug report.
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https://bugs.winehq.org/show_bug.cgi?id=55802
Bug ID: 55802
Summary: devenum:devenum - test_wavein() fails on fg-deb64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
devenum:devenum - test_wavein() fails on fg-deb64:
devenum.c:1015: Test failed: Expected id 1, got 3.
devenum.c:1079: Test failed: Expected id 0, got 2.
devenum.c:1079: Test failed: Expected id 1, got 3.
See https://test.winehq.org/data/patterns.html#devenum:devenum
These failures are systematic though their number varies.
They started on 2023-06-28 which is when I upgraded fg-deb64 (my desktop) to
Debian 12. Yet they don't fail on other Debian 12 machines like the TestBot VM
(newtb-debian12). Maybe the difference comes from the hardware or from the
desktop: fvwm vs KDE + pipewire, etc.
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--- Comment #19 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Seems to work for me with wine-8.18-155-g9afcf7c8e0c. Can anyone else confirm?
I used the download from Comment #16 and the sample from Comment #18.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
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https://bugs.winehq.org/show_bug.cgi?id=55534
Bug ID: 55534
Summary: ucrtbase:thread - test_thread_library_reference()
fails on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine:
thread.c:65: Test failed: Failed to get set_detach_event: 127
thread.c:65: this is the last test seen before the exception
0624:thread: unhandled exception c0000005 at 00000000
See https://test.winehq.org/data/patterns.html#ucrtbase:thread
This started on 2023-09-05.
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https://bugs.winehq.org/show_bug.cgi?id=55811
Bug ID: 55811
Summary: Audio crackling/popping in Pajama Sam 2 (16-bit game)
with winepulse and winealsa
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
I get this odd audio pop and crackle with the pulse driver at random times. It
is also present with the ALSA driver but there it's not as severe.
Here's some footage of the issue on both:
Pulse:
https://drive.google.com/file/d/1n-9JO99-rtGzrlfBtlNu_tNW_aS98X-o/view?usp=…
ALSA:
https://drive.google.com/file/d/18wtJt3iDpyj0RvBTlKw7njWyGNJvgHTX/view?usp=…
I'm using the latest PipeWire version on Arch
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https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=53599
Bug ID: 53599
Summary: Lord of the Ring. BFME crash few minutes after loading
a game.
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: silverio_m(a)hotmail.com
Distribution: ---
Created attachment 72988
--> https://bugs.winehq.org/attachment.cgi?id=72988
Log from terminal
The game crashes randomly after loading a game or a new battle.
Whatever, the time for crashing depends on unknown factors.
It happens in any version of Wine since 2021 and with Linux Mint 20.x and 21.
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https://bugs.winehq.org/show_bug.cgi?id=55721
Bug ID: 55721
Summary: ntdll:info - The 64-bit test_query_process_vm()
unexpectedly succeeds on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:info - The 64-bit test_query_process_vm() unexpectedly succeeds on Debian
12:
info.c:1928: Test succeeded inside todo block: Expected to be greater than
335220736, got 336269312
info.c:1945: Test succeeded inside todo block: Expected to be greater than
336269312, got 336269312
See https://test.winehq.org/data/patterns.html#ntdll:info
An unexpected success may be better than an unexpected failure but it's treated
as a failure regardless.
This started on 2023-09-28 so it may be related to the low address space
reservation changes commits made on that day. This is systematic but only
impacts some test configurations so it would be interesting to understand why:
* fgtb-debian12-wow64 -> unexpected success
* fgtb-debian12-x86-64 -> unexpected success
* newtb-debian12-wow64 -> unexpected success
* gitlab-debian-64 -> todo as expected (despite being Debian 12 too!)
* fgtb-debian11-* -> todo as expected
* newtb-debian11-* -> todo as expected
* newtb-debiant-* -> todo as expected (post-Debian 12 Debian Testing)
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https://bugs.winehq.org/show_bug.cgi?id=52356
Bug ID: 52356
Summary: Folio Bound Views crashing at winevdm after 6.23
(until 7.0rc2)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudwin(a)unicamp.br
Distribution: ---
I mostly use Wine for running Folio Bound Views, an old 16 bit Windows
application that I must run for accessing some literature that is important in
my profession. I used to run Wine 6.21 and it worked without any problem. Now,
since version 6.23, the application is crashing at winevdm.exe. The last update
of Wine available for Manjaro is 7.0rc2 and the problem is still there. It is
important to notice that this problem didn't exist at 6.21. I didn't tested
6.22, so I don't have any clue if the problem was introduced at 6.22 or 6.23,
but I can confirm that making a regression to 6.23 didn't worked. Making a
regression to 6.21, the application returns to work. I hope you are able to put
it working again before 7.0 is finally released. If you need more information
in order to track the bug, please let me know how I can help.
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(07bf:0439).
In 16 bit mode.
Register dump:
CS:07bf SS:08c7 DS:08c7 ES:08c7 FS:0063 GS:006b
IP:0439 SP:8b50 BP:8b6c FLAGS:0202( R- -- I - - - )
AX:0001 BX:8b7c CX:0000 DX:0001 SI:0081 DI:0094
Stack dump:
0x08c7:0x8b50: 08c7 0000 0000 0000 20e0 00e3 224d c060
0x08c7:0x8b60: 00e4 8b8e 08c7 0000 0000 0000 8bc8 044b
0x08c7:0x8b70: 011f 8b7c 08c7 0000 0081 0094 e338 0151
0118: sel=08c7 base=00afad30 limit=00009b7f 16-bit rw-
Backtrace:
=>0 0x07bf:0x0439 (0x08c7:0x8b6c)
1 0x011f:0x044b (0x08c7:0x8bc8)
0x07bf:0x0439: lesw %es:0x0(%bx),%bx
Modules:
Module Address Debug info Name (30 modules)
PE 00400000-00420000 Deferred winevdm
PE 00f20000-01054000 Deferred ole32
PE 01570000-01ea8000 Deferred shell32
PE 01eb0000-01f62000 Deferred winspool
PE 040e0000-040e8000 Deferred lz32
PE 61740000-61782000 Deferred advapi32
PE 62fc0000-6304d000 Deferred rpcrt4
PE 63480000-6348c000 Deferred version
PE 63bc0000-63bda000 Deferred shcore
PE 64a40000-64a94000 Deferred shlwapi
PE 666c0000-666cf000 Deferred hid
PE 66b00000-66b3e000 Deferred win32u
PE 68500000-6855a000 Deferred combase
PE 69540000-6958e000 Deferred dinput8
PE 6a040000-6a062000 Deferred msacm32
PE 6a280000-6a32c000 Deferred msvcrt
PE 6a400000-6a4c6000 Deferred winmm
PE 6bc00000-6bc2c000 Deferred sechost
PE 6bcc0000-6bd3f000 Deferred setupapi
PE 6c9c0000-6ca46000 Deferred gdi32
PE 6cc40000-6cd9c000 Deferred comctl32
PE 6ed00000-6ef3e000 Deferred user32
PE 70940000-7095f000 Deferred mpr
PE 70b40000-70c17000 Deferred ucrtbase
PE 70d00000-70e08000 Deferred comdlg32
PE 71200000-7121c000 Deferred imm32
PE 7b000000-7b0e9000 Deferred kernelbase
PE 7b600000-7b81a000 Deferred kernel32
PE 7bc00000-7bca2000 Deferred ntdll
PE 7e100000-7e104000 Deferred winex11
Threads:
process tid prio (all id:s are in hex)
00000020 start.exe
00000024 0
00000038 services.exe
0000003c 0
00000040 0
0000004c 0
0000006c 0
00000098 0
000000b0 0
00000104 0
00000044 winedevice.exe
00000048 0
00000054 0
00000058 0
0000005c 0
00000060 0
000000bc 0
00000064 winedevice.exe
00000068 0
00000070 0
00000074 0
00000078 0
00000084 0
00000088 0
0000008c 0
0000007c explorer.exe
00000080 0
000000d8 0
000000ec 0
00000090 plugplay.exe
00000094 0
0000009c 0
000000a0 0
000000a4 0
000000a8 svchost.exe
000000ac 0
000000b4 0
000000b8 0
000000e4 rpcss.exe
000000e8 0
0000010c 0
00000110 0
00000114 0
00000118 0
00000124 0
00000188 (D) C:\windows\syswow64\winevdm.exe
0000018c 0
00000190 0 <==
0000019c 0
System information:
Wine build: wine-7.0-rc2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.10.84-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=53210
Bug ID: 53210
Summary: user32:msg - test_dbcs_wm_char() sometimes gets a
timing failure in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_dbcs_wm_char() sometimes gets a timing failure in Wine:
msg.c:15198: Test failed: bad time 12b933de
https://test.winehq.org/data/patterns.html#user32:msg
This failure only appears to happen together with test_dbcs_wm_char()'s
Japanese and Chinese failures (see bug 52877) but it's much less frequent:
there are only 3 known instances (2022-05-18, 06-06 and 06-17).
Also, because it's a timing issue, it's not immediately clear how it is tied to
the locale.
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https://bugs.winehq.org/show_bug.cgi?id=55478
Bug ID: 55478
Summary: d3dx9_36:effect - The 64-bit
test_effect_get_pass_desc() sometimes crashes on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:effect - The 64-bit test_effect_get_pass_desc() sometimes crashes on
Windows:
effect.c:6953: this is the last test seen before the exception
208c:effect: unhandled exception c0000005 at 0000000069266158
See https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The crash most likely happens on the release call that follows this line:
6953 ok(!desc.pPixelShaderFunction, "Unexpected non null
desc.pPixelShaderFunction.\n");
6954
6955 effect->lpVtbl->Release(effect);
The first crash happened on 2023-06-28 and has happened about 1.5 time per week
since, always in the 64-bit test, always on Windows 10 (including the GitLab CI
VM).
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https://bugs.winehq.org/show_bug.cgi?id=55805
Bug ID: 55805
Summary: GarminExpress.exe fails to run
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82ufy01zs(a)relay.firefox.com
Distribution: ---
Created attachment 75296
--> https://bugs.winehq.org/attachment.cgi?id=75296
Wine "backtrace.txt" file
GarminExpress.exe fails to run.
Attached is "backtrace.txt" produced by Wine.
GarminExpress.exe produced a log file "GarminExpress_d3d9.log", but there is no
facility to add a second attachment during bug creation.
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https://bugs.winehq.org/show_bug.cgi?id=52587
Bug ID: 52587
Summary: Finding Nemo: In-game sound distorted
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71912
--> https://bugs.winehq.org/attachment.cgi?id=71912
execution log w/o additional debug flags set
When booting the game there are a few intros (Disney, THQ etc) which all have
good sound.
When continuing to the title menu, the music and sounds are
distorted/stuttering. This also happens in-game.
According to the config NemoConfig.exe the music comes from the CD and there is
an option to disable it (which works). The tests are tested with the CD in the
drive.
Tested in both 64 and 32-bit clean prefixes. Also tested with and w/o
winetricks overrides, such as:
* dsound
* directmusic
* dsdmo
Tested with windows versions set to XP and 7 (32 and 64bit).
Attached you may find the execution log of the game without any additional
debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=47205
Bug ID: 47205
Summary: FantaMorph5 freezes on splash screen startup in
staging. Regression Works in vanilla Wine 4.0
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.horan.jr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64462
--> https://bugs.winehq.org/attachment.cgi?id=64462
Terminal failed start in Wine-Staging 4.7. Quit after 10 minutes.
FantaMorph5 trial can be downloaded here:
https://www.fantamorph.com/download.html
I am using a paid version from Avanquest.
The program runs in Wine 4.0, but with Wine-Staging 4.7 the program gets stuck
on splash screen upon startup. Attached is the failed start in terminal
WINEARCH=win32 in its own wine bottle.
winetricks vb6run and gdiplus required to run the software.
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https://bugs.winehq.org/show_bug.cgi?id=55803
Bug ID: 55803
Summary: psapi:psapi_main fails on rbernon-wayland-win64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
psapi:psapi_main fails on rbernon-wayland-win64:
psapi_main.c:512: Test failed: pcs-6432: 32bit and 64bit list should be
disjoint
psapi_main.c:521: Test failed: pcs-6432: main module shouldn't be present in
64bit list
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures are systematic and started on 2023-10-09 so they may be related
to the fix for bug 55744. Also they don't happen on any other test
configuration, not even rbernon-wayland-win32, which is strange.
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http://bugs.winehq.org/show_bug.cgi?id=33814
Bug #: 33814
Summary: Performance regression in 1.6-rc2
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
There is huge framerate drop in Ground Control
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
:040000 040000 a2d808d529d1695a844485a194fc8db77b699b2d
2052d3dc5293fb46c01e5bb1bbca101b9072323d M dlls
Nvidia 210, 319.23 driver
Resolution changes, graphics options, nvidia-settings etc have no effect on
this framerate drop.
WINEDEBUG=+d3d log:
https://docs.google.com/file/d/0ByuikmI4uhzXLXVuaW5JU2tNeWs/edit?usp=sharing
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https://bugs.winehq.org/show_bug.cgi?id=55801
Bug ID: 55801
Summary: Selecting custom paper size in Word 2007 print dialog
is not respected
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", select "Current page" for clarity, select
non-default paper size in the printer settings dialog (for example A5)
4. Press OK, save "output.prn"
When the bug is not present output.prn should contain the comment
%cupsJobTicket: media=A5
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https://bugs.winehq.org/show_bug.cgi?id=53329
Bug ID: 53329
Summary: Move worksheet/graph window for too long (maybe more
than 300 ms) crashes OriginPro 2022
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxrider(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72713
--> https://bugs.winehq.org/attachment.cgi?id=72713
console output for starting OriginPro and window movement until crash
After moving a worksheet/graph window the following output is shown in the
console.
```
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
0100:err:seh:call_stack_handlers invalid frame 000000000151F110
(0000000000022000-0000000001420000)
0100:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
```
Quick movements are possible without crashing, however.
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http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=42836
Bug ID: 42836
Summary: CCCP-Settings program fails to configure LAV Splitter
settings, OK button does nothing and apply button
never becomes enabled
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I'm running Wine 2.5 Staging on Debian Testing (x64 OS, but using 32-bit Wine).
This concerns the program CCCP-Settings.exe that comes with Combined Community
Codec Pack ( http://cccp-project.net/ ). It is a tool that can invoke the
property pages from LAV Filters ( https://github.com/Nevcairiel/LAVFilters ).
When you run CCCP-Settings, there are buttons that open the property pages for
LAV Video Settings, LAV Audio Settings, and LAV Splitter Settings.
When you run these under Windows, the title bar says "Properties", you can
click to change settings, and the OK and Apply buttons work.
Under Wine, the title bar says "Properties for", the OK button dismisses the
dialog without saving any settings just like cancel, and the Apply button never
becomes enabled when you change any settings.
There are also other programs that can invoke the property pages for LAV
Filters, such as GraphStudio Next (
https://github.com/cplussharp/graph-studio-next ). When you run GraphStudio
Next under Wine, the property page dialog boxes for LAV Filters work perfectly,
with functioning OK and Apply buttons.
So the issue is in how CCCP-Settings.exe works under Wine, not the LAV filters
property pages themselves.
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https://bugs.winehq.org/show_bug.cgi?id=53794
Bug ID: 53794
Summary: Sins of the Solar Empire Rebellion (Gog 1.975.1) does
a minidump when starting to play a map.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno(a)wolff.to
Distribution: ---
Created attachment 73288
--> https://bugs.winehq.org/attachment.cgi?id=73288
Output to x terminal
Starting after the 1.961 Gog release and at least by the 1.974 Gog release the
game started doing a minidump when starting to play a map.
I get the following text output that appears most relevant. Complete output is
in an attachment:
wine: Call from 7B012636 to unimplemented function
concrt140.dll.?_CheckTaskCollection@_UnrealizedChore@details@Concurrency@@IAEXXZ,
aborting
There was a pretty big change between 1.961 and 1.97 and it might be that they
started doing something Wine doesn't support, rather than this being an actual
bug in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55672
Bug ID: 55672
Summary: [Feature Request] Add an option to change the Texel
Alignment for older D3D games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Many older games relied on that option set to "0" to display textures properly,
some that come to mind are Need for Speed III through Porsche Unleashed.
Without it set properly, you get seams in textures and everything looks blurry.
In Porsche Unleashed the effect is more drastic as the car windows don't
actually shatter when your car flips over like they are supposed to when this
setting is correct.
Comparison pics:
Texel 0:
https://drive.google.com/file/d/1PJm4mUPdpw-c08ZL-wH-T68PVBouxJsN/view?usp=…
Texel 3:
https://drive.google.com/file/d/1_UEZmAN3-4Dam1vCGZXjYCIXoufFjwNd/view?usp=…
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http://bugs.winehq.org/show_bug.cgi?id=34867
Bug #: 34867
Summary: Unhandled exception: divide by zero...
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikkazimierczak(a)gmail.com
Classification: Unclassified
Created attachment 46475
--> http://bugs.winehq.org/attachment.cgi?id=46475
The messages from wine.
Helo,
When I start to run parity.exe wine crashes. My system is Ubuntu 13.10 and it
contians:
wine-gecko1.4:amd64 1.4.0-0ubuntu2 amd64 Microsoft
Windows compatibility layer (embedded web browser)
wine-gecko1.4:i386 1.4.0-0ubuntu2 i386 Microsoft
Windows compatibility layer (embedded web browser)
wine1.4 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (Binary Emulator and Library)
wine1.4-amd64 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (64-bit support)
wine1.4-i386 1.4.1-0ubuntu7 i386 Microsoft
Windows Compatibility Layer (32-bit support)
winetricks 0.0+20130702+svn1032-1 all package
manager for WINE to install software easily
Could you help me?
Rgds,
Kazik
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https://bugs.winehq.org/show_bug.cgi?id=55796
Bug ID: 55796
Summary: Steinberg Activation Manager setup crashes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75282
--> https://bugs.winehq.org/attachment.cgi?id=75282
Wine log
When running the setup.exe, it crashes.
Running the SteinbergActivationManager.msi directly works fine.
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https://bugs.winehq.org/show_bug.cgi?id=47598
Bug ID: 47598
Summary: Steinberg Download Assistant
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rancidradio7(a)gmail.com
Distribution: ---
Created attachment 65014
--> https://bugs.winehq.org/attachment.cgi?id=65014
Steinberg Download Assistant
Steinberg Download Assistant
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https://bugs.winehq.org/show_bug.cgi?id=55443
Bug ID: 55443
Summary: Wine crashes when an image is dragged onto notepad.exe
and games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75002
--> https://bugs.winehq.org/attachment.cgi?id=75002
terminal output
If you drag and drop an image from a Firefox window onto notepad wine will
crash.
I've done some regression testing and wine 7.8 is the version that started
crashing, wine 7.7 displays the error: " could not be found but does not crash.
Some wine version make it crash and some result in a freeze.
Additionally, users are reporting games on Proton 8 crashing in the same manner
but not on Proton 7.
I've used this image for testing:
https://cdn.thewirecutter.com/wp-content/media/2022/12/non-alcoholic-wine-2…
Steps to reproduce:
1. start notepad: wine start notepad
2. in an unmaximized state drag and drop the linked image onto notepad's window
3. wine crashes
Tested on x11 kde Plasma on Arch
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