http://bugs.winehq.org/show_bug.cgi?id=2408
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #20 from Vijay Kamuju <infyquest(a)gmail.com> 2011-09-09 16:30:17 CDT ---
install the dosbox version 0.75 and latest wine version
and run the program.
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http://bugs.winehq.org/show_bug.cgi?id=2203
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #19 from Vijay Kamuju <infyquest(a)gmail.com> 2011-09-09 16:28:10 CDT ---
please test with latest wine version since this supports x64 too
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http://bugs.winehq.org/show_bug.cgi?id=2116
Vijay Kamuju <infyquest(a)gmail.com> changed:
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--- Comment #24 from Vijay Kamuju <infyquest(a)gmail.com> 2011-09-09 16:25:27 CDT ---
please test with latest wine (run as local user)
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http://bugs.winehq.org/show_bug.cgi?id=2022
Vijay Kamuju <infyquest(a)gmail.com> changed:
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--- Comment #29 from Vijay Kamuju <infyquest(a)gmail.com> 2011-09-09 16:22:44 CDT ---
please test with latest wine
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http://bugs.winehq.org/show_bug.cgi?id=28010
Summary: No sound in Raptor: Call of the shadows
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.jakl(a)gmail.com
Raptor: Call of the Shadows 2010 edition doesn't produce any sound. Even when I
switch the sound to emulation in winecfg, which usually helps.
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http://bugs.winehq.org/show_bug.cgi?id=19518
Summary: packet tracer 5.2 error on solaris
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edgar_trania(a)yahoo.com
Created an attachment (id=22713)
--> (http://bugs.winehq.org/attachment.cgi?id=22713)
log
error patket tracer could not start see attached for logs
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http://bugs.winehq.org/show_bug.cgi?id=8924
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #38 from Alexandre Julliard <julliard(a)winehq.org> 2011-09-09 12:55:37 CDT ---
Closing bugs fixed in 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=25722
Summary: Anti-aliasing option disabled in Mirror's Edge (with
'multisampling=enabled')
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
The anti-aliasing option is greyed out in mirror's Edge even though I have
multi-sampling set to be enabled in registry (via 'winetricks
multisampling=enabled').
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http://bugs.winehq.org/show_bug.cgi?id=21301
Summary: Terragen 0.9.43: Right clicking on any field causes
crash
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.planetside.co.uk/content/view/19/31/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25632)
--> (http://bugs.winehq.org/attachment.cgi?id=25632)
page fault on read access to 0x5cfe85df in 32-bit code (0x66045b17)... followed
by msvbvm60 DBG...
This seems to be much like the honeybot issue which is now resolved. Attached
is the log showing msvbvm60 as possible culprit. Terragen is a free download.
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http://bugs.winehq.org/show_bug.cgi?id=23671
Summary: Adobe Acrobat 9.0.0 Pro Extended Crashes On Startup
from Fresh Install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29622)
--> (http://bugs.winehq.org/attachment.cgi?id=29622)
wine start C:\\Program\ Files\\Adobe\\Acrobat\ 9.0\\Acrobat\\Acrobat.exe
Downloaded Adobe Acrobat 9.0.0 Pro Extended directly from Adobe. I immediately
turned off my WLAN switch for testing purposes. Installed successfully. Open
Adobe Acrobat via commandline, Acrobat.exe crashes after clicking Edit ->
Preferences. Happens everytime the app is opened. Based on the CLI output,
looks like it is related to the WLAN not being on, but it should not crash the
app!?
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.2~rc7-0ubuntu2
Candidate: 1.2~rc7-0ubuntu2
Version table:
*** 1.2~rc7-0ubuntu2 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=25188
Summary: Femap: Cannot open help window
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install FEMAP 10
4) wine femap.exe
5) click on Help
Behaviour:
Nothing happens.
Expected behaviour:
Help window should be opened.
Terminal output:
gvfs-open:
file:///media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm%3Fcontext=&topic=:
error opening location: Error stating file
'/media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm?context=&topic=':
No such file or directory
The file index.htm exists.
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http://bugs.winehq.org/show_bug.cgi?id=3254
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #98 from Alexandre Julliard <julliard(a)winehq.org> 2011-09-09 12:55:28 CDT ---
Closing bugs fixed in 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=28122
Summary: unable to start Intl.cpl (Regional Settings
properties) -- unimplemented function
SETUPAPI.dll.pSetupMalloc
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. get a native intl.cpl, run as below
$ wine rundll32.exe shell32.dll,Control_RunDLL intl.cpl
-- full log --
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
wine: Call from 0x7bc4c896 to unimplemented function SETUPAPI.dll.pSetupMalloc,
aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100
-- end full log --
reference:
[1] How to manually select an Input Method Editor for a specific keyboard
language in Windows Home Server Console on a Windows Home Server-based computer
http://support.microsoft.com/kb/940885
[2] Description of Control Panel (.cpl) Files
http://support.microsoft.com/kb/149648
[3] Use ms control panel in wine (Even witout windows)!!
http://www.winehq.org/pipermail/wine-users/2002-August/008527.html
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http://bugs.winehq.org/show_bug.cgi?id=27089
Summary: Space Empires: Star Fury shows mostly black screen
(unless orm=backbuffer)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34524)
--> (http://bugs.winehq.org/attachment.cgi?id=34524)
terminal output
The screen is almost completely black (only the menu options are visible by and
large) when I start Space Empires: Star Fury with the default orm=fbo setting.
Workaround: orm=backbuffer
This bug affects Space Empires V, too.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=15874
Summary: Dead Space doesn't start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Dead Space game doesn't start in Wine. It gracefully quits with a message box
saying "Your graphics card doesn't meet the minimum requirements of Dead Space
TM". The game doesn't work in Windows 2000 or Windows XP mode, even if DirectX
9 is installed through winetricks script.
My WINE version:
wine-1.1.7-126-gf34f9ba
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http://bugs.winehq.org/show_bug.cgi?id=14212
Summary: Winuae freeze as soon as you hit a key after starting
the emulation.
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
The emulator works quite well,but when hitting a key, the emulation hard
freezes (you need ctrl-c to exit), and fps goes to 0.
Tried on 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=28233
Summary: NeverWinter Nights 2 hangs on starting after upgrading
to 1.3.27
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmorozov(a)atlas-print.ru
NeverWinter Nights 2 hangs on starting (see cursor after video mode change)
after upgrading to 1.3.27
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http://bugs.winehq.org/show_bug.cgi?id=20570
Summary: In vb6 drop down combo width cannot be altered
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)pdadevelopments.co.nz
when running wine version(1.1.32) on osx(winebottler), it has been discovered
that drop down boxes do not expand to the width of the longest data row, when
the following code at
www.http://www.vbforums.com/showthread.php?p=593960
is run.
The problem also occurs when running wine(stable) on centos 5.3
I have just started using wine, but I am guessing that either:-
i) The set statement between vb6, or the corresponding win code, and the
linux(X) gui is missing, or
ii) The X drop down widget does not have a modify drop down width setting, or
iii) none of the above :)
Basically,
SendMessage(mCombo.hwnd, CB_SETDROPPEDWIDTH, PixelWidth, 0)
does not work.
The drop down width stays at the initial combo box width, as set when the
control was initially layed out.
Or, the drop down combo width cannot be changed.
thanks
peter
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http://bugs.winehq.org/show_bug.cgi?id=14932
Summary: Spore Prototype CityMaze: Rendering issue
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/static/war/images/community/prototy
pes/CityMaze.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
There is some kind of rendering issue with the CityMaze prototype where the
screen will continuously flicker and shake vertically.
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http://bugs.winehq.org/show_bug.cgi?id=28246
Summary: regression prevents Dragon Age Origins from launching
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
With git bisect found this commit to prevent DA:O from launching, searched from
1.3.20 to 1.3.27.
62a55402596bc40119920935f434f38202f55bbc is the first bad commit
commit 62a55402596bc40119920935f434f38202f55bbc
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Jul 29 15:10:10 2011 +0200
msvcrt: Fixed vswprintf* exports.
:040000 040000 1d5846bd9c84f4260e5eec8ab75d5b313dd817c7
057beb1bd795c6d087dddf5eb5c084d0e62446fe M dlls
___________________________________________
Strange thing is - this commit is one month old, and still I had no problems
with DA:O one week ago when wine 1.3.27 was released. Several days ago DA:O
stopped working and I had some strange visual artifact in DA2. I thought it was
hardware failure, but everything is ok in windows and after I replaced gtx 570
with gt 220 nothing changed. I was not able to find commit with regression
between 1.3.26 and 1.3.27, and 1.3.26 stopped working for me too. Also I could
not launch DA:O with wine 1.3.14 from opensuse repo - it is supposed to be much
older than this commit is.
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http://bugs.winehq.org/show_bug.cgi?id=27989
Summary: Word and Powerpoint 2007: window background is striped
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Attaching a screenshot. The stripes look different every time you open Word or
Powerpoint (Excel seems unaffected), and change if you resize the window or
restore from minimizing.
Regression test results:
e81e73149fb66e776cbd768f600bc8bb547b7052 is the first bad commit
commit e81e73149fb66e776cbd768f600bc8bb547b7052
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Aug 2 14:11:11 2011 +0100
gdi32: Actually use the dib driver's Get/PutImage if the bitmap is a dib.
:040000 040000 a01acea3ceb2ad8781388283699d0c8243b90f7f
8c0e1e1aee3369d99f8b401de57f42561ea5954d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27788
Summary: cmd misparses > redirection operators when directly
preceded by a token ending in 1 or 2
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
On windows,
Command foo file contents (omit the quotes)
echo foo> foo 'foo'
echo foo > foo 'foo '
echo foo1> foo 'foo1'
echo foo 1> foo 'foo '
echo foo2> foo 'foo2'
echo foo 2> foo ''
Wine wrongly interprets fooN> (where N=1 or 2) as foo redirected using N>
In a similar vein, "dir2> foo" runs dir and creates an empty foo, while it
should fail since dir2 is not a recognized command
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http://bugs.winehq.org/show_bug.cgi?id=27573
Summary: Firefox 5 crashes at
http://www.mozilla.com/en-US/firefox/all.html
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=35251)
--> (http://bugs.winehq.org/attachment.cgi?id=35251)
normal command line output
download and install Firefox 5.0
browse to the page http://www.mozilla.com/en-US/firefox/all.html
-> firefox crashes
last line before crash: err:uniscribe:UpdateClusters Unable to find target
glyph
the log also looks like it's usp10 related so i did a WINEDEBUG=uniscribe also
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http://bugs.winehq.org/show_bug.cgi?id=28065
Summary: Garshasp: The Monster Slayer installer bailing out: OS
is very old and not supported
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
After launching the installer for the game I can get past the language
selection screen, EULA, components and destination directory selection screens.
The problem arises when the actual file copying should begin: the installer is
aborted with the following error message:
'Your operating system is very old and not supported.'
Afterwards the installer quits.
Terminal output doesn't show anything suspicious.
I tried the installer by setting various Windows versions in Wine
(Vista/Seven/2008) with the same result.
Wine-1.0.1, 1.2.3, ... produce the same error message.
I was able to install the game successfully in a WinXP SP3 guest (running under
Virtualbox).
The game officially supports XP / Vista / Seven.
No demo available.
Please let me know if you need a log with specific debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=28034
Summary: Powerpoint 2007/2010: color & resizing issues
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Depends on: 24988
Regression SHA1: 107849916fff56e0322bec7901ed5a10d205b345
Created an attachment (id=35895)
--> (http://bugs.winehq.org/attachment.cgi?id=35895)
powerpoint screenshot
Opening per http://bugs.winehq.org/show_bug.cgi?id=27989#c8; this is a
regression caused by 107849916fff56e0322bec7901ed5a10d205b345.
In Powerpoint 2007 & 2010, the document does not resize correctly when the
window is resized: the text boxes move below the text and the blue background
moves onto the document. In addition, the notes panel at the bottom, which
should be all white, is blue with a shaded rectangle in it.
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http://bugs.winehq.org/show_bug.cgi?id=16977
Summary: Enable Multisampling again
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Multisampling was disabled because of driver bugs, but nvidia released a stable
driver (180.22) where the issue has been fixed. So it should enabled again for
users who have this driver installed.
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http://bugs.winehq.org/show_bug.cgi?id=21077
Summary: AOEIII: Antialiasing crops display area
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25278)
--> (http://bugs.winehq.org/attachment.cgi?id=25278)
Different AA options
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
When I set anti-aliasing in AOE III graphic settings menu then display area is
cropped. The higher anti-aliasing is set the less display area I see (please
see attachment). There are only three options for AA in AOE III: disable, low,
high.
The problem occurs in main screen of the game (please see attachment) and
during play. The problem doesn't occur in menus.
Additional info:
1) AOE III patched to version 1.13
2) GFX: NVIDIA 9xxx
3) Drivers: 195.22 from vendor's site
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http://bugs.winehq.org/show_bug.cgi?id=20239
Summary: 15mb VB6 applications
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
15mb VB6 applications desaparear after 2 minutes, it doesnt matter if they are
active or not
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http://bugs.winehq.org/show_bug.cgi?id=22627
Summary: Emperor fails to switch from Windowed Mode to Full
Screen
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
Emperor has no problem switching resolutions when either in fullscreen or
windowed mode. It also has no problem switching from fullscreen to windowed
mode. However, when changing from windowed mode to fullscreen, there is just a
black screen. The game doesn't crash and i can click around the game, but
nothing is displayed and you have to alt-f4 out of the application.
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http://bugs.winehq.org/show_bug.cgi?id=22955
Summary: Broken icon rendering in PeaZip
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://peazip.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28419)
--> (http://bugs.winehq.org/attachment.cgi?id=28419)
PeaZip in Windows and Wine
Many of the icons in PeaZip's interface are displayed strangely. It looks to me
like the program leaves a "hole" in the interface and displays the icon behind
it, but Wine positions the "hole" upside-down. A screenshot should describe it
better than words.
There's no terminal output from this.
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http://bugs.winehq.org/show_bug.cgi?id=28230
Summary: F.E.A.R 3 crashes with unimplemented function in
msvcp90.dll
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=36155)
--> (http://bugs.winehq.org/attachment.cgi?id=36155)
msvcp90 crash dump
Summary says it all. This seems to hold true even if native vcrun2008 is/was
installed via winetricks. The crash occurs immediately upon attempting to start
the game. I've attached the crash log which includes a debug trace.
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http://bugs.winehq.org/show_bug.cgi?id=28103
Summary: gdi32 font.ok fails if sun-java6-fonts installed, does
nothing otherwise?
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm starting to think that
http://source.winehq.org/git/wine.git/?a=commit;h=86495cea9486aa5df4ebdf026…
was wrong.
All the results I've seen for it so far on test.winehq.org show
it saying
font.c:3748: Tests skipped: Lucida Sans is not installed
On my machine, it does that unless sun-java6-fonts is installed,
in which case it fails:
sudo apt-get install sun-java6-fonts
cd dlls/gdi32/tests
make font.ok
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
font.c && touch font.ok
font.c:3774: Test failed: font full names don't match: Lucida Sans Demibold
Roman != Arial
font.c:3774: Test failed: font full names don't match: Lucida Sans Italic !=
Arial
Looking at test.winehq.org, it seems to
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http://bugs.winehq.org/show_bug.cgi?id=26963
Summary: sysocmgr.exe required SETUPAPI.dll.pSetupMalloc
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34387)
--> (http://bugs.winehq.org/attachment.cgi?id=34387)
LOG: sysocmgr.exe crash : unimplemented function SETUPAPI.dll.pSetupMalloc
This bug is related to bug 26962.
1. copy a native OCMANAGE.dll to system32/ , workaround for bug 26962.
2. run sysocmgr.exe ( copy from Windows XP )
$ wine sysocmgr.exe
3. crash:
wine: Call from 0x7bc4a4e0 to unimplemented function SETUPAPI.dll.pSetupMalloc,
aborting
wine: Unimplemented function SETUPAPI.dll.pSetupMalloc called at address
0x7bc4a4e0 (thread 003c), starting debugger...
---
Backtrace:
=>0 0x7bc4a4e0 stub_entry_point+0x50(dll="SETUPAPI.dll", name="pSetupMalloc",
ret_addr=0x5f015b53) [/home/fracting/wine-git/dlls/ntdll/loader.c:197] in ntdll
(0x0032e830)
---
override setupapi will workaround for it.
see full log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17030
Summary: uTorrent 1.8.1 final crashes when deleting files
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crapforacc(a)gmail.com
utorrent 1.8.1 final crashes with an " uTorrent has crashed. A crash dump as
been saved as: ..."
http://i44.tinypic.com/8wf41g.jpg
This error occures when you delete a file from shell that you downloaded with
utorrent. But without deleting the torrentfile inside of uTorrent. Now you
choose to delete torrentfile + data (but the data doesn't exist anymore) inside
of utorrent and uTorrent will crash.
http://download.utorrent.com/1.8.1/utorrent.exe
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http://bugs.winehq.org/show_bug.cgi?id=27519
Summary: Silent Hill Homecoming: game freezes when in paused
mode (Esc) for some minutes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 810d4rk(a)gmail.com
When you press esc the game freezes after some minutes of inactivity.
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http://bugs.winehq.org/show_bug.cgi?id=24581
Summary: timeSetEvent(), a function of multimedia timer doesn't
work after about 500 calls.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai_nsk(a)ngs.ru
Created an attachment (id=31044)
--> (http://bugs.winehq.org/attachment.cgi?id=31044)
exe and C++ source for bug reproducing.
I fond a bug and implemented simple C++ code (a project of MS Visual Studio)
for reproducing the bug.
(See the attachment for details.)
Also I development a work-around that partialy fixed timeSetEvent() crash.
But visual instability of the timer can be observed still.
Call under wine 1.2 BugTest.exe for bug reproducing,
and WorkAround.exe for work around example.
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http://bugs.winehq.org/show_bug.cgi?id=2700
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> 2011-09-09 12:54:36 CDT ---
Closing bugs fixed in 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=21663
Summary: ElsterFormular fails to install update due to missing
administrator rights
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schweer(a)cityweb.de
Created an attachment (id=26158)
--> (http://bugs.winehq.org/attachment.cgi?id=26158)
terminal log messages
Hi,
the official German tax payer program ElsterFormular 2009/2010, version 11.1.2
(https://www.elster.de/elfo_down4.php?who=2009/2010 <-- that's already 11.1.3)
has a main menu entry Extras/Update. A search for updates is working, but the
next step - installing the downloaded update - fails. A window pops up telling
me that administrator rights are missing.
I supposed, Wine tells each program that it is running in administrator role.
Am I wrong?
Wolfgang
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http://bugs.winehq.org/show_bug.cgi?id=18586
Summary: Cannot build wine-1.1.22 on OpenSolaris snv_112 with
GNU ld
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylitvinenko(a)slb.com
Errors when building:
gcc -c -I../../../wine-1.1.22/dlls/acledit -I. -I../../../wine-1.1.22/include
-I../../include -D__WINESRC__ -D
_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -W
pointer-arith -march=pentium-m -mtune=pentium-m -o main.o
../../../wine-1.1.22/dlls/acledit/main.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared
../../../wine-1.1.22/dlls/acledit/acledit.spec m
ain.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Archive member included because of file (symbol)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
acledit.dll-Phx6qc.spec.o (__wine_spec_dll_entry)
../../dlls/winecrt0/libwinecrt0.a(init.o)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
(__wine_spec_init_state)
../../dlls/winecrt0/libwinecrt0.a(stub.o)
acledit.dll-Phx6qc.spec.o
(__wine_spec_unimplemented_stubacledit.dll-LoJFfh.map:3:
undefined symbol `A0x1000' referenced in expression
collect2: ld returned 1 exit status
I think this error because of winegcc creates linker's map files that GNU ld
doesn't understand.
The file tools/winegcc/winegcc.c contains line
create_file( mapfile, 0644, "text = A%s;\ndata = A%s;\n", align, align );
that produces this "undefined symbol A0x1000"
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http://bugs.winehq.org/show_bug.cgi?id=25022
Summary: GetImageListForDrawing error with MT5
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
i'm using MT5 (metaquotes) on wine 1.3.6, default installation
got this error logged and flooding .xsession-errors (maverick i386):
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=28025
Summary: CAJViewer 7.1 crash
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download CAJViewer
$ wget http://viewer.tj.cnki.net/CAJViewer%207.1.2.self.exe
2. Start CAJViewer
$ wine CAJViewer\ 7.1.2.self.exe
fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_MAX_CONNS_PER_1_0_SERVER (10): STUB
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00000000).
fixme:dbghelp_dwarf:compute_location Only supporting one reg (ebp/22 -> -2)
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http://bugs.winehq.org/show_bug.cgi?id=24746
Summary: Missing graphics in FBO OffscreenRenderingMode
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Telltale Games, in particular the third season of Sam & Max and the Wallace and
Gromit games, have missing in-game graphics when OffscreenRenderingMode is set
to fbo and the graphics quality is higher than the default. Switching to
"backbuffer" gets rid of the problem.
I have an nVidia 9800 GTX+ card and I'm using version 195.36.31 of the
proprietary drivers. At the default quality all looks fine, but when I raise
the quality to the maximum during in-game sequences I only see a film grain
effect. The menus and some other animations (like the space images from Sam &
Max 301 intro) display fine, but everything else is completely missing, I
assume covered by some shader effect that becomes solid (but I don't know
enough to make an educated guess).
On the other hand other games with film grain effects (from other developers),
such as Penumbra Overture and Mass Effect, worked fine in fbo mode.
Unfortunately I'm at loss at what kind of detailed information I could provide
to help developers diagnose this bug, but I can be of help with minor guidance.
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http://bugs.winehq.org/show_bug.cgi?id=17565
Summary: Half-Life 2 pauses after first key pressed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
The first key pressed after loading a game for the first time after starting
Half-Life 2 will cause the game to pause. It only happens the first time you
load a game after just starting the app, loading any game afterwards will not
cause the issue.
The bug isn't very serious, all you have to do is hit "Resume Game" in the
menu, but nonetheless, shouldn't be happening.
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http://bugs.winehq.org/show_bug.cgi?id=28306
Summary: Bloxx It's launcher is displayed incorrectly
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://eq03.mirror.alawar.com/SubAlawarComBloxxit.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Regression SHA1: edb48a06eea5faf15ff7b2b40b859c25e9fd2573
Created an attachment (id=36270)
--> (http://bugs.winehq.org/attachment.cgi?id=36270)
Screenshot
The launcher shown when starting Bloxx It is missing some visual elements, as
shown in the attached screenshot. This only happens in git, not in 1.3.27.
Regression testing indicated:
edb48a06eea5faf15ff7b2b40b859c25e9fd2573 is the first bad commit
commit edb48a06eea5faf15ff7b2b40b859c25e9fd2573
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Aug 30 21:06:43 2011 +0200
gdi32: Allow SetDIBits to use the null driver.
:040000 040000 91dfad617a6b3ae2a35a7f3eaf8f19b9361b8158
eef507673ab44456a0ac376f87d7c393a856b49d M dlls
Reverting this patch caused a compilation error.
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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http://bugs.winehq.org/show_bug.cgi?id=13752
Summary: Kega Fusion: Direct 3D output does not fill window in
windowed mode
Product: Wine
Version: 1.0-rc4
Platform: Other
URL: http://www.eidolons-inn.net/tiki-index.php?page=Kega
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tgheretford(a)fast4.net
When the program first starts in windowed mode, the graphics in the application
window are shifted down to the bottom and to the right. On the desktop, the
further to the bottom and the right you move the Kega Fusion application
window, the further down and right the graphics move in the window.
Fullscreen mode is not affected by this bug.
Currently using NVidia 169.12 drivers on a Zotac 512MB AMP! Edition card but I
do know that the same problem occurred on my old computer using a Geforce 6200
card.
Below will be two picture attachments of my desktop showing the bug when I move
the application window around my desktop.
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http://bugs.winehq.org/show_bug.cgi?id=22528
Summary: King's bounty armored princess really slow
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
The first scenario, your father's castle is played flawlessly, the console
output shows no errors. But when you enter on the second scenario, debir
island, there is a severe slowdown after 5 seconds. Yes you notice that 5
second of good frame rate and then suddenly a severe slow down. When this
happens the console output constantly throws:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3a446e8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3a446e8 stub!
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http://bugs.winehq.org/show_bug.cgi?id=7143
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-09-09 12:54:24 CDT ---
Closing bugs fixed in 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=27967
Summary: Sacred Underworld 2.28 with graphical issues
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
I have a lot graphical issues in the mentioned game, e.g. the graphical mouse
is not visible and/or flipped up-side-down (when I move the mouse up, the
cursor moves down and vise versa) and many GUI things are gone. Attached is a
warn+all log (the regular log didn't show any specific).
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http://bugs.winehq.org/show_bug.cgi?id=12520
Summary: Yoda Stories main window is too small
Product: Wine
Version: unspecified
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/yodademo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megazzt(a)gmail.com
When running Yoda Stories (full game or demo) the main window is too small (it
seems to be minimum size for a window) and cannot be resized. The game is
unplayable since the window is so small as to have no client area.
Get the demo from ftp://ftp.lucasarts.com/demos/pc/yodademo.exe for testing.
You can extract it with unzip if you don't want to go through the hassle of
installing it.
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http://bugs.winehq.org/show_bug.cgi?id=7803
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #18 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-09-08 18:35:10 CDT ---
Still present in 1.3.27, exact same output from comment #4.
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http://bugs.winehq.org/show_bug.cgi?id=28124
Summary: new msutb.dll needed by ctfmon.exe
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
ctfmon.exe, msutb.dll and msctf.dll are shipped with Windows XP (at least in
Chinese version)
running a native WinXP ctfmon.exe shows:
$ wine ctfmon.exe
err:module:import_dll Library MSUTB.dll (which is needed by
L"Z:\\home\\fracting\\\4e0b\8f7d\\system32\\tmp\\ctfmon.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\fracting\\\4e0b\8f7d\\system32\\tmp\\ctfmon.exe" failed, status
c0000135
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http://bugs.winehq.org/show_bug.cgi?id=28164
Summary: new dll needed by intl.cpl : syssetup.dll
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
get a native intl.cpl, run as below
$ wine rundll32.exe shell32.dll,Control_RunDLL intl.cpl
err:module:import_dll Library SYSSETUP.dll (which is needed by
L"C:\\windows\\system32\\intl.cpl") not found
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http://bugs.winehq.org/show_bug.cgi?id=28165
Summary: new dll needed by intl.cpl: sfcfiles.dll
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
get a native intl.cpl, then get a native syssetup.dll to avoid Bug 28164
$ wine rundll32.exe shell32.dll,Control_RunDLL intl.cpl
err:module:import_dll Library sfcfiles.dll (which is needed by
L"C:\\windows\\system32\\SYSSETUP.dll") not found
err:module:import_dll Library SYSSETUP.dll (which is needed by
L"C:\\windows\\system32\\intl.cpl") not found
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http://bugs.winehq.org/show_bug.cgi?id=20115
Summary: Double titlebar
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teusjannette(a)gmail.com
CC: teusjannette(a)gmail.com
Wine draws double identical titlebars under the following circumstances:
- Download http://www.bibledit.org/downloads/olb_beta_39020.exe and install it.
- Run ~/.wine/drive_c/Program Files/Bible/Olb.Exe a couple of times.
- Notice that most of the times wine draws double identical titlebars.
The application has been written in Delphi.
The programmer of the application says that the version above has "Vista
Themes" switched on.
If the same application has Vista Themes off, then no double titlebars are
drawn.
If the application window is mazimized while it has double titlebars, it
reverts to drawing one titlebar only.
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http://bugs.winehq.org/show_bug.cgi?id=28044
Summary: ATI HD 5850 R600g Gallium not recognized
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
Created an attachment (id=35904)
--> (http://bugs.winehq.org/attachment.cgi?id=35904)
Exec log
Hi,
when trying to execute something with Wine I obtain a single screen with only
corrupted graphic.
By reading the log (
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http://bugs.winehq.org/show_bug.cgi?id=28293
Summary: WoW - Black Login Screen & crashes after logging in &
Buggy Characters Screen
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.gradenegger(a)gmail.com
Hey there, I'm using OpenSuse 11.4 x86 with Wine 1.3.27 and now I've got some
problems with World of Warcraft.
Actually I had WoW on Linux before and I know what to do, but I never had such
bugs before.
When I start WoW from my Terminal, there is just a Black Screen with the Login
Boxes and the Logo, including some kind of flames. (My first thought was about
the user-rights but not even sudo helped.)
http://img824.imageshack.us/img824/4862/bildschirmfoto1wg.png <- There is a
Screenshot of the Login-Screen
Well after logging onto my Account you get into the Characters-Screen. I would
call it "Ghost-Mode". My Character isn't displayed correctly. I can just see
his Shoulders.
http://img89.imageshack.us/img89/5813/bildschirmfoto2a.png <- "Ghost-Mode"
Finally after logging in, I get an Crash message
http://img193.imageshack.us/img193/9213/bildschirmfoto3q.png <- Crash
(It's German and I'll translate the Error Message to you:
The program Wow.exe caused some major issues and has to been closed
immediately. We are sorry- Bla bla bla)
The errors I get by the Terminal after killing Wow doesn't help me in any kind.
I think the error has something to do with the user rights or maybe my World of
Warcraft is just buggy. Please help me, thanks a lot.
here is my config.wtf
SET M2UseShaders "“0″"
SET gxApi "opengl"
SET ffxDeath "0"
SET ffxGlow "0"
SET SoundOutputSystem "1"
SET SoundBufferSize "150"
SET readTOS "1"
SET readEULA "1"
SET readScanning "-1"
SET readContest "-1"
SET readTerminationWithoutNotice "1"
SET installType "Retail"
SET locale "enGB"
SET movie "0"
SET showToolsUI "1"
SET patchlist "enGB.patch.battle.net:1119/patch"
SET hwDetect "0"
SET gxWindow "1"
SET videoOptionsVersion "4"
SET mouseSpeed "1"
SET Gamma "1.000000"
SET accounttype "CT"
SET VoiceActivationSensitivity "0.39999997615814"
SET Sound_OutputDriverName "System Default"
SET ChatMusicVolume "0.29999998211861"
SET ChatSoundVolume "0.39999997615814"
SET ChatAmbienceVolume "0.29999998211861"
SET Sound_MusicVolume "0.40000000596046"
SET Sound_AmbienceVolume "0.60000002384186"
SET farclip "507"
SET realmName ":D"
SET gameTip "111"
SET particleDensity "40"
SET environmentDetail "75"
SET weatherDensity "1"
SET timingTestError "0"
SET windowResizeLock "1"
SET Sound_VoiceChatInputDriverName "Standardeinstellungen"
SET Sound_VoiceChatOutputDriverName "Standardeinstellungen"
SET enterWorld "1"
SET AllMPQLocal "0"
SET graphicsQuality "2"
SET groundEffectDensity "40"
SET groundEffectDist "110"
SET playIntroMovie "4"
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http://bugs.winehq.org/show_bug.cgi?id=9291
Summary: iexplore http://pack.google.com crashes
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Wine's built-in iexplore crashes on http://pack.google.com.
Unhandled exception: page fault on read access to 0x0000005c in 32-bit code
(0x7c7bd7a8).
Backtrace:
=>1 0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8(iface=0x1063958, aListener=0x1063998,
aContext=0x0) [/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml
0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8
[/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml: movl
0x5c(%esi),%edi
107 while(!container_iter->doc)
I peeked at nsio.c, and it does look vulnerable to container_iter going
unexpectedly null during that loop, but a real fix wasn't immediately obvious.
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http://bugs.winehq.org/show_bug.cgi?id=28052
Summary: Sims 3 slow then crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajz4242(a)yahoo.com
I finally got Sims 3 onto my Linux computer. Once I got it running it took
about two hours to get to the main menu, then when I tried to start a game, it
just crashed all together. When it was starting up the audio was a bit faster
than the video (which was slower than continental drift). The audio stabilized
once the main menu appeared, but video still was far behind. The odd thing was
my cursor was moving at normal speed. Anyway, I was told that there might be an
issue with wine using some 3D specification, and I had several windows pop up
that said something about wine, then the last one said that it could not start
the program at wine's fault.
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http://bugs.winehq.org/show_bug.cgi?id=28208
Summary: oleaut32/vartype: Test failed: expected
(((VARIANT_BOOL)0x0000)), got 0
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens reliably on my ubuntu 10.04 i7 buildbot machine:
../../../tools/runtest -q -P wine -M oleaut32.dll -T ../../.. -p
oleaut32_test.exe.so vartype.c && touch vartype.ok
vartype.c:4774: Test failed: expected (((VARIANT_BOOL)0x0000)), got 0;
hres=0x80020005
vartype.c:4776: Test failed: expected (((VARIANT_BOOL)0x0000)), got 0;
hres=0x80020005
vartype.c:4847: Test failed: hres=0x0, type=8 (should be VT_BSTR), *bstr='F'
vartype.c:4849: Test failed: hres=0x0, type=8 (should be VT_BSTR), *bstr='F'
It also appears to happen reliably on Solaris; see
http://test.winehq.org/data/tests/oleaut32:vartype.html
The tests in question have to do with localization, it seems.
FWIW, my box is running with LANG=en_US.UTF-8.
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http://bugs.winehq.org/show_bug.cgi?id=27849
Summary: Cannot launch Half-Life 2
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
Created an attachment (id=35617)
--> (http://bugs.winehq.org/attachment.cgi?id=35617)
Console output
I cannot launch Half-Life 2 (Steam version). Please check the attachment.
$ lspci
03:00.0 VGA compatible controller: nVidia Corporation G98 [GeForce 8400 GS]
(rev a1)
$ glxinfo | grep direct
direct rendering: Yes
NVIDIA Driver Version: 275.09.07 (Downloaded from NVIDIA website)
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=27758
Summary: GLSL for FGLRX (amd/ati binary driver) very often
fails across various games with various effects
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mjevans1983(a)gmail.com
I believe this may be an issue with both the driver /and/ with Wine after
considering various conversations, message board hits for glsl compiler issues
and the binary nvidia driver working for me in the past, prior to my upgrade.
This error from Portal 2 looks like a more isolated case of the swath of errors
I got trying to play Civilization 5's demo. It may be related to
whitespace/comments that the AMD/ATI GLSL compiler isn't tolerating; but I'd
like to collect more data that may be useful for the developers to isolate the
problem in greater detail.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has
FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Game.dll loaded for "Half-Life 2"
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http://bugs.winehq.org/show_bug.cgi?id=28183
Summary: wine always writes 7 bytes of trash to stdout
Product: Wine
Version: 1.3.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sweet_f_a(a)gmx.de
Hi,
Wine always writes 7 bytes of trash to stdout:
$ wine whatever.exe |head -c 7 |hexdump -C
00000000 1b 5b 3f 31 68 1b 3d |.[?1h.=|
These 7 bytes are always the same and don't belong to the regular application
output regardless which particular .exe is used.
IMO this is a critical bug because there are console tools with stdout output
only (e.g. tr). These tools are all unusable with wine.
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http://bugs.winehq.org/show_bug.cgi?id=28252
Summary: wine 1.3.27 breaks EVE Online
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.andrew.walsh(a)gmail.com
latest build of wine fails to start, with the errors in console as attached
below. Posts on the EVE forums suggest rolling back to 1.3.25, as rolling back
to 1.3.26 does not fixt the problem (though 1.3.26 seemed to work for me just
fine a couple days ago).
Cheers,
a
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http://bugs.winehq.org/show_bug.cgi?id=27921
Summary: Endnote X5 demo needs
msvcp90.dll.?begin@?$basic_string@_WU?$char_traits@_W@
std@@V?$allocator@_W@2@@std@@QAE?AV?$_String_iterator@
_WU?$char_traits@_W@std@@V?$allocator@_W@2@@2@XZ
(purist)
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Endnote X5 demo ( http://www.endnote.com/endemo.asp, sha1sum
8bfdd93a281da203cc33116424007e96b444de5b ENX5Inst.exe ),
when run with 'winetricks alldlls=native', aborts because it's
missing
msvcp90.dll.?begin@?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAE?AV?$_String_iterator@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@2@XZ
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http://bugs.winehq.org/show_bug.cgi?id=28278
Summary: Dragon Age: Origins crashes when loading a particular
save
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sikon(a)ubuntu.com
After finishing Orzammar, Dragon Age: Origins started crashing when exiting the
Royal Palace. I exited it normally in the Windows version and then resaved, but
the game now crashes when loading that save.
Attached is a save created in the Windows Steam version (unpack to
~/BioWare/Dragon Age/Characters/). When trying to load it in the Steam version
under Wine, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=28156
Summary: Kindle crashes when opened
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nfbaker(a)blueyonder.co.uk
Kindle will open however when attempts made to download any of inventory kindle
announces a programme error and to close have to quit in launcher
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http://bugs.winehq.org/show_bug.cgi?id=28099
Summary: Skype 5.5: Installer freezes.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
Created an attachment (id=35993)
--> (http://bugs.winehq.org/attachment.cgi?id=35993)
Skype 5.5 Installation freezes.
When trying to install Skype 5.5 from the .exe file the installer just freezes,
and I had to Ctrl-C to end it. Attaching console output.
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http://bugs.winehq.org/show_bug.cgi?id=27726
Summary: HTTP 404 error when clicking on the Help link in
Bugzilla
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nn.dm55(a)gmail.com
On June 8, when I was on the page
"http://bugs.winehq.org/enter_bug.cgi?product=Wine", I clicked on Help, but it
produced a 404 error page saying:
Not Found
The requested URL /docs/html/bugreports.html was not found on this server.
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http://bugs.winehq.org/show_bug.cgi?id=28318
Summary: Baldur's Gate 2 Big World Project has severe graphical
corruption in wine.
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
I'm unsure this bug is a real bug, since i no longer have a windows install
that will run BG2.
In short, i installed the BWP (a collection of mods - some of which edit the
exe and data files) in a windows virtual machine - this machine can't run the
game though.
Anyway, tried it in wine, and it leads to severe graphical corruptions - it
seems that previous paintings are not perfectly painted over, so you still see
menus under the characters when you enter the game world itself, there are
weird green artifacts etc.
I understand that this could have any number of causes, i just wanted to leave
a record of this in case someone has it too.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2011-09-08 15:36:34 CDT ---
(In reply to comment #27)
> I'm not sure what to report about this bug, it still happens on 1.3.27, but
> there's a HUGE but, it runs out of the box when OpenGL rendered is selected,
> not a single glitch.
>
> Maybe it should be marked as minor?
Since there's an easy workaround, yes.
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Athrun <samurai_no_densetsu(a)yahoo.es> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |samurai_no_densetsu(a)yahoo.e
| |s
--- Comment #27 from Athrun <samurai_no_densetsu(a)yahoo.es> 2011-09-08 10:22:07 CDT ---
I'm not sure what to report about this bug, it still happens on 1.3.27, but
there's a HUGE but, it runs out of the box when OpenGL rendered is selected,
not a single glitch.
Maybe it should be marked as minor?
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Summary: Lemmix sound effects are missing
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://ericenzwaan.nl/eric/lemmings/LemmixPlayer_1_3.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When playing Lemmix (a clone of the Lemmings game), the sound effects are
missing. Fortunately the background level music plays - only the sound effects
don't work.
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Summary: [Regression] Mass Effect: unimplemented function
msvcp80.dll.?begin@?$basic_string@_WU?$char_traits@_W@
std@@V?$allocator@_W@2@@std@@QAE?AV?$_String_iterator@
_WU?$char_traits@_W@std@@V?$allocator@_W@2@@2@XZ,
aborting
Product: Wine
Version: 1.3.27
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Created an attachment (id=36229)
--> (http://bugs.winehq.org/attachment.cgi?id=36229)
Wine's output to the terminal (no special debugging channels), Wine 1.3.27
I just wanted to play Mass Effect again, but since at least 1.3.27 the game
crashes after the videos of the studio/publisher logos with:
> wine: Call from 0x7ee0b649 to unimplemented function msvcp80.dll.?begin@?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAE?AV?$_String_iterator@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@2@XZ, aborting
This is certainly a regression, even though I didn't have time to to a
bisecting run yet, as I have played ME on this system already. I'm not sure
which version I used, but I'd guess it was 1.3.25. As there are reports of
playing ME with 1.3.26 in the AppDB I'd guess, that the regression was
introduced between 1.3.26 and 1.3.27.
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Summary: RSA SecurID version 4.10 no longer working
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lokispundit(a)gmail.com
Created an attachment (id=36262)
--> (http://bugs.winehq.org/attachment.cgi?id=36262)
text file of console output
Prior to recent Ubuntu update from wine 1.3.26 to 1.3.27 the RSA SecurID
windows application worked OK.
However after the update I receive the attached message/screenshot.
SecurID refuses to launch either from the Wine menu or from the stdid file
(produces the same message)
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--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> 2011-09-07 09:12:03 CDT ---
(In reply to comment #10)
> Created an attachment (id=36185)
--> (http://bugs.winehq.org/attachment.cgi?id=36185) [details]
> Compiled test
>
> I have compiled the program from comment #3 and tested in 1.3.27, the problem
> remains. Wine displays only one calendar as seen on attachment from comment #1.
That's expected and known problem. I'm still working on it from time to time,
just sent another preparation patch for it. Will also send some drawing
optimisations too, and after that will test calendars placement changes and
we'll see what's broken about it.
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Summary: wine: cannot find L"C:\\windows\\system32\\).exe"
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.malaterre(a)gmail.com
It looks like wineconsole + cmd cannot handle bat file with parenthesis '(' /
')'.
$ cd drive_c/Program Files/Microsoft Visual Studio 9.0/VC/bin
$ wineconsole cmd /k /c vcvars32.bat
fixme:cmd:WCMD_for /F needs to handle options
wine: cannot find L"C:\\windows\\system32\\).exe"
fixme:cmd:WCMD_for /F needs to handle options
wine: cannot find L"C:\\windows\\system32\\).exe"
wine: cannot find L"C:\\windows\\system32\\(.exe"
wine: cannot find L"C:\\windows\\system32\\).exe"
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
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Summary: Chip's Challenge crashes Wine after about 10 minutes
of gameplay.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Created an attachment (id=32645)
--> (http://bugs.winehq.org/attachment.cgi?id=32645)
Output in the Wine Debugger when Chip's Challenge crashes Wine.
If you play Chip's Challenge for approximately 10 minutes, Wine totally
crashes.
Download Chip's Challenge here: http://www.freewebs.com/chipshome/chips.html
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Alam Arias <Alam_GBC(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Alam_GBC(a)yahoo.com
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phaubman(a)gmail.com <phaubman(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |phaubman(a)gmail.com
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fracting <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting(a)gmail.com
--- Comment #15 from fracting <fracting(a)gmail.com> 2011-09-05 11:20:39 CDT ---
*** Bug 28121 has been marked as a duplicate of this bug. ***
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Summary: -Wall and -fno-strict-aliasing not applied to .cross.o
files
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you force -Wall -Werror into CFLAGS (not EXTRACFLAGS), you observe
build errors like
i586-mingw32msvc-gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-DWINE_CROSSTEST -g -O2 -Wall -Werror -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -o
dllfunc.cross.o dllfunc.c
cc1: warnings being treated as errors
dllfunc.c: In function ‘AMovieDllRegisterServer2’:
dllfunc.c:180: warning: dereferencing type-punned pointer will break
strict-aliasing rules
There is some chance that -O2 on the files with those warnings will
generate bad code without -fno-strict-aliasing.
(See e.g. http://gcc.gnu.org/bugzilla/show_bug.cgi?id=42907 for an
explanation.)
In Make.rules.in, the .c.cross.o rule wants $(EXTRACFLAGS), but lacks it
because some of the options in it are not safe for the cross-compiler,
because WINE_TRY_CFLAGS in aclocal.m4 only tests the main compiler.
So cross-compiled source doesn't get compiled with -fno-strict-aliasing
(and in maintainer mode, they don't get compiled with -Wall or -Werror).
A plausible fix would be to extend WINE_TRY_CFLAGS to also try with
the cross-compiler, append the options that work there to
a new variable CROSS_EXTRACFLAGS, and use that in the .c.cross.o rule.
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--- Comment #36 from jvlad <dmda(a)yandex.ru> 2011-09-04 14:19:27 CDT ---
I just went ahead and tried win-1.3.21 (the latest available for FC14) and
didn't experience any problems running php in CGI mode. So yes it seems the
problem is fixed. Same software fails to work under wine-0.97.
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Summary: Heroes of Might and Magic III hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mc2374(a)mclink.it
Starting from wine 1.1.31, the game always hangs quickly after starting a
campaign scenario or a previously saved game.
Sometimes the sound starts stuttering and sometimes it does not; in any case
the game crashes and the console shows the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7efb2d50 esp 7ffdbc7c stack 0x242000-0x340000
Segmentation fault.
This seems a sound related thing and a regression for wine 1.1.31, because:
* disabling entirely the sound in wine (i.e. unchecking all the drivers in the
audio tab of wineconfig) fixes the problem: homm3 works fine, without any
sound;
* reverting to wine 1.1.30 also makes the problem disappear: homm3 works fine
with sound (as it did for me until wine 1.1.31).
The hang and the error message are very similar to those described in bug
#15195, but for homm3 they were absent before wine 1.1.31.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #21 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-09-04 00:22:27 CDT ---
Marking fixed then.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> 2011-09-03 23:43:34 CDT ---
Bug reported FIXED twice.
This bug can be closed as FIXED.
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JD8182 <Campton81(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Campton81(a)gmail.com
--- Comment #59 from JD8182 <Campton81(a)gmail.com> 2011-09-03 14:22:50 CDT ---
I am not sure if this Thread is closed or not, although I provide some
information for this game on Ubuntu 10.04 using Wine version 1.1.31 (almost for
sure that was the version). I was not using cedwega or crossovers just Ubuntu
and Wine. I did have to download the EQ file d3dx9_30.dll and put it where it
belonged and I worked with the settings and at first I was only able to get to
character log in and the character was shadowy and buggy. However there is a
place in the Wine settings that you can change graphic properties and settings,
I spent about 3 hours in their changing settings and trying to get it
configured and was very successful, but I did not take note of what I was
changing at the time. I can direct anyone to those settings that I was changing
if they wanted to, but I do not play the game anymore and I did this last
year.. So, anyway the purpose for writing this is to let all of you know that
Everquest can play on Ubuntu without those Expensive Wine programs and what I
found out when I got it to play is that it actually played better that my
windows box. All character models were displayed, zones all looks the same, no
graphics bugs, log in screen was perfect, zoning was great, and hardly any lag
running through the middle of Guildlobby where I was getting more lag on my
windows PC and it had a better graphics card..go figure..I also have
screenshots of my success with it, I made a post on I believe Ubuntuforums and
it was deleted by one of the site admins and I gave up, however I check back to
see if anyone has got that game to play from time to time because that game was
a great game and I played it for 6 years. I do not play anymore because I know
the effects it has on somebody, they don't call it Evercrack for nothing...Good
luck
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Summary: Wildhollow demo: black screen in DirectX windowed mode
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://demos.gamersgate.com/8681
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34159)
--> (http://bugs.winehq.org/attachment.cgi?id=34159)
plain terminal output
The game offers both OpenGL and DirectX modes (via command line switches).
OpenGL mode works fine both in fullscreen and windowed mode. DirectX mode works
only in fullscreen mode.
In DirectX windowed mode the game shows only an empty/black window (while sound
is playing and apparently the menu is available because mouse clicks do work
but you cant see anything).
To reproduce the problem in the demo:
After installation start the demo like that:
wine Wildhollow.exe -d -w
Other command line parameters:
-f fullscreen mode
-w windowed mode
-g use OpenGL
-d use DirectX
The same problem with Wine-1.0.1, 1.2.3 and so on.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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rsimmons0(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rsimmons0(a)gmail.com
--- Comment #72 from rsimmons0(a)gmail.com 2011-09-02 18:20:02 CDT ---
This problem exists in WINE 1.3.27 when trying to change the keyboard controls
in Morrowind. The version of Morrowind I'm using is 1.6.1820 (Bloodmoon). My
OS is Kubuntu 11.04 with KDE 4.7.0.
A workaround for the Morrowind specific problem is available here:
http://appdb.winehq.org/commentview.php?iAppId=1015&iVersionId=3383&iThread…
The title of the entry containing the workaround is:
RE: Configuration Problem
by Neverb on Thursday June 19th 2008, 20:33
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Vincent Hardy <vincent.hardy.be(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vincent.hardy.be(a)gmail.com
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dark_hunter <josecb_89(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |josecb_89(a)hotmail.com
--- Comment #34 from dark_hunter <josecb_89(a)hotmail.com> 2011-09-02 08:47:56 CDT ---
With "sh winetricks directplay" I can connect to the server and create my
character in Baldur's Gate 2 but when the game is loading the game crashes.
I have the same version than my friend and the same configuration.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |xerox_xerox2000(a)yahoo.co.uk
Resolution| |FIXED
--- Comment #18 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-09-01 11:42:15 CDT ---
>
> Tested different game speeds and long game plays (>2 hours) and everything is
> fine with the game, audio effects and music.
Hi Bruno, thanks for testing. Assuming fixed for now. If anyone still runs into
trouble he/she can reopen this bug
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--- Comment #16 from Sebastian Riemer <Sebastian.Riemer(a)gmx.de> 2011-09-01 02:26:13 CDT ---
I guess this is a device caps problem. I've downloaded the DirectX 7.0a SDK and
I've started "ddcaps.exe" from it once on WinXP and once on wine 1.3.27.
Indeed, I've found an entry where "3D" was set on WinXP but not on wine. So,
tweaking some caps could help. The source code of "ddcaps" is available in the
SDK.
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--- Comment #10 from Raymond <superquad.vortex2(a)gmail.com> 2011-08-31 23:59:05 CDT ---
same error with latest git
ds3d.c:467: Test failed: buffer size changed after SetFormat() - previous
size was 65536, current size is 22052
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--- Comment #17 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-31 21:21:17 CDT ---
After retesting everything carefully in latest git I noticed the game is
running exactly like Windows. This bug is fixed.
At first I thought the game should resume music when it gets focused again but
that's not true, the music restarts playing randomly while the games play,
specially when an event happens. I thought it was related to focus but know I
noticed it was due to an in game event that the music resumed playing...
Tested different game speeds and long game plays (>2 hours) and everything is
fine with the game, audio effects and music.
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--- Comment #15 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-31 20:03:50 CDT ---
Created an attachment (id=36187)
--> (http://bugs.winehq.org/attachment.cgi?id=36187)
+relay,+seh,+tid
I still cannot run this program on latest git. Maybe the log can give new
clues, can anyone help?
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #15 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-31 18:02:37 CDT ---
Still present in 1.3.27.
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--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-31 17:56:51 CDT ---
Created an attachment (id=36185)
--> (http://bugs.winehq.org/attachment.cgi?id=36185)
Compiled test
I have compiled the program from comment #3 and tested in 1.3.27, the problem
remains. Wine displays only one calendar as seen on attachment from comment #1.
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #9 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:37:27 CDT ---
please test with latest git
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Vijay Kamuju <infyquest(a)gmail.com> changed:
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CC| |infyquest(a)gmail.com
--- Comment #8 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:35:14 CDT ---
any updates on this, is it still an issue
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Vijay Kamuju <infyquest(a)gmail.com> changed:
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--- Comment #19 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:24:36 CDT ---
please test with latest version
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Vijay Kamuju <infyquest(a)gmail.com> changed:
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CC| |infyquest(a)gmail.com
--- Comment #14 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:18:07 CDT ---
please test again with latest version
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Vijay Kamuju <infyquest(a)gmail.com> changed:
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--- Comment #9 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:14:13 CDT ---
Please test with latest git
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Vijay Kamuju <infyquest(a)gmail.com> changed:
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CC| |infyquest(a)gmail.com
--- Comment #11 from Vijay Kamuju <infyquest(a)gmail.com> 2011-08-31 16:01:00 CDT ---
it seems xmlparser interface is available in msxml3 >= sp5 and is deprecated.
need to investigate it further
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http://bugs.winehq.org/show_bug.cgi?id=28129
Summary: The software "Desafio Sebrae" don't work on the wine
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcossr09(a)yahoo.com.br
Created an attachment (id=36042)
--> (http://bugs.winehq.org/attachment.cgi?id=36042)
Log error
When running the software "Desafio Sebrae" is installed, but then an error
mensage appears and the software close. In attachmentts is the log of the
error.
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--- Comment #34 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-30 21:37:34 CDT ---
Created an attachment (id=36169)
--> (http://bugs.winehq.org/attachment.cgi?id=36169)
sample app
This is almost fixed if you use virtual desktop in wine, if not the keys are
not detected if the window focused is not handled by wine (maybe this is
expected).
I created a small test application that queries GetAsyncKeyState for the entire
set of VKeys and count the repetitions of a pressed key or repeated key (this
is the most common way to create non-intrusive keyloggers).
On windows if you open several times main.exe and press a key or mouse button
on any of the windows all samples show the same key and almost the same number
of repetitions.
This sample does not have a window so to test it open winecfg or other
application and open main.exe at least twice on different consoles. Then just
click or press any key while focusing a wine window and all clones of the
main.exe will show the same or very similar results.
Can anyone else, please, test the demo and reproduce the same behavior in a
clean prefix in 1.3.27?
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avshap(a)nerdshack.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |avshap(a)nerdshack.com
--- Comment #88 from avshap(a)nerdshack.com 2011-08-30 18:23:47 CDT ---
(In reply to comment #87)
> tried it with 1.3.26, but the outcome is (nearly) the same;
> 1 out of 3 hunks fails to be patched. The source can be configured, but make
> will fail at some point. For some reason, x86 and x64 builds failed with
> different errors.
> and for the sake of completeness, I tested it with 1.3.25 as well, same
> problem.
As I understand it is the result of the fact that starting from version 1.3.25
in wined3d use "state" pointer instead of "stateblock". For example. Function
transworm_world (in file dlls/wined3d/state.c) in 1.3.24:
static void transform_world(DWORD state, struct wined3d_stateblock *stateblock,
struct wined3d_context *context)
and in 1.3.26:
static void transform_world(struct wined3d_context *context, const struct
wined3d_state *state, DWORD state_id)
Naturally, in this case compiler reports an error.
P.S. Sorry for bad English. Not enough practice.
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--- Comment #87 from Yuki <cute.dark.sorcerer(a)gmail.com> 2011-08-30 17:53:36 CDT ---
(In reply to comment #86)
> I did not try it yet with 1.3.27 but it works with 1.3.26
tried it with 1.3.26 but same as with 1.3.27:
(In reply to comment #86)
> I did not try it yet with 1.3.27 but it works with 1.3.26
tried it with 1.3.26, but the outcome is (nearly) the same;
1 out of 3 hunks fails to be patched. The source can be configured, but make
will fail at some point. For some reason, x86 and x64 builds failed with
different errors.
and for the sake of completeness, I tested it with 1.3.25 as well, same
problem.
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--- Comment #86 from Damian Ivanov <damianatorrpm(a)gmail.com> 2011-08-30 13:19:40 CDT ---
I did not try it yet with 1.3.27 but it works with 1.3.26
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http://bugs.winehq.org/show_bug.cgi?id=27621
Summary: SDP Downloader: "TTCP: socket connect failed: 10061"
error
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I try to use SDP Downloader 2.3.0 [1] on Kubuntu 11.04 x64.
The program GUI is rendered correctly, but starting a download in SDP
Downloader will cause a "TTCP: socket connect failed: 10061" error.
[1] http://appdb.winehq.org/objectManager.php?sClass=version&iId=10959
Regards,
E. Atalan
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #97 from Dan Kegel <dank(a)kegel.com> 2011-08-29 19:06:44 CDT ---
Reported fixed.
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--- Comment #96 from Jaime Rave <jaimerave(a)gmail.com> 2011-08-29 19:03:57 CDT ---
It's working for me.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #95 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-29 18:27:15 CDT ---
Despite of several graphic issues I can connect in a clean prefix in 1.3.27.
Dylan said it works too on comment #94, can anyone else retest?
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Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)xnode.org
--- Comment #85 from Benjamin Hodgetts <ben(a)xnode.org> 2011-08-29 17:37:15 CDT ---
Just pinging this as it's currently still a problem in 1.3.27.
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Benjamin Hodgetts <ben(a)xnode.org> changed:
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CC| |ben(a)xnode.org
--- Comment #19 from Benjamin Hodgetts <ben(a)xnode.org> 2011-08-29 13:26:52 CDT ---
I've just tried Half-Life with the renderer set to Software (as opposed to
OpenGL or D3D) and both the menu and the game were fine.
Can you confirm this is still an issue and not driver specific?
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http://bugs.winehq.org/show_bug.cgi?id=25581
Summary: Printing in Landscape Mode on Legal Paper skewed.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhmanas(a)yahoo.com
I am having problem printing in Landscape mode. I have a program that requires
landscape printing. I have a Canon ip2770 attached directly to my machine, and
is configured properly in Cups, correct driver and all. Linux OpenOffice and
gedit works perfectly in Portrait and Landscape printing.
In Wine, Portrait printing works perfectly for my program and the Wine Notepad.
However, in both my program and the Wine Notepad, printing in Landscape will
print the document skewed to the right, thus giving me a a good 3 inches of
white space on the left side of the paper and my document is cut off when it
reaches end of paper.
I have tried with this with multiple printers, HP Deskjet and 2 Epson
Dot-Matrix and it is all the same way. Is this a bug in Wine handling landscape
modes? My Wine version is 1.3.9 and OS is Ubuntu 10.04, paper size is US Legal.
Please help.
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Brandon <nescientia(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|nescientia(a)gmail.com |
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--- Comment #85 from Yuki <cute.dark.sorcerer(a)gmail.com> 2011-08-29 10:05:49 CDT ---
(In reply to comment #84)
> Hello Yuki,
> if you want more people to read your attachment, change its MIME type to
> text/plain, or it will be a pain to open. At least it is here.
changed it, sorry for the inconvenience..
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Yuki <cute.dark.sorcerer(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #36147|application/octet-stream |text/plain
mime type| |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|minor |normal
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--- Comment #84 from Claudio <sick_soul(a)yahoo.it> 2011-08-28 17:55:52 CDT ---
Hello Yuki,
if you want more people to read your attachment, change its MIME type to
text/plain, or it will be a pain to open. At least it is here.
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--- Comment #83 from Yuki <tsundere-chan(a)live.com> 2011-08-28 17:36:06 CDT ---
Created an attachment (id=36147)
--> (http://bugs.winehq.org/attachment.cgi?id=36147)
error output of make
(In reply to comment #82)
> http://lmgtfy.com/?q=patch+fuzz+factor
> Google it!
>
> That should be your final result, but please train your brain with doctor
> google :)
> patch -s -p1 --fuzz=9999 /usr/src/packages/SOURCES/vertblend-bug6955.patch
>
> Cheers,
> Damian
I did google it at 1st, but didn't find anything which made sense...
anyways, I tried to patch wine 1.3.27 with fuzz=9999 and got 3 errors.
Compiled anyway and got the error (attachment)
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http://bugs.winehq.org/show_bug.cgi?id=7382
--- Comment #17 from Xavier Vachon <xvachon(a)gmail.com> 2011-08-28 16:43:16 CDT ---
(In reply to comment #16)
> With wine 1.3.27 I can install the game sucesfully and it runs without any
> stuttering . I did use the default instalaltion though and have d3dx9_36.dll in
> system32. Removing that dll does not seem to have any ill effects- I tried the
> strategic overview and a 30-second tactical battle.
Same here. Looks like mmdevapi helps.
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--- Comment #16 from Robert Munteanu <robert.munteanu(a)gmail.com> 2011-08-28 13:56:37 CDT ---
With wine 1.3.27 I can install the game sucesfully and it runs without any
stuttering . I did use the default instalaltion though and have d3dx9_36.dll in
system32. Removing that dll does not seem to have any ill effects- I tried the
strategic overview and a 30-second tactical battle.
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Robert Munteanu <robert.munteanu(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robert.munteanu(a)gmail.com
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Bernd Buschinski <b.buschinski(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.nzone.com/object |http://download.nvidia.com/
|/nzone_creaturedemo_home.ht |downloads/nZone/demos/nvidi
|ml |a/Creature.exe
--- Comment #18 from Bernd Buschinski <b.buschinski(a)web.de> 2011-08-28 07:12:21 CDT ---
Yes, still present with wine 1.3.27
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1319620)
WINED3DFMT_DXT1 64x64 0 samples.
err:d3d_surface:draw_textured_quad >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture(info->bind_target,
0) @
/var/tmp/portage/app-emulation/wine-1.3.27/work/wine-1.3.27/dlls/wined3d/surface.c
/ 357
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_DXT1.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:state_zvisible WINED3DRS_ZVISIBLE not implemented.
fixme:d3d:CompareFunc Unrecognized WINED3DCMPFUNC value 0
fixme:d3d:state_vertexblend_w Vertex blend flags 0x1 not supported.
freezes after that, sound is still playing
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--- Comment #18 from fracting <fracting(a)gmail.com> 2011-08-28 05:07:08 CDT ---
(In reply to comment #17)
Thanks Juan!
I found the workaround from the Wine FAQ:
http://wiki.winehq.org/FAQ#head-acdec646b6720354c020ba88d88e3102576e6a63
---
6.9.4. Failed to use ICMP (network ping), this requires special permissions
On *NIX systems ICMP ping requires use of raw sockets, which is limited to
super user (root) only. And running Wine as root is a bad idea. Fortunately
newer versions of Linux allow granular permission control to grant only
required permissions to specified files.
To allow Wine opening raw sockets run this command:
sudo setcap cap_net_raw+epi /usr/bin/wine-preloader
---
Is it better to make the err message like below ?
"""
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
To allow Wine opening raw sockets run this command:
sudo setcap cap_net_raw+epi /usr/bin/wine-preloader
"""
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--- Comment #82 from Damian Ivanov <damianatorrpm(a)gmail.com> 2011-08-28 01:19:22 CDT ---
http://lmgtfy.com/?q=patch+fuzz+factor
Google it!
That should be your final result, but please train your brain with doctor
google :)
patch -s -p1 --fuzz=9999 /usr/src/packages/SOURCES/vertblend-bug6955.patch
Cheers,
Damian
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pro102(a)chinesetearoom.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pro102(a)chinesetearoom.com
--- Comment #70 from pro102(a)chinesetearoom.com 2011-08-28 01:01:20 CDT ---
(In reply to comment #69)
> still a bug in current Wine?
Just tested it today with a new install of Max Payne 2 in a clean wineprefix
with wine 1.3.27 and the bug is still there. I am now playing the game with
wine 1.2.3 (stable) because of this.
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Damian Ivanov <damianatorrpm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damianatorrpm(a)gmail.com
--- Comment #80 from Damian Ivanov <damianatorrpm(a)gmail.com> 2011-08-27 04:30:38 CDT ---
You need to set the fuzz factor for the patch higher or use prebuild RPM's for
openSUSE with this patch from
http://download.opensuse.org/repositories/home:/damianator/openSUSE_11.4/i5…
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-27 01:33:29 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=8653
--- Comment #15 from contact(a)eloxoph.com 2011-08-27 00:56:29 CDT ---
Why exactly is the importance set to minor? Since there is no workaround, it
makes it impossible to run the game (and if you purchase the game from Good Old
Games, there is no possible fallback to an 1.0 version either). Shouldn't bugs
blocking a game completely be set to normal?
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contact(a)eloxoph.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |contact(a)eloxoph.com
--- Comment #14 from contact(a)eloxoph.com 2011-08-27 00:52:23 CDT ---
Problem still present in wine 1.3.24. :-(
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:25:45 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=27962
Summary: regression stops Age of Wonders from working
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aradzak(a)oracleatbelfry.com
With the game "Age of Wonders" (the first one, not Wizard's Throne or Shadow
Magic), in 1.3.25, the application gets to the main menu and freezes within a
fraction of a second.
The application worked fine with 1.3.24, so, this appears to be a regression.
To rule out data corruption possibilities with the transition from 1.3.24 to
1.3.25, I created a new user and fully reinstalled the application in the fresh
environment, same problem.
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http://bugs.winehq.org/show_bug.cgi?id=22261
Summary: Love: "device already allocated" handling - requires
patching winealsa.drv or using esound backend
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ttimo(a)ttimo.net
Created an attachment (id=27188)
--> (http://bugs.winehq.org/attachment.cgi?id=27188)
alsa driver patch
While figurinig out the kinks to get Love working, I had to patch the Alsa
driver to make it behave like the esound one.
The thread about that process is available here:
http://www.gaminglove.net/forums/showthread.php?t=1057
AppDB entry for the game:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11327
To summarize, my understanding is that love.exe tries to open the sound device
twice. It works if you use the esound backend, and after a bit of investigation
we found that applying the attached patch would make things work with the Alsa
backend as well (e.g. change the return code from MMSYSERR_ALLOCATED to
MMSYSERR_NOERROR).
(thanks to Kevlarman for initially coming up with this fix)
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http://bugs.winehq.org/show_bug.cgi?id=25067
Summary: NFS Porsche: Background slides are flickering in main
menu
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31787)
--> (http://bugs.winehq.org/attachment.cgi?id=31787)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) rename gimme.dll to gimme.dll.bak
5) wine Porsche.exe driver=dx7z
Behaviour:
Background slides are flickering in main menu (see attachment)
Expected behaviour:
Background slides shouldn't be flickering in main menu.
Additional info:
GFX: NVIDIA 9xxx
Drivers: 260.19.12
wine-1.3.6-240-g791b22a
Terminal output:
lot of these lines:
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
If background slides aren't played then wine stops generating those lines in
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=27966
Summary: iexplore crash whenever click on any links
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=35791)
--> (http://bugs.winehq.org/attachment.cgi?id=35791)
Log: ie crash while click on a link
$ wine --version
wine-1.3.25-350-g380abde
-- test-link.html --
<html>
<a href="./">./ <a/>
</html>
--------------------
$ wine iexplore http://localhost:8000/test-link.html &> test-link.log
iexplore crash ...
Backtrace:
=>0 0x64f669be _PR_MD_ATOMIC_DECREMENT+0x14(val=0x163cdd7)
[/build/wine-mozilla-1.2.0/nsprpub/pr/src/md/windows/ntmisc.c:1076] in nspr4
(0x0032e908)
1 0x64f4d851 PR_AtomicDecrement+0x10(val=0x163cdd7)
[/build/wine-mozilla-1.2.0/nsprpub/pr/src/misc/pratom.c:312] in nspr4
(0x0032e928)
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:25:22 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=26796
Summary: Deadlock and crash in "gstdemux.c: GSTImpl.csFilter"
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Created an attachment (id=34142)
--> (http://bugs.winehq.org/attachment.cgi?id=34142)
Console log around crashe
After playing Oblivion for a while (from seconds to minutes in my experience)
it freezes and eventually crashes. The last line in the console is:
err:ntdll:RtlpWaitForCriticalSection section 0x630fc768 "gstdemux.c:
GSTImpl.csFilter" wait timed out in thread 000b, blocked by 003f, retrying (60
sec)
I'm playing the latest version of Oblivion on Steam (actually the Nehrim
campaign, but the executable is the original game's).
The only related report I've found is in a Russian forum and seems to point as
far back as Wine 1.3.9:
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=gstdemux.c%3A+GSTIm…
I'm attaching the console log around this error message. Let me know what would
help diagnose this problem.
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http://bugs.winehq.org/show_bug.cgi?id=27955
Summary: Warspear Online sound stops after a while (Pulseaudio
+ patched alsa-plugins)
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cymerio(a)gmail.com
Created an attachment (id=35770)
--> (http://bugs.winehq.org/attachment.cgi?id=35770)
log file with WINEDEBUG="+tid,+mmdevapi,+winmm,+dsound,+oss,+alsa,+coreaudio"
After having sound for a while, usually seconds, the game Warspear Online stops
playing sounds. Just playing a little with the buttons in the menu triggers the
issue.
Of course this behavior differs from Windows XP, where all the sounds play OK.
Using OpenSUSE 11.4, which comes with Pulseaudio 0.9.22, alsa 1.0.24, kernel
2.6.37, etc.
Using the "soundcard" from a NVIDIA GT240 which passes the sound through HDMI.
I don't remember having sound problems before (with other apps/games) with this
setup. This is my first time trying this app on Wine.
I tried changing hardware/emulation in winecfg and changing sample rate from
48000 to 44100, with no effect (same symptoms).
There is only one sound device selected.
At first I though it was the alsa-plugins bug that it's mentioned in the wiki,
but I already applied this patch:
http://git.alsa-project.org/?p=alsa-plugins.git;a=commit;h=e1661e3daa22cfed…
The game can be downloaded at: http://warspear-online.com/files/warspear.exe
(8MB file)
How to reproduce:
Run the app, click MENU, Settings, then click repeatedly the top right arrow,
or other random buttons for a while (try to vary a little, e.g. click Cancel,
then Menu another time, repeat).
Every button should make a short sound. After a while clicking buttons, the app
doesn't make sounds anymore.
Alternatively, play the game for a while. Every skill should make sounds, plus
there should be ambient noise.
My registry has the following keys:
[Software\\Wine\\Alsa Driver] 1304101305
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="hw:0"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
My .asoundrc:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
# If defaults.namehint.showall is set to off in alsa.conf, then this is
# necessary to make this pcm show up in the list returned by
# snd_device_name_hint or aplay -L
hint.description "Default Audio Device"
}
ctl.!default {
type pulse
}
pcm.wine {
type asym
playback.pcm "hw:0,3"
capture.pcm "hw:0,3"
}
pcm.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
ctl.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
pcm.usbmic {
type rate
slave {
pcm "hw:1,0"
#rate 48000
}
converter "samplerate_best"
}
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http://bugs.winehq.org/show_bug.cgi?id=21805
Summary: The game "Which" has incorrect rendering with
whitewashed visuals
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://gamejolt.com/freeware/games/adventure/which/152
3/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26378)
--> (http://bugs.winehq.org/attachment.cgi?id=26378)
Which game terminal output
After launching the Which-3D.exe executable, the game visuals appear totally
white, washing out most of the game details and making the game unplayable. On
Windows, the game should render mostly black and white with color tinges in
various areas. Terminal output and screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=27932
Summary: Starcraft II does not render correctly, eventually
crashes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewplayssax(a)gmail.com
Created an attachment (id=35736)
--> (http://bugs.winehq.org/attachment.cgi?id=35736)
The terrain glitch
Starcraft II randomly renders certain chunks of terrain incorrectly. Attached
is a screenshot. I also believe to have found the suspect patch from using
git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though.
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
This also cause SC2 to crash eventually, but I have found no pattern to it.
I have a gtx 460 and the 175.21 driver with UseGLSL disabled.
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http://bugs.winehq.org/show_bug.cgi?id=28084
Summary: Jedi Knight: Dark Forces II segfaults when Display
Hardware Acceleration is enabled
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmtptr(a)gmail.com
Created an attachment (id=35957)
--> (http://bugs.winehq.org/attachment.cgi?id=35957)
Wine output including backtrace
Jedi Knight: Dark Forces II segfaults when I enable the Hardware Acceleration
option under the Display setup menu. Otherwise the game is entirely playable
(except that the software renderer can't display 16-bit textures).
Running wine 1.3.26
Arch Linux x86_64
NVIDIA GeForce 9600M GT with proprietary drivers 280.13
Attached is the output of Wine generated after I enabled hardware acceleration
and returned to the game to reproduce the crash, up to the point that I killed
it with "kill %1" (Wine appears to hang once this happens).
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http://bugs.winehq.org/show_bug.cgi?id=20413
Summary: AtcWindows - sound broken
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sportflieger2004-wbug(a)yahoo.de
With TTS sound enabled, sound output stops after the first initial call of an
aircraft (and after the first number of the call sign of that aircraft).
On closing the application, the following is printed on the console:
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=21814
Summary: The game "Which" fails to load a d3dxof object file
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://gamejolt.com/freeware/games/adventure/which/152
3/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26396)
--> (http://bugs.winehq.org/attachment.cgi?id=26396)
Which game +d3dxof trace
After installing vcrun2005 and d3dx9 from winetricks, launching Which-3D.exe
yields a dialog box stating:
"Runtime Error 7018 - Could not load 3D object at line 157"
Native d3dxof allows the game to proceed to bug 21805. A +d3dxof trace is
attached.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:25:07 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=21102
Summary: Hitman 2: Silent Assassin fails to draw intro
cinematic
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: stefan(a)codeweavers.com
With wine-1.1.35, when starting a new game in Hitman 2: Silent Assassin, an
intro cinematic is supposed to be rendered, but instead, the cinematic is drawn
as black for the entire duration, although in-game rendering seems fine. A
related problem occurs with the Eidos logo animation shown when starting the
game, where it is drawn extremely slow. Testing showed that rendering worked in
wine-1.0, and regression testing revealed:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the
actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
extra heap memory. In case it is needed(emulation or vertex conversion),
fall
back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
Testing wine-1.1.18-300-g7b2a44f immediately prior to the commit did not show
the problem with either the Eidos logo animation or the intro cinematic.
glxinfo reports for my machine:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.42
Interestingly, Hitman 2: Silent Assassin on a machine with an integrated Intel
video card and wine-1.1.35 does not exhibit the rendering problem. glxinfo on
that machine reports:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) G45/G43 GEM 20090712 2009Q2 RC3
OpenGL version string: 2.1 Mesa 7.7-devel
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http://bugs.winehq.org/show_bug.cgi?id=27988
Summary: ibexpert can't start since wine 1.3.25
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Since wine 1.3.25 IbExpert can't start.
The console output is:
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:richedit:ME_HandleMessage EM_SETTYPOGRAPHYOPTIONS: stub
fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub
fixme:richedit:IRichEditOle_fnSetHostNames stub 0x1b123338 IB Expert IB Expert
err:seh:setup_exception_record stack overflow 1520 bytes in thread 0015 eip
7bc3da1f esp 016e0d40 stack 0x16e0000-0x16e1000-0x26e0000
In 1.3.24 works perfect.
using Ubuntu 10.04 with fresh ".wine"
It can be tested using IBExpert Personal Edition (Free)
http://ibexpert.net/ibe/
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http://bugs.winehq.org/show_bug.cgi?id=28015
Summary: Rome Total War crashes at startup
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
08466-rome-total-war-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Rome Total War no longer starts as of 1.3.26 - was working on 1.3.24 and 1.3.25
. This affects both the demo and the full game version. Just start the demo and
it will crash shortly.
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http://bugs.winehq.org/show_bug.cgi?id=13085
Summary: TH06: No FPS limit in fullscreen mode
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dottomi(a)gmail.com
The game seems to not limit FPS amount in fullscreen mode. It speeds up to >200
FPS instead of not going above 60.
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http://bugs.winehq.org/show_bug.cgi?id=22722
Summary: Wine running out of address space (MacOS)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
This is the MacOS variant of bug #13335: mmap failures on 32bit Mac OS X 10.5.8
+ NVidia
After upgrading my Mac from 1GB RAM to 4GB, Lego Star Wars 2 started crashing
in Wine-1.1.24 after a variable amount of play time. The error always starts
with:
wine(6017,0xa022e720) malloc: *** mmap(size=16777216) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
This is repeated 6/8/10 times, size always 16MB, followed by a crash like:
wine: Unhandled page fault on write access to 0x0000003c at address 0x7305cadb
(thread 0018), starting debugger...
The backtrace shows nothing particular.
The machine is an "early 2009" Mac mini 2GHz core duo with Nvidia 9400 graphics
processor. Using Mac OS X 10.5.8 and XQuartz 2.3.3.2. So this is a strict 32bit
system.
The crashes occur sometimes after half an hour, sometime after an hour of game
play. I'm pretty confident that the RAM upgrade is the cause because
- no SW upgrade of any kind was done around that time
(let's hope I got no trojan),
- I'm using LSW2 in wine-1.1.24 with a prefix distinct from
my git snapshot work,
- the app has been very stable in the past (the children played for hours),
- another app started failing as well (see next comment),
- syslogs prove the mmap failures began following the RAM upgrade,
- the crashes appear in levels the children played in the past, not new ones,
- such a huge RAM upgrade affects the memory mapping. Among others, the Nvidia
chip is said to make use of more main memory when the machine has more than 1GB
RAM (256MB? instead of 128MB).
Obviously the machine is not running out of memory. It now has more than
before. Instead, I believe this confirms the hypothesis about running out of
address space, c.f. R. Colenbrander in bug #13335, comment #96.
I have no reasons to believe that the new RAM is faulty. The machine is very
stable and only 2 apps in Wine are affected. I'm not going to remove the RAM
because of the effort it was to open the Mac mini box (the back sat so tight
that you couldn't slide in a putty knife, not even a sheet of paper).
Perhaps somebody knows a SW tool that can simulate a Mac equipped with 1GB RAM
only?
Few people ever reported the dependency of the mmap failure on the amount of
RAM. http://forums.adobe.com/message/1875853 mentions a perhaps similar failure
with native Photoshop.
Because of bug #22029 I cannot test the app in current Wine. It's unfortunate
that this mmap issue affects wine-1.1.24 because this release was excellent at
3D games with the 1GB Mac Mini.
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http://bugs.winehq.org/show_bug.cgi?id=20758
Summary: Missing nul termination in string passed to callback
of RtlQueryRegistryValues()?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-18-21.51/vg-ntdll_reg.txt
shows the error message
Invalid read of size 2
at strlenW (unicode.h:216)
by lstrlenW (string.c:214)
by QueryRoutine (reg.c:201)
by RTL_ReportRegistryValue (reg.c:992)
by RtlQueryRegistryValues (reg.c:1231)
by test_RtlQueryRegistryValues (reg.c:326)
Address 0x7f03c184 is 0 bytes after a block of size 52 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by RtlQueryRegistryValues (reg.c:1226)
by test_RtlQueryRegistryValues (reg.c:326)
It looks like an argument between len and null-terminated strings.
RtlQueryRegistryValues calls a user-supplied callback whose first
parameter is to a nul-terminated string... but it passes pInfo->Name,
which is not nul-terminated. (It comes from NtEnumerateValueKey,
and has a corresponding NameLength member.)
So... either we need to copy Name to a new buffer and terminate
it before calling the callback, or NtEnumerateValueKey needs
to silently nul-terminate Name. I guess it's time for another
conformance test.
(This error was seen before by Valgrind, but with a slightly
less informative description.)
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http://bugs.winehq.org/show_bug.cgi?id=27903
Summary: IBExpert crashes on start after upgrading wine
(IBExpert was Platinum before)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmorozov(a)atlas-print.ru
Created an attachment (id=35697)
--> (http://bugs.winehq.org/attachment.cgi?id=35697)
start log
IBExpert Crashes on start, after upgrading wine to 1.3.25 (can't remember
working 1.3.x version).
Replasing dlls (olde32 oleaut32 riched20 riched32 msls31) to native won't help
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http://bugs.winehq.org/show_bug.cgi?id=2841
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #36 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:24:42 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=18873
Summary: Civilization IV beyond the sword crashing at startup
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zipu92(a)hotmail.com
Civilization IV beyond the sword is crashing at startup after message display
"Init XML(cached)"
For me it looks like a regression as I have just shifted from wine 1.1.22 to
1.1.23 and it worked fine before my Ubuntu upgrade
I am currently compiling wine to try to do some regression tests as you
indicate on the site. I already post the description to see if somebody else
has the same problem
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http://bugs.winehq.org/show_bug.cgi?id=8354
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #42 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:24:34 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=23871
Summary: Stuttering animation in Devil May Cry 4
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Created an attachment (id=29973)
--> (http://bugs.winehq.org/attachment.cgi?id=29973)
backtrace
Any animation in Devil May Cry 4 is stuttering. Record video to show how it's
look is necessary?
How I can create backtrace with information about calls to video driver?
Backtrace with default settings is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14377
Summary: Crusader Kings: Instant crash when using bride ledger
(and some other ledgers)
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)jackson.kz
CC: daniel(a)jackson.kz
Created an attachment (id=14674)
--> (http://bugs.winehq.org/attachment.cgi?id=14674)
Printout from the terminal from starting the game, loading a game, navigating
to the bride ledger and the following crash
Steps to reproduce:
1. Open Crusaders.exe
2. Load a game (or start one)
3. Go to the ledger and find the "Bride ledger" where you can locate possible
brides.
Result:
Crash to desktop after a few seconds of thought, with an error message
displayed but blanked out due to graphical glitch.
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http://bugs.winehq.org/show_bug.cgi?id=21492
Summary: Creating new/opening existing project fails in
WinterMute Engine
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://dead-code.org/download/download_wme.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
This is impossible to create new or open existing project in WinterMute Engine
(game engine), the engine crashed with error:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 3 (X_GetWindowAttributes)
Resource id in failed request: 0x3201163
Serial number of failed request: 51374
Current serial number in output stream: 51375
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
The problem exists since wine 1.1.36
I'll run regression test later
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http://bugs.winehq.org/show_bug.cgi?id=17040
Summary: Portal crashes when facing towards the exit on the first
level
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=18843)
--> (http://bugs.winehq.org/attachment.cgi?id=18843)
Crash log
The game seems to be running fine unless you turn to face where the exit should
be (turn left after the game gives you control). The game either locks up or
crashes and closes itself (guessing it's crashed in the first instance too but
it doesn't always kill itself).
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http://bugs.winehq.org/show_bug.cgi?id=10340
Summary: Pro evolution soccer 2008
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco.r24(a)libero.it
During the game of the master league, legue or other, the game blocker while
save or load data! I hope in solution, thank you
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http://bugs.winehq.org/show_bug.cgi?id=23870
Summary: Text not displayed in King's Bounty: the Legend
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Check attached screenshot - it's results of run King's Bounty: the Legend 1.7
with DirectX (June 2010) installed.
What can be reason of the lack of text?
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http://bugs.winehq.org/show_bug.cgi?id=27954
Summary: X-Lite 4 installer aborts after failing to start
FontCache3
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Did 'winetricks vcrun2008' to get past bug 27199.
X-Lite's installer then fails with
err:msi:ITERATE_StartService Failed to open service L"FontCache3.0.0.0" (1060)
FontCache3 is said to be part of WPF.
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http://bugs.winehq.org/show_bug.cgi?id=26890
Summary: wine confiuration does not update
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)averlon.net
Hi,
I have used wine configuration to add an application with a specific
environment setting.
This application is not anymore used and I deleted it.
After clicking "apply" and "ok", when config dialog is started again, the
application is still listed.
I can repeat that unlimited.
Regards Karl-Heinz
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http://bugs.winehq.org/show_bug.cgi?id=6278
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:24:08 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=5883
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-26 13:23:51 CDT ---
Closing bugs fixed in 1.3.27.
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http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=28003
Summary: The Elder Scrolls III Morrowind: object positions are
changed
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MadDin081591(a)gmx.de
Created an attachment (id=35851)
--> (http://bugs.winehq.org/attachment.cgi?id=35851)
terminal output while running Morrowind
I have found here a quit strange bug.Some objects in the game are on a wrong
position or floating around.
I don't use mods or something else like MWSE or so and I noticed the problem in
the Morrowind GotY.
I have one exception(related to mods): In the Morrowind-TCs Arktwend and Myar
Aranath are the same problem so maybe it is a engine related problem but this
is only a guess.
I attached an a terminal output from running Morrowind with wine an have a link
for 2 pictures to show the problem in-game.Maybe it is useful...
picture 1 ->
https://dl-web.dropbox.com/get/Photos/Winebugs/moved_objects1.png?w=0ee8f3cd
picture 2 ->
https://dl-web.dropbox.com/get/Photos/Winebugs/moved_objects2.png?w=98cc383a
Regards, MadDin
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http://bugs.winehq.org/show_bug.cgi?id=27950
Summary: fr08 graphical demo crashes on startup
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Tested on two machines that both used to run it, both crash half-way through
the loading screen at the start.
Tested on nVidia, ATi (both official drivers) and Intel. Same result across the
board.
This is almost certainly a regression so will test as soon as I can.
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=9051
Michael Stefaniuc <mstefani(a)redhat.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |ASSIGNED
AssignedTo|wine-bugs(a)winehq.org |mstefani(a)redhat.com
--- Comment #28 from Michael Stefaniuc <mstefani(a)redhat.com> 2011-08-26 13:03:08 CDT ---
Ok, I have started working on the dsound COM cleanup so I'm taking this bug.
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http://bugs.winehq.org/show_bug.cgi?id=6033
Matthew Snyder <matthew.c.snyder(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matthew.c.snyder(a)gmail.com
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killertux <killertux(a)suomi24.fi> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |killertux(a)suomi24.fi
--- Comment #82 from killertux <killertux(a)suomi24.fi> 2011-08-25 16:39:53 CDT ---
Still present in Wine 1.3.26
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http://bugs.winehq.org/show_bug.cgi?id=8724
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2011-08-25 13:31:26 CDT ---
(In reply to comment #11)
> Bug no longer happen here so this could be set to FIXED now.
> Tested on Gentoo Linux X86 with OSS 4.2 build 2005.
Fixed.
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--- Comment #11 from killertux <killertux(a)suomi24.fi> 2011-08-25 12:46:13 CDT ---
Bug no longer happen here so this could be set to FIXED now.
Tested on Gentoo Linux X86 with OSS 4.2 build 2005.
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Matyas Csanyi <matejcs(a)gmail.com> changed:
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--- Comment #15 from Matyas Csanyi <matejcs(a)gmail.com> 2011-08-24 13:51:27 CDT ---
This hasn't been updated for more than a year. Is this still an issue with the
current wine/toc?
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Matyas Csanyi <matejcs(a)gmail.com> changed:
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--- Comment #29 from Matyas Csanyi <matejcs(a)gmail.com> 2011-08-23 13:18:28 CDT ---
Testing with wine 1.3.26, I can confirm that the screen is not restored
properly after the program runs.
Log from the run shows:
fixme:win:LockWindowUpdate (0x20030), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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Status|NEW |RESOLVED
CC| |xerox_xerox2000(a)yahoo.co.uk
Resolution| |FIXED
--- Comment #13 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-08-23 04:30:09 CDT ---
(In reply to comment #12)
> (In reply to comment #11)
> > Works for me in 1.3.26 under a clean prefix. Can anyone else retest?
>
> I can confirm that the application starts and exits without problems in
> Wine-1.3.26. I didn't test the app extensively because I don't understand
> Polish.
Doesn't crash here either. Assuming fixed
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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--- Comment #14 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-08-23 04:22:31 CDT ---
I get same behaviour as GyB. Looks to me as if this is fixed too.
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Summary: Button icons black in TroopMaster 2011
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tjandacw(a)yahoo.com
In TroopMaster, the icons for the buttons are all black. I did a regression,and
it all worked until version wine-1.3.25-343-g76b0626
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--- Comment #13 from GyB <gyebro69(a)gmail.com> 2011-08-22 21:52:56 CDT ---
(In reply to comment #12)
> > Hmm, I don't see any crash here, just an error message on startup, saying that
> > the application needs a valid neo-geo.rom file. Just like what I reported in
> > comment #9.
>
> I don't know why =( Maybe it's a difference in X version or even graphic board.
> I retested today using the latest git and the crash remains. My test is quite
> simple, the app does not need installation so I create a clean prefix and run
> it. My graphic card is intel onboard. My X -version:
>
> X.Org X Server 1.10.3
> Release Date: 2011-07-08
> X Protocol Version 11, Revision 0
> Current version of pixman: 0.22.2
>
> Just to be sure, have you tested the latest version 0.6b? Other versions do
> work for me, like 0.5 for example.
>
> Link I used to download :
> ftp://ftp:pacman@67.211.162.87:8021/arcade/neoragex.zip
Yes, I tested the exact same version. I have a Nvidia gfx card, X Server is
1.10.3.
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--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-22 21:45:22 CDT ---
> Hmm, I don't see any crash here, just an error message on startup, saying that
> the application needs a valid neo-geo.rom file. Just like what I reported in
> comment #9.
I don't know why =( Maybe it's a difference in X version or even graphic board.
I retested today using the latest git and the crash remains. My test is quite
simple, the app does not need installation so I create a clean prefix and run
it. My graphic card is intel onboard. My X -version:
X.Org X Server 1.10.3
Release Date: 2011-07-08
X Protocol Version 11, Revision 0
Current version of pixman: 0.22.2
Just to be sure, have you tested the latest version 0.6b? Other versions do
work for me, like 0.5 for example.
Link I used to download :
ftp://ftp:pacman@67.211.162.87:8021/arcade/neoragex.zip
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--- Comment #11 from GyB <gyebro69(a)gmail.com> 2011-08-22 09:50:54 CDT ---
(In reply to comment #10)
> Same crash from comment #1 in 1.3.26 under a clean prefix.
Hmm, I don't see any crash here, just an error message on startup, saying that
the application needs a valid neo-geo.rom file. Just like what I reported in
comment #9.
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--- Comment #12 from GyB <gyebro69(a)gmail.com> 2011-08-22 09:44:47 CDT ---
(In reply to comment #11)
> Works for me in 1.3.26 under a clean prefix. Can anyone else retest?
I can confirm that the application starts and exits without problems in
Wine-1.3.26. I didn't test the app extensively because I don't understand
Polish.
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--- Comment #74 from Xavier Vachon <xvachon(a)gmail.com> 2011-08-22 07:53:03 CDT ---
(In reply to comment #73)
> Is there a demo of this game I can use to reproduce the bug?
GOG might be your best friend, should someone gift you a copy..
http://www.gog.com/en/gamecard/fallout_2
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--- Comment #73 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-22 07:48:06 CDT ---
Is there a demo of this game I can use to reproduce the bug?
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A Wine user <RandomAccountName(a)mail.com> changed:
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
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--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-21 23:19:01 CDT ---
Works for me in 1.3.26 under a clean prefix. Can anyone else retest?
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
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--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-21 23:14:15 CDT ---
Same crash from comment #1 in 1.3.26 under a clean prefix.
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--- Comment #7 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-21 22:35:08 CDT ---
Still present in 1.3.26.
Nikolay patch from comment #5 fixes the problem but generates a test error:
combo.c:315: Test failed: Focus not on Main Window, instead on (nil)
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