http://bugs.winehq.org/show_bug.cgi?id=20065
Summary: Notepad: cursor key issues on MacOSX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The keyboard mapping is weird or something else is broken:
- Shift Right does not select&highlight one character to the right of the
cursor. Instead, a strange asterisk appears.
- Shift Left replaces the character to the left with a plus sign.
- Shift Down moves one line down, marks the text in between (like Shift Down on
Linux), deletes it, in effect joining with the part of the following line
starting with the current column.
- Shift Up does something similar upwards but additionally inserts a /.
+ Control keys work (print menu, save, undo etc.)
+ Umlauts work
+ F5 (insert date and time) works. You may need to press fn-F5, depending on
your System Preferences.
The xev programs reveals that all keycodes are different than on a
Linux laptop, but the keysyms are the same.
FYI, xev also shows that X11.app maps the command key to alt (aka. Meta_L/R)!
I find this unfortunate, as Cmd-xyz will conflict with X11.app's own menus.
I'm using the German locale and Apple keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=14852
Summary: SetWindowPos, when called on Mac, moves the window even
if SWP_NOMOVE is specified
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moe(a)hup.de
The following bug was found in the current stable version of wine when executed
on Mac OS X with latest X11. The unstable testing versions also seem to contain
it.
Our old windowing framework (zApp) calles DrawMenubar() after you've done
modifications to the menu of an application.
DrawMenubar() itself calles
SetWindowPos( hWnd, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE |
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED );
This call moves the window approximately by the height of the title bar to the
bottom.
If you omit the SWP_NOSIZE flag, the window is moved to 0,0 - if you enable it,
the window is just moved down.
I gave this bug a major severtity as this effects nearly all of our
applications. You can test it by just calling the SetWindowPos line above.
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http://bugs.winehq.org/show_bug.cgi?id=5859
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Mac OS X 10.4 |Mac OS X
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http://bugs.winehq.org/show_bug.cgi?id=12637
Summary: No libgl On the box, therefore OPENGL quits
Product: Wine
Version: 0.9.58.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pjmikols(a)mac.com
when launching applications, the libgl directly is incorrectly linked, i
believe this is the reason for the OPEN GL that keeps failing to load... and
launch programs.
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http://bugs.winehq.org/show_bug.cgi?id=27874
Summary: Configure detects no Sound System
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jobstz(a)yahoo.de
Configure prints the warning:
"No sound system was found. Windows applications will be silent."
This is as far as I can see a typo within the configure script.
On line 11748 it should be '$COREAUDIO' not '$COREAUDIOLIBS'.
With that change wine compiles fine and outputs sound.
As this is my first time to file a bug I have no idea how to file a patch... so
I apologize for that.
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http://bugs.winehq.org/show_bug.cgi?id=19897
Summary: d3d10/dxgi: device.ok crashes on MacOS X
(InitAdapters/glGetString)
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Test results for my build of wine-1.1.28 on Mac are currently online at
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_…
As with 1.1.24, some d3d10/d3dxgi test crash while running winetest.
Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.
The backtraces are all similar to:
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_o…
=>0 glGetString() in wined3d
1 _X11DRV_wglGetProcAddress+0x2f() in winex11
2 _wglGetProcAddress+0x83() in gdi32
3 _InitAdapters+0x149() in wined3d
4 _WineDirect3DCreate+0x70() in wined3d
It also affects 2 d3dx9 tests, as the test data shows.
The machine is running OSX.5.7 with nVidia 9400 graphics.
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http://bugs.winehq.org/show_bug.cgi?id=24900
Summary: DarkAges fails to run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannahb(a)stanford.edu
I downloaded Wine (1.1.44 that comes with WineBottler) and WineBottler for Mac
OS X 10.4.11. I then downloaded and installed the game DarkAges without
problem. When I try to run it a window for X11 opens and then I get a black
program window, but then I get a message saying, "The program Darkages.exe has
encountered a serious problem and needs to close."
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http://bugs.winehq.org/show_bug.cgi?id=17225
Summary: Steam could not be used on MacOS-X but on Linux
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.steinmann(a)gmx.de
Steam is not working on Mac-OS X using Wine. It seems to work fine on
Ubuntu8.10. Sorry - I am newby to wine, so I can't give technical details. On
MacOS Steams cannot be started, there is an early exception. On Linux it was no
problem with same wine-version.
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http://bugs.winehq.org/show_bug.cgi?id=26437
Summary: Its not Work
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woftschik85(a)gmx.de
Hallo!
Ich habe mir eine kostenlose Version von MemoMaster JBSoftware heruntergeladen.
Dieses Programm habe ich versucht über "Wine" auf dem Mac zu installieren.
Nach der erfolgreichen Installation, hatte ich gewisse Fehler!
Beim öffnen einer Datenbank in Memomaster erscheint mir das Folgendes Fenster!
(siehe Bild 1)
Nach dem betätigen des Buttons "Ja" erscheint ein weiteres Fenster (siehe Bild
2)
nach betätigen von "OK" taucht ein weiteres Fenster auf (siehe Bild 3)
nach weiteren betätigen taucht wieder das erste Bild auf und öffnet mir keine
Datenbank!
Es öffnet sich auch keine neu erstellte Datenbank!
Die Software funktioniert einwandfrei unter Windows und der Hersteller sagt
dazu nur
Sehr geehrter Herr Matthies,
vielen Dank für Ihre E-Mail. Gerne beantworten wir Ihre Nachricht.
Eventuell hat ein "übereifriger" Virenwächter wichtige Teile der Installation
geblockt.
Deinstallieren Sie noch einmal MemoMaster und laden das aktuellste Setup von
unserer Webseite.
Nun starten Sie den PC neu und deaktivieren temporär Ihren
Virenwächter/Firewall.
Nach der Installation starten Sie einmalig MemoMaster und können
Virenwächter/Firewall wieder aktivieren.
Für weiterführenden Support benötigen wir Ihre Kundennummer oder die
E-Mail-Adresse Ihrer letzten Bestellung.
Mit freundlichen Grüßen
David Paul
Support
www.JBSoftware.de
JBSoftware, Inh. D. Berz
Robert-Haller-Ring 23, D-63110 Rodgau
Tel. +49 6106 266 08-51, Fax +49 6106 266 08-52
Kennen Sie das?... Jeder kommuniziert unentwegt mit Jedem.
Doch keiner weiß so richtig Bescheid. Aus einem Berg von Notizen,
E-Mails und Schriftstücken gepaart mit dutzenden von Telefonaten
und Meetings entsteht ein Informationskollaps.
Professionelles CRM für Ihr Unternehmen: www.CRM-Plus.de
Diese E-Mail wurde über CRM-Plus mit Microsoft Outlook
erstellt, versendet und automatisch in CRM-Plus archiviert.
Ich benutzte aber kein Vierenwächter nur den reinen Emulator "Wine"
Können Sie mir weiter helfen, den ich weiß nicht woran der Fehler liegen kann.
Für weitere Fragen stehe ich Ihnen gerne zur Verfügung und verbleibe
mit freundlichen Grüßen
W. Matthies
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http://bugs.winehq.org/show_bug.cgi?id=27607
Summary: mass effect mouse bug still evident in mac but
eliminated in linux
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ami_mizino(a)yahoo.com
Hello,
I run crossover with wine 1.3.20/1.3.9 (depending on which iteration of the
program I'm pulling up to use) and this bug is still here on the mac side. It
has come to my attention that the bug fix patches never worked on the mac and
as such the treatment regarded in the most resent wine to fix the problem
didn't address the mac side. The problem is still that we cannot click on
anything in game. The game draws the pointer acknowledges movement but doesn't
draw input from it. This is all in Mass Effect. Thus making this game
unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=21768
Summary: .NET 3.5 SP1 Fails to Install
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsscully(a)gmail.com
Created an attachment (id=26317)
--> (http://bugs.winehq.org/attachment.cgi?id=26317)
The wine log from the installation
Using the full installer, the program fails to recognize that it already has
the packages in the executable and downloads them. Then the installation fails
to install a file and aborts the install.
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http://bugs.winehq.org/show_bug.cgi?id=26314
Summary: Champions Online: Mouse Problems
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doh123(a)gmail.com
I first saw this in Champions Online (free), and have seen it in Star Trek
Online too (same engine).
This first happens in 1.3.15, but worked fine in 1.3.14 and earlier.
For direction movement of the character, you hold down the right mouse button,
and move the mouse. When you do this in 1.3.15 its very erratic and doesn't
work right. It might move a little bit, then stop, and not move any again til
you re-click, or not move at all, its sort of "sticky" and barely moves and
completely impossible to turn your character around in a usable way. It
prevents the game from being played.
I thought it might be related to http://bugs.winehq.org/show_bug.cgi?id=26310
but the mouse works perfectly except for the movement while holding down the
right mouse button.... I tried the patch file on that bug report by Alexandre
but it didn't fix anything.
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http://bugs.winehq.org/show_bug.cgi?id=27360
Summary: Regression: Duels of the Planeswalker crash on
startup.
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
For the last month or so Magic the Gathering: Duels of the Planeswalkers have
been crashing on boot.
I bisected it down to this commit:
fadfdf21c055caf833a137ffc269c2073dc87fd6 is the first bad commit
commit fadfdf21c055caf833a137ffc269c2073dc87fd6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 15 18:33:37 2011 +0200
wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is
still
in use by the stateblock. We have similar constructions in d3d8 and d3d9,
but
those won't prevent the wined3d texture from being released.
:040000 040000 9524a301f942c04b1bd19f6ee763a8662a5afccd
a0888eab4fd4a02d6d488071e7b4e84d62f671e0 M dlls
Since the current code looks quite different I haven't tried reverting it.
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http://bugs.winehq.org/show_bug.cgi?id=16108
Summary: AuGraphNewNode/AuGraphGetNodeInfo are deprecated
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
Code:
err = AUGraphNewNode(*graph, &desc, 0, NULL, &synthNode);
...
err = AUGraphNewNode(*graph, &desc, 0, NULL, &outNode);
...
err = AUGraphGetNodeInfo(*graph, synthNode, 0, 0, 0, synth);
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http://bugs.winehq.org/show_bug.cgi?id=15127
Summary: Can't Install
Product: Wine
Version: 1.1.3
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)di.ubi.pt
Created an attachment (id=15831)
--> (http://bugs.winehq.org/attachment.cgi?id=15831)
error
I've tried to run ./tools/wineinstall first. Can't install. Get the same thing
as running:
./config
make depend & make
I'm using OS x 10.4.11 on a powerpc, with XCode 2.4.1
the error messages are attached
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http://bugs.winehq.org/show_bug.cgi?id=9619
Summary: Winecfg audio tab crashes wine, midi does not work
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8010)
--> (http://bugs.winehq.org/attachment.cgi?id=8010)
winecfg crash log, from when winecfg crashes when trying to open the Audio tab
Tested with Noteworthy Composer 1.75 and Finale Notepad 2007. Both programs
complained of non-responsive MIDI devices. (Noteworthy: "One or more of your
selected MIDI devices are failing to open." Finale: "One or more MIDI devices
are not responding") In the MIDI options in Noteworthy, it lists "Wine midi
mapper" under the "Devices used by play back" menu, and nothing under the
"Available play devices" menu. In neither application does any sound play
during playback.
While investigating this, I discovered that opening the Audio tab in winecfg
crashes wine. When I click on the Audio tab, winecfg first displays this
message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
aRts, it can't be. Still, it seems to be a similar problem.
Download Noteworthy:
http://www.download.com/NoteWorthy-Composer/3000-2170_4-9017135.html?tag=pd…
Download Finale: http://www.makemusic-downloads.com/NPWinSetup12013.exe
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http://bugs.winehq.org/show_bug.cgi?id=26234
Summary: Action Replay Code MAnager
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: staraptor141(a)gmail.com
Ok. Nothing Works when i try to install it! What DO I DO?
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http://bugs.winehq.org/show_bug.cgi?id=15240
Summary: Winecfg fails after make install on Mac OS X 10.5.4
Product: Wine
Version: 1.1.4
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a5sk4s(a)yahoo.com
Steps to reproduce:
./configure
make depend && make
sudo make install
winecfg
Please see http://forum.winehq.org/viewtopic.php?t=2289 for further details
(e.g., log).
I had a binary distribution of 1.0 installed, but removed all known parts of it
(as per /www.kronenberg.org/darwine/):
- /Applications/Darwine
- ~/.wine
- ~/Library/Preferences/org.wine.winehelper.plist
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http://bugs.winehq.org/show_bug.cgi?id=15337
Summary: OpenCanvas v. 1.1 broken (Regression)
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snalajnk(a)gmail.com
OpenCanvas version 1.1 will not open under Wine 1.1.5, but works with 1.0. The
only error given is: "err:module:attach_process_dlls "gdi32.dll" failed to
initialize, aborting"
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http://bugs.winehq.org/show_bug.cgi?id=25255
Summary: installation of woodoo doesn't works
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donatello.trevisiol(a)gmail.com
hi, this is my first post/bug...
I tried to install voodoo camera traker
(http://www.digilab.uni-hannover.de/docs/manual.html) but I took some error
from console, I add an attachment with
voodoo_install_log.
hope is all correct.
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http://bugs.winehq.org/show_bug.cgi?id=15859
Summary: Portal fails to run on Darwine
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
The Mac version of Wine 1.1.7 fails to launch Portal.
I'm running Wine 1.1.7 on MacOS X 10.5.5
My system:
Macbook
Intel Core 2 Duo 2.16GHz
Intel GMA 950
2GB DDR2 RAM
The crash log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27489
Summary: 3DMark 2001 SE does not start
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4544
3D Mark 2001 SE installed fine, but it fails to run with wine 1.3.22 and 1.2.3:
~/.wine/drive_c/Program Files/MadOnion.com/3DMark2001 SE $ wine
./3DMark2001SE.exe
err:module:attach_process_dlls "grphmfc.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\MadOnion.com\\3DMark2001 SE\\3DMark2001SE.exe" failed, status e06d7363
It worked fine with an earlier version of wine, but I don't recall what the
wine version was when I last ran it.
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http://bugs.winehq.org/show_bug.cgi?id=24327
Summary: Kernel panic when trying to load win16 program
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kludden_kluddensson(a)msn.com
Created an attachment (id=30663)
--> (http://bugs.winehq.org/attachment.cgi?id=30663)
Output of kernel panic. Open with random text editor
Mac OS X crashed, kernel_panic kernel trap.
Tried to load a win16 program with Wine. Installshield, for an old game,
pharaoh.
Immidiate kernel_panic.
I know wine lacks support of win16 on mac os, but a kernel panic is very
serious.
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http://bugs.winehq.org/show_bug.cgi?id=19125
Summary: log file corruption on dual-core MacOS
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22088)
--> (http://bugs.winehq.org/attachment.cgi?id=22088)
excerpts of +reg traces
The attached log snippet reveals how 2 simultaneous threads (one for font, one
for desktop entries) access the registry. This somehow causes buffer contention
(maybe a static buffer is used somewhere, instead of a stack-allocated one?)
and garbage is printed to the log.
trace:reg:NtEnumerateValueKey (0xe4,95,1,0x74d6bc,256)
e 4096, minappaddr 0x10000, maxappaddr 0x7ffeffff, act.cpumask 3, numcpus 2,
CPU type 586, allocgran. 65536, CPU level 6, CPU rev 5898
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@trace:reg:NtCreateKey
(0x0,L"Machine\\Hardware\\Description\\System",<null>,0,f003f,0x32fc48)
This snippet might give a clue about where the bogus comes from, as
"maxappaddr" normally does not occur in a registry trace. OTOH, it may be
random buffer content.
Nothing was traced but WINEDEBUG=+reg in the attached log. It's been produced
with "The Westerner" v1.3.
Maybe this buffer reuse is specific to MacOS. OTOH, maybe it's caused by the
dual core Intel? I had never seen this before on a single core Ubuntu system.
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http://bugs.winehq.org/show_bug.cgi?id=11242
Summary: Deprecated functions called in audiounit.c
Product: Wine
Version: 0.9.53.
Platform: Macintosh
URL: http://lists.apple.com/archives/coreaudio-
api/2007/Aug//msg00073.html
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine, It calls on some functions (AUGraphNewNode and
AUGraphNewNodeInfo) for coreaudio support in OS X that are deprecated as of Mac
OS X 10.5. The function is found in dlls/winecoreaudio.drv/audiounit.c, and
the calls are:
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
It does not prevent audio from working but may do so in the future.
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http://bugs.winehq.org/show_bug.cgi?id=16141
Summary: Windows move downwards on many GUI events
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archaemic.spam(a)gmail.com
When using various programs in Wine on Mac OS X (only tested on 10.5.5 with
XQuartz 2.1.5), simple interactions with the GUI will cause the window which
you are interacting with to move down on the screen several pixels. One example
of a GUI interaction which always seems to trigger this is switching a tab on a
tabbed view. However, other actions seem to be triggering it, too.
A good way to demonstrate this bug is to download the latest version of
Apophysis, available over on SourceForge here:
http://sourceforge.net/project/showfiles.php?group_id=127736 and then to start
the program, open the editor window (the red and yellow triangle button on the
toolbar), and switch the active tab. To even further demonstrate the severity
of the bug, switch to the Variations tab, click on one of the fields, at which
point it should be triggered again, and drag on the x axis, at which point it
should be triggered repeatedly until you release the mouse. This effectively
makes Apophysis unusable on Mac OS X.
The bug has also been observed in other programs, such as Audacity. However, I
have a limited number of Windows programs installed at the moment, so I can't
make a very big list of what it affects. It does not appear to affect Windows'
Notepad, however.
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http://bugs.winehq.org/show_bug.cgi?id=21325
Summary: aclocal.m4's main prototype is incorrect
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lessen42+wine(a)gmail.com
Created an attachment (id=25662)
--> (http://bugs.winehq.org/attachment.cgi?id=25662)
fix aclocal.m4's main prototype
aclocal.m4 uses "int main(int argc, char *argv[]" as the prototype for main for
various tests. However, the [] isn't quoted/escaped/whatever properly and is
discarded by autotools, leaving "int main(int argc, char *argv" in configure.
clang treats this invalid main prototype as a hard error, so these configure
tests fail.
Attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=2364
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Mac OS X 10.3 |Mac OS X
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http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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http://bugs.winehq.org/show_bug.cgi?id=20693
Summary: Some entries from wine.inf not transferred into
registry
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
The wine.inf mechanisms are unknown to me, but I naively expect the entries
therein to help create the registry. So I'm wondering why a few are missing.
I've already observed random missing entries in the past (e.g. the NT hotfix
Q246009). Here I'm on a Mac, but I've seen this bug on Linux as well.
While wine.inf contains
HKLM,HARDWARE\DEVICEMAP\PARALLEL PORTS,,,""
HKLM,HARDWARE\DEVICEMAP\SERIALCOMM,,,""
a diff against a newly created .wine gives:
diff -r .wine-git/system.reg .wine/system.reg
< [Hardware\\DEVICEMAP\\PARALLEL PORTS] 1251580439
< @=""
<
< [Hardware\\DEVICEMAP\\SERIALCOMM] 1251580439
< @=""
as well as missing Hardware\Description\... which I believe are generated upon
startup.
and, BTW
Only in .wine-git/drive_c/windows/system32: ddeml.dll
Only in .wine-git/drive_c/windows/system32/spool/drivers: w32x86
Only in .wine-git/drive_c/windows/system32/spool/drivers: win40
the last two I don't know anything about.
The missing ddeml.dll is surprising, given that Wine ballooned recently and
threw many many libraries into windows/system32/. Now ddeml would be missing?
IIRC, registry entries were particularly missing when Wine threw an error upon
startup:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d404 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 0009, retrying (60
sec)
AJ improved the situation a few releases ago, but the error never disappeared
entirely (neither on Linux nor Mac). It still appears for both new .wine
prefixes *and* updates. Ok, I should post that separately.
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http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTesting…
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
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http://bugs.winehq.org/show_bug.cgi?id=22208
Summary: Oreans Error when Running Aion on Mac
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nkostoulas(a)gmail.com
So i am trying to run Aion on Mac. I followed the following link:
www.codeweavers.com/compatibility/browse/name/?app_id=5820;forum=1;msg=6367…
I successfully overpassed the gameguard problem, but i am now to
a new problem.
I run the command, the Aion logo appears but it is stuck there. This is shown
below:
http://img337.imageshack.us/img337/7600/snapshot20100330014608.png
The thing that arises on terminal is:
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:heap:HeapSetInformation 0x5cf000 0 0x32fe48 4
fixme:win:EnumDisplayDevicesW ((null),0,0x32e3dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d110,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c5ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c6dc,0x00000000), stub!
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
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http://bugs.winehq.org/show_bug.cgi?id=25273
Summary: svcrt/misc.ok I10_OUTPUT long double crash with
winetest.exe, not make test
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
msvcrt/misc.ok crashes with winetest.exe (or the msvcrt_test.exe therein), but
not with make test.
It seems that the format of "long double" does not match what's expected.
A trace with make test yields a correct trace:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 10 0 0x32fd14)
winetest.exe leads instead to:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 0 64fd20 0x64)
Unhandled exception: page fault on write access to 0x00000066 in 32-bit code
(0x4034add6).
0x4034add6 _MSVCRT_I10_OUTPUT+0x66 in msvcrt: movb $0x20,0x2(%edi)
This could be:
- a bug in gcc on MacOS X 10.5.8
i686-apple-darwin9-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5566)
What do other Mac users experience?
- MacOS'gcc "long double" format not matching the MS one (or another parameter
passing convention)?
- MSVCRT__LDOUBLE not defined correctly on MacOS?
long double parameters might behave differently than struct { long double; }
(test/misc.c test calls long double, while msvcrt/string.c operates on
struct?)
- the .spec file unable to deal with the format
@ cdecl -norelay $I10_OUTPUT(double long long long ptr) MSVCRT_I10_OUTPUT
is not distinguishable from a (double, int, int, void*) function.
- ...?
It seems that msvcrt/misc/I10_OUTPUT_test is solely affected because it's the
only test involving the long double format.
BTW, line #9, which tests 0.0, 10, 1 logs
msvcrt:MSVCRT_I10_OUTPUT (0.000000 1 64fd20 0x64)
I.e. the third parameter appears in second position.
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http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
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http://bugs.winehq.org/show_bug.cgi?id=23972
Summary: bitmap creation related PNG error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popsiclees(a)gmail.com
Med student attempting to run
http://www.aperio.com/download-imagescope-viewer.asp
using macports & wine
At the end of setup and whenever I try to run the software I get the following
error:
err:menubuilder:SaveIconStreamAsPNG error 0x80004005 copying bitmaps
Needed for medical students histology class. We would greatly appreciate help
on this error!!
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http://bugs.winehq.org/show_bug.cgi?id=10460
Summary: MSVCRT40.DLL Unimplemented
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shnizep(a)gmail.com
Created an attachment (id=9178)
--> (http://bugs.winehq.org/attachment.cgi?id=9178)
Crash log
Hello,
First thanks for this invaluable tool. I'm running Mac OS X 10.4 on x86
platform. I'm trying to run an Invoicing tool I use to use on my PC although
the application runs, when I open a database it will crash with the attached
error log.
I installed Wine via Mac ports.
Any assistance is appreciated.
Thank You,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=21376
Summary: The Bat! - Access Violations on attachement view since
1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Created an attachment (id=25740)
--> (http://bugs.winehq.org/attachment.cgi?id=25740)
test message with attachement (just a text file)
The Bat! produces Access Violations when you have attachement view set to small
icons. This worked fine up to and including Wine 1.1.33.
Tested on Mac OS X 10.6.2, Wine compiled via MacPorts (so no patches added)
with a clean prefix, no Winetricks. Wine versions I tested were 1.1.33, 1.1.34,
1.1.35 and 1.1.36. Wine 1.1.34 - 1.1.36 are producing the Access Violations.
I didn't see any suspicious console messages.
Steps to reproduce:
- Download and install The Bat! Home (or Professional, it's the same program,
only the packaging varies)
- in The Bat! you have to open a new account, you don't have to fill in real
information, for this you don't need internet access.
- download the test.msg from here
- import the test.msg in The Bat! via the menus tools->import messages->from
.MSG/.EML-files...
- set the attachement view to small icons via the menus view->attached
files->small icons
Now you should have the Access Violations. When set to big large icons, all is
fine again.
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http://bugs.winehq.org/show_bug.cgi?id=21631
Summary: Lego Star Wars I crashes at start after display the
nvidia logo
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26114)
--> (http://bugs.winehq.org/attachment.cgi?id=26114)
backtrace
commit 040452ad90927aa8839b1f31a510b1b8a1afac1d prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Update the stream info before applying states.
causes wine to crash with a NULL pointer error at start, after displaying the
nvidia animation.
0 0x4aadc36e gleLLVMLoadDataFromAryFloatInFloat+0xe9e() in glengine
(0x03e7f3d8)
7 0x406efef3 _drawPrimitive+0x1173() in wined3d (0x03e7f998)
Using MacOS 10.5.8, probably with Apple X11 since last security update (instead
of XQuartz 2.y.
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http://bugs.winehq.org/show_bug.cgi?id=13452
Summary: Typing anything in ePSXe freezes the application
Product: Wine
Version: 1.0-rc2
Platform: Macintosh
URL: http://www.epsxe.com/download.php
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Whenever I type something in the application the application (ePSXe) freezes.
It is sufficient to download the application and press a key while in the
initial configuration guide.
The application is by itself not functional. 1.70 requires zlib1.dll to run at
all, and both 1.60 and 1.70 require several plugins and a PSX bios. However,
none of these are required (with exception of zlib1.dll for 1.70) to reproduce
the problem.
I upgraded from 0.9.54 which would not run the application at all to 0.9.59
which also shows the issue and to 1.0-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=6979
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Mac OS X 10.2 |Mac OS X
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http://bugs.winehq.org/show_bug.cgi?id=19500
Summary: Dungeon Keeper II: installer crashes near completion
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: federix111(a)gmail.com
Created an attachment (id=22674)
--> (http://bugs.winehq.org/attachment.cgi?id=22674)
Debug output of both installation and testrun
Wine 1.01 (latest as of today) installed through MacPorts 1.710 (latest as of
today).
The original game (Dungeon Keeper II, v 1.7), with included all the officially
released patches and packs (already in the installer), stripped of all original
security features, is freely downloadable here:
http://digiex.net/games-downloads/159-dungeon-keeper-2-full-version-1-7-a.h…
(check disclaimer in main thread)
After mounting the ISO under Leopard, I run the command 'wine Setup.exe' from
the disc folder, X11 opens regularly and the installer window shows flawlessly;
I follow the installation procedure, which starts regularly, but when it
reaches 99% of the installation process, the installer disappear (X11 doesn't
close) while wine output some debug info (attached) on the console - wine
doesn't self-terminate, I must force-quit it.
When trying to run DKII (files are partially installed), wine opens X11 then
put some debug in the console (attached) and terminate.
I have no other application installed through wine; as a matter of fact, I just
installed it with the sole purpose of using DKII.
My computer is a MacBook Pro (15" early 2008) Intel Core 2 Duo 2.6Ghz with 4GB
of RAM running MAC OS 10.5.6 (Build 9J61), with Xcode 3.1.3 regularly
installed.
All installed software is the latest stable build available.
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http://bugs.winehq.org/show_bug.cgi?id=19456
Summary: Mount Manager crashes with optical discs since commit
15acd35
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22602)
--> (http://bugs.winehq.org/attachment.cgi?id=22602)
Wine Log with backtrace showing problem
Recently, the Mount Manager driver (mountmgr.sys) has been crashing on Mac OS.
(Good thing it's not a real ring 0 driver...). I've attached a log showing what
happens. From the log, it looks like there's some heap corruption going on
here.
It only crashes when there's a disc in the optical disc drive. And even then,
it doesn't crash the first time it sees the disc. The SECOND time and
subsequent times, when Wine already knows about the disc, it crashes.
I did a regression test and found that this is the offending commit:
commit 15acd35fa27d09af01698083af21ef3772edcae1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 22 20:56:04 2009 +0200
mountmgr: Try to match and reuse volumes when creating/updating a drive.
For some reason, reusing volumes fails spectacularly on Mac OS (at least on my
system), leading to possible heap corruption and a crash.
Even worse, the driver goes down while holding its critical section. Somehow
the CS isn't released. Then, programs that try to use Mount Manager end up
deadlocking:
err:ntdll:RtlpWaitForCriticalSection section 0x4040e500 "device.c:
device_section" wait timed out in thread 0017, blocked by 0018, retrying (60
sec)
Eventually, Wine gives up on the CS, but then weird things start happening to
programs that rely on Mount Manager. For example, winecfg shows no drives on
the Drives tab (because Mount Manager is down and can't handle IOCTL requests).
Any help on this would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=24917
Summary: configure & make troubles
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pheonix(a)zoomtown.com
Created an attachment (id=31549)
--> (http://bugs.winehq.org/attachment.cgi?id=31549)
updating
updated wine 1.3.4 to 1.3.5, have ~/wine-git with ~/build. no problems on 1.3.4
install. Hopefully attached is concise. Not sure if it is problem with combo of
uninstall/install, sudo??? or just install.
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http://bugs.winehq.org/show_bug.cgi?id=22299
Summary: ImageCapture Support
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
There is a long list of technologies in Mac OS X that could be used to improve
Wine on OS X. One of them is Image Capture. This technology is used by the OS
to scan images from a scanner as well as import images from a camera (iPhoto).
It provides a wrapper around TWAIN drivers so they can be used by applications
that don't support TWAIN. This is a purely C Framework. Although a
sub-framework of the Carbon Framework, the functions are available in 64-bit
code. This should not be confused with the ImageCaptureKit framework, which is
most likely an Objective-c wrapper around the main Image Capture framework.
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http://bugs.winehq.org/show_bug.cgi?id=25939
Summary: winecfg: Check boxes on audio tab don't display
properly.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Created an attachment (id=33065)
--> (http://bugs.winehq.org/attachment.cgi?id=33065)
Screen shot of winecfg audio tab showing garbled check box
The check boxes to enable or disable sound drivers on the audio tab don't
display properly (See attached image). When the garbled box is clicked the
driver is toggled as appropriate.
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http://bugs.winehq.org/show_bug.cgi?id=9310
Summary: Error in file open/sva dialog
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=7580)
--> (http://bugs.winehq.org/attachment.cgi?id=7580)
Error in wines file open/save dialog - v0.9.42 and above
By using the file open/save dialog I start in 'My computer' navigating through
the 'fake' filesystem of wine. I choose the harddisk c: and the subfolder
'windows'. Normaly I see now the content of this folder but I see the content I
saw before. Choosing now 'windows' showes all the content of this folder.
Also in other folders which are 'under' the Harddrive.
This error apear only by using the 'my computer' first and directly under this
level. Deeper inside the filesystem this error doesn't occur.
There was no change in the configuration: I tried with the version before
(v0.9.41) and all is fine. Only v0.9.42 and now v0.9.43 generate this error.
I include a screenshot of this strange behavior.
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http://bugs.winehq.org/show_bug.cgi?id=14396
Summary: preloader: Warning: failed to reserve range 00000000-
60000000 err:dosmem:setup_dos_mem Cannot use first
megabyte for DOS address space, please report
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danebigh(a)aol.com
Created an attachment (id=14710)
--> (http://bugs.winehq.org/attachment.cgi?id=14710)
copy paste of Konsole while installing Wine
Upon installation of wine I got the error that is listed in the subject line. I
will attach the full contents of the Konsole Window.
I am using Kubuntu on a gateway laptop : MX3216
1.4Ghz Celeron M
256 MB ram
I installed Wine because I wanted to use notepad++ on this machine.
it was salvaged from someone who spilled a coffee on the keyboard. it works
fine except for some of the ACPI funtions are bugged so windows was bugging
out. I installed Kubuntu without a hitch and just disabled ACPI drivers in
kubuntu.
I can see the Wine config options and notepad runs however notepad++ installed
but bombs out when I ty to run it. i am assuming it is due to not being able to
address the first meg of RAM.
that is as much as I can think of to tell you. if you need more info drop me a
line. and please if there is any news on this issue let me know.
Thank you,
Dane
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http://bugs.winehq.org/show_bug.cgi?id=6310
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=20683
Summary: Winetest fails when creating Window Group or Startup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24709)
--> (http://bugs.winehq.org/attachment.cgi?id=24709)
WinXP results of shell32:progman_dde
Hi, when i run latest wine's test suite (winetest-20091112-459a0c4de9ab.exe) i
got:
progman_dde.c:225: Test failed: Window "Group1" was not created in 10 seconds -
assumed failure. [C_G:2]
...
But i normally saw creating those group and startup during the test. It also
says "not created in 10 seconds - assumed failure", but HW should be hopefully
enough to do it in time: Quad Core @ 2.8GHz; 4GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=4375
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=1023
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows 2000 |Windows
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http://bugs.winehq.org/show_bug.cgi?id=16758
Summary: tools/winapi/winapi_test: The generated tests produce
thousands of failures on 64bit.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://test.winehq.org/data/bf25837eb7c08dc7faf13b886f6a
ed79a02506b8/#group_Vista
OS/Version: Windows Vista
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
tools/winapi/winapi_test* creates tests, that produce thousands of failures
with winetest64 on Windows.
winapi_test and winapi_test_options.pm are perl:
229 } elsif (/^LP(?:BYTE|CSTR|CWSTR|DWORD|STR|VOID|WSTR)$/) {
230 $align = 4;
231 $kind = "pointer";
232 $size = 4;
233 } ...
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http://bugs.winehq.org/show_bug.cgi?id=13700
Summary: user32 test fail on XP SP2
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13695)
--> (http://bugs.winehq.org/attachment.cgi?id=13695)
broadcast failures
Many of the user32 tests fail on my laptop running Windows XP SP2 with a Radeon
Mobility 9000 card. Most of the failures have to do with unexpected sizes (of
windows, menu items, rects, ...)
The broadcast failures are attached in this go round, more will be attached
soon.
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http://bugs.winehq.org/show_bug.cgi?id=13649
Summary: d3d9 visual tests hang XP SP2 with Radeon Mobility 9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13633)
--> (http://bugs.winehq.org/attachment.cgi?id=13633)
d3d9 visual test output until hang
The d3d9 visual tests hang on my system running Windows XP SP2 with a Radeon
Mobility card. Worse, they also hang (not crash) Windows XP.
The test is stuck with a four-square tile in the center of the screen, with a
yellow background. After 15 minutes with no change in the display, I tested
the mouse as the cursor was still visible. The mouse moved the cursor. I also
checked the keyboard LEDs (e.g. caps lock), and they were still responsive. So
far so good.
Attempting to stop the test by pressing Alt-Tab, Ctrl-Alt-Del, or
Ctrl-Shift-Esc (I've tried all three variations now) makes the mouse cursor
disappear and makes the keyboard unresponsive. At this point I must power down
the machine.
The log of the visual test up until failure is attached. (Notice there are
also many test failures.)
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http://bugs.winehq.org/show_bug.cgi?id=13643
Summary: ddraw tests fail on XP SP2 with Radeon Mobility 9000
card
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13624)
--> (http://bugs.winehq.org/attachment.cgi?id=13624)
d3d test failures
The ddraw d3d tests produce 22 failures, and the dsurface test produces 1
failure, on my laptop running Windows XP SP2. The graphics card is a Radeon
Mobility 9000. The d3d failures are attached.
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http://bugs.winehq.org/show_bug.cgi?id=1125
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows 98 |Windows
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http://bugs.winehq.org/show_bug.cgi?id=18139
Summary: WineD3D: add version information to DLL
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejohn.mas(a)gmail.com
The WineD3D DLL which is made available to users of VirtualBox lacks any
version meta data. This means if I right-click and show the properties there is
no version tab. It would be useful to have this information, since if a user
runs into issues this would allow them to know when version they have
installed, and report this information. Since there is no other way to know the
version, that I can find, this is one approach.
I was using 1.1.19 (I believe, can't be 100% sure since there in no version)
when I made this observation.
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http://bugs.winehq.org/show_bug.cgi?id=10783
Summary: D3D applications crash with native d3d dlls
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9638)
--> (http://bugs.winehq.org/attachment.cgi?id=9638)
output with +d3d (on Linux)
Direct3D applications crash on startup when using native wine d3d dlls (built
using mingw). One that crashes is 'rthdribl'. Happens both in WinXP and with
Wine in Linux with d3d8,d3d9,wined3d overridden. Works in 0.9.50, broken by the
following commit:
9bc6200ecef40fe65d38fda2c7d0f4b8f4c71767 wined3d: Add a method for querying the
gl drawable size of rendertarget.
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http://bugs.winehq.org/show_bug.cgi?id=16537
Summary: Wine/Windows Conformance Tests - file too big
Product: Wine
Version: unspecified
Platform: Other
URL: http://test.winehq.org/data/
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=17995)
--> (http://bugs.winehq.org/attachment.cgi?id=17995)
Winetest result
Prompted by todays wine news, I tried the winetest-latest.exe on my windows xp
sp2 machine and received the following notification at the end of the test.
---------------------------
Warning
---------------------------
File too big (5.7 MB > 1.5 MB); submitting partial report.
---------------------------
OK
---------------------------
Is this normal?
--
Austin987:
No, pretty rare, actually. Would you file a bug report? Attach a
compressed copy to it.
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As requested.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=17937
Summary: Cygwin compilation fails in rpc_transport.c
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
./configure --without-freetype && make depend && make bombs out during the
make:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_RPCRT4_
-DCOM_NO_WINDOWS_H -DMSWMSG -D_REENTRANT -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o
rpc_transport.o rpc_transport.c
rpc_transport.c: In function `rpcrt4_ncacn_ip_tcp_open':
rpc_transport.c:797: error: storage size of 'hints' isn't known
rpc_transport.c:813: warning: implicit declaration of function `getaddrinfo'
rpc_transport.c:816: warning: implicit declaration of function `gai_strerror'
rpc_transport.c:816: warning: format argument is not a pointer (arg 7)
rpc_transport.c:821: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:825: error: (Each undeclared identifier is reported only once
rpc_transport.c:825: error: for each function it appears in.)
rpc_transport.c:835: warning: implicit declaration of function `getnameinfo'
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:837: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:837: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:862: warning: implicit declaration of function `freeaddrinfo'
rpc_transport.c:797: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_protseq_ncacn_ip_tcp_open_endpoint':
rpc_transport.c:879: error: storage size of 'hints' isn't known
rpc_transport.c:884: error: `AI_PASSIVE' undeclared (first use in this
function)
rpc_transport.c:896: warning: format argument is not a pointer (arg 6)
rpc_transport.c:898: error: `EAI_SERVICE' undeclared (first use in this
function)
rpc_transport.c:898: error: `EAI_NONAME' undeclared (first use in this
function)
rpc_transport.c:903: error: dereferencing pointer to incomplete type
rpc_transport.c:909: error: `NI_MAXSERV' undeclared (first use in this
function)
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:922: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:922: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:959: warning: format argument is not a pointer (arg 5)
rpc_transport.c:909: warning: unused variable `service'
rpc_transport.c:879: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_ip_tcp_get_top_of_tower':
rpc_transport.c:1178: error: storage size of 'hints' isn't known
rpc_transport.c:1200: error: `AI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:1216: warning: format argument is not a pointer (arg 5)
rpc_transport.c:1221: error: dereferencing pointer to incomplete type
rpc_transport.c:1223: error: dereferencing pointer to incomplete type
rpc_transport.c:1229: error: dereferencing pointer to incomplete type
rpc_transport.c:1178: warning: unused variable `hints'
make[2]: *** [rpc_transport.o] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/rpcrt4'
make[1]: *** [rpcrt4] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=13646
Summary: d3d9 device tests crash on XP SP2 with Radeon Mobility
9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
The d3d9 device tests crash, producing a 'd3d9_test.exe has crashed...' dialog.
The console output up until the crash is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23200
Summary: cygwin build broken in dlls/ws2_32/tests/sock.c
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Windows XP
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28867)
--> (http://bugs.winehq.org/attachment.cgi?id=28867)
make log
After ba9ec152e17f436fb3e73d8e08af811ba3520cef, the build gets past
dlls/msvcrt/tests, and now fails in dlls/ws2_32/tests/sock.c:
sock.c: In function `select_server':
sock.c:473: error: variable `timeout' has initializer but incomplete type
sock.c:473: warning: excess elements in struct initializer
sock.c:473: warning: (near initialization for `timeout')
sock.c:473: warning: excess elements in struct initializer
sock.c:473: warning: (near initialization for `timeout')
sock.c:473: error: storage size of 'timeout' isn't known
sock.c:474: error:
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library' undeclared (first
use in this function)
sock.c:474: error: (Each undeclared identifier is reported only once
sock.c:474: error: for each function it appears in.)
sock.c:474: error: parse error before "fds_recv"
sock.c:488: warning: implicit declaration of function
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library'
sock.c:488: error: `fds_openrecv' undeclared (first use in this function)
sock.c:489: error: `fds_recv' undeclared (first use in this function)
sock.c:490: error: `fds_send' undeclared (first use in this function)
sock.c:491: error: `fds_opensend' undeclared (first use in this function)
sock.c:473: warning: unused variable `timeout'
sock.c: In function `SelectReadThread':
full error attached.
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http://bugs.winehq.org/show_bug.cgi?id=20682
Summary: Winetest does not see game controllers
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24708)
--> (http://bugs.winehq.org/attachment.cgi?id=24708)
calibrated and working game controllers
Hi, i have to game controllers attached to WinXP:
* Microsoft SideWinder Force Feedback Wheel
* Logitech WingMan Formula Force GP USB
They are calibrated and working fine. But when i run latest wine test suite
(winetest-20091112-459a0c4de9ab.exe), i'll get:
xinput1_3:xinput start dlls/xinput1_3/tests/xinput.c -
xinput.c:79: Tests skipped: Controller 0 is not connected
xinput.c:79: Tests skipped: Controller 1 is not connected
xinput.c:79: Tests skipped: Controller 2 is not connected
xinput.c:79: Tests skipped: Controller 3 is not connected
xinput.c:141: Tests skipped: Controller 0 is not connected
xinput.c:141: Tests skipped: Controller 1 is not connected
xinput.c:141: Tests skipped: Controller 2 is not connected
xinput.c:141: Tests skipped: Controller 3 is not connected
xinput.c:164: Tests skipped: Controller 0 is not connected
xinput.c:164: Tests skipped: Controller 1 is not connected
xinput.c:164: Tests skipped: Controller 2 is not connected
xinput.c:164: Tests skipped: Controller 3 is not connected
xinput.c:188: Tests skipped: Controller 0 is not connected
xinput.c:188: Tests skipped: Controller 1 is not connected
xinput.c:188: Tests skipped: Controller 2 is not connected
xinput.c:188: Tests skipped: Controller 3 is not connected
xinput: 38 tests executed (0 marked as todo, 0 failures), 16 skipped.
I get same "not connected" messages even when no game controller is pluged in,
i.e. wine test suite does not see these two controllers.
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http://bugs.winehq.org/show_bug.cgi?id=17892
Summary: appdb rejection workflow is broken, no editing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
My latest AppDB entry got rejected because there was too much German and too
little English. The E-Mail I received said:
"Clicking on the link in this email will allow you to modify and resubmit the
application. A link to your queue of applications and versions will also show
up on the left hand side of the Appdb site once you have logged in.
http://appdb.winehq.org/objectManager.php?sClass=application_queue&bIsQueue…
Alas,
a) I don't see on this page how to modify the text and resubmit it. No <Input>,
no visible link to an edit page.
b) The link "your queued items" on the left leads to a page reporting nothing
queued:
You have no queued test results.
You have no queued applications.
You have no queued versions.
You have no queued bugs.
You have no queued application data.
c) At the bottom of the "Edit application" page, following the link "Move child
objects" yields to a DoS attack on my browser, as it tries to render a
seemingly endless list of empty objects and tables.
In case it matters, I'm running NoScript, but winehq.org is allowed.
I really hope the application+version+test texts I submitted does not get lost
because I'd hate to have to think about all of it again. Adding English text
would be no problem.
How to update the submitted page to include English descriptions so it will get
accepted?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=5274
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=22289
Summary: [cygwin] cannot find -lmsvcrt on a msvcr90 test
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Created an attachment (id=27239)
--> (http://bugs.winehq.org/attachment.cgi?id=27239)
Log of the error and result of git bisect
I know that there is no cygwin VM on wineTestBot (yet?).
Compiling wine on cygwin may be useless as mingW just work fine.
But a bug is a bug and I want help wine being cross-platform whatever your
compiler/environment.
Otherwise you can close this one as WONTFIX and I won't bother you anymore.
Compilation is very slow on my machine so I hope git bisect didn't give me a
false positive result.
Log attached (created with vim on cygwin to avoid newline issues).
PS : seems I can't CC "piotr <at> codeweavers <dot> com"...
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |Windows
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http://bugs.winehq.org/show_bug.cgi?id=13645
Summary: d3d8 tests fail on XP SP2 with Radeon Mobility 9000 card
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13626)
--> (http://bugs.winehq.org/attachment.cgi?id=13626)
device test failures
The d3d8 device and visual tests fail for me on Windows XP SP2 with the Radeon
Mobility 9000 card. Device failures are attached, visual tests will be
attached shortly.
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Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=13538
Summary: netapi/access test doesn't delete testuser home
directories after the test
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
CC: kai.blin(a)gmail.com
On XP and up (W2K3 and Vista) the netapi/access tests leaves user directories
behind.
Every new winetest run (or manual netapi/access test run) will create a
testuser. The NetUserDel function is used to remove this testuser from the
system. As of XP, NetUserDel doesn't seem to delete the user's home directory.
The tests won't fail when a new test is run but you will end up with several
home directories. For example (on my XP box):
C:\Documents and Settings\testuser
C:\Documents and Settings\testuser.XP
I guess the delete_test_user function should be changed to:
- find out the created home directory
- delete the user account
- delete the home directory if it exists
The home directories can be deleted without a problem btw.
We also need to make sure that older testuser directories get deleted (will be
a one time thingy probably).
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http://bugs.winehq.org/show_bug.cgi?id=16084
Summary: widl crash on vista x86
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netzimme(a)aol.com
in the function get_size_procformatstring() in tools/widl/typegen.c
the line :
else if (stmt->type != STMT_TYPE && stmt->u.type->type != RPC_FC_IP)
should be :
else if (stmt->type != STMT_TYPE || stmt->u.type->type != RPC_FC_IP)
because both parameter must be the same not only one of them to call
the function pred(iface) below.
Greetings
Daniel Zimmermann
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http://bugs.winehq.org/show_bug.cgi?id=23542
Summary: Cygwin compiled winecfg doesn't start in Windows 7
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: assiduous64(a)gmail.com
winecfg doesn't start in Windows 7 Ultimate 64-bit from Cygwin Bash Shell --
nothing happens.
Tested with Wine 1.2-rc6. Compiled in Cygwin v1.7.5. Wine Notepad runs fine.
Logs created with "winecfg 1>winecfgout.txt 2>winecfgerr.txt" are blank. I can
provide all logs from the compilation process if needed.
Btw, Windows Vista is selected as the OS in this bug entry only because Windows
7 isn't added to the list yet.
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Summary: MSMoney 2007 fails to load due to missing XML
Interfaces.
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=8600)
--> (http://bugs.winehq.org/attachment.cgi?id=8600)
Wine output
MSMoney 2007 fails to start with the attached Error. It appears that the msxml
interface are not registred correctly.
If you use the Native msxml, MsMoney loads but then seg faults when you try to
accept the license agreement.
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http://bugs.winehq.org/show_bug.cgi?id=25253
Summary: Wine for Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: digitallyhere(a)gmail.com
the summary may sound lame but there are users like me who would find it very
useful, Microsoft is cutting support for its old OS's and the new programs are
refusing to run on them due to kernel updates - but they can run on WINE.
there are people who are making large effort to keep programs running on
Win2000 by using replacement system files but running Wine instead would not
risk the systems operatibility, Wine may even find users on Win98.
this is the windows 2000 gaming group:
http://win2kgaming.site90.com/phpBB2/
thanks for reading,
Charlie.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows 2000 |Windows
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Austin English <austinenglish(a)gmail.com> changed:
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----------------------------------------------------------------------------
OS/Version|Windows 95 |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows 2000 |Windows
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2011-08-08 13:59:19 CDT ---
(In reply to comment #21)
> No answer since 2 years.
> This bug can be closed as ABANDONED
Abandoned, and maybe fixed by a game patch.
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--- Comment #25 from Austin English <austinenglish(a)gmail.com> 2011-08-08 13:58:55 CDT ---
(In reply to comment #24)
> Should be closed as INVALID
That appears to be a separate from the original issue.
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Julian Rüger <jr98(a)gmx.net> changed:
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CC| |jr98(a)gmx.net
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Julian Rüger <jr98(a)gmx.net> changed:
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Andrew West <andrew(a)linuxadventurer.co.uk> changed:
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CC| |andrew(a)linuxadventurer.co.u
| |k
--- Comment #432 from Andrew West <andrew(a)linuxadventurer.co.uk> 2011-08-07 09:39:06 CDT ---
Can people please remember this is a bug tracker NOT a discussion forum.
I'd like to use this bug as intended, to track the the implementation of a DIB
engine. At the moment I believe that is being done in Huw's project, so can you
please take all discussion unrelated to this off to the mailing list.
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http://bugs.winehq.org/show_bug.cgi?id=27676
Summary: PowerPC build broken in dlls/d3dx9_36/tests/math.c
Product: Wine
Version: 1.3.23
Platform: ppc32
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, misha680(a)gmail.com
ccache gcc -c -I. -I. -I../../../include -I../../../include
-DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -g -O2 -o
math.o math.c
math.c: In function 'test_D3DXFloat_Array':
math.c:2251: error: 'INFINITY' undeclared (first use in this function)
math.c:2251: error: (Each undeclared identifier is reported only once
math.c:2251: error: for each function it appears in.)
math.c:2253: error: 'NAN' undeclared (first use in this function)
make: *** [math.o] Error 1
regression introduced by a6b40624dbc457ba7b0b4b307b1eb88617c67197.
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lfr_e <winehq.user(a)gmail.com> changed:
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CC| |winehq.user(a)gmail.com
--- Comment #70 from lfr_e <winehq.user(a)gmail.com> 2011-08-07 08:31:04 CDT ---
Hi
As for me, it wasn't wine bug ( but it's not affect windows, at least doesn't
cause perfomance drop, so...)
Problem : f2 periodically trying to load missing game
file(s), while mouse pointer is on mane part of screen
WINEDEBUG=warn+ntdll wine fallout2.exe
would show which exactly. Obviously, workaround is to put it there.
data/Art/intrface/blank.frm was the one most flooding, so using
http://falloutmods.wikia.com/wiki/FRM_File_Format I've hexedited 2x2 blank pic,
Would be great, if someone better understanding its attrs, namely offset
things, would make (or simply find in self f2 version, my installation lacks
it) less ugly cursor
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--- Comment #431 from pyro_1v1aniac(a)yahoo.com 2011-08-07 06:47:45 CDT ---
Wow... What an ass.
I just wanna say, I've been through the ups and downs with this one over the
years, and I'm extremely grateful (and always have been) for the hard work and
dedication of the devs on projects like this.
With what little I know of this sort of coding, I know it's horrible, usually
thankless work. It's a shame Max's dib engine never made it into the main wine
tree, whether it was for political or implementation reasons, but I want to
thank him for the 2 or so years I was able to play Age of Empires II: The
Conqueors on my linux box before the main wine tree would no longer compile
with his engine. You made my computing experience a bit better and I gave you
nothing for it.
I'm also excited about the work Huw is putting in, but I can be patient in the
knowledge that some day it'll work, like so much stuff from Linux has in the
past. I feel it's worth noting here that on the latest version of Windows, many
of the games and applications affected by this bug no longer function, and it's
from this we can see one of the great things about this community; As microsoft
leaves a wake of broken software behind with each new version, projects like
Wine continue to improve compatibility, even with old software from another
platform.
I'm keeping the faith in you guys, and I want you to know not everyone is a
detractor.
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--- Comment #430 from Dan Kegel <dank(a)kegel.com> 2011-08-06 20:52:57 CDT ---
We don't need that kind of grief here. I've disabled Steven Vachon's bugzilla
account for now.
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Summary: Tom Clancy's Ghost Squad: terrain textures not displayed
on Core2 Duo PC
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3666
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugzilla(a)lovingboth.com
Game installs and runs ok, however terrain displays are solid black (Ubuntu
8.10 x64 with Wine 1.1.19) or solid light blue grey (Ubuntu 8.10 x64 with Wine
1.1.19 or 1.1.20). So for example, trees have the right shape and happily wave
in the wind, but are black / grey.
I can see the terrain in Igor.exe (the game's mission editor) and the sky /
characters / overlays like the grass in the first (caves) mission are fine.
This happens regardless of screen resolution, buffer depth, texture quality,
texture compression or mipmap settings. It is also unaffected by running on one
CPU core or two, or OpenGL's 'sync to VBlanck' setting.
Textures display ok on Athlon64 PC with 2G RAM, Ubuntu 9.04 x64, Nvidia 6150.
Problem on Core2 Duo PC with 8G RAM, Ubuntu 9.04 x64, Nvidia 8500GT which runs
several other games (e.g. Thief 2, The Thing) fine.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |wylda(a)volny.cz
Resolution| |FIXED
--- Comment #12 from Wylda <wylda(a)volny.cz> 2011-08-06 18:27:15 CDT ---
Reported fixed.
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--- Comment #429 from Steven Vachon <prometh(a)gmail.com> 2011-08-06 17:35:06 CDT ---
(In reply to comment #428)
> this project, like it's real world liquid beverage gets better over time.
I drink beer. Heh, but in all seriousness, I am a fully grown impatient child
who wants to play games from his increasingly distant childhood. Are you saying
that it's OK to deprive me of that satisfaction? GIVE ME WHAT I WANT!!!
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--- Comment #428 from James McKenzie <jjmckenzie51(a)gmail.com> 2011-08-06 17:18:28 CDT ---
(In reply to comment #425)
> Hurry the f*ck up.
Huw has been working on this for several YEARS and finally has a .plan to
implement most, if not all, of the DIB functionality. This WILL TAKE TIME.
This 'bug' is almost ten years old and many people, Max included, have picked
up and had to put this down because of the complexity of DIB engine
implementation. And your comment certainly will NOT speed things up. Each
addition has to be thoroughly tested to insure that nothing existing is broken.
There is a phrase that goes back in this project, this project, like it's real
world liquid beverage gets better over time. Some things have to 'brew' for
years before they are consumable. Patience is the best thing for both. In
other words, no code will be added before it's time and it has appropriately
'fermented' and is implemented properly and with much forethought.
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--- Comment #9 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-08-06 17:14:50 CDT ---
(In reply to comment #8)
> still a bug in current Wine?
Yes, graphics is still not correct; tested a new (empty) table, with version
9.1:
http://irpinball.org/files/VPinball911_Minimal.zip
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--- Comment #427 from max(a)veneto.com 2011-08-06 15:58:56 CDT ---
(In reply to comment #421)
> (In reply to comment #420)
> > Won't patch to source for Wine 1.3.21
>
> Please see http://www.winehq.org/pipermail/wine-patches/2011-April/100557.html
> . An engine written by Huw Davies has been under development in the main WINE
> tree since April. I don't know if Max's engine is still necessary; you may want
> to test with the latest WINE and roll back to the last known good version of
> this patch, since I don't know if the conflicting engines would cause problems
> or not.
>
> I was quite surprised to see so little information divulged about such a major
> step for WINE. As we know from this bug, a DIB engine has been one of the most
> requested and longest-standing bugs in WINE, so for it to be merged essentially
> without commentary is a bit funny. I'd like to get perspectives from Max and
> others on the subject and on the engine that's being merged now if they have a
> minute.
Surprised too about lack of information, but anyways.... who cares ?
Soon or late it'll be completed, I hope soon, of course.
I've *not* looked at current Huw's implementation.... I lost interest in DIB
engine long time ago. It's just a pity that my patchset got broken, so who
needs the "old" dib engine should stay with an older wine version too.
I just tested the actual implementation, but, for my purposes, it doesn't speed
up anything. Your mileage may vary, of course.
AFAIK, most of apps needing it needs font drawing speedup, and there's still no
trace of dib font drawing in new engine, and that one isn't a trivial task.
My engine implemented it with some glitches, but at least it was usable.
Also, I've got no idea if Huw is grabbing something of my code or not, but I
guess not.
BTW, as a user, I would have liked something a bit more useful, or at least
something which wouldn't break completely the "old almost working engine", as
many people used it, but of course it's not under my control.
Nor I've time to rebase the old one on current three, mostly because, as far as
I can see, the interface is still changing too much and it'll be a very time
consuming task.
So, cross your fingers (as usual) and hope :-)
Ciao
Max
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--- Comment #426 from Dan Kegel <dank(a)kegel.com> 2011-08-06 15:53:37 CDT ---
Huw's working on it pretty hard, I think.
If it were easy, it would have been done long ago.
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Steven Vachon <prometh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |prometh(a)gmail.com
--- Comment #425 from Steven Vachon <prometh(a)gmail.com> 2011-08-06 15:32:44 CDT ---
Hurry the f*ck up.
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http://bugs.winehq.org/show_bug.cgi?id=27847
Summary: Alpha Prime crashes in main menu
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mreloads(a)yahoo.co.uk
Created an attachment (id=35614)
--> (http://bugs.winehq.org/attachment.cgi?id=35614)
Console output
>From console output:
Failed to allocate :
size : -307200 bytes
alignment : 4096 bytes
*** glibc detected *** AlphaPrime.exe: free(): invalid pointer: 0x7c6c46e0 ***
Looks like this game hits a bug where uninitialized pointer is used.
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--- Comment #42 from GreatEmerald <pastas4(a)gmail.com> 2011-08-06 13:54:18 CDT ---
I have upgraded my Catalyst to 11.7 and it still occurs with Wine 1.3.35 on
Mass Effect. So if upgrading does fix some of the issues, it seems that not a
whole lot of them.
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Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scott(a)open-vote.org
--- Comment #36 from Scott Ritchie <scott(a)open-vote.org> 2011-08-06 08:17:52 CDT ---
According to wikipedia, this game was shut down in June 2010. Is it still
possible to download and run the client in a way that reproduces the bug?
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Summary: Error in SharpDevelop
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seinghhaccoski(a)rocketmail.com
I get this error in SharpDevelop
SharpDevelop Version : 2.2.1.2648
.NET Version : 2.0.50727.42
OS Version : Microsoft Windows NT 5.1.2600 Service Pack 3
Current culture : Italian (Italy) (it-IT)
Working Set Memory : 0kb
GC Heap Memory : 5809kb
Exception thrown:
System.NotImplementedException: Not implemented.
at System.Drawing.Drawing2D.LinearGradientBrush.TranslateTransform(Single
dx, Single dy, MatrixOrder order)
at System.Drawing.Drawing2D.LinearGradientBrush.TranslateTransform(Single
dx, Single dy)
at
System.Windows.Forms.ToolStripProfessionalRenderer.RenderBackgroundGradient(Graphics
g, Control control, Color beginColor, Color endColor, Orientation orientation)
at
System.Windows.Forms.ToolStripProfessionalRenderer.RenderMenuStripBackground(ToolStripRenderEventArgs
e)
at
System.Windows.Forms.ToolStripProfessionalRenderer.OnRenderToolStripBackground(ToolStripRenderEventArgs
e)
at
System.Windows.Forms.ToolStripRenderer.DrawToolStripBackground(ToolStripRenderEventArgs
e)
at System.Windows.Forms.ToolStrip.OnPaintBackground(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e,
Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:39:22 CDT ---
No answer since 2 years.
This bug can be closed as ABANDONED
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #8 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:38:46 CDT ---
still a bug in current Wine?
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--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:38:20 CDT ---
Should be closed as INVALID
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #30 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:37:24 CDT ---
still a big in current Wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #41 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:36:02 CDT ---
Marking INVALID then?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #69 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:35:25 CDT ---
still a bug in current Wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:34:55 CDT ---
still a bug in current Wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:33:35 CDT ---
Reported FIXED.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #85 from joaopa <jeremielapuree(a)yahoo.fr> 2011-08-06 04:32:49 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=27142
Summary: Gangsters 2 Demo (German): mouse is unusable in main
menu since wine 1.3.19
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: earns.61(a)gmail.com
CC: julliard(a)winehq.org
In Wine 1.3.18, mouse in main menu was sluggish but usable. After updating to
1.3.19, I am usually getting one of the following results:
* mouse is initially hidden as main menu appears
* mouse arrow is seen but hung continuously
* mouse can be used within the first two seconds or so since I start moving it,
then cursor disappears
conducted regression testing:
c52f41541578f5a11a596ca3d56aa1eb1aca51ea is the first bad commit
commit c52f41541578f5a11a596ca3d56aa1eb1aca51ea
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 26 12:54:39 2011 +0200
dinput: Use a 1x1 clipping rect instead of warping the mouse in exclusive
mode.
:040000 040000 933b21785615ea3c82d1499a93cc6bff56f845c9
8e845e10eb03484338d4c2d3bc538a6b5da5e958 M dlls
I tried reverting the commit:
c52f41541578f5a11a596ca3d56aa1eb1aca51ea | patch -p1 -R
patching file dlls/dinput/mouse.c
Hunk #2 FAILED at 416.
Hunk #3 succeeded at 476 (offset 1 line).
1 out of 3 hunks FAILED -- saving rejects to file dlls/dinput/mouse.c.rej
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http://bugs.winehq.org/show_bug.cgi?id=23939
Summary: WoW makes garbage noise on startup (Win7)
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Setting winecfg to Windows 7 results in WoW making some short garbage noise
(~1000ms) when starting up 100% of the time.
The following lines happen at the same time:
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
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http://bugs.winehq.org/show_bug.cgi?id=27843
Summary: Weather Watcher Live: Cannot start free trial
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine WWL7080.exe
4) default installation
5) wine ww.exe
6) click "Start free 30-day trial"
7) give names and e-mail adress
8) click on "Start Your Free Trial"
Behaviour:
I cannot register for free trial.
Expected behaviour:
I should be able to register for free trial.
Workaround:
override winhttp
Terminal output:
fixme:winhttp:winhttp_request_QueryInterface interface
{7fd52380-4e07-101b-ae2d-08002b2ec713} not implemented
fixme:winhttp:winhttp_request_QueryInterface interface
{37d84f60-42cb-11ce-8135-00aa004bb851} not implemented
fixme:winhttp:winhttp_request_Open
fixme:winhttp:winhttp_request_QueryInterface interface
{df0b3d60-548f-101b-8e65-08002b2bd119} not implemented
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-05 12:39:52 CDT ---
Closing bugs fixed in 1.3.26.
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http://bugs.winehq.org/show_bug.cgi?id=27811
Summary: CivCity Rome 1.0: weird text drawing
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35571)
--> (http://bugs.winehq.org/attachment.cgi?id=35571)
screenshot
Have a look at the screenshot. Some texts are drawn in the top. Correctly the
texts are drawn in the boxes.
Note: The last time I've tested this game was with Wine 1.2-RC 2 and with the
help of "winetricks corefonts". It run perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=22466
Summary: Zombie Driver: graphical glitches when using hardware
vertex shaders
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=27522)
--> (http://bugs.winehq.org/attachment.cgi?id=27522)
graphical anomalies in the game
In Zombie Driver (retail version, patched to 1.1.4) you can observe the
following two issues when hw. vertex shaders are enabled in Wine:
#1 all characters (a.k.a. zombies) in the streets have strange colors
(white-pink/white-yellow)
#2 grey lines are across the screen when in-game shadows are turned on.
The game is based on the Ogre3D engine.
Workaround: disable vertex shader support in winecfg's graphics tab.
How to reproduce the bug:
After installation make sure you have the latest (1.1.4 as of writing) version
of the game. Launch the game, a configuration window will popup. Start a new
game by selecting 'Story mode': cruise the streets in your car until you come
across some zombies >> watch them in strange colors.
Note #1: there is a demo available for the game (still at version 1.06), in
which the issues are not present (using the same Wine version and
configuration, of course). I suppose one of the changes in the game's graphical
engine causes the glitches in the rendering. The issue can be observed from
patch 1.1.1 onward.
Note #2: the game will automatically install OpenAL,DirectX,PhysX and some MS
VC++ libraries. You need to set 'openal32.dll' to 'native' in order to start
the game properly.
Note#3: if you have game version 1.1.1 or 1.1.2, I suggest upgrading to the
latest, 1.1.4 version. The patch corrects some stability issues which can be
observed in Wine, too (the game hangs in an early stage).
Fedora 12 x86
Wine-1.1.43
Nvidia 7xxx series card with driver 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=11358
Summary: Emulator3000 does not display menu and status bar
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=10466)
--> (http://bugs.winehq.org/attachment.cgi?id=10466)
screenshot of the wrong appearance
Emulator3000 does not display menu and status bar, displaying garbage instead.
Screenshot is attached.
Download link for Emulator3000:
http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #47 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-05 12:39:29 CDT ---
Closing bugs fixed in 1.3.26.
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http://bugs.winehq.org/show_bug.cgi?id=24857
Summary: Lotus Approach wont paint initial screen
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Hi All,
I am using N99.8.0208.0800 which is version 9
Since upgrading from wine 1.3.4 to 1.3.5 Lotus Approach will not open the
initial screen. If other screens are opened over it, it will not clear out the
artifacts.
Please fix. I will attach a 1.3.5 trace and then revert to 1.3.4.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=27383
Summary: cmd: mkdir should give an error for pre-existing
directories
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Attempting to create an already existing directory must fail (as in Windows)
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-05 12:39:24 CDT ---
Closing bugs fixed in 1.3.26.
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http://bugs.winehq.org/show_bug.cgi?id=17075
Summary: PLSQLDeveloper: Trying to create some of bultin reports
returns "OLE error 80070057"
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://allroundautomations.swmirror.com/plsqldev715.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
Created an attachment (id=18897)
--> (http://bugs.winehq.org/attachment.cgi?id=18897)
WINEDEBUG="+ole,+msxml"
Steps to reproduce:
1) Install PLSQLDeveloper and oracle instant client
2) Connect to some oracle db
3) Select "Reports -> [whatever report you like]"
4) OLE error 80070057 , empty report window
The reports are generated in html form.
Attaching console with WINEDEBUG="+ole,+msxml"
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2011-08-05 12:39:21 CDT ---
Closing bugs fixed in 1.3.26.
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http://bugs.winehq.org/show_bug.cgi?id=27913
Summary: Safari 5.1 not starting
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fterekhov(a)gmail.com
When trying to start Safari 5.1 I receive a message "Program Safari encountered
a serious error". The message do not give any log address, so I can't provide
more information.
OS: Ubuntu 10.04 LTS x64
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http://bugs.winehq.org/show_bug.cgi?id=12237
Summary: Temple Of Elemental Evil crashes after the loading
screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
Created an attachment (id=11671)
--> (http://bugs.winehq.org/attachment.cgi?id=11671)
a standard log of the game with the backtrace.
the game shows the intro movies and the loading screen fine then crashes before
the main menu. this is the game patched to the latest version (3) and nocd
patch applied. the installation copied over to winxp works fine.
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http://bugs.winehq.org/show_bug.cgi?id=27392
Summary: Lemmix game (lemmings clone) - mouse pointer no longer
works properly
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: http://www.ericenzwaan.nl/eric/lemmings/lemmix.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
This lemmings clone used to work very well in Wine. Now the mouse pointer is
unusable in almost all the levels. It does not even work on the second level
of "Fun".
I don't know which version of Wine it used to work in. Regression?
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http://bugs.winehq.org/show_bug.cgi?id=27938
Summary: GdipDrawString Resource leak (GDI Font object).
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_matsu(a)wind.sannet.ne.jp
The GDI font resource leaks to the GdipDrawString function.
correct it as follows ?.
Before corrects (line: 3920)
DeleteObject(SelectObject(graphics->hdc, CreateFontIndirectW(&lfw)));
After corrects
DeleteObject(SelectObject(graphics->hdc, gdifont));
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http://bugs.winehq.org/show_bug.cgi?id=25913
Summary: The program TypeFaster.exe has encountered a serious
problem and needs to close.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybavdek(a)gmail.com
The program TypeFaster.exe has encountered a serious problem and needs to
close.
TypeFaster is an Open Source typing tutor that offers a touch typing course in
15 lessons. The program can keep track of your progress with statistical charts
and create custom exercises based on the errors you make during your lessons.
An interactive keyboard display can assist you with finding the keys without
having to look at the keyboard. Type Faster also includes spaceship-shooter
typing game. Other features include support for international keyboard layouts,
customizable typing lessons, adjustable font sizes and more.
The program TypeFaster.exe has encountered a serious problem and needs to
close.
When running the program in Linux Ubuntu 10.10 using Wine the above message
appears after three to five minutes of typing. Up until that point it works
fine and then it just crashes for no apparent reason.
If you try and paly the TypeFaster game as soon as I select "Play Game" it
crashes immediately.
The TypeFaster program works great in Windows but I have only Linux in my net
book and prefer using linux OS.
Thank you for looking into this problem.
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http://bugs.winehq.org/show_bug.cgi?id=27740
Summary: Morrowind: click-and-drag doesn't work
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark+winebugs(a)carnildo.com
In Morrowind, click-and-drag use of the mouse (eg. dragging a scrollbar thumb)
does not work.
This is easy to test: when the main menu comes up, click and drag on an area
that isn't a menu option. The mouse pointer should move, but doesn't.
This is a regression: 1.3.18 works, 1.3.20 and newer don't. 1.3.19 is unknown:
it contains a bug with mp3 playing that causes Morrowind to crash before I can
test the click-and-drag bug.
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http://bugs.winehq.org/show_bug.cgi?id=21202
Summary: HotWheels CRASH!: Window invisible
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25462)
--> (http://bugs.winehq.org/attachment.cgi?id=25462)
EnumDisplayDevicesW and DirectDrawEnumerateExA flags FIXMEs...
HotWheels CRASH! Installs fine, but fails to start in Windows XP mode. Once it
is set to Windows 98 mode and told to boot using Hardware GFX settings it will
start but then the window simply goes invisible with
"fixme:win:EnumDisplayDevicesW" flooding the terminal window. I believe this
issue is because of DDRAW. Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=23958
Summary: error load big BMP file
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tret2003(a)gmail.com
Wine 1.1.42
программа FlylinkDC
После запуска появляется окошко с логотипом, видно сменяющиеся надписи о
загрузке компонентов программы, после сразу вылет. Дампы в директории программы
не создаются.
В консоли остаётся следующее:
:~/wine/drive_c/FlylinkDC++$ wine ./FlylinkDC.exe
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationW (hwnd=(nil),
filter=0x109e650,flags=0x00000000) returns a fake device notification handle!
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
err:imagelist:IMAGELIST_InternalExpandBitmaps creating new image bitmap
(x=109300 y=15)!
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 44863
Current serial number in output stream: 44886
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http://bugs.winehq.org/show_bug.cgi?id=25397
Summary: AutoCAD R14: Impossible to enter serial number
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32321)
--> (http://bugs.winehq.org/attachment.cgi?id=32321)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) wine SETUP.EXE
3) Next->Accept
Behaviour:
I cannot enter serial number because entry allows me only to enter 2+7 digits
instead of 3+8.
Expected behaviour:
I should be able to enter my serial number.
There is no terminal output and this is an regression. It doesn't allow me to
proceed with installation.
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http://bugs.winehq.org/show_bug.cgi?id=27864
Summary: Implement winhttp SetCredentials
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Personal app currently hits bug 26586 I can change it to use use winhttp, but
face same thing here.
Sample: http://netikka.net/dev/winhttp5.exe
Click "download" -> message "success" if worked.
procedure TForm1.Button1Click(Sender: TObject);
var fhttp: variant;
begin
fhttp:=createoleobject('WinHttp.WinHttpRequest.5.1');
fhttp.open('GET', edit1.text, true);
fhttp.SetCredentials(edit2.text, edit3.text, 0);
fhttp.send();
if Not FHttp.WaitForResponse(60) then
begin
FHttp.Abort;
exit;
end;
memo1.text:=fhttp.responsetext;
if ansipos('congratulation!', ansilowercase(memo1.text))>0 then
showmessage('SUCCESS!') else showmessage('FAILED!');
fhttp:=unassigned;
end;
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http://bugs.winehq.org/show_bug.cgi?id=22002
Summary: Runes of Magic: crash when clicking "Start game" in
the launcher
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.runesofmagic.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
CC: jacek(a)codeweavers.com
Created an attachment (id=26734)
--> (http://bugs.winehq.org/attachment.cgi?id=26734)
terminal output after hitting the button
Since wine-1.1.38 it is not possible to launch the game anymore because hitting
"Start Game" or "Exit Game" in the launcher makes the ClientUpdate.exe crash
immediately.
I did a regression test and got the following result:
ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f is the first bad commit
commit ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Jan 22 17:12:57 2010 +0100
shdocvw: Moved WebBrowser client site realizing to separated function and
release more interfaces in SetClientSite.
:040000 040000 a10e7afcc81e5d8514e913a0a12c1f83c926dda8
236daa22524bd7a6f2b126e17c8f745da14a4cdc M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27393
Summary: mmdevapi uninitialiased memory access and crash past
rendering
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=35024)
--> (http://bugs.winehq.org/attachment.cgi?id=35024)
patch to mmdevapi/tests/render.c to play silence
Hi,
I've attached one version of the patch to mmdevapi/tests/render.c that works
well with testbot and seems to work well with Ubuntu Intrepid with PulseAudio,
but produces random crashes within a critical section when used with dmix.
mmdevdrv.d:837 NULL pointer access when looking for a GUID, called from
test_session i.e. after my changes in test_clock!
I found that very suspicious and thus ran the test in Ubuntu Lucid with
Valgrind (and PulseAudio), and it shows:
wine: Unhandled page fault on read access to 0xdededef6 at address 0x7bc34880
(thread 0020), starting debugger...
DEDEDE comes from a read after free() provoked by running
VALGRIND_OPTS="--trace-children=yes --log-file=/dev/shm/v%p.log
--leak-check=full --malloc-fill=A5 --free-fill=DE --track-origins=yes
--vex-iropt-precise-memory-exns=yes" WINETEST_WRAPPER=valgrind make render.ok
Thread 2:
Invalid read of size 4
at 0x7BC34876: RtlpWaitForCriticalSection (critsection.c:434)
by 0x7BC34F64: RtlEnterCriticalSection (critsection.c:546)
by 0x541672A: alsa_push_buffer_data (mmdevdrv.c:1429)
by 0x7BC7C53A: timer_callback_wrapper (threadpool.c:601)
by 0x7BC7DA59: timer_queue_thread_proc (threadpool.c:670)
by 0x7BC71737: ??? (in /wine-lucid/dlls/ntdll/ntdll.dll.so)
by 0x7BC7190D: call_thread_entry_point (signal_i386.c:2499)
by 0x7BC7B524: start_thread (thread.c:404)
by 0x418296D: start_thread (pthread_create.c:300)
by 0x4263A4D: clone (clone.S:130)
Address 0x7f037dcc is not stack'd, malloc'd or (recently) free'd
Invalid read of size 4
at 0x7BC34880: RtlpWaitForCriticalSection (critsection.c:434)
by 0x7BC34F64: RtlEnterCriticalSection (critsection.c:546)
by 0x541672A: alsa_push_buffer_data (mmdevdrv.c:1429)
by 0x7BC7C53A: timer_callback_wrapper (threadpool.c:601)
by 0x7BC7DA59: timer_queue_thread_proc (threadpool.c:670)
by 0x7BC71737: ??? (in /wine-lucid/dlls/ntdll/ntdll.dll.so)
by 0x7BC7190D: call_thread_entry_point (signal_i386.c:2499)
by 0x7BC7B524: start_thread (thread.c:404)
by 0x418296D: start_thread (pthread_create.c:300)
by 0x4263A4D: clone (clone.S:130)
Address 0xdededef6 is not stack'd, malloc'd or (recently) free'd
My render loop may not be bug free - please check - but I believe the illegal
access to be in mmdevapi.
I recommend adding a player loop to the tests.
There really is a timing issue. Sometimes, even with Valgrind, there's no
illegal access during the test run. In that case I typically see:
err:ntdll:RtlpWaitForCriticalSection section 0x7f41a704 "?" wait timed out in
thread 0022, blocked by 0023, retrying (60 sec)
Perhaps the critical section was destroyed, somewhat too early?
BTW, the CoTaskMemFree within the patch are part of a bug fix that I'll submit
this Monday.
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