http://bugs.winehq.org/show_bug.cgi?id=27555
Summary: Text is not displayed on Wine 1.3.22+git in
Civilization IV
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariel.bys(a)gmail.com
Since commit 410a8e86f5cfbae84ea8f011d769d4e63fa67b78, text isn't displayed on
Civilization IV Beyond The Sword 3.19's menus. Attached image.
Commit Description:
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Tue, 14 Jun 2011 18:28:09 +0000 (20:28 +0200)
Committer: Alexandre Julliard <julliard(a)winehq.org>
Wed, 15 Jun 2011 10:51:50 +0000 (12:51 +0200)
Commit 410a8e86f5cfbae84ea8f011d769d4e63fa67b78
Tree 18bf0e2d90c96eb5c5011015e1d37869272c8524
Parent b9133d7de059035220ba95cf2fb96b6f4146dd6e
wined3d: Check for a valid source rectangle and destination in
wined3d_device_update_surface().
http://source.winehq.org/git/wine.git/commit/410a8e86f5cfbae84ea8f011d769d4…
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http://bugs.winehq.org/show_bug.cgi?id=26809
Summary: iexplore crashes when clicking on Home while it is
already loading a URL
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34161)
--> (http://bugs.winehq.org/attachment.cgi?id=34161)
Wine 1.3.17 console output
I tested this on a SLOW connection so that I have time to interrupt iexplore
while it is trying to load a page (I was actually testing Bug 26651).
$wine iexplore https://my.if.com
And while it's doing that, click on the Home button.
Backtrace:
=>0 0x7ed43119 set_doc_state+0x9(This=(nil), doc_state=READYSTATE_LOADING)
[/build/buildd/wine1.3-1.3.17/dlls/shdocvw/dochost.c:165] in shdocvw
(0x0032deb8)
1 0x7ed5070d navigate_url+0x9c(This=(nil), url="http://www.winehq.org",
Flags=(nil), TargetFrameName=(nil), PostData=(nil), Headers=(nil))
[/build/buildd/wine1.3-1.3.17/dlls/shdocvw/navigate.c:853] in shdocvw
(0x0032ef58)
2 0x7ed50b54 go_home+0x113(This=(nil))
[/build/buildd/wine1.3-1.3.17/dlls/shdocvw/navigate.c:963] in shdocvw
(0x0032f1c8)
3 0x7ed4745c InternetExplorer_GoHome+0x5b(iface=0x12f298)
[/build/buildd/wine1.3-1.3.17/dlls/shdocvw/ie.c:153] in shdocvw (0x0032f1f8)
Apparently iexplore doesn't like being interrupted while it is busy loading a
page. I could only get it to do this on this particular URL though. I'm sure
there must be others.
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http://bugs.winehq.org/show_bug.cgi?id=14942
Summary: White trees (missing textures) in Drakensang
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://drakensang.de/oe_uploads/downloads/drakensang_dem
o.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
In the Drakensang demo version the trees which are near to the viewer are
rendered white. Maybe the textures are not applied correctly. See the
screenshot and the startup log of bug 14911 (I do not want to upload it twice).
Wine version wine-1.1.2-628-g5d900bb. Maybe this is due to the hack from bug
14758.
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http://bugs.winehq.org/show_bug.cgi?id=23410
Summary: OnLive fails to connect to service
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quadomatic(a)gmail.com
Created an attachment (id=29187)
--> (http://bugs.winehq.org/attachment.cgi?id=29187)
WINE command line output
When logging into OnLive through both the launcher and through a browser
installed in WINE (in my case, Firefox), credentials are successfully
authenticated, but the program gives an error: "Unable to contact the OnLive
Gaming Service. Please check play.onlive.com for details" error.
"a512" also appears in the bottom left corner of the launcher window, so I'm
guessing that's the error code.
A log of WINE's command line output, as well as a record of TCP connections
made during the program's connection process is listed as well.
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http://bugs.winehq.org/show_bug.cgi?id=27822
Summary: Warcraft 3 Demo crashes during the installation
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35585)
--> (http://bugs.winehq.org/attachment.cgi?id=35585)
Console log from 1.3.24-174-g4b4dd30
When you run the Warcraft 3 Demo installer, at the end it asks whether to place
shortcut to the desktop. I choose NO and the installer crashes.
1. I did a regression test between 1.3.24 and 1.3.24-174-g4b4dd30:
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
:040000 040000 428f760df6efda7a37b4a84f97721523ab72863f
2b94a3c0b7a42f4f83b037adc317d17565c1f7a9 M dlls
2. There is another bug report suffering from this commit, see bug 27795.
3. Revert of this patch after git checkout makes that problem go away.
--private keyword: bisected
Notice that binary mess in the attached Wine's Backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=8543
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:45:20 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=1841
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:45:18 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=19030
Summary: Escape from Monkey Island - saving game freezes
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
When you save a game in EFMI, the game is saved properly (can be succesfully
loaded in the future), but the Saving Game screen does not go away. The game
engine works, because you can Alt-f4 and click YES, but it seems, like the game
waits for some close() operation or sth.
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http://bugs.winehq.org/show_bug.cgi?id=17890
Summary: Unreal Tournament shows only a quarter of the screen in
full screen mode
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20196)
--> (http://bugs.winehq.org/attachment.cgi?id=20196)
Screenshot
Screenshot shows the problem.
The mouse is also uncontrollable for some reason.
All is fine in windowed mode, but unplayable as the mouse leaves the Wine
window when moved quickly.
I have to use the software renderer as the hardware renderer slow the game down
to an unusable pace.
Radeon 9200.
Works fine under Windows.
No workaround that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=27687
Summary: SSL cannot be connected with Solaris 11 Express
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazus(a)sunfish.suginami.tokyo.jp
Kindle for PC and Evernote client cannot synchronize by Solaris 11 Express.
It was necessary to add following information to CRYPT_knownLocations[] defined
in dlls/crypt32/rootstore.c to solve this problem.
*** dlls/crypt32/rootstore.c.orig 2011-06-26 17:19:27.798350805 +0900
--- dlls/crypt32/rootstore.c 2011-06-26 17:20:21.947540215 +0900
***************
*** 482,487 ****
--- 482,488 ----
};
static const char * const CRYPT_knownLocations[] = {
+ "/etc/sfw/openssl/certs",
"/etc/ssl/certs/ca-certificates.crt",
"/etc/ssl/certs",
"/etc/pki/tls/certs/ca-bundle.crt",
looks like Bug 15704.
Bug 15704 crypt32: chain.ok test fails in OpenSolaris
http://bugs.winehq.org/show_bug.cgi?id=15704
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http://bugs.winehq.org/show_bug.cgi?id=27823
Summary: d3d breaks after upgrade from 1.3.15 to 1.3.24
Product: Wine
Version: 1.3.24
Platform: x86-64
URL: http://fiesta-online.gamigo.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
3d objects are rendered broken
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
r300: DRM version: 2.10.0, Name: ATI RV530, ID: 0x71c6, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
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http://bugs.winehq.org/show_bug.cgi?id=15542
Summary: The Settlers V - The Heritage of the Kings / Siedler 5 -
Das Erbe der Könige
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisschneck(a)web.de
Created an attachment (id=16517)
--> (http://bugs.winehq.org/attachment.cgi?id=16517)
The output from wine if start the game from console
Settlers V - The Heritage of the Kings Version 1.06.0217
from a German Games Magazin (ComputerBild Spiele 10/2008)
It its a German Version.
I can install the game, starting the game is possible too.
The Sound works.
But if i start a Single Player Game i get this Error after a few seconds.
"StartErrorReport is called a second Time"
Wine 1.0 is running under Ubuntu 8.10 (32bit)
is configured to emulate "Windows XP".
Backtrace: please see the attach
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http://bugs.winehq.org/show_bug.cgi?id=5991
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:45:00 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=25269
Summary: SNS-HDR: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32092)
--> (http://bugs.winehq.org/attachment.cgi?id=32092)
Terminal output on Wine 1.3.7
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2008 dotnet30
3) install SNS-HDR
3) wine Loader.exe
Behaviour:
Error.
Expected behaviour:
No error.
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http://bugs.winehq.org/show_bug.cgi?id=25670
Summary: Republic: The Revolution: Cann't run installer.
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o01eg(a)yandex.ru
Created an attachment (id=32696)
--> (http://bugs.winehq.org/attachment.cgi?id=32696)
WINEDEBUG=warn+all wine "D:\setup.exe"
First show window "Установка"(Installation) with the text "Программа установки
Республика. Революция подготавливает программу InstallShield(R) Wizard, которая
будет направлять ваши действия во время дальнейшей установки. Подождите,
пожалуйста"(Programm of installation Republic: the Revolution is preparing
program InstallShiled(R) Wizard which will be point you action while next
instllation. Please wait.). Progress bas up to 99% and show error box "Ошибка
при инициализации программы установки"(Error while initialization of
installation program): "Не удаётся выполнить программу, необходимую для
продолжения установки. Перезапустите систему и пропробуйте ещё раз.
Ошибка 105."(Cann't execute program requested for continue installation.
Restart system and try again.
Error 105)
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http://bugs.winehq.org/show_bug.cgi?id=23573
Summary: when Moving cursor, Xorg uses %100 CPU.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firatagdas(a)gmail.com
Created an attachment (id=29459)
--> (http://bugs.winehq.org/attachment.cgi?id=29459)
%100 Cpu using
Sorry for my english.
Well.. I 'm using Ubuntu 10.04 and Wine 1.2.
My text editor is E-texteditor installed on wine. Recently i update wine to
wine 1.2rc6 and e become useless. Because spent too much cpu...
Just move cursor or do any simple process and its useless! Could you please
help with this?
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http://bugs.winehq.org/show_bug.cgi?id=27832
Summary: Iexplore crash in nsio.c (regression)
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
wine iexplore https://www.google.com/accounts/
//www.google.com/accounts/: nsio.c:76: ensure_uri: Assertion `This->uri ||
This->uri_builder' failed.
wine: Assertion failed at address 0x68000832 (thread 0009), starting
debugger...
I didn't do regression test, but reverting one patch in current git and crash
is gone.
mshtml: Get rid of wine_url in nsWineURI object.
git show 25a40601faec93e314ff4c12ce9002d21a635d4d | patch -p1 -R
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http://bugs.winehq.org/show_bug.cgi?id=27776
Summary: Aquarium: Invalid floating point operation
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andrew.Talbot(a)talbotville.com
Git commit d59c3d45e34817e08e68305d3e5f632e3c8523a3
"gdiplus: Use DrawDriverString to draw the text in DrawString" (2011-06-27)
causes Aquarium (a chess app) to produce a series of "Invalid floating point
operation" dialogs. This is a regression.
The problem seems to be related to the term args->y on line 4625. If I replace
this with the value 0.0, the errors do not occur.
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http://bugs.winehq.org/show_bug.cgi?id=25069
Summary: Encounter Serious Problem and need to close
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wargamerex(a)gmail.com
Created an attachment (id=31791)
--> (http://bugs.winehq.org/attachment.cgi?id=31791)
This is the problem when try to open
App: Dlink IP Surveillance 300
Ver: 3.0.0.0
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http://bugs.winehq.org/show_bug.cgi?id=10105
Summary: OLE Errors start upon launching and blank windows
Product: Wine
Version: unspecified
Platform: PC
URL: http://mailware.com/homeoffice.htm#SystemRequirements
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lane(a)zigzap.com
Problem 1
--------------------
Installation is smooth as silk but upon launching it the software presents an
OLE Error 80070057 which I cannot find in google.
Problem 2
--------------------
All the control panels for this application use IE components but are showing
up blank.
Problem 3
--------------------
After resizing the window using the maximize button all resize controls vanish
from the window and do not return upon double clicking the window title bar to
resize the window.
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http://bugs.winehq.org/show_bug.cgi?id=26537
Summary: LabVIEW 2010: Installer detected non-existent previous
installation
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33795)
--> (http://bugs.winehq.org/attachment.cgi?id=33795)
Warning message
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine setup.exe
Behaviour:
See attachment.
Expected behaviour:
There should be no warning message.
Terminal output:
fixme:volume:GetVolumePathNameW
(L"Z:\\media\\DATA1\\Programy\\niezainstalowane\\Nil_2010\\Bin\\data0009.dll",
0x8a0710, 68), stub!
fixme:volume:GetVolumePathNameW
(L"Z:\\media\\DATA1\\Programy\\niezainstalowane\\Nil_2010\\bin\\nipie.exe",
0x8a0800, 65), stub!
fixme:ver:RtlGetProductInfo (6,0,0,0,0x32f6b8): stub
fixme:volume:GetVolumePathNameW
(L"Z:\\media\\DATA1\\Programy\\niezainstalowane\\Nil_2010\\bin\\NISysInf.dll",
0x8ea6f8, 68), stub!
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:msi:MsiGetLastErrorRecord
fixme:msi:MsiGetMode unimplemented run mode: 0
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http://bugs.winehq.org/show_bug.cgi?id=26841
Summary: Reaper: File extensions not saved with project file
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futuretodd(a)googlemail.com
When trying to save a project in Reaper the resulting file appears without the
file extension, and cannot be read back by Reaper.
If the .rpp file extension is then manually added it can be read as normal.
This regression seems to have been introduced in 1.3.17 and is still present in
1.3.18.
Tested with both stable Reaper 3.75
http://www.cockos.com/reaper/download.php
and Reaper 4 alpha 65b
http://www.landoleet.org/
Elementary OS Jupiter
Intel core2duo
GeForce 9300M GS
Wine 1.3.17/1.3.18
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http://bugs.winehq.org/show_bug.cgi?id=26981
Summary: Word 2003 - very sluggish with WINE 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: watgrad(a)gmail.com
After updating to WINE 1.3.18 MS Word shows unusual behaviour.
Word loads fine, but consumes high processor % - and is very sluggish - had to
wait many seconds for response when typing, selecting menu items, scrolling
through documents.
running wineboot did not help
Downgrading to WINE 1.2 solved issue.
Ubuntu 10.10 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=27866
Summary: Second Disk problem
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imperial.universal(a)sky.com
I've been trying to install several softwares under wine, I've noticed that
every time when the software itself asks for the second disk I insert it as
normal but the disk doesn't mount (load) - however when I cancel the
installation of the software it then finally detects the disk, this is getting
a bit frustrating I'm placing this as a bug since its happening to me, it's
been happening for the last few months even with the earlier versions of wine &
the stable version. I've already mentioned this on the Winehq forum under
heading "Second CD not mounting". Is there a way round this problem (e.g under
command line) or shall I wait for the bug to be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=27782
Summary: "echo off" does not work in cmd interactive mode
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
If you use "echo off" in a cmd command prompt, it currently does nothing (apart
from accepting the command).
It should disable the command prompt.
It does work however when used in a batch file (i.e. non interactively)
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http://bugs.winehq.org/show_bug.cgi?id=27004
Summary: Warcraft III fails to select units by mouse drag
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naicik(a)gmail.com
Created an attachment (id=34432)
--> (http://bugs.winehq.org/attachment.cgi?id=34432)
output on console, probably nothing that can help
wine 1.3.19 fails to select units in Warcraft III when I try to drag left mouse
button. Selecting in game is still possible by ctrl+click, double click etc, so
it appears to be only mouse drag related problem It is regression compared to
1.3.18(and probably earlier) wine versions. I tried it with and without compiz.
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http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://img299.imageshack.us/img299/4263/screenshot24kn4.
png
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zbigniew.braniecki(a)gmail.com
It came out during the discussion about The Witcher 1.2 version that the game
works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see:
http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&iThrea…
Known "rag dolls" cards:
7600GT
7800GT
7800GTX
7900GS
Known "noproblem" cards:
8600GTS (two different people!)
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http://bugs.winehq.org/show_bug.cgi?id=27263
Summary: Broken depth test for translucent surfaces in Arx
Fatalis (d3d 7 game)
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dscharrer(a)gmail.com
Created an attachment (id=34866)
--> (http://bugs.winehq.org/attachment.cgi?id=34866)
Screenshot of translucent water being rendered in front of a bridge.
Starting with wine 1.3.19 the game Arx Fatalis draws translucent surfaces in
front of other surfaces, even if they should be behind them.
This can be seen in the original binary (the game is not freely available, bu
there is a demo) as well as in the ongoing port at
https://github.com/lubosz/ArxFatalis Arx
Fatalis uses direct3d 7.
The bug is also in current master (tested commit
456e48efa1df91cee6149b67187812e16350c474)
git bisect blames:
96b758f7b37033bf382ce40dd3310965d3ac3f76 is the first bad commit
commit 96b758f7b37033bf382ce40dd3310965d3ac3f76
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 21 22:36:11 2011 +0200
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
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http://bugs.winehq.org/show_bug.cgi?id=8548
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:44:29 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=27598
Summary: PLSQL Developer: can't not login to database
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
After wine 1.3.21 PLSQL Developer can't login to database, throwing error
"ORA-12163: TNS:connect descriptor is too long"
This is a regression, currently present in 1.3.23 and git head.
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http://bugs.winehq.org/show_bug.cgi?id=4931
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:44:24 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=26906
Summary: HaoZip: No text in menu
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://storage2.dobreprogramy.pl/akcesoria/haozip_v2.2
.6302.multi_(dobreprogramy.pl).exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34309)
--> (http://bugs.winehq.org/attachment.cgi?id=34309)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install HaoZip (default installation)
4) wine HaoZip.exe
Behaviour:
See attachment (top image)
Expected behaviour:
See attachment (bottom image)
Workaround:
winetricks gdiplus
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http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering
pixel patterns
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.giantswd.org/?file=2
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=25123
Summary: Dragon NaturallySpeaking 11 does not run
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=31871)
--> (http://bugs.winehq.org/attachment.cgi?id=31871)
startup log
Dragon NaturallySpeaking 11 installs (albeit imperfectly) and then runs through
startup. Setup options such as recognising the microphone, and training, appear
to work well. The program appears to work all the way to the point where it
actually needs to recognise some dictation.
Then it freezes or crashes.
Subsequent attempts to restart the program are not successful.
I have run logs from the restart attempts: a startup log, a relay log, and an
ole log.
The relay log may not be trustworthy. The program froze after a short time.
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http://bugs.winehq.org/show_bug.cgi?id=23685
Summary: Prince of Persia 3D demo crashes, D3D-related?
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fileplanet.com/22571/download/Prince-of-Per
sia-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the Prince of Persia 3D demo, which can be downloaded from
http://www.fileplanet.com/22571/download/Prince-of-Persia-Demo (~50MB download)
After installing the demo, run it and select new game. The demo crashes
sometimes, but exactly where varies. Once it crashed for me when I pressed Esc
in-game.
There seem to be two different types of crash. One mentions
IDirectDrawSurfaceImpl_ReleaseDC in the backtrace output, and
err:d3d_surface:surface_remove_pbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetBufferSubDataARB @ surface.c / 1134
Console output for the other type of crash mentions
IWineD3DDeviceImpl_SetTexture. So maybe the issue is related to DirectX?
I will attach console output for both types of crash.
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http://bugs.winehq.org/show_bug.cgi?id=8951
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:44:00 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=21214
Summary: cmd: "if" blocks are echoed only once; body shouldn't
be echoed again
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Wine, commands like
if exit foo.dat echo "blah"
are echoed like
c:\dir> if exit foo.dat echo "blah"
c:\dir> echo "blah"
blah
but on Windows, one sees instead
c:\dir> if exit foo.dat echo "blah"
blah
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http://bugs.winehq.org/show_bug.cgi?id=25233
Summary: SimCity 4 Deluxe Edition : graphical issues since
1.3.7
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexymimi64(a)gmail.com
Hi there fellows.
I just get a regression bug in SimCity 4 Deluxe.
Few days ago I was enjoying my land and making my cities grow, but just after I
updated my Ubuntu, there's no more SimCities running on my computer.
So this was introduced by the 1.3.7 version and has pretty bad consequences :
- In the first screen, the drawing is very slow.
- The mouse cursor is the same but, instead of being at the top-left corner of
the picture, the clicking zone is now somewhere at the bottom.
Though it may be a coincidence, because it also looks like everything is drawn
a few pixels to the right and the bottom of their usual place.
- It also appears that leaving the game can sometimes get X to crash (no more
screen nor keyboard - and I'm emulating a virtual desktop, so I'm pretty sure
that's X crashing).
I would like to take a screenshot but I fear leaving the game make my computer
freeze again, so I would rather take that risk only when I know what do we need
to identify that issue.
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http://bugs.winehq.org/show_bug.cgi?id=27828
Summary: MyVirtualRoom doen't start
(fixme:wininet:InternetSetOptionW Option 38 STUB)
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user reported trouble with this app on the userforum. After starting the app
it returns to the console immediately, with some fixme's:
fixme:process:GetLogicalProcessorInformation ((nil),0x33fd80): stub
fixme:wininet:INET_QueryOption INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECTED_STATE: STUB
fixme:wininet:InternetSetOptionW Option 38 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECTED_STATE: STUB
Returning TRUE in InternetSetOptionW for Option 38 (INTERNET_OPTION_PROXY) like
in hack below makes the app start fine. Maybe a wininet-guru could fix this bug
by some minimal implementation of this option.
diff --git a/dlls/wininet/internet.c b/dlls/wininet/internet.c
index c865368..d965aa0 100644
--- a/dlls/wininet/internet.c
+++ b/dlls/wininet/internet.c
@@ -2622,6 +2622,9 @@ BOOL WINAPI InternetSetOptionW(HINTERNET hInternet, DWORD
case INTERNET_OPTION_DISABLE_AUTODIAL:
FIXME("Option INTERNET_OPTION_DISABLE_AUTODIAL; STUB\n");
break;
+ case INTERNET_OPTION_PROXY:
+ FIXME("Option INTERNET_OPTION_PROXY; STUB\n");
+ break;
case INTERNET_OPTION_HTTP_DECODING:
FIXME("INTERNET_OPTION_HTTP_DECODING; STUB\n");
SetLastError(ERROR_INTERNET_INVALID_OPTION);
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http://bugs.winehq.org/show_bug.cgi?id=27840
Summary: winecfg crashes when using Royale (WindXP MCE) style
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the backtrace: http://pastebin.com/UXpRHW19
Steps to reproduce:
1. Enable Royale style in Desktop integration
2. Apply it, close winecfg
3. Start winecfg
4. Get division by zero
This is a regression, introduced by this commit:
1805f123b08cac862667d1543e198ece57a6ef77 is the first bad commit
commit 1805f123b08cac862667d1543e198ece57a6ef77
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 11 13:44:26 2011 +0200
gdi32: Compute StretchBlt rectangles in gdi32.
:040000 040000 4928a30fafa35387074a9b91e663d5c75e880caa
f4b7dd10babb080036b952a5e7bffe2917c4a5c4 M dlls
:040000 040000 d5f2b5905e0eb3bf218a94a50c689603171151a3
4af948028fe6710e8d164acf590ac8bfe5252491 M include
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http://bugs.winehq.org/show_bug.cgi?id=25650
Summary: BearShare: Crash at the end of installation
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32665)
--> (http://bugs.winehq.org/attachment.cgi?id=32665)
Terminal output on wine-1.3.10-119-g4ee0675
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine BearShareV9pl.exe
Behaviour:
Silent crash at the end of installation.
Expected behaviour:
I should be informed that installation is finished.
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http://bugs.winehq.org/show_bug.cgi?id=26492
Summary: GridIron Flow Essentials: Fails to install with
built-in msxml3
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://f10w2397hr.s3.amazonaws.com/GridIron_Flow_202_W
indows.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33727)
--> (http://bugs.winehq.org/attachment.cgi?id=33727)
Terminal output on Wine 1.3.16
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine GridIron_Flow_202_Windows.exe
Behaviour:
"Installation failed [...]"
Expected behaviour:
No "Installation failed [...]"
Workaround:
winetricks msxml3
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http://bugs.winehq.org/show_bug.cgi?id=9228
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-22 12:43:43 CDT ---
Closing bugs fixed in 1.3.25.
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http://bugs.winehq.org/show_bug.cgi?id=24509
Summary: Blur: crashes in intro videos in fullscreen mode
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30936)
--> (http://bugs.winehq.org/attachment.cgi?id=30936)
terminal output + backtrace
To reproduce, install Blur from DVD (wisotool blur).
Run blur (you may have to workaround safedisc 7...)
It'll then pop up the activision logo, then a second video. Sometime during the
second video, it also checks for updates and a small window pops up. When that
second video finishes, it should transition to the menu (unless you choose to
install updates). Instead, you get a crash and it hangs:
Backtrace:
=>0 0x0019ef4e (0x0256fa34)
1 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71030, data=0x256fa58)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fad4)
2 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71058, data=0x256fb84)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fb24)
3 0x7e84e0c4 IWineD3DDeviceImpl_EnumResources+0x83(iface=0x13b6a0,
pCallback=0x7e94ba30, pData=0x256fb84)
[/home/austin/wine-git/dlls/wined3d/device.c:6683] in wined3d (0x0256fb94)
4 0x7e952d0f IDirect3DDevice9Impl_Reset+0xae(iface=0x11a5b0,
pPresentationParameters=0x629c3d8)
[/home/austin/wine-git/dlls/d3d9/device.c:613] in d3d9 (0x0258fe70)
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http://bugs.winehq.org/show_bug.cgi?id=27322
Summary: Flatout 1 does not run anymore
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nadnaam(a)gmail.com
Created an attachment (id=34944)
--> (http://bugs.winehq.org/attachment.cgi?id=34944)
wine Debugger screenshot
When starting "wine flatout.exe" the following error occurs:
"A debugger has been detected"
the game does not run anymore.
- On previous versions the game ran perfectly.
- I use a "no CD" cracked exe.
- Other programs still work fine.
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http://bugs.winehq.org/show_bug.cgi?id=24590
Summary: [Settlers 7 Demo] Game waits for an event on the
splash screen
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
The Demo installs fine and gets successfully updated.
However it seems to wait for an event at the splash screen.
The game itself is never entered and there is no more output in the terminal.
The splash screen also does not freeze or crash. It continues to display the
spinning circle.
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http://bugs.winehq.org/show_bug.cgi?id=23211
Summary: A-Ray Scanner v2.0.2.3 crashes with unhandled page
fault
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-O
ther-Tools/ARay-Scanner.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=28887)
--> (http://bugs.winehq.org/attachment.cgi?id=28887)
Output from wine1.2-rc3
Program crashes when starting if winmode is Windows XP or higher. It runs in
Windows 98 mode, but then other things doesn't work, so I think this bug should
be fixed before I report the others. The program is designed to run on Windows
XP. Attached output from crash.
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http://bugs.winehq.org/show_bug.cgi?id=22609
Summary: SystemShock2 crash when starting level
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: duck(a)duckcorp.org
Created an attachment (id=27783)
--> (http://bugs.winehq.org/attachment.cgi?id=27783)
log with crash dump
SystemShock2 starts well, with clean display, audio, and working video (before
level starts really), but when starting the level, it crashes after everything
is loaded.
It used to work, slowly but quite well, with several versions of the 1.1 series
(don't remember well, as i stopped playing this game for a while). Starting
from 1.1.32 at least, it doesn't work. I could not test 1.1.43 which is not
packaged, either in Debian or at lamaresh.net.
I'm using Debian unstable on i386, with a Mobility Radeon X300 and the Free
driver (v6.13.0).
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http://bugs.winehq.org/show_bug.cgi?id=15586
Summary: Introscreen is drawn mostly off screen
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Mac OS X 10.0
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16588)
--> (http://bugs.winehq.org/attachment.cgi?id=16588)
Screenshot showing the problem
When starting the game the introscreen is about 66% outside the window. I've
attached a screenshot showing what I mean.
I get flooded with tons of the following fixme
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0xa093780)->(1,(nil)): Stub
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32fc5c/0x32fc6c
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http://bugs.winehq.org/show_bug.cgi?id=25667
Summary: foobar 2000: Balloon tooltip cropped
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32694)
--> (http://bugs.winehq.org/attachment.cgi?id=32694)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install foobar2000
3) start foobar2000
4) Library->Configure->Default User Interface
5) In system notification area check:
Always show notification area icon
Minimize to notification area
Show balloon tooltip on song change
and hit Apply then OK
6) play an song then pause it
Behaviour:
Balloon tooltip appears but the title of the song is cropped at bottom (see
attachment)
Expected behaviour:
Title of the song shouldn't is cropped at bottom.
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http://bugs.winehq.org/show_bug.cgi?id=21338
Summary: cmd needs to set COMSPEC, PATHEXT, and PROMPT
environment variables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
In Windows XP, if I start "cmd /c set" with an empty environment, I always get
these variables:
COMSPEC=C:\WINDOWS\system32\cmd.exe
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.JS;.WS
PROMPT=$P$G
In Wine, however, cmd prints nothing. (I guess Wine sets those variables only
on startup, while Windows sets them in every instance of cmd.)
I tested it by running this Python script:
import subprocess
subprocess.Popen(["cmd", "/c", "set"], env={}).communicate()
(It just runs CreateProcess with "\0" as the environment, as far as I
understand.)
The problem I'm running into is: I run SCons, which starts a new Python script
in a mostly empty environment. The Python script calls os.popen, which relies
on COMSPEC to find "cmd.exe", and therefore fails.
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http://bugs.winehq.org/show_bug.cgi?id=27099
Summary: Panzer Command: Ostfront Demo fails to install
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116490.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Download the demo and start the installer. Immediately an error box appears,
saying:
Failed to open output file.
click ok/escape, and the dialog returns. Can't get past it.
+file shows
trace:file:ReadFile 0x94 0x33f6d8 280 0x32f224 (nil)
trace:file:CreateFileW L"C:\\users\\austin\\Temp\\_ir_sf_temp_4\\"
GENERIC_WRITE FILE_SHARE_READ creation 2 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\austin\\Temp\\_ir_sf_temp_4\\",0x32f160,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\users\\austin\\Temp\\_ir_sf_temp_4\\"
520 0x32eea4 (nil))
trace:file:wine_nt_to_unix_file_name
L"\\??\\C:\\users\\austin\\Temp\\_ir_sf_temp_4\\" ->
"/home/austin/.wine/dosdevices/c:/users/austin/Temp/_ir_sf_temp_4/"
warn:file:CreateFileW Unable to create file
L"C:\\users\\austin\\Temp\\_ir_sf_temp_4\\" (status c00000ba)
trace:file:CreateFileW returning 0xffffffff
looking in that folder, I see two files:
irsetup.exe lua5.1.dll
but in other temp directories from previous tries, I see gibberish:
austin@aw21 ~/.wine/drive_c/users/austin/Temp $ find . -type f
./_ir_sf_temp_4/lua5.1.dll
./_ir_sf_temp_4/irsetup.exe
./_ir_sf_temp_2/lua5.1.dll
./_ir_sf_temp_3/?s@
./_ir_sf_temp_3/Z
./_ir_sf_temp_3/lua5.1.dll
./_ir_sf_temp_3/Pj
./_ir_sf_temp_3/?wO?
./_ir_sf_temp_3/? 9
./_ir_sf_temp_3/?o??
./_ir_sf_temp_3/<E?Y_^[??U<?QQfe?
./_ir_sf_temp_0/?s@
./_ir_sf_temp_0/lua5.1.dll
./_ir_sf_temp_0/Pj
./_ir_sf_temp_0/?wO?
./_ir_sf_temp_0/? 9
./_ir_sf_temp_0/?o??
./_ir_sf_temp_0/<E?Y_^[??U<?QQfe?
./_ir_sf_temp_1/lua5.1.dll
trying to run that exe directly fails:
Invalid start mode: archive filename
not that I expected it to work..
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http://bugs.winehq.org/show_bug.cgi?id=24685
Summary: uTorrent: Unable to delete Torrents from list with
Version 1.3.4 of Wine
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nxxs(a)inbox.com
Updated Wine yesterday to v. 1.3.4 and since then i cant delete Torrents from
the List of Downloads anymore. The dialogue box "are you shure?" doesnt pop up
either. tested with 3 versions of utorrent, 1.6, 1.8 and 2.04. same behaviour
in all of them. after reverting to wine 1.2 everything worked again. Adding
torrents was still possible btw.
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http://bugs.winehq.org/show_bug.cgi?id=13666
Summary: Cannot start TurboCAD v14
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louie928(a)gmail.com
Created an attachment (id=13655)
--> (http://bugs.winehq.org/attachment.cgi?id=13655)
Returned when starting TurboCAD v14 with WINEDEBUG=+loaddll
OS is Linux Mandriva 2008.1 Spring x86_64
Wine version 1.-rc3
Windows program IMSI TurboCAD v14 Pro
Free trial of TCv15 is available at
http://activate.imsisoft.com/freeen.aspx?Product=TCP15
Problem:
TurboCAD installs normally but will not start.
Starting from terminal shows an ole error of not loading IMSICTRL.TLB
Wine is using all builtin DLLs.
I find this statement from the Wine Users Guide confusing.
++++++++++++++
3.1.2.1. DLL Overrides
It's not always possible to run an application on builtin DLL's. Sometimes
native DLL's simply work better. After you've located a native DLL on a Windows
system, you'll need to put it in suitable place for Wine to find it and then
configure it to be used. Generally the place you need to put it is in the
directory you've configured to be c:\windows\system32 (more on that in the
drives section). There are four DLL's you should never try to use the native
versions of: kernel32.dll, gdi32.dll, user32.dll, and ntdll.dll. These
libraries require low-level Windows kernel access that simply doesn't exist
within Wine
+++++++++++++++
On one hand it says to use native (Windows) DLLs for some DLLs, presumably
these 4 DLLs, but then says to never try to use native DLLs for these 4, but
also says the builtin DLLs aren't adequate either. Which is it for these DLLs?
This is my first bug report. If I did not get it correct, please educate me.
The log file for trying to start TC14 with WINEDEBUG=+loaddll is attached.
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http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #39 from olof <olof_nord_(a)hotmail.com> 2011-07-21 18:17:41 CDT ---
GLSL shader bugs were causing frequent crashes for me in Fallout New Vegas but
upgrading to Catalyst 11.6 fixed this.
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http://bugs.winehq.org/show_bug.cgi?id=26544
Summary: The Godfather runtime error. Program crashes on start
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)stoneydavis.com
The Godfather ( http://www.jtclipper.eu/thegodfather/ ) installed fine but when
I try to run it it crashes immediately on start. I run Debian amd64 6.0.1.
Installed wine from repos.
Error:
Exception EExternalException in module ntdll.dll at 0002DA36. External
exception C0000025.
I'm not the best when it comes to wine. take it nice and slow with me. I dont
usually deal with wine. tia
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http://bugs.winehq.org/show_bug.cgi?id=8826
joober <opensuse(a)beris.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |opensuse(a)beris.nl
--- Comment #24 from joober <opensuse(a)beris.nl> 2011-07-21 15:35:52 CDT ---
I can confirm it still exists in wine 1.3.23.
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http://bugs.winehq.org/show_bug.cgi?id=5991
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #38 from Anastasius Focht <focht(a)gmx.net> 2011-07-21 12:42:45 CDT ---
Hello,
fixed by commit
http://source.winehq.org/git/wine.git/commitdiff/315599c6506caf56c90a9312d1…
Thanks Alistair.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=8969
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 07:37:15 CDT ---
still a bug current wine?
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--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 07:34:01 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=1841
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |source
Status|NEW |RESOLVED
CC| |dank(a)kegel.com
Resolution| |FIXED
--- Comment #17 from Dan Kegel <dank(a)kegel.com> 2011-07-21 07:18:53 CDT ---
Marking fixed... although somebody should file a bug for the next problem with
this demo app.
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http://bugs.winehq.org/show_bug.cgi?id=25725
Summary: OpenGL error under Wine 1.3.11 with Skulltag.
(MM8BDM.)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
Rolling back to Wine 1.3.10 corrects the problem.
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http://bugs.winehq.org/show_bug.cgi?id=3901
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:54:37 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=2948
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:52:34 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:49:44 CDT ---
reported FIXED.
This bug can be closed as FIXED.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Anastasius Focht <focht(a)gmx.net> 2011-07-21 01:48:25 CDT ---
Hello,
that specific problem was fixed by commit
http://source.winehq.org/git/wine.git/commitdiff/d457956c583a4f083f112e0b5f…
Thanks Alistair.
Now the app shows a license dialog and upon accepting it displays error message
box stating "Error 80010108" (RPC_E_DISCONNECTED).
Thats a different issue, deserving a different bug (though might be already
covered by other VB6/COM related bugs).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=1719
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:47:18 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:45:56 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-21 01:44:36 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=12384
Summary: Appdb's google search fails on Konqueror 4.0.x
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
The search functionality of appdb fails on Konqueror 4.0.x. The search results
page stays blank. I have no idea whether it is a website or browser bug.
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http://bugs.winehq.org/show_bug.cgi?id=23050
Summary: Ubuntu downloads page inconsistent, and archive not
maintained for latest versions
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
The ubuntu download page
http://www.winehq.org/download/deb
states that an archive is maintained.
This archive is
http://wine.budgetdedicated.com/archive/index.html
only maintained up to Ubuntu Jaunty (9.04).
At the other hand, there is NO wine-1.2rc2 for Ubuntu Jaunty (9.04), as the
formerly supported link:
http://wine.budgetdedicated.com/apt jaunty
ceased to be updated.
The versions after wine-1.1.38 suffer regressions, so that I cannot use it on
my machine.
Is it possible
a) to keep updating Ubuntu Jaunty (9.04) updates and archives
b) to select an archive (I will probably need wine-1.1.38 after upgrade to
Karmic) for newer releases ?
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://papyrus.de |http://www.papyrus.de/demo.
| |htm
CC| |focht(a)gmx.net
Version|unspecified |0.9.32.
Summary|Papyrus lists fonts several |Papyrus Autor 4.x lists
|times in font pulldown menu |fonts several times in font
| |pulldown menu
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> 2011-07-20 15:57:18 CDT ---
Hello,
confirming, still present with "Papyrus Autor 4.1 Win Demo".
Needs 'winetricks vcrun2008' to work around:
--- snip ---
$ wine ./Papyrus\ Autor\ Demo.exe
fixme:dwmapi:DwmIsCompositionEnabled 0x32f654
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library ATL90.DLL (which is needed by L"C:\\Program
Files\\Papyrus Autor Demo\\module\\IFilterPapyrus.dll") not found
...
--- snip ---
MS fonts installed using 'winetricks corefonts' (or 'allfonts') like "Courier
New" and "Times New Roman" don't have this problem.
$ sha1sum Papyrus\ Autor\ 41\ Win\ Demo\ Install.exe
feaae889c290188b4f209aac8833bafc40180f50 Papyrus Autor 41 Win Demo Install.exe
$ wine --version
wine-1.3.24-281-gc777747
Regards
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Summary: Website/wineWIKI: dead link in the sidebar
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=32934)
--> (http://bugs.winehq.org/attachment.cgi?id=32934)
The wine wiki sidebar with the dead link to MoinMoin
There is a dead link in the sidebar to the 'MoinMoin'-Wiki engine. The old URI:
http://moinmoin.wikiwikiweb.de doesnt't exist any more. The new URI for the
MoinMoin-Wiki is:
http://www.moinmo.in
and yes, this is a domain in India, but still registered to the MoinMoin-guys:
---
Domain Name:MOINMO.IN
Created On:24-May-2007 15:54:10 UTC
Last Updated On:24-May-2010 22:30:11 UTC
Registrant State/Province:DE
Registrant Country:DE
---
See also MoinMoin in Wikipedia:
http://en.wikipedia.org/wiki/Moinmoin
The old URI appears not only in the sidebar but also on other pages. Sadly I
didn't found the Wiki-pages in wines/website.git/bugzilla or so in git, so I
don't have any idea, where it resides also.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-20 15:11:19 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-20 12:23:00 CDT ---
still a bug in current wine?
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|NEW |RESOLVED
URL|http://downloads.zdnet.com/ |http://download.cnet.com/Ar
|download.aspx?&compid=17465 |chicad-10-Student-Edition-I
|&docid=236439 |nternational/3000-6677_4-10
| |545701.html
CC| |focht(a)gmx.net
Version|unspecified |0.9.37.
Resolution| |FIXED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> 2011-07-20 01:55:21 CDT ---
Hello,
reported fixed a long time ago.
There is a problem with main installer dialog now empty which deserves a new
bug (most likely some regression).
$ sha1sum AC10-INT.exe
wine 82f20bf9591e4a3068f1b07572b2a01ba0cc39b9 AC10-INT.exe
$ wine --version
wine-1.3.24-216-gd385675
Regards
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #25 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-07-19 13:30:06 CDT ---
(In reply to comment #22)
> Looks like this is a problem in advapi - I get thousands of lines of trace:
>
> fixme:advapi:ReadEventLogW
> (0xcafe4242,0x0000000a,0xffff76d2,0xd07a20,0x00002800,0x32dca4,0x32dc90) stub
>
The hang is fixed now in current git by Commit:
33e203422799916fc52a3c3e2dd8bf90dcfcae1f
PartyPoker now starts for me into login window; as i don't have an account
couldn't test any further. If you run into other issues playing the game, open
new bugreports for that
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Mike Mestnik <cheako+winehq(a)mikemestnik.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cheako+winehq(a)mikemestnik.n
| |et
--- Comment #8 from Mike Mestnik <cheako+winehq(a)mikemestnik.net> 2011-07-19 13:27:19 CDT ---
Hello devs,
This function may [1]always return S_OK and be compliant with the
specifications. However this function is likely to be small, here is some
pseudo code.
HRESULT OleQueryLinkFromData(
LPDATAOBJECT pSrcDataObject
) {
dat = /* Get a pointer to the clipboard data */;
ret = pSrcDataObject->QueryGetDat(dat);
return (ret == S_OK) ? S_OK : S_FALSE;
}
Please help get this bug off the UNCONFIRMED list.
1. "A successful return from OleQueryLinkFromData does not, however, guarantee
the successful creation of a link."
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #24 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-07-18 18:19:03 CDT ---
btw, on second thought it might be better to just set the error to
ERROR_CALL_NOT_IMPLEMENTED, that will also break out of the loop. I'll send a
patch
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--- Comment #22 from Albert Dock <mralbertdock(a)gmail.com> 2011-07-18 16:33:33 CDT ---
Looks like this is a problem in advapi - I get thousands of lines of trace:
fixme:advapi:ReadEventLogW
(0xcafe4242,0x0000000a,0xffff76d2,0xd07a20,0x00002800,0x32dca4,0x32dc90) stub
Is there any way we can:
- find what input is being passed to this function
- find what this function does on Windows
- update the code to do this.
I'm a willing coder if someone will give me a gentle shove in the right
direction.
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Albert Dock <mralbertdock(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mralbertdock(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンロード button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2011-07-18 12:05:01 CDT ---
Fixed.
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--- Comment #43 from EA Durbin <ead1234(a)hotmail.com> 2011-07-18 10:36:02 CDT ---
(In reply to comment #42)
> still a bug in current wine?
Yes, try the demo
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #42 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-18 10:25:54 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-18 10:25:00 CDT ---
reported fixed for the main bug.
This bug can be closed as FIXED
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Robert Munteanu <robert.munteanu(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robert.munteanu(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17788
Summary: DirectDraw graphics shown at wrong position
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I'm using 1600x1200 desktop resolution and XF86VidMode. Any DirectDraw
applications have their graphics appear on the lower left part of the screen,
while mouse input is taken from the upper left part. This is apparently
because the fullscreen window that Wine creates gets stretched to really be
fullscreen, and Wine then proceeds to use glViewport(0, 0, width, height) width
the original dimensions to blit 2D graphics on the screen. Since OpenGL's
origin is in the lower left, the graphics are mispositioned.
In many games this game be fixed either using the game's own settings to use
1600x1200, some window manager trickery, or running the game in Wine's desktop
window. However, I've found Syberia to be impervious to all these methods.
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Summary: Diablo II Start Video does not play (LOD)
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Created an attachment (id=35404)
--> (http://bugs.winehq.org/attachment.cgi?id=35404)
Log file
The Video shown at the beginning of Diablo (before the start screen) isn't
shown automagicly.But it should be.You can start it by hand and it works
without problems.
(It's the same installation I tested under Windows and there the Video was
shown)
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |louie928(a)gmail.com
--- Comment #35 from Anastasius Focht <focht(a)gmx.net> 2011-07-17 02:35:22 CDT ---
*** Bug 13666 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=24981
Summary: Advanced Diary run error.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lifeiscoming(a)gmail.com
I try run AdvancedDiary 3.0.1 (csoftlab.com).
Wine version 1.3.5
I install mMicrosoft MDAC and can run application, but get error "Provider
cannot be found. It may not be proprely installed".
log - http://paste.ubuntu.com/521503/
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http://bugs.winehq.org/show_bug.cgi?id=25038
Summary: Problem z grą Colin Mcrae 2005.
Product: Wine
Version: 1.1.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moszos(a)interia.pl
Mam problem z grą Colin McRae 2005. Grę mam oryginalną. Podczas instalacji
wyświetliło mi napis, że gra wymaga zainstalowania Windowa Media Player.
Zainstalowałem wersję 8. Uruchmiam grę pod Wine i po wybraniu samochodu,trasy
itd. gra staje i wyświetla, że wystąpił poważny problem z CMR5.exe. Powodem
może być błąd w programie lub braki w Wine. Stosowałem już instrukcje z forum
dotyczące tej gry, ale było jeszcze gorzej bo gra zacinała się zaraz podczas
wczytywania.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2011-07-16 07:07:37 CDT ---
Hello,
I've created bug 27806 for fopen() not recognizing "CCS=<encoding>" mode string
flags (at least to have some FIXME printed instead of msvcrt_get_flags()
spamming terminal for each unknown flags character).
Maybe it gives this bug more attention ;-)
And confirming, still present
$ wine --version
wine-1.3.24-174-g4b4dd30
Regards
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m4dm4z3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |m4dm4z3(a)gmail.com
--- Comment #23 from m4dm4z3(a)gmail.com 2011-07-15 20:28:52 CDT ---
I have the same issue, any work arounds?
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http://bugs.winehq.org/show_bug.cgi?id=27544
Summary: LocationName is unimplemented
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/locationname.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Application fails with "ole error", because it can't get locationname.
Simplified example reproduce: http://netikka.net/dev/locationname.exe
Just click button "Show locationname"
Code: showmessage(webbrowser1.LocationName);
Probably easy.. LocationURL works, this is very similar..
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Summary: Fotowall: Add image doesn't work in Win7 mode
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32460)
--> (http://bugs.winehq.org/attachment.cgi?id=32460)
Terminal output on Wine 1.3.9
Steps to reproduce:
1) remove ~/.wine
2) winecfg and change "Windows Version" to "Windows 7"
3) winetricks gecko flash
4) wine Fotowall 0.9 WinXP Vista 7.exe
5) Create->Add Picture(upper left corner)
Behaviour:
Noting happens.
Expected behaviour:
Window should appear as in Vista and XP mode.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=11697
Summary: Total Annihilation runs very slowly
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.vanderessen(a)student.uclouvain.be
Total Annihilation works already very fine, but it uses way too much CPU,
it runs ok on my intel core-duo 1.7 (at 100%CPU), but is almost unplayable on a
athlonxp 1Ghz
Since I remember playing it on 266Mhz with 64Mo Ram, I suppose that there is an
issue somewhere.
Thank you,
- Fred.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #8 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-14 01:51:24 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #86 from Evan Goers <megatog615(a)gmail.com> 2011-07-13 20:15:53 CDT ---
(In reply to comment #85)
> It seems that the problem still exist even for the latest Wine version
> (1.3.24).
>
> CS 1.6 randomly freezes and hangs my computer leading to shutting down the
> computer and hard reboot.
>
> My graphic card is : HIS Radeon HD 4670 (AGP). However, it seems that my card
> is not supported with open source drivers from ATI, so ive just installed
> drivers corresponding to HD 4600 series, that is PCI-Express modules. Do any of
> you guys know if there exists drivers or maybe a xorg.conf file for my card?
>
> Nevertheless, I will test that workaround (pkill -CONT "hl2.exe") tomorrow and
> see if that fix my problem.
It's not freezing and hanging your computer, per se. The freezing is just
hl2.exe(or in your case, hl.exe). The OS is running otherwise normally, you
just need to SSH in and pkill -CONT hl.exe and it will continue. hl.exe, like
other games, captures mouse and keyboard(leaving it impossible to do anything
when it hangs) so SSH is a must here.
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--- Comment #85 from Andrei Alexsson <andrei.alexsson(a)gmail.com> 2011-07-12 18:58:55 CDT ---
It seems that the problem still exist even for the latest Wine version
(1.3.24).
CS 1.6 randomly freezes and hangs my computer leading to shutting down the
computer and hard reboot.
My graphic card is : HIS Radeon HD 4670 (AGP). However, it seems that my card
is not supported with open source drivers from ATI, so ive just installed
drivers corresponding to HD 4600 series, that is PCI-Express modules. Do any of
you guys know if there exists drivers or maybe a xorg.conf file for my card?
Nevertheless, I will test that workaround (pkill -CONT "hl2.exe") tomorrow and
see if that fix my problem.
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Andrei Alexsson <andrei.alexsson(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrei.alexsson(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #33 from Dan Kegel <dank(a)kegel.com> 2011-07-12 12:17:56 CDT ---
'winetricks quartz' does that, fwiw.
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quasi-anonymous user from bugmenot.com <winehqbugs(a)bugmenot.com> changed:
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--- Comment #32 from quasi-anonymous user from bugmenot.com <winehqbugs(a)bugmenot.com> 2011-07-12 12:09:59 CDT ---
I had the same problem a while ago with a game using the kirikiri engine (I was
running wine 1.2). Here's the workaround I used.
These were the errors printed by wine:
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported
and after overriding quartz.dll:
err:ole:CoGetClassObject class {feb50740-7bef-11ce-9bd9-0000e202599c} not
registered
err:ole:CoGetClassObject no class object {feb50740-7bef-11ce-9bd9-0000e202599c}
could be created for context 0x1
The solution I found was actually quite simple: register the "MPEG Video
Decoder" OLE interface, for the service provided by quartz (so that it can be
found by ole32.dll, right?). So:
1. Get quartz.dll (winxp sp2 version worked for me), copy it to
"c:\windows\system32" in the wine prefix.
2. Register it with "wine regsvr 'c:\windows\system32\quartz.dll'". (Or was it
'regsvr32'? Can't remember...)
3. Override quartz.dll in winecfg (or use the appropriate environment
variable).
4. Done.
If that didn't solve the problem, try manually importing ("wine regedit
path/to/file.reg") the registry entries for the "MPEG Video Decoder" interface:
HKEY_CLASSES_ROOT\CLSID\{083863F1-70DE-11d0-BD40-00A0C911CE86}\Instance\{FEB50740-7BEF-11CE-9BD9-0000E202599C}
Or for the whole "ActiveMovie Filter Class Manager" branch:
HKEY_CLASSES_ROOT\CLSID\{083863F1-70DE-11d0-BD40-00A0C911CE86}
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--- Comment #24 from Andrew Zabolotny <anpaza(a)mail.ru> 2011-07-12 07:40:10 CDT ---
Usually if you don't fix a bug, it doesn't fix :)
wine-1.3.21-1.fc14.x86_64
still same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=27753
Summary: RealMyth crash on end sequence D3d issue
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan(a)movingideas.com.au
Created an attachment (id=35507)
--> (http://bugs.winehq.org/attachment.cgi?id=35507)
Trace file
After following the Installation How-to here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4933
The game runs through right till the end sequence. Where you hand the white
page to Atrus. The game then crashes. I've tried multiple changes and i can't
work around it. I've attached a reg trace of last 1000 lines the last part of
the winedbg.
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http://bugs.winehq.org/show_bug.cgi?id=10166
Summary: HTML Help (CHM) not working
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
The Help button does nothing in the executable included in the zip above. It
works fine under Windows and loads the included CHM file. Delphi source code
is included.
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http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #38 from Sean Santos <quantheory(a)gmail.com> 2011-07-11 22:59:13 CDT ---
GLSL shader bugs were causing frequent crashes for me in Oblivion; upgrading
Catalyst 11.2 to 11.6 fixed this.
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Summary: Move Media Player Plugin installed on Firefox2/3
cripples system graphics
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlowork(a)sbcglobal.net
Problem occurred on two different pcs.
1. AMD-4200 (dual core), GeForce 7300, Fedora 9.
2. AMD-3000 (single core), GeForce Fx-5500, Fedora 9 and Ubuntu-8.04
Steps to reproduce:
1. Install win32 Firefox 3.
2. Install Flash.
3. Go to a site like http://abc.go.com/ . Select full episode. Install the Move
Media Player plugin when prompted. Try to watch a full episode.
Result:
It will totally mess up the system graphics.
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Summary: Footbal Manager 2009 demo doesn't run in Mandriva 2009
32 bit
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxliscia(a)gmail.com
Created an attachment (id=17213)
--> (http://bugs.winehq.org/attachment.cgi?id=17213)
output of WINEDEBUG=+ALL wine fm.exe
Football Manager 2009 demo doesn't run in Mandriva Linux 2009 32 bit:
kernel: 2.6.27.4-desktop-2mnb
cpu: Intel(R) Pentium(R) 4 CPU 3.20GHz
Ram: 2 Gb
Wine: 1.1.8
Xorg video driver: I tried both "ati" open source driver and "fglrx"
proprietary driver ver. 8.522
In the attachment you can see the output of wine in the console, the command
line was WINEDEBUG=+ALL wine fm.exe
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http://bugs.winehq.org/show_bug.cgi?id=20471
Summary: MS Word 2007 crashes on scroll
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utkarsh2012(a)gmail.com
Created an attachment (id=24357)
--> (http://bugs.winehq.org/attachment.cgi?id=24357)
Sample document
MS Word 2007 crashes when I scroll down to the 2rd page of the attached sample
file.
I am using Ubuntu 9.04 and WINE 1.1.32
This is somewhat similar to bug: http://bugs.winehq.org/show_bug.cgi?id=17700
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Summary: Gallium + Indexed rendering = Null pointer dereference
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MostAwesomeDude(a)gmail.com
Created an attachment (id=26727)
--> (http://bugs.winehq.org/attachment.cgi?id=26727)
Failed device.ok test in d3d9
First off, I *am* upstream (Mesa/Gallium), so assume they've been contacted. :3
Gallium and indexed rendering are not very happy with each other. I get some
fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and
Civ4 (Steam version). Hardware is a Radeon R580 (X1900), driver is r300g from
Mesa git.
I'm attaching four logs. The first two are the original test and Civ4 logs; the
second two are the same, but edited to show the juicy bits.
My current guess, based on the Mesa debug info I dumped, is that the indexed
rendering code is slightly baked and maybe trusting the underlying GL driver a
bit too much.
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start (nil) end 0xfffffffc
attr 1: stride 16 size 4 start 0xc end (nil)
buffer range: (nil) 0xfffffffc range -4 max index 4294967295
So right here (from device.ok) we have interleaved userspace VBO, that is being
prepped inside core Mesa. Two delightful things here; the first attr seems way
off-base, it shouldn't dare be giving us bad pointers, and the second attr's
pointers don't even line up! Compare to a sane program (Mesa's drawarrays):
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start 0x8087020 end 0x808705c
attr 1: stride 16 size 4 start 0x808702c end 0x8087060
buffer range: 0x8087020 0x8087060 range 64 max index 3
r300g doesn't really care. The kernel drops the rendering on the floor for a
variety of reasons, not least being the ridiculous max_index.
But then it segfaults, and I have zero idea why. I'd guess it's something to do
with tossing around NULL pointers like candy, but I'm honestly not sure and I
haven't really dug into the DLL code yet.
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http://bugs.winehq.org/show_bug.cgi?id=24515
Summary: Blue Mars beta client screen flickers horribly
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://bluemars.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The blue mars client installs and starts fine with just
winetricks d3d9x_36... but it has a terrible flicker problem,
there's a white background that shows up in front most of the
time, and makes the app unusable.
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Summary: LV-426 launcher doesn't appear
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileden.com/files/2007/11/9/1573365/lv_426.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The game is a freeware remake of a classic shooter game, called 'Aliens'.
When you start the game a launcher window should show up in the middle of the
screen (approx. 480x360 pixels), containing the options: <Run game>, <Change
mode> and <Quit>.
The launcher doesn't appear in Wine.
If I start the game in virtual desktop mode I can only see the blue background,
nothing else. Actually, the launcher is sitting there (in the middle of the
virtual desktop) but it is invisible. If I click on the appropriate area in the
blank virtual desktop, the game starts fine.
The launcher doesn't show up correctly in fullscreen mode either: a blank
rectangle is placed in the middle of the screen (supposedly that is the
launcher).
Terminal shows only:
fixme:win:EnumDisplayDevicesW ((null),0,0xe2f42c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xe2f3bc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.30
Gnome 2.32.0 with Metacity 2.30.3
Xorg 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=24949
Summary: AlienBreed2 Assault: crashes when loading the map
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcangelofwellington(a)gmail.com
CC: wine-bugs(a)winehq.org
The game run and appears the menu.
The menu works fine, but when you launches the real game, during the loading,
the game crash
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http://bugs.winehq.org/show_bug.cgi?id=27760
Summary: dotnet20 installing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: banjingan99999(a)yahoo.com
i want to install the dotnet20(microsoft .net framework 2.0) using
sh winetrick(wineprefix) , but it say it not support 64bit operating system , i
have read on other forums , it may cause bug , my linux is fedora 14 x86_64 . .
. i have install the dotnet20 that i've download version year 2006 , for my
study case . . . it said to me
Error: Cannot install on a 64-bit operating system
this product is not supported on a 64-bit operating system. SEtup will now exit
. . .
any suggestion ? any help for many thanks . . .
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http://bugs.winehq.org/show_bug.cgi?id=27744
Summary: Can not run e-Sword.exe
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josvis(a)mtnloaded.co.za
running e-Sword gives the following error: "The program e-Sword.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. This can be caused by a problem in the program or a deficiency
in Wine. You may want to check ...winehq.org (which I did) for tips about
running this application. If this problem is not present under Windows and has
not been reported yet, you can report it ..."
My machine : Windows XP / Linux Ubuntu 11.04 dual boot, both updated regularly,
desktop, stand-alone, sole user. I have installed Wine through method described
in ubuntuforums.org/showthread.php?t=1524397 (sudo apt-get install wine) which
automatically fetched Wine ver 1.2.2. In the meantime I had downloaded
e-Sword's setup983.exe, setup991.exe and niv.exe. I then installed setup983.exe
on wine after which I could run e-Sword successfully, but after I installed
niv.exe on e-Sword (which you must do) e-Sword failed and gave the above error.
(niv.exe is the NIV Bible which runs on e-Sword). This pattern followed on each
consecutive installation. I then uninstalled e-Sword from Wine and deleted all
remaining e-Sword files.
I then installed setup991.exe with the same procedure and the same result.
Then I tried to install e-Sword with method described on
ubuntuforums.org/showthread.php?t=404042 and with both versions of e-Sword but
again with the same result.
Then I did a clean uninstall of Wine 1.2 and installed Wine 1.3 from Synaptic.
Installation of e-Sword with the same procedure described above gave the same
result.
ON WINDOWS XP I HAD NO PROBLEMS AT ALL.
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http://bugs.winehq.org/show_bug.cgi?id=23692
Summary: Fallout 3 FOMM crash at start
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Created an attachment (id=29674)
--> (http://bugs.winehq.org/attachment.cgi?id=29674)
fomm wine error
Fallout 3 mod manager crashes at start, with the following terminal log, I have
uploaded an image also.
Fomm has several features to make using mods a lot easier and non destructive.
I would put wine 1.2 on version but i found only 1.2-rc7
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http://bugs.winehq.org/show_bug.cgi?id=27702
Summary: Mafia fails to start
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro_pezzoni(a)lavabit.com
Created an attachment (id=35451)
--> (http://bugs.winehq.org/attachment.cgi?id=35451)
Wine output
I installed correctly Mafia from CDs, but when I try to start it I get a few
fixme (cursor:SetSystemCursor and ntdll:server_ioctl_file, see attachment) and
nothing else.
$uname -rp
2.6.39-ARCH Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
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http://bugs.winehq.org/show_bug.cgi?id=27754
Summary: PbSetup60.exe need unimplemented function
ntoskrnl.exe.IoGetCurrentProcess
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=35509)
--> (http://bugs.winehq.org/attachment.cgi?id=35509)
Log: install PbSetup60.exe
1. Download the installer:
$ wget --referer=http://www.cmbchina.com/cmbpb/v36/pb.htm
http://121.15.172.132/download/PB/PbSetup60.exe
2. install with wine:
$ wine PbSetup60.exe
An error occur at the end of installation, the error message is "Initial com
error #3! #13",
" Access violation at address 00B5BC57 in module 'PersionalBankMain.ocx'. Read
of address 00000000. "
wine: Call from 0x7b839aa2 to unimplemented function
ntoskrnl.exe.IoGetCurrentProcess, aborting
wine: Unimplemented function ntoskrnl.exe.IoGetCurrentProcess called at address
0x7b839aa2 (thread 0032), starting debugger...
Unhandled exception: unimplemented function ntoskrnl.exe.IoGetCurrentProcess
called in 32-bit code (0x7b839aa2).
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http://bugs.winehq.org/show_bug.cgi?id=6833
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2011-07-11 12:24:00 CDT ---
(In reply to comment #6)
> Now complains it can't find one if its dll's (apExtCmp.dll), which is in its
> directory.
Same in 1.3.24:
austin@aw25 ~/.wine/drive_c/Program Files/AIM/AIM Pro $ wine aimpro.exe
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:msg:ChangeWindowMessageFilter 4a 00000001
540a8b2a74224df29d32d98eb9741c8477a58d52 aimpro.exe
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |josvis(a)mtnloaded.co.za
--- Comment #79 from Dan Kegel <dank(a)kegel.com> 2011-07-11 10:21:47 CDT ---
*** Bug 27744 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=4931
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2011-07-10 16:40:49 CDT ---
Hello Alistair,
yes, this specific problem is fixed, thanks.
Though the wizard still fails to finish (one can see new form/menu/code), now
reporting more generic error -> "Method '~' of object '~' failed"
Regards
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-09 23:58:57 CDT ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=25745
Summary: Incorrect cursor in World of Tanks
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
In the game World of Tanks the actual cursor appears as a black rectangle with
a "stop prohibited" road sign in it. There is also an arrow which should
represent the mouse cursor but it does not move as mouse moves, only changes
position when mouse makes click.
This makes gameplay very difficult. The game is available freely for download.
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http://bugs.winehq.org/show_bug.cgi?id=27715
Summary: CDex no longer works with WINE after upgrade today
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iconoclasthero(a)gmail.com
>From my /var/log/apt/term.log:
Log started: 2011-07-07 09:32:56
...
Preparing to replace wine1.3 1.3.22-0ubuntu1~ppa1~maverick1 (using
.../wine1.3_$
Unpacking replacement wine1.3 ...
Preparing to replace winetricks 0.0+20110429~ppa1 (using
.../winetricks_0.0+201$
Unpacking replacement winetricks ...
...
Setting up wine1.3 (1.3.23-0ubuntu1~ppa1~maverick1) ...
procps stop/waiting
Setting up winetricks (0.0+20110629~ppa1) ...
#end
Since this upgrade, CDex just crashes upon loading. I downloaded and
reinstalled the newest version of CDex (CDex-win32-1.70-b4-2009) which worked
until this upgrade, as recently as yesterday.
I would like to know how to roll back wine until this is addressed if possible.
Ubuntu 10.10
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http://bugs.winehq.org/show_bug.cgi?id=21751
Summary: Wine locks the initial executable
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
When wine first loads the main executable it leaves a 'shared read' lock
against the executable. A (deliberatly unnamed) application I was debugging
does a consistency check by opening itself using SHARE_NONE in the CreateFile
API. This works on windows but fails under wine. I've cut the problem down to a
simple testcase, where test (1) shows the failure.
The problem is I (a) dont know how to fix it and (b) cant add tests to wine
itself for it as it has to be a native executable (as thats where the bug
lies).
I reported it on wine-devel:
--------------------------------------------------------
I have cut this down to a 2 line test program, which basically fails
because a native executable called eg. test.exe subsequently calls
CreateFile(".\\test.exe", GENERIC_READ, 0 /* no share*/ - ie it's
opening itself for read access and non-shared access. It suffers a
sharing violation on wine whereas it works fine on windows
Diagnosing the wine side, we are in trouble here - the act of loading
a module ends up in load_dll which call find_dll_file which in turn
calls NtOpenFile for GENERIC_READ access. This returns a file handle
which is then used to create the in memory file mapping for the
executable code, and the handle returned from the NtOpenFile is then
closed.
However, when we come along to the application code and try the open
we end up checking the sharing and there are 3 things on the
inode->open chain:
The original open, with access of read
The mapping, with access of mapping
The open in progress (which is ignored for sharing checks) which does
not want to SHARE_READ,and hence the sharing violation occurs. For
reference we are failing in the 3rd (last) case of check_sharing
returning STATUS_SHARING_VIOLATION, ie existing access if for read
purposes, but the requested sharing doesnt allow this.
What I dont understand is why the NtClose for the handle does not
remove it from the 'open' list - I think from my reading of the
fd_destroy code it will put it onto the closed list if there are other
references to the same inode, although thats where my debugging will
head next.
--------------------------------------------------------
Alexander replied:
Loading a dll keeps a reference to the file object, because it needs to be
returned in debug events. Probably it would be possible to reference the
mapping object instead and reopen the file from it.
--------------------------------------------------------
I've got stuck and am out of my depth so leaving this for someone as a bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=16306
Summary: Cannot drag image from Linux Desktop to application
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler includes the facility to drag and drop images into some areas of
the application - indeed this is the only way you can populate one area of the
database.
Wine does not seem to like dragging images from the desktop (or elsewhere) into
the Windows app - you simply get a circle with a bar across it (typical "can't
do this" icon).
I'm running KDE on OpenSuSE 11.0.
>From the descriptions, this may have the same root cause as some or all of the
following bugs:
9441
9932
10815
12007
15953
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http://bugs.winehq.org/show_bug.cgi?id=25907
Summary: Characters not echoed when typing
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Characters do not echo in the terminal when typing. After hitting <enter> the
results display fine.
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http://bugs.winehq.org/show_bug.cgi?id=23271
Summary: X2 the threat fails to install
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.egosoft.com/games/x2/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=28995)
--> (http://bugs.winehq.org/attachment.cgi?id=28995)
error dialog
The installer for x2 the threat no longer installs. It used to install fine in
1.0, but now there is a regression in 1.2-rc4. I have not yet performed a
regression test.
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http://bugs.winehq.org/show_bug.cgi?id=25156
Summary: Startup of Quest Atlantis yields a page fault
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: colinbaddress-biz(a)yahoo.com
Created an attachment (id=31906)
--> (http://bugs.winehq.org/attachment.cgi?id=31906)
the on screen dump after clicking the "OK" button
I am new to wine. I tried installing an education program for my daughter
called Quest Atlantis (http://atlantis.crlt.indiana.edu/#61). That part went
fine. At startup, I first had to add a couple dlls (mfc42.dll and
msvcp60.dll). Not a problem. Then, I started it up.
I first get a message saying it cannot load the web browser for some feature.
I click "OK".
Then I get a program error saying "The program aworld.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience."
I know this program works fine under windows because all the kids in my
daughter's class use it. Any help would be appreciated. I've attached the
dump.
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Summary: RIFT 1.3 hotfix 2 hangs, weird behavior with vectored
exception handlers
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)licquia.org
Created an attachment (id=35305)
--> (http://bugs.winehq.org/attachment.cgi?id=35305)
Trace with unchanged wine 1.3.23, +process,+seh,+tid
The game RIFT hangs as of 1.3 hotfix 2; after logging in, the game window
appears and the startup music plays, but does not display the progress display
for loading characters.
This is being reported widely on a number of configurations, but I'm on Ubuntu
11.04, NVidia GeForce GT 430 w/ 270.41.06 drivers as shipped by Ubuntu. Tested
on everything from the C-Korn PulseAudio-patched PPA Wine (1.3.22) to current
git HEAD (tagged as wine-1.3.23).
I've been trying to figure this out on my own, and have made some progress.
The problem is in the vectored exception handlers; one of the threads tries to
set a name for itself via the 406d1388 exception trick. Unfortunately, the top
vectored exception handler list entry appears to be garbage, and its handler
function almost immediately throws an c0000005 exception. This re-calls the
garbage handler, which trips, causing another call, and so on. Eventually the
thread runs out of stack and is forcibly aborted. Since the other threads are
waiting on this thread to do something interesting, the game hangs.
I've patched ntdll to include some extra tracing information and debug hooks,
including a complete dump of the vectored handler list on every exception and
every call to RtlAddVectoredExceptionHandler. In this trace, all calls to
RtlAddVectoredExceptionHandler appear to make sense; the call is made, and the
resulting list reflects the current call and all known preceding calls. But
then, when the exception to add the thread name is hit, a new exception handler
appears to have been added before the others without calling
RtlAddVectoredExceptionHandler.
I was able to set a watch on the list, with a condition that basically meant
"don't trip if we're in RtlAddVectoredExceptionHandler". As far as I can tell,
we're inside the RIFT executable at that point, so I'm at the end of my
abilities here.
Will attach traces with unpatched and patched Wine, plus a debug transcript for
setting the watchpoint.
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Summary: Need for Speed Underground - Crash after aprox. 1 minut
of gaming
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frits(a)itpedersen.dk
Created an attachment (id=15379)
--> (http://bugs.winehq.org/attachment.cgi?id=15379)
Output error log - After 1 min of playing in the game the menu works fine
Ubuntu 8.04
P4 - 1,8GHZ
512MB
Need For Speed Underground crashes after aprox 1 minut...
In order to get it up and running I used the following config:
winecfg: Disable sound, Emulate Desktop, add dinput8.dll, disable vertex shader
support, enable pixelshader.
The game was legal bought.
Installed at default location inside drive_c
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http://bugs.winehq.org/show_bug.cgi?id=18363
Summary: [Win 3.11/16-bit] [Bermuda Syndrome] In-game menu
buttons unclickable
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://abandonia.com/en/downloadgame/24561
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nugrud(a)gmail.com
This 16-bit game is from 1995, and was written for 3.1x family of windows.
"Bermuda Syndrome.zip" md5: c43b012e7342e56510983f75b91f8be3
After unzip you have to reedit BERMUDA.INI and set correct SRCPATH and DSTPATH
(Z:\path\to\BERMUDA\SCN and Z:\path\to\BERMUDA). This doesn't seem to help in
any way but the windows version in winecfg should be also set to "Windows 3.1".
Run the game in one of two ways:
1) wineconsole bermuda.bat
2) cd BERMUDA/SCN && wine BERMUDA.EXE
As of wine 1.1.20 the main menu should appear, but on mouse-hover buttons don't
enlight and are unclickable. The wine output does not complaint about anything,
output is empty, but the only way to quit is wineserver -k.
I tried running the game in dosbox/win311 environment and before the menu
appears first credits are run, which can be interrupted by mouse click. The
wine's problem maybe caused by unimplemented codecs only if this credit are
indeed a movie, but I'm not sure. I think running this game would very nicely
prove wine's claimed compatibility with pre-NT windows versions :)
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http://bugs.winehq.org/show_bug.cgi?id=22623
Summary: Unigine Heaven 2 benchmark d3d version has funny
stripes on stone and wood
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://unigine.com/products/heaven/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In the last day or so, wine from git seems to have decided that
stripes are just the thing. The world in heaven d3d9 is now
a very stripy place indeed; the bottom of mountain-islands,
wooden planks, and stone walls now have large stripes.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:48:19 CDT ---
Closing bugs fixed in 1.3.24.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:48:17 CDT ---
Closing bugs fixed in 1.3.24.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #56 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:48:12 CDT ---
Closing bugs fixed in 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=19342
Summary: Adobe Photoshop CS2: Doesn't display license screen
for installation (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.adobe.com/pub/adobe/photoshop/win/cs2/
Photoshop_CS2.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Photoshop CS2 on Windows XP, the license is prompted for
twice...install is something like:
run Photoshop_CS2.exe to extract files (or use unzip)
Run setup.exe, which pops up the license, and then runs the inner installer
Inner installer runs, pops up a second license.
On wine, the second one doesn't show up, and proceeds directly to the
User/Company/Serial No. screen.
I've got an automated test for CS2 install, should be ready in a day or so,
still working out the kinks...
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http://bugs.winehq.org/show_bug.cgi?id=16858
Summary: Jetmen REVIVAL: Unplayable because of strange bugs
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.megagames.com/news/html/freegames/jetmenreviv
al.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
This is a nice Deplhi-coded Windows game. But the game is affected by some
strange bugs, like bad physic (water "falling down" in left direction), ship
not rendered correctly, I can fly through solid, etc.
Note that maps are built from 3 bitmaps ([name]Back.bmp representing
background, [name]DotMap.bmp representing solid location and [name]Middle.bmp
representing solid graph) and script-like [name].map (map settings, water
placement, starting positions, etc.).
Also I can launch the game only with GDI as DirectDrawRenderer (OpenGL screws
up the window so it's unplayable).
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http://bugs.winehq.org/show_bug.cgi?id=20467
Summary: Battle Realms: Crashes on closing
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Created an attachment (id=24351)
--> (http://bugs.winehq.org/attachment.cgi?id=24351)
Backtrace of the crash on closing.
When closing Battle Realms (pressing the »Leave« button in the game), the
application crashes. I've attached a backtrace from such a crash (the attached
backtrace was generated by Wine 1.1.32 but the problem exists at least since
1.1.28, see
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=4394&iTestingI…>).
If you should need more information, please feel free to ask me for it.
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http://bugs.winehq.org/show_bug.cgi?id=22236
Summary: World of Goo Demo requires native D3DX9_38.dll
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://worldofgoo.com/dl2.php?lk=demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
World of Goo Demo bundles D3DX9_38.dll. If you delete it,
the game still runs, but the screen is all black.
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http://bugs.winehq.org/show_bug.cgi?id=27514
Summary: Winole does not work with Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iepc.programacion(a)gmail.com
A 32 bits Windows .exe that requires Winole does not work in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15465
Summary: Panzer General 3D Demo randomly hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16361)
--> (http://bugs.winehq.org/attachment.cgi?id=16361)
+warn=all output
Seems similar to #15195, but I can't confirm that.
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http://bugs.winehq.org/show_bug.cgi?id=15695
Summary: Ableton Live: freeze, audio record and audio render
don't work.
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.ableton.com/free-trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stepback(a)bk.ru
Freezing, audio recording and rendering to audio refuses to work in Ableton
Live under Wine. All this operations require to create an audio file, which
application just unable to create. Instead it reports that it couldn't open an
audio file.
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http://bugs.winehq.org/show_bug.cgi?id=24732
Summary: Complex Text (Devanagari, Hindi, indian languages) are
not rendered as expected
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
The complex character forms are not being formed in wine apps, like notepad and
wordpad and other editors/word processors. In windows, one can install language
support, but in wine how do i do that?
Any how the bug/missing feature is presented in video format:
http://www.youtube.com/watch?v=c2Ru1PVFl_U
first part in 'wine wordpad' application where characters are not
conjoined/combined.
second part is 'kate' text editor in kde 4.5.2, where combination forms are
correctly formed.
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=27662
Summary: an installshield installation building with
installshield 2011 run but with character problem
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjeanpetit(a)index-education.fr
When we want to install our product on wine , the exe file is running but the
installation dialog forms show only the first character of all messages. We
made istallation all years and it's the first year where we have this problem.
It's the first year we use installshield 2011. (it's works fine with previous
version of installshield)
Thanks
Regards
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http://bugs.winehq.org/show_bug.cgi?id=23829
Summary: HTML-Kit's plug-in preview never refreshes
Product: Wine
Version: 1.2
Platform: x86-64
URL: http://www.htmlkit.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=29909)
--> (http://bugs.winehq.org/attachment.cgi?id=29909)
Terminal output
HTML-Kit 292 has a list of installed plugins, found at help -> installed
plugins. To the right, it shows a "preview" with information about the plugin.
Clicking on a different plugin in the left pane should cause the preview to
refresh and show information about that plugin, but it doesn't work; it seems
to be "stuck" on the initial preview.
A workaround is native shdocvw (from winetricks ie6).
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http://bugs.winehq.org/show_bug.cgi?id=13782
Summary: Autocad 2004 trial: Cannot deselect components to skip
for install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.brothersoft.com/autocad-78351.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Ho, this affects at least autocad2004/2005 and 2006. After doing winetricks
dotnet20, the installer goes fine into the configuration window.
I then want to do custom install, and deselect "VBA".
That seems to go fine, but in the end of the installation process, it still
tries to install VBA, and makes the installer crash.
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http://bugs.winehq.org/show_bug.cgi?id=21834
Summary: Inspiration 8.0b does not work under Wine 1.2 beta
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wbryanharris(a)wbryanharris.com
Inspiration 8.0b did work under Wine 1.0. Under 1.2 it loads, but as soon as
you try to start a new diagram, you get a wine error message that says to fill
out a bug report.
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http://bugs.winehq.org/show_bug.cgi?id=17916
Summary: Windows 64 bit exe Service unable to recognize internal
process created
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
When windows 64 bit exe is started as service as follows:
wine myappl.exe \Service
(The above application will internally create a process, a java executable
running a class),am geetting the following error:
0014: KERNEL32.CreateProcessA(00000000,2b1efe0d4e50 "jre\\bin\\java.exe
com.aa.em.ssi.server.MyWebServer") ret=140003b0e
Trying to load PE image for unsupported architecture (I386)
0014:Ret KERNEL32.CreateProcessA() retval=00000000 ret=140003be0
0014:Call KERNEL32.GetLastError() ret=140003b1f
Thanks,
Yugandhar
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http://bugs.winehq.org/show_bug.cgi?id=27591
Summary: Need for speed underground 1: Empty registration
window
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35263)
--> (http://bugs.winehq.org/attachment.cgi?id=35263)
screenshot
Need for speed underground 1: Empty registration window. Please see the
attachment.
1. I did a regression test between 1.3.22 and 1.3.23:
commit cca52128bd679dba71b65d6878bd8fbd447c3ec5
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Jun 23 13:44:38 2011 +0200
urlmon: Use proper IUri in BindToStorage implementation.
:040000 040000 7b7ab24ab7719ef2b2a8b016e42d70e6ab069404
a1382856567de2102362e1120b076d13e88939f6 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=11658
Summary: Setup routine of BSSBWin software crashes when searching
for previous installations
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias_stegmann(a)gmx.net
CC: tobias_stegmann(a)gmx.net
Created an attachment (id=10860)
--> (http://bugs.winehq.org/attachment.cgi?id=10860)
debug message for bssbwin
Used Wine version: wine-0.9.55
Used Linux distribution: Ubuntu 7.10 x86_64
Used software version: BSSBWin 4.3.14
Software download: http://www.bssb.de/downloads/2kb/downloads/SetupV.EXE
Software description: German management software for sport clubs written in
Visual Basic 6.0, depends on Windows XP SP 2 or Win2k SP 4
Bug description:
Setup routine crashes when trying to search for previous installations - see
attachment for error message.
Using i686 architecture setup freezes at the same point using 100% cpu - no
error message.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=27375
Summary: mshtml crashes in Fedora 15
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eli(a)orbsky.homelinux.org
Created an attachment (id=35000)
--> (http://bugs.winehq.org/attachment.cgi?id=35000)
backtrace of mshtml crash
Everytime I try to use an app that requires mshtml it crashes including when I
issue the command:
wine iexplore.
I've already reported the problem with Fedora at:
https://bugzilla.redhat.com/show_bug.cgi?id=710352
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http://bugs.winehq.org/show_bug.cgi?id=17092
Summary: NFS Underground: The game crashes after loading drag
race
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=18929)
--> (http://bugs.winehq.org/attachment.cgi?id=18929)
log after running the game
My OS is Fedora 10 i385. I'm using nvidia driver 180.22. I do following
1)install the game (full option) and patch it to 1.4
2)run the game
3) select -> quick race -> drag -> select car and track and start the race
The game is loading and crashes immediately after loading or shows cars (ca. 2
sec) and then crashes. I'm playing in 1024x768 with maxed out settings.
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http://bugs.winehq.org/show_bug.cgi?id=26869
Summary: Enemy characters are rendered very darkly until killed
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://static.cdn.ea.com/darkspore/u/f/base/temp/Darks
poreBetaFull.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
All enemies are rendered very darkly, almost black until they are killed. Other
than making the enemies slightly harder to see, it does not effect gameplay.
Core i7, 6 GB
GeForce GTX 580
Nvidia 270.30
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http://bugs.winehq.org/show_bug.cgi?id=25769
Summary: Crysis demo wants d3dx9_36.dll.D3DXFloat32To16Array
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_21700.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
To reproduce, install, run, choose new game, single player. It'll go through an
intro video or two, then crash:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
wine: Call from 0x7b8393d3 to unimplemented function
d3dx9_36.dll.D3DXFloat32To16Array, aborting
fixme:faultrep:ReportFault 0x32e204 0x0 stub
I tried running mscodescan on the wineprefix, but it doesn't seem to find
anything for d3dx9...
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http://bugs.winehq.org/show_bug.cgi?id=5597
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:47:29 CDT ---
Closing bugs fixed in 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=18225
Summary: HL2: Intro movie garbled with medium resolutions
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
The HL2 intro sequence (showing the Valve guy and the copyright info) is
garbled when the ingame resolution is set to a value of 800x600 or lower.
The intro looks fine with a resolution of 1024x768, so there is probably some
problem with downsampling.
Tested on a nvidia Geforce FX 5900.
Drivers: nvidia-drivers-173.14.18
Going to attach so screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=27524
Summary: Runaway - A Twist of Fate stopped working
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alberto.marchesini(a)gmail.com
As of 1.3.22 the Runaway ATOF game stopped working: I can hear audio, but the
screen remains black, only the cursor is visible.
The terminal windows gets filled with messages like these:
err:d3d_surface:surface_get_gl_buffer Surface 0x11621c30 is not on a swapchain.
err:d3d_surface:surface_get_gl_buffer Surface 0x11621c30 is not on a swapchain.
err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glDrawBuffer() @ context.c / 2033
I run a regression test, with the following result:
c23a5443c16e03ee5668038fa72bd16792aff9e7 is the first bad commit
commit c23a5443c16e03ee5668038fa72bd16792aff9e7
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 23:46:12 2011 +0200
wined3d: Simplify context_apply_draw_buffers() a bit.
:040000 040000 71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a
26fba57bfb1c3e09b8f8609bcbab02291654c5d9 M dlls
Regards
Alberto
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http://bugs.winehq.org/show_bug.cgi?id=10781
Summary: Fibotrader: program crashes when starting and creating
*.mdb database
Product: Wine
Version: 0.9.39.
Platform: PC
URL: http://fibotrader.com/sw_downloads.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emmek(a)o2.pl
Created an attachment (id=9636)
--> (http://bugs.winehq.org/attachment.cgi?id=9636)
Console output after starting program and crash
After starting the program is trying to run "databank assistant" at first.
Then it tries to create or open a *.mdb file. At this step it fails.
A pop-up window suggests to check MDAC and Jet installation. I'm almost sure I
have MDAC & Jet installed properly as many other applications run at my Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18821
Summary: World of Goo - Heavy flicker
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=21623)
--> (http://bugs.winehq.org/attachment.cgi?id=21623)
log
Playing World of Goo gives me heavy whole-screen flicker, making the game
unplayable. Looks like some double buffering issue.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=7640
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #70 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:47:02 CDT ---
Closing bugs fixed in 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=24184
Summary: Ground Control II fails to start
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.gamershell.com/download_6011.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30443)
--> (http://bugs.winehq.org/attachment.cgi?id=30443)
terminal output
Ground Control II: Operation Exodus shows only a messagebox on starting then
quits, without a crash dialog or generated backtrace. The messagebox says:
'Boooom! Access violation reading from 0x00000114 at 0x005789c8'.
The attached log shows only a couple of lines of fixmes (clean Wine install, no
native dlls).
You can check the issue with the demo, link added to URL.
The game never worked before in Wine, always produced the same error on
startup.
Fedora 13
Nvidia 7600 / driver 256.44
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http://bugs.winehq.org/show_bug.cgi?id=24067
Summary: Overlord 2 Demo shows incorrect shadows and
transparent persons
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.filefront.com/13887123/Overlord-2-Playable-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Created an attachment (id=30260)
--> (http://bugs.winehq.org/attachment.cgi?id=30260)
chars are semi transparent (wrong) - background shadows also
After fixing bug 21154, game runs, but some characters are semi-transparent and
shadows do not lay on the ground, but over my character etc. Attachments show
that better.
I guess it doesn't make sense to run bisect, because Overlord2 was kept broken
for too long (since 1.1.35 till 1.3.0-276-g0b24db5). Henry i added you to CC,
just for case, that fix in bug 21154 needs just a little tuning ;) If not, feel
free to remove yourself from CC.
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http://bugs.winehq.org/show_bug.cgi?id=18136
Summary: Installation of MSXML6 for 64bit wine
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
When msxml6 component is installed for 64bit wine, application is unable to
create an instance of DOMDocument60
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http://bugs.winehq.org/show_bug.cgi?id=27693
Summary: qedit/mediadet test fails on 32-bit gentoo
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35439)
--> (http://bugs.winehq.org/attachment.cgi?id=35439)
qedit trace
This is the only test that consistently fails for me on 32-bit gentoo:
mediadet.c:214: Test failed: IMediaDet_get_StreamMediaType
mediadet.c:222: Test failed: IMediaDet_get_FrameRate
mediadet.c:223: Test failed: IMediaDet_get_FrameRate
mediadet.c:283: Test failed: IMediaDet_get_StreamMediaType
mediadet: 61 tests executed (0 marked as todo, 4 failures), 0 skipped.
I'll attach a +qedit trace.
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http://bugs.winehq.org/show_bug.cgi?id=24858
Summary: ProgDVB: Fails to start
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31454)
--> (http://bugs.winehq.org/attachment.cgi?id=31454)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko dotnet20
3) install ProgDVB
4) wine ProgDvbNet.exe
Behaviour:
Error message is displayed.
Expected behaviour:
No error message should be displayed.
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http://bugs.winehq.org/show_bug.cgi?id=27610
Summary: Overlord 2 crash on start in full screen mode
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Created an attachment (id=35293)
--> (http://bugs.winehq.org/attachment.cgi?id=35293)
console output with d3d trace
Overlord 2 crashes on start in full screen mode. Windowed works fine. Bisecting
points to this patch:
fadfdf21c055caf833a137ffc269c2073dc87fd6 is the first bad commit
commit fadfdf21c055caf833a137ffc269c2073dc87fd6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 15 18:33:37 2011 +0200
wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is
still
in use by the stateblock. We have similar constructions in d3d8 and d3d9,
but
those won't prevent the wined3d texture from being released.
:040000 040000 9524a301f942c04b1bd19f6ee763a8662a5afccd
a0888eab4fd4a02d6d488071e7b4e84d62f671e0 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25661
Summary: error when runing radphp xe frameworkusing wine 1.3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dediajimk(a)stkippasundan.ac.id
Created an attachment (id=32682)
--> (http://bugs.winehq.org/attachment.cgi?id=32682)
error when runing it using wine 1.3
i have installed radphp xe framework (from embarcadero) succesfully using wine
1.3 but when i run it there was error!
i submit an image file to figure it out !
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http://bugs.winehq.org/show_bug.cgi?id=27674
Summary: Majesty 2: fog of war broken
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Fog of war in Majesty 2 is not updated properly. Explored objects stay visible,
but explored terrain goes back to unexplored state once it's out of unit's
visibility range, so the player sees rocks and buildings and other things
floating in the dark void.
Regression testing points to this patch:
599d09b08ca88a9270c56053317ba922c6c4228a is the first bad commit
commit 599d09b08ca88a9270c56053317ba922c6c4228a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon May 16 20:18:33 2011 +0200
wined3d: Always create the software cursor.
:040000 040000 a9467b72ce58ded7655884c707f1c99c66d12bea
9a5de16cb0cebdc0f29777df8f4f211ab594e790 M dlls
Reverting the patch on top of current git makes the game work properly again
(reverse patching dlls/wined3d/device.c fails and needs to be done manually).
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http://bugs.winehq.org/show_bug.cgi?id=26794
Summary: Vampire the Masquerade Bloodlines mouse became
unresponsive
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
The mouse in this game suddenly became unresponsive/slow, like if the camera
movement was restricted on the center of the window always (it's also more than
jerky).
I believe this happened after installing wine 1.3.18 (xinput2) but i compiled a
older source ( wine-1.3.15-205-ge030b3c ) and it's doing it too.
It's possible it is the new dll that is interacting badly?
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http://bugs.winehq.org/show_bug.cgi?id=4931
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
--- Comment #12 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> 2011-07-08 04:22:52 CDT ---
Should be fixed by commit
http://source.winehq.org/git/wine.git/?a=commit;h=1a74194f9ed29ea2fbaa8b2df…
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #84 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-07-07 17:38:23 CDT ---
Created an attachment (id=35470)
--> (http://bugs.winehq.org/attachment.cgi?id=35470)
A slightly nicer hack
This hack makes the software emulated ddraw implementation render to the device
window or clipper window. The device window is NULL in most cases, so the ddraw
app will essentially render to the screen, overwriting the content of all
Windows(including possible child Windows).
This is broken in a rather bad way, but that's what native ddraw does. It is
also broken in native ddraw, and Windows Vista and newer will disable Aero when
an app attempts to use ddraw without a clipper in Windowed mode. In Fullscreen
mode it most likely disables Aero anyway, so the apps still get away with this
behavior. The draw-to-screen behavior can be observed in the d3d7 SDK's "Font"
sample, like on this screenshot:
http://web.student.tuwien.ac.at/~e0526822/ddrawtoscreen.bmp
Drawing to the screen basically works in X11, but only as long as no
compositing Window manager is active(Compiz for example). If Compiz is enabled
the rendering will most likely go nowhere. Using a virtual desktop may also
help, this way Wine still renders to a proper X11 window from the window
managers point of view. In anyway rendering to a NULL window does not work with
opengl-accelerated ddraw or direct3d. OpenGL needs a Window to render to. The
only alternative is rendering to an offscreen buffer, but then the rendering
results don't show up either.
The hack needs improvements in a few ways:
*) Don't do this in Windowed mode, only fullscreen. If we're in Windowed mode
cling to any window the app passes to ddraw, otherwise we make bug 1347
worse(Bug 1347 is essentially the opposite of this bug, where the app doesn't
provide any Window and runs amok when locking the front buffer)
*) Test if using the device window in this way is correct. You can do this by
extending the test app and call SetCooperativeLevel with DDSCL_SETDEVICEWINDOW
and your partially obscured window, and probably pass NULL or a different
window to the DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE SetCooperativeLevel call.
DDSCL_SETDEVICEWINDOW needs IDirectDraw7 I think.
*) Test what the behavior is when DDSCL_FULLSCREEN is used without
DDSCL_EXCLUSIVE.
*) Test clippers in fullscreen mode. E.g. try to set your obscured window as a
clipping window and see how Windows reacts(CreateClipper, Surface::SetClipper &
friends)
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http://bugs.winehq.org/show_bug.cgi?id=27647
Summary: An interactive guitar course won't work
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonymobily(a)gmail.com
Created an attachment (id=35350)
--> (http://bugs.winehq.org/attachment.cgi?id=35350)
The error I get when I play a video
I am trying to run an Italian guitar course. This is a rather unknown piece of
software, and I am likely to be the only person on the planet trying to run it
under wine.
So, I am crossing my fingers where: 1) This is something that can be fixed
easily in a generic way 2) Other users have the same problem although using
different pieces of software.
The problem is only evident when I try to play a video in this course (they
show you how to play things).
Please note that this is likely to be pretty poorly written software... but you
never know.
Is there *anything* I can do to make this work? Even copy things over from a
Windows installation?
Bye!
Merc.
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http://bugs.winehq.org/show_bug.cgi?id=5735
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2011-07-07 16:16:31 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=25406
Summary: Dotnet20 fail to install due to missing msi3.0
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Created an attachment (id=32334)
--> (http://bugs.winehq.org/attachment.cgi?id=32334)
errors while installing dotnet20
Need to install msi3.0 directly from MS to be able to install dotnet20
(required by one of my app). Actually winetricks cant help (r1905) because it
only propose msi2.0 (MS has published 4.5).
So after installing msi3.0 from MS, then dotnet20 is able to install, but got
some errors: see joined terminal output
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http://bugs.winehq.org/show_bug.cgi?id=27144
Summary: Regression: uTorrent chunk progress bars show garbage
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: medhefgo(a)web.de
The uTorrent progress bars in general, files and pieces tabs show garbage.
c29cf0591976f96c3adb30c3c3b6db59f4983251 is the first bad commit
commit c29cf0591976f96c3adb30c3c3b6db59f4983251
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 19:07:25 2010 +0200
winex11: Add support for 32-bit DDBs.
:040000 040000 73b8486e86ccd609ea2f0c8cf0c920b6ec3783dd
04bcf74196ee257fa4b8391041c627b89e6cbffe M dlls
Reverting the patch on latest HEAD isn't possible.
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http://bugs.winehq.org/show_bug.cgi?id=27551
Summary: cant turn the hero with the mouse in risen
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: EvilTwin1(a)gmx.de
Created an attachment (id=35219)
--> (http://bugs.winehq.org/attachment.cgi?id=35219)
log
everything but turning the character with the mouse works ingame
even in the menues/inventory the mouse is fine
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http://bugs.winehq.org/show_bug.cgi?id=20182
Summary: Power Basic 5.0 won't run under WINE
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rvkbob(a)juno.com
I pasted a working copy of PBCC (all files and folders) from Windows XP into
Linux Ubuntu 9.04 and executed the PBCC.exe file using the Wine Program Loader
(from the Nautilus). I get the following message on the screen. "The program
windvdm.exe has encountered a serious problem and needs to close."
PBCC appears to start up and asks for the authorization number for the program.
Then this wine error occurs immediately after I enter the correct number.
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http://bugs.winehq.org/show_bug.cgi?id=27340
Summary: WoW Launcher crashes, NULL pointer dereferenced
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
This bug started happening at about the same time as the 1.3.21 release. What
is happening is that the get_script_guid() function in dlls/mshtml/script.c is
being passed nsscript=NULL. This function contains the line:
nsres = nsIDOMHTMLScriptElement_GetType(nsscript, &val_str);
where nsIDOMHTMLScriptElement_GetType() is really a macro defined as:
#define nsIDOMHTMLScriptElement_GetType(This,aType)
(This)->lpVtbl->GetType(This,aType)
So being passed NULL for This is a "Bad Thing", obviously.
I have no idea *why* nsscript is NULL suddenly; presumably doc_insert_script()
is being passed NULL.
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http://bugs.winehq.org/show_bug.cgi?id=24804
Summary: winboot.exe error
Product: WineHQ.org
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.krieger12(a)web.de
wine creat the error: winboot.exe after i start.
i uses ubuntu 10.04
thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=27618
Summary: Very slow wine Opengl performance with ASUS 1215N
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turgut(a)kalfaoglu.com
As documented in:
https://github.com/MrMEEE/bumblebee/issues/313
optirun32 wine wow.exe -opengl
produces a warcraft game that's unplayably slow.
However, the same hardware plays wow at a 45FPS when booted from windows7.
It was determined that it was a wine issue, after it was researched by the
Bumblebee project.
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http://bugs.winehq.org/show_bug.cgi?id=27216
Summary: 32bit DLL pulling in 64 DLLs fails in
check_architecture
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpartap(a)gmx.net
At first, i was thinking that somehow, wine64 'gets all confused' about its
64bitness and spuriously spawns 32bit wine processes that naturally choke at
loading 64bit dlls. Having a closer look at it, the program i'm running to run
is mixed 32/64bit executables and libraries. The 32bit main program pulls in a
32bit library that wants to load 64bit QT dlls. Is there a way to make it run?
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http://bugs.winehq.org/show_bug.cgi?id=27581
Summary: Nordic Bet installer window is blank without native
ie7
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.nordicbet.com/eng/poker
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 19723
While looking at bug 19723, noticed this.
Terminal output is short:
fixme:shdocvw:PersistStorage_InitNew (0x131978)->(0x487430)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:handle_navigation_error Navigate to error page
fixme:shdocvw:bind_to_object BindToObject failed: 800c000f
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x131978)->(0)
fixme:shdocvw:PersistStorage_InitNew (0x133f28)->(0x487510)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x133f28)->(0)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:handle_navigation_error Navigate to error page
fixme:shdocvw:bind_to_object BindToObject failed: 800c000f
winetricks ie7 gets some images/text to appear.
wine-1.3.22-203-gac90c1b
3bb345567aa476d07d75c3fb26cce44307aaf904 NordicBet.exe
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http://bugs.winehq.org/show_bug.cgi?id=21018
Summary: Wheel of Time for pc brings up error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robertselby(a)gmail.com
When trying to run the autoplay.exe for my wheel of time game, I get an error
message stating that an error occured and it must close. Complete novice here,
so I tried to get the game running from the termal and i will upload the error
received as an attachment.
Thanks for any help you guru's can offer!
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http://bugs.winehq.org/show_bug.cgi?id=24717
Summary: MUSHclient: calls to CDC::DrawEdge (MFC) show solid
black border instead of 3D border
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiendishx(a)gmail.com
Created an attachment (id=31226)
--> (http://bugs.winehq.org/attachment.cgi?id=31226)
Side by side comparison of working fine in 1.0.1 (top) and not working in 1.2.1
(bottom).
Computer: Lenovo Thinkpad x201i
OS: Ubuntu 10.10 Maverick Meerkat
Wine versions tested: 1.2.1 and 1.3.4 have the problem. 1.0.1 does not.
Program affected: MUSHclient 4.64 (
http://www.gammon.com.au/files/mushclient/mushclient464.exe )
Steps to demonstrate after installing MUSHclient 4.64:
The function call is not in the main program code, but is in code that can be
called by scripted plugins. Steps to demonstrate involve installing a plugin
that uses the relevant function call...
Download http://aardwolfclientpackage.googlecode.com/files/telnet_options.lua
to the MUSHclient/worlds/plugins directory.
Download http://aardwolfclientpackage.googlecode.com/files/aardwolf_colors.lua
to the MUSHclient/worlds/plugins directory.
Download
http://aardwolfclientpackage.googlecode.com/svn/trunk/Aardwolf_Chat_Capture…
to the MUSHclient/worlds/plugins directory.
Run MUSHclient.
Menu File->New World. Click NO to not preload defaults from another world.
Add fake world name and IP address.
Click OK.
Menu File->Plugins...
Click Add...
select Aardwolf_Chat_Capture_mw.xml
Expand the main output area and notice that display looks like the attached
image.
Attached is a demonstration of the problem. Top is Wine 1.0.1, which works
fine. Bottom is Wine 1.2.1, which does not work. For reference, the C++ code
from the program in question is available at
http://github.com/nickgammon/mushclient/blob/v4.64/miniwindow.cpp on line 308
in CMiniWindow::RectOp under "case 5: // DrawEdge"
I'm not sure what component is the issue. I guess it could be GDI.
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http://bugs.winehq.org/show_bug.cgi?id=20618
Summary: CALD Error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niyasc(a)ymail.com
I can not run Cambridge Advanced Learners Dictioanary after successfull
installation in Ubuntu 9.04 using wine.
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http://bugs.winehq.org/show_bug.cgi?id=27663
Summary: 32bit gcc fails to compile WINE
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
Created an attachment (id=35379)
--> (http://bugs.winehq.org/attachment.cgi?id=35379)
A test-case that fails to compile
As discovered by Wylda and posted on wine-devel mailing list, 32bit gcc fails
to compile a certain include statement sequence I used for my raw input patch.
Message confirming test-case failure -
http://www.winehq.org/pipermail/wine-devel/2011-June/090886.html
I fixed it by applying the following modification:
-#include <stdlib.h>
+#include "config.h"
+#include "wine/port.h"
+
+#include <assert.h>
+#include <stdarg.h>
#include <stdio.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
-#include "winnt.h"
-#include "winternl.h"
#include "winbase.h"
#include "winuser.h"
+#include "winternl.h"
Looks like including "winternl.h" before "winbase.h" and "winuser.h" is
implicitly incorrect.
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http://bugs.winehq.org/show_bug.cgi?id=27268
Summary: msvcp60.dll.?_Tidy@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@AAEX_N@Z not implemented
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
wine: Call from 0x7ed8bd92 to unimplemented function
msvcp60.dll.?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAEX_N@Z,
aborting
Affects Syberia
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http://bugs.winehq.org/show_bug.cgi?id=22730
Summary: Dungeon Keeper 2: 1 fps at menu screen
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://digiex.net/downloads/download-center-2-0/games-
downloads/159-dungeon-keeper-2-full-version-1-7-a.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
It's terribly hard to navigate around the menus in Dungeon Keeper 2 because the
game is running at around 1 or 2 fps. In-game the fps is much higher so this
issue is only with the menus when not in-game.
Running current git (1.1.44) on Arch Linux x32 with Radeon HD4890 and catalyst
10.3 driver.
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http://bugs.winehq.org/show_bug.cgi?id=8973
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2011-07-07 16:16:11 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=27073
Summary: Corel draw 13 - Cannot install , hangs halfway on
Publishing Information
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34505)
--> (http://bugs.winehq.org/attachment.cgi?id=34505)
Corel 13 Install log file
System : Ubunto 10.10
Program : Corel draw 13
Symptom : Installer hangs halfway, cannot do anything have to kill MSIEXE.EXE
and Setup.exe to get out of it.
Attached is the log file where a error occurs of a stack overflow just after a
msi call, hope it is against the correct component.
thank you
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http://bugs.winehq.org/show_bug.cgi?id=26255
Summary: Archon Classic: audio stops playing after the first
movement (Openal)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/20411
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33458)
--> (http://bugs.winehq.org/attachment.cgi?id=33458)
screenshot, error message
Audio is working fine in the main menu of the game. When you start a new game
(or the tutorial) and make your first move on the strategy board, the game
throws an error dialogue saying audio will stop functioning (see attached
screenshot about the exact text of the message).
The game doesn't crash, it keeps on running but without audio.
The game installs native openal32.dll by default. Overriding it to native is a
workaround.
I have Wine with Openal support (openal-soft-1.12.854-1.fc14 from the Fedora
repos)
My ./.alsoftrc contains:
drivers = alsa
I've tried with ALSA full / emulation settings; with OSS: the result was the
same.
Nothing relevant in the terminal while running the game.
How to reproduce the issue in the demo:
1. The installer of the demo requires at least .Net 2.0 (winetricks dotnet20).
Interesting enough, the game itself doesn't require .Net, so it can be tested
in a clean wineprefix if you copy the installed game into a brand new
prefix...it runs out-of-the-box.
2. Start a new match or the tutorial from the menu. Move one of your characters
to an available square on the table: when it reaches its destination the game
will pop up the error message and sound will be gone.
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