https://bugs.winehq.org/show_bug.cgi?id=55414
Bug ID: 55414
Summary: Ultimate Spider-Man: Widescreen Fix shifts HUD too
much to the right
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74975
--> https://bugs.winehq.org/attachment.cgi?id=74975
Logs taken from fresh prefix, with `WINEDEBUG=warn+all`
The game Ultimate Spider-Man works well in Wine (I played it from start to
finish).
I also played with the Widescreen Fix, which works except for one thing.
The mod offers the option (enabled by default) to fix the HUD (without it, the
HUD would be stretched). That is the problematic part under Wine, because with
it the HUD is shifted too much to the right, rendering the mod unusable.
It works no problem with it disabled (which is how I played).
So, to reproduce:
- Install Ultimate Spider-Man
- Install the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/usm
- Set `WINEDLLOVERRIDES` for `dsound`
- Make sure that in the mod settings, `FixHUD` is set to `1` (it's the default)
- Launch the game, you should see the problem right in the main menu.
Source code of the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Ultima…
Images of the issue (made an issue on GitHub in case the issue wasn't on from
Wine's side): https://github.com/ThirteenAG/WidescreenFixesPack/issues/1309
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https://bugs.winehq.org/show_bug.cgi?id=55287
Bug ID: 55287
Summary: msvcrt:file - The 32-bit test_pipes() fails in the new
WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvcrt:file - The 32-bit test_pipes() fails in the new WoW mode:
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
01cc:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2383: Test failed: i 0, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 1, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 2, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
076c:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2419: Test failed: fread() returned 0: ferror=0
file.c:2422: Test failed: got '' expected 'Hello worldHello worldHello world'
See https://test.winehq.org/data/patterns.html#msvcrt:file
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https://bugs.winehq.org/show_bug.cgi?id=55402
Bug ID: 55402
Summary: CMD '!var!' not working in 'if' statement
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
The command not working
set var=qwe
if "!var!"=="" ...
ACTUAL
The script (attached) produces wrong output
EXPECTED
See the output in .exp file (attached)
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https://bugs.winehq.org/show_bug.cgi?id=55794
Bug ID: 55794
Summary: DX10 Far Cry 2 crashes when loading round
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75278
--> https://bugs.winehq.org/attachment.cgi?id=75278
Crash window
When you start a game in DX10 mode it crashes at the end of round loading.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
0924:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#813:
0924:fixme:d3d_shader:print_glsl_info_log Vertex info
0924:fixme:d3d_shader:print_glsl_info_log -----------
0924:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R2.zw"
might be used before being initialized
0924:fixme:d3d_shader:print_glsl_info_log
0924:fixme:d3d_shader:print_glsl_info_log Fragment info
0924:fixme:d3d_shader:print_glsl_info_log -------------
0924:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.zw"
might be used before being initialized
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
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https://bugs.winehq.org/show_bug.cgi?id=55769
Bug ID: 55769
Summary: Philips Hue Sync: Application crashes on launch
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
After installing the Hue Sync Desktop App it crashes immediately on launch. see
error.log for my output.
The window doesn't even open. The installer worked fine though.
You can download it here for free:
https://firmware.meethue.com/v1/download?deviceTypeId=HueSyncWin
joni@linuxjoni03:~/Downloads> md5sum HueSyncInstaller_1.11.1.56.exe
220bea696b80d0157e9e56d49a9a4874 HueSyncInstaller_1.11.1.56.exe
I started the App with the following command:
~> wine 'C:\Program Files\Hue Sync\HueSyncStarter.exe' > ~/Desktop/crash.log
2>&1
I'm using wine-8.17 (Staging) on OpenSUSE Tumbleweed 20231006
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https://bugs.winehq.org/show_bug.cgi?id=55644
Bug ID: 55644
Summary: Staging patchset server-default-integrity break
installing EA-app
Product: Wine-staging
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I was intending on using this patchset to get legacy games like Red Alert2
running again using the EA-app instead of patching Origin.
Probably need to make another bug for this but when attempting to launch legacy
games EA-app launches EAGEP.exe this eels to be used to again administrator
permissions, this simply fails so was holding this patchset could resolve the
issue. Though this didn’t work with an already installed copy of EA-app ether.
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https://bugs.winehq.org/show_bug.cgi?id=55793
Bug ID: 55793
Summary: Application 'Brightpay' failed to install.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75277
--> https://bugs.winehq.org/attachment.cgi?id=75277
Program error report
I am attemtping to install an application with an executable file downloaded
from the Brightpay website - https://www.brightpay.co.uk/download/
I am using bottles, and have installed Net Framework 4.8 as a dependency. The
installation reports a problem when trying to install. A report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
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https://bugs.winehq.org/show_bug.cgi?id=55697
Bug ID: 55697
Summary: Debian packaging: please upgrade libodbc recommends
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: cyril.adrian+winehq(a)gmail.com
Distribution: ---
Hello,
Currently, the "wine-staging-amd64" package recommends libodbc1 (exact version
2.3.11-2 on my system). Debian unstable now wants to upgrade to libodbc2
(2.3.12-1), which I cannot do because of this dependency. I know, I could force
the thing but not sure how Wine would behave, don't want to try because I need
Wine to keep running.
Please, if it is only a matter of dependency resolution, change the Recommends
to libodbc1 | libodbc2
Ditto for wine-staging-i386
Thanks,
Best regards,
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https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
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https://bugs.winehq.org/show_bug.cgi?id=55738
Bug ID: 55738
Summary: X3 Reunion music stutters or skips
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darnley.moe
Distribution: ---
A regression from 7.20 found in 7.22 and still present in 8.17. Tested using
packages from Arch Linux. Installed into new prefix. Added amstream and
quartz using winetricks to address video playback issues. The background music
in some intro videos, main menu, and in agme stutters or skips. About half a
second plays fine then there is a hiccup of some kind then another half second
plays.
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https://bugs.winehq.org/show_bug.cgi?id=9027
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
Resolution|--- |FIXED
Fixed by SHA1| |16f9bfd23f3ca245a73722e9ab0
| |028bf7d1b311d
Status|NEW |RESOLVED
--- Comment #71 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
commit 16f9bfd23f3ca245a73722e9ab0028bf7d1b311d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Sep 25 11:30:42 2023 +0200
dmime: Play direct sound buffer from DMUS_PMSGT_WAVE message.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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https://bugs.winehq.org/show_bug.cgi?id=55791
Bug ID: 55791
Summary: Unhandled Exception error when running Blitz.exe with
Windows 10 compatibility
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubilay12344(a)hotmail.nl
Distribution: ---
Created attachment 75274
--> https://bugs.winehq.org/attachment.cgi?id=75274
Contains the debug information
I am encountering an "Unhandled exception" error when trying to run Blitz.exe
on Wine with Windows 10 compatibility. The error message is as follows:
wine: Unhandled exception 0x80000003 in thread 24 at address 01C03A35 (thread
0024),
starting debugger...
Steps to Reproduce: 1. Install Wine on Pop!_OS (version details below).
2. Set Wine to Windows 10 compatibility mode.
3. Run Blitz.exe.
Expected Results: The application should run without any errors. Actual
Results: The application fails to run and throws an "Unhandled exception"
error.
Additional Information:
- Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 6.5.4-76060504-generic
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https://bugs.winehq.org/show_bug.cgi?id=55787
Bug ID: 55787
Summary: Use PipeWire/PulseAudio for synthing MIDI instead of
FluidSynth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I feel like using software synth can be waste of RAM and CPU cycles when
hardware synth is available. PipeWire/PulseAudio have capabilities to pass MIDI
to either hardware devices or software synth daemons, such as TiMidity++ or
FluidSynth. There are 2 problems with it:
1. One cannot set a soundfont via it, usually a special binaries run as root
like asfxload are needed, and sound font affects all the apps using the device.
We need ways to do it via PipeWire for unprivileged processes. IMHO even
ignoring it is not a big problem: the fonts installed from packages are of
high-enough quality, and sound much better (as instruments, not as beeps) than
the software synth used by Windows OSes.
2. There is no autorouting for MIDI in PipeWire, one has to choose the sink
himself. It could be configurable in winecfg. Also it is highly desireable to
have a pretty standalone shared lib automatically selecting the needed sink.
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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https://bugs.winehq.org/show_bug.cgi?id=55785
Bug ID: 55785
Summary: WineD3D PolygonOffset scale factor detection failed on
Intel HD grapgics
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Trying any D3D application on Intel HD graphics 3000
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#1:
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_adapter_find_fill_offset Did not find a way to get the
fi
lling convention we want.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
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https://bugs.winehq.org/show_bug.cgi?id=55632
Bug ID: 55632
Summary: ntdll:file - test_file_link_information() fails on
Windows 10 1709 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on Windows 10 1709 and older:
file.c:2249: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2251: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2256: Test failed: file should exist
file.c:2291: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2321: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2323: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2354: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2356: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2367: Test failed: Link did not change casing on existing target file:
got L"foo3368.tmp"
file.c:2399: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2434: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2472: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2522: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2559: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2599: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2637: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2676: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2716: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2756: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2798: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2833: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2867: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2901: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2903: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2908: Test failed: file should exist
file.c:2942: Test failed: got status c0000003
file.c:2948: Test failed: got io status 0xdeadbeef
file.c:2950: Test failed: got status c0000003
file.c:2976: Test failed: got status c0000003
file.c:2982: Test failed: got io status 0xdeadbeef
file.c:2984: Test failed: got status c0000003
file.c:2992: Test failed: Link did not change casing on same file: got
L"foo3396.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that these started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=44276
Bug ID: 44276
Summary: Poor resolution change handling with Shadow of
Memories demo
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60099
--> https://bugs.winehq.org/attachment.cgi?id=60099
Log from successful demo gameplay start
When game starts (fresh boot) it shows only the upper-left quadrant of the logo
screens. It then changes resolution and shows the intro video the size of a
postage stamp (often loses focus and an alt-tab is needed to see it). It then
shows only the upper-left quadrant of the main menu. It's possible to pan
around and see all of it but the button graphics don't align with the buttons
so they're hard to target with the pointer.
At the main menu, if the game is started it often freezes at the "Prologue"
screen.
Alt-tabbing during these various stages can trigger some odd effects (at least
with the Nvidia proprietary driver). The game will crash, the screen gets left
at a low resolution, etc. Eventually the behavior changes - the game launches
the opening screens correctly sized but with the Xfce desktop panel still
visible. The game will then be startable (won't freeze at the "Prologue"
screen). It still seems to freeze further along, normally after the tea house
scene when control is returned to the player. The behavior is persistent until
the system is rebooted.
The CD version of the game acts the same except it never seems to get past
"Prologue".
Some of this may be related to bug #44275.
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
System tested:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=55708
Bug ID: 55708
Summary: cpython 3.12.0 fails to run on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)bochs.info
Distribution: ---
cpython 3.12.0 (released today) fails to run in wine on Linux, due to a new
module _wmi which depends on VariantToString. This is stubbed in wine's
propsys.dll:
"Unimplemented function propsys.dll.VariantToString called at address ..."
It's unclear if anything else is broken, because the process halts here.
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https://bugs.winehq.org/show_bug.cgi?id=55674
Bug ID: 55674
Summary: 64-bit wineserver/wine-preloader hangs on macOS 14.
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
This is a regression introduced by a81c53504ae32715e6e91bd020fdebd5bef20d48.
Before this commit, I can run Notepad++ with a WOW64 build on macOS 14. But
now, I can't even start `winecfg` and create a wineprefix.
I don't reproduce this issue with 64-bit Wine on Linux, so this is a
Mac-specific issue.
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https://bugs.winehq.org/show_bug.cgi?id=55670
Bug ID: 55670
Summary: Word 2007 and Wordpad are no longer able to print
multiple copies of a page
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr(a)codeweavers.com
Distribution: ---
This problem has been noticed with Word 2007 however it's also possible to
reproduce with wordpad ('wine write' is a nice wrapper to run wordpad).
Steps to reproduce:
1. wine write
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select Pages 1 - 1 for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn contains the comment
%%cupsJobTicket: copies=2
otherwise this comment is missing from the generated Postscript file.
According to my testing last version of Wine that was able to correctly print
multiple copies is wine-7.22, wine-8.0-rc1 is already broken.
It's not really possible to correctly find the offending commit because
breakage has side effects like a failure to create "output.prn". If a missing
output.prn could be considered as 'bad' during bisection then the regression is
caused by
$ git bisect bad
017e9557db73a4b51b5cb2eacbf638288b5e6719 is the first bad commit
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
Wine with this commit reverted writes correct "output.prn" with
%%cupsJobTicket: copies=2, however using Wine with that commit leads to a
missing "output.prn".
P.S.
wine-8.0 is not able to print to a file (missing "output.prn")
wine-8.0.2 is able to create "output.prn" however %%cupsJobTicket: copies=2 is
missing
As a result with wine-stable it's impossible to print multiple copies of a
page.
I'd personally consider this bug as major, especially when stable Wine release
is affected, however I'll leave to Piotr to decide.
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https://bugs.winehq.org/show_bug.cgi?id=55658
Bug ID: 55658
Summary: psapi:psapi_main - test_EnumProcessModules*() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - test_EnumProcessModules*() fails on macOS:
psapi_main.c:156: Test failed: got 0, error 5
psapi_main.c:158: Test failed: expected non-NULL module
psapi_main.c:162: Test failed: got error 5
psapi_main.c:163: Test failed: got PÛ
psapi_main.c:166: Test failed: got error 5
psapi_main.c:167: Test failed: got
psapi_main.c:170: Test failed: got error 5
psapi_main.c:183: Test failed: got error 5
psapi_main.c:184: Test failed: third DLL in wow64 should be one of wow*.dll ()
psapi_main.c:239: Test failed: pcs-6432: 1: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 2: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 0: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 3: didn't succeed 5
psapi_main.c:507: Test failed: pcs-6432: expecting 32bit modules
psapi_main.c:510: Test marked todo: pcs-6432: expecting 64bit modules
psapi_main.c:345: Test failed: pcs-6432: 1: got error 5
psapi_main.c:346: Test failed: pcs-6432: 1: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 1: got error 5
psapi_main.c:349: Test failed: pcs-6432: 1: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 1: got error 5
psapi_main.c:353: Test failed: pcs-6432: 1: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 1: got entry point 0000000000000000
psapi_main.c:345: Test failed: pcs-6432: 0: got error 5
psapi_main.c:346: Test failed: pcs-6432: 0: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 0: got error 5
psapi_main.c:349: Test failed: pcs-6432: 0: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 0: got error 5
psapi_main.c:353: Test failed: pcs-6432: 0: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 0: got entry point 0000000000000000
psapi_main.c:345: Test failed: pcs-6432: 3: got error 5
psapi_main.c:346: Test failed: pcs-6432: 3: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 3: got error 5
psapi_main.c:349: Test failed: pcs-6432: 3: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 3: got error 5
psapi_main.c:353: Test failed: pcs-6432: 3: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 3: got entry point 0000000000000000
psapi_main.c:529: Test succeeded inside todo block: pcs-6432: Wrong count 0 in
C:\windows\syswow64
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
This set of failures started on 2023-09-14 and only happens on macOS (see
Remi's rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55241
Bug ID: 55241
Summary: The 64-bit winmm:capture & winmm:wave crash on Windows
8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit winmm:capture & winmm:wave crash on Windows 8:
capture.c:171: this is the last test seen before the exception
07d0:capture: unhandled exception c0000005 at 00007FFDC66DCF38
wave.c:686: this is the last test seen before the exception
0b14:wave: unhandled exception c0000005 at 00007FFDC66DCF38
See https://test.winehq.org/data/patterns.html#winmm:capturehttps://test.winehq.org/data/patterns.html#winmm:wave
This started with the GitLab CI's switch to Debian 12 (bookworm) for the build
system:
* The winmm_test.exe binary produced by the TestBot's Debian 11-based build VM
produces no failures when run on Windows while GitLab CI's binary for the same
Wine version produces this set of failures.
* And the TestBot runs the official WineTest builds on its Windows VMs which is
why the failures appeared on 2023-07-10 which corresponds to this commit:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Now the question is whether the new build environment revealed a preexisting
bug in Wine, or if the new build environment itself is broken, or if the bug is
elsewhere such as in the MinGW compiler. This is also likely the same issue as
bug 55240.
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https://bugs.winehq.org/show_bug.cgi?id=54744
Bug ID: 54744
Summary: explorerframe:taskbarlist - test_ITaskbarList()
sometimes gets E_NOTIMPL on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
explorerframe:taskbarlist - test_ITaskbarList() sometimes gets E_NOTIMPL on
Windows:
taskbarlist.c:61: Test failed: Got hr 0x80004001.
taskbarlist.c:66: Test failed: Got hr 0x80004001.
See https://test.winehq.org/data/patterns.html#explorerframe:taskbarlist
Where 0x80004001 == E_NOTIMPL
On average this happens about once every other month on recent Windows 10
versions:
* 2022-08-31 on w1064-tsign-64 (21h2)
* 2022-11-14 on w1064-tsign-32 (21h2)
* 2023-01-10 on fgtb-w10pro64-rx550-64 (22h2)
* 2023-02-06 on w10pro64-rx550-64 (22h2)
* 2023-03-27 on w10pro64-ar-64 (21h1)
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https://bugs.winehq.org/show_bug.cgi?id=54069
Bug ID: 54069
Summary: ddraw:ddraw7 - test_texture_wrong_caps() sometimes
fails on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw7 - test_texture_wrong_caps() sometimes fails on Windows 8+.
ddraw7.c:18954: Test failed: Got unexpected color 0x00000040.
and
ddraw7.c:18972: Test failed: Got unexpected color 0x00ff00ff.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Notes:
* There is no evidence of this happening on Windows 11.
* This seems to only happen with Microsoft's "Microsoft Basic Display Adapter"
driver: the "-1qxl" and "-2qxl" (dual-monitor) configuration use the "Red Hat
QXL controller" driver and are are not affected. Neither are the AMD / NVIDIA
PCI passthrough configurations.
* The 0x00000040 result mostly happens on Windows 8 to Windows 10 1607 but it
also happened a couple of times on Windows 10 21H2. Meanwhile the 0x00ff00ff
result seems to only happen on Windows 10 2004+.
* ddraw:ddraw1, ddraw:ddraw2 and ddraw:ddraw4 have a similar test function but
don't have this failure.
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https://bugs.winehq.org/show_bug.cgi?id=43017
Bug ID: 43017
Summary: Unreal Tournament 2004/UT2004.exe crashes due to
"intel_do_flush_locked failed: Cannot allocate memory"
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Unreal Tournament 2004/UT2004.exe crashes due to `intel_do_flush_locked failed:
Cannot allocate memory` the debug output of PlayOnLinux reads
```
[05/12/17 23:55:35] - Running wine-2.7 UT2004.exe (Working directory :
/home/richter/.PlayOnLinux/wineprefix/UnrealT2004/drive_c/Program Files/Unreal
Tournament 2004/System)
err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys":
libudev.so.0: cannot open shared object file: No such file or directory
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32e540,0x32e53c): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396}
could be created for context 0x7
fixme:win:EnumDisplayDevicesW ((null),0,0x32bc98,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:imm:ImmReleaseContext (0x1007c, 0x2165e0): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x6404c88, 0x32ccc4
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1042267284)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1082643741)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129305379)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1017464658)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106373278)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1061644189)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103102115)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102202262)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127878391)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1133393126)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064431753)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056334452)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103590910)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1128011843)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1012511863)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129177136)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064579615)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107545964)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127492263)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1131588260)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1009667614)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064940315)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102388947)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107645235)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127352012)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106599611)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065065837)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056114040)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1104285584)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127422744)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1029644321)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1126051816)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065075311)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
intel_do_flush_locked failed: Cannot allocate memory
```
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https://bugs.winehq.org/show_bug.cgi?id=55733
Bug ID: 55733
Summary: ntdll:file - test_file_rename_information_ex() fails
on Windows 10 1607 & 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_rename_information_ex() fails on Windows 10 1607 & 1709:
file.c:2263: Test failed: res expected STATUS_SUCCESS, got c00000bb
file.c:2265: Test failed: file should not exist
See https://test.winehq.org/data/patterns.html#ntdll:file
These failures are systematic and started on 2023-10-05. A bisect confirms they
happen starting with the commit that added them:
commit 07e40a6f9f70338d9810d50b606696b7be984d98
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Wed Sep 20 11:34:09 2023 +0100
ntdll/tests: Add tests for FILE_RENAME_IGNORE_READONLY_ATTRIBUTE.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=55648
Bug ID: 55648
Summary: ntdll:wow64 - test_peb_teb() crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:wow64 - test_peb_teb() crashes on macOS:
wow64.c:712: Test failed: RtlWow64GetSharedInfoProcess failed c0000022
wow64.c:716: Test failed: wrong page size cccccccc
wow64.c:718: Test failed: wrong flags cccccccc
wow64.c:720: Test failed: wrong machine cccc / 8664
wow64.c:722: Test failed: wrong machine cccc
wow64.c:748: Test failed: DuplicateHandle failed 6
wow64.c:751: Test failed: NtMapViewOfSection failed c0000008
wow64.c:752: Test failed: unexpected size 0
wow64.c:764: Test failed: got 0 handle
wow64.c:765: Test failed: got NULL data
wow64.c:772: Test failed: NtMapViewOfSection failed c0000008
wow64.c:774: Test failed: invalid handle
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000001400cc20e).
See https://test.winehq.org/data/patterns.html#ntdll:wow64
The crashes started happening on 2023-09-14 (a day with no ntdll commit) and
only happen on macOS (see Remi's rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55631
Bug ID: 55631
Summary: ntdll:file - test_file_rename_information fails on
Windows 10 1607 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_rename_information fails on Windows 10 1607 and older:
file.c:1550: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1552: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1555: Test failed: file should not exist
file.c:1558: Test failed: file should exist
file.c:1565: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F4E.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F4D.tmp"
file.c:1594: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1624: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1626: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1629: Test failed: file should not exist
file.c:1661: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1696: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1731: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1733: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1736: Test failed: file should not exist
file.c:1739: Test failed: file should exist
file.c:1746: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F68.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F57.tmp"
file.c:1783: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1827: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1865: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1899: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1901: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1904: Test failed: file should not exist
file.c:1940: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1979: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2017: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2058: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2093: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2127: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2161: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2163: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2166: Test failed: file should not exist
file.c:2169: Test failed: file should exist
file.c:2176: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F8D.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F8C.tmp"
file.c:2203: Test failed: got io status 0xdeadbeef
file.c:2205: Test failed: got status c0000003
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that they started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
Date: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=55627
Bug ID: 55627
Summary: secur32:negotiate & secur32:ntlm crash from a NULL
dereference on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:negotiate & secur32:ntlm crash from a NULL dereference on macOS:
Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit
code (0x0000017004f9ed).
See https://test.winehq.org/data/patterns.html#secur32:negotiatehttps://test.winehq.org/data/patterns.html#secur32:ntlm
Initially this looked like the same issue as secur32:secur32 (bug 55555), i.e.
a missing libkrb5 library. But changes were made for that library and that test
no longer crashes on macOS so this must be another issue. Also other secur32
test units don't crash.
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https://bugs.winehq.org/show_bug.cgi?id=55528
Bug ID: 55528
Summary: Vitis 2020.1 can't find its libraries (cmd.exe bug
with nested one-line if statement that sets PATH)
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75087
--> https://bugs.winehq.org/attachment.cgi?id=75087
Terminal output
Steps to reproduce:
1. Run `tar -xvf Xilinx_Unified_2020.1_0602_1208.tar.gz`
2. Run `wine Xilinx_Unified_2020.1_0602_1208/xsetup.exe`
3. When the installer complains that it can't connect to the internet, click
Ignore
4. Run `XIL_PA_NO_REDIST_CHECK=1 wine 'C:\Xilinx\Vitis\2020.1\bin\vitis.bat'`
The following errors are printed to the terminal:
Syntax error
Can't recognize ')' as an internal or external command, or batch script.
0138:err:module:import_dll Library libboost_filesystem.dll (which is needed by
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe") not found
0138:err:module:import_dll Library libboost_program_options.dll (which is
needed by L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe")
not found
0138:err:module:import_dll Library librdi_common.dll (which is needed by
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe") not found
0138:err:module:LdrInitializeThunk Importing dlls for
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe" failed,
status c0000135
I was able to narrow down the problem to code in loader.bat that looks similar
to this (this is a minimal example, these aren't the real variable names):
set FOO=1
if %FOO% == 1 (
if %FOO% == 1 set PATH=C:\Xilinx\Vitis\2020.1\lib\win64.o;%PATH%
if %FOO% == 1 (
echo %PATH%
)
)
I don't know why Wine thinks that there is a syntax error in this code. There
must be a bug in the command parser that is triggered by a nested one-line if
statement that sets a variable.
Registration is required to download Vitis.
$ sha256sum Xilinx_Unified_2020.1_0602_1208.tar.gz
a9e0f81a61eca260c4453ab93a8d17eac31956dd54d0d5fd74dc8b4f2727e3eb
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https://bugs.winehq.org/show_bug.cgi?id=55273
Bug ID: 55273
Summary: ntdll:wow64 - The 64-bit test_cpu_area() gets bad
offsets on Windows 10 1607 & 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:wow64 - The 64-bit test_cpu_area() gets bad offsets on Windows 10 1607 &
1709:
wow64.c:783: Test failed: 0:0: wrong offset 4
wow64.c:783: Test failed: 0:1: wrong offset 6
wow64.c:783: Test failed: 0:2: wrong offset 4
wow64.c:783: Test failed: 0:3: wrong offset 6
wow64.c:783: Test failed: 0:4: wrong offset 4
wow64.c:783: Test failed: 0:5: wrong offset 6
wow64.c:783: Test failed: 0:6: wrong offset 4
wow64.c:783: Test failed: 0:7: wrong offset 6
wow64.c:783: Test failed: 1:0: wrong offset 16
wow64.c:783: Test failed: 1:1: wrong offset 14
wow64.c:783: Test failed: 1:2: wrong offset 12
wow64.c:783: Test failed: 1:3: wrong offset 10
wow64.c:783: Test failed: 1:4: wrong offset 8
wow64.c:783: Test failed: 1:5: wrong offset 6
wow64.c:783: Test failed: 1:6: wrong offset 4
wow64.c:783: Test failed: 1:7: wrong offset 18
wow64.c:783: Test failed: 2:0: wrong offset 8
wow64.c:783: Test failed: 2:1: wrong offset 6
wow64.c:783: Test failed: 2:2: wrong offset 4
wow64.c:783: Test failed: 2:3: wrong offset 10
wow64.c:783: Test failed: 2:4: wrong offset 8
wow64.c:783: Test failed: 2:5: wrong offset 6
wow64.c:783: Test failed: 2:6: wrong offset 4
wow64.c:783: Test failed: 2:7: wrong offset 10
wow64.c:783: Test failed: 3:0: wrong offset 16
wow64.c:783: Test failed: 3:1: wrong offset 14
wow64.c:783: Test failed: 3:2: wrong offset 12
wow64.c:783: Test failed: 3:3: wrong offset 10
wow64.c:783: Test failed: 3:4: wrong offset 8
wow64.c:783: Test failed: 3:5: wrong offset 6
wow64.c:783: Test failed: 3:6: wrong offset 4
wow64.c:783: Test failed: 3:7: wrong offset 18
See https://test.winehq.org/data/patterns.html#ntdll:wow64
The failures started with GitLab CI's switch to Debian 12 for the WineTest
builds which are used in the WineTest nightlies. However they also happen with
binaries built on Debian 11 so in this case it is just a coincidence.
See also bug 55272 for ntdll:exception crashes that started at the same time on
the same set of machines.
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https://bugs.winehq.org/show_bug.cgi?id=55211
Bug ID: 55211
Summary: Print file not truncated when printing to file in
FrameMaker 8
Product: Wine
Version: 8.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
A existing print file ist not truncated when printing to the same
file again. So when printing a smaller document to the print file
which was generated for a larger file, the resultung file contains
garbage at its end.
This happens in Framemaker 8 and may happen in other apps too.
To reproduce
- Install Framemaker from the given URL
- Print the attached Document Large.fm to a file (select print to file
in the printer dialog). Check the size of the generated file.
- Print the attached Document Small.fm to the same file generated in
the previous step. Check again the size of the file - its the same.
Depending on the used Postscript interpreter reading the file fails
because of the garbage at the files end.
This is simple to see when using different documents as descibed above.
When printing existing documents again after (even small) changes the
resulting print file may be garbage without notice.
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https://bugs.winehq.org/show_bug.cgi?id=43185
Bug ID: 43185
Summary: "Battle Bugs" game in unresponsive once game starts
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)nightrealms.com
Distribution: ---
Created attachment 58457
--> https://bugs.winehq.org/attachment.cgi?id=58457
Wine output from before starting the game
When playing the free game "Battle Bugs"
(https://ldjam.com/events/ludum-dare/38/battle-bugs) on 64 bit Linux, the game
start screen loads just fine, and pressing an indicated key starts the game
just fine, but once the game starts nothing is moving and the game doesn't
respond to any keys. Got the same results with both versions of the
executable, and both WINEARCH unspecified or set to win32
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https://bugs.winehq.org/show_bug.cgi?id=55713
Bug ID: 55713
Summary: mspaint.exe crashes with: Unhandled exception:
unimplemented function
propsys.dll.PropVariantToUInt32WithDefault
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://win7games.com/download/ClassicPaint.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Follow-up of https://bugs.winehq.org/show_bug.cgi?id=43670#c11
Trying to start mspaint (after following steps from above link) it crashes
instantly:
Unhandled exception: unimplemented function
propsys.dll.PropVariantToUInt32WithDefault called in wow64 32-bit code
(0x7b012407).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:002b
EIP:7b012407 ESP:0012e8b4 EBP:0012e918 EFLAGS:00000246( - -- I Z- -P- )
EAX:0012e8c0 EBX:6bb4b000 ECX:00000004 EDX:0012e938
ESI:0012e938 EDI:684c90a0
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https://bugs.winehq.org/show_bug.cgi?id=55701
Bug ID: 55701
Summary: Sniper Elite 5 launcher opens Wine Internet Explorer
instead of Options window
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gabrielopcode(a)gmail.com
Regression SHA1: ee80f1a07854479c443e6b409e9c759dcfae1410
Distribution: ---
Clicking on settings icon
06d8:fixme:ieframe:NewWindowManager_EvaluateNewWindow
(000000000081FE48)->(L"about:Settings" L"resource://icon_settings.png/"
L"about:blank" (null) 0 4 0)
trying to close the launcher
06d8:fixme:ieframe:NewWindowManager_EvaluateNewWindow
(000000000081FE48)->(L"about:blank" L"resource://close.png/" L"about:blank"
(null) 0 0 0)
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https://bugs.winehq.org/show_bug.cgi?id=55656
Bug ID: 55656
Summary: user32:dialog - test_IsDialogMessage() fails in the
hi-u8 and mx-MX locales on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:dialog - test_IsDialogMessage() fails in the hi-u8 and mx-MX locales on
Windows:
w10pro64-hi-u8:
dialog.c:869: Test failed: Got unexpected wparam 0x97ade5.
dialog.c:580: Test failed: Got unexpected wparam 0xfffd.
w10pro64-mx-MX:
dialog.c:867: Test failed: Got unexpected wparam 0x3f.
dialog.c:578: Test failed: Got unexpected wparam 0x3f.
See https://test.winehq.org/data/patterns.html#user32:dialog
The 'mx-MX' locale is a mix of locales and may indicate the test only succeeds
when all the Windows locales match. For reference, mx-MX uses the following
settings:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
KeyboardLayout 00000000040A0C0A
Country 231
ACP 932
A bisect shows that both sets of failures started with the commit below:
commit fe594a83d4a87fccaced20372a83ecb2ef28de6c
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Aug 18 11:39:19 2023 +0800
user32/tests: Test IsDialogMessageA() converting ASCII WM_CHAR messages.
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https://bugs.winehq.org/show_bug.cgi?id=55652
Bug ID: 55652
Summary: A FindResourceW() call prevents
windows.applicationmodel:model from running on Windows
8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A FindResourceW() call prevents windows.applicationmodel:model from running on
Windows 8:
model.c:0: Tests skipped: missing entry point (details below)
| windows.applicationmodel_test.exe - Entry Point Not Found
| The procedure entry point FindResourceW could not be located in the dynamic
link library C:\Users\winetest\Documents\windows.applicationmodel_test.exe.
See https://test.winehq.org/data/patterns.html#windows.applicationmodel:model
This is caused by this commit:
commit 8609fef5c822e32998725bad58582764d289c194
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Wed Aug 23 11:21:33 2023 +0200
windows.applicationmodel/tests: Test IPackageManager_RegisterPackageAsync.
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https://bugs.winehq.org/show_bug.cgi?id=55236
Bug ID: 55236
Summary: scrrun:dictionary - test_hash_value() gets bad hashes
on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
scrrun:dictionary - test_hash_value() gets bad hashes on Windows:
dictionary.c:676: Test failed: got hash 0x2eb, expected 0x2ea
dictionary.c:686: Test failed: got hash 0x2eb, expected 0x2ea
dictionary.c:695: Test failed: got hash 0x2db, expected 0x2da
dictionary.c:721: Test failed: got hash 0x2eb, expected 0x2ea
dictionary.c:732: Test failed: got hash 0x2eb, expected 0x2ea
dictionary.c:742: Test failed: got hash 0x2db, expected 0x2da
See https://test.winehq.org/data/patterns.html#scrrun:dictionary
Note that the hash values change with every run causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=54791
Bug ID: 54791
Summary: explorerframe:nstc - test_events() sometimes gets
unexpected events on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
explorerframe:nstc - test_events() sometimes gets unexpected events on Windows
7. This can either be a single event but it can also happen multiple times for
multiple events:
nstc.c:2265: Test failed: Got event 4, count 1
or
nstc.c:1906: Test failed: Got event 7, count 0
nstc.c:1908: Test failed: Got event 4, count 0
nstc.c:1912: Test failed: Got event 4, count 1
nstc.c:1912: Test failed: Got event 7, count 1
nstc.c:1912: Test failed: Got event 12, count 8
See https://test.winehq.org/data/patterns.html#explorerframe:nstc
This first happened on 2022-12-07 and has been happening roughly once every
three week since. So it's probably caused by a commit in the fall of 2022.
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https://bugs.winehq.org/show_bug.cgi?id=54441
Bug ID: 54441
Summary: windows.media.speech:speech - test_Recognition()
sometimes gets unexpected recognizer state on Windows
10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech - test_Recognition() sometimes gets unexpected
recognizer state on Windows 10:
speech.c:1775: Test failed: recog_state was 0.
See https://test.winehq.org/data/patterns.html#windows.media.speech:speech
This failure started on 2023-01-25.
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https://bugs.winehq.org/show_bug.cgi?id=54156
Bug ID: 54156
Summary: comctl32:edit & user32:edit - test_paste() sometimes
gets an empty string on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:edit - test_paste() sometimes gets an empty string on Windows
edit.c:3238: Test failed: got 0
See https://test.winehq.org/data/patterns.html#comctl32:edit
This happens on Windows 10 1809 to 21H2 a bit less than 3 times per month.
Where 0 is the length of the string in the field we pasted to. So that field is
empty instead of having received the string we pasted.
We can also get this failure in user32:edit (2022-11-15 w10pro64v1809):
edit.c:3211: Test failed: got 0
See https://test.winehq.org/data/patterns.html#user32:edit
But the case above is for the single-line to single-line case and there is also
the same issue happening in the multi-line to multi-line case (2022-10-25
w11pro64-amd):
edit.c:3240: Test failed: got 0
So it's a pretty general, if rare (only 4 known instances in 6 months),
problem.
Note that while one could expect this to be caused by yet another
OpenClipboard() failure, like in bug 53276, there is no failure message
indicating this to be the case.
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https://bugs.winehq.org/show_bug.cgi?id=53276
Bug ID: 53276
Summary: user32:edit - test_paste() sometimes fails to access
the clipboard on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_paste() sometimes fails to access the clipboard on Windows:
edit.c:3222: Test failed: expected 1, got 0 le=5
edit.c:3224: Test failed: expected 1, got 0
edit.c:3226: Test failed: expected 00000000008500A8, got 0000000000000000
edit.c:3228: Test failed: expected 1, got 0
edit.c:3234: Test failed: got 21
edit.c:3240: Test failed: got 21
https://test.winehq.org/data/patterns.html#user32:edit
Where 5 is ERROR_ACCESS_DENIED and indicates that the clipboard has already
been opened in another thread, process, etc.
This happens a lot on machines with an AMD GPU due to known interference from
the Radeon driver (see bug 47888).
But it also happens sometimes on machines with an Nvidia GPU (cw-gtx560) and
even on pure QEmu VMs such as w1064-1qxl (or fgtb-w10pro64). So there is either
some other source of interference, maybe from some Windows component, or an
issue (a race condition?) in the test itself.
It would be nice to identify the source of interference, if any, to see if it
can be neutralized. But maybe the only solution is to work around the issue as
in user32:clipboard (see commit 316eec8f6658).
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https://bugs.winehq.org/show_bug.cgi?id=55686
Bug ID: 55686
Summary: msvcr120:msvcr120 - test_StructuredTaskCollection()
sometimes fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvcr120:msvcr120 - test_StructuredTaskCollection() sometimes fails in Wine.
The failures take different forms but always start on line 1596:
msvcr120.c:1596: Test failed: Chore's task collection was not reset after
execution
Unhandled exception: C++ exception(object = 0x0063fc5c, type = 0x6355434c) in
32-bit code (0x7b012207).
[...]
msvcr120.c:1606: Test failed: Wrong chore #1 task_collection: expected
0063FCC0, actual 00000000
msvcr120.c:1609: Test failed: Wrong chore count: 0 != 1
msvcr120.c:1610: Test failed: Unexpected context: 00000000 != 009B1B80
msvcr120.c:1617: Test failed: Chore was not executed
or
msvcr120.c:1596: Test failed: Chore's task collection was not reset after
execution
067c:msvcr120: 871 tests executed (1 marked as todo, 0 as flaky, 1 failure), 0
skipped.
or
msvcr120.c:1485: Test marked todo: _StructuredTaskCollection ctor set wrong
unk2: 0x0 != 0x1fffffff
Couldn't get first exception for process 010c
C:\users\fgouget\Temp\wct\msvcr120_test.exe.
No backtrace available
msvcr120:msvcr120:010c done (-1073741819) in 0s 4591B
See https://test.winehq.org/data/patterns.html#msvcr120:msvcr120
The failures started on 2023-09-19 so they are likely caused by one of the
2023-09-18 commits.
* 2023-09-28 fg-deb64-t32
* 2023-09-27 fg-deb64-x86-64
* 2023-09-27 MR!3884
* 2023-09-26 MR!3963
* 2023-09-25 fg-deb64-i286
* 2023-09-25 MR!3930
* 2023-09-21 fg-deb64-i286
* 2023-09-19 rbernon-nulldrv-win32
* 2023-09-19 MR!3855
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https://bugs.winehq.org/show_bug.cgi?id=55606
Bug ID: 55606
Summary: Finale 27 printing - incorrect linecap
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Wine 8.16 uses 'setlinecap' incorrectly in the postscript output. This is
correct in wine 7.0.2
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https://bugs.winehq.org/show_bug.cgi?id=55272
Bug ID: 55272
Summary: The 64-bit ntdll:exception crashes on Windows 10 1607
& 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:exception crashes on Windows 10 1607 & 1709:
exception.c:3537: vect. handler c0000005 addr:000002858E4C0000
exception.c:3537: vect. handler c0000005 addr:000002858E4C0000
ntdll:exception:0dd8 done (-1073741819) in 0s 6581B
See https://test.winehq.org/data/patterns.html#ntdll:exception
Where -1073741819 == 0xC0000005 == STATUS_ACCESS_VIOLATION
The crashes started with GitLab CI's switch to Debian 12 for the WineTest
builds which are used in the WineTest nightlies. However they also happen with
binaries built on Debian 11 in this case it is just a coincidence.
Note that before that ntdll:exception was exiting silently on Windows 8 & 10 <=
1809, see bug 55111. These two issues may be one and the same, just producing
different results due to changes in the binary layout.
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https://bugs.winehq.org/show_bug.cgi?id=55108
Bug ID: 55108
Summary: xaudio2_8:xaudio2 fails on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
xaudio2_8:xaudio2 fails on Windows 10+:
xaudio2.c:1218: Test failed: Got hr 0x80004002.
See https://test.winehq.org/data/patterns.html#xaudio2_8:xaudio2
Note that this is the same failure as what happened on Windows 8 in the late
stages described in bug 55016.
A bisect shows that this failure started with the commit below:
commit e8b0e7c1fcf090ba80c543f68b0bdae185316327
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jun 16 15:13:14 2023 -0500
xaudio2/tests: Fix the IID_IXAudio28 declaration.
This was accidentally copied from the 2.9 version instead in 14c44d0b0.
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https://bugs.winehq.org/show_bug.cgi?id=54699
Bug ID: 54699
Summary: Motorola Ready For Assistant does not start,
RoOriginateLanguageException in Windows.Networking
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lischak(a)gmail.com
Distribution: ---
Created attachment 74209
--> https://bugs.winehq.org/attachment.cgi?id=74209
install+run of v04.0.0.010.000 on Wine 8.4
Motorola Ready For Assistant is a software for interfacing with Motorola
smartphones from desktop, allowing either phone screen mirror or a full-sized
Android-powered desktop similar to Samsung DeX. The installer appears to finish
successfully, but the application will not start.
This is a continuation of Bug 54495 in which two previous issues were fixed
(thanks!).
The installation file is freely downloadable:
https://web.archive.org/web/20230214220515/https://download.lenovo.com/leno…
cd ~/Downloads
WINEPREFIX=~/.wine_readyfor wine ReadyFor_setup_04.0.0.010.000.exe
cd ~/.wine_readyfor/drive_c/Program\ Files/Lenovo/Ready\ For\ Assistant
WINEPREFIX=~/.wine_readyfor wine ReadyFor.exe
Attaching log from installation and from a follow-up run.
Env: Fedora 37, using the appropriate official WineHQ repo.
Note: The software is apparently only available via MS Store nowadays, but the
Store install just downloads a normal Win32 .exe from Motorola/Lenovo's servers
in the background.
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https://bugs.winehq.org/show_bug.cgi?id=52641
Bug ID: 52641
Summary: dsdmo has missing implementation causing game crash on
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
log has shown a missing implementation on dsdmo dll
this cause game crash when loading
Affect game: Feeding Frenzy 2
Log:
0290:warn:dsdmo:effect_inner_QueryInterface
{6d6cbb60-a223-44aa-842f-a2f06750be6d} not implemented; returning
E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=41645
Bug ID: 41645
Summary: recursive invokation of __clone+0x6d() in libc.so.6
(0x00000000) in start_thread+0xe4() in libpthread.so.0
(0x0608f428)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Created attachment 56020
--> https://bugs.winehq.org/attachment.cgi?id=56020
Backtrace created by wine crash handler
There seems to be a recursive invokation inside `__clone+0x6d()` in
`start_thread+0xe4() in libpthread.so.0 (0x0608f428)`, see attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=55732
Bug ID: 55732
Summary: kernel32:loader - The 64-bit test_import_resolution()
fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:loader - The 64-bit test_import_resolution() fails in Wine:
loader.c:2370: Test failed: 6: image flags 4
loader.c:2383: Test failed: 6: NtMapViewOfSection failed 0
loader.c:2390: Test failed: 6: not relocated from 00006FFFFEAF0000
loader.c:2391: Test failed: 6: tls relocated 00006FFFFEAF10B8 /
00000001234510B8
See https://test.winehq.org/data/patterns.html#kernel32:loader
This set of failures started on 2023-10-05 and a bisect shows it corresponds to
the commit below:
commit 4847c1d8e4745ccd63e1db06fe1a693e8a591326
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Oct 5 11:45:15 2023 +0200
server: Set the dynamically relocated flag when relocations are present.
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https://bugs.winehq.org/show_bug.cgi?id=55245
Bug ID: 55245
Summary: ntdll:om - The 32-bit test_all_kernel_objects() gets
an access violation on the w8 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om - The 32-bit test_all_kernel_objects() gets an access violation on
Windows 8:
om.c:553: Test failed: 751: NtCreateSymbolicLinkObject failed c0000005
om.c:565: Test failed: 751: NtCreateSymbolicLinkObject failed c0000005
om.c:553: Test failed: 752: NtCreateSymbolicLinkObject failed c0000005
om.c:565: Test failed: 752: NtCreateSymbolicLinkObject failed c0000005
See https://test.winehq.org/data/patterns.html#ntdll:om
Where c0000005 == STATUS_ACCESS_VIOLATION
This started on 2023-07-10 which corresponds to the GitLab CI switch to Debian
12 for builds which means it is caused by the commit below:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
However unlike other failures related to that switch, this one only happens on
the 32-bit Windows 8 VM, aka w8. So running the same 32-bit binary on the
64-bit Windows 8 VM, aka w864, produces no failure.
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https://bugs.winehq.org/show_bug.cgi?id=54783
Bug ID: 54783
Summary: cryptowinrt:crypto - test_Credentials_Statics()
sometimes gets unexpectedly high refcount in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cryptowinrt:crypto - test_Credentials_Statics() sometimes gets unexpectedly
high refcount in Wine:
crypto.c:321: Test failed: got ref 3.
crypto.c:323: Test failed: got ref 2.
See https://test.winehq.org/data/patterns.html#cryptowinrt:crypto
Where 2 and 1 was expected respectively.
There are 4 known instances so far but this test has only been running since
2023-02-23:
* 2023-02-27 on MR2262
* 2023-03-15 on fg-deb64-wow64
* 2023-03-23 on fg-deb64-wow32
* 2023-04-04 on MR2576
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https://bugs.winehq.org/show_bug.cgi?id=54430
Bug ID: 54430
Summary: user32:menu - test_menu_input()'s test 0 sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s test 0 fails randomly on Windows 7:
menu.c:2324: Test failed: test 0
See https://test.winehq.org/data/patterns.html#user32:menu
This failure started on 2023-01-24 (no instance in the previous 5.5 months) and
only happens in about 20% of the WineTest runs.
This happened in English (w7u-2qxl, dual screen) and in the other Windows 7
locales (de, el, es, pt-PT). So it does not seem to be related to the locale.
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https://bugs.winehq.org/show_bug.cgi?id=54420
Bug ID: 54420
Summary: preloader warning "failed to reserve range" macOS
Ventura
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
The usual Apple made changes that affects macOS Ventura
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
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https://bugs.winehq.org/show_bug.cgi?id=44275
Bug ID: 44275
Summary: Shadow of Memories demo hangs at graphic setting
screen
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60097
--> https://bugs.winehq.org/attachment.cgi?id=60097
Default Wine log from launch to graphic setting screen hang
Clicking on the Graphic Setting button on the main menu brings up the screen.
Game stops responding shortly thereafter. If you're quick enough you can move
the mouse cursor a bit and change button focus on the screen before it hangs.
a.k.a. Shadow of Destiny
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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https://bugs.winehq.org/show_bug.cgi?id=55696
Bug ID: 55696
Summary: msvfw32:mciwnd - The 64-bit test_MCIWndCreate()
crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvfw32:mciwnd - The 64-bit test_MCIWndCreate() crashes in Wine:
mciwnd.c:276: Test failed: bad open message 4 0
Unhandled exception: page fault on read access to 0x00000000fe9e0cec in 64-bit
code (0x000002cc593dcd).
[...]
Backtrace:
=>0 0x000002cc593dcd MCIWndProc+0xaed(hWnd=00000000037B01F4, wMsg=0x480,
wParam=0xc8, lParam=0x7ffffe2ff650)
[/builds/wine/wine/build64/../dlls/msvfw32/mciwnd.c:960] in msvfw32
(0x00000000000480)
1 0x00000216a27f9b call_window_proc+0x4b(hwnd=00000000037B01F4, msg=0x480,
wp=0xc8, lp=0x7ffffe2ff650, result=00007FFFFE2FF4A8, arg=0000000140001DC0)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:109] in user32
(0x007ffffe2ff650)
2 0x00000216a290fc WINPROC_CallProcAtoW+0xdc(callback=0000000216A27F50,
hwnd=00000000037B01F4, msg=0x480, wParam=<is not available>,
lParam=0x7ffffe2ff650, result=00007FFFFE2FF4A8, arg=0000000140001DC0,
mapping=WMCHAR_MAP_SENDMESSAGE)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:323] in user32
(0x00000000000480)
3 0x00000216a29f96 dispatch_win_proc_params+0xe6(params=00007FFFFE2FF570)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:720] in user32
(0000000000000000)
4 0x00000216a1113d dispatch_send_message+0x5d(params=00007FFFFE2FF570,
wparam=<internal error>, lparam=<internal error>)
[/builds/wine/wine/build64/../dlls/user32/message.c:594] in user32
(0000000000000000)
5 0x00000216a12ce1 SendMessageA+0x71(hwnd=00000000037B01F4, msg=<is not
available>, wparam=<is not available>, lparam=0x7ffffe2ff650)
[/builds/wine/wine/build64/../dlls/user32/message.c:635] in user32
(0x007ffffe2ff570)
6 0x000001400027e0 in msvfw32_test (+0x27e0) (0x0000014000b396)
See https://test.winehq.org/data/patterns.html#msvfw32:mciwnd
A bisect shows that the crashes started with the commit below:
commit a81c53504ae32715e6e91bd020fdebd5bef20d48
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Sep 28 16:30:32 2023 +0200
ntdll: Release the low address space reservation for 64-bit apps.
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https://bugs.winehq.org/show_bug.cgi?id=55634
Bug ID: 55634
Summary: Genshin Impact uses very long URL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 75169
--> https://bugs.winehq.org/attachment.cgi?id=75169
backtrace
dlls/shell32/shlexec.c crashes because Genshin Impact "Community" URL contains
an authorization key due to which the link takes ~1338 characters.
Program Info:
https://genshin.hoyoverse.com/en/home
Windows PC version (not Epic Games version)
(free account registration and email verification required)
Steps to reproduce:
1. At the start of the game reach the point where after a little swimming
training you will be given the opportunity to use the skills on E and Q.
2. Press Esc to bring up the pause menu and click on the "Community" icon.
3. The system web browser should open a very long URL, but shell32 crashes
instead.
WARNING This bug tracker is not a private place. Probably sharing here the
authorization key from your main/NON-test accounts is not a good idea.
The game is free-to-play and runs with DAMAVAND so no additional steps should
be required during installation. However it takes about 70GB+, but in fact it
takes almost twice that much to install and unpack. So feel free to ask me if
any additional information requared.
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https://bugs.winehq.org/show_bug.cgi?id=48905
Bug ID: 48905
Summary: Inner Chains Launches to Black Screen With Mouse
Cursor
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 66859
--> https://bugs.winehq.org/attachment.cgi?id=66859
Debugging Log
When I try to launch the game it only launches to a black screen with a mouse
cursor. I have tried this on a Windows 10 system where it launches without
issue. I've attached pictures of the issue and the terminal output. I am using
the GOG version 2.2 of the game.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.4 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.2-1-MANJARO | Wine 5.5
Windows System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=55781
Bug ID: 55781
Summary: Bubble.exe: crashes when trying to login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stoeretijger(a)hotmail.be
Distribution: ---
Created attachment 75271
--> https://bugs.winehq.org/attachment.cgi?id=75271
backtrace of crash
When I run the bubble.exe with "wine "c:\Program Files\Bubble\Bubble.exe"" or
"wine64 "c:\Program Files\Bubble\Bubble.exe"". The bubble application crashes
when I try to login with my bubble details.
I'm using Wine-Staging
Im' using the stable https://portal.redcactus.nl/software. But it is not
accessible without a login account :-(
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https://bugs.winehq.org/show_bug.cgi?id=55780
Bug ID: 55780
Summary: Macromedia Freehand MX does not load text selection
field when editing a text object
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richterbg(a)gmail.com
Distribution: ---
Created attachment 75269
--> https://bugs.winehq.org/attachment.cgi?id=75269
Screenshot with the missing drop-list
Macromedia Freehand MX fails to load a drop-list with available fonts when
editing a text object.
Macromedia Freehand MX is an old vector graphics editor. The issue can be
reproduced if you choose the text tool (T) and enter some text. When the text
is selected, the object properties area should list a drop-list with the option
to change the font. This drop-list is missing. A screenshot of the interface is
attached.
The application can be downloaded from
https://archive.org/download/freehandmxinstaller/FreeHand%20MX%20Installer.…
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https://bugs.winehq.org/show_bug.cgi?id=55779
Bug ID: 55779
Summary: Motorola Ready For Assistant hangs on a white window
then crashes
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://web.archive.org/web/20230214220515/https://download.lenovo.com/lenovo/readyfor/ReadyFor_setup_04.0.0
.010.000.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lischak(a)gmail.com
Distribution: ---
Created attachment 75267
--> https://bugs.winehq.org/attachment.cgi?id=75267
install+run of v04.0.0.010.000 on Wine 8.17
Motorola Ready For Assistant is a software for interfacing with Motorola
smartphones from desktop, allowing either phone screen mirror or a full-sized
Android-powered desktop similar to Samsung DeX.
The installer appears to finish successfully, but the application does not
really start, creating two empty windows and then hanging for a while before
Wine Debugger is triggered (see the attached screenshot for the two windows).
This is a continuation of Bug 54495 and Bug 54699 in which multiple previous
issues were fixed (thanks, it's appreciated!).
The installation file is freely downloadable:
https://web.archive.org/web/20230214220515/https://download.lenovo.com/leno…
cd ~/Downloads
WINEPREFIX=~/.wine_readyfor wine ReadyFor_setup_04.0.0.010.000.exe
cd ~/.wine_readyfor/drive_c/Program\ Files/Lenovo/Ready\ For\ Assistant
WINEPREFIX=~/.wine_readyfor wine ReadyFor.exe
Attaching log from installation and from a follow-up run.
Env: Fedora 38, using the appropriate official WineHQ repo.
Note: This version of the software is apparently only available via MS Store
nowadays, but the Store install just downloads a normal Win32 .exe from
Motorola/Lenovo's servers in the background.
For the record, now there's also a newer version 5.x available that must have
released sometime in Q2/Q3 2023; that one's available for a direct download
from Motorola's servers without jumping through the MS Store hoops.
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https://bugs.winehq.org/show_bug.cgi?id=55778
Bug ID: 55778
Summary: user32:win - CreateWindowEx() sometimes unexpectedly
succeeds on on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - CreateWindowEx() sometimes unexpectedly succeeds on on Windows 7:
win.c:6748: Test failed: CreateWindowEx should fail
win.c:6749: Test failed: IsMenu set error 0
[...]
win.c:11799: Test failed: 001B01FA: expected prev 00000000, got 00A500A2
[...and always 20 more 'expected prev' failures...]
See https://test.winehq.org/data/patterns.html#user32:win
The first known instance happened on 2023-06-15 (none in the previous 4 months)
and there have been a bit over 1 instance per month since. This test has been
there for years so something else must have changed to cause these failures.
* 2023-06-15 win7_newtb-w7u-2qxl
* 2023-07-19 win7_newtb-w7u-2qxl
* 2023-08-30 win7_newtb-w7u-2qxl
* 2023-08-31 win7_newtb-w7u-2qxl
* 2023-09-20 win7_newtb-w7u-2qxl
* 2023-10-09 win7_newtb-w7u-2qxl
test_topmost()'s "expected prev" failures always follow the initial the initial
CreateWindowEx failure and never happen without it. So they can be considered
to be collateral damage.
Then the question is: why does CreateWindowEx() unexpectedly succeeds?
The documentation says hMenu can be a 'child-window identifier, an integer
value'. Could it be that sometimes the desktop window has a child window with
identifier 1?
(HMENU)1 is used two more times. Why don't we get failures there too?
Should the test use a more unlikely value like 0xdeadbeef?
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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https://bugs.winehq.org/show_bug.cgi?id=55776
Bug ID: 55776
Summary: Some game use video as intro will stock after video is
finished
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75261
--> https://bugs.winehq.org/attachment.cgi?id=75261
Console log of game
Some game use Video as intro.
when the video is finish, game did not hang, but also did not change into menu.
It just stock at the end of video. I can still click progress bar that game
builtin feature to move back the intro video.
I have console log of the game, but it seems not has useful information.
I test on game that sell by Umemoro3D "Pizza Takeout Obscenity 2"
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https://bugs.winehq.org/show_bug.cgi?id=51140
Bug ID: 51140
Summary: Silver Chaos game hangs once plays the intro video
Product: Wine-staging
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70007
--> https://bugs.winehq.org/attachment.cgi?id=70007
The hang issue log
The BL Game Silver Chaos is one of visual novels games that runs fairly nice
with Wine, and by the first time using Wine 6.8 version, the in-game intro
video playback was finally working. (It happens a few moments when the user
start a new game.)
The video playback using the standard Wine libraries appears to be fine, but
the real issue happens when the user want to skip the video or when the video
playback ends. Instead of resume the game, the game hangs, requiring to kill
the game and use an downgraded version of Wine (which not support the intro
video playback) to bypass the bug and resume playing.
Without this bug, this game would gain the platinum rating, since the intro
video playback was the missing (minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=53641
Bug ID: 53641
Summary: Roblox Studio fails to prompt for login
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
Created attachment 73042
--> https://bugs.winehq.org/attachment.cgi?id=73042
A screenshot showing the issue
When opening Roblox Studio, it should prompt with a login window which I
believe to be powered by a standalone version of the Microsoft Edge Webview2.
This login window will ask for your username/password, then sign you into
Roblox Studio. This window never opens, and instead the game prompts you that
there was a problem, but you can sign in with the browser. Signing in with the
browser results in the same issue (Studio opens, then prompts of a failed
login).
I will attach logs from a GitHub Gist as well as screenshots. I have a related
issue on my GitHub page here:
https://github.com/roblox-linux-wrapper/roblox-linux-wrapper/issues/216 where
there may be valuable information.
https://gist.github.com/alfonsojon/684ede31fb3a5b6cfbacbe7a332aae34https://gist.github.com/alfonsojon/cccc2c556a4f994eae2c02ae9a5243af
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https://bugs.winehq.org/show_bug.cgi?id=54952
Bug ID: 54952
Summary: Attempting to install an .exe file throws .NET
application failed
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakubkwadrans15(a)gmail.com
Distribution: ---
Created attachment 74477
--> https://bugs.winehq.org/attachment.cgi?id=74477
The result of executing the file.
Whenever I try to run this .exe file, it throws a .NET error, even though, I
have it installed through winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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https://bugs.winehq.org/show_bug.cgi?id=55775
Bug ID: 55775
Summary: game made from unity is not ingame playing video.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75260
--> https://bugs.winehq.org/attachment.cgi?id=75260
console output of game that use mf as video playback
There are some various game that use mf in win10 as default.
but there are no video when they are using mf as dll to play video, there are
video when disable mfplat.dll in winecfg. forcing some of the game back using
quartz.dll.
Test on game "Night Security" in steam at 3F in game. There are TV on the room.
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https://bugs.winehq.org/show_bug.cgi?id=54633
Bug ID: 54633
Summary: Pixel2D_Demo (Unreal) 5?) doesn't run
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74159
--> https://bugs.winehq.org/attachment.cgi?id=74159
Pixel2D Demo logfile
https://drive.google.com/file/d/1cTQMZM5YWRRfpTCZ_vD6Kyv6NavTZLb1/view Here is
the demo exe file.
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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https://bugs.winehq.org/show_bug.cgi?id=43723
Bug ID: 43723
Summary: Unreliable mouse grabbing in dinput
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: lachs0r(a)srsfckn.biz
Distribution: SUSE
This issue mostly affects games based on Unreal Engine 3.
Mouse grabbing does not work reliably in those games. In some titles (e.g.
Mirror’s Edge), it is possible to get the mouse to grab by switching to
fullscreen and back using window manager shortcuts *before* starting a game
(exiting the menu). In other titles (e.g. Rainbow Six: Vegas 2), this does not
work.
The usual hacks (MouseWarpOverride=force, or the force_edge variant of it)
break mouse input in menus and cause very juddery (unplayable) input in-game.
However, disabling window manager control in winecfg makes it work as expected.
I am unsure which Wine component really is affected here so I selected dinput.
#6971 is a semi-related bug, but I reckon the cause is very different in this
case.
This issue can be reproduced with at least i3 and KWin, so I assume it is not a
WM bug.
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=55762
Bug ID: 55762
Summary: mshtml:script - test_sync_xhr() sometimes gets events
in unexpected order in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:script - test_sync_xhr() sometimes gets events in an unexpected order in
Wine:
script.c:4710: Running xhr.js script in 9 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr"
or
script.c:4710: Running xhr.js script in 10 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
or
script.c:4710: Running xhr.js script in 11 mode...
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
See https://test.winehq.org/data/patterns.html#mshtml:script
Somehow these never happen on the TestBot VMs but they happen regularly on my
fg-deb64 development machine, fgtb test VMs and on Remi's cloud Linux test
configurations.
On 2023-10-09 it also impacted MR!4050 on the GitLab CI.
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https://bugs.winehq.org/show_bug.cgi?id=55768
Bug ID: 55768
Summary: gdi32:driver - test_D3DKMTCheckOcclusion() sometimes
gets unexpected success on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:driver - test_D3DKMTCheckOcclusion() sometimes gets unexpected success on
Windows:
driver.c:770: Test failed: Got unexpected return code 0.
driver.c:784: Test failed: Got unexpected return code 0.
driver.c:789: Test failed: Got unexpected return code 0.
See https://test.winehq.org/data/patterns.html#gdi32:driver
Where 0 == STATUS_SUCCESS
The test expects success in dual screen configurations and
STATUS_GRAPHICS_PRESENT_OCCLUDED otherwise. The failures all happen when a
single-screen configuration gets success instead of the expected occlusion
error.
That's quite rare and happens irregularly though:
* 2023-02-23 win22H2_fgtb-w10pro64-rx550-64
* 2023-03-02 win1507_newtb-w1064v1507-32
* 2023-03-09 win81_newtb-w864-64
* 2023-03-29 win1507_newtb-w1064v1507-32
* 2023-04-18 win1507_newtb-w1064v1507-32
* 2023-09-08 win1507_newtb-w1064v1507-64
* 2023-10-09 win1507_newtb-w1064v1507-64
Maybe it's caused by interference from another test?
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https://bugs.winehq.org/show_bug.cgi?id=55767
Bug ID: 55767
Summary: user32:win - test_SC_SIZE() fails with the Wayland
driver
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_SC_SIZE() fails with the Wayland driver:
win.c:12804: Test failed: rect.left = 100
win.c:12806: Test failed: rect.right = 200
See https://test.winehq.org/data/patterns.html#user32:win
These failures are systematic (see rbernon-wayland-*) and started on
2023-09-27.
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https://bugs.winehq.org/show_bug.cgi?id=55766
Bug ID: 55766
Summary: user32:win - test_SetActiveWindow_0() gets a bad
foreground Window in wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_SetActiveWindow_0() gets a bad foreground Window in KDE:
win.c:3817: Test failed: GetForegroundWindow returned 00180136
win.c:3819: Test failed: GetActiveWindow returned 00180136
win.c:3821: Test failed: GetFocus returned 00180136
See https://test.winehq.org/data/patterns.html#user32:win
This is systematic[1] on fg-deb64, my development desktop, maybe because it
runs KDE?
However it also happens in the GitLab CI, though only when testing MRs, not in
the nightly WineTest runs!
* 2023-10-09 MR!4055
* 2023-10-05 MR!3994
* 2022-11-14 MR!1342
* 2022-11-13 MR!1341
* 2022-11-10 MR!1326
[1] Actually for the past 8 months fg-deb64 has a total of 2 runs without these
failures, out of 635.
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https://bugs.winehq.org/show_bug.cgi?id=54870
Bug ID: 54870
Summary: Logos Bible 10 (dotnet 6) crashes trying to load image
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 74363
--> https://bugs.winehq.org/attachment.cgi?id=74363
Terminal output with crash info
The app crashes when trying to display an image which is embedded at the
beginning of a specific book. It may apply to other books if they have embedded
images? If you open the book beyond the first page (by moving it there on a
windows machine and syncing position) then it will open ok. It's only as the
image comes on the screen that there is a crash. You never see the image. Some
other books work ok but this one crashes every time so it is likely to do with
image file type or possibly whether it is being fetched remotely?
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=53167
Bug ID: 53167
Summary: xaudio2_7:xaudio2 - test_simple_streaming() has a rare
failure caused by out-of-order callbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
xaudio2_7:xaudio2 - test_simple_streaming() has a rare (~4.5%) failure caused
by out-of-order callbacks:
Mostly
xaudio2.c:69: Test failed: Callbacks called out of order: 1
but also sometimes (w8, w8adm, w864, w10pro64-ja, w10pro64-ko):
xaudio2.c:69: Test failed: Callbacks called out of order: 3
https://test.winehq.org/data/patterns.html#xaudio2_7:xaudio2
This failure (in the ': 1' version) also happens in Wine at about the same rate
(~5%)!
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https://bugs.winehq.org/show_bug.cgi?id=55758
Bug ID: 55758
Summary: quartz:filtergraph - test_render_run() sometimes gets
a partial render in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:filtergraph - test_render_run() sometimes gets a partial render in Wine:
filtergraph.c:635: Test failed: Got hr 0x40242.
filtergraph.c:645: Test marked todo: Got hr 0.
filtergraph.c:617: running L"test.mp3"
filtergraph.c:624: Tests skipped: L"test.mp3": codec not supported; skipping
test
filtergraph.c:571: Test failed: Got hr 0x80004005.
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x0043afbc).
[...]
See https://test.winehq.org/data/patterns.html#quartz:filtergraph
Where 0x40242 == VFW_S_PARTIAL_RENDER
0x80004005 == E_FAIL
The first known instance happened on 2023-08-08 in a merge request (there is no
known instance in the previous 6 months). Also it seems to mainly happen in the
GitLab CI:
* 2023-08-08 MR!3526
* 2023-08-17 linux_rbernon-x11-fvwm-win32
* 2023-10-05 linux_gitlab-debian-32
* 2023-10-06 linux_gitlab-debian-32
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https://bugs.winehq.org/show_bug.cgi?id=55753
Bug ID: 55753
Summary: Fonts on dialog/modal windows are not aliased
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: jimmyg521(a)gmail.com
Distribution: ---
Created attachment 75248
--> https://bugs.winehq.org/attachment.cgi?id=75248
Screenshot of application mp3tag with open dialog box showing unalised fonts
I'm on a brand new install of MXLinux v23/Debian Bookworm with the latest
stable/dev wine using the Debian Bookworm PPA from WineHQ (now after
significant trouble-shooting). **Previous install of MXLinux v21 with it's
version of wine-staging did not exhibit this behavior.**
Current system/wine information:
√ ~ > uname -a
Linux HOLLIN 6.1.0-10-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.38-2 (2023-07-27)
x86_64 GNU/Linux
HOLLIN [uname -a] ~
23-10-08 4:17PM
√ ~ > wine --version
wine-8.17
MX-Linux System Report:
KDE Plasma 5.27.5; Debian 12.2
CPU: 8-Core Intel Core i7-10700 (-MT MCP-) speed/min/max: 990/800/4800 MHz
Kernel: 6.1.0-10-amd64 x86_64 Up: 8d 9h 1m Mem: 6843.1/15775.5 MiB (43.4%)
Storage: 19.11 TiB (41.5% used) Procs: 476 Client: Unknown Client: mx-welcome
inxi: 3.3.06
====
Problem is not about an application installing or running, it's about the
dialog windows that both Wine itself and applications display. For example, I
can run the notepad app from a terminal in any wine prefix (default 64-bit or a
new 32-bit)and its fonts on menubar and menus look fine. But if, for example, I
select from the menubar File > Open, the fonts on the Open dialog window are
not aliased. The dialog itself is fully functional, its only the fonts that are
unaliased. WineCfg it turns out is a dialog (modal?) window and it opens with
unaliased fonts. No change to any of the fonts listed on the WineCfg Desktop
Integration Appearance Theme modify this font behavior.
I have:
1. Completely uninstalled the MXLinux v23 default wine (using mc to track down
every folder and file to delete them); reinstalled from the MXLinux repos - no
change
2. Completely uninstalled again and reinstalled using flatpak version from
org.winehq.Wine - no change
3. Completely uninstalled again, added the Debian Bookwork PPAs to install from
WineHq - no change
4. Installed from the WineHQ PPA Wine-Dev - no change
5. Googled ad nauseam various combinations of words trying to limit search
results to this specific issue, but it's a bit hopeless; most everyone is
looking for ways to install fonts or make fonts larger, but that all works fine
for me; in fact, on the Winecfg tab for Appearance, the slider is at 144 dpi
and the font displayed below the slider is, of course, correctly aliased; just
not any of the rest of the fonts used on the Winecfg dialog window or any other
dialog window
6. I have made sure that any tahoma, etc. font in my Linux system that might
cause some kind of font conflict was deleted and reinstalled using winetricks
and rebooted my system - no change
7. I have removed nearly every font from my user /.fonts/ folder and restarted
- no change
8. I have used winetricks to set the fontsmooting registry keys - no change
9. I have used winetricks to install most of the avialable fonts - no change
10. I have created test 32-bit and 64-bit prefixes using winetricks and Q4wine
- no change; dialog/modal dialog fonts remain unaliases
10. I have added specific values to my local linux install's user .fonts.conf
file to force Linux system aliasing and hinting hoping, based on a blog post,
this might spill over into wine, and restarted - no change
Again - this is not about funcationality - it all works, it's only about the
font display of dialog windows; primary windows of apps and Wine system apps
(regedit, notepad, control, taskmgr) all load and display fonts as expected
until I use File | Open, File | Print, etc. (see attached screen of application
mp3tag running in a 32-bit prefix).
Why is this a problem? On an HDPI monitor, pencil thin unaliased fonts are very
difficult to read. It is a real usability issue.
Here is an image of what I'm talking about - the application mp3tag (which I've
been using for several years in wine on both Kubutu and MXLinx v21) with the
File | Options dialog enabled. If you increase view to 200%, you can clearly
see that the font of the dialog is not aliased while the menu font and other
fonts in the app UI are.
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https://bugs.winehq.org/show_bug.cgi?id=55757
Bug ID: 55757
Summary: The 32-bit kernel32:debugger gets a debugger inactive
failure in the new WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit kernel32:debugger gets a debugger inactive failure in the new WoW
mode on macOS:
debugger.c:205: child: crashing...
Unhandled exception: page fault on write access to 0x00000000 in segmented
32-bit code (0107:0044d143).
Assertion failed: curr_mode == stm_32bit, file ../wine/dlls/dbghelp/cpu_i386.c,
line 278
debugger.c:735: Test failed: exit code = c0000354
See https://test.winehq.org/data/patterns.html#kernel32:debugger
Where c0000354 == STATUS_DEBUGGER_INACTIVE
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact the test was already
failing all the way back to at least 2023-09-07 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=55756
Bug ID: 55756
Summary: The 32-bit ntdll:wow64 crashes in the new WoW mode on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit ntdll:wow64 crashes in the new WoW mode on macOS:
[... skip failures from bug 55752, bug 55754 and bug 55755...]
wow64.c:1773: got init block 000000f0
Unhandled exception: page fault on read access to 0xffffffff in segmented
32-bit code (0107:00dd000e).
Assertion failed: curr_mode == stm_32bit, file ../wine/dlls/dbghelp/cpu_i386.c,
line 278
ntdll:wow64:0e24 done (-1073740972) in 2s 665B
See https://test.winehq.org/data/patterns.html#ntdll:wow64
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact the test was already
failing all the way back to at least 2023-09-07 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=55754
Bug ID: 55754
Summary: ntdll:wow64 - The 32-bit test_modules() fails in
Wine's new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_modules() fails in Wine's new WoW mode:
wow64.c:1558: Test failed: unknown module 6ffffdce0000 L"win32u.dll" found
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=47510
Bug ID: 47510
Summary: Roblox Player or Studio doesnt work on Linux
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrianpluta4(a)gmail.com
Distribution: ---
Created attachment 64898
--> https://bugs.winehq.org/attachment.cgi?id=64898
Crash during Installaion of Roblox
Roblox Player or Studio doesnt work on Linux
Can i run this native???
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https://bugs.winehq.org/show_bug.cgi?id=55737
Bug ID: 55737
Summary: black screen on new mini games (free available) eg.
Inkobot by soerbgames
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
black screen on new mini windows games (free available) eg. Inkobot by
soerbgames
black screen on new mini games (free available) eg. Inkobot by soerbgames
its the second iogame that make this problem.
I dont know if programers' fault or wine.
wine --version
wine-8.0 (Debian 8.0~repack-4)
Debian GNU/Linux 12 (bookworm)
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https://bugs.winehq.org/show_bug.cgi?id=55751
Bug ID: 55751
Summary: wbemprox:query crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wbemprox:query crashes on macOS:
query.c:1347: Test failed: got 0x80041001
Couldn't get first exception for process 0230
C:\users\runner\Temp\wct\wbemprox_test.exe.
No backtrace available
[...]
wbemprox:query:0230 done (-1073741819) in 7s 10853B
See https://test.winehq.org/data/patterns.html#wbemprox:query
Where 0x80041001 == WBEM_E_FAILED
-1073741819 == STATUS_ACCESS_VIOLATION
This crash first happened on 2023-10-06 and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines) but in both 32-bit and 64-bit tests.
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https://bugs.winehq.org/show_bug.cgi?id=55750
Bug ID: 55750
Summary: The 32-bit kernel32:virtual fails on macOS + WoW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit kernel32:virtual fails on macOS + WoW:
virtual.c:2292: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2294: Test marked todo: wrong error 3735928559
virtual.c:2298: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:00560BB1
virtual.c:2330: Test failed: memory block contains wrong value, expected 0x101,
got 0x1
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:005612B5
virtual.c:2444: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2446: Test marked todo: wrong error 3735928559
virtual.c:2455: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2483: exception: c0000005 flags:0 addr:01150000 info[0]:8
info[1]:01150000
virtual.c:2775: Test failed: expected no STATUS_ACCESS_VIOLATION exception, got
1 exceptions
[...]
See https://test.winehq.org/data/patterns.html#kernel32:virtual
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact kernel32:virtual was
already failing all the way back to at least 2023-09-07 (there is no earlier
data).
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https://bugs.winehq.org/show_bug.cgi?id=55749
Bug ID: 55749
Summary: comctl32:button - The 64-bit test_button_messages()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:button - The 64-bit test_button_messages() sometimes fails on macOS:
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0111 was
expected, but got msg 0x0008 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x8000 was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x000f was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg sequence is not
complete: expected 0000 - actual 0007
See https://test.winehq.org/data/patterns.html#comctl32:button
These failures are specific to the *-win64 test configurations which
corresponds to the 64-bit tests. The *-wow64 (32-bit) tests have no failure.
The failure rate is about 11%.
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https://bugs.winehq.org/show_bug.cgi?id=55748
Bug ID: 55748
Summary: The 32-bit atl:atl_ax times out in WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit atl:atl_ax times out in WoW mode on macOS:
atl:atl_ax start dlls/atl/tests/atl_ax.c
atl:atl_ax:0810 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#atl:atl_ax
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact atl:atl_ax was already
failing all the way back to at least 2023-09-08 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=41982
Bug ID: 41982
Summary: Creatures 2: starts in 1.9.8-staging, crashes in all
the rest
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56389
--> https://bugs.winehq.org/attachment.cgi?id=56389
Failure console output in 1.9.9-staging
The game "Creatures 2" does not start in any of the normal or -staging
branches, except for in 1.9.8-staging.
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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https://bugs.winehq.org/show_bug.cgi?id=53638
Bug ID: 53638
Summary: Drakan - order of the flame: menu and in-game music
doesn't work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73038
--> https://bugs.winehq.org/attachment.cgi?id=73038
Wine staging 7.16 logs, looks like it lacks some dmusic features
When launching a game, menu music doesn't work, but it works when installing
directmusic from winetricks so it's most likely a wine dmusic implementation
bug.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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https://bugs.winehq.org/show_bug.cgi?id=41400
Bug ID: 41400
Summary: Gamemaker 8.0 crashes when trying to run an actual
compiled game
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kittyrockedyourworld(a)gmail.com
Distribution: ---
updated Wine to version 1.9.18 after reinstall of Ubuntu 14.04. Gamemaker 8.0
starts okay but when I try to run a compiled game I get the following error:
:Unexpected error occurred when running the game." I click on it and it closes
the game from running but the Gamemaker editor is still open.
A more specific error occurred on auto debug that states that "Internal errors
invalid parameters recieved."
Gamemaker Lite can be downloaded at
https://game-maker.en.uptodown.com/windows/download
I am unable to produce a more thorough terminal output as still new to how to
use Wine debug.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=44353
Bug ID: 44353
Summary: Flugratten Demo crashes
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 60247
--> https://bugs.winehq.org/attachment.cgi?id=60247
backtrace
The program Flugratten crashes after installation upon startup. It also crashes
when run from the .wine tree. Before It shows a y/n dialogue. It may show a
second time when you proceed with no but definitely crashes after you click it.
sha256sum Flugratten_Demo_1_0_4503.exe
341fa94104a7b7856e84dc0a509866dedceb29852352a457ef5aca8580d11bef
Flugratten_Demo_1_0_4503.exe
The Demo is available for download also at Gameswelt.de:
http://www.gameswelt.de/flugratten/demo/flugratten,122352
wine: Unhandled exception 0x40000015 in thread 1fc at address
0x676f0023:0x004028dc (thread 01fc), starting debugger...
and
wine: Unhandled exception 0x80000003 in thread 1eb at address 0x7bc7f164
(thread 01eb), starting debugger...
Please tell me which channel logs you need.
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https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
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https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
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https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
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https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
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https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
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https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
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https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
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https://bugs.winehq.org/show_bug.cgi?id=55456
Bug ID: 55456
Summary: roblox crashing at startup
Product: Wine-staging
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackerman23143(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75016
--> https://bugs.winehq.org/attachment.cgi?id=75016
this is the crash info,i dont understand much but you guys can probably
decipher it
roblox will not start,and whenever i do it says wine has encountered a serious
error and cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=55730
Bug ID: 55730
Summary: Unhandled exception in Shadow of Memories demo
(GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 75227
--> https://bugs.winehq.org/attachment.cgi?id=75227
Backtrace from 8.17 staging
Exception generated at a particular graphics sequence with 95% repeatability.
Affects both the demo and the US CD version (Shadow of Destiny).
Wine messages:
0390:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for buffer object
(consider building 64-bit app).".
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
01ac:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01ac:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01ac:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 0079FD37
(thread 01a8), starting debugger...
Occurs with Wine 8.0.2, 8.17, and 8.17 staging (winehq.org packages). New
WINEPREFIX and WINEARCH=win32. Game graphics settings don't affect error.
Tried setting VideoMemorySize to various sizes to no avail. Game manual
specifies a 16MB minimum GPU memory requirement.
AMD Phenom 9550 (8GB, 1.1-2.2 GHz)
Xubuntu 20.04.6 x86_64
Nvidia GeForce GTX 750 Ti (2048MB) with driver 470.199.02
Steps to reproduce (with demo):
1. Install game. Requires mfc42.dll (CD autoplay menu at least) and 32-bit
GStreamer mpeg1 (libav) and asf (ugly plugins) support for videos.
2. Launch game. Initial video can be skipped with <ESC>.
3. Start new game. The intro is mostly scripted and can't be skipped.
4. You arrive in the "mystery place" with a large statue head. After the
scripted sequence ends pick up the glowing time travel device off the floor
(move next to it, face it, then <Enter>).
5. After the scripted sequence ends walk to the open door to exit.
6. Arrive at Cafe Sonne. After the scripted sequence ends you should be
standing outside the cafe and facing the street.
7. Head to the fortune teller which is in back of the alchemist building to the
left (<shift> for map). Scripted sequence starts automatically upon approach.
8. After the end of the scripted sequence the time travel device is enabled.
Activate it (<Ctrl><Enter><Enter> or use <RMB> and <LMB>).
9. Arrive in side street next to town square. Head back to the cafe. Move
into square and turn left at woman with suitcase. Head past the colorful woman
and down street, turn right at the end by the long staircase and enter the
cafe.
10. On the left is a familiar guy in a green coat sleeping at a table.
Approach him, face him, and interact with <Enter>.
This is where you learn that temporal paradoxes are a bad thing and usually
cause crash dialogs to appear.
Occasionally you return to the mystery place for a round of criticism followed
by a "game over" screen.
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https://bugs.winehq.org/show_bug.cgi?id=55519
Bug ID: 55519
Summary: Wine 8.15: Roblox Player fails with various errors
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75081
--> https://bugs.winehq.org/attachment.cgi?id=75081
a tar.gz archive containing both the back trace and console output
Roblox Player has been crashing on all versions of supported Wine (8.X+) with
various errors. This crash causes the Player's anti-cheat to produce an
internal memory dump error and halt the application. I have included Wine's own
backtrace and console output (+seh, +unwind). The Player memory dump can be
made available, if requested.
On a purely speculative note, we have noticed that CPUs without AVX are more
prevalent in encountering this error. However, AVX is NOT a requirement for
running Roblox; many players on Roblox play on non-AVX systems.
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https://bugs.winehq.org/show_bug.cgi?id=55728
Bug ID: 55728
Summary: regedit.exe:regedit - test_export() sometimes gets an
unexpected size on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
regedit.exe:regedit - test_export() sometimes gets an unexpected size on
Windows:
regedit.c:3722: Test failed: got wrong size 4, expected 5
See https://test.winehq.org/data/patterns.html#regedit.exe:regedit
This is quite rare as it has only happened 3 times in the past 7 months:
* 2023-03-23 win21H1_newtb-w10pro64-32
* 2023-06-06 win21H2_gitlab-win10-21h2-32
* 2023-10-04 win21H1_newtb-w10pro64-en-AE-u8-32
It looks like the failing test is trying to interpret an hexadecimal registry
value as a string and sometimes gets a truncated string. I would not be
surprised if this caused Windows to use some uninitialized memory thus causing
the occasional failure.
So maybe this test should be removed.
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https://bugs.winehq.org/show_bug.cgi?id=55727
Bug ID: 55727
Summary: mmdevapi:render - test_session() sometimes exceeds a
CPU usage limit and crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_session() sometimes exceeds a CPU usage limit and
crashes on Windows 7:
render.c:1454: Test failed: Initialize failed: 88890017
render.c:1497: Test failed: GetService failed: 88890001
render.c:1593: Test failed: AudioClient had wrong refcount: 0
render.c:1593: this is the last test seen before the exception
0934:render: unhandled exception c0000005 at 76F01D3A
See https://test.winehq.org/data/patterns.html#mmdevapi:render
The first known instance happened on 2023-06-21 and this has happened a bit
over once per month since; always on the w7u VM:
* 2023-06-21 win7_newtb-w7u-es
* 2023-08-17 win7_newtb-w7u-de
* 2023-09-19 win7_newtb-w7u
* 2023-10-04 win7_newtb-w7u-de
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https://bugs.winehq.org/show_bug.cgi?id=55726
Bug ID: 55726
Summary: user32:menu - test_menu_input()'s tests 28 and 29
fails on Windows (and Linux)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s tests 28 and 29 fails on Windows (and Linux).
This is pretty rare though:
2023-02-21 fg-deb64-t32 Test failed: test 28
2023-05-22 w1064v1709-64 Test failed: test 29
2023-07-14 w1064v1709-64 Test failed: test 29
2023-10-02 w1064v1709-64 Test failed: test 28
See https://test.winehq.org/data/patterns.html#user32:menu
This is similar to bug 53187 except that bug only happens in non-English
locales and happens a lot more frequently (daily), whereas this one only
happens in English locales and is quite rare.
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https://bugs.winehq.org/show_bug.cgi?id=55687
Bug ID: 55687
Summary: dmime:dmime - test_performance_pmsg() sometimes gets a
bad type on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_performance_pmsg() sometimes gets a bad type on Windows:
dmime.c:2458: Test failed: got dwType 0xb
dmime.c:2458: Test failed: got guidNotificationType
{2437d6f8-d552-0802-0000-0000d0ea0d00}
dmime.c:2458: Test failed: got dwNotificationOption 0x38
dmime.c:2467: Test failed: got 0x3
dmime.c:2526: Test failed: got guidNotificationType
{81f75bc5-4e5d-11d2-bcc7-00a0c922e6eb}
dmime.c:2526: Test failed: got dwNotificationOption 0x1
dmime.c:2535: Test failed: got guidNotificationType
{d2ac2899-b39b-11d1-8704-00600893b1bd}
dmime.c:2535: Test failed: got dwNotificationOption 0x2
See https://test.winehq.org/data/patterns.html#dmime:dmime
The first instance happened on 2023-09-25:
* 2023-09-26 win21H1_newtb-w10pro64-en-AE-u8-32
* 2023-09-25 win1809_newtb-w1064v1809-32
* 2023-09-25 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55711
Bug ID: 55711
Summary: elf_search_auxv can't find symbol in module
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: weiliangcdt(a)gmail.com
Distribution: ---
Using wine 8.17 to run sqlyog 64bit 12.08, when connect to database, app will
force close with error "0118:fixme:dbghelp:elf_search_auxv can't find symbol in
module".
After downgrade back to wine 8.16, everything back to normal
my OS is ubuntu 22.04.3
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https://bugs.winehq.org/show_bug.cgi?id=55353
Bug ID: 55353
Summary: D2D Rendering glitches in QSpice
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ln(a)calcifer.ee
Distribution: ---
Created attachment 74937
--> https://bugs.winehq.org/attachment.cgi?id=74937
Minimal log from application startup
When starting QSpice, it first displays the main canvas properly, but already
the one in the lower left corner has a black background.
When loading in an example or simply adding a component, the main canvas also
goes black. Symbols, text, etc. seem to be rendered properly, but only the
background glitches out and becomes solid black.
The application installer is available from
https://getqspice.com/InstallQSPICE.exe
Unfortunately the application checks for wine, but wine-staging with "Hide wine
version from applications" enabled works.
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https://bugs.winehq.org/show_bug.cgi?id=55707
Bug ID: 55707
Summary: Wine seems to not be sending TVN_ITEMCHANGING and
TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item on a treeview
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadbusca(a)gmail.com
Distribution: ---
There is a very important component for the music player Foobar2000 (V2.0
32bits) called 'Album list panel' that was working fine until its version 1.0.
Since version 2.0, a new feature was implemented which is:
"The ability to select multiple items using Ctrl and Shift keys was added. This
includes Shift-clicking, Ctrl-clicking, and holding Shift when pressing
navigation keys." [on a treeview] and selecting a single or multiple items from
the component treeview stopped working.
I opened a PR on the component github repository at:
https://github.com/reupen/album_list_panel/issues/179 and the developer pointed
out that the issue may be caused by some issue with Wine not be sending
TVN_ITEMCHANGING and TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item of a treeview
How to reproduce:
1) Install foobar2000 V2.0 32bits from https://www.foobar2000.org/download
2) Install the latest version of the following Foobar2000 components:
https://yuo.be/columns-ui
and
https://yuo.be/album-list-panel
3) Insert a album-list-panel to foobar
4) Selecting one or more items on the treeview have no effect
5) More details including a small video of the issue can be seen here:
https://github.com/reupen/album_list_panel/issues/179
I'm willing to test when a fix is available.
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https://bugs.winehq.org/show_bug.cgi?id=55704
Bug ID: 55704
Summary: Installer of SteuerSparErklärung 2023 (german tax
program) fails to copy created license file (new
WOW64)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 75216
--> https://bugs.winehq.org/attachment.cgi?id=75216
Log file with +file
The installer of the "SteuerSparErklärung 2023" fails to copy the (correctly
created) license file to the destination directory. This happened in the new
WOW Mode (cannot test in 32 Bit compile). A workaround is to copy the
file manually.
The license file is created in the installers temp directory
"./drive_c/users/work/Temp/Win-SteuerSparErklaerung_28.32.67/Data/SteuerprogrammSetup/License/"
as License.aavdrm (version number in the path may be different)
and should be copied in the program directory
"/drive_c/Program Files (x86)/Akademische
Arbeitsgemeinschaft/SteuerSparErklaerung 2023/license".
In the destination directory exists a file with the same name but
different (useless) content.
A log file with +file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46941
Bug ID: 46941
Summary: Canon EOS Utility doesn't start
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://www.canon.it/support/consumer_products/product
s/cameras/digital_slr/eos_700d.html?type=software&lang
uage=it&os=windows%207%20(64-bit)&softwaredescriptioni
d=tcm:80-1330031
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 64064
--> https://bugs.winehq.org/attachment.cgi?id=64064
console output
I downloaded Canon EOS Utility 2.14.20a from here
https://www.canon.it/support/consumer_products/products/cameras/digital_slr…
but the .exe doesn't start. I get an error saying "The file is damaged.
Re-obtain a valid file". I attched my log file.
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https://bugs.winehq.org/show_bug.cgi?id=55642
Bug ID: 55642
Summary: Diablo 2 mods: Connectivity issues
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysteryx93(a)protonmail.com
Distribution: ---
Diablo 2, Project Diablo 2 mod
https://www.projectdiablo2.com
If launched via Lutris, it fails to connect at all: "Cannot connect to
Battle.Net".
If launched via Bottles, it connects, but I get 1000ms lag spikes.
Either way, the game is unplayable. Running it in a VM works fine.
OS: Garuda Linux
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https://bugs.winehq.org/show_bug.cgi?id=49602
Bug ID: 49602
Summary: Missing functionality for Sumatra PDF 3.2
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the software “Wine 5.13-1186.1” out again because I would like to
check the collaboration of another well-known PDF tool here.
Print tries succeeded for a few documents.
I got the following log during my test attempt.
elfring@Sonne:~> wine /home/elfring/geladen/Freeware/SumatraPDF-3.2-64.exe
0378:fixme:process:SetProcessDEPPolicy (1): stub
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:create_server class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
…
0378:fixme:commdlg:PrintDlgExW (000000000021DC10) semi-stub
0378:fixme:commdlg:PRINTDLG_UpdatePrintDlgW Collate lppd not yet implemented as
output
0394:fixme:winspool:SetJobW Ignoring everything other than document title
0378:err:ntdll:RtlLeaveCriticalSection section 0000000000912720 is not acquired
…
How are the chances to complete the mentioned function implementations?
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https://bugs.winehq.org/show_bug.cgi?id=55698
Bug ID: 55698
Summary: secur32:negotiate & secur32:ntlm fail on macOS due to
lack of NTLM support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:negotiate & secur32:ntlm fail on macOS due to lack of NTLM support.
secur32:negotiate:
negotiate.c:136: Test failed: AcquireCredentialsHandleA returned c0000001
negotiate.c:246: Tests skipped: setup_client returned c0000001, skipping test
secur32:ntlm:
ntlm.c:1358: Test failed: NTLM package not installed, skipping test
ntlm.c:1282: Test failed: NTLM package not installed, skipping test
See https://test.winehq.org/data/patterns.html#secur32:negotiatehttps://test.winehq.org/data/patterns.html#secur32:ntlm
Where 0xc0000001 == STATUS_UNSUCCESSFUL
This may be happening because of missing libraries (or rather ntlm_auth?) on
Remi's macOS test machines (see rbernon-macos-*).
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https://bugs.winehq.org/show_bug.cgi?id=55694
Bug ID: 55694
Summary: missing functions in winelib: _stricmp, _wcsicmp,
_mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
these functions are not implemented by winelib:
_stricmp, _wcsicmp, _mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
compiler errors from g++ 12.3.0:
error: ‘_stricmp’ was not declared in this scope
error: ‘_wcsicmp’ was not declared in this scope
error: ‘_mbsicmp’ was not declared in this scope
error: ‘_stricmp_l’ was not declared in this scope
error: ‘_wcsicmp_l’ was not declared in this scope
error: ‘_mbsicmp_l’ was not declared in this scope
some official reference for these functions:
https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stricmp-w…
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https://bugs.winehq.org/show_bug.cgi?id=55692
Bug ID: 55692
Summary: gdi32:dc fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:dc fails on macOS:
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:695: Test failed: expected ret2 > 0, got 0
dc.c:710: Test failed: expected desc.nSize == sizeof(descr), got 0
See https://test.winehq.org/data/patterns.html#gdi32:dc
The failures are systematic but it is not known when they started.
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https://bugs.winehq.org/show_bug.cgi?id=55691
Bug ID: 55691
Summary: winemaker does not recognize the C++ file extensions
*.cc *.c++ *.C *.hh *.h++
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
working C++ file extensions: *.cpp *.cxx *.hpp *.hxx *.H *.HPP
not working C++ file extensions: *.cc *.c++ *.C and *.hh *.h++
*.cc *.c++ *.hh *.h++ files are ignored completely
*.C files are renamed to *.c (this is wrong)
*.H *.HPP files seem to work, at least they are not renamed
*.CPP files are renamed to *.cpp (this is ok)
see also:
https://stackoverflow.com/questions/1545080/c-code-file-extension-what-is-t…
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https://bugs.winehq.org/show_bug.cgi?id=44236
Bug ID: 44236
Summary: Poisson Superfish: Slow to write binary file.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: raphaelcervantes(a)protonmail.com
Distribution: ---
Discussion is in this forum.
https://forum.winehq.org/viewtopic.php?f=2&t=29936
I am using Wine to run Poisson Superfish. This program essentially does some
calculations and then writes the results into a binary file. This action is
performed in less than a second in a Windows environment. Unfortunately, it
takes about 10 seconds to write this binary file under Wine. Here is how to
reproduce the error:
1. Install Poisson Superfish on linux using Wine. You have to scroll all the
way down and click register.
http://laacg.lanl.gov/laacg/services/download_sf.phtml
2. Once installed, open a unix terminal in this directory
.../.wine/drive_c/LANL/Examples/RadioFrequency/Waveguides/
3. Run wineconsole cmd.
4. In the new window, run RUNWG.BAT.
3. Several windows will pop up. The ones that stall for a bit are in the
process of writing to a file named something.T35. The T35 refers to tape 35 (I
guess that's how a sector of harddrive memory would be referred as back in the
80s). This is the binary file with the solution in it.
It will finish eventually, but it is pretty slow.
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https://bugs.winehq.org/show_bug.cgi?id=55683
Bug ID: 55683
Summary: redengineerrorreporter error when launching Cyberpunk
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.henckel(a)gmail.com
Distribution: ---
Created attachment 75204
--> https://bugs.winehq.org/attachment.cgi?id=75204
Program Error Details
Trying to launch Cyberpunk 2077 from Minigalaxy. Keep getting this error each
time.
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https://bugs.winehq.org/show_bug.cgi?id=55651
Bug ID: 55651
Summary: d3d10:effect - test_effect_fx_4_1_blend_state() fails
on Windows 7+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10:effect - test_effect_fx_4_1_blend_state() fails on Windows 7+:
effect.c:9173: Test failed: Got unexpected hr 0x80004005.
See https://test.winehq.org/data/patterns.html#d3d10:effect
The failure started with the commit that introduced the test:
commit 8f6cf2d3c9e696dc85a156dee98829d7b258e662
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
AuthorDate: Wed Sep 13 22:01:26 2023 +0200
d3d10/tests: Add some tests for D3D10.1 blend state in effects.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=55587
Bug ID: 55587
Summary: quartz:vmr9 - test_changed3ddevice() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr9 - test_changed3ddevice() crashes on Windows 8+:
vmr9.c:4365: this is the last test seen before the exception
1a0c:vmr9: unhandled exception c0000005 at 0040C7D7
See https://test.winehq.org/data/patterns.html#quartz:vmr9
Only the AMD RX6600 and NVidia RTX 3050 configurations don't get a crash but
they still get a new failure:
vmr9.c:4384: Test failed: got 0
This started on 2023-09-12 and corresponds to the commit that introduced the
crashing test:
commit 3855fc7a60e48632f77be57027d1dc1c51294470
Author: Alfred Agrell <floating(a)muncher.se>
Date: Mon Sep 11 21:28:05 2023 +0200
quartz/tests: Add test for VMR9SurfaceAllocatorNotify_ChangeD3DDevice.
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https://bugs.winehq.org/show_bug.cgi?id=55529
Bug ID: 55529
Summary: Text in SRPG Studio games ends with a tofu/missing
character glyph.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
All text (excluding some menu text) in SRPG Studio games ends with a
tofu/missing character glyph.
I tested the following games/projects:
- Vestaria Saga (Steam Version)
- Vestaria Saga 2
- Clarent Saga Tactics (https://davidnguyen.itch.io/clarent-saga-tactics)
- Sanctaea Chronicles
(https://forums.serenesforest.net/index.php?/topic/85032-sanctaea-chronicles…)
I first observed this issue in Wine 7.14.
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https://bugs.winehq.org/show_bug.cgi?id=55522
Bug ID: 55522
Summary: SoftEther VPN Server Manager
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lowdog136(a)gmail.com
Distribution: ---
Created attachment 75084
--> https://bugs.winehq.org/attachment.cgi?id=75084
SoftEther VPN Server Manager
Error on startup. Used to work
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https://bugs.winehq.org/show_bug.cgi?id=55240
Bug ID: 55240
Summary: The 64-bit winmm:capture & winmm:wave get BADDEVICEID
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit winmm:capture & winmm:wave get BADDEVICEID on Windows 10+:
capture.c:180: Test failed: waveInGetDevCapsW(0): MMSYSERR_NOERROR expected,
got MMSYSERR_BADDEVICEID(A device ID has been used that is out of range for
your system.)
[...]
wave.c:691: Test failed: waveOutGetDevCapsW(WAVE_MAPPER): MMSYSERR_NOERROR
expected, got MMSYSERR_BADDEVICEID(A device ID has been used that is out of
range for your system.)
[...]
See https://test.winehq.org/data/patterns.html#winmm:capturehttps://test.winehq.org/data/patterns.html#winmm:wave
This started with the GitLab CI's switch to Debian 12 (bookworm) for the build
system:
* The winmm_test.exe binary produced by the TestBot's Debian 11-based build VM
produces no failures when run on Windows while GitLab CI's binary for the same
Wine version produces this set of failures.
* And the TestBot runs the official WineTest builds on its Windows VMs which is
why the failures appeared on 2023-07-10 which corresponds to this commit:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Now the question is whether the new build environment revealed a preexisting
bug in Wine, or if the new build environment itself is broken, or if the bug is
elsewhere such as in the MinGW compiler.
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https://bugs.winehq.org/show_bug.cgi?id=55614
Bug ID: 55614
Summary: ReCore requires
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
The log shows the following:
0244:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000F0CEDE0 1 C)
semi-stub
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Unimplemented function msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z called
at address 0000000174013D07 (thread 0254), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=55486
Bug ID: 55486
Summary: Finale 27 printing mangled
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Created attachment 75044
--> https://bugs.winehq.org/attachment.cgi?id=75044
screenshot from program
Printing from Finale 27 (https://www.finalemusic.com/) using the wine ps driver
severely mangles the output (example attached).
This is reproducible on all wine versions from 8.0
The output from wine 7.0.2 is correct
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https://bugs.winehq.org/show_bug.cgi?id=43137
Bug ID: 43137
Summary: The Elder Scrolls: Oblivion crashes after opening logo
screens.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rfarmer84(a)outlook.com
Distribution: ---
Created attachment 58351
--> https://bugs.winehq.org/attachment.cgi?id=58351
Backtrace
When I try to run The Elder Scrolls: Oblivion from Gog.com, the opening logos
(Bethesda, copyrights, etc) play, as well as the opening jingle, and then the
screen goes blank and the game crashes.
Using Wine 2.9 (64-bit) as provided by Fedora 26.
Backtrace and terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=55635
Bug ID: 55635
Summary: mfreadwrite:mfplat - test_interfaces() crashes on
Windows 7 & 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfreadwrite:mfplat - test_interfaces() crashes on Windows 7 & 8:
mfplat.c:1519: Test failed: Unexpected hr 0x800401f0.
mfplat.c:1519: this is the last test seen before the exception
09d0:mfplat: unhandled exception c0000005 at 009E731F
See https://test.winehq.org/data/patterns.html#mfreadwrite:mfplat
The crashes started on 2023-09-18 and happen in about 40% of the WineTest runs.
A bisect shows that they started with the commit below:
commit 07f50ee66b45b550b8e973f71e01640fb78ee0e0
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
AuthorDate: Sat Sep 16 19:24:20 2023 +0200
mfreadwrite/reader: Update to IMFSourceReaderEx.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54588
Bug ID: 54588
Summary: iphlpapi:iphlpapi - test_GetExtendedTcpTable()
sometimes fails because the buffer is too small in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
iphlpapi:iphlpapi - test_GetExtendedTcpTable() sometimes fails because the
buffer is too small in Wine:
iphlpapi.c:1892: Test failed: got 122
iphlpapi.c:1910: Test failed: got 122
iphlpapi.c:1949: Test failed: got 122
See https://test.winehq.org/data/patterns.html#iphlpapi:iphlpapi
This looks like the same issue as with GetAdaptersAddresses(): the number of
entries in the table increases between the first call to compute the size and
the second call that tries to fill the table.
So all uses of GetAdaptersAddresses() should use a loop to defend against this.
nsi:nsi also uses a similar code pattern and although it does not seem to have
failures, it should probably be patched too.
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https://bugs.winehq.org/show_bug.cgi?id=51327
Bug ID: 51327
Summary: GdipCreateFont initializes font with ANSI_CHARSET
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure whether it's a bug or not, but wouldn't DEFAULT_CHARSET be a more
proper initial value for the charset field ?
Depending on locale, these two may differ.
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https://bugs.winehq.org/show_bug.cgi?id=48969
Bug ID: 48969
Summary: RageMP: not starting
Product: Wine-staging
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobiasv(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66947
--> https://bugs.winehq.org/attachment.cgi?id=66947
Log file
Installing RageMP works fine, but starting it won't. Im just getting an error
message.
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https://bugs.winehq.org/show_bug.cgi?id=46483
Bug ID: 46483
Summary: I wanted to open cemu
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2021duffykod(a)isd47.org
Created attachment 63314
--> https://bugs.winehq.org/attachment.cgi?id=63314
i was trying to run cemu 1.7.2
i just downloaded wine stable and after I downloaded it i wanted to open cemu.
i'm not sure if this is from cemu or installing wine. I'm using Mac OS X
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https://bugs.winehq.org/show_bug.cgi?id=38823
Bug ID: 38823
Summary: Sumatra PDF 3.0: tabs don't work correctly
Product: Wine
Version: 1.7.45
Hardware: x86
URL: https://kjkpub.s3.amazonaws.com/sumatrapdf/rel/Sumatra
PDF-3.0-install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
to reproduce, install Sumatra PDF 3.0 in a clean prefix using the default
options.
then, in wincfg, either turn off "Allow the windows manager to decorate the
windows" or turn on "Emulate a virtual desktop", so that the tab area isn't
cropped.
then click on the menu button, choose File > Open... and open a bunch of files
(10 is a good number).
each file is opened in a tab. cycling through the tabs with the keyboard works
perfectly (Ctrl-Tab and Ctrl-Shift-Tab). however, the tabs aren't handling
mouse events properly.
if we number the tabs 0,1,2,3... then two things become apparent:
-- odd numbered tabs don't seem to respond to mouse events at all.
-- hovering/clicking tab 2*n will highlight/activate tab n, e.g., clicking tab
6 activates tab 3.
the program is open source and the code is avilable here:
https://github.com/sumatrapdfreader/sumatrapdf
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https://bugs.winehq.org/show_bug.cgi?id=55599
Bug ID: 55599
Summary: Metatrader 4 - not possible to add any indicator to a
chart
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ---
Since updating wine to 8.14 (under Manjaro Linux) it is not possible to add any
indicator to a chart in Metatrader 4.
The same issue occurs in wine 8.15
When trying to add an indicator via: Menu -> Insert, there is no log entry.
When you try to add an indicator via the Navigator window, an entry appears in
the log, e.g.:
2023.09.16 10:08:14.972 Custom indicator MACD-Good EURJPY,H4: removed
2023.09.16 10:08:13.320 Custom indicator MACD-Good EURJPY,H4: loaded
successfully
Downgrading wine to a previous wine 8.13 version is a workaround solution
solving the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55592
Bug ID: 55592
Summary: Separable Subsurface Scattering needs 'mov' opcode
support for fx_4_0 effect
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Filing for documentation purposes, the fix is already submitted
https://gitlab.winehq.org/wine/wine/-/merge_requests/3859.
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https://bugs.winehq.org/show_bug.cgi?id=55184
Bug ID: 55184
Summary: running dwarf-fortress 50.09 (steam version), the
application crashes with Unimplemented function
msvcp140_atomic_wait.dll.__std_acquire_shared_mutex_fo
r_instance called at address 0000000174013A07 (thread
0130)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)familiekuehn.eu
Distribution: ---
Version 50.08 runs smoothly, looks like a function in the dll is not
implemented?
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https://bugs.winehq.org/show_bug.cgi?id=55001
Bug ID: 55001
Summary: ToneX by IK Multimedia doesn't open
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadresadri(a)gufum.com
Distribution: ---
Created attachment 74554
--> https://bugs.winehq.org/attachment.cgi?id=74554
Log Report
Won't open, gets this Program Error instead:
The program TONEX.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
New install of Wine and pretty much fresh install of Linux Mint, not my
computer's fault basically.
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http://bugs.winehq.org/show_bug.cgi?id=34789
Bug #: 34789
Summary: MeGUI: Wrong icon for file chooser
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46391
--> http://bugs.winehq.org/attachment.cgi?id=46391
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet20
3) wine MeGUI.exe
4) click "One-Click"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional information:
1) WINETRICKS_VERSION=20130707
2) "sh winetricks gdiplus" helps
3) MeGUI 2356
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https://bugs.winehq.org/show_bug.cgi?id=55677
Bug ID: 55677
Summary: PathMatchSpecEx("x*.*") doesn't handle paths without
extension correctly
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
Calling `PathMatchSpecEx()` with a pattern ending with "*.*" (but not equal to
"*.*" because this is handled specially) doesn't work correctly as it returns
FALSE for the paths without any extension at all, while native Windows function
returns TRUE in this case (for consistency with "*.*" which matches all files
and not just those with extensions I'd guess).
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https://bugs.winehq.org/show_bug.cgi?id=55673
Bug ID: 55673
Summary: Roblox Installer fails to install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshua6918(a)antonian.org
Distribution: ---
Created attachment 75198
--> https://bugs.winehq.org/attachment.cgi?id=75198
Program error details
The installer crashes after running the command
wine RobloxPlayerInstaller.exe
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https://bugs.winehq.org/show_bug.cgi?id=42390
Bug ID: 42390
Summary: MLP:RCS crashes after first loading the game.
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tron0890(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57192
--> https://bugs.winehq.org/attachment.cgi?id=57192
The unhandled expcetion reads: page fualt read on access to 0x00000000 in
32-bit code.
The game has simple exit or start game menu in the beginning. Exiting works
fine while starting the game brings up, an error and promptly crashes the game.
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http://bugs.winehq.org/show_bug.cgi?id=34414
Bug #: 34414
Summary: Soukoku no Arterial crashes when entering certain
parts of the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45809
--> http://bugs.winehq.org/attachment.cgi?id=45809
console output from firing up the game to entering the first card game
The game crashes when you:
- Start the first card game
- Attempt to access sub-menus of the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2012/02/eushully/21366637200/0221soukoku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum soukoku_trial.exe
aaf63c5944791d3c99ccf3e1ba90fb201e17f9e9
463MB
I installed using the command
env LANG=ja_JP.UTF-8 wine soukoku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
This bug is likely related to (or even a dupe of) bug 34413 , as both games
have the same developer and similar symptoms. I'm putting it up all the same,
just in case.
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https://bugs.winehq.org/show_bug.cgi?id=44966
Bug ID: 44966
Summary: [ER: The Game] A style error occurred while verifying
the reading of the license agreement.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya(a)ilin.pp.ua
Distribution: ---
Created attachment 61088
--> https://bugs.winehq.org/attachment.cgi?id=61088
Screenshot
When installing the game, the possibility of accepting the license agreement is
conceived only if it is fully read (textarea should scroll to the bottom).
But in wine it does not work.
wine 3.5 openSUSE Tumbleweed
Game download: (registry don't need)
https://firedrop.com/4bfe735821e6bfcb or
http://www.theisozone.com/downloads/pc/windows-games/er---the-game (Black
Download button)
Patches: https://www.gamewatcher.com/games/er/downloads
0030:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
0030:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0030:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33dd3c
L"M:\\data1.hdr"
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
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https://bugs.winehq.org/show_bug.cgi?id=55668
Bug ID: 55668
Summary: kernel32:file - test_OpenFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_OpenFile() fails on macOS:
file.c:3544: Test failed: OpenFile failed to create nonexistent file
file.c:3545: Test failed: GetLastError() returns 1224
file.c:3548: Test failed: OpenFile set ofs.nErrCode to 1224
file.c:3628: Test failed: GetFileAttributesA succeeded on deleted file
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines). They also started on 2023-09-26 but don't
seem to correspond to a change made to kernel32:file on that day. Rather it
looks like an issue with the Wine implementation.
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http://bugs.winehq.org/show_bug.cgi?id=32941
Bug #: 32941
Summary: Boilsoft Video Splitter does not play/load video for
splitting
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.boilsoft.com/videosplitter/
I'm saying as a user, that boilsoft video splitter is really the easiest and
fastest video splitter/cutter for windows... supports almost all the video
files
The application installs, runs, and Almost 90% of functions works in wine; but
gstreamer1 + gstreamer-0.10 + wine on fedora 18 i686/x86_64 and opensuse 12.2
x86_64 does not play/load the video for manual cutting of a video file.
I'd really like to see it working with Wine as it is a very useful application.
Especially for uploading parts of a video to youtube, etc.
http://www.boilsoft.net/download/bs_video_splitter.exe
I've installed gstreamer* good, bad, ugly, libx264, ffmpeg, everything...
Videos (totem) gstreamer plays the video but wine + gstreamer is not loading or
playing the video.
Kindly look into this issue. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55666
Bug ID: 55666
Summary: Roblox Studio crashes on start with default 96 DPI,
but works with others (120 DPI, 192 DPI)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MurzNN(a)gmail.com
Distribution: ---
Created attachment 75193
--> https://bugs.winehq.org/attachment.cgi?id=75193
roblox-studio_wine-8.15-flatpak-96dpi-output.txt
Roblox Studio (editor) starts and works well with no-default DPIs, for example,
120 DPI, 192 DPI.
But with default 96 DPI - it always crashes on startup.
Reproducible on 3 different Ubuntu systems (22.04, 22.10, 23.04) using native
Wine 8.16 and 8.15 packages, WineHQ, and Roblox Flatpak version with bundled
Wine 8.15.
The Roblox Player app starts and works well without crashes on any DPI,
including 96 DPI.
Here is the last output in console before the crash on starting Roblox Studio:
```
$ flatpak run io.github.vinegarhq.Vinegar studio
016c:fixme:vulkan:wine_vk_surface_set_offscreen Redirecting vulkan surface
offscreen, expect degraded performance.
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 16
016c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x409 0000000000118B20
0000000000118A60 0000000000118B28) returning a dummy value (current locale)
016c:fixme:win:RegisterPowerSettingNotification
(000000000001008A,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
016c:fixme:win:RegisterSuspendResumeNotification 000000000001008A, 0: stub.
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
...
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
```
The full output is in the attachment.
Could anyone tell me ways how can I get more debug and detailed info to find
the root cause of this crash?
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https://bugs.winehq.org/show_bug.cgi?id=55663
Bug ID: 55663
Summary: Buried in Time: Video files don't play, hang
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.pfau(a)gmail.com
Distribution: ---
Created attachment 75191
--> https://bugs.winehq.org/attachment.cgi?id=75191
WINEDEBUG=-all,+mci
After installing The Journeyman Project 2: Buried in Time, swapping the mount
to disc 2, and starting a new game, the intro video fails to play causing the
game to lock up. If you try to skip the intro, it works until you try to play
another video, at which point the game locks up. This issue appears to have
been present in both reports on AppDB, dating from 2008 to 2011.
I tried using winetricks to install avifil32.dll, which failed, so I grabbed
the DLL out of the exe it downloads manually and installed it myself, to no
avail. If I trace all, I find a bunch of MCI spam around when it hangs up, so
that might be the faulty component. I've attached a truncated log, since it
just repeats that spam until I force quit.
Distro: Arch Linux
Version: 8.15 (staging)
Default output:
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.15 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0078:err:wineusb:DriverEntry Failed to initialize Unix library, status
0xc0000135.
0078:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 126
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
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https://bugs.winehq.org/show_bug.cgi?id=49472
Bug ID: 49472
Summary: Chaos Legion has missing textures.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion has missing textures. I have attached a screenshot of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42627
Bug ID: 42627
Summary: gstreamer checks incomplete lead to compilation error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After satisfying the dependencies of gstreamer I tried compiling wine and got
the following error:
../../../wine/dlls/winegstreamer/gstdemux.c:25:29: fatal error:
gst/video/video.h: No such file or directory
#include <gst/video/video.h>
So more checks are required before assuming gstreamer is properly installed.
On Debian this file is present in a separate package:
libgstreamer-plugins-base1.0-dev
While gstreamer gst.h is at:
libgstreamer1.0-dev
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http://bugs.winehq.org/show_bug.cgi?id=34302
Bug #: 34302
Summary: Edge of Chaos crashes when someone speaks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45665
--> http://bugs.winehq.org/attachment.cgi?id=45665
Backtrace on 32bit
Yet another crash. This is an assert in msadp32.c:
...
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
trace:msacm:acmStreamPrepareHeader (0x21cc700, 0x2d5e630, 0)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 6051 021cc70c 02d5e630);
trace:msacm:acmStreamPrepareHeader => (0)
trace:msacm:acmStreamConvert (0x21cc700, 0x2d5e630, 16)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 604f 021cc70c 02d5e630);
se\loader.exe: ../../../wine-multimedia/dlls/msadp32.acm/msadp32.c:296:
cvtMMms16K: Assertion `*src <= 6' failed.
wine: Assertion failed at address 0xf7737430 (thread 0038), starting
debugger...
"winetricks quartz" works around it. "disable_sound = 1" works around it.
Happens on both 32bit and 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=40231
Bug ID: 40231
Summary: Grand Theft Auto: Vice City crashes at start
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: junk(a)therobinsonfamily.net
Distribution: ---
Created attachment 53765
--> https://bugs.winehq.org/attachment.cgi?id=53765
output of crash on launch.
Launching Grand Theft Auto now causes a crash. As it's winegstreamer which is
mentioned I assume it's when it tries to launch the opening video. This worked
fine with earlier versions of wine. Previously after launch the window would go
fullscreen, the video didn't play and you had to press a key to continue.
Output attached.
Fedora 23
Installed Packages
Name : wine
Arch : x86_64
Epoch : 0
Version : 1.9.4
Release : 1.fc23
Size : 0.0
Repo : @System
>From repo : updates
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
gtavc is in a 32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=2498
Noah <michaelsnip(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michaelsnip(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=55618
Bug ID: 55618
Summary: incorrect monitor resolution
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ez(a)vajn.icu
Distribution: ---
Created attachment 75155
--> https://bugs.winehq.org/attachment.cgi?id=75155
Inquire wine graphic resolution
$ dpkg -l | grep wine
ii wine-stable 8.0.2~trixie-1
ii wine-stable-amd64 8.0.2~trixie-1
ii wine-stable-i386:i386 8.0.2~trixie-1
I have a dual monitor configuration with Xinerama/NVidia:
Screen 0: minimum 8 x 8, current 1920 x 1200, maximum 16384 x 16384
DP-0 connected primary 1920x1200+0+0 (normal left inverted right x axis y axis)
432mm x 324mm
1920x1200 59.95*+
Screen 1: minimum 8 x 8, current 1600 x 1200, maximum 16384 x 16384
DP-1 connected primary 1600x1200+0+0 (normal left inverted right x axis y axis)
408mm x 306mm
1600x1200 60.00*+
Wine reports the resolution as 1024x768 and I cannot scale a graphic wine
window past that. This change happened only in the last 2 months, this bug was
not present on the same machine with same Xinerama/NVidia configuration.
I'm not able to make this work again because kernel and a lot of libraries have
changed since. Simply rolling back the wine version did not solve this bug.
The attached program incorrectly reports the screen resolution as 1024x768 with
both methods.
After spending a day trying to fix this I've ended up binary patching the
following files (I wasn't successful at build wine from sources):
lib/wine/i386-unix/win32u.so
lib64/wine/x86_64-unix/win32u.so
I have patched the add_monitor' 'get_display_rect' & 'get_primary_monitor_rect'
functions from the above libs so that monitor->rc_monitor and monitor->rc_work
are (0,0,1920,1200)
Now the reported resolution with both methods is 1920x1200 and all the wine
programs work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=52262
Bug ID: 52262
Summary: Videos in Warwind are very ugly
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://web.archive.org/web/20201228084909/https://tele500.abandonware-france.org/fichiers/jeux/1996/jeu-009
75-warwind-pcwin.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The opening videos are mainly black with some white lines appaearing time to
time. The console output is spammed with the following line:
0024:err:iccvid:decode_cinepak CVID: corruption 29700 (QT/AVI) != (different
number)
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https://bugs.winehq.org/show_bug.cgi?id=46422
Bug ID: 46422
Summary: Kara no Shoujo does not enter fullscreen correctly
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 63193
--> https://bugs.winehq.org/attachment.cgi?id=63193
screenshot of the problem
See screenshot. Same thing happens in wine virtual desktop as well as in other
desktop environments.
OS: Arch Linux x86_64
Kernel: 4.19.9-arch1-1-ARCH
Uptime: 5 hours, 39 mins
Packages: 1453 (pacman)
Shell: bash 4.4.23
Resolution: 1920x1080, 1920x1080
DE: Cinnamon 4.0.8
WM: Mutter (Muffin)
WM Theme: cinnamon (Adwaita)
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: mate-terminal
Terminal Font: Monospace 10
CPU: AMD Ryzen 7 1700 (16) @ 3.000GHz
GPU: NVIDIA GeForce GTX 1060 3GB
Memory: 2011MiB / 16036MiB
wine log:
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0042:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts
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https://bugs.winehq.org/show_bug.cgi?id=55657
Bug ID: 55657
Summary: ntdll:exception - test_thread_context() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_thread_context() fails on macOS:
exception.c:4266: Test failed: wrong SegDs 0000000000000023/0000000000000000
exception.c:4267: Test failed: wrong SegEs 0000000000000023/0000000000000000
See https://test.winehq.org/data/patterns.html#ntdll:exception
These failures are systematic, started on 2023-09-11 (three related commits
that day), and only happen on macOS (see Remi's rbernon-macos-* cloud test
machines).
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https://bugs.winehq.org/show_bug.cgi?id=55488
Bug ID: 55488
Summary: Finale 27 doesn't print SMuFL fonts
Product: Wine
Version: 7.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Finale 27 doesn't print glyphs from SMuFL fonts (https://www.smufl.org/) which
use glyphs in the Unicode private-use area from E000. Files using legacy fonts
(glyphs in the range 0000-00FF) print correctly, but SMuFL is the standard for
new files.
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https://bugs.winehq.org/show_bug.cgi?id=55647
Bug ID: 55647
Summary: kernel32:heap - test_GlobalMemoryStatus() gets a bad
ullAvailVirtual value on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:heap - test_GlobalMemoryStatus() gets a bad ullAvailVirtual value on
macOS:
heap.c:3628: Test failed: got ullAvailVirtual 0x7ffffeb62000
See https://test.winehq.org/data/patterns.html#kernel32:heap
These failures currently are systematic but mysteriously did not happen from
2023-08-23 to 2023-09-18 (except for 2023-08-30, see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55646
Bug ID: 55646
Summary: USB audio playback no sound
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75184
--> https://bugs.winehq.org/attachment.cgi?id=75184
wine debug output
I'm experimenting with running Rekordbox application with the USB audio
interface DDJ-400.
The application list the device as audio interface, but when selected from the
GUI not able to play audio. All I know is that the USB interface is connected
via WASAPI low level interface.
I went through suggestions on this page https://wiki.winehq.org/Sound. Started
with clean wine prefix directory. Next installed native dsound, directmusic DLL
overrides, but it did not make a difference.
I can see the USB device on the Audio tab of winecfg, even can play and hear
the test sound. But no sound from the application.
I attached the debug output.
Can I get any help what else to check or how to debug the issue further?
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=50577
Bug ID: 50577
Summary: Saya no Uta: hangs on RtlpWaitForCriticalSection
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69251
--> https://bugs.winehq.org/attachment.cgi?id=69251
terminal output at default settings
Note: This is about the Japanese "Windows 10 compatible" release, not an
English localised one. There is no demo version, I'm afraid.
The game runs fine--until it hangs at:
012c:err:ntdll:RtlpWaitForCriticalSection section 103971A4 "?" wait timed out
in thread 012c, blocked by 0024, retrying (60 sec)
The hang may happen, after as little as 1 min, sometimes it's 10 min, and I
might have made it 20 min once. When it happens, it does not recover, the
message just repeats every once in a while.
I'm using the Ubuntu packages from the official winehq repo. Originally I tried
with wine-staging 6.0, then I went backwards version by version through
(wine-staging) 5.18, and finally now I'm on (wine-devel) 6.0 for this bug
report. No discernable difference either way. The run in the attached log
happened in a clean prefix (though I admit I may have forgotten to wipe the
prefix between some downgrades).
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https://bugs.winehq.org/show_bug.cgi?id=54074
Bug ID: 54074
Summary: ws2_32:sock - test_empty_recv() sometimes gets an
ERROR_IO_PENDING error in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_empty_recv() sometimes gets an ERROR_IO_PENDING error in
Wine:
sock.c:12752: Test failed: got error 997
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens about twice per month in the nightly WineTest runs but the first
known instance is on 2022-09-01 on debiant-wow32: there is no record of this
failure happening in the previous 3 months. So it is likely to be caused by
some commit in August.
This is also known to have happened in the GitLab CI environment which impacted
some merge requests (for instance MR!1561 and MR!1485).
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https://bugs.winehq.org/show_bug.cgi?id=51715
Bug ID: 51715
Summary: crypt32:chain fails on some AMD/Nvidia GPU machines
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
crypt32:chain has the same three failures on a set of Windows machines:
chain.c:3458: Test failed: chainCheck[31]: expected 3 elements, got 4
chain.c:4583: Test failed: simple_chain->cElement = 4
chain.c:4609: Test failed: got string GB, Greater Manchester, Salford, Comodo
CA Limited, AAA Certificate Services, expected US, New Jersey, Jersey City, The
USERTRUST Network, USERTrust RSA Certification Authority
https://test.winehq.org/data/patterns.html#comctl32:header
The only common point is that all these machines have an AMD or Nvidia GPU:
* cw-gtx560 Windows 8.1 Nvidia GTX560 driver 353.82
* cw-gtx560 Windows 10 1507 Nvidia GTX560 driver 391.35
* cw-rx460 Windows 10 1507 AMD RX460 driver 19.11.3
* fgtb-w10pro64 Windows 10 2009 AMD RX550 driver 20.11.3
* fgtb-w10pro64 Windows 10 21H1 AMD RX550 driver 21.8.2
* vn-w10pro Windows 10 21H1 AMD RX570 driver 20.10.35.02
But the failures don't happen whenever there is such a GPU: cw-gtx560-2009 has
the same 391.35 Nvidia driver as cw-gtx560-1507 version and yet does not have
these failures.
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https://bugs.winehq.org/show_bug.cgi?id=54424
Bug ID: 54424
Summary: user32:edit - test_dbcs_WM_CHAR() fails on Windows in
mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_dbcs_WM_CHAR() fails on Windows in mixed locales:
edit.c:3407: Test failed: W: got L"\02c6\00ea\201c", expected
L"\4e00\4e8c\4e09"
edit.c:3412: Test failed: W: got "?e\x81gn?O", expected "\x88\xea\x93\xf1\x8eO"
See https://test.winehq.org/data/patterns.html#user32:edit
The failures happen in the w10pro64-mx-MX test configuration. What's special
about it is that it uses a mix of locales:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
Country 231
ACP 932
The failures started happening with the commit that introduced the new tests:
commit cbe3a39b647e029df16faf1dcce2958f1ee418d0
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Fri Jan 20 23:51:36 2023 +0900
user32/tests: Add DBCS WM_CHAR tests for edit control.
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https://bugs.winehq.org/show_bug.cgi?id=55405
Bug ID: 55405
Summary: FreeCommander crashing immediately after it starts,
when Windows version is set above Windows XP
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 74965
--> https://bugs.winehq.org/attachment.cgi?id=74965
Console log from start of FreeCommander with Windows version set to v10
Installation of FreeCommander 32bit is working without any error.
When it should start it crashes. Depending on the version Windows is set to, it
behaves like this:
Windows XP: works
Windows 7: crash at the start with a stack overflow error, show in a message
box
Windows 10: a window came up and disappears immediately without any message
(box)
Console output for Windows 10 is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41662
Bug ID: 41662
Summary: Carmageddon (windows 95 version) flickering menus
(possible ddraw issue)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56059
--> https://bugs.winehq.org/attachment.cgi?id=56059
log
AfteCarmageddonr playing a race in Carmadeddon and returning to the menus, the
tops and bottoms of the screen flicker with an image from the last race.
I'm on radeonsi and it could be a driver issue, but from the logs I think it's
a ddraw issue.
It's not a huge problem as far as Carmageddon is concerned, because the menu is
still fully visible and usable.
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https://bugs.winehq.org/show_bug.cgi?id=54026
Bug ID: 54026
Summary: user32:msg receives unexpected messages in the 49000+
range on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg receives unexpected messages in the 49000+ range on w11pro64_nv:
msg.c:13518: Test failed: msg.message = 49667 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49815 instead of WM_TIMER
or
msg.c:13549: Test failed: msg.message = 49663 instead of WM_TIMER
msg.c:13552: Test failed: msg.message = 275 instead of WM_USER + 1
msg.c:13554: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13564: Test failed: msg.message = 1025 instead of WM_TIMER
msg.c:13566: Test failed: msg.message = 275 instead of WM_USER
msg.c:13568: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13577: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13579: Test failed: expected PeekMessage to return FALSE, got 1or
or
msg.c:13518: Test failed: msg.message = 49650 instead of WM_TIMER
msg.c:13521: Test failed: msg.message = 275 instead of WM_USER
msg.c:13523: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13534: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13536: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13546: Test failed: msg.message = 275 instead of WM_USER
msg.c:13549: Test failed: msg.message = 1024 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49668 instead of WM_TIMER
msg.c:13503: Test failed: msg.message = 49668 instead of WM_TIMER
See http://winetest.dolphin/data/patterns.html#user32:msg
Where:
275 == WM_TIMER
1024 == WM_USER
These failures don't happen on other w11pro64 test configurations so it is
likely that these messages are generated by some part of the NVIDIA driver
despite it being installed without its GUI precisely to avoid this type of
issue. So it seems the test will have to accommodate these extra messages
despite their value changing from one run to the next.
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https://bugs.winehq.org/show_bug.cgi?id=43081
Bug ID: 43081
Summary: Final Fantasy VII 2012: Buggy rendering of graphics
during fights and dialogs
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b33lzebob(a)googlemail.com
Distribution: ---
Created attachment 58266
--> https://bugs.winehq.org/attachment.cgi?id=58266
Archive including screenshots of this graphics bug, sed DLLs and terminal
output.
Strange display of character graphics during fights and dialogs (see
attachment).
System Information:
Wine version: 2.0.1
OS: Ubuntu Gnome 17.04 64bit
CPU: AMD® A4-3305m apu with radeon(tm) hd graphics × 2
GPU: ATI Radeon HD 6480 (Sumo2)
Things I've tried:
- update from Ubuntu Gnome 16.04 to 17.04 to provide form actual graphics
driver
- Added DDLs like described at https://appdb.winehq.org
/objectManager.php?sClass=version&iId=28519 via winetricks
- selected different versions of windows (Windows XP, 7, 8 & 10)
- installed steam- and non-stream-version of this game
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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https://bugs.winehq.org/show_bug.cgi?id=53802
Bug ID: 53802
Summary: Steam - new Login UI renders as a black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Steams new reactlogin login has been rolled out to all users and at least on
macOS this renders as a black window.
To avoid this steam can be launched with the following launch command
-noreactlogin, this forces the older Login UI that renders correctly.
This occurs on brand a brand new wineprefix and installing steam via
winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=55639
Bug ID: 55639
Summary: OSS driver sends output to wrong device
Product: Wine
Version: 8.16
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sean-freebsd(a)farley.org
Created attachment 75175
--> https://bugs.winehq.org/attachment.cgi?id=75175
trace:oss of test sound using default device in winecfg
Sometime after Wine 8.11, the OSS driver sends to the device node one higher
than selected. Whether the "System Default" or the specific node device is
picked in winecfg, the "Test Sound" goes to one higher than chosen.
In my case, the speakers are on /dev/dsp4. In the log, that device is
considered the default devnode. However, the devnode chosen for output is
/dev/dsp5. If I chose /dev/dsp3 specifically, then the audio will be output
via the speakers.
It definitely looks like an off-by-one bug.
Workaround: select lower device by number
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https://bugs.winehq.org/show_bug.cgi?id=55515
Bug ID: 55515
Summary: MotorM4X crashes due to missing 'tex1D' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:97:26: E5005: Function "tex1D"
is not defined.
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https://bugs.winehq.org/show_bug.cgi?id=55208
Bug ID: 55208
Summary: Array size expressions should not allow every possible
expression
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Sample shader would be:
float4 main() : sv_target
{
int x;
float a[(x = 2)];
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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https://bugs.winehq.org/show_bug.cgi?id=54054
Bug ID: 54054
Summary: Rayman Origins has messed up rendering
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73607
--> https://bugs.winehq.org/attachment.cgi?id=73607
example
vkd3d:fixme:evaluate_array_dimension Unhandled type HLSL_IR_EXPR.
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:39:16: E5008: Array size is
not a positive integer constant.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:47:16: E5005: Function "tex2D"
is not defined.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=54484
Bug ID: 54484
Summary: Comma-separated variable declaration lists do no
handle dependent initializers within the same list
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74035
--> https://bugs.winehq.org/attachment.cgi?id=74035
test
See attached test. Currently it produces an error: E5005: Identifier "i" is not
declared.
This happens because earlier declared variables are not declared within the
context, so when occurred in following initializers they are treated as
NEW_IDENTIFIER, instead of VAR_IDENTIFIER. My understanding is that
declarations are added to the context after whole list is processed, and that
probably should change.
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https://bugs.winehq.org/show_bug.cgi?id=54647
Bug ID: 54647
Summary: Call of Juarez needs "log2" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:19:16: W5300: Implicit
truncation of vector type.
0718:err:d3dcompiler:D3DCompile2 <anonymous>:21:19: E5005: Function "log2"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54680
Bug ID: 54680
Summary: NewoAsteroids played with Dolphin emulator needs SM1
'round' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://dl.dolphin-emu.org/releases/dolphin-3.0-x64.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34242
Distribution: ---
0110:err:d3dcompiler:D3DCompile2 <anonymous>:12:10: E5017: Aborting due to
not yet implemented feature: SM1 "round" expression.
NewoAsteroids: http://wiibrew.org/wiki/Newo_Asteroids
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https://bugs.winehq.org/show_bug.cgi?id=54700
Bug ID: 54700
Summary: Conspiracy's Clean Slate 64K demo crashes due to
missing 'fmod' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 54679
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:302: E5005: Function "fmod"
is not defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 00607E90
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54708
Bug ID: 54708
Summary: Renegade Ops needs Load() sampling index parameter
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bb4:trace:d3dcompiler:D3DCompile data 0D67DEE0, data_size 370, filename
(null), defines 00000000, include 00000000, entrypoint "main", target "ps_4_0",
sflags 0, eflags 0, shader 0D67DEDC, error_messages 0D67DED8.
0bb4:trace:d3dcompiler:D3DCompile2 data 0D67DEE0, data_size 370, filename
(null), macros 00000000, include 00000000, entry_point "main", profile
"ps_4_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader_blob 0D67DEDC, messages_blob 0D67DED8.
0bb4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0bb4:err:d3dcompiler:D3DCompile2 Shader log:
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:121: E5017: Aborting due to
not yet implemented feature: Load() sampling index parameter.
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:149: E5000: syntax error,
unexpected '['
1.6-207-g4110f1e5
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https://bugs.winehq.org/show_bug.cgi?id=54736
Bug ID: 54736
Summary: MojoShader HLSL requires ternary operators
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
A quick note before the report: Many thanks to the vkd3d team for their work on
the HLSL compiler, we have been using it as our Linux-native HLSL compiler for
FNA and as of 1.7 we have commercial games running with it! The FNA community
is very grateful for this work.
In testing games against the latest compiler, we found that one notable
hlsl_fixme was ternary operators:
https://gitlab.winehq.org/wine/vkd3d/-/blob/57d92a15cf93d9448f2deb91a8614f9…
MojoShader, our method for converting D3D9-era DXBC to other shader formats,
uses ternaries in a number of ways:
- cnd/cmp operations
- rsq/rcp operations (have to handle the division-by-zero case)
- Translating SV_IsFrontFace to an equivalent VFACE value
This can be tested with the Linux-native version of Terraria on Steam, using
the following process:
1. Download Terraria from the Steam client
2. Download https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2, copy
lib64/libFNA3D.so.0 into Terraria's lib64 folder
3. Copy the following libraries into Terraria's lib64 folder:
- libdxvk_d3d11.so
- libdxvk_dxgi.so
- libvkd3d.so.1
- libvkd3d-shader.so.1
- libvkd3d-utils.so.1
As of writing, DXVK currently requires the latest development builds:
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=bra…
3. Run Terraria with /gldevice:D3D11 as a launch argument
With the vanilla binaries, you should be able to see the title screen and main
menu! However, the in-game screen will be mostly black, since compiling the
shaders with ternaries will fail. (Setting a breakpoint on hlsl_fixme is the
easiest way to catch the issue.)
When we intentionally break MojoShader to avoid ternaries, the game appears to
be okay, ignoring the whole "shader output is obviously incorrect" part:
https://twitter.com/flibitijibibo/status/1640136828433883139
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https://bugs.winehq.org/show_bug.cgi?id=54777
Bug ID: 54777
Summary: MojoShader HLSL requires 'any' intrinsic, for TEXKILL
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74274
--> https://bugs.winehq.org/attachment.cgi?id=74274
Random TMNT Pixel Shader
From MSDN:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
Attached is some sample shader output from TMNT: Shredder's Revenge.
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https://bugs.winehq.org/show_bug.cgi?id=54786
Bug ID: 54786
Summary: Lethe - Episode One needs 'log' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0254:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0254:err:d3dcompiler:D3DCompile2 Shader log:
0254:err:d3dcompiler:D3DCompile2 <anonymous>:336:8: E5017: Aborting due to
not yet implemented feature: Ternary operator.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:8: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:1: W5300: Implicit
truncation of vector type.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:529:15: E5005: Function "log"
is not defined.
1.7-27-gd6d9aab3
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https://bugs.winehq.org/show_bug.cgi?id=54826
Bug ID: 54826
Summary: Add support for sign() intrinsic
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74329
--> https://bugs.winehq.org/attachment.cgi?id=74329
sign() unit tests
This is used by MojoShader for the SGN and MOVA instructions.
I don't have a real-world test, but for something like this I imagine the unit
tests would be enough to work with, so I've attached them here.
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