http://bugs.winehq.org/show_bug.cgi?id=27523
Summary: Wine opens copies of the same window
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakob(a)knugen.nu
When i start steam my whole screen gets filled with copies of the same steam
window. When i press close all windows close but when i open steam again its
the same thing. Terminal output: http://pastebay.com/126428
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nh2(a)deditus.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nh2(a)deditus.de
--- Comment #55 from nh2(a)deditus.de 2011-07-05 12:40:32 CDT ---
(In reply to comment #54)
> >
> > Thanks to Lucas Fialho Zawacki!
>
> Tested quite long right now :-D ...Fixed by:
> http://source.winehq.org/git/wine.git/commit/39684c7e3ab64dcd1feba0300ec969…
Finally! Great work.
Someone should make new AppDB reviews for NFSU2 Demo and Retail and maybe check
if Bug 26741 is fixed.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #54 from Wylda <wylda(a)volny.cz> 2011-07-04 17:34:47 CDT ---
>
> Thanks to Lucas Fialho Zawacki!
Tested quite long right now :-D ...Fixed by:
http://source.winehq.org/git/wine.git/commit/39684c7e3ab64dcd1feba0300ec969…
Open a new bug for any remaining problem (if any;).
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
Status|NEW |RESOLVED
URL|http://www.indatacorp.com/P |
|roducts/Trial/trialDirector |
|.aspx |
CC| |focht(a)gmx.net
Component|urlmon |-unknown
Resolution| |ABANDONED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> 2011-07-03 09:57:00 CDT ---
Hello,
that old demo version isn't available anymore.
Marking abandoned.
Reopen if you still have old demo and can reproduce it with recent Wine
version.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|dotnet, download, patch |
Status|NEW |RESOLVED
Component|kernel32 |-unknown
Version|unspecified |0.9.35.
Resolution| |ABANDONED
--- Comment #28 from Anastasius Focht <focht(a)gmx.net> 2011-07-03 09:49:51 CDT ---
Hello,
no answer/new test data, resolving abandoned.
Reopen if you can reproduce with _recent_ Wine version.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.33.
Resolution| |FIXED
Summary|datanorm demo puts up scary |datanorm v2.0 demo fails to
|dialog box at start |start
--- Comment #4 from Anastasius Focht <focht(a)gmx.net> 2011-07-03 09:46:11 CDT ---
Hello,
the v2.0 demo refuses to install and forces download of v3.0
The installer is a bit picky and gets it wrong (tries to install MS JET 4.0 SP8
and MDAC 2.8 in endless loop).
This fails by design on clean WINEPREFIX (Windows XP default) hence you _must_
use the following before running the installer:
--- snip ---
$ bash winetricks mfc40 nt40
--- snip ---
The installer then installs MSJET and MDAC on its own (restarts the installer
after "reboot").
App starts fine with demo mode (though lots of FIXME console spam).
Marking fixed.
$ sha1sum dpc30.EXE
53c6e5633dbdedb60f951fced58adb64f56acb8b dpc30.EXE
$ wine --version
wine-1.3.23-160-g38c13e5
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Summary|MSDE install fails |MSDE install fails due to
| |missing
| |ntdsapi.dll.DsGetSpnA stub
--- Comment #37 from Anastasius Focht <focht(a)gmx.net> 2011-07-03 09:28:38 CDT ---
Hello,
confirming, still present.
--- snip ---
$ wine ./setup.exe BLANKSAPWD=1
...
fixme:volume:GetVolumePathNameW (L"C:\\MSSQL\\Data\\tempdb.mdf", 0x328cb58,
261), stub!
fixme:volume:GetVolumePathNameW (L"C:\\MSSQL\\Data\\templog.ldf", 0x328cb58,
261), stub!
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:volume:GetVolumePathNameW (L"C:\\MSSQL\\Data\\tempdb.mdf", 0x339d568,
261), stub!
fixme:advapi:RegisterEventSourceA ((null),"MSSQLServer"): stub
fixme:advapi:RegisterEventSourceW (L"",L"MSSQLServer"): stub
fixme:ntdll:NtCreatePort (0x13536c,0x318b04c,0,56,0x80000),stub!
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0008,0xc0004a43,(nil),0x0001,0x00000000,0x318b05c,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0008,0xc0004a43,(nil),0x0001,0x00000000,0x129cf8,(nil)):
stub
err:eventlog:ReportEventW L"ConnectionListen(Shared-Memory (LPC)) : Error
10055"
wine: Call from 0x7b83a093 to unimplemented function ntdsapi.dll.DsGetSpnA,
aborting
wine: Unimplemented function ntdsapi.dll.DsGetSpnA called at address 0x7b83a093
(thread 003a), starting debugger...
--- snip ---
Adjusting summary to reflect current state.
$ sha1sum MSDE2000A.exe
84967a13671758c9e7cd2b19cdb60cce634cd869 MSDE2000A.exe
$ wine --version
wine-1.3.23-160-g38c13e5
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.32.
Summary|Hallmark Card Studio 2005 |Hallmark Card Studio 2005
|Demo doesn't install |Demo doesn't install
|properly |properly (installer needs
| |VBScript engine ->
| |IActiveScript)
--- Comment #10 from Anastasius Focht <focht(a)gmx.net> 2011-07-03 08:26:16 CDT ---
Hello,
there was a time when MS JET was part of MDAC install which brought in all
needed dependencies (e.g. Jet Sort Library).
See: http://msdn.microsoft.com/en-us/library/ms810823.aspx
To install/deploy MS Jet 4.0 SPx, MDAC 2.x component _is_ an install
requirement (mswstr10.dll is contained within jetfiles.cab).
The installer checks this.
--- snip ---
...
0051:trace:msi:ScriptThread custom action (51) started
0051:trace:msi:ACTION_CallScript function (null), script
L"Session.Property(\"INSTALL_MDAC\")=\"0\"\r\nSession.Property(\"OS_NOTSUPPORTED\")=\"0\"\r\n\r\n'Minimum
Required Configuration for MDAC 2.7 install\r\n'98 with Y2K update2 and IE
4.01SP2 or later\r\n'98 SE\r\n'Me\r\n'NT4 SP5(or greater) and IE 4.01 SP2 or
later\r\n'2K\r\n\r\n\r\nDim vVerNT, vVer9x, v"...
0051:trace:msi:alloc_msihandle 0x165c70 -> 1
...
0051:fixme:vbscript:VBScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x95de950)
0051:fixme:ole:CoCreateInstance no instance created for interface
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} of class
{b54f3741-5b07-11cf-a4b0-00aa004a55e8}, hres is 0x80004002
0051:Ret ole32.CoCreateInstance() retval=80004002 ret=707b343b
0051:err:msi:call_script Could not instantiate class for Windows Script
0051:trace:msi:AutomationObject_Release (0xc96110/0xc96110)
...
0051:trace:msi:ACTION_CallScript script returned 0
0051:trace:msi:MsiCloseHandle 1
0051:trace:msi:ScriptThread custom action (51) returned 0
0051:trace:msi:MsiCloseAllHandles
...
0026:trace:msi:MSI_EvaluateConditionW 0 <- L"
($MDAC27.C9C35FC7_5AEE_4C1E_8BD2_80ED9FA87FFF = 3) AND (INSTALL_MDAC=1)"
0026:trace:msi:ITERATE_Actions Skipping action:
L"InstallMDAC.C9C35FC7_5AEE_4C1E_8BD2_80ED9FA87FFF" (condition is false)
...
0026:trace:msi:MSI_EvaluateConditionW 1 <- L"(JETVERSIONONSYS < JET_SETUP_VER)
AND ($Jet40Gate.D7C69784_EABE_11D5_A8BE_00B0D0428C0C = 3) And (VersionNT Or
Version9X < 490)"
...
0026:trace:msi:ACTION_PerformUIAction Performing action
(L"LaunchJet40SP6Setup_9XNT_D7C69784_EABE_11D5_A8BE_00B0D0428C0C")
...
0026:trace:msi:ACTION_CustomAction Handling custom action
L"LaunchJet40SP6Setup_9XNT_D7C69784_EABE_11D5_A8BE_00B0D0428C0C" (442
L"Binary_jet40sp6_9xnt.exe" L"/Q:A")
...
--- snip ---
What basically happens is that MS JET40 SP6 gets installed and the required
MDAC 2.7 prerequisite not.
The reason is visible in posted trace log snippet: to determine MDAC install
state, the installer uses VBscript snippet.
Because of non-functional VBScript runtime, the script fails and later leads to
MDAC component not being installed.
When using 'winetricks -q wsh57' the required MDAC install property is set.
Now guess ... the MDAC 2.7 installer claims success but doesn't install
anything ;-)
See: http://msdn.microsoft.com/en-us/library/ms810805.aspx (MDAC 2.7 is part of
Windows XP install).
Winetricks has winver=win2k prerequisite for MDAC installers.
--- snip ---
$ bash winetricks wsh57 win2k
--- snip ---
That still doesn't fix the installer...
Looking further, MDAC 2.7 installer doesn't process install the required
jetfiles.inf/jetfiles.cab (contains mswstr10.dll).
"dasetup.ini" reveals:
--- snip ---
...
[JET_FILES]
Name=Jet Expression Service and String Sorting Libraries
ComponentName=JETES
Catalog=
Dependencies=
InstallType=inf
CabFile=JETFILES.cab
InfFile=JETFILES.inf
InstallSection=DefaultInstall
InstallSection.NT=DefaultInstall.NT
ExtractCab=0
UseRollback=1
RebootAfter=0
ValidOs=7
--- snip ---
At the end of this file comes the solution:
--- snip ---
; ValidOS values
; these can be OR'd together..
; Win95 = 1
; Win98 = 2
; NT4 = 4
; W2K = 8
; Millennium = 16
; Whistler = 32
; All = 4294967295 (0xFFFFFFFF
--- snip ---
So MDAC 2.7 needs to be installed with < Windows 2000 to have missing JET
support files included!
--- snip ---
$ bash winetricks wsh57 nt40
--- snip ---
makes the installer finally work ;-)
I think winetricks needs to be fixed too for old MDAC 2.7 installers (using
"nt40" and not "win2k")
$ sha1sum HallmarkTrialSetup.exe
45fcd71e614491f802a61bb731a02d7d0be92259 HallmarkTrialSetup.exe
$ wine --version
wine-1.3.23-160-g38c13e5
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24617
Summary: Baldur's Gate (latest patched version) breaks on Wine
1.3.4. Works 100% on 1.3.3
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sarushikaku(a)gmail.com
Running on Arch Linux. Tested by downgrading and upgrading:
Immediately after upgrade:
[aaron@myhost ~]$ wine .wine/drive_c/Program\ Files/Black\ Isle/Baldur\'s\
Gate/baldur.exe
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm":
libmpg123.so.0: cannot open shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm":
libmpg123.so.0: cannot open shared object file: No such file or directory
err:mmdevapi:load_libopenal Couldn't load libopenal.so.1: libopenal.so.1:
cannot open shared object file: No such file or directory
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x8ede914, overlapped 0x8ede918): stub
wine: configuration in '/home/aaron/.wine' has been updated.
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
wine: Unhandled page fault on write access to 0x00000070 at address 0x7bc46cac
(thread 002b), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc46cac
[It doesn't launch at all]
And when downgraded back to 1.3.3 it works normally (which is 100% perfectly).
Please let me know if I can be of more assistance.
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--- Comment #77 from Alex Bradbury <asb(a)asbradbury.org> 2011-07-03 06:32:36 CDT ---
(In reply to comment #76)
> Apologies, the glitches are with opengl, which indeed are present. Also, the
> background below the cursor becomes a black box and leaves a trail, which then
> the game seems to recover from.
It seems likely that bug #22493 for Baldurs Gate 2 describes the same issue
(both games use the same engine and the symptoms are the same).
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--- Comment #76 from Fernando Martins <fernando(a)cmartins.nl> 2011-07-03 06:27:38 CDT ---
Apologies, the glitches are with opengl, which indeed are present. Also, the
background below the cursor becomes a black box and leaves a trail, which then
the game seems to recover from.
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--- Comment #75 from Fernando Martins <fernando(a)cmartins.nl> 2011-07-03 06:20:11 CDT ---
In wine 1.3.23, it worked with VideoMemroySize=16 AND Windows version = NT 4.0.
I did not see the graphical glitches in the last screenshot of the attachments.
32 MB memory did not work; version=Windows 98 and 16MB does not work.
Stefan, I would suggest to check the issue with Alexandre and if indeed there
is no possibility to fix it, then close with WON'T FIX.
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Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #83 from Fernando Martins <fernando(a)cmartins.nl> 2011-07-03 05:27:33 CDT ---
The bug reporter stated (#81) that they could not test anymore this bug because
of bug http://bugs.winehq.org/show_bug.cgi?id=6789 (I found it through AppDB,
reported for the same application) which has been closed as abandoned (by the
same bug reporter). I would thus suggest to also close this one as abandoned.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|bunglehead(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=13422
Summary: Age of Conan patcher doesn't draw anything
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
The patch program for Age of Conan does not draw anything in it's main window;
it's just an empty Window frame containing a part of your desktop/running apps.
The following message is repeated over and over
fixme:xrender:X11DRV_AlphaBlend not a dibsection
In the beginning there is also a mention of an UpdateLayeredWindow stub.
I'll try to gather some more info.
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http://bugs.winehq.org/show_bug.cgi?id=15376
Summary: Lexware: Fehler bei Selbstregistrierung
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: koesterreich(a)gmx.net
Created an attachment (id=16225)
--> (http://bugs.winehq.org/attachment.cgi?id=16225)
screenshot of error-message
At the end of the installation an error-dialog comes up, saying "Die folgenden
Dateien wurden nicht selbstregistriert bzw. ihre Registrierung wurde nicht
aufgehoben"
("The following files were not self-registered resp. their registration was not
dismissed").
Then a list of the files follows and after each file "Modul nicht gefunden"
("Module not found").
List of files:
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\AxBhPage.ocx
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\AxDefPage.ocx
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\AxReisePage.ocx
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\AxUsrMgrDlg.ocx
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\BHKtoUI10.dll
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\LXBStaetteDlg.dll
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\lxframe.dll
C:\Programme\Lexware\Lexware professional\Gemeinsame
Dateien\Framework\LxMper10.dll
And more files
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--- Comment #78 from Yuki <tsundere-chan(a)live.com> 2011-07-01 20:12:34 CDT ---
(In reply to comment #77)
> Created an attachment (id=35357)
--> (http://bugs.winehq.org/attachment.cgi?id=35357) [details]
> Patch for wine 1.3.23
>
> The patch, rebased onto and fixed for 1.3.23
yup, tested and works very good so far, thank you ^.^
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.19.
Resolution| |ABANDONED
--- Comment #5 from Anastasius Focht <focht(a)gmx.net> 2011-07-01 05:12:29 CDT ---
Hello,
long time no answer, marking abandoned.
Reopen if still a problem with _recent_ Wine version.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
URL|http://www-128.ibm.com/deve |
|loperworks/lotus/downloads/ |
CC| |focht(a)gmx.net
Version|unspecified |0.9.17.
Resolution| |ABANDONED
--- Comment #5 from Anastasius Focht <focht(a)gmx.net> 2011-07-01 05:11:53 CDT ---
Hello,
long time no answer, marking abandoned.
Reopen if still a problem with _recent_ Wine version.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.17.
Resolution| |ABANDONED
--- Comment #3 from Anastasius Focht <focht(a)gmx.net> 2011-07-01 05:10:40 CDT ---
Hello,
long time no answer, marking abandoned.
Reopen if still a problem with _recent_ Wine version.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.17.
Resolution| |ABANDONED
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2011-07-01 05:09:48 CDT ---
Hello,
long time no answer, marking abandoned.
Reopen if still a problem with _recent_ Wine version.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=20332
Summary: Photoshop Elements 7.0 hangs and do nothing.
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l-e.englund(a)bredband.net
Hello!
I'm updated wine 1.1.30 -> 1.1.31. In the version 1.1.30 it was possible to run
Photoshop elements 7.0, but not with version 1.1.31. The splash screen is OK.
The problem is when you choose Edit, and starts the editor. Here Photoshop
hangs, and will not run, even if you wait for a while.
Regards
Lars-Erik Englund
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http://bugs.winehq.org/show_bug.cgi?id=27648
Summary: Racer.nl: Unhandled exception code c0000005
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wbrana(a)gmail.com
Unhandled exception code c0000005
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http://bugs.winehq.org/show_bug.cgi?id=8351
Bug 8351 depends on bug 23271, which changed state.
Bug 23271 Summary: X2 the threat fails to install
http://bugs.winehq.org/show_bug.cgi?id=23271
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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MestreLion <wine(a)rodrigosilva.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)rodrigosilva.com
--- Comment #39 from MestreLion <wine(a)rodrigosilva.com> 2011-06-29 18:51:31 CDT ---
(In reply to comment #33)
> Also happens in Eudora 7.1.0.9.
>
> I go in Google Chrome to http://www.winehq.org/about/, then
> Ctrl+A, Ctrl+C, then open Eudora 7.1.0.9, Ctrl+N to compose a new message, then
> Ctrl+V in the body of the message, but text is not pasted. In XP it is pasted.
>
> wine-1.2-rc3
> Ubuntu 10.04 64
If instead of regula CTRL+V pasting you use Right-Mouse-button > Paste Special
> Unformatted Text, it works.
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Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #20 from Fernando Martins <fernando(a)cmartins.nl> 2011-06-29 15:21:32 CDT ---
Using 1.0 tryout, I got pretty bad results with wine 1.3.23. Drawing and
redrawing all broken.
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Summary: The Settlers V HOK - Salim bug
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandre.boude(a)laposte.net
In Campaign mode, on the Folklung map, playable hero Salim has an ability to
set a trap to enemies (like a wolftrap).
When trying to lay this object on the ground, the game crashed.
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http://bugs.winehq.org/show_bug.cgi?id=27373
Summary: New Wine version broke sounds!
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henu(a)henu.fi
Today I updated Wine from 1.3.19 to 1.3.21 using the Ubuntu repository of
Wine/PPA.
When I tried to start Fallout 2, it played about 1/10th of second (100ms) the
intro video, and then hanged. If I hit ESC quick enough, I manage to pass the
intro videos, but the sound is lost in the game.
Then I tried WoW, which have not had any severe audio problems (only lost audio
about once in an hour, but that can be fixed to switch between hardware and
software acceleration inside the game), but that game has also lost its sound
completely!
I even tried to downgrade Wine, but that does not help. Did the new version
something to the config files that is not repairable?
I didn't manage to get any good debug information, sorry about that. I'm
interested if anyone else has experienced anything like this.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=20211
Summary: AutoCAD 2009: Fails to install
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23834)
--> (http://bugs.winehq.org/attachment.cgi?id=23834)
Failed installation window
I'm using Wine-1.1.30 on Fedora 11 32 bit
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks vb6 dotnet30 msxml6 gecko
all this components are installed by AutoCAD 2009
3) start AutoCAD 2009 installation
When it gets to the window with progress bar it finishes installing one
component and stops with error "Call not implemented"
In AutoCAD 2009 Setup.log there is
2009/9/29:17:50:41 WINEUSER nslw === Setup started on nslw by WINEUSER
===
2009/9/29:17:51:14 WINEUSER nslw Install DirectX 9.0 Runtime
Succeeded
2009/9/29:17:51:14 WINEUSER nslw Install AutoCAD 2009 Failed
Installation aborted, Result=120
2009/9/29:17:51:29 WINEUSER nslw === Setup ended ===
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http://bugs.winehq.org/show_bug.cgi?id=27626
Summary: Error after installing Call of Duty 4
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diego.viola(a)gmail.com
I get this error after I install Call of Duty 4 on Arch Linux x86-64. Please
see the attached files for the error. However the game runs great.
Wine version is 1.3.23.
Linux Kernel 2.6.39
nvidia 275.09.07-1
Sorry if this is a duplicate, couldn't find another bug id with the same
problem. I just want to help Wine and report issues, so it can hopefully be
fixed.
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Timo <t.sztyler(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t.sztyler(a)googlemail.com
--- Comment #25 from Timo <t.sztyler(a)googlemail.com> 2011-06-28 14:42:10 CDT ---
(In reply to comment #24)
> Still a bug in current wine?
I have installed FFVII on ArchLinux with Wine 1.3.23 + fglrx
The game starts, but the opening movie didn't come up - so the screen is black
(i have wait a few minutes) (Codec TrueMotion 2.0 didn't solve the problem for
me)
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Summary: [FreeBSD][eve
online][OOM][dll/iphlpapi/ifenum.c][enumIPAddresses()]
"Bad Handshake" bug
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pprocacci(a)gmail.com
Tested wine versions: 1.3.21 and 1.3.23
Attempting to log into the game "eve online" results in a "Bad Handshake"
error. I've narrowed down the problem to the following within the
enumIPAddresses routine in dll/iphlpapi/ifenum.c.
###########################################
do {
lastlen = ifc->ifc_len;
HeapFree(GetProcessHeap(), 0, ifc->ifc_buf);
if (guessedNumAddresses == 0)
guessedNumAddresses = INITIAL_INTERFACES_ASSUMED;
else
guessedNumAddresses *= 2;
ifc->ifc_len = sizeof(struct ifreq) * guessedNumAddresses;
ifc->ifc_buf = HeapAlloc(GetProcessHeap(), 0, ifc->ifc_len);
ioctlRet = ioctl(fd, SIOCGIFCONF, ifc);
} while ((ioctlRet == 0) && (ifc->ifc_len != lastlen));
###########################################
The above snippet of code loops endlessly until ioctl returns -1. The
statement "ifc->ifc_len != lastlen" is always true. This results in enormous
amounts of memory attempting to be allocated and then later used in ioctl.
Eventually the ioctl call will return -1, breaking the loop.
ERROR_INVALID_PARAMETER gets returned from this routine, and the proceeding
(proceeding proceeding) routine (GetAdaptersInfo) ends of returning
ERROR_OUTOFMEMORY.
############################################
ret = getIPAddrTable(&ipAddrTable, GetProcessHeap(), 0);
if (!ret)
ret = AllocateAndGetIpForwardTableFromStack(&routeTable, FALSE,
GetProcessHeap(), 0);
if (!ret)
table = getNonLoopbackInterfaceIndexTable();
if (table) {
<!--- snip ---->
}
else
ret = ERROR_OUTOFMEMORY;
############################################
I don't have a patch on hand or anything, but my debugging led me to the
information provided.
Hope this helps.
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GreatEmerald <pastas4(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pastas4(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=5535
--- Comment #74 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-27 10:41:21 CDT ---
(In reply to comment #73)
> Thanks for taking a look. What do you propose should happen to this bug? At the
> very least I suggest changing the title to reflect the GDI running out of
> handles issue that it seems to focus on (the current summary is far too vague).
I'm not sure. The GDI object limit is intentional I think. Trying to fill the
vidmem with surfaces is the game's doing, that won't be fixed.
I guess the way to fix this is to rewrite the GDI renderer not to use a DIB
section for every surface, only if it is a primary surface or the app calls
GetDC. On the other hand Alexandre once said the software ddraw implementation
should use gdi for blitting instead of its own implementations, which means we
need a DIB section everywhere.
Either way it is a tricky situation and would need a lot of work. Honestly I'd
prefer to ignore it and let people force the video memory size lower. We cannot
limit the vidmem for apps using ddraw.dll in general because some opengl apps
use ddraw to figure out how much video memory the GPU has.
> It looks like comment 65-67 describes graphical glitches occurring with
> DirectDrawRenderer=opengl - that sounds like it should be a separate bug
> report.
Yes. I think the problem is that wined3d can't read the color keyed surface
contents back. The game backs up the old content of the backbuffer before it
draws a sprite, and when it moves the sprite it draws the old contents back
rather than redrawing everything.
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--- Comment #73 from Alex Bradbury <asb(a)asbradbury.org> 2011-06-27 10:08:26 CDT ---
(In reply to comment #72)
> I can reproduce the issue. The game tries to fill the entire video memory with
> surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
> old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
> tries to make a reasonable guess based on your GPU, so usually you have up to
> two gigs of emulated vidmem.
>
> There are two workarounds: The first is to use the opengl renderer for
> directdraw, which doesn't need DIB sections for most of its surfaces. Or you
> could limit the video memory to a small size. See the useful registry keys wiki
> page for details on both settings.
Thanks for taking a look. What do you propose should happen to this bug? At the
very least I suggest changing the title to reflect the GDI running out of
handles issue that it seems to focus on (the current summary is far too vague).
It looks like comment 65-67 describes graphical glitches occurring with
DirectDrawRenderer=opengl - that sounds like it should be a separate bug
report.
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--- Comment #72 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-27 07:58:15 CDT ---
I can reproduce the issue. The game tries to fill the entire video memory with
surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
tries to make a reasonable guess based on your GPU, so usually you have up to
two gigs of emulated vidmem.
There are two workarounds: The first is to use the opengl renderer for
directdraw, which doesn't need DIB sections for most of its surfaces. Or you
could limit the video memory to a small size. See the useful registry keys wiki
page for details on both settings.
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http://bugs.winehq.org/show_bug.cgi?id=20680
Summary: winecfg: no Wave Out Devices under ALSA Drivers
(M-Audio Delta)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marko.srebre(a)gmail.com
Winecfg shows no "Wave Out Devices" under "ALSA Drivers" section. I only get
"MIDI In Devices", "MIDI Out Device" and "Mixer Device" under the "ALSA
Drivers". Of course, sound doesn't work then in wine or in test.
Wine is compiled with alsa support, version is 1.1-32, but happens just the
same with older versions. I suspect the problem is specific to my M-Audio Delta
66 sound card. I use no sound servers or anything that may be restricting the
device. This card otherwise works flawlessly with every other application I am
using. Older version of wine would usually report something about missing
Master control, so I guess somethere there may be a problem, but not really
sure how to fix it.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #69 from Austin English <austinenglish(a)gmail.com> 2011-06-26 14:50:30 CDT ---
(In reply to comment #68)
> So then anyone can set FIXED?
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=12744
Summary: Steam tray icon doesn't appear if panel hidden in
autohide mode
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmuncrief(a)comcast.net
This bug may be related to the now closed bug 12362, but I've been asked to
file a new bug report for it. I am running Ubuntu Gutsy AMD64.
I've found that the Steam system tray icon doesn't appear correctly if the
bottom panel is in autohide mode and hidden.
If the panel is completely hidden (by using gconf-editor and setting
/apps/panel/default_setup/toplevels/bottom_panel/auto_hide_size to 0) A space
is created for it in the system tray, but right or left clicking over it does
nothing.
If the normal autohide setting of 6 is used then the leftmost icon in the
system tray will be duplicated, but it will function as the Steam system tray
icon. For example, my leftmost icon is Basket, so when I start Steam the Basket
icon is duplicated, but it fully functions as the Steam icon would.
However, if you hold your cursor over the panel so it's visible when Steam
starts then the tray icon appears and functions correctly. And of course if the
panel isn't in autohide mode the tray icon also appears correctly. So it
simply appears that if the panel is not fully visible when Steam starts, the
Steam system tray icon is not loaded correctly.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.18.
Summary|bftelnet control panel |Multiple apps need control
|multiple problems |panel applet
| |association/handler
| |(registry) to support
| |running through start.exe
| |or rundll32.exe
| |shell32.dll,Control_RunDLL
| |(bftelnet)
--- Comment #7 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 13:02:32 CDT ---
Hello,
used this demo: http://www.bytefusion.com/download/bin/bftelnetdemo.exe
It seems the control panel applet is _not_ supposed to be installed into
system32.
The "setup.cfg" from temp folder setup contains the following info:
--- snip ---
...
INSTALLPATH c:\Program Files\BFtelnet # application
directory
...
PROGRAMGROUP BFTelnet # Start menu program group
DESKTOPSHORTCUT telm.cpl > BFTelnet : bfsetup.exe : 1
...
SETUPFILE telm.cpl
...
SHORTCUT telm.cpl > BFTelnet : bfsetup.exe : 1
...
# Delete version 1.3 control panel applet
# from system folder. Version 1.4 still uses applet
# but is launched from Start Menu, not control panel
#---------------------------------------------------
DELETEAFTERREBOOT c:\winnt\system32\telm.cpl
--- snip ---
So Wine needs to support these methods:
--- snip ---
$ wine start telm.cpl
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
--- snip ---
or
--- snip ---
$ wine rundll32.exe shell32.dll,Control_RunDLL telm.cpl
--- snip ---
Both don't work as of now (needs registry assoc).
Let's make this bug target the registry assoc first and not clutter with
different issues.
$ sha1sum bftelnetdemo.exe
50be5be350ef871c458af150a38cc3d3483794c1 bftelnetdemo.exe
$ wine --version
wine-1.3.23
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.16.
Summary|"Williams-Sonoma Guide to |Multiple Windows 95 era
|Good Cooking" won't start: |apps refuse to start due to
|needs winspool.dll |missing winspool.dll
| |("Williams-Sonoma Guide to
| |Good Cooking", Math
| |Workshop)
--- Comment #14 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:34:23 CDT ---
Hello,
refining summary.
The vendor for "Math Workshop" app provides the same workaround:
http://support.riverdeep.net/fix.asp?isid=36075&prog=1294818625
(cloning WINSPOOL.DRV file to WINSPOOL.DLL)
Though I think these broken apps should rather die than cluttering Wine with
Win9X workarounds.
The number of apps that needs this should be insignificant nowadays...
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.16.
Resolution| |FIXED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:18:32 CDT ---
Hello,
you need:
--- snip ---
$ bash winetricks mfc42 msscript
--- snip ---
to install missing installer prerequisites.
For proper app startup you need:
--- snip ---
$ bash winetricks mdac28 jet40
--- snip ---
There is no crash here, the app asks for database password at startup.
Assuming fixed (most likely user(s) didn't install required prerequisites).
$ sha1sum CatTools_3.6.0.Eval.setup.exe
b1aa0b29478b57eb0932efca7a4fdde03bf84d58 CatTools_3.6.0.Eval.setup.exe
$ wine --version
wine-1.3.23
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.15.
Resolution| |FIXED
--- Comment #21 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:00:56 CDT ---
Hello,
once again a bug that suffers from mixing up/collecting different issues over
time...
--- quote ---
I wouldn't be surprised if this one and bug #9059 were about the same problem:
both games are from the same developer and disabling music work arounds the
initial startup problem in both games.
--- quote ---
yes, the sound issues this game now suffers from are tracked by the bug you
already mentioned.
You could add this game there.
The initial issues this bug was reported against are resolved.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |20011108
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 11:52:27 CDT ---
Hello,
long time no activity.
The original bug report is pretty old, targeting issues regarding UNC in
general.
The bug summary remains imprecise/vague.
By reading the comments I'm not sure what the _actual_ problem is ... once
again several issues mixed over time.
Any thoughts about closing this and open new ones, targeting specific
problem(s)?
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26837
Summary: Need for Speed: Shift 2 has black textures instead of
windshield indicators
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=34197)
--> (http://bugs.winehq.org/attachment.cgi?id=34197)
Shift 2 terminal output on 1.3.18
The game seems to run more or less ok, however during a race the windshield
will have black boxes over important parts, blocking vision. I believe this is
where various heads up display components are supposed to show.
There are a few fixmes in the attachment, however this one appears the most
during gameplay:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x72037178 to
reload it as sRGB.
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http://bugs.winehq.org/show_bug.cgi?id=26587
Summary: Spider Solitaire (XP version) - "Show An Available
Move" does not work properly
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
If you run the XP version of Spider Solitaire in Wine (find it in
C:\Windows\system32\spider.exe), clicking on "Game" > "Show An Available Move"
(or pressing the "M" key) only plays the sound; it does not show the next
available move.
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http://bugs.winehq.org/show_bug.cgi?id=18755
Summary: Street Wars: Constructor Underground - Game sound lags
lots and freezes up
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21510)
--> (http://bugs.winehq.org/attachment.cgi?id=21510)
All the log.
I have attached a the game play.
The game's sound lags alot, and the game will start to freeze and lock up, it's
not a memory leak (from what I can see).
Do you think the Component d3d is causing both the issues? It could also be
dplay.
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Alex Bradbury <asb(a)asbradbury.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |asb(a)asbradbury.org
--- Comment #71 from Alex Bradbury <asb(a)asbradbury.org> 2011-06-26 03:45:12 CDT ---
(In reply to comment #70)
> Well, the main reason why I never was able to fix this bug is that there's no
> demo available which I can use to debug this game myself :-/
Easily resolved - I've gifted you a copy from GOG (you should receive the
redeem code in your stefandoesinger(a)gmx.at account).
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http://bugs.winehq.org/show_bug.cgi?id=26694
Summary: LEGO Star Wars III The Clone Wars
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paderman(a)web.de
Created an attachment (id=33994)
--> (http://bugs.winehq.org/attachment.cgi?id=33994)
Screenshot
LEGO Star Wars III The Clone Wars wouldn't work. Please see screenshot.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #17 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-06-26 01:35:24 CDT ---
(In reply to comment #16)
> Does this bug still occur in current wine (1.3.23)?
Yes, the bug is still present. Tested with
http://www.softpedia.com/progDownload/Joost-Download-71452.html, using the
following command:
wine start xulrunner/tvprunner.exe application.ini.
With the patch from comment #13 now applied fails with "Invalid signature
found on files". Maybe a regression?
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http://bugs.winehq.org/show_bug.cgi?id=19006
Summary: World of Warcraft: takes 2 minutes to log out because
of err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.trywarcraft.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xxjorisxx+wine(a)gmail.com
In a very reproducible manner ever since World of Warcarft was updated to patch
3.0+ have I been having trouble to log out normally - after 2 minutes it simply
times out and shows "You have been disconnected from the server" which
coincides the following messages:
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
>> here it's back in the login screen showing that I have been disconnected
fixme:win:EnumDisplayDevicesW ((null),0,0x39deb4,0x00000000), stub!
Please note that for the rest World of Warcraft is working more or less
smoothly.
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--- Comment #70 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-25 19:27:34 CDT ---
Well, the main reason why I never was able to fix this bug is that there's no
demo available which I can use to debug this game myself :-/
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--- Comment #69 from Friedrich Göpel <shado23(a)gmail.com> 2011-06-25 15:17:09 CDT ---
(In reply to comment #68)
> In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
> without borders. If Fullscreen=1, all I get is a black screen.
>
> In window mode, before starting the game, there is a message:
>
> "Your desktop is not set to 16-bit color depth. As a result, movies will not
> play in windowed mode. In addition, many spell effects and other special
> graphical features may not work properly. It is suggested that you run in
> fullscreen mode or switch your desktop to 16-bit color depth before running in
> windowed mode. Continue at current color depth?"
>
> In the terminal, for window mode, there is:
>
> err:d3d_surface:surface_create_dib_section Failed to create DIB section.
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
That is as it's always been since 0.9.16, it did work if you set your display
to 16 bit in your /etc/xorg.conf.
The main issue here is to be that wine doesn't seem to do any conversion for 16
bit ddraw surfaces(or it's broken some way or other), and it seems to have done
in 0.9.16.
Sadly, as you can see from the age of this bug report no wine dev gives half a
shit about this, so you can just forget about getting this fixed, unless by
accident. ;)
Take care.
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http://bugs.winehq.org/show_bug.cgi?id=7106
--- Comment #18 from Wylda <wylda(a)volny.cz> 2011-06-25 10:31:57 CDT ---
> Is it still a bug in current wine?
Yes, still crashes. Tested under wine-1.3.23.
> if yes, does it occur with the demo
I don't think so, because demo does not contain autorun.exe.
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Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #68 from Fernando Martins <fernando(a)cmartins.nl> 2011-06-25 09:48:36 CDT ---
I just bought the version from GoG (1.1) and there seems to be no progress
(wine 1.3.22). In virtual desktop mode it works although it sticks to the
original resolution (640x480 I guess) no matter what I put in winecfg.
In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
without borders. If Fullscreen=1, all I get is a black screen.
In window mode, before starting the game, there is a message:
"Your desktop is not set to 16-bit color depth. As a result, movies will not
play in windowed mode. In addition, many spell effects and other special
graphical features may not work properly. It is suggested that you run in
fullscreen mode or switch your desktop to 16-bit color depth before running in
windowed mode. Continue at current color depth?"
In the terminal, for window mode, there is:
err:d3d_surface:surface_create_dib_section Failed to create DIB section.
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-25 08:39:07 CDT ---
Is it still a bug in current wine?
if yes, does it occur with the demo
http://www.jeuxvideopc.com/demo/5047-need-for-speed-3-hot-pursuit.php
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http://bugs.winehq.org/show_bug.cgi?id=27593
Summary: Program Error
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anna_grant90(a)hotmail.com
The name of the program is Blackberry Desktop Manager 5.0(Destopmgr.exe) and
the version Wine is 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=27225
Summary: Looking around with the mouse is uncontrolled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Since Wine 1.3.20 (with Wine 1.3.19 all is working fine) I can't anymore look
around with the mouse correctly. For example go in the character selection
screen, hold down the mouse and look around for a second. If the mouse is now
released the "looking around" moves hectic a fair way off from the point where
the mouse was released. With these behaviour the game gets nearly unplayable.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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runetmember(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |runetmember(a)gmail.com
--- Comment #69 from runetmember(a)gmail.com 2011-06-24 18:33:23 CDT ---
This bug is still present in WINE 1.3.22/1.3.23?
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runetmember(a)gmail.com changed:
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CC| |runetmember(a)gmail.com
--- Comment #68 from runetmember(a)gmail.com 2011-06-24 18:32:48 CDT ---
So then anyone can set FIXED?
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http://bugs.winehq.org/show_bug.cgi?id=27068
Summary: Code of Honor: The French Foreign Legion needs
msvcp60.dll.??0_Lockit@std@@QAE@XZ
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://games.on.net/file/6081/Code_of_Honor_The_French
_Foreign_Legion_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
wine: Call from 0x7b839282 to unimplemented function
msvcp60.dll.??0_Lockit@std@@QAE@XZ, aborting
err:module:attach_process_dlls "ChromeEngine2.dll" failed to initialize,
aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\cohf\\Legions.exe" failed, status 80000100
I run it in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=11486
Summary: Anarchy Online does not patch
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevor_garrick(a)shaw.ca
When trying the patching in Anarchy Online, the AnarchyPatcher.exe produces an
error window which states: "An unsupported operation was attempted." The Patch
window then flashes on for a brief second then terminates.
This occurred since Anarchy patch 17.5.2, when the patcher was updated by the
patch engine.
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http://bugs.winehq.org/show_bug.cgi?id=15851
Summary: The german version of Far Cry 2 does not pass the
Securom test
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://farcry.de.ubi.com/experience/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=16986)
--> (http://bugs.winehq.org/attachment.cgi?id=16986)
Far Cry 2 Securom Test
When I install Far Cry 2 like it's described here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14254
the game comes to the SecuROM check window and stops by 30%.
I have not installed PunkBuster.
My video card is a GeForce Go 6150/PCI/SSE2/3DNOW!
drive version 2.1.2 NVIDIA 177.80.
Tested with wine 1.1.6 and 1.1.7.
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http://bugs.winehq.org/show_bug.cgi?id=15674
Summary: Sacred 2 - Fallen Angel startup problem
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fausap(a)unina.it
Created an attachment (id=16735)
--> (http://bugs.winehq.org/attachment.cgi?id=16735)
debug output of run session
Sacred 2 - Fallen Angel doesn't work.
The game register and activate itself in the right way, but it seems there's a
problem with DirectX.
I didn't find a way to use opengl instead, maybe there isn't.
Attached the output, running wine sacred2.exe
Thanks,
Fausto
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http://bugs.winehq.org/show_bug.cgi?id=27363
Summary: Frhed encode/decode needs
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_tra
its@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: https://sourceforge.net/project/showfiles.php?group_id
=236485&package_id=308801&release_id=688790
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
I used the standalone Frhed-1.6.0 executable available at the URL attached to
this report. Run Frhed.exe, click the Misc menu and then choose Encode/Decode.
It will then crash with:
wine: Call from 0x7b839d62 to unimplemented function
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=27508
Summary: Text rendering regression for World of Tanks
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
Created an attachment (id=35165)
--> (http://bugs.winehq.org/attachment.cgi?id=35165)
An image showing the incorrect and correct rendering of the login screen.
Text is not renderer in World of Tanks using latest WINE git.
git bisect shows that the breaking commit was:
commit c19c26e4be76e206043f8a81b5b5f39589df4cbd
Author: Henri Verbeet
Date: Tue Jun 14 20:28:10 2011 +0200
wined3d: Check the source rectangle is a multiple of the format block size
in wined3d_device_update_surface().
Reverting the patch removes the issue.
See the attached image for visual reference.
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=26799
Summary: Zoo Empire: mouse clicks don't register
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/144590/140000/fileinfo/Zoo-E
mpire-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
If you start the game in a clean wineprefix (without any native dlls) you can
observe that the mouse pointer is always recentered in the middle of the
screen. That should be bug #8354.
The problem arises if you work around that bug either by
1) setting MouseWarpOverride to 'disable'
or
2) using native dinput/dinput8 dlls
In either case the mouse pointer is moving fine but mouse clicks don't register
in the game, making it impossible to get past the main menu.
Terminal output is very sparse, showing only:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1024,768)
The same problem with Wine-1.0.1, 1.2.3 etc.
Fedora 14 32-bit
Xorg 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=27460
Summary: Regression in 1.3.21 - Buzz tracker crashes
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=35113)
--> (http://bugs.winehq.org/attachment.cgi?id=35113)
error message
Buzz tracker 1.2b (old version) doesn't run anymore (it was working fine in
1.3.20):
It happens with a clean wine prefix. Rolling back to 1.3.20 and everything is
fine again.
Here's a link to the installer (from buzzmachines.com):
http://avdl1064.oli.tudelft.nl/buzzmachines/Buzzmachines_Stealth_Pack_Feb20…
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http://bugs.winehq.org/show_bug.cgi?id=15729
Summary: No videos ,UI in Command and Conquer 3:Tiberium Wars
v1.09
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vsen123(a)gmail.com
On launching CandC3,the screen remains blank,while audio plays on.The cursor
then appears but the screen remains blank,audio is normal.
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http://bugs.winehq.org/show_bug.cgi?id=19491
Summary: WSASend() fails when lpNumberOfBytesSent is NULL
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arzwine(a)yahoo.com
WSASend() returns an error when lpNumberOfBytesSent (which is an output
parameter) is NULL. There is a condition in WSASendTo() in ws2_32/socket.c
which returns an EFAULT when lpNumberOfBytesSent is a NULL pointer.
While this makes sense, setting this argument to NULL is explicitly allowed by
the MSDN documentation, if the lpOverlapped parameter is present.
Not immediately clear how to fix this, since it involves checking how
overlapped i/o and i/o completion play out.
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http://bugs.winehq.org/show_bug.cgi?id=27266
Summary: dinput keyboard no longer works in winedbg
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
commit 437a8384 (server: Don't run low-level hooks in debugged processes)
causes the keyboard to stop working in dinput-based games under winedbg, making
it very hard to debug such games.
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http://bugs.winehq.org/show_bug.cgi?id=6719
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #35 from Alexandre Julliard <julliard(a)winehq.org> 2011-06-24 17:44:43 CDT ---
Closing bugs fixed in 1.3.23.
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http://bugs.winehq.org/show_bug.cgi?id=7078
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-06-24 17:44:37 CDT ---
Closing bugs fixed in 1.3.23.
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http://bugs.winehq.org/show_bug.cgi?id=20327
Summary: Regression in Supreme Commander
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sichemist(a)hotmail.com
After upgrading to 1.1.30, Supreme Commander shows a black screen instead of
video intro and menu screen. Other 3D games appear to work fine. Reverting to
1.1.29 fixes problem.
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http://bugs.winehq.org/show_bug.cgi?id=25821
Summary: Anarchy only renders if something else needs rendering
at that position
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy online will not render. However if I place a terminal with top running
in it behind the window, that section of the game window will update whenever
the top program updates.
Similarly, a higher framerate can be achieved on another part of the screen by
using a program with a higher output rate (Such as AO's own output)
Ubuntu lucid 64-bit, 1.3.11 patched
Moving the window (With wobbly windows) or moving to the cube allow me to see
the game in full speed, so I presume this is actually a problem with Xorg
mainly.
Does anyone know why this is doing what it is (Or at least know a cheap hack to
render the window in real time)? Other than opening a giant terminal behind the
game with it's own output pumped in there.
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http://bugs.winehq.org/show_bug.cgi?id=17260
Summary: Counter-Strike: Source - V-Sync does't work
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
Setting V-Sync via the in-game menu doesn't have any effect
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http://bugs.winehq.org/show_bug.cgi?id=23833
Summary: Black Buccaneer: cannot find DVD
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29917)
--> (http://bugs.winehq.org/attachment.cgi?id=29917)
WINEDEBUG=+mountmgr
Black Buccaneer is a Prince-of-Persia-styled action game.
Installation runs fine but starting the game raises a popup complaining about
not finding the DVD. I'm not quite sure whether this is related to a copy
protection or not. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=27406
Summary: Red Faction deadlock on start
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Red Faction (version 1.2) fails to start, with a message like this:
err:ntdll:RtlpWaitForCriticalSection section 0x7d63d240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0028, blocked by 0009, retrying (60 sec)
This game is rated Platinum in AppDB, so I checked with Wine 1.1.21, and indeed
it works perfectly with such old Wine version. Bisecting revealed that it broke
between 1.1.34 and 1.1.35, and the patch that broke it is:
0e270bbd226c34bd2831673c1c546f8db76b0487 is the first bad commit
commit 0e270bbd226c34bd2831673c1c546f8db76b0487
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:52 2009 +0100
wined3d: Send window messages through the swapchain before sending them to
the application.
:040000 040000 82a4d1078cd0ab3156aba80508dbd3d830b37dee
4cd0938c1bf4a1e0f3bb09ba258447f0fe5a98ed M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26319
Summary: [Counter Strike: Source] crashes at startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Created an attachment (id=33544)
--> (http://bugs.winehq.org/attachment.cgi?id=33544)
wine output
Counter Strike: Source crashes for me when launched via Steam.
Linux kernel (git master, KMS enabled)
Debian (unstable/experimental)
ATI/AMD Radeon HD 4850 (driven by mesa's Gallium3D r600 driver)
wine git master (currently @ e44875b42d8f72c6a0d49f05655489a5b8fb673a)
I realize r600g is not feature complete, but I don't think this bug is related
to my graphics drivers. So I think the critical portion of the attached log is
the following:
trace:dbghelp:get_wine_loader_name returning L"wine"
trace:dbghelp:elf_load_file Processing elf file 'L"wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L".//wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/home/bpaterni/bin/wine"' at
00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/usr/local/bin/wine"' at
00000000
trace:dbghelp:SymFromName (0xffffffff, libwine.so.1!__wine_main_environ,
0xffed654)
trace:dbghelp:SymFromName null process
fixme:dbghelp:elf_search_auxv can't find symbol in module
Inconsistency detected by ld.so: dl-deps.c: 626: _dl_map_object_deps: Assertion
`nlist > 1' failed!
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http://bugs.winehq.org/show_bug.cgi?id=16010
Summary: IBP Internet Business Promoter OLE error 80070057
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.ibusinesspromoter.com/download/index.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gianluca.sordi(a)gmail.com
CC: gianluca.sordi(a)gmail.com
Created an attachment (id=17217)
--> (http://bugs.winehq.org/attachment.cgi?id=17217)
The ibp terminal log session
On launch and accessing program' features
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http://bugs.winehq.org/show_bug.cgi?id=25671
Summary: Locking problem under Bioshock (Unreal Engine) leads
to game freeze
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=32699)
--> (http://bugs.winehq.org/attachment.cgi?id=32699)
winedbg bt all (wine-1.3.10-192 i guess)
Bioshock freezez quite offten when savegame is loaded/saved. Although i wrote
"quite offten" i don't have 100% recipie to reproduce the freeze. When this
happens, console says:
fixme:thread:SetThreadIdealProcessor (0x764): stub
err:ntdll:RtlpWaitForCriticalSection section 0x7de77580 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001c, blocked by 0041, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x41f24e4 "?" wait timed out in
thread 0045, blocked by 0044, retrying (60 sec)
Also posted on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2011-January/088469.html
I also saw in AppDB or some forums, that users playing Unreal (Trournament??)
are having the same problem (same game engine). Unfortunately i can't find that
now.
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http://bugs.winehq.org/show_bug.cgi?id=11057
Summary: Blood 2:The Chosen (Version 2.1) - rendering range
problem
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I just installed the old DirectX 6 (???) game Blood 2: The Chosen. I did apply
the 2.0 patch and after that the 2.1 patch (like it should be done according to
the patching guides on the net).
I can start Blood2, but I have both visual errors and performance problem. This
game is really old, so performance should NOT be a problem. I have a nVidia
Geforce FX 5900, a rather old card but comparing this to the GFX-card I
originally used to play Blood 2 (a Matrix G200) the nVidia is a performance
beast.
Going to attach the wine output when running the application. Installation and
patching was all done through wine, and I had no error messages or warnings
there.
Now coming to the visual problems. Also going to attach some screenshots from
the first level of the game. It looks like some sort of rendering range
problem, maybe z-buffer related or probably something with mipmaps (because
only textures further away from the player are affected). I've already seen
such kind of artifacts, but not on this system but with my integrated intel
i915 chipset (where mipmap support was broken in mesa GIT).
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=18455
Summary: Winscp: path selection not automatically selected
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://winscp.net/download/winscp421.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21070)
--> (http://bugs.winehq.org/attachment.cgi?id=21070)
autohotkey script
A bit hard to explain, but easy to reproduce...
I'm working on my SoC project, and one of the first programs I tested was
WinSCP. I've got a script written that downloads WinSCP, runs it, downloads a
file from ftp.winehq.org and verifies the sha1sum. Tested on Win2k, runs fine.
Under wine, however, it fails. Looking at the log, easy to see the problem. The
script runs winscp, selects 'welcome.msg', sends 'F5' to download. Here, under
Windows, the path "C:\users\austin", is automatically selected/highlighted.
Under Wine, it's not.
While it's an easy workaround to send CTRL+A before typing the new path, we
should fix this bug as well.
Attached is the autohotkey script. Run with 'wine autohotkey.exe winscp.ahk'.
If it passes, the bug (should be) fixed. (Autohotkey is available from
'winetricks ahk').
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http://bugs.winehq.org/show_bug.cgi?id=23361
Summary: Runaway - A Twist Of Fate: Game freezes at loading
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29117)
--> (http://bugs.winehq.org/attachment.cgi?id=29117)
WINEDEBUG=+d3d
I had to use a no-cd patch. There is a main screen where players can create
game users. First of all, mouse pointer is garbaged to a black square. Text box
where a player should enter username and password shows no text when typing.
When starting the game a black screen is shown (sometimes with a loading gadget
at its center) and the game freezes after a while. However, music keeps on
playing.
Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=18927
Summary: Unable to install Need For Speed Undercover, msiexec
crash
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smkururu(a)rocketmail.com
Created an attachment (id=21773)
--> (http://bugs.winehq.org/attachment.cgi?id=21773)
crash log
Hi, I'm trying to install Need For Speed Undercover. When I run AutoRun.exe it
says that msiexec has encountered serious problem blah blah blah, it crashed.
I've tried to run msiexec directly (with wine of course) to check if it runs
and it does.
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http://bugs.winehq.org/show_bug.cgi?id=17535
Summary: visio2007sp1 update fails
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elias.tamas(a)vagyok.eu
Created an attachment (id=19668)
--> (http://bugs.winehq.org/attachment.cgi?id=19668)
Visio2007 sp1 faillog
Hi.
On an Ubuntu 8.10, x86_64 system, using latest wine 1.1.15, I could
successfully install Office Visio 2007.
But as soon as I open a VSD file, it closes (crash). I thaught installing visio
2007 sp1 would solve the probelm.
I've dled the service pack from
http://www.microsoft.com/downloads/details.aspx?FamilyID=496BC7C1-ABD7-4BC7…
and sarted it. Unfortunately the installer fails in the middle of the
isntalation.
I've used winetricks before, to enchance my wine, using these options:
"riched20 vb6run wininet vcrun2005sp1 vcrun2008 winxp volnum fakeie6 allfonts
ie6 vcrun6 gdiplus directx9 wsh56 msxml6 mdac28 vcrun2005 urlmon msxml4 msxml6
mfc40 hosts fontfix dotnet20"
I've attached the trace.
Any ideas? Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=26997
Summary: Blinking mouse cursor in center of screen in Fallout:
New Vegas
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)mytsoftware.com
After upgrading from 1.3.18 to 1.3.19, I now get a standard mouse pointer stuck
in the exact center of the screen in Fallout: New Vegas. While playing, the
pointer appears and disappears at a regular interval of about 1 second. At the
main menu, it often behaves a little different, appearing when I stop moving
the mouse, and disappearing while I'm moving it.
Fallout 3 and Oblivion do not share this problem.
The working 1.3.18 tested was from the ViVnet PPA for Lucid (the official PPA
hasn't been updated for Lucid since 1.3.17). The 1.3.19 where I experience the
problem was pulled from git (git log shows last commit as being "Release
1.3.19") and built with default options apart from changing the install prefix
(./configure --prefix=/opt/winegit, make -j8, make install) and applying the
unsupported wine-pulse patch (which was also present in the working 1.3.18),
since there are no PPA builds up yet for 1.3.19 on Lucid.
Steam forced an New Vegas update on me the same day as I updated Wine, but I
retested in 1.3.18 to rule out that update, and the problem still wasn't
present in 1.3.18.
I have not compiled my own 1.3.18 to rule out the problem being my own build,
but I haven't experienced any other problems with it. It built fine, but
running "apt-get build-dep wine1.3" beforehand with the official wine ppa
repository added didn't work, saying "Unable to find a source package for
wine1.3". "apt-get build-dep wine" (without the 1.3) did work though.
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http://bugs.winehq.org/show_bug.cgi?id=24560
Summary: World of Goo demo can't run with msvcp80
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.worldofgoo.com/dl2.php?lk=demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
It bundles it, so not a big deal, but if you remove it, fails with:
wine: Call from 0x7b836823 to unimplemented function
msvcp80.dll.??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z,
aborting
wine: Call from 0x7b836823 to unimplemented function
msvcp80.dll.??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z,
aborting
I'll attach the output of winedump -j import, to see what all it needs, since
it imports a hundred or so functions from msvcp80.
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http://bugs.winehq.org/show_bug.cgi?id=27583
Summary: PowerPC/Sparc builds broken in
dlls/d3dx9_36/tests/mesh.c
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@gcc40:~/wine-git/dlls/d3dx9_36/tests$ make
ccache gcc -c -I. -I. -I../../../include -I../../../include
-DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -g -O2 -o
mesh.o mesh.c
mesh.c: In function 'test_create_skin_info':
mesh.c:4812: error: 'FP_NAN' undeclared (first use in this function)
mesh.c:4812: error: (Each undeclared identifier is reported only once
mesh.c:4812: error: for each function it appears in.)
make: *** [mesh.o] Error 1
introduced by 01ff07e2e1d2e77575ddbd88a705ef12ea6f9073.
austin@gcc40:~/wine-git$ uname -a
Linux gcc40 2.6.26-2-powerpc64 #1 SMP Thu May 13 07:29:31 UTC 2010 ppc64
GNU/Linux
austin@gcc40:~/wine-git$ cat /etc/issue
Debian GNU/Linux 5.0 \n \l
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http://bugs.winehq.org/show_bug.cgi?id=27587
Summary: Calibre fails to add/convert books etc..
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
Hi,
I have installed Calibre using wine 1.3.22 . The program is not usable since
adding/converting ebooks is not working.
Running wine calibre-debug -g I get the following error:
Exception in thread Thread-4:
Traceback (most recent call last):
File "threading.py", line 530, in __bootstrap_inner
File "site-packages\calibre\utils\ipc\server.py", line 221, in run
File "site-packages\calibre\utils\ipc\server.py", line 139, in launch_worker
CriticalError: Failed to launch worker process:
Traceback (most recent call last):
File "site-packages\calibre\utils\ipc\server.py", line 149, in do_launch
File "multiprocessing\connection.py", line 121, in accept
File "multiprocessing\connection.py", line 373, in deliver_challenge
IOError: [Errno 233] Pipe not connected
It seems to me a bug with python.
Firstly, I installed Python 2.7 and then 3.2... Still the same problem.
I even deleted the wine directory and i installed calibre WITHOUT python and I
still get the same error!!!!!!!!
You can download the program at http://calibre-ebook.com/download
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http://bugs.winehq.org/show_bug.cgi?id=6719
Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #34 from Hans Leidekker <hans(a)meelstraat.net> 2011-06-24 09:51:19 CDT ---
Office 2000 is fixed too.
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #49 from Wylda <wylda(a)volny.cz> 2011-06-24 00:59:52 CDT ---
> what happens under windows if a palette is manually
> released before the surface to get an idea whether this defensive release
> strategy is also implemented on windows.
Could you provide such an EXE for Windows? I could report back results from
different Windows versions.
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Jeff Peeler <jpeeler(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jpeeler(a)gmail.com
--- Comment #13 from Jeff Peeler <jpeeler(a)gmail.com> 2011-06-23 22:26:50 CDT ---
(In reply to comment #12)
> Created an attachment (id=35257)
--> (http://bugs.winehq.org/attachment.cgi?id=35257) [details]
> hhp file to reproduce problem
>
> This problem is reproducible with the copy of hhc.exe shipped in Wine (version
> wine-1.3.21-1.fc15.x86_64) using the file apsw.hhp. The file can be generated
> from https://apsw.googlecode.com/hg/ rev 844:80b9421ca5fa (that may be wrong
> syntax, I don't know anything about Mercurial) using 'make'.
Actually I just assumed hhc was shipped with wine, I have no idea where I got
it from. In any case hopefully the previously attached file will help.
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--- Comment #12 from Jeff Peeler <jpeeler(a)gmail.com> 2011-06-23 22:18:22 CDT ---
Created an attachment (id=35257)
--> (http://bugs.winehq.org/attachment.cgi?id=35257)
hhp file to reproduce problem
This problem is reproducible with the copy of hhc.exe shipped in Wine (version
wine-1.3.21-1.fc15.x86_64) using the file apsw.hhp. The file can be generated
from https://apsw.googlecode.com/hg/ rev 844:80b9421ca5fa (that may be wrong
syntax, I don't know anything about Mercurial) using 'make'.
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http://bugs.winehq.org/show_bug.cgi?id=27577
Summary: Starting apps via winedbg leads to reproducible app
crash
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
To reproduce, install e.g. windows version of GIMP.
Start it this way:
winedbg gimp-2.6.exe
It begins working, then crashes with this output:
WineDbg starting on pid 0029
First chance exception: page fault on write access to 0x003c0000 in 32-bit code
(0x7e77a3d7).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e77a3d7 ESP:00a3f9c0 EBP:00000330 EFLAGS:00210a02( R- --O I - - - )
EAX:9999cccc EBX:7e82cdb8 ECX:00000001 EDX:00000067
ESI:003c0002 EDI:000000ac
Stack dump:
0x00a3f9c0: 00000324 00000000 00000000 00000010
0x00a3f9d0: 00000010 00000000 00000000 00000010
0x00a3f9e0: 00000010 7e552648 00156c40 00000000
0x00a3f9f0: 00cc0020 00157760 00000324 00000001
0x00a3fa00: 00000010 00000000 00000010 00000010
0x00a3fa10: 00000040 00200001 00000000 003c0000
Backtrace:
0x7e77a3d7 create_alpha_bitmap+0x1d1 in user32: movb %dl,0xfffffffe(%esi)
Wine-dbg>
The crash on write access to 0x003c0000 (0x00340000 on another machine) seems
to be always the same across applications. And, if started via wine instead of
winedbg, they work perfectly. Also, if i quit debugger after the crash using
"q" command, the app continues to work normally.
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http://bugs.winehq.org/show_bug.cgi?id=10755
Summary: Anarchy Online forcibly keeps focus in fullscreen mode
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
When I run Anarchy Online in fullscreen mode and try to switch away from it
with either Alt-Tab or by changing to another workspace, the AO window
immediately pops back on top again. This prevents me from doing anything else
while playing AO, like reading guides from the web. I'm using Sawfish as my
window manager. Neither the game's own windowed mode nor Wine's desktop window
exhibit this behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=8663
Bug 8663 depends on bug 11486, which changed state.
Bug 11486 Summary: Anarchy Online does not patch
http://bugs.winehq.org/show_bug.cgi?id=11486
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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--- Comment #24 from Bruni <earns.61(a)gmail.com> 2011-06-22 13:25:36 CDT ---
1.3.22 - still present, but the game runs a little faster than in previous
versions.
I guess this bug depends on implementation of 32 bit bitmaps, which have the
property of being transparent. If Huw adds this in 1.3.23, the bug will be
fixed (in my view).
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http://bugs.winehq.org/show_bug.cgi?id=1348
--- Comment #27 from Vincent Povirk <madewokherd(a)gmail.com> 2011-06-21 12:33:12 CDT ---
This is now partially implemented. Hotkeys should work now only if a Wine
window has keyboard focus.
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http://bugs.winehq.org/show_bug.cgi?id=23098
Summary: Strong lines in some parts of Shareaza and SQLYog
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28694)
--> (http://bugs.winehq.org/attachment.cgi?id=28694)
Screenshot showing the problem in SQLYog
Some line in SQLYog and Shareaza looks more intense than they have to be. I
have made a regression test and found this commit as the guilty:
c29cf0591976f96c3adb30c3c3b6db59f4983251 is the first bad commit
commit c29cf0591976f96c3adb30c3c3b6db59f4983251
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 19:07:25 2010 +0200
winex11: Add support for 32-bit DDBs.
:040000 040000 73b8486e86ccd609ea2f0c8cf0c920b6ec3783dd
04bcf74196ee257fa4b8391041c627b89e6cbffe M dlls
I'm attaching some screenshots to show the issue.
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http://bugs.winehq.org/show_bug.cgi?id=22282
Summary: Dragon Age: Origins mouse control glitches
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
When you hold right mouse button and rotate mouse to observe it starts
normally, but when you change direction it accelerates in the wrong direction.
It is impossible to look around using mouse or walk by pressing right and left
mouse buttons at the same time
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http://bugs.winehq.org/show_bug.cgi?id=27546
Summary: usb-over-network-client doesn't install complet
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
A free demo can be downloaded from http://www.usb-over-network.com/
$ wget http://www.usb-over-network.com/usb-over-network-client.msi
Install:
$ msiexec /i usb-over-network-client.msi
wine version:
wine-1.3.22-203-gac90c1b
After install, some component is missing, such as:
C:\windows\system32\ftusbsrvc.exe
C:\Program Files\USB over Network (Client)\usbclient.exe
and so on.
How ever, this is no exactly the same as Bug 27418 , since in Bug 27418 , the
two files below is not installed, bug here with wine-1.3.22-203-gac90c1b, they
have been success installed:
C:\windows\system32\ftusbbus2.inf
C:\windows\system32\ftusbhc2.inf
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http://bugs.winehq.org/show_bug.cgi?id=11994
Summary: Soldat: crashes and banned for cheatin
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.soldat.pl/links/mirrors.php?catid=5
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flieslikeabrick(a)gmail.com
CC: elephanthunter(a)gmail.com
Created an attachment (id=11321)
--> (http://bugs.winehq.org/attachment.cgi?id=11321)
Screenshot of the error
Soldat's anticheat engine, BattlEye, crashes after a short amount of online
gameplay in a BE-enabled server. It crashes with the error "External Exception
80000004" and Soldat must be killed from the command line. Clicking OK in the
error message just causes it to come up again.
This does not happen in single-player (offline play) or in servers without BE
enabled.
More information from other players can be found in this thread:
http://www.soldatforums.com/index.php?topic=8.msg236228#msg236228
A screenshot is attached.
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--- Comment #48 from Wylda <wylda(a)volny.cz> 2011-06-20 16:53:59 CDT ---
Still present in wine-1.3.22-255-g4c0c0d3.
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http://bugs.winehq.org/show_bug.cgi?id=6316
--- Comment #59 from Emerson Prado <emerson.prado.eng(a)gmail.com> 2011-06-20 16:04:00 CDT ---
Forgot to mention: I'm in Linux Mint Debian Edition, sync'ed to Debian stable
(modified repos), in a 32-bit machine, using Wine 1.3.22 "as is".
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Emerson Prado <emerson.prado.eng(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |emerson.prado.eng(a)gmail.com
--- Comment #58 from Emerson Prado <emerson.prado.eng(a)gmail.com> 2011-06-20 16:00:11 CDT ---
Also affects FileMaker Pro 11. Printing forms outputs blank pages, whether to
pdf or to an actual printer. Printing from Linux apps is OK, and FileMaker
prints OK in a windoze virtual machine.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-20 13:00:20 CDT ---
Still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-20 12:58:20 CDT ---
Link is dead. Administrator, please write this new one
http://download2us.softpedia.com/dl/94ed59ec8bfabe2086ddd7243e38eed0/4dff89…
in the URL place.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|NEW |RESOLVED
URL| |http://download.cnet.com/Ar
| |my-Men-2/3000-7483_4-101941
| |63.html
CC| |focht(a)gmx.net
Version|unspecified |0.9.28.
Resolution| |FIXED
--- Comment #18 from Anastasius Focht <focht(a)gmx.net> 2011-06-19 10:45:34 CDT ---
Hello,
the Army Men 2 demo installer works, assuming fixed.
If there is still a problem with _recent_ Wine version, reopen and attach
+tid,+seh,+relay trace log of (retail) installer.
$ sha1sum ArmyMen2.exe
f667737b7dc41b8faa86b639000dd06e6a120d23 ArmyMen2.exe
$ wine --version
wine-1.3.22-203-gac90c1b
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.9.
Summary|powerbullet.dll fails to |Powerbullet Presenter 1.44:
|register (armadillo |Powerbullet.dll
|protection fails at |registration fails
|checkpoint L5, error 0x17) |(Armadillo v4.x software
| |protection fails at
| |checkpoint L5, error 0x17)
--- Comment #19 from Anastasius Focht <focht(a)gmx.net> 2011-06-19 08:20:10 CDT ---
Hello,
still present, updating some fields...
$ sha1sum install_powerbullet1.44.exe
41540db64c69d4dfba78a983622c01d54e2fd10b install_powerbullet1.44.exe
$ wine --version
wine-1.3.22-164-g17e6d75
Regards
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
--- Comment #20 from Jay <jaynobyl(a)gmx.de> 2011-06-19 05:52:30 CDT ---
On ubuntu natty 64 wih wine 1.3.22. Tested with opensource radeon driver on AMD
5730 Mobility.
In fullscreen I got only the 320x240 Video working. But it is in the Upperleft
corner with no sound.
In WindowMode(800x600) I got both videosizes working but the video- runs at
least 2 times faster than the audiochannel.
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--- Comment #32 from zil <zilforever(a)gmail.com> 2011-06-18 09:11:54 CDT ---
Still in 1.3.22, but dint compile grom git.
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--- Comment #19 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2011-06-18 00:51:56 CDT ---
(In reply to comment #18)
> Did you try it with a current wine?
I have no reason.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.megagames.com/ne |http://www.jeuxvideo.com/te
|ws/redir.cgi?aHR0cDovL2Rvd2 |lecharger/jeux-et-demos/000
|5sb2Fkcy5tZWdhZ2FtZXMuY29tL |09121-spartan-pc.htm
|2RlbW9zL3NwYXJ0YW5kZW1vdXBk |
|MTAwdHVybnMuZXhl |
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--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-17 15:03:30 CDT ---
Did you try it with a current wine?
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--- Comment #17 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2011-06-17 14:59:41 CDT ---
(In reply to comment #15)
> No answer for 1 year and half. Could be closed as ABANDONED
How can this be abandoned if there is an obvious bug and no obvious fix for it?
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--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2011-06-17 13:44:10 CDT ---
(In reply to comment #15)
> No answer for 1 year and half. Could be closed as ABANDONED
I don't see where a question went unanswered. See comment #12.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #31 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-17 13:43:35 CDT ---
Still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-17 13:41:12 CDT ---
No answer for 1 year and half. Could be closed as ABANDONED
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http://bugs.winehq.org/show_bug.cgi?id=3781
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9
--- Comment #11 from Anastasius Focht <focht(a)gmx.net> 2011-06-17 02:57:19 CDT ---
Hello,
confirming, still present.
$ sha1sum ce.zip
4c51448efebfd40479ebeb5f9e87b998e7e79387 ce.zip
$ wine --version
wine-1.3.22-164-g17e6d75
Regards
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http://bugs.winehq.org/show_bug.cgi?id=7065
--- Comment #113 from Saulius K. <saulius2(a)gmail.com> 2011-06-16 13:56:49 CDT ---
Same as with bug 219.
Can someone gather and renew all SecuROM related bugs in the wiki, please:
http://wiki.winehq.org/CopyProtection
Just for future reference.
I see quite a few new bugreports just had been split off. Thank you:)
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http://bugs.winehq.org/show_bug.cgi?id=219
--- Comment #98 from Saulius K. <saulius2(a)gmail.com> 2011-06-16 13:51:43 CDT ---
It would be nice if someone could gather and renew all SafeDisc related bugs
here in wiki:
http://wiki.winehq.org/CopyProtection
Just for future reference.
Now I see several new bugreports being branched from this one.
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http://bugs.winehq.org/show_bug.cgi?id=20298
Summary: Operation Flashpoint: Dragon Rising does not work
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.flashpointgame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=23999)
--> (http://bugs.winehq.org/attachment.cgi?id=23999)
Backtrace with wine-1.1.31
It installs fine, but crashes when loading. Nothing is displayed at all in
the window that is drawn, it remains black.
Attached is the backtrace.
Video card is an 8800GTX, using NVIDIA's drivers version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=22161
Summary: Braid demo crashes on unimplemented functions in
d3dx9_36.dll
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://braid-game.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that we have a stub for D3DXCreateEffect, the next thing Braid
seems to need is D3DXLoadVolumeFromMemory.
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http://bugs.winehq.org/show_bug.cgi?id=22250
Summary: Condemned: Criminal Origins shows black screen when
using built-in d3dx9_36.dll
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.gamershell.com/download_13138.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=27171)
--> (http://bugs.winehq.org/attachment.cgi?id=27171)
terminal output using built-in d3dx9_36.dll
Since Wine-1.1.42 Condemned: Criminal Origins now starts up with Wine's
built-in d3dx9_36.dll, but shows only black screen, although the game is
running (you can hear the music of the main menu etc.) Both the demo and the
retail game shows the same behaviour.
Workaround: use native d3dx9_36.dll
Link to the demo added to url.
Note: the demo will automatically install DirectX for you, so test it using a
clean wineprefix without directx dll overrides.
Fedora 12 x86
Wine-1.1.42 from source
Nvidia card with driver 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=27066
Summary: Condemned - Criminal Origins Demo needs msvcp71
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
wine: Call from 0x7b839282 to unimplemented function
msvcp71.dll.??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=27454
Summary: Unhandled exception 0x80000004 at address (nil)
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom(a)vincze.org
Created an attachment (id=35105)
--> (http://bugs.winehq.org/attachment.cgi?id=35105)
terminal output from crash
Tried to run Harry Potter and the Half-Blood Prince on Fedora 14.
wine installed from standard yum repo.
The game installed fine, but when started it display a window with "The program
hp6.exe has encountered a serious problem and needs to close."
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=27420
Summary: Age of wonders: Mouse strange behaviour in wine 1.3.21
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Just updated to wine 1.3.21 and found that the mouse behaviour makes this game
almost unplayable, as the pointer returns to the previous screen position when
the mouse movement is over.
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http://bugs.winehq.org/show_bug.cgi?id=27092
Summary: GLSL shader handling incorrect for Starcraft 2
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugwine(a)wegwerfemail.de
Created an attachment (id=34534)
--> (http://bugs.winehq.org/attachment.cgi?id=34534)
Screenshot of the incorrect model
Hi,
using wine version wine-1.3.19-203-gf555c2d for playing Starcraft 2 on Ubuntu
11.04 results in an incorrect SCV model (see attached screenshot). This only
occurs when GLSL shaders are enabled in the wine registry for Direct3D. If
UseGLSL is set to disabled the model looks fine.
Regards,
Jan
P.S. this is using NVIDIA drivers 270.41.06 on an Thinkpad T61p.
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http://bugs.winehq.org/show_bug.cgi?id=27284
Summary: CutePDF Writer installation gives file protected error
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerson.prado.eng(a)gmail.com
Created an attachment (id=34891)
--> (http://bugs.winehq.org/attachment.cgi?id=34891)
Terminal log from an installation attempt
Installation of CutePDF Writer crashes with two problems, being one of them
error messages saying:
"fixme:sfc:SfcIsFileProtected ((nil),
L"C:\\users\\<me>\\Temp\\is-J6G8Q.tmp\\Setup.exe") stub"
"err:module:LdrInitializeThunk Main exe initialization for
L"C:\\users\\<me>\\Temp\\is-J6G8Q.tmp\\Setup.exe" failed, status c0000135"
(The other problem is lack of MFC42.DLL, which is under Bug 657. There's also
some "fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(number)", but they don't seem to be a major cause of crashing.)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2011-06-16 13:21:08 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=27470
Summary: UpdateLayeredWindow API returns 'success' but doesn't
work
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.imgburn.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=35124)
--> (http://bugs.winehq.org/attachment.cgi?id=35124)
3 screenshots showing what the splash screen should look/looks like
I make use of the 'UpdateLayeredWindow' to create/display a fancy looking
transparent splash screen whilst my program (ImgBurn) loads everything it needs
to.
I noticed that 'fancy' splash screen isn't shown under Wine (checked against
v1.3.22 in Ubuntu 11.04). Instead you just see bits of my fallback / legacy
splash screen for old Windows OS (95/98/Me etc) - these are not normally
visible.
Having stepped through all my code, it would appear Wine lies about my call to
'UpdateLayeredWindow' being successful. (If it's not supported/successful, the
program knows to revert to the old splash screen)
I noticed 'IsoBuster' shows a similar layered style splash screen when it loads
in Windows so I tried that under Wine/Ubuntu too - same issue. All you get in
that app is a blank grey box on the screen though.
In order to make it clear that the splash screen isn't functioning correctly,
I've added another set of 'Wine' related images/text to it. These are now the
only ones set to 'visible=true' when 'UpdateLayeredWindow' is supposed to have
worked - but of course they wouldn't normally be visible because the layered
image would be.
I've attached 3 screenshot images.
1. LayeredSplashScreen.png - showing what a layered splash screen looks like -
captured in Windows Vista.
2. StandardSplashScreen.png - showing what a standard/fallback splash screen
looks like (displayed when 'UpdateLayeredWindow' isn't supported/successful) -
captured in Windows Vista having forced the layered one to fail.
3. WineSplashScreen.png - showing what a (supposedly successful) layered splash
screen looks like - captured in Ubuntu 11.04 with Wine 1.3.22.
It's pretty clear that 1 & 3 are nothing alike :)
The way I look at it, either 'UpdateLayeredWindow' needs fixing so it works how
Windows does or it needs to fail properly so the program can deal with the
failure.
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http://bugs.winehq.org/show_bug.cgi?id=27485
Summary: [Ubisoft Game Launcher]msvcp90.dll : unimplemented
function
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
After to install Assassin's Creed II, there are 2 updates for the Ubisoft Game
Launcher. (v0101 (initial version) to v0262)
When the update is finished and I launch the game, i have this error with
msvcp90.dll concerning the UGL v0262.
fixme:actctx:parse_assembly_elem wrong version for assembly manifest:
9.0.21022.8 / 9.0.30729.1
fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program
Files\\Ubisoft\\Ubisoft Game Launcher\\Microsoft.VC90.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
wine: Call from 0x7ee3f469 to unimplemented function
msvcp90.dll.?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ,
aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100
The solution is to install vcrun2008 with winetricks. Thanks to this install,
there is an other update for the UGL v0262 to v0323.
In summary :
- Update Ubisoft Game Launcher v0101 -> v0262 = No problem
- Update Ubisoft Game Launcher v0262 -> v0323 (latest version at this day)
without vcrun2008 = Problem
- Update Ubisoft Game Launcher v0262 -> v0323 (latest version at this day) with
vcrun2008 = No problem
I installed Assassin's Creed : Brotherhood in a clean prefix, the UGL installed
during the installation is > v0262 so there isn't this problem with msvcp90.dll
when UGL is updated to v0323.
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http://bugs.winehq.org/show_bug.cgi?id=23366
Summary: EA Download Manager (used for EA Store): fails to run
(EACoreCLI.exe)
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine), which may
be related to the bug, since the few fixme's that do show up are related to
advapi32 and the EA error message is about permissions.
Once you've installed, try to run EACoreCLI.exe. You'l get an error dialog:
The application failed to initialize properly. Please ensure you are not
attempting to run the application on multiple Windows accounts simultaneously.
If the problem persists, please reinstall the application.
Terminal shows:
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x30ddd0, (nil)) stub
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x30dda8, (nil)) stub
none of winetricks ie6 dcom98 msmxl3 helped (not that I expected them to, but
I'm grasping at straws here).
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http://bugs.winehq.org/show_bug.cgi?id=21052
Summary: When installing, wine says "debugger detected"
Product: Wine
Version: 1.1.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabrielbyrnei(a)gmail.com
Well, i was trying to install Simcity 4 using wine 1.1.34 after a fresh install
last day. When launching the installation wizard, Wine claims it detected a
debugger and needs to close. This didnt happen on 1.1.33.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=14590
Summary: The car shadows appear red and blocky.
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://flatout2.sierra.com/us/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fruitiex(a)gmail.com
It seems that the map is split into a grid, and the squares of the grid that
are affected by shadows are rendered with a red shade. When the shadow moves
forward so much that it would touch the next square, that square gets filled
with red immediately, so the squares sort of "jump" forward.
This is a screenshot from the AppDB:
http://appdb.winehq.org/appimage.php?iId=18818
And a demo version can be found here:
http://www.gamershell.com/download_16702.shtml
This is the only, and so far most severe bug I've found in the game running in
Wine, it's quite annoying! It would be good enough if there was a way to
disable the shadows!
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http://bugs.winehq.org/show_bug.cgi?id=27319
Summary: Mouse movement issues while playing Fullscreen WoW
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
Whenever playing World of Warcraft in either Fullscreen or Windowed (
Fullscreen ) modes the mouse behaves erratically when trying to turn with it.
It jumps in huge increments as it turns instead of being a smooth mouse
movement. As well, with the Windowed ( Fullscreen ) mode the mouse is locked
to that screen and unable interact with windows outside of that screen. This
behavior only started occurring with wine-1.3.18.
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http://bugs.winehq.org/show_bug.cgi?id=23178
Summary: Alpha protocol offline activation fails
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
When no internet connection is available, the game allows you to do an offline
activation by generating a text file which can be uploaded to the
authentication web site.
When you enter your cd-key and attempt to generate this file, The game returns
an error code and fails to generate the file. Generating the file using windows
and attempting to use the activation text file obtained did not work. It
appears that part of your system description is used to generate the file so
the windows file would be incompatible.
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http://bugs.winehq.org/show_bug.cgi?id=16527
Summary: Strange function
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.kapucini.cz/SetupFP.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonaventura(a)kapucini.cz
Created an attachment (id=17982)
--> (http://bugs.winehq.org/attachment.cgi?id=17982)
Screen picture
This program is made by Zoner Context Designer - as many programs (electronic
books) in Czech Republic. All of them have a problem you can see on the
attached picture. The program work, but there are 2 windows - one above
another. I can take the first one by mouse and give aside - this is the
situation on the picture - but when I release it, I can see only the blank
window. This malfunctioning is from version 1. Before it worked well.
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http://bugs.winehq.org/show_bug.cgi?id=27082
Summary: Need for Speed World crashes with builtin msvcr90
(_vsnprintf related?) (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game runs fine normally, but if you force builtin msvcr90,
it crashes in memset after doing a bunch of _vsnprintf's, memset's, and
memmove's:
0011:Call msvcrt._vsnprintf(1832b8e0,00000039,00b43fa0 "\"%s\" %s %s %s %s
-delay %d",0033f104) ret=0042f4dd
0011:Ret msvcrt._vsnprintf() retval=0000006d ret=0042f4dd
...
0011:Call ntdll.memset(18173f60,00000000,0000000e) ret=008f6634
0011:Ret ntdll.memset() retval=18173f60 ret=008f6634
0011:Call ntdll.memmove(18173f60,18173f70,0000000d) ret=005929e4
0011:Ret ntdll.memmove() retval=18173f60 ret=005929e4
0011:Call ntdll.memset(00452f77,00000000,00000025) ret=008f6634
trace:seh:raise_exception code=c0000005 flags=0 addr=0xb754d1ce ip=b754d1ce
tid=0011
...
Unhandled exception: page fault on write access to 0x00452f77 in 32-bit code
(0xb754d1ce).
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http://bugs.winehq.org/show_bug.cgi?id=25632
Summary: Keyboard in game Shank doesn't work
Product: Wine
Version: 1.3.10
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=21877
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arvenil(a)klecza.pl
Any input from keyboard doesn't work. Mouse input works fine so you can start
game also game pads works so you can play with them and finish game without
problems.
So in other words - if you don't have game pad then game is unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=27435
Summary: Duke Nukem Forever Demo (Steam) crashes on start
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Created an attachment (id=35083)
--> (http://bugs.winehq.org/attachment.cgi?id=35083)
terminal output
Shows a steam/dnf crash dialog on start, without much info. Using -nobreakpad
gets it slightly further, showing a backtrace (attached).
I'll get a relay,seh,tid trace.
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http://bugs.winehq.org/show_bug.cgi?id=17011
Summary: The game James Bond 007 Quantum of Solace don't run.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
I have the original dvd, but apperar this message: "Please insert the correct
DVD-ROM, select OK and restart application". I also tried with a no dvd crack,
but the game don't run.
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http://bugs.winehq.org/show_bug.cgi?id=27183
Summary: Lord of the Rings Online fails to start with
"unimplemented call to function
3dx9_36.dll.D3DXGetShaderSamplers"
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
CC: wine-bugs(a)winehq.org
With the latest client of LOTRO, wine is unable to start with built-in
libraries, giving a blank screen and outputting the following:
Call from 0x7b839552 to unimplemented function
3dx9_36.dll.D3DXGetShaderSamplers, aborting
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2011-06-16 13:20:46 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=19473
Summary: Simpelfact does not install in Wine
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.simpelfact.nl/index.php?menu_id=1&contentme
nu_id=1&plaats_top=1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eljo.morpurgo(a)gmail.com
I have to use Simpelfact to bill my clients but wine does not extract and
install the Simpelfact.exe under wine. This program runs under a part of the
filemaker engine.
direct download http://www.simpelfact.nl/download/SimpelFact250.exe
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2011-06-16 13:20:44 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=26626
Summary: The screen in Gothic turned out to be quite dark. It
wasn't like that with 1.3.14.
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t_break(a)web.de
Created an attachment (id=33894)
--> (http://bugs.winehq.org/attachment.cgi?id=33894)
A screenshot which shows how the bug becomes apparent.
Starting with 1.3.1.5 the contrast, brightness and gamma settings of Wine are
broken when I play Gothic 1 and 2. The screen turned out to be quite dark,
whereas everything worked out well in 1.3.14. 1.3.15 also suffers from this
bug.
I've attached a screenshot of how a Gothic 2 mod looks in 1.3.16. Everything is
almost so dark, that you can barely recognize anything there. In 1.3.14 is was
much brighter (both versions were compared with default gamma, contrast and
brightness settings).
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http://bugs.winehq.org/show_bug.cgi?id=22655
Summary: Dark Athena: Cursor stuck in top left corner
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saziel(a)gmail.com
Created an attachment (id=27877)
--> (http://bugs.winehq.org/attachment.cgi?id=27877)
+dinput,+x11settings trace
The mouse cursor is permanently stuck in the top left corner. Mouse wheel and
mouse clicks work properly, as does everything else in the game.
Tried all MouseWarpOverride settings including the force_edge patch to no
avail.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2011-06-16 13:20:40 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=23919
Summary: Twinity crashes on startup because of missing effects
implementation?
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.twinity.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Twinity installs ok, and starts the app for you, but at about 90%
of the app startup progress bar, it crashes and sends a fault report.
The console shows
...
fixme:d3dx:ID3DXEffectImpl_GetTechniqueByName (0x8a6d2e8)->(custom3): stub
fixme:d3dx:ID3DXEffectImpl_SetStateManager (0x8a6d2e8)->(0x4539d88): stub
fixme:d3dx:ID3DXEffectImpl_GetDesc (0x8a6d2e8)->(0x3aee31c): stub
fixme:d3dx:ID3DXEffectImpl_GetParameter (0x8a6d2e8)->((nil), 0): stub
fixme:d3dx:ID3DXEffectImpl_GetParameterDesc (0x8a6d2e8)->((nil), 0x3aee32c):
stub
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x781444dc ip=781444dc
tid=001f
and winetricks d3dx9_36 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=23170
Summary: Men of War Demo crashes on startup, needs
D3DXFilterTexture
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.bigdownload.com/games/men-of-war/pc/men-of-
war-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Happened to try this game:
1f5071f09be6ca64ff7de0d7773710be4c398e1d Men-of-War-Demo.zip
With a clean .wine, it aborts quickly on startup with dialog
"No pixel shader 'PS' in effect 'shadow/sm' (erendershader.cpp, 339)"
and log
fixme:d3dx:D3DXCreateEffectEx (0x196ed0, 0x3f2be48, 4532, 0x1fbf330, 0xda8c30,
(nil), 0, (nil), 0x1fbf21c, 0x1fbf218): semi-stub
fixme:d3dx:ID3DXEffectImpl_GetParameterByName (0x1d2c70)->((nil), PS): stub
winetricks d3dx9_36 seems to work around this and let me play the game.
Interestingly, this game seems to compile shaders on first startup
and cache them in ~/my games/men\ of\ war\ demo/shader_cache
so if you remove all DLL overrides and rerun, it fails later with
wine: Call from 0x7edd7053 to unimplemented function
d3dx9_36.dll.D3DXFilterTexture, aborting
It looks like Owen is working on that function,
http://www.winehq.org/pipermail/wine-patches/2010-May/088732.html
Not sure what the status is.
Let's make this bug about the latter problem, since that's probably solvable
first.
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http://bugs.winehq.org/show_bug.cgi?id=24883
Summary: Sonic Fan Remix Demo doesn't accept keyboard input
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Created an attachment (id=31510)
--> (http://bugs.winehq.org/attachment.cgi?id=31510)
Initial terminal output
Game demo available on
http://sonicresearch.org/sonicfanremix/SFRdemo.rar.torrent
(Note: I am not sure how legal this game in itself is; it is a fan project
based on licensed characters after all. Sega doesn't seem to be stopping them
though.)
I have tried this game and found that while the graphics look good and don't
cause any fixme's whatsoever, I cannot play the game because keyboard input is
not read or accepted. Because of this, pressing enter (the default key for
"start") at the title screen does absolutely nothing when it should be
continued.
Terminal output is attached.
Tested on a clean Wineprefix, Ubuntu 10.10 with Wine 1.3.5.
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http://bugs.winehq.org/show_bug.cgi?id=21458
Summary: Unable to start Anno 1503
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25840)
--> (http://bugs.winehq.org/attachment.cgi?id=25840)
Messages logged when installing and starting Anno 1503
There are some messages when installing the program (see attachment), but
the install seem to work. Sarting the program doesn't work although the
original disc is inserted (see attachment).
Greetings Thomas
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http://bugs.winehq.org/show_bug.cgi?id=19934
Summary: City Life 2008 Edition don't work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=23423)
--> (http://bugs.winehq.org/attachment.cgi?id=23423)
wine debugger log
after I install CityLife 2008, i try to run the game. Because copy protection
didn't work i use a crack. then i start game. I`ve seen logo, and intro movie,
but it was wery slow.
My videocard is ATI Mobility X2300, i use opensource ati driver.
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http://bugs.winehq.org/show_bug.cgi?id=27300
Summary: counter strike 1.6: mouse go to right lower corner
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
It started happend I guess one-two weeks ago. Everything is ok.
Game menu, ok
Cursor movement ingame (dead mode, specator) OK.
Just in game it every 1-15 seconds move mouse to right lower corner.
I tried use touchpad, unplug mouse, uninstall drivers (touchpad/mouse),
reinstall wine, delete settings (.wine)
Any idea what it could be problem? Can test patches.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2011-06-16 13:20:34 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=10682
Summary: English Grammar in Use: Wine doesn't recognize the
original CD
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)ikiru.ch
Created an attachment (id=9516)
--> (http://bugs.winehq.org/attachment.cgi?id=9516)
Wine log
The original CD is not recognized when launching EGU.
I switched the "windows version" (on Wine config) from windows xp to windows 98
(otherwise I get the error message "unimplemented function
ntoskrnl.exe.IoGetDeviceProperty"), but I cannot bypass this error :
"Wrong disk inserted. Please insert the original disk into your CD/DVD drive"
It is displayed by wine, on a message box.
Wine log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=4741
Juan Carlos Levrino <jclevrino(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jclevrino(a)gmail.com
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Component|-unknown |msxml3
Version|unspecified |0.9.18.
Summary|ADO no worky |XML database manipulation
| |through ADO nonfunctional
| |(support for
| |MSXML2.XMLPARSER.3.0 ->
| |CLSID
| |{F5078F31-C551-11D3-89B9-00
| |00F81FE221} needed)
--- Comment #10 from Anastasius Focht <focht(a)gmx.net> 2011-06-16 11:39:21 CDT ---
Hello,
it seems Wine msxml3 needs to support MSXML2.XMLPARSER.3.0 ->
{F5078F31-C551-11D3-89B9-0000F81FE221}
To reproduce: "mdac28" "vb6run" in clean WINEPREFIX
--- snip ---
$ wine ./gmdAF.exe
--------------------------------------
gmd-get me drunk, the wine tester! zen
--------------------------------------
--------------------------------------
gmdAF->Testing creation Ado file(s)...
gmdAF->Creation of Ado File: OK
--------------------------------------
gmdAF->Testing creation of Ado file(s)
gmdAF->Insertion record: OK
--------------------------------------
gmdAF->Testing deleting record...
err:ole:CoGetClassObject class {f5078f31-c551-11d3-89b9-0000f81fe221} not
registered
err:ole:CoGetClassObject no class object {f5078f31-c551-11d3-89b9-0000f81fe221}
could be created for context 0x1
gmdAF->Failed on deleting record in the Ado File
gmdAF->Code: 3709
gmdAF->Description: The connection cannot be used to perform this operation. It
is either closed or invalid in this context.
--- snip ---
Tracing with +tid,+seh,+relay,+snoop,+ole,+variant reveals:
--- snip ---
0021:Call ole32.CoCreateInstance(1f5e5998,00000000,00000001,1f5e59a8,00b69954)
ret=1f5e5866
0021:trace:ole:CoCreateInstance (rclsid={f5078f31-c551-11d3-89b9-0000f81fe221},
pUnkOuter=(nil), dwClsContext=00000001,
riid={d242361e-51a0-11d2-9caf-0060b0ec3d39}, ppv=0xb69954)
0021:trace:ole:CoGetClassObject CLSID:
{f5078f31-c551-11d3-89b9-0000f81fe221},IID:
{00000001-0000-0000-c000-000000000046}
0021:Call advapi32.RegOpenKeyExW(80000000,0032f56e
L"CLSID\\{F5078F31-C551-11D3-89B9-0000F81FE221}",00000000,00020019,0032f5c8)
ret=685e402b
0021:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=685e402b
0021:err:ole:CoGetClassObject class {f5078f31-c551-11d3-89b9-0000f81fe221} not
registered
0021:err:ole:CoGetClassObject no class object
{f5078f31-c551-11d3-89b9-0000f81fe221} could be created for context 0x1
0021:Ret ole32.CoCreateInstance() retval=80040154 ret=1f5e5866
0021:Call msvcrt._CxxThrowException(0032f790,1f6067f8) ret=1f602df5
0021:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0032f6e4)
ret=2002a341
...
0021:CALL
MSDART._LoadVersionedResourceEx@16(1f5e0000,0032f498,00000001,00000000)
ret=1f5fb615
0021:Call KERNEL32.LoadLibraryExW(0032f498 L"C:\\Program Files\\Common
Files\\System\\MSADC\\msdaprsr.dll",00000000,00000000) ret=1f6796e7
0021:Ret KERNEL32.LoadLibraryExW() retval=1f5d0000 ret=1f6796e7
0021:RET MSDART._LoadVersionedResourceEx@16() retval=1f5d0000 ret=1f5fb615
0021:Call user32.LoadStringW(1f5d0000,0000008a,012d4d90,00000400) ret=1f5fb7df
0021:Ret user32.LoadStringW() retval=000000d6 ret=1f5fb7df
0021:trace:ole:ICreateErrorInfoImpl_SetDescription (0x152360): L"Persisted XML
files cannot be opened with the version of the Microsoft XML Parser currently
installed on this computer. Upgrade your system through a Windows 95/98 Service
Release or Internet Explorer 5.0 or later."
0021:Call ntdll.RtlAllocateHeap(00110000,00000000,000001b2) ret=685f76d7
0021:Ret ntdll.RtlAllocateHeap() retval=00152668 ret=685f76d7
0021:trace:ole:ICreateErrorInfoImpl_QueryInterface (0x152360)
0021:trace:ole:IErrorInfoImpl_QueryInterface
(0x152360)->({1cf2b120-547d-101b-8e65-08002b2bd119},0x32f714)
0021:trace:ole:IErrorInfoImpl_AddRef (0x152360)->(count=1)
0021:trace:ole:IErrorInfoImpl_QueryInterface -- Interface:
(0x32f714)->(0x152360)
0021:trace:ole:IErrorInfoImpl_QueryInterface
(0x152360)->({0c733a67-2a1c-11ce-ade5-00aa0044773d},0x32f6a4)
0021:trace:ole:IErrorInfoImpl_QueryInterface -- Interface: E_NOINTERFACE
...
--- snip ---
'winetricks msxml3' works around this:
--- snip ---
$ wine ./gmdAF.exe
--------------------------------------
gmd-get me drunk, the wine tester! zen
--------------------------------------
--------------------------------------
gmdAF->Testing creation Ado file(s)...
gmdAF->Creation of Ado File: OK
--------------------------------------
gmdAF->Testing creation of Ado file(s)
gmdAF->Insertion record: OK
--------------------------------------
gmdAF->Testing deleting record...
gmdAF->Deleting record: OK
--- snip ---
$ wine --version
wine-1.3.22-129-gdad3342
Regards
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--- Comment #16 from Jonas Maebe <jonas.bugzilla(a)gmail.com> 2011-06-16 07:36:25 CDT ---
And also replace jse.time with GetCurrentTime() in dlls/dinput/joystick_linux.c
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Jonas Maebe <jonas.bugzilla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jonas.bugzilla(a)gmail.com
--- Comment #15 from Jonas Maebe <jonas.bugzilla(a)gmail.com> 2011-06-16 07:07:03 CDT ---
Replacing ie.time.tv_usec with GetCurrentTime() in
dlls/dinput/joystick_linuxinput.c should solve this problem (I only use Wine on
Mac OS X, but I went through the Linux code while looking into how to fix bug
18424 ).
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Version|unspecified |1.0-rc3
Resolution| |ABANDONED
Summary|Ulead PhotoImpact 4 fails |Ulead PhotoImpact 4 fails
|to start |to start (unable to read
| |version information from
| |file Iedit.exe)
--- Comment #7 from Anastasius Focht <focht(a)gmx.net> 2011-06-16 03:22:37 CDT ---
Hello,
long time no answer, no download.
Marking abandoned.
Reopen if problem is still present with recent Wine version.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4264
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|the 4th coming refuses to |Multiple apps refuse to
|install, complain about |install, complain about
|incorrect registry |registry security (The 4th
|permissions |coming, Google Pack
| |Installer expect a non-null
| |DACL)
--- Comment #14 from Anastasius Focht <focht(a)gmx.net> 2011-06-16 02:13:56 CDT ---
Hello,
refining summary.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4264
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2011-06-16 02:09:49 CDT ---
*** Bug 5713 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5149
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.12.
Resolution| |ABANDONED
--- Comment #14 from Anastasius Focht <focht(a)gmx.net> 2011-06-15 12:37:11 CDT ---
Hello,
long time no answer, marking abandoned.
Reopen if still a problem with recent Wine version.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4140
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://hp.giesselink.com/em
| |u48.htm
CC| |focht(a)gmx.net
Platform|x86-64 |x86
Version|unspecified |0.9.12.
Summary|Emu48 with HP49 ROM |Emu48 with HP49 ROM: parts
| |of emulated screen stays
| |black
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2011-06-15 12:34:12 CDT ---
Hello,
does this problem still exist?
Regards
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http://bugs.winehq.org/show_bug.cgi?id=5544
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.16.
Resolution| |ABANDONED
--- Comment #8 from Anastasius Focht <focht(a)gmx.net> 2011-06-15 12:25:59 CDT ---
Hello,
long time no answer, marking abandoned.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=3260
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9
--- Comment #51 from Anastasius Focht <focht(a)gmx.net> 2011-06-15 12:24:17 CDT ---
Hello,
setting version field to earliest report date.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=2642
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |NEW
Version|unspecified |1.1.1
--- Comment #30 from Anastasius Focht <focht(a)gmx.net> 2011-06-15 12:18:04 CDT ---
Hello,
although the initial crash has been fixed a long time ago, the bug has been
recycled for a different issue starting with comment #15 (hang).
Setting Wine version starting from that date.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4666
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|anti-cheat system |HackShield anti-cheat
|HackShield doesn't work |system doesn't work
| |(Themida software
| |protection used as wrapper
| |incompatible with Wine)
--- Comment #39 from Anastasius Focht <focht(a)gmx.net> 2011-06-14 16:40:31 CDT ---
Hello,
refining summary.
I wonder if they still ship hackshield with broken Themida versions...
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4971
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Corel Draw 12 demo install |Protexis nTitles V1.x:
|fails |Corel Draw 12 demo install
| |fails
--- Comment #24 from Anastasius Focht <focht(a)gmx.net> 2011-06-14 16:19:59 CDT ---
Hello,
adjusting summary to target protection scheme better.
Bug 16978 is about Protexis Licensing V2.
Extracted from temp folder:
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
Ready...
Scanning -> H:\Downloads\bug4971\protexis\PSIKey.dll
File Type : 32-Bit Dll (Subsystem : Win GUI / 2), Size : 1343488 (0148000h)
Byte(s)
[File Heuristics] -> Flag : 00000000000000001000000100000000 (0x00008100)
[!] LiCENSE - nTitles Activator v1.3.7.18 detected !
[!] Possible CD/DVD-Key or Serial Check -> ActivationCode
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.408 Second(s)
--- snip ---
If I remember correctly from the last time I looked at this most of the
protection is actually working.
Only the part where the generated code is validated online is failing (online
activation scheme).
More likely shdocvw/jscript now (registers own URL scheme pcucmd://xxx).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27081
Summary: err:d3d_shader:shader_arb_generate_pshader ...
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=34516)
--> (http://bugs.winehq.org/attachment.cgi?id=34516)
Error message when the game crash
This bug concern Assassin's Creeds : Brotherhood.
With wine < 1.3.19, there were more graphical bug when i played at game. For
example, there was a shadow squarre below the character and there was a film
grain like in Mass Effect.
Since Wine 1.3.19, there isn't grain film, the shadow square has disapear and
the graphism arre better. BUT, the game crash when i played the story (only in
the game and not in the menu)
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http://bugs.winehq.org/show_bug.cgi?id=3507
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2011-06-13 22:18:21 CDT ---
Likely still present.
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http://bugs.winehq.org/show_bug.cgi?id=836
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine-bugs(a)winehq.org |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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--- Comment #76 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-13 14:15:44 CDT ---
The problem is well known and solution is known too. No need to add new
backtraces.
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--- Comment #56 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-13 01:34:06 CDT ---
still a bug with current git?
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #221 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2011-06-13 01:31:34 CDT ---
Yes, although it is easier to just set hl2.exe to run in win98 mode.
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--- Comment #220 from Evan Goers <megatog615(a)gmail.com> 2011-06-12 22:59:56 CDT ---
Is the "Hack to fix CSS" patch still required these days for anyone else?
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