http://bugs.winehq.org/show_bug.cgi?id=24720
Summary: Oblivion crashes, debugger NOT started
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matrixsmaster(a)yandex.ru
Aptosid x86 kernel 2.6.35-4.slh.9-aptosid-686
Oblivion works normally in wine-1.3.3 only with workaround.
If you exit the game, it sometimes crashes and debugger starts and produce some
trace info. Normal behavior.
BUT. If game crashes on start (EVER on "magic" address 0x7bc486d8) the debugger
is NOT started. Therefore I can't see the trace and locate the problem.
DLL overriding doesn't matter. Tested both with and without DLL overrides.
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http://bugs.winehq.org/show_bug.cgi?id=21471
Summary: Uru: Cursor not drawn correctly
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25853)
--> (http://bugs.winehq.org/attachment.cgi?id=25853)
Terminal output
The cursor in Uru isn't displayed correctly it shows up as a corrupt white
square.
I've never played Uru in windows so I'm not actually sure what it should look
like.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 on nVidia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=7711
--- Comment #75 from Juan Lang <juan_lang(a)yahoo.com> 2011-02-04 10:47:03 CST ---
The device isn't as expensive as developer time...
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--- Comment #74 from Thierry Vignaud <thierry.vignaud(a)gmail.com> 2011-02-04 10:33:04 CST ---
As always, too many bugs for not enough devs.
Maybe should we offer one tomtom to one of lead devs :-) ?
That would be some 30$ spending on ebay...
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #72 from Sebastian <indigo176(a)blinkenshell.org> 2011-02-04 09:27:14 CST ---
Created an attachment (id=33133)
--> (http://bugs.winehq.org/attachment.cgi?id=33133)
Workaround - disable ptrace
As a workaround, you can apply this patch to the Wine source code (1.3.11) to
disable ptrace. Note that this will break winedbg and probably a lot of other
programs too.
I've played Counter-Strike with this patch applied for some hours now and it
seems to be stable.
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Sebastian <indigo176(a)blinkenshell.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |indigo176(a)blinkenshell.org
--- Comment #71 from Sebastian <indigo176(a)blinkenshell.org> 2011-02-04 09:12:47 CST ---
It seems like ptrace in wineserver is responsible for this hang. When the hang
occurs, inside suspend_for_ptrace() (server/ptrace.c), it goes something like
this:
#1 ptrace(PTRACE_ATTACH, ...) returns success
#2 wait4() inside of wait4_thread() blocks forever instead of returning on the
stop signal
#3 the watchdog in wait4_thread() times out and wait4_thread() returns failure
#4 because wait4_thread failed, resume_after_ptrace() will be executed
immediately
#5 ptrace(PTRACE_DETACH, ...) inside of resume_after_ptrace() returns ESRCH
(failure)
After this, the thread is still stopped and Counter-Strike hangs. Running
"pkill -CONT hl.exe" resumes the game without a crash.
Also: Trying to attach hl.exe in gdb, during the hang, gives "ptrace: operation
not permitted". After sending CONT to hl.exe, attaching is possible again.
I'd really like to trace this further, but I don't know where to look next. I
have no idea why ptrace/wait hangs like this.
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Christian Aßfalg <ch.assfalg(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ch.assfalg(a)gmx.de
--- Comment #74 from Christian Aßfalg <ch.assfalg(a)gmx.de> 2011-02-04 08:39:00 CST ---
I'd like to offer a workaround/solution for playing MOO2: Use the DOS version
included in the latest official Patch with dosbox, not Wine.
I tried to play MOO2 on Ubuntu with wine-1.2.1 and ran into the bug. Thanks to
everybody for debugging it and thanks to Janosch Machowinski for creating the
bdiff Patch for MOO2.
Unfortunately, that did not work for me as I aparently did not use the same
Version as he did. Janosch, if you still follow this thread, and it is not too
much hassle, maybe you want to patch the following binary as well (though I
think it is not necessary any more):
53244deb787dad76a961121ad42e8521 Orion95.exe
This is the Orion95.exe from the latest official Patch:
c630dd2d92e1cec63078784d2322275c moo2v131.zip (I've been using the English
version although my MOO2 is originally German. Works fine. Only hassle is that
the patch contains the files in upper case letters, while my MOO2 installation
is lower case, so files did not get replaced. I fixed this manually with proper
move commands. Not sure if this is necessary, try it and google for it if you
have problems with it...)
My solution for playing MOO2 after some research turned out to be the DOS
Version of MOO2 that is also included in this patch:
da0de07f9b2ec73a6c1686151f191979 orion2.exe
It can not be played with wine:
err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for DOS
mode
But: It works just fine using dosbox.
Since we have confirmed here that this is not really a Wine bug, and since MOO2
was originally a DOS game that only later got converted to Win95, maybe this is
the solution that makes the most sense, technically and pragmatically.
Philosophy aside (and I kinda agree that Wine should not fix this bug), I want
to play the game on Linux, and I personally don't really care if Wine or Dosbox
is the tool to do that. Also, there is a suprisingly active Community that
offers Mods, Guides and community Patches, but concentrates mostly on the DOS
Version since it can apparently be played better online (using Kali, google
it).
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http://bugs.winehq.org/show_bug.cgi?id=8277
--- Comment #10 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-02-04 07:34:17 CST ---
Created an attachment (id=33129)
--> (http://bugs.winehq.org/attachment.cgi?id=33129)
Updated patch
Attaching an updated patch.
I had to change max_req_size to 72; I believe it's a new check from commit
f4ec583d.
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http://bugs.winehq.org/show_bug.cgi?id=7929
Wolk <zloy_wolk(a)qip.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zloy_wolk(a)qip.ru
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http://bugs.winehq.org/show_bug.cgi?id=8987
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Detlef Riekenberg <wine.dev(a)web.de> 2011-02-03 15:48:29 CST ---
The installer no longer stop with a dialog.
Some parts during installation do not work, but that is for new bug reports.
Example:
0022:trace:process:CreateProcessW app (null) cmdline L"rundll32
printui.dll,PrintUIEntry /if /f freepdfxp.inf /r \"FreePDFXP1:\" /m
\"FreePDF_XP\" /b \"FreePDF\" /z"
0034:fixme:printui:PrintUIEntryW command not implemented: L"i"
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Grant Coleman <Grant(a)Opped.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Grant(a)Opped.net
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http://bugs.winehq.org/show_bug.cgi?id=25259
Summary: AutoCAD 2009 LT: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32079)
--> (http://bugs.winehq.org/attachment.cgi?id=32079)
Log from AutoCAD 2009 LT successful installation
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet30
3) install AutoCAD 2009 (watch out for bug #20211)
4) wine acadlt.exe
Behaviour:
Nothing happens
Expected behaviour:
AutoCAD should start.
Terminal output:
Trying to load PE image for unsupported architecture (AMD-64)
err:module:import_dll Loading library UserData.dll (which is needed by
L"C:\\Program Files\\AutoCAD LT 2009\\acadlt.exe") failed (error c000007b).
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AutoCAD LT 2009\\acadlt.exe" failed, status c0000135
Additional info:
My OS is Fedora 12 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=25937
Summary: Dead Space 2: installer fail
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Created an attachment (id=33061)
--> (http://bugs.winehq.org/attachment.cgi?id=33061)
terminal output
I trying to install it many time but it just fail.
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Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2(a)gmail.com
--- Comment #55 from Raymond <superquad.vortex2(a)gmail.com> 2011-02-02 07:08:01 CST ---
(In reply to comment #39)
>
> Please file a new bug. If the bug appeared because of a change in wine, please
> run a regression test (http://wiki.winehq.org/RegressionTesting).
if you have looked at the dscapture.c , it seem to be just a blind copy from
dsoutput.c since it still use SND_PCM_TYPE_DMIX instead of SND_PCM_TYPE_DSNOOP
Please take a look at source code of arecord , many software parameters are
wrong
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Matias Wilkman <matias.wilkman(a)mailinator.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matias.wilkman(a)mailinator.c
| |om
--- Comment #31 from Matias Wilkman <matias.wilkman(a)mailinator.com> 2011-02-02 02:41:32 CST ---
(In reply to comment #30)
> Created an attachment (id=33100)
--> (http://bugs.winehq.org/attachment.cgi?id=33100) [details]
> trying to run rendermonkey 1.82 in wine 1.3.12 on ubuntu 10.10 64bit
The first line,
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.MFCLOC" (8.0.50608.0),
goes away after installing vcrun2005 via winetricks. The rest is still there,
though.
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--- Comment #29 from Matias Wilkman <matias.wilkman(a)mailinator.com> 2011-02-02 02:26:06 CST ---
Created an attachment (id=33099)
--> (http://bugs.winehq.org/attachment.cgi?id=33099)
trying to run rendermonkey 1.82 in wine 1.2.2 on ubuntu 10.10 64bit
installing MSXML 6.0 SP1 made the application start, but it immediately crashes
with the "serious problem, needs to close" dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24415
Summary: Unhandled exception from RtlReAllocateHeap when
starting PTR WoW.exe
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajrich(a)earthlink.net
Created an attachment (id=30777)
--> (http://bugs.winehq.org/attachment.cgi?id=30777)
A backtrace, the last of many.
Using today's GIT (for the default locale function), I frequently (but do not
always) crash with an unhelpful message - err:seh:raise_exception Unhandled
exception code c0000005 flags 0 addr 0x7bc49b72
winedbg points to RtlReAllocateHeap as the culprit. I'm not used to operating
it so I don't know if the many exceptions (most labeled page fault, which if
that's the page fault I'm familiar with is an entirely normal thing) that can
be passed through to reach the unhandled exception are significant. A backtrace
of only the last exception caught by winedbg before the crash is attached.
This crash does not occur 100% of the time - it does, however, occur more often
than not.
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http://bugs.winehq.org/show_bug.cgi?id=19564
Summary: Guitar Hero World Tour crashes in secur32
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22798)
--> (http://bugs.winehq.org/attachment.cgi?id=22798)
crash
After get trough bug 19563, we get another problem, game will crash in 30 sec,
because of wine's secur32 failure. It works with native secur32.
See attached image.
Backtrace:
=>0 0x7e007cb4 schan_free_handle+0x24(handle_idx=2116197184,
type=SCHAN_HANDLE_CTX) [/home/andras/src/wine/dlls/secur32/schannel.c:169] in
secur32 (0x0209b9d0)
1 0x7e008994 schan_DeleteSecurityContext+0x74(context_handle=<register ESI
not in topmost frame>) [/home/andras/src/wine/dlls/secur32/schannel.c:1099] in
secur32 (0x0209ba00)
2 0x7e01059e DeleteSecurityContext+0x4e(phContext=0x2be3724)
[/home/andras/src/wine/dlls/secur32/wrapper.c:465] in secur32 (0x0209ba30)
3 0x00319d0e in xmassiveadclientdyn (+0x9d0e) (0x0209ba78)
4 0x00324d63 in xmassiveadclientdyn (+0x14d63) (0x0209bac0)
5 0x00325297 in xmassiveadclientdyn (+0x15297) (0x0209baec)
6 0x00321ca5 in xmassiveadclientdyn (+0x11ca5) (0x0209bb2c)
7 0x006df923 in ghwt (+0x2df923) (0x00000001)
8 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=19565
Summary: Guitar Hero World Tour does not produces any sound
(except videos)
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After overriding builtin secur32 (bug 19564), we will notice there is no sound
menu,ingame only in videos (binkw32).
Look at attached +dsound trace.
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--- Comment #70 from Sebastian <indigo176(a)blinkenshell.org> 2011-02-01 15:46:32 CST ---
Created an attachment (id=33091)
--> (http://bugs.winehq.org/attachment.cgi?id=33091)
Backtrace of X during hang
I've attached the backtrace of X during the hang. This is when running with the
Mesa driver. When running with the fglrx driver, the backtrace is almost the
same (DRI locking inside fglrx_drv.so instead of Mesa). So it's the same bug
when running with either driver.
I haven't managed to get a trace out of Wine yet.
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http://bugs.winehq.org/show_bug.cgi?id=25712
Summary: Anno 1503: Crash on loading scenario
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Created an attachment (id=32756)
--> (http://bugs.winehq.org/attachment.cgi?id=32756)
Crash log of Anno 1503 1.05 with Wine 1.3.10
First: this is not bug #24520 (nor is it bug #21458). I can start the game (and
it doesn't crash on starting), but as soon as I select "Single Player" and than
a random scenario listed, I get the crash you can see from the attachment,
after I've selected the player colour.
Game is patched to 1.05 [0]. I used my Wine packages for Debian from [1].
Cheers,
Cùran
[0] <http://www.ubi.com/DE/Downloads/Info.aspx?dlId=2481>
[1] <http://dev.carbon-project.org/debian/wine-unstable/>
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http://bugs.winehq.org/show_bug.cgi?id=25953
Summary: Lineage 2 hangs/crashes entire system when used with
ATI graphics card
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jensm1(a)bbjh.de
when running the game "Lineage 2" with (supposedly any, tested with RadeonHD
5770) ATI graphics card with proprietary drivers, following problem occurs:
-game starts as normal (slightly laggy sometimes)
-after a (seemingly random) short amount of timme, the entire system stops to
respond. Only the mouse-cursor is movable, but doesn't change it's style when
leaving the lineage2 window.
-restarting the system is only possible via the reset-button next to the
power-button. No keyboard-shortcuts (e.g. to restart X) are still working.
(as soon as I'm back at home, I'll try to get a log-file)
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http://bugs.winehq.org/show_bug.cgi?id=20457
Summary: Elevated demo crashes in system.drv16 on startup
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://bugs.winehq.org/attachment.cgi?id=23049
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=24325)
--> (http://bugs.winehq.org/attachment.cgi?id=24325)
Elevated 1.1.32 backtrace
With 1.1.32, the Elevated demo from bug 19724 crashes on startup even after
installing d3dx9 from winetricks, whereas in 1.1.27 the application
successfully ran with the d3dx9 redist. A regression test indicated:
55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e is first bad commit
commit 55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 28 19:56:10 2009 +0200
kernel32: Make system.drv into a stand-alone 16-bit module.
:100644 100644 f439b356d3dfcd102c2c57bfdd305aec7e51e08d
45362c3aaa3ee2292c809b845576e8ee05c17be2 M .gitignore
:100755 100755 2c8e4e53ec5fd43b17064ff2f85d8e3cb5b468b0
b2cbd87943088b685827ff6ada8882bc4fd42b4b M configure
:100644 100644 b77357371a3dc24a5f040b425af44e04ec8fc0ef
5fb8e9b22583d5e5b401cb5bde63cf096d2e5e2f M configure.ac
:040000 040000 d50aaa2baf3c590383d2e1c5a058c505567e26a2
2d56eb1c21f6a43941a212664a1564c76345951c M dlls
The complete backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=25934
Summary: Background Image on MapleStory Installer/Downloader is
upside-down
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pocketcookies2(a)gmail.com
The background image on the MapleStory Installer/Downloader
(MSDownloaderV95.exe) is upside-down.
This happens with the latest version of Wine from Git (the output from "wine
--version" is wine-1.3.12-174-g58786dc).
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http://bugs.winehq.org/show_bug.cgi?id=25930
Summary: Wine does not find 32bit fglrx modules and use
software rendering instead
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Created an attachment (id=33053)
--> (http://bugs.winehq.org/attachment.cgi?id=33053)
WINEDEBUG=+wgl log
I'm running a Sidux 64 bit install and fglrx is working fine with native games.
However wine does not detect the fglrx 32 bit libs correctly i think cause
every game i tried (Generals/ZeroHour/Farcry) is falls back to software
rendering (everything is slow and choppy).
When i did the wine compile there was no error only a warning about OpenCLI or
something.
There was not the typical OpenGL not found not 3D warning.
I tried to put wine in the right direction with:
LIBGL_DRIVERS_PATH=/usr/lib32/dri
but this did not solve the problem. In /usr/lib32/dri are the fglrx.so module
so it is the right place.
Attached the WINEDEBUG=+wgl log.
If you need further info just ask.
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Summary: Campaign Cartographer 3 crashes on file save
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bromdon(a)gmail.com
Running Fedora 14
CC3 installed fine
Patched with version 10
Start new map, get to save, brings up directory dialog, then crashes
Crashed prior and post CCS v10 patch
Have done hard and soft restarts - still crashes
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Davide Di Francesco <cyclops(a)fastwebnet.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cyclops(a)fastwebnet.it
--- Comment #9 from Davide Di Francesco <cyclops(a)fastwebnet.it> 2011-01-30 05:04:13 CST ---
Hi everybody.
I tried today Tomb Raider: Anniversary and it runs fine with any resolution and
both fullscreen/windowed mode.
I have a 1920x1080 screen resolution and i tried 1440x900. No bugs, nothing...
I use wine 1.3.12.
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http://bugs.winehq.org/show_bug.cgi?id=25855
Summary: Mouse recentres several times a second for Mystery of
the Mummy
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jin(a)mediatomb.cc
I'm experiencing a bug that is marked as fixed:
http://bugs.winehq.org/show_bug.cgi?id=9549
This is the original comment and it is 100% valid for me, so I do not really
have anything to add:
"Game install smoothly and starts as expected. However, at the main menu, the
mouse displays unusual behaviour. The icon clearly reacts to mouse movement,
but it is re-centered several times a second and appears to move in the
opposite direction to the mouse's movement. Buttons still work correctly (can
exit if you can move the icon far enough to the 'exit' button and click it
before it's re-centered) - it seems only the motion is affected."
The problem is present in Version 1.3.10, I also checked out git HEAD and
compiled the recent sources - same there.
I tried the patch that is references in the old issue, (I just commented out
the lines that are removed in the patch, because the patch itself did not apply
anymore):
http://www.winehq.org/pipermail/wine-patches/2007-September/043550.html
Unfortunately this did not help...
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Jin <jin(a)mediatomb.cc> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jin(a)mediatomb.cc
--- Comment #436 from Jin <jin(a)mediatomb.cc> 2011-01-29 12:18:40 CST ---
*** Bug 25855 has been marked as a duplicate of this bug. ***
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wine(a)grevrend.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)grevrend.com
--- Comment #67 from wine(a)grevrend.com 2011-01-29 00:42:48 CST ---
Just to repart that I have still the issue with XWing Alliance 2.02 in wine
1.3.12.
Regards
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--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2011-01-28 13:45:10 CST ---
(In reply to comment #9)
> $ winetricks msi2 && wget http://python.org/ftp/python/2.6.4/python-2.6.4.msi
> && wine msiexec.exe /i python-2.6.4.msi
>
> fixme:sfc:SFC_3 0
> err:ole:create_server class {000c101c-0000-0000-c000-000000000046} not
> registered
> err:ole:CoGetClassObject no class object {000c101c-0000-0000-c000-000000000046}
> could be created for context 0x4
> fixme:advapi:RegisterEventSourceA ((null),"MsiInstaller"): stub
> fixme:advapi:RegisterEventSourceW (L"",L"MsiInstaller"): stub
> fixme:advapi:ReportEventA
> (0xcafe4242,0x0002,0x0000,0x000003f7,(nil),0x0006,0x00000000,0xa1c6e8,(nil)):
> stub
> fixme:advapi:ReportEventW
> (0xcafe4242,0x0002,0x0000,0x000003f7,(nil),0x0006,0x00000000,0x1493a0,(nil)):
> stub
> fixme:advapi:DeregisterEventSource (0xcafe4242) stub
> The Windows Installer Service could not be accessed. This can occur if you are
> running Windows in safe mode, or if the Windows Installer is not correctly
> installed. Contact your support personnel for assistance.
The same in wine-1.3.12-174-g58786dc in winxp mode. If I set wine to windows98
mode, it installs fine (with native msi).
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2011-01-28 13:26:19 CST ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=25909
Summary: 打扰了
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cczxntken(a)163.com
很抱歉打扰了。
我是一名初学者,我遇到了一些问题,但是我不知道如何去解决他。
我在运行一款windows程序时,一直出现错误,debug信息里没看懂。。
我搜索了所有的地方都不能成功使用。
这个程序的地址是
www.yy.com
可以正常登陆,但是无法进入频道。
您能不能帮我调试下?
非常感谢
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jUrner(a)arcor.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jUrner(a)arcor.de
--- Comment #14 from jUrner(a)arcor.de 2011-01-28 05:10:32 CST ---
(In reply to comment #12)
> Working for me on 1.3.2
>
> Can anybody else confirm?
same here on 1.3.1. seems fixed
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--- Comment #206 from Evan Goers <megatog615(a)gmail.com> 2011-01-28 02:41:47 CST ---
(In reply to comment #92)
> Created an attachment (id=6853)
--> (http://bugs.winehq.org/attachment.cgi?id=6853) [details]
> Hack to fix CSS
>
> This is just a hack that seems to stop CSS crashing for me.
>
> It's just a combination of Phil's hack that he posted and Stefan's suggestion
> of changing the case for the CSS specific font name.
What is the font family for Goldeneye: Source?
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http://bugs.winehq.org/show_bug.cgi?id=25904
Summary: Can't run anything on a cifs partition
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelk1(a)comcast.net
Originally reported for Mandriva Cooker:
https://qa.mandriva.com/show_bug.cgi?id=61940
The same program on the same machine starts with wine 1.3.7, but from 1.3.9 to
wine-1.3.12, I get:
err:virtual:map_file_into_view failed to set 00000007 protection on file map,
noexec filesystem?
How reproducible:
Always
Steps to Reproduce:
Run something like 'wine /mnt/smb/smbshare/path/to/program.exe' where
/mnt/smb/smbshare is a remote cifs share
I tried to set the 'exec' option in fstab, but the file system is still mounted
with noexec.
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http://bugs.winehq.org/show_bug.cgi?id=24543
Summary: Final Fantasy 8: crash when entering Triple Triad
minigame
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30974)
--> (http://bugs.winehq.org/attachment.cgi?id=30974)
Crash when transitioning to minigame
Start game
Find a person prepared to play card game.
Agree to play
Crash occurs at transition
Crash log attached
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--- Comment #50 from Austin English <austinenglish(a)gmail.com> 2011-01-27 14:20:37 CST ---
*** Bug 24543 has been marked as a duplicate of this bug. ***
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Summary: Final Fantasy 8: Background sound doesn't work
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30973)
--> (http://bugs.winehq.org/attachment.cgi?id=30973)
terminal log
Applied 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Sound is choppy for Eidos introduction section then does not play at all for
the rest of the intro movie and during gameplay.
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=24546
Summary: Final fantasy 8: crash when entering battle
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Ubuntu 10.04 - Intel integrated graphics
Installed 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Crash occurs at transition to battle scene
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=25701
Summary: Need For Speed Undercover Steam-Version crashes with
unimplemented function
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32740)
--> (http://bugs.winehq.org/attachment.cgi?id=32740)
wine ./steam.exe 2>debug.log
The mentioned game ordered and downloaded with Steam with wine (!) does not
start due to a missing function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory.
Attached is the default logfile generated with:
wine ./steam.exe 2>debug.log
I use latest GIT version.
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--- Comment #49 from Austin English <austinenglish(a)gmail.com> 2011-01-27 13:31:23 CST ---
*** Bug 24546 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leighmanthegreat(a)hotmail.co
| |m
--- Comment #48 from Austin English <austinenglish(a)gmail.com> 2011-01-27 13:30:07 CST ---
*** Bug 24542 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=25724
Summary: Joypad causes Mirror's Edge to stutter.
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When a Joypad is plugged in while playing Mirror's Edge it stutters. As soon as
I unplug it, it goes to full speed. Ubuntu 10.10.
The following is dumped to the console, the first line is repeated about a
dozen times, the Acquire Failed lines spam for pages:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
err:dinput:JoystickAImpl_Unacquire Failed to set autocenter to ffff: 19 No such
device
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
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Summary: Civilization V game, crashes randomly (in late game)
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: venarleceridious(a)live.com
The sound will stop working, and then the game will crash. Or sometimes, the
game will just crash. Usually later in the game progression (turn 300, etc).
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Slammaster <qwerty765t(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qwerty765t(a)yandex.ru
--- Comment #69 from Slammaster <qwerty765t(a)yandex.ru> 2011-01-26 19:31:43 CST ---
Wine 1.3.10, HD4870, Kubuntu 10.10
same problem, after 5-10 minutes of play it freezes =(
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http://bugs.winehq.org/show_bug.cgi?id=1886
--- Comment #55 from Zhenya <Zenitur(a)yandex.ru> 2011-01-26 18:59:26 CST ---
(In reply to comment #54)
> Looking at winetricks, wsh57, which implies jscript.
jscript fixes application, not installer
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--- Comment #54 from Austin English <austinenglish(a)gmail.com> 2011-01-26 18:50:17 CST ---
(In reply to comment #53)
> It finish fine if some native library was installed. I found a solution after
> installing many native libraries, but I don't know what is the one that fix
> error.
Looking at winetricks, wsh57, which implies jscript.
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--- Comment #53 from Zhenya <Zenitur(a)yandex.ru> 2011-01-26 17:56:22 CST ---
It finish fine if some native library was installed. I found a solution after
installing many native libraries, but I don't know what is the one that fix
error.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |http://download.cnet.com/Me
|ownload_4387.shtml |dieval-Total-War-demo/3000-
| |7483_4-10246017.html
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #11 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 16:13:15 CST ---
So, is this a won't fix or not?
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #25 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 16:02:11 CST ---
Still a bug in git (wine-1.3.12-100-g09e2948)
xavier@environnement ~/.wine/drive_c/test $ wine Starscape.exe
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef34,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed94,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed70,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16e378,0x17a0c0): stub
fixme:d3d:state_swvp Software vertex processing not implemented.
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #43 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:31:31 CST ---
The download link is dead, should be replaced by
http://download.cnet.com/Medieval-Total-War-demo/3000-7483_4-10246017.html
This is still a bug in git (wine-1.3.12-100-g09e2948)
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #91 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:24:34 CST ---
This is still a bug for me in git (wine-1.3.12-100-g09e2948) and Gentoo Linux
X64
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #16 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:14:00 CST ---
In today's git, when I run wine Powerbullet.exe nothing happens. The app uses
CPU power, but no window appears, and there is no console output.
xavier@environnement ~/.wine/drive_c/test $ wine Powerbullet.exe
Terminated
Can someone else test this?
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Xavier Vachon <xvachon(a)gmail.com> changed:
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CC| |xvachon(a)gmail.com
--- Comment #52 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 14:57:43 CST ---
Still a bug in git (wine-1.3.12-100-g09e2948)
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--- Comment #113 from Emerson Prado <emerson.prado.eng(a)gmail.com> 2011-01-26 13:54:17 CST ---
The patches by Erich, applied following instructions in
http://www.compholio.com/wine-kane/, solve a problem in FileMaker. With Wine
1.3.12 (and at least from 1.3.8), FileMaker can't automatically find remote
database servers - though we can manually add them in "Favorite hosts" and get
the thing to work. Patching as said makes FileMaker find remote servers
normally.
> 54b4f836fd9df485d4b0c83a749da22f8c1de25a fixes Bug #19493.
Without it, FileMaker can't see remote databases at all, even manually adding
server.
Let's hope some bitbrushing gets the patches in the way to Wine. Sorry I can't
program that deep, but I can test. ;)
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
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--- Comment #27 from Erich Hoover <ehoover(a)mines.edu> 2011-01-26 10:27:47 CST ---
Created an attachment (id=33000)
--> (http://bugs.winehq.org/attachment.cgi?id=33000)
Test focus with end dialog
(In reply to comment #25)
> Eliot Blennerhassett sent in a patch,
> http://www.winehq.org/pipermail/wine-patches/2010-July/090363.html
> but Alexandre replied with "needs tests". Anyone who can
> write a test that fails without that patch but passes with it,
> please do!
You're not going to like to hear this, but I tried to make a test to show that
the fix works and I instead ended up demonstrating that it introduces a bug.
I've attached a patch that modifies the "msg" test to (pretty much) just run
the test of interest. When you run this test with the "fix" it will report
that the dialog itself is the active window after EndDialog is called, which is
not the case when you run the test on Windows. If I had to guess then I'd say
that WINPOS_ActivateOtherWindow is getting called at the wrong time, probably
that OrCad captures some window notification event, changes the active window,
and then we override it when we call WINPOS_ActivateOtherWindow.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.genline.se/GFFin |http://www.genline.com/gffd
|der2_install.exe |ownloads/GFFinder_install.e
| |xe
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2011-01-26 03:19:30 CST ---
Image is no longer mirrored, but prints grainy/blurry. wine-1.3.12-82-g72e089d
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2011-01-26 03:13:09 CST ---
Still present in git.
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--- Comment #205 from Kimmo Huoso <sleijeri(a)gmail.com> 2011-01-26 01:43:00 CST ---
(In reply to comment #204)
> I'm too affected. It started appearing after i bought new wide screen LCD panel
> and changed resolution of virtual desktop and other apps from 1152*864 to
> 1440*900.
>
> Ubuntu 10.10 64bit, nVidia GF9600GT 260.19.06, Wine 1.3.11 and now 12.
Confirming similar typer or crashing. And its instant. Started to crash
instantly while i changed 1680x1050 resolution screen. Used to have 1280x1024
which didnt crash. my system nvidia 460GTX (latest nvidia drivers), wine 1.3.11
and Arch linux x86_64
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
--- Comment #15 from Juan Lang <juan_lang(a)yahoo.com> 2011-01-25 10:28:00 CST ---
Not fixed.
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Jan Kalab <pitlicek(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pitlicek(a)gmail.com
--- Comment #204 from Jan Kalab <pitlicek(a)gmail.com> 2011-01-25 10:06:47 CST ---
I'm too affected. It started appearing after i bought new wide screen LCD panel
and changed resolution of virtual desktop and other apps from 1152*864 to
1440*900.
Ubuntu 10.10 64bit, nVidia GF9600GT 260.19.06, Wine 1.3.11 and now 12.
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http://bugs.winehq.org/show_bug.cgi?id=19981
Summary: Not all keys are recognized with dinput
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.ganzhorn(a)googlemail.com
Running Far Cry (1) I noticed I was unable to open the in-game console using
the "^" key.
First I assumed there was a problem with the keyboard layout as the keys "z"
and "y" were swapped in Far Cry as well (I am using a German keyboard).
Running wine-notepad the "z" and "y" keys are NOT swapped, and "^" works
perfectly.
Going through the output when running Far Cry I found out the German keyboard
layout was detected correctly, so that is not the problem.
Changing the keyboard layout in xorg.conf and gnome to the standard USA-layout
did not help at all.
Then I tried installing a native dinput8 DLL with winetricks, as the output
told me Far Cry has a CryInput.dll which uses Direct Input.
With the native dinput8 the keys work perfectly good, but there's another
issue:
The mouse can only be moved within a rectangle much smaller than the game
window itself. With the wine-dinput this works perfectly.
I tried setting options like "Allow DirectX apps to stop the mouse leaving
their window", changing from full-screen to windowed mode and changing the
resolution of the game.
Still, the rectangle in which the mouse can be moved stays in the same relative
size. In windowed mode when the mouse is allowed to leave DirectX windows, the
cursor jumps from the border of that rectangle to outside the game window and
when moved back, straight back into that rectangle on all sides.
Since this strange mouse behaviour occurs with a native dinput8, I guess that
doesn't cound as bug.
So in a nutshell the bug is that my keys aren't correctly recognized with the
built-in dinput of wine.
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--- Comment #14 from Jon Griffiths <jon_p_griffiths(a)yahoo.com> 2011-01-24 21:29:16 CST ---
(In reply to comment #10)
> TransmitFile may have an implementation, but the ws2_32 side of the coin here
> is still doing a FIXME("unimplemented TransmitFile").
>
> Didn't the problem just get moved further down the pipe?
It did, this bug isn't fixed, since my patch never made it in.
> I've done a bit of digging on a related issue (details here
> http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
> together a possible TransmitFile implementation. Is anyone else (actively)
> working similar, or otherwise know of a reason why I shouldn't pursue this?
I last had a spate of wine submissions when i had a month or so off work. I'm
back at work more than full time now and can't afford the time to massage the
patch to get through. I tried to implement tests for this function to get it in
and encountered all sorts of unrelated issues in testing that would have taken
me far too long to uncover, so i dropped it, hoping that someone might pick it
up. A bunch of other patches got ignored at the same time so I decided to enjoy
my holiday rather than struggle to get the changes in. It didn't help that the
bug was marked fixed when it clearly wasn't. It seemed like the 1.0 series
brought out a focus on ticking boxes without focusing on the actual user
experience.
I'm happy if you want to pick up my patch and go with it, its still
serviceable. The error handling just needs to be fixed according to the last
feedback I got, and you could implement overlapped IO but its not needed to
make docuwiki work.
Its a shame I think that the barrier for entry for submissions has been raised
so high now. I can understand it for existing functionality, but for
unimplemented functions a kaizen approach would be better. Checking in the
original patch with a FIXME for the error handling would have benefited users
more. Someone else could easily have fixed just that issue with the code in
tree, rather than letting it bitrot.
I still have patches from 8 years ago that never made it in, and more from a
couple of years ago too. But for someone like me with very limited time, the
hassle of maintaining a tree full of changes just isn't worth it when there
isn't clear feedback on what needs to be done to get patches in, or lots of
extra work is demanded before stuff will be accepted. I'll try again when I get
more time, but that could be 5 years away at this point. In the future I've
thought I might just contribute tests, since they should be easier to get in.
Anyway, the same goes for any patch I've ever sent that didn't make it in. I'm
happy for anyone to rework/resubmit them, just please give credit + shared
copyright if enough of the original work remains to warrant it. I'm happy to
answer any questions about old patches too.
Cheers
Jon
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http://bugs.winehq.org/show_bug.cgi?id=25840
Summary: Galactic Civilizations: Crash on startup
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brad(a)bcable.net
Created an attachment (id=32924)
--> (http://bugs.winehq.org/attachment.cgi?id=32924)
Entire log of running GalCiv2.exe
On this hardware:
- ASUS N61VG
- Intel Core 2 Duo
- 4GB RAM
- 1GB Video Memory (NVIDIA GeFORCE GT220M)
Using this software
- GRML64 2010.12 (100% compatible with Debian Sid)
- NVIDIA drivers 256.35 OR 260.19.29
- Kernel: Linux dalek 2.6.36-grml64 #1 SMP PREEMPT
Mon Dec 13 13:16:48 UTC 2010 x86_64 GNU/Linux
- wine: 1.2.2, 1.3.9, OR 1.3.11 (from Ubuntu packages)
- X.org: 1.7.7-10 (Debian)
With these wine overrides:
- d3dx9_24 through d3dx9_42
- mmdevapi (disabled)
- msvcrt (native, builtin)
- msxml3 (native)
- msxml3r (native)
- usp10 (native, builtin)
- winhttp (builtin)
The following errors occur:
1) Error prompt that says you are running at 0x0 resolution.
2) Error prompt that says you are running at 0-bit color depth.
3) Error prompt that states there is less than 32MB video RAM.
4) Error promp tthat says you are on old drivers, needs > 2005 and DirectX
9.0c
5) DirectX accelaration not enabled
On GRML64 2010.4 these errors would pass and then the game would run just fine.
On GRML64 2010.12 there is another error after these that states "The program
GalCiv2.exe has encountered a serious problem and needs to close", and then
fails.
The kernel for 2010.12 is listed above, and for 2010.4 it was 2.6.33.2.
Attached is a log from doing `wine GalCiv2.exe &> galciv2.log`.
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Summary: Broken Sword 3 Crashes on launch
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25831)
--> (http://bugs.winehq.org/attachment.cgi?id=25831)
Debug Backtrace (terminal output)
After launching Broken Sword 3 the screens goes black for a second then returns
to the desktop with a debug log in the terminal.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 using nVdia drivers version
185.18.36.
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Summary: mIRC's help file has a $& in the index
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a fun little cosmetic bug. Install mIRC, open "mIRC Help", and go to
the Index tab. Near the top is an entry named $&. That should simply be $&.
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Summary: Dawn of War (german version) always crashes some
seconds after the start of a match
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)jost.cx
Created an attachment (id=28951)
--> (http://bugs.winehq.org/attachment.cgi?id=28951)
Logfile from Wine (wine Steam.exe &> winelog.txt). The first few messages are
from steam. As soon as i start DoW these lines appear:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xb2e43c,0xb2e43
I use the following setup:
- OpenSuse 11.0
- ATI Radeon X850 (Catalyst 9.3 driver, no newer one available for this card)
- Latest version of Steam (API v009 and package version 61 / 1276)
- Latest german version of Dawn of War on Steam (Engine 1.51)
- Clear installation of Wine 1.2 rc4
- Corefonts installed via winetricks to get Steam to work
This is what happens:
- Installation of Steam and DoW without any problem
- Start of DoW without any problem (except a white box around the cursor)
- Sound works with wine 1.2 rc4. With rc3 it did not.
- Start of a match without any problem
- Some seconds the game runs good. As soon as i begin to create a building the
game crashes. If i don't create a building the game runs fine for a while. I
think the animation (when a building falls down from above) causes the crash.
- Steam does not crash.
- This is always reproducable
- This also affects the expansion pack Winter Assault.
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Summary: Starcraft II patch 1.2 doesn't go past loading screen
when using orm=fbo on ATI cards
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbrown124(a)gmail.com
Before the Starcraft II 1.2 patch I was working around the ATI "bad glass"
problem with XMonad. After it the workaround I had was no longer relevant,
because after I loaded Starcraft II and let it update to patch 1.2, the game
started and loaded to the title screen. However, it never drew the title
screen; instead, it just played the music for the title screen, and I could
move my mouse over the field to enter the username and see it change to the
text-selection cursor. I haven't yet tried to see if logging in and starting a
game blind will help. :/ For now I'll use orm=backbuffer.
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Summary: foobar2000 Media Library, can not add new folders
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goweropolis(a)gmail.com
Using foobar2000 v1.1.2 with Wine 1.3.11. Run foobar2000, go to preferences ->
Media Library tab. Click on Add button, and the program crashes with the
following message on the wine command line output:
wine: Call from 0x7bc4a850 to unimplemented function
shared.dll._uBrowseForFolderEx@12, aborting
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http://bugs.winehq.org/show_bug.cgi?id=17327
Summary: Error when launch a game
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samant.ua(a)mail.ru
Created an attachment (id=19350)
--> (http://bugs.winehq.org/attachment.cgi?id=19350)
When I launch a game, this error appears.
Game Pilots Brothers - The Revirse Side of the Earth don't want to launch. An
error, that appears attached.
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Igor Demyanov <igor.demyanov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever Confirmed|0 |1
--- Comment #13 from Igor Demyanov <igor.demyanov(a)gmail.com> 2011-01-24 16:44:53 CST ---
*** This bug has been confirmed by popular vote. ***
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Igor Demyanov <igor.demyanov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |igor.demyanov(a)gmail.com
--- Comment #12 from Igor Demyanov <igor.demyanov(a)gmail.com> 2011-01-24 16:44:38 CST ---
Confirmed detected bug in Wine 1.3.12
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
TransmitFile
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Marcus Meissner <marcus(a)jet.franken.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |marcus(a)jet.franken.de
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the3dfxdude(a)gmail.com
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--- Comment #35 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 17:05:47 CST ---
It appears to me that the game creates a IDirectDrawSurface4, which when
calling AddAttachedSurface, gets a version 7 interface. The version 7 interface
does not allow any attaching unless the surface to be attached is a z-buffer.
This is not what the game is requesting. So it appears to me that there needs
to be a version 4 interface.
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |timmazid(a)hotmail.com
--- Comment #34 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 14:27:51 CST ---
*** Bug 20451 has been marked as a duplicate of this bug. ***
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--- Comment #33 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 14:21:54 CST ---
I've been bringing up Seven Kingdoms 2 as a winelib executable, and I have not
reproduced this just yet. I have noted that this is a compilation flag
(USE_FLIP) to use a flipping surface. I will turn this on by default and debug
the issue-- Note the program is actually depending on a DD_OK return as
reported.
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http://bugs.winehq.org/show_bug.cgi?id=25800
Summary: Office2000: Installation fails
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
* Wine-1.3.6 is last working version.
* Wine-1.3.7, 1.3.8 vomits trace during installation
(caused by wine-1.3.6-457-g19a2d14).
* Wine-1.3.9, 1.3.10, 1.3.11 says installation failed
(caused by wine-1.3.8-129-g06505c9).
wine-1.3.6-457-g19a2d14:
commit 19a2d144b563f23dacfb127b94948b0f0f89b003
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Fri Nov 12 15:05:55 2010 +0100
msi: Don't rebuild the target path for files from global assembly
components.
wine-1.3.8-129-g06505c9:
commit 06505c9a344a70a6510f3eb758187d634590f383
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Dec 2 11:32:26 2010 +0100
msi: Reuse temporary executables.
Fixes a custom action in the Office 2010 installer and makes installers
that pack multiple custom actions in an executable faster.
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http://bugs.winehq.org/show_bug.cgi?id=2361
sofox(a)foxplace.tk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sofox(a)foxplace.tk
--- Comment #10 from sofox(a)foxplace.tk 2011-01-22 14:52:09 CST ---
I've played with Typing of the Dead (Wine 1.3.12), and while the sound
sometimes cuts off, it never speeds up.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Karsten Elfenbein <kelfe(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kelfe(a)gmx.de
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--- Comment #435 from Valeriy Malov <jazzvoid(a)gmail.com> 2011-01-22 10:13:53 CST ---
Again on AvP2: seems like the game is warping mouse manually (ignoring any wine
options). On every motion/mouse entering notify it sends cursor to the middle
of window and somehow breaks ingame aim (even with MotionNotify code commented
out, i.e. recieving no events after the manual warp?).
Xi2 patch with SetCursorPos code commented out fixes this problem, but breaks
mouse capture in virtual desktop mode.
So I wonder if I should open a separate bug for this, or this manual warping is
broken by design?
P.S. I've tested this with Blood 2 demo too and probably same problem affects
other Lithtech games (like NOLF)
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http://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #13 from Sergio Callegari <scallegari(a)arces.unibo.it> 2011-01-22 05:34:00 CST ---
Version up: 1.3.12
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Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
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http://bugs.winehq.org/show_bug.cgi?id=2766
--- Comment #8 from Claudio <sick_soul(a)yahoo.it> 2011-01-21 18:36:09 CST ---
still a bug in wine-1.3.11.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24306
Summary: kernel/console: no more EOF handling.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Hi,
^D (^Z in native) used to be able to end the session with my
interactive MCI shell (bug #20232, comment #9). What it does is:
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
ret = ReadFile(hin, inbuf, sizeof(inbuf)/sizeof(inbuf[0])-1,
&received, NULL);
if(!ret || !received) break;
^D signals EOF in UNIX (more precisely, it immediately returns the
pending read(), which is interpreted as EOF when there is no more
input on the line). ^Z is EOF in MS-Windows, since MS-DOS times.
Presumably since Eric Pouech's console patches, EOF is not recognized
and I must ^C the program.
BTW, native's ^Z handling differs among versions. In win95, ^Z
immediately sends an EOF to the app; since w2k you need ^Z + Return.
^Z is not honoured in Wine (after using "stty susp ^y").
Alternatively instead of wine mcishell.exe,
using ^C in an mcishell started inside "wine cmd" yields:
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 1c on event 0
err:console:WCEL_Get hmm bad situation
mci.c:1376hoehle:~/Bugs$ : GetLastError: 0 <= that's from mcishell,
so it was not aborted!?!
^^^^^^^^^^^^^^ bash prompt gets in between
mcishell: 2 tests executed (0 marked as todo, 1 fai <= nothing more
I just noticed console error #2:
wine wineconsole cmd (as the usage() text says)
opens a virtual desktop but no console window appears.
That desktop window cannot be activated.
Clicking the close button produces Wine's "kill app" requester after a couple
of seconds. Accepting yields a mini backtrace in the terminal:
0x9d50fd0:1: Fd unix_fd=71 user=0x9db3320 options=00000020
0x9db3320:1: Console screen buffer input=0x9d53fe0
0x9d50f10:1: Fd unix_fd=65 user=0x9d53fe0 options=00000020
0x9d598a0:1: Event manual=1 signaled=0 name=""
0x9d53fe0:1: Console input active=0x9db3320 evt=(nil)
That does not look like a typical backtrace from Wine.
Ah, it's from server/{event,console}.c
I should probably open a separate bug report for that one.
I'm using Ubuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=23975
Summary: mcicda wants to open the nth cdrom in the system
Product: Wine
Version: 20020228
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Eric,
I wanted to query you about the change you introduced 2002-01-13.
As the subject says, MCI_Open opens the nth drive of type CD-ROM,
where N is the dwDeviceID passed to the command.
Currently Wine passes in the device ID that will be used if Open succeeds, i.e.
the number of open MCI devices (I believe it was 0 at some time in the past).
Therefore
open cdaudio alias c will work, while
open new type waveaudio alias w
open avivideo alias a
open cdaudio alias e
will likely fail in Wine, unless you have 3 CD-ROMs.
This is a bug. It works in native.
I found no documentation for this N thing in MSDN. Where does it come from?
My own testing -- as far as it can go with a single drive -- suggests
that there's no such functionality in native. Quite to the contrary,
using SHAREABLE, I could open a device multiple times using
mciSendCommand(N>0, MCI_OPEN,
MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID | MCI_OPEN_SHAREABLE,
(DWORD_PTR)&parm);
(Not using SHAREABLE seems to reveal an interesting bug in native for N>0).
OTOH, perhaps this functionality exists in the driver, i.e. not accessible at
the level of mciSendCommand and the bug is in Wine's MCI that does not pass a 0
as default id (it should pass 0 and stuff the new ID in openparms.wDeviceID)?
BTW, you may be interested by the mcicda patches I recently submitted.
Regards,
Jörg Höhle.
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http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17502)
--> (http://bugs.winehq.org/attachment.cgi?id=17502)
+seh report
Contrarily to the test report, my installation went flawless. When I launch the
game, I get an unhandled exception. After the first attempt I installed DX9 and
the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry
keys, the result remains the same. I have attached a +seh output. Should you
need more, tell me.
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http://bugs.winehq.org/show_bug.cgi?id=24400
Summary: Sims 3 crashes at startup with unimplemented function
msvcr80.dll._atoflt
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm trying to see if I can get The Sims 3 running with no microsoft code.
Skipping the launcher and running TS3.EXE directly, the first crash is
wine: Call from 0x7b837db2 to unimplemented function
msvcr80.dll._set_abort_behavior, aborting
Work around that with the hack attached to bug 23394.
The app then crashes with
wine: Call from 0x7b837db2 to unimplemented function msvcr80.dll._atoflt,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=20314
Summary: wine loader doesn't work on Debian/kFreeBSD
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.debian.org/ports/kfreebsd-gnu/
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found out about the debian/FreeBSD port, so I gave it a spin. Wine mostly
compiles, with a couple warnings (I'll send a patch in a bit), but the killer
is loader/preloader.c. It's disabled on FreeBSD normally, by configure.ac:
case $host_cpu in
*i[[3456789]]86*)
case $host_os in
linux* | k*bsd*-gnu)
AC_SUBST(EXTRA_BINARIES,"wine-preloader") ;;
esac
;;
esac
but the k*bsd*-gnu enables it here. The problem is, preloader.c has some linux
specific stuff:
static inline int wld_prctl( int code, int arg )
{
int ret;
__asm__ __volatile__( "pushl %%ebx; movl %2,%%ebx; int $0x80; popl %%ebx"
: "=a" (ret) : "0" (SYS_prctl), "r" (code), "c" (arg)
);
return SYSCALL_RET(ret);
}
The SYS_prctl is Linux specific, see:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=550435
I tried removing the k*bsd*-gnu from configure.ac, but the loader still doesn't
work:
wine: failed to initialize: /usr/local/lib/wine/ntdll.dll.so: failed to map
segment from shared object: Cannot allocate memory
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http://bugs.winehq.org/show_bug.cgi?id=23223
Summary: Cyberboard Player: unwind menu disappear when clicked
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28900)
--> (http://bugs.winehq.org/attachment.cgi?id=28900)
Screenshot showing the menu
Attachment shows the menu i'm talking about. When you run the app by "wine
CBPlay.exe" the menu works as expected, i.e. when you click, menu keeps up.
Now, when "File" -> "Open" -> "GenericGame.gam" the menu stops working, i.e.
when you click, menu shows up only for fraction of the second and then
disappears.
I tried many wine versions sice 0.9.49 till 1.2-rc3, but it probably never
worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=15423
Summary: mIRC enters deadlock after a second playback attempt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16285)
--> (http://bugs.winehq.org/attachment.cgi?id=16285)
mIRC thread backtrace
With current Git (wine-1.1.5-207-gc425c8a), when using the splay mIRC command
to play back a WAV file, the first playback attempt succeeds, but a second
attempt causes mIRC to lose all responsiveness. A bit of investigation seemed
to indicate that the first playback thread blocks inside WAVE_mciPlayWaitDone()
in line 853 of dlls/mciwave/mciwave.c after exiting the playback loop:
WAVE_mciPlayWaitDone(wmw); /* to balance first buffer */
which does not allow the code after it to run. When mIRC tries to close the
device, it ends up waiting on
while (wmw->dwStatus != MCI_MODE_STOP)
Sleep(10);
in WAVE_mciStop() in the process of closing the device, thus resulting in a
deadlock. Removing the line in mciwave.c eliminates the deadlock, although the
resulting mciwave behavior when attempting to play back another stream in mIRC
while a stream is playing does not match the behavior on Windows. Backtraces
and winmm/mciwave traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=12004
Summary: foobar2000-0.9.4.4 toolbars not adjustable/moveable
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
This is version specific to wine-0.9.57. It does not occur with <=0.9.55 (but I
think I saw this using much older versions, so it might be a regression).
Toolbars cannot be adjusted in size or position or placed beside each other.
They cannot be not dragged to another place, though the mouse cursor changes
appropriately to indicate this would be possible.
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http://bugs.winehq.org/show_bug.cgi?id=12219
Summary: The "House of the Dead 3" "start game" options menu
doesn't show any text.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
This is a regression from between wine 0.9.43 which showed the text fine,
0.9.44 which wouldn't load the game at all and 0.9.45 which loads the game but
with the text invisible for this part.
This is the patch that caused the menu regression inbetween 0.9.44-45:
a305af0b30b0e1440575dfd286727861f13975e3 is first bad commit
commit a305af0b30b0e1440575dfd286727861f13975e3
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Aug 31 20:32:52 2007 +0200
wined3d: Fix the z range.
:040000 040000 7035c61578745a7a39c5b78c2227a5aee83cbf9b
8de8685219358a37fb2b3279df7e94fa39f934b8 M dlls
An earlier patch inbetween 0.9.44-45 (patch
c6784cdad329c61264bfdfb0c0848077107ee1d7) got the game to load but without the
above regression so "git rebase"ing from either of the above loads the game.
This is for the game start menu (Exit/Survival/Time-Attack,Save-Load) and not
the settings menu that pops up in a window at the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=21500
Summary: Paste in a text box replaces all the text, even if the
text wasn't selected
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Observed in a mirc.exe channel.
1) write something in the channel feedback window, but don't press enter
2) paste some text into the window
result: it replaces the previous written text.
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http://bugs.winehq.org/show_bug.cgi?id=25169
Summary: Anarchy Online crashes when pushing settings button
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=31929)
--> (http://bugs.winehq.org/attachment.cgi?id=31929)
wine output
Anarchy Online crashes when I try to reach graphic setting dialogue on logger
(before login and starting game). It goes zombie afterward.
This is new to wine 1.3.7.
Linux x64 (Ubuntu 10.04), wine 1.3.7 and Nvidia drv v260.19.12.
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http://bugs.winehq.org/show_bug.cgi?id=25789
Summary: No icons in wine's iexplore
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression introduced by:
austin@debian:~/wine-git$ git bisect bad
d3a11316608aad6f89b5088dcd936430a5c1e13b is the first bad commit
commit d3a11316608aad6f89b5088dcd936430a5c1e13b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jan 12 17:52:15 2011 +0100
shdocvw: Convert menu and string table resources to po files.
this machine _does_ have 32-bit gettext installed :-).
en_US.utf-8 locale.
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http://bugs.winehq.org/show_bug.cgi?id=17458
Summary: Quake Live will crash firefox upon entering the Quake
Live Portal
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiredandnumb(a)gmail.com
Created an attachment (id=19537)
--> (http://bugs.winehq.org/attachment.cgi?id=19537)
fatal error raised by firefox
A great deal of the Quake Live process works now:
Installation of firefox 3.0.5
Installation of Flash 10.0 r12
Log in to beta.quakelive.com (without quakelive npquakezero plugin running)
Download of QuakeLiveNP.msi
Installation of QuakeLiveNP.msi
Log in page of http://beta.quakelive.com/beta/
Log in page of http://beta.quakelive.com
However, after you have logged in firefox will crash (upon entering the portal)
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http://bugs.winehq.org/show_bug.cgi?id=17494
Summary: Goalpro 2008 crashes when trying to print
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.goalpro.com/trial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
When trying to print Goalpro crashes with the following error:
Run-time error '-2147417848 (80010108)':
Automation error
It should be easy to replicate with the free trial:
http://www.goalpro.com/trial/
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http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=22314
Summary: Sims 3: error window is completely blank
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27289)
--> (http://bugs.winehq.org/attachment.cgi?id=27289)
screenshots
Apparently I goofed an install of Sims 3 (it needs dotnet20, I didn't install
it first), so when I tried to run it, it wanted to give an error that the
install wasn't complete. The window, however, was completely illegible (just
white space with red lines, see screenshot). Native gdiplus fixed it.
+gdiplus attached
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http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
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http://bugs.winehq.org/show_bug.cgi?id=23135
Summary: Mass Effect 2 hangs/crashes after Shepherd is
reanimated
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed using 'wisotool masseffect2', along with the little mouse
hack and MWO recommended in the appdb. Then I tried playing the game,
i.e. I tried to go to the cockpit to get the captain. The ship was
attacked, and the captain was lost (re-entered the atmosphere?);
then there was a fancy sequence showing him being reanimated by
"the lazarus project". There was a loading screen that talked about
universal clips - then when the game should have continued, it hung instead:
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
fixme:dbghelp:validate_addr64 Unsupported address ffffffffb5d70000
...
fixme:faultrep:ReportFault 0x18fec88 0x0 stub
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
...
and crashed.
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http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
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http://bugs.winehq.org/show_bug.cgi?id=19920
Summary: Bloom and other lighting effects not rendered to the
bottom in The.Popular.Demo
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.pouet.net/prod.php?which=9450
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
The.Popular.Demo uses bloom to blank out the screen for scene changes. Under
Wine, the bloom is cut off before the bottom of the rendering area. This seems
to occur for all bloom, regardless of how it is used, as well as other lighting
effects such as the multicolored beams in the final scene.
My machine has an Nvidia 9500 GT, and I do not have an Ati or Intel machine to
test this on, so I cannot rule out a driver issue. As of this writing, the
Ubuntu package of 1.1.29 is not available, although I will retest with it when
it becomes so.
Even though the download is freely available, for the purposes of easy
demonstration I have provided a poorly captured, transcoded, and dubbed video
that should be enough to demonstrate the issue to some degree:
http://www.youtube.com/watch?v=6yNWasXY8gY This can be compared to the official
video: http://www.youtube.com/watch?v=pq-aLBNwpPQ or
http://www.youtube.com/watch?v=YBpo5GHcmsE&fmt=22
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http://bugs.winehq.org/show_bug.cgi?id=25593
Summary: Burnout Paradise Configuration crashes
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberrider(a)web.de
Created an attachment (id=32592)
--> (http://bugs.winehq.org/attachment.cgi?id=32592)
wine trace
I have installed Burnout Paradise by Steam download.
Install is fine.
But I can not create an configuration.
I tried it two times but both crashes.
Trace is added as attachment.
Game crashes too.
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http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
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http://bugs.winehq.org/show_bug.cgi?id=21714
Summary: Moraff's Maximum MahJongg Vol. 2: Midi's won't play -
page fault
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26245)
--> (http://bugs.winehq.org/attachment.cgi?id=26245)
Fixme + backtrace of midi crash...
While attempting to play the background music on Moraff's Maximum MahJongg, I
receive numerous fixmes and a pagefault which eventually crashes the game
during play. Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=15849
Summary: Madden NFL 08: creating thousands of orphaned temp files
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Madden NFL 08 is creating thousands of temporary files in the "c:\windows\temp"
directory and they are not being deleted. The file names are of the form
"MADxxxx.tmp" with the x's being hex digits, so I do believe the file names are
coming from the GetTempFileName function. The files are all MP3 music files.
This is happening on the order of about 17,000 files (total 70 GB of space) in
about 60 minutes of game time, so it is fairly critical if you don't know it is
happening, as it will quickly eat all your hard drive space. If you do know it
is happening it is just annoying deleting all the files.
I played this game for a few months on a Windows box and did not run into this
problem. It happens every time the game is run as far as I can tell. I am
running OpenSUSE 11.0 x86-64.
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http://bugs.winehq.org/show_bug.cgi?id=16330
Summary: wine <=1.1.9 hangs if mIRC sound events is on OR
application crash
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zat_xorg(a)hotmail.com
The
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, u8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
AO: [pulse] 11025Hz 1ch u8 (1 bytes per sample)
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http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
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http://bugs.winehq.org/show_bug.cgi?id=24913
Summary: children of the nile demo crashes with a builtin
d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.immortalcities.com/cotn/files/CotnDemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: wine-bugs(a)winehq.org
Created an attachment (id=31547)
--> (http://bugs.winehq.org/attachment.cgi?id=31547)
console output
With a native d3dx9_36 dll, demo works pretty fine. With a builtin one, it
crashes.
I think the problem is in that line: line 80 of d3dx9_36/surface.c
hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream*)stream,
NULL, 0, &decoder);
hr is not D3D_OK, so we go to line 166 and returns D3DXERR_INVALIDDATA.
It looks like that is not expected by the demo
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http://bugs.winehq.org/show_bug.cgi?id=5349
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Alexandre Julliard <julliard(a)winehq.org> 2011-01-21 13:43:20 CST ---
Closing bugs fixed in 1.3.12.
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http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=23073
Summary: Printing specific range of pages instead of all pages
fails
Product: Wine
Version: 1.2-rc2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
I noticed this in MS word 2007.
When i print all pages then the printing is carried out normally.
If i select specific pages to print then it fails.
eg:
<Ribbon> -> Print -> Print. On the Page Range groupbox:
- if "all" is selected then no problem
- if "Pages" <from_page_to_page> is selected then printing fails.
The printer actually prints something, which i describe below:
There are two lines
- The first line is only half-printed, so i can only make out the bottom half
of the letters. I think it says: "%%Pages. 0" (without the quotes)
- The second line says: "%%EOF" (without the quotes)
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http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=25686
Summary: uninstaller and appwiz.cpl fails to remove registry
entry
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
The WINE uninstaller.exe and appwiz.cpl both fail to remove the:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall
registry entry for the program being uninstalled. Installers such as
InstallShield will not reinstall a program if the registry entry is not
removed. This forces many uses to use regedit to delete the registry entry
every time an application program needs to be uninstalled and installed again.
Note that both programs curretly have the logic to remove the registry entry,
but it is only done if the attempt to uninstall a program fails and the user
requests the entry be removed. This is not the way it works on a real Windows
system. The registry entry is removed upon successfull uninstall.
Both programs contain the function UninstallProgram() which contain three lines
of code that delete the registry entry of a program being unistalled. This
logic needs to be duplicated for a successfully removal.
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http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
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Summary: [patch] add support for indexed formats to
GdipBitmapSetPixel
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
Created an attachment (id=32806)
--> (http://bugs.winehq.org/attachment.cgi?id=32806)
Add support for indexed formats (PixelFormat1bppIndexed,
PixelFormat4bppIndexed, PixelFormat8bppIndexed) to GdipBitmapSetPixel
I run one windows application (unfortunately the application is not publicly
available) and I run into some parts of the application being shown in black
and lots of "fixme:gdiplus:GdipBitmapSetPixel not implemented for format
0x30803" shown on console.
So I added support for indexed formats (PixelFormat1bppIndexed,
PixelFormat4bppIndexed, PixelFormat8bppIndexed) to GdipBitmapSetPixel.
Seems to fix the problem.
Attaching patch to latest 1.3.11
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diego_13_canalla(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |diego_13_canalla(a)hotmail.co
| |m
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surfing86 <surfing86(a)live.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |surfing86(a)live.it
--- Comment #9 from surfing86 <surfing86(a)live.it> 2011-01-21 09:48:33 CST ---
I have the same problem when using "World of Tanks" autoupdater:
wine WOTLauncher.exe
err:tooltips:TOOLTIPS_WindowProc unknown msg 2007 wp=00000005 lp=00000000
This error is showed when i place the mouse over some buttons; the buttons
don't appear.
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Jörn Dreyer <jfd+winehq(a)butonic.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jfd+winehq(a)butonic.de
--- Comment #18 from Jörn Dreyer <jfd+winehq(a)butonic.de> 2011-01-20 20:13:23 CST ---
can be closed. using the following:
- Ubuntu 10.10
- kernel 2.6.36-02063603-generic
- Radeon HD 3200 with fglrx
- wine 1.3.11
- winetricks vcrun2005 (sp1)
- winetricks d3dx9_36
- OffscreenRenderingMode=fbo
- UseGLSL=disabled and enabled both tested
- DirectDrawRenderer=opengl
- Tales of Valor 2.601
- I admit I only tested low details
I can't make out any rendering bugs or graphical glitches.
nevertheless the game spontaneously locks up here. but thats another issue
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http://bugs.winehq.org/show_bug.cgi?id=24414
Summary: Dreamspell Calendar v1.2 does not run from Terminal,
but does when executed from within Thunar.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyalmian(a)gmail.com
Created an attachment (id=30776)
--> (http://bugs.winehq.org/attachment.cgi?id=30776)
Console Output
Program in question is the Dreamspell Calendar v1.2 by WhiteWind, a utility to
display the 13 Moon Natural Time Calendar dates and all associated information.
It's found here: http://whitewind.nm.ru/programsen.dhtml
A standard install, with executing it in the terminal (wine
"/home/skyalmian/.wine/drive_c/Program Files/DreamSpell v1.2/DreamSpell.exe")
gives the following:
1. ERROR! ERROR CODE:104
2. File not found.
3. ERROR! ERROR CODE:101
4. (a bunch of windows flash by)
5. File not found.
6. (a bunch of windows flash by)
7. <Standard Wine Program Crashed Message>
8. Exception EExternalException in module ntdll.dll at 0002E808. External
exception C0000025.
Attachment below showing terminal output.
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--- Comment #23 from Saulius K. <saulius2(a)gmail.com> 2011-01-20 13:58:47 CST ---
I found a copy of original software here:
http://www.petr.isibrno.cz/archive/shareware/win9x/editor/WordPerfectOffice…
$ sha1sum WordPerfectOffice12TBYB.exe
7bc6d2858461f41a1ed55ab2fa26b9a7118681b6 WordPerfectOffice12TBYB.exe
Dan was interested in it.
The bug is still present in Wine-1.3.11. v12 installer doesn't hang -- it
exits nicely with an error after (after 1 min. timeout), just as it was
originally reported in comment #4.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ezekiel000(a)lavabit.com
--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2011-01-20 13:03:54 CST ---
*** Bug 21450 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=25833
Summary: Wine doesn't detect Xorg resolution changes: stop
window display updates & mouse input in the expanded
area
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
If manually you increase Xorgs resolution, such as by using Gnome's
"System>Prefrences>Monitor" or nvidia-settings.
Wine doesn't detect the resolution change.
The screen doesn't update in the expanded region. If you drag a window into the
region it seems fine, but if you do something like scroll it will only update
the old region and you will end up with a tear. This happens even in
notepad.exe
In Steam, clicks in the expanded region are ignored, so its impossible to drag
the window out of the region if it ends up in there. Clicks in the old area
around the top left work. The Notepad it does seem to detect clicks in the
region. Not sure if the click problem happens in any other programs.
This can occur if a program decreases the resolution and crashes, then you have
to set the desktop resolution back to normal yourself. I would assume it's also
a problem if you start Wine when in a lowres.
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http://bugs.winehq.org/show_bug.cgi?id=25791
Summary: winter assault installation fails
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Warhammer 40k: Dawn of War Winter assault (2CD version) requires the original
Dawn Of War to be installed. Setup fails as it could not find the original game
installed on Wine.
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--- Comment #11 from Juan Lang <juan_lang(a)yahoo.com> 2011-01-19 10:47:10 CST ---
(In reply to comment #10)
> I've done a bit of digging on a related issue (details here
> http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
> together a possible TransmitFile implementation. Is anyone else (actively)
> working similar, or otherwise know of a reason why I shouldn't pursue this?
No answer => you're probably safe to work on it. You might ask again on
wine-devel.
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Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|FIXED |
--- Comment #28 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2011-01-19 03:30:51 CST ---
Problem is back again in Wine 1.3.11 and the fonts seem to be a bit uglier too.
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--- Comment #54 from Kyle Sanderson <kyle.leet(a)gmail.com> 2011-01-19 01:54:08 CST ---
This is still an issue today. I believe it's an issue with any audio (voice)
application and Alsa, reproduced this in Xfire voice chat.
Anyone have any update on this?
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Summary: [Powerpoint 2007] Switch between two open files
doesn't work
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h-bloxx1987(a)web.de
Created an attachment (id=32877)
--> (http://bugs.winehq.org/attachment.cgi?id=32877)
Screenshot with tiny window in upper right corner
With two or more open files in Powerpoint 2007 it is not possible to switch
them via Alt+Tab or the application switch in the Panel.
What happens: a very tiny bit of a window appers and that should be the window
I guess, but the window itself stays empty. (see Screenshot)
Expected Result: Powerpoint should show the other open file.
Workaround: Use the build-in Funktion of powerpoint to switch the window.
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Jay <jakobkirchner(a)mailbox.tu-berlin.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jakobkirchner(a)mailbox.tu-be
| |rlin.de
--- Comment #34 from Jay <jakobkirchner(a)mailbox.tu-berlin.de> 2011-01-18 04:05:31 CST ---
Still an issue in wine 1.3.11 (on Ubuntu Maverick 64bit) with Dungeon Keeper 2.
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Jean-Noel Rivasseau <elvanor2007(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elvanor2007(a)gmail.com
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Summary: Arx Fatalis locks up with a edited option on the
config file
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
This might be closed as not relevant but.
In a attempt to avoid the extreme slowness of arx fatalis on menus, i attempted
to change the setting on its config file "cfg_default.ini"
forcegdi to 0 instead of 1
This immediatly made the intro movie smoother, but locks up the game AND linux
as soon as it reaches the menu.
I searched on google and it seems that on windows it is possible to run it like
this...
The game code was recently released as open source (GPLV3 i think). I can't
avoid the lockup, it locks up my dual core computer completely so the only
solution is to power cycle. I thought you might be interested in a bug that
manages to lock up linux.
Here is the last patch and source code:
http://arkane-studios.com/uk/arx_downloads.php
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Summary: Eve Online: hangs after entering world
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.eveonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30941)
--> (http://bugs.winehq.org/attachment.cgi?id=30941)
terminal output
Pretty weird, I'm surprised no one else has reported it yet, maybe I'm unlucky.
Start the game, login, choose character. From here, when I click the character
and enter the world, it looks good for about 2-4 seconds. Then it stays hangs.
I can move the mouse, but the ship stays exactly where it was, and no rendering
changes.
I've already tried a clean install, as well as a different character.
I'll attach terminal output.
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--- Comment #8 from Raymond <superquad.vortex2(a)gmail.com> 2011-01-16 03:06:31 CST ---
(In reply to comment #6)
> Maybe we should look at this again, then.
even when HDA codec support 11025Hz , set buffer time near still fail when
testing 11025Hz stereo 16-bits
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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tizbac2(a)gmail.com changed:
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CC| |tizbac2(a)gmail.com
--- Comment #15 from tizbac2(a)gmail.com 2011-01-15 12:45:07 CST ---
Bug still present on latest git version
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--- Comment #203 from Evan Goers <megatog615(a)gmail.com> 2011-01-15 03:16:07 CST ---
(In reply to comment #202)
> (In reply to comment #201)
> > Is it just me or is it just strange that it only happens on x86_64?
>
> comment #198, x86.
Thanks for confirming. I guess we can rule out any weird Linux 32-bit
compatibility problems.
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James Liggett <jrliggett(a)cox.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jrliggett(a)cox.net |
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Trygve Vea <trygve.vea(a)gmail.com> changed:
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CC| |trygve.vea(a)gmail.com
--- Comment #15 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-14 15:08:25 CST ---
This bug is probably blocked by bug 25776 - or the fact that Foldershare does
not exist in the state it was at the time of bugposting anymore - it is now
called Windows Live Mesh, and have changed significantly.
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Bug 4781 depends on bug 20340, which changed state.
Bug 20340 Summary: CryptImportKey CRYPT_IPSEC_HMAC_KEY support missing, causes failure in chromium's base_unittests.exe in HMACTest.*
http://bugs.winehq.org/show_bug.cgi?id=20340
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Fox <fox(a)subownsyou.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|fox(a)subownsyou.com |
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--- Comment #202 from Fab <netfab(a)gmail.com> 2011-01-14 04:33:45 CST ---
(In reply to comment #201)
> Is it just me or is it just strange that it only happens on x86_64?
comment #198, x86.
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--- Comment #201 from Evan Goers <megatog615(a)gmail.com> 2011-01-14 03:47:42 CST ---
Still a problem in latest git.
Is it just me or is it just strange that it only happens on x86_64? Seriously,
search this page for 'x86' and you get nothing but x86-64 and x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=24805
Summary: Mass Effect 2 hangs sometimes when loading a save game
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=31368)
--> (http://bugs.winehq.org/attachment.cgi?id=31368)
log
Attempting to load a savegame with Mass Effect 2 leads in average half the time
to this crash :
err:ntdll:RtlpWaitForCriticalSection section 0x7e4fd240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0009, blocked by 0030, retrying (60 sec)
Marked ntdll as the culprit, and attached the log.
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http://bugs.winehq.org/show_bug.cgi?id=23218
Summary: Mass Effect 2: Illusive Man's lips don't move in intro
movie
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, at the end of the first intro movie, when Illusive Man says
"Then see to it we *don't* lose him", his lips move, and you see his
teeth. On Wine, his lips don't move, and you don't see his teeth.
(This is just a few seconds after bug 23151 where Miranda's eyes go white on
wine.)
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http://bugs.winehq.org/show_bug.cgi?id=25020
Summary: Mass Effect 2: intro movie audio/video out of sync
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dank(a)kegel.com
Blocks: 23218
Install the demo (wisotool masseffect2_demo will do as well). Run, start a new
game. Watch the intro video on non-geforce 300 hardware (see bug 24985), and be
sure sound is enabled/speakers are on. The audio/video quickly get out of sync.
This may be what's causing bug 23218, so marking it as blocking that.
Terminal doesn't show much, but for completeness, it's:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:imm:ImmReleaseContext (0x60056, 0x12f3f8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdd9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc60,0x00000000), stub!
err:d3d:context_create Failed to retrieve a device context.
err:d3d:swapchain_create_context_for_thread Failed to create a new context for
the swapchain
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http://bugs.winehq.org/show_bug.cgi?id=25766
Summary: Wine blocks independent-made programs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoogateefloo(a)yahoo.com
If one tries to run a program made by an independent party for windows (In my
case, a Hatsune Miku Dojin game) they may receive an error upon trying to start
it up.
The error is as follows. Wine will block the program because it is not marked
as executable, or if it is, it was downloaded from an untrusted source.
Is there any way to resolve this?
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #31 from Karl H. Grube <karlthepaladin(a)yahoo.com> 2011-01-12 16:56:31 CST ---
In response to Comment #29.
I totally disagree, if for the only reason that some games use movies as
animated backgrounds and graphical effects. It's not just game OPs and the such
that can/should be skipped.
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--- Comment #30 from Ruslan <b7.10110111(a)gmail.com> 2011-01-12 16:32:41 CST ---
(In reply to comment #29)
I don't think *only* games use this API.
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Grams79 <grams79(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |grams79(a)gmail.com
--- Comment #29 from Grams79 <grams79(a)gmail.com> 2011-01-12 16:31:07 CST ---
I believe this all to be a great waste of time and energy.
Who cares to see a couple minute intro to a game which is later disabled after
viewing.
Were is the waste of time vote button?
If a game is hanging on a movie clip then I can see the issue being a problem.
My solution would be to create a work around for each game.
1. Remove the game's ability to load these movies.
2. Replace the movie with a file that can be loaded by WINE so the player can
continue.
3. etc etc etc
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http://bugs.winehq.org/show_bug.cgi?id=25457
Summary: StarCraft II does not start until 5 minutes when
online
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=32402)
--> (http://bugs.winehq.org/attachment.cgi?id=32402)
StarCraft II long start log
StarCraft II stops starting after a few lines of log. After approx 5 minutes
(sometimes its shorter) it eventually starts.
This behavior is different when i am not online, it starts immediately then.
I am able to start the game through the editor immediately, even when i am
online.
Tested on wine-1.3.8 and git wine-1.3.8-291-g0a55ec2
$ uname -a
Linux bstation 2.6.36-ARCH #1 SMP PREEMPT Wed Nov 24 00:39:57 CET 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
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Summary: [Money Plus Deluxe Sunset] Unhandled page fault on
startup
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.microsoft.com/money/sunset.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Starting Money Plus Deluxe Sunset gives an Unhandled page fault on startup.
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http://bugs.winehq.org/show_bug.cgi?id=3749
--- Comment #26 from HennR <hennr(a)hennr.name> 2011-01-12 10:25:55 CST ---
(In reply to comment #18)
> Looks like some intel driver it's trying to install. Not too sure, I'm
> attaching terminal output in case it can help out any.
This happens at least also on systems with nvidia graphic cards.
Not sure if this helps...
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http://bugs.winehq.org/show_bug.cgi?id=8783
Paul McEnery <pmcenery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pmcenery(a)gmail.com
--- Comment #58 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:27:10 CST ---
I also tried the latest version of wine (1.3.11) to no avail.
More info on the Flymaster B1Nav:
Manufacturer: FTDI, Description: FT232R USB UART
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--- Comment #57 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:02:44 CST ---
I am trying to use GpsDump 4.58 to obtain flights from a Flymaster B1Nav GPS
device. I have linked /dev/ttyUSB0 to com1 in dosdevices, and the application
appears to be able to communicate to some extent with the device. I can see the
serial number and firmware version. However, when it tries to download the
flight list - which involves more intensive communication, wine gives a
communication error (E503 COM port read error). Attached is the debug output.
Running wine 1.2-0ubuntu6~lucid5.
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--- Comment #56 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:00:11 CST ---
Created an attachment (id=32821)
--> (http://bugs.winehq.org/attachment.cgi?id=32821)
WINEDEBUG="+comm" output
Run as follows: WINEDEBUG="+comm" wine GpsDump458.exe &> GpsDump458.debug.txt
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saturn_systems(a)yahoo.com
--- Comment #24 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> 2011-01-11 04:26:06 CST ---
*** Bug 24457 has been marked as a duplicate of this bug. ***
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APStech.hu <bugzilla(a)apstech.hu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bugzilla(a)apstech.hu
--- Comment #80 from APStech.hu <bugzilla(a)apstech.hu> 2011-01-11 02:26:15 CST ---
Seems that Parallax's USB oscilloscope program display uses BitBlt, thus
suffering from Color->black issue.
Wine 1.3.11 have this issue.
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http://bugs.winehq.org/show_bug.cgi?id=25694
Summary: EVE Online crashes on startup from fresh install of
EVE Client.
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iiridayn(a)gmail.com
Created an attachment (id=32729)
--> (http://bugs.winehq.org/attachment.cgi?id=32729)
Console commands used - LANG was used to translate Wine error message to
English and had no other impact on the messages.
When running EVE Online, which installed again following the normal
workarounds, I received this message:
"The program ExeFile.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem or deficiency in Wine. You may want to check
..."
Because the game runs fine on Windows, I suppose that either Wine or my local
configuration is in error - however, having a localized system is probably the
oddest thing about my configuration.
Also, the Wine desktop doesn't close when the client crashes, causing the need
to kill it.
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #20 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-10 16:52:59 CST ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=25741
Summary: Pando-based Lord of the Rings Online installer shows
inverted background image
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.lotro.com/support/download-lotro
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Created an attachment (id=32792)
--> (http://bugs.winehq.org/attachment.cgi?id=32792)
Screenshot from installer
Not a major bug it since it don't prevents installer from working but doesn't
help readability.
In order to reproduce check:
bug 24020 - workaround: winetricks vcrun2008
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http://bugs.winehq.org/show_bug.cgi?id=25702
Summary: Bejeweled 3 installer fails with dialog "Failed to
Create Install Log"... directory has no permissions?
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce:
rm -rf ~/.wine
wget http://downloads.popcap.com/www/popcap_downloads/Bejeweled3Setup.exe
wine Bejeweled3Setup.exe
Click past the first few bits until it starts to install. It fails at about
10% with dialog
"Failed to Create Install Log 'C:\\Program Files\\PopCap Games\\Bejeweled
3\\Install.log'"
The problem seems to be that the directory is created, but given permissions
000 later?!
Even creating the directory and giving it mode 755 before runnning
doesn't help.
A +relay,+file log shows:
0028:Call KERNEL32.CreateDirectoryA(0048d050 "C:\\Program Files\\PopCap
Games\\Bejeweled 3",009ae8c8) ret=0041204f
...
0028:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=0041204f
0028:Call advapi32.SetFileSecurityA(0048d050 "C:\\Program Files\\PopCap
Games\\Bejeweled 3",00000004,0048d9d8) ret=00412064
trace:file:CreateFileW L"C:\\Program Files\\PopCap Games\\Bejeweled 3"
FILE_SHARE_READ FILE_SHARE_WRITE FILE_SHARE_DELETE creation 3 attributes
0x2000000
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\Program Files\\PopCap
Games\\Bejeweled 3",0x9ae6b0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\Program Files\\PopCap Games\\Bejeweled
3" 520 0x9ae444 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\Program Files\\PopCap
Games\\Bejeweled 3" -> "/home/dank/.wine/dosdevices/c:/Program Files/PopCap
Games/Bejeweled 3"
warn:file:CreateFileW Unable to create file L"C:\\Program Files\\PopCap
Games\\Bejeweled 3" (status c0000022)
trace:file:CreateFileW returning 0xffffffff
0028:Ret advapi32.SetFileSecurityA() retval=00000000 ret=00412064
...
0028:Call user32.MessageBoxW(00000000,00490138 L"Failed to Create Install Log
'C:\\Program Files\\PopCap Games\\Bejeweled 3\\Install.log'",004865e8
L"Bejeweled 3 Fatal Error!",00000010) ret=0040a2e8
ls -l ~/.wine/drive_c/Program\ Files/PopCap\ Games
total 4
d--------- 2 dank dank 4096 Jan 6 03:13 Bejeweled 3
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http://bugs.winehq.org/show_bug.cgi?id=25721
Summary: Some shaders result in splotchy patches of color
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Some shaders (they seem to be blur ones, could a specific kind of 'soft' blur,
depth of field blur or maybe even HDR lighting) instead of bluring, regions of
splotchy fuzzy colour are produced.
I have noticed this in both "Mirror's Edge" and "The Ball".
I am running on a Nvidia GTX260, with the official proprietary 260.19.06
drivers.
Ubuntu 10.10 x86_64
In Mirror's Edge it happens when you look into a dark area after looking at a
bright one for a while (or maybe it's when you stare at different colours such
as bright red followed by a dark area). There is supposed to be a kind of blur
effect that fades fairly quickly. Screen shots from the 'prologue' level after
the jump gap onto pipes and enter the door.
Wine: http://i.imgur.com/SjREv.jpg
Windows 7 comparison: http://i.imgur.com/sLFZF.jpg (It's a bit hard to make out
on the screenshot, but there is a subtle soft blur effect that fades away quite
quickly).
In "The Ball" it's noticeable a bit on the title screen, but when underwater it
becomes most obvious. Screenshots from the 2nd level.
Windows 7 Underwater: http://imgur.com/vEPs6.jpg
Wine Underwater: http://i.imgur.com/ep0pY.jpg
Windows 7 Temple: http://i.imgur.com/Itnk8.jpg
Wine Temple: http://i.imgur.com/h1qAS.jpg
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http://bugs.winehq.org/show_bug.cgi?id=25445
Summary: uTorrent 2.2 does not run
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
Created an attachment (id=32386)
--> (http://bugs.winehq.org/attachment.cgi?id=32386)
Terminal error
Utorrent 2.2 fails to run, also present in latest development release 1.3.8
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http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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Jim Doutt <jdoutt(a)whoi.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jdoutt(a)whoi.edu
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http://bugs.winehq.org/show_bug.cgi?id=25657
Summary: Locomotion: Network play does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacksmoo111(a)gmail.com
When i try to use network play to host a game over the LAN it fails
Also when I try to connect to a game over the LAN it fails too
Ubuntu 10.04 unsure of version of Wine
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--- Comment #31 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-01-10 02:11:33 CST ---
*** Bug 25657 has been marked as a duplicate of this bug. ***
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jacksmoo111(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacksmoo111(a)gmail.com
--- Comment #30 from jacksmoo111(a)gmail.com 2011-01-09 23:10:51 CST ---
Locomotion network play does not work.
See bug 25657
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Paolo Bolzoni <ezzetabi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ezzetabi(a)hotmail.com
--- Comment #23 from Paolo Bolzoni <ezzetabi(a)hotmail.com> 2011-01-09 15:21:54 CST ---
Wine 1.3.11 still have the same problem. What is wrong with the patches?
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http://bugs.winehq.org/show_bug.cgi?id=20586
Summary: Lotus Notes 6.5.5 crash while opening a http link
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=24563)
--> (http://bugs.winehq.org/attachment.cgi?id=24563)
backtrace
Working with wine-1.1.32-378-g416cd48 I configured Lotus Notes to use Notes as
a Internet Browser and "Retrieve/open pages:" "from Notes workstation".
This works fine for a lot of pages today however I run into a crash.
Backlogs and stderr are attached.
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http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #66 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 12:12:25 CST ---
At least not for me: Like I said I checked this, but my issues won't go away by
reverting that commit.
However my issues are not really the same: I now have these blueish (!)
artifacts on the player skin, which also appear in some other games. Maybe this
isn't really related... probably also I driver bug, I can't say that for sure.
And we know that nvidia drivers work a bit different than the rest. In the end
it all boils done how the driver's compiler (and of course the harsware)
handles NaN results.
@GyB: You should ping Henri about that, since it's his patch that reintroduced
the issue. To be honest I have no clue how to solve this issue in a clean way.
Probably the best idea is some GL extension which toggles the behaviour (D3D
vs. GL NaN handling).
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--- Comment #65 from GyB <gyebro69(a)gmail.com> 2011-01-09 11:55:08 CST ---
(In reply to comment #64)
> Hmm, no, doesn't seem to be related to the clamping at all.
But it does...according to my regression testing
4936e71828669ef084f9cf243f924a11a2cdce50 caused the too bright skins in the
game in Wine-1.3.0 (only when 'pixel shader skins' enabled).
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #64 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 08:43:09 CST ---
Hmm, no, doesn't seem to be related to the clamping at all.
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http://bugs.winehq.org/show_bug.cgi?id=6971
madscientist <madscie(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|madscie(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=25732
Summary: Crash when trying to initialize byond.exe?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgokux3(a)gmail.com
Created an attachment (id=32779)
--> (http://bugs.winehq.org/attachment.cgi?id=32779)
Byond debug
I was trying to play Byond and every time I try to start the application, the
program crashes. I debugged the program and added the .txt as an attachment.
Not sure if it's a bug or not. Also, could someone please point me in the
direction on this site where I can ask questions? Thanks! :D!
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http://bugs.winehq.org/show_bug.cgi?id=25707
Summary: World of Warcraft crashes with "Not enough memory"
error
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: error(a)ioerror.us
Created an attachment (id=32751)
--> (http://bugs.winehq.org/attachment.cgi?id=32751)
World of Warcraft error log
After extended (2-4 hours or sometimes more) gameplay WoW will crash reporting
a Not enough memory error.
I've attached an error log generated by the game.
This issue has been occurring since WoW patch 4.0.1 and has taken me some time
to attempt to figure out what's going on. This crash does not occur while
playing on native Windows Vista 64-bit on the same computer. It also seems to
be not quite the same as the previous infamous out of memory error/address
space issue described in bug 13335, as none of the workarounds described for
the previous issue work: the 3GB userspace hack fails to resolve the issue, nor
does running with mem=4G, nor does setarch i386 -3 -L -B -R wine wow.exe.
I would love some ideas as to what I can do next to isolate the source of the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=4666
Paweł <Hagar-wl(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Hagar-wl(a)wp.pl
--- Comment #33 from Paweł <Hagar-wl(a)wp.pl> 2011-01-08 10:42:29 CST ---
It also affect free mmorpg 4Story. Game does not start (error 108).
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #434 from Itzamna <xamaniqinqu(a)gmail.com> 2011-01-07 23:40:32 CST ---
Created an attachment (id=32768)
--> (http://bugs.winehq.org/attachment.cgi?id=32768)
Xinput2 patch, fixed for commit 179b862738aae3b84b87c8e421cef868fe60e87e
(01/08/2011)
IDirectInputDevice2AImpl was renamed to IDirectInputDeviceImpl.
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http://bugs.winehq.org/show_bug.cgi?id=5349
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2011-01-07 16:59:13 CST ---
Reported fixed.
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