http://bugs.winehq.org/show_bug.cgi?id=24343
Summary: MediaCoder 0.7.3.* Device Edition (Phone) video
conversions don't work on wine 1.3.2
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thgreasi(a)gmail.com
On wine 1.3.2 MediaCoder 0.7.2.4582 Device edition when trying to convert
videos the whole program stops responding on"preprocessing" phase. Moreover
there is no CPU usage at the time.
Tried on MP4 and flv for various target formats.
Tried on MediaCoder-Phone-0.7.2.4582.
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http://bugs.winehq.org/show_bug.cgi?id=23248
Summary: MMO client 7million crashes on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://7million.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game allocates all your video ram, one megabyte at a time,
then thinks for a few seconds and crashes. Happens with
either
http://content.deepsilver.com/kochmedia/downloads/7million/de-uk/7Million_0…
or
http://content.deepsilver.com/kochmedia/downloads/7million/de-uk/7Million_0…
(The beta was said to work well in wine, so perhaps they've
added hackshield or something that wine doesn't support?)
Here's the (20 line) log:
C:\users\dank\Local Settings\Application Data\7Million>7million
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
Error writing 19 bytes to log\7million.txt, windows error code 0x57. Disk
full?
fixme:win:EnumDisplayDevicesW ((null),0,0x33b32c,0x00000000), stub!
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1394bc) CreateSurface failed, returning
0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x1c7320, hr 0x8876017c
fixme:win:EnumDisplayDevicesW ((null),0,0x33de94,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000005 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33d970,0x00000000), stub!
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x33e3d4, cbSize=8) stub!
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=0x33e370,
puiNumDevices=0x33e3d4, cbSize=8) stub!
fixme:system:SystemParametersInfoW Unimplemented action: 94
(SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 93
(SPI_SETMOUSETRAILS)
fixme:imm:ImmGetOpenStatus (0x138a68): semi-stub
fixme:imm:ImmReleaseContext (0x5005e, 0x138a68): stub
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d:swapchain_setup_fullscreen_window Changing the window style for window
0x5005e, but another style (96080000, 00000000) is already stored.
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
!xra
400
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x25e98b4
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http://bugs.winehq.org/show_bug.cgi?id=24249
Summary: Firestarter Demo crashes with page fault on read
access on start
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30527)
--> (http://bugs.winehq.org/attachment.cgi?id=30527)
The crash of Firestarter on start
Lines that I considered notable but full log is attached.
Backtrace:
=>0 0x685e3b48 IWineD3DDeviceImpl_GetSamplerState+0x78(iface=0x160228,
Sampler=0, Type=863265637, Value=0x6a40c0)
[/home/andrew/wine-git/dlls/wined3d/device.c:3106] in wined3d (0x0032f034)
1 0x720021b3 IDirect3DDevice8Impl_GetTextureStageState+0xa2(iface=0x14c1d0,
Stage=0, Type=32, pValue=0x6a40c0)
[/home/andrew/wine-git/dlls/d3d8/device.c:1586] in d3d8 (0x006a4460)
0x685e3b48 IWineD3DDeviceImpl_GetSamplerState+0x78
[/home/andrew/wine-git/dlls/wined3d/device.c:3106] in wined3d: movl
0x0(%eax,%ecx,4),%eax
3106 *Value = This->stateBlock->samplerState[Sampler][Type];
Modules:
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http://bugs.winehq.org/show_bug.cgi?id=13181
Summary: Version syntax and output are inconsistent between wine
and wineserver
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanprior(a)gmail.com
Sample output:
ryan@ryan-laptop:~$ wineserver --version
wineserver: unknown option '--version'
ryan@ryan-laptop:~$ wineserver -v
Wine 1.0-rc1
ryan@ryan-laptop:~$ wine -v
wine: could not load L"C:\\windows\\system32\\-v.exe": Module not found
ryan@ryan-laptop:~$ wine --version
wine-1.0-rc1
There are two problems:
* wineserver expects -v, whereas wine expects --version
* wineserver outputs "Wine 0.1-rc1", whereas wine outputs "wine-1.0-rc1"
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http://bugs.winehq.org/show_bug.cgi?id=23317
Summary: SEC_E_INTERNAL_ERROR (0x80090304) returned by
InitializeSecurityContextW
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mterrisse(a)free.fr
Hello,
I am working on a product called EdT
(http://www.index-education.com/fr/telecharger-edt.php).
Sorry the product is available in French and Italian but not in English.
The product contains an internal mailer that can use TLS when sending e-mails
to a SMTP server. For testing we used smtp.gmail.com.
This works fine on Windows but fails on Wine (Wine 1.2-rc 4, Ubuntu 9.10).
Here is the TLS handshake after the command STARTTLS was sent :
>> 81 bytes
<< 1388 bytes
>> 65536 bytes
<< 273 bytes
>> 182 bytes
<< 7 bytes
-> InitializeSecurityContextW returns SEC_E_INTERNAL_ERROR (0x80090304)
With WINEDEBUG I can have more information:
0009:Call
secur32.InitializeSecurityContextW(015b5448,015b5450,00000000,0000801c,00000000,00000000,0031e104,00000000,00000000,0031e110,0031e160,0031e154)
ret=0050d193
GNUTLS ERROR: A record packet with illegal version was received.
0009:Ret secur32.InitializeSecurityContextW() retval=80090304 ret=0050d193
Note that the TLS handshake is not the same on Windows and Wine, here is what
happens on Windows
>> 113 bytes
<< 1400 bytes
<< 267 bytes
>> 182 bytes
<< 43 bytes
There is not the big 65536 bytes buffer to send. And 65536 is exactlty the size
of the buffer passed to InitializeSecurityContextW, as if cbBuffer of the
destination SecBuffer was not updated (we don't use ISC_REQ_ALLOCATE_MEMORY but
allocate the buffer before invoking InitializeSecurityContextW).
This bug looks similar to
http://bugs.winehq.org/show_bug.cgi?id=16200
but I am not sure it is the same problem.
I hope this helps.
Regards,
Michel
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http://bugs.winehq.org/show_bug.cgi?id=13605
Summary: The Settlers II: 10th Anniversary does not start beyond
movies
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mojedokumenty(a)gmail.com
Conducted on a clean wine install. Installation works fine, had to install a
nocd and a directx dll in windows32 according to the game wiki but the game
still bails out after the intro movies producing a box wih error during the
starting game screen:
shared.fx(400,36): warning X4000: Use of potentially uninitialized variable
(_OUT_position)
shared.fx(401,35): warning X4000: Use of potentially uninitialized variable
(_OUT_normal)
shared.fx(400,36): error X4575: Reading uninitialized value
shared.fx(401,35): error X4575: Reading uninitialized value
skin_color_mesh.fx(222,27): ID3DXEffectCompiler::CompileEffect: There was an
error compiling expression
ID3DXEffectCompiler: Compilation failed
This happens no matter whether the latest patch is used or not.
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http://bugs.winehq.org/show_bug.cgi?id=18278
Summary: EVEMon: Missing Toolbar In Skillplanner Window
Product: Wine
Version: 1.1.20
Platform: All
URL: http://evemon.battleclinic.com/downloads/EVEMon-
binaries-1.2.7.1283.zip
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virgegx(a)gmail.com
Created an attachment (id=20811)
--> (http://bugs.winehq.org/attachment.cgi?id=20811)
Log file, Character Sheet needed to initialize EVEMon, and screenshots of the
toolbar
When being run under Wine, the top toolbar is missing from EVEMon's
skillplanner window. It is somewhat important for the operation of the program,
as it accesses several functions that can not be accessed in any other way.
I do not have any clues as to what is causing the toolbar to go missing.
Notes for reproduction:
1) EVEMon is a .NET 2.0 application and will need the latest runtime installed
in to the prefix via Winetricks.
2) It's necessary to have character data to initialize EVEMon. One of the
included attachments, CharacterSheet.xml, can be used for this purpose.
3) Once installed, you will need to create a new Plan before you may finally
access the skillplanner (AKA the "Plan Queue" tab).
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http://bugs.winehq.org/show_bug.cgi?id=24496
Summary: Format Factory crashes after displaying the installer
splash screen
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jana.cavojska9(a)gmail.com
Created an attachment (id=30909)
--> (http://bugs.winehq.org/attachment.cgi?id=30909)
These errors appear when I run Format Factory from Terminal.
Format Factory crashes immediately after displaying its installer's splash
screen in Linux Mint 9 KDE (based on Kubuntu 10.04).
I've tried to run Format Factory 2.50, 2.30 and 2.20, all with the same result.
To make sure it's not caused by something I did, I booted from a LiveCD of Mint
9 KDE (and later Ubuntu 10.04 LiveCD) and ran Format Factory from there – same
thing happened. I've been using Format Factory in Mint 7 and 8 without any
problems.
Format Factory is a free video, audio and image converter. Here's a download
link:
http://format-factory.en.softonic.com/
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http://bugs.winehq.org/show_bug.cgi?id=22375
Summary: Logitech GamePanel Fails to install
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Masternoob(a)gmx.at
Logitech GamePanel fails to install in Step 2/4!
Tested in Ubuntu 10.04 Beta 2 and Ubuntu 9.10!
The Programm can be downloaded here:
http://logitech-louk.navisite.net/web/ftp/pub/techsupport/keyboards/lgps304…
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http://bugs.winehq.org/show_bug.cgi?id=18491
Summary: Mail.ru agent output message fixme actctx
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://exe.agent.mail.ru/magentsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bagassik(a)gmail.com
wine magentsetup.exe
fixme:reg:RegOpenUserClassesRoot (0x60, 0x0, 0x2000000, 0x33f9e4) semi-stub
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f9b8
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f964
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f2d
mistake to not call, but what do I do next?
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http://bugs.winehq.org/show_bug.cgi?id=20117
Summary: Call to unimplemented function
d3dx9_36.dll.D3DXCreateLine
Product: Wine
Version: 1.1.29
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
I was trying to run DVDFab Platinum 6.0.7.0 Trial and encountered crash after I
selected video source to work with:
Call from 0x7b84247b to unimplemented function d3dx9_36.dll.D3DXCreateLine,
aborting
Use of native d3dx9_36.dll fixes a problem.
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http://bugs.winehq.org/show_bug.cgi?id=20183
Summary: Black & White 2: texture corruption on higher
resolutions
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
Description: The game 'Black & White 2' suffers from texture corruption when
using higher resolutions. All resolutions above 1024x768 cause texture
corruption including but not limited to: edgy black surfaces, stripes, terrain
rendered in the wrong place. Wine keeps spitting out the following message ad
nauseam:
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1489
Operating system: Gentoo GNU/Linux ~amd64
Graphics card: NVIDIA GeForce GTX 280
Graphics card driver version: 190.25
Wine version: 1.1.29
Native DLLs: d3dx9_25.dll, d3dx9_30.dll, d3dx9_36.dll
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http://bugs.winehq.org/show_bug.cgi?id=18109
Summary: Race Driver: GRID Demo - not rendered correctly when
multisampling enabled
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20546)
--> (http://bugs.winehq.org/attachment.cgi?id=20546)
Demo version
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that Race Driver: GRID Demo is too dark and blurry when 2xmsaa
or 4xmsaa enabled (no problem when multisampling set to off) in both menu and
on the track. It doesn't occur in full version of the game. Game uses pixel
shaders 3.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
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http://bugs.winehq.org/show_bug.cgi?id=12672
Summary: Unimplemented function mshtml.dll.PrintHTML
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://teach2000.memtrain.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teach2000(a)basement.nl
Created an attachment (id=12332)
--> (http://bugs.winehq.org/attachment.cgi?id=12332)
Error log
Download Teach2000 from http://teach2000.memtrain.com
Install the program (language English)
Start Teach2000
Choose in the menu [File][Open]
Browse to C:\Program Files\Teach2000\Examples\
Open the file 'Old Roman numbers.t2k'
Choose in the menu [File][Print][Normal]
Exp: Print options dialog is shown
Act: Nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=20000
Summary: LastChaos (German version) stopped working
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
URL: http://lastchaos.gamigo.de/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: jacek(a)codeweavers.com
Created an attachment (id=23537)
--> (http://bugs.winehq.org/attachment.cgi?id=23537)
+mshtml,+shdocvw log
LastChaos (only the German version) doesn't start any more. The English version
runs fine!
You could see the problem on the start screen. The app hangs and doesn't
receive any input. This is a regression.
80f02b82d68902f32578a7bcf6cfbaa715b724ce is first bad commit
commit 80f02b82d68902f32578a7bcf6cfbaa715b724ce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Aug 22 19:40:01 2009 +0200
mshtml: Use URL moniker to load http documents.
:040000 040000 ce13f07c676018ff9e55a887a94f0c8059d6fb43
e2353a8c233d8233e380f8045b6c87c8191c6be3 M dlls
Attached is a +mshtml,+shdocvw log.
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http://bugs.winehq.org/show_bug.cgi?id=22497
Summary: Garant setup file f1setup.exe: crashes when I start it
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viperov(a)mail.ru
Created an attachment (id=27564)
--> (http://bugs.winehq.org/attachment.cgi?id=27564)
output and file f1setup.exe
Wine crashes when I start f1setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=24424
Summary: msvcrt.dll invalid ELF header
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.zuban(a)gmail.com
after upgrade from 1.3.1 to 1.3.2 Far manager
(http://farmanager.com/download.php?l=en) stopped working. Debug log attached.
WINEDEBUG=warn+all wineconsole --backend=user Far.exe
Tried other console apps and got the same error:
warn:module:load_builtin_dll failed to load .so lib for builtin
L"C:\\windows\\system32\\msvcrt.dll":
/home/sezal/.wine/dosdevices/c:/windows/system32/msvcrt.dll: invalid ELF header
Note, it can't load PxHelp20.sys as well.
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http://bugs.winehq.org/show_bug.cgi?id=17950
Summary: Okular configuration disappears after choosing other
configuration tab
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://windows.kde.org/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Okular configuration window disappears when I try to go to change other
settings than General. Steps how to reproduce:
1. Install KDE 4.2.1 from http://windows.kde.org/download.php including
kdegraphics package
2. Open Okular: wine ~/.wine/drive_c/Program\ Files/KDE/bin/okular.exe
3. Open settings dialog by choosing from main menu Settings -> Configure Okular
4. Choose for example "Accessibility" section and settings dialog disappears.
5. When trying to open settings dialog again, it won't succeed anymore.
On Windows the settings dialog works correctly. I'm using 2.6.29-1-amd64 Debian
testing with gcc version 4.3.3 (Debian 4.3.3-3)
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http://bugs.winehq.org/show_bug.cgi?id=14076
Summary: UT3 Wine C++ Runtime Library
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gendeck(a)gmail.com
Critical error when i launch the game. I have last wine version.
The game no works with UT3v1.0 and UT3v1.2 with same error.
Wine is compatible with aticrossfire?.. Because i have 2 ati 3850 :)
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http://bugs.winehq.org/show_bug.cgi?id=16636
Summary: Black & White 2 Graphics Glitches and Crash
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanshow(a)gmail.com
Created an attachment (id=18212)
--> (http://bugs.winehq.org/attachment.cgi?id=18212)
a zipped logfile, made from the command "wine white.exe > bw2err.log 2>&1"
I have the latest wine git as of December 26th 2008. I installed Black and
White 2, with both the version 1.1 and 1.2 patches. I also installed the No-CD
patch for SecuROM reasons.
The game opens just fine. The menus work great. The intro video works great
as well. After the video the game loads and that's where the graphical
glitches begin.
It looks as if there are two seperate rendering schemes going on at the same
time. One of the schemes only renders the game's water, and the other renders
the game's land. I have the game in a 800x600 virtual wine desktop, and the
water rendering portion seems to occupy a 640x480 square in the bottom left
corner of the game. The rest is occupied by the land rendering. Interactive
objects such as the game's "creature" the player hand, and scrolls seem to be
unaffected by this issue. I've also attached a screenshot so that what I'm
saying might be better understood.
The second issue is that the game crashes not long after selecting a creature.
If you skip the tutorial island and go straight to the mainland (by pressing
ESC). The game will progress into an in-game video where you're flying over a
reddish sea to an island. Half-way to that island the game crashes.
The attached log files seem to indicate that I'm running out of memory, but my
computer's memory shouldn't be an issue. I'm running Ubuntu Intrepid 64 bit
with 4 gigs of ram and an nVidia 8600 GTS with 512MB of vram.
Also, for some reason when I attempted to direct the output of stdout and
stderr to the log file, the debug output wasn't fully captured. I've included
the history of my bash prompt so that it shows the debug output of the previous
run as well, which had identical results to the one I captured in the log file.
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http://bugs.winehq.org/show_bug.cgi?id=24435
Summary: time not set by SendInput() if 0
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jUrner(a)arcor.de
Created an attachment (id=30814)
--> (http://bugs.winehq.org/attachment.cgi?id=30814)
python test case
in my application i used to synthesize mouse events by using
user32.mouse_event(). when switching to SendInput() i got got unexpected
behviour from the target of the mouse events. digging into wines sources it
looks like SendInput does not set the "time" member of the struct if 0,
mouse_event() does. setting this member in my calls to SendInput fixed the
problem.
i guess this is a slight inconsistency that goes unnoticed most of the time. in
my case, coding an automation tool for poker sites, the target window may have
all kinds of tests in place to detect botters.
see: http://msdn.microsoft.com/en-us/library/ms646273%28v=VS.85%29.aspx
"The time stamp for the event, in milliseconds. If this parameter is zero, the
system will provide its own time stamp. "
attatched python test case
install python 2.6 via winetricks and run >>wine c:/Python26/python.exe
testcase-SendInput-time-not-set.py
output should be:
send MOUSEEVENTF_LEFTDOWN via mouse_event()
send MOUSEEVENTF_LEFTUP via SendInput()
received WM_LBUTTONDOWN - msg.time: <any greater zero>
received WM_LBUTTONUP - msg.time: 0
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |24585
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http://bugs.winehq.org/show_bug.cgi?id=8780
--- Comment #17 from Scott Ritchie <scott(a)open-vote.org> 2010-10-01 10:57:54 CDT ---
Created an attachment (id=31048)
--> (http://bugs.winehq.org/attachment.cgi?id=31048)
+ole,+storage on wine1.3.3 with winetricks wsh56vb
Here is a new +ole,+storage log with winetricks wsh56vb.
Loading a table and then attempting to play it generates a script error;
winetricks dcom98 fixes this.
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--- Comment #16 from Scott Ritchie <scott(a)open-vote.org> 2010-10-01 10:42:49 CDT ---
Created an attachment (id=31047)
--> (http://bugs.winehq.org/attachment.cgi?id=31047)
Segfault when run without winetricks wsh56vb
To clarify, the attached is what happens when you run from a vanilla Wine
install without winetricks wsh56vb
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--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2010-10-01 04:17:39 CDT ---
(In reply to comment #9)
> (In reply to comment #8)
> > http://www.opp.nl/download/senstools.zip
> >
> > Won't install, telling me it can't write to the temp folder/asking if there is
> > free space. I have 25 GB free. Tried running from under C:\, same problem.
>
> Regression from 1.1.38, running rt now.
Seems something is screwy with my gcc. An old copy of 1.1.38 I installed for
testing works, but one compiled today fails.
Someone else will have to run the bisect.
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http://bugs.winehq.org/show_bug.cgi?id=421
Michael Mc Donnell <michael(a)mcdonnell.dk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|10503 |
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http://bugs.winehq.org/show_bug.cgi?id=9009
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2010-10-01 02:22:06 CDT ---
(In reply to comment #16)
> http://d06.gamecentersolution.com/download.php?CID=4381&CN=Reflexive.net&AN…
>
> austin@ubuntu:~$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f808,0x00000000),
> stub!
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> fixme:d3d:IWineD3DDeviceImpl_Release (0x144398) Device released with resources
> still bound, acceptable but unexpected
> fixme:d3d:dumpResources Leftover resource 0x14ab28 with type
> 1,WINED3DRTYPE_SURFACE
>
>
> Still present in 1.1.9. Didn't try the new sdl.dll.
Still in wine-1.3.3-417-g536fc57.
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--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2010-10-01 02:18:59 CDT ---
(In reply to comment #8)
> http://www.opp.nl/download/senstools.zip
>
> Won't install, telling me it can't write to the temp folder/asking if there is
> free space. I have 25 GB free. Tried running from under C:\, same problem.
Regression from 1.1.38, running rt now.
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2010-10-01 02:16:38 CDT ---
http://www.opp.nl/download/senstools.zip
Won't install, telling me it can't write to the temp folder/asking if there is
free space. I have 25 GB free. Tried running from under C:\, same problem.
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http://bugs.winehq.org/show_bug.cgi?id=20865
Summary: Steam login window jumps around the screen when moved
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
When running steam in Wine, at login screen if you move the window around, it
appears to jump across the screen in a jerky manner, especially if the cursor
is moved quickly.
A trace using WINEDEBUG='+tid,+event,+x11drv,+win,+relay' (attached) shows that
sometimes the X11 driver is getting ConfigureNotify messages after the window
has moved but they seem to contain the wrong values for the position on the
window. Sometimes the window is moved by the ConfigureNotify handler back to
where it was originally, just for Steam to move it again.
It is possible to see this if you parse the log with: grep -E
'win:SetWindowPos|x11drv:sync_window_position|event:X11DRV_ConfigureNotify'
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--- Comment #61 from dvarnai(a)gmail.com 2010-09-30 11:07:37 CDT ---
(In reply to comment #60)
> (In reply to comment #58)
> > (In reply to comment #56)
> > > I finally found solution for this issue, from obvious reasons you need to set
> > ...
> > > set Windows XP but it probably will work also I will test that later.
> >
> > Could you add which gpu and driver you use (e.g. here: x1400(R500), radeon-git,
> > kms, gallium)
>
> i tested it too, hd4670, catalyst 10.10beta and it really works
or not, fsck im bad at testing lol
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http://bugs.winehq.org/show_bug.cgi?id=22321
Summary: Spotify cant cant be maximized
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
The maximize button in the Spotify title bar does not work.
When I click it, Spotify stays the same size but gets moved to the top-left
corner.
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http://bugs.winehq.org/show_bug.cgi?id=20993
Summary: Spotify window does not maximise
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25169)
--> (http://bugs.winehq.org/attachment.cgi?id=25169)
terminal output when clicking the maximise button
Clicking the maximise button just blinks the window, it does not maximise.
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--- Comment #60 from dvarnai(a)gmail.com 2010-09-30 08:17:04 CDT ---
(In reply to comment #58)
> (In reply to comment #56)
> > I finally found solution for this issue, from obvious reasons you need to set
> ...
> > set Windows XP but it probably will work also I will test that later.
>
> Could you add which gpu and driver you use (e.g. here: x1400(R500), radeon-git,
> kms, gallium)
i tested it too, hd4670, catalyst 10.10beta and it really works
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--- Comment #31 from leighman <leighmanthegreat(a)hotmail.com> 2010-09-30 06:24:33 CDT ---
Sorry, the report seems to refer to SK2 which was the second link I posted,
don't think the first is actually relevant.
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--- Comment #59 from Riot777 <riot777(a)gmail.com> 2010-09-30 04:36:36 CDT ---
(In reply to comment #58)
> Could you add which gpu and driver you use (e.g. here: x1400(R500), radeon-git,
> kms, gallium)
I'm using FGLRX 8.78 on Ubuntu x86_64 with Radeon 4200 card.
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--- Comment #58 from Florian Manschwetus <FlorianManschwetus(a)gmx.de> 2010-09-30 00:47:14 CDT ---
(In reply to comment #56)
> I finally found solution for this issue, from obvious reasons you need to set
...
> set Windows XP but it probably will work also I will test that later.
Could you add which gpu and driver you use (e.g. here: x1400(R500), radeon-git,
kms, gallium)
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--- Comment #57 from dvarnai(a)gmail.com 2010-09-29 23:57:13 CDT ---
(In reply to comment #56)
> I finally found solution for this issue, from obvious reasons you need to set
> winver to Windows 7 cause latest Steam requires this to run, so to fix this
> issue go to applications in winecfg and add new application C:\Program
> Files/Valve/Steam/SteamApps/username/counter-strike/hl.exe and set winver for
> this to win98. After this I can finally play CS 1.6 again, didn't tested winver
> set Windows XP but it probably will work also I will test that later.
its not even a driver bug anymore or what?
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--- Comment #56 from Riot777 <riot777(a)gmail.com> 2010-09-29 17:32:18 CDT ---
I finally found solution for this issue, from obvious reasons you need to set
winver to Windows 7 cause latest Steam requires this to run, so to fix this
issue go to applications in winecfg and add new application C:\Program
Files/Valve/Steam/SteamApps/username/counter-strike/hl.exe and set winver for
this to win98. After this I can finally play CS 1.6 again, didn't tested winver
set Windows XP but it probably will work also I will test that later.
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http://bugs.winehq.org/show_bug.cgi?id=23315
Summary: amp3dj.ocx fails to register
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alerinaldi(a)linuxzogno.org
Created an attachment (id=29060)
--> (http://bugs.winehq.org/attachment.cgi?id=29060)
The OCX file
Hello,
amp3dj.ocx is used in many DJ and radio automation software.
It fails to register in Wine, so those programs cannot be used.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #30 from joaopa <jeremielapuree(a)yahoo.fr> 2010-09-29 13:39:25 CDT ---
Works fine for me in current git with the given link.
http://sourceforge.net/projects/skfans/files/
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leighman <leighmanthegreat(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leighmanthegreat(a)hotmail.co
| |m
--- Comment #28 from leighman <leighmanthegreat(a)hotmail.com> 2010-09-29 13:18:43 CDT ---
Seven Kingdoms code is now GPL if that helps at all?
https://sourceforge.net/projects/skfans/
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--- Comment #83 from mback <mback(a)yahoo.com> 2010-09-29 12:30:18 CDT ---
(In reply to comment #82)
> of course you can.
> and i bet it doesnt hurt other apps if u let the patch in.
Is this OK to everyone, because the guys don't think they should replicate MS
particular version of brain damage in this case without breakage to other
things?
1) Download wine source (can be your package maintainer's)
2) Patch Wine with Anastasius' patch:
http://bugs.winehq.org/attachment.cgi?id=14308
3) make/Install from source
4) Run OfficeXP installation
5) Back out the patch & make/install, or reload your distribution's wine.
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--- Comment #81 from mback <mback(a)yahoo.com> 2010-09-29 11:28:53 CDT ---
@Andre -- OK, so long as we can maintain a patch like Anastasius Focht's
attachment in Comment 60 so that we can temporarily rebuild wine on our own to
install OfficeXP and then back it out to run all our other stuff.
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http://bugs.winehq.org/show_bug.cgi?id=24562
Summary: Access Violation for The Godfather (not the game)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fifteenrabbits(a)gmail.com
Created an attachment (id=31020)
--> (http://bugs.winehq.org/attachment.cgi?id=31020)
log of running thegodfather.exe
Hey there y'all.
I get this access violation message when I try to run The Godfather in Wine.
The Godfather is an audio file tagging and organization program.
http://www.snapfiles.com/get/godfather.html
The message reads:
Exception EAccessViolation in module TheGodFather.exe at 00000000.
Access violation at address 00000000. Read of address 00000000.
The header says "Application Error" and my only option is an OK button which
terminates the program.
The command line output is attached.
any ideas?
<3
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Kai Arne <klinnem(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |klinnem(a)gmail.com
--- Comment #413 from Kai Arne <klinnem(a)gmail.com> 2010-09-29 06:53:20 CDT ---
Discovered the weird mouse action with Dragon Age under wine.
I tried the patch from Vitaliy (comment 351) with Wine 1.3.3 on stock Ubuntu
10.04 (X-Version 1.7.6) and it completely solved the problem for me. The patch
in comment 377 did not seem to have any effect.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #34 from Jerome Leclanche <adys.wh(a)gmail.com> 2010-09-29 06:17:59 CDT ---
(In reply to comment #32)
> Let's make this about the msxml3 problem. If that's solved, let's open
> a new bug report.
No need to reopen, there is already bug 8107.
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--- Comment #195 from Evan Goers <megatog615(a)gmail.com> 2010-09-29 02:12:58 CDT ---
Still appears to be a problem with the latest git as of today.
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Evan Goers <megatog615(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |megatog615(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=23070
Summary: BitComet: Black background in treeview
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28640)
--> (http://bugs.winehq.org/attachment.cgi?id=28640)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
Background under treeview is black
Expected behaviour:
Background should be white (or transparent?)
winetricks cc580 helps
Additional info:
Please be sure that you're running Wine from git repository at least from
07.06.2010 as it should incorporate Nikolay Sivov patch which is named "Fix
index check condition for RB_SHOWBAND"
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Paweł Szymański <szyszko(a)op.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |szyszko(a)op.pl
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--- Comment #44 from fco.calisto(a)gmail.com 2010-09-28 04:13:04 CDT ---
(In reply to comment #43)
> Same problem here with the back buffer.
>
> I asked about it here (no reply yet):
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=4881
yeah Ive been doing some real searching, trying to create a wine.conf, messing
with Xorg, messing with registry, trying all three OffScreenRenderingModes
And NOTHING I try seems to work, very frustrating
btw
00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML
Express Graphics Controller (rev 03)
Subsystem: IBM Device 0582
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at a0080000 (32-bit, non-prefetchable) [size=512K]
I/O ports at 1800 [size=8]
Memory at c0000000 (32-bit, prefetchable) [size=256M]
Memory at a0000000 (32-bit, non-prefetchable) [size=256K]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: i915
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http://bugs.winehq.org/show_bug.cgi?id=24535
Summary: Dungeon Keeper 2 in Kubuntu
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myself(a)jschoder.de
I am using the current Kubuntu-Version (64bit) and wanted to run Dungeon Keeper
2 from the original (legal/uncracked) CD. The installation works but when I try
to actually start the program I get the error attached.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |myself(a)jschoder.de
--- Comment #92 from Wylda <wylda(a)volny.cz> 2010-09-27 16:34:41 CDT ---
*** Bug 24535 has been marked as a duplicate of this bug. ***
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #46 from Xavier Vachon <xvachon(a)gmail.com> 2010-09-27 11:30:57 CDT ---
Affects Assassin's Creed 2.
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http://bugs.winehq.org/show_bug.cgi?id=24532
Summary: can't take screenshots (BitBlt and friends)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jUrner(a)arcor.de
Created an attachment (id=30964)
--> (http://bugs.winehq.org/attachment.cgi?id=30964)
python test case
for my app i used to grab screenshots of other windows without problems.
somewhere wine>1.2 it stopped working as expected. screenshots now show black
areas as if desktop size was too small. a window placed top/left of the desktop
gets grabbed, the more the window is moved to bottom/right the less gets
grabbed.
reproducable in Qt4 as well. QPixmap::grabWindow() leads to the same result.
attatched a test case (python)
fire up notepad and run the test. a file "test.bmp" should get dumped to
current dir containing a screenshot of notepad.
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Summary: CreateCompatibleDC( NULL ) crash
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milasudril(a)gmail.com
Created an attachment (id=30955)
--> (http://bugs.winehq.org/attachment.cgi?id=30955)
Backtrace
When creating a DC compatible with the current screen wine crashes. To
reproduce try this:
#include <windows.h>
int main()
{
HDC dc=CreateCompatibleDC(NULL);
DeleteDC(dc);
}
It is supposed to create a DC compatible with the current screen. See
http://msdn.microsoft.com/en-us/library/dd183489%28VS.85%29.aspx
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Jimmy <jimmy.axenhus(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jimmy.axenhus(a)gmail.com |
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fco.calisto(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fco.calisto(a)gmail.com
--- Comment #42 from fco.calisto(a)gmail.com 2010-09-26 18:06:12 CDT ---
Present in wine 1.3.3
Generals works fine, Zero Hour hangs on splash and goes back to desktop, it was
working at one point suddenly its not, have tried multiple wine versions
Options.ini file is set up as follows:
IdealStaticGameLOD = Low
StaticGameLOD = Low
when run from terminal output is this:
francisco@francisco-laptop:~/.wine/drive_c/Program Files/EA Games/Command &
Conquer Generals Zero Hour$ wine generals.exe
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
[...]
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33873c,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d8:ValidatePixelShader (0x2ed04c8 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x10064, 0x137570): stub
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #27 from Wylda <wylda(a)volny.cz> 2010-09-25 05:01:28 CDT ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=609
Bug 609 depends on bug 1158, which changed state.
Bug 1158 Summary: Hebrew menus are displayed on the left
http://bugs.winehq.org/show_bug.cgi?id=1158
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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--- Comment #26 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2010-09-25 04:38:48 CDT ---
I'd say yes. When you tell Wine to go RTL, menu's are displayed right aligned.
The fact that running notepad (or any Wine app where the translation is done)
in a Hebrew environment still has the menu's left-aligned is probably worth
another bug.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.2.0 |---
Severity|normal |minor
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
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--- Comment #25 from Wylda <wylda(a)volny.cz> 2010-09-24 22:22:16 CDT ---
(In reply to comment #24)
> Running the Hebrew version of native winmine shows the menu's nicely right
> aligned! Another leap forward.
Sounds like fixed now, right?
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http://bugs.winehq.org/show_bug.cgi?id=20257
Summary: Left 4 Dead:Crashes when viewing MOTD while in 'Crash
Course' map.
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
URL: http://ubuntuforums.org/showthread.php?p=8048763#post8
048763
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkandor2003(a)yahoo.com
See URL. My user name is 'blattengel' on there. '8Kuula' is another with the
same problem. Read that thread for lots of details about this bug. I'll
reiterate the details below.
When you join a server in Left 4 Dead, sometimes you see a box named MOTD
(Message Of The Day). A setting on the server toggles the visibility of the
MOTD on start. The client has no control in the MOTD popping up. The game
crashes strait to the desktop (no wine error window) when I join a server that
displays the MOTD on the 'Crash Course' map. It has happened on a few other
occasions (MOTD and a different map), but I didn't keep track of what other
map(s) it was. 8Kulla claimed a couple other maps (see URL). The game does
not crash if the MOTD is not viewed.
Wine Version was 1.1.30 with the crashes. I tried out 1.1.29, and I still got
the MOTD crash. I did not try out 1.1.28, I skipped it and used 1.1.27 when
hearing 8Kuula's suggestion. I don't get the mentioned MOTD crash with 1.1.27.
Regression?
I didn't use a clean .wine directory. 8Kuula stated he used a clean one with a
few modifications. I'm using a wine prefix dedicated to steam, I might have
installed mono in that prefix. Also in that prefix, I installed the fonts, and
some registry changes in regard to graphics:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
Here is the line I use to launch Left 4 Dead (it is inside a script):
DISPLAY=:1.0 WINEDEBUG=-all XMODIFIERS=''
WINEPREFIX="/home/andrew/.PlayOnLinux/wineprefix/Steam" wine steam.exe
-applaunch 500 +mat_hdr_level 0 +mat_queue_mode 2 -w 1280 -h 1024 -dxlevel 81
As an explanation of that line, I used .PlayOnLinux to install steam in a new
prefix. I launch Left 4 Dead using "steam.exe -applaunch 500". Each
sequential argument is sent to Left 4 Dead. The mat_hdr_level, and
mat_queue_mode make the game run faster. w and h set the resolution. dxlevel
set to 81 (8.1) makes the game run faster. In regard to the DISPLAY I'm
running the game in a separate X session (fixes issues with the keyboard not
putting input into the applications and stuff). This stuff shouldn't be
relevant, but I'm putting it there just in case.
You'll see 8Kuula's crash output, as well as a mini dump at the URL. Kinda
nice how Left 4 Dead leaves a mini dump when it crashes.
If you need me to do anything, just ask me, and tell me how to do it. I'd
really like to see this fixed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://filehippo.com/downlo |http://www.filehippo.com/do
|ad/b52a55bd94e4bc21c635a675 |wnload_itunes_32/3005/
|b615ad3d/download/ |
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2010-09-24 16:38:18 CDT ---
A quick test for me wouldn't let me sign in with iTunes 7 /
wine-1.3.3-234-g57a6404. Didn't debug further.
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--- Comment #24 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2010-09-24 15:43:00 CDT ---
Running the Hebrew version of native winmine shows the menu's nicely right
aligned! Another leap forward.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |performance
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |performance
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |performance
CC| |dank(a)kegel.com
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2010-09-24 12:16:14 CDT ---
It's been a year with no reply. Could somebody retest?
adding keyword 'performance'
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |performance
CC| |dank(a)kegel.com
--- Comment #39 from Dan Kegel <dank(a)kegel.com> 2010-09-24 12:14:48 CDT ---
Seems fast enough to me lately. Can someone give an example of an
installer with this problem? (Preferably downloadable.)
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http://bugs.winehq.org/show_bug.cgi?id=24080
Summary: [HL2+Portal] wine client error:34: write: Bad file
descriptor
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=30291)
--> (http://bugs.winehq.org/attachment.cgi?id=30291)
Full log
Half-Life 2 (and Portal) starts up find but just exits when I try to start a
game. The menu background "map" is rendered correctly though. On the console,
the only hint is
wine client error:34: write: Bad file descriptor
You will find the full log attached. I tried to produce a debug log but that
was quickly at 1gb before the steam window was even up and running... I tried
"WINEDEBUG=+relay,+seh,+tid" as mentioned in the FAQs. Please tell me what else
I can try to get a usable log.
Some notes:
- wine 1.2.0 from Fedora 13
- SELinux is disabled on this system
- same results with both pulseaudio on and completely off (using alsa)
- GeForce 7950 with 195.36.31 drivers
- other steam games (Torchlight) work great
- reinstalled everything on a clean WINEPREFIX which now only has steam
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--- Comment #23 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2010-09-23 09:04:00 CDT ---
AJ is busy fixing RTL related issues. This is the last I have from him about
the way forward:
http://www.winehq.org/pipermail/wine-devel/2010-July/085659.html
So it looks like we should make our version resources aware of RTL languages
and act accordingly (once all issues are ironed out?).
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--- Comment #22 from elad <el.il(a)doom.co.il> 2010-09-23 08:59:39 CDT ---
(In reply to comment #21)
> Just running "LANG=he_IL.UTF-8 notepad" is not enough to have the menu's show
> right aligned. AFAIK, as long as Wine is not told to use RTL the menu's will
> still show up left-aligned.
So the rc file need to be changed for this to work?
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--- Comment #21 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2010-09-23 08:56:21 CDT ---
Just running "LANG=he_IL.UTF-8 notepad" is not enough to have the menu's show
right aligned. AFAIK, as long as Wine is not told to use RTL the menu's will
still show up left-aligned.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #20 from Wylda <wylda(a)volny.cz> 2010-09-23 08:41:08 CDT ---
(In reply to comment #19)
> if i understand it correctly, this commit solved this bug.
Did you test it like in comment #11? If not, could you test it please? (no need
to attach a screen shot, comment is enough now)
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http://bugs.winehq.org/show_bug.cgi?id=7933
Alexey Reztsov <ariafan(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ariafan(a)mail.ru
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http://bugs.winehq.org/show_bug.cgi?id=24500
Summary: system freeze after starting runes of magic
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c1005883(a)bofthew.com
i tried to run runes of magic
it installs fine, but as soon as i start the launcher.exe the whole system
freezes (or restarts).
occurs with wine 1.2 and 1.3 from ubuntu 10.04
when i start the launcher.exe in the terminal, i can see that something is
going to be downloaded and executed, but the process which is executed after
the download cannot be checked - because of the system freeze.
if someone could give me some instructions how to store these informations
(logs are also empty because of the crash), i would do so.
i7 860, sapphire 5750 vapor-x, ubuntu 10.04 with newest updates
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http://bugs.winehq.org/show_bug.cgi?id=24503
Summary: EVEMon: fails to start with mono
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://evemon.battleclinic.com/downloads/EVEMon-binari
es-1.2.7.1283.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30921)
--> (http://bugs.winehq.org/attachment.cgi?id=30921)
mono error
With mono, it starts up and gives an error window, letting me though that they
think little Jimmy is dead.
Installing dotnet20 with winetricks, however, lets it run fine. Ergo, mono bug.
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http://bugs.winehq.org/show_bug.cgi?id=14586
Summary: Installer fails with "access denied" error.
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.anquet.co.uk/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prlewis(a)letterboxes.org
Please note that this is a different installer from the one described in bug
#14585.
When running the demo installer, downloaded from
http://www.anquet.co.uk/demo.aspx (the file should be called
Anquet_Maps_v06_6.2.2.exe, NOT setup.exe), the installer crashes very early on.
Wine produces the following on the console:
C:\windows\temp\WZSE0.TMP>.\AnquetMapsV06.msi
Access denied
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=1719
Kihyno <kihyno(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kihyno(a)hotmail.com
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #388 from Sergio <sergio_ruppel(a)hotmail.com> 2010-09-22 08:10:24 CDT ---
Hello! I'm trying to compile Wine 1.3.3 with the latest patches of Max DIB
engine, but I have problems compiling. The error is in the Kernel32 dll, the
file process.c, the function "fork_and_exec", the error is with the call to
"O_CLOEXEC" that is not previously declared. Any ideas?
I'm compiling on Puppy Linux, with GCC 4.2.2 and 2.10.1 GNU C library.
Thanks. axiz
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http://bugs.winehq.org/show_bug.cgi?id=24260
Summary: Crash when rendering starts on certain HL2
(Source)-based games
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spock128(a)gmail.com
Created an attachment (id=30540)
--> (http://bugs.winehq.org/attachment.cgi?id=30540)
Trace when running TF2
I first noticed this happening when Valve pushed some updates to Source-engine
games around Aug. 17th. I can start these games, and use the main game menus.
However, if I try to play, the game will crash immediately after loading a
level when starting the 3D rendered portion. 3D backgrounds in the main menu
work fine though. Each time, the game freezes and audio begins to stutter for
a few seconds just before the crash. I have tried with and without "-dxlevel
81", both fullscreen and windowed, all with the same result.
Affected games:
(crash immediately after loading a level)
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Portal
Left 4 Dead
(crashes after attempting to join a team or spec once loaded)
Team Fortress 2
I have attached a debug log for TF2.
Steps taken:
Start Steam with: "wine Steam.exe &> wine_trace.log"
Right-click on Team Fortress 2, click "Play Game..."
After intro video, click Offline Practice->Start
Server loads, click "Continue" twice, then try to join Blu team.
Game crashes as door is opening.
Plz let me know if logs from the other games or with debug flags would be
useful.
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http://bugs.winehq.org/show_bug.cgi?id=24177
Summary: Intro page has overlaping text
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The following is placed in the main body of the page rather than I think in the
navigation.
-------------------------------------
# | Log In
Remember [x]
# | Forgot Password
Login: [x]
* Add Bugzilla to Sidebar (requires a Mozilla browser like Mozilla Firefox)
* Install the Quick Search plugin (requires Firefox 2 or Internet Explorer
7)
--------------------------------------
I have both fields for the username password visible and have tested on
Epiphany 2.30.2 an Firefox 3.6.8 and Firefox 3.6.8 (wine).
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http://bugs.winehq.org/show_bug.cgi?id=12735
Summary: Unimplemented functions in storage.dll
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: NEW
Keywords: BugBuster
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/163966
Powersim under Wine cannot access storage system. Wine crashes with:
wine: Call from 0x7b8403f0 to unimplemented function
storage.dll.IStream16_Stat, aborting
There are likely other functions missing as well.
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http://bugs.winehq.org/show_bug.cgi?id=9050
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2010-09-21 03:21:24 CDT ---
I don't have an account, so can't test. According to AppDB, it was still
present in 1.1.2, but that's a long time ago...
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http://bugs.winehq.org/show_bug.cgi?id=21610
Summary: Heores V screen is flickering
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helgast(a)post.cz
Created an attachment (id=26081)
--> (http://bugs.winehq.org/attachment.cgi?id=26081)
Heroes V log
I have successfuly played Heroes V with wine version <= 1.1.37. After
installing wine 1.1.38 game is unplayable, because screen is flickering in
game. I tested game with clean .wine directory but it didn't help. I have ATI
HD4200 card with official 10.1 drivers.
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http://bugs.winehq.org/show_bug.cgi?id=24477
Summary: Fallout 3 ~ console key not working
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi, using the game console is in general important for those which want to
active the game free camera to create a nice printscreen of his avatar.
Pressing the ~ keybord key do not bring the console, other keys do not work,
while others acts as another keys.
The most used keys seems to work, just these special characters usually have a
problem.
I hope we can work together to solve this problem
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
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--- Comment #387 from Michael K. <mrk(a)emarkay.com> 2010-09-20 17:51:00 CDT ---
(In reply to comment #386)
> This is not a discussion forum. Please take your questions elsewhere.
Dan, true, but cut them a break - they may be able to offer help after
experimenting. This one seems to be a "biggie"- after 8 years,
"dontcha-think"? :)
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http://bugs.winehq.org/show_bug.cgi?id=7902
--- Comment #24 from Xavier Vachon <xvachon(a)gmail.com> 2010-09-20 17:09:55 CDT ---
This is still an issue in current git (1.3.3)
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--- Comment #386 from Dan Kegel <dank(a)kegel.com> 2010-09-20 17:09:30 CDT ---
This is not a discussion forum. Please take your questions elsewhere.
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--- Comment #385 from Sergio <sergio_ruppel(a)hotmail.com> 2010-09-20 16:50:51 CDT ---
Hello Simon! Thanks for responding. Well, after an hour, I read most of the
post, and download all the patches for Max (28 if I'm wrong.) So today after
work I'm going to start compiling the latest version of Wine and begin testing
with it.
PS: It will be possible to run the SIMS with this DIB engine? ... I guess I'll
have to try it! ...
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--- Comment #384 from Simon <Simon80(a)gmail.com> 2010-09-20 16:25:21 CDT ---
(In reply to comment #383)
Welcome! I think you just want to grab the most recent attachment that Max
posted (scroll up from the bottom to find his corresponding comment), and apply
all of those patches to the git commit described in the series file enclosed in
the attachment. However, I haven't been testing his changes, so I could be
wrong. If you feel lost, you might find useful information in some of the links
at http://www.winehq.org/devel/
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Sergio <sergio_ruppel(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sergio_ruppel(a)hotmail.com
--- Comment #383 from Sergio <sergio_ruppel(a)hotmail.com> 2010-09-20 14:38:17 CDT ---
Hello everyone! I'm new to this, but I've been reading the forum for a couple
of days .. I would like to make a difference and help in whatever, but I lost a
lot along the track. What are the files that need to download and in what
order?. There are lots of patches and that I should not apply and in what order
...
I hope not to bother and to help in something.
AxiZ .-.
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http://bugs.winehq.org/show_bug.cgi?id=6620
--- Comment #30 from Luigi Messina <luigi.messina(a)unimib.it> 2010-09-20 03:00:08 CDT ---
(In reply to comment #29)
> Can you confirm the rendering bug or whatever this is? To be precise, in the
> tree in the left part of the client where you can for example select "[B]
> Budgets", "[V] Vendors", "[C] Currency" etc. in the Acquisition module, I see
> random characters instead of "[x]". The text itself appears correct, though.
Hi,
I can confirm the rendering bug exactly as you describe it.
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http://bugs.winehq.org/show_bug.cgi?id=3158
Linards <linards.liepins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linards.liepins(a)gmail.com
--- Comment #4 from Linards <linards.liepins(a)gmail.com> 2010-09-20 02:31:54 CDT ---
(In reply to comment #3)
> Has this been implemented in current git? (wine-1.3.1-182-g56b8d5d)
No. Sorry.
Besides, this may be duplicate of Bug #3161 !
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http://bugs.winehq.org/show_bug.cgi?id=22937
Summary: WBEM / WMI not implemented
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix.nawothnig(a)gmail.com
Wine is currently missing an WBEM / WMI implementation.
IWbemLocator::ConnectServer() is stubbed and returns WBEM_E_FAILED.
As part of a host-locking algorithm my application (we all have to pay our
rent) tries to connect to \\.\ROOT\CIMV2, executes the WQL command
"SELECT * FROM Win32_OperatingSystem"
and looks for the "SerialNumber" property there, which is among the information
used to generate a host-key which is later matched against the entered
license-key.
Obviously this fails at the first step, causing my application to refuse to
start.
Although this can be categorized as a copy-protection issue I'm not doing any
dirty tricks here - just using a perfectly normal, documented interface to
query some information about the system (which could be implemented in wine
without problems by simply generating a random SerialNumber during initial
registry setup or something).
So much for the bug-report - I realize this is nothing new but I couldn't find
anything in bugzilla and this might after all affect other applications too
(searching the net you find quite some fixme stubs from
wbem_locator_ConnectServer).
I also realize that implementing WBEM is not an easy task done over the
weekend. :-)
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http://bugs.winehq.org/show_bug.cgi?id=24476
Summary: CONFLICT BETWEEN WINE AND VLC - Can't have both
installed !
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gkinal(a)alum.mit.edu
Conflict between WINE V1.01 and VLC (version 0.9.4 Grishenko).
These are the versions which apt-get installs for my version of UbuntuEEE.
Depending on the order of installation, the problems which occur can vary:
a. Inability of Browse C: drive in WINE
b. WINE (i.e., EXE files) that have been installed using winecfg do not show uo
in the drop down submenu from Applications, WINE drop-down menu (using GNOME
desktop).
c. The worst case: clicking on Browse C: drive gets interpreted as a VLC
Playlist, whereupon VLC goes completely haywire, trying to "play" various DLLs
and such.
I have concluded that I cannot have WINE if I want VLC on this machine (ASUS
EEE).
Help !
G. K.
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http://bugs.winehq.org/show_bug.cgi?id=20585
Summary: JPEG lack of support should not be critical, similar
to HTML rendering
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Quick example with the World of Warcraft Launcher.exe:
adys@azura:$ wine Launcher.exe
err:wincodecs:JpegDecoder_CreateInstance Trying to load JPEG picture, but JPEG
supported not compiled in.
fixme:ole:CoCreateInstance no instance created for interface
{9edde9e7-8dee-47ea-99df-e6faf2ed44bf} of class
{9456a480-e88b-43ea-9e73-0b2d9b71b1ca}, hres is 0x80004005
err:ole:OleLoadPicture IPersistStream_Load failed
The application will show a dialogue "Launcher could not be executed for some
reason."
A neat enhancement would be to have a "disabled" state, very similar to a
disabled HTML rendering.
Of course, an application which relies on JPEG rendering could not be expected
to work properly. This would however fix the issue for many applications which
just load a jpeg on the side.
Untested with png.
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #46 from Wylda <wylda(a)volny.cz> 2010-09-18 21:03:00 CDT ---
Still present in wine-1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=17088
Summary: World of Warcraft new Launcher: Options panel
grey&black, unusable
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=18918)
--> (http://bugs.winehq.org/attachment.cgi?id=18918)
Screenshot of options panel when loaded.
Since patch 3.0.8, World of Warcraft has been provided with a new Launcher.exe
application. The Launcher itself works great, however the Options and Help
panels not so much. They both show an empty, grey area, surrounded by black
large borders on top and bottom.
When minimizing, changing desktops, etc., sometimes a bit of text and controls
come up. They can be interacted with. See attachments.
Those panels can be closed just fine by pressing Escape.
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http://bugs.winehq.org/show_bug.cgi?id=5776
--- Comment #23 from Wylda <wylda(a)volny.cz> 2010-09-18 14:33:03 CDT ---
Still present in wine-1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #412 from Ruslan <b7.10110111(a)gmail.com> 2010-09-18 13:31:30 CDT ---
Just tested "Xi2 patch with xorg bug workaround" on GTASA. While this patch
works with all other GTA versions (III, VC & IV), it makes camera
uncontrollable in GTASA. Any mouse move leads to "jumps" of camera angle. But
when i press Super+Tab (shift window switcher in Compiz), so that the window
doesn't get mouse pointer events, camera rotation works correctly.
Also, now i cannot use a game after another one has started while first was
running. Looks like second games takes mouse from first one.
And, when using Compiz, if mouse pointer goes to the screen border (i just have
to rotate camera so long so that the pointer reaches the border), the game
doesn't get keyboard events (because the pointer is not in its window in this
case).
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http://bugs.winehq.org/show_bug.cgi?id=17989
Summary: Mosaic doesn't launch
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: ftp://ftp.ncsa.uiuc.edu/Web/Mosaic/Windows/v3.0/mos30.ex
e
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
wine: created the configuration directory '/home/austin/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/austin/.wine' has been updated.
err:ntdll:RtlpWaitForCriticalSection section 0x7efec624 "loader.c:
loader_section" wait timed out in thread 0023, blocked by 0022, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ef0ba60 "syslevel.c:
Win16Mutex" wait timed out in thread 0022, blocked by 0023, retrying (60 sec)
wine: Critical section 7efec624 wait failed at address 0x7ef8b010 (thread
0023), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec624 loader_section
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7ef8b010
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http://bugs.winehq.org/show_bug.cgi?id=17720
Summary: crashes when the game is minimized
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://www.perfectworld.ms/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
When/if i ever minimize the game it crashes on me. Literally will crash or
freeze. This error wasn't encountered in windows so i'm guessing it's something
with WINE. If screen is minimized it'll crash or freeeze everytime. It never
fails.
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http://bugs.winehq.org/show_bug.cgi?id=19198
Summary: EPIM main window restricts to a handful of pixels when
maximizing
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Bug always reproducible, but not with a fixed procedure.
Steps to reproduce it:
- use Ubuntu with two Desks.
- open EPIM on one desk; minimize it and maximize it using the topright buttons
- after some cycles, EPIM won't maximize, but instead a very small rectangle
appears, which is essentially a window resize to the minimum possible size.
- if you try to resize this micro-window, it has the title of Essential PIM,
but nothing inside
- if you now switch workspace, and back, EPIM is now fully restored.
System: Ubuntu Karmic alpha 2; same problem was happening with Jaunty final.
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http://bugs.winehq.org/show_bug.cgi?id=19298
Summary: Can't change the font size for the Opengl application.
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: js-box(a)nm.ru
Very small fonts are using by the OpenGL. And can't change the font size with
winecfg. But in other application font resize working perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=16985
Summary: Live For Speed S2 - Patch Z10: wrong shadows drawing
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://lfs.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lvlopkl3a(a)gmail.com
Created an attachment (id=18774)
--> (http://bugs.winehq.org/attachment.cgi?id=18774)
Wine Log File
Developers of "Live For Speed" are testing new patch. There is an issue with
shadows drawing in game. See wine log file and screenshot for details.
System: Ubuntu 8.10 i386
Graphic card: Nvidia FX5200 (driver version 173.14.12)
Game page: http://lfs.net
Patch Z10 updater: http://dl.getdropbox.com/u/120741/LFS_PATCH_Z_TO_Z10.exe
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http://bugs.winehq.org/show_bug.cgi?id=17381
Summary: CDialog does not display proper window icon when first
executed.
Product: Wine
Version: 1.1.15
Platform: Other
URL: http://www.jtagtest.com/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)hinner.info
http://www.jtagtest.com/download
Get jtagtest, install it.
Run JTAGTest.exe.
Window icon is "generic" (not defined in application)
Choose Help > About.
Close the newly opened dialog box.
Now you can see different icon (a chip) on the main window
It seems that everything was working fine on Wine ver 1.0.1 (version installed
on fresh Ubuntu).
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http://bugs.winehq.org/show_bug.cgi?id=14944
Summary: Mission planning menu in Raven Shield is not drawn
correctly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=15547)
--> (http://bugs.winehq.org/attachment.cgi?id=15547)
Planning menu
When first entered the mission planning menu is not drawn correctly as shown in
the attached image, it's flashing and showing random images from the game. I
can see some hints of the buttons in menu during flashing but no cursor.
If I go back from the game to planning it seems to work.
I have no information if this has been working previously in 2004 when the game
was first imported to appdb.
The single player also suffers from this problem (Custom Mission -> Practice
Misson) and is downloadable from:
http://www.fileshack.com/file.x?fid=2382
I have the Nvidia binary drivers version legacy-96xx and have GeForce 7600GT if
it's related.
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http://bugs.winehq.org/show_bug.cgi?id=18607
Summary: Perfect World can't restore window from minimizing
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snow(a)moonlight-ro.net
When you minimize the game Perfect World and restore it back it gets all
screwed up or doesn't draw at all.
If it does happen to redraw okay, which is extremely rare, the interaction
windows, chat, bags, etc are all shoved into a corner and you can't move them.
There's 3 screenshots and a log file in the attachement.
The minimizing & restoring happens around line 2474 till 2501.
I've used the following reg settings:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="128"
But it happens with the default aswell.
The rest of the game runs pretty much perfectly I think.
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http://bugs.winehq.org/show_bug.cgi?id=23400
Summary: Unhandled page fault when installing mt5setup.exe
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
trying to install metatrader 5 on wine rc5, it fail at end of process with this
error:
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cfdc
fixme:iphlpapi:NotifyAddrChange (Handle 0xa6ee8d8, overlapped 0xa6ee8e0): stub
wine: configuration in '/home/oem/.wine' has been updated.
wine: Unhandled page fault on read access to 0x00445004 at address 0x7ed95e30
(thread 001b), starting debugger...
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
fixme:winhttp:request_query_option unimplemented option 32
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
have tested with both Alpari & Tadawul installer and directly metaquotes too
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http://bugs.winehq.org/show_bug.cgi?id=13297
Summary: unimplemented d3dx9_36.dll.D3DXCreateTextureFromFileA
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost99(a)mail.ru
Created an attachment (id=13156)
--> (http://bugs.winehq.org/attachment.cgi?id=13156)
PatchCon output listing
The game "PatchCon" is halt at start.
After output listing nothing happens. Only empty window is present.
After 3-4 minutes i have no choice and close program by Ctrl-C .
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http://bugs.winehq.org/show_bug.cgi?id=19199
Summary: EPIM showing two windows
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
This bug happens frequently, but I haven't a fixed set of steps to reproduce
it.
To reproduce it, just do some operations involving the opening of popups, like
adding events and so on; possibly, switch workspaces in the meanwhile.
After a while, even if you close a popup, you will see that there is a second
EPIM task in the windows list (taskbar, whatever).
You can also see that the second task corresponds to a micro-window, of the
same type I referred in another EPIM-related bug.
System: Karmic alpha 2; used to happen with Jaunty as well.
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http://bugs.winehq.org/show_bug.cgi?id=24270
Summary: kernel32/time.c tests fail under clang, but not gcc
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There are some other failures, but they are mostly timeouts or otherwise hard
to diagnose. This one is pretty interesting though...:
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #399. Got
2020-03-02 02:00. Expect hour = 03
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #403. Got
2020-03-02 02:00. Expect hour = 01
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #404. Got
2020-03-02 02:00. Expect hour = 01
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #405. Got
2020-03-02 02:00. Expect hour = 03
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #406. Got
2020-03-02 02:00. Expect hour = 01
time.c:592: Test failed: Test SystemTimeToTzSpecificLocalTime #407. Got
2020-03-02 02:00. Expect hour = 01
...
seems clang doesn't like that code. Doesn't give any compiler warnings/errors
though:
clang -m32 -c -I. -I. -I../../../include -I../../../include
-DWINE_STRICT_PROTOTYPES -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -std=gnu89 -o time.o time.c
../../../tools/winegcc/winegcc -m32 -B../../../tools/winebuild
--sysroot=../../.. -fasynchronous-unwind-tables actctx.o alloc.o atom.o
change.o codepage.o comm.o console.o debugger.o directory.o drive.o environ.o
fiber.o file.o format_msg.o generated.o heap.o loader.o locale.o mailslot.o
module.o path.o pipe.o process.o profile.o resource.o sync.o thread.o time.o
timer.o toolhelp.o version.o virtual.o volume.o resource.res testlist.o -o
kernel32_test.exe.so ../../../libs/port/libwine_port.a -luser32 -ladvapi32
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http://bugs.winehq.org/show_bug.cgi?id=24170
Summary: Warhammer Dawn of war : Fails to install
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30424)
--> (http://bugs.winehq.org/attachment.cgi?id=30424)
Log +msi,+advapi
When attempting to run the installer, it crashes with the following limited
output:
fixme:advapi:LookupAccountNameW (null) L"xavier" (nil) 0x33b1d0 (nil) 0x33b1d4
0x33b1c8 - stub
fixme:advapi:LookupAccountNameW (null) L"xavier" 0x139f30 0x33b1d0 0x13ece0
0x33b1d4 0x33b1c8 - stub
fixme:msi:ITERATE_DuplicateFiles We should track these duplicate files as well
Multiple users have been able to install this game in the past, therefore I
suspect that this is a regression. I am unable to do a regression test ATM, but
when I will be able to I will use the latest version reported to work fine with
the game in APPDB and compare.
In the meanwhile, I have uploaded a +msi,+advapi log.
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http://bugs.winehq.org/show_bug.cgi?id=6303
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:06:40 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=17174
Summary: Morrowind Mudcrab crash: creatures near water hit
animation/location errors
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boyd.mon(a)gmail.com
After 100+ hours of playing Morrowind 1.2.0477, I've seen at least a dozen
crashes involving either Mudcrabs or Slaughterfish near a coastline. When
approaching Vivec from the North I've hit it 2-3 times, 2-3 more times crossing
from Sadrith Mora to the coastline, and others in random places on the map.
I'm reporting it since I annoyingly just hit this bug twice in a row - within a
couple minutes of each other.
The typical sequence of events is three pop-up boxes asking "Continue running
executable? [yes] [no]" after presenting these error messages:
"SetFootPoint finite mudcrab0000011C"
(twice)
"footpoint qnan mudcrab0000011C"
After this third pop-up, the game reports that its "Saving", and once the
progress bar is complete, the final message ends the game when [okay] is
clicked:
"Actor Animation Problem with mudcrab0000011C
This actor has no animation class!"
Fortunately, I can then reload the game save named "Restore", which runs fine
after one message hints that the problem has been cleaned up:
"Invalid Location on REFR 'mudcrab0000011C
Setting to position (4096, 4096, 0)
Continue running executable?"
-----
It might be argued this is a Morrowind bug, but when I played Morrowind on
Windows I can't recall hitting this bug. So at the very least, Wine &
Morrowind interact to make this bug fairly frequent. Since this problem occurs
with Slaughterfish as well - which are only found in the water - I assume the
problem is with creatures near a beach.
The workaround is to keep running the executable until "Saving" appears, then
load the "Restore" save game. I haven't collected debug output, and figure the
lack of this bug being reported means I'm probably playing Morrowind on Wine
more than most users. So I haven't bothered with debug output, since I haven't
seen anyone else hit it.
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http://bugs.winehq.org/show_bug.cgi?id=12805
Summary: Virtualbox refuses to install
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.virtualbox.org/wiki/Downloads
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12481)
--> (http://bugs.winehq.org/attachment.cgi?id=12481)
Terminal output in git
Because of networking complications, I decided to try installing Innotek
Virtualbox (should also be an interesting test case). Anywho, damn thing won't
even install in git. Famous error 1603 :-(.
I'll get a +relay in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=19444
Summary: Netscape 6 slows down considerably after brief usage
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Using Netscape 6.2.2 - the browser installs fine and runs well, but after
browsing a handful of pages, the speed of the browser slows to a crawl. No
abnormal memory or CPU usage is evident (40M memory usage; minimal CPU).
Constant output is being made to the console however - I've attached logs of a
sample of the same output messages repeating again and again constantly,
followed by the output appearing as the browser is shut.
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http://bugs.winehq.org/show_bug.cgi?id=23009
Summary: After an upgrade of Wine some textures are shown dark
from certain angles of view
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdenek.koprivik(a)post.cz
After upgrading to Wine 1.2-rc1 some textures on the track became dark from
some viewing angles.
This was not the case in 1.1.42 and older.
In 1.1.43 and 1.1.44 there was a performance regression (the game was running
about 1 fps), so I didn't noticed if this problem had already been there. Now
in 1.2-rc1 the performance is good again and the game is playable but I noticed
these "new" dark textures.
It seems to me like a problem with lighting, see the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=17186
Summary: Final Reality 1.01 Benchmark: Triggering
ID3DDevImpl_7_GetRenderState ERRs
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/demos/groups/remedy/fr101.exe&id=2567
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
FR 1.01 is an old DX5 (?) benchmark from Remedy.
Select the "Robots" test from the 3D tests and these errors are triggered
numerous times:
err:d3d7:IDirect3DDeviceImpl_7_GetRenderState Unhandled texture mag 0 !
Adding Alexander since he probably knows the most of the ddraw code used.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=17446
Summary: Slideshow with MP3 breaks PowerPoint
Product: Wine
Version: unspecified
Platform: PC
URL: http://media.codeweavers.com/pub/crossover/office/suppor
t/PPView97.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Created an attachment (id=19524)
--> (http://bugs.winehq.org/attachment.cgi?id=19524)
Slideshow to reproduce the crash
The attached slideshow causes PowerPoint viewer 97 (and PowerPoint 2000) to
crash in winemp3.acm:III_dequantize_sample().
I have attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=19772
Summary: EverQuest 2 crashes in third-person when riding the
Ykeshan bear mount.
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)walkingriver.com
When I try to ride my best mount, the Ykeshan bear, EverQuest 2 will crash.
However, if I use one of my older mounts, the game works fine. The magic carpet
mount also works fine. It is only the Ykeshan bear.
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http://bugs.winehq.org/show_bug.cgi?id=23618
Summary: Overloading of CPU when executing EPIM
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Since the release 1.2rc4 or a slightly earlier one, Wine overloads the CPU when
executing EPIM.
This wasn't happening before the aforementioned version(s).
I can reproduce it every time. I don't notice the any noticeable slowdowns in
the execution of the application, although when I look at the CPU stats, I see
wineserver at 50%+ and EssentialPIM.exe at 20%+; I am on a dualcore system.
The O/Ss I tested on are Ubuntu Karmic and Lucid.
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http://bugs.winehq.org/show_bug.cgi?id=17463
Summary: Attempting to compile crosstest without mingw should
issue error
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a big deal, just noticed that when I tried to compile the cross tests, it
failed. Forgetting I had recently reinstalled, I checked and I don't have
mingw.
make[1]: Entering directory `/home/austin/wine-git/dlls'
make[2]: Entering directory `/home/austin/wine-git/dlls/d3dx9_36'
false -k -l libd3dx9.a -d d3dx9_36.def
make[2]: *** [libd3dx9.a] Error 1
make[2]: Leaving directory `/home/austin/wine-git/dlls/d3dx9_36'
make[1]: *** [d3dx9_36/libd3dx9.a] Error 2
make[1]: Leaving directory `/home/austin/wine-git/dlls'
make: *** [dlls/__crosstest__] Error 2
The error message doesn't make it very obvious though...we should be able to
detect that pretty easily and print a better error message.
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http://bugs.winehq.org/show_bug.cgi?id=5586
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:06:09 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=12530
Summary: Psychonauts does not run due to unimplemented function
d3dx9_36.dll.D3DXFilterTexture
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sean(a)mess.org
When running Psychonauts (with 1.0.4 patch), it always fails with the following
error:
fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x136ab0) call to
IWineD3DDevice_CreateQuery failed
wine: Call from 0x7b844360 to unimplemented function
d3dx9_36.dll.D3DXFilterTexture, aborting
This is actually a bug in wine-0.9.59 but this cannot be selected in bugzilla.
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http://bugs.winehq.org/show_bug.cgi?id=19562
Summary: Guitar Hero World Tour crashes after dinput
GetProperty
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After I set a fake paging file in regedit, game will crash after this line:
warn:dinput:IDirectInputDevice2AImpl_GetProperty Unknown property <guid-0x0018>
The problem is, we return DI_OK instead of an error code.
It can be fixed with this:
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index 941206c..cb66b03 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -888,6 +896,7 @@ HRESULT WINAPI IDirectInputDevice2AImpl_GetProperty(
}
default:
WARN("Unknown property %s\n", debugstr_guid(rguid));
+ return DIERR_INVALIDPARAM;
break;
}
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http://bugs.winehq.org/show_bug.cgi?id=18858
Summary: D3DADAPTER_IDENTIFIER9.Description retrieved from
IDirect3D9::GetAdapterIdentifier is empty for Mesa DRI
Intel(R) 852GM/855GM card/driver
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
After calling IDirect3D9::GetAdapterIdentifier(), the 'Description' field for
this configuration is empty while VendorId and DeviceId are correctly set for a
82852/855GM Integrated Graphics Device. See:
Driver:'Display' Description:'' DeviceName:'\\.\DISPLAY1' DriverVersion:'0006
000e 0007 0000' VendorId:'8086' DeviceId:'3582' SubSysId:'00000000'
Revision:'0000' DeviceIdentifier:'{AEB2CDD4-6E41-43EA-941C-8361CC760781}'
WHQLLevel:'1'
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http://bugs.winehq.org/show_bug.cgi?id=8902
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:51 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=17447
Summary: Another slideshow with MP3 breaks PowerPoint
Product: Wine
Version: unspecified
Platform: PC
URL: http://media.codeweavers.com/pub/crossover/office/suppor
t/PPView97.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
As in bug 17446, this slideshow causes PowerPoint viewer 97 (and PowerPoint
2000) to crash. However this time there is no backtrace and it does not look
like the problem happens in the same place, which is why I'm reporting it
separately. But the following traces show that this is related to the mp3
decoding.
fixme:mpeg3:III_dequantize_sample mpg123: Can't rewind stream by 13 bits!
trace:mpeg3:mp3_horse before 0 put 750 during 528 after 240
trace:mpeg3:MPEG3_DriverProc (00000001 0x161b68 604f 006d047c 0016b038);
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:III_get_side_info_2 big_values(303) too large!
The traces end there.
I am not attaching the slideshow because it's quite big (2.8MB). But it can be
downloaded from:
http://fgouget.free.fr/tmp/winehq_chutes.pps
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http://bugs.winehq.org/show_bug.cgi?id=19443
Summary: Wine itself segfaults when running Geneforge
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wanderer(a)fastmail.fm
Past versions of Wine (1.0.1 and earlier, and I think some later but I haven't
confirmed that) were able to run the demo of Spiderweb Software's "Geneforge"
with only cosmetic problems. I have now purchased the full version (which
should be binary identical to the demo except for being registered), and
updated Wine to the current latest git version. The install went fine, but now
when I try to run the actual game, Wine itself dies with a segmentation fault
no later (and sometimes earlier) than the moment of loading the actual game
world.
I've been trying to get useful debugging information, but nothing I've done so
far has been at all fruitful. The instructions on using the Wine debugger don't
help in this case, as it doesn't seem to be the Windows program which is
crashing, but rather the wine executable itself; my normal course in this type
of situation is to fall back on gdb, but 'gdb wine Geneforge.exe' produces
esoteric errors and (when those seem to be dealt with) complains that
Geneforge.exe is not an ELF binary, which naturally it isn't.
What can I do to get useful debugging information to figure out why Wine is
crashing?
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http://bugs.winehq.org/show_bug.cgi?id=18545
Summary: Condor: graphic errors
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsierkkis(a)gmail.com
In flight more in cockpit view graphical errors are seen. PDA screen is
invisible after few seconds of flight and looking into right side of cockpit
shows a vertical shape. These have not been observed with previously tested
wine versions. Broken PDA makes the game in practice unplayable in any serious
manner.
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http://bugs.winehq.org/show_bug.cgi?id=7510
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #44 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:43 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=9008
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:39 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=21079
Summary: Manga Studio 4.0 EX does not display icons or toolbar
correctly.
Product: Wine
Version: 20050930
Platform: x86
URL: http://www.corp5.com/sell/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scottf(a)q.com
When I load Manga Studio 4.0 EX under Wine, everything works right. Except
that everything is not visible. So I could potentially use the application as
normal, given that I had memorized where everything that is not visible was
located at. So I'm having a hard time getting this fixed given the fact that I
can't solve the problem with font changes or what have you.
So I'd like it if you could download a demo copy of Manga Studio 4.0 debut or
EX from the mysmithmicro.com site and check it out to see if the problem is on
my end or is a real bug in wine.
Again, There was only a general error message, so I don't think it's a dll
problem.
thanks,
Scott M. Forbes
scottf(a)q.com
http://www.corp5.com/
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http://bugs.winehq.org/show_bug.cgi?id=6577
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #40 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:35 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=5299
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:32 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=19545
Summary: GraFit 5 unhandled page fault on read access when
saving file
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22764)
--> (http://bugs.winehq.org/attachment.cgi?id=22764)
Log/backtrace for page fault
Steps to reproduce:
Open GraFit 5
Add data table
Add X-Y scatter plot
Save file
Close GraFit
Open GraFit
Open file
make a small change and save the file
Program should crash with the messages attached
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http://bugs.winehq.org/show_bug.cgi?id=17356
Summary: Starcraft Crashes while attempting to access Battle.net
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurisukun(a)gmail.com
Created an attachment (id=19401)
--> (http://bugs.winehq.org/attachment.cgi?id=19401)
Crash log from Terminal (1.0.1)
System Setup:
I'm running off a bootable USB drive, with the latest version of Starcraft
Broodwar installed in wine. It is installed in a drive mapped to the 2 gig
section of the USB alloted for Ubuntu to store files.. (not the install
partition, but 2 gigs of extra storage space)
(tested in both 1.0.1 and 1.1.14)
Problem:
Starcraft installed and patched with no problems. Single player functions as
it should. However, when selecting Multiplayer, and going into Battle.net, a
problem occurs.
Everything checks out okay. There are minor graphical glitches, where the
loading screen (checking versions, connecting to server, etc.) Does not
display correctly. It then goes to the battle.net Login screen. It, also does
not display correctly, missing most, if not all, of the graphics. A cursor
appears, assumed to be in the username box.
At this point, the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=23137
Summary: dbghelp doesn't support DW_LNE_set_discriminator (gcc
4.6)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I've noticed lately that my backtraces get filled with:
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
looking around a bit more, seems that is DW_LNE_set_discriminator. I looked
into it a bit more, and tried:
diff --git a/dlls/dbghelp/dwarf.c b/dlls/dbghelp/dwarf.c
index 6daf7d7..89a9dfb 100644
--- a/dlls/dbghelp/dwarf.c
+++ b/dlls/dbghelp/dwarf.c
@@ -2075,6 +2075,9 @@ static BOOL dwarf2_parse_line_numbers(const
dwarf2_section_t* sections,
dwarf2_leb128_as_unsigned(&traverse);
dwarf2_leb128_as_unsigned(&traverse);
break;
+ case DW_LNE_set_discriminator:
+ FIXME("not yet supported...\n");
+ break;
default:
FIXME("Unsupported extended opcode %x\n", extopcode);
break;
diff --git a/dlls/dbghelp/dwarf.h b/dlls/dbghelp/dwarf.h
index 4ecb816..1ea17c0 100644
--- a/dlls/dbghelp/dwarf.h
+++ b/dlls/dbghelp/dwarf.h
@@ -421,6 +421,7 @@ enum dwarf_calling_convention
#define DW_LNE_end_sequence 0x01
#define DW_LNE_set_address 0x02
#define DW_LNE_define_file 0x03
+#define DW_LNE_set_discriminator 0x04
#define DW_CIE_ID ~(0x0)
but that obviously doesn't do much, and makes the backtraces worse than
before...
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http://bugs.winehq.org/show_bug.cgi?id=12648
Summary: With 16 bit display, Qtracker crashes just after it puts
up GUI
Product: Wine
Version: 0.9.59.
Platform: Other
URL: http://qtracker.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Bug 5671 was about a similar crash in 32 (24) bit mode
which is now fixed.
The app runs fine on Wine on 32 bit graphics screens,
and on Windows XP in both 16 and 32 bit graphics screens,
but it crashes with a divide by zero error on wine with
16 bit graphics screens.
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http://bugs.winehq.org/show_bug.cgi?id=12051
Summary: Max Payne 2 - rendering bug, looks like wrong shadow
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11410)
--> (http://bugs.winehq.org/attachment.cgi?id=11410)
screenshot with bug visible
When playing Max Payne 2, a strange visual artifact often appears. It isn't
visible all the time and doesn't interfere much with gameplay, but clearly this
is something wrong. It's like a shadow is being drawn of some object or a frame
of something, see screenshot (narrow L shaped shadow in front of character).
When it does appear it rotates/moves quickly then disappears as the character
moves forward.
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http://bugs.winehq.org/show_bug.cgi?id=18128
Summary: Sniper Elite: Player falls through floor
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=20582)
--> (http://bugs.winehq.org/attachment.cgi?id=20582)
Debug output from Sniper Elite
When playing Sniper Elite, there is a clipping issue in certain consistent
parts of the map where the floor allows the player as well as AI opponents to
fall through and keep falling infintely below the map seeing nothing but the
skybox of the map. Because oppenents fall through the floor and are not killed
this makes the game unplayabe beyond the first level. Debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=13965
Summary: Can't change resolution in RTHDRIBL
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
URL: http://www.daionet.gr.jp/~masa/rthdribl/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
CC: thunderbird2k(a)gmx.net
Between Wine 0.9.60 and 0.9.61, it became no longer possible to open the
"Config Display" dialog in RTHDRIBL, the application simply hangs indefinitely.
A bisect reveals:
628e4eece3b9bc724f8873aa3c078f545da887cc is first bad commit
commit 628e4eece3b9bc724f8873aa3c078f545da887cc
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Apr 28 21:44:21 2008 +0000
wined3d: Add multisampling support.
:040000 040000 7864ad7f4c0aeaa2235255e8d9065edb796f70d2
0b014ba64337d75aba8298596be87e6c9d3066b3 M dlls
:040000 040000 d5eaaeeaa515f68aa03ecf10c3be9f2fbfa6c182
5e8b0f59abb7bec2c8af2c010b673bfb4b1b9801 M include
This is still an issue in 1.0-rc5 and current git.
To reproduce, hit F2 after the application starts.
Curiously enough, multisampling appears to work (with an expected drop in
performance and loss of jagginess), and can be toggled without invoking the
problematic dialog.
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http://bugs.winehq.org/show_bug.cgi?id=17374
Summary: Adobe Framemaker 9 crashes on startup, can't find
ATL80.DLL?
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.adobe.com/go/tryframemaker_win
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To get it to install, you have to do 'sh winetricks msxml3' to
get past bug 17372, and apply the patch in comment 5 of bug 14930.
But the app crashes early in startup.
'sh winetricks vcrun6 vcrun2005' gets rid of some warnings,
but even then, startup terminates very early with
$ wine FrameMaker.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.ATL"
err:module:import_dll Library ATL80.DLL (which is needed by L"C:\\Program
Files\\Adobe\\FrameMaker9\\CSH_API.dll") not found
err:module:import_dll Library CSH_API.dll (which is needed by L"C:\\Program
Files\\Adobe\\FrameMaker9\\FrameMaker.exe") not found
...
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http://bugs.winehq.org/show_bug.cgi?id=16617
Summary: klsoft.de Mathematik crashes on clicking selected text
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://www.klsoft.de/download/klasse5.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The author of bug 14120 wrote:
"2. Richtext ... clicking on a picture or formular crashes the emulator"
Clicking on selected text does it, too. To reproduce:
unzip http://www.klsoft.de/download/klasse5.exe
cd "KLSoft - Mathematik"
wine "Klasse 5 Demoversion.exe"
Click on the lower right button "Bedienungsanleitung"
A help window will pop up.
Select a word, then click on the selected word. Boom!
Crashes with
wine: Unhandled page fault on read access to 0x25206583
Backtrace:
=>0 OLEDD_DragTrackerWindowProc+0x24c(hwnd=0x10080, uMsg=275, wParam=1,
lParam=0) [ole32/ole2.c:2109]
...
2109 hr = IDropSource_GiveFeedback(trackerInfo->dropSource,
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http://bugs.winehq.org/show_bug.cgi?id=14054
Summary: JAZZ Hired Guns demo: characters' models aren't redered
properly
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.gfi.su/files/demo/JAZZ_DEMO.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14266)
--> (http://bugs.winehq.org/attachment.cgi?id=14266)
Wine's stderr
There are problems with rendering characters' models. Screenshots will be
attached in a moment.
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http://bugs.winehq.org/show_bug.cgi?id=13781
Summary: Lego Indiana Jones won't start
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igamads(a)gmail.com
Created an attachment (id=13817)
--> (http://bugs.winehq.org/attachment.cgi?id=13817)
Console dump - Wine 1.0 RC4 - Lego Indiana Jones - Ubuntu 8.04
The game installs ok, but it won't start.
It requires XINPUT1_3.dll, but after adding the dll, it still wont work.
Im attaching the WINEDEBUG=+relay and normal dump from the console.
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http://bugs.winehq.org/show_bug.cgi?id=17659
Summary: Greyed out toolbars in Cuneiform OCR
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sb56637(a)gmail.com
Created an attachment (id=19847)
--> (http://bugs.winehq.org/attachment.cgi?id=19847)
Face.exe with mdvcrt snf gdiplus as native
Hi,
This is the best open source OCR program available. It won't have a full
featured native version for Linux for quite awhile. Please try the Windows
version here: http://www.cuneiform.ru/downloads/setup_openocr_cuneiform_eng.exe
The tools for marking and dividing sections of the document under the Edit menu
are all greyed out. To get this to run I had to use native msvcrt and gdiplus
DLLs. Please see the attached log of me opening and image in the program.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17847
Summary: MySQL-Front 5.1: crashes when you close application
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
URL: http://www.mysqlfront.de/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxpayne1986(a)yandex.ru
Start mysql-front like
wine ~/.wine/drive_c/Program \Files/MySQL-Front/MySQL-Front.exe
Then, enter connect info (I entered only "localhost" and "utf8" for hostname
and encoding).
Connect to database.
Close Mysql-Front, and it crashes.
Looks like wine has problems with saving mysql-front config in XML format,
probably trouble in msxml3.dll and/or ole32.dll, because of errors presented in
console while app is running. Mysql-front should save server info in xml format
in user dir (...../windows/profiles/..../Application
Data/MySQL-Front/Sessions/...)
Application download link:
http://www.mysqlfront.de/download.html
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http://bugs.winehq.org/show_bug.cgi?id=24059
Summary: StarCraft II patcher crashes
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=30238)
--> (http://bugs.winehq.org/attachment.cgi?id=30238)
Log output of the BlizzardDownloader crash
The Blizzard Downloader crashes with a wine crash reporter when trying to
install Patch 1.0.3. It continues to run, but does not do anything at some
point.
$ wine --version
wine-1.3.0-449-g703ab02
$ uname -a
Linux bstation 2.6.35-ARCH #2 SMP PREEMPT Sat Aug 14 21:58:00 CEST 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=19026
Summary: Can't run Myst III:Exile in Direct3D mode
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21942)
--> (http://bugs.winehq.org/attachment.cgi?id=21942)
Debug Trace log
If you select to run the game in Direct3D mode the game say that your computer
can't support Direct3D acceleration in the resolution or colour depth required.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:04:39 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=18207
Summary: Installation of the Children of the Nile demo 3 crashes
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.immortalcities.com/cotn/downloads/demo.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=20701)
--> (http://bugs.winehq.org/attachment.cgi?id=20701)
console output
Installing the demo 3 of Children of the nile crashes at the end.
This does not prevent to play the demo though.
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http://bugs.winehq.org/show_bug.cgi?id=24434
Summary: Opening files in excel 2000 changes date/time stamp
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Opening a file with Excel 2000 changes the date/time stamp.
Even if you don't save, the date/time stamp of the file is changed.
This is annoying, as you cannot look at the date/time stamp anymore to see a
last revision.
Under MS-Windows, the date/time stamp of the file is NOT changed on reading a
file, only when you save a file.
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http://bugs.winehq.org/show_bug.cgi?id=23564
Summary: Excel 2007, Word 2007 cannot save to csv on a network
mounted share.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio.becker(a)gmail.com
scenario: MS Office 2007 installed under wine 1.1.42 on Ubuntu 10.04 32bits.
The only changes in winecfg were usp10 and riched20 marked as native.
problem: Saving a csv file on a local folder works as expected but when the
same file is saved on a mounted network shared folder the file is saved with
zero content. The resulting file is blank. Other file types are saved without
problem.
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #55 from Bartomeu Miró Mateu <bartomeumiro(a)gmail.com> 2010-09-18 06:30:47 CDT ---
Using last free software RadonHD driver from
https://launchpad.net/~xorg-edgers
(And Ubuntu Maverick)
It works!
But the driver is in early state and it's 3D performance is very poor. I get a
10-15Fps. With the old working Catalyst I got 70 constant.
I use a Radeon 4670 card.
I hope that in the proper mouths the radeonhd driver will improve its 3D
performance, note that de 3D capability for this model using radeonhd free
driver was released only few weeks ago.
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http://bugs.winehq.org/show_bug.cgi?id=10731
Summary: Memory usage much higher than in Wndows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Hearts of Iron 2 (Armageddon, Doomsday, Mod33) when running under Wine uses
much more memory then when running under Windows (on my system it uses 117MB
under Windows XP and about 3GB under Wine)
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http://bugs.winehq.org/show_bug.cgi?id=22720
Summary: Deadly Danger Dungeon fails to play back internal MP3
source, hangs on startup
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://lordgavingames.webs.com/deadlydangerdungeon.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28010)
--> (http://bugs.winehq.org/attachment.cgi?id=28010)
Deadly Danger Dungeon +quartz trace (lzma compressed)
With wine-1.1.44-170-g69326aa, when launching the Deadly Danger Dungeon game, I
get a spew of quartz fixmes with a trailing failure:
fixme:quartz:parse_header Not a valid header: ff:ff:b3:bb
fixme:quartz:parse_header Not a valid header: ff:b3
...
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {4a2286e0-7bef-11ce-9bd9-0000e202599c}
could be created for context 0x1
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512
The game then hangs at the intro screen indefinitely. It looks like Wine's
implementation of the MPEG-1 splitter filter cannot handle the MP3 files that
the game ships. Using native quartz seems to allow the application to
successfully play back the intro music and continue with the intro sequence.
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jUrner(a)arcor.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #30828|resize PokerStars table |resize PokerStars table
description|without issues |without issues sending
| |WM_ENTERSIZEMOVE +
| |WM_EXITSIZEMOVE only
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--- Comment #29 from Mathias Weyland <weyland(a)library.ethz.ch> 2010-09-17 14:10:16 CDT ---
(In reply to comment #28)
> Thanks a lot Mathias you made it possible!
You are welcome, although I'd prefer to see this issue(s) fixed...
Can you confirm the rendering bug or whatever this is? To be precise, in the
tree in the left part of the client where you can for example select "[B]
Budgets", "[V] Vendors", "[C] Currency" etc. in the Acquisition module, I see
random characters instead of "[x]". The text itself appears correct, though.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #33 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-09-17 02:04:58 CDT ---
Reported fixed.
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--- Comment #32 from Oldrich Jedlicka <oldium.pro(a)seznam.cz> 2010-09-17 01:05:52 CDT ---
I've tried to start the game (without actually playing it) and it works for me.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #31 from joaopa <jeremielapuree(a)yahoo.fr> 2010-09-17 00:55:45 CDT ---
Fixed in current git.
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #194 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2010-09-16 11:35:39 CDT ---
No, this bug appears to be related to the handling of fonts that various Source
games use.
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dvarnai(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dvarnai(a)gmail.com
--- Comment #193 from dvarnai(a)gmail.com 2010-09-16 11:31:33 CDT ---
isnt it an ATI related issue?
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Carl G <carl.gherardi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carl.gherardi(a)gmail.com
--- Comment #13 from Carl G <carl.gherardi(a)gmail.com> 2010-09-16 10:32:45 CDT ---
(In reply to comment #12)
> Working for me on 1.3.2
>
> Can anybody else confirm?
I'm still using 1.2 and it has started to work for me too - looks like it was a
recent Stars update
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dth(a)aanet.com.au changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dth(a)aanet.com.au
--- Comment #106 from dth(a)aanet.com.au 2010-09-16 09:58:42 CDT ---
After upgrading my Kernel to 2.6.36-rc4 I found that I could no longer start
any of the 3rd season of Telltale's Sam & Max. I got an error saying Securom
failed to start because Softice was running (which it wasn't.) After
downgrading to 2.6.34 its all working again. Just thought I'd post this here as
I wouldn't know where to start looking in the kernel for this problem.
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http://bugs.winehq.org/show_bug.cgi?id=24410
Summary: Steuerberechnung T@x 2010 : crash during start
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
The system is an almost stable Gentoo 32 bit x86 system.
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Rhys <ickers(a)bigpond.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ickers(a)bigpond.com
--- Comment #7 from Rhys <ickers(a)bigpond.com> 2010-09-16 01:39:49 CDT ---
Still present in 1.2 final
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #45 from Ken Phillis Jr <kphillisjr(a)gmail.com> 2010-09-16 00:57:03 CDT ---
I forgot to mention revision of wine... V1.3.2 still reproduces the bug of no
sound when trying to play Recettear using the wine versions of the DirectMusic
DLL files.
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http://bugs.winehq.org/show_bug.cgi?id=24405
Summary: Midnight Club 2 runs too fast
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrstone88(a)gmail.com
Midnight Club 2 has what feels like a clockspeed issue causing the game to run
very fast making the menus hard to navigate and the game difficult to play.
Setting the nvidia graphics driver to sync to vBlank does not help.
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http://bugs.winehq.org/show_bug.cgi?id=17648
Summary: Painkiller second boss level unplayably slow -
drawStridedSlow issue on water rendering? with fbo.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
The second boss level in Painkiller, which features a lot of water effects, is
unplayably slow in Wine 1.1.16 (something around 1 or 2 frames per second). The
rest of the game, which doesn't have any water effects, has perfectly
acceptable frame-rates, at least 30 to 40 fps.
During this level (and not during any other level so far), Wine spams the
console with:
fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @
drawprim.c / 516
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (0x8cdb)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x6590a80)
WINED3DFMT_X8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x5f9c1e8)
WINED3DFMT_D24S8 512x512
repeating endlessly (so much so that I can't tell which line is the start of
the pattern and which is the end).
Obviously, I'm using the fbo for Offscreen Rendering.
Will retest with backbuffer enabled.
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Yaron Shahrabani <sh.yaron(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sh.yaron(a)gmail.com
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Carlton Hobbs <carlton.hobbs(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carlton.hobbs(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #52 from Sjors Gielen <dazjorz(a)dazjorz.com> 2010-09-15 06:48:11 CDT ---
(In reply to comment #51)
> (In reply to comment #49)
> > Is this still an issue in current (1.1.32 or newer) wine?
>
> Still happens in Wine 1.1.44 (on Mac OS X 10.6.4). Wireshark shows the game
> client sending packets to the wrong IP address.
Some explanation: The game actually runs on the machine of a friend of mine,
not my machine, I'm just updating the bug for him. The clientinfo.xml file
contains as a hostname "game.euphrogame.com" which resolves to the address
69.65.12.3; however, the game instead connects to the IP 97.109.101.46. On
vanilla Windows this approach works fine. There is no debugging output from
Wine or the game which could indicate failing to read a file. However, we can
see that other parts of the file are read correctly: changing, for example,
display names has a direct effect on the text in the interface of the game.
How would we proceed to debug this?
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Sjors Gielen <dazjorz(a)dazjorz.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dazjorz(a)dazjorz.com
--- Comment #51 from Sjors Gielen <dazjorz(a)dazjorz.com> 2010-09-15 06:33:54 CDT ---
(In reply to comment #49)
> Is this still an issue in current (1.1.32 or newer) wine?
Still happens in Wine 1.1.44 (on Mac OS X 10.6.4). Wireshark shows the game
client sending packets to the wrong IP address.
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http://bugs.winehq.org/show_bug.cgi?id=24391
Summary: Adobe Flash Player installer for Firefox does not
work.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djackson780(a)gmail.com
The EXE when run, displays an empty red window with no buttons. Cannot procede
past the initial window of the installer. Adobe Flash 10 for Firefox.
Installer ran on 1.1.x however the player would lock up Firefox completely.
Now installer does not tun on at all on 1.3.2
Installer EXE URL:
http://fpdownload.adobe.com/get/flashplayer/current/install_flash_player.exe
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http://bugs.winehq.org/show_bug.cgi?id=7065
Sascha Silbe <sascha-web-bugs.winehq.org(a)silbe.org> changed:
What |Removed |Added
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CC| |sascha-web-bugs.winehq.org@
| |silbe.org
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http://bugs.winehq.org/show_bug.cgi?id=6953
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
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Status|RESOLVED |CLOSED
--- Comment #23 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-09-15 02:54:56 CDT ---
Closing duplicate.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
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--- Comment #105 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-09-15 02:54:32 CDT ---
*** Bug 6953 has been marked as a duplicate of this bug. ***
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
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Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #22 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-09-15 02:54:32 CDT ---
The bug 7065 has the details about this problem.
*** This bug has been marked as a duplicate of bug 7065 ***
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http://bugs.winehq.org/show_bug.cgi?id=16403
Summary: No text visible in Ever17
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17728)
--> (http://bugs.winehq.org/attachment.cgi?id=17728)
Terminal output when running the game.
The text in ever17 is not visible, this applies to all text in the game except
the start and the options screens. This occurs both in the Japanese DVD
version, and the US trial version of the game.
The only difference between the two is that the Japanese version gives a
message that "since MS Gothic couldn't be found, character display is likely to
become strange."
I have tried adding MS Gothic and other fonts to wine's Fonts folder, but to no
effect.
This has been tried with a clean ~/wine folder on wine from latest git with the
patch http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash
in bug 10005.
System used is Ubuntu 8.10.
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