http://bugs.winehq.org/show_bug.cgi?id=421
Thomas <kronisk(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kronisk(a)hotmail.com
--- Comment #308 from Thomas <kronisk(a)hotmail.com> 2010-01-22 14:13:40 ---
I just compiled wine 1.1.37 from scource (git) with Max' patches -- only
possible with Bernhards update, though! First time around, I didn't use the
update and that resulted in this error
"WINEDIB=ON wine StarCraft.exe gave the error => err:driver:Load_Dib_Driver
Couldn't load DIB Engine."
Second time around, when I used the update, I could load the dib driver.
Unfortunately, there is no performance increase what so ever in StarCraft.
There is one topic I would like to bring up, and excuse me if this is not the
right place to do it, I'm not sure..
Awhile ago, I found out that if one uses an old version of wine (0.9.14)
StarCraft performance is 99.99% of that of I remember it being in XP. I then
did some lurking in the wine changelogs, and it seems that the DirectDraw
underwent alot of updated/updrades -- and unfortunately it was in such a way,
that StarCraft got left behind..
My specs:
GPU: ATi Radeon X850XT Platinum (PCi:E, which is unsupported by legacy drivers)
flgrxinfo:
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X850 XT Platinum Edition
OpenGL version string: 2.1.8543 Release
Thus I am indeed using the lastest ATi drivers with 3D support for my legacy
card... nVidia here I come!
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http://bugs.winehq.org/show_bug.cgi?id=3817
elad <el.il(a)doom.co.il> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |el.il(a)doom.co.il
--- Comment #37 from elad <el.il(a)doom.co.il> 2010-01-22 12:11:29 ---
Wine should determine the prefix's file system, and check if it is in a list of
known case-insensitive file system's (ntfs, fat, ciopfs and such). It should be
easy to implement this small check.
Integrating ciopfs into wine is a grate idea. native apps usually doesn't
writes into ~/.wine. We can mount all the prefixes on login as suggested above.
Please fix this bug ASAP.
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http://bugs.winehq.org/show_bug.cgi?id=21320
Summary: wine/list.h has namespace conflicts with sys/queue.h
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
sys/queue.h on FreeBSD, darwin, etc provide LIST_ENTRY macros which conflict
with those in wine/list.h ... this has led to problems such as:
http://trac.macports.org/ticket/22342
A workaround for this was pushed into wine a while back, but it is merely a
hackish workaround. If you permute the order in which headers are included, or
if system headers happen to add an include on sys/queue.h, you may end up not
being able to build wine. This is what happened in the above external ticket.
If you simply add a '#include <sys/queue.h>' to
/usr/include/dispatch/dispatch.h, wine stops building here on darwin. I'm sure
it would be easy to find a similar case on FreeBSD.
One fix is to avoid conflicting with the sys/queue.h namespace and use
something like WINE_LIST_ENTRY
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http://bugs.winehq.org/show_bug.cgi?id=21331
Summary: Stars! crash on "New Game"
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nisselarsson(a)home.se
Stars![1] crash when one clicks on "New Game". An error dialog saying an error
occurred in winevdm.exe.
[1] http://appdb.winehq.org/objectManager.php?sClass=application&iId=238
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http://bugs.winehq.org/show_bug.cgi?id=21289
Summary: System call "dup2" returns 0 for negative inputs, thus
behaving different from real Windows
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)josefsson.org
The program below when run under Wine will print:
rc 0
When I run the same binary on Windows XP, I get:
rc -1
The problem appears to be that the "dup2" system function doesn't do proper
input checking.
This is causing self-tests errors for projects (including several GNU projects)
that use some gnulib modules.
/Simon
jas@mocca:~$ cat foo.c
#include <unistd.h>
#include <stdio.h>
#include <errno.h>
#include <fcntl.h>
/* Get declarations of the Win32 API functions. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
int
main (void)
{
const char *file = "test-dup2.tmp";
char buffer[1];
int fd = open (file, O_CREAT | O_TRUNC | O_RDWR, 0600);
int rc;
rc = dup2 (fd, -2);
printf ("rc %d\n", rc);
return 0;
}
jas@mocca:~$ i586-mingw32msvc-gcc -o foo.exe foo.c
jas@mocca:~$ wine ./foo.exe
rc 0
jas@mocca:~$ wine --version
wine-1.0.1
jas@mocca:~$
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http://bugs.winehq.org/show_bug.cgi?id=21291
Summary: System call "dup2" doesn't retain text vs binary mode
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)josefsson.org
Hi again, here is another "dup2" problem.
The attached code example behaves different in Wine compared to Windows XP.
Under Wine it will print:
is_mode 1
dup2 3 => 0
is_mode 0
Note the last 'is_mode 0' which is the actual error. On Windows XP it prints:
is_mode 1
dup2 3 => 0
is_mode 1
The bug in the Wine "dup2" implementation appears to be that it doesn't copy
the text/binary setting to the new file descriptor. Fixing it may be rather
simple.
/Simon
jas@mocca:~$ cat foo2.c
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
/* Get declarations of the Win32 API functions. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
/* Return non-zero if FD is open in the given MODE, which is either
O_TEXT or O_BINARY. */
static int
is_mode (int fd, int mode)
{
int value = setmode (fd, O_BINARY);
setmode (fd, value);
return mode == value;
}
int
main (void)
{
const char *file = "test-dup2.tmp";
int fd = open (file, O_CREAT | O_TRUNC | O_RDWR, 0600);
setmode (fd, O_TEXT);
printf ("is_mode %d\n", is_mode (fd, O_TEXT));
printf ("dup2 %d => %d\n", fd, dup2 (fd, fd + 1));
printf ("is_mode %d\n", is_mode (fd + 1, O_TEXT));
return 0;
}
jas@mocca:~$ i586-mingw32msvc-gcc -o foo2.exe foo2.c
jas@mocca:~$ wine --version
wine-1.0.1
jas@mocca:~$ wine ./foo2.exe
is_mode 1
dup2 3 => 0
is_mode 0
jas@mocca:~$
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http://bugs.winehq.org/show_bug.cgi?id=21220
Summary: 16-bit app barks at wprocs.dll and then crashes
Product: Wine
Version: unspecified
Platform: x86
URL: http://193.219.43.130/~winetester/bin/win16/ledw2.tar.
bz2
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25490)
--> (http://bugs.winehq.org/attachment.cgi?id=25490)
Crash log for Wine-1.1.35+
This happens with the first patch of recent 16-bit separation work [1]
Alexandre did just before New Year of 2010:
commit 475b7d226cc062524495268825c3028c2797174d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 29 16:24:00 2009 +0100
kernel32: Make krnl386.exe into a stand-alone 16-bit module.
Attaching output. With the next patch [2] the crash changes a bit:
commit e7715126eb8ab561c592af0c160ca199c6d7f61a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 29 12:32:36 2009 +0100
winedos: Move 16-bit VxD support back into kernel.
Now line "err:module:__wine_dll_register_16 loading old style 16-bit dll
wprocs.dll no longer supported" disappears from Wine output but the rest seems
to remain the same. All the way until the series of separation patches ends
with [3].
Well, it may be so binary cruft left in the dev tree which messes things up.
I've did "rm -rf dlls/ libs/ programs/" now and started rebuild process.
[1] http://source.winehq.org/git/wine.git/?a=commit;h=475b7d226cc06252
[2] http://source.winehq.org/git/wine.git/?a=commit;h=e7715126eb8ab561
[3] http://source.winehq.org/git/wine.git/?a=commit;h=b3878802695ef47c
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http://bugs.winehq.org/show_bug.cgi?id=20841
Summary: Read buffer overflow in test_GetSidSubAuthority?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: xerox_xerox2000(a)yahoo.co.uk
http://kegel.com/wine/valgrind/logs/2009-11-26-06.08/vg-advapi32_security.t…
complains
Invalid read of size 4
at test_GetSidSubAuthority (security.c:3212)
Address 0x7f037878 is 0 bytes after a block of size 24 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1695)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:369)
by LocalAlloc (heap.c:969)
by ConvertStringSidToSidW (security.c:4857)
by ConvertStringSidToSidA (security.c:4885)
by test_GetSidSubAuthority (security.c:3200)
The code in question is
3200
ok(pConvertStringSidToSidA("S-1-5-21-93476-23408-4576",&psid),"ConvertStringSidToSidA
failed\n");
...
3203 ok(*pGetSidSubAuthorityCount(psid) == 4,"GetSidSubAuthorityCount gave
%d expected 4\n",*pGetSidSubAuthorityCount(psid));
...
3212 todo_wine ok(*pGetSidSubAuthority(psid,4) == 0,"GetSidSubAuthority
gave %d,expected 0\n",*pGetSidSubAuthority(psid,4));
http://support.microsoft.com/kb/286182 makes me think the 2nd arg
to GetSideSubAuthority is zero-based, so it seems like
that test is overrunning the buffer, and line 3212 should be deleted.
What say?
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http://bugs.winehq.org/show_bug.cgi?id=20406
Summary: Perfect World International - Diagonal Lines on Tiger
Barbarians
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k8bebop(a)gmail.com
When viewing Tiger-Headed Barbarians anywhere in the game, there is a brown or
black line that leads away from the head to the leftmost border and from the
head, diagonally upwards. On the face of the Tiger Barb, there are also some
brown lines.
It only occurs on a Tiger barb, and only when he's in untamed mode. If he is in
tiger mode (like an actual tiger), there are no lines. It does not happen to
Venomancers, Elves, Archers, anyone. Even if they have brown hair.
The lines look approximately 1x1 pixel wide.
The game is not really effected, the game still runs. It just weird.
I had installed v1.1.29 when I first installed this game, and the lines have
persisted up to v1.1.31
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http://bugs.winehq.org/show_bug.cgi?id=19395
Summary: ExSystemTimeToLocalTime is not implemented
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The routine 'ExSystemTimeToLocalTime' is required by the Sentinel driver, which
is used by ZEMAX
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4422) to
verify that the user has a valid license.
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http://bugs.winehq.org/show_bug.cgi?id=18658
Summary: Kingsoft Office crashes almost immediately on launch
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://kingsoftresearch.com/downloads/setup_US_1033_6.
3.0.1618_Beta_full.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21370)
--> (http://bugs.winehq.org/attachment.cgi?id=21370)
application's log
A user reported in wine-users that their favorite office suite, Kingsoft
office, doesn't work in Wine. I gave it a try in git, and it crashes almost
immediately. Winetricks ie6 works around the crash.
There's not a usable backtrace, the application catches the crash and aborts.
I'm attaching it's logs, in case it's useful.
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http://bugs.winehq.org/show_bug.cgi?id=18541
Summary: HoneyBOT: Wine crash upon Right Click Copy of text.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=21208)
--> (http://bugs.winehq.org/attachment.cgi?id=21208)
This wine crash/debug occurs upon copying an area of text.
When using HoneyBOT, all works well. It's only until you right click on an area
of text and select copy from the menu that the entire program crashes. Most
likely an unimplemented function in the native MSVBVM60 I through into wine's
C:\Windows\system, but I dunno.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=18381
Summary: Oblivion: blank screen when HDR is enabled
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
In Oblivion, if you turn on HDR, all you get is a blank screen of some color
appropriate to the setting you should be seeing (e.g. sky blue if you're
outside in broad daylight), with the HUD elements overlaid upon it. If you
disable HDR and restart Oblivion, you can see again.
I can only speculate that the shader Oblivion uses for HDR isn't translated
properly (at all?) and as a result nothing is actually rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17650
Summary: Maya PLE 8.5 doesn't install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
CC: fgouget(a)codeweavers.com
Maya PLE 8.5 doesn't install. When installation should begin (I mean the "real"
installation after clicking next, next, install) it only blinks and shows that
installation was unsuccessful.
I've gone through bisecting tree and found this:
36e195a18568c65d42cae6bf4a35006102e6c959 is first bad commit
commit 36e195a18568c65d42cae6bf4a35006102e6c959
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Tue Nov 25 16:41:52 2008 +0100
shell32: Remove WINAPI/CALLBACK on static functions where not needed.
:040000 040000 c6e86211e6cbc39f40e1ce39977e4621a81bc939
63e5851922a64364394227535471b41a5a9c6a38 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17308
Summary: ArtRage needs native gdiplus
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=19320)
--> (http://bugs.winehq.org/attachment.cgi?id=19320)
+gdiplus log
ArtRage 2.5 does not start with wine gdiplus, but fails with a succession of
error message boxes and exits.
Native gdiplus works around the issue.
"An error occurred reading data from a binary resource file. Image failed to
load from resources."
(Note: the app installer forgets to install visual c runtime, winetricks
vcrun2005 and vcrun2005sp1 is needed)
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http://bugs.winehq.org/show_bug.cgi?id=17203
Summary: Regression in PowerPC compilation
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
The commit
9f365e7705e137a9d6058abd6486cdf67e491eb0, by Alexandre Julliard, broke
compilation of the wineserver on PowerPC (if you're interested, there's a
complete build log at
http://experimental.debian.net/fetch.php?&pkg=wine&ver=1.1.13-1&arch=powerp…)
This is because the change introduces a type, client_ptr_t, which is not
defined in server/context_powerpc.c, because the necessary #includes are inside
a #if 0 section. Presumably, moving the #includes outside the #if 0 section
would fix the build failure on PowerPC.
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http://bugs.winehq.org/show_bug.cgi?id=17172
Summary: IDirect3DDevice9::Present ignores pDestRect
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.hultman(a)skola.helsingborg.se
IDirect3DDevice9::Present function in d3d9.dll ignores any value of pDestRect.
If pDestRect is NULL, all client area should be drawn to but this does not
happen. Not even if you explicitly set the pDestRect to the size of the client
area. This is a major problem with games that want to make pixel-like graphics,
retro games.
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http://bugs.winehq.org/show_bug.cgi?id=17123
Summary: WinAVR: make command fails with Interrupt/Exception
caught
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://winavr.sourceforge.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Created an attachment (id=18970)
--> (http://bugs.winehq.org/attachment.cgi?id=18970)
Output from 'wine winedbg make'
Trying to build a simple project results in a crash in make.exe.
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0xb7cb2c15)
This is a mingw build from GNU make.
A call to "wine make clean" runs without problem.
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http://bugs.winehq.org/show_bug.cgi?id=17041
Summary: Console messages cut short?
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@austin-desktop:~$ touch foo.exe
austin@austin-desktop:~$ wine foo.exe
wine: could not load L"Z:\\home\\austin\\foo.exe": Bad EXE format for
Should be 'Bad EXE format'. I remember this working at some point, but not sure
when it regressed...
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http://bugs.winehq.org/show_bug.cgi?id=16981
Summary: SAMO-Touragent does not work with new gecko engine
(since 1.1.12)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://demo.samo.ru/samotouragent/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Created an attachment (id=18769)
--> (http://bugs.winehq.org/attachment.cgi?id=18769)
debug output from running client_sqlnet.exe and connecting to a server
SAMO-Touragent SQL application worked with old gecko engine until wine 1.1.11,
but stopped working from 1.1.12. Checked with 1.1.13 as well.
does not display windows correctly and and does not display embedded HTML
frame.
TCP/IP connection to server works fine.
Generates an exception on exit from application
Client_sqlnet.exe requires msxml4 runtime, available from winetricks
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http://bugs.winehq.org/show_bug.cgi?id=16750
Summary: ntdll/tests/rtlbitmap.c: comparison is always false due
to limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o rtlbitmap.o rtlbitmap.c
rtlbitmap.c: In function ‘test_RtlFindMostSignificantBit’:
rtlbitmap.c:439: warning: comparison is always false due to limited range of
data type
rtlbitmap.c: In function ‘test_RtlFindLeastSignificantBit’:
rtlbitmap.c:466: warning: comparison is always false due to limited range of
data type
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http://bugs.winehq.org/show_bug.cgi?id=16496
Summary: frame rate deteriorated
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meneleyh(a)hughes.net
The video and frame rate have severely deteriorated in the latest versions of
Wine when I try playing Battlezone 2. I also use the Public Beta 1.3 version 4a
patch and Nvidia 173 video driver. This system worked well with 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=16143
Summary: msxml1: Can't set an attribute to Null
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
While assigning a XML node attribute with "Null" an exception (OLE-Error
80004001) occurs.
PS
I'm still using an old library for XML - I think it's using MSXML1
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http://bugs.winehq.org/show_bug.cgi?id=15962
Summary: BMW M3 Challenge: Screen between intro and menu is
invisible
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huafbauer(a)compuserve.de
A screen between intro and menu is invisible.
At this screen a button has to be doubleclicked.
When estimating where the button should be
someone can continue to the game.
Happens in wine's virtual desktop mode and in
full screen also.
This was tested with 1.1.8 on Debian Lenny with an
Athlon 64 X2 5000+, G70 GeForce 7600 GT (driver 177.80)
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http://bugs.winehq.org/show_bug.cgi?id=15496
Summary: Rome Total War always crashes on certain maps
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16414)
--> (http://bugs.winehq.org/attachment.cgi?id=16414)
WINEDEBUG=warn+all log and back trace
Please note that this is not a duplicate of
http://bugs.winehq.org/show_bug.cgi?id=13501, since I have turned battlefield
shadows off and other battles ( most ) work properly.
The crashes are related to settlement sieges in two ( so far ) cities:
- Byzantium
- Narbo Martius
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http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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http://bugs.winehq.org/show_bug.cgi?id=10047
Summary: Oblivion water lacks transparency
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the summary, the water in Oblivion is entirely opaque, even switching to
FBO (which fixes the lack of shader effects) doesn't solve it.
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http://bugs.winehq.org/show_bug.cgi?id=9369
Summary: cannot use context menu in password gorilla
Product: Wine
Version: CVS
Platform: PC
URL: http://www.fpx.de/fp/Software/Gorilla/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Password gorilla is a cross platform app written in tcl/tk, but I tried the
Windows version anyway.
For all items in a password file, it is possible to right-click to bring up the
context menu, but clicking on the menu items in the context menu makes the
context menu disappear without taking the selected action.
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http://bugs.winehq.org/show_bug.cgi?id=9034
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:34 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=8867
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #20 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:31 ---
Closing bugs fixed in 1.1.37.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #32 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:26 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=7309
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:24 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=21441
Summary: CoDMW2 crashes at start w/HDA Intel based sound cards
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
If i use a Sound Blaster Live!5.1 CoDMW2 plays perfectly including sound but if
i use the build in sound card HDA Intel based, it crashes at startup.
I experimented with 2 MotherBoards with two of those chipsets and same thing.
I also experimented with all possible audio settings in Wine.
Notice that other games based in Steam like HL2, TF2,etc. games play but w/o
sound in those sound chipsets ...with the SBL!5.1 they work perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #44 from James McKenzie <jjmckenzie51(a)earthlink.net> 2010-01-21 21:16:53 ---
I continue to work on the patch for this problem.
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http://bugs.winehq.org/show_bug.cgi?id=21438
Summary: Shadow Plan helplessly crashes on Windows XP, with an
"Unhandled page fault" message.
Product: Wine
Version: 1.1.31
Platform: x86
URL: http://www.codejedi.com/shadowplan/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aylons(a)gmail.com
Created an attachment (id=25816)
--> (http://bugs.winehq.org/attachment.cgi?id=25816)
Output of WINEDEBUG=+relay wine Shadow.exe, 100 last lines.
Just after launching, the software crashes displaying the usual GUI notice from
Wine asking the bug to be reported if needed. This happens even before GUI
showing up.
A possible workaround is to set the Windows Version to Windows 98 or Me, even
though the program runs just fine in real Windows XP, Vista or 7.
My system is a Ubuntu 9.10 fully updated and the wine package is the 1.1.31
availabe at wine repo for ubuntu.
The Shadow Plan version is the latest available, 4.3.1, and the command used
was simply "wine Shadow.exe" in the program's directory. Adding +relay option
didn't produce any perceptible effect (unless, of course, slowing things down).
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Eric Pouech <eric.pouech(a)orange.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.pouech(a)orange.fr
--- Comment #15 from Eric Pouech <eric.pouech(a)orange.fr> 2010-01-21 15:19:40 ---
another option: there's no support for non-null values of dwFlags in modOpen.
is it called with a non null value ?
A+
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http://bugs.winehq.org/show_bug.cgi?id=20845
Summary: Weird effect on the trees in Civilization IV
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.gamershell.com/download_11624.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=24976)
--> (http://bugs.winehq.org/attachment.cgi?id=24976)
Screenshot showing the problem
While playing there is a weird effect over the trees that make appear a
corrupted image where they are supposed to be. I'm attaching an screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=9159
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |21402
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http://bugs.winehq.org/show_bug.cgi?id=7156
--- Comment #11 from Michael Duelli <m.duelli(a)web.de> 2010-01-21 04:48:08 ---
I experience this bug with wine 1.1.36, winetricks allfonts, and PowerPoint
2007 (bug 21429).
Following this bug description I googled for "wine wingdings.ttf" and found
this link http://www.webpagepublicity.com/free-fonts/w/Wingdings.ttf
I downloaded the file Windings.ttf and put it into the directory
~/.wine/drive_c/windows/Fonts
Now itemize bullets are shown as expected.
Is there a better way to get Wingdings without this hack?
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http://bugs.winehq.org/show_bug.cgi?id=21429
Summary: Symbols for itemize bullets in PowerPoint 2007
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=25806)
--> (http://bugs.winehq.org/attachment.cgi?id=25806)
Screenshot illustrating the itemization bullets in PowerPoint 2007
I have used wine 1.1.36 to install MS Office 2007 and run PowerPoint using the
riched20.dll trick. Furthermore I have installed allfonts with winetricks.
When I create a new presentation using PowerPoint 2007 the bullets for
itemization are not shown correctly, see attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=21430
Summary: Vertical text (90 degree rotated) text is messed up in
PowerPoint 2007
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=25807)
--> (http://bugs.winehq.org/attachment.cgi?id=25807)
Different rotation levels for text
As you can see in the attached screenshot, rotating text in PowerPoint 2007
basically works.
But if it comes to 90 degree rotation, i.e. vertical text, the text is messed
up and all letters are placed on the same position.
Note, that this is only in editing mode. In presentation mode, all rotated text
looks as expected.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |m.duelli(a)web.de
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2010-01-21 01:07:13 ---
*** Bug 21429 has been marked as a duplicate of this bug. ***
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--- Comment #14 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:51:07 ---
Another explanation is simply that the midi mapper does not send notifications
like winealsa/midi.c does. Perhaps ff7 is waiting for MOM_DONE or MOM_CLOSE?
The difference would not be return codes, but behaviour.
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Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
--- Comment #13 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:25:18 ---
I hacked winmm.c:midiOutOpen and midiStreamOpen to open uDeviceID=0 (the first
device) when given -1/FFFF (MIDI MAPPER). This allows ff7demo to not hang in
winmm and proceed to show the intro logos. After those, the knight enters the
scene. It crashes a little later, when the knight swings his sword.
This worked with both timidity and fluidsynth as ALSA sequencers. With
timidity, music is awfully chopped.
This seems to show that the MIDI mapper produces errors or return codes that
the app does not expect. (Likewise, the wave mapper is not return-code
compatible with native, and I believe some apps get confused, but I don't know
the details).
Perhaps there's also a "callback on different thread" issue mentioned in bug
#3930 ? In http://msdn.microsoft.com/en-us/library/dd757372(VS.85).aspx MSDN
says "Playback ... continues ... regardless of how much time is spent in the
callback function." Are they sent from another thread (or interrupt)? Wine
calls FUNCTION callbacks synchronously in driver.c:DriverCallback AFAICT. A
long lasting callback (or thread suspension) would stop playback in Wine.
Tested in Ubuntu with AC'97 Intel onboard sound, wine-1.1.36.
Interestingly, I also got past the winmm hang with neither timidity nor
fluidsynth running. The menu mentioned "MIDI-through port". Retesting this,
it even went past the "swing the sword" crash. Nevertheless, ff7 crashed a
little later, still in the intro, when the knight faces 3 monsters, not always
at the same spot.
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Summary: VB6 winsock.close from server will get port stuck for
about a minute
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razorwings18(a)hotmail.com
Created an attachment (id=25798)
--> (http://bugs.winehq.org/attachment.cgi?id=25798)
Client and Server sample apps including executables and source
SETUP:
- COMPUTER "A": Client application using WINSOCK via TCP/IP to connect to
server
- COMPUTER "B": Server application using WINSOCK to listen to incomming
connections from clients on a particular port
- Both applications are written in Visual Basic 6
When the client app connects using Winsock via TCP/IP to the Winsock server,
and the server side executes the CLOSE method, the client gets properly
disconnected, but the server's port on which the connection was performed will
stay "stuck" for about 1 minute, not being able to listen for new connections
on that port.
Invoking Winsock's CLOSE method from the client properly disconnects both
parties.
This problem is not present on Windows, with closing from either side properly
and immediately closing the connection and freeing the port.
See attached sample applications. They will connect on port 10013. To reproduce
errors in sample apps:
- Run CLIENT.EXE in client computer
- Run SERVERTEST.EXE in server computer
(can both be run in the same box)
- In CLIENT, enter server IP in the textbox and click CONNECT. You should see
"Incoming connection from XXX.XXX.XXX.XXX" in the server if properly connected.
- Click CLOSE CONNECTION FROM SERVER.
- In WINE, you will see "Error in command:..." and "Error executing TIMEOUT..."
on the server's log box while the port is "stuck". The server will try to
disconnect every 15 seconds until finally the port is freed and it will return
to Listening status. On Windows, it will return immediately to Listening with
no errors.
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Summary: Microsoft XP does not install on Wine 1.1.31
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.aaron.rose(a)googlemail.com
Created an attachment (id=25808)
--> (http://bugs.winehq.org/attachment.cgi?id=25808)
Contains terminal display and setup text files
Microsoft XP does not install on Wine 1.1.31 under Ubuntu 9.10. Gives usual
Microsoft Send / Don't Send window. I don't know the Wine component.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john.aaron.rose@googlemail.
| |com
--- Comment #68 from Austin English <austinenglish(a)gmail.com> 2009-08-26 12:09:56 ---
Is this still present in current (1.1.28 or newer) wine? According to AppDB,
doesn't install, but not sure if it's this or another bug.
--- Comment #69 from EA Durbin <ead1234(a)hotmail.com> 2009-08-26 13:05:57 ---
(In reply to comment #68)
> Is this still present in current (1.1.28 or newer) wine? According to AppDB,
> doesn't install, but not sure if it's this or another bug.
yes
--- Comment #70 from Saulius K. <saulius2(a)gmail.com> 2009-09-01 00:50:53 ---
In reply to comment #60 From Anastasius Focht:
|
| For the interested, the Mono project has some interesting info, how M$
| implemented collation:
|
http://anonsvn.mono-project.com/viewcvs/trunk/mcs/class/corlib/Mono.Globali…
|
| That's some serious brain damage ... wine doesn't want to do this :(
The link has changed a bit:
http://anonsvn.mono-project.com/viewvc/trunk/mcs/class/corlib/Mono.Globaliz…
But does someone know -- was this discussed on wine-devel or IRC?
--- Comment #71 from Austin English <austinenglish(a)gmail.com> 2010-01-20 11:20:06 ---
*** Bug 21431 has been marked as a duplicate of this bug. ***
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Hernan Monserrat <hemonserrat(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hemonserrat(a)gmail.com
--- Comment #9 from Hernan Monserrat <hemonserrat(a)gmail.com> 2010-01-20 09:02:10 ---
Distro: Debian Lenny 5.0.3 spanish
Wine 1.0.1 (Debian Lenny repository)
Factusol 2007 installed using winetricks for component add-on help.
( msiexec /i factusol.msi )
Components added with winetricks:
comctl32
jet40
mdac28
mfc40
mfc42
vb6run
native_mdac
natice_oleaut32
It Works ok!
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--- Comment #24 from Petr Dlouhý <petr.dlouhy(a)email.cz> 2010-01-20 07:10:39 ---
Still not working in Wine 1.1.36
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elwario91(a)gmail.com
drachu(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drachu(a)gmail.com
Robert Showalter <rshowalter0520(a)verizon.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rshowalter0520(a)verizon.net
--- Comment #97 from Austin English <austinenglish(a)gmail.com> 2009-04-17 12:05:28 ---
*** Bug 8995 has been marked as a duplicate of this bug. ***
--- Comment #98 from drachu(a)gmail.com 2009-07-29 17:04:47 ---
Clean wine 1.1.26 and this application still terminates
--- Comment #99 from Robert Showalter <rshowalter0520(a)verizon.net> 2010-01-19 16:41:41 ---
Of note, the first half of the patch in attachment 12615 can still be used with
slight modification in 1.1.36 (specifically I replaced all instance of
"GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in
dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF
from 256 to 1024. This duplicates the same behavior of glowing red / spread
eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the
game running seemingly fine in everything else but the (most important)
visuals.
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Summary: Sound Breaks in Aion in WINE 1.1.36
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samrcawley(a)gmail.com
Sound in the game Aion ceases to work in wine version 1.1.36. Reverting to
1.1.35 solves the issue, so it is the result of some change in that update.
This was found by another user and posted in the comments of the app.
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http://bugs.winehq.org/show_bug.cgi?id=13067
Summary: Paratext 6 - Will not run - spin32.ocx not correctly
registered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.riding(a)plenumorganum.org.uk
I have installed PT6 using Wine on Fedora 8. The installation completed cleanly
but when I try to run PT I get an error: Component 'SPIN32.OCX' or one of its
dependencies not correctly registered: a file is missing or invalid.
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--- Comment #5 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-19 14:44:53 ---
(In reply to comment #3)
> is this still an issue in current bugzilla?
Looks like it, if it is really a bug.
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Andrew Nguyen <arethusa26(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Andrew Nguyen <arethusa26(a)gmail.com> 2010-01-19 14:04:18 ---
Marking fixed as per comment #8.
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http://bugs.winehq.org/show_bug.cgi?id=21407
Summary: Cannot revive teammates in Borderlands
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
When playing multiplayer in Borderlands it is not possible to revive teammates.
The game shows the "revive dialog" but it resets back to the beginning
periodically (the time between resets is not constant, but is always short).
Running a trace on "+win" shows that the game is using GetKeyState to get the
state of the keyboard keys. Holding down the "e" key shows a return value that
oscillates between 0xffffff80 and 0xffffff81. Based on the documentation for
GetKeyState the lowest order bit indicates whether a key is "toggled" (for keys
such as the Caps Lock key). Being toggled seems to be something that shouldn't
apply to a normal keyboard key, and likely what is tripping up the revive
functionality in the game.
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Tomi Kyöstilä <tomi.kyostila(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tomi.kyostila(a)gmail.com
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Summary: Visual C++ 2005 Trial hangs sometimes in middle of
large builds?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While building chromium's base_unittests, visual C++ 2005's devenv.exe
sometimes just gets stuck. Rerunning the build lets it pick up
from where it left off. To repeat:
First, set up the environment as follows:
$ svn checkout http://winezeug.googlecode.com/svn/trunk/ winezeug
$ cd winezeug/testsuites/chromium
$ more build.sh
... apply the two patches mentioned near the top, for bug 21382 and bug 21322
$ sh build.sh
... click through the winetricks install of various things, and (ulp) enter
your password when prompted to mount and unmount the vc2005trial iso. (Did I
mention you should read the script, and winetricks, first?)
That takes about two or three hours with a fast connection, less if you've
already got a full winetrickscache.
Then, to build base_unittests.exe, try:
$ sh build.sh base
(You may need to comment out a compile-time assert in
c:/chromium/src/base/win_util.cc; that assert checks that
you have vc 2005 sp1 installed, which we can't yet because of bug 19502.)
The script will exit once the build completes, but sometimes it hangs.
Rerunning build.sh base should continue the build where it left off.
To monitor build progress, do
du ~/.wine-chromium-tests/drive_c/chromium/src/Debug
When the build is complete, that will show 156440 MB (153MiB).
If the build hangs, it'll be a lot smaller.
The build takes about 12 minutes on my Q9300.
devenv takes about ten seconds before it spawns the first cl.exe.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-01-19 00:17:02 ---
No response, marking as fixed.
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Summary: Savings Bond Wizard v4.15 print orientation select
crash
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: regnid1(a)srt.com
Savings bond wizard v4.15 crashes on select landscape or portrait print option.
No printing at all on select print file. IE 6 installed, Quicken 2007
installed.
Quicken prints.
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http://bugs.winehq.org/show_bug.cgi?id=21386
Summary: gnome-panel is not reloading wine's systray on refresh
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DjFreos(a)seznam.cz
Hi,
when I reload gnome-panel, it doesn't refresh systray of wine's applications.
It refreshes only linux's applets.
gnome-panel says:
(gnome-panel:6732): DEBUG: Adding applet 1
(gnome-panel:6732): DEBUG: Adding applet 2
but nothing about wine's systray
Can someone make patch for gnome-panel which reloads wine systray?
Tested on
wine ver 1.1.36
gnome-panel ver 2.28.0
QIP 2005 (under wine)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://ratdvd.ca/download.p
| |hp
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
URL|http://www.ratdvd.dk/downlo |
|ad.htm |
--- Comment #12 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-18 17:45:19 ---
Update download link please.
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http://bugs.winehq.org/show_bug.cgi?id=21398
Summary: Might & Magic VI : Mandate of Heaven - crashes
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anigel(a)gmx.fr
Hi,
This game is marked as "platinum" on AppDB, but when I tried to run it with
latest ubuntu' wine version (1.1.36), I get a crash.
Installation works well, I choose to copy all files on local hard disk.
Then I patched the game to version 1.1 (french version), and try tu run it.
It launches, and plays introduction video without any problem. Then I choose
"new game" and try to customize my characters : after a few seconds the game
crashes with the following error message :
fixme:win:EnumDisplayDevicesW ((null),0,0x32f548,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16b6d8,0x16b648): stub
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag
right now.
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc73120 esp 7ffdbc3c stack 0x232000-0x330000
I wasn't able to play it. I tried with or without the patch, same issue.
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Summary: world snooker championship 2009 exits at startup
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Full output:
% wine WSC2009.exe
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
%
Any advice on extra logging options to turn on?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #25772|text/plain |application/x-gzip
mime type| |
Attachment #25772|1 |0
is patch| |
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--- Comment #32 from Jeremy White <jwhite(a)codeweavers.com> 2010-01-17 09:46:52 ---
Attached is a respin of my current thinking on this patch. It's not yet fully
correct (I need to build some test cases, which turns out to be hard), and I
have a range of areas I haven't thought through yet.
But I'd appreciate knowing weather or not this gets Civ 3 back to running for
you.
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--- Comment #31 from Jeremy White <jwhite(a)codeweavers.com> 2010-01-17 09:45:23 ---
Created an attachment (id=25772)
--> (http://bugs.winehq.org/attachment.cgi?id=25772)
Most current set of CreateScalableFontResource patches
This set of patches is further along on my 'full' vision for the bug, but is
not yet correct enough for submission to wine-patches.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|msxml3 |-unknown
--- Comment #15 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-16 20:11:32 ---
Nothing points to msxml now. Dominik, please retest with 1.1.36.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10245|application/octet-stream |text/plain
mime type| |
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http://bugs.winehq.org/show_bug.cgi?id=21396
Summary: Wine .configure error on Redhat Enterprise 5
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Trying to confiure wine 1.1.36 on Redhat Enterprise 5 x86_64 system. I get the
following error:
configure: error: Your flex version is too old. Please install flex version
2.5.
33 or newer.
However I then check my version of flex and get:
wine-1.1.36 $ flex --version flex version 2.5.4
Is configure broke or what? I do believe 2.5.4 is newer then 2.5.33! In
addition, version 2.5.4 is the latest from Redhat.
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Summary: cannot compile due to flex set too high for CentOS 5.4
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Would you please back off on the revision required for "flex", so that we can
compile wine-1.1.36.tar.bz2 under CentOS 5.4?
Many thanks,
-T
./wineinstall
Wine Installer v1.0
...
checking whether flex is recent enough... no
configure: error: Your flex version is too old. Please install flex version
2.5.33 or newer.
# yum install flex
...
Package flex-2.5.4a-41.fc6.i386 already installed and latest version
Nothing to do
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http://bugs.winehq.org/show_bug.cgi?id=21383
Summary: Kodu's installer doesn't work
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://fuse.microsoft.com/kodu/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.livet(a)gmail.com
When trying to install Kodu (a game to learn how to program) by typing that:
wine msiexec /i KoduSetup-General-1.0.21.0.msi
I got this error :
fixme:advapi:LookupAccountNameW (null) L"dede" (nil) 0x32f390 (nil) 0x32f394
0x32f388 - stub
fixme:advapi:LookupAccountNameW (null) L"dede" 0x179418 0x32f390 0x178bb8
0x32f394 0x32f388 - stub
fixme:mscoree:GetRequestedRuntimeInfo
(L"C:\\windows\\temp\\msi2775.tmp-\\Microsoft.Deployment.WindowsInstaller.dll",
(null), L"C:\\windows\\temp\\msi2775.tmp-\\CustomAction.config", 0x00000000,
0x00000000, 0x33f390, 0x00000104, (nil), 0x33f59c, 0x00000014, (nil)) stub
fixme:mscoree:GetCORVersion (0x33f59c, 20, (nil)): semi-stub!
err:msi:ITERATE_Actions Execution halted, action L"CA_DetectSoftwarePackages"
returned 1603
The installer do not crash, but end the application "prematurely because of an
error".
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--- Comment #15 from Niko Sandschneider <nsandschn(a)gmx.de> 2010-01-16 04:32:31 ---
PQ Teaching Toy no longer crashes on start. It just aborts with "Run-time error
'5': Invalid procedure call or argument". The problem seems to be
err:variant:VARIANT_FormatDate Unknown token 0x35!
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http://bugs.winehq.org/show_bug.cgi?id=5961
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.19.
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http://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #7 from Niko Sandschneider <nsandschn(a)gmx.de> 2010-01-16 04:18:10 ---
Created an attachment (id=25749)
--> (http://bugs.winehq.org/attachment.cgi?id=25749)
Terminal output in git
Still present in git. After closing the "Unable to copy
file "messages\english\texts.msg" Incorrect file checksum" window, the
installer aborts and crashes. Terminal output is attached.
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--- Comment #6 from Niko Sandschneider <nsandschn(a)gmx.de> 2010-01-16 04:10:54 ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=7797
--- Comment #13 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-15 17:48:07 ---
Tested with 1.1.36, nv8800 195.30 - works fine here, no issue with fps.
L. Rahyen, is this still an issue for you?
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.cnet.com.au/down |http://www.gamershell.com/d
|loads/0,239030384,10230121s |ownload_828.shtml
|,00.htm |
Version|unspecified |0.9.33.
--- Comment #12 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-15 17:05:44 ---
Download link broken, updating.
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--- Comment #12 from Christian Lupien <lupien(a)physique.usherbrooke.ca> 2010-01-14 19:48:37 ---
Yes it is still an issue. It is the same problem as before.
I just tested with the latest version:
>git-describe
wine-1.1.36-37-gdbd7657
Most of the files have moved so I will update my patches.
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http://bugs.winehq.org/show_bug.cgi?id=18247
Summary: PS7 -> open Dialogs -> Content not painted
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.huenteler(a)web.de
Tested versions:
openSuse 11.1 with wine 1.1.9 and KDE 4.2.2
Fedora 10 with wine 1.1.15 and Gnome/LXDE
until some weeks (don't know the latest version when it works) the content of
dialogs isn't painted (the previous content from the underlying frame is
shown).
File -> open File ... WORKS
but, here in german with the possible translation, it doesn't work
german: Datei -> Automatisieren -> Stapelverarbeitung
englsh?: File -> automate -> batch processing
there are some other with the same problem ...
the same problem, but a little bit other than before, are the dialogs about
layers, navigator, actions and so on ... they are paited, but you can't
activate any of the components in it ...
No Log-File, but it seems to me, that there is a loop with following output:
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
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http://bugs.winehq.org/show_bug.cgi?id=18369
Summary: fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(98000004)
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillermo(a)geryon.com.ar
CC: guillermo(a)geryon.com.ar
Created an attachment (id=20934)
--> (http://bugs.winehq.org/attachment.cgi?id=20934)
fixme error: running: export WINEDLLOVERRIDES="odbccp32,odbc32=n" && export
WINEPREFIX=/wine_prueba && export WINEDEBUG=winsock && wine
/wine_prueba/drive_c/geryon/Activaciones.
Hello.
My name is Guillermo and I'm writing from Argentina.
Let's explain my issue.
We have developed a windows application using Clarion for windows version: 6.3
The APP runs very good on windows 98 and later.
It uses MSSQL database engine.
Last months we are migrating our clients to linux (debian 5(lenny)) while we
are developing a new platform for our application to be a litle more
"universal".
What universal means is to be able to run the application under major linux and
windows as well. (We are studing options to choose the right language).
Meanwhile we need to run our app under linux, so I did the NativeODBC
installation for wine wich is right installed.
http://wiki.winehq.org/NativeOdbc (this is the tutorial).-
After installing the NativeODBC driver and configuring TCP/IP transport using
clieconf.exe, we've tried to run the win32 application without success!.-
I get the following error: fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(98000004)
The command is:
export WINEDLLOVERRIDES="odbccp32,odbc32=n" && export WINEPREFIX=/wine_prueba
&& export WINEDEBUG=winsock && wine
/wine_prueba/drive_c/geryon/Activaciones.exe
Does anyone has the same issue?.-
some other information:
uname -a =-> Linux geryon-svr 2.6.26-2-686 #1 SMP Thu Mar 26 01:08:11 UTC 2009
i686 GNU/Linux
cat /etc/debian_version =-> 5.0.1
wine --version = wine-1.0.1-174-gc4039bd
Attached is the last debug lines when "fixme" error shows up.!
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--- Comment #21 from Peter Ã…strand <peter(a)cendio.se> 2010-01-14 03:33:55 ---
(In reply to comment #13)
> Please retest in current git. If still present, update version field to
> earliest known version of wine that had this bug. Thanks!
You are wasting everybody's time. This is a fundamental problem that requires a
complete rewrite of the Wine keyboard implementation, a major task. If this
*has* been done, just say so, and then we can re-test. Just testing new
releases with a few tweaks to the current implementation is pointless. The
current keyboard implementation needs to be replaced.
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http://bugs.winehq.org/show_bug.cgi?id=21353
Summary: internet explorer 6 doesn't show any pictures in
recent wine versions
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milan(a)cmm.ki.si
I am using ie6linux to install IE6. it worked in the previous versions, but
stoped working at leat in 1.1.35 and it still doesn't work with 1.1.36. It just
doesn't show any pictures, ie it waits showing the URL of an .jpg or .gif file.
Before it worked.
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
--- Comment #23 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-13 21:05:32 ---
(In reply to comment #20)
> I am now been experiencing this bug for a few days now with wine 1.1.35 and
> 1.1.36 compiled as a universal binary via Macports on an iMac running Snow
> Leopard.
>
> I manage to install Office 2007, but whenever I try to run Access, I get this
> error:
>
> [payam-imac:~] payam% msaccess
> fixme:actctx:parse_depend_manifests Could not find dependent assembly L"AceDAO"
> (12.0.0.0)
> err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program
> Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE") not found
> err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
> Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE") not found
> err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
> Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE" failed, status c0000135
>
>
> Everything seems to be honky dory in winsxs, but I can't locate msvcr80.dll or
> msvcp80.dll in system32. I can find msvcr71.dll.
>
> Office 2003 worked fine.
You're hitting bug 18889
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--- Comment #22 from payam.minoofar(a)meissner.com 2010-01-13 18:55:26 ---
(In reply to comment #21)
> They might be buried in winsxs. But see
> http://wiki.winehq.org/FAQ#head-bb6a7a98ea5016383c4f81717063463e5217c3bf
I just ran winetricks vcrun2005 per the above article, but no go. I get exactly
the same error.
I think Access needs to find the file listed in its manifest.
Indeed, the correct dll files are buried in the mess of folders in winsxs. So,
what's broken? I assume that something goes wrong during Office 2007
installation. But, what?
Word 2007 runs ok.
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http://bugs.winehq.org/show_bug.cgi?id=21360
Summary: upgraded ubuntu and wine to latest versions. wine
says msvcrt.dll for win32 not compatable
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fictman(a)hotmail.com
Created an attachment (id=25721)
--> (http://bugs.winehq.org/attachment.cgi?id=25721)
terminal says...
I am a novice. before I upgraded I configured wine to run old windows 3. It
spat the dummy then and wine would not le me back in to config. I upgraded and
re installed latest version of wine, this has not helped.any advice or help
would be greatly appreciated Thank You
Will
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payam.minoofar(a)meissner.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |payam.minoofar(a)meissner.com
--- Comment #20 from payam.minoofar(a)meissner.com 2010-01-13 18:32:49 ---
I am now been experiencing this bug for a few days now with wine 1.1.35 and
1.1.36 compiled as a universal binary via Macports on an iMac running Snow
Leopard.
I manage to install Office 2007, but whenever I try to run Access, I get this
error:
[payam-imac:~] payam% msaccess
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"AceDAO"
(12.0.0.0)
err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program
Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Microsoft Office\\OFFICE12\\MSACCESS.EXE" failed, status c0000135
Everything seems to be honky dory in winsxs, but I can't locate msvcr80.dll or
msvcp80.dll in system32. I can find msvcr71.dll.
Office 2003 worked fine.
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http://bugs.winehq.org/show_bug.cgi?id=21329
Summary: Fahrenheit graphics curruption
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: protojay(a)mailinator.com
I am running the game Fahrenheit (The Indigo Prophesy) on Ubuntu 9.10 with a
ATI Technologies Inc Mobility Radeon HD 3650 graphics card. Unless the game is
run in a virtual desktop, there is a major graphics curruption whenever
displaying the main menu which has 3d graphics. This seems to be present up
till the latest version 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=21348
Summary: Unable to get WINE to install on Ubuntu 9.10
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pete48629(a)gmail.com
I have Ubuntu Karmic Koala 9.10 and I cannot get WINE to install.
Followed the instructions on the WINE HQ site for 9.10
(http://www.winehq.org/download/deb) and the best I got was a message saying
"Could not apply changes! Fix broken packages first".
I had installed it with no problem before and now it doesn't install.
Doesn't matter if I try to use the terminal and insert: sudo add-apt-repository
ppa:ubuntu-wine/ppa or if I click on the link that says Click here. The program
still refuses to install and is not found in the Ubuntu Software Center.
This is what comes up in Terminal when the above was inserted....
Executing: gpg --ignore-time-conflict --no-options --no-default-keyring
--secret-keyring /etc/apt/secring.gpg --trustdb-name /etc/apt/trustdb.gpg
--keyring /etc/apt/trusted.gpg --keyserver keyserver.ubuntu.com --recv
883E8688397576B6C509DF495A9A06AEF9CB8DB0
gpg: requesting key F9CB8DB0 from hkp server keyserver.ubuntu.com
gpg: key F9CB8DB0: "Launchpad PPA for Ubuntu Wine Team" not changed
gpg: Total number processed: 1
gpg: unchanged: 1
Any ideas how I can get WINE installed again? Thanks.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> 2010-01-12 19:52:55 ---
Bug should be fixed in current git. Please, check it with the latest git.
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http://bugs.winehq.org/show_bug.cgi?id=21342
Summary: Installation of IE7 fails (since november 2009)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_saris(a)hotmail.com
CC: c_saris(a)hotmail.com
Created an attachment (id=25694)
--> (http://bugs.winehq.org/attachment.cgi?id=25694)
trace+loaddll log generated by execution of IE7-WindowsXP-x86-enu.exe
Installation of IE7 fails (since November 2009).
Installation of IE7 has never been a problem, until recently (Nov 2009).
Previous Wine/IE7 installations (dating from before Nov 2009), run, even now,
(as good as) flawlessly.
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Summary: Installation of IE7 fails
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_saris(a)hotmail.com
Created an attachment (id=25692)
--> (http://bugs.winehq.org/attachment.cgi?id=25692)
trace+loaddll log of execution of "IE7-WindowsXP-x86-enu.exe"
Installation of IE7 fails (since November 2009).
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http://bugs.winehq.org/show_bug.cgi?id=21340
Summary: IE7 installation fails (since novemer 09)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_saris(a)hotmail.com
Created an attachment (id=25691)
--> (http://bugs.winehq.org/attachment.cgi?id=25691)
Output of attempt to install IE7 using winetricks.
Any attempt to install MS-IE7 (either running "IE&-WindowsXP-x86-enu.exe" or
running winetricks) fails. Both methods worked fine until recently (say about
last november).
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http://bugs.winehq.org/show_bug.cgi?id=21335
Summary: Games don't work using open source radeon drivers.
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.x.org/wiki/RadeonFeature
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
I've been using the open source radeon drivers (xf86-video-ati) and mesa on my
PC with great success. However no games really work well under WINE. Not even
as well as with the dreaded fglrx.
Is this because wine uses a lot of driver dependent code and developers have
just not had the time/hardware to work on implementing the same wined3d
features on radeon as they have done on fglrx and nvidia?
I am using a Radeon HD4870 on Ubuntu 9.10 X86_64 and mesa,drm,xf86-video-ati
from git.
mesa - git://anongit.freedesktop.org/git/mesa/mesa
drm - git://anongit.freedesktop.org/git/mesa/drm
xf86-vide-ati - git://anongit.freedesktop.org/git/xorg/driver/xf86-video-ati
Radeon driver feature page - http://www.x.org/wiki/RadeonFeature
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http://bugs.winehq.org/show_bug.cgi?id=6457
--- Comment #23 from Roland Haeder <roland(a)mxchange.org> 2010-01-11 18:31:17 ---
> -------------------------
> mfc70.dll
> mfc71.dll
> msvcirt.dll
> MSVCP70.DLL
> msvcr70.dll
> -------------------------
Needed to add msvr71 and msvcp71 as well.
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Roland Haeder <roland(a)mxchange.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roland(a)mxchange.org
--- Comment #22 from Roland Haeder <roland(a)mxchange.org> 2010-01-11 18:28:36 ---
Adding the required DLLs to the root directory of Orbiter, say along with the
orbiter.exe, does also work. So your other applications are not forced to take
the native DLLs which are, of course, not support by the Wine Developer team...
;-)
I have the following DLLs downloaded from www.dll-files.com and added next to
orbiter.exe file:
-------------------------
mfc70.dll
mfc71.dll
msvcirt.dll
MSVCP70.DLL
msvcr70.dll
-------------------------
All the best and happy new year! :-)
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http://bugs.winehq.org/show_bug.cgi?id=19912
Summary: gyp fails its test suite, can't build hello, world
with Visual C++ 8's devenv.exe
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://code.google.com/p/gyp/wiki/GypTesting
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
gyp is the makefile generator written for Chromium.
(It's kind of like cmake, but is pure python.)
It comes with a small test that makes sure it
can build a working trivial C program using Visual C++.
Sadly, this fails at the moment.
Here's what I tried:
$ cd ~/.wine/drive_c
$ svn checkout http://gyp.googlecode.com/svn/trunk/ gyp-read-only
$ wget http://winezeug.googlecode.com/svn/trunk/winetricks
$ sh winetricks vc2005trial
$ sh winetricks python
$ wine cmd
> cd \Program*
> cd Microsoft*8
> cd Common7\Tools
> vsvars32.bat
> cd c:\gyp-read-only
> c:\python26\python gyptest.py test\hello\gyptest-all.py
This failed at first with
File not found
because Python wasn't on the path; worked around this with
PATH C:\Python26;%PATH%
Rerunning
> c:\python26\python gyptest.py test\hello\gyptest-all.py
then failed with something more interesting:
File "C:\gyp-read-only\pylib\gyp\generator\msvs.py", line 538, in
_GenerateProject
vcuser_filename = '.'.join([vcproj_filename, domain, username, 'user'])
TypeError: sequence item 1: expected string, NoneType found
Looking at the code, here's what's failing:
domain = os.environ.get('USERDOMAIN')
username = os.environ.get('USERNAME')
if not domain or not username:
call = subprocess.Popen(['net', 'config', 'Workstation'],
stdout=subprocess.PIPE)
config = call.communicate()[0]
username_re = re.compile('^User name\s+(\S+)', re.MULTILINE)
username_match = username_re.search(config)
if username_match:
username = username_match.group(1)
domain_re = re.compile('^Logon domain\s+(\S+)', re.MULTILINE)
domain_match = domain_re.search(config)
if domain_match:
domain = domain_match.group(1)
So I guess our "net" implementation is lacking. Worked around this
with
SET USERNAME=dank
SET USERDOMAIN=kegel.com
That got a bit further:
> python.exe test\hello\gyptest-all.py
produced lines like this (duplicate-ish lines removed):
fixme:ole:CoInitializeSecurity (0x33f948,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Programme\\Microsoft Visual
Studio 8\\Common7\\IDE\\dte80a.olb" failed with error
2
err:ole:CoGetClassObject class {48443b3b-c1e3-449f-9988-4bfb510951d5} not
registered
err:ole:CoGetClassObject no class object {5a673b91-a6dc-431d-8758-a53aa4189057}
could be created for context 0x17
err:ole:CoGetClassObject no class object {2a811bb2-303b-48b8-82c2-e029a22c3ef2}
could be created for context 0x17
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.VisualStudio.CommonIDE"
...
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoGetCallerTID stub!
fixme:advapi:LookupAccountNameW (null) L"lappy\\dank" 0xa0adb58 0xa0adac4
0x8e5bf8 0xa0adabc 0xa0adcf8 - stub
fixme:ntdll:NtCreateJobObject stub: 0xa0ae408 1f001f <null>
fixme:ntdll:NtIsProcessInJob stub: (nil) 0xffffffff
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0x378
and then just sat there.
(Kinda reminds me of http://bugs.winehq.org/show_bug.cgi?id=17096#c2 )
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--- Comment #36 from djw <winehq(a)djw.org.uk> 2010-01-11 15:04:34 ---
(In reply to comment #35)
>
> I tired running my system with one CPU, which the problem still occurred. Then
> still with one CPU I reniced the steam.exe and hf2.exe processes to -10, this
> still would freeze. A renice to -15 appeared to be stable and ran for several
> hours without a problem. I'm about to test with two CPUs and renice -15.
2 CPUs is okay, although I forgot to add that I run with -dxlevel=80 and with
the renice.
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http://bugs.winehq.org/show_bug.cgi?id=20475
Summary: Photoshop CS2: Can't switch from fixed ratio to free
size in image size dialog
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linux571(a)gmail.com
When I click the image with the chain to set my own size nothing change.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #31 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-01-11 13:37:47 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=17942
Summary: The 7-zip filemanger shows always dotted files
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://www.7-zip.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=20281)
--> (http://bugs.winehq.org/attachment.cgi?id=20281)
Screenshot of 7-zip and beside winecfg
Hello!
The 7-zip file archiver shows in his internal filemanager always the dotted
files. (Files which beginns with a dot - normaly not visible in *ix).
In the winecfg I switch the view to never 'Show dot files', but in 7zig is
always visible.
I don't know if this is a bug or a feature - either of wine or of 7z. I use the
version 4.59 beta of 7-zip.
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--- Comment #21 from Georg Wolff <boeser.wolff(a)web.de> 2010-01-11 11:50:48 ---
In reply to "six month reminder":
Yes, still get the "Unexpected Error... please reinstall".
Wine version 1.1.36.
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Summary: World of Warcraft (Wow) crashes in d3d mode
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=25639)
--> (http://bugs.winehq.org/attachment.cgi?id=25639)
console output
I try to start Wow in d3d mode and it crashes.
I didn't use winetricks for d3d libs.
In opengl mode it works.
Video ATI Mobility X2300, fglrx 9.3
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Resolution|WORKSFORME |FIXED
--- Comment #3 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-01-11 10:38:03 ---
Fixed then. Closing.
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Summary: Office 2000 (Word) won't working with wine 1.1.33
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alankoon(a)gmail.com
Office 2000 will not run correctly in new version. All components had affected
I tried to put a word in MS word , programme freezes and cannot working.
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scyt4l3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scyt4l3(a)gmail.com
--- Comment #64 from scyt4l3(a)gmail.com 2010-01-11 08:47:55 ---
Maybe you are not referring to this as a cursor not blanked. My problem is that
the cursor "blinks". I only see the cursor of the game but it's not steady,
it's blinking.
I'm using Icewind Dale 2 (2.01, unofficial patch) with Wine 1.1.31 (I checked
the what's new of the 1.1.36 and there's nothing related to this) and with
Gnome 2.28.1
Am I confused or this bug isn't really closed?
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djw <winehq(a)djw.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehq(a)djw.org.uk
--- Comment #35 from djw <winehq(a)djw.org.uk> 2010-01-11 05:44:55 ---
This seems related to a problem I'm having with Day of Defeat:Source (with
Steam). During game play the game will randomly freeze and loop the current
sound. The last error message is:
err:ntdll:RtlpWaitForCriticalSection section 0x7e5f0120
"../../../dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed out in
thread 0065, blocked by 004c, retrying (60 sec)
My system is a Debian sid box running amd64. I have a 32-bit chroot for wine
which is invoked via dchroot. I have a Radeon HD 3200, I'm using the "non-free"
fglrx package from debian which is version 9-12.
I have had the same problem with the Debian packaged versions; 1.0.1, 1.1.24,
1.1.32. And also the winehq packaged version 1.1.35.
I tired running my system with one CPU, which the problem still occurred. Then
still with one CPU I reniced the steam.exe and hf2.exe processes to -10, this
still would freeze. A renice to -15 appeared to be stable and ran for several
hours without a problem. I'm about to test with two CPUs and renice -15.
When my system froze, I could not use the mouse or keyboard so I could not swap
to another virtual desktop or virtual terminal. I could login via ssh and then
kill the half-life process then I could continue using my system as normal,
startup Day of Defeat again, play for a while then have the system freeze again
and quickly kill the half-life process.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
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--- Comment #10 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-11 04:53:34 ---
(In reply to comment #8)
> Refuses to install, saying I don't have the necessary registry permissions.
Seems to be looking for imm related registry keys before it gives the failure
message. Setting winver to win98 appears to skip this and instead it aborts on
OleLoadPictureFile being unimplemented, bug 10156.
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http://bugs.winehq.org/show_bug.cgi?id=21318
Summary: Borderlands: Sound no longer works with 1.1.36
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srpape(a)gmail.com
Sound does not work in game after upgrading Wine to 1.1.36. Previous versions
were fine.
The intro advertisements (nvidia logo, etc) have working sound when the game is
first started, but from the main menu onward there isn't any.
I reverted to the previous version to continue playing it.
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http://bugs.winehq.org/show_bug.cgi?id=20087
Summary: All Orange Box Half Life 2 games freeze after load
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmuncrief(a)comcast.net
Created an attachment (id=23647)
--> (http://bugs.winehq.org/attachment.cgi?id=23647)
Bisect results for Half Life 2 games freezing
With current git all Half Life 2 Orange box games freeze after loading. I ran
bisect twice to confirm the bad commit and have attached the bisect output.
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http://bugs.winehq.org/show_bug.cgi?id=15268
Summary: No Video or Sound in GameMaker 7 Games
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me100313(a)gmail.com
This is on Kubuntu Hardy (KDE4.1) 32-bit. Games that are made with GameMaker 7
show their splash screen, then open up to a black window with no sound or
display. I have found that the controls still work as I am able to get dialog
boxes to appear in one of the games I tried. I think the game is running, but
video and audio just are not working.
I tried two games. The first is Mushroom Kingdom Fusion, found here:
http://mkfusion.ipbfree.com/index.php?showtopic=905&st=0&#entry12846
You will need both the music pack and the game data files. Also, you should
delete mp3_title.mp3 from the music pack as that causes a known lockup with the
game. This game uses FMOD for the background music, so it does work if you can
blindly get through the menu and start playing. To do this, wait a minute or
two for the intro logos (you can't see them, but that's what you would see) to
cycle through then hit Enter or Shift to start a new game. Just keep hitting
them both until you hear the BG music. Then you can use the arrow keys to move
right one or two times (SMB3 style map) and use Shift to enter a level. You'll
hear the level music play, but the video and the sound effects (which do NOT
use FMOD) will not work. I have played this game in Windows so that's how I
know how to get to a level. This game takes a very long time to load
(something that supposedly will be fixed in the next version).
The second game I tried just to verify this bug with other GameMaker games.
The other game is Sonic FGX ( http://www.yoyogames.com/games/show/30975 ) and
does not use FMOD for music. In this game, I manged to randomly hit arrow
keys, Shift, and Enter to get the generic Game Maker grey dialog boxes to
appear with descriptions of Sonic, Tails, and the other characters in the game.
I assume I was in a character select screen, but don't know since I've never
played this game before.
Both games repeatedly flash "fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled
present options 0x32fcbc/0x32fccc" for Sonic FGX and
"fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32f76c/0x32f77c" for MK Fusion. Both games also show a lot of
IDirectMusicLoader or IDirectMusicSegment functions in the console output.
I have included the console output of both games in the files "sfgx_ou.txt" and
"mkf_out.txt". Also, I ran wine with WINEDEBUG=+d3d,+dsound,+wine_d3d and
output those to "sfgx_dbg.txt" and "mkf_dbg.txt". All of the file will be
compressed. The debug output files are 270MB and 460MB.
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--- Comment #309 from Warren Dumortier <nwarrenfl(a)gmail.com> 2010-01-10 16:28:41 ---
Wasn't someone here working on a patch to implement XInput 2?
If so, i'd like to test it...
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--- Comment #308 from Forest Hale <lordhavoc(a)ghdigital.com> 2010-01-10 15:52:27 ---
(In reply to comment #304)
> (In reply to comment #303)
> >However this means DIinput will revert back to the current (broken) behavior.
>
> Do you mean "it just won't work" or "XI2 solution will leave systems without
> libXi-1.3 at current dinput state"? I'm incompetent here, but I don't really
> believe that any way of warping will totally solve this problem somehow. Again,
> I don't know for sure, but I guess that warping brings out other problems (i.e.
> lithtech games spot warping making aim intermittent)
That is a different kind of warping than I described.
I am describing a situation where the movement is captured transparently and
passed to wine, without updating the mouse pointer location at all, then wine
moves the mouse pointer to mimic the expected behavior (while imposing
restrictions such as mouse clip rects), as far as all programs (both wine and
X11 apps) can tell, it is moving normally.
How this is done is not important, whether it is DGA or XInput2, the result is
the same.
What we really want (and XInput2 supposedly delivers) is feedback on movement
even when the mouse is pressing against the borders of the clip rect, this is
what DirectInput cooperative mode expects.
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--- Comment #30 from joaopa <jeremielapuree(a)yahoo.fr> 2010-01-10 14:29:28 ---
That means that this bug is fixed. Please fulfill an other bug report for the
crash. Don't forget to add the useful informations to your bug report (video
card, driver and backtrace with debug symbols)
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Uwe Bonnes <bon(a)elektron.ikp.physik.tu-darmstadt.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bon(a)elektron.ikp.physik.tu-
| |darmstadt.de
--- Comment #12 from Uwe Bonnes <bon(a)elektron.ikp.physik.tu-darmstadt.de> 2010-01-10 13:34:24 ---
I have send a patch adding a test case. fopen() without the an additional
"ccs=<encoding>" mode string should open all files as ANSI files. We probably
need an additional flag indicating a file opend in UNICODE mode and write an
ANSI string to the file otherwise
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--- Comment #307 from Manuel Soukup <linuxuser-sky(a)gmx.de> 2010-01-10 09:06:47 ---
patch works with 36 as well
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #21 from Niko Sandschneider <nsandschn(a)gmx.de> 2010-01-10 08:58:07 ---
Still present in wine 1.1.36
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #12 from Niko Sandschneider <nsandschn(a)gmx.de> 2010-01-10 08:48:53 ---
Still present in wine 1.1.36
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http://bugs.winehq.org/show_bug.cgi?id=15445
Summary: Little Fighter 2 exits with "Couldn't create art
surface"
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Little Fighter 2 exits with "Couldn't create art surface" on loading. Log
attached.
Arch Linux 2.6.26
WINE 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=421
Matej Spindler <matej.spindler(a)auspuh.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|matej.spindler(a)auspuh.com |
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http://bugs.winehq.org/show_bug.cgi?id=5322
--- Comment #37 from NestorAcevedo <sainthyoga2003(a)gmail.com> 2010-01-09 23:30:17 ---
(From update of attachment 25640)
installing the visual studio 6 in opensuse 10.3 or ubuntu 8.04 with older
versions of wine are succesfull, but now with newer versions of wine, this is
the crash message and the setup ends.
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--- Comment #36 from NestorAcevedo <sainthyoga2003(a)gmail.com> 2010-01-09 23:27:03 ---
Created an attachment (id=25640)
--> (http://bugs.winehq.org/attachment.cgi?id=25640)
visual studio installation crash window message
this is the window message after do click in Next "Siguiente" button when is
launched the setup file.
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http://bugs.winehq.org/show_bug.cgi?id=7065
Intangir <intangir(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |intangir(a)gmail.com
--- Comment #94 from Intangir <intangir(a)gmail.com> 2010-01-09 21:44:28 ---
Im pretty sure Spore Galactic Adventures is using SecureROM, and it isnt
working with 1.1.32 or 1.1.35 (and probably other versions which i havent
tested)
doesnt detect that the DVD is in
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http://bugs.winehq.org/show_bug.cgi?id=3493
Rihards <richlv(a)nakts.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |richlv(a)nakts.net
--- Comment #39 from Rihards <richlv(a)nakts.net> 2010-01-09 19:44:41 ---
for the record, problem seems to be still there with 1.1.36
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http://bugs.winehq.org/show_bug.cgi?id=21298
Summary: Heroes of Might and Magic IV logouts user on exit
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
Sine wine 1.1.36 Heroes 4 logs out current user on game exit.
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http://bugs.winehq.org/show_bug.cgi?id=8754
--- Comment #36 from AL3X <alex_vip_1(a)hotmail.com> 2010-01-09 13:13:46 ---
This present on 1.1.36
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Bernhard Rosenkraenzer <bero(a)arklinux.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bero(a)arklinux.org
--- Comment #30 from Bernhard Rosenkraenzer <bero(a)arklinux.org> 2010-01-09 13:08:46 ---
The patches don't work anymore with wine >= 1.1.35 because of the FONTDIR16
usage in 32bit code.
The obvious workaround (including the header defining FONTDIR16) works, but is
not the right thing to do (because it undoes the 16bit separation).
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Bernhard Rosenkraenzer <bero(a)arklinux.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #22543|0 |1
is obsolete| |
--- Comment #307 from Bernhard Rosenkraenzer <bero(a)arklinux.org> 2010-01-09 11:59:25 ---
Created an attachment (id=25627)
--> (http://bugs.winehq.org/attachment.cgi?id=25627)
Updated "dib-engine-initial-pass-throug.patch" for wine 1.1.36
dib-engine-initial-pass-throug.patch from the latest patch tarball doesn't
apply on wine 1.1.36 anymore -- attaching updated version that works with
1.1.36 and current git (you still need the other patches from the tarball of
course)
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http://bugs.winehq.org/show_bug.cgi?id=14806
Summary: Devil May Cry 4 Does not Load/Initilize
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebozo1(a)hotmail.com
Created an attachment (id=15357)
--> (http://bugs.winehq.org/attachment.cgi?id=15357)
Devil May Cry 4 Console Output
After copying the required dll's to run Devil May Cry 4 (WMVCORE.dll &
XINPUT1_3.dll) The game still does not Initilize! No black screen, no feedback
at all!
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http://bugs.winehq.org/show_bug.cgi?id=10642
Summary: Gothic crashes on startup: err:msvcrt:symbol_demangle
Unknown operator: _R
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobiwae(a)gmx.de
When I try to start Gothic I in Wine 0.9.50 it crashes and the following
message is shown in the console many hundred times:
err:msvcrt:symbol_demangle Unknown operator: _R
There are a few of these messages in between:
err:msvcrt:demangle_datatype Unknown type Y
I use a Nvidia Geforce 7800 GS with the proprietary nvidia driver on Kubuntu
7.10 x86.
Please let me know if you need some other data.
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http://bugs.winehq.org/show_bug.cgi?id=10038
Summary: Unable to select text, insert and delete lines
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuquadros(a)gmail.com
I'm trying to use Goldvarb X, and statistical program used in linguistics, on
Ubuntu 7.10. The software can be downloaded from
http://individual.utoronto.ca/tagliamonte/Goldvarb/GV_index.htm.
The problem is that it is not possible to select any portion of text or to
insert lines with ENTER and delete lines with BACKSPACE or DEL.
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http://bugs.winehq.org/show_bug.cgi?id=15526
Summary: PhotoImpact hangs when editing text
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.gebert(a)gmail.com
Created an attachment (id=16482)
--> (http://bugs.winehq.org/attachment.cgi?id=16482)
Tail part of the console before PhotoImpact hung
Attempting to edit text renders PhotoImpact unresponsive. This behavior is not
new to 1.1.5 and has been around from 1.0.0.
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http://bugs.winehq.org/show_bug.cgi?id=15005
Summary: Touhou 11 doesn't fill the window in >640x480 modes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www16.big.or.jp/~zun/html/th11dl.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=15631)
--> (http://bugs.winehq.org/attachment.cgi?id=15631)
A screenshot of the bug.
This game provides three windowed modes, 640x480 works as it is supposed to,
filling up the entire window. However, the two other modes 960x720 and
1280x960 do not -- the game only draws to the bottom-left corner (0, 0) as if
the window was 640x480 large.
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http://bugs.winehq.org/show_bug.cgi?id=13692
Summary: failed to crosscompile icmp.dll (dogfood)
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
For u_int, u_char:
expected specifier-qualifier-list before ‘*****’
For AF_INET, SOCK_RAW, IPPROTO_ICMP, IPPROTO_IP, IP_TTL, IP_TOSPOLLIN,
EMSGSIZE, ENETUNREACH, EHOSTUNREACH:
error: '*****' undeclared
For fdr, addr:
storage size of ‘*****’ isn’t known
For socket, shutdown, getsockopt, sendto, poll, recvfrom:
implicit declaration of function ‘*****’
For ip, icmp:
struct '*****' has no member named '*****_*****'
Some more errors, due to the problems above
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http://bugs.winehq.org/show_bug.cgi?id=13908
Summary: Office 2003 fails to set icons
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Created an attachment (id=14012)
--> (http://bugs.winehq.org/attachment.cgi?id=14012)
wine-menubuilder.log
NB: Actually 1.0rc5, not available in list to select.
Fresh installation of Microsoft Office 2003 Professional fails to completely
setup links and icons. Either Word and Excel have stock Wine glass icons, only
Excel appears, or everything but Word & Excel.
Output of "WINEDEBUG=+menubuilder wine SETUP.EXE" attached.
This is related to Bug 7084.
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http://bugs.winehq.org/show_bug.cgi?id=21191
Summary: winevdm.exe crashes when running installation of Hälge
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=25439)
--> (http://bugs.winehq.org/attachment.cgi?id=25439)
Wine 1.1.35 Trace +relay,+seh,+tid
The installation program (setup.exe) for the game Hälge fails with the output:
"The program winevdm.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.".
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http://bugs.winehq.org/show_bug.cgi?id=20862
Summary: Write buffer overrun in VARIANT_UserUnmarshal?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-27-12.53/vg-oleaut32_usrmarshal…
says
Invalid write of size 4
at CoUnmarshalInterface (marshal.c:1841)
by interface_variant_unmarshal (usrmarshal.c:396)
by VARIANT_UserUnmarshal (usrmarshal.c:612)
by test_marshal_VARIANT (usrmarshal.c:1368)
Address 0x7f07dd80 is 0 bytes after a block of size 0 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1697)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:562)
by VARIANT_UserUnmarshal (usrmarshal.c:559)
by test_marshal_VARIANT (usrmarshal.c:1368)
Looks like some disagreement about the size needed for
the type being unmarshalled?
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http://bugs.winehq.org/show_bug.cgi?id=9864
Summary: RipIt4Me: regression; not longer able to load IFOs
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aharlap(a)gmail.com
RipIt4Me version 1.7.1.0 on Ubuntu 7.0.4-x86_64 with wine-0.9.46 no longer
works since update from wine-0.9.45:
While running in Wizard Mode, reads DVD fine at first, then upon clicking
'Next', gets to Step 2 ("Create PSL"). Clicking on this yields the following
error:
"Failed to load the IFOs!!! Please report this error on the forum! In the
meantime, you can use the Wizard mode, skip Step2 and Step3 (the PSL and
ripping steps) and try the cleanup once more. Refer to FAQ 11 for more
details!"
After clicking 'OK' on the error message, another subsequently appears:
"There does not seem to be a DVD in your selected drive"
Worked flawlessly under previous wine version.
URL to RipIt4Me program:
http://www.videohelp.com/tools/RipIt4Me
See also appDB entry for RipIt4Me 1.7.x:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9226
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http://bugs.winehq.org/show_bug.cgi?id=9810
Summary: wined3d calls GDI and USER functions inside
ENTER_GL/LEAVE_GL
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julliard(a)winehq.org
No GDI or USER function should be called from inside an ENTER_GL/LEAVE_GL
block.
The main offender seems to be the context management; it looks like it abuses
ENTER_GL to also lock its own data structures, so it's probably not just a
matter of removing the ENTER_GL blocks.
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http://bugs.winehq.org/show_bug.cgi?id=12929
Summary: Games crash/wined3d doesn't work with ATI's fglrx driver
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattemod(a)gmail.com
Like I explained in this thread
http://forum.winehq.org/viewtopic.php?t=510
games (and i think other 3D apps too) don't run with "fglrx" driver.
I tried the "radeonhd" driver and games start perfectly, but (obviously they're
unusable because the radeonhd driver doesn't have direct rendering implemented
yet).
I also tried my same Wine installation on a notebook with an nvidia 7000M and
it worked! To do so i installed the same Wine version (0.9.60) on the same
distro (Gentoo AMD64) and copied my ~/.wine (with games already installed) on
the notebook.
Today i tried Wine 0.9.61 but results are the same...
I noticed that it happens only with DirectX games, not OpenGL. For example i
tried Morrowind, Oblivion, Guild Wars and Nexuiz, but the only one who worked
was Nexuiz (even if too slowly).
Here is my configuration:
- Gentoo AMD64
- kernel 2.6.24-gentoo-r5
- ATI Radeon HD 3870 (512MB)
- fglrx 8.473 (Catalyst 8.4)
I'm going to attach some wine/winedbg output.
If you need any other info and test reports or if you want me to try patches or
anything else, just ask.
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http://bugs.winehq.org/show_bug.cgi?id=13352
Summary: Office 2003 knot install in custom option install Entire
feature and ohter
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
hiyas we have install the office in my ubuntu hardy heron to test and send to
you the problems im found ok the firs problem is i knot install full office
2003 in the pc, and the other is in custum install dont have the option to
install entire feature, and we try to open a ms office document with samba and
then dont have the option to open with ms office :( we test this is basics
problems we like to migrate the machines in my work buth the people here need
the office and we have a ubuntu file server with samba :) well i try to test in
others files i send the bugs and problems im found.
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http://bugs.winehq.org/show_bug.cgi?id=5688
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:54:20 ---
Closing bugs fixed in 1.1.36.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:54:14 ---
Closing bugs fixed in 1.1.36.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:54:08 ---
Closing bugs fixed in 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=16016
Summary: Command and Conquer 3: crashes at startup
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexanderjbuck(a)gmail.com
Created an attachment (id=17228)
--> (http://bugs.winehq.org/attachment.cgi?id=17228)
wine stderr and stdout
When starting Commmand and Conquer 3 from the command line, the application
crashes after splash screen is displayed.
Log attached.
Wine: 1.18
Nvidia: (II) NVIDIA dlloader X Driver 169.12 Thu Feb 14 17:55:38 PST 2008
Ubuntu: 8.04
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http://bugs.winehq.org/show_bug.cgi?id=20654
Summary: Memory leak in RtlGetFullPathName_U (found by chromium
unit_tests)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
chromium leaks in unit_tests.exe's FileUtilTest.GetTempDirTest
(and others):
520 bytes in 1 blocks are definitely lost in loss record 933 of 1,151
at notify_alloc (heap.c:214)
by RtlAllocateHeap (heap.c:1421)
by get_full_path_helper (path.c:643)
by RtlGetFullPathName_U (path.c:798)
by GetFullPathNameW (path.c:242)
by GetTempPathW (path.c:598)
by file_util::GetTempDir (file_util_win.cc:427)
by `anonymous namespace'::FileUtilTest_GetTempDirTest_Test::TestBody
(file_util_unittest.cc:1047)
A patch was sent on 9 Nov, http://source.winehq.org/patches/data/55056 ,
but was rejected (it *was* kind of ugly).
This also affects a number of other Win32 api functions, not just GetTempPath.
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http://bugs.winehq.org/show_bug.cgi?id=15120
Summary: EVE Online: Only shows a black screen
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chaosxc(a)gmail.com
I recently upgraded to 1.1.3 with the hope that maybe EVE would work a little
bit better. I was able to get premium graphics content but it would not render
ship and station models. When I disabled the premium content and EVE restarted,
all I got was a black screen. Downgrading to 1.1.1 did not fix it, nor did
reinstalling EVE.
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http://bugs.winehq.org/show_bug.cgi?id=14765
Summary: Vampire: The Masquerade - Bloodlines (from Steam) does
not start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
Created an attachment (id=15277)
--> (http://bugs.winehq.org/attachment.cgi?id=15277)
Log from starting program
Tried on git at wine-1.1.2-253-g9b57217. It loads Steam, says it's starting
the game, and then hangs at zero CPU usage after "fixme:shdocvw:OleObject_Close
(0x1a9750)->(1)". Then I hit Ctrl-C twice to get a stack dump. Log is
attached. Something similar happens if I try to run Steam and then the game.
I also tried on 0.9.58, since someone said in the AppDB that it worked
perfectly for them on that version. It failed there too. This is on Ubuntu
Hardy.
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http://bugs.winehq.org/show_bug.cgi?id=13983
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:53:41 ---
Closing bugs fixed in 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=11788
Summary: Icewind Dale crashes when starting
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
CC: julliard(a)winehq.org
Created an attachment (id=11050)
--> (http://bugs.winehq.org/attachment.cgi?id=11050)
Crash log
As of quite recently, Icewind Dale now crashes when attempting to run it. A
regression test reveals:
1642fbcbc2b4133cf0ce29c3539082cc1027180b is first bad commit
commit 1642fbcbc2b4133cf0ce29c3539082cc1027180b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 25 15:59:19 2008 +0100
user32: Moved the DCE support from winex11 back to user32.
Window and class DCEs are now allocated lazily.
:040000 040000 065d0761485210c3b8cd9c971ec24e993c8cce09
b5689374b7880b78c75cd32732ac5010b99fe52a M dlls
:040000 040000 aff755513bfcd611b96ae7dade200dcdd42c764f
9e19e743cdcda8d42eaa78b4ded736459cc763cc M include
Before the above commit, Icewind Dale ran flawlessly.
Unfortunately, I don't know of any Icewind Dale demo.
See the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=7669
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:53:20 ---
Closing bugs fixed in 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=5278
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:53:14 ---
Closing bugs fixed in 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=7853
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-09 04:53:08 ---
Closing bugs fixed in 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=13986
Summary: Hitman: Codename 47 b192 crashes when starting a level
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobgoat37(a)yahoo.com
Created an attachment (id=14172)
--> (http://bugs.winehq.org/attachment.cgi?id=14172)
Hitman errors
This seems to happen regardless of settings and first started, I think, when
1.0-rc3 was released. Basically whether in opengl or direct3d the game loads up
and plays the opening scenes and shows the menu just fine but crashes when you
try to start the actual game.
With a fresh install and everything in the game on the default setting,
creating a new profile and starting it results in a crash after the progress
bar is done loading.
Gentoo with kernel 2.6.25 and nvidia drivers 173.14.09
I've got a newer Hitman CD so even though I haven't installed any patches it
comes with the latest updates.
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http://bugs.winehq.org/show_bug.cgi?id=14918
Summary: Cspy: Comboboxex flicker
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: podmokle(a)googlemail.com
The Microsoft ControlSpy sample test ComboboxEx results in a flicker and it
performs slow. After making a selection from the comboboxex the whole window
gets repainted.
A selection results in the following fixme:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
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http://bugs.winehq.org/show_bug.cgi?id=17114
Summary: Cannot save Excel 2003 Spreadsheet
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keepitsimpleengineer(a)gmail.com
When attempting to save a spreadsheet as ****.xls, the save is aborted and the
message box appear with the message "Disk Full"
~$ uname -a
Linux KISE-005 2.6.27-9-generic #1 SMP Thu Nov 20 22:15:32 UTC 2008 x86_64
GNU/Linux
Launch from menu: wine "/home/***/.wine/drive_c/Program Files/Microsoft
Office/OFFICE11/EXCEL.EXE"
UBUNTU 8.10
GNOME 2.24.1 (Ubuntu 2008-10-24)
Kernel 2.6.27-9-generic (#1 SMP Thu Nov 20 22:15:32 UTC 2008)
NVIDIA UNIX x86_64 Kernel Module 177.82 Tue Nov 4 16:50:05 PST 2008
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http://bugs.winehq.org/show_bug.cgi?id=16774
Summary: Voyage Century crashes on startup in mshtml
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://vc.igg.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P5
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 13743
May be a regression because of the new gecko, but not sure. Anywho:
wine: Unhandled page fault on read access to 0x0000006c at address 0x7da6121c
(thread 0009), starting debugger...
Backtrace:
=>0 0x7da6121c add_script_runner+0x19(This=0x1eb1230)
[/home/austin/wine-git/dlls/mshtml/mutation.c:202] in mshtml (0x0032deec)
1 0x7da62078 nsDocumentObserver_DoneAddingChildren+0xdd(iface=0x1eb1250,
aContent=0x20ffde8, aHaveNotified=1)
[/home/austin/wine-git/dlls/mshtml/mutation.c:541] in mshtml (0x0032df3c)
+mshtml attached
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http://bugs.winehq.org/show_bug.cgi?id=16283
Summary: While "Graphmatica" did run with many Versions of WINE
since years, now it crasches with 'page fault'
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike_gans(a)yahoo.de
Created an attachment (id=17565)
--> (http://bugs.winehq.org/attachment.cgi?id=17565)
error-report
"Graphmatica 2.0" crashes with 'Unhandled page fault on read access to
0xffff0027 at address 0x7e9cf7bb ...' while "Graphmatica 1.6 win 32" runs fine.
"Graphmatica 2.0" did run fine under Ubuntu 8.04 with the
standard-Ubuntu-Wine-Package, but doesn't under Ubuntu 8.10 - wine-package,
doesn't run under 1.1.9, too
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http://bugs.winehq.org/show_bug.cgi?id=21229
Summary: msiexec don't work with /package argument
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: namjos(a)gmail.com
Hi,
Msiexec do not accept /package argument, do not install the package, and is
showing the usage.
Ex:
msiexec /package file.msi
will not install the MSI file, and will show usage instead.
It could be processed as a sort of /i alias
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http://bugs.winehq.org/show_bug.cgi?id=21134
Summary: Regression : Delphi 5 quickreport preview
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://home.scarlet.be/linux/compteco/test-qr.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
This test program doesn't work since wine-1.1.34
Regression test seems to say :
--
2203264bfa40ea3ad532090fdd40b0196fb2e303 is first bad commit
commit 2203264bfa40ea3ad532090fdd40b0196fb2e303
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu Nov 12 12:34:05 2009 -0600
ole32: Rename propertyType to stgType.
:040000 040000 8bfddc8509e55cf9a7669a31548bc5d654ec271c
712274e4f577aca8bd40c2b2e14f715ff6262cec M dlls
--
Caution : during regression test make clean is ended with an error and
nonetheless I went with make depend and make
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http://bugs.winehq.org/show_bug.cgi?id=21089
Summary: MIDAS application (SamoTourAgent) fails to connect to
server - regression
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
CC: jacek(a)codeweavers.com
Regression after this commit -
c952e81a898006a4c0789f523859827d2620c146 is first bad commit
commit c952e81a898006a4c0789f523859827d2620c146
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Dec 3 14:48:54 2009 +0100
wininet: Directly return error from HTTP_HttpSendRequest.
:040000 040000 e6a6dc02f9dfebbb2c7f1cd6fbe74003730e05a0
f7d18a8ffeef3eb22fa93caefa96af6cfb8da07a M dlls
Now application fails to connect to host server.
It is using Borland MIDAS 3.0 library
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http://bugs.winehq.org/show_bug.cgi?id=20863
Summary: Write buffer overrun and heap corruption in
Widget_DoSomething in oleaut32/tests/tmarshal.c
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The third valgrind error in
http://kegel.com/wine/valgrind/logs/2009-11-27-12.53/vg-oleaut32_tmarshal.t…
is
Invalid write of size 4
at Widget_DoSomething (tmarshal.c:371)
by ??? (typelib.c:5632)
by _invoke (typelib.c:5688)
by DispCallFunc (typelib.c:5948)
by test_DispCallFunc (tmarshal.c:1399)
Address 0x7f85edac is 4 bytes inside a block of size 6 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1697)
by SysAllocStringLen (oleaut.c:233)
by SysAllocString (oleaut.c:157)
by test_DispCallFunc (tmarshal.c:1391)
and is followed by the heap overrun warning
err:heap:HEAP_ValidateTail Heap 0x7f000000: invalid arena 0x7f85eda0, buffer
0x7f85eda8, corrupt at 0x7f85edae (0 bytes past end of 6 byte buffer)
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http://bugs.winehq.org/show_bug.cgi?id=15753
Summary: Outcall doesn't run in Wine
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://code.google.com/p/outcall/
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
>From http://forum.winehq.org/viewtopic.php?t=2447&highlight=outcall
Seems to crash on start. Louis's made a patch that allows it to run:
diff --git a/dlls/mapi32/mapi32_main.c b/dlls/mapi32/mapi32_main.c
index 936d435..d7033e6 100644
--- a/dlls/mapi32/mapi32_main.c
+++ b/dlls/mapi32/mapi32_main.c
@@ -109,6 +109,7 @@ HRESULT WINAPI MAPILogonEx(ULONG_PTR uiparam, LPWSTR
profile,
{
FIXME("(0x%08lx %s %p 0x%08x %p) Stub\n", uiparam,
debugstr_w(profile), password, flags, session);
+ *session = 0;
return SUCCESS_SUCCESS;
}
And sent it in:
http://www.winehq.org/pipermail/wine-patches/2008-October/062624.html
But wasn't accepted.
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http://bugs.winehq.org/show_bug.cgi?id=14702
Summary: can't click buttons with mouse in Army Builder 3.1c
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cryogenfx(a)gmail.com
When http://bugs.winehq.org/attachment.cgi?id=9555 is applied, Army Builder
3.1c can finally be run, however, the buttons in the program, dialog buttons
only recieve focus when you click them with the mouse. You have to press Enter
to get the button activated.
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http://bugs.winehq.org/show_bug.cgi?id=20858
Summary: Left 4 Dead 2 will not start
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=24996)
--> (http://bugs.winehq.org/attachment.cgi?id=24996)
Terminal output in latest Git.
Left 4 Dead 2 does not start, even when installed correctly. This is different
to bug 20736, which is only concerned with the installation.
Various hacks from bug 20736 are required install it to the point where it will
try to launch (alternatively a Windows or Crossover Games copy can be used).
This works fine in Crossover Games.
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http://bugs.winehq.org/show_bug.cgi?id=20479
Summary: Using HW-acceleration for NHL 99 corrupts the screen
and crashes the game
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Using hardware acceleration for NHL 99 corrupts the screen and crashes the game
at startup.
Tried to:
- Tweak registry items manually.
- Tested running with a Virtual Desktop.
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http://bugs.winehq.org/show_bug.cgi?id=20643
Summary: World of Warcraft patcher tries to change folder
permissions
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marshall.davis(a)engineer.com
WoW downloaded a new hotfix via its launcher (Launcher.exe). Download went
fine, but when it tried to apply the patch, it vanished. The World of Warcraft
directory permissions had changed and set owner to not read/write/execute in
that folder.
I reset the permissions and then tried several times, with the same results.
I eventually chown'ed the directory as root's, and then set permissions to
world-writable so the patcher could run as non-root, but would not rewrite
permissions.
The patcher was started as non-root, and I got this error:
"Launcher requires write permission to the Z:\home\xxxxxx\World of Warcraft\
directory to successfully patch the game. Please enable write access to the
directory using an administrator account."
Launching the game using Wow.exe still works. Launcher.exe continues trying to
patch, and therefore complains about permissions.
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http://bugs.winehq.org/show_bug.cgi?id=17286
Summary: After wine version 1.1.5 (1.1.6 and higher) When talking
to an NPC, the game crashes.
Product: Wine
Version: 1.1.6
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
Created an attachment (id=19292)
--> (http://bugs.winehq.org/attachment.cgi?id=19292)
Terminal output when talking to NPC
When I talk to any NPC in the game, in the working version usually a window
pops up, but ever since version 1.1.5, the game crashes when talking to an NPC.
The Terminal output as soon as i click the NPC is in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18093
Summary: Race Driver GRID: Game renders badly with resolution
higher than 800x600
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20523)
--> (http://bugs.winehq.org/attachment.cgi?id=20523)
Image showing the problem
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is when i set resolution to e.g 1024x768 The game want's to restart
and after that the screen is black but i can hear music in main menu and
sometimes something blurry shows. I blindly start the race and made image in
race which shows the problem. The game is blurry but the replay controls are
sharp.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled (not set in game)
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
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http://bugs.winehq.org/show_bug.cgi?id=18145
Summary: FillRect: Undocumented feature
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marintsev(a)gmail.com
Created an attachment (id=20608)
--> (http://bugs.winehq.org/attachment.cgi?id=20608)
Test that show chess board under WinXP and gray field under wine.
I found that FillRect function have undocumented feature. It can receive 0 in
`hbrush' argument. In that case it use brush selected before by SelectObject.
I'm attached test program that can prove such behaviour.
This feature is used in some proprietary programs.
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http://bugs.winehq.org/show_bug.cgi?id=17617
Summary: mz-WinTranslator: application crash
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.mz-translator.de
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=19798)
--> (http://bugs.winehq.org/attachment.cgi?id=19798)
Menue item "Wörterbuch" / "Wörterbuch bearbeiten' will crash
Choose 'Wörterbücher' / 'Wörterbücher bearbeiten' (Dictionary / edit
dictionary) will crash the complete application.
Possible error with 'msvbvm50.dll' or so.
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http://bugs.winehq.org/show_bug.cgi?id=16441
Summary: EVE-Online does not display lighting textures properly
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.andrew.walsh(a)gmail.com
Created an attachment (id=17784)
--> (http://bugs.winehq.org/attachment.cgi?id=17784)
Note the really ugly 7-bit colors, blocky polygons, etc. I throw up just
thinking about it.
Due to problems getting EVE-Online to run on my laptop (EVE won't even start on
my ATi system. I don't have the bug number, but you can get it searching for me
here. the upshot is that I mainly run EVE on my nVidia-equipped laptop), I've
downgraded to 1.0.1. The game runs, but is incredibly ugly, and downright
unplayable. The mouse and audio are jerky, but - far worse - anything that
requires the lighting layer (shafts of light, Stars, Gates, ... well, pretty
much everything) is rendered as big ugly polygons with what looks like 7-bit
color. I've attached a screenshot of what should be the outside of a station.
Also one of the inside. It's awful.
The corollary to this, interestingly, is the problem I have on the desktop (in
which *all* I can see are the lighting objects: no ships, stations, gates, etc.
Just the shaft of light, glow from stars, etc.). It would be really lovely if I
could get them both working on the same system.
Anyway, screencaps follow. Prepare yourself for the horror!
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http://bugs.winehq.org/show_bug.cgi?id=19846
Summary: WinCVS update/commit fails with error [80090301]
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vipuls(a)gmail.com
WinCVS running on Wine (Ubuntu 9.04 Jaunty) with CVSNT and SSPI Auth fails on
updates and commits with [80090301].
This combination worked fine until 1.1.27 -- the upgrade to 1.1.28 broke it.
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http://bugs.winehq.org/show_bug.cgi?id=20840
Summary: Read buffer overflow in RtlValidAcl?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: robertshearman(a)gmail.com
Valgrind complains in
http://kegel.com/wine/valgrind/logs/2009-11-26-06.08/vg-advapi32_security.t…
that 'make test' has an error in advapi32/tests/security.c:
Invalid read of size 2
at RtlValidAcl (sec.c:1331)
by IsValidAcl (security.c:1630)
by test_GetSecurityInfo (security.c:3160)
Address 0x7f03791e is 2 bytes after a block of size 116 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1695)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:369)
by LocalAlloc (heap.c:969)
by GetSecurityInfo (security.c:3087)
by test_GetSecurityInfo (security.c:3146)
The loop around line 1331 of advapi32/sec.c,
for (i=0;i<=pAcl->AceCount;i++)
looks like it goes one further than most AceCount loops,
could that be the problem?
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http://bugs.winehq.org/show_bug.cgi?id=19218
Summary: lastchaos crashes after changing the resolution in
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberyoyo21(a)hotmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=22217)
--> (http://bugs.winehq.org/attachment.cgi?id=22217)
the backtrace
Since 1.1.25, the game LastChaos crashes when I would change the resolution.
It is problematic because the game doesn't memorize the resolution and I have
to change it all starts of LastChaos.
I have joined the backtrace in attachment
I have also run a regression test :
commit 40565211fb70bff4b1622570a6b11edd646c00bd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jun 29 10:11:23 2009 +0200
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL
context current.
This can happen if the window is destroyed before the device is released.
To check if it's really this patch which causes the problem I have compiled
wine without the patch and the game works without problems.
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http://bugs.winehq.org/show_bug.cgi?id=18769
Summary: Meta Editor (metatrader) won't compile in 1.1.22
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaron(a)ibasics.biz
Metatrader, a forex trading program, has an editor (called meta editor) for
compiling files that is launched from inside the app. That program can no
longer compile files, the compile process simply freezes and gives no error.
Meta editor must then be forced closed. This happens in 1.1.22, after
downgrading back to 1.0.1 the problem goes away.
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http://bugs.winehq.org/show_bug.cgi?id=19990
Summary: The program installer.exe has encountered a serious
problem and needs to close. We are sorry for the
inconvenience.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: britneybarker(a)gmail.com
I am attempting to install World of Warcraft WotLK on wine. At around 8%-10%
it gives the above error. I am also using wine on Ubuntu, not sure if that
makes a difference or not.
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http://bugs.winehq.org/show_bug.cgi?id=18333
Summary: Chessbase 10 - no board & pieces drawn - gdiplus bugs
Product: Wine
Version: 1.1.20
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
On chessbase 10 the pieces and the board are not drawn, in order to drawn u
have to desactivate antialiasing (tools - optioons - design - board design -
uncheck antialiasing option) but then the pieces look ugly.
An easy sway to reproduce is to download the free playchess software (
http://www.fritzserver.org/PlayChessSetup.exe , 34 Megs ) wich uses the same
graphics as chessbase 10 and have the same errors, open the application ,
connect as a guest and open some game. The application throws some gdiplus
fixmes, and the board isn't drawn:
fixme:gdiplus:GdipCreateBitmapFromHBITMAP can only get image data from DIB
sections
fixme:gdiplus:GdipSetImageAttributesRemapTable not implemented
fixme:gdiplus:GdipCreateBitmapFromHBITMAP can only get image data from DIB
sections
fixme:gdiplus:GdipCreateBitmapFromHBITMAP can only get image data from DIB
sections
fixme:gdiplus:GdipCreateBitmapFromHBITMAP can only get image data from DIB
sections .....
Regards
Antonio
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http://bugs.winehq.org/show_bug.cgi?id=18936
Summary: When a new message is received and the chat window is
closed, the app crash after open it.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kr105.rules(a)gmail.com
Created an attachment (id=21783)
--> (http://bugs.winehq.org/attachment.cgi?id=21783)
Console output when the app crash.
When WLM 8.5 is installed and running, all appear to be OK, but if someone send
you a new message, the new window appear but before that the message can be
read, the app crash.. So the app can't be used normally.
This doesn't happen when the chat window is already opened.
[Running in Windows200 mode]
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http://bugs.winehq.org/show_bug.cgi?id=17756
Summary: python 3.0.1's ctypes test fails
Product: Wine
Version: 1.1.17
Platform: Other
URL: http://www.python.org/ftp/python/3.0.1/python-3.0.1.msi
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
To reproduce, install python and run:
$ wine 'c:\python30\python.exe' -m test.test_ctypes
The test fails because CloseEventLog(NULL) returns a non-zero value.
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http://bugs.winehq.org/show_bug.cgi?id=11415
Summary: Word 2000 VBA editor and macros errors
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raydar(a)inetnebr.com
Created an attachment (id=10545)
--> (http://bugs.winehq.org/attachment.cgi?id=10545)
alert resulting from Tools-->Macro-->Macros-->VBA Editor
In Word 2000,
Tools-->Macro-->Visual Basic Editor causes a "Could not open macro storage"
alert to appear. Clicking OK on that alert causes the same alert to appear
again. Clicking OK a second time gets the alert to stay gone and the VBA editor
to open, but with no programming pane. Closing the VBA editor and then
reopening it, without shutting down Word in between, reopens the VBA editor
without any alert appearing.
Tools-->Macro-->Macros gives the expected macro box, but clicking "Create"
results in a "The project item name is not valid" alert. Clicking the
"Organizer" button does bring up the Organizer Box, but with no macros listed.
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http://bugs.winehq.org/show_bug.cgi?id=20050
Summary: Program installing correctly, but not running
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.aspel.com.mx/mx/sae.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pslam2_8(a)yahoo.com
Created an attachment (id=23597)
--> (http://bugs.winehq.org/attachment.cgi?id=23597)
Log for the problems at run time
Hi, thi is an accounting program in spanish basically for Mexican Taxes. After
installing some winetricks I got it to install correctly, but when I try to run
it I get what I'm posting as a attachment. The URL I posted is actually the
link for downloading the exe file for installation. I checked and the files are
where they should be, at least for the windows version, which is the default
folder c:\program files\aspel\aspel - sae 4.0 and also I assign to them all
access permissions so that anyone could get to them, but still nothing. Thanks
in advanced.
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http://bugs.winehq.org/show_bug.cgi?id=20144
Summary: Hyperlinks in Powerpont 2007
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leduar.rj(a)gmail.com
Hi!
I installed MS Powerpoint 2007 in Ubuntu Hard Heron with Wine 1.1.29 and the
hyperlinks don't run.
When I click on the hyperlinks, the screen blink and nothing happens.
Thanks in advance,
Leduar
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http://bugs.winehq.org/show_bug.cgi?id=21086
Summary: Bug in SearchPath when filename supplied but null
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Debugging a private application shows that SearchPath on wine returns success
incorrectly when passed a filename which is a valid pointer but points to a
null character.
I have a standalone testcase for this which is trivial to put into the main
wine testsuite, and I have also confirmed that a simple check for [0]==0x00 in
SearchPathW in kernel32/path.c and setting last error of 87 (invalid parameter)
and returning 0 fixes the problem in my application.
JECC
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http://bugs.winehq.org/show_bug.cgi?id=21064
Summary: Regression in wine-1.1.34, suprem commander does not
work anymore
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jocelyn.falempe(a)free.fr
Created an attachment (id=25262)
--> (http://bugs.winehq.org/attachment.cgi?id=25262)
wine logs when the game crashes
same game works with wine 1.1.33 and earlier, and crashes with wine 1.1.34
tested on gentoo64, with 32bits libs.
emerge -av =wine-1.1.33 solves the issue
the exact game si forged alliance with sorian AI 2.0, I didn't test orginal
game.
The game crashes when selecting either skirmish or multiplayer.
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