http://bugs.winehq.org/show_bug.cgi?id=6955
Rob <robertmoore(a)robstool.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robertmoore(a)robstool.com
--- Comment #33 from Rob <robertmoore(a)robstool.com> 2010-02-06 15:45:40 ---
I cannot find anywhere how to apply these "patches"...
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http://bugs.winehq.org/show_bug.cgi?id=6971
Bontas Marcel <telliangun(a)gmail.com> changed:
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CC| |telliangun(a)gmail.com
--- Comment #316 from Bontas Marcel <telliangun(a)gmail.com> 2010-02-06 15:13:39 ---
Uploaded patch for mouse fix.
It was originally made (not by me) for Mass Effect 1, but it works just as well
with Mass Effect 2.
No need to set mouse warping to "forced" in the registry.
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http://bugs.winehq.org/show_bug.cgi?id=7835
--- Comment #15 from Kari <refic(a)psimerion.org> 2010-02-06 11:28:36 ---
Still present in wine-1.1.38.
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http://bugs.winehq.org/show_bug.cgi?id=19823
Summary: Completion of support for various pixel formats
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://source.winehq.org/git/wine.git/?a=blob;f=dlls/w
ined3d/utils.c;h=3c25ebeb3e0ad7cce94cba904fb9645a1e38d
aad;hb=HEAD#l2029
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I would appreciate the support for more pixel formats so that messages like the
following can be switched off for games like Civilization 4.
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
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http://bugs.winehq.org/show_bug.cgi?id=7195
--- Comment #15 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-06 05:49:38 ---
Please try with Wine 1.1.38. I can't do it myself due mentioned X failure.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Berillions <berillions(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |berillions(a)gmail.com
--- Comment #314 from Berillions <berillions(a)gmail.com> 2010-02-06 05:09:32 ---
Hello,
I have a problem with the mouse patch because, i applied the patch, compile and
make correctly but when i play at game, i have always the mouse problem. I
can't turn my characters at 360°.
To play on windowed mode is the problem?
Thanks and sorry for my english, i'm french.
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http://bugs.winehq.org/show_bug.cgi?id=21513
Summary: Option to not inherit the UNIX environment
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The Perforce command-line client (p4.exe) breaks because of a few environment
variables that Wine inherits from the OS:
PWD: Doesn't even exist in Windows, and yet, p4 reads it and gets confused
because it's a UNIX path, not a win32 one.
P4EDITOR: I have it set to "nano", which makes sense for the Linux p4, but not
the Windows one.
P4DIFF: same as above.
p4 breaks the same way in WinXP if I set PWD to a UNIX-like path.
Since just about any UNIX environment variable can potentially break a Windows
program, it would be nice to have an option to start programs with just the
Windows environment.
(While it's possible to run "env -i wine ...", that has some disadvantages:
variables such as HOME, PATH, and DISPLAY need to be set, since they're
required by Wine; if Wine starts a native program, that program won't get the
original UNIX environment.)
Similarly, if Wine starts a native program, that program shouldn't inherit the
Windows environment.
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http://bugs.winehq.org/show_bug.cgi?id=21598
Summary: Venetica no sound since wine-1.1.36
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Since Version 1.1.36 of wine I don't get sound at all in the game Venetica.
When I enter audio settings ingame menu, the entries are all emtpy. If I click
one to change it, wine crashes. I attach the error output to this post. There
appears a wine pop-up but I'm not able to click the close button.
With *35 it worked fine. I'm not sure if this is a pulseaudio issue. As
described in the forum sticky I temporarily disabled Pulseaudio and launched
Venetica. Still the same issue. It also happens with the demo version. Other
games (I tested Dragon Age origins and Fable) work fine. With and without
pulseaudio.
Should I run a regression test?
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http://bugs.winehq.org/show_bug.cgi?id=21601
Summary: ShellExecute - Open URL Fails
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
When ShellExecute is called with a valid URL such as:
ShellExecute(NULL, "open", "http://www.microsoft.com", NULL, NULL,
SW_SHOWNORMAL);
The default browser IS NOT started.
This appears to be some type of DDE problem or an invalid registry settings.
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http://bugs.winehq.org/show_bug.cgi?id=21602
Summary: can't use Audio tab of configuration tool
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlsojos(a)gmail.com
Created an attachment (id=26070)
--> (http://bugs.winehq.org/attachment.cgi?id=26070)
the last 100 lines in the terminal when WINEDEBUG is used
When I try to run the configuration tool, I click on the "Audio" tab to see
variables while trying to get an installer to work, I get the message box
"There is no audio driver currently specified...". When I click OK, an error
message pops up, stating that winecfg.exe needs to close from a serious
problem.
I'm using Fedora 12 linux, the package I used is "wine-1.1.36-1.fc12 (x86_64)",
acquired from the default Fedora repositories. I don't have Windows installed,
and I wasn't using any programs other than the configuration tool within Wine,
since I've yet to sucessfully execute a windows program with it.
I also noticed many "fixme" lines lines before the last 100 lines.
the two phrases that were repeated on those lines are "...DW_CFA_restore_state
not implemented" and "...DW_CFA_remember_state not implemented".
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http://bugs.winehq.org/show_bug.cgi?id=6495
Hanusz Leszek <leszek.hanusz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leszek.hanusz(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=4374
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Target Milestone|1.2.0 |---
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2010-02-05 14:12:05 ---
This doesn't seem likely to happen for 1.2, de-nominating.
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http://bugs.winehq.org/show_bug.cgi?id=21595
Summary: Sacred 2 does not display any 3D graphics
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knipl(a)in.tum.de
In the current git version of wine (wine-1.1.37-412-g9a92f9c) 3D graphics of
Sacred 2 do not show anymore. Since it was okay yesterday I did a regression
test, getting this commit as result:
84913109f6396c6aa6cd18e17cca089e04d90687 is first bad commit
commit 84913109f6396c6aa6cd18e17cca089e04d90687
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 11:02:24 2010 +0100
wined3d: Explicitly load and modify the surface in color_fill_fbo().
:040000 040000 8711c62dd63e27c23bf158d91c87903abd53e733
be691468604235800571733e8e586a696d2c3e48 M dlls
After that I tried to revert that patch and it indeed solved the problem.
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http://bugs.winehq.org/show_bug.cgi?id=21553
Summary: ntdll reporting freed block to valgrind twice?
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2010-01-29-20.52/diff-avifil32_api.txt
shows
Invalid free() / delete / delete[]
at notify_free (heap.c:262)
by subheap_notify_free_all (heap.c:286)
by RtlDestroyHeap (heap.c:1608)
by HeapDestroy (heap.c:164)
I've got a funny feeling that the block was reported
freed once in RtlFreeHeap at line 1747, and again
in subheap_notify_free_all at line 286. Maybe line
286 should be surrounded by
if (pArena->magic != ARENA_PENDING_MAGIC).
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http://bugs.winehq.org/show_bug.cgi?id=21506
Summary: configure --disable-win16 breaks winedbg bt all
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
When wine is configured and built with --disable-win16, the "bt all" command in
winedbg does not behave as expected.
To reproduce:
$ winedbg notepad
Wine-dbg>bt all
Result is a backtrace for all processes when wine is built without
--disable-win16 configure option.
When wine is built with --disable-win16 configure option, then result will be
missing backtraces for most of the processes.
It appears that this issue was introduced somewhere around commit
475b7d226cc062524495268825c3028c2797174d
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http://bugs.winehq.org/show_bug.cgi?id=21486
Summary: ZEMAX help dialog does not work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.zemax.com/downloads/ZEMAX_Demo_x32.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
When using the help dialog in ZEMAX absolutely none of the different tabs work
properly. The "Contents" tab shows a treeview control, but this control is
completely empty. The "Index," "Search," and "Favorites" tabs do not even show
any controls - just the gray background of the tab widget.
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http://bugs.winehq.org/show_bug.cgi?id=21494
Summary: wine(64) regedit foo.reg fails
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Backtrace:
=>0 0x00007f0b7ab3cce1 read_i+0x20b()
[/home/austin/64-wine-git/dlls/msvcrt/file.c:1779] in msvcrt
(0x00007f0b7b3bee30)
1 0x000000000000002c (0x00007f0b7b3bee30)
2 0x00007f0b7da01660 in ld-linux-x86-64.so.2 (+0xd6660) (0x00007f0b7b3bee30)
3 0x0000000000000200 (0x00007f0b7b3bee30)
4 0x00007f0b7b3bee1c (0x00007f0b7b3bee30)
0x00007f0b7ab3cce1 read_i+0x20b
[/home/austin/64-wine-git/dlls/msvcrt/file.c:1779] in msvcrt: Disasm NIY
1779 if (bufstart[num_read-1] == '\r')
Changing num_read to DWORD_PTR fixes the crash, but that causes compiler
warnings. Probably an easy fix, but my brain is tired...
P.S., easy to test with:
$ WINE=/path/to/64bit/wine sh winetricks nocrashdialog
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http://bugs.winehq.org/show_bug.cgi?id=21421
Summary: simple Delphi program: popup menu not shown after
status bar right clicked.
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iggy(a)inbox.ru
In this program, Popup menu component, used as common popup menu for form and
status bar at same time, pop up only when form right clicked. And don't popup
when status bar right clicked. But on Windows XP it pop up in both cases. So,
WINE behavior differs.
Compiling using Turbo Delphi, executable running on Ubuntu. No critic errors,
terminal output 9 times only this:
Xlib: extension "Generic Event Extension" missing on display ":1003.0".
Sources and executable in attached 7z archive.
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http://bugs.winehq.org/show_bug.cgi?id=21418
Summary: Plants vs Zombies is draw on the top left corner when
not in fullscreen
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.popcap.com/games/pvz/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
This is a regression caused by:
b5907e23cc595de1f0aba2a615c8c4510b433d36 is first bad commit
commit b5907e23cc595de1f0aba2a615c8c4510b433d36
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jan 3 21:18:25 2010 +0100
wined3d: Add support for source and destination rectangles to
swapchain_blit().
:040000 040000 c22de7b3a72ccf37b37913a86e52d177f8981a62
c9f702ad05cb5c903597bd934605ce3d6037bd20 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=21399
Summary: iDailyDiary window-drawing problem
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tkalix(a)gmx.de
Created an attachment (id=25765)
--> (http://bugs.winehq.org/attachment.cgi?id=25765)
Example dialog from iDD with frame missing.
When using iDailyDiary the application is working fine, but most of the dialogs
that come up during usage have part of the frame missing (See attached
screenshot).
I have played a bit with different settings, but nothing worked (Win-version
etc)
It did work fine with Wine 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=21350
Summary: SSF Sega Saturn Emulator displays
"SetThreadAffinityMask() error" dialog box
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_011
_alpha_R2.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.36-37-gdbd7657, launching SSF.exe results in the main window
being displayed, with a subsequent error dialog box being shown:
"SetThreadAffinityMask() error.
File : ./main.cpp
Line : 1222
Function : WinMain"
The expected behavior, in the case of no available CD media, is for the
application to simply close after showing the main window. A +relay log shows:
0009:Call
KERNEL32.CreateThread(00000000,00100000,004149f0,00000000,00000004,0033cc28)
ret=0040c891
0009:Ret KERNEL32.CreateThread() retval=00000068 ret=0040c891
0009:Call KERNEL32.SetThreadAffinityMask(00000068,00000001) ret=0040c8d5
0009:Ret KERNEL32.SetThreadAffinityMask() retval=00000000 ret=0040c8d5
0009:Call KERNEL32.GetLastError() ret=00623a82
0009:Ret KERNEL32.GetLastError() retval=00000005 ret=00623a82
When I trace +server I see:
0009: new_thread( access=001f03ff, attributes=00000000, suspend=1,
request_fd=17 )
0009: new_thread() = 0 { tid=001b, handle=0068 }
0009: get_thread_info( handle=0068, tid_in=0000 )
0009: get_thread_info() = 0 { pid=0008, tid=001b, teb=00000000,
affinity=ffffffffffffffff, creation_time=1ca9445a829cb12 (-0.0001510),
exit_time=0, exit_code=259, priority=0, last=0 }
0009: set_thread_info( handle=0068, mask=2, priority=0, affinity=00000001,
token=0000 )
0009: set_thread_info() = ACCESS_DENIED
which all happens before:
001b: *fd* 19 <- 34
001b: *fd* 21 <- 35
001b: init_thread( unix_pid=21045, unix_tid=21068, debug_level=1, teb=7ffd4000,
entry=004149f0, reply_fd=19, wait_fd=21, cpu=x86 )
...
The return code seems to come from (set_thread_affinity() in server/thread.c):
#ifdef HAVE_SCHED_SETAFFINITY
if (thread->unix_tid != -1)
{
/* ... */
}
else set_error( STATUS_ACCESS_DENIED );
#else
/* ...*/
My guess is that somehow there is an attempt to set the thread affinity for the
suspended thread that happens before the thread data (unix_tid) is fully
initialized. If I add a Sleep(1000) statement in SetThreadAffinityMask, the
problem seems to vanish.
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http://bugs.winehq.org/show_bug.cgi?id=21336
Summary: wine's valgrind annotations for large heap realloc
yield false positives
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Spotted and diagnosed by Lei Zhang.
http://build.chromium.org/buildbot/waterfall.fyi/builders/Chromium%20Linux%…
has the error
Syscall param write(buf) points to uninitialised byte(s)
...
Address 0x20350024 is 4 bytes inside a block of size 1,428,736 alloc'd
at RtlReAllocateHeap (heap.c:247)
The problem is the heap annotations after realloc_large_block.
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http://bugs.winehq.org/show_bug.cgi?id=21299
Summary: Thief: whole screen flicks in time of weapon blinking
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eugene.shalygin(a)gmail.com
When Garret activate any weapon or item which blik or shine in slot (sword,
blackjack, compas, ..) the item seems to not shines or blinks but instead of
that the whole screen changes brightness in time of that blinking or shining.
When item or weapon deactivated, screen blinking desappears
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http://bugs.winehq.org/show_bug.cgi?id=21145
Summary: cmd if /I unsupported
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/i should do a case insensitive search, so:
IF /i bar==BAR echo bar1
should return 'bar1'. On wine, fails.
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http://bugs.winehq.org/show_bug.cgi?id=21106
Summary: RPC clients that connect via ncacn_ip_tcp to a Windows
RPC server are broken
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
CC: robertshearman(a)gmail.com
Created an attachment (id=25343)
--> (http://bugs.winehq.org/attachment.cgi?id=25343)
Call Stack in 1.1.35 when things go awry
With version 1.1.35, all my RPC clients that work over ncacn_ip_tcp to connect
to a windows server don't work anymore. Things still worked without any
problems in version 1.1.34. The problem is, that now with version 1.1.35, every
RPC fails because NdrClientCall2 returns ERROR_NOT_ENOUGH_SERVER_MEMORY (1130,
"Not enough server storage is available to process this command"). I have
debugged this and things start to fail when NdrClientCall2 is in the
PROXY_GETBUFFER phase. There it calls into the following call stack
rpcrt4_conn_tcp_read at rpc_transport.c 1452
rpcrt4_conn_read at rpc_binding.h 77
RPCRT4_default_receive_fragment at rpc_message.c 1297
RPCRT4_receive_fragment at rpc_message.c 1363
RPCRT4_ReceiveWithAuth at rpc_message.c 1396
RPCRT4_Receive at rpc_message.c 1553
I_RpcReceive at rpc_message.c 1851
I_RpcSendReceive at rpc_message.c 1911
NdrSendReceive at ndr_clientserver.c 214
NdrClientCall2 at ndr_stubless.c 747
Please also see my attachments to this issue with screenshots of the debugger
when things go wrong in 1.1.35 and the same situation in 1.1.34 where things
worked. I will also attach a couple binaries to easily repro the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20790
Summary: Diagnet generates OLE error 80004002
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shapiro.ezra(a)gmail.com
CC: shapiro.ezra(a)gmail.com
Diagnet was previously working in Ubuntu 9.04 (about a month ago). Currently,
on the same computer on which it was working, it is no longer working, and also
on a new installation of 9.10 it is not working. When launching the program,
it shows an error box that says, "OLE error 80004002." After pressing OK, the
program opens a box from which you can exit, but you cannot open the files
associated with the program. Diagnet is used for medical purposes and there is
no other program of its kind that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=20469
Summary: Dragon Age: Origins: Texture glitches (textures
frequently switching from visible to black)
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://blog.bioware.com/2009/10/13/character-creator-a
nd-the-bioware-social-network/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benedikt.morbach(a)googlemail.com
Created an attachment (id=24354)
--> (http://bugs.winehq.org/attachment.cgi?id=24354)
Wine output
In the Dragon Age: Origins character creator the textures and the whole screen
are frequently flickering black.
The higher the graphics detail, the more often it happens.
If the detail is set to low, it happens more seldom, but the problem stays
As the charakter creator uses the game engine, this would also prevent people
from playing the "real game" when it is released.
The application can be downloaded at the given link.
In case it matters (as it is a graphics problem) graphics card is nvidia,
driver version 190.42
Note: The log is full of
"fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 3872"
I removed 10400 of those lines to keep the size down
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http://bugs.winehq.org/show_bug.cgi?id=19625
Summary: Oblivion: flickering shadows (regression)
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=22896)
--> (http://bugs.winehq.org/attachment.cgi?id=22896)
Flickering shadows screenshot
With the video driver/description patch enabled, shadows in Oblivion worked
correctly until wine-1.1.21.Now they still work, but they flicker and look very
glitchy.This has been tested up to 1.1.27, and the bug still persists.
Here is the regression report:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
Video card = 8800GT
Driver version = 185.18.31
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http://bugs.winehq.org/show_bug.cgi?id=19300
Summary: MS Web Platform installer goes into endless loop
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.microsoft.com/web/downloads/platform.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22347)
--> (http://bugs.winehq.org/attachment.cgi?id=22347)
+winsock log
It does an endless loop with calling WSARecvFrom function, and gets error
10035.
See attached +winsock log.
It requires .net 2.0 to be installed.
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http://bugs.winehq.org/show_bug.cgi?id=18764
Summary: Wine update breaks gecko's js3250.dll
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
Created an attachment (id=21520)
--> (http://bugs.winehq.org/attachment.cgi?id=21520)
js3520.dll error
Every time I update a version of wine (including reinstalling the same version
as that installed) without removing the .wine directory first, I get the
attached error when trying to navigate within DVD Profiler. DVD Profiler
requires Gecko to run, as its interface is html/javascript based.
If I delete the .wine directory and reinstall the software (thereby recreating
a fresh .wine), the error is gone.
I can't see anything different in the registries etc. that can trigger this,
and this has happened reliably for many version releases.
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http://bugs.winehq.org/show_bug.cgi?id=18540
Summary: Slingplayer EU 1.5.1 installer random unhandled page
fault
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21203)
--> (http://bugs.winehq.org/attachment.cgi?id=21203)
wine-1.1.21-290-gd4e1d88 +ole last 500 lines
The Slingplayer installer will randomly cause a page fault.
This will occur at a specific point, just before asking whether or not to
install the Windows Media 9.5 codecs.
This occurs about 10% of the time (it actually occurs twice in succession each
time, so maybe there's some garbage left in the memory).
Workaround is run the installer again.
Native quartz and qcap needed to get this far.
This is the suspicious looking line that appears only during the failure:
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005
(-1073741819)
Full +ole is 90MiB, so attaching the last 500 lines.
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http://bugs.winehq.org/show_bug.cgi?id=18501
Summary: Emperor 'Battle for Dune': can't build units and
buildings
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Created an attachment (id=21140)
--> (http://bugs.winehq.org/attachment.cgi?id=21140)
problem is in right part of the screen where you supposed to be able to build
things
this game works with 1.1.21 except that i can't build units and buildings since
i am not enable to click on them or they are hard to click. I sounds stupid but
its really an issue, i think it has to do with a transformation matrix going
bad and therefore shear/rotate/move the clickable images that supposed to be at
some fixed location.
I add a screenshot that illustrates my issue. I also tested it with 1.1.2
version i had on my system for another game. There this issue isn't appearing
so this is a regression, only i hava a sound issue with that version so i don't
advise people to use that version.
I am unable to get regression test since iam using a native 64bit system and so
lack the libraries to build a 32bit older wine version. Therefore i can't
narrow this issue down to a specific version number. Hopefully someone could...
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http://bugs.winehq.org/show_bug.cgi?id=18220
Summary: mWavEdit: midi sysex communication fails
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ld0d(a)kolumbus.fi
Created an attachment (id=20726)
--> (http://bugs.winehq.org/attachment.cgi?id=20726)
Wine midi call trace log
The SoundTower Microwave Editor 4.0.1
(http://www.soundtower.com/microwave/mw2_files/mw2_page.htm) fails to
communicate with the Microwave XT using midi sysex. I attached a log taken with
WINEDEBUG=+midi,+winmm,+driver.
The interesting part seems to be:
trace:midi:midPrepare (0003, 0x1570c10, 00000040);
trace:winmm:MMDRV_Message => MMSYSERR_INVALPARAM
I also traced the code a bit, and it seems that mWavEdit calls
midiInPrepareHeader with a buffer of size 70000 (>0x10000) which causes the
MMSYSERR_INVALPARAM in midPrepare() (in dlls/winealsa.drv/midi.c). Now, I do
not know why the buffer size is limited to 0x10000, but changing the limit to
0x20000 in all the three places in winealsa.drv/midi.c fixes the problem and
mWavEdit works perfectly.
Can this be fixed in Wine, or should I contact the authors of the program?
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http://bugs.winehq.org/show_bug.cgi?id=17948
Summary: Slingplayer unhandled page fault
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20295)
--> (http://bugs.winehq.org/attachment.cgi?id=20295)
wine-1.1.18-169-g30041c2 +gdiplus
Tested in latest wine-git, but this isn't a new problem.
Slingplayer causes an unhandled exception when attempting to load the main
window.
Workaround is using a native GDIPLUS.DLL
To get this far, a native qcap.dll and quartz.dll is required to work around
bug 13371.
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http://bugs.winehq.org/show_bug.cgi?id=17999
Summary: Shell32 test fails with the following
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
shlfolder.c:531: Test failed: SHGetPathFromIDListW returns incorrect path!
shlfolder.c:570: Test failed: GetDisplayNameOf returns incorrect path!
err:shell:HCR_GetFolderAttributes HCR_GetFolderAttributes should be called for
simple PIDL's only!
fixme:shell:DllCanUnloadNow stub
make: *** [shlfolder.ok] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=17621
Summary: PhoenixRC crashes with page fault in 32-bit code
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.helifreak.com/showpost.php?p=1155759&postcoun
t=15
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: general(a)eepatents.com
Created an attachment (id=19805)
--> (http://bugs.winehq.org/attachment.cgi?id=19805)
Console dump with backtrace
An attempt to run the Phoenix RC Simulator, v2.0.j, on Ubuntu 8.10 AMD64 and
the program crashed with an unhandled page fault on read access to d3dx9_39 in
32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=17577
Summary: Lost Planet's shader compile failure
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.lostplanet-thegame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: stefandoesinger(a)gmx.at
Created an attachment (id=19735)
--> (http://bugs.winehq.org/attachment.cgi?id=19735)
shader generation/compilation log
When game starts, it would like to compile some shaders. But I think transition
between d3d - opengl fragment shader is broken. It results broken picture.
Look at this line:
trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod
in fragment shader.
It can be a copy paste bug or mistyped variable.
Partial shader generation log attached.
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http://bugs.winehq.org/show_bug.cgi?id=17521
Summary: qmgr/qmgr tests fail with +relay enabled
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
URL: http://test.winehq.org/data/6a1537c4b5037be5253chttp://test.winehq.org/data/86f79e3a558ca1fb5d596e9f62403ca89178
d3cf/wine_xp_ae-ub904-relay/qmgr:qmgr.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: qmgr
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
qmgr.c:41: Test failed: CoCreateInstance failed: 80004002
qmgr.c:43: Tests skipped: Unable to create bits instance.
qmgr.c:69: Tests skipped: Unable to create bits instance required for test.
qmgr.c:107: Tests skipped: Unable to create bits instance required for test.
test failed: timed out
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http://bugs.winehq.org/show_bug.cgi?id=17269
Summary: WNetGetUser missing in Win16
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harv(a)gmx.de
I am trying to get an application running under wine developed with Superbase,
an old Win16 Rapid-application-delvelopment database. Nearly everything is
working quite well but this program relies on getting the name of the currently
logged in user by calling the Win16 function WNetGetUser16. This is a stub in
wine. I'm not capable to code this myself, but could anybody do so? I guess it
should not be that complicated. There should be the same function in Win32.
Maybe link them both together?
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http://bugs.winehq.org/show_bug.cgi?id=15795
Summary: Dead Space crashes with unhandled exception
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://deadspace.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
When I start the game, it gives me black screen, then crashes with Unhandled
page fault on read access to 0x00000004 at address 0x1d51977 (thread 0018).
Same with fbo, or pbuffer and sound on or off.
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http://bugs.winehq.org/show_bug.cgi?id=14888
Summary: winefile is slow with drawing columns
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius(a)zgod.cjb.net
When opening a new directory in winefile, it takes a while before the directory
is displayed (especially when it's larger) and column painting is slow enough
to see things change while it's being done.
I don't like this, because winefile is often the quickest way for me to run an
application through Wine.
Everything should be done, so winefile can easily be used as a GUI to launch
Windows applications. (It's just easier to browse c:\ in winefile than a
drive_c in a hidden .wine in konq/naut!)
I'm using Wine 1.1.2 on Ubuntu Hardy.
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http://bugs.winehq.org/show_bug.cgi?id=13956
Summary: Warcraft III does not start
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
I am using Wine 1.0-rc5 under Ubuntu 8.04. When I try to run Warcraft III
(either Reign of Chaos, or The Frozen Throne), I get stack at a black screen,
right after Warcraft lowers the screen resolution (as it always does). No logs
are created, and that occurs whether I use the -opengl Warcraft option, or not.
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http://bugs.winehq.org/show_bug.cgi?id=12965
Summary: Weird border in MSN Messenger when hiding tittle bar
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After you select hide the tool bars in MSN Messenger, the contact list and the
chat window have an ugly border. Looks like the windows are draw in the
incorrect position.
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http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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http://bugs.winehq.org/show_bug.cgi?id=11596
Summary: Lost Planet:Extreme Condition DX9 Demo: black screen in-
game
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.nzone.com/object/nzone_lostplanet_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gravisxv(a)yahoo.it
After loading a level, wine fails to render the 3D scene but displaying only
time counter ,compass and life bar.
And there's a strange small stripe in the bottom of the screen which change
colour while moving mouse around.
My graphic card is a Nvidia 8800 GT.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #28 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:38:37 ---
Closing bugs fixed in 1.1.38.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:38:35 ---
Closing bugs fixed in 1.1.38.
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--- Comment #28 from Rihards <richlv(a)nakts.net> 2010-02-05 05:06:09 ---
problem still there with wine 1.1.37, although now screen is black. zooming
seems to work, and data overlays work as well, so now only background is
missing.
tried with "native comctl32", as instructed in bug #5568 - no difference.
attaching a new screenshot.
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--- Comment #29 from Rihards <richlv(a)nakts.net> 2010-02-05 05:03:44 ---
problem still there with wine 1.1.37;
no difference after executing the winetricks command
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http://bugs.winehq.org/show_bug.cgi?id=21208
Summary: Ventrilo: Installer crashes
Product: Wine
Version: 1.1.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timothy.cartwright(a)gmail.com
Created an attachment (id=25472)
--> (http://bugs.winehq.org/attachment.cgi?id=25472)
wine standard output.
While trying to install Ventrilo, the installer crashes immediately after I hit
"next" at the "ready to install application" window. This window is after the
user info and choose install (folder) destination window.
I've confirmed this on two computers. Both computers are running openSUSE 11.2
and are x86_64
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--- Comment #23 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-02-03 20:54:01 ---
Still present wine-1.1.37-412-g9a92f9c
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Summary: Perfect World freeze computer after ~5 minutes
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirillov.alex(a)gmail.com
Hello!
I have problem with game "Perfect World".
I can start game and play, but my computer fully freeze after ~5 minutes.
wine-1.1.37
Ubuntu 9.10
2.6.31-17-generic
ATI Radeon HD 4200
I have installed latest ATI proprietary driver
(ati-driver-installer-10-1-x86).
Perfect World Russian client ver 1.4.1 Build 2273
http://www.pwonline.ru/download.php
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Summary: Windows are sized incorrectly
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.talkington(a)insightbb.com
CC: julliard(a)winehq.org
Created an attachment (id=23075)
--> (http://bugs.winehq.org/attachment.cgi?id=23075)
Patch edebc2b75f59b5d0f63e300084eba6fbca814bef
Patch edebc2b75f59b5d0f63e300084eba6fbca814bef (also attached) introduced a
change that causes some windows to be sized to small, preventing access to
anything on the bottom of them (buttons, etc).
Reversing the above patch fixes this problem.
Not all windows seem to be effected, it could be only ones without
titlebars/borders. There are a few applications which do this.
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--- Comment #5 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-03 17:30:27 ---
cfc399af-d876-11d0-9c10-00c04fc99c8e is an old IXMLDocument deprecated
interface, but supported with Wine's msxml3.
Looks like this app isn't available as demo. So another try is needed here
indeed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|msxml3 |msxml4
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2010-02-03 17:27:44 ---
(In reply to comment #13)
> Also I'd like to ask a new component msxml4, I'll move DOMDocument40 failures
> to it at least.
Done.
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--- Comment #13 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-03 17:25:00 ---
Created an attachment (id=26046)
--> (http://bugs.winehq.org/attachment.cgi?id=26046)
Output running Wine at 9a92f9cb4a47
I can't even start installer 0.78.1444 with current Wine (at 9a92f9cb4a47).
If somebody managed to start it without this X failure, let me know.
Anyway patch for initial problem sent:
http://www.winehq.org/pipermail/wine-patches/2010-February/084524.html
Also I'd like to ask a new component msxml4, I'll move DOMDocument40 failures
to it at least.
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--- Comment #313 from Nick Bowler <nbowler(a)draconx.ca> 2010-02-03 15:33:04 ---
I apologize for the noise, but I have to post this.
Please stop using bugzilla as a support forum, or for posting pointless updates
such as "patch X still applies, just like it did two weeks ago, as it did two
weeks before that, and ...". People who care whether the patch still applies
can try applying it. Out of the 134 people CC'd to this bug, I am sure that
I'm not the only who doesn't like getting wine support questions sent to my
personal inbox.
The mailing lists (http://www.winehq.org/forums) exist for a reason. I think
there's even an IRC channel somewhere.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=21588
Summary: Can't build SFEwine on OpenSolaris
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)fthieme.net
I try the way specified in http://wiki.winehq.org/OpenSolaris but there is one
file, that can't be downloaded:
SFE$ pkgtool build --download --autodeps SFEwine.spec
INFO: Copying %use'd or %include'd spec files to SPECS directory
INFO: Processing spec files
INFO: Finding sources
INFO: Downloading source
http://www.airwebreathe.org.uk/wine-icon/taskmgr.svg.zip
INFO: Hint: if you are behind a firewall, you need to set the http_proxy
INFO: environment variable. See man -M /usr/sfw/man wget for details
ERROR: Download failed:
http://www.airwebreathe.org.uk/wine-icon/taskmgr.svg.zip
ERROR: SFEwine: Source file taskmgr.svg.zip not found
Summary:
package | status | details
---------------------------------+-------------+-------------------------------
SFEwine | FAILED | Source taskmgr.svg.zip
download failed
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Stefano Guidoni <s.guidoni(a)tin.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |s.guidoni(a)tin.it
--- Comment #24 from Stefano Guidoni <s.guidoni(a)tin.it> 2010-02-03 14:23:43 ---
I'm fairly sure that this is a known bug of Oni: Oni tries to allocate the
available OpenGL extensions in a fixed size array, that is too small for many
modern implementations of OpenGL. That causes a stack overflow. Here is a
patch: http://oni.bungie.org/help/winxp.html .
I wrote a note about this very problem on the appdb page of Oni.
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--- Comment #312 from miche1(a)earthlink.net 2010-02-03 14:02:59 ---
I'm sorry - I'm noob-ish enough that I don't know how to use the patch. I
suspect it has to be saved as a file and added into the compile sequence for
wine? Can someone point to a fairly simple D.I.Y. on how to incorporate that
patch?
http://bugs2.winehq.org/attachment.cgi?id=25097
TY Patti
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dthompson91(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dthompson91(a)gmail.com
--- Comment #311 from dthompson91(a)gmail.com 2010-02-03 11:04:10 ---
(In reply to comment #307)
> patch works with 36 as well
Works in 37 fine
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http://bugs.winehq.org/show_bug.cgi?id=21484
Summary: The "make -j2" invoked by chromium's webkit build
aborts early?
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 21174 with
export NUMBER_OF_PROCESSORS_PLUS_1=2
the commands
wget
http://code.google.com/p/winezeug/source/browse/trunk/testsuites/chromium/b…
sh build.sh build webcore_bindings_sources
failed in an interesting way: each time I ran it, a few more files
appear in C:/chromium/src/chrome/Debug/obj/global_intermedia/webkit/bindings.
I now use
export NUMBER_OF_PROCESSORS_PLUS_1=1
which avoids the problem.
A slightly reduced testcase is
sh build.sh cmd
cd c:\chromium\src\third_party\WebKit\WebCore\WebCore.gyp
call c:\chromium\src\third_party\cygwin\setup_env.bat
set CYGWIN=nontsec
bash -c "make OutDir=c:/chromium/src/chrome/Debug
IntDir=C:/chromium/src/chrome/Debug/obj/webcore_bindings_sources -j2 -f
webcore_bindings_sources_rules.mk"
That makefile invokes a python script which invokes a perl script.
Evidently running that in parallel is too much for wine at the moment?
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http://bugs.winehq.org/show_bug.cgi?id=21582
Summary: S4 can't run
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
Created an attachment (id=26031)
--> (http://bugs.winehq.org/attachment.cgi?id=26031)
Error get at program start
This problem is for only One application. The game S4 League. For precedent
version it worked fine but now... When I start it it tell me "Themida : Sorry,
this application can't run under a VirtualMachine", so I tried everything but
nothing, I attach a Wine log from terminal...
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--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2010-02-02 13:11:25 ---
Can somebody come up with a conformance test for the behavior changed by the
patch?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |urlmon
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http://bugs.winehq.org/show_bug.cgi?id=12931
Summary: DAZStudio 2.1 installer fails
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niels.emmersen(a)pkf-it.dk
Created an attachment (id=12658)
--> (http://bugs.winehq.org/attachment.cgi?id=12658)
Konsole output
I'm trying to install DAZ Studio 2.1.1.13 on Wine 0.9.61.
At first, the installer stopped at "extracting dzwrapper.dll" at the end of the
install. I then installed msi2 with winetricks, and now the installer halts
with an error in vcredist_x86.dll.
Konsole output attached.
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duro <duriem(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |duriem(a)gmail.com
--- Comment #14 from duro <duriem(a)gmail.com> 2010-02-01 18:13:43 ---
hi I just installed wine in the easy way as appear in youtube.
Everything worked perfect, I tried to install Minitab, run great all the
installation process, but when it load appears a window saying that " the
program MtB.exe has encountered a serious problem and needs to close.
have any idea how to solve it?
thank you
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=21559
Summary: Can't install Monkey Audio
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergo(a)bk.ru
$: wine /path/to/MAC_399F.exe
A dialog "Error" appears:
"Access violation at address 0049015E. Write of Address 00400000."
This bug appeared while running other programs by wine.
Attachment: output of all channels WINEDEBUG from the moment of launching wine
MAC_399F.exe till appearing error dialog.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |mstask
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Summary: warning forever draws in corner of window
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www18.big.or.jp/~hikoza/Prod/index_e.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In windowed mode, warning forever draws only to the upper-left quarter of the
window.
This may be a regression because I do not see the issue in CrossOver Games
8.1.0. I will test wine 1.1.25 (on which cxgames 8 is based) shortly to check.
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--- Comment #4 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:18:30 ---
Version 6 doesn't seem to be available from official site. Could you retest
with 1.1.37?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |amstream
--- Comment #27 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:11:31 ---
IDirectDrawMediaStream is implemented, please correct summary or close this
report.
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--- Comment #8 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:04:51 ---
(In reply to comment #7)
> Created an attachment (id=25562)
--> (http://bugs.winehq.org/attachment.cgi?id=25562) [details]
> colsole output
>
> This is the console output after running the program. I started with a fresh
> Puppy and Wine install, with the same xdialog errors as previously stated.
Please try with Wine 1.1.37. If it really crashes try
http://wiki.winehq.org/Backtraces to get a backtrace.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #25562|colsole output |console output
description| |
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--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 05:58:17 ---
I'm asking anyone with admin privileges - add mstask component to bugzilla
please.
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Robert Wm Ruedisueli <esd45(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |esd45(a)earthlink.net
--- Comment #100 from Robert Wm Ruedisueli <esd45(a)earthlink.net> 2010-01-31 18:59:15 ---
Is it possible to multiplex the card function for vertex shaders?
I'm not too familiar with OpenGL programming, but I know this commonly used to
be done with other hardware limitations.
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Summary: Need to re-authorize each time
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
After each action in bugzilla I should to input login/password.
System:
openSUSE 11.1 (x86_64)
Browser:
Mozilla/5.0 (X11; U; Linux x86_64; ru; rv:1.9.1.7) Gecko/20091222
SUSE/3.5.7-2.3 Firefox/3.5.7
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http://bugs.winehq.org/show_bug.cgi?id=21525
Summary: Strange dark polygons near player in GTA SA
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25929)
--> (http://bugs.winehq.org/attachment.cgi?id=25929)
Screenshot
The bug is on the screenshot. It remains when shaders are disabled.
specs: Geforce 8800GT, any of the latest nvidia drivers show this behavior.
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http://bugs.winehq.org/show_bug.cgi?id=8754
--- Comment #37 from AL3X <alex_vip_1(a)hotmail.com> 2010-01-30 22:06:57 ---
Still present on 1.1.37
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http://bugs.winehq.org/show_bug.cgi?id=21544
Summary: World of Warcraft 3.3.0a crashes Ubuntu 9.10 on
Toshiba Satellite L305D-S5934
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
name@name-laptop:~$ wine --version
wine-1.1.35
gcc -v
Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.4.1-4ubuntu9'
--with-bugurl=file:///usr/share/doc/gcc-4.4/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --enable-shared
--enable-multiarch --enable-linker-build-id --with-system-zlib
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.4 --program-suffix=-4.4 --enable-nls
--enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc
--enable-targets=all --disable-werror --with-arch-32=i486 --with-tune=generic
--enable-checking=release --build=i486-linux-gnu --host=i486-linux-gnu
--target=i486-linux-gnu
Thread model: posix
gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9)
name@name-laptop:~$ sudo lsb_release -rd
[sudo] password for name:
Description: Ubuntu 9.10
Release: 9.10
75% or more of the time when World of Warcraft is run for the first time, it
begins to load up, then the OS becomes completely unresponsive except for
moving the mouse cursor around. I hit "CAPS LOCK" and it does not light up or
turn off. Nothing will recover the OS so one must restart the computer.
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http://bugs.winehq.org/show_bug.cgi?id=21503
Summary: WINEDEBUG=+heap shows valgrind warnings in
virtual_init()
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is after Alexandre's heap commits today.
It's the next bug after 21502.
Running any test under valgrind with +heap, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
shows a warning in virtual_init():
preloader: Warning: failed to reserve range 00110000-68000000
Warning: set address range perms: large range [0x82000000, 0xbeb80000)
(defined)
Invalid read of size 4
at HEAP_ValidateFreeArena (heap.c:1130)
by HEAP_IsRealArena (heap.c:1313)
by HEAP_GetPtr (heap.c:433)
by RtlAllocateHeap (heap.c:1534)
by create_view (virtual.c:467)
by virtual_init (virtual.c:1356)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfc00138 is not stack'd, malloc'd or (recently) free'd
Line 1130 of heap.c is
if (*ptr != ARENA_FREE_FILLER)
This is due to missing valgrind annotations in HEAP_ValidateFreeArena();
it has to grant itself access temporarily.
Draft patch attached that fixes the problem.
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http://bugs.winehq.org/show_bug.cgi?id=21504
Summary: Valgrind warnings in HEAP_ValidateInUseArena when
checking adjacent blocks
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After applying the patches for bug 21502 and 21503, the next
valgrind warning one sees with +heap,+relay is
trace:heap:RtlFreeHeap (0x7f000000,70000062,0x7f000130): returning TRUE
Invalid read of size 4
at HEAP_ValidateInUseArena (heap.c:1217)
by HEAP_IsRealArena (heap.c:1330)
by HEAP_GetPtr (heap.c:438)
by RtlAllocateHeap (heap.c:1543)
by RtlFormatCurrentUserKeyPath (reg.c:848)
by RtlOpenCurrentUser (reg.c:887)
by init_debug_lists (relay.c:192)
...
Address 0x7f000144 is 12 bytes before a block of size 84 alloc'd
at notify_alloc (heap.c:252)
by RtlAllocateHeap (heap.c:1599)
by alloc_module (loader.c:768)
by load_builtin_callback (loader.c:1420)
by wine_dll_set_callback (loader.c:535)
by __wine_process_init (loader.c:2859)
This appears to happen after the very first call to RtlFreeHeap
on the next call to RtlAllocateHeap.
line 1217 of heap.c is
const ARENA_FREE *pPrev = *((const ARENA_FREE * const*)pArena - 1);
/* Check prev pointer */
Without +relay, a similar error is seen on the second RtlAllocHeap
after the first RtlFreeHeap.
Presumably the code should grant itself access to the prev pointer
with mark_block_initialized before reading it, and revoke access
with mark_block_noaccess after reading it. Similarly for the
"Check next arena PREV_FREE flag" section.
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http://bugs.winehq.org/show_bug.cgi?id=21537
Summary: Red Alert hangs on mission accomplished screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Version installed: "Command & Conquer - The First Decade" containing the
original Red Alert game. I have patched installation with "Command & Conquer -
The First Decade v1.03 unofficial patch".
It's impossible to complete more than one mission in the game because every
time a mission is completed and the mission accomplished screen is shown (kill
stats etc), then the game consistently hangs when it's about to print the last
stats. It hangs at the exact same position every time.
There's no "weird" output from Wine at the time of the hang as far as I can see
apart from a few stub! messages which are pretty normal throughout the game
until it hangs.
I tried running ra95.exe with "schedtool -a 0x1 -e wine ra95.exe" to limit Red
Alert to 1 CPU core but the issue remains.
Running Arch Linux x86_64 with xf86-video-ati driver.
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http://bugs.winehq.org/show_bug.cgi?id=21547
Summary: Railroad Tycoon II: Starting campaign crashes X
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxkettu(a)live.com
Starting a campaign in the Railroad Tycoon II version 1.05 crashes and takes X
with it. Single scenarios start flawlessly.
I'm using Amilo A7620 which has Ati Radeon Mobility 9000. Running Gentoo with
Ati opensource drivers.
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http://bugs.winehq.org/show_bug.cgi?id=21375
Summary: cannot find CDROM nor add drive in winecfg
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://forum.winehq.org/viewtopic.php?t=7336
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
i need to have the game CD for running Microsoft Flightsimulator 2004.
But as normal user i get message: "debugger detected" and root "insert game CD"
Also I can't add a drive in winecfg.
Earlier versions of wine found /mnt/cdrom but not anymore. At least I think
that's the way i've installed FS2004 some months ago.
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Summary: GetBestInterfaceEx address family 23 not supported
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
utorrent 2.0 constantly throws
fixme:iphlpapi:GetBestInterfaceEx address family 23 not supported
i see that GetBestInterfaceEx error was fixed in
http://bugs.winehq.org/show_bug.cgi?id=11223, so this is a regression?, a
special case?
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Justin Chevrier <jchevrier(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jchevrier(a)gmail.com
--- Comment #46 from Justin Chevrier <jchevrier(a)gmail.com> 2010-01-29 23:09:43 ---
This bug affects Mechwarrior 3's in game dialog boxes (mouse input stops when
dialog box pops up).
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miche1(a)earthlink.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miche1(a)earthlink.net
--- Comment #310 from miche1(a)earthlink.net 2010-01-29 18:18:12 ---
Worked on UT3 for a few days - temporarily got full 360deg motion but it was
soon gone (not sure why). Running wine 1.1.37-2 opensuse 11.1 x86_64 NVidia
9800GT, AMD Phenom quad core, 4GB. Tried MouseWarpOverride=force and
force-box,
also:
env WINEPREFIX="/home/patti/.wine" WINEFORCEMOUSEWARP=yes wine
"Z:\PUBLIC\ut3\Binaries\UT3.exe"
...and...
env WINEPREFIX="/home/patti/.wine" wine "Z:\PUBLIC\ut3\Binaries\UT3.exe"
...with same result (180deg only)
waaaaaaa....
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http://bugs.winehq.org/show_bug.cgi?id=21505
Summary: cmd returns %ProgramFiles% with newline character
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
The problem is that Wine 1.1.36 returns ProgramFiles variable with newline
character at the end. This is an regression because in Wine 1.1.35 ProgramFiles
variable hadn't been returned with newline character at the end. I used script
below to test it.
#!/bin/bash
PROGRAMFILES=`wine cmd /c echo "%ProgramFiles%"`
echo "PreviousText_ $PROGRAMFILES _NextText" >& output.txt
1) In Wine 1.1.35 output.txt looks like
PreviousText_ C:/Program Files _NextText
2) In Wine 1.1.36 output.txt looks like
PreviousText_ C:/Program Files
_NextText
I tested this behaviour also in MS Windows XP SP3 and It's like in Wine 1.1.35
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http://bugs.winehq.org/show_bug.cgi?id=21532
Summary: Google Talk exists with error upon launching it
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stikonas(a)gmail.com
CC: piotr.caban(a)gmail.com
Upon launching Google Talk, it show message box:
Google Talk encountered an internal error, and must now close. Ok to report
this error to Google?
This can be fixed by reverting commit 8c06ed96aeb737e5596e190efe785a2c2c97237e
which was made between 1.1.34 and 1.1.35
http://source.winehq.org/git/wine.git/?a=commit;h=8c06ed96aeb737e5596e190ef…
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Summary: winepath not work correctly if path with space
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurii_ptz(a)bk.ru
Hello!
I try convert unix to windows
My file
/home/user/my file.txt
i try
winepath -w "/home/user/my dir/file.txt"
or
winepath -w /home/user/my\ dir/file.txt
and recive
Z:\my dir\file.txt
But many windows programm can't open
Z:\my dir\file.txt
and open only
Z:\"my dir"\file.txt
It is bug?
Or maybe need add new options to winepath - with quotes?
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--- Comment #19 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-29 03:52:52 ---
commit 8894da4a6e3d6a0f5d15d5770ef8102162f6facc
midimap: Refuse to open when asked for yet unimplemented callbacks.
Please test and report. Perhaps and older version of Wine would work with
ff7demo with this patch (and its parent in winmm) added?
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Matthew Meyer <osarusan(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |osarusan(a)gmail.com
--- Comment #37 from Matthew Meyer <osarusan(a)gmail.com> 2010-01-29 03:16:35 ---
I have this problem too with Left 4 Dead. I'm fairly certain it's not a wine
problem. The same exact thing occurs for me if I watch video while Compiz is
running. Disabling Compiz fixes the locking up while watching video, but not
while playing L4D. I'm guess it's a Catalyst driver problem, but I'm not sure.
I really hope it's not a Power Supply problem because I just bought a brand new
one last month and I'd hate to think it wasn't working. I never had problems
with L4D using an nvidia card and a much lower PS.
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http://bugs.winehq.org/show_bug.cgi?id=21528
Summary: 'Minimize windows' fails with all delphi 5
applications
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vsevolod.krishchenko(a)gmail.com
Created an attachment (id=25936)
--> (http://bugs.winehq.org/attachment.cgi?id=25936)
It happens after minimize command
I'm not sure about affected applications, but all my legacy Delphi 5
applications are affected. I have attahced the quite simpe programm. How to
reproduce:
1) run application;
2) minimize it (using caption button);
3) switch to it (using alt+tabl or something);
4) you'll see something like this (screenshot sttached).
it happens with 100% 'success' in Kubuntu 9.10 (KDE 4.3) . In Kubuntu 8.04 (KDE
3.5) it happesn with approx. 50% chance.
This bug was introduces in 1.1.x versions, maybe early.
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--- Comment #13 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-28 14:17:18 ---
Still a problem in Wine 1.1.37.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #22298|0 |1
is obsolete| |
--- Comment #35 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-28 10:02:59 ---
Created an attachment (id=25922)
--> (http://bugs.winehq.org/attachment.cgi?id=25922)
output running wine-1.1.37-124-gd3bd40d (with DsGetSpnA stub)
> With wine-1.1.37-124-gd3bd40d MSDE2000A aborts with unimplemented call
> DsGetSpnA.
> I'll try to stub it first.
After that installer terminates with attached output.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |testcase
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Carl G <carl.gherardi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carl.gherardi(a)gmail.com
--- Comment #20 from Carl G <carl.gherardi(a)gmail.com> 2010-01-28 09:45:21 ---
(In reply to comment #19)
> Created an attachment (id=25921)
--> (http://bugs.winehq.org/attachment.cgi?id=25921) [details]
> Resize test
>
> compile
> wineg++ resize-test.cpp -o resize-test -mwindows
> and try to resize window.
Thankyou Rubystar! This bug has irritated me for a long time. (Kudos, to both
wine and Stars for their work)
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--- Comment #34 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-28 09:42:41 ---
With wine-1.1.37-124-gd3bd40d MSDE2000A aborts with unimplemented call
DsGetSpnA.
I'll try to stub it first.
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Summary: Platform SDK 2003 install sets PATH to incorrect
value?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the Platform SDK 2003 installer (e.g. winetricks psdk2003)
and choosing the default install causes PATH to be set to
the wrong value.
$ wine cmd.exe /c echo %PATH%
C:\windows\system32;C:\windows;C:\windows\system32\wbem
$ sh winetricks psdk2003
$ wine cmd.exe /c echo %PATH%
;"C:\Program Files\Microsoft Platform SDK for Windows Server 2003
R2\Bin\.";"C:\Program Files\Microsoft Platform SDK for Windows Server 2003
R2\Bin\win95."
Changing the system PATH like that is an option you can turn on
and off in the custom install. But even if you choose custom install,
and it (and most everything else) off, this problem still occurs.
I think this worked properly last month, but I haven't done a regression test.
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--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2010-01-28 09:10:33 ---
Rubystar, can you post a very small working program that demonstrates
the problem? Source we can just compile is best. The smaller the better,
as long as it's a complete program.
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--- Comment #18 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-28 07:27:54 ---
The patch for midimap to refuse to open with dwflags indicating callbacks was
submitted as
http://www.winehq.org/pipermail/wine-patches/2010-January/084192.html
Please investigate whether it is enough to justify closing the present issue -
after it gets committed - as the hang is history now or whether you want to
rename it to "ff7 crashes because of (winmm?)".
As I said in comment #16, my instance of Wine currently always crashes in
ff7demo at the early "swing the sword" stage. The backtrace (merely showing
dozen "ff7demo") is not revealing, it doesn't tell whether MIDI is still
involved.
My hack from comment #17 is independent on this clean patch. You can try out
both independently. Only the hack will let you hear MIDI music.
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http://bugs.winehq.org/show_bug.cgi?id=5941
Rubystar <saturas(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saturas(a)mail.ru
--- Comment #17 from Rubystar <saturas(a)mail.ru> 2010-01-28 06:26:48 ---
Sorry for my very bad English!
I have this bug, when i try process to message WM_GETMINMAXINFO in WndProc
Code:
case WM_GETMINMAXINFO:
MINMAXINFO *pInfo;
pInfo = (MINMAXINFO *)lParam;
POINT min;
min = {300, 200};
POINT max;
max = {700, 500};
pInfo->ptMinTrackSize = min;
pInfo->ptMaxTrackSize = max;
return 0;
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--- Comment #17 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-28 03:06:39 ---
Created an attachment (id=25917)
--> (http://bugs.winehq.org/attachment.cgi?id=25917)
patch based on wine-1.1.36 (+ some commits of mine)
For reference, this is the hack mentioned in comment #13 to redirect midimapper
to the first MIDI device. It allows a couple of apps to play MIDI instead of
hanging and is thus useful for experimentation.
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Gustavo <gugamilare(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |gugamilare(a)gmail.com
--- Comment #16 from Gustavo <gugamilare(a)gmail.com> 2010-01-27 20:57:51 ---
Still an issue in 1.1.37 Kubuntu x86-64.
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Erik-Berndt Scheper <erik.berndt.scheper(a)xs4all.nl> changed:
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CC| |erik.berndt.scheper@xs4all.
| |nl
--- Comment #45 from Erik-Berndt Scheper <erik.berndt.scheper(a)xs4all.nl> 2010-01-27 06:36:11 ---
I can confirm that the bug is still present in wine 1.1.37 running on Ubuntu
Linux
9.10 (x86).
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http://bugs.winehq.org/show_bug.cgi?id=21499
Summary: Gnome menus doesnt reappear if you re-install WINE
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vespenegeyser(a)hotmail.com
Reinstalling wine after unistalling it, doesn't reappear the Gnome menus.
Steps that created that problem
I installed playonlinux (it made icons alright) ;
Purged it along with any installation of wine plus rm -rf ~/.wine (all icons
where removed - at the edit menu of the application bar there IS NOT any entry
that reads wine);
Installed wine following Ritchie's walkthrough, wine installed without any
problems but it didnt create any entry at the Gnome menu.
I searched the internet a bit for a possible solution and it seems at least one
had the same problem (
http://www.linuxquestions.org/questions/linux-newbie-8/wine-gnome-menus-won…
)
its a bit frustating, because if i manually add items they work, but they dont
get created by default
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|shell32 |richedit
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http://bugs.winehq.org/show_bug.cgi?id=21493
Summary: Vampire Bloodlines crashes after loading a new game
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
As in the title. Installed unoffical patch 6.7. The game also does a lot of
resolution switches when playing the movies, but that may be because of me
using two monitors.
tried to capture the output with "wine vampire.exe | tee bug.txt" but the file
was empty after crashing ... (but the errors appeared on screen).
Regardless the most common (and constant) error before crashing is this:
=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596, mixlen=15188
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=67032,
mixpos=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596,
mixlen=15188
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=67032,
mixpos=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596,
mixlen=15188
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--- Comment #22 from Stefan Leichter <Stefan.Leichter(a)camLine.com> 2010-01-26 15:40:19 ---
Created an attachment (id=25902)
--> (http://bugs.winehq.org/attachment.cgi?id=25902)
console log and call stacks of the hanging installer
With current wine the installer hangs with two message boxes (or something
simliar) open.
The first message changes it text during the installtion verry fast and stops
with the text "Reg-EU-N-RLoginPageRegD,RegThankYouPage;Regi". The message box
has no title.
The second message box has the title "MSICrlPCU" but not text.
Restarting the installer gives only the first message box but not the second.
The console log and call stacks of the hanging installer are attached.
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--- Comment #16 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-26 05:30:51 ---
comment #15 (non null dwFlags) is the same as comment #14 (no notification
support) as the only known flags control callbacks.
Unlike my hack in comment #13, a clean interim patch is for midimap to refuse
to open when dwflags != 0 (i.e. better to show a NIY FIXME than to hang). With
that, ff7demo also proceeds to the "knight swings the sword" scene -- it is
happy because it gets to see MIDI devices, even though it cannot open them.
I'll submit that soon while I'm still busy writing a testsuite for MIDI, fixing
several small MIDI-related errors in winmm, winealsa/oss/coreaudio and
implementing the notification. It could help several other apps with MIDI
trouble.
Alas, ff7demo is currently unable to proceed to the 3 monsters, past the intro.
I have no idea why it succeeded the other day.
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http://bugs.winehq.org/show_bug.cgi?id=17099
Summary: CallWave: Cannot play recieved calls.
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=18935)
--> (http://bugs.winehq.org/attachment.cgi?id=18935)
Log of test phone call, with bugs.
Now that I am able to receive calls (the most important thing) I would like to
be able to listen to them. ;)
Once they are downloaded I cannot click play on the message. The program just
gives me "We're sorry we cannot play your incoming call because the file format
used is not supported by your computer. Please click HELP button for
instructions on how to fix this problem."
We'll it's no problem with my sound drivers, and even the ringing sound works
great. It just cannot play the .wav files it gets upon retrieval.
Attached is a log (ignore the RAS Enum thing whatever it is...) and you can see
what the bugs are once I get a call. First it asks for wine gecko (which
doesn't do anything except popup a support page to CallWave once installed
telling you to check your codecs), then it says it cannot play the message.
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--- Comment #89 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2010-01-25 10:21:41 ---
I already gave an analysis of the problem in Comment #77, and it doesn't have
to do with underlying libraries. The problem is not always experienced because
it happens when a lot of data is received at a time, as explained in that
comment.
Unless the wine code is actually fixed there is no point discussing who is
having problems and who isn't, because it isn't an error that will be
consistently experience by everyone.
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--- Comment #88 from Sisir <myspecialids-wine(a)yahoo.co.in> 2010-01-25 09:51:10 ---
I'll give it a shot again and see whether its still working or not.
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--- Comment #87 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-25 09:30:55 ---
Just retested with Wine 1.1.37 and Ubuntu 9.10 and is fixed.
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--- Comment #86 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-25 09:29:47 ---
This is working for me since a long time ago, it's still a problem for someone
else?? this was fixed when I upgrade to Ubuntu 9.10, so maybe the issue is in
some library additional to wine.
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=21482
Summary: Can't rename folder in Far Manager after upgrade to
1.1.36
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.zuban(a)gmail.com
After upgrade from 1.1.36 to 1.1.36 Far Manager 2.0
(http://www.farmanager.com/download.php) shows "The specified name is invalid.
Failed to set folder attributes" in attempt to rename any folder. I was hoping
it's fixed in 1.1.37, but it didn't happen.
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http://bugs.winehq.org/show_bug.cgi?id=21479
Summary: rpcrt4/cstub tests fail with +relay
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://test.winehq.org/data/e2af560aa3c23a672d8680f91f
3e1b8793d5827f/wine_ae-ub910-relay/rpcrt4:cstub.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
cstub.c:519: Test failed: QueryInterfacevtbl 1 not updated 7EA7F07E 7EA797EC
cstub.c:520: Test failed: AddRefvtbl 1 not updated 7EA7F175 7EA7972C
cstub.c:524: Test failed: Invokevtbl 1 not updated 7EA7F54E 7EA797BC
cstub.c:525: Test failed: IsIIDSupportedvtbl 1 not updated 7EA7F754 7EA797D4
cstub.c:527: Test failed: DebugServerQueryInterfacevtbl 1 not updated 7EA7F878
7EA79774
cstub.c:528: Test failed: DebugServerReleasevtbl 1 not updated 7EA7F8F4
7EA7978C
cstub.c:530: Test failed: QueryInterfacevtbl 2 not updated 7EA7F07E 7EA797EC
cstub.c:531: Test failed: AddRefvtbl 2 not updated 7EA7F175 7EA7972C
cstub.c:533: Test failed: Connectvtbl 2 not updated 7EA7F3CB 7EA79744
cstub.c:534: Test failed: Disconnectvtbl 2 not updated 7EA7F4AA 7EA797A4
cstub.c:535: Test failed: Invokevtbl 2 not updated 7EA7F54E 7EA797BC
cstub.c:536: Test failed: IsIIDSupportedvtbl 2 not updated 7EA7F754 7EA797D4
cstub.c:537: Test failed: CountRefsvtbl 2 not updated 7EA7F802 7EA7975C
cstub.c:538: Test failed: DebugServerQueryInterfacevtbl 2 not updated 7EA7F878
7EA79774
cstub.c:539: Test failed: DebugServerReleasevtbl 2 not updated 7EA7F8F4
7EA7978C
cstub.c:541: Test failed: QueryInterfacevtbl 3 not updated 7EA7F07E 7EA797EC
cstub.c:542: Test failed: AddRefvtbl 3 not updated 7EA7F175 7EA7972C
cstub.c:546: Test failed: Invokevtbl 3 not updated 7EA7F54E 7EA797BC
cstub.c:547: Test failed: IsIIDSupportedvtbl 3 not updated 7EA7F754 7EA797D4
cstub.c:549: Test failed: DebugServerQueryInterfacevtbl 3 not updated 7EA7F878
7EA79774
cstub.c:550: Test failed: DebugServerReleasevtbl 3 not updated 7EA7F8F4
7EA7978C
cstub.c:564: Test failed: wrong proxy 1 func 0 7EA7C61D/7EA79864
cstub.c:565: Test failed: wrong proxy 1 func 1 7EA7C6DB/7EA7984C
cstub.c:566: Test failed: wrong proxy 1 func 2 7EA7C770/7EA7987C
cstub.c:582: Test marked todo: wrong proxy 2 func 4 is NULL
cstub.c:584: Test failed: wrong proxy 3 func 0 7EA7C61D/7EA79864
cstub.c:585: Test failed: wrong proxy 3 func 1 7EA7C6DB/7EA7984C
cstub.c:586: Test failed: wrong proxy 3 func 2 7EA7C770/7EA7987C
cstub.c:948: Test marked todo: release called 1
cstub: 174 tests executed (2 marked as todo, 27 failures), 0 skipped
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2010-01-24 11:46:23 ---
(In reply to comment #13)
> See above comment: _this is fixed_ (i.e. 3.03 is fixed), AND Martin Fay made
> changes to VM in 3.04 and above (i.e. 3.04+ will not have this bug in any wine
> version)
Ah, misread that. Though the fix was only on VM's end. Thanks for clearing that
up. Marking fixed.
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http://bugs.winehq.org/show_bug.cgi?id=21474
Summary: Errors when installing Bob the builder - Adventure at
the castle
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25860)
--> (http://bugs.winehq.org/attachment.cgi?id=25860)
List of errors when installing Bob the builder - Adventure in the castle
When installing Bob the builder - Adventure in the castle
(The title is my attempt to translate the german title:
Bob der Baumeister - Abenteuer auf der Ritterburg)
there are several error messages (see attachment).
I did not install DirectX or QuickTime (I did install
QuickTime in a previous attempt to install this game
(After the previous attempt I removed the game but not
QuickTime)).
The game can be started from the console and seems to
work unless I exit which also exits my login. :-(
It seems to be a crash of X, but I am not sure since
the other people logged in are preserved.
Greetings Thomas
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Summary: server client operation .
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://files.handycafe.com/filtre/handycafe_filtre_v3.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demiragb(a)yahoo.com
Hi ,
The program below ;
http://files.handycafe.com/filtre/handycafe_filtre_v3.exe ,
( handycafe internet filter )
can installable perfectly and communicating with server perfectly , however it
is not working , can't manage web sites and can't obstacle inappropriate
contents in linux side with wine , They are working partially , but the
firewall / content management modules are not working .
For example when I send a message from xp server to linux client yes it works
pop up window shows the message like windows machine ,but can't send url link
and open an internet browser . Internet explorer programs controlling issue .
I have adjusted no firewall on the linux client side .
You can find the system pictures at ;
http://kaizener.jalbum.net/kafenuks2.01/index.html
This part of program is very important for us , because of legal issues , this
software is approved by government and it is a requirement for internet cafes .
They don't know or agree with dansguardian squidguard etc. If we can succeed to
solve this issue , it will be excellent .
You solved my past issue on the newer versions of wine , and we are gratefull
to you for you made a revolution with working handycafe in linux .
Thank you , Best regards,
Berk DemiraÄŸ
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http://bugs.winehq.org/show_bug.cgi?id=21445
Summary: Bleifuß FUN does not work
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25826)
--> (http://bugs.winehq.org/attachment.cgi?id=25826)
Error messages written when trying to start Bleifuß FUN.
Bleifuß FUN does not work.
Installing Bleifuß FUN works without problems but starting the program fails.
Calls of mmap() fail and EnumDisplayDevicesW seems only to be a stub (see
attachment).
BTW.: Bug reporting is IMHO unnecessary complicated by the need to do an
attachment even for small error logs.
Greetings Thomas
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #19574|0 |1
is obsolete| |
Attachment #20673|0 |1
is obsolete| |
--- Comment #311 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2010-01-24 05:54:45 ---
Created an attachment (id=25852)
--> (http://bugs.winehq.org/attachment.cgi?id=25852)
AutoCAD 2008: Quick Calc appearance
This is how QuicCalc in AutoCAD 2008 does look like when DIB Engine is on. It
appears quite correctly when DIB Engine is off. To start QuickCalc press RMB in
drawing area and choose QuickCalc.
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--- Comment #13 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2010-01-24 04:41:30 ---
See above comment: _this is fixed_ (i.e. 3.03 is fixed), AND Martin Fay made
changes to VM in 3.04 and above (i.e. 3.04+ will not have this bug in any wine
version)
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Summary|Engine DLL Fails to Load |Starfleet Command 3: fails
| |to load
--- Comment #27 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-24 04:29:00 ---
Reported fixed. Thanks for filing bug 21463.
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james(a)frantech.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |james(a)frantech.ca
--- Comment #26 from james(a)frantech.ca 2010-01-24 02:01:46 ---
The bug seems fixed for me (1.1.37). I don't get this error.
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2010-01-23 13:42:30 ---
(In reply to comment #11)
> This is fixed for me in latest wine (1.1.37), and the behaviour that causes it
> is fixed in Vaz Modular 3.04 and above by Martin Fay himself. Thanks Martin
> Dunno about Altium Designer 6
Until the original program works in wine, there's still a wine bug.
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--- Comment #11 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2010-01-22 18:37:09 ---
This is fixed for me in latest wine (1.1.37), and the behaviour that causes it
is fixed in Vaz Modular 3.04 and above by Martin Fay himself. Thanks Martin
Dunno about Altium Designer 6
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #310 from David Eccles (gringer) <winehq(a)gringer.org> 2010-01-22 18:04:28 ---
Chances are, it'll be the big monolithic direct draw rewrite patch (see bug
14438, comment #10). You can't really extrapolate much from a bisect when it
hits that.
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nh2(a)deditus.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nh2(a)deditus.de
--- Comment #309 from nh2(a)deditus.de 2010-01-22 16:06:41 ---
@ Thomas:
You're right, I think this is not the bug for Starcraft regressions, but could
you do a regression test (http://wiki.winehq.org/RegressionTesting)? This will
help you to find the commit which made Starcraft run slowly. I would suggest
bisecting with full Wine releases first (because they will compile fine) and if
you know the regression is between two releases, you can git-bisect to find the
guilty commit and open a bug for the regression.
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http://bugs.winehq.org/show_bug.cgi?id=21137
Summary: Venetica 1.02 crashes at startup
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=25383)
--> (http://bugs.winehq.org/attachment.cgi?id=25383)
wine Venetica.exe
When launching Venetica 1.02 there appears a message on the desktop, that there
appeared an error in the application.
I attached an attachment with the output from Terminal.
Version 1.01 and the demo are launching.
Tested on
AMD Athlon 64 X2 4200+
2 GB Ram
Nvidia 8600GTS (NVIDIA 185.18.36)
Ubuntu 9.10
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Dylan Taylor <aliendude5300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aliendude5300(a)gmail.com
--- Comment #13 from Dylan Taylor <aliendude5300(a)gmail.com> 2010-01-22 14:34:23 ---
Still present in 1.1.37
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Thomas <kronisk(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kronisk(a)hotmail.com
--- Comment #308 from Thomas <kronisk(a)hotmail.com> 2010-01-22 14:13:40 ---
I just compiled wine 1.1.37 from scource (git) with Max' patches -- only
possible with Bernhards update, though! First time around, I didn't use the
update and that resulted in this error
"WINEDIB=ON wine StarCraft.exe gave the error => err:driver:Load_Dib_Driver
Couldn't load DIB Engine."
Second time around, when I used the update, I could load the dib driver.
Unfortunately, there is no performance increase what so ever in StarCraft.
There is one topic I would like to bring up, and excuse me if this is not the
right place to do it, I'm not sure..
Awhile ago, I found out that if one uses an old version of wine (0.9.14)
StarCraft performance is 99.99% of that of I remember it being in XP. I then
did some lurking in the wine changelogs, and it seems that the DirectDraw
underwent alot of updated/updrades -- and unfortunately it was in such a way,
that StarCraft got left behind..
My specs:
GPU: ATi Radeon X850XT Platinum (PCi:E, which is unsupported by legacy drivers)
flgrxinfo:
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X850 XT Platinum Edition
OpenGL version string: 2.1.8543 Release
Thus I am indeed using the lastest ATi drivers with 3D support for my legacy
card... nVidia here I come!
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elad <el.il(a)doom.co.il> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |el.il(a)doom.co.il
--- Comment #37 from elad <el.il(a)doom.co.il> 2010-01-22 12:11:29 ---
Wine should determine the prefix's file system, and check if it is in a list of
known case-insensitive file system's (ntfs, fat, ciopfs and such). It should be
easy to implement this small check.
Integrating ciopfs into wine is a grate idea. native apps usually doesn't
writes into ~/.wine. We can mount all the prefixes on login as suggested above.
Please fix this bug ASAP.
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http://bugs.winehq.org/show_bug.cgi?id=21320
Summary: wine/list.h has namespace conflicts with sys/queue.h
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
sys/queue.h on FreeBSD, darwin, etc provide LIST_ENTRY macros which conflict
with those in wine/list.h ... this has led to problems such as:
http://trac.macports.org/ticket/22342
A workaround for this was pushed into wine a while back, but it is merely a
hackish workaround. If you permute the order in which headers are included, or
if system headers happen to add an include on sys/queue.h, you may end up not
being able to build wine. This is what happened in the above external ticket.
If you simply add a '#include <sys/queue.h>' to
/usr/include/dispatch/dispatch.h, wine stops building here on darwin. I'm sure
it would be easy to find a similar case on FreeBSD.
One fix is to avoid conflicting with the sys/queue.h namespace and use
something like WINE_LIST_ENTRY
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http://bugs.winehq.org/show_bug.cgi?id=21331
Summary: Stars! crash on "New Game"
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nisselarsson(a)home.se
Stars![1] crash when one clicks on "New Game". An error dialog saying an error
occurred in winevdm.exe.
[1] http://appdb.winehq.org/objectManager.php?sClass=application&iId=238
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http://bugs.winehq.org/show_bug.cgi?id=21289
Summary: System call "dup2" returns 0 for negative inputs, thus
behaving different from real Windows
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)josefsson.org
The program below when run under Wine will print:
rc 0
When I run the same binary on Windows XP, I get:
rc -1
The problem appears to be that the "dup2" system function doesn't do proper
input checking.
This is causing self-tests errors for projects (including several GNU projects)
that use some gnulib modules.
/Simon
jas@mocca:~$ cat foo.c
#include <unistd.h>
#include <stdio.h>
#include <errno.h>
#include <fcntl.h>
/* Get declarations of the Win32 API functions. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
int
main (void)
{
const char *file = "test-dup2.tmp";
char buffer[1];
int fd = open (file, O_CREAT | O_TRUNC | O_RDWR, 0600);
int rc;
rc = dup2 (fd, -2);
printf ("rc %d\n", rc);
return 0;
}
jas@mocca:~$ i586-mingw32msvc-gcc -o foo.exe foo.c
jas@mocca:~$ wine ./foo.exe
rc 0
jas@mocca:~$ wine --version
wine-1.0.1
jas@mocca:~$
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http://bugs.winehq.org/show_bug.cgi?id=21291
Summary: System call "dup2" doesn't retain text vs binary mode
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)josefsson.org
Hi again, here is another "dup2" problem.
The attached code example behaves different in Wine compared to Windows XP.
Under Wine it will print:
is_mode 1
dup2 3 => 0
is_mode 0
Note the last 'is_mode 0' which is the actual error. On Windows XP it prints:
is_mode 1
dup2 3 => 0
is_mode 1
The bug in the Wine "dup2" implementation appears to be that it doesn't copy
the text/binary setting to the new file descriptor. Fixing it may be rather
simple.
/Simon
jas@mocca:~$ cat foo2.c
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
/* Get declarations of the Win32 API functions. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
/* Return non-zero if FD is open in the given MODE, which is either
O_TEXT or O_BINARY. */
static int
is_mode (int fd, int mode)
{
int value = setmode (fd, O_BINARY);
setmode (fd, value);
return mode == value;
}
int
main (void)
{
const char *file = "test-dup2.tmp";
int fd = open (file, O_CREAT | O_TRUNC | O_RDWR, 0600);
setmode (fd, O_TEXT);
printf ("is_mode %d\n", is_mode (fd, O_TEXT));
printf ("dup2 %d => %d\n", fd, dup2 (fd, fd + 1));
printf ("is_mode %d\n", is_mode (fd + 1, O_TEXT));
return 0;
}
jas@mocca:~$ i586-mingw32msvc-gcc -o foo2.exe foo2.c
jas@mocca:~$ wine --version
wine-1.0.1
jas@mocca:~$ wine ./foo2.exe
is_mode 1
dup2 3 => 0
is_mode 0
jas@mocca:~$
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Summary: 16-bit app barks at wprocs.dll and then crashes
Product: Wine
Version: unspecified
Platform: x86
URL: http://193.219.43.130/~winetester/bin/win16/ledw2.tar.
bz2
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25490)
--> (http://bugs.winehq.org/attachment.cgi?id=25490)
Crash log for Wine-1.1.35+
This happens with the first patch of recent 16-bit separation work [1]
Alexandre did just before New Year of 2010:
commit 475b7d226cc062524495268825c3028c2797174d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 29 16:24:00 2009 +0100
kernel32: Make krnl386.exe into a stand-alone 16-bit module.
Attaching output. With the next patch [2] the crash changes a bit:
commit e7715126eb8ab561c592af0c160ca199c6d7f61a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 29 12:32:36 2009 +0100
winedos: Move 16-bit VxD support back into kernel.
Now line "err:module:__wine_dll_register_16 loading old style 16-bit dll
wprocs.dll no longer supported" disappears from Wine output but the rest seems
to remain the same. All the way until the series of separation patches ends
with [3].
Well, it may be so binary cruft left in the dev tree which messes things up.
I've did "rm -rf dlls/ libs/ programs/" now and started rebuild process.
[1] http://source.winehq.org/git/wine.git/?a=commit;h=475b7d226cc06252
[2] http://source.winehq.org/git/wine.git/?a=commit;h=e7715126eb8ab561
[3] http://source.winehq.org/git/wine.git/?a=commit;h=b3878802695ef47c
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http://bugs.winehq.org/show_bug.cgi?id=20841
Summary: Read buffer overflow in test_GetSidSubAuthority?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: xerox_xerox2000(a)yahoo.co.uk
http://kegel.com/wine/valgrind/logs/2009-11-26-06.08/vg-advapi32_security.t…
complains
Invalid read of size 4
at test_GetSidSubAuthority (security.c:3212)
Address 0x7f037878 is 0 bytes after a block of size 24 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1695)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:369)
by LocalAlloc (heap.c:969)
by ConvertStringSidToSidW (security.c:4857)
by ConvertStringSidToSidA (security.c:4885)
by test_GetSidSubAuthority (security.c:3200)
The code in question is
3200
ok(pConvertStringSidToSidA("S-1-5-21-93476-23408-4576",&psid),"ConvertStringSidToSidA
failed\n");
...
3203 ok(*pGetSidSubAuthorityCount(psid) == 4,"GetSidSubAuthorityCount gave
%d expected 4\n",*pGetSidSubAuthorityCount(psid));
...
3212 todo_wine ok(*pGetSidSubAuthority(psid,4) == 0,"GetSidSubAuthority
gave %d,expected 0\n",*pGetSidSubAuthority(psid,4));
http://support.microsoft.com/kb/286182 makes me think the 2nd arg
to GetSideSubAuthority is zero-based, so it seems like
that test is overrunning the buffer, and line 3212 should be deleted.
What say?
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http://bugs.winehq.org/show_bug.cgi?id=20406
Summary: Perfect World International - Diagonal Lines on Tiger
Barbarians
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k8bebop(a)gmail.com
When viewing Tiger-Headed Barbarians anywhere in the game, there is a brown or
black line that leads away from the head to the leftmost border and from the
head, diagonally upwards. On the face of the Tiger Barb, there are also some
brown lines.
It only occurs on a Tiger barb, and only when he's in untamed mode. If he is in
tiger mode (like an actual tiger), there are no lines. It does not happen to
Venomancers, Elves, Archers, anyone. Even if they have brown hair.
The lines look approximately 1x1 pixel wide.
The game is not really effected, the game still runs. It just weird.
I had installed v1.1.29 when I first installed this game, and the lines have
persisted up to v1.1.31
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http://bugs.winehq.org/show_bug.cgi?id=19395
Summary: ExSystemTimeToLocalTime is not implemented
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The routine 'ExSystemTimeToLocalTime' is required by the Sentinel driver, which
is used by ZEMAX
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4422) to
verify that the user has a valid license.
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http://bugs.winehq.org/show_bug.cgi?id=18658
Summary: Kingsoft Office crashes almost immediately on launch
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://kingsoftresearch.com/downloads/setup_US_1033_6.
3.0.1618_Beta_full.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21370)
--> (http://bugs.winehq.org/attachment.cgi?id=21370)
application's log
A user reported in wine-users that their favorite office suite, Kingsoft
office, doesn't work in Wine. I gave it a try in git, and it crashes almost
immediately. Winetricks ie6 works around the crash.
There's not a usable backtrace, the application catches the crash and aborts.
I'm attaching it's logs, in case it's useful.
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http://bugs.winehq.org/show_bug.cgi?id=18541
Summary: HoneyBOT: Wine crash upon Right Click Copy of text.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=21208)
--> (http://bugs.winehq.org/attachment.cgi?id=21208)
This wine crash/debug occurs upon copying an area of text.
When using HoneyBOT, all works well. It's only until you right click on an area
of text and select copy from the menu that the entire program crashes. Most
likely an unimplemented function in the native MSVBVM60 I through into wine's
C:\Windows\system, but I dunno.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=18381
Summary: Oblivion: blank screen when HDR is enabled
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
In Oblivion, if you turn on HDR, all you get is a blank screen of some color
appropriate to the setting you should be seeing (e.g. sky blue if you're
outside in broad daylight), with the HUD elements overlaid upon it. If you
disable HDR and restart Oblivion, you can see again.
I can only speculate that the shader Oblivion uses for HDR isn't translated
properly (at all?) and as a result nothing is actually rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17650
Summary: Maya PLE 8.5 doesn't install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
CC: fgouget(a)codeweavers.com
Maya PLE 8.5 doesn't install. When installation should begin (I mean the "real"
installation after clicking next, next, install) it only blinks and shows that
installation was unsuccessful.
I've gone through bisecting tree and found this:
36e195a18568c65d42cae6bf4a35006102e6c959 is first bad commit
commit 36e195a18568c65d42cae6bf4a35006102e6c959
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Tue Nov 25 16:41:52 2008 +0100
shell32: Remove WINAPI/CALLBACK on static functions where not needed.
:040000 040000 c6e86211e6cbc39f40e1ce39977e4621a81bc939
63e5851922a64364394227535471b41a5a9c6a38 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17308
Summary: ArtRage needs native gdiplus
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=19320)
--> (http://bugs.winehq.org/attachment.cgi?id=19320)
+gdiplus log
ArtRage 2.5 does not start with wine gdiplus, but fails with a succession of
error message boxes and exits.
Native gdiplus works around the issue.
"An error occurred reading data from a binary resource file. Image failed to
load from resources."
(Note: the app installer forgets to install visual c runtime, winetricks
vcrun2005 and vcrun2005sp1 is needed)
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http://bugs.winehq.org/show_bug.cgi?id=17203
Summary: Regression in PowerPC compilation
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
The commit
9f365e7705e137a9d6058abd6486cdf67e491eb0, by Alexandre Julliard, broke
compilation of the wineserver on PowerPC (if you're interested, there's a
complete build log at
http://experimental.debian.net/fetch.php?&pkg=wine&ver=1.1.13-1&arch=powerp…)
This is because the change introduces a type, client_ptr_t, which is not
defined in server/context_powerpc.c, because the necessary #includes are inside
a #if 0 section. Presumably, moving the #includes outside the #if 0 section
would fix the build failure on PowerPC.
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http://bugs.winehq.org/show_bug.cgi?id=17172
Summary: IDirect3DDevice9::Present ignores pDestRect
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.hultman(a)skola.helsingborg.se
IDirect3DDevice9::Present function in d3d9.dll ignores any value of pDestRect.
If pDestRect is NULL, all client area should be drawn to but this does not
happen. Not even if you explicitly set the pDestRect to the size of the client
area. This is a major problem with games that want to make pixel-like graphics,
retro games.
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http://bugs.winehq.org/show_bug.cgi?id=17123
Summary: WinAVR: make command fails with Interrupt/Exception
caught
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://winavr.sourceforge.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Created an attachment (id=18970)
--> (http://bugs.winehq.org/attachment.cgi?id=18970)
Output from 'wine winedbg make'
Trying to build a simple project results in a crash in make.exe.
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0xb7cb2c15)
This is a mingw build from GNU make.
A call to "wine make clean" runs without problem.
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http://bugs.winehq.org/show_bug.cgi?id=17041
Summary: Console messages cut short?
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@austin-desktop:~$ touch foo.exe
austin@austin-desktop:~$ wine foo.exe
wine: could not load L"Z:\\home\\austin\\foo.exe": Bad EXE format for
Should be 'Bad EXE format'. I remember this working at some point, but not sure
when it regressed...
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http://bugs.winehq.org/show_bug.cgi?id=16981
Summary: SAMO-Touragent does not work with new gecko engine
(since 1.1.12)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://demo.samo.ru/samotouragent/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Created an attachment (id=18769)
--> (http://bugs.winehq.org/attachment.cgi?id=18769)
debug output from running client_sqlnet.exe and connecting to a server
SAMO-Touragent SQL application worked with old gecko engine until wine 1.1.11,
but stopped working from 1.1.12. Checked with 1.1.13 as well.
does not display windows correctly and and does not display embedded HTML
frame.
TCP/IP connection to server works fine.
Generates an exception on exit from application
Client_sqlnet.exe requires msxml4 runtime, available from winetricks
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http://bugs.winehq.org/show_bug.cgi?id=16750
Summary: ntdll/tests/rtlbitmap.c: comparison is always false due
to limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o rtlbitmap.o rtlbitmap.c
rtlbitmap.c: In function ‘test_RtlFindMostSignificantBit’:
rtlbitmap.c:439: warning: comparison is always false due to limited range of
data type
rtlbitmap.c: In function ‘test_RtlFindLeastSignificantBit’:
rtlbitmap.c:466: warning: comparison is always false due to limited range of
data type
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http://bugs.winehq.org/show_bug.cgi?id=16496
Summary: frame rate deteriorated
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meneleyh(a)hughes.net
The video and frame rate have severely deteriorated in the latest versions of
Wine when I try playing Battlezone 2. I also use the Public Beta 1.3 version 4a
patch and Nvidia 173 video driver. This system worked well with 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=16143
Summary: msxml1: Can't set an attribute to Null
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
While assigning a XML node attribute with "Null" an exception (OLE-Error
80004001) occurs.
PS
I'm still using an old library for XML - I think it's using MSXML1
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http://bugs.winehq.org/show_bug.cgi?id=15962
Summary: BMW M3 Challenge: Screen between intro and menu is
invisible
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huafbauer(a)compuserve.de
A screen between intro and menu is invisible.
At this screen a button has to be doubleclicked.
When estimating where the button should be
someone can continue to the game.
Happens in wine's virtual desktop mode and in
full screen also.
This was tested with 1.1.8 on Debian Lenny with an
Athlon 64 X2 5000+, G70 GeForce 7600 GT (driver 177.80)
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http://bugs.winehq.org/show_bug.cgi?id=15496
Summary: Rome Total War always crashes on certain maps
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16414)
--> (http://bugs.winehq.org/attachment.cgi?id=16414)
WINEDEBUG=warn+all log and back trace
Please note that this is not a duplicate of
http://bugs.winehq.org/show_bug.cgi?id=13501, since I have turned battlefield
shadows off and other battles ( most ) work properly.
The crashes are related to settlement sieges in two ( so far ) cities:
- Byzantium
- Narbo Martius
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http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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http://bugs.winehq.org/show_bug.cgi?id=10047
Summary: Oblivion water lacks transparency
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the summary, the water in Oblivion is entirely opaque, even switching to
FBO (which fixes the lack of shader effects) doesn't solve it.
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http://bugs.winehq.org/show_bug.cgi?id=9369
Summary: cannot use context menu in password gorilla
Product: Wine
Version: CVS
Platform: PC
URL: http://www.fpx.de/fp/Software/Gorilla/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Password gorilla is a cross platform app written in tcl/tk, but I tried the
Windows version anyway.
For all items in a password file, it is possible to right-click to bring up the
context menu, but clicking on the menu items in the context menu makes the
context menu disappear without taking the selected action.
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http://bugs.winehq.org/show_bug.cgi?id=9034
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:34 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=8867
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #20 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:31 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=8232
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #32 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:26 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=7309
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2010-01-22 11:01:24 ---
Closing bugs fixed in 1.1.37.
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http://bugs.winehq.org/show_bug.cgi?id=21441
Summary: CoDMW2 crashes at start w/HDA Intel based sound cards
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
If i use a Sound Blaster Live!5.1 CoDMW2 plays perfectly including sound but if
i use the build in sound card HDA Intel based, it crashes at startup.
I experimented with 2 MotherBoards with two of those chipsets and same thing.
I also experimented with all possible audio settings in Wine.
Notice that other games based in Steam like HL2, TF2,etc. games play but w/o
sound in those sound chipsets ...with the SBL!5.1 they work perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #44 from James McKenzie <jjmckenzie51(a)earthlink.net> 2010-01-21 21:16:53 ---
I continue to work on the patch for this problem.
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http://bugs.winehq.org/show_bug.cgi?id=21438
Summary: Shadow Plan helplessly crashes on Windows XP, with an
"Unhandled page fault" message.
Product: Wine
Version: 1.1.31
Platform: x86
URL: http://www.codejedi.com/shadowplan/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aylons(a)gmail.com
Created an attachment (id=25816)
--> (http://bugs.winehq.org/attachment.cgi?id=25816)
Output of WINEDEBUG=+relay wine Shadow.exe, 100 last lines.
Just after launching, the software crashes displaying the usual GUI notice from
Wine asking the bug to be reported if needed. This happens even before GUI
showing up.
A possible workaround is to set the Windows Version to Windows 98 or Me, even
though the program runs just fine in real Windows XP, Vista or 7.
My system is a Ubuntu 9.10 fully updated and the wine package is the 1.1.31
availabe at wine repo for ubuntu.
The Shadow Plan version is the latest available, 4.3.1, and the command used
was simply "wine Shadow.exe" in the program's directory. Adding +relay option
didn't produce any perceptible effect (unless, of course, slowing things down).
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http://bugs.winehq.org/show_bug.cgi?id=9220
Eric Pouech <eric.pouech(a)orange.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.pouech(a)orange.fr
--- Comment #15 from Eric Pouech <eric.pouech(a)orange.fr> 2010-01-21 15:19:40 ---
another option: there's no support for non-null values of dwFlags in modOpen.
is it called with a non null value ?
A+
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http://bugs.winehq.org/show_bug.cgi?id=20845
Summary: Weird effect on the trees in Civilization IV
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.gamershell.com/download_11624.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=24976)
--> (http://bugs.winehq.org/attachment.cgi?id=24976)
Screenshot showing the problem
While playing there is a weird effect over the trees that make appear a
corrupted image where they are supposed to be. I'm attaching an screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=9159
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |21402
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http://bugs.winehq.org/show_bug.cgi?id=7156
--- Comment #11 from Michael Duelli <m.duelli(a)web.de> 2010-01-21 04:48:08 ---
I experience this bug with wine 1.1.36, winetricks allfonts, and PowerPoint
2007 (bug 21429).
Following this bug description I googled for "wine wingdings.ttf" and found
this link http://www.webpagepublicity.com/free-fonts/w/Wingdings.ttf
I downloaded the file Windings.ttf and put it into the directory
~/.wine/drive_c/windows/Fonts
Now itemize bullets are shown as expected.
Is there a better way to get Wingdings without this hack?
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http://bugs.winehq.org/show_bug.cgi?id=21429
Summary: Symbols for itemize bullets in PowerPoint 2007
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=25806)
--> (http://bugs.winehq.org/attachment.cgi?id=25806)
Screenshot illustrating the itemization bullets in PowerPoint 2007
I have used wine 1.1.36 to install MS Office 2007 and run PowerPoint using the
riched20.dll trick. Furthermore I have installed allfonts with winetricks.
When I create a new presentation using PowerPoint 2007 the bullets for
itemization are not shown correctly, see attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=21430
Summary: Vertical text (90 degree rotated) text is messed up in
PowerPoint 2007
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=25807)
--> (http://bugs.winehq.org/attachment.cgi?id=25807)
Different rotation levels for text
As you can see in the attached screenshot, rotating text in PowerPoint 2007
basically works.
But if it comes to 90 degree rotation, i.e. vertical text, the text is messed
up and all letters are placed on the same position.
Note, that this is only in editing mode. In presentation mode, all rotated text
looks as expected.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |m.duelli(a)web.de
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2010-01-21 01:07:13 ---
*** Bug 21429 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #14 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:51:07 ---
Another explanation is simply that the midi mapper does not send notifications
like winealsa/midi.c does. Perhaps ff7 is waiting for MOM_DONE or MOM_CLOSE?
The difference would not be return codes, but behaviour.
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Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
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CC| |hoehle(a)users.sourceforge.ne
| |t
--- Comment #13 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:25:18 ---
I hacked winmm.c:midiOutOpen and midiStreamOpen to open uDeviceID=0 (the first
device) when given -1/FFFF (MIDI MAPPER). This allows ff7demo to not hang in
winmm and proceed to show the intro logos. After those, the knight enters the
scene. It crashes a little later, when the knight swings his sword.
This worked with both timidity and fluidsynth as ALSA sequencers. With
timidity, music is awfully chopped.
This seems to show that the MIDI mapper produces errors or return codes that
the app does not expect. (Likewise, the wave mapper is not return-code
compatible with native, and I believe some apps get confused, but I don't know
the details).
Perhaps there's also a "callback on different thread" issue mentioned in bug
#3930 ? In http://msdn.microsoft.com/en-us/library/dd757372(VS.85).aspx MSDN
says "Playback ... continues ... regardless of how much time is spent in the
callback function." Are they sent from another thread (or interrupt)? Wine
calls FUNCTION callbacks synchronously in driver.c:DriverCallback AFAICT. A
long lasting callback (or thread suspension) would stop playback in Wine.
Tested in Ubuntu with AC'97 Intel onboard sound, wine-1.1.36.
Interestingly, I also got past the winmm hang with neither timidity nor
fluidsynth running. The menu mentioned "MIDI-through port". Retesting this,
it even went past the "swing the sword" crash. Nevertheless, ff7 crashed a
little later, still in the intro, when the knight faces 3 monsters, not always
at the same spot.
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http://bugs.winehq.org/show_bug.cgi?id=21420
Summary: VB6 winsock.close from server will get port stuck for
about a minute
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razorwings18(a)hotmail.com
Created an attachment (id=25798)
--> (http://bugs.winehq.org/attachment.cgi?id=25798)
Client and Server sample apps including executables and source
SETUP:
- COMPUTER "A": Client application using WINSOCK via TCP/IP to connect to
server
- COMPUTER "B": Server application using WINSOCK to listen to incomming
connections from clients on a particular port
- Both applications are written in Visual Basic 6
When the client app connects using Winsock via TCP/IP to the Winsock server,
and the server side executes the CLOSE method, the client gets properly
disconnected, but the server's port on which the connection was performed will
stay "stuck" for about 1 minute, not being able to listen for new connections
on that port.
Invoking Winsock's CLOSE method from the client properly disconnects both
parties.
This problem is not present on Windows, with closing from either side properly
and immediately closing the connection and freeing the port.
See attached sample applications. They will connect on port 10013. To reproduce
errors in sample apps:
- Run CLIENT.EXE in client computer
- Run SERVERTEST.EXE in server computer
(can both be run in the same box)
- In CLIENT, enter server IP in the textbox and click CONNECT. You should see
"Incoming connection from XXX.XXX.XXX.XXX" in the server if properly connected.
- Click CLOSE CONNECTION FROM SERVER.
- In WINE, you will see "Error in command:..." and "Error executing TIMEOUT..."
on the server's log box while the port is "stuck". The server will try to
disconnect every 15 seconds until finally the port is freed and it will return
to Listening status. On Windows, it will return immediately to Listening with
no errors.
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http://bugs.winehq.org/show_bug.cgi?id=21431
Summary: Microsoft XP does not install on Wine 1.1.31
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.aaron.rose(a)googlemail.com
Created an attachment (id=25808)
--> (http://bugs.winehq.org/attachment.cgi?id=25808)
Contains terminal display and setup text files
Microsoft XP does not install on Wine 1.1.31 under Ubuntu 9.10. Gives usual
Microsoft Send / Don't Send window. I don't know the Wine component.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john.aaron.rose@googlemail.
| |com
--- Comment #68 from Austin English <austinenglish(a)gmail.com> 2009-08-26 12:09:56 ---
Is this still present in current (1.1.28 or newer) wine? According to AppDB,
doesn't install, but not sure if it's this or another bug.
--- Comment #69 from EA Durbin <ead1234(a)hotmail.com> 2009-08-26 13:05:57 ---
(In reply to comment #68)
> Is this still present in current (1.1.28 or newer) wine? According to AppDB,
> doesn't install, but not sure if it's this or another bug.
yes
--- Comment #70 from Saulius K. <saulius2(a)gmail.com> 2009-09-01 00:50:53 ---
In reply to comment #60 From Anastasius Focht:
|
| For the interested, the Mono project has some interesting info, how M$
| implemented collation:
|
http://anonsvn.mono-project.com/viewcvs/trunk/mcs/class/corlib/Mono.Globali…
|
| That's some serious brain damage ... wine doesn't want to do this :(
The link has changed a bit:
http://anonsvn.mono-project.com/viewvc/trunk/mcs/class/corlib/Mono.Globaliz…
But does someone know -- was this discussed on wine-devel or IRC?
--- Comment #71 from Austin English <austinenglish(a)gmail.com> 2010-01-20 11:20:06 ---
*** Bug 21431 has been marked as a duplicate of this bug. ***
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Hernan Monserrat <hemonserrat(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hemonserrat(a)gmail.com
--- Comment #9 from Hernan Monserrat <hemonserrat(a)gmail.com> 2010-01-20 09:02:10 ---
Distro: Debian Lenny 5.0.3 spanish
Wine 1.0.1 (Debian Lenny repository)
Factusol 2007 installed using winetricks for component add-on help.
( msiexec /i factusol.msi )
Components added with winetricks:
comctl32
jet40
mdac28
mfc40
mfc42
vb6run
native_mdac
natice_oleaut32
It Works ok!
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--- Comment #24 from Petr Dlouhý <petr.dlouhy(a)email.cz> 2010-01-20 07:10:39 ---
Still not working in Wine 1.1.36
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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CC| |elwario91(a)gmail.com
drachu(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drachu(a)gmail.com
Robert Showalter <rshowalter0520(a)verizon.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rshowalter0520(a)verizon.net
--- Comment #97 from Austin English <austinenglish(a)gmail.com> 2009-04-17 12:05:28 ---
*** Bug 8995 has been marked as a duplicate of this bug. ***
--- Comment #98 from drachu(a)gmail.com 2009-07-29 17:04:47 ---
Clean wine 1.1.26 and this application still terminates
--- Comment #99 from Robert Showalter <rshowalter0520(a)verizon.net> 2010-01-19 16:41:41 ---
Of note, the first half of the patch in attachment 12615 can still be used with
slight modification in 1.1.36 (specifically I replaced all instance of
"GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in
dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF
from 256 to 1024. This duplicates the same behavior of glowing red / spread
eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the
game running seemingly fine in everything else but the (most important)
visuals.
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