http://bugs.winehq.org/show_bug.cgi?id=9159
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |allsymes(a)gmail.com
--- Comment #22 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-12-14 05:36:58 ---
*** Bug 21005 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=21006
Summary: Hype - The Time Quest causes system freeze when
attempted to start the game
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Created an attachment (id=25189)
--> (http://bugs.winehq.org/attachment.cgi?id=25189)
terminal output
Attempting to start this game crashes the system. Steps to reproduce:
1. (with the game cd mounted on /media/HYPE) Run wine /media/HYPE/setup.exe
2. Click Play
3. Whole system hangs (X appears to freeze completely), computer doesn't
respond to ctrl+alt+backspace, only way out is to reboot using the magic sysrq
keys.
I've attached the terminal output.
Any help would be appreciated.
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Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #14 from Hans Leidekker <hans(a)meelstraat.net> 2009-12-14 02:47:15 ---
*** Bug 21007 has been marked as a duplicate of this bug. ***
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Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
--- Comment #13 from Hans Leidekker <hans(a)meelstraat.net> 2009-12-14 02:43:16 ---
*** Bug 21010 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=1236
--- Comment #21 from Shahar Or <shahar(a)shahar-or.co.il> 2009-12-14 01:33:28 ---
Ping?
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #305 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-13 23:04:58 ---
"current (broken) behavior" means as it is today.
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http://bugs.winehq.org/show_bug.cgi?id=19235
Summary: original Mines of Moria launcher problem
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cd(a)hiller-mg.de
Created an attachment (id=22255)
--> (http://bugs.winehq.org/attachment.cgi?id=22255)
MoM Start
hi,
the original launcher of Mines of Moria still doesn't start.
i am running ubuntu 9.04 32-bit with current wine-git ( 1.1.25 .. )
i installed nvidia driver version 185.18.14
with WINEDEBUG=+fixme+all i get the attached messages.
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Plague <4plague(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |4plague(a)gmail.com
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #18 from Wylda <wylda(a)volny.cz> 2009-12-13 15:51:17 ---
Is the bug report about not-starting problem with Rayman2 & Fullscreen or
Rayman2 & windowed mode?
Windowed mode starts fine here - no problem with starting.
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Chris Ribble <chris(a)innqueue.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chris(a)innqueue.com
--- Comment #183 from Chris Ribble <chris(a)innqueue.com> 2009-12-13 14:18:07 ---
I can confirm that this issue still exists in wine 1.1.34 on Gentoo Linux
x86_64.
Setting hl2.exe to use Win98 (via winecfg) fixes it for me.
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http://bugs.winehq.org/show_bug.cgi?id=21003
Summary: wine32 wineboot is broken (using --with-wine64)
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Compiled wine64, installed to ~/.winetest/install. Compiled wine32
--with-wine64, installed to same directory:
austin@midna:~$ rm -rf ~/.wine
austin@midna:~$ ~/.winetest/install/bin/wine wineboot
wine: created the configuration directory '/home/austin/.wine'
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/home/austin/.wine' has been updated.
austin@midna:~$ rm -rf ~/.wine
austin@midna:~$ ~/.winetest/install/bin/wine32 wineboot
wine: created the configuration directory '/home/austin/.wine'
wine: Module not found
err:process:start_wineboot failed to start wineboot, err 126
wine: Module not found
Running 'wine32 notepad', etc. gives a similar error, but runs. But I'm trying
to script this as an automated test, and using wineboot to create the prefix,
but it depends on wineboot returning 0...
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--- Comment #304 from Valeriy Malov <jazzvoid(a)gmail.com> 2009-12-13 12:54:53 ---
(In reply to comment #303)
>However this means DIinput will revert back to the current (broken) behavior.
Do you mean "it just won't work" or "XI2 solution will leave systems without
libXi-1.3 at current dinput state"? I'm incompetent here, but I don't really
believe that any way of warping will totally solve this problem somehow. Again,
I don't know for sure, but I guess that warping brings out other problems (i.e.
lithtech games spot warping making aim intermittent)
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--- Comment #303 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-13 12:04:27 ---
> Is it possible to make optional support for xinput2?
Yes, of course for both compile and runtime. However this means DIinput will
revert back to the current (broken) behavior.
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--- Comment #302 from Valeriy Malov <jazzvoid(a)gmail.com> 2009-12-13 09:24:14 ---
(In reply to comment #301)
> However users will continue this discussion until everyone is running xorg 7.5
> - and I do not expect that to happen for years, there are still people running
> debian stable and expecting wine to work.
Is it possible to make optional support for xinput2? I believe that people who
are running Debian Stable can wait for stabilization.
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--- Comment #17 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-12-13 05:02:11 ---
If it was fixed and then it regressed, you guys need to file a new bug report,
not post here. When you open the new bug report run a regression test
http://wiki.winehq.org/RegressionTesting
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cvoeten(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cvoeten(a)gmail.com
--- Comment #16 from cvoeten(a)gmail.com 2009-12-13 04:46:50 ---
Still not fixed in 1.1.34, it changes resolution to 640x480 and then it just
sits there. The computer doesn't respond to keyboard input anymore, except for
magic sysrq.
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http://bugs.winehq.org/show_bug.cgi?id=5551
Ernst <a6mech(a)hotmail.com> changed:
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----------------------------------------------------------------------------
CC| |a6mech(a)hotmail.com
--- Comment #10 from Ernst <a6mech(a)hotmail.com> 2009-12-13 03:17:40 ---
(In reply to comment #9)
> Check the "Print as image" box on the print menu. That solved the postscript
> source output problem for me. I am using Acrobat 5 (full version) with an HP
> 1320 Laserjet under CUPS.
I can confirm this technique works with Adobe 5.0 under Linux Mint 6 utilizing
a Xerox 6130N printer/CUPS. Thanks for the tip!!
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http://bugs.winehq.org/show_bug.cgi?id=21002
Summary: can't open winecfg
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DpinkyandDbrain(a)yahoo.com
so I added rpcrt.dll to the override list and i accidently disabled it I didn't
press apply just ok and now its throwing an error:
err:module:import_dll Library rpcrt4.dll (which is needed by
L"C:\\windows\\system32\\ole32.dll") not found
err:module:import_dll Library ole32.dll (which is needed by
L"C:\\windows\\system32\\winemenubuilder.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\winemenubuilder.exe" failed, status c0000135
err:module:import_dll Library rpcrt4.dll (which is needed by
L"C:\\windows\\system32\\services.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\services.exe" failed, status c0000135
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code -1073741515
err:module:import_dll Library rpcrt4.dll (which is needed by
L"C:\\windows\\system32\\ole32.dll") not found
err:module:import_dll Library ole32.dll (which is needed by
L"C:\\windows\\system32\\winecfg.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=21001
Summary: Oblivion: crash during loading the game.
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shamanu4(a)gmail.com
Created an attachment (id=25183)
--> (http://bugs.winehq.org/attachment.cgi?id=25183)
console output after game crash
Oblivion crashes during loading the game after update to wine version 1.1.34
System: 2.6.31-gentoo-r6 SMP x86_64 Intel C2D
Regression test result:
ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d is the first bad commit
commit ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 4 11:50:47 2009 +0100
d3d9: Simplify GetDevice().
:040000 040000 ccebe44be5e36f17c326a41100c911a49651f50f
8d1b81d3bf3a05b4617b231be6d45d3028c207e5 M dlls
console output in attachment.
Oblivion is patched to 1.1.511 version with no other addons.
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http://bugs.winehq.org/show_bug.cgi?id=10067
Summary: Steam Failed to set file attrbutes
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yellow_onion(a)orcon.net.nz
Created an attachment (id=8625)
--> (http://bugs.winehq.org/attachment.cgi?id=8625)
Screen capture
upon trying to update steam i get an `ERROR: Failed to set file attributes,
Win32 Error 5 "Access...
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http://bugs.winehq.org/show_bug.cgi?id=19629
Summary: BFVietnam 1.1: Fog rendering incorrectly
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
Created an attachment (id=22901)
--> (http://bugs.winehq.org/attachment.cgi?id=22901)
wine-1.1.27 output
Fog influence only for trees, grass, people; but it doesn't for surface.
Result of regression test:
1deafcb5a758ba7c88e498718a3186d6b526fe71 is first bad commit
commit 1deafcb5a758ba7c88e498718a3186d6b526fe71
Author: Stefan DГ¶singer <stefan(a)codeweavers.com>
Date: Mon Dec 15 19:37:36 2008 +0100
wined3d: Split the remains of state_fog.
:040000 040000 39455d30afadc1d21664e6730064c5028aa2c3eb
91e5b3d98e7cd72aa61dd8eac1058792d5fce9a7 M dlls
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #35 from Wylda <wylda(a)volny.cz> 2009-12-12 02:25:32 ---
(In reply to comment #32)
> (In reply to comment #31)
> What all you described got to do with this bug? This bug specifically about
> EnumDevicesBySemantics & co.
Is that a lot of work? Like 10x harder than mystical DIB engine ;) This is the
first game (NFSU) i was looking forward when i installed wine for first time
and wine failed :-/ So at least i began to help somehow...
So if anyone wants to do me a favour please implement "EnumDevicesBySemantics &
co". It would be nice... you know Chrismas comming ;)
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--- Comment #34 from Zhenya <Zenitur(a)yandex.ru> 2009-12-11 17:12:42 ---
Wine 1.1.33, game starts now, but adding of native dinput8.dll doesn't change
anything. Now I can't use maximal graphics. In older Wine versions it works.
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http://bugs.winehq.org/show_bug.cgi?id=20990
Summary: Wine with Nvidia GeForce G105M
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahabaev(a)abv.bg
Hello. Im running Ubuntu Ultimate on Acer Extensa 5635G. Graphic's card is
Nvidia GeForce G105M. Ive had a hard time setting up the drivers for the x
itself, and now - I have no idea how to fix Wine. The 6 screener 640x480 is a
fact. For all I know, the Nvidia driver itself does not support the gcard
completely, but if you could trick it into working on X, maby there is some way
for Wine too? Sorry if my post is bad or waste of time, Im new to this
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--- Comment #33 from Henrique Sant'Anna <tetite(a)gmail.com> 2009-12-11 11:39:35 ---
(In reply to comment #32)
> (In reply to comment #31)
> What all you described got to do with this bug? This bug specifically about
> EnumDevicesBySemantics & co.
Just the thing that Need for Speed Underground 2 doesn't receive any keyboard
input.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Need for Speed Underground |Games doesn't receive
|doesnt receive keyboard |keyboard Input
|Input |(EnumDevicesBySemantics)
--- Comment #32 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-11 08:27:17 ---
(In reply to comment #31)
What all you described got to do with this bug? This bug specifically about
EnumDevicesBySemantics & co.
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Henrique Sant'Anna <tetite(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tetite(a)gmail.com
--- Comment #31 from Henrique Sant'Anna <tetite(a)gmail.com> 2009-12-11 06:18:53 ---
With Wine 1.1.34:
* If I don't use the native dinput8.dll...
I can't use keybord to navigate menus after starting the game. I can navigate
over the menus using the mouse instead. If I start a race, the begin of the
race appears on the screen, before the girl say to run, the game crash.
The last output in terminal is:
Backtrace:
=>0 0x005d4a7f in speed2 (+0x1d4a7f) (0x0a01f0a0)
1 0x00000000 (0x0a01f050)
2 0x00020001 (0x04ac27ec)
3 0xc381c948 (0xc4275e2d)
4 0x00000000 (0x00000000)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
* If I use the native dinput8.dll...
The keyboard works, I don't have to use the mouse to navigate menus.
When a start a race, wine an error happens around the same moment, but
magically after closing the error message, I still can play, run the race,
drive the car, etc. But not everything goes ok: after the error message, the
sound start to loop (I'm using oss4 if that matters). With the sound looping I
continue to drive the car until the game close itself with no more error
messages.
The last output in terminal is:
Backtrace:
=>0 0x00466ca0 in speed2 (+0x66ca0) (0x031aea14)
1 0x00725fc5 in speed2 (+0x325fc5) (0x031aea54)
2 0x00726111 in speed2 (+0x326111) (0x031aea78)
3 0x7bc6e950 call_thread_entry_point+0x70() in ntdll (0x031aeb48)
4 0x7bc77005 in ntdll (+0x67005) (0x031af398)
5 0xf764080e start_thread+0xbe(arg=0x31afb70)
[/build/buildd/eglibc-2.10.1/nptl/pthread_create.c:300] in libpthread.so.0
(0x031af498)
6 0xf75c492e __clone+0x5e() in libc.so.6 (0x00000000)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
In both cases, after the game closes, my desktop resolution stays 1024x728
(game resolution) and don't go back to 1440x900 (my desktop resolution). I have
to manually reconfigure the screen.
I will send the complete backtrace to both cases as attachments, and would like
to help with more tests if needed.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|gdi32 |fonts
--- Comment #10 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-12-11 05:13:02 ---
Per comment 8 it's a missed font problem, not a gdi one.
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http://bugs.winehq.org/show_bug.cgi?id=20905
Summary: Garrysmod - UI/HUD not displayed anymore
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs(a)badako.nl
Created an attachment (id=25058)
--> (http://bugs.winehq.org/attachment.cgi?id=25058)
No winedebug flag log from starting a garrysmod single player session.
Garrysmod does not display the UI/HUD anymore on wine 1.1.33 where it used to
work on 1.1.28.
The weapon select feature (using the numerical keys above the letters) does not
function at all.
The Q menu does not function at all.
Hints, popups and chats do not show, neither does the console background and
the esc-menu background. Same goes for the targeting reticle
The install was done on a completely wine prefix and a new install of steam.
No addons or plugins were used for wine, steam or garrysmod.
Video drivers are the stable NVIDIA 190.42 on a GeForce 9800GTX+
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AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
--- Comment #30 from AL3X <alex_vip_1(a)hotmail.com> 2009-12-10 20:41:40 ---
This still doesn't work on 1.1.34 either with or without native dinput.dll
Without native dinput.dll will start the game but it will fail receiving input.
With native dinput.dll won't even start the game because of this:
wine: Unimplemented function dinput.dll.DirectInputCreateEx
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http://bugs.winehq.org/show_bug.cgi?id=15276
Summary: Cannot delete gnome menu entries created by wine
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
My OS is Ubuntu 8.04.
I cannot delete some gnome menu entries which were created by wine.
I already opened a bug report for alacarte (the menu editor of gnome).
https://bugs.launchpad.net/ubuntu/+source/alacarte/+bug/268279
But I thought it could also be a wine bug because other menu entries can be
deleted.
(In my case deletion of the universal combat [URL:
http://www.worthdownloading.com/download.php?gid=490&id=13639] menu entries
fails.)
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|gdi32 |user32
Version|unspecified |20050524
--- Comment #10 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-12-10 14:12:14 ---
This is not a GDI problem. Version set basing on reported date.
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http://bugs.winehq.org/show_bug.cgi?id=20984
Summary: CRYPT_GetDefaultProvider-related leak in
crypt32/tests/message.c
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Juan writes:
-- snip --
The key leaked in
http://kegel.com/wine/valgrind/logs/2009-12-08-09.24/vg-crypt32_message.txt
972 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1697)
by new_object (handle.c:359)
by new_key (rsaenh.c:834)
by import_public_key (rsaenh.c:2777)
by import_key (rsaenh.c:2973)
by RSAENH_CPImportKey (rsaenh.c:3020)
by CryptImportKey (crypt.c:1827)
by CRYPT_ImportRsaPublicKeyInfoEx (encode.c:4786)
by CryptImportPublicKeyInfoEx (encode.c:4819)
by CryptImportPublicKeyInfo (encode.c:4757)
by CDecodeSignedMsg_VerifySignatureWithKey (msg.c:2554)
by CDecodeSignedMsg_VerifySignature (msg.c:2613)
by CDecodeMsg_Control (msg.c:2668)
by CryptMsgControl (msg.c:2805)
by CryptVerifyDetachedMessageSignature (message.c:164)
by test_verify_detached_message_signature (message.c:403)
should be suppressed. Feel free to open a bug if you like so you can
reference it. The existing bug about a leak in rsaenh, 20684, doesn't
seem appropriate, as it may not cover this case.
Here's the scoop: the leak comes from
test_verify_detached_message_signature. This calls
CryptVerifyDetachedMessageSignature, with one of its arguments being a
pointer to a CRYPT_VERIFY_MESSAGE_PARA structure. This calls
CryptMsgOpenToDecode, passing as the crypto provider the provider set
in the CRYPT_VERIFY_MESSAGE_PARA structure... except that it's 0. If
it's 0, it calls CRYPT_GetDefaultProvider(), and sets an internal flag
indicating the the crypto provider shouldn't be unloaded, since it's
process-wide. There's that famous CRYPT_GetDefaultProvider again: it
can't be unloaded by crypt32, so it leaks whatever it's got, including
the last set of keys that get set into it.
-- snip --
Filing bug for reference, I'll add a suppression.
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--- Comment #301 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-12-10 11:30:37 ---
(In reply to comment #299)
> (In reply to comment #297)
> If you so want to have DGA mouse - why don't you actually look at what it is,
> how it works, and if it meats the DInput requirements? If it's freezing pointer
> in place - it's automatically won't work for Wine. that mode already works just
> fine. It's the non-exclusive background coop level that's needed by soo many
> apps that doesn't work.
Actually I was saying that DGA mouse freezes the mouse pointer but it can still
be forcefully warped by wine, to mimic normal movement and interact with other
applications - but it disables mouse acceleration in doing so, so such behavior
is only acceptable when the active window has cooperative dinput active, in all
other situations the DGA mouse grab must be released and normal mouse movement
used.
To the user the only difference between having a cooperative dinput window
active and having a normal window active, is that mouse acceleration changes,
and there might be a very slight lag (1 refresh).
All normal application interaction would be preserved.
> Also you seems to totally ignore what I said here numerous times - warping
> mouse is out of the question period end of story. You can not make all
> applications work this way. You will fix one type and break another type.
I did say that DGA support is necessary, I only brought up the "hidden mouse"
fallback (where warping is required and the pointer MUST be hidden) as a
possible fallback that has many undesirable side effects, I recommended against
using such a method if at all possible, because it is not robust at all.
It was only in a summary of possible solutions, and noted as having many
problems.
Where as DGA + mouse warping to mimic real movement would be at least somewhat
robust.
> The best example are all Quake 2+ engine based games that use dinput (Half-Life
> even tho based on Q2 engine doesn't use dinput at all). These games incorrectly
> acquire mouse in game mode as non-exclusive background coop. If you start
> warping mouse in this coop mode you'll break all programs that show system
> cursor in the menu for example.
You are clearly not understanding what I am talking about then.
This cooperative mode using DGA would ALTER the mouse movement behavior
(because wine is really doing the movement), but not disable it, it would still
be able to interact with all normal applications even while the cooperative app
is focused - but as soon as the app is defocused it would return to normal
movement to restore expected behavior (mouse acceleration).
> XInput2 does exactly what Wine needs and that's what Wine will use to fix this
> bug no matter if you like it or not. This means you'll be getting XOrg 7.5
> sooner then you wanted.
I look forward to seeing an XInput2 solution.
However users will continue this discussion until everyone is running xorg 7.5
- and I do not expect that to happen for years, there are still people running
debian stable and expecting wine to work.
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|winex11.drv |-unknown
Summary|the 4th coming runs but |the 4th coming refuses to
|deadlocks after a few |install, complain about
|seconds (and mouse is |incorrect registry
|frozen all along) |permissions
--- Comment #9 from Juan Lang <juan_lang(a)yahoo.com> 2009-12-10 11:02:10 ---
Changing summary and changing component to unknown. The crypt32 crash escaped
my attention before, but it's an easy fix. I've sent a patch for it:
http://www.winehq.org/pipermail/wine-patches/2009-December/082541.html
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http://bugs.winehq.org/show_bug.cgi?id=20974
Summary: Setting drive as Local disk in winecfg does not work
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gore(a)projectpontiac.com
In winecfg, setting a drive as "Local disk" does not work.
For example:
- I have a drive called X:\ that resides at ~/.wine/drive_x
- ~/ is a network share that gets auto-mounted from the server when I log in
- I use winecfg to set X:\ to a "Local disk" (under the "Show Advanced"
parameters of the "Drives" tab)
- Windows applications still see X:\ as a Network share
This prevents certain applications from installing. For example, Photoshop CS2,
a Platinum-level application, refuses to install to a network share.
This can be repeated easily by trying to install the Photoshop CS2 trial onto a
drive that is hosted on a network share.
http://download.adobe.com/pub/adobe/photoshop/win/cs2/Photoshop_CS2_tryout.…
So far I've seen this behaviour in Wine version 1.1.28, 1.1.32 and 1.1.34. I
did not try any other versions.
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--- Comment #300 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-12-10 06:45:25 ---
I'm very happy to see this bug is being discusses to find a solution, however i
have a question, not really important to post in this bur report, but i ask! ;)
Vitaliy Margolen: Do you already have a prototype using XInput 2 or not? But if
you have something beginning to work i would really like to test it out.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #25 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-09 22:19:05 ---
> I wonder why it is so difficult to revert a buggy patch if it is clearly
> identified!
Because the patch is not buggy. DInput has tests that validate this change was
correct.
What happened is this change uncovered another bug somewhere else (d3d/dsound)?
And that's where you should be concentrating.
Confirming per comment 23.
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--- Comment #299 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-09 22:13:11 ---
(In reply to comment #297)
If you so want to have DGA mouse - why don't you actually look at what it is,
how it works, and if it meats the DInput requirements? If it's freezing pointer
in place - it's automatically won't work for Wine. that mode already works just
fine. It's the non-exclusive background coop level that's needed by soo many
apps that doesn't work.
Also you seems to totally ignore what I said here numerous times - warping
mouse is out of the question period end of story. You can not make all
applications work this way. You will fix one type and break another type.
The best example are all Quake 2+ engine based games that use dinput (Half-Life
even tho based on Q2 engine doesn't use dinput at all). These games incorrectly
acquire mouse in game mode as non-exclusive background coop. If you start
warping mouse in this coop mode you'll break all programs that show system
cursor in the menu for example.
XInput2 does exactly what Wine needs and that's what Wine will use to fix this
bug no matter if you like it or not. This means you'll be getting XOrg 7.5
sooner then you wanted.
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http://bugs.winehq.org/show_bug.cgi?id=20973
Summary: Windows Live Essentials installer fails
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25139)
--> (http://bugs.winehq.org/attachment.cgi?id=25139)
terminal output
Both wlsetup-web.exe and wlsetup-all.exe available at http://download.live.com/
exit silently.
Terminal output attached.
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Vincent <weber.vincent(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |weber.vincent(a)gmail.com
--- Comment #298 from Vincent <weber.vincent(a)gmail.com> 2009-12-09 19:13:14 ---
I once had this very strange bug with Doom3 on Windows XP (not Wine). From that
very bug I came to understand how Windows XP handles the mouse in FPS games:
It keeps track of the position of the mouse cursor but simplay doesn't display
it and reads out the movement of the mouse too.
So when I played doom, the mouse cursor was displayed. When I moved my mouse to
the right, the camera turned right. When I turn it left, the camera turned
left, etc, etc.. When the mouse hit the side of the screen, the camera kept
going in the direction I moved the mouse.
So... Mouse movement used by DirectInput and also by whatever handles the
cursor, but the cursor just isn't displayed and can't focus...
I am not an experienced programmer but this should be extremely easy to
implement correctly, in a non ugly manner...
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--- Comment #24 from Klaus Ethgen <Klaus+wine(a)Ethgen.de> 2009-12-09 14:59:09 ---
Yes, the problem still exists. Even with newer versions.
I wonder why it is so difficult to revert a buggy patch if it is clearly
identified!
However, some people seems to not see the problem. Might it be that the problem
only occurs on window managers which have no desktop window? Might it be that
this GetDesktopWindow() give a undefined value back or something like that?
Please, please, please, please revert this buggy patch which raised this
problem!
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Juan Lang <juan_lang(a)yahoo.com> 2009-12-09 14:46:07 ---
Reported fixed.
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #7 from Niko Sandschneider <nsandschn(a)gmx.de> 2009-12-09 14:17:54 ---
This has been fixed in git. IMVU is listed by the uninstaller.
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--- Comment #297 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-12-09 12:09:07 ---
(In reply to comment #296)
> (In reply to comment #295)
> > A basic list of possible approaches:
> > XInput2 - not relevant yet.
>
> To whom? Ubuntu's pulled Xorg 7.5 for Lucid, Fedora 12 shipped with Xorg 7.5.
> Gentoo has it available, to the best of my limited knowledge. Debian only has
> it in experimental, but it's pretty danged close to hitting unstable from what
> I've seen.
This assumes that everyone runs the very latest and chooses their distribution
based on how recently the latest release occurred (switching distribution
according to the whims of release cycles), an inappropriate assumption in my
view.
> > DGA Mouse - warp pointer to emulate real mouse movement.
>
> If _I_ was writing the patch, I'd do the XInput 2 version, because it's the
> least work in Wine and also cleans up the somewhat messy DInput exclusive-mode
> handling, and then see if I could implement a DGA fallback usefully under the
> resulting structure. If neither of those was available, I'd suggest Wine just
> refuse to provide whatever mode the application is asking for.
To require XInput2 is unreasonable for the above reason, but to implement
support for it before implementing fallbacks is perfectly reasonable.
> > Hidden Mouse - hide real mouse pointer, capture mouse movement and display a
> > fake mouse pointer using additional drawing commands before glXSwapBuffers each
> > frame (this is okay because cooperative mouse is chiefly used by games which
> > continuously refresh the window).
>
> This one sounds like a DInput/WineD3D-specific hack, which relies on certain
> features ("capture mouse movement" for example), the lack of which prompted us
> to focus on XInput2 in the first place. The key for spotting a hack is the
> parenthetical qualification which addresses the chief use only.
It is extremely common for any game to use DirectInput, and it is always in
cooperative mode unless the game is fullscreen.
This affects nearly all games that have a mouse-controlled view turning
behavior.
> What games use co-operative mouse, anyway? I thought co-operative mouse would
> generally be used by non-game things that want to read the mouse while
> something else is nominally in charge (VoIP software, things like that program
> with the cat chasing your mouse cursor around the screen)
I do not know of very many applications that use DirectInput, but I know of
many games, I do not need to list the many affected games as they should all be
linked to this bug already.
Here is the usage pattern in question:
1. Open a window.
2. Attach D3D context.
3. Activate DI cooperative mode.
4. Each frame, poll DI events and utilize either the current mouse position
(for a mouse-driven user interface such as in RTS and RPG games, as well as in
menus of all games) or the delta (to look around) - wine is not notified of
which information is desired.
5. The mouse pointer is hidden or shown according to the whims of the game,
Wine does not reliably know which behavior the game is using at any given
moment, and both pieces of data (position and delta) must be valid at all
times.
When operating with plain X11 input, the only data that can be obtained is the
current mouse position, and measuring deltas from this causes border problems.
When I do ports of games to Linux, I have to replace the DI cooperative mode
mechanism used in the game with two different modes of operation in X11 - show
mouse pointer and behave normally like an application, or hide pointer and warp
it back to center frequently frame to get deltas (or use DGA to get the deltas
directly without acceleration).
The problem I mentioned is that Wine may have to show the mouse pointer and
report deltas at the same time on plain X11 (no DGA, no XInput2), and to this
end it might have to draw a mouse pointer before the glXSwapBuffers occurs (in
both D3D and GL cases), however this does not help regular applications.
With DGA the mouse movement can be reliably faked based on the deltas.
I do not know if XInput2 will live up to the promises and solve this bug, I
certainly hope so and I fully support the idea of implementing an XInput2
solution first - but I still see a need to solve this bug with DGA and plain
X11 as well, for users who do not have XInput2 yet.
Note for implementors of delta reading on plain X11:
Each time a mouse move is parsed, it produces a delta from the previous
position, however if the mouse position is getting dangerously near the borders
(typically whenever it's out of the middle area of the window) a warp is needed
to re-center it, this warp produces a move as well and must be ignored - to do
this, XSendEvent is used to produce a fake mouse move event in the X11 stream,
which updates the "last known" position variables but does not produce a delta
(by checking the .send_event flag on the event these fake moves can be filtered
out, it is always True if the event is produced by XSendEvent), then when the
real mouse move from XWarpPointer comes in immediately after the fake one, it
produces no delta because the "last known" position is already the same. This
is the basic mode of operation of all Linux games that require delta movement
when DGA is not available.
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http://bugs.winehq.org/show_bug.cgi?id=15512
Summary: World of Warcraft: Sound disappears after minimizing the
game.
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: TS91(a)gmx.net
When I'm minimizing the game and then open it again the sound is away... I have
to restart the game if I want the sound
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |TS91(a)gmx.net
--- Comment #23 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-09 09:42:31 ---
*** Bug 15512 has been marked as a duplicate of this bug. ***
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Quinten Wolfe <quinten_wolfe(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quinten_wolfe(a)hotmail.com
--- Comment #54 from Quinten Wolfe <quinten_wolfe(a)hotmail.com> 2009-12-09 09:04:34 ---
Fedora Core 11
GeForce 6600
I have attempted everything listed before.
I've tried the following versions of wine.
1.1.5 (game loads but at character select and in game no models)
1.1.6 (game loads but at character select and in game no models)
1.1.12 (game loads but at character select and in game no models)
1.1.28 (game loads but at character select and in game no models)
1.1.32 (game loads but at character select and in game no models)
1.1.34 (game loads but after server selection, game crashes on loading
character models)
I have also tried all versions of wine with the modification to
$WINEVERSION$/dlls/d3d9/device.c
---- START BELOW ----
Add this line:
pCaps->MaxVertexBlendMatrices=0x4;
In file:
(your wine source directory)/dlls/d3d9/device.c
At function:
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
---- END ----
recompiled Wine (each time) with no errors. (i have all the devel libraries)
used 'wineserver -k'
used the hacked d3dx9_30.dll in the EverQuest directory.
got my own from Windows and Hacked it manually 'ghex2'.
Used different drivers from Nvidia, from the latest 190.x to older ones down to
100.x (plus the kmod and xorg-nvidia modules).
I've built the kernel modules both through automatic setup and also manually.
I even ran into the "Mouse Cursor is stuck" bug, and can only run Everquest in
"Windowed Mode". but other than that, I am using Angelique's eqclient.ini file
and hacked .dll.
I'm stuck. Also downloaded and installed Cedega, Everquest won't even load..
(or I am not setting it up right, but I cannot find any bugs or errors in it).
The error I get in the output is the AL16 and R6 with the Textures, I think.
(I am at work atm, and forgot to pull the log)
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--- Comment #22 from Jerome Leclanche <adys.wh(a)gmail.com> 2009-12-09 08:56:10 ---
(In reply to comment #21)
> I cannot reproduce this problem on Jaunty64, wine-1.1.22-219-gfbb43c4.
Fixed? Abandoned?
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http://bugs.winehq.org/show_bug.cgi?id=20957
Summary: MW2 multiplayer crashes when saving options
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bakes(a)ymail.com
Created an attachment (id=25123)
--> (http://bugs.winehq.org/attachment.cgi?id=25123)
MW2 crash debug trace.
When saving game options, modern warfare 2 multiplayer crashes spectacularly.
This means that some options are not saved, but others are, whilst the job of
getting back to the desktop is a metaphorical pain in the ass.
See trace attached.
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Summary: KDEWin Installer appearance is broken
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.winkde.org/pub/kde/ports/win32/installer/kd
ewin-installer-gui-latest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25134)
--> (http://bugs.winehq.org/attachment.cgi?id=25134)
kdewin-installer-gui-latest.exe under Wine 1.1.34
kdewin-installer is unusable because no text is visible.
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--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2009-12-09 01:15:01 ---
The bug is about the app not starting up after install.
What happens when you try starting the app?
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--- Comment #4 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-12-09 00:46:09 ---
With wine-1.1.34-149-g578881f and the Trial Director 5.2 demo installer, the
install succeeds after doing winetricks mfc40 flash msxml4 dotnet20 beforehand.
However, I don't know if the original installer that the bug was filed for is
actually fixed.
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--- Comment #296 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-12-08 21:38:31 ---
(In reply to comment #295)
> A basic list of possible approaches:
> XInput2 - not relevant yet.
To whom? Ubuntu's pulled Xorg 7.5 for Lucid, Fedora 12 shipped with Xorg 7.5.
Gentoo has it available, to the best of my limited knowledge. Debian only has
it in experimental, but it's pretty danged close to hitting unstable from what
I've seen.
> DGA Mouse - warp pointer to emulate real mouse movement.
If _I_ was writing the patch, I'd do the XInput 2 version, because it's the
least work in Wine and also cleans up the somewhat messy DInput exclusive-mode
handling, and then see if I could implement a DGA fallback usefully under the
resulting structure. If neither of those was available, I'd suggest Wine just
refuse to provide whatever mode the application is asking for.
> Hidden Mouse - hide real mouse pointer, capture mouse movement and display a
> fake mouse pointer using additional drawing commands before glXSwapBuffers each
> frame (this is okay because cooperative mouse is chiefly used by games which
> continuously refresh the window).
This one sounds like a DInput/WineD3D-specific hack, which relies on certain
features ("capture mouse movement" for example), the lack of which prompted us
to focus on XInput2 in the first place. The key for spotting a hack is the
parenthetical qualification which addresses the chief use only.
What games use co-operative mouse, anyway? I thought co-operative mouse would
generally be used by non-game things that want to read the mouse while
something else is nominally in charge (VoIP software, things like that program
with the cat chasing your mouse cursor around the screen)
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http://bugs.winehq.org/show_bug.cgi?id=20967
Summary: World of Warcraft v3.3.0 login fails with C runtime
library load error
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Upon login to World of Warcraft 3.3.0 (the first time worked fine, but now the
problem is reliably encountered), an error dialog appears with the following
text, and login does not occur. Previous versions of WoW appear to work fine.
"Runtime Error!
Program: C:\Program Files\World of Warcraft\Wow.exe
R6034
An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information."
The Wine output when the error is hit is as follows:
"fixme:actctx:parse_assembly_elem wrong version for assembly manifest:
8.0.50727.762 / 8.0.50727.4053
fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program
Files\\World of Warcraft\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)"
This is without any Winetricks installed.
This problem appears to only exist in Wine with WoW 3.3.0 (latest version).
Others have confirmed this error on forums, etc:
http://forums.worldofwarcraft.com/thread.html?topicId=21626505372http://forums.worldofwarcraft.com/thread.html?topicId=21626505378
Upon advice I found via Googling, I ran 'touch' on the named file in the World
of Warcraft directory, but this did not help.
The program continues to function, with an in-game message containing HTML code
as text advising the user to go to a Blizzard support page, but login does not
occur.
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Bug 8394 depends on bug 16299, which changed state.
Bug 16299 Summary: IMVU 3D Instant Messenger installer crashes
http://bugs.winehq.org/show_bug.cgi?id=16299
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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--- Comment #295 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-12-08 11:24:43 ---
(In reply to comment #294)
> Though, with KMS/DRI2, DGA is finally killed for good. It's not enabled by
> default yet, but it's going to happen sometime soon.
>
> Maybe Intel had KMS enabled for Ubuntu 9.10? Radeon is still a little behind.
>
> DGA would not be even a good short term solution.
>
> But on (radeon) KMS/DRI2 I didn't even need DGA in native Quake 2 to keep my
> cursor inside the window, I don't know what else has changed or is my
> sensitivity just too slow.
>
> My two cents.
I highly doubt that KMS/DRI2 has killed DGA mouse, please do not confuse DGA
mouse with DGA video (which has been dead for some time already, as it required
root access).
DGA mouse is a useful and usable extension.
The citation of native Quake2 is irrelevant, because it has an invisible mouse
pointer and thus can do whatever warping it pleases, hence it can work without
DGA (but DGA has the advantage of disabling mouse acceleration).
The topic is DI cooperative mouse, where the mouse must both be visible and
report deltas (even when hitting borders of the clipping area), and mouse
emulation is necessary at some level, utilizing the existing mouse pointer
sprite via DGA mouse is the easiest option until XInput2.
Also, I do not think that the politics of xorg regarding DGA mouse and XInput2
are even relevant to the topic at hand: users want to be able to play their
games properly, they do not care for the specifics, only the results.
A basic list of possible approaches:
DGA Mouse - warp pointer to emulate real mouse movement.
XInput2 - not relevant yet.
Hidden Mouse - hide real mouse pointer, capture mouse movement and display a
fake mouse pointer using additional drawing commands before glXSwapBuffers each
frame (this is okay because cooperative mouse is chiefly used by games which
continuously refresh the window).
The solution is not any one of these approaches but all of them, for broadest
xserver compatibility.
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--- Comment #294 from Toni Spets <toni.spets(a)iki.fi> 2009-12-08 10:53:59 ---
(In reply to comment #291)
> The simple fact is, this bug matters to a great many people, the pile of hacks
> dispersed here added value to the many gamers who needed them to be able to
> play their favorite games, regardless of any technical review process, opinion,
> or conflict issues.
>
> I am all for openness, reasoned discourse, and solving bugs that matter to
> people.
>
> While I do not agree with the hacks either, I do see a strong need for a
> solution to this problem, I look forward to the supposed XInput2 solution, but
> for many users this problem can not wait.
>
> For this reason I must bring up the topic of DGA mouse grab again, so here is a
> proposal for pre-XInput2 xorg versions:
>
> Lock the mouse using DGA to grab raw mouse deltas, provide the illusion of
> normal mouse movement using XWarpPointer, release grab whenever a mouse click
> occurs outside the game window or the application focus changes (due to window
> manager shortcuts).
>
> DGA disables mouse movement and grabs the raw deltas, so this satisfies both
> aspects of the cooperative mode (mouse moves around with XWarpPointer, while
> deltas are captured even at borders), there might be a one-refresh pointer lag
> involved but this is not perceptible, no keyboard grab is used so the standard
> window manager shortcuts work (alt-tab and so on) to defocus the application,
> and it might eat a mouse click when clicking outside the game window to defocus
> the application but this is not a critical problem.
>
> I can confirm that DGA works on OpenSUSE 11.2 and Ubuntu 9.10 (both current
> distributions), and this seems far more robust than any of the hacks released
> thus far.
>
> It's clear that this discussion will only end when users can play their games
> without game-specific hacks.
Though, with KMS/DRI2, DGA is finally killed for good. It's not enabled by
default yet, but it's going to happen sometime soon.
Maybe Intel had KMS enabled for Ubuntu 9.10? Radeon is still a little behind.
DGA would not be even a good short term solution.
But on (radeon) KMS/DRI2 I didn't even need DGA in native Quake 2 to keep my
cursor inside the window, I don't know what else has changed or is my
sensitivity just too slow.
My two cents.
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Robert Munteanu <robert.munteanu(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robert.munteanu(a)gmail.com
--- Comment #293 from Robert Munteanu <robert.munteanu(a)gmail.com> 2009-12-08 09:40:03 ---
On one hand, the developers are correct when asking not to be spammed with
dozens of emails which are not related to the final resolution of the bug.
On the other hand, the users are correct in saying that for them this problem
is solved with such patches.
My suggestion would be for one the patch submitters or another commenter to
create a git ( GitHub? ) repo where this patch is to be hosted. Judging from
the comments it's relatively easy to rebase it on each wine release and this
way a place for retrieving the patch can be indicated, perhaps in the issue
description: "Unsupported patch at ... , use at your own risk".
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--- Comment #292 from Jouni Järvinen <jounijarvis(a)gmail.com> 2009-12-08 09:35:33 ---
(In reply to comment #291)
> The simple fact is, this bug matters to a great many people, the pile of hacks
> dispersed here added value to the many gamers who needed them to be able to
> play their favorite games, regardless of any technical review process, opinion,
> or conflict issues.
>
> I am all for openness, reasoned discourse, and solving bugs that matter to
> people.
>
> While I do not agree with the hacks either, I do see a strong need for a
> solution to this problem, I look forward to the supposed XInput2 solution, but
> for many users this problem can not wait.
>
> For this reason I must bring up the topic of DGA mouse grab again, so here is a
> proposal for pre-XInput2 xorg versions:
>
> Lock the mouse using DGA to grab raw mouse deltas, provide the illusion of
> normal mouse movement using XWarpPointer, release grab whenever a mouse click
> occurs outside the game window or the application focus changes (due to window
> manager shortcuts).
>
> DGA disables mouse movement and grabs the raw deltas, so this satisfies both
> aspects of the cooperative mode (mouse moves around with XWarpPointer, while
> deltas are captured even at borders), there might be a one-refresh pointer lag
> involved but this is not perceptible, no keyboard grab is used so the standard
> window manager shortcuts work (alt-tab and so on) to defocus the application,
> and it might eat a mouse click when clicking outside the game window to defocus
> the application but this is not a critical problem.
>
> I can confirm that DGA works on OpenSUSE 11.2 and Ubuntu 9.10 (both current
> distributions), and this seems far more robust than any of the hacks released
> thus far.
>
> It's clear that this discussion will only end when users can play their games
> without game-specific hacks.
Brilliant idea ! That's what I call being serious with resolving the problem.
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--- Comment #291 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-12-08 09:12:59 ---
The simple fact is, this bug matters to a great many people, the pile of hacks
dispersed here added value to the many gamers who needed them to be able to
play their favorite games, regardless of any technical review process, opinion,
or conflict issues.
I am all for openness, reasoned discourse, and solving bugs that matter to
people.
While I do not agree with the hacks either, I do see a strong need for a
solution to this problem, I look forward to the supposed XInput2 solution, but
for many users this problem can not wait.
For this reason I must bring up the topic of DGA mouse grab again, so here is a
proposal for pre-XInput2 xorg versions:
Lock the mouse using DGA to grab raw mouse deltas, provide the illusion of
normal mouse movement using XWarpPointer, release grab whenever a mouse click
occurs outside the game window or the application focus changes (due to window
manager shortcuts).
DGA disables mouse movement and grabs the raw deltas, so this satisfies both
aspects of the cooperative mode (mouse moves around with XWarpPointer, while
deltas are captured even at borders), there might be a one-refresh pointer lag
involved but this is not perceptible, no keyboard grab is used so the standard
window manager shortcuts work (alt-tab and so on) to defocus the application,
and it might eat a mouse click when clicking outside the game window to defocus
the application but this is not a critical problem.
I can confirm that DGA works on OpenSUSE 11.2 and Ubuntu 9.10 (both current
distributions), and this seems far more robust than any of the hacks released
thus far.
It's clear that this discussion will only end when users can play their games
without game-specific hacks.
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Jonathan <agentc0re(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|agentc0re(a)gmail.com |
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--- Comment #26 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-12-08 06:39:20 ---
(In reply to comment #25)
> However there is an however, rendering suddenly gets everything awfully slow.
> Which isn't that nice when you have a decent graphics card
> (a GeForce 9600GT in my case).
That's because the software vertex blending implementation is doing on the CPU
work that should normally be done on the GPU.
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Denis Rut'kov <dendron2000(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|dendron2000(a)mail.ru |
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http://bugs.winehq.org/show_bug.cgi?id=20403
Summary: 3DMarks 2000. 2001. 2003, 2005 - wrong url for readme
in browser (finish of instalation)
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
At the and of installation there is show readme and create icon. Page
'http://readme.htm/' opens (tried with Opera 10 and firedox 3.5 set as
default). It should open page 'file:///c:/Program
Files/Futuremark/3DMark03/help/Readme.htm' for example. If i paste it into
browser page
'file://localhost/c:/Program%20Files/Futuremark/3DMark03/help/Readme.htm'
opens.
I dont know what debug add -> http://wiki.winehq.org/DebugChannels.
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--- Comment #25 from René Kjellerup <rk.katana.steel(a)gmail.com> 2009-12-07 19:36:55 ---
(In reply to comment #22)
> Created an attachment (id=25040)
--> (http://bugs.winehq.org/attachment.cgi?id=25040) [details]
> Patch implementing software vertex blending in wine-1.1.33 (adapted from patch
> v. 1.1.18)
>
> This change helped me, so I put an up to date version of the patch.
>
> NB: I am not the same Claudio :)
I tested the patch, and finally the models are rendered properly, Thanks
However there is an however, rendering suddenly gets everything awfully slow.
Which isn't that nice when you have a decent graphics card
(a GeForce 9600GT in my case).
It's the input response which suffers the most
(mouse movements, key strokes, and so on).
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
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Tymoteusz Paul <puciek(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |puciek(a)gmail.com
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--- Comment #6 from Tymoteusz Paul <puciek(a)gmail.com> 2009-12-07 15:26:48 ---
Created an attachment (id=25110)
--> (http://bugs.winehq.org/attachment.cgi?id=25110)
Wine console output
I've hit the same bug today, most of applications will crash with this error.
This started to happend when i've added another screen to my PC.
Attaching log
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Nikolay Bryskin <devel.niks(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |devel.niks(a)gmail.com
--- Comment #8 from Nikolay Bryskin <devel.niks(a)gmail.com> 2009-12-07 13:48:11 ---
wine version 1.1.32. Still no icons...
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--- Comment #290 from haarp <liquitsnake(a)gmx.net> 2009-12-07 12:52:44 ---
(In reply to comment #289)
> One more thing though - the use of the term "clueless" is a bit unfortunate. We
> all have to learn sometime. That's a little elitist to people who are just
> starting out with Linux / wine and it's not a good attitude.
Well, Vitaliy wasn't elitist. Bugzilla is not the place for that. That's all he
said, and it's true.
Neither is this discussion, when you think about it. People voiced their valid
concerns, but please leave it at that and don't clutter this bug even more.
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--- Comment #289 from Rob Whalley <mail(a)robwhalley.co.uk> 2009-12-07 12:48:23 ---
(In reply to comment #282)
> People please keep this dirty hacks outside of bugzilla. And do not turn it
> into a forum for clueless people about how to compile Wine!
Now then. That's all fine, but look at it from a user's point of view. They may
need a patch to make a game or other application work. It may be a hack but
most people won't care if it let's them play a game without having to dual boot
with Windows.
I'm happy to abide by any suggestions regarding hacks and advice. Where would
you rather this information be posted and how draconian are you going to be? -
for example, I can host a 'hack' and instructions on a different website, but
are you going to complain if links are posted? I'm not getting at you, I want a
logical, sensible approach to sharing information with people who simply want
to get a game / program working. Whatever you suggest is what I'll do - I have
no problem with authority.
One more thing though - the use of the term "clueless" is a bit unfortunate. We
all have to learn sometime. That's a little elitist to people who are just
starting out with Linux / wine and it's not a good attitude. My post was there
to help people, so regardless of the result, my intention was good. I thought
that was one of the motivations behind FOSS - encouraging community
participation. Why discourage it?
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|WORKSFORME |FIXED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2009-12-07 12:09:27 ---
Let's use 'fixed' so Alexandre's announce script picks it up.
We have two weeks to retest before the next release to make sure that's
accurate.
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--- Comment #288 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-12-07 12:06:47 ---
(In reply to comment #287)
> Then someone should step up and organize the "hacks" in a Wiki entry, so that
> you can decide which one to use for a specific situation / game / application.
> Obviously this has to be someone else than Vitaliy.
Something that may be called winehacks.org? :> I understand Vitaliy's approach,
because neither users or developers want "hacky" code in WINE. But, there are
some other hacks in WINE that work for now (fallback to X server - DIB engine
not present). IMHO discussion about hacks should be somewhere else, maybe there
should be another section like "Hacks" in WINE's website menu? With information
that WINE developers DO NOT SUPPORT these hacks and if someone is using hacked
WINE must not post bugs. This could help some people to play the game they
really want without thinking that their copy of wine won't run another game
because they don't really want to play it.
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--- Comment #287 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-12-07 11:53:23 ---
Then someone should step up and organize the "hacks" in a Wiki entry, so that
you can decide which one to use for a specific situation / game / application.
Obviously this has to be someone else than Vitaliy.
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
--- Comment #9 from Juan Lang <juan_lang(a)yahoo.com> 2009-12-07 11:27:25 ---
This works for me. Commit 497b67dbf623e8aacb2eaaaa326a5782eb3c06d8 fixed the
installer bug. Please reopen if it's still failing for you.
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Bug 5908 depends on bug 12014, which changed state.
Bug 12014 Summary: Ability installer crashes in crypt32
http://bugs.winehq.org/show_bug.cgi?id=12014
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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GreatEmerald <pastas4(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pastas4(a)gmail.com
--- Comment #286 from GreatEmerald <pastas4(a)gmail.com> 2009-12-07 11:11:43 ---
Indeed, this is a very serious bug that affects entire game engines and make
them for the most part frustrating to use. Anything that can improve the
situation should be welcome, whether they are hacks or not.
Though I do agree that the attachment list is cluttered and could be a lot
better organised, since right now there are a lot of patches to choose from yet
there isn't much information on what they do and what they don't.
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--- Comment #285 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-12-07 11:04:01 ---
(In reply to comment #282)
> People please keep this dirty hacks outside of bugzilla. And do not turn it
> into a forum for clueless people about how to compile Wine!
Don't you think it's a bit arrogant to be the one to define what's a dirty hack
and what is not?
If everything that resembles a hack should disappear from wine we could deleted
a large percentage of the codebase - see e.g. the current discussion about the
soundsystem on the mailing list.
Considering how long this bug here has existed and considering even more the
time it will STILL exist, it's VERY counterproductive to discourage the
creation of such (what YOU call) "hacks"....
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--- Comment #284 from haarp <liquitsnake(a)gmx.net> 2009-12-07 10:49:24 ---
(In reply to comment #282)
> People please keep this dirty hacks outside of bugzilla. And do not turn it
> into a forum for clueless people about how to compile Wine!
Sorry, but I don't think that's the right thing to do. I agree with the help
forum part. But disallowing 'hacks' is not really the right course If you ask
me.
People come here looking for progress and solutions for their problem. The real
fix is still months (years?) away and you can't expect them to wait for that
long. The hack is a temporary solution. Hacks get posted in other bugs every
day. Hell, even Wine itself already contains a 'force' hack. force-box is
simply the logical extension of that, and works well so far for many people. I
don't see why it should be forbidden.
Yes - it's no proper fix. The current Wine philospohy is not to adopt such
things. I accept that. But for the sake of completeness, keep it in Bugzilla.
I know that you, Vitaliy, have far more experience on that matter than anybody
else. I'm not doubting your authority on this. But I don't agree either.
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--- Comment #283 from Clarence Risher <sparr0(a)gmail.com> 2009-12-07 10:48:18 ---
I concur on the subject of compilation instructions.
However, I disagree regarding patches/hacks. If there is a bug that affects 5
games, and we have no global solution, where other than in that bug report do
you suggest keeping the 5 distinct-but-related patches that solve the problem
in thos particular games? Assuming that the contents of the patches are of use
to a developer who might finally fix the bug, keeping them on 5 separate appdb
pages seems counterproductive.
Also, marking the patches obsolete is both inaccurate and spam-generating.
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #15638|1 |0
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=20931
Summary: Nox crashes with "nested exception on signal stack..."
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
This is the only line that I get in the console:
err:seh:setup_exception_record nested exception on signal stack in thread 0020
eip 7efb967d esp 7ffdbc7c stack 0x242000-0x340000
I am running Wine 1.1.33 on Debian Testing/Unstable on an AMD64 machine(in
x86-64) using the lamaresh repo for Wine. I have only encountered this problem
in Nox so I am assuming it's a problem with Nox. This error occurs at random
during gameplay. The application either will hard-lock, requiring an alt-tab to
the console and a ctrl-c to end, or will just die.
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Summary: Wine doesn't pass Filenames with spaces properly
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nilesh(a)itech7.com
I installed MS Office 2007 over wine on Arch Linux.
The problem is, if there's a file containing a space in between like "Some File
Name.doc" (w/o quotes) then wine passes Some.doc, File.doc, Name.doc as
parameters to Word 2007 and Word would end up saying File Not Found.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #11737|0 |1
is obsolete| |
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What |Removed |Added
----------------------------------------------------------------------------
Attachment #11735|0 |1
is obsolete| |
Attachment #11736|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #11303|0 |1
is obsolete| |
Attachment #11735|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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----------------------------------------------------------------------------
Attachment #11303|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #13101|0 |1
is obsolete| |
Attachment #12943|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #13153|0 |1
is obsolete| |
Attachment #13101|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #15550|0 |1
is obsolete| |
Attachment #13153|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #15638|0 |1
is obsolete| |
Attachment #15550|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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----------------------------------------------------------------------------
Attachment #15638|0 |1
is obsolete| |
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----------------------------------------------------------------------------
Attachment #17157|0 |1
is obsolete| |
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Attachment #17342|0 |1
is obsolete| |
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----------------------------------------------------------------------------
Attachment #20315|0 |1
is obsolete| |
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----------------------------------------------------------------------------
Attachment #20721|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #21554|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #25097|0 |1
is obsolete| |
Attachment #24805|0 |1
is obsolete| |
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----------------------------------------------------------------------------
Attachment #25097|0 |1
is obsolete| |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Mouse "escapes" window or |Mouse "escapes" window or
|is confined to an area in |is confined to an area in
|the full screen program |the full screen program NO
| |HACKS PLEASE
--- Comment #282 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-12-06 21:10:50 ---
People please keep this dirty hacks outside of bugzilla. And do not turn it
into a forum for clueless people about how to compile Wine!
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|madewokherd(a)gmail.com |
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--- Comment #281 from Xavier Vachon <xvachon(a)gmail.com> 2009-12-06 20:49:16 ---
(In reply to comment #280)
> Ok, even though I can't claim to understand quite how the two patches works,
> I've created a new version of the patch
> http://bugs.winehq.org/attachment.cgi?id=21554 that should work on 1.1.34.
>
> It incorporates elements from both patches, but I don't think that it will
> reproduce the behaviour of the force-box patch (someone with a better
> understanding would need to take a look!) - it would be nice if we could
> combine the two.
>
> Tested patch and confirmed behaviour from 21554 patch restored - I now have a
> working mouse in Mass Effect! :)
>
> Under /home/$USERNAME/.wine/user.reg, following settings did not reproduce the
> restricted mouse movement, so guessing it now ignores "force-box":
>
> [Software\\Wine\\DirectInput] 1258814435
> "MouseWarpOverride"="force-box"
> "BoxPixels"="10"
>
> Basic howto (as root) - you can see I've made the patch against the bz2 file
> from sourceforge rather than from git:
>
> wget http://downloads.sourceforge.net/project/wine/Source/wine-1.1.34.tar.bz2
> tar xjvf wine-1.1.34.tar.bz2
> cd wine-1.1.34
> wget http://bugs.winehq.org/attachment.cgi?id=25097 -O mousewarp-1.1.34.patch
> #Download other patches you may want at this point
> patch -p1 < mousewarp-1.1.34.patch
> autoreconf
> ./configure
> make depend && make
> make install
>
> To run Mass Effect from Steam, I use:
> WINEFORCEMOUSEWARP=yes wine "C:\Program Files\Steam\steam.exe"
>
> Then I start it up from the My Games list.
>
> Hope this helps someone. Apologies for not being clearer, it's late and I need
> sleep! ;)
I tested the patch with Assassin's Creed. If I play full screen I have not
experienced problems so far, but if I play in windowed mode the mouse still
escapes during gameplay. I run the game with :
env WINEDEBUG=-all WINEFORCEMOUSEWARP=yes wine "AssassinsCreed_Launcher.exe"
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--- Comment #280 from Rob Whalley <mail(a)robwhalley.co.uk> 2009-12-06 20:07:13 ---
Ok, even though I can't claim to understand quite how the two patches works,
I've created a new version of the patch
http://bugs.winehq.org/attachment.cgi?id=21554 that should work on 1.1.34.
It incorporates elements from both patches, but I don't think that it will
reproduce the behaviour of the force-box patch (someone with a better
understanding would need to take a look!) - it would be nice if we could
combine the two.
Tested patch and confirmed behaviour from 21554 patch restored - I now have a
working mouse in Mass Effect! :)
Under /home/$USERNAME/.wine/user.reg, following settings did not reproduce the
restricted mouse movement, so guessing it now ignores "force-box":
[Software\\Wine\\DirectInput] 1258814435
"MouseWarpOverride"="force-box"
"BoxPixels"="10"
Basic howto (as root) - you can see I've made the patch against the bz2 file
from sourceforge rather than from git:
wget http://downloads.sourceforge.net/project/wine/Source/wine-1.1.34.tar.bz2
tar xjvf wine-1.1.34.tar.bz2
cd wine-1.1.34
wget http://bugs.winehq.org/attachment.cgi?id=25097 -O mousewarp-1.1.34.patch
#Download other patches you may want at this point
patch -p1 < mousewarp-1.1.34.patch
autoreconf
./configure
make depend && make
make install
To run Mass Effect from Steam, I use:
WINEFORCEMOUSEWARP=yes wine "C:\Program Files\Steam\steam.exe"
Then I start it up from the My Games list.
Hope this helps someone. Apologies for not being clearer, it's late and I need
sleep! ;)
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http://bugs.winehq.org/show_bug.cgi?id=20937
Summary: (WoW) A model in Grizzly Hills causes a WINE (not a
WoW) crash.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vistro(a)vistro.net
I don't know what model it is, but whatever it is, when it appears on screen,
WINE (Not WoW) crashes. I get a windows style error.
The model is present in Grizzly Hills. I will add to this list whenever it
crashes.
coordinates where the crash occurs:
19.4 59.4 (facing away from Conquest Hold)
Looking towards the above location while in the air above conquest hold
The graveyard cloesest to Conquest Hold.
That means that the model that causes the crash is present in these locations.
It could be an herb, mining node, or vegetation. I know it's not an animal.
This really sucks.
There are two ways to fix this:
1. Keep logging on and hold down a left or right button to move your character
a little before the crash occurs. If you are lucky, you will only waste 10
minutes doing this.
2. Log on to a Windows machine and hearth your character.
This bug happens on Ubuntu version 9.04 AND 9.10. It happens on EVERY WINE
version that is available in synaptic. I have tried clearing my cache. I have
done it on other computers.
If you want, I can run WoW in a terminal to determine the problem. Please help
me out here!
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http://bugs.winehq.org/show_bug.cgi?id=20918
Summary: Many valgrind warnings in advapi32/crypt tests in
test_incorrect_api_usage()
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-advapi32_crypt.txt
has a dozen or so invalid read and memory leak warnings.
I'm going to suppress the invalid read errors on the theory that
they are intended and benign. If this is so, please close this bug
as invalid.
(As usual, the suppression name will contain the number of this bug
so people wondering what it's for can find the bug report and any discussion.)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |20924
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Rob Whalley <mail(a)robwhalley.co.uk> changed:
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CC| |mail(a)robwhalley.co.uk
--- Comment #278 from Rob Whalley <mail(a)robwhalley.co.uk> 2009-12-06 18:17:14 ---
Just some feedback: I was using the patch from
http://bugs.winehq.org/attachment.cgi?id=21554 on 1.1.33 to get mouse working
on Mass Effect (via Steam). This was working well.
As Xavier notes above, this patch no longer works with 1.1.34. I have
successfully built Wine 1.1.34 with the newer warp-force-box.patch, however it
does not work for Mass Effect. When you try and use the mouse it snaps
immediately back to the centre of the screen, even with different box sizes
specified in the registry.
I did consider trying to modify the older 21554 patch but am afraid it's way
over my head :(
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
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----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #9 from Niko Sandschneider <nsandschn(a)gmx.de> 2009-12-06 18:01:51 ---
Still present in wine 1.1.34
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Niko Sandschneider <nsandschn(a)gmx.de> changed:
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----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #13 from Niko Sandschneider <nsandschn(a)gmx.de> 2009-12-06 17:40:10 ---
Still present in wine 1.1.34
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
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--- Comment #277 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-12-06 16:47:37 ---
Does the 'force-box' option allow to use the menus using the mouse or is it
just an alternative to 'force'? What is the difference then?
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Benoit PIERRE <benoit.pierre(a)gmail.com> changed:
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--- Comment #18 from Benoit PIERRE <benoit.pierre(a)gmail.com> 2009-12-06 15:48:42 ---
Still an issue with 1.1.34. It works fine after applying Martin's patch
(thanks!).
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http://bugs.winehq.org/show_bug.cgi?id=20928
Summary: Regression: C&C3: Kane's Wrath crashes after "short"
period of play
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
CC: hverbeet(a)gmail.com
Between Wine 1.1.33 and 1.1.34 a regression occurred in the support for Command
& Conquer 3: Kane's Wrath. This issue causes the game to crash suddenly after
about 10-15 minutes of play. Running a regression test (yes, this took a long
time) resulted in:
ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d is first bad commit
commit ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 4 11:50:47 2009 +0100
d3d9: Simplify GetDevice().
:040000 040000 ccebe44be5e36f17c326a41100c911a49651f50f
8d1b81d3bf3a05b4617b231be6d45d3028c207e5 M dlls
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Summary: Warcraft III (Frozen Throne) performance issue (cpu at
100% all time)
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emmeran(a)gmx.net
When starting Warcraft III - Frozen Throne using this command:
env WINEPREFIX="/mnt/musik/.wine" WINEDEBUG=-all wine explorer
/desktop=0,1680x1050 /mnt/disk/Programme/Warcraft\ III/Frozen\ Throne.exe
-opengl
but also without the parameters, or starting Warcraft III Reign Of Chaos using
wine /mnt/disk/Programme/Warcraft\ III/Warcraft\ III.exe
leads to one of my two CPU's being constantly at 100%, whilst the other isn't
used by wine at all.
I run a multithread test program, which showed me that multithreading in wine
works. Also I always use current nVidia graphics drivers. I had this problem a
long time already, but since the game is playable most of the time I didn't
care to report this.
I'm running Gentoo 32bit on a Nexoc E619 with a nVidia GF 8600M GT and a Intel
DualCore T7300, 2GHz.
The annoying thing about the problem is, that if you get some background
application spiking to 100% on the other CPU, the game will lag immensly.
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Summary: Firefox crashes when using IE Tab
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
URL: https://addons.mozilla.org/de/firefox/addon/1419
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Using Firefox 3.5.6 und IE Tab 1.5.20090525, Firefox crashes when i choose to
view a Website with IE Tab.
Console output doesnt look very usefull.
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Summary: "Browse C:\ Drive" option returns path error
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: promptjock(a)live.com
System: Kubuntu 9.04 (Jaunty Jackalope), KDE4 environment
Problem: Doing an "Applications -> Wine -> Browse C:\ Drive" from the KDE
"Kickoff" button gives this error: "Unable to run the command specified. The
file or folder file:///home/ken/Documents/.wine/dosdevices/c: does not exist."
On inspecting the file structure, the path
"/home/ken/Documents/.wine/dosdevices/c:" DOES NOT EXIST. However, the path
"/home/ken/.wine/dosdevices/c:" DOES EXIST, as created by the Kubuntu 9.04
"Install/remove software" utility.
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Summary: cd from face2face (book to learning english) doesn't
work
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nnn4000(a)o2.pl
Created an attachment (id=23472)
--> (http://bugs.winehq.org/attachment.cgi?id=23472)
log
When I try to run cd with course of english "face2face" it doesn't start and It
informs me that I can report it on http://bugs.winehq.org.
I tried on wine 1.0.1 and wine 1.1.28. - logs in both verisions looks similar.
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Summary: Error when running IDGET
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I've been having problems getting this error. It would never display itself
when executed so I decided to try in terminal and this is what I got
See attachment
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Summary: I have sound without graphics, 1.1.33 and heroes3
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doom3d(a)uw.hu
I've got sound only, no graphics at all with 1.1.32/1.1.33 i386 package for
Ubuntu 9.04, playing Heroes of Might and Magic Complete (Ubisoft release)
It works propely with 1.1.18 i386.
settings: all default.
hardware: GF4 MX440 64MB, AMD Athlon XP 1700+, 768MB DDR333 RAM, MSI KT3 Ultra2
board.
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Summary: OpenAL ignores Audio setting in winecfg
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, OpenAL ignores Audio setting in winecfg. Even if all sound drivers are
uncheck you can hear music and sound effects in openal free game TrackMania
Nations Forever.
Test case:
1. Before running the game, uncheck all sound drivers in winecfg
2. ./configure --without-openal & compile <--- audio silence
3. ./configure & compile <--- music and sound effects play
This was tested with 1.1.34, but i set the version to 1.1.30, where OpenAL was
introduced.
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--- Comment #276 from Xavier Vachon <xvachon(a)gmail.com> 2009-12-05 07:09:22 ---
(In reply to comment #275)
> > 1) HKEY_CURRENT_USER/Software/Wine/DirectInput
> > 2) BoxPixels value=10
> > 3) MouseWarpOverride value=force-box
> >
> > Is that how it is supposed to be?
>
> This is pretty much what I have.
> Did you compile wine after patching ? Installed ?
> I tried it yesterday against 1.1.34 as soon as it was released with Borderlands
> and it worked like it used to.
I did compiled and installed wine after applying the bunch of hacks I use
(including yours).
I will be away this weekend, I will try to find more information for you once I
get back.
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http://bugs.winehq.org/show_bug.cgi?id=18772
Summary: Missing User32.PrintWindow implementation
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: namjos(a)gmail.com
There's a missing function in user32.dll : PrintWindow. It cause crash for an
application:
wine: Call from 0x7bc486d0 to unimplemented function USER32.dll.PrintWindow,
aborting
The specification of the function could be found here:
http://msdn.microsoft.com/en-us/library/dd162869.aspx
BOOL PrintWindow(
HWND hwnd,
HDC hdcBlt,
UINT nFlags
);
It appears that a simple redirection to WM_PRINT SendMessage could work, i.e.
(not tested):
BOOL WINAPI PrintWindow( HWND sourceHandle, HDC destinationHandle, UINT nFlags)
{
return (SendMessageA(sourceHandle, WM_PRINT, (WPARAM)destinationHandle,
PRF_CHILDREN | PRF_CLIENT | PRF_ERASEBKGND | PRF_NONCLIENT | PRF_OWNED));
}
I've tried to test this function by adding it to painting.c, but the program
keeps complain about missing function, don't understand why
Regards
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--- Comment #275 from Thanos Chatziathanassiou <thanos.chatziathanassiou(a)gmail.com> 2009-12-05 06:10:52 ---
> 1) HKEY_CURRENT_USER/Software/Wine/DirectInput
> 2) BoxPixels value=10
> 3) MouseWarpOverride value=force-box
>
> Is that how it is supposed to be?
This is pretty much what I have.
Did you compile wine after patching ? Installed ?
I tried it yesterday against 1.1.34 as soon as it was released with Borderlands
and it worked like it used to.
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http://bugs.winehq.org/show_bug.cgi?id=18343
Summary: Instalation Fails for freely availabel Solidworks 2009
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.solidworks.com/sw/esp/ESP_download.htm#
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardjewell1(a)yahoo.ca
Created an attachment (id=20892)
--> (http://bugs.winehq.org/attachment.cgi?id=20892)
Error messeges on Instal
Installation fails to complete. Stops with error related to browser
requirements.
A large number of Fixme notes also encountered.
Critical error kills process with error textbox:
The installation Manager encountered a problem with Microsoft Web Browser
control and must shut down.
Notify your local support rep.
if running XP, check that you have the latest Service Pack installed.
The latest version of I E is also recommended.
OK
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Summary: Emperor - Rise of the middle kingdom does not work w/o
virtual desktop
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maci(a)satgnu.net
see summary
console output:
[maci@notebob EmperorRotMK]$ wine Emperor.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7c8,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag
right now.
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
also its extremly slow in fullscreen mode
and does change resolution everytime i click something to my native one the
program goes into a small window and instantly everything is changed back
again.
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--- Comment #274 from Xavier Vachon <xvachon(a)gmail.com> 2009-12-04 21:38:20 ---
(In reply to comment #273)
> > xavier@xavier-pc /wine-git $ patch -p1 < warp-force-box.patch
> > can't find file to patch at input line 3
> > Perhaps you used the wrong -p or --strip option?
>
> Exactly what it says on the tin :)
>
> > The text leading up to this was:
> > --------------------------
> > |--- dlls/dinput/mouse.c.orig 2009-11-17 15:47:35.000573211 +0200
> > |+++ dlls/dinput/mouse.c 2009-11-17 15:53:05.590802272 +0200
> > --------------------------
> > File to patch:
> >
> > Thanos, how did you apply your hack to your tree?
>
> try ``patch -p0 < warp-force-box.patch''
"patch -p0 < warp-force-box.patch" did worked. I wanted to try it with
Assassin's Creed, but I most likely made a mistake somewhere because it does
not work. In regedit I have:
1) HKEY_CURRENT_USER/Software/Wine/DirectInput
2) BoxPixels value=10
3) MouseWarpOverride value=force-box
Is that how it is supposed to be?
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http://bugs.winehq.org/show_bug.cgi?id=20908
Summary: Eve online (Aprocypha and Dominion) hang frequently at
splash screen with many versions of wine including
1.33
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)timburrell.net
It doesn't always happen, but frequently the client will show the splash
screen, then the splash screen will disappear and nothing else will happen
(although the game exe is still running).
I have to kill every wine process and relaunch the client in order to run the
game. With recent versions it's getting worse to the point where, with 1.33, I
basically can't run the game (maybe 1 out 100 tries it will launch).
I see the following console output before the hang:
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:heap:HeapSetInformation 0x8e0000 0 0x33fcac 4
fixme:mixer:ALSA_MixerInit No master control found on USB Uno MIDI Interface,
disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x338f20,0x00000000), stub!
I using the pre-built binary debs for Ubunutu 9.10.
Is there any more info I can provide to help solve this? Or does anyone have a
solution or things I can try?
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #10 from Xavier Vachon <xvachon(a)gmail.com> 2009-12-04 19:57:35 ---
This is still an issue as of wine 1.1.34
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--- Comment #106 from MarcoB <malucius(a)gmail.com> 2009-12-04 19:36:34 ---
> Hamachi's IP is not selected by default? As I've indicated, I don't use
> Hamachi so my testing is on a real LAN. It's possible that things are only
> working on the default IP and something goes wrong when you switch to a
> secondary IP. You said you also tested on a LAN, when you did this was the
> correct IP selected by default?
That is correct, It is selected by default. I just go the in options to make
sure before getting into network.
Also turned off hamachi, removed the route, and re-started the game to try a
normal LAN. Again the IP was there correctly selected by default.
Both hamachi and normal LAN (without hamachi) produced the same problem.
> I doubt this impacted it working. Only the list of IPs that would be affected,
> though showing multiple instances of the same IP is undesirable and I'll look
> into fixing it.
The multiple IPs instances happened after I played around with route, adding
gateways and such. So i doubt it's the package problem, don't mind that.
Could you kindly test it in TW and let me know if it works for you?
Now I'm considering buying KW.
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--- Comment #105 from Erich Hoover <ehoover(a)mines.edu> 2009-12-04 19:29:21 ---
(In reply to comment #104)
> But I don't understand if it runs for you, what must be going wrong for me?
> This is what make it feel frustrating. I tried everything possible..
>
> I'm running the pre-compiled "wine-kane-1.1.33-2.x86_64" that you provided on a
> clean Fedora 12 install (no wine installed before). The other player was a
> Linux client with the same rpm but on a Suse box. He did the same as me on
> everything below.
Well, it's possible that it has something to do with that alien-ized RPM I sent
you - but I doubt it. It's also possible that the networking works slightly
differently in C&C3: TW than it does in C&C3: KW. I've been testing with KW so
I'll try to do some additional testing with TW.
> ...
> 7) Open the game, change IP to hamachi's and go to Network
> Here I can't see him and he can't see me.
Hamachi's IP is not selected by default? As I've indicated, I don't use
Hamachi so my testing is on a real LAN. It's possible that things are only
working on the default IP and something goes wrong when you switch to a
secondary IP. You said you also tested on a LAN, when you did this was the
correct IP selected by default?
> So I close the game and go to terminal and try:
> 8) Route add -host 255.255.255.255 dev ham0
> 9) Start the game again and same problem
> The other route experiments were probably just shots in the dark (and also made
> my IP repeat, so it probably made it worse).
I doubt this impacted it working. Only the list of IPs that would be affected,
though showing multiple instances of the same IP is undesirable and I'll look
into fixing it.
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--- Comment #104 from MarcoB <malucius(a)gmail.com> 2009-12-04 19:12:31 ---
But I don't understand if it runs for you, what must be going wrong for me?
This is what make it feel frustrating. I tried everything possible..
I'm running the pre-compiled "wine-kane-1.1.33-2.x86_64" that you provided on a
clean Fedora 12 install (no wine installed before). The other player was a
Linux client with the same rpm but on a Suse box. He did the same as me on
everything below.
How I did it:
1) Install wine-kane-1.1.33-2.x86_64 bit
2) Install Command and Conquer 3 Tiberium Wars Kane version
3) Upgrade the game using the patch to 1.09 (not related to the problem)
4) Copy the nodvdfixeddll to run without cd (not related to the problem)
5) Run Hamachi's "tuncfg" on terminal (it prepares the tunneling)
6) Start & Login on Hamachi and make sure I'm online on the network and that
other user can ping me and vice-versa
7) Open the game, change IP to hamachi's and go to Network
Here I can't see him and he can't see me.
So I close the game and go to terminal and try:
8) Route add -host 255.255.255.255 dev ham0
9) Start the game again and same problem
The other route experiments were probably just shots in the dark (and also made
my IP repeat, so it probably made it worse).
Just this one above that I heard that is necessary according to that "CC3 Red
Alert" wine topic: http://forum.winehq.org/viewtopic.php?t=3943
My route table after adding ham0 host:
Kernel IP routing table
Destination Gateway Genmask Flags Metric Ref Use Iface
255.255.255.255 * 255.255.255.255 UH 0 0 0 ham0
192.168.2.0 * 255.255.255.0 U 2 0 0 wlan0
5.0.0.0 * 255.0.0.0 U 0 0 0 ham0
default . 0.0.0.0 UG 0 0 0 wlan0
/etc/hosts is unchanged and my machine has a name other than "localhost" and
added correctly in /etc/hosts
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--- Comment #103 from Erich Hoover <ehoover(a)mines.edu> 2009-12-04 17:30:59 ---
(In reply to comment #102)
> ...
> This doesn't work neither with hamachi nor just a normal LAN.
Hmm, did you compile the patches yourself or use the pre-compiled version? If
you compiled them yourself then after you've compiled and installed (by running
"sudo make install") you'll want to open a new terminal and make sure the
command "which wine" returns /usr/local/bin/wine. It's also good to run
"wineserver -k" after you compile your own wine, otherwise you might continue
to use the old wine version. At this point I've done a rather significant
amount of testing, so I'm pretty surprised to hear that you're having trouble.
> Later I tried adding some routes and the numbers of IP's increased on the
> network tab. Like 3x hamachi's IP. I tried different combinations, added a
> gateway but no luck.
> ...
One of the patch sets uses the routing table to determine the IPs. This patch
set is the simplest piece of the puzzle, so it's the next thing I will try to
get included in the mainline. I thought I coded it to use each IP only once,
so I will have to look into the problem you are experiencing. Could you give
me an example of what your routing table looked like when you saw this issue?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.32 |0.9.42.
Severity|normal |trivial
--- Comment #13 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-12-04 16:15:10 ---
(In reply to comment #12)
> change Version to 1.1.32 and Importance to normal, also changed URL to official
> site.
Don't touch version field please.
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sniper_ft <ogldelphi(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.42. |1.1.32
Severity|trivial |normal
--- Comment #12 from sniper_ft <ogldelphi(a)mail.ru> 2009-12-04 16:12:08 ---
change Version to 1.1.32 and Importance to normal, also changed URL to official
site.
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sniper_ft <ogldelphi(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://nederland.softpicks. |http://www.gracebyte.com/do
|net/software/Network-Assist |wnloads.html
|ant_nl-1343.htm |
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--- Comment #11 from sniper_ft <ogldelphi(a)mail.ru> 2009-12-04 16:09:18 ---
present in Wine 1.1.32. I'll check with 1.1.34 when it is available in Fedora
12 repos.
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http://bugs.winehq.org/show_bug.cgi?id=20504
Summary: Left 4 Dead 2 crashes after intro movie
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24419)
--> (http://bugs.winehq.org/attachment.cgi?id=24419)
Log of crash
Upon launching L4D 2, you get to watch the intro videos. Then the game crashes.
Wine says "The program left4dead2.exe has encountered a serious problem and
needs to close."
Steam says "Incomplete installation of Left 4 Dead 2 Demo (2)"
See attached log for more info.
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http://bugs.winehq.org/show_bug.cgi?id=17208
Summary: The mikroC IDE doesn't run - an exception is outputed.
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.mikroe.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dexterlb(a)yandex.ru
When trying to start the Mikroelektronika mikroC IDE (either the demo or the
full version) it doesn't start. In the terminal, I get "Unhandled exception".
The terminal output is attached. Tested on ubuntu 8.10.
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--- Comment #8 from Juan Lang <juan_lang(a)yahoo.com> 2009-12-04 12:21:33 ---
I realize this must have been difficult to test without being able to install
it ;-) I just sent a patch which fixes bug 12014, and with it I was able to
start Ability Office 4 just fine. (You'll need to run 'winetricks vcrun6' in
order to install it, as it depends on mfc42 and msvcp60.) I'll likely close
this once bug 12014 is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=20855
Summary: Appraise-It 8.3 installer fails to download
redistributable packages
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.sfrep.com/dloads/appraise-it/ai8.3.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=24985)
--> (http://bugs.winehq.org/attachment.cgi?id=24985)
Appraise-it 8.3 redist installer +wininet trace
With wine-1.1.33-404-gac85305, when the Appraise-It 8.3 installer attempts to
download various redistributables from an FTP site, the installer fails with:
"Extraction of installation data downloaded from the web has failed."
The immediately pertinent fixmes are:
fixme:wininet:FtpGetFileSize (0x2, 0x1cede78)
fixme:wininet:INET_QueryOption Stub for 33
Using winetricks to install native wininet lets the installer actually begin
the downloading process, although it seems to hang after retrieving all bytes
for a particular redist file.
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http://bugs.winehq.org/show_bug.cgi?id=20860
Summary: Read buffer overflow in INTERNET_SendCallback in
wininet... calling strlen on non-nul-terminated
buffer?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The sixth error in
http://kegel.com/wine/valgrind/logs/2009-11-27-12.53/vg-urlmon_protocol.txt
is
Invalid read of size 2
at strlenW (unicode.h:216)
by heap_strdupW (internet.h:65)
by INTERNET_SendCallback (utility.c:313)
by SendAsyncCallbackProc (utility.c:351)
by INTERNET_WorkerThreadFunc (internet.c:3128)
by worker_thread_proc (threadpool.c:114)
Address 0x7f0ccac6 is 0 bytes after a block of size 14 alloc'd
at RtlAllocateHeap (heap.c:1697)
by SendAsyncCallback (utility.c:380)
by FTP_Connect (ftp.c:2447)
by INTERNET_InternetOpenUrlW (internet.c:2860)
by AsyncInternetOpenUrlProc (internet.c:2946)
by INTERNET_WorkerThreadFunc (internet.c:3128)
It looks like wininet's INTERNET_SendCallback() function
is using strlen when it shouldn't... it's even passed the
length as a parameter?
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http://bugs.winehq.org/show_bug.cgi?id=20861
Summary: CoTaskMemAlloc()/SysFreeString() mismatch in
DocHost_Release(), caught by valgrind in
shdocvw/tests/webbrowser.c
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-27-12.53/vg-shdocvw_webbrowser.…
says
Invalid free() / delete / delete[]
at notify_free (heap.c:255)
by RtlFreeHeap (heap.c:1748)
by SysFreeString (oleaut.c:194)
by DocHost_Release (dochost.c:756)
by WebBrowser_Release (webbrowser.c:159)
by test_WebBrowser (webbrowser.c:2367)
Address 0x7f0ae944 is 4 bytes before a block of size 24 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1697)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:562)
by URLMoniker_GetDisplayName (umon.c:383)
And sure enough, it looks like a mismatch between
CoTaskMemAlloc() and SysFreeString(), which sounds bad.
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http://bugs.winehq.org/show_bug.cgi?id=20875
Summary: Program crashes before UI loads.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom(a)thesparrows.net
Created an attachment (id=25022)
--> (http://bugs.winehq.org/attachment.cgi?id=25022)
Console output from program run
Program loads splash screen. Brings up Error: "Exception EExternalException in
module KERNEL32.dll at 000A3458. External Exception C0000025"
Closes without getting to main program screen.
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http://bugs.winehq.org/show_bug.cgi?id=20849
Summary: read buffer overflow in
CRYPT_RemoveStringFromMultiString() triggered by
crypt32/tests/oid.c
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-18-21.51/vg-crypt32_oid.txt
says
Invalid read of size 1
at memmove (mc_replace_strmem.c:613)
by CRYPT_RemoveStringFromMultiString (oid.c:885)
by CryptUnregisterDefaultOIDFunction (oid.c:1010)
by test_registerDefaultOIDFunction (oid.c:437)
by func_oid (oid.c:601)
by run_test (test.h:535)
by main (test.h:585)
Address 0x7f040ed4 is 0 bytes after a block of size 44 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by CryptMemAlloc (main.c:125)
by CRYPT_GetDefaultOIDDlls (oid.c:930)
by CryptUnregisterDefaultOIDFunction (oid.c:1009)
by test_registerDefaultOIDFunction (oid.c:437)
This is near the code changed in
http://www.winehq.org/pipermail/wine-cvs/2009-November/061282.html
The error persists with the latest wine sources.
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http://bugs.winehq.org/show_bug.cgi?id=20787
Summary: Watchtower library 2008 (português): crashes when
closing the application
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devnulljk(a)yopmail.com
Created an attachment (id=24886)
--> (http://bugs.winehq.org/attachment.cgi?id=24886)
Wine app crash report window
Wine crashes when I try to close the application either by clicking on the
window close bottom or by selection the option 'close' in the 'Library' menu.
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http://bugs.winehq.org/show_bug.cgi?id=20764
Summary: Reason 4 application aborts with "unexpected error"
dialog after installation
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://dl.propellerheads.se/propellerhead/ReasonDemo_w
in.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.33-259-g7782ebe, after installing Reason 4, when attempting to
launch it, a message box appears:
"The application can not run because of an unexpected error."
Since Reason 4 started in wine-1.1.29, a regression test was performed, which
showed:
1cf1a3f211f9dbbcfff2ef92f53181f540e9ac32 is first bad commit
commit 1cf1a3f211f9dbbcfff2ef92f53181f540e9ac32
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 22 17:05:02 2009 +0200
ntdll: Only create the CPU registry keys on first run.
:040000 040000 ee7ec1d8aab6722caac42a212b2f16df9e89b527
51a00bde240032ad9d4d0ec3661edea167b91f32 M dlls
>From +relay,+seh log:
0009:Call advapi32.RegOpenKeyExW(80000002,02210cb8
L"Hardware\\Description\\System\\CentralProcessor",00000000,00020019,0032da00)
ret=0173a6e0
0009:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0173a6e0
0009:Call advapi32.RegCloseKey(000000a0) ret=0173a6ed
0009:Ret advapi32.RegCloseKey() retval=00000000 ret=0173a6ed
...
0009:Call advapi32.RegCreateKeyExW(80000002,02210cb8
L"Hardware\\Description\\System\\CentralProcessor",00000000,00000000,00000000,00020019,00000000,0032da80,0032d9f8)
ret=0173a685
0009:Ret advapi32.RegCreateKeyExW() retval=00000000 ret=0173a685
...
0009:Call advapi32.RegOpenKeyExW(000000a0,0032da3c
L"0",00000000,00020019,0032da00) ret=0173a6e0
0009:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0173a6e0
0009:Call advapi32.RegCloseKey(000000a4) ret=0173a6ed
0009:Ret advapi32.RegCloseKey() retval=00000000 ret=0173a6ed
...
0009:Call advapi32.RegCreateKeyExW(000000a0,0032da3c
L"0",00000000,00000000,00000000,00020019,00000000,0032daa4,0032d9f8)
ret=0173a685
0009:Ret advapi32.RegCreateKeyExW() retval=000003fd ret=0173a685
...
0009:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0032d9c4)
ret=01750372
0009:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b8439c3
ip=7b8439c3 tid=0009
RegCreateKeyExW returns ERROR_CHILD_MUST_BE_VOLATILE, so presumably Reason 4
isn't expecting the registry key to be volatile. I also note that once Reason 4
is made to start in an earlier Wine version, Reason 4 will launch in newer Wine
versions.
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http://bugs.winehq.org/show_bug.cgi?id=20774
Summary: Vampire: The Masquerade - Bloodlines: broken fonts
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twee(a)tweedle-dee.org
Created an attachment (id=24870)
--> (http://bugs.winehq.org/attachment.cgi?id=24870)
Screenshot displaying incorrect fonts
After installation from CD, game render fonts very badly, as shown on
attachment (taken on Slackware 12 with wine-1.1.26).
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http://bugs.winehq.org/show_bug.cgi?id=20754
Summary: QIP Infium not start with 1.1.33 [regression]
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://qip.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: landy2005(a)gmail.com
Versions:
OS: Linux Ubintu karmic i386
Wine: 1.1.33
Repo: https://launchpad.net/~ubuntu-wine/
QIP: Infium (Build 9032 RC4)
QIP Infium does not start after upgrading to wine version 1.1.33.
With previous versions of wine it works fine.
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http://bugs.winehq.org/show_bug.cgi?id=20759
Summary: Read buffer overflow in NdrConformantArrayMarshall?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-18-21.51/vg-ole32_marshal.txt
contains a new warning thanks to the heap tail check:
Invalid read of size 1
at memcpy (mc_replace_strmem.c:482)
by safe_copy_to_buffer (ndr_marshall.c:707)
by array_write_variance_and_marshall (ndr_marshall.c:1926)
by NdrConformantArrayMarshall (ndr_marshall.c:3626)
by PointerMarshall (ndr_marshall.c:816)
by NdrPointerMarshall (ndr_marshall.c:1488)
by PointerMarshall (ndr_marshall.c:816)
by NdrPointerMarshall (ndr_marshall.c:1488)
by IRemUnknown_RemQueryInterface_Stub (dcom_p.c:386)
by CStdStubBuffer_Invoke (cstub.c:475)
by RPC_ExecuteCall (rpc.c:1392)
by apartment_wndproc (compobj.c:885)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_CallProcAtoW (winproc.c:1023)
by WINPROC_call_window (winproc.c:2225)
by DispatchMessageA (message.c:3089)
by host_object_proc (marshal.c:253)
by ??? (signal_i386.c:2312)
by call_thread_entry_point (signal_i386.c:2338)
Address 0x7f04822f is 3 bytes after a block of size 44 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:562)
by RemUnknown_RemQueryInterface (stubmanager.c:657)
by IRemUnknown_RemQueryInterface_Stub (dcom_p.c:370)
by CStdStubBuffer_Invoke (cstub.c:475)
by RPC_ExecuteCall (rpc.c:1392)
by apartment_wndproc (compobj.c:885)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_CallProcAtoW (winproc.c:1023)
by WINPROC_call_window (winproc.c:2225)
by DispatchMessageA (message.c:3089)
by host_object_proc (marshal.c:253)
by ??? (signal_i386.c:2312)
by call_thread_entry_point (signal_i386.c:2338)
by start_thread (thread.c:469)
by start_thread (pthread_create.c:297)
by clone (clone.S:130)
This can be reproduced locally by setting up valgrind as described in
http://wiki.winehq.org/Valgrind and applying the heap tail check patch to wine,
starting winemine (to avoid valgrinding services), then running
WINETEST_PLATFORM=wine WINE_HEAP_REDZONE=16 valgrind --trace-children=yes
--track-origins=yes --num-callers=30 wine ole32_test.exe.so marshal
(And, bonus deal, there's a null ptr crash in the same log file later down:
Backtrace:
=>0 test_local_server+0x5e4() [dlls/ole32/tests/marshal.c:2711] in ole32_test
1 func_marshal+0x1ab() [dlls/ole32/tests/marshal.c:3092] in ole32_test
...
2711 IClassFactory_Release(cf);
but I suppose that might be a different bug.)
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http://bugs.winehq.org/show_bug.cgi?id=20760
Summary: Write buffer overrun in CreateFileMoniker()
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-18-21.51/diff-hlink_hlink.txthttp://kegel.com/wine/valgrind/logs/2009-11-18-21.51/vg-hlink_hlink.txt
shows a new error thanks to the heap tail check.
Looks like a level-of-indirection-during-allocation error,
1039 strgtable = CoTaskMemAlloc(len*sizeof(WCHAR));
should be
1039 strgtable = CoTaskMemAlloc(len*sizeof(WCHAR *));
Ulrich, you were in there last, could you have a look?
Invalid write of size 4
at FileMonikerImpl_DecomposePath (filemoniker.c:1056)
by FileMonikerImpl_Construct (filemoniker.c:1375)
by CreateFileMoniker (filemoniker.c:1443)
by FileMoniker_CreateFromDisplayName (filemoniker.c:1484)
by MkParseDisplayName (moniker.c:1130)
by HlinkCreateFromString (hlink_main.c:124)
by test_persist (hlink.c:479)
by func_hlink (hlink.c:1122)
by run_test (test.h:535)
by main (test.h:585)
Address 0x7f04416c is 4 bytes inside a block of size 6 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:562)
by FileMonikerImpl_DecomposePath (filemoniker.c:1039)
by FileMonikerImpl_Construct (filemoniker.c:1375)
by CreateFileMoniker (filemoniker.c:1443)
by FileMoniker_CreateFromDisplayName (filemoniker.c:1484)
by MkParseDisplayName (moniker.c:1130)
by HlinkCreateFromString (hlink_main.c:124)
by test_persist (hlink.c:479)
This can be reproduced locally by setting up valgrind as described in
http://wiki.winehq.org/Valgrind and applying the heap tail check patch to wine,
starting winemine (to avoid valgrinding services), then running
cd dlls/ole32/tests
WINETEST_PLATFORM=wine WINE_HEAP_REDZONE=16 valgrind --trace-children=yes
--track-origins=yes --num-callers=30 wine ole32_test.exe.so moniker
although when I do that with today's sources, I get the slightly different
error
Invalid write of size 4
at FileMonikerImpl_DecomposePath (filemoniker.c:1087)
by FileMonikerImpl_Construct (filemoniker.c:1375)
by FileMonikerCF_CreateInstance (filemoniker.c:1593)
by CoCreateInstance (compobj.c:2502)
by get_unmarshaler_from_stream (marshal.c:1575)
by CoReleaseMarshalData (marshal.c:1882)
by rot_entry_delete (moniker.c:182)
by RunningObjectTableImpl_Revoke (moniker.c:595)
by test_ROT (moniker.c:632)
by func_moniker (moniker.c:1943)
Address 0x7f03fcb0 is 0 bytes after a block of size 0 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:562)
by FileMonikerImpl_DecomposePath (filemoniker.c:1039)
by FileMonikerImpl_Construct (filemoniker.c:1375)
by FileMonikerCF_CreateInstance (filemoniker.c:1593)
by CoCreateInstance (compobj.c:2502)
by get_unmarshaler_from_stream (marshal.c:1575)
by CoReleaseMarshalData (marshal.c:1882)
by rot_entry_delete (moniker.c:182)
by RunningObjectTableImpl_Revoke (moniker.c:595)
by test_ROT (moniker.c:632)
by func_moniker (moniker.c:1943)
There's a simpler, similar looking error later on:
Invalid write of size 4
at 0xD876677: FileMonikerImpl_DecomposePath (filemoniker.c:1087)
by 0xD8771E0: FileMonikerImpl_Construct (filemoniker.c:1375)
by 0xD877514: CreateFileMoniker (filemoniker.c:1443)
by 0xCF306BC: test_file_moniker (moniker.c:1387)
by 0xCF30A50: test_file_monikers (moniker.c:1448)
by 0xCF333FC: func_moniker (moniker.c:1947)
Address 0x7f045468 is 8 bytes inside a block of size 10 alloc'd
at 0xCC8463B: notify_alloc (heap.c:279)
by 0xCC844D9: RtlAllocateHeap (heap.c:1521)
by 0xD87B372: IMalloc_fnAlloc (ifs.c:186)
by 0xD87C38E: CoTaskMemAlloc (ifs.c:562)
by 0xD8764EA: FileMonikerImpl_DecomposePath (filemoniker.c:1039)
by 0xD8771E0: FileMonikerImpl_Construct (filemoniker.c:1375)
by 0xD877514: CreateFileMoniker (filemoniker.c:1443)
by 0xCF306BC: test_file_moniker (moniker.c:1387)
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http://bugs.winehq.org/show_bug.cgi?id=20739
Summary: winecfg emits a warning called an error
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: herrold(a)owlriver.com
wine-1.1.33-0.el5.mh (Mike Harris packaging for CentOS 5)
see: http://wiki.centos.org/AdditionalResources/Repositories for a pointer
Ran winecfg, with the 800x600 desktop option set and got:
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1,
bpp=32
This seems to be an uncaught warning, and not an error -- if there a 'try'
option to permit detection and 'swallowing' it?
-- Russ herrold
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http://bugs.winehq.org/show_bug.cgi?id=20745
Summary: WinZip 12.1 installer subprocess crashes during
installation
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.winzip.com/wzd/winzip121.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=24813)
--> (http://bugs.winehq.org/attachment.cgi?id=24813)
WinZip 12.1 installer standard error
With wine-1.1.33-150-g4990ca0, during the WinZip 12.1 installation process, the
installer invokes the installed winzip32.exe at a certain point in the
installation, resulting in:
Backtrace:
=>0 0x00a7d046 (0x0033fd04)
1 0x7e6fcbca apartment_release+0x15a(apt=0x157818)
[/home/andrew/wine-git/dlls/ole32/compobj.c:597] in ole32 (0x0033fd44)
2 0x7e6fd9e2 CoUninitialize+0x152()
[/home/andrew/wine-git/dlls/ole32/compobj.c:1385] in ole32 (0x0033fd74)
3 0x7e7254b7 OleUninitialize+0x67()
[/home/andrew/wine-git/dlls/ole32/ole2.c:263] in ole32 (0x0033fd94)
4 0x004523e6 in winzip32 (+0x523e6) (0x0033fd9c)
...
The standard error output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=20715
Summary: ACDSee 3.0 (old version) hanging on exit
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Wine version is 1.1.33, mode is win98.
This is a really old version of ACDSee, download link above, not to be confused
with current ACDSee 3.0 Pro, which is a completely different application.
I'm just starting ACDSee and exiting without any further action, getting this
in the console output:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc9f660 "exception.c:
vectored_handlers_section" wait timed out in thread 001e, blocked by 0009,
retrying (60 sec)
I then have to do "winserver -k", if I want to properly start ACDSee again.
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http://bugs.winehq.org/show_bug.cgi?id=20692
Summary: Probable benign window title leak
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is another case of 'a leak so small it doesn't matter'.
I think it only happens once per window, and only when the
window doesn't get an NCDESTROY message before exiting.
I'm filing it and marking it WONTFIX so the valgrind suppression
I create can point to a bug report for explanation.
http://kegel.com/wine/valgrind/logs/2009-11-11-07.36/vg-user32_msg.txt
says user32_test.exe.so msg.c leaks like this:
22 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:214)
by RtlAllocateHeap (heap.c:1421)
by DEFWND_SetTextA (defwnd.c:98)
by DefWindowProcA (defwnd.c:834)
by MsgCheckProc (msg.c:7274)
by MsgCheckProcA (msg.c:7283)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_call_window (winproc.c:2223)
by call_window_proc (message.c:1635)
by send_message (message.c:2482)
by SendMessageA (message.c:2627)
by WIN_CreateWindowEx (win.c:1342)
by CreateWindowExA (win.c:1541)
And
http://kegel.com/wine/chromium/valgrind-logs/base_unittests/MessageLoopTest…
says that base_unittests.exe --gtest_filter=MessageLoopTest.RecursiveDenial2
and a couple others leak as follows:
8 bytes in 4 blocks are definitely lost in loss record 87 of 1,034
at notify_alloc (heap.c:214)
by RtlAllocateHeap (heap.c:1421)
by DEFWND_SetTextW (defwnd.c:134)
by DefWindowProcW (defwnd.c:981)
by StaticWndProc_common (static.c:520)
by StaticWndProcW (static.c:630)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_call_window (winproc.c:2214)
by call_window_proc (message.c:1635)
by send_message (message.c:2482)
by SendMessageW (message.c:2605)
by WIN_CreateWindowEx (win.c:1340)
by CreateWindowExW (win.c:1573)
by DIALOG_CreateControls32 (dialog.c:276)
by DIALOG_CreateIndirect (dialog.c:691)
by DialogBoxIndirectParamAorW (dialog.c:871)
by DialogBoxIndirectParamW (dialog.c:892)
by MessageBoxIndirectW (msgbox.c:527)
by MessageBoxExW (msgbox.c:451)
by MessageBoxW (msgbox.c:406)
We can reopen this bug if the leak turns out to be an actual problem.
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http://bugs.winehq.org/show_bug.cgi?id=20686
Summary: Regression in latest git causes WOW screen corruption
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
latest git causes screen corruption in WOW
Git regression says :
[cahrendt@stinky wine-git]$ git bisect bad
8e750b0ef6d810465d12566b6f03e6ce28b9451d is first bad commit
commit 8e750b0ef6d810465d12566b6f03e6ce28b9451d
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Thu Nov 12 10:31:25 2009 +0000
widl: Include range types in constant BufferLength calculation for server
function.
:040000 040000 28e1f6d17f58a903618d98357718444b661f40ff
43265670cae4c487353cc73ee8b7d0d5f542df65 M tools
[cahrendt@stinky wine-git]$
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http://bugs.winehq.org/show_bug.cgi?id=20681
Summary: Microsoft Visual C++ .NET 2003 INTERNAL COMPILER
ERROR: regression from 1.1.29
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)salilab.org
Created an attachment (id=24704)
--> (http://bugs.winehq.org/attachment.cgi?id=24704)
test.cpp
We are running wine on a 32-bit Fedora 11 machine, using cl (the MSVC++ .NET
2003 command line compiler) to build our software. Since we upgraded from
wine-core-1.1.29-1.fc11.i586 to wine-core-1.1.32-1.fc11.i586, cl has stopped
working: it fails with an internal compiler error. Downgrading to 1.1.29 fixes
the problem.
Using the attached test.cpp and boost 1.34 headers, running with
wine-core-1.1.32-1.fc11.i586, we see the following:
$ cl /c test.cpp
test.cpp
z:\synth1\home\ben\tmp\test.cpp(14) : fatal error C1001: INTERNAL COMPILER
ERROR
(compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line
182)
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
Microsoft (R) 32-bit C/C++ Standard Compiler Version 13.10.3077 for 80x86
Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
m Files\Microsoft Visual Studio .NET 2003\VC7\bin\cl: undname.c:189:
str_array_push: Assertion `a->num < 32' failed.
with 1.1.29 we see:
$ cl /c test.cpp
test.cpp
Microsoft (R) 32-bit C/C++ Standard Compiler Version 13.10.3077 for 80x86
Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
Please let me know if you need more information.
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http://bugs.winehq.org/show_bug.cgi?id=20622
Summary: chromium's net_unittests.exe hangs in
SSLClientSocketTest.Read
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium's SSLClientSocketTest.Read test outputs (ignoring repeated fixmes)
[ RUN ] SSLClientSocketTest.Read
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
and then seems to hang. Five other SSL-related tests behave similarly:
SSLClientSocketTest.Read_SmallChunks
SSLClientSocketTest.Read_Interrupted
HTTPSRequestTest.HTTPSExpiredTest
HTTPSRequestTest.HTTPSGetTest
HTTPSRequestTest.HTTPSMismatchedTest
To repeat:
$ wget http://kegel.com/wine/chromium/chromium-tests.tar.bz2
$ tar -xjvf chromium-tests.tar.bz2
$ sudo cp src/net/data/ssl/certificates/root_ca_cert.crt
/usr/share/ca-certificates/
$ sudo vi /etc/ca-certificates.conf (and add the line root_ca_cert.crt)
$ sudo update-ca-certificates
$ # (or run juan's importer, http://bugs.winehq.org/show_bug.cgi?id=20370#c4 )
$ wine src/chrome/Debug/net_unittests.exe
--gtest_filter=SSLClientSocketTest.Read
I'll attach a +relay,+secur32,+crypt,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=20602
Summary: thread/cpu affinity not correct with multi core
enabled source engine games
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fzielcke(a)z-51.de
This is actually with current git HEAD de00535c13fba643c9c2bc178225be3cecafd92d
not the 1.1.32 release.
Even if I enable the Multi Core support in Day of Defeat:Source or Team
Fortress 2, the cpu mask is set to one CPU.
I checked /proc/($pgrep hl2.exe)/status and also run both in a window with top
running in the background and visible P column (last used CPU).
wine taskmgr shows an affinity of both CPUs.
If I uncheck one and check one again then the main 2 threads needing CPU time
run on both my cores.
This is a huge increase in performance for me. For example in ctf_2fort on a
well visited server I get only ~10-20 FPS on the bridge if there's fighting and
the hl2 process is locked on 1 core.
Whereas if they run on both, it's good playable and I think it's somewhat
around ~40 FPS.
It also works fine if I compile wineserver without HAVE_SCHED_SETAFFINITY
I tried mat_queue_mode 2, too. mat_queue_mode -1 seems to be the default for
multicore enabled.
So even if TF2/DoD:S have a bug to still force a CPU affinity of 1, wine
taskmgr should at least display it correctly.
I use Debian sid + experimental.
For compilation I use Debian 4.4.2-2 with CFLAGS="-march=native -pipe -O2"
Hardware is Athlon64 X2 4600+, 2 GiB RAM and a Geforce GTS 250 with the 190.42
Nvidia proprietary drivers.
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http://bugs.winehq.org/show_bug.cgi?id=20516
Summary: Alt-F10 sent on press of F10 with wineconsole
--backend=user
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
I am using opensource FAR manager, run via "wineconsole --backend=user".
In wine 1.1.32, when I press F10 (this key usually invokes dialog asking if you
want to really quit FAR), Alt-F10 is sent to the program instead (Alt-F10
invokes the tree in FAR). Other F-keys (F1 .. F9, F11, F12) work normally.
When I downgarded from 1.1.32 to 1.1.31, the bug disappeared and F10 started
behaving normally.
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http://bugs.winehq.org/show_bug.cgi?id=20517
Summary: temporary language switch causes permanent change of
codepage
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
For as long as I can remember (I'm sorry to report this now only), the sequence
rm -rf .wine; wine winecfg; LANG=C wine winecfg; wine winecfg
(assuming a default of LANG=de_DE.UTF-8 in Linux) provoked the following change
in the registry against the initial setting:
+[System\\CurrentControlSet\\Control\\Nls\\Codepage] 1251317004
"37"=""
"ACP"="1252"
-"OEMCP"="437"
+"OEMCP"="850"
This proves that something is not initialized consistently. This is clearly a
bug and might cause seemingly non-deterministic faults in apps.
I don't know whether this is related to the bug that I'm actually researching:
some old multi-lingual French and German apps start in English when I expect
them to start in French or German.
On the Mac, the situation in the registry seems a little worse. Apple has a
couple of fonts using native (non-ASCII) file names. Switching from the default
German to the French locale (see bug #20377 on how to do this on the Mac)
causes the following changes in addition to the above:
-"Hiragino Mincho Pro
(TrueType)"="Z:\\Library\\Fonts\\\x30d2\x30e9\x30ae\x30ce...
+"Hiragino Mincho Pro
(TrueType)"="Z:\\Library\\Fonts\\\xe3\x83\x92\xe3\x83\xa9...
# The file name is ヒラギノ明朝 Pro W3.otf or similar.
-"Locale"="00000407"
+"Locale"="0000040c"
-"sCountry"="Germany"
+"sCountry"="France"
-"sLanguage"="DEU"
+"sLanguage"="FRA"
I.e. the filename's encoding was changed. I don't know whether it's consistent
with the codepage, but I see no reason why switching from German (UTF-8) to
French (UTF-8) should cause Wine to change
- the codepage or
- filename encodings.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=20495
Summary: CryptUnprotectData can't handle zero-length payloads
(affects chromium unit_tests)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed as follows:
wget http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf ../chromium-tests.tar.bz2
wine src/chrome/Debug/unit_tests.exe
--gtest_filter=EncryptorTest.EncryptionDecryption
This fails with
[ RUN ] EncryptorTest.EncryptionDecryption
.\browser\password_manager\encryptor_unittest.cc(62): error: Value of:
Encryptor::DecryptString(ciphertext, &result)
Actual: false
Expected: true
[ FAILED ] EncryptorTest.EncryptionDecryption (4 ms)
This test case seems to check a corner case that wine doesn't handle
(zero-length payload).
I'll send a conformance test.
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http://bugs.winehq.org/show_bug.cgi?id=20249
Summary: Venetica game crash
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=23888)
--> (http://bugs.winehq.org/attachment.cgi?id=23888)
Venetica error output from crash
After approximately 5 minutes of gameplay you reach a small area behind a
house. You fight there with some Assassins. After you killed the last, the game
will crash.
The only error that is given when the game crashes is attached to this report.
I don't know by which component this error might be caused.
Tested on System:
Ubuntu Jaunty Jackalope
AMD Athlon 64 x2 4200+
2 Gb ram
nvidia 8600gts (185.18.14)
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http://bugs.winehq.org/show_bug.cgi?id=20152
Summary: Oracle IRM Desktop application fails with "unable to
initialize the Oracle IRM engine" when invoking a
systray context menu option
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://download.oracle.com/otn_software/sealed/PR51/De
sktop/Oracle IRM Desktop EN 5.5.15.22.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=23749)
--> (http://bugs.winehq.org/attachment.cgi?id=23749)
sealmon.exe standard error output
With 1.1.30, after installing the Oracle IRM Desktop application and
sealmon.exe is spawned post-install, right clicking on the systray icon for the
application and then selecting a context menu choice besides "Hide", such as
"About", yields two messages boxes:
"The IRM Desktop is unable to initialize the Oracle IRM engine.
You may be able to resolve this problem by trying one of the following:
1. Re-booting your computer
2. Temporarily disabling low-level programs such as virus scanners or personal
firewalls
Otherwise, please contact your content provider."
and
"The unsealer DLL failed to load. Error 0x8000ffff."
Subsequent to the message boxes, an instance of control.exe that sealmon.exe
spawns crashes. Based on the standard error messages when the "unable to
initialize" error dialog box appears:
err:ole:validate_string_data invalid string length of 0
err:rpc:I_RpcReceive we got fault packet with status 0x6f7
I have classified this bug under the rpc component. The standard error output
and backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19906
Summary: Anno 1701 has a lot of Direct3D error.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MCpaul34(a)gmail.com
Created an attachment (id=23370)
--> (http://bugs.winehq.org/attachment.cgi?id=23370)
Error log
Anno 1701 has a lot of D3D error (see attached log).
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http://bugs.winehq.org/show_bug.cgi?id=19907
Summary: Thunderbird Portable v. 2.0.0.23 startup crash.
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
URL: http://portableapps.com/apps/internet/thunderbird_port
able
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piotr(a)krokowski.org
Thunderbird Portable v. 2.0.0.23 crashes at start. It used to work (and start
up) properly, but suddenly it started crushing just at start. I haven't been
able to find any reason... I'm attaching error log from console. The same
instance of Thunderbird Portable works correctly on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=19978
Summary: python installer: puts python26.dll in
C:\windows\system32, not C:\python26 (appinstall)
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.python.org/download/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
See summary. All other files seem okay (C:\windows\winsxs is messed up a bit,
but I believe that's covered by other bugs).
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http://bugs.winehq.org/show_bug.cgi?id=19749
Summary: EasyWorship
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://blog.easyworship.com/2009/07/easyworship-2009-t
he-official-announcement/
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guido(a)vanharten.net
When starting the program, it ask me to create a profile. When completing the
creation of the profile, I get the error (in Dutch) that a serious problem has
occupied (is that right English?).
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http://bugs.winehq.org/show_bug.cgi?id=19413
Summary: WinZip 12.1 fails to install
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
Created an attachment (id=22527)
--> (http://bugs.winehq.org/attachment.cgi?id=22527)
Error Report Log created by WinZip
Installation of WinZip 12.1 begins. The user is able to make the various
installation selections, but when the actual installation commences it errors
out gracefully and creates a WinZip error report log.
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http://bugs.winehq.org/show_bug.cgi?id=19270
Summary: Dragon NaturallySpeaking 10 Standard freezes after
selecting alsa in winecfg
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Direction to reproduce:
winecfg - set mixer to alsa
start program
DNS 10 has a training module near the beginning that analyzes first the
loudness of the input and then the quality. This module runs for just long
enough to analyze loudness (which it does well) and then it freezes during the
quality assessment.
I believe that this is not a regression, even though alsa used to work a few
months ago.
Workaround: in winecfg, set mixer to OSS. The sound quality isn't as good, but
it works.
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http://bugs.winehq.org/show_bug.cgi?id=19015
Summary: quik say: general protection fault
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://quik.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ac(a)yournet.ru
Created an attachment (id=21915)
--> (http://bugs.winehq.org/attachment.cgi?id=21915)
screenshot of error message
I try run QUIK broker client. When I select in menu "Settings" -> "General" it
say: "General protection Fault: Internal exception happend. Please send
"info.rpt" file to support at quik ru Sorry for inconvenience." and program is
crashed.
Program can be downloaded here:
http://broker.kf.ru/doc/distrib/Front_eng.zip
How to reproduce:
Install and run info.exe. In window "User Identification" click "Cancel" then
select "Settings" -> "General".
wine-1.1.18
Linux 2.6.29.4-167.fc11.x86_64 x86_64 GNU/Linux
Sorry for my bad English.
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http://bugs.winehq.org/show_bug.cgi?id=18902
Summary: S.T.A.L.K.E.R. (part 1 and 2) red lines in 1.1.21,
1.1.22, and craches in 1.1.23
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
In 1.1.20 it works fine (only helicopter's bug), in 1.1.21 grass became red, in
1.1.22 red lines all the screen (if don't watch up), in 1.1.23 crash.
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http://bugs.winehq.org/show_bug.cgi?id=18478
Summary: Wine (snapshot and stable version) crash when running
Nikon's ViewNX application
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ym12de(a)yahoo.de
Created an attachment (id=21103)
--> (http://bugs.winehq.org/attachment.cgi?id=21103)
output of wine when running Nikon ViewNX.exe
Application ViewNX (Nikon) crashes when trying to work on raw pictures (.nef)
Probably this has also to do with a missing plugin for the .nef files
attached is the wine output
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http://bugs.winehq.org/show_bug.cgi?id=18466
Summary: Wine does not support genitive forms of month names
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
MSDN: "Some languages, such as Finnish, German, Polish, and Russian, have
several noun forms. If you plan to use localized names provided by the system,
have a linguist check to make sure you are using them in the right context.
Windows carries both the nominative and genitive forms of Polish and Russian
month names; the form changes depending on the month name's position in the
string relative to the day name. Windows returns both forms in a single string
separated by a null value. The system carries only one form of each month name
or day name for all other languages."
http://msdn.microsoft.com/en-us/library/cc194815.aspx
Wine ships only nominative forms for these languages. So, applications that
rely on this, render dates not as "14 мая 2009", but as "14 Май 2009".
Side note: first letter in genitive form is lower-case, as opposed to to
upper-case for nominative form.
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http://bugs.winehq.org/show_bug.cgi?id=18473
Summary: Mafia game losses sound
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: retrry(a)gmail.com
Created an attachment (id=21091)
--> (http://bugs.winehq.org/attachment.cgi?id=21091)
errors thrown in terminal
When playing the game, sometimes the sound of dialogs disappears, then you need
to read subtitles. In Terminal i get Dsound relater errors.
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http://bugs.winehq.org/show_bug.cgi?id=18451
Summary: Program error starting Nortel IP Softphone 2050
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21063)
--> (http://bugs.winehq.org/attachment.cgi?id=21063)
Program error warning Screenshot
When I started the Nortel IP Softphone 2050 appears on the screen one message
about one program error.
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http://bugs.winehq.org/show_bug.cgi?id=18400
Summary: The program FlatOut2.exe has encountered serious
problem...
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
When I updated from 1.1.18 to 1.1.20 a new minor bug appeared. It still exists
in 1.1.21.
When I start FlatOut 2 it says "The program FlatOut2.exe has encountered
serious problem and needs to close. We are sorry for the inconvenience. But
when I click "Close" the game starts and everything is working perfectly.
This error seems to be a false alarm. Wine thinks the game crashed, but really
it didn't.
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http://bugs.winehq.org/show_bug.cgi?id=18425
Summary: DLL_PROCESS_DETACH isn't called if a dll returns FALSE
on a DLL_PROCESS_ATTACH call
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=21028)
--> (http://bugs.winehq.org/attachment.cgi?id=21028)
testcase
Wine does not call DLL_PROCESS_DETACH when the dll returns FALSE on a
DLL_PROCESS_ATTACH call.
Attached is a test case which shows the bug.
The output on wine:
###########Load
and on winXP:
###########Load
###########Unload
This was tested with wine-1.1.21.
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http://bugs.winehq.org/show_bug.cgi?id=18377
Summary: NFS 4 Road Challenge: Installer hangs after choosing
Setup Type
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20951)
--> (http://bugs.winehq.org/attachment.cgi?id=20951)
WINEDEBUG=+relay
I'm using Wine 1.1.19 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that after i set installation Type (Full, typical etc.) the
installer hangs and i have to force it to close. For example i choose Full
option then click next and i see the same window only greyed and installer is
hanging. Sometimes it doesn't hang and goes forward but this is less often
case.
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http://bugs.winehq.org/show_bug.cgi?id=18009
Summary: Tlknow32.exe hangs in startup screen [REGRESSION]
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidl(a)lmert.com
Created an attachment (id=20387)
--> (http://bugs.winehq.org/attachment.cgi?id=20387)
Screenshot when hung
The "Talk Now! Arabic" CD, published by Transparent Language, used to work
pretty well on Wine. Now (just tested on 1.1.19, but it's been broken for a
few releases) the program loads to the point where it gives an audio greeting
and shows the graphic behind the user login screen, but then freezes. No
further text appears, an the program is unresponsive; even the "close window"
action doesn't work. (The window does redraw itself properly if I cover and
then uncover it).
One other clue is that the window-decorations are drawn much larger than the
contents (see attached screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=17996
Summary: inetmib1 test page faults
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
[cahrendt@stinky tests]$ make test
../../../tools/runtest -q -P wine -M inetmib1.dll -T ../../.. -p
inetmib1_test.exe.so main.c && touch main.ok
wine: Unhandled page fault on read access to 0x00000000 at address 0x6034fa0d
(thread 005e), starting debugger...
wine client error:5e: read: Bad address
make: *** [main.ok] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=17513
Summary: Wine detected as a debugger
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Regression in Rome total war: wine detected as a debugger. User states that
copy protection worked in versions 0.99 through 1.99 but is unsure of the
actual culprit testing required to confirm correct version.
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http://bugs.winehq.org/show_bug.cgi?id=17116
Summary: MinGW 5.1.4 won't install
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://downloads.sourceforge.net/mingw/MinGW-5.1.4.exe
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=18961)
--> (http://bugs.winehq.org/attachment.cgi?id=18961)
Screenshot
When using the MinGW installer, you can't progress in the installer past the
page that lets you choose the installation directory.
Steps to reproduce:
1. Download the installer in the URL
2. Run the installer
3. Click "Next" twice, then "I Agree", followed by "Next" twice more.
Expected results:
You should be able to choose or type a destination directory, and the "Next"
button should become enabled.
Actual results:
The "Next" button remains disabled, so you can't install anything. See the
screenshot.
The entire console output is:
fixme:wininet:INET_QueryOption INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shell:SHAutoComplete SHAutoComplete stub
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http://bugs.winehq.org/show_bug.cgi?id=16955
Summary: Dreamfall: TLJ fails to launch.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
Created an attachment (id=18727)
--> (http://bugs.winehq.org/attachment.cgi?id=18727)
Report with no WINEDEBUG options.
I am continuing my attempts to run the adventure game Dreamfall (v.1.0.0,
Russian, noCD crack). I have interrupted the 0.9.61/1.1.12 regression test I
was doing because of one of the bisects failing to compile, and because it
crashes in the exactly same way in both versions. 0.9.61 was the last version
to be reported as Gold (using a native d3d9_27.dll), followed only by Garbage
reports.
The bug happens as follows: The executable starts in the virtual desktop I've
set it to (sometimes drawing "Dreamfall" in either top left or bottom left
corner depending on versions/bisects; slowed down by a WINEDEBUG=+all, I
watched it paint the title bar of a window frame), then crashes with a message
saying that I should report the crash to Funcom (the game's developers). There
is another user who reports a similar crash in the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=16881
Summary: CashComm cannot be installed (clicking on Next doesn't
do anything)
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.nuweb.ch/cashcomm/ccSetup.exe
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan(a)ernstfamily.ch
How to reproduce :
1) download the freely downloadable demo
http://www.nuweb.ch/cashcomm/ccSetup.exe
2) run the installer
3) click on next until seeing the dialog that asks for firstname, lastname and
company name
4) click on next
What happens :
nothing (in the terminal : err:msi:call_script Could not find CLSID for Windows
Script). Using winetricks to install Windows Script another error is shown in
the terminal)
(I submitted the application in the AppDB too, it's pending moderation)
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http://bugs.winehq.org/show_bug.cgi?id=16727
Summary: r1gl fails to request wgl features such as multi
sampling
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lemonzest(a)gmail.com
using the Quake 2 client r1q2 with its r1gl renderer i get the following errors
when r1gl is trying to request multi sampling
the source for both the client and renderer is linked here
http://www.r1ch.net/stuff/r1q2/src/r1q2-b7904-src.zip
r1gl is in the opengl folder.
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http://bugs.winehq.org/show_bug.cgi?id=16589
Summary: Unimplemented d3dx9_36.dll functions :
.D3DXLoadSurfaceFromFileInMemory,
D3DXLoadSurfaceFromFileW, D3DXLoadSurfaceFromMemory
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafoirus(a)gmail.com
Eve dont start when d3dx9_36.dll isnt found
Log:
wine: Call from 0x7ee270b0 to unimplemented function
d3dx9_36.dll.D3DXLoadSurfaceFromFileInMemory, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXLoadSurfaceFromFileInMemory
called at address 0x7ee270b0 (thread 0019), starting debugger...
wine: Call from 0x7ee270b0 to unimplemented function
d3dx9_36.dll.D3DXLoadSurfaceFromFileW, aborting
wine: Call from 0x7ee270b0 to unimplemented function
d3dx9_36.dll.D3DXLoadSurfaceFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=16490
Summary: Falcon 4.0 AF: Clouds visible trough walls
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Depth buffer issue
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http://bugs.winehq.org/show_bug.cgi?id=16494
Summary: Falcon 4.0 AF: After patching to 1.0.13 game crashes
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=17903)
--> (http://bugs.winehq.org/attachment.cgi?id=17903)
Log using wine 1.1.10
After patching to newest version, this game quits when trying to load a flight.
This is the MessageBox:
http://img3.imagebanana.com/img/m1kjsak4/1_13.png
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http://bugs.winehq.org/show_bug.cgi?id=16377
Summary: AlphaSkins shows an acces violation while starting and
blocks the clic on the mouse
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.alphaskins.com/sfiles/stable/askindemo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=17691)
--> (http://bugs.winehq.org/attachment.cgi?id=17691)
Screenshot of the error
After starting AlphaSkins the program shows an error that says that there were
an acces violation and after that yuo wouldn't be able to make click on buttons
or close windows.
You can test it opening the demo from console and then trying to close the
console window.
All what you see on console is:
fixme:win:LockWindowUpdate (0x10020), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x10020), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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http://bugs.winehq.org/show_bug.cgi?id=15961
Summary: Need for Speed ProStreet: Very slow/low fps when smoke
not disabled
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huafbauer(a)compuserve.de
The game defaults to have smoke enabled.
With this setting it is very slow and unplayable.
When disabling smoke in the in game menu it
is immediately faster and playable.
This was tested with 1.1.8 on Debian Lenny with an
Athlon 64 X2 5000+, G70 GeForce 7600 GT (driver 177.80)
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http://bugs.winehq.org/show_bug.cgi?id=15885
Summary: Phrogram 2.5 requires SHGetImageList implementation
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://phrogram.com/30daytrial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17040)
--> (http://bugs.winehq.org/attachment.cgi?id=17040)
Phrogram standard error output
With today's Git (wine-1.1.7-169-g4707548). when attempting to start Phrogram
2.5, which requires the .NET Framework 2.0, after some time, a managed
exception is thrown:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'Phrogram.Controls.FileExplorerTree' threw an exception. --->
System.EntryPointNotFoundException: Unable to find an entry point named '#727'
in DLL 'shell32.dll'.
at Phrogram.SysImageList.SHGetImageList(Int32 iImageList, Guid& riid,
IImageList& ppv)
at Phrogram.SysImageList.create()
..
which indicates the lack of a SHGetImageList implementation. Standard error
output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15805
Summary: NetStat live unable to run/install
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.analogx.com/contents/download/network/nsl.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs(a)kurtkraut.net
I'm trying to install this software:
http://www.analogx.com/contents/download/network/nsl.htm
And this is the output I get from wine:
[ktk@ktk7 tmp]$ wine nsli.exe
XIO: fatal IO error 11 (Recurso temporariamente indisponível) on X server
":0.0"
after 768 requests (452 known processed) with 0 events remaining.
where 'Recurso temporariamente indisponível' (pt-br) means 'Resource temporaly
unavailuable' (en).
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http://bugs.winehq.org/show_bug.cgi?id=15605
Summary: Up to 1.1.5, Baan client Date field can not display
correctly.
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo.li(a)phocos.com
Created an attachment (id=16612)
--> (http://bugs.winehq.org/attachment.cgi?id=16612)
baan client running under wine display date field as null
Up to 1.1.5, Baan client Date field can not display correctly.
Comparison Screen attached,
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http://bugs.winehq.org/show_bug.cgi?id=15455
Summary: Witcher Enhanced Edition - fails to complete
installation at redistributable stage
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael_masterson(a)att.net
Created an attachment (id=16347)
--> (http://bugs.winehq.org/attachment.cgi?id=16347)
log of redistributable install phase
With the retail Witcher: Enhanced Edition discs, after installation of the game
completes the installer begins to install redistributables. Installation
appears to complete, but process does not terminate correctly in terminal and
errors ensue.
Attempting to patch the game with TWEE_Upgrade.exe shows that installation did
not finish.
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