http://bugs.winehq.org/show_bug.cgi?id=15544
Summary: An old "interactief Nederlands" Dutch learning program
reports "internal error"
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vonkad(a)email.cz
Created an attachment (id=16523)
--> (http://bugs.winehq.org/attachment.cgi?id=16523)
Log file WINEDEBUG=+relay,+msgbox
Hello,
my wife has to use an old (1996) windows program for her Dutch language course.
It starts ok, but at a point, it reports (in French for whatever reason)
"Internal error. Heap full. Impossible to create object ..." (Heap sature.
Impossible de creer l'objet champ de saissie.).
Updating wine to the current development release does not help. I'm on Ubuntu
Hardy AMD64, with Wine 1.0.0.
If there is anyone willing to have a look at the problem, I've attached
the "WINEDEBUG=+relay,+msgbox" log. If any other logs, backtraces or whatever
might be needed, let me know.
Thanks in advance for any help,
David Vonka
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http://bugs.winehq.org/show_bug.cgi?id=15588
Summary: Maya 6 crashes after startup
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: waldemar12392(a)hotmail.com
Created an attachment (id=16590)
--> (http://bugs.winehq.org/attachment.cgi?id=16590)
This .tar.gz packed archive includes a screenshot, the console output and the
error log created by Maya
Alias/Wavefront Maya 6 crashes after startup.
Maya created an error log, which I've sent you as attachment (I wasn't sure if
it helps)
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http://bugs.winehq.org/show_bug.cgi?id=15614
Summary: Error when trying to install Office 2007 on Mandriva
2009.0/2008.1
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barenca(a)hotmail.com
Created an attachment (id=16631)
--> (http://bugs.winehq.org/attachment.cgi?id=16631)
Main trace with a user different from root
Wine version: 1.1.6
User: barenca (not root)
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http://bugs.winehq.org/show_bug.cgi?id=15633
Summary: Word 2k asian phonetic guide needs riched3
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.microsoft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnwine55(a)yahoo.co.nz
Created an attachment (id=16671)
--> (http://bugs.winehq.org/attachment.cgi?id=16671)
example doc file with chinese text
The Asian Phonetic Guide is used to add the English phonetic guide for each
Chinese character.
Word 2000 English version displays blank squares for simplified Chinese
characters unless richedit 3 from winetricks is used. (The ruby text thing
does not work -another bug, but without richedit3 only the Chinese sentence is
displayed in the bottom of dialog box. Instead of the individual Chinese
characters it show blank squares in the top)
How to show:
1. Install English Word 2000
2. Set Wine version to win98 (to workaround bug with setlang)
3. Run drive-c/Program Files/Microsoft Office/Office/SETLANG.EXE
4. Select Simplified Chinese and ok.
5. Run Word and Open file containing chinese (attached)
6. position cursor near chinese, select Format Menu, Asian Phonetic Guide
Note: with the above and riched3, an error is displayed upon opening word, but
this can be safely dismissed.
without richedit3 installed, blank squares are displayed.. With richedit 3, the
chinese charactors are displayed.
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http://bugs.winehq.org/show_bug.cgi?id=15637
Summary: Lotus Notes 6.5.5 slowing down under wine 1.1.6
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mszeliga(a)msnet.dk
On wine 1.1.6 Lotus Notes 6.5.5 (client) i slowing down over time, we are
talking about 2 ~ 3 hours of normal working (just reading/posting e-mails)
before it is noticeable.
There is also a huge usage of memory (3 times the usual, from 600 Mb to 1800
Mb)on the system which may be the cause of it.
This did not happen on 1.1.5.
Congrats... it's allmost like real Windows now ;-)
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http://bugs.winehq.org/show_bug.cgi?id=15683
Summary: Battle Engine: Aquila: high terrain detail doesn't work
properly
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
Created an attachment (id=16745)
--> (http://bugs.winehq.org/attachment.cgi?id=16745)
Annotated, shortened stderr output of wine running BE:A with modified wined3d.
In Battle Engine: Aquila, high terrain detail doesn't seem to work properly.
All terrain faces seem to be changing constantly while flying or walking
through a level.
In the tutorial level, random terrain faces are (partially) dark blue
(stencil-related errors?).
In "Weathering the Storm", the beach you start at is very much like the ground
during the tutorial level: random faces are dark brown (fog or stencil-related
errors?).
In "Weathering the Storm", flying over the area of land right past the beach
will show that the texture of the terrain is completely different when viewed
from long or short distance (mipmap-related errors?).
I don't recall wether these errors also occurred on Windows; I guess they
didn't. I'm currently using the official nVidia drivers for Linux, version
173.14.12 (will try later with 177.80) for my GeForce 7600 GS, and use the
"virtual desktop" with pixel shaders disabled for Wine (otherwise, BE:A won't
run).
---
Attached is whatever wine spits out to stderr, with one difference: I replaced
the checkGLcall macro in state_fogdensity in wined3d by specialized code to
debug this error. Instead of
fixme:d3d:state_fogdensity >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glFogf(GL_FOG_DENSITY, (float) Value) @ state.c / 1220
it now always prints a message when err (in checkGLcall) equals GL_NO_ERROR
(normally a TRACE) and GL_INVALID_VALUE (normally printed like above).
>From the log, it seems all calls to state_fogdensity are alternating between
faillure (with GL_INVALID_VALUE, because 0xF0CCFACE is not really a sensible
value when you convert it to floating point numbers) and succes (with only
GL_NO_ERROR, in case the fog density is approx. 0.0052f).
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http://bugs.winehq.org/show_bug.cgi?id=15684
Summary: Battle Engine: Aquila: only runs under virtual desktop
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
Battle Engine: Aquila refuses to run when it's not running under an emulated
virtual desktop. It exits with a message box titled "Fatal error sorry" (sic),
saying "Could not find any compatible Direct3D devices". stderr doesn't show
anything interesting besides
fixme:win:EnumDisplayDevicesW ((null),0,0x32f198,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=15719
Summary: Spore keeps asking for registration code after install
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whellmundv(a)gmail.com
When I run Spore, just after I have correctly installed it, it keeps asking me
for the registration code I used. As I enter it and wait, the same request is
prompted to me. The console output is attached.
I am running Ubuntu Hardy Heron (8.04)
I have a working internet connection that wine can access.
I have set winhttp as Builtin (Wine) for this application.
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http://bugs.winehq.org/show_bug.cgi?id=15761
Summary: ActiveSync blocks mouse plugged by COM-port
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I start search of my PDA, mouse can't work.
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http://bugs.winehq.org/show_bug.cgi?id=18062
Summary: Monster Truck Madness 2 crash
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hrbyman(a)web.de
Monster Track Madness 2 tried under Kubuntu 9.04 crashes immediately on startup
(worked fine under 1.0.x). See Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=6715
--- Comment #21 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-10-29 23:17:37 ---
Please don't attach the same HUGE file 10 times! Crop it and don't attach it
over and over again.
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http://bugs.winehq.org/show_bug.cgi?id=5159
Philip J. Fry <dabljuh(a)dabserver.dyndns.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dabljuh(a)dabserver.dyndns.or
| |g
--- Comment #33 from Philip J. Fry <dabljuh(a)dabserver.dyndns.org> 2009-10-29 19:05:45 ---
(In reply to comment #32)
> When playing eve I am unable to use the mic.
> All the other sound is ok, but when I use the mic my fleet members tell me they
> hear only static or words that are cut as mentioned in comment 26.
>
> I use wine 1.1.32 on opensuse 11.1 x86_64
>
> If you need additional info let me know.
> Rob
I can confirm that the EVE Online stutter sounds exactly like the HL:S stutter,
having tried both.
Wine 1.1.31
Gentoo w/ 2.6.30
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Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4123|0 |1
is obsolete| |
Attachment #4124|0 |1
is obsolete| |
--- Comment #19 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2009-10-29 18:33:15 ---
Created an attachment (id=24434)
--> (http://bugs.winehq.org/attachment.cgi?id=24434)
Current screenshot of the problem (opaque text)
Yeah. Still a problem.
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http://bugs.winehq.org/show_bug.cgi?id=8811
Sigurdur J. <sigurdur.jo(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sigurdur.jo(a)gmail.com
--- Comment #19 from Sigurdur J. <sigurdur.jo(a)gmail.com> 2009-10-29 16:48:56 ---
I report that this bug obsolete.
It is not affecting newly released SA-MP 0.3a
Urge all to upgrade.
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http://bugs.winehq.org/show_bug.cgi?id=8320
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |ABANDONED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:29:20 ---
Abandoned. If this is still an issue in current (1.1.32 or newer) wine, and you
can provide the needed information, feel free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=6964
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:29:19 ---
Abandoned. If this is still an issue in current (1.1.32 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:29:18 ---
Abandoned. If this is still an issue in current (1.1.32 or newer) wine, and you
can provide the needed information, feel free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=8202
--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:08 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=7519
--- Comment #27 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:07 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=7131
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:07 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=6774
--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:05 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=5771
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:04 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #49 from Austin English <austinenglish(a)gmail.com> 2009-10-29 15:25:03 ---
Is this still an issue in current (1.1.32 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=15724
Summary: Titan Quest Immortal Throne: Startup videos can not be
skipped
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordhavoc(a)ghdigital.com
When Titan Quest: Immortal Throne is launched it displays a series of logo
videos and the cinematic introduction to the game.
Clicking or pressing various keys (escape, space, enter) does not skip these
videos on wine 1.1.6.
When doing so on Windows machines available to me the skipping only works
sporadically (it takes anywhere from 1 to 5 clicks or keypresses per video, and
there are multiple videos).
Workaround: rename the Videos directory to skip these videos.
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http://bugs.winehq.org/show_bug.cgi?id=7583
--- Comment #30 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:45:57 ---
Does it set %PATH% on Windows, but not wine? Is this still an issue in current
(1.1.32 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:42:48 ---
Is this still an issue in current (1.1.32 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:42:07 ---
Still present.
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http://bugs.winehq.org/show_bug.cgi?id=4838
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:37:37 ---
Still present.
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http://bugs.winehq.org/show_bug.cgi?id=4627
--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:37:15 ---
Does native comctl32 help? Is this still an issue in current (1.1.32 or newer)
wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine-bugs(a)winehq.org |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |download
--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2009-10-29 13:29:37 ---
Probably still present.
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http://bugs.winehq.org/show_bug.cgi?id=20505
Summary: After winetricks comctl32, wine does not work
completely
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emek(a)poczta.fm
Created an attachment (id=24420)
--> (http://bugs.winehq.org/attachment.cgi?id=24420)
After winetricks comctl32, wine does not work completely
Hi, this is my first time when I am sending a bug.
When I do:
sh winetricks comctl32
winecfg stop to working completely.
I am a trader, so I use metatrader4, comctl32, to be working correctly (popups
on the chart, when mouse does not move). Sorry for my english I do my best!
Thanks for wine, greate job!
Love!!
Emek
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Rob <rob.verduijn(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rob.verduijn(a)gmail.com
--- Comment #32 from Rob <rob.verduijn(a)gmail.com> 2009-10-29 09:15:05 ---
When playing eve I am unable to use the mic.
All the other sound is ok, but when I use the mic my fleet members tell me they
hear only static or words that are cut as mentioned in comment 26.
I use wine 1.1.32 on opensuse 11.1 x86_64
If you need additional info let me know.
Rob
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--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-29 05:42:30 ---
Get a +relay trace and figure out why the creation fails, or at least print the
error code you get. And please file a separate bug, this has nothing to do with
UNC path handling.
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--- Comment #30 from www.recover.eu <info(a)recover.eu> 2009-10-29 05:32:39 ---
As promised, here's a real short example that show that the problem is not
1) samba
2) chmod
3) locking with samba client
thank to take credit of my purpose
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http://bugs.winehq.org/show_bug.cgi?id=425www.recover.eu <info(a)recover.eu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #24422|0 |1
is obsolete| |
--- Comment #29 from www.recover.eu <info(a)recover.eu> 2009-10-29 05:30:42 ---
Created an attachment (id=24423)
--> (http://bugs.winehq.org/attachment.cgi?id=24423)
the result of the execution of this code
- the program:
MessageBox "iFini","1" is showed
MessageBox "iFini","2" is showed
MessageBox "iFini","2b" is showed
MessageBox "x:\params.ini","2c" is showed
MessageBox "3" don't be showed because open "error" and return FFAILURE;
- notepad x:\params.ini in same wine cmd show the content of this file and you
can write in it!
This same code if x:\is a ln -s form a local directory
- the program:
MessageBox "iFini","1" is showed
MessageBox "iFini","2" is showed
MessageBox "iFini","2b" is showed
MessageBox "x:\params.ini","2c" is showed
MessageBox "iFini","3" is showed
MessageBox "iFini","4" is showed
- notepad x:\params.ini in same wine cmd show the content of this file and you
can write in it!
thank to analyse this
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http://bugs.winehq.org/show_bug.cgi?id=20472
Summary: Messed OpenAL surround sound channels in TMNF
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
TrackMania Nations Forever uses openal. When I play it, it has somehow reverted
channels. I hear sound of engine and car crashes from rear speakers.
Warsow uses oal too, and the sound is fine here.
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http://bugs.winehq.org/show_bug.cgi?id=20300
Summary: NHL 98 Installer won't run
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Wine stops responding every time I run the installer. The screen turns blue and
nothing happens.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |atiitto(a)luukku.com
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-10-28 13:16:34 ---
*** Bug 20300 has been marked as a duplicate of this bug. ***
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knatter <knattman(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knattman(a)mail.ru
--- Comment #37 from knatter <knattman(a)mail.ru> 2009-10-28 12:35:50 ---
Command and Conquer Zero Hour v1.04
wine-1.1.31
I have the same problem: "The games loads to the splash screen but after it
disappears nothing more
happens."
with a no-cd crack the game is running. with original-cd the game dont start
(it hangs on start screen).
So its no online-game possible.
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http://bugs.winehq.org/show_bug.cgi?id=20501
Summary: Update RegressionTesting-procedure to help Mandriva &
Gnome-users do the right commands.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
This is just a suggestion of an enhancement when it comes to following
instructions on the RegressionTesting-page.
Example:
If you read the sentence
Either way, unless you've compiled Wine before, configure will likely return
some errors due to missing dependencies. Be sure to settle all dependencies,
and try ./configure again. Keep doing this until you receive no errors.
Now I'm asking
By haven't you added what theese deps are called in Mandriva and other distros
also?
They ARE needed, you know.
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--- Comment #13 from Wylda <wylda(a)volny.cz> 2009-10-28 06:55:47 ---
This also affect NHL98, so what about changing subject to something more
general, like: "Old EA installer crashes when run by autorun.exe"
Just a note how to install and run EA game from this era:
If you wan to install NHL 98, can't run autorun.exe. It crashes and
probably never worked correctly. Instead run setup/english/setup.exe (I think
you have to switch to Win98 in winecfg).
After you install the game, copy missing files and directories to "drive_c/EA
Sports/NHL 98.". If you miss this step, you will get Windows message saying
"Please insert the CD". (no crack needed, just copy missing files).
Next you will need to download pe.exe ("wget http://jeffz.name/code/pe.exe").
Then run "wine pe.exe nhl98.exe" (this changes MajorSubsystemVersion version
from 4 to 3 in EXE's header).
Finally in winecfg change back to WinXP and run nhl98.exe. Enjoy!
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--- Comment #27 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-28 06:49:13 ---
cifs doesn't support file locking, so apps that depend on that will break. File
a bug with the cifs developers.
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--- Comment #26 from www.recover.eu <info(a)recover.eu> 2009-10-28 06:22:58 ---
(In reply to comment #25)
> (In reply to comment #24)
> > I'm sorry to answered by the negatives because,
> > 1) the same prog function if ln -s pointe to a local folder
> > and don't work if ln -s pointe to a samba mount folder
>
> Your description suggests that something is wrong with your samba
> configuration since UNC path names are not used at all in this case.
I think it's not a samba client mis-configuration because under linux (OpenSuse
11.1) progs that write in java /C++ linux (not wine) native works impeccably on
the same samba mount directory... (EG: OpenOffice(linux), Thunderbird(linux),
that have docs to manipulate, mails to save,...)
mount -t cifs \\myserver\src /drive_wine/drive_s
ln -s /drive_wine/drive_s /wine_run/dosdevices/s:
for information, I moved /home/user/.wine to /wine_run
and ln -s /wine_run/ /home/user/.wine
which provide
- ability to cp /wine_run at start of linux from \\my_server\wine_template and
make chwon necessary... to be sure that user always use "the good wine" without
any mis-installed progs,troyans,...
- ability to cp /home/user to archive real /home without all the .wine
directory
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--- Comment #25 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-10-28 05:53:17 ---
(In reply to comment #24)
> I'm sorry to answered by the negatives because,
> 1) the same prog function if ln -s pointe to a local folder
> and don't work if ln -s pointe to a samba mount folder
Your description suggests that something is wrong with your samba
configuration since UNC path names are not used at all in this case.
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--- Comment #24 from www.recover.eu <info(a)recover.eu> 2009-10-28 05:45:56 ---
(In reply to comment #23)
> (In reply to comment #22)
> > > Can 'wine notepad' open and save that file?
> > >
> > To answer, wine SEEMS to work, for example notepad can read and write mydoc.txt
> > I presume the problem is from open read/write close file function with
> > protection reading/writing by other user
>
> How is that related to UNC file names? Looks like a simple misconfiguration
> on your side, permissions related.
>
> > (API who is not used by API windows
> > but can be used by professionnal program to enhance speed)
> > EG: if (hf=open(nomfile,O_RDWR|O_BINARY|O_CREAT)==-1) return FFAILURE;
> > idem with flock,locking,lseek ...
> > This code don't work under wine (but work since 15years under win32)
>
> That has nothing to do with UNC, please file a separate bug for it, and
> attach the source code demonstrating the problem there.
I'm sorry to answered by the negatives because,
1) the same prog function if ln -s pointe to a local folder
and don't work if ln -s pointe to a samba mount folder
2) For testing I made this: chmod -R 0777 (beurk :-( ) as well as my local
folder than my samba mount point and the folder which is on my server.
3) Other program like Borland C++, Oracle client 7.3.3.2.0 don't work with the
same configuration (work if local and don't work if folder is 'distant' and
each time they "cannot find file", "read its containt", etc..)
4) For safety, I make 3 times the operation because i wouldn't believe that it
was possible that these functionnality don't work...
5) I have made 'bug 20445' than has been considered as duplicate of this one.
If you actually need it, I 'll try to send you a small prog that make the bug
if you want but I'll programming it from scratch. Then if you don't need it
tell me to avoid me losting time... Don't forget for testing it, you 'll need a
samba server and a samba client too.
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--- Comment #23 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-10-28 04:49:31 ---
(In reply to comment #22)
> > Can 'wine notepad' open and save that file?
> >
> To answer, wine SEEMS to work, for example notepad can read and write mydoc.txt
> I presume the problem is from open read/write close file function with
> protection reading/writing by other user
How is that related to UNC file names? Looks like a simple misconfiguration
on your side, permissions related.
> (API who is not used by API windows
> but can be used by professionnal program to enhance speed)
> EG: if (hf=open(nomfile,O_RDWR|O_BINARY|O_CREAT)==-1) return FFAILURE;
> idem with flock,locking,lseek ...
> This code don't work under wine (but work since 15years under win32)
That has nothing to do with UNC, please file a separate bug for it, and
attach the source code demonstrating the problem there.
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--- Comment #22 from www.recover.eu <info(a)recover.eu> 2009-10-28 04:24:43 ---
(In reply to comment #18)
> (In reply to comment #17)
> > Yes, It is possible to mount with ln -s in dosdevices
> > EG: mount -t cifs //myserver/myshare /wine_run/dosdevices/i:
> > Yes, when you use "wine cmd" and you type "i:" you see the entire directory
> > shared by samba
> > But, theprogram.exe can't open a file EG "i:\\mydoc.txt" and write in it...
>
> Can 'wine notepad' open and save that file?
>
To answer, wine SEEMS to work, for example notepad can read and write mydoc.txt
I presume the problem is from open read/write close file function with
protection reading/writing by other user (API who is not used by API windows
but can be used by professionnal program to enhance speed)
EG: if (hf=open(nomfile,O_RDWR|O_BINARY|O_CREAT)==-1) return FFAILURE;
idem with flock,locking,lseek ...
This code don't work under wine (but work since 15years under win32) and if i
must chance 'myprog.exe' time to change the prog cost more than buy xp
licences... for api could be worked
and the problem remains for other progs like borland C++, oracle client
7.3.3.2.0, etc...
(we touch on one hand an iceberg of programs that could work... but unknown by
'end-users' )
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--- Comment #21 from www.recover.eu <info(a)recover.eu> 2009-10-28 03:54:15 ---
Please read bug N°20489 that describe the same problem whith 2 more
applications that don't run under wine just due to this bug and say now that
just an "enhancement" problem... please re-analyse the pertinence of this bug
It is a MAJOR problem!!!
Can you tell Borland C++ and Oracle Client is not a "professionnal" program? OK
it old one but, already "today-in" use between lots of entreprise(TPE, PME,
public administation,...)
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http://bugs.winehq.org/show_bug.cgi?id=20494
Summary: regression: can't install impulse anymore
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: startaq(a)gmail.com
CC: madewokherd(a)gmail.com
Installing Impulse from Stardock works fine in wine 1.1.32, but fails in
current git. A regression test reveals this commit:
ee6856d874d687c4504914e61bcde3e6b8823bca is the first bad commit
commit ee6856d874d687c4504914e61bcde3e6b8823bca
Author: Vincent Povirk <madewokherd(a)gmail.com>
Date: Fri Oct 23 13:57:42 2009 -0500
ole32: Don't use IEnumSTATSTG to search for elements of storages.
We use it to do a linear search of a binary tree, which is overkill.
Replace it with a simple binary search.
:040000 040000 bbc59aaf3545a738bb4b76a0be8bc8af5cb8dbe8
e2fb0905525e99bfb5bb6deff6bbe67dbd9a60af M dlls
Steps to reproduce:
1. Install dotnet20 with winetricks
2. Install Impulse from
http://www.impulsedriven.com/downloads/impulse_setup.exe
3. Installation stops and doesn't complete
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Mark Buster <jrosestone(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jrosestone(a)gmail.com
--- Comment #22 from Mark Buster <jrosestone(a)gmail.com> 2009-10-27 20:16:21 ---
I just installed Solar Fire 7.06 in Ubuntu 9.04 with Wine 1.1.32 and this bug
is still happening.
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--- Comment #13 from John Haywards <normandy(a)web.de> 2009-10-27 15:20:06 ---
(In reply to comment #12)
> Is this still an issue in current (1.1.26 or newer) wine?
Yes, just tested wine 1.1.32 and still the same problem.
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--- Comment #20 from Erik <codeslinger(a)compsalot.com> 2009-10-27 14:10:08 ---
what about faking it???
The apps fail because they are designed to require the path that they are given
to be a unc. this does not mean that they must have full support of cifs.
Instead a viable compromise would be to remap the '\\' into the name of a
normal wine drive. then users can externally use tools to map shares into the
wine drive space as needed.
The code change would consist of a path filter which does a simple string
substitution. replace '\\' with a normal/specific wine drive designation --
call it 'unc'. and then hands off to the normal path handling code.
That should be a pretty quick and simple thing to implement; simple string
substitution.
and if you wanted to go whole hog... instead of implementing cifs which I
agree is complex, you can instead, simply hand-off the requests to smbclient.
for instance there is a class in php that provides full samba functionality
(browse network neighborhood, connect to shares, browse/create directories, and
even transfer files) simply by sending commands to and parsing the string
responses from smbclient. it's not that hard to do. That way you are
leveraging the expertise of the samba group.
this would be a major win for wine.
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--- Comment #19 from alsadi <alsadi(a)ojuba.org> 2009-10-27 13:33:11 ---
> I "want" wine to implement Uniscribe (http://msdn.microsoft.com/en-us/library/dd374091(VS.85).aspx ), and implement BiDi through it. As I don't call the shots on any of this. I just give my input.
but I can't do that for two reasons, one I'm not a windows programmer, I know
nothing a bout Uniscribe, second, that implementation won't be a trivial
isolated patch, it would be rewriting the rendering engine from scratch.
implementing Uniscribe should be simple with Harfbuzz, and please keep it in
your mind as a long term target.
but regarding a short term working solution, would you like me to make you a
version of BIDI_Shaper that works on non-ordered text or would you accept the
posted one.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |winehacker(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=20486
Summary: output 1.1.32 installed on karmic32: mmap failed to
allow memory
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
output of 1.1.32 installed on karmic32:
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cda4
fixme:iphlpapi:NotifyAddrChange (Handle 0x285e8d8, overlapped 0x285e8e0): stub
fixme:iphlpapi:GetAdaptersAddresses no support for IPv6 addresses
fixme:shell:DllCanUnloadNow stub
wine: configuration in '/home/oem/.wine' has been updated.
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
mmap() failed: Ne peut allouer de la mémoire
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
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Steven Edwards <winehacker(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehacker(a)gmail.com
--- Comment #6 from Steven Edwards <winehacker(a)gmail.com> 2009-10-27 09:22:17 ---
I believe if the calling convention issue was still valid nothing would work or
a lot less would.
When I tested I was able to run complex applications such as Microsoft Office
and Photoshop however they were not very stable and many tests failed due to
what was apparently alignment issues. As far as I understand x86 tries take
care of misalignment automatically but results in poor performance which
negates any point of using icc.
What I suspect, and this is just a shot in the dark, is that icc is not
honouring some of our requests for structure packing. I tested every switch
(and the kitchen sink) I could throw at icc to try get alignment tests not to
fail and every time they failed in a different manner.
According to Alexandre it should be possible to write a test to verify this
without much trouble. Feel free to assign this bug to me. Mark it as
Enhancement.
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http://bugs.winehq.org/show_bug.cgi?id=11883
Summary: Add Wine version to the screen-shot
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
>From ergo on wine-forum:
I think it would be a very good idea to add a place where ppl can post version
of wine they were using when submitting screenshots - its not uncommon too see
some kind of glitches/ poor graphics on screenshots and then discover that
everything is fine with latest version.
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Yann Droneaud <yann(a)droneaud.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yann(a)droneaud.fr
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http://bugs.winehq.org/show_bug.cgi?id=20481
Summary: Crash while running Microsoft MSDNAA downloader
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vshader(a)gmail.com
Created an attachment (id=24384)
--> (http://bugs.winehq.org/attachment.cgi?id=24384)
Contains full backtrace and all dumps created by wine automatically
I use latest wine - 1.1.32, compiled manually.
I'm trying to run Microsoft's downloader from MSDNAA. I see only frame of main
downloader's window and gecko installer's window. In this moment, application
crashes and shows Wine's "Program (...) encountered a serious problem" window.
Output contains backtrace, which suggest that the reason is problem in mshtml
component. Backtrace and other outputs are in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=3260
Sid <kolobast(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kolobast(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=425
--- Comment #18 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-10-27 06:12:09 ---
(In reply to comment #17)
> Yes, It is possible to mount with ln -s in dosdevices
> EG: mount -t cifs //myserver/myshare /wine_run/dosdevices/i:
> Yes, when you use "wine cmd" and you type "i:" you see the entire directory
> shared by samba
> But, theprogram.exe can't open a file EG "i:\\mydoc.txt" and write in it...
Can 'wine notepad' open and save that file?
> It don't work please report to "20446 bug" that has been marked as DUPL of this
> bug. And This work as long as windows 3.11 and OS/2!
> A Solution? create a dameon that make the work but the time spend to develop
> that is more expensive than buy XP licences then...
> But, you tell me samba provide a solution. Then I ask you "Please give me
> it"...
> because i would prefer switching to linux/wine and say Good bye to Microsoft...
Unfortunately this is not a user support forum, try forum.winehq.org
instead.
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http://bugs.winehq.org/show_bug.cgi?id=425
--- Comment #17 from www.recover.eu <info(a)recover.eu> 2009-10-27 05:48:12 ---
First, thanks to the respond...
I'm very sad you consider this bug as under its reel opportunity..
I would know How Samba provide a solution!!!
Yes, It is possible to mount with ln -s in dosdevices
EG: mount -t cifs //myserver/myshare /wine_run/dosdevices/i:
Yes, when you use "wine cmd" and you type "i:" you see the entire directory
shared by samba
But, theprogram.exe can't open a file EG "i:\\mydoc.txt" and write in it...
It don't work please report to "20446 bug" that has been marked as DUPL of this
bug. And This work as long as windows 3.11 and OS/2!
A Solution? create a dameon that make the work but the time spend to develop
that is more expensive than buy XP licences then...
But, you tell me samba provide a solution. Then I ask you "Please give me
it"...
because i would prefer switching to linux/wine and say Good bye to Microsoft...
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P1 |P2
Component|kernel32 |-unknown
Platform|All |Other
OS/Version|All |other
Severity|normal |enhancement
--- Comment #16 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-10-27 05:01:45 ---
(In reply to comment #15)
> I presume lots of Professional Programs (not the distibuted one but the written
> by entreprise for its own use) want to have this functionnality and this bug
> prevent these to move on wine...
Most "professional programs" have nothing to do with UNC path names, this is
mostly a user visible feature, and samba provides a solution to the problem.
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--- Comment #15 from www.recover.eu <info(a)recover.eu> 2009-10-27 04:55:57 ---
Don't you think this bug would be remove to the 1.2 wine version?
I think it would be nice to add this bug to the list...
I presume lots of Professional Programs (not the distibuted one but the written
by entreprise for its own use) want to have this functionnality and this bug
prevent these to move on wine...
for example,
- I Thing PME use OpenOffice already, Thunderbird also and all the open source
free program that run under windows because these program are free and the cost
of licence impact more in PME. She looks, allthe time, after alternatives
solutions and linux/wine could be The Solution but ...
- I Thing PME don't take time to report bugs because If it don't work, no time
to spend, use what it work... But look when it'll be operationnal...
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http://bugs.winehq.org/show_bug.cgi?id=20473
Summary: Half-Life crash on startup, seh unhandled exception
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
Created an attachment (id=24363)
--> (http://bugs.winehq.org/attachment.cgi?id=24363)
+seh debug channel enabled
Since wine 1.1.32, Half-Life does not start. I login to steam, and try to run
the game with the command line below.
> wine C:/Steam/Steam.exe -applaunch 70 -fullscreen -novid -width 1024 -height 768 -dxlevel 90 -heapsize 512000
In the console output I find :
> err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7edd0b90
The attachment contains the output with WINEDEBUG="+seh" enabled.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=20458
Summary: RM2k3 Event Editor still very slow
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miki600(a)gmail.com
Switching to event editor is now faster with wine 1.1-32, but scrolling map in
event editor is laggy as hell! I tried wine from openSUSE repo and I compiled
it myself, but it doesn't help(I tried with clean wineprefix and with my
old-all the same). I hope it will be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=20440
Summary: RM2k3 Event Editor works very slow.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rave002(a)o2.pl
When I switch to Event Layer in RPG Maker 2003 it takes a several seconds to
few minutes before events and event grid will show up. Probably something
slowing in redraw system, because after editing an event I must wait too.
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http://bugs.winehq.org/show_bug.cgi?id=20478
Summary: Civilization IV hangs at exiting the game
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Civilization hangs after exiting the game via Main Menu > Exit. Computer must
be restarted, because nothing else works.
Tired with/without Virtual Desktop and it hangs every time.
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http://bugs.winehq.org/show_bug.cgi?id=3952
msn(a)gaiatools.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |msn(a)gaiatools.com
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http://bugs.winehq.org/show_bug.cgi?id=7592
--- Comment #11 from Christian Uceda <christianuceda(a)yahoo.com> 2009-10-26 19:23:42 ---
Tested again on Wine version 1.1.32 the English version installs perfectly this
time and the application starts.
However it does complain about settings missing from the ini file and if you
try to create a new connection pressing on a button or a menu the application
does not do anything at all, or at least it seems not to do anything visible.
When it complains about missing settings from the ini file it does it using an
alert dialog on the form:
Remote Application Manager
The [ift] section in the c:\ICA16\APPSRV.INI does not contain a TransportDriver
or DeviceName entry. The section will be ignored
(ok)
See new screenshot attachment.
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--- Comment #18 from Shachar Shemesh <shachar(a)shemesh.biz> 2009-10-26 17:27:16 ---
(In reply to comment #17)
> > The main problem with this order of doing things is that shaping may change the
> width of the character, which affects the line breaking algorithm.
>
> yes but it's already broken!
That's because I got it wrong in the comment. The correct order is:
1. Calculate levels
2. Shaping
3. Line break
4. Reorder
http://www.lingnu.com/en/programming/57-bidi-aware-programming-introduction…
got it right.
> if you like can I make a version to be called on un-ordered text, but you
> should grant me that your ordering function can handle shaped chars like
> U+FECC ARABIC LETTER AIN MEDIAL FORM
What is special about that particular one?
> so if this is fine with you, please tell me and I'll send you a version of
> BIDI_Shaper that takes unordered argument
> and do you want it to work in line (like current one or should it work on a new
> copy or should it take some buffer to work on ...etc)
> just tell me what do you want.
I "want" wine to implement Uniscribe (
http://msdn.microsoft.com/en-us/library/dd374091(VS.85).aspx ), and implement
BiDi through it. As I don't call the shots on any of this. I just give my
input.
>
> so please rename BIDI_Shaper into BIDI_Post_Ordering_Shaper and push it.
> and we can add BIDI_Shaper which works before ordering later after you make a
> room for it to be called. what do you think ?
Sorry. If I had time to do that, I'd work on my itches in Wine.
Shachar
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--- Comment #17 from alsadi <alsadi(a)ojuba.org> 2009-10-26 16:15:46 ---
> The main problem with this order of doing things is that shaping may change the
width of the character, which affects the line breaking algorithm.
yes but it's already broken!
> Yes, I know, it's a drastic change to the algorithm.
if you like can I make a version to be called on un-ordered text, but you
should grant me that your ordering function can handle shaped chars like
U+FECC ARABIC LETTER AIN MEDIAL FORM
and I'll left calling the shaping function for you because you said:
> level calculation and reordering are done in one step, and that therefor it is a little impossible to implement the steps as described,
so if this is fine with you, please tell me and I'll send you a version of
BIDI_Shaper that takes unordered argument
and do you want it to work in line (like current one or should it work on a new
copy or should it take some buffer to work on ...etc)
just tell me what do you want.
> Which is why I said this does not mean it cannot go in, just that it will, eventually, have to be replaced.
so please rename BIDI_Shaper into BIDI_Post_Ordering_Shaper and push it.
and we can add BIDI_Shaper which works before ordering later after you make a
room for it to be called. what do you think ?
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--- Comment #16 from Shachar Shemesh <shachar(a)shemesh.biz> 2009-10-26 15:28:11 ---
(In reply to comment #14)
>
> Shachar! why haven't you implemented your docs ?
>
Perhaps when I have time to even finish them....
> according to me the proper BiDi handling is :-)
> - Bidi level calculations
> - Line breaking
> - Reodering
> - Shaping
>
The main problem with this order of doing things is that shaping may change the
width of the character, which affects the line breaking algorithm.
For (an extreme) example, try writing a long sequence of U0644 (Lam), U0627
(Alef), and U0020 (space) ("No no no no no...."). The length (in pixels) of
each word is dramatically different before and after shaping. As such, a line
break algorithm working on the unshaped paragraph will make drastically
different decisions regarding where to break the line (how many "La" fit in a
single line) whether it sees the string before or after shaping.
The only sane way of handling this is to perform the line breaking after the
shaping, when the final width of each character is known.
Yes, I know, it's a drastic change to the algorithm.
> my code is very optimized, so if you just want to move things for optimization
> purpose just forget it, you won't get a better performance, that would be near
> impossible.
I want to move things to make things more correct, not more optimized.
>
> why did I made it the last step of BiDi process ?
> because shaping changes the characters which would interfere the Reodering
> process
>
> for example a Reodering routine might know that U+639 is RTL but it may/may not
> know that U+FECC is RTL too (many Reodering routines in many project don't
> handle this case, I don't know about wine)
>
That is precisely why we calculate the BiDi levels first. Actual reordering
takes place based on the BiDi levels. The actual character database is never
consulted again.
>
> and since I don't want to change any other function, I made it after Reodering.
Which is why I said this does not mean it cannot go in, just that it will,
eventually, have to be replaced.
>
> the case where Shaping should be done before reodering is when the char length
> of U+0639 is less that shaped U+FECC
> but this is not the case in wine (UTF-16) so the positions calculated by your
> reordering are granted to be valid as my function is 1-1.
Like I said above, this is more about pixel width of the characters than it is
about the byte length of their representation.
>
> the right thing to do is to use HarfBuzz which is in its way as a standalone
> library.
> http://fedoraproject.org/wiki/Features/Harfbuzz
>
> but since this is a decision to be made in winehq, this is the only thing I can
> do.
The right thing to do is to move the BiDi implementation to Uniscribe, and
split it the way Windows does. Until we do, our implementation is going to be
partial no matter what algorithm or library we use.
Shachar
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--- Comment #15 from Alexander Scott-Johns <alexander.scott.johns+winebug(a)googlemail.com> 2009-10-26 14:25:54 ---
(In reply to comment #13)
> > Muayyad, wine developers don't grab patches from bugzilla, see
> my beloved brother, as you know I send patches to several project (anaconda,
> publican, gnome-xsl, packagekit, pulseaudio, fedora, ...) and they all
> accept my patches through bugzilla
>
> could you please please continue with them if I were too busy.
I think the maintainer has Emacs hooked up to the wine-patches mailing list,
and doesn't want to change his workflow...
> > * Please keep the spacing of your code consistent with the rest of the
> > file(4 space indentation, spaces around binary operators, etc).
>
> my patches only add lines so put the code I added into a file then call a
> indent tool over it with the right arguments winehq wants, that's not a big
> deal :-)
Wine is very careful about maintaining authorship info; changing other people's
patches and submitting them isn't liked that much.
> BTW: what are those argument (so that I would do this step if I send
> patches to winehq in the future)
>
[snip]
> > * Can you please use slightly more descriptive variable names than p, c,
> > cn, ch, jx, jcn, jpc, j, i and ix?
>
> it's a complicated optimized algorithm, in which variables could be reused,
> but since those variables are locally used within my function only they
> don't worth commenting or being long (as in kernel coding style)
Yes, but this isn't the kernel...
Short variable names are good, but it should be obvious what they mean.
> but don't worry here are the meanings
[snip]
>
> > * Is it possible to write conformance tests for this? (If so, please
> > include some, as the patch will be much more likely to get in.)
>
> I'm a native speaker and it works, we ship the patched version in our distro
> (ojuba linux) and we had offered several patched version in parallel to all
> wine updates in fedora 11
>
Conformance tests are also useful as regression tests, in case someone else
breaks your code later on. Also remember that Wine doesn't try to do things
_correctly_, but to do them the same way Windows does.
> we have not received bug reports related to this patch
[snip]
> shaping will be skipped.
>
> > * You may find it easier to manage and generate your patches with Git.
> this patch only add lines that are independent of the code, I'm certain
> that can be applied cleanly as-is without any extra effort.
>
> please try it, and inform me if it did not.
I'm sure it does apply cleanly. It's just that using a CMS (like git) would
make it much easier to rebase (update) from WineHQ when the maintainer applies
patches.
PS: I can't speak/read Arabic, nor do I have any Arabic Windows programs, so I
can't really test the patch or comment on how it works (just how it looks).
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--- Comment #14 from alsadi <alsadi(a)ojuba.org> 2009-10-26 12:17:48 ---
> articles written by me
Shachar! why haven't you implemented your docs ?
according to me the proper BiDi handling is :-)
- Bidi level calculations
- Line breaking
- Reodering
- Shaping
my code is very optimized, so if you just want to move things for optimization
purpose just forget it, you won't get a better performance, that would be near
impossible.
why did I made it the last step of BiDi process ?
because shaping changes the characters which would interfere the Reodering
process
for example a Reodering routine might know that U+639 is RTL but it may/may not
know that U+FECC is RTL too (many Reodering routines in many project don't
handle this case, I don't know about wine)
notes:
U+0639 ARABIC LETTER AIN
U+FECC ARABIC LETTER AIN MEDIAL FORM
and since I don't want to change any other function, I made it after Reodering.
the case where Shaping should be done before reodering is when the char length
of U+0639 is less that shaped U+FECC
but this is not the case in wine (UTF-16) so the positions calculated by your
reordering are granted to be valid as my function is 1-1.
the right thing to do is to use HarfBuzz which is in its way as a standalone
library.
http://fedoraproject.org/wiki/Features/Harfbuzz
but since this is a decision to be made in winehq, this is the only thing I can
do.
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alsadi <alsadi(a)ojuba.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alsadi(a)ojuba.org
--- Comment #13 from alsadi <alsadi(a)ojuba.org> 2009-10-26 11:57:46 ---
> Muayyad, wine developers don't grab patches from bugzilla, see
my beloved brother, as you know I send patches to several project (anaconda,
publican, gnome-xsl, packagekit, pulseaudio, fedora, ...) and they all accept
my patches through bugzilla
could you please please continue with them if I were too busy.
> * Please keep the spacing of your code consistent with the rest of the file (4
space indentation, spaces around binary operators, etc).
my patches only add lines so put the code I added into a file then call a
indent tool over it with the right arguments winehq wants, that's not a big
deal :-)
BTW: what are those argument (so that I would do this step if I send patches to
winehq in the future)
> * You don't need to include your email address in the code itself (as the Wine
Git repository tracks authorship information).
feel free to remove it (I grant you the permission, in case if your lawyer is
worried)
* Can you please use slightly more descriptive variable names than p, c, cn,
ch, jx, jcn, jpc, j, i and ix?
it's a complicated optimized algorithm, in which variables could be reused,
but since those variables are locally used within my function only they don't
worth commenting or being long (as in kernel coding style)
but don't worry here are the meanings
p-> point that moves through the text being processed
c-> current char
jcn-> should we join current with next?
jpc-> should we join previous with current?
j-> point to the some element in joins array
jx -> an element in ArabicShapingData joining data
* Is it possible to write conformance tests for this? (If so, please include
some, as the patch will be much more likely to get in.)
I'm a native speaker and it works, we ship the patched version in our distro (
ojuba linux) and we had offered several patched version in parallel to all wine
updates in fedora 11
we have not received bug reports related to this patch
(multi line editing is due to bidi and it's independent of this patch, small
fonts a config issue, and wine renders chars that supposed to be invisible like
U+2xyz)
regarding non-Arabic text, it can be proved that it will not be affected by
this patch because of if no chars in the range of ArabicShapingData, skip will
be equal to True and the second shaping loop which will do the actual shaping
will be skipped.
> * You may find it easier to manage and generate your patches with Git.
this patch only add lines that are independent of the code, I'm certain that
can be applied cleanly as-is without any extra effort.
please try it, and inform me if it did not.
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http://bugs.winehq.org/show_bug.cgi?id=8847
Justin Soulia <rockinup1231(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rockinup1231(a)gmail.com
--- Comment #12 from Justin Soulia <rockinup1231(a)gmail.com> 2009-10-26 10:37:14 ---
With Wine 1.1.32, playing with the -useff flag enabled (aka in fixed function
mode without specular or vertex shaders of any kind) causes this bug to
resurface.
This also occurs using older hardware that can only operate in fixed function
mode (GeForce4, Radeon 7000, etc). Ironically, the game seems slower in fixed
function mode too, where it should actually be much faster without shaders.
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http://bugs.winehq.org/show_bug.cgi?id=20446
Summary: Network Mapped Drive
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.recover.eu
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)recover.eu
Hi,
A big congratulation to the staff who make wine like this!
but I have a bug (very very important for me)
To understand, here is the configuration of the network concerned:
n:\ (\\my_server\home)
i:\ (\\my_server\print_drive) where all the doc generated by progs will be
copied to be printed/archived,...)
r:\ (\\myserver\template) where all the file containing doc to be generated
with some parameters (EG: name,adresse,..)
x:\ (\\my_server\bin) where all the progs.exe to be used in the office can be
found (Yes, it is possible!)
The x:\myprog.exe takes a file (eg: r:\service_offer.txt) then go to Oracle to
get (name,adresses, etc..) and generate a file to be printed saved in
(i:\docs\tobeprinted\) (a print server take the relay because lots of docs are
generated)
My company employes actually 15 employees and 20 independants and we want to
tell "goodbye" to microsoft and use wine but whitout this, it is simply NOT
possible...
It is the ONLY bug in wine that prevent us to move ...
Can you do something?
Thank you for your response...
PS: a smb mounting in linux with a ln -s in /dosdevices/ don't work: myprog.exe
can't open files even if in wine cmd "i:" is viewed and seems to work...
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http://bugs.winehq.org/show_bug.cgi?id=20448
Summary: Touhou 7 and 10 segfault at startup with Intel drivers
>= 2.7, 64-bit
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hyperair(a)gmail.com
Created an attachment (id=24300)
--> (http://bugs.winehq.org/attachment.cgi?id=24300)
Adds a NULL pointer check before dumping FBO attachments
Touhou 7 and 10 segfault at startup with Intel drivers >= 2.7, 64-bit. The
reason for this is context_check_fbo_status() being passed a NULL pointer in
context->current_fbo by content_apply_fbo_state().
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--- Comment #12 from Shachar Shemesh <shachar(a)shemesh.biz> 2009-10-26 03:00:44 ---
(In reply to comment #9)
> Created an attachment (id=23239)
--> (http://bugs.winehq.org/attachment.cgi?id=23239) [details]
> faster as it skips shaping if there is nothing to shape
I don't think what this comment should prevent this patch from going in, but
better handle these things earlier than later.
The proper place for shaping to take place is before reordering, not after it.
The proper BiDi handling is:
- Bidi level calculations
- Shaping
- Line breaking
- Reordering
I know that, with the current implementation, level calculation and reordering
are done in one step, and that therefor it is a little impossible to implement
the steps as described, but this is, non the less, where we should aspire to
be.
More details at http://www.lingnu.com/en/programming.html (plug warning -
articles written by me).
Shachar
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http://bugs.winehq.org/show_bug.cgi?id=17700
Summary: Microsoft Word 2007 Hangs when scrolling a file with to
many pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=19899)
--> (http://bugs.winehq.org/attachment.cgi?id=19899)
Example document
Try to open the attached document and scroll to the last page. Microsoft Word
should hang and show an error message. This is in Ubuntu 8.10 with wine 1.1.16.
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http://bugs.winehq.org/show_bug.cgi?id=20468
Summary: Xfire crashes upon clicking anywhere in its window
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.xfire.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sanders3cg(a)yahoo.com
Created an attachment (id=24352)
--> (http://bugs.winehq.org/attachment.cgi?id=24352)
Full text from the Xfire Crash Report
Xfire crashes upon clicking anywhere in its window and triggers an Xfire Crash
Report.
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http://bugs.winehq.org/show_bug.cgi?id=20470
Summary: Neuz.exe
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th3gui14rm4n(a)aim.com
Wouldn't let the game start yet everything else worked.
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http://bugs.winehq.org/show_bug.cgi?id=13533
Summary: Pelink DC++ bug: while connecting to hub: error: 0x2743
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://pepelink.narod.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
I am install pelinkdc++ 4.97 in wine 1.0 rc2. When it connect to hub:
[07:28:50] *** Соединение с p2p.nln.ru:411...
[07:28:50] *** Неизвестная ошибка: 0x2743
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http://bugs.winehq.org/show_bug.cgi?id=20463
Summary: Planetary battle mode don't work
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=24338)
--> (http://bugs.winehq.org/attachment.cgi?id=24338)
console log when switch to the battle mode
When game switch to the planetary battle mode, resolution change to native
(1280x800) and loading is freeze
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Alexander Scott-Johns <alexander.scott.johns+winebug(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alexander.scott.johns+wineb
| |ug(a)googlemail.com
--- Comment #11 from Alexander Scott-Johns <alexander.scott.johns+winebug(a)googlemail.com> 2009-10-25 16:43:39 ---
(In reply to comment #10)
> (In reply to comment #9)
> > Created an attachment (id=23239)
--> (http://bugs.winehq.org/attachment.cgi?id=23239)
> > faster as it skips shaping if there is nothing to shape
>
> Muayyad, wine developers don't grab patches from bugzilla, see
> http://wiki.winehq.org/SubmittingPatches on how to submit a patch.
A few comments about your patch (the maintainer is quite picky about the
patches that get into Wine, and it might get silently dropped):
* Please keep the spacing of your code consistent with the rest of the file (4
space indentation, spaces around binary operators, etc).
* You don't need to include your email address in the code itself (as the Wine
Git repository tracks authorship information).
* Can you please use slightly more descriptive variable names than p, c, cn,
ch, jx, jcn, jpc, j, i and ix?
* Is it possible to write conformance tests for this? (If so, please include
some, as the patch will be much more likely to get in.)
* You may find it easier to manage and generate your patches with Git.
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http://bugs.winehq.org/show_bug.cgi?id=19703
Summary: Vypress Chat: crashes
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.vypress.com/download/?prod=chat
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=23005)
--> (http://bugs.winehq.org/attachment.cgi?id=23005)
console output
I try to execute this program, but it crashes when load main window.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #264 from haarp <liquitsnake(a)gmx.net> 2009-10-25 15:03:36 ---
This is not a good solution, since it will waste a LOT of CPU time running that
loop. On top of that, it will not catch fast mouse movements. It's essentially
the same as Attachment 11303, only slower since it's based on bash. And even
for 11303, Vitaliy said that it could be too slow.
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--- Comment #263 from Manuel Soukup <linuxuser-sky(a)gmx.de> 2009-10-25 14:57:52 ---
Hi
I found a workaround for the mouse escape bug.
First: get xwarppointer from the internet and compile it.
Second: Change the Game Res to 1280xYYYY
Third use this script to start:
---------------------------------
#!/bin/bash
# Resolution in game : 1280xYYYY !!!!!!
cd /mnt/daten/wine/win_c/programme/Thief3/
MWINE_VERSION=wine1132 WINEPREFIX=~/.wine/thief3 mwine System/T3.exe &
while [ 1 = 1 ]
do
getX=$(./xwarppointer get | cut -d" " -f1,1)
getY=$(./xwarppointer get | cut -d" " -f2,2)
#echo $getX
if [ $getX -lt 2 ]; then
./xwarppointer abspos 1277 .
else
if [ $getX -gt 1278 ]; then
./xwarppointer abspos 3 .
fi
fi
#if [ $getY -lt 10 ]; then
# ./xwarppointer abspos . 385
# else
#if [ $getY -gt 758 ]; then
# ./xwarppointer abspos . 385
# fi
# fi
# ./System/xwarppointer abspos 700 450
done
---------------------------------
This works for Thief 3 , Deadly Shadows
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #4 from Jerome Leclanche <adys.wh(a)gmail.com> 2009-10-25 14:23:08 ---
Still present in wine-1.1.32.
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http://bugs.winehq.org/show_bug.cgi?id=20464
Summary: iphlpapi fixme when upgrading to 1.1.32 on jaunty64
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
output seen in .xsession-errors at the end of upgrade installation:
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cee4
fixme:iphlpapi:NotifyAddrChange (Handle 0xa7de908, overlapped 0xa7de910): stub
fixme:iphlpapi:GetAdaptersAddresses no support for IPv6 addresses
fixme:shell:DllCanUnloadNow stub
wine: configuration in '/home/oem/.wine' has been updated.
/var/lib/python-support/python2.6/dbus/connection.py:242: DeprecationWarning:
object.__init__() takes no parameters
super(Connection, self).__init__(*args, **kwargs)
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http://bugs.winehq.org/show_bug.cgi?id=20418
Summary: MetaTrader 5 beta installer silently exits when
spawned
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.metaquotes.ru/files/mt5setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=24225)
--> (http://bugs.winehq.org/attachment.cgi?id=24225)
MetaTrader 5 +crypt,+relay,+seh log (lzma compressed)
With wine-1.1.31-272-g8c743cb, when trying to starting the MetaTrader 5 beta
installer, the installer silently exits. From +crypt,+relay,+seh log:
0009:Call crypt32.CryptImportPublicKeyInfo(001678e0,00010001,001680a0,0032f4fc)
ret=0040b32f
...
0009:Call
advapi32.CryptImportKey(001678e0,00168b88,00000114,00000000,00000000,0032f4fc)
ret=7edf5578
0009:trace:crypt:CryptImportKey (0x1678e0, 0x168b88, 276, 0x0, 00000000,
0x32f4fc)
0009:Call
rsaenh.CPImportKey(00000001,00168b88,00000114,00000000,00000000,00166d0c)
ret=7eb9c333
0009:trace:crypt:RSAENH_CPImportKey (hProv=00000001, pbData=0x168b88,
dwDataLen=276, hPubKey=00000000, dwFlags=00000000, phKey=0x166d0c)
0009:Ret rsaenh.CPImportKey() retval=00000000 ret=7eb9c333
0009:Ret advapi32.CryptImportKey() retval=00000000 ret=7edf5578
...
0009:Ret crypt32.CryptImportPublicKeyInfo() retval=00000000 ret=0040b32f
It looks like the key import operation in rsaenh fails for some reason, causing
crypt32 to fail and the installer to silently exit. The complete compressed
+crypt,+relay,+seh is attached.
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Manuel Soukup <linuxuser-sky(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linuxuser-sky(a)gmx.de
--- Comment #262 from Manuel Soukup <linuxuser-sky(a)gmx.de> 2009-10-25 11:13:37 ---
Hi
There is the programm xwarppointer
You can set the cursor pos with it like:
./xwarppointer abspos 50 50
I'll try that you later
cu
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http://bugs.winehq.org/show_bug.cgi?id=7042
--- Comment #33 from Dawid Hanak <nugrud(a)gmail.com> 2009-10-25 07:38:02 ---
(In reply to comment #32)
> (In reply to comment #31)
> > But not this (as of 1.1.32): (...)
>
> What do you mean? How do you make it crash?
Hm, I made it crash in the same way it used to crash in pre-1.1.31, for example
with importing good HoW cleric. When i cleaned wine prefix it no more crashed,
so never mind. Cheers.
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--- Comment #32 from Lauri Kenttä <lauri.kentta(a)gmail.com> 2009-10-25 06:21:56 ---
(In reply to comment #31)
> But not this (as of 1.1.32): (...)
What do you mean? How do you make it crash?
I tested this with a clean wineprefix and IWD HoW version 1.42, 062714, Trials
of the Luremaster. I can import and create characters and start the game. (The
loading screen takes an extra minute for some reason.)
There's still one bug that remains (even with the native DLL's and such):
re-importing the first character (the first one created; slot doesn't matter)
makes the game hang. It doesn't crash, it just hangs. I don't know if a new bug
should be opened for that.
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http://bugs.winehq.org/show_bug.cgi?id=20461
Summary: GameGuard crashes on Asda Story
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vashthestampede57(a)hotmail.com
Created an attachment (id=24333)
--> (http://bugs.winehq.org/attachment.cgi?id=24333)
This is a screenshot of the error.
Gameguard crashes when you open it on Asda Story it runs fine otherwise
however.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vashthestampede57(a)hotmail.c
| |om
--- Comment #54 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-10-25 00:32:37 ---
*** Bug 20461 has been marked as a duplicate of this bug. ***
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Peter Ross <pross(a)xvid.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pross(a)xvid.org
--- Comment #8 from Peter Ross <pross(a)xvid.org> 2009-10-24 20:39:44 ---
Suggest use of LGPL imagery used by GNOME Desktop
>> http://david.bellot.free.fr/svg-cards/
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http://bugs.winehq.org/show_bug.cgi?id=17046
Summary: GCC/cygwin can't compile executables
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://cygwin.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 12721
austin@austin-desktop /cygdrive/c/cygwin
$ cat hello.c
#include <stdio.h>
main()
{
for(;;)
{
printf ("Hello World!\n");
}
}
austin@austin-desktop /cygdrive/c/cygwin
$ gcc -o hello hello.c
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../../i686-pc-cygwin/bin/as.exe:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../../i686-pc-cygwin/bin/as.exe: cannot
execute binary file
Nothing useful in wine's output, just:
fixme:ntdll:NtQueryVolumeInformationFile 0x1c: volume info not supported
fixme:advapi:ImpersonateLoggedOnUser (0xd8)
Running as.exe on its own looks like 12721, so may be a dupe of bug 12721.
Either way, compiling programs is pretty important, so I think it deserves its
own bug.
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John <john(a)jmesseder.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john(a)jmesseder.net
--- Comment #25 from John <john(a)jmesseder.net> 2009-10-24 18:00:56 ---
Bug duplicated before I read these reports. Wine 1.1.31. The app icon and .lnk
on the desktop, and an item appeared in the Wine menu structure. App allowed me
to log into my B&N account, then crashed. Thereafter, would crash without
allowing me to log into my B&N account.
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http://bugs.winehq.org/show_bug.cgi?id=14311
Summary: No scroll bars in steam Steam store tab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://steampowered.com/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
Created an attachment (id=14591)
--> (http://bugs.winehq.org/attachment.cgi?id=14591)
Steam output
Steam Store and Community tabs no longer have vertical scrollbar. Some times it
appears but are out of range and don't react to mouse scroll wheel. However
after refresh scroll bar disappears.
This is regression and caused by this patch:
commit 19be7d620d31de34fd86d5faa3895bebf6818659
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Jun 30 21:37:56 2008 +0200
mshtml: Added support for DOCHOSTUIFLAG_SCROLL_NO DOCHOSTINFO flag.
Attached is the part of the Steam output when hitting refresh button on the
Store tab. update_hostinfo line was added to print requested flags.
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--- Comment #18 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-10-24 18:00:29 ---
*** Bug 14311 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=20283
Summary: Error i receive while installing COD4 under wine 1.1
(or 1.2)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shims506(a)gmail.com
I am fairly new to Linux so don't get angry how i post it, (if the admins or
moderators please correct my form it would be nice, thank you) i have been
trying to install games and i usually get an error like 1608, then now 1719 to
show proof or need to see the error from a picture it will be attached.
Also sorry if this error was already posted but once again this site if fairly
new and i will find out eventually.
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http://bugs.winehq.org/show_bug.cgi?id=7042
Dawid Hanak <nugrud(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nugrud(a)gmail.com
--- Comment #31 from Dawid Hanak <nugrud(a)gmail.com> 2009-10-24 17:32:53 ---
(In reply to comment #28)
> Works for me since 1.1.31.
But not this (as of 1.1.32):
(In reply to comment #20)
> To get another similar
> crash in the loading screen before the game starts, import only one character
> and try to start the game. (...)
> many characters doesn't crash, but starting the game with them crashes just as
> here.
I thought this bug report was appropriate for this too, is this reported
somewhere else? I don't think bug #11788 is about it.
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http://bugs.winehq.org/show_bug.cgi?id=20454
Summary: age2_x1.exe crash after trying use Multiplayer
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=24318)
--> (http://bugs.winehq.org/attachment.cgi?id=24318)
wine_log.txt
$subject
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |d.okias(a)gmail.com
--- Comment #24 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-10-24 13:32:49 ---
*** Bug 20454 has been marked as a duplicate of this bug. ***
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |NEW
AssignedTo|fenix(a)club-internet.fr |wine-bugs(a)winehq.org
--- Comment #12 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-10-24 13:21:56 ---
Reassigning to default
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http://bugs.winehq.org/show_bug.cgi?id=20449
Summary: [regression] Fifa 10 demo installer crash
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: jacek(a)codeweavers.com
Created an attachment (id=24305)
--> (http://bugs.winehq.org/attachment.cgi?id=24305)
Fifa 10 demo crash log under 1.1.32
Hi Jacek, your few days old work causes Fifa 10 demo installer crash. Normally
when i run it in clean wine environment, it asks for installing wine gecko. I
say NO and wine 1.1.31 asks me for installation path, but 1.1.32 crash.
1. Please consider KEYWORDS: REGRESSION, DOWNLOAD, INSTALLER
2. Did a regression test between 1.1.31 and 1.1.32:
23891357a34d47f29e4ebb8e9de96221359dc269 is first bad commit
commit 23891357a34d47f29e4ebb8e9de96221359dc269
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Oct 21 21:29:36 2009 +0200
mshtml: Moved HTMLDocumentNode creating to HTMLWindow_Create.
:040000 040000 53ecda1a166ce90ac9c75c180859415b0b4433a7
8a93e7f3b42c4d2e7e397afc7b069d7523e64c63 M dlls
3. No other bugreport suffering from this commit.
4. Revert of this patch fails due to other code changes
5. Adding author of this patch to CC and voting for this bugreport.
Tested version FIFA 10 Demo (ENG/FR/IT/GER/SP), link:
http://www.gamershell.com/news_83606.html
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http://bugs.winehq.org/show_bug.cgi?id=20337
Summary: CryptImportKey fails in chromium's base_unittests.exe
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running base_unittests.exe from chromium fails with, among other errors,
[ RUN ] HMACTest.HmacSafeBrowsingResponseTest
...
[27:28:1012/152253:233208:FATAL:hmac_win.cc(70)] Check failed: false.
Although the Chromium testcase is pretty minimal,
I've boiled this testcase down to the attached standalone C program
and executable, which fail in the same way.
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Julius Schwartzenberg <julius(a)zgod.cjb.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julius(a)zgod.cjb.net
--- Comment #17 from Julius Schwartzenberg <julius(a)zgod.cjb.net> 2009-10-24 10:43:41 ---
Windows XP contains several compatibility fixes which allow this game to work
in it including full emulation of the Windows 9x heap manager.
Also the disk size problem is solved in this way.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2009-10-24 08:10:46 ---
OK, I added VC6. As expected, wine works fine with that on this test.
Also, Eric is working on a fix. He gave me a patch
that helps vc2005/vc2008 with this case, but says it needs more work
before he can post it.
(See also https://bugs.kde.org/show_bug.cgi?id=211529 for the same bug
in valgrind, which has pdb support derived from wine's.)
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http://bugs.winehq.org/show_bug.cgi?id=6807
--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2009-10-24 08:07:32 ---
Could be a sunbird bug... since it's not going to affect any real
users, it's tempting to close as abandoned...
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--- Comment #13 from Sven <septim.dt(a)gmail.com> 2009-10-24 03:48:24 ---
I tested sunbird 0.3 with current git, and it still crashes for me. I guess you
used a more recent version of sunbird?
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--- Comment #12 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-10-24 03:40:11 ---
Just tested this program with Wine 1.1.32. It doesn't crash on first run and
runs very well. Marking as fixed? ;)
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nwarrenfl(a)gmail.com
--- Comment #11 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-10-24 03:36:52 ---
Just tested this program with Wine 1.1.32. It doesn't crash on first run and
runs very well. Marking as fixed? ;)
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
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CC| |nwarrenfl(a)gmail.com
--- Comment #33 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-10-24 03:33:24 ---
Bug is still present in Wine 1.1.32
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |nwarrenfl(a)gmail.com
--- Comment #15 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-10-24 03:10:05 ---
Still present in Wine 1.1.31, however following error showed up:
err:d3d:state_undefined Undefined state.
After looking at other comments, i didn't see this error.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2009-10-24 01:38:18 ---
Fixed then.
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http://bugs.winehq.org/show_bug.cgi?id=20349
Summary: FIFA 10 Crashes
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
Created an attachment (id=24091)
--> (http://bugs.winehq.org/attachment.cgi?id=24091)
Wine output
Fifa 10 crashes after start.
Steps:
1. Install FIFA 10.
2. Set up OffscreenRenderingMode to FBO
3.Run
Game works on Wine 1.1.20 in FBO mode.
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--- Comment #15 from Steven Feinstein <stevefeinstein(a)yahoo.com> 2009-10-23 21:08:39 ---
I have changed my distribution to PC Linux OS and the current version is
running Wine 1.1.28. So far in my testing, all the bugs I listed have been
fixed. I can see the play by play text now and reports display and the game
plays. I will do more testing, but I think this bug can be closed.
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MarcoB <malucius(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |malucius(a)gmail.com
--- Comment #94 from MarcoB <malucius(a)gmail.com> 2009-10-23 14:24:45 ---
Hi all!
I have a long history with trying this game under wine.
Don't even know where to start.
System: I'm using Fedora 11 x86_64 bit and Wine 1.1.29 at the moment.
The problem: Windows users can see me, I can't see them. If they click on my
game, they get timed out. I can't click on theirs since I can't see them :P
I'm SO frustrated in trying to get this thing to work that you don't know.
This is the ONLY game that I want it to work with Linux.
I just have tried everything, you name it:
1) Hacked version of wine reproduced the same problem
2) PlayonLinux reproduced the same problem
3) In The wine appdb list, I found Robert Bartle's comment on this new attached
dll file. That was sign of hope, I copied the file both to /usr/lib/wine and
/usr/lib64/wine (backuping the old one first) and no result. His comment is #89
4) In the wine forum, here they claimed it works with CNC3 Red Alert by
compiling a hack and running with LD_RELOAD.
http://forum.winehq.org/viewtopic.php?t=3943
I compile the hack *successfully* both in a lib64 and with the -m 32 flag. None
of them loads saying "LD_PRELOAD ignored"
All of this tries above include successfully running hamachi, setting up the
/etc/hosts correctly, adding EnableBindHack on registry and adding the
following routes:
route add -host 255.255.255.255 dev ham0
route add 5.110.192.199 gw 5.110.192.199
That's my hamachi IP. Needless to say hamachi works as well, I see them online,
they see me we can message, etc. I also set hamachis IP on CNC3 network
settings.
I even tried running this on VirtualBox but the game said the OS was too "old"
for the game.
If anyone have any idea at all, please tell me.
I'm willing to try.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=20437
Summary: winemenubuilder produces wrong mimetype files
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
Hi,
I was trying (just for the fun of it) to install Google Sketchup 7.1 when I saw
the following errors in the console when running the app:
File '/home/paul/.local/share/applications/wine-extension-skp.desktop' contains
invalid MIME type 'SKP' that is missing a slash
File '/home/paul/.local/share/applications/wine-extension-skpkmz.desktop'
contains invalid MIME type 'SKPKMZ' that is missing a slash
Let me know if a +menubuilder trace is needed or the actual .desktop files.
I'm running an up-to-date Fedora 11 (Gnome).
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http://bugs.winehq.org/show_bug.cgi?id=20430
Summary: widl generating proxies and stubs with uninitialized
variables?
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The command
cd dlls/ole32/tests
valgrind --trace-children=yes --workaround-gcc296-bugs=yes --track-origins=yes
-q ../../../wine ole32_test.exe.so marshal.c
shows the valgrind warnings
Conditional jump or move depends on uninitialised value(s)
at 0xD8BC349: __widl_exception_handler (dcom_p.c:81)
by 0xCC97100: ??? (signal_i386.c:2329)
by 0xCC970D2: ??? (signal_i386.c:2329)
by 0xCC92EDB: call_stack_handlers (signal_i386.c:606)
by 0xCC93379: raise_exception (signal_i386.c:684)
by 0xCC96EF7: __regs_RtlRaiseException (signal_i386.c:2277)
by 0xCCAE638: __wine_call_from_32_regs (in
/home/dank/wine-git/dlls/ntdll/ntdll.dll.so)
by 0xCC96F27: ??? (signal_i386.c:2279)
by 0xDEF37AA: RpcRaiseException (rpcrt4_main.c:176)
by 0xDEB66A4: NdrProxySendReceive (cproxy.c:434)
by 0xD8BD9BC: IRemUnknown_RemRelease_Proxy (dcom_p.c:644)
by 0xD87EC82: ifproxy_release_public_refs (marshal.c:642)
Uninitialised value was created by a stack allocation
at 0xD8BD781: IRemUnknown_RemRelease_Proxy (dcom_p.c:610)
Conditional jump or move depends on uninitialised value(s)
at 0xD9275A1: __widl_exception_handler (ole32_unknwn_p.c:81)
by 0xCC97100: ??? (signal_i386.c:2329)
by 0xCC970D2: ??? (signal_i386.c:2329)
by 0xCC92EDB: call_stack_handlers (signal_i386.c:606)
by 0xCC93379: raise_exception (signal_i386.c:684)
by 0xCC96EF7: __regs_RtlRaiseException (signal_i386.c:2277)
by 0xCCAE638: __wine_call_from_32_regs (in
/home/dank/wine-git/dlls/ntdll/ntdll.dll.so)
by 0xCC96F27: ??? (signal_i386.c:2279)
by 0xDEF37AA: RpcRaiseException (rpcrt4_main.c:176)
by 0xDEB66A4: NdrProxySendReceive (cproxy.c:434)
by 0xD9278CC: IClassFactory_RemoteCreateInstance_Proxy
(ole32_unknwn_p.c:212)
by 0xD8B7C23: IClassFactory_CreateInstance_Proxy (usrmarshal.c:2202)
Uninitialised value was created by a stack allocation
at 0xD927711: IClassFactory_RemoteCreateInstance_Proxy
(ole32_unknwn_p.c:186)
It seems that widl is generating code that doesn't initialize
some buffers that are sent.
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http://bugs.winehq.org/show_bug.cgi?id=20370
Summary: chromium net_unittests.exe fail ssl tests because they
can't check for root cert
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I've placed a precompiled set of unit tests at
http://kegel.com/wine/chromium/tests{,_data}.tgz
net_unittests.exe --gtest_filter=HTTPSRequestTest.HTTPSGetTest
fails with
[ RUN ] HTTPSRequestTest.HTTPSGetTest
fixme:crypt:CertFindCertificateInStore find type 00080004 unimplemented
.\url_request\url_request_unittest.cc(395): error: Value of: NULL !=
server.get()
Actual: false
Expected: true
[ FAILED ] HTTPSRequestTest.HTTPSGetTest
Here's an extracted C testcase:
#undef NDEBUG
#include <windows.h>
#include <wincrypt.h>
#include <stdio.h>
#include <assert.h>
#pragma comment(lib, "crypt32.lib")
int main()
{
HCERTSTORE cert_store;
PCCERT_CONTEXT cert;
printf("Before running this test, import test cert as follows:\n\
windows: http://dev.chromium.org/developers/testing \n\
ubuntu: http://help.ubuntu.com/community/OpenSSL \n\
The cert to import into ubuntu is\n\
http://src.chromium.org/viewvc/chrome/trunk/src/net/data/ssl/certificates/r…
");
cert_store = CertOpenSystemStoreA(NULL, "ROOT");
assert(cert_store != NULL);
cert = CertFindCertificateInStore(cert_store,
X509_ASN_ENCODING | PKCS_7_ASN_ENCODING,
0,
CERT_FIND_ISSUER_STR,
L"Test CA",
NULL);
if (cert) {
CertFreeCertificateContext(cert);
printf("Test passed.\n");
}
CertCloseStore(cert_store, 0);
assert(cert != NULL);
}
The commands to import that certificate on ubuntu are, from that web page,
sudo cp /data/dkegel/net/data/ssl/certificates/root_ca_cert.crt
/usr/share/ca-certificates/
sudo vi /etc/ca-certificates.conf (and add the line root_ca_cert.crt)
sudo update-ca-certificates
I'll attach a compiled copy of the test case.
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http://bugs.winehq.org/show_bug.cgi?id=20372
Summary: WS2_register_async_shutdown forgets to initialize
local_iosb.Information to zero?
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
TCPClientSocketTest.Connect, SSLClientSocketTest.Connect, and
TCPPingerTest.Ping
all exhibit valgrind warnings like this:
Syscall param writev(vector[...]) points to uninitialised byte(s)
at writev (writev.c:46)
by send_request (server.c:214)
by wine_server_call (server.c:295)
by NTDLL_wait_for_multiple_objects (sync.c:1122)
by wait_suspend (exception.c:85)
by usr1_handler (signal_i386.c:1993)
Address 0x7ffdadfc is on thread 1's stack
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:187)
by RtlAllocateHeap (heap.c:1429)
by WS2_register_async_shutdown (socket.c:1522)
by WS_shutdown (socket.c:3444)
by net::TCPClientSocketWin::Disconnect (tcp_client_socket_win.cc:345)
by net::`anonymous namespace'::TCPClientSocketTest_Connect_Test::TestBody
(tcp_client_socket_unittest.cc:110)
There are similar errors on other tests that call WS_shutdown.
This looks oddly like the problem in bug 20336, and indeed, clearing
local_iosb.Information gets rid of the warning:
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -1526,6 +1526,7 @@ static int WS2_register_async_shutdown( SOCKET s, int
type )
wsa->hSocket = SOCKET2HANDLE(s);
wsa->type = type;
wsa->completion_func = NULL;
+ wsa->local_iosb.Information = 0;
SERVER_START_REQ( register_async )
{
Is this the right place to do it, or should the system be clearing
it instead somewhere else?
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http://bugs.winehq.org/show_bug.cgi?id=20368
Summary: sockaddr_in6 wrong size; causes chromium's
net_unittests HostResolverImplTest.NumericIPv6Address
test case to fail
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running chromium's base_unittests.exe fails all over the place
unless it can find the source tree, but even if you put the
source tree where it wants it, it fails various tests. The
first one in the list is
HostResolverImplTest.NumericIPv6Address
which fails with
[11:71:1014/112257:84976129:FATAL:address_list.cc(76)] Check failed:
sizeof(sockaddr_in6) == info->ai_addrlen (28 vs. 24)
Here's the failing bit of the testcase, extracted into a nearly plain C
program:
#undef NDEBUG
#include <ws2tcpip.h>
#include <stdio.h>
#include <assert.h>
#pragma comment(lib, "ws2_32.lib")
int main(int argc, char **argv)
{
WSADATA wsaData;
int err;
struct addrinfo *ai = NULL;
struct addrinfo hints;
err = WSAStartup(MAKEWORD(2, 2), &wsaData);
assert(err == 0);
ZeroMemory( &hints, sizeof(hints) );
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
err = getaddrinfo("2001:db8::1", "10000", &hints, &ai);
assert(err == 0);
assert(ai->ai_addrlen == sizeof(struct sockaddr_in6));
freeaddrinfo(ai);
WSACleanup();
return 0;
}
Compiled on Windows, this succeeds on Windows but fails on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=20334
Summary: SysReAllocStringLen should return null terminated
strings
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: al.kochet(a)gmail.com
Created an attachment (id=24050)
--> (http://bugs.winehq.org/attachment.cgi?id=24050)
wine log +seh,+tid,+relay
The call like SysReAllocStringLen (&buffer, NULL, EXPECTED_LEN) should return
null terminated strings.
I found that problem, then playing with Texas Instruments Code Composer Studio
v3.3 under wine.
Test and logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=20317
Summary: Uninitialised memory reference in SetEntriesInAclW()
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you are past bug 20303 and bug 20315, the commands
cd dlls/advapi32/tests
/usr/local/valgrind-10896/bin/valgrind --trace-children=yes --track-origins=yes
--workaround-gcc296-bugs=yes ~/wine-git/wine advapi32_test.exe.so security.c
produce the valgrind warning
Conditional jump or move depends on uninitialised value(s)
at RtlAllocateHeap (heap.c:1373)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:361)
by LocalAlloc (heap.c:961)
by SetEntriesInAclW (security.c:3568)
by test_SetEntriesInAcl (security.c:2583)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:187)
by RtlAllocateHeap (heap.c:1429)
by SetEntriesInAclW (security.c:3471)
by test_SetEntriesInAcl (security.c:2583)
(so the amount of memory being allocated is undefined!)
It seems the ppsid memory block is not fully initialized,
since the change
--- a/dlls/advapi32/security.c
+++ b/dlls/advapi32/security.c
@@ -3468,7 +3468,7 @@ DWORD WINAPI SetEntriesInAclW( ULONG count,
PEXPLICIT_ACCESSW pEntries,
return ERROR_SUCCESS;
/* allocate array of maximum sized sids allowed */
- ppsid = HeapAlloc(GetProcessHeap(), 0, count * (sizeof(SID *) +
FIELD_OFFSET(SID, SubAuthority[SID_MAX_SUB_AUTHORITIES])));
+ ppsid = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * (sizeof(SID
*) + FIELD_OFFSET(SID, SubAuthority[SID_MAX_SUB_AUTHORITIES])));
makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=20313
Summary: Patch "user32: Draw the whole button only if
requested" caused uninitialized memory use
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8d54
f582776d590b236e288f9ef8085bb221ccab
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: user32
AssignedTo: dmitry(a)codeweavers.com
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Running the ntdll tests under valgrind, I get a crash.
Because I also happen to have visual studio 2005 installed,
I got a handy crash dialog offering to debug.
That dialog seemed to cause the following valgrind error:
Conditional jump or move depends on uninitialised value(s)
at IsRectEmpty (uitools.c:1282)
by IntersectRect (uitools.c:1331)
by PB_Paint (button.c:880)
by paint_button (button.c:207)
by ButtonWndProc_common (button.c:450)
by ButtonWndProcW (button.c:564)
...
by SetFocus (focus.c:293)
by ButtonWndProc_common (button.c:336)
by ButtonWndProcW (button.c:564)
...
Uninitialised value was created by a stack allocation
at PB_Paint (button.c:802)
Either adding the line
memset(&focus_rect, 0, sizeof(focus_rect));
at the top of PB_Paint, or reverting the patch
http://source.winehq.org/git/wine.git/?a=commit;h=8d54f582776d590b236e288f9…
makes the warning go away. Evidently that patch
jumped over the initialization of that variable
when it shouldn't have...
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http://bugs.winehq.org/show_bug.cgi?id=20304
Summary: Warcraft 3 stats lagging very bad in-game after about
10 minutes if you are not host
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roppie93(a)hotmail.com
I've been experiencing random lags and crashes in Warcraft 3. When I host the
games myself, everything works well.
Connection to host closes, causing you to be kicked. Battle.net connection is
also lost. I also experienced a few random crashes, just out of nowhere,
Warcraft III closes without a single error message.
I couldn't find any specific command line output indicating the problem, maybe
someone with more expertise can.
I was using wine from the Arch Linux repositories, version 1.1.30.
wine 1.1.29 works fine, no problems.
This might have a higher priority, as Warcraft III is pretty much seen as one
of the best running games on wine.
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http://bugs.winehq.org/show_bug.cgi?id=20212
Summary: AutoCAD 2009: unimplemented function
dwmapi.dll.DwmGetTransportAttributes
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23837)
--> (http://bugs.winehq.org/attachment.cgi?id=23837)
Big red A
I'm using Wine-1.1.30 on Fedora 11 32 bit. The problem is that when i click on
big red A letter, the application hangs, but pop up menu should appear.
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http://bugs.winehq.org/show_bug.cgi?id=20130
Summary: CDRoller: Can't start because debugger is detected.
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.cdroller.com/htm/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
Created an attachment (id=23710)
--> (http://bugs.winehq.org/attachment.cgi?id=23710)
Log of installation & first start.
CDRoller installs fine but can't start because it detect a debugger.
Tested with Wine 1.1.29 in Linux Ubuntu 2.6.31-10-generic (Karmic Koala Alpha).
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http://bugs.winehq.org/show_bug.cgi?id=19932
Summary: Orange Box web browser scrolling messed up
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
This is a regression from 1.1.28 to .29.
Oh joy: the Orange Box Store browser (first page up) now has scroll bars.
Alas: they're messed up!
On loading the browser seems to flicker between top and bottom of the
scrollable page, and when mousing over the scroll bars the scrollable tag
flickers from top to bottom.
Page Up / Page Down used to work, but now it looks like something is repeatedly
forcing the screen to the end of the page: can page up, but after a couple of
seconds the display is scrolled to the bottom again.
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http://bugs.winehq.org/show_bug.cgi?id=19819
Summary: Small bug in TranslateCharsetInfo
Product: Wine
Version: 1.1.28
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grschneider(a)gmail.com
TranslateCharsetInfo (dlls/gdi32/font.c:2596) works on an array FONT_tci of
size 32 and may access this array with the index 32 - out of bounds.
The loops in lines 2602 and 2605 first acces the array with an incremented
index and check afterwards, this may lead to the described behaviour. The order
access then check has to be swapped in those three cases to fix this. C won't
access the arrays then because of lazy evaluation.
Example loop:
2602 while (PtrToUlong(lpSrc) != FONT_tci[index].ciACP && index <
MAXTCIINDEX) index++;
index = 31, 31 < 32 (true), 31++, FONT_tci[32].ciACP -> crash
Can't provide a patch atm, I hope this description is enough.
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http://bugs.winehq.org/show_bug.cgi?id=19702
Summary: Atlas der Schweiz does not start anymore
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
CC: m.b.lankhorst(a)gmail.com
I maintain "Atlas der Schweiz" in Wine AppDB, see here:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=7963
I noticed that starting with wine-1.1.26 the application can lo longer be
started via the start menu but crashes with an error message. Interestingly,
the application can be started when using the following command in a terminal:
env WINEPREFIX="/home/ronny/.wine" wine
"C:\\PROG~1F2\\AdS2\\AdS2_Map2D\\AdS2.exe"
I did a regression test and the result was:
f27d88e16fe0292d3efa7dac8966a0b612e62e6d is first bad commit
commit f27d88e16fe0292d3efa7dac8966a0b612e62e6d
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 12 20:11:55 2009 +0200
winealsa.drv: Add support for indirect read/write in directsound support.
Allows pulseaudio to use the idsdriver interface, making it almost as
fast as using native pulseaudio calls for as far as directsound is
concerned. Prevents the creation of separate winmm feeder threads.
:040000 040000 b1f0046a4a3e5bd01940590deb289dc88b51bee7
1b818c85052c5351c569da754e4571090bd57f56 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19468
Summary: SimCity 4 Deluxe is showing an error messages when
starting
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=22629)
--> (http://bugs.winehq.org/attachment.cgi?id=22629)
Error dialog
When you try to open simcity 4 Deluxe edition, it show an error telling you:
----------------------------------
|Hardware Driver Error |
|Could not initialize Direct draw |
----------------------------------
After you clic OK the game will start normally.
This is what is show in the console:
fixme:system:SystemParametersInfoW Unimplemented action: 94
(SPI_GETMOUSETRAILS)
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR Tungsten
Graphics, Inc. Setting VENDOR_WINE.
fixme:win:EnumDisplayDevicesW ((null),0,0x32efd8,0x00000000), stub!
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR Tungsten
Graphics, Inc. Setting VENDOR_WINE.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef24,0x00000000), stub!
Looks like wine do not support my video card. Is an Intel X4500HD. Driver 2.8.0
git version.
00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 4 Series
Chipset Integrated Graphics Controller [8086:2a42] (rev 07)
This is over Wine 1.1.26 and Ubuntu 9.04.
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http://bugs.winehq.org/show_bug.cgi?id=19188
Summary: [Close Combat Iv][CC4] All versions fail to launch
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://download.cnet.com/Close-Combat-IV-Battle-of-the
-Bulge/3000-7483_4-10034642.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nugrud(a)gmail.com
Created an attachment (id=22185)
--> (http://bugs.winehq.org/attachment.cgi?id=22185)
WINE's output from launching unpatched retail full game of CC4
Be it a demo, full retail version and fully patched game of Close Combat IV
fail to launch under wine. In the demo and full patched version the Windows
dialog boxes appear:
"Close Combat encountered an internal error at address [here addres] and will
now exit.
Game version: [here version]"
The cd retail version crashes wine without any such dialog (wine output
attached).
To reproduce the bug with demo install it and run 'wine CC4.exe'.
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http://bugs.winehq.org/show_bug.cgi?id=19091
Summary: Missing background in Civilization 4 main menu.
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=22035)
--> (http://bugs.winehq.org/attachment.cgi?id=22035)
Screenshot in Ubuntu
Check the attached pictures.
Using Ubuntu 9.04. No Compiz activated.
Video: 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series
Chipset Integrated Graphics Controller (rev 07)
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http://bugs.winehq.org/show_bug.cgi?id=18573
Summary: Unimplemented function
KERNEL32.dll.QueryFullProcessImageNameA
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost_zero5(a)gmx.at
Created an attachment (id=21235)
--> (http://bugs.winehq.org/attachment.cgi?id=21235)
Log from running Patch installer with v1.1.21
Hi,
I get that error message when trying to install the v2.40.0 complete Patch
(meaning from v2.0.2 - DVD Version - to v2.40.0 and not for some version
between the DVD version) with wine 1.1.21. That still worked fine with wine
v1.0.1
So it seems to be a new bug in v1.1.21.
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http://bugs.winehq.org/show_bug.cgi?id=18480
Summary: Civilization III 1.29f will not start game.
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salisowski(a)gmail.com
The game loads with wine 1.21 - game Civilization III Original with 1.29f patch
installed. It gets to the main menu, though not in full screen, and then
allows you to get to the first menu for starting a new game. It allows you to
select your options without a problem, though with a some lag. When you
attempt to continue to the next screen the wine program informs you that there
has been an error and it needs to shut down. The program then exits without
notice.
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http://bugs.winehq.org/show_bug.cgi?id=18438
Summary: Installation of ArcGIS 9.3 on Wine 1.1.21 at C:/ArcGIS
fails and exit
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yecarrillo(a)gmail.com
Created an attachment (id=21040)
--> (http://bugs.winehq.org/attachment.cgi?id=21040)
ArcGIS 9.3 on Wine 1.1.21 at C:/ArcGIS
Installation of ArcGIS 9.3 on Wine 1.1.21 at C:/ArcGIS fails and exit.
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http://bugs.winehq.org/show_bug.cgi?id=18297
Summary: wine EDP\EasyBooks\EasyBooks.exe =
err:local:LOCAL_GetBlock not enough space in USER heap
10d7 for 80 bytes
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roddnzd(a)gmail.com
I am trying to run an accounting program called "Easybooks" in Ubuntu 9.04
(runs ok in winXP)
the verion of wine am using is "wine 1.0.1"
run from terminal it comes up with the following error
rod@rod-desktop:~$ wine EDP\EasyBooks\EasyBooks.exe
err:local:LOCAL_GetBlock not enough space in USER heap 10d7 for 80 bytes
err:local:LOCAL_GetBlock not enough space in USER heap 10d7 for 80 bytes
err:local:LOCAL_GetBlock not enough space in USER heap 10d7 for 80 bytes
I am totaly new to wine and Terminal but keen to learn
any suggestions
cheers
Rod
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http://bugs.winehq.org/show_bug.cgi?id=18067
Summary: Large blocks not reported properly to valgrind by
RtlAllocateHeap
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found while valgrinding chromium unit tests. Here's a simple test case:
$ cat > foo.c <<_EOF_
#include <malloc.h>
int main()
{
char *p = malloc(1000000);
free(p);
}
_EOF_
$ i586-mingw32msvc-gcc foo.c
$ valgrind --trace-children=yes wine a.exe
...
==2953== Invalid free() / delete / delete[]
==2953== at 0x6C80EDF: RtlFreeHeap dlls/ntdll/heap.c:1464
Looks like Eric missed a code path when he first added the valgrind hooks?
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http://bugs.winehq.org/show_bug.cgi?id=18055
Summary: Searching in Steam does not work.
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kcjones1(a)gmail.com
If I type something in the search box, and hit the Search button, it seems to
ignore the search term.
It gives me the full list of games and videos available on Steam.
If I type in "half life", and hit Enter or the Search button, I get 1272
results, and it doesn't matter what the search term is. The first result is
Braid, which has nothing at all to do with Half Life, or whatever it is I'm
searching that isn't Braid.
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http://bugs.winehq.org/show_bug.cgi?id=18000
Summary: user32 test run failure
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
broadcast.c:152: Test failed: Returned: 0
broadcast.c:152: Test failed: Returned: 0
broadcast.c:237: Test failed: Returned: 0
broadcast.c:237: Test failed: Returned: 0
broadcast.c:297: Test failed: Returned: 0 error 1460
broadcast.c:308: Test failed: Returned: 0 error 1460
broadcast.c:319: Test failed: Returned: 0 error 1460
make: *** [broadcast.ok] Error 7
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http://bugs.winehq.org/show_bug.cgi?id=17974
Summary: Garry's mod: screen on toolgun isn't rendered
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://www.garrysmod.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
Created an attachment (id=20334)
--> (http://bugs.winehq.org/attachment.cgi?id=20334)
Tool gun without screen
When you try to use any tool, the tool gun appears on screen, but the screen on
toolgun isn't rendered.
I have GLSL and pixel/vertex shader enabled, running without setting dxlevel
(so dx9), nVidia.
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http://bugs.winehq.org/show_bug.cgi?id=17994
Summary: Failure in D3D8 test in test function texop_test
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
Ran the make test and recieved the following failure :
visual.c:1264: Test failed: Operation MULTIPLYADD returned color 0x00cc99cc,
expected 0x00ff3300
visual.c:1264: Test failed: Operation LERP returned color 0x00999999, expected
0x00003333
make[2]: Entering directory `/home/cahrendt/wine-git/dlls/d3d8/tests'
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
visual.c && touch visual.ok
visual.c:1264: Test failed: Operation MULTIPLYADD returned color 0x00cc99cc,
expected 0x00ff3300
visual.c:1264: Test failed: Operation LERP returned color 0x00999999, expected
0x00003333
Chris
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http://bugs.winehq.org/show_bug.cgi?id=17964
Summary: Red Alert 3 Uprising crashes during install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johaahn(a)gmail.com
Created an attachment (id=20316)
--> (http://bugs.winehq.org/attachment.cgi?id=20316)
winedebug_all_trace_1
After path selection, RA3 Uprising installer crashes:
Please find standard logs:
$ wine EASetup.exe
fixme:advapi:LookupAccountNameW (null) L"johaahn" (nil) 0x33f79c (nil) 0x33f7a0
0x33f794 - stub
fixme:advapi:LookupAccountNameW (null) L"johaahn" 0x15e190 0x33f79c 0x15e4b0
0x33f7a0 0x33f794 - stub
fixme:msi:msi_unimplemented_action_stub MigrateFeatureStates -> 2 ignored
L"Upgrade" table values
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
$
I've also added some debug traces in attachment (thanks to below commands):
$ WINEDEBUG=+all wine EASetup.exe 2> log.txt
$ tail log.txt -n 100000 > test.log
FYI: I've never debugged wine before. So if someone can help me to make the
first step :) ...
FYI2: "RA3" is working properly on my env.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=17810
Summary: Base unittests for chromium fail under Wine
Product: Wine
Version: 1.1.17
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
base_unittests.exe currently does not run to completion under wine.
You can repeat the whole test by doing
wget http://kegel.com/wine/base_unittests.tgz
tar -xzvf base_unittests.tgz
wine base_unittests.exe
The first problem is that it hangs on DirectoryWatcherTest.NewFile.
You can repeat this specific problem with
wine base_unittests.exe --gtest_filter=DirectoryWatcherTest.NewFile
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http://bugs.winehq.org/show_bug.cgi?id=17760
Summary: CryptAcquireContext: Use MS_ENHANCED_PROV instead of
MS_DEF_PROV when pszProvider == NULL
Product: Wine
Version: 1.1.17
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mb(a)smartftp.com
If the pszProvider parameter in the CryptAcquireContext function is NULL Wine
seems to use the MS_DEF_PROV provider (Base) by default. However on Windows (at
least XP and higher) the default provider depends on many factors (e.g.
registry) and by default (see Note 1) the MS_ENHANCED_PROV or a newer/stronger
provider is selected.
The result is that applications that use CryptAcquireContext with a NULL
pszProvider parameter assume that a Strong or better provider is selected and
therefore fail under Wine if they use an algorithm (or keylen) that is not
supported by the Base provider.
I strongly recommend to use the Strong/Enhanced provider in this case.
Note 1
======
"When an application calls CryptAcquireContext and specifies a provider type
but no provider name, the function looks for a named provider, first checking a
list of default named providers associated with the logged-on user and, if that
fails, from a list of default named providers associated with the computer.
After the provider name has been determined, the CryptAcquireContext function
searches for the CSP for that provider, loads it, and returns its handle."
Reference: http://msdn.microsoft.com/en-us/library/aa380246(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=17530
Summary: netapi32:access crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/b86552f58d96f3bf3b324a6ed115
a1c4a846174d/wine_ae-ub-904-heap/netapi32:access.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There's a +relay,+seh,+tid attached to bug 17415. Should be easy to reproduce.
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http://bugs.winehq.org/show_bug.cgi?id=17584
Summary: VB6 Textbox crash
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=19742)
--> (http://bugs.winehq.org/attachment.cgi?id=19742)
Simple project to test VB.textbox escape problem
In many vb6 applications I have experienced crash and now I think I have
understand when this happen!
A vb6 standard single line textbox (multi or single can be choosed at design
time only in vb6) inside a container (in the example a simple picturebox), when
I press Escape to hide (or disable) the container crash the application.
Any other keys seems doesn't cause a crash.
In the example attached any key pressed inside textbox make visible=false to
container. Press the escape key to reproduce the crash.
There are 2 textbox, the first one is single line while the second one is
multiline (and it doesn't crash).
Ubuntu 8.04 - VB6 runtime (SP6)
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http://bugs.winehq.org/show_bug.cgi?id=17211
Summary: Proteus 6 Lite (Ares.exe & Isis.exe) both crash upon
opening a design.
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john1946.jones(a)btinternet.com
Created an attachment (id=19126)
--> (http://bugs.winehq.org/attachment.cgi?id=19126)
Screenshot of the error message.
Proteus 6 Lite is a suite comprising a schematic designer and PCB layout
designer.
Since I installed Wine 1.1.13, both apps crash when an existing design is
opened. A screenshot of the resulting error message is attached.
Both components of Proteus 6 Lite functioned okay with Wine 1.1.12.
I did a bisect which gave the following result:-
[adad9b668233f490fa951b4cc6d18bcb4faa3ee2] msvcrt: Fix an unused function
warning on non-i386.
Running Isis in a terminal (including attempting to load a design) gives:-
fixme:win:AnimateWindow partial stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed38,0x00000000), stub!
fixme:win:AnimateWindow partial stub
fixme:font:WineEngRemoveFontResourceEx :stub
Running Ares in a terminal (including attempting to load a design) gives
exactly the same result.
Apologies if I've done anything wrong; this is my first attempt a reporting a
crash.
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http://bugs.winehq.org/show_bug.cgi?id=16033
Summary: Metal Gear Solid I Bug
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
- There is some issues in the Menu
- The game is slower
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http://bugs.winehq.org/show_bug.cgi?id=15155
Summary: Cortex Command builds 20, 21 immediately terminate upon
startup
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www.datarealms.com/downloads/ccsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
Directly after starting Cortex Command.exe (build 20 and 21 show the exact same
behavior) wine terminates without any console output. No sound is played, no
window is opened. Cortex Command 19 worked just fine. Build 21 works fine in
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14267
Summary: C++ runtime error when playing icewind dale2
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardtranter(a)yahoo.co.uk
Created an attachment (id=14556)
--> (http://bugs.winehq.org/attachment.cgi?id=14556)
the error message
whenever i try to play icewind dale 2 now i get a "C++ runeime error" after i
have finished choosing characters and try to strat the game. the loading bar
always gets to the same point and then freezes for a while then the game
crashes and i get the error message
im not sure if the problem is in the running of the first part of the game or
the autosaving function
can somebody help me please... ill put an attachment of the error message on
just incase it may help you
oh and please dont be too techincal cos u'll confuse me easily
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http://bugs.winehq.org/show_bug.cgi?id=13576
Summary: Black Hawk Down Demo causes wine to exit upon entering
map
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.novalogic.com/downloads.asp#54
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnashdig(a)gmail.com
Created an attachment (id=13536)
--> (http://bugs.winehq.org/attachment.cgi?id=13536)
wine-1.0-rc3 exiting upon entering the level
Tested with wine-1.0-rc2 & wine-1.0-rc3 (fresh ~/.wine). Log for wine-1.0-rc3
attached.
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http://bugs.winehq.org/show_bug.cgi?id=13547
Summary: Warcraft III loses all textures after game window loses
focus in OpenGL mode
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightrush(a)gmail.com
CC: lightrush(a)gmail.com
Once the game loses focus of its window the graphics get corrupted - all
textures are lost and everything is white instead. It keeps running fine as
performance but no textures.
This behaviour came with RC2. In RC1 the game used to crash under the same
conditions, so it is an improvement but not the right one :) .
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http://bugs.winehq.org/show_bug.cgi?id=13514
Summary: Age of Conan will not start
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.ageofconan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=13435)
--> (http://bugs.winehq.org/attachment.cgi?id=13435)
Output with WINEDEBUG=-all
This is different to bug 12816 and bug 13422. 12816 only applied to the beta
version of this game, and this bug is only reached when you get past 13422.
Once getting past 13422 by clicking on the invisible "Play" button, the game
tried to launch but fails with the attached output. I've run it with
WINEDEBUG=-xrender, or the log is massive, as it has this line repeating
endlessly:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
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http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-23 13:18:12 ---
Closing bugs fixed in 1.1.32.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-23 13:18:09 ---
Closing bugs fixed in 1.1.32.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-23 13:18:10 ---
Closing bugs fixed in 1.1.32.
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http://bugs.winehq.org/show_bug.cgi?id=3047
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-23 13:18:08 ---
Closing bugs fixed in 1.1.32.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-23 13:18:06 ---
Closing bugs fixed in 1.1.32.
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http://bugs.winehq.org/show_bug.cgi?id=425
--- Comment #14 from Juan Lang <juan_lang(a)yahoo.com> 2009-10-23 11:51:00 ---
*** Bug 20446 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=425www.recover.eu <info(a)recover.eu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |info(a)recover.eu
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http://bugs.winehq.org/show_bug.cgi?id=15206
Summary: Trouble with symbolic stack dumps and Chromium
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://build.chromium.org/buildbot/snapshots/chromium-
rel-xp/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has nightly builds with pdb files at
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/
and if you install corefonts, then current wine can install
and run (though for me chromium hangs when loading web page).
However, getting symbolic stack dumps (sometimes?) fails.
To get wine to find the symbol files, put them in the current
directory (or the directory they were in when they were built,
or a directory on Wine's PATH).
But wine complains
trace:dbghelp_msc:pdb_init
PDB(Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
trace:dbghelp_msc:pdb_init found DS/f for
Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb: age=30
guid={c007e080-dbde-4fd9-a8dd-ae84cd0524a9}
warn:dbghelp:module_find_cb Found
L"Z:\\home\\dank\\snapshots\\1712\\chrome-win32-syms\\chrome_dll.pdb", but
wrong age: 00000030 0000002c
(Does that mean the .pdb files are mismatched, or is this a wine bug?)
This patch disables the "age" check and seems to let symbolic
stacks to be produced:
--- a/dlls/dbghelp/path.c
+++ b/dlls/dbghelp/path.c
@@ -560,7 +560,7 @@ static BOOL CALLBACK module_find_cb(PCWSTR buffer, PVOID
use
}
if (pdb_lookup.age != mf->dw2)
{
- matched--;
+ //matched--;
WARN("Found %s, but wrong age: %08x %08x\n",
debugstr_w(buffer), pdb_lookup.age, mf->dw2);
}
although now I don't seem to need the patch, so maybe I'm smoking crack.
Also, after about 12 lines of backtrace, winedbg seems to get
stuck in an infinite loop. And before the backtrace there are
hundreds of thousands of lines like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1012
FWIW, here's my script to reproduce:
#!/bin/sh
set -xe
# This snapshot crashed for me; normally you'll want the latest one
SNAPSHOT=1712
export WINE=$HOME/wine-git/wine
export WINEPREFIX=$HOME/.wine
cd $HOME
mkdir -p pdb-bug
cd pdb-bug
# Grab and unpack a snapshot of Chromium including debugging symbols
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -d chrome-win32 || unzip chrome-win32.zip
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -f chrome_exe.pdb || unzip -j chrome-win32-syms.zip
# Clean up .wine and install corefonts
rm -rf $WINEPREFIX
rm -f winetricks
wget http://kegel.com/wine/winetricks
sh winetricks -q corefonts
$WINE chrome-win32/chrome.exe --no-sandbox --single-process --disable-breakpad
http://www.kegel.com 2>&1 | tee wine.log
echo 'Now look at $PWD/wine.log to see whether a symbolic backtrace was
produced.'
echo 'Without the patch, it (sometimes?) fails with WARN "Found %s, but wrong
age".'
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2009-10-23 05:46:26 ---
Sorry I didn't respond earlier.
I put together a set of scripts that makes it somewhat easy
to test basic stack traceback support in both valgrind+wine
and plain wine across several versions of visual C++.
It's at
http://kegel.com/wine/valgrind/pdbdemo.tgz
Details at
http://kegel.com/wine/valgrind/pdbdemo/Readme.txt
It boils down to
wine valgrind
vc2003 great! no good stack?!
vc2005 no line numbers no good stack?!
vc2008 no line numbers no line numbers
So it looks like Wine needs to update its pdb parsing to handle
vc2005 and vc2008.
I'll add vc6 to that demo when I get a chance.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #18 from Wylda <wylda(a)volny.cz> 2009-10-22 23:32:42 ---
Hi, there is a missed patch in comment #12. The latest version of wine, which
can be merged with this patch is 1.1.8.
Patched wine-1.1.8 works perfectly. Compared to 1.1.31 which still fails to run
doom3 demo.
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Al Turner <al_turner(a)comcast.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |al_turner(a)comcast.net
--- Comment #47 from Al Turner <al_turner(a)comcast.net> 2009-10-22 21:02:30 ---
Still an issue in 1.1.31. Workaround (download/kill process/reload TM program)
still works, though.
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http://bugs.winehq.org/show_bug.cgi?id=20404
Summary: SimCity 4 (including Rush Hour/Deluxe) fails to start
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tgheretford(a)googlemail.com
When I start SimCity 4 (or Rush Hour/Deluxe), Wine fails to start the program,
drops back to a command prompt and kills the wineserver. This error occurs when
I installed previous versions of Wine (prior to which I used a clean Wine
directory to test), even versions from six months ago which worked then, so I
don't think this is a regression.
Using Ubuntu 9.10 Karmic Koala beta with Wine 1.1.31 Jaunty from the Wine
repository.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #38 from Alexandre Julliard <julliard(a)winehq.org> 2009-10-22 15:37:13 ---
Fixed.
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--- Comment #37 from Julius Schwartzenberg <julius(a)zgod.cjb.net> 2009-10-22 15:36:04 ---
I sent in a patch & test for this bug and Alexandre Julliard committed a
cleaned up version to GIT. It should be fixed in the next Wine release.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.rufzxp.net/ |http://www.darc.de/referate
| |/dx/software/rufzxp/rufzxp_
| |fw1_1_setup_1_1_1.exe
--- Comment #21 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-10-22 12:55:05 ---
updated download link
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|mscoree |msi
Summary|RufzXP crashes on startup, |msi doesn't publish/install
|needs |some assemblies into GAC
|mscoree.dll.CorBindToRuntim |
|eEx |
--- Comment #20 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-10-22 12:48:35 ---
> So what should we do with this bug?
> The bug title doesn't reflect the current problem.
> Either change the title to something more matching
Done, also changing to component to msi
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http://bugs.winehq.org/show_bug.cgi?id=17453
Summary: err:iphlpapi:getNumWithOneHeader Unable to open
'/proc/net/route' to count
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima1236(a)gmail.com
CC: dima1236(a)gmail.com
This is error running uTorrent on wine both Debian etch 4.0 and ubuntu Hardy
8.04lts
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
is there a fix or way to fix that ??
Thanks,
Best Regards,
Dima.
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Al Turner <al_turner(a)comcast.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #24273|0 |1
is obsolete| |
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--- Comment #46 from Al Turner <al_turner(a)comcast.net> 2009-10-21 22:23:54 ---
Created an attachment (id=24273)
--> (http://bugs.winehq.org/attachment.cgi?id=24273)
Wine log running TroopMaster
Log generated in console while running TroopMaster. Last line is where the
window hangs.
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http://bugs.winehq.org/show_bug.cgi?id=15751
Summary: CFileSystem_Steam::Init() failed: failed to find steam
interface
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I receive the error "CFileSystem_Steam::Init() failed: failed to find steam
interface" When trying to start any steam game. I have tried several wine
versions as well as wine GIT. I have completely cleared out .wine and
reinstalled the game many times but I still get the error.
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http://bugs.winehq.org/show_bug.cgi?id=17476
Summary: Euphrat Workflow: hang on connect to server
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=19570)
--> (http://bugs.winehq.org/attachment.cgi?id=19570)
Euphrat wine stdout
This document processing program hangs after connecting to server and trying to
load something. Output is attached.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-10-21 10:26:31 ---
Closing abandoned.
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