http://bugs.winehq.org/show_bug.cgi?id=7929
Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #23673|0 |1
is obsolete| |
--- Comment #82 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 15:29:55 ---
Created an attachment (id=23679)
--> (http://bugs.winehq.org/attachment.cgi?id=23679)
Patch to selectively bind while still allowing broadcasts [v2]
Attached a new version that doesn't interfere with TCP packets. Also placed
warnings in WS_select and WS2_async_recv for helping to determine whether
IP_PKTINFO interferes with these routines.
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http://bugs.winehq.org/show_bug.cgi?id=20101
Summary: Unhandled Exception Page Fault in build pulled from
GIT September 20 2009
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric(a)molitor.org
Regression WINE GIT from September 20 2009 Sid Meiers railroads (and other but
not all applications) crash at launch. See attachment for details. (I held off
on filing the bug as I thought it was specific to Sid Meiers Railroads which is
a buggy application even on windows. Now seeing it with other applications...)
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--- Comment #36 from John P Sims <jsims2359(a)gmail.com> 2009-09-20 13:51:17 ---
I can connect to relic online with wine-1.1.29-410-gbae9e56. Three cheers for
Kaplinskiy. Hazah! Hazah! HAZAH!
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--- Comment #81 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 12:48:05 ---
(In reply to comment #80)
> I like this approach Erich.
>
> The problems I see are that select() could wake up with no data to read (ie.
> packet from wrong IP), and async I/O and IOCP could have similar problems.
> Fixing these spurious wakeups - if necessary - is pretty hard: eg. select()
> would have to MSG_PEEK recvfrom() every readable UDP socket and then possibly
> re-recvfrom() to throw away packets from the wrong IP...
This patch is certainly the "first pass" at handling the issue, and you have
definitely raised some valid points. You've already covered how select() would
need to be handled (which I would say is "not too bad"). The async I/O appears
to use a MSG_PEEK in wineserver, so it could be handled in a similar fashion.
I'm not familiar with IOCP though, could you point me to the place in Wine to
look into it?
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--- Comment #80 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2009-09-20 11:49:14 ---
I like this approach Erich.
The problems I see are that select() could wake up with no data to read (ie.
packet from wrong IP), and async I/O and IOCP could have similar problems.
Fixing these spurious wakeups - if necessary - is pretty hard: eg. select()
would have to MSG_PEEK recvfrom() every readable UDP socket and then possibly
re-recvfrom() to throw away packets from the wrong IP...
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
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--- Comment #79 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 11:31:48 ---
Created an attachment (id=23673)
--> (http://bugs.winehq.org/attachment.cgi?id=23673)
Patch to selectively bind while still allowing broadcasts
Attached is a patch I have whipped up that appears to fix the C&C 3 networking
issue. I only have one key for C&C3 (so I cannot actually play a game) but I
have tested chatting, having multiple interfaces (by adding a VPN connection),
and when I attempt to join a game it reports that my serial is in use (rather
than the usual connection timeout).
I am interested in comments on the attached patch and would like to request
that this bug be re-opened. Please note that this patch adds a minor addition
to wineserver, so you will need to run ./tools/make_requests in order to test.
Also note that a properly configured /etc/hosts is required for the game to use
the correct interface (otherwise it will use the magic IP, which cannot be
properly routed).
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hobofood <lawrence.anstey(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lawrence.anstey(a)gmail.com
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--- Comment #17 from Incinerator <inciner(a)gmail.com> 2009-09-19 17:48:45 ---
Created an attachment (id=23664)
--> (http://bugs.winehq.org/attachment.cgi?id=23664)
Textures are normal with VideoPciDeviceID = 0x01nn (see comment #17)
> It might be interesting
> to see if you can break it in the same way on Windows by renaming things (if
> you happen to have a Windows install with Generals and the same card).
Yeah, it would be very interesting. :)
I just run a banch of tests with various values and thats what we got: if
VideoPciDeviceID < 0x01 (6-series cards, some quadros, rivas) then textures are
totaly lost. Elseif VideoPciDeviceID > 0x01 (FX, 7-series, almost all 8-series,
some quadros) then textures are back but very darked. Setting it to 0x01nn (a
banch of cards; choose what you like in the link above (comment #15), e.a.
0x0191 for 8800 gtx or 0x01DC for NVIDIA Quadro FX 350M etc.) brings everything
to normal. Textures are back, contain none artefacts, normal lighted.
Screenshot in attachment.
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--- Comment #16 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-19 17:13:32 ---
(In reply to comment #15)
> Thanks for the hint, Henri Verbeet! And you were right. :) I just performed a
> test on 1.1.28 with VideoPciDeviceID=0x0391 and it worked (which is quite
> strange as 7600 is newer than my 6800).
IIRC Generals makes the assumption that PCI IDs are sequential for each vendor.
I.e., newer cards have higher IDs. I think that was more or less true up to the
GF6. NVIDIA probably has a workaround to report a different ID for generals on
native Windows, possibly based on the executable name. It might be interesting
to see if you can break it in the same way on Windows by renaming things (if
you happen to have a Windows install with Generals and the same card).
> Textures are back. However, there are
> some squares in the relief (see screenshot please). Output log shows nothing
> different from one uploaded earlier.
>
That's probably a real bug. I think I've seen it before though, so it might be
already reported somewhere.
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--- Comment #15 from Incinerator <inciner(a)gmail.com> 2009-09-19 16:53:53 ---
Created an attachment (id=23662)
--> (http://bugs.winehq.org/attachment.cgi?id=23662)
Textures are back with another VideoPciDeviceID
Thanks for the hint, Henri Verbeet! And you were right. :) I just performed a
test on 1.1.28 with VideoPciDeviceID=0x0391 and it worked (which is quite
strange as 7600 is newer than my 6800). Textures are back. However, there are
some squares in the relief (see screenshot please). Output log shows nothing
different from one uploaded earlier.
BTW, i googled for pci ids and found that usefull db:
http://www.pcidatabase.com/vendor_details.php?id=606 so i will test some
another (older) values.
Screenshot in attachment.
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--- Comment #14 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-19 13:20:23 ---
This might be a bug in generals due to the game not expecting a high PCI ID for
some of the newer (compared to the game) nvidia cards. You could try if setting
a different PCI ID (0x0391 for a GF7600, for example) makes it any better.
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James McKenzie <jjmckenzie51(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jjmckenzie51(a)earthlink.net
Ben Anderson <roothorick(a)new.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roothorick(a)new.rr.com
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20040309
Blocks| |19733
--- Comment #59 from ZdenÄ›k KopÅ™ivÃk <zdenek.koprivik(a)post.cz> 2009-05-15 03:57:01 ---
Why is this bug not marked as a regression because it used to work with older
versions of Wine?
--- Comment #60 from Saulius K. <saulius2(a)gmail.com> 2009-05-15 04:36:07 ---
Zdeněk, it's probably because no one could report the exact version of Wine.
--- Comment #61 from Saulius K. <saulius2(a)gmail.com> 2009-05-15 04:51:05 ---
I meant the version which works OK in this regard.
--- Comment #62 from James McKenzie <jjmckenzie51(a)earthlink.net> 2009-05-24 22:26:42 ---
Reference fix for problem. It was a patched version of Wine 1.1.10. The patch
may or may not still work with later releases of Wine.
--- Comment #63 from James McKenzie <jjmckenzie51(a)earthlink.net> 2009-05-24 22:30:57 ---
This code appears in several bugs. I don't have the ability to combine them
all into one bug report:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't be supported properly. Please configure the application
to use double buffering(=1 back buffer) if possible
I just updated a different bug with this phrase in it for dOOm.
--- Comment #64 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-08-10 19:39:49 ---
There is very little useful information here thanks to all the pointless noise,
so it's hard to see what the problem is.
This looks and sounds a lot like Bug 1347.
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http://bugs.winehq.org/show_bug.cgi?id=20096
Summary: Wine cannot execute specified EXE file
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I'm using Wine on Ubuntu 9.04.
The problem is that Wine cannot execute the attached EXE file. That's it.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=20091
Summary: Oblivion crashes at startup with some keyboards
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Elder Scrolls IV: Oblivion crashes at startup when I have my USB Microsoft
Media Keyboard plugged it, but starts successfully with a Dell OEM USB
keyboard. It's possible that wine treats some of the extra widgets on the MS
keyboard as joystick controls, which are passed to Oblivion.exe in a way that
causes it to crash.
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Bug 5924 depends on bug 19523, which changed state.
Bug 19523 Summary: winmm: Multiple waveOutOpen calls on single device supported by Windows, not Wine
http://bugs.winehq.org/show_bug.cgi?id=19523
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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http://bugs.winehq.org/show_bug.cgi?id=18470
Summary: wine can't finish the installation of Championship
Manager 03/04 cause it has to create a shortcut
automatically on the desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: https://qa.mandriva.com/show_bug.cgi?id=50501
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
Take a look at the link.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-09-18 20:04:17 ---
Works fine in git, in XP and 98 modes.
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-09-18 20:04:00 ---
Works fine in git, in XP and 98 modes.
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http://bugs.winehq.org/show_bug.cgi?id=4812
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-09-18 19:56:19 ---
Still present.
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--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-09-18 19:51:22 ---
Looks a bit better now. Some of the text is still messed up...
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http://bugs.winehq.org/show_bug.cgi?id=12627
Summary: Trackmania Nations Forever : d3d missing feature
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.v(a)sava.be
When trying to start the game TrackMania Nations Forever the window comes up
for a short periode and then the application crashes because of an d3d error.
"fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the
format lookup table
wine: Call from 0x7b844360 to unimplemented function
d3dx9_36.dll.D3DXAssembleShader, aborting"
I also get a load of
"err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32"
messages.
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http://bugs.winehq.org/show_bug.cgi?id=16836
Summary: Medieval Total War 2: Encounters Unspecified Error
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Holosiren(a)gmail.com
Created an attachment (id=18548)
--> (http://bugs.winehq.org/attachment.cgi?id=18548)
Output of errors
After installing Medieval Total War 2 on 1.1.12, trying to run medieval2.exe
yields an error message: "Medieval Total War 2 has encountered an unspecified
error and will now exit."
I have not patched or edited the game in any way. The root of the bug seems to
be d3dx9_36.dll.D3DXAssembleShader. Full command line output is attached.
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--- Comment #13 from Incinerator <inciner(a)gmail.com> 2009-09-18 18:29:09 ---
I performed a test on 0.9.24 (this version was released after 2006-10-21; see
comment #3) and the result is as disappointing as on 1.1.26 (current git,
1.1.28, 1.0, 1.1.2, 1.1.12, 0.9.40, 0.9.30, 0.9.58). So, it surely doesn't
works. However, i'd like to clarify that Zero Hour lost ground textures after i
migrated to GeForce 6800 GS from Radeon 9800 Pro (it was flawless on ATI). So,
as far as i can tell, this looks like a compatibility problem of nvidia driver
with generals' engine (or whatever) in wine (or something like that).
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--- Comment #31 from Benjamin Silvestre <robinetron(a)yahoo.fr> 2009-09-18 14:25:42 ---
My patch allows playing dungeon keeper (and deeper dungeon) gold but the
direct3D version is still broken (last time I tried, the game crashed after the
main menu).
I don't know if it matter but I currently run wine 1.1.27. with an ati based
card (fglrx driver).
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MatDivaret <pianoedjoe(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pianoedjoe(a)free.fr
--- Comment #5 from MatDivaret <pianoedjoe(a)free.fr> 2009-09-18 10:54:34 ---
The error is not the same (Application error - Access violation) but it still
crashes with wine 1.1.29
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Seth Anderson <sanders3cg(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #23643|application/octet-stream |text/plain
mime type| |
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--- Comment #30 from Seth Anderson <sanders3cg(a)yahoo.com> 2009-09-18 08:22:51 ---
Created an attachment (id=23643)
--> (http://bugs.winehq.org/attachment.cgi?id=23643)
Crash output with Benjamin Silvestre's patch on Wine 1.1.29
(In reply to comment #29)
> Created an attachment (id=20873)
--> (http://bugs.winehq.org/attachment.cgi?id=20873) [details]
> Patch for removing palette from a surface before releasing it
Tested this patch in version 1.1.29. The patch removes the page fault but the
game still crashed on launch. In the included attachment is all that remains
of the error messages for me. If I had more time, I'd roll back to the wine
version Mr. Silvestre used to see if I get the same results, but that'll have
to wait.
Hopefully someone with more time and knowledge of wine's inner workings than
myself can get something useful out of this.
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http://bugs.winehq.org/show_bug.cgi?id=16304
Summary: a-10 cuba only detects 1 color?
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.gamershell.com/download_8121.shtml
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine (set windows version to 9x), but when installing, checks your
system for compatibility (windows version, memory, etc.). All tests pass,
except apparently we don't support 256 colors...Wine only supports 1 (wonder
what color it is?).
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http://bugs.winehq.org/show_bug.cgi?id=20069
Summary: IE6 100% CPU usage
Product: Wine
Version: unspecified
Platform: PC
URL: https://bugs.launchpad.net/bugs/205895
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justonebug(a)mailinator.com
This bug comes from Ubuntu Launchpad, and it is still present at
wine-1.0.1-0ubuntu6.
https://bugs.launchpad.net/bugs/205895
Bug #205895 reported by slamdunk on 2008-03-24
I have installed Wine 0.9.58 on my Hardy and Internet Explorer 6 + Flash plugin
(using ies4linux). After few seconds "top" command reports processes
IEXPLORE.EXE & winserver ~ 100% cpu usage. After closing IE6, remains
wineserver 100% cpu usage.
---------------------------------------------------------------------------
#35 bdkoepke wrote on 2008-07-10:
There is an additional bug at
http://www.winehq.org/pipermail/wine-bugs/2008-March/098758.html (bug 11916)
This person found the same thing as me, the problem is with the kernel32 patch.
I will compile a .deb with the patch reversed if anyone is interested.
The exact patch for anyone that is interested:
WARNING: this may break other applications.
--- a/dlls/kernel32/sync.c
+++ b/dlls/kernel32/sync.c
@@ -270,9 +270,19 @@ HANDLE WINAPI RegisterWaitForSingleObjectEx( HANDLE
hObject,
WAITORTIMERCALLBACK Callback, PVOID Context,
ULONG dwMilliseconds, ULONG dwFlags )
{
- FIXME("%p %p %p %d %d\n",
+ NTSTATUS status;
+ HANDLE hNewWaitObject;
+
+ TRACE("%p %p %p %d %d\n",
hObject,Callback,Context,dwMilliseconds,dwFlags);
- return 0;
+
+ status = RtlRegisterWait( &hNewWaitObject, hObject, Callback, Context,
dwMilliseconds, dwFlags );
+ if (status != STATUS_SUCCESS)
+ {
+ SetLastError( RtlNtStatusToDosError(status) );
+ return NULL;
+ }
+ return hNewWaitObject;
}
---------------------------------------------------------------------------
#36 kolian wrote on 2008-07-25:
Once patch has been rolled back it runs well. Need more testing. The
underlining problem is somewhere in implementation of RtlRegisterWait. Seems
like there is a loop while polling for an even to become signalled Somebody
familiar with the internals should take a look at this as it will affect other
applications. The result is hurting ubuntu as you can't run IE on hardy
anymore.
---------------------------------------------------------------------------
#37 Tyler Wagner wrote on 2008-10-03:
Hi all. I've recompiled wine with the patch bdkoepke described rolled back. It
is available in my repo for hardy on i386 and amd64 here:
deb http://www.tolaris.com/apt/ hardy main
http://www.tolaris.com/apt/pool/main/w/wine/wine_1.0.0-2eitri1_i386.deb
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http://bugs.winehq.org/show_bug.cgi?id=11113
Summary: World of Kung Fu Hanging After Selecting/Creating
Character
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=10462
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clintcan(a)yahoo.com
Created an attachment (id=10149)
--> (http://bugs.winehq.org/attachment.cgi?id=10149)
console error output
This is what happens. You can run the program from login, to selection of
server down to selection of character. Once you press the enter button on the
character selection screen, the whole program hangs. Attached is the console
output of the error.
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http://bugs.winehq.org/show_bug.cgi?id=3548
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|All |Other
--- Comment #24 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-17 22:09:14 ---
Patches are more than welcome.
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Kristoffer Grundström <khisbra(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |khisbra(a)hotmail.com
--- Comment #23 from Kristoffer Grundström <khisbra(a)hotmail.com> 2009-09-17 20:35:37 ---
It whould be good if links to programs was supported in the coming version of
wine.
It's lame that the icon looks & works like a textdocument.
When you install stuff in Windows the icon has a picture so why not implement
it?
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MatDivaret <pianoedjoe(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pianoedjoe(a)free.fr
--- Comment #6 from MatDivaret <pianoedjoe(a)free.fr> 2009-09-17 20:09:59 ---
Still freezes with wine 1.1.29
(No more fixme:d3d, now it is principally:
fixme:mshtml:nsChannel_GetSecurityInfo default action not implemented
and:
fixme:shdocvw)
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http://bugs.winehq.org/show_bug.cgi?id=20078
Summary: [bisected regression] Punkbuster causes black screen
in Quake3 Arena
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
i just noticed, that wine 1.1.29 causes black screen in Quake 3 when punkbuster
is included (if i remove pb dir, Quake 3 works).
Black screen is right from the start, but the game is not frozen. I can hear
sound effects when moving mouse over Quake 3 menu.
Last working version was 1.1.24, so quick bisection between 1.1.24 and 1.1.25
leads to:
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
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Nicolas Le Cam <niko.lecam(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |niko.lecam(a)gmail.com
--- Comment #7 from Nicolas Le Cam <niko.lecam(a)gmail.com> 2009-09-17 14:16:11 ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=7382
Bug 7382 depends on bug 5729, which changed state.
Bug 5729 Summary: Settlers 2 10th Anniversary Edition Demo Shader Errors
http://bugs.winehq.org/show_bug.cgi?id=5729
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #40 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-09-17 13:20:17 ---
Reported fixed.
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--- Comment #39 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-17 12:17:29 ---
Well after all Stefan was right, after updating to Ubuntu 9.10 and the latest
Intel drivers the game is working excellent.
But now if you select the highest graphic level the game is really slow, but I
think that's a different bug. For me this bug is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18989
Summary: Trackmania Nations Forever does not run after
upgrading to Wine 1.1.23
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DIWWYWDYVHQR(a)spammotel.com
Created an attachment (id=21877)
--> (http://bugs.winehq.org/attachment.cgi?id=21877)
Console output while starting the game unsuccessfully
I'm running Kubuntu 9.04 and the current Wine development release from "deb
http://wine.budgetdedicated.com/apt jaunty". Trackmania Nations Forever was
running fine until I upgraded to 1.1.23. With 1.1.23, instead of the game
starting in full-screen mode, a small black window pops up and stays there. The
game does not start. After I downgraded back to 1.1.22, the game runs again.
I've attached the console output and the console output after setting
WINEDEBUG=warn+all.
I also went through the Regression Testing procedure as described in the wiki.
I identified the following patch as the cause for the regression:
0571ebcee3d0fdb524d8609ea0ec4703cdfad71d is first bad commit
commit 0571ebcee3d0fdb524d8609ea0ec4703cdfad71d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 10:10:47 2009 +0200
wined3d: Add extension detection to the GL format template table.
:040000 040000 6432b0f02cca54c3725b64037b698cb113321fc9
4f138de8f20ca87cccabfb01621b5bbb3a9fd5a1 M dlls
Please tell me if you want me to provide any further information.
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http://bugs.winehq.org/show_bug.cgi?id=11916
Summary: IE6 (installed by ie4linux) and wineserver consumes all
cpu
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomekc01(a)poczta.onet.pl
When i run ie6 (it was installed using newest ie4linux) and I open web site
(for example http:\\centrum24.pl/cbm ), the iexplorer.exe and wineserver starts
to consume all available cpu). I do not need to do anything else to reproduce
the problem. Next when i close program I need to kill all wine processes
because they still consumes all cpu and they don't close themselves.
I do regression test and I find that the problem was introduced by:
628a515b83c317388ddb4fa9a7b29a42135acee0 is first bad commit
commit 628a515b83c317388ddb4fa9a7b29a42135acee0
Author: Rob Shearman <rob(a)codeweavers.com>
Date: Fri Jan 4 17:43:56 2008 +0000
kernel32: Implement RegisterWaitForSingleObjectEx.
When i removed this patch from newest sources, the problem doesn't exist.
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http://bugs.winehq.org/show_bug.cgi?id=9140
Bug 9140 depends on bug 13995, which changed state.
Bug 13995 Summary: Microsoft .NET Framework 1.1 Service Pack 1 fails to install (crash)
http://bugs.winehq.org/show_bug.cgi?id=13995
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Summary|PrintDlgEx* unimplemented. |PrintDlgEx* unimplemented.
| |Affects native notepad, vfp
| |9, google chrome,
| |BibleWorks 6, ...
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http://bugs.winehq.org/show_bug.cgi?id=20062
Summary: Wine fails to install .Net 35 SP1 within the
installation of Championship Manager 2010.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://pastebin.ca/1567776
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
As I started the installation of Championship Manager 2010 everything worked
fine until coming to the part when you also have to install .Net 3.5 SP1 &
suddenly the installation stops showing the following message on the last row:
fixme:urlmon:protocol_continue Could not get cache file
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http://bugs.winehq.org/show_bug.cgi?id=17749
Summary: Wine windows blurred after update to 1.1.10
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lanx(a)o2.pl
All Wine windows are "blurred" after update to 1.1.10.
I have Intel Mobile GM965/GL960 integrated graphic card.
OS Fedora 10
I have attached examples before and after update.
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http://bugs.winehq.org/show_bug.cgi?id=17719
Summary: Starcraft: Crashed when running.
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzaq(a)krzaq.net
Wine crash while try running StarCraft: BroodWar 1.15.2, 1.16 on FreeBSD 7.1
(on 7.0 too). Tested on wine 1.1.15 from ports and 1.1.4 from packages.
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http://bugs.winehq.org/show_bug.cgi?id=20058
Summary: BGII SOA/ToB - Multiplayer does not work
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterson.andrew(a)gmail.com
Attempting to create a new TCP/IP multiplayer session in Shadows of Amn or
Throne of Bhaal fails.
Wine Version: 1.1.29-1.fc11
fixme:dplay:DPWSCB_GetCaps (0,0x22ae64c,0x00000000,0x68b17c8)
fixme:dplay:NS_SendSessionRequestBroadcast : not all data fields are correct
fixme:dplay:DPWSCB_EnumSessions (0x6af79b0,32,0x68b17c8,0) stub
fixme:dplay:DP_InvokeEnumSessionCallbacks : not checking for conditions
fixme:dplay:DP_SecureOpen (0x1bf4c8)->(0x33c32a,0x00000002,(nil),(nil)):
partial stub
fixme:dplay:DP_SecureOpen Not all data fields are correct. Need new parameter
fixme:dplay:DPWSCB_Open (1,(nil),0x68b17c8,0,0x00000002,0x00000040) stub
err:dplay:DP_SecureOpen Unable to open session: DPERR_UNSUPPORTED
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ticota <ticota(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ticota(a)gmail.com
Hugh Perkins <hughperkins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hughperkins(a)gmail.com
Pekka Rinne <tsierkkis(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tsierkkis(a)gmail.com
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |masterson.andrew(a)gmail.com
--- Comment #18 from ticota <ticota(a)gmail.com> 2009-07-16 13:32:26 ---
"
Now you'll have to register these library by calling "wine regsvr32 dpnet.dll".
This will add some needed registry entries."
How can I do that?? THX
--- Comment #19 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-06 22:31:03 ---
Is there some way we could change the title of this bug to something like:
"DirectPlay not implemented in Wine, and needs native Windows dlls to be
installed."
... otherwise, for example in the Total Annihilation page,
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306 , someone
just glancing at the page might assume that, as the bug says at the moment,
online play actually doesn't work, which is not exactly what the bug is saying,
and not really true, since there are workarounds available, by following the
instructions at http://wiki.winehq.org/DirectPlayGames .
--- Comment #20 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-11 05:47:07 ---
winetricks updated to install directplay, from DirectX 9 redistributable, which
surprisingly works ok, eg against Total Annihilation, which is a game from
1997.
Get it from svn:
http://winezeug.googlecode.com/svn/trunk/winetricks
Just type:
"sh winetricks directplay"
Tested against Total Annihilation
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306
--- Comment #21 from Pekka Rinne <tsierkkis(a)gmail.com> 2009-08-11 12:07:36 ---
For condor soaring it still does not work even with native windows dlls.
--- Comment #22 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-15 14:48:17 ---
*** Bug 20058 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6620
--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-09-15 12:02:42 ---
(In reply to comment #23)
> (In reply to comment #22)
>
> > Does either native ie6 or comctl32 work around the crash?
>
> I used winetricks to check out these workarounds:
>
> - ie6: Issue persists
> - comctl32: Produces "Unhandled page fault on read access", app craches
> - both ie6 & comctl32: Works as far as I can see
Strange...
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--- Comment #23 from Mathias Weyland <weyland(a)library.ethz.ch> 2009-09-15 11:41:37 ---
(In reply to comment #22)
> Does either native ie6 or comctl32 work around the crash?
I used winetricks to check out these workarounds:
- ie6: Issue persists
- comctl32: Produces "Unhandled page fault on read access", app craches
- both ie6 & comctl32: Works as far as I can see
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #27 from Austin English <austinenglish(a)gmail.com> 2009-09-15 11:31:20 ---
Reported fixed.
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--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2009-09-15 11:09:19 ---
(In reply to comment #21)
> (In reply to comment #20)
> > Is this still an issue in current (1.1.29 or newer) wine?
>
> Austin,
>
> Thank you for showing interest in this bug. This is still an issue on a freshly
> installed wine 1.1.29 (using Scott Ritchie's package on ubuntu jaunty, ~/.wine/
> wiped before updating). The console output is exactly as in Comment #19.
>
> Please tell me if you need more logfiles/traces of the crash.
>
> Regards, Matt
Does either native ie6 or comctl32 work around the crash?
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http://bugs.winehq.org/show_bug.cgi?id=19673
Summary: Microsoft Platform Installer 2003 fails to install
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Since the Vista SDK doesn't install with Wine, I
thought I'd try the Windows 2003 Platform SDK.
It was looking very promising, and did in fact
install about a gigabyte of stuff, but failed
towards the end.
To repeat:
$ wget
http://download.microsoft.com/download/f/a/d/fad9efde-8627-4e7a-8812-c351ba…
$ sha1sum PSDK-x86.exe
5c7dc2e1eb902b376d7797cc383fefdfc64ff9c9
$ wine PSDK-x86
This goes fine, and installs lots of stuff slowly, but after about
half an hour, fails. The dialog says "ended prematurely because of an error",
and the console says
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"PSDK-PSDK-x86.0.cab"
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
This is probably Yet Another Dup of bug 14930.
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #26 from Xavier Vachon <xvachon(a)gmail.com> 2009-09-15 09:03:51 ---
Could this be a dupe of http://bugs.winehq.org/show_bug.cgi?id=10778 ? I
remember playing the whole campaign of the game with wine 1.1.24 up to 1.1.28
without crashing at all. Hence I wonder if this is fixed.
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--- Comment #21 from Mathias Weyland <weyland(a)library.ethz.ch> 2009-09-15 04:58:30 ---
(In reply to comment #20)
> Is this still an issue in current (1.1.29 or newer) wine?
Austin,
Thank you for showing interest in this bug. This is still an issue on a freshly
installed wine 1.1.29 (using Scott Ritchie's package on ubuntu jaunty, ~/.wine/
wiped before updating). The console output is exactly as in Comment #19.
Please tell me if you need more logfiles/traces of the crash.
Regards, Matt
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http://bugs.winehq.org/show_bug.cgi?id=20055
Summary: Sims 3 Mouse location and screen cut off issues
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zylstra5(a)gmail.com
I apologize if I put this in the wrong place.
This bug report relates to how The Sims 3 (PC Game, Mac and Windows) works
under Wine installed by PlayOnLinux.
Game starts fine, and is fully functional.
The top part of the screen is cut off. A screenshot is located here:
http://img200.imageshack.us/img200/9895/screenshot1qa.png
Enabling "Autohide" for the menu bar in Gnome does not help. (You can see it is
hidden in this screenshot).
Also, when clicking on an item in the game, the cursor /actually/ points to a
location that is higher than where the cursor is.
See screenshot:
http://img29.imageshack.us/img29/6894/screen2db.png
Notice how the "Save and Quit" item is selected, instead of "quit"?
This bug happens throughout the entire game.
Sys Details:
Legally obtained game, PlayOnLinux installed patches.
A No-CD Patch was used, otherwise the game would not be functional.
I am running Ubuntu 9.04, and whatever the current version of WINE is.
Compiz is enabled, but a script disables it on start (done by POL).
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--- Comment #38 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-14 21:53:42 ---
Hi Stefan, Well this game works perfectly with the same card on windows at the
highest level.
In wine it shows a lot of
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4293
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawElements @ drawprim.c /
50
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT
(0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x10bfa6d8)
WINED3DFMT_A8R8G8B8 1024x512
fixme:d3d:context_check_fbo_status Depth attachment: (0xab367d8)
WINED3DFMT_D24S8 1024x512
If you want a can attach a log just for you to take a look, and if you think is
an Intel Driver error i'll report it with them.
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--- Comment #23 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:44:02 ---
I just noticed some weird behavior... although it is still present in 1.1.29,
if you manually maximize the window, and then restore it, the window is
displayed exactly the same as it is in Microsoft Windows XP.
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--- Comment #22 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:41:33 ---
Confirming in 1.1.29
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Dylan Taylor <aliendude5300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aliendude5300(a)gmail.com
--- Comment #21 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:03:50 ---
Confirming in 1.1.28
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http://bugs.winehq.org/show_bug.cgi?id=19900
Summary: iTunes installer hangs in first phase of the install
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rob(a)torenware.com
Running the iTunes Windows installer version 8.2.1.6, the installer hangs when
the installer gets to the message "Installing Bonjour...". The key message
seems to be:
>fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\profiles\\rtoren\\Local Settings\\Application Data\\Apple Computer\\QuickTime\\QuickTime.qtp" 1 4 (nil) >(nil) (nil) (nil)
>err:ntdll:RtlpWaitForCriticalSection section 0x7e53a4c0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0023, blocked by 0047, retrying (60 sec)
Wine 1.0.1 (Ubuntu 8.10) calls the wine debugger, and the app just sits there.
Don't know if a newer version of wine would be happier, but it isn't happy with
this one.
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--- Comment #37 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-09-14 16:43:48 ---
This game is working quite well(including shadows and water reflection) on
Nvidia and ATI cards(binary drivers on both), on both Linux and OSX. If it
fails on Intel cards I am tempted to blame this on the driver, especially
considering that the game fails on Intel cards on Windows as well.
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Jaime Rave <jaimerave(a)gmail.com> changed:
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CC| |jaimerave(a)gmail.com
--- Comment #36 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-14 13:36:15 ---
This is still a problem for me in Wine 1.1.29
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> changed:
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CC| |mike.kaplinskiy(a)gmail.com
--- Comment #35 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2009-09-14 11:48:16 ---
http://www.winehq.org/pipermail/wine-patches/2009-September/078476.html lets it
run on steam online for me (ie lets it connect to relic).
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--- Comment #16 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2009-09-13 17:36:51 ---
I'm running with an 8800 GTX with 768 MB graphics memory, using the latest
stable Nvidia drivers, 185.18.31. Using a clean .wine with just the game, no
native DirectX installed.
I'll play around with patching the game, the latest beta Nvidia drivers and
installing DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=18285
Summary: Seven Kingdoms: Game does not recognize mouse and
keyboard
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.finkelstein(a)gmail.com
Created an attachment (id=20817)
--> (http://bugs.winehq.org/attachment.cgi?id=20817)
Terminal output from running the game
After executing the game, the introductory movie plays, then the game's main
menu is displayed. However, moving the mouse does not affect the cursor on the
screen, and no keyboard presses have any effect on the state of the game.
Using Ubuntu 9.04, Jaunty Jackalope, on a Dell Inspiron 9300.
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Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
--- Comment #33 from Sylvain Petreolle <spetreolle(a)yahoo.fr> 2009-09-13 16:33:59 ---
I added a TRACE("%s\n", debugstr_w(curdir)); after the SetCurrentDirectoryW
call.
It appears that SetCurrentDirectoryW silently fails and stays in current
directory.
trace:exec:SHELL_execute execute:L"regedit.exe",L"",L"c:\\windows\\system32\\"
trace:exec:SHELL_ExecuteW Execute L"regedit.exe" from directory
L"c:\\windows\\system32\\"
trace:exec:SHELL_ExecuteW curdir : L"C:\\tmp__"
trace:exec:SHELL_ExecuteW returning 33
[syl@wine tmp__]$ something went wrong
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haytham-med <haytham.med(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |haytham.med(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=20024
Summary: mouse and keyboard input using crossloop doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob.l.lewis(a)gmail.com
I use Crossloop a lot to help others with their administrative issues on Linux
machines. Current tests with wine-1.1.29-1.1 and the latest crossloop works to
see the other persons desktop. Mouse movement works and is in focus. The
other desktop even identifies what I am hovering over. However, no mouse
clicks or keyboard entry will work. Actually the F1 key for help seems to
work but that is all.
When I use Wine with Crossloop to between a Linux machine to a Vista or XP
machine to help them with their desktop then everything works as expected.
For some reason the mouse and keyboard entries are not being detected properly
on the receiving Linux machine. I have multiple friends needing this to work
and would really appreciate any help to resolve this.
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mizipzor <mizipzor(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |mizipzor(a)gmail.com
--- Comment #40 from mizipzor <mizipzor(a)gmail.com> 2009-09-13 15:41:31 ---
I can confirm this on Ubuntu 9.04 using Wine 1.1.29. Had sound during install
but not during the game itself.
Running winetricks for directx9 and mfc42 and adding the following DLL
overrides as native (thanks John Watson!) made the sound work:
dmime
dmsynth
dmusic
dsound
dswave
l3codecx
Game works flawless now. :)
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--- Comment #15 from John P Sims <jsims2359(a)gmail.com> 2009-09-13 14:51:37 ---
Created an attachment (id=23580)
--> (http://bugs.winehq.org/attachment.cgi?id=23580)
Same shot with ground textures - COH (Steam)
As I said, I don't see this issue. Graphics hardware/drivers perhaps? COH has
some pretty stiff requirements for the best visuals. This was pic was taken
from a machine with a GTX 285 with a gig of memory running the latest NVIDIA
beta drivers (190.32). Maybe COH patch revision is different on Steam. Have you
installed DirectX normally? I mean, without winetricks, Steam is always
installing and reinstalling DirectX. That might account for the difference.
Dollars to donuts, its hardware related. What graphics card are you running?
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Chewie <passi9.11(a)arcor.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |passi9.11(a)arcor.de
--- Comment #34 from Chewie <passi9.11(a)arcor.de> 2009-09-13 13:23:21 ---
For me it still does not work, as I own only the retail version.
copying from a Windows installation works, but you wont be able to connect to
Relic.
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--- Comment #22 from Erich Hoover <ehoover(a)mines.edu> 2009-09-13 12:02:57 ---
(In reply to comment #21)
> Yes, but the .lnk files would not work correctly for prefixes other than the
> default. Also, the desktop environment would probably have to create a winelib
> process to thumbnail the .lnk files, which could be expensive.
Good points. While you could work around these issues pretty readily it's
probably not really worth it.
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Summary: Fallout 3: FalloutLauncher.exe get a Program Error
window and exit
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kamaludu(a)gmail.com
Created an attachment (id=23575)
--> (http://bugs.winehq.org/attachment.cgi?id=23575)
a backtrace from wine and some reports from Playonlinux
I've the same problem described here:
http://www.playonlinux.com/en/topic-2772-Follout_3_doesnt_start.html
My hardware is:
http://www.linlap.com/wiki/acer+aspire+6935g
My system is a dual boot Vista/Ubuntu with Grub
Briefly, i've installed Fallout 3 (italian version) on Ubuntu Jaunty, with
Playonlinux on Wine version 1.1.29, install seems working correctly, after that
i've updated game, but when i launch the game, ever i see a Program error
window:
---------------------------------------
The program FalloutLauncher.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a dificiency in Wine. You may
want to check http://appdb.winehq.org for tips about running this application.
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org.
---------------------------------------
and exit
Thank's and apologize for my bad english
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--- Comment #21 from Vincent Povirk <madewokherd(a)gmail.com> 2009-09-13 11:41:50 ---
Yes, but the .lnk files would not work correctly for prefixes other than the
default. Also, the desktop environment would probably have to create a winelib
process to thumbnail the .lnk files, which could be expensive.
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
--- Comment #20 from Erich Hoover <ehoover(a)mines.edu> 2009-09-13 11:08:41 ---
Rather than going through this process of creating a ".desktop" file, couldn't
Wine register a MIME type for the ".lnk" file and setup Wine to launch through
the ".lnk" file directly?
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--- Comment #14 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2009-09-13 02:58:20 ---
Created an attachment (id=23567)
--> (http://bugs.winehq.org/attachment.cgi?id=23567)
Game running in wine-1.1.29-83-gdad99e2
Still seems to be present for me with the non-Steam version. This is a clean
.wine with wine-1.1.29-83-gdad99e2, looking at the very start of a default
Skirmish mode game.
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John P Sims <jsims2359(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |jsims2359(a)gmail.com
--- Comment #13 from John P Sims <jsims2359(a)gmail.com> 2009-09-12 21:16:01 ---
Using only wine 1.1.29 and the Steam version of COH, the ground textures look
fine.
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John P Sims <jsims2359(a)gmail.com> changed:
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CC| |jsims2359(a)gmail.com
--- Comment #33 from John P Sims <jsims2359(a)gmail.com> 2009-09-12 21:11:02 ---
As of wine 1.1.29, the steam version of COH works without any winetricks or
native dlls. Is this bug only for the retail version?
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http://bugs.winehq.org/show_bug.cgi?id=8871
--- Comment #20 from Alexander Kireyev <alexander.kireyev(a)gmail.com> 2009-09-12 12:33:04 ---
(In reply to comment #19)
> Is this still an issue in current (1.1.29 or newer) wine?
Still an issue. Wine 1.1.29, Gentoo Linux x86.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |source
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-09-12 12:10:57 ---
Still present.
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red-ray <ray(a)pobox.co.uk> changed:
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CC| |ray(a)pobox.co.uk
--- Comment #27 from red-ray <ray(a)pobox.co.uk> 2009-09-12 10:10:21 ---
(In reply to comment #24)
> Okay, reopening.
SIV (http://rh-software.com/) also crashes calling RasEnumDevicesA(). I have
looked at the source code of whine which is:
DWORD WINAPI RasEnumDevicesA(LPRASDEVINFOA lpRasDevinfo, LPDWORD lpcb, LPDWORD
lpcDevices)
{
if (!lpcb || !lpcDevices)
return ERROR_INVALID_PARAMETER;
FIXME("(%p,%p,%p),stub!\n",lpRasDevinfo,lpcb,lpcDevices);
if (!lpRasDevinfo || (*lpcb < sizeof(RASDEVINFOA))) {
*lpcb = sizeof(RASDEVINFOA);
return ERROR_BUFFER_TOO_SMALL;
}
/* honor dwSize ? */
strcpy(lpRasDevinfo->szDeviceType, RASDT_Modem);
strcpy(lpRasDevinfo->szDeviceName, "WINE virtmodem");
return 0;
}
and noticed that the code to set *lpcDevices = 1; is a missing.
I have changed SIV 4.01 (Beta-109) to initialise my lpcDevices variable to zero
and SIV no longer crashes, but the WINE virtmodem is no longer reported.
I am currently updating SIV to be a Unicode program, so please can you fix
RasEnumDevicesW() to be the same as RasEnumDevicesA() when you do the fix.
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http://bugs.winehq.org/show_bug.cgi?id=20017
Summary: Handling of ISO-images (and maybe other drives, too)
broken
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elmano(a)gmx.at
I just tried to install some software from a set of CD-images (you know, where
you have to switch CDs during install) but discovered that it is impossible to
unmount the first image while the installer is still running:
$ sudo umount /media/tmp/
umount: /media/tmp: device is busy.
(In some cases useful info about processes that use
the device is found by lsof(8) or fuser(1))
"wine eject e:" (e: = /media/tmp) yields the message "Cannot open device for
drive E:", even if the ISO is mounted with "uid=[myusername].
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |
--- Comment #25 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-09-11 22:02:07 ---
Ok, reopening.
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http://bugs.winehq.org/show_bug.cgi?id=20019
Summary: winecfg kills audio streams in ubuntu
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elmano(a)gmx.at
winecfg kills active audiostreams in ubuntu. this means that you have (at best)
to stop playback and restart it or (at worst) having to restart the media app
and having to reselect the playlist/track/whatever. In both cases there is
quite some annoyance involved.
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--- Comment #24 from Munchkinguy <munchkinguy(a)hotmail.com> 2009-09-11 21:26:37 ---
Using Wine 1.1.29, I start the program and recieve the following error message:
"Wave Out Error
The wave header was not prepared. Please use the Prepare function to prepare
the header, and then try again."
Could someone please reopen this bug?
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Munchkinguy <munchkinguy(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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--- Comment #23 from Munchkinguy <munchkinguy(a)hotmail.com> 2009-09-11 21:12:26 ---
Error persists in Wine version 1.1.29
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--- Comment #26 from cnbiz850(a)sohu.com 2009-09-11 04:34:52 ---
Sorry, the last comment was not meant for this bug.
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--- Comment #25 from cnbiz850(a)sohu.com 2009-09-11 04:32:39 ---
I back-tested with 1.1.17 which was a quite stable version and didn't seem any
such crashes back then. It now also crashes with the XML file having Chinese
in it.
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http://bugs.winehq.org/show_bug.cgi?id=19930
Summary: Can't install games with keycode.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ae_7fam(a)yahoo.com
I tried installing Age of Empires 3 onto my computer. I get stuck at the screen
prompting for the code. I put it in. When I click OK, it comes up with a dialog
box saying "Error loading PID Gen DLL: The file could not be found!" Same thing
happens if I input wrong code.
Any and all help is appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=20005
Summary: MAKE_HRESULT macro is defined wrong..
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
#define MAKE_HRESULT(sev,fac,code) \
((HRESULT) (((unsigned int)(sev)<<31) | ((unsigned int)(fac)<<16) |
((unsigned int)(code))) )
which is defined in include/winerror.h
should be the following :
#define MAKE_HRESULT(sev,fac,code) \
((HRESULT) (((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) |
((unsigned long)(code))) )
so for the following call make_hresult(1,_facwined3d,2152)
I believe the first macro translates it to :
1 | 43B | 434
not
1 | 876 | 868
according to MSDN site :
http://msdn.microsoft.com/en-us/library/ms694497(VS.85).aspx
and the C spec states the following:
The C++ spec states summit like an unsigned long must be at least 32-bits and
an unsigned int must be at least 16-bits.
So I think we are dropping 16 bits when this is being used which might explain
some of the test failures on some of the machines...
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-09-10 16:56:09 ---
Closing as per last comment.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-ddraw
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msi
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-10 15:43:27 ---
Yes, that app is clearly broken, hardcoding ~1 isn't guaranteed to work on
Windows either. You could always patch the .inf file by hand.
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--- Comment #14 from Vincent Povirk <madewokherd(a)gmail.com> 2009-09-10 15:30:55 ---
Relying on short paths to end in ~1 is not sound. I think this should be closed
INVALID or WONTFIX.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |integration
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-ddraw
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--- Comment #26 from Vincent Povirk <madewokherd(a)gmail.com> 2009-09-10 14:17:25 ---
The backtrace only shows that the current thread is waiting for a message.
It might help to look at what happens to the click events when it's in the
"stuck" state. I would look at a log with WINEDEBUG=+event,+relay and search
for "ButtonPress" (ButtonPress is the event Wine gets from X when a mouse
button is clicked; normally it will eventually result in a WM_LBUTTONDOWN
message on a window.)
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|patch |
--- Comment #25 from Vincent Povirk <madewokherd(a)gmail.com> 2009-09-10 14:06:44 ---
Removing "patch" keyword, as the patch on the bug has been applied and there is
no patch for the current issue.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msi
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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--- Comment #51 from rdonnelly <rdonnelly(a)hvc.rr.com> 2009-09-10 10:52:58 ---
(In reply to comment #47)
> Error on my part, reopening.
>
> Sorry about that.
Austin, Thanks for your efforts.
Bob
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http://bugs.winehq.org/show_bug.cgi?id=20003
Summary: ShellExecuteEx() Fails for http://rh-software.com/.
OK with mailto:siv@nospam.com
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When SIV (http://rh-software.com/) does a ShellExecuteEx() with the URL
http://rh-software.com/ this fails and the following error reported.
err:winebrowser:get_url_from_dde Unable to retrieve URL from string L"\""
err:winebrowser:wmain Usage: winebrowser URL
Doing the same with mailto:siv@nospam.com though works. To reproduce this
download http://rh-software.com/downloads/siv.zip unpack the files, run
SIV.exe, press [About] and then press one of the hot links as shown in the
attachments.
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Gustavo <gugamilare(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|gugamilare(a)gmail.com |
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Gustavo <gugamilare(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gugamilare(a)gmail.com
--- Comment #12 from Gustavo <gugamilare(a)gmail.com> 2009-09-10 09:59:00 ---
(In reply to comment #9)
> (In reply to comment #8)
> > (In reply to comment #7)
> > > Is this still an issue in current (1.1.10 or newer) wine?
> > >
> >
> >
> > I will try to test this weekend if I have time.
> >
>
>
> Ok, testing with 1.1.10. wine eject works fine. But now I am not able to finish
> the install at all. After using wine eject, I put in the next cd, it is
> mounted, and in the install window there is a popup that says "Click OK when CD
> 2 is in the CDRom drive". I keep on clicking "OK" but nothing happens. I see no
> errors in the wine window.
See #9002
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--- Comment #27 from Markus <mst(a)collogia.de> 2009-09-10 09:51:11 ---
forgot to say that result of failing call is DDERR_NOTFOUND.
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http://bugs.winehq.org/show_bug.cgi?id=18416
Summary: Crash in executing SimCity 3000
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darthsteel(a)gmail.com
Created an attachment (id=21015)
--> (http://bugs.winehq.org/attachment.cgi?id=21015)
SimCity 3000 crash
I'm trying play SimCity 3000 and this game crash....not video output.
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--- Comment #26 from Markus <mst(a)collogia.de> 2009-09-10 09:24:41 ---
Upps, the last post was into the wrong direction. Better this time...
1. The application calls an DDRAW:GetSurfaceDesc and wants dwBackBufferCount.
2. If this is 1 it calls an DDRAW:GetAttachedSurface with dwCaps = 4.
3. Afterwards a call to DDRAW:CreatePalette is made.
4. Finally the application works on the surface pointers of step 2.
The exception occurs in my opinion because the app does not check the result of
step 2. So in step 4 it fails and it looks as if the CreatePalette is the
cause. Implementing some debug messages seems to solve the riddle.
...
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette
function called
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetSurfaceDesc
surface 1285364 has 1 backbuffers
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetAttachedSurface
1285364 wants surface with dwCaps 4
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetAttachedSurface
got surface 1285936
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette
function called
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetSurfaceDesc
surface 1285940 has 1 backbuffers
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetAttachedSurface
1285940 wants surface with dwCaps 4
fixme:ddraw_thunk:IDirectDrawSurface3Impl_GetAttachedSurface
ERROR! CALL FAILED! FASTEN SEATBELTS! *ppAttached=NULL
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette
function called
wine: Unhandled page fault on read access to 0x00000000 at address 0x401c3a
...
Maybe some expert can dig further into the deeps of GetAttachedSurface.
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http://bugs.winehq.org/show_bug.cgi?id=19999
Summary: Two programs became unusable after the wine upgrading
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozerski(a)list.ru
After I upgraded wine 1.1.28 to 1.1.29 on Mandriva 2008.1 (i586) the
win32-native text recognizing program, FineReader Sprint formerly succefully
worked became to be unusable. It fails at start. If I try to start it from
terminal, I get a message about a missing function in STI.DLL. The problem was
solved after I used "wine wincfg" and set windows native STI DLL. I'm not sure
that it is a good solution because that may be a violation of M$'s copyright.
The second problen that I found after this upgrade is an unusabitlity of FAR
manager, an Win32 console file manager. It worked under wineconsole befiore
this upgrade but now the wineconsole window is fully black when FAR manager is
running.
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http://bugs.winehq.org/show_bug.cgi?id=19866
Summary: Eve crash
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klinskih(a)gmail.com
After last patch game begin crush on starting.
Fix: download last installer and clean reinstall EVE into prefix directory then
lunch game and patch. All works fine then.
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http://bugs.winehq.org/show_bug.cgi?id=19995
Summary: Running extremely slow on windows based games.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: talongd(a)gmail.com
Wine runs extremely slow, and tells me that i need more ram to run games. The
games that do run from wine, lock up often, and sometimes crash. specifically
Quest for glory, Superhero league of Hoboken, and Companions of Xanth. Which I
downloaded all of them recently, from abandonia.com.
Talon
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mst(a)collogia.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mst(a)collogia.de
--- Comment #25 from mst(a)collogia.de 2009-09-09 04:22:17 ---
Hi,
as far as I got this disassembled in the 1.1.29 the error may be revelead when
adding the following code to IDirectDrawImpl_CreatePalette (ddraw_thunks.c
lines 245ff)
...
if(SUCCEEDED(hr) && *ppPalette)
{
IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*ppPalette;
IDirectDraw7_Release((IDirectDraw7 *)ddraw_from_ddraw1(This));
int *x;
x = (int *)ppPalette+1;
FIXME("ppPalette+4 = %u\n",*x);
...
This will produce the output:
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette ppPalette+4 = 1285364
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette ppPalette+4 = 1285940
fixme:ddraw_thunk:IDirectDrawImpl_CreatePalette ppPalette+4 = 0
wine: Unhandled page fault on read access to 0x00000000 at address 0x401c3a
This corresponds to my observations. CreatePalette is called three times. After
the third call it will crash because of this pointer being empty. Maybe anyone
has an idea what is going wrong.
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=7768
--- Comment #12 from red-ray <ray(a)pobox.co.uk> 2009-09-09 03:31:43 ---
(In reply to comment #11)
> *** Bug 19982 has been marked as a duplicate of this bug. ***
Bug 19982 is not a duplicate of this bug. It is about thread affinity
(SetThreadAffinityMask()) whereas this bug is about processes affinity
(SetProcessAffinityMask()).
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http://bugs.winehq.org/show_bug.cgi?id=19984
Summary: With ATI vedio cards game runs unplayably slow (game
is Hardwar
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kingtiger16(a)gmail.com
Created an attachment (id=23512)
--> (http://bugs.winehq.org/attachment.cgi?id=23512)
Konsole ourput when running
Game runs unplayably slow.
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http://bugs.winehq.org/show_bug.cgi?id=17656
Summary: camstudio
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tigernerve(a)live.com
Installation still works under the Ubuntu upgrade to 8.10, however, camstudio
does not function after installation.
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http://bugs.winehq.org/show_bug.cgi?id=15166
Summary: [Photoshop elements 6] files have to be reconnected
after import
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.joakim.sandstrom(a)gmail.com
Steps to reproduce:
1. import a bunch of pictures into the pse6 catalog using 'get photos from
files and folders'
2. the photos are imported but when one opens a photo in full screen mode the
picture is reconnected because pse6 thinks it's missing (i.e. moved to other
location)
Workaround:
Choose File->Reconnect->'All missing files' manually after each import
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http://bugs.winehq.org/show_bug.cgi?id=15131
Summary: printing problem from lotus notes
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dm(a)belkam.com
Created an attachment (id=15840)
--> (http://bugs.winehq.org/attachment.cgi?id=15840)
print preview screen
Hello!
There are problem with printing something from Lotus Notes 7.0.3 in Wine.
There are screenshots with screen and print preview.
btw, certanly all is Ok in windows.
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http://bugs.winehq.org/show_bug.cgi?id=10721
Summary: RichEditWndProc_common make invisible text
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
In Pronotes 2007 from Index Education, when I enter a text in a richtext frame,
this text is invisible during the entering.
This message is repeated :
fixme:richedit:RichEditWndProc_common EM_SETTARGETDEVICE: stub
fixme:richedit:RichEditWndProc_common EM_SETTARGETDEVICE: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
...
A click out of the richtext frame closes the frame and then the text appears
fine.
I must say that all MS classical fonts are installed in
.wine/drive_c/windows/fonts/.
This is the same problem that in wordpad preview before printing, I think.
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http://bugs.winehq.org/show_bug.cgi?id=14990
Summary: Disk space error
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Trying to install Mobil 1 British Rally Championship (by Magnetic Fields),
http://www.gamespot.com/pc/driving/mobil1rallychampionship/index.html
The installer says that there is no disk space to install, even though it says
itself that there is over 6gb free. Select "Proceed" just keeps bringing you
back to the same screen.
See attached terminal log and screenshots.
Hardware used:
-------------
AMD 4200+ X2 (2.2Ghz)
2GB Ram
Nvidia 7600GS (256Mb)
Software used:
-------------
Fedora 8 x86_64
32bit wine from git
nvidia driver 177.68
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http://bugs.winehq.org/show_bug.cgi?id=14634
Summary: Kayako Livesupport - employee chat window doesn't show
text
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://hotfix.kayako.com/download/lr/3.1.1.61/win32/Live
Response_3.1.1.61-STABLE.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harm(a)professorchaos.org
when starting a chat session with a customer, the remote chat window (browser
based) is ok and can read all the text. Both his own text and that typed by the
wine user. Problem is: wine user can't read neither his own typed text or the
text typed by the customer.
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http://bugs.winehq.org/show_bug.cgi?id=13178
Summary: Latest version of PT cannot start because of a software
protection called Amadillo
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pokertracker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: feydreva(a)lsu.fr
When I start the app I get a dialog box that says:
For security purposes, this program will not run while system debuggers are
active. Please remove or disable the system debugger before trying to run this
program again.
The command line messages are:
$ wine PokerTracker.exe
fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial
stub.
fixme:reg:RegSetKeySecurity :(0x7c,4,0x399f58): stub
I have communicated with the lead developer who informs me that beta 11 was the
first version that had the copy protection software installed. That software is
"Software Passport." which apparently also uses the name Amadillo.
>From the PT3 forums :
from Josh, the admin there :
Sounds like the piracy protection we're using in this latest version doesn't
work well with WINE. There may be settings under WINE you can change, but I'm
far from an expert on the subject.
Any idea how to fix this ?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=13772
Summary: GW can be launched once out of 10 and no background in
the game
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evy(a)tcedi.com
I'm a new Wine user and I have a big problem with Guild Wars. I can't launch it
most of the time (9 times out of 10).
When I can run the game, I just have a mauve screen. I tried to change the
graphical settings in the game and now, I see the characters and the trees but
no background.
I'm using Ubuntu Hardy Heron 8.04 (32 bits). I've got an intel core 2 duo E6600
with a NVIDIA GeForce FX 5900 XT 128 Mo and 1 GB of RAM.
I suppose you need more information but I really don't know how to have it. If
you need some information, please tell me how I can get it.
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http://bugs.winehq.org/show_bug.cgi?id=11769
Summary: American conquest responds with black screen
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: luis.busquets(a)ilidium.com
This game tries to set the bppp to 8 at the beginning. My PC says it is not
possible
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8
and therefore, it responds with a black screen. Nevertheless, the music sounds
and the game seems to be on only that there is nothing on the screen.
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http://bugs.winehq.org/show_bug.cgi?id=11611
Summary: Midtown Madness installer crashes when clicking Continue
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
Created an attachment (id=10818)
--> (http://bugs.winehq.org/attachment.cgi?id=10818)
Console output/backtrace
The Midtown Madness [Chicago edition] installer crashes when the continue
button is clicked.
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http://bugs.winehq.org/show_bug.cgi?id=10231
Summary: Half Life 2: Episode 1 tries to install Direct 9.0c over
and over
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbigaouette(a)gmail.com
Hi,
I cannot install Half-Life 2: Episode One because it tells me Direct 9.0c is
not installed... Even installing it gives me the same results.
I tryed with a new profile with WINEPREFIX after a wineprefixcreate
I have wine 0.9.48 installed under a 32 bit chroot environment from ArchLinux
64.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-09 01:16:30 ---
Closing.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-09 01:16:26 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=19980
Summary: services.exe program error everytime Wine starts
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willandstarr(a)gmail.com
Even when running wine configuration I get a program error, services.exe, then
another error, winedbg.exe. I am running Fedora 12 Alpha so I'm not sure if the
error is caused by the new Fedora or within Wine itself. I have attatched a
file with the logs.
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http://bugs.winehq.org/show_bug.cgi?id=6622
--- Comment #36 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-09-08 22:52:36 ---
(In reply to comment #35)
> It is wine 1.1.29 and linux 2.6.30 and this bug still persists...
That would be a WONTFIX. Wine can't and won't do anything if you trying to run
program from noexec partitions.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ray(a)pobox.co.uk
--- Comment #11 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-09-08 20:46:12 ---
*** Bug 19982 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=19987
Summary: Wine 1.1.29 on OpenBSD4.6 - "Successful Build"; but
Dynamic Loader Failure after install
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: OpenBSD
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robertgray86(a)gmail.com
Can not raise wine on OpenBSD
Wine version 1.1.29 (dev as of 9/8/09)
Source obtained via Git
OpenBSD 4.6-current (pre-release; but aren't we all - ^_^)
per OpenBSD on Wine Wiki,..
http://wiki.winehq.org/OpenBSD?highlight=%28OpenBSD%29
...attempted to install Wine.
Following command had a feedback of "no identifier' on the K Shell.
"export CFLAGS="-I/usr/local/include -I/usr/local/include/libpng""
-build was indicated as being successful.
-no error message in the "make install".
-However, unable to raise winecfg, nor open a Windows installer .exe file (via
right click and choosing "open w/wine" - for the Opera browser, used for Flash
and other proprietary multimedia)
-attempting to call wine/winecfg gets the following:
"Dynamic Loader Failure - malloc".
Heard Wine 1.1.21 did work on OpenBSD...this is my first time installing wine
on OpenBSD.
-I'm not a system programmer; but worked with commercial apps. anything I can
do to help?
Thanks
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marcusvini(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |marcusvini(a)hotmail.com
--- Comment #35 from marcusvini(a)hotmail.com 2009-09-08 19:10:38 ---
It is wine 1.1.29 and linux 2.6.30 and this bug still persists... I dont think
it is closed at all =/
I had to put the option noexec=off on the boot cmd line to make InstallWow.exe
not segfault.
just to help figure this out I am using:
wine 1.1.29
gcc -v
Using built-in specs.
Target: x86_64-pc-linux-gnu
Configured with: /var/tmp/portage/sys-devel/gcc-4.4.1/work/gcc-4.4.1/configure
--prefix=/usr --bindir=/usr/x86_64-pc-linux-gnu/gcc-bin/4.4.1
--includedir=/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.1/include
--datadir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.4.1
--mandir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.4.1/man
--infodir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.4.1/info
--with-gxx-include-dir=/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.1/include/g++-v4
--host=x86_64-pc-linux-gnu --build=x86_64-pc-linux-gnu --disable-altivec
--disable-fixed-point --without-ppl --without-cloog --enable-nls
--without-included-gettext --with-system-zlib --disable-checking
--disable-werror --enable-secureplt --enable-multilib --enable-libmudflap
--disable-libssp --enable-libgomp --enable-cld
--with-python-dir=/share/gcc-data/x86_64-pc-linux-gnu/4.4.1/python
--disable-libgcj --enable-languages=c,c++,fortran --enable-shared
--enable-threads=posix --enable-__cxa_atexit --enable-clocale=gnu
--with-bugurl=http://bugs.gentoo.org/ --with-pkgversion='Gentoo 4.4.1 p1.0'
Thread model: posix
gcc version 4.4.1
binutils: 2.19.1
glibc-2.10.1
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northern_sky <josef.andersson(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever Confirmed|0 |1
--- Comment #17 from northern_sky <josef.andersson(a)gmail.com> 2009-09-08 16:14:06 ---
*** This bug has been confirmed by popular vote. ***
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northern_sky <josef.andersson(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |josef.andersson(a)gmail.com
--- Comment #16 from northern_sky <josef.andersson(a)gmail.com> 2009-09-08 16:12:45 ---
Still an issue, tested in 1.1.29, ubuntu jaunty x64, latest updates. Game
pathced with latest 1.3 official and then 1.3c.
In log i get same stubs as before,
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d8,0x00000000), stub!
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050)
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14a3e8,0x14a370): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14a3e8,0x14a370): stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13c840)->(1,(nil)): Stub
fixme:dsound:DllCanUnloadNow (void): stub
The game shows the pinball tables, but when trying to start game it kind of
freezes
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Julz <eazye98(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eazye98(a)hotmail.com
--- Comment #20 from Julz <eazye98(a)hotmail.com> 2009-09-08 12:28:14 ---
I managed to get it going i added MSVCR70.dll Fusion.dll to windows/system32
dir and installed winetricks overides hope that helps using winxp mode
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http://bugs.winehq.org/show_bug.cgi?id=7182
--- Comment #6 from alsadi <alsadi(a)ojuba.org> 2009-09-08 12:06:55 ---
this is not a duplicate of bug 7150
because I posted a patch that solves 7150
but this one is not yet solved
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-09-08 11:48:35 ---
Abandoned. If you still have a problem in current (1.1.29 or newer) wine and
can provide the needed information/testing, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-09-08 11:48:16 ---
Abandoned. If you still have a problem in current (1.1.29 or newer) wine and
can provide the needed information/testing, feel free to reopen.
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--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2009-09-08 11:36:39 ---
Is this still an issue in current (1.1.29 or newer) wine?
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-09-08 11:36:22 ---
Is this still an issue in current (1.1.29 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-09-08 11:23:26 ---
Surely still present.
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-09-07 23:30:01 ---
(In reply to comment #19)
> http%3A%2F%2Flfiles3.brothersoft.com%2Fgraphics_design%2Fcad%2FAutoCAD2007Trial.exe(In
> reply to comment #18)
> > (In reply to comment #17)
> > > Here's a more up-to-date link:
> > >
> > > http://www.brothersoft.com/autocad-download-78683.html
> >
> > I tried that one. Doesn't work here.
>
> How about this one:
> http://lfiles3.brothersoft.com/graphics_design/cad/AutoCAD2007Trial.exe
Needs wget -c, since it cancels the download after a while.
Fails in git:
err:ole:xCall RpcChannelBuffer SendReceive failed, 800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime Optimization
Service"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000454,(nil),0x0001,0x00000000,0xa5e308,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f740,0x00000000), stub!
fixme:advapi:CheckTokenMembership ((nil) 0x1337c8 0x33dfe0) stub!
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP000.TMP\\" 00000000
fixme:advapi:LookupAccountNameW (null) L"austin" (nil) 0x33f7bc (nil) 0x33f7c0
0x33f7b4 - stub
fixme:advapi:LookupAccountNameW (null) L"austin" 0x13c3a0 0x33f7bc 0x13c7d0
0x33f7c0 0x33f7b4 - stub
err:msi:ITERATE_Actions Execution halted, action L"SetupWizard" returned 1603
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--- Comment #31 from Jonathan Marchand <jonathlela(a)gmail.com> 2009-09-07 17:04:28 ---
After running a lot of regression tests, playing with dlls, DCOM98 and such, I
couldn't reproduce the initial bug. I get stuck with :
"Error installing iKernel.exe (0x10000)"
As the initial bug may be fixed in the newer version of wine, I'll fill a bug
for this new matter.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-09-07 12:57:51 ---
Reported fixed.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|julliard(a)winehq.org |
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--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:58:56 ---
(In reply to comment #4)
> Just tried with current Wine (1.1.12+). Fullscreen is fine but windowed mode
> still has the same issue as originally outlined.
Same in git.
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--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:55:34 ---
Still present.
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--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:52:32 ---
Still present.
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--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:50:53 ---
Crashes when starting a race in git. Demo/etc. seemed fast though.
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--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:45:42 ---
Installer hangs in git:
fixme:mscoree:GetCORVersion (0x339910, 600, 0x3398fc): semi-stub!
fixme:fusion:get_assembly_directory Ignoring assembly architecture
austin@midna:~$ fixme:mscoree:LoadLibraryShim (0x3a2a00 L"fusion.dll", (nil),
(nil), 0x33b6a8): semi-stub
fixme:fusion:get_assembly_directory Ignoring assembly architecture
fixme:mscoree:LoadLibraryShim (0x3a2a00 L"fusion.dll", (nil), (nil), 0x33b6a8):
semi-stub
fixme:fusion:get_assembly_directory Ignoring assembly architecture
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--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:43:16 ---
Still present.
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--- Comment #7 from Durand Daniel <durand.d(a)9online.fr> 2009-09-07 09:37:38 ---
(In reply to comment #6)
> Is this still a problem?
No, it's right
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--- Comment #54 from neil(a)parkwaycc.co.uk 2009-09-07 09:35:18 ---
(In reply to comment #53)
> The testapp works fine with the steps to reproduce given in the zip file. Do
> you have a different set of steps showing the bug?
I was referring to the tests in attachment 3531 etc.
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--- Comment #53 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:28:55 ---
The testapp works fine with the steps to reproduce given in the zip file. Do
you have a different set of steps showing the bug?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-09-07 09:21:01 ---
(In reply to comment #7)
> did you verify that the linux system does not have msttcorefonts?
Ah crap...that package keeps sneaking back in.
Sorry about that.
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--- Comment #14 from Julian Rüger <jr98(a)gmx.net> 2009-09-07 08:43:39 ---
Unreal 2 still crashes without DirectMusic dll overrides.
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--- Comment #52 from neil(a)parkwaycc.co.uk 2009-09-07 06:46:52 ---
(In reply to comment #51)
> 'make test' in Wine works just fine. If you mean the code atatched to this
> bug - it doesn't count since it's broken
Only under Wine though; it works fine in actual Windows.
> Moreover, since there is no real app that depends on this, or a Wine
> integrated test - this bug is fixed for Wine purposes. Do not change it.
Which is why WONTFIX is a more suitable resolution, because you don't care.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|All |Other
OS/Version|All |other
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|WONTFIX |FIXED
--- Comment #51 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 06:34:17 ---
'make test' in Wine works just fine. If you mean the code atatched to this
bug - it doesn't count since it's broken (see the comment to your patch).
Moreover, since there is no real app that depends on this, or a Wine
integrated test - this bug is fixed for Wine purposes. Do not change it.
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neil(a)parkwaycc.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |WONTFIX
--- Comment #50 from neil(a)parkwaycc.co.uk 2009-09-07 06:27:44 ---
How can you say it's fixed when you haven't even tried the test case?
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|WONTFIX |FIXED
--- Comment #49 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 06:11:55 ---
It is fixed for Wine purposes.
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--- Comment #50 from David McNeill <davemc(a)mcpond.co.nz> 2009-09-07 05:10:50 ---
Created an attachment (id=23489)
--> (http://bugs.winehq.org/attachment.cgi?id=23489)
Distinct list dll.function from debug run print invoice 395 lines
Just a list of dll and functions called when printing. Extracted from 23488:
WINEDEBUG output
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--- Comment #49 from David McNeill <davemc(a)mcpond.co.nz> 2009-09-07 05:07:02 ---
Created an attachment (id=23488)
--> (http://bugs.winehq.org/attachment.cgi?id=23488)
WINEDEBUG output of print invoice 184,000 lines gzipped
Generated using
WINEDEBUG=+relay wine myob
with Wine 1.1.27 on Hardy AMD64 with MYOB Accounting Plus 16
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neil(a)parkwaycc.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |WONTFIX
--- Comment #48 from neil(a)parkwaycc.co.uk 2009-09-07 05:03:42 ---
The bug as described is not fixed, so I tried a more appropriate resolution.
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--- Comment #48 from David McNeill <davemc(a)mcpond.co.nz> 2009-09-07 05:02:12 ---
Attached above 184,000 lines output of WINEDEBUG=+relay wine myob
Just the section covering print invoice to a printer called 'Laser', rest
discarded.
Here's a list extracted from above of all of the dll's called
winspool
ntdll
advapi32
KERNEL32
user32
window
comdlg32
msvcrt
PE
comctl32
ole32
gdi32
dialog
uxtheme
shell32
shlwapi
Also attached is the same list with the functions called by each dll, total 395
lines.
I know this doesn't identify the problem, but it at least limits which DLLs are
involved, so which may have an issue.
Perhaps someone could try native and builtin variants of each one to see if
that makes any difference.
This is not conventional debugging, but should allow a non-programmer some
trial and error.
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Nicolas Le Cam <niko.lecam(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |niko.lecam(a)gmail.com
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #47 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:45:48 ---
Unless you have an app with the problem or a failing test case this bug
is fixed.
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Nicolas Le Cam <niko.lecam(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |niko.lecam(a)gmail.com
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:44:26 ---
Closing invalid.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #14 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:43:36 ---
Invalid then.
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Summary: Arial fonts family wasn't added correctly in
$HOME/.wine/user.reg Fonts section
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafoirus(a)gmail.com
Created an attachment (id=23387)
--> (http://bugs.winehq.org/attachment.cgi?id=23387)
Arial TTF
Arial fonts family isn't adding correctly in $HOME/.wine/user.reg Fonts
section, my current Arial fonts version attached to this bug report
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:37:13 ---
Closing duplicate.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:37:00 ---
Closing abandoned.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-07 04:22:12 ---
Closing.
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--- Comment #27 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-07 04:03:34 ---
(In reply to comment #26)
> It would seem that they've shutdown the servers and stopped supporting the game
> (in my best guess) indefinitely: http://www.eventide.net/
>
> If the game as ceased to be, as of now, should this bug be considered closed?
If you can provide a mirror of the program/download it can stay open, which
would be good if the bug is still present.
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neil(a)parkwaycc.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
CC| |julliard(a)winehq.org
Resolution|FIXED |
--- Comment #46 from neil(a)parkwaycc.co.uk 2009-09-07 03:40:54 ---
(In reply to comment #45)
> Looks fine in git.
Well, it got changed, certainly, but I'd hardly describe it as "fine".
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--- Comment #13 from promeneur <epistemepromeneur(a)free.fr> 2009-09-07 02:56:06 ---
(In reply to comment #12)
> Still a problem?
no
i found the pb
wine need xscanimage as a soft layer to access to scan
today when you install wine this does not install xscanimage
thus the packager or someone else must include this dependancy
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--- Comment #26 from Jon Rosen <holy.smoking.floorboards.batman(a)gmail.com> 2009-09-07 01:18:28 ---
It would seem that they've shutdown the servers and stopped supporting the game
(in my best guess) indefinitely: http://www.eventide.net/
If the game as ceased to be, as of now, should this bug be considered closed?
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-09-06 22:41:49 ---
Fixed.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-09-06 22:41:18 ---
That all makes sense then.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-06 21:54:30 ---
Closing abandoned.
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--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2009-09-06 20:35:16 ---
did you verify that the linux system does not have msttcorefonts?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-09-06 20:15:57 ---
Looks fine to me in flat assembler 1.68.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download, NoAppDBEntry |
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-09-06 20:07:42 ---
The new version doesn't have this field, and no response. Marking abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=6894
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-09-06 20:02:03 ---
Crashed here on first run.
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http://bugs.winehq.org/show_bug.cgi?id=6878
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-09-06 19:59:13 ---
Still present.
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http://bugs.winehq.org/show_bug.cgi?id=6673
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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CC| |zonger(a)pcez.com
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-09-06 19:51:52 ---
*** Bug 6835 has been marked as a duplicate of this bug. ***
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