http://bugs.winehq.org/show_bug.cgi?id=20011
Summary: Oracle IRM Desktop application fails with "error code:
80040325" message box
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://download.oracle.com/otn_software/sealed/PR51/De
sktop/Oracle IRM Desktop EN 5.5.15.22.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.29-209-gbf1b965, after installing the Oracle IRM Desktop
application, the installer launches sealmon.exe, which fails with the message
box:
"Error code: 80040325"
The only visible message is:
fixme:crypt:CDecodeSignedMsg_GetParam unimplemented for 28
Using native crypt32 along with its msasn1.dll dependency allows sealmon.exe to
proceed further.
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http://bugs.winehq.org/show_bug.cgi?id=20008
Summary: joystick's POV doesn't work when using evdev
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bug(a)jednymruchempyty.com
CC: wine-bug(a)jednymruchempyty.com
When using evdev, joystick's POV doesn't work. Tested on 1.1.29 and 1.1.28. It
works fine on 1.1.27.
Traced it to a bad inst_id in dll/dinput/joystick_linuxinput.c function
joy_polldev().
The line:
inst_id = DIDFT_MAKEINSTANCE(axis) | (axis < 8 ? DIDFT_ABSAXIS : DIDFT_POV);
should read:
inst_id = axis < 8 ? DIDFT_MAKEINSTANCE(axis) | DIDFT_ABSAXIS :
DIDFT_MAKEINSTANCE(axis - 8) | DIDFT_POV;
The wrong inst_id resulted in POV events not being queued via queue_event().
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http://bugs.winehq.org/show_bug.cgi?id=19988
Summary: NTE Quick Cross 14.0 displays "bitmap image is not
valid" message box when opening certain windows
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.nteinc.com/qc14/qc14setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=23515)
--> (http://bugs.winehq.org/attachment.cgi?id=23515)
+relay,+seh,+tid,+gdiplus log (lzma compressed)
With wine-1.1.29-83-gdad99e2 and builtin gdiplus, when opening some windows in
the NTE Quick Cross 14.0 application (reproducible by opening the Search menu
item), the application displays a message box stating "Bitmap image is not
valid". The only standard error messages visible are:
fixme:gdiplus:GdipGetImageRawFormat stub
fixme:gdiplus:GdipSetPathGradientSurroundColorsWithCount not implemented
>From +relay log:
0009:Call gdiplus.GdipGetImageRawFormat(0017fa68,0032ed74) ret=00497d7e
0009:Ret gdiplus.GdipGetImageRawFormat() retval=00000000 ret=00497d7e
0009:Call ole32.IsEqualGUID(0032ed74,005f0f08) ret=00497d8f
0009:Ret ole32.IsEqualGUID() retval=00000000 ret=00497d8f
0009:Call ole32.IsEqualGUID(0032ed74,005f0f18) ret=00497da7
0009:Ret ole32.IsEqualGUID() retval=00000001 ret=00497da7
0009:Call ole32.IsEqualGUID(0032ed74,005f0f28) ret=00497dbf
0009:Ret ole32.IsEqualGUID() retval=00000000 ret=00497dbf
...
0009:Call user32.LoadStringA(00400000,0000ff6c,0032dcd4,00001000) ret=004078ff
0009:Ret user32.LoadStringA() retval=00000019 ret=004078ff
0009:Call KERNEL32.RaiseException(0eedfade,00000001,00000007,0032ece4)
ret=0043326e
It looks like the application raises an exception after comparing the GUID from
GdipGetImageRawFormat with several other GUIDs, one of which is equivalent.
A +relay,+seh,+tid,+gdiplus log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19964
Summary: Implement CertGetNameString( CERT_NAME_ATTR_TYPE )
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently this is not implemented, I get lots of the following reported.
fixme:crypt:CertGetNameStringW unimplemented for type 3
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http://bugs.winehq.org/show_bug.cgi?id=19919
Summary: art2kmin needs oledb32.dll.DllRegisterServer
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: huw(a)codeweavers.com
wine: Call from 0x7edde7a3 to unimplemented function
oledb32.dll.DllRegisterServer, aborting
wine: Unimplemented function oledb32.dll.DllRegisterServer called at address
0x7edde7a3 (thread 0043), starting debugger...
Unhandled exception: unimplemented function oledb32.dll.DllRegisterServer
called in 32-bit code (0x7edde7a3).
Non-fatal, but pops up a crash dialog..
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http://bugs.winehq.org/show_bug.cgi?id=19890
Summary: Commit 0932f4a1137974f4326fbba8b2d68d8e9b2aed70
crashes game if joystick connected.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: janhouse(a)gmail.com
Created an attachment (id=23339)
--> (http://bugs.winehq.org/attachment.cgi?id=23339)
Winedbg log file
I did regression test (from 1.1.28 to 1.1.27) and found out that
"commit 0932f4a1137974f4326fbba8b2d68d8e9b2aed70
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sat Aug 15 11:59:05 2009 -0600
dinput: Get default axes configuration from the device for joydev."
crashes Trine game if joystick is plugged in USB at the time of launching game.
I added output from winedbg as attachment.
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http://bugs.winehq.org/show_bug.cgi?id=19809
Summary: all cygwin apps crash on exit if run outside
wineconsole
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://cygwin.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
cd .wine/drive_c/cygwin/bin
wine true.exe
crashes, whereas
cd .wine/drive_c/cygwin/bin
wine wineconsole true.exe
does not crash.
On windows, cygwin apps do not crash on exit, even if you
ssh in to the windows box (i.e. have no real console).
This makes it more difficult to run the firefox and chrome build scripts.
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http://bugs.winehq.org/show_bug.cgi?id=19808
Summary: Golden Tiger Casino seems to lock up when init
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ald4rius(a)hotmail.com
That casino worked fine with Wine 1.0.1.
I got a problem with Eve Online and updated to 1.1.27, than now seems to work
well. But now the casino doesn't init.
After of loading the progress bar it opens the window, and then appear a window
with the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=19783
Summary: Visual C++ 2005 Express: building Firefox: mt.exe
crashes while linking mkdepend
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce the first time:
First, get the tools and source code. The scripts run on Windows -
that's why they use cygwin! - but I'll show how to run them on Wine here.
wget http://kegel.com/wine/vc2005x.sh
wget http://kegel.com/wine/firefox-download-and-build.sh
wget http://winezeug.googlecode.com/svn/trunk/winetricks
sh winetricks -q dotnet20 msxml6 cygwin
In the cygwin setup dialog, select cabextract, wget, and mercurial.
sh vc2005x.sh
sh firefox-download-and-build.sh
Then start a wineconsole (so msys doesn't explode):
cd ~/.wine/drive_c/mozilla-build
wineconsole cmd
Then inside that wineconsole, start a mozilla msys bash
shell with visual C/mozilla env settings:
start-msvc8-wine.bat
And inside *that*, cd to the source directory and do the build:
$ cd /c/demo/firefox-191src
$ make -f client.mk
This will churn happily for about 20 minutes before it
bumps into a real need for mt.exe, and then crash:
make[1]: Entering directory `/c/demo/firefox-191src/ff-dbg/config/mkdepend'
link -NOLOGO -OUT:mkdepend.exe -PDB:mkdepend.pdb host_cppsetup.obj
host_ifparser.obj host_include.obj host_main.obj host_parse.obj host_pr.obj
...
0037:Call KERNEL32.BeginUpdateResourceW(00158e30
L"C:\\demo\\firefox-191src\\ff-dbg\\config\\mkdepend\\mkdepend.exe",00000000)
ret=01051d26
0037:Ret KERNEL32.BeginUpdateResourceW() retval=0014d8e2 ret=01051d26
0037:Call
KERNEL32.UpdateResourceW(0014d8e2,00000018,00000001,00000409,0015c318,00000152)
ret=01051d76
0037:Ret KERNEL32.UpdateResourceW() retval=00000001 ret=01051d76
0037:Call KERNEL32.EndUpdateResourceW(0014d8e2,00000000) ret=01051db0
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ee22a14 ip=7ee22a14
tid=0037
...
Unhandled exception: page fault on read access to 0xcd4eb404 in 32-bit code
(0x7ee22a14).
Backtrace:
=>0 0x7ee22a14 write_raw_resources+0x454(updates=0x13b4b0)
[dlls/kernel32/resource.c:1038] in kernel32 (0x0033f8b8)
1 0x7ee23969 EndUpdateResourceW+0xf9(hUpdate=0x13b492, fDiscard=0)
[dlls/kernel32/resource.c:1635] in kernel32 (0x0033f8e8)
2 0x01051db0 in mt (+0x51db0) (0x0033f8f8)
...
0x7ee22a14 write_raw_resources+0x454 [dlls/kernel32/resource.c:1038] in
kernel32: movl 0x4(%eax),%edx
1038 p = address_from_rva( base, mapping_size,
data->OffsetToData, data->Size );
To reproduce quickly after initial run:
cd ~/.wine/drive_c/mozilla-build
wineconsole cmd
In wineconsole:
start-msvc8-wine.bat
cd /c/demo/firefox-191src/ff-dbg/config
make
(You can set WINEDBUG when running make; the output
will come out on the terminal where you started wineconsole.)
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http://bugs.winehq.org/show_bug.cgi?id=19697
Summary: NTE Quick Cross 14.0 fails to display icons due to
"invalid floating point exception"
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.nteinc.com/qc14/qc14setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22996)
--> (http://bugs.winehq.org/attachment.cgi?id=22996)
NTE Quick Cross 14.0 winedbg backtrace
With wine-1.1.27-40-g0c862de, when launching the NTE Quick Cross 14.0
application with builtin gdiplus, the application displays several dialog boxes
stating "Invalid floating point operation", and the icons in the application
toolbar are not rendered. winedbg shows a backtrace in:
First chance exception: invalid float operation in 32-bit code (0x7e5aa891).
...
Backtrace:
=>0 0x7e5aa891 arc2polybezier+0x201(points=0x146a48, x1=64.000000, y1=0.000000,
x2=6.000000, y2=6.000000, startAngle=4.712389, sweepAngle=90.000000)
[/home/andrew/wine-git/dlls/gdiplus/gdiplus.c:168] in gdiplus (0x0033f3c8)
1 0x7e5ba942 GdipAddPathArc+0xe2(path=0x147f60, x1=64.000000, y1=0.000000,
x2=6.000000, y2=6.000000, startAngle=270.000000, sweepAngle=90.000000)
[/home/andrew/wine-git/dlls/gdiplus/graphicspath.c:187] in gdiplus (0x0033f428)
I've attached the complete backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=19554
Summary: Men of War crashes on boot
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nathan.whittington(a)gmail.com
Created an attachment (id=22783)
--> (http://bugs.winehq.org/attachment.cgi?id=22783)
crash log
The game crashes just after the intro videos and before the 'Loading' window
comes up.
This is a regression that was broken with this commit:
commit 40565211fb70bff4b1622570a6b11edd646c00bd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jun 29 10:11:23 2009 +0200
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL
context current.
This can happen if the window is destroyed before the device is released.
:040000 040000 9ea4ffa5fa3865f84b854623d40ccf25829078a4
f9899f5fd0a869d682581ee44349784aa982872a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19244
Summary: Mavis Bacon crashes wine and enabling +relay works as
a workaround
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quintin(a)last.za.net
Created an attachment (id=22264)
--> (http://bugs.winehq.org/attachment.cgi?id=22264)
Crash log where WINEDEBUG=+relay is omitted
I am trying to run Mavis Bacon Teaches Typing Platinum 20.
I can successfully run it on my office PC, using the same distro (Ubuntu
Desktop 8.10) with it's default wine installation (1.1.25). I have to change my
resolution to 1024x768 though.
I tried the same here, though it doesn't help. The crash message is different
also (see attached).
When trying to generate the debugging information, however, the application
suddenly started running. It's running very slowly (has 3D rendering and seem
unresponsive, typing keys feels like it take about 100-200 ms to respond).
So running this command crashes:
wine MavisBeacon.exe > crash.log 2>&1
And running the following command works:
WINEDEBUG=+relay wine MavisBeacon.exe > crash.log 2>&1
I attached crash.log for the former command (the one that crashes). Also, I
don't know if the log is complete, because after I receive the crash dialog
wine freezes, and I have to press Ctrl+C. It seems to be incomplete, since it
ends at Backtrace:
Further, disabling sound simply causes a Segmentation fault. Not sure if this
is related. I think it's rather a rendering problem, since I had problems with
the rendering on my office machine as well (where the 1024x768 workaround
helped).
Any requests on what I should try to help find the problem?
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http://bugs.winehq.org/show_bug.cgi?id=19259
Summary: Battleforge installer quits unexpectedly
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: startaq(a)gmail.com
Created an attachment (id=22300)
--> (http://bugs.winehq.org/attachment.cgi?id=22300)
Log with WINEDEBUG=+msi
The Battleforge installer (when run from the Battleforge DVD), quits with the
error message:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
after selecting the destination directory and clicking on next.
A logfile with WINEDEBUG=+msi is attached, I hope this helps.
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http://bugs.winehq.org/show_bug.cgi?id=19243
Summary: WebSlingPlayer Firefox remote doesn't work
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.sling.com/sling_player
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22263)
--> (http://bugs.winehq.org/attachment.cgi?id=22263)
Screenshot of remote
To get this far:
Run "winetricks firefox3 flash9 wmp9"
Override quartz.dll and qcap.dll with natives.
Go to http://www.sling.com/sling_player and install the Firefox plugin.
Restart Firefox and go back to http://www.sling.com/sling_player
On connecting to the Slingbox, a remote control should load, but it is
basically just a white box. Some remote have numbers but they are not
functional.
The remote is required to control what is being viewed.
The only clue in the console is a fixme when I mouseover where the buttons
should be:
fixme:gdiplus:GdipIsVisibleRegionPointI (0x9b0ae58 -40 -27 (nil) 0x32ea34):
stub
Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=19131
Summary: GNU Emacs 22.3 multiple graphical glitches
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://ftp.gnu.org/gnu/emacs/windows/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
GNU Emacs 22.3 compiled for Windows works well on wine but looks quite odd.
Attached screenshot illustrates the problem. Emacs is running on its default
configuration now.
1. Two thin blue lines shows real window borders. As you can see there are
misdrawn vertical transparent strips at the right and bottom window borders.
2. There is a gap between menu bar and unfolded menu.
3. When scrolling buffer with C-n/C-v/C-p, or with PgUp/PgDn, or with arrows
buttons, the lower half of the buffer is not rendered at all. Moving text
cursor on symbols which should be shown in this part of the buffer makes them
visible.
I'm also in doubt whether toolbar is filled with right colour.
The other problem is that moving Emacs window to the different workspace or
switching current workspace makes Emacs window to complely disappear but I
don't know is this problem WM-specific (I'm using dwm 5.4.1).
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http://bugs.winehq.org/show_bug.cgi?id=19012
Summary: Thief 2 demo crashes on new game
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=21910)
--> (http://bugs.winehq.org/attachment.cgi?id=21910)
Log of Thief 2 Demo crash
Running a recent wine build (git update shortly before 1.1.24 release, but
after including recent fixes to repair breakage of Thief 2), the Thief 2 Demo
crashes with the attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=18917
Summary: Star Trek Armada 2: Graphic's initiation failed.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ville_lumiere(a)gmx.net
I installed Star Trek Armada 2 with the patch 1.1. The installation worked out
fine, but when I want to play the game I receive the following error
(approximate translation).
Graphic's initiation failed. No compatible Direct3D graphic acceleration card
was found.
The terminal tells me the following:
wine ./Armada2.exe
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
fixme:cursor:SetSystemCursor ((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f090,0x00000000), stub!
fixme:gl_compat:add_gl_compat_wrappers GL implementation supports
GL_ARB_fragment_program but not GL_EXT_fog_coord
fixme:gl_compat:add_gl_compat_wrappers The fog coord emulation will most likely
fail
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
My ATI Mobility Radeon HD 2300 is ready for 3D acceleration. What's the
problem?
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http://bugs.winehq.org/show_bug.cgi?id=18387
Summary: Oblivion doesn't quite make it all the way down
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
When you quit Oblivion, it never actually closes the window and shuts down. It
just seems to kind of hang in memory, with a screen in your face. This becomes
a significant issue if you were playing the game full screen and go to quit,
now you have to switch out to a terminal and manually kill the game.
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http://bugs.winehq.org/show_bug.cgi?id=18317
Summary: Flash CS3 crash due to unimplemented function
gdiplus.dll.GdipSetPathGradientPresetBlend
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prahal(a)yahoo.com
Created an attachment (id=20862)
--> (http://bugs.winehq.org/attachment.cgi?id=20862)
GdipSetPathGradientPresetBlend stub implementation
Attach patch fix the crash which happens when on test the animationi
(ctrl+enter) or open the "actions" panel. This is a cut n paste from
GdipSetPathGradientBlend.
Note that one have to dll overrides gdiplus to use wine version. Flash CS3
ships its own version of gdiplus and loads it otherwise (which segfaults).
I managed to install this software by adding the change told in :
http://bugs.winehq.org/show_bug.cgi?id=8945#c4
that is add CoInitialize(NULL); and CoUninitialize(); into dlls/msi/custom.c.
Don't know why this change was lost (too hackish ?). And thanks to recents
changes in jscript it completed while it was not in previous wine (I am running
1.1.20 + git until 66d04f8eb6ee0d9a1bdbc3f2c364126d8bb52010.
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http://bugs.winehq.org/show_bug.cgi?id=18199
Summary: WebSlingPlayer Firefox fails
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20689)
--> (http://bugs.winehq.org/attachment.cgi?id=20689)
Wine 1.1.19 console outputs
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
fails to connect to the Slingbox.
"winetricks firefox3 flash" are needed to get this far as there is no native
Linux client as of yet. WebSlingPlayer is currently in beta.
Native qcap and quartz hangs with "err:ntdll:RtlpWaitForCriticalSection section
0x533f348 "?" wait timed out in thread 0020, blocked by 0032, retrying (60
sec)" repeating until killed.
"winetricks wmp9" fails to connect.
"winetricks wmp9" and native quartz.dll and qcap.dll are a workaround, so not
sure where to place this bug at the moment.
All logs attached.
Will look for more details asap and update.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18060
Summary: Redraw problems in Idle
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=20460)
--> (http://bugs.winehq.org/attachment.cgi?id=20460)
Test file
When you are editing a file in idle, and scroll down or up the screen, the
content of the window will look really dirty. The window is not updated to show
the current content. Tested with Wine 1.1.19 and Python 2.6.2 and also with
current GIT.
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http://bugs.winehq.org/show_bug.cgi?id=18151
Summary: strtol - errno is not set
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugtrack(a)roumenpetrov.info
The output of following program :
=================================
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
int main () {
long l = -1;
char *s, *e;
/*s = "18446744073709551615LL";*/
s = "9223372036854775807L";
l = strtol(s, &e, 0);
fprintf(stderr, "l=%ld errno=%d\n", l, errno);
return (0);
}
=================================
cross-compiled with mingw and run under wine is
l=2147483647 errno=0
Same program run on w2k output:
l=2147483647 errno=34
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http://bugs.winehq.org/show_bug.cgi?id=18041
Summary: Teamviewer 4 crash on Add group of Partner List
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shift2(a)freemail.c3.hu
Created an attachment (id=20435)
--> (http://bugs.winehq.org/attachment.cgi?id=20435)
Console output
If I open the Partner List in Teamviewer (icon at the right bottom corner) and
click on the first toolbar icon (Add Group) then the application hangs. Always.
To reproduce, just download the "free for personal use" version of Teamviewer
and follow the steps above.
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http://bugs.winehq.org/show_bug.cgi?id=17883
Summary: Telltale game "Wallace & Grommit" cannot be validated
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidw(a)danvil.de
I bough "Wallace & Gromit's Grand Adventures 101: Fright of the Bumblebees"
from the telltale shop. It installs ok.
But there are problems with the game launcher. There is only the option to
validate the game with a serial number. Under windows one can also do this by
loggin in with a telltale account.
When trying to validate with a serial number, nothing happens. Because of this,
the game cannot be started. Moreover the launcher cannot be closed normally -
it must be exited by force.
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http://bugs.winehq.org/show_bug.cgi?id=17626
Summary: Problems with H&R Block's TaxCut 2008
Product: Wine
Version: 1.1.15
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joe(a)nahmias.net
Created an attachment (id=19813)
--> (http://bugs.winehq.org/attachment.cgi?id=19813)
Output from installing TaxCut 2008 under wine 1.1.15
TaxCut 2008 installed under wine 1.1.15 mostly okay, except for strange msiexec
output -- see attached. However, when trying to run it, I get the message:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.MFCLOC"
It also pops-up a message box saying "TaxCut Federal is not installed (see
BusinessMgmt::getDllHandle())".
Even installing MSVCR80.DLL using `winetricks vcrun2005` did not make things
better.
I'd love to be able to do my taxes without Windows... Please let me know if
you need any other debug info, I'm happy to help testing!
Thanks for the great product thus far,
--Joe
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http://bugs.winehq.org/show_bug.cgi?id=17599
Summary: bridgebaseonline crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: enzolatina(a)msn.com
Created an attachment (id=19765)
--> (http://bugs.winehq.org/attachment.cgi?id=19765)
console message
archlinux and wine:after the last update (1.1.5=>1.1.16) bridgebaseonline
crashes continuosly (after 1-2 minutes from start=
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http://bugs.winehq.org/show_bug.cgi?id=17291
Summary: Enemy Territory Quake Wars benchmark crashes on startup
with a divide by zero error in gdiplus
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://downloads.guru3d.com/Enemy-Territory---Quake-
Wars-Benchmark-download-2045.html
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The ETQW benchmark (which requires the game later) installs ok, but
aborts on startup with
Backtrace:
=>0 unstretch_angle+0x9c(angle=0x32f78c, rad_x=0.000000, rad_y=30.000000)
[dlls/gdiplus/gdiplus.c:199] in gdiplus
1 arc2polybezier+0x5f(points=0x164d48, x1=0.000000, y1=0.000000, x2=0.000000,
y2=60.000000, startAngle=-1.570796, sweepAngle=24.000000)
[dlls/gdiplus/gdiplus.c:217] in gdiplus
2 GdipAddPathPie+0xcb(path=0x1873f0, x=0.000000, y=0.000000, width=0.000000,
height=60.000000, startAngle=-90.000000, sweepAngle=24.000000)
[dlls/gdiplus/graphicspath.c:737] in gdiplus
Crash doesn't happen with 'winetricks gdiplus'.
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http://bugs.winehq.org/show_bug.cgi?id=17486
Summary: [radeon] FIFA 2004 shows no backgrounds
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
CC: stefan(a)codeweavers.com
FIFA 2004 shows no backgrounds, only fonts and 3d elements. Backgrounds include
menu elements, team banners, in-game mini-map, player arrows.
The console is swamped with:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 276
Hardware: 01:00.0 VGA compatible controller: ATI Technologies Inc M10 NT
[FireGL Mobility T2] (rev 80)
Running the open-source radeon driver.
Does not happen on a different machine with NVidia hardware ( proprietary
driver ).
Regression testing between 1.1.14 and 1.1.15 yields:
693d9ded47d56846c3dafe7d04115a4f3a01750a is first bad commit
commit 693d9ded47d56846c3dafe7d04115a4f3a01750a
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Jan 10 02:29:39 2009 +0100
wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can
be
removed again.
:040000 040000 d6c96e24ebde7212191b4113d6d55a1bdcd073f1
745e7693925a3ab9384ff77141aad74d082bc23e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17136
Summary: IE7 error on startup - Cannot find '%ws'.
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
With todays git (near 1.1.13) and a clean wineprefix (no overrides), I get the
following when trying to run IE7:
wine: Unhandled page fault on read access to 0x0d002727 at address 0xd002727
(thread 001b), starting debugger...
fixme:system:SetProcessDPIAware stub!
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:RegisterTraceGuidsW 0x6c9f97 0x804b08 0x5b9354 1 0x32f69c (null)
(null) 0x804b10
fixme:advapi:RegisterTraceGuidsW 0x6c9f97 0x804b28 0x5b9364 1 0x32f69c (null)
(null) 0x804b30
fixme:process:RegisterApplicationRestart (L"-restart /WERRESTART",0)
Unhandled exception: page fault on read access to 0x0d002727 in 32-bit code
(0x0d002727).
I then get an error message saying:
[Windows Internet Explorer]
Cannot find '%ws'. Make sure the path or Internet address is correct.
This occurs twice. After this, IE7 appears with a blank address bar and a tab
that says "Connecting..." indefinitely.
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http://bugs.winehq.org/show_bug.cgi?id=16924
Summary: Firefly: crashes trying to load MSVCR90.dll
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
URL: http://www.freshtel.net/download/internetphone/
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lats(a)yless4u.com.au
Created an attachment (id=18689)
--> (http://bugs.winehq.org/attachment.cgi?id=18689)
Console output from running Firefly command
Firefly has been working for some long time. Testing Firefly 3.2 reveals that
it now crashes with what looks like a missing MSVCR90.dll problem.
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http://bugs.winehq.org/show_bug.cgi?id=16928
Summary: Grand Theft Auto San Andreas: freezes when looking into
the sun
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slairf(a)gmail.com
Created an attachment (id=18693)
--> (http://bugs.winehq.org/attachment.cgi?id=18693)
Output when starting "gta_sa.exe"
GTA San Andreas bucks, then freezes when looking straight into the Sun.
Which is kind of weird, because the Game runs really good...
I've tested it with older versions of Wine, but it still failed.
The Output is actually just: "fixme:d3d:state_fog Implement table fog for foggy
vertex shader"
Running on Ubuntu Linux 8.10, nVidia Geforce 9800GT, Driver Version: 177
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http://bugs.winehq.org/show_bug.cgi?id=16918
Summary: Flatout 2 network game not working
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
Getting internet game list works, but when you try to connect any of the
servers it stucks. It just keeps trying to connect endlessly. When pressing ESC
to go back from that the game crashes.
On LAN the game fails to broadcast the server to other machines so they can't
see it on the list. When trying to connect other servers it works exactly as
the internet game.
So any network multiplayer games are not playable.
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http://bugs.winehq.org/show_bug.cgi?id=16642
Summary: Program window shuts down on pressing "Esc"
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.n1mm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Program window shuts down on pressing "Esc".
Program installation: http://www.pi4dec.nl/n1mm/N1MM-FullInstaller.exe
Latest update: http://www.pi4dec.nl/n1mm/N1MM-newexeV8.12.6.exe
There is another bug, concerning data exchange through USB port and USB/COM
converters based on FTDI chips, but I do not know if you can repeat that bug.
Wonder if there are any amateur-radio operators among the WineHQ team.
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http://bugs.winehq.org/show_bug.cgi?id=16601
Summary: Prince of Persia (SoT) ingame graphics stutter after
Bink video playback
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
After Bink video playback in Prince of Persia Sands of Time (visions etc.),
ingame graphics stutter (short pause every 1-2 secs). Game has to be restarted
to recover.
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http://bugs.winehq.org/show_bug.cgi?id=15780
Summary: 5 Days A Stranger game encounters a page fault on
startup
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.acid-play.com/file/5days13.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=16888)
--> (http://bugs.winehq.org/attachment.cgi?id=16888)
5 Days A Stranger +relay,+seh,+file log
With 1.1.7, when attempting to start the 5days.exe executable, a dialog box is
shown with the message:
"An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0046DD82 ; program
pointer is +9902, ACI version 2.55.560, gtags (0,0)
AGS cannot continue, this exception was fatal. Please note down the numbers
above, remember what you were doing at the time and notify CJ on the Tech
forum."
>From relay traces, it seems that the failure to open a file called
"acsetup.cfg" causes the later page fault to occur, something that doesn't
occur on Windows:
0009:Call KERNEL32.CreateFileA(004eebec
"acsetup.cfg",80000000,00000003,0032f560,00000003,00000080,00000000)
ret=004456f7
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=004456f7
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x46dd82
Touching acsetup.cfg in the application directory allows the application to
start up. A compressed relay and file trace log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15746
Summary: T-72 Balkans in fire demo hangs and sometimes crashes
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.fileshack.com/file.x/7385/Tank+T-
72:+Balkans+in+Fire+Updated+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The installer for T-72 Balkans in fire hangs or crashes after displaying
several vave/wod errors.
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000580
fixme:wave:wodPlayer_Reset shouldn't have headers left
fixme:wave:wodPlayer_Reset shouldn't have headers left
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http://bugs.winehq.org/show_bug.cgi?id=15717
Summary: Far Cry 2 quits when OffscreenRenderingMode=fbo
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=16801)
--> (http://bugs.winehq.org/attachment.cgi?id=16801)
+d3d,+d3d_caps,+d3d_draw,+d3d9 fbo mode
When I start Far Cry 2 with OffscreenRenderingMode registry setting to fbo, it
quits without any error message, but if the setting is pbuffer, it launches
successfully.
I provide +d3d,+d3d_caps,+d3d_draw,+d3d9 debug in both mode for comparsion.
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http://bugs.winehq.org/show_bug.cgi?id=15651
Summary: Corel Painter X needs GdipCreateHBITMAPFromBitmap
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Corel Painter X installs but when run produces many
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub errors. Note that this is not
the Painter demo, which has entirely different behavior and is therefore not a
valid test case/substitute. Also winecfg has a Windows XP environment set
*before* the install, which causes Painter to assume that gdiplus.dll is
present (otherwise for example with Win2K it will install it's own gdiplus.dll,
producing different behavior). This bug is present as of Wine git version
1.1.6-255.
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http://bugs.winehq.org/show_bug.cgi?id=15642
Summary: Quake Live fails to install
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)pento.net
Created an attachment (id=16684)
--> (http://bugs.winehq.org/attachment.cgi?id=16684)
Installation log
Quake Live installer fails with the attached error log.
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http://bugs.winehq.org/show_bug.cgi?id=15382
Summary: Tray icons won't appear
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmda(a)yandex.ru
Shell_NotifyIcon(NIM_ADD, &rec) is supposed to add icon onto the tray (on the
taskbar).
I have to confirm that in some previous version it worked just fine.
With FedoraCore 8, wine 1.0, it shows icons _ONLY_ if application is run under
root account. With regular user, Shell_NotifyIcon() will return FALSE but
GetLastError() indicates no problems and return zero.
In other words, there are two problems:
1) if Shell_NotifyIcon() enconters a problem, it should return FALSE and
appropriate error code should be available through GetLastError.
2) Shell_NotifyIcon() should let applicatoins running under regular user
account to add icons onto the task bar
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http://bugs.winehq.org/show_bug.cgi?id=15325
Summary: gdi32: palette test fails in PC-BSD but not Ubuntu
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16159)
--> (http://bugs.winehq.org/attachment.cgi?id=16159)
+palette
[pcbsd@pcbsd ~/wine-git/dlls/gdi32/tests]$ rm -rf ~/.wine ; make palette.ok
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
palette.c && touch palette.ok
wine: created the configuration directory '/home/pcbsd/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/pcbsd/.wine' has been updated.
palette.c:91: Test failed: getColor=00423021
palette.c:98: Test failed: getColor=00524131
palette.c:113: Test failed: getColor=00635142
*** Error code 3
+palette attached
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http://bugs.winehq.org/show_bug.cgi?id=15248
Summary: Atlantis Quest 1.0 demo hangs on exit
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.terminalstudio.com/atlantis-quest.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16032)
--> (http://bugs.winehq.org/attachment.cgi?id=16032)
Atlantis Quest 1.0 debugger backtrace
With current Git (wine-1.1.4-292-g4b4109a), when attempting to exit from the
Atlantis Quest demo, the application hangs with a white screen. Attaching to
the process with winedbg and obtaining a backtrace shows the hang to be
seemingly in IDirect3DStateBlock8Impl_Release. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15159
Summary: Blitzkrieg game crashes on startup
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
Created an attachment (id=15889)
--> (http://bugs.winehq.org/attachment.cgi?id=15889)
Error messages when running Blitzkrieg with native msxml3 dll
The game 'Blitzkrieg' crashes on startup when playing opening movie. The movie
can be skipped by pressing space, but then the game crashes anyway with black
screen before even showing the menu. According to the reports from appdb, this
game worked ok with wine-0.9.58 and wine-1.0.0rc2. I've tested it with wine-1.0
and wine-1.1.4 with native and builtin msxml3 library with no luck. I've been
testing 'Blitzkrieg Anthology' release of this game.
Attached are console errors when running with native msxml3 dll.
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http://bugs.winehq.org/show_bug.cgi?id=14979
Summary: Winecfg : Test Audio Button hangs winecfg
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geist1(a)sms.at
Winecfg wil hang up now when pressing the Test Sound Button if ALSA is setuped.
(Sound appears, but button will not get released anymore)
Closing winecfg not possible then, it must be killed.
OSS setting work correctly.
This seems not to affect any games so far.
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http://bugs.winehq.org/show_bug.cgi?id=14859
Summary: quartz: filtermapper.ok test fails in PC-BSD but not in
Ubuntu
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15401)
--> (http://bugs.winehq.org/attachment.cgi?id=15401)
+quartz in git
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
filtermapper.c:142: Test failed: EnumMatchingFilters failed to return the test
filter 2
fixme:quartz:Inner_QueryInterface No interface for
{56a8689f-0ad4-11ce-b03a-0020af0ba770}
Seems to depend on Linux support? +quartz attached
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http://bugs.winehq.org/show_bug.cgi?id=14851
Summary: Soulseek: can't connect to server
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)polibyte.com
The newest (157 NS 13c) and original (156c) soulseek file sharing applications
cannot connect to the soulseek server. According to a report in the AppDB this
worked in in Wine 0.9.39
You can download soulseek at http://slsknet.org/download.html
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http://bugs.winehq.org/show_bug.cgi?id=14657
Summary: BIOSHOCK crash when loading second level
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chourmovs(a)gmail.com
CC: chourmovs(a)gmail.com
Created an attachment (id=15087)
--> (http://bugs.winehq.org/attachment.cgi?id=15087)
console output
I finally succeeded to launch Bioshock retailed version
The first "airplane crash" level load good but after entering in the submarine
city, the game always crash during the first loading
I've to kill the processus
I join what is looking like a "revelant" console output
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http://bugs.winehq.org/show_bug.cgi?id=14153
Summary: StrongDC++ hangs at start
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
StrongDC++ hangs at startup under Wine 1.1 after connecting to a hub. Under
Wine 1.0 all worked about 5 minutes until hang.
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http://bugs.winehq.org/show_bug.cgi?id=12982
Summary: MP3tag - <keep> value not set if multiple fields
selected
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin-winehq(a)robinbowes.com
When multiple tracks are selected, any fields in the tag panel that are not
common to all tracks should automatically change to "<keep>", i.e. don't update
this value.
Under Wine, this does not happen.
This is a major usability pain because it results in the tags in the selected
tracks being over-written.
Currently using Mp3Tag 2.41, although I have seen the same behaviour in earlier
versions of both Mp3Tag and Wine.
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http://bugs.winehq.org/show_bug.cgi?id=12943
Summary: Fonts in some games are displayed incorrectly
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
322b55e29a83a3ab61a1912d751816aa24662e9f is first bad commit
commit 322b55e29a83a3ab61a1912d751816aa24662e9f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Aug 19 19:43:44 2007 +0200
wined3d: Fix the half pixel correction.
:040000 040000 6b9745ea236afc4f1f97a6cba5f9b419989b3dcb
40b52b28192c89048fc64c57b9d2b03
After this commit in some games, the fonts get displayed only hardly readable.
Affected Games: X-Wing Alliance, BF1942 maybe some more.
I found a topic which displayed the things:
http://forum.winehq.org/viewtopic.php?t=765
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http://bugs.winehq.org/show_bug.cgi?id=12262
Summary: Sonic Heroes Demo launcher missing transparent buttons
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.sega.com/support/pcdownloads/sonic_heroes_dem
o/heroes_trial.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The Demo launcher for Sonic Heroes has semi-transparent buttons. The buttons
aren't transparent in Wine, and have a white background. There are no
significant fixmes or any other command line output.
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http://bugs.winehq.org/show_bug.cgi?id=12077
Summary: Can't load DIB followed by an unhandled page fault.
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mcdonnell.dk
Created an attachment (id=11447)
--> (http://bugs.winehq.org/attachment.cgi?id=11447)
Last 1000 lines of WINEDEBUG="trace+all,warn+all,fixme+all" wine OUTPOST.EXE
Wine receives an unhandled page fault after trying to load a DIB (driver?):
<snip>
err:dc:CreateDCW no driver found for L"dib"
wine: Unhandled page fault on write access to 0x008d25cc at address 0x7bc3f51e
(thread 0012), starting debugger...
Unhandled exception: page fault on write access to 0x008d25cc in 32-bit code
(0x7bc3f51e).
</snip>
The game stops responding and has to be killed with ctrl-c. It is caused
because it tries to load dib.drv instead of DIB.DRV. It can be "fixed" by
renaming the file DIB.DRV, that comes with the game, to dib.drv. This, though,
will result in another error.
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http://bugs.winehq.org/show_bug.cgi?id=11903
Summary: Flickering green rectangle in Portal game
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
Since DX9 API implemented, this bug appeared in portal: the green rectangle
moving from near to far. This should be some shader problem, since bug isn't
reproducible in DX8 mode.
Also, reducing graphic details makes rectangle to move faster.
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http://bugs.winehq.org/show_bug.cgi?id=10758
Summary: myst4 crashes during startup
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://mystworlds.ubi.com/us/mystiv_demo.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjs(a)khadrin.com
CC: stefandoesinger(a)gmx.at
myst4 crashes during startup. It started fine in 0.9.49. Regression testing
suggests a problem with this patch:
e4f8a2da2b601964aa4261cb1617ba41f58b5a69 is first bad commit
commit e4f8a2da2b601964aa4261cb1617ba41f58b5a69
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Nov 10 00:19:19 2007 +0100
wined3d: Depth stencil fixes.
:040000 040000 87c42f53fd06ea5e0d79dccab11f605e6919d9e8
15eb241f3cda2c66c32b9c8100b405c43b74cce2 M dlls
A demo is available from http://mystworlds.ubi.com/us/mystiv_demo.php.
I'm running Ubuntu 7.10 with nvidia drivers.
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http://bugs.winehq.org/show_bug.cgi?id=10720
Summary: "AddFontRessource" Visualbasic function isn't
interpretated by wine
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-resources
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Hi,
It seems that "AddFontRessource" (visualbasic function ??) isn't interprated by
wine. At the installation of Guitar Pro 5.X, I got message :
"Addfontressource failed"
[Cancel] [Reapeat] [Ignore]
This affect application, because all chords lyrics aren't displayed...
Any solution would be welcome
Thank you for correcting that bug !
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http://bugs.winehq.org/show_bug.cgi?id=10651
Summary: attempt to save storage snapshot of PalmOS simulator
causes crash
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.seliga(a)visicom.sk
Created an attachment (id=9464)
--> (http://bugs.winehq.org/attachment.cgi?id=9464)
bzipped log (WINEDEBUG=warn+all,+relay wine PalmSim.exe)
i used simulator
Treo_650_Simulator_GSM_Cingular-Consumer_MR3_EN_Debug_Build_350
its downloadable from pdn.palm.com after registration(registration is for free)
start simulator, wait until it 'boots', press right mouse button, in menu
choose storage andsave snapshot. it will ask you for file name and when you
confirm everything simulator will crash. this doesn't happen in windows xp
also there are some other storage based issues(storage size is reported to be
1.8gb even if simulator is set to 32mb, installing programs sometimes fails,
after crash of simulator some programs become corrupted) so i think that there
must be something big hidden, maybe fixing this crash will help with other
issues too
last lines before crash were:
0009:Ret comdlg32.GetSaveFileNameA() retval=00000001 ret=03008d95
0009:Call KERNEL32.GetCurrentThreadId() ret=1004675f
0009:Ret KERNEL32.GetCurrentThreadId() retval=00000009 ret=1004675f
0009:Call KERNEL32.TlsGetValue(00000006) ret=10046f1a
0009:Ret KERNEL32.TlsGetValue() retval=00000000 ret=10046f1a
0009:Call
KERNEL32.WaitForMultipleObjectsEx(00000001,0034f928,00000000,00000000,00000001)
ret=10046f5e
0009:Ret KERNEL32.WaitForMultipleObjectsEx() retval=00000102 ret=10046f5e
0009:Call KERNEL32.DebugBreak() ret=100375ac
0009:Call KERNEL32.GetLastError() ret=03027d9c
0009:Ret KERNEL32.GetLastError() retval=00000000 ret=03027d9c
0009:Call KERNEL32.TlsGetValue(00000003) ret=03027dab
0009:Ret KERNEL32.TlsGetValue() retval=007f0138 ret=03027dab
0009:Call KERNEL32.SetLastError(00000000) ret=03027e21
0009:Ret KERNEL32.SetLastError() retval=00000000 ret=03027e21
0009:Call KERNEL32.UnhandledExceptionFilter(0034f448) ret=03027f9d
0009:Call KERNEL32.IsBadCodePtr(1005d240) ret=00b26115
0009:Ret KERNEL32.IsBadCodePtr() retval=00000000 ret=00b26115
wine: Unhandled exception 0x80000003 at address 0x7b840c53 (thread 0009),
starting debugger...
i already added this application to AppDB, when it will be confirmed i will
post here link for it
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http://bugs.winehq.org/show_bug.cgi?id=10493
Summary: Wine do no report Pixel Shader 3.0 properly to games
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kmaterka(a)wp.pl
Created an attachment (id=9234)
--> (http://bugs.winehq.org/attachment.cgi?id=9234)
moha_setup
Hi,
problem occurs in at least two games: Medal of Honor: Airborne and Collin Dirt
(I'll check Colin later)
When I run:
WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine moha_setup.exe
it correctly shows that my card support PS and VS 3.0
log in attachment as 1.txt
When I run:
WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine MOHA.exe
(so the game itself)
i shows an error message, that my card is not supported. i have gforce 7900GT
log in attachment as 2.txt
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http://bugs.winehq.org/show_bug.cgi?id=10120
Summary: Oblivion lines in water (regression)
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
CC: stefandoesinger(a)gmx.at
With Wine 0.9.47, in Elder Scrolls IV: Oblivion v1.2, there are horizonal white
lines in the water. It's a regression between 0.9.44 and 0.9.45. I've done
regression testing and found the following commit to be the cause:
[322b55e29a83a3ab61a1912d751816aa24662e9f] wined3d: Fix the half pixel
correction.
(I used oss sound not alsa becouse of some crash in between.)
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http://bugs.winehq.org/show_bug.cgi?id=9931
Summary: Offscreen render targets seem to be off by one
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8434)
--> (http://bugs.winehq.org/attachment.cgi?id=8434)
One pixel off anomolies
As far as I can gather in Oblivion, anyway. See screenshot. The water's normal
map has lines going through it as if the color was bad, and the whole game
screen has a glow at the top as if an overlay had a bad color there and was
being additively blended.
Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT,
latest drivers (100.14.19).
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http://bugs.winehq.org/show_bug.cgi?id=9735
Summary: Wine supplants system menu in child window title bars
Product: Wine
Version: 20050830
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frogbarf(a)telus.net
Pegasus 4.41 (and other versions) uses child windows to display specific
categories of information relating to email. Examples: a list of all email
folders. All the messages in a specific email folder. A display of email
messages waiting on the smtp server. A message editor for composition of a new
outgoing email.
Each child window is controlled by a system menu at the left of the title bar,
and three icons at the right of the title bar. The system menu normally
includes move, restore (to previous non-maximized size) minimize, maximize,
close, switch (to another child window). It also lists keyboard shortcuts for
many of these actions. The three icons are minimize, restore or maximize, and
close.
Running Pegasus as a window-managed application, Wine replaces the child window
system menu with one of its own in which the shortcut for close is ALT-F4. In
native Windows operation, the child window close shortcut is CTRL-F4.
If you key CTRL-F4 in a child window, nothing happens. It is not a valid
shortcut under Wine.
If you key ALT-F4 in a child window, the program itself exits, not just the
single child window.
If you click the close/exit icon [X] in a child window the entire program
exits.
Evidently the exit icon is linked to the close option in the child window's
system menu.
It also appears that some child windows that close automatically also use the
close option listed in their system menu.
It isn't clear to me if the bug is (a) that Wine supplants the native child
window menus or (b) that Wine does not implement a CTRL-F4 (close child window)
shortcut or (c) that the Wine child window menu does not include CTRL-W for
"close".
The effect is that once you open a child window in Pegasus, you cannot reliably
close it without exiting Pegasus altogether; also that auto-closing of some
child windows causes program exit.
In unmanaged mode, bug #1798 causes its own problems.
CTRL-F4 is the Windows equivalent to CTRL-W, which has no effect.
This behavior is not entirely consistent; sometimes you can use the [X] exit
icon to successfully exit a single child window without shutting down the
entire program. I can't tell if this is true inconsistency or because some
child windows are (perhaps) programmed differently from others.
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Summary: Starting a Dawn of War: Dark Crusade campaign causes a
crash.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.feather(a)gmail.com
Dawn of War: Dark Crusade
Error:
I get a bunch of these
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice(0x17f908):stub
followed by a bunch of
fixme:process:GetProcessWorkingSetSize (...,...,...):stub
I installed the game with no problems through Steam. I managed to run it,
change my settings, and start playing the tutorial mission, however, it crashes
whenever I try to start a campaign. It stays on the loading screen, then dies
back to Steam. I think the level is successfully loading or at least attempting
to because I get a lot of hard disk access. This happens regardless of
resolution or windowed mode.
Hardware info: I'm running 64 bit gentoo and the 2.6.20 kernel with the Con
Kolivas patch set. I have the most recent stable nvidia drivers. I have a
7950gx2 in multi gpu mode. I also have a dual core 64 bit processor.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #28 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:18:29 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:17:49 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:17:09 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:16:54 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:16:39 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:15:57 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:15:53 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:15:23 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:14:06 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:12:25 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #55 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:11:42 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:11:22 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:11:11 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:10:50 ---
Closing bugs fixed in 1.1.30.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> 2009-09-25 12:09:55 ---
Closing bugs fixed in 1.1.30.
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http://bugs.winehq.org/show_bug.cgi?id=20150
Summary: Mathcad 2001 crash on start
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vytautas1987(a)yahoo.com
Created an attachment (id=23738)
--> (http://bugs.winehq.org/attachment.cgi?id=23738)
log
wine mcad.exe and look logs.txt
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--- Comment #71 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-25 03:45:04 ---
How does this work in current git?
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--- Comment #24 from Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> 2009-09-24 09:42:27 ---
Works like expected.
Can someone else confirm this?
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http://bugs.winehq.org/show_bug.cgi?id=20136
Summary: opengl - initialisation problem
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clemens1509(a)web.de
Created an attachment (id=23717)
--> (http://bugs.winehq.org/attachment.cgi?id=23717)
trace-log
An opengl windows application couldn't initialise OpenGL.
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Summary: CrucialScan.exe Fails to Run
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.crucial.com/systemscanner/index.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hovh03(a)yahoo.com
Created an attachment (id=23727)
--> (http://bugs.winehq.org/attachment.cgi?id=23727)
Output of wine when running the program CrucialScan.exe
Several errors while running the CrucialScan tool from Crucial.com
The tool is free for download.
Here are some of them:
1) wine: Call from 0x7b8456b0 to unimplemented function
ntoskrnl.exe.MmMapLockedPages, aborting
2) wine: Call from 0x7b8456b0 to unimplemented function
ntoskrnl.exe.MmMapLockedPagesSpecifyCache, aborting
3) err:service:service_send_control service protocol error - failed to write
pipe!
4) err:winebrowser:get_url_from_dde Unabled to retrieve URL from string L"\""
5) wine: Call from 0x7b8456b0 to unimplemented function
ntoskrnl.exe.MmMapIoSpace, aborting
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Summary: Steam UI broken after upgrading to 1.1.29
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
After upgrading to Wine 1.1.29, the Steam UI is now broken. Games can still be
run through it, but Steam itself is drawn with wrong colors, usually black text
with various different background colors (eg dark blue, green, red, black,
etc). Black on black is most common, making it impossible to see anything.
Steam displayed fine in 1.1.28.
Steam's tray icon is also very buggy. Mouse clicks usually don't register at
all, and the mouse position is offset so that the "clicked" menu entry is
usually different from the one under the cursor. This was also buggy in
1.1.28, but it seems to have gotten worse with 1.1.29.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |20135
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Summary: Bit 30 if lParam for WM_KEYDOWN / WM_KEYUP is not
working as in windows
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://msdn.microsoft.com/en-us/library/ms646280%28VS.
85%29.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.hultin(a)gmail.com
Created an attachment (id=23718)
--> (http://bugs.winehq.org/attachment.cgi?id=23718)
Small c program to demonstrate the bug
== Description ==
When a program receives the VM_KEYUP and VM_KEYDOWN notifications the 30th bit
of lParam is, per the microsoft documentation, supposed to contain the the
previous key state: "The value is 1 if the key is down before the message is
sent, or it is zero if the key is up.".
This can be used to determine if a key was released before it was pressed
again, which is helpful if you want to ignore key repeats.
lParam & (1 << 30)
...should evaluate as non-zero when the VM_KEYDOWN is generated as a repetition
from the OS (rather than the user actually pressing a key).
This phenomenon is utilized in some non-direct x games to negate the effects of
repeating keys in the application.
An example of this is the pure win32 version of SDL (link below, see the
REPEATED_KEYMASK macro and its usage).
== Minimal Application ==
I've created and attached a minimal application that demonstrates the different
behaviors of wine and windows.
Expected behavior of the application (and actual behavior in windows):
Print "first" in the console every time a key is pressed, followed by "repeat"
n times until the user releases the key.
Actual behavior of the application in wine:
Prints "first" in the console every time a key is pressed followed by "first"
(instead of "repeat") until the user releases the key.
I've tested this on wine 1.0.1 and 1.1.29 on Ubuntu 9.04 i386, and Windows XP
x64 SP2.
As I'm on Ubuntu I've compiled it using the mingw32 package, but it should
compile just fine with just about any compiler.
i586-mingw32msvc-gcc -mconsole -mwindows -o winebug.exe winebug.c
== Possible Cause ==
One possible cause for this is that wine (X?) generates a VM_KEYUP followed by
a VM_KEYDOWN for every key repeat whereas windows simply generates a new
VM_KEYDOWN. This is pure speculation, but that would explain why lParam
indicates that the state of the key was released before the VM_KEYDOWN message
was sent.
== References ==
SDL using the feature:
http://www.libsdl.org/cgi/viewvc.cgi/trunk/SDL/src/video/win32/SDL_win32eve…
Microsoft's description of the feature:
http://msdn.microsoft.com/en-us/library/ms646280%28VS.85%29.aspx
PS.
Be nice, this is my first wine bug report :)
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--- Comment #44 from John P Sims <jsims2359(a)gmail.com> 2009-09-23 14:21:45 ---
(In reply to comment #43)
> Do I have to delete the "normal" wine compile before compiling through git?
Normally, I "make uninstall" the previous builds before I compile and install
the latest git, but that's just me. A clean wine prefix can be created a
multitude of ways. I either delete the current .wine directory or move it to
.wine.backup and proceed.
So, are you experiencing problems with the installation as well as the
patching? If so, that's definitely an issue that Steam users wouldn't see due
to the method by which Steam distributes games. It's probably worthy of its own
Bugzilla entry.
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--- Comment #13 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-09-23 13:38:50 ---
i have run it in vista and attached the output, no need to run in XP, it will
be useful to run on newer windows versions though (like windows 7 onwards).
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--- Comment #43 from Chewie <passi9.11(a)arcor.de> 2009-09-23 12:55:07 ---
I tried it with a git compile. But I'll retry with a new installation of CoH
because I had some troubles installing and patching it.
Do I have to delete the "normal" wine compile before compiling through git?
Because I only renamed the .wine folder whitch worked perfectly.
I used to do so ever before.
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Eric <eric.ito+wine(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.ito+wine(a)gmail.com
--- Comment #11 from Eric <eric.ito+wine(a)gmail.com> 2009-09-23 11:56:45 ---
I still see a similar issue when trying to draw a transparent bitmap, and I get
the following fixme's
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): CAPS1 is unimplemented, will return
0
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): unsupported capability 80, will
return 0
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{67a4d651-69e0-11d2-8500-0000f875b9c6}
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): CAPS1 is unimplemented, will return
0
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): unsupported capability 80, will
return 0
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): CAPS1 is unimplemented, will return
0
fixme:x11drv:X11DRV_GetDeviceCaps (0x30c): unsupported capability 80, will
return 0
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{c9e7a782-3ddc-411f-8a66-908c579f123d}
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{bb75da81-8dfe-4122-a9c2-86f07c539ad5}
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{67a4d651-69e0-11d2-8500-0000f875b9c6}
Thanks, Eric
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #23679|0 |1
is obsolete| |
--- Comment #84 from Erich Hoover <ehoover(a)mines.edu> 2009-09-23 00:25:43 ---
Created an attachment (id=23714)
--> (http://bugs.winehq.org/attachment.cgi?id=23714)
Patch to selectively bind while still allowing broadcasts [v3]
(In reply to comment #83)
> Since there's a plausible patch, reopening.
Thanks!
For those interested, I've attached an updated version that checks "select"
calls and throws away packets that are not meant for the socket. This version
also includes some additional tests in dlls/ws2_32/tests/sock.c that run
through the "select" code. I believe I've found the appropriate place to
tinker for IOCP and asynchronous sockets, but I have some other things I have
to work on at the moment that will delay me for a few days.
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http://bugs.winehq.org/show_bug.cgi?id=20132
Summary: Latest FC11 updates break opengl on wine
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterson.andrew(a)gmail.com
Running Baldur's Gate on wine with -opengl gives an error after startup.
Welcome screen appears, then after you hit "Play" it now gives an error that
was not around previously. (usually when it tries to display movies)
Wine desktop gives a message box with: "ChoosePixelFormat failed"
Terminal output is:
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
err:ole:CoUninitialize Mismatched CoUninitialize
Updated packages were:
Sep 22 10:05:56 Updated: pciutils-libs-3.1.4-2.fc11.x86_64
Sep 22 10:05:57 Updated: pciutils-3.1.4-2.fc11.x86_64
Sep 22 10:05:58 Updated: libv4l-0.6.1-1.fc11.x86_64
Sep 22 10:05:59 Installed: libcap-ng-0.6.1-1.fc11.x86_64
Sep 22 10:06:02 Updated: 1:smartmontools-5.38-13.fc11.x86_64
Sep 22 10:06:08 Updated: util-linux-ng-2.14.2-11.fc11.x86_64
Sep 22 10:06:53 Updated: gnome-settings-daemon-2.26.1-10.fc11.x86_64
Sep 22 10:06:55 Updated: xorg-x11-server-common-1.6.4-0.1.fc11.x86_64
Sep 22 10:07:09 Updated: xorg-x11-server-Xorg-1.6.4-0.1.fc11.x86_64
Sep 22 10:07:11 Updated: pciutils-devel-3.1.4-2.fc11.x86_64
Sep 22 10:07:14 Updated: tzdata-java-2009m-1.fc11.noarch
Sep 22 10:07:18 Updated: tzdata-2009m-1.fc11.noarch
Sep 22 10:07:20 Updated: gnome-bluetooth-libs-2.27.8-2.fc11.x86_64
Sep 22 10:07:49 Updated: gnome-bluetooth-2.27.8-2.fc11.x86_64
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http://bugs.winehq.org/show_bug.cgi?id=20116
Summary: wine links with -lm, which isn't always available
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.haiku-os.org/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored this weekend and tried out haiku/building Wine on haiku (which
obviously won't fully work, for a while). It does help find weird bugs. In this
case, wine's calling 'ld -lm', which, for at least Haiku, and possibly/probably
others, isn't supported:
"There is no libm in Haiku. The math functions are present in libroot. If
you're trying to port, adapt the build system to account for that for the Haiku
platform."
http://dev.haiku-os.org/ticket/4606
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Summary: SynthFont crashed while inserting a note in the piano
roll
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.synthfont.com/SynthFontSetup.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: valerio.orlandini(a)live.it
Created an attachment (id=23713)
--> (http://bugs.winehq.org/attachment.cgi?id=23713)
Terminal log and backtrace
While testing the music sequencer / midi renderer SynthFont, I tried to see if
the piano roll works fine. After some successful achievements, a new note
insert suddenly crashed the application.
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http://bugs.winehq.org/show_bug.cgi?id=19579
Summary: Add jscript component to Bugzilla
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: Other
URL: http://bugs.winehq.org/enter_bug.cgi?product=Wine
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Bugzilla currently does not have a jscript component, see Bug 15582.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |8287
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |6682
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Matthew Millar <mattmill30(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mattmill30(a)hotmail.com
--- Comment #12 from Matthew Millar <mattmill30(a)hotmail.com> 2009-09-22 16:22:29 ---
Hi,
Does this need to be run on all versions of windows?
Or will one version, i.e. xp be sufficient?
Thanks,
Matthew Millar
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http://bugs.winehq.org/show_bug.cgi?id=8336
--- Comment #42 from John P Sims <jsims2359(a)gmail.com> 2009-09-22 15:42:29 ---
(In reply to comment #41)
> For me it still does not work, for I'am using the retail version, which will
> not install properly and for getting the game started you need to use
> winetricks. Anyway it does not let you log in you profile (while you WILL be
> able to connect to Relic Online)
>
> I'll get the steamversion soon, then we'll see whether it is ony a problem of
> my OS or more general.
Do a git compile and try again with a clean wine prefix. No need to spend your
money if it can be avoided.
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--- Comment #41 from Chewie <passi9.11(a)arcor.de> 2009-09-22 15:16:14 ---
For me it still does not work, for I'am using the retail version, which will
not install properly and for getting the game started you need to use
winetricks. Anyway it does not let you log in you profile (while you WILL be
able to connect to Relic Online)
I'll get the steamversion soon, then we'll see whether it is ony a problem of
my OS or more general.
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http://bugs.winehq.org/show_bug.cgi?id=13687
Summary: ies4linux 100% CPU usage at an https website
Product: Wine
Version: 0.9.53.
Platform: PC
URL: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/2058
95
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdkoepke(a)gmail.com
Versions of wine >= 0.9.53 do not work with ies4linux.
Https websites are available; however, after initializing
the page, wineserver and IEXPLORE.EXE jump to 100% CPU usage.
This requires killing IEXPLORE and wineserver, (kill -9 `pidof wineserver`,
kill -9 `pidof IEXPLORE.EXE`) to get the CPU usage back. Closing internet
explorer does not work and it cannot be opened again if it is closed after
visiting an https website.
This has been reported already at launchpad.net; however, the users there
assumed that it was a "ubuntu" bug not a bug with the actual wine application.
I can confirm that this fails when built from source as well.
Here is the link to the ubuntu bug.
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/205895
I'm sorry if this is a duplicate.
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http://bugs.winehq.org/show_bug.cgi?id=20071
Summary: DeleteFile() gives Error 87 for file created by mknod
-m 644 msr c 202 0
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=23629)
--> (http://bugs.winehq.org/attachment.cgi?id=23629)
Test Program Source, Binary and run log
SIV (http://rh-software.com/) needs to access MSRs which it now does by
creating the /dev/cpu/0/msr devices using the mknod command, this works well
'till it tries to detele them when it gets an error 87 Invalid parameter
return code. I have created the attached program to show this bug in
DeleteFile(). I have tried to get round this by doing the CreateFile() myself.
I have tried to find why this is failing, it seems to be in service/file.c
within the routine static struct object *create_file().
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http://bugs.winehq.org/show_bug.cgi?id=17830
Summary: Visual render hang while installing MS Pinball Arcade
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanessaezekowitz(a)gmail.com
Created an attachment (id=20093)
--> (http://bugs.winehq.org/attachment.cgi?id=20093)
terminal output from install session (possibly truncated?)
Some time ago, I reported a few bugs regarding Microsoft Pinball Arcade, and
shortly thereafter, my installed copy of the game quit working altogether. I
was unable to re-install the game for testing possible bug-fixes, as my
original disc was in storage.
I have since retrieved that disc and have found an unusual bug in the way WINE
handles the install. Steps to reproduce:
1. Pop in the CD, wait for the KDE dialog to pop up.
2. Select "Open in New Window" and minimize the window.
3. Open a terminal and do: wine "d:\setup.exe"
4. Lots of messages that look like errors will appear on the terminal, and a
new window will open up offering to install the game.
5. Click the large "Install" button.
6. A welcome/confirm screen appears. Click "Continue".
7. A EULA screen appears. Click "I Accept".
8. A screen appears asking you where to put the game. The default is
"C:\Program Files\Microsoft Games\Pinball Arcade". Click "Continue".
9. A screen appears asking for an installation type. Click "Complete
Installation".
10. A progress screen appears and the CD spins up.
Here is where the problem occurs. Normally, each of the ten markers will drop
in turn, indicating the progress. What actually happens is that the game
appears to hang and the CD stops, without showing any progress. Leave it
sitting long enough though, and the CD will spin up again, two markers will
drop from the display, and then the whole thing will jump to a fully installed
state. However, only two markers will have dropped (all ten should be down by
this point).
Despite that, the game appears to run just fine and behaves as expected.
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http://bugs.winehq.org/show_bug.cgi?id=7034
--- Comment #3 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-09-22 14:04:07 ---
Commits:
963b7b5766595865c5af9a5f9184a81303499708
f684bbaef7744baad3a113245b355e8304473975
improve this a bit.
Main problems described are still here.
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http://bugs.winehq.org/show_bug.cgi?id=17782
Summary: unhandled page fault after creating .wine
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)livejournal.dk
Created an attachment (id=20008)
--> (http://bugs.winehq.org/attachment.cgi?id=20008)
console output showing problem
When a Wine program (winecfg for example) creates ~/.wine for the first time,
an "unhandled page fault" occurs.
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Summary: Anquet Maps - unhandled exceptions on startup and
program fails to load
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prlewis(a)letterboxes.org
Created an attachment (id=20007)
--> (http://bugs.winehq.org/attachment.cgi?id=20007)
Backtrace / terminal output when running anquet maps.
Since the Anquet Maps installer bug has been fixed (thanks folks), it now
installs properly, but does not run.
Upon starting the program, no window is displayed on the screen, though wine
does not exit. The backtrace is attached.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=10921
Summary: lang attribute is not specified for bugzilla pages
and/or textinput/textarea fields
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: misc-bugs
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: atari(a)gabo.pl
lang attribute sets the language of a page or page element. It is useful for
Firefox spell checker with additional extension that changes the dictionary
according to lang attribute.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Austin English <austinenglish(a)gmail.com> 2009-09-22 14:03:49 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |ABANDONED
--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2009-09-22 14:03:17 ---
Abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=9053
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-09-22 13:57:36 ---
Is this still an issue in current (1.1.29 or newer) wine?
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--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-09-22 13:57:25 ---
Is this still an issue in current (1.1.29 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=6856
--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2009-09-22 13:57:15 ---
Is this still an issue in current (1.1.29 or newer) wine?
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Markus <mst(a)collogia.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mst(a)collogia.de
--- Comment #12 from Markus <mst(a)collogia.de> 2009-09-22 13:52:12 ---
Just a short update ...
NULL Pointer exception occurs due to riched20 ITextDocument_fnRange stub. This
was verified using debugger and Wine 1.1.29. After replacing it with native dll
the program runs along but breaks later at the following steps:
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x2685578)->((null) 1 0x32c80c
(nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x2685578)->((null) 25 2 0x32c820 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x2685578)->((null) 26 2 0x32c820 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x2685578)->(0x32c85c)
fixme:shdocvw:ClOleCommandTarget_Exec
(0x2685578)->({000214d1-0000-0000-c000-000000000046} 37 0 0x32c8e8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec
(0x2685578)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32c910)
fixme:dwmapi:DwmIsCompositionEnabled 0x32dc30
fixme:win:AnimateWindow partial stub
wine: Unhandled page fault on read access to 0x0000001c at address 0x404aca
(thread 001c), starting debugger...
Unhandled exception: page fault on read access to 0x0000001c in 32-bit code
(0x00404aca).
Seems as if a lot of things have to be done ...
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Ralf Jung <ralfjung-e(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ralfjung-e(a)gmx.de
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |delnar.ersike(a)gmail.com
Patrick Rudolph <patrick1804(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |patrick1804(a)web.de
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |9527
--- Comment #91 from Austin English <austinenglish(a)gmail.com> 2009-07-25 12:05:31 ---
*** Bug 10959 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.utorrent.com
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http://bugs.winehq.org/show_bug.cgi?id=5623
--- Comment #31 from Andres <andrescorreac(a)gmail.com> 2009-09-22 12:57:47 ---
the Hot-keys works when the mouse are just in front of the razor. even when the
UO is the focus.
i hope this help. im just a new user of Linux and i really want this game work
here :)
(this is using the last version of Wine) .29
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Andres <andrescorreac(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrescorreac(a)gmail.com
--- Comment #30 from Andres <andrescorreac(a)gmail.com> 2009-09-22 12:42:16 ---
Tom Wickline twickline at gmail.com
Sun Sep 6 11:38:39 CDT 2009
"You forgot the patch :)"
----------------
pls put the patch :P i really want this bug will be fixed in the next version
:)
THX ;). and if anyone have a solution for this, pls tell me
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--- Comment #22 from Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> 2009-09-22 12:16:05 ---
Created an attachment (id=23711)
--> (http://bugs.winehq.org/attachment.cgi?id=23711)
Patch for Testcase DrawIcon to check for correct scaling
I've sent this Testcase and the patch for cursoricon.c to the "wine-patches"
Mailing-List.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |NEW
AssignedTo|vberon(a)mecano.gme.usherb.ca |wine-bugs(a)winehq.org
--- Comment #21 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-09-22 08:36:14 ---
Reassigning to default
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Rayno <burgerrayno(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |burgerrayno(a)gmail.com
--- Comment #8 from Rayno <burgerrayno(a)gmail.com> 2009-09-22 08:15:44 ---
Hi there,
Just a quick question - I've been very successfully getting Lotus Notes (8.5)
working on Ubuntu 9.04, but this little bug (notes crashing when feature
"console" is requested) remains my one little problem that I can't get
resolved.
Is there any work around to get this sorted out yet? I have tried the latest
version of wine (unstable) to make sure that it hasn't been fixed in the
meantime.
Regards
Rayno
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--- Comment #20 from Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> 2009-09-22 07:40:19 ---
Created an attachment (id=23707)
--> (http://bugs.winehq.org/attachment.cgi?id=23707)
Screenshot of Icontest in patched Wine
Screenshot of original Icontest.exe, now looks like the WindowsXP Screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=175
--- Comment #19 from Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> 2009-09-22 07:36:52 ---
Created an attachment (id=23706)
--> (http://bugs.winehq.org/attachment.cgi?id=23706)
Potential Fix for DrawIcon Method
The original assignee seems to be no longer tracking this bug, therefore I
tried to write a patch for it. This is my first code contribution to an open
source project (and first time use of git), so any comments/hints are welcome.
I'll also attach screenshots of both "icontest"-applications run under patched
wine.
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Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wilfried.pasquazzo(a)gmail.co
| |m
--- Comment #15 from Wilfried Pasquazzo <wilfried.pasquazzo(a)gmail.com> 2009-09-22 05:41:23 ---
This is not a bug with "CreateIcon".
The problem in the test-application is the "DrawIcon" method, which fails to
stretch the Icons to the "System Large"-size when drawing, and NOT the
"CreateIcon" method. To resize the bitmaps during creation would be wrong.
--
Citations from http://msdn.microsoft.com/en-us/library/ms997538.aspx:
"CreateIcon and CreateIconIndirect, even though they have their roots in 16-bit
land, do facilitate creating icons of different sizes. CreateIcon accept a
desired width and height as parameters"
"DrawIcon always draws the icon at System Large size. If a different size icon
is passed to DrawIcon, it is stretched and displayed at System Large size."
--
I'll attach a modified test-application, and WindowsXP/Wine-Screenshots of it.
The first line of icons is drawn with "CreateIcon", which should ignore the
real icon size and draw them all at the same "system large"-size.
The second line of icons is drawn with "CreateIconEx", which draws the icons in
their real icon size (2x2, 16x16, 16x16 and 16x16).
As can be seen, the second lines look the same in both screenshots, therefore
the icons are created with same sizes in Windows and Wine. (The wrong colors in
my wine-screenshot are likely unrelated to this bug).
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http://bugs.winehq.org/show_bug.cgi?id=20081
Summary: Add ability to simply call the unix function mknod()
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Please can a wine_mknod() function be added that can be loaded in a similar way
to wine_get_host_version() that SIV could use ? Currently I am having to do
this using code similar to:
stprintf( b, TEXT( "/bin/mknod -m %o /dev/cpu/%u/msr c 202 %u" ), m, i, i );
_tsystem( b );
which works, but is not ideal if there is a failure and I should report an
error. Having this in ntdll.dll would make things very easy, but I am not sure
if this is the appropriate .dll to use, I would be happy to load any .dll.
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John P Sims <jsims2359(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsims2359(a)gmail.com
--- Comment #7 from John P Sims <jsims2359(a)gmail.com> 2009-09-21 23:33:47 ---
Using wine-1.1.29-410-gbae9e56 and Steam, both Freedom Force and Freedom Force
vs the 3rd Reich work. I think the DirectX install still fails, but the games
launch just fine.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
Status|CLOSED |REOPENED
CC| |dank(a)kegel.com
Resolution|WONTFIX |
AssignedTo|kai.blin(a)gmail.com |ehoover(a)mines.edu
--- Comment #83 from Dan Kegel <dank(a)kegel.com> 2009-09-21 23:24:28 ---
Since there's a plausible patch, reopening.
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http://bugs.winehq.org/show_bug.cgi?id=15214
Summary: When running wine, even for command line apps, monitor
flashes black
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan(a)ryantm.com
When I start wine and pass it some command line binary that doesn't even make
use of GUI components, my second head monitor flashes black. Since this is the
monitor I actually use primarily, I can't see what I'm doing for a brief
moment.
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http://bugs.winehq.org/show_bug.cgi?id=20076
Summary: "move to another application" not working
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17820
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sir-lexa(a)yandex.ru
Hello!
I am a maintainer of application "Chaos League: Sudden Death".
I'd like "Sudden Death" to be a part of original application "Chaos League".
The situation is the same as in Heroes 3 and Starcraft. "Chaos League" is a
standalone addon.
Problem:
When I'm trying to move a version (2.03) with "move to another application"
link of version page, nothing happens. I tried to do it two days before, and
application is there where it was. When I choose an application to move to, I
get blank AppDB page with only "Page loaded in ... seconds" message.
My computer:
Ubuntu 9.04 x86, Mozilla Firefox 3.0.12.
p.s. I'm sorry for submitting "Sudden Death" as different application. I
thought it's a different game (I haven't original one).
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http://bugs.winehq.org/show_bug.cgi?id=19719
Summary: World of Warcraft 3.2.0 Crash
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.blimms(a)gmail.com
Created an attachment (id=23044)
--> (http://bugs.winehq.org/attachment.cgi?id=23044)
console_log
Its a random error that crash WoW. Saw only on WoW BattleGrounds. Game stop and
dont respond. And after restart game and return to BG 2-5 seconds slow working.
After that work normal but crash with same things..
Console description in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=8336
--- Comment #40 from John P Sims <jsims2359(a)gmail.com> 2009-09-21 15:39:45 ---
I'm running the steam version of COH with a git compile. I haven't tested an
online skirmish yet, but the issues with the relic online connection, the
profile usage, and game startup appear to be resolved. I can fire it up and
jump right into the single player campaign. This was impossible before without
disabling my ethernet connection (i.e. forcing offline mode). I don't think
this differs from the reatil version. IIRC, the big difference between the
Steam and retail are the methods by which the media is verified (copy
protection) when running the game offline. Other than that, they should, for
the most part, be identical.
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--- Comment #39 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2009-09-21 11:58:29 ---
(In reply to comment #38)
> I tryed to patch wine with the patch you offered, but I get an errormessage
> saying the patch would "end in the middle of the line"
>
> The patchfile ends with the command "else". It might be broken because I
> downloaded it twice having the same error.
That patch file is perfectly fine (else is not a command). Just use patch -p1 <
file.diff and it will apply (it might spit out some message, but it doesn't
matter as long as it doesn't say patch failed).
Regardless the patch is in git, so just wait until 1.1.30 or compile the git
source yourself.
What are the problems with the retail version? I don't think the steam and
retail versions are that different (the steam version is practically a CD
dump).
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--- Comment #38 from Chewie <passi9.11(a)arcor.de> 2009-09-21 11:08:29 ---
I tryed to patch wine with the patch you offered, but I get an errormessage
saying the patch would "end in the middle of the line"
The patchfile ends with the command "else". It might be broken because I
downloaded it twice having the same error.
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--- Comment #37 from Chewie <passi9.11(a)arcor.de> 2009-09-21 10:16:33 ---
Makes it run the retail version or the steam version?
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http://bugs.winehq.org/show_bug.cgi?id=18922
Summary: K-meleon 1.5.3 installs wrong exe on wine
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://kmeleon.sourceforge.net/download.php
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Working on Appinstall, I started to add a test for K-Meleon 1.5.3 (1.5.2
crashes on wine). Wrote the test on windows, and ran on wine (windows version
set to xp), where it failed pretty early:
k-meleon.exe checksum failed. Got d492f8e77b9b6dd90efbb04b3955db4f3e65500e
k-meleon.exe, expected 5092d2185645fc23b775a43ee42cec3d48cb82bc k-meleon.exe.
Error 3. Test failed.
I reverified the test on windows, where it's fine. Looking through the install
logs, I noticed this:
--- winlog.txt 2009-06-13 01:28:57.547881037 -0500
+++ winelog.txt 2009-06-13 01:28:12.957017361 -0500
@@ -410,13 +410,14 @@
Output folder: C:\Program Files\K-Meleon
Extract: msvcp71.dll
Extract: msvcr71.dll
-Delete file: k-meleonW9x.exe
+Delete file: k-meleon.exe
+Rename: k-meleonW9x.exe->k-meleon.exe
Created uninstaller: C:\Program Files\K-Meleon\uninstall.exe
Delete file: C:\Program Files\K-Meleon\profile.ini
Execute: "C:\Program Files\K-Meleon\SetDefault.exe" /S
On wine, apparently somehow K-meleon is detecting wine as Win9x, and installs
an exe for that.
Curiously, copying the xp exe from my windows install to wine (the rest of the
files are the same), bug 17524 reappears.
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #30 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-09-21 03:52:29 ---
(In reply to comment #28)
I did as you say. I can get to main menu but at starting new race there is
crash with unhandled page fault.
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http://bugs.winehq.org/show_bug.cgi?id=20113
Summary: EVE-Online crashes at the char selecting page
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Created an attachment (id=23680)
--> (http://bugs.winehq.org/attachment.cgi?id=23680)
crashlog
EVE-Online crashes at the char selecting page
I'm using the last git version.
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http://bugs.winehq.org/show_bug.cgi?id=20099
Summary: Regression: MS MDAC fails to install on Wine 1.1.29
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://download.microsoft.com/download/c/d/f/cdfd58f1-
3973-4c51-8851-49ae3777586f/MDAC_TYP.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23668)
--> (http://bugs.winehq.org/attachment.cgi?id=23668)
wine MDAC_TYP.exe on Wine 1.1.29
I'm using Fedora 11 32 bit and have got problems installing MS MDAC 2.8
Steps to reproduce:
1) delete ./wine
2) download MDAC_TYP.EXE
3) wine MDAC_TYP.EXE
4) accept licence agreement-> Next -> Finish -> Program Error
MS MDAC 2.8 installs just fine in Wine 1.1.28 so it's definitely an regression.
In terminal there is
wine: Call from 0x7b840da9 to unimplemented function
oledb32.dll.DllRegisterServer, aborting
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http://bugs.winehq.org/show_bug.cgi?id=20114
Summary: AION - Tower of Eternity without gameguard as of
1.5.0.6 official release fails to launch
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xanas3712(a)matrixcentral.net
The game fails to launch with very little error information. Someone else has
run into the same and I'm providing their pastebin since they ran it with more
information showing, but the issue is the same with their installation as well.
Error in my case:
xanas@batou:~/.wine/drive_c/Program Files/NCsoft/Aion$ wine ./bin32/AION.bin
-ip:206.127.153.247 -port:2106 -cc:1 -noauthgg
fixme:reg:GetNativeSystemInfo (0x4c7410) using GetSystemInfo()
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:thread:NtSetInformationThread info class 17 not supported yet
http://pastebin.com/f16c14e2a a pastebin from another user who is also
attempting to run the game and was unable, who received the same error message
but ran with more debugging information than I was able to get on my launch
attempt.
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--- Comment #28 from Alex Stanev <alex(a)stanev.org> 2009-09-21 00:47:44 ---
Created an attachment (id=23683)
--> (http://bugs.winehq.org/attachment.cgi?id=23683)
Crashing iv4.25
Tried today with IV 4.25 on wine 1.1.29 and the crash persists, this time with
/one option too.
Maybe another bug?
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http://bugs.winehq.org/show_bug.cgi?id=19734
Summary: FlashFXP: Mouse has to be moved to get directory
listing
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MadLoisae(a)gmx.net
I use FlashFXP 3.6 and I have the following Problem:
If i click into a directory on FTP-site the directory listing starts. It
downloads the list (is displayed correct at the statusline), but then it stops
until I move the mouse.
Does matter as soon as I queue wohle diretories and start download them
unattended - it stops after the first deeper directory ...
If any debuginfos are requested please just email me. ;)
kind regards,
Alois
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http://bugs.winehq.org/show_bug.cgi?id=20066
Summary: Every Extend 2.0 no longer working
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edric_chan23(a)hotmail.com
I'm a bit of a newbie, but I thought I should post this to help the Wine
Development team with their future releases.... please forgive me if I've done
something wrong here!
Every Extend 2.0 was working with Wine version 1.1.18 but is not working with
1.1.21. It comes up with a fatal error and the application has to close.
I haven't tested the versions in between (i.e. 1.1.19 and 1.1.20).
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http://bugs.winehq.org/show_bug.cgi?id=15439
Summary: Leela: activating menu with keyboard does not work
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.sjeng.org/ftp/work/LeelaGUI.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
While testing bug 15313, I noticed the menu doesn't work with the keyboard.
I.e. pressing Alt + F doesn't work, but clicking the File menu works.
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http://bugs.winehq.org/show_bug.cgi?id=7929
Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #23673|0 |1
is obsolete| |
--- Comment #82 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 15:29:55 ---
Created an attachment (id=23679)
--> (http://bugs.winehq.org/attachment.cgi?id=23679)
Patch to selectively bind while still allowing broadcasts [v2]
Attached a new version that doesn't interfere with TCP packets. Also placed
warnings in WS_select and WS2_async_recv for helping to determine whether
IP_PKTINFO interferes with these routines.
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http://bugs.winehq.org/show_bug.cgi?id=20101
Summary: Unhandled Exception Page Fault in build pulled from
GIT September 20 2009
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric(a)molitor.org
Regression WINE GIT from September 20 2009 Sid Meiers railroads (and other but
not all applications) crash at launch. See attachment for details. (I held off
on filing the bug as I thought it was specific to Sid Meiers Railroads which is
a buggy application even on windows. Now seeing it with other applications...)
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--- Comment #36 from John P Sims <jsims2359(a)gmail.com> 2009-09-20 13:51:17 ---
I can connect to relic online with wine-1.1.29-410-gbae9e56. Three cheers for
Kaplinskiy. Hazah! Hazah! HAZAH!
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--- Comment #81 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 12:48:05 ---
(In reply to comment #80)
> I like this approach Erich.
>
> The problems I see are that select() could wake up with no data to read (ie.
> packet from wrong IP), and async I/O and IOCP could have similar problems.
> Fixing these spurious wakeups - if necessary - is pretty hard: eg. select()
> would have to MSG_PEEK recvfrom() every readable UDP socket and then possibly
> re-recvfrom() to throw away packets from the wrong IP...
This patch is certainly the "first pass" at handling the issue, and you have
definitely raised some valid points. You've already covered how select() would
need to be handled (which I would say is "not too bad"). The async I/O appears
to use a MSG_PEEK in wineserver, so it could be handled in a similar fashion.
I'm not familiar with IOCP though, could you point me to the place in Wine to
look into it?
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--- Comment #80 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2009-09-20 11:49:14 ---
I like this approach Erich.
The problems I see are that select() could wake up with no data to read (ie.
packet from wrong IP), and async I/O and IOCP could have similar problems.
Fixing these spurious wakeups - if necessary - is pretty hard: eg. select()
would have to MSG_PEEK recvfrom() every readable UDP socket and then possibly
re-recvfrom() to throw away packets from the wrong IP...
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
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--- Comment #79 from Erich Hoover <ehoover(a)mines.edu> 2009-09-20 11:31:48 ---
Created an attachment (id=23673)
--> (http://bugs.winehq.org/attachment.cgi?id=23673)
Patch to selectively bind while still allowing broadcasts
Attached is a patch I have whipped up that appears to fix the C&C 3 networking
issue. I only have one key for C&C3 (so I cannot actually play a game) but I
have tested chatting, having multiple interfaces (by adding a VPN connection),
and when I attempt to join a game it reports that my serial is in use (rather
than the usual connection timeout).
I am interested in comments on the attached patch and would like to request
that this bug be re-opened. Please note that this patch adds a minor addition
to wineserver, so you will need to run ./tools/make_requests in order to test.
Also note that a properly configured /etc/hosts is required for the game to use
the correct interface (otherwise it will use the magic IP, which cannot be
properly routed).
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hobofood <lawrence.anstey(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lawrence.anstey(a)gmail.com
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--- Comment #17 from Incinerator <inciner(a)gmail.com> 2009-09-19 17:48:45 ---
Created an attachment (id=23664)
--> (http://bugs.winehq.org/attachment.cgi?id=23664)
Textures are normal with VideoPciDeviceID = 0x01nn (see comment #17)
> It might be interesting
> to see if you can break it in the same way on Windows by renaming things (if
> you happen to have a Windows install with Generals and the same card).
Yeah, it would be very interesting. :)
I just run a banch of tests with various values and thats what we got: if
VideoPciDeviceID < 0x01 (6-series cards, some quadros, rivas) then textures are
totaly lost. Elseif VideoPciDeviceID > 0x01 (FX, 7-series, almost all 8-series,
some quadros) then textures are back but very darked. Setting it to 0x01nn (a
banch of cards; choose what you like in the link above (comment #15), e.a.
0x0191 for 8800 gtx or 0x01DC for NVIDIA Quadro FX 350M etc.) brings everything
to normal. Textures are back, contain none artefacts, normal lighted.
Screenshot in attachment.
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--- Comment #16 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-19 17:13:32 ---
(In reply to comment #15)
> Thanks for the hint, Henri Verbeet! And you were right. :) I just performed a
> test on 1.1.28 with VideoPciDeviceID=0x0391 and it worked (which is quite
> strange as 7600 is newer than my 6800).
IIRC Generals makes the assumption that PCI IDs are sequential for each vendor.
I.e., newer cards have higher IDs. I think that was more or less true up to the
GF6. NVIDIA probably has a workaround to report a different ID for generals on
native Windows, possibly based on the executable name. It might be interesting
to see if you can break it in the same way on Windows by renaming things (if
you happen to have a Windows install with Generals and the same card).
> Textures are back. However, there are
> some squares in the relief (see screenshot please). Output log shows nothing
> different from one uploaded earlier.
>
That's probably a real bug. I think I've seen it before though, so it might be
already reported somewhere.
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--- Comment #15 from Incinerator <inciner(a)gmail.com> 2009-09-19 16:53:53 ---
Created an attachment (id=23662)
--> (http://bugs.winehq.org/attachment.cgi?id=23662)
Textures are back with another VideoPciDeviceID
Thanks for the hint, Henri Verbeet! And you were right. :) I just performed a
test on 1.1.28 with VideoPciDeviceID=0x0391 and it worked (which is quite
strange as 7600 is newer than my 6800). Textures are back. However, there are
some squares in the relief (see screenshot please). Output log shows nothing
different from one uploaded earlier.
BTW, i googled for pci ids and found that usefull db:
http://www.pcidatabase.com/vendor_details.php?id=606 so i will test some
another (older) values.
Screenshot in attachment.
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--- Comment #14 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-19 13:20:23 ---
This might be a bug in generals due to the game not expecting a high PCI ID for
some of the newer (compared to the game) nvidia cards. You could try if setting
a different PCI ID (0x0391 for a GF7600, for example) makes it any better.
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James McKenzie <jjmckenzie51(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jjmckenzie51(a)earthlink.net
Ben Anderson <roothorick(a)new.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roothorick(a)new.rr.com
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20040309
Blocks| |19733
--- Comment #59 from ZdenÄ›k KopÅ™ivÃk <zdenek.koprivik(a)post.cz> 2009-05-15 03:57:01 ---
Why is this bug not marked as a regression because it used to work with older
versions of Wine?
--- Comment #60 from Saulius K. <saulius2(a)gmail.com> 2009-05-15 04:36:07 ---
Zdeněk, it's probably because no one could report the exact version of Wine.
--- Comment #61 from Saulius K. <saulius2(a)gmail.com> 2009-05-15 04:51:05 ---
I meant the version which works OK in this regard.
--- Comment #62 from James McKenzie <jjmckenzie51(a)earthlink.net> 2009-05-24 22:26:42 ---
Reference fix for problem. It was a patched version of Wine 1.1.10. The patch
may or may not still work with later releases of Wine.
--- Comment #63 from James McKenzie <jjmckenzie51(a)earthlink.net> 2009-05-24 22:30:57 ---
This code appears in several bugs. I don't have the ability to combine them
all into one bug report:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't be supported properly. Please configure the application
to use double buffering(=1 back buffer) if possible
I just updated a different bug with this phrase in it for dOOm.
--- Comment #64 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-08-10 19:39:49 ---
There is very little useful information here thanks to all the pointless noise,
so it's hard to see what the problem is.
This looks and sounds a lot like Bug 1347.
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http://bugs.winehq.org/show_bug.cgi?id=20096
Summary: Wine cannot execute specified EXE file
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I'm using Wine on Ubuntu 9.04.
The problem is that Wine cannot execute the attached EXE file. That's it.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=20091
Summary: Oblivion crashes at startup with some keyboards
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Elder Scrolls IV: Oblivion crashes at startup when I have my USB Microsoft
Media Keyboard plugged it, but starts successfully with a Dell OEM USB
keyboard. It's possible that wine treats some of the extra widgets on the MS
keyboard as joystick controls, which are passed to Oblivion.exe in a way that
causes it to crash.
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Bug 5924 depends on bug 19523, which changed state.
Bug 19523 Summary: winmm: Multiple waveOutOpen calls on single device supported by Windows, not Wine
http://bugs.winehq.org/show_bug.cgi?id=19523
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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http://bugs.winehq.org/show_bug.cgi?id=18470
Summary: wine can't finish the installation of Championship
Manager 03/04 cause it has to create a shortcut
automatically on the desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: https://qa.mandriva.com/show_bug.cgi?id=50501
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
Take a look at the link.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-09-18 20:04:17 ---
Works fine in git, in XP and 98 modes.
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-09-18 20:04:00 ---
Works fine in git, in XP and 98 modes.
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--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-09-18 19:56:19 ---
Still present.
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--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-09-18 19:51:22 ---
Looks a bit better now. Some of the text is still messed up...
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http://bugs.winehq.org/show_bug.cgi?id=12627
Summary: Trackmania Nations Forever : d3d missing feature
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.v(a)sava.be
When trying to start the game TrackMania Nations Forever the window comes up
for a short periode and then the application crashes because of an d3d error.
"fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the
format lookup table
wine: Call from 0x7b844360 to unimplemented function
d3dx9_36.dll.D3DXAssembleShader, aborting"
I also get a load of
"err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32"
messages.
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http://bugs.winehq.org/show_bug.cgi?id=16836
Summary: Medieval Total War 2: Encounters Unspecified Error
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Holosiren(a)gmail.com
Created an attachment (id=18548)
--> (http://bugs.winehq.org/attachment.cgi?id=18548)
Output of errors
After installing Medieval Total War 2 on 1.1.12, trying to run medieval2.exe
yields an error message: "Medieval Total War 2 has encountered an unspecified
error and will now exit."
I have not patched or edited the game in any way. The root of the bug seems to
be d3dx9_36.dll.D3DXAssembleShader. Full command line output is attached.
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--- Comment #13 from Incinerator <inciner(a)gmail.com> 2009-09-18 18:29:09 ---
I performed a test on 0.9.24 (this version was released after 2006-10-21; see
comment #3) and the result is as disappointing as on 1.1.26 (current git,
1.1.28, 1.0, 1.1.2, 1.1.12, 0.9.40, 0.9.30, 0.9.58). So, it surely doesn't
works. However, i'd like to clarify that Zero Hour lost ground textures after i
migrated to GeForce 6800 GS from Radeon 9800 Pro (it was flawless on ATI). So,
as far as i can tell, this looks like a compatibility problem of nvidia driver
with generals' engine (or whatever) in wine (or something like that).
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--- Comment #31 from Benjamin Silvestre <robinetron(a)yahoo.fr> 2009-09-18 14:25:42 ---
My patch allows playing dungeon keeper (and deeper dungeon) gold but the
direct3D version is still broken (last time I tried, the game crashed after the
main menu).
I don't know if it matter but I currently run wine 1.1.27. with an ati based
card (fglrx driver).
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MatDivaret <pianoedjoe(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pianoedjoe(a)free.fr
--- Comment #5 from MatDivaret <pianoedjoe(a)free.fr> 2009-09-18 10:54:34 ---
The error is not the same (Application error - Access violation) but it still
crashes with wine 1.1.29
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Seth Anderson <sanders3cg(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #23643|application/octet-stream |text/plain
mime type| |
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--- Comment #30 from Seth Anderson <sanders3cg(a)yahoo.com> 2009-09-18 08:22:51 ---
Created an attachment (id=23643)
--> (http://bugs.winehq.org/attachment.cgi?id=23643)
Crash output with Benjamin Silvestre's patch on Wine 1.1.29
(In reply to comment #29)
> Created an attachment (id=20873)
--> (http://bugs.winehq.org/attachment.cgi?id=20873) [details]
> Patch for removing palette from a surface before releasing it
Tested this patch in version 1.1.29. The patch removes the page fault but the
game still crashed on launch. In the included attachment is all that remains
of the error messages for me. If I had more time, I'd roll back to the wine
version Mr. Silvestre used to see if I get the same results, but that'll have
to wait.
Hopefully someone with more time and knowledge of wine's inner workings than
myself can get something useful out of this.
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http://bugs.winehq.org/show_bug.cgi?id=16304
Summary: a-10 cuba only detects 1 color?
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.gamershell.com/download_8121.shtml
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine (set windows version to 9x), but when installing, checks your
system for compatibility (windows version, memory, etc.). All tests pass,
except apparently we don't support 256 colors...Wine only supports 1 (wonder
what color it is?).
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http://bugs.winehq.org/show_bug.cgi?id=20069
Summary: IE6 100% CPU usage
Product: Wine
Version: unspecified
Platform: PC
URL: https://bugs.launchpad.net/bugs/205895
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justonebug(a)mailinator.com
This bug comes from Ubuntu Launchpad, and it is still present at
wine-1.0.1-0ubuntu6.
https://bugs.launchpad.net/bugs/205895
Bug #205895 reported by slamdunk on 2008-03-24
I have installed Wine 0.9.58 on my Hardy and Internet Explorer 6 + Flash plugin
(using ies4linux). After few seconds "top" command reports processes
IEXPLORE.EXE & winserver ~ 100% cpu usage. After closing IE6, remains
wineserver 100% cpu usage.
---------------------------------------------------------------------------
#35 bdkoepke wrote on 2008-07-10:
There is an additional bug at
http://www.winehq.org/pipermail/wine-bugs/2008-March/098758.html (bug 11916)
This person found the same thing as me, the problem is with the kernel32 patch.
I will compile a .deb with the patch reversed if anyone is interested.
The exact patch for anyone that is interested:
WARNING: this may break other applications.
--- a/dlls/kernel32/sync.c
+++ b/dlls/kernel32/sync.c
@@ -270,9 +270,19 @@ HANDLE WINAPI RegisterWaitForSingleObjectEx( HANDLE
hObject,
WAITORTIMERCALLBACK Callback, PVOID Context,
ULONG dwMilliseconds, ULONG dwFlags )
{
- FIXME("%p %p %p %d %d\n",
+ NTSTATUS status;
+ HANDLE hNewWaitObject;
+
+ TRACE("%p %p %p %d %d\n",
hObject,Callback,Context,dwMilliseconds,dwFlags);
- return 0;
+
+ status = RtlRegisterWait( &hNewWaitObject, hObject, Callback, Context,
dwMilliseconds, dwFlags );
+ if (status != STATUS_SUCCESS)
+ {
+ SetLastError( RtlNtStatusToDosError(status) );
+ return NULL;
+ }
+ return hNewWaitObject;
}
---------------------------------------------------------------------------
#36 kolian wrote on 2008-07-25:
Once patch has been rolled back it runs well. Need more testing. The
underlining problem is somewhere in implementation of RtlRegisterWait. Seems
like there is a loop while polling for an even to become signalled Somebody
familiar with the internals should take a look at this as it will affect other
applications. The result is hurting ubuntu as you can't run IE on hardy
anymore.
---------------------------------------------------------------------------
#37 Tyler Wagner wrote on 2008-10-03:
Hi all. I've recompiled wine with the patch bdkoepke described rolled back. It
is available in my repo for hardy on i386 and amd64 here:
deb http://www.tolaris.com/apt/ hardy main
http://www.tolaris.com/apt/pool/main/w/wine/wine_1.0.0-2eitri1_i386.deb
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http://bugs.winehq.org/show_bug.cgi?id=11113
Summary: World of Kung Fu Hanging After Selecting/Creating
Character
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=10462
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clintcan(a)yahoo.com
Created an attachment (id=10149)
--> (http://bugs.winehq.org/attachment.cgi?id=10149)
console error output
This is what happens. You can run the program from login, to selection of
server down to selection of character. Once you press the enter button on the
character selection screen, the whole program hangs. Attached is the console
output of the error.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|All |Other
--- Comment #24 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-09-17 22:09:14 ---
Patches are more than welcome.
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Kristoffer Grundström <khisbra(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |khisbra(a)hotmail.com
--- Comment #23 from Kristoffer Grundström <khisbra(a)hotmail.com> 2009-09-17 20:35:37 ---
It whould be good if links to programs was supported in the coming version of
wine.
It's lame that the icon looks & works like a textdocument.
When you install stuff in Windows the icon has a picture so why not implement
it?
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MatDivaret <pianoedjoe(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pianoedjoe(a)free.fr
--- Comment #6 from MatDivaret <pianoedjoe(a)free.fr> 2009-09-17 20:09:59 ---
Still freezes with wine 1.1.29
(No more fixme:d3d, now it is principally:
fixme:mshtml:nsChannel_GetSecurityInfo default action not implemented
and:
fixme:shdocvw)
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http://bugs.winehq.org/show_bug.cgi?id=20078
Summary: [bisected regression] Punkbuster causes black screen
in Quake3 Arena
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
i just noticed, that wine 1.1.29 causes black screen in Quake 3 when punkbuster
is included (if i remove pb dir, Quake 3 works).
Black screen is right from the start, but the game is not frozen. I can hear
sound effects when moving mouse over Quake 3 menu.
Last working version was 1.1.24, so quick bisection between 1.1.24 and 1.1.25
leads to:
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=7309
Nicolas Le Cam <niko.lecam(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |niko.lecam(a)gmail.com
--- Comment #7 from Nicolas Le Cam <niko.lecam(a)gmail.com> 2009-09-17 14:16:11 ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=7382
Bug 7382 depends on bug 5729, which changed state.
Bug 5729 Summary: Settlers 2 10th Anniversary Edition Demo Shader Errors
http://bugs.winehq.org/show_bug.cgi?id=5729
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #40 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-09-17 13:20:17 ---
Reported fixed.
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--- Comment #39 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-17 12:17:29 ---
Well after all Stefan was right, after updating to Ubuntu 9.10 and the latest
Intel drivers the game is working excellent.
But now if you select the highest graphic level the game is really slow, but I
think that's a different bug. For me this bug is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18989
Summary: Trackmania Nations Forever does not run after
upgrading to Wine 1.1.23
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DIWWYWDYVHQR(a)spammotel.com
Created an attachment (id=21877)
--> (http://bugs.winehq.org/attachment.cgi?id=21877)
Console output while starting the game unsuccessfully
I'm running Kubuntu 9.04 and the current Wine development release from "deb
http://wine.budgetdedicated.com/apt jaunty". Trackmania Nations Forever was
running fine until I upgraded to 1.1.23. With 1.1.23, instead of the game
starting in full-screen mode, a small black window pops up and stays there. The
game does not start. After I downgraded back to 1.1.22, the game runs again.
I've attached the console output and the console output after setting
WINEDEBUG=warn+all.
I also went through the Regression Testing procedure as described in the wiki.
I identified the following patch as the cause for the regression:
0571ebcee3d0fdb524d8609ea0ec4703cdfad71d is first bad commit
commit 0571ebcee3d0fdb524d8609ea0ec4703cdfad71d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 10:10:47 2009 +0200
wined3d: Add extension detection to the GL format template table.
:040000 040000 6432b0f02cca54c3725b64037b698cb113321fc9
4f138de8f20ca87cccabfb01621b5bbb3a9fd5a1 M dlls
Please tell me if you want me to provide any further information.
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http://bugs.winehq.org/show_bug.cgi?id=11916
Summary: IE6 (installed by ie4linux) and wineserver consumes all
cpu
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomekc01(a)poczta.onet.pl
When i run ie6 (it was installed using newest ie4linux) and I open web site
(for example http:\\centrum24.pl/cbm ), the iexplorer.exe and wineserver starts
to consume all available cpu). I do not need to do anything else to reproduce
the problem. Next when i close program I need to kill all wine processes
because they still consumes all cpu and they don't close themselves.
I do regression test and I find that the problem was introduced by:
628a515b83c317388ddb4fa9a7b29a42135acee0 is first bad commit
commit 628a515b83c317388ddb4fa9a7b29a42135acee0
Author: Rob Shearman <rob(a)codeweavers.com>
Date: Fri Jan 4 17:43:56 2008 +0000
kernel32: Implement RegisterWaitForSingleObjectEx.
When i removed this patch from newest sources, the problem doesn't exist.
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http://bugs.winehq.org/show_bug.cgi?id=9140
Bug 9140 depends on bug 13995, which changed state.
Bug 13995 Summary: Microsoft .NET Framework 1.1 Service Pack 1 fails to install (crash)
http://bugs.winehq.org/show_bug.cgi?id=13995
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=4342
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Summary|PrintDlgEx* unimplemented. |PrintDlgEx* unimplemented.
| |Affects native notepad, vfp
| |9, google chrome,
| |BibleWorks 6, ...
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http://bugs.winehq.org/show_bug.cgi?id=20062
Summary: Wine fails to install .Net 35 SP1 within the
installation of Championship Manager 2010.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://pastebin.ca/1567776
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
As I started the installation of Championship Manager 2010 everything worked
fine until coming to the part when you also have to install .Net 3.5 SP1 &
suddenly the installation stops showing the following message on the last row:
fixme:urlmon:protocol_continue Could not get cache file
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http://bugs.winehq.org/show_bug.cgi?id=17749
Summary: Wine windows blurred after update to 1.1.10
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lanx(a)o2.pl
All Wine windows are "blurred" after update to 1.1.10.
I have Intel Mobile GM965/GL960 integrated graphic card.
OS Fedora 10
I have attached examples before and after update.
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http://bugs.winehq.org/show_bug.cgi?id=17719
Summary: Starcraft: Crashed when running.
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzaq(a)krzaq.net
Wine crash while try running StarCraft: BroodWar 1.15.2, 1.16 on FreeBSD 7.1
(on 7.0 too). Tested on wine 1.1.15 from ports and 1.1.4 from packages.
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http://bugs.winehq.org/show_bug.cgi?id=20058
Summary: BGII SOA/ToB - Multiplayer does not work
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterson.andrew(a)gmail.com
Attempting to create a new TCP/IP multiplayer session in Shadows of Amn or
Throne of Bhaal fails.
Wine Version: 1.1.29-1.fc11
fixme:dplay:DPWSCB_GetCaps (0,0x22ae64c,0x00000000,0x68b17c8)
fixme:dplay:NS_SendSessionRequestBroadcast : not all data fields are correct
fixme:dplay:DPWSCB_EnumSessions (0x6af79b0,32,0x68b17c8,0) stub
fixme:dplay:DP_InvokeEnumSessionCallbacks : not checking for conditions
fixme:dplay:DP_SecureOpen (0x1bf4c8)->(0x33c32a,0x00000002,(nil),(nil)):
partial stub
fixme:dplay:DP_SecureOpen Not all data fields are correct. Need new parameter
fixme:dplay:DPWSCB_Open (1,(nil),0x68b17c8,0,0x00000002,0x00000040) stub
err:dplay:DP_SecureOpen Unable to open session: DPERR_UNSUPPORTED
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ticota <ticota(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ticota(a)gmail.com
Hugh Perkins <hughperkins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hughperkins(a)gmail.com
Pekka Rinne <tsierkkis(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tsierkkis(a)gmail.com
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |masterson.andrew(a)gmail.com
--- Comment #18 from ticota <ticota(a)gmail.com> 2009-07-16 13:32:26 ---
"
Now you'll have to register these library by calling "wine regsvr32 dpnet.dll".
This will add some needed registry entries."
How can I do that?? THX
--- Comment #19 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-06 22:31:03 ---
Is there some way we could change the title of this bug to something like:
"DirectPlay not implemented in Wine, and needs native Windows dlls to be
installed."
... otherwise, for example in the Total Annihilation page,
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306 , someone
just glancing at the page might assume that, as the bug says at the moment,
online play actually doesn't work, which is not exactly what the bug is saying,
and not really true, since there are workarounds available, by following the
instructions at http://wiki.winehq.org/DirectPlayGames .
--- Comment #20 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-11 05:47:07 ---
winetricks updated to install directplay, from DirectX 9 redistributable, which
surprisingly works ok, eg against Total Annihilation, which is a game from
1997.
Get it from svn:
http://winezeug.googlecode.com/svn/trunk/winetricks
Just type:
"sh winetricks directplay"
Tested against Total Annihilation
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306
--- Comment #21 from Pekka Rinne <tsierkkis(a)gmail.com> 2009-08-11 12:07:36 ---
For condor soaring it still does not work even with native windows dlls.
--- Comment #22 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-15 14:48:17 ---
*** Bug 20058 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6620
--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-09-15 12:02:42 ---
(In reply to comment #23)
> (In reply to comment #22)
>
> > Does either native ie6 or comctl32 work around the crash?
>
> I used winetricks to check out these workarounds:
>
> - ie6: Issue persists
> - comctl32: Produces "Unhandled page fault on read access", app craches
> - both ie6 & comctl32: Works as far as I can see
Strange...
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http://bugs.winehq.org/show_bug.cgi?id=6620
--- Comment #23 from Mathias Weyland <weyland(a)library.ethz.ch> 2009-09-15 11:41:37 ---
(In reply to comment #22)
> Does either native ie6 or comctl32 work around the crash?
I used winetricks to check out these workarounds:
- ie6: Issue persists
- comctl32: Produces "Unhandled page fault on read access", app craches
- both ie6 & comctl32: Works as far as I can see
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http://bugs.winehq.org/show_bug.cgi?id=8237
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #27 from Austin English <austinenglish(a)gmail.com> 2009-09-15 11:31:20 ---
Reported fixed.
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