http://bugs.winehq.org/show_bug.cgi?id=14251
Summary: Runtime error '429'
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bronner.mike(a)gmail.com
Created an attachment (id=14545)
--> (http://bugs.winehq.org/attachment.cgi?id=14545)
Terminal Log
Attempting to launch Roma Victor from the launcher produces the following
error:
Runtime error '429':
ActiveX component can't create object.
The terminal log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14173
Summary: Elder Scrolls IV: Oblivion - Seemingly random freezes -
Suspected regression
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moabrahams(a)dashavoo.com
Upgrading to 1.1.0 results in the game freezing at seemingly random moments.
After doing so twice (killall Oblivion.exe after each time), it becomes
impossible to load a saved game, it freezes every time one has selected the
saved game from the load menu on the main screen.
Terminal output at address below:
http://dashavoo.com/Oblivion_output2.txt
I am going to attempt a regression test, however since it is not predictable
when the bug happens it might take a long time. This is also the first time I
will be doing a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=14077
Summary: Hearts of Iron 2, Victoria and Crusader Kings will not
start
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gardinec1(a)optusnet.com.au
CC: julliard(a)winehq.org
When attempting to start any of the listed games from a pre-existing install,
Wine crashes out. I ran a regression test, which came up with the following
when using wine-0.9.59 and wine-1.0 as my boundaries - the former as it is the
last version reviewed as working on AppDB.
f6662c7bbec5eb010f5d4cd4844758fdaba4fa0a is first bad commit
commit f6662c7bbec5eb010f5d4cd4844758fdaba4fa0a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 4 18:22:23 2008 +0200
winex11: Ignore ConfigureNotify events when a window is iconified.
:040000 040000 94f360a9ddf0ab9345edd70951934f26ad27ff81
0c393336c0cb3ae8079d71f31f75fd91278512c5 M dlls
Fuller details are available in the following thread:
http://forum.winehq.org/viewtopic.php?p=8456
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http://bugs.winehq.org/show_bug.cgi?id=14062
Summary: Elder Scrolls IV: Oblivion - Cannot load outdoor saves
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moabrahams(a)dashavoo.com
In Oblivion I cannot load a game from the title screen that I saved outside
unless I start a new game or load an indoor save and then load the outdoor one.
Indoor saved games load without any problem from the title screen.
When trying to load an outdoor save from the title screen one of two things
happen. Sometimes the loading bar gets stuck and I have to kill the process,
other times the loading bar goes to the end, but the screen remains black. I
can hear people talking now and then, and I can hear music, but attempting to
swing a sword doesn't make a noise, and pressing escape doesn't display the
menu. Then I have to kill the process again.
When it hangs on the loadbar the following output appears in the console used
to launch wine:
Unhandled page fault on read access to 0x00000015 at address 0x7bc42f08 (thread
0027)
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http://bugs.winehq.org/show_bug.cgi?id=14036
Summary: Evil Twin does not start
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
Created an attachment (id=14248)
--> (http://bugs.winehq.org/attachment.cgi?id=14248)
The output in the console when runnung "wine EvilTwin.exe"
When launcing Evil Twin it shows a splash screen, after clicking ok it hangs at
a black screen. The output in the console it attached
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http://bugs.winehq.org/show_bug.cgi?id=13984
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-06-30 13:04:26 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=13971
Summary: After playing for about 5-10 minutes, Team Fortress 2
only responds on mouse movement
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puttabutta(a)gmail.com
Created an attachment (id=14140)
--> (http://bugs.winehq.org/attachment.cgi?id=14140)
The main fixmes that appear during gameplay, with notes about their appearance
Team Fortress works fine for the first few minutes, but after that it becomes
slower and slower until finally the only way to see (or hear) the gameplay
continue is to constantly jiggle the mouse.
I'm not sure exactly what solves it, but *sometimes* (not always) restarting or
changing the wine version fixes it, though no matter if it's 0.9.59 or 1.0-rc5
it will eventually start again if I open the game again during the same
startup.
I have been playing TF2 perfectly under dx8.1 with graphics turned all the way
up (and res as high as possible, 1680x1050) and it has worked excellently with
no problems except for the server webpage at the first page when you choose a
server (it's just black).
Half Life 2 and the sequels still work just as fine.
I managed to capture the bug while outputting to a text file. I've attached a
text file of the main fixmes that appear at that time that seem to cause the
error (It's mainly lots of repeats and is ~81,000 lines long without cutting),
but the orginal will be attached too since it's only 6 MB.
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http://bugs.winehq.org/show_bug.cgi?id=13961
Summary: SimCity 4 Deluxe fails to install.
Product: Wine
Version: 1.0-rc5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnuahs(a)yahoo.com
Created an attachment (id=14121)
--> (http://bugs.winehq.org/attachment.cgi?id=14121)
stderr output of wine while trying to install
When attempting to install from the CD, the autorun screen launches and then
when clicking install it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=13957
Summary: Wine virtual desktop and NXServer
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Wine is configured with virtual desktop, and run remotely using NXServer,
there are severe redraw errors. Running winecfg is enough.
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http://bugs.winehq.org/show_bug.cgi?id=13940
Summary: Error (???) after starting f.e. "wine sol.exe"
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)harald-spiegl.de
Created an attachment (id=14088)
--> (http://bugs.winehq.org/attachment.cgi?id=14088)
Summary of message after starting wine - Error ???
Hi,
I have installed wine on our Xeon (x86_64) cluster under Redheat 5.1. It seems
that this program runs correct, but when I start a windows application the
attached message appears in the starting x-window. But - It seems to run
correct. Has anyone a clue, what does this message mean and how can I avoid it.
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http://bugs.winehq.org/show_bug.cgi?id=13909
Summary: QuarkXPress 7.31 fails to open
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lpsavoie(a)gmail.com
Created an attachment (id=14016)
--> (http://bugs.winehq.org/attachment.cgi?id=14016)
wine crash log
Installing the QuarkXPress 7.31 demo works fine. However, trying to run it
fails with an error that seems centered around MSVCR80.dll. Installing it as
native does not work.
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http://bugs.winehq.org/show_bug.cgi?id=13831
Summary: Half-Life and Blue Shift fail to start after upgrade
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Lhademmor(a)gmail.com
Created an attachment (id=13886)
--> (http://bugs.winehq.org/attachment.cgi?id=13886)
Output from wine'ing in 0.9.61
After upgrading to the 1.0 RC's, Half-Life (and Half-Life: Blue Shift) fail to
start.
When starting, the main menu background shows up for about five seconds, and
the user is then ejected back out of the game.
Running in the terminal shows a lot of err's and fixme's (like always), but no
recognizable crash message of any kind.
After downgrading to 0.9.61 Half-Life started just fine, leading me to believe
that this is a regression of sorts.
Also, since neither Half-Life nor Blue Shift would start, it's my guess that
none of the Half-Life GoldSrc-based games will start (including Opposing Force
and Decay) - therefore I'm rating it as a 'major' severity.
Attached is the output I get from running the game under Wine 0.9.61 (where it
works). It is exactly the same output as running it under Wine 1.0-RC4 (AFAIK).
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http://bugs.winehq.org/show_bug.cgi?id=13627
Summary: NET Render Client + vraybridge doen't work
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaazoo(a)artcom.de
The Cinema4D 10.5 NET Render Client does work with wine-1.0-rc3. When you use
the 'vraybridge' plugin for the V-Ray renderer wine fails.
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http://bugs.winehq.org/show_bug.cgi?id=13493
Summary: stack overflow running some Oberon games after CoCreate
of ADODB.Command.8 fails
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=114781810&RefId=&origin=pcat_gm_
img
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
After installing some Oberon Media games (Mr Big Shot and MindHabits are the
ones I currently know of), running the game fails with a stack overflow. You
get these as the last lines of output on the console:
err:ole:create_server class {00000507-0000-0010-8000-00aa006d2ea4} not
registered
err:ole:CoGetClassObject no class object {00000507-0000-0010-8000-00aa006d2ea4}
could be created for context 0x5
err:seh:setup_exception_record stack overflow 880 bytes in thread 001c eip
7efbf4d0 esp 00240fc0 stack 0x240000-0x241000-0x340000
NOTE: You need to run the application exe directly from its install location
(not launch.exe) as there is an issue with the links from launch.exe that
prevent them running the game.
NOTE: A google search of 00000507-0000-0010-8000-00aa006d2ea4 shows up as
ADODB.Command.8.
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http://bugs.winehq.org/show_bug.cgi?id=13415
Summary: video for windows does not install - wine: Call from
0x7b844b20 to unimplemented function
msvideo.dll.DRAWDIBPROFILEDISPLAY, aborting
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)stephengeorge.org
Created an attachment (id=13321)
--> (http://bugs.winehq.org/attachment.cgi?id=13321)
Stack trace from clean install on wine 1.0 RC2
Video for windows (VFW)
Used to install properly now with wine Wine 1.0-rc2 it will not.
Simply gets to the end of the install and hangs.
A number of games rely on this package to work.
The package fails with windows 95 and windows 98 mode
http://en.wikipedia.org/wiki/Video_for_Windows
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http://bugs.winehq.org/show_bug.cgi?id=13330
Summary: Sound Forge 7.0: hangs on splash screen
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)audice.com
Sound Forge is a proprietary professional audio editor.
The program installs, but hangs on splash screen while launched. I tested it on
fresh wine installation. I also tried to downgrade wine to version 0.9.59 while
keeping .wine directory untouched and it runs then.
It installs and runs very well in wine 0.9.59.
Here is the link to trial version: http://mirsofta.ru/index.php?id=1131646136
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http://bugs.winehq.org/show_bug.cgi?id=12187
Summary: Tabula Rasa - Missing textures on some models
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onshin(a)yahoo.com
Wine: 0.9.58 (Linux)
Tabula Rasa: 1.5 (latest version at time of writing).
Requires d3dx9_33.dll and must be run with /NoPatch switch
The following models have missing textures under Wine - the entire model
appears white (with the exception of the guards):
- Maws
(Found in Pools. One spawns just by the Snakepit dropship pad)
- Flaregashers
(These can be found to the west of Irendas Penal Colony in Plains or west of
Raintree Thicket in Incline)
- Male AFS guards
* No texture at all when viewed from greater than ~35 meters
* No helmet texture from any distance
(These can be found in various bases, such as Fort Defiance in Plateau)
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http://bugs.winehq.org/show_bug.cgi?id=11576
Summary: FIFA 2008 Demo: nothing seen during gameplay
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
Created an attachment (id=10746)
--> (http://bugs.winehq.org/attachment.cgi?id=10746)
Screenshot 1
FIFA 2008 Demo works very good. all menus, sounds and other things are OK. But
when I try to start a match, the game loads, but after that the screen looks
like shown on the screenshot. I am able to get into menu, which even during
gameplay works perfectly. Also HUD is displayed properly.
The same thing happens in FIFA 2008 (full version) even in practice mode.
Attached screenshots show :
1 - movies before the match
2 - the match
3 - menu activated during the match
My OS: Ubuntu 7.10
Graphic card: ATI Radeon 9600 (newest drivers from ATI website installed
correctly)
Wine: 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=11147
Summary: Stalker mouse movement
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beast(a)plitka.mine.nu
Since version 0.9.51, mouse in STALKER moves to left normal, to right at double
speed. in other games all ok
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http://bugs.winehq.org/show_bug.cgi?id=10873
Summary: Various display issues in/with Delphi
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ionic(a)ionic.de
Created an attachment (id=9765)
--> (http://bugs.winehq.org/attachment.cgi?id=9765)
Font size set to 12 in Delphi/WINE.
Hey all,
after the installation of Delphi worked without noteworthy problems, I am now
experiencing a couple of issues with WINE drawing/printing things, which might
be easily fixable due to the fact that they are just graphical problems.
First one: in Delphi one can set various font sizes for elements like Labels,
Panel and so on, which works fine in Windows. But WINE shows a strange behavior
here: when changing from font size 12 to 14 WINE does nothing, whereas in
Windows the font size really grows. Also, you could set the the size to 100 (I
did for testing purposes in the screenshots), but WINE does not change any size
but uses still the 12pt size, it seems that something is broken there within
WINE.
Well that's happening in the "designer" mode, but it seems to be the same on
runtime, so I guess there might be also other applications hitting that bug
with binary programs (Screenshots flagged with "Runtime") ...
Second one: properties changed in the object inspector should be bold when they
are not set to the default value. That's a nice feature which helps people to
see which property *they* changed and makes it easy to revert bad decisions.
However, WINE does not print them in bold font or anything
This bug is not limited to object inspector though, NO fonts in Delphi's
"design" mode are bold, even when set to that, but instead WINE ignores it,
even in the compiled program later on.
This does NOT hit the editor in Delphi which is able to show wonderful bold
text.
You can find plenty examples for this bug in the "Delphi-Size-xx" screenshots.
Third issue: that is a little bit more complicated indeed and might not be
easily to fix in contrast to the first ones.
As you may or may not know (at least you will see it) Delphi has something like
a box with verbose compiler messages at the bottom side of the editor.
Now one can double click on the first message and the editor is jumping to that
specific line where an error or a warning occured, setting the background of
that line to red for better visibility.
We fix that issue (or not ;)) and double click on the second entry in that
box... this time the editor should jump to the second error line and so on,
like above, but there are some problems with WINE.
When clicking on the second entry the editor is NOT jumping to the second
erratic line but to the first one and the first entry remains
"activated"/highlighted in that box.
It is possible to override/"fix" that behavior by clicking into that box one
time and then selecting the entry one wants to have a closer look at and THAN
double click on it/in the box.
Well, as that might be possible, it's not very comfortable and not the default
behavior and should be fixed as well. :)
So that are my three points so far, I could not find any other bugs yet. ;)
You will have some screenshots attached both with WINEs (version 0.9.51 with
that little msi patch of truiken) behavior and the one under a natively running
Windows (not on the same boxes, though, but that should not cause any problems)
in the next comment. (By the way, why does Bugzilla allow only one attachment
in the first Bug Commit?)
-Ionic
(The entries in the StringGrid you see there in two of the screenshots are just
plain fiction; neither the names nor the attributes given there correspond to
the reality. (I included this to prevent privacy legality actions.))
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http://bugs.winehq.org/show_bug.cgi?id=7644
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Austin English <austinenglish(a)gmail.com> 2009-06-30 13:00:46 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=6789
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-06-30 13:00:28 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=3966
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #64 from Austin English <austinenglish(a)gmail.com> 2009-06-30 13:00:15 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=894
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-06-30 13:00:02 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=19109
Summary: FlashFXP wont start in 1.1.24
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
There has been some type fo regression in 1.1.24 that prevents FlashFXP from
even starting. The listview bug was fixed for FlashFXP in 1.1.23 brining the
application to a Platinum status, however, now it is back to Garbage.
I've tested the app in 1.1.23 and 1.1.24 both times completely deleting the
~/.wine folder. In 1.1.23, the app works no problems at at all. In 1.1.24, the
window will temporarily appear after launch, and then hang. Nothing can be done
but to kill the process to get it to go away.
For now, I will stick to 1.1.23 to continue using my favorite wine compatible
application!
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:57:29 ---
(In reply to comment #19)
> I have to reinstall audition because this program stopped working a few
> versions ago. (stays stuck on startup screen) I don't know if this is a
> recession bug in wine, or some f.up in the windows environment running under
> wine.
>
> Maybe i should post a new bug report for this?
Please.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #4 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:48:40 ---
Abandoned. If you still have a problem in current (1.1.24 or newer) wine, and
can provide the needed information, feel free to reopen.
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--- Comment #19 from Éric Tremblay <wine(a)deimos.ca> 2009-06-30 11:45:57 ---
> Is this still an issue in current (1.1.24 or newer) wine?
Using 1.1.23, i can't tell because the installer crashes with an error "Setup
was interrupted before it could complete" when the "installing files" bar is
about 15-20% through. Exact same thing happens with Audition 3.0 setup (haven't
tried 2.x yet)
I have to reinstall audition because this program stopped working a few
versions ago. (stays stuck on startup screen) I don't know if this is a
recession bug in wine, or some f.up in the windows environment running under
wine.
Maybe i should post a new bug report for this?
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Bug 4407 depends on bug 6789, which changed state.
Bug 6789 Summary: ISS crashes on opening any form
http://bugs.winehq.org/show_bug.cgi?id=6789
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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Bug 4268 depends on bug 6789, which changed state.
Bug 6789 Summary: ISS crashes on opening any form
http://bugs.winehq.org/show_bug.cgi?id=6789
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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Bug 3966 depends on bug 6789, which changed state.
Bug 6789 Summary: ISS crashes on opening any form
http://bugs.winehq.org/show_bug.cgi?id=6789
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:44:55 ---
Abandoned. If you still have a problem in current (1.1.24 or newer) wine, and
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #63 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:44:41 ---
Abandoned. If you still have a problem in current (1.1.24 or newer) wine, and
can provide the needed information, feel free to reopen.
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--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:29:04 ---
Is this still an issue in current (1.1.24 or newer) wine?
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--- Comment #38 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:28:43 ---
Is this still an issue in current (1.1.24 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=8969
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:28:11 ---
Is this still an issue in current (1.1.24 or newer) wine?
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--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:27:49 ---
Is this still an issue in current (1.1.24 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=8606
--- Comment #25 from Austin English <austinenglish(a)gmail.com> 2009-06-30 11:27:27 ---
Is this still an issue in current (1.1.24 or newer) wine?
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Jake Smith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #42 from Jake Smith <jsmith(a)argotecinc.com> 2009-06-30 11:15:57 ---
Tested and confirmed resize bug in current git (wine-1.1.24-375-g85aadbd)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |beast(a)plitka.mine.nu
--- Comment #41 from Austin English <austinenglish(a)gmail.com> 2009-06-30 10:56:09 ---
*** Bug 11147 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |INVALID
--- Comment #32 from Austin English <austinenglish(a)gmail.com> 2009-06-30 10:48:47 ---
Invalid.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #59 from Austin English <austinenglish(a)gmail.com> 2009-06-30 10:48:08 ---
Fixed a long time ago...
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |ABANDONED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-30 10:46:16 ---
No response, couldn't reproduce => abandoned. If you still have problems in
current (1.1.24 or newer) wine and can provide the needed information. Feel
free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=19138
Summary: Last Chaos: "CreateSwapChain_D3D Failed!!"
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drummer_nac2000(a)yahoo.com
CC: drummer_nac2000(a)yahoo.com
When you hit "Start", the game churns in the background a while, then blows up
with the above error in a dialog box, twice, then a cryptic "Send error
report?" and finally the classic "encountered a serious problem and needs to
close" dialog. There's a fairly sizable list of fixme's in the output
(attached). nksp.exe (appears to be the actual game binary?) never actually
quits and I have to kill it from a shell.
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http://bugs.winehq.org/show_bug.cgi?id=6963
--- Comment #14 from Nexus <hozzan(a)gmail.com> 2009-06-30 04:58:48 ---
Confirmed in v1.1.24 in LineageII C5.
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http://bugs.winehq.org/show_bug.cgi?id=19136
Summary: Instalation program freeze
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hozzan(a)gmail.com
Instalation program for game Overlord (v1.0) freeze after run (InstallShield
prepare setup ...).
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http://bugs.winehq.org/show_bug.cgi?id=18809
Summary: regression -- Dragon NaturallySpeaking 10 no longer
installs
Product: Wine
Version: unspecified
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Regression -- Dragon NaturallySpeaking 10 no longer installs. It fails during
an early step, where a popup window says it is trying to install a Visual C++
8.0 runtime.
The terminal output reads:
fixme:advapi:LookupAccountNameW (null) L"susan" 0x131a48 0x33f7e4 0x132260
0x33f7e8 0x33f7dc - stub
The results of the regression test are as follows.
susan@ubuntu:~/wine$ git bisect bad
3c9571df781d8e10a8e58f240db25e3ec715144b is first bad commit
commit 3c9571df781d8e10a8e58f240db25e3ec715144b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 3 16:42:50 2009 +0200
rpcrt4: Add support for proxy delegation.
:040000 040000 29be995b670847ba1cd59c1e1f0a4810ddfaad80
488f534931cca31b32594da6a7a22644c9bdf294 M dlls
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Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
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Johan Palmqvist <johan.palmqvist(a)home.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |johan.palmqvist(a)home.se
--- Comment #28 from Johan Palmqvist <johan.palmqvist(a)home.se> 2009-06-29 18:17:17 ---
I got the game to run on Wine 1.1.24 and NVIDIA driver 185.18.14 by replacing
Drivers/dx7z.dll with dx8z.dll (renamed to dx7z.dll) from the following
archive:
http://jeffareid.net/nfs4/spotptch.zip
It gives a lot of artifacts and gamma settings needs to be reset (I used
nvidia-settings for that) to see anything. I got far enough to start driving
and it would probably be fully playable if graphics was ok. Mouse and joystick
input worked out of the box.
Many people seem to have problems with this game on newer Windows systems too
so I'm not sure this will ever be playable on Wine without a rewritten
dx7z.dll.
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Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
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Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
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--- Comment #18 from Tim <35shikoku(a)gmail.com> 2009-06-29 13:19:39 ---
(In reply to comment #17)
> (In reply to comment #15)
> > Is this still an issue in current (1.1.22 or newer) wine?
>
> This is still an issue in 1.1.24
Uh, nevermind.
I just tested this again and not it works. I did not restart after updating
wine, but now it is really fast. If more can confirm I believe this bug is
fixed.
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http://bugs.winehq.org/show_bug.cgi?id=19129
Summary: FlashFXP 3.1 does not startup anymore
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geist1(a)sms.at
FlashFXP version 3.1 can not be started anymore, when running from commandline
the following error appears :
err:seh:setup_exception_record stack overflow 1492 bytes in thread 001c eip
7bc3c4de esp 009a0d5c stack 0x9a0000-0x9a1000-0xaa0000
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Tim <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #17 from Tim <35shikoku(a)gmail.com> 2009-06-29 10:44:34 ---
(In reply to comment #15)
> Is this still an issue in current (1.1.22 or newer) wine?
This is still an issue in 1.1.24
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http://bugs.winehq.org/show_bug.cgi?id=18269
Summary: Keep "Show all tests" expanded when selecting test
results
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Go to an app in the db.
Click on "Show all tests".
Select a test.
View goes back to showing five tests.
To view another older test.
Click on "Show all test".
Select a test....
At the moment, this has to be repeated every time you want to view an old test
(which you might want to do when looking for regressions, for example).
Is it possible to change this to remember that you've clicked on "Show all
tests" for that app? I don't mean permanently, just while you're browsing the
test result for that app.
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http://bugs.winehq.org/show_bug.cgi?id=18664
Summary: Merging an application with itself causes all child
objects to be deleted
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=9759
OS/Version: other
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Just happened with this app:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=9759
Rosanne had processed this app just before I opened it to process. The result
being that the appdb found a duplicate entry: but it was the same app.
(Carelessly) I merged the app with itself, this deleted all versions and test
data.
A number of possible solution:
1. Apps shouldn't find themselves as duplicates (identifiable by their numeric
ID).
2. An error message should appear when attempting to merge an app with itself.
3. It certainly shouldn't delete all objects at a bare minimum.
Better yet of course: Once an app is processed, attempting to process it again
should report an error and fail, e.g. "App already processed."
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http://bugs.winehq.org/show_bug.cgi?id=19112
Summary: Can't install Need for Speed 3 in WinXP environment
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
when i try to run Need for Speed 3's "wine setup.exe" and Winecfg is set to
Windows XP, i will get following error message:
"Sorry, Need For Speed III only runs in Windows 95 and Windows 98."
But the real problem will be somewhere else, because i'm able to run the
setup.exe under true MS's WinXP without any problem.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20050930
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http://bugs.winehq.org/show_bug.cgi?id=18665
Summary: Duplicates page reports permission denied
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/duplicates.cgi
OS/Version: other
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 16715
http://bugs.winehq.org/duplicates.cgi
"An error occurred opening today's dupes file: Permission denied."
Unless it's been moved?
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jasonathey(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jasonathey(a)gmail.com
--- Comment #178 from jasonathey(a)gmail.com 2009-06-28 20:11:50 ---
In wine 1.1.24 I was receiving this crash with most every 'hl2.exe' based
game--
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:avifile:AVIFileExit (): stub!
wine: Unhandled page fault on read access to 0x00000024 at address 0xe0bb423
(thread 0041), starting debugger...
Putting in the entry entry for hl2.exe to always start as 'Win98' instead of
'WinXP' caused this problem to go away entirely using -dxlevel 81, -dxlevel 90,
and -dxlevel 95
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-06-28 19:22:17 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=19113
Summary: Need for speed 3 - wrong detection wheel
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
when i try to setup wheel's dead zones under Need for speed 3 (NFS), it
incorrectly detects wheel. Wheel is detected twice and one has wrong dead zone
setting.
In wine-1.1.24 NFS detects the wheel twice with the same correct name of wheel.
In wine-0.9.58 NFS detects the wheel once with the correct name of wheel and
once like /dev/input/event8.
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jim <jimportal(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jimportal(a)gmail.com
--- Comment #7 from jim <jimportal(a)gmail.com> 2009-06-28 17:57:46 ---
I Tested with 1.1.24 (clean .wine directory) and could not get it to crash.
Terminal output is the same as Austin's without the crash at the end.
Looks fixed to me.
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--- Comment #31 from Wylda <wylda(a)volny.cz> 2009-06-28 17:19:18 ---
Hi,
during playing of Need for speed 3 (NFS):
1. I'm missing some force feedback effects like engine's rumble or effects when
driving on dust/grass/wooden bridge
2. There is wrong behavior when hitting right or left side of car, the wheel's
force is always to the left
3. Console is flooded all the time by message:
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 47 "Invalid argument".
4. In Menu "Control" there is a console message:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
Wine-1.1.24 and no need to apply here mentioned patch to get force feedback to
work.
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http://bugs.winehq.org/show_bug.cgi?id=19115
Summary: AIM 6.9 does not start
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja_x35(a)yahoo.com
Created an attachment (id=22074)
--> (http://bugs.winehq.org/attachment.cgi?id=22074)
bash output for wine
Installation works, but when trying to start the program it shows on the task
bar and tries to load for about a minute before disappearing completely.
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http://bugs.winehq.org/show_bug.cgi?id=19104
Summary: RenderMonkey 1.82 cannot create any kind of rendering
context
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://developer.amd.com/Downloads/RenderMonkey.2008-1
2-17-v1.82.322.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Summary pretty much says it all. Trying to do much of anything produces any of
a variety of errors:
* Adding a DirectX effect to the workspace nets a "Unable to create a DirectX 9
HAL device" dialog and a black preview window with "ERROR: Invalid /
Unsupported rendering device." at the top.
* Adding an OpenGL ES effect to the workspace just gets the "ERROR: Invalid /
Unsupported rendering device" message.
* Adding a regular OpenGL effect just plain crashes the app.
I figured a tool like this would be useful in troubleshooting shader-related
Wine bugs. So much for that idea.
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http://bugs.winehq.org/show_bug.cgi?id=19095
Summary: PE explorer shows an access violation when started
under AutoHotKey
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://www.heaventools.com/download/pexsetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=22045)
--> (http://bugs.winehq.org/attachment.cgi?id=22045)
test
Installation went fine but running doesn't. When running 'normally', without
AHK, works fine.
Attached is the test + it's helper function files, along with autohotkey.exe
Extract and run with 'wine autohotkey.exe pex.ahk'. Wait a few seconds until
the PE Explorer window shows up, and let it sit. Access violation should appear
shortly.
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http://bugs.winehq.org/show_bug.cgi?id=19114
Summary: Need for speed 3 - wrong behavior of force feedback
wheel
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
during playing of Need for speed 3 (NFS):
1. I'm missing some force feedback effects like engine's rumble or effects when
driving on dust/grass/wooden bridge
2. There is wrong behavior when hitting right or left side of car, the wheel's
force is always to the left
3. Console is flooded all the time by message:
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 47 "Invalid argument".
4. In Menu "Control" there is a console message:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
Comparison made to MS's WinXP, which works flawlessly.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #30 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-28 16:28:18 ---
*** Bug 19114 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=19108
Summary: Counter-Strike crashes with Metacity and Compiz
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=22067)
--> (http://bugs.winehq.org/attachment.cgi?id=22067)
crash output
Counter-Strike crashes with Metacity and Compiz while under Xfwm4 all is OK.
The crash output is attached.
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Peter Rininsland <peter(a)rininsland.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |peter(a)rininsland.de
--- Comment #11 from Peter Rininsland <peter(a)rininsland.de> 2009-06-28 12:11:27 ---
Long time passed since the last entry.
I was very impressed how great Pokerstars works with wine. Almost couldn't
believe it. Having seen such a great work I doubt that this last little bit
should be unsolvable.
I've Wine 1.1.24 under OpenSuse 11.1.
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Yuri Khan <yurivkhan(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yurivkhan(a)gmail.com
--- Comment #11 from Yuri Khan <yurivkhan(a)gmail.com> 2009-06-28 10:11:13 ---
As of current git state (wine 1.1.24), the PrintDlgExW function only knows how
to return the default values. No code to display a dialog is actually present.
If the flag PD_RETURNDEFAULT is not specified, the function is essentially a
no-op.
This affects pretty much every application that has printing options.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #9 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 16:26:24 ---
Hello,
--- quote ---
Confirming. This works fine using only native ole32.dll.
Just before trouble starts there's a call to ole32.CreateDataCache. Guess
something goes wrong there. I'll attach a log
--- quote ---
Yes, its most likely ole32 CreateDataCache() that does something wrong.
--- snip ---
...
0009:Call KERNEL32.LoadLibraryW(0032b880
L"C:\\windows\\system32\\tx14_doc.dll") ret=03043784
0009:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\tx14_doc.dll" at 0x36d0000: native
0009:Call PE DLL (proc=0x3747a83,module=0x36d0000
L"tx14_doc.dll",reason=PROCESS_ATTACH,res=(nil))
...
0009:Ret PE DLL (proc=0x3747a83,module=0x36d0000
L"tx14_doc.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
...
0009:Call ole32.CreateDataCache(00000000,0375a6b0,0375a6c0,0032b1ec)
ret=0370c19f
0009:trace:ole:CreateDataCache ({00000000-0000-0000-0000-000000000000}, (nil),
{00000000-0000-0000-c000-000000000046}, 0x32b1ec)
...
0009:Ret ole32.CreateDataCache() retval=00000000 ret=0370c19f
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0009
0009:trace:seh:raise_exception info[0]=00000000
0009:trace:seh:raise_exception info[1]=00000000
0009:trace:seh:raise_exception eax=00000000 ebx=03890168 ecx=75096484
edx=0032b1b0 esi=00000020 edi=00000000
0009:trace:seh:raise_exception ebp=0032b1ac esp=0032b0d4 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0009:trace:seh:call_vectored_handlers calling handler at 0x706fab65
code=c0000005 flags=0
0009:trace:seh:call_vectored_handlers handler at 0x706fab65 returned 0
0009:trace:seh:call_vectored_handlers calling handler at 0x7b83ffd9
code=c0000005 flags=0
0009:trace:seh:call_vectored_handlers handler at 0x7b83ffd9 returned 0
0009:trace:seh:call_stack_handlers calling handler at 0x3754568 code=c0000005
flags=0
...
0009:trace:msgbox:MSGBOX_OnInit L"20058 : Unexpected Text Control
error.\n(1-1d09)\r\n-2146808230\r\ntx4ole14"
...
--- snip ---
-> CreateDataCache(NULL, &CLSID_NULL, &IID_IUnknown, (LPVOID *)&pUnknown);
The app crashes while trying to call vtable member on returned interface.
Reference: http://msdn.microsoft.com/en-us/library/ms688476.aspx
Relevant Wine code:
--- snip dlls/ole32/datacache.c ---
static HRESULT WINAPI DataCache_NDIUnknown_QueryInterface(
IUnknown* iface,
REFIID riid,
void** ppvObject)
{
DataCache *this = impl_from_NDIUnknown(iface);
...
/*
* Compare the riid with the interface IDs implemented by this object.
*/
if (memcmp(&IID_IUnknown, riid, sizeof(IID_IUnknown)) == 0)
{
*ppvObject = iface;
}
...
}
...
HRESULT WINAPI CreateDataCache(
LPUNKNOWN pUnkOuter,
REFCLSID rclsid,
REFIID riid,
LPVOID* ppvObj)
{
...
/*
* Make sure it supports the interface required by the caller.
*/
hr = IUnknown_QueryInterface((IUnknown*)&(newCache->lpvtblNDIUnknown), riid,
ppvObj);
/*
* Release the reference obtained in the constructor. If
* the QueryInterface was unsuccessful, it will free the class.
*/
IUnknown_Release((IUnknown*)&(newCache->lpvtblNDIUnknown));
return hr;
}
...
static const IUnknownVtbl DataCache_NDIUnknown_VTable =
{
DataCache_NDIUnknown_QueryInterface,
DataCache_NDIUnknown_AddRef,
DataCache_NDIUnknown_Release
};
--- snip dlls/ole32/datacache.c ---
The app code after call to ole32.CreateDataCache() gives some hints
(annotated):
--- snip tx14_doc.dll ---
PE 3460000- 3504000 Export tx14_doc
-> call to ole32.CreateDataCache()
0x0349c19f: cmpl %edi,%eax
0x0349c1a1: jnl 0x0349c1b5 ; S_OK
0x0349c1a3: xorl %ecx,%ecx
0x0349c1a5: cmpl $-2147024882,%eax
0x0349c1aa: setnz %cl
0x0349c1ad: addl $3,%ecx
0x0349c1b0: call 0x034b8f10
0x0349c1b5: movl 0x40(%ebp),%eax ; ppvObj
0x0349c1b8: movl 0x0(%eax),%ecx ; ole32.DataCache_NDIUnknown_VTable
0x0349c1ba: leal 0x0(%ebp),%edx
0x0349c1bd: pushl %edx
0x0349c1be: pushl $0x10
0x0349c1c0: leal 0x4(%ebp),%edx
0x0349c1c3: pushl %edx
0x0349c1c4: pushl %eax
0x0349c1c5: movl 0xc(%ecx),%eax ; DataCache_NDIUnknown_VTable->fn4
0x0349c1c8: call *%eax ; *boom*
0x0349c1ca: cmpl %edi,%eax
--- snip tx14_doc.dll ---
The first hint is the call of the interface member function.
Vtable offset 0xC basically means the interface must contain at least four
member functions hence this can't be plain IUnknown (DataCache_NDIUnknown).
The next hint are the parameters. Four parameters get pushed before the iface
member call. The last one pushed is actually the implicit iface pThis, so the
interface function takes 3 parameters.
The second parameter can't obviously be a pointer one (0x10).
Looking through interfaces to match the constraints it seems
IOleCache/IOleCache2 is the best bet (IOleCache::Cache Method).
See: http://msdn.microsoft.com/en-us/library/ms680087.aspx
I tried to return IOleCache2 interface but it didn't work out in the end, it
conflicted with dlls/ole32/defaulthandler.c:DefaultHandler_Construct() which
also passes IID_IUnknown to CreateDataCache() and seems to expect this
DataCache_NDIUnknown (where does this come from, there doesn't seem to be any
documentation on it?).
Regards
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Version|unspecified |0.9.35.
Resolution| |FIXED
--- Comment #32 from Austin English <austinenglish(a)gmail.com> 2009-06-27 16:04:48 ---
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=19101
Summary: Don`t install FineReader 9
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patsev.anton(a)gmail.com
Don`t install FineReader 9
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Summary: MeltyBlood : Game crashes after selection of window
mode
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shinso.dark.prince(a)gmail.com
After the menu to select whether the game should be run fullscreen or not the
game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=19088
Summary: World of Warcraft won't start after new kernel
2.6.27.25
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgillis(a)uwaterloo.ca
Created an attachment (id=22034)
--> (http://bugs.winehq.org/attachment.cgi?id=22034)
Output from opening WoW, plus backtrace when the error is encountered
After the automatic update of kernel 2.6.27.25, World of Warcraft will no
longer load. In the opening display on the terminal, it crashes right after
opening various archives successfully. Sometimes the program gives an error and
then quits, sometimes it automatically suspends itself, and other times it has
to be stopped with ^C (when this is done, it performs a backtrace; I've
attached the output). Which of these happens appears to be completely random.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #31 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 12:52:50 ---
Hello,
--- quote ---
Removing deprecated CVS/GIT version tag. Please retest in current git. If still
present, update version field to earliest known version of wine that had this
bug. Thanks!
--- quote ---
Set the version to Wine 0.9.35 - the one which fixed blocking bug 4227
--- quote ---
It doesn't crash anymore... but then, it
doesn't do anything when you click on
'Record', maybe it's ignoring that button now.
--- quote ---
Then I suggest to close this bug as the issue this bug was about -> "fails to
start up" seems to be fixed.
Open new bug reports if there are still issues and don't forget to include
download link.
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 12:39:48 ---
Hello,
--- quote ---
Installing telechartinst.exe generates same error # 0x8000FFFF under
wine-1.1.23-273-gc293285. Didn't test any further.
--- quote ---
This might not be the best choice ...
--- snip ---
...
wine client error:24: write: Bad file descriptor
...
--- snip ---
Please upgrade to current GIT (> 1.1.24) and retest using clean WINEPREFIX.
Regards
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|www.securom.com |http://www.securom.com
CC| |nerv(a)dawncrow.de
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--- Comment #111 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:08:47 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
[desktop window]
+-->[graphics window]
+-->[battle.net window]
+-->[dialog boxes]
So all the graphics are being draw, but because the battle.net window
is drawn on top with a transparent background the graphics window does
not show.
The battle.net hack floating around, that does draw the graphics, does not
draw the text dialog windows.
Does this have to do with the fact that X11 does not support alpha blending,
and that what is now drawn as black is supposed to be transparent?
--- Comment #112 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:13:01 ---
Whoops, accidentally posted http://bugs.winehq.org/show_bug.cgi?id=2467#c110
before it was complete
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--- Comment #111 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:08:47 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
[desktop window]
+-->[graphics window]
+-->[battle.net window]
+-->[dialog boxes]
So all the graphics are being draw, but because the battle.net window
is drawn on top with a transparent background the graphics window does
not show.
The battle.net hack floating around, that does draw the graphics, does not
draw the text dialog windows.
Does this have to do with the fact that X11 does not support alpha blending,
and that what is now drawn as black is supposed to be transparent?
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
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Victor Sergienko <singalen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |singalen(a)gmail.com
Chris Spencer <millionaire317(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |millionaire317(a)hotmail.com
--- Comment #38 from Victor Sergienko <singalen(a)gmail.com> 2009-05-01 06:20:49 ---
X-Com: Ufo defense still broken in 1.20/Ubuntu 9.10.
The two mentioned dinput.dll.so files crash the app.
--- Comment #39 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:11:48 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
--- Comment #40 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:14:39 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
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Victor Sergienko <singalen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |singalen(a)gmail.com
Chris Spencer <millionaire317(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |millionaire317(a)hotmail.com
--- Comment #38 from Victor Sergienko <singalen(a)gmail.com> 2009-05-01 06:20:49 ---
X-Com: Ufo defense still broken in 1.20/Ubuntu 9.10.
The two mentioned dinput.dll.so files crash the app.
--- Comment #39 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:11:48 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
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http://bugs.winehq.org/show_bug.cgi?id=2905
--- Comment #16 from Jake Smith <jsmith(a)argotecinc.com> 2009-06-26 16:08:10 ---
Created an attachment (id=22039)
--> (http://bugs.winehq.org/attachment.cgi?id=22039)
Debugger info when crashing
Tried to verify bug against current git (wine-1.1.24-294-g9d71c13) and program
failed to run at all with a fatal error. Log attached.
Tried looking for the regkey that is mention changing to gdi - not in my
registry - should I create it? A string?
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Jake Smith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from Jake Smith <jsmith(a)argotecinc.com> 2009-06-26 15:56:48 ---
Verified still a bug in current git (wine-1.1.24-294-g9d71c13).
Still looks the same as Austin's screenshot on 4-9-2008.
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--- Comment #18 from idan <idan.ubuntu(a)gmail.com> 2009-06-26 12:31:57 ---
i looked in the Gnome Monitor and i found something instersting
the game run from a processes call -c -h 127.0.0.1 -p -n Player
but i don't have idea how to start it by my self
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http://bugs.winehq.org/show_bug.cgi?id=19039
Summary: Unreal Tournament 3 crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
Created an attachment (id=21961)
--> (http://bugs.winehq.org/attachment.cgi?id=21961)
The terminal log for the crash
The title says it: UT3 crashes on startup with the error "programm error" and
so on...
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--- Comment #9 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:59:50 ---
Excuse the mail-spam. But I thought I add the IP of a test-server because this
also took me a while to find one:
ip: vent.gamefire.com
port: 5263
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Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #7 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:48:40 ---
*** This bug has been confirmed by popular vote. ***
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Michael <wine.8.madblock(a)spamgourmet.com> changed:
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CC| |wine.8.madblock@spamgourmet
| |.com
--- Comment #6 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:48:00 ---
I can confirm this strange bahavior. This is probally because ventrilo uses
some sort of tree-view like list display.
I installed Ventrilo 3.0.5 under native Window and under wine 1.1.24. I
attached a screenshots of the native and wine version.
Resizing the windows does not work propperly, and I can confirm the incorrect
display of the list/tree view.
Part of the wine output that might be relevant:
# wine Ventrilo.exe
[ole thingies...]
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
[... quit messages]
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jsmith <jsmith(a)argotecinc.com> changed:
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----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from jsmith <jsmith(a)argotecinc.com> 2009-06-26 08:35:31 ---
Verified still exists in current git (wine-1.1.24-140-ge920f5f)
Following error(s):
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:storage:StgCreateDocfile Transacted mode not implemented.
fixme:ole:OleSetMenuDescriptor ((nil), 0x20032, (nil), 0x13c310, (nil)),
Context sensitive help filtering not implemented!
fixme:ole:OleQueryLinkFromData (0x13ec98),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=800000009, oid=4
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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--- Comment #25 from Saulius K. <saulius2(a)gmail.com> 2009-06-26 06:30:45 ---
The bug is present in 1.1.24.
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http://bugs.winehq.org/show_bug.cgi?id=15523
Summary: Cannot change my E-mail address
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
I tried to change my E-mail address in the apps database to my net E-mail
address.
The new E-mail address is the same as now already in use for WINEHQ/Bugzilla.
WINEHQ/AppDB does not let me change the E-mail address to the new address, as
it indicates the name is already in use.
However, WINEHQ/AppDB DOES allow me to login already with the new address, so
apparently it has already been set up as some kind of alias.
I puzzled, and unable to find a way to rectify this, as I see no option in the
¨preferences¨ screen.
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Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #13 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-25 17:32:58 ---
*** This bug has been confirmed by popular vote. ***
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--- Comment #32 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-06-25 16:29:41 ---
Created an attachment (id=22020)
--> (http://bugs.winehq.org/attachment.cgi?id=22020)
simple test
this simple test shows that full path is indeed resolved in ShellExecuteW.
The zipfile contains two files, a.exe and regedit.exe
source for a.exe:
main()
{
ShellExecuteW(0,L"open",L"regedit.exe",L"",L"c:\\windows\\system32\\",1);
}
source for regedit.exe:
main()
{
printf("something went wrong\n");
}
If you unzip the file somewhere, and run it from there in wine, you get :
something went wrong
If you unzip the file in windows, and run it in windows, you'll see that the
"real" regedit is started.
Enough proof for someone to submit the patch from comment #1 i'd say.
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Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.8.madblock@spamgourmet
| |.com
--- Comment #12 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-25 15:39:05 ---
I can confirm this with wine 1.1.24 on gentoo amd64 with KDE.
UltraVNC Viewer 1.0.5.6
The control-bar is displayed even in windowed mode. Plus, going to
fullscreenmode using the maximise button on this toolbar and back, makes kwin
not show a titlebard/window around the UltraVNC window anymore.
wine output:
# wine vncviewer.exe
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
err:clipboard:ChangeClipboardChain hWndViewer is lost
err:dialog:EndDialog got invalid window handle (0x4003c); buggy app !?
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
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http://bugs.winehq.org/show_bug.cgi?id=19060
Summary: DPP: If you click on the "Modify Windows" button
nothing happens
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.pannucci(a)gmail.com
This bug affects canon "Digital Photo Professional" (DPP), a software for canon
photo cameras used to manage images.
When you click on the top left button (Modify Window) nothing happens and in
the terminal you can read:
fixme:win:GetWindowPlacement not supported on other process window 0x10032
The normal behaviour should be the opening of a new section of the program when
you can easily modify the images (there are the previews of the images listed
on a left frame and the image selected on the right frame).
Tested with the option "Allow the window manager to control the windows" on and
off.
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http://bugs.winehq.org/show_bug.cgi?id=19073
Summary: winedevice doesn't check that driver exist before
loading?
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~$ wine winedevice thisdriverdoesntexist ; echo $?
0
austin@midna:~$ wine winedevice ; echo $?
err:winedevice:wmain missing device name, winedevice isn't supposed to be run
manually
1
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http://bugs.winehq.org/show_bug.cgi?id=16486
Summary: Apps not restoring correctly after minimizing twice
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem occurring in different applications. Examples are "Welt am
Draht" (http://mathespiele.ma.funpic.de/programm.php?id=33) as well as
PlasmaShop and PRPTool (http://www.guildofwriters.com/wiki/PlasmaShop).
When I minimize them using the minimize button on the window border or by
clicking their task-bar entry, and then restore them by clicking the entry
again, the "Minimize" button is no longer available in the top right corner of
the window. If I then minimize and restore it again by clicking the task-bar
entry, the app is not restored correctly: The window is only about 20 pixels
wide and 50 pixels high then, without any content being drawn. It continues to
run fine, just that I can't interact with it as the window has no content and
can't be resized. Closing it by right-clicking in the task-bar correctly quits
the app without data being lost.
What is even more strange is that I can fix this problem with "Uru - The Path
of the Shell" (no matter whether it is in the same wineprefix as the
problematic app or not - I don't have other full-screen 3D apps running in wine
so I can't test if it works with other games, too): I restore the app, then
restore Uru. press Windows+D to go to the desktop and restore the app again -
it opens fine then. Minimizing and restoring it once again brings it back to
the broken state.
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Yannik Hampe <yankee(a)cipher-code.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yankee(a)cipher-code.de
--- Comment #51 from Yannik Hampe <yankee(a)cipher-code.de> 2009-06-25 05:54:10 ---
I am still encountering the issue on my NVidia 9800 GTX+ with wine-1.1.24.
But it does not happen every time. Sometimes the menu works just like it
should. And at other times the game crashes.
There is no difference in wine's error messages when the everything is working
compared to the game crashing.
Yes, I do have a dual-core CPU, but I am using taskset to set the affinity.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=4173
--- Comment #15 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2009-06-24 18:22:44 ---
Using Wine 1.1.24, the game UI still doesn't respond once you get past starting
a map and creating a hero
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--- Comment #11 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:53:07 ---
Created an attachment (id=22009)
--> (http://bugs.winehq.org/attachment.cgi?id=22009)
Error window
Tested version 1.3.5 under current git (wine-1.1.24-140-ge920f5f) and it pops
up the attached error window and never loads generating the following error in
terminal:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xcb675c
Can be downloaded from http://powerbullet.com/download.php - they changed to
.php on the download page.
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--- Comment #29 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-24 17:49:40 ---
(In reply to comment #27)
> Created an attachment (id=22006)
--> (http://bugs.winehq.org/attachment.cgi?id=22006) [details]
> Seems to be fixed on Main Screen
>
> Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the main
> screen text problem seems to be fixed - yellow (highlighted/active) and white
> text, translucent background.
With latest git and no hacks, none of the menus are fixed for me yet.
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Matthew Millar <mattmill30(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mattmill30(a)hotmail.com
--- Comment #12 from Matthew Millar <mattmill30(a)hotmail.com> 2009-06-24 17:28:17 ---
Hi i've tried running the Listen Rhapsody and i immediately get presented with
the following error dialog box:
An unexpected error -1073741819 occurred... quitting (Mapped Exception
0xC0000005 @ 0x7BC64F6E)
There is absolutely no console output.
I installed Listen Rhapsody using the Listen.com version available from the
link above.
I install it and it seems to install fine. During the install, it asked me if
i'd like to install Windows Media Format 7.1 Audio, which i have to choose yes,
cancels the install.
But as soon as i try to run it from terminal or shortcut it produces the above
error.
Thanks,
Matthew Millar
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--- Comment #28 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:20:10 ---
Created an attachment (id=22007)
--> (http://bugs.winehq.org/attachment.cgi?id=22007)
Not fixed on sub-menus - this is single player
Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the
sub-menu's such as single and multiplayer the text problem still exists.
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--- Comment #27 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:16:55 ---
Created an attachment (id=22006)
--> (http://bugs.winehq.org/attachment.cgi?id=22006)
Seems to be fixed on Main Screen
Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the main
screen text problem seems to be fixed - yellow (highlighted/active) and white
text, translucent background.
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jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #14 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 12:40:04 ---
Verified still a bug in git (wine-1.1.24-140-ge920f5f)
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jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 12:30:08 ---
Still blocked by bug 1886
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.35.
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http://bugs.winehq.org/show_bug.cgi?id=19057
Summary: Photoshop CS4 install runs into an un-expected error
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=21984)
--> (http://bugs.winehq.org/attachment.cgi?id=21984)
WINEDEBUG=+trace wine Setup.exe
While running the setup photoshop setup runs into an un-expected error
Fresh install of wine 1.1.24
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http://bugs.winehq.org/show_bug.cgi?id=19054
Summary: turisticke trasy 2.15 crashes after start
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.trasy.net/index.php?stranka=stazeni
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jose1711(a)gmail.com
Created an attachment (id=21981)
--> (http://bugs.winehq.org/attachment.cgi?id=21981)
console output
Program "turisticke trasy 2.15" crashes right after the main window is
displayed.
Steps to reproduce:
1. download the software from
http://www.trasy.net/index.php?stranka=stahni&soubor=tt-bezobr.exe
2. install it via wine
3. run wine tt.exe from installation directory
arch linux i686, gcc version 4.4.0 20090526 (prerelease), wine 1.1.24
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.23 |unspecified
--- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-24 01:52:19 ---
Or rather change it to 'unspecified'. Provide the version which matches
the bug report date.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.24 |1.1.23
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
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chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
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http://bugs.winehq.org/show_bug.cgi?id=19036
Summary: KDE 4.2: Plasma environment is not recovered after
running Wine
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
In KDE 4.2 (desktop effects disabled): after terminating a number of apps/games
with Wine, the Plasma environment is not restored, leaving an empty desktop
with no plasmoids (desktop widgets), icons, etc. I have to open a console (via
Alt+F2, or F12 for Yakuake) and enter "plasma" to fully recover.
Also, when plasmoids are left unlocked chances are for these to be all messed
up at a lower resolution after running Wine.
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http://bugs.winehq.org/show_bug.cgi?id=8133
--- Comment #6 from EA Durbin <ead1234(a)hotmail.com> 2009-06-23 21:19:40 ---
Still present in wine 1.1.24, does not happen when running WINEDEBUG=+all, but
happens when running without WINEDEBUG, race condition?
+all log mentions an EagleM component? "wineguy" is the username I entered
0009:RET !EagleM.?EnableWindow@EGuiWindowManager@@QAEXPAVEGuiWindow@@H@Z()
retval=00000002 ret=0040f95c
0009:CALL
!EagleM.?GetDlgItem@EGuiWindowManager@@QBEPAVEGuiWindow@@PAV2@H@Z(02f90d60,0000000a)
ret=0040f98e
0009:RET !EagleM.?GetDlgItem@EGuiWindowManager@@QBEPAVEGuiWindow@@PAV2@H@Z()
retval=035dced0 ret=0040f98e
0009:CALL !EagleM.?GetWindowTextA@EGuiEdit@@QAEXAAVCString@@@Z(003f10b8)
ret=0040f998
0009:CALL MFC42.860(035ddae8) ret=10021610
0009:Call KERNEL32.lstrlenA(035ddae8 "wineguy") ret=5f402717
0009:Ret KERNEL32.lstrlenA() retval=00000007 ret=5f402717
0009:Call KERNEL32.InterlockedDecrement(035dd970) ret=5f40279a
0009:Ret KERNEL32.InterlockedDecrement() retval=00000000 ret=5f40279a
0009:Call ntdll.memcpy(035dd97c,035ddae8,00000007) ret=5f402745
0009:Ret ntdll.memcpy() retval=035dd97c ret=5f402745
0009:RET MFC42.860() retval=003f10b8 ret=10021610
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EA Durbin <ead1234(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.23 |1.1.24
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--- Comment #13 from jsmith <jsmith(a)argotecinc.com> 2009-06-23 16:43:29 ---
We also need this functionality. We use a Visual FoxPro database and we
auto-update the front-end on each users computer by copying over the updated
files but it fails trying to find UNC path of update files to copy over. We
have been trying to work out a last few bugs so we can (hopefully) begin to
move some of our workstations/users over to Linux but this is our biggest must
have! This isn't the only bug that we need but it is definately a big one!
Anything I can do to help (beyond fix it myself ;) ).
Jake
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http://bugs.winehq.org/show_bug.cgi?id=6437
Vitaly Lipatov <lav(a)etersoft.ru> changed:
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CC| |lav(a)etersoft.ru
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Mondane <mondane.woodworker(a)gmail.com> changed:
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| |m
--- Comment #13 from Mondane <mondane.woodworker(a)gmail.com> 2009-06-23 16:17:09 ---
After a clean install of both Wine and Future Pinball, I wanted to start a
table that came with it. It crashes at some point when the screen says
"Compiling script".
I know there are workarounds to get the game working like using native DLLs,
but my believe is that Wine should be able to run this game out-of-the-box.
For more information of my crash, see the attachment
"Wine_1.1.2.4_FuturePinball_1.9.20081225.txt".
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Sic Volo <sickvolo(a)gmail.com> changed:
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--- Comment #11 from Sic Volo <sickvolo(a)gmail.com> 2009-06-23 14:32:19 ---
(In reply to comment #10)
> In 1.1.18 throws stack overflow and crashes immediatelly.
>
> err:seh:setup_exception_record stack overflow 840 bytes in thread 0009 eip
> 7bc3c624 esp 00230fe8 stack 0x230000-0x231000-0x330000
FAR works now but window expansion only works if altered though the menu, not
with the mouse.
Expanding with the mouse leaves black space, while FAR's size is unaffected.
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http://bugs.winehq.org/show_bug.cgi?id=19053
Summary: regression - no antialiasing of fonts in responsa
project
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: izar00(a)gmail.com
Created an attachment (id=21978)
--> (http://bugs.winehq.org/attachment.cgi?id=21978)
the program in the versions without antialiasing
im runing the program "responsa project" (ver. 14+ network)
in wine 1.1.10 antialiasing of fonts workes perfectly but from 1.1.13 and up to
current there is no antialiasing. (i'm going to check 1.1.11 - 1.1.12 todey to
tell you where exactly the problem is.
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http://bugs.winehq.org/show_bug.cgi?id=17534
Summary: Cake Shop claims to require an administrator account
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.bigfishgames.com/download-games/4127/cake-
shop/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19665)
--> (http://bugs.winehq.org/attachment.cgi?id=19665)
Screenshot of error box under Wine 1.1.15
When attempting to install Big Fish Games' Cake Shop, the installer immediately
halts with a dialog stating, "You don't have permission to install games from
Big Fish Games on this computer. Please log in with an administrator account
and try again."
0024:fixme:advapi:CheckTokenMembership ((nil) 0x143d00 0x33ee14) stub!
There are similar bugs open, but they don't seem to be related.
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Summary: Не работают шейдеры
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)vovikilelik.com
Пытался запустить игру TwoWorlds. Установил
успешно, запустил. Зашёл в настройки,
отключил HDR, поставил все параметры на
минимум. Нажал "create new game". после консоль
начала постоянно выдавать одни и те же
ошибки. 3D-персонаж отображался, как
непонятный клубок из прямых, плоскостей и
фигур. При этом, игру можно начать даже с
таким персонажем =). Только всё, что видно на
мониторе - это нагромождение разнообразных
фигур (2D-объекты и их анимация отображались
корректно)... У меня стоит ati radeon hd4550 (asus eah4550)
с последними драйверами, OS Linux OpenSuSe 11.1,
winetricks + direct9c_nov2008.
=) с уважением...
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http://bugs.winehq.org/show_bug.cgi?id=373
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http://bugs.winehq.org/show_bug.cgi?id=309
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http://bugs.winehq.org/show_bug.cgi?id=291
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http://bugs.winehq.org/show_bug.cgi?id=275
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http://bugs.winehq.org/show_bug.cgi?id=128
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http://bugs.winehq.org/show_bug.cgi?id=127
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http://bugs.winehq.org/show_bug.cgi?id=125
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http://bugs.winehq.org/show_bug.cgi?id=123
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http://bugs.winehq.org/show_bug.cgi?id=66
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http://bugs.winehq.org/show_bug.cgi?id=50
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http://bugs.winehq.org/show_bug.cgi?id=26
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http://bugs.winehq.org/show_bug.cgi?id=22
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http://bugs.winehq.org/show_bug.cgi?id=11
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http://bugs.winehq.org/show_bug.cgi?id=19010
Summary: W40K soulstorm regression from 1.1.23 to 1.1.24 :
building are partly invisible
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.fievet(a)free.fr
Created an attachment (id=21906)
--> (http://bugs.winehq.org/attachment.cgi?id=21906)
trace generated with WINEDEBUG=+wine_d3d,+d3d
A regression was introduced by v1.1.24.
It is visible from the login screen, and in game.
-The login screen displays the selected army's commander. With 1.1.24 his torso
is invisible. Only the head, and members are rendered correctly. With 1.1.23 it
works just fine.
-In game, with 1.1.24, buildings core is invisible. Only the boundaries are
rendered correctly. With 1.1.23 it works just fine.
attached are 2 traces generated with WINEDEBUG=+wine_d3d,+d3d wine
Soulstorm.exe.
Wine was stopped after displaying the login screeN.
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http://bugs.winehq.org/show_bug.cgi?id=19046
Summary: RegCleaner is almost unusable
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.worldstart.com/weekly-download/archives/reg
-cleaner4.3.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
Created an attachment (id=21966)
--> (http://bugs.winehq.org/attachment.cgi?id=21966)
8 logs demonstrates different issues
There are multiple memory access violations in different wine libs (at least in
comctl32.dll and user32.dll), wine assertion failures, misbehaviour and
graphical glitches when running RegCleaner 4.3, Build 780. Errors follow every
user's step and make program operation almost impossible.
A handful of wine logs demonstrates the problem attached to this bugzilla
entry. Please note that all these logs show different pieces of this issue,
they aren't duplicate each other.
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http://bugs.winehq.org/show_bug.cgi?id=19044
Summary: Fatal Error Access_Violation
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neolo7(a)hotmail.com
After installing driver for ATI Mobility Radeon 2400 HD, WarCraft won't start
via wine. Fatal Error 0xC0000005 Access_Violation at '0x00000018' The memory
could not be 'read'.
(Mandriva 2009.1)
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http://bugs.winehq.org/show_bug.cgi?id=19038
Summary: Turned icons in Lazarus
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mitya57(a)gmail.com
In Lazarus (windows version 0.9.26), icons are 180-turned on panel and buttons.
Also, it'll be great to improve the text editor in the IDE.
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http://bugs.winehq.org/show_bug.cgi?id=19023
Summary: Not possible to create BOLD font with
CreateFontIndirect()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinez.pr0team(a)gmail.com
Created an attachment (id=21936)
--> (http://bugs.winehq.org/attachment.cgi?id=21936)
Application demonstrates the problem.
Can't create a ITALIC+BOLD font with CreateFontIndirect().
Attached application demostrates the problem (C++ WinApi).
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http://bugs.winehq.org/show_bug.cgi?id=18405
Summary: ConvertXToDVD 3.5.3.139 Do not load templates
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaysonsantos2003(a)yahoo.com.br
Created an attachment (id=20990)
--> (http://bugs.winehq.org/attachment.cgi?id=20990)
Console output
Even In last wine version template loading on ConvertXToDVD is not working.
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