http://bugs.winehq.org/show_bug.cgi?id=18914
Summary: ITaskbarList CoCreateInstance function returns wrong
value
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickvolo(a)gmail.com
ITaskbarList implementation, CoCreateInstance Function seems to return "1" upon
failure.
According to http://msdn.microsoft.com/en-us/library/ms686615.aspx it shall
return null
"ppv [out]
Address of pointer variable that receives the interface pointer requested in
riid.
Upon successful return, *ppv contains the requested interface pointer.
Upon failure, *ppv contains NULL."
Regression testing showed the following committ:
8e12ad4faeb9274a6a038638eed261f3cfae63f6 is first bad commit
commit 8e12ad4faeb9274a6a038638eed261f3cfae63f6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 24 10:09:25 2009 +0100
shdocvw: Add a stub ITaskbarList implementation.
Based on a patch by Louis Lenders. Although MSDN claims this should be in
shell32, it really is in shdocvw.
:040000 040000 e62b56f5579c2943ada67d31f64b59429a1fe4f6
a6f1d4963fa7c84bd2e8744f60cf2915ab981359 M dlls
:040000 040000 73b71d886ed76916e3c994c2e2756c352b6df6c1
da408b56e12c9c1af4f834840c6a0fcf263595eb M include
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http://bugs.winehq.org/show_bug.cgi?id=13954
Summary: Only top half of screen visible
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=14107)
--> (http://bugs.winehq.org/attachment.cgi?id=14107)
In game menu with only half of screen covered.
For this bug report I'll concentrate on Thief (The Dark Project), but I'm
seeing this problem in a lot of places. In brief, only the top half of the
screen is visible in certain graphical modes.
In more detail: Thief seems to use four different graphical modes, each with
different behaviour.
1. The first mode, used for the menu screens on entry to the game, work
normally. I'm doing this test with a wine virtual desktop at 640x480
resolution (and my real desktop is 1280x1024).
2. On entry to the game it uses hardware 3d graphics that runs very slowly.
This seems to be a known problem with Thief, though I can't see a bug report
for this.
3. Hitting ESC brings up the in-game menu which normally replaces the entire
display; in this report only just under the top half the screen is visible.
Fortunately I can see just enough of the configuration menu to select software
3d graphics.
4. Software 3d graphics used to work tolerably (in a somewhat earlier release,
maybe 0.9.59?), but now I see only the top quarter or less of the screen!
I'll try and attach some screenshots to illustrate this. Um -- how am I
supposed to add more than one screenshot in this message? I've attached an
example for case (3).
This is with Wine 1.0-rc5 built from git, but I've been seeing this problem for
a while now.
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http://bugs.winehq.org/show_bug.cgi?id=18913
Summary: Recent Team Fortress 2 update causes crash during
startup
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
CC: julliard(a)winehq.org
Just recently (a few days ago) Team Fortress 2 has started to cause wineserver
to crash. Curiously, this appears to reveal an old regression:
commit 7560a890225a8ab56c326206224fe9bedc69aefa
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 30 15:15:06 2008 +0100
server: Make padding explicit in the wake_up_reply structure.
Before this commit, Team Fortress 2 starts without error, after this commit it
crashes shortly after displaying the loading splash screen. I've tested this
against the following release, as well as performing a `git bisect` between .11
and .12:
crashes on .23, .18, .14, .12
works on 1.0.1, .1.11
I'll build a current git and give a traceback, but for the moment I attach a
traceback from the commit above:
Core was generated by `/home/michael/code/wine/loader/../server/wineserver'.
Program terminated with signal 11, Segmentation fault.
[New process 27709]
#0 0x080730a3 in wake_thread (thread=0x98) at thread.c:589
589 for (count = 0; thread->wait; count++)
(gdb) backtrace
#0 0x080730a3 in wake_thread (thread=0x98) at thread.c:589
#1 0x0807320d in wake_up (obj=0x91f9810, max=0) at thread.c:705
#2 0x08053a55 in set_event (event=0x91f9810) at event.c:113
#3 0x08053c10 in req_event_op (req=0x91f3820, reply=0xbffcfc9c) at event.c:241
#4 0x0806e048 in call_req_handler (thread=<value optimized out>)
at request.c:288
#5 0x080569eb in main_loop_epoll () at fd.c:455
#6 0x08056a89 in main_loop () at fd.c:794
#7 0x0805bc5d in main (argc=1, argv=0xbffd0444) at main.c:147
(gdb)
Doesn't look too informative...
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http://bugs.winehq.org/show_bug.cgi?id=2596
Simon Norberg <norberg.simon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |norberg.simon(a)gmail.com
--- Comment #36 from Simon Norberg <norberg.simon(a)gmail.com> 2009-06-13 05:50:12 ---
Still with Wine 1.1.23-git and Debian Lenny it craches a few seconds in to
gameplay with segmentaion fault.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e2f0,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x152ee0,0xdd0390): stub
^[fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETOPENSTATUS
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #175 from moritz.angermann(a)gmail.com 2009-06-13 04:53:50 ---
Ok, it gets slightly weirder.
First the good news: CS:S on OS X _does_ work. And _does_not_ crash. Steps to
reproduce:
- install Xquartz (X11-2.3.3.2.dmg)
and set "Full-screen mode" in the Output panel of the Preferences.
Hint: If you set "Auto-show menu bar in full-screen mode" the game will
crash as usual.
- install macports
- install wine-devel and winetricks via macports
(sudo port install wine-devel && sudo port install winetricks)
- run winecfg and check the following under Graphics
- [ ] Allow the window manager to decorate the windows
- [ ] Allow the window manager to control the windows
- [X] Emulate a virtual Desktop ( 1280 x 800 for MacBooks )
- Also click on the Audio panel. Wine should configure coreaudio correctly.
- use winetricks to install mcf42 vb6run vcrun6 tahoma wininet ie6
- get hold of a copy of lucida-console.TTF and place it into
~/.wine/drive_c/windows/Fonts/
- Install your CS:S
- Start X11 (you can always exit X11 pressing cmd-Q)
execute the following on the xterm:
export DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib"
export PATH=/opt/local/bin:$PATH
and let wine execute counterstrike with the following paramters: -w 1280 -h
800 -console -dxlevel 81
Now you should be able to play without crashes.
----
So after all I think that, at least on os x, the interference of OS X with X11
does cause the crash, which is why windowed modes crash and why you should not
allow the menu bar in X11.
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Kyle Bradfield <walmartshopper(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |walmartshopper(a)msn.com
--- Comment #174 from Kyle Bradfield <walmartshopper(a)msn.com> 2009-06-13 02:19:24 ---
I used to run -dxlevel 80 for the extra performance, but I got random crashes
even with the HUD fix. As soon as I switched to -dxlevel 90, the crashes
stopped. And with the latest version of wine and nvidia drivers, the game runs
very well in dx9. And with developer focus shifting towards dx10, I wouldn't
expect dx8 issues to get much attention anymore. Try -dxlevel 90, or 70 if you
need the extra performance.
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http://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #18 from Roger <rogerx(a)sdf.lonestar.org> 2009-06-12 22:11:08 ---
Nobody understands a variable named "wait". ;-)
Anyhow, I'm watching, but have little time currently to debug. :-/
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filippo <filippo(a)tuxel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |filippo(a)tuxel.com
--- Comment #17 from filippo <filippo(a)tuxel.com> 2009-06-12 16:45:45 ---
My engish isn't good but I try....
I think that there is a problem in e a specific function named
"set_wait_mask(HANDLE hDevice, DWORD mask)" because into it, in i486
architecture, status variable, recive a not valid value from function named
"wine_server_call( req );" difference to pentium architecture that recive a
determinat number.
To solve my problem I forced value of status variable at a value that return
wine_server_call( req ) function in pentium architecture with an asiignment
i.e. status = 3225224567.
Mybe i think that this problem is a bug.
What do you thik about?
Do you understand me?
Bye
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http://bugs.winehq.org/show_bug.cgi?id=18727
Summary: Wine Copyright Information Needs Updated to 2009 in
the License
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://www.winehq.org/license
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
This is a very minor bug, however the line that says "Copyright (c) 1993-2005
the Wine project authors (see the file AUTHORS for a complete list)" should be
updated for 2009.
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http://bugs.winehq.org/show_bug.cgi?id=16212
Summary: http://www.winehq.org/site/images/shots/full/wine_1.png
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
Full size Screenshots do not exist anymore, but thumbnails are still showed in
the main page.
A page with a 404 error is displayed instead when you click a thumbnail.
Besides it, a funny error is displayed about where to report the bug, in the
404 error page it says that you should report the bug to the following url:
http://bugs.winehq.org/enter_bug.cgi?product=WineHQ.com
WineHQ.com? sure... :)
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http://bugs.winehq.org/show_bug.cgi?id=16778
Summary: « News » link in winehq's French home page leads to
an error
Product: WineHQ.org
Version: unspecified
Platform: Other
URL: http://www.winehq.org/news/
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan(a)ernstfamily.ch
Clicking on "Nouvelles" (News) in winehq's French home page, leads to an error
:
"500 News not found!"
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http://bugs.winehq.org/show_bug.cgi?id=15419
Summary: Test Data reports should include wine stable versions
(i.e. 1.0, 1.2...) and not just recent betas
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
For AppDB test data to be usefull to users, and since we know have stable wine
releases, "Add Test Data" page should list wine 1.0 as a Tested release, and
not just list 1.1.0 to 1.1.5 (for example), since corporate users and users
looking for stability will be sticking to 1.0 for a long time.
It should be the same for future stable releases like 1.2 - but those should
not supersede 1.0 since some users/distributions might keep 1.0 for a long
time.
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moritz.angermann(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |moritz.angermann(a)gmail.com
--- Comment #173 from moritz.angermann(a)gmail.com 2009-06-12 14:01:26 ---
I have the very feeling that the random crashes have to do with the -dxlevel.
-dxlevel 70 will not cause any crash at all, while
-dxlevel 80 will (at least for me on OS X).
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http://bugs.winehq.org/show_bug.cgi?id=4304
--- Comment #18 from Marc Warne <marc(a)indivisibilities.com> 2009-06-12 11:12:05 ---
Unfortunately I no longer have MetaTrader installed.
Can another contributer please try this out with 1.1.23?
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http://bugs.winehq.org/show_bug.cgi?id=18907
Summary: Steam update crashes wineserver
Product: WineHQ Apps Database
Version: unspecified
Platform: All
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nukedclx(a)gmail.com
CC: nukedclx(a)gmail.com
Steam games after the latest update causing crash games, i tried launch hl1,
cs1,6 but same thing wineserver crash. I tried produce corefile, but it doesnt
produce that.. ((ulimit -c unlimited) i checked main steam directory and
half-life in steamapps.
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http://bugs.winehq.org/show_bug.cgi?id=16941
Summary: interrupts cause nested trace output
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The winmm periodic timer interrupt (used e.g. by the dsound PCM player) causes
confusion in wine's debug log. I believe every line in the log should be output
atomically. This is not the case and makes the log harder to analyse.
Please search your traces using the following regexp
.[0-9]{4}:[a-zCR]
to find sections where one thread manages to interrupt another one amid a log
line.
In my case, all such occurrences are caused by one thread, identified as
follows:
0019:trace:mmtime:TIME_MMSysTimeThread Starting main winmm thread
Here's a sample where the main thread's (0009) logline is interrupted by the
timer's thread (0019) trace output:
0009: get_handle_fd(0019:Call KERNEL32.GetTickCount()
0019:Ret KERNEL32.GetTickCount()
0019:trace:dsound:DSOUND_timer (1,0,0x1fbbb0,0x0,0x0)
0019:[many lines omitted]
handle=00a4 ) <- This is the remains of the trace output
from the interrupted thread (0009)
0009: *fd* 00a4 -> 83
Here's another example, involving a redispatch to thread 0018:
001e0019:Call KERNEL32.GetTickCount()
0019:Ret KERNEL32.GetTickCount() ...
0019: [many lines omitted]
: create_key() = 0 { hkey=0020, created=0 }
^^^^ remains from thread 001e
0018: get_new_process_info( info=0038 )
0018: select() = PENDING { timeout=infinite, ...
001e:trace:reg:NtCreateKey <- 0x20
The interruptor's pattern is always the same:
- 2x GetTickCount()
- trace:dsound:DSOUND_timer
- dsound perform mix etc.
Looking at libs/wine/debug.c:default_dbg_vlog() I see no obvious mechanism to
ensure atomic output, while and dlls/ntdll/debugtools.c:NTDLL_dbg_vlog() might
have the machinery given a temporary output buffer and a single call to
write().
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--- Comment #17 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-12 02:56:00 ---
Marc, test again with 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=6237
--- Comment #11 from Jerome Leclanche <adys.wh(a)gmail.com> 2009-06-12 02:22:17 ---
Created an attachment (id=21745)
--> (http://bugs.winehq.org/attachment.cgi?id=21745)
Windows Vista screenshot
Screenshot of what's supposed to show under vista at the moment of the crash.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |source
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #9 from Jerome Leclanche <adys.wh(a)gmail.com> 2009-06-12 00:49:00 ---
(In reply to comment #8)
> still present in wine 1.1.13.
Same error in wine-1.1.23-137-g8e06002
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http://bugs.winehq.org/show_bug.cgi?id=18599
Summary: Sims 3 Can't download content
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21277)
--> (http://bugs.winehq.org/attachment.cgi?id=21277)
Log from Game Launcher
When running from game launcher I can not seem to download any of the content.
I get some of:
fixme:hlink:IHlink_fnSetMonikerReference (0xa718bd0)->(0 0xa718c08 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0xa718bd0) -> (1 (nil) 0x32c520)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
fixme:thread:NtQueryInformationThread info class 16 not supported yet
I suspect shdocvw?
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http://bugs.winehq.org/show_bug.cgi?id=18892
Summary: Civiliztaion IV Beyond The Sword fails to start using
wine version 1.1.20 - 1.1.23
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)mrplanlos.de
Created an attachment (id=21733)
--> (http://bugs.winehq.org/attachment.cgi?id=21733)
Console output
Hello,
I have an openSUSE 11.0 system with the wine repository and usually update my
wine version via this repo.
Since the version 1.1.20 my Civilization IV - Beyond The Sword (version 3.17)
fails to start.
I can see the loading image and before the game loads completely it crashes
with an unhandled exception.
I hope my attached file is useful for fixing the issue.
With wine version 1.1.19 I don't have this problem.
Thanks and regards
Andreas
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http://bugs.winehq.org/show_bug.cgi?id=5055
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-06-11 16:45:15 ---
(In reply to comment #13)
> "As of Nautilus 2.22, GNOME support the XDG Trash specification through GIO and
> the GVFS-Trash backend."
>
> I've verified that deleting to trash now works under Gnome too.
>
> Should we close this?
It works anywhere that respects the xdg spec, but for WM's that don't (and the
Mac), there's still a bug.
A virtual folder would solve this. Or we could have a Mac specific path for
Macs, and use xdg for everything else (and consider non xdg wm's as broken).
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #13 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2009-06-11 15:44:08 ---
"As of Nautilus 2.22, GNOME support the XDG Trash specification through GIO and
the GVFS-Trash backend."
I've verified that deleting to trash now works under Gnome too.
Should we close this?
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #5 from nsandschn(a)gmx.de 2009-06-11 15:35:04 ---
Still present in wine 1.1.23. I tried to run two different sample files and it
locked up in both cases.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #8 from nsandschn(a)gmx.de 2009-06-11 13:09:50 ---
Still present in wine 1.1.23
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http://bugs.winehq.org/show_bug.cgi?id=18836
Summary: Europa Universalis II: crashes immediately on startup
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: staffan.bjornesjo(a)gmail.com
Created an attachment (id=21640)
--> (http://bugs.winehq.org/attachment.cgi?id=21640)
output from: "wine EU2.exe"
Using Ubuntu 8.10 (64-bit).
The game crashes when started.
Running it in windowed mode as usual (emulating desktop).
It works well in 1.1.22 (and many previous versions), but does not work at all
in 1.1.23. see bisect below.
a5876bb91e92645a400a248abb1ef283d1a822f6 is first bad commit
commit a5876bb91e92645a400a248abb1ef283d1a822f6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 10:10:48 2009 +0200
wined3d: Use FBOs for offscreen rendering by default.
:040000 040000 5f32e7e9af292e79c2e5c0d619a51d9562095353
584a625d348b0f4123d1febce072bbbdb44ac4a5 M dlls
Could not add the author of the patch to the CC as specified at
http://wiki.winehq.org/RegressionTesting
got "Bugzilla was unable to make any match at all for one or more of the names
and/or email addresses you entered on the previous page.
Please go back and try other names or email addresses."
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http://bugs.winehq.org/show_bug.cgi?id=18880
Summary: Unable to run program GAUSS
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://s000.tinyupload.com/?file_id=004094723233547238
15
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthieu.stigler(a)gmail.com
Created an attachment (id=21717)
--> (http://bugs.winehq.org/attachment.cgi?id=21717)
Log file
Tried to use old version (6.0) of program GAUSS
(seehttp://www.aptech.com/AS_prodMF.html). The version I have is working
without problem on windows, it does not need to be installed properly, can't be
launched from a usb key on new computer.
On linux, after having some dll through winetricks (vcrun6 as Library
MSVCP60.dll is asked for), the program is launched and then freezes. Log file
is given attached, main error ir probably:
wine: Unhandled page fault on read access to 0x0000120c at address 0x41683e
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000120c in 32-bit code
(0x0041683e).
It is reproduced on variouses machines:
-Ubuntu 8.04, kernel 2.6.24.24 with graphic card intel, wine version 1.1.23
-Ubuntu 8.04, kernel 2.6.24.24 with graphic card nvidia,wine version 1.1.23
-Ubuntu 9.04, kernel 2.6.28, with graphic card ATI radion, wine version 1.1.23
The same happens on the three computers, with same error message given on the
top.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matthieu.stigler(a)gmail.com
--- Comment #25 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-11 08:59:33 ---
*** Bug 18880 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=17751
Summary: EverQuest: Mouse look issues
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)hjarding.dk
Using the mouse to look up/down and left/right it seems that a check is made
against the screen boundaries and the movement stops. To look more in the
direction one has to release the mouse look key (often right mouse button) and
click it again to move further in that direction.
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Kari <refic(a)psimerion.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |refic(a)psimerion.org
--- Comment #12 from Kari <refic(a)psimerion.org> 2009-06-11 02:51:10 ---
Still present in 1.1.23.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|testcase |Abandoned?
--- Comment #13 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-11 02:20:33 ---
This bug most likely is abandoned, the reporter hasn't done (simple) requested
things.
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http://bugs.winehq.org/show_bug.cgi?id=18884
Summary: Wine 1.1.23 breaks all compatibility with fglrx
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tmptmp68(a)yahoo.com
Created an attachment (id=21723)
--> (http://bugs.winehq.org/attachment.cgi?id=21723)
Back trace
Prior to the update, games such as Deus Ex GOTY, Warcraft III Frozen throne,
and pocket tanks all ran flawlessly and smoothly with the latest drivers from
ATI (v 8.59.2).
Since updating to 1.1.23, no accelerated software, 2D or 3D, direct3d or
OpenGL, will run at all. The first two of the above mentioned games were
running in pure opengl mode, and pocket tanks requires only directx version 3,
and 2D acceleration.
Not classified because all acceleration (d3d,opengl) is broken. Backtrace
attached.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-11 00:31:28 ---
Closing.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Platform|All |Other
Resolution| |WONTFIX
OS/Version|All |other
--- Comment #2 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-11 00:31:15 ---
Any limits/constrains must be done by the OS facilities, Wine is just
a library, "controlling guest-programs" doesn't belong to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18707
Summary: -> Reward 10$ <- Blurry textures in Quake4
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=21440)
--> (http://bugs.winehq.org/attachment.cgi?id=21440)
Blurry textures in wine
Hi,
i noticed, that graphics quality in Quake4 under wine is not as good as under
WinXP even if both set to 1920x1200 @ Ultra quality. Quake4 under WinXP has
much better looking textures - see attachment.
Anyone who fix this can ask me for 10$. For real, no bullshit... I know, i know
not so much but better than nothing :-)
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http://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #16 from Bernie Innocenti <bernie(a)codewiz.org> 2009-06-10 15:59:12 ---
It's most probably a timing-sensitve race condition of some kind, because
slowing down wine -- for example, by enabling tracing -- made the testcase work
normally.
I'm studying serial.c looking for clues.
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http://bugs.winehq.org/show_bug.cgi?id=16469
Summary: Favicon is too large and trimmed by web browsers
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
winehq.org has a too large favicon, both chrome and firefox do not display the
entire icon, I believe that's not intentional as
http://www.winehq.org/favicon.ico seems different ( this link do not work in
firefox, but ok in chrome)
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--- Comment #16 from zarjan(a)gmail.com 2009-06-10 14:05:15 ---
(In reply to comment #15)
> Is this still an issue in current (1.1.22 or newer) wine?
This is still an issue on 1.1.23
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--- Comment #12 from Chris Severance <wine.severach(a)spamgourmet.com> 2009-06-10 12:20:21 ---
As of wine-1.1.23/dlls/user32/uitools.c DrawFocusRect is still being drawn with
Rectangle so not fixed.
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--- Comment #1 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-10 12:06:53 ---
Is this still an issue?
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-10 12:06:22 ---
Closing.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #4 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-10 12:05:45 ---
If I understand what this bug is saying correctly, then this is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=3844
--- Comment #1 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-10 12:03:34 ---
Is this still an issue?
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http://bugs.winehq.org/show_bug.cgi?id=18801
Summary: program (Troopmaster 2009) encountered serious problem
and needs to close.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tjandacw(a)yahoo.com
Created an attachment (id=21588)
--> (http://bugs.winehq.org/attachment.cgi?id=21588)
wine output while running program
This is a new problem that started with wine 1.1.22. When I try to run
TroopMaster.exe under wine, the program starts, the main window is drawn and
starts to connect to the FTP server (DotNet) to chect program registraion. A
popup dialog then comes up with the following:
"The program troopmaster.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check http://appdb.winehq.org for tips about running this application.
...
"
I went back to v1.1.21, and things are fine. (I still haven't figured out how
to fix bug 8997 yet, but that's a different issue.) I was hoping that 1.1.23
would have the issue resolved, but it isn't, so I'm posting the bug.
I'm attaching the ouput, but it looks like this prints out when I get the
popup:
wine: Unhandled page fault on read access to 0x00000006 at address 0x7e3d6d6f
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000006 in 32-bit code
(0x7e3d6d6f).
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jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
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http://bugs.winehq.org/show_bug.cgi?id=16468
Summary: Freelancer renders huge fonts sizes
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai(a)kaishome.de
My resolution is set to 1600x1200 which computes to 126dpi on my monitor. In
Xorg this is fine, programs render nice. But it's common knowledge that most
windows programs look ugly or render unusable dialogs when the font resolution
is set other than 96dpi. So in winecfg I set it to 96 dpi and all windows
programs I try render correctly (with tiny fonts however - but that's okay for
a windows program ;-)).
But it looks like either wine doesn't respect that when rendering Freelancers
fonts or it renders font sizes wrong on opengl surfaces independent of dpi
settings.
In Freelancer there are overlapping texts in almost any dialog (attaching an
example screenshot). The buy screen is almost unusable.
Maybe it's related: In some dialogs (eg. mission briefings) I find something
that looks like html code and I suppose it comes from the dialogs utilizing rtf
code to do the formatting. Some rtf tags are ignored by wine and rendered plain
text - so formatting isn't really working. Maybe this relates to the incorrect
font sizes...
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http://bugs.winehq.org/show_bug.cgi?id=16425
Summary: Starmoney 6.0 installation hangs and programm don't work
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgersching(a)web.de
Installationscript linux_setup.sh from starmoney 6.0 linuxversion hangs after
IE6 has been installed. Also the installed programm with wine 1.1.8 don't work
with wine 1.1.10.
Kind regards
Detlef
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http://bugs.winehq.org/show_bug.cgi?id=16395
Summary: winetest should recover if it somehow brings down the OS
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
It seems the ddraw:d3d tests cause my machine to reboot. While it would be nice
to fix them or skip that test somehow, this shouldn't stop me from running the
test suite. Winetest should be able to resume the tests where it left off when
the machine starts again and make a note that a particular test apparently
brought down the system.
Windows has an API for this sort of thing:
http://msdn.microsoft.com/en-us/library/cc948909(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=13845
Summary: Paint Shop Pro X (PSP10) pagefaults immediately after
splashscreen
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13902)
--> (http://bugs.winehq.org/attachment.cgi?id=13902)
PSP10 Pagefault
The application installs fine but when you try to run it it will display the
splashscreen and then pagefault out. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=13770
Summary: GTA: Vice City, graphics missing/running poorly only
when game has focus
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobgoat37(a)yahoo.com
It has been like this for the last couple of versions. While in the actual game
almost all of the graphics are gone except for maybe the background, headlights
things like that. Performance is also very bad, though the sound is alright.
What is strange is if focus is taken away the graphics return to normal and the
game performs fine. Another similar problem is in the cutscenes, which look and
sound alright but are extremely choppy. Take focus away and they run fine. Must
have something to do with the input handling I guess.
Using NVIDIA drivers 173.14.05 on kernel 2.6.25 in Gentoo.
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http://bugs.winehq.org/show_bug.cgi?id=12882
Summary: UpDownWindowProc & CoGetClassObject
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://www.pl32.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart(a)neeneenee.de
Photoline 14.52 works with Wine 0.9.57 but has some bugs:
- the icon of the toolbars looks lousy
- the horizontal toolbars are to small
- some times the cursor is not visible when an image is opened and you try to
edit it
Besides a lot of "fixme fixme:font:GetCharacterPlacementW" at the application
start i'm getting these errors on the console window:
err:updown:UpDownWindowProc unknown msg 0407 wp=0000 lp=00000000
err:ole:CoGetClassObject class {a1f4e726-8cf1-11d1-bf92-0060081ed811} not
registered
The complete trace is available at:
http://www.neeneenee.de/wine_photoline1451.txt
I split the trace in different action:
* Application Start
* Open an image
* Edit the Preferences
* Opening an Photoshop PSD image
* Moving Toolbars
* Clicking throug different painting tools of the toolbox
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http://bugs.winehq.org/show_bug.cgi?id=10549
Summary: GetKeyNameText returns different text from Windows
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djq(a)kerridge.com
In our app we generate accelerator text using the virtual key code of the
accelerator key and a couple of shift flags. e.g. a menu item's text would say
something like 'Do Stuff CTRL+D'
Under Wine for certain keys which appear both on the left and right of the
keyboard, in this case Alt, Shift and Ctrl. The text returned is specific to
the left/right scan code. This differs from Windows.
So our menu item will read something like 'Do Stuff Control_L+D' which is a
little ugly and implies you have to use the left Ctrl key.
Code snippet:
TCHAR szText[64];
LONG lParam;
// MapVirtualKey returns the scan code for the left control key.
// Left shift for the call to GetKeyNameText
lParam = MapVirtualKey(VK_CONTROL, 0) << 16;
// The string returned by GetKeyNameText on Windows does not differentiate
// between right and left and is 'CTRL' or 'Ctrl' depending on the Windows
Version
// Under Wine it returns 'Control_L'
GetKeyNameText(lParam, szText, sizeof(szText)/sizeof(szText[0]));
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http://bugs.winehq.org/show_bug.cgi?id=9545
Summary: Extrude function crashes solidworks 2007
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Create a new file,
draw a sketch ( a rectangle, for example )
select extrude function.
the application crashes, the windows remains displayed and inactive.
same behavior with surfacic extrusion.
This is the only 3D function with this behavior. revolve, loft, fillet,
chamfer, symmetry... are working correctly.
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http://bugs.winehq.org/show_bug.cgi?id=9288
Summary: Gecko fails to load page
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)javadeveloper.eu
Created an attachment (id=7555)
--> (http://bugs.winehq.org/attachment.cgi?id=7555)
Trace from failed page load
when starting ArmedAssault for the first time the gecko engine displays "Please
wait while the page is loading..." and fails to load a valid page.
I've tried using ies4linux but that seems to have trouble connecting over an
ssl connection unless win98 mode is used. Using win98 mode is not an option as
the game requires win2k or higher.
Trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=6124
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-10 11:30:25 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-06-10 11:24:47 ---
Ping.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |3783
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Blocks| |5382
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|austinenglish(a)gmail.com |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|CLOSED |REOPENED
Resolution|ABANDONED |
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-06-10 11:15:06 ---
Reopening. In the future, please attach backtraces, don't paste them.
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http://bugs.winehq.org/show_bug.cgi?id=18881
Summary: can't run programm GAUSS
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://s000.tinyupload.com/?file_id=004094723233547238
15
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthieu.stigler(a)gmail.com
Created an attachment (id=21718)
--> (http://bugs.winehq.org/attachment.cgi?id=21718)
Log file
Tried to use old version (6.0) of program GAUSS
(seehttp://www.aptech.com/AS_prodMF.html). The version I have is working
without problem on windows, it does not need to be installed properly, can't be
launched from a usb key on new computer.
On linux, after having some dll through winetricks (vcrun6 as Library
MSVCP60.dll is asked for), the program is launched and then freezes. Log file
is given attached, main error ir probably:
wine: Unhandled page fault on read access to 0x0000120c at address 0x41683e
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000120c in 32-bit code
(0x0041683e).
It is reproduced on variouses machines:
-Ubuntu 8.04, kernel 2.6.24.24 with graphic card intel, wine version 1.1.23
-Ubuntu 8.04, kernel 2.6.24.24 with graphic card nvidia,wine version 1.1.23
-Ubuntu 9.04, kernel 2.6.28, with graphic card ATI radion, wine version 1.1.23
The same happens on the three computers, with same error message given on the
top.
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--- Comment #36 from Juan Lang <juan_lang(a)yahoo.com> 2009-06-10 10:36:52 ---
(In reply to comment #35)
> (In reply to comment #34)
> > This is still a problem.. for me that is.
> > Heres a snippet..
No need to "ping" this bug with new results. It's still a bug, and no one's
worked on it, as far as I know. Probably someone will say something if it's
worked on.
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Me <linuxguy123(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linuxguy123(a)gmail.com
--- Comment #25 from Me <linuxguy123(a)gmail.com> 2009-06-10 10:09:44 ---
I am not sure if this is the right bug to attach this to, but its 3D related
and its for FMS, which is referenced here, so I'll add it here.
Setup:
$ wine --version
wine-1.1.23
Build from source on Fedora 10.
$ uname -a
Linux localhost.localdomain 2.6.27.24-170.2.68.fc10.i686 #1 SMP Wed May 20
23:10:16 EDT 2009 i686 i686 i386 GNU/Linux
$ gcc -v
Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla
--enable-bootstrap --enable-shared --enable-threads=posix
--enable-checking=release --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions
--enable-languages=c,c++,objc,obj-c++,java,fortran,ada --enable-java-awt=gtk
--disable-dssi --enable-plugin
--with-java-home=/usr/lib/jvm/java-1.5.0-gcj-1.5.0.0/jre
--enable-libgcj-multifile --enable-java-maintainer-mode
--with-ecj-jar=/usr/share/java/eclipse-ecj.jar --disable-libjava-multilib
--with-cpu=generic --build=i386-redhat-linux
Thread model: posix
gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC)
command line: wine FMS.exe
Thanks for listening.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on|18864 |
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |18864
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.33.
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--- Comment #13 from Bernie Innocenti <bernie(a)codewiz.org> 2009-06-10 09:23:15 ---
Stack trace taken when the application has hung while trying to open a message
box:
^CCtrl-C: stopping debuggee
0xb7ec58fd pthread_sigmask+0x3d in libpthread.so.0: xchgl %edi,%ebx
Wine-dbg>bt
Backtrace:
=>1 0xb7ec58fd pthread_sigmask+0x3d() in libpthread.so.0 (0x0033e140)
2 0x7bc6486e wine_server_call+0xfe(req_ptr=0x33e464)
[/home/ovek/dev/wine/deb/build32/dlls/ntdll/../../../dlls/ntdll/server.c:331]
in ntdll (0x0033e220)
3 0x7ed8facc CallNextHookEx+0x8c(hhook=0x20054, code=0x0, wparam=0x0,
lparam=0x33eaf8)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../include/wine/server.h:62]
in user32 (0x0033e4e0)
4 0x66040128 in msvbvm60 (+0x40128) (0x0033e500)
5 0x7ed8f0e1 call_hook+0x171(info=<is not available>, code=0x0, wparam=0x0,
lparam=0x33eaf8)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/hook.c:251]
in user32 (0x0033e5d0)
6 0x7ed8f87f HOOK_CallHooks+0x11f(id=0xffffffff, code=0x0, wparam=0x0,
lparam=0x33eaf8, unicode=0x1)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/hook.c:433]
in user32 (0x0033e910)
7 0x7ed8f9a3 CallMsgFilterW+0x63(msg=<register ESI not in topmost frame>,
code=<register EDI not in topmost frame>)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/hook.c:613]
in user32 (0x0033e940)
8 0x7ed7a82d IsDialogMessageW+0x2d(hwndDlg=0x10058, msg=0x33eaf8)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/dialog.c:1085]
in user32 (0x0033eac0)
9 0x7ed7b259 DIALOG_DoDialogBox+0x119(hwnd=<register EDI not in topmost
frame>, owner=0x2004e)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/dialog.c:781]
in user32 (0x0033eb20)
10 0x7ed7b382 DialogBoxIndirectParamAorW+0x52(hInstance=0x0,
template=0x7ee21c10, owner=<register ESI not in topmost frame>,
dlgProc=0x7edb8d70, param=0x33ebc8, flags=0x0)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/dialog.c:842]
in user32 (0x0033eb40)
11 0x7ed7b3d1 DialogBoxIndirectParamW+0x41(hInstance=0x0,
template=0x7ee21c10, owner=0x2004e, dlgProc=0x7edb8d70, param=0x33ebc8)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/dialog.c:861]
in user32 (0x0033eb70)
12 0x7edb7979 MessageBoxIndirectW+0x99(msgbox=<register ESI not in topmost
frame>)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/msgbox.c:527]
in user32 (0x0033ebb0)
13 0x7edb912c MessageBoxIndirectA+0xac(msgbox=<register ESI not in topmost
frame>)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/msgbox.c:493]
in user32 (0x0033ec10)
14 0x660b8767 in msvbvm60 (+0xb8767) (0x0033ec50)
15 0x660b85e3 in msvbvm60 (+0xb85e3) (0x0033ec78)
16 0x660b88de in msvbvm60 (+0xb88de) (0x0033eca8)
17 0x660b3662 in msvbvm60 (+0xb3662) (0x0033ed0c)
18 0x660eac70 in msvbvm60 (+0xeac70) (0x0033ed84)
19 0x00402380 in progetto1 (+0x2380) (0x0033ee48)
20 0x66027d5f in msvbvm60 (+0x27d5f) (0x0033ee54)
21 0x00402179 in progetto1 (+0x2179) (0x0033ee64)
22 0x66027d38 in msvbvm60 (+0x27d38) (0x0033eeb0)
23 0x660059bb in msvbvm60 (+0x59bb) (0x0033ef84)
24 0x6600582d in msvbvm60 (+0x582d) (0x0033efa8)
25 0x660401f8 in msvbvm60 (+0x401f8) (0x0033efd8)
26 0x66005070 in msvbvm60 (+0x5070) (0x0033f000)
27 0x660048b3 in msvbvm60 (+0x48b3) (0x0033f05c)
28 0x66025d41 in msvbvm60 (+0x25d41) (0x0033f080)
29 0x660043dd in msvbvm60 (+0x43dd) (0x0033f0ec)
30 0x660326ab in msvbvm60 (+0x326ab) (0x0033f164)
31 0x66005070 in msvbvm60 (+0x5070) (0x0033f18c)
32 0x660048b3 in msvbvm60 (+0x48b3) (0x0033f1e8)
33 0x7ede7c3a WINPROC_wrapper+0x1a() in user32 (0x0033f218)
34 0x7ede942a call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=0x4, lp=0x20046, result=0x33f98c,
arg=0x66004809)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:457]
in user32 (0x0033f258)
35 0x7ede7fb7 WINPROC_CallProcWtoA+0x177(callback=0x7ede93c0, hwnd=0x2004a,
msg=<register EDI not in topmost frame>, wParam=0x4, lParam=0x20046,
result=0x33f98c, arg=0x66004809)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:1272]
in user32 (0x0033f8f8)
36 0x7eded6d3 WINPROC_call_window+0x173(hwnd=<register EDI not in topmost
frame>, msg=0x111, wParam=0x4, lParam=0x20046, result=0x33f98c, unicode=0x1,
mapping=0x4)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:2200]
in user32 (0x0033f938)
37 0x7edae537 call_window_proc+0xc7(hwnd=<register ESI not in topmost frame>,
msg=0x111, wparam=0x4, lparam=0x20046, unicode=0x1, same_thread=0x1,
mapping=0x4)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/message.c:1610]
in user32 (0x0033f998)
38 0x7edb2ae5 send_message+0x1d5(info=<register EDI not in topmost frame>,
res_ptr=0x33fa34, unicode=0x1)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/message.c:2434]
in user32 (0x0033f9f8)
39 0x7edb2ffc SendMessageW+0x4c(hwnd=0x2004a, msg=0x111, wparam=0x4,
lparam=0x20046)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/message.c:2557]
in user32 (0x0033fa38)
40 0x7ed5856e ButtonWndProc_common+0x71e(hWnd=0x20046, uMsg=<is not
available>, wParam=0x0, lParam=0x15000f, unicode=0x0)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/button.c:434]
in user32 (0x0033fae8)
41 0x7ed5932a ButtonWndProcA+0x4a(hWnd=<register ESI not in topmost frame>,
uMsg=0x202, wParam=0x0, lParam=0x15000f)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/button.c:564]
in user32 (0x0033fb08)
42 0x7ede7c3a WINPROC_wrapper+0x1a() in user32 (0x0033fb38)
43 0x7ede942a call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=0x0, lp=0x15000f, result=0x33fbb0,
arg=0x7ed592e0)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:457]
in user32 (0x0033fb78)
44 0x7eded442 CallWindowProcA+0x52(func=0x7ed592e0, hwnd=0x20046, msg=0x202,
wParam=0x0, lParam=0x15000f)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:2286]
in user32 (0x0033fbb8)
45 0x66003c7d in msvbvm60 (+0x3c7d) (0x0033fc24)
46 0x660268ac in msvbvm60 (+0x268ac) (0x0033fc4c)
47 0x66005070 in msvbvm60 (+0x5070) (0x0033fc74)
48 0x660048b3 in msvbvm60 (+0x48b3) (0x0033fcd0)
49 0x7ede7c3a WINPROC_wrapper+0x1a() in user32 (0x0033fd00)
50 0x7ede942a call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=0x0, lp=0x15000f, result=0x33fdb0,
arg=0x66004809)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:457]
in user32 (0x0033fd40)
51 0x7eded63d WINPROC_call_window+0xdd(hwnd=<register EDI not in topmost
frame>, msg=0x202, wParam=0x0, lParam=0x15000f, result=0x33fdb0, unicode=0x0,
mapping=0x4)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/winproc.c:2207]
in user32 (0x0033fd80)
52 0x7edae816 DispatchMessageA+0x96(msg=<register EDI not in topmost frame>)
[/home/ovek/dev/wine/deb/build32/dlls/user32/../../../dlls/user32/message.c:3038]
in user32 (0x0033fdc0)
53 0x6600ab70 in msvbvm60 (+0xab70) (0x0033fe00)
54 0x6600aad6 in msvbvm60 (+0xaad6) (0x0033fe44)
55 0x6600a9b4 in msvbvm60 (+0xa9b4) (0x6602c988)
56 0x66029e2c in msvbvm60 (+0x29e2c) (0x660e0d02)
57 0x0c2474ff (0x0424448b)
58 0x00000000 (0x00000000)
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Bernie Innocenti <bernie(a)codewiz.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bernie(a)codewiz.org
--- Comment #12 from Bernie Innocenti <bernie(a)codewiz.org> 2009-06-10 09:01:20 ---
Confirmed on 1.0,1 and 1.1.21. Please, reopen this bug.
Happens to me with a Visual Basic program using MSCOMM32.OCX, but only on an
embedded board with a slow processor. It doesn't happen on my laptop, and it
seems unrelated to USB.
Both wineserver and the VB application eat up CPU time while exchanging
messages, shortly after opening /dev/ttyS0. Looks like a race condition of
some kind, because closing the serial port immediately after opening it cures
the issue. Opening a message box after the serial port hangs.
I can attach a small testcase reproducing the issue.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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--- Comment #35 from Mark hughes <markh789(a)gmail.com> 2009-06-10 01:55:05 ---
(In reply to comment #34)
> This is still a problem.. for me that is.
> Heres a snippet..
>
> fixme:wininet:INET_QueryOption INTERNET_OPTION_PER_CONNECTION_OPTION stub
> fixme:wininet:INET_QueryOption Unhandled dwOption 2
> fixme:advapi:ParseStringSidToSid String constant not supported: L"LG"
> fixme:ras:RasEnumConnectionsA (0x32e2c8,0x32e2b4,0x32e2bc),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
> fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
> fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
> fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
> fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
> fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
> fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
> to use LAN connection/winsock instead!
>
> Maybe..?
By the way,
mark@mark-desktop:~/Desktop$ wine --version
wine-1.1.23
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Mark hughes <markh789(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |markh789(a)gmail.com
--- Comment #34 from Mark hughes <markh789(a)gmail.com> 2009-06-10 01:52:03 ---
This is still a problem.. for me that is.
Heres a snippet..
fixme:wininet:INET_QueryOption INTERNET_OPTION_PER_CONNECTION_OPTION stub
fixme:wininet:INET_QueryOption Unhandled dwOption 2
fixme:advapi:ParseStringSidToSid String constant not supported: L"LG"
fixme:ras:RasEnumConnectionsA (0x32e2c8,0x32e2b4,0x32e2bc),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsA (0x32f084,0x32f070,0x32f078),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
Maybe..?
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--- Comment #172 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-10 01:31:01 ---
(In reply to comment #171)
> patch 6853 seems to fix intermittant crashes when spawning in Goldeneye Source
Just to clarify, I modified it so that it does not test for that specific font
since it's different for GE:S, but applies the hack to every font which stops
the crash.
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Ben Klein <shacklein(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |shacklein(a)gmail.com
--- Comment #20 from Ben Klein <shacklein(a)gmail.com> 2009-06-09 23:02:42 ---
(In reply to comment #16)
> The current version in unstable is 1.0.1, see
>
> http://packages.qa.debian.org/w/wine.html
>
> Even experimental only has version 1.1.5.
http://www.winehq.org/download/deblenny
I believe the problem is that Wine is not pausing the installer and asking for
the next disc. I have this problem with "Ultimate Spider-Man", and native msi2
fixes it (you also have to set Windows version to win98). I also believe Age of
Empires 3 suffers from this same problem, as described in bug 16244.
My problem with "Ultimate Spider-Man" occurs with 1.1.22. 1.1.23 introduces a
new regression which prevents the installer from initialising. Details of that
regression test are on bug 18811, comment 16.
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Summary: Svenskaspel poker.exe
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)softimpact.se
CC: admin(a)softimpact.se
Created an attachment (id=21696)
--> (http://bugs.winehq.org/attachment.cgi?id=21696)
log backtrace
Program stops.
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Summary: The Nortel IP Softphone 2050 V. 2.02.0264 USB audio
adapter doesn't turn on
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21687)
--> (http://bugs.winehq.org/attachment.cgi?id=21687)
Copy of terminal contents from the starting process
When I'm get to activate the Nortel IP Softphone 2050 V. 2.02.0264, the USB
audio adapter doesn't turn on.
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Summary: Unhandled exception crash when attempting to log in
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justicezero(a)mailsnare.net
Created an attachment (id=21682)
--> (http://bugs.winehq.org/attachment.cgi?id=21682)
error report that appears in terminal window as game crashes
Pretty much what it says. I upgraded to Wine 1.1.23 from 22, attempted to log
in to DAoC, was hung at login server. Restarted, tried again a couple times,
wine crashes after entering password when attempting to log in.
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http://bugs.winehq.org/show_bug.cgi?id=18855
Summary: Regression in 1.1.23 blocks InstallShield 2009 setups
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spaschukat(a)users.sourceforge.net
CC: julliard(a)winehq.org
Created an attachment (id=21671)
--> (http://bugs.winehq.org/attachment.cgi?id=21671)
WINEDEBUG="+ole" wine smoney_m_18_v_.exe
Starting a setup built with InstallShield 2009, Wine 1.1.23 stops in early
initializing phase of setup. Wine 1.1.22 is ok.
Regression:
3c9571df781d8e10a8e58f240db25e3ec715144b is first bad commit
commit 3c9571df781d8e10a8e58f240db25e3ec715144b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 3 16:42:50 2009 +0200
rpcrt4: Add support for proxy delegation.
:040000 040000 29be995b670847ba1cd59c1e1f0a4810ddfaad80
488f534931cca31b32594da6a7a22644c9bdf294 M dlls
Sample app (65 MB):
https://services.starfinanz.de/dist/smoney_m_18_v_.exe
Error:
"Unbehandelte Ausnahme
Fehlernummer: 0x80040706
Beschreibung: Objektreferenz nicht gesetzt
Setup wird jetzt beendet."
Attached winedebug +ole in out.zip.
Another IS 2009 setup I have tested gives error 0x80040708.
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Summary: DAoC Laby 1.98 - exits randomly
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justicezero(a)mailsnare.net
Game randomly closes, leaving a GL_OUT_OF_MEMORY error on terminal window.
Something like this:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElements @ drawprim.c / 49
That last, I used carriage returns to isolate that error message; it was the
only message since I had zoned and checked last. (unusually, that line was
repeated many times this test; usually it isn't.)
Problem confirmed on 1.1.18, 1.1.21, 1.1.22; all in Ubuntu 9.04. (Not tested in
Wine versions predating 9.04 support)
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jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
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James Henderson <james.m.henderson(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |james.m.henderson(a)gmail.com
--- Comment #24 from James Henderson <james.m.henderson(a)gmail.com> 2009-06-09 16:58:36 ---
Still a problem in 1.1.23. Tested in DOD:S.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
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CC| |l_bratch(a)yahoo.co.uk
--- Comment #14 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2009-06-09 13:05:08 ---
Still present in wine-1.1.23.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #8 from Jerome Leclanche <adys.wh(a)gmail.com> 2009-06-09 11:12:41 ---
wine-1.1.23, still happening.
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http://bugs.winehq.org/show_bug.cgi?id=16823
Summary: Notepad++: Safes invalid files with unicode encoding
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belbono(a)gmx.de
This is present in all wine versions I've had so far (>=0.9.X).
Steps:
- create a file
- switch to unicode encoding
- write some text (maybe a simple java hello world and try to compile it)
- safe file
- open file with less
You'll wine added a first character (U+FEFF = BOM?). So e.g. sourcecode cannot
be compiled.
Using Unicode without BOM works, but there's still a newline as first character
in the file.
Sorry I'm not sure if this is really a Bug, all I can say is that compiling
should work even if using unicode encoding.
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Summary: GTA San Andreas: Game doesn't start
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kuyatzu(a)hotmail.de
Created an attachment (id=21654)
--> (http://bugs.winehq.org/attachment.cgi?id=21654)
GTA SA Output-Log
I installed the game through my windows XP because I get some errors if I want
install directly by Linux. Then I tried to run the game with wine in Linux but
I get many errors -.-(in windows is all OK and it's run):
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Bertrand Marc <beberking(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |beberking(a)gmail.com
--- Comment #24 from Bertrand Marc <beberking(a)gmail.com> 2009-06-09 07:19:18 ---
PhotoStitch still crashes with Wine 1.1.23...
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--- Comment #8 from John Voltz <ninevoltz(a)metalink.net> 2009-06-09 06:20:05 ---
Yes, it is still an issue.
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Summary: D3DADAPTER_IDENTIFIER9.Driver retrieved from
IDirect3D9::GetAdapterIdentifier should match the
video adapter card reported.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
According to my own experience, Driver is always the name of a .DLL (or a .DRV)
(eg. vmx_fb.dll, atiumdag.dll, vmx_svga.drv, ati3d1ag.dll, NVDD32.DLL,
ati2dvag.dll, nv4_disp.dll, ialmrnt5.dll, etc.). Currently it's a fixed string
"Display".
See winetest.exe results for d3d9:visual for examples.
driver_version_table from dlls/wined3d/directx.c could be extended to also
store some well known driver name.
(or, instead of using "Display", why not using "wined3d.dll" as driver name ?).
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Summary: Il2 1946 Crashes with finland map
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: El_Diablo2(a)gmx.de
Created an attachment (id=21655)
--> (http://bugs.winehq.org/attachment.cgi?id=21655)
terminal output of il2fb.exe
Map loads in extended mission editor.
Game start: Map loads
After reaching 100% you can see the sky and system hangs a bit until il2
crashes!
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René Kjellerup <rk.katana.steel(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rk.katana.steel(a)gmail.com
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Summary: I.E 6 from xp pro thru wine 1.1.2 still not loading
hotmail.com
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rayburke30(a)hotmail.com
I previous had a thread about I.E.6 not working thru wine as unable to load
hotmai from xp pro thru wine 1.1.2, but after many replies the wine feature
works now only with able to get to other site "www,google.com/gmail" thru wine
but still cant raise hotmail, and that thread was closed and advised to open a
new one as the ies4 feature is working, so can somne help?
ray
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--- Comment #13 from Dominik-P. Buck <wilhelm-der-eroberer(a)gmx.de> 2009-06-08 13:13:05 ---
I have tried it a few minutes ago, but the program still not working
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--- Comment #19 from Dániel Vásárhelyi <asdmin(a)gmail.com> 2009-06-08 12:04:09 ---
will check in near future
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--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:51:18 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:51:06 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:59 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:50 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:44 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:41 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:38 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:33 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:27 ---
Is this still an issue in current (1.1.23 or newer) wine?
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--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:25 ---
Is this still an issue in current (1.1.23 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=4768
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:22 ---
Is this still an issue in current (1.1.23 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=4633
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:50:00 ---
Is this still an issue in current (1.1.23 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=16415
Summary: 1C:Enterprise 8.1 on starting debugging session has
err:ntdll:RtlpWaitForCriticalSection wait timeout
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14182
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fragster(a)mail.ru
when we start debug session from 1c:enterprice 8.1 configurator it freezes and
1c:enterprice app freezes too... in console we have many messages like:
"err:ntdll:RtlpWaitForCriticalSection section 0x7741b880 "?" wait timed out in
thread 0009, blockd by 0021, retrying (60 sec)"...
if we start 1c:enterprice not from debugger - 1c:enterprice starts normally
this bug is appeared in 1.1.9, i'm not sure about 1.1.8 (i think, there is no
bug in 1.1.8)... now using 1.0 stable - no bug on starting, it freezes on
adding watch value in debugger...
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http://bugs.winehq.org/show_bug.cgi?id=16401
Summary: Problems with ignition
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The transition into car and car when you are selecting one is fast (In Windows
is slower and it is better).
The bigger problem is the SLOW sound, in Windows XP the game (Video/Sound) Runs
Perfectly.
Distro: Ubuntu 8.04
Desktop Environment: GNOME 2.22
I Tried with a portable version
GBU
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http://bugs.winehq.org/show_bug.cgi?id=16382
Summary: Braille2000 incorrectly displayed text
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dale(a)archcape.com
Created an attachment (id=17700)
--> (http://bugs.winehq.org/attachment.cgi?id=17700)
screen shot 1024X768 resolution
See bug 16376 for additional details of this bug,
The program "braille2000" is used to transcribe braille. One text box
of "utility functions" should display a menu in columns. On my
testing under Ubuntu 8.04 with wine versions 1.1.7, 1.1.8, and 1.1.9
the text is overlapped.
I assumed that this would be the situation for all users, however
when describing the problem in bug 16376 I was informed that another
tester saw correct text "Proxy Settings" rather than the string "ttings"
which I observe.
I have included two screen shots which I captured using "import".
These are with resolution settings of 1024X768 and 1280x1024. These
screen captures were made with the "import" command and Ubuntu 8.04
running under VMware. Note that I observe the same text when running
native Ubunutu 8.04 at 1024x768 so VMware is not involved in this.
I can perform additional debugging with WINEDEBUG options if that
would be useful.
While the problem is minor for this program as the particular
feature is not critical, if the feature was of more importance
this display bug could be a more serious obstacle.
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http://bugs.winehq.org/show_bug.cgi?id=14442
Summary: wrong resolution in fullscreen mode
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
The max screen resolution of my monitor seems not to be recognized correctly by
the game or wine, because the lower part of the graphic is outside of the
display. I have a widescreen lcd with a resolution of 1400x900 pixel but i
think wine try to use 1280x1024 as resolution and as the result of this the
lower part does not match into the screen...
Ihis issue starts in wine 1.1.1 after resolving the novideoplayback issue of
bug 8604. I think in videoplayback wine switch to the wrong resolution and
after this the rest of the game leave this wrong resolution active and it does
not fit into the screen. Perhaps this issue have something to do with bug 8604.
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http://bugs.winehq.org/show_bug.cgi?id=13741
Summary: Halo displays a different angle camera of the bottom
left of the screen on the top left
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13777)
--> (http://bugs.winehq.org/attachment.cgi?id=13777)
Screenshot of the alternate camera view
When in-game in Halo it displays a small copy of the bottom left section of the
screen on the top right, it isn't always there and disappears at certain
angles. Looking at my screenshot again, it seems like it's another camera
entirely as it's what I currently see, but from a different angle.
Screenshot attached to show more clearly what I'm referring to.
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http://bugs.winehq.org/show_bug.cgi?id=13681
Summary: Some programs can`t save their files
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lisovenko.s(a)gmail.com
Some programs can`t save their files
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http://bugs.winehq.org/show_bug.cgi?id=12139
Summary: Diablo 2 game window shrinks when application focus is
lost
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scratched86(a)gmail.com
Created an attachment (id=11535)
--> (http://bugs.winehq.org/attachment.cgi?id=11535)
Screenshot of the error, window circled in red.
When using Diablo 2 in Windowed mode (run the game with the option -w),
clicking anything outside of the window that would cause the application to
lose focus causes the window to shrink down to enough space to display the icon
on the left side of the window's top bar.
Because the window can not be re-sized, the application must be killed and
restarted to continue.
Environment:
Latest version of wine, 0.9.58
Ubuntu 7.10 with gnome desktop
Intel 915 integrated graphics card
Steps to repeat
- Install Diablo 2 and apply the latest patch for the game (not sure if the
patch matters)
- Run Diablo 2 in windowed mode (run with the -w option)
- Right click on the desktop to make a context menu appear
- The diablo 2 window will shrink. Since the window can not be re-sized it is
stuck in this state and the program must be killed
A similar bug to this appears when running in fullscreen mode, however it is
harder to repeat since more effort is required to make the program lose focus.
It does happen quite often however.
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http://bugs.winehq.org/show_bug.cgi?id=11923
Summary: Severe memory leak when loading file into Ikea Kitchen
planner
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neteler(a)gmail.com
Created an attachment (id=11221)
--> (http://bugs.winehq.org/attachment.cgi?id=11221)
demo IKEA drawing to test the memory leak
I successfully installed the Ikea Kitchen planner
(http://www.ikea.com/ms/sv_SE/rooms_ideas/kitchen/IHP_kitchen_fy08_2008v5.exe),
it also starts successfully. However, when opening a design file (.fpf), it
quickly runs into swapping and rather freezes my machine (750MB RAM).
demo IKEA drawing to test the memory leak attached.
Using Mandriva 2007.0, 32bit CPU.
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http://bugs.winehq.org/show_bug.cgi?id=11758
Summary: Tibia start screen hopelessly garbled
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.tibia.com/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=11015)
--> (http://bugs.winehq.org/attachment.cgi?id=11015)
Run Log
When attempting to start Tibia.exe using DirectX version 9 mode (engine 2), an
infinite number of errors is produced, and the start screen is garbled in a
very strange way. (See log and screenshot)
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http://bugs.winehq.org/show_bug.cgi?id=11702
Summary: total annihilation runs with sound and with a black
screen
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d-kyle1(a)shaw.ca
i am having the same problem running total annihilation as with the last
version of wine (0.9.55). the game runs and i can hear sound in the background
but the screen is black! i can randomly hit buttons and hear sound but i get a
black screen. In wine-0.9.47 this game works ok except for the aircraft
pausing in mid flight sometimes (and getting shot down for it!). I don't know
if it will help, but i have included a log of the game while it was being run
in a console.
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http://bugs.winehq.org/show_bug.cgi?id=11383
Summary: Mathcad 2k Pro fails to run without real msvcirt.dll
file
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=10500)
--> (http://bugs.winehq.org/attachment.cgi?id=10500)
command line debugger output
I installed Mathcad 2000 Pro into a fresh wine setup. I can't get the
application to start. Trying to start from a command line resulted in a bunch
of debugger output. Seems wine can't or does not support the "msvcirt.dll" file
containing the ".??0ostrstream@@QAE@XZ" stream function.
I manually installed the "msvcirt.dll" file from a working and up to date
Windows XP Pro machine, from the "system32" folder, in to the local user's
".wine" folder under the same "system32" subfolder.
The application now starts and runs as expected.
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http://bugs.winehq.org/show_bug.cgi?id=10608
Summary: Not work export sql of Power Designer 12.1, problem with
VBscript
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caravena(a)gmail.com
Created an attachment (id=9406)
--> (http://bugs.winehq.org/attachment.cgi?id=9406)
Message of error Power Designer 12.1
$ dpkg -l | grep wine
ii wine 0.9.46-0ubuntu1
Microsoft Windows Compatibility Layer (Binar
Hello, I testing Power Designer 12.1, and work, minimum problem with refresh in
button, no many problem.
Now I create MER/DB, and not export SQL, problem with VBScript, I install
http://fprelease.free.fr/fpwine/ , and install VBScript. now message of error :
-(
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http://bugs.winehq.org/show_bug.cgi?id=10399
Summary: Sonic & Knuckles Collection crashes if fullscreen is
toggled inside Wine virtual desktop
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.sega.com/support/support.php?item=support_gam
es#pc
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
If one tries to toggle fullscreen mode in any of the games in the Sonic and
Knuckles Collection while inside a Wine virtual desktop, the program will give
an error message crash.
This does not happen outside of a virtual desktop.
Demo url included, err/crash log attached.
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http://bugs.winehq.org/show_bug.cgi?id=9780
Summary: In-place edit mode of the tree_view node assigns edited
name to the wrong node
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: email6222296(a)fishfuse.com
There is a weird bug in tree control handling in Enterprise Architect (see
http://www.sparxsystems.com.au/support/faq/ea_on_linux.html for trial version).
Scenario:
- open test project (File->Open project, then open EAExample)
- there is an Project Browser window on the right contaning a tree control
- perform a delayed double click on some tree node (e.g. 'Project Model') - the
in-place edit mode is activated
- change the name of the node from 'Project Model' to 'Test'
- select the second node named 'Example diagrams' - this action is supposed to
quit edit mode and assign the new name to the first node
- instead new name is assigned to the freshly selected second node, so 'Project
models' become 'Test'
This bug is quite old - I've seen it on various Wine/EA versions.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:47:36 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:47:24 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:47:21 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:47:17 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:47:12 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #23 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:45:01 ---
Abandoned. If this is still an issue in current (1.1.23 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:44:49 ---
Abandoned. If this is still an issue in current (1.1.23 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:44:45 ---
Abandoned. If this is still an issue in current (1.1.23 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:44:41 ---
Abandoned. If this is still an issue in current (1.1.23 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:44:34 ---
Abandoned. If this is still an issue in current (1.1.23 or newer) wine, and you
can provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:07:19 ---
Is this still an issue in current (1.1.23 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:05:53 ---
Is this still an issue in current (1.1.23 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #23 from Austin English <austinenglish(a)gmail.com> 2009-06-08 11:05:00 ---
Is this still an issue in current (1.1.23 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=18837
Summary: JetAudio Basic installer hangs during startup
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://download.cnet.com/JetAudio-Basic/3000-2141_4-10
013740.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
A user (DanaG) reported in #winehq that the JetAudio Basic installer, which
started successfully in 1.1.22, hangs in 1.1.23. A regression test revealed the
bad commit to be:
3c9571df781d8e10a8e58f240db25e3ec715144b is first bad commit
commit 3c9571df781d8e10a8e58f240db25e3ec715144b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 3 16:42:50 2009 +0200
rpcrt4: Add support for proxy delegation.
:040000 040000 29be995b670847ba1cd59c1e1f0a4810ddfaad80
488f534931cca31b32594da6a7a22644c9bdf294 M dlls
The installer starts successfully under Wine built from a prior commit.
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http://bugs.winehq.org/show_bug.cgi?id=18828
Summary: K-Meleon 1.5.x : Error when opening URL history list
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jujuland.46(a)wanadoo.fr
--------------------------------------------------------------------------------
K-Meleon Version : 1.52
K-Meleon profile : in program folder (set during setup)
K-Meleon Extensions : none
K-Meleon kplugins : standard
Netscape plugins : none
Wine version : 1.1.23
Ubuntu : 8.10
kernel : 2.6.27-14-generic
Program Launch : ./K-M_152.sh
--------------------------------------------------------------------------------
shell (K-M_152.sh) used with a console to launch K-Meleon and to keep log
cd "/opt/Program Files/K-Meleon152"
./k-meleon.exe
--------------------------------------------------------------------------------
Error when opening URL history list:
------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=18526
Summary: The Sims 3 Website
Product: Wine
Version: unspecified
Platform: Other
URL: http://thesims3.ea.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21178)
--> (http://bugs.winehq.org/attachment.cgi?id=21178)
Contains Install logs, Game run logs and an internet-error log
Installation copied files etc, when at about 99% program froze. I killed
installation process due to it was frozen/halted.
When opening TS3.EXE screen resolution changes, loads and will not appear or
will show an Internet-Cant-Connect error.
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http://bugs.winehq.org/show_bug.cgi?id=18826
Summary: Errors with K-Meleon 1.5.x when the mouse is over the
page area
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jujuland.46(a)wanadoo.fr
--------------------------------------------------------------------------------
K-Meleon Version : 1.52
K-Meleon profile : in program folder (set during setup)
K-Meleon Extensions : none
K-Meleon kplugins : standard
Netscape plugins : none
Wine version : 1.1.23
Ubuntu : 8.10
kernel : 2.6.27-14-generic
Program Launch : ./K-M_152.sh
--------------------------------------------------------------------------------
shell (K-M_152.sh) used with a console to launch K-Meleon and to keep log
cd "/opt/Program Files/K-Meleon152"
./k-meleon.exe
--------------------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=10090
Summary: wineprefixcreate falsely complains "Could not load
Mozilla..."
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Starting with an empty .wine directory, wine complains
"Could not load Mozilla. HTML rendering will be disabled."
for no particular reason. This is a recent phenomenon.
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http://bugs.winehq.org/show_bug.cgi?id=18827
Summary: K-Meleon 1.5.x : Error when the mouse is over toolbars
area
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jujuland.46(a)wanadoo.fr
--------------------------------------------------------------------------------
K-Meleon Version : 1.52
K-Meleon profile : in program folder (set during setup)
K-Meleon Extensions : none
K-Meleon kplugins : standard
Netscape plugins : none
Wine version : 1.1.23
Ubuntu : 8.10
kernel : 2.6.27-14-generic
Program Launch : ./K-M_152.sh
--------------------------------------------------------------------------------
shell (K-M_152.sh) used with a console to launch K-Meleon and to keep log
cd "/opt/Program Files/K-Meleon152"
./k-meleon.exe
--------------------------------------------------------------------------------
Error when the mouse is over toolbars area, and the menu is set as a toolbar
(F2 > Toolbars > Display the menu as a toolbar):
-------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=9042
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-07 16:42:35 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=1660
--- Comment #23 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-06-07 16:18:57 ---
(In reply to comment #22)
> Still pagefaulting here, fresh wineprefix.
Taking that back; with the Worms2Demo23Feb98i.zip installer it does indeed
work. It seems the other (10oct) installer goes directly into local play
instead of displaying a home screen; somewhere something is different.
Although, the graphics are horribly buggy once ingame, but that's another
problem.
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Adys <adys.wh+winehqdotorg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh+winehqdotorg@gmail.
| |com
--- Comment #22 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-06-07 16:09:54 ---
(In reply to comment #21)
> The demo works for me on wine-1.1.22-365-g1643679. I'm using
> Worms2Demo23Feb98i.zip as the installer.
>
> When I start the game, it switches to fullscreen. Keyboard controls and mouse
> work.
>
> After I quit, the screen gets set back to the original resolution.
Still pagefaulting here, fresh wineprefix.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #9 from nsandschn(a)gmx.de 2009-06-07 15:20:52 ---
This is no longer an issue in wine 1.1.23
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #13 from nsandschn(a)gmx.de 2009-06-07 15:14:25 ---
Still present in wine 1.1.23
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #8 from nsandschn(a)gmx.de 2009-06-07 15:02:10 ---
Still present in wine 1.1.23
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http://bugs.winehq.org/show_bug.cgi?id=18820
Summary: Various bugs and crashes with K-Meleon 1.5.x
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jujuland.46(a)wanadoo.fr
Various bugs with K-Meleon 1.5.x (these bugs seems to be due to win (don't
occur with Windows)
See attachments
A+
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http://bugs.winehq.org/show_bug.cgi?id=18822
Summary: Homeworld2: crashes at startup (FBO related?)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.moddb.com/games/homeworld-2/downloads/homew
orld-2-demo-for-windows
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: molletts(a)yahoo.com
Created an attachment (id=21624)
--> (http://bugs.winehq.org/attachment.cgi?id=21624)
Console output from Wine running the HW2 demo
Homeworld2 (full and demo - for demo download see URL provided) crashes
immediately when started, showing the Wine application error dialog, when
started under wine-1.1.23; full console output including winedbg backtrace
attached.
Regression testing between 1.1.22 (which worked fine) and 1.1.23 ends up at:
a5876bb91e92645a400a248abb1ef283d1a822f6 is first bad commit
commit a5876bb91e92645a400a248abb1ef283d1a822f6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 10:10:48 2009 +0200
wined3d: Use FBOs for offscreen rendering by default.
:040000 040000 5f32e7e9af292e79c2e5c0d619a51d9562095353
584a625d348b0f4123d1febce072bbbdb44ac4a5 M dlls
... so the issue that provokes the crash is probably somewhere in the FBO code.
I'm not sure how to go about narrowing it down more than that.
I'm running Wine on Gentoo ~x86, X.Org server 1.5.3 with ATI Radeon X850XT
using the 'fglrx' video driver (AMD Catalyst 9.3 v8.593). I would try it on the
open-source 'radeon' driver but I've never even managed to get 2D working with
that.
Apologies for not CCing Henri Verbeet as requested in the instructions;
Bugzilla said it was unable to match the address.
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http://bugs.winehq.org/show_bug.cgi?id=9361
Summary: Company of Heroes Opposing Fronts Beta installer won't
start
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.fileplanet.com/promotions/coh%5Fof/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=7653)
--> (http://bugs.winehq.org/attachment.cgi?id=7653)
Console output
I have set this to wine-msi as it's the installer, but it may be the wrong
component...
The installer doesn't even start, it fails straight away without creating a
window.
This is with the latest git, wine-0.9.43-235-ge9ec5d4
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Jan Kalab <pitel(a)nomi.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pitel(a)nomi.cz
vivanguarda2(a)ig.com.br changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vivanguarda2(a)ig.com.br
Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
--- Comment #47 from Jan Kalab <pitel(a)nomi.cz> 2009-03-28 04:00:59 ---
Still problem in 1.1.17
--- Comment #48 from Jan Kalab <pitel(a)nomi.cz> 2009-03-28 04:03:39 ---
Still problem in 1.1.17
--- Comment #49 from vivanguarda2(a)ig.com.br 2009-05-08 19:49:11 ---
I´m using a stable 1.0.1 source code wine version om a Slackware 12.2 and
having a similar problem, so after choosing a Server or New Game CS 1.6
No-Steam freezes too.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #41 from Wylda <wylda(a)volny.cz> 2009-06-07 03:00:20 ---
Hi,
i don't know if it is allowed to add post to "CLOSED INVALID". Sorry if not.
Right now, i was bit by this bug "Need For Speed 3 files are corrupted; please
re-install" with wine-1.1.23.
So further investigation revealed, that i get this bug if i compile wine:
CC="ccache gcc" ./configure --verbose && make depend && make
and when i use:
CC="ccache gcc" CFLAGS="-g -O0" ./configure --verbose && make depend && make
then game runs flawlessly :-)
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Luiz Angelo Daros De Luca <luizluca(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |luizluca(a)gmail.com
--- Comment #4 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> 2009-06-06 16:53:11 ---
Hello,
I also noticed this same problem in wine 1.1.17
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http://bugs.winehq.org/show_bug.cgi?id=18805
Summary: World of Warcraft crashes after Launcher using 1.1.23
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthewm(a)boedicker.org
Under 1.1.23, World of Warcraft crashes into Blizzard WowError after Play is
clicked from the Launcher with the attached dump.
Switching to Wine 1.1.22 fixes the issue.
ATI Catalyst 9.5 driver
Ubuntu 9.04 amd64
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--- Comment #13 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-06-06 08:28:18 ---
Created an attachment (id=21602)
--> (http://bugs.winehq.org/attachment.cgi?id=21602)
MINITAB 15.1.0 relay log
The problem for Minitab 15.1.0 definitely still exists in 1.1.23. I get a
dialog box stating that:
"The Aladdin HASP SL Runtime protecting module 'C:\Program
Files\Mi...\MtbMessaging.dll' could not initialize properly because it is
incompatible with the current platform version. Please contact your product
vendor."
along with output:
err:module:attach_process_dlls "MtbMessaging.dll" failed to initialize,
aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Minitab 15\\Mtb.exe" failed, status c0000142
I've attached a relay log for possible insight into the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12678
Summary: Openal 1.1 installation fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.openal.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
The openal installer fails. When launch it will not show license, but the main
problem is when clicking install it will pop up a message saying installation
was completed.
After installation the only thing "installed" is the installer himself inside
Program Files. No DLL is installed or anything.
There are no message shown in terminal.
Note : Installing it through the SDK (another kind of installer) will work
perfectly
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http://bugs.winehq.org/show_bug.cgi?id=4742
--- Comment #12 from André H. <nerv(a)dawncrow.de> 2009-06-06 06:35:04 ---
Created an attachment (id=21597)
--> (http://bugs.winehq.org/attachment.cgi?id=21597)
user32/edit: Check for Null before strlen
This just checks for textA. Makes the Problem a bit better.
sent to wine-patches
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #11 from André H. <nerv(a)dawncrow.de> 2009-06-06 06:12:36 ---
Still crashes in git.
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fastmind2(a)ya.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fastmind2(a)ya.ru
--- Comment #35 from fastmind2(a)ya.ru 2009-06-06 05:02:10 ---
I have solved a problem having changed color depth of the screen to 16
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http://bugs.winehq.org/show_bug.cgi?id=638
--- Comment #19 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-05 21:27:44 ---
(In reply to comment #18)
> If the debug channels do not need to be documented, what is the point of this:
> http://wiki.winehq.org/DebugChannels
Then that's all we'll get for documentation <g> If anyone needs more, the
source is the best place to look.
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--- Comment #18 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 19:56:40 ---
If the debug channels do not need to be documented, what is the point of this:
http://wiki.winehq.org/DebugChannels
I certainly find that page useful WITHOUT consulting the code. A +msi trace is
very useful whether I've looked at the code or not.
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http://bugs.winehq.org/show_bug.cgi?id=8126
--- Comment #14 from Milan <smoki00790(a)gmail.com> 2009-06-05 19:34:07 ---
(In reply to comment #13)
> Are you saying that the ORIGINAL bug is back in 1.1.23?
Yes.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 19:21:34 ---
Closing dupe.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |DUPLICATE
--- Comment #6 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 19:21:07 ---
A number of bugs regarding the same thing appear to have been opened. Marking
as duplicate of bug 16992 as that one seems to be a bit more organised.
*** This bug has been marked as a duplicate of bug 16992 ***
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--- Comment #13 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 19:13:06 ---
Are you saying that the ORIGINAL bug is back in 1.1.23?
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--- Comment #5 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 18:46:46 ---
(In reply to comment #4)
> Could we have a single bug for all of these outdated pages?
Yes please.
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--- Comment #4 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-06-05 18:44:07 ---
(In reply to comment #3)
> (In reply to comment #2)
> > (In reply to comment #1)
> > > Patch sent:
> > > http://www.winehq.org/pipermail/wine-patches/2009-June/073886.html
> > >
> > > Fairly sure there's something wrong with my mailer, though.
> >
> > The whole page requires updating. Aren't we implementing jscript.dll already?
> > And I thought Python and Perl worked quite well under wine already.
>
> That page should be redirected to http://wiki.winehq.org/Fun_Projects
> (see bug 12900 and bug 16992).
Could we have a single bug for all of these outdated pages?
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http://bugs.winehq.org/show_bug.cgi?id=18520
Summary: error loading I.E6 within wine
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rayburke30(a)hotmail.com
Created an attachment (id=21170)
--> (http://bugs.winehq.org/attachment.cgi?id=21170)
showing error of internet explorer and why wine closing
I.E6 with wine use to work up to a couple of weeks ago, but has
suddenly created a error see attached, can some one vies and advise?
ray
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Alexander Scott-Johns <alexander.scott.johns+winebug(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alexander.scott.johns+wineb
| |ug(a)googlemail.com
--- Comment #3 from Alexander Scott-Johns <alexander.scott.johns+winebug(a)googlemail.com> 2009-06-05 18:32:59 ---
(In reply to comment #2)
> (In reply to comment #1)
> > Patch sent:
> > http://www.winehq.org/pipermail/wine-patches/2009-June/073886.html
> >
> > Fairly sure there's something wrong with my mailer, though.
>
> The whole page requires updating. Aren't we implementing jscript.dll already?
> And I thought Python and Perl worked quite well under wine already.
That page should be redirected to http://wiki.winehq.org/Fun_Projects
(see bug 12900 and bug 16992).
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http://bugs.winehq.org/show_bug.cgi?id=8126
--- Comment #12 from Milan <smoki00790(a)gmail.com> 2009-06-05 18:30:50 ---
(In reply to comment #11)
> Closing bugs fixed in 1.1.23.
Yes this bug is announced as solved in wine 1.1.23, but really it's returning
back again right in that version;). Once again Rayman 2 was worked from 1.1.12
since 1.1.22.
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Adys <adys.wh+winehqdotorg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh+winehqdotorg@gmail.
| |com
--- Comment #2 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-06-05 18:18:56 ---
(In reply to comment #1)
> Patch sent:
> http://www.winehq.org/pipermail/wine-patches/2009-June/073886.html
>
> Fairly sure there's something wrong with my mailer, though.
The whole page requires updating. Aren't we implementing jscript.dll already?
And I thought Python and Perl worked quite well under wine already.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch, source
Priority|P2 |P3
Status|UNCONFIRMED |ASSIGNED
AssignedTo|wine-bugs(a)winehq.org |kennybobs(a)o2.co.uk
Ever Confirmed|0 |1
Difficulty|--- |Minutes
Severity|minor |enhancement
--- Comment #1 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 18:06:33 ---
Patch sent:
http://www.winehq.org/pipermail/wine-patches/2009-June/073886.html
Fairly sure there's something wrong with my mailer, though.
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http://bugs.winehq.org/show_bug.cgi?id=8131
--- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 17:06:14 ---
(In reply to comment #11)
> One final note: The original issue has been solved in 1.1.17 but new one
> emerged from elsewhere so I propose closing this and opening a new one for
> clarity's sake so that the original problem is not extended with new one.
If you have a new problem, you need a new bug.
Original bug still exists according to comment #8, although that was months
ago.
Mike, can you check to see if this is fixed for the older version?
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
Severity|normal |minor
--- Comment #4 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 16:49:39 ---
Actually,
http://appdb.winehq.org/objectManager.php?bIsQueue=true&bIsRejected=false&s…
Users don't have to enter anything for "What doesn't work", but for some reason
I do have to when I process the apps.
The link probably isn't much use because it will be processed by someone soon
enough no doubt.
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http://bugs.winehq.org/show_bug.cgi?id=15658
Summary: AppDB doesn't confirm test data being aсcepted for
review
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stlwrt(a)gmail.com
I tested game Project Torque:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159
When i submitted detailed test data here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
i didn't get confirmation about data being accepted for review, nor did i see
my submitted test in the list. I thought it's a bug in appdb and submitted less
detailed second test report:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
and it also didn't show up in test list nor i saw anything like "test data
saved ok" page.
Today i received two emails in a row about BOTH reviews accepted and published.
Please improve AppDB so that it confirms test data being saved and added for
review queue! Transition page with "saved, click to continue", email with copy
of report or web2.0-ish yellow javascript baloon is needed to make submitting
data less confusing.
P.S. Also, please delete this less detailed test report:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
Thank you very much for your work
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http://bugs.winehq.org/show_bug.cgi?id=18780
Summary: Magic The Gathering Online III doesn't run
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: divided.mind(a)gmail.com
Created an attachment (id=21551)
--> (http://bugs.winehq.org/attachment.cgi?id=21551)
backtrace of running Renamer.exe
As of wine-1.1.22-365-g1643679 I can't get MTGO3 to run. With a fresh wine
prefix it installs fine and then crashes when starting. I'll attach a
backtrace.
Identical errors show when running other game binaries. I'll try to test with
other wine versions shortly.
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http://bugs.winehq.org/show_bug.cgi?id=231
--- Comment #7 from André H. <nerv(a)dawncrow.de> 2009-06-05 12:58:37 ---
i am not aware of any of these messages reported on console but not in files.
can you agree with me(maybe after a review of the winemaker-source) so we can
close this bug
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http://bugs.winehq.org/show_bug.cgi?id=18760
Summary: Recent version of ProjectTorque crashes wine calling
gdiplus.dll.GdipDrawImagePointRectI
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stlwrt(a)gmail.com
Created an attachment (id=21514)
--> (http://bugs.winehq.org/attachment.cgi?id=21514)
Crash log
Launching recent version of ProjectTorque makes wine crash.
Attaching crash log
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http://bugs.winehq.org/show_bug.cgi?id=18758
Summary: LsaGetLogonSessionData unconditionally returns
STATUS_SUCCESS
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
CC: kai.blin(a)gmail.com
LsaGetLogonSessionData unconditionally returns STATUS_SUCCESS. Applications
that use LsaGetLogonSessionData normally rely on a different behaviour: If
LsaGetLogonSessionData returns STATUS_SUCCESS, it allocates a buffer for the
caller. Now if a client app relies on a buffer being allocated and reads from
this buffer, it will surely crash. Therefore, LsaGetLogonSessionData should
return an error code, such as STATUS_NOT_IMPLEMENTED, as long as it is only a
stub, so client apps that do proper error handling do not get tempted to touch
the buffer that the current implementation in WINE will not allocate for them.
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http://bugs.winehq.org/show_bug.cgi?id=18696
Summary: Patch 7433eb breaks EVE Online
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reboot(a)gmx.ch
Created an attachment (id=21414)
--> (http://bugs.winehq.org/attachment.cgi?id=21414)
Screenshot of EVE Online with broken rendering
The patch 7433eb76b5f05ae54702fe9e57ba315407ed651b breaks 3D rendering in EVE
Online
git bisect result:
7433eb76b5f05ae54702fe9e57ba315407ed651b is first bad commit
commit 7433eb76b5f05ae54702fe9e57ba315407ed651b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri May 29 09:13:21 2009 +0200
wined3d: Use the proper OUT swizzle in handle_ps3_input().
:040000 040000 7cb7b69a490911f691b2226c44a370c133808a61
01db75de9276241094ef598657616206b30eba77 M dlls
Graphicscard:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.82
During the start i get the following errors:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log 0(5) : error C7011: implicit cast from
"vec4" to "vec2"
During the game I then get a lot of
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4249
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http://bugs.winehq.org/show_bug.cgi?id=18628
Summary: Assertion failure when setting a breakpoint (x86_64
host)
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sylvain.pasche(a)gmail.com
Wine crashes when trying to set breakpoints from winedbg, or when trying to run
winedbg with --gdb.
I've built wine from git (version wine-1.1.22-51-g85b6189) on Ubuntu 9.04
x86_64.
$ winedbg notepad
Wine-dbg>b GetMessageW
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"shell32<elf>":
__stat<7ec53a10-00000032> stat<7ec53a10-32>
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"shell32<elf>":
lstat<7ec53a50-00000032> __lstat<7ec53a50-32>
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value zero
(a)
[...]
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value one
(a)
fixme:dbghelp_dwarf:compute_location Unhandled attr op: e0
../../../wine-git/dlls/dbghelp/dwarf.c:1355: dwarf2_parse_variable: Assertion
`subpgm->func' failed.
Exception 80000101
Then I can continue, but the breakpoint is never hit.
When I try to run with --gdb, I'm getting a similar assertion:
winedbg --gdb --no-start notepad
0016:0017: create process 'C:\windows\system32\notepad.exe'/0x110660
@0x7ee3d388 (0<0>)
fixme:dbghelp_dwarf:compute_location Unhandled attr op: e0
../../../wine-git/dlls/dbghelp/dwarf.c:1355: dwarf2_parse_variable: Assertion
`subpgm->func' failed.
wine: Assertion failed at address 0xf7f99430 (thread 0009), starting
debugger...
Then I see the "Program Error" dialog box.
The strange thing is that with the same versions and same OS but i686
architecture, I don't get such assertions. Could gcc/binutils on x86_64 host
(i686 target) produce some different debug sections?
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http://bugs.winehq.org/show_bug.cgi?id=18558
Summary: d3d9/visual: tests fail with fbo or +heap enabled
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://test.winehq.org/data/1394c6eee3150c2ecf588a25ee
d6d329adc91950/wine_ae-ub904-fbo/d3d9:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I noticed today that d3d9:visual fails the same way with +heap or FBO enabled.
Fixing the memory corruption may also fix the FBO tests?
http://test.winehq.org/data/1394c6eee3150c2ecf588a25eed6d329adc91950/wine_a…
visual.c:183: Driver string: "Display"
visual.c:184: Description string: "NVIDIA GeForce 9800 GT"
visual.c:185: Device name string: "\\.\DISPLAY"
visual.c:186: Driver version 7.15.11.8044
The tests pass fine with backbuffer/-heap.
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http://bugs.winehq.org/show_bug.cgi?id=18529
Summary: Two directX bugs in XNA-based games
(Infiniminer/Paddles)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.zachtronicsindustries.com/images/infinimine
r-installer-v1.5.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, i saw this thread http://ubuntuforums.org/showthread.php?t=1162360 someone
trying to run this game, gave it a shot as well. The error-messagebox says:
-----------------------------------------------------------------------------
No suitable graphics card found.
The device creation parameters contain invalid configuration options.
This program requires pixel shader 1.1 and vertex shader 1.1.
------------------------------------------------------------------------------
Doesn't really reveal anything. So i decided to give a simpler xna game a try:
http://www.phstudios.com/tutorials/xna/Paddles/Paddles.zip
Running this gives a lot more info in the console:
Unhandled Exception: Microsoft.Xna.Framework.NoSuitableGraphicsDeviceException:
The device creation parameters contain invalid configuration options. --->
System.ArgumentException: The selected MultiSampleQualityLevel value is invalid
for the selected MultiSampleType.
at
Microsoft.Xna.Framework.GraphicsDeviceManager.ValidateGraphicsDeviceInformation(GraphicsDeviceInformation
devInfo)
at
Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation
newInfo)
So the The selected MultiSampleQualityLevel value is invalid for the selected
MultiSampleType is apparently the bug.
That's bug one then.
I can only do stupid hacks, the hack 1 attached gets the game a bit further.
It then crashes with:
Unhandled Exception: System.ArgumentException: The device name is not valid.
Device names are in the form \\.\\DEVICE1
Parameter name: screenDeviceName
at Microsoft.Xna.Framework.WindowsGameWindow.ScreenFromDeviceName(String
screenDeviceName)
Apperently it's not happy with what wine returns for ScreenDeviceName. It
expects something like "\\\\.\\DISPLAY1", i think wine returns something like
"\\.\\DISPLAY"
With the hack/patch 2 the paddles game starts fine then.
The other Infimer game also gets further with the two patches, but then halts
at a sound error, and still doesn't run :(. If a directx developer could have a
look and fix this that'd be nice, i think these bugs will affect all xna games
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http://bugs.winehq.org/show_bug.cgi?id=18162
Summary: dlls/comctl32/tests/treeview.c: value computed is not
used
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: patch, source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20628)
--> (http://bugs.winehq.org/attachment.cgi?id=20628)
patch
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
treeview.o treeview.c
treeview.c: In function 'TestCallback':
treeview.c:279: warning: value computed is not used
treeview.c:304: warning: value computed is not used
treeview.c:313: warning: value computed is not used
treeview.c:322: warning: value computed is not used
treeview.c: In function 'TestExpandInvisible':
treeview.c:769: warning: value computed is not used
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http://bugs.winehq.org/show_bug.cgi?id=18082
Summary: windows common controls 6.0
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winetbox(a)gmail.com
some application, especially ListView items, is invisible on builtin comctl32
Wine. comctl32 (v5.8) redist from winetricks also don't run very well. it
crashes the application. eventually, i tried to use comctl32 from original
winxp system, it works like charm.
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http://bugs.winehq.org/show_bug.cgi?id=18063
Summary: CombineUrl adding incorrect slash at end of url.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aric(a)codeweavers.com
Created an attachment (id=20463)
--> (http://bugs.winehq.org/attachment.cgi?id=20463)
a test demonstrating the problem
This is affecting urls in outlook html messages.
outbind://xxxxxxxxx + http://wine:1234/dir should result in
http://wine:1234/dir
but presently results in http://wine:1234/dir/
attached is a patch that contains a test the demonstrates the issue.
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http://bugs.winehq.org/show_bug.cgi?id=17880
Summary: Mirror's Edge: Crashes after logo animations
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)sohcahtoa.net
Created an attachment (id=20177)
--> (http://bugs.winehq.org/attachment.cgi?id=20177)
Debug log
Game installs fine, but when trying to play, after it shows the EA, Dice, and
Mirror's Edge logo animations, it hangs with a white screen.
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http://bugs.winehq.org/show_bug.cgi?id=17837
Summary: eCleaner: rich-edit related crash after wine update
1.1.15 -> 1.1.16 and 1.1.17
Product: Wine
Version: 1.1.17
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)silverwolfmedia.com
Created an attachment (id=20102)
--> (http://bugs.winehq.org/attachment.cgi?id=20102)
Log output generated upon eCleaner crash
eCleaner.exe used to run fine until wine 1.1.15. As of 1.1.16 and 1.1.17 it
crashes, spewing (apparently) richEdit related error messages. Logfile is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=17668
Summary: Eve online autoupdater ends with and error
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19863)
--> (http://bugs.winehq.org/attachment.cgi?id=19863)
Wine output
When i've tried to update my eve to latest patch, autoupdater will report an
error and will not update eve.
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