http://bugs.winehq.org/show_bug.cgi?id=219
Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=219
Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #18 from Tim <35shikoku(a)gmail.com> 2009-06-29 13:19:39 ---
(In reply to comment #17)
> (In reply to comment #15)
> > Is this still an issue in current (1.1.22 or newer) wine?
>
> This is still an issue in 1.1.24
Uh, nevermind.
I just tested this again and not it works. I did not restart after updating
wine, but now it is really fast. If more can confirm I believe this bug is
fixed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19129
Summary: FlashFXP 3.1 does not startup anymore
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geist1(a)sms.at
FlashFXP version 3.1 can not be started anymore, when running from commandline
the following error appears :
err:seh:setup_exception_record stack overflow 1492 bytes in thread 001c eip
7bc3c4de esp 009a0d5c stack 0x9a0000-0x9a1000-0xaa0000
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2784
Tim <35shikoku(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #17 from Tim <35shikoku(a)gmail.com> 2009-06-29 10:44:34 ---
(In reply to comment #15)
> Is this still an issue in current (1.1.22 or newer) wine?
This is still an issue in 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18269
Summary: Keep "Show all tests" expanded when selecting test
results
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Go to an app in the db.
Click on "Show all tests".
Select a test.
View goes back to showing five tests.
To view another older test.
Click on "Show all test".
Select a test....
At the moment, this has to be repeated every time you want to view an old test
(which you might want to do when looking for regressions, for example).
Is it possible to change this to remember that you've clicked on "Show all
tests" for that app? I don't mean permanently, just while you're browsing the
test result for that app.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18664
Summary: Merging an application with itself causes all child
objects to be deleted
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=9759
OS/Version: other
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Just happened with this app:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=9759
Rosanne had processed this app just before I opened it to process. The result
being that the appdb found a duplicate entry: but it was the same app.
(Carelessly) I merged the app with itself, this deleted all versions and test
data.
A number of possible solution:
1. Apps shouldn't find themselves as duplicates (identifiable by their numeric
ID).
2. An error message should appear when attempting to merge an app with itself.
3. It certainly shouldn't delete all objects at a bare minimum.
Better yet of course: Once an app is processed, attempting to process it again
should report an error and fail, e.g. "App already processed."
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19112
Summary: Can't install Need for Speed 3 in WinXP environment
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
when i try to run Need for Speed 3's "wine setup.exe" and Winecfg is set to
Windows XP, i will get following error message:
"Sorry, Need For Speed III only runs in Windows 95 and Windows 98."
But the real problem will be somewhere else, because i'm able to run the
setup.exe under true MS's WinXP without any problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5278
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20050930
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18665
Summary: Duplicates page reports permission denied
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/duplicates.cgi
OS/Version: other
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 16715
http://bugs.winehq.org/duplicates.cgi
"An error occurred opening today's dupes file: Permission denied."
Unless it's been moved?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7698
jasonathey(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jasonathey(a)gmail.com
--- Comment #178 from jasonathey(a)gmail.com 2009-06-28 20:11:50 ---
In wine 1.1.24 I was receiving this crash with most every 'hl2.exe' based
game--
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:avifile:AVIFileExit (): stub!
wine: Unhandled page fault on read access to 0x00000024 at address 0xe0bb423
(thread 0041), starting debugger...
Putting in the entry entry for hl2.exe to always start as 'Win98' instead of
'WinXP' caused this problem to go away entirely using -dxlevel 81, -dxlevel 90,
and -dxlevel 95
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5720
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-06-28 19:22:17 ---
Reported fixed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19113
Summary: Need for speed 3 - wrong detection wheel
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
when i try to setup wheel's dead zones under Need for speed 3 (NFS), it
incorrectly detects wheel. Wheel is detected twice and one has wrong dead zone
setting.
In wine-1.1.24 NFS detects the wheel twice with the same correct name of wheel.
In wine-0.9.58 NFS detects the wheel once with the correct name of wheel and
once like /dev/input/event8.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5720
jim <jimportal(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jimportal(a)gmail.com
--- Comment #7 from jim <jimportal(a)gmail.com> 2009-06-28 17:57:46 ---
I Tested with 1.1.24 (clean .wine directory) and could not get it to crash.
Terminal output is the same as Austin's without the crash at the end.
Looks fixed to me.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #31 from Wylda <wylda(a)volny.cz> 2009-06-28 17:19:18 ---
Hi,
during playing of Need for speed 3 (NFS):
1. I'm missing some force feedback effects like engine's rumble or effects when
driving on dust/grass/wooden bridge
2. There is wrong behavior when hitting right or left side of car, the wheel's
force is always to the left
3. Console is flooded all the time by message:
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 47 "Invalid argument".
4. In Menu "Control" there is a console message:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
Wine-1.1.24 and no need to apply here mentioned patch to get force feedback to
work.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19115
Summary: AIM 6.9 does not start
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja_x35(a)yahoo.com
Created an attachment (id=22074)
--> (http://bugs.winehq.org/attachment.cgi?id=22074)
bash output for wine
Installation works, but when trying to start the program it shows on the task
bar and tries to load for about a minute before disappearing completely.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19104
Summary: RenderMonkey 1.82 cannot create any kind of rendering
context
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://developer.amd.com/Downloads/RenderMonkey.2008-1
2-17-v1.82.322.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Summary pretty much says it all. Trying to do much of anything produces any of
a variety of errors:
* Adding a DirectX effect to the workspace nets a "Unable to create a DirectX 9
HAL device" dialog and a black preview window with "ERROR: Invalid /
Unsupported rendering device." at the top.
* Adding an OpenGL ES effect to the workspace just gets the "ERROR: Invalid /
Unsupported rendering device" message.
* Adding a regular OpenGL effect just plain crashes the app.
I figured a tool like this would be useful in troubleshooting shader-related
Wine bugs. So much for that idea.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19095
Summary: PE explorer shows an access violation when started
under AutoHotKey
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://www.heaventools.com/download/pexsetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=22045)
--> (http://bugs.winehq.org/attachment.cgi?id=22045)
test
Installation went fine but running doesn't. When running 'normally', without
AHK, works fine.
Attached is the test + it's helper function files, along with autohotkey.exe
Extract and run with 'wine autohotkey.exe pex.ahk'. Wait a few seconds until
the PE Explorer window shows up, and let it sit. Access violation should appear
shortly.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19114
Summary: Need for speed 3 - wrong behavior of force feedback
wheel
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
during playing of Need for speed 3 (NFS):
1. I'm missing some force feedback effects like engine's rumble or effects when
driving on dust/grass/wooden bridge
2. There is wrong behavior when hitting right or left side of car, the wheel's
force is always to the left
3. Console is flooded all the time by message:
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 47 "Invalid argument".
4. In Menu "Control" there is a console message:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
Comparison made to MS's WinXP, which works flawlessly.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9221
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #30 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-28 16:28:18 ---
*** Bug 19114 has been marked as a duplicate of this bug. ***
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19108
Summary: Counter-Strike crashes with Metacity and Compiz
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=22067)
--> (http://bugs.winehq.org/attachment.cgi?id=22067)
crash output
Counter-Strike crashes with Metacity and Compiz while under Xfwm4 all is OK.
The crash output is attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5941
Peter Rininsland <peter(a)rininsland.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |peter(a)rininsland.de
--- Comment #11 from Peter Rininsland <peter(a)rininsland.de> 2009-06-28 12:11:27 ---
Long time passed since the last entry.
I was very impressed how great Pokerstars works with wine. Almost couldn't
believe it. Having seen such a great work I doubt that this last little bit
should be unsolvable.
I've Wine 1.1.24 under OpenSuse 11.1.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4342
Yuri Khan <yurivkhan(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yurivkhan(a)gmail.com
--- Comment #11 from Yuri Khan <yurivkhan(a)gmail.com> 2009-06-28 10:11:13 ---
As of current git state (wine 1.1.24), the PrintDlgExW function only knows how
to return the default values. No code to display a dialog is actually present.
If the flag PD_RETURNDEFAULT is not specified, the function is essentially a
no-op.
This affects pretty much every application that has printing options.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7369
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #9 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 16:26:24 ---
Hello,
--- quote ---
Confirming. This works fine using only native ole32.dll.
Just before trouble starts there's a call to ole32.CreateDataCache. Guess
something goes wrong there. I'll attach a log
--- quote ---
Yes, its most likely ole32 CreateDataCache() that does something wrong.
--- snip ---
...
0009:Call KERNEL32.LoadLibraryW(0032b880
L"C:\\windows\\system32\\tx14_doc.dll") ret=03043784
0009:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\tx14_doc.dll" at 0x36d0000: native
0009:Call PE DLL (proc=0x3747a83,module=0x36d0000
L"tx14_doc.dll",reason=PROCESS_ATTACH,res=(nil))
...
0009:Ret PE DLL (proc=0x3747a83,module=0x36d0000
L"tx14_doc.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
...
0009:Call ole32.CreateDataCache(00000000,0375a6b0,0375a6c0,0032b1ec)
ret=0370c19f
0009:trace:ole:CreateDataCache ({00000000-0000-0000-0000-000000000000}, (nil),
{00000000-0000-0000-c000-000000000046}, 0x32b1ec)
...
0009:Ret ole32.CreateDataCache() retval=00000000 ret=0370c19f
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0009
0009:trace:seh:raise_exception info[0]=00000000
0009:trace:seh:raise_exception info[1]=00000000
0009:trace:seh:raise_exception eax=00000000 ebx=03890168 ecx=75096484
edx=0032b1b0 esi=00000020 edi=00000000
0009:trace:seh:raise_exception ebp=0032b1ac esp=0032b0d4 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0009:trace:seh:call_vectored_handlers calling handler at 0x706fab65
code=c0000005 flags=0
0009:trace:seh:call_vectored_handlers handler at 0x706fab65 returned 0
0009:trace:seh:call_vectored_handlers calling handler at 0x7b83ffd9
code=c0000005 flags=0
0009:trace:seh:call_vectored_handlers handler at 0x7b83ffd9 returned 0
0009:trace:seh:call_stack_handlers calling handler at 0x3754568 code=c0000005
flags=0
...
0009:trace:msgbox:MSGBOX_OnInit L"20058 : Unexpected Text Control
error.\n(1-1d09)\r\n-2146808230\r\ntx4ole14"
...
--- snip ---
-> CreateDataCache(NULL, &CLSID_NULL, &IID_IUnknown, (LPVOID *)&pUnknown);
The app crashes while trying to call vtable member on returned interface.
Reference: http://msdn.microsoft.com/en-us/library/ms688476.aspx
Relevant Wine code:
--- snip dlls/ole32/datacache.c ---
static HRESULT WINAPI DataCache_NDIUnknown_QueryInterface(
IUnknown* iface,
REFIID riid,
void** ppvObject)
{
DataCache *this = impl_from_NDIUnknown(iface);
...
/*
* Compare the riid with the interface IDs implemented by this object.
*/
if (memcmp(&IID_IUnknown, riid, sizeof(IID_IUnknown)) == 0)
{
*ppvObject = iface;
}
...
}
...
HRESULT WINAPI CreateDataCache(
LPUNKNOWN pUnkOuter,
REFCLSID rclsid,
REFIID riid,
LPVOID* ppvObj)
{
...
/*
* Make sure it supports the interface required by the caller.
*/
hr = IUnknown_QueryInterface((IUnknown*)&(newCache->lpvtblNDIUnknown), riid,
ppvObj);
/*
* Release the reference obtained in the constructor. If
* the QueryInterface was unsuccessful, it will free the class.
*/
IUnknown_Release((IUnknown*)&(newCache->lpvtblNDIUnknown));
return hr;
}
...
static const IUnknownVtbl DataCache_NDIUnknown_VTable =
{
DataCache_NDIUnknown_QueryInterface,
DataCache_NDIUnknown_AddRef,
DataCache_NDIUnknown_Release
};
--- snip dlls/ole32/datacache.c ---
The app code after call to ole32.CreateDataCache() gives some hints
(annotated):
--- snip tx14_doc.dll ---
PE 3460000- 3504000 Export tx14_doc
-> call to ole32.CreateDataCache()
0x0349c19f: cmpl %edi,%eax
0x0349c1a1: jnl 0x0349c1b5 ; S_OK
0x0349c1a3: xorl %ecx,%ecx
0x0349c1a5: cmpl $-2147024882,%eax
0x0349c1aa: setnz %cl
0x0349c1ad: addl $3,%ecx
0x0349c1b0: call 0x034b8f10
0x0349c1b5: movl 0x40(%ebp),%eax ; ppvObj
0x0349c1b8: movl 0x0(%eax),%ecx ; ole32.DataCache_NDIUnknown_VTable
0x0349c1ba: leal 0x0(%ebp),%edx
0x0349c1bd: pushl %edx
0x0349c1be: pushl $0x10
0x0349c1c0: leal 0x4(%ebp),%edx
0x0349c1c3: pushl %edx
0x0349c1c4: pushl %eax
0x0349c1c5: movl 0xc(%ecx),%eax ; DataCache_NDIUnknown_VTable->fn4
0x0349c1c8: call *%eax ; *boom*
0x0349c1ca: cmpl %edi,%eax
--- snip tx14_doc.dll ---
The first hint is the call of the interface member function.
Vtable offset 0xC basically means the interface must contain at least four
member functions hence this can't be plain IUnknown (DataCache_NDIUnknown).
The next hint are the parameters. Four parameters get pushed before the iface
member call. The last one pushed is actually the implicit iface pThis, so the
interface function takes 3 parameters.
The second parameter can't obviously be a pointer one (0x10).
Looking through interfaces to match the constraints it seems
IOleCache/IOleCache2 is the best bet (IOleCache::Cache Method).
See: http://msdn.microsoft.com/en-us/library/ms680087.aspx
I tried to return IOleCache2 interface but it didn't work out in the end, it
conflicted with dlls/ole32/defaulthandler.c:DefaultHandler_Construct() which
also passes IID_IUnknown to CreateDataCache() and seems to expect this
DataCache_NDIUnknown (where does this come from, there doesn't seem to be any
documentation on it?).
Regards
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7949
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Version|unspecified |0.9.35.
Resolution| |FIXED
--- Comment #32 from Austin English <austinenglish(a)gmail.com> 2009-06-27 16:04:48 ---
Fixed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19101
Summary: Don`t install FineReader 9
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patsev.anton(a)gmail.com
Don`t install FineReader 9
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19099
Summary: MeltyBlood : Game crashes after selection of window
mode
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shinso.dark.prince(a)gmail.com
After the menu to select whether the game should be run fullscreen or not the
game crashes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19088
Summary: World of Warcraft won't start after new kernel
2.6.27.25
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgillis(a)uwaterloo.ca
Created an attachment (id=22034)
--> (http://bugs.winehq.org/attachment.cgi?id=22034)
Output from opening WoW, plus backtrace when the error is encountered
After the automatic update of kernel 2.6.27.25, World of Warcraft will no
longer load. In the opening display on the terminal, it crashes right after
opening various archives successfully. Sometimes the program gives an error and
then quits, sometimes it automatically suspends itself, and other times it has
to be stopped with ^C (when this is done, it performs a backtrace; I've
attached the output). Which of these happens appears to be completely random.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7949
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #31 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 12:52:50 ---
Hello,
--- quote ---
Removing deprecated CVS/GIT version tag. Please retest in current git. If still
present, update version field to earliest known version of wine that had this
bug. Thanks!
--- quote ---
Set the version to Wine 0.9.35 - the one which fixed blocking bug 4227
--- quote ---
It doesn't crash anymore... but then, it
doesn't do anything when you click on
'Record', maybe it's ignoring that button now.
--- quote ---
Then I suggest to close this bug as the issue this bug was about -> "fails to
start up" seems to be fixed.
Open new bug reports if there are still issues and don't forget to include
download link.
Regards
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7242
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2009-06-27 12:39:48 ---
Hello,
--- quote ---
Installing telechartinst.exe generates same error # 0x8000FFFF under
wine-1.1.23-273-gc293285. Didn't test any further.
--- quote ---
This might not be the best choice ...
--- snip ---
...
wine client error:24: write: Bad file descriptor
...
--- snip ---
Please upgrade to current GIT (> 1.1.24) and retest using clean WINEPREFIX.
Regards
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6953
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|www.securom.com |http://www.securom.com
CC| |nerv(a)dawncrow.de
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--- Comment #111 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:08:47 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
[desktop window]
+-->[graphics window]
+-->[battle.net window]
+-->[dialog boxes]
So all the graphics are being draw, but because the battle.net window
is drawn on top with a transparent background the graphics window does
not show.
The battle.net hack floating around, that does draw the graphics, does not
draw the text dialog windows.
Does this have to do with the fact that X11 does not support alpha blending,
and that what is now drawn as black is supposed to be transparent?
--- Comment #112 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:13:01 ---
Whoops, accidentally posted http://bugs.winehq.org/show_bug.cgi?id=2467#c110
before it was complete
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--- Comment #111 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:08:47 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
[desktop window]
+-->[graphics window]
+-->[battle.net window]
+-->[dialog boxes]
So all the graphics are being draw, but because the battle.net window
is drawn on top with a transparent background the graphics window does
not show.
The battle.net hack floating around, that does draw the graphics, does not
draw the text dialog windows.
Does this have to do with the fact that X11 does not support alpha blending,
and that what is now drawn as black is supposed to be transparent?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8854
Victor Sergienko <singalen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |singalen(a)gmail.com
Chris Spencer <millionaire317(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |millionaire317(a)hotmail.com
--- Comment #38 from Victor Sergienko <singalen(a)gmail.com> 2009-05-01 06:20:49 ---
X-Com: Ufo defense still broken in 1.20/Ubuntu 9.10.
The two mentioned dinput.dll.so files crash the app.
--- Comment #39 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:11:48 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
--- Comment #40 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:14:39 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8854
Victor Sergienko <singalen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |singalen(a)gmail.com
Chris Spencer <millionaire317(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |millionaire317(a)hotmail.com
--- Comment #38 from Victor Sergienko <singalen(a)gmail.com> 2009-05-01 06:20:49 ---
X-Com: Ufo defense still broken in 1.20/Ubuntu 9.10.
The two mentioned dinput.dll.so files crash the app.
--- Comment #39 from Chris Spencer <millionaire317(a)hotmail.com> 2009-06-26 21:11:48 ---
Confirming that bug still isn't resolved.
Using Wine 1.1.24. Tried copying over dinput.dll but it didn't work. So now I
guess I'm going to have to use diff. That's going to be bit of a pain because
I'm using Gentoo, so the proper method would be to write a separate overlay to
patch the source. I'll see if I can remember how to do it right.
I would just downgrade wine, but 1.1.22 - 1.1.24 all fix bugs with HL2, and DX9
rendering finally works properly with fglrx.
Oh well...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2905
--- Comment #16 from Jake Smith <jsmith(a)argotecinc.com> 2009-06-26 16:08:10 ---
Created an attachment (id=22039)
--> (http://bugs.winehq.org/attachment.cgi?id=22039)
Debugger info when crashing
Tried to verify bug against current git (wine-1.1.24-294-g9d71c13) and program
failed to run at all with a fatal error. Log attached.
Tried looking for the regkey that is mention changing to gdi - not in my
registry - should I create it? A string?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2948
Jake Smith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from Jake Smith <jsmith(a)argotecinc.com> 2009-06-26 15:56:48 ---
Verified still a bug in current git (wine-1.1.24-294-g9d71c13).
Still looks the same as Austin's screenshot on 4-9-2008.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8811
--- Comment #18 from idan <idan.ubuntu(a)gmail.com> 2009-06-26 12:31:57 ---
i looked in the Gnome Monitor and i found something instersting
the game run from a processes call -c -h 127.0.0.1 -p -n Player
but i don't have idea how to start it by my self
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19039
Summary: Unreal Tournament 3 crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
Created an attachment (id=21961)
--> (http://bugs.winehq.org/attachment.cgi?id=21961)
The terminal log for the crash
The title says it: UT3 crashes on startup with the error "programm error" and
so on...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8103
--- Comment #9 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:59:50 ---
Excuse the mail-spam. But I thought I add the IP of a test-server because this
also took me a while to find one:
ip: vent.gamefire.com
port: 5263
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8103
Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #7 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:48:40 ---
*** This bug has been confirmed by popular vote. ***
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8103
Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.8.madblock@spamgourmet
| |.com
--- Comment #6 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-26 08:48:00 ---
I can confirm this strange bahavior. This is probally because ventrilo uses
some sort of tree-view like list display.
I installed Ventrilo 3.0.5 under native Window and under wine 1.1.24. I
attached a screenshots of the native and wine version.
Resizing the windows does not work propperly, and I can confirm the incorrect
display of the list/tree view.
Part of the wine output that might be relevant:
# wine Ventrilo.exe
[ole thingies...]
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
[... quit messages]
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2883
jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from jsmith <jsmith(a)argotecinc.com> 2009-06-26 08:35:31 ---
Verified still exists in current git (wine-1.1.24-140-ge920f5f)
Following error(s):
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:storage:StgCreateDocfile Transacted mode not implemented.
fixme:ole:OleSetMenuDescriptor ((nil), 0x20032, (nil), 0x13c310, (nil)),
Context sensitive help filtering not implemented!
fixme:ole:OleQueryLinkFromData (0x13ec98),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
fixme:ole:OleQueryLinkFromData (0x143788),stub!
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=800000009, oid=4
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5278
--- Comment #25 from Saulius K. <saulius2(a)gmail.com> 2009-06-26 06:30:45 ---
The bug is present in 1.1.24.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15523
Summary: Cannot change my E-mail address
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
I tried to change my E-mail address in the apps database to my net E-mail
address.
The new E-mail address is the same as now already in use for WINEHQ/Bugzilla.
WINEHQ/AppDB does not let me change the E-mail address to the new address, as
it indicates the name is already in use.
However, WINEHQ/AppDB DOES allow me to login already with the new address, so
apparently it has already been set up as some kind of alias.
I puzzled, and unable to find a way to rectify this, as I see no option in the
¨preferences¨ screen.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7695
Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #13 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-25 17:32:58 ---
*** This bug has been confirmed by popular vote. ***
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8439
--- Comment #32 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-06-25 16:29:41 ---
Created an attachment (id=22020)
--> (http://bugs.winehq.org/attachment.cgi?id=22020)
simple test
this simple test shows that full path is indeed resolved in ShellExecuteW.
The zipfile contains two files, a.exe and regedit.exe
source for a.exe:
main()
{
ShellExecuteW(0,L"open",L"regedit.exe",L"",L"c:\\windows\\system32\\",1);
}
source for regedit.exe:
main()
{
printf("something went wrong\n");
}
If you unzip the file somewhere, and run it from there in wine, you get :
something went wrong
If you unzip the file in windows, and run it in windows, you'll see that the
"real" regedit is started.
Enough proof for someone to submit the patch from comment #1 i'd say.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7695
Michael <wine.8.madblock(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.8.madblock@spamgourmet
| |.com
--- Comment #12 from Michael <wine.8.madblock(a)spamgourmet.com> 2009-06-25 15:39:05 ---
I can confirm this with wine 1.1.24 on gentoo amd64 with KDE.
UltraVNC Viewer 1.0.5.6
The control-bar is displayed even in windowed mode. Plus, going to
fullscreenmode using the maximise button on this toolbar and back, makes kwin
not show a titlebard/window around the UltraVNC window anymore.
wine output:
# wine vncviewer.exe
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
err:clipboard:ChangeClipboardChain hWndViewer is lost
err:dialog:EndDialog got invalid window handle (0x4003c); buggy app !?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ape(a)ape3000.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19060
Summary: DPP: If you click on the "Modify Windows" button
nothing happens
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.pannucci(a)gmail.com
This bug affects canon "Digital Photo Professional" (DPP), a software for canon
photo cameras used to manage images.
When you click on the top left button (Modify Window) nothing happens and in
the terminal you can read:
fixme:win:GetWindowPlacement not supported on other process window 0x10032
The normal behaviour should be the opening of a new section of the program when
you can easily modify the images (there are the previews of the images listed
on a left frame and the image selected on the right frame).
Tested with the option "Allow the window manager to control the windows" on and
off.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19073
Summary: winedevice doesn't check that driver exist before
loading?
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~$ wine winedevice thisdriverdoesntexist ; echo $?
0
austin@midna:~$ wine winedevice ; echo $?
err:winedevice:wmain missing device name, winedevice isn't supposed to be run
manually
1
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16486
Summary: Apps not restoring correctly after minimizing twice
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem occurring in different applications. Examples are "Welt am
Draht" (http://mathespiele.ma.funpic.de/programm.php?id=33) as well as
PlasmaShop and PRPTool (http://www.guildofwriters.com/wiki/PlasmaShop).
When I minimize them using the minimize button on the window border or by
clicking their task-bar entry, and then restore them by clicking the entry
again, the "Minimize" button is no longer available in the top right corner of
the window. If I then minimize and restore it again by clicking the task-bar
entry, the app is not restored correctly: The window is only about 20 pixels
wide and 50 pixels high then, without any content being drawn. It continues to
run fine, just that I can't interact with it as the window has no content and
can't be resized. Closing it by right-clicking in the task-bar correctly quits
the app without data being lost.
What is even more strange is that I can fix this problem with "Uru - The Path
of the Shell" (no matter whether it is in the same wineprefix as the
problematic app or not - I don't have other full-screen 3D apps running in wine
so I can't test if it works with other games, too): I restore the app, then
restore Uru. press Windows+D to go to the desktop and restore the app again -
it opens fine then. Minimizing and restoring it once again brings it back to
the broken state.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7585
Yannik Hampe <yankee(a)cipher-code.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yankee(a)cipher-code.de
--- Comment #51 from Yannik Hampe <yankee(a)cipher-code.de> 2009-06-25 05:54:10 ---
I am still encountering the issue on my NVidia 9800 GTX+ with wine-1.1.24.
But it does not happen every time. Sometimes the menu works just like it
should. And at other times the game crashes.
There is no difference in wine's error messages when the everything is working
compared to the game crashing.
Yes, I do have a dual-core CPU, but I am using taskset to set the affinity.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5278
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4173
--- Comment #15 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2009-06-24 18:22:44 ---
Using Wine 1.1.24, the game UI still doesn't respond once you get past starting
a map and creating a hero
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2770
--- Comment #11 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:53:07 ---
Created an attachment (id=22009)
--> (http://bugs.winehq.org/attachment.cgi?id=22009)
Error window
Tested version 1.3.5 under current git (wine-1.1.24-140-ge920f5f) and it pops
up the attached error window and never loads generating the following error in
terminal:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xcb675c
Can be downloaded from http://powerbullet.com/download.php - they changed to
.php on the download page.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #29 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-24 17:49:40 ---
(In reply to comment #27)
> Created an attachment (id=22006)
--> (http://bugs.winehq.org/attachment.cgi?id=22006) [details]
> Seems to be fixed on Main Screen
>
> Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the main
> screen text problem seems to be fixed - yellow (highlighted/active) and white
> text, translucent background.
With latest git and no hacks, none of the menus are fixed for me yet.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4992
Matthew Millar <mattmill30(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mattmill30(a)hotmail.com
--- Comment #12 from Matthew Millar <mattmill30(a)hotmail.com> 2009-06-24 17:28:17 ---
Hi i've tried running the Listen Rhapsody and i immediately get presented with
the following error dialog box:
An unexpected error -1073741819 occurred... quitting (Mapped Exception
0xC0000005 @ 0x7BC64F6E)
There is absolutely no console output.
I installed Listen Rhapsody using the Listen.com version available from the
link above.
I install it and it seems to install fine. During the install, it asked me if
i'd like to install Windows Media Format 7.1 Audio, which i have to choose yes,
cancels the install.
But as soon as i try to run it from terminal or shortcut it produces the above
error.
Thanks,
Matthew Millar
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #28 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:20:10 ---
Created an attachment (id=22007)
--> (http://bugs.winehq.org/attachment.cgi?id=22007)
Not fixed on sub-menus - this is single player
Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the
sub-menu's such as single and multiplayer the text problem still exists.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #27 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 17:16:55 ---
Created an attachment (id=22006)
--> (http://bugs.winehq.org/attachment.cgi?id=22006)
Seems to be fixed on Main Screen
Tested AoE1 trial under current git (wine-1.1.24-140-ge920f5f) and the main
screen text problem seems to be fixed - yellow (highlighted/active) and white
text, translucent background.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2155
jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #14 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 12:40:04 ---
Verified still a bug in git (wine-1.1.24-140-ge920f5f)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1988
jsmith <jsmith(a)argotecinc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jsmith(a)argotecinc.com
--- Comment #9 from jsmith <jsmith(a)argotecinc.com> 2009-06-24 12:30:08 ---
Still blocked by bug 1886
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8133
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.35.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19057
Summary: Photoshop CS4 install runs into an un-expected error
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=21984)
--> (http://bugs.winehq.org/attachment.cgi?id=21984)
WINEDEBUG=+trace wine Setup.exe
While running the setup photoshop setup runs into an un-expected error
Fresh install of wine 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19054
Summary: turisticke trasy 2.15 crashes after start
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.trasy.net/index.php?stranka=stazeni
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jose1711(a)gmail.com
Created an attachment (id=21981)
--> (http://bugs.winehq.org/attachment.cgi?id=21981)
console output
Program "turisticke trasy 2.15" crashes right after the main window is
displayed.
Steps to reproduce:
1. download the software from
http://www.trasy.net/index.php?stranka=stahni&soubor=tt-bezobr.exe
2. install it via wine
3. run wine tt.exe from installation directory
arch linux i686, gcc version 4.4.0 20090526 (prerelease), wine 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8133
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.23 |unspecified
--- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-24 01:52:19 ---
Or rather change it to 'unspecified'. Provide the version which matches
the bug report date.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8133
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.24 |1.1.23
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dzs6w3(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19036
Summary: KDE 4.2: Plasma environment is not recovered after
running Wine
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
In KDE 4.2 (desktop effects disabled): after terminating a number of apps/games
with Wine, the Plasma environment is not restored, leaving an empty desktop
with no plasmoids (desktop widgets), icons, etc. I have to open a console (via
Alt+F2, or F12 for Yakuake) and enter "plasma" to fully recover.
Also, when plasmoids are left unlocked chances are for these to be all messed
up at a lower resolution after running Wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8133
--- Comment #6 from EA Durbin <ead1234(a)hotmail.com> 2009-06-23 21:19:40 ---
Still present in wine 1.1.24, does not happen when running WINEDEBUG=+all, but
happens when running without WINEDEBUG, race condition?
+all log mentions an EagleM component? "wineguy" is the username I entered
0009:RET !EagleM.?EnableWindow@EGuiWindowManager@@QAEXPAVEGuiWindow@@H@Z()
retval=00000002 ret=0040f95c
0009:CALL
!EagleM.?GetDlgItem@EGuiWindowManager@@QBEPAVEGuiWindow@@PAV2@H@Z(02f90d60,0000000a)
ret=0040f98e
0009:RET !EagleM.?GetDlgItem@EGuiWindowManager@@QBEPAVEGuiWindow@@PAV2@H@Z()
retval=035dced0 ret=0040f98e
0009:CALL !EagleM.?GetWindowTextA@EGuiEdit@@QAEXAAVCString@@@Z(003f10b8)
ret=0040f998
0009:CALL MFC42.860(035ddae8) ret=10021610
0009:Call KERNEL32.lstrlenA(035ddae8 "wineguy") ret=5f402717
0009:Ret KERNEL32.lstrlenA() retval=00000007 ret=5f402717
0009:Call KERNEL32.InterlockedDecrement(035dd970) ret=5f40279a
0009:Ret KERNEL32.InterlockedDecrement() retval=00000000 ret=5f40279a
0009:Call ntdll.memcpy(035dd97c,035ddae8,00000007) ret=5f402745
0009:Ret ntdll.memcpy() retval=035dd97c ret=5f402745
0009:RET MFC42.860() retval=003f10b8 ret=10021610
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8133
EA Durbin <ead1234(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.23 |1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=425
--- Comment #13 from jsmith <jsmith(a)argotecinc.com> 2009-06-23 16:43:29 ---
We also need this functionality. We use a Visual FoxPro database and we
auto-update the front-end on each users computer by copying over the updated
files but it fails trying to find UNC path of update files to copy over. We
have been trying to work out a last few bugs so we can (hopefully) begin to
move some of our workstations/users over to Linux but this is our biggest must
have! This isn't the only bug that we need but it is definately a big one!
Anything I can do to help (beyond fix it myself ;) ).
Jake
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6437
Vitaly Lipatov <lav(a)etersoft.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lav(a)etersoft.ru
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8780
Mondane <mondane.woodworker(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mondane.woodworker(a)gmail.co
| |m
--- Comment #13 from Mondane <mondane.woodworker(a)gmail.com> 2009-06-23 16:17:09 ---
After a clean install of both Wine and Future Pinball, I wanted to start a
table that came with it. It crashes at some point when the screen says
"Compiling script".
I know there are workarounds to get the game working like using native DLLs,
but my believe is that Wine should be able to run this game out-of-the-box.
For more information of my crash, see the attachment
"Wine_1.1.2.4_FuturePinball_1.9.20081225.txt".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3200
Sic Volo <sickvolo(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sickvolo(a)gmail.com
--- Comment #11 from Sic Volo <sickvolo(a)gmail.com> 2009-06-23 14:32:19 ---
(In reply to comment #10)
> In 1.1.18 throws stack overflow and crashes immediatelly.
>
> err:seh:setup_exception_record stack overflow 840 bytes in thread 0009 eip
> 7bc3c624 esp 00230fe8 stack 0x230000-0x231000-0x330000
FAR works now but window expansion only works if altered though the menu, not
with the mouse.
Expanding with the mouse leaves black space, while FAR's size is unaffected.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19053
Summary: regression - no antialiasing of fonts in responsa
project
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: izar00(a)gmail.com
Created an attachment (id=21978)
--> (http://bugs.winehq.org/attachment.cgi?id=21978)
the program in the versions without antialiasing
im runing the program "responsa project" (ver. 14+ network)
in wine 1.1.10 antialiasing of fonts workes perfectly but from 1.1.13 and up to
current there is no antialiasing. (i'm going to check 1.1.11 - 1.1.12 todey to
tell you where exactly the problem is.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17534
Summary: Cake Shop claims to require an administrator account
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.bigfishgames.com/download-games/4127/cake-
shop/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19665)
--> (http://bugs.winehq.org/attachment.cgi?id=19665)
Screenshot of error box under Wine 1.1.15
When attempting to install Big Fish Games' Cake Shop, the installer immediately
halts with a dialog stating, "You don't have permission to install games from
Big Fish Games on this computer. Please log in with an administrator account
and try again."
0024:fixme:advapi:CheckTokenMembership ((nil) 0x143d00 0x33ee14) stub!
There are similar bugs open, but they don't seem to be related.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16737
Summary: Не работают шейдеры
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)vovikilelik.com
Пытался запустить игру TwoWorlds. Установил
успешно, запустил. Зашёл в настройки,
отключил HDR, поставил все параметры на
минимум. Нажал "create new game". после консоль
начала постоянно выдавать одни и те же
ошибки. 3D-персонаж отображался, как
непонятный клубок из прямых, плоскостей и
фигур. При этом, игру можно начать даже с
таким персонажем =). Только всё, что видно на
мониторе - это нагромождение разнообразных
фигур (2D-объекты и их анимация отображались
корректно)... У меня стоит ati radeon hd4550 (asus eah4550)
с последними драйверами, OS Linux OpenSuSe 11.1,
winetricks + direct9c_nov2008.
=) с уважением...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9224
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8685
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8495
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7983
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7793
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6542
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6236
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6151
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4869
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4596
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4567
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4566
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4565
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4564
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4563
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4562
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4475
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4402
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3984
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3489
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3337
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3315
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2807
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2327
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2268
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2243
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2189
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=2030
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1991
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1803
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1493
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1432
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1431
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1430
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1428
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1427
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1008
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=1001
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=983
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=875
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=756
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=696
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=660
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=655
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=564
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=416
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=415
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=413
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=373
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=309
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=291
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=275
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=128
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=127
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=125
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=123
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=66
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=50
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|FIXME |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19010
Summary: W40K soulstorm regression from 1.1.23 to 1.1.24 :
building are partly invisible
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.fievet(a)free.fr
Created an attachment (id=21906)
--> (http://bugs.winehq.org/attachment.cgi?id=21906)
trace generated with WINEDEBUG=+wine_d3d,+d3d
A regression was introduced by v1.1.24.
It is visible from the login screen, and in game.
-The login screen displays the selected army's commander. With 1.1.24 his torso
is invisible. Only the head, and members are rendered correctly. With 1.1.23 it
works just fine.
-In game, with 1.1.24, buildings core is invisible. Only the boundaries are
rendered correctly. With 1.1.23 it works just fine.
attached are 2 traces generated with WINEDEBUG=+wine_d3d,+d3d wine
Soulstorm.exe.
Wine was stopped after displaying the login screeN.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19046
Summary: RegCleaner is almost unusable
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.worldstart.com/weekly-download/archives/reg
-cleaner4.3.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
Created an attachment (id=21966)
--> (http://bugs.winehq.org/attachment.cgi?id=21966)
8 logs demonstrates different issues
There are multiple memory access violations in different wine libs (at least in
comctl32.dll and user32.dll), wine assertion failures, misbehaviour and
graphical glitches when running RegCleaner 4.3, Build 780. Errors follow every
user's step and make program operation almost impossible.
A handful of wine logs demonstrates the problem attached to this bugzilla
entry. Please note that all these logs show different pieces of this issue,
they aren't duplicate each other.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19044
Summary: Fatal Error Access_Violation
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neolo7(a)hotmail.com
After installing driver for ATI Mobility Radeon 2400 HD, WarCraft won't start
via wine. Fatal Error 0xC0000005 Access_Violation at '0x00000018' The memory
could not be 'read'.
(Mandriva 2009.1)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19038
Summary: Turned icons in Lazarus
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mitya57(a)gmail.com
In Lazarus (windows version 0.9.26), icons are 180-turned on panel and buttons.
Also, it'll be great to improve the text editor in the IDE.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19023
Summary: Not possible to create BOLD font with
CreateFontIndirect()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinez.pr0team(a)gmail.com
Created an attachment (id=21936)
--> (http://bugs.winehq.org/attachment.cgi?id=21936)
Application demonstrates the problem.
Can't create a ITALIC+BOLD font with CreateFontIndirect().
Attached application demostrates the problem (C++ WinApi).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18405
Summary: ConvertXToDVD 3.5.3.139 Do not load templates
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaysonsantos2003(a)yahoo.com.br
Created an attachment (id=20990)
--> (http://bugs.winehq.org/attachment.cgi?id=20990)
Console output
Even In last wine version template loading on ConvertXToDVD is not working.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6642
--- Comment #14 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-22 17:31:01 ---
Version 4.0 (build 12274) install and starts fine for me on
wine-1.1.24-80-gd5d3efd.
Let's wait for somebody to confirm that's fixed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5289
--- Comment #3 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-22 17:11:06 ---
Hi, Alexander.
Since blocker is no more now could you retest with 1.1.24 and update console
output accordingly?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19035
Summary: Vietcong Fist Alpha MP Demo: crashes after start
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumanzoy(a)gmail.com
Created an attachment (id=21950)
--> (http://bugs.winehq.org/attachment.cgi?id=21950)
Run Vietcong with sound crash
Vietcong Fist Alpha MP Demo
Show setup dialog
Show progress bar
crash
Run with WINEDEBUG=+relay attachment
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19018
Summary: [wishlist] Winetricks should be integrated into
winecfg
Product: Wine
Version: 1.1.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablomme(a)googlemail.com
It would seem like a very good idea to integrate the settings offered by the
separate winetricks utility into the wine configuration tool, winecfg. There
are very basic things (like font smoothing and other direct registry tweaks) in
winetricks that one would expect to find in the default configuration tool (and
indeed, there are some which are duplicated, like the 'winver' setting). The
downloading of alternate DLLs would make a very nice addition to the 'DLL
overrides' section of winecfg.
To me, this seems a rather natural thing to do to improve configurability and
user experience. Perhaps the winetricks developers would be interested in doing
the integration?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16456
Summary: GL_OUT_OF_MEMORY
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damron(a)mytech.wvutech.edu
GL_OUT_OF_MEMORY crashes sins of a solar empire after several minutes.
apply patch to fix... if game gets slow during press ctrl alt f1, then switch
back to x using ctrl alt f7 i think. thats another fix for another day
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18349
Summary: Incorrect font rendering in Japanese locale
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
When I apply the registry patch and run the application attached to bug 11281
in Japanese locale (ja_JP.UTF-8) I can see the kana characters correctly but
the Latin letters are displayed wrong.
The lowercase letters seem bold compared to lowercase.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=219
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jhilton(a)novell.com |
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8690
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-22 01:34:06 ---
Fixed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6955
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7640
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8690
--- Comment #9 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-06-21 21:30:56 ---
I re-verified the bug in 1.0.1 and observed that the problem vanished with
1.1.24. I suspect this bug is similar or the same as bug 12057, so this should
be resolved fixed or duplicate.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8421
--- Comment #14 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-21 15:56:59 ---
(In reply to comment #13)
> (In reply to comment #11)
>
> Hi Nikolay,
>
> It's still crashing for me when I open my database and want to view a cd/dvd
> volume
Yeah, bug is definitely here (see comment #12). It succeeded for me creating
database first time after install.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8421
--- Comment #13 from Ralph <rwabel(a)gmx.net> 2009-06-21 13:08:54 ---
(In reply to comment #11)
> Hi, Dan.
>
> Could please retest with 1.1.24. I can't reproduce a crash on it:
> I tried:
> - create database;
> - add whole C: contents to it
> - navigate through treeview at the left
> - search with Find command.
>
> Nikolay S.
Hi Nikolay,
It's still crashing for me when I open my database and want to view a cd/dvd
volume
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19020
Summary: Fable: regression, system hang when starting the game
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)codemadness.org
When starting Fable, the entire system hangs. This problem started between
1.1.23 and 1.1.24
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6719
--- Comment #19 from Rosanne DiMesio <dimesio(a)earthlink.net> 2009-06-21 10:01:50 ---
Still an issue in 1.1.24.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8421
--- Comment #12 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-21 09:35:33 ---
(In reply to comment #11)
> Hi, Dan.
>
> Could please retest with 1.1.24. I can't reproduce a crash on it:
> I tried:
> - create database;
> - add whole C: contents to it
> - navigate through treeview at the left
> - search with Find command.
>
> Nikolay S.
Uh, still here. Appears when I started it second time. Workaround from comment
#1 still working.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8421
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.42.
--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-06-21 09:17:43 ---
Hi, Dan.
Could please retest with 1.1.24. I can't reproduce a crash on it:
I tried:
- create database;
- add whole C: contents to it
- navigate through treeview at the left
- search with Find command.
Nikolay S.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=219
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maxfnoel(a)gmail.com
--- Comment #82 from Austin English <austinenglish(a)gmail.com> 2009-03-27 10:57:46 ---
*** Bug 16759 has been marked as a duplicate of this bug. ***
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5388
--- Comment #13 from Georg Wolff <boeser.wolff(a)web.de> 2009-06-21 06:21:55 ---
I still cant get automatic updates to work, but for another reason. I also dont
see the app. is making any connections. Does not work.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5436
--- Comment #19 from Georg Wolff <boeser.wolff(a)web.de> 2009-06-21 06:12:45 ---
Didnt try downloading and installing Mankind patches, so I cant tell whether
automatic updates work.
Running MK shows the error message:
The file "textes/0/station_type.txt" can't be found or is corrupted. Please
setup Mankind again to solve this problem.
The following fixme's I see right before that error message might be related,
but I dont have the time to verify:
fixme:msvcrt:MSVCRT__sopen : pmode 0x7ad036 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x1880 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x1880 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x7ad036 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x1880 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x1880 ignored
Long story short: Behavior changed, but problem persists.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7640
--- Comment #40 from Brian <execrable(a)gmail.com> 2009-06-21 05:17:06 ---
Actually it seems like this is caused (at least in Halo) by the mouse warping
done by the builtin dinput. I disabled it in the registry and the mouse was
pretty smooth. Of course without warping the mouse doesn't stay in the window,
so it's still not playable.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4173
Valeriy Malov <jazzvoid(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jazzvoid(a)gmail.com
--- Comment #14 from Valeriy Malov <jazzvoid(a)gmail.com> 2009-06-21 05:08:17 ---
Can anyone test it with current wine? It seems that problem is gone, but I'm
not sure what to look for.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17210
Summary: Unable to uninstall Max Payne
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belegdol(a)gmail.com
I have recently tried to uninstall Max Payne, but it did not work. A window
popped up saying the following:
The InstallShield Engine (iKernel.exe) could not be launched. (0x80040155)
At the same time, the following can be seen in the console:
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{91814ebf-b5f0-11d2-80b9-00104b1f6cea}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{91814ebf-b5f0-11d2-80b9-00104b1f6cea}, 80040155
err:rpc:I_RpcReceive we got fault packet with status 0x80040155
fixme:ole:CoCreateInstance no instance created for interface
{91814ebf-b5f0-11d2-80b9-00104b1f6cea} of class
{91814ec0-b5f0-11d2-80b9-00104b1f6cea}, hres is 0x80040155
I am using the official Fedora packages.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5480
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vitaliy(a)kievinfo.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5480
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |
Severity|normal |trivial
--- Comment #12 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-20 20:42:19 ---
Problem still here with wine-1.1.24.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #22 from cruiseoveride <cruiseoveride(a)gmail.com> 2009-06-20 20:24:21 ---
I think there is some improvement with 1.1.24. For example, what was just a
blank screen with RedAlert3 before is now broken images. Still un-playable, but
moving forward.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19003
Summary: Counter Strike Source Crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litd_2010(a)hotmail.com
In some servers the game will crash after a few seconds/minutes. I have found
out that you must use DirectX 9 to fix this, but 8.1 works best with WINE. My
graphics and FPS drop in half using the DX 9 setting. Any fix??
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18865
Summary: The Nortel IP Softphone 2050 V. 2.02.0264 starts
without sound
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21684)
--> (http://bugs.winehq.org/attachment.cgi?id=21684)
Copy of terminal contents from the starting process
The Nortel IP Softphone 2050 V. 2.02.0264 start without plays sound through the
USB audio adapter.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18998
Summary: Wine browse can not handle self-signed certificates
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.engyozov(a)taxundo.com
Currently integrated wine browser cannot open pages on servers that using
self-signed (or other unsecure) certificates. Wine is using gecko for html
rendering and most recent version of gecko doesn't afford an opportunity to
disable security check of certificate validity, but there is a way you can
import (temporary or not) self-sgned certficates.
How to reproduce:
Try to open webpage that uses self-signed certificate: "winexplore iexplore
https://some_site.com" and result is window that says "some_site.com uses an
invalid security certificate. The certificate is not trusted because it is self
signed. (Error_code: sec_error_ca_cert_invlid)" and button "OK"
Actual result:
It's impossible to browse sites that use self-signed certificates
Expected results:
An interface or other possibility to import and trust self-signed certificates
in wine browser or wine to use additional installed browser
Installing and using Firefox for windows is not decision - when some software
needs functions of system browser it calls wine integrated browser, but not
installed Firefox
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
execrable(a)gmail.com <execrable(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |execrable(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <jrstone88(a)gmail.com> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--- Comment #253 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 13:24:17 ---
(In reply to comment #252)
> (In reply to comment #251)
> > Please how can I implement this patch? I'm not a programmer so if you can
> > explain it to me... many thanks.
>
> take the patch, get the source via git, apply the patch, compile, install.
> it should be approximatively this :
>
> create a file patch.diff and copy the patch inside
> install git-core
> git clone git://source.winehq.org/git/wine.git ~/user/wine-git
> cd ~/user/wine-git
> patch -p1 < /locationofthepatch/patch.diif
> make depend
> make
> make install
>
> (Don't forget to install all the needed library, you should find them on the
> wiki)
I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
alessandro@alessandro-desktop:~/user/wine-git$
(?)
--- Comment #254 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 14:31:22 ---
(In reply to comment #253)
> I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> alessandro@alessandro-desktop:~/user/wine-git$
>
> (?)
Sorry I've forgotten the ./configure line (before make depend), but you'll need
all the library
The best way for you is here : http://wiki.winehq.org/WineOn64bit
All is explained, for all environment.
--- Comment #255 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 16:29:18 ---
(In reply to comment #254)
> (In reply to comment #253)
> > I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> > make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> > alessandro@alessandro-desktop:~/user/wine-git$
> >
> > (?)
>
> Sorry I've forgotten the ./configure line (before make depend), but you'll need
> all the library
> The best way for you is here : http://wiki.winehq.org/WineOn64bit
> All is explained, for all environment.
Tried to do it but with no success.. maybe because I made everything (even
WineOn64bit) in ~/user/wine-git ?
Anyway for me it's too much, I do not really understand the process. I think I
have to wait for the next official build, hoping that the patch will be
integrated.
Thanks anyway for your support sheen. ;)
--- Comment #256 from execrable(a)gmail.com <execrable(a)gmail.com> 2009-06-20 06:54:10 ---
(In reply to comment #248)
> (From update of attachment 21554 [details])
> to activate
> WINEFORCEMOUSEWARP=yes wine proggy.exe
Does this patch only effect the builtin dinput? I was trying to get Halo to
work, and the mouse lags quite a bit unless I use a native dinput8. Using the
native dll of course causes the mouse to escape the window...
I tried this patch but it didn't seem to change anything.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7640
execrable(a)gmail.com <execrable(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |execrable(a)gmail.com
--- Comment #39 from execrable(a)gmail.com <execrable(a)gmail.com> 2009-06-20 06:43:02 ---
I'm getting this bug in Halo, even in a virtual desktop. No combination of the
options in the graphics tab seems to solve it. The only way I can get it to
move smoothly is using a native dinput8, which causes the mouse not to be kept
inside the window.
I'm using wine built from the latest git source.
I run it from a console and get a constant spam of:
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1455
I don't know if that could have something to do with it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18974
Summary: Newsbin Pro 5.53 crashes on exit (regression)
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.newsbin.com/download.htm
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wijn(a)online.nl
CC: bunglehead(a)gmail.com
Created an attachment (id=21837)
--> (http://bugs.winehq.org/attachment.cgi?id=21837)
Console output.
Newsbin crashes on exit with current git. Console out put attached, I need to
kill -9 from another terminal to get back to the prompt (ctrl-c nor ctrl-z
works).
Regression test show:
$ git bisect bad
34b802caf088e526eadc23d785582e81ea5374cd is first bad commit
commit 34b802caf088e526eadc23d785582e81ea5374cd
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Tue Jun 16 01:46:11 2009 +0400
comctl32/listview: Convert forwarded header notifications to ANSI if
NFR_ANSI is current format.
:040000 040000 7f9c298690cfa7c63010737878cb6da45dd570b4
a6e1736d290092b6d8c8862160775fd9237cd520 M dlls
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8126
--- Comment #15 from Milan <smoki00790(a)gmail.com> 2009-06-20 02:01:16 ---
Not working in 1.1.24 either.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8867
Ben Anderson <roothorick(a)new.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20959|0 |1
is obsolete| |
--- Comment #14 from Ben Anderson <roothorick(a)new.rr.com> 2009-06-19 22:20:52 ---
Created an attachment (id=21899)
--> (http://bugs.winehq.org/attachment.cgi?id=21899)
Water from the dock, Wine 1.1.24
I then took the entire contents of My Documents\My Games\Oblivion and copied
them into Wine, so that the exact configs and saves would be reciprocated in
Wine. Then I took these two screenshots from the exact same camera angles and
the exact same saves. The time of day is also exactly the same, give or take a
few seconds (real time). This is on Catalyst 9.6, Wine 1.1.24.
By the looks of it, we're very, very close. The only big thing I see is
sunshine isn't being reflected by the water.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8867
--- Comment #12 from Ben Anderson <roothorick(a)new.rr.com> 2009-06-19 22:17:29 ---
Created an attachment (id=21897)
--> (http://bugs.winehq.org/attachment.cgi?id=21897)
Water from the dock, Windows 7
This screenshot was taken from the game running in Windows 7 Build 7100 using
ATI Catalyst 9.x (don't know the exact version; I can go look if you want).
This is our reference; what the water "should" look like.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8867
Ben Anderson <roothorick(a)new.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roothorick(a)new.rr.com
--- Comment #11 from Ben Anderson <roothorick(a)new.rr.com> 2009-06-19 21:21:37 ---
Never mind, the purple water was my mistake.
I think before we dismiss this bug, we need to get an idea of what the water
should look like. Give me a few minutes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--- Comment #253 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 13:24:17 ---
(In reply to comment #252)
> (In reply to comment #251)
> > Please how can I implement this patch? I'm not a programmer so if you can
> > explain it to me... many thanks.
>
> take the patch, get the source via git, apply the patch, compile, install.
> it should be approximatively this :
>
> create a file patch.diff and copy the patch inside
> install git-core
> git clone git://source.winehq.org/git/wine.git ~/user/wine-git
> cd ~/user/wine-git
> patch -p1 < /locationofthepatch/patch.diif
> make depend
> make
> make install
>
> (Don't forget to install all the needed library, you should find them on the
> wiki)
I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
alessandro@alessandro-desktop:~/user/wine-git$
(?)
--- Comment #254 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 14:31:22 ---
(In reply to comment #253)
> I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> alessandro@alessandro-desktop:~/user/wine-git$
>
> (?)
Sorry I've forgotten the ./configure line (before make depend), but you'll need
all the library
The best way for you is here : http://wiki.winehq.org/WineOn64bit
All is explained, for all environment.
--- Comment #255 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 16:29:18 ---
(In reply to comment #254)
> (In reply to comment #253)
> > I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> > make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> > alessandro@alessandro-desktop:~/user/wine-git$
> >
> > (?)
>
> Sorry I've forgotten the ./configure line (before make depend), but you'll need
> all the library
> The best way for you is here : http://wiki.winehq.org/WineOn64bit
> All is explained, for all environment.
Tried to do it but with no success.. maybe because I made everything (even
WineOn64bit) in ~/user/wine-git ?
Anyway for me it's too much, I do not really understand the process. I think I
have to wait for the next official build, hoping that the patch will be
integrated.
Thanks anyway for your support sheen. ;)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--- Comment #253 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 13:24:17 ---
(In reply to comment #252)
> (In reply to comment #251)
> > Please how can I implement this patch? I'm not a programmer so if you can
> > explain it to me... many thanks.
>
> take the patch, get the source via git, apply the patch, compile, install.
> it should be approximatively this :
>
> create a file patch.diff and copy the patch inside
> install git-core
> git clone git://source.winehq.org/git/wine.git ~/user/wine-git
> cd ~/user/wine-git
> patch -p1 < /locationofthepatch/patch.diif
> make depend
> make
> make install
>
> (Don't forget to install all the needed library, you should find them on the
> wiki)
I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
alessandro@alessandro-desktop:~/user/wine-git$
(?)
--- Comment #254 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 14:31:22 ---
(In reply to comment #253)
> I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> alessandro@alessandro-desktop:~/user/wine-git$
>
> (?)
Sorry I've forgotten the ./configure line (before make depend), but you'll need
all the library
The best way for you is here : http://wiki.winehq.org/WineOn64bit
All is explained, for all environment.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6994
Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6719
Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--- Comment #253 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 13:24:17 ---
(In reply to comment #252)
> (In reply to comment #251)
> > Please how can I implement this patch? I'm not a programmer so if you can
> > explain it to me... many thanks.
>
> take the patch, get the source via git, apply the patch, compile, install.
> it should be approximatively this :
>
> create a file patch.diff and copy the patch inside
> install git-core
> git clone git://source.winehq.org/git/wine.git ~/user/wine-git
> cd ~/user/wine-git
> patch -p1 < /locationofthepatch/patch.diif
> make depend
> make
> make install
>
> (Don't forget to install all the needed library, you should find them on the
> wiki)
I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
alessandro@alessandro-desktop:~/user/wine-git$
(?)
--- Comment #254 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 14:31:22 ---
(In reply to comment #253)
> I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
> make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
> alessandro@alessandro-desktop:~/user/wine-git$
>
> (?)
Sorry I've forgotten the ./configure line (before make depend), but you'll need
all the library
The best way for you is here : http://wiki.winehq.org/WineOn64bit
All is explained, for all environment.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--- Comment #253 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 13:24:17 ---
(In reply to comment #252)
> (In reply to comment #251)
> > Please how can I implement this patch? I'm not a programmer so if you can
> > explain it to me... many thanks.
>
> take the patch, get the source via git, apply the patch, compile, install.
> it should be approximatively this :
>
> create a file patch.diff and copy the patch inside
> install git-core
> git clone git://source.winehq.org/git/wine.git ~/user/wine-git
> cd ~/user/wine-git
> patch -p1 < /locationofthepatch/patch.diif
> make depend
> make
> make install
>
> (Don't forget to install all the needed library, you should find them on the
> wiki)
I got stopped here: alessandro@alessandro-desktop:~/user/wine-git$ make depend
make: *** Nessuna regola per creare l'obiettivo «depend». Arresto.
alessandro@alessandro-desktop:~/user/wine-git$
(?)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
sheen <toxmerguez(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toxmerguez(a)yahoo.fr
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--- Comment #252 from sheen <toxmerguez(a)yahoo.fr> 2009-06-19 12:45:56 ---
(In reply to comment #251)
> Please how can I implement this patch? I'm not a programmer so if you can
> explain it to me... many thanks.
take the patch, get the source via git, apply the patch, compile, install.
it should be approximatively this :
create a file patch.diff and copy the patch inside
install git-core
git clone git://source.winehq.org/git/wine.git ~/user/wine-git
cd ~/user/wine-git
patch -p1 < /locationofthepatch/patch.diif
make depend
make
make install
(Don't forget to install all the needed library, you should find them on the
wiki)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hoehle(a)users.sourceforge.ne
| |t
Alessandro Pedarra <alessandro.pedarra(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alessandro.pedarra(a)inbox.co
| |m
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
--- Comment #251 from Alessandro Pedarra <alessandro.pedarra(a)inbox.com> 2009-06-19 12:17:41 ---
Please how can I implement this patch? I'm not a programmer so if you can
explain it to me... many thanks.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18916
Summary: Thief 2 crashes when bringing up in-game menu
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=21762)
--> (http://bugs.winehq.org/attachment.cgi?id=21762)
Transcript of game run, complete with backtrace
After the commit below, Thief 2 crashes with the attached backtrace when
bringing up the in-game menu. This menu involves switching screen resolution
to 640x480.
This appears to have been generated by the following commit:
commit f8c4832276fb740e527fed87aa27975f91546d26
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 10:10:48 2009 +0200
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18895
Summary: Thief 3 crashes on closing.
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.eidos.de/downloads/search.html?gmid=174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=21737)
--> (http://bugs.winehq.org/attachment.cgi?id=21737)
Testcase to trigger the crash in d3d8.
Thief 3 crashes in DeletePixelShader if it closes/release all the resources.
The game deletes some resources twice and there could the crash happen.
The attached test case let wine crash in the same way. (The only difference is
it uses VertexShader instead of PixelShader, but the code which is responsible
for the crash is shared between both).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18882
Summary: allow windows links to be load by WINE
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlabrous(a)altern.org
In Wine.desktop EXE and MSI files can be launched by "wine start".
Windows Links files can be launched with same command!
Please add application/x-win-lnk in MimeType field in tools/wine.desktop.
This will allow to start .lnk files from filemanager or from Desktop.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18841
Summary: Ghost Recon Installer Crashes
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21648)
--> (http://bugs.winehq.org/attachment.cgi?id=21648)
Complete debug log
The installer of the first Ghost Recon game doesn't work, the process crashes.
I attached WINEDEBUG=+all logfile.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.