https://bugs.winehq.org/show_bug.cgi?id=51682
Bug ID: 51682
Summary: LINE detects Wine as Win7/Win8 even with winecfg set
to Win10
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Reported in the forums under https://forum.winehq.org/viewtopic.php?f=8&t=35589
The program installs fine, but when running it complains that it can't run
under Win7/Win8. Setting Win10 in winecfg doesn't help.
https://desktop.line-scdn.net/win/new/LineInst.exe
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https://bugs.winehq.org/show_bug.cgi?id=50839
Bug ID: 50839
Summary: DARQ has no shadows with OpenGL renderer
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69655
--> https://bugs.winehq.org/attachment.cgi?id=69655
example
0408:err:d3d:wined3d_debug_callback 0x24d585b0:
"GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)".
0408:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8).
0408:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture
282, 256x256, 0 samples, format 0x81a5.
0408:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-array
texture 275, 256x256, 0 samples, format 0x822e.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
wine-6.4-180-g41df83c50e1
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https://bugs.winehq.org/show_bug.cgi?id=54875
Bug ID: 54875
Summary: Failed to install EXE client using U3D technology
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhengyipu(a)163.com
Distribution: ---
The exe client developed through Wine installation cannot run after successful
installation. The client uses Unity
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https://bugs.winehq.org/show_bug.cgi?id=48306
Bug ID: 48306
Summary: Roblox Player: Client kicked with Error Code 268
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerdyminer18(a)gmail.com
Distribution: ---
To preface this, Wine cannot normally run the Roblox Player unless a tool, like
Grapejuice (https://gitlab.com/brinkervii/grapejuice), is installed so Wine can
launch the application from the Roblox website.
Whenever the Roblox Player connects to a game, there is a ~5 second window
where the application will work properly until the client is forced to
disconnect by the server. When this happens, a box with the text "Disconnected
| You have been kicked due to unexpected client behavior (Error Code: 268)"
appears. This error code only appears when the application detects that an
external application is modifying the application(Ex: Running Cheat Engine's
debugger triggers this error). Wine in this case is being treated as a sort of
exploit in the case that it's trying to modify the application somehow.
[I cannot provide a log/backtrace as of the time this bug gets submitted, but I
will do so later on]
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https://bugs.winehq.org/show_bug.cgi?id=39390
Bug ID: 39390
Summary: Backgrounds are black in 99 Spirits
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52501
--> https://bugs.winehq.org/attachment.cgi?id=52501
Terminal output
All backgrounds fail to render, replaced by plain blackness instead.
The terminal doesn't seem to provide much helpful out, but I've attached it
regardless.
According to the terminal, this may be a duplicate of 9127, but the normal work
around steps (winetricks quartz, wmp10, allcodecs) removed the quartz fixme
messages but not the problem.
Would love to put up a more helpful output, if I knew which WINEDEBUG flags to
use.
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http://bugs.winehq.org/show_bug.cgi?id=34188
Bug #: 34188
Summary: crash when creating a new wineprefix with winemac.drv
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45475
--> http://bugs.winehq.org/attachment.cgi?id=45475
backtrace
May only be in 10.7+.
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https://bugs.winehq.org/show_bug.cgi?id=54957
Bug ID: 54957
Summary: ShareX page fault
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brendanlincoln22(a)gmail.com
Distribution: ---
Created attachment 74483
--> https://bugs.winehq.org/attachment.cgi?id=74483
backtrace
When trying to capture the screen using sharex it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54920
Bug ID: 54920
Summary: Clear Sailing: crashes and leaves desktop in low
resolution
Product: Wine
Version: 8.7
Hardware: x86-64
URL: https://international.download.nvidia.com/downloads/co
ol_stuff/demos/clear_sailing.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 74436
--> https://bugs.winehq.org/attachment.cgi?id=74436
backtrace
This graphics demo from Nvidia crashes Wine. The application changes the
desktop to low resolution (1024x768) and is not returned to my normal when wine
exits.
Download available from https://www.nvidia.com/en-us/geforce/community/demos/
or direct in the URL-field.
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https://bugs.winehq.org/show_bug.cgi?id=52385
Bug ID: 52385
Summary: Crysis Wars Launcher v1.3.0.8 - Error stacktrace when
updating game files
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
When clicking "CHeck Update" button, the following stacktrace is generated in
the popup window:
See the end of this message for details on invoking \njust-in-time (JIT)
debugging instead of this dialog box.\n\n************** Exception Text
**************\nSystem.NullReferenceException: Object reference not set to an
instance of an object
at Crysis_Wars_Launcher.frmMain.cmdUpdateCheck_Click (System.Object sender,
System.EventArgs e) [0x00012] in <64bbd76a3b7e4855a9ea4f8a8a481001>:0
at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x0001f] in
<549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00037] in
<549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs
mevent) [0x0009a] in <549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Control.WmMouseUp (System.Windows.Forms.Message& m,
System.Windows.Forms.MouseButtons button, System.Int32 clicks) [0x001c3] in
<549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m)
[0x005a0] in <549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m)
[0x0011f] in <549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m)
[0x00056] in <549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Control+ControlNativeWindow.OnMessage
(System.Windows.Forms.Message& m) [0x00001] in
<549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc
(System.Windows.Forms.Message& m) [0x000b3] in
<549c758871b2437dae49530d4382de22>:0
at System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message&
m) [0x00025] in <549c758871b2437dae49530d4382de22>:0
\n************** Loaded Assemblies **************\nmscorlib\n Assembly
Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/4.5/mscorlib.dll\n----------------------------------------\nCrysis
Wars Launcher\n Assembly Version: 1.3.0.8\n Win32 Version: 1.3.0.8\n
CodeBase:
file:///C:/Games/Crysis%20Wars/Crysis%20Wars%20Launcher.exe\n----------------------------------------\nSystem.Windows.Forms\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Windows.Forms/4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll\n----------------------------------------\nSystem\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll\n----------------------------------------\nSystem.Drawing\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Drawing/4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll\n----------------------------------------\nAccessibility\n
Assembly Version: 4.0.0.0\n Win32 Version: \n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/Accessibility/4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll\n----------------------------------------\nSystem.Configuration\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Configuration/4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll\n----------------------------------------\nSystem.Xml\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Xml/4.0.0.0__b77a5c561934e089/System.Xml.dll\n----------------------------------------\nMono.Security\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/Mono.Security/4.0.0.0__0738eb9f132ed756/Mono.Security.dll\n----------------------------------------\nSystem.Numerics\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Numerics/4.0.0.0__b77a5c561934e089/System.Numerics.dll\n----------------------------------------\nSystem.Core\n
Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase:
file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll\n----------------------------------------\n\n**************
JIT Debugging **************\n
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https://bugs.winehq.org/show_bug.cgi?id=47579
Bug ID: 47579
Summary: Sins Of SOlar Empire Rebellion: Game starts with black
screen and crashes with MIniDump in background
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Game behaving as described in the subject line.
I am assuming only relevant line(s) is this from terminal:
$ wine "/home/linards/.wine/drive_c/Games/Sins of a Solar Empire Rebellion
Ultimate Edition/Sins of a Solar Empire Rebellion.exe"
0274:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0274:fixme:gameux:GameExplorerImpl_VerifyAccess (001505B8, L"C:\\Games\\Sins of
a Solar Empire Rebellion Ultimate Edition\\Sins of a Solar Empire
Rebellion.exe", 0034FC14)
0274:fixme:ver:GetCurrentPackageId (0x34ec84 (nil)): stub
0274:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x155d58,
adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format
WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub!
0274:fixme:d3d:swapchain_init The application requested more than one back
buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
0277:fixme:d3d:wined3d_texture_upload_data Not supported for multisample
textures.
0274:fixme:wbemprox:client_security_SetBlanket 6795C678, 00216F50, 10, 0,
(null), 3, 3, 00000000, 0x00000000
0274:fixme:wbemprox:client_security_Release 6795C678
0274:fixme:wbemprox:enum_class_object_Next timeout not supported
0274:fixme:wbemprox:client_security_SetBlanket 6795C678, 00216F70, 10, 0,
(null), 3, 3, 00000000, 0x00000000
0274:fixme:wbemprox:client_security_Release 6795C678
0274:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
0274:fixme:dbghelp:elf_search_auxv can't find symbol in module
0274:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
0274:fixme:faultrep:ReportFault 0034F8C4 0x0 stub
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.30.0
5.1.19-300.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.3
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https://bugs.winehq.org/show_bug.cgi?id=54941
Bug ID: 54941
Summary: Invalid symlinks when building --with-wine64 in a
container
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: fcasas(a)codeweavers.com
Distribution: ---
When building Shared WoW64 wine within a container (e.g. using podman), using
the 3 steps listed in the wiki:
1. Enter your 32-bit chroot or container (see above about setting a chroot or
container up)
2. Do a completely normal 32-bit build of wine
3. Do a second 32-bit build, still in the chroot, with both your 64-bit build
and the tools from your first 32-bit build
The 64-bit version of Wine fails to detect the injected 32-bit libraries when
run from the host system. Because the injected symlinks point to absolute paths
that only make sense within the container and not in the host.
wine64$ ll loader/
...
lrwxrwxrwx 1 fcasas fcasas 35 May 15 09:54 wine -> /root/Builds/fxc/wine32
lrwxrwxrwx 1 fcasas fcasas 45 May 15 09:54 wine-preloader ->
/root/Builds/fxc/wine32/loader/wine-preloader
Since the 32-bit libraries are not detected, the current version of wine falls
back to "starting in experimental wow64 mode".
This triggers errors such as:
0154:err:environ:init_peb starting L"Z:\\home\\fcasas\\my_exe.exe" in
experimental wow64 mode
0154:err:module:load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error c0000135
0154:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6f00ec1e
when running a 32-bit executable.
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https://bugs.winehq.org/show_bug.cgi?id=54208
Bug ID: 54208
Summary: This is related to bug 31360. Seems like DLL ends up
in the wrong folder. I belive its called "Sw
DocumentMgr.dll"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toolitkwic(a)yahoo.com
Distribution: ---
Created attachment 73751
--> https://bugs.winehq.org/attachment.cgi?id=73751
BUG 31360 its the only thing that keeps bound to Windows
This is related to bug 31360. Seems like DLL ends up in the wrong folder. I
belive its called "Sw DocumentMgr.dll"
Hope you can help me out
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https://bugs.winehq.org/show_bug.cgi?id=54937
Bug ID: 54937
Summary: Notepad plus plus 8.5.2 initial installer screen could
not be shown properly
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdf913(a)gmail.com
Created attachment 74464
--> https://bugs.winehq.org/attachment.cgi?id=74464
Installer initial screen
Notepad plus plus 8.5.2 installer initial screen could not be shown properly
The below is the log
wine64 npp.8.5.2.Installer.x64.exe
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
wine: created the configuration directory '/Users/alice.anna/.wine'
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:fixme:imm:ImeSetActiveContext (000000000001002E, 0): stub
0048:fixme:imm:ImmReleaseContext (0000000000010020, 000000000001002E): stub
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
002c:fixme:imm:ImeSetActiveContext (0000000000010056, 1): stub
002c:fixme:imm:ImmReleaseContext (0000000000010054, 0000000000010056): stub
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
008c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
008c:fixme:file:NtLockFile I/O completion on lock not implemented yet
008c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0094:err:environ:init_peb starting L"Z:\\Applications\\Wine
Stable.app\\Contents\\Resources\\wine\\share\\wine\\mono\\wine-mono-7.4.0\\support\\removeuserinstalls-x86.exe"
in experimental wow64 mode
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
00a4:err:environ:init_peb starting L"Z:\\Applications\\Wine
Stable.app\\Contents\\Resources\\wine\\share\\wine\\mono\\wine-mono-7.4.0\\support\\installinf-x86.exe"
in experimental wow64 mode
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
009c:fixme:imm:ImeSetActiveContext (0000000000010082, 1): stub
009c:fixme:imm:ImmReleaseContext (000000000002007A, 0000000000010082): stub
008c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
008c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
00f8:err:environ:init_peb starting L"C:\\windows\\syswow64\\rundll32.exe" in
experimental wow64 mode
00f8:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0100:err:environ:init_peb starting L"C:\\windows\\syswow64\\iexplore.exe" in
experimental wow64 mode
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0120:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0120:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0120:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0120:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/Users/alice.anna/.wine" has been updated.
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
016c:err:environ:init_peb starting L"
npp.8.5.2.Installer.x64.exe" in experimental wow64 mode
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
016c:fixme:imm:ImeSetActiveContext (00040022, 1): stub
016c:fixme:imm:ImmReleaseContext (00020050, 00040022): stub
0174:fixme:imm:ImeSetActiveContext (000000000002003A, 0): stub
0174:fixme:imm:ImmReleaseContext (0000000000020066, 000000000002003A): stub
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https://bugs.winehq.org/show_bug.cgi?id=54528
Bug ID: 54528
Summary: error in lanchung Shamela
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
Created attachment 74068
--> https://bugs.winehq.org/attachment.cgi?id=74068
error log
I'm trying to launch the Shamela (المكتبة الشاملة) application in Linux Mint
21.1 Cinnamon -which is a library for ebooks that use elastic search- using
Wine version 8, i get the error attached with the topic.
this is the link to download the program: https://shamela.ws/page/download
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https://bugs.winehq.org/show_bug.cgi?id=54950
Bug ID: 54950
Summary: PriPrinter cant add a new printer to system
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
Created attachment 74475
--> https://bugs.winehq.org/attachment.cgi?id=74475
error
when installing PriPrinter with wine 8.8 in the installation process i get:
wine priPrinterProSetup.exe
0108:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 4 - unsupported
0108:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 4 - unsupported
0108:err:winspool:AddPrinterW OpenPrinter failing
the software starts normally but it should add "Priprinter" to system printers
so as i can send a file from pdf viewer for example, but the software could not
add the printer.
i get an error window which is attached
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https://bugs.winehq.org/show_bug.cgi?id=54947
Bug ID: 54947
Summary: The sixth axis (Axis 5(Rz)) is always disabled
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
https://forum.winehq.org/viewtopic.php?t=37595
(log, screenshots, etc...)
Axis 5 (Rz) is always disabled on Sony PS3 controllers and third party PS4
controllers.
Confirmed with Microsoft DirectX SDK (June
2010)\Samples\C++\DirectInput\Joystick.
Rz is always enabled on Joystick.exe (DXSDK2010) on Win8.1, jstest-gtk on
Debian and evdev-joystick on Debian.
On dinput on wine, Rz is always disabled.
In many games that use dinput8, the right stick moves funny on its own.
If I'm missing something, please let me know in the comments.
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https://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #70 from odecif <odecif(a)gmail.com> ---
(In reply to clabbe.montjoie from comment #69)
> I have rise of nation extended and I have sound working with wine 8.7
> (Gentoo app-emulation/wine-vanilla-8.7)
I just built both 32 and 64-bit wine-8.7 and I am not getting any sound in-game
without directmusic-override. Are you getting sound in-game (not just in the
installer) without using winetricks or any other overrides for directmusic
(clean Libraries-tab in winecfg)?
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https://bugs.winehq.org/show_bug.cgi?id=46686
Bug ID: 46686
Summary: Tom Clancy's Ghost Recon Future Soldier crashes after
intro in DX11 mode
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63647
--> https://bugs.winehq.org/attachment.cgi?id=63647
backtrace
view.c:2294: unsafe_impl_from_ID3D11ShaderResourceView: Assertion
`iface->lpVtbl == &d3d11_shader_resource_view_vtbl' failed.
wine-4.2-63-g0c738d900a
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https://bugs.winehq.org/show_bug.cgi?id=54946
Bug ID: 54946
Summary: JumpStart 2nd Grade: Unable to click bubbles in
mini-game
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 74472
--> https://bugs.winehq.org/attachment.cgi?id=74472
Mini-game with clickable bubbles
In one of the mini-games you are supposed to click bubbles with numbers in them
falling from the top of the screen. The bubbles appears as expected, but when I
click on them nothing happens (they are supposed to pop but they just keep
falling).
The cursor is visible and works everywhere else in the game, but not in this
particular mini-game.
I have no idea of what type of logs might be relevant but I'll happily supply
them.
This is an old game (1996) for Windows 3.1->Windows 98 (and Macintosh), but I
am not certain about what engine it uses.
The game is installed in a clean 64-bit prefix with Windows version set to 10.
The game is played in fullscreen 600x480 (native).
No winetricks nor other overrides.
My setup:
Kernel 6.1.26-1-MANJARO
i9-10900K
RTX 3070 with driver 530.41.03
Budgie desktop
2x 4K-monitors
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https://bugs.winehq.org/show_bug.cgi?id=36272
Bug ID: 36272
Summary: valgrind shows several leaks in
dmime/tests/performance.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6437== 28 bytes in 1 blocks are definitely lost in loss record 301 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x7FBF4B1: DMUSIC_CreateDirectMusicImpl (dmusic.c:414)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x4956EA6: test_createport (performance.c:104)
==6437== by 0x4957D93: func_performance (performance.c:263)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 44 bytes in 1 blocks are definitely lost in loss record 432 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F90B1E: create_dmaudiopath (audiopath.c:642)
==6437== by 0x5F9D9FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6437== by 0x5F9D5BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 480 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C27: MMDRV_Install (lolvldrv.c:475)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 481 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C4D: MMDRV_Install (lolvldrv.c:476)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 552 bytes in 1 blocks are possibly lost in loss record 789 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F9E05B: create_dmperformance (performance.c:1218)
==6437== by 0x5F91088: ClassFactory_CreateInstance (dmime_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x4957997: test_COM (performance.c:218)
==6437== by 0x4957D8E: func_performance (performance.c:262)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=54927
Bug ID: 54927
Summary: grepwinNP3 (part of Notepad3) crashes inside uxtheme
Product: Wine
Version: 8.7
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This is a kind of "grep with GUI":
Unhandled exception: page fault on read access to 0x0000000000000004 in 64-bit
code (0x0000006d5089f5).
=>0 0x0000006d5089f5 DrawThemeTextEx+0x45(hTheme=000000000025CA20,
hdc=0000000001410094, iPartId=0x2, iStateId=0, pszText=L"Regex search",
iCharCount=0xffffffff, flags=0x2450, rect=00000000001FC400,
options=0000000000000000)
[/home/louis/sda2/wine64-build/../wine/dlls/uxtheme/draw.c:1790] in uxtheme
(0x000000001fc400)
Apparently crashes in next line because "options" pointer is NULL:
if (options->dwFlags & ~(DTT_TEXTCOLOR | DTT_FONTPROP))
FIXME("unsupported flags 0x%08lx\n", options->dwFlags);
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https://bugs.winehq.org/show_bug.cgi?id=53308
Bug ID: 53308
Summary: Fail to run rise of nation since 7.10
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clabbe.montjoie(a)gmail.com
Distribution: ---
rise of nation works well for some time, but since 7.10 it fail to start:
wine print somes logs which probably is the problem:
0024:err:module:DelayLoadFailureHook failed to delay load
winegstreamer.dll.winegstreamer_create_wm_async_reader
wine: Call from 7B041285 to unimplemented function
winegstreamer.dll.winegstreamer_create_wm_async_reader, aborting
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http://bugs.winehq.org/show_bug.cgi?id=32983
Bug #: 32983
Summary: Artifacts demo crashes on start up
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://illogictree.com/app/artifacts/files/Artifacts.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 43572
--> http://bugs.winehq.org/attachment.cgi?id=43572
backtrace
Backtrace:
=>0 0xc8ae8ebd (0x00000000)
0xc8ae8ebd: -- no code accessible --
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https://bugs.winehq.org/show_bug.cgi?id=54877
Bug ID: 54877
Summary: Plants Vs. Zombies is too slow in the seed selection
screen, but game works fine in-game during battle.
Product: Wine-staging
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leonardoplays168(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game runs like potato in the seed selection screen, but this is not the
case in the in-battle as it runs fine. Im Using an intel GPU and i tried both
iris and i915 opengl modes and it's still like that. My OS is Arch Linux X86_64
(wine-staging downloaded from package manager)
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https://bugs.winehq.org/show_bug.cgi?id=42631
Bug ID: 42631
Summary: 7 Days To Die mouse cursor wrongly move to bottom
right
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
The game works fine under windows system.
When moving mouse slowly, cursor wrongly move to bottom right.
Set mouse sensitivity to 1.00 make this problem more obvious.
System:
Fedora 25 x64 Xfce Desktop
kernel 4.9.13
nvidia Geforce gtx 750Ti
nvidia 1.375.26 Driver
wine 2.3
This problem alse exist in wine 1.9.12
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29521&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=41697
Bug ID: 41697
Summary: Nvida's "Antialiasing with Transparency" demo requires
unimplemented function d3dx9_29.dll.D3DXComputeTangent
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56098
--> https://bugs.winehq.org/attachment.cgi?id=56098
Terminal output Wine 1.9.22-113-gb32a0ea
In order to test this demo and get the crash, you will need to set
d3dcompiler_43 to native or install it via winetricks in order to work around
bug 37676.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=49970
Bug ID: 49970
Summary: No sound in Supreme Commander FA - regression in 5.18
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mszpak(a)wp.pl
Distribution: ---
Supreme Commander Forged Alliance (the latest version from GOG.com) works
pretty well (just without dual monitor support) with Wine up to 5.18 (tested
with 5.4, 5.8 and 5.17). Unfortunately after upgrade wine-staging 5.18
(wine-5.18-2.fc32.x86_64) there is no sound at all. No sounds in game, no
music, even a cinematic intro has no sound.
I tried with some other games with 5.18 and sound works fine.
I don't see anything special regarding sound in a default Wine logs. How could
I debug that problem to make it easier to find a reason?
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https://bugs.winehq.org/show_bug.cgi?id=3452
Flo <CaptainSifff(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #37 from Flo <CaptainSifff(a)gmx.de> ---
(In reply to Flo from comment #36)
> I guess, it would work. First you need to make sureyou have a 32bit wine
> prefix
> (https://wiki.winehq.org/
> FAQ#How_do_I_create_a_32_bit_wineprefix_on_a_64_bit_system.3F)
> which most of you probably have. I got the windows installation to run in
> win98 mode.
> After it is installed wine tries to run the programm using dosbox.
> Most likely it would work, but currently in my case it's terminating since
> it wants a CD Drive.... I will try a bit more, whether I can motivate dosbox
> to fake a CD drive....
OK, I read my old desciption of what I should be doing, and I can confirm it
works.
Closing this now.
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--- Comment #36 from Flo <CaptainSifff(a)gmx.de> ---
I guess, it would work. First you need to make sureyou have a 32bit wine prefix
(https://wiki.winehq.org/FAQ#How_do_I_create_a_32_bit_wineprefix_on_a_64_bit…)
which most of you probably have. I got the windows installation to run in win98
mode.
After it is installed wine tries to run the programm using dosbox.
Most likely it would work, but currently in my case it's terminating since it
wants a CD Drive.... I will try a bit more, whether I can motivate dosbox to
fake a CD drive....
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https://bugs.winehq.org/show_bug.cgi?id=54439
Bug ID: 54439
Summary: STATUS_PENDING missing in TransactNamedPipe
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 73988
--> https://bugs.winehq.org/attachment.cgi?id=73988
patch attempt
I believe STATUS_PENDING is missing for overlapped io in TransactNamedPipe.
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https://bugs.winehq.org/show_bug.cgi?id=54864
Bug ID: 54864
Summary: imm32:imm32 - test_ImmSetOpenStatus() fails on Windows
in the Korean locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
imm32:imm32 - test_ImmSetOpenStatus() fails on Windows in the Korean locale:
imm32.c:4578: Test failed: 0 (spurious): got hkl FFFFFFFFE020047F, himc
000000000170009F, IME_NOTIFY action 0x3, index 0, value 0x6
imm32.c:4578: Test failed: 1 (spurious): got hkl FFFFFFFFE020047F, himc
000000000170009F, MSG_TEST_WIN msg 0x282, wparam 0x8, lparam 0
imm32.c:4578: Test failed: 2 (spurious): got hkl FFFFFFFFE020047F, himc
000000000170009F, MSG_IME_UI msg 0x282, wparam 0x8, lparam 0
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where:
0x282 == WM_IME_NOTIFY
0x3 == IMN_CHANGECANDIDATE
0x8 == IMN_SETOPENSTATUS
A bisect shows that these failures started with the commit below:
commit 3e3706adccf45757593c2c5206bd4ffeb9801077
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Fri Mar 31 12:01:32 2023 +0200
imm32/tests: Test that ImmSetOpenStatus doesn't set IMMGWL_IMC.
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https://bugs.winehq.org/show_bug.cgi?id=52269
Bug ID: 52269
Summary: Captvty can not find its folders
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://archive.org/download/captvty-2.9.5/captvty-2.9
.5.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71402
--> https://bugs.winehq.org/attachment.cgi?id=71402
screenshot showing the issue
To reproduce the bug, you have to install dotnet-4.5 before.
Captvty complains about it can be find the folder /tools/cefsharp.
Obviously, this folder is there.
This part of console output looks suspicious
0024:Call KERNEL32.GetFileAttributesExW(023b1e7c
L"Z:\\home\\test\\captvty-2.9.5\\tools\\cefsharp",00000000,0032f150)
ret=79aa31c8
0024:Call ntdll.RtlDosPathNameToNtPathName_U(023b1e7c
L"Z:\\home\\test\\captvty-2.9.5\\tools\\cefsharp",0032eef0,00000000,00000000)
ret=7b01a58b
0024:Ret ntdll.RtlDosPathNameToNtPathName_U() retval=00000001 ret=7b01a58b
0024:Call ntdll.NtQueryFullAttributesFile(0032eef8,0032ef10) ret=7b01a6f1
0024:fixme:file:errno_to_status Converting errno 75 to STATUS_UNSUCCESSFUL
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https://bugs.winehq.org/show_bug.cgi?id=54760
Bug ID: 54760
Summary: imm32:imm32 - The 32-bit test_ImmActivateLayout()
fails on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
imm32:imm32 - The 32-bit test_ImmActivateLayout() fails on Windows:
imm32.c:4154: Test failed: 3: got hkl E020047F, himc 00020249, MSG_IME_UI msg
0x282, wparam 0x6, lparam 0
imm32.c:4154: Test failed: 4: got hkl E020047F, himc 00020249, MSG_IME_UI msg
0x282, wparam 0x7, lparam 0
imm32.c:4154: Test failed: 5 (missing): hkl E020047F, himc 00020249, MSG_IME_UI
msg 0x282, wparam 0x7, lparam 0
imm32.c:4171: Test failed: 2: got hkl E020047F, himc 00020249, MSG_IME_UI msg
0x285, wparam 0, lparam 0xe020047f
imm32.c:4171: Test failed: 3: got hkl 04090409, himc 00020249, IME_SELECT
select 0
imm32.c:4171: Test failed: 5 (missing): hkl 04090409, himc 00120203, IME_SELECT
select 0
imm32.c:4333: Test failed: 3 (missing): hkl E020047F, himc 00020249, MSG_IME_UI
msg 0x282, wparam 0x2, lparam 0
imm32.c:4371: Test failed: 2: got hkl E020047F, himc 00020249, MSG_IME_UI msg
0x285, wparam 0, lparam 0xe020047f
imm32.c:4371: Test failed: 3: got hkl 04090409, himc 00020249, IME_SELECT
select 0
imm32.c:4371: Test failed: 5 (missing): hkl 04090409, himc 00100229, IME_SELECT
select 0
See https://test.winehq.org/data/patterns.html#imm32:imm32
This is specific to the 32-bit tests and impacts all Windows 8+ versions.
However the failures don't happen when the test is run on its own so they are
probably caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=54596
Bug ID: 54596
Summary: Wavelab 6.1 has problems minimising window
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Wavelab 6.1 works just fine but towards the end of the wine 7 releases it
became troublesome to minimise the wavelab window. In Kubuntu there are 3
methods to minimise a window all with the same issue, that being it takes many
clicks, in some cases dozens, to minimise the window.
A copy of the program is available here:
ftp://ftp.steinberg.net/Download/WaveLab_6/6.1.1.353/WaveLab_6.1.1_Update.z…
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https://bugs.winehq.org/show_bug.cgi?id=54250
Bug ID: 54250
Summary: winedbg loads wrong debug symbols for builtin dlls
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 73804
--> https://bugs.winehq.org/attachment.cgi?id=73804
Patched winedbg attempt
Winedbg loads the wrong debugging info for dlls where a native dll exists in
the prefix and the native dll is replaced with the built-in version.
For instance the lpImageName in the DEBUG_EVENT struct contains the path to the
C:\Windows\System32\somedll.dll but it is replaced with the built-in version
from the build directory (in my case) that is actually mapped in to memory. So
in this case winedbg loads the debug symbols from from the system directory and
not the one that is in the build directory.
However it looks like if calling NtQueryInformationFile with the file handle we
get the correct name to the loaded dll. See the attached patch how I solved the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=51107
Bug ID: 51107
Summary: rise of nation extended: cannot do multiplayer
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clabbe.montjoie(a)gmail.com
Distribution: ---
When creating a multiplayer lobby, correct set of IP are well displayed in
below of screen.
But joining with "direct connection" fail.
tcpdump on host show that packet are coming.
Tryed to install winetrick direcplay without any change.
ss -ulpn on host
State Recv-Q Send-Q Local Address:Port Peer Address:PortProcess
UNCONN 0 0 0.0.0.0:15454 0.0.0.0:*
users:(("wineserver",pid=10362,fd=249),("rise.exe",pid=10360,fd=126))
UNCONN 0 0 0.0.0.0:56915 0.0.0.0:*
users:(("wineserver",pid=10362,fd=246),("rise.exe",pid=10360,fd=122))
UNCONN 0 0 0.0.0.0:17805 0.0.0.0:*
users:(("wineserver",pid=10362,fd=251),("rise.exe",pid=10360,fd=129))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=256),("rise.exe",pid=10360,fd=133))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=255),("rise.exe",pid=10360,fd=132))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=253),("rise.exe",pid=10360,fd=131))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=252),("rise.exe",pid=10360,fd=127))
UNCONN 0 0 0.0.0.0:11087 0.0.0.0:*
users:(("wineserver",pid=10362,fd=250),("rise.exe",pid=10360,fd=128))
UNCONN 0 0 0.0.0.0:44780 0.0.0.0:*
users:(("wineserver",pid=10362,fd=254),("rise.exe",pid=10360,fd=130))
UNCONN 0 0 0.0.0.0:13972 0.0.0.0:*
users:(("wineserver",pid=10362,fd=248),("rise.exe",pid=10360,fd=125))
tcpdump show that game correctly send broadcast advertising of the game.
But the second PC (client) does not see the game as joinable.
The problem seems that the game does not "get" UDP packets
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https://bugs.winehq.org/show_bug.cgi?id=54879
Bug ID: 54879
Summary: RtlValidSecurityDescriptor should TRUE if the given
descriptor is valid.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74376
--> https://bugs.winehq.org/attachment.cgi?id=74376
patch attempt
RtlValidSecurityDescriptor should return a boolean true if the descriptor is
valid.
https://learn.microsoft.com/en-us/windows-hardware/drivers/ddi/wdm/nf-wdm-r…
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https://bugs.winehq.org/show_bug.cgi?id=50576
Bug ID: 50576
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaNodeFromFocus'
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 50508
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ wine ./ACATPhrase.exe
...
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
0240:fixme:sync:SetWaitableTimerEx (00000704, 0B0AFEE0, 500, 00000000,
00000000, 00000000, 50) semi-stub
-----------------------------------------------------
Calibration complete
-----------------------------------------------------
...
01d8:fixme:uiautomation:UiaRegisterProviderCallback (00BC0CA2): stub
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
Eyebrow Raise detected: #61
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/c1824d578ac514d29e79a5a00d6759f…
--- snip ---
79 @ stub UiaNodeFromFocus
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcoreapi/nf-u…
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0-250-gacd1b068a34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48596
Bug ID: 48596
Summary: Net64+ needs tasklist implementation
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegooster88(a)gmail.com
Net64+ requires to find an emulator to run the Super Mario 64 online mod on.
it uses tasklist which at the time of writing has not been implemented. could
this be implemented at some point?
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http://bugs.winehq.org/show_bug.cgi?id=33945
Bug #: 33945
Summary: gcc warnings
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 45085
--> http://bugs.winehq.org/attachment.cgi?id=45085
Wine-1.6-rc4 build warnings excluding missing glyph warnings
I have added an attachment consisting of the warning messages generated by
configure, make, and make install for my recent build of Wine-1.6-rc4 using gcc
(Debian 4.7.2-5) 4.7.2. This list of warnings was created as follows:
./configure .... >& configure.out
make >& make.out
make install >& make_install.out
grep -i warn *.out |grep -v "missing glyph" > wine_build_warnings
I have excluded the 1665 (!) glyph related warnings from
this list, e.g.,
make.out:warning: Courier 13: missing glyph for char f8925
because I assume those have something to do with missing system fonts on my own
system and nothing to do with Wine. The remaining 110 warnings consist of
76 "may be used uninitialized" warnings which should probably be looked at but
are likely not too serious and 25 "array subscript is above array bounds"
warning which sound more serious. There are also 9 miscellaneous warnings.
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https://bugs.winehq.org/show_bug.cgi?id=54918
Bug ID: 54918
Summary: compiling nvcuda fails with threadpoolapiset.h:36:55:
error: expected declaration specifiers before
‘__WINE_DEALLOC’
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 74435
--> https://bugs.winehq.org/attachment.cgi?id=74435
error log trying to compile nvcuda
Trying to compile nvcuda [1] for wine/8.7 compiled from source using
Shared-WoW64 [2] on Debian 11, fails with
/nfs/scistore07/clustersw/debian/bullseye/wine/8.7/include/wine/windows/threadpoolapiset.h:
In function ‘CreateThreadpool’:
/nfs/scistore07/clustersw/debian/bullseye/wine/8.7/include/wine/windows/threadpoolapiset.h:36:55:
error: expected declaration specifiers before ‘__WINE_DEALLOC’
36 | WINBASEAPI TP_POOL* WINAPI CreateThreadpool(void*)
__WINE_DEALLOC(CloseThreadpool);
| ^~~~~~~~~~~~~~
In file included from
../../../../nfs/scistore16/jonasgrp/schloegl/src/nvcuda/include/winnt.h:25,
from
/nfs/scistore07/clustersw/debian/bullseye/wine/8.7/include/wine/windows/windef.h:290,
from
../../../../nfs/scistore16/jonasgrp/schloegl/src/nvcuda/dlls/nvcuda/internal.c:26:
../../../../nfs/scistore16/jonasgrp/schloegl/src/nvcuda/include/winbase.h:32:20:
error: expected declaration specifiers before ‘__attribute__’
32 | #define WINBASEAPI DECLSPEC_IMPORT
| ^~~~~~~~~~~~~~~
The full log is attached.
I'm not sure whether this is an issue in winelib or nvcuda, but the the file
wine/8.7/include/wine/windows/threadpoolapiset.h comes from wine, and seems
strange to me, so I report this here. Let me know if this is not suitable.
[1] https://github.com/SveSop/nvcuda
[2] https://wiki.winehq.org/Building_Wine#Shared_WoW64
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https://bugs.winehq.org/show_bug.cgi?id=54904
Bug ID: 54904
Summary: RtlInitializeSid should return NTSTATUS
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74410
--> https://bugs.winehq.org/attachment.cgi?id=74410
patch attempt
RtlInitializeSid should return NTSTATUS
see
https://learn.microsoft.com/en-us/windows-hardware/drivers/ddi/ntifs/nf-nti…
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https://bugs.winehq.org/show_bug.cgi?id=54367
Bug ID: 54367
Summary: Wow64 wineboot fails to generate 32Bit slice of
wineprefix
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
wine wineboot
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
wine: created the configuration directory '/Users/gcenx/.wine'
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:fixme:imm:ImeSetActiveContext (000000000001002E, 0): stub
0048:fixme:imm:ImmReleaseContext (0000000000010020, 000000000001002E): stub
002c:fixme:imm:ImeSetActiveContext (0000000000010056, 1): stub
002c:fixme:imm:ImmReleaseContext (0000000000010054, 0000000000010056): stub
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
008c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
008c:fixme:file:NtLockFile I/O completion on lock not implemented yet
008c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
008c:err:mscoree:LoadLibraryShim error reading registry key for installroot
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0094:err:environ:init_peb starting
L"Z:\\opt\\local\\share\\wine\\mono\\wine-mono-7.4.0\\support\\removeuserinstalls-x86.exe"
in experimental wow64 mode
0094:err:virtual:virtual_setup_exception stack overflow 1776 bytes addr
0x17005717e stack 0x510910 (0x510000-0x511000-0x60fd20)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
009c:err:environ:init_peb starting
L"Z:\\opt\\local\\share\\wine\\mono\\wine-mono-7.4.0\\support\\installinf-x86.exe"
in experimental wow64 mode
009c:err:virtual:virtual_setup_exception stack overflow 1776 bytes addr
0x17005717e stack 0x510910 (0x510000-0x511000-0x60fd20)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
008c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
008c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
00e8:err:environ:init_peb starting L"C:\\windows\\syswow64\\rundll32.exe" in
experimental wow64 mode
00e8:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6f00ec8d
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
0108:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/Users/gcenx/.wine" has been updated.
0108:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0108:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0108:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
This being on macOS Ventura with --enable-archs=i386,x86_x64 being passed
during configure phase.
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https://bugs.winehq.org/show_bug.cgi?id=54931
Bug ID: 54931
Summary: Game controllers no longer detected in IL-2 1946
4.13.4 with Wine 8.0.1
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brianjgregory778(a)gmail.com
Distribution: ---
Since upgrading my Pop!_OS 22.04 system from Wine-8.0 stable to Wine-8.0.1
stable, in the classic flightsim IL-2 1946 version 4.13.4, none of my game
controllers (CH Pro Pedals, HOTAS Warthog dual throttle & VKBSim MCG_Gladiator
joystick) are detected by IL-2's controller GUI. Previous to this upgrade under
Pop!_OS, they had all been detected & were working fine. I also run Wine 8.0-1
under Linux Mint 21.1; & so far it has not exhibited this problem with the same
game & version; but I am concerned at some future point it may also.
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http://bugs.winehq.org/show_bug.cgi?id=20054
Summary: Wine should include the Microsoft Sans Serif font
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The GdipGetGenericFontFamilySansSerif function should return the "Microsoft
Sans Serif" font family, but this font does not exist in Wine. Wine should
include a truetype font with this name so gdiplus can be fixed.
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/gdiplus/tests/font.c;h…
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https://bugs.winehq.org/show_bug.cgi?id=54930
Bug ID: 54930
Summary: Nitronic Rush crashes when starting the tutorial
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Nitronic Rush crashes when starting the tutorial
Steps to reproduce:
1) Download the game here:
https://games.digipen.edu/games/nitronic-rushhttp://downloads.digipen.edu/arcade/downloads/027/NitronicRush_setup.exe
2) Install the game, accept the defaults and start the game
$ wine ~/Downloads/NitronicRush_setup.exe
3) In game, choose story mode, start the game, and choose tutorial. Now the
game crashes:
01d0:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01d0:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01d0:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 6AB1BB35
(thread 01d0), starting debugger...
My versions:
$ wine --version
wine-8.7
$ uname -a
Linux cedric 6.3.1-arch1-1 #1 SMP PREEMPT_DYNAMIC Mon, 01 May 2023 17:42:39
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54737
Bug ID: 54737
Summary: Sakura no Toki (SakuToki): hangs after opening video
(which also has no sound)
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 74241
--> https://bugs.winehq.org/attachment.cgi?id=74241
terminal output for 8.4
Unfortunately the trial does not contain the OP movie, so you need the full
version to test this yourself.
The OP plays after Chapter II. You could just hold left-ctrl for a few minutes
[the last scene of chapter II is set at an art gallery, so one you hit that,
you know you’re close], or I can attach a savegame from right before if you
prefer.
According to VLC, which plays the video perfectly, it’s in Windows Media Video
9 (WMV3) + Windows Media Audio Lossless (WMAL) format (please suggest a tool
that can extract more detailed info about the video if you think that might be
useful).
In-game, the video plays, actually, but there’s no audio during video playback.
The bigger problem is that when the video ends, the game gets stuck at a white
screen that doesn’t seem to accept any input; the in-game audio resumes just
fine.
Transcoding the video fixes the audio, but not the hang on video exit.
Moving the video file [movie/oe45xltvh.dat] out of the way will allow you to
progress at least.
The mfplat component is a mere guess based on the log. Sorry.
[Ubuntu 18.04.6 LTS, official wine-devel packages from the WineHQ repo,
pristine separate prefix]
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https://bugs.winehq.org/show_bug.cgi?id=51058
Bug ID: 51058
Summary: Buddy Launcher: fails to install/run, "failed to
create driver"
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69919
--> https://bugs.winehq.org/attachment.cgi?id=69919
terminal output [wine 6.7]
BuddyLauncher is a Japanese online activation DRM "solution" required for some
commercial games, the client is available from
https://www.drmbuddy.com/mypage/dl_launcher.php [the big grey button to the
right that says "無料ダウンロード", you want BuddySetup3201.exe]. It may need
LANG=ja_JP.UTF-8 or similar set to run.
I know DRM is tricky, and I'm not holding my breath, but considering the last
update was in 2011 and it supports everything back to 98SE(!) I thought it
might be simple enough to at least report it.
The installation completes without a GUI error message, but it's obviously not
installed correctly, and the terminal output has this at the end:
0118:fixme:ntoskrnl:IoAllocateDriverObjectExtension stub: 00426DD8, 003B5000,
76, 00D9FA1C
0118:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\{1B5AFF9E-65D4-4392-9CD0-DF0DB39A6AD4}":
c0000002
[Ubuntu 18.04.5, official packages from winehq.org]
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http://bugs.winehq.org/show_bug.cgi?id=11273
Summary: Civilization I for Windows (16-bt) does not install
through setup
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Civilization I for Windows (16-bt) does not install through setup.
Already existing installation works, though, with some bugs I've reported
separately.
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https://bugs.winehq.org/show_bug.cgi?id=54925
Bug ID: 54925
Summary: World of Warcraft WotLK Classic crashes on receiving
inputs very frequently
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chagatai(a)bitigchi.xyz
Distribution: ---
Created attachment 74446
--> https://bugs.winehq.org/attachment.cgi?id=74446
wine debug log
After logging in and selecting a character the game seems to run as normal
without issues. If I don't do anything and just leave the game as is without
inputs it runs for quite a while without issue. But without fail, if I start
making inputs the game crashes within a minute or two.
Most of the debug log is just this one line:
010c:err:sync:RtlLeaveCriticalSection section 0000000000FD26C0 (null) is not
acquired
And when the application stops responding it's:
01d4:err:sync:RtlpWaitForCriticalSection section 0000000000FD26F0 (null) wait
timed out in thread 01d4, blocked by 0000, retrying (60 sec)
At which point the application stops responding and I'm forced to terminate it.
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Summary: FIFA '97 does not start
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=22862)
--> (http://bugs.winehq.org/attachment.cgi?id=22862)
FIFA '97 output
FIFA '97 does not start. See attached files for output.
System is a fully updated Kubuntu 9.04 with Wine 1.1.26 (default settings) on a
Dell D610 with Intel 915 graphics.
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https://bugs.winehq.org/show_bug.cgi?id=37551
Bug ID: 37551
Summary: FIFA Manager 13: Doesn't start - Black screen
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rundhund101(a)gmx.de
Distribution: ---
Created attachment 49972
--> https://bugs.winehq.org/attachment.cgi?id=49972
Log file with error message
After starting the Game the Screen goes black and nothing happens.
This message is created endlessly in the log file:
fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xff,
opcode_token 0x0000ffff.
The log got very big after that. ~2,6GB
Had to kill it.
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https://bugs.winehq.org/show_bug.cgi?id=40847
Bug ID: 40847
Summary: When the Game "Football Manager 13" wants to start it
crash with "fatal error"
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kramermarkus(a)t-online.de
Distribution: ---
Created attachment 54833
--> https://bugs.winehq.org/attachment.cgi?id=54833
Backtrace from FM13
When i want to start the Game "Fifa Football Manager 13" first Origin start
normal in Wine with Playonlinux, when i want to start the FM now it comes the
message from a fatal error.
I have installed the FM with Origin in the wine Version.
I have attemps it with 1.8 , 1.8.3 , 1.9.12 and 1.9.12-staging.
I put the Backtrace as attachment.
And please excuse my bad english.
Greetings from Germany
Markus
----German Version below----
Wenn ich den FM13 starten möchte, startet Origin ohne Probleme, allerdings
folgt dann die Meldung von einem schwerwiegenden Fehler. Origin und FM13 ließen
sich ohne Probleme installieren und Origin läuft ohne Abstürze.
Ich habe den FM13 über Origin unter Wine installiert.
Grüße
Markus
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https://bugs.winehq.org/show_bug.cgi?id=38763
Bug ID: 38763
Summary: Homeworld hangs when changing screen resolution or
switching renderer
Product: Wine
Version: 1.5.8
Hardware: x86
URL: http://www.fileplanet.com/22939/20000/fileinfo/Homewor
ld-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 81cd178ae1baea33212acf7d7e8e65d354e50492
Distribution: ---
This is about a bug in the original Homeworld, can be reproduced in the demo
and the patched v1.05 game version as well.
When changing screen resolution or selecting a different renderer in the video
options menu the game hangs with 100% CPU usage after clicking the <accept>
button to apply the change.
Bug #23714 describes a problem when changing resolution, the difference is that
I can't reproduce the problem in Wine 1.2/1.4, the problem appeared in Wine
1.5.8 for me.
The first commit that broke the game (so that it crashes when changing
resolution):
commit 81cd178ae1baea33212acf7d7e8e65d354e50492
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 21:51:16 2012 +0200
winex11: Move ChoosePixelFormat implementation to opengl32 and base it on
DescribePixelFormat.
Then came (Wine 1.5.17)
commit 449deda62fea5f18676e3e109e7f4c4f455b6b40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 8 11:56:06 2012 +0100
wined3d: Link directly to opengl32.
and the game hangs since then.
To reproduce the problem in the demo:
1. install the demo and start the game with homeworld.exe
2. in the main menu go to <Options> -> <Video> menu and choose a different
screen resolution/renderer and click the <Accept!> button.
wine-1.7.45-62-g46bdb6e
Fedora 22
XOrg 1.17.1
nouveau 1.0.11 + Mesa3D 10.5.7
XFCE 4.10
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clabbe.montjoie(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |clabbe.montjoie(a)gmail.com
--- Comment #69 from clabbe.montjoie(a)gmail.com ---
I have rise of nation extended and I have sound working with wine 8.7 (Gentoo
app-emulation/wine-vanilla-8.7)
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https://bugs.winehq.org/show_bug.cgi?id=54684
Bug ID: 54684
Summary: Sakura no Toki (SakuToki): thumbnails on save/load
screen are all-black
Product: Wine
Version: 8.3
Hardware: x86-64
URL: https://trial.getchu.com/D090/968350/sakuranotoki_tria
l.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 74197
--> https://bugs.winehq.org/attachment.cgi?id=74197
terminal output for 8.3 without/with DXVK
The given URL links to the free trial version / demo of the game; the full
version behaves identically.
Use unzip -I shift-jis -O shift-jis to extract the ZIP, to avoid garbling the
filenames.
Run サクラノ刻第I章体験版.exe; you'll probably want to set LANG=ja_JP.UTF-8.
1. Start game.
2. Wait until you get the regular UI [it's just a few seconds, but you can
press left-ctrl to speed it up a bit].
3. Save the game.
4. Note that the thumbnail doesn't show the screen you're on but is all-black.
If you examine the "savedata" directory, you'll notice that there's an
all-black PNG alongside the save file; in other words, it seems to be the
capture that fails.
Installing DXVK into the prefix "fixes" the issue.
That's why I chose the d3d component, by the way. I hope that was the right
thing to do; if not please accept my apologies and reassign.
[Ubuntu 18.04.6 LTS, official wine-devel packages from the WineHQ repo,
pristine separate prefix]
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https://bugs.winehq.org/show_bug.cgi?id=47416
Bug ID: 47416
Summary: Perfectly Clear crashes on Save
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauro.decarolis(a)libero.it
Distribution: ---
Created attachment 64762
--> https://bugs.winehq.org/attachment.cgi?id=64762
crash log
Perfectly Clear is an image manipulation program. When saving your work with
Save or Save As, the program crashes.
Tried on Perfectly Clear v 3.7.0.1586 -you can grab an evaluation copy here:
https://eyeq.photos/downloads/perfectly-clear-free?utm_source=autoresponder…
wine version 4.9
kernel version 4.6.16
Attaching crash log
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=15110
Summary: MechCommander crashes in virtual desktop mode when mouse
leaves virtual desktop
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukas.middendorf(a)freenet.de
Created an attachment (id=15805)
--> (http://bugs.winehq.org/attachment.cgi?id=15805)
debug output from console (I marked the point at which the mouse pointer left
the window)
I'm using wine 1.1.3 (compiled from source for complete debug symbols, but
crash is the same with the package from winehq) on ubuntu 8.04.
When wine runs in virtual desktop mode and the intro video of MechCommander is
over, as soon as the mouse pointer leaves the window, the game freezes and I
get a backtrace on the console. There are no errors or fixmes directly related
to the crash. If I then use ctrl+c in the console, the internal debugger of
MechCommander starts (this also happens if the crash has not happened), but
does not seem to be of any use (missing debug symbols I think), but at least
the program does not die totally.
If I disable direct draw for MechCommander (edit prefs.cfg in game directory
and set "b DirectDraw = F") the game runs in windowed mode itself and I have
not seen the crash happen.
I have seen it happen with MechCommander Gold and also with the free demo of
MechCommander. The only way to get the demo seems to be from
http://downloads.gamezone.com/demos/d8467.htm (unfortunately you need a special
downloader, but it runs with wine), but http://www.mechcommander.org/ offers
some valuable help on how to obtain the full version.
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--- Comment #35 from joaopa <jeremielapuree(a)yahoo.fr> ---
The windows version of BC3000 works fine with wine-8.7
No other testing since NINE years.
This bug should be closed as ABANDONED or at least WORKSFORME.
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http://bugs.winehq.org/show_bug.cgi?id=11265
Summary: A number of bugs with Civilization I
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
A Civilization I for Windows (16-bit) displays a number of bugs:
1. Some splash screens display no content.
2. In some dialogues (such as city-dialogue) there are some
tranparent/non-rendered areas
3. Keyboard commands do not work in game.
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https://bugs.winehq.org/show_bug.cgi?id=42386
Bug ID: 42386
Summary: Zmodler3 crash
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: harald.nigg(a)web.de
Distribution: ---
Created attachment 57183
--> https://bugs.winehq.org/attachment.cgi?id=57183
Zmodler3
Hello Wine Team,
i have a big Problem.
My 3D Program "Zmodler3" dosen't run with Wine.
I hope you can help me please.
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https://bugs.winehq.org/show_bug.cgi?id=47384
Bug ID: 47384
Summary: Bookmap
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.666(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Bookmap 6 and 7 not work on Manjaro 18 / Solus 3.0 / Ubuntu 16.04.
Best Regards
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https://bugs.winehq.org/show_bug.cgi?id=54922
Bug ID: 54922
Summary: thread:NtQueryInformationThread info class 33 needs to
be implemented
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
I tried bug 52880 and downloaded and run Hardwareinfo 744.
https://www.fosshub.com/HWiNFO.html?dwl=hwi_744.exe
95fa52f8adbea5b6031651087ad9de2271db0b94 hwi_744.exe
There are lots of "thread:NtQueryInformationThread info class 33" lines so I
hope getting this fixed would help bug 52880
to expose more information.
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http://bugs.winehq.org/show_bug.cgi?id=32201
Bug #: 32201
Summary: Unclosed quotes in .inf files are tolerated by
windows, not by wine
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
My company develop a product that contains an ActiveX control. I have been
experimenting with the new ActiveX auto-install feature.
The INF file contains the line:
signature="$CHICAGO$
instead of
signature="$CHICAGO$"
Clearly this is a mistake which we will correct soon. However, windows
tolerates this, wine does not. A message box with the text "Installation of
component failed: 800f0100" is shown.
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https://bugs.winehq.org/show_bug.cgi?id=41456
Bug ID: 41456
Summary: vlc media player works on wine-1.34 but not wine-1.3.5
Product: Wine
Version: 1.3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericmatteson2001(a)yahoo.com
Distribution: ---
Created attachment 55824
--> https://bugs.winehq.org/attachment.cgi?id=55824
tests of vlc media player on several versions of wine.
vlc media player runs normally on wine-1.3.4 but not on wine-1.3.5
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https://bugs.winehq.org/show_bug.cgi?id=54919
Bug ID: 54919
Summary: Haxeflixel crashes attempting to load OpenGL shader
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayanmargham4(a)gmail.com
Distribution: ---
Haxeflixel crashes when attempting to load a OpenGL shader.
# What I did
I downloaded and wanted to play "FNF: Dustin V3" via wine which has some
intense shaders at the middle of the song, I don't have access to the source
code or anything but judging from the log it seems to be an issue with
Haxeflixel itself in some way I'm not sure tho.
# The Log
```
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 26
Called from ApplicationMain::create ApplicationMain.hx line 135
Called from lime.app.Application::exec lime/app/Application.hx line 150
Called from lime._internal.backend.native.NativeApplication::exec
lime/_internal/backend/native/NativeApplication.hx line 146
Called from lime._internal.backend.native.NativeApplication::handleRenderEvent
lime/_internal/backend/native/NativeApplication.hx line 371
Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch
lime/_internal/macros/EventMacro.hx line 91
Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line
2106
Called from openfl.display.OpenGLRenderer::__render
openfl/display/OpenGLRenderer.hx line 764
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 17
Called from openfl.display._internal.Context3DDisplayObject::renderDrawable
openfl/display/_internal/Context3DDisplayObject.hx line 60
Called from openfl.display.DisplayObjectRenderer::__updateCacheBitmap
openfl/display/DisplayObjectRenderer.hx line 645
Called from openfl.display.OpenGLRenderer::__renderFilterPass
openfl/display/OpenGLRenderer.hx line 910
Called from openfl.display.OpenGLRenderer::__initShader
openfl/display/OpenGLRenderer.hx line 538
Called from openfl.display.Shader::__init openfl/display/Shader.hx line 459
Called from openfl.display.Shader::__initGL openfl/display/Shader.hx line 511
Called from openfl.display.Shader::__createGLProgram openfl/display/Shader.hx
line 346
Called from openfl.display.Shader::__createGLShader openfl/display/Shader.hx
line 334
Called from lime.utils.Log::error lime/utils/Log.hx line 34
05d8:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level
string
05d8:fixme:imm:ImeSetCompositionString Reading string unimplemented
05d8:fixme:imm:NotifyIME NI_CLOSECANDIDATE
05d8:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000021FD70
```
Here above is the log of what happened when it crashed. I tried doing
WINEDEBUG=+relay but my terminal was spammed with HeapFree() logs
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https://bugs.winehq.org/show_bug.cgi?id=52816
Bug ID: 52816
Summary: Quantum Break has broken rendering with OpenGL
renderer
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72194
--> https://bugs.winehq.org/attachment.cgi?id=72194
example
wine-7.6-152-g07f22e20d73
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https://bugs.winehq.org/show_bug.cgi?id=46249
Bug ID: 46249
Summary: Art-Zvit crashes on start
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sunweb(a)hotmail.ru
Distribution: ---
Created attachment 62948
--> https://bugs.winehq.org/attachment.cgi?id=62948
error_log
Hi, i'm trying to install a program that is widely used in my country. It
installs but when i start it it crashes. Could you look at it please?
The program doesn't require any code to run so you can try to install it
yourselves.
Here is a link https://art-zvit.com.ua/uk/software/download it has hashes in
there to check.
Direct link to Full version with all dependecies included in the archive:
https://files.masterkey.ua/V4/ArtZvitPlus_Setup_Full.zip
Direct link to version without dependecies:
https://files.masterkey.ua/V4/ArtZvit_Setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=41988
Bug ID: 41988
Summary: Atari: The 80 Classic Games requires
WINED3D_TEXF_LINEAR
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56395
--> https://bugs.winehq.org/attachment.cgi?id=56395
Wine 2.0-rc1 terminal output
In Wine 2.0-rc1 whenever I run the main menu for Atari: The 80 Classic Games, I
get the following terminal output:
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=27448
Summary: Windows Expert Tool needs mode command
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/26240-Windows-Expert-Tool-2.0-Reco…
fixme:shell:SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000180
wine: cannot find L"C:\\windows\\system32\\mode.exe"
File not found
Right click WET and run as administrator
Press Return key to continue:
Looks like the "mode" command is missing. Appears to be a batch command? I
can't find it anywhere.
This program looks like a fun testcase.
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https://bugs.winehq.org/show_bug.cgi?id=49816
Bug ID: 49816
Summary: Streamlabs OBS fails to start
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to open Streamlabs OBS (https://streamlabs.com/) it seems like
nothing happens. The loading spinner spins for a few seconds then stops.
When clicking Streamlabs OBS.exe to try and run it again, a window pops up
saying that Streamlabs encountered an issue.
Log.txt shows what happens when I try to open it the first time.
Log2.txt shows what happens the second time.
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http://bugs.winehq.org/show_bug.cgi?id=22891
Summary: winamp [5.572] Winamp.exe hangs after exiting winamp
forcing a kill
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=28305)
--> (http://bugs.winehq.org/attachment.cgi?id=28305)
Console/Terminal output after exit is selected/close button is clicked
When exiting Winamp via the WinAMP's Menu -> Exit or via the close box, Winamp
hangs in sleeping state and never exits requiring a kill.
Out put of errors after exit is started attached.
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https://bugs.winehq.org/show_bug.cgi?id=54905
Bug ID: 54905
Summary: Application installer crashes at the end of the
installation process
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fschaefer.oss(a)googlemail.com
Distribution: ---
Created attachment 74411
--> https://bugs.winehq.org/attachment.cgi?id=74411
backtrace
At the end of the installation process of an old application from 2004, the
installer of the application crashes.
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=52635
Bug ID: 52635
Summary: WarpEM fails to process data with: internal error in
the .NET Runtime at IP 00000000014B7F8A
(00000000013F0000) with exit code 80131506
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 71960
--> https://bugs.winehq.org/attachment.cgi?id=71960
Screenshot with settings in WarpEM GUI
Trying to do some data processing with WarpEM fails with this error:
0280:err:eventlog:ReportEventW L"Application: WarpWorker.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an internal
error in the .NET Runtime at IP 00000000014B7F8A (00000000013F0000) with exit
code 80131506.\n"
In order to reproduce the issue, I did the following:
* install WarpEM 1.0.9 on wine-staging 7.3/Debian10 according to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=40620
* Download about 50 data sets or more from
http://ftp.ebi.ac.uk/empiar/world_availability/10721/data/
(the total set is 1.5TB with 2834 files, 50 are sufficient)
* Start WarpEM and set "Input: directory" to local copy of th data, and set
"Input: Extension" to "*.tiff".
* Adapt settings in WarpEM gui according to attached screenshot
(Pixel X/Y: 0.4190/0.4190, Bin:1, Exposure 1, Range 20.0-2.8, Motion
33.5-6.7, Motion Grid 6x4x70, etc.)
* Click on "START PROCESSING"
Then for each selected gpu, a WarpWorker (cmd) window is openend, which
eventually dies, and Wine reports for each work this error:
093c:err:eventlog:ReportEventW L"Application: WarpWorker.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an internal
error in the .NET Runtime at IP 00000000014B7F8A (00000000013F0000) with exit
code 80131506.\n"
Once these WarpWorker Windows closed, pressing "STOP PROCESSING" has no effect,
and Warp can only be closed by closing the window, and stopping wine with
<Ctrl-C> .
I understand that the error code indicates a problem with memory management and
garbage collection, so it might be also a bug in WarpEM. However, according to
a colleague, the same procedure seem to work fine on windows.
I plan to attach a log file with default WINEDEBUG. Let me know if you need
further information.
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https://bugs.winehq.org/show_bug.cgi?id=54914
Bug ID: 54914
Summary: Unable to run Figma installer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: klyth1983(a)gmail.com
Distribution: ---
Created attachment 74425
--> https://bugs.winehq.org/attachment.cgi?id=74425
backtrace from 'wine FigmaSetup.exe'
I have downloaded the latest Figma installer from www.figma.com, so that I can
install it.
This is a 1st-time installation of both Wine and Figma.
When I first ran Wine, I accepted the offer to install wine-mono (as per
recommendations from WineHQ docs).
OS: Debian Sid.
Apt sources: WineHQ, as per docs.
Install command: apt-get install --install-recommends winehq-stable
command used, in terminal: wine FigmaSetup.exe
1st run:
Crashed.
2nd (and subsequent) run:
FigmaSetup.exe says 'Please re-run this installer as a normal user instead of
"Run as Administrator"'.
If I delete ~/.wine/, I am able to repeat this.
Same happens if I use 'wine64' instead of 'wine' in the commandline.
Same happens after I installed winehq-devel (8.7-bookworm-1).
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http://bugs.winehq.org/show_bug.cgi?id=31360
Bug #: 31360
Summary: Bobcad v21 crashes on startup
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tried installing v21 express trial from http://www.bobcad.com, sha1sum
2e986bc8e48e74d361a100d0f8ea5f7b1d41c38e v21.6.exe
Need 'winetricks mfc42' before install to avoid a DLL registration failure.
On startup, the app crashes. +relay shows it's right after
ole32.OleCreateEmbeddingHelper() returns. Adding warn+heap seems to
show it's using freed memory as a pointer:
...
0045:Ret ole32.OleCreateEmbeddingHelper() retval=00000000 ret=007477df
0045:Call KERNEL32.InterlockedDecrement(02813064) ret=00745900
0045:Ret KERNEL32.InterlockedDecrement() retval=00000005 ret=00745900
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7492f7 ip=007492f7
tid=0045
...
Unhandled exception: page fault on read access to 0xfeeefeee in 32-bit code
(0x007492f7).
Backtrace:
=>0 0x007492f7 in bobcad21 (+0x3492f7) (0x0033f184)
1 0x00743441 in bobcad21 (+0x343440) (0x0033f208)
2 0x7bc63e6a call_entry_point+0x29() in ntdll (0x0033f238)
3 0x7bc64a74 relay_call+0x173(descr=0x7e7dc248, idx=0x5000d, stack=0x33f2ac)
[wine-git/dlls/ntdll/relay.c:466] in ntdll (0x0033f298)
4 0x7e6ff4bd in ole32 (+0xf4bc) (0x0033f2f0)
5 0x0046290c in bobcad21 (+0x6290b) (0x0033f2f0)
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https://bugs.winehq.org/show_bug.cgi?id=54910
Bug ID: 54910
Summary: NEKO-MIMI SWEET HOUSEMATES Vol. 1 crash when trying to
play video cutscene
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74421
--> https://bugs.winehq.org/attachment.cgi?id=74421
Crash
Hi, i tried to run this game and it crashed
But they said with proton it works, im confused now
https://www.protondb.com/app/1789650
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https://bugs.winehq.org/show_bug.cgi?id=49002
Bug ID: 49002
Summary: Free Horror Game "My Place" triggers
GL_INVALID_FRAMEBUFFER_OPERATION in wined3d
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66977
--> https://bugs.winehq.org/attachment.cgi?id=66977
Snipped from the log
At a certain section, the game spams this error, severely degrading the
performance.
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https://bugs.winehq.org/show_bug.cgi?id=54902
Bug ID: 54902
Summary: Zoom Meeting screen sharing shows black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: zhaxok(a)gmail.com
Distribution: ---
After running Zoom screen sharing on Wine, which uses Microsoft's LRPC
communication mechanism, the server received the client's request to call the
corresponding callback function, but the response RPC_BINDING_HANDLE value was
empty, causing the client to not get the correct value, resulting in a black
screen. How to solve this?
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http://bugs.winehq.org/show_bug.cgi?id=16404
Summary: Ever17 crash in system voices menu
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17729)
--> (http://bugs.winehq.org/attachment.cgi?id=17729)
Terminal output from the crash
This is tested on wine from git, with patch
http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash of
bug 10005 .
This only occurs in the full version of the game, as the system voices menu not
is included in the trial version. I have tested this with the Japanese full
version, not sure if US version affected as well.
Steps to reproduce:
Start the game,
Click on Special -> System Voices
Click on any of the characters on the screen. The game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54908
Bug ID: 54908
Summary: winebuild complains about "clang" when cross compiling
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: ale.schenberg(a)yandex.com
Distribution: ---
Created attachment 74415
--> https://bugs.winehq.org/attachment.cgi?id=74415
wine invocation that leads to the error message.
While trying to build a new wine, as recommended in bug 54892. I end facing
this message:
"winebuild: clang failed with status 1".
I attached the full winebuild command that leads to this error.
No idea as to what he means by clang, as I use gcc.
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http://bugs.winehq.org/show_bug.cgi?id=34635
Bug #: 34635
Summary: When quitting Die by the Sword a DirectInput failure
message shows up
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46161
--> http://bugs.winehq.org/attachment.cgi?id=46161
DBTS Log
It reads 'DirectInput failure: Unknown to mankind on line 1991'. I can't see
anything interesting in the log.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #36 from temp82(a)luukku.com ---
still freezes wine 8.7.
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https://bugs.winehq.org/show_bug.cgi?id=49440
Bug ID: 49440
Summary: Clue demo shows a white screen at startup (ie6 is a
workaround)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://softfamous.com/clue-classic/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 67538
--> https://bugs.winehq.org/attachment.cgi?id=67538
Screenshot showing the problem
All is said in the title:
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https://bugs.winehq.org/show_bug.cgi?id=45030
Bug ID: 45030
Summary: Final Fantasy X/X-2 HD Remaster launcher crashes on
clicking settings
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadow(a)umbrox.de
Distribution: ---
Created attachment 61155
--> https://bugs.winehq.org/attachment.cgi?id=61155
Log file of the crash
When you click on "Settings" in the Final Fantasy X/X-2 HD Remaster launcher,
the launcher crashes. Starting the games, however, works.
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https://bugs.winehq.org/show_bug.cgi?id=42441
Bug ID: 42441
Summary: IL-2 Sturmovik under wine -> mouse not working
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.chartoire(a)gmail.com
CC: bbaeyens(a)gmail.com
Distribution: ---
This is a clone of a very old bug, that I encountered in fresh versions of
Wine.
I ran IL2 Sturmovik Forgotten Battle (the 2003 game from UbiSoft) ; made isos
from the original CDs ; mounted and setup.exeED ok
The problem is when launching the game. The mouse is not properly working :
-with Staging the mouse just not react, no move
-with Devel (currently 2.1) the mouse just move a few pixels away then freezes.
The game is unusable then.
Vanilla Ubuntu 16.04.1 with Wine from the WineHQ ppa
Tried to steal / give back focus to the game window, no effect.
Thanks,
here's the old bug report:
+++ This bug was initially created as a clone of Bug #8172 +++
Fresh install of Ubuntu Feisty with wine 0.9.35 (installed through Automatix2).
Tried running IL-2 Sturmovik (1946) under wine, it starts, but the mouse
pointer
does not move. The game does respond to key inputs, so its not frozen. Console
shows nothing special.
I tried running the game full screen, windowed, I tried some tricks like alt
tabbing in and out, sending the window to another viewpoint, changing mouse
settings in winecgf nothing cures it. It worked fine with ubuntu Edgy and wine
0.9.30.
In case it matters, I use a wireless USB logitech MX Revolution mouse, with no
special configuration or tweaking. The same problem occurs when I connect a
wired Logitech MX500.
It might be interesting to note such mouse behaviour under windows is also a
known issue when IL2 looses focus, and requires one to alt tab in and out of
the
game to regain a working mouse pointer. I suspect this problem should be
reproducable on the very old IL2 demo, downloadable here:
http://www.download.com/IL-2-Sturmovik-demo/3000-7547_4-10230099.html?tag=l…
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https://bugs.winehq.org/show_bug.cgi?id=43278
Bug ID: 43278
Summary: Thief - picking Items causes the screen to darken
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
The game thief has problems with picking items, each time picking an item the
screen darkens. This makes this game unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=43205
Bug ID: 43205
Summary: Grand Theft Auto V not working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------SYSTEM-------
wine-2.10 (Staging)
ОС: Linux Mint 18.1 Serena
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
RAM =
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760]
(rev a1)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 760/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.66
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 375.66
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 375.66
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
------------------------
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program PlayGTAV.exe ------
wine: Unhandled page fault on write access to 0x00000000 at address 0x1411d61e8
(thread 01ab), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=26678
Summary: wine beebem.exe crashes in
RtlEnterCriticalSection+0x17 with page fault on read
access
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agents(a)andrewpetermarlow.co.uk
Created an attachment (id=33975)
--> (http://bugs.winehq.org/attachment.cgi?id=33975)
A dump of all output including register dump, stack dump and backtrace.
beebem is the BBC Micro emulator. When I run it using wine it gives the
following error as it crashes:
wine: Unhandled page fault on read access to 0x00000034 at address 0x7bc33647
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code
(0x7bc33647).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7bc33647 ESP:0032fbf4 EBP:0032fc1c EFLAGS:00210206( - 00 - RIP1)
EAX:00000020 EBX:7bc89444 ECX:00436f60 EDX:0000c98a
ESI:00000020 EDI:0000fe00
The full log is in the attachment.
This happened when running on Debian 6 (squeeze) with the 1.0.1 version of wine
installed by the synaptic package manager.
Regards,
Andrew Marlow
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-8.6 and the windows version?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #10 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 74413
--> https://bugs.winehq.org/attachment.cgi?id=74413
With wine-8.6
Looks like the bug still occurs with wine-8.6
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http://bugs.winehq.org/show_bug.cgi?id=13560
Summary: Baldur's Gate 2 Throne of Bhaal fails to save game
because the file default.tot exists in the game temp
directory.
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.apolloni(a)gmail.com
Baldur's Gate 2 with the installed expansion Throne of Bhaal fails to save
games unless the user manually removes the file /temp/default.tot in the game
directory. It's not wine crashing: the game displays an error message with the
following text:
Save game failed, do you wish to quit?
Yes No
Removing the default.tot file before attemping to save makes it work, but the
files gets recreated when the game runs so it has to be removed every time you
want to save, which is pretty annoying.
>From the App DB's comments and a quick google search it seems many others are
having the same problem.
It's a lot of time that I don't use wine but I remember in the past it was
saving correctly whithout the need to manually delete anything.
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https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-8.6?
If yes, a full console output would be interesting. Since 17 years!! there is
no console output. No way for the develloppers to know what happens.
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https://bugs.winehq.org/show_bug.cgi?id=43672
Bug ID: 43672
Summary: Airscout program 1.2.0.5 does not load under wine
2.0.2
Product: Wine
Version: 2.0.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cut.em(a)tiscali.it
Distribution: ---
Created attachment 59116
--> https://bugs.winehq.org/attachment.cgi?id=59116
this is what I get when trying to load the program in a shell.
The Airscout 1.2.0.5 by DL2AFL Program does not load under wine 2.0.2 on a 64
bit Linux Mint 18.2 running amd64 . It was ok with wine 1.8 on a 32 bit linux
machine running xubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=32089
Bug #: 32089
Summary: Window resize enters endless cycle
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
Console2 application enters the endless cycle when tries to adjust its window
size if it doesn't match one specified in settings. Probably there is an
off-by-one problem in Wine window size reporting functions.
Console2 size is specified in characters. Default size is 25x80, but in Wine it
jumps from 23x80 to 24x78 and back. Sources for Console2 are available.
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https://bugs.winehq.org/show_bug.cgi?id=54856
Bug ID: 54856
Summary: Final Fantasy XI Online: Opening movie doesn't play
(redux part II).
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
Created attachment 74353
--> https://bugs.winehq.org/attachment.cgi?id=74353
FFXI Opening Movie Skip Log
After 6c11a4af588 [1], the opening movie of Final Fantasy XI Online does not
show any video, and stops (gets skipped) after a short while (audio does play).
In the terminal, thousands of lines of
07b8:err:quartz:send_buffer Failed to get a sample, hr 0x80040211.
can be seen, and I believe this is around where the movie gets skipped:
0434:err:quartz:BaseMemAllocator_Commit Failed to allocate, hr 0x8007000e.
00e0:err:quartz:BaseMemAllocator_Commit Failed to allocate, hr 0x8007000e.
00e0:err:quartz:BaseMemAllocator_Commit Failed to allocate, hr 0x8007000e.
1.
https://source.winehq.org/git/wine.git/commitdiff/6c11a4af5885c6485a908ea5c…
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https://bugs.winehq.org/show_bug.cgi?id=54815
Bug ID: 54815
Summary: wininet:internet - test_InternetErrorDlg() fails on
Windows 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wininet:internet - test_InternetErrorDlg() fails on Windows 10 1607:
internet.c:1593: Test failed: Got 0, expected 1223 (12062)
internet.c:1606: Test failed: Got 0, expected 1223 (12062)
See https://test.winehq.org/data/patterns.html#wininet:internet
Where:
0 == ERROR_SUCCESS
1223 == ERROR_CANCELLED
12062 == ERROR_INTERNET_SEC_CERT_WEAK_SIGNATURE
These failures are systematic and only happen on the w1064v1607 VM.
The gist of it is that InternetErrorDlg() does not handle
ERROR_INTERNET_SEC_CERT_WEAK_SIGNATURE as expected on Windows 10 1607.
All is fine on 1709+. But if this was a case where old Windows 10 versions were
broken, then this test should be failing on Windows 10 1507 too. But that's not
the case.
Maybe this should still be a broken() but it would be nice to know what's
different with this VM.
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http://bugs.winehq.org/show_bug.cgi?id=23647
Summary: Street Fighter 4 Benchmark: Flickering screen with
parallel rendering enabled
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
The benchmark runs great as long as you disable parallel rendering.
When parallel rendering is enabled, the screen will flicker between the proper
scene and a black screen.
The benchmark is downloadable from:
http://gamedaily.newaol.com/pub/StreetFighterIV_Benchmark.exe SHA1SUM:
f7754210308b3a0ff2bb3be3a62b22767519ca62
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https://bugs.winehq.org/show_bug.cgi?id=54844
Bug ID: 54844
Summary: Existing prefixes keep resetting to Win10 when wine is
updated
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq20(a)melsplace.co.uk
Distribution: ---
Created attachment 74346
--> https://bugs.winehq.org/attachment.cgi?id=74346
File browser differences
I have an application (VideoReDo) that requires an older Windows version for
its file browser to work correctly. When I install the prefix I set it to
WinXP. Newer versions cause problems when trying to create project files
(possibly another bug).
Since v8 was released, every update that's been released in the devel tree
keeps resetting the prefix back to Win10, forcing me to go in to winecfg to
reset it back to WinXP.
I can understand setting new prefixes to Win10, but wine should not be
overriding OS version settings for an existing prefix when a new update is
installed.
From the attached image you will see the WinXP file browser on the left and the
Win10 (or any other version newer than XP) on the right, along with the error
that occurs when trying to save a project file on non XP versions.
Linux Mint 21.1 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=54464
Bug ID: 54464
Summary: Sekiro: Shadows Die Twice GOTY crashes on launch
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 7d20333faf8e93a3a16680cf1beadc9cdcb50c45
Distribution: ---
vkd3d:err:shader_parse_input_signature Failed to parse input signature.
0550:err:d3d11:d3d11_input_layout_to_wined3d_declaration Failed to extract
input signature, ret -3.
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https://bugs.winehq.org/show_bug.cgi?id=51625
Bug ID: 51625
Summary: Unravel fails to load
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
After loading bar just a process with a black screen
0820:err:virtual:virtual_setup_exception stack overflow 4944 bytes in thread
0820 addr 0x7f236f600fa8 stack 0x1fcb0 (0x20000-0x22000-0x120000)
wine-6.15-38-gdb410052a39
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https://bugs.winehq.org/show_bug.cgi?id=50249
Bug ID: 50249
Summary: Shapes of planes crashes at start
Product: Wine
Version: 5.22
Hardware: x86-64
URL: http://www.freegamearchive.com/play/download/game/shap
es_on_a_plane.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68761
--> https://bugs.winehq.org/attachment.cgi?id=68761
backtrace
When launching Shapes of planes, a picture is shown. But then nothing happens.
If you type enter, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=33487
Bug #: 33487
Summary: Davar bible software not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.needle(a)gmail.com
Classification: Unclassified
Created attachment 44324
--> http://bugs.winehq.org/attachment.cgi?id=44324
Error received
This is the Davar Bible Software, version 3. The program starts, but then
crashes, generating the code that I've attached.
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http://bugs.winehq.org/show_bug.cgi?id=32958
Bug #: 32958
Summary: ReVolt 1207: Crashes when trying to play Stunt Arena
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimitar(a)shadez.info
Classification: Unclassified
Created attachment 43528
--> http://bugs.winehq.org/attachment.cgi?id=43528
The backtrace produced by wine.
Running on an Ubuntu 12.04 64bit, using wine. ReVolt is with patch 1207
applied. The command used to run the game (from within its folder) is:
wine explorer /desktop=1024x768 ./revolt.exe
The game starts up, shows the menu, allows me to select Stunt Arena, allows me
to enter my player's name, choose my car and start the game. It crashes while
loading the level.
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http://bugs.winehq.org/show_bug.cgi?id=9932
Summary: Listview highlight issues when drag&drop enabled
Product: Wine
Version: unspecified
Platform: All
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
I've written a test program to show several problems with Listviews.
When a Listview has drag & drop enabled, clicking a list item with the mouse
shows the highlight color for only a fraction of a second. The operator cannot
see which list item is selected.
A related problem occurs when clicking a list item checkbox while it is
highlighted. It does not show the tick mark. It appears the checkbox is not
checked but moving the highlight to another list item then shows the checkbox
is checked.
These are only issues when drag & drop is enabled.
These issues are quite serious for anyone wanting to use our radio broadcasting
software on Linux. It's not useable with these problems as the highlighted
track and/or checked track is what will play when the user clicks Play.
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https://bugs.winehq.org/show_bug.cgi?id=53090
Bug ID: 53090
Summary: Roland Cloud Manager 2.6.4: cannot login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doppioandante(a)gmail.com
Distribution: ---
Created attachment 72514
--> https://bugs.winehq.org/attachment.cgi?id=72514
Roland Cloud Manager wine output
Roland Cloud Manager startup window offers option for sign up or sign in, which
must be done in an external browser. Unfortunately clicking either results in
the application getting stuck, no page begin opened in the browser and the
attached repeating log on the terminal.
Some of the relevant lines:
03a4:fixme:netprofm:connection_GetAdapterId 00000000002984B0, 000000000D69B330
03a4:fixme:netprofm:connection_GetAdapterId 0000000000255930, 000000000D69B330
03a4:fixme:netprofm:connection_GetAdapterId 00000000002559E0, 000000000D69B330
03a4:fixme:netprofm:connection_point_Advise 00000000002558B0, 000000001063A910,
000000001063A944 - semi-stub
0058:fixme:nsi:ipv6_forward_enumerate_all not implemented
The application is said to be running well in the AppDB, but even testing that
older version (2.6.1) and even with the older wine that comes stock with Ubuntu
I get the exact same problem.
I'm currently using wine-staging 7.9 from winehq ubuntu ppa. The bug occurs
with wine-devel as well. My distribution is Ubuntu 22.04 with 5.15 kernel
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https://bugs.winehq.org/show_bug.cgi?id=54369
Bug ID: 54369
Summary: d2d1:d2d1 test crashes with use-after-free bug when
using warn+heap
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
I'm unable to reproduce locally, but it pretty consistently crashes on the
Gitlab CI.
The crash happens there:
---
d2d1:d2d1 start dlls/d2d1/tests/d2d1.c
01d4:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window FEEEFEEE.
[New LWP 293]
[New LWP 294]
[New LWP 295]
[New LWP 296]
[New LWP 333]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
YieldProcessor () at ../include/winnt.h:6833
6833 ../include/winnt.h: No such file or directory.
Thread 6 (Thread 0x465fb40 (LWP 333) "wined3d_cs"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7e057c3 in wait4 () from /lib/i386-linux-gnu/libc.so.6
#2 0xf7e05736 in waitpid () from /lib/i386-linux-gnu/libc.so.6
#3 0xf7d7fc9a in ?? () from /lib/i386-linux-gnu/libc.so.6
#4 0xf7f41488 in system_compat () from /lib/i386-linux-gnu/libpthread.so.0
#5 0xf7cc6abc in __wine_dbg_start_debugger () at
../dlls/ntdll/unix/signal_i386.c:1855
#6 segv_handler (signal=11, siginfo=0x7ff8f3cc, sigcontext=0x7ff8f44c) at
../dlls/ntdll/unix/signal_i386.c:1870
#7 <signal handler called>
#8 wined3d_context_gl_update_window (context_gl=0x9d4db0) at
../dlls/wined3d/context_gl.c:1353
#9 wined3d_context_gl_activate (context_gl=context_gl@entry=0x9d4db0,
texture=texture@entry=0x594f388, sub_resource_idx=sub_resource_idx@entry=0) at
../dlls/wined3d/context_gl.c:4508
#10 0x00b47c64 in wined3d_context_gl_acquire (device=0x9f3eb8,
texture=<optimized out>, sub_resource_idx=<optimized out>) at
../dlls/wined3d/context_gl.c:4579
#11 0x00bea568 in context_acquire (sub_resource_idx=0, texture=0x0,
device=0x9f3eb8) at ../dlls/wined3d/wined3d_private.h:6550
#12 texture_resource_unload (resource=0x594f388) at
../dlls/wined3d/texture.c:3625
#13 0x00b5d17b in wined3d_cs_execute_next (queue=0x3a5c3a0, cs=0x3a50020) at
../dlls/wined3d/cs.c:3307
#14 wined3d_cs_run (ctx=<optimized out>) at ../dlls/wined3d/cs.c:3386
#15 0x7b62a290 in WriteTapemark@16 () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/kernel32.dll
#16 0x7bc5d0d7 in call_thread_func_wrapper () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/ntdll.dll
#17 0x7bc5d900 in call_thread_func (entry=0xb5d040 <wined3d_cs_run>,
arg=0x3a50020) at ../dlls/ntdll/thread.c:270
#18 0x00000000 in ?? ()
Thread 5 (Thread 0x7257cb40 (LWP 296) "d2d1_te:disk$3"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 4 (Thread 0x72d7db40 (LWP 295) "d2d1_te:disk$2"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 3 (Thread 0x7c7feb40 (LWP 294) "d2d1_te:disk$1"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 2 (Thread 0x7cfffb40 (LWP 293) "d2d1_te:disk$0"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 1 (Thread 0xf7f6e9c0 (LWP 292) "d2d1_test.exe"):
#0 YieldProcessor () at ../include/winnt.h:6833
#1 wined3d_cs_mt_finish (queue_id=<optimized out>, context=<optimized out>) at
../dlls/wined3d/cs.c:3222
#2 wined3d_cs_mt_finish (context=0x3a50020, queue_id=WINED3D_CS_QUEUE_DEFAULT)
at ../dlls/wined3d/cs.c:3214
#3 0x00b657a8 in wined3d_cs_finish (queue_id=WINED3D_CS_QUEUE_DEFAULT,
cs=<optimized out>) at ../dlls/wined3d/wined3d_private.h:5141
#4 wined3d_device_uninit_3d (device=device@entry=0x9f3eb8) at
../dlls/wined3d/device.c:1418
#5 0x00bdf810 in wined3d_swapchain_decref (swapchain=0x9d7798) at
../dlls/wined3d/swapchain.c:156
#6 0x68503bb0 in dxgi_device_Release (iface=0x9afab8) at
../dlls/dxgi/device.c:91
#7 dxgi_device_Release (iface=0x9afab8) at ../dlls/dxgi/device.c:79
#8 0x00401e90 in IDXGIDevice_Release (This=<optimized out>) at
include/dxgi.h:2118
#9 release_test_context_ (line=line@entry=5857, ctx=ctx@entry=0x7ffd04) at
../dlls/d2d1/tests/d2d1.c:1218
#10 0x0040e650 in test_draw_text_layout (d3d11=0) at
../dlls/d2d1/tests/d2d1.c:5857
#11 0x0043d10b in run_queued_tests () at ../dlls/d2d1/tests/d2d1.c:406
#12 func_d2d1 () at ../dlls/d2d1/tests/d2d1.c:13444
#13 0x0043d533 in run_test (name=0x96f2db "d2d1") at ../include/wine/test.h:718
#14 0x0043f18e in main (argc=2, argv=0x96f2a8) at ../include/wine/test.h:833
#15 0x0043ef1f in mainCRTStartup () at ../dlls/msvcrt/crt_main.c:58
#16 0x7b62a290 in WriteTapemark@16 () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/kernel32.dll
#17 0x7bc5d0d7 in call_thread_func_wrapper () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/ntdll.dll
#18 0x7bc5d900 in call_thread_func (entry=0x43eea0 <mainCRTStartup>,
arg=0x7ffd1000) at ../dlls/ntdll/thread.c:270
#19 0x00000000 in ?? ()
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http://bugs.winehq.org/show_bug.cgi?id=11604
Summary: Adobe Premiere 6 tryout installer / Cleaner 5 EZ crashes
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/premiere/win/6
.x/pre60to.zip
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens both with 0.9.42 and with 0.9.54-190-g6d59ddf
and probably others.
The installer crashes and puts up a dialog "Unhandled Exception".
Backtrace:
2 0x7e18ba8b TLB_abort+0xb() [dlls/oleaut32/typelib.c:1357] in oleaut32
(0x0034def0)
3 0x7e18bb1f MSFT_Read+0x8f(buffer=0x34df68, count=0xc, pcx=?, where=0x880)
[dlls/oleaut32/typelib.c:1455] in oleaut32 (0x0034df30)
4 0x7e193044 MSFT_CustData+0x64(pcx=0x34e208, offset=?, ppCustData=0x11c64c)
[dlls/oleaut32/typelib.c:1700] in oleaut32 (0x0034df80)
5 0x7e193464 ITypeLib2_Constructor_MSFT+0x3b4(pLib=?, dwTLBLength=?)
[dlls/oleaut32/typelib.c:2476] in oleaut32 (0x0034e350)
6 0x7e197269 LoadTypeLibEx+0x799(szFile=?, regkind=0x0, pptLib=0x34e75c)
[dlls/oleaut32/typelib.c:2335] in oleaut32 (0x0034e5b0)
Clicking OK hits the same crash once, but otherwise continues.
Enough of the app is installed to try to start.
The crash happens when the installer is running
c:\\Program Files\\Cleaner 5 EZ\\CleanerEZ5.exe /Regserver
and sure enough, after install is over, running that app with
or without /Regserver reproduces the crash (as well as the
nasty directdraw screen black bug).
I'll attach a log. The key lines seem to be
0027:Call oleaut32.LoadTypeLib(0034f0ec L"C:\\Program Files\\Cleaner 5
EZ\\CleanerEZ5.tlb",0034fdb0) ret=00544f78
...
trace:typelib:MSFT_ReadString L"Cleaner 1.0 Type Library" 25
trace:typelib:MSFT_CustData
trace:typelib:MSFT_Read pos=0x0000075a len=0x0000000c 0x00000000 0x0000085d
0x00000880
err:ole:MSFT_Seek seek beyond end (2176/2141)
0027:Call KERNEL32.DebugBreak() ret=7e97ea8b
0027:Call user32.MessageBoxA(00000000,0034e05c "Unhandled exception:
80000003\nAt address: 7ee20433\n",006f68a8 "Unhandled
Exception",00002000) ret=005f6fbc
And yes, you can reproduce the crash by loading that typelib into
wine's OleView. So I guess I'll attach the .tlb, too.
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https://bugs.winehq.org/show_bug.cgi?id=52234
Bug ID: 52234
Summary: wine double free or corruption
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Wine 6.21 double free or corruption when network enabled (wifi) and starts
normally when wifi is disabled. Only x64 prefixes are affected, x32 prefixes
starts normally. Looks like malicious code but I have no prove or suspicions
actions beside wine freeze at start with network enabled. First discovered
using lutris-6.21-6
https://github.com/lutris/wine/issues/128
Simple inspection with 'strace' WINEDEBUG wireshard give me no results. Only
wine 6.21 affected. It is worth digging?
I'm using this command to start / create prefix:
WINEPREFIX=$PWD/123
~/.local/share/lutris/runners/wine/winehq-6.21-x86_64/bin/wineboot
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https://bugs.winehq.org/show_bug.cgi?id=752
Allie_raven <mariaalicemedeiroscosta1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mariaalicemedeiroscosta1@gm
| |ail.com
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https://bugs.winehq.org/show_bug.cgi?id=54897
Bug ID: 54897
Summary: Font size and style in the title bars of windows have
been changed
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 74398
--> https://bugs.winehq.org/attachment.cgi?id=74398
example
Since 81976e5c3f4773d0035e729b27c7e274a6b9c5d1. Is this was expected to be as
it now? Either way, font used values from 'CaptionFont', but it doesn't look
bold?
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https://bugs.winehq.org/show_bug.cgi?id=54896
Bug ID: 54896
Summary: Unravel and Unravel Two crash with Vulkan renderer
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74397
--> https://bugs.winehq.org/attachment.cgi?id=74397
+quartz
(wine:53753): GStreamer-Video-CRITICAL **: 20:30:03.946:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
8.6-159-ga500bb72f05
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https://bugs.winehq.org/show_bug.cgi?id=46258
Bug ID: 46258
Summary: Can't run Zools Backup tool on wine
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
I Can't run Zools windows backup client on wine
it install successfuly but can't open
is there any hope in supporting running it on wine ???
https://home.zoolz.com/
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https://bugs.winehq.org/show_bug.cgi?id=48748
Bug ID: 48748
Summary: The game Adventure Academy keeps crash while starting.
The game can be found here
https://www.adventureacademy.com/download/
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.joshus(a)gmail.com
Distribution: ---
Created attachment 66650
--> https://bugs.winehq.org/attachment.cgi?id=66650
Bug report for Adventure academy
The game Adventure Academy seems like it is going to work without issue but
then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54894
Bug ID: 54894
Summary: Minecraft: Education Edition login service fail
(gecko-related)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ek387587(a)gmail.com
Distribution: ---
Minecraft: Education Edition login service does not work. The application
launches, but cannot connect to the Internet. Demo Lesson works, but not able
to sign in using account.
Link: https://education.minecraft.net/es-es/get-started/download
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https://bugs.winehq.org/show_bug.cgi?id=54892
Bug ID: 54892
Summary: winebuild cannot find 'as' tool
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: ale.schenberg(a)yandex.com
Distribution: ---
Created attachment 74395
--> https://bugs.winehq.org/attachment.cgi?id=74395
final part of console's output informed by make.
Hi. While cross building wine, winebuild stops the building process complaining
that it cannot find the 'as' tool. (details in the config.log). I am cross
building wine to i686.
In a previous bug that I reported:
https://bugs.winehq.org/show_bug.cgi?id=54677. it was commented the necessity
for a separate tree with tools built for the native architecture when cross
building.
So I assume winebuild is not looking in /usr/bin for as. Is this a regular/
expected behavior or not? If is not, can I make winebuild look for it in
/usr/bin or will I need a 32bit "as" somewhere else in the file tree?
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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https://bugs.winehq.org/show_bug.cgi?id=53750
Bug ID: 53750
Summary: OpenSeeFace fails to use webcam
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73213
--> https://bugs.winehq.org/attachment.cgi?id=73213
Backtrace from the crash reporter when using `--use-dshowcapture 0`
When trying to use the webcam OpenSeeFace's Windows version (obtainable from
here: https://github.com/emilianavt/OpenSeeFace/releases/tag/v1.20.4) ends up
saying "No frame" every time, while the native Linux version runs fine.
However, the Windows version is still relevant in the case of using VTube
Studio and VSeeFace, especially for the former since it also adds hand tracking
to its build of OpenSeeFace.
To test download and extract the 1.20.4 release, then try running
facetracker.exe in the Binary folder, or use the run.bat file in that same
folder.
Notably if I run it with the arguments `--dcaps-list 0` it reports that my
webcam has an FPS range of 0.033-0.033, and when running it with no arguments
it reports an FPS value of 0. Trying to set a specific FPS value manually with
`--fps` also does not work, it still reports 0 FPS.
Also, if I try running it with `--use-dshowcapture 0` to make it fall back to
using OpenCV it ends up crashing (backtrace attached).
I am using Arch Linux with Wine 7.18 from the Arch repos, and my webcam is
reported by lsusb as "Bus 001 Device 005: ID 04f2:b521 Chicony Electronics Co.,
Ltd USB 2.0 Webcam Device".
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https://bugs.winehq.org/show_bug.cgi?id=54891
Bug ID: 54891
Summary: Alt V mod on social club based GTA V versions crashes
after injection
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)sammypanda.moe
Distribution: ---
Created attachment 74390
--> https://bugs.winehq.org/attachment.cgi?id=74390
full log (including info output from the mod itself)
**Works completely fine through wine via steam proton with the exact same mod**
Seems to be caused by some interaction between the alt:v mod and some element
of the social club GTA V versions (rockstar games launcher and epic games
launcher) that causes a crash to the main gta v instance over the wine
compatibility layer. It working via the steam version could be a proton
improvement on wine, but i tested the Glorious Eggroll versions of wine and
proton and the issue seems to remain so that is unlikely.
here is the log, i cut out some of the extra long repeats of stuff (it
previously contributed to a 300mb file size)
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https://bugs.winehq.org/show_bug.cgi?id=40512
Bug ID: 40512
Summary: Alan Wake's American Nightmare some textures has
partially or missing transparency
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54315
--> https://bugs.winehq.org/attachment.cgi?id=54315
screenshot
Grass Distance option set to max.
GOG version.
wine-1.9.8-75-gab78cff
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https://bugs.winehq.org/show_bug.cgi?id=50702
Bug ID: 50702
Summary: Clipboard doesn't work in Ultimate Doom Builder
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
How to reproduce:
- Open any Doom 2 map in Ultimate Doom Builder (don't forget to add doom2.wad
or freedoom2.wad to resources)
- Select anything on map
- Ctrl+C
- Ctrl+V - and nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=19514
Summary: installation succeeds, running fails -- "the program X
has encountered a serious problem and needs to close"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
Exactly the same behaviour I see for another program -- SuperMemo UX. I will
attach logs for both of them.
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https://bugs.winehq.org/show_bug.cgi?id=40730
Bug ID: 40730
Summary: Elasto Mania: Hang on launch - later works but without
sound
Product: Wine
Version: 1.5.18
Hardware: x86
URL: http://elastomania.com/share_win.html
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Regression SHA1: 841214ddb4d4dc620e6b51dfe6655b585d423edc
Distribution: Ubuntu
Starting with 841214ddb4d4dc620e6b51dfe6655b585d423edc Elasto Mania (full
version aswell as linked shareware version) hangs directly at the title screen
or about a quarter of a second after starting the first level.
Beginning with 4f32f8e185949f2cb7bcee4f218f4724d5b823d5 it doesn't hang anymore
but sound is not working anymore (was working fine before
841214ddb4d4dc620e6b51dfe6655b585d423edc).
Please note that the sound starts a bit delayed (I think that also happens on
Windows). After starting the first level it takes about 3.5 seconds before you
can hear anything.
Git bisecting was done on a Lubuntu 16.04 32bit live CD.
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https://bugs.winehq.org/show_bug.cgi?id=38196
Bug ID: 38196
Summary: ffmpeg fails to create direct3d9 device on shell
window
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 50972
--> https://bugs.winehq.org/attachment.cgi?id=50972
wine test to reproduce the issue
If you enable DXVA2 in ffmpeg, the creation of the Direct3D9 device fails. They
use the following code:
--------
IDirect3D9_GetAdapterDisplayMode(ctx->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL,
GetShellWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED
| D3DCREATE_FPU_PRESERVE, &d3dpp, &ctx->d3d9device);
---
The creation fails because ffmpeg tries to create the device using the shell
window, but GetShellWindow() always returns NULL as handle until some program
sets the shell window using SetShellWindow(). Wine does not provide any program
which calls SetShellWindow() and it is therefore not possible to get ffmpeg +
DXVA2 working with plain Wine.
In order to test this bug you either need to apply the DXVA2 patches from
https://github.com/wine-compholio/wine-staging/tree/master/patches/dxva2-Vi…
and enable vaapi in the registry or you can use the wine test from the
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38416
Bug ID: 38416
Summary: Unhandled D3DFORMAT
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is the test utility from Microsoft DerectxSDK free distributed
Utilities/bin/x86/DXCapsViewer.exe
----
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x76
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
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https://bugs.winehq.org/show_bug.cgi?id=53031
Bug ID: 53031
Summary: Please add sndio as a sound backend
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: job+wine(a)tilde.team
Distribution: ---
Currently for Linux, FreeBSD, and NetBSD, Wine supports ALSA, PulseAudio, and
OSS as audio backends. I think it would be nice if sndio(7) would be included
as well. It's a lightweight alternative to PulseAudio, and supports the three
operating systems I said earlier (as well as OpenBSD, which this sound server
came from).
This is currently our options for us sndio users to get audio to work in Wine:
1. Fallback to ALSA or OSS
2. Configure .asoundrc to use an aucat(1) pipe
(https://github.com/raphael/linux-samus/issues/200)
3. Use this alsa-sndio plugin (https://github.com/Duncaen/alsa-sndio) along
with this patch (https://github.com/Cloudef/alsa-sndio) to fix audio crackling
4. Use this libasound implementation that uses sndio
(https://github.com/Cloudef/libasound-sndio)
5. Just use PulseAudio
Option 1 would mean only one application can use the sound device at a time,
which would suck if you want to play a game with its music off while having
sound effects on, and get your music from somewhere else.
Option 2 will introduce a lot of latency if you don't configure the buffer size
of sndiod(8) and aucat(1). It is also hacky.
Option 3 is the best workaround for me, but it still introduces some latency I
don't want, which I can see while playing Touhou.
Option 4 works, but also hacky IMO. Also messes with alsamixer which I don't
like.
Option 5... Well might as well not use sndio in the first place then? :P
sndio also has support for network audio. And it arguably works better in that
regard than PulseAudio
(https://www.reddit.com/r/linux/comments/3i849k/playing_around_with_openbsds…).
One use-case I could think of is someone needing to use a proprietary music
program for Windows, and wants to play it to an OpenBSD box that is connected
to some special sound setup. That user wouldn't want the extra latency
introduced by options 2 to 5.
As for applications supporting sndio, well there are many, and an increasing
number thanks to the efforts of BSD porters. Firefox, VLC, libao, and OpenAL
are notable examples.
I'd really appreciate it if Wine could be one of the applications supporting
sndio as well.
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #108 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 39390 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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http://bugs.winehq.org/show_bug.cgi?id=33785
Bug #: 33785
Summary: Invisible graphics elements in Patrimonium adventure
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristophFranzen(a)gmx.net
Classification: Unclassified
Created attachment 44761
--> http://bugs.winehq.org/attachment.cgi?id=44761
Console messages when starting the game
Hi,
in the "Patrimonium" adventure game moving objects such as the player and
non-player characters are partly invisible, it seems that the order of
foreground and background is reversed; the mouse cursor also seems to vanish
occasionally.
The graphical game menu for actions is also absent, probably in the background
as well.
You can get the game from there:
http://patrimonium.amberfisharts.com/de/download/1 (Installer)
http://patrimonium.amberfisharts.com/de/download/2 (ZIP)
Note that the language is german, but that should not be a problem.
Changing graphics settings in the wine registry did not work.
Regards, Christoph
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http://bugs.winehq.org/show_bug.cgi?id=27396
Summary: Mshtml, DontExecuteScripts flag is ignored
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/noscript.exe
Run in Windows -> Ok, script is disabled
Run in Wine -> Fail, script is enabled
Method is used to view & download webcontent, but not allowing scripts to run.
DLCTL_NO_SCRIPTS = $00000080
Works with native mshtml.dll + msls31.dll (from xp)
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https://bugs.winehq.org/show_bug.cgi?id=39571
Bug ID: 39571
Summary: The Ground Gives Way crashes when launching the game.
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52723
--> https://bugs.winehq.org/attachment.cgi?id=52723
Backtrace for the Windows XP version of The Ground Gives Way
When running the free game called "The Ground Gives Way" in Wine 1.7.53 it
immediately crashes. This occurs in both the Windows XP version and the Windows
Vista/7/8/10 version.
Steps to reproduce:
1. Navigate to the game's directory.
2. Use "wine The Ground Gives Way.exe" command in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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https://bugs.winehq.org/show_bug.cgi?id=45182
Bug ID: 45182
Summary: RebelBetting: restore from systray crashes
Product: Wine
Version: 3.8
Hardware: x86
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 61402
--> https://bugs.winehq.org/attachment.cgi?id=61402
Wine 3.8 first run
With Wine 3.8, after configuring RebelBetting to "hide when closed" and "hide
from taskbar", the application will crash when restoring from the systray
(though sometimes it just zombies!).
However, the application reappears before truly "hiding" into the systray and
has to be "closed" (to systray) a second time. I am assuming the two are
related rather than separate bugs, but it is a pretty big assumption.
“winetricks dotnet45” needed to get this far (Bug 37883).
Account required to get this far.
Second run has a different log. Both attached (again, assuming to be the same
issue).
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https://bugs.winehq.org/show_bug.cgi?id=43613
Bug ID: 43613
Summary: Space Pirates and Zombies 2: Mouse stops working in
menus
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colonelpanic42(a)gmail.com
Distribution: ---
Created attachment 59030
--> https://bugs.winehq.org/attachment.cgi?id=59030
Log for SPAZ 2 on 2.15-staging, no CSMT
Playing Space Pirates and Zombies 2 from Steam, latest version (currently
0.9.902). After flying around in 3D space for a while (approx. 5-10 minutes)
the mouse stops working in menus (TAB tactical menu, ESC main menu), which
makes the game unplayable after that point as the TAB menu is needed to get
back to the star map to continue the game. The mouse seems to get stuck
controlling the targeting reticle for the ship, as this keeps moving instead of
the mouse pointer when opening the TAB menu.
I tried playing in 2.13-staging as well as 2.15-staging, with and without CSMT
enabled. I've tried different mouse warp settings to see if that would change
anything which it hasn't. I've attached the last log (2.15-staging w/o CSMT)
but there's a LOT of lines that just read "fixme:dxgi:dxgi_swapchain_Present
Unimplemented sync interval 1" which I'm not sure are in any way related (these
happen since the game runs before the issue occurs).
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https://bugs.winehq.org/show_bug.cgi?id=50703
Bug ID: 50703
Summary: number of midi ports limited to 16
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)mrtoasted.com
Distribution: ---
As mentioned on the forum
https://forum.winehq.org/viewtopic.php?t=33605&p=126857 the number of midi
ports are arbitrarily limited to the first 16 that are found.
If I add up all midi devices (physical or virtual) I can easily get way beyond
this number, which means that I often can't select the port I actually want to
use.
Please allow wine to list all available midi ports (physical + virtual) on the
system.
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https://bugs.winehq.org/show_bug.cgi?id=54886
Bug ID: 54886
Summary: wine does not exit after wineserver -p with redirected
stderr / process substitution
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
test.bat:
@echo off
echo hello
echo world
Hang up case 1 - redirect stderr
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 test.bat 2>&1 | cat -n
Hang up case 2 - process substitution of stdout
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 test.bat > >(cat) | cat
-n
Both cases print the words but do not exit.
If CTRL-C the run, and run again the wine64 commands, they exit normally.
If run wineboot after wineserver -p, both cases exit normally also.
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 wineboot ; WINEDEBUG=-all
wine64 test.bat 2>&1 | cat -n
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 wineboot ; WINEDEBUG=-all
wine64 test.bat > >(cat) | cat -n
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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https://bugs.winehq.org/show_bug.cgi?id=49949
Bug ID: 49949
Summary: Tower Jack - 1.2 has flickering pixels at the sides in
full screen.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68339
--> https://bugs.winehq.org/attachment.cgi?id=68339
Screenshot of the game running fullscreen
Summary
Tower Jack - 1.2 has flickering pixels at the sides in full screen.
Download location
https://sphyrth.itch.io/towerjack
$ sha256sum Tower\ Jack\ -\ 1.2.zip
70446cec5f5a94236bd6d18a1aebdc50decc597502c085fe67faa79364d66bbd Tower Jack -
1.2.zip
Steps to reproduce
1) unzip the game
$ unzip Tower\ Jack\ -\ 1.2.zip
$ cd Tower\ Jack
2) run the game:
$ wine Tower\ Jack.exe
3) Select Settings and press left key until the game is running in full screen
Now there are flickering pixels at both sides next to the game area. (see
screenshot)
Environment:
I run LXDE with 2 monitors with this video card:
$ lspci
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7)
$ lsmod
amdgpu 5861376 4
kvm_amd 114688 0
gpu_sched 40960 1 amdgpu
i2c_algo_bit 16384 1 amdgpu
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44264
Bug ID: 44264
Summary: MPEG video not rendered in Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60073
--> https://bugs.winehq.org/attachment.cgi?id=60073
Log from WMP 6.4 during load and play of centaur_1.mpg
Videos in Windows Media Player 6.4 load and play (as per time counter and seek
bar) but only a black screen is visible.
Sample files:
centaur_1.mpg (MPEG-1/2)
centaur_2.mpg (MPEG-1/2)
http://hubblesource.stsci.edu/sources/video/clips/
Chicken Chair (MPEG-4)
https://download.blender.org/demo/movies/ChairDivXL.avi
All videos are playable with gst-play-1.0 (Chicken Chair with sound). Note
that centaur_2.mpg doesn't play in Win98SE due to missing codec server
(probably caused by microsoft.com site changes).
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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https://bugs.winehq.org/show_bug.cgi?id=54876
Bug ID: 54876
Summary: Snagit 23.1.1 installed successfully but can't start .
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc_debruyne(a)telenet.be
Distribution: ---
Created attachment 74370
--> https://bugs.winehq.org/attachment.cgi?id=74370
Installation.
Linux = Gentoo recently updated.
Wine = wine-8.5-300-gf512b3c08cc (Staging)
Snagit = https://www.techsmith.com/download/oldversions
Snagit (Windows)
Version: 23.1.1
Released: 2023 Apr 06
Operating System Compatibility: Check Now
File Size: 298.65 MB
Seems to install successfully
Does not start
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https://bugs.winehq.org/show_bug.cgi?id=52358
Bug ID: 52358
Summary: Warframe remains running after exiting
Product: Wine-staging
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Warframe remains opened after I've exited the game (using the game exit
dialog). There is a warframe process visible in the task manager. This didn't
happen with 6.x branch so I'm guessing it's a regression. Game hasn't had major
updates (last major update was before the holidays and arch still had
wine-staging 6.x back then.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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https://bugs.winehq.org/show_bug.cgi?id=43882
Bug ID: 43882
Summary: Warframe crash when squad is disbanded
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: necromancer007(a)list.ru
Distribution: ---
Created attachment 59490
--> https://bugs.winehq.org/attachment.cgi?id=59490
The end of a log file before crash
A bug happens every time.
To reproduce:
1. Start a game in Public mode. Either join or host the game.
2. After the game leave the squad or let squad members leave.
3. Get a crash in form of a fatal freeze.
Logs don't seem to show anything suspicious except for a 'surface load texture'
spam.
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https://bugs.winehq.org/show_bug.cgi?id=54118
Bug ID: 54118
Summary: Warframe wined3d opengl renderer is all black
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73651
--> https://bugs.winehq.org/attachment.cgi?id=73651
Warframe wine 7.19 default terminal output
Hello,
Split from bug 49517.
Rendered scene is all black in Warframe with OpenGL renderer.
I didn't test the vulkan renderer as my system doesn't support it (libraries
too old).
The issue is also present with wine-staging.
Wine 7.19 64-bit WoW
Debian 8 - 16GB RAM
NVidia RTX 2070 8GB VRAM, proprietary driver 515.86.01.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=42404
Bug ID: 42404
Summary: Dragonball Xenoverse 2: Constant screen flickering
with framebuffer
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57217
--> https://bugs.winehq.org/attachment.cgi?id=57217
Logfile
There is a constant, high-frequency flickering. It seems like every second
frame is drawn black.
A workaround is to activate the orm=backbuffer option using winetricks. In
addition, the issue does not occur even with orm=fbo if the screen refresh rate
is 30 Hz.
System specifications:
Nvidia GTX 1060 3Gb
Nvidia drivers, version 375.26
Arch Linux, 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=42402
Bug ID: 42402
Summary: Dragonball Xenoverse 2: Unable to connect to web
server
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57215
--> https://bugs.winehq.org/attachment.cgi?id=57215
Log file
It is not possible to use the online functionality of the game because the
connection is not established.
Before the main window a dialog shows up which states that the game attempts to
build a connection. However, this dialog is shown for infinite time and the
main menu cannot be reached. There does not appear any error message.
I am using the Steam version of the game.
The issue happens in Wine-Staging as well as Wine-Development.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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https://bugs.winehq.org/show_bug.cgi?id=44206
Bug ID: 44206
Summary: Star Wars: Battlefront II: freezes during gameplay
after approx 10 minutes
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
Distribution: ---
Created attachment 59975
--> https://bugs.winehq.org/attachment.cgi?id=59975
wine steam.exe -applaunch 6060 &> log.txt
While playing the game in any mode (campaign, instant action, even tutorial)
after being actually in game for approx 10 minutes the screen freezes up and
sounds continue for about 1 second before playing the open menu sound
repeatedly.
This happens every time, and is also present in the latest wine staging.
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https://bugs.winehq.org/show_bug.cgi?id=47134
Bug ID: 47134
Summary: Star Wars Battlefront 2 crashes with unhandled
exception
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cmartinez2985(a)gmail.com
Distribution: ---
Created attachment 64358
--> https://bugs.winehq.org/attachment.cgi?id=64358
Crash output
Using DXVK with working Origin, Battlefront 2 fails to start with a crash
dialog that is attached. Battlefront works fine and so do most of the latest
Battlefields which use the same engine.
I am using Arch Linux with the latest 5.0.x kernel.
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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https://bugs.winehq.org/show_bug.cgi?id=41047
Bug ID: 41047
Summary: Star Wars Racer videos have no sound
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 55219
--> https://bugs.winehq.org/attachment.cgi?id=55219
Star Wars Racer wine 1.9.15
Hello,
videos have no sound in Star Wars Episode 1 Racer.
Thank you for your help.
LGDN.
config:
WIne 1.7.15
Ubuntu 16.04 Xenial 64 bits
NVIDIA GeForce GTX 770
official Ubuntu Nvidia drivers 361.42 - 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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https://bugs.winehq.org/show_bug.cgi?id=46416
Bug ID: 46416
Summary: World of Warcraft dx12/vkd3d crashes soon after login
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zurohki(a)gmail.com
Distribution: ---
Created attachment 63183
--> https://bugs.winehq.org/attachment.cgi?id=63183
WINEDEBUG=+seh,+dxgi,+d3d12 VKD3D_DEBUG=trace log
After logging in and reaching the character select screen, World of Warcraft
quickly crashes with an Error #132 exception. It doesn't matter whether you sit
on that screen or choose a character and start loading in to the game world.
Slackware64-current
Ryzen 2700X
Vega 64
wine 4.0rc4 + staging from https://github.com/lutris/wine/commits/tkg
Kernel 4.20.0
Mesa master, commit 3453814
LLVM 8.0.0svn, r349003
vkd3d master, commit e13fb13
Vanilla Wine doesn't display any output at all, the screen just freezes. I have
to alt-tab to the terminal and ctrl-c to kill Wine, so I can't test with it.
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https://bugs.winehq.org/show_bug.cgi?id=53710
Bug ID: 53710
Summary: Swtor crash randomly during splash screen
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Created attachment 73135
--> https://bugs.winehq.org/attachment.cgi?id=73135
backtrace during crash
Hi
Since 7.0 to 7.17, i've random crash on splash screen but more and more often
after each version. I often need to start 4 or 5 times the game to have no
crash on splash screen (occurred sometimes during games for same reason)
It's difficult to find bisect, but i've tried options on WINEDEBUG, and with
WINEDEBUG=-all,warn+heap there is no crash (+heap stop game launcher after 1 or
2 minutes)
So i don't know how to start to find where is the bug
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http://bugs.winehq.org/show_bug.cgi?id=22041
Summary: winedevice doesn't realized changed screen resolution
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.winehq.org/pipermail/wine-users/2010-March/
069987.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=26823)
--> (http://bugs.winehq.org/attachment.cgi?id=26823)
right part of windows shows Lotus Notes workspace pattern
As described in the mail I'd like to have a feature to "refresh" these settings
without restarting an already started windows application.
I attach 3 screen shots which show the effect.
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http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=52518
Bug ID: 52518
Summary: [quartz] Changes to playback speed show no effect
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: mweires(a)googlemail.com
Distribution: ---
Unity games supporting a 0.5x, 1.0x, 2.0x playback speed for quartz powered
videos show no change in actual playback speed. A request of 2.0 is visible,
but immediatly discarded.
The logs show e.g. on pressing 2x:
011c:fixme:quartz:MediaSeeking_GetRate (00AF1B30/00AF1B3C)->(2.0): stub !!!
Immediatly followed by:
011c:fixme:quartz:MediaSeeking_GetRate (00AF1B30/00AF1B3C)->(0068F550): stub
!!!
which is probably the defaulting in
https://github.com/wine-mirror/wine/blob/master/dlls/quartz/filtergraph.c#L…
back to 1.0
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https://bugs.winehq.org/show_bug.cgi?id=47746
Bug ID: 47746
Summary: no se que poner ni tampoco se que es la parte de
componente
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manuellamanna08(a)gmail.com
Distribution: ---
Created attachment 65225
--> https://bugs.winehq.org/attachment.cgi?id=65225
el error que me aparecio
entro a pokemon essentials (aplicacion que sirve para crear un juego de
pokemon)y se me cierra poniendo un error
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https://bugs.winehq.org/show_bug.cgi?id=48934
Bug ID: 48934
Summary: Critical error when starting game
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauromelone1997(a)hotmail.com
Created attachment 66909
--> https://bugs.winehq.org/attachment.cgi?id=66909
The backtrace that pops out when the error occurs.
Hello, sorry for the trouble. I'm writing because I came across a game-breaking
bug involving the wine stable 5.0 version.
I used to play with the same game until a year ago with a previous release of
wine, so I don't think the error happened because of the game.
Basically when I start the game it plays dialogue without any kind of problems
until, suddenly, it stops working, crashes and a long code pops out. I
downloaded the backtrace and sent it to you.
I don't know if I did something wrong with the download or if it's a wine
problem.
Anyhow, thank you for your very hard work on this amazing project, I hope you
can help me.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=44637
Bug ID: 44637
Summary: crash bug after finishing a battle in pokemon
insurgence
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriannjamen(a)hotmail.com
Created attachment 60634
--> https://bugs.winehq.org/attachment.cgi?id=60634
Program error details
I'm playing a game called pokemon insurgence.
It works normal until i finish a battle.
After a battle the game simply crash.
Wine show a pop up with the text: 'The program game.exe has encountered a
serious problem and needs to close.
I pressed on the button show details and put them as a attachment file with
this post.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=43331
Bug ID: 43331
Summary: Wine and RPG Maker MV Error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shalinrox1232(a)gmail.com
Created attachment 58674
--> https://bugs.winehq.org/attachment.cgi?id=58674
For some reason there is an error after I put in my product code. I uninstalled
the prior account from windows and then try to install in on my Mac through
Wine
I just uninstalled the program from my windows and then installed it on my mac.
i know the code limits you to two accounts, maybe that was a problem? but it
wont work
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https://bugs.winehq.org/show_bug.cgi?id=52593
Bug ID: 52593
Summary: RPG Maker MV: Crash in bundled qt5webenginecore on
project open
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zoe(a)milky.flowers
Distribution: ---
Created attachment 71919
--> https://bugs.winehq.org/attachment.cgi?id=71919
All output from wine-7.2-628-g2d0e84e6019 from launch to crash, with a default
project set
The program (RPG Maker MV Trial Version 161W) starts up fine and appears to be
stable if no project is loaded. However, within a few seconds of loading a
project or creating a new one, it crashes. It's responsive and appears to
behave normally within those few seconds (e.g. you can place new tiles and so
on). I get the vague impression that the crash is coming not from the main
thread but from the QtWebEngineProcess thread, although I'm not entirely sure
how to verify this. I didn't see the crash when running it with
`WINEDEBUG=+seh,+relay` and the output redirected to a file, which slowed the
program to a glacial crawl; either there's a race condition or the slow pace
extended the few seconds of crash-free time to several minutes. This is all
from a fresh 32-bit prefix dedicated purely to this program.
The program can be freely obtained from the vendor here:
https://dl.degica.com/rpgmakerweb/trial-download/RPGMV_161W_Setup.zip . The
filename is RPGMV_161W_Setup.zip, and its SHA1 checksum is
9ad63c92345ebc3236de1779f96af1575afa316f.
I tried this with several versions of Wine. The most significant is probably
wine-7.2-628-g2d0e84e6019, which I built totally vanilla (`configure && make
depend && make`). However, I also tried using wine-6.23 (Staging), wine-7.2
(Staging), and wine-7.2 (i.e. stable) as built from Gentoo's official packages,
all with the same result. My partner saw the same behavior in Linux Mint with
wine-7.2 (Staging) from the wine-builds repository (that was how all this
began, actually).
Just in case anyone asks, I don't think this has anything to do with corefonts,
as I've installed the winetricks "allfonts" package to this prefix.
STEPS TO REPRODUCE:
1. Post-installation, run `WINEPREFIX=[PREFIX] wine 'C:\\Program
Files\\KADOKAWA\\RPGMV\\RPGMV.exe'`. The program should start normally.
2. If you're running it for the first time, there should be no default project
to open, so the application should work as intended.
3. Either open an existing project or create a new project.
4. Once the project is fully opened, wait a few seconds.
If you want to avoid having it open a default project at startup (e.g. if you
want to control when it crashes for logging purposes or whatnot), edit
`user.reg`, find the `[Software\\KADOKAWA\\RPGMV]` section, and change
`"projectFileUrl"="[PATH_TO_YOUR_PROJECT]"` to `"projectFileUrl"=""`.
ENVIRONMENTS:
Gentoo Linux, x86-64, vanilla kernel 5.16.10
Linux Mint, x86-64, kernel 5.13.0-32-generic
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=43616
Bug ID: 43616
Summary: RPGMaker game Sinshiya Nightmare has no music
Product: Wine
Version: 2.15
Hardware: x86
URL: http://versionfille.com/versionfillevx/versionfillesin
shiya.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game works, but in the game there is no background music.
Workaround: "winetricks directmusic dsdmo gmdls"
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https://bugs.winehq.org/show_bug.cgi?id=48295
Bug ID: 48295
Summary: OMORI Demo (RPG Maker game) fails to launch
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 66002
--> https://bugs.winehq.org/attachment.cgi?id=66002
The terminal output of OMORI.exe (Demo)
The game does not launch. I've attached the terminal output here.
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https://bugs.winehq.org/show_bug.cgi?id=45395
Bug ID: 45395
Summary: Unhandled exception while running RPG MAKER VX ACE
Product: Wine
Version: 3.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anto777dago(a)gmail.com
Distribution: ---
Created attachment 61705
--> https://bugs.winehq.org/attachment.cgi?id=61705
Unhandled exception in RPG Maker VX Ace
APP: RPG MAKER VX ACE
OS: LINUX MINT 18.3 CINAMMON
Processor (Intel core i7 7700HQ CPU @ 2.80 GHz x 4
Graphic Card: Nvidia GeForce GTX 1050Ti
BEHAVIOUR: THE APP RUNS SMOOTHLY IF I START OR CONTINUE A GAME BUT IT CRASHES
AS SOON AS THE PLAYER IS TRANSFERRED TO A NEW LOCATION.
OCCASIONALLY THE KEYBOARD FREEZES AT START UP.
I GET THE SAME ERROR IN BOTH WINE 3.0.1 AND PLAYONLINUX (Same Wine version)
Someone told me to disable winegstreamer from the library. I did but I got the
same result.
WINE/Playonlinux: Officially recognize RPG Maker Xp and the version I'm using
is an upgraded version though still based on the same engine.
I've been researching everywhere to fix this error but I couldn't find a
solution. Some people told me that it runs smoothly on their machine and
they've got the same OS as me.
Thank you in advance for your help!
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https://bugs.winehq.org/show_bug.cgi?id=49607
Bug ID: 49607
Summary: Black window in RPG Maker games
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sonichedgehog_hyperblast00(a)yahoo.com
Distribution: ---
Created attachment 67778
--> https://bugs.winehq.org/attachment.cgi?id=67778
log
Some RPG Maker games will not render but display a black window instead. Upon
starting up a game I can hear main menu music, and if I press the arrow keys
the sounds made by selecting a different entry... indicating the game is
otherwise working and not frozen. This issue has happened for a long time with
various RPG games, most will work but a few will run into this problem.
With the latest WINE version (5.13) I noticed the problem appears to go away if
I change my Windows version to a lower number in WineCfg. Apparently I can only
go as high as Vista, if I choose Windows 7 or above then affected games have
the black screen. My OS is openSUSE Tumbleweed x64.
I attached a log displaying the messages I get when running the game from a
console. There are complaints about a few things like
d3d:wined3d_context_gl_reacquire
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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https://bugs.winehq.org/show_bug.cgi?id=53052
Bug ID: 53052
Summary: Tablet pressure does not work under Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
Currently pressure sensitivity does not work under Wayland. Tried a couple of
apps, with Zbrush being the one I'm most interested in.
I get:
"Wintab - tablet services not available"
Tried a couple of WINE versions / spins - none seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=44887
Bug ID: 44887
Summary: Pressure sensitivity lost when file requester is
opened in ZBrush
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
ZBrush (4r8 and 2018) works quite fine but when a file requester (to load or
save a tool) is opened, ZBrush does not response to the pressure sensitivity.
Before loading a tool the pressure sensitivity worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=48126
Bug ID: 48126
Summary: ZBrush 2020 doesn't display the 3D models correctly
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d1096252(a)urhen.com
Distribution: ---
The ZBrush's installer runs without a problem. ZBrush starts under wine fine
and the user interface (buttons, menus) looks okay but the main viewer just
draws lines instead of the 3D model. It would be great if ZBrush 2020 could
work as well as the old 4R6 version again.
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https://bugs.winehq.org/show_bug.cgi?id=46598
Bug ID: 46598
Summary: Pressure sensitivity (zbrush) not working after wine
update
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
The tablet pressure sensitivity worked fine in wine 3.21, but an update to wine
4.0 or 4.1 causes it to stop working properly in zbrush 2018.
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https://bugs.winehq.org/show_bug.cgi?id=46470
Bug ID: 46470
Summary: opencl 1.2 version support required
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.amruth(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63290
--> https://bugs.winehq.org/attachment.cgi?id=63290
clinfo logs attached
subject: opencl 1.2 version support required
looks like current wine staging supports only opencl version 1.0
NOTE: your OpenCL library only supports OpenCL 1.0,
but some installed platforms support OpenCL 1.2.
Programs using 1.2 features may crash
or behave unexpectedly
clinfo is a simple command-line application that enumerates all possible
(known) properties of the OpenCL platform and devices available on the system.
https://github.com/Oblomov/clinfo
clinfo complete output attached.
opencl 1.2 version support required for dforce feature on daz studio.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37524
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=28158
Summary: [integration] winemenubuilder forces lower case when
searching fd.o mime database
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
When winemenubuilder searches for freedesktop.org xdg mime database, and build
its list native extensions and mime types, it always searches and tries to
match a lower case string. Windows registry might be case-insensitive, but
native mime database is not, and (unfortunately) some extensions (globs) and
mime types do have upper case chars. Some examples:
audio/AMR:*.amr
audio/AMR-WB:*.awb
text/x-c++src:*.C
application/x-compress:*.Z
application/x-blender:*.BLEND
text/x-iMelody:*.ime
text/x-iMelody:*.imy
text/css:*.CSSL
application/x-gnome-saved-search:*.savedSearch
I am just listing "regular" globs that could be directly mapped to windows
extensions (as opposed to things like README*, Makefile, *.tar.Z, etc)
Take Z for an example of the problem:
- Windows app register "HKCR\.z". Winemenubuilder searches for *.z, can't
match, so it creates the native application/x-wine-extension-z mime/glob.
Unfortunate but unavoidable.
- Windows app register "HKCR\.Z" instead. Winemenubuilder *still* searches for
*.z, because it forces lowercase in its search! There is no match, and it
creates the application/x-wine-extension-z. With *.z glob! And that is a bug.
Currently, there is no way to prevent winemenubuilder to create duplicate (and
buggy) mime extensions when native glob and/or extension contains upper (or
mixed) case chars.
My suggestion for fix: to really mimic Registry case-insensitivity behavior,
winemenubuilder should use case-insensitive search. For example, comparing
lower(win ext)=lower(fd.o glob). And if a match is not found, create the native
glob *exactly* as registered by windows app.
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https://bugs.winehq.org/show_bug.cgi?id=51812
Bug ID: 51812
Summary: Sims 4 Studio freezes when rendering 3D
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70699
--> https://bugs.winehq.org/attachment.cgi?id=70699
Logs from shell terminal
The application does open and works as functional, however, it freezes when
another 3D object is going to be rendered, showing another glitched in-black
notification after some minutes, and then, crashing after some more minutes
Sims 4 Studio:
https://drive.google.com/file/d/1BgD2MS8Gae2Bd162744Mth3gwCcNljMd/view?usp=…
SHA1 checksum: 7da72151ab9611adb22a9e74e487ae5fd0e18881
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https://bugs.winehq.org/show_bug.cgi?id=45241
Bug ID: 45241
Summary: Autodesk Revit 2019 (Webinstall) fails to install
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)falko-menge.de
Distribution: ---
Created attachment 61471
--> https://bugs.winehq.org/attachment.cgi?id=61471
installation console output
The installer downloads a setup file but then stops with the message:
"Something is preventing the software from launching. Please contact customer
support."
WINEPREFIX=~/.local/share/wineprefixes/revit-2019-webinstall WINEARCH=win64
wine Revit_2019_G1_Win_64bit_Trial_wi_en-US_Setup_webinstall.exe &> log.txt
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https://bugs.winehq.org/show_bug.cgi?id=6095
Neko-san <nekoNexus(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nekoNexus(a)protonmail.ch
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http://bugs.winehq.org/show_bug.cgi?id=32317
Bug #: 32317
Summary: 3dsmax 9 32bit - Registration window
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42657
--> http://bugs.winehq.org/attachment.cgi?id=42657
3dsmax register window bug.
I am unable to register the product from the trial version of 3dsmax9 32bit, I
can enter the serial code but the Request code is boxes are missing, Next
button is frozen and you can't seem to quit out.
I have to force kill the window to continue.
Other tests have lead to the register tool not finding the Internet?
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http://bugs.winehq.org/show_bug.cgi?id=22714
Summary: specviewperf10 test 3dsmax-04 doesn't show clouds
wrapping around scene properly
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several minutes into test 3dsmax-04, in the domed structure test,
it shows the domed structure with clouds on the world cylinder,
but on Wine the clouds don't wrap around the whole world.
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http://bugs.winehq.org/show_bug.cgi?id=33380
Bug #: 33380
Summary: Autodesk 3ds Max 2009 unable to activate
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 44172
--> http://bugs.winehq.org/attachment.cgi?id=44172
Console output without a debug enviorment variable set
Trying to activate 3ds max 2009 does not work as nothing you do will allow you
to proceed past the first page. The input activation code box is missing and
trying to get an activation code does not work.
Clicking on the next button seems to do nothing, although the close and back
buttons work.
Sidenote: I did see http://bugs.winehq.org/show_bug.cgi?id=32317 this bug,
however that seems to be an issue with utf conversions and none of the messages
I get are in the attached log file for that bug.
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https://bugs.winehq.org/show_bug.cgi?id=53357
Bug ID: 53357
Summary: Synchronize Wiki pages Gecko vs Mono
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
1. On https://wiki.winehq.org/Mono, there is a fine lookup hierarchy from
whether the Mono libraries are loaded.
On https://wiki.winehq.org/Gecko this clarity is missing.
2. On https://wiki.winehq.org/Gecko the valid location /opt/wine/gecko is
missing.
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