http://bugs.winehq.org/show_bug.cgi?id=17404
Summary: MSN Messenger 7.0 stops sign in in Wine 1.1.13
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
MSN Messenger 7.0 stop sign in in Wine 1.1.13. This is a regression caused by:
12931062fbf5387cfcb0bdb65a110c503728bd6b is first bad commit
commit 12931062fbf5387cfcb0bdb65a110c503728bd6b
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Jan 13 00:28:25 2009 +0100
wininet: Make sure that we have data buffered before sending
INTERNET_STATUS_REQUEST_COMPLETE notification.
:040000 040000 0259bff5b0c7b873797e53eab4fb90c50c7e0dcc
29233a4b1c6fa332cefe07757221086eee775afa M dlls
Still a problem in wine 1.1.15
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http://bugs.winehq.org/show_bug.cgi?id=17386
Summary: Regression: kernel32: Return the Windows symlink in
QueryDosDevice instead of the Unix one.
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teodozjan(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=19439)
--> (http://bugs.winehq.org/attachment.cgi?id=19439)
Backtrace
Tested without reinstalling application (Command and Conquer 3: Tiberium Wars
1.0)
Application never worked perfectly but no fails to start.
# git bisect good
6dee4c6e639b7de1d4b1aaee9263d26ecce7bbc3 is first bad commit
commit 6dee4c6e639b7de1d4b1aaee9263d26ecce7bbc3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Oct 23 20:24:49 2008 +0200
kernel32: Return the Windows symlink in QueryDosDevice instead of the Unix
one.
:040000 040000 3287f77a1631447c9f780be2fd2e93c4cc9332fb
7ae159252024a383f225059fe6cbfb5bc42dfa06 M dlls
Distribution Debian Sid/experimental, regression also appears in earlier
versions (for example 1.1.13). My first bugreport.
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http://bugs.winehq.org/show_bug.cgi?id=17132
Summary: No music plays in game Iji
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.remar.se/daniel/iji.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Created an attachment (id=18984)
--> (http://bugs.winehq.org/attachment.cgi?id=18984)
Log of errors when game is started and exited from the menu.
When playing the freeware game "iji", the background music refuses to play.
Easily repeatable by loading the game, and not hearing the background music on
the menu.
This game is available for download from the creator at:
http://www.remar.se/daniel/iji.php
Tested on wine 1.1.13
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http://bugs.winehq.org/show_bug.cgi?id=17102
Summary: Crashday: no textures anymore in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15113
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fn65j24kqrgxys7(a)temporaryinbox.com
Crashday 1.1 has no textures in wine version 1.1.13, although they work in
1.1.12. Please fix this in the next release if possible.
If anyone cares, theres a Crashday demo:
http://www.google.com/search?hl=en&q=crashday+demo
I never tried that one with wine, but the bug is surely there, too, since it
has the same engine.
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http://bugs.winehq.org/show_bug.cgi?id=16416
Summary: IL2: alsa-sound stutters much
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=17751)
--> (http://bugs.winehq.org/attachment.cgi?id=17751)
using wine 1.1.10
Since wine 1.1.10 IL2-sound (using alsa) is not played back correctly...
Sometimes a few seconds are missing or repetite. wine 1.1.9 runs it
perfectly...
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7102
This does not effect other apps I tested on 1.1.10.
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http://bugs.winehq.org/show_bug.cgi?id=16220
Summary: World of Warcraft does not work in D3D mode
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: natoforce(a)gmx.net
Created an attachment (id=17458)
--> (http://bugs.winehq.org/attachment.cgi?id=17458)
WINEDEBUG=+d3d,+d3d_draw,+seh
world of warcraft does not work on my pc in d3d mode, opengl mode works but is
much slower than windows and has less grafical features.
my system contains
core2duo e6700
8800 gts 320mb
4gb ram
distro: archlinux
wine: git
nvidia driver: 180.06
when i try to start wow without the -opengl flag it instantly crashes.
according to stefand im reporting my bug here and i attacked the trace
including d3d,d3d_draw,seh
it contains several execptions
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http://bugs.winehq.org/show_bug.cgi?id=16178
Summary: alt.binz: memory leak. Regression since 1.1.7.
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.altbinz.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)st4vs.net
Created an attachment (id=17418)
--> (http://bugs.winehq.org/attachment.cgi?id=17418)
An NZB file to import into Alt.binz which references Usenet articles that are
known to trigger the memory leak
Both Wine v1.1.8 and v1.1.9 rapidly leak memory whilst using Alt.binz to
download certain Usenet articles, whereas v1.1.7 remains fine.
Using Wine 1.1.7 after 30 minutes downloading:
USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND
steve 18012 15.5 1.5 3722036 32804 ? Sl 15:08 5:10 altbinz.exe
Using Wine 1.1.8 after 15 minutes downloading:
USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND
steve 1277 28.0 25.6 3723204 528200 ? Rl 14:33 3:17 altbinz.exe
Nearly half a GiB has leaked already. This seems to be proportional to the
size of articles downloaded/decoded so far in this session.
Eventually Alt.binz will start to display various out-of-memory dialogues and
cease responding.
Whether or not memory is leaked seems to be related to some property of the
articles being downloaded; I believe it's only Yenc encoded articles that are
affected. To aid with reproducing this problem I've attached an .NZB file
which will queue articles known to trigger the problem immediately in v1.1.8
but not at all in v1.1.7.
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http://bugs.winehq.org/show_bug.cgi?id=16173
Summary: Cannot launch EVE Online
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_70124.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: volvic2002(a)online.ms
Created an attachment (id=17415)
--> (http://bugs.winehq.org/attachment.cgi?id=17415)
Black screen with EVE mouse pointer
I just installed wine on a new Ubuntu 8.10 using the package from
http://wine.budgetdedicated.com/apt. I used the
http://winezeug.googlecode.com/svn/trunk/install-wine-deps.sh script to install
all dependencies. Then I downloaded the current EVE premium client
(version=5.20 build=70124 - Quantum Rise 1.0.1) and installed it. Everything
worked fine.
When I start EVE.exe ("wine .wine/drive_c/Program\ Files/CCP/EVE/eve.exe") the
spash screen is being shown but all I got after the slapsh screen is a black
screen where I can move my eve mouse pointer (see screenshot), nothing else
will happen after that point.
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http://bugs.winehq.org/show_bug.cgi?id=16170
Summary: KSDATAFORMAT_SUBTYPE_WAVEFORMATEX is not supported
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Due to KSDATAFORMAT_SUBTYPE_WAVEFORMATEX (00000000-0000-0010-8000-00aa00389b71)
subtype is not supported, Call of Duty 5 will crash and MotoGP08 exists
silenty.
With commenting out supported subtype check, CoD starts and MotoGP08 goes
further then hits black screen (as Devil May Cry 4's engine)
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http://bugs.winehq.org/show_bug.cgi?id=16139
Summary: Dragon NaturallySpeaking 10 crashes with X-window error
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=17379)
--> (http://bugs.winehq.org/attachment.cgi?id=17379)
winedebug synchronous log
err:x11drv:error_handler X protocol error: serial=127, request_code=20 -
breaking into debugger
Before today, DNS10 had been crashing infrequently with an X-window error, but
usually only on the first usage.
But as of today's git, the crash happens almost every time I start it, so I am
reporting it as a possible regression, even though I'm not sure it is.
The above line is from a winedebug synchronous run. The entire file is
attached.
wine-1.1.8-307-ge4f7809
The standard terminal output when the program crashes is as follows:
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common ECO_AUTOVSCROLL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_NOHIDESEL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_WANTRETURN not implemented yet!
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 20 (X_GetProperty)
Resource id in failed request: 0x40
Serial number of failed request: 86
Current serial number in output stream: 86
susan@ubuntu:~/.wine/drive_c/Program Files/Nuance/NaturallySpeaking10/Program$
The same output when the program does NOT crash is as follows:
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common ECO_AUTOVSCROLL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_NOHIDESEL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_WANTRETURN not implemented yet!
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
fixme:win:LockWindowUpdate (0x19013a), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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http://bugs.winehq.org/show_bug.cgi?id=16132
Summary: Uninstall of ICS Viewer 6.0 fails with "An error occured
while checking for running applications."
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orion(a)cora.nwra.com
Created an attachment (id=17371)
--> (http://bugs.winehq.org/attachment.cgi?id=17371)
output from uninstaller
Trying to remove a previous install of ICS Viewer 6.0 (PureEdge Viewer), and I
get this error:
An error occured while checking for running applications. (0x8002000b)
Attached uninstaller output.
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http://bugs.winehq.org/show_bug.cgi?id=16027
Summary: MSN 5 crashes on startup
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://appdb.winehq.org/appview.php?versionId=2177
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 5289
Created an attachment (id=17243)
--> (http://bugs.winehq.org/attachment.cgi?id=17243)
output in git
CHecking on bug 5289, now crashes on start. Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=15983
Summary: WoW Wotlk installer (retail dvd eu) crash
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skully(a)gmx.ch
Created an attachment (id=17169)
--> (http://bugs.winehq.org/attachment.cgi?id=17169)
wine messages during the error
When you start the installer from the DVD, you gonna get to a
language-selection-menu and when you press "ok" nothing happens.
You get the error messages from the attachment and the applications hangs.
Its the EU installer.
I tried it first with wine 1.0.1 and then 1.1.8 but same error.
OS: debian lenny
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http://bugs.winehq.org/show_bug.cgi?id=15777
Summary: "Need For Speed 4 - High Stakes" does not start
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebohemian(a)gmx.net
Created an attachment (id=16880)
--> (http://bugs.winehq.org/attachment.cgi?id=16880)
error log wehn starting nfshs
NFSHS once worked fine in Wine. When running it with 1.1.7 I get the attached
error log when it fails to start.
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http://bugs.winehq.org/show_bug.cgi?id=15463
Summary: Heroes of Might and Magic install fails if initial music
still playing
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corey.burger(a)gmail.com
Heroes of Might and Magic, released on Ultimate Strategy Archives. Heroes.exe,
the splash app, boots and plays music. If any of the buttons are clicked. Error
message upon running:
corey@Burgundavia:/media/cdrom$ wine heroes.exe
corey@Burgundavia:/media/cdrom$ fixme:msvideo:DrawDibRealize (0x1, 0x20c, 0),
stub
fixme:msvideo:DrawDibRealize (0x1, 0x20c, 0), stub
fixme:wave:wodPlayer_Reset shouldn't have headers left
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http://bugs.winehq.org/show_bug.cgi?id=15401
Summary: Cannot copy/paste inside powerpoint 2003
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kjbala(a)gmail.com
I am running ubuntu hardy x86 with the latest updates. Wine is version 1.1.5
I was able to install Office 2003 professional w/o any issues.
In powerpoint, I am not able to copy & paste objects. The error dialog says:
"The server application, source file, or item can't be found, or returned an
unknown error. You may need to reinstall the server application."
I am attaching the wine command line outputs while trying to do the same.
Let me know if you need any other information.
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http://bugs.winehq.org/show_bug.cgi?id=15249
Summary: MINITAB 15 standard demo installer fails during
installation
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.minitab.com/products/minitab/demo/Default.asp
x
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16033)
--> (http://bugs.winehq.org/attachment.cgi?id=16033)
MINITAB 15 demo installer output
With current Git (wine-1.1.4-292-g4b4109a), when running the demo installer
(mtb15_standardsetup.exe), during the installation process, the installer
suddenly aborts with failure, with this message in terminal:
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\Common
Files\\InstallShield\\UpdateService\\ISDM.exe" failed with error 1006
Complete traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=14985
Summary: virtual desktop window should be fullscreen when it's as
big as the screen
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Wine's virtual desktop window should set itself to fullscreen mode when its
size matches the screen size.
Having it as normal window in this case is not useful.
But there are some cases where a fullscreen virtual desktop window would be
useful:
* A fullscreen game has a menu with a small screen size but allows the user to
set the in-game screen size. If the in-game screen size is the same as the X
desktop, this allows for the menu being windowed while the game itself is
fullscreen.
* A fullscreen game kills itself if other programs are activated while it is
running.
* Some bug prevents a fullscreen game from running outside a virutal desktop.
(and yes, all three of these are Worms Armageddon)
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http://bugs.winehq.org/show_bug.cgi?id=14778
Summary: Unusual characters in player names crashes TF2
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sternn(a)uhacc.org
Created an attachment (id=15315)
--> (http://bugs.winehq.org/attachment.cgi?id=15315)
The triggering name is ŠĦÂÐÉŠ{CP-†G†}
When a player has a name with certain characters in it, any viewing of this
player's name in either the scoreboard, text chat, or death notices causes TF2
to exit.
When the name in encountered, TF2 immediately crashes to the desktop.
No error message is noted in the console.
The only name I can say for certain causes this is ŠĦÂÐÉŠ{CP-†G†}.
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http://bugs.winehq.org/show_bug.cgi?id=14719
Summary: Assassin's Creed breaks after intro videos
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=15212)
--> (http://bugs.winehq.org/attachment.cgi?id=15212)
stderr
Assassin's Creed 1.02 intro videos aren't displayed correctly. Instead, the
game's window is smoothly changing it's single-coloured background. The audio
does work. When the videos are over the game breaks. Wine's stderr has been
attached.
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http://bugs.winehq.org/show_bug.cgi?id=14423
Summary: GTA III (Grand Theft Auto 3) doesn't run in Wine 1.1.1
(due to "unhandled exception")
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andy.elvey(a)paradise.net.nz
Created an attachment (id=14744)
--> (http://bugs.winehq.org/attachment.cgi?id=14744)
Choosing GTA III from the Wine menu in Ubuntu.
GTA III successfully *installs* in Wine 1.1.1, but it does not run. An
"Unhandled Exception" error pop-up window appears. I am running Ubuntu Linux
(Hardy, 8.04).
These are the steps to reproduce the bug.
1 - Install GTA III.
2 - From the Applications, Wine menu, select "Play GTA III".
3 - You should now get an error pop-up window which says-
"Unhandled exception: 80000101
At address: ffffe410"
My feeling is that this shouldn't be all that difficult to fix. If it can be
fixed, one of the all-time-classic games will be able to be played in Wine...
:)
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http://bugs.winehq.org/show_bug.cgi?id=13850
Summary: InstallShield (Assasin's Creed) window ordering issue
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13912)
--> (http://bugs.winehq.org/attachment.cgi?id=13912)
Screenshot showing the windows and having moved them
When trying to install Assasin's Creed you can try and change the install
directory. Clicking the button to change the folder brings up another Install
Shield window, but it is behind the main window (it's the same size so unless
you guess that it's there and hidden you may not even notice it). Moving the
main window exposes the second Window. Now when you click to select the folder
on the second window the new window appears behind THAT window too, so you have
to move the second Window to get to the file browser.
Very messy. Screenshot should help explain the problem.
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http://bugs.winehq.org/show_bug.cgi?id=13768
Summary: SpellForce starts very slow and the land is black in the
beginning
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dragos.petraru(a)gmail.com
after the intro movie the is an 'in game movie' which is very slow and the land
in the beginning is black. Below there is all the output from the command line.
fixme:win:EnumDisplayDevicesW ((null),0,0x32df28,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14ef60) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14ef60) : stub
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
@ utils.c / 1503
err:ole:CoUninitialize Mismatched CoUninitialize
thanks
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http://bugs.winehq.org/show_bug.cgi?id=13758
Summary: Photoshop 7: sliders not shown
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geertvandijkg(a)gmail.com
In Photoshop 7 the opacity and fill-sliders do not appear when clicked, they
loose focus and the 'layers'-window gets on top immediately, rendering the
sliders invisible and unusable.
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http://bugs.winehq.org/show_bug.cgi?id=13107
Summary: wine: Unhandled exception 0xc0000090 at address
0x7ee2763b
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leohome(a)free.fr
Created an attachment (id=12887)
--> (http://bugs.winehq.org/attachment.cgi?id=12887)
wine: Unhandled exception 0xc0000090 at address 0x7ee2763b
wine 0.9.61 or wine 1.0 rc1 (I don't test with older version)
wine configuration :
- windows version : windows 98
- I don't use native dll
kubuntu hardy heron 8.04
This exception happens with an old game written in vb (under windows 98). I can
launch the game. But if I begin the game, wine crashes (see attachment).
There are other reports about this exception but I don't know if they are
similar to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12844
Summary: Very dark graphics in Mafia, Guild Wars, Sim City 4 on
ATI cards
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/223108
User reports it functioning in 0.9.58 and not in 0.9.59.
---
When i try launching mafia I get a black screen (it doesnt crash), i can move
in menus (i can hear the sounds).
I tried randomly choosing some menu options and started a new game - I could
actually see some very dark objects.
This is my terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e648,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from Loading the PBO test texture
@ directx.c / 3462
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1333f8) : stub
Anything else doesnt really matter, except the "d3d:test_pbo_functionality"
line - ive found many posts in forums describing same issue and having this
same error. In 7.10 wine worked fine - with the same drivers.
Wine 0.9.60
Ubuntu 8.04
GPU: ATI Xtreme X1150 (driver 8.47.3)
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http://bugs.winehq.org/show_bug.cgi?id=12806
Summary: Crysis: segmentation fault at startup
Product: Wine
Version: 0.9.60
Platform: Other
URL: http://www.crysisdemo.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helgast(a)post.cz
Created an attachment (id=12489)
--> (http://bugs.winehq.org/attachment.cgi?id=12489)
Crysis - segfault error message
When I run Crysis game won't start at all...
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http://bugs.winehq.org/show_bug.cgi?id=12673
Summary: Medieval 2: Total War demo graphics are all blue and
lack detail
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.gamershell.com/download_15886.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=12333)
--> (http://bugs.winehq.org/attachment.cgi?id=12333)
Screenshot of graphics problem
When running the Medieval 2: Total War demo, all 3D graphics are being rendered
in blue/cyan and are impossible to see properly. Non 3D graphics work fine
(e.g. the in-game advisor and tooltips shown in the attached screenshot). The
console output makes a reference to textures which I will try to catch again
and put in here.
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http://bugs.winehq.org/show_bug.cgi?id=12554
Summary: Unsupported format: WINED3DFMT_R16F
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gandalf(a)dergraue.de
Created an attachment (id=12126)
--> (http://bugs.winehq.org/attachment.cgi?id=12126)
console log
I am playing "Die Siedler II Die nächste Generation - Wikinger" which is the
german version of "The Settlers II the Next Generation - The Vikings
Expansion". Using the 'normal' scenarios and worlds without wikings it works
even without nocd-hack(!).
wine s2dng_addon.exe
When I try to start a scenario or world within wikings, wine throws the
appended log errors and crashes. The important one (as far as I understand it)
is:
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
The other "fixme"-lines are always there, but don't matter.
My graphics card is a NV 6200, but I did the test on a modern NV card too - no
difference.
Thank you and greetings
Martin
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http://bugs.winehq.org/show_bug.cgi?id=12484
Summary: Photoshop CS2: freezes when trying to save for web
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangzhang2008(a)gmail.com
Created an attachment (id=12045)
--> (http://bugs.winehq.org/attachment.cgi?id=12045)
log of when the freeze happens
When I try to use the save for web option in Photoshop CS2 it freezes and i
have to kill it. I can see the save for web screen, but then it freezes. I
can't click anywhere on the virtual desktop and I have to kill it.
I'm running Wine 0.9.59 on PCLinuxOS. I built wine from source and installed
Photoshop CS2 as instructed on Winehq's appdb. Only thing I changed was that I
also copy pasted all my fonts from windows into my fonts folder in drive_c.
I am also able to reproduce this bug in the latest version of sidux using
0.9.59.
I tried running Photoshop.exe using right click and open with wine and also
wine "C:\Program Files\Adobe\Adobe Photoshop CS2\Photoshop.exe" from terminal
Both times it freezes when I save for web.
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http://bugs.winehq.org/show_bug.cgi?id=12312
Summary: EVE Patch fails to download as
BITS_IBackgroundCopyJob_SetPriority is not implemented
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epssyis(a)gmail.com
When attempting to download the premium content patch for EVE Online Classic
from within the game (esc -> first tab -> start download) an error box pops up
saying 'There was a error starting the content upgrade download.
IBackgroundCopyJob::SetPriority.' and in the console
'fixme:qmgr:BITS_IBackgroundCopyJob_SetPriority Not implemented' comes up.
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http://bugs.winehq.org/show_bug.cgi?id=12033
Summary: Need for Speed III crash on startup
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
When running need for speed III retail version, the following message is
printed immediately and wine exits.
The instruction at 0x004a3aec referenced memory at 0x00000190.
The memory could not be read.
Following on from bug 7116, this issue was identified by Dmitry Timoshkov and a
patch is also supplied. Applying the patch resolves the problem for me.
http://bugs.winehq.org/show_bug.cgi?id=7116#c20
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http://bugs.winehq.org/show_bug.cgi?id=11578
Summary: Windows Mesenger doesn't run (infinite loop)
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.microsoft.com/Downloads/details.aspx?FamilyID
=a8d9eb73-5f8c-4b9a-940f-9157a3b3d774&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
Created an attachment (id=10752)
--> (http://bugs.winehq.org/attachment.cgi?id=10752)
Console output
Windows Messenger will not start. In the AppDB, some have reported connection
errors, but I can't even get it to start.
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http://bugs.winehq.org/show_bug.cgi?id=11281
Summary: CJK input many issues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Created an attachment (id=10369)
--> (http://bugs.winehq.org/attachment.cgi?id=10369)
An approximation of Japanese legacy application
There are so many issues I don't know where to start.
The good thing is the input sort of works so there must be something present in
Wine that handles it one way or another. However, it is unusable in its current
state.
First, a CJK font is needed which is not normally present in Wine. Also Wine
cannot pull characters that do not exist in current font from other fonts so
all relevant system fonts have to be mapped to something that actually contains
the characters.
For Japanese the font Kochi Gothic is quite useful but it does not contain much
in the latin range.
Now in the Wine notepad the Japanese characters are displayed only if you go to
the font selection, select a font with Japanese characters, and select the
Japanese script. I don't know why is that, some Latin accented characters are
displayed even if Japanese script is selected but not the other way around.
Now typing Kana (and even Kanji) works with scim in notepad except the cursor
is always positioned in front of the part just inserted (is not moved after
inserting characters). Doing some cursor movement appears t orestore the cursor
to the right position.
However, typical win32 application is codepage based, and would only work with
SJIS encoding. After generating a SJIS Japanese locale and executing the
included test application with
LANG=ja_JP ./testwin.exe
I get the text displayed correctly. Unfortunately, now the input does not work
because scim runs in UTF-8, and wine in SJIS. This is the same as any other X
applications run in that locale. However, starting a whole X session in an
obscure Japanese locale is not a solution (although it seems the application
would work).
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http://bugs.winehq.org/show_bug.cgi?id=11251
Summary: Photoshop CS2 update process funky
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing and running CS2 trial now works if you do
winetricks vcrun6 corefonts
The built-in updater has some quirks.
First, the dialog that says updates are available
has a "Details" button. If you click that,
it gives you a tree control with checkboxes
for each updatable component. Clicking on
one of the checkboxes causes the dialog to
be dismissed! This is surprising and probably wrong.
Second, once update is complete, it asks whether
you want to update. Whatever you do, the app
keeps running. Even restarting the app doesn't
make the update finish; you have to explicitly quit and
run wineboot by hand.
Other than that, it seems offhand to work.
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http://bugs.winehq.org/show_bug.cgi?id=10862
Summary: Hitman bloody money crashes by entering the main menu
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=9755)
--> (http://bugs.winehq.org/attachment.cgi?id=9755)
wine HitmanBlo...exe
I have installed HBM with wine0951 when i start the game i see the intro videos
and then it crashes
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http://bugs.winehq.org/show_bug.cgi?id=10656
Summary: EQ2 Fullscreen Crash
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
When run fullscreen I get a null pointer exception, then it tries to do a
SymInitialize(ffffffff,00000000,00000001) with the value followed by
fixme:dbghelp:SymInitializeW what to do ?? Log attached.
Windowed mode works.
AMD64
nVidia 6800
2GB RAM
Fedora 8_64
custom built wine-git
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http://bugs.winehq.org/show_bug.cgi?id=8748
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:38:10 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=8241
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:37:50 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=8126
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:37:41 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=5131
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #50 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:37:10 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=4372
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:37:00 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=3800
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:36:57 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=3235
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #23 from Alexandre Julliard <julliard(a)winehq.org> 2009-06-05 12:36:52 ---
Closing bugs fixed in 1.1.23.
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http://bugs.winehq.org/show_bug.cgi?id=18618
Summary: Call of Cthulhu: Slow preformance in main menu and
inventory
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=5957
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
This problem was previously reported as bug 12250 (
http://bugs.winehq.org/show_bug.cgi?id=12250 ) but closed again as resolved
with Wine 0.9.60, which doesn't seem to be the case, at least not on my system.
The following is the original bug as reported by Viktor Kojouharov:
-----------
In Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981 ), the
mouse movement in the main (or any other) menu, as well as the inventory
system, is extremely slow and jerky. When moving the mouse, the cursor will not
move, but after a second or two, will teleport somewhere in the intended
directory.
This is actually a regerssion. Prior to 0.9.56, the mouse was slow, but with
0.9.56, the problem was fixed. With 0.9.57 however, the problem was
resurrected, and it is still present in 0.9.58.
-----------
I'm having the exact same problem using Wine 1.1.22, 1.1.21 and 0.9.60 (which
was the version reported to solve it).
Besides using different versions of Wine I've tried various values for
OffscreenRenderingMode, same thing for VideoMemorySize, running Wine without
sound, running in a virtual desktop, running in fullscreen, using different
video drivers, using different window managers, etc. etc.
One (strange) thing that seems to effect the slowdown in the main menu is
running Wine with WINEDEBUG=+d3d. This actually kills the lag in the menu, but
on the other hand brings the rest of the game down to a crawl, which makes the
"trick" pretty useless. WINEDEBUG=+dinput also makes a differnce but not as
much as +d3d, while other debug settings that spit out a lot of stuff to the
terminal like, +dsound or +heap doesn't seem to effect the problem at all.
Also, I'm using driver version 180.51 from Nvidia (also tested with ver.
173.14.16) with a GeForce 9600 card, x86 Gentoo system with a 2.6.29 kernel.
Attaching output of "WINEDEBUG=+d3d wine Engine/CoCDCoTELauncher.exe". The
interesting part (in the main menu) should proly start around line 12880, I
think.
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--- Comment #71 from Sisir <myspecialids-wine(a)yahoo.co.in> 2009-06-05 01:05:16 ---
For the INVALID VERSION case, I think we are hitting a corruption.
gnutls logs in the following format:
<snip>
_gnutls_record_log(("REC[%x]: INVALID VERSION PACKET: (%d)
%d.%d\n",session,htype, version[0], version[1]);
</snip>
Corresponding to that case we are getting, from wine logs
INVALID VERSION PACKET: (-1) 90.174
Hdr type = -1?
Version 90.174?
Another instance:
INVALID VERSION PACKET: (-1) 253.252
The maximum allowable version seems to be 4 (GNUTLS_TLS1_2)
Seems like corruption to me but I'm no networking guy. Someone with a much
clearer understanding could probably pitch in here.
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
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CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
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CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
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CC| |quentin.grimaud(a)gmail.com
AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
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CC| |alex_vip_1(a)hotmail.com
Brian <theonebshaw(a)gmail.com> changed:
What |Removed |Added
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CC| |theonebshaw(a)gmail.com
Gray George <dragracer(a)graffiti.net> changed:
What |Removed |Added
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CC| |dragracer(a)graffiti.net
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
--- Comment #164 from AL3X <alex_vip_1(a)hotmail.com> 2009-04-02 20:53:49 ---
This is still happening in wine-1.1.18 on:
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
NVidia GeForce 8600 GTS
Linux StupidBox 2.6.28-11-generic #39-Ubuntu SMP Thu Apr 2 04:39:54 UTC 2009
x86_64 GNU/Linux
NVidia driver: 180.44
KDE 4.2.2 desktop effects on.
--- Comment #165 from Spiridon Louis <bugzilla(a)wladi.net> 2009-05-10 13:03:43 ---
I could solve the problem under ubuntu jaunty. You have to chose ALSA for audio
output in the systemconfiguration. Then the program does not crash anymore when
you execute it as win98 (hl2.exe).
--- Comment #166 from Gray George <dragracer(a)graffiti.net> 2009-05-12 11:55:28 ---
Hi!
Try running CSS with the -dxlevel 81, worked for me no more crashes now.:)
--- Comment #167 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:36:21 ---
Created an attachment (id=21206)
--> (http://bugs.winehq.org/attachment.cgi?id=21206)
pc and system, drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #168 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:39:03 ---
Created an attachment (id=21207)
--> (http://bugs.winehq.org/attachment.cgi?id=21207)
pc info and drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #169 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-05-20 21:24:15 ---
(In reply to comment #168)
What's so special about your attachment that you attached it twice?
--- Comment #170 from Gray George <dragracer(a)graffiti.net> 2009-05-24 05:42:46 ---
Ive got the Solution!
If you are using Ubuntu try this:
"sudo apt-get remove pulseaudio"
for me this works like a charm!
--- Comment #171 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-05 00:33:55 ---
patch 6853 seems to fix intermittant crashes when spawning in Goldeneye Source
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--- Comment #19 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-04 23:22:17 ---
(In reply to comment #18)
>
> Using schedtool seems to work for me, drawing works fine. However, I have
> Dsound issues everytime I click somewhere in a menu.
>
> err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=10232,
> mixpos=608/71332 (278/32768), primary_mixpos=248, writepos=22784, mixlen=0
>
> It looks like Alexander has these issues as well. Is there a way to work around
> this? Is this material for a new bug?
Unless you are having issues where the sound is audibly different to how it is
on Windows, it's not a problem, I see that message now and then on various
applications and notice no difference. It's certaintly unrelated to this bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=18778
Summary: Unhandled page fault on read access
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: interflap(a)gmail.com
Created an attachment (id=21548)
--> (http://bugs.winehq.org/attachment.cgi?id=21548)
Macmillan English Dictionary error log
Macmillan English Dictionary 2nd Edition.
The installation goes fine on Ubuntu 8.04 i386, but then if I try to launch the
app, I have the errors shown below in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18783
Summary: Check whether a DDL can be executed
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fn65j24kqrgxys7(a)thisisnotmyrealemail.com
My friend lately tried to start a wine application which requires a dll file
that was shipped in the same folder. The point was that he didn't mount the
volume where both the dll and the exe file live with an exec flag, so wine just
didn't start the application:
[adi64@tux Crashday]$ wine Crashday.exe
err:module:attach_process_dlls "RakNet.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\share\\programme\\Atari\\Crashday\\Crashday.exe" failed, status
c0000005
He tried different wine versions, downloaded the dll from me (where it works),
reinstalled the program very often and it still wouldn't work as he didn't know
that the dll file simply couldn't be executed.
Here's my feature request:
Write a descriptive message to the output when a dll file can not be executed
because there are no exec rights. This would be very helpful.
PS: This also happened to me once, but I took a very long time to realize, that
this was the same issue.
Here's my friend's forums thread: http://forum.winehq.org/viewtopic.php?p=25912
Thanks for reading.
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Xavier Vachon <xvachon(a)gmail.com> changed:
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--- Comment #16 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 22:37:01 ---
I use the game in windowed mode, and if I either switch workspaces or alt+tab
to another window the game maintains focus for both mouse and keyboard. In full
screen mode, attempting to alt+tab makes the game crash with no terminal
output.
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--- Comment #15 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 22:16:00 ---
This is still present in latest git (1.1.22).
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--- Comment #20 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 21:20:16 ---
With latest git (1.1.22), the schedtool workaround and a clean, non-hacked
wineprefix, the menus are still slow to draw and I have the
"fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x149840)->(1,(nil)): Stub"
message appearing. The cutscenes however run at normal speed.
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--- Comment #18 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 20:52:07 ---
(In reply to comment #17)
> (In reply to comment #16)
> > (In reply to comment #15)
> >
> > Alright. Well, I have The First Decade package, which has WinXP support for the
> > early C&C titles. Should I test it with win95 or winXP compatibility? Also, how
> > should users with multicore CPUs workaround this bug? I noticed the schedtool
> > suggestion, I would need to learn how to use schedtools first before testing it
> > with C&C. Do you have other recommendations?
>
> No, there is no need to test anything on Windows. To workaround, there's
> nothing to learn, build or install schedtool, then instead of doing `wine
> foo.exe` do `schedtool -a 0x1 -e wine foo.exe`
Using schedtool seems to work for me, drawing works fine. However, I have
Dsound issues everytime I click somewhere in a menu.
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=10232,
mixpos=608/71332 (278/32768), primary_mixpos=248, writepos=22784, mixlen=0
It looks like Alexander has these issues as well. Is there a way to work around
this? Is this material for a new bug?
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--- Comment #17 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-04 20:39:50 ---
(In reply to comment #16)
> (In reply to comment #15)
>
> Alright. Well, I have The First Decade package, which has WinXP support for the
> early C&C titles. Should I test it with win95 or winXP compatibility? Also, how
> should users with multicore CPUs workaround this bug? I noticed the schedtool
> suggestion, I would need to learn how to use schedtools first before testing it
> with C&C. Do you have other recommendations?
No, there is no need to test anything on Windows. To workaround, there's
nothing to learn, build or install schedtool, then instead of doing `wine
foo.exe` do `schedtool -a 0x1 -e wine foo.exe`
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--- Comment #16 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 20:35:59 ---
(In reply to comment #15)
> (In reply to comment #14)
> > With current git (1.1.22) and a clean, non-hacked prefix, the issue still
> > happens. My output is below, if by any chances relevant.:
> >
> > err:ntdll:RtlpWaitForCriticalSection section 0x7e6a58e0 "x11drv_main.c:
> > X11DRV_CritSection" wait timed out in thread 0018, blocked by 0009, retrying
> > (60 sec)
> >
> > I have a quad-core CPU. Does anybody know if there has been any progress on
> > DirectDraw to address the multicore CPU issues?
>
> I don't think anyone has worked out any details of what's going wrong yet.
> Plus it seems perfectly acceptable to restrict the affinity of the program to 1
> cpu core, since Windows 95, 98/ME never had SMP support and later versions of
> Windows have compatibility modes which could be potentionally working around
> this issue too.
Alright. Well, I have The First Decade package, which has WinXP support for the
early C&C titles. Should I test it with win95 or winXP compatibility? Also, how
should users with multicore CPUs workaround this bug? I noticed the schedtool
suggestion, I would need to learn how to use schedtools first before testing it
with C&C. Do you have other recommendations?
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--- Comment #15 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-04 20:25:55 ---
(In reply to comment #14)
> With current git (1.1.22) and a clean, non-hacked prefix, the issue still
> happens. My output is below, if by any chances relevant.:
>
> err:ntdll:RtlpWaitForCriticalSection section 0x7e6a58e0 "x11drv_main.c:
> X11DRV_CritSection" wait timed out in thread 0018, blocked by 0009, retrying
> (60 sec)
>
> I have a quad-core CPU. Does anybody know if there has been any progress on
> DirectDraw to address the multicore CPU issues?
I don't think anyone has worked out any details of what's going wrong yet.
Plus it seems perfectly acceptable to restrict the affinity of the program to 1
cpu core, since Windows 95, 98/ME never had SMP support and later versions of
Windows have compatibility modes which could be potentionally working around
this issue too.
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Xavier Vachon <xvachon(a)gmail.com> changed:
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--- Comment #14 from Xavier Vachon <xvachon(a)gmail.com> 2009-06-04 20:22:10 ---
With current git (1.1.22) and a clean, non-hacked prefix, the issue still
happens. My output is below, if by any chances relevant.:
err:ntdll:RtlpWaitForCriticalSection section 0x7e6a58e0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0018, blocked by 0009, retrying
(60 sec)
I have a quad-core CPU. Does anybody know if there has been any progress on
DirectDraw to address the multicore CPU issues?
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Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
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Christoph Korn <c_korn(a)gmx.de> changed:
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Adrian Lüthi <adi.l(a)bluewin.ch> changed:
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Stephane Mikaty <stephane(a)mikaty.net> changed:
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Casey Jones <pvtpuddin(a)gmail.com> changed:
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| |t
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
--- Comment #250 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-04 19:38:45 ---
*** Bug 18774 has been marked as a duplicate of this bug. ***
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--- Comment #70 from Austin Lund <austin.lund(a)gmail.com> 2009-06-04 18:33:07 ---
I applied both patches and got similar results. I don't think the one that
adds catching the interrupted case will help... but I could be wrong.
There seems to be two errors and I don't know if they are related.
1) Sometimes an illegal version is received.
2) Sometimes decryption fails.
Would increasing the gnutls debugging level help?
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http://bugs.winehq.org/show_bug.cgi?id=18706
Summary: Assassin's Creed: unable to play with ORM=fbo
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
I'm using Wine 1.1.22 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
ORM=fbo
GFX NV GF 9xxx (drivers 185.18.14)
The problem is that game (patched to 1.02) after some time is unable to play.
The image freezes. I can do mouse movement and sometimes I see that something
changes on the screen but image does still look like freezed so i cannot play.
I do hear sound. The game doesn't crash.
The problem doesn't occur at all when ORM=backbuffer
In terminal there is repeating
fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed
up depth stencil
fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glGetTexImage() @ surface.c / 210
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
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CC| |nerv(a)dawncrow.de
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Bram <bneijt(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
giovanni.nicola(a)ticino.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giovanni.nicola(a)ticino.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
--- Comment #249 from giovanni.nicola(a)ticino.com 2009-06-04 12:44:10 ---
The Patch that i have proposed works for all Ut3 engine games, Crysis and
Crysis Warhead and all those ut2004 engine games, this i my firts try at wines
mouse but i hope this patch can be useful to all the community
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http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
--- Comment #248 from giovanni.nicola(a)ticino.com 2009-06-04 12:38:28 ---
(From update of attachment 21554)
to activate
WINEFORCEMOUSEWARP=yes wine proggy.exe
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http://bugs.winehq.org/show_bug.cgi?id=6971
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jounijarvis(a)gmail.com
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
Christoph Korn <c_korn(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_korn(a)gmx.de
chaykin <rchayster(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rchayster(a)gmail.com |
Adrian Lüthi <adi.l(a)bluewin.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adi.l(a)bluewin.ch
dlzerocool <dl.zerocool(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dl.zerocool(a)gmail.com
Stephane Mikaty <stephane(a)mikaty.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephane(a)mikaty.net
Casey Jones <pvtpuddin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pvtpuddin(a)gmail.com
Dennis Schridde <lindevel(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lindevel(a)gmx.net
Lars Blomqvist <knaprigt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knaprigt(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
--- Comment #235 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 10:05:43 ---
XInput2 is starting to firm up
(http://lists.x.org/archives/xorg-devel/2009-March/000514.html via Phoronix) so
it might be a good time to investigate a preliminary XInput2-based solution to
this bug, and ensure that the XInput2 API is sufficient (while it's still
malleable enough to fix) to cover the requirements.
As I understand it, the issue here is that when dinput is being used to capture
the mouse exclusively (ie. using DirectInput's Acquire with DISCL_EXCLUSIVE and
hence DISCL_FOREGROUND) no other X events should be sent for that mouse, and
the cursor's position should no longer affect anything that happens (ie the
cursor becomes uninteresting and invisible, and all mouse events are sent back
via directinput) which includes not changing focus to other windows, and this
state needs to be cleared when focus is lost.
If DISCL_NONEXCLUSIVE is used, then the application needs to be able to start
reading events from the mouse either at any time (DISCL_BACKGROUND) or only
when it has focus (DISCL_FOREGROUND) but in this case the cursor remains tied
to the mouse (unless something else has it acquired with DISCL_EXCLUSIVE) and
free to move about the screen.
I'm not sure from reading this bug if it also covers programs that capture the
mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
used to cover this method, as programs using this do not expect to receive
movement events from the cursor that would take it outside the clip rectangle.
On initial consideration, it seems to me that this interface should be exported
from winex11.drv (and alternative display/input drivers) for use by dinput.dll.
http://msdn.microsoft.com/en-us/library/bb147211(VS.85).aspx (briefly)
documents a sample program in the DirectX SDK which exercises the various modes
of using the mouse under DirectInput.
--- Comment #236 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-22 11:26:38 ---
(In reply to comment #235)
> I'm not sure from reading this bug if it also covers programs that capture the
> mouse using ClipCursor, I take it from comment 67 that XGrabPointer is already
> used to cover this method, as programs using this do not expect to receive
> movement events from the cursor that would take it outside the clip rectangle.
On looking at the actual code, this is not how ClipCursor currently works.
Currently, it just keeps track of the rectangle requested, and if we receive a
mouse move event that would take us outside that window, we reset our cusor
position (but not the X mouse position or the position reported in the
WM_MOUSEMOVE event). This seems to me to have three problems. We don't actually
lock the mouse within the requested rectangle, if we don't see the mouse event
we can't even clip the cursor (but in that case the cursor wouldn't move
anyway) and we report a possibly-unexpected position (outside the clip) in
WM_MOUSEMOUSE, which doesn't match our cursor position.
I'm not sure that last one is actually incorrect -- from the ClipCursor MSDN
page and my recollections of its behaviour, other applications can override
your ClipCursor at any time, and do not have to be in the foreground to do so.
MSDN says they musn't, though... So in theory any application which relies on
being able to do so is incorrect, but conversely no application can rely on its
mouse input actually being limited to where its ClipCursor is set.
The problem with using XGrabPointer for this (which is what attachment 11735
from comment 82 appears to be doing) is that (as far as I understand from the
manpage, I haven't tried this) it also affects what windows actually receive
X11 events, which isn't actually true of ClipCursor, although it will produce
the correct results for the general use-case of a Win32 program calling
ClipCusor with its own window rectangle or client-area rectangle.
Anyway, if ClipCursor does have any issues, it probably should be addressed in
a seperate bug, or this bug just gets too conflated.
--- Comment #237 from Peter Kovacs <legine(a)gmx.net> 2009-03-26 16:20:23 ---
>From what I understand the main Problem is that we only have absolute position
on the mouse, but for the Game interface we need vector oriented presentation.
Right? So I started to look for a way to get Vectored Events from X.
I stumbled across XTrap. They talk of Vectorevents ...
Cant we make use of that?
Sorry if I get the issue wrong. I am quite unskilled in C/C++ and have no Idea
of X. I just researched a bit and read stuff that could help. (I did not even
ask anyone :P ) So for me this is a shot into the Blue.
Excerpt from perso.tls.cena.fr/jestin/Video/Docs/XTrap_Arch.ps.gz
Event Vectoring
In recording X protocol either for performance measurements or record/playback
functionality, it often
becomes necessary to capture more than just the core input events (Keyboard &
Pointer). Further, it’s
often critical to capture events before the determination is made by the server
to not deliver the event.
Of course, this could be done by a client by configuring "interest" for all
events in all windows (includ-
ing the root); however, the overhead associated with keeping track of the
entire server’s volatile win-
dow hierarchy is typically too expensive (especially for performance monitoring
clients).
As discussed earlier in this document, a ProcVector approach was implemented in
X11 for all requests
and byte-swapped events. One can only deduce that normal events weren’t
vectored for performance
reasons. With this in mind and the requirement to capture all events before the
server drops any on the
floor, the following are excerpts of experimental changes to events.c and
devices.c to facilitate event
vectoring
Hope it helps!
Peter
--- Comment #238 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:21:32 ---
I don't think XTrap is compiled into Xservers normally... In fact, a quick
browse through the X.org git repo suggests it might not actually be implemented
in Xorg, though the headers, library and protocol repositories are there.
So I might be looking in the wrong place for the actual extension implemented.
But certainly the xserver-xorg-core package on Debian/unstable doesn't list
XTrap in xdpyinfo by default.
--- Comment #239 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-27 08:23:19 ---
Ignore that, I confused XTrap and XTest. It's compiled, but not enabled by
default.
--- Comment #240 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-29 03:49:18 ---
http://wiki.winehq.org/DInput has some XInput2 information.
--- Comment #241 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-03-31 07:00:57 ---
Xorg has dropped XTrap as of Xserver 1.6.
http://www.x.org/wiki/Server16Branch#head-b1f125722e5fa755198eaff3e42c1cfff…
--- Comment #242 from Joey Forgues Forget <Jey123456(a)gmail.com> 2009-04-06 12:38:57 ---
Created an attachment (id=20315)
--> (http://bugs.winehq.org/attachment.cgi?id=20315)
add a toggle with the middle mouse button for the mouse wrapping.
Here a small patch i did based on those with mouse wrapping , but instead of
requiring you to hold the key. its a toggle.
work perfectly fine with most games since you can toggle it off with the middle
mouse button (its used in some games, but rarely an important action).
Obviously, this is only meant as a temporary solution, but its enough for me.
--- Comment #243 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:02:12 ---
Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721)
mouse patch modified only recenter mouse when right,left or middle click is
down.
This patch is a version modified on one that is actually present here.
The only change is that when right/left/middle click is not pressed, center the
mouse on the screen is not applied.
Like warhammer online other games only have problems with mouse when right or
left clic is used.
Some games use this function with middle click so I added middle click too.
This is a sort of hack, so it's not a really usable patch...
But it can help for some games at moment, so I post my changes added to this
patch here.
--- Comment #244 from dlzerocool <dl.zerocool(a)gmail.com> 2009-04-26 06:30:55 ---
(In reply to comment #243)
> Created an attachment (id=20721)
--> (http://bugs.winehq.org/attachment.cgi?id=20721) [details]
> mouse patch modified only recenter mouse when right,left or middle click is
> down.
>
> This patch is a version modified on one that is actually present here.
>
> The only change is that when right/left/middle click is not pressed, center the
> mouse on the screen is not applied.
>
> Like warhammer online other games only have problems with mouse when right or
> left clic is used.
> Some games use this function with middle click so I added middle click too.
>
> This is a sort of hack, so it's not a really usable patch...
> But it can help for some games at moment, so I post my changes added to this
> patch here.
>
For information I use Playonlinux to install all my software even not
supported.
It's a great tool because each install have is own directory with his own
register, it's own setup to explain everything, and you can set up a different
wine version for each software.
So with this patch, all my games who I don't set in registery force_edge even
if I use the same wine version (system), I don't have any problems, even for
FPS likes etc...
enjoy.
--- Comment #245 from James Stone <stonej4(a)mcmaster.ca> 2009-05-04 11:26:25 ---
Given the wide range of apps that are affected by this bug, it's severity
should probably be upped from Normal to Major.
--- Comment #246 from Lars Blomqvist <knaprigt(a)gmail.com> 2009-05-11 14:00:52 ---
Created an attachment (id=21031)
--> (http://bugs.winehq.org/attachment.cgi?id=21031)
Output during lag/freeze when using patch id=18681
(In reply to comment #206)
> Created an attachment (id=18681)
--> (http://bugs.winehq.org/attachment.cgi?id=18681) [details]
> Hack to read raw mouse movement from /dev/input/mice
>
> ...
>
I thought I'd give this patch a try since it seems to be the only one that
doesn't wrap the mouse, however I experienced the same lag/freeze as others
here.
I'm no expert when it comes to the dinput code in Wine but I thought maybe
someone else might have use for output when running a game like Mount & Blade
with WINEDEBUG=+dinput and this patch.
The output is what's dumped to my terminal every time (and only when) the
application freezes.
Any thoughts?
--- Comment #247 from giovanni.nicola(a)ticino.com 2009-06-04 12:05:53 ---
Created an attachment (id=21554)
--> (http://bugs.winehq.org/attachment.cgi?id=21554)
Patch for mouse for bug 6971
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--- Comment #68 from Sisir <myspecialids-wine(a)yahoo.co.in> 2009-06-04 10:58:01 ---
Thanks Dan for pointing out the link
Here is the result of my earlier experiment with Hans and Henri's patch both
together.
0009:Call secur32.DecryptMessage(05449850,0032e498,00000000,00000000)
ret=004cdbd5
trace:secur32:DecryptMessage 0x5449850 0x32e498 0 (nil)
trace:secur32:schan_DecryptMessage context_handle 0x2cf8bd8, message 0x32e498,
message_seq_no 0, quality (nil)
trace:secur32:dump_buffer_desc Buffer desc 0x32e498:
trace:secur32:dump_buffer_desc buffer 0: cbBuffer 623, BufferType 0x1
pvBuffer 0x5459378
trace:secur32:dump_buffer_desc buffer 1: cbBuffer 0, BufferType 0 pvBuffer
(nil)
trace:secur32:dump_buffer_desc buffer 2: cbBuffer 0, BufferType 0 pvBuffer
(nil)
trace:secur32:dump_buffer_desc buffer 3: cbBuffer 0, BufferType 0 pvBuffer
(nil)
0009:Call ntdll.RtlAllocateHeap(00110000,00000000,0000026f) ret=6055b149
0009:Ret ntdll.RtlAllocateHeap() retval=02c08900 ret=6055b149
trace:secur32:schan_pull Pull 5 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 623, BufferType 0x1,
pvBuffer 0x5459378
trace:secur32:schan_pull Read 5 bytes
trace:secur32:schan_gnutls_log <4> REC[7d09bc20]: Expected Packet[25]
Application Data(23) with length: 124
trace:secur32:schan_gnutls_log <4> REC[7d09bc20]: Received Packet[25]
Application Data(23) with length: 128
trace:secur32:schan_pull Pull 128 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 623, BufferType 0x1,
pvBuffer 0x5459378
trace:secur32:schan_pull Read 128 bytes
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_cipher.c:578
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1001
GNUTLS ERROR: Decryption has failed.
0009:Call ntdll.RtlFreeHeap(00110000,00000000,02c08900) ret=6055b326
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=6055b326
err:secur32:schan_DecryptMessage Returning SEC_E_INTERNAL_ERROR
I'll apply the new patch that Hans provided and see if it works.
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--- Comment #67 from Hans Leidekker <hans(a)meelstraat.net> 2009-06-04 10:49:43 ---
Created an attachment (id=21549)
--> (http://bugs.winehq.org/attachment.cgi?id=21549)
secur32: Treat GNUTLS_E_INTERRUPTED like GNUTLS_E_AGAIN.
Here's another patch to try. I'm not sure how this interacts
with Henri's patch, but perhaps you can try them separately as
well as together.
If it still fails, please attach a WINEDEBUG=+secur32 trace.
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--- Comment #65 from Sisir <myspecialids-wine(a)yahoo.co.in> 2009-06-04 10:18:34 ---
(In reply to comment #64)
> Created an attachment (id=21540)
--> (http://bugs.winehq.org/attachment.cgi?id=21540) [details]
> secur32: Reset the read buffer after receiving an incomplete message.
>
> You might need this one as well.
I tried both the patches and it seems they work to a certain degree because the
frequency of GNUTLS errors has decreased.
I'm not proficient with running winedbg... so if someone could tell me the
exact command to run in order to get logs... then I'll be able to assist more.
Thanks.
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--- Comment #64 from Henri Verbeet <hverbeet(a)gmail.com> 2009-06-04 04:42:14 ---
Created an attachment (id=21540)
--> (http://bugs.winehq.org/attachment.cgi?id=21540)
secur32: Reset the read buffer after receiving an incomplete message.
You might need this one as well.
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http://bugs.winehq.org/show_bug.cgi?id=14305
Summary: DII: Lord of Destruction Install Fails w/ CVS and
20040615
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/appview.php?versionId=315
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iconrad01(a)cox.net
CC: Curtisbeckler(a)yahoo.com, carlos.eduardo.br(a)gmail.com,
ningo(a)gmx.net, iconrad01(a)cox.net
+++ This bug was initially created as a clone of Bug #2367 +++
The installer for Lord of Destruction fails when trying to patch d2char.mpq.
The bug is apparent in the recent CVS and 20040615 versions of wine.
To reproduce this bug:
1) Install Diablo II. I've experienced the problem with both the multiplayer
and full installation levels. I'd recommend using the multiplayer install just
because its faster.
2) Attempt to install the Lord of Destruction Expansion. About midway through
the process the bug presents itself.
If you are using 20040615, the installer will appear to freeze after copying
the
file c:\Program Files\Diablo II\xreadme.htm
If you are using cvs, an additional error window will appear that displays the
following message:
Setup was unable to add the following file to c:\Program Files\Diablo
II\d2char.mpq:
binkw32.dll
Error 0x85200064:
(P:\Data\D2\TOOLS\Diabinst\Source\MpqUtil.cpp:32)
Installation aborted.
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http://bugs.winehq.org/show_bug.cgi?id=18756
Summary: S4 League
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
CC: shyningcrow(a)yahoo.it
Created an attachment (id=21511)
--> (http://bugs.winehq.org/attachment.cgi?id=21511)
Error of S4
When I try to start S4League (from the directory, not launcher [because the
launcher retrive another problem]), Wine Say See attachment
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http://bugs.winehq.org/show_bug.cgi?id=15326
Summary: ntdll:NtCreateFile is not parsing the file create string
correctly so fails
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
ntdll:NtCreateFile
L"\\??\\D:\\everquest\\C%3A\\Program%20Files\\Sony\\Station\\LaunchPad\\" not
found (c000003a)
should actually be:
c:\\Program Files\\Sony\\Station\\LaunchPad\\
not the above where it adds the execution directory in front of the string
and it should translate %3A to : and %20 to < >
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Andreas Hermann Braml <andreas(a)braml.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreas(a)braml.org
--- Comment #21 from Andreas Hermann Braml <andreas(a)braml.org> 2009-06-03 19:07:22 ---
The demo works for me on wine-1.1.22-365-g1643679. I'm using
Worms2Demo23Feb98i.zip as the installer.
When I start the game, it switches to fullscreen. Keyboard controls and mouse
work.
After I quit, the screen gets set back to the original resolution.
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--- Comment #30 from Austin Lund <austin.lund(a)gmail.com> 2009-06-03 18:59:55 ---
Created an attachment (id=21533)
--> (http://bugs.winehq.org/attachment.cgi?id=21533)
Quick and drity txDraw rebased to commit 1643679476
OK. All tests (very crude ones) are now in Alexandre's branch.
I rebased the patch again and it _seems_ to work in a semi usable way. Some of
the wrapping isn't quite right, and I get the message:
fixme:richedit:fnTextSrv_TxDraw 0x2f97ba8: Unsupported non-NULL lViewId -1
quite a bit. But on the whole it would be usable if bug 3254 was fixed.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|ABANDONED |
--- Comment #6 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-06-03 18:55:41 ---
Reopening then
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ricardo filipe <ricardo_barbano(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ricardo_barbano(a)hotmail.com
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ricardo filipe <ricardo_barbano(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #21531|log with latest wine |log with wine 1.1.22
description| |
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--- Comment #19 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-06-03 17:43:39 ---
Created an attachment (id=21531)
--> (http://bugs.winehq.org/attachment.cgi?id=21531)
log with latest wine
so i got a hold of a copy of The Journeyman Project - Turbo! and this problem
remains, although it transfered to msvideo.dll16
log attached. i did not try the patch yet.
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--- Comment #9 from Kaluzman <konf_kal(a)seznam.cz> 2009-06-03 15:27:24 ---
I have the same problem, but it doesn't seem to be Wine related. Try to
communicate with the phone from linux native application (e.g. slink from SieFS
http://chaos.allsiemens.com/siefs/).
In my case "slink i" works only once. The second run returns error. (But if I
disconnect and connect the phone it works - once.) On computers where "slink i"
works fine also in the second run, SiMoCo works.
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http://bugs.winehq.org/show_bug.cgi?id=5289
Bug 5289 depends on bug 16027, which changed state.
Bug 16027 Summary: MSN 5 crashes on startup
http://bugs.winehq.org/show_bug.cgi?id=16027
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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--- Comment #11 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-06-03 14:35:21 ---
Created an attachment (id=21525)
--> (http://bugs.winehq.org/attachment.cgi?id=21525)
latest apidiff
and here is the latest apidiff, with wine 1.1.22 and Windows Vista.
i'm going to look at completing the wine spec files in the future. i don't
understand how francois got the data he has on the "spec discrepancies" wiki
page though... those are some other scripts i think.
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--- Comment #10 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-06-03 14:32:34 ---
Created an attachment (id=21524)
--> (http://bugs.winehq.org/attachment.cgi?id=21524)
scripts for Windows
that was just the old apidiff austin :p
the scripts were next thread. i updated them for dlldump to work on Windows
rather than suppose people have access to it through their unix boxes.
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--- Comment #5 from Bahd Grien <badgreen(a)ymail.com> 2009-06-03 10:23:09 ---
Problem still exists with Wine 1.1.22. Upon attempting to run Freedom Force
via Steam, a popup dialog box appears saying, "Installing Microsoft DirectX for
Windows (Step 1 of 1), next another popup titled "Alert", saying "alert: init
renderer," appears.
Upon clicking Ok, Freedom Force closes, and Winedbg does not start.
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--- Comment #37 from Saulius K. <saulius2(a)gmail.com> 2009-06-03 08:49:13 ---
* With regards to comment #25 From Ken Sharp:
|
| and I think the problem is in dsound, not dmusic, or perhaps both!
That's possible -- today I found that after "sh winetricks directx9 mfc42" I am
able to hear sounds in the demo ONLY if I set "dsound" override to "n".
This last thing wasn't mentioned in the HowTo of Damon Kohler (and even maybe
doesn't even apply to a full version of RoN).
dsound, dmusic, dmsynth, dmime, dswave -- all should be set to "native", except
"dmloader". Setting any of them to "builtin" breaks the sound here. Version I
use for testing is wine-1.1.22-51-g85b6189 .
Now that we know the workaround, it could be easier to debug out faulty code in
Wine :)
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http://bugs.winehq.org/show_bug.cgi?id=18761
Summary: Freedom Force crashes with error alert: init renderer,
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: badgreen(a)ymail.com
Created an attachment (id=21515)
--> (http://bugs.winehq.org/attachment.cgi?id=21515)
Console output for Freedom Force under Wine
+++ This bug was initially created as a clone of Bug #5523 +++
Upon attempting to run Freedom Force via Steam, a popup dialog box appears
saying, "Installing Microsoft DirectX for Windows (Step 1 of 1), next another
popup titled "Alert", saying "alert: init renderer," appears.
Upon clicking Ok, Freedom Force closes, and Winedbg does not start.
Console output attached.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |badgreen(a)ymail.com
--- Comment #4 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-06-03 08:22:34 ---
*** Bug 18761 has been marked as a duplicate of this bug. ***
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DJArty <dj_arty(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dj_arty(a)mail.ru
--- Comment #8 from DJArty <dj_arty(a)mail.ru> 2009-06-03 06:48:11 ---
Any progress with SiMoCo (2.2.9) and Wine (1.1.22)?
I have cable on pl2303 chip, phone Siemens CX65, Ubuntu 9.04
Minicom,wvdial have good connection to phone and work tith /dev/ttyUSB1.
So I make ln -s /dev/ttyUSB1 com1
but steel have message: fixme:comm:wait_on EV_RXFLAG not handled
and no connection to phone from SiMoCo..
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Kirill <kirill(a)illinois.usa.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kirill(a)illinois.usa.com
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Kirill <kirill(a)illinois.usa.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kirill(a)illinois.usa.com
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Kirill <kirill(a)illinois.usa.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kirill(a)illinois.usa.com
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http://bugs.winehq.org/show_bug.cgi?id=18754
Summary: Wine crashes KDE4.2 (Plasma) when running HOMAM2
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
when i tested Heroes of Might and Magic 2 Gold (HOMAM2), immediately after
intro Windows message box pops-up with "Error in Module
C:\Homm2\Base\soundmgr.cpp", line 66. Exit program? If i answer No, i can
continue with game playing, but nearly each turn this pops-up again.
Whenever this message pops-up, console says:
err:mcicda:MCICDA_CalcTime Out of range value 0 [150,322701]
If i exit the game or say Yes to the pop-up, KDE4.2 taskbar is lost and
background wallpaper is replaced by white color.
Wine tested:
* wine_1.1.13~winehq1-1_i386.deb
* wine_1.1.14~winehq1-1_i386.deb
* wine_1.1.15~winehq1-1_i386.deb
* wine_1.1.17~winehq1-1_i386.deb
* wine_1.1.19~winehq1-1_i386.deb
* wine_1.1.21~winehq1-1_i386.deb
* wine_1.1.22~winehq1-1_i386.deb
All version behave the same.
There is a workaround, which keeps KDE's Plasma alive:
$ wine Heroes2w.exe /r0
This will change following registry key from 1 to 0:
"Music Volume"=dword:00000000
When registry is changed you no longer need to start with "/r0" parametr. Run
heroes2w.exe directly and KDE's taskbar lives forever (have no problem with
KDE4.2)
Have this something to do with CD Type: CD-XA, 1st Track Data followed by 42
audio tracks??
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--- Comment #24 from Sean D. Condon <pandora_xero(a)comcast.net> 2009-06-02 20:52:20 ---
Created an attachment (id=21509)
--> (http://bugs.winehq.org/attachment.cgi?id=21509)
Wine imm.c sanity patch
This is the patch to imm32.dll.so / imm.c. ...it is a sanity check. its
function is only to make sure a valid value is passed to
ImmSetCompositionString[AW]
This patch is almost a year old, and was NOT originally written by me. It was
written by Jason Borden, he deserves credit for it.
you can add this to a gentoo ebuild by opening it up, going to the src_prepare
section and adding "epatch /usr/portage/distfiles/wine-imm32.patch" (sans
quotation marks), then running "ebuild
/usr/portage/app-emulation/wine/wine-${VERSION}.ebuild digest" the file will
need to be dropped in /u/p/di/
Application of this patch will resolve this bug.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|tomtom home does not find |TomTom Home can not detect
|the device go 901 |TomTom devices
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http://bugs.winehq.org/show_bug.cgi?id=18630
Summary: Counter Strike Source crash after joining a server in
1.1.22
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberyoyo21(a)hotmail.com
Created an attachment (id=21332)
--> (http://bugs.winehq.org/attachment.cgi?id=21332)
the error log
Since I updated wine to 1.1.22, I have the same bug in a lot of server (not
all) :
After I press a key in the keyboard just after entering on a server, the game
crash and close immediately. I notice that, if I don't press a key, the game
runs well.
I attach the error log.
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--- Comment #13 from Denilson F. de Sá <denilsonsa(a)gmail.com> 2009-06-02 13:12:16 ---
(In reply to comment #12)
> Is this still an issue in current (1.1.22 or newer) wine?
Still the same behavior as described in comment 9. The main canvas rendering
does not work well: the bottom of the canvas is rendered at the top of the
screen, nothing is rendered at the bottom, and the canvas is only redrawn when
maximizing/moving the screen. Using the scrollbars don't force a canvas redraw.
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--- Comment #10 from André H. <nerv(a)dawncrow.de> 2009-06-02 12:54:01 ---
ivan, your problem should be fixed with Winemaker 0.7.2(of today)
but your problem never was a part of this bug, so if there are new problems
create a new bug for them and add me to cc-list.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |win16
URL| |http://www.citrix.com/Engli
| |sh/ss/downloads/details.asp
| |?downloadId=3059&productId=
| |186&c1=sot2755&c2=ost162164
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http://bugs.winehq.org/show_bug.cgi?id=18750
Summary: Citrix ICA Client 6.2 16-bit dialogs blank and too
large
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.citrix.com/English/ss/downloads/details.asp
?downloadId=3059&productId=186&c1=sot2755&c2=ost162164
OS/Version: Linux
Status: NEW
Keywords: download, win16
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21499)
--> (http://bugs.winehq.org/attachment.cgi?id=21499)
Screenshot
The Citrix ICA 6.2 16-bit client's Remote Application Manager creates dialog
boxes that are far too big to fit on the screen, and they are blank. This
makes the program unusable.
Screenshot attached showing the problem.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
--- Comment #10 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-02 11:24:17 ---
*** Bug 18750 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=16308
Summary: LOTR War of the Ring crashes when installing
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myr.jedi(a)gmail.com
Created an attachment (id=17594)
--> (http://bugs.winehq.org/attachment.cgi?id=17594)
crash log
LOTR War of the Ring crashes when attempting to install.
This game installed OK on previous versions of wine.
Running Ubuntu 8.04 with a default wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=16275
Summary: Konakt Player reports Low Memory
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
When starting up Sibelius, Konakt Player gives a warning stating "WARNING:
memory is getting low. This may cause dropouts or other artefacts!" when the
amount of memory is perfectly fine. This problem did not occur in earlier
versions of wine such a .59. This warning also occurs every time a file is
opened for every single intrument. This is a great inconvience being prompted
10-15 times every time a file is opened.
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http://bugs.winehq.org/show_bug.cgi?id=13722
Summary: Loading of MS Word plugin library fails
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmvianna(a)usp.br
Created an attachment (id=13740)
--> (http://bugs.winehq.org/attachment.cgi?id=13740)
console log
A plugin that enables MS Word 2003 to read infrared jpg files, ThermaCAM
Reporter 7 Pro, is installed correctly. Its Toolbox is displayed properly too.
But when trying to insert a picture in Word through it, I get the following
error dialog:
(!) This object was created with MtxGraphics. This application is not available
to open this object. Make sure the application is properly installed and it has
not been deleted, moved, or renamed.
In attachment goes the console log, but I believe the relevant bit is:
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\temp\\Word8.0\\MTXGRAPHICSLib.exd" failed with error 2
There are no files in that directory while MS Word is running. MtxGraphics.dll
is located in ~/.wine/drive_c/Program Files/ThermaCAM/Reporter 7.0
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http://bugs.winehq.org/show_bug.cgi?id=13635
Summary: dogfood: KeePassX icons background wrong
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.duersteler(a)gmail.com
Created an attachment (id=13618)
--> (http://bugs.winehq.org/attachment.cgi?id=13618)
img bg example in save dialog
Screenshot describes itself... Background of notify icons in messages is wrong.
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http://bugs.winehq.org/show_bug.cgi?id=13613
Summary: derefrencing NULL, page fault on write access to
0x00000000 in 32-bit code (0x004032b3)
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adlin5000(a)gmail.com
Created an attachment (id=13582)
--> (http://bugs.winehq.org/attachment.cgi?id=13582)
termanial debug output
I am trying to install a program "Slots: Triple Play" on a Ubuntu Linux box for
my friends mom. This is a deal breaker for her as she must have this particular
slots game. I first was getting the memory access problems but got that fixed
by upgrading to 1.0rc3. Now when I try to install it I get a windows window
saying "Dereferencing NULL" with an "OK" button. After that I get the error
messages and debug output in the attached file. I am running Ubuntu 8.04 fully
updated and Wine 1.0-rc3 from the repository. The only things I changed from
the default winecfg is to auto detect the drives and choose OSS for sound.
Any help would be great as I don't want here to go back to windows.
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http://bugs.winehq.org/show_bug.cgi?id=13559
Summary: Jets 'n' Guns (gold): Temporarily no sound after alt-tab
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13500)
--> (http://bugs.winehq.org/attachment.cgi?id=13500)
log "wine JnG.exe"
Reproduceding: While playing a mission, hit Esc to go to the menu, hit alt-tab,
go back, continue the mission, sound is gone. After the mission is over, the
sound is back again.
I've added a log, but im afraid it doesnt mention any sound errors.
Minor bug, still rating it platinum.
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http://bugs.winehq.org/show_bug.cgi?id=13558
Summary: part of the VARIANT data lost during OLE Automation data
transport
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maihuaz(a)hotmail.com
We have a client-server application that uses OLE automation as transportation
mechanism. The data type we use is VARIANT var. Code snippet looks like this on
client side:
LPSAFEARRAY psa;
VARIANT var;
VariantInit( &var );
var.vt = VT_ARRAY | VT_UI1;
var.parray = psa;
On server side, we can get the var.vt part correctly, but the var.parray is
NULL, it gets lost during the transport.
I have attached error log from client side for your reference.
Thanks.
Michael
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http://bugs.winehq.org/show_bug.cgi?id=11643
Summary: Gens: Sega Genesis Emulator will not open or run ROMs
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://gens.consolemul.com/downloads.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phydaux(a)gmail.com
Created an attachment (id=10840)
--> (http://bugs.winehq.org/attachment.cgi?id=10840)
Error log of crash
When a ROM is loaded into (opened with) Gens, Wine crashes. Specifically, using
the Gens "File" menu, and "Open ROM" command, navigate to the ROM in Gens' file
browser, and click on the "Open" button. The file browser dialogue closes and
Gens attempts to load the ROM, Wine then crashes.
Also: Gens opens in Wine but the graphic display is faulty (the "static" while
no ROM is loaded is in the wrong aspect ratio to the Gens window).
When Gens full screen is selected, Gens appears to hang and is unresponsive.
Gens versions tested: 2.14 (latest at 2008/02/19), 2.11, 0.99 all have the same
results as described above.
Sega Genesis ROMs tested: Golden Axe (JU) (REV 00) [!].bin, Sonic the Hedgehog
(JUE) [!].bin, Streets of Rage (JUE) (REV 00) [!].bin
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http://bugs.winehq.org/show_bug.cgi?id=11491
Summary: Hellgate London unable to connect for multiplayer
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)selectgranitetops.com
When attempting to connect to multiplayer in hellgate london, it tells that it
is unable to connect to server. If an incorrect password is entered however, it
will identify that, so it would appear that it is connecting to check the
password, and then the actual connect to the server is what fails.
+wininet debug taken from attempt to connect: http://rafb.net/p/DfgBd162.html
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http://bugs.winehq.org/show_bug.cgi?id=11289
Summary: Regression: GalCiv2:Dark Avatar - Application will no
longer start
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Shalekendar(a)Knology.net
Game worked as described in the AppDB section under Wine 0.9.52. Upgraded Wine
to version 0.9.53 and the game will no longer start.
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http://bugs.winehq.org/show_bug.cgi?id=10842
Summary: error running a 16bit program for windows
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lezich(a)gmail.com
Hi, i've installed the last version of wine
wine-0.9.46
i can start running the software, but when i trying to open the windows that i
ca charge the data, i got the message below, i already configure for win95,
win98, 3.1, 2000, xp and nothing works.
when i use this command
wine soft.exe, i get this error
00000 file = /home/lezich/.wine/dosdevices/g:/SISTEMA/SYS2/WIN/ TANGODSP.FON
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] =
00000000 file = /home/lezich/.wine/dosdevices/g:/SISTEMA/SYS2/WIN/ TANGODSP.FON
fixme:font:WineEngCreateFontInstanceUnhandled exception: wait failed on
critical section 0x7b9274c0 Win16Mutex
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39110
lezich@PC:~/MONDIAL/SISTEMA/SYS2/WIN$ Process of pid=000a has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
0000000d
0000000f 0
0000000e 0
No process loaded, cannot execute 'detach'
---------
when i use this command
WINEDEBUG=-all wine soft.exe
i get this error (almost the same)
wine: Critical section 7b9274c0 wait failed at address 0x7bc39110 (thread
000c), starting debugger...
Unhandled exception: wait failed on critical section 0x7b9274c0 Win16Mutex
lezich@PC:~/MONDIAL/SISTEMA/SYS2/WIN$ Process of pid=000a has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
No process loaded, cannot execute 'detach'
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http://bugs.winehq.org/show_bug.cgi?id=10498
Summary: ENTER key not working
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladokoval(a)gmail.com
Created an attachment (id=9241)
--> (http://bugs.winehq.org/attachment.cgi?id=9241)
The look of the MS Bookshelf basics dictionary
The original bug is 10398.
Wine ignoring ENTER key in //Contents// tab in application "MS Bookshelf
dictionary" in version 0.9.48 and 0.9.49.
ENTER key works fine when using //Find// tab.
In version 0.9.48 and 0.9.49 I must press (push and release) TAB key and only
then the ENTER key is not ignored.
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http://bugs.winehq.org/show_bug.cgi?id=10398
Summary: ENTER key not working, scrambled fonts
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladokoval(a)gmail.com
I use opensuse 10.1
I am describing the experience with application
//Microsoft Bookshelf Basics dictionary 98// running on wine.
In wine version 0.9.45 I had no problems with the above mentioned application.
I was happy user. But I have problems with next versions.
The fonts are scrambled (some glyphs are not readable) since version 0.9.47 to
0.9.49. (I don't know whether version 0.9.46 is O.K. beacause it is not listed
in archive in sourceforge.net for opensuse 10.1)
In wine version 0.9.48 to 0.9.49 the ENTER key is not working when the
//Contents// tab is active.
The ENTER key works only in //Find// tab.
I have no other choice than sticking with version 0.9.45 that suits me the best
so far.
Please, see the attachements that reflect version 0.9.49 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=10227
Summary: Front Panel Designed crashes when opening file from disk
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philippe.gauthier(a)deuxpi.ca
Probably reported in comment #6 of Bug 3196, but I guess it is a different bug
than the original (fixed) Bug 3196.
With debugging off, I get same output:
fixme:system:SystemParametersInfoW Unimplemented action: 8192
(SPI_GETFOREGROUNDLOCKTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
Turning debugging ON probably includes some delays in operation*, and the file
may open from time to time. Once the file is open, the application is fully
usable.
* The debug log outputs many lines of:
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
which slows down the application.
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http://bugs.winehq.org/show_bug.cgi?id=8358
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:45:15 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=8255
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:45:13 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=5341
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:45:11 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:45:09 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:42:43 ---
Abandoned. If you still have an issue in current (1.1.22 or newer) wine and can
provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:42:39 ---
Abandoned. If you still have an issue in current (1.1.22 or newer) wine and can
provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:42:37 ---
Abandoned. If you still have an issue in current (1.1.22 or newer) wine and can
provide the needed information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:42:33 ---
Abandoned. If you still have an issue in current (1.1.22 or newer) wine and can
provide the needed information, feel free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=5016
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:36:20 ---
Is this still an issue in current (1.1.22 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=7304
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=18697
Summary: Wine View Point
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hkxm416(a)gmail.com
The program ViewpointService.exe has encountered a serious problem and needs to
close. This can be caused by a deficiency in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=3221
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:16:29 ---
Dan, ping.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2009-06-02 10:12:23 ---
Still not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=18694
Summary: An online MMORPG game
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://fy.sdo.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahrmond(a)hotmail.com
This game runs fine under Vista, also XP, which it's intended for. However,
with wine, I get a message says "The program gameclient.exe has encountered a
serious problem and needs to be closed" during start up, then the game quits.
(gameclient.exe is the exectuble to start the game)
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http://bugs.winehq.org/show_bug.cgi?id=8126
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-06-01 22:42:57 ---
(In reply to comment #9)
> (In reply to comment #8)
> > Is this still an issue in current (1.1.19 or newer) wine?
>
> Rayman 2 start and work fine for me since 1.1.12 and in current 1.1.22
> version. So, graphihics is all good, but need native dinput.dll for keyboard
> function and have some safedisc protecton problems beggining with 7th and in
> upper level.
File separate bugs for those problems (check for dupes first).
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http://bugs.winehq.org/show_bug.cgi?id=18219
Summary: Magic Workstation: mwsplay.exe crashes when displaying
the main window
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjfrean(a)gmail.com
MWSPlay.exe needs the gdiplus.dll library to work. But when the program access
it, the library fails and shows an error window saying: "Access violation at
address 70D09697 in module 'gdiplus.dll'. Read of address 00000048." (sometimes
the related address changes). This window appears repeatedly in a sort of
infinite loop, but when it appears a certain number of times, it blocks the
program and only can terminate it with the kill order.
In the appdb, someone says that in order to resolves this error, I only need to
delete the gdiplus.dll file from the program directory. Well, I do this, but
still in matter. The error window doesn't appear, but the game field is covered
with a blank veil, which prevents to see what is happening on it. In fact, the
program works, because when I pass the mouse over the place when the cards are
supposed to be, the program shows it in the right side of the window, the chat
windows works fine, I can take a card and plays it or the sounds works. All
woks, but this veil makes it unplayable.
You can download this program from http://www.magicworkstation.com/.
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Ireneusz Gierlach <irek.gierlach(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |irek.gierlach(a)gmail.com
--- Comment #31 from Ireneusz Gierlach <irek.gierlach(a)gmail.com> 2009-06-01 20:48:28 ---
Bug is still present in 1.1.22
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Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |18741
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Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |18741
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Milan <smoki00790(a)gmail.com> changed:
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CC| |smoki00790(a)gmail.com
--- Comment #9 from Milan <smoki00790(a)gmail.com> 2009-06-01 18:05:25 ---
(In reply to comment #8)
> Is this still an issue in current (1.1.19 or newer) wine?
Rayman 2 start and work fine for me since 1.1.12 and in current 1.1.22
version. So, graphihics is all good, but need native dinput.dll for keyboard
function and have some safedisc protecton problems beggining with 7th and in
upper level.
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http://bugs.winehq.org/show_bug.cgi?id=18721
Summary: Some grounds and (broken) fancy shadows don't render
at all in World of Warcraft
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eiffel56(a)gmail.com
Using the latest git, some grounds(especially in Outlands an Northrend as far
as I can see) and the broken fancy shadows don't render at all if you use World
of Warcraft's Direct3D renderer. That wasn't present in 1.1.22 release.
A regression test turned out that commit
7433eb76b5f05ae54702fe9e57ba315407ed651b causes this bug. Reversing it on
current git fixes the problem.
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xnitropl <xnitropl(a)gmail.com> changed:
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CC| |xnitropl(a)gmail.com
--- Comment #25 from xnitropl <xnitropl(a)gmail.com> 2009-06-01 11:44:57 ---
Still an issue in current 1.1.22 Wine.
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kwarzecha7(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #10 from kwarzecha7(a)gmail.com 2009-06-01 10:17:21 ---
*** This bug has been confirmed by popular vote. ***
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--- Comment #9 from kwarzecha7(a)gmail.com 2009-06-01 10:16:27 ---
Patch from attachments fixed that issue. It works now.
Can this patch be added to wine?
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http://bugs.winehq.org/show_bug.cgi?id=18719
Summary: Norton Antivirus 5 (95/98) fails to install
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21458)
--> (http://bugs.winehq.org/attachment.cgi?id=21458)
wine-1.1.22-219-gfbb43c4 console output
Norton Antivirus 5 for Windows 9x reports the error:
"Could not find C:\windows\temp\_ISTMP0.DIR\NAKRLN.VXD (Error 2)"
And in the console:
fixme:vxd:VXD_Open Unknown/unsupported VxD L"vxdldr.vxd". Try setting Windows
version to 'nt40' or 'win31'.
NAV 5 only runs under Windows 95 and 98.
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--- Comment #9 from Lei Zhang <thestig(a)google.com> 2009-06-01 01:06:36 ---
(In reply to comment #8)
> (In reply to comment #6)
> > Doesn't work here.
>
> Hi, Lei.
>
> You mean using selection rectangle that follows mouse pointer?
Yes, position mouse to the top left of the mercury icon. Click the mouse and
drag.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20050830
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http://bugs.winehq.org/show_bug.cgi?id=18722
Summary: Error en el MSI, no puedo instalar Office 2003 ni 2007
Product: Wine
Version: 1.1.22
Platform: PC
URL: Romeo_cda(a)hotmail.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Romeo_cda(a)hotmail.com
CC: Romeo_cda(a)hotmail.com
the program msiexec.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check http://appdb.winehq.org for this tips about running this
application.
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org.
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Summary: Diner Dash Hometown Hero won't install, lack
administrator privileges
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.bigfishgames.com/download-games/2347/diner-
dash-hometown-hero/index.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 13124
Won't install for me in git, tells me I lack administrator privileges.
fixme:advapi:CheckTokenMembership ((nil) 0x1331c8 0x33ee04) stub!
* 4 is the only terminal output
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #10 from Wylda <wylda(a)volny.cz> 2009-05-31 19:48:31 ---
Bug still present in wine 1.1.22
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Wylda <wylda(a)volny.cz> changed:
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CC| |wylda(a)volny.cz
--- Comment #11 from Wylda <wylda(a)volny.cz> 2009-05-31 19:44:22 ---
(In reply to comment #9)
> Is this still an issue in current (1.1.15 or newer) wine?
Yes, i can confirm this bug for 1.1.22
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Summary: Medal of honor allied assault : install Ok but game
fails running
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: targol_lagadec(a)yahoo.fr
Medal of Honor - Allied assault (EA games).
Install works but following message appears when trying to launch game : "The
program ~f39a36.tmp has encountered a serious problem and needs to close."
This message appears even in safe mode.
OS : Ubuntu 9.04 32bits.
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Summary: Gizmo5: Does not install from clean .wine directory
due to lack of Windows OS version (needs XP/2000 or
above)
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://gizmo5.com/pc/download/#gizmo31
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: novakyu(a)novakyu.net
When installing the latest version of Gizmo (4.0.5) with fresh .wine directory,
the install fails because no OS version is specified in system.reg by default
(a dialog saying that XP/2000 or above is required shows up before installer
quits), even though when winecfg is run, it does have Windows XP selected (but
nothing in the system.reg indicates that).
If the version is changed to 2000 then Gizmo installs fine. If the version is
changed *back* to XP (so that OS version specification is in system.reg), Gizmo
again installs fine.
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--- Comment #10 from Christian Lupien <lupien(a)physique.usherbrooke.ca> 2009-05-31 15:58:07 ---
Yes it is still an issue. It is the same problem as before.
I just tested with the latest version:
>git-describe
wine-1.1.22-219-gfbb43c4
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kwarzecha7(a)gmail.com changed:
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CC| |kwarzecha7(a)gmail.com
--- Comment #8 from kwarzecha7(a)gmail.com 2009-05-31 13:18:48 ---
Yes, this is still issue (tested with wine-1.1.22). Now I'm trying to compile
wine with this patch: http://bugs.winehq.org/attachment.cgi?id=9341, I will
report if this helps.
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Jari Vetoniemi <mailRoxas(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |mailRoxas(a)gmail.com
--- Comment #45 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2009-05-31 10:56:27 ---
MapleStory works under VirtualBox (Windows XP) and with Wined3d wrapper.
So it will probably work in Wine too. We just need to get rid of evil malware
known as GameGuard.
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Summary: AutoCAD 2004 Authorization screen mshtml error bug
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pegasusflightresources(a)gmail.com
Created an attachment (id=21425)
--> (http://bugs.winehq.org/attachment.cgi?id=21425)
Partial debugger log from attempt to authorize the install
AutoCAD 2004 installed on Wine 1.1.17 (on Fedora Core 10, kernel
2.6.27.24-170.2.68.PAE.i686). Authorization screen comes up, but solely radio
buttons come up, no text changing per radio button selected.
Debugging Errors stem from MSHTML errors and faults in nsNativeModuleLoader
regarding Gecko.
Gecko 0.9.1 is installed.
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--- Comment #61 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-31 10:21:53 ---
If the original bug is fixed, then this should be closed.
If there are further bugs, then new bug reports should be opened.
Dumping all the problems in one bug leads nowhere... fast.
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--- Comment #60 from Josef Reidinger <queen.killer(a)seznam.cz> 2009-05-31 10:16:25 ---
(In reply to comment #59)
> (In reply to comment #58)
> > Is this still an issue in current (1.1.22 or newer) wine?
>
> It is really improved (mouse is not black box with cursor but only cursor), but
> still has problem with redraw of object under mouse, so mouse create "path" of
> cursors and this avoid any playing. If you need current any logs, I can provide
> it. thanks
I reread whole bug report and doesn't know what is original bug problem (i find
this report little confusing), if it is only dialog with missing CD in drive,
then it is fixed and work well, but still game contain glitches described
above.
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http://bugs.winehq.org/show_bug.cgi?id=10864
Summary: Unable to display chinese/japanese in utorrent
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomcheng76(a)yahoo.com.hk
Created an attachment (id=9760)
--> (http://bugs.winehq.org/attachment.cgi?id=9760)
Japanese font in utorrent cannot be displayed correctly
Hi wine developer,
i have a problem in displaying language other than english in utorrent.
The menu bar of utorrent is okay (the bar containing File, Option and Help),
while the text inside the main screen of utorrent is totally unreadable.(See
the attachment)
The problem exists in wine 0.9.5x (acturally i tired many version) + utorrent
1.61/1.7.x.
Finally, i fixed the problem by adding this registory
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes\Tahoma => IPA Pゴシック.
Would wine devleopers add this registory in the next release of wine ?
Is there any bad impact after adding this registory ?
Of coz ipag.ttf is not a good font for global users, but i think there is
another good alternative.
To reproduce the bug,
rm -fr ~/.wine
wine utorrent.exe
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--- Comment #59 from Josef Reidinger <queen.killer(a)seznam.cz> 2009-05-31 10:11:18 ---
(In reply to comment #58)
> Is this still an issue in current (1.1.22 or newer) wine?
It is really improved (mouse is not black box with cursor but only cursor), but
still has problem with redraw of object under mouse, so mouse create "path" of
cursors and this avoid any playing. If you need current any logs, I can provide
it. thanks
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.19.
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http://bugs.winehq.org/show_bug.cgi?id=14909
Summary: GTA San Andreas: Vehicle camera spins forever
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)drv.nu
In GTA San Andreas (version 1.0), the mouse controls the camera in the vehicle;
when the mouse is not touched for a while, the camera is supposed to shift back
to a behind-the-vehicle view.
However, in Wine, the camera spins continuously in this case, not stopping in
the proper position.
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http://bugs.winehq.org/show_bug.cgi?id=16438
Summary: Winebugs breaks
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/enter_bug.cgi?product=*
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Using the latest Mozilla Firefox at 1024x768 resolution, winehq's bugzilla
breaks out of the mold with this new website. The Product, Component, Platform
and OS information boxes are found outside the scope of the white background
and are unreadable through the black bar on the right side.
The new website overall is somewhat getting used to, but this is a rather
annoying issue which makes a bug out of bugzilla. Please do something about the
formatting here.
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http://bugs.winehq.org/show_bug.cgi?id=13923
Summary: World of Warcraft Not work in Opengl wine 1.0RC5
Product: Wine
Version: unspecified
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
Created an attachment (id=14041)
--> (http://bugs.winehq.org/attachment.cgi?id=14041)
Terminal information
Hiyas we try to test World of warcraft with this RC and dont work and crach
here are the terminal information sorry my english is to bad
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Adys <adys.wh+winehqdotorg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh+winehqdotorg@gmail.
| |com
--- Comment #21 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-05-31 08:31:24 ---
I cannot reproduce this problem on Jaunty64, wine-1.1.22-219-gfbb43c4.
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http://bugs.winehq.org/show_bug.cgi?id=18646
Summary: Apogee Rocksim 9 starts perfectly, but all fonts are
invisible, you can't read anything.
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://apogeerockets.com/rocksim9/index.cfm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dexterlb(a)yandex.ru
Created an attachment (id=21353)
--> (http://bugs.winehq.org/attachment.cgi?id=21353)
Screenshot of the TRY screen
I installed the Apogee RockSim v9 demo. (RockSim 8 works perfectly)
The first screen with the "this is a trail version" window is displayed
flawlessly. (Screenshot-1.png)
Then I press the Try button and I get a screwed screen (Screenshot-2.png)
I tried turning off compiz, but it doesn't help.
I've attached the output (stdout.txt)
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http://bugs.winehq.org/show_bug.cgi?id=18499
Summary: Nostale Bug Graphic or Mouse
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onido89(a)gmail.com
Hi,
i use Darwine builds for Mac (latest is 1.1.21) and i tryed to install Nostale
over there and it runs correctly upon the fact that the Mouse isn't working
correctly. Precisely, entire game works (for example i can login, select PG and
start the game) but after i'm in the game i cannot move the character and i
cannot click on any monster, BUT in fact i can click over all the menu and so
on (like changin options, leveling the music volume, etc.).
I'm using OpenGL environment (like all the guys on AppDB told) but either
OpenGL or DirectX give me this error.
Another fact seems that if i click to move my pg i cannot see him moving, but i
can see others moving (like monsters and other players). And if i logout and i
login again seems that my player moved from the area where i had it (like
before i didn't see my pg to move on the map, but in fact he did). So i think
is a bug over the GFX part (now i don't know which of them are precisely into
Wine) but the server get precisely the coordinates (so if i logout and i login
again i get the pg in a new position) but i cannot see him moving (ONLY MINE!).
While other players can move without any problem.
Please help me, i think this is a bug, but i don't precisely if is a Darwine
(so Mac port) bug or Wine itself.
I'm using DarWine 1.1.21 with XQuartz installed (i also tryed with X11
installed by default) over Mac OS X 10.5.7.
Greets,
onido
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http://bugs.winehq.org/show_bug.cgi?id=13804
Summary: Virtual Moon Atlas 4 crash on startup
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
URL: http://www.ap-i.net/avl/en/start
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mverga(a)freemail.it
Created an attachment (id=13838)
--> (http://bugs.winehq.org/attachment.cgi?id=13838)
Output from terminal in pro mode startup
Related to bug 13774: I have DISABLED pulsaudio plugin (if you don't trust me
see the output attached), but Virtual Moon Atlas 4 continue to crash on
startup, only in expert and pro mode.
This does not happen with xorg standard drivers, installing nvidia kernel
module drivers causes ntdll crash. But VMA4 needs OpenGL acceleration, so I
need nvidia drivers to get high fps.
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http://bugs.winehq.org/show_bug.cgi?id=15571
Summary: Adobe Photoshop CS3 aborts with missing gdiplus
functions
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Ubuntu 8.10 desktop, CS3 installs and runs fine with wine-1.1.6
if I do "winetricks -q gdiplus gecko" before installing.
Without native gdiplus, the app bombs with various gdiplus problems, e.g.
wine: Call from 0x7b844b20 to unimplemented function
gdiplus.dll.GdipCreateHICONFromBitmap, aborting
wine: Call from 0x7b844b20 to unimplemented function
gdiplus.dll.GdipCreateHalftonePalette, aborting
or
fixme:gdiplus:GdipSaveGraphics graphics state not implemented
fixme:gdiplus:GdipRestoreGraphics graphics state not implemented
wine: Unhandled exception 0x40000015 at address 0x7ec62670 (thread 02fe),
starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=5131
--- Comment #49 from Alois <MadLoisae(a)gmx.net> 2009-05-30 14:18:18 ---
...okay, after a few emails more with nikolay he found out that this seems to
be a installation problem - the debian lenny wine package seems not to be
consistant.
I've already written an email to the package maintainer.
thanks again for the great help!
kind regards, Alois
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http://bugs.winehq.org/show_bug.cgi?id=6351
NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #67 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-05-30 14:03:16 ---
Wine-1.1.21 patched with "ARB_framebuffer_object support"
GFX NV GF 9xxx on 185.18.14
ORM=fbo
I would like to inform that overriding antialiasing (in nvidia-settings) to at
least 2x solves the black lines problem (from Comment #54). Hope it helps :)
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http://bugs.winehq.org/show_bug.cgi?id=18699
Summary: Sniper rifle in GTA: Vice City does not make damage
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=21420)
--> (http://bugs.winehq.org/attachment.cgi?id=21420)
wine-1.1.22 log
Hello,
it is real odd.
In GTA: Vice City I can aim with the sniper rifle, also the shot can be heard
but there is just no damage.
Wine-1.1.22
Ubuntu 9.04 (amd64)
Nvidia Quadro NVS 140M
Nvidia 180.44 drivers.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|All |Other
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http://bugs.winehq.org/show_bug.cgi?id=11569
Summary: MS Project 2003 crashes on launch
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graylion(a)sm-wg.net
Created an attachment (id=10740)
--> (http://bugs.winehq.org/attachment.cgi?id=10740)
command line track
MS project 2003 crashes on start
please see attachment
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2009-05-30 08:59:41 ---
See also Anastasius' notes in bug 11569.
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Dan Kegel <dank(a)kegel.com> changed:
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----------------------------------------------------------------------------
CC| |graylion(a)sm-wg.net
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2009-05-30 08:58:51 ---
*** Bug 11569 has been marked as a duplicate of this bug. ***
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #7 from Anastasius Focht <focht(a)gmx.net> 2009-05-30 07:09:41 ---
Hello,
same issue as bug 11569
Hints how to fix this:
When determining the target window with focus, don't use "data->IMC.hWnd" in
first place!
Use GetFocus() to work around possible races (focus switches) between main app
window and initial splash/wizard windows.
When the returned window handle is NULL, use "data->IMC.hWnd".
Send WM_IME_NOTIFY to target hwnd if != NULL.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=5131
--- Comment #48 from Alois <MadLoisae(a)gmx.net> 2009-05-30 05:56:40 ---
> Actually you do not need winetricks for this application. Do the following:
> - rm -rf .wine
> - wine <installer.exe> (cd-ing where it's located)
> - on failure installer message just do 'wineserver -k' in separate terminal
> session
> - wine <app.exe> (cd-ing to app dir).
>
> This works for me.
>
does not work here. ):
I've sent you the vnc login data to your gmail account - it is 24 hours on.
thanks!
kind regards, Alois
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http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #21 from Schmaker <smallsmaky(a)seznam.cz> 2009-05-30 03:26:37 ---
Is someone working on it? I think it is annoying to really lot of users,
because a lot of games (which will normally work under wine) needs these pixel
shaders and wont start without them (maybe Earth 2160, Live for Speed starts
but is unplayable because of everything is black, ...)
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Matej Spindler <matej.spindler(a)auspuh.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matej.spindler(a)auspuh.com
--- Comment #12 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-05-30 02:49:53 ---
(In reply to comment #6)
> This is still a rather annoying bug, the 2.1 version of ventrilo does not
> support directsound output, and is the only version that has a free server so
> it's used by quite a lot of people.
agree! and still present in 1.1.22
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http://bugs.winehq.org/show_bug.cgi?id=8091
--- Comment #26 from Austin English <austinenglish(a)gmail.com> 2009-05-29 21:29:38 ---
Thanks for the analysis Anastasius!
Unfortunately, the crashes are random, and I have yet to narrow down what
exactly could be the cause.
Hopefully that analysis will make it more clear for someone to fix this.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Mac OS X 10.0 |other
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:46:30 ---
No, really.
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Dan Kegel <dank(a)kegel.com> changed:
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----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:45:57 ---
This was the last mac os x 10.0 bug. Changing OS field to "other" since
it was invalid, and we want to remove that choice for future reporters.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Platform|Macintosh |Other
OS/Version|Mac OS X 10.2 |other
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:43:34 ---
not really a mac bug, changing to other
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
OS/Version|Mac OS X 10.2 |Mac OS X 10.4
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:41:56 ---
Fixing OS
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
OS/Version|Mac OS X 10.2 |Mac OS X 10.4
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:39:06 ---
fixing OS
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
OS/Version|Mac OS X 10.2 |Mac OS X 10.3
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2009-05-29 19:38:31 ---
fixing category.
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http://bugs.winehq.org/show_bug.cgi?id=12987
Summary: wine on a hp-ux OS
Product: Wine
Version: 0.9.61.
Platform: HP
OS/Version: HP-UX
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lepontois.ludovic(a)gmail.com
hello,
I'm trying to install wine on a hp-ux operating system.
I have flex v2.5.4, bison v1.875 and gcc v3.3.2.
I don't have problem when I'm doing "./configure" but when I execute the "make
depend && make" it return me "Make: line 318: Syntax error. Stop."
I think the problem is that I have a hp-ux
I have tried with other version but I have the same error (not at the same line
but well)
if I try to install wine with "./tools/wineinstall" it return me:
-interpreter "bin/sh" not found
-file link resolves to "/usr/bin/bash"
-/sbin/sh: ./tools/wineinstall: not found.
for information I have a hp3750 workstation.
I need your help
nb:scuse me for the english mistake, it's because i'm french
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http://bugs.winehq.org/show_bug.cgi?id=13732
Summary: ODBC does not call unixODBC interface
Product: Wine
Version: 1.0-rc2
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: odbc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: last_deceneu(a)yahoo.com
Hello,
I installed and configured Oracle Client 10g successfully, also I configured
unixODBC interface like is described in oracle client instalation manual, I
tested with isql and DataManager and connection was ok.
I installed with winetriks mdac28 and native_mdac. I cheked with winecfg if
odbc32.dll and odbccp32 is set to native. With odbcad32.exe application I'm
able to see Oracle10gODBCDriver configuration but when I try to add a
datasource, it give me an "Microsoft ODBC Administrator" error: "The setup
routine for the Oracle10gODBCDriver ODBC driver could not be found. Please
reinstall the driver".
I think that wine odbc internal functions fail to call unixODBC routines.
I tried many thinks, to set
export LIB_ODBC_DRIVER_MANAGER=/usr/lib/libodbc.so.1.0.0
and to link oracle library:
$ln -s /usr/lib/libodbc.so.1.0.0
"home_path"/oracle/product/10.2.0/client_1/lib/libsqora.so.10.1
$ /sbin/ldconfig
but without success.
My odbcinst.ini looks like:
[Oracle10gODBCDriver]
Description = Oracle 10g Linux ODBC driver
Driver = "home_path"/oracle/product/10.2.0/client_1/lib/libsqora.so.10.1
Setup =
FileUsage =
CPTimeout =
odbc.ini
[Oracle10gODBCDriver]
Application Attributes = T
Attributes = W
BatchAutocommitMode = IfAllSuccessful
CloseCursor = F
DisableDPM = F
DisableMTS = T
Driver = Oracle10gODBCDriver
DSN = OracleDSN
EXECSchemaOpt =
EXECSyntax = T
Failover = T
FailoverDelay = 10
FailoverRetryCount = 10
FetchBufferSize = 64000
ForceWCHAR = F
Lobs = T
Longs = T
MetadataIdDefault = F
QueryTimeout = T
ResultSets = T
# ServerName is TNS_alias_from_tnsnames.ora
ServerName = LAB
SQLGetData extensions = F
Translation DLL =
Translation Option = 0
I attached an debug log for command : WINEDEBUG=+relay wine odbcad32
Please help me with this Oracle ODBC database configurarion.
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=13263
Summary: Auto make copies of DLLs from Window partition
Product: WineHQ Bugzilla
Version: unspecified
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etnablog(a)yahoo.it
I have two partitions in my hd, Vista (REGULAR and REGISTERED) and Ubuntu.
Why not to add the possibility, for wine, to auto take copies of .DLLs from the
Vista partition just to make overrides, if the user want?
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http://bugs.winehq.org/show_bug.cgi?id=13135
Summary: Wine crash when starting program hedgewars
Product: Wine
Version: 1.0-rc1
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
Created an attachment (id=12938)
--> (http://bugs.winehq.org/attachment.cgi?id=12938)
Logs describing the wine crash in three version of hedgewars: 0.9.0, 0.9.2,
0.9.3
Wine does not correctly run the program hedgewars, available from
http://www.hedgewars.org/download.html . Testing on versions 0.9.0, 0.9.2 and
0.9.3 of the game wine will correctly install the game. However, when the game
is run the main menu will appear then just as quickly wine will crash. Attached
are the logs from testing the three versions of hedgewars. The wine in
questions is v1.0-rc1.
Wine was built from source in the standard way with no configuration changes.
(ie, all default). Wine was tested starting from an empty ~/.wine directory.
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http://bugs.winehq.org/show_bug.cgi?id=11577
Summary: Delorme 2006 install under 0.9.55 tab key doesn't work
Product: Wine
Version: 0.9.55.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eplurib(a)earthlink.net
2/13/2008
I compiled WINE 0.9.55 from sources and installed Delorme 2006 Plus under
Windows 2000 configuration.
Delorme starts. Choose Find tab and then Advanced. Then select street address.
Type in a street address then click search. Error message says "Find tab did
not".
Click ok to resume.
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http://bugs.winehq.org/show_bug.cgi?id=11564
Summary: Delorme 2006 install locks up under XP
Product: Wine
Version: 0.9.54.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eplurib(a)earthlink.net
Created an attachment (id=10728)
--> (http://bugs.winehq.org/attachment.cgi?id=10728)
Install procedure used with Wine-Doors files
While installing Delorme 2006 Plus under WINE XP, the installer stopped with
several Windows errors and eventually locked up while doing a "File Transfer".
After killing the winedebug message with ^C, the install continued until
finally halting. With great difficulty, I was able to kill the install process
while in the "File Transfer" lockup. The program did start and run but did not
work properly, with errors tabbing from field to field, and the "Find Tab"
error common with Delorme would not allow the "find" feature to work.
It was installed on a new laptop (Compaq F750US) with a new and updated Gutsy
Kubuntu 7.10 install and with Wine-doors. The Wine doors installed drivers are
listed in one of the attached files.
The attached files are the dmesg output, the terminal window messages, and the
steps I took to attempt the install. A screen shot of the Wine_doors message is
included.
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http://bugs.winehq.org/show_bug.cgi?id=11192
Summary: Winecfg freezes the system
Product: Wine
Version: 0.9.53.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luv2fish1(a)gmail.com
I'm using PCLinuxOs2007 and when I try to run winecfg my system locks up. If I
try to run any Windows software the system locks up. I have to power down in
order to unlock my system.
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http://bugs.winehq.org/show_bug.cgi?id=11008
Summary: dll registration: Wine does not seem to regognize
/silent as parameter
Product: Wine
Version: CVS/GIT
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-dotnet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Created an attachment (id=9989)
--> (http://bugs.winehq.org/attachment.cgi?id=9989)
End of log, all registrations of dlls with /s proceed, failing with /silent
As you will be able to see in the attachment, Wine is registering all dlls for
which RegSvr32.exe had been launched the parameter is /s. However the .NET 2
seemed to ask the parameter /silent and the application (Trados) crashes.
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http://bugs.winehq.org/show_bug.cgi?id=10984
Summary: Regression: Java is not completely installing anymore on
0.9.52
Product: Wine
Version: CVS/GIT
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Java J2SE runtime environment 5.0 update 10 is hanging on "publishing product
information" and not completing anymore the installation.
Regression test showed:
5461d505d727411f8de3f7846c5d1e8ed6343247 is first bad commit
commit 5461d505d727411f8de3f7846c5d1e8ed6343247
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Dec 14 00:39:34 2007 +0100
winex11: Activate the depth-bpp difference.
:040000 040000 16d093776321a3a8fbb58eeb189ca26195c133a5
f7403bb4903a4b719ee375769a97a6ed5d9502e9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10824
Summary: Wineserver crash
Product: Wine
Version: CVS/GIT
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
When I am testimg the GIT of yesterday (18.12) with Trados (part between the
end of the installation of C++ and start of the installation of Trados in
InstallShield), the wineserver is crashing with the message:
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
What does this mean? I tried the command "wine SDLTrados2007_820.exe &ulimit -c
unlimited" amd it didn't change a thing.
How should I write the command properly? This had never been necessary in the
past.
Tested under SUSE Linux SLED10 using the snapshot file provided by SUSE (I did
not compile myself).
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