http://bugs.winehq.org/show_bug.cgi?id=18595
Summary: Dungeon Runners crashes on start; unhandled page fault
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=21266)
--> (http://bugs.winehq.org/attachment.cgi?id=21266)
Output of "wine DungeonRunners.exe" nopatch ran_from_launcher
Trying to run "wine DungeonRunners.exe nopatch ran_from_launcher" which is how
you normally start it, makes the app crash with repeated error messages about
"unhandled page fault"
This error also existed in 1.1.21 I then figured I would see how far back it
went.
I used PlayOnLinux to easily download and test each separate wine version in
its own prefix and found that the bug appeared in wine 1.1.17 first as Dungeon
Runners worked great up until that release. It crashes from 1.1.17 on up.
I then tried to do a regression test between 1.1.16 and 1.1.17 and found
nothing..I could not get the bug to reproduce during the regression test.
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http://bugs.winehq.org/show_bug.cgi?id=18594
Summary: ICQ 6.x installer hangs with builtin rpcrt4
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21265)
--> (http://bugs.winehq.org/attachment.cgi?id=21265)
Wine 1.1.22 +rpc
ICQ 6.x needs DCOM98. Unfortunately, the native rpcrt4.dll does not implement
I_RpcExceptionFilter and causes an unhandled exception. Therefore the builtin
rpcrt4.dll is needed.
With the builtin rpcrt4.dll, however, the installer simply hangs, eventually
reports an error and exits.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #32 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-24 09:45:20 ---
The test looks good, except the following things:
1. nbytes is not used, remove it from TEST_OBSOLETE_FLAGS structure
2. make globalflags use symbolic names like flags does
3. Add the test for GlobalAlloc() return value
4. Either remove GlobalLock() call, or add a GlobalUnlock() call.
5. 'static' in the pGlobalFlags declaration is redundant
6. Use consistent braces/indentation style
7. Don't add an empty line at the end of the test
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://download.cnet.com/Wa
| |rhammer-40-000-Dawn-of-War-
| |demo/3000-7483_4-10317161.h
| |tml
CC|kennybobs(a)o2.co.uk |
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Roland Käser <roli8200(a)yahoo.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #16 from Roland Käser <roli8200(a)yahoo.de> 2009-05-24 06:53:58 ---
The bug is fixed since 1.1.16
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--- Comment #21 from Roland Käser <roli8200(a)yahoo.de> 2009-05-24 06:47:56 ---
The bug remains in 1.1.21 and 1.1.22
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #31 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-05-24 03:52:06 ---
and forgot to say: This site
http://allapi.mentalis.org/apilist/GlobalAlloc.shtml suggests GMEM_NODISCARD is
not ignored, so that supports not to touch/remove the flag.
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--- Comment #33 from Saulius K. <saulius2(a)gmail.com> 2009-05-24 03:43:39 ---
Ken, maybe Michael was lucky just because he used winetricks and selected
"directx9" and "mfc42" here? (as the link says)
OTOH, this still wouldn't qualify as a bugfix. Technical analysis should still
be done.
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--- Comment #30 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-05-24 03:34:33 ---
Created an attachment (id=21282)
--> (http://bugs.winehq.org/attachment.cgi?id=21282)
test passing in some flags
Here's my $00.2 for what its worth.
I followed Paul Vriens' suggestion to pass in various flag combinations, see
attached test. These tests pass fine on winXP.
>From what I can see from the tests you cannot remove the following flags:
GMEM_SHARE, GMEM_DDESHARE and GMEM_DISCARDABLE. This will make the test fail.
As for the flags GMEM_LOWER, GMEM_NOCOMPACT, GMEM_NOTBANKED, and GMEM_NOTIFY:
They are either removed by GlobalAlloc on windows, or GlobalFlags just can't
detect them (see for example
http://techref.massmind.org/techref/os/win/api/win32/func/src/f43_16.htm ,
there are only three flags listed there)
In either way, as you said they are never used in wine's code , just remove
them i'd say.
As for GMEM_NODISCARD, i havent got a clue. My guess would be that GlobalFlags
does not check presence of this flag, anyway, i don't think there's a way to
test if the flag is removed in GlobalAlloc, or Globalflags doesn't detect it.
I'd say just don't remove it.
So my suggestion would be remove GMEM_LOWER, GMEM_NOCOMPACT, GMEM_NOTBANKED,
and GMEM_NOTIFY. Then your bug is fixed.
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Danila Sentiabov <dsent.zen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsent.zen(a)gmail.com
--- Comment #22 from Danila Sentiabov <dsent.zen(a)gmail.com> 2009-05-24 03:23:30 ---
Installation still crashes with Wine 1.1.22.
However, crash is taking place at the very end, even after readme is displayed.
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http://bugs.winehq.org/show_bug.cgi?id=12556
Summary: Photoshop 7: File/Browse confused by Unix shell
namespace
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
File / Browse's tree control misbehaves when I try to pick my
whenever you try to pick a directory using the / unix shell
namespace - it thinks for a sec, then selects Desktop.
Picking a directory in the Z: tree works fine.
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http://bugs.winehq.org/show_bug.cgi?id=638
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-24 00:38:41 ---
Closing.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
--- Comment #16 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-24 00:36:23 ---
What's the point of having a list of debug channels? As was pointed out
the developers don't need it, and anyone who is going to generate a debug
trace MUST consult the source first.
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http://bugs.winehq.org/show_bug.cgi?id=18576
Summary: Quake2 Anticheat module error fixme:psapi
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
Some Quake2 servers needs Anticheat module to verify that player is fair.
R1Q2 and anticheat module can be downloaded from http://antiche.at/
So R1Q2 modified quake2 client works fine with Wine, but connecting to server
that needs anticheat I receive error:
fixme:psapi:GetMappedFileNameW (ffffffff, 7fe30000, 7b6af234, 259): stub
fixme:psapi:GetMappedFileNameW (f0, 400000, 7b8de260, 259): stub
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--- Comment #29 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-23 23:32:01 ---
(In reply to comment #28)
> My question right now is really why some of these flags are used in wine
> itself?
Feel free to send (separate) patches for each component which uses them.
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--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2009-05-23 22:43:50 ---
(In reply to comment #23)
> In 1.1.22, I can paste text copied from native Firefox or Open Office into
> Powerpoint 2003 or 2007 by using "Paste Special" and selecting "unformatted
> text."
> Graphics copied from native Firefox can be pasted into Powerpoint 2007 but not
> into Powerpoint 2003. So the situation is better, but not entirely fixed.
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--- Comment #23 from Rosanne DiMesio <dimesio(a)earthlink.net> 2009-05-23 22:32:31 ---
In 1.1.22, I can paste text copied from native Firefox or Open Office into
Powerpoint 2003 or 2007 by using "Paste Special" and selecting "unformatted
text."
Graphics copied from native Firefox can be pasted into Powerpoint 2007 but not
into Powerpoint 2003. So the situation is better, but not entirely fixed.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
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Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
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Attachment #9994|0 |1
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Attachment #9631|0 |1
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Attachment #9630|text/x-log |text/plain
mime type| |
Attachment #9629|0 |1
is obsolete| |
Attachment #9057|0 |1
is obsolete| |
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
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Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
is obsolete| |
Attachment #9994|0 |1
is obsolete| |
Attachment #9631|0 |1
is obsolete| |
Attachment #9630|text/x-log |text/plain
mime type| |
Attachment #9629|0 |1
is obsolete| |
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
is obsolete| |
Attachment #9994|0 |1
is obsolete| |
Attachment #9631|0 |1
is obsolete| |
Attachment #9630|text/x-log |text/plain
mime type| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
is obsolete| |
Attachment #9994|0 |1
is obsolete| |
Attachment #9631|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
is obsolete| |
Attachment #9994|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
Attachment #10004|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #16982|0 |1
is obsolete| |
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
Attachment #10005|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #16982|0 |1
is obsolete| |
Attachment #10196|0 |1
is obsolete| |
Attachment #10179|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #16982|0 |1
is obsolete| |
Attachment #10196|0 |1
is obsolete| |
--- Comment #68 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:47:25 ---
(From update of attachment 10196)
Communication is at the USB level, not the file mount level.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #16982|0 |1
is obsolete| |
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://download.tomtom.com/
| |sweet/application/home2late
| |st/TomTomHOME2winlatest.exe
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|hardware |download
URL|http://appdb.winehq.org/app |http://download.tomtom.com/
|view.php?iAppId=3628 |sweet/application/latest/To
| |mTomHOMEwinlatest.exe
Version|unspecified |0.9.28.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.download.com/Ris
| |e-of-Nations-Trial-Version/
| |3000-7562_4-10730812.html
Severity|major |normal
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
--- Comment #22 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-05-23 21:10:38 ---
A lot of work has been done on copy/paste recently. Is this still a problem
with latest Wine?
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http://bugs.winehq.org/show_bug.cgi?id=12250
Summary: Call of Cthulhu: Slow and jerky mouse movement
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vkojouharov(a)gmail.com
In Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981 ), the
mouse movement in the main (or any other) menu, as well as the inventory
system, is extremely slow and jerky. When moving the mouse, the cursor will not
move, but after a second or two, will teleport somewhere in the intended
directory.
This is actually a regerssion. Prior to 0.9.56, the mouse was slow, but with
0.9.56, the problem was fixed. With 0.9.57 however, the problem was
resurrected, and it is still present in 0.9.58.
p.s. This is not related to the same bug, but I don't know whether I should
file a new bug for this. The same game is at least twice as slow, as compared
to Vista. Furthermore, the texture on the skybox looks like an extremely
compressed jpeg picture of a sky, with only a few colors (in windows, the
skybox looks fine).
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http://bugs.winehq.org/show_bug.cgi?id=2113
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |ftp://ftp.ncsa.uiuc.edu/Mos
| |aic/Windows/v3.0/mos30.exe
--- Comment #6 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-05-23 20:18:16 ---
I've tested this on Windows 2008 and it also crashes when attempting to go to
google.com (redirects to google.com.au for me) as well as a majority of other
websites.
I also installed mosaic 3.0 in Windows 95, attempting to go to google.com loops
endlessly and no page is displayed.
I suspect Mosaic is just buggy and doesn't understand webservers of today.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
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--- Comment #19 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-23 17:38:37 ---
(In reply to comment #18)
> Tested. Everything seems to be ok. Going to finally fix it, right? :)
:) Yeah, think so. I'll post it on Monday extending with some comments.
Thanks for testing.
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--- Comment #18 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-05-23 17:04:05 ---
Tested. Everything seems to be ok. Going to finally fix it, right? :)
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--- Comment #17 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-23 16:40:45 ---
Created an attachment (id=21274)
--> (http://bugs.winehq.org/attachment.cgi?id=21274)
Draw focus when it's visible
(In reply to comment #14)
> See the bug: selected item is out of view, but another item that is at the same
> position as selected item was before has focus frame, which disappears as you
> scroll up/down. So, it's just another redraw issue.
Test with it please. With all apps available.
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http://bugs.winehq.org/show_bug.cgi?id=18593
Summary: Unimplemented function rpcrt4.dll.I_RpcExceptionFilter
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Unimplemented function rpcrt4.dll.I_RpcExceptionFilter affects Bug 7969, Bug
12975 and Bug 14743, usually with an unhandled exception.
It also affects ICQ 6.x during the first run but it's effect is unknown.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on|18593 |
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |18593
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http://bugs.winehq.org/show_bug.cgi?id=12872
Summary: World of warcraft dont show interface with Ati Rareon
9600 Mobile
Product: Wine
Version: 0.9.60
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
Hiyas we have Ubuntu Hardy Heron 8.04 With Intel M and Ati Radeon 9600 Mobile
in Laptop Compaq nc6000 we try to run wow in ubuntu and the game is runing buth
it dont show the interface onli show the back images can log buth i can not see
the User and password Form and others buttoms in the interface, next i login
knot see the buttoms to create onli can see the caracters, i try the game in
windows and run perfectly with this same laptop
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http://bugs.winehq.org/show_bug.cgi?id=14395
Summary: World of Warcraft regular crashes using NVidia Geforce
9600 GT
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vallidor(a)gangrenegang.com
Created an attachment (id=14709)
--> (http://bugs.winehq.org/attachment.cgi?id=14709)
Terse output of wine.
Frequent in-game crashes with no criteria required to reproduce other than
logging into the game and "standing around".
The only required factor is patience. The first crash typically occurs
30-minutes into a session, with the second 15-20 minutes after restarting, with
gradually increasing frequency.
Eventually, crashes will occur within seconds or minutes of each other, and by
this threshold frequently cause the X server to crash.
I have tested various NVidia driver versions, and two AMD64 systems with the
same video card on two different distributions (Ubuntu Gutsy/Hardy x86_64
hybrid, and Sabayon 3.5 x86_64 fresh) as well as older versions of wine (0.9.6
and up) up to and including 1.1.0.
Although I suspect this is an NVidia driver issue related to this card, I have
read similar reports of World of Warcraft itself crashing on the Win32 platform
with newer generation hardware as well, and as such am reporting this bug to
Nvidia, Wine, and Blizzard.
Attached is the wine output in text format.
When crashing, a memory violation error window is displayed as well as the
Blizzard bug report feedback window.
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http://bugs.winehq.org/show_bug.cgi?id=5688
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-05-23 06:11:49 ---
Nick, please retest.
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--- Comment #9 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-05-23 04:48:32 ---
(In reply to comment #8)
> Is this still an issue in current (1.1.21 or newer) wine?
Recent improvements to d3d in wine have made the difference barely noticeable.
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http://bugs.winehq.org/show_bug.cgi?id=638
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-05-23 03:22:18 ---
(In reply to comment #14)
> Shouldn't we have a script to generate that? Otherwise it will go out of date.
Or better yet, include the script in the tree and run it on build...
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--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2009-05-23 00:18:10 ---
Shouldn't we have a script to generate that? Otherwise it will go out of date.
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--- Comment #13 from chris ahrendt <celticht32(a)aol.com> 2009-05-23 00:04:51 ---
Created an attachment (id=21253)
--> (http://bugs.winehq.org/attachment.cgi?id=21253)
Spreadsheet with Wine debug flags... sorted by flags... and by wine component
needs to have the function of the SO added and the flag.
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AJ <richardgiza(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |richardgiza(a)yahoo.com
--- Comment #111 from AJ <richardgiza(a)yahoo.com> 2009-05-22 23:24:02 ---
I have managed to get battle net to work for starcraft. I did this by
installing window fonts on Linux. Battle net works now even though the
background is black and text can be a hard to read when the text over laps.
This is not a perfect fix but you can do battle net.
The link for installing the fonts is
http://ubuntu.wordpress.com/2005/09/09/installing-microsoft-fonts/
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http://bugs.winehq.org/show_bug.cgi?id=7067
Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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--- Comment #8 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-22 16:41:49 ---
(In reply to comment #6)
> Doesn't work here.
Hi, Lei.
You mean using selection rectangle that follows mouse pointer?
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http://bugs.winehq.org/show_bug.cgi?id=4304
--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-22 15:46:48 ---
Editor problem seems to be solved on 1.1.22.
I've tried to install this mt4setup.exe. Installer was almost done but it stops
(still responds) at a look like last step copying:
<appdir>\mailbox\<somenumbers>.english
Then I killed 'wineserver -k', installed mfc42 and tried to run it.
MetaEditor.exe crashed with exception then I tried terminal.exe from appdir.
It created some files I suppose and starts app.
So described problem with 'Expert properties' dialog is solved - values could
be edited in place. but I'm not sure about checkbox at leftmost column - should
items be checked or not when clicking on another columns?
Please test it somebody familiar with this program.
Just for a reference:
http://source.winehq.org/git/wine.git/?a=commit;h=8f334205f921737de3b71c58f…
Nikolay S.
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--- Comment #61 from Sisir <myspecialids-wine(a)yahoo.co.in> 2009-05-22 13:54:59 ---
I too am getting the same GNUTLS errors and gtalk goes into a
connect-disconnect loop. I've used wine 1.1.20 and 1.1.21 with riched20 and
riched30 from winetricks and uxtheme.dll copied to my system32 of a clean wine
prefix.
Can someone please point out whether I missed something?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=5131
--- Comment #40 from Austin English <austinenglish(a)gmail.com> 2009-05-22 13:14:05 ---
See bug 18575 for those interested in the IEFlash.dll bug. Workaround is
'winetricks dcom98'.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #39 from Austin English <austinenglish(a)gmail.com> 2009-05-22 12:48:14 ---
Works fine in 1.1.22.
The IEFlash.dll bug is still there, and double clicking on files doesn't
download them, but those are separate bugs (and I'm not sure if the later works
on windows).
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-05-22 12:36:22 ---
Works fine for me in regedit.
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http://bugs.winehq.org/show_bug.cgi?id=18537
Summary: Child windows jump when clicked and dragged by title
bar
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam2k(a)gmail.com
Using E-sword, when I do a search, a child window pops up (with normal windows
decorations not linux; thin windows like title bar with single x close button)
and when you click and drag by the title bar the window jumps over to the far
right of the screen. As long as you are holding the mouse down it can be
dragged back. I'm using Ubuntu Jaunty with default install of wine from repo
but the same thing happened with Intrepid and repo version of wine. I also am
using nVidia driver with dual monitor (twinview). This doesn't happen on child
windows that have the normal linux decorations with full title bar.
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http://bugs.winehq.org/show_bug.cgi?id=18515
Summary: Deleting the last entry in the overrides tab in
winecfg is not shown correctly
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
Add multiple overrides on a clean .wine.
When the first entry (or anything but the last one) is deleted by selecting and
pressing "Remove" the new updated list is immediately shown.
When one tries to delete the last entry (multiple have to exist) the gui shows
that last one, and the previous one, highlighted. The list doesn't show that an
entry was removed. When pressing 'Apply' (or 'OK' and relaunch winecfg) the
list is updated and it indeed doesn't show the removed entry anymore.
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http://bugs.winehq.org/show_bug.cgi?id=18395
Summary: Garrys mod crashes when joining.
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailRoxas(a)gmail.com
Created an attachment (id=20971)
--> (http://bugs.winehq.org/attachment.cgi?id=20971)
The important part of the log
Hi, i updated recently to Ubuntu 9.04, first none of source games worked
because of Pulseaudio, well i just got rid of that. Now CSS and others work
like they did before (even faster in 9.04) but Garry's mod just crashes when
joining.
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http://bugs.winehq.org/show_bug.cgi?id=18188
Summary: Everest Poker and Casino exit silently
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.everestpoker.com/downloads/S1485E/Everest%20P
oker.exe?MID=winebugs
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20665)
--> (http://bugs.winehq.org/attachment.cgi?id=20665)
wine-1.1.19-272-g73977e6 +gdiplus +relay +seh +tid last 2MB
Everest Poker and Casino exit silently after the initial "Starting up..."
screen.
Workaround is native gdiplus.dll
+gdiplus doesn't give much so attaching last 2MB of +relay log. Full log
available if needed (~26MB), it compresses well.
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http://bugs.winehq.org/show_bug.cgi?id=18080
Summary: Clipboard (Ctrl+V) no longer works in Word 2003/2007
since 1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kerekfyp(a)gmail.com
After upgrading to 1.1.19 the copy/paste functionality between native linux
apps and word 2003/2007 stopped working. There is no way to paste the contents
of the clipboard into a word document.
However excel 2003 works correctly.
I think that this bug is related to the following changelog entry
- Fixes to OLE clipboard handling.
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http://bugs.winehq.org/show_bug.cgi?id=18044
Summary: System Font Linking fails with MS Shell Dlg
Product: Wine
Version: 1.1.19
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Hampson(a)Pobox.com
If MS Shell Dlg (or presumably any other font named in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\FontSubstitutes is used to
render text, the system font linking support provided by
HKLM\Software\Microsoft\Windows NT\CurrentVersion\FontLink\SystemLink fails.
What happens is that the substitution list in SystemLink is stored by real font
name, such that putting an entry for MS Shell Dlg in that list will actually
store an entry in the system_links list (in gdi32/freetype.c) for the font that
points to (Tahoma under en-US codepage). This means it is possible to have two
entrys for one real font in this list, as it happens.
However, when create_child_font_list (also in gdi32/freetype.c) goes searching
for entries in system_links, it searches by virtual name (ie MS Shell Dlg if
that is what the program asked for) and so fails to find any matches.
This causes get_glyph_index_linked to not have any children to search, and
hence return FALSE, causing the glyphs in question to be replaced with glyph 0.
This affects uTorrent 1.8. uTorrent 1.7 used Tahoma as its GUI font, so simply
enabling SystemLink for Tahoma (as per bug 10864 comment 4) would allow
non-local-codepage characters to display correctly. Under uTorrent 1.8 however,
this fails.
It looks to me like the problem is that create_child_font_list should be
searching the system_links list by real font name, not virtual font name, for
best consistency with Windows.
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http://bugs.winehq.org/show_bug.cgi?id=17687
Summary: vlc 0.9.8a segfaults on launch
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.videolan.org/mirror-
geo.php?file=vlc/0.9.8a/win32/vlc-0.9.8a-win32.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19890)
--> (http://bugs.winehq.org/attachment.cgi?id=19890)
+relay,+seh,+tid
Native VLC wouldn't play my dvd, so decided to try windows version. Segfaults
on launch in git. +relay,+seh,+tid attached.
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http://bugs.winehq.org/show_bug.cgi?id=17629
Summary: unimplemented function
setupapi.dll.CM_Locate_DevNode_ExA
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
While launching Unreal Tournament 3 via steam, AGEIA PhysX installer is run,
but aborts due to unimplemented function setupapi.dll.CM_Locate_DevNode_ExA
00000061 (D) C:\Program Files\AGEIA
Technologies\driver\x86\1.1.1.14\rescanDevNode.exe
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http://bugs.winehq.org/show_bug.cgi?id=17470
Summary: IP Softphone 2050 doesn't start with WINE
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=19561)
--> (http://bugs.winehq.org/attachment.cgi?id=19561)
Copy of terminal contents from the starting process
I've downloaded this file:
http://www116.nortel.com/software/i/ipphones/2050/IP_Softphone_2050_setup_3…
and I've tried to install it in my computer with GNU/Linux.
The installation process ended sucessfully ... but when I try start the
program, it doesn't start !!!! :-(
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http://bugs.winehq.org/show_bug.cgi?id=17305
Summary: PCMark 05 crashes on unimplemented
d3dx9_25.dll.D3DXGetImageInfoFromFileInMemory
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.futuremark.com/download/pcmark05/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When running benchmarks, PCMark05 crashes with
wine: Call from 0x34d0eeb to unimplemented function
d3dx9_25.dll.D3DXGetImageInfoFromFileInMemory, aborting
To reproduce, install PCMark05 into an empty .wine directory
and decline the offer to install direct x.
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http://bugs.winehq.org/show_bug.cgi?id=16926
Summary: Mathematica 7 Player complains "could not establish a
connection to the kernel"
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://mathematica.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The app starts now, but complains
"Mathematica could not establish a connection to the kernel.
Kernel: Local.
Low-level MathLink error: Unknown internal error."
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http://bugs.winehq.org/show_bug.cgi?id=16901
Summary: bejeweled and bejeweled twist use 100% cpu
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard(a)cornbread.cc
Not sure what to attach. Please advise.
Wine uses 100% of one core when running either of these games.
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http://bugs.winehq.org/show_bug.cgi?id=16769
Summary: MSN Messenger 7.0 Don't redraw the chat window correctly
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If someone start a conversation with you and you haven't open a conversation
window with this contact you will see that the content of the window is not
correctly draw. You have to minimize the chat window and restore it to see the
window correctly painted.
This only happen if is the other contact and not you the one who create the new
conversation.
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http://bugs.winehq.org/show_bug.cgi?id=16686
Summary: Wine's wordpad doesn't allow setting font?
Product: Wine
Version: 1.1.11
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Trying to change the font pulldown in Wine's Wordpad results in the error
dialog
"Invalid number format".
The pulldown stays at the new value, but the font size doesn't seem to change.
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http://bugs.winehq.org/show_bug.cgi?id=16620
Summary: Office 2003 regression: cannot install Service Pack 3
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsent(a)mail.ru
Created an attachment (id=18182)
--> (http://bugs.winehq.org/attachment.cgi?id=18182)
Service Pack 3 installation log
Starting from 1.1.5 and up to 1.1.11 service pack for MS Office 2003 can't be
installed with "err:msi:ready_media Cabinet not found:" error.
In 1.1.4 patching works.
Attaching a log, will do regression testing in a few days (as soon as my time
allows).
Speaking about workarounds, symlinking all .cab files from original Office 2003
distributive to $WINEPREFIX/drive_c/windows/Installer is working as one.
I believe it's related to bug 13590.
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http://bugs.winehq.org/show_bug.cgi?id=16363
Summary: Google Chrome window is rendered totally black.
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the_gamester28(a)msn.com
Created an attachment (id=17679)
--> (http://bugs.winehq.org/attachment.cgi?id=17679)
Wine output upon starting chrome
Everything renders fine, apart from the part that displays the webpage, making
chrome completely useless. Cannot do anything without seeing anything from the
webpage.
Started in wine 1.1.08, and still exists.
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http://bugs.winehq.org/show_bug.cgi?id=16123
Summary: WINE and Office progs running in background when they
shouldn't be
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morse.matt(a)gmail.com
If I use an Office 2003 program with WINE, after I close the program wineserver
and the Office *.exe file are still running the background and start eating up
memory and CPU for no reason, causing the performance of my computer to be
inhibited. I keep having to go into the process list and ending these
processes manually. I know WINE is supposed to simulate the Windows
environment, but that part I could do without :) Specs are as follows:
OS: Ubuntu 8.04 Hardy Heron
Wine version 1.1.8
Hardware: HP Pavilion dv600t laptop, Intel Core 2 Duo T5600 1.8ghz cpu, NVIDIA
GeForce Go 7400 graphics card, Intel 845GM chipset
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http://bugs.winehq.org/show_bug.cgi?id=16072
Summary: Regression: WINE 1.0.1 fails to run DesignaKnit 7
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb(a)jblache.org
Hi,
I've just upgraded WINE to 1.0.1 today and found out that DesignaKnit 7 won't
run anymore.
It previously worked fine with WINE 0.9.37.
WINEDEBUG=all log attached. A demo version can be downloaded here
<http://www.softbyte.co.uk/dkdemdl.htm> to reproduce the problem.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=16021
Summary: Provide vista-style symlinks for the profiles directory
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/162031
Move the users profile directory from C:\Windows\Profiles\ to C:\Documents and
Settings\ or C:\Users\
C:\Windows\Profile is old legacy location for crappy legacy Windows 95.
In 2000 and XP it is in C:\Documents and Settings\
In Vista it is in C:\Users\
We should consider moving it and providing symlinks in all the old places,
especially when we are in "Vista mode". One possible worry is that if we
provide just normal symlinks, an old app might be confused by looking in all 3
folders.
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http://bugs.winehq.org/show_bug.cgi?id=15762
Summary: .desktop files are created in ~, not in ~/Desktop
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leohome(a)free.fr
When I install an application, .desktop files are created in ~ and .lnk files,
in ~/Desktop. However, in my wine config, Desktop is linked as ~/Desktop.
kubuntu 8.04
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http://bugs.winehq.org/show_bug.cgi?id=15468
Summary: polygon vertex problems on assassin's creed characters
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gus(a)inodes.org
CC: fenixk19(a)mail.ru, jef.albino(a)yahoo.com.br
Created an attachment (id=16363)
--> (http://bugs.winehq.org/attachment.cgi?id=16363)
example corruption
+++ This bug was initially created as a clone of Bug #12949 +++
I'm splitting this off since it's presumably unrelated to general graphics
slowness in Assassin's Creed.
Other people have played the game without reporting this issue, but for me (and
some others) the characters have messed up vertices - see the image attachment.
Only happens on the characters, not background walls, etc (as far as I can
tell).
I've confirmed it exists in 1.1.5, 1.0 and 0.9.61. None of the in-game
graphics options seem to affect this problem - any hints on what else I can do
to help narrow this down?
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http://bugs.winehq.org/show_bug.cgi?id=13736
Summary: Call of duty 4 demo crashes on start
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://charlieoscardelta.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Created an attachment (id=13765)
--> (http://bugs.winehq.org/attachment.cgi?id=13765)
Call of duty 4 with 3D Mark patch only (+d3d trace)
After applying the 3D Mark patch (see bug 9210) the game will start to load and
crash before entering the menu.
In 1.0 rc3 I was possible to ear sound while having a black screen or a message
box displaying :
DirectX encountered an unrecoverable error.
Check the readme for possible solutions.
With 1.0 rc4 the game just segfault right after the splash screen.
I have an nvidia geforce 9600gt with the driver 173.14.05 and is performing
well with other 3D games in wine.
I made some test, changing the offscreen rendering method and the video memory
size without any change in the result.
I'm attaching a trace with +d3d with the 3D Mark patch only and another one
with applying also the NVidia patch.
Patches are linked on the appdb page :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10429
This problem has been discussed on the forum here :
http://forum.winehq.org/viewtopic.php?t=1165
Specs:
NVidia Geforce 9600gt - driver 173.14.05
Athlon x64
Ubuntu 8.04 32bits
No compiz and no pulseaudio
Clean .wine
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http://bugs.winehq.org/show_bug.cgi?id=13642
Summary: dogfood: InterPoker on Linux crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pbrobinson(a)gmail.com
When trying to install InterPoker (free download on www.interpoker.com) on wine
rc3 on Fedora 9 it crashes part way through install.
It also complains it can't find freetype > 2.0.5 where fedora ships with 2.3.5
Crash details attached.
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http://bugs.winehq.org/show_bug.cgi?id=13366
Summary: Scarface fails to start due to "unhandled page fault"
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=13259)
--> (http://bugs.winehq.org/attachment.cgi?id=13259)
Output of Wine
Scarface fails to start due to "unhandled page fault". Tested upgrading to
1.00.2 and using a no-CD patch. See attachment for Wine output.
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http://bugs.winehq.org/show_bug.cgi?id=13243
Summary: Trackmania (Nations) Forever doesn't sometimes work with
3d-glasses
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
Trackmania Forever (and Trackmania Nations Forever) doesn't sometimes work with
3d-glasses. Usually, when I press the 3d-glasses button it applies the
3d-filter and it looks cool with the glasses.
Occasionally when I try to enable the filter or load a new track it doesn't do
anything. The game looks normal, but without the 3d-effect. When this happens
the game is slowed down significally. The slow down fixes by disabling the
effect. The 3d-effects sometimes work again, when I load a new track and then
try again.
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http://bugs.winehq.org/show_bug.cgi?id=13201
Summary: Microsoft Pinball Arcade jittery animations
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanessaezekowitz(a)gmail.com
Movements of the ball, flippers, and other objects in Microsoft Pinball Arcade
have become jittery. The effect is similar to what you'd get if you have a
double-buffered game engine that mostly runs normally, but intermittently mixes
up the two buffers (maybe this is what's happening?).
The effect happens every couple of seconds, and lasts for what looks like two
frames. It is easiest to see this artifact when the ball is moving fast (thus
the ball covers the most distance between adjacent frames), particularly across
an open part of the table just after you hit it with a flipper.
Expected behavior:
The game should animate smoothly as it does in Windows and previous versions of
Wine.
Versions affected:
Wine 0.9.45 works fine in this regard, as do some later versions. 0.9.61 and
1.0 rc1 show this artifact. My normal procedure is to install a version of
Wine, test it, and if I discover something wrong, I simply roll back to a
version that I know works (in this case, 0.9.45).
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http://bugs.winehq.org/show_bug.cgi?id=13182
Summary: Ultraedit v14.00+3 cannot be configured anymore
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.idmcomp.com/files/hotfix/ue_english.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JurgenvonOerthel(a)hotmail.com
When running under Windows or when the combination Wine 0.9.60/Ultraedit
v14.00a+1 is used then Advanced->Configuration lets the user modify a lot of
settings organized in some sort of menu structure.
Wine 1.0-rc1/Ultraedit v14.00+3 only displays the first menu entry. It doesn't
display the menu itself at all.
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http://bugs.winehq.org/show_bug.cgi?id=13040
Summary: SkyMap Pro: Tip of the Day is a blank window.
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.skymap.com/smp_eval.htm
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=12796)
--> (http://bugs.winehq.org/attachment.cgi?id=12796)
Tip of the Day
The SkyMap program's Tip of the Day doesn't show anything. Just blank.
Its Tip of the Day works in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=12440
Summary: Screen/Graphics corruption in Sammy's Science House
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: selivanow(a)gmail.com
Created an attachment (id=11983)
--> (http://bugs.winehq.org/attachment.cgi?id=11983)
Wine 0.9.57 screenshot and Wine 0.9.58 screenshot
Screen corruption in "Sammy's Science House" distributed by EdMark. The game
played fine with wine 0.9.57. The corruptions make the game unplayable.
Attached are 2 screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=12251
Summary: Gamma on screen is brighter after application exits
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11689)
--> (http://bugs.winehq.org/attachment.cgi?id=11689)
Console output from Star Trek: Legacy
I have observed a problem on my KDE desktop where after running a Wine
application and closing it (either normally or killing it), the screen's gamma
is much higher.
This is easily rectifiable when I right-click on my KDE desktop, click
"Configure desktop" and then select "Display" - before even attempting to
change the settings, it automatically reverts back to what it should be.
I've only observed this running Star Trek: Legacy so far, of which there is no
demo, but I have attached my console output from that game in case it is
useful; and I'll update with further applications that do this should I find
them.
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http://bugs.winehq.org/show_bug.cgi?id=10449
Summary: Broken Cross Disk Manager: Crash at start
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://dm.brokenx.com/enu/downloads
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=9153)
--> (http://bugs.winehq.org/attachment.cgi?id=9153)
Console output when running the application
The main window opens, show part of the screen and then hangs.
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http://bugs.winehq.org/show_bug.cgi?id=10072
Summary: Half Life 2 Reflections reversed on real world
reflections option
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
The reflections shown in water in game when in 'real world reflections' mode
are reversed on the far side of objects. That is to say that the reflection
starts out quite vague and fuzzy near the object and gets clearer and denser
further away. The whole thing gives the weird impression of there being a
flatter version of the object sat just on the opposite side of the object. The
most obvious example I can think of to demonstrate this is in HL2 Lost Coast
when you are walking along the jetty at the start of the game you can see a
collection of poles (the ones supporting the jetty) out at sea that slowly
become indistinct as they stretch toward the jetty. These poles move rapidly as
you move because they are always trying to stay opposite the jetty poles.
I'm running NVidia drivers 100.14.19. Wine 0.9.46 & 0.9.47 tested with the same
problem. I have tried it with "UseGLSL"="enabled" and
"OffscreenRenderingMode"="fbo" with no real difference.
My system is a:
Athlon64 Dual Core 4800,
Corsair 2GB DDR667,
Nvidia Geforce 8600GTS 256MB,
Ubuntu 7.04 Feisty 64bit
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http://bugs.winehq.org/show_bug.cgi?id=8680
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2009-05-22 11:06:00 ---
Closing bugs fixed in 1.1.22.
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http://bugs.winehq.org/show_bug.cgi?id=8349
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2009-05-22 11:05:46 ---
Closing bugs fixed in 1.1.22.
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http://bugs.winehq.org/show_bug.cgi?id=7326
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2009-05-22 11:05:11 ---
Closing bugs fixed in 1.1.22.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-05-22 11:04:52 ---
Closing bugs fixed in 1.1.22.
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--- Comment #28 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-22 10:55:57 ---
My question right now is really why some of these flags are used in wine
itself? What do the respective developers expect from this usage? Should this
be brought up on the developer mailing list with the goal to have all use of
these flags eliminated?
Clearly from the MSDN documentation these flags are remnants from an era that
ended 15 years ago.
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http://bugs.winehq.org/show_bug.cgi?id=18544
Summary: regression wrt "Pixeline" kids' game
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlund05(a)imada.sdu.dk
Created an attachment (id=21210)
--> (http://bugs.winehq.org/attachment.cgi?id=21210)
backtrace
Im running a danish children's game which isn't in appdb, "Pixeline i
Pixieland", ref. http://www.pixeline.dk/Default.aspx?ID=431
I'm pretty sure I had it working (playable) about half a year ago (it's a cdrom
game my daughter picked up at the library), but now it exits immediately with a
dialog message.
Running from commandline I get the attached output.
Regards
Jakob.
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--- Comment #27 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2009-05-22 08:19:29 ---
that should of course read:
f = pGlobalFlags(g);
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--- Comment #16 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-05-22 07:36:05 ---
(In reply to comment #15)
> Only occurs when focused item goes out visible area after sorting, right?
> If it remains visible everything redraws fine.
Yep, I've noted that:
(In reply to comment #14)
> 6. Click "last modified" column, for instance. Important: reordering should
> result in hiding selected item out of the view.
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--- Comment #15 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-22 07:30:53 ---
(In reply to comment #14)
> Fix confirmed in latest git and regedit no longer crashes. But another problem
> is here:
>
> 1. Open regedit.
> 2. Open File > import.
> 3. Select detailed view.
> 4. Find some folder where there are more items that can fit the view.
> 5. Select some item (folder or file).
> 6. Click "last modified" column, for instance. Important: reordering should
> result in hiding selected item out of the view.
>
> See the bug: selected item is out of view, but another item that is at the same
> position as selected item was before has focus frame, which disappears as you
> scroll up/down. So, it's just another redraw issue.
Confirming. Is unrelated to my latest patch - problem still persists after
reverting it.
Only occurs when focused item goes out visible area after sorting, right?
If it remains visible everything redraws fine.
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--- Comment #14 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-05-22 05:53:33 ---
Fix confirmed in latest git and regedit no longer crashes. But another problem
is here:
1. Open regedit.
2. Open File > import.
3. Select detailed view.
4. Find some folder where there are more items that can fit the view.
5. Select some item (folder or file).
6. Click "last modified" column, for instance. Important: reordering should
result in hiding selected item out of the view.
See the bug: selected item is out of view, but another item that is at the same
position as selected item was before has focus frame, which disappears as you
scroll up/down. So, it's just another redraw issue.
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http://bugs.winehq.org/show_bug.cgi?id=16608
Summary: Allow Runs=Yes even if Installs=No
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
I tried to submit testing data for a game (Crysis Warhead).
The installer is broken, but when the game is installed in a VM and copied to
Linux, it runs fine under Wine.
AppDB however complains: "You can only set Runs? to ‘Not installable’' if
the application's installer does not work"
This artificial limitation is unnecessary. Please consider removing it
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Paul Vriens <Paul.Vriens.Wine(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Vriens.Wine(a)gmail.com
--- Comment #26 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2009-05-22 03:37:36 ---
Why? As Dmitry and Vincent suggested we can do:
Check for existence of the GlobalFlags function:
static UINT (WINAPI *pGlobalFlags)(HGLOBAL);
pGlobalFlags = (void*)GetProcAddress(GetModuleHandle(<dll>),"GlobalFlags");
The test:
if (!pGlobalFlags)
{
win_skip("GlobalFlags is not available\n");
return;
}
g = GlobalAlloc(<fill in loads of possible flag combinations>, <whatever
size>);
f = GlobalFlags(g);
compare f with the given flag combinations.
GlobalFree(g);
Use this is in some kind of loop with dozens of combinations. There are loads
of examples in our tests that define a struct with inputs and expected outputs
and a loop with the needed test(s).
Just my $0.02
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--- Comment #11 from knipl(a)in.tum.de 2009-05-21 15:04:46 ---
stil present in wine-1.1.21-346-g1394c6e.
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--- Comment #25 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-21 14:02:29 ---
(In reply to comment #24)
> I sure don't know if it's safe.
Exactly what I'm saying also. So I guess we are stuck.
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--- Comment #24 from Vincent Povirk <madewokherd(a)gmail.com> 2009-05-21 13:41:48 ---
I sure don't know if it's safe. That's why we need a test.
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--- Comment #23 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-21 13:31:46 ---
I still think creating the tests are above my head, but...
Is it really safe to mask all the flags? A search of the wine code reveals the
following:
GMEM_DDESHARE is used in several calls to GlobalAlloc within wine.
GMEM_DISCARDABLE is used a few times in code.
GMEM_LOWER is defined but never used.
GMEM_NOCOMPACT is defined but never used.
GMEM_NODISCARD is used in several places in the code.
GMEM_NOT_BANKED is an alias for GMEM_LOWER (or vice versa actually).
GMEM_NOTIFY is defined but never used. This is the one blocking Prism.
GMEM_SHARE is used quite a few times in code.
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--- Comment #13 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-21 10:44:06 ---
(In reply to comment #12)
> > I know that. It's my previous patch to blame.
>
> This is where more testcases would be helpful in preventing such things...
You're right of course. Especially cause we have no hittest tests for ListView
now. I'll try to add some later.
Sorry for that.
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-05-21 10:39:22 ---
(In reply to comment #10)
> (In reply to comment #9)
> > Fix confirmed in all applications that I've seen being affected.
> >
> > But... Regedit now crashes. Not sure if it is related to this patch. Try
> > opening regedit, opening some branch and double-clicking any value.
> >
> > listview.c:1363: LISTVIEW_GetColumnInfo: Assertion `nSubItem >= 0 && nSubItem <
> > (*(INT*)(infoPtr->hdpaColumns))' failed.
> > wine: Assertion failed at address 0xb7f0a410 (thread 0009), starting
> > debugger...
> > Unhandled exception: assertion failed in 32-bit code (0xb7f0a410).
>
> I know that. It's my previous patch to blame.
This is where more testcases would be helpful in preventing such things...
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--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-21 10:12:53 ---
(In reply to comment #9)
> Fix confirmed in all applications that I've seen being affected.
>
> But... Regedit now crashes. Not sure if it is related to this patch. Try
> opening regedit, opening some branch and double-clicking any value.
>
> listview.c:1363: LISTVIEW_GetColumnInfo: Assertion `nSubItem >= 0 && nSubItem <
> (*(INT*)(infoPtr->hdpaColumns))' failed.
> wine: Assertion failed at address 0xb7f0a410 (thread 0009), starting
> debugger...
> Unhandled exception: assertion failed in 32-bit code (0xb7f0a410).
Both patches committed:
http://source.winehq.org/git/wine.git/?a=commit;h=c1983382637fcdb80a6cc43e6…http://source.winehq.org/git/wine.git/?a=commit;h=1394c6eee3150c2ecf588a25e…
Retest with current please.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bunglehead(a)gmail.com
--- Comment #10 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-21 08:09:07 ---
(In reply to comment #9)
> Fix confirmed in all applications that I've seen being affected.
>
> But... Regedit now crashes. Not sure if it is related to this patch. Try
> opening regedit, opening some branch and double-clicking any value.
>
> listview.c:1363: LISTVIEW_GetColumnInfo: Assertion `nSubItem >= 0 && nSubItem <
> (*(INT*)(infoPtr->hdpaColumns))' failed.
> wine: Assertion failed at address 0xb7f0a410 (thread 0009), starting
> debugger...
> Unhandled exception: assertion failed in 32-bit code (0xb7f0a410).
I know that. It's my previous patch to blame.
Fix sent for this:
http://www.winehq.org/pipermail/wine-patches/2009-May/073202.html
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--- Comment #9 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-05-21 07:58:41 ---
Fix confirmed in all applications that I've seen being affected.
But... Regedit now crashes. Not sure if it is related to this patch. Try
opening regedit, opening some branch and double-clicking any value.
listview.c:1363: LISTVIEW_GetColumnInfo: Assertion `nSubItem >= 0 && nSubItem <
(*(INT*)(infoPtr->hdpaColumns))' failed.
wine: Assertion failed at address 0xb7f0a410 (thread 0009), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xb7f0a410).
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--- Comment #8 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-21 07:09:48 ---
(In reply to comment #6)
> I can still reproduce it (current git). Not sure if this is the same bug, or
> this is unrelated.
>
> 1. Open regedit
> 2. Open Registry > Import
> 3. Change view to detailed
> 4. Select (click) first item
> 5. Click name header to reorder the list.
>
> See the bug: the selected item is the first one in the list, which was the last
> one before reordering. That is, wrong item is selected. But if you scroll to
> the end of the list, you will see that the item that you have actually clicked
> is focused.
>
> Another part of the bug is that focus frame stays there until you make it
> redraw the list.
>
> In order to reproduce this, second bug, do the following:
>
> 1. Open regedit
> 2. Navigate to some registry branch that has more than one values, for
> instance, HKCU\Control Panel\Desktop
> 3. Click, then click again some item, so that it become editable.
> 4. Now click another item
>
> See the bug: focus frame is still present for unfocused item.
Patch sent for that. As I told you it was a redrawing issue.
http://www.winehq.org/pipermail/wine-patches/2009-May/073215.html
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http://bugs.winehq.org/show_bug.cgi?id=18523
Summary: Bug with nmake
Product: Wine
Version: 1.1.21
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Created an attachment (id=21174)
--> (http://bugs.winehq.org/attachment.cgi?id=21174)
The back trace
I have setup visual studio on other computer (wine unable to start setup), and
I have load it via network, this operation work with other windows.
When I try start nmake.exe that's not work.
See the backtrace.
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quentin.grimaud(a)gmail.com
AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
Brian <theonebshaw(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |theonebshaw(a)gmail.com
Gray George <dragracer(a)graffiti.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dragracer(a)graffiti.net
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
--- Comment #164 from AL3X <alex_vip_1(a)hotmail.com> 2009-04-02 20:53:49 ---
This is still happening in wine-1.1.18 on:
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
NVidia GeForce 8600 GTS
Linux StupidBox 2.6.28-11-generic #39-Ubuntu SMP Thu Apr 2 04:39:54 UTC 2009
x86_64 GNU/Linux
NVidia driver: 180.44
KDE 4.2.2 desktop effects on.
--- Comment #165 from Spiridon Louis <bugzilla(a)wladi.net> 2009-05-10 13:03:43 ---
I could solve the problem under ubuntu jaunty. You have to chose ALSA for audio
output in the systemconfiguration. Then the program does not crash anymore when
you execute it as win98 (hl2.exe).
--- Comment #166 from Gray George <dragracer(a)graffiti.net> 2009-05-12 11:55:28 ---
Hi!
Try running CSS with the -dxlevel 81, worked for me no more crashes now.:)
--- Comment #167 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:36:21 ---
Created an attachment (id=21206)
--> (http://bugs.winehq.org/attachment.cgi?id=21206)
pc and system, drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #168 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:39:03 ---
Created an attachment (id=21207)
--> (http://bugs.winehq.org/attachment.cgi?id=21207)
pc info and drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #169 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-05-20 21:24:15 ---
(In reply to comment #168)
What's so special about your attachment that you attached it twice?
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--- Comment #10 from Piotr Sawicki <pelle(a)plusnet.pl> 2009-05-20 15:26:14 ---
It is now working. I haven't tested wine since some time.
There is no downloadable demo of finale 2003a.
Thanks
Piotr
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quentin.grimaud(a)gmail.com
AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
Brian <theonebshaw(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |theonebshaw(a)gmail.com
Gray George <dragracer(a)graffiti.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dragracer(a)graffiti.net
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
--- Comment #164 from AL3X <alex_vip_1(a)hotmail.com> 2009-04-02 20:53:49 ---
This is still happening in wine-1.1.18 on:
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
NVidia GeForce 8600 GTS
Linux StupidBox 2.6.28-11-generic #39-Ubuntu SMP Thu Apr 2 04:39:54 UTC 2009
x86_64 GNU/Linux
NVidia driver: 180.44
KDE 4.2.2 desktop effects on.
--- Comment #165 from Spiridon Louis <bugzilla(a)wladi.net> 2009-05-10 13:03:43 ---
I could solve the problem under ubuntu jaunty. You have to chose ALSA for audio
output in the systemconfiguration. Then the program does not crash anymore when
you execute it as win98 (hl2.exe).
--- Comment #166 from Gray George <dragracer(a)graffiti.net> 2009-05-12 11:55:28 ---
Hi!
Try running CSS with the -dxlevel 81, worked for me no more crashes now.:)
--- Comment #167 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:36:21 ---
Created an attachment (id=21206)
--> (http://bugs.winehq.org/attachment.cgi?id=21206)
pc and system, drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #168 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:39:03 ---
Created an attachment (id=21207)
--> (http://bugs.winehq.org/attachment.cgi?id=21207)
pc info and drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
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Daniel Rammelt <drammelt(a)gmail.com> changed:
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byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
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AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
Brian <theonebshaw(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |theonebshaw(a)gmail.com
Gray George <dragracer(a)graffiti.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dragracer(a)graffiti.net
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
--- Comment #164 from AL3X <alex_vip_1(a)hotmail.com> 2009-04-02 20:53:49 ---
This is still happening in wine-1.1.18 on:
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
NVidia GeForce 8600 GTS
Linux StupidBox 2.6.28-11-generic #39-Ubuntu SMP Thu Apr 2 04:39:54 UTC 2009
x86_64 GNU/Linux
NVidia driver: 180.44
KDE 4.2.2 desktop effects on.
--- Comment #165 from Spiridon Louis <bugzilla(a)wladi.net> 2009-05-10 13:03:43 ---
I could solve the problem under ubuntu jaunty. You have to chose ALSA for audio
output in the systemconfiguration. Then the program does not crash anymore when
you execute it as win98 (hl2.exe).
--- Comment #166 from Gray George <dragracer(a)graffiti.net> 2009-05-12 11:55:28 ---
Hi!
Try running CSS with the -dxlevel 81, worked for me no more crashes now.:)
--- Comment #167 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:36:21 ---
Created an attachment (id=21206)
--> (http://bugs.winehq.org/attachment.cgi?id=21206)
pc and system, drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
--- Comment #168 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:39:03 ---
Created an attachment (id=21207)
--> (http://bugs.winehq.org/attachment.cgi?id=21207)
pc info and drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
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Daniel Rammelt <drammelt(a)gmail.com> changed:
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CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quentin.grimaud(a)gmail.com
AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
Brian <theonebshaw(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |theonebshaw(a)gmail.com
Gray George <dragracer(a)graffiti.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dragracer(a)graffiti.net
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
--- Comment #164 from AL3X <alex_vip_1(a)hotmail.com> 2009-04-02 20:53:49 ---
This is still happening in wine-1.1.18 on:
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
NVidia GeForce 8600 GTS
Linux StupidBox 2.6.28-11-generic #39-Ubuntu SMP Thu Apr 2 04:39:54 UTC 2009
x86_64 GNU/Linux
NVidia driver: 180.44
KDE 4.2.2 desktop effects on.
--- Comment #165 from Spiridon Louis <bugzilla(a)wladi.net> 2009-05-10 13:03:43 ---
I could solve the problem under ubuntu jaunty. You have to chose ALSA for audio
output in the systemconfiguration. Then the program does not crash anymore when
you execute it as win98 (hl2.exe).
--- Comment #166 from Gray George <dragracer(a)graffiti.net> 2009-05-12 11:55:28 ---
Hi!
Try running CSS with the -dxlevel 81, worked for me no more crashes now.:)
--- Comment #167 from Łukasz <buskol.waw.pl(a)gmail.com> 2009-05-20 12:36:21 ---
Created an attachment (id=21206)
--> (http://bugs.winehq.org/attachment.cgi?id=21206)
pc and system, drops from console
I've got memmory overflow few times, then I done drope cache and heres new bug
please find solution :/
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--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-20 10:00:07 ---
1.8.2 is unaffected for me on WinME. Please update download link to 1.7, it's
broken.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC|bunglehead(a)gmail.com |
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--- Comment #13 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-20 09:08:32 ---
(In reply to comment #12)
> Yes. In wine 1.1.20.
Attach +listview please.
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--- Comment #2 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-20 08:57:34 ---
(In reply to comment #1)
> Created an attachment (id=2516)
--> (http://bugs.winehq.org/attachment.cgi?id=2516) [details]
> Console output
>
> Console output. This is perhaps related to listview?
Only ListView related output is about LVM_GETITEMSTATE which is implemented
now.
A trace update needed here.
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http://bugs.winehq.org/show_bug.cgi?id=18521
Summary: GTK Development kit: crash during install
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djandruczyk(a)yahoo.com
Created an attachment (id=21172)
--> (http://bugs.winehq.org/attachment.cgi?id=21172)
backtrace of crash for both 1.0.1 an 1.1.21
I am attempting to install the GTK+ development kit 2.12.9 (latest) from
http://gladewin32.sf.net. (I need it primarily to re-create a cross dev
environment and don't want to have to create a heavyweight VM just to get all
the stuff out of the archive.)
Tested with latest wine 1.1.21 and latest stable 1.0.1, both crash in same
manner at same place in the installer..
Attachment of backtraces for both versions attached..
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http://bugs.winehq.org/show_bug.cgi?id=18534
Summary: Can't enter fullscreen-mode with "Sacred - Gold
Edition"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taric(a)freenet.de
First of all, my english isn't that good and I don't know that much about
computers, so please excuse me.
The problem is, that I can't enter the fullscreen-mode with "Sacred - Gold
Edition". The point is, that i can enter it while playing "Guild Wars". I also
checked the grafic-configurations of "Wine" at it was the same display
resolution as my screen: 1280 x 1024. I also changed the resolution-sice for
"Wine", but nothing happend.
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Summary: install of software errors out at trying to register
scom60.ocx
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdawgaz(a)cox.net
Created an attachment (id=21196)
--> (http://bugs.winehq.org/attachment.cgi?id=21196)
ftb8800 setup scom60.ocx error
when trying to install a software product (FTB8800Setup.EXE) it fails to
register scom60.ocx
screenshot is attached.
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--- Comment #10 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-05-20 04:24:11 ---
still present in wine 1.1.21
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http://bugs.winehq.org/show_bug.cgi?id=18538
Summary: Crash setup.exe of VCSExpress
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Created an attachment (id=21199)
--> (http://bugs.winehq.org/attachment.cgi?id=21199)
Back trace
Hello, see the attached backtrace, I try run the setup of Visual studio Express
2008, but it crash, see attached file for backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=2841
Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |winex11.drv
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--- Comment #16 from Vincent Povirk <madewokherd(a)gmail.com> 2009-05-19 18:27:31 ---
I've uploaded a d3dxof log to
http://madewokherd.nfshost.com/omgsecret/starfury-log.gz
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Vincent Povirk <madewokherd(a)gmail.com> changed:
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----------------------------------------------------------------------------
Keywords|patch |
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--- Comment #15 from Vincent Povirk <madewokherd(a)gmail.com> 2009-05-19 17:51:41 ---
Still present in wine-1.1.21-290-gd4e1d88
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Vincent Povirk <madewokherd(a)gmail.com> changed:
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----------------------------------------------------------------------------
Component|-unknown |winex11.drv
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Vincent Povirk <madewokherd(a)gmail.com> changed:
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CC| |madewokherd(a)gmail.com
Component|-unknown |user32
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http://bugs.winehq.org/show_bug.cgi?id=13773
Summary: xfwm4 and fullscreen issues
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
If you run xfwm4 and start a fullscreen application in wine, the xfce4-panel
won't hide.
As a consequence in some Games (GTA San Andreas, Driver Parallel Lines) the
mouse control isn't smooth anymore.
If i run openbox for example, this problem doesn't occure.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
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CC| |madewokherd(a)gmail.com
--- Comment #22 from Vincent Povirk <madewokherd(a)gmail.com> 2009-05-19 16:07:46 ---
I think the issue with tests in this case is that GlobalFlags is (according to
MSDN) NT only. There are plenty of examples where we test functions that are
not available on all systems.
You need to use GetProcAddress to get the address of the function. If the
result is not NULL, you should test the function, otherwise call win_skip
(indicating the tests are OK to skip on Windows but not on Wine).
The test in dlls/setupapi/tests/misc.c for
SetupQueryInfOriginalFileInformationA is a good example.
Also, see http://www.winehq.org/sending_patches for the proper method of
sending patches to Wine.
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--- Comment #20 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-19 13:48:52 ---
I have created a patch that unconditionally masks all the flags.
The tests in dlls/kernel32/tests pass OK in wine. According to
dlls/kernel32/tests/alloc.c it is not known how to test GlobalFlags. I am
certainly not the one who can figure that out.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|bunglehead(a)gmail.com |
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What |Removed |Added
----------------------------------------------------------------------------
Attachment #21133|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=18528
Summary: EVE Patch fails to download as
BITS_IBackgroundCopyJob_SetPriority is not implemented
Product: Wine
Version: 1.1.21
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: qmgr
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timw(a)splhi.com
+++ This bug was initially created as a clone of Bug #12312 +++
I would have preferred to reopen the original bug, but it seems I don't have
the permissions to do so, sigh. So it's cloned.
Anyway, this bug still exists, still affects the current versions of
EvE-Online, and as the 2-line patch I am about to submit shows, is trivial to
workaround.
When attempting to download any premium content patch for EVE Online (i.e. when
the client version is upgraded and the game forces a new download) an error box
pops up saying 'There was a error starting the content upgrade download.
IBackgroundCopyJob::SetPriority.' and in the console
'fixme:qmgr:BITS_IBackgroundCopyJob_SetPriority Not implemented' comes up.
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http://bugs.winehq.org/show_bug.cgi?id=16081
Summary: slow loading
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tha-jj(a)hotmail.com
Hi,
This is my first bug report for wine and I'm not a pro,
so please point out my faults.
I'm playing battlefield 2142 on wine and got punkbuster to work.
So now I can even play online without getting kicked.
The only bug I experience is when I load a second map it goes WAY slower then
the first time, it's easyer to just close the game and start over.
(My solution for now: find servers wich reload the map every 99 games.)
I don't know what is wrong, but I think the graphical card memory must be full
or something like that.
I haven't tried to fully load it and that is what I'm going to do next.
And I'll probably try using other versions of wine too. (I use 1.1.7 now)
Any idea's or questions welcome
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--- Comment #19 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-19 02:29:15 ---
(In reply to comment #18)
> if((flags & GMEM_NOTIFY) == GMEM_NOTIFY)
> flags &= ~GMEM_NOTIFY;
It would be much simpler to mask out GMEM_NOTIFY unconditionally, and
probably the other ones Anastasius listed:
GMEM_DDESHARE
GMEM_DISCARDABLE
GMEM_LOWER
GMEM_NOCOMPACT
GMEM_NODISCARD
GMEM_NOT_BANKED
GMEM_NOTIFY
GMEM_SHARE
But that still requires a test case which calls GlobalAlloc() and
GlobalFlags().
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http://bugs.winehq.org/show_bug.cgi?id=18459
Summary: Modo crashes wine.
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harlequingraphics(a)yahoo.com
In this particular case it is Luxology Modo that is messing up. I installed it
without a hitch but when I try to run Modo I get the error. Notepad runs in
wine but nothing else.
I have tried Photoshop and Autocad and all three get the same error message pop
up.
Here is the link to pastebin.
http://pastebin.com/m19acb82d
I can provide you with terminal returns on the other programs if you need them
but for right now let's get this taken care of. It may fix the others.
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Summary: Diablo 2 crashes when trying to create a battle.net
game
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcak83(a)cox.net
Created an attachment (id=21173)
--> (http://bugs.winehq.org/attachment.cgi?id=21173)
D2 error output
Running Arch Linux 2.6.29.3 (x86).
Diablo 2: Lord of Destruction 1.12
I get an unhandled exception error when trying to create a Battle.net game.
This only happens in full screen mode. If I start the game in windowed mode
(Diablo II.exe -w), I don't get the error and I can play the game just fine. I
attached the console output.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |tasklet
Component|-unknown |kernel32
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Summary: Warcraft 3 haven't Keyboard focus in Unmanaged mode
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hayarms(a)gmail.com
When I run Warcraft 3 in Unmanaged mode (The window manager cannot control wine
windows) everything works well (this is the only way to get the movies working
on my system, because in Managed mode wine crashes when Warcraft 3 tries to
play movies) , but the Keyboard doesn't have focus.
I can read in the terminal from where I ran Wine what I wrote during the game,
but the game ignores the input.
In managed mode Movies are broken, but the keyboard input works correctly
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tigerfishdaisy(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tigerfishdaisy(a)gmail.com
--- Comment #18 from tigerfishdaisy(a)gmail.com 2009-05-18 16:18:53 ---
Still the case, wine 1.1.21
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #3 from nsandschn(a)gmx.de 2009-05-18 15:24:14 ---
Still present in wine 1.1.21. The only output besides the "Invalid imagesize"
messagebox is
fixme:ole:CoResumeClassObjects stub
fixme:ole:OLEPictureImpl_SaveAsFile (0x1aa488)->(0x97b90c, -1, 0x32f9e8),
hacked stub.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #7 from nsandschn(a)gmx.de 2009-05-18 15:18:09 ---
Still present in wine 1.1.21
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Peter Hedlund <peter(a)peterandlinda.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |peter(a)peterandlinda.com
--- Comment #18 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-18 14:52:08 ---
Based on the information in #13, a simple (and I assume dirty) way to get Prism
working is to remove the GMEM_NOTIFY flag like this:
--- snip dlls/kernel32/heap.c ---
GLOBAL WINAPI GlobalAlloc(
UINT flags, /* [in] Object allocation attributes */
SIZE_T size /* [in] Number of bytes to allocate */
) {
...
pintern = HeapAlloc(GetProcessHeap(), 0, sizeof(GLOBAL32_INTERN));
if (pintern)
{
if((flags & GMEM_NOTIFY) == GMEM_NOTIFY)
flags &= ~GMEM_NOTIFY;
pintern->Magic = MAGIC_GLOBAL_USED;
pintern->Flags = flags >> 8;
pintern->LockCount = 0;
--- snip dlls/kernel32/heap.c ---
With this Prism 3, 4, and 5 appear to work. There are some painting issues.
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http://bugs.winehq.org/show_bug.cgi?id=18503
Summary: Regressions: utorrent can't run after last update(from
1.20 to wine 1.21)
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexo.tmp(a)gmail.com
fixme:heap:HeapSetInformation 0x110000 0 0x472dfc 4
fixme:heap:HeapSetInformation 0x5c0000 0 0x472dfc 4
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
err:ntdll:RtlpWaitForCriticalSection section 0x47a608 "?" wait timed out in
thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110054 "heap.c: main process
heap section" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
wine: Critical section 00110054 wait failed at address 0x7bc34be9 (thread
001c), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x47a608 "?" wait timed out in
thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110054 "heap.c: main process
heap section" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34be9
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http://bugs.winehq.org/show_bug.cgi?id=16795
Summary: Flash CS4 installer crashes
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=flas
h&promoid=EBYEX&loc=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ljuwaidah(a)gmail.com
Created an attachment (id=18479)
--> (http://bugs.winehq.org/attachment.cgi?id=18479)
The error output from running the installer
After downloading the two files, i run the exe file, it extracts the
installation files a directory on the desktop, i run the setup file there and
it crashes showing the attached output.
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http://bugs.winehq.org/show_bug.cgi?id=16077
Summary: Ignition with Major Issues
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The sound is not synchronized with the video of the game. When you Start the
Race, You get a Black Screen and you can't play.
Blessings
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http://bugs.winehq.org/show_bug.cgi?id=16062
Summary: GTAIII more slow
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The game runs slower in Ubuntu Intrepid Ibex but in Windows XP SP3 it runs
great, the graphics are perfect in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=16025
Summary: Menu text does not display in War of the Ring
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myr.jedi(a)gmail.com
Menu text does not display properly in Lord of the Rings: War of the Ring
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http://bugs.winehq.org/show_bug.cgi?id=15933
Summary: specctra.exe program often hangs up on exit
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jopka(a)kvidex.ru
I have very specific program, specctra.exe, which often (but not always) hangs
up on exit, when called from external program (pcb.exe), with message like
err:seh:setup_exception_record stack overflow 884 bytes in thread 0044 eip
b7e7fa1f esp 01510fbc stack 0x1510000-0x1511000-0x1910000
At standalone use, it (almost?) never hangs up. Under native Windows it never
hangs up. I try other machines (32 & 64 bit), newer Specctra versions instead
of my 10.0.1, and two Wine version (1.0 from Ubuntu's repo and 1.1.7) with same
or worst result.
I attach two files using 'WINEDEBUG=+relay,+process', one for normal exit at
standalone use, and other for crash on exit when specctra.exe called from
pcad.exe.
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http://bugs.winehq.org/show_bug.cgi?id=13132
Summary: can't load save while playing Taikou5
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fukid(a)siulok.com
Created an attachment (id=12934)
--> (http://bugs.winehq.org/attachment.cgi?id=12934)
log : fixme
Taikou 5 is a RPG Japanese game made by KOEI.
the only problem is can't load save while playing Taikou5, where else other is
perfect.
for the logs, please check the attachment, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=13104
Summary: playsaga.com saga crashes during patching
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svenwinkle(a)yahoo.com
Created an attachment (id=12881)
--> (http://bugs.winehq.org/attachment.cgi?id=12881)
saga patcher crash
In order to run the saga (playsaga.com) patcher, you have to download
Microsoft.VC80.CRT and unzip the files into the saga directory. Once you do
this, the patcher (SagaPatcher.exe) will start up and run. It makes it through
a couple of patches, one of just a few files, then another of 7000 files, then
it moves on to a patch of 6000 files or so and crashes at around 2200-2300
files. I have attached the trace from the crash.
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Summary: Need For Speed Most Wanted Black-Edition fails to
install
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12818)
--> (http://bugs.winehq.org/attachment.cgi?id=12818)
Debug log file generated with default settings in WINEDEBUG variable
The installer is complaining about missing AutoRunGUI.dll and later on
AutoRun.exe but after I worked-around that the installer refuses to install
because of missing DirectX version 9.0c or newer. I have no work-around for
this. The only thing you can do here is to unzip the files called
0compressed.zip to 3compressed.zip into a new folder.
Now to my first mentioned work-arounds. Here are the shell commands I have
entered:
cd
mkdir nfsmw
cd nfsmw
# I asume here your MW-CD 1 is in your DVD drive and you have setup /etc/fstab
that it will be mounted to /dvd/ by regular users.
mount /dvd
ln -s /dvd/AutoRunGUI.dll /dvd/AutoRun.exe .
wine /dvd/AutoRun.exe
These symlinks are required if you want to launch the installer, else he will
look in the folder /home/your_name/nfsmw/ for it!
Attached is the debug.log file which was generated with no special settings in
WINEDEBUG variable.
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http://bugs.winehq.org/show_bug.cgi?id=13048
Summary: Mouse cursor is invisible while in game of Dark Age of
Camelot
Product: Wine
Version: 0.9.61.
Platform: All
URL: http://darkageofcamelot.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sales(a)firstwavecomputers.com
Not being able to see the mouse cursor in Dark Age of Camelot severely limits
playing ability. The mouse cursor is there, but you can not see it.
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http://bugs.winehq.org/show_bug.cgi?id=11843
Summary: Word pronounciation played in loop
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alteriks(a)gmail.com
There is problem with sound in Wielki Multimedialny Słownik Angiel 2004
http://appdb.winehq.org/objectManager.php?sClass=version&iId=6542 Word
pronounciation doesn't work as expected, the sound stucks after about one
second and is played in loop.
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http://bugs.winehq.org/show_bug.cgi?id=10733
Summary: doesn't start!
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=9575)
--> (http://bugs.winehq.org/attachment.cgi?id=9575)
Console LOG
Okay, i've got it nearly starting *g*
Maybe i missed some things...
First all things that have to be done until you could try to start...
Installing DirectX from Lost Planet CD:
- Nativ fusion.dll
- Nativ Msvcr70.dll
- Nativ MsCoree.dll
After this ones the directx version on CD will install!
Game: WMVCore.dll -> is located in the Lost Planet Folder in the steam folder!
-> Installed Windows Media Player 9 and copied the wmvcore.dll from there to
the LP folder and overwritten the 24 KB file with 2 MB file!
- Nativ Quartz
- Nativ devenum
- Nativ wmvcore
- Nativ mscat32
And now i got far away from old crash point, but got a nice crash dump/console
output!
Maybe it's usefull for anyone...
Ah, before i forget about it: tried to start the dx9 version of game!
Greets
Dark
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-05-18 11:05:44 ---
Closing abandoned.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-05-18 11:05:36 ---
Closing abandoned.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-05-18 11:05:28 ---
Closing abandoned.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:56:52 ---
Abandoned. If this is still an issue in current (1.1.21 or newer) wine, and you
can provide the requested information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #4 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:56:43 ---
Abandoned. If this is still an issue in current (1.1.21 or newer) wine, and you
can provide the requested information, feel free to reopen.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:56:35 ---
Abandoned. If this is still an issue in current (1.1.21 or newer) wine, and you
can provide the requested information, feel free to reopen.
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--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:44:37 ---
Is this still an issue in current (1.1.21 or newer) wine?
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:44:07 ---
Is this still an issue in current (1.1.21 or newer) wine?
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:43:54 ---
Is this still an issue in current (1.1.21 or newer) wine?
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-05-18 10:43:37 ---
Is this still an issue in current (1.1.21 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, source
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--- Comment #24 from Fabio Guasco <fabio.guasco(a)gmail.com> 2009-05-18 03:54:52 ---
(In reply to comment #22)
> Is this possibly related to bug 18332?
I don't know but i think no.. this bug imply trasparent background only under
text label, bug 18332 is the opposite i see, trasparent window but correct
background under text label.. :-)
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--- Comment #23 from Fabio Guasco <fabio.guasco(a)gmail.com> 2009-05-18 03:53:42 ---
(In reply to comment #22)
> Is this possibly related to bug 18332?
I don't know but i think no.. this bug imply trasparent background only under
text label, bug 18332 is the opposite i see, trasparent window but correct
background under text label.. :-)
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mjmayer(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mjmayer(a)gmail.com
--- Comment #66 from mjmayer(a)gmail.com 2009-05-18 01:12:11 ---
(In reply to comment #65)
> Yes, i allready told that Jeff...but that only happens when you set in the
> VIDEO options the option "TERRAIN" to anything above "Low"...if it's set to
> "low" the black holes are not present....notice that most important thing about
> this patch, that it really solves, was the fact that w/o it , in wine versions
> above 1.1.4, as soon as you repawn or was severely injured , no matter the
> settings you end up with screen with a happearance like in comment # 3 and
> similar.
>
> This new patch solves once and for all that problem...
>
> AJSB
I'm still running into this bug. I am running git 1.1.20 nvidia 180.44. I have
all my graphics settings to low at resolution 800x600. I have applied the patch
by henri. But it doesn't seem to solve the problem.
The bug has manifested itself in version 1.41 and 1.50 beta
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Summary: Latest Sony ACID 7 Products Can Not Start in Wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=21155)
--> (http://bugs.winehq.org/attachment.cgi?id=21155)
Debug Error Messages in Acid Xpress 7
When trying to start Sony ACID sound editing software (Tested with Acid Xpress
7.0 and Acid Music Studio 7.0), the programs immediately exit after I attempt
to run them. This error occurs within the file MSVCR80.dll according to the
debugging output. This is being tested in Wine 1.1.21 on Ubuntu 9.04 i386. I've
attached log files that show the debug output.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|bunglehead(a)gmail.com |
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |madewokherd(a)gmail.com
Component|gdiplus |kernel32
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--- Comment #12 from Christian Uceda <christianuceda(a)yahoo.com> 2009-05-17 15:24:43 ---
Yes, it still does happen in wine-1.1.21.
It shows the same behavior as before, with DCOM98 from winetricks it does work
on more than two images, without DCOM98 using raw wine it does crash if I try
to average more than two images.
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
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Bjørnar Hansen <tilbjornar(a)gmail.com> changed:
What |Removed |Added
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CC| |tilbjornar(a)gmail.com
--- Comment #31 from Bjørnar Hansen <tilbjornar(a)gmail.com> 2009-05-17 11:31:51 ---
I can confirm this still is a problem in wine 1.1.21.
The freezes seem random, and they don't only happen in-game. I just had it
freeze on me while connecting to a server. Keyboard won't respond, only way to
solve is to manually reset computer.
I cannot confirm if this is a problem for other hl1 games, as I have none to
test with.
The freeze happens whether I use OGL, software or D3D rendering.
The last lines of the wine output were :
err:ntdll:RtlpWaitForCriticalSection section 0x7e462900 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)
fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod
err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "COMCTL32.dbg" ("P")
wine: Critical section 7e462900 wait failed at address 0x7bc34c39 (thread
0024), starting debugger...
Sometimes only the first line appears. The addresses given are a bit different,
sometimes the same, in all cases. Same with the thread numbers.
At one point I had music playing in the background when the computer froze, but
the music continued playing til the end of the track. It did not move on to the
next track.
I tried turning off pulseaudio (killall pulseaudio) which seems to have
disabled the audio in-game. No change, the game still froze.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #17 from nsandschn(a)gmx.de 2009-05-17 11:10:25 ---
Still an issue in wine 1.1.21. I didn't try the new sdl.dll either.
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nsandschn(a)gmx.de changed:
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CC| |nsandschn(a)gmx.de
--- Comment #6 from nsandschn(a)gmx.de 2009-05-17 11:01:23 ---
Still present in wine 1.1.21.
The download link works again, btw.
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Summary: I can't install the Oracle Client 10g with WINE
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=19418)
--> (http://bugs.winehq.org/attachment.cgi?id=19418)
Copy of terminal contents from the starting of installation process
I'm tryng to install the Oracle Client 10 with wine in my GNU/Linux system
(KUbuntu 8.04) ... I do launch the installer, after the system tries drawing
one window, but after the window closes himself and all is finished.
And I do continue without my Oracle Client .. :(
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Summary: Sony Ericsson Update Service fails (Java)
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/110/61/123902
2074/Update_Service_Setup-2.9.4.19.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20409)
--> (http://bugs.winehq.org/attachment.cgi?id=20409)
Wine 1.1.18 output and logs
The Sony Ericsson Update service causes an EXCEPTION_ACCESS_VIOLATION in JRE
1.6.0_11-b03 the first time it is run, and reports a failure the second time,
creating its own logs in both instances.
JRE 1.6.0_11-b03 is bundled with the app and simply dropped into the
application folder; it is not installed as part of the process.
Tried again with 1.6.0_13 by dropping it in the relevant folder, but the
problem is the same.
Tried with Wine 1.1.19 too, same result.
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Summary: Photoshop CS4 seems to have display problems
(Black/White rectangles)
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny.trunk(a)gmx.de
There are some black and white rectangles all over the app interface. After
some events the rectangles get more/less. Difficult to explain... Just take a
look at the pictures on the attachment.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #6 from nsandschn(a)gmx.de 2009-05-17 06:19:09 ---
Still the same as comment #3 in wine 1.1.21
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Jacques Dong <jacquesdong(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacquesdong(a)gmail.com
--- Comment #13 from Jacques Dong <jacquesdong(a)gmail.com> 2009-05-17 05:30:28 ---
still presents
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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--- Comment #6 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-05-16 15:45:21 ---
Created an attachment (id=21133)
--> (http://bugs.winehq.org/attachment.cgi?id=21133)
fix mouse selection
This patch fixes described issue and some other I found while tested it.
Anyone interested please test it with a whole set of your applications with
ListView controls.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-05-16 15:21:21 ---
Reported fixed.
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nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #7 from nsandschn(a)gmx.de 2009-05-16 15:09:27 ---
I can't reproduce the crash either with wine 1.1.21. It really seems to be
fixed.
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nsandschn(a)gmx.de changed:
What |Removed |Added
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CC| |nsandschn(a)gmx.de
--- Comment #7 from nsandschn(a)gmx.de 2009-05-16 14:29:50 ---
CD Architect crashes in wine 1.1.21 with the same error message as in comment
#6
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http://bugs.winehq.org/show_bug.cgi?id=18495
Summary: Implement SwitchDesktop Function
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Functions for control desktops should be implemented.
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http://bugs.winehq.org/show_bug.cgi?id=17070
Summary: Microsoft "Windows SDK for Windows Server 2008"
installer fails
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=e6e1c3df-a74f-4207-8586-711ebe331cdc
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the Windows 2008 SDK from
http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207…
fails with
trace:msi:MSI_ParseSQL Parse returned 0
003e:Call ole32.CoInitialize(00000000) ret=7ceaaadc
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
003e:Ret ole32.CoInitialize() retval=80010106 ret=7ceaaadc
err:msi:ACTION_CreateShortcuts CoInitialize failed
...
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
and a fatal dialog.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Component|build-env |-unknown
Resolution| |FIXED
--- Comment #9 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-05-16 12:11:57 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18488
Summary: RtlReAllocateHeap memory leak
Product: Wine
Version: 1.1.21
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)mahadri.com
uTorrent with over 250 torrents loaded leaks ~40MB/hour. After running
uTorrent for an hour under valgrind, it reported that ~40MB in 155 blocks
allocated in RtlReAllocateHeap were possibly lost. I commented out
wine-1.1.21/dlls/ntdll/heap.c:1553-1560, and uTorrent seems to run fine without
leaking memory. The commented-out code is:
if (rounded_size >= HEAP_MIN_LARGE_BLOCK_SIZE && (flags &
HEAP_GROWABLE))
{
if (!(ret = allocate_large_block( heapPtr, flags, size ))) goto
oom;
notify_alloc( ret, size, flags & HEAP_ZERO_MEMORY );
memcpy( ret, pArena + 1, oldActualSize );
/* FIXME: free old memory here! */
goto done;
}
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