http://bugs.winehq.org/show_bug.cgi?id=14080
Summary: Red Faction: sound does not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4716
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14299)
--> (http://bugs.winehq.org/attachment.cgi?id=14299)
stderr when trying to load or begin the game.
Sound works correctly during the intro cutscene, however after entering the
menu it hangs. After trying to begin a new game or load an existing one, the
game becomes irresponsive.
Wine exits on clicking the "Audio" tab in the setup utility launched from the
Red Faction launcher.
The problem occurs on both ALSA and OSS.
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http://bugs.winehq.org/show_bug.cgi?id=14014
Summary: T-Online Browser: Crash on unimplemented Functions
(gdiplus.dll)
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12627
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14203)
--> (http://bugs.winehq.org/attachment.cgi?id=14203)
+tid,+process,+loaddll
- Install T-Online Browser 6 from
ftp://software.t-online.de/pub/service/to60/T-Online_Browser_6.0.exe
- Start browser.exe
The First Dialog asks:
"Do you want to import the Favorites of Internet Explorer"
but crash on unimplemented Functions in gdiplus.dll:
- GdipCloneBitmapAreaI
- GdipCloneFontFamily
- GdipCloneImage
(Application starts with native gdiplus.dll)
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http://bugs.winehq.org/show_bug.cgi?id=13308
Summary: comctrl32 listview toggles election while scrolling with
ctrl key
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=13169)
--> (http://bugs.winehq.org/attachment.cgi?id=13169)
patch to call SetItemFocus while scrolling with ctrl down
The comctrl32 listview module will toggle the selection of all items scrolled
over when the ctrl key is held down. This is contrary to Windows behavior.
The fix is to check for the control key and set the item if it is down, unless
space is pressed, in which case the toggle should be performed.
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http://bugs.winehq.org/show_bug.cgi?id=12225
Summary: EVE Premium, graphics glitches: some effects missing.
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spedrosa(a)gmail.com
Created an attachment (id=11657)
--> (http://bugs.winehq.org/attachment.cgi?id=11657)
Minmatar Stargate - Windows
There are some effects missing when running under Wine, that are present
running on Windows.
I believe most of them are related to bloom and HDR, so they are easy to miss
if you don't have a Windows version to compare.
>From my comment in the APPDB:
"There are still numerous graphical glitches that are not easily spotted
without a side-by-side comparison with the client running on windows.
Things like missing bloom effects, missing engine exaust animations, cloak and
uncloak effects. Laser beams look different (and much better) when running on
windows.
"
I have taken some screenshots of EVE running on both operating systems so that
side-by-side comparisons can be made.
There are some wrong animation effects, but I am not sure how to capture that.
Video card; NVidia Geforce 8800 GT
Graphics settings; HDR, Bloom (high), shadows off
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http://bugs.winehq.org/show_bug.cgi?id=11856
Summary: Any application: keyboard focus lost after a popup is
unmapped, if SCIM is enabled
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angavrilov(a)gmail.com
Created an attachment (id=11143)
--> (http://bugs.winehq.org/attachment.cgi?id=11143)
WINEDEBUG=event,x11drv; generated using 0.9.52; edited
Applications stop receiving keyboard events after a popup window (for example,
a menu) is unmapped, until global focus is switched out of the application and
back.
Environment:
Fedora Linux 7, KDE 3.5.8, SCIM 1.4.5, Anthy 9100d, WINE 0.9.52~0.9.56
(basically, the latest versions from the official update repositories)
SCIM enabled and configured for Japanese input using Anthy.
Steps to reproduce:
1) Start WINE notepad with SCIM enabled.
2) Type some text to ensure that the keyboard works
3) Invoke a menu item, e.g. Undo or Paste
==> Once the menu popup disappears, keyboard focus is completely lost,
including all menu shortcuts
4) Do one of the following:
a) Move or resize the window
b) Switch focus to another application and back
c) Switch to a different keyboard layout using a global KDE shortcut
==> Keyboard functionality is restored
Possibly related problem:
Keyboard does not work at all when a virtual desktop is used, i.e:
XMODIFIERS=@im=SCIM wine explorer /desktop=test,1024x768 notepad.exe
Work-around:
XMODIFIERS='' fixes both problems.
P.S. It seems that keyboard input is restored when a FocusIn event is received,
but I may be wrong (all of the three actions above cause FocusOut+FocusIn to be
received).
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http://bugs.winehq.org/show_bug.cgi?id=11507
Summary: Resource files in nwn2 dm toolkit do not get loaded
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Starting program gives these errors:
fixme:process:IsWow64Process (0xffffffff 0x34f8dc) stub!
fixme:virtual:NtAllocateVirtualMemory MEM_WRITE_WATCH type not supported
err:ole:CoGetObjectContext apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"NWN2Toolset"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"OEIShared"
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"DotNetMagic2005"
fixme:win:EnumDisplayDevicesW ((null),0,0x7cf07fcc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=8072
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2009-03-27 13:48:34 ---
Closing bugs fixed in 1.1.18.
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http://bugs.winehq.org/show_bug.cgi?id=4145
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2009-03-27 13:48:26 ---
Closing bugs fixed in 1.1.18.
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http://bugs.winehq.org/show_bug.cgi?id=2366
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> 2009-03-27 13:47:58 ---
Closing bugs fixed in 1.1.18.
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http://bugs.winehq.org/show_bug.cgi?id=3254
Warren Dumortier <nwarrenfl(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nwarrenfl(a)gmail.com
--- Comment #57 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-03-27 13:12:26 ---
Tested with Wine 1.1.17 and it works fine and is stable!
There are still 3 bugs:
When hovering on a contact, the pop-up is empty.
It seems that the close button isn't working.
Native richedit is required.
But the bug concerning the authentication process is obsolete, auto-connection
works too.
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http://bugs.winehq.org/show_bug.cgi?id=16759
Summary: Vampire: The Masquerade - Bloodlines (CD retail 1.2 w/
community patches) doesn't start (d3d/winex11 errors)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxfnoel(a)gmail.com
Created an attachment (id=18426)
--> (http://bugs.winehq.org/attachment.cgi?id=18426)
Traceback for the crash
Although the game is part of the Wine Gold list, it fails to start with a
traceback (see attached file) that shows an attempt to switch the display's
resolution to a refresh rate of several megahertz (which of course no graphics
hardware is capable of).
The screen switches resolutions to 800x600, shows a "Loading..." text on a grey
background and just hangs until I kill it (which is where the traceback ends).
I'm using an official Wine 1.1.12 release (from
http://winehq.org/download/deb), but the problem was present in 1.1.11 as well.
I'm running Ubuntu 8.10 Intrepid (64-bit). My graphics card is a GeForce 8400M
GS running into the builtin LCD of my Dell XPS M1330 laptop. The problem occurs
with both versions 173 and 177 of the nVidia drivers.
The tested version of the game is the retail CD version (both with and without
nocd cracks), patched to 1.2 then to the community patch at
http://www.planetvampire.com/bloodlines/files/patches/
As discussed at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4949 , at least
one other user (running ArchLinux with an nVidia FX 5200) has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=12719
Summary: eDrawings CAD viewer fails to install
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Enter the installation.
2. Dialog (see attached install1.png) comes up having text 'press next', but
the 'next' button does not appear - only cancel, making installing impossible.
Download free viewer from here :
http://www.edrawingsviewer.com/pages/products/eDrawingsViewerpage.html
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http://bugs.winehq.org/show_bug.cgi?id=13397
Summary: Neverwinter Nights 2 update fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Start program: wine nwupdate.exe
2. dialog comes up nicely. Select update. Update fails with error "
A connection to the Internet was not detected.
For assistance, please visit Atari's support web page.
http://www.atarisupport.com
The patch has been aborted
On console window:
fixme:wininet:InternetGetConnectedState always returning LAN connection.
WARNING: Trying to use ICMP (network ping) will fail unless running as root
W
3. I logged in as root and tried and it fails withe the same error, but on
console :
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
xxxxxxxx
Game version 1.10.1115 English
NWUpdate version 1.13
xxxxxxxx
Same program on same computer running windows XP runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=13582
Summary: Guitar Pro 5: Instrument tracks are played even if their
volume slider is set to 0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wfeltmate(a)gmail.com
Too reproduce this bug, select a portion of the music to play. Make sure the
program is set to use RSE and select it to loop playback of the selection. For
this run through, have all instrument volume at the max or default level and
then mute them while playing. The muted tracks will be muted, but when it
begins to play from the start of the selection again, the muted tracks will
play at the initial volume, even though the slider is still set to zero
A way around this is to mute the tracks first, then start play back.
Using Wine version 1.0-rc3. This was not an option in the version list.
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http://bugs.winehq.org/show_bug.cgi?id=7411
Tobias Thulin <thulin.tobias(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thulin.tobias(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17838
Summary: I/O error 32 while opening executable for reading
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonatan(a)cmteknik.se
Created an attachment (id=20105)
--> (http://bugs.winehq.org/attachment.cgi?id=20105)
Debug messages
I have a Win16 Delphi application that I try to run with Wine.
It works fine until at one point it tries to open and read its own executable.
Then it shows a message box: "I/O error 32". A quick google tells me it has to
do with sharing files.
I've made sure the user has read and write permissions on the file.
I've run the application with "WINEDEBUG=+file" and attached the log to this
report. The log ends when the message is shown.
I've tested with the official Wine-packages on Ubuntu 8.04 and 8.10 (Wine
version 1.0) and with version 1.1.17 on Ubuntu 8.04, using the repositories
listed at WineHQ.org.
I've run this application on Win 3.11, 95, 98, XP over the years with no
problem.
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http://bugs.winehq.org/show_bug.cgi?id=2332
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jonatan(a)cmteknik.se
--- Comment #22 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-03-27 11:10:07 ---
*** Bug 17838 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=219
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maxfnoel(a)gmail.com
--- Comment #82 from Austin English <austinenglish(a)gmail.com> 2009-03-27 10:57:46 ---
*** Bug 16759 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6851
--- Comment #11 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-03-27 09:33:35 ---
What needs to be tested is whether DefWindowProc actually supposed to handle
the WM_SYSCOMMAND/SC_SCREENSAVE message.
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #17 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-03-27 05:39:49 ---
Initially I did have the problem on Linux as well, but I don't have any Linux
installations anymore, so I switched it to FreeBSD now.
If you can't reproduce it on Linux that's one more indication it's got
something to do with copy protection. That has never really worked well on
FreeBSD.
I'm currently using FreeBSD 7.1.
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http://bugs.winehq.org/show_bug.cgi?id=17840
Summary: AlphaBlend function in msimg32.dll is not forwarded to
gdi32.dll
Product: Wine
Version: 1.1.17
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damian.dixon(a)gmail.com
AlphaBlend function in msimg32.dll is not forwarded to GdiAlphaBlend in
gdi32.dll.
This stops programs which use AlphaBlend from displaying alpha blended drawing.
There used to be a very simple implementation of AlphaBlend in msimg32.dll
however that was removed when the GdiAlphaBlend method was implemented in what
appears to be a correct fashion.
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http://bugs.winehq.org/show_bug.cgi?id=4627
--- Comment #19 from max(a)veneto.com 2009-03-27 03:09:32 ---
(In reply to comment #18)
> Still an issue with Autocad 2002/ArchDesktop3.3 in Wine 1.1.16 as shown in the
> "Undocked Toolbar" attachment. Also, the toolbars won't dock, so if you float
> them, you can't redock them.
>
You *can* redock them, you must just find the right "grip".
Dragging them by (wrongly present) titlebar won't work, you must click
somewhere between tool buttons or slightly above them.
You'll notice you've clicked right when the "dragging outline" appears.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #121 from Xhip <a25422(a)ua.pt> 2009-03-26 23:43:39 ---
Hello!
I'm writing to offer my help in testing the engine on Age of Empires II.
Probably the slowness present in the game is due to the lack of DIB Engine, so
I'm available to test it, if you want...
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=12013
Summary: GTA San Andreas crash
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: microsoftenator(a)gmail.com
When trying to run GTA: San Andreas I get a crash with:
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
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red team <redteam316(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |redteam316(a)gmail.com
--- Comment #18 from red team <redteam316(a)gmail.com> 2009-03-26 21:12:29 ---
Still an issue with Autocad 2002/ArchDesktop3.3 in Wine 1.1.16 as shown in the
"Undocked Toolbar" attachment. Also, the toolbars won't dock, so if you float
them, you can't redock them.
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #16 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-26 20:52:25 ---
The OS for this bug was set incorrectly, which is why I could not recreate the
problem under Linux.
If I ever get FreeBSD to work... I'll try to recreate the error. What version
are you using?
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quentin.grimaud(a)gmail.com
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
--- Comment #163 from quentin grimaud <quentin.grimaud(a)gmail.com> 2009-03-26 19:41:56 ---
(In reply to comment #162)
> *** Bug 17858 has been marked as a duplicate of this bug. ***
>
thanks, the "Client side fix/hack (HUD modification to lower font size)" patch
solves my headshot problem. maybe we could add this problem to the description
of this bug (7698), to make it clearer for other people like me who may open
new bugs even after having read the description this one :p
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |quentin.grimaud(a)gmail.com
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-26 19:03:26 ---
*** Bug 17858 has been marked as a duplicate of this bug. ***
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Summary: Counterstrike:Source crashes on headshot
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.grimaud(a)gmail.com
Created an attachment (id=20136)
--> (http://bugs.winehq.org/attachment.cgi?id=20136)
crash log
The game crashes when a player or a bot makes a headshot (but doesn't crash on
a "normal" frag)
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quasi-anonymous user from bugmenot.com <winehqbugs(a)bugmenot.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehqbugs(a)bugmenot.com
--- Comment #4 from quasi-anonymous user from bugmenot.com <winehqbugs(a)bugmenot.com> 2009-03-26 17:56:19 ---
download link has changed to http://irpinball.org/files/vpinball8_1.zip
I tested Visual Pinball under wine 1.0.1 for Ubuntu 8.10 (intrepid) (the wine
version that installs using apt-get). Before testing Visual Pinball, make sure
to have a native pdh.dll and vbscript.dll and to register them with "wine
regsvr32". Then install the Windows installation package for Windows Scripting
Host. I did not use winetricks to test Visual Pinball.
The GUI front-end for Visual Pinball works almost perfectly. The VP editor has
no trouble loading up table files (.vpt) and are editable as under Windows. The
program, though, cannot render any of the table files; instead, lots of errors
are returned in the terminal in reference to Direct3D and DirectDraw before it
crashes with backtrace output. Most visible of these include
"err:ddraw:IDirectDrawImpl_QueryInterface (0x13e650) The App is requesting a
D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!"
and "err:ddraw:IDirectDrawImpl_QueryInterface (0x13e650) You may want to
contact wine-devel for help." There seems to be a major DirectX/OpenGL
compatibility issue based on how VP renders table files, but that's just a
guess. Other errors refer to the IWineD3DBaseSurfaceImpl_Blt call and
IWineD3DSurfaceImpl_* (wildcard). The program complains about the
{6c736db1-bd94-11d0-8a23-00aa00b58e10} regkey (OLE related) but my native
Windows installation doesn't have that so it's probably not critical.
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Christian Costa <titan.costa(a)wanadoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |titan.costa(a)wanadoo.fr
--- Comment #11 from Christian Costa <titan.costa(a)wanadoo.fr> 2009-03-26 13:57:25 ---
IAMMultiMediaStreamImpl_GetFilterGraph is impleted in git now.
This should make the app go further.
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Summary: Gothic II runs slower and slower after some time playing
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=19736)
--> (http://bugs.winehq.org/attachment.cgi?id=19736)
wine log
Hello,
I installed Gothic II in a clean WINEPREFIX using wine-1.1.16 under
Ubuntu 8.10 (amd64). After some time there are performance issues and
the game runs very slow. This happens also in areas where the game runs
fast at the beginning.
Attached is the wine output.
About my system:
Video card: Nvidia Quadro NVS 140M
Drivers: 180.29
OS: Ubuntu 8.10 (amd64)
RAM: 1GB
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Dylan Smith <dylan.ah.smith(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dylan.ah.smith(a)gmail.com
--- Comment #9 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-03-26 08:38:14 ---
(In reply to comment #6)
> Yes, both winboard and the testcase work properly now.
>
> But looking over the diffs, it occurred to me that paste probably uses the same
> updated routine. Using the testcase I submitted, I selected some text, hit
> ctrl-C and then was able to expand the limit using ctrl-V. Windows won't allow
> that.
>
Pasting in native richedit controls seems to be implemented using EM_STREAMIN,
which is done in Wine. The EM_EXLIMITTEXT message is actually documented as
only affecting EM_STREAMIN for streaming in rich text, and not imposing a limit
on plain text.
So what still needs to be done is EM_STREAMIN needs to be modified to limit the
amount of rich text added so that it doesn't get over the limit.
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--- Comment #17 from CN Gnome <cngnome(a)gmail.com> 2009-03-26 01:06:50 ---
Ok, now I can see it still occurring on 1.1.17. I misunderstood the problem,
your screenshot helped a lot!
Thanks.
Could you also provide a screenshot of the original issue of pressing "Shapes
tools" - I cannot make it happen.
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Summary: Remove LATER and REMIND bug resolutions
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
LATER and REMIND are bad/meaningless choices for bug resolution and should not
be used in Wine bugzilla.
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--- Comment #16 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> 2009-03-25 17:23:22 ---
Created an attachment (id=20125)
--> (http://bugs.winehq.org/attachment.cgi?id=20125)
Before and after window screenshot
Currently, I'm using:
01:00.0 VGA compatible controller: nVidia Corporation NV44 [Quadro NVS 285]
(rev a1)
With nouveau git driver. However, I reproduced this a little time before with
nvidia prop. driver.
Along the time, I have reproduced this with nvidia(nouveau, nvidia) and SIS
VGA. Just the same bug.
I'm attaching an image showing the problem.
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--- Comment #10 from Vincent Povirk <madewokherd(a)gmail.com> 2009-03-25 16:57:52 ---
Actually, wizmo is doing this:
SendMessage(HWND_TOPMOST,WM_SYSCOMMAND,SC_SCREENSAVE,0)
This is a broadcast message and (apparently) should be sent to all top-level
windows. This explains why it goes to the tray window and not the desktop
window.
I think that the tray window probably needs to handle this message, but someone
should test this first on Windows by sending a message to the tray window
directly.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |madewokherd(a)gmail.com
--- Comment #9 from Vincent Povirk <madewokherd(a)gmail.com> 2009-03-25 16:47:03 ---
Wizmo is sending the message to the system tray, not to the desktop window.
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--- Comment #15 from CN Gnome <cngnome(a)gmail.com> 2009-03-25 15:14:18 ---
Curious. It works fine on my pc. Could this be related to display driver etc ?
I have nVidia 7950 Ultra with 177.82 drivers and acceleration defined.
What card, chipset and driver version do you have ?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2009-03-25 11:57:00 ---
(In reply to comment #14)
> my patch is in. now it displays files on browse so the reason to use native
> comdlg is gone.
Fixed then.
> maybe it's still useful to leave this open for the crash with native comdlg...
We don't really support native dlls in that way.
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--- Comment #14 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-03-25 10:55:16 ---
my patch is in. now it displays files on browse so the reason to use native
comdlg is gone.
maybe it's still useful to leave this open for the crash with native comdlg...
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-03-25 10:51:03 ---
(In reply to comment #19)
> > err:iphlpapi:getRouteTable Received unsupported sockaddr family 0x12
> > err:iphlpapi:getRouteTable Unexpected address type 0x10
> > err:iphlpapi:getRouteTable Unexpected address type 0x20
>
> These are probably unimplemented on NetBSD (I think they are unimplemented on
> FreeBSD too), but are pretty harmless for a lot of applications.
No, it should be implemented for FreeBSD. NetBSD and OpenBSD don't yet have
support (Solaris was recently added).
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Daniel Asplund <appa(a)asplu.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |appa(a)asplu.org
--- Comment #15 from Claudio <klan(a)users.sf.net> 2009-03-11 06:13:57 ---
Created an attachment (id=19878)
--> (http://bugs.winehq.org/attachment.cgi?id=19878)
Patch implementing software vertex blending in wine-1.1.16
This an updated version (for wine-1.1.16) of the patch that I submitted to the
wine-patches mailinglist
(http://article.gmane.org/gmane.comp.emulators.wine.patches/63187).
The patch was rejected because the developers said they wanted to implement
vertex blending in hardware (using vertex shaders). Unfortunately so far
nothing has been done.
--- Comment #16 from Daniel Asplund <appa(a)asplu.org> 2009-03-25 05:51:36 ---
Ty Claudio for the patch. This makes Warhammer Online playable. :)
This enables the rendering of charachters.
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Gabriele Moabiti <gabmoa(a)yahoo.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gabmoa(a)yahoo.it
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Summary: Messiah (Game) Crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13565)
--> (http://bugs.winehq.org/attachment.cgi?id=13565)
Log prior crash
1. game installs fine.
2. startup-commerical video from sacrifice is played.
3. Shily logo is shown.
4. Crash
Log attached.
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fgouget(a)codeweavers.com
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #19 from François Gouget <fgouget(a)codeweavers.com> 2009-03-25 03:22:30 ---
> err:iphlpapi:getRouteTable Received unsupported sockaddr family 0x12
> err:iphlpapi:getRouteTable Unexpected address type 0x10
> err:iphlpapi:getRouteTable Unexpected address type 0x20
These are probably unimplemented on NetBSD (I think they are unimplemented on
FreeBSD too), but are pretty harmless for a lot of applications.
So I say we close this bug since the original issue is fixed (for the remaining
issues, new, more specific bugs should be opened with all the details).
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Summary: Age of Wonders Shadow Magic crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13683)
--> (http://bugs.winehq.org/attachment.cgi?id=13683)
Log before crash
This is commercial game : http://www.triumphstudios.com/ageofwonders/
Intro video plays fine, but game crashes.
When I start it, music plays but screen is black. When I press esc twice, game
exits. Please take a look at the attached log.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.17 |0.9.8.
--- Comment #14 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 19:43:04 ---
Please don't change original reported Wine version.
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Luiz Angelo Daros De Luca <luizluca(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.8. |1.1.17
--- Comment #13 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> 2009-03-24 17:36:43 ---
Still in 1.1.17
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--- Comment #12 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> 2009-03-24 17:35:48 ---
This is still an issue.
# WINEPREFIX=~/Downloads/topdraw/wine wine TOPDRAW.EXE
wine: created the configuration directory
'/home/luizluca/Downloads/topdraw/wine'
Could not load Mozilla. HTML rendering will be disabled.
fixme:ole:OleRegisterServer16 (TopDraw.3,...): stub
fixme:ole:OleRegisterClientDoc16 (TopDraw.3,Drawing-1,...): stub
fixme:ole:OleRevokeServer16 1 - stub
In the "Wellcome to TopDraw" window that opens at startup, its background is
not draw until one moves the window. However, the background becomes in front
of the text. To repeat this test, use alt+tab :-)
This is quite an old issue
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--- Comment #11 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 15:47:46 ---
One final note: The original issue has been solved in 1.1.17 but new one
emerged from elsewhere so I propose closing this and opening a new one for
clarity's sake so that the original problem is not extended with new one.
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--- Comment #9 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 15:40:55 ---
In wine 1.1.17 the program starts up nicely, but install gives errors. Most of
the menu items work (as far as I can tell), but for example selecting
tools/options gives an error dialog saying :
A run-time exception has been raised. Please report this to Minitab technical
support or your distributor.
This is displayed in log:
fixme:richedit:IRichEditOle_fnSetHostNames stub 0x12a3320 Minitab Mtb
fixme:richedit:IRichEditOle_fnSetHostNames stub 0x12a3320 Minitab Project
Manager
fixme:richedit:ME_HandleMessage EM_SETTARGETDEVICE doesn't use non-NULL target
devices
Then the program freezes and I have to kill it.
Please note that this was MiniTab 1513, the older version was no longer
available.
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--- Comment #11 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 14:48:23 ---
Seems to work fine in 1.1.17. The only trace I get is :
~/.wine/drive_c/TOPDRAW$ wine topdraw.exe
fixme:ole:OleRegisterServer16 (TopDraw.3,...): stub
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--- Comment #9 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 14:41:39 ---
Still appears on testing of 1.1.17.
Note: you have to right-click the program display in order to open the
properties setup.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #27 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 14:23:09 ---
Reopening. Please attach log from:
WINEDEBUG=warn+file,+setupapi wine setup.exe
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--- Comment #26 from Noel Bourke <cros13(a)gmail.com> 2009-03-24 11:19:15 ---
Yep, I still have the issue. Deleted ~/.wine, no change.
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--- Comment #25 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 11:13:42 ---
You still should open separate bugs for any other problems. Don't pile
everything into one report.
> But it was just reported as still present in 1.1.17..
I'm assuming you completely removed ~/.wine directory, ran 'winecfg' to verify
settings and tried to reinstall your program?
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--- Comment #24 from Chris Spencer <spencercw(a)googlemail.com> 2009-03-24 10:38:23 ---
> This bug about not being able to copy a file from DVD. In comment 9 you said
> it's working - the bug is closed.
>
> Open a new bug for any other problems.
But it was just reported as still present in 1.1.17..
Perhaps it is an intermittent problem and I got lucky in #9?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #23 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 10:28:06 ---
This bug about not being able to copy a file from DVD. In comment 9 you said
it's working - the bug is closed.
Open a new bug for any other problems.
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http://bugs.winehq.org/show_bug.cgi?id=16176
Summary: err:ntdll:RtlpWaitForCriticalSection on "Sacred 2:
Fallen Angel" startup
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
Created an attachment (id=17417)
--> (http://bugs.winehq.org/attachment.cgi?id=17417)
Crashlog for Sacred 2 Fallen Angel with wine 1.1.9
Used system:
Kubuntu 8.10 64bit on
AMD Ati hd 2600 xt with
fglrx from Ubuntu repositories.
Sacred 2 Fallen Angel crashes on the intro movies. I never got behind the point
of seeing the "tested on dell" screen. The last line I see is always the
"err:ntdll:RtlpWaitForCriticalSection section 0x7e451800 "d3d9_main.c: d3d9_cs"
wait timed out in thread 003e, blocked by 002d, retrying (60 sec)" output. More
crash log attached.
It seems this is somehow related to 64 bit and/or ATI. Another guy using Nvidia
doesn't face these problems.
Can I provide any other useful information? Please ask.
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http://bugs.winehq.org/show_bug.cgi?id=17216
Summary: Crysis crashes before 3D gameplay
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thefirstkeet(a)gmail.com
I'm using Gentoo Linux AMD64, and wine version 1.1.11. I installed DirectX 9C
using this guide:
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
I also edited my registry as follows:
OffscreenRenderingMode=fbo
Then I installed Crysis from the CD and tried running it with a no-cd patch,
with "r_glow = 0" in game.cfg, setting all detail settings to high. When I run
this:
wine crysis.exe -DEVMODE +map island +exec benchmark_gpu
Then the level loads and I see graphics which look mostly accurate but have
bright squares and less-bright squares going like a checkerboard on the screen.
Wine gives these messages in the console:
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1422
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
over and over again.
When I load the normal game, the opening videos play, but with no sound.
However, the menu works fine with sound, and the game loads the level
successfully. The introduction plays with sound and no video (I think that
there is no video during this part, anyway), but it crashes before the 3D
visual of the main characters inside the aircraft, so I never actually see any
3D graphics. My settings are all set to high, and I tried it with all set to
medium except for Pixel Shaders (high).
While/after the introduction plays, it repeats errors like this over and over:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6452
fixme:d3d_surface:surface_load_ds_location (0x159350) Not supported with fixed
up depth stencil
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3567
Then it crashes with this error:
Backtrace:
=>0 0x7bb54e1d in libglcore.so.1 (+0xabfe1d) (0x6747e168)
1 0x00000ca6 (0x00000002)
2 0x00000000 (0x00000000)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"FaultRep.dll":
/usr/bin/../lib32/wine/faultrep.dll.so: failed to map segment from shared
object: Cannot allocate memory
Segmentation fault
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Summary: Eve online dies because it's out of memory
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19848)
--> (http://bugs.winehq.org/attachment.cgi?id=19848)
Backtrace of the crash
After playing for a while, eve online will die with GL_OUT_OF_MEMORY error
(possible memory leak somewhere ?). It will die a lot sooner with higher buffer
setting.
I got latest drivers installed on my geforce 9600.
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http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:dsound:IDirectSoundBufferImpl_AcquireResources
(0x21ed98,00000000,0,(nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547:
"Vertex info\n-----------\n(0) : error C9008: malloc failed in
\"mem_Alloc\"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed
in \"mem_Alloc\"\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawArrays @ drawprim.c / 278
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986
(0) : fatal error C9008: out of memory - malloc failed
My configuration:
OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T
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http://bugs.winehq.org/show_bug.cgi?id=17835
Summary: OpenGL Out of Memory issues
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dirtbag(a)gmx.li
With Wine 1.1.17 I get lots of "GL_OUT_OF_MEMORY"-errors after a few minutes of
playing Lord of the Rings Online. These errors have not been there with 1.1.16
and previous versions.
System:
Intel Core 2 Duo E4400
Nvidia Geforce 8600GTS (512MiB)
Debian Testing
KDE 4.2, but desktop compositing effects always disabled.
I tried with all Nvidia 180.* driver releases and they all show the same
behaviour.
The first sign of "game will crash soon" is that some ingame window or menu
does not appear anymore, e.g. the world map will just show the red arrow for my
character but not the map itself.
Attached is the console output from two runs of the game. The first crash
occured after ca. 20 minutes, the second after 30 minutes with no reboot of the
computer in between. I just started the game again.
If you need further information or testing, please contact me.
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Noel Bourke <cros13(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cros13(a)gmail.com
--- Comment #22 from Noel Bourke <cros13(a)gmail.com> 2009-03-24 07:22:39 ---
Still an issuer on 1.1.17 with v1.0
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Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
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http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #10 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:11:43 ---
Crahes still on wine 1.1.17 :
$ wine ff7demo.exe
fixme:ntoskrnl:KeInitializeSpinLock stub: 0x657d74
fixme:win:EnumDisplayDevicesW ((null),0,0x33f70c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33de84,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x1379f0): Only one Direct3D device
per DirectDraw object supported
wine: Unhandled page fault on read access to 0x000006c8 at address 0x46dba5
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x000006c8 in 32-bit cod
Crash
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--- Comment #5 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:04:03 ---
Note to #4 - this is wine 1.1.17.
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--- Comment #4 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:02:29 ---
Download Link gave Mein geld 2009.
On starting I get two dialogs :
1. Der text zum hindweis 128 is nicht definiert.
2. Der text zum hindweis 37 is nicht definiert.
Die signatur des programs is fehlerhaft!
According google translate :
The signature of the programs is flawed!
And then the program quits.
Log complains still of err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\Program Files\\Common Files\\Microsoft Shared\\DAO\\Dao360.dll"
Because Dao is not installed. Should the program install it ?
dao360.dll is a process associated with Microsoft DAO 3.6 Object Library from
Microsoft
Neverthless, it is pretty much impossible to test this without the original
2008 version because I get different errors now than on the original log.
Or maybe it is now fixed and would work with the new version ??
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--- Comment #15 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 14:32:20 ---
You are right! The black line appears. I was looking for object dragging. A bit
smaller issue than the dragging but yes, you are correct.
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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Tijl Coosemans <tijl(a)ulyssis.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Linux |FreeBSD
Summary|simcity 3000: cannot set |simcity 3000: executable
|directory |exits immediately
--- Comment #15 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-03-23 12:13:46 ---
I'll repeat myself once more: the original problem is still there. The
executable exits immediately when run. There's no intro video, no exception.
There's nothing at all.
The updated version of the game does get further and has the same problem as
bug 7067, but once more, the original version of the game doesn't, at least for
me.
It's interesting how you mention you needed a NoCD patch in bug 17804. It's
possible that this bug is caused by some copy protection verification failing
very early (before even touching the cdrom).
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--- Comment #14 from Ryan May <rmay(a)ou.edu> 2009-03-23 11:56:24 ---
I'm still seeing this on 1.1.17 on Gento AMD64 with Weatherscope 1.7.0. Look
at the difference between double clicking on an item on the left and right
clicking and selecting properties. When you right click and select properties,
it behaves as though you are dragging an item around. You no longer
inadvertently move items around in this state now (an improvement in Wine), but
a black line with arrows on the end appears as it does when dragging items
around. If you right click and hit escape (to close the context menu), it
behaves similarly.
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--- Comment #14 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-23 10:53:07 ---
If the original bug is fixed, then it's fixed.
Bug 7067 is already open for the exception.
There is also Bug 17804 for a different error.
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http://bugs.winehq.org/show_bug.cgi?id=17801
Summary: Brothers In Arms: Earned In Blood; mouse can't move
freely
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jounijarvis(a)gmail.com
This old problem is still alive in BiA:EiB where without a registry setting,
mouse can't move freely, instead it stops 4cm from (real measurement)
bottom/top and 2.5cm from sides of the screen.
Here's howto workaround this bug (originally submitted by Paul Brooks in his
report for EIBPCRC1.00):
{
[1] Running winecfg, and creating a separate profile for EIB.exe. Profile
just states WinXP emulation required. (I did this mainly for the next step -
regedit). Close winecfg.
[2] Run wine regedit, and navigate to HK_CU > Software > Wine > Appdefaults >
EIB.exe.
[3] Create a new key "DirectInput"
[4] Create a new string in "Direct Input" - "MouseWarpOverride" with value
"force"
[5] Close regedit, run the game, and enjoy full control.
}
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http://bugs.winehq.org/show_bug.cgi?id=17827
Summary: Fallout 3 detects video card capabilities by description
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: John-Whitlock(a)ieee.org
Fallout 3 appears to detect video card capabilities by description. The
attached patch to 1.1.17 allows the video card description to be read from the
registry, and makes the game playable.
Without the patch, the game will run through the intro pages until "New Game"
is selected. At that point it will crash, usually blaming it on xlive.dll (see
bug #15839). However, this may be a crash handler that is failing.
One work-around is to modify My Documents/My Games/Fallout 3/FALLOUT.INI, to
set "bUseFaceGenHeads=0". This allows the "New Game" to continue, but without
heads on any characters.
It appears that Fallout 3 uses the video card description to discover shader
support. This may be a fallback for an unimplemented function. With the
attached patch, the video card description can be added to the registry, and
the game will allow "New Game" with character heads.
There may be a deeper issue at work, but this would allow the game to earn the
"Gold" status it is currently advertised with.
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--- Comment #43 from Sven Stähs <sven.staehs(a)stud.fh-muenchen.de> 2009-03-22 19:26:26 ---
Hi, me again.
I just confirmed on a machine running windowsXP that the Game is running. So
the problem is not my installation of ERo but the emulation. Can anyone give me
a hint on how to get this to work?
BTW I found a pRO client which claims to run smoothly on linux via wine:
Deliverence Online.
http://www.deliverance-online.com/invision/index.php?showtopic=25538&hl=lin…
This Thread basically says to install wine, Sakray and Deliverence, then patch
and enjoy.
Will try this one next, as soon as I can download it (my connection is kinda
poor :/ ) and comment on the outcome.
Bye
Sven
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2009-03-22 16:47:01 ---
Still an issue. Let's at least get the test committed?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-03-22 16:23:29 ---
(In reply to comment #6)
> Works perfectly fine in wine 1.1.17.
>
Yep, works fine now.
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--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 16:22:07 ---
Still crashes on 1.1.17:
err:ddraw:IDirectDrawImpl_GetGDISurface IWineD3DDevice::GetBackBuffer failed
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
wine: Unhandled page fault on read access to 0x00000051 at address 0x51 (thread
005a), starting debugger...
Unhandled exception: page fault on read access to 0x00000051 in 32-bit code
(0x00000051).
Crash
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--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2008-06-27 09:46:23 ---
Closing bugs fixed in 1.1.0.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-09-15 16:14:50 ---
Closing WONTFIX.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexandre Julliard <julliard(a)winehq.org> 2008-06-27 09:43:45 ---
Closing bugs fixed in 1.1.0.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2008-10-15 01:53:23 ---
Closing duplicate.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|1424 |
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|1424 |
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|1424 |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|97 |
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http://bugs.winehq.org/show_bug.cgi?id=13375
Summary: Falcon 4 AF crash with wine 1.0RC1 not with
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flyzone(a)technologist.com
Created an attachment (id=13276)
--> (http://bugs.winehq.org/attachment.cgi?id=13276)
backtrace running falcon4 with wine 1.0RC1
I'm trying to run Flacon 4.0 Allied Force version 1.0.1.50613.
The installation works, but when running it crash.
The problem is with wine 1.0RC1, but wasn't present in wine 0.9.58 (but
attention, with RC1 crash before to see the first screen, with wine 0.9.58 che
first screen is seen but crash after, trying to play the game).
I tried settings wine as windows xp, windows 2000 and windows 98...same result.
I didn't try to install the patch of Falcon4.0 cause all people tell it give
more problems in wine (don't finish the installation or more).
The fixme GL_INVALID_OPERATION don't seem to create problem cause I get the
same in wine 0.9.58 but it doesn't stop the running.
I tried with a clean installation, installing also the directx but the problem
persist.
Seems a problem with amstream.dll, so I have tried to copy that file of a
windows xp installation setting the dll as native, but it crash however.
Reading on the web in same forums, tell to install windows media player to get
that library in wine...I have tried with wmp9 and wmp10 successfully but the
library is not installed.
I attach the log/backtrace
Sorry if I have missed some data but is my first bugreport, hope it's all ok.
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Summary: Unhandled privileged instruction at address
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: higuita(a)gmx.net
Created an attachment (id=12925)
--> (http://bugs.winehq.org/attachment.cgi?id=12925)
crash log
i'm testing medieval total war and the latest version (git or 1.0rc) crash very
early, when in the past it work longer... so this is a regression.
the crash log will be attached, but the error was:
wine: Unhandled privileged instruction at address 0x7c02edd8 (thread 0026),
starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x7c02edd8).
i tried to pin-point the patch that broke this and found this one:
653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6 is first bad commit
commit 653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6
Author: David Adam <david.adam.cnrs(a)gmail.com>
Date: Sun Apr 27 12:10:32 2008 +0200
amstream: Fix the condition of existence of the IMediaStream interface.
:040000 040000 93801c98208e6fd29aff759a12bbee6b02241de9
339a6b671e82ef9c29cb5627b7b2d24ef26f8df1 M dlls
before this patch, the game didnt crashed on start, after this patch, the game
crashes on startup
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--- Comment #12 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 15:47:25 ---
Still pagefaulting in 1.1.17.
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http://bugs.winehq.org/show_bug.cgi?id=17541
Summary: Revelations OpenInsight locks up on opening.
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabextreme(a)gmail.com
Running the program Revelations OpenInsight 8.0.7, a very important company
product (and a few other programs of its ilk) does not work, and locks up
showing this error message in terminal: "fixme:ntdll:NtLockFile I/O completion
on lock not implemented yet" and "fixme:heap:RtlCompactHeap (0x5790000, 0x0)
stub."
This is upon entering a valid trial serial. The program behaves normally
(aborts complaining of registration) if trial serial is expired.
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Summary: Wine 64-bit build error in ole32 on x86_64 GNU/Linux
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devel.sjanki(a)gmail.com
Created an attachment (id=9325)
--> (http://bugs.winehq.org/attachment.cgi?id=9325)
Build error message
I'm getting this error building 64-bit Wine on x86_64 on Bluewhite64 Linux
12.0:
irot_c.c:638:2: error: #error Invalid build platform for this stub.
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--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 15:30:02 ---
Confirming for 1.1.17.
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--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 14:52:50 ---
Still hangs on 1.1.17.
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--- Comment #5 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 14:47:52 ---
Created an attachment (id=20078)
--> (http://bugs.winehq.org/attachment.cgi?id=20078)
Crash in installer
In wine 1.1.17 crashes in installer. Some code is installed, but it crashes
immediatelly, propably because of crashing installer. Trace of crash in
installer attached.
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--- Comment #8 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 14:38:57 ---
Still crashes in 1.1.17 after exit:
$ wine: Unhandled page fault on read access to 0x00be61b0 at address
0x0000:0x004045de (thread 002e), starting debugger...
First chance exception: page fault on read access to 0x00be61b0 in 32-bit code
(0x004045de).
Backtrace:
=>0 0x004045de in pity2005ng (+0x45de) (0x00acfed8)
1 0x0040530a in pity2005ng (+0x530a) (0x00acff08)
2 0x7b877a30 start_process+0x130(arg=(nil))
[/home/xxx/wine1117build/wine-1.1.17/dlls/kernel32/process.c:914] in kernel32
(0x00acffe8)
3 0xb7dd6d97 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
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CN Gnome <cngnome(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cngnome(a)gmail.com
--- Comment #13 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 12:59:50 ---
Still apparent with wine 1.1.17. Added screenshot and log trace.
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http://bugs.winehq.org/show_bug.cgi?id=11506
Summary: Poor performance in
d3d_surface:fb_copy_to_texture_direct
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
When I create an area, the program draws a graphical area and everything else
on the window becomes black, including menu's and buttons. If I move cursor
over items, they clip nicely so they are there and useable, but for some reason
black. If I click picture and menu's, there is significant lag on switching
them. The following error is displayed on this:
d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=17734
Summary: Office 2003 Installer Faliure
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://office.microsoft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gary.tang(a)snowangylshome.co.cc
Created an attachment (id=19948)
--> (http://bugs.winehq.org/attachment.cgi?id=19948)
Faliure Log
Office 2003 Installer fails in Wine 1.17 while it works in WINE 1.16
It fails imediately after pressing "Install"
See attached Wine Log
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--- Comment #13 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-03-22 08:54:03 ---
Maybe the summary title should be changed, because that specific error indeed
doesn't appear anymore. The symptoms are still exactly the same though. The
program immediately exits when run.
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Sven Stähs <sven.staehs(a)stud.fh-muenchen.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sven.staehs(a)stud.fh-
| |muenchen.de
--- Comment #42 from Sven Stähs <sven.staehs(a)stud.fh-muenchen.de> 2009-03-22 08:26:48 ---
Hi
I'm new to all this (well, linux and wine, not RO ;)), so if you need anything,
please tell me. I found the installation to be very swift, so I can redo
everything in a matter of minutes. I just don't know if by deleting the folder
I get a clean slate, uninstall.exe doesn't work.
OS: Ubuntu 8.10 Intrepid
Wine: first 1.0.1, then updated to 1.1.17
App: EternityRO (based on Sakray), eternityro.net
OK, I downloaded the Full installer and "rofiles.exe" from ERo website and
installed the game, afterwards executed rofile.exe and tried patching Sakray.
Sakray won't patch, returning error message "unable to connect to ftp server",
so the main problem may lie there. Haven't found anything yet to solve this,
there's no .grf-file in my data folder (only .eto).
Well, continuing to EternityRO.exe, this one patches again, only error message:
couldn't build grf-archive (just after installing all updates, before repacking
files). But I'm allowed to continue pressing start. That leads me to choose a
service, with the options being EternityRO and EternityRO [BM fix]. Either of
those leads me to a login screen, I enter my Login information (or press random
keys, doesn't matter) and after a while get the message "failed to connect to
server".
Thank you for any help.
Best regards
Sven
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http://bugs.winehq.org/show_bug.cgi?id=17727
Summary: Perfect World Auto-Pathfinder from Map does not work.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
For some reason linux takes presidence over the wine program and alt click does
not do the set auto-path finding point but rather dooes the move window
functoin.
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Kristoffel De Geest <from_winehq(a)spiriux.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |from_winehq(a)spiriux.com
--- Comment #12 from Kristoffel De Geest <from_winehq(a)spiriux.com> 2009-03-21 16:55:57 ---
Still an issue for XMLSpy 2009 in current wine version 1.1.15.
I have done what Altova ask us to do at :
http://www.altova.com/support_platform_linux.html.
But after:
- the installation riched20, riched32 and wininet with winetricks
- export WINEDLLOVERRIDES="riched32=n"
my problem in XMLSPy persists.
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--- Comment #13 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 16:13:54 ---
Same behaviour in 1.1.17 as in the previous 1.10 log.
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--- Comment #5 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 15:58:07 ---
Tested in 1.1.17. Still present.
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--- Comment #13 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 15:50:03 ---
can confirm the slowness with 1.1.17 - game is unplayable because of that.
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--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 15:37:01 ---
Works perfectly fine in wine 1.1.17.
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--- Comment #13 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 15:19:54 ---
As far as I can tell, it seems to work perfectly in wine 1.1.17. I do get a lot
of errors to console but the program seems to work nicely regarding context
menus.
Example of an error:
51 0x7ecabb31 peek_message+0x8f1(msg=0x32fcfc, hwnd=(nil), first=0,
last=4294967295, flags=<is not available>, changed_mask=1279)
[/home/xxx/wine1117build/wine-1.1.17/dlls/user32/message.c:2180] in user32
(0x0032fc78)
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http://bugs.winehq.org/show_bug.cgi?id=3037
Andrew Gaydenko <a(a)gaydenko.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |a(a)gaydenko.com
URL|http://ltspice.linear.com/so|http://ltspice.linear.com/so
|ftware/swcadiii.exe |ftware/LTspiceIV.exe
--- Comment #41 from Andrew Gaydenko <a(a)gaydenko.com> 2009-03-21 15:10:38 ---
Yes, 'iii' was replaced by 'IV'. I have corrected the ref.
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--- Comment #40 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 15:01:50 ---
Download URL is broken. Not able to test. Couldnt find it with google.
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http://bugs.winehq.org/show_bug.cgi?id=786
--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 14:54:06 ---
Still present in 1.1.17 :
wrc -I/usr/include/wine wrcbug.rc
wrcbug.rc:2:15: Error: syntax error
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CN Gnome <cngnome(a)gmail.com> changed:
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CC| |cngnome(a)gmail.com
--- Comment #9 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 14:49:05 ---
Still apparent in wine 1.1.17. 4dos window appears, but does not take any
input. Console :
wine wineconsole --backend=user 4dos.com
fixme:ntoskrnl:KeInitializeSpinLock stub: 0x657d74
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX d44d, BX 00bc, CX 0008, DX 0080, SI 1059, DI 0b04, DS 10c1, ES f000
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX 4a33, BX 3dc0, CX 0010, DX 7a87, SI 0101, DI 1033, DS 10c1, ES 10c1
err:int:do_int2f_16 int2f: unknown/not implemented parameters:
int2f: AX 168f, BX 6ad0, CX 0004, DX 0000, SI 0082, DI 9ef9, DS 958e, ES 958e
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX d44e, BX 0000, CX 6aca, DX 0083, SI 0082, DI 9ef9, DS 958e, ES 10c1
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX d44e, BX 0001, CX 0041, DX 0000, SI 0082, DI 9ef9, DS 958e, ES 10c1
err:int:do_int2f_16 int2f: unknown/not implemented parameters:
int2f: AX 168f, BX 093c, CX 0000, DX 0001, SI 2111, DI 9ef9, DS 958e, ES 958e
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
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http://bugs.winehq.org/show_bug.cgi?id=8826
--- Comment #17 from knan-wine(a)anduin.net 2009-03-21 14:05:47 ---
Created an attachment (id=20047)
--> (http://bugs.winehq.org/attachment.cgi?id=20047)
shader_glsl_select patch
Patch for 1.1.17, with the glEnable moved according to H.Verbeet's comments.
Testcase still missing.
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T'aZ <tazdev(a)punkass.com> changed:
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CC| |tazdev(a)punkass.com
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CN Gnome <cngnome(a)gmail.com> changed:
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CC| |cngnome(a)gmail.com
--- Comment #23 from CN Gnome <cngnome(a)gmail.com> 2009-03-21 06:17:21 ---
Still apparent with winamp 5.551 and wine 1.1.17
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Leonardo Montecchi <lmontecchi(a)montex.org> changed:
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CC| |lmontecchi(a)montex.org
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--- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-20 12:23:34 ---
Hasn't the problem "Cannot set directory" been fixed now?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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CC| |jounijarvis(a)gmail.com
--- Comment #234 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-20 10:45:03 ---
*** Bug 17801 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=17794
Summary: Wine 1.1.15 on Fedora10 running Source Insight renders
very poor font
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turanammo(a)rocketmail.com
When running Source Insight with Wine 1.1.15 FC10, the fonts are rendered
poorly. I installed fonts using winetrick and FontForge but that did not
improve anything.All worked fine on Fedora 8.
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Daniel Rammelt <drammelt(a)gmail.com> changed:
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CC| |drammelt(a)gmail.com
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
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http://bugs.winehq.org/show_bug.cgi?id=17795
Summary: CoD 4 Demo unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.gamershell.com/download_21400.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20022)
--> (http://bugs.winehq.org/attachment.cgi?id=20022)
Wine 1.1.17 +loaddll +tid
Call of Duty 4 Demo causes an unhandled exception and hangs, and has to be
killed.
AppDB claims to be Gold for Wine 1.1.3 but a segmentation fault occurs when
trying that version.
"winetricks directx9" does not help.
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david <video_herman(a)excite.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |video_herman(a)excite.com
--- Comment #27 from david <video_herman(a)excite.com> 2009-03-19 07:46:51 ---
(In reply to comment #26)
> Removing deprecated CVS/GIT version tag. Please retest in current git. If still
> present, update version field to earliest known version of wine that had this
> bug. Thanks!
>
Running wine 1.1.17, Civ 4 verson 1.74, get errors
fixme:service:QueryServiceObjectSecurity 0x13ca88 4 0x13d148 0 0x32ef30 -
semi-stub
fixme:service:QueryServiceObjectSecurity 0x13ca88 4 0x13d148 28 0x32ef30 -
semi-stub
fixme:advapi:SetEntriesInAclA 1 0x32eec0 0x13d15c 0x32ef2c
fixme:service:SetServiceObjectSecurity 0x13ca88 4 0x32eeac
fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:font:WineEngRemoveFontResourceEx :stub
in console. Using the 2 CD set.
set both of the .dll files as native as instructed in the how-to and got same
message, then tried the winetricks hack for msxml3, and still nothing. Only
other solution i've seen was to delete the pointer files, but i never saw
confirmation that it worked, and i dont feel like being the one the proves it
doesnt :D
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http://bugs.winehq.org/show_bug.cgi?id=17793
Summary: wine dymosim
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hustxnwsg(a)gmail.com
$ wine dymosim.exe
dymosim.exe started
... "dsin.txt" loading (dymosim input file)
... "dsres.mat" creating (simulation result file)
Integration started at T = 0 using integration method LSODAR
(Multi-step solver for stiff and non-stiff ODE's with root finder (lsodar of
ODEPACK))
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 003f), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00000000).
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Julian W. <Speedator(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Speedator(a)gmx.de
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Charles de Noyelle <wine(a)spontex.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine(a)spontex.org |
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http://bugs.winehq.org/show_bug.cgi?id=6183
--- Comment #33 from Mirek Slugen <thunder.m(a)email.cz> 2009-03-18 06:58:10 ---
(In reply to comment #32)
> I found a solution that works on my system, which prevents NFSMW from crashing
> although the sound issue remains.
>
> It seems that even under windows NFSMW seems to have issues running on
> multi-core systems. Setting the processor affinity to one core fixes the
> crashes.
>
> I use :taskset -c 0 wine speed.exe
>
Your solution is not working for me, NFS MW crashed same as without taskset. I
think this is wine problem, because on same system with cedega NFS MW and NFS
Carbon works without problems.
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jake9999 <sb.zijlstra(a)casema.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sb.zijlstra(a)casema.nl
--- Comment #32 from jake9999 <sb.zijlstra(a)casema.nl> 2009-03-18 06:22:52 ---
I found a solution that works on my system, which prevents NFSMW from crashing
although the sound issue remains.
It seems that even under windows NFSMW seems to have issues running on
multi-core systems. Setting the processor affinity to one core fixes the
crashes.
I use :taskset -c 0 wine speed.exe
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http://bugs.winehq.org/show_bug.cgi?id=17775
Summary: Can not log in to AppDB
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Following work completed today, many users (including me) are unable to log in
to the appdb, and are returned to the front page.
Clearing cookies has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=17744
Summary: Can't install TeX2Word
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19962)
--> (http://bugs.winehq.org/attachment.cgi?id=19962)
WINEDEBUG=+relay Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is i can't install TeX2Word (default demo installation). Program
displays error message "Can't install TeX2Word" and stops at step "[1] Trying
destination folders... " "can't write to folder C:\Program Files\Common
Files\Microsoft Shared\TEXTCONV\".
The bug should be mega trivial because when I create directory "C:\Program
Files\Common Files\Microsoft Shared\TEXTCONV\" the installation is successful.
I'm adding output.
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http://bugs.winehq.org/show_bug.cgi?id=17754
Summary: In-house application failes with EAccessViolation error
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lemeia(a)bigpond.com
When trying to run an in-house scheduling application written in Delphi I get
the following error:
Exception EAccessViolation in module systemmonitor.exe at 0011027B. Access
violation at address 0051027B in module 'systemmonitor.exe'. Read of address
00000000.
Have attached WINEDEBUG="+relay,+seh,+tid" dump.
Regards
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Luke Benstead <kazade(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |kazade(a)gmail.com
--- Comment #18 from Luke Benstead <kazade(a)gmail.com> 2009-03-17 08:31:41 ---
I've been thinking about how to handle FILE_ATTRIBUTE_HIDDEN in Wine. In
Nautilus (and probably other file managers) you can hide files by creating a
file called ".hidden" and listing the names of the files you wish to hide.
Once possible proper fix for this bug (aside from the workaround posted) is to
alter create_file (server/file.c) to add an entry to a .hidden file in the
destination directory when a file is created with FILE_ATTRIBUTE_HIDDEN set.
Then FindFirstFile/FindNextFile could check this file (if it exists) and ignore
any files listed.
This should give the behaviour needed without having to rename the files so
they are prefixed with a dot.
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Juan <Battle_Css(a)hotmail.com> changed:
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CC| |Battle_Css(a)hotmail.com
--- Comment #104 from Juan <Battle_Css(a)hotmail.com> 2009-03-16 18:52:36 ---
I noticed that if i open sc and then changed the resolution, i can see the
missing things below the real window, if im single player menus the real window
is in the top left hand corner and if i open bnet it switches to bottom left
corner.
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Tom Kistner <tom(a)duncanthrax.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)duncanthrax.net
--- Comment #30 from Tom Kistner <tom(a)duncanthrax.net> 2009-03-16 16:43:14 ---
FYI: I re-sent my original submission to wine-patches today.
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http://bugs.winehq.org/show_bug.cgi?id=15899
Summary: EVE Online: some objects flicker when calling context
menu
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.eve-online.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Created an attachment (id=17062)
--> (http://bugs.winehq.org/attachment.cgi?id=17062)
System profile where issue has been observed
Repro steps:
1) Get into station (issue seems to reproduce not for all stations; some
doesn't contain bugged objects); i've used 'Gallente 5' station
2) Click using RMB on your ship to call context menu
Result:
For a short duration (couple of frames) projector's platform change its
location. Just small visual glitch.
Expected:
They should keep their location (checked on windows)
Attachments:
gallente_5.jpg - station interior, notice where platforms are located
contexted.jpg - platforms moved for a short time when i called context menu
hardinfo_report.html - my system profile
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http://bugs.winehq.org/show_bug.cgi?id=17738
Summary: EVE Online 6.10 refuses to run on Intel GM45, claims
Shader Model 2 not supported
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tetromino(a)gmail.com
Created an attachment (id=19950)
--> (http://bugs.winehq.org/attachment.cgi?id=19950)
output of glxinfo -l
wine-1.1.17
Gentoo ~amd64
Laptop with Intel GM45 graphics
kernel 2.6.29-rc8, xorg-server-1.5.3, mesa-7.3
EVE Online 6.10.84244 client refuses to start, showing the following error
message:
"Outdated graphics card detected
Your computer does not meet the minimum requirements for EVE. You need to have
a graphics card that supports Shader Model 2 or higher."
That seems to be unreasonable, because the GM45 supports OpenGL shading
language 1.10 (according to glxinfo), and in Windows, it supports at least
Shader Model 3.
Using the patch from bug #17437 does not help.
Updating to latest git checkout of mesa does not help.
In winecfg, vertex shader support is set to "hardware" and pixel shader is
"allow (if supported by hardware)". But changing these settings also doesn't
help.
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http://bugs.winehq.org/show_bug.cgi?id=17690
Summary: Hammer Editor window moves up and left
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://games.softpedia.com/get/Tools/Valve-Hammer-
Editor.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
When the mouse is moved or clicked over the right-hand menu, the window moves
up and to the left by one pixel, for each pixel of mouse movement or for each
click.
This is a fresh .wine, using Fluxbox as the window manager.
This doesn't happen in a virtual desktop or in unmanaged mode.
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http://bugs.winehq.org/show_bug.cgi?id=12431
Summary: programs window moves down when clicking in a menu
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gentosaker(a)gmail.com
Created an attachment (id=11968)
--> (http://bugs.winehq.org/attachment.cgi?id=11968)
The console output of the command wine .wine/drive_c/Program\ Files/E/E.exe
With wine 0.9.59 I get a strange problem with a specific program. A program
that only I have access to, and unfortunatly cant send to you. But I will
explain the problem to see if it can help to find any bugs in any way.
The program is written in Delphi and it works in wine, but with wine 0.9.59 it
starts to behave strange. When clicking in a menu (like, edit, file.. etc) the
window moves down a bit and the bottom is outside of the screen. Maximizing the
window makes it the correct size, but it is draged to the lower part of the
screen, and there is space left at the top, with a height equal to the desktops
statusbar below.
Repeated clicking in file menu makes the window go down even more.
The pgoram notepad++ works as it should.
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http://bugs.winehq.org/show_bug.cgi?id=17688
Summary: After security update program do not load . Dash
vulnerability CVE-2009-0854
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melanie(a)fastwebnet.it
First Bug report , be patient If I wrong something , I will learn form your
comments in case of.
Wine 1.1.16 , Ubuntu 8.10 , Gnome 2.24.1 , Notebook IBM Thinkpad R52 2Gb ram.
I used for weeks MetaTrader 4.0 to do trading . It's was working perfectly.
I was so satisfied that I reported to Wine application database my comments
Then Ubuntu pop up a update security request to dash .
After reboot program do not load more. Nothing . Nor from gui nor form
terminal.
Ubuntu Security Notice USN-732-1 March 10, 2009 dash vulnerability
CVE-2009-0854
wine terminal
fixme:reg:GetNativeSystemInfo (0x6f0c8e) using GetSystemInfo()
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:thread:NtSetInformationThread info class 17 not supported yet
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x736f48): Stub!
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http://bugs.winehq.org/show_bug.cgi?id=17758
Summary: GetFileAttributesExW accepts unix paths
Product: Wine
Version: 1.1.17
Platform: Other
URL: http://www.python.org/ftp/python/3.0.1/python-3.0.1.msi
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
GetFileAttributesExW("/bin/sh") succeeds if /bin is mapped. Some of python's
tests use this check to decide whether it's running on a Unix system. It then
tries to start a subprocess using /bin/sh and read its output; this does not
work because Wine processes cannot read the output of non-Wine processes.
In python's case, this is harmless and only results in a few test failures.
Files should not be accessible to Windows programs by their Unix paths. We
wouldn't want them to think /bin/sh is actually useful.
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http://bugs.winehq.org/show_bug.cgi?id=17752
Summary: The Experiment (eXperience112) doesn't past through
starting screen
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.lexis-games.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=19972)
--> (http://bugs.winehq.org/attachment.cgi?id=19972)
console output
After starting the game playing intro movie takes hours (~ 1 frame per minute).
Instead of the sound, you hear only distorted noise. After deleting movies,
game shows one of still starting screens (with a scope), plays the noise and
nothing else happens. Movies are .avi files encoded with Xvid, packed bitstream
enabled, sound are separate .ogg files. Some user at winehq.appdb has reported
this game running after waiting several hours on starting screen. I have
installed it on fresh .wine directory, only DirectX was installed by
winetricks. Console output in the attachment.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehq(a)hjarding.dk
--- Comment #233 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-15 15:27:58 ---
*** Bug 17751 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=16536
Summary: EVE Online: incorrect object selection size, regression
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Current wine version re-introduced issue #14245. Refer to its description for
additional info on bug. Commit that broke correct selection size:
0dc0444c14c34cf90aba8b8a1af401571c959ccd is first bad commit
commit 0dc0444c14c34cf90aba8b8a1af401571c959ccd
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Dec 15 19:14:15 2008 +0100
wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
:040000 040000 e480f62a88bf8f22b400c9bcafd63ba0da9e1227
0929cdef27cdc2d41c140ce52d6d09d65799a940 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12143
Summary: Black halos surround NPCs in Fable
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
Created an attachment (id=11540)
--> (http://bugs.winehq.org/attachment.cgi?id=11540)
Screenshot of the symptoms
In Fable: The Lost Chapters (Version 1.0), a graphical issue was introduced as
of 0.9.57. Unsightly black, halo-like artifacts surround NPC characters. I've
attached a screenshot to illustrate. I was able to reproduce the issue on two
different systems. Additionally, I've tried rolling back to 0.9.56 and 0.9.55,
and was unable to reproduce the issue on either version across the same two
test systems. I'm fairly sure this is a regression introduced in 0.9.57.
Best regards,
-Chris
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--- Comment #12 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-15 12:36:45 ---
(In reply to comment #10)
> To wine developers: should theming bugs be reported separately or in this bug?
Of course as separate bugs. Those themes have nothing to do with QT/GTK.
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--- Comment #11 from Charles A. Landemaine <landemaine(a)gmail.com> 2009-03-15 11:02:34 ---
@Igor: Thanks for the info. I don't know if theming would be the distro's job
or WINE's job to copy GTK/Qt currently selected theme, but in any case, it
should come standard. The end-user shouldn't have to bother about something
that trivial. It's like if Windows users had to follow a series of procedures
to theme Java applications in order to look like native Windows applications.
No sensible user would accept to have to do that (Java applications now look
like native Windows applications BTW). WINE should be as good in regards to
theming and GUI integration.
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--- Comment #232 from Jayme <tuxnet(a)gmail.com> 2009-03-15 08:40:47 ---
In Ryzom the "Hack to read raw mouse movement from /dev/input/mice" is leading
to ~1 sec. freeze every 3-5 sec. (wine 1.1.15)
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Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #10 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-03-15 04:44:52 ---
If you want to enable theming in wine, find some theme you'd like to use
(google for human windows theme, for instance). Download, unpack. Then run
winecfg, go to "Desktop Integration" tab, click "Install Theme..." and locate
unpacked *.msstyles file. Then, select theme in dropdown, pick a flawor (color)
or anything else you want. Then go testing.
To wine developers: should theming bugs be reported separately or in this bug?
As for now, there are lot of bugs with hot items - buttons, checkboxes and
others. After being clicked they become unthemed. Also, scrollbars are not
themed.
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--- Comment #231 from Zhenya <Zenitur(a)yandex.ru> 2009-03-15 02:21:05 ---
It fixes, but makes mouse soft. This is not bad, this is beautiful. But this is
stand on the way to comfortable way. You can use patch with Windows (just
rename it to dinput.dll), I need to do more correct video.
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http://bugs.winehq.org/show_bug.cgi?id=7807
--- Comment #16 from Frank Russo <russofris(a)hotmail.com> 2009-03-15 00:28:51 ---
I can only confirm that it occurs with 1.1.17.
Frank
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--- Comment #27 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-14 18:20:11 ---
Oops, the last attachment has a wrong description - I just changed it.
I suspect this to be a problem with ps_1_4, maybe something gets wrongly
translated into ARBfp code (or GLSL high-level- code, since this happens with
both UseGLSL enabled and disabled).
If you take a look at the extracted code from the non-PS case (pixel shader
skins disabled in the MP2 settings) every PS source is of type ps_1_1 (and the
vertex shaders are of type vs_1_1).
I'm currently looking into a bug that also has to do with D3D asm translation
(http://bugs.winehq.org/show_bug.cgi?id=17715), so I thought the same could be
true here.
>From the shader sources it looks like they were all assembled with D3DX8, so
maybe we are handling some instructions the D3D9-way, which are differently
handled with D3D8 (and noone noticed this before).
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Tobias Jakobi <liquid.acid(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #19945|additional shader sourcecode|additional shader sourcecode
description|with pixelshader skin |with pixelshader skin
|disabled |enabled
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--- Comment #26 from Ben Klein <shacklein(a)gmail.com> 2009-03-14 17:37:07 ---
(In reply to comment #25)
> Created an attachment (id=19945)
--> (http://bugs.winehq.org/attachment.cgi?id=19945) [details]
> additional shader sourcecode with pixelshader skin disabled
>
Exactly how are these shader sourcecodes useful? We already know that disabling
pixel shaders, which can be done in either the game options or winecfg (on a
per-application basis) removes the ugly brightness.
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http://bugs.winehq.org/show_bug.cgi?id=16402
Summary: Counter Strike Condition Zero get Frozen
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
CSCZ get frozen when I'm starting a local game:
The game loads correctly, but it gets frozen when i try to click "OK", and i
must force closing the game.
Ubuntu 8.04
GNOME 2.22
GBU
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--- Comment #24 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-14 14:30:08 ---
Created an attachment (id=19944)
--> (http://bugs.winehq.org/attachment.cgi?id=19944)
shader sourcecode with pixelshader skin disabled
Ingame resolution: 800x800-32
Character shadow: medium
Decals: medium
Projectiles: medium
Material Variations: medium
Post-process Effects: medium
Cubic Env Maps = true
Fogging = true
Flares = true
Mirrors = false
HD Ragdolls = true
HD Particles = true
Pixel Shader Skins = false
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http://bugs.winehq.org/show_bug.cgi?id=17725
Summary: Trackmania United Forever: wine fails to open URL in
external browser
Product: Wine
Version: 1.1.17
Platform: Other
URL: http://trackmania.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=19934)
--> (http://bugs.winehq.org/attachment.cgi?id=19934)
winebrowser error
Wine fails to open URLs from TM interface in external browser. Log is attached.
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--- Comment #103 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2009-03-14 11:49:51 ---
(In reply to comment #102)
> This bug is really annoying. I dont know if it is easy to fix, but the rest
> seems to work fine. could someone fix this bug pls?
>
Did you even read the bug? Please refrain from posting unless you have
something useful to add.
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--- Comment #102 from Spiridon Louis <bugzilla(a)wladi.net> 2009-03-14 11:46:31 ---
This bug is really annoying. I dont know if it is easy to fix, but the rest
seems to work fine. could someone fix this bug pls?
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--- Comment #24 from Saulius K. <saulius2(a)gmail.com> 2009-03-14 04:18:52 ---
> It works fine for some, so your bug may be different.
OK, this persuades me.
> This bug is getting kind of messy anyway, so a clean
> bug would be easier to deal with.
The main reason of it getting messy IMHO is no tech. analysis been done to
track a cause of this bug. Let's do it in another bugreport.
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--- Comment #26 from Chris Henhawke <chris(a)hamiltonshells.ca> 2009-03-13 22:58:18 ---
Created an attachment (id=19925)
--> (http://bugs.winehq.org/attachment.cgi?id=19925)
LFS - replay
Example of shifter not shifting, and gas/brake pedals getting stuck.
In this example, bunbun is the car in question.
Issue still present (along with the wheel chucking) in 1.1.16.
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--- Comment #23 from Austin English <austinenglish(a)gmail.com> 2009-03-13 22:19:11 ---
(In reply to comment #22)
> (In reply to comment #21)
> > (In reply to comment #20)
> > > I disagree this bug is fixed. The game's demo doesn't work on my box as
> > > expected.
> > >
> >
> > File a new bug.
> >
>
> maybe i am being dumb here: But why should a new bug be filed, if the original
> bug doesnt seem to be fixed? Kind of useless to open a new bug for exactly the
> same problem.
It works fine for some, so your bug may be different. This bug is getting kind
of messy anyway, so a clean bug would be easier to deal with.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
--- Comment #90 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-13 20:35:52 ---
*** Bug 17714 has been marked as a duplicate of this bug. ***
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--- Comment #22 from Sebastian Doering <moralapostel(a)gmail.com> 2009-03-13 19:31:58 ---
(In reply to comment #21)
> (In reply to comment #20)
> > I disagree this bug is fixed. The game's demo doesn't work on my box as
> > expected.
> >
>
> File a new bug.
>
maybe i am being dumb here: But why should a new bug be filed, if the original
bug doesnt seem to be fixed? Kind of useless to open a new bug for exactly the
same problem.
Or is this standard procedure for wine development to create a new bug when an
old bug has wrongly been marked as Fixed?
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--- Comment #21 from Austin English <austinenglish(a)gmail.com> 2009-03-13 12:35:51 ---
(In reply to comment #20)
> I disagree this bug is fixed. The game's demo doesn't work on my box as
> expected.
>
File a new bug.
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--- Comment #20 from Saulius K. <saulius2(a)gmail.com> 2009-03-13 11:18:37 ---
I disagree this bug is fixed. The game's demo doesn't work on my box as
expected.
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http://bugs.winehq.org/show_bug.cgi?id=17636
Summary: urlmon: protocol test fails with +heap enabled
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://test.winehq.org/data/3db77ce50b9dfa811966afe15604
ce2ee3e20c8e/wine_ae-ub-904-heap/urlmon:protocol.html
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19823)
--> (http://bugs.winehq.org/attachment.cgi?id=19823)
+relay,+seh,+tid,+wininet
Backtrace:
=>0 0xaaaaaaaa (0x0032dc38)
1 0x60b47744 SendAsyncCallback+0x184(hdr=0x13ef28, dwContext=2863311530,
dwInternetStatus=<register EDI not in topmost frame>, lpvStatusInfo=(nil),
dwStatusInfoLength=0) [/home/austin/wine-git/dlls/wininet/utility.c:366] in
wininet (0x0032dca8)
2 0x60b2343e FTP_ReceiveResponse+0x5e(lpwfs=0x13ef28, dwContext=2863311530)
[/home/austin/wine-git/dlls/wininet/ftp.c:2622] in wininet (0x0032dcf8)
3 0x60b2378b FTPFILE_Destroy+0x5b(hdr=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/wininet/ftp.c:1104] in wininet (0x0032dd28)
4 0x60b38ac4 WININET_Release+0xb4(info=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/wininet/internet.c:202] in wininet (0x0032dd58)
5 0x60b3a868 WININET_FreeHandle+0x178(hinternet=0x2)
[/home/austin/wine-git/dlls/wininet/internet.c:238] in wininet (0x0032dda8)
6 0x60b3a8ff InternetCloseHandle+0x3f(hInternet=<register ESI not in topmost
frame>) [/home/austin/wine-git/dlls/wininet/internet.c:1149] in wininet
(0x0032ddd8)
7 0x60354ba0 call_entry_point+0x20() in ntdll (0x0032ddf8)
8 0x60356ca8 relay_call+0x168(descr=0x60b52efc, idx=65658, stack=0x32de5c)
[/home/austin/wine-git/dlls/ntdll/relay.c:399] in ntdll (0x0032de48)
9 0x60b1e1d1 in wininet (+0xe1d1) (0x0032de78)
10 0x606cf8c6 FtpProtocol_Terminate+0x66(iface=0x13e430, dwOptions=0)
[/home/austin/wine-git/dlls/urlmon/ftp.c:178] in urlmon (0x0032dea8)
11 0x6068d9ff test_protocol_terminate+0xdf(protocol=<register ESI not in
topmost frame>) [/home/austin/wine-git/dlls/urlmon/tests/protocol.c:1596] in
urlmon_test (0x0032ecf8)
12 0x6068eb3d test_ftp_protocol+0x5bd()
[/home/austin/wine-git/dlls/urlmon/tests/protocol.c:1843] in urlmon_test
(0x0032fd58)
13 0x60691a14 func_protocol+0x1e4()
[/home/austin/wine-git/dlls/urlmon/tests/protocol.c:1854] in urlmon_test
(0x0032fdc8)
14 0x606a0068 run_test+0x138(name="protocol.c")
[/home/austin/wine-git/dlls/urlmon/tests/../../../include/wine/test.h:456] in
urlmon_test (0x0032fe18)
15 0x606a0269 main+0x129(argc=<register ECX not in topmost frame>,
argv=<register ECX not in topmost frame>)
[/home/austin/wine-git/dlls/urlmon/tests/../../../include/wine/test.h:505] in
urlmon_test (0x0032fed8)
16 0x606a0b18 __wine_spec_exe_entry+0x88(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in urlmon_test
(0x0032ff08)
17 0x604800d0 start_process+0x130(arg=(nil))
[/home/austin/wine-git/dlls/kernel32/process.c:914] in kernel32 (0x0032ffe8)
0xaaaaaaaa: addb %al,0x0(%eax)
+relay,+seh,+tid,+wininet attached
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http://bugs.winehq.org/show_bug.cgi?id=17601
Summary: winhlp32: links ceased working
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Somewhere between 1.1.11 and 1.1.16, the (document internal) links in .hlp
files ceased working. The link is still shown in green letters, but the mouse
does not change when over it, nor is it clickable.
Git regression testing will follow ASAP.
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http://bugs.winehq.org/show_bug.cgi?id=17627
Summary: winhlp32: clickable area out of sync with hyperlink text
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
[The following cannot be observed since wine-1.1.14 because of bug #17601. I
believe this makes #17601 a blocker for the present issue.]
Between wine-1.1.0 and 1.1.13, after scrolling with keyboard, the mouse
sensitive clickable areas stay at their old position, while all text has
scrolled! Also, the bottommost line of text may not be refreshed when scrolling
upwards. Similar results with PgUp and PgDn, where sometimes half the screen is
not refreshed.
OTOH, scrolling via the mouse with the wheel, the scrollbar or the 2 scrollbar
arrow buttons works.
It looks like the situation degraded over time -- perhaps several bugs are
involved -- however one issue is older than 1.0.1:
In 1.1.0, as well as 1.0.1, the synchronisation between link text and sensitive
area is mostly fine -- except when using the cursor keys on a page where all
text fits on the page. There, using the up arrow key causes scrolling up, while
the clickable areas don't move. If you click inside the window, a cursor
appears and the up/down keys cease scrolling and move this cursor instead.
To reproduce, go to a page with links that fits the window (I used winace.hlp).
The cursor shall not be visible. Hit the down cursor key. The text scrolls up,
while the mouse sensitive areas remain in place (and are functional). Click
into the window and the cursor appears. If you move up now, some text scrolls
down, but the refresh is very incomplete.
To observe the effect in 1.0.1, you need to scroll up with the down key until
after the scrollbar reaches the bottommost position: i.e. you're scrolling
farther than would be possible with only the mouse.
Obviously, the fact that 1.0.1 displays scrollbars immediately while 1.1.0
lacks them (cf. bug #14293) does not matter. So this is not the same as bug
#14293 which only appeared in 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=17547
Summary: Powerpoint 2007: crashes when opening complex .pptx
files.
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rumirand(a)gmail.com
Created an attachment (id=19695)
--> (http://bugs.winehq.org/attachment.cgi?id=19695)
Output
Powerpoint 2007 crashes every time I try to open complex pptx files (with lots
of SmartArts, tables, various different backgrounds). With simple pptx files
and Office 97/2003 ppt files Powerpoint works ok. I attached the output and a
pptx file that shows this behavior.
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http://bugs.winehq.org/show_bug.cgi?id=17511
Summary: Keyboard producing dual events when game starts with
NumLock turned on
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jnewl(a)socal.rr.com
When starting the game Euro Truck Simulator with NumLock on, pressing any
keyboard key ingame yields a dual event: that key's action + pause. This
renders the game basically unplayable when using the keyboard, as your
simulated truck's accelerator as well as many other important functions are
mapped to the keys.
Here's the thing: while I was scouring through the bug list looking for clues
to fix the problem, I ran across this bug: 10266, which is what gave me the
idea to look to the NumLock key for a possible solution. As it turns out,
starting the game with NumLock turned off does indeed fix the problem (turning
NumLock off while ingame, however, does not work). It seems that this may be
because the pause function is mapped to NumLock in the game, but I can't know
for sure since it's not documented. In any case, pressing NumLock ingame does
pause and unpause the game properly.
The other people who have posted results for the game give it a Platinum rating
and don't mention it behaving like this.
Anyway, as I said, there is an easy, temporary fix that makes the game
perfectly playable, which is why I gave this report a Priority 4, but without
that fix it's an exercise in futility (hence, severity Major).
(I don't understand enough about this stuff to know if I'm posting about a bug
that's been reported previously or not--the reports here tend to use technical
language--but please know that I did try to research it before posting. The
person who approved my test results at WineAppDB requested that I submit a bug
report here about it, so that's what I'm doing.)
I'm running Ubuntu 8.10 ("Intrepid Ibex") with all current updates on an AMD64
Dual Core 4600 machine w/2Gb RAM, Nvidia GeForce 8800GT, and a Saitek Eclipse
II USB keyboard. My wine install is clean, but I do have winetricks installed.
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http://bugs.winehq.org/show_bug.cgi?id=17485
Summary: Non-windows apps generate an inappropriate dialog
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vperetokin(a)gmail.com
When you tell wine to run a non-windows app, it pops ups up an error dialog
that says "Success".
Not only does this make no sense to a non-technical user, it is also amusing to
technical ones.
It should instead say "This doesn't appear to be a Windows application." or
something similar.
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http://bugs.winehq.org/show_bug.cgi?id=17384
Summary: Naval units in Civilization 4 are drawn incorrectly
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Beginning with WINE 1.1.13 and up to 1.1.15 (current) some naval units in Civ4
BTS are drawn incorrectly. Some of them are drawn with incorrect background and
some are drawn partially. See attached screenshot.
Order of units on screenshot:
row 1: Work Boat, Galley, Trireme, Caravel, Carrack, Galeon
row 2: East Indiaman, Privateer, Frigate, Ship of the Line, Ironclad, Transport
row 3: Destroyer, Battleship, Missile Cruiser, Stealth Destroyer, Submarine,
Attack Submarine, Carrier
Units drawn partially (without hulls, masts and sails - only shadows and
shrouds) are Carrack, East Indiaman and Ship of the Line.
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http://bugs.winehq.org/show_bug.cgi?id=17365
Summary: AutoCAD: Buttons on the bottom don't change their
graphical state if pressed/released
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19411)
--> (http://bugs.winehq.org/attachment.cgi?id=19411)
Image that shows the problem
The bug is trivial and touches : AutoCAD 2005, AutoCAD 2008, AutoCAD Mechanical
2008 and probably other AutoCAD versions.
Steps to reproduce:
1)start AutoCAD
2)press "OSNAP" button
The problem is that the button doesn't change his graphical state instead you
must minimize AutoCAD then maximize it to see it changed. On MS Windows it
changes right after I press it.
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http://bugs.winehq.org/show_bug.cgi?id=16937
Summary: Regression: Invisible text in Autocad LT 97
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curiousdannii(a)gmail.com
There has been a regression between 1.1.11 and 1.1.12 for Autocad LT 97, the
text in the drop down boxes (like for the list of layers) is invisible.
Additionally, tool tip text is invisible too.
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http://bugs.winehq.org/show_bug.cgi?id=16838
Summary: 'make install' broken on BSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/usr/bin/install -c acledit.dll.so /usr/local/lib/wine/acledit.dll.so
/usr/bin/install -c activeds.dll.so /usr/local/lib/wine/activeds.dll.so
/usr/bin/install -c -m 644 libactiveds.$(IMPLIBEXT)
/usr/local/lib/wine/libactiveds.$(IMPLIBEXT)
/bin/sh: IMPLIBEXT: not found
/bin/sh: IMPLIBEXT: not found
install: libactiveds.: No such file or directory
*** Error code 71
Stop in /home/austin/wine-git/dlls/activeds (line 435 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git/dlls (line 614 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git (line 326 of Makefile).
I see this in both OpenBSD and PC-BSD.
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http://bugs.winehq.org/show_bug.cgi?id=16023
Summary: PC-BSD fails to launch majority of applcations, 'Invalid
address'
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: download, regression
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Tried running the conformance tests today on PC-BSD, but got a strange error:
wine: could not load L"Z:\\usr\\home\\pcbsd\\winetest-latest.exe": Invalid
address
googling around, seems it's a regression from 1.1.7 in 1.1.8:
http://fixunix.com/freebsd/557241-wine-1-1-8-regression-wine-could-not-load…http://unix.derkeiler.com/Mailing-Lists/FreeBSD/questions/2008-11/msg00585.…
I can get notepad to run, but that's about it. Seems to affect all but the most
basic of apps.
I've started the regression test, but this is a vm, so it's going to be a bit.
I've got a feeling it's one of Alexander's recent ntdll/kernel32 changes, but
we'll see soon.
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http://bugs.winehq.org/show_bug.cgi?id=15707
Summary: winhttp: winhttp.ok test fails in OpenSolaris
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16786)
--> (http://bugs.winehq.org/attachment.cgi?id=16786)
+winhttp in git
../../../tools/runtest -q -P wine -M winhttp.dll -T ../../.. -p
winhttp_test.exe.so winhttp.c && touch winhttp.ok
err:winhttp:netconn_init Failed to load symbol i2d_X509
winhttp.c:740: Test failed: failed to open a request 12157
winhttp.c:743: Test failed: failed to send request 6
winhttp.c:747: Test failed: failed to retrieve certificate context 6
winhttp.c:751: Test failed: failed to retrieve key bitness 6
winhttp.c:754: Test failed: failed to receive response 6
winhttp.c:758: Test failed: failed unexpectedly 6
winhttp.c:759: Test failed: request failed unexpectedly 1
fixme:winhttp:set_option unimplemented option 63
fixme:winhttp:request_query_option unimplemented option 63
fixme:winhttp:request_query_option unimplemented option 63
make: *** [winhttp.ok] Error 7
+winhttp attached
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http://bugs.winehq.org/show_bug.cgi?id=15616
Summary: winecfg does not allow *.acm (or other non .dll)
overrides
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
winecfg does not allow overrides of "libraries" other than .dll via the
selection list.
Yet the game "Colin McRae Rally 2.0" needs one for msadp32.acm (I shall post a
separate bug report on that). These .acm files also have MS-Windows executable
format.
I had to edit the registry by hand (or use regedit) to obtain the effect, after
I figured out the correct format:
[Software\Wine\AppDefaults\CMR2.exe\DllOverrides]
"msadp32.acm"="native"
I believe that any shared object for which wine provides an implementation or
stub (a .spec file in the source tree) should appear in winecfg's list.
BTW, neither does current winecfg allow setting the default order, e.g.
"*"="native, builtin", which is sometimes handy for trying and guessing what's
wrong. IIRC it was in earlier versions. Maybe it was too easy to abuse?
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http://bugs.winehq.org/show_bug.cgi?id=15798
Summary: 3D Game Studio text objects newline characters
mistranslated
Product: Wine
Version: 1.1.7
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdirk(a)sympatico.ca
Until recently, I was sure that 3D Game Studio version A6.40.5 worked. But a
specific 3DGS game, which is really a tool to build shaders, could not be
tested earlier, because the built-in compilation of .fx files was not yet
implemented. This compiler-DLL is not the cause of the bug, but being able to
run SMEE2, which is this tool, only compiled with 3DGS as if it was a game,
shows a subtle glitch in the handling of strings of text.
3D Game Studio has its own system for displaying 3D sprites, 2D panels, text
objects and other 2D objects, which may not translate well into OpenGL.
But when displaying text objects, some internal form of newline characters are
interpreted by 3DGS running under Windows, by allowing a single string to
continue on the next line. The way this translates when running under Wine, the
next line overstrikes the previous line, without shifting downward.
This results in somewhat amusing display in the settings of SMEE2, where text
is supposed to be superimposed on a multi-colored background panel, to fit into
tabular form. But only a first line with superimposed characters displays
instead of each table of settings.
It makes the selection of shader parameters impossible from within this tool,
even though the shaders themselves may render well by now.
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http://bugs.winehq.org/show_bug.cgi?id=15314
Summary: winhelp: transition to richedit breaks minigolf1997.hlp
file
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Created an attachment (id=16145)
--> (http://bugs.winehq.org/attachment.cgi?id=16145)
11 year old minigolf.hlp file, broken display since wine-0.9.61
MINIGOLF.HLP is displayed incorrectly in 1.0 and 1.1.4, whereas
0.9.16 and 0.9.57 worked. More precisely, winhlp32 displays roughly 6
odd chars instead of all text. The 6 index entries are shown correctly,
though.
An educated-guess regression testing (reading about richedit while looking for
duplicates) located the cause between wine-0.9.60 and .61 in commit
9b24f2a0507d173e65641649a70fced300afab26 bad winhelp: make richedit the default
for rendering, on 2008-04-28.
This version still had the ability to switch renderer via $WINHELP_RICHEDIT,
which got lost in "Get rid of the old internal rendering" on 2008-05-01. Via
this variable, I could very that this transition indeed causes the bug.
The file (11kB) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15264
Summary: Audio broken under Solaris
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreww591(a)gmail.com
Created an attachment (id=16056)
--> (http://bugs.winehq.org/attachment.cgi?id=16056)
log of winecfg crash
Audio appears to be broken under Solaris (I'm running Solaris Express Community
Edition snv_89). Audio programs cannot play or record anything (audio just
fails silently, no visible errors occur), and the winecfg "Audio" tab causes
winecfg to crash. winecfg doesn't crash on the audio tab if the Audio value in
the HKCU\Software\Wine\Drivers registry key is set, but audio still doesn't
work and winecfg displays an error message that says "Found driver in registry
that is not available", no matter what driver the key is set to.
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http://bugs.winehq.org/show_bug.cgi?id=15007
Summary: The Lost Crown's menu is no longer accessible in-game
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_norris1989(a)hotmail.com
The Lost Crown, an adventure game, used to work near perfectly in wine. Now
clicking the icon to display the menu causes it to crash. This prevents the
user from saving the game, or quitting the program in the usual way. I don't
know what to about a backtrace because if I try to run the game via the
terminal, it won't work at all. So you'll have to tell me where I can find a
log or something.
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http://bugs.winehq.org/show_bug.cgi?id=14968
Summary: DrawPrim.c needs to handle more than 4 vertex shader
prims causes crash
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Draw Prim needs to handle this in drawStridedSlow :
The vertex shader definition in direct x calls for 16 vertex shader types
currently several game applications call for vertex shader 7 initialization and
wine fails with :
fixme:d3d_draw:drawStridedSlow Should not get here as coordsToUse is two bits
only (7)!
which is a valid mode :
which should map to the 4s gl call in opengl
here is the Direct X definition for mode 7
D3DDECLTYPE_SHORT4
Four-component, signed short expanded to (value, value, value, value).
The link for the definition is :
http://msdn.microsoft.com/en-us/library/bb172533(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=10831
Summary: Guild Wars: "Observe" menu does not display additional
information about selected game
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoppq(a)mbnet.fi
Created an attachment (id=9698)
--> (http://bugs.winehq.org/attachment.cgi?id=9698)
Working Observe menu shot (Cedega)
The Observe menu allows to observe past PvP matches. When a game is selected,
it should show at the bottom the tabards/flags of the teams, the map being
played on and when the game was played. This display is completely missing when
playing with Wine. Attached is a working menu shot (from Cedega) to show what
it SHOULD look like.
I do not know why it is not displaying it (or what wine component this should
be filed under, wine-net was a pure guess). From the looks of it there is no
apparent display glitch (a Wine user who has never seen GW on Windows or Cedega
wouldn't necessarily know there is anything missing, hence the attached shot to
show what should be there). It seems more like GW is deciding not to display
it, which might be due to missing data (problem with networking?) or some other
issue.
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http://bugs.winehq.org/show_bug.cgi?id=9027
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2009-03-13 11:15:27 ---
Closing bugs fixed in 1.1.17.
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http://bugs.winehq.org/show_bug.cgi?id=8011
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
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Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-03-13 11:15:27 ---
Closing bugs fixed in 1.1.17.
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http://bugs.winehq.org/show_bug.cgi?id=1719
Paul Romanyszyn <pgr(a)arcelectronicsinc.com> changed:
What |Removed |Added
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CC| |pgr(a)arcelectronicsinc.com
--- Comment #14 from Paul Romanyszyn <pgr(a)arcelectronicsinc.com> 2009-03-12 21:19:01 ---
I check the demo mdi app under win2k in kvm, wine-1.1.1 and current head with
patch from #15069. The difference between windows and wine is when minimizing
the child running under 2K the form minimizes to only the caption bar with the
restore, max icons. Under wine it shows only the icon which is larger then the
caption bar and also the parent form gets a vertical scroll bar on the left
which disappears when restoring the child.
I think this bug now is blocked-depends on #15069.
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