https://bugs.winehq.org/show_bug.cgi?id=41982
Bug ID: 41982
Summary: Creatures 2: starts in 1.9.8-staging, crashes in all
the rest
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56389
--> https://bugs.winehq.org/attachment.cgi?id=56389
Failure console output in 1.9.9-staging
The game "Creatures 2" does not start in any of the normal or -staging
branches, except for in 1.9.8-staging.
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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https://bugs.winehq.org/show_bug.cgi?id=53638
Bug ID: 53638
Summary: Drakan - order of the flame: menu and in-game music
doesn't work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73038
--> https://bugs.winehq.org/attachment.cgi?id=73038
Wine staging 7.16 logs, looks like it lacks some dmusic features
When launching a game, menu music doesn't work, but it works when installing
directmusic from winetricks so it's most likely a wine dmusic implementation
bug.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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https://bugs.winehq.org/show_bug.cgi?id=41400
Bug ID: 41400
Summary: Gamemaker 8.0 crashes when trying to run an actual
compiled game
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kittyrockedyourworld(a)gmail.com
Distribution: ---
updated Wine to version 1.9.18 after reinstall of Ubuntu 14.04. Gamemaker 8.0
starts okay but when I try to run a compiled game I get the following error:
:Unexpected error occurred when running the game." I click on it and it closes
the game from running but the Gamemaker editor is still open.
A more specific error occurred on auto debug that states that "Internal errors
invalid parameters recieved."
Gamemaker Lite can be downloaded at
https://game-maker.en.uptodown.com/windows/download
I am unable to produce a more thorough terminal output as still new to how to
use Wine debug.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=44353
Bug ID: 44353
Summary: Flugratten Demo crashes
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 60247
--> https://bugs.winehq.org/attachment.cgi?id=60247
backtrace
The program Flugratten crashes after installation upon startup. It also crashes
when run from the .wine tree. Before It shows a y/n dialogue. It may show a
second time when you proceed with no but definitely crashes after you click it.
sha256sum Flugratten_Demo_1_0_4503.exe
341fa94104a7b7856e84dc0a509866dedceb29852352a457ef5aca8580d11bef
Flugratten_Demo_1_0_4503.exe
The Demo is available for download also at Gameswelt.de:
http://www.gameswelt.de/flugratten/demo/flugratten,122352
wine: Unhandled exception 0x40000015 in thread 1fc at address
0x676f0023:0x004028dc (thread 01fc), starting debugger...
and
wine: Unhandled exception 0x80000003 in thread 1eb at address 0x7bc7f164
(thread 01eb), starting debugger...
Please tell me which channel logs you need.
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https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
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https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
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https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
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https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
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https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
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https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
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https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
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https://bugs.winehq.org/show_bug.cgi?id=55456
Bug ID: 55456
Summary: roblox crashing at startup
Product: Wine-staging
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackerman23143(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75016
--> https://bugs.winehq.org/attachment.cgi?id=75016
this is the crash info,i dont understand much but you guys can probably
decipher it
roblox will not start,and whenever i do it says wine has encountered a serious
error and cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=55730
Bug ID: 55730
Summary: Unhandled exception in Shadow of Memories demo
(GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 75227
--> https://bugs.winehq.org/attachment.cgi?id=75227
Backtrace from 8.17 staging
Exception generated at a particular graphics sequence with 95% repeatability.
Affects both the demo and the US CD version (Shadow of Destiny).
Wine messages:
0390:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for buffer object
(consider building 64-bit app).".
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
01ac:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01ac:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01ac:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 0079FD37
(thread 01a8), starting debugger...
Occurs with Wine 8.0.2, 8.17, and 8.17 staging (winehq.org packages). New
WINEPREFIX and WINEARCH=win32. Game graphics settings don't affect error.
Tried setting VideoMemorySize to various sizes to no avail. Game manual
specifies a 16MB minimum GPU memory requirement.
AMD Phenom 9550 (8GB, 1.1-2.2 GHz)
Xubuntu 20.04.6 x86_64
Nvidia GeForce GTX 750 Ti (2048MB) with driver 470.199.02
Steps to reproduce (with demo):
1. Install game. Requires mfc42.dll (CD autoplay menu at least) and 32-bit
GStreamer mpeg1 (libav) and asf (ugly plugins) support for videos.
2. Launch game. Initial video can be skipped with <ESC>.
3. Start new game. The intro is mostly scripted and can't be skipped.
4. You arrive in the "mystery place" with a large statue head. After the
scripted sequence ends pick up the glowing time travel device off the floor
(move next to it, face it, then <Enter>).
5. After the scripted sequence ends walk to the open door to exit.
6. Arrive at Cafe Sonne. After the scripted sequence ends you should be
standing outside the cafe and facing the street.
7. Head to the fortune teller which is in back of the alchemist building to the
left (<shift> for map). Scripted sequence starts automatically upon approach.
8. After the end of the scripted sequence the time travel device is enabled.
Activate it (<Ctrl><Enter><Enter> or use <RMB> and <LMB>).
9. Arrive in side street next to town square. Head back to the cafe. Move
into square and turn left at woman with suitcase. Head past the colorful woman
and down street, turn right at the end by the long staircase and enter the
cafe.
10. On the left is a familiar guy in a green coat sleeping at a table.
Approach him, face him, and interact with <Enter>.
This is where you learn that temporal paradoxes are a bad thing and usually
cause crash dialogs to appear.
Occasionally you return to the mystery place for a round of criticism followed
by a "game over" screen.
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https://bugs.winehq.org/show_bug.cgi?id=55519
Bug ID: 55519
Summary: Wine 8.15: Roblox Player fails with various errors
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75081
--> https://bugs.winehq.org/attachment.cgi?id=75081
a tar.gz archive containing both the back trace and console output
Roblox Player has been crashing on all versions of supported Wine (8.X+) with
various errors. This crash causes the Player's anti-cheat to produce an
internal memory dump error and halt the application. I have included Wine's own
backtrace and console output (+seh, +unwind). The Player memory dump can be
made available, if requested.
On a purely speculative note, we have noticed that CPUs without AVX are more
prevalent in encountering this error. However, AVX is NOT a requirement for
running Roblox; many players on Roblox play on non-AVX systems.
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https://bugs.winehq.org/show_bug.cgi?id=55728
Bug ID: 55728
Summary: regedit.exe:regedit - test_export() sometimes gets an
unexpected size on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
regedit.exe:regedit - test_export() sometimes gets an unexpected size on
Windows:
regedit.c:3722: Test failed: got wrong size 4, expected 5
See https://test.winehq.org/data/patterns.html#regedit.exe:regedit
This is quite rare as it has only happened 3 times in the past 7 months:
* 2023-03-23 win21H1_newtb-w10pro64-32
* 2023-06-06 win21H2_gitlab-win10-21h2-32
* 2023-10-04 win21H1_newtb-w10pro64-en-AE-u8-32
It looks like the failing test is trying to interpret an hexadecimal registry
value as a string and sometimes gets a truncated string. I would not be
surprised if this caused Windows to use some uninitialized memory thus causing
the occasional failure.
So maybe this test should be removed.
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https://bugs.winehq.org/show_bug.cgi?id=55727
Bug ID: 55727
Summary: mmdevapi:render - test_session() sometimes exceeds a
CPU usage limit and crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_session() sometimes exceeds a CPU usage limit and
crashes on Windows 7:
render.c:1454: Test failed: Initialize failed: 88890017
render.c:1497: Test failed: GetService failed: 88890001
render.c:1593: Test failed: AudioClient had wrong refcount: 0
render.c:1593: this is the last test seen before the exception
0934:render: unhandled exception c0000005 at 76F01D3A
See https://test.winehq.org/data/patterns.html#mmdevapi:render
The first known instance happened on 2023-06-21 and this has happened a bit
over once per month since; always on the w7u VM:
* 2023-06-21 win7_newtb-w7u-es
* 2023-08-17 win7_newtb-w7u-de
* 2023-09-19 win7_newtb-w7u
* 2023-10-04 win7_newtb-w7u-de
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https://bugs.winehq.org/show_bug.cgi?id=55726
Bug ID: 55726
Summary: user32:menu - test_menu_input()'s tests 28 and 29
fails on Windows (and Linux)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s tests 28 and 29 fails on Windows (and Linux).
This is pretty rare though:
2023-02-21 fg-deb64-t32 Test failed: test 28
2023-05-22 w1064v1709-64 Test failed: test 29
2023-07-14 w1064v1709-64 Test failed: test 29
2023-10-02 w1064v1709-64 Test failed: test 28
See https://test.winehq.org/data/patterns.html#user32:menu
This is similar to bug 53187 except that bug only happens in non-English
locales and happens a lot more frequently (daily), whereas this one only
happens in English locales and is quite rare.
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https://bugs.winehq.org/show_bug.cgi?id=55687
Bug ID: 55687
Summary: dmime:dmime - test_performance_pmsg() sometimes gets a
bad type on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_performance_pmsg() sometimes gets a bad type on Windows:
dmime.c:2458: Test failed: got dwType 0xb
dmime.c:2458: Test failed: got guidNotificationType
{2437d6f8-d552-0802-0000-0000d0ea0d00}
dmime.c:2458: Test failed: got dwNotificationOption 0x38
dmime.c:2467: Test failed: got 0x3
dmime.c:2526: Test failed: got guidNotificationType
{81f75bc5-4e5d-11d2-bcc7-00a0c922e6eb}
dmime.c:2526: Test failed: got dwNotificationOption 0x1
dmime.c:2535: Test failed: got guidNotificationType
{d2ac2899-b39b-11d1-8704-00600893b1bd}
dmime.c:2535: Test failed: got dwNotificationOption 0x2
See https://test.winehq.org/data/patterns.html#dmime:dmime
The first instance happened on 2023-09-25:
* 2023-09-26 win21H1_newtb-w10pro64-en-AE-u8-32
* 2023-09-25 win1809_newtb-w1064v1809-32
* 2023-09-25 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55711
Bug ID: 55711
Summary: elf_search_auxv can't find symbol in module
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: weiliangcdt(a)gmail.com
Distribution: ---
Using wine 8.17 to run sqlyog 64bit 12.08, when connect to database, app will
force close with error "0118:fixme:dbghelp:elf_search_auxv can't find symbol in
module".
After downgrade back to wine 8.16, everything back to normal
my OS is ubuntu 22.04.3
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https://bugs.winehq.org/show_bug.cgi?id=55353
Bug ID: 55353
Summary: D2D Rendering glitches in QSpice
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ln(a)calcifer.ee
Distribution: ---
Created attachment 74937
--> https://bugs.winehq.org/attachment.cgi?id=74937
Minimal log from application startup
When starting QSpice, it first displays the main canvas properly, but already
the one in the lower left corner has a black background.
When loading in an example or simply adding a component, the main canvas also
goes black. Symbols, text, etc. seem to be rendered properly, but only the
background glitches out and becomes solid black.
The application installer is available from
https://getqspice.com/InstallQSPICE.exe
Unfortunately the application checks for wine, but wine-staging with "Hide wine
version from applications" enabled works.
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https://bugs.winehq.org/show_bug.cgi?id=55704
Bug ID: 55704
Summary: Installer of SteuerSparErklärung 2023 (german tax
program) fails to copy created license file (new
WOW64)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 75216
--> https://bugs.winehq.org/attachment.cgi?id=75216
Log file with +file
The installer of the "SteuerSparErklärung 2023" fails to copy the (correctly
created) license file to the destination directory. This happened in the new
WOW Mode (cannot test in 32 Bit compile). A workaround is to copy the
file manually.
The license file is created in the installers temp directory
"./drive_c/users/work/Temp/Win-SteuerSparErklaerung_28.32.67/Data/SteuerprogrammSetup/License/"
as License.aavdrm (version number in the path may be different)
and should be copied in the program directory
"/drive_c/Program Files (x86)/Akademische
Arbeitsgemeinschaft/SteuerSparErklaerung 2023/license".
In the destination directory exists a file with the same name but
different (useless) content.
A log file with +file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46941
Bug ID: 46941
Summary: Canon EOS Utility doesn't start
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://www.canon.it/support/consumer_products/product
s/cameras/digital_slr/eos_700d.html?type=software&lang
uage=it&os=windows%207%20(64-bit)&softwaredescriptioni
d=tcm:80-1330031
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 64064
--> https://bugs.winehq.org/attachment.cgi?id=64064
console output
I downloaded Canon EOS Utility 2.14.20a from here
https://www.canon.it/support/consumer_products/products/cameras/digital_slr…
but the .exe doesn't start. I get an error saying "The file is damaged.
Re-obtain a valid file". I attched my log file.
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https://bugs.winehq.org/show_bug.cgi?id=55642
Bug ID: 55642
Summary: Diablo 2 mods: Connectivity issues
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysteryx93(a)protonmail.com
Distribution: ---
Diablo 2, Project Diablo 2 mod
https://www.projectdiablo2.com
If launched via Lutris, it fails to connect at all: "Cannot connect to
Battle.Net".
If launched via Bottles, it connects, but I get 1000ms lag spikes.
Either way, the game is unplayable. Running it in a VM works fine.
OS: Garuda Linux
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https://bugs.winehq.org/show_bug.cgi?id=49602
Bug ID: 49602
Summary: Missing functionality for Sumatra PDF 3.2
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the software “Wine 5.13-1186.1” out again because I would like to
check the collaboration of another well-known PDF tool here.
Print tries succeeded for a few documents.
I got the following log during my test attempt.
elfring@Sonne:~> wine /home/elfring/geladen/Freeware/SumatraPDF-3.2-64.exe
0378:fixme:process:SetProcessDEPPolicy (1): stub
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:create_server class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
…
0378:fixme:commdlg:PrintDlgExW (000000000021DC10) semi-stub
0378:fixme:commdlg:PRINTDLG_UpdatePrintDlgW Collate lppd not yet implemented as
output
0394:fixme:winspool:SetJobW Ignoring everything other than document title
0378:err:ntdll:RtlLeaveCriticalSection section 0000000000912720 is not acquired
…
How are the chances to complete the mentioned function implementations?
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https://bugs.winehq.org/show_bug.cgi?id=55698
Bug ID: 55698
Summary: secur32:negotiate & secur32:ntlm fail on macOS due to
lack of NTLM support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:negotiate & secur32:ntlm fail on macOS due to lack of NTLM support.
secur32:negotiate:
negotiate.c:136: Test failed: AcquireCredentialsHandleA returned c0000001
negotiate.c:246: Tests skipped: setup_client returned c0000001, skipping test
secur32:ntlm:
ntlm.c:1358: Test failed: NTLM package not installed, skipping test
ntlm.c:1282: Test failed: NTLM package not installed, skipping test
See https://test.winehq.org/data/patterns.html#secur32:negotiatehttps://test.winehq.org/data/patterns.html#secur32:ntlm
Where 0xc0000001 == STATUS_UNSUCCESSFUL
This may be happening because of missing libraries (or rather ntlm_auth?) on
Remi's macOS test machines (see rbernon-macos-*).
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https://bugs.winehq.org/show_bug.cgi?id=55694
Bug ID: 55694
Summary: missing functions in winelib: _stricmp, _wcsicmp,
_mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
these functions are not implemented by winelib:
_stricmp, _wcsicmp, _mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
compiler errors from g++ 12.3.0:
error: ‘_stricmp’ was not declared in this scope
error: ‘_wcsicmp’ was not declared in this scope
error: ‘_mbsicmp’ was not declared in this scope
error: ‘_stricmp_l’ was not declared in this scope
error: ‘_wcsicmp_l’ was not declared in this scope
error: ‘_mbsicmp_l’ was not declared in this scope
some official reference for these functions:
https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stricmp-w…
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https://bugs.winehq.org/show_bug.cgi?id=55692
Bug ID: 55692
Summary: gdi32:dc fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:dc fails on macOS:
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:695: Test failed: expected ret2 > 0, got 0
dc.c:710: Test failed: expected desc.nSize == sizeof(descr), got 0
See https://test.winehq.org/data/patterns.html#gdi32:dc
The failures are systematic but it is not known when they started.
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https://bugs.winehq.org/show_bug.cgi?id=55691
Bug ID: 55691
Summary: winemaker does not recognize the C++ file extensions
*.cc *.c++ *.C *.hh *.h++
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
working C++ file extensions: *.cpp *.cxx *.hpp *.hxx *.H *.HPP
not working C++ file extensions: *.cc *.c++ *.C and *.hh *.h++
*.cc *.c++ *.hh *.h++ files are ignored completely
*.C files are renamed to *.c (this is wrong)
*.H *.HPP files seem to work, at least they are not renamed
*.CPP files are renamed to *.cpp (this is ok)
see also:
https://stackoverflow.com/questions/1545080/c-code-file-extension-what-is-t…
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https://bugs.winehq.org/show_bug.cgi?id=55683
Bug ID: 55683
Summary: redengineerrorreporter error when launching Cyberpunk
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.henckel(a)gmail.com
Distribution: ---
Created attachment 75204
--> https://bugs.winehq.org/attachment.cgi?id=75204
Program Error Details
Trying to launch Cyberpunk 2077 from Minigalaxy. Keep getting this error each
time.
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https://bugs.winehq.org/show_bug.cgi?id=55651
Bug ID: 55651
Summary: d3d10:effect - test_effect_fx_4_1_blend_state() fails
on Windows 7+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10:effect - test_effect_fx_4_1_blend_state() fails on Windows 7+:
effect.c:9173: Test failed: Got unexpected hr 0x80004005.
See https://test.winehq.org/data/patterns.html#d3d10:effect
The failure started with the commit that introduced the test:
commit 8f6cf2d3c9e696dc85a156dee98829d7b258e662
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
AuthorDate: Wed Sep 13 22:01:26 2023 +0200
d3d10/tests: Add some tests for D3D10.1 blend state in effects.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=55587
Bug ID: 55587
Summary: quartz:vmr9 - test_changed3ddevice() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr9 - test_changed3ddevice() crashes on Windows 8+:
vmr9.c:4365: this is the last test seen before the exception
1a0c:vmr9: unhandled exception c0000005 at 0040C7D7
See https://test.winehq.org/data/patterns.html#quartz:vmr9
Only the AMD RX6600 and NVidia RTX 3050 configurations don't get a crash but
they still get a new failure:
vmr9.c:4384: Test failed: got 0
This started on 2023-09-12 and corresponds to the commit that introduced the
crashing test:
commit 3855fc7a60e48632f77be57027d1dc1c51294470
Author: Alfred Agrell <floating(a)muncher.se>
Date: Mon Sep 11 21:28:05 2023 +0200
quartz/tests: Add test for VMR9SurfaceAllocatorNotify_ChangeD3DDevice.
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https://bugs.winehq.org/show_bug.cgi?id=55529
Bug ID: 55529
Summary: Text in SRPG Studio games ends with a tofu/missing
character glyph.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
All text (excluding some menu text) in SRPG Studio games ends with a
tofu/missing character glyph.
I tested the following games/projects:
- Vestaria Saga (Steam Version)
- Vestaria Saga 2
- Clarent Saga Tactics (https://davidnguyen.itch.io/clarent-saga-tactics)
- Sanctaea Chronicles
(https://forums.serenesforest.net/index.php?/topic/85032-sanctaea-chronicles…)
I first observed this issue in Wine 7.14.
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https://bugs.winehq.org/show_bug.cgi?id=55522
Bug ID: 55522
Summary: SoftEther VPN Server Manager
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lowdog136(a)gmail.com
Distribution: ---
Created attachment 75084
--> https://bugs.winehq.org/attachment.cgi?id=75084
SoftEther VPN Server Manager
Error on startup. Used to work
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https://bugs.winehq.org/show_bug.cgi?id=55240
Bug ID: 55240
Summary: The 64-bit winmm:capture & winmm:wave get BADDEVICEID
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit winmm:capture & winmm:wave get BADDEVICEID on Windows 10+:
capture.c:180: Test failed: waveInGetDevCapsW(0): MMSYSERR_NOERROR expected,
got MMSYSERR_BADDEVICEID(A device ID has been used that is out of range for
your system.)
[...]
wave.c:691: Test failed: waveOutGetDevCapsW(WAVE_MAPPER): MMSYSERR_NOERROR
expected, got MMSYSERR_BADDEVICEID(A device ID has been used that is out of
range for your system.)
[...]
See https://test.winehq.org/data/patterns.html#winmm:capturehttps://test.winehq.org/data/patterns.html#winmm:wave
This started with the GitLab CI's switch to Debian 12 (bookworm) for the build
system:
* The winmm_test.exe binary produced by the TestBot's Debian 11-based build VM
produces no failures when run on Windows while GitLab CI's binary for the same
Wine version produces this set of failures.
* And the TestBot runs the official WineTest builds on its Windows VMs which is
why the failures appeared on 2023-07-10 which corresponds to this commit:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Now the question is whether the new build environment revealed a preexisting
bug in Wine, or if the new build environment itself is broken, or if the bug is
elsewhere such as in the MinGW compiler.
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https://bugs.winehq.org/show_bug.cgi?id=55614
Bug ID: 55614
Summary: ReCore requires
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
The log shows the following:
0244:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000F0CEDE0 1 C)
semi-stub
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Unimplemented function msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z called
at address 0000000174013D07 (thread 0254), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=55486
Bug ID: 55486
Summary: Finale 27 printing mangled
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Created attachment 75044
--> https://bugs.winehq.org/attachment.cgi?id=75044
screenshot from program
Printing from Finale 27 (https://www.finalemusic.com/) using the wine ps driver
severely mangles the output (example attached).
This is reproducible on all wine versions from 8.0
The output from wine 7.0.2 is correct
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https://bugs.winehq.org/show_bug.cgi?id=43137
Bug ID: 43137
Summary: The Elder Scrolls: Oblivion crashes after opening logo
screens.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rfarmer84(a)outlook.com
Distribution: ---
Created attachment 58351
--> https://bugs.winehq.org/attachment.cgi?id=58351
Backtrace
When I try to run The Elder Scrolls: Oblivion from Gog.com, the opening logos
(Bethesda, copyrights, etc) play, as well as the opening jingle, and then the
screen goes blank and the game crashes.
Using Wine 2.9 (64-bit) as provided by Fedora 26.
Backtrace and terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=55635
Bug ID: 55635
Summary: mfreadwrite:mfplat - test_interfaces() crashes on
Windows 7 & 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfreadwrite:mfplat - test_interfaces() crashes on Windows 7 & 8:
mfplat.c:1519: Test failed: Unexpected hr 0x800401f0.
mfplat.c:1519: this is the last test seen before the exception
09d0:mfplat: unhandled exception c0000005 at 009E731F
See https://test.winehq.org/data/patterns.html#mfreadwrite:mfplat
The crashes started on 2023-09-18 and happen in about 40% of the WineTest runs.
A bisect shows that they started with the commit below:
commit 07f50ee66b45b550b8e973f71e01640fb78ee0e0
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
AuthorDate: Sat Sep 16 19:24:20 2023 +0200
mfreadwrite/reader: Update to IMFSourceReaderEx.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54588
Bug ID: 54588
Summary: iphlpapi:iphlpapi - test_GetExtendedTcpTable()
sometimes fails because the buffer is too small in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
iphlpapi:iphlpapi - test_GetExtendedTcpTable() sometimes fails because the
buffer is too small in Wine:
iphlpapi.c:1892: Test failed: got 122
iphlpapi.c:1910: Test failed: got 122
iphlpapi.c:1949: Test failed: got 122
See https://test.winehq.org/data/patterns.html#iphlpapi:iphlpapi
This looks like the same issue as with GetAdaptersAddresses(): the number of
entries in the table increases between the first call to compute the size and
the second call that tries to fill the table.
So all uses of GetAdaptersAddresses() should use a loop to defend against this.
nsi:nsi also uses a similar code pattern and although it does not seem to have
failures, it should probably be patched too.
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https://bugs.winehq.org/show_bug.cgi?id=51327
Bug ID: 51327
Summary: GdipCreateFont initializes font with ANSI_CHARSET
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure whether it's a bug or not, but wouldn't DEFAULT_CHARSET be a more
proper initial value for the charset field ?
Depending on locale, these two may differ.
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https://bugs.winehq.org/show_bug.cgi?id=48969
Bug ID: 48969
Summary: RageMP: not starting
Product: Wine-staging
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobiasv(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66947
--> https://bugs.winehq.org/attachment.cgi?id=66947
Log file
Installing RageMP works fine, but starting it won't. Im just getting an error
message.
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https://bugs.winehq.org/show_bug.cgi?id=46483
Bug ID: 46483
Summary: I wanted to open cemu
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2021duffykod(a)isd47.org
Created attachment 63314
--> https://bugs.winehq.org/attachment.cgi?id=63314
i was trying to run cemu 1.7.2
i just downloaded wine stable and after I downloaded it i wanted to open cemu.
i'm not sure if this is from cemu or installing wine. I'm using Mac OS X
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https://bugs.winehq.org/show_bug.cgi?id=38823
Bug ID: 38823
Summary: Sumatra PDF 3.0: tabs don't work correctly
Product: Wine
Version: 1.7.45
Hardware: x86
URL: https://kjkpub.s3.amazonaws.com/sumatrapdf/rel/Sumatra
PDF-3.0-install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
to reproduce, install Sumatra PDF 3.0 in a clean prefix using the default
options.
then, in wincfg, either turn off "Allow the windows manager to decorate the
windows" or turn on "Emulate a virtual desktop", so that the tab area isn't
cropped.
then click on the menu button, choose File > Open... and open a bunch of files
(10 is a good number).
each file is opened in a tab. cycling through the tabs with the keyboard works
perfectly (Ctrl-Tab and Ctrl-Shift-Tab). however, the tabs aren't handling
mouse events properly.
if we number the tabs 0,1,2,3... then two things become apparent:
-- odd numbered tabs don't seem to respond to mouse events at all.
-- hovering/clicking tab 2*n will highlight/activate tab n, e.g., clicking tab
6 activates tab 3.
the program is open source and the code is avilable here:
https://github.com/sumatrapdfreader/sumatrapdf
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https://bugs.winehq.org/show_bug.cgi?id=55599
Bug ID: 55599
Summary: Metatrader 4 - not possible to add any indicator to a
chart
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ---
Since updating wine to 8.14 (under Manjaro Linux) it is not possible to add any
indicator to a chart in Metatrader 4.
The same issue occurs in wine 8.15
When trying to add an indicator via: Menu -> Insert, there is no log entry.
When you try to add an indicator via the Navigator window, an entry appears in
the log, e.g.:
2023.09.16 10:08:14.972 Custom indicator MACD-Good EURJPY,H4: removed
2023.09.16 10:08:13.320 Custom indicator MACD-Good EURJPY,H4: loaded
successfully
Downgrading wine to a previous wine 8.13 version is a workaround solution
solving the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55592
Bug ID: 55592
Summary: Separable Subsurface Scattering needs 'mov' opcode
support for fx_4_0 effect
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Filing for documentation purposes, the fix is already submitted
https://gitlab.winehq.org/wine/wine/-/merge_requests/3859.
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https://bugs.winehq.org/show_bug.cgi?id=55184
Bug ID: 55184
Summary: running dwarf-fortress 50.09 (steam version), the
application crashes with Unimplemented function
msvcp140_atomic_wait.dll.__std_acquire_shared_mutex_fo
r_instance called at address 0000000174013A07 (thread
0130)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)familiekuehn.eu
Distribution: ---
Version 50.08 runs smoothly, looks like a function in the dll is not
implemented?
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https://bugs.winehq.org/show_bug.cgi?id=55001
Bug ID: 55001
Summary: ToneX by IK Multimedia doesn't open
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadresadri(a)gufum.com
Distribution: ---
Created attachment 74554
--> https://bugs.winehq.org/attachment.cgi?id=74554
Log Report
Won't open, gets this Program Error instead:
The program TONEX.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
New install of Wine and pretty much fresh install of Linux Mint, not my
computer's fault basically.
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http://bugs.winehq.org/show_bug.cgi?id=34789
Bug #: 34789
Summary: MeGUI: Wrong icon for file chooser
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46391
--> http://bugs.winehq.org/attachment.cgi?id=46391
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet20
3) wine MeGUI.exe
4) click "One-Click"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional information:
1) WINETRICKS_VERSION=20130707
2) "sh winetricks gdiplus" helps
3) MeGUI 2356
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https://bugs.winehq.org/show_bug.cgi?id=55677
Bug ID: 55677
Summary: PathMatchSpecEx("x*.*") doesn't handle paths without
extension correctly
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
Calling `PathMatchSpecEx()` with a pattern ending with "*.*" (but not equal to
"*.*" because this is handled specially) doesn't work correctly as it returns
FALSE for the paths without any extension at all, while native Windows function
returns TRUE in this case (for consistency with "*.*" which matches all files
and not just those with extensions I'd guess).
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https://bugs.winehq.org/show_bug.cgi?id=55673
Bug ID: 55673
Summary: Roblox Installer fails to install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshua6918(a)antonian.org
Distribution: ---
Created attachment 75198
--> https://bugs.winehq.org/attachment.cgi?id=75198
Program error details
The installer crashes after running the command
wine RobloxPlayerInstaller.exe
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https://bugs.winehq.org/show_bug.cgi?id=42390
Bug ID: 42390
Summary: MLP:RCS crashes after first loading the game.
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tron0890(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57192
--> https://bugs.winehq.org/attachment.cgi?id=57192
The unhandled expcetion reads: page fualt read on access to 0x00000000 in
32-bit code.
The game has simple exit or start game menu in the beginning. Exiting works
fine while starting the game brings up, an error and promptly crashes the game.
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http://bugs.winehq.org/show_bug.cgi?id=34414
Bug #: 34414
Summary: Soukoku no Arterial crashes when entering certain
parts of the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45809
--> http://bugs.winehq.org/attachment.cgi?id=45809
console output from firing up the game to entering the first card game
The game crashes when you:
- Start the first card game
- Attempt to access sub-menus of the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2012/02/eushully/21366637200/0221soukoku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum soukoku_trial.exe
aaf63c5944791d3c99ccf3e1ba90fb201e17f9e9
463MB
I installed using the command
env LANG=ja_JP.UTF-8 wine soukoku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
This bug is likely related to (or even a dupe of) bug 34413 , as both games
have the same developer and similar symptoms. I'm putting it up all the same,
just in case.
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https://bugs.winehq.org/show_bug.cgi?id=55668
Bug ID: 55668
Summary: kernel32:file - test_OpenFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_OpenFile() fails on macOS:
file.c:3544: Test failed: OpenFile failed to create nonexistent file
file.c:3545: Test failed: GetLastError() returns 1224
file.c:3548: Test failed: OpenFile set ofs.nErrCode to 1224
file.c:3628: Test failed: GetFileAttributesA succeeded on deleted file
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines). They also started on 2023-09-26 but don't
seem to correspond to a change made to kernel32:file on that day. Rather it
looks like an issue with the Wine implementation.
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http://bugs.winehq.org/show_bug.cgi?id=32941
Bug #: 32941
Summary: Boilsoft Video Splitter does not play/load video for
splitting
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.boilsoft.com/videosplitter/
I'm saying as a user, that boilsoft video splitter is really the easiest and
fastest video splitter/cutter for windows... supports almost all the video
files
The application installs, runs, and Almost 90% of functions works in wine; but
gstreamer1 + gstreamer-0.10 + wine on fedora 18 i686/x86_64 and opensuse 12.2
x86_64 does not play/load the video for manual cutting of a video file.
I'd really like to see it working with Wine as it is a very useful application.
Especially for uploading parts of a video to youtube, etc.
http://www.boilsoft.net/download/bs_video_splitter.exe
I've installed gstreamer* good, bad, ugly, libx264, ffmpeg, everything...
Videos (totem) gstreamer plays the video but wine + gstreamer is not loading or
playing the video.
Kindly look into this issue. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55666
Bug ID: 55666
Summary: Roblox Studio crashes on start with default 96 DPI,
but works with others (120 DPI, 192 DPI)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MurzNN(a)gmail.com
Distribution: ---
Created attachment 75193
--> https://bugs.winehq.org/attachment.cgi?id=75193
roblox-studio_wine-8.15-flatpak-96dpi-output.txt
Roblox Studio (editor) starts and works well with no-default DPIs, for example,
120 DPI, 192 DPI.
But with default 96 DPI - it always crashes on startup.
Reproducible on 3 different Ubuntu systems (22.04, 22.10, 23.04) using native
Wine 8.16 and 8.15 packages, WineHQ, and Roblox Flatpak version with bundled
Wine 8.15.
The Roblox Player app starts and works well without crashes on any DPI,
including 96 DPI.
Here is the last output in console before the crash on starting Roblox Studio:
```
$ flatpak run io.github.vinegarhq.Vinegar studio
016c:fixme:vulkan:wine_vk_surface_set_offscreen Redirecting vulkan surface
offscreen, expect degraded performance.
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 16
016c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x409 0000000000118B20
0000000000118A60 0000000000118B28) returning a dummy value (current locale)
016c:fixme:win:RegisterPowerSettingNotification
(000000000001008A,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
016c:fixme:win:RegisterSuspendResumeNotification 000000000001008A, 0: stub.
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
...
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
```
The full output is in the attachment.
Could anyone tell me ways how can I get more debug and detailed info to find
the root cause of this crash?
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https://bugs.winehq.org/show_bug.cgi?id=55663
Bug ID: 55663
Summary: Buried in Time: Video files don't play, hang
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.pfau(a)gmail.com
Distribution: ---
Created attachment 75191
--> https://bugs.winehq.org/attachment.cgi?id=75191
WINEDEBUG=-all,+mci
After installing The Journeyman Project 2: Buried in Time, swapping the mount
to disc 2, and starting a new game, the intro video fails to play causing the
game to lock up. If you try to skip the intro, it works until you try to play
another video, at which point the game locks up. This issue appears to have
been present in both reports on AppDB, dating from 2008 to 2011.
I tried using winetricks to install avifil32.dll, which failed, so I grabbed
the DLL out of the exe it downloads manually and installed it myself, to no
avail. If I trace all, I find a bunch of MCI spam around when it hangs up, so
that might be the faulty component. I've attached a truncated log, since it
just repeats that spam until I force quit.
Distro: Arch Linux
Version: 8.15 (staging)
Default output:
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.15 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0078:err:wineusb:DriverEntry Failed to initialize Unix library, status
0xc0000135.
0078:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 126
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
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https://bugs.winehq.org/show_bug.cgi?id=49472
Bug ID: 49472
Summary: Chaos Legion has missing textures.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion has missing textures. I have attached a screenshot of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42627
Bug ID: 42627
Summary: gstreamer checks incomplete lead to compilation error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After satisfying the dependencies of gstreamer I tried compiling wine and got
the following error:
../../../wine/dlls/winegstreamer/gstdemux.c:25:29: fatal error:
gst/video/video.h: No such file or directory
#include <gst/video/video.h>
So more checks are required before assuming gstreamer is properly installed.
On Debian this file is present in a separate package:
libgstreamer-plugins-base1.0-dev
While gstreamer gst.h is at:
libgstreamer1.0-dev
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http://bugs.winehq.org/show_bug.cgi?id=34302
Bug #: 34302
Summary: Edge of Chaos crashes when someone speaks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45665
--> http://bugs.winehq.org/attachment.cgi?id=45665
Backtrace on 32bit
Yet another crash. This is an assert in msadp32.c:
...
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
trace:msacm:acmStreamPrepareHeader (0x21cc700, 0x2d5e630, 0)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 6051 021cc70c 02d5e630);
trace:msacm:acmStreamPrepareHeader => (0)
trace:msacm:acmStreamConvert (0x21cc700, 0x2d5e630, 16)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 604f 021cc70c 02d5e630);
se\loader.exe: ../../../wine-multimedia/dlls/msadp32.acm/msadp32.c:296:
cvtMMms16K: Assertion `*src <= 6' failed.
wine: Assertion failed at address 0xf7737430 (thread 0038), starting
debugger...
"winetricks quartz" works around it. "disable_sound = 1" works around it.
Happens on both 32bit and 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=40231
Bug ID: 40231
Summary: Grand Theft Auto: Vice City crashes at start
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: junk(a)therobinsonfamily.net
Distribution: ---
Created attachment 53765
--> https://bugs.winehq.org/attachment.cgi?id=53765
output of crash on launch.
Launching Grand Theft Auto now causes a crash. As it's winegstreamer which is
mentioned I assume it's when it tries to launch the opening video. This worked
fine with earlier versions of wine. Previously after launch the window would go
fullscreen, the video didn't play and you had to press a key to continue.
Output attached.
Fedora 23
Installed Packages
Name : wine
Arch : x86_64
Epoch : 0
Version : 1.9.4
Release : 1.fc23
Size : 0.0
Repo : @System
>From repo : updates
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
gtavc is in a 32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=2498
Noah <michaelsnip(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michaelsnip(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=55618
Bug ID: 55618
Summary: incorrect monitor resolution
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ez(a)vajn.icu
Distribution: ---
Created attachment 75155
--> https://bugs.winehq.org/attachment.cgi?id=75155
Inquire wine graphic resolution
$ dpkg -l | grep wine
ii wine-stable 8.0.2~trixie-1
ii wine-stable-amd64 8.0.2~trixie-1
ii wine-stable-i386:i386 8.0.2~trixie-1
I have a dual monitor configuration with Xinerama/NVidia:
Screen 0: minimum 8 x 8, current 1920 x 1200, maximum 16384 x 16384
DP-0 connected primary 1920x1200+0+0 (normal left inverted right x axis y axis)
432mm x 324mm
1920x1200 59.95*+
Screen 1: minimum 8 x 8, current 1600 x 1200, maximum 16384 x 16384
DP-1 connected primary 1600x1200+0+0 (normal left inverted right x axis y axis)
408mm x 306mm
1600x1200 60.00*+
Wine reports the resolution as 1024x768 and I cannot scale a graphic wine
window past that. This change happened only in the last 2 months, this bug was
not present on the same machine with same Xinerama/NVidia configuration.
I'm not able to make this work again because kernel and a lot of libraries have
changed since. Simply rolling back the wine version did not solve this bug.
The attached program incorrectly reports the screen resolution as 1024x768 with
both methods.
After spending a day trying to fix this I've ended up binary patching the
following files (I wasn't successful at build wine from sources):
lib/wine/i386-unix/win32u.so
lib64/wine/x86_64-unix/win32u.so
I have patched the add_monitor' 'get_display_rect' & 'get_primary_monitor_rect'
functions from the above libs so that monitor->rc_monitor and monitor->rc_work
are (0,0,1920,1200)
Now the reported resolution with both methods is 1920x1200 and all the wine
programs work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=52262
Bug ID: 52262
Summary: Videos in Warwind are very ugly
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://web.archive.org/web/20201228084909/https://tele500.abandonware-france.org/fichiers/jeux/1996/jeu-009
75-warwind-pcwin.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The opening videos are mainly black with some white lines appaearing time to
time. The console output is spammed with the following line:
0024:err:iccvid:decode_cinepak CVID: corruption 29700 (QT/AVI) != (different
number)
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https://bugs.winehq.org/show_bug.cgi?id=46422
Bug ID: 46422
Summary: Kara no Shoujo does not enter fullscreen correctly
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 63193
--> https://bugs.winehq.org/attachment.cgi?id=63193
screenshot of the problem
See screenshot. Same thing happens in wine virtual desktop as well as in other
desktop environments.
OS: Arch Linux x86_64
Kernel: 4.19.9-arch1-1-ARCH
Uptime: 5 hours, 39 mins
Packages: 1453 (pacman)
Shell: bash 4.4.23
Resolution: 1920x1080, 1920x1080
DE: Cinnamon 4.0.8
WM: Mutter (Muffin)
WM Theme: cinnamon (Adwaita)
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: mate-terminal
Terminal Font: Monospace 10
CPU: AMD Ryzen 7 1700 (16) @ 3.000GHz
GPU: NVIDIA GeForce GTX 1060 3GB
Memory: 2011MiB / 16036MiB
wine log:
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0042:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts
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https://bugs.winehq.org/show_bug.cgi?id=55657
Bug ID: 55657
Summary: ntdll:exception - test_thread_context() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_thread_context() fails on macOS:
exception.c:4266: Test failed: wrong SegDs 0000000000000023/0000000000000000
exception.c:4267: Test failed: wrong SegEs 0000000000000023/0000000000000000
See https://test.winehq.org/data/patterns.html#ntdll:exception
These failures are systematic, started on 2023-09-11 (three related commits
that day), and only happen on macOS (see Remi's rbernon-macos-* cloud test
machines).
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https://bugs.winehq.org/show_bug.cgi?id=55488
Bug ID: 55488
Summary: Finale 27 doesn't print SMuFL fonts
Product: Wine
Version: 7.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Finale 27 doesn't print glyphs from SMuFL fonts (https://www.smufl.org/) which
use glyphs in the Unicode private-use area from E000. Files using legacy fonts
(glyphs in the range 0000-00FF) print correctly, but SMuFL is the standard for
new files.
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https://bugs.winehq.org/show_bug.cgi?id=55647
Bug ID: 55647
Summary: kernel32:heap - test_GlobalMemoryStatus() gets a bad
ullAvailVirtual value on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:heap - test_GlobalMemoryStatus() gets a bad ullAvailVirtual value on
macOS:
heap.c:3628: Test failed: got ullAvailVirtual 0x7ffffeb62000
See https://test.winehq.org/data/patterns.html#kernel32:heap
These failures currently are systematic but mysteriously did not happen from
2023-08-23 to 2023-09-18 (except for 2023-08-30, see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55646
Bug ID: 55646
Summary: USB audio playback no sound
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75184
--> https://bugs.winehq.org/attachment.cgi?id=75184
wine debug output
I'm experimenting with running Rekordbox application with the USB audio
interface DDJ-400.
The application list the device as audio interface, but when selected from the
GUI not able to play audio. All I know is that the USB interface is connected
via WASAPI low level interface.
I went through suggestions on this page https://wiki.winehq.org/Sound. Started
with clean wine prefix directory. Next installed native dsound, directmusic DLL
overrides, but it did not make a difference.
I can see the USB device on the Audio tab of winecfg, even can play and hear
the test sound. But no sound from the application.
I attached the debug output.
Can I get any help what else to check or how to debug the issue further?
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=51715
Bug ID: 51715
Summary: crypt32:chain fails on some AMD/Nvidia GPU machines
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
crypt32:chain has the same three failures on a set of Windows machines:
chain.c:3458: Test failed: chainCheck[31]: expected 3 elements, got 4
chain.c:4583: Test failed: simple_chain->cElement = 4
chain.c:4609: Test failed: got string GB, Greater Manchester, Salford, Comodo
CA Limited, AAA Certificate Services, expected US, New Jersey, Jersey City, The
USERTRUST Network, USERTrust RSA Certification Authority
https://test.winehq.org/data/patterns.html#comctl32:header
The only common point is that all these machines have an AMD or Nvidia GPU:
* cw-gtx560 Windows 8.1 Nvidia GTX560 driver 353.82
* cw-gtx560 Windows 10 1507 Nvidia GTX560 driver 391.35
* cw-rx460 Windows 10 1507 AMD RX460 driver 19.11.3
* fgtb-w10pro64 Windows 10 2009 AMD RX550 driver 20.11.3
* fgtb-w10pro64 Windows 10 21H1 AMD RX550 driver 21.8.2
* vn-w10pro Windows 10 21H1 AMD RX570 driver 20.10.35.02
But the failures don't happen whenever there is such a GPU: cw-gtx560-2009 has
the same 391.35 Nvidia driver as cw-gtx560-1507 version and yet does not have
these failures.
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https://bugs.winehq.org/show_bug.cgi?id=55405
Bug ID: 55405
Summary: FreeCommander crashing immediately after it starts,
when Windows version is set above Windows XP
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 74965
--> https://bugs.winehq.org/attachment.cgi?id=74965
Console log from start of FreeCommander with Windows version set to v10
Installation of FreeCommander 32bit is working without any error.
When it should start it crashes. Depending on the version Windows is set to, it
behaves like this:
Windows XP: works
Windows 7: crash at the start with a stack overflow error, show in a message
box
Windows 10: a window came up and disappears immediately without any message
(box)
Console output for Windows 10 is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41662
Bug ID: 41662
Summary: Carmageddon (windows 95 version) flickering menus
(possible ddraw issue)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56059
--> https://bugs.winehq.org/attachment.cgi?id=56059
log
AfteCarmageddonr playing a race in Carmadeddon and returning to the menus, the
tops and bottoms of the screen flicker with an image from the last race.
I'm on radeonsi and it could be a driver issue, but from the logs I think it's
a ddraw issue.
It's not a huge problem as far as Carmageddon is concerned, because the menu is
still fully visible and usable.
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https://bugs.winehq.org/show_bug.cgi?id=54026
Bug ID: 54026
Summary: user32:msg receives unexpected messages in the 49000+
range on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg receives unexpected messages in the 49000+ range on w11pro64_nv:
msg.c:13518: Test failed: msg.message = 49667 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49815 instead of WM_TIMER
or
msg.c:13549: Test failed: msg.message = 49663 instead of WM_TIMER
msg.c:13552: Test failed: msg.message = 275 instead of WM_USER + 1
msg.c:13554: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13564: Test failed: msg.message = 1025 instead of WM_TIMER
msg.c:13566: Test failed: msg.message = 275 instead of WM_USER
msg.c:13568: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13577: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13579: Test failed: expected PeekMessage to return FALSE, got 1or
or
msg.c:13518: Test failed: msg.message = 49650 instead of WM_TIMER
msg.c:13521: Test failed: msg.message = 275 instead of WM_USER
msg.c:13523: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13534: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13536: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13546: Test failed: msg.message = 275 instead of WM_USER
msg.c:13549: Test failed: msg.message = 1024 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49668 instead of WM_TIMER
msg.c:13503: Test failed: msg.message = 49668 instead of WM_TIMER
See http://winetest.dolphin/data/patterns.html#user32:msg
Where:
275 == WM_TIMER
1024 == WM_USER
These failures don't happen on other w11pro64 test configurations so it is
likely that these messages are generated by some part of the NVIDIA driver
despite it being installed without its GUI precisely to avoid this type of
issue. So it seems the test will have to accommodate these extra messages
despite their value changing from one run to the next.
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https://bugs.winehq.org/show_bug.cgi?id=43081
Bug ID: 43081
Summary: Final Fantasy VII 2012: Buggy rendering of graphics
during fights and dialogs
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b33lzebob(a)googlemail.com
Distribution: ---
Created attachment 58266
--> https://bugs.winehq.org/attachment.cgi?id=58266
Archive including screenshots of this graphics bug, sed DLLs and terminal
output.
Strange display of character graphics during fights and dialogs (see
attachment).
System Information:
Wine version: 2.0.1
OS: Ubuntu Gnome 17.04 64bit
CPU: AMD® A4-3305m apu with radeon(tm) hd graphics × 2
GPU: ATI Radeon HD 6480 (Sumo2)
Things I've tried:
- update from Ubuntu Gnome 16.04 to 17.04 to provide form actual graphics
driver
- Added DDLs like described at https://appdb.winehq.org
/objectManager.php?sClass=version&iId=28519 via winetricks
- selected different versions of windows (Windows XP, 7, 8 & 10)
- installed steam- and non-stream-version of this game
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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https://bugs.winehq.org/show_bug.cgi?id=53802
Bug ID: 53802
Summary: Steam - new Login UI renders as a black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Steams new reactlogin login has been rolled out to all users and at least on
macOS this renders as a black window.
To avoid this steam can be launched with the following launch command
-noreactlogin, this forces the older Login UI that renders correctly.
This occurs on brand a brand new wineprefix and installing steam via
winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=55515
Bug ID: 55515
Summary: MotorM4X crashes due to missing 'tex1D' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:97:26: E5005: Function "tex1D"
is not defined.
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https://bugs.winehq.org/show_bug.cgi?id=55208
Bug ID: 55208
Summary: Array size expressions should not allow every possible
expression
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Sample shader would be:
float4 main() : sv_target
{
int x;
float a[(x = 2)];
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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https://bugs.winehq.org/show_bug.cgi?id=54054
Bug ID: 54054
Summary: Rayman Origins has messed up rendering
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73607
--> https://bugs.winehq.org/attachment.cgi?id=73607
example
vkd3d:fixme:evaluate_array_dimension Unhandled type HLSL_IR_EXPR.
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:39:16: E5008: Array size is
not a positive integer constant.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:47:16: E5005: Function "tex2D"
is not defined.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=54484
Bug ID: 54484
Summary: Comma-separated variable declaration lists do no
handle dependent initializers within the same list
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74035
--> https://bugs.winehq.org/attachment.cgi?id=74035
test
See attached test. Currently it produces an error: E5005: Identifier "i" is not
declared.
This happens because earlier declared variables are not declared within the
context, so when occurred in following initializers they are treated as
NEW_IDENTIFIER, instead of VAR_IDENTIFIER. My understanding is that
declarations are added to the context after whole list is processed, and that
probably should change.
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https://bugs.winehq.org/show_bug.cgi?id=54647
Bug ID: 54647
Summary: Call of Juarez needs "log2" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:19:16: W5300: Implicit
truncation of vector type.
0718:err:d3dcompiler:D3DCompile2 <anonymous>:21:19: E5005: Function "log2"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54680
Bug ID: 54680
Summary: NewoAsteroids played with Dolphin emulator needs SM1
'round' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://dl.dolphin-emu.org/releases/dolphin-3.0-x64.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34242
Distribution: ---
0110:err:d3dcompiler:D3DCompile2 <anonymous>:12:10: E5017: Aborting due to
not yet implemented feature: SM1 "round" expression.
NewoAsteroids: http://wiibrew.org/wiki/Newo_Asteroids
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https://bugs.winehq.org/show_bug.cgi?id=54700
Bug ID: 54700
Summary: Conspiracy's Clean Slate 64K demo crashes due to
missing 'fmod' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 54679
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:302: E5005: Function "fmod"
is not defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 00607E90
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54708
Bug ID: 54708
Summary: Renegade Ops needs Load() sampling index parameter
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bb4:trace:d3dcompiler:D3DCompile data 0D67DEE0, data_size 370, filename
(null), defines 00000000, include 00000000, entrypoint "main", target "ps_4_0",
sflags 0, eflags 0, shader 0D67DEDC, error_messages 0D67DED8.
0bb4:trace:d3dcompiler:D3DCompile2 data 0D67DEE0, data_size 370, filename
(null), macros 00000000, include 00000000, entry_point "main", profile
"ps_4_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader_blob 0D67DEDC, messages_blob 0D67DED8.
0bb4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0bb4:err:d3dcompiler:D3DCompile2 Shader log:
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:121: E5017: Aborting due to
not yet implemented feature: Load() sampling index parameter.
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:149: E5000: syntax error,
unexpected '['
1.6-207-g4110f1e5
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https://bugs.winehq.org/show_bug.cgi?id=54736
Bug ID: 54736
Summary: MojoShader HLSL requires ternary operators
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
A quick note before the report: Many thanks to the vkd3d team for their work on
the HLSL compiler, we have been using it as our Linux-native HLSL compiler for
FNA and as of 1.7 we have commercial games running with it! The FNA community
is very grateful for this work.
In testing games against the latest compiler, we found that one notable
hlsl_fixme was ternary operators:
https://gitlab.winehq.org/wine/vkd3d/-/blob/57d92a15cf93d9448f2deb91a8614f9…
MojoShader, our method for converting D3D9-era DXBC to other shader formats,
uses ternaries in a number of ways:
- cnd/cmp operations
- rsq/rcp operations (have to handle the division-by-zero case)
- Translating SV_IsFrontFace to an equivalent VFACE value
This can be tested with the Linux-native version of Terraria on Steam, using
the following process:
1. Download Terraria from the Steam client
2. Download https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2, copy
lib64/libFNA3D.so.0 into Terraria's lib64 folder
3. Copy the following libraries into Terraria's lib64 folder:
- libdxvk_d3d11.so
- libdxvk_dxgi.so
- libvkd3d.so.1
- libvkd3d-shader.so.1
- libvkd3d-utils.so.1
As of writing, DXVK currently requires the latest development builds:
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=bra…
3. Run Terraria with /gldevice:D3D11 as a launch argument
With the vanilla binaries, you should be able to see the title screen and main
menu! However, the in-game screen will be mostly black, since compiling the
shaders with ternaries will fail. (Setting a breakpoint on hlsl_fixme is the
easiest way to catch the issue.)
When we intentionally break MojoShader to avoid ternaries, the game appears to
be okay, ignoring the whole "shader output is obviously incorrect" part:
https://twitter.com/flibitijibibo/status/1640136828433883139
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https://bugs.winehq.org/show_bug.cgi?id=54777
Bug ID: 54777
Summary: MojoShader HLSL requires 'any' intrinsic, for TEXKILL
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74274
--> https://bugs.winehq.org/attachment.cgi?id=74274
Random TMNT Pixel Shader
From MSDN:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
Attached is some sample shader output from TMNT: Shredder's Revenge.
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https://bugs.winehq.org/show_bug.cgi?id=54786
Bug ID: 54786
Summary: Lethe - Episode One needs 'log' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0254:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0254:err:d3dcompiler:D3DCompile2 Shader log:
0254:err:d3dcompiler:D3DCompile2 <anonymous>:336:8: E5017: Aborting due to
not yet implemented feature: Ternary operator.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:8: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:1: W5300: Implicit
truncation of vector type.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:529:15: E5005: Function "log"
is not defined.
1.7-27-gd6d9aab3
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https://bugs.winehq.org/show_bug.cgi?id=54826
Bug ID: 54826
Summary: Add support for sign() intrinsic
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74329
--> https://bugs.winehq.org/attachment.cgi?id=74329
sign() unit tests
This is used by MojoShader for the SGN and MOVA instructions.
I don't have a real-world test, but for something like this I imagine the unit
tests would be enough to work with, so I've attached them here.
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https://bugs.winehq.org/show_bug.cgi?id=54827
Bug ID: 54827
Summary: Add support for ddx(), ddy() intrinsics
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
As you might expect, these are used by MojoShader for DSX and DSY.
Unlike the other reports I don't have a test immediately available since I
don't think I've run into this one before, but I imagine this isn't much more
than a direct translation to a common binary operation.
This uncompiled effect file is the closest thing I have to a real-world case:
https://github.com/sq/Libraries/blob/master/Squared/RenderLib/Shaders/Gauss…
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https://bugs.winehq.org/show_bug.cgi?id=54849
Bug ID: 54849
Summary: Ubisoft Connect application shows only window frame
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0990:err:d3dcompiler:D3DCompile2 Shader log:
0990:err:d3dcompiler:D3DCompile2 C:\fakepath:51:38: E5005: Method
'SampleBias' is not defined on type 'Texture2D<float4>'.
0990:err:d3dcompiler:D3DCompile2
0978:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0978:err:d3dcompiler:D3DCompile2 Shader log:
0978:err:d3dcompiler:D3DCompile2 C:\fakepath:80:41: E5005: Identifier "t0"
is not declared.
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=54887
Bug ID: 54887
Summary: Add support for SampleGrad() function
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
This is used by MojoShader's HLSL emitter for the TEXLDD instruction.
Amusingly, there's a test in vkd3d already, it's just in binary form only!
https://gitlab.winehq.org/wine/vkd3d/-/blob/b46df551eba19ccf45ad907bef0e622…
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https://bugs.winehq.org/show_bug.cgi?id=54907
Bug ID: 54907
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark needs
asfloat
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74414
--> https://bugs.winehq.org/attachment.cgi?id=74414
D3DCompile2
new 32bit prefix, installed the benchmark. download link from bug 24868. trying
to run it all default. I did not try to trace any channel. this log is from the
default run from the console.
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https://bugs.winehq.org/show_bug.cgi?id=55361
Bug ID: 55361
Summary: Preprocessor does not handle macros used from other
macros
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74941
--> https://bugs.winehq.org/attachment.cgi?id=74941
test
Attaching a test that currently fails with:
E5005: Identifier "a" is not declared.
Preprocessed function looks like this:
vkd3d:547664:trace:preproc_lexer_parse float4 func ( float4 arg )
vkd3d:547664:trace:preproc_lexer_parse {
vkd3d:547664:trace:preproc_lexer_parse return ( ( a . r ) + arg . b ) ;
vkd3d:547664:trace:preproc_lexer_parse }
So nested macro is using argument name as is, instead of using actual name that
outer macro was use with.
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https://bugs.winehq.org/show_bug.cgi?id=55082
Bug ID: 55082
Summary: Zoria and the Cursed Land demo crashes due to HLSL
compilation failure ('Multiple variables bound to s0')
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74632
--> https://bugs.winehq.org/attachment.cgi?id=74632
output
This happens after character creation.
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https://bugs.winehq.org/show_bug.cgi?id=54926
Bug ID: 54926
Summary: Multiple games crash with 'syntax error, unexpected
KW_SAMPLERCOMPARISONSTATE' (Cradle, Conspiracy's Clean
Slate 64K demo)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55428
Bug ID: 55428
Summary: MIssing support for "if" statement attributes
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74990
--> https://bugs.winehq.org/attachment.cgi?id=74990
test
Spider-Man: Shattered Dimensions fails to compile attached shader:
---
03b8:trace:d3dcompiler:D3DCompile data 090FE2C0, data_size 15602, filename
(null), defines 00000000, include 00000000, entrypoint "PixelShaderMain",
target "ps_3_0", sflags 0x8, eflags 0, shader 090EE26C, error_messages
090EE270.
03b8:trace:d3dcompiler:D3DCompile2 data 090FE2C0, data_size 15602, filename
(null), macros 00000000, include 00000000, entry_point "PixelShaderMain",
profile "ps_3_0", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data
00000000, secondary_data_size 0, shader_blob 090EE26C, messages_blob 090EE270.
03b8:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8.
03b8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
03b8:err:d3dcompiler:D3DCompile2 Shader log:
03b8:err:d3dcompiler:D3DCompile2 <anonymous>:187:1: E5000: syntax error,
unexpected '['
03b8:err:d3dcompiler:D3DCompile2
---
This needs support for both [flatten] and [branch] attributes.
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https://bugs.winehq.org/show_bug.cgi?id=55084
Bug ID: 55084
Summary: Sacred 2 needs support for 'clip'
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Extracted from bug 33763.
024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:119:1: E5005: Function "clip"
is not defined.
0024:err:d3dcompiler:D3DCompile2
MR currently pending: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=55623
Bug ID: 55623
Summary: The 32-bit imm32:imm32 gets a stack overflow in UTF-8
locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit imm32:imm32 gets a stack overflow in UTF-8 locales:
imm32:imm32 start dlls/imm32/tests/imm32.c
imm32:imm32:17c4 done (-1073740791) in 2s 0B
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where -1073740791 == 0xC0000409 == STATUS_STACK_BUFFER_OVERRUN
This crash is systematic and specific to the combination of the 32-bit test and
UTF-8 locales:
* w10pro64_hi + 32-bit -> success
* w10pro64_hi + 64-bit -> success
* w10pro64_hi_u8 + 32-bit -> crash
* w10pro64_hi_u8 + 64-bit -> success
* w10pro64_en_AE_u8 + 32-bit -> crash
* w10pro64_en_AE_u8 + 64-bit -> success
The traces indicate that the crash happens between ImmUnlockIMC() and return
TRUE in ime_ImeSelect():
ImmUnlockIMC( himc );
}
return TRUE;
ime_ImeSelect() gets called during test_ImmSetCompositionFont(FALSE):
ok_ret( 1, ImmActivateLayout( hkl ) );
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https://bugs.winehq.org/show_bug.cgi?id=55629
Bug ID: 55629
Summary: user32:monitor fails on macOS due to unsupported
display modes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails on macOS due to unsupported display modes:
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[1]: -2
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[4]: -2
See https://test.winehq.org/data/patterns.html#user32:monitor
Where -2 == DISP_CHANGE_BADMODE
The failures correspond to failing to change the resolution to 1024x768 in the
must_succeed case. Because the DM_BITSPERPEL flag is not set, this is not
caused by the lack of support for changing the display's bit depth (see bug
55628). In fact, if I understand correctly, winemac.drv's
macdrv_ChangeDisplaySettings() always ignores dmBitsPerPel so it should not
fail even if DM_BITSPERPEL was set.
So it must be that some display modes, specifically 1024x768, are not supported
on macOS, or more specifically, in this test configuration (see also bug
55559).
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55628
Bug ID: 55628
Summary: user32:monitor fails to change the screen bpp on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails to change the screen bpp on macOS:
monitor.c:806: Test failed: Device \\.\DISPLAY1 test 1 expect dmBitsPerPel 16,
got 32
monitor.c:857: Test failed: Failed to find a different mode.
monitor.c:879: Test failed: Device \\.\DISPLAY1 test 0 expect dmBitsPerPel 8,
got 32
monitor.c:2416: Test failed: bpp 16: Expected 16, got 32.
monitor.c:2416: Test failed: bpp 8: Expected 8, got 32.
monitor.c:2467: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2480: Test failed: Expected bpp 8, got 32.
monitor.c:2484: Test failed: Expected bpp 8, got 32.
monitor.c:2506: Test succeeded inside todo block: bpp 8: Selecting bitmap
succeeded.
monitor.c:2558: Test failed: Failed to find a different resolution for
\\.\DISPLAY1.
monitor.c:2571: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2586: Test failed: Expected BITSPIXEL 16, got 32.
See https://test.winehq.org/data/patterns.html#user32:monitor
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
Looking at macdrv_ChangeDisplaySettings() in dlls/winemac.drv/display.c it
looks like changing the display bit depth is not supported... at least by
winemac.drv if not by macOS itself. Windows applications that need 8 and 16 bpp
are probably old and rare now so this may not be a major compatibility issue,
but it is going to be an issue for this test. Hence the following questions:
* Does macOS support changing the display bit depth?
* If not is this something winemac.drv can emulate?
* If not, how can we get the test to not fail without essentially dropping
these tests on all platforms?
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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https://bugs.winehq.org/show_bug.cgi?id=55603
Bug ID: 55603
Summary: Monty Python Pythonizer "Unable to load sounds from
pythsfx.dll." - Wine 8.0.2 in Linux Mint 21
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75140
--> https://bugs.winehq.org/attachment.cgi?id=75140
A three slide representation of the error message
When I run Noisy Bits on Monty Python's Pythonizer, and attempt to use the app
(it launches fine, see bug report here)
https://bugs.winehq.org/show_bug.cgi?id=55595 , I get a prompt that reads "You
must install pythsfx.dll to your hard drive to have keyboard sounds activated.
Do you want to install this 1402KB file from xdg_session_class=userfamily", and
error message "install failed! Unable to copy file." when I click Yes. To fix
this, you must copy pythsfx.dll (and any other .dll files you want) to
.wine/drive_c/windows folder, at which point Noisy Bits will inform you that it
is "Unable to load sounds from pythsfx.dll." When you run it again.
I am opening this bug report on winehq because this file has to be copied
within the .wine directory in my home folder.
I am running Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55620
Bug ID: 55620
Summary: Unable to get the Vulkan backend of WineD3D to work
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75158
--> https://bugs.winehq.org/attachment.cgi?id=75158
non WINEDEBUG log file
It just refuses to boot, I've made sure to download all the necessary Vulkan
stuff for both my Intel iGPU and the discrete Nvidia GPU, vkcube works
perfeclty, so does DXVK with both 32 and 64 bit applications.
I've investigated a bit and its always related to this loader_thunks.c file
always throwing an "assertion failed" error, although depending on the program
it seems to change a bit, like the one in the log it threw that
"vkCreateGraphicsPipelines" error while on the other it threw
"vkDestroySurfaceKHR", I'm not sure what's going on.
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https://bugs.winehq.org/show_bug.cgi?id=55610
Bug ID: 55610
Summary: wine fails to launch roblox with error "application
encountered an unrecoverable error"
Product: Wine
Version: 8.16
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dm64848(a)gmail.com
Distribution: ---
when launching roblox it loads a bit and then spits out:
"the application enountered an unrecoverable error"
then tells me to press OK the create a memory dump
i have attatched the tmp file is spits out let me know if there is anything
else i need to do.
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https://bugs.winehq.org/show_bug.cgi?id=55607
Bug ID: 55607
Summary: Roblox App crashing with Memory Dump
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudranshtb(a)gmail.com
Distribution: ---
Roblox is crashing on Wine 8.16, with a Memory Dump. Most likely with fixing
the bad performance.
Only the Player, NOT THE STUDIO!
If you can fix this, I would appreciate it!
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55617
Bug ID: 55617
Summary: Roblox fatal crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zaandre09(a)gmail.com
Distribution: ---
Created attachment 75153
--> https://bugs.winehq.org/attachment.cgi?id=75153
Backtrace, Error told me to add it
DISTRO: ARCH
KERNEL: LINUX-ZEN
VER: WINE-STAGING
So Grapejuice said that Roblox was finally working again and I installed
Roblox, I started a game and got a "unrecoverable error" saying I couldn't open
Roblox, I'm wondering if anyone can help
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https://bugs.winehq.org/show_bug.cgi?id=55622
Bug ID: 55622
Summary: Some components UI are ovlerapped ( or ghost ) running
HalCoGen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sprhawk(a)gmail.com
Distribution: ---
Created attachment 75162
--> https://bugs.winehq.org/attachment.cgi?id=75162
Screenshot from wine
Running Halcogen from TI (https://www.ti.com/tool/download/HALCOGEN)
many options have ghost UI, block or give users wrong illusion
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https://bugs.winehq.org/show_bug.cgi?id=55595
Bug ID: 55595
Summary: Attempting to launch app in Monty Python Pythonizer
results in crash and error report 2023
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75127
--> https://bugs.winehq.org/attachment.cgi?id=75127
backtrace.txt error report upon trying to launch one of the Pythonizer apps
I installed Monty Python's Complete Waste Of Time using the Windows 95 setting
in winecfg in Wine 8.0.2. It did so successfully and launched Pythonizer. I
clicked on Noisy Bits link and received an error report named backtrace.txt
which I saved and uploaded with this report.
I am on Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55616
Bug ID: 55616
Summary: Separable Subsurface Scattering needs d3d10.1 blend
state object support in compiled effects
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Found out when testing for https://bugs.winehq.org/show_bug.cgi?id=54468.
The issue is that fx_4_1 effects are able to describe D3D10_BLEND_DESC1 and
D3D10_BLEND_DESC, while fx_4_0 only support D3D10_BLEND_DESC.
Brief summary points here:
- d3d10_1.dll would expected 10.1 device;
- property configuration for blend description differs from 10.0;
- default blend description appears to differ as well;
- this needs more tests, potentially there could be more differences, if
d3d10_1 effects are implemented separately;
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55615
Bug ID: 55615
Summary: kernel32:heap - The 32-bit test_child_heap() fails on
Windows with UTF-8 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 75151
--> https://bugs.winehq.org/attachment.cgi?id=75151
Pare down the test
kernel32:heap - The 32-bit test_child_heap() fails on Windows with UTF-8
locales:
heap.c:3498: testing global flags 0x20, heap flags 00000040
heap.c:3317: Test failed: HeapValidate failed
heap.c:3326: Test failed: HeapValidate failed
See https://test.winehq.org/data/patterns.html#kernel32:heap
The failure happens in the call below:
test_debug_heap( argv[0], FLG_HEAP_ENABLE_FREE_CHECK );
This failure is 100% reproducible but does not happen in the 64-bit tests. Also
a comparison of the Hindi, Hindi+UTF-8 and English (Arab Emirates)+UTF-8
results confirms that this is specific to UTF-8 configurations. Finally, note
that until 2023-09-15 the nightly Wine tests only ran the 64-bit tests in UTF-8
locales.
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https://bugs.winehq.org/show_bug.cgi?id=55612
Bug ID: 55612
Summary: Pure Pinball 2.0 Redux: Access violation in module
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75147
--> https://bugs.winehq.org/attachment.cgi?id=75147
Access violation popup
Trying to start the game after install generates 2x popup-windows saying
"data\menu\iridum_logo.png" followed by another popup regarding an access
violation error (see attachment).
Tested in clean 32 and 64bit prefixes with same result.
Tested with Windows version set to 10, 7 and XP.
Tested with and w/o vkd3d, dxvk, d3dx9, msxml4, vcrun2005, corefonts.
Tested in fullscreen and windowed mode (added -win after argument).
Tested with and w/o "Emulate virtual desktop" enabled.
This seem to be fairly much alike another bug (#7054) for the original
game/prequel "Pure Pinball".
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https://bugs.winehq.org/show_bug.cgi?id=55100
Bug ID: 55100
Summary: Final Fantasy XIV: Backspace stops working after
backspacing Japanese composition string
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 74666
--> https://bugs.winehq.org/attachment.cgi?id=74666
Possible fix
Environment: Linux, LANG=ja_JP.UTF-8, ATOK X3 (XIM)
In Final Fantasy XIV using Japanese input, after backspacing the last character
in a pending composition string (with the fix for bug 55055 in
https://gitlab.winehq.org/wine/wine/-/commit/e5646191723fa4b5e4cb38187e1611…
applied), the game no longer accepts backspace input in the text field.
Specifically, given the following sequence:
1) Activate a text input field (such as the screenshot folder path entry field
in Settings -> Other Settings from the title screen).
2) Press backspace in the input field and observe that the last character of
the string is deleted.
3) Activate the IME.
4) Press the "A" key, giving the composition string "あ", which is displayed at
the end of the string.
5) Press backspace, leaving an empty composition string.
Pressing backspace again should delete the character at the end of the string
as in step 2, but instead does nothing. (Backspace also does not work after
turning on the IME and before any input, as between steps 3 and 4, but does
work correctly immediately after confirming a conversion.)
Sending WM_IME_ENDCOMPOSITION in ImeToAsciiEx() when dwCompStrLen is zero, as
in the attached patch, seems to fix the bug, so FFXIV may be expecting an
explicit ENDCOMPOSITION or similar message to switch from a "waiting for
composition" state to "normal text input".
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=53897
Bug ID: 53897
Summary: Programmer's File Editor MDI windows initially open
with doubled-up scroll bars
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73438
--> https://bugs.winehq.org/attachment.cgi?id=73438
Screenshot of doubled-up scroll bars.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor starts, the scroll bars
(vertical and horizontal) are doubled up. It's an MDI interface, which I think
is the problem.
Clicking on a scrollbar, tiling the windows, etc - anything which makes them do
something - returns the scrollbars to the normal state.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=55602
Bug ID: 55602
Summary: Call of Juarez - Bound in Blood In-game videos bug
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 75137
--> https://bugs.winehq.org/attachment.cgi?id=75137
CoJ2 Intro movie hanging
The game displays no intro or in-menu videos if no gstreamer1.0-libav:i386
plugins installed - the game itself works fine, but with these libraries
installed the game starts to hang in the same place of the forth intro movie
(with man installing a fuse) and on game loading screen (if this forth intro
movie was skipped), while in-menu videos are still missing. Moreover, intro
movies playing have some kind of sound crackling and micro stutterings.
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https://bugs.winehq.org/show_bug.cgi?id=54122
Bug ID: 54122
Summary: Call of Juarez - Bound in Blood in-menu videos don't
work
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73655
--> https://bugs.winehq.org/attachment.cgi?id=73655
The output of missing videos
The video-animated background into the main menu doesn't work. The same for 7.0
and 8.0-rc1. The output included.
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https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=55600
Bug ID: 55600
Summary: Connecting a GPU after X was started causes wine to
break
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: mark(a)unserver.de
Distribution: ---
Hi
I have a notebook with Intel GPU and an external Nvidia connected via
Thunderbolt. Native software works always fine: vkcube, glmark2, glxgears,
vkmark all good, on booth GPUs and their 32 bit versions all run fine as well.
More complex stuff runs fine too.
And wine also runs fine, as long as i connect the Egpu before i start X. But if
i connect the eGPU after X was started, wine breaks. No matter what i run, even
winecfg or Explorer.exe. The system starts to stutter (mouse moves fine,
background processes seem to run fine too, but X hangs for a few seconds, then
works for a brief moment, hangs again, ...) and no window ever appears.
Wine reports:
0138:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
I can happily provide full logs, configs and the usual stuff, but as i do not
know whats necessary i refrain from dumping a wall of text until i'm asked to
do so.
One thing i noted is that xrandr reports two providers when the Gpu was
connected before X was started, and only when it was connected after. But keep
in mind that everything works in both cases except wine.
Another thing, as soon as the stutter begins i get kernel messages:
[ 1413.308613] i915 0000:00:02.0: [drm] *ERROR* LSPCON init failed on port D
[ 1414.701163] i915 0000:00:02.0: [drm] *ERROR* Failed to probe lspcon
in time with the stutter and on each stutter.
I can reproduce the problem even without an eGpu by just unbinding a Gpu and
rebinding it after X is started:
Unbind: echo "1" > /sys/bus/pci/devices/0000\:01\:00.0/remove
Rebind: echo '\\_SB.PCI0.PEG0.PEGP._ON' > /proc/acpi/call; echo 1 >
/sys/bus/pci/rescan
I can always force wine onto the Intel GPU
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/intel_icd.i686.json" wine
whatever.exe
and then it works. But only on the intel Gpu, which kind of defeats the purpose
of an eGpu :D
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031
Summary: experimental wow64 mode: crashes in some 3d graphics
code
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74591
--> https://bugs.winehq.org/attachment.cgi?id=74591
wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it
crashes. When I'm running it using normal multilib setup, everything runs fine,
at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw
--enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported!
wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144
(thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit)
Graphics: X11
Videocard information:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K1000M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=55597
Bug ID: 55597
Summary: Second desktop slows running Planet of Lana
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephematician(a)gmail.com
Distribution: ---
Created attachment 75129
--> https://bugs.winehq.org/attachment.cgi?id=75129
Short version of log from running program "Planet of Lana"
A second monitor/desktop, plugged in to my laptop via HDMI, slows down
considerably when running Planet of Lana. The laptop monitor/desktop and the
game itself (windowed) appear to run at a normal speed.
This issue is _not_ observed when running the Steam version of the game (using
Proton 8.0.2).
I am using UbuntuMATE 22.04 (X11/LightDM). I have an on-board and NVIDIA
graphics controller, using the NVIDIA 535.86.05 driver.
lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation TU106M [GeForce RTX
2060 Max-Q] (rev a1)
05:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Renoir (rev c5)
Logs when running one vs two monitors do not appear materially different, e.g.
# unplug second monitor
wine Planet\ of\ Lana.exe 1&>2 2>one_monitor.log
# plug second monitor in
wine Planet\ of\ Lana.exe 1&>2 2>two_monitor.log
# trim log
sed -r '/semi-stub|stub!/d' one_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > one_monitor_trim.log
sed -r '/semi-stub|stub!/d' two_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > two_monitor_trim.log
diff one_monitor_trim.log two_monitor_trim.log
# no difference
Attached the (trimmed) one-monitor log for reference.
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https://bugs.winehq.org/show_bug.cgi?id=55546
Bug ID: 55546
Summary: wine 8.15 breaks with upgrading alsa-lib from 1.2.9 to
1.2.10
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karabaja4(a)gmail.com
Distribution: ---
Upgrading these packages on Arch:
* alsa-lib (1.2.9-1 -> 1.2.10-1)
* lib32-alsa-lib (1.2.9-1 -> 1.2.10-1)
breaks any Wine game with a sound when using pure ALSA (no pulseaudio, no
pipewire).
The game does not start, and this is the error message from wine output when
trying to run the game:
"Assertion failed: !status, file ../wine/dlls/mmdevapi/mmdevapi_private.h, line
69"
Tested with games:
* Project Diablo 2
* World Of Warcraft Vanilla 1.12.
Using Wine 8.15.
Regards,
Igor
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https://bugs.winehq.org/show_bug.cgi?id=55539
Bug ID: 55539
Summary: user32:msg test_hvredraw fails in win1709 with
unexpected region
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
win1709_newtb-w1064v1709-64 now consistently fails in test_hvredraw with
mismatched regions. This failure appears to have been introduced by
https://gitlab.winehq.org/wine/wine/-/commit/fa038c3c3714cd1293e4de6aad44c1…,
as it was the only change when this test started failing.
There are 34 total failures that look somewhat like this:
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
I did a test run with some traces, and it seems the actual update region always
matches the window's visible area. It's not clear to me why running the test in
a temporary desktop would cause this.
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https://bugs.winehq.org/show_bug.cgi?id=55533
Bug ID: 55533
Summary: setupapi:devinst - test_class_installer() fails on
Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
setupapi:devinst - test_class_installer() fails on Windows 7+ and Wine:
devinst.c:2754: Test failed: Failed to call class installer, error 0xe000020e.
devinst.c:2756: this is the last test seen before the exception
092c:devinst: unhandled exception c0000005 at 000000013F23C92E
See https://test.winehq.org/data/patterns.html#setupapi:devinst
This started on 2023-09-05 and happens on Windows 7+ and Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55246
Bug ID: 55246
Summary: ntdll:om - The 64-bit test_object_types() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om - The 64-bit test_object_types() crashes on Windows 8+:
om.c:2325: this is the last test seen before the exception
1c98:om: unhandled exception c0000005 at 00007FFFC32A60AB
See https://test.winehq.org/data/patterns.html#ntdll:om
Where c0000005 == STATUS_ACCESS_VIOLATION
This started on 2023-07-10 which corresponds to the GitLab CI switch to Debian
12 for builds which means it is caused by the commit below:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Note that, to this day, the 64-bit binaries produced by the TestBot still run
successfully on Windows because they are built on Debian 11. But the nightly
WineTest runs fail because they use the official WineTest binaries produced by
the GitLab CI which uses Debian 12.
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https://bugs.winehq.org/show_bug.cgi?id=54331
Bug ID: 54331
Summary: Game "Antecrypt": Black screen after launch
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73894
--> https://bugs.winehq.org/attachment.cgi?id=73894
Output when running "wine beam.exe"
This shooting game from https://punkcake.itch.io/antecrypt just opens up a
window which is completely black.
I confirm that this game runs on Windows 10.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=55507
Bug ID: 55507
Summary: Softerra LDAP Browser needs
LDAP_OPT_CLIENT_CERTIFICATE
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x80" is spammed to the terminal. 0x80 is
LDAP_OPT_CLIENT_CERTIFICATE, which sets the callback function to call to get
the client certificate for mTLS if the LDAP server requires mTLS.
Since most LDAP servers do not require mTLS, for now we can just save the
callback function and not call it.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=55505
Bug ID: 55505
Summary: Vitis 2020.1 needs support for "goto :EOF" command in
batch file
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `tar -xvf Xilinx_Unified_2020.1_0602_1208.tar.gz`
2. Run `wine Xilinx_Unified_2020.1_0602_1208/xsetup.exe`
3. When the installer complains that it can't connect to the internet, click
Ignore
4. Run `wine 'C:\Xilinx\Vitis\2020.1\bin\vitis.bat'`
The script prints "Syntax error" to the terminal twice and hangs without
opening Vitis. The first unrecognized command is "goto :EOF".
Registration is required to download Vitis.
$ sha256sum Xilinx_Unified_2020.1_0602_1208.tar.gz
a9e0f81a61eca260c4453ab93a8d17eac31956dd54d0d5fd74dc8b4f2727e3eb
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https://bugs.winehq.org/show_bug.cgi?id=55501
Bug ID: 55501
Summary: Since commit 3174e86abedf633bcec4884f1303143a696b6062
PS Core (pwsh.exe) fails to start:Call to
unimplemented function wldp.dll.WldpGetLockdownPolicy
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.1.5/PowerShell-7.1.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Debian
Though technically spoken not a real regression, I added you (Nicolai) to the
bugreport, hope you don't mind
The function is described here:
https://learn.microsoft.com/en-us/windows/win32/api/wldp/nf-wldp-wldpgetloc…
A simple stub returning S_OK is enough to fix this ( not sure what to set
lockdownState to, just setting it to 0 seems to be ok)
(Sidenote: returning E_NOTIMPL allows the program also to start, but several
errrors are reported in the console and maybe further functionality might fail)
Sidenote 2: I suspect Dotnet Core is also affected by this bug, but i didn't
test that.
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https://bugs.winehq.org/show_bug.cgi?id=55237
Bug ID: 55237
Summary: oleaut32:usrmarshal - test_marshal_VARIANT() gets bad
values for wv[5&6] on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
oleaut32:usrmarshal - test_marshal_VARIANT() gets bad values for wv[5&6] on
Windows 8+:
usrmarshal.c:1628: Test failed: wv[5] c560c9d1
usrmarshal.c:1697: Test failed: wv[6] c560cad1
See https://test.winehq.org/data/patterns.html#oleaut32:usrmarshal
Note that the hash values change with every run, thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=42809
Bug ID: 42809
Summary: GPS Track Editor: arrows not shown
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joao.eiras(a)gmail.com
Distribution: ---
Created attachment 57847
--> https://bugs.winehq.org/attachment.cgi?id=57847
Example GPX file
1. Please download and install "GPS Track Editor" from
http://www.gpstrackeditor.com/download (7.6 MB isntaller)
2. Open the program
3. Open a GPX file (use the attached one, over the brooklyn bridge)
4. Notice how do don't see anything over the bridge but if you hover with the
mouse you'll see some dots appearing. The dots also appear if you click the
entries in the table on the right side. See attached screenshot.
5. Compare how it should look like on windows (another attached screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=55531
Bug ID: 55531
Summary: combase:roapi - test_ActivationFactories() fails on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
combase:roapi - test_ActivationFactories() fails on Windows and Wine:
roapi.c:89: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:96: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:105: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:110: Test failed: got factory 00000000.
See https://test.winehq.org/data/patterns.html#combase:roapi
This set of failures started on 2023-09-05 and happens on Windows 10 1909+ and
all Wine platforms.
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https://bugs.winehq.org/show_bug.cgi?id=55459
Bug ID: 55459
Summary: Softerra LDAP Browser fails to turn off
LDAP_OPT_ENCRYPT, LDAP_OPT_ROOTDSE_CACHE, and
LDAP_OPT_SIGN
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x96" is spammed to the terminal. 0x96 is LDAP_OPT_ENCRYPT.
After fixing that, the error changes to "Unsupported option: 0x95"
(LDAP_OPT_SIGN) and after fixing that, it changes to "Unsupported option: 0x9a"
(LDAP_OPT_ROOTDSE_CACHE).
Since the program is only trying to turn off those three options, a full
implementation is not necessary. We can simply make ldap_set_option return
LDAP_SUCCESS if asked to turn off an option that Wine doesn't yet support.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=55366
Bug ID: 55366
Summary: The GitLab CI sometimes tries to link winscard with
libpcsclite on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab CI sometimes tries to link winscard with libpcsclite on macOS and
fails.
For instance in MR!3459:
ld: library not found for -lpcsclite
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [dlls/winscard/winscard.so] Error 1
This issue started with commit f74c4af257e0 but the root cause looks more like
it has to do with the way the GitLab CI caches the configure information.
MR!3389 may have more details.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3389
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https://bugs.winehq.org/show_bug.cgi?id=54945
Bug ID: 54945
Summary: ntdll:exception - test_virtual_unwind() fails on
Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_virtual_unwind() fails on Windows 11:
exception.c:2132: Test failed: 0/8: wrong frame
000000000076F598/000000000076F480
exception.c:2132: Test failed: 0/9: wrong frame
000000000076F478/000000000076F480
exception.c:2132: Test failed: 0/10: wrong frame
000000000076F470/000000000076F480
There are also a lot of possibly related traces.
See https://test.winehq.org/data/patterns.html#ntdll:exception
The addresses changes sometimes, thus causing false positives. These failures
above are also not systematic and only happen in the 64-bit tests. They also
seem to be unrelated to the ntdll:exception crashes (see bug 54944).
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https://bugs.winehq.org/show_bug.cgi?id=51561
Bug ID: 51561
Summary: Wine's built-in gdiplus.dll lags in Paint.NET compared
to native (Win 7) gdiplus.dll
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
After intensive testing I can confirm that the built-in gdiplus.dll "lags" in
Paint.NET 3.5.11 and Wine 6.13 / 6.14.
When the native gdiplus.dll from Windows 7 is used (through winetricks) the
performance is clearly better, no lag is present. Unfortunately the native
gdiplus.dll works not stable, Paint.NET 3.5.11 crashes reproducible after some
time. So this is therefore not an usable alternative.
Maybe this bug report here is related to bug 24653:
https://bugs.winehq.org/show_bug.cgi?id=24653
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https://bugs.winehq.org/show_bug.cgi?id=55535
Bug ID: 55535
Summary: The dinput:hid test summary line fails to take skip
messages into account on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The dinput:hid test summary line fails to take skip messages into account on
Windows 7:
driver_bus.c:133: Tests skipped: hid.c:1078 expect[0]: broken (code 0xb01a2 id
0 len 37)
driver_bus.c:133: Tests skipped: hid.c:1172 expect[0]: broken (code 0xb0192 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1270 expect[0]: broken (code 0xb0191 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1365 expect[0]: broken (code 0xb0195 id
0 len 2)
0004:driver_hid: 152 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
0004:driver_hid: 152 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
driver_bus.c:133: Tests skipped: hid.c:1078 expect[0]: broken (code 0xb01a2 id
0 len 37)
driver_bus.c:133: Tests skipped: hid.c:1172 expect[0]: broken (code 0xb0192 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1270 expect[0]: broken (code 0xb0191 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1365 expect[0]: broken (code 0xb0195 id
0 len 2)
0004:driver_hid_poll: 138 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
0004:driver_hid_poll: 138 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
0004:driver_hid: 47 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
0004:driver_bus: 455 tests executed (0 marked as todo, 0 as flaky, 0 failures),
8 skipped.
085c:hid: 4360 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#dinput:hid
This started on 2023-08-31 and the reason why it only happens on Windows 7 is
that there are no skips on later Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=55244
Bug ID: 55244
Summary: mshtml:misc - The 32-bit test_HTMLStorage() crashes in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:misc - The 32-bit test_HTMLStorage() crashes in Wine:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10045300).
Backtrace:
=>0 0x10045300 in xul (+0x45300) (0x000000d2)
0x10045300 xul+0x45300: movl $0x25c, 0x00000000
See https://test.winehq.org/data/patterns.html#mshtml:misc
A bisect shows that the failures started with the commit below:
commit 24a2b625545f1875b5c3177f2b9da1b7299b864f
Author: Victor Chiletto <vchiletto(a)codeweavers.com>
Date: Thu Jun 8 15:14:57 2023 -0300
msvcrt: Use snames instead of LCIDs in create_locinfo.
And adding traces shows that the crash happens when releasing doc2:
535: IHTMLDocument2_Release(doc2);
Sometimes the backtrace is more useful:
Backtrace:
=>0 0x6ab1c9b5 in ucrtbase (+0x5c9b5) (0x0a26e4a0)
1 0x033d6536 Cert_clone+0xb6(context=<is not available>, store=<is not
available>, use_link=<is not available>) [/home/fgo
uget/wine/wt23/src/dlls/crypt32/cert.c:148] in crypt32 (0x0a26e4a0)
2 0x034280a4 MemStore_addContext+0x24(store=083F6948, list=<internal error>,
orig_context=<internal error>, existing=<is not available>, ret_context=<is not
available>, use_link=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/store.c:149] in crypt32 (0x0a26e4f0)
3 0x033d9406 add_cert_to_store+0xf6(store=083F6948, cert=00000001,
add_disposition=<internal error>, use_link=<is not available>, ret_context=<is
not available>) [/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:267] in
crypt32 (0x0a26e570)
4 0x033d99e3 CertAddCertificateContextToStore+0x1b(ppStoreContext=<internal
error>, dwAddDisposition=<internal error>, pCertContext=<internal error>,
hCertStore=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:289] in crypt32 (0x0a26e5c0)
5 0x033d99e3 CertAddEncodedCertificateToStore+0x53(hCertStore=<is not
available>, dwCertEncodingType=<is not available>, pbCertEncoded=<is not
available>, cbCertEncoded=<is not available>, dwAddDisposition=<is not
available>, ppCertContext=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:64] in crypt32 (0x0a26e5c0)
6 0x0fcf6aa0 ensure_remote_cert+0x190(ctx=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1131] in secur32
(0x0a26e640)
7 0x0fcfa74d schan_QueryContextAttributesW+0xcd(context_handle=<is not
available>, attribute=<is not available>, buffer=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1207] in secur32
(0x0a26eab0)
8 0x6c1320a9 netcon_secure_connect_setup+0x509(connection=<internal error>,
compat_mode=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:545] in wininet
(0x0a26ed00)
9 0x6c133438 NETCON_secure_connect+0x38(connection=<is not available>,
server=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:615] in wininet
(0x0a26ed20)
10 0x6c11fc03 HTTP_HttpSendRequestW+0x1293(request=<internal error>,
lpszHeaders=<internal error>, dwHeaderLength=<internal error>, lpOptional=<is
not available>, dwOptionalLength=<is not available>, dwContentLength=<is not
available>, bEndRequest=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5093] in wininet (0x0a26fdb0)
11 0x6c120adf AsyncHttpSendRequestProc+0x3f(hdr=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5356] in wininet (0x0a26fde0)
12 0x6c124e78 INTERNET_WorkerThreadFunc+0x18(lpvParam=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/internet.c:4029] in wininet
(0x0a26fe00)
13 0x7bc5b6fb process_rtl_work_item+0x1b(instance=<is not available>,
userdata=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:410] in ntdll (0x0a26fe30)
14 0x7bc5c7b2 tp_object_execute+0x3a2(object=<register EBX not accessible in
this frame>, wait_thread=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2221] in ntdll
(0x0a26fed0)
15 0x7bc5cb88 threadpool_worker_proc+0x198(param=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2356] in ntdll
(0x0a26ff30)
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https://bugs.winehq.org/show_bug.cgi?id=55227
Bug ID: 55227
Summary: wtsapi32:wtsapi - check_wts_process_info() fails to
get the user token on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wtsapi32:wtsapi - check_wts_process_info() fails to get the user token on
Windows 7:
wtsapi.c:94: Test failed: pid 0x544: failed to get token user, error 998
wtsapi.c:95: this is the last test seen before the exception
0fc0:wtsapi: unhandled exception c0000005 at 772ADF96
See https://test.winehq.org/data/patterns.html#wtsapi32:wtsapi
Where 998 == ERROR_NOACCESS
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https://bugs.winehq.org/show_bug.cgi?id=55225
Bug ID: 55225
Summary: kernel32:thread - test_stack() gets an unexpected
values for -2 & -3 indexes on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:thread - test_stack() gets an unexpected stack[-2] value on Windows:
thread.c:1180: Test failed: wrong data 0358FFF8 = 00000000
thread.c:1181: Test failed: wrong data 0358FFF4 = 00000000
See https://test.winehq.org/data/patterns.html#kernel32:thread
Where the first value depends on the stack pointer and changes with every run,
thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=54683
Bug ID: 54683
Summary: shlwapi:ordinal - test_SHFormatDateTimeA() fails due
to daylight saving time on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on
Windows:
ordinal.c:1734: Test failed: expected (12:00 PM), got (11:00 AM)
ordinal.c:1741: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1749: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1779: Test failed: expected (12:00 PM), got (11:00 AM) for time part
ordinal.c:1793: Test failed: expected (12:00:00 PM), got (11:00:00 AM) for time
part
ordinal.c:1811: Test failed: expected (2/14/2023 12:00 PM), got (2/14/2023
11:00 AM)
ordinal.c:1822: Test failed: expected (2/14/2023 12:00:00 PM), got (2/14/2023
11:00:00 AM)
See https://test.winehq.org/data/patterns.html#shlwapi:ordinal
The AM/PM translations can change the failure messages slightly but it's always
the same issue, on all Windows versions... except w10pro64v2004!
This set of failures started on 2023-03-13 which, together with the 1 hour
offset, clearly corresponds to the switch from CST to CDT (there was no
WineTest run on Sunday).
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https://bugs.winehq.org/show_bug.cgi?id=55532
Bug ID: 55532
Summary: kernel32:actctx - test_two_dlls_at_same_time() crashes
on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:actctx - test_two_dlls_at_same_time() crashes on Windows 7+ and Wine:
actctx.c:3236: manifest_other_guid
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3505: this is the last test seen before the exception
1fc8:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 1fc8
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3542: this is the last test seen before the exception
034c:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 034c
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3582: this is the last test seen before the exception
16c0:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 16c0
See https://test.winehq.org/data/patterns.html#kernel32:actctx
This started on 2023-09-05 and the failures happen on Windows 7+ and also Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55317
Bug ID: 55317
Summary: user32:msg - test_hotkey() finds no free WinKey+letter
on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_hotkey() finds no free WinKey+letter on Windows 11:
msg.c:18487: Test failed: Couldn't find any free Windows Key + letter
combination
See https://test.winehq.org/data/patterns.html#user32:msg
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https://bugs.winehq.org/show_bug.cgi?id=54368
Bug ID: 54368
Summary: ::DrawGeometry doesn't respect stroke style
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 73938
--> https://bugs.winehq.org/attachment.cgi?id=73938
thick lines
There's an application that uses d2d1 to draw its UI, and when the app scales
its workspace the lines get very thick shapes. This seems to be related to
00d8:fixme:d2d:d2d_stroke_style_init transformType 1 is not supported
00d8:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000001F3D8C80.
According to MSDN transformType 1 refers to D2D1_STROKE_TRANSFORM_TYPE_FIXED:
The stroke does not respect the world transform but it does respect the dpi and
stroke width.
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https://bugs.winehq.org/show_bug.cgi?id=53435
Bug ID: 53435
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 7:
msg.c:18505: Test failed: wrong status 00400040
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00400040 that there are still QS_SENDMESSAGE messages in the queue and
that one was added since the last call.
This is similar to the Windows 10-only bug 53434 but the status is different
and this failure only happens on Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=52196
Bug ID: 52196
Summary: Program desinger.exe stop after starting with error
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werbung(a)itssh.de
Distribution: ---
Created attachment 71249
--> https://bugs.winehq.org/attachment.cgi?id=71249
Bugreport
The install of this program was completed with no errors. It was installed
along with another program. The main program works wonderfully, but the
sub-program (desinger.exe) does not.
The OS is up to date. Wine is up to date.
In OS windows7 the program works.
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https://bugs.winehq.org/show_bug.cgi?id=54998
Bug ID: 54998
Summary: DnsQuery(DNS_TYPE_SRV) fails to parse some of the
server answers
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, source
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 74551
--> https://bugs.winehq.org/attachment.cgi?id=74551
patch
An application that uses ActiveDs sometimes fails to get domain DC using
DsGetDcNameW(). That's caused by a failing call to
DnsQuery("_ldap._tcp.dc._msdcs.domain.com", DNS_TYPE_SRV)
which in turn fails because DnsExtractRecordsFromMessage_UTF8() fails to parse
some of the server answers.
It looks like this happens because in the DNS_TYPE_SRV record name is the last
element, and in that case get_name() uses wrong boundary check and returns
NULL.
Just in case it will be useful I'm attaching my version of the fix with some
tests.
It seems that skip_name() also uses wrong boundary check, however usually some
other data follows the skipped name, so it currently doesn't cause failures.
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https://bugs.winehq.org/show_bug.cgi?id=54655
Bug ID: 54655
Summary: user32:msg - test_InSendMessage() sometimes gets
unexpected flags on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows:
msg.c:11738: Tests skipped: cannot set global hook
msg.c:19232: Failed sequence SendMessage from other thread 1:
msg.c:19232: 0: expected: msg 0402 - actual: MsgCheckProc: 00000000008B03E8
0402 wp 00000000 lp 00000000 (flags 19)
msg.c:19232: 1: expected: msg 0400 - actual: MsgCheckProc: 00000000008B03E8
0400 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: Failed sequence SendMessage from other thread 3:
msg.c:19252: 0: expected: msg 0403 - actual: MsgCheckProc: 00000000008B03E8
0403 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: 1: expected: msg 0401 - actual: MsgCheckProc: 00000000008B03E8
0401 wp 00000000 lp 00000000 (flags 19)
msg.c:19264: Failed sequence SendMessage from other thread 5:
msg.c:19292: Test failed: wrong flags a
msg.c:18660: Failed sequence SetFocus on a desktop window:
See https://test.winehq.org/data/patterns.html#user32:msg
Where 0xa == ISMEX_NOTIFY | ISMEX_REPLIED
and the test expected 0x9 == ISMEX_SEND | ISMEX_REPLIED
This happens about once per month and impacts at least Windows 7 & 10,
regardless of locale:
* 2022-08-31 on w7u-pt-PT 32-bit
* 2022-08-31 on w7u 32-bit
* 2022-09-06 on w7u 32-bit
* 2022-09-15 on w7u-pt-PT 32-bit
* 2022-12-12 on w1064 32-bit
* 2023-02-20 on w10pro64-ar 64-bit
* 2023-03-02 on w7u-de 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=54202
Bug ID: 54202
Summary: user32:msg - subtest_hvredraw() fails on most Windows
7 test configurations
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9764: Test failed: destroy child on thread exit: 1: the msg sequence is
not complete: expected 000f - actual 0000
msg.c:9764: Failed sequence destroy child on thread exit:
msg.c:9764: 0: expected: msg 0082 - actual: MsgCheckProc: 00BC00A0 0082 wp
00000000 lp 00000000 (flags 19)
msg.c:9764: 1: expected: msg 000f - actual: nothing
See https://test.winehq.org/data/patterns.html#user32:msg
These failures appeared as soon as the corresponding tests were introduced but
somehow the TestBot did not detect them when MR!1874 was submitted. So maybe
they are caused by interference from a previous Wine test.
commit b2a9445e155487f1b47a646b70edbe181a905454
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Thu Dec 22 01:20:59 2022 +0900
user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW.
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https://bugs.winehq.org/show_bug.cgi?id=55354
Bug ID: 55354
Summary: user32:msg - test_dialog_messages() sometimes gets a
bad sequence on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_dialog_messages() sometimes gets a bad message sequence on
Windows 7:
msg.c:15393: Test failed: CreateDialogParam_1: 17: the msg 0x001c was expected,
but got msg 0x000d instead
msg.c:15393: Test failed: CreateDialogParam_1: 18: the msg 0x0086 was expected,
but got msg 0x0083 instead
msg.c:15393: Test failed: CreateDialogParam_1: 19: the msg 0x0006 was expected,
but got msg 0x800b instead
msg.c:15393: Test failed: CreateDialogParam_1: 20: the msg 0x8005 was expected,
but got msg 0x001c instead
msg.c:15393: Test failed: CreateDialogParam_1: 21: the msg 0x0007 was expected,
but got msg 0x0086 instead
msg.c:15393: Test failed: CreateDialogParam_1: 23: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x0006 == WM_ACTIVATE
0x000d == WM_GETTEXT
0x001c == WM_ACTIVATEAPP
0x0083 == WM_NCCALCSIZE
0x0086 == WM_NCACTIVATE
0x8005 == EVENT_OBJECT_FOCUS
0x800b == EVENT_OBJECT_LOCATIONCHANGE
This first happened on 2023-06-22 and there has been about one instance per
week since, always receiving the same unexpected message sequence:
* 2023-06-22 win7_newtb-w7u-2qxl
* 2023-06-28 win7_newtb-w7u-es
* 2023-07-05 win7_newtb-w7u-2qxl
* 2023-07-27 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=51995
Bug ID: 51995
Summary: Roblox's bad performance on Wine
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penguinbotonline(a)protonmail.com
Distribution: ---
Created attachment 70986
--> https://bugs.winehq.org/attachment.cgi?id=70986
Stderr log from Wine
There is a common problem that occurs to the majority of RoL players, which is
bad performance. There 2 things that people usually have, frame drops and
performance degradation.
When a frame drop happens, with +seh these things appear in the logs
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https://bugs.winehq.org/show_bug.cgi?id=55508
Bug ID: 55508
Summary: Wine 8.15: compiles successfully in Flatpak but fails
during runtime with a SIGSEGV
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75070
--> https://bugs.winehq.org/attachment.cgi?id=75070
partial stacktrace with gdb
Wine compiles in a Flatpak environment but fails to run any application (e.g.
wine explorer.exe). This problem did not exist on Wine 8.5 and our software is
currently halted on that Wine version. Wine crashes with a segfault before
throwing an error, "could not load kernel32.dll, status c0000135".
Our flatpak build for Wine 8.15 can be found at
https://github.com/flathub/io.github.vinegarhq.Vinegar/pull/32#issuecomment….
I have also tested with org.winehq.Wine by upgrading that Flatpak's manifest to
use wine 8.15, only to encounter the same issue.
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https://bugs.winehq.org/show_bug.cgi?id=55238
Bug ID: 55238
Summary: ntdll:exception - The 64-bit test_nested_exception()
fails on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - The 64-bit test_nested_exception() fails on Windows 11:
exception.c:4842: nested_exception_handler Rip 000001E4AD6D0007, Rsp
00000012F5BFFAB0, code 0x80000003, flags 0, ExceptionAddress 000001E4AD6D0007.
exception.c:4842: nested_exception_handler Rip 00007FFA236D428C, Rsp
00000012F5BFEAC0, code 0xdeadbeef, flags 0x90, ExceptionAddress
00007FFA236D428C.
exception.c:4867: Test failed: Got unexpected exception code 0xdeadbeef, flags
0x90.
exception.c:4870: Test failed: Got unexpected frame 00000012F5BFFAB0.
exception.c:4891: Test failed: Did not get nested exception.
See https://test.winehq.org/data/patterns.html#ntdll:exception
This failure is specific to the 64-bit tests and only happen on the Windows 11
VM, with out without the AMD/NVidia GPUs (but the nightlies only run the 32-bit
tests on the base configuration).
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https://bugs.winehq.org/show_bug.cgi?id=54944
Bug ID: 54944
Summary: ntdll:exception - test_extended_context() crashes on
Window 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_extended_context() crashes on Window 11:
exception.c:9542: Test failed: Got unexpected result ret 0, length 0x4ff.
exception.c:9556: Test failed: Got unexpected result ret 0, length 0x4ff, flags
0x00100001.
exception.c:9590: Test failed: Got unexpected bret 0, GetLastError() 122, flags
0x100001.
exception.c:9592: Test failed: Got unexpexted length 0x4ff.
exception.c:9593: Test failed: Got unexpected context 00000000DEADBEEF, flags
0x100001.
exception.c:9596: Test failed: Got unexpected ContextFlags 0xcccccccc, flags
0x100001.
exception.c:9599: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9601: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9604: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9608: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9611: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9613: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9622: Test failed: Got unexpected p FFFFFFFFCD43BDDC, flags
0x100001.
exception.c:9625: Test failed: Got unexpected p FFFFFFFFCD43BDDC, length
0xcccccccc, flags 0x100001.
ntdll:exception:0974 done (-1073741819) in 0s 9642B
See https://test.winehq.org/data/patterns.html#ntdll:exception
The crash is systematic and happens in both the 32- and 64-bit tests. More
specifically the crash happens in the first call to GetXStateFeaturesMask() but
the real issue is the failure on line 9593 which indicates that the context
parameter is wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55461
Bug ID: 55461
Summary: directmanipulation:manipulation sometimes times out on
Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
directmanipulation:manipulation sometimes times out on Windows 10:
directmanipulation:manipulation:2190 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#directmanipulation:manipulation
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened twice in the past
8 months:
* 2023-04-06 win21H1_newtb-w10pro64-hi-u8-64 (followed out-of-memory failures
in previous tests)
* 2023-08-18 win21H1_newtb-w10pro64-de-64 (followed dinput:joystick8 failures)
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https://bugs.winehq.org/show_bug.cgi?id=55477
Bug ID: 55477
Summary: shell32:autocomplete - test_prefix_filtering()
sometimes fails on Windows because the AutoComplete
DropDown is visible
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:autocomplete - test_prefix_filtering() sometimes fails on Windows
because the AutoComplete DropDown is visible:
autocomplete.c:671: Test failed: AutoComplete DropDown visible
See https://test.winehq.org/data/patterns.html#shell32:autocomplete
This is pretty rare and did not happen for 4 months but has started happening
again:
* 2023-01-16 win21H1_newtb-w10pro64-ar-64
* 2023-01-19 win22H2_newtb-w1064-tsign-64
* 2023-02-14 win1507_newtb-w1064v1507-64
* 2023-07-03 win21H1_newtb-w10pro64-he-64
* 2023-08-22 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55492
Bug ID: 55492
Summary: ntdll:threadpool - test_RtlRegisterWait() sometimes
fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_RtlRegisterWait() sometimes fails in Wine. There are
three variants which look like they are probably related:
(1)
threadpool.c:354: Test failed: expected info.userdata = 1, got 0
threadpool.c:370: Test failed: expected info.userdata = 1, got 0
threadpool.c:371: Test failed: expected info.threadid != 0, got 0
threadpool.c:373: Test failed: OpenThread failed with 87
threadpool.c:376: Test failed: QueueUserAPC failed with 6
(2)
threadpool.c:290: Test failed: expected info.userdata = 0, got 65536
threadpool.c:294: Test failed: expected info.userdata = 1, got 65536
threadpool.c:296: Test failed: WaitForSingleObject returned 0
(3)
threadpool.c:292: Test failed: expected info.userdata = 1, got 65536
threadpool.c:294: Test failed: WaitForSingleObject returned 0
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
(1) This is the most common variant and it happens in both the GitLab and other
non-TestBot VMs:
* 2023-06-30 linux_fgtb-debian11-x86-64
* 2023-06-18 MR!3094
* 2023-06-06 linux_rbernon-vulkan-win64
* 2023-05-29 linux_fg-deb64-wow32
* 2023-05-24 MR!2628
* 2023-01-31 linux_fg-deb64-wow64
* 2023-01-11 MR!1940
(2) Only happened once and on the GitLab CI.
* 2023-04-28 MR!2682
(3) Only happened on the GitLab CI.
* 2023-08-25 linux_gitlab-debian-32
* 2023-06-02 MR!2954
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https://bugs.winehq.org/show_bug.cgi?id=55579
Bug ID: 55579
Summary: kernel32:loader - test_ExitProcess() sometimes fails
on the 32-bit w8 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ExitProcess() sometimes fails on the 32-bit w8 VM:
loader.c:3529: Test failed: GetThreadContext should fail
loader.c:3530: Test failed: expected ERROR_INVALID_PARAMETER, got -559038737
loader.c:3538: Test failed: SetThreadContext should fail
loader.c:3539: Test failed: expected ERROR_ACCESS_DENIED, got -559038737
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2023-09-04 and happens in about 50% of the WineTest runs and is
most likely caused by the commit below:
commit d64200805b1848f782c8a4ce1fdbcb9292fffe51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Aug 31 18:08:50 2023 +0200
kernel32/tests: Remove some workarounds for old Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=49868
Bug ID: 49868
Summary: Hedgewars 1.0.0 crashes when a game against the
computer is started
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68209
--> https://bugs.winehq.org/attachment.cgi?id=68209
The console messages
Hedgewars crashes when the following steps are taken:
1) remove .wine directory
2) run wineboot
3) run the Hedgewars installer, accept the defaults. This will start Hedgewards
at the end of the installer
4) Press "Play a game on a single computer"
5) Press "Play a quick game against the computer with random settings"
6) Sometimes, the game now shows the error "The program hedgewars.exe has
encountered a serious problem and needs to close"
7) if the game does not crash, press escape and Y, and repeat step 5
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=55585
Bug ID: 55585
Summary: Redraw problem at Notepad++
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp2004(a)freenet.de
Distribution: ---
Created attachment 75114
--> https://bugs.winehq.org/attachment.cgi?id=75114
Movie showing influence of left mouse button clicks at the degenerated document
list
There seems to be a problem affecting the Doc Switcher dialog of Notepad++:
When running Notepad++ for a long period inside Wine, file names are displayed
at wrong positions or appear multiple, sometimes only half lines are displayed.
Resizing Notepad++ main windows sometimes temporary corrects the complete file
list, but not always.
Clicking at a file name at his list always leads to a correct redraw of this
one file name
(watch attached movie).
Only the Doc Switcher dialog is affected: all other Notepad++ sub windows seem
to be correctly redrawn.
Seen at any releases of SuSE and Ubuntu during the last years. Also at
different computer hardware.
Seems to affect any Notepad++ releases (current I use 8.1.2).
At MS Windows this problem does not occur.
Steps:
Enable "Document List Panel=Show" at Menu Settings/Preferences/General.
Open and close some text files over a long period .
Right after start of Notepad++ everything seems to be OK.
The redraw problem needs some time (hours?) to appear.
Possibly computers Stand-By mode also has an influence.
If the problem appears, it will not go away until Notepad++ is restarted.
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https://bugs.winehq.org/show_bug.cgi?id=54530
Bug ID: 54530
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: hunt3rgz(a)protonmail.com
Distribution: ---
Created attachment 74074
--> https://bugs.winehq.org/attachment.cgi?id=74074
Wine log
I runned a .NET 5.0 application written with Windows Forms
https://github.com/X-Hax/sa_tools
When i close the 'create gradient' window, it gives me this error
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
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https://bugs.winehq.org/show_bug.cgi?id=55581
Bug ID: 55581
Summary: Internet Explorer 6 crashes when viewing local or
intranet HTML pages
Product: Wine
Version: 8.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75111
--> https://bugs.winehq.org/attachment.cgi?id=75111
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle
2. Run `winetricks ie6`
3. Run `wine 'C:\Program Files\Internet Explorer\IEXPLORE.EXE'
'C:\windows\Web\TIP.HTM'`
IE6 crashes in a similar way when opening <http://localhost/>. However, it does
not crash when opening images or plain text files.
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https://bugs.winehq.org/show_bug.cgi?id=53434
Bug ID: 53434
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 10 1507 - 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 1507 -
1909:
msg.c:18493: main: call PeekMessage
msg.c:18505: Test failed: wrong status 00080000
msg.c:18507: main: call PeekMessage
msg.c:18508: Test failed: PeekMessage should fail
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00080000 indicates that there are still QS_POSTMESSAGE messages in the
queue and that none were added since the last call.
This only happens on Windows 10 1507 to 1909.
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https://bugs.winehq.org/show_bug.cgi?id=55570
Bug ID: 55570
Summary: Battleblock Theater shows window menu bar in
fullscreen
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75108
--> https://bugs.winehq.org/attachment.cgi?id=75108
wine log
Battleblock Theater shows a window menu in both fullscreen and windowed view
when launched from Steam. I am unsure if this behavior is also present in
Windows or not but it would be weird as well. The menu only has an empty
File-Exit entry and Help options.
I've attached a log of wine output launching Steam and a few seconds of the
game open. Please tell me if more logs are needed. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=55576
Bug ID: 55576
Summary: schedsvc:atsvcapi fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schedsvc:atsvcapi fails on macOS:
atsvcapi.c:94: Test failed: NetrJobAdd error 2
atsvcapi.c:101: Test failed: jobid should not be 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:167: Test failed: just added jobid 0 should be found
See https://test.winehq.org/data/patterns.html#schedsvc:atsvcapi
Where 2 == ERROR_FILE_NOT_FOUND?
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55575
Bug ID: 55575
Summary: ws2_32:afd - test_poll() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:afd - test_poll() fails on macOS:
afd.c:437: Test failed: got 0x102
afd.c:437: Test failed: got 0x10
afd.c:437: Test failed: got count 0
afd.c:437: Test failed: got socket 0
afd.c:437: Test failed: got flags 0
afd.c:438: Test failed: got flags 0x44
afd.c:444: Test failed: got flags 0x44
afd.c:455: Test failed: got flags 0x45
afd.c:477: Test failed: got flags 0x48
afd.c:479: Test failed: got flags 0x4a
afd.c:502: Test failed: got flags 0x48
See https://test.winehq.org/data/patterns.html#ws2_32:afd
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55574
Bug ID: 55574
Summary: quartz:filtergraph - test_autoplug_uyvy() fails when
UYVY is not supported (Wayland, macOS, ...)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:filtergraph - test_autoplug_uyvy() fails when UYVY is not supported
(Wayland, macOS, ...):
filtergraph.c:5352: Test failed: Got hr 0x80040218.
See https://test.winehq.org/data/patterns.html#qcap:filtergraph
Where 0x80040218 == VFW_E_CANNOT_RENDER
In particular this impacts macOS (see Remi's rbernon-macos-* cloud test
machines).
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https://bugs.winehq.org/show_bug.cgi?id=55573
Bug ID: 55573
Summary: mmdevapi:spatialaudio - test_audio_object_buffers()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:spatialaudio - test_audio_object_buffers() sometimes fails on macOS.
There are two groups of errors that can happen independently but seem to have
the same cause:
spatialaudio.c:348: Test failed: Failed to begin updating audio objects:
0x88890006
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 0
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 1
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 2
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 3
spatialaudio.c:383: Test failed: Failed to end updating audio objects:
0x88890101
(which may be repeated a second time)
spatialaudio.c:419: Test failed: Failed to begin updating audio objects:
0x88890006
spatialaudio.c:424: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
spatialaudio.c:432: Test marked todo: Failed to end the stream: 0x80004001
spatialaudio.c:435: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
spatialaudio.c:432: Test marked todo: Failed to end the stream: 0x80004001
spatialaudio.c:435: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
See https://test.winehq.org/data/patterns.html#mmdevapi:spatialaudio
Where 0x88890006 == AUDCLNT_E_BUFFER_TOO_LARGE
0x88890101 == SPTLAUDCLNT_E_OUT_OF_ORDER
These failures happen in about 33% of the WineTest runs and only on macOS (see
Remi's rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55572
Bug ID: 55572
Summary: kernel32:virtual - test_mapping(<anonymous>,
SEC_COMMIT, TRUE) gets permission denied errors on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:virtual - test_mapping(<anonymous>, SEC_COMMIT, TRUE) gets permission
denied errors on macOS:
virtual.c:3780: testing anonymous mapping flags 08000000
virtual.c:3892: Test failed: 20: MapViewOfFile(0020/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0020/0025) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0020/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0020/002d) failed 5
virtual.c:3892: Test failed: 18: MapViewOfFile(0040/0022) failed 5
virtual.c:3892: Test failed: 19: MapViewOfFile(0040/0023) failed 5
virtual.c:3892: Test failed: 20: MapViewOfFile(0040/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0040/0025) failed 5
virtual.c:3892: Test failed: 22: MapViewOfFile(0040/0026) failed 5
virtual.c:3892: Test failed: 23: MapViewOfFile(0040/0027) failed 5
virtual.c:3892: Test failed: 26: MapViewOfFile(0040/002a) failed 5
virtual.c:3892: Test failed: 27: MapViewOfFile(0040/002b) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0040/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0040/002d) failed 5
virtual.c:3892: Test failed: 30: MapViewOfFile(0040/002e) failed 5
virtual.c:3892: Test failed: 31: MapViewOfFile(0040/002f) failed 5
virtual.c:3892: Test failed: 20: MapViewOfFile(0080/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0080/0025) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0080/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0080/002d) failed 5
See https://test.winehq.org/data/patterns.html#kernel32:virtual
Where 5 == ERROR_ACCESS_DENIED
0x08000000 == SEC_COMMIT
0x01 == FILE_MAP_COPY
0x04 == FILE_MAP_READ or SECTION_MAP_READ
0x20 == FILE_MAP_EXECUTE or SECTION_MAP_EXECUTE_EXPLICIT
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55571
Bug ID: 55571
Summary: ntdll:file - test_file_link_information() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on macOS:
file.c:2317: Test succeeded inside todo block: Link did not change casing on
existing target file: got L"Foo69c8.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
The failure is systematic and only happens on macOS (see Remi's rbernon-macos-*
cloud test machines). This is likely just another consequence of the lack of
support for file change notification on macOS (see bug 12840 and bug 12854).
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55550
Bug ID: 55550
Summary: ntdll:path - test_nt_names() gets NAME_INVALID instead
of PATH_NOT_FOUND on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:path - test_nt_names() gets NAME_INVALID instead of PATH_NOT_FOUND on
macOS:
path.c:728: Test failed: 24: got c0000034 / c000003a for (null) +
L"\\??\\C:\\windows\\system32\\kernel32.dll\\foo"
path.c:728: Test failed: 26: got c0000034 / c000003a for (null) +
L"\\??\\C:\\windows\\system32\\Kernel32.Dll\\foo"
path.c:728: Test failed: 50: got c0000034 / c000003a for L"\\??\\C:\\windows\\"
+ L"system32\\kernel32.dll\\foo"
path.c:728: Test failed: 52: got c0000034 / c000003a for L"\\??\\C:\\windows\\"
+ L"system32\\Kernel32.Dll\\foo"
See https://test.winehq.org/data/patterns.html#ntdll:path
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). This happens when a path component is a file instead of a
directory.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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https://bugs.winehq.org/show_bug.cgi?id=55066
Bug ID: 55066
Summary: user32:msg - test_button_messages() sometimes gets
WM_SIZE instead of WM_SETFOCUS in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_button_messages() sometimes gets WM_SIZE instead of
WM_SETFOCUS in Wine:
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 4: the msg 0x0007 was
expected, but got msg 0x0005 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 5: the msg 0x0138 was
expected, but got msg 0x030f instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 6: the msg 0x0111 was
expected, but got msg 0x001c instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 8: the msg 0x8000 was
expected, but got msg 0x0086 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 9: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-05-19 and since then it has been happening in about
4% of the runs.
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https://bugs.winehq.org/show_bug.cgi?id=55567
Bug ID: 55567
Summary: comctl32:tooltips - test_track() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:tooltips - test_track() fails on macOS:
tooltips.c:903: Test failed: pos.left = 9
See https://test.winehq.org/data/patterns.html#comctl32:tooltips
The failure is systematic and only happens on macOS (see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55564
Bug ID: 55564
Summary: user32:sysparams - test_WM_DISPLAYCHANGE() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_WM_DISPLAYCHANGE() fails on macOS:
sysparams.c:2499: Test failed: bpp 8: got WM_DISPLAYCHANGE bpp 32
sysparams.c:2499: Test failed: bpp 16: got WM_DISPLAYCHANGE bpp 32
See https://test.winehq.org/data/patterns.html#user32:sysparams
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines). They probably happen because some display
modes are not supported on macOS (see also bug 55559).
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https://bugs.winehq.org/show_bug.cgi?id=55563
Bug ID: 55563
Summary: psapi:psapi_main - test_QueryWorkingSetEx() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - test_QueryWorkingSetEx() fails on macOS:
psapi_main.c:1165: Test failed: exe expected Valid=1 but got 0
psapi_main.c:1169: Test failed: exe expected Win32Protection=2 but got 0
psapi_main.c:1177: Test failed: exe expected Shared=1 but got 0
psapi_main.c:1177: Test failed: exe,noaccess expected Shared=1 but got 0
psapi_main.c:1165: Test succeeded inside todo block: exe,readonly1 expected
Valid=0 but got 0
psapi_main.c:1169: Test succeeded inside todo block: exe,readonly1 expected
Win32Protection=0 but got 0
psapi_main.c:1177: Test failed: exe,readonly1 expected Shared=1 but got 0
psapi_main.c:1165: Test failed: exe,readonly2 expected Valid=1 but got 0
psapi_main.c:1169: Test failed: exe,readonly2 expected Win32Protection=2 but
got 0
psapi_main.c:1177: Test failed: exe,readonly2 expected Shared=1 but got 0
psapi_main.c:1165: Test failed: valloc,read expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,read expected Win32Protection=4 but got
0
psapi_main.c:1165: Test failed: valloc,write expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,write expected Win32Protection=4 but got
0
psapi_main.c:1165: Test succeeded inside todo block: valloc,readwrite1 expected
Valid=0 but got 0
psapi_main.c:1169: Test succeeded inside todo block: valloc,readwrite1 expected
Win32Protection=0 but got 0
psapi_main.c:1165: Test failed: valloc,readwrite2 expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,readwrite2 expected Win32Protection=4
but got 0
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
It looks like the reason is that get_working_set_ex() is effectively
unimplemented since HAVE_LIBPROCSTAT is not defined on macOS and the /proc
filesystem is not present.
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https://bugs.winehq.org/show_bug.cgi?id=55562
Bug ID: 55562
Summary: ntdll:info - test_query_process_vm() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_process_vm() fails on macOS:
info.c:1909: Test failed: Expected a WorkingSetSize > 0
info.c:1910: Test failed: Expected a PagefileUsage > 0
See https://test.winehq.org/data/patterns.html#ntdll:info
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
It looks like the reason is that get_process_vm_counters() is effectively
unimplemented since HAVE_LIBPROCSTAT is not defined on macOS and the /proc
filesystem is not present.
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https://bugs.winehq.org/show_bug.cgi?id=55559
Bug ID: 55559
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 &
ddraw:ddraw7 fail on macOS due to unsupported display
mode(s)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 & ddraw:ddraw7 fail on macOS due to
unsupported display mode(s):
*** test_coop_level_mode_set_multi():
ddraw1.c:3744: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3746: Test failed: Got unexpected screen width 1176.
ddraw1.c:3748: Test failed: Got unexpected screen height 885.
ddraw1.c:3761: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3763: Test failed: Got unexpected screen width 1176.
ddraw1.c:3765: Test failed: Got unexpected screen height 885.
ddraw1.c:3769: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3771: Test failed: Got unexpected screen width 1176.
ddraw1.c:3773: Test failed: Got unexpected screen height 885.
ddraw1.c:3792: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3794: Test failed: Got unexpected screen width 1176.
ddraw1.c:3796: Test failed: Got unexpected screen height 885.
ddraw1.c:3800: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3802: Test failed: Got unexpected screen width 1176.
ddraw1.c:3804: Test failed: Got unexpected screen height 885.
ddraw1.c:3824: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3826: Test failed: Got unexpected screen width 1176.
ddraw1.c:3828: Test failed: Got unexpected screen height 885.
ddraw1.c:3833: Test failed: Got unexpected screen width 1176.
ddraw1.c:3835: Test failed: Got unexpected screen height 885.
ddraw1.c:3848: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3850: Test failed: Got unexpected screen width 1176.
ddraw1.c:3852: Test failed: Got unexpected screen height 885.
ddraw1.c:3856: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3858: Test failed: Got unexpected screen width 1176.
ddraw1.c:3860: Test failed: Got unexpected screen height 885.
ddraw1.c:3868: Test failed: Got unexpected screen width 1176.
ddraw1.c:3870: Test failed: Got unexpected screen height 885.
ddraw1.c:3882: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3884: Test failed: Got unexpected screen width 1176.
ddraw1.c:3886: Test failed: Got unexpected screen height 885.
*** test_primary_palette():
ddraw1.c:5441: Test failed: Failed to set 8 bpp display mode, skipping test.
*** test_palette_gdi():
ddraw1.c:7668: Test failed: Failed to set 8 bpp display mode, skipping test.
ddraw1.c:7853: Test failed: Failed to set 8 bpp display mode, skipping test.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Where 0x80004001 == E_NOTIMPL == DDERR_UNSUPPORTED
And corresponds to WINED3DERR_NOTAVAILABLE
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55558
Bug ID: 55558
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 &
ddraw:ddraw7 - test_window_position() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 & ddraw:ddraw7 -
test_window_position() fails on macOS:
ddraw1.c:14530: Test failed: Expected window rect (0,0)-(1176,885), got
(0,1)-(1175,885).
ddraw1.c:14545: Test failed: Expected window rect (0,0)-(1176,885), got
(0,1)-(1175,885).
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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