http://bugs.winehq.org/show_bug.cgi?id=4650
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2009-01-30 11:03:05 ---
Closing bugs fixed in 1.1.14.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2009-01-30 11:03:02 ---
Closing bugs fixed in 1.1.14.
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--- Comment #109 from max(a)veneto.com 2009-01-30 10:22:25 ---
(In reply to comment #108)
> I took a look at the patch the other day. If I understand it correctly, when
> the DIB engine is enabled, doesn't it take over all DIB functions? Wouldn't a
> far better approach be to have the on/off switch, but also only replace the
> functions that are complete in the DIB engine? IIRC there is a list of function
> pointers stored in the DC, which are replaced by the DIB engine when it's
> enabled, is there a reason why these can't be switched on a one-by-one basis?
>
The matter is a bit more complicated.
I've chosen Huw's approach (or Jesse's, they're quite similar) because this was
the direction taken on latest intents.
That doesn't mean that it's the better solution, but maybe that's the simpler
solution to have dib engine introduced with no regressions and few changes on
already stable GDI32 code.
The approach (as it is) uses 2 separate drivers, one for x11 and one for dib;
each engine has its own set of function pointers AND its own physical device.
All that means that you can't simply mix function of both drivers, because of
different physical devices; it would be possible but the resulting code would
be ugly, having to pass somehow the X11 physical device to the DIB one.
Even more, the advantages would be minimal as using the X11 driver to support
unimplemented DIB functions would mean to use all locking-conversion mechanism
that is needed for the X11 driver, with its slow speed caveats.
A solution for the one-by-one replacement of X11 functions with dib ones would
be to replace the function pointer table with a function-physdev pointer table,
on which each function has its related physical device, but this one would slow
somehow the createdc operation. Anyways, as we want the dib engine to be a
complete replacement of the x11 one for dibs, that would be useful only during
the development, so not a big advantage.
A "better" approach would have been (IMHO) to incorporate DIB engine in gdi32
code, but doing it now would require huge changes on gdi32 code with many
possible regressions.
Ciao
Max
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--- Comment #108 from Luke Benstead <kazade(a)gmail.com> 2009-01-30 10:06:05 ---
I took a look at the patch the other day. If I understand it correctly, when
the DIB engine is enabled, doesn't it take over all DIB functions? Wouldn't a
far better approach be to have the on/off switch, but also only replace the
functions that are complete in the DIB engine? IIRC there is a list of function
pointers stored in the DC, which are replaced by the DIB engine when it's
enabled, is there a reason why these can't be switched on a one-by-one basis?
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--- Comment #107 from Austin English <austinenglish(a)gmail.com> 2009-01-30 09:58:05 ---
(In reply to comment #104)
> If this is disabled by default and doesn't cause regression, then why is it
> still outside the official source tree? Why waste time on rebasing the patch if
> it can be maintained "for free" in the official tree?
>
If the approach isn't right, it won't be accepted into the main tree.
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--- Comment #106 from max(a)veneto.com 2009-01-30 09:55:38 ---
(In reply to comment #105)
> I think it causes regressions still.
>
AFAIK not, if disabled.... code flow is unchanged if driver is not found and/or
if driver is disabled. That was my most careful point when designing it.
When enabled, of course it WILL cause many regressions, the engine is still in
its initial state.
Ciao
Max
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--- Comment #105 from Dan Kegel <dank(a)kegel.com> 2009-01-30 09:49:10 ---
I think it causes regressions still.
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pasmoi <pasmoi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pasmoi(a)gmail.com
--- Comment #11 from pasmoi <pasmoi(a)gmail.com> 2009-01-30 07:37:05 ---
I've got this bug with:
pm@localhost ~ $ wine --version
wine-1.1.11
On an up to date gentoo.
I play "Counter Strike Condition Zero"
I can never finish a round. Sometime the game "freezes" in the middle of the
first round.
Sometime, I can go to the end of round, but then, the game "freezes" each time.
Here is what I get when the game freezes:
err:ntdll:RtlpWaitForCriticalSection section 0x9d7c3c "?" wait timed out in
thread 0060, blocked by 0061, retrying (60 sec)
fixme:shdocvw:ViewObject_SetAdvise (0x213a70)->(1 00000002 0x4e88220)
fixme:shdocvw:PersistStreamInit_InitNew (0x213a70)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x213a70)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x213a70)->(ffffffff)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x9c8fa98)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x9c8fa98)
fixme:shdocvw:OleObject_Close (0x9c8fa98)->(1)
fixme:shdocvw:ViewObject_Draw (0x213a70)->(1 -1 (nil) (nil) 0xd68 0xf80
0x33f798 (nil) (nil) 00000000)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x213a70)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x213a70)
fixme:shdocvw:OleObject_Close (0x213a70)->(1)
err:ntdll:RtlpWaitForCriticalSection section 0x7e568840 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0038, blocked by 0018, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec604 "loader.c:
loader_section" wait timed out in thread 0043, blocked by 0018, retrying (60
sec)
Also, when I use "PlayOnLinux" to run winecfg, when I press the OK button, a
window appear saying that a "reboot of the windows computer" is simulated, and
the window freezes with the following similar message in the terminal:
err:ntdll:RtlpWaitForCriticalSection section 0x9d7c3c "?" wait timed out in
thread 0060, blocked by 0061, retrying (60 sec)
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:shdocvw:ViewObject_SetAdvise (0x18ba38)->(1 00000002 0x142d288)
fixme:shdocvw:PersistStreamInit_InitNew (0x18ba38)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x18ba38)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x18ba38)->(ffffffff)
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:shdocvw:ViewObject_SetAdvise (0x18c058)->(1 00000002 0x142d4b0)
fixme:shdocvw:PersistStreamInit_InitNew (0x18c058)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x18c058)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x18c058)->(ffffffff)
fixme:win:RegisterDeviceNotificationA (hwnd=0x2006a,
filter=0x33e088,flags=0x00000004),
returns a fake device notification handle!
It seems to me that it's the same error (and maybe the same bug).
I can't run last wine 1.13 on my system (because of GLIBC)
I can reproduce the bug at will, so I think I can help with the bug-fixing ...
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TomaszD <dominikowski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dominikowski(a)gmail.com
--- Comment #104 from TomaszD <dominikowski(a)gmail.com> 2009-01-30 06:13:14 ---
If this is disabled by default and doesn't cause regression, then why is it
still outside the official source tree? Why waste time on rebasing the patch if
it can be maintained "for free" in the official tree?
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max(a)veneto.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18965|0 |1
is obsolete| |
--- Comment #103 from max(a)veneto.com 2009-01-30 06:09:29 ---
Created an attachment (id=19092)
--> (http://bugs.winehq.org/attachment.cgi?id=19092)
Testing DIB Engine -- Rebased on 30 January 2009 wine tree
As many changes where made in GDI32 on latest commits, I rebased the testing
engine on it, plus a small fix.
I suppressed 'configure' file on the patch, as it was an huge diff and anyways
it can be autogenerated. You'll need probably an 'autoconf' command before the
configure-build steps.
Instructions on how enable/disable the engine are the same as before.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=7012
--- Comment #7 from eugennc <eugennc(a)gmail.com> 2009-01-30 05:04:29 ---
(In reply to comment #6)
> Still in 1.1.12. Does anybody know what is Flux? Some extension for the DX7?
>
Flux is the graphical- ( and overall game- ) engine of IWD2:EoC. Also still not
working in 1.1.13 on gentoo amd64.
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kostindima(a)yandex.ru <kostindima(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kostindima(a)yandex.ru
--- Comment #97 from kostindima(a)yandex.ru 2009-01-30 04:58:08 ---
Stanly Ibkis
Try to playing via garena or hamachi =)
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http://bugs.winehq.org/show_bug.cgi?id=17192
Summary: winecfg fixme:ntoskrnl:KeInitializeSpinLock stub:
0x462740 fixme:ntoskrnl:KeInitializeSpinLock stub:
0x46273c fixme:ntoskrnl:KeInitializeSpinLock stub:
0x462744 fixme:ntoskrnl:KeInitializeSpinLock stub:
0x462748 fixme:ntoskrnl:KeInitializeSpinLock stub: 0
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mandrake9(a)yahoo.com
Wine do not upload after changing the configuration from windows xp to windows
2000. I was installing windows media player 9 series. I had installed already.
But it not loaded too. So I changed to windows 2000 to see if it worked. When I
rebooted then Wine do not load or do anything.
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http://bugs.winehq.org/show_bug.cgi?id=16673
Summary: Mathematica 7 trial installer complains "Source file is
corrupt"
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.wolfram.com/products/mathematica
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing goes fine until:
001b:Call user32.CharPrevA(00615c68 "The source file is corrupted",00615c84 "")
ret=0042c880
001b:Call user32.MessageBoxA(0001002e,00cb28fc "C:\\Program Files\\Wolfram
Research\\Mathematica\\7.0\\AddOns\\Applications\\RemoteServices\\Java\\wolfram-remote-services-client.jar\r\n\r\nAn
error occurred while trying to copy a file:\r\nThe source file is
corrupted.\r\n\r\nClick Retry to try again, Ignore to skip this file (not
recommended), or "...,0061659c "Error",00000032) ret=00424723
That looks like an InnoSetup error. The source at
http://www.innosetup.com/isdl.php
shows that there are several things that can trigger that error,
and it's hard to tell which one it was, even with a +file,+relay log.
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--- Comment #20 from Dan Kegel <dank(a)kegel.com> 2009-01-29 20:37:42 ---
Hmm. With today's git, it crashes sooner, before it references gdiplus
because SetThreadIdealProcessor returns failure; we need a better stub
there. Changing that to not return failure, I get the gdiplus problem
again. Applying your suggested change gets it a bit further; it then
fails after
fixme:gdiplus:GdipBitmapGetPixel not implemented
So that's two new problems. One step forward, two steps back :-)
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Diaa Sami <diaasami(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |diaasami(a)gmail.com
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Jim Cameron <jim_24601(a)btinternet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jim_24601(a)btinternet.com
--- Comment #88 from Jim Cameron <jim_24601(a)btinternet.com> 2009-01-29 14:12:22 ---
The Chronicles of Riddick: Escape from Butcher Bay (using SecuROM 5.03.13
according to the DaemonTools page) gives the "Please insert the original disc
instead of a backup" error.
The console gives
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission denied
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg1: Permission denied
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission denied
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
but I think these are benign--/dev/sg{0,1,2} are my hard discs, and I am loath
to give SecuROM, of all things, raw write access to them.
It eventually gets round to opening the DVD device and accesses it in a
particular pattern--the meat of it seems to be as follows:
It reads one sector at a time in groups of 6. Within a group the space between
reads is fixed: 16, 32, 64, 160 and 128 sectors distance. Groups are spaced out
roughly linearly over the first 264MB of the disc, although if you graph the
offsets there is a slight wobble, it's not a straight line. Between runs of the
program, the exact positioning varies slightly but not significantly. It is
timing its accesses, apparently in real time (using
QueryPerformanceCounter/QueryPerformanceFrequency), but fudging the counter
frequency reported by Wine does not change the access pattern. Presumably it is
doing something more sophisticated with the timing information. Exactly what, I
haven't figured out yet.
There is another access pattern that seems to use groups of 2 sector reads, but
I haven't investigated that one. This would be the "data density measurement"
mentioned above.
Curiously, it made it past the copy protection once, without my doing anything
in particular. I suspect the timings are only very slightly off.
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Christian <c_pradelli(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |c_pradelli(a)yahoo.com
--- Comment #8 from Christian <c_pradelli(a)yahoo.com> 2009-01-29 13:23:54 ---
I don't think that this duplicate bug 10469, also if you can't select a user
you could send messages to all users.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Lei Zhang <thestig(a)google.com> 2009-01-29 12:46:13 ---
Commit 271e3bbad444d0975f0ea8a1230c2a46b766c1b6 fixed printing for Picasa.
Please retest with Geogrid and Music Time.
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http://bugs.winehq.org/show_bug.cgi?id=9364
Summary: Call from 0x7b840a80 to unimplemented function
gdiplus.dll.GdipSetLinePresetBlend
Product: Wine
Version: CVS
Platform: Other
URL: http://www.pando.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
uh, summary says it all.
Unfortunately this app asks for Outlook to be installed, so i installed it on
my "good" .wine, where I have MSOffice installed.
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Kamal <kalotus(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kalotus(a)gmail.com
--- Comment #30 from Kamal <kalotus(a)gmail.com> 2009-01-29 11:54:35 ---
I tried to install AllFusion ERwin Data Modeler 7.2.0.1644 with Wine 1.1.12 and
I couldn't install for the same bug. See details here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=15162
Now I came back to the default Ubuntu 8.10 Wine version (1.0.1) and solved it
using the native Windows riched20.dll and overriding it.
I also had to copy msls31.dll from the Windows/system32 directory.
HTH
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http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #84 from Austin English <austinenglish(a)gmail.com> 2009-01-29 11:42:24 ---
Sounds like it's been fixed for a while...Is this still an issue in current
(1.1.13 or newer) wine?
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--- Comment #71 from Leslie Houk <lhouk(a)lesliehouk.com> 2009-01-29 10:16:02 ---
(In reply to comment #70)
> Does setting CPU affinity to a single core actually help for anyone here?
Is this something that a relatively non-technical user like myself can test? I
would be willing to try it, but I would need instructions on how to do so.
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--- Comment #9 from jayotis <jayotis.d(a)gmail.com> 2009-01-29 10:02:14 ---
Confirmed. Use the winetricks script to install directx9 before the install of
game will fix the issue. A comment on how to was posted on winehq.
The install section needs to be updated with user fixes for this app.
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http://bugs.winehq.org/show_bug.cgi?id=17158
Summary: Graphic bugs in tomb raider legend.
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
In tomb raider legend, if i enable the "Next generation content" option,
"graphics menu" are garbage and if i enable the "Enable reflections" option,
the graphics in the game have some "bugs"
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http://bugs.winehq.org/show_bug.cgi?id=16890
Summary: Republic The Revolution will not install
Product: Wine
Version: 1.1.12
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.os.wilson(a)gmail.com
Created an attachment (id=18646)
--> (http://bugs.winehq.org/attachment.cgi?id=18646)
Output from the terminal
When I attempt to install Republic The Revolution the setup says it cannot
complete and skips to the final stage.
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http://bugs.winehq.org/show_bug.cgi?id=17182
Summary: Wine does not take the "LANG=" option anymore, as a
result No Cyrillic encoding available
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
he Wine Emulator does not accept "LANG=bg_BG.CP1251" option anymore (for
example).
This is a simple command, which starts the best Bulgarian-English Dictionary
(which is absolutely free :) ):
LANG=bg_BG.CP1251 env WINEPREFIX="/home/miro/.wine" wine "C:\Program Files\SA
Dictionary 2008 Beta 4\Diction.exe"
The previous versions of WINE (untill 0.9.64_aka_1.0.rc3) was working just
perfectly. No such problems ever occurred.
Reproducible: Always
Steps to Reproduce:
1. LANG=bg_BG.CP1251 env WINEPREFIX="/home/miro/.wine" wine "C:\Program
Files\SA Dictionary 2008 Beta 4\Diction.exe" (just for example)
2.
3.
Actual Results:
No Cyrillic encoding available in WINE.
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http://bugs.winehq.org/show_bug.cgi?id=16837
Summary: Xdmcp/Xau undefined on OpenBSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Getting past all the other bugs, here's the latest showstopper:
bash-3.2$ ./wine notepad
err:process:__wine_kernel_init boot event wait timed out
sigaltstack: Invalid argument
fixme:reg:GetSystemInfo not yet supported on this system
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauDisposeAuth'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XdmcpWrap'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauGetBestAuthByAddr'
err:module:load_builtin_dll failed to load .so lib for builtin
L"winex11.drv": Cannot load specified object
sigaltstack: Invalid argument
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauDisposeAuth'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XdmcpWrap'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauGetBestAuthByAddr'
err:module:load_builtin_dll failed to load .so lib for builtin
L"winex11.drv": Cannot load specified object
fixme:reg:GetSystemInfo not yet supported on this system
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauDisposeAuth'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XdmcpWrap'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauGetBestAuthByAddr'
err:module:load_builtin_dll failed to load .so lib for builtin
L"winex11.drv": Cannot load specified object
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauDisposeAuth'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XdmcpWrap'
/home/austin/wine-git/loader/wine:/home/austin/wine-git/dlls/winex11.drv/winex11.drv.so:
undefined symbol 'XauGetBestAuthByAddr'
err:module:load_builtin_dll failed to load .so lib for builtin
L"winex11.drv": Cannot load specified object
Application tried to create a window, but no driver could be loaded.
Unknown error (127).
Application tried to create a window, but no driver could be loaded.
Unknown error (127).
Googling around got me this:
http://archives.neohapsis.com/archives/openbsd/2007-07/1593.html
Which, this patch fixes:
diff --git a/configure.ac b/configure.ac
index aaeff42..2a72826 100644
--- a/configure.ac
+++ b/configure.ac
@@ -643,7 +643,7 @@ dnl **** Check for X11 ****
if test "$have_x" = "yes"
then
- XLIB="-lXext -lX11"
+ XLIB="-lXext -lX11 -lXdmcp -lXau"
ac_save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
Though perhaps the check should be more modular?
TBBLe on IRC:
<TBBle>The probably correct procedure is either: "Check for a symbol in
-lXdmcp, if found, set a flag. If not, clear that flag, and throw #ifdef around
the code that uses Xdmcp" or "Check for a symbol in -lXdmcp, if not found, bomb
out of configure because we rely on Xdmcp for something intrinsic to what we're
doing".
With that patch (along with the other OpenBSD bugs patched around), and a
similar one for freetype (another bug in a sec), 'wine notepad' starts :-).
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http://bugs.winehq.org/show_bug.cgi?id=12253
Summary: uTorrent background not drawn correctly - Bitmap
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthaeus123(a)gmail.com
Created an attachment (id=11696)
--> (http://bugs.winehq.org/attachment.cgi?id=11696)
Screenshot
The background of uTorrent is not drawn correctly. It should be a white
background, but WINE draws it as black. (For a better explanation see
screenshot attachment).
This occurs every time that uTorrent runs on WINE. I have encountered this
problem for some time now.
Steps to reproduce:
1. Install uTorrent
2. Run uTorrent
What should happen:
There should be a totally white background in the GUI
What happens:
There's a black background in the GUI
Using:
Linux: Ubuntu Hardy 8.04 Beta1
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Diaa Sami <diaasami(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |diaasami(a)gmail.com
--- Comment #16 from Diaa Sami <diaasami(a)gmail.com> 2009-01-28 23:47:09 ---
I tried the patch on the current git head, it aligns the text properly but the
combobox handle should be at the left, not the right, as shown in the image I
will attach.
I'm ready to work on this, is there someone else working on it?
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http://bugs.winehq.org/show_bug.cgi?id=17159
Summary: A possible solution to Metal Gear Solid 2
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
Metal Gear Solid 2 don't run on wine.The same problem occur on windows vista
because windows vista don't support EAX.MGS2 cannot initialize EAX and it gets
held in infinite loop.So a solution to run the game, is implementate EAX on
wine or emulate, like the software creative alchemy do.More information:
http://www.neoseeker.com/forums/3768/t1181490-metal-gear-solid-2-substance-…http://apcmag.com/creative_puts_eax_back_into_vista.htm
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http://bugs.winehq.org/show_bug.cgi?id=17153
Summary: X server crash upon start of a game that makes use of
Direct3D
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=19022)
--> (http://bugs.winehq.org/attachment.cgi?id=19022)
TrackMania Launch Log
I tried running Trackmania Nations Forever and installed it according to this
german how-to:
http://wiki.spielen-unter-linux.de/index.php/Trackmania_Nations_Forever
Unfortunately my X dies as soon as I start the Game.
See attached "standard" log (without WINEDEBUG options)
If the +seh,+relay log is neccessary, please reply to this post and I will
produce it.
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http://bugs.winehq.org/show_bug.cgi?id=17178
Summary: weblinks in windows-programs does not open.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.kjellstrup(a)gmail.com
Default browser in Linux is set to FireFox.
All links in linux-programs work.
no links in windows programs work.
This is how to reproduce:
andre@Loke:~$ wine start http://vg.no
fixme:exec:SHELL_execute flags ignored: 0x00000500
err:winebrowser:get_url_from_dde Unabled to retrieve URL from string L"\""
andre@LokeU:~$ err:winebrowser:wmain Usage: winebrowser URL
That command should open browser.
I have the same problem on two Ubuntu 8.10 +Wine installations.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
--- Comment #13 from Saulius K. <saulius2(a)gmail.com> 2009-01-28 15:12:36 ---
Could anyone please retest the games and if they still fail, then to test demos
of appropriate games?
Magic The Gathering: Battlegrounds
Tribes Vengeance
Game Mafia
SpellForce: The order of Dawn
Does any demo also exhibits the same copyprotection problems as the full
version of the game?
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Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #10 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-01-28 11:29:41 ---
Checked it on yesterday's git. The bug is still present. Currently compiling
wine with today's git updates, but there were no changes regarding this bug
today.
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--- Comment #44 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-01-28 08:28:00 ---
all stubs are now commited. now you only get LOTS of access violations using
poison ivy, but doesn't crash :P
i'll start implementing some of it in the near future.
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Khaled Hosny <khaledhosny(a)eglug.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |khaledhosny(a)eglug.org
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Khaled Hosny <khaledhosny(a)eglug.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |khaledhosny(a)eglug.org
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Khaled Hosny <khaledhosny(a)eglug.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |17166
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Marcus Meissner <marcus(a)jet.franken.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matthaeus123(a)gmail.com
--- Comment #15 from Marcus Meissner <marcus(a)jet.franken.de> 2009-01-28 02:33:41 ---
*** Bug 12253 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #46 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-01-28 00:34:35 ---
(In reply to comment #45)
> I thought I would add to the information available the following
>
> err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
>
> this is consistently causing a crash now. It may be as I was stupid enough to
> select the upgraded textures, not sure as I am not a developer.
Different bug. This bug is about the characters not rendering, as described in
comment 0.
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http://bugs.winehq.org/show_bug.cgi?id=14645
Summary: iwizz seems not to read anymore the registry and does
not work well
Product: Wine
Version: 1.1.2
Platform: Other
URL: http://www.wizzgo.vom
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zebul666(a)hotmail.com
after i upgraded to wine 1.1.2, iwizz asked at launch for my login/password as
if i never gave them.
they are stored in the registry so it seems not to read them or fail to do so.
once i rm -rf ~/.wine and use vcrun6 with winetricks, it worked again.
(previously i copied dll from another windows install)
so may be it's an upgrade problem because i installed it with a pre-1.0 wine
version
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http://bugs.winehq.org/show_bug.cgi?id=14564
Summary: winecfg: CDROM overrides disk_c if inserted
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radist.morse(a)gmail.com
1. Delete all the drives that listed in winecfg
2. Press "add", it will add the c: drive on default location drive_c
3. Insert cd-disk
4. Disk c: will be assigned to /media/... with no means to change or delete it
5. eject cd
6. disk c: disappears from list and must be created again (goto 2.)
encountered on openSUSE 10.3
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http://bugs.winehq.org/show_bug.cgi?id=14629
Summary: Ckikka
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kohlmanl(a)gmail.com
Chikka SMS windows program installs but does not work.
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http://bugs.winehq.org/show_bug.cgi?id=11489
Summary: crashes of NICE Mirra series software
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefano.cailotto(a)univr.it
Hi all,
I'trying to have a software from NICE working under wine.
The program is used to manage a legal voice recorder through the network,
unfortunately is not available on the network for testing.
I've installed it on a Debian Etch, with the latest version of wine from
http://wine.budgetdedicated.com/. the program is run setting
LIBGL_ALWAYS_INDIRECT=true, and creating /dev/snd/seq to avoid complaints about
missing ALSA device.
The program starts correctly, and as far as I can see, it seems to crash once
it's connected to the device.
I've found a thread (http://bugs.winehq.org/show_bug.cgi?id=5407) talknig about
kernel memory splitting, but wasn't helpful.
Please find attached wine log.
Any idea?
thanks, regards
Stefano
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--- Comment #27 from Austin English <austinenglish(a)gmail.com> 2009-01-27 22:41:33 ---
Is this still an issue in current (1.1.13 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #225 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-27 21:40:11 ---
(In reply to comment #224)
> In both cases, mouse IS grabbed.
Nope. Read MSDN. Use sample apps (like the one from DXSDK).
Don't forget about DISCL_FOREGROUND / DISCL_BACKGROUND. Which talk about
totally different aspect of access. However they have no affect of grabbing the
pointer.
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http://bugs.winehq.org/show_bug.cgi?id=17164
Summary: Motocross Madness 2 (mcm2) installer hangs
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
A regression occurred between 1.0.1 and 1.1.11. The custom installer of
Motocross Madness 2 hangs after clicking "Install" on the first screen.
Using wine-1.0.1, installation ran to completion (the game crashes during run,
but that's another story).
(Also for the record, there's a font-is-black-instead-of-light problem, but
that should be the topic of another bug).
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Ildar Sagdejev <specious(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |specious(a)gmail.com
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--- Comment #224 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-01-27 17:33:34 ---
(In reply to comment #218)
Mouse is NOT behaving normally in non-exclusive mode.
While in exclusive mode, mouse is grabbed and no other application can use it
in exclusive mode. In non-exclusive mode, the mouse is grabbed too, but can be
restored for other applications (for example by pressing alt-tab). In both
cases, mouse IS grabbed. It's not grabbed in foreground and background modes
only.
Lots of games are using non-exclusive mode to allow alt-tabbing out of them,
it's not because of some bugs.
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http://bugs.winehq.org/show_bug.cgi?id=17147
Summary: Star Trek Armada 2 Demo has periodical stalling when
playing
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
I've tested it under this combination:
- Open Suse 11.1
- non-OSS NVidia graphics driver
- emulated desktop
All Star Trek Armada 2-Versions are affected.
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
--- Comment #14 from Jaime Rave <jaimerave(a)gmail.com> 2009-01-27 14:13:32 ---
bug 12253 is a dup of this one.
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http://bugs.winehq.org/show_bug.cgi?id=17157
Summary: Can't perform a "360 rotate" in project:snowblind game
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
In project:snowblind i can't perform "360 rotate" with the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=17151
Summary: license text unreadable in Internet Explorer 8 rc1
russian
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?displayl
ang=ru&FamilyID=821025fe-9adf-487e-b58c-561b7c8c25db
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
When you try to install IE8rc1 russian, and it comes to the EULA dialog (it
takes quite a while before installation dialog appears, but it appears), it
shows the following:
http://www.picamatic.com/view/1873352_ie8wine/
That's kinda fun and ironic, but I think it's a bug :) All the dump is:
fixme:ntoskrnl:KeInitializeSpinLock stub: 0x457a04
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling
mixer
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/tigr/.wine' has been updated.
fixme:clusapi:GetNodeClusterState ((null),0x32ec1c,0) stub!
fixme:advapi:DecryptFileA "c:\\5915cffbd5d674e58a1e\\" 00000000
fixme:advapi:RegisterTraceGuidsW 0x6cd15f38 0x6cd20180 0x6cd019f4 1 0x33fd40
(null) (null) 0x6cd20188
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
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Summary: patin coufin driver
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimbobubbadj(a)verizon.net
when installing dvddecrypter 5060 i receive the following message:
patin-coufin setup driver can\'t install. this operating system is not
supported.
i have wine 1.0 installed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |manuel_jose_silva(a)hotmail.co
| |m
--- Comment #223 from Austin English <austinenglish(a)gmail.com> 2009-01-27 14:10:35 ---
*** Bug 17157 has been marked as a duplicate of this bug. ***
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--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-01-27 14:06:10 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-01-27 13:45:08 ---
(In reply to comment #5)
> what I did was:
> started AutoRun.exe with Nautilus, closed Nautilus after that!
> I could not eject with cd-rom drive button
> however eject with "wine eject d:" in terminal worked like a charme
>
Perhaps gnome still had it open somewhere? What does lsof say?
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Diaa Sami <diaasami(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |diaasami(a)gmail.com
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--- Comment #96 from Stanly Ibkis <bloodyiron(a)shaw.ca> 2009-01-27 10:20:51 ---
This issue has been around for 4 years, how about we get a milestone for this
bug?
I have no reason to play starcraft with the menus not working, single player is
a drag. Multiplayer is the only thing keeping starcraft interesting.
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Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #16 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-01-27 10:04:52 ---
*** Bug 17151 has been marked as a duplicate of this bug. ***
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--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-27 09:42:58 ---
(In reply to comment #16)
> Adding keyword 'patch' (even though we don't have one) because
> the analysis is so clear...
>
Perhaps we need an 'Anastasius' keyword ;-).
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2009-01-27 05:37:09 ---
Adding keyword 'patch' (even though we don't have one) because
the analysis is so clear...
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--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2009-01-27 01:57:43 ---
Hello,
revisiting ...
The affected assemblies are already extracted/copied from temporarily written
cab files into "C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" before
the MsiPublishAssemblies stage.
This looks like a temporary GAC location until it comes to
MsiPublishAssemblies.
In MsiPublishAssemblies most of the assemblies are temp extracted from primary
cab "netfx1.cab" and directly installed into system GAC.
Unfortunately the assemblies from previous install step which are also members
of MsiAssembly table have their assembly->file->IsCompressed set and hence the
install_assembly() stage is skipped.
I resolved the source of these assemblies to their original target location
"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" and made them valid
install_assembly() targets.
For these assemblies the original target must be removed after this step.
It seems useless to keep them in
"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" - they will never be
visible as GAC assemblies from this (temp) location.
With ACTION_MsiPublishAssemblies properly fixed, all assemblies get correctly
installed into system wide GAC (added additional trace msg to track the state)
--- snip ---
...
0024:trace:msi:msi_check_file_install_states file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8" is
named L"Microsoft.VisualBasic.dll"
0024:trace:msi:msi_check_file_install_states file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
resolves to
L"C:\\windows\\Microsoft.NET\\Framework\\URTInstallPath\\GAC\\Microsoft.VisualBasic.dll"
0024:trace:msi:resolve_folder Working to resolve
L"URTInstallPath.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder already resolved to
L"C:\\windows\\Microsoft.NET\\Framework\\URTInstallPath\\"
...
0024:trace:msi:ACTION_MsiPublishAssemblies
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
assembly->installed: 0
0024:trace:msi:ACTION_MsiPublishAssemblies
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
assembly->file->IsCompressed: 1
0024:trace:msi:resolve_file_source Working to resolve source of file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder Working to resolve
L"GAC.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder already resolved to
L"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\"
0024:trace:msi:install_assembly installing assembly:
L"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\Microsoft.VisualBasic.dll"
0024:fixme:msi:install_assembly Manifest unhandled
...
--- snip ---
The app which uses the VB.NET assembly then starts and runs successfully - with
native gdiplus and riched20 overrides to work around other insufficiencies.
Regards
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--- Comment #20 from Victor <DjSpiker(a)Yandex.ru> 2009-01-26 23:44:42 ---
For run this games, need copy msvcp60.dll in /system32 , and do regsvr32.
My OS: Madriva 2009.0, ATI RADEON 1350, Drivers: Ati Catalyst 8.12.
wine 1.1.13. Conpiz - Off.
When i' run the game, music play, but screen black. if i press Alt+F4, exit
the game, resolution on the desktop to set 800*640, and run the game, vse
normalno.
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Victor <DjSpiker(a)Yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |DjSpiker(a)Yandex.ru
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--- Comment #43 from Austin English <austinenglish(a)gmail.com> 2009-01-26 16:23:51 ---
(In reply to comment #42)
> i just meant it is hard for one not to look at code available :)
> i think you would agree with me.
Technically, the windows source code was made available for a while, but that
doesn't mean it's allowed to use it.
Some universities/companies have legal access to windows source code for
research, but again, those people can't contribute to wine.
So no matter how tempting it is, if you'd like to contribute to wine, don't
look at ReactOS code. Wine has to be squeaky clean.
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--- Comment #42 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-01-26 13:40:57 ---
i just meant it is hard for one not to look at code available :)
i think you would agree with me.
i have read before on the reactos conflict, so i obviously know one cannot copy
from there if he wants to remain in devel. as you can see that i've submitted a
very raw stub, not even the code reactos had on the function.
so now i won't even look at it :) i think that suffices for this discussion...
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--- Comment #41 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-01-26 13:32:45 ---
(In reply to comment #40)
> that will be tough :)
> but i'll try.
Don't be surprised to be banned on wine-patches then..
I'm not sure that eula covers that case (to derive from decompilation results)
but that's another risk
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--- Comment #40 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-01-26 13:26:39 ---
that will be tough :)
but i'll try. as i said, they also don't have much code on this so there's not
much to look at.
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--- Comment #39 from Dan Kegel <dank(a)kegel.com> 2009-01-26 13:20:57 ---
Please don't even look at their code.
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--- Comment #38 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-01-26 13:08:34 ---
yup. they don't have much implementation on this either, so i'm just taking
ideas from their code to go forward on these.
the first stub has got into git today (yhey).
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http://bugs.winehq.org/show_bug.cgi?id=17142
Summary: Wine , functionality problems when NOT run as superuser.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.kjellstrup(a)gmail.com
Ubuntu 8.10, Wine 1.0.1
Please check:
$wine regedit
this opens regedit, I *cannot* rename any key (nothing happens when pressing
F2), and there are visual background-errors on icons(please see screenshot)
@sudo regedit
opens the regedit, I am able to rename any key, and there the window looks as
it's supposed to.
-Similiar problems appear within other windows-applications as well.
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http://bugs.winehq.org/show_bug.cgi?id=17141
Summary: shdocvw.dll can't be found => IE won't launch
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sense(a)qense.nl
After the recent update of Wine Internet Explorer doesn't start anymore. Trying
to start it in the terminal shows why: it can't find shdocvw.dll, even though
the file can be found in .wine/drive_c/windows/system32
These lines are returned:
err:module:import_dll Library shdocvw.dll (which is needed by
L"C:\\windows\\system32\\iexplore.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\iexplore.exe" failed, status c0000135
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #37 from Dan Kegel <dank(a)kegel.com> 2009-01-26 12:28:39 ---
Wine policy prohibits taking code from ReactOS.
(Think of it as risk management; thanks to this policy,
even if a lawsuit takes out ReactOS, it will be less likely
to take out Wine.)
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--- Comment #45 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-26 12:19:49 ---
I thought I would add to the information available the following
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
this is consistently causing a crash now. It may be as I was stupid enough to
select the upgraded textures, not sure as I am not a developer.
-Stephen.
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--- Comment #17 from Stefano Guidoni <s.guidoni(a)tin.it> 2009-01-26 12:15:45 ---
Well... I'd like to know the format of the source chunk, the format of the
destination chunk and the size of the source and destination chunks
("adsh->cbSrcLength" and "adsh->cbDstLength" in ADPCM_StreamConvert).
This case is different from the others, if you look at your attachment (
http://bugs.winehq.org/attachment.cgi?id=16635 ) the src and dst variables
passed to cvtSSms16K are both set to "".
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--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-01-26 11:26:38 ---
Still present in git.
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Jon Rosen <holy.smoking.floorboards.batman(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |holy.smoking.floorboards.bat
| |man(a)gmail.com
--- Comment #222 from Jon Rosen <holy.smoking.floorboards.batman(a)gmail.com> 2009-01-26 09:55:07 ---
To add my 2 cents, I just picked up a copy of Hitman 2 and am experiencing this
bug with it. Hitman 2 is version 1.02 and I got this error via command line:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600) This
game was running 'windowed' on a screen that size, so I'm not sure what that is
suppose to look like.
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--- Comment #25 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-01-26 08:57:23 ---
I tested NFS Underground on WINE 1.13 with Fedora 10 i386. I use native
dinput8.dll (size 204.0 KB ) and set it in winecfg to (native,builtin) and
there is no problem with keyboard I can play tracks (without drag tracks
because of Bug 17092). The game crashes sometimes without notification about
error and maybe it's because of this bug.
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Andrew Nguyen <arethusa26(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18999|0 |1
is obsolete| |
--- Comment #23 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-01-26 05:59:27 ---
Created an attachment (id=19000)
--> (http://bugs.winehq.org/attachment.cgi?id=19000)
Dirty hack for SimTower sound playback (corrected)
I misplaced the comment delimiter in the original; this should have the fix.
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--- Comment #22 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-01-26 05:56:46 ---
Created an attachment (id=18999)
--> (http://bugs.winehq.org/attachment.cgi?id=18999)
Dirty hack for SimTower sound playback
This should get SimTower to playback audio, although it is a hack.
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--- Comment #16 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2009-01-26 05:44:17 ---
Sigh, Colin McRae 2.0 is not helped with this patch. I tried 1.1.13.
msadp32.c:228: cvtSSms16K: Assertion `*src <= 6' failed.
I've tried to use windbg to provide more help, but
- it was not easy, because a hundred "first chance exceptions" occur during the
intro video before getting to the above place, that I must "pass" -- how to
silence them?
- "x/16b src" shows 04 as memory content, which does not violate the above
assertion, so the debugger confuses me.
Please tell me what particular output from windbg you'd like to examine.
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--- Comment #35 from John Haywards <normandy(a)web.de> 2009-01-26 04:08:09 ---
(In reply to comment #34)
> This is a shot in the dark and likely unrelated, but...
> Can you try the DIB Engine from bug 421 (scroll to the bottom)?
>
Well, I applied the patch (1 hunk failed) and compiled wine 1.1.13. Game now
crashes on Splashscreen. Here's the new log:
http://pastebin.com/f7c0fbaf0
Here's the patch-log (1 hunk failed):
http://pastebin.com/f196f9a64
And a log using WINEDEBUG=+dibdrv:
http://pastebin.com/f24441a1
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http://bugs.winehq.org/show_bug.cgi?id=17134
Summary: World of Warcraft Mouse disappear
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephan(a)wienczny.de
The mouse cursor disappears since the latest update. When you move the mouse
over the action bars the cursor appears again.
I'm using:
1.1.13~winehq0~ubuntu~8.10-0ubuntu1
with Opengl-Graphics
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http://bugs.winehq.org/show_bug.cgi?id=17103
Summary: Picasa 3.1 cannot properly print pictures
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://picasa.google.com/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, patch, printing
Severity: minor
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In Picasa 3.1, printing a picture results in a black blob on the paper. One can
reproduce this with a PDF printer to save paper and ink. This did not occur
with Picasa 3.0.
I looked at this and found PSDRV_SelectBitmap() to be a stub. I wrote a simple
implementation and that fixed the problem for me.
p.s. bug 2173 may be related.
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http://bugs.winehq.org/show_bug.cgi?id=17028
Summary: F.E.A.R. Perseus Mandate Demo crashes when sound is
enabled
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://files.filefront.com/fearxp2+spdemo+enexe/;8758550
;/fileinfo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=18830)
--> (http://bugs.winehq.org/attachment.cgi?id=18830)
output of wine-1.1.13
Game crashes when sound is enabled.
OS: Ubuntu 8.10
Pulseaudio has been killed before testing.
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http://bugs.winehq.org/show_bug.cgi?id=17071
Summary: QIP: regression. After update wine from 1.1.12. to
1.1.13 - qip can't connect
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slavon(a)bigtelecom.ru
qip you can download here http://download.qip.ru/qipinfium9022.zip
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Summary: Lotus Notes: page fault when opening certain mails
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harry(a)unheit.net
Created an attachment (id=18933)
--> (http://bugs.winehq.org/attachment.cgi?id=18933)
wine log with WINEDEBUG=err-win,fixme-uniscribe,+module,+seh,+netapi32
Certein mails cause Lotus Notes to crash with a page fault, when opened. This
only happens with some mail. I have yet to find the common trait of these
killer mails.
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http://bugs.winehq.org/show_bug.cgi?id=15449
Summary: WoW WotLK crashes when entering the world on ati graphic
cards
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gwydion.dot(a)morrigan.ch
Created an attachment (id=16333)
--> (http://bugs.winehq.org/attachment.cgi?id=16333)
Wine log
WoW WotLK crashes when entering the world on ati graphic cards.
This happens when using opengl mode or directx mode.
System:
AMD64 Phenom
ATI 4870 with Catalyst 8.9
Debian Lenny AMD64
OpenGL:
Game crash cause of minimap error.
Played with config file and xorg.conf there is no solution to fix it.
Please check attachment 1, 2, 3 and 4 for more details.
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--- Comment #21 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-01-26 02:20:25 ---
I should note that my patch is a stopgap measure, since it stops the app from
crashing, but playback doesn't occur for reasons I'm still trying to identify.
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #13 from joaopa <jeremielapuree(a)yahoo.fr> 2009-01-26 01:11:29 ---
This patch makes the application crashes.
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http://bugs.winehq.org/show_bug.cgi?id=8357
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
--- Comment #44 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-01-26 00:40:11 ---
A patch has just been submitted to Wine-patches claiming to fix bug 6955, and
probably fixing bug 8357, and I've tested it as fixing bug 14608
http://article.gmane.org/gmane.comp.emulators.wine.patches/63187
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Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
--- Comment #12 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-01-26 00:39:28 ---
A patch has just been submitted to Wine-patches claiming to fix bug 6955, and
probably fixing bug 8357, and I've tested it as fixing bug 14608
http://article.gmane.org/gmane.comp.emulators.wine.patches/63187
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http://bugs.winehq.org/show_bug.cgi?id=12887
Summary: Regression: GTA san andreas too slow to be playable
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GNUtoo(a)no-log.org
Created an attachment (id=12595)
--> (http://bugs.winehq.org/attachment.cgi?id=12595)
gta san andreas log
hello,
i was on ubuntu gusty using the wine from the ubuntu repositories...i think
that was wine_0.9.46-0ubuntu1 and san andreas worked fine at resonable speed
but after the upgrade to hardy it was unplayable because when a car appeared in
the game it became too slow to be playable...so i went on irc and i have done
the following:
*i upgraded to the last wine using that:
http://www.winehq.org/site/download-deb
*i used this fix:
http://wiki.winehq.org/FAQ#head-f008d57967dd5f8aa3f374c27540c1b5f4815947
*and this one:
http://wiki.winehq.org/FAQ#head-51e2c09a43f0ac997f818617bec098e97170c503
(obviously not used in the bugreport trace)
*and i removed compiz from ubuntu and desactivated composite from Xorg like
this:
Section "Extensions"
Option "Composite" "Disable"
EndSection
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http://bugs.winehq.org/show_bug.cgi?id=17126
Summary: Command and Conquer Generals (Zero Hour) doesn't draw
ground textures (possible shader issue)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 35shikoku(a)gmail.com
+++ This bug was initially created as a clone of Bug #5829 +++
The ground in the game stays a particular colour rather than being the texture
it should be (I have a feeling this is a shader related issue). i.e. the island
in the intro the ground is just white (with light effects still added) and
starting another skirmish map where the ground should also be desert it starts
out white then changes to an off shade of pale green. All units and buildings
etc are textured fine. The build menu items are slightly off though, they
should
be greyed out when not buildable but instead they turn black and white (as if
someone has tried to fax them).
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-01-25 22:50:12 ---
*** Bug 17126 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=17122
Summary: GetEnvironmentVariable not returning same as
MSVCRT_environ
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
a simple test of GetEnvironmentVariableA("COMSPEC") returns 0
but getenv("COMSPEC") succeeds.
more on this one later, stub bugreport for now.
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http://bugs.winehq.org/show_bug.cgi?id=11700
Summary: Blood2 crashes with resolution > 1024x768
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzychoocpp(a)gmail.com
Created an attachment (id=10920)
--> (http://bugs.winehq.org/attachment.cgi?id=10920)
Console output
When starting Blood 2 with resolution above 1024x768 everything works as it
should, but when I start playing the game, application crashes.
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Adys <adys.wh+winehqdotorg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh+winehqdotorg(a)gmail.c
| |om
--- Comment #34 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-01-25 22:10:41 ---
(In reply to comment #31)
> Here's what I get trying to run FS98 on Wine 1.1.13 on Ubuntu 8.10. It crashes
> after just a few seconds of play.
>
> gerry@wind:~$ env WINEPREFIX="/home/gerry/.wine" wine "C:\Program
> Files\Microsoft Games\Flight Simulator\FltSim98.exe"
> fixme:win:EnumDisplayDevicesW ((null),0,0x32e49c,0x00000000), stub!
> fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
> SetDepthStencilSurface
> fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
> color-index mode DIB copy
> ^[[5~Segmentation fault
>
This is a shot in the dark and likely unrelated, but...
Can you try the DIB Engine from bug 421 (scroll to the bottom)?
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--- Comment #53 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-25 19:21:54 ---
(In reply to comment #51)
> Me, too. Maybe he was using native riched20.
>
I think it has to do with the fact that I normally test from my build
directory, and the Bug 16785 mentions that the issue if for "not-installed
Wine".
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--- Comment #52 from Jaime Rave <jaimerave(a)gmail.com> 2009-01-25 19:07:06 ---
If you have installed Gecko in your wineprefix, you will get the internal
error. Try again with a clean WINEPREFIX without gecko. It's Working for me too
in current GIT but I'm having the same symptoms that Dylan describes in comment
#48 "google talk would repetitively sign in, and get disconnected".
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--- Comment #51 from Dan Kegel <dank(a)kegel.com> 2009-01-25 18:59:23 ---
Me, too. Maybe he was using native riched20.
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--- Comment #50 from Andrew Fenn <andrewfenn(a)gmail.com> 2009-01-25 18:57:44 ---
(In reply to comment #49)
> Works for me to connect:
> wine-1.1.13
> Ubuntu 8.10
>
> Buddy interface but can connect and message...
>
After your comment I tried with today's git on Ubuntu 8.06 and I'm getting
"Internal Error".
Still garbage.
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--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-01-25 18:02:57 ---
That crash still appears, but is no longer fatal.
Connection doesn't work though, times out.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Status|CLOSED |REOPENED
Resolution|ABANDONED |
--- Comment #33 from Dan Kegel <dank(a)kegel.com> 2009-01-25 18:02:37 ---
Looks like it's no longer abandoned.
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Hatky_ <hatky(a)users.sf.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hatky(a)users.sf.net
--- Comment #49 from Hatky_ <hatky(a)users.sf.net> 2009-01-25 17:30:15 ---
Works for me to connect:
wine-1.1.13
Ubuntu 8.10
Buddy interface but can connect and message...
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--- Comment #31 from Anastasius Focht <focht(a)gmx.net> 2009-01-25 17:03:54 ---
Hello,
just pinging that old bug again.
I got hold of ancient VS.NET 2002 (7.0) version (.NET 1.0 Framework) and as
suspected in comment #1 - my patch/info applies for it too.
So both installers are affected - VS.NET 2002 (7.0) and VS.NET 2003 (7.1)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=16983
Summary: strange display of fonts
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hubi_biggi(a)yahoo.de
Created an attachment (id=18772)
--> (http://bugs.winehq.org/attachment.cgi?id=18772)
Snapshot of Wine desktop with strange displayd fonts
hi,
small fonts are displayed strange in Wine (see attachment). I installed all
fonts with winetricks but this was not curing the problem.
cheers; Hubi
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #27 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-25 14:38:41 ---
Closing duplicate.
ntdll:RtlpWaitForCriticalSection message is a standard response to something
else waiting on crashed thread/process.
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http://bugs.winehq.org/show_bug.cgi?id=997
Bug 997 depends on bug 2925, which changed state.
Bug 2925 Summary: MS Flight Sim 98 crashes in ntdll:RtlpWaitForCriticalSection
http://bugs.winehq.org/show_bug.cgi?id=2925
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |DUPLICATE
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |DUPLICATE
--- Comment #26 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-25 14:38:04 ---
Duplicate.
*** This bug has been marked as a duplicate of bug 2596 ***
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--- Comment #32 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-25 14:38:04 ---
*** Bug 2925 has been marked as a duplicate of this bug. ***
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Gerry <gcvisel(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gcvisel(a)gmail.com
--- Comment #31 from Gerry <gcvisel(a)gmail.com> 2009-01-25 14:03:25 ---
Here's what I get trying to run FS98 on Wine 1.1.13 on Ubuntu 8.10. It crashes
after just a few seconds of play.
gerry@wind:~$ env WINEPREFIX="/home/gerry/.wine" wine "C:\Program
Files\Microsoft Games\Flight Simulator\FltSim98.exe"
fixme:win:EnumDisplayDevicesW ((null),0,0x32e49c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
^[[5~Segmentation fault
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|ps(a)leissner.se |wine-bugs(a)winehq.org
Status|ASSIGNED |NEW
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--- Comment #11 from François Gouget <fgouget(a)codeweavers.com> 2009-01-25 12:42:25 ---
Patrik Stridvall never worked on winemaker. I'm the one who wrote it initially.
However a lot has changed since I last had time to work on it. So feel free to
work on it.
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--- Comment #57 from Toni Spets <toni.spets(a)gmail.com> 2009-01-25 12:26:08 ---
Still confirming in wine-1.1.13-272-gf63d950.
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--- Comment #24 from Gerry <gcvisel(a)gmail.com> 2009-01-25 12:09:57 ---
I continue to get program crashes just at the first takeoff when running
FS98 on Ubuntu Intrepid with Wine 1.1.13. Has anyone gotten FS98 (or FSX)
running with Wine?
Here are the messages I get:
gerry@wind:~$ env WINEPREFIX="/home/gerry/.wine" wine "C:\Program
Files\Microsoft Games\Flight Simulator\FltSim98.exe"
fixme:win:EnumDisplayDevicesW ((null),0,0x32e49c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
^[[5~Segmentation fault
Thanks!
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--- Comment #23 from John Haywards <normandy(a)web.de> 2009-01-25 11:58:13 ---
I wanted to tell you, that I didn't get this error anymore. I tested it for
some hours today and started it quite often. Seems to be fixed.
Forget the last part about fs9
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http://bugs.winehq.org/show_bug.cgi?id=17121
Summary: MS-FS9: Does not start/render more than once
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=18966)
--> (http://bugs.winehq.org/attachment.cgi?id=18966)
Crashlog (starting "fs9.exe")
Microsoft's flight simulator version 9 does not start. Using the "kiosk"-mode,
I can start the game, and 1 or 2 frames are rendered, then game crashes.
I attached log of normal startup ("wine fs9.exe") and I will attach
kiosk-start-log soon.
I don't have any idea what's causing this crash, the only way to change some
game-options is the control file "fs9.cfg", which can be found in
"drive_c/windows/profiles/$USER/Application Data/Microsoft/FS9", I disabled the
startup_screen and fullscreen mode to see what happens, but it does not change
anything.
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--- Comment #22 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-25 11:49:22 ---
(In reply to comment #21)
> Okay, I don't get this error in v98, but in MS-FS 2004's "kiosk.exe"...
Then why the hell are you posting into this bug which clearly says "MS Flight
Sim 98"??!!
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--- Comment #21 from John Haywards <normandy(a)web.de> 2009-01-25 11:38:14 ---
Okay, I don't get this error in v98, but in MS-FS 2004's "kiosk.exe"... Game
freezes when loading the scenery completely.
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John Haywards <normandy(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |normandy(a)web.de
--- Comment #20 from John Haywards <normandy(a)web.de> 2009-01-25 10:19:43 ---
I just tested with 1.1.13, and I got only the error described in 2596, but no
"RtlpWaitForCriticalSection" message yet. When should it crash? I get up to
rotation (when you pull the nose up) and sometimes I fly a second or two, then
game segfaults.
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John Haywards <normandy(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |normandy(a)web.de
--- Comment #29 from John Haywards <normandy(a)web.de> 2009-01-25 09:52:52 ---
Bug still exists in wine 1.1.13, on takeoff game segfaults.
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--- Comment #18 from Flo <CaptainSifff(a)gmx.de> 2009-01-25 09:52:07 ---
Everything as before. I also tested with fbo(assuming the wine wiki is still
up-to-date), but also no change.
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--- Comment #18 from Flo <CaptainSifff(a)gmx.de> 2009-01-25 09:23:36 ---
Note that I tested this with a wine from today's git:
wine-1.1.13-272-gf63d950
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Flo <CaptainSifff(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20050930
--- Comment #17 from Flo <CaptainSifff(a)gmx.de> 2009-01-25 09:20:59 ---
Everything is as it was before. The game Background is not fully drawn and it
crashes randomly. The Button alignment is right if emulated in a virtual
Desktop. In WindowManager managed mode it is wrong.
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upcFrost <kapone2002(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kapone2002(a)yandex.ru
--- Comment #6 from upcFrost <kapone2002(a)yandex.ru> 2009-01-25 03:48:55 ---
Still in 1.1.12. Does anybody know what is Flux? Some extension for the DX7?
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Tim <35shikoku(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #35 from Tim <35shikoku(a)gmail.com> 2009-01-25 00:09:26 ---
*** Bug 17126 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
Keywords| |patch
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--- Comment #81 from Max Mustermann <maxmusterm(a)gmail.com> 2009-01-24 18:41:24 ---
Hey I just searched for the old CD and found it.
And I found out 3 things.
1)always put your disk in the case
2)HP1 really has a shitty graphic and last
3)Yeah it works without a problem and without a crack
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.34.
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--- Comment #23 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-01-24 18:37:11 ---
Reconfirming with wine-1.1.13
@Austin: I advice to set this 0.9.34 for now, since Ben mentions this specific
version in comment #2
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--- Comment #102 from max(a)veneto.com 2009-01-24 17:18:00 ---
(In reply to comment #95)
> If someone want to waste time and explain for me here in detail how to compile
> wine with this testing DIB (I use Gentoo), I will help with testing it on my
> Starcraft: Brood war copy or on other, but free program.
>
Compiling GIT tree is explained in detail on Autocad 2005 howto, just leave out
the patches needed for it (BTW, with current tree, you don't need them
anymore.....) and adding the DIB patch.
So, after you get the tree, just unzip the patch attached on this page and do a
patch -p1 < DIBENGINE.patch
(you must be on wine root source to do it)
then
,/configure
make
make install
For instructions on how to enable/disable the engine, see posts above.
Ciao
Max
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--- Comment #101 from max(a)veneto.com 2009-01-24 17:13:47 ---
(In reply to comment #100)
> Hi Max! Thanks for posting that.
> You've preserved Jesse and Huw's copyright notices, which is great,
> but it'd be nice if you also credited Jesse and Huw whenever you post this.
> Can you give a rough percentage of who wrote what
> (e.g. is it 20% Jesse, 50% Huw, and 30% you)?
>
Eh, the percentage.... quite difficult.
I started with Jesse's engine, then I added the complete Huw engine, changing
about all off Jesse's one besides parts on blitting (which were missing in
Huw's, but patched by me) and the big amount of stubs (quite comfortable to
have for testing, BTW), then I changed code again, moving driver loading from
SelectBitmap to CreateDC, CreateCompatibleDC and DeleteDC, added registry and
environment entries for enabling driver, corrected some stuffs which made it
crash if driver is not present/disabled, added the missing ExtTextOut() stuffs,
displaced color table grabbing hack to RealizeDefaultPalette() which is called
earlier.... Who knows ? :-)
If you look to code lines, I'd say 33 33 33, if looking on implemented stuffs
I'd say 25 30 45.... If looking on correctness, it's really a mystery :-)
BTW, I think the most important would be having it working :-)
I'm somehow in touch with Jesse, which (AFAIK) is building a GIT repository
with the new engine, even if I think the best would be to have it in main tree,
if possible.
Now that it is disabled by default it should do no harm at all to existing
applications (GDI with disabled dib engine behaves exactly as before), so it
should make no regressions at all.
I'd like to know Alexandre's opinion about it.
Ciao
Max
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--- Comment #100 from Dan Kegel <dank(a)kegel.com> 2009-01-24 16:56:36 ---
Hi Max! Thanks for posting that.
You've preserved Jesse and Huw's copyright notices, which is great,
but it'd be nice if you also credited Jesse and Huw whenever you post this.
Can you give a rough percentage of who wrote what
(e.g. is it 20% Jesse, 50% Huw, and 30% you)?
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max(a)veneto.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #17317|0 |1
is obsolete| |
--- Comment #99 from max(a)veneto.com 2009-01-24 16:36:11 ---
Created an attachment (id=18965)
--> (http://bugs.winehq.org/attachment.cgi?id=18965)
Starting DIB engine - patch over 24/01/2009 git tree
Updated DIB Engine, for testing purposes.
Just fetch current git tree (I made it on 24/01/2009 git tree), patch it
(unzip the attached file, then patch -p1 < DIBENGINE.patch), configure and
make.
Some notes :
1) The engine is DISABLED by default. It can be enabled with environment
variable or registry entry.
Environment var :
export WINEDIB=ON (or TRUE or ENABLE or ENABLED) enables it
export WINEDIB=OFF (or FALSE or DISABLE or DISABLED) disables it
Registry entry :
HKCU/Software/Wine/DIB Engine/Enable = Y enables it
HKCU/Software/Wine/DIB Engine/Enable = N disables it
Environment variable takes precedence over registry entry.
2) Text support is still trivial, but it can show the speed improvement on
autocad truetype fonts. On 2005 it works quite well, on 2008 it has some
strange behaviour, but still usable to some extents
3) Blitting is only partial implemented, as it doesn't do ROP and StretchBlt is
forwarded to BitBlt. Also, the algorithm is trivial and absolutely not
optimized.
4) Most of graphics primitives are just stubbed, as they aren't needed in
Autocad I haven't implemented them. It should be trivial, anyways.
5) I'm not sure about many other stuffs.... I'll look at them when problems
will arise :-)
Ciao
Max
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--- Comment #25 from Stewart Adam <s.adam(a)diffingo.com> 2009-01-24 16:01:16 ---
I can confirm this with 1.1.12 (Fedora).
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http://bugs.winehq.org/show_bug.cgi?id=17108
Summary: Portal The First Slice doesn't start
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://store.steampowered.com/app/410/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaini(a)inode.at
Created an attachment (id=18947)
--> (http://bugs.winehq.org/attachment.cgi?id=18947)
console output
If I run Portal I see the 'Starting...' Dialog and it closes. After that
nothing happens but Stream itself is not crashed.
I tried to start the game with:
wine steam -silent -applaunch 410 -window -novid -dxlevel 80 -width 1024
-height 768
My graphic card is a nVidia Gforce 8800gts with the 180.22 driver.
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Summary: Steam 'My Games' column header fonts look bad
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heavensblade23(a)gmail.com
Created an attachment (id=17346)
--> (http://bugs.winehq.org/attachment.cgi?id=17346)
Screenshot of problem
The fonts in the column headers for the 'My Games' section of Steam look bad.
They're only partially visible, see screenshot.
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--- Comment #43 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-24 12:54:53 ---
The freezing (not the odd hang/crash) appears to have been my video card as it
did this in wintel system too. Its a 512mb msi gt 8800 and is factory
overclocked to 990 memory and 650 gpu , if i reduce this to the standard of 900
and 600 using nvclock then it seems ok (see below).
I had to do this on wintel too as I said using Rivatuner.
Card: nVidia Geforce 8800GT
Card number: 1
Mode GPU Clock Memory Clock
Coolbits 2D: 600.000 MHz 900.000 MHz
Coolbits 3D: 600.000 MHz 900.000 MHz
Current: 601.712 MHz 899.996 MHz
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--- Comment #42 from Chad Sikorra <chad.sikorra(a)gmail.com> 2009-01-24 12:20:42 ---
I hate to add more noise to this bug, but thought people following this bug may
want to read this (passed through wine-devel earlier this month):
http://www.nabble.com/MaxVertexBlendMatrices,-multi-matrix-vertex-blending-…
It appears that the real cause of this bug, and an actual fix is outlined in
it. An implementation of the fix seems to be a ways off though, given Stefan's
comment on the outcome of his shader-based fixed function pipeline replacement.
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--- Comment #14 from Niels Martin Hansen <nielsm(a)indvikleren.dk> 2009-01-24 10:58:42 ---
I don't know how common this technique is for getting text paths. (The more
"sanctioned" method I believe should be to repeatedly call GetGlyphOutlineW().)
But it can affect various kinds of graphical applications that need to draw
text in more advanced ways than GDI is able of.
I have looked a bit further into the Wine GDI32 source and found some things I
think look strange.
First of all, Wine's GetPath() will return -1 on error. Microsoft doesn't seem
to document the actual return on error, but it seems that TextSub expects a 0
return to signal error. I don't think this is the cause however.
Looking further, it appears that PATH_ExtTextOut() will abort if
GetGlyphOutlineW() returns zero. I don't know if this applies to Wine, but in
my own experiments, on Windows GetGlyphOutlineW() will return zero for space
characters. This might be the cause of the bug. However
WineEngGetGlyphOutline() seems to return GDI_ERROR (which is (~0d) ie.
non-zero) on error. I believe it may also return 0 if the glyph requires an
empty path to draw, such as I would expect space characters to do.
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--- Comment #13 from Dan Kegel <dank(a)kegel.com> 2009-01-24 10:42:19 ---
Thanks for the info. Can you give us an idea how widespread
this problem is? i.e. what apps (or web sites) are affected?
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--- Comment #41 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-24 10:21:35 ---
Short update on working status.
Occassionally crashed upon the "Enter World" being clicked howeve a wineboot
and try again works then.
Seems to freeze and again occassionally crash when in 1152x864 32bit mode and
also 1280x1024 32bit , however, the 1024x768 is much more stable.
hope this helps
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Niels Martin Hansen <nielsm(a)indvikleren.dk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nielsm(a)indvikleren.dk
--- Comment #12 from Niels Martin Hansen <nielsm(a)indvikleren.dk> 2009-01-24 10:10:39 ---
I have some experience hacking the VSFilter/TextSub source, and the cause of
this bug is most likely in how Wine stores and returns TrueType text path
outlines in metafile canvases. (Sorry if I use some wrong or inconsistent
terms, I usually don't work much with Windows GDI.)
TextSub (as I believe the rendering engine in VSFilter is called) does its own
rasterisation of text outlines, to be able to add further special effects than
the regular GDI is able of. To retrieve the text outlines, it creates a
metafile canvas and draws text into that, to extract the outlines afterwards.
The relevant code is in CText::CreatePath() in
http://guliverkli.svn.sourceforge.net/viewvc/guliverkli2/src/subtitles/RTS.…
Two different algorithms are used depending on whether inter-character spacing
is non-zero. This is (part of) the cause of the workaround martino describes
working, although it probably still has to do with a problem in Wine's
implementation of metafile canvases.
In the simple case (as seen by TextSub) where all the text is drawn as a single
path, first BeginPath(hdc) is called, then TextOut(hdc, 0, 0, txt, txtlen) is
called, followed by CloseFigure(hdc) and EndPath(hdc).
After this GetPath(hdc, NULL, NULL, 0) is used to retrieve first the number of
points in the path, then memory is allocated, and finally GetPath(hdc,
mpPathPoints, mpPathTypes, mPathPoints) is used to get the actual points.
I believe it is somewhere here the problem lies. I don't have a machine myself
to test on, but either Wine returns too few points, or it returns them in an
unexpected form, and it seems to be triggered by space characters in the string
to TextOut().
Lastly the path is cleared from the canvas by AbortPath(hdc).
The case where the inter-character spacing is specified to be non-zero, the
same sequence of operations is basically performed for each widecharacter in
the text that should be rendered. The advance for each character is retrieved
with GetTextExtentPoint32W().
The points retrieved for each character in the text are then appended to a list
of all points which are used for further rasterisation. This case where each
character is treated as a separate string works fine, accordint to reports.
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--- Comment #20 from Mirek Slugen <thunder.m(a)email.cz> 2009-01-24 02:54:57 ---
(In reply to comment #19)
> I can start this game using WINE version 1.1.12 with the help of Transgaming
> SwiftShader Software Direct3D Renderer.
>
> I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and
> made them native in the winecfg and the game started flawlessly.
>
> Determination:
>
> WINE's Direct Input is OK.
> WINE's Direct Sound is OK.
> WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's
> Direct3D.
>
> Now, from my experiment, what I have found when using pure WINE along native
> d3dx9* dll the actual problem is below:
>
> fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub
>
> Please consider this.
>
I can confirm this, I can start game with SwiftShader, but not with original
wine d3d dlls. Tested on the same version of wine.
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MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |imamdxl8805(a)gmail.com
--- Comment #19 from MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> 2009-01-23 21:33:56 ---
I can start this game using WINE version 1.1.12 with the help of Transgaming
SwiftShader Software Direct3D Renderer.
I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and
made them native in the winecfg and the game started flawlessly.
Determination:
WINE's Direct Input is OK.
WINE's Direct Sound is OK.
WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's
Direct3D.
Now, from my experiment, what I have found when using pure WINE along native
d3dx9* dll the actual problem is below:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub
Please consider this.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-23 18:43:15 ---
closing duplicate
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #11 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-23 18:43:00 ---
the patch from bug 7385 fixes the msadp32 crash, marking duplicate
*** This bug has been marked as a duplicate of bug 7385 ***
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cedric.dewijs(a)tiscali.nl
--- Comment #15 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-23 18:43:00 ---
*** Bug 8669 has been marked as a duplicate of this bug. ***
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--- Comment #14 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-23 18:18:39 ---
(In reply to comment #12)
> (In reply to comment #11)
> > I'll post a patch as soon as I can.
> >
>
> Here it is:
> http://www.winehq.org/pipermail/wine-patches/2009-January/068200.html
>
> MS Golf 3.0 (demo), Descent Freespace (demo) and Oni should work correctly now.
> I can't test Colin McRae Rally since I don't own a copy of it. Ever17 uses a
> non-standard format for voices, and built-in msadp32.acm doesn't support it for
> now.
>
Excellent job Stefano, just tested Microsoft 3D Movie Maker and Descent
Freespace - they work great with your patch.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thestig(a)google.com
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2009-01-23 18:16:11 ---
*** Bug 17103 has been marked as a duplicate of this bug. ***
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2009-01-23 18:15:12 ---
Also affects Music Time
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14845
and Picasa 3.1.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2009-01-23 17:31:38 ---
Patch sent, see bug 17103
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http://bugs.winehq.org/show_bug.cgi?id=17061
Summary: cvs conflicts on many files
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posta10100(a)yahoo.it
CC: posta10100(a)yahoo.it
Created an attachment (id=18871)
--> (http://bugs.winehq.org/attachment.cgi?id=18871)
result of the command cvs update -PAd
Hello,
cvs update has conflicts.
I attach the result of the command
cvs update -PAd > result.txt
Luca.
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Summary: crash in starcraft broodwars when connecting to
Battle.net
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Created an attachment (id=18887)
--> (http://bugs.winehq.org/attachment.cgi?id=18887)
output when running program
Whenever I attempt to connect to a battle.net server in starcraft broodwars I
receive an unhandled page fault.
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--- Comment #109 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-23 16:41:23 ---
*** Bug 17069 has been marked as a duplicate of this bug. ***
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L. Rahyen <mail(a)science.su> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mail(a)science.su
--- Comment #15 from L. Rahyen <mail(a)science.su> 2009-01-23 15:56:42 ---
This bug is still present in Wine 1.1.13, current git.
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Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.dev(a)web.de
Depends on| |16060
--- Comment #16 from Detlef Riekenberg <wine.dev(a)web.de> 2009-01-23 14:24:49 ---
Before wine get and use the dpi value from X,
rendering with different dpi values should work without regressions.
The requirements to verify the correct rendering are the tests.
The tests must be fixed first: http://bugs.winehq.org/show_bug.cgi?id=16060
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http://bugs.winehq.org/show_bug.cgi?id=10025
Summary: Error with cyrillic fonts.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockywolf(a)gmail.com
Created an attachment (id=8554)
--> (http://bugs.winehq.org/attachment.cgi?id=8554)
Screenshot
Any wine application doesn't display cyrillic letters.
It displays "::::::" instead.
In console:
err:shell:SHGetFolderPathW Failed to create directory
L"c:\\windows\\profiles\\root\\\0420\0430\0431\043e\0447\0438\0439
\0441\0442\043e\043b".
Locale: UTF-8
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Jon Dufresne <jon.dufresne(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jon.dufresne(a)gmail.com
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Jon Dufresne <jon.dufresne(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jon.dufresne(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17091
Summary: Lotus Notes 6.5.4 disappears on workspace switch under
compiz and wine 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikolaj(a)sheller.dk
The main window of Lotus Notes disappears completely although the process does
not stop. It must be killed (along with wineserver and winedevice.exe) to
restart Notes.
The window is not present in the window list.
-Other applications do not show this behavior (with or without compiz)
-Lotus Notes does not exhibit this behavior when compiz is not enabled.
-Lotus remains present and functions properly as long as the workspace is not
switched
-Running Lotus Notes under an emulated virtual desktop works
I am running with Ubuntu 8.10 Intrepid Ibex (2.6.27-9-generic, GNOME 2.24.1)
with a dualhead ATI:
ATI Technologies Inc RV516 [Radeon X1300/X1550 Series]
ATI Technologies Inc RV516 [Radeon X1300 Pro] (Secondary)
Wine 1.1.13~winehq0~ubuntu~8.10-0ubuntu1
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--- Comment #14 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2009-01-23 09:06:33 ---
Quote from my dupe earlier, the only output in the term (without any + options)
is:
fixme:msi:msi_seltree_menu select feature and all children
I'll grab an updated +msi when I get home but I doubt it's any different than
the original log Alex posted.
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Summary: Command and Conquer 3 (CnC3) can't install in custom
mode (language selection issue)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CnC3 can't install if you use the custom installation mode (i.e. where you
chose where to install and what to install) as it thinks you haven't chosen a
language.
The only relevant line in the terminal (no other output) is:
fixme:msi:msi_seltree_menu select feature and all children
Screenshot of the actual installer failure attached.
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Summary: Dragon NaturallySpeaking 10 installs but does not run
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
wine-1.1.13-127-ge361356
Today's git contains a regression that prevented DNS10 from running.
The terminal only produced a few lines, and here they are.
fixme:reg:RegSetKeySecurity :(0x50,4,0xc15a50): stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.MFCLOC"
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.MFCLOC"
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
I did a regression test, and came up with this:
susan@ubuntu:~/wine$ git bisect good
e361356e8ef5a827ae0115b53b0c2a529e245407 is first bad commit
commit e361356e8ef5a827ae0115b53b0c2a529e245407
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Jan 20 17:12:09 2009 +0100
wintrust: Set system attribute on the target catalog file in
CryptCATAdminAddCatalog.
:040000 040000 d93e70c38baa98ecd702b73cf78f7eb76b8bc47f
3919a79b3b2dcef350c3890e8fee538281a77783 M dlls
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Summary: Wine memory issues and related crashes
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom.weingarten(a)gmail.com
When I open any application (even regedit, winecfg, etc) in wine 1.0.0 or 1.1.4
it uses more than 3 gigs of virtual memory.
When I use wine to play Warcraft 3, the game runs fine for a while, and then
will randomly freeze or crash giving an error message. Either GL_OUT_OF_MEMORY
or "Not Enough Memory", seemingly at random. This is preceded by a huge number
of sound errors:
err:wave:wodUpdatePlayedTotal ioctl(/dev/dsp, SNDCTL_DSP_GETOSPACE) failed
(Input/output error)
I've attached the results of cat /proc/PID/maps. I'm running Ubuntu 64bit
Intrepid Ibex, kernel 2.6.27-3, with 6 gigs of RAM.
I've searched google for hours and haven't been able to find anything useful.
Any help would be greatly appreciated. Thanks for reading!
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--- Comment #22 from harry <harry(a)unheit.net> 2009-01-23 08:37:51 ---
Still present in current git HEAD with Notes 5.0.13. In Notes 8 the titles are
correct, though.
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--- Comment #21 from harry <harry(a)unheit.net> 2009-01-23 08:23:29 ---
Created an attachment (id=18931)
--> (http://bugs.winehq.org/attachment.cgi?id=18931)
wine log with WINEDEBUG=err-win,fixme-uniscribe,+module,+seh,+netapi32
Still an issue with current git HEAD.
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--- Comment #90 from H. Verbeet <hverbeet(a)gmail.com> 2009-01-23 07:14:43 ---
Something along those lines would probably be the way to go, yeah. However,
that's still quite a lot of work, and in particular fitting it in with the rest
of wined3d will probably turn out to be not completely trivial. Fragment
shaders will probably be more work than vertex shaders there.
So while I'm sure it's possible to implement if we spend enough effort on it,
it would be hard for us to justify spending that much time on something that so
far only affects a single application (although a popular one, granted), rather
than all the other stuff. Of course, if someone decided to try to implement
LLVM based software shaders we'd be glad to help.
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http://bugs.winehq.org/show_bug.cgi?id=17054
Summary: Swarmplayer cannot run
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.masch(a)gmail.com
When I tried to execute i got this error:
[masch@pelotinux SwarmPlayer]$ wine swarmplayer.exe
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 15/03/2009, dlt (d/m/y): 18/10/2009
err:module:import_dll Loading library sqlite3.dll (which is needed by
L"C:\\Program Files\\SwarmPlayer\\_sqlite3.pyd") failed (error c0000005).
Here is the home page to test it:
http://trial.p2p-next.org/
Salu2.
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Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)atomnet.co.uk
--- Comment #13 from Hans Leidekker <hans(a)meelstraat.net> 2009-01-23 06:08:53 ---
*** Bug 17064 has been marked as a duplicate of this bug. ***
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18928|1 |0
is obsolete| |
--- Comment #18 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:49:56 ---
(From update of attachment 18928)
I misclicked and obsoleted it on the wrong bug. :)
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18928|0 |1
is obsolete| |
--- Comment #17 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:48:51 ---
(From update of attachment 18928)
Ignore this, I misclicked and linked this attachment to the wrong bug.
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Rincebrain(a)gmail.com
--- Comment #15 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:46:57 ---
Attached version of Alexei's hack-patch.
I agree that this is probably not the best solution, and clearly needs cleanup
(I even have a FIXME: figure out how to check for pbuffer support in it), but
it is tested as working in Crimsonland.
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--- Comment #21 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:24:28 ---
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef18,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457
Yup. wine-1.1.12-883-ga44ff54.
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--- Comment #21 from Rich <Rincebrain(a)gmail.com> 2009-01-23 04:56:32 ---
Will test sometime in next week and report back, if nobody beats me.
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Wine crashes on attempt to |Wine crashes on attempt to
|run SimTower |run SimTower with sound
--- Comment #19 from Rich <Rincebrain(a)gmail.com> 2009-01-23 04:22:45 ---
This bug, AFAICS, goes away when you disable all in-game sound.
Which is, IMO, pretty ridiculous.
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--- Comment #18 from Rich <Rincebrain(a)gmail.com> 2009-01-22 23:50:28 ---
[Addendum: Win3x winvers also hang forever.]
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--- Comment #16 from Rich <Rincebrain(a)gmail.com> 2009-01-22 23:48:40 ---
In git wine-1.1.12-829-g0b8faac, game hangs forever if you try to start it with
a Win9x-based winver, and crashes with the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=7385
--- Comment #13 from Dan Kegel <dank(a)kegel.com> 2009-01-22 19:57:44 ---
Excellent! MS Golf 3 starts up with that patch!
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #89 from Andy Clayton <clayt055(a)umn.edu> 2009-01-22 17:22:46 ---
Regarding a software implementation: what if we did like OS X and compile GLSL
to i386 (or what you will)?
Maybe this does not seem like less work, but I think a lot of it has already
been done for us. Zack Rusin who works on Mesa has been using LLVM to do this
[1] (as OS X does [2]). What's more, the GLSL parser for LLVM is already (at
least partially) written. The repository that had the original code mentioned
in [1] appears to be down now, but I believe its merged in to Gallium3D [3].
I've looked through wined3d in an attempt to figure out if this could be easily
done, ignoring the issue for now that the referenced GLSL parser is in C++, but
as I have no prior experience I am afraid I have little to show for my efforts.
There was at one point a software renderer [3], though unfinished, so perhaps
putting in another could follow that as an example? Yet that was relatively
long ago, and the code has changed. Unfortunately, I also have little
experience with gl, so I am a bit unsure of the if/how for getting at the data
needed when mixing software processing with the gl processing on hardware like
this.
Could Stefan or someone else who knows better comment?
[1] http://zrusin.blogspot.com/2007/05/mesa-and-llvm.html
[2] http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/006492.htmlhttp://llvm.org/pubs/2007-03-12-BossaLLVMIntro.pdf
[3] http://dri.freedesktop.org/doxygen/gallium/gallivm_8h-source.html
[4] http://wiki.winehq.org/DirectX-Shaders
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Florian Friedrich <friedrich(a)hooster.de> changed:
What |Removed |Added
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CC| |friedrich(a)hooster.de
--- Comment #88 from Florian Friedrich <friedrich(a)hooster.de> 2009-01-22 17:17:07 ---
I don't know, if this works, but I got a quick idea. Isn't it possible to
implement just the constants replacement in software and do the rest in
hardware? So, if a constant gets defined, we store it in normal ram, instead of
the graphics card-ram. And if then the shader program comes in, we replace the
constants in the program with the stored values and give the resulting program
to the gpu. So we don't have to write a complete software shader
implementation, but get around the gpu-constants-limit.
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