http://bugs.winehq.org/show_bug.cgi?id=8051
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|dank(a)kegel.com |
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--- Comment #87 from Andy Clayton <clayt055(a)umn.edu> 2009-01-22 16:35:15 ---
(In reply to comment #86)
> What about hardware vertex shader implementation ?
Please, please read bug history...
(In reply to comment #18)
> The problem is not the CreateSurface call, the issue is that this game tries to
> set 1024 vertex Shader constants, but current GPUs only support up to 256. D3D
> is supposed to return an error in that condition, a test confirms that. The
> game is using software vertex processing as well. Wether the 1024 is wrong
> already, or sw vp is supposed to support that many constants remains to be
> found out.
>
(In reply to comment #21)
> three problems identified so far:
>
> 1) as mentioned in comment #18 it tries to set 1024 vertex shader constants.
> d3d9 allows up to 8192 constants in software vertex processing mode so that
> request should be valid. As it seems there isn't really a "software processing
> mode" in wined3d (right?), so for now just ignore any constants beyond the ones
> that wined3d and the hw supports. Here it is just used to initially set these
> constants to zero so it shouldn't cause too much trouble.
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http://bugs.winehq.org/show_bug.cgi?id=16934
Summary: Dragon NaturallySpeaking 10 crashes on first use
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
As of Tues Jan 13 or Wed Jan 14, Dragon NaturallySpeaking crashes when you
first try to run it. (Installation and training appear to go normally.)
This is a regression.
The regression test produced the following:
susan@ubuntu:~/wine$ git bisect good
de97ce150ce24699f94e38f8b6624e1d71f6d13b is first bad commit
commit de97ce150ce24699f94e38f8b6624e1d71f6d13b
Author: Michael Stefaniuc <mstefani(a)redhat.de>
Date: Sun Jan 11 00:16:47 2009 +0100
include: Replace unsigned long with unsigned int in winerror.h.
:040000 040000 145abd7ec05cfd53273f21c11cb105741e970028
2cbd10e4f88c30a42af388f8ee565371c1df9b31 M include
susan@ubuntu:~/wine$
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http://bugs.winehq.org/show_bug.cgi?id=3103
--- Comment #3 from andy-wine(a)splashground.de 2009-01-22 14:10:43 ---
I encounter this bug with wine 1.1.13 on with amd catalyst 8.12.
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andy-wine(a)splashground.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andy-wine(a)splashground.de
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http://bugs.winehq.org/show_bug.cgi?id=16432
Summary: Stylebug when logged in as Maintainer
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=17774)
--> (http://bugs.winehq.org/attachment.cgi?id=17774)
gap in user menu
Since the new Style is online there is a transparent part in the user menu
between "Maintainership Overview" and the maintained Apps when logged in as
Maintainer.
Please View Attachment
I use Firefox 3.0.4 in Ubuntu 8.10
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--- Comment #12 from Stefano Guidoni <s.guidoni(a)tin.it> 2009-01-22 13:01:49 ---
(In reply to comment #11)
> I'll post a patch as soon as I can.
>
Here it is:
http://www.winehq.org/pipermail/wine-patches/2009-January/068200.html
MS Golf 3.0 (demo), Descent Freespace (demo) and Oni should work correctly now.
I can't test Colin McRae Rally since I don't own a copy of it. Ever17 uses a
non-standard format for voices, and built-in msadp32.acm doesn't support it for
now.
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--- Comment #86 from Bartłomiej Zimoń <uzi18(a)o2.pl> 2009-01-22 11:35:49 ---
(In reply to comment #84)
> As it has probably been said before, in order to fix this bug properly we need
> a software vertex shader implementation. This is a helluva work, and whining
> won't motivate anybody to do it.
>
What about hardware vertex shader implementation ?
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20031118
--- Comment #7 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-22 09:43:01 ---
Setting wine version to the version in the bug report.
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-22 09:42:25 ---
That's fixed as of today's git.
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http://bugs.winehq.org/show_bug.cgi?id=15779
Summary: World in Conflict does not start
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pcfearing(a)yahoo.com
Created an attachment (id=16883)
--> (http://bugs.winehq.org/attachment.cgi?id=16883)
output in a text file
Both wic.exe and wic_online.exe attempt to start, showing the "starting--WIC"
in the lower bar, but crash before they get anywhere. Attached is a terminal
output.
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http://bugs.winehq.org/show_bug.cgi?id=13597
Summary: uTorrent should show up in Gnome's "Open With" list for
.torrent files
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://download.utorrent.com/1.7.7/utorrent.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Windows XP, if uTorrent is installed, right-clicking on a .torrent file and
selecting Open With creates a dialog that lists uTorrent under "Recommended
Applications".
The GNOME desktop environment has a similar Open With function supported by the
freedesktop mime database and desktop entries; Wine should convert the
information that Windows uses for its own Open With dialog to the freedesktop
format so that GNOME can use it.
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--- Comment #12 from John Voltz <ninevoltz(a)metalink.net> 2009-01-22 06:27:58 ---
(In reply to comment #11)
Still broken in 1.1.13-122-g6d0a0fb
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Alex Popp <freak22002000(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freak22002000(a)yahoo.com
--- Comment #10 from Alex Popp <freak22002000(a)yahoo.com> 2009-01-21 21:49:52 ---
I have managed to make the people show up in the correct colors by turning off
pixel shading. However my game glitches by not allowing my character to turn
all the way around, the mouse gets blocked and sometimes freezes.
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--- Comment #11 from Stefano Guidoni <s.guidoni(a)tin.it> 2009-01-21 20:18:36 ---
This bug affects also Descent Freespace (random crashes, missing sounds, choppy
sounds), Ever17 (missing sounds), Oni (missing sounds, choppy sounds). I think
I have found the problem and the solution, I'll post a patch as soon as I can.
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #80 from Wylda <wylda(a)volny.cz> 2009-01-21 19:58:53 ---
Hi, i just tested two games with safedisc in wine-1.1.13 and none of these
complained "put the original CD into CD-ROM!" I tested:
* Need for Speed Underground 1 ~ safedisk 2.90.040
* Need for Speed Underground 2 ~ safedisk 3.20.030
So it looks like safedisc support is implemented very well. Damn well, because
my backup CD copies of these two game which works flawlessly under windows
don't run under wine (under windows these backup CDs even don't need SW support
like hide CD-R). I have to use originals in wine :( Any comment how is it
possible?
Could someone remove "Need for Speed Underground 2" from list of "Show Apps
affected by this bug"? I don't know how to do it...
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Breno Ribeiro <ribeiro.breno(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ribeiro.breno(a)gmail.com
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--- Comment #19 from Niels <niels.emmersen(a)pkf-it.dk> 2009-01-21 16:04:12 ---
(From update of attachment 18879)
I'm pretty sure that behavior is still there, but right now I'm being blocked
by the crash shown in t4.log
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |juan_lang(a)yahoo.com
--- Comment #5 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-21 12:45:44 ---
I've resent the patch, hopefully it gets in this time around:
http://www.winehq.org/pipermail/wine-patches/2009-January/068130.html
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18715|0 |1
is obsolete| |
--- Comment #8 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-21 12:43:47 ---
(From update of attachment 18715)
Alexandre fixed the type of the process affinity mask, so I've sent an updated
version:
http://www.winehq.org/pipermail/wine-patches/2009-January/068126.html
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Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jr98(a)gmx.net
--- Comment #31 from Julian Rüger <jr98(a)gmx.net> 2009-01-21 11:52:12 ---
Sound still crashes for me in career mode. Yesterdays git, alsa in Ubuntu 8.10
with vanilla PulseAudio.
After some time, I get Unhandled exception: invalid float operation in 32-bit
code (0x004e1790) and a backtrace, but can continue the race; sound keeps
looping the last played sample after that.
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http://bugs.winehq.org/show_bug.cgi?id=14565
Summary: Garrys mod stopped working since update.
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disco.feaver(a)gmail.com
When I updated to Wine 1.1.1 my Garry's Mod game stopped working - it will just
turn to a zombie process while loading to the main menu. All my other hl2.exe
games work (hl2, portal) but not Garry's Mod.
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http://bugs.winehq.org/show_bug.cgi?id=14507
Summary: Crashes when trying to start Diablo II server
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: insolence_9(a)yahoo.com
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER
{7fda2e11-8630-436f-a031-f536a6eec157}; stub
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER
{b5367df0-cbac-11cf-95ca-00805f48a192}; stub
(manually copied that -- might have messed something up)
Anyway, happens when I try to start a tcp/ip server.
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http://bugs.winehq.org/show_bug.cgi?id=13696
Summary: [S.T.A.L.K.E.R] Bug with -dsound (blocking device?)
Product: Wine
Version: 0.9.6.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ggrabler(a)gmail.com
I'm experiencing problems with patch 1.0006 and the -dsound option.
Following strange thing occurs:
-> I'm using kde4
-> Wine is configured to use ALSA
-> esound (esd) disabled
-> starting stalker with -dsound option
-> First movie plays sound
-> 2nd movie plays no sound
-> no sound in the menu
-> adding -nointro
-> sound in the menu
-> when starting a new game, the sound seems to "lock up", not continueing
playing / starting to loop the past 1-2 secs
-> I'm getting the following error (after the sound locked up):
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in
thread 001b, blocked by 0009, retrying (60 sec)
Seems as if my output device got blocked - allthough, it's playing the OLD
sound (of the menu) and blocks the device with this.
Some time later, the sound stops, and another few secs later the error above
occurs.
// G
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-21 11:20:45 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #16 from Austin English <austinenglish(a)gmail.com> 2009-01-21 11:20:17 ---
Invalid then.
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--- Comment #15 from Craig73 <funrun73(a)gmail.com> 2009-01-21 11:10:29 ---
This issue can be closed. It was a kernel issue impacting fuse, thus ntfs,
thus wine.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:44:23 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #70 from H. Verbeet <hverbeet(a)gmail.com> 2009-01-21 10:43:42 ---
The amount of code shouldn't be a whole lot, but it would need to go somewhere
low-level like the loader, which is not something you want to casually mess
with. Going by the comments of Pierre and Janosch I doubt it would improve
things for this application though. Does setting CPU affinity to a single core
actually help for anyone here?
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--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:42:59 ---
Is this still an issue in current (1.1.13 or newer) wine? Sounds like it was
fixed on kernel's end.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #27 from Dan Kegel <dank(a)kegel.com> 2009-01-21 10:42:48 ---
Booya!
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--- Comment #43 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:42:21 ---
Rob, ping.
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:41:28 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:41:11 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:40:49 ---
Is this still an issue in current (1.1.13 or newer) wine?(In reply to comment
#27)
> Created an attachment (id=12417)
--> (http://bugs.winehq.org/attachment.cgi?id=12417) [details]
> new output with wine 0.9.59
>
> With Wine 0.9.59, It's even worse, Install shield can't be installed. I get the
> following error.
You should file a separate bug for this (run a regression test):
http://wiki.winehq.org/RegressionTesting
assuming it still happens in 1.1.13.
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--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:35:50 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2009-01-21 10:35:24 ---
Is this still an issue in current (1.1.13 or newer) wine?
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--- Comment #69 from Leslie Houk <lhouk(a)lesliehouk.com> 2009-01-21 10:26:15 ---
Setting aside the philosophical discussions, from a purely technical basis, how
hard would it be to implement a fix? I know that Janosch submitted a patch in
Comment #60 (and a big thanks for doing so!), but I get the impression that it
is a kludge rather than a true fix. Are we talking about a major rewrite of
multiple modules, or just a few quick lines of code and maybe a check box in
wine-config? If it's the former, I agree we probably shouldn't devote the
resources to it, but if it's the latter, I don't see the harm.
Can anyone with a deeper knowledge of how Wine handles threads shed some light
on the level of effort a possible fix might require?
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--- Comment #26 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-01-21 07:18:37 ---
Created an attachment (id=18866)
--> (http://bugs.winehq.org/attachment.cgi?id=18866)
Game hangs up (halting by Ctrl+c), there is an output (wine 1.1.13)
I'm using nvidia driver 180.22 and WINE 1.13 on Fedora 10 i386 and this game
still hangs up. I'm adding new log.
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--- Comment #16 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-01-21 07:11:29 ---
Created an attachment (id=18865)
--> (http://bugs.winehq.org/attachment.cgi?id=18865)
Output from the 3DSetup program WINE 1.13
I'm using nvidia driver 180.22 and WINE 1.13 on Fedora 10 i386 and the bug is
still present.
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http://bugs.winehq.org/show_bug.cgi?id=17052
Summary: Star Wars Episode I Racer: swizzled attributes
regression
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://downloads.pcworld.com/pub/new/fun_and_games/actio
n/racerdemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plamen_h_x(a)yahoo.com
I track texture regression caused by commit
6791e6b752413a4d0e08e84fa565873b922cb1de
Look at screenshot for difference...
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--- Comment #48 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-21 01:26:08 ---
It seems like the secur32 component is getting better, however, I believe
google talk is also affected a regression reported in Bug 16785. This is
causing an error dialog to show and google talk starts up, and then it would
exit.
Before this commit (8d28f09d8a582ff499b5947a5a2d1cf2700fb259) that caused the
regression it seemed like google talk would repetitively sign in, and get
disconnected (further than it got before). While this is happening the
following output would be repeated on the console.
GNUTLS ERROR: Function was interrupted.
GNUTLS ERROR: Decryption has failed.
err:secur32:schan_DecryptMessage Returning SEC_E_INTERNAL_ERROR
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |enhancement
Component|directx-dinput |-unknown
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http://bugs.winehq.org/show_bug.cgi?id=17038
Summary: Broken link to Winelib guide on Winelib wiki page
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jc.gervais(a)videotron.ca
The wikipage
http://wiki.winehq.org/Winelib
Contains a reference to the Winelib user guide in the Introduction paragraph
http://www.winehq.org/site/docs/winelib-guide/
which is a broken link
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--- Comment #31 from Reimar Döffinger <Reimar.Doeffinger(a)gmx.de> 2009-01-20 17:33:49 ---
Btw. I put my modified dinput.dll.so here:
http://natsuki.mplayerhq.hu/~reimar/dinput.dll.so
Replacing only that file of my Debian wine-installation worked for me, so it is
not necessary to compile all of wine yourself.
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--- Comment #68 from Pierre Willenbrock <pierre(a)pirsoft.de> 2009-01-20 15:45:35 ---
I think this has not been said clearly enough: For me(and Janosch), the hanging
cursor-problem gets better _when_ we use multiple cpu cores. It only manifests
itself in "cursor moves only every other minute" if wine is restricted to a
single cpu. Otherwise, one gets a jumpy, but otherwise working cursor. The
reason for this can be easily seen: the message thread gets more time to
actually handle messages.
I guess this happens: The kernel scheduler immediately schedules the drawing
thread after its WM_USER+1 message comes back from the message thread, and
completes so fast, that the next time the message thread runs and looks for
messages, there is another WM_USER+1 message asking for swap. This happens
inside the second nested GetMessage, and only the outer one processes
WM_MOUSEMOVEs, so there is not much that can be done from inside GetMessage.
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--- Comment #67 from H. Verbeet <hverbeet(a)gmail.com> 2009-01-20 15:34:11 ---
(In reply to comment #66)
> Wine claims to emulate Windows 95, and as such it should aim that each program
> (no matter how buggy) runs under Wine as good as under Windows 95.
>
We aim more at XP/Vista these days, actually. Regardless, this kind of problem
is hardly limited to applications originally written for Win95. There are
enough applications aimed at 2000 or XP that suffer from threading issues
simply because they were written before multicore machines were widespread. If
we wanted to do something about this in Wine, I'd say it would be more useful
to be able to set CPU affinity per application in winecfg, regardless of the
selected Windows version. I'm not convinced the existing Linux tools are
inadequate for this though.
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--- Comment #66 from Adrian Bunk <bunk(a)stusta.de> 2009-01-20 15:01:35 ---
(In reply to comment #65)
> I disagree on a technical basis that it should be Wine's job to deal with
> that(and thus essentially clone the functionality of taskset).
>
> Two points:
> 1) This is not a Wine-specific problem. There can be Linux apps that are broken
> in the same way too. As such Wine is the wrong place to deal with the problem
Wine claims to emulate Windows 95, and as such it should aim that each program
(no matter how buggy) runs under Wine as good as under Windows 95.
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--- Comment #65 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-01-20 12:52:37 ---
I disagree on a technical basis that it should be Wine's job to deal with
that(and thus essentially clone the functionality of taskset).
Two points:
1) This is not a Wine-specific problem. There can be Linux apps that are broken
in the same way too. As such Wine is the wrong place to deal with the problem
2) Wine leaves the thread scheduling to the Operating System. It deliberately
doesn't care about where each thread runs, so Windows apps in Wine behave like
normal Linux(MacOS, *BSD, ...) apps.
There's obviously a usability issue now. Wine is the wrong place to fix this,
and distributions usually don't care(because they are Windows apps, and Linux
apps with the same problem are rare, or open source and thus fixable).
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http://bugs.winehq.org/show_bug.cgi?id=16954
Summary: #defines of LONG_MAX, LONG_MIN and INT_MIN are wrong
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
a build of python2.5.2 under msys under wine goes completely tits-up
due to very strange long / int interactions.
the addition of a (long) typecast (around 0xNNNNL!) fixes the problem.
the definitions in the standard wine / mingw32 header files are
completely at odds with standard linux #defines for LONG_MAX and LONG_MIN.
the definition below for INT_MIN matches the standard linux #define,
and has the advantage that it actually works.
+#ifdef __WINE__ /* weird: you have to typecast 0x7fffffffL to long */
+#undef LONG_MAX
+#undef LONG_MIN
+#define LONG_MAX ((long)0x7FFFFFFFL)
+#define LONG_MIN ((long)(-LONG_MAX-1))
+#else
+#ifdef __WINE__
+/* wine's #define of INT_MIN slightly faulty...
+ */
+#undef INT_MIN
+#define INT_MIN (-INT_MAX - 1)
+#endif
+
+
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http://bugs.winehq.org/show_bug.cgi?id=12728
Summary: Remove CVS/GIT from the list of available Wine versions
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
With time it becomes very hard to track down to which Wine snapshot the bug
belongs. CVS/GIT tag is confusing, see for instance the bug 12358.
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http://bugs.winehq.org/show_bug.cgi?id=17043
Summary: Microsoft OneNote 2007 trial doesn't support tablet
because inkobj.dll doesn't implement an interface
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://office.microsoft.com/en-us/onenote
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When you turn on View / My Pens Toolbar and click on one of the pens, you see
err:ole:create_server class {decbdc16-e824-436e-872d-14e8c7bf7d8b} not
registered
and the dialog
"OneNote requires Microsoft Windows Tablet PC Edition
2005 with Service Pack 2 in order for inking features to work properly."
http://blogs.msdn.com/descapa/archive/2007/02/05/onenote-requires-tablet-pc…
says that this should be provided by inkobj.dll.
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http://bugs.winehq.org/show_bug.cgi?id=17025
Summary: kDE 4 plasma turns black when I start wine notebook or
wordpad
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcmeijer(a)zonnet.nl
My kde4 plasma widgets turns black when I start wine notebook or wordpad.
When I quit notebook or wordpad the go back to normal again.
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Michael Coupet <compmastermike(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |compmastermike(a)yahoo.com
--- Comment #18 from Michael Coupet <compmastermike(a)yahoo.com> 2009-01-20 11:25:58 ---
Going one step further, native urlmon allows it to run.
(but doesn't negate the need to ctrl+c
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10030 0x00000000
err:ntdll:RtlpWaitForCriticalSection section 0x7efec604 "loader.c:
loader_section" wait timed out in thread 0019, blocked by 0009, retrying (60
sec)
)
Unfortunately, after that it doesn't crash and shows the login window, but it
doesn't log in.
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\AIM\\AIMAX.dll"
failed with error 0
Native ole32 allows it to log in.
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http://bugs.winehq.org/show_bug.cgi?id=16969
Summary: utime/stat not accurate enough (truncation to integer
occurring?)
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is again from the python regression tests, test_os.py.
the result is that os.stat.st_mtime returns 1159195039.00
if get_file_system(test_support.TESTFN) == "NTFS":
def test_1565150(self):
t1 = 1159195039.25
os.utime(self.fname, (t1, t1))
self.assertEquals(os.stat(self.fname).st_mtime, t1)
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http://bugs.winehq.org/show_bug.cgi?id=16848
Summary: AstroWorld 2004 aborts during program start...
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://www.astroworld.net/ger/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.goemmel(a)compulab.de
There is an astrology program available on http://www.astroworld.net/ger (AW
2004 V8.1), which can be downloaded as a trial version for free. Press the
"Download" link and then the first "Download" button to download it. It
installs without any problems but when trying to start a message box with a
(probably program specific) error message occur and the program aborts...
It's not a very specific program interface, it looks more like a normal MFC
application.
Regards
Markus
PS: By the way, this is NOT a duplicate of bug 7735.
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--- Comment #64 from Leslie Houk <lhouk(a)lesliehouk.com> 2009-01-20 10:33:37 ---
(In reply to comment #63)
> There are a few applications which were written for 95/98 that appear broken
> under Wine on SMP systems, indeed one might argue that because Windows 95/98
> never supported SMP that this should be fixed in Wine rather than users having
> to use an external tool to set the affinity, such as schedtool or taskset as a
> workaround. It might not be that difficult to fix (if it is the problem).
I agree, and not just because I was the person who originally submitted this
bug report for MOO2. It appears that the issue is now well defined, and
hopefully not too difficult to remedy. And, as Jeff points out, there are
other applications that are affected by the problem. While I certainly agree
that the lion's share of developer efforts should go toward ensuring the
functionality of newer apps under Wine, I also think that removing any issues
that are well defined and that affect multiple apps is worthwhile, even if the
apps in question are older ones. A user doesn't care that his favorite program
is old; he just knows that his favorite program doesn't run under Wine.
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http://bugs.winehq.org/show_bug.cgi?id=14491
Summary: window focus error on applications written by Delphi
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naclx(a)vip.sina.com
When Delphi controls call GetOpenFileName() in comdlg32.dll, the member
"hwndOwner" in the paramter "ofn" is specified to point to the handle of the
window on the toolbar, not the one of the main window as usual.
Therefore, there will be two abnormal phenomena:
1. If choose the "Allow the window manager to control the windows" option in
winecfg, foreground windows in some applications written by Delphi will be
hidden behind the background ones.
2. If not choose the "Allow the window manager to control the windows" option,
no application windows will be shown on the toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=13893
Summary: Problems with patching Cililization:Warlords and cant
install Civilization Beyond the sword
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
Hello,
Im having trouble with recent wine versions and Sid Meiers Civilization IV
addons.
In console something like that appears:
err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data
i can try rerunning installation of warlords with some success (it seems it
installs fine)
on beyond the sword i get:
fixme:mscoree:GetCORVersion (0x33f730, 600, 0x33f71c): semi-stub!
fixme:mscoree:LoadLibraryShim (0xab2be8 L"fusion.dll", (nil), (nil), 0x33ee28):
semi-stub
fixme:fusion:GetCachePath (00000002,
L"\10ee\0011\e1543\8444\7bc8\8000\7ffd\df443\df683\6ec1\7bc4\6208\0014\1050\0011",
0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
fixme:fusion:GetCachePath (00000002, L"", 0x33dc34) stub!
err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data
.............
err:storage:Storage32Impl_SmallBlocksToBigBlocks conversion failed: resRead =
0x80030109, resWrite = 0x00000000
And unfortunately i cant install the second addon,
The problem is that this worked fine in older versions (i dont know when but
probably released around march 2008), now it doesnt work since i dunno
0.9.60/rc-1 im not sure.
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http://bugs.winehq.org/show_bug.cgi?id=14425
Summary: Adobe Flash CS3 Professional fails to start.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
When I try to run Adobe Flash CS3 Professional, it fails to start up. You get
to see the start up screen, where it looks like it's loading things, but when
you get to the "Building Workspace..." phase, Wine Desktop just quits.
It used to run in I believe Wine 1.0-RC4, but menu's were all screwed up and
you couldn't work with it.
If someone could get this fixed, that would really help me out.
You're doing a great job team Wine, keep it up!
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-20 09:57:12 ---
If it doesn't crash, this bug is fixed. Open a new bug for lack of sound.
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--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-20 09:55:58 ---
(In reply to comment #16)
> Yes, already there, no changes. But some regressions.
>
File new bugs for those, be sure to run a regression test:
http://wiki.winehq.org/RegressionTesting
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--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2009-01-20 08:29:55 ---
Created an attachment (id=18851)
--> (http://bugs.winehq.org/attachment.cgi?id=18851)
Log with debugging gecko.
Hey, Jacek, can you have a look at this debugging gecko log? It's scarier than
most, I think.
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--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2009-01-20 08:28:41 ---
Gets further with winetricks ie6, and maybe even further with native msvcrt,
but still doesn't work.
Sorry, those patches were already applied, and we don't have any new patches to
fix this.
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archimedes <archimedes1981(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |archimedes1981(a)gmail.com
--- Comment #8 from archimedes <archimedes1981(a)gmail.com> 2009-01-20 06:57:31 ---
hi,
can someone please give me some simple steps on how to do this patch?
does it work yet or not?
and where do i download it from?
i never compiled anything.
sorry if it's not the right place to post this.
thanks.
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anand <bandaru.anand(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bandaru.anand(a)gmail.com
--- Comment #12 from anand <bandaru.anand(a)gmail.com> 2009-01-20 06:17:25 ---
Hi,,,
I am the fan of open sources..... I had installed wine on RHEL 4.0..
But while installing VB 6.0 it just starting after that it is not showing
anything...
so i am not able to install Vb 6.0 in wine... plz help me as possible as,....
i am stuck up with work for the past 15 days on words ....
waiting for yours valuable reply..
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--- Comment #47 from Daryll <daryll_26m(a)yahoo.com.ph> 2009-01-20 02:26:11 ---
Created an attachment (id=18848)
--> (http://bugs.winehq.org/attachment.cgi?id=18848)
Graphics bug in Wine 1.1.13 / 1.1.12
Hi,
The battlefield 2 game is working in Wine versions before the ani cursor
support (no specific old version though). After I upgraded to 1.1.12 and
1.1.13, the game graphics is corrupted after a while during playing. I have
attached the screenshot.
Thanks in advance for the help.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msadp32
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2009-01-19 18:55:38 ---
Setting component to msadp32.
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--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-01-19 18:52:45 ---
Still present in git.
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-01-19 18:49:16 ---
Still present in git. Doesn't seem to detect wmp even after installed with
winetricks.
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Stefano Guidoni <s.guidoni(a)tin.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |s.guidoni(a)tin.it
--- Comment #9 from Stefano Guidoni <s.guidoni(a)tin.it> 2009-01-19 18:42:56 ---
MS golf 3.0 demo runs with wine 1.1.12, overriding msacm.dll and msadp32.acm.
The game itself is unplayable, but it doesn't crash at startup and the sound
works with native dlls.
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ruelle <deejaypelle(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #17 from ruelle <deejaypelle(a)gmail.com> 2009-01-19 17:32:11 ---
*** This bug has been confirmed by popular vote. ***
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Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Online Play Doesn't Work |Online Play Doesn't Work
| |(DirectPlay)
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WojtekTTP <117369(a)student.pwr.wroc.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |117369(a)student.pwr.wroc.pl
--- Comment #14 from WojtekTTP <117369(a)student.pwr.wroc.pl> 2009-01-19 14:58:35 ---
Hi,
I can do some testing. I have Orcad 9.2 and I work on Mandriva 2009 with Wine
1.1.12.
After installation of Orcad, just as others described it before, in the
schematic editor all libraries are missing.
Please write me what do you need and I'll try to give you a feedback.
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http://bugs.winehq.org/show_bug.cgi?id=11824
Summary: handling trailing space in .reg files
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
I wonder whether it's too much to ask to be bug-compatible with MS-Windows.
The attached .reg file contains several trailing spaces.
Actually, there are 2 issues here:
1. wine regedit wineregbug.reg yields an error.
regedit: ERROR, invalid hex value
regedit: ERROR Key HKEY_CURRENT_USER\Software\WineRegBugSpace\FooBar not
created. Value: Language, Data: dword:00000001
Caused by trailing space after "Language"=dword:00000001
2. "SaveDir"="\" " is created in user.reg where ="" is expected, disregarding
the trailing space.
The same file, ran through regedit on MS-Windows 95 causes no error, and the
entries are created as expected, esp. "SaveDir"="".
I'm sorry that I did not write in my notes which application had such a .reg
file which caused me to observe and investigate these behaviours.
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Summary: james bond 007 quantum of solace don't run
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
I have the original dvd, but apperar this message: "Please insert the correct
DVD-ROM, select OK and restart application". I also tried with a no dvd crack,
but the game don't run.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #24 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2009-01-19 14:40:54 ---
(In reply to comment #23)
> Created an attachment (id=18839)
--> (http://bugs.winehq.org/attachment.cgi?id=18839) [details]
> wininet: Strip any trailing slashes from filename in CreateUrlCacheEntryW.
> This one fixes the installer and passes the tests for me.
Just a note, i tried this app afew days ago, and the download started fine with
native urlmon (wininet set to builtin). I guess somehow you can also fix it
like you do in wininet, but maybe urlmon is to blaim as well here?
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2009-01-19 14:20:18 ---
Hello,
verified, fixed by commit a06f568a2a356a979c9371930023c1032e34e9b8
Regards
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--- Comment #24 from Kai Blin <kai.blin(a)gmail.com> 2009-01-19 13:59:02 ---
Patches welcome.
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--- Comment #23 from Hans Leidekker <hans(a)meelstraat.net> 2009-01-19 13:55:19 ---
Created an attachment (id=18839)
--> (http://bugs.winehq.org/attachment.cgi?id=18839)
wininet: Strip any trailing slashes from filename in CreateUrlCacheEntryW.
This one fixes the installer and passes the tests for me.
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--- Comment #22 from Hans Leidekker <hans(a)meelstraat.net> 2009-01-19 13:52:30 ---
> hmm, download is failing for me, as if Hans' patch wasn't applied yet,
> even though it clearly is...
Not quite, the attached patch failed a test, and after fixing that one
source of illegal filenames was opened again.
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--- Comment #15 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-01-19 13:51:44 ---
(In reply to comment #14)
> I guess it is fixed. The scroll position issue would be a separate bug.
>
Yes, confirmed fixed wine-1.1.13-65-g8c3bed9
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Dylan Smith <dylan.ah.smith(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #14 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-19 13:39:58 ---
I guess it is fixed. The scroll position issue would be a separate bug.
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--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-01-19 13:31:40 ---
Fixed then?
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http://bugs.winehq.org/show_bug.cgi?id=17014
Summary: Problems with the resolution.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
when I running a game in fullscreen mode in a different resolution than the
desktop resolution, I can see the desktop panels on the top and the bottom of
the screen. This happens with all games that I have tested: Max Payne 1 and 2,
Prince of persia sands of time and warrior within, fifa 2008 (full) and 2009
(demo), uefa euro 2008 and project:snowblind. My desktop resolution is 1280 x
800 and my "games resolution" is 1024 x 764.In fifa 2008 and euro 2008 I solve
the problem changing my desktop resolution before playing the game, but this
don't work in fifa 2009 demo. In Max Payne and prince of persia, I solve the
problem changing the resolution game to 1280 x 800.This also happens in wine
1.0.1 and wine 1.1.12.
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--- Comment #21 from Dan Kegel <dank(a)kegel.com> 2009-01-19 12:29:44 ---
hmm, download is failing for me, as if Hans' patch wasn't applied yet,
even though it clearly is...
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--- Comment #13 from Saulius K. <saulius2(a)gmail.com> 2009-01-19 12:01:18 ---
In reply to Simon Kirby:
> The patch has still not been merged in git head, which I suspect is because the
> patch does not remove the stub "FIXME" and has this comment:
I found an old comment of Michael Karcher from wine-devel mailing list more
reasonable:
> The idea of your patch looks right to me. But (1) please don't use memcmp to
> compare wide characters, especially, don't use memcmp with a count of one, as
> it only compares one half the the wide character. use
> filename[1] == ':' && filename[2] == '\\'
> instead. (2) Please check that filename really has at least 3 characters before
> accessing it. (3)Please check the size of the output buffer before copying
> anything into it.
>
> Finally, the chance of getting this patch accepted raises if you accompany the
> implementation with an API test. Another point to increase the chances of
> getting that patch committed is to implement the corner cases (at least the
> empty string) explained on MSDN, also backed up by an API test. Please also
> note the documented behaviour for the case of the output buffer being short by
> one byte.
So, the patch needs to be rewritten a bit plus has to include minimal test.
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Gregor Münch <greg87(a)online.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|unspecified |0.9.55.
--- Comment #11 from Gregor Münch <greg87(a)online.de> 2009-01-19 12:00:20 ---
I dont this specific crash anymore. However there are other reports for NFS MW
which are still valid.
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Luke <gaming4jc2(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gaming4jc2(a)yahoo.com
--- Comment #23 from Luke <gaming4jc2(a)yahoo.com> 2009-01-19 11:42:44 ---
Re-Volt uses this feature for multiplayer, luckily the 98SE drivers mentioned
work fine. I believe wine should begin developing this themselves though, just
for proof of concept. ;)
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Pavel <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #11 from Pavel <wylda(a)volny.cz> 2009-01-19 11:20:40 ---
Hi,
i've done test with Call of Duty & wine-1.1.13 with following results(after the
first CD):
$ wine eject d:
Cannot open device for drive d:
# umount /media/cdrom0/
umount: /media/cdrom0: device is busy
umount: /media/cdrom0: device is busy
# umount -l /media/cdrom0/ //OK, but CD can't be ejected
# eject /dev/sr0 //CD is out
put CD2, mount it into /media/cdrom0; The game is waiting for CD2 and when i
press OK, game displays dialog again asking for CD2 :(
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jeremielapuree(a)yahoo.fr |
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Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrey.turkin(a)gmail.com
--- Comment #12 from Andrey Turkin <andrey.turkin(a)gmail.com> 2009-01-19 09:17:01 ---
CoSwitchCallContext implementation is in git now. Does error from comment #3
still occur?
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--- Comment #20 from Andrey Turkin <andrey.turkin(a)gmail.com> 2009-01-19 09:07:42 ---
Hans's patch is in git now (commit b33792235eba3fe74aea7589a8c561cddb36ec75),
is the bug fixed?
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.30.
--- Comment #8 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-19 08:42:23 ---
(In reply to comment #7)
> Austin, what do you mean by "earliest known version"? I know of no version
> which does not crash, and the oldest I tried was 0.9.42. How is your question
> different from asking for RegressionTesting, if there were a regression?
>
The version that Wine was used when the bug was reported, looks like 0.9.30 was
current.
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--- Comment #7 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2009-01-19 07:52:21 ---
In wine-1.1.13, Colin McRae 2.0 still exhibits
Assertion `*src <= 6' failed
when using the built-in msadp32.acm. Failure occurs at the end of the
(unavoidable?) intro video (cf. duplicate bug #15617).
Alas, the demo version of this game does not use msadp32.acm
Austin, what do you mean by "earliest known version"? I know of no version
which does not crash, and the oldest I tried was 0.9.42. How is your question
different from asking for RegressionTesting, if there were a regression?
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http://bugs.winehq.org/show_bug.cgi?id=12255
Summary: Static sound effects with Syberia 2
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.skorka(a)stud.uni-karlsruhe.de
In Syberia 2, every sound effect is accompanied by a kind of soft scratching
noise (similar to a grammophone record that has been played many times). If no
sound is playing, there is no noise. Other apps with dsound work fine. Syberia
2 in Windows XP works fine. I tried playing with the settings in the audio tab
of winecfg, which didn't change anything.
I use ALSA.
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http://bugs.winehq.org/show_bug.cgi?id=16825
Summary: Unhandled page fault in Final Fantasy 8
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josergc(a)gmail.com
Created an attachment (id=18527)
--> (http://bugs.winehq.org/attachment.cgi?id=18527)
wineserver crashed
Playing in software rendered mode, after entered in the Balamb garden monster
area, and gone to the screen at left after the first where you can find some
magic power, the wine server crashes.
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Summary: Prince of Persia sands of time with strange graphics
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
In wine 1.1.12, i play prince of persia very well with all settings in maximum,
but on wine 1.1.13, I have strange graphics.I solve the problem disabling the
fog option.
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nathan.n <saturn_systems(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saturn_systems(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=6661
--- Comment #11 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-01-18 22:12:22 ---
(In reply to comment #10)
> Created an attachment (id=18778)
--> (http://bugs.winehq.org/attachment.cgi?id=18778) [details]
> Test case for scroll position after EULA initially shown.
>
> I noticed another bug while working on the reported issue. After the EULA is
> shown, the scroll position is almost right at the bottom rather than with
> native richedit controls where the scroll position is at the top.
>
> The attached patch is a test case that I created for the issue. It seems as if
> EM_SETTEXTEX with ST_SELECTION will move the scroll position to the top of the
> set text when the control is has a parent, and moves the cursor to the end of
> the text if the control is a child window, with native richedit controls. This
> behaviour doesn't make any sense to me, but that is the behaviour that I
> observed.
>
TryWoW.exe EULA works fine now. Thanks!
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Gregor Münch <greg87(a)online.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |greg87(a)online.de
--- Comment #30 from Gregor Münch <greg87(a)online.de> 2009-01-18 20:42:36 ---
I vote this bug to be on the Wine 1.2 bug list.
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--- Comment #23 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-18 20:21:29 ---
(In reply to comment #22)
> (In reply to comment #21)
> > (In reply to comment #20)
> > > Is this still an issue in 1.0-rc3 or newer wine?
> > >
> >
> > Still an issue, tested with wine-1.0-rc3-37-gb4bf355
> >
>
> MDKDEM3D.EXE the Direct3D renderer nolonger crashes with
> wine-1.1.2-551-g34aa6b7, now the first level loads, the sky/background is drawn
> and the playermodel, but not the ground or walls.
>
> MDKDEM95.EXE the ddraw renderer is the same, game works but screen only shows
> black.
>
Same with 1.1.13.
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http://bugs.winehq.org/show_bug.cgi?id=17017
Summary: Cannot change resolution in Counter Strike: Source
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kcjones1(a)gmail.com
Created an attachment (id=18814)
--> (http://bugs.winehq.org/attachment.cgi?id=18814)
Can't change resolution
The resolution is not changable in wine 1.1.13 with Counter Strike: Source.
This worked in 1.1.12. I've uploaded a screenshot showing the options menu.
If I click the box to select, it appears to open a tiny, empty box.
If I put it in fullscreen, it shows a resolution, but I can't change it. I
have two monitors in TwinView, and it shows the resolution as 2960x1050
(1680x1050 + 1280x1024). It only full screens on my 1680x1050 monitor, so it
appears to be missreporting the resolution anyway.
Gentoo AMD64
Geforce 8800GTS (180.22)
xserver 1.5.2
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--- Comment #40 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-18 17:49:59 ---
(In reply to comment #39)
> (In reply to comment #37)
> > (In reply to comment #36)
> > > I am experiencing this issue with Wine 1.1.18 on Gentoo Linux.
> >
> > You mean Wine 1.1.8, right? We're only at 1.1.11 by my reckoning.
> >
>
> I have successfully installed and run EQ under the following conditions today
> and thought this might be useful.
>
> Thank you to all of you who have put effort into this as I am delighted to get
> it working and your comments helped a great deal.
>
> System:
> Fedora 10 x86_64
> Linux 2.6.27.9-159.fc10.x86_64
> Dual core Intel E6550 with Nvidia 8800 GTS (although output says its a GT type)
>
> Method:
> Installed kmod-nvidia from rpmfusion (this gave me the 64-bit stuff)
>
> Added in explicitly the i386 package xorg-x11-drv-nvidia-libs.i386 as well
>
> Installed wine using yum as normal - yum install wine
>
> Installed everquest using the downloadable patcher - just ran the everquest.exe
> basically from the zip file you can get from Sony
>
> Used
> http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
>
> from Tom Wickline to get DirectX to work (I may have done this bit before the
> EQ install but cant remember , sorry)
>
> [At this point although it ran I got the invisible models thing]
>
> Editted the .dll file as described here (thank-you)!
>
> [At this point I ran with visible models but crashed on trying to "Enter the
> Game"]
>
> Editted the eqclient.ini file as described here also.
>
> ...Works.
>
>
> I hope this helps and I apologise for the hasty nature of the post
>
> -Stephen
>
*I neglected to say this is with Wine 1.1.12 btw
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Stephen Johnston <stephen.johnston(a)talktalk.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephen.johnston(a)talktalk.ne
| |t
--- Comment #39 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-18 17:40:28 ---
(In reply to comment #37)
> (In reply to comment #36)
> > I am experiencing this issue with Wine 1.1.18 on Gentoo Linux.
>
> You mean Wine 1.1.8, right? We're only at 1.1.11 by my reckoning.
>
I have successfully installed and run EQ under the following conditions today
and thought this might be useful.
Thank you to all of you who have put effort into this as I am delighted to get
it working and your comments helped a great deal.
System:
Fedora 10 x86_64
Linux 2.6.27.9-159.fc10.x86_64
Dual core Intel E6550 with Nvidia 8800 GTS (although output says its a GT type)
Method:
Installed kmod-nvidia from rpmfusion (this gave me the 64-bit stuff)
Added in explicitly the i386 package xorg-x11-drv-nvidia-libs.i386 as well
Installed wine using yum as normal - yum install wine
Installed everquest using the downloadable patcher - just ran the everquest.exe
basically from the zip file you can get from Sony
Used
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
from Tom Wickline to get DirectX to work (I may have done this bit before the
EQ install but cant remember , sorry)
[At this point although it ran I got the invisible models thing]
Editted the .dll file as described here (thank-you)!
[At this point I ran with visible models but crashed on trying to "Enter the
Game"]
Editted the eqclient.ini file as described here also.
...Works.
I hope this helps and I apologise for the hasty nature of the post
-Stephen
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--- Comment #17 from Sebastian Hörberg <sekrez(a)gmail.com> 2009-01-18 17:16:54 ---
Bug not present when using an intel chipset, only noted on my nvidia card.
Though slow speed maked it unplayable on intel.
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http://bugs.winehq.org/show_bug.cgi?id=16430
Summary: Adobe Dreamweaver CS4 drop-down menus stick when >1 is
selected.
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: randy(a)procyonlabs.com
Installed without errors:
./winetricks corefonts ie6
wine <Setup.exe>
Trial selected. Fresh Wine environment (no changes / dll overrides).
App runs fine, all features seem to work. If more then one menu is opened
(click one, like Commands, don't close it, mouse over Format, etc. and they
don't go away).
Console message displayed during menu selection:
fixme:menu:TrackPopupMenuEx not fully implemented
Environment:
Gentoo Linux x86_64 (2.6.25-gentoo-r7)
KDE 3.5.9
NVidia GPU
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-01-18 16:58:28 ---
Confirming.
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--- Comment #29 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-18 16:33:40 ---
(In reply to comment #28)
> The current crash is different. The offending message is now
> WMCHAR_MAP_POSTMESSAGE.
>
> 5 0x7ed097b2 WINPROC_call_window+0x152(hwnd=<register EDI not in topmost frame>, msg=7, wParam=589870, lParam=0, result=0x32e6c0, unicode=1, mapping=WMCHAR_MAP_POSTMESSAGE) [/store/wine-git/wine/dlls/user32/winproc.c:2205] in user32 (0x0032e65c)
HUH? msg=7
#define WM_SETFOCUS 0x0007
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.2.0 |---
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-18 15:31:52 ---
No it's not possible - Wine has only one X window - the top level window for
each ... window (dialog, form, etc). Everything else is handled by Wine
itself.
The drawing of controls (or widgets what ever you call it) is 5% of actual
functionality that's hidden behind. Needless to say it have to be 100%
identical to the one on Windows. QT/GTK are not.
This is not feasible for 1.2.0
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http://bugs.winehq.org/show_bug.cgi?id=16995
Summary: REGRESSION: WoW streaming installer stopped working in
1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.wow-europe.com/shared/downloads/protected/InstallWoW_deDE/In
stallWoW.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox.box+bugs(a)gmail.com
CC: jacek(a)codeweavers.com
Created an attachment (id=18788)
--> (http://bugs.winehq.org/attachment.cgi?id=18788)
part of the +wininet,+relay log
I noticed that the streaming installer of WoW stopped working with 1.1.13, it
complains about not being able to download any information from the net.
Bisecting showed the following commit is causing the problem:
12931062fbf5387cfcb0bdb65a110c503728bd6b is first bad commit
commit 12931062fbf5387cfcb0bdb65a110c503728bd6b
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Jan 13 00:28:25 2009 +0100
wininet: Make sure that we have data buffered before sending
INTERNET_STATUS_REQUEST_COMPLETE notification.
The attached log (+wininet,+relay) shows relevant (i hope) parts of the log,
the problem seems to happen somewhere inbetween. The message box in the last
line is the one showing the error message before the installer quits.
Affected installer can be downloaded at the link provided in the URL field.
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Johan Gill <johan.gill(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |johan.gill(a)gmail.com
--- Comment #28 from Johan Gill <johan.gill(a)gmail.com> 2009-01-18 14:55:45 ---
The current crash is different. The offending message is now
WMCHAR_MAP_POSTMESSAGE.
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http://bugs.winehq.org/show_bug.cgi?id=15157
Summary: Thief the dark project crashes on startup.
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Squirtle50(a)gmail.com
Created an attachment (id=15882)
--> (http://bugs.winehq.org/attachment.cgi?id=15882)
"wine C:\\thief\\thief.exe"
I installed the game well (i had to change to windows 98 mode), but as soon as
i try to run it from the command line, it opens, or seems to open very briefly
then immediately crashes. i attached the stuff from the command line after i
entered the command "wine C:\\thief\\thief.exe". I doubt it's a hardware
problem, because it used to run when i used windows.
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http://bugs.winehq.org/show_bug.cgi?id=16974
Summary: Visual Express C# 2008: setup.exe fails with stack
overflow
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thp069(a)gmail.com
Created an attachment (id=18758)
--> (http://bugs.winehq.org/attachment.cgi?id=18758)
output of ~/wine-git/wine setup.exe
Running setup.exe (cabextracted from the installer vcsetup.exe) results in
stack overflow during window "Setup is loading installation components".
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Summary: Programm doesn't start
Product: Wine
Version: 1.1.13
Platform: All
URL: http://www.svws.nrw.de/
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)volker-dirr.de
Created an attachment (id=18757)
--> (http://bugs.winehq.org/attachment.cgi?id=18757)
log file
The Programm ExtNotMod is free. No copy protection, but it doen't start :-(
I attach the log file.
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Summary: AutoCAD 2008: installation fails
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=18463)
--> (http://bugs.winehq.org/attachment.cgi?id=18463)
log after clicking install
My Linux is Fedora 10 x86. I used patch
9087e5c55f35e091c5cb9ba381e0a5020d1fc0ad to revert the regression in Wine
1.1.12 which prevents installation of .NET Framework 2.0. My problem is taht
english version of AutoCAD 2008 fails to install.
1. delete "~/.wine"
2. execute "wine WINEPREFIX"
3. install using winetricks dotnet20 msxml3
4. run setup.exe
5. click next a few times (default install)
6. click install and wait for install failure report
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--- Comment #18 from JussiP <jpakkane(a)yahoo.com> 2009-01-18 12:53:08 ---
This bug is in newest git source as well. Now it says "The wizard was
interrupted before Rayman 3 could be completely installed." It prints the
following to stdout.
err:msi:ACTION_InstallFiles Failed to copy L"Z:\\media\\cdrom\\program
files\\Ubi Soft\\Rayman3\\Gamedatabin\\intro_17\\intro_17.lvl" to L"C:\\Program
Files\\Ubi Soft\\Rayman3\\Gamedatabin\\intro_17\\intro_17.lvl" (3)
And so that you don't have to ask, yes I do have enough free space in .wine
directory.
As for the version, I really have no idea. I used the current CVS at the time
as far as I can remember.
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Casey Jones <kcjones1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kcjones1(a)gmail.com
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Reimar Döffinger <Reimar.Doeffinger(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Reimar.Doeffinger(a)gmx.de
--- Comment #29 from Reimar Döffinger <Reimar.Doeffinger(a)gmx.de> 2009-01-18 10:40:22 ---
I made a hackish patch that makes X-Wing Alliance work.
This is important to me, since this is one of the Games that no longer works on
Windows with any recent graphic cards.
This is the little change I made:
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index 8e226cc..1405687 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -1046,6 +1046,7 @@ HRESULT WINAPI IDirectInputDevice2AImpl_GetDeviceData(
LPDIRECTINPUTDEVICE8A iface, DWORD dodsize, LPDIDEVICEOBJECTDATA dod,
LPDWORD entries, DWORD flags)
{
+ MSG msg;
IDirectInputDevice2AImpl *This = (IDirectInputDevice2AImpl *)iface;
HRESULT ret = DI_OK;
int len;
@@ -1053,6 +1054,11 @@ HRESULT WINAPI IDirectInputDevice2AImpl_GetDeviceData(
TRACE("(%p) %p -> %p(%d) x%d, 0x%08x\n",
This, dod, entries, entries ? *entries : 0, dodsize, flags);
+ while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessageA(&msg);
+ }
+
if (!This->acquired)
return DIERR_NOTACQUIRED;
if (!This->queue_len)
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Manuel GarcÃa <aggrofreak(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aggrofreak(a)hotmail.com
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egasimus <fallenblood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fallenblood(a)gmail.com
--- Comment #8 from egasimus <fallenblood(a)gmail.com> 2009-01-18 08:26:33 ---
Or would an option to just allow GTK or QT to draw the widgets be feasible?
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http://bugs.winehq.org/show_bug.cgi?id=16993
Summary: Regression: A few Games have bad graphics as of 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d137(a)abv.bg
CC: stefandoesinger(a)gmx.at
I upgraded from 1.1.12 to 1.1.13 today and saw that some of my games
(e.g Prince of Persia - All parts, Crashday) have in game only wired textures.
It is all gray. The console otuput repeats all the time
==> fixme:d3d_shader:state_arbfp_fog vertex shader with table fog used
everything else from the console output looks the same (attachment follows)
like in 1.1.12.
My regression testing has the result
Bisecting: 0 revisions left to test after this
[061087811f14c708dcba87925bc2fbd2b4302afb] wined3d: Remove the
apply_pshader_fog state handler.
Demo of PoP - Part 1
==> http://www.gamershell.com/download_4925.shtml
Thanks for your attention. Hope it get fixed soon.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |16999
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Clerc Mathias <tlarhices(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #20 from Clerc Mathias <tlarhices(a)gmail.com> 2009-01-18 06:12:52 ---
*** This bug has been confirmed by popular vote. ***
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Clerc Mathias <tlarhices(a)gmail.com> changed:
What |Removed |Added
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CC| |tlarhices(a)gmail.com
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--- Comment #16 from Fabio Guasco <fabio.guasco(a)gmail.com> 2009-01-18 05:56:33 ---
bug confirmed in wine 1.1.13 :(
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andy-wine(a)splashground.de changed:
What |Removed |Added
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CC| |andy-wine(a)splashground.de
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--- Comment #10 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-18 02:20:52 ---
Created an attachment (id=18778)
--> (http://bugs.winehq.org/attachment.cgi?id=18778)
Test case for scroll position after EULA initially shown.
I noticed another bug while working on the reported issue. After the EULA is
shown, the scroll position is almost right at the bottom rather than with
native richedit controls where the scroll position is at the top.
The attached patch is a test case that I created for the issue. It seems as if
EM_SETTEXTEX with ST_SELECTION will move the scroll position to the top of the
set text when the control is has a parent, and moves the cursor to the end of
the text if the control is a child window, with native richedit controls. This
behaviour doesn't make any sense to me, but that is the behaviour that I
observed.
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luke16 <luke16(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |luke16(a)gmail.com
--- Comment #8 from luke16 <luke16(a)gmail.com> 2009-01-18 01:00:03 ---
The terminal output looks something like this:
$ wine simantw.exe
fixme:font:SetMapperFlags (0x288, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:sound:CloseSound16 (void): stub
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
fixme:font:SetMapperFlags (0x1fc, 0x00000000): stub - harmless
With the font message repeating every second or so during gameplay, and the
sound message repeating whenever a sound should play in the game, I think.
The sound files are MIDIs. Though the midis don't work, the motherboard speaker
beeps do.
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http://bugs.winehq.org/show_bug.cgi?id=16979
Summary: When running the msi file from this site, the operation
does not complete.
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
URL: http://campar.in.tum.de/view/Main/Drop#Publications
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.miller(a)mch.com
Go to the link provided. Download the MSI file.
Execution of the msi file does not complete.
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http://bugs.winehq.org/show_bug.cgi?id=14975
Summary: Word of Warcraft 3.01 Beta Wotlk
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inverse(a)email.it
There is a graphical problem with an effects of the beta client of wow...
The problems is present only if opengl engine is used, with d3d engine this
problem is not present.
Some area of the game and some quest of Death Knight starting area are affected
of this problem, this graphical effect create a sort of mist around the screen,
and use a sort of blur, with opengl all those effects make the screen all white
or all black, only menu are visible and game stil go without crashing.
I tried it with 1.1.2 and 1.1.3 version of wine. The only workaround is to use
an old version of wine (0.9.46)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.7.
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--- Comment #221 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-01-17 22:50:08 ---
(In reply to comment #220)
> I don't think that such a patch is likely to be accepted, even if it works. If
> the thread with the DGA mouse grab becomes nonresponsive, it becomes impossible
> to move the mouse until that program is killed (and maybe longer). I've been
> told that Wine won't do X mouse grabs for a similar reason.
Pretty much every native Linux game does exactly this (X mouse grab, and often
DGA as well), so arguably this is an X problem and not one peculiar to wine.
We can't demand that a game in wine to work better than a native game.
I assume this will all be fixed with XInput2, but until then I think the
current situation is fixable, at least for a majority of users, and it would
end the steady stream of hacks being contributed.
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--- Comment #220 from Vincent Povirk <madewokherd(a)gmail.com> 2009-01-17 22:37:59 ---
I don't think that such a patch is likely to be accepted, even if it works. If
the thread with the DGA mouse grab becomes nonresponsive, it becomes impossible
to move the mouse until that program is killed (and maybe longer). I've been
told that Wine won't do X mouse grabs for a similar reason.
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--- Comment #219 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-01-17 22:30:12 ---
(In reply to comment #218)
> The DGA won't help - it covers exclusive mode only. And is currently disabled
> on most distros.
I just stated that DGA could be used for non-exclusive mode by having the wine
code warp the mouse cursor around according to the relative motion detected via
DGA, it's a hack but it at least behaves correctly in all cases (the mouse is
already clipped to the window by ClipCursor, this just gives wine full control
of the cursor behavior while it is locked in that window).
But this all depends on whether anyone is interested in contributing such a
patch.
As for it being disabled - to my knowledge it is enabled and working on all
distributions if you use the mouse driver in xorg, but all distributions have
had very hit-or-miss compatibility on evdev until recently.
This is why I suggested it be a checkbox - it either works or it doesn't (and
the user can make it work with xorg.conf changes in my experience), so it's a
useful workaround feature until Input2 is out.
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--- Comment #218 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-17 21:05:13 ---
(In reply to comment #217)
> From your comment I think I may have a misunderstanding about DirectInput -
> does it lock the mouse cursor position like DGA does? Or does it still allow
> the mouse cursor to move around, yet still report relative motion even if the
> mouse cursor is confined (by ClipCursor)?
Both, depending on cooperative level exclusive (mouse cursor hidden and doesn't
move) or non-exclusive (mouse cursor behaves as usual). Some games mean to use
exclusive mode but due to bugs end up acquiring mouse in non-exclusive mode
(ex: quake, quake 2). On windows this is not a problem for full-screen games.
The DGA won't help - it covers exclusive mode only. And is currently disabled
on most distros.
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--- Comment #15 from David Hagood <ccf2egd02(a)sneakemail.com> 2009-01-17 20:56:46 ---
I know Google Earth is very much affected by it, and so is Firefox (after a
restart).
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Mike Ellery <mellery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|mellery(a)gmail.com |
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Mattias Aabmets <rahvasaadik(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #28 from Mattias Aabmets <rahvasaadik(a)gmail.com> 2009-01-17 19:40:51 ---
*** This bug has been confirmed by popular vote. ***
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jaimerave(a)gmail.com |
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--- Comment #217 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-01-17 19:38:10 ---
>From your comment I think I may have a misunderstanding about DirectInput -
does it lock the mouse cursor position like DGA does? Or does it still allow
the mouse cursor to move around, yet still report relative motion even if the
mouse cursor is confined (by ClipCursor)?
If it locks the mouse cursor position, then DGA does exactly what is wanted, if
it does not lock the mouse cursor position then it is indeed a missing feature
in the xlib and xorg API.
If that's the case, the only solution short of Input2 is to do full emulation
of the X mouse cursor using DGA - using DGA to capture relative motion, and
updating the X cursor by warping, thus achieving an identical behavior.
(Obviously only while DInput is acquired in the app)
Perhaps someone who has free time (not in the core wine team obviously) would
like to take a stab at this DGA mouse cursor emulation, it would work far more
reliably than any of these game-specific hacks that keep being contributed.
I hope Input2 is coming quickly, but it's been pushed off more than once.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2009-01-17 18:06:23 ---
Which native Linux apps obey that setting?
Nothing is changed in git, I suspect.
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--- Comment #13 from David Hagood <ccf2egd02(a)sneakemail.com> 2009-01-17 16:52:22 ---
I've tested this with wine-1.1.12-420-gae48e09.
Steps to reproduce.
1) Via Regedit, unset HKLM/[System\\CurrentControlSet\\Hardware
Profiles\\Current\\Software\\Fonts\\LoxPixels
2) set display DPI to 96 via "xrandr --dpi 96"
3) Run regedit, observe font sizes.
4) exit regedit
5) set display DPI to 200 via "xrandr --dpi 200"
6) Run regedit, observe font sizes.
Expected result: Font sized should change.
Actual results: Font sizes unchanged.
I am pulling the latest GIT now, and will report when that build is done.
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--- Comment #6 from Saulius K. <saulius2(a)gmail.com> 2009-01-17 15:33:59 ---
Ok, but I am still confused as your outcome...
> All immediate WMI core installer show stoppers are either resolved or covered
> by separate bugs now, see my comment #3.
> I already have the installer working as part of .NET 3.x showcase bugs run.
... doesn't explain what has changed in Wine to be free to drop the stubs which
were required for the installer earlier.
> This makes this bug somewhat superfluous because I can't remember now what the
> detail problem was at that time.
OK, I understand the situation now. Nevertheless, it's still interesting --
were these stubs required by a native dll from a system32 folder or by some
other installer binary? That could make a difference for some applications in
future.
But nevermind, I probably will make some "progression testing" on my spare
time, as there are known both testing date and the URL of the installer.
Whatever it was, thank you for your investigations.
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--- Comment #216 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-01-17 15:02:34 ---
(In reply to comment #215)
I've told it previously - it CAN'T wrap the mouse pointer. Do you really want
to have different profile for every game and navigate through game menus with
keyboard? Mouse warping means that it WON'T work in menu. It should work as
Vitaliy said. I'm not a WINE developer, but I would reject all patches that
warp mouse in this case. WINE should stop mouse from leaving the box and it
should pass the mouse (not pointer) movement.
Imagine mouse is stuck on the middle of the screen, or it goes back to the
middle when it leaves the box. Try to start a new game in Pariah or KOTOR then.
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--- Comment #5 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 14:51:00 ---
Hello,
--- quote ---
I disagree. The installer fails and this IMHO should be fixed in the far
future. Lets mark it as LATER (or REMIND, whichever matches more).
--- quote ---
I suggest to re-read the whole comment.
All immediate WMI core installer show stoppers are either resolved or covered
by separate bugs now, see my comment #3.
I already have the installer working as part of .NET 3.x showcase bugs run.
This makes this bug somewhat superfluous because I can't remember now what the
detail problem was at that time.
Sure, there are still various holes in WMI usage that require further
investigation and their own bugs (consider .NET apps which use
System.Management namespace).
Regards
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Thomas Beimel <gnulinux(a)thomas-beimel.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gnulinux(a)thomas-beimel.de
--- Comment #9 from Thomas Beimel <gnulinux(a)thomas-beimel.de> 2009-01-17 11:30:34 ---
I can confirm the bug with wine 1.1.13 (using 1701 demo & original version) but
I have a different behaviour. Once the startup popup is gone and the game
maximizes, the screen freezes in black colour and my system freezes as well. No
other chance then using the reset button. Virtual consoles don't work, nothing.
Is this related to wine or maybe the ati fglrx driver? Because I am using an
RadeonHD3200 with ati's proprietary driver. I was not able to copy the console
output due to the system crash.
Btw: I have no problems with my graphics configuration on other games with
wine.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #23 from Dan Kegel <dank(a)kegel.com> 2009-01-17 10:14:18 ---
Yep, works after "winetricks gecko dotnet20", closing.
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20040505
--- Comment #36 from Jesse Allen <the3dfxdude(a)gmail.com> 2009-01-17 09:41:41 ---
OK... put up the version number found with the regression patch, but it's
probably meaningless these days as far as wined3d.
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--- Comment #215 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-01-17 09:22:04 ---
I reiterate my point that winecfg should have a checkbox for DGA Mouse Grab, if
it doesn't work for some people, then they'll have to wait for Input2, if it
does work, they're happy. It does not make it WORSE for anyone.
XF86DGADirectVideo(display, screen, XF86DGADirectMouse);
It reports relative motion and freezes the mouse pointer in place (this is
unfortunate, but it does prevent it from leaving the window).
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--- Comment #214 from Reyn <alexispospelov(a)ya.ru> 2009-01-17 07:51:25 ---
(In reply to comment #213)
> (In reply to comment #212)
>
> And what with patch from Daniel Scharrer 2009-01-13? Have someone tested it? It
> seems it doesn't wrap mouse.
>
If it doesn't wrap mouse and nothing else happens it probably means that
reading right on /dev/input/mice is not set.
But with correct rights it still does not work for me in Mount an Blade.
The patch leads to 60 sec freeze after any mouse movement. It seems something
blocks a thread that tries to read directly from mice.
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--- Comment #4 from Saulius K. <saulius2(a)gmail.com> 2009-01-17 07:39:24 ---
In reply to Anastasius Focht:
> I know WMI isnt in focus, implementing wmi.dll (core) itself seems to be
> somewhat tedious task.
> Due to undocumented/internal nature of this api i dont expect help/progress,
> just added this entry for sake of completeness (and to remember myself).
> Maybe i come up with a solution one day, but it takes time
> investigating/researching that stuff (even true for getting api prototypes)
...
> marking this fixed because I went another route while dealing with .NET 3.x
> installers.
I disagree. The installer fails and this IMHO should be fixed in the far
future. Lets mark it as LATER (or REMIND, whichever matches more).
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http://bugs.winehq.org/show_bug.cgi?id=16349
Summary: Text is garbled in Teach 2000
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://teach2000.memtrain.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17663)
--> (http://bugs.winehq.org/attachment.cgi?id=17663)
+richedit builtin
Screenshot says it all, but to summarize:
type:
"foo = bar" in main window (no quotes)
Comes out as:
{\rtf1\aransi\ansicpg1252\deff0\deflang1043{\fonttbl{\f0\froman\fprq2\fcharset1
Tahoma;}{\f1\fswiss\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset1 Tahoma;}}
{\colortbl ;\red0\green0\blue255;\red255\green0\blue0;}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs24 \'7B\'5Crtf
b1\'5Cansi\'5Cansicpg1252\'5Cdeff0\'5Cdeflang1043\'7B\'5Cfonttbl\'7B\'5Cf0\'5Cfroman\'5Cfprq2\'5Cfcharset1
Tahoma\cf1 ;\cf0 \'7D\'7B\'5Cf1\'5Cfswiss\'5Cfcharset0 Arial\cf1 ;\cf0
\'7D\'7B\'5Cf2\'5Cfswiss\'5Cfprq2\'5Cfcharset1 Tahoma\cf1 ;\cf0 \'7D
Unless you use native riched20.
+richedit under native and builtin attached
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--- Comment #213 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-01-17 06:40:51 ---
(In reply to comment #212)
I think he meant creating a bigger window that is located on -200, 200 and have
size of fullscreen width + 200, fullscreen height + 200.
And, you're right and we totally agree - there should be no mouse warping at
all. Mouse pointer stay on the edge of the window, but it must give us mouse
events - I think this should be done by reading /dev/input/mice or from X mouse
driver (if it's possible).
And what with patch from Daniel Scharrer 2009-01-13? Have someone tested it? It
seems it doesn't wrap mouse.
And for ppl posting patched that are warping the mouse:
There is no real difference between mouse mode in menu and mouse mode in game
(for games like KOTOR, Pariah or Fallout 3).
WINE should NOT warp the mouse, because the mouse will be stuck on the middle
of the screen in menu. It should allow mouse pointer to travel across the
screen (so it will work in menus) and after reaching edge - pointer should stay
there and not move at all, but WINE should get mouse move events. In the menu
game will ignore it, but in game (if the game is FPP type) it will just move
the character properly (the cursor is hidden so there is no real difference for
the user if it stays on the middle or it's on the edge).
The real problem is - how to get mouse stop moving away from the window and
read mouse events if it's on the edge of the screen.
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--- Comment #22 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 06:37:00 ---
Hello,
again: why is this one still open?
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|unspecified |0.9.34.
--- Comment #3 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 05:28:58 ---
Hello,
marking this fixed because I went another route while dealing with .NET 3.x
installers.
Immediate showstoppers are covered by bug 7187 and bug 16882
Regards
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--- Comment #18 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 05:19:37 ---
Hello,
there is nothing to retest because I can say out of my head this still an issue
:-)
Regarding the version ... the bug reporter stated it:
--- quote ---
* WINE CVS 20060223 compiled with GCC 3.2
* WINE 0.9.7 RPM
* Fedora Core 4
--- quote ---
Just pick a version.
Regards
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.36.
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.25.
--- Comment #18 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-17 05:13:42 ---
(In reply to comment #17)
> > Removing deprecated CVS/GIT version tag.
>
> What version is relevant nowadays?
>
The earliest known version that had this bug, ie the one you were using when
you reported the bug.
Going by the date, 0.9.25 was current.
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--- Comment #212 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-17 01:35:44 ---
(In reply to comment #210)
Explain how will that work for full-screen apps? And what part of _never_
warping mouse is so hard to understand?
ANY REAL solution should NOT warp mouse. And report MOUSE movements not the
POINTER movements.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-17 01:28:48 ---
(In reply to comment #6)
The bug you talking about is bug 16729.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #7 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-01-17 01:26:46 ---
Create new bug. This one is _REALLY_ closed.
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--- Comment #21 from Artem S. Tashkinov <t.artem(a)mailcity.com> 2009-01-17 00:48:58 ---
The bug is still there (tested on GIT).
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--- Comment #17 from Artem S. Tashkinov <t.artem(a)mailcity.com> 2009-01-17 00:46:54 ---
> Removing deprecated CVS/GIT version tag.
What version is relevant nowadays?
> If still present, update version field to earliest known version of wine that had this bug.
All known wine versions have this bug.
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Dylan Smith <dylan.ah.smith(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dylan.ah.smith(a)gmail.com
Status|NEW |ASSIGNED
--- Comment #9 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-16 19:54:35 ---
The problem is that ascii richtext is being sent using the EM_SETTEXTEX
message, but it is also using the unicode codepage (1200). It seems as if
native richedit controls look at the initial bytes for the ascii string "{\rtf"
or "{\urtf" regardless of which codepage is used, then determines that the
string has an ascii encoding in the rich text format.
I sent a test case and a fix to wine-patches.
[1/2] richedit: Added test for detecting ascii rtf with unicode codepage.
http://www.winehq.org/pipermail/wine-patches/2009-January/067834.html
[2/2] richedit: EM_SETTEXTEX detects ascii richtext with unicode codepage.
(Fixes Bug 6661)
http://www.winehq.org/pipermail/wine-patches/2009-January/067835.html
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|5713 |
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on|6194 |
Component|winsock |-unknown
Summary|Google Pack installer aborts|Google Pack installer aborts
|because Background |
|Intelligent Transfer Service|
|not implemented |
--- Comment #9 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-16 16:25:22 ---
>From a +module,+relay log:
0009:Call KERNEL32.GetModuleHandleA(0040e3b0 "mscoree.dll") ret=004065e7
trace:module:LdrGetDllHandle L"mscoree.dll" -> (nil) (load path L"C:\\Program
Files\\Google\\Common\\Google
Updater;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows")
0009:Ret KERNEL32.GetModuleHandleA() retval=00000000 ret=004065e7
0009:Call KERNEL32.ExitProcess(8007007c) ret=00406616
Oddly, I do have .net 2.0 installed via winetricks, so I'm not sure why that's
failing. Anyway, it's not a BITS bug, so I'm removing that dependency.
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--- Comment #211 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-01-16 13:51:04 ---
I think this might be the best solution - I wrote a patch that worked
flawlessly with all games but only when app's window was on the center of the
screen <- tested it with many applications and it worked like a charm. The only
problem was the mouse dmz - I don't know how to make mouse events readable by
the app if it leaves the window.
>From my experience on fast moves you'll need at least ~200 pixels.
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--- Comment #210 from Marc Mengel <marc.mengel(a)gmail.com> 2009-01-16 13:30:31 ---
So I've been reading the discussion for this bug, and I hope this isn't an old,
already ruled out idea, but instead of all of this discussion of mouse-warping,
how about an option that runs the Wine application in a window which is nested
centered inside a surrounding mouse-dmz window, say about 50px wider than the
app window. If your mouse is in the mouse-dmz, but outside the application's
window, the mouse events still go to the application; but if the user drags the
mouse outside of the mouse-dmz, you pretend the mouse is still at the edge of
the mouse-dmz until it comes back inside. Then you could set the width of the
mouse-dmz wider for apps that need out-of-window mousing.
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--- Comment #11 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-01-16 13:28:51 ---
Please retest using the latest wine release (wine-1.1.13).
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--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2009-01-16 12:30:22 ---
(In reply to comment #7)
> Is there a direct download link for this available? That URL produces the
> error message "Google Pack requires Windows XP or Vista" for me, even when
> running IE6 and with my ~/.wine configured to use version Windows XP. I'd like
> to verify that bug 6194 no longer blocks this.
>
Works if you use firefox ;-) (winetricks is broken though, I'm about to send
Dan a patch).
http://www.google.com/pack/download/Google_Updater?hl=en&stub=on&ciNum=0&fi…
Gives me:
Google Updated cannot continue (error 0x8007007c).
Which according to MSDN
(http://msdn.microsoft.com/en-us/library/aa746530(VS.85).aspx) is:
0x8007007C LDAP_PROTOCOL_ERROR ERROR_INVALID_LEVEL Protocol error.
Terminal output:
fixme:nls:GetGeoInfoW -1 4 0x33fd5c 9 0
err:ntdll:NtQueryInformationToken Unhandled Token Information class 11!
fixme:advapi:CheckTokenMembership ((nil) 0x128860 0x33fd04) stub!
fixme:nls:GetGeoInfoW -1 4 0x33fb54 9 0
fixme:advapi:CheckTokenMembership ((nil) 0x12b8a0 0x33fe2c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12b8f0 0x33fe2c) stub!
fixme:service:svcctl_CreateServiceW Dependencies not supported yet
fixme:service:svcctl_ChangeServiceConfig2W level 2 not implemented
fixme:advapi:CheckTokenMembership ((nil) 0x12b8f8 0x33fe2c) stub!
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--- Comment #7 from Juan Lang <juan_lang(a)yahoo.com> 2009-01-16 11:41:03 ---
Is there a direct download link for this available? That URL produces the
error message "Google Pack requires Windows XP or Vista" for me, even when
running IE6 and with my ~/.wine configured to use version Windows XP. I'd like
to verify that bug 6194 no longer blocks this.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|5054 |
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on|6194 |10601
--- Comment #19 from Dan Kegel <dank(a)kegel.com> 2009-01-16 11:14:54 ---
That does the trick!
Once that is committed, people can start using and filing bugs for
the compiler and IDE.
This bug no longer depends on bug 6194.
You have to do winetricks dotnet20 before running the
installer for now, so marking this bug as depending on 10601.
(You also have to do winetricks vcrun2005 msxml3 before
it will show you its GUI successfully, and winetricks ie6
before the new project wizard will show you its first
page properly. But those are beyond the scope of this bug.)
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Tim Murphy <tajmurphy(a)verizon.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tajmurphy(a)verizon.net
--- Comment #7 from Tim Murphy <tajmurphy(a)verizon.net> 2009-01-16 11:09:44 ---
(In reply to comment #0)
> I have an app whose installer (setup.exe) fails with "DDE requires ddeml.dll".
> It was designed for Windows 3.1 and Windows 95, which may be a factor. In any
> event, solving the bug is a simple matter of ln -s user32.dll ddeml.dll
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-01-16 10:43:58 ---
(In reply to comment #19)
> (In reply to comment #18)
> > Removing deprecated CVS/GIT version tag. Please retest in current git. If still
> > present, update version field to earliest known version of wine that had this
> > bug. Thanks!
> >
>
> I'm not sure how to change the version. What do you mean by earliest known
> version?
Yes.
> Do you mean we should download every version of Wine until we find one
> where it works. What if it doesn't work on any of them?
>
No need. If you know the version, or something close, set it to that.
Otherwise, just ignore that :-).
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--- Comment #85 from Austin English <austinenglish(a)gmail.com> 2009-01-16 10:43:00 ---
(In reply to comment #81)
> In the hopes of staving off the number of emails this conversation is
> generating(!) could I suggest as a resolution that rather than posting comments
> in Bugzilla (which is no doubt irritating the developers), that somebody here
> contacts a lead member of the Wine dev team directly, and asks them if The Sims
> 2 can be a criteria for the next main release of Wine, just as working
> Photoshop support was for Wine 1.0?
Photoshop had a lot of people filing bugs, making patches, and testing it. Sims
just has people filing bugs and then asking for it to be fixed a lot.
Stefan has given the solution, but it's a lot of work, and no one's taken it up
yet.
As has been said plenty of times, unless you're reporting something new on the
bug, or offering a solution, don't post in the bug. It just serves as a
distraction.
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http://bugs.winehq.org/show_bug.cgi?id=16922
Summary: Build broken on NetBSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: NetBSD
Status: NEW
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=18686)
--> (http://bugs.winehq.org/attachment.cgi?id=18686)
config.log
`makedep' is up to date.
(GIT_DIR=../../.git git describe HEAD 2>/dev/null || echo "wine-1.1.12") | sed
-n -e '$s/\(.*\)/const char wine_build[] = "\1";/p' >version-stamp || (rm -f
version-stamp && exit 1)
../../tools/winebuild/winebuild --target -w --def -o libd3dx9.def --export
./d3dx9_36.spec
winebuild: Unrecognized CPU ''
*** Error code 1
Build command used was:
CC="ccache gcc" \
CFLAGS="-O2 -I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R6/include" \
CPPFLAGS="-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R6/include" \
LDFLAGS="-L/usr/pkg/lib -Wl,-R/usr/pkg/lib -L/usr/lib -Wl,-R/usr/lib
-L/usr/X11R6/lib -Wl,-R/usr/X11R6/lib" \
./configure --disable-tests &&
make depend &&
make &&
exit
Attaching config.log/config.status
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http://bugs.winehq.org/show_bug.cgi?id=16840
Summary: Regression: Children of the nile demo crashes when
loading the menu
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://www.gamershell.com/download_7600.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The following patch makes the demo of Children of the nile crashed:
commit: d2da2d378eefb1450f8882d80157465d1e272746
Author: Vitaliy Margolen
Summary: dinput: Allow for holes in device status structure
Reverting the patch fixes the crash
Joaopa
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Summary: Nirvis CDJ: serial port mode not completely clean on
FreeBSD (IEXTEN still on)
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p-wine-bugs(a)ziemba.us
Created an attachment (id=18530)
--> (http://bugs.winehq.org/attachment.cgi?id=18530)
serial ports: turn off IEXTEN when ICANON is turned off
("man termios" for details)
When wine sets the parameters on a serial port (set_line_control()), although
it turns off ICANON, it does not disable IEXTEN. On Linux it probably isn't a
problem because the tty driver disables IEXTEN behavior when ICANON is off, but
on FreeBSD the tty driver still gives special treatment to the input stream
when ICANON is off but IEXTEN is on.
Simple fix: where ICANON is turned off, also turn off IEXTEN.
The problem is evident when running the Nirvis CDJ application, which
communicates with Sony CD jukeboxes via serial port and a Slink-e controller.
Without this fix it mostly works, but there are occasional subtle failures
(e.g., identification of some CDs fails).
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Summary: directory listing in cmd is not formatted correctly
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
CC: julliard(a)winehq.org
Created an attachment (id=18452)
--> (http://bugs.winehq.org/attachment.cgi?id=18452)
comparison of output
reverting commit 854c9b208977d8f0469ef8d531aee1d1ca2819e7 returns the correct
output
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jan 2 22:01:06 2009 +0100
cmd.exe: Don't use wvsprintf on sysv-style varargs, use a libwine function
instead.
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Summary: Lineage 2: Graphics bug with camera position
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jolpo86(a)gmail.com
graphics bug in lineage 2, in wine 1.0.1 the bug appears as blue and black
lines, non-transparent
in versions 1.1.10, 1.1.11, 1.1.12, like in the screens in the zip-file
on the login-screen, the bug didn't change with the wine-versions.
ingame, the position of the camera changes the bug, like shown in the screens.
My system is an Acer Aspire 5920G, with Intel Core2Duo T7300, Nvidia Gefore
8600M GT
Nvidia Driver Version is 177.80
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Summary: EnumDisplaySettingsEx does not set DM_DISPLAYFLAGS
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: excors(a)gmail.com
I have a (non-public) application that says:
EnumDisplaySettingsA(0, ENUM_CURRENT_SETTINGS, &dm); // [omitted error
handling]
// EnumDisplaySettings is documented to set the values of the following:
const DWORD expectedFlags =
DM_PELSWIDTH|DM_PELSHEIGHT|DM_BITSPERPEL|DM_DISPLAYFREQUENCY|DM_DISPLAYFLAGS;
assert((dm.dmFields & expectedFlags) == expectedFlags);
http://msdn.microsoft.com/en-us/library/ms533265(VS.85).aspx says:
"The EnumDisplaySettings function sets values for the following five
DEVMODE members: dmBitsPerPel, dmPelsWidth, dmPelsHeight, dmDisplayFlags,
dmDisplayFrequency"
so that behaviour is indeed documented.
X11DRV_EnumDisplaySettingsEx initialises dmDisplayFlags to 0, but it does not
add DM_DISPLAYFLAGS to dmFields, and so the application complains.
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http://bugs.winehq.org/show_bug.cgi?id=16738
Summary: Lineage2 shows only black screen at startup
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
CC: julliard(a)winehq.org
Hello,
I am running wine-1.1.12 on Ubuntu intrepid (amd64).
There is a regression between wine-1.1.11 and wine-1.1.12.
There is only a black screen when starting up Lineage2.
I already have run a regression test.
The result is:
c6c335d70e1495c03821e6227ef715dcb71594b7 is first bad commit
commit c6c335d70e1495c03821e6227ef715dcb71594b7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 30 22:56:15 2008 +0100
server: Make thread entry points client_ptr_t instead of void pointers.
:040000 040000 5e99f6db1cf619b2843b467cfa3262974b07c1cb
fcbf57de779c57c5482df2b2d8147d58bd42c581 M dlls
:040000 040000 f217052cc776d21a410565b158d3b4378fd3e37d
51d12878243584a704760b5854120fcf2f4235e8 M include
:040000 040000 bcd8e7bf4301c872e3924490aa6890920e86a88c
7133a292e64948330625d819bca92e6a8e903435 M server
This may be a duplicate of http://bugs.winehq.org/show_bug.cgi?id=16732
I did not know if the same patch will close these two bugs.
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http://bugs.winehq.org/show_bug.cgi?id=16714
Summary: World of Goo crashes on exit
Product: Wine
Version: 1.1.11
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
When you quit world of goo, it crashes, failing to restore the screen
resolution.
The console displays:
wine: Call from 0x7ee336e0 to unimplemented function
xinput1_3.dll.XInputEnable, aborting
The crash dialog displayed by World of Goo shows:
RaiseException+73
__wine_spec_unimplemented_function+35
__wine_stub_XInputSetState+0
WINPROC_wrapper+1A
...
It is difficult to get anything useful out of this dialog as it is
unresponsive, several of them display and you have to force quit the
application.
If I had to guess, I suspect that this is called as part of SDL cleanup, so I
suspect other games using SDL are similarly affected.
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http://bugs.winehq.org/show_bug.cgi?id=16635
Summary: Mathematica 7 Player crashes on startup with
unimplemented KERNEL32.dll.GetErrorMode
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.wolfram.com/products/player/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free player installs fine, but crashes on startup with
unimplemented function KERNEL32.dll.GetErrorMode
After the first backtrace, it also complains
unimplemented function KERNEL32.dll.GetLSCallbackTarget
unimplemented function KERNEL32.dll.GetLSCallbackTemplate
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http://bugs.winehq.org/show_bug.cgi?id=16231
Summary: ArchiCAD 11 cannot install, NULL pointer dereference
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.download.com/ArchiCAD-11-International-/3000-
6677_4-10683987.html?tag=lst-1&cdlPid=10713172
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 13283
Testing for bug 13283, fails in git:
wine: Unhandled page fault on write access to 0x00000000 at address 0x7efb80a5
(thread 0025), starting debugger...
...
Backtrace:
=>1 0x7efb80a5 RtlCreateSecurityDescriptor+0x15(lpsd=(nil), rev=1)
[/home/austin/wine-git/dlls/ntdll/sec.c:434] in ntdll (0x7de5af88)
2 0x7ea89249 InitializeSecurityDescriptor+0x19(pDescr=(nil), revision=1)
[/home/austin/wine-git/dlls/advapi32/security.c:1158] in advapi32 (0x7de5afa8)
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http://bugs.winehq.org/show_bug.cgi?id=16102
Summary: archicad 10 demo installer crashes when launched
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Archicad-10-Student-Edition-
USA/3000-6677_4-10551542.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 8543
Created an attachment (id=17336)
--> (http://bugs.winehq.org/attachment.cgi?id=17336)
output in git
wine: Unhandled page fault on write access to 0x00000000 at address 0xb7d5b637
(thread 0022), starting debugger...
....
2 0x7ea2c726 InitializeSecurityDescriptor+0x18(pDescr=(nil), revision=1)
[/home/austin/wine-git/dlls/advapi32/security.c:1158] in advapi32 (0x0033ec8c)
Adding a NULL check avoids the crash, but then the installer doesn't proceed...
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