https://bugs.winehq.org/show_bug.cgi?id=7767
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |8.0.x
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https://bugs.winehq.org/show_bug.cgi?id=55091
Bug ID: 55091
Summary: Wine fails compiling
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: eric.pouech(a)gmail.com
Distribution: ---
wine (c47c4d54bdf9a0f2100045fb6bc163291960fa05) fails to compile:
```
CCLD loader/wine64-preloader
loader/preloader.o: in function `wld_start':
/home/eric/wine/wine/loader/preloader.c:1402:(.text+0xc33): failed to convert
GOTPCREL relocation against '_start'; relink with --no-relax
collect2: error: ld returned 1 exit status
```
adding -Wl,--no-relax to preloader link operation fixes the issue
(at least allows linking, and notepad starts)
$ uname -a
Linux fedora.home 6.3.8-200.fc38.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Jun 15
02:15:40 UTC 2023 x86_64 GNU/Linux
(split from https://bugs.winehq.org/show_bug.cgi?id=55050)
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https://bugs.winehq.org/show_bug.cgi?id=55203
Bug ID: 55203
Summary: ws2_32:sock - test_AcceptEx() sometimes gets
WSAEWOULDBLOCK and times out on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_AcceptEx() sometimes gets WSAEWOULDBLOCK and times out on
Windows 10:
sock.c:8704: Test failed: failed to accept, error 10035
sock.c:8716: Test failed: got 0xc0000023
sock.c:8751: Test failed: got 00000000
sock.c:8765: Test failed: AcceptEx on too small remote address size returned 0
+ errno 10022
sock.c:8785: Test failed: AcceptEx returned 0 + errno 10022
sock.c:8805: Test failed: got error 10056
ws2_32:sock:13d4 done (258) in 120s 488B
See https://test.winehq.org/data/patterns.html#ws2_32:sock
Where:
10022 == WSAEINVAL
10035 == WSAEWOULDBLOCK
10056 == WSAEISCONN
0xC0000023 == STATUS_BUFFER_TOO_SMALL
This happened 6 times in the past 8 months, all on Windows 10:
* 2023-02-07 win22H2_fgtb-w10pro64-64
* 2023-03-23 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-31 win2004_newtb-w10pro64v2004-64
* 2023-05-30 win1909_newtb-w1064v1909-64
* 2023-06-23 win21H1_newtb-w10pro64-ja-64
* 2023-07-06 win21H1_newtb-w10pro64-de-64
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https://bugs.winehq.org/show_bug.cgi?id=55247
Bug ID: 55247
Summary: Assertion in riched20 while installing Office 2007
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 74844
--> https://bugs.winehq.org/attachment.cgi?id=74844
Log file with WINEDEBUG=riched20
The installer of Office 2007 fails with an assertion in riched20.
A bisect shows the following commit
commit b70eb32c5f3e506181d9e1e9fbef62e9baf3674d
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Sat Jul 1 13:22:46 2023 +0900
riched20: Wrap marked paragraphs at Text Services initialization.
Today, CreateTextServices() returns an Rich Edit object without row
start and end marks, which are expected to exist by many Rich Edit
operations as well as EM_* message handlers.
This leads to a crash when certain messages (e.g., EM_SCROLLCARET) are
sent to the Rich Edit object via ITextServices::TxSendMessage(), unless
ME_WrapMarkedParagraphs() has been called beforehand.
Fix this by calling wrap_marked_paras_dc() early in the initialization
process.
This is not a problem for windowed Rich Edit controls, which already
calls ME_WrapMarkedParagraphs() before the user or application starts
interacting with it.
dlls/riched20/para.c | 1 +
dlls/riched20/tests/txtsrv.c | 18 ++++++++++++++++++
2 files changed, 19 insertions(+)
A log file with WINEDEBUG=riched20 is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54688
Bug ID: 54688
Summary: ntdll:info - test_query_cpu() fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_cpu() fails on Windows 7:
32-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits 5 / a0cd3fff
64-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits c0000003 / b1993dfe
See https://test.winehq.org/data/patterns.html#ntdll:info
Where:
0xc0000003 == STATUS_INVALID_INFO_CLASS
These are new tests introduced in the commit below:
commit c44e58c88bd1a67ecb2f58472b1c67ab5f3ccb80
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Mar 14 17:37:33 2023 +0100
ntdll: Implement the SystemProcessorFeaturesInformation query.
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https://bugs.winehq.org/show_bug.cgi?id=54503
Bug ID: 54503
Summary: d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing:
math.c:4099: Test failed: Expected[6] = 4.27384138e+000, received =
4.27386904e+000.
See https://test.winehq.org/data/patterns.html#d3dx9_36:math
This looks like another imprecision problem.
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=50868
Bug ID: 50868
Summary: League of Legends: infinite loading after login
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ickoeboki(a)gmail.com
Distribution: ---
Created attachment 69678
--> https://bugs.winehq.org/attachment.cgi?id=69678
A log from lutris when the error happens
After logging into League of Legends, the client is stuck in a state of
infinite loading.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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https://bugs.winehq.org/show_bug.cgi?id=55187
Bug ID: 55187
Summary: winedbg --auto crashes if target process terminates
after attaching.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Tried to do some investigation of bug 54240.
There MaLauncher.exe hit a unimplemented function, therefore raises a
'windbg --auto' process.
Unfortunately somehow the MaLauncher.exe manages to terminate,
therefore winedbg receives a EXIT_PROCESS_DEBUG_EVENT that sets
dbg_curr_process to NULL, while winedbg is in the middle
of the --auto processing.
Therefore hitting close or show details leads to a crash in winedbg.
Thread 1 received signal SIGSEGV, Segmentation fault.
0x0041bff1 in output_system_info () at programs/winedbg/tgt_active.c:876
876 if (!IsWow64Process( dbg_curr_process->handle, &is_wow64 ))
is_wow64 = FALSE;
(rr) bt
#0 0x0041bff1 in output_system_info () at programs/winedbg/tgt_active.c:876
#1 dbg_active_auto () at programs/winedbg/tgt_active.c:991
#2 0x0043a377 in main () at programs/winedbg/winedbg.c:729
...
(rr) print dbg_curr_process
$1 = (struct dbg_process *) 0x0
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https://bugs.winehq.org/show_bug.cgi?id=55114
Bug ID: 55114
Summary: secur32:schannel - The 32-bit
test_connection_shutdown() crashes on Windows <= 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:schannel - The 32-bit test_connection_shutdown() crashes on Windows <=
8:
[...]
0b08:schannel: 218 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
schannel.c:2089: this is the last test seen before the exception
0b08:schannel: unhandled exception c0000005 at 77CF28C7
secur32:schannel:0b08 done (-1073741819) in 0s 1396B
See https://test.winehq.org/data/patterns.html#secur32:schannel
A bisect shows that this crash started with the commit below:
commit 11afc2da020642d34eb55a59f99ee13847e61d46
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Jun 20 14:34:57 2023 +0200
secur32: Add support for sending TLS alerts.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55086
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https://bugs.winehq.org/show_bug.cgi?id=54932
Bug ID: 54932
Summary: Fallout 3: Black screen when using the experimental
wow64 mode
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When I try to play fallout 3 or new Vegas I get a black box with no audio.
Space Cadet Pinball x86 works fine though. I also tried using dxvk but that
didn't help.
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https://bugs.winehq.org/show_bug.cgi?id=46221
Bug ID: 46221
Summary: League of Legends 8.23 crash after champion select
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lollinos(a)hotmail.com
Distribution: ---
i think it's the same error about anti-cheat lol had last patches.
After Champion select end, game crash with message: "A critical error has
occurred and the process must be terminated. Would you liek to create a crash
dump to aid the developers in troubleshooting this issue? This may take up to 5
minutes. NOYE: The process may appear unresponsive during this time. [YES]
[NO]".
Steps:
- WINEPREFIX=~/.wine WINEARCH=win32 wine winecfg
- WINEPREFIX=~/.wine WINEARCH=win32 wine winetricks --gui, set to true capture
mouse, virtual Desktop and Windows version to XP (I've tried with 7-10 too)
- wineboot -u, winetricks -q d3dx9
- cd .wine/drive_c/, ln -s ~/path/lol-installer.exe
- wine start lol-installer.exe
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'msvcp140' /t
'REG_SZ' /d 'native,builtin' /f
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'wininet' /t
'REG_SZ' /d 'builtin,native' /f
- wine start 'C:\Riot Games\League of Legends\LeagueClient.exe'
I tried a lot of settings, but i cant make it works after champion select.
Some way to fix this bug?
ii wine-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-amd64 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-i386:i386 3.21.0~stretch
i386 WINE Is Not An Emulator - runs MS Windows programs
ii winehq-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii winetricks 0.0+20170101-1
all package manager for Wine to install software easily
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=55032
Bug ID: 55032
Summary: Multiple games have laggy rendering in DX12 mode
(Kena: Bridge of Spirits, Total Conflict: Resistance)
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: ac265bf3fb6884bdd2b75e996d933ea791dfd3ee
Distribution: ---
Lags when moving mouse.
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https://bugs.winehq.org/show_bug.cgi?id=45042
Bug ID: 45042
Summary: Steam doesn't uninstall applications, gets stuck
saying "deleting %app" until next popup isn't very
visible
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61171
--> https://bugs.winehq.org/attachment.cgi?id=61171
wine log
It is nearly impossible to delete steam applications when you right click then
select uninstall.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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https://bugs.winehq.org/show_bug.cgi?id=55276
Bug ID: 55276
Summary: Dying Light 2: Stay Human crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Regression SHA1: 24a2b625545f1875b5c3177f2b9da1b7299b864f
Distribution: ---
Backtrace:
=>0 0x000002c74c9629 in ucrtbase (+0x59629) (0x00000000000a58)
1 0x0000010131b142 in engine_x64_rwdi (+0x131b142) (0x00000000000a58)
2 0x0000010130aef3 in engine_x64_rwdi (+0x130aef3) (0x0000000011b840)
3 0x00000101351365 in engine_x64_rwdi (+0x1351365) (0x007f04b0642388)
4 0x00000100fbf048 in engine_x64_rwdi (+0xfbf048) (0x0000000011b9d0)
5 0x00000100fd0ba2 in engine_x64_rwdi (+0xfd0ba2) (0x0000000011bbd0)
6 0x00000100fcce2e in engine_x64_rwdi (+0xfcce2e) (0x0000000011bbd0)
7 0x00000100759f9a in engine_x64_rwdi (+0x759f9a) (0x0000000011bdb0)
8 0x0000010077e5ab in engine_x64_rwdi (+0x77e5ab) (0x0000000011dd03)
9 0x0000010078057f in engine_x64_rwdi (+0x78057f) (0x0000000011dd70)
10 0x00000140007fed in dyinglightgame_x64_rwdi (+0x7fed) (0x0000000011e860)
11 0x0000014000943c in dyinglightgame_x64_rwdi (+0x943c) (0000000000000000)
12 0x0000014007be2a in dyinglightgame_x64_rwdi (+0x7be2a) (0000000000000000)
13 0x00000178028a39 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[/home/andrey/wine64/../wine/dlls/kernel32/thread.c:61] in kernel32
(0000000000000000)
14 0x0000017005cdc5 __wine_pop_frame(entry=000000014007BE98,
arg=000000007FFD0000)
[/home/andrey/wine64/../wine/include/wine/exception.h:277] in ntdll
(0000000000000000)
15 0x0000017005cdc5 RtlUserThreadStart+0x85(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[/home/andrey/wine64/../wine/dlls/ntdll/thread.c:294] in ntdll
(0000000000000000)
0x000002c74c9629 ucrtbase+0x59629: movdqa %xmm0, (%rdi)
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https://bugs.winehq.org/show_bug.cgi?id=44529
Bug ID: 44529
Summary: [Steam] Process remaining after exiting
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60483
--> https://bugs.winehq.org/attachment.cgi?id=60483
wine 3.1 terminal output
When I close steam with the tray icon, a steam process is still her and use 14%
of the CPU.
I have attached the console output when I leave steam, I don't know how can I
give more relevant information.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=55177
Bug ID: 55177
Summary: Hatching not printed in Framemaker 8
Product: Wine
Version: 8.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Hatchings are no longer printed in Framemaker 8 after commit
d98cd8d28bc40c808a4058e8af4afac75fe63390 is the first bad commit
commit d98cd8d28bc40c808a4058e8af4afac75fe63390
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sat May 6 11:17:02 2023 +0200
wineps: Use printer DC in print processor.
dlls/wineps.drv/builtin.c | 43 ---------------
dlls/wineps.drv/printproc.c | 131 ++------------------------------------------
dlls/wineps.drv/psdrv.h | 2 -
3 files changed, 4 insertions(+), 172 deletions(-)
To reproduce
- Install Framemaker 8 from the given URL
- Open the attached document hatching.fm
- print the document (to file or to printer)
the area with the hatching is empty.
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https://bugs.winehq.org/show_bug.cgi?id=53723
Bug ID: 53723
Summary: Star Ocean The Last Hope HD exits to desktop on start
after NtUserSystemParametersInfo change.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The game no longer starts under current wine. Instead it simply makes a few
calls on startup and exits without producing a window or error dialog.
A git bisect revealed 35a59e07b923e42d9bb391b0fef7acd25a9eb9d7 as the culprit.
Reverting that patch against the current master ad26f04f69a03c fixes the bug.
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https://bugs.winehq.org/show_bug.cgi?id=49371
Bug ID: 49371
Summary: Incorrect output buffer length check in WSAIoctl with
SIO_GET_INTERFACE_LIST
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: j.g.rennison(a)gmail.com
Distribution: ---
The output buffer length check in the implementation of the
SIO_GET_INTERFACE_LIST ioctl in WSAIoctl is not correct.
In the event that there are more interfaces than the supplied buffer is sized
for, this can result in output data being written beyond the end of the
supplied buffer and no error returned. This can cause undefined behaviour such
as crashes, etc.
With reference to line 4796 in dlls/ws2_32/socket.c
https://github.com/wine-mirror/wine/blob/343043153b44fa46a2081fa8a2c171eac7…
if ((numInt + 1)*sizeof(INTERFACE_INFO)/sizeof(IP_ADAPTER_INFO) > out_size)
should instead be
if ((numInt + 1)*sizeof(INTERFACE_INFO) > out_size)
This because the output buffer write pointer intArray is of type
INTERFACE_INFO*, and numInt is the index relative to the start of the output
buffer, not the size returned from GetAdaptersInfo.
The bug appears to have been introduced in commit a239e8ed.
https://github.com/wine-mirror/wine/commit/a239e8ed27b1c3cde6bc568c3d7b9996…
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https://bugs.winehq.org/show_bug.cgi?id=45564
Bug ID: 45564
Summary: Kolab E14 Client installation fails with "Copy failed"
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61987
--> https://bugs.winehq.org/attachment.cgi?id=61987
Install log with WINEDEBUG=+ntdll,+commctl
The installation of the Kolab E14 Client (Groupware based on KDE) fails with
"Copy failed" and aborts.
The install log including the generation of the Message "Copy failed" is
attached.
Wine is self-compiled with the patch from bug #45552 created by Fabian Maurer.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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https://bugs.winehq.org/show_bug.cgi?id=55181
Bug ID: 55181
Summary: Recent versions of chromium broken again, need
ProcessPrng
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Recent chromium don't work anymore in Wine.
This is a regression between 1164966 and 1164982.
This affects bot h 32bit and 64bit chromium.
https://commondatastorage.googleapis.com/chromium-browser-snapshots/index.h…https://commondatastorage.googleapis.com/chromium-browser-snapshots/index.h…
revisio nto git mapping:
1164966 - ce83030f1b647f5a6d2986a3fe55d45ee0468ad0
1164982 - e9f7170c60dc7437917757eb63072395cd5ad4d8
Most likely commit ac9f00a5616e2fb3a0f8d132d129cc5a38806e7e, where they udpate
boringssl.
boringssl now uses ProcessPrng instead of RtlGenRandom, which Wine doesn't
support.
See
https://github.com/google/boringssl/blob/5eab868eaa5f7a975d50579182e2690244…
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https://bugs.winehq.org/show_bug.cgi?id=55078
Bug ID: 55078
Summary: Powerpoint 2007: "Print to file" broken
Product: Wine
Version: 8.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Printing a large document in Powerpoint 2007 does not work when
"Print to file" is selected in the print dialog. Printing to the
printer works.
When failing the printing to file goes very quick and after a long
pause after the end of printing a exception is raised and wine
terminates. The crash dump seems to be not helpful, it points
inside a Powerpoint library.
A Bisect shows the following commit (which does not help really):
commit 7034fc297bf730427c6c808cb3f574b56f50b60f
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon May 1 13:11:42 2023 +0200
winspool: Change CUPS printers print processor to wineps.
dlls/winspool.drv/info.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
I created a new prefix before each test.
In previous versions of wine printing to file worked.
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https://bugs.winehq.org/show_bug.cgi?id=47328
Bug ID: 47328
Summary: Steam crashes when loading the Store tab (Assertion
Failed: killing unresponsive browser for URL)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64652
--> https://bugs.winehq.org/attachment.cgi?id=64652
Console output running Steam.exe under wine
Steps to reproduce:
Install Steam. Run and visit store tab.
Expected behavior:
Steam loads store tab
Actual behavior:
Steam hangs for 40 seconds, then crashes.
Attached is the console output. Samba is installed, as well as allfonts via
winetricks.
This should not be a duplicate of 30202 or 29230 since the first is closed as
fixed (and I installed allfonts), and the second has a different error in the
console output.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=53446
Bug ID: 53446
Summary: Total War Shogun 2 crashes on Intel Iris Plus Graphics
G4
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72820
--> https://bugs.winehq.org/attachment.cgi?id=72820
Console log on wine-7.14 with WINEDEBUG=+seh.
Total War Shogun 2 crashes during startup on Intel Iris Plus Graphics G4
hardware with an EXCEPTION_ACCESS_VIOLATION. Under Nvidia hardware the game
boots normally.
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https://bugs.winehq.org/show_bug.cgi?id=51982
Bug ID: 51982
Summary: When installing Kobo for Desktop, user data meant for
AppData\Local\Kobo is instead placed inside an
arbitrary folder of the program's installation.
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vorxborx(a)gmail.com
Distribution: ---
Created attachment 70967
--> https://bugs.winehq.org/attachment.cgi?id=70967
Wine user registry
Disclaimer: This is more of a curiosity than an issue, but I believe it may be
linked to issues with other software.
Summary:
After installing Kobo Desktop
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34526 see latest
test result for information on how to download the installer correctly)
everything worked correctly, and the program is fully functional (fantastic
job!).
When inspecting the program's files, attempting to find the user data, I
expected to find it at:
"~/.wine/drive_c/users/alex/AppData/Local/Kobo/Kobo Desktop Edition" which is
where it is on a native Windows installation.
However, this folder may exist, but is empty (no hidden files either).
Upon inspection, the contents of this folder instead ended up inside:
"~/.wine/drive_c/Program Files (x86)/Kobo/fonts/" along with the font files
expected there.
Steps to reproduce:
- download the installer.
- install the program.
- inspect the folder it was installed to.
The program works fine and manages to find and write to the folder where the
user data now is. I assume something went slightly wrong during installation,
so I have included terminal logs on that process.
I tested this on Manjaro (Wine 6.16) and KDE Neon Unstable (Wine 6.0.2) with
identical results.
The program in question is proprietary, so there isn't an option to inspect the
way it loads the location of these files, or determines the path in the first
place.
I have included the user.reg, and the two installation logs, though I couldn't
find anything particularly noteworthy myself.
Thank you,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=51950
Bug ID: 51950
Summary: Iperf 2.0.8 hangs in parallel dual mode on localhost
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found a problem in Wine winsock that may also be related to bug 51442 but I'm
opening a new bug report since this is not a regression.
On Windows, it is possible to run iperf 2.0.8 in dual mode on localhost in
parallel mode, so the following command works:
iperf -c 127.0.0.1 -d -t 1 -P 5
However, the same command freezes iperf completely on Wine, few messages
"connect failed: Connection refused" appear and Ctrl+C for terminating iperf
does not work.
This behavior is valid for all Wine versions (tested on 6.0.2, 6.11 and 6.20).
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https://bugs.winehq.org/show_bug.cgi?id=51383
Bug ID: 51383
Summary: S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up
with Enhanced full dynamic lighting (DX10)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70239
--> https://bugs.winehq.org/attachment.cgi?id=70239
screenshot
After bug 50209
wine-6.11-319-g52ba1b498a9
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https://bugs.winehq.org/show_bug.cgi?id=46888
Bug ID: 46888
Summary: Office 2007 word does not export to PDF/A
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63964
--> https://bugs.winehq.org/attachment.cgi?id=63964
Wine log with +t2embed,+fontsub
Office 2007 Word failes when exporting to PDF/A.
To reproduce:
- Start Office 2007 Word
- Select "Save As" (in the MS Logo in the upper left corner)
- Select "PDF or XPS"
- Select "Options" and mark "ISO ... (PDF/A)"
- Select Publish
The eror message "This file could not be found" appears and nothing is
exported.
There is an old forum thread
https://forum.winehq.org/viewtopic.php?f=8&t=19850.
In this thread the dlls t2embed and fontsub are seen as problematic for font
embedding. Maybe this is a helpful link.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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https://bugs.winehq.org/show_bug.cgi?id=54871
Bug ID: 54871
Summary: kernel32:console - testScroll() fails on Windows 10
1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:console - testScroll() fails on Windows 10 1909:
console.c:704: Test failed: ScrollConsoleScreenBufferA failed: 87
See https://test.winehq.org/data/patterns.html#kernel32:console
Where 87 == ERROR_INVALID_PARAMETER
The failing call is:
/* clipping, src & dst rect do overlap */
...
ret = ScrollConsoleScreenBufferA(hCon, &scroll, &clip, dst, &ci);
The parameters are scroll: 0x0-10x6 dst 2x0 clip 5x3-16x10 [1]
Some debugging shows that:
* The test is not skipped and succeeds in all other Windows 10 versions,
including Windows 10 1809 and 2009.
* Despite returning an error ScrollConsoleScreenBufferA() does what it was
asked, even on Windows 10 1909! This is why the loop that checks the content of
the screen does not report a ton of failures.
* ScrollConsoleScreenBufferA() stops returning an error when the destination
coordinates are within the clip rectangle.
[1] I'm not sure the 0 Y shift was intentional. It's the result of integer
rounding in 7/2-3 = 0.5 -> 0. So this is really only testing an horizontal
shift.
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https://bugs.winehq.org/show_bug.cgi?id=55290
Bug ID: 55290
Summary: quartz:videorenderer - test_video_window_position()
sometimes gets a bad height in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:videorenderer - test_video_window_position() sometimes gets a bad height
in Wine:
videorenderer.c:1957: Test failed: Got height 492.
videorenderer.c:1963: Test failed: Got height 492.
videorenderer.c:1968: Test failed: Got window bottom 492.
videorenderer.c:1984: Test failed: Got height 492.
videorenderer.c:1990: Test failed: Got height 492.
videorenderer.c:1995: Test failed: Got window bottom 492.
See https://test.winehq.org/data/patterns.html#quartz:videorenderer
This is independent of bitness and happens on the TestBot VMs as well as my
desktop and Remi's machines, but not in the GitLab CI's Debian environment.
There must be some external factor influencing how often it happens because it
happened systematically on my desktop from 2022-12-12 to 2023-01-09 and again
from 2023-01-13 to 2023-02-21 while it did not happen more frequently on all
other platforms. Currently it also happens a lot more frequently on Remi's
machines.
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https://bugs.winehq.org/show_bug.cgi?id=55226
Bug ID: 55226
Summary: kernel32:process - test_SuspendProcessState() gets
unexpected esp/rsp on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:process - test_SuspendProcessState() gets unexpected esp/rsp on
Windows.
The 32-bit tests get a bad esp value:
process.c:3445: Test failed: esp is not at top of stack page or properly
aligned: 0125f88c
process.c:3279: Test failed: esp is not at top of stack page or properly
aligned: 00fafa30
While the 64-bit tests get a bad rsp value:
process.c:3415: Test failed: rsp is not at top of stack page bd0ffffde8
process.c:3264: Test failed: rsp is not at top of stack page 962e7ffad8
See https://test.winehq.org/data/patterns.html#kernel32:process
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https://bugs.winehq.org/show_bug.cgi?id=55284
Bug ID: 55284
Summary: WinZip 7: falla al extraer un archivo zip
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: santinobenitez859(a)gmail.com
Distribution: ---
Wine falla cuando hago clic en el botón Extraer en la barra de herramientas en
WinZip 7.01
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https://bugs.winehq.org/show_bug.cgi?id=51201
Bug ID: 51201
Summary: Zlatogorye 2 crashes after selecting the class
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.excysted(a)aleeas.com
Distribution: ---
Created attachment 70076
--> https://bugs.winehq.org/attachment.cgi?id=70076
Screenshot of error after I started the game.
I downloaded the game from the website called MyAbandonWare, I updated the game
to the most latest version and applied NoCD. I played the first disk of this
game.
In settings of the game I disabled EAX. Then started new game, selected class,
and tells me this in the screenshot I attached. All Visual C++ from oldest to
the most up to date version are installed.
OpenSUSE Tumbleweed x86_64
Kernel: 5.12.4-1-default
Wine-staging 6.8 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=54113
Bug ID: 54113
Summary: ws2_32:afd - test_get_events_reset() sometimes gets
unexpected flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_get_events_reset() sometimes gets unexpected flags in Wine:
afd.c:2045: Test failed: got flags 0x44
afd.c:2063: Test failed: got flags 0x4
See https://test.winehq.org/data/patterns.html#ws2_32:afd
Where:
0x04 == AFD_POLL_WRITE
0x44 == AFD_POLL_WRITE | AFD_POLL_CONNECT
In the nightly WineTest runs this mostly happens on my box (fg-deb64, maybe
because it's typically more busy), but it also sometimes happens on the
debian11 VM and the GitLab CI, impacting some merge requests (for instance
MR!1635, MR!1742 and MR!1667).
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https://bugs.winehq.org/show_bug.cgi?id=54140
Bug ID: 54140
Summary: mmdevapi:render - test_event() sometimes gets a
timeout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_event() sometimes gets a timeout:
render.c:742: Test failed: Wait(event) after Start gave 102
See https://test.winehq.org/data/patterns.html#mmdevapi:render
This is only known to have happened on Windows once (2022-12-09 on w1064v21h2).
But there have been regular instances in Wine on the GitLab CI (e.g. MR!1608,
MR!1598, MR!1199).
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https://bugs.winehq.org/show_bug.cgi?id=55277
Bug ID: 55277
Summary: riched20:editor - test_WM_PASTE() sometimes fails
Ctrl+C/V or undo/redo on Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_WM_PASTE() sometimes fails Ctrl+C/V or undo/redo on
Windows and Wine:
editor.c:5536: Test failed: test paste: strcmp = 1, text='testing paste
'
or
editor.c:5628: Test failed: test paste: strcmp = -1
editor.c:5640: Test failed: test paste: strcmp = 1
editor.c:5664: Test failed: test paste: strcmp = 1, actual = 'testing paste
'
or
editor.c:5678: Test failed: test paste: strcmp = -1, actual = 'paste'
See https://test.winehq.org/data/patterns.html#riched20:editor
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https://bugs.winehq.org/show_bug.cgi?id=54960
Bug ID: 54960
Summary: winhttp:winhttp - test_websocket() fails on Windows
and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:winhttp - test_websocket() fails on Windows and Wine:
winhttp.c:3543: Test failed: got 8
winhttp.c:3549: Test failed: got 12019
winhttp.c:3550: Test failed: got 3735928559
winhttp.c:3553: Test failed: got 4317
winhttp.c:3572: Test failed: got 12018
winhttp.c:3577: Test failed: got 12018
winhttp.c:3582: Test failed: got 12018
winhttp.c:3583: Test failed: got 12018
winhttp.c:3588: Test failed: got 12018
winhttp.c:3593: Test failed: got 12018
winhttp.c:3598: Test failed: got 12018
winhttp.c:3603: Test failed: got 12018
winhttp.c:3609: Test failed: got 6
winhttp.c:3610: Test failed: got
winhttp.c:3611: Test failed: got 0
winhttp.c:3612: Test failed: got 3735928559
winhttp.c:3615: Test failed: got 6
winhttp.c:3621: Test failed: got 6
winhttp.c:3625: Test failed: got 6
winhttp.c:3628: Test failed: got 6
winhttp.c:3631: Test failed: got 6
winhttp.c:3637: Test failed: got 6
winhttp.c:3638: Test failed: got
winhttp.c:3639: Test failed: got 0
winhttp.c:3640: Test failed: got 3735928559
winhttp.c:3646: Test failed: got 6
winhttp.c:3647: Test failed: got
winhttp.c:3648: Test failed: got 0
winhttp.c:3649: Test failed: got 3735928559
winhttp.c:3652: Test failed: got 6
winhttp.c:3655: Test failed: got 6
winhttp.c:3659: Test failed: got 6
winhttp.c:3662: Test failed: got 6
winhttp.c:3665: Test failed: got 6
winhttp.c:3669: Test failed: got 6
winhttp.c:3672: Test failed: got 6
winhttp.c:3675: Test failed: got 6
winhttp.c:3678: Test failed: got 6
winhttp.c:3681: Test failed: got 6
winhttp.c:3684: Test failed: got 6
winhttp.c:3688: Test failed: got 6
winhttp.c:3689: Test failed: got 3735928559
winhttp.c:3692: Test failed: got 6
winhttp.c:3698: Test failed: got 6
winhttp.c:3699: Test failed: got 57005
winhttp.c:3700: Test failed: got 3735928559
See https://test.winehq.org/data/patterns.html#winhttp:winhttp
It looks like this is not a regression but a change in the server behavior that
broke the test. If that change is not temporary the test will need to be
adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54882
Bug ID: 54882
Summary: regression: Conemu fails to start (cannot attach to
process)
Product: Wine
Version: 8.6
Hardware: x86-64
URL: https://conemu.github.io/en/Downloads.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Distribution: Debian
This is a regression from last week:
]
36203f1b86c8b08be8611e276d97300c0b6a8bfc is the first bad commit
commit 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 19 15:46:49 2023 +0200
include: Update the PEB and TEB structures.
According to Geoff Chappell's information.
dlls/ntdll/loader.c | 6 +-
dlls/ntdll/rtl.c | 6 +-
dlls/ntdll/tests/rtl.c | 8 +-
dlls/ntdll/unix/signal_x86_64.c | 2 +-
dlls/ntoskrnl.exe/ntoskrnl.c | 8
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https://bugs.winehq.org/show_bug.cgi?id=54799
Bug ID: 54799
Summary: wininet:internet - test_InternetGetConnectedStateExA()
fails in the Japanese and Chinese locales in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wininet:internet - test_InternetGetConnectedStateExA() fails in DBCS locales in
Wine.
* Japanese
internet.c:1693: Test failed: Expected 7 bytes, got 8
* Chinese
internet.c:1693: Test failed: Expected 9 bytes, got 10
internet.c:1700: Test failed: Expected 4 bytes, got 10
internet.c:1714: Test failed: Expected 1 byte, got 10
See https://test.winehq.org/data/patterns.html#wininet:internet
The test expects the buffer to always be null-terminated but that's not always
the case in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=54733
Bug ID: 54733
Summary: Notepad3 crashes: Unhandled exception: unimplemented
function SHLWAPI.dll.StrFormatByteSizeEx called in
64-bit code .
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, as the title says ;) , happens on start of the application
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https://bugs.winehq.org/show_bug.cgi?id=54702
Bug ID: 54702
Summary: ldp.exe crashes when attempting to add an entry
without a name
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74210
--> https://bugs.winehq.org/attachment.cgi?id=74210
WINEDEBUG=+wldap32
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `docker run --detach -p1389:1389 bitnami/openldap`
5. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
6. Click Connection > Connect, enter "localhost" for "Server" and "1389" for
"Port", check "Bind with default credentials", and click OK.
7. Click Browse > Add, leave everything blank, and click Run.
At this point, ldp.exe crashes. However, the program does not crash if you
enter some Distinguished Name (DN) in the Add dialog, whether the DN is valid
or not.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=53073
Bug ID: 53073
Summary: mfplat: uninplemented function while loading Devil May
Cry 1
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 72490
--> https://bugs.winehq.org/attachment.cgi?id=72490
Backtrace
Look at the traces
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https://bugs.winehq.org/show_bug.cgi?id=55008
Bug ID: 55008
Summary: wininet:http - test_secure_connection() fails on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wininet:http - test_secure_connection() fails on Windows and Wine. More
precisely it is the test_cert_struct() therein that fails:
http.c:6770: Test failed: lpszSubjectInfo = US
Minnesota
CodeWeavers
*.winehq.org
http.c:6869: Testing security flags...
See https://test.winehq.org/data/patterns.html#wininet:http
Note: The failure happens before the "Testing security flags" line which is at
the start of test_security_flags(). The only other place where
test_cert_struct() is called is in test_secure_connection(). CQFD.
The failures started on 2023-06-06 but they happen on older builds too so they
are probably caused by some change on the server.
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https://bugs.winehq.org/show_bug.cgi?id=54939
Bug ID: 54939
Summary: Dotted files are show - but "don't show dotted" files
is active
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 74467
--> https://bugs.winehq.org/attachment.cgi?id=74467
My used setting for the "dotted files view".
The settings in "winecfg" to show dotted files aren't selected. But for
example, the open dialog of notepad shows them. This behaviour changed from
wine version 8.7 to 8.8.
So I assume that this is a regression. I did a regression test and it showed me
the relevant commit: a8b6966a91453f5c6147dc2c74a337d016bbd53a.
Please fix it in the next version.
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https://bugs.winehq.org/show_bug.cgi?id=54808
Bug ID: 54808
Summary: Access violation in ntdll when running Adolix Split
and Merge PDF with .NET Framework installed
Product: Wine
Version: 8.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine AdolixSplitMergePDFSetup.exe`
2. Run `winetricks dotnet452`
3. Run `wine 'C:\Program Files (x86)\Adolix\Adolix Split and Merge
PDF\AdolixSplitandMergePDF.exe'`
When the program starts, it displays an error dialog that says "Access
violation at address 7BC10A68 in module 'ntdll.dll'. Write of address 00A702A0"
(the exact addresses will vary). When you go to the Merge tab and try to add a
PDF file, the same error dialog reappears and the file is not added.
Without the .NET Framework installed, Adolix still can't add PDF files, but it
displays "Interface not supported" instead of "Access violation".
Adolix must be installed before installing the .NET Framework. If you install
.NET first, Adolix Setup will display "This program does not support the
version of Windows your computer is running" and refuse to run.
Some debugging revealed that the segfault occurs in Wine's
build_clr_surrogate_section function.
$ sha256sum AdolixSplitMergePDFSetup.exe
2de391fd478654888fe86aee221cd0dcc06e7dab0b02241b3b5ecc5cb9167943
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https://bugs.winehq.org/show_bug.cgi?id=54687
Bug ID: 54687
Summary: CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and
pvTypePara missing additional fallbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: twhitehead(a)gmail.com
Distribution: ---
Created attachment 74198
--> https://bugs.winehq.org/attachment.cgi?id=74198
Small program to test certificates for fallback behaviour
What happens when you call CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE
and pvTypePara=NULL is undocumented. Testing with Windows reveals that it
returns the first existing name entry for email, CN, OU, or O. Wine only tries
to return email.
This results in the LibOVR runtime dll failing to verify as reported here
https://github.com/LibreVR/Revive/issues/1571#issuecomment-1465240925
I have attached a short Windows program you can try this out for yourself. You
can generate certificates for it by running
$ openssl req -x509 -newkey rsa:2048 -keyout cert.key -days 1825 -outform der
-out cert.der
and then running the program and passing them to it.
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https://bugs.winehq.org/show_bug.cgi?id=54640
Bug ID: 54640
Summary: Treecomp Listview's and possible other widgets are not
drawn
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74164
--> https://bugs.winehq.org/attachment.cgi?id=74164
wine-8.1-1-x86_64 vs wine-8.2-1-x86_64
The Program Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
Worked with wine for as long I can remember - lets say >15 years
But it stopped working on Archlinux with the update from
wine-8.1-1-x86_64
to
wine-8.2-1-x86_64
You can easily check: listviews in the main window or the directory selection
dialogs are not drawn at all.
Other Programms I use seem to be working.
A Downgrade back to wine-8.1-1-x86_64 brings back the listviews in Treecomp
I checked the behaviour on two different PC's and also in VM's. Its always the
same
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https://bugs.winehq.org/show_bug.cgi?id=54728
Bug ID: 54728
Summary: Pro Evolution Soccer 2008 demo gets stuck extracting
'Pro Evolution Soccer 2008 DEMO.msi'
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-32898/Pro-Evoluti
on-Soccer-2008-Demo/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: zzhang(a)codeweavers.com
Blocks: 10341
Distribution: ---
With wine-7.3 it takes around a minute and a half for it to finish successfully
and open the next window to continue installation. With wine-7.4 it just gets
stuck indefinitely, even after waiting 5mins. Bisection revealed:
ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3 is the first bad commit
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
loader/wine.inf.in | 10 ++++++++++
1 file changed, 10 insertions(+)
This seems like a weird one, but I can consistently reproduce it. Disabling the
'Light' theme with wine-8.4 (and -git) also works around.
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https://bugs.winehq.org/show_bug.cgi?id=53704
Bug ID: 53704
Summary: Bible Black ~La Noche de Walpurgis~ won't start
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oflameo(a)oflameo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73123
--> https://bugs.winehq.org/attachment.cgi?id=73123
Page fault on read access to 0x00000000
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5220
This application threw an exception on Wine build: wine-7.12 (Staging) on Host
version: 5.19.7-200.fc36.x86_64. It won't run anymore.
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https://bugs.winehq.org/show_bug.cgi?id=52322
Bug ID: 52322
Summary: wineserver memory leak during HTTPs download (Genshin
Impact Launcher, Qt5)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
The Genshin Impact launcher application downloads *.zip archives from an HTTPs
server using the Qt5 engine. During the download, the memory footprint of
wineserver increases proportionally (approx 1:2) to the amount of downloaded
data. This results in systems running out of free RAM due to the 30+ GB
download size (!)
This issue is not due to a recent change in Wine. Another user already reported
this to me 7 months ago (Wine 6.8-1).
Reproduction report 1: (4 months ago)
* Wine 6.13 (vanilla)
* Launcher version: 2.11.2.0 (Qt5 version: 5.12.5.0)
Reproduction report 2: (new)
* Wine 7.0-rc2 (staging), Wine 7.0-rc2 (Lutris)
* Launcher version: 2.14.1.0 (Qt5 version: 5.12.5.0)
Launcher download URL for reproduction:
https://genshinimpact.mihoyo.com/client_app/download/launcher/2021122117122…
Due to DNS routing issues I yet cannot reproduce this bug with a recent vanilla
Wine version, but will give it a try as soon it is sorted out.
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https://bugs.winehq.org/show_bug.cgi?id=49964
Bug ID: 49964
Summary: 32-bit dxdiag doesn't support '/64bit' command line
switch (launch 64-bit dxdiag)
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Encountered with some Wargaming titles in 64-bit WINEPREFIX. It
causes a message box to be shown which stays behind the main game window. Not
harmful but still worth to get rid of.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/ProgramData/Wargaming.net/GameCenter
$ WINEDEBUG=+process,+msgbox wine ./wgc.exe --disable-gpu >>log.txt 2>&1
...
03c0:trace:process:CreateProcessInternalW app (null) cmdline L"dxdiag /whql:off
/64bit /t C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp"
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" image
L"C:\\windows\\system32\\dxdiag.exe" cmdline L"dxdiag /whql:off /64bit /t
C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp" parent (nil)
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" pid 03cc tid 03d0 handles 0xf8/0xfc
03c0:trace:process:CreateProcessInternalW started process pid 03cc tid 03d0
...
03d0:trace:msgbox:MSGBOX_OnInit L"Usage: dxdiag [/whql:off | /whql:on] [/t
filename | /x filename]"
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5d5102f8498413f4b7e11f7da0509e7…
NOTE:
https://stackoverflow.com/questions/28189656/getting-output-from-dxdiag-in-…
--- quote ---
DxDiag is quite cranky on a 64-bit OS. The 32-bit version and the 64-bit
version accept different command line switches and it doesn't give a peep when
you use the wrong one. The /x option simply does not work when you try to use
the /64bit option on the 32-bit version. And the 64-bit version does not accept
/64bit. You'll have to start the 64-bit version explicitly when you run on a
64-bit OS and your program runs in 32-bit mode.
--- quote ---
The '64bit' command line switch is simply ignored by the 64-bit executable and
not listed in the command line help.
$ wine --version
wine-5.18-303-g5d5102f8498
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54819
Bug ID: 54819
Summary: DnsQuery_A() mishandles CNAME DNS records
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Specifically this breaks the wpad auto-proxy lookups through this chain:
InternetQueryOptionW(NULL,...) + INTERNET_PER_CONN_FLAGS (as per
wininet:internet)
-> calls query_global_option()
-> calls get_proxy_autoconfig_url()
-> calls detect_proxy_autoconfig_url_dns()
-> calls getaddrinfo(AI_DNS_ONLY)
-> calls DnsQuery_A()
Removing AI_DNS_ONLY bypasses DnsQuery_A() and gets more sensible results...
but see bug 52133.
So anyway, if you have something like this in your DNS configuration:
ns A 192.168.3.1
wpad CNAME ns
You get nonsensical results like:
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.159.62.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.168.3.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=23 addr={ family
AF_INET6, address 20a0:3e01::7800:7800:7800:7800, flow label 0, port 0, scope 0
} canon=(null)
The 192.168.3.1 is as expected but the 192.159.62.1 result should not be there
and, because it comes first, detect_proxy_autoconfig_url_dns() returns the
wrong URL! Also one gets a different bad IP address for wpad.foo and wpad.bar.
Furthermore this issue can be fixed by changing the DNS confguration to:
ns A 192.168.3.1
wpad A 192.168.3.1
So this issue is specific to CNAMEs.
Additional notes:
* I found this issue while debugging bug 54818 but it actually makes no
difference there, it just results in the wrong url getting returned.
* I don't think the IPv6 result makes sense but I'm not sure yet.
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https://bugs.winehq.org/show_bug.cgi?id=54675
Bug ID: 54675
Summary: HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\EditionId registry key is missing in
wine
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
OpebSSH installer by chocolatey fails because of this missing regkey
See https://community.chocolatey.org/packages/openssh#files
(tools\chocolateyinstall.ps1)
$EditionId = (Get-ItemProperty -Path 'HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion' -Name 'EditionID').EditionId
Please feel free to pick up patch below.
( I don`t wanna spend another hour to find out again how gitlab works; too
complex for me ,sorry)
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index e7b435ed0f0..e20e0d391a0 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -2461,6 +2461,7 @@
HKLM,%CurrentVersionNT%,"DigitalProductId",1,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
+HKLM,%CurrentVersionNT%,"EditionId",2,"Core"
HKLM,%CurrentVersionNT%,"ProductName",2,"Microsoft Windows 7"
HKLM,%Control%\ProductOptions,"ProductType",2,"WinNT"
HKLM,%Control%\Windows,"CSDVersion",0x10003,0x100
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https://bugs.winehq.org/show_bug.cgi?id=54618
Bug ID: 54618
Summary: unimplemented function
pdh.dll.PdhVbGetDoubleCounterValue called in 32-bit
code (0x7b012896).
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 74144
--> https://bugs.winehq.org/attachment.cgi?id=74144
stack trace reported by Wine for pdh.dll missing function exception
On my Fedora Core 37 system, updated to latest Wine in Fedora repos (wine-core
8.2-3, both i686 and x86_64 variants) as of 4 March 2023, attempted to execute
ham radio app VARAFM.EXE (version 4.2.8) after using winetricks 20220411-2
(also from Fedora 37 repo) to install vb6run. VARAFM crashed with exception in
bug title: unimplemented function pdh.dll.PdhVbGetDoubleCounterValue called in
32-bit code (0x7b012896).
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https://bugs.winehq.org/show_bug.cgi?id=54110
Bug ID: 54110
Summary: CubicSDR crashes on unimplemented function
msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexcep
tion_ptr@1@@Z
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73644
--> https://bugs.winehq.org/attachment.cgi?id=73644
Console output
Pretty self-explanatory. CubicSDR is part of Pothos SDR.
$ sha256sum PothosSDR-2021.07.25-vc16-x64.exe
705d962f578a9595a31d00e71ac68eb5ca951f3d3cb6091bf99bd13368960da9
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https://bugs.winehq.org/show_bug.cgi?id=53781
Bug ID: 53781
Summary: cfgmgr32.dll missing function CM_MapCrToWin32Err
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
Created attachment 73270
--> https://bugs.winehq.org/attachment.cgi?id=73270
attached file contain terminal logs run in windows and wine. File also has
source for testcode.
cfgmgr32.dll might be missing function CM_MapCrToWin32Err.
When trying to get address of this function with GetProcAddress return value is
null. After failed address retrieving GetLastError() gives error code 127.
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https://bugs.winehq.org/show_bug.cgi?id=51178
Bug ID: 51178
Summary: The Bat! v9.3.4.12: Missing content in TTreeViews
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 70048
--> https://bugs.winehq.org/attachment.cgi?id=70048
console output under windows version set to v8
Using The Bat! (mailer) in wine fails to show content in (Delphis) TTreeViews
when the choosen Windows version is higher than v8. Windows 8 is the last
version which worked well.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=54724
Bug ID: 54724
Summary: LDAP bind over SSL to a server and port that do not
support SSL hangs forever
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74229
--> https://bugs.winehq.org/attachment.cgi?id=74229
Test program
To reproduce, compile and run the attached program with:
x86_64-w64-mingw32-cc ldap.c -lwldap32 -o ldap.exe
wine ldap.exe
The bind fails, but before Wine 7.22 an error code was returned instead of the
bind function hanging forever. `git bisect` says:
d08d6f51040e18982612658a885af659fbfa4afe is the first bad commit
commit d08d6f51040e18982612658a885af659fbfa4afe
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Sep 20 13:06:43 2022 +0200
wldap32: Use the bundled liblber and libldap.
configure | 198 ++---------
configure.ac | 29 +-
dlls/wldap32/Makefile.in | 7 +-
dlls/wldap32/add.c | 15 +-
dlls/wldap32/ber.c | 166 ++++-----
dlls/wldap32/bind.c | 161 ++++-----
dlls/wldap32/compare.c | 33 +-
dlls/wldap32/control.c | 34 +-
dlls/wldap32/delete.c | 15 +-
dlls/wldap32/dn.c | 55 +--
dlls/wldap32/error.c | 91 +++--
dlls/wldap32/extended.c | 38 +-
dlls/wldap32/init.c | 18 +-
dlls/wldap32/libldap.c | 683 ------------------------------------
dlls/wldap32/libldap.h | 624 ---------------------------------
dlls/wldap32/main.c | 6 -
dlls/wldap32/misc.c | 131 +++----
dlls/wldap32/modify.c | 23 +-
dlls/wldap32/modrdn.c | 9 +-
dlls/wldap32/option.c | 80 ++---
dlls/wldap32/page.c | 38 +-
dlls/wldap32/parse.c | 88 ++---
dlls/wldap32/rename.c | 20 +-
dlls/wldap32/search.c | 57 ++-
dlls/wldap32/tests/ber.c | 2 +-
dlls/wldap32/value.c | 40 +--
dlls/wldap32/winldap_private.h | 776 +++++++++++++++++++++++++++++------------
include/config.h.in | 12 -
28 files changed, 1087 insertions(+), 2362 deletions(-)
delete mode 100644 dlls/wldap32/libldap.c
delete mode 100644 dlls/wldap32/libldap.h
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https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=55281
Bug ID: 55281
Summary: `showInTaskbar` Win32 API is unsupported.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ry1tg3+RY1TN1(a)rokejulianlockhart.anonaddy.com
Distribution: ---
Created attachment 74893
--> https://bugs.winehq.org/attachment.cgi?id=74893
Logs.
Per
https://github.com/yereverluvinunclebert/Panzer-Earth-gauge-VB6/issues/3#is…,
hooking into the relevant Win32 APIs to dynamically enable/disable the
`showInTaskbar` preference at runtime works on Windows 7 and 10, but not Wine
3.12.
Although the logs have been attached as HTML and text files within an
XZ-compressed TAR archive, the relevant part of the logs is undermentioned:
```log
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
```
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https://bugs.winehq.org/show_bug.cgi?id=55275
Bug ID: 55275
Summary: Colly.exe(CollyNodes official minecraft hosting
client): Crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8559365(a)gmail.com
Distribution: ---
Created attachment 74888
--> https://bugs.winehq.org/attachment.cgi?id=74888
Tested on Linux Mint 21.1 Vera(Cinnamod edition)
App crashes when I trying to launch it with "wine
'/home/tyseex/Downloads/Colly.exe'". Developer said, that app only supports
64-bit windows 11 and windows 10. The application also needs the .NET Framework
4.0, but it doesn't matter if you use wine-mono or the real .NET 4.0. It will
still crash.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
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https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
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https://bugs.winehq.org/show_bug.cgi?id=55229
Bug ID: 55229
Summary: kernel32:loader - test_import_resolution() gets an
invalid address error on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_import_resolution() gets an invalid address error on
Windows 10+:
loader.c:2296: Test failed: failed to load err 487
loader.c:2315: Test failed: failed to load err 487
See https://test.winehq.org/data/patterns.html#kernel32:loader
Where 487 == ERROR_INVALID_ADDRESS
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https://bugs.winehq.org/show_bug.cgi?id=55266
Bug ID: 55266
Summary: kernel32:loader - The 64-bit test_Loader() gets bad
header alignments on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_Loader() gets bad header alignments on
Windows 10+:
loader.c:981: Test failed: 2: header alignment is not cleared
loader.c:981: Test failed: 3: header alignment is not cleared
loader.c:981: Test failed: 6: header alignment is not cleared
loader.c:981: Test failed: 7: header alignment is not cleared
loader.c:981: Test failed: 14: header alignment is not cleared
See https://test.winehq.org/data/patterns.html#kernel32:loader
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=55230
Bug ID: 55230
Summary: Yesterday Origins shows black screen while playing
some videos
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0378:fixme:wincodecs:BitmapImpl_QueryInterface unknown interface
{6f15aaf2-d208-4e89-9ab4-489535d34f9c}
0378:fixme:mfplat:media_engine_TransferVideoFrame Unsupported destination type.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234
Summary: Star Citizen fails to start when using apitrace
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74838
--> https://bugs.winehq.org/attachment.cgi?id=74838
+d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game
crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI
launcher & game to work at all.
apitrace is working with this:
- dxgi & d3d11 set to native,builtin for StarCitizen.exe &
StarCitizen_Launcher.exe in winecfg;
- dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE &
StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's
indeed active.
When apitrace is not used, the game client can usually load. Sometimes it
crashes but not like the issue (returns to the launcher; no crash window or
dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is
attached.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55262
Bug ID: 55262
Summary: [POTENTIAL PERFORMANCE BOOST] [POTENTIAL CPU USAGE
REDUCTION] [PATCH PROVIDED] SIMPLE CODE CHANGE FOUND
TO BOOST FPS AND SEVERELY DECREASE CPU USAGE CAUSED BY
"wined3d_cs_run"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
Created attachment 74878
--> https://bugs.winehq.org/attachment.cgi?id=74878
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch
⬤ FOUND CODE THAT CAN BE CHANGED TO BOOST FPS AND REDUCE CPU USAGE CAUSED BY
"wined3d_cs_run" BY ALOT
- A way to boost FPS by increasing number of "WINED3D_CS_QUERY_POLL_INTERVAL"
has been FOUND!!!
- A way to reduce the CPU USAGE caused by "wined3d_cs_run" has been FOUND!!!
⬤ SETTINGS:
- Default Wine 8.11
- Ryzen 7 1700 locked to 2.5GHZ (to keep fps stable)
- RX 580 locked CORE/MEMORY locked to 300MHZ (echo "low" >
/sys/class/drm/card0/device/power_dpm_force_performance_level) (to keep fps
stable)
- Window Manager: OpenBox
- Compositor: No Compositor, Xorg TearFree Disabled
- 16 bit color used to boost FPS
- Used Wine to run the Windows version of Steam to run these games
- "perf top" command used to see overhead caused by "wined3d_cs_run"
- DXVK not used
⬤ GAMES USED:
- Grapple (Free) (Heavy on GPU)
(https://store.steampowered.com/app/1428870/Grapple/)
- Brawlhalla (Free) (Light on GPU)
(https://store.steampowered.com/app/291550/Brawlhalla/)
⬤ RESULTS:
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.12%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000u
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 42.8%
Brawlhalla "perf top" wined3d_cs_run overhead: 1.50%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 86 FPS
Brawlhalla Character Select CPU USAGE: 41.1%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.43%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 91 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 41.0%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.40%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.07%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 250000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 300000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 93-94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 52 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
2nd BEST:
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1u
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 40.7%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
BEST: PATCH PROVIDED
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
"++spin_count >= WINED3D_CS_SPIN_COUNT && " removed in "dlls/wind3d/cs.c"
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 39.1%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
⬤ CONCLUSION:
- 1. Increasing "WINED3D_CS_QUERY_POLL_INTERVAL" from "10u" to "200000u"
BOOSTED the FPS!!!
- 2. Decreasing "WINED3D_CS_SPIN_COUNT" from "10000000u" to "1u" or removing
"++spin_count >= WINED3D_CS_SPIN_COUNT && " in "dlls/wind3d/cs.c" fixes what
causes games that are light on the GPU to have high CPU USAGE caused by
"wined3d_cs_run" when checking using "perf top"!!!
- 3. I also tested other games and saw reduced CPU Usage by alot because of
"wined3d_cs_run" now taking less CPU USAGE!!!
- 4. HOPEFULLY A DEVELOPER SEES THIS SO THAT THIS COULD BE APPLIED INTO WINE,
CHANGING THOSE CODE GAVE A GOOD FPS BOOST AND REDUCED CPU USAGE CAUSED BY
"wined3d_cs_run"!!!
- 5. I have not checked if changing those code increases the FPS when using
DXVK
⬤ HOW TO APPLY PATCH:
- 1. "cd" into wine source code
- 2. do "patch -p0 <
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch"
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=55264
Bug ID: 55264
Summary: Dragon Age Inquisition crashes with new wow64
emulation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74880
--> https://bugs.winehq.org/attachment.cgi?id=74880
+tid,+seh log
Hi,
I build wine-git (wine-8.12-167-g2238658e2f8) with the new wow64 emulation and
the game crashes at launch during the 1st loading.
In the +tid,+seh log, i have these reports :
#####
0908:trace:seh:dispatch_exception code=c0000005 flags=0 addr=000000014304DBED
ip=14304dbed
0908:trace:seh:dispatch_exception info[0]=0000000000000001
0908:trace:seh:dispatch_exception info[1]=0000000140000000
0908:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0908:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000009340c20
rcx=00000000c0000017 rdx=0000000000000008
0908:trace:seh:dispatch_exception rsi=0000000141d909b0 rdi=00000001426c9990
rbp=00000000348609c0 rsp=0000000031eef9e0
0908:trace:seh:dispatch_exception r8=000000000000002a r9=0000000170071bfc
r10=0000000170071b00 r11=0000000000000202
0908:trace:seh:dispatch_exception r12=0000000000000001 r13=000000003c06cba0
r14=000000001d390420 r15=0000000029f41090
0908:trace:seh:call_handler calling handler 000000014423AA84
(rec=0000000031EEF7E0, frame=0000000031EEFD80 context=0000000031EEED50,
dispatch=0000000031EEEC20)
0908:trace:seh:__C_specific_handler 0000000031EEF7E0 0000000031EEFD80
0000000031EEF2F0 0000000031EEEC20
0908:trace:seh:call_handler handler at 000000014423AA84 returned 1
0908:trace:seh:call_stack_handlers found wine frame 0000000031EEFEA0 rsp
0000000031EEFFE0 handler 000000017006A800
0908:trace:seh:call_teb_handler calling TEB handler 000000017006A800
(rec=0000000031EEF7E0, frame=0000000031EEFEA0 context=0000000031EEED50,
dispatch=0000000031EEEC20)
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
02dc:fixme:netprofm:list_manager_GetConnectivity 0000000000A95C20,
00000000027DFA3C
0908:trace:seh:EnumProcessModulesEx (FFFFFFFFFFFFFFFF, 0000000031EEBF60, 65536,
0000000031EEBEF0, 0)
018c:fixme:netprofm:list_manager_GetConnectivity 0000000005731380,
000000000767FA3C
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
wine: Unhandled page fault on write access to 0000000140000000 at address
000000014304DBED (thread 0908), starting debugger...
#####
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https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
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https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
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https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=55197
Bug ID: 55197
Summary: ReadConsole blocks handler routines
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 74792
--> https://bugs.winehq.org/attachment.cgi?id=74792
Small example calling SetConsoleCtrlHandler + ReadConsoleA
Handler routines, set via SetConsoleCtrlHandler, are not executed when using
ReadConsoleA.
When pressing <CTRL>+<C> in the attached source, the handler routine should get
executed and print something.
Current wine master only returns from ReadConsoleA and prints nothing.
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https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=7517
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.microsoft.com/do |https://archive.org/details
|wnloads/details.aspx?family |/htmlhelp
|id=00535334-c8a6-452f-9aa0- |
|d597d16580cc&displaylang=en |
--- Comment #22 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does this still occur in Wine 8.12?
I couldn't find a good download – the MS link is 404.
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https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
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https://bugs.winehq.org/show_bug.cgi?id=55140
Bug ID: 55140
Summary: GPU Caps Viewer 1.60 can crash with Nvidia GPU when
additional Nvidia libraries are present
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: saancreed(a)gmail.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: ---
Created attachment 74704
--> https://bugs.winehq.org/attachment.cgi?id=74704
Backtrace from wine-8.9
A particular setup of GPU Caps Viewer 1.60, when paired together with
reimplementations of some Nvidia libraries, crashes in its own code after
upgrading Wine to release 8.9 or later. I've bisected this problem to commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 which can be reverted to make the
program function again.
The setup required to reproduce the issue might be quite convoluted, so bear
with me:
1. Get a system with Nvidia GPU and their proprietary driver, making sure that
32-bit `libnvidia-ml.so.1` is installed and can be found by `dlopen`
2. Get a build of Wine that includes commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 and doesn't use experimental wow64
mode and drop wine-nvml into that Wine's libdirs
(https://github.com/Saancreed/wine-nvml, see build/install instructions, there
are prebuilt binaries on GH Actions)
3. Create a prefix and install into it at least 32-bit versions of:
a. DXVK (https://github.com/doitsujin/dxvk)
b. DXVK-NVAPI (https://github.com/jp7677/dxvk-nvapi)
4. Get GPU Caps Viewer from https://www.geeks3d.com/dl/show/718, sha256sum of
that zip should be
fcdd0992fdd36660a7561d6d5a9d3e64e653c7d5cc5cae2856634f6a003ae731. Unzip it
somewhere and run `wine GPU_Caps_Viewer.exe`. If everything went right, it
should see Nvidia GPU, load NVAPI, then load NVML, make a few NVML calls and
cause a segfault after one such call returns.
Attached is the backtrace made with Wine 8.9 from Arch Linux repositories.
Unfortunately, the application seems to enter the problematic code path only
when all the mentioned libraries are present, which actually suggests another
possibility: that this is an application bug that simply went undetected on
Windows because there is no 32-bit `nvml.dll` provided by Nvidia. I have no
idea if this works on Windows, or if it ever worked at all, but I find it
curious that it used to work in Wine (when my wine-nvml wrapper was present)
and it doesn't anymore.
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https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55175
Bug ID: 55175
Summary: Lode Runner Online: Unhandled page fault on read
access to FFFFFFFF at address 00008AB1
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74756
--> https://bugs.winehq.org/attachment.cgi?id=74756
Console messages trying to install the game twice
Lode Runner Online installer crashes with this error after testing the sound
card: Unhandled page fault on read access to FFFFFFFF at address 00008AB1
Steps to reproduce:
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wget
https://web.archive.org/web/20190705131126/http://www.daggert.net/Folio/Pro…
$ unzip lro_install.zip
$ wine MMRInstall/SETUP.EXE now the installer starts, complete with music.
Click install, then click YES to test the system, and then Yes after you hear
sound. Then the installer crashes, and the debugger starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=55141
Bug ID: 55141
Summary: virtual desktop not rendering with some dual monitor
setups (regression: 8.10 -> 8.11)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
When having a dual monitor setup and the right monitor is primary, the virtual
desktop is not rendering.
First bad commit:
https://gitlab.winehq.org/wine/wine/-/commit/9b7669592d6f8b40976b571b70f854…
I just had another problem with the virtual desktop. Is there maybe some
relation?
https://bugs.winehq.org/show_bug.cgi?id=55046
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https://bugs.winehq.org/show_bug.cgi?id=55224
Bug ID: 55224
Summary: Homefront: The Revolution has rendering issues with
Vulkan renderer
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74836
--> https://bugs.winehq.org/attachment.cgi?id=74836
screenshot
07d0:fixme:d3d:surface_cpu_blt Stretched blit not implemented for bpp 128.
07d0:err:d3d:cpu_blitter_blit Failed to blit.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=55189
Bug ID: 55189
Summary: no right click menu in shamela
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
right click menu in shamela does not work
this is the link of the program:
https://dev.shamela.ws/downloads/windows/shamela.1444.1.iso
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https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
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https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
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https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
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https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=54800
Bug ID: 54800
Summary: System Error when launching game League of Legends
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: amsi
Assignee: wine-bugs(a)winehq.org
Reporter: florian(a)omnes.cc
Distribution: ---
Created attachment 74296
--> https://bugs.winehq.org/attachment.cgi?id=74296
Screenshot + "small core dump" (?)
I was trying to launch the graphical client for League of Legends (the launcher
works fine)
Then a System Error (see screenshot attached) occurred.
I have a large core dump, but unfortunately it does not fit the 10MB size
limit, even with compression.
I use Lutris 0.5.9.1 on Ubuntu 22.04.2 LTS.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
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https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
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https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
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https://bugs.winehq.org/show_bug.cgi?id=53376
Bug ID: 53376
Summary: Condor 2 : Force feedback not working
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.thevenin(a)free.fr
Distribution: ---
Hardware : Microsoft Sidewinder FF2 USB
Joystick is recognized and works without force feedback in Condor 2.
Joystick force feedback is recognized and works in "wine control" : different
effects are played in the stick.
But when playing in Condor with "force feedback" enabled, no effects in the
game (should at least shake the stick when flying too slow and move the stick
center point when using glider trim) The joystick behaves exactly as in
passive mode.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=44896
Bug ID: 44896
Summary: Sonic CD Steam choppy audio
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ALEXMCCULLLOCH(a)gmail.com
If you do get Sonic CD to even run, the music/sounds are choppy.
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https://bugs.winehq.org/show_bug.cgi?id=44491
Bug ID: 44491
Summary: Final fantasy Type-0 (steam) crashes during install
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrr45(a)cornell.edu
Distribution: ---
Created attachment 60451
--> https://bugs.winehq.org/attachment.cgi?id=60451
Backtrace of install crash
Program crashes almost immediately after install is started.
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https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
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https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
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https://bugs.winehq.org/show_bug.cgi?id=41243
Bug ID: 41243
Summary: Unreadable ingame messages and chat messages (Leaf 4
dead, steam)
Product: Wine-staging
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55538
--> https://bugs.winehq.org/attachment.cgi?id=55538
log
Debian 8 x64, kernel 3.16.7, wine-staging 1.9.17.
I run Steam with this command:
$ env PULSE_PROP="filter.want=echo-cancel" WINEARCH=win32
WINEPREFIX="/home/blob/.wineapps/skyrim/" /opt/wine-staging/bin/wine
"c:\Program Files\Steam\Steam.exe"
When I start Left 4 Dead and join game, I see corrupted ingame messages and
chat. Some words and parts of words were replaced with , and } (see attached
screenshot).
Last time I run this game (2 months ago) this bug does not exist.
Could this be fixed?
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https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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https://bugs.winehq.org/show_bug.cgi?id=55217
Bug ID: 55217
Summary: Unhandled illegal instruction when loading AI
Girlfriend Simulator
Product: Wine
Version: unspecified
Hardware: Other
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerardor22610(a)gmail.com
Created attachment 74830
--> https://bugs.winehq.org/attachment.cgi?id=74830
File the debugger told me to submit
I click start it crash
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https://bugs.winehq.org/show_bug.cgi?id=51608
Bug ID: 51608
Summary: Garmin Express regression: USB-attached device no
longer found
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: tygu(a)getnada.com
Distribution: ---
I have two installations. The first installation is on Debian Stretch and the
second installation is on Debian Bullseye. The dist-upgrade approach was not
used; Bullseye was installed from scratch, and ~/.wine was copied from Stretch
to Bullseye.
There was a regression. These are the characteristics:
* Debian Stretch with Gnome *
Garmin Express executes and correctly discovers the USB-attached Garmin device.
The Garmin Express application has an annoying flicker and window corruption,
but it's purely cosmetic. The software functions for the most part, and it's
able to update the maps on the Garmin as long as the maps do not exceed the
device's internal storage.
When the map updates exceed the capacity of the internal storage, the Garmin
Express app directs the user to insert a microSD card and continue. This
functionality is broken. Normally I believe the Garmin appears as *two*
devices to the host OS when the SD card is inserted, and Garmin Express should
see both of them. But the extra card is not seen.
* Debian Bullseye with Wayland+Xwayland+Sway and Wine 5.0.3 *
Garmin Express executes but it does NOT detect the USB-attached Garmin device.
The aesthetics are fixed, so the window doesn't flicker. But Garmin Express is
completely useless without being able to connect to the Garmin.
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https://bugs.winehq.org/show_bug.cgi?id=42783
Bug ID: 42783
Summary: Terragen 4 needs function
KERNEL32.dll.GetActiveProcessorGroupCount
Product: Wine
Version: 2.5
Hardware: x86-64
URL: https://planetside.co.uk/free-downloads/terragen-4-fre
e-download/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 42360
Distribution: ---
The app is 64 bit only and requires winetricks allfonts to workaround bug
42360.
Open the program and press CTRL+R to render the current view. Console outputs
the unimplemented function message with a somewhat random interval, the
application resists the crash though. The exe is called tgd.exe.
wine: Call from 0x7bc5dfcc to unimplemented function
KERNEL32.dll.GetActiveProcessorGroupCount, aborting
File Info:
334a1e2fe6f314978ee18346024e6800383c1648 Terragen_4_Win64_40040.msi
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https://bugs.winehq.org/show_bug.cgi?id=55017
Bug ID: 55017
Summary: shell32:systray fails on gitlab-win10-21h2 (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:systray fails on gitlab-win10-21h2:
systray.c:49: Test failed: NIM_ADD failed!
systray.c:50: Test failed: GetLastError() = 2147500037
systray.c:75: Test failed: NIM_ADD failed!
systray.c:76: Test failed: GetLastError() = 2147500037
See https://test.winehq.org/data/patterns.html#shell32:systray
This failure only happens on gitlab-win10-21h2 and there is no obvious commit
that could be causing it.
Did something change in the GitLab CI VM?
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https://bugs.winehq.org/show_bug.cgi?id=55216
Bug ID: 55216
Summary: Altium designer 23.6.0 installer shows an orange box,
makes it impossible to install Altium
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74827
--> https://bugs.winehq.org/attachment.cgi?id=74827
Console messages while running the installer three times
Altium designer 23.6.0 installer shows an orange box. This makes it impossible
to install Altium.
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine AltiumDesignerSetup_23_6_0.exe now the installer starts.
Click next. Now The installer shows an orange box. The installer beeps when the
mouse is clicked outside of the orange box. These errors are shown in the
console:
010c:fixme:uxtheme:BufferedPaintSetAlpha Stub (01B92788 0169F8F8 255)
Enter ctrl-c into the terminal. Now the installer exits.
Versions:
[cedric@cedric Downloads]$ wine --version
wine-8.11
[cedric@cedric Downloads]$ uname -a
Linux cedric 6.4.2-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 06 Jul 2023 18:35:54
+0000 x86_64 GNU/Linux
[cedric@cedric Downloads]$
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https://bugs.winehq.org/show_bug.cgi?id=53737
Bug ID: 53737
Summary: Incoming (game): crashes after the intro video
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73174
--> https://bugs.winehq.org/attachment.cgi?id=73174
Terminal output of GOG version
Recently with an update in the Wine 7.x series (don't know which one
unfortunately, but it worked with 7.x at some point) the game Incoming no
longer runs, it shows the intro video and music, but then the music stops and
it crashes on either a black screen or the loading screen while the Wine crash
reporter appears in the background.
I was using the GOG version of Incoming, but the demo (the same one mentioned
in bug 44864, MD5: 5b1fff6863768eeff95167e510d09a2e, SHA256:
dcc55a269c33ea5363cd937284752d7ffe57f4774c55a38dfdd4a9172376563c, 3.8MB file
called incoming.exe, available via cnet.com at least) also exhibits the same
issue.
I have attached the terminal output from the GOG version as log.txt, and I will
also attach the terminal output of the GOG version as well as the demo versions
of those two.
The wine version I am using is from the Arch Linux repositories, and I am using
a clean 64 bit wineprefix with no settings changed at all (this setup worked
fine before), although I also tried a 32 bit wineprefix, same results.
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 530 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.7
OpenGL core profile shading language version string: 4.60
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.7
OpenGL shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=45001
Bug ID: 45001
Summary: prevents Kruzwil 3000 from installing
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Created attachment 61130
--> https://bugs.winehq.org/attachment.cgi?id=61130
error log
after waiting a couple of minutes during install an error in the installer pops
up saying unknown source 'productselector.dll.' After clicking ok the installer
then finishes and goes to the finish window but didn't install enough to put a
launcher in the install directory. log attached.
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https://bugs.winehq.org/show_bug.cgi?id=51767
Bug ID: 51767
Summary: IWTE fails to launch, cannot create temporary
directory
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 70671
--> https://bugs.winehq.org/attachment.cgi?id=70671
wine-6.16 log
IWTE is a modding tool for Rome: Total War, Medieval 2 Total War and Rome
Remastered. You can download the tool here:
https://www.twcenter.net/forums/downloads.php?do=file&id=2741
When I try to launch IWTE_launch.bat, the application reports the following
error:
[280] INTERNAL ERROR: cannot create temporary directory!
I also tried this in wine-staging, and the error message changed somewhat to
fopen: Permission denied
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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https://bugs.winehq.org/show_bug.cgi?id=47391
Bug ID: 47391
Summary: Condor2: corrupt graphics, because Z-Buffering not
working
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 64736
--> https://bugs.winehq.org/attachment.cgi?id=64736
Corrupt graphics in Condor2
Graphics in Condor2 (http://www.condorsoaring.com) is unusable, e. g. no panel
instruments are shown.
It seems that Z-Buffering is not activated correctly for this game. It shows
the following warning a thousand times:
0032:fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
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https://bugs.winehq.org/show_bug.cgi?id=55202
Bug ID: 55202
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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https://bugs.winehq.org/show_bug.cgi?id=55109
Bug ID: 55109
Summary: dbghelp:dbghelp - test_live_modules_proc() fails in
the new WoW 64-bit tests
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dbghelp:dbghelp - test_live_modules_proc() fails in the new WoW 64-bit tests:
dbghelp.c:1156: Test failed: [64/32 enum:+32bit wow64]: Unexpected
event.count_ntdll 3
dbghelp.c:1156: Test failed: [64/32 enum:default wow64]: Unexpected
event.count_ntdll 3
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
See the fg-*-x64-64 and rbernon-*-win64 results.
A bisect shows that the failures started with the commit below:
commit 2ef4cc48fbce406d67be32a90a2208868026a505
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 21 12:08:00 2023 +0200
wow64: Map a copy of ntdll to build the syscall table.
The original ntdll may have been hooked.
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https://bugs.winehq.org/show_bug.cgi?id=47336
Bug ID: 47336
Summary: League of legends closes when starting the game in
training mode.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xdestac(a)gmail.com
Distribution: ---
Error always when starting a game in league of legends
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http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
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http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
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http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
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http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
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https://bugs.winehq.org/show_bug.cgi?id=49846
Bug ID: 49846
Summary: Steel Armor: Blaze of War crashes with builtin
d3dx9_43
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68186
--> https://bugs.winehq.org/attachment.cgi?id=68186
warn+d3dx
Crashes immediately with '001: Program Initialization Error' while shooting.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5C18,
format 0x31545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5BE0,
format 0x31545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D62B8,
format 0x35545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D6280,
format 0x35545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:d3dx_effect_GetTechniqueByName Technique not found.
warn:d3dx:d3dx_effect_SetFloat Parameter not found.
wine-5.17-41-g26eedec78e
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http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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https://bugs.winehq.org/show_bug.cgi?id=55064
Bug ID: 55064
Summary: Microsoft Powerpoint 2007 does not print large
document
Product: Wine
Version: 7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a large document with Powerpoint 2007 to a file
the print file is not created (without notice). A bisect shows
that the first bad commit is
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
dlls/localspl/provider.c | 198 +++++++++++++++++++++++++++++++++++++----------
1 file changed, 155 insertions(+), 43 deletions(-)
Later releases of wine produce an exception inside a PP lib when
doing the same operation.
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https://bugs.winehq.org/show_bug.cgi?id=52171
Bug ID: 52171
Summary: CXBX-R Xbox emulator cannot save game data, error
"NtCreateFile alloc_size not supported"
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows a bug report regarding a missing / not implemented function in
Wine. This issue effectively prevents the saving of gaming data (in the
emulator) to the locally available storage (SSD, HDD).
Interestingly not all games are affected in the same way. It differs which
function the corresponding game is calling when a saving process to the
emulated Xbox HDD is performed. For example, "Crash Tag Team Racing" cannot
save anything while the game "Baldur's Gate Dark Alliance" is able to save at
least partially data to the emulated Xbox HDD.
The full error message at the CLI (during a failed saving process) is:
0184:fixme:file:NtCreateFile alloc_size not supported
0184:fixme:file:NtSetInformationFile Unsupported class (19)
I can confirm this behavior for Wine 6.23 but this seems present also at all
older versions. The first by me tested version with that problem was Wine 6.7.
Earlier Wine 6.x builds generally didn't work well with the CXBX-R emulator
because the built-in Visual C++ 2019 support was too limited and the native MS
Visual C++ 2019 compatibility became flawed.
According to the CXBX-R GitHub webpage
(https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) Wine 5.0.3 is described in
conjunction with native MS Visual C++ 2019 as "stable". So the here reported
"NtCreateFile alloc_size not supported" bug may not be present. However, this
is not tested by me, so I cannot confirm this.
Whatever, in summary this issue may have a relation to the built-in Visual C++
2019 support in Wine. More information can be found at the following CXBX-R bug
page: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
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https://bugs.winehq.org/show_bug.cgi?id=55169
Bug ID: 55169
Summary: Diablo 4: latest game patch causes D4 to crash on
startup
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kurtosis.jones(a)gmail.com
Distribution: ---
Created attachment 74749
--> https://bugs.winehq.org/attachment.cgi?id=74749
Wine console log Diablo4 crash
I've been playing Diablo 4 using Lutris on NixOS 23.05 since the game launched,
using the standard Lutris installer [1] with the following version
modifications:
lutris-GE-Proton-8-5-x86_64
lutris-GE-Proton-8-7-x86_64
lutris-GE-Proton-8-8-x86_64
All with DXVK 2.2 and VKD3D 2.8.
This config worked perfectly, stably, with no crashes, artifacts, or
performance problems.
However, the latest D4 patch broke the game, and now it crashes on startup
before reaching the title screen. The patch in question is:
1.0.3 Build #42677 (All Platforms) - June 27, 2023 [2]
Wine console log attached. The final five lines in the log are the error that
occurred at the moment the game crashed. Looks like a race condition. Here
are those last five lines:
0128:err:seh:call_stack_handlers invalid frame 0000000036405F70
(0000000036212000-0000000036310000)
0128:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Fatal glibc error: ../nptl/pthread_mutex_lock.c:460
(__pthread_mutex_cond_lock_full): assertion failed: robust || (oldval &
FUTEX_OWNER_DIED) == 0
0c18:err:seh:call_stack_handlers invalid frame 000000001990E500
(0000000019712000-0000000019810000)
0c18:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
[1]:https://lutris.net/games/diablo-iv/
[2]:https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
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https://bugs.winehq.org/show_bug.cgi?id=55201
Bug ID: 55201
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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https://bugs.winehq.org/show_bug.cgi?id=7767
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55062
Bug ID: 55062
Summary: Starcraft II Graphics Only Work When Window is Out of
Focus
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Attempted to run Starcraft II using version 8.10. The Battle.net App seems to
work OK. When I run Starcraft II itself, trying both through the Battle.net App
and the SC2Switcher executable, I get the proper window, but a black screen.
When I change window focus to something else (e.g. Battle.net, the Wine System
Tray, a terminal, etc.), the graphics will run normally in the background,
until I change focus back to the Starcraft II application, at which point the
graphics will stop at the point where I had shifted focus.
Be aware I was previously using wine-devel version 8.8, and I did not see this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=47089
Bug ID: 47089
Summary: possible regression with wine-staging, winamp install.
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 64288
--> https://bugs.winehq.org/attachment.cgi?id=64288
4.6-staging crash
Direct download.
download.nullsoft.com/winamp/client/winamp5666_full_all.exe
took the url from bug 34143.
I currently only have wine-staging 4.6 installed.
Trying to install winamp ends up in a crash.
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https://bugs.winehq.org/show_bug.cgi?id=38938
Bug ID: 38938
Summary: SlingPlayer 1.5 crashes when moving the main window
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51873
--> https://bugs.winehq.org/attachment.cgi?id=51873
wine-1.7.47-84-g2294d3b console output
Moving the SlingPlayer 1.5 main window causes a crash in quartz.
1. Install SlingPlayer 1.5
2. Launch SlingPlayer
3. Cancel "Slingbox Directory" dialog
4. Move the main window
5. Crash in quartz
err:quartz:VideoRenderer_GetVideoFormat Unknown format type TIME_FORMAT_NONE
Workaround is native quartz.
I've never seen this crash before but went back to Wine 1.6.2 and it does still
crash. Possibly related to Ubuntu Trusty (as opposed to Precise) or the
graphics on this PC.
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity
[Radeon HD 7480D]
$ sha1sum SlingPlayer-Setup-EU-1.5.1.343.exe
8297dc1c05e0c1448e2f9ce790284c8f1ccc607a SlingPlayer-Setup-EU-1.5.1.343.exe
http://download.slingmedia.com/player/pc/SlingPlayer-Setup-EU-1.5.1.343.exe
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https://bugs.winehq.org/show_bug.cgi?id=55128
Bug ID: 55128
Summary: dbghelp:dbghelp & dbghelp:path - Call to
SymSetExtendedOption() prevents running on Windows 7,
8 & 10 <= 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:path - Call to SymSetExtendedOption() prevents running on Windows 7, 8
& 10 <= 1607:
dbghelp.c:0: Tests skipped: missing entry point (details below)
| dbghelp_test.exe - Entry Point Not Found
| The procedure entry point SymSetExtendedOption could not be located in the
dynamic link library C:\Users\Public\Documents\dbghelp_test.exe.
11d4:dbghelp: 0 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
See https://test.winehq.org/data/patterns.html#dbghelp:path
The call to SymSetExtendedOption() was added in the commit below:
commit 1ed646ebf68c648d54ba733865956e053ca9b20a
Author: Eric Pouech <epouech(a)codeweavers.com>
Date: Fri Jun 23 11:04:55 2023 +0200
dbghelp/tests: Add explicit tests about loading ELF modules.
Perhaps next time ELF loader is modified, it'll be noticed if it breaks
things.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55058
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55096
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54257
Bug ID: 54257
Summary: Missing support for Windows 2003 (5.2) in OleAut
version detection
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
OaBuildVersion misses the detection for 5.2 Kernel (2003, ReactOS) and
therefore falls in 2.40 default case with FIXME trace while it should use 2.50
The following case has to be added to the 2.50 detection :
case 0x00000205: /* Win2003, ReactOS */
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https://bugs.winehq.org/show_bug.cgi?id=53907
Bug ID: 53907
Summary: SierraChart Freezes when allocating more than one
account
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 73453
--> https://bugs.winehq.org/attachment.cgi?id=73453
Sierra Chart Order Allocation Crash
When adding allocation accounts in Sierra Chart all versions, Sierra Chart
freezes and requires a forced exit or eventually exits itself.
Issue:
SC hangs for a few seconds then exits after clicking the add button in the
order allocation menu. No message log. Just completely exits
Which chartbook does not seem to matter.
It happens 100% of the time.
Temporary fix: Click the remove button first to clear out the selection. Then
add. However, only 1 account can be added.
It occurs only during the time when setting up accounts to allocate/copy to.
Account copying is working once set up.
There is no SierraChart Log that captures error messages as it immediately
freezes. However, starting SC from a prompt does show issues. The crash
occurs in the last section 11 rows of data. The other rows earlier do not seem
to cause any issues.
The issues does not occur in Windows. Post #564 in the link has additional
detail. I am ertrader in the support discussion and regularly promote SC with
Wine when I started the thread a few years ago.
https://www.sierrachart.com/SupportBoard.php?ThreadID=29998&Page=23
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https://bugs.winehq.org/show_bug.cgi?id=53086
Bug ID: 53086
Summary: Free Video Converter needs certutil.exe
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
During installation, Wondershare's Free Video Converter complains about being
unable to find CertUtil.exe
https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
Will update when I figure out what it's trying to do with certutil.
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https://bugs.winehq.org/show_bug.cgi?id=55126
Bug ID: 55126
Summary: Futter application wont start with the following
error: ailed to find library for
L"Windows.Devices.Geolocation.Geolocator"
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m(a)getzoneapp.com
Distribution: ---
Created attachment 74680
--> https://bugs.winehq.org/attachment.cgi?id=74680
running a flutter app
Trying to run a basic Windows application created using Google's Flutter
framework produces the attached output.
010c:fixme:combase:RoGetActivationFactory
(L"Windows.Devices.Geolocation.Geolocator",
{00000035-0000-0000-c000-000000000046}, 000000000021F840): semi-stub
010c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Devices.Geolocation.Geolocator"
010c:fixme:combase:RoOriginateLanguageException 0x80040154, L"",
0000000000000000: stub
The above seems to be the relevant part preventing from continuing further.
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https://bugs.winehq.org/show_bug.cgi?id=55096
Bug ID: 55096
Summary: Moving loader to PIE removed loaded modules chain view
from debuggers
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: eric.pouech(a)gmail.com
Distribution: ---
since 78ed343842dcd8ffb95c416420953e121959d40d the link_map of the ELF loaded
modules in no longer visible in debuggers (winedbg, gdb in proxy module)
(on x86_64 only, i386 is fine)
'info share' should list both PE and ELF modules
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https://bugs.winehq.org/show_bug.cgi?id=54996
Bug ID: 54996
Summary: msys2: gpg.exe fails because "NtSetInformationFile
Unsupported class (64)"
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74549
--> https://bugs.winehq.org/attachment.cgi?id=74549
ntdll: Basic FileDispositionInformationEx
wine C:\\msys64\\usr\\bin\\gpg-agent.exe --homedir /etc/pacman.d/gnupg
--use-standard-socket --daemon
...
fixme:file:NtSetInformationFile Unsupported class (64)
The missing class is FileDispositionInformationEx.
Attached patch adds minimal support for this class.
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https://bugs.winehq.org/show_bug.cgi?id=53085
Bug ID: 53085
Summary: Free Video Converter complains about being unable to
install .Net 2.0
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72506
--> https://bugs.winehq.org/attachment.cgi?id=72506
Error dialog
During installation of Wondershare's Free Video Converter it complains about
being unable to install .Net 2.0.
Workaround is "winetricks dotnet20".
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
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https://bugs.winehq.org/show_bug.cgi?id=55194
Bug ID: 55194
Summary: oleaut32:vartest - test_VarImp() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
oleaut32:vartest - test_VarImp() fails in Wine:
vartest.c:9551: Test failed: VarImp: NULL|0x0, DECIMAL|0x0: expected vt I4 hr
0x0, got vt NULL hr 0x0
See https://test.winehq.org/data/patterns.html#oleaut32:vartest
A bisect shows that the failures started with the commit below:
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
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https://bugs.winehq.org/show_bug.cgi?id=55146
Bug ID: 55146
Summary: Virtual desktop is fullscreen regardless of the
desktop size setting in winecfg
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
Split from bug 55141.
Happens since upgrade from Wine 8.9 to 8.11 (Not yet bisected).
WINEDEBUG=+tid,+explorer,+system,+x11drv,+xrandr logs can be found in bug
55141:
Log on Wine 8.11:
https://bugs.winehq.org/attachment.cgi?id=74710
(In reply to Rémi Bernon from bug 55141)
> The fullscreen virtual desktop issue may not be the same as bug reported
> here, I have created
> https://gitlab.winehq.org/wine/wine/-/merge_requests/3167 which I believe
> should fix it.
Merge request 3167 doesn't fix the issue.
Log on Wine 8.11 + MR 3167:
https://bugs.winehq.org/attachment.cgi?id=74713
Debian 8
X11 (Gnome 3.14.1)
NVIDIA RTX2070 (proprietary 525.116.04)
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55144
Bug ID: 55144
Summary: Error when I run Navigraph FMS Data Manager
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyberguerro(a)gmail.com
Distribution: ---
Created attachment 74706
--> https://bugs.winehq.org/attachment.cgi?id=74706
dumped error
When I run Navigraph FMS Data
Manager(https://download.navigraph.com/software/fmsdatamanager/windows/navi…
I get attached error.
I With 8.9.x it works, with 8.10 and 8.11 not.
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https://bugs.winehq.org/show_bug.cgi?id=55120
Bug ID: 55120
Summary: kernel32:debugger - test_debug_loop_wow64() gets wrong
ntdll count in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:debugger - test_debug_loop_wow64() gets wrong ntdll count in the new
WoW mode:
debugger.c:1231: Test failed: Expecting two ntdll instances
See https://test.winehq.org/data/patterns.html#kernel32:debugger
These failures started on 2023-06-21 and are specific to the 64-bit tests
running in the new WoW mode.
A bisect shows that this failure started with the commit below:
commit 2ef4cc48fbce406d67be32a90a2208868026a505
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 21 12:08:00 2023 +0200
wow64: Map a copy of ntdll to build the syscall table.
The original ntdll may have been hooked.
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https://bugs.winehq.org/show_bug.cgi?id=55110
Bug ID: 55110
Summary: quartz:vmr7 & quartz:vmr9 sometimes exit prematurely
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:vmr7 & quartz:vmr9 sometimes exit prematurely in Wine:
vmr7.c:2393: Test marked todo: Got hr 0.
vmr7.c:2424: Test marked todo: Got hr 0x8004020a.
quartz:vmr7:0890 done (0) in 4s 2250B
Notice the missing ' xxx tests executed' line.
And also in the Wine traces:
01e4:fixme:d3d:wined3d_guess_card No card selector available for card vendor
0000 (using GL_RENDERER "llvmpipe (LLVM 11.0.1, 256 bits)").
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 7 (X_ReparentWindow)
Resource id in failed request: 0x140019d
Serial number of failed request: 2252
Current serial number in output stream: 2253
See https://test.winehq.org/data/patterns.html#quartz:vmr7https://test.winehq.org/data/patterns.html#quartz:vmr9
So it is most likely the X error that causes the test to be prematurely killed.
I did not notice an X error for quartz:vmr9 but for now I will consider that it
either has the same cause or is a consequence of the vmr7 failure.
The first failure happened on 2023-06-13 and, across all test configurations,
it has been happening about once a day since.
Further, a bisect shows that the vmr7 failure started with the commit below:
commit 9f8d9eef216d4ede3b53d3caab222ad8f896f10b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 25 15:22:08 2021 +0100
winex11: Set the window cursor immediately in SetCursor.
Instead of synchronizing the cursor on mouse changes. The SetCursor call
should now only be made when cursor or window handle have changed.
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https://bugs.winehq.org/show_bug.cgi?id=55206
Bug ID: 55206
Summary: COD MW Remastered (2016) crackling audio
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 74806
--> https://bugs.winehq.org/attachment.cgi?id=74806
this is the audio log file until i hit the crackling on game.
when using pulseaudio the game sounds like this:
https://www.youtube.com/watch?v=SmHY7uH1yzo
when using pipewire, i don't even get audio at all:
https://www.youtube.com/watch?v=71m5g4usSx0
i've tested this game in many distribution, different proton versions/wine
versions and it seems a wine bug.
i made this video test was on vanilla wine-8.11. I also attached the log files.
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https://bugs.winehq.org/show_bug.cgi?id=52361
Bug ID: 52361
Summary: Spaceforce: Only a few columns of pixels are drawn
when video plays
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-45836/Spaceforce-
Rogue-Universe-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71547
--> https://bugs.winehq.org/attachment.cgi?id=71547
console output with msvideo and avifile channels enabled
At first sight, it looks the video are completely black. It is not the case.
One can see at the very left of the screen one (?) column of pixels drawn when
video plays.
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https://bugs.winehq.org/show_bug.cgi?id=55198
Bug ID: 55198
Summary: QuickBooks SS 2009 installer crash
Product: Wine
Version: 8.11
Hardware: x86-64
URL: https://web.archive.org/web/20210307180900/http://dlm3
.download.intuit.com/SBD/QuickBooks/2009/R1/QuickBooks
SimpleStartDirect2009.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Blocks: 34028, 34029, 34040
Distribution: Ubuntu
Created attachment 74793
--> https://bugs.winehq.org/attachment.cgi?id=74793
Wine 8.11 backtrace
Immediately following what appears to be a successful installation of
QuickBooks Simple Start 2009, a cmd prompt opens and there is immediately a
crash.
Backtrace:
=>0 0x7b012187 RaiseException+0x42(code=<is not available>, flags=<is not
available>, count=<is not available>, args=<is not available>)
[/usr/src/packages/BUILD/dlls/kernelbase/debug.c:350] in kernelbase
(0x0237f634)
1 0x00de2bda RpcRaiseException+0x2a(exception=0x6a6)
[/usr/src/packages/BUILD/dlls/rpcrt4/rpcrt4_main.c:214] in rpcrt4 (0x0237f654)
2 0x00da9932 in rpcrt4 (+0x9932) (0x0237f694)
3 0x6e466a98 remote_CloseHandle+0xb8(handle=0x3)
[/usr/src/packages/BUILD/dlls/msi/i386-windows/winemsi_c.c:2877] in msi
(0x0237f824)
4 0x6e40ce50 MsiCloseHandle+0xa0(handle=<couldn't compute location>)
[/usr/src/packages/BUILD/dlls/msi/handle.c:302] in msi (0x0237f854)
5 0x100106cc in msifd08.tmp (+0x106cc) (0x0237f934)
6 0x6f504251 (0x00000000)
I installed MFC80 as the console log complains loudly without it (though the
installation continues apparently without issue). The crash occurs regardless.
Unfortunately I don't know what it is trying to do at this point.
2997111 pts/7 S 0:05 QuickBooksSimpleStartDirect2009.exe /qb /s
2997117 ? Ss 0:14 /opt/wine-devel/bin/wineserver
2997121 ? Ssl 0:00 C:\windows\system32\services.exe
2997127 pts/7 Sl 0:00 C:\windows\system32\explorer.exe /desktop
2997136 ? Ssl 0:01 C:\windows\system32\winedevice.exe
2997159 ? Ssl 0:00 C:\windows\system32\svchost.exe -k
LocalServiceNetworkRestricted
2997164 ? Ssl 0:00 C:\windows\system32\plugplay.exe
2997173 ? Ssl 0:31 C:\windows\system32\winedevice.exe
2997192 pts/7 S 0:00 C:\windows\system32\conhost.exe --unix --width 238
--height 63 --server 0x10
2997219 pts/7 Sl 0:02 C:\users\test\Temp\FSE\QBooks\setup.exe
2997270 ? Ssl 0:14 C:\windows\system32\msiexec.exe /I
C:\users\test\Temp\FSE\QBooks\QuickBooks.msi /lv*
C:\users\test\Temp\QuickBooks_09.log QB_LICENSENUM=4999-8780-2611-708
QB_PRODUCTNUM=450-165 ISW_PRODUCTNUM=309691 ISW_LICENSENUM=160710205397039
CDSKU=CDATOMLIMITED MEDIAPACKAGEPATH=\QBooks\
2997274 ? Ssl 0:05 C:\windows\system32\msiexec.exe -Embedding 416
2998870 ? Ss 0:00 winedbg --auto 428 136
2998872 ? Ss 0:00 C:\windows\system32\conhost.exe --server 0x2c
2999260 pts/7 R+ 0:00 ps -x
This never used to occur so tried Wine 7.0 but it crashes in a different way
(in Mono). Tried dotnet20 with Wine 7.0 and it crashes in yet another way.
Given the amount of time needed to install this app (/qb /s isn't very
effective) a bisect will take quite some time...
As I cannot figure out how to work around this, marking related bugs as
blocked.
Will update when I know more.
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http://bugs.winehq.org/show_bug.cgi?id=34040
Bug #: 34040
Summary: QuickBooks SS 2008 R1 crashes multiple times on second
run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45237
--> http://bugs.winehq.org/attachment.cgi?id=45237
wine-1.6-rc5 console output
Running QB 2008 a second time after setting up a company file and closing the
application will cause multiple crashes that are caught by the application
itself.
To get this far:
1. winetricks -q dotnet20 msxml4 (Bug 34028 and Bug 34029)
2. Install.
3. Run and set up a company file and save it.
4. Exit application.
5. Run application.
Tried msxml3 but this simply causes the application to hang.
NOTE: Native msxml3 cannot be installed before the first run as this appears to
also cause Bug 34028.
Tried vcrun2005 too but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=34028
Bug #: 34028
Summary: QuickBooks SS 2008 R1 fails to load due to licence
error
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45219
--> http://bugs.winehq.org/attachment.cgi?id=45219
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 fails to load due to a "Could not initialize license
properties" error.
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_I2:
-1}
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_BOOL:
ffffffff}
[...]
fixme:msxml:domdoc_get_parseError (0x1aa674)->(0x32f2dc): creating a dummy
parseError
Workaround is "winetricks msxml4".
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https://bugs.winehq.org/show_bug.cgi?id=55153
Bug ID: 55153
Summary: comdlg32:filedlg sometimes crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comdlg32:filedlg sometimes crashes on Windows 7:
comdlg32:filedlg start dlls/comdlg32/tests/filedlg.c
0ef8:filedlg: unhandled exception c0000005 at 766523AD
comdlg32:filedlg:0ef8 done (-1073741819) in 5s 56B
See https://test.winehq.org/data/patterns.html#comdlg32:filedlg
Where c0000005 == STATUS_ACCESS_VIOLATION
The first crash happened on 2023-02-28 and there has been a bit over 1.5 per
month since.
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https://bugs.winehq.org/show_bug.cgi?id=55200
Bug ID: 55200
Summary: MSVC cl.exe misbehaving (buggy/inconsistent behaviour)
wrt include paths since "ntdll: Default to Windows 10"
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Regression SHA1: 69154f0329aec4fb64886a0689da198b5323dcde
Distribution: ---
Background: I package MSVC with Wine wrapping, so that people can compile
software using MSVC on Unix systems - see
https://github.com/mstorsjo/msvc-wine.
Since Wine 8.1, specifically commit 69154f0329aec4fb64886a0689da198b5323dcde
"ntdll: Default to Windows 10", cl.exe in Wine started misbehaving with respect
to how it finds headers in some include paths. The misbehaviour isn't entirely
consistent and only appears in some fairly specific cases. (When compiling a
project of the size of LLVM, with ~3000 compiled translation units, the bug
appears in 3 of these translation units.)
I've managed to reproduce the situation with a fairly minimal testcase. To
reproduce, first install a fresh version of msvc-wine:
$ git clone https://github.com/mstorsjo/msvc-wine
$ cd msvc-wine
$ ./vsdownload.py --dest $HOME/msvc2022-17.6 --accept-license
$ ./install.sh $HOME/msvc2022-17.6
Then set up a minimal mock source project structure:
$ mkdir -p msvc-include-bug/subdir
$ touch msvc-include-bug/subdir/header.h
$ echo '#include "subdir/header.h"' > msvc-include-bug/subdir/file.cpp
Now test preprocessing file.cpp to see that it manages to find the header.
Bypass the msvc-wine wrapper scripts and call it with wine manually:
$ . $HOME/msvc2022-17.6/bin/x64/msvcenv.sh # Set up the
INCLUDE/LIB/WINEDLLOVERRIDES env vars as necessary
$ WINEDEBUG=-all wine64
$HOME/msvc2022-17.6/vc/tools/msvc/14.36.32532/bin/Hostx64/x64/cl.exe -P
-Fipreproc.cpp -I$(pwd)/msvc-include-bug/subdir -I$(pwd)/msvc-include-bug
z:$(pwd)/msvc-include-bug/subdir/file.cpp
Microsoft (R) C/C++ Optimizing Compiler Version 19.36.32532 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
file.cpp
This runs successfully, as reference example. Now update file.cpp to include
<corecrt_wio.h> before "subdir/header.h":
$ echo '#include <corecrt_wio.h>' > msvc-include-bug/subdir/file.cpp
$ echo '#include "subdir/header.h"' >> msvc-include-bug/subdir/file.cpp
Rerun the same compilation command:
$ . $HOME/msvc2022-17.6/bin/x64/msvcenv.sh
$ WINEDEBUG=-all wine64
$HOME/msvc2022-17.6/vc/tools/msvc/14.36.32532/bin/Hostx64/x64/cl.exe -P
-Fipreproc.cpp -I$(pwd)/msvc-include-bug/subdir -I$(pwd)/msvc-include-bug
z:$(pwd)/msvc-include-bug/subdir/file.cpp
Microsoft (R) C/C++ Optimizing Compiler Version 19.36.32532 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
file.cpp
z:/home/martin/msvc-include-bug/subdir/file.cpp(2): fatal error C1083: Cannot
open include file: 'subdir/header.h': No such file or directory
For some unknown reason, the extra set of headers included by <corecrt_wio.h>
make cl.exe no longer find "subdir/header.h" even though
-I$(pwd)/msvc-include-bug is passed to the compiler. The bug only appears when
both $(pwd)/msvc-include-bug and $(pwd)/msvc-include-bug/subdir are added to
the include path.
$(pwd) expanding to an absolute unix path should be resolvable as an
drive-relative (implicitly relative to z:) within Wine.
Now if we clarify the include paths, that previously were set up as
-I$(pwd)/... into fully absolute windows paths as -Iz:$(pwd)/..., then the test
succeeds again:
$ WINEDEBUG=-all wine64
$HOME/msvc2022-17.6/vc/tools/msvc/14.36.32532/bin/Hostx64/x64/cl.exe -P
-Fipreproc.cpp -Iz:$(pwd)/msvc-include-bug/subdir -Iz:$(pwd)/msvc-include-bug
z:$(pwd)/msvc-include-bug/subdir/file.cpp
Microsoft (R) C/C++ Optimizing Compiler Version 19.36.32532 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
file.cpp
Before the relevant Wine commit, this bug didn't appear at all in this case.
It's probably easy to work around this issue within msvc-wine by rewriting -I
arguments with absolute paths into Windows absolute paths like z:/... - but
it's curious why this is needed now when it wasn't needed before, and MSVC
cl.exe itself is acting very inconsistent here - it's only needed in this very
precise setup.
(For context, for future self: When compiling LLVM, this bug currently hits
three files under llvm/lib/Target/AArch64/MCTargetDesc -
AArch64WinCOFFObjectWriter.cpp, AArch64MCTargetDesc.cpp and
AArch64TargetStreamer.cpp.)
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https://bugs.winehq.org/show_bug.cgi?id=54135
Bug ID: 54135
Summary: JGlossator v5.0: Hovering textboxes not displaying
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: metcalsr(a)gmail.com
Distribution: ---
Created attachment 73666
--> https://bugs.winehq.org/attachment.cgi?id=73666
+mshtml
Application features hover-over translations for text in the search box. This
is not only an important QoL feature, but often provides alternative
translations which aid significantly in understanding the text. These hovering
boxes break under wine.
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https://bugs.winehq.org/show_bug.cgi?id=55024
Bug ID: 55024
Summary: Sims 4 Studio window flickering
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
Distribution: ---
This is something that was happening before for a while now but it was
tolerable. Now it's unusable.
Sims 4 Studio updated to the (Star) release, as in the 3.2.0.6 and it's
actually usable now. The application doesn't freeze when trying to render
anything 3D, which was apparently an issue on Sims 4 Studio itself, as even in
a virtual machine, it had the exact same error. Could only get around it by a
dual boot with Windows.
Not anymore. Sims 4 Studio runs relatively well and I can create and modify
game packages normally. That was until recently, when the flickering got so
much worse.
I'll explain what is happening. The window would hang frames for a bit and
flicker them instead of completely update to the newest frame. Now it doesn't
hang anymore. Instead, the window appears completely black, except when
hovering over buttons or menus, when the window flash its content for a split
second and goes black again. This is still on top of the flickering of before,
so it still hangs frames but still goes black constantly, making the
application unusable.
Now, to my knowledge, Sims 4 Studio requires .NET 6.0 to launch at all. I had
to install it to make it work, even when it was usable. Maybe this is related
Mono or .NET itself, I don't know.
I did observe a behavior that may be connected to what is going on. When the
window is flashing black, the center of the window has a square showing the
correct content but it's following the Windows 10/11 spinning wheel, so only
this loading wheel shows correctly. The behavior persists even when the wheel
is gone
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https://bugs.winehq.org/show_bug.cgi?id=55193
Bug ID: 55193
Summary: user32:sysparams - test_WM_DISPLAYCHANGE() fails on
Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_WM_DISPLAYCHANGE() fails on Windows 8:
sysparams.c:2473: Test failed: ChangeDisplaySettingsExW returned -1
sysparams.c:2504: Tests skipped: bpp 8: ChangeDisplaySettingsExW returned -1
sysparams.c:2504: Tests skipped: bpp 16: ChangeDisplaySettingsExW returned -1
sysparams.c:2505: Test failed: bpp 16: ChangeDisplaySettingsExW returned -1
sysparams.c:2504: Tests skipped: bpp 24: ChangeDisplaySettingsExW returned -1
sysparams.c:2505: Test failed: bpp 24: ChangeDisplaySettingsExW returned -1
sysparams.c:2523: Test failed: ChangeDisplaySettingsExW returned -1
See https://test.winehq.org/data/patterns.html#user32:sysparams
Where -1 == DISP_CHANGE_FAILED (so not very helpful)
This is systematic and impacts the two TestBot Windows 8 VMs.
Also this check does not make sense: broken( DISP_CHANGE_FAILED && bpp == 8 )
and given that we get this res value for all bpps, maybe it should be:
broken( res == DISP_CHANGE_FAILED )
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https://bugs.winehq.org/show_bug.cgi?id=55195
Bug ID: 55195
Summary: wininet:http - test_http_connection() sometimes fails
with a SENDING_REQUEST status on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wininet:http - test_http_connection() sometimes fails with a SENDING_REQUEST
status on Windows:
http.c:4126: Testing reading compressed content from cache
http.c:376: Test failed: unexpected status 30 (INTERNET_STATUS_SENDING_REQUEST)
http.c:376: Test failed: unexpected status 31 (INTERNET_STATUS_REQUEST_SENT)
http.c:376: Test failed: unexpected status 40
(INTERNET_STATUS_RECEIVING_RESPONSE)
http.c:376: Test failed: unexpected status 41
(INTERNET_STATUS_RESPONSE_RECEIVED)
http.c:376: Test failed: unexpected status 50
(INTERNET_STATUS_CLOSING_CONNECTION)
http.c:376: Test failed: unexpected status 51
(INTERNET_STATUS_CONNECTION_CLOSED)
http.c:3665: Test failed: expected status 30 (INTERNET_STATUS_SENDING_REQUEST)
1 times, received 2 times
http.c:3666: Test failed: expected status 31 (INTERNET_STATUS_REQUEST_SENT) 1
times, received 2 times
http.c:3667: Test failed: expected status 40
(INTERNET_STATUS_RECEIVING_RESPONSE) 1 times, received 2 times
http.c:3668: Test failed: expected status 41
(INTERNET_STATUS_RESPONSE_RECEIVED) 1 times, received 2 times
http.c:5908: Testing InternetReadFileExW with IRF_ASYNC flag...
See https://test.winehq.org/data/patterns.html#wininet:http
Sometimes some of the 41, 50 and 51 status failures do not happen.
These failures go back to at least 2022-11-29 and have happened a bit over once
per month since, impacting all Windows versions. But there have been months
with no failure too, and lately it has mostly been happening on Windows 8:
* 2022-11-29 win22H2_fgtb-w10pro64-rx550-64
* 2023-03-10 win21H1_newtb-w10pro64-32
* 2023-03-20 win7_newtb-w7pro64-64
* 2023-03-28 win22H2_fgtb-w10pro64-32
* 2023-04-06 win7_newtb-w7u-pt-PT
* 2023-04-28 win21H1_newtb-w10pro64-ru-64
* 2023-05-22 win21H1_newtb-w10pro64-fr-64
* 2023-06-08 win81_newtb-w8adm
* 2023-07-04 win81_newtb-w864-64
* 2023-07-04 win81_newtb-w8
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https://bugs.winehq.org/show_bug.cgi?id=55192
Bug ID: 55192
Summary: user32:sysparams - test_SPI_SETWALLPAPER() fails to
restore the '(None)' wallpaper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_SPI_SETWALLPAPER() fails to restore the '(None)'
wallpaper:
sysparams.c:2442: Test failed: ***warning*** failed to restore the original
value: rc=0 err=2
sysparams.c:346: Test failed: Wrong value in registry: Control Panel\Desktop
Wallpaper '' instead of '(None)'
See https://test.winehq.org/data/patterns.html#user32:sysparams
Where 2 == ERROR_FILE_NOT_FOUND
This is systematic and specific to the w7u VM. The way I understand it that VM
does not have a wallpaper but instead of returning the like of an empty string,
SPI_GETDESKWALLPAPER returns '(None)' (maybe this is even the registry value).
Anyway when we try to restore the value, SPI_SETDESKWALLPAPER checks that the
'(None)' file exists and fails.
To investigate:
* Is '(None)' the actual registry value?
* Do our other VMs really all have a wallpaper? Is that why none of them
returns '(None)'?
* If another Windows version has no wallpaper does SPI_GETDESKWALLPAPER return
'None' or is that specific to Windows 7?
* To fix the test, check whether the oldvalue file exists and set the wallpaper
to an empty string if not? Or bypass SPI_SETDESKWALLPAPER to set the registry
directly in that case?
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https://bugs.winehq.org/show_bug.cgi?id=55171
Bug ID: 55171
Summary: Wine app does not run on openSUSE Leap
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niltongmedeiros(a)gmail.com
Distribution: ---
The Wine app does not run on openSUSE Leap 15.5 KDE 5.103.0, does not appear in
the menu, downloaded and installed from the Discover store.
How can I proceed?
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