http://bugs.winehq.org/show_bug.cgi?id=8246
Hin-Tak Leung <htl10(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6088 is|0 |1
obsolete| |
Attachment #11275|0 |1
is obsolete| |
--- Comment #22 from Hin-Tak Leung <htl10(a)users.sourceforge.net> 2008-03-10 16:27:09 ---
Created an attachment (id=11306)
--> (http://bugs.winehq.org/attachment.cgi?id=11306)
patch 6109/11275 updated/enhanced for 0.9.57
This is identical to patch 11275, except with a one line addition:
index += 2; /* advance beyond "::" for calling NavigateToChm() later */
This corrects a tiny error in that part of patch 6109 which has since gone into
wine itself (and therefore not in patch 11275): The index needs to go beyond
the separator for the code to navigate to the right place in the help doc.
Screenshot to follow - I think it is functionally complete. There seems to be a
windows parent-child problem somwhere, but that may or may not be a separate
bug
but has nothing to do with parsing help file content but windows management.
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--- Comment #56 from Andy Brook <javahollic(a)gmail.com> 2008-03-10 14:45:09 ---
's OK, I'm a command liner, FTP file is on its way up, .gz compressed down to
~2MB, takes a while, am also on slightly-wider-band.
2627093 bytes sent in 239.71 secs (10.7 kB/s)
Uploaded file was ftp://bnetz.dyndns.org/game1.SupremeCommanderCampaignSave.gz
No, no texture corruption just instantaneous pause with deadlock indicator in
the log.
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Joe McKort <mortsmota(a)fastmail.fm> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mortsmota(a)fastmail.fm
--- Comment #64 from Joe McKort <mortsmota(a)fastmail.fm> 2008-03-10 14:43:22 ---
... i used it under version 0.9.56, if that's of any interest
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--- Comment #13 from Robert Austen <the_worm2(a)bestmail.us> 2008-03-10 14:39:09 ---
I only ever tested Serious Sam TFE 1.05 and Serious Sam TSE 1.07.
Out of the box, these were versions 1.01 and 1.05 with the "USA" patches
applied.
[Neither TFE nor TSE (with the above patches) ever successfully negotiated a
connection to any of my clients (I tried 4, all running on Windows). Any of the
4 clients can host the other 3 just fine, without any lag or anything. I tried
the Windows dedicated server on at least one of them, and that was actually
better still (really quite solid), so I'm pretty sure they are set up
correctly.
I really wish wine could make these run the dedicated server.]
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--- Comment #63 from Joe McKort <mortsmota(a)fastmail.fm> 2008-03-10 14:38:38 ---
Created an attachment (id=11303)
--> (http://bugs.winehq.org/attachment.cgi?id=11303)
Hack to force warping when mouse leaves box
i suffered from this bug using gothic 3, i.e. i couldn't turn around freely
because the mouse stops when it hits the borders.
i started out with the "Hack to force mouse warping", but using the main menu
is a pain this way ;-) (probably same problem as Roman Mamedov described
commenting his patch)
but i don't want to press a button to look around, so none of those patches
worked for me, therefore i started experimenting with the mouse.c until i came
up with a solution that's unideal, but might at least work for a couple of
games.
what it does is warping the mouse in case it leaves a box that is 2 pixels (can
of course be changed) smaller than the screen on each side, using
hook->pt.{x/y} to get the current mouse position and This->win_center{X/Y} for
calculating the screen size.
the latter one could probably be replaced by adding a new variable, which
stores the screen size, so it won't have to be computed anew.
the main two problems about this solution are:
the mouse will also warp, when in a menu leaving the box
and
when playing in window mode the mouse might leave the window before the hack
"realizes" this, that means the window manager regains control over the mouse
handling before the mouse is warped back to the center, f.e. if you move the
mouse too fast.
but i hope it will help someone!
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--- Comment #12 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-03-10 13:30:58 ---
I try to check if this problem appear with any version of Serious Sam TFE (The
First Encounter). As I said the problem does not appear with the latest patch
applied (I think this is 1.05). We (me and my friends) played through the
entire game in some gaming session at bit ago. Back then I was hosting the
server on my gentoo box.
There was no problem with network stability. At least nothing compared to the
chaos when we tried TSE.
I can retest this with an unpatched TSE copy and aun unpatched TFE copy
(something I didn't test back then, since the patched 1.05 version worked out
of the box).
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.datarescue.be/ida|
|demo/idademo50.exe |
Keywords|download |
--- Comment #15 from Lei Zhang <thestig(a)google.com> 2008-03-10 12:49:37 ---
The download url no longer works. Since you said the 5.2 trial works, and this
version is no longer available, shall we close this bug?
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Philip Nilsson <leffeman(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leffeman(a)gmail.com
--- Comment #14 from Philip Nilsson <leffeman(a)gmail.com> 2008-03-10 12:41:19 ---
The 5.2 trial works for me. I haven't been able to find 5.0 again.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #11 from Lei Zhang <thestig(a)google.com> 2008-03-10 12:38:05 ---
confirming then.
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--- Comment #21 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-10 12:18:22 ---
I think the hhctrl.ocx component would be correct for this just as in a Bug
11690, which is also about htmlhelp:HtmlHelpW. There Wine didn't crash
initially, but, once that's been fixed here, the problem is very same. Bug 6801
would be an obvious second duplicate then. To me it seems you are the closest
solving all these three bugs completely atm.
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--- Comment #10 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-03-10 10:07:31 ---
Oh yes, the network stability problem with 1.50 beta is not related to wine.
When hosting the server on a windows machine other windows clients also
experience lag and other stuff.
Hosting the server on a linux machine with wine also improves the situation a
little (maybe because of the better network implementation). Again, the 1.50
beta patch doesn't seem to be useful when wanting to play on LAN (or online).
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Tobias Jakobi <liquid.acid(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |liquid.acid(a)gmx.net
--- Comment #9 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-03-10 10:02:02 ---
I'm also experiencing this problem.
I have filed another (different) bugreport here:
http://bugs.winehq.org/show_bug.cgi?id=10229
The thing is: The bug I posted is not the same as here. Again this only happens
with TSE (The Second Encounter) and patch 1.07.
We tried patching the server and clients to 1.50 beta which does indead work,
but network stability is kind of bad, making playing very difficult (because of
shaky screen, lag, etc.)
I do NOT experience this with the TFE, at least no with the latest patch. I
din't try TFE with no patch applied.
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http://bugs.winehq.org/show_bug.cgi?id=11921
Summary: GTA San Andreas stops continuously
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
maybe a regression?
in 0.9.57 game stops continuously, then runs fine, and so on
this behavior werent shown in 0.9.55
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Carlos Tasada <ctasada(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4817 is|0 |1
obsolete| |
--- Comment #10 from Carlos Tasada <ctasada(a)gmail.com> 2008-03-10 07:01:05 ---
Created an attachment (id=11296)
--> (http://bugs.winehq.org/attachment.cgi?id=11296)
Wine UES Crash Report
Umm, I cannot install the specified version, seems that there's some problem
with the msi.
WINEDBUG=+font /usr/bin/wine msiexec.exe /i ues_english.msi > msi_crash.txt
2>&1
and the result from uestudio executing
WINEDEBUG=+font /usr/bin/wine uestudio.exe > crash_dump.txt 2>&1
I had a working UEstudio '06 6.30a+1, hope it's good enough for you.
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--- Comment #7 from Peto <tuharsky(a)misbb.sk> 2008-03-10 05:00:00 ---
I will do the testing, however it will probably not be this week.
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Sven Boden <svenboden(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |svenboden(a)hotmail.com
--- Comment #6 from Sven Boden <svenboden(a)hotmail.com> 2008-03-10 03:34:57 ---
In wine 0.9.57 the SPI_SETSTICKYKEYS error still occurs making the game abort
on startup.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #7 from James Hawkins <truiken(a)gmail.com> 2008-03-10 01:56:05 ---
Reported fixed. Please reopen if it's not.
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--- Comment #6 from Tony Indrali <tony.indrali(a)gmail.com> 2008-03-10 01:50:59 ---
The bug of docked component have missing list of forms after some clickings,
has been fixed as of 0.9.57.
Please close and marked it FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=11880
Summary: Wine should do something smarter when it can't find the
requested font (for Steam)
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k_wayne(a)linuxpower.org
wine seems to have come along way, especially for running steam and steam
games.
but it seems silly that the first problem everyone comes across trying to run
steam with a fresh wine is that no fonts appear.
this is because steam asks for tahoma.ttf and that isn't on most linux
installations. So steam starts up with blanks where words should be.
you only have to google to realise the workaround.
but it would make wine alot cooler if it simply used a different font that was
available on the system instead of tahoma.
then many linux users wouldn't hit this first obstacle when trying to run steam
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--- Comment #55 from haarp <liquitsnake(a)gmx.net> 2008-03-09 17:34:15 ---
ftp://bnetz.dyndns.org
Anonymous upload is allowed, but no listing contents. Upload it, then append
filename like so: ftp://bnetz.dyndns.org/filename
I don't have much upload bandwidth tho.
Do your ground textures go bonkers just before the freeze?
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--- Comment #20 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-03-09 16:50:36 ---
Created an attachment (id=11282)
--> (http://bugs.winehq.org/attachment.cgi?id=11282)
screenshot
It seems it's already there, i can read the help files with the patch (note, i
copied all fonts from windows partition to ~/drive_c/windows/Fonts, but dunno
if that's necassary), anyway, after a few seconds the help window dissapears
again, so there's still a bug somewhere
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Hin-Tak Leung <htl10(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |htl10(a)users.sourceforge.net
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--- Comment #19 from Hin-Tak Leung <htl10(a)users.sourceforge.net> 2008-03-09 16:04:29 ---
(In reply to comment #18)
> oohh, cool! Your patch makes help work fine in teach2000. Are you gonna send it
> in any time soon?
>
I think it is almost there - it just needs a little extra work to not only open
the help file correctly, but open the help file to the right content as well.
(at the moment it is blank).
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #18 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-03-09 15:58:20 ---
oohh, cool! Your patch makes help work fine in teach2000. Are you gonna send it
in any time soon?
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--- Comment #54 from Andy Brook <javahollic(a)gmail.com> 2008-03-09 15:40:29 ---
I thought it was related to the in-game build-cycle however, I just checked by
cancelling the current, and it crashed at exactly the same 'time' as if it were
continuing. So it looks like its just hitting some critical point in game-play
that triggers the crash/deadlock.
Yea, its bang on reliable, I've test about 4 versions of wine now on Ubuntu
7.10 x86_64 (current is wine-0.9.57), and it fails in an identical manner.
The save-game appears to be 33MB. Unlikely to be able to attach to ticket, can
dump on an ftp server somewhere?
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--- Comment #17 from Hin-Tak Leung <htl10(a)users.sourceforge.net> 2008-03-09 15:34:20 ---
Created an attachment (id=11278)
--> (http://bugs.winehq.org/attachment.cgi?id=11278)
another screenshot after patch 11275
Basically if the help panel opens to the right content (which it isn't at the
moment), this bug can be closed... BTW, this is against R 2.6.2 (newer version
of R since I filed the bug).
This is what I get at the console while generating this screenshot (two help
commands, and got two help windows), I think.
-----
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:htmlhelp:HtmlHelpW Not all HH cases handled correctly
fixme:shdocvw:PersistStorage_InitNew (0x127a970)->(0x7ba5f35c)
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 80004005
fixme:htmlhelp:HtmlHelpW Not all HH cases handled correctly
fixme:shdocvw:PersistStorage_InitNew (0x1afbb30)->(0x7ba5f35c)
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 80004005
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 80030002
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:urlmon:create_object MIME not available
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:urlmon:create_object MIME not available
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:urlmon:create_object MIME not available
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 80030002
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:urlmon:create_object MIME not available
------------
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--- Comment #16 from Hin-Tak Leung <htl10(a)users.sourceforge.net> 2008-03-09 15:30:39 ---
Created an attachment (id=11276)
--> (http://bugs.winehq.org/attachment.cgi?id=11276)
screenshot one, after patch 11275
screenshot 1, after patch 11275. The help panel should show some content but
is currently still blank.
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--- Comment #15 from Hin-Tak Leung <htl10(a)users.sourceforge.net> 2008-03-09 15:29:14 ---
Created an attachment (id=11275)
--> (http://bugs.winehq.org/attachment.cgi?id=11275)
patch 6109 updated for 0.9.56
Sorry it has been a while. I just noticed I haven't followed up on this bug
while I was filing another... apologies. Things has moved on, and patch 6109
needs
some rework - part of it has since become a standard part of 0.9.56 and no
longer needed, the rest needs substantial reworking. So I have reworked patch
6109,
and this is my reworked version for wine 0.9.56. I hope I haven't made any
mistake on the way. It is a subtantial improvement.
I shall attach screenshot. but basically it almost works now, except
the help panel should displace the nodes rather than staying empty. Thanks for
the good work, and hopefully soon this will work as it does on windows.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-03-09 15:12:43 ---
resolving fixed
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--- Comment #8 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-03-09 15:12:03 ---
Created an attachment (id=11274)
--> (http://bugs.winehq.org/attachment.cgi?id=11274)
menu's
the game starts in current git up to the first window, but than crashes,
because of d3dxof stuff unimplented. With native d3dxof, it hangs later on
because of ole-bugs. With native oleaut32,rpcrt4 , and the d3dxof, it starts
fine up into the menu, but there's lots of graphical bugs, ergo unusable. See
screenshot
Anyway, initial crash has been fixed. If anyone feels the need to open bugs for
remaining issues, please do, but this particular bug is basically fixed
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--- Comment #3 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-09 14:52:50 ---
And there could be a keyword "regression" added for this.
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Michael Hoffman <blackdragon1157(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |blackdragon1157(a)gmail.com
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--- Comment #10 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-09 14:02:23 ---
Does this bug still exist in the latest Wine version (0.9.57)?
If it does, could you run a regression test to find out what went wrong,
please. That would help solving this a lot.
http://wiki.winehq.org/RegressionTesting
Else, please, do change the status appropriately.
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--- Comment #2 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-09 13:15:32 ---
Does this bug still exist?
If it does, could you run a regression test to find what went wrong,
please. That would help solving this a lot.
http://wiki.winehq.org/RegressionTesting
Else, please, change the status appropriately.
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--- Comment #1 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-09 12:54:27 ---
Does this bug still exist?
If it does, could you run a regression test to find what went wrong,
please. That would help solving this a lot.
http://wiki.winehq.org/RegressionTesting
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--- Comment #7 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-09 12:52:11 ---
Does this bug still exist?
If it does, could someone run a regression test to find what went wrong,
please. That would help solving this a lot.
http://wiki.winehq.org/RegressionTesting
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--- Comment #9 from RBEmerson <n5470(a)pinefields.com> 2008-03-09 12:45:54 ---
Bump.
I recommend closing this bug as "abandoned". See comments above re:
installation.
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--- Comment #12 from RBEmerson <n5470(a)pinefields.com> 2008-03-09 12:40:41 ---
*** Bug 11562 has been marked as a duplicate of this bug. ***
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Summary: Wine Unhandled Page Fault with i965 video driver
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozone(a)webgroup.org
Created an attachment (id=9505)
--> (http://bugs.winehq.org/attachment.cgi?id=9505)
Wine Output
I'm trying to run Knights of the Old Republic II on my laptop with an Intel
graphics card (which I understand may or may not be a good idea). When I do
so, the app crashes with an unhandled page fault. The wine virtual desktop is
just left with a full black screen. This did not occur (though the game did
not work either) under 0.9.49. The full log is attached.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #29 from Lei Zhang <thestig(a)google.com> 2008-03-09 11:47:45 ---
Fixed. Horray!
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Lei Zhang <thestig(a)google.com> 2008-03-09 11:43:08 ---
reported fixed.
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--- Comment #17 from Dan Kegel <dank(a)kegel.com> 2008-03-09 09:40:49 ---
Somebody looked at this bug to see how to install wsh,
so here's an update: the best way to install wsh 5.6 now is
rm -rf .wine
wget http://kegel.com/wine/winetricks
sh winetricks vcrun6 wsh56
To display the cscript banner, you currently have to do
wine cscript | cat
The extra "| cat" is there to work around bug 5541.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
Target Milestone|--- |1.0.0
--- Comment #15 from Dan Kegel <dank(a)kegel.com> 2008-03-09 09:40:17 ---
Since there's a nice analysis and proposed fix, and
cscript is a core windows tool, nominating for 1.0
(in spite of the fact that we already have more 1.0
bugs than we can fix; we will probably end up deferring
a lot of them).
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affect <afffect(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |afffect(a)gmail.com
--- Comment #16 from affect <afffect(a)gmail.com> 2008-03-09 09:02:51 ---
any work on this one? still present in .57
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--- Comment #28 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-03-09 07:19:56 ---
Tested with UT and Deus Ex (with wine-0.9.57).
Error message is gone, so this seems to be fixed.
Can someone close this bug?
And thanks again to Roderick for looking into this.
Greets,
Tobias
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--- Comment #27 from Jan Buecken <jb.faq(a)gmx.de> 2008-03-09 06:56:09 ---
Hi,
I just testet it with the 0.9.57. and UT99. no bug occurs. In my case, you can
set this to fixed...
(tested with fullscreen, xfce and failsafe terminal)
Greetings
Jan
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Luis Busquets <luis.busquets(a)ilidium.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |luis.busquets(a)ilidium.com
--- Comment #7 from Luis Busquets <luis.busquets(a)ilidium.com> 2008-03-09 03:21:49 ---
This bug is no longer valid as terrain is now displayed on Civ4
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--- Comment #24 from Nikolay <tlittle(a)mail.ru> 2008-03-09 01:37:32 ---
Still present with 0.9.57
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--- Comment #38 from mback <mback(a)yahoo.com> 2008-03-08 23:56:36 ---
Continues to fail in the same way in .57
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Summary: Audio master control not present in some hardware and
wine complaining.
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Whenever I run wine , I get first of all the message:
fixme:mixer:ALSA_MixerInit No master control found on USB camera, disabling
mixer
It is obvious that the camera has no master control, so for me, this fixme
whould not appear as this is no error.
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--- Comment #5 from Jaime Rave <jaimerave(a)gmail.com> 2008-03-08 22:26:59 ---
still a problem in wine 0.9.57
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--- Comment #44 from Daniel Garcia Romero <realheadcrusher(a)hotmail.com> 2008-03-08 21:52:54 ---
I logged wine with WINEDEBUG=+dsound,+winmm, 2.5gb later I got the bug. Before
the first ocurrence of "err:ntdll:RtlpWaitForCriticalSection" there are
sequences of trace:dsound:mix16,they happen all the time, and more important,
before that:
trace:dsound:SecondaryBufferImpl_Lock
trace:dsound:IDirectSoundBufferImpl_Lock ->4096.0
and
trace:dsound:IDirectSoundCaptureBufferImpl_Unlock
trace:dsound:SecondaryBufferImpl_Unlock
Is this bug related to the sound buffer lock and unlock functions? They happen
a lot in the log file I recorded.
I will attach 2 files. The first one is a 50mb file with all that was recorded
near the occurrence the bug, it's the first ocurrence of the err:ntdll, and the
second one, another 50mb file, that mentions thread locked, right after locking
and unlocking of the sound buffers. (3.8mb zipped)
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Thomas M. Johanson <frihet(a)frihet.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |frihet(a)frihet.org
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--- Comment #25 from Joel Ostraat <thezeltzer(a)gmail.com> 2008-03-08 17:09:53 ---
Created an attachment (id=11242)
--> (http://bugs.winehq.org/attachment.cgi?id=11242)
Output for attempting to install Visual C# 2005 Express
I mounted my iso ("en_vcs_2005_express.iso") and ran "wine setup.exe". It got
to the install part, I kept both add-ons checked, and clicked next. After
doing not much, it said it could not install the .NET framework 2.0 and didn't
try the others.
I am running Ubuntu 7.10 with wine version 0.9.57.
I have installed also the windows version of Mono using wine, if that is of any
value.
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--- Comment #4 from EA Durbin <ead1234(a)hotmail.com> 2008-03-08 16:02:53 ---
as of wine-0.9.57 i get this crash
Call from 0x7ee504d0 to unimplemented function
ntoskrnl.exe.KeInitializeInterrupt
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Summary: Internet Explorer 1 fails to start
Product: Wine
Version: 0.9.35.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=5289&iTestingId=13192
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Starting with Wine 0.9.35, Internet Explorer 1 does not start. It only
displays the following messages on the console
fixme:shell:SHRegisterDragDrop (0x1002a,0x1628b4):stub.
err:ole:RegisterDragDrop COM not initialized
fixme:shell:SHRevokeDragDrop (0x1002a):stub.
The shell fixmes appear in 0.9.34 too, but not the ole error.
Regression test to follow.
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--- Comment #14 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2008-03-08 15:45:52 ---
I just tested wine 0.9.57 and, unfortunately, this ugly bug is still there...
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--- Comment #16 from EA Durbin <ead1234(a)hotmail.com> 2008-03-08 15:09:36 ---
With wine 0.9.57 I get this message repeatedly
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_X8R8G8B8 to WINED3DFMT_P8
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--- Comment #22 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-08 13:59:43 ---
Andrew... I did understand you have old hardware. But you also told you had
things working before... So, running such a regression test would provide
essential information on how to make things work again.
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--- Comment #11 from Mark Knecht <markknecht(a)gmail.com> 2008-03-08 13:56:27 ---
Created an attachment (id=11229)
--> (http://bugs.winehq.org/attachment.cgi?id=11229)
Screenshot of test app inside Lighthouse that creates the problem
The error in this report occurs when I hit the Test button in the Misc.
section. A similar error occurs when I hit the button in the CDROM section.
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--- Comment #10 from Mark Knecht <markknecht(a)gmail.com> 2008-03-08 13:53:27 ---
Created an attachment (id=11228)
--> (http://bugs.winehq.org/attachment.cgi?id=11228)
Additional backtrace data with +relay,+seh
It was suggested that I add these options to a second backtrace file.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ncliang(a)gmail.com
--- Comment #5 from Lei Zhang <thestig(a)google.com> 2008-03-08 13:13:47 ---
Didn't seem to help. I tried putting tahoma.ttf in
~/.wine/drive_c/windows/system32 and I tried overwriting it in
/usr/share/wine/fonts.
Maybe this has something to do with FontLinks? CCing Nigel.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bob the Builder (duch |Bob the Builder crashes with
|variant) crashes with |unhandled page fault on read
|unhandled page fault on read|access
|access |
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-03-08 13:09:21 ---
Still happening today with wine-0.9.57.
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Timo-Heikki Mäkelä <imaxfun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |imaxfun(a)gmail.com
--- Comment #24 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-08 13:08:02 ---
Sorry, if I upset you, Henrik. I did try to understand all the conflicting
opinions here, and those bug reports really gave me an impression of this not
being in Wine at all. However, now you are clearly telling you disagree. Ok...
Let's find out the truth.
You tell things work right on Vista. Are you using the exact same version of
uTorrent then? If no, then uTorrent might have fixed things. If yes, then there
might be a countering fix in Vista. (I'm not sure, but I think I've heard of
something such.)
Now, the much more interesting case for fixing this bug are those who ran
uTorrent on Windows and still fail. Which version of uTorrent do they have when
failing and when not? They can show, if it was a regression in uTorrent. (my
theory)
And for Wine, people here say they've had uTorrent working before, but not
anymore. Is that REALLY a regression in Wine? If it is, then it can be found
out by running a regression test - keeping the uTorrent version unchanged and
changing Wine until there will be a culprit found.
Please, someone having this problem, do run one:
http://wiki.winehq.org/RegressionTesting
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--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-03-08 13:05:59 ---
Still present in 0.9.57.
The game's promising. It runs well (except for a screen size
mismatch on my laptop) right up until you click on an
activity, at which point it still hangs with
err:ntdll:RtlpWaitForCriticalSection section 0x7ecae310 "winmm.c: WINMM_cs"
wait timed out in thread 003d, blocked by 001c, retrying (60 sec)
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--- Comment #21 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2008-03-08 13:03:20 ---
Hi Timo,
well since I filed this bug I've had discussions with Thunderbird:
The problem is that pbo's are not implemented on older cards, because the
current implementeation relies on GL_ARB_pixel_buffer_object.
Older cards (like my TNT2) do have GL_EXT_pixel_buffer_object, which does
almost exaclty the same thing, but according to Roderick, with a little more
housekeeping required. This would be the way to go.
Perhaps I should open another bug to explicitly state this, and pester
Roderick/Stefan some more :)
See http://wiki.winehq.org/DirectDraw under 'Direct framebuffer access'.
Andy
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
--- Comment #15 from Jaime Rave <jaimerave(a)gmail.com> 2008-03-08 13:00:58 ---
Is this problem still present in latest Wine??
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Mark Knecht <markknecht(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #11179|0 |1
is obsolete| |
--- Comment #9 from Mark Knecht <markknecht(a)gmail.com> 2008-03-08 12:28:49 ---
Created an attachment (id=11222)
--> (http://bugs.winehq.org/attachment.cgi?id=11222)
New, better backtrace data from 0.9.57
I built from the WineHQ tarball and ran without installing. I think the
backtrace data looks better now.
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--- Comment #12 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-08 11:13:09 ---
(In reply to comment #11)
> I tested VFP9.0 with latest 0.9.57 and the problem is back again.
> It was corrected with 0.9.56, but 0.9.57 brought it back again.
Please perform a regression test:
http://wiki.winehq.org/RegressionTesting
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--- Comment #11 from Lei Zhang <thestig(a)google.com> 2008-03-08 11:11:44 ---
Wine 0.9.57, clean .wine directory, geforce 6200 and driver 169.07.
3dMark03 says "hardware does not support framebuffer alpha" on start up and
just crashes.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-03-08 11:01:37 ---
Closing fixed. Verified in wine-0.9.57
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Bug 7859 depends on bug 7857, which changed state.
Bug 7857 Summary: S.T.A.L.K.E.R. - crashes on error instead of displaying bug reporting screen
http://bugs.winehq.org/show_bug.cgi?id=7857
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-03-08 11:01:19 ---
My bad. It is fixed. The error window was hard/impossible to see because of bug
11677.
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--- Comment #8 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-03-08 10:54:36 ---
Still present in wine-0.9.57
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amano <jyaku(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jyaku(a)gmx.net
--- Comment #15 from amano <jyaku(a)gmx.net> 2008-03-08 10:47:10 ---
A bad bug description because it is no hang. The strange thing it that the
"Tab" key still brings up the console thus the program is stll listening for
keyboard input but obviously ignores when pressing ENTER to start the game.
BTW, typing "quit" in the console that is brought up by the TAB key lets you
quit the game (and in consequence wine, too)
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Ivo Prikryl <prikryl(a)eurosat.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
--- Comment #11 from Ivo Prikryl <prikryl(a)eurosat.cz> 2008-03-08 10:01:40 ---
I tested VFP9.0 with latest 0.9.57 and the problem is back again.
It was corrected with 0.9.56, but 0.9.57 brought it back again.
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--- Comment #23 from Henrik Danielsson <h.danielsson(a)gmail.com> 2008-03-08 09:34:12 ---
I think I should have added to my previous post that I'm running the exact same
.exe and settings in Vista, without any problems at all, and before that I was
using XP, all with atleast the three/four latest versions of µTorrent. The
links to µTorrent's forum above suggests problems with SSDP and related
services in XP, which I do have active in Vista, and had active in XP without
problems. They also suggest troubles with user switching. I don't have multiple
accounts in Vista, so I can't confirm it there, but in XP I did.
The problem with disappearing windows and icons under Wine also applies to
other programs I'm running, such as Steam. (Don't run any others than those
regulary.)
The programs' systray icon is either random garbage or "stolen" from another
program also running in the systray. The context menues for them seem to work
most of the time though, but not always. The menu for µUtorrent's systray icon
sometimes appear on my left screen's bottom right corner, instead of my right
screen's bottom right corner, but I'm assuming that's unrelated as it was
positioned correctly before I got my other screen (same problems otherwise with
a single screen).
First time I used Steam/µTorrent their systray icons were fine and their
windows minimized/maximized/updated correctly. But soon after they failed to
work properly in the ways described here before. And they do still work in
Vista with the exact same files.
So this might indeed a problem with Wine! I'm not saying it's just Wine' having
issues tho, but it's definately something wrong with it since none of the
problems I'm having have ever appeared for me in Windows.
And even if "Wine is just copying Windows' behavior 'bug-for-bug'", wouldn't it
be futile to do that without knowing why or how? If there's a definite bug in
Windows to point at and say "That is what we're copying correctly." Wine users
could atleast be reassured that's the way it's "supposed to be (until fixed in
Windows)". But now it's just (IMHO) "Works in Windows for everyone but a few,
but not at all in Wine, and is it even actually related reasons for not doing
so?"
IMHO, copying a bug "by accident" and then saying "it's how it's supposed to be
and we've [intentionally] replicated it that way." is taking the easy way out.
Sorry for making the tone of this post a bit harsh, it's not my intention to
upset anyone over this small matter. These issues have just been annoying me so
long now, and with every new version of Wine, µT or Steam I hope there's been
improvement, but nothing. And the post about flagging this as invalid kinda
felt like the last drop... I think we've gathered enough intel in this report
to know that something is going on, and there's a good chance it's in Wine
somewhere.
I'd be glad to help digging through the code (to actually do something other
than whine about things not working), had I not already had too many projects
going on atm. So, unless this issue has been resolved once and for all when I
get more spare time, I promise to personally do my best at it.
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Michal Seliga <michal.seliga(a)visicom.sk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michal.seliga(a)visicom.sk
--- Comment #8 from Michal Seliga <michal.seliga(a)visicom.sk> 2008-03-08 08:47:12 ---
for me water looks better when i set offscreen rendering mode to backbuffer.
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--- Comment #6 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-08 06:17:16 ---
First thig to do is retest with Wine 0.9.57.
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Summary: Babelgum: program doesn't start
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
URL: http://www.babelgum.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mverga(a)freemail.it
Created an attachment (id=8003)
--> (http://bugs.winehq.org/attachment.cgi?id=8003)
output from terminal
Babelgum doesn't start. It give a "Unimplemented function
GDI32.dll.GetTextExtentExPointI" error (see attached file).
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Gregor Münch <greg87(a)online.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #18 from Gregor Münch <greg87(a)online.de> 2008-03-08 05:39:33 ---
Programm doesnt crash anymore. This bug is fixed.
I opened a new bug #11908 for the other issue.
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Benjamin Debski <bmd_1985(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bmd_1985(a)hotmail.com
--- Comment #9 from Benjamin Debski <bmd_1985(a)hotmail.com> 2008-03-08 05:22:54 ---
I'm running wine 0.9.56 on Arch Linux and the bugs seams to be partially fixed.
With Half-life and Half-life 2 deathwatch the both the lnk and the .desktop
files are created but with the mods DoD and CS only the lnk files are created
and I get this fixme in the console: fixme:menubuilder:SaveIconResAsXPM
Unsupported color depth 24-bit.
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karaluh <karaluh(a)tlen.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7027 is|0 |1
obsolete| |
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--- Comment #14 from karaluh <karaluh(a)tlen.pl> 2008-03-08 05:14:42 ---
> Can you retest the application with the newest wine (currently wine-0.9.48)
The acid/laser bug looks like it's fixed, but in recent wine versions there are
two new introduced:
1. some strange vertical lines both in menus and gameplay
2. leftover of the gameplay screen at the bottom of the options screen
> Do not change the originally reported version.
Sorry, it won't happen again.
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--- Comment #10 from Gregor Münch <greg87(a)online.de> 2008-03-08 05:05:07 ---
For me the bug is fixed. Maybe someone else can test and confirm this?
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http://bugs.winehq.org/show_bug.cgi?id=10582
Summary: slow 3d
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
I am running Ubuntu 7.10 amd64 with the proprietary ati drivers.Since wine
0.9.47 I have low fps in 3d apps.
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Dripple <dripple2(a)laposte.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dripple2(a)laposte.net
Status|CLOSED |UNCONFIRMED
Resolution|ABANDONED |
--- Comment #5 from Dripple <dripple2(a)laposte.net> 2008-03-08 04:49:46 ---
The bug is still opnen. I did not have any time to send some logs, but will
install a VM to test wine. Please consider it reopened.
What kind of log do you need ?
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--- Comment #61 from Dave <dave370(a)wix.com.au> 2008-03-08 03:45:58 ---
(In reply to comment #53)
> I propose to raise this bug to the level Major, since it fulfill the
> requirement for this: loss of functionality and affect a lot of applications
>
> It is a huge task to fix this bug (needs to modify X server)
> So, no it won't be fixed in wine-0.9.57
>
> Joaopa
>
Totally agree. The bug's current severity level is inaccurate.
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--- Comment #21 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-08 02:38:17 ---
Does this problem still exist in Wine 0.9.57?
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--- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-08 02:38:04 ---
Does this problem still exist in Wine 0.9.57?
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--- Comment #4 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-08 02:22:45 ---
Looks like Tahoma. Does copying tahoma.ttf from Windows help? If not,
could you try to figure out which font is that?
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tehblunderbuss(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tehblunderbuss(a)gmail.com
--- Comment #2 from tehblunderbuss(a)gmail.com 2008-03-07 22:47:03 ---
Why is this program being tested, when the native version exists?
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nittanylion <nittanylion06(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nittanylion06(a)gmail.com
--- Comment #26 from nittanylion <nittanylion06(a)gmail.com> 2008-03-07 22:35:23 ---
Using ubuntu 7.10 w/ wine 0.9.57 in Win98 mode. I can run the game, and lobbies
/ menus are constantly flickering with mouse trails that do not disappear.
Virtually unusuable until I enter an arena on ONLINE mode (offline crashes, but
may be specific to the program and not WINE). If I turn off 3D HAL rendering in
options, and game runs smoothly in windowed and full-screen modes. At some
random interval, the game crashes, with the below errors in the error log.
Hope this helps!
There are (2) pertinent errors:
err:ddraw:IDirectDrawImpl_QueryInterface (0x13d798) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x13d798) You may want to contact
wine-devel for help
AND this
WARNING: Trying to create a socket of type SOCK_RAW, this will fail unless you
have special permissions.
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--- Comment #20 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 20:53:51 ---
Andrew... The developers need to know *exactly* which patch was bad and caused
things breaking on your machine. To find that out, you need to download the
Wine GIT for a proper regression test and proceed until you find the culprit.
Please, just follow these instructions:
http://wiki.winehq.org/RegressionTesting
If you'll need more help, just ask.
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http://bugs.winehq.org/show_bug.cgi?id=11828
Summary: Regression: Half-Life 2, Episode 2 crashes right before
main menu
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jr98(a)gmx.net
Created an attachment (id=11097)
--> (http://bugs.winehq.org/attachment.cgi?id=11097)
full console log
With wine 0.9.55 (ubuntu package), i can play episode 2 without big problems,
with wine 0.9.56 (-gb0269c9, git) it plays the intro vid, shows the usual
unsharp menu background with "loading..." in the bottom right corner, and then
crashes. (No matter if I use arb or glsl)
X complains about invalid Window parameter, when hl2/wine tries to change some
window attribute.
I'm sorry, I don't have the time to do regression testing right now, but like I
said, the bad patch must be somewhere between 0.9.55 and 0.9.56-gb0269c9.
I use Ubuntu 7.04 with nvidia 1.0-9755 drivers (gf 7900 gtx).
Anyone else experiencing this?
If you need any more info, please ask :)
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--- Comment #3 from Lei Zhang <thestig(a)google.com> 2008-03-07 20:31:40 ---
Forgot to mention this is with Scott Ritchie's Wine 0.9.56 package.
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--- Comment #2 from Lei Zhang <thestig(a)google.com> 2008-03-07 20:31:00 ---
Created an attachment (id=11189)
--> (http://bugs.winehq.org/attachment.cgi?id=11189)
Picasa screenshot
This is on Ubuntu 7.04. There's still some bits missing, though the installer
worked perfectly.
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--- Comment #43 from joaopa <jeremielapuree(a)yahoo.fr> 2008-03-07 20:26:53 ---
And then, the title of the bug should be changed in a such a way
"Sound locks WoW"
joaopa
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #42 from joaopa <jeremielapuree(a)yahoo.fr> 2008-03-07 20:24:53 ---
if it id a sound related bug, please add a backtrace with
WINEDEBUG=+dsound,+winmm
when WoW is launched with sound
Joaopa
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #10 from joaopa <jeremielapuree(a)yahoo.fr> 2008-03-07 20:14:59 ---
still a problem with wine 0.9.57?
joaopa
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #5 from Lei Zhang <thestig(a)google.com> 2008-03-07 20:14:32 ---
We can probably close this one.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Lei Zhang <thestig(a)google.com> 2008-03-07 20:09:38 ---
Probably not, as long as hal support is there, it should work fine.
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--- Comment #41 from Cynyr <andrew.frink(a)gmail.com> 2008-03-07 20:01:01 ---
(In reply to comment #32)
> I think I've found another way to avoid this bug. If you completly disable
> sound by using "./Woe.exe -nosound" you don't get lockups. I currently think
> that this bug is somewhere in the wines dsound.dll.
> I ran the test program yesterday and it did not produce the error as expected
> but ran out of resources...
>
I can confirm that -nosound works, had 4-5 lockup in a row (all with in being
in game 3-10 seconds) added -nosound haven't locked up since. this is on 0.9.56
haven't installed 0.9.57 yet today. I do miss my sounds though.
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--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2008-03-07 19:46:47 ---
Bug is still there with wine 0.9.57
Joaopa
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--- Comment #60 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 19:41:04 ---
(In reply to comment #59)
> A patch with an advisory that it will screw other things up in other
> applications, but at the same time, it'll fix an annoying issue in
> Unreal 2 engine based-games.
You don't seem to understand. Wine is a program needed for running THOUSANDS of
applications. A few games definitely aren't among the most important, although
how fascinating. Fixing "an annoying issue" improperly in a few games, as you
said it yourself, might totally screw up every other application AND that game
of yours, too! All because of your impatience.
Now, Vitaliy said the core of the problem in comment #15:
> This bug does not depend on anything. It's other way around.
Do believe him. And now, let's cut the crap. With this spam we are wasting the
time of those very few extremely valuable experts trying to fix this and many
other thing around.
UNLESS YOU HAVE ESSENTIAL NEW INFORMATION
*** DO NOT POST! ***
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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--- Comment #59 from Max <kooldude_176(a)hotmail.com> 2008-03-07 18:55:14 ---
But what about this: Releasing the patch that fixes the issue for users that
focus on Unreal 2 based-games. Think about it. A patch with an advisory that it
will screw other things up in other applications, but at the same time, it'll
fix an annoying issue in Unreal 2 engine based-games. Because the "unofficial
patches" that are in the atachements only seem to centre the mouse, not letting
it go ANYWHERE. If this issue is fixed with an official patch, it would be so
good for so many people. Just, Please. Give us a fix, Advise us of the
consequences.
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--- Comment #58 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 18:42:57 ---
(In reply to comment #57)
> Not much of a programmer myself but I'm wondering why this is so difficult to
> fix, is it not as easy as resetting the cursor position to the center of the
> screen after each mouse movement thus preventing the mouse from escaping the
> window?
>
There certainly is more than that to it. One simply cannot change code easily
in this area, because it'll affect things practically everywhere.
Perhaps this'll explain a bit better than myself how hard those guys really are
working:
http://bugs.winehq.org/reports.cgi?product=Wine&datasets=NEW%3A&datasets=UN…
(I hope the link works this way.) [/offtopic]
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Snowolf <snowolf(a)snowolf.eu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |snowolf(a)snowolf.eu
--- Comment #5 from Snowolf <snowolf(a)snowolf.eu> 2008-03-07 18:30:10 ---
Looks like it should pertain to Europa Universalis II instead of Europa
Universalis, by its title.
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Benjamin Debski <bmd_1985(a)hotmail.com> changed:
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----------------------------------------------------------------------------
CC| |bmd_1985(a)hotmail.com
--- Comment #57 from Benjamin Debski <bmd_1985(a)hotmail.com> 2008-03-07 18:18:29 ---
I agree, this bug affects to many games for it to go unfixed. The severity
needs to be upped to major since it affects multiple applications and we are
not just talking about 2 or 3 here its around 20 or so and the priority should
be P1.
Not much of a programmer myself but I'm wondering why this is so difficult to
fix, is it not as easy as resetting the cursor position to the center of the
screen after each mouse movement thus preventing the mouse from escaping the
window?
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Byeong-Sik Jeon <wjsqudtlr(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aric(a)codeweavers.com
--- Comment #5 from Byeong-Sik Jeon <wjsqudtlr(a)gmail.com> 2008-03-07 18:07:38 ---
CC:ing author of imm32 module.
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--- Comment #4 from Byeong-Sik Jeon <wjsqudtlr(a)gmail.com> 2008-03-07 18:03:57 ---
Created an attachment (id=11186)
--> (http://bugs.winehq.org/attachment.cgi?id=11186)
Don't remove the non-processed preedit string.
user32: Update the edit control when the IME composition string is emptied.
==> If IME composition string is emptied by backspace key at the preedit
state, "edit control" needs to update. The problem is fixed by this patch.
I attach the simple patch for your problem. Attached patch fix "ENTER" key
problem. but, "Ctrl-Space" problem is not. Some windows native ime remove(or
cancel) preedit string when "Ctrl-Space" is pressed.
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Timo-Heikki Mäkelä <imaxfun(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |imaxfun(a)gmail.com
--- Comment #66 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 18:00:07 ---
In Bug 7403 there was similar trouble dicussed, which has appeared to be a bug
in uTorrent, not in Wine. There (in comment 3) was also mentioned this:
> It is not utorrent-only issue.
> The same behaviour has 'taskmgr' which ships with wine.
So, could this be such a 'taskmgr' bug instead, and not really one in Wine? In
that case it'd be either Invalid or a bug on Alexandre's field.
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Richard Korman <winter.blood(a)gmail.com> changed:
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CC| |winter.blood(a)gmail.com
--- Comment #8 from Richard Korman <winter.blood(a)gmail.com> 2008-03-07 17:40:16 ---
I believe this also affects the HTML element in the ragnarok patcher as
described here: http://bugs.winehq.org/show_bug.cgi?id=6667
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--- Comment #65 from billstei <billstei(a)hbci.com> 2008-03-07 17:09:36 ---
FL Studio 7 remains the same as comment #64 for Wine ver 0.9.57
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--- Comment #40 from JH <jorgen.hedlund(a)gmail.com> 2008-03-07 17:05:41 ---
"March 7, 2008: Wine 0.9.57 Released" -- and the lockup is still there... (just
fyi)
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--- Comment #22 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 16:50:07 ---
I checked those threads at the uTorrent's own forum, and this definitely looks
like a bug in uTorrent and not in Wine. The very same problem happens with
native Windows, so Wine is just copying Windows' behavior "bug-for-bug" just as
it should.
Please, close this as INVALID. This is not a Wine bug. (It was a fine report,
though.)
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--- Comment #3 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 16:01:09 ---
Sorry... It didn't install for me. I only got a quick black screen shortly. I
bet it's because of my wrecky driver setup, though.
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Timo-Heikki Mäkelä <imaxfun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.pouech(a)orange.fr,
| |imaxfun(a)gmail.com,
| |xnavara(a)volny.cz
--- Comment #2 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 15:33:47 ---
Yea, the component should be set to winmm.
CC:ing the authors of the buggy patch
I started downloading the demo for confirmation.
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Rico <kgbricola(a)web.de> changed:
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CC| |kgbricola(a)web.de
--- Comment #41 from Rico <kgbricola(a)web.de> 2008-03-07 15:16:47 ---
I think the game runs fine with current git, isn't it? Is there someone who can
confirm this? ... I run the demo on a 8800GTS and couldn't recognize any choppy
video or sound.
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Gustavo <gugamilare(a)gmail.com> changed:
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CC| |gugamilare(a)gmail.com
--- Comment #4 from Gustavo <gugamilare(a)gmail.com> 2008-03-07 14:18:00 ---
Same here. It looks like I get the same error when I start Portal. My video
card is GeForce 7300 LE. The driver is the latest version.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-03-07 14:16:23 ---
could you retry this in newest wine-0.9.57. The bugs that prevented this app
from installing are probably fixed now
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--- Comment #7 from Mark Knecht <markknecht(a)gmail.com> 2008-03-07 14:02:29 ---
I built Wine-0.99.56 using the nostrip option under Gentoo. It seems to give a
little more info in the backtrace. Possibly not enough. Please let me know and
I'll continue to see if I can get better data for you to look at. I will attach
the next.
Note that there are two or three ways I can make this failure occur. The
failures seems similar but not identical. If you want the data I can make
output files of each and attach them all. For now I'll start with only one.
Again, distro is Gentoo amd64 with Wine built as a 32-bit app.
Thanks!
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Max <kooldude_176(a)hotmail.com> changed:
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CC| |kooldude_176(a)hotmail.com
--- Comment #56 from Max <kooldude_176(a)hotmail.com> 2008-03-07 12:52:52 ---
If you take a look here:
http://en.wikipedia.org/wiki/Unreal_engine#Unreal_Engine_2_2 you'll see that
there are several games that use the Unreal Engine 2.0, including games such as
XIII, and Swat 4 itself. If this bug is fixed, then it would fix the bug for
theoretically all the other games using the engine. I have played other games
that use the engine, and they all have the exact same issue. Think of what can
be accomplished by fixing one little bug? Think of it wine devs, it's all up to
you. Fix a little bug, improve support for dozens of games.
This bug must have it's priority increased, it needs to be fixed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2008-03-07 12:44:26 ---
Reported fixed.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #21 from James Hawkins <truiken(a)gmail.com> 2008-03-07 12:04:14 ---
Reported fixed.
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Dan Kegel <dank(a)kegel.com> changed:
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CC| |dank(a)kegel.com
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-03-07 11:58:49 ---
Easiest way to reproduce:
wine start 'c:\'
This still fails, saying
"Application could not be started, or no application associated with the
specified file."
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http://bugs.winehq.org/show_bug.cgi?id=11778
Summary: gdiplus: incorrect image size
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
Created an attachment (id=11035)
--> (http://bugs.winehq.org/attachment.cgi?id=11035)
sample 1280x1024 jpeg
The image size reported by GdipGetImageWidth/GdipGetImageHeight for a bitmap
created by GdipCreateBitmapFromFile is incorrect for some pictures.
NB. sample output with native gdiplus
GdipGetImageWidth GdipGetImageHeight 1280 1024
width height stride format scan0 res 1280 1024 5120 2498570 23920640 1
NB. sample output with built-in gdiplus
NB. pixel size and negative stride and 4*width != abs(stride)
GdipGetImageWidth GdipGetImageHeight 1279 1023
width height stride format scan0 res 1279 1023 _5120 2498570 168815656 1
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http://bugs.winehq.org/show_bug.cgi?id=11724
Summary: can't run bat from root of drive
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
with cmd prompt trying to run a batch file from the root of c: when not at the
root can't find the file
3232e61b9457d2003cfd76df614bf04c38a9bde5 is first bad commit
commit 3232e61b9457d2003cfd76df614bf04c38a9bde5
Author: Jason Edmeades <us(a)edmeades.me.uk>
Date: Mon Feb 26 23:04:16 2007 +0000
cmd.exe: Locate programs more correctly.
Here is the console sequence that works before this commit.
Note from a clean prefix add a small autoexec.bat file to c:\
paul@paul-semipron:~/Git/wine-git$ WINEPREFIX=~/.wineautotest ./wine cmd
CMD Version 0.9.31
Z:\home\paul\Git\wine-git>c:
c:\>cd windows
c:\windows>c:\autoexec.bat
File not found
There is a second regression in the later code that when the above sequence is
tried instead of file not found it gets into a loop and requires a ^C to
recover the console.
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http://bugs.winehq.org/show_bug.cgi?id=11680
Summary: Photoshop CS2 text tool slow
Product: Wine
Version: 0.9.55.
Platform: Other
URL: http://blogs.adobe.com/jnack/2008/02/wine_offers_imp.htm
l
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://blogs.adobe.com/jnack/2008/02/wine_offers_imp.html,
Peter Sandersen wrote
"As someone who uses photoshop regularly and who's recently switched to ubuntu
full time I've been using both a virtualized windows xp environment and wine to
run photoshop, and while both version 7 and cs 2 now run well under wine, the
only deal breaker is that the text tool is *much* slower under wine, while
everything else is roughly the same speed."
I've asked him for more details.
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http://bugs.winehq.org/show_bug.cgi?id=11650
Summary: Thief: The Dark Project Graphical Glitch
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin.hall(a)bioch.ox.ac.uk
CC: hverbeet(a)gmail.com
Thief inappropriately renders black cubes when playing (see screenshot- the
cube on the steps should not be there). This is a regression.
Regression testing with git bisection identifies
4863daf06a1e24e8b8f5de8f96b153d988e6964a as first bad commit: "wined3d: Bind
the surface texture in LoadLocation()"
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Summary: Patricina3 does not display windows correctly and gets
stuck needing manual change of the window
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: julliard(a)winehq.org, leidola(a)newcon.de, sefi(a)s-e-f-i.de,
luis.busquets(a)ilidium.com, nheart(a)gmail.com,
dutch.gecko(a)gmail.com, boltomli(a)gmail.com,
carnytom(a)yahoo.com
This patch caused Patrician3.exe to stuck. Although the proposed patch for bug
11340 allowed to move between windows and continue the program, the way before
applying this patch was better.
c19af910ebafa9b1928b0f67bee68f6b0b237e8e is first bad commit
commit c19af910ebafa9b1928b0f67bee68f6b0b237e8e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 17 19:53:59 2008 +0100
winex11.drv: Don't create a win_data structure for the desktop
window, except in the process that owns it.
Handle desktop size changes by sending a message to the desktop
owner.
:040000 040000 b7c030353fe92121bb999481724a3689429b2e8a
80fd2c5f4ace2707abb01648bd61663a6c9d7626 M dlls
Patrician3 is working wore now than before applying this change.
1. My current desktop resolution is 1280x1024
2. Patrician3 changes the resolution to 640x480
3. Then plays the initial movie.
4. Then it tries to change to 800x600 but instead of using it for the game, the
desktop stucks at 800x600 and actually you realise that the window that is now
focus is just the Desktop and it is stuck except for the toolbar on the top(the
toolbar has nothing to do with the game, I mean the toolbar with the menus on
Aplications, System, places ... and the rest of icons you have configured). The
rest of the screen is black. You can move the mouse pointer on this topbar but
as soon as you move it away, the mouse pointer disappear.
5. If you then change the window (ALT + TAB), you focus the correct game
window. It does this changing the resolution to 1280x1024.
6. Nevertheless, the game options window that appear does not fill the whole
screen but just 800x600.
Before applying Alexander's patch of 17 January 2007, point 4 was:
4. The screen resolution changes to 800x600 and the game screen options appears
filling the whole screen (as it now has the correct resolution 800x600)
It behaves as if the message to resize desktop was sent to the wrong window.
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http://bugs.winehq.org/show_bug.cgi?id=11427
Summary: application stays on top of all other windows, including
dialogs
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philipp(a)sadleder.de
The application window of the download version of Steuer-Spar-Erklärung 2008
gets _NET_WM_STATE_ABOVE (with metacity) without reason and stays on top of all
other windows, especially the application's own dialogs.
I'm very much looking forward to any supportive debugging hint and I'd like to
give additional information.
Best regards,
Philipp
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http://bugs.winehq.org/show_bug.cgi?id=11390
Summary: Wintermute Engine bug in shdocvw
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://dead-code.org/home/index.php/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
Created an attachment (id=10511)
--> (http://bugs.winehq.org/attachment.cgi?id=10511)
screenshot
There is a regression since Wine 0.9.54.
When I open existing project or create the new one in ProjectMan.exe, it has
garbage in the preview box (at the right part of the window) - see the attached
screenshot.
And also I attached output text.
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http://bugs.winehq.org/show_bug.cgi?id=11341
Summary: 0.9.54 regression in DAZ Studio
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niels.emmersen(a)pkf-it.dk
DAZ Studio (v. 1.8.2.1) worked in 0.9.53, but fails in 0.9.54.
The content window doesn't update properly, it's stuck showing bits of my
background and the DStudio splash screen. I can't load models, the program
freezes after reaching 99%.
I haven't done a new install of DStudio, or upgraded my .wine. I'll try to do a
bisect.
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http://bugs.winehq.org/show_bug.cgi?id=11316
Summary: 3DMark 2003 regression
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.futuremark.com/products/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ogldelphi(a)mail.ru
WINE 0.9.52, 0.9.53 cause this error:
System Info Error: Unable to read data from driver.
AGPInfoBase::AGPInfo(HANDLE handle_)
in previous WINE 0.9.49 works fine. I can't check 0.9.50 or 51, sorry.
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http://bugs.winehq.org/show_bug.cgi?id=10645
Summary: Battlefield 2 runs critically slow due to shader
recompiling
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=9458)
--> (http://bugs.winehq.org/attachment.cgi?id=9458)
Stefands patch
When using FBO mode the game runs at around 0.2fps and so slow that the mouse
can't even be moved, the terminal echos out masses of errors about the vertex
shaders recompiling over 50 times.
Stefand has written an untested patch that may fix it.
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http://bugs.winehq.org/show_bug.cgi?id=10604
Summary: DateTime control parsing date format incorectly.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cman(a)cman.us
In Lithuanian locale (lth.nls) long date format defined this way:
LOCALE_SLONGDATE "yyyy 'm.' MMMM d 'd.'"
So datetime control should display it for example like this:
"2007 m. spalis 31 d."
But currently it is a mess:
"2007 27. spalis 31 31."
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http://bugs.winehq.org/show_bug.cgi?id=10300
Summary: Regression: KotOR has a very low framerate
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.bioware.com/games/knights_old_republic/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
KotOR used to run very fast, but now it only draws one frame every few seconds.
Regression testing shows:
462a3c3d744da6b9ae2193947da8245c37baaa1f is first bad commit
commit 462a3c3d744da6b9ae2193947da8245c37baaa1f
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Wed Aug 1 23:20:54 2007 +0200
wgl: wglChooosePixelFormatARB returns the total number of matching
pixelformats and not the number of pixelformats stored in the buffer.
This didn't work due to bugs in wglChoosePixelFormatARB but also due
to strange behavior of glXChooseFBConfig. Some of its default values
are not zero or GLX_DONT_CARE which cause some formats not to appear.
:040000 040000 014afa73c0abdc4220b0f0c3e6378ca60091bf9c
7278c49d64f8243c4252c71ae517c53ce04279d4 M dlls
Is the cause for this.
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http://bugs.winehq.org/show_bug.cgi?id=10239
Summary: Internet Explorer bar is broken after the rewrite of the
rebar layout code
Product: Wine
Version: 0.9.48.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: Wine-Rebar
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
CC: mikolaj.zalewski(a)gmail.com
Internet Explorer 6.0 is no more able to correctly display/repaint any of its
side bars, Search (Ctrl+E) is one of them.
This regression is caused by
f0a7a74666e2cf9aa1213ea638c4d899f86f19e2 is first bad commit
commit f0a7a74666e2cf9aa1213ea638c4d899f86f19e2
Author: Mikołaj Zalewski <mikolaj(a)zalewski.pl>
Date: Mon Feb 19 13:56:51 2007 +0100
comctl32: rebar: Rewrite the layout code.
:040000 040000 59bad04cfbbf08b1ccc9870617437ac288330f62
bcd4e073b71f9b0ddcddea85e3c2ad0539f1cb8f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10565
Summary: Crayon Physics won't start with ALSA (but will with OSS)
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://www.kloonigames.com/blog/games/crayon/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=9332)
--> (http://bugs.winehq.org/attachment.cgi?id=9332)
+dsalsa trace
This game starts and plays sound with OSS, but not with ALSA.
Attached is +dsalsa with ALSA enabled (is this useful). The output just
repeats like that over and over.
Tested with latest git and 0.9.49.
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http://bugs.winehq.org/show_bug.cgi?id=10045
Summary: Battlefield 2 screen is displaced downwards
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=8588)
--> (http://bugs.winehq.org/attachment.cgi?id=8588)
Screenshot showing the displacement
As shown in the screenshot, the screen is about 80 pixels lower than it should
be, it also makes it very hard to click the buttons that should be on the
bottom of the screen when in the menu.
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http://bugs.winehq.org/show_bug.cgi?id=9450
Summary: Wrong rebar height calculation for hidden bands
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: Wine-Rebar
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=7780)
--> (http://bugs.winehq.org/attachment.cgi?id=7780)
Proposed patch
Currently our builtin rebar code does not calculate 0 as the height of the
control if no bands are visible, while native does.
Tracing through our rebar code I found this suspicious code:
  for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
  {
    lpBand = &infoPtr->bands[i];
    yMaxHeight = max(yMaxHeight, lpBand->lcy);
  }
while further down the height of the control is returned as
  return yPos + yMaxHeight;
It does not make sense to include the hight of a hidden band, and my fix
  for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
  {
    lpBand = &infoPtr->bands[i];
    if(!HIDDENBAND(lpBand))
      yMaxHeight = max(yMaxHeight, lpBand->lcy);
  }
corrects the problem.
But this will need a test case, right?
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http://bugs.winehq.org/show_bug.cgi?id=9098
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:25 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:25 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8936
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:24 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:23 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8694
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:23 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8671
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:22 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8597
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:19 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8575
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:15 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8557
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:04 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8489
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:28:00 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=8146
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:59 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:57 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:56 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=7866
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:55 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=7774
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:53 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=6812
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:51 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:52 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #25 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:52 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:51 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #24 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:51 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:50 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:48 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:47 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:45 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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--- Comment #27 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:46 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:44 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:42 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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Status|RESOLVED |CLOSED
--- Comment #27 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:43 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:42 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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--- Comment #228 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:36 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:35 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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--- Comment #25 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:35 ---
Closing bugs fixed in 0.9.57.
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Alexandre Julliard <julliard(a)winehq.org> changed:
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--- Comment #63 from Alexandre Julliard <julliard(a)winehq.org> 2008-03-07 11:27:28 ---
Closing bugs fixed in 0.9.57.
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http://bugs.winehq.org/show_bug.cgi?id=7643
--- Comment #53 from haarp <liquitsnake(a)gmx.net> 2008-03-07 11:21:28 ---
Sorry, meant to say: If it crashes this reliable, could you attach it?
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--- Comment #52 from haarp <liquitsnake(a)gmx.net> 2008-03-07 11:20:26 ---
Created an attachment (id=11175)
--> (http://bugs.winehq.org/attachment.cgi?id=11175)
Picture featuring the y-inverted silhouettes.
Andy Brook, does your savegame reliably crash at the same point? At what point
does it crash after it gets loaded?
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Andy Brook <javahollic(a)gmail.com> changed:
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CC| |javahollic(a)gmail.com
--- Comment #51 from Andy Brook <javahollic(a)gmail.com> 2008-03-07 11:14:16 ---
Wine Version is: wine-0.9.56
Using x86_64 Ubuntu 7.10, I've managed to get to the point where I have a
skirmish save game that crashes reliable about 10S after loading, everything is
rendering fine, then, something dies, followed by deadlock. I would attach
the save-game but its too big, not sure if this save would be of use to anyone
able to debug further.
The result in the log is:
err:seh:setup_exception stack overflow 8 bytes in thread 001e eip 7eb50a6a esp
7b0cdff8 stack 0x7b0ce000-0x7b2de000
err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs"
wait timed out in thread 0009, blocked by 001e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs"
wait timed out in thread 0020, blocked by 001e, retrying (60 sec)
This exact issue has been present for the last 3 releases. I'll try to test
each new release as they come...
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--- Comment #6 from Mark Knecht <markknecht(a)gmail.com> 2008-03-07 09:44:10 ---
>I'm unable to help with the Error (I do not have the Game),
>but i like to give you some hints.
Thanks
>Wat is your distro? (From Google for "eix", it might be gentoo)
Distro is Gentoo on AMD64. Wine is compiled as 32-bit:
lightning ~ # file /usr/bin/wine
/usr/bin/wine: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for
GNU/Linux 2.6.9, dynamically linked (uses shared libs), stripped
lightning ~ #
The bug was originally filed on Wine-20041019 but is still there in 0.99.56
>> Homepage: http://www.winehq.com/
>Must be replaced with "http://www.winehq.org"
>Please fill a bug-report for your distro.
Will do. Thanks.
>The traces are not usable, because the debug-informations are missing.
>Please fill a bug-report for your distro.
>(When the unmodified wine is compiled from source, the required
> debug-informations are present.)
The distro disables all debug information. I will investigate enabling it.
**IF** I can get it enabled I'll refile some new info.
Please tell us, what is so difficult to understand
the Headline of the Text-Field "Additional Comments:"
######## cut ########
Please do not PASTE logs and back traces, (attach them instead).
######## cut ########
I read it but but when I pasted the info into a vi file it was unreadable so I
did it this way. After waiting over 3 years to get some response to this it
didn't seem overly important to me.
>Is this URL a Demo for the affected Programm?
>http://www.fileplanet.com/11163/10000/fileinfo/LightHouse
Yes, that's the program, circa 1999. I'm running the CD version. There appears
to be a demo download there but I don't know if it exhibits the same problem.
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--- Comment #5 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 09:33:24 ---
FIXED now per Comment #4 ?
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--- Comment #16 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 09:31:08 ---
Was Stefan's patch accepted? FIXED now?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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----------------------------------------------------------------------------
CC|vitaliy(a)kievinfo.com |
--- Comment #13 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-03-07 09:13:14 ---
(In reply to comment #12)
> (In reply to comment #7)
> > Thank you for regression testing. New gecko transition proves to be the cause
> > for number of problems.
> >
> > Adding author of the patch.
>
> So, do you mean this was a gecko bug and not one in Wine? In that case this
> should be closed a Invalid.
>
DO NOT arbitrary add me to CC. If you read everything I've said it will be
clear.
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Timo-Heikki Mäkelä <imaxfun(a)gmail.com> changed:
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CC| |vitaliy(a)kievinfo.com
--- Comment #12 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 08:47:35 ---
(In reply to comment #7)
> Thank you for regression testing. New gecko transition proves to be the cause
> for number of problems.
>
> Adding author of the patch.
So, do you mean this was a gecko bug and not one in Wine? In that case this
should be closed a Invalid.
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volker.groeschel(a)sap.com changed:
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CC| |volker.groeschel(a)sap.com
--- Comment #16 from volker.groeschel(a)sap.com 2008-03-07 08:31:50 ---
The last report with a success message was for wine 20020904 (with the same
program version I have and the same cable receiver). At that time three users
reported that it worked out of the box.
Is it possible to make regression testing for such an old version?
And actually I have the suspicion that it is not a change in Wine which causes
the regression but e.g. a change in Linux related to e.g. /proc/scsi/scsi or
/sys/bus/scsi/devices/
But I don't no the history of the device information thus I'm not sure at all.
I posted what I can find in /proc/scsi/scsi, what is in a original WindowsXP
registry and what is missing in the Wine registry.
Maybe someone could give me some starting point to make my own research. i.e.
where can I find the code which builds up the
HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi branch in Wine.
Message http://bugs.winehq.org/show_bug.cgi?id=10571 could be related to this
problem. What do you think?
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--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-03-07 07:32:30 ---
I think I found it wasn't a recent regression.
Can't find my copy of vc 4 at the moment, sorry.
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Detlef Riekenberg <wine.dev(a)web.de> changed:
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----------------------------------------------------------------------------
CC| |wine.dev(a)web.de
--- Comment #5 from Detlef Riekenberg <wine.dev(a)web.de> 2008-03-07 07:27:34 ---
(In reply to comment #4)
I'm unable to help with the Error (I do not have the Game),
but i like to give you some hints.
> mark@lightning ~ $ eix -I wine
> [I] app-emulation/wine
Wat is your distro? (From Google for "eix", it might be gentoo)
> Homepage: http://www.winehq.com/
Must be replaced with "http://www.winehq.org"
Please fill a bug-report for your distro.
> 13 0x101f:0x0468 in kernel32 (+0x7e30c) (0x12c7:0x5556)
> 14 0x7ee8d48e K32WOWCallback16Ex+0xce() in kernel32 (0x7dade858)
> 15 0x7ed0cdfe WINPROC_wrapper+0x50e() in user32 (0x7dadeb98)
> 16 0x7ed0f86c in user32 (+0xaf86c) (0x7dadf098)
The traces are not usable, because the debug-informations are missing.
Please fill a bug-report for your distro.
(When the unmodified wine is compiled from source, the required
debug-informations are present.)
Please tell us, what is so difficult to understand
the Headline of the Text-Field "Additional Comments:"
######## cut ########
Please do not PASTE logs and back traces, (attach them instead).
######## cut ########
Is this URL a Demo for the affected Programm?
http://www.fileplanet.com/11163/10000/fileinfo/LightHouse
Thanks for helping Wine.
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--- Comment #5 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 07:24:49 ---
Dan, could you finish the regression testing?
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