http://bugs.winehq.org/show_bug.cgi?id=4043
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:46 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:45 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:42 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:40 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:40 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:38 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:38 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:37 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #27 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:36 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:36 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:35 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:35 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:34 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:33 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:33 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:31 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:32 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=5114
--- Comment #7 from Christian Authmann <christian(a)authmann.de> 2008-02-11 21:54:32 ---
Created an attachment (id=10722)
--> (http://bugs.winehq.org/attachment.cgi?id=10722)
a better patch to add requested functionality
This should do the trick. I've been careful to check for error codes and buffer
lengths and do provide a fallback when the desktop name isn't known.
This is my first wine patch, reviews/comments are appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=11551
Summary: Wine should support Console Configuration
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Console Configuration is needed by a variety of other projects to make Wine
much more usable and well-integrated into the desktop.
See http://wiki.winehq.org/ConsoleConfiguration
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #6 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-11 17:57:43 ---
(In reply to comment #5)
> (In reply to comment #4)
> > Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710) [details] [details]
> > Patch to add requested functionality
>
> You got the basic idea right, but the code needs some additional work, i.e.
> don't mix WCHARs and chars.
>
additional to the above
+ char windowname[strlen(desktop_nameW) + strlen(desktopname)];
variable length arrays are a C99 feature wine uses C89, and I don't think you
have allocated enough space to store the two strings, dynamically allocate the
storage and include space for the nul terminator.
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--- Comment #5 from Lei Zhang <thestig(a)google.com> 2008-02-11 17:41:28 ---
(In reply to comment #4)
> Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710) [details]
> Patch to add requested functionality
You got the basic idea right, but the code needs some additional work, i.e.
don't mix WCHARs and chars.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|-unknown |quartz
Ever Confirmed|0 |1
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2008-02-11 17:19:24 ---
confirmed by comment 5, setting component.
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Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |spooler
Keywords| |printing
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Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.dev(a)web.de
Component|-unknown |wineps.drv
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http://bugs.winehq.org/show_bug.cgi?id=11546
Summary: Civilization4 crashes after a few minutes of gameplay
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tstellar(a)gmail.com
Created an attachment (id=10713)
--> (http://bugs.winehq.org/attachment.cgi?id=10713)
Crash output from civ4
I am running Wine 0.9.55 on Ubuntu 7.10. My graphics card is ATI Radeon Xpress
200M, with the ATI catalyst 8.1 drivers. Civ4 starts fine, but will always
crash after a few minutes of game play. I have attached some of the debug
output. It looks like it is a problem with the ATI fglrx drivers.
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http://bugs.winehq.org/show_bug.cgi?id=10952
Summary: Wine prefers Marlett instead of a legible font
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=458234
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
Currently, Debian discourages installing non-free stuff such as the Microsoft
core fonts. Debian policy forbids me from recommending it. (They also consider
the Liberation fonts undistributable.) Hence, you have to expect Wine users
from Debian to not have fonts like Arial available. The problem is that, if an
application asks for such a nonexistent fonts (very common), Wine frequently
chooses Marlett, which is fairly illegible. It'd be much more user-friendly if
it chose Tahoma or something.
I have a bug report that suggests that whether Wine chooses Marlett or not
depends on the fontforge version that Marlett.ttf is generated with (the
fontforge in Debian Stable (etch) works, but the one in Debian Testing/Unstable
does not), but I don't have much time to investigate why. Perhaps someone at
Wine knows. Is it something that should be fixed in the marlett.sfd file, or
should the bug be reassigned to fontforge?
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--- Comment #6 from Darren Wilkinson <winebugz(a)chipsugar.plus.com> 2008-02-11 13:26:51 ---
The videos play when the official MS DirectX is installed and the quartz dll is
set to native.
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--- Comment #6 from Johan Gill <johan.gill(a)gmail.com> 2008-02-11 12:09:18 ---
Hmm, it seems we have an undocumented behaviour of GetPrivateProfileString
here.
If I copy the file maxis.ini from the CD to C:\WINDOWS\, things work.
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RBEmerson <pavilion(a)pinefields.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pavilion(a)pinefields.com
--- Comment #15 from RBEmerson <pavilion(a)pinefields.com> 2008-02-11 11:03:39 ---
This is my first posting so bear with me...
I see this message with an entirely different application: Rose Point
Navigation Systems' Coastal Explorer GPS charting program. Under 0.9.44
(included with openSUSE 10.3), CE crashed out on hitting
/home/n5470> fixme:spoolsv:serv_main (0 (nil))
fixme:system:SystemParametersInfoW Unimplemented action: 4114 (SPI_GETMENUFADE)
With .55 (d/l'ed source, compiled, and installed manually), this message
remains but the program continues to run, although there are serious problems
(e.g., no menu bar inside app, as needed). I suspect the activity related to
the 4114 action is tied to a splash screen, which I don't care about. FWIW, as
far as I can tell, CE installed cleanly (no dll's etc. are created in a WinXP
install - it's all in the .exe and related data files).
I'll post the complete Coastal Explorer problem elsewhere here.
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http://bugs.winehq.org/show_bug.cgi?id=8870
--- Comment #8 from Rob Shearman <rob(a)codeweavers.com> 2008-02-11 10:31:59 ---
Yes, it didn't work. I've got no idea what's allowed and what's not allowed in
crypt32 :-)
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #14 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-11 08:29:23 ---
After speaking with wine devs, it seems it's not feasible/could make some other
applications to stop to work, if we 'hack' wine to return 4 instead 0.
For those not willing/able to build wine from source (quite uncomfortable too,
considering wine release cycle), theres another way to apply the workaround,
without having to touch wine at all:
patch the file d3dx9_30.dll at offset 4c6fb, where there is a '02' replace it
for '00', save it and it's done
As a reference the offset list from 4c6f0 before the change should read:
00 00 00 f6 45 f8 50 74 0f 83 fe 02 73 56 b8 57
File d3dx9_30.dll is part of DirectX dll's, typically you have already put a
copy of it in your Linux EQ game directory, if not make a copy from your
windows install partition (usually found at <windows>/system32 folder with all
other DX files) on your Linux game directory and modify the copy.
To patch the file you can use any binary editor (ghex as example -be careful,
the program itself is called ghex2 instead-)
Changing d3dx9_30.dll linux EQ local copy won't affect any other application
and will skip you from 'patching' wine source after each release you want to
upgrade to.
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Neil Skrypuch <ns03ja(a)brocku.ca> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
--- Comment #7 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-11 07:54:01 ---
I'm using awesfx rather than timidity, which seems to ultimately utilize the
sound card's (SB Live!) midi engine.
I don't get the crash in winmm, rather I just get a crash somewhere inside
ff7demo:
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\home\neil\wine\ff7\ff7demo.exe
00000009 0 <==
0000000a
0000000b 0
0000000c
0000000f 0
0000000e 0
0000000d 0
00000012
00000013 0
Backtrace:
=>1 0x0046dba5 in ff7demo (+0x6dba5) (0x00343d74)
2 0x006a15ea in ff7demo (+0x2a15ea) (0x00344e90)
3 0x00408c24 in ff7demo (+0x8c24) (0x003450b4)
4 0x0046ec24 in ff7demo (+0x6ec24) (0x003451e8)
5 0x0072049b in ff7demo (+0x32049b) (0x0034fe6c)
6 0x006edcb2 in ff7demo (+0x2edcb2) (0x0034fef8)
7 0x7ee27a51 start_process+0x10b(arg=0x0)
[/home/neil/wine-git/dlls/kernel32/process.c:883] in kernel32 (0x0034ffe8)
8 0xf7e1ec63 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
I also have the full version of FF7, and it behaves differently (though not
particularly better). It does not crash in winmm, or at all, for that matter.
It just exits very quickly after running ff7.exe, giving a very brief black
screen. The installer fails to install/register the DirectShow movie filter as
well, but works otherwise. Using FF7Config.exe however, the "Test MIDI"
function does work.
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http://bugs.winehq.org/show_bug.cgi?id=11538
Summary: broken font in the licence window of several Anstoss
games
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
CC: huw(a)codeweavers.com
Created an attachment (id=10704)
--> (http://bugs.winehq.org/attachment.cgi?id=10704)
with broken font (Wine 0.9.55)
The font in the licence window is broken.
Bisected to:
commit 7495d814954420c16e21de40c3031a9c95385f56
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jul 5 15:27:20 2007 +0100
gdi32: Using a bitmap font as the fallback sans serif is a very bad idea.
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--- Comment #9 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-11 02:37:48 ---
Wine has a opengl32 test (in dlls/src/opengl32). This test just needs to be
extended with a test for wglDeleteContext. It should test whether
wglDeleteContext(NULL) is legal.
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #4 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-11 00:16:12 ---
(In reply to comment #2)
> Is this still valid? I can't find a version of cmd.exe that has these buttons
> anymore. I remember them from way back in the day, but I think it was just for
> win9x.
Everyone who wants to use a windows console these days should know to either
right click mark/copy/paste or to follow the menu? I think it would seem
inconsistent to add a toolbar of icons to wineconsole.
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--- Comment #23 from James McKenzie <jjmckenzie51(a)sprintpcs.com> 2008-02-10 22:39:49 ---
Patch needs to be reworked to work with 0.9.55. I have started work on this
based upon the patch above.
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--- Comment #21 from Erik K. <erik_keating(a)hotmail.com> 2008-02-10 21:12:07 ---
I'm seeing the issue with wine version 0.9.54. Panning the screen and clicking
on game objects works great, but character movement stops while the mouse is
moving.
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Joshua Reisenauer <kd7tck(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kd7tck(a)msn.com
--- Comment #4 from Joshua Reisenauer <kd7tck(a)msn.com> 2008-02-10 20:08:31 ---
I get this same error, what causes it? I'm running 9.55 right now in 32 bit
ubuntu. On a Geforce 8600 gt, 4gb ram, amdX2 5600.
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http://bugs.winehq.org/show_bug.cgi?id=11195
Summary: software sticky key issue in x
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/178817
Running 'Hitman 2' (the game) in wine creates a sticky key. When wine in closed
the problem remains. Restarting gdm ends the problem. This has also happened
once when wine was not running, I had just mashed the keyboard by mistake so
have no idea what keys were pressed to cause it. It's a standard 105 keyboard
using British layout, nothing special in hardware or config. Have reconfigured
xserver-xorg several times, cannot fix.
I can confirm that bug. For it me occured when running:
1. Oblivion with wine 0.9.52. When I press '1' keys it becomes sticky
2. World of Warcraft with wine 0.9.53. When I press 'w' or 's' it works fine
for some time, but then becomes sticky
Wine is installed from http://wine.budgetdedicated.com/apt. I use xserver-xorg
from Debian Sid (I'm using Debian BTW)
When I exit wine key remains sticky. I have to restart X session to fix that.
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--- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-02-10 18:05:13 ---
I assume that this is a task that requieres programming skills, right?
I can only provide a reference test of the OpenGL renderer on a native Windows
setup. This should give us a first clue how wglDeleteContext should behave to
replicate the Windows behaviour.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 17:26:09 ---
Closing fixed.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 17:25:57 ---
This appears to be fixed some time ago. Just verified several times to be sure.
Closing.
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Shane Mc Cormack <Dataforce(a)Dataforce.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Dataforce(a)Dataforce.org.uk
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--- Comment #4 from Shane Mc Cormack <Dataforce(a)Dataforce.org.uk> 2008-02-10 16:58:07 ---
Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710)
Patch to add requested functionality
This patch adds the functionality.
However I am not a C programmer and this was created by trial and error so I'm
not sure if its the best way of doing it, or if it will cause any problems.
It seems to work, but someone who knows C/wine a bit better than me might see a
problem I didn't.
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--- Comment #1 from Marcel Hasler <mahasler(a)gmail.com> 2008-02-10 15:15:24 ---
This seems to be the cause of the problem:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x19870c0) Operation not
supported for scratch textures
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6343
This happens every time you ESC out of the game back to the menu.
Commenting out the "if (This->resource.pool == WINED3DPOOL_SCRATCH)" test in
IWineD3DSurfaceImpl_LoadTexture() in dlls/wined3d/surface.c fixes this and
makes the screenshots work.
Apparently more games are affected by this bug, e.g. "Touhou Bunkacho" (see the
comments at AppDB).
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--- Comment #12 from Gregor Münch <greg87(a)online.de> 2008-02-10 14:52:46 ---
I'd like to nominate this for 1.0.
Reason: Recent game and working patch for it available.
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--- Comment #2 from Dan Kegel <dank(a)kegel.com> 2008-02-10 14:37:14 ---
Found a better URL and recorded it in
http://wiki.winehq.org/AdobeIndesign
Hang/crash still happening after "Calling late initializers..." with
wine-0.9.53 or so, even after installing corefonts:
wine: Unhandled page fault on write access to 0x40000086 at address 0x7efa1d30
(thread 0009), starting debugger...
Installing native dcom98 changes things now - it fails sooner,
with fatal dialog
"Adobe InDesign is missing required system fonts or CMap files. "
There are a couple pages saying how to work around this in Windows,
but they don't seem to help. e.g.
http://www.jaredritchey.com/fix-missing-cmap-error.htmlhttp://indesignhelp.com/adobe-indesign-is-missing-required-system-fonts-or-…
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--- Comment #31 from Rico <kgbricola(a)web.de> 2008-02-10 14:07:02 ---
Another way to get the intro movie is to switch to init level 3 (at least kill
the x-server). After that you can delete your .wine directory. Now you can run
"xinit wine War3.exe --:1-depth16" and the game should start without trouble
showing the intro movie.
Apart from that WC3 crashes if I press "ESC" during the movie.
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Rico <kgbricola(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kgbricola(a)web.de
--- Comment #29 from Rico <kgbricola(a)web.de> 2008-02-10 11:50:19 ---
For me I get the movie working ... I don't know how, but I have seen it ;-).
The colors are not the right but I can see most of it ...
This step make it work for me:
- delete the .wine-directory
- winecfg and set the Virtual Desktop to 640x480
- wine War3.exe (the application is installed on Z:)
If I didn't set the Virtual Desktop the application hangs, but can be killed.
And you can watch the intro.
My system:
Fedora 7 x86_64
wine 0.9.55
Geforce 8800GTS (100.14.23)
WarCraft 1.18
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #22 from James Hawkins <truiken(a)gmail.com> 2008-02-10 11:15:38 ---
Reported fixed.
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--- Comment #17 from T!R0 <red-ox(a)gmx.de> 2008-02-10 11:10:07 ---
Oh, I forgot to say that I have no ALSA errors, only the fixme-errors.
The sound even becomes bad when I do something else (like scrolling in firefox,
starting programs) and let reason play in the background.
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--- Comment #16 from T!R0 <red-ox(a)gmx.de> 2008-02-10 10:59:19 ---
I have the same problem like Piotr Makowski:
[...]fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion[...]
It plays fine until I try to do something.
I have some 0.9.55 snapshot version of wine.
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Josef Reidinger <queen.killer(a)seznam.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |queen.killer(a)seznam.cz
--- Comment #6 from Josef Reidinger <queen.killer(a)seznam.cz> 2008-02-10 10:58:02 ---
(In reply to comment #5)
> Josef Reidinger posted a patch,
> http://winehq.org/pipermail/wine-patches/2008-January/048967.html
> I haven't tried it.
>
Hi, I am sorry, but my patch doesn't work. When I try write test I discover,
that libxml2 need in parsing by chunk mark last chunk as terminated (else he
does't build dom tree)....Now I try find working solution.
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--- Comment #30 from Arthur Nascimento <tureba(a)gmail.com> 2008-02-10 10:33:29 ---
Nice one juhos!
I had noticed the fixme message on changing the depth but I didn't think it
could cause all this. As a result I have been seeing several games take up 100%
processor and I never knew why. It must be using the processor to translate the
pixels from 24 to 16 or 8, on software level.
Not a fix, but a workaround is to start another X when playing Fallout. That,
along with your comment on the screen depth, solved most of my problems.
The command I use is similar to this:
xinit `which wine` /home/path/to/fallout2.exe -- :1 -depth 16
So I guess ddraw needs a better algorithm for that task or figure out how to do
it on hardware level. Until then, perhaps the message could a little bit more
helpful than it is now. Perhaps saying about the software translation and how
it can consume system resources.
The curent message is this:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
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Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip.kent(a)ntlworld.com
--- Comment #7 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2008-02-10 09:30:41 ---
*** Bug 10059 has been marked as a duplicate of this bug. ***
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--- Comment #21 from Matthias Van Gestel <maregt0(a)telenet.be> 2008-02-10 07:50:43 ---
It's working with the newest release, thank you
And there is no cursor problem.
And the portrait picture stuff, works perfectly with the expansion Broken
World.;)
Thanks everybody, I think we can close this bug, untill there is a regression
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--- Comment #13 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:08:37 ---
(Sigh)
**********/dlls/d3d9/device.c*************
(not device.cpp) (I swear I am not drunk !!)
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--- Comment #12 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:02:12 ---
Oppps, I am sorry, you are right, I messed the file names, too many files open
when I was making the post, the file to modify, as you point is
**********/dlls/d3d9/device.cpp*************
not 'directx.c'
the function to modify (IDirect3DDevice9Impl_GetDeviceCaps) is there, as you
were able to find out :)
As side point, don't forget to check appdb regularly, as there's still a few
issues with the game, but all of them are 'cosmetic' as most (other than
messing with screen sizes and modes, main one atm -I am looking at it- is a
game screen freezing because 'out of video memory'when zoning into some zone(?)
with 1.4 and 2.0 shaders on (It happens at Kata Castrum, I don't know of any
other zone)
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--- Comment #20 from Rico <kgbricola(a)web.de> 2008-02-10 03:48:20 ---
@Matthias Van Gestel
1. Could you try wine version 0.9.54 or newer with the built in msvcrt.dll and
report back if it works for you?
2. Could you open a new bug report for the other issues mentioned above
("Except for the cursor, and a picture for your hero")? At least for the hero
picture. For the cursor I couldn't see any fault with it!
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #6 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 02:52:18 ---
Closing invalid. Report all bugs related to ies4linux it their authors.
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--- Comment #5 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 02:51:32 ---
(In reply to comment #4)
Please remove your ~/.wine directory and do not bother report bugs when using
ies4linix. You configuration is not supported and will not be supported.
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http://bugs.winehq.org/show_bug.cgi?id=11484
Summary: winword.exe will not run
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qwexer(a)gmail.com
Created an attachment (id=10627)
--> (http://bugs.winehq.org/attachment.cgi?id=10627)
error message I receive
I type in wine "c:\program files\microsoft office\office\winword.exe" and
receive the following error message
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Summary: source code will not compile for 9.55
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kd7tck(a)msn.com
Created an attachment (id=10690)
--> (http://bugs.winehq.org/attachment.cgi?id=10690)
output
I'm am attaching the first part of the output, I have all the libraries it
asked for.
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--- Comment #11 from Chad Sikorra <chad.sikorra(a)gmail.com> 2008-02-09 21:57:42 ---
Ok, I was feeling ambitious and started to mess around a little on my own.
I ended up modifying the following file:
/dlls/d3d9/device.c
I added your code "pCaps->MaxVertexBlendMatrices=0x4;" before "return hrc", so
the added code is on line 176. The game then started up fine with models and
all. This is on wine 0.9.55
Thanks again for investigating into the fix for this issue, Julio! Everquest is
the only thing (outside of work) that kept me booting into Windows XP.
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--- Comment #4 from Joe Hufnagel <jrhlao(a)verizon.net> 2008-02-09 20:10:19 ---
Created an attachment (id=10697)
--> (http://bugs.winehq.org/attachment.cgi?id=10697)
console output (wine 0.9.54)
Just tried with 0.9.54. Don't get the "Success" dialog anymore, but you do get
redirected to page with "Unable to open a graphics window ...".
First time after getting this and looking at the console output, saw the
following right after the line "f2 = ./useropt":
err:module:import_dll Library d3dx9_27.dll (which is needed by L"C:\\Program
Files\\Disney\\Disney Online\\Toontown\\libpandadx9.dll") not found
So, I went to a windows machine and copied said dll from the WINDOWS/System32
folder to the system32 folder in the ie6 configuration. The attached console
output is what I get now. (Except for the difference in what goes to the
console, still get redirected to the "Unable to open a graphics window ..."
page.)
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Chad Sikorra <chad.sikorra(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chad.sikorra(a)gmail.com
--- Comment #10 from Chad Sikorra <chad.sikorra(a)gmail.com> 2008-02-09 19:59:53 ---
> So while we wait for a dev answer about this the 'fix' that replaces the prior
> 'HOWTO' is as follows:
>
> Add this line:
>
> pCaps->MaxVertexBlendMatrices=0x4;
>
> In file:
>
> (your wine source directory)/dlls/d3d9/directx.c
>
> At function:
>
> IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
>
> Before returning (return hrc;), line 176 (as of 0.9.55)
>
> Build wine as usual and happy Everquesting
I modified that file like you have described, but it still crashes on the
character select screen for me (with nearly identitical wine output as attached
by Charity). I tried the modification by compiling from the source of 0.9.54
and 0.9.55. However, the previous modification you listed (commenting out a
section in vertexshader.c) did work to stop the crashing (though the model
issue remained).
I'm curious of the results other people have had with makeing this change, as I
suspect I may simply be doing something wrong. However, I also attempted
installing the modification with the detailed how to you put up (using git to
bring down the source then applying the patch file) and I still had the same
issue.
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http://bugs.winehq.org/show_bug.cgi?id=11513
Summary: English/Portuguese/Spanish dictionary
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbrguard2005-who(a)yahoo.com.br
CC: rbrguard2005-who(a)yahoo.com.br
Hi!
I frequently use the Multilingual dictionary called "Dic Michaelis" (AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3200&sAllBugs),
which is the only electronic english to portuguese dictionary I could possibly
find, for any OS (except some very poor online translators).
I have it installed on Ubuntu 6.06 with wine 0.9.53~winehq0~ubuntu~6.06-1, and
it works perfectly; probably the program was installed with some previous wine
version, however still runs smoothly with wine 0.9.53 .
The problem is, I'm actually using latest Ubuntu (7.10) with the most recent
wine (version 0.9.54~winehq0~ubuntu~7.10-1) but the following problems occur:
* There are now actually two "programs" in the taskbar; the first one contains
the main body of the dictionary; the second, when clicked,
displays the search word field;
* Whenever I switch from english/portuguese to portuguese/english and
vice-versa, the search box disappears and I need to select it again in the
taskbar;
* When the application is minimized, or another application such as firefox is
chosen, the main body minimizes, but the search box remains over all the other
programs I have open i.e. browser etc.; So the only solution I have at the time
is closing the dictionary application every time after searching for the
translation; this can be quite annoying.
* Everytime I switch between applications I have to click again in the second
"program" in the taskbar so I can enter the search word. Because of the nature
of the activity (browsing foreign language, using translator) this happens
quite frequently.
SUMMARY: this issue is not a priority, however it did not happened in prior
versions of wine (except when minimizing the search box remained in top of
everything else) and I assume it happens with other applications also.
I'm attaching a photo so you can see what I'm talking about :)
THANK YOU AND I REALLY APPRECIATE YOUR WORK!
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--- Comment #12 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-02-09 19:13:25 ---
Hmm, after more extensive testing it appears that what I've seen (used memory
growth when entering level and exiting it) isn't really memory leaks, but
rather wine heap routines keeping the memory for future use. So the process
resident set size grows for some time, but it seems to find equilibrium at some
point after repeating those steps a lot of times. So I guess there's no problem
there.
Other bugs that were causing real memory leaks and a crash after few minutes of
gameplay are fixed, so I think this bug can be closed.
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--- Comment #9 from Sergey Alirzaev <zl29ah(a)gmail.com> 2008-02-09 17:16:43 ---
On 0.9.54 the bug remains AND patch seems to be inapplicable...
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Sergey Alirzaev <zl29ah(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zl29ah(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=11523
Summary: wine error after switching to 0.9.55
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
Created an attachment (id=10689)
--> (http://bugs.winehq.org/attachment.cgi?id=10689)
console error output
When i try to start chemdraw 8/9 with wine 0.9.55 i get the attched errormsg.
the weird thing is that alomst everything worked with 0.9.54. When i
reinstalled 0.9.54 Chemdraw also refuses to load. How can i get the program to
work again?
Other apps like the games WoW and DoW:Dc are running fine with both versions.
cu
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Summary: Ubuntu 7.10 crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobheaps(a)mountaincable.net
I recently upgraded from ubuntu 7.04 to ubuntu 7.10. I used wine with several
(irfanview, A9CAD, etc)windows prtograms quite sucessfully with 7.04. Under the
upgrade 7.10 the whole system locks up and i have to completely restart. I have
tried removing and re-installing wine as well as the effected windows programs
to no avail.
What can I try next?
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Summary: Winecfg dialog is too large
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: decocq(a)live.com
All Windows dialogs should by design fit on a 640x480 VGA screen. When you
configure Wine to emulate a virtual desktop, the size is 640x480 by default and
this cuts off the dialog so you can't Ok/Cancel and reach all the settings.
Also on Mobile devices/UMPC's this is a problem. I realize even MS is not
following this rule strictly anymore (Internet Explorer settings dialog is also
a bit to big) but Wine should set a good example.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |decocq(a)live.com
--- Comment #2 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-09 12:07:56 ---
*** Bug 11524 has been marked as a duplicate of this bug. ***
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jargonautti(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jargonautti(a)hotmail.com
--- Comment #29 from jargonautti(a)hotmail.com 2008-02-09 11:50:09 ---
I too have this problem, however: it only occurs in truecolor (24 bpp) mode. If
I change the X-server configuration to 16 bpp ("DefaultDepth 16" in the
"Screen" section of XF86Config), the game runs just fine. I couldn't test 8 bpp
because Gnome wouldn't start then :(.
Correlating this with the fact that Wine spits out error messages about being
unable to switch to 8 bpp mode when the game is started, it seems likely that
this is a problem with paletted and non-paletted color modes colliding.
Pity that changing X-server's color depth at runtime is impossible, or so all
the docs I've found claim; otherwise this would be a simple thing to fix :(.
Oh, and my Wine is version 0.9.54.
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Peter Kovacs <legine(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legine(a)gmx.net
--- Comment #31 from Peter Kovacs <legine(a)gmx.net> 2008-02-09 09:26:04 ---
Hello,
I have the problem for month now.
Read all postings. I checked the Schedtool and saw that you can swap the
sheduler in the Kernel for better results:
> SCHED_ISO [ patch needed ] SCHED_ISO was designed to give users a
> SCHED_RR-similar class. To quote Con Kolivas: "This is a non-expiring scheduler
> policy designed to guarantee a timeslice within a reasonable latency while
> preventing starvation. Good for gaming, video at the limits of hardware, video
> capture etc."
Maybe this can solve the Problem we face within the game. I did not test it
because the default kernel need to be patched and ck Kernel are atm
discontinued because of differences between Linus Torvalis / Ingo Molnar and
Con Kolivas. (Which is imho a shame for all of us)
I will see to it if I find the time maybe someone else wants to test this Idea
if it solves the issue.
Cheers
Peter
Patch can be found at:
http://members.optusnet.com.au/ckolivas/kernel/
Schedtool manpage for more Info on how to use:
http://linux.die.net/man/8/schedtool
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David <cymerio(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cymerio(a)gmail.com
--- Comment #6 from David <cymerio(a)gmail.com> 2008-02-09 09:06:33 ---
Some other apps are affected by "CreateScalableFontResourceA", like translation
apps or music apps, like Cakewalk Pro Audio 9 (they need the fonts to display
the staff symbols). These apps are useless without their fonts.
The solution would be to properly implement CreateScalableFontResourceA.
As I'm new to bugzilla, I don't know if it's possible to vote for implementing
a stub. Also, there are more bugs related to CreateScalableFontResourceA.
Somebody should mark them as duplicates.
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--- Comment #9 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-09 08:49:14 ---
FIX FOR THE BUG
I finally managed to get the models show properly (tested at 0.9.54)
I will try to send the info to the devs when I find out how to get this
information to them:
=====================
These are my findings:
The main executable is eqgame.exe it typically accesses D3D through a custom
dll eqgraphicsdx9 which interacts with D3D itself or through
d3dx9_30.dll
Using channels and adding some extra messages into certain source files I got
to track a possible reason:
The game was declaring vertex lists with a vertex of type '0xfe' and +189
offset
Sadly, I could not get any extra information tracking just from source code, so
I had to run the game under Windows on a computer and
using windbg to debug it, while running the same time on another computer the
game under Debian etch using winedbg to debug, and so
tracing both programs in assambler (I burnt my eyelashes there!), the fact that
I could have d3d dll symbols availables on the windows box
was the key here, I really missed winedbg to be able to read pdb files :(
After many hours I was able to track down the reason, and to my surprise it
seems its not wine's fault (for the most of it)
The 'troublesome' vertex are apparently Blended ones on a Mesh setup.
When d3dx9_30 calls ConvertToIndexedBlendedMesh, it calls GetDeviceInfo to get
the device capabilites, in the end wine returns the
capabilites through IWineD3DImpl_GetDeviceCaps in wine/dlls/wined3d/directx.c
Here comes the fun thing, the attribute MaxVertexBlendMatrices in D3DCAPS9,
from (MSDN):
"Maximum number of matrices that this device can apply when performing
multimatrix vertex blending. For a given physical device, this
capability may vary across Direct3D devices depending on the parameters
supplied to IDirect3D9::CreateDevice."
At the moment is set in wine as *pCaps->MaxVertexBlendMatrices =
GL_LIMITS(blends) which results in a value of 0 (at least in my Linux
computer/build), while under Windows (XPSP2 DX9c) results in a value of 4
d3dx9_30 has a check right after capabilites are returned comparing that value
with 2, resulting in different code paths for the remaining
of MaxVertexBlendMatrices function, when the value was 0 both Linux and Windows
(hacking the returned value to be 0) make those odd '0xfe'
vertexes to be inserted (in Linux that makes the models to not be shown, in
Windows it makes eqgame.exe to crash)
I proceeded then to try to 'hack' wine to return a value of 4, adding the line
pCaps->MaxVertexBlendMatrices=0x4;
Before returning from function
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) at
wine/dlls/d3d9/directx.c
The result: MaxVertexBlendMatrices runs the same path as Windows does, the odd
'0xfe' vertexes are not generated and the models work are
now shown as expected
My apologies for the long post, but I thought it would be handy to tell the
full story to justify calling your atention on this
- d3dx9_30 ConvertToIndexedBlendedMesh shows an 'odd' behavior when
MaxVertexBlendMatrices capabilites in D3DCAPS9 is 0
- Is wine reporting the right value for MaxVertexBlendMatrices ??? As it seems
the game works flawlesly in wine when it's hacked to be 4
(I don't know if this 'hack' would affect other programs in any other way
=====================
So while we wait for a dev answer about this the 'fix' that replaces the prior
'HOWTO' is as follows:
Add this line:
pCaps->MaxVertexBlendMatrices=0x4;
In file:
(your wine source directory)/dlls/d3d9/directx.c
At function:
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
Before returning (return hrc;), line 176 (as of 0.9.55)
Build wine as usual and happy Everquesting
(Side note, for me it works flawlesly with all graphic settings BUT 'shadows'
(crashes the game), I've seen some very minor artifacts when 'advanced lighing'
is on too. I haven't played for too long, I wanted to post this as soon as
possible ;) will see next days now that Everquest should be FULL playable.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.0.0
--- Comment #53 from Dan Kegel <dank(a)kegel.com> 2008-02-09 08:16:35 ---
Affects several popular apps, nice analysis, candidate patch -> nominating for
1.0
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--- Comment #52 from Eli <sharparrow1(a)yahoo.com> 2008-02-09 07:29:25 ---
Okay, so I actually tried looking at this closely, and it's actually a pretty
tricky issue (although probably easy to solve for anyone who has touched the
relevant code before). The issue is that whatever the initial cursor happens to
be, that initial cursor needs to be communicated to the driver.
The x11 driver's initial cursor is a cursor which does not correspond to *any*
of the builtin cursors in wine's user32. Therefore, no matter what the default
is, winex11 needs to be told sometime after initialization what the currect
cursor is. Currently, winex11 doesn't get any information until some
application sets its cursor; since 99% of applications do set their cursor to
something non-null soon after window creation, the issue isn't normally
visible.
Therefore, to get this correct in general, either every thread needs to tell
the driver its default cursor on creation, or both user32 and the driver need
to have the same default cursor. I'm having a bit of trouble figuring out what
would be the best approach, though.
gbrammer's patch works around this issue by forcing SetCursor(NULL) to always
communicate with x11drv, so despite the fact that wine thinks that there is no
cursor, the SetCursor call still does the right thing.
Side notes:
IDC_WAIT would be the Windows-compatible default cursor; if we're going to go
to the trouble of fixing this, we should probably match the Windows default.
The default winex11 arrow cursor on my computer is the gnome arrow cursor; it's
a bit different from the wine arrow cursor in that it has a shadow and the stem
is a bit shorter. It would be nice if Wine used the same arrow, but that's a
separate issue.
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Johan Dahlin <jdahlin(a)async.com.br> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jdahlin(a)async.com.br
--- Comment #4 from Johan Dahlin <jdahlin(a)async.com.br> 2008-02-09 05:11:51 ---
*** Bug 11511 has been marked as a duplicate of this bug. ***
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Arthur Nascimento <tureba(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tureba(a)gmail.com
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Austin English <austinenglish(a)gmail.com> 2008-02-08 15:04:33 ---
Closing
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-02-08 15:04:21 ---
(In reply to comment #2)
> Is this still an issue in current (0.9.52) wine?
>
Via e-mail:
Not now. It hasn't been for some time as it was fixed.
GS, please respond in bugzilla, not by e-mail.
Reported fixed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2008-02-08 14:56:29 ---
Reported fixed.
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--- Comment #7 from Juan Lang <juan_lang(a)yahoo.com> 2008-02-08 14:53:57 ---
I gather it didn't work then? ;)
Ah, weird, after the "final" update, it sends in a subsequent, non-final
update. I guess that's allowed in streaming mode?
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Rob Shearman <rob(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7015 is|0 |1
obsolete| |
--- Comment #6 from Rob Shearman <rob(a)codeweavers.com> 2008-02-08 14:43:21 ---
Created an attachment (id=10677)
--> (http://bugs.winehq.org/attachment.cgi?id=10677)
Second +crypt trace
This is a log of Outlook attempting to verify a signed message using the latest
crypt32 with Juan's hack applied.
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--- Comment #7 from Juan Lang <juan_lang(a)yahoo.com> 2008-02-08 14:32:30 ---
I'm afraid nothing's jumping out at me. Anyone care to have a look at
wireshark traces on Windows and compare 'em to Wine? Not sure if that'll be
fruitful, it depends on whether the key is fixed (lame but easier to check) or
derived.
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Hans Nieser <aphax(a)xs4all.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aphax(a)xs4all.nl
--- Comment #29 from Hans Nieser <aphax(a)xs4all.nl> 2008-02-08 14:30:15 ---
Ever since I believe patch 2.3.2 (possibly 2.3.1, not 100% sure on this) I have
started getting these lockups (though they do not seem to be exactly the same
as the one mentioned by the reporter of this bug, but it does however seem to
be the same kind of lock-up that other repliers in this bug have been talking
about), where the last message on my console is:
err:ntdll:RtlpWaitForCriticalSection section 0xf767ea0 "rtl.c:
RTL_RWLOCK.rtlCS" wait timed out in thread 001d, blocked by 0000, retrying (60
sec)
Like other people that have replied, it happens most frequently shortly after
entering or leaving a battleground (Alterac Valley is the one I do most). I've
also had it happen shortly after login, or at completely random moments while
playing the game (but never on the login or character selection screen, and
never while logging in or out). Sometimes I can play fine for hours without any
lock-ups, sometimes I get 3 within 5 minutes.
At first I thought this was some regression in Wine, but rolling back to 0.9.48
didn't help. I've tried setting the process affinity mask through the
config.wtf setting (SET processAffinityMask "<integer-mask-value>") and using
schedtool, unfortunately neither has helped.
My machine has an Intel Pentium D 940 dual-core processor, an nvidia 7950GX2
graphics card and runs Linux 2.6.24 with the proprietary nvidia drivers
(version 169.09). I have another machine that has an AMD Athlon XP 3500+ with
an ATI X1550 card (using fglrx driver version 8.452) that does not suffer from
this problem. Also the lock-ups have not dissappeared for me with patch 2.3.3.
I will attach my wow crash log, hopefully this information will be helpful in
solving this issue.
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--- Comment #5 from Juan Lang <juan_lang(a)yahoo.com> 2008-02-08 12:40:16 ---
Do I have to be a Schwab customer to download this? I haven't found a download
link on the URL you posted, instead I get redirected to:
http://www.schwabat.com/Platforms/streetsmart_pro/Overview.aspx
Clicking on "Trading Simulators" under Quicklinks gets me nowhere, either.
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--- Comment #32 from Erich Hoover <ehoover(a)mines.edu> 2008-02-08 12:33:34 ---
(In reply to comment #31)
> (In reply to comment #29)
> > That's the way Alexandre wants it
>
> what are we trying to do, create windows or an _compatibility_ layer
>
Ok, I understand that that was not a satisfying explanation. I think a more
accurate explanation would be that Alexandre seems to have a policy that you
should only use functions at an API level lower than the one you are working
at. For this particular example MoveFile and friends are at the same level as
ReplaceFile (Win32 API), so only the next lower level (NT API) and base
functions (POSIX API) can be used. As you can see from the history of this
patch I was also not aware of such a policy, I have not seen it explicitly
stated anywhere. However, such a policy is good for making a long-term design
- when changes are made to a function at a particular level you only need to
check for consequences at the next level up. Especially since this entire
project is managed by one person (Alexandre), such a policy probably helps him
keep track of what functions are affected by any particular change. If this
analysis is incorrect then someone should speak up and correct me.
> > > Your current patch for this bug doesn't handle moving file over different mount
> > > points.
> > >
> > Quite so, but neither does MoveFile.
> >
>
> yeah MoveFile doesn't do it by default, but it can with the flag
> MOVEFILE_COPY_ALLOWED.
>
I understand that there is a policy to not directly quote MSDN as there are
some copyright concerns. Therefore, I suggest that you check the "remarks"
section of the entry on ReplaceFile and note that there is no flag similar to
the one for MoveFile.
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #5 from Juan Lang <juan_lang(a)yahoo.com> 2008-02-08 12:05:45 ---
Bug 11070 has an example of one app that needs this. Since that one has more
info, I'm marking this one a dup.
*** This bug has been marked as a duplicate of bug 11070 ***
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--- Comment #12 from Hans Nieser <aphax(a)xs4all.nl> 2008-02-08 06:28:46 ---
I think the issue described in this bug has been solved, I haven't had this
problem anymore in the last 5-10 Wine releases (tested on two systems with
different mice).
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--- Comment #7 from unggnu <unggnu(a)googlemail.com> 2008-02-08 03:59:14 ---
Btw. it seems to be mainly a Jagged Alliance Wildfire Bug. Entering serial
works fine under Windows XP and maybe before but not under Vista so it seems to
be a general problem. Maybe it should be marked as Won't fix but should be
still possible to find for users and still linked under the Game so they can
find the workaround.
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--- Comment #10 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-07 23:17:23 ---
(In reply to comment #9)
> does the demo from http://www.mafia-game.com/ have the same problem?
>
I tried the EU demo (20MB less in size than the US), watched the cutscene and
drove around the streets crashing into a few cars etc. I didn't notice any
stuttering sound.
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--- Comment #19 from foobard <jens(a)porup.com> 2008-02-07 21:04:18 ---
Hi,
I got the glx issue sorted, and I've been trying to get some debug output to
help further development on this issue. I've been using the command:
WINEDEBUG=+relay wine AutoPlay.exe 2>&1 | tee ~/adobelog.out;
but it takes *forever*..... what should takes five minutes takes hours, and
then it hangs, and I can't sit there waiting for it all the time, and I can't
seem to get it to finish before I have to pack up and go somewhere.
Is there a more targeted debug switch that would provide good information on
the specific failure here?
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http://bugs.winehq.org/show_bug.cgi?id=11502
Summary: Save as dialog in nwn2 DM tookit fails to open
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program. It cannot be run in mono since mono does not
support msvcm80.dll and I dont know how mono could be installed to wine.
When I choose save as file dialog, I get
************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory.
This is often an indication that other memory is corrupt.
at System.Windows.Forms.UnsafeNativeMethods.SendMessage(HandleRef hWnd,
Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.FileDialog.HookProc(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.GetSaveFileName(OPENFILENAME_I
ofn)
at System.Windows.Forms.SaveFileDialog.RunFileDialog(OPENFILENAME_I ofn)
at System.Windows.Forms.FileDialog.RunDialog(IntPtr hWndOwner)
at System.Windows.Forms.CommonDialog.ShowDialog(IWin32Window owner)
at System.Windows.Forms.CommonDialog.ShowDialog()
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
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Raul Aguaviva <raul_aguaviva(a)yahoo.es> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |raul_aguaviva(a)yahoo.es
--- Comment #8 from Raul Aguaviva <raul_aguaviva(a)yahoo.es> 2008-02-07 15:58:28 ---
USB serial ports work for me on 0.9.54. I tested this using putty for windows.
The only problem is that apps can't enumerate serial ports for some reason.
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Reece Dunn <msclrhd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |msclrhd(a)gmail.com
--- Comment #4 from Reece Dunn <msclrhd(a)gmail.com> 2008-02-07 15:51:41 ---
Does anyone know of the status of the test patch. It would be useful to have
that test (or something similar) in the Git tree to see how Windows responds
and see when it gets fixed in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=11498
Summary: FineREader 7.0 Pro - shell error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Immediately after start all buttons disappear from panel and I see the
following constantly printed in stdout:
Internal Program Error:
C:\FineReader7\Shell\Frame\FineMdi.cpp, 908.
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--- Comment #25 from Thomas <gimpel(a)sonnenkinder.org> 2008-02-07 15:13:59 ---
(In reply to comment #23)
> You did not do the winetricks wsh56js step.
Actually I just forgot to mention it.
> Also, please remember to avoid pasting logs and backtraces and attach them
> instead.
>
Will take care. Sorry.
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--- Comment #24 from Jeremy White <jwhite(a)codeweavers.com> 2008-02-07 14:53:12 ---
I now understand the exit code 4 behavior on Windows; sadly, it
does not explain the failure in Wine.
That is, c:\program files\common files\adobe\caps\caps.db
is a sqllite3 database. The installer will set a few values
into the tables that are clearly needed, and removes them when
you cancel the installer.
So the 'child' setup.exe fails on Windows because the test
method didn't backup + restore caps.db. If I change that, the
exit code 4 goes away.
Unfortunately, the caps.db created by Wine appears to be correct,
so this is not the same failure.
It may suggest a point of attack, but it's not as interesting
as I first hoped.
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--- Comment #23 from Jeremy White <jwhite(a)codeweavers.com> 2008-02-07 14:31:02 ---
You did not do the winetricks wsh56js step.
Also, please remember to avoid pasting logs and backtraces and attach them
instead.
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Thomas <gimpel(a)sonnenkinder.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gimpel(a)sonnenkinder.org
--- Comment #22 from Thomas <gimpel(a)sonnenkinder.org> 2008-02-07 14:16:54 ---
I downloaded the current Photoshop CS3 demo, and managed to get behind all
msxml errors etc, thanks to winetricks.
http://www.kegel.com/wine/winetricks
What I did was basically
$ winetricks msxml3 (native msxml3 overrride)
$ winetricks gdiplus (native gdiplus.dll override)
$ winetricks volnum (rename/link deprecated drive_c to harddiskvolume0)
Now that real sh*t:
It seems to want IE7, at least there is a redist/ folder, and the Photoshop
Installer first wants to install WindowsInstaller-KB893803-v2-x86.exe
I get a window saying (translated from German):
"Couldn't verify Integrity of update.inf. Please make sure the cryptography
service is running on your computer"
This looks like
http://bugs.winehq.org/show_bug.cgi?id=9749 <- similar error.
dump (after klicking OK there is the Backtrace):
------------------------------------------------------------------
$ WINEDLLOVERRIDES="gdiplus.dll" wine Setup.exe
err:winedevice:ServiceMain driver L"Asapi" failed to load
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:console:AttachConsole stub ffffffff
Begin Adobe Setup
UI mode: Full GUI
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:advapi:SetNamedSecurityInfoW L"c:\\Programme\\Gemeinsame
Dateien\\Adobe\\caps" 1 -2147483644 0x1853f4 0x185400 0x185448 (nil)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
...(repeated several times)....
fixme:advapi:SetNamedSecurityInfoW L"c:\\Programme\\Gemeinsame
Dateien\\Adobe\\caps" 1 -2147483644 0x19285c 0x192868 0x192930 (nil)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:browseui:ProgressDialog_SetAnimation (0x1928b0, 0x400000, 1000) - stub
fixme:browseui:ProgressDialog_StartProgressDialog Flags PROGDLG_NOTIME not
supported
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:advapi:SetNamedSecurityInfoW L"c:\\Programme\\Gemeinsame
Dateien\\Adobe\\caps" 1 -2147483644 0x1a55dc 0x1a55e8 0x1a5630 (nil)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:process:IsWow64Process (0xffffffff 0x7c714d10) stub!
fixme:clusapi:GetNodeClusterState ((null),0x33f8a0,2072426981) stub!
fixme:advapi:DecryptFileA "c:\\8aa6a92ad1b3eafb3c18dd\\" 00000000
fixme:setupapi:pSetupGetGlobalFlags stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:setupapi:StringTableAddStringEx
fixme:setupapi:StringTableAddStringEx
fixme:setupapi:SetupCopyOEMInfW install catalog file
L"c:\\8aa6a92ad1b3eafb3c18dd\\update\\KB893803v2_wxp.cat"
fixme:wintrust:CryptCATAdminAcquireContext 0x33b914
{f750e6c3-38ee-11d1-85e5-00c04fc295ee} 0
fixme:wintrust:CryptCATAdminCalcHashFromFileHandle 0x6c 0x33b4c8 0x17f408 0
fixme:wintrust:CryptCATAdminEnumCatalogFromHash 0xdeadbeef 0x17f408 100 0
0x33b4c4
fixme:wintrust:CryptCATAdminReleaseContext 0xdeadbeef 0
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:wintrust:CryptCATAdminAcquireContext 0x33b95c
{f750e6c3-38ee-11d1-85e5-00c04fc295ee} 0
fixme:wintrust:CryptCATAdminRemoveCatalog 0xdeadbeef L"_000000_.cat" 0
fixme:wintrust:CryptCATAdminReleaseContext 0xdeadbeef 0
....(clicking OK in the message window).....
wine: Unhandled exception 0xc06d007f at address 0x7b841340 (thread 0017),
starting debugger...
Unhandled exception: 0xc06d007f in 32-bit code (0x7b841398).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b841398 ESP:7c714e64 EBP:7c714ec8 EFLAGS:00000212( - 00 - -IA1)
EAX:7b82c121 EBX:7b8adff4 ECX:00000000 EDX:7c714f38
ESI:7c714f38 EDI:02230000
Stack dump:
0x7c714e64: 7c714f38 00000004 00110460 c06d007f
0x7c714e74: 00000000 00000000 7b841340 00000001
0x7c714e84: 7c714eec 7bc85ff4 00616c6c 7c714ea0
0x7c714e94: 7bc3911a c000007a 00000000 7c714ed0
0x7c714ea4: 7b861929 c000007a 00000000 00000107
0x7c714eb4: 7c714ec4 00000030 7b84134a 00000000
Backtrace:
=>1 0x7b841398 RaiseException+0x58() in kernel32 (0x7c714ec8)
....
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Steve McKnelly <denali(a)shadowforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #28 from Steve McKnelly <denali(a)shadowforge.net> 2008-02-07 10:21:28 ---
*** This bug has been confirmed by popular vote. ***
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--- Comment #40 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-07 09:11:36 ---
My analysis about GetModuleHandleExW/FreeLibrary behaviour is wrong, there is
no problem there.
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http://bugs.winehq.org/show_bug.cgi?id=11497
Summary: wine can use serial ports but fails to enumerate them
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raul_aguaviva(a)yahoo.es
The following app fails to enumerate the serial ports:
http://www.parallax.com/Portals/0/Downloads/sw/Setup-USB-Oscilloscope-v5.1.…
Even without having the serial port oscilloscope the software should be able to
enumerate the serial ports.
notes:
I did the "ln -s /dev/usb/ttyUSB0 ~/.wine/dosdevices/com1" and verified that
the serial port works using putty for windows
Setting the reg key mentioned in the below link didn't help
http://bugs.winehq.org/attachment.cgi?id=8743
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Eric Pouech <eric.pouech(a)orange.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.pouech(a)orange.fr
--- Comment #8 from Eric Pouech <eric.pouech(a)orange.fr> 2008-02-06 14:48:19 ---
not done yet
anyway, it would require a rather in depth rewrite of the whole dbghelp DLL.
basically, what we currently do is:
- parse the symbols and types of a given module
- there's a specific backend for each known debug format (pdb, stabs, dwarf...)
- this is stored as an ad hoc format inside dbghelp (hence the backend
transform the given debug format to this intermediate format)
we do load info about a module the first time we need info about a module
(looking a symbol by address, or by name, or...)
even if we'd parse correctly the hash tables out of pdb files, it still
wouldn't help because of previous point. and of course we store in the
intermediate format the symbols' name in a hash table, so once the module's
info is loaded, performance is acceptable
what should really be fixed is the granularity of the symbols' storage
dbghelp for now has two states for a module: 1/no info, 2/ all debug info
loaded
that's where we need finer grain, but we need also to abstract the different
debug format parsers according to this finer grain, which won't be trivial
anyway, some intermediate work has been done (12/18 months ago iirc) to speed
up the memory management of the intermediate format management. there could be
some easier speed improvement here
A+
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http://bugs.winehq.org/show_bug.cgi?id=5039
Bernd Buschinski <b.buschinski(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #5 from Bernd Buschinski <b.buschinski(a)web.de> 2008-02-06 14:14:19 ---
I will mark this Bug as duplicate of Bug 8712, because the original bug depends
on the missing amstream and 8712 has a testcase for this
*** This bug has been marked as a duplicate of bug 8712 ***
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--- Comment #5 from Bernd Buschinski <b.buschinski(a)web.de> 2008-02-06 14:14:19 ---
*** Bug 5039 has been marked as a duplicate of this bug. ***
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--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2008-02-06 13:35:14 ---
This is a partial WONTFIX. We can't prevent other X11 apps from drawing, as
that would require grabbing the X server and that's not something we want to
allow a Windows app to do.
We could prevent other Windows apps from drawing by implementing
LockWindowUpdate, so that part is a valid bug. But it means the behavior will
then only be guaranteed to be correct in desktop mode.
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http://bugs.winehq.org/show_bug.cgi?id=11481
Summary: regression in worms2
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leidola(a)newcon.de
I noticed that the game "worms 2" broke between wine-0.9.53 and wine-0.9.54. A
git-bisect revealed the guilty patches.
The game includes a frontend.exe which starts game.exe and controls the
settings of the game (the map and teams etc.). Running game.exe directly works
but you can't alter the settings. When running game.exe via frontend the game
doesn't show up but hangs after changing resolution. Before the following
commit the game starts and is playable:
2921f5c156b368b4ce6e615eb61dad5c5f423bf8 is first bad commit
commit 2921f5c156b368b4ce6e615eb61dad5c5f423bf8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 22 20:06:35 2008 +0100
server: Invalidate the correct region when custom valid rects are
specified.
:040000 040000 1385d5899b5b6affd5da84328e1bc15985406976
5c8756013a67c0402f3bb5fb9f3ee7b4a50e124a M server
And this one makes worms2 hang after exiting the game:
c19af910ebafa9b1928b0f67bee68f6b0b237e8e is first bad commit
commit c19af910ebafa9b1928b0f67bee68f6b0b237e8e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 17 19:53:59 2008 +0100
winex11.drv: Don't create a win_data structure for the desktop window,
except in the process that owns it.
Handle desktop size changes by sending a message to the desktop owner.
:040000 040000 b7c030353fe92121bb999481724a3689429b2e8a
80fd2c5f4ace2707abb01648bd61663a6c9d7626 M dlls
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--- Comment #5 from Johan Gill <johan.gill(a)gmail.com> 2008-02-06 11:55:37 ---
Created an attachment (id=10642)
--> (http://bugs.winehq.org/attachment.cgi?id=10642)
relay log, with wine internals filtered out
Here is a relay log for Setup.exe, passed through grep -v ret=7 to filter out
internal wine calls.
It seems a call to user32.FindWindowExA fails to find the window "The Sims"
belonging to class "Gonzo", and then KERNEL32.GetPrivateProfileStringA fails to
find the key SKU in section SKU in MAXIS.INI.
After that the process terminates.
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--- Comment #16 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-06 11:39:55 ---
Nope, bog-standard Gnome.
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Johan Gill <johan.gill(a)gmail.com> changed:
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CC| |johan.gill(a)gmail.com
--- Comment #4 from Johan Gill <johan.gill(a)gmail.com> 2008-02-06 11:34:59 ---
This is a regression, since the installer did work around 2003.
Too bad it has been so long since it broke.
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Denis Rut'kov <dendron2000(a)mail.ru> changed:
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CC| |dendron2000(a)mail.ru
--- Comment #22 from Denis Rut'kov <dendron2000(a)mail.ru> 2008-02-06 11:28:13 ---
I have this bug too. I still have XFCE4 panels visible when launching
applications full-screen.
Applications tested:
CompuPic v6.23
Neverwinter Nights v1.68
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Keywords|Abandoned? |
Resolution|ABANDONED |
--- Comment #17 from François Gouget <fgouget(a)codeweavers.com> 2008-02-06 11:24:40 ---
I have the test program here and I can confirm that the bug is still present in
today's version of Wine.
The code for the book's sample applications is now available online:
http://www.charlespetzold.com/oop/ProgWin95.zip
The relevant executable is scramble.exe.
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Bug 94 depends on bug 52, which changed state.
Bug 52 Summary: PrgWin95: Problems with access to the root window
http://bugs.winehq.org/show_bug.cgi?id=52
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Status|CLOSED |REOPENED
Resolution|ABANDONED |
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Gregor Münch <greg87(a)online.de> changed:
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CC| |greg87(a)online.de
--- Comment #15 from Gregor Münch <greg87(a)online.de> 2008-02-06 10:56:35 ---
Just tested, still the same problem in current git.
Yesterday Vitaly Margolen posted a patch for this problem which wasn't accepted
yet.
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--- Comment #13 from Chris Henhawke <chris(a)hamiltonshells.ca> 2008-02-06 09:23:30 ---
I get the same error (comment 1) as well, with both 0.9.51 and 0.9.54. If you
want another log, give me the syntax and I'll try running it. I'd be willing
to test wine patches as well, as I've wanted to play this game without windows
for the longest time.
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Chris Henhawke <chris(a)hamiltonshells.ca> changed:
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----------------------------------------------------------------------------
CC| |chris(a)hamiltonshells.ca
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--- Comment #9 from François Gouget <fgouget(a)codeweavers.com> 2008-02-06 07:55:59 ---
I have attached a test application (source and windows executable).
It does a few irrelevant things with (supposedly) color icons but here the
important thing is that it repeats four columns:
* the first column is filled with an icon created from a black and white
checkerboard icon created from a 2x2 bitmap
* the second column is the same but with a white border and created from a
16x16 bitmap
* the third and fourth columns are created from 16x16 color bitmaps and should
be all black
Currently in wine what we see is that:
* a 2x2 icon is drawn in the first column
* a 16x16 icon is drawn in the second column
* an all black 16x16 icon is drawn in the third and fourth columns
* lots of error messages are spewed on the console which slows things
considerably:
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=16
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Christoph Peus <cp(a)uni-wh.de> changed:
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CC| |cp(a)uni-wh.de
--- Comment #5 from Christoph Peus <cp(a)uni-wh.de> 2008-02-06 06:51:24 ---
Yes, it is. Tried it with wine 0.9.46...
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--- Comment #14 from Adam Klobukowski <atari(a)gabo.pl> 2008-02-06 06:49:51 ---
I'm not able to test it again, unfortunately I lost my copy of the game :(
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--- Comment #7 from François Gouget <fgouget(a)codeweavers.com> 2008-02-06 04:14:24 ---
I'm just the secretary here. Raphael Junqueira or Eric Pouech would know better
about the status of this bug.
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--- Comment #10 from Ploum <ploum(a)fritalk.com> 2008-02-06 04:06:40 ---
Vitaly > I don't see the need for Wine to register anything. The "only" thing
needed here is that, when wine receive an "Open this file in an external
windows program" it passes to the desktop environement without trying to do
anything else.
In this example, Wine will catch an "Open a .doc file" issued by Lotus Notes.
Without any further thinking, Wine can forward it to the desktop environement
and putting the file in the /tmp folder.
The DE will receive "Open the /tmp/xxxx.doc file" and will handle it as usual.
This would be a huge improvment for Wine and Wine users and it doesn't seem to
require heavy rocket science (disclaimer : I'm not familiar at all with wine
source code).
What do you think ?
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--- Comment #34 from Kai Blin <blin(a)gmx.net> 2008-02-06 02:04:15 ---
As comment #31 above indicates, it seems like there's some problems starting
with 0.9.53. Please try an older version and see if this helps.
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Dan Kegel <dank(a)kegel.com> changed:
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----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-06 01:13:11 ---
New URL for that is
http://technet.microsoft.com/en-us/library/ms714116(VS.85).aspx
The dialog lists all the different drivers
and then lets you configure them.
If we were to implement one, it might list
iodbc, freetds, mysql, or whatever other well-known
odbc implementations there are for linux...
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msi
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|kernel32 |msi
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--- Comment #31 from brendan <bed88012(a)gmail.com> 2008-02-05 21:03:54 ---
(In reply to comment #29)
> That's the way Alexandre wants it
what are we trying to do, create windows or an _compatibility_ layer
> > Your current patch for this bug doesn't handle moving file over different mount
> > points.
> >
> Quite so, but neither does MoveFile.
>
yeah MoveFile doesn't do it by default, but it can with the flag
MOVEFILE_COPY_ALLOWED.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10628|0 |1
is obsolete| |
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--- Comment #29 from Erich Hoover <ehoover(a)mines.edu> 2008-02-05 18:12:10 ---
(In reply to comment #28)
> Sorry, I didn't know that you couldn't use code reuse (since the committed
> version of MoveFileWithProgressW relies on other Windows API calls), is there a
> reason this?
>
That's the way Alexandre wants it (also MoveFile uses Nt* calls, which are
lower level). For some historical background I think you'll find the
similarities between my original Feburary 2007 patch and your suggested patch
interesting (yes, this patch has been on the table for almost a year):
http://winehq.org/pipermail/wine-patches/2007-February/036394.html
> Your current patch for this bug doesn't handle moving file over different mount
> points.
>
Quite so, but neither does MoveFile.
> Also those gotos aren't helping your cause.
>
Wine is not a college exercise in flow statements. If you take a look around
the code base "goto" is the standard practice for handling error conditions.
This practice puts all cleanup code in one centralized location so that changes
down the road do not neglect to clean something up.
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Dan Kegel <dank(a)kegel.com> changed:
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CC| |dank(a)kegel.com
--- Comment #13 from Dan Kegel <dank(a)kegel.com> 2008-02-05 17:51:03 ---
Agreed, if it can be tested by anybody, perhaps
we should leave it open even if the original poster abandoned it.
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Ben McCann <benjamin.j.mccann(a)gmail.com> changed:
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CC| |benjamin.j.mccann(a)gmail.com
--- Comment #41 from Ben McCann <benjamin.j.mccann(a)gmail.com> 2008-02-05 17:39:34 ---
Yuval said in bug 4538 (http://bugs.winehq.org/show_bug.cgi?id=4538#c7) that he
was working on a fix, but I have heard nothing. I'd also love for this to get
fixed since it affects quite a few apps.
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brendan <bed88012(a)gmail.com> changed:
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CC| |bed88012(a)gmail.com
--- Comment #28 from brendan <bed88012(a)gmail.com> 2008-02-05 17:20:00 ---
(In reply to comment #27)
>
> If Alexandre would have permitted using Windows API calls then this would have
> been patched a long time ago. That is why the latest patch is different from
> the older ones, see
> http://winehq.org/pipermail/wine-devel/2007-October/059948.html for details.
>
Sorry, I didn't know that you couldn't use code reuse (since the committed
version of MoveFileWithProgressW relies on other Windows API calls), is there a
reason this?
Your current patch for this bug doesn't handle moving file over different mount
points. Also those gotos aren't helping your cause.
> Brendan, I don't think you can use printf inside kernel32.dll.
> Use TRACE instead if you really want to log something.
>
> I think you can leave off the bit about the three unimplemented flags.
>
> Also, it's "therefore", not "there for".
yeah, I relied that after I attached it to this bug.
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--- Comment #22 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-05 15:51:32 ---
(In reply to comment #21)
>
> Can you try in a virtual desktop?
>
The results are identical in a virtual desktop.
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Dan Kegel <dank(a)kegel.com> changed:
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CC| |dank(a)kegel.com
--- Comment #40 from Dan Kegel <dank(a)kegel.com> 2008-02-05 12:21:38 ---
The log still shows
fixme:secur32:schan_InitializeSecurityContextA stub
and there are no plans yet to implement that
part of secur32 that I know of.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2008-02-05 12:03:38 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2008-02-05 12:03:25 ---
Demo works fine, and no response from reporter. Resolving fixed.
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--- Comment #1 from Juan Lang <juan_lang(a)yahoo.com> 2008-02-05 11:34:40 ---
Does this still happen on more recent versions of Wine?
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--- Comment #6 from Mark Matienzo <mark.matienzo(a)gmail.com> 2008-02-05 11:25:15 ---
I've tried going back as far as 0.9.16, and it seems the bug still exists for
the application I'm working with since before then.
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--- Comment #21 from Austin English <austinenglish(a)gmail.com> 2008-02-05 11:17:36 ---
(In reply to comment #20)
> With wine-0.9.54-85-gfb6ea67 from a clean ~/.wine, it installs flawlessly, and
> starts up without crashing or complaining, but it displays nothing other than a
> black screen (and a custom mouse cursor) for the intro videos and what I assume
> is the main menu. Sound continues playing though, and it responds to an alt+f4.
>
Can you try in a virtual desktop?
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from James Hawkins <truiken(a)gmail.com> 2008-02-05 11:00:00 ---
Closing.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #3 from James Hawkins <truiken(a)gmail.com> 2008-02-05 10:59:29 ---
Abandoned.
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--- Comment #39 from Jaime Rave <jaimerave(a)gmail.com> 2008-02-05 10:53:11 ---
Any news about this bug???
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--- Comment #27 from Erich Hoover <ehoover(a)mines.edu> 2008-02-05 09:56:25 ---
(In reply to comment #24)
>Does someone know if this patch was applied ? and if not, why ? It would be a shame that a patch which obviously solves a problem stays buried in he abyss af the bugzilla.
No, I have submitted several different versions of this patch and only rarely
received responses with respect to things that should be changed. The last
email I sent to wine-devel apparently got lost, I'll have to resend it. I was
wondering why I never got a response this time around.
(In reply to comment #25)
> Created an attachment (id=10613)
--> (http://bugs.winehq.org/attachment.cgi?id=10613) [details]
> new preposed patch
>
If Alexandre would have permitted using Windows API calls then this would have
been patched a long time ago. That is why the latest patch is different from
the older ones, see
http://winehq.org/pipermail/wine-devel/2007-October/059948.html for details.
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--- Comment #18 from Shachar Shemesh <shachar(a)shemesh.biz> 2008-02-05 09:49:52 ---
Sorry for the late reply. Been having a hard time connecting to the bugzilla
system.
(In reply to comment #14)
> Shachar,
> I don't want to sound rude, I've spent a lot of time working on BiDi issues for
> CodeWeavers so I really want to get this issue resolved.
Offering to do stuff is not rude (in my book). Tell me to do stuff can
sometimes be.
>
> Just to confirm all I need to do is call DrawText with an RTL string with an &
> in it in underline mode and it will draw the underscore under the wrong letter.
Yes.
> I am happy to try to write a test case, I just did not know when I first
> commented on this bug if Maarten's BiDi work had resolved this.
Maarten's work have not made any progress, functionality wise (at least as far
as I saw). All it did was replace an extremely problematic library (ICU) with a
simpler internal implementation. Functionality wise, it actually introduced
regression in that mirroring used to work and now doesn't (this is, actually, a
rather big deal).
>
> Thanks
> Steven
>
Shachar
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Dan Kegel <dank(a)kegel.com> changed:
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----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2008-02-05 09:40:31 ---
Indeed, you first have to get opengl working before
you can use apps like Wine that depend on it.
Try running some other opengl apps to see if that also tickles the problem.
For instance, does glxgears work?
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--- Comment #2 from Joseph Piche <josephpiche(a)vehris.com> 2008-02-05 09:32:19 ---
Actually, I do not own this game any more, so I will not be able to try it.
Sorry.
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Thomas Ward <jouva(a)moufette.com> changed:
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----------------------------------------------------------------------------
CC| |jouva(a)moufette.com
--- Comment #8 from Thomas Ward <jouva(a)moufette.com> 2008-02-05 08:57:24 ---
6.31 with 0.9.54 as well. It gets quite annoying.
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Thomas Ward <jouva(a)moufette.com> changed:
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CC| |jouva(a)moufette.com
--- Comment #2 from Thomas Ward <jouva(a)moufette.com> 2008-02-05 08:56:06 ---
This happens in mIRC 6.31 as well with 0.9.54
My GUESS is that it MIGHT be related to LF vs CRLF translation. Or it MIGHT be
related to the bug in which the left side just seems to get hidden. I'm not
sure. But it seems to have existed for over a year now.
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--- Comment #26 from Dan Kegel <dank(a)kegel.com> 2008-02-05 08:55:31 ---
Brendan, I don't think you can use printf inside kernel32.dll.
Use TRACE instead if you really want to log something.
I think you can leave off the bit about the three unimplemented flags.
Also, it's "therefore", not "there for".
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Target Milestone|--- |1.0.0
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-02-05 08:23:42 ---
EA Durbin says this also affects Hitman Codename 47
and Internet Explorer, so he nominates this for 1.0.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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CC| |iphands(a)yahoo.com
--- Comment #28 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-05 07:43:57 ---
*** Bug 11467 has been marked as a duplicate of this bug. ***
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lhervier(a)ifrance.com changed:
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--- Comment #18 from lhervier(a)ifrance.com 2008-02-05 03:56:57 ---
The problem is still present in 0.9.53
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |shdocvw
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--- Comment #20 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-05 00:57:23 ---
With wine-0.9.54-85-gfb6ea67 from a clean ~/.wine, it installs flawlessly, and
starts up without crashing or complaining, but it displays nothing other than a
black screen (and a custom mouse cursor) for the intro videos and what I assume
is the main menu. Sound continues playing though, and it responds to an alt+f4.
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--- Comment #9 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 23:27:58 ---
To clarify if this is an animated cursor issue or not, does wine report
"fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors."?
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewriedi(a)gmail.com
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #3 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 22:04:56 ---
'wine eject' is sometimes useful for multiple-CD installs. Please attempt to
install from outside the CD directory. (eg. /mnt/cdrom, /media/cdrom0 or the
like.) If this still fails, please reopen. Closing as ABANDONED.
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
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CC| |andrewriedi(a)gmail.com
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #1 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 21:50:35 ---
There exists a "Wine HQ News" feed. Resolving FIXED.
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewriedi(a)gmail.com
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 21:43:04 ---
Resolving FIXED.
"This field describes the importance and order in which a bug should be fixed.
This field is utilized by the programmers/engineers to prioritize their work to
be done. The available priorities range from P1 (most important) to P5 (least
important)."
http://bugs.winehq.org/page.cgi?id=fields.html#priority
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewriedi(a)gmail.com
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #1 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 21:38:14 ---
Closing ABANDONED. Please reopen if this is still an issue.
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewriedi(a)gmail.com
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 21:31:42 ---
Marking FIXED.
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
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CC| |jeffzaroyko(a)gmail.com
--- Comment #2 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-04 21:30:04 ---
(In reply to comment #1)
> This is in the users guide documentation
>
> http://www.winehq.com/docs/en/wineusr-guide.pdf and
>
> http://www.winehq.org/site/docs/wineusr-guide/getting-wine#INSTALLATION-MET…
>
> The actual file that should be changed is getting.sgml. The real question is
> where should it really point to?
Looks like this is fixed, I don't see mention of this URL in either document.
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--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2008-02-04 21:22:24 ---
(In reply to comment #16)
> Look... I am trying to HELP -- to test this new code to help make wine better.
> There's no need to be rude.
>
> Try and help and all I get is a punch in the nose.... *sheesh*
>
We can't really help you, since the problem is not in wine. Ubuntu's support
forum would be better suited to helping you identify your problem.
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Andrew Riedi <andrewriedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewriedi(a)gmail.com
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #5 from Andrew Riedi <andrewriedi(a)gmail.com> 2008-02-04 21:15:21 ---
Closing ABANDONED. Please reopen if this still exists.
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--- Comment #21 from Jeremy White <jwhite(a)codeweavers.com> 2008-02-04 20:48:43 ---
I've spent a fairly substantial amount of time looking into the current
Photoshop CS3 installer failure, all with no joy to this point.
So, current results (as of 1/31/2008) are that with wsh56js and msxml3
installed, you get a rapid failure of the installer. You get a child process
that exits with an error code 4.
Sometimes you also get a 'This installer is already running' message which
appears to be a timing bug, most probably in the Installer itself. That is,
the sequence is something like
Process 1: CreateMutex(xxx), MsiInstall(yyy), ReleaseMutex(xxx).
Process 2: If (CreateMutex(xxx) fails) put up error dialog
The catch being that Process 2 is started by the MsiInstal(yyy) process. I
suspect that Wine may be releasing that process too early, but James is
skeptical, and even if I game the situation, I only reduce the frequency of
failure; I don't eliminate it.
However, that's a bit of a side show. The core failure appears to be the exit
with error code 4. From studying Windows behavior, the default behavior is
supposed to be something like this:
User clicks on Autorun, autorun.exe starts
User clicks on 'Install Photoshop CS3'
Autorun.exe starts <cdrom>/Adobe CS3/Setup.exe
That copy of Setup.exe runs and invokes
MsiInstall(<cdrom>/.../WinBootstrapped.msgi)
That MsiInstall makes a
c:\program files\common files\adobe\installers\
2ac...\
directory.
That directory contains a subset of the files from the
CD including a bit for bit identical copy of Setup.exe.
A part of the MsiInstall() includes a type 34 handler, which
results in an invocation like this:
...\2ac...\Setup.exe --ExitWorkflow="0" --BootstrappedLaunched=1
--record=""
Note that this is a bit confusing, as there are two copies of
Setup.exe running; both bit for bit identical to one another.
However, one is started from the CD rom without parameters, and
the other is started from the newly created directory on C:
and has the parameters above.
Eventually, the second setup.exe tests for the existence of
WinBootstrapped.msi, which doesn't exist, and then quickly thereafter does an
ExitProcess(4).
My current best hunch is that there is some IPC mechanism used to signal
the second 'child' setup.exe process that it is in fact a child, and that
causes it to branch down a different path of execution than the first
process. However, I can find no Mutex or any other IPC that is obvious.
Interestingly, if you experiment on Windows, you can create both
the exit code 4 condition as well as a success case.
That is, if you start the setup, and then while it's on the EULA
screen, you kill the process. Then, tarball the 2ac... directory.
Then, start setup.exe --ExitWorkflow (etc) by hand, and it will work.
Then let it run, cancel the EULA (which cleans up), untar the
2ac... directory, and try again, and you'll get the error code 4.
This may be as simple as the Adobe installer relying on some temporary
files or registry settings that are set by the Windows MSI that Wine does not
set.
I'm continuing to explore this and hope to eventually lick it, but it's a back
breaker.
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Summary: Flash CS3 doesn't install
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nesdavid(a)gmail.com
Created an attachment (id=10611)
--> (http://bugs.winehq.org/attachment.cgi?id=10611)
the output
When I try to install flash cs3 nothing happens.
The output is in the attachment.
Regards.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nesdavid(a)gmail.com
--- Comment #20 from James Hawkins <truiken(a)gmail.com> 2008-02-04 20:29:04 ---
*** Bug 11468 has been marked as a duplicate of this bug. ***
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--- Comment #17 from Dan Kegel <dank(a)kegel.com> 2008-02-04 18:22:59 ---
I think you meant "still there" rather than "already there".
Don't feel bad, I still don't know how to use "bis" properly in german :-)
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--- Comment #16 from foobard <jens(a)porup.com> 2008-02-04 16:40:04 ---
Look... I am trying to HELP -- to test this new code to help make wine better.
There's no need to be rude.
Try and help and all I get is a punch in the nose.... *sheesh*
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--- Comment #15 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-04 16:37:27 ---
(In reply to comment #14)
This is not support forum. I do not see any Wine bugs that you are talking
about. Refer to your distro's support channels.
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--- Comment #14 from foobard <jens(a)porup.com> 2008-02-04 16:30:34 ---
Thank you for the update. I'm running a standard, updated version of Ubuntu on
a recent (2007) ThinkPad notebook -- hardly an exotic configuration. Could you
elaborate on what steps I should take to make this work on my system? If not,
could you point to someone who can?
thank you!
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-02-04 15:25:55 ---
(In reply to comment #5)
> DCOM98 fixes the problem under wine 0.9.39. Without DCOM, installer crashes soon
> after launch.
Installs fine in current git. Crashes on launch though. I'll file a bug for
that.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2008-02-04 15:15:07 ---
Works fine in current git (wine-0.9.54-85-gfb6ea67).
Resolving fixed.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msvcrt
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--- Comment #11 from Shane Mc Cormack <Dataforce(a)Dataforce.org.uk> 2008-02-04 14:58:31 ---
Using a native msvcrt.dll made it work for me on 0.9.54.
wget http://activex.microsoft.com/controls/vc/mfc42.cab
cabextract -Lq mfc42.cab
cabextract -Lq -F "msvcrt.dll" mfc42.exe
mv msvcrt.dll ~/.wine/drive_c/windows/system32
then set it as native in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=11409
Summary: The game Maze reports error and does not start.
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://denull.ru/load/0-0-1-3-20
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=10540)
--> (http://bugs.winehq.org/attachment.cgi?id=10540)
Screenshot of the error message
The program reports error and does not start.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-04 14:21:29 ---
(In reply to comment #12)
> Xlib: extension "GLX" missing on display ":0.0".
This is configuration problem. You do not have properly installed video drives
/ have invalid Xorg configuration.
Closing fixed. The actual crash this bug is about is fixed
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--- Comment #13 from Jaime Rave <jaimerave(a)gmail.com> 2008-02-04 13:17:55 ---
Still happening in Wine 0.9.54, I think this bug should be proposed for Wine
1.0 after all MSN Messenger is a really popular program.
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--- Comment #12 from foobard <jens(a)porup.com> 2008-02-04 13:13:22 ---
Confirm that as of wine 0.9.54 Adobe Acrobat Pro 6 continues to fail in wine.
Some progress has been made -- the resulting error messages are much less
verbose, and the crux of the issue seems to be something about OpenGL support
(whatever that is). The error message is:
>err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
fixme:exec:OpenAs_RunDLLW 0x20078, 0x7eea0000, L"Z:\\Adobe Acrobat 6.0
Professional\\setup.exe", 5
Xlib: extension "GLX" missing on display ":0.0".
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David <cymerio(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cymerio(a)gmail.com
--- Comment #2 from David <cymerio(a)gmail.com> 2008-02-04 11:59:58 ---
I also observed this bug with a program called "XV-2020Editor.exe" which
controls a hardware synthesizer module from Roland (see
http://www.roland.com/products/en/XV-2020/index.html). The first thing that the
app does is getting MIDI data from the module, but then fails at roughly 30%
with this message:
err:ntdll:RtlpWaitForCriticalSection section 0x7d6ea8e0 "midi.c: crit_sect"
wait timed out in thread 0017, blocked by 0018, retrying (60 sec)
...1 minute later....
wine: Critical section 7d6ea8e0 wait failed at address 0x7bc3a590 (thread
0017), starting debugger...
Unhandled exception: wait failed on critical section 0x7d6ea8e0
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc3a590
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
0000000a
0000000b 0
0000000c
0000000f 0
0000000e 0
0000000d 0
00000014
00000016 0
00000015 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
I'm using OpenSuse 10.3, linux kernel 2.6.22.16-0.1-default on AMD64 and
wine-0.9.54.
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http://bugs.winehq.org/show_bug.cgi?id=10738
Summary: Winecfg crashes when run through VNC
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin.j.mccann(a)gmail.com
Created an attachment (id=9580)
--> (http://bugs.winehq.org/attachment.cgi?id=9580)
Output when running winecfg through VNC
I filed another bug (Bug 10732) earlier, which I believe was also resultant of
my attempt to run winecfg through VNC. I was told it was an error with my
video driver, so I uninstalled the driver. Now using the basic NV driver
instead of Nvidia's driver I am given a different output, which I've attached.
This is on openSUSE 10.3.
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http://bugs.winehq.org/show_bug.cgi?id=3260
Sebastian Schmitt <zerfer(a)web.de> changed:
What |Removed |Added
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