http://bugs.winehq.org/show_bug.cgi?id=7000
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-27 10:49:10 ---
Invalid bug, and user didn't clarify information. Resolving invalid.
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--- Comment #14 from Knur <gordeevad(a)info.sgu.ru> 2007-12-27 09:46:42 ---
Hi, i have the same bug!
Please look inside your ~/.wine/drive_c/windows or system32 folder, if you have
file "svchost.com" - it is virus - Neshta (want more information please see
wikipedia about Neshta). I sure that this file is virus because i viewed it in
kwrite and saw "Delphi-the best. Fuck off all the rest. Neshta 1.0 Made in
Belarus." in it. So, you must kill all wine processes - wineserver, explorer
and etc, then you must delete all infected exe-files from you wine. And delete
all infected exe from hdd))) It is very simple to detect infected exe. Then
uninstall and install wine. That's all.
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--- Comment #29 from Alex Balut <alexandru.balut(a)gmail.com> 2007-12-27 08:20:13 ---
Thanks! Please make sure that when you cd to tests and run "make test" it runs.
http://www.winehq.org/site/sending_patches
Some minor comments:
tests/context.c:
- is math.h needed?
- would be nice to have a single test instead of two, use strncmp, otherwise
use rc = *ret[...
- add a comment to the function instead of that trace call inside the function,
this is just a minor test
wintab_internal.h:
- "1 string terminator" instead of "1 endline"
context.c:
- you could include the other change I mentioned, about DUMPCONTEXT, it's
really small
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--- Comment #2 from Mauro <mauro.cascioingurgio(a)fiat.com> 2007-12-27 05:59:05 ---
Yes, it's still a problem. I too can't make wine with OpenGl enabled, because
when compiling glu32 I get the error:
Undefined first referenced
symbol in file
GetStartupInfoA
../../dlls/winecrt0/libwinecrt0.a(exe_main.o)
GetModuleHandleA
../../dlls/winecrt0/libwinecrt0.a(exe_main.o)
GetCommandLineA
../../dlls/winecrt0/libwinecrt0.a(exe_main.o)
WinMain
../../dlls/winecrt0/libwinecrt0.a(exe_main.o)
SunOS 5.10 x86, wine 0.9.51
Greetings
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--- Comment #15 from John Doe <remailer(a)gmail.com> 2007-12-27 03:28:56 ---
(In reply to comment #14)
> hi there,
>
> I think I've discovered the reason for this bug, I ran into it when attempting
> to run another file from lucasarts ftp server.
>
> ftp://ftp.lucasarts.com/patches/pc/jkupd101.exe which also manifests undefined
> behavior shortly after calling GetCommandLineA.
>
> So, after becoming reacquainted with some assembly, I found out what was going
> on... there's a lack of error checking in these programs, they assume that
> there are double quotes in the string returned by GetCommandLineA, eg
> "c:\jkupd101.exe".
>
> This offending function in jkupd101.exe loops endlessly untill it manages to
> write into memory it doesn't have permission to which causes wine to terminate
> it.
>
> 00401868 L00401868:
> 00401868 8A4C0408 mov cl,[esp+eax+08h]
> 0040186C 40 inc eax
> 0040186D 80F922 cmp cl,22h
> 00401870 75F6 jnz L00401868
>
> Note the cmp cl, 22h, where 22 is '"'
>
> As for gfupd101.exe, its undefined behavior ends up looping endlessly (as
> previously reported)
>
> I also tested GetCommandLineA on windows:
>
> When a program is invoked by cmd.exe there are no double quotes.
>
> When a program is launched through explorer GetCommandLineA returns a string
> with double quotes.
>
> eg
> > c:\GetCommandLineA.exe a b c
> C:\GetCommandLineA.exe a b c
>
> but when launched through explorer
> "c:\GetCommandLineA.exe" a b c
>
>
> Does the behavior of wine need change or can be conclude from this that these
> programs were only meant to be launched by Windows's explorer.exe?
>
>
>
>
> Tested using wine-0.9.51 and Windows 2003.
>
> The test executable can be built from this source:
>
> #include <stdio.h>
> #include <windows.h>
> int main(int argc, char *argv[])
> {
> printf("%s",GetCommandLineA());
> getchar(); /* wait for input before the window closes */
> return 0;
> }
>
After some testing, it would appear that the behavior of explorer.exe is to
always put the name of the executable in double quotes as the lpApplicationName
argument to CreateProcess, regardless of whether or not the argument contains
spaces.
The behavior of CreateProcess with the lpApplicationName argument set to NULL
is to quote the name of the executable if it or the path contains spaces, if
there are no spaces then the name of the executable or path are not quoted.
These patches from LucasArts appear to rely on the "always quoted" behavior
from explorer.exe.
This means that users can workaround these buggy programs by either running
them with a space in the path to the executable or by renaming the executable
to include a space.
This doesn't look like a wine bug after all.
The following was used to test this behavior on Windows 2003.
#include <windows.h>
#include <stdio.h>
int main(int argc, char *argv[])
{
if (argc < 2)
{
return 1;
}
STARTUPINFO si;
ZeroMemory(&si, sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
si.lpReserved = NULL;
si.lpDesktop = NULL;
si.lpTitle = NULL;
si.dwFlags = 0;
si.cbReserved2 = 0;
si.lpReserved2 = NULL;
PROCESS_INFORMATION pi;
ZeroMemory(&pi, sizeof(PROCESS_INFORMATION));
CreateProcess(NULL, argv[1], NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return 0;
}
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--- Comment #4 from Luis A. Montes <luis.montes(a)dslextreme.com> 2007-12-27 00:51:55 ---
One way to get this error for me was trying to start the game from the cdrom:
cd /media/cdrom
wine NFS3.EXE
But if I instead cd to the program directory:
cd ~/.wine/drive_c/Program Files/Electronic Arts/Need For Speed III
wine nfs3.exe
Then I don't get this problem any more. I get some other problems ...
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John Doe <remailer(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |remailer(a)gmail.com
--- Comment #14 from John Doe <remailer(a)gmail.com> 2007-12-26 22:56:58 ---
hi there,
I think I've discovered the reason for this bug, I ran into it when attempting
to run another file from lucasarts ftp server.
ftp://ftp.lucasarts.com/patches/pc/jkupd101.exe which also manifests undefined
behavior shortly after calling GetCommandLineA.
So, after becoming reacquainted with some assembly, I found out what was going
on... there's a lack of error checking in these programs, they assume that
there are double quotes in the string returned by GetCommandLineA, eg
"c:\jkupd101.exe".
This offending function in jkupd101.exe loops endlessly untill it manages to
write into memory it doesn't have permission to which causes wine to terminate
it.
00401868 L00401868:
00401868 8A4C0408 mov cl,[esp+eax+08h]
0040186C 40 inc eax
0040186D 80F922 cmp cl,22h
00401870 75F6 jnz L00401868
Note the cmp cl, 22h, where 22 is '"'
As for gfupd101.exe, its undefined behavior ends up looping endlessly (as
previously reported)
I also tested GetCommandLineA on windows:
When a program is invoked by cmd.exe there are no double quotes.
When a program is launched through explorer GetCommandLineA returns a string
with double quotes.
eg
> c:\GetCommandLineA.exe a b c
C:\GetCommandLineA.exe a b c
but when launched through explorer
"c:\GetCommandLineA.exe" a b c
Does the behavior of wine need change or can be conclude from this that these
programs were only meant to be launched by Windows's explorer.exe?
Tested using wine-0.9.51 and Windows 2003.
The test executable can be built from this source:
#include <stdio.h>
#include <windows.h>
int main(int argc, char *argv[])
{
printf("%s",GetCommandLineA());
getchar(); /* wait for input before the window closes */
return 0;
}
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--- Comment #7 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-26 19:49:18 ---
Is this still an issue with wine-0.9.51? Still works fine here (with nVidia).
Also some one mentioned in other bug that this is video drivers' bug.
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--- Comment #31 from Marco <cimmo(a)libero.it> 2007-12-26 18:29:44 ---
I still have the bug "text disappear after first click and then doesn't
reappear".
wine 0.9.46 ok
wine 0.9.49 not ok
wine 0.9.50 not ok
wine 0.9.51 not ok
is there someone that can see which patch regressed it? I have to revert to .46
to use my program.
thanx
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tonsofpcs <tonsofpcs(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tonsofpcs(a)hotmail.com
--- Comment #6 from tonsofpcs <tonsofpcs(a)hotmail.com> 2007-12-26 17:34:21 ---
I have the same issue, Steam menus are working, CS loads just the backdrop and
no menu or console. Wine 0.9.33 (Ubuntu Feisty Fawn), ATI Radeon Mobility
x1400, 256MB, Intel Centrino Duo T2500 (2.00 GHz) [F-M-S 6-14-8]. CS is
attempting to run fullscreen with the -gl option.
Tahoma is installed (file name "tahoma.ttf", font name "Tahoma")
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kujeger <kujeger(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kujeger(a)gmail.com
--- Comment #14 from kujeger <kujeger(a)gmail.com> 2007-12-26 16:19:25 ---
Looks like the same problem prevents Puzzle Quest (from the same folks) from
starting up as well. The workaround for WBC3 also works for PQ. Wine's log is
similar too - ole:CoGetClassObject errors (sorry about that seperate
attachment, never used attachments in bugzilla before :-P ).
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Günther Brammer <gbrammer(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9804 is|0 |1
obsolete| |
--- Comment #19 from Günther Brammer <gbrammer(a)gmx.de> 2007-12-26 15:00:25 ---
Created an attachment (id=9811)
--> (http://bugs.winehq.org/attachment.cgi?id=9811)
ddraw: Return a nullpointer as lpSurface in Lock() if the rect is invalid
I added a test and found out that windows only sets the lpSurface-member to
zero, and that it does not even write all surface_desc-members. I changed
Lock(), but I'm not sure wether the selection of members to write is correct
for all cases.
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--- Comment #58 from Dan Kegel <dank(a)kegel.com> 2007-12-26 14:09:12 ---
Haven't been looking at it, sorry, but your workaround sounds useful.
Can you live with that, perhaps by making that the default somehow?
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Konstantin Svist <fry.kun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9742 is|0 |1
obsolete| |
--- Comment #28 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-26 12:49:01 ---
Created an attachment (id=9809)
--> (http://bugs.winehq.org/attachment.cgi?id=9809)
fresh patch
oops, was looking in the wrong file :)
Anyway, here's a fresh patch
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--- Comment #57 from Pedro Araujo <inckie(a)gmail.com> 2007-12-26 12:03:59 ---
Follow-up: if I activate Unicode in Notes R5 (via 'File' » 'Preferences' »
'User Preferences', then checking 'Enable Unicode view mode' under 'Additional
Options'), the bug is gone. In that case, only DEFAULT_CHARSET is enumerated.
Still checking this here... Does it ring any bell?
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--- Comment #15 from Magnus Lundborg <magnus.lundborg.6955(a)student.uu.se> 2007-12-26 09:29:37 ---
I can at least confirm that the test case uses both cpu cores, which I think
indicates that it is not my system that is the problem. Some programs seem to
be well distributed in wine, while others are not. As Dan said the problem is
just identifying what the difference is in the apps.
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--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2007-12-26 09:14:50 ---
A testcase showing that threads work on wine
is nice but not especially helpful.
The challenge is to track down what the
apps in question are doing that causes
them to only use one core, and
reproduce that in a small test case.
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Magnus Lundborg <magnus.lundborg.6955(a)student.uu.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |magnus.lundborg.6955@student
| |.uu.se
--- Comment #12 from Magnus Lundborg <magnus.lundborg.6955(a)student.uu.se> 2007-12-26 08:42:27 ---
I am sorry if I was wrong assuming that this was a wine bug, but I assumed so
since linux programs are properly divided between the cores and since it works
in Windows (at least with Guild Wars, but I think also with Dark Crusade). I am
running 64 bit Ubuntu on an AMD 64 X2 5600+ in case that may affect anything.
I am afraid I do not have a proper test case with source code. If there is any
other kind of information I can supply you with I would be happy to do so.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Keywords| |patch
Target Milestone|--- |1.0.0
--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2007-12-26 08:05:06 ---
Game was "game of the year" in 1998, and has a few votes,
and this was a regression, and there's a patch, so nominating for 1.0.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2007-12-26 07:59:12 ---
But it could still be a subtle bug in wine; it's hard
to tell. It would be nice if somebody could
hand us a minimal test case, with source, on a platter...
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--- Comment #10 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-26 07:19:48 ---
Wine does not make any effort to use the multiprocessor abilities of your
hardware, except that it gathers the information from underlying OS to report
it to the Windows applications. That's the responsibility of the OS/kernel
to properly schedule application threads.
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--- Comment #9 from Magnus Lundborg <magnus.lundborg.6955(a)student.uu.se> 2007-12-26 07:02:37 ---
Created an attachment (id=9806)
--> (http://bugs.winehq.org/attachment.cgi?id=9806)
WINEDEBUG=+reg log running Dawn of War Dark Crusade
The game Dawn of War Dark Crusade does not use both CPUs of a dual core
processor. One runs at 100% while the other is idle. I am quite sure both are
properly used in Windows.
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--- Comment #8 from Magnus Lundborg <magnus.lundborg.6955(a)student.uu.se> 2007-12-26 06:50:10 ---
Created an attachment (id=9805)
--> (http://bugs.winehq.org/attachment.cgi?id=9805)
WINEDEBUG=+reg log running guild wars.
Wine finds two processors (dual core) running guild wars, but only one of the
processors is used (100%) while the other is idle. In Windows both
processors/cores are used, which makes the game run faster.
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--- Comment #17 from Günther Brammer <gbrammer(a)gmx.de> 2007-12-26 06:11:27 ---
Created an attachment (id=9804)
--> (http://bugs.winehq.org/attachment.cgi?id=9804)
Do DD_STRUCT_COPY_BYSIZE even if the Rect passed to Lock is invalid
It's not the different return code but the fact that
DD_STRUCT_COPY_BYSIZE(DDSD,&(This->surface_desc)); was not called if the rect
was invalid that broke Baldurs Gate.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-shell32
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.taskcoach.org/
Status|UNCONFIRMED |NEW
Component|wine-binary |wine-misc
Ever Confirmed|0 |1
Keywords| |download, source
--- Comment #8 from Lei Zhang <thestig(a)google.com> 2007-12-25 18:15:34 ---
Yes, just ran into it with taskcoach 0.67.0.
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Clarence Risher <sparr0(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sparr0(a)gmail.com
--- Comment #39 from Clarence Risher <sparr0(a)gmail.com> 2007-12-25 17:05:12 ---
I can confirm the patch fixes mouse behavior in the game XIII.
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--- Comment #10 from Alexei Slepov <sir-lexa(a)yandex.ru> 2007-12-25 16:53:44 ---
Answer received.
Stefan Dösinger:
> Subject:
>
> We can't use ordinary backbuffer to render textures, which size is more
> than
> size of the screen. To render bigger texture we must use pbuffer.
You can't just set the setting to PBUFFER, you at least have to check if
pbuffers are supported.
The proper fix is IMHO to fix the problems fbos suffer from and default to fbo
offscreen rendering.
-----
Well, it seems, I need to know a lot more about buffering.
Anyway, thanks. =)
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--- Comment #11 from kag <kag(a)tensus.net> 2007-12-25 13:21:59 ---
I compiled wine from git and tried to reproduce results from comment #1, but I
only got a "Unhandled page fault on read access to 0x00000000" err like in bug
description.
I applied the mentioned Mike's patch with no results, probably because there
were many changes since then. I tried other patches, but all of them are both
outdated and not working.
What exactly need to be patched to get over the "page fault"?
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2007-12-25 09:24:32 ---
Closing, thanks.
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Zhangrong Huang <hzhrong(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #3 from Zhangrong Huang <hzhrong(a)gmail.com> 2007-12-25 07:25:57 ---
It's fixed.
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #20 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-24 12:16:38 ---
*** Bug 10884 has been marked as a duplicate of this bug. ***
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--- Comment #10 from kag <kag(a)tensus.net> 2007-12-24 10:25:29 ---
Created an attachment (id=9787)
--> (http://bugs.winehq.org/attachment.cgi?id=9787)
+relay logs
I'm attaching a +relay log of the whole session, in which the ativation screens
shows up, i choose "Telephone" option and it shows an error msg. The message is
in Polish, because i have a locale version, but i googled and it's happening in
all versions.
Message is: Nie mo\017cna uruchomi\0107 programu, poniewa\017c jest za ma\0142o
miejsca na dysku.\r\nProsz\0119 usun\0105\0107 kilka plik\00f3w z komputera i
spr\00f3bowa\0107 ponownie.
It roughly translates to: Cannot run program, because there's not enough free
space on the disk. Please remove some files from your computer and try again.
This is probably not the real reason... ;D
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|simple installer for mfc42 |GetModuleUsage16 doesn't
|fails in CreateFileA() |work on hinstance handle
| |returned by
| |ShellExecute16(32bit.exe)
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--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-24 10:02:41 ---
Created an attachment (id=9786)
--> (http://bugs.winehq.org/attachment.cgi?id=9786)
Sample app replicating the bug
(In reply to comment #4)
> sysupe is PKWare's 16-bit SFX module, which unpacks and starts 32-bit
> InstallShield-based installer via WinExec(16), and then waits for it using
> GetModuleUsage(16). On Windows this works, on Wine GetModuleUsage doesn't work
> on 32-bit applications, so SFX thinks it can close and it "cleans" things up,
> disrupting some of installer files.
Thanks for the investigation. In order to make debugging and fixing this bug
a bit easier I've created a sample 16-bit application which replicates the bug.
It's worth to mention that 16-bit GetModuleFileName in the test returns
C:\WINNT\SYSTEM32\WINOLDAP.MOD under 32-bit XP. In Wine we have no a 16-bit
wrapper for ShellExecute16 to run 32-bit applications, so we either need to
introduce it, or somehow extend WinExec16/ShellExecute16 to return a proper
handler for 32-bit modules on which GetModuleUsage16 would work.
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--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2007-12-24 09:08:10 ---
We haven't been focusing on this app, we're doing photoshop first, sorry.
What's the exact error message?
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Hans Leidekker <hans(a)it.vu.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hans(a)it.vu.nl
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Hans Leidekker <hans(a)it.vu.nl> 2007-12-24 09:03:23 ---
> err:bitmap:DIB_GetBitmapInfo (44): unknown/wrong size for header
> err:bitmap:GetDIBits Invalid bitmap format
I have seen this bug with Safari too, it was fixed by Dmitry some time ago.
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--- Comment #8 from kag <kag(a)tensus.net> 2007-12-24 08:40:03 ---
When installing the full version, activation doesn't work. When selected the
"Telephone" option, a MBox says something like "Cannot run program, not enough
disk space", then crashes. Did you manage to do something about it?
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--- Comment #11 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-12-24 08:07:18 ---
Just found another bug (J2SE installer hangs in awt trying to determine
red/gree/blue depths) with similar usage pattern and same root cause.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2007-12-24 08:04:23 ---
Works fine for me, and Pedro doesn't seem to still be having problems.
Resolving fixed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |other
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |other
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows XP |other
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Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrey.turkin(a)gmail.com
--- Comment #4 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-12-24 05:42:40 ---
sysupe is PKWare's 16-bit SFX module, which unpacks and starts 32-bit
InstallShield-based installer via WinExec(16), and then waits for it using
GetModuleUsage(16). On Windows this works, on Wine GetModuleUsage doesn't work
on 32-bit applications, so SFX thinks it can close and it "cleans" things up,
disrupting some of installer files.
And again I don't know how to fix this properly :(
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |source
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--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2007-12-24 04:30:04 ---
(In reply to comment #12)
> > The bug still occurs with wine 0.9.51...
>
> Another Audition user!
>
> Do you get random crashes on startup/playback with 0.9.46 up to current
> (0.9.51)? How do you have your dll-overrides setup?
>
> Bug report: http://bugs.winehq.org/show_bug.cgi?id=10178
> Probably duplicate/subset of: http://bugs.winehq.org/show_bug.cgi?id=9729
>
> - Éric. (delt)
>
Please don't use bugzilla for discussions like this. Use wine-users mailing
list or privately e-mail the user. Bugzilla is for reporting/debugging/fixing
bugs.
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Anton Romanov <theli(a)ukr.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |theli(a)ukr.net
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--- Comment #39 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-12-23 20:20:02 ---
Turns out it doesn't work properly for animated cursors
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--- Comment #26 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-23 17:55:45 ---
(In reply to comment #25)
> It seems so, it supports strings of max 200 chars at the moment, have a look in
> libs/wine/debug.c. (I would not use it, though.)
I don't see any 200-char limitation there, where do you see it?
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--- Comment #4 from Zac Brown <zac(a)zacbrown.org> 2007-12-23 16:52:43 ---
(In reply to comment #3)
> A lack of a feature is a bug.
>
True.
It looks to be that the two errors outputs posted related to separate bugs so
the resolution for 7959 then fixed the actual crashing.
Obviously the the other part is stubbed.
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Zac Brown <zac(a)zacbrown.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zac(a)zacbrown.org
--- Comment #2 from Zac Brown <zac(a)zacbrown.org> 2007-12-23 16:36:55 ---
The application no longer crashes in the latest git (0.9.51 + extra patches)
but it still fails to create the desktop link.
There are plenty of stub functions in shell32 right now and I'm looking to
implement some of them. This one will be one of the first I take a stab at.
Near as I can tell, this isn't really a bug anymore so much as a lack of
feature since the application doesn't crash.
-Zac
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Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5962 is|0 |1
obsolete| |
Attachment #8844 is|0 |1
obsolete| |
--- Comment #38 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-12-23 15:43:05 ---
Created an attachment (id=9779)
--> (http://bugs.winehq.org/attachment.cgi?id=9779)
cursor patches
Turns out I was way off on the whole code moving thing. But here is an updated
patch set. :)
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Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrey.turkin(a)gmail.com
--- Comment #10 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-12-23 14:56:04 ---
Anastasius is right about SDL. This crash can happen only if X runs in 16-bit
depth mode (so there are easy workaround). In SDL, root cause lies in
DIB_SussScreenDepth function; namely, this:
<snip>
/* Convert the DDB to a DIB. We need to call GetDIBits twice:
* the first call just fills in the BITMAPINFOHEADER; the
* second fills in the bitfields or palette.
*/
GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
DeleteObject(hbm);
ReleaseDC(NULL, hdc);
depth = 0;
switch( dib_hdr->biBitCount )
{
case 8: depth = 8; break;
case 24: depth = 24; break;
case 32: depth = 32; break;
case 16:
if( dib_hdr->biCompression == BI_BITFIELDS ) {
/* check the red mask */
switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) {
case 0xf800: depth = 16; break; /* 565 */
case 0x7c00: depth = 15; break; /* 555 */
}
}
</snip>
Difference between Windows and Wine is in GetDIBits - in Windows second
GetDIBits invocation (with bit depth filled in) fills in color masks, while in
Wine it does not. I have no idea how to properly fix the function.
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--- Comment #8 from Nick Lawson <vektuz(a)cox.net> 2007-12-23 14:37:23 ---
Created an attachment (id=9778)
--> (http://bugs.winehq.org/attachment.cgi?id=9778)
compact Source code to create a RTL combo box
Hope this helps some. Compiles with mingw under windows
$ gcc -c combotest.c
$ gcc -o combotest combotest.o -mwindows
$ combotest.exe
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--- Comment #37 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-12-23 14:30:00 ---
Parts of the cursor code were moved between Wine 0.9.50 and 0.9.51. I'll see
what I can do.
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Julian Lubenov <julianlubenov(a)abv.bg> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julianlubenov(a)abv.bg
--- Comment #12 from Julian Lubenov <julianlubenov(a)abv.bg> 2007-12-23 13:02:29 ---
About the
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options ...
and the
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
I have an application with these errors. This is the Chessmaster 9000. It can't
display it's 3d graphics at all because of the
"err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context" error. And because even the 2d chessboards
use that function for displaying the graphics the game is unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=10863
Summary: Setup of ie5 and 6 fails with IE generated error; ie
setup complains that a newer version has been found
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samstern(a)samstern.net
CC: samstern(a)samstern.net
Created an attachment (id=9759)
--> (http://bugs.winehq.org/attachment.cgi?id=9759)
popup from trying to run IE6
When I run ie6setup (on Ubuntu 7.10) I get the following:
$ wine ie6setup.exe
fixme:advapi:CheckTokenMembership ((nil) 0x151510 0x32fd78) stub!
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP000.TMP\\" 00000000
err:module:import_dll Library shlwapi.dll (which is needed by
L"c:\\windows\\system32\\shell32.dll") not found
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:advpack:set_ldids Need to support changing paths - default will be used
fixme:advpack:set_ldids Need to support changing paths - default will be used
fixme:advpack:NeedReboot (0): stub
Suspecting a problem with an old wine install, I moved ~/.wine to ~/.wine-old
and ran "wineprefixcreate" and recived the following output:
~$ wineprefixcreate
Could not load Mozilla. HTML rendering will be disabled.
fixme:winspool:AddPrinterDriverExW Flags 0x8 ignored (Fallback to
APD_COPY_ALL_FILES)
fixme:winspool:AddPrinterDriverExW ###
DrvDriverEvent(...,DRIVEREVENT_INITIALIZE) not implemented yet
fixme:winspool:AddPrinterDriverExW Flags 0x8 ignored (Fallback to
APD_COPY_ALL_FILES)
fixme:winspool:AddPrinterDriverExW ###
DrvDriverEvent(...,DRIVEREVENT_INITIALIZE) not implemented yet
fixme:winspool:AddPrinterDriverExW Flags 0x8 ignored (Fallback to
APD_COPY_ALL_FILES)
fixme:winspool:AddPrinterDriverExW ###
DrvDriverEvent(...,DRIVEREVENT_INITIALIZE) not implemented yet
fixme:winspool:AddPrinterDriverExW Flags 0x8 ignored (Fallback to
APD_COPY_ALL_FILES)
fixme:winspool:AddPrinterDriverExW ###
DrvDriverEvent(...,DRIVEREVENT_INITIALIZE) not implemented yet
/home/samstern/.wine updated successfully.
and then received the above output when I tried to install ie6setup.
This occurs weather or not the instruction in AppDB are followed (adding
overrides).
This occurs using a saved install of ie5setup, ie6setup (full directories) and
with a newly installed downloaded version of ie6setup.
I'm new to wine (Last version I used was 1 1/2 years ago) so I do not know what
is needed to make this a better bug report.
Yours
Sam S
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Jamin Collins <jcollins(a)asgardsrealm.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jcollins(a)asgardsrealm.net
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Bug 4935 depends on bug 2680, which changed state.
Bug 2680 Summary: Wine should report 32bit color depth instead of 24bit
http://bugs.winehq.org/show_bug.cgi?id=2680
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #40 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 20:37:47 ---
(In reply to comment #39)
> Sorry but I am following along like a little lost dog here. Are you saying that
> 0.9.52 will fix this when it comes out? Or compile recent GIT?
Yes and Yes.
Here we refer to current state of the Wine's source as "GIT".
Resolving fixed, so people won't get confused.
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--- Comment #39 from Russ Ashworth <russa(a)shaw.ca> 2007-12-22 19:49:04 ---
I got a Wine 0.9.51 update from Ubuntu for Studio yesterday but it didn't
fix
my Miditzer 216ver0.88.
(In reply to comment #36)
> Andrew, look At what Stefan Dösinger wrote:
> "I sent a patch that should fix those issues, and it was committed today. Can
> you try it with current git? I do NOT mean 0.9.51, this is one commit wave
> older, but the current git code from today."
> you need to compile it yourself from a recent GIT or wait for 0.9.52
>
Sorry but I am following along like a little lost dog here. Are you saying that
0.9.52 will fix this when it comes out? Or compile recent GIT?
Thanks
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--- Comment #38 from Andrew Jerman <ajerman(a)gmail.com> 2007-12-22 19:17:18 ---
Wow, I'm an idiot. Sorry guys, I guess I read through too quick and realized a
new version had come out and missed the fact that it was only in GIT. Anyway,
updated again and it does work. Thanks!
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--- Comment #37 from Russ Ashworth <russa(a)shaw.ca> 2007-12-22 19:06:43 ---
I got a Wine 0.9.51 update from Ubuntu for Studio yesterday but it didn't
fix
my Miditzer 216ver0.88.
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--- Comment #36 from haarp <liquitsnake(a)gmx.net> 2007-12-22 18:26:05 ---
Andrew, look At what Stefan Dösinger wrote:
"I sent a patch that should fix those issues, and it was committed today. Can
you try it with current git? I do NOT mean 0.9.51, this is one commit wave
older, but the current git code from today."
you need to compile it yourself from a recent GIT or wait for 0.9.52
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--- Comment #35 from Andrew Jerman <ajerman(a)gmail.com> 2007-12-22 18:23:09 ---
Unless I'm doing something wrong, this doesn't seem to have fixed my issue with
GRLevel3. I have 0.9.51 and FbBPP 32 in my conf and I'm still being told I need
to use either 16 or 32 bit modes. If anyone who can get other apps to work now
can double check me on this it'd be great, www.grlevelx.com, trial download is
on the side. Thanks in advance by the way.
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Valery Novikov <accessor(a)inbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |accessor(a)inbox.com
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Carlos Eduardo <carlos.eduardo.br(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carlos.eduardo.br(a)gmail.com
--- Comment #5 from Carlos Eduardo <carlos.eduardo.br(a)gmail.com> 2007-12-22 13:00:24 ---
Diablo II Install.log:
Log created 12-22-2007 at 4:31pm.
Setup was unable to add the following file to c:\Program Files\Diablo
II\d2char.mpq:
binkw32.dll
Error 0x85200064:
(P:\Data\D2\TOOLS\DiabInst\Source\MpqUtil.cpp:32)
Installation aborted.
$ wine --version
wine-0.9.50
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-tools
Keywords| |patch
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-comctl32
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-gdi-(printing)
Keywords|FIXME |
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Component|wine-patches |wine-misc
Keywords| |regression
--- Comment #2 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 12:38:58 ---
Closing dup
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-comctl32
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-comctl32
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-misc
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-kernel
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Component|wine-patches |wine-misc
Keywords| |regression
--- Comment #6 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 12:34:07 ---
Closing fixed.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Component|wine-patches |wine-misc
Keywords| |patch
--- Comment #3 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 12:32:34 ---
Closing fixed.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Component|wine-patches |wine-tools
Keywords| |patch
OS/Version|Windows XP |other
--- Comment #4 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 12:29:42 ---
Closing
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Component|wine-patches |wine-dbghelp
--- Comment #3 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-22 12:28:09 ---
Closing fixed.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-patches |wine-user
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Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrey.turkin(a)gmail.com
--- Comment #5 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-12-22 12:24:33 ---
The program is buggy; instead of
CPen *old = (CPen *)memDC.SelectObject(pen);
there must be
CPen *old = memDC.SelectObject(&pen);
Thanks to C++ polymorphism such small typo made almost bare SelectObject call
instead of MFC-wrapped CPen-aware call. old variable gets initialized with old
pen object ID, which then will be used as pointer to CPen. On Windows (in my
test anyway) old (default) pen ID is 0x1B00017, which points in middle of some
zero-filled memory block so this error was unnoticed. On Wine it is 0x60 hence
crash.
I doubt we should tune IDs and provide memory maps to work this around, unless
there are many such programs with same problem.
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Sascha Silbe <sascha-web-bugs.winehq.org(a)silbe.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sascha-web-
| |bugs.winehq.org(a)silbe.org
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Ken <ken69267(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ken69267(a)gmail.com
--- Comment #36 from Ken <ken69267(a)gmail.com> 2007-12-22 11:48:32 ---
The patch doesn't seem to apply completely or compile anymore with the latest
git (.51 or later). Compiling seems to error out on mouse.c.
It would be very appreciated if you could fix these cursor patches!
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
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Kirill K. Smirnov <lich(a)math.spbu.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lich(a)math.spbu.ru
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Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #4 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-12-22 06:35:37 ---
Works in Wine 0.9.51.
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Kena <kena.xenki(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|kena.xenki(a)gmail.com |
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--- Comment #25 from Alex Balut <alexandru.balut(a)gmail.com> 2007-12-22 02:42:07 ---
(In reply to comment #24)
> Just noticed an example posted at
> http://winehq.org/site/docs/winedev-guide/dbg-notes. Is that one safe to use?
It seems so, it supports strings of max 200 chars at the moment, have a look in
libs/wine/debug.c. (I would not use it, though.)
You could also make this change in DUMPCONTEXT, instead of doing:
sprintf(s, "...", v)
TRACE("context: %s\n", s)
it's better to use just:
TRACE("context: ...\n", v)
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--- Comment #24 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-22 02:04:31 ---
(In reply to comment #23)
>
> Thanks for finding the problem!
>
> We need:
>
> wintab_internal.h:
> // comment explaining the meaning of this value ...
> // (159 chars + 2 fuzzy brackets + 1 endline)
> #define MAX_DUMPBITS_LENGTH 162
>
>
> tests/context.c:
> A test function that fills a buffer of size MAX_DUMPBITS_LENGTH with '\0' and
> then calls DUMPBITS(0xFFFFFFFF, buf). I'm not a C specialist myself, it would
> be nice to calculate dynamically 0xFFFFFFFF in case sizeof(int) varies. The
> actual test would be to check that
> buf[MAX_DUMPBITS_LENGTH - 2] == '}' &&
> buf[MAX_DUMPBITS_LENGTH - 1] == '\0'
> If you need help setting up the tests directory, tell me when you get stuck, I
> will try to help.
>
> context.c:
> Use the new define instead of "200".
> Regarding DUMPCONTEXT, it should be refactored to get rid of the "4000" value,
> but that should be a different patch.
>
> What do you think?
>
Well, if it were up to me, I'd much rather use a language that manages memory
for me.. (D, for example) :)
Just noticed an example posted at
http://winehq.org/site/docs/winedev-guide/dbg-notes. Is that one safe to use?
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Robert Austen <the_worm2(a)bestmail.us> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
--- Comment #8 from Robert Austen <the_worm2(a)bestmail.us> 2007-12-22 01:54:24 ---
I have tried both wine 0.9.45 and the new 0.9.51.
In both cases, I still get the same problems with both Serious Sam TFE 1.05 and
Serious Sam TSE 1.07, in that I cannot join the game hosted by a dedicated
server running under wine.
I still the the "Cannot join game. CRC error in DIFF" message after precaching
the game.
Kenton: what versions of Serious Sam did you try? Did you use the version 1.01
right out of the box, or did you apply the patches? and if so, which ones? All
my clients are running the TFE 1.05 patch and the TSE 1.07 patch. Maybe that
makes a difference?
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Jeremy White <jwhite(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jwhite(a)codeweavers.com
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Zhangrong Huang <hzhrong(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Zhangrong Huang <hzhrong(a)gmail.com> 2007-12-21 21:15:13 ---
Thanks, it's fixed.
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Alexei Slepov <sir-lexa(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sir-lexa(a)yandex.ru
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--- Comment #9 from Alexei Slepov <sir-lexa(a)yandex.ru> 2007-12-21 21:08:51 ---
Created an attachment (id=9746)
--> (http://bugs.winehq.org/attachment.cgi?id=9746)
My solution
Well, I found the source of trouble.
The trouble is that we can't use ordinary backbuffer to render textures, which
size is more than size of the screen.
In this case (Crimsonland) we have, by default, screen size of 800x600. But the
background texture has default size of 1024x1024, and is rendered offscreen.
So, if we are using backbuffer (in this case AUX0), we see only part of
texture, which size is exactly 800x600. We have the only way to make the
application working - to use pbuffer.
I added an attachment, which contains my variant of solving this problem. But I
would like somebody to say his opinion on it. I haven't tried to run many of
another applications with my "patch".
I think that over time there should be written a better smart backbuffer
chooser, but maybe fixing the current algorithm is enough.
p.s. If I'm not right, please don't criticize me too much, I'm newbie. =)
p.p.s. Also, there is some bug with running the game from link.. It shows a
message "Files are missing, please get a new install package..". But running
from command line is perfect.
----------
My OS: Linux Ubuntu 7.10 x86 (Gutsy)
My Videocard: NVidia GeForce 8600GT PCI-E 256 MB (ASUS)
Wine Version: 0.9.51
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--- Comment #23 from Alex Balut <alexandru.balut(a)gmail.com> 2007-12-21 19:30:12 ---
(In reply to comment #22)
> Created an attachment (id=9742)
--> (http://bugs.winehq.org/attachment.cgi?id=9742) [details]
> patch v2
>
> Umm.. so yeah, I'm a C beginner :)
> But at least I realized how stupid my previous patch was. So here's another
> one.
>
Thanks for finding the problem!
We need:
wintab_internal.h:
// comment explaining the meaning of this value ...
// (159 chars + 2 fuzzy brackets + 1 endline)
#define MAX_DUMPBITS_LENGTH 162
tests/context.c:
A test function that fills a buffer of size MAX_DUMPBITS_LENGTH with '\0' and
then calls DUMPBITS(0xFFFFFFFF, buf). I'm not a C specialist myself, it would
be nice to calculate dynamically 0xFFFFFFFF in case sizeof(int) varies. The
actual test would be to check that
buf[MAX_DUMPBITS_LENGTH - 2] == '}' &&
buf[MAX_DUMPBITS_LENGTH - 1] == '\0'
If you need help setting up the tests directory, tell me when you get stuck, I
will try to help.
context.c:
Use the new define instead of "200".
Regarding DUMPCONTEXT, it should be refactored to get rid of the "4000" value,
but that should be a different patch.
What do you think?
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Konstantin Svist <fry.kun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9732 is|0 |1
obsolete| |
--- Comment #22 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 17:34:39 ---
Created an attachment (id=9742)
--> (http://bugs.winehq.org/attachment.cgi?id=9742)
patch v2
Umm.. so yeah, I'm a C beginner :)
But at least I realized how stupid my previous patch was. So here's another
one.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 15:05:14 ---
Reported fixed. Please reopen if this is still a problem.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.softmaker.net/dow
| |n/ofw06ev.exe
Keywords| |download
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 13:45:39 ---
Seems to work fine for me in the demo. Is this still a problem for you?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 12:41:26 ---
Direct link: http://www.prairiegames.com/MoMFreeEdition.exe
Works fine for me in current git. Resolving fixed.
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--- Comment #12 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:26:21 ---
Created an attachment (id=9738)
--> (http://bugs.winehq.org/attachment.cgi?id=9738)
Screenshot of stalker
Screenshot of stalker, wine 0.9.51.
OffscreenRenderingMode=fbo
wine XR_3DA.exe -dsound -nodistort
UseGLSL is not used, as it's enabled by default.
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--- Comment #11 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:24:48 ---
Created an attachment (id=9737)
--> (http://bugs.winehq.org/attachment.cgi?id=9737)
Screenshot of stalker
Screenshot of stalker, wine 0.9.44. The picture is pretty dark, but it's normal
since it's night.
UseGLSL=enabled
OffscreenRenderingMode=fbo
wine XR_3DA.exe -dsound -nodistort
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Mihail Balabin <mbalabin(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mbalabin(a)googlemail.com
--- Comment #10 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:19:23 ---
I've stumbled upon either a modified version of this bug or a similar bug (not
sure).
In wine 0.9.44 with registry parameters UseGLSL=enabled,
OffscreenRenderingMode=fbo, command line "wine XR_3DA.exe -dsound -nodistort"
the picture was fine. In 0.9.51, some areas are too bright and
OffscreenRenderingMode=fbo doesn't help. I don't know whether versions between
0.9.44 and 0.9.51 are ok.
Stalker 1.004, static lightning.
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--- Comment #36 from Richard Kemp <richardkempspam(a)hotmail.co.uk> 2007-12-21 08:56:13 ---
ATTENTION!! This is (probably) not a bug from linux/wine, steam fails updating
at 26% on my vista laptop too..... I have as yet not found the solution
though...
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--- Comment #1 from Mostafa Muhammad <Mostafa.mohmmed(a)gmail.com> 2007-12-21 07:30:35 ---
I was having the same problem, But the game worked correctly under safe-mode
"wine rt3.exe -s1"
Safe mode reduces the graphics quality to the lowest possible values, I then
played around with the graphics settings and tracked down the error to the
"Model details" , other options seem to work correctly although I couldn't
improve the "texture" quality because "my card doesn't support compressed
textures"
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Giuseppe Bilotta <giuseppe.bilotta(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giuseppe.bilotta(a)gmail.com
--- Comment #1 from Giuseppe Bilotta <giuseppe.bilotta(a)gmail.com> 2007-12-21 06:41:04 ---
I'm running The Bat! daily on my Debian unstable machine, and haven't had any
problem sending emails with recent Wine versions (0.9.30 and up). Are you still
having the bug on recent versions, or should this bug be closed?
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Konstantin Svist <fry.kun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9339 is|0 |1
obsolete| |
--- Comment #21 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 04:45:41 ---
Created an attachment (id=9732)
--> (http://bugs.winehq.org/attachment.cgi?id=9732)
proposed patch
patch originally got attached to another bug :(
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--- Comment #20 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 04:38:37 ---
Well, waiting for others to fix it got boring, so I traced the problem myself.
Took me a large chunk of the day, but it was worth it :D
Here's the problem, not sure what the convention is going about a solution...
dlls/wintab32/context.c:DUMPBITS (line 83) can create strings up to 162 (or so)
characters in length.
Second, DUMPCONTEXT (line 125) only creates 100-byte strings for temporary
data. Data is written outside of allocates space.. and BOOM!
A most naive fix is to set all the temp strings to something longer, say 200
characters. But then, someone might add more flags to DUMPBITS (?) - and you
hit this problem again.
A better fix is to have DUMPBITS create its own string - but it still needs to
be managed (i.e. if more info is added to the string, programmer needs to
remember to update the buffer size).
Calculating the size on the fly is probably overkill, though - so I've
implemented the 2nd approach.
If there's a convention about fixing these, please let me know ;)
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--- Comment #4 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-21 04:23:09 ---
This crash may have something to do with the fact that the app is 16-bit,
and something is going wrong when Wine is doing float math.
CombineTransform does nothing but just a bunch of multiplications of float
numbers.
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Piotr Makowski <oponek(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oponek(a)gmail.com
--- Comment #11 from Piotr Makowski <oponek(a)gmail.com> 2007-12-21 02:25:25 ---
The bug still occurs with wine 0.9.51...
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--- Comment #24 from Piotr Makowski <oponek(a)gmail.com> 2007-12-21 02:14:26 ---
I tried to run the game with wine 0.9.51 and it hung up:
:~/.wine/drive_c/Program Files/Funcom/The Longest Journey Demo$ wine game.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33e904,0x00000000), stub!
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Remy Monsen <wine(a)monsen.cc> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)monsen.cc
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-gdi-(printing)
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2007-12-20 20:37:10 ---
It's in gdi32, so marking gdi-(printing).
(What the heck is that suffix there for, anyway?)
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Bernd Buschinski <b.buschinski(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6867 is|0 |1
obsolete| |
--- Comment #6 from Bernd Buschinski <b.buschinski(a)web.de> 2007-12-20 19:45:31 ---
Created an attachment (id=9728)
--> (http://bugs.winehq.org/attachment.cgi?id=9728)
WINEDEBUG="d3d_surface,ddraw,d3d7,d3d" wine CreatureViewerDX7.exe
wine 0.9.51+ (cvs)
Dont let this bug get 2 years old :(
Is it really that hard to fix?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2007-12-20 16:44:06 ---
I'm seeing this as well. Installing msttcorefonts got around bug 6882,
apparently it needed Courier New.
Confirming.
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--- Comment #4 from Austin English <austinenglish(a)gmail.com> 2007-12-20 16:23:26 ---
Is this still an issue in current wine? Is there a demo/download of this
available?
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--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2007-12-20 16:17:18 ---
Is this still an issue in current wine? Is there a demo/download of this
available?
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--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2007-12-20 16:09:03 ---
That download link is invalid. Is there another download available somewhere
showing the problem?
Is this still an issue in current wine?
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julliard(a)winehq.org
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2007-12-20 15:01:10 ---
(In reply to comment #12)
> Are we still seeing scads of these warnings?
> If so, let's make them show only once per run, maybe?
That's already done, patch went in a week ago.
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--- Comment #36 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2007-12-20 14:56:47 ---
(In reply to comment #34)
> Another patch has been committed today, I don't see the garbled radio
> button anymore.
I just tested the current git version and can confirm the fix. Thank you very
much!
May I ask again for a link to a documentation that shows how to save/apply
patches from the wine-patches list, please?
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bobbug(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bobbug(a)gmx.at
--- Comment #217 from bobbug(a)gmx.at 2007-12-20 14:40:56 ---
The Warcraft III world editor still doesn't work - it has the same bugs like
before this patch (you cannot see the menu).
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--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2007-12-20 14:14:13 ---
Are we still seeing scads of these warnings?
If so, let's make them show only once per run, maybe?
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--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2007-12-20 12:33:10 ---
And of course, there's also the bugs that still
show up even with native msxml, so it's not just
an msxml problem.
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
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Pavel Patz <cdome0(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |cdome0(a)gmail.com
--- Comment #5 from Pavel Patz <cdome0(a)gmail.com> 2007-12-20 12:13:57 ---
Hi, i have almost same problem:
i can install, i can run, but when gameplay starts (homer should walk :) )
keyboard input is not working (except Esc key - i can display in-game menu).
Mouse is working correctly.
Log is full of these lines:
fixme:d3d:d3dta_to_combiner_input WINED3DTA_TEMP, not properly supported.
fixme:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet
I'm running wine 0.9.51
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http://bugs.winehq.org/show_bug.cgi?id=10127
Summary: Installation of Dreamweaver CS3 does not work
Product: Wine
Version: 0.9.47.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)ramvi.no
Created an attachment (id=8696)
--> (http://bugs.winehq.org/attachment.cgi?id=8696)
What happens in the shell
Installation of Adobe Dreamweaver CS3 does still not work as of Wine version
0.9.47.
Please the the attachment for the shell information.
Do not hesitate to contact me for more information.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spam(a)ramvi.no
--- Comment #17 from James Hawkins <truiken(a)gmail.com> 2007-12-20 12:05:26 ---
*** Bug 10127 has been marked as a duplicate of this bug. ***
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--- Comment #30 from Mihai Moldovan <ionic(a)ionic.de> 2007-12-20 10:42:31 ---
Working fine with WINE 0.9.51.
I confirm that the Regression has been fixed, though it's better to wait for
another two reports and than close it at fixed (and of course merge it into
GIT.)
Thank you very very much. :)
-Ionic
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |atari(a)gabo.pl
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2007-12-20 09:14:21 ---
*** Bug 10838 has been marked as a duplicate of this bug. ***
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--- Comment #15 from Dan Kegel <dank(a)kegel.com> 2007-12-20 07:41:19 ---
I just downloaded a fresh Photoshop CS3 trial (the extended version),
applied all of Rob's and Maarten's regression fixes from
yesterday, and applied James' com initialization fix from today.
I then did
rm -rf .wine
sh winetricks fakeie6 vcrun6 wsh56 msxml3 winver=winxp
and ran the CS3 tryout installer.
It unpacked ok, and the inner installer ran for a bit,
but failed before the wizard, complaining
"You can only install one Adobe product at a time.
Please complete the other installation before
attempting to install Adobe Photoshop CS3."
Interestingly, the Adobe installer seems to make
heavy use of Javascript. This message may be
triggered by
Program Files/Common
Files/Adobe/Installers/2ac78060bc5856b0c1cf873bb919b58/resources/scripts/AhmbedGUIWorkflo
w.js
which says
// Test for singleton
if (!uidev && (containerProxyTester.IsSetupLocked() ||
(!bootstrapLaunched && containerProxyTester.IsBootstrapperLocked()) ||
!containerProxyTester.AcquireSetupLock())) {
gSession.UIExitDialog(standardAlerts.SetupAlreadyRunning());
So, tally-ho. Anybody for debugging this javascript?
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Tom Hawkins <nekomatic(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nekomatic(a)yahoo.com
--- Comment #26 from Tom Hawkins <nekomatic(a)yahoo.com> 2007-12-20 06:11:11 ---
For anyone's information, I'm seeing MSIError 259 (as reported in bug 9651
which has been marked as a duplicate of this one) when trying to run the
installers for the following National Instruments products:
NI-VISA 3.1 Runtime
NI-VISA 4.1 Runtime
This is with Wine 0.9.51 on Ubuntu 7.10.
Please let me know if installer logs etc would be useful.
FWIW, after the installer has unpacked the installation files into 'C:\National
Instruments Downloads' (which it manages to do before failing with the 259
error) I can run the individual .msi files using msiexec -i and some of them
claim to finish successfully, but the installed package is still not working -
when I try to access VISA functions within a LabVIEW program I get an error
message meaning that some VISA component couldn't be found :-(
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thibault <fthibault(a)perinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fthibault(a)perinfo.com
--- Comment #7 from thibault <fthibault(a)perinfo.com> 2007-12-20 04:14:12 ---
Any Workaround ?
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Summary: Vokabeltraier 3 ratail storage/space test of
installation crashes
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas(a)haeber.de
In the installation dialoge of the ratail version of Vokabeltrainer 3 is the
option to calculate the space for installation. If you start this test wine
crashes.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from James Hawkins <truiken(a)gmail.com> 2007-12-20 00:48:18 ---
Closing.
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #9 from James Hawkins <truiken(a)gmail.com> 2007-12-20 00:47:54 ---
This bug and bug 8945 are duplicates, but I'm marking this as the duplicate
because the other bug has more information.
*** This bug has been marked as a duplicate of bug 8945 ***
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--- Comment #29 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-19 18:53:15 ---
I guess you're free to re-use the old surface or recreate it, but watch out for
the size. If the resolution changed you'll have to change the depth stencil
surface size as well. Either by recreating it, or by changing the surface like
it happens with the render targets.
Actually, I think it is better to just adjust the members in the surface,
otherwise you'll have to take care for re-creating the d3d8 and d3d9 surface as
well, not just the wined3d one.
You could extend the test to see what happens if you have any other surface in
D3DPOOL_DEFAULT. I think some MSDN page says that the application must release
all surfaces in D3DPOOL_DEFAULT(and depth stencil and render targets are in
that pool).
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--- Comment #27 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-19 17:57:47 ---
Tests are always good :-)
I am not sure what you mean with "release any reference to the stencil buffer".
I think I can give a better comment when I see the test.
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--- Comment #26 from Peter Beutner <p.beutner(a)gmx.net> 2007-12-19 17:31:45 ---
(In reply to comment #22)
> > 2) next problem is that GetDepthStencilSurface() fails with D3DERR_NOTFOUND.
> > What happens is:
> > CreateDevice() called with AutoDepthStencil=true
> > SetDepthStencil(NULL)
> > Reset() called with AutoDepthStencil=true
> > GetDepthStencilSurface() is expected to return something.
> > Not sure what the proper fix is here. Just reassign the stencilBufferTarget to
> > existing auto_depth_stencil_buffer as done in the patch or create a new one ?
> Writing a test for this might reveal more information.
kinda stuck there. As it turns out you need to release any reference to the
stencil buffer before calling Reset(I can send a test for this if wanted), so I
see no way to check if the stencil buffer after the reset is still the old one
or a newly created one.
My guess would be it doesn't really matter if you do one or the other. Just
re-using the existing one is probably cheaper.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7548|application/octet-stream |text/plain
mime type| |
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Summary: GridWars crashes on screen resolution change
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NTICompass(a)gmail.com
I am running GridWars 2 v.5.4 in Wine 0.9.51 on openSUSE 10.3. I have a Intel
GMA 950 and I am using the intel driver.
When the game loads it attempts to change my screen resolution from 1280x800 to
1024x768, but it fails and X restarts. I can play the game if I manually
change the resolution to 1024x768 using xrandr.
I used to use Ubuntu 7.04 and Wine was able to change my resolution, I think an
update in either Wine or (more likely) the intel driver broke this.
GridWars Download:
http://worldofstuart.excellentcontent.com/grid/GridWars54.zip
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--- Comment #44 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-12-19 12:36:17 ---
Right, this was another approach to get that last bit submitted. Now all of
IOCP stuff should work.
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--- Comment #43 from diafero(a)arcor.de 2007-12-19 12:06:14 ---
Since 3afbee521845443e1a757a1b0afbd6d0abccbd63 (server: Store I/O completion
information in async structure), Myst Online works without any additional patch
:)
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #35 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-19 07:26:53 ---
Closing.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #34 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-19 07:26:39 ---
Another patch has been committed today, I don't see the garbled radio
button anymore.
The fix will be included in the next Wine release.
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Raphael <drraph(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drraph(a)gmail.com
--- Comment #8 from Raphael <drraph(a)gmail.com> 2007-12-19 07:13:49 ---
It would be great if that documentation for using the Orca msi editing
software could be added either here or at
http://bbciplayerlinux.sourceforge.net/index.php/Main_Page . It's been quite a
few months now ;)
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--- Comment #9 from François Gouget <fgouget(a)codeweavers.com> 2007-12-19 07:00:57 ---
Shachar,
Is there a bug report for the mirroring issue?
Are there other specific BiDi bugs you know of that don't have their own bug
reports?
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--- Comment #5 from Shachar Shemesh <shachar(a)shemesh.biz> 2007-12-19 06:48:08 ---
(In reply to comment #4)
> So do we need to implement our own shaping algorithm now that we are not using
> libICU?
>
More than ever. ICU at least had shaping support (though we were not using it).
Shachar
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--- Comment #8 from Shachar Shemesh <shachar(a)shemesh.biz> 2007-12-19 06:47:06 ---
(In reply to comment #7)
> This should be resolved now. Maarten Lankhorst implemented Bidi in gdi32 so we
> no longer depend on libICU. If there are still issues they should be opened as
> new bugs and this meta bug closed.
>
Not even close. If anything, the new code introduces a regression (mirroring
does not work).
This is a meta bug for BiDi related problems, and the fact ExtTextOut happens
to sortof work is nowhere near enough to justify closing this bug.
Shachar
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Steven Edwards <winehacker(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehacker(a)gmail.com
--- Comment #8 from Steven Edwards <winehacker(a)gmail.com> 2007-12-19 06:12:20 ---
Can we get a test app that shows this and a retest?
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Steven Edwards <winehacker(a)gmail.com> changed:
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--- Comment #4 from Steven Edwards <winehacker(a)gmail.com> 2007-12-19 06:11:14 ---
So do we need to implement our own shaping algorithm now that we are not using
libICU?
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Steven Edwards <winehacker(a)gmail.com> changed:
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--- Comment #6 from Steven Edwards <winehacker(a)gmail.com> 2007-12-19 06:09:15 ---
This needs a retest
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Steven Edwards <winehacker(a)gmail.com> changed:
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--- Comment #7 from Steven Edwards <winehacker(a)gmail.com> 2007-12-19 06:08:45 ---
This should be resolved now. Maarten Lankhorst implemented Bidi in gdi32 so we
no longer depend on libICU. If there are still issues they should be opened as
new bugs and this meta bug closed.
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Sven <catnip(a)web.de> changed:
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--- Comment #8 from Sven <catnip(a)web.de> 2007-12-19 04:13:09 ---
Same problem with Radeon HD2600 and newest ATI drivers.
Have to set UseGLSL=disabled for now.
What's the meaning of "0:1:"? My DISPLAY is ":0.0"
fglrx 8.43.2
wine 0.9.51
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1:
extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2:
"Vertex shader was successfully compiled to run on hardware.\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3:
"Fragment shader(s) linked, vertex shader(s) linked."
...
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--- Comment #26 from Hans Leidekker <hans(a)it.vu.nl> 2007-12-19 03:09:58 ---
Please repeat the steps from comment #18 with step 1 replaced with
this one:
1. WINEDEBUG=+explorer wine winefile > explorer.log 2>&1
and attach the log file here.
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--- Comment #25 from Alexander K. Seewald <alex(a)seewald.at> 2007-12-19 01:48:48 ---
I have the following hal libraries (debian etch packages) installed. AFAIK the
hal works perfectly under normal linux (otherwise the drive would not attach),
so what's the problem with wine here?
ii hal 0.5.8.1-9
Hardware Abstraction Layer
ii libhal-dev 0.5.8.1-9
Hardware Abstraction Layer - development fil
ii libhal-storage-dev 0.5.8.1-9
Hardware Abstraction Layer - development fil
ii libhal-storage1 0.5.8.1-9
Hardware Abstraction Layer - shared library
ii libhal1 0.5.8.1-9
Hardware Abstraction Layer - shared library
AFAIK wine has everything it needs - configure --verbose gives:
checking dbus/dbus.h usability... yes
checking dbus/dbus.h presence... yes
checking for dbus/dbus.h... yes
checking hal/libhal.h usability... yes
checking hal/libhal.h presence... yes
checking for hal/libhal.h... yes
checking for dbus_connection_close in -ldbus-1... yes
checking for -lhal... libhal.so.1
I've noted that in wine/dlls/hal, in hal.spec there are almost only stubs,
except for...
@ stdcall -norelay KfAcquireSpinLock(ptr)
@ stdcall -norelay KfLowerIrql(long)
@ stdcall -norelay KfRaiseIrql()
@ stdcall -norelay KfReleaseSpinLock(ptr long)
Is there a known hal-related problem with linux kernel 2.6.23-rc3? What should
I do next to ensure a working hal up to at least device broadcast on plugging
in? And how exactly do I debug this? (i.e. is there a proper +debug parameter
to get the device notifications from hal-layer?)
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--- Comment #4 from Lei Zhang <thestig(a)google.com> 2007-12-18 18:16:29 ---
I don't think it's a problem anymore. Xinerama support is much better now. Dan,
care to comment on this?
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--- Comment #24 from Hans Leidekker <hans(a)it.vu.nl> 2007-12-18 14:24:00 ---
The way you have set things up means there's no notification of any kind
that a new drive has arrived and I doubt that this app will poll for new
drives. With properly configured dbus/hal Wine sends a broadcast message
when a new drive arrives, which may not be sufficient either, but it's
certainly worth trying.
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--- Comment #8 from Mike Halcrow <winehq.org(a)halcrow.us> 2007-12-18 14:20:41 ---
For the record, I still run with 0.9.38+pbuffer because fbo gives a noticeable
performance hit.
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James Hawkins <truiken(a)gmail.com> changed:
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Blocks|10811 |
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Summary: Install of SQLNotes fails on register DLL/OCX in
regsvr32
Product: Wine
Version: 0.9.51.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clark(a)lodge.org
Created an attachment (id=9683)
--> (http://bugs.winehq.org/attachment.cgi?id=9683)
Error Message
On installation of SQLNotes - 5 errors occur:
Unable to register the DLL/OCX: RegSvr32 failed with exit code 0x1.
Abort/Retry/Ignore.
This occurs 5 times - once for each of the following
C:\Program Files\Office SQL-Notes\codejock.commandbars.Unicode.v11.1.3.ocx
C:\Program Files\Office SQL-Notes\codejock.dockingpane.Unicode.v11.1.3.ocx
C:\Program Files\Office SQL-Notes\codejock.skinframework.Unicode.v11.1.3.ocx
C:\Program Files\Office SQL-Notes\codejock.suitectrls.Unicode.v11.1.3.ocx
C:\Program Files\Office SQL-Notes\codejock.calendar.Unicode.v11.1.3.ocx
One screenshot attached of error msg.
If 'ignore' on each, install completes - then attempt program execution - It
displays splash screen, then clears the splash, and nothing happens.
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--- Comment #34 from Russ Ashworth <russa(a)shaw.ca> 2007-12-18 12:00:50 ---
I am using a Windows App called Miditzer216 which is a Theatre Organ
Simulator
and earlier versions (up to ver .84 worked very well but the latest
version.88
which uses 32bit graphics does not load properly. The program is a free
download from www.virtualorgan.com and will install in a couple of minutes.
It should be very easy to duplicate as it opens with a scrambled green
screen.
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--- Comment #23 from Alexander K. Seewald <alex(a)seewald.at> 2007-12-18 11:55:11 ---
I've mapped the device to drive d: with winecfg and set it to automount. When
attaching the device, both drive D: (in winefile) and the /media/* directory in
the linux filesystem become accessible. I've changed the udev scripts so that
my user has rw access to /dev/usb/*. I've tested this via lsusb -v and I get no
errors.
Still, device does not connect to TomTom HOME. Does it make sense to send new
logs of a connection attempt, or should I check something else before?
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Russ Ashworth <russa(a)shaw.ca> changed:
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Alan Jackson <ajackson(a)bcs.org.uk> changed:
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Stephan Wienczny <stephan(a)wienczny.de> changed:
What |Removed |Added
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Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #9 from Stephan Wienczny <stephan(a)wienczny.de> 2007-12-18 02:29:25 ---
*** This bug has been confirmed by popular vote. ***
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