http://bugs.winehq.org/show_bug.cgi?id=8625
--- Comment #20 from Rob Shearman <rob(a)codeweavers.com> 2007-09-07 03:59:11 ---
Can you attach a log of +relay in addition to the previous debug log options?
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--- Comment #14 from Bruce-b <bruceb78(a)gmail.com> 2007-09-07 02:20:42 ---
(In reply to comment #13)
> (In reply to comment #12)
> > (In reply to comment #11)
> > > I think that is because of the SMP problem; there's another bug for that.
> > >
> > Maybe, i have ATHLON 64 X2 4200+. How can i fix SMP bug ? can i run the game
> > only on 1 CPU ?
> >
>
> See bug http://bugs.winehq.org/show_bug.cgi?id=4487 for more details and
> workaround.
>
ok thanks, it's work fine at 90% with schedtool.
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--- Comment #13 from Toni Spets <toni.spets(a)gmail.com> 2007-09-07 00:58:28 ---
(In reply to comment #12)
> (In reply to comment #11)
> > I think that is because of the SMP problem; there's another bug for that.
> >
> Maybe, i have ATHLON 64 X2 4200+. How can i fix SMP bug ? can i run the game
> only on 1 CPU ?
>
See bug http://bugs.winehq.org/show_bug.cgi?id=4487 for more details and
workaround.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Component|wine-misc |wine-ole
--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2007-09-06 23:09:23 ---
Just to confirm, does
wget http://kegel.com/wine/winetricks
sh winetricks dcom98
work around the problem?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |vitaliy(a)kievinfo.com
--- Comment #12 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-06 22:20:29 ---
Assigning to myself
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
Summary|source game mouse button |programs exit when double-
|crash |clicking with right button
| |held
--- Comment #11 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-06 22:20:02 ---
Confirming. Programs don't crash, they just exit.
This happens in default window proc which ends up calling
NC_HandleNCLButtonDown(, HTSYSMENU,). And we all know what happens when you
double-click on the sysmenu...
Patch sent:
http://www.winehq.org/pipermail/wine-patches/2007-September/043578.html
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Summary: hold right mouse + left click -> crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blakecraw(a)gmail.com
If I hold down the right mouse button, and, while holding the right button
down, left click a few times in rapid succession (usually only a double click)
the program fails (so far I have tested this with Guild Wars and Soldat).
This happens with whatever program I happen to be running with wine.
I don't get an error message when this happens (if I close the window normally
and kill it like this I get the same output).
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |blakecraw(a)gmail.com
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-06 21:22:59 ---
*** Bug 9603 has been marked as a duplicate of this bug. ***
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--- Comment #20 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-06 20:59:21 ---
Created an attachment (id=7980)
--> (http://bugs.winehq.org/attachment.cgi?id=7980)
patch
With such a patch Wine returns correct data during font enumeration but that
doesn't seem to help. Photoshop 6 is even asking for the prep table that exists
only in TrueType fonts. Tomorrow I'll try to look into it something more.
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Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #4 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-06 15:53:50 ---
I think we can close this bug if I no one can recreate it, there was a similar
bug that was fixed and the reported doesn't complain about it. Of course if
someone still can see the problem he may reopen the bug
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #8 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-06 15:52:12 ---
This starts fine for me when i do "winetricks wsh56" and copy msscript.ocx to
system32, and register it. Looks like you missed some things. Could you retry
and test please?
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--- Comment #6 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-06 15:29:17 ---
The edit box starts as a Unicode control then it gets subclassed once as
Unicode and then a second time as ANSI. Thus at last the control is ANSI. The
text is set with SetWindowTextW. It is first converted to ANSI in the second
subclass winproc then back to Unicode with the first. That winproc should be
Unicode but calls the original (i.e. Unicode) winproc with CallWindowProcA. So
far the tests showed that the fact that the window is ANSI and CallWindowProcA
was used should overweight the fact the the winproc is Unicode and the ANSI
winproc should be called. I will have to check why this works under Windows.
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--- Comment #12 from Bruce-b <bruceb78(a)gmail.com> 2007-09-06 15:18:20 ---
(In reply to comment #11)
> I think that is because of the SMP problem; there's another bug for that.
>
Maybe, i have ATHLON 64 X2 4200+. How can i fix SMP bug ? can i run the game
only on 1 CPU ?
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--- Comment #11 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-09-06 15:11:02 ---
I think that is because of the SMP problem; there's another bug for that.
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Bruce-b <bruceb78(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bruceb78(a)gmail.com
--- Comment #10 from Bruce-b <bruceb78(a)gmail.com> 2007-09-06 15:05:09 ---
I have exactly the same bug with the free release of C&C and wine 0.9.33 and
0.9.44.
The menu freeze when i click on "option" during game and i must restart X.
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John Welch <pcjohn(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pcjohn(a)gmail.com
--- Comment #5 from John Welch <pcjohn(a)gmail.com> 2007-09-06 14:51:54 ---
This bug can be fixed by using: "wine regsvr32" for every .dll file under the
PlayOnline directory.
You must also run it in a virtual desktop.
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Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #5 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-06 13:02:56 ---
There is one issue still there - when one chooses the font tool, the edit field
of the font family combo shows only the first letter of the name. In the
drop-down the font names are shown correctly.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #44 from Dan Kegel <dank(a)kegel.com> 2007-09-06 08:44:10 ---
At some point in the future, we might want to do
this, but there is very little urgency, and
many other problems to deal with.
It would be more productive to simply make it
easy for users to install some freely downloadable
app that happens to come with the runtime.
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--- Comment #16 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-06 08:42:43 ---
Created an attachment (id=7972)
--> (http://bugs.winehq.org/attachment.cgi?id=7972)
Make ShowWindow(SW_MINIMIZE) move a top level window to position -32000,-32000
The app creates a new dialog with CreateDialogIndirectParamA, and in its
WM_INITDIALOG handler does:
ShowWindow(hwdlg, SW_MINIMIZE); // calls SetWindowPos(SWP_SHOWWINDOW)
UpdateWindow(hdlg);
UpdateWindow causes a WM_PAINT, and the app crashes in WM_PAINT handler.
The app (or rather mfc42?) simply doesn't expect to receive WM_PAINT for
a minimized top level window.
Before my patch ShowWindow(hwdlg, SW_MINIMIZE) didn't set SWP_SHOWWINDOW flag
for the SetWindowPos() call, and SetWindowPos() didn't create an update region
for a window. The tests show that ShowWindow(hdlg, SW_MINIMIZE) correctly adds
the flag SWP_SHOWWINDOW to SetWindowPos(), so that part is correct.
What is not correct, is that under Windows ShowWindow(hwdlg, SW_MINIMIZE)
although adds WS_VISIBLE (Wine does as well) actually moves a top level
window to position -32000,-32000, i.e. moves it outside of the desktop.
Attached patch implements the same behaviour under Wine, but this uncovers
another Wine bug: Wine still generates a WM_PAINT message for such a window.
I briefly looked at the code in server/window.c,set_window_pos(), but I'd
better
leave this to Alexandre. To me it looks like a new visible region of a window
should be clipped by parent/desktop, but currently it is not.
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Rick Weed <weed_richard(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |weed_richard(a)hotmail.com
--- Comment #2 from Rick Weed <weed_richard(a)hotmail.com> 2007-09-06 04:39:28 ---
I'll confirm this. Some of my characters cause WOW to hang at the loading
screen. These characters are in Ogrimmar and Thunder Bluff. Character in
Booty Bay is okay.
Solution: Roll back from Wine 0.9.44 to 0.9.41. All characters load fine.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|VERIFIED |CLOSED
--- Comment #13 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-06 03:40:24 ---
Closing.
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james carthew <jcarthew(a)mbarron.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
--- Comment #12 from james carthew <jcarthew(a)mbarron.net> 2007-09-06 03:27:42 ---
This bug has been fixed completely on my box using latest git checkout as of
wednesday 5th of september 2007 single player campaign works properly machine
no longer crashes when loading the campaign and am able to load and completely
play a single player campaign mission before moving onto the next mission.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-06 02:43:46 ---
closing
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-06 02:43:31 ---
Looks like this is fixed now. It starts fine without using native version.dll
now.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dmitry(a)codeweavers.com
--- Comment #15 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-06 02:27:43 ---
Regression test shows this patch broke the app:
http://www.winehq.org/pipermail/wine-cvs/2006-May/022884.html
added author of patch
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Misha Koshelev <mk144210(a)bcm.tmc.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mk144210(a)bcm.tmc.edu
--- Comment #43 from Misha Koshelev <mk144210(a)bcm.tmc.edu> 2007-09-05 23:46:48 ---
So I just did a clean reinstall of Win98 in VMWare (without installing
VMWare tools which also seems to install MFC42.DLL), and even on a completely
clean Windows _98_ system MFC42.DLL is already present in C:\WINDOWS\SYSTEM.
Although I see the point that MFC42.DLL is quite a large undertaking and
probably not the most vital thing to wine, I believe that it would be incorrect
to simply write it off as something that never needs to get implemented
natively in wine as it is:
(a) present by default in Windows versions as early as 98 (the only one I
checked to be fair)
(b) required by many programs, many of which do not install it (even Microsoft
redistributables that require it such as Windows Scripting Host don't install
it).
Anyhow, just my 2 cents.
Misha
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--- Comment #20 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-05 23:18:27 ---
Also, Huw's patch reverted one of my patches that fixed About dialog in
Picasa, so I'd expect that Picasa is broken now like many other applications
mentioned in this bug.
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--- Comment #19 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-05 23:15:50 ---
This is a real Wine bug. Wine should not require some specific font to be
installed for a workaround. Besides, it worked just fine before the pointed
out patch was committed, so it's a regression.
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Christ Schlacta <aarcane(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aarcane(a)gmail.com
--- Comment #9 from Christ Schlacta <aarcane(a)gmail.com> 2007-09-05 19:29:15 ---
This problem seems fixed in 0.9.44, and all is working smoothely here with D2
videos.
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--- Comment #3 from James Hawkins <truiken(a)gmail.com> 2007-09-05 18:43:56 ---
Keyboard navigation works in the tab control if you can get the tab to be
selected (i.e., the focus rectangle is activated). This seems to be near
impossible in the CSpy tab example. You can navigate between the CSpy tabs
that control the example by tabbing into the tab control.
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Summary: Steam shows a blank white screen when attempting to
purchase
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin.hall(a)bioch.ox.ac.uk
To reproduce:
Open Steam, select a game and click purchase. Web page window goes white but
remains responsive to other input (clicking "back", etc). New bug since 0.9.43
Regression testing identifies the patch which causes this as
mshtml: Return wine: URI for protocols handled by MSHTML.
SHA1 ID 718b771f2a57d0c762d24c6ef62f070eb3647e8a
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--- Comment #18 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-05 17:52:57 ---
It's not really invalid, but I'd consider if anything can be done to help here
to help font selection should be done. Maybe this can be classified as an
enhancement.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #14 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-05 15:43:30 ---
I'm doing regression test right now for this one. Then at least what patch
broke this
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.44. |0.9.41.
--- Comment #7 from James Hawkins <truiken(a)gmail.com> 2007-09-05 14:51:59 ---
Please don't change the original reported version.
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Brian Vuyk <brian(a)brianvuyk.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.41. |0.9.44.
--- Comment #6 from Brian Vuyk <brian(a)brianvuyk.com> 2007-09-05 14:48:34 ---
Still an issue on 0.9.44, bug entry updated to reflect this.
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--- Comment #41 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-05 13:40:13 ---
Created an attachment (id=7964)
--> (http://bugs.winehq.org/attachment.cgi?id=7964)
patch
I see there was no activity in this bug lately so I tried to take the good
parts from the Byeong-Sik Jeon patch. I don't try to implement
RemoveFontMemResourceEx, and avoid a buffer overflow building fontdata_string.
The original patch contained some code for private/non-enumerable fonts and
fixed a memory leak fix - these are probably correct but I wanted to make the
patch smaller and didn't include it. Another small difference is that I link
the child nodes to the Face struct instead of copying the filename and index.
This uses less memory and works well without the assumption that each font
resides in a file. As we currently don't implement RemoveFontResource and even
when we implement it we should care if the face is not referenced somewhere so
I hope there are no side-effects of this change.
Apart form these changes this is more or less the Byeong-Sik Jeon patch. I
hoped it could be smaller but there are many places that assumes that a font is
in a file. Is there will be no one who will find something incorrect in the
patch I will try to divide it into two patches (one relinking child nodes to
struct Face and the other implementing memory fonts) and send it to
wine-patches.
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--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2007-09-05 13:34:02 ---
So, what about this bug? Is this an invalid bug?
Does one need mscore font to cancel the bug? I searched in mandriva, and there
is no
mscore font :((
Joaopa
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2007-09-05 12:39:13 ---
James, please post your replies in bugzilla, and not by e-mail.
>From e-mail:
Message: 6
Date: Wed, 5 Sep 2007 20:54:23 +0930
From: "James Carthew" <jcarthew(a)gmail.com>
Subject: Re: [Bug 6531] Warhammer 40k Dawn of War : single player
crash on campaign screen
To: "wine-bugs(a)winehq.org" <wine-bugs(a)winehq.org>
Message-ID:
<4868e2410709050424wa5946a8s5391b62bd962d43(a)mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
I can confirm that it works!
Reported fixed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2007-09-05 12:37:52 ---
Closing duplicate.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #4 from Austin English <austinenglish(a)gmail.com> 2007-09-05 12:37:44 ---
Agreed, duplicate.
*** This bug has been marked as a duplicate of bug 9001 ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |emilio84music(a)yahoo.it
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2007-09-05 12:37:44 ---
*** Bug 7468 has been marked as a duplicate of this bug. ***
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--- Comment #8 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2007-09-05 11:58:07 ---
It's a refraction shader bug.
According to comment in AppDB, the bug can be avoided if user switches off
refraction shader in his oblivion.ini:
bUseRefractionShader=0
However, this is not the default setting and it also switches off possibility
to modify Gamma correction in game.
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Vit Hrachovy <vit.hrachovy(a)sandbox.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vit.hrachovy(a)sandbox.cz
--- Comment #7 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2007-09-05 11:56:03 ---
*** Bug 8635 has been marked as a duplicate of this bug. ***
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Vit Hrachovy <vit.hrachovy(a)sandbox.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #23 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2007-09-05 11:56:03 ---
Closing duplicate
*** This bug has been marked as a duplicate of bug 8184 ***
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2007-09-05 07:42:30 ---
Closing bug.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from joaopa <jeremielapuree(a)yahoo.fr> 2007-09-05 07:41:06 ---
Closing bug.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from joaopa <jeremielapuree(a)yahoo.fr> 2007-09-05 07:40:33 ---
Closing bug.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #3 from joaopa <jeremielapuree(a)yahoo.fr> 2007-09-05 07:37:49 ---
Ummm... Bug 9001 is a duplicate of this one. But since 9001 is confirmed, I
think that is better to close this bug and to let bug 9001 opened.
Joaopa
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--- Comment #19 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-05 07:21:05 ---
Maybe this bug should be closed WONTFIX.
I think that this is a problem of Linux's disc caching behavior and hl2's
timing. When preparing to start a game, Steam unzips a lot of files from its
data files to the steamapps/<username>/<gamename> directory, even if they
already exist. Linux caches the disk write, thus the unzip is fast. When the
game starts up, Linux starts to write the chache to the disc, propably because
the longest possible cache time is exceeded(there's a high risc of data loss if
the cache isn't written back, should the power fail between write and flush),
or because the game allocates memory and Linux needs the cache's memory
elsewhere.
Now I think that steam expects the files to be written before it closes the
"Preparing to Launch ..." Window; When the app starts, it gets delayed a few
secounds because the disc is busy writing lots of data(183 mb here it seems).
If the delay becomes too big, some game-internal timer times out.
That's just my thought about that issue, I haven't done a scientific
investigation of the issue. Setting the sync flag seems to fix it everywhere so
far, but it could negatively affect loading times, and it will be quite bad for
power usage if you're downloading games with Steam on a laptop while you're on
battery because the hard drive can't shut down because write caching is
deactivated for that directory(so by-by laptop-mode settings).
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I can confirm that it works!
On 9/4/07, wine-bugs(a)winehq.org <wine-bugs(a)winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6531
>
>
> Rob Gutermuth <death(a)apoc.org> changed:
>
> What |Removed |Added
>
> ----------------------------------------------------------------------------
> CC| |death(a)apoc.org
>
>
>
>
> --- Comment #10 from Rob Gutermuth <death(a)apoc.org> 2007-09-03 11:30:27
> ---
> Latest source from git runs the DC single player campaign on my end,
> finally.
> Anyone else can confirm before we close this up?
>
>
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--- Comment #18 from Michael Bonfils <murlock(a)free.fr> 2007-09-05 06:06:00 ---
I've tested Crusader Kings on another computer (Debian Etch, P4 HT, ATI) and it
works with wine (0.9.44-g282696b). I've tested CK 1.02 and 1.05.
Now, I've to test it on my home computer (I've used it to report this bug) to
see if crash is gone or not.
my 2cents
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David Hedberg <david.hedberg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |david.hedberg(a)gmail.com
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--- Comment #15 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-05 01:07:22 ---
> My slackware 12 machine is affected by this bug, but my ubuntu dapper
> machine is not.
Do you have mscore ttf fonts installed in ubuntu? Or just Arial ttf font?
If yes, that explains the difference.
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--- Comment #14 from Lei Zhang <thestig(a)google.com> 2007-09-04 23:48:52 ---
My slackware 12 machine is affected by this bug, but my ubuntu dapper machine
is not.
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--- Comment #7 from Lei Zhang <thestig(a)google.com> 2007-09-04 23:00:31 ---
Why don't you start by telling us what application you're having a problem
with? I can't tell what game you're playing there.
Have you tried running winecfg, and then adjusting the screen resolution
trackbar in the graphics tab?
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Rene <carlosrenejr(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carlosrenejr(a)gmail.com
--- Comment #5 from Rene <carlosrenejr(a)gmail.com> 2007-09-04 22:12:52 ---
hey...some app have small fonts unreadable and can't be
enlarged..please...fixed this issue!
thx!!
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Rene <carlosrenejr(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #4 from Rene <carlosrenejr(a)gmail.com> 2007-09-04 22:10:28 ---
*** This bug has been confirmed by popular vote. ***
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nemoder <nemoder(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6913 is|0 |1
obsolete| |
--- Comment #6 from nemoder <nemoder(a)gmail.com> 2007-09-04 20:07:42 ---
Created an attachment (id=7960)
--> (http://bugs.winehq.org/attachment.cgi?id=7960)
quake4 editor crash
I've attatched another crash log this time with wine v0.9.44
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--- Comment #8 from James Hawkins <truiken(a)gmail.com> 2007-09-04 18:50:10 ---
Jaroslaw, criticizing the wine devs won't fix this bug any sooner. If it's so
simple, why don't you fix it?
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--- Comment #4 from Jason Edmeades <us(a)edmeades.me.uk> 2007-09-04 18:45:58 ---
Note: XP doesnt have %windir%\command.com (its in system32, nor rundll32) but
if there is an application which needs it then it could easily be added.
I'd suggest closing this as LATER, and if anyone ever finds they need it we
just fix it then.
Its not hard to fix (fakedlls section I believe) but I dont feel confident
enough about the example locations especially as it differs so much from XP - I
worry that someone may assume a current working directory for eg rundll32 which
changes due to an additional fake entry which no application needs (yet).
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Jaroslaw Czarniak <yaro(a)yaro.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yaro(a)yaro.at
--- Comment #7 from Jaroslaw Czarniak <yaro(a)yaro.at> 2007-09-04 18:34:21 ---
I'm afraid half year is not enought for wine devs to fix such simple bug.... :(
They probably need two more years...
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markus giese <spreetec(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spreetec(a)gmx.net
--- Comment #17 from markus giese <spreetec(a)gmx.net> 2007-09-04 17:39:37 ---
for me chattr -R +S Steam/ worked in first and second try, maybe just randomly,
cant confirm that yet. have to try it out some more times
can someone tell me why i cant copy/paste out of an window application into a
linux app ? i dont know where to ask such a question...
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Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |8817
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Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |2398
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-09-04 15:16:51 ---
The +editor option doesn't result in a crash due to support of
WGL_ARB_render_texture. I think the editor works (I have no idea how it works)
but at least it suffers from bug 2398 (window rendering).
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--- Comment #2 from Rob Shearman <rob(a)codeweavers.com> 2007-09-04 14:29:33 ---
Created an attachment (id=7959)
--> (http://bugs.winehq.org/attachment.cgi?id=7959)
Hack around scalable font resource functions not being implemented
This patch fixes the text on the welcome screen as well as a division-by-zero
crash that occurs a lot, specifically when starting a new game.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #5 from Lei Zhang <thestig(a)google.com> 2007-09-04 13:43:05 ---
reported fixed
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--- Comment #6 from Lei Zhang <thestig(a)google.com> 2007-09-04 13:36:48 ---
It does not look like the patch got accepted. Again, it would really help if
there is a test to prove the patch is correct.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2007-09-04 13:30:33 ---
reported fixed
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2007-09-04 12:32:32 ---
reported fixed
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sque <squarious(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |squarious(a)gmail.com
--- Comment #22 from sque <squarious(a)gmail.com> 2007-09-04 11:35:41 ---
>From the last post of Mars Lui I think that problem is not on graphics but on
sound when playing the video. I think that this must be checked by someone and
change the "component" on bug report.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-04 10:31:25 ---
Closing for real.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-04 10:30:59 ---
Should be fixed now.
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--- Comment #17 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-04 09:56:56 ---
Yeah, looks like it crashes differently now, crash looks sound related noW.
Maybe you could try run with sound disabled (in winecfg) and see if you can get
the original crash then, if ran with WINEDEBUG=+all. Attach logs please if that
helps
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #18 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-04 08:29:54 ---
This sounds fixed then by wine/kernel updates.
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--- Comment #43 from Alan J Richardson <ajrich(a)earthlink.net> 2007-09-04 07:40:20 ---
It is my subjective impression that the crash occurs less frequently when the
"fidelity" setting is medium rather than low, especially when shields are in
play. I've taken to using medium fidelity despite the fact that it causes
chunks of the terrain to not be rendered. (enabling GLSL fixes this for some,
but not for me)
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Alan J Richardson <ajrich(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajrich(a)earthlink.net
--- Comment #12 from Alan J Richardson <ajrich(a)earthlink.net> 2007-09-04 07:36:50 ---
I recently got the game, and installed it from disc without any problems. Has
anyone who's had the problem tried it recently? It may be hardware/distro
specific.
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JussiP <jpakkane(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jpakkane(a)yahoo.com
--- Comment #6 from JussiP <jpakkane(a)yahoo.com> 2007-09-04 07:27:54 ---
I tested this with today's git and the bug is gone.
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--- Comment #15 from Thomas Rheker <trheker(a)upb.de> 2007-09-04 07:23:33 ---
> Could you run the program like:
I did that, but I got a page fault on read access then, though I still get
wirte access if I run it normally.
Log attached.
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--- Comment #15 from Aslan <samurai_no_densetsu(a)yahoo.es> 2007-09-04 06:38:44 ---
Yes, I think that it should be closed as it is a performance issue with nVidia
nv (non acelerated) drivers and with ATI fglrx and ATI DRI opensource drivers.
So I don't think that there's anything wrong on the wine side, as I only
changed the video card and drivers in the same linux setup (I did not
reinstalled linux) and worked flawless with every package of wine I had built
in the past looking for a playable wine version.
So clearly it's not a wine fault.
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--- Comment #17 from Krister Bäckman <ixevix(a)gmail.com> 2007-09-04 04:32:48 ---
(In reply to comment #16)
> I'm not sure which one gets used when both alsa and oss are enabled (i think
> oss). Does it also work if you only have alsa enabled in winecfg?
>
Yes it seems to work, I only tried for a short while but I had the CPU usage
high and the game only had major lagg instead of the connection being
interrupted. This was with only ALSA enabled in winecfg.
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Kai Blin <blin(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Difficulty|--- |Months
Resolution| |WONTFIX
--- Comment #59 from Kai Blin <blin(a)gmx.net> 2007-09-04 04:14:26 ---
I've just had a chat with some kernel developers about this issue. David Miller
wasn't around, but as he's the network subsystem maintainer, lots of people
confirmed that if he doesn't like this, it won't happen any time soon. So I'm
closing this bug as WONTFIX.
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--- Comment #36 from Joseph Williams <balasarius(a)blueyonder.co.uk> 2007-09-04 04:03:48 ---
Hey All,
I confirm steam works with the new commutnity beta.
just been playing Prey for the first time since I bought it thru steam.
Very pleased gamer sitting right here people :D
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Mirek Slugen <thunder.m(a)email.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thunder.m(a)email.cz
--- Comment #6 from Mirek Slugen <thunder.m(a)email.cz> 2007-09-04 03:41:29 ---
This is fixed for me in wine 0.9.44
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Summary: automatically set up dosdevices on first run
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.s.gilbert(a)gmail.com
it would be very useful for wine to automatically set up all of its dosdevices
during its first run (when the .wine directory gets created).
the user can manually do this today with the "autodetect" feature under the
"drives" tab in winecfg, but it would make a lot of sense to have it done
automatically (maybe on subsequent wine runs the devices list should be
automatically repopulated if there are changes like a new disk drive).
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--- Comment #29 from sombriks <sombriks(a)gmail.com> 2007-09-03 22:11:01 ---
(In reply to comment #28)
> this bug does not effect
> Ragnarok Online version: International (iRO) Client but rather Ragnarok Online
> version: Private Server Clients
>
> Is there any way this bug can be moved to the proper game version?
>
You could create a new bug in the rigth place and mark this one as the same
bug.
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Summary: InstallShield Wizard exits because requires newer system
Product: Wine
Version: 0.9.24.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)skewray.com
Created an attachment (id=7581)
--> (http://bugs.winehq.org/attachment.cgi?id=7581)
Output from wine
I am trying to install a program called FRED, an optical engineering program
from Photon Engineering, www.photonengr.com. Aquiring the .exe demo install
requires signing up, so I will send the .exe to anyone who asks me.
The InstallShield Wizard exits after the message:
This application requires a newer version of Windows. Please upgrade your
operating system.
I used winecfg to set the OS version to everything from 95 up to XP. Made no
difference.
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Richard Korman <winter.blood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winter.blood(a)gmail.com
--- Comment #2 from Richard Korman <winter.blood(a)gmail.com> 2007-09-03 18:01:48 ---
Reconfirmed for 0.9.44
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Richard Korman <winter.blood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winter.blood(a)gmail.com
--- Comment #5 from Richard Korman <winter.blood(a)gmail.com> 2007-09-03 18:01:38 ---
Still exists in 0.9.44
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Richard Korman <winter.blood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winter.blood(a)gmail.com
--- Comment #6 from Richard Korman <winter.blood(a)gmail.com> 2007-09-03 17:56:59 ---
This bug also does not effect Ragnarok Online version: International (iRO)
Client but rather Ragnarok Online version: Private Server Clients
Is there any way this bug can be moved to the proper game version?
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Richard Korman <winter.blood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winter.blood(a)gmail.com
--- Comment #28 from Richard Korman <winter.blood(a)gmail.com> 2007-09-03 17:55:48 ---
this bug does not effect
Ragnarok Online version: International (iRO) Client but rather Ragnarok Online
version: Private Server Clients
Is there any way this bug can be moved to the proper game version?
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Ivan Baldo <ibaldo(a)adinet.com.uy> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ibaldo(a)adinet.com.uy
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Richard Korman <winter.blood(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winter.blood(a)gmail.com
--- Comment #14 from Richard Korman <winter.blood(a)gmail.com> 2007-09-03 17:51:09 ---
Does that mean this should be closed as a WONTFIX or INVALID, since its not a
wine-side problem?
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--- Comment #3 from Alex Tanner <lxtanner(a)yahoo.co.uk> 2007-09-03 15:25:31 ---
The AOL "X hours free trial" setup application (on giveaway discs) is one such
program (if you can get it to finish, which is hard)! There must be better
examples, though, because most people will have no need for this utility.
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Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
--- Comment #16 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-03 14:39:42 ---
Can those that see the bug reliably try to set the sync flag on all files in
the steam directoy recursively?
chattr -R +S Steam/
and see if the bug still occurs?
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> http://bugs.winehq.org/show_bug.cgi?id=5989
>
>
> L. Rahyen <mail(a)science.su> changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> CC| |mail(a)science.su
>
>
>
>
> --- Comment #3 from L. Rahyen <mail(a)science.su> 2007-08-29 16:34:04 ---
>> Is there anything that I am able to do to get IE6 out of my machine all
> together?
>
> Try to run rm -rf ~/.wine if you have used default WINEPREFIX. This will
> delete
> all registry entries and all files in your WINE's drive_c directory. It
> will be
> automatically (cleanly) recreated if you run wineprefixcreate. If you
> don't
> want to delete .wine then use mv instead of rm to rename it.
>
>
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>
Thank you. I will have a crack at this. I appreciate the help.
Cheers,
Mark Hoza
Australia
http://bugs.winehq.org/show_bug.cgi?id=6611
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-03 14:37:36 ---
This bug has been fixed some time ago
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Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
--- Comment #15 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-03 14:36:39 ---
You should run the game with shaders enabled in dxlevel 80. ARB shaders are
faster than glsl in hl2, and you can lower the details. dxlevel 80 at lowest
details is faster than 60 or 70 and low details because the game uses vertex
shaders and doesn't need per-vertex color fixups.
The bug itself happens because the game uses the secondary color in the texture
setup. This is something that doesn't work in opengl, unless
GL_NV_register_combiners is supported(this makes me wonder why you have this
problem on your card). We cannot fix this in dxlevel 60 or 70 on ati cards,
except with a pipeline replacement shader. But if pixel shaders are supported,
dxlevel 80 is available anyway.
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--- Comment #28 from Aniruddha <mailing_list(a)orange.nl> 2007-09-03 13:02:44 ---
(In reply to comment #22)
> >Deleting ~/.wine dir? Is that necessary? (I have lots of games installed).
>
> No, it's not. This bug is about a hang in the game, probably due to
> misconfigured directX stuff on your computer.
>
> Apart from that there's the copy-protection bug, and there's a crash here due to
> unimplemeted quartz stuff, but these things should, i someone feels the urge, be
> filed under new bug reports.
How should I proceed to take this bug further?
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saulius <saulius.krasuckas(a)elst.vtu.lt> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius.krasuckas(a)elst.vtu.l
| |t
--- Comment #15 from saulius <saulius.krasuckas(a)elst.vtu.lt> 2007-09-03 12:56:56 ---
I agree about bug's invalidity. This IMHO is just
due to a wrongly unchanged Working Directory. If I
"cd /mnt/cdrom", then all works OK. AutoRun.exe
probably CWDs internally before CreateProcess() or so.
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Maarten Lankhorst <M.B.Lankhorst(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |M.B.Lankhorst(a)gmail.com
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I only can use OSS so I don't know about alsa.. Sorry.
wine-bugs(a)winehq.org wrote: http://bugs.winehq.org/show_bug.cgi?id=9474
--- Comment #1 from killertux 2007-08-26 19:30:02 ---
do you have static when turning this to WineALSA
OR if turning "Hardware Acceleration" in sound tab to "Emulation"
do you think this duplicate of bug 9465
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---------------------------------
Boardwalk for $500? In 2007? Ha!
Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games.
http://bugs.winehq.org/show_bug.cgi?id=6531
Rob Gutermuth <death(a)apoc.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |death(a)apoc.org
--- Comment #10 from Rob Gutermuth <death(a)apoc.org> 2007-09-03 11:30:27 ---
Latest source from git runs the DC single player campaign on my end, finally.
Anyone else can confirm before we close this up?
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--- Comment #15 from Rob Gutermuth <death(a)apoc.org> 2007-09-03 11:26:52 ---
Confirmed on my end with the git source tree clone I have here. I think I fell
behind at about 0.9.41. At least we got this bug closed...
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #14 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-03 10:32:48 ---
Could you run the program like:
WINEDEBUG=+all wine C:\Program Files\Paradox Entertainment\Crusader
Kings\Crusaders.exe &> /tmp/relay.log && grep -A 5 -B 2500 "Unhandled page
fault on write access" /tmp/relay.log > /tmp/relay.txt
and attach the file /tmp/relay.txt here
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-03 10:20:01 ---
closing
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-03 10:19:47 ---
>I just checked and the application was discontinued by the manufacturer because
>of QA issues. So I can't test this anymore.
Pity
>Of course the bug can be closed...
I agree, as you didn't install those ado-files, required by this app, it was
more or less invalid anyway
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--- Comment #4 from Mika Fischer <mika.fischer(a)gmx.de> 2007-09-03 09:12:39 ---
Hi,
I just checked and the application was discontinued by the manufacturer because
of QA issues. So I can't test this anymore.
Of course the bug can be closed...
Thanks,
Mika
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Thomas Rheker <trheker(a)upb.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |trheker(a)upb.de
--- Comment #13 from Thomas Rheker <trheker(a)upb.de> 2007-09-03 08:49:44 ---
On my system, Debian Etch, wine-0.9.34, the game also crashes with version
1.05, see attachment above.
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--- Comment #5 from Kenton Groombridge <kenton.groombridge(a)us.army.mil> 2007-09-03 08:06:30 ---
I determined a bit more on what the problem is:
If the game is hosted either by dedicated server or staring a local server
using Wine, then joining the game will fail. If I start a server on a real
Windows system, then I can join it fine using Serious Sam under Wine.
So the issue is the game runs fine using Wine, but hosting a game using Wine
doesn't work. The game has to be hosted on a real Windows system.
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Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
--- Comment #9 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-09-03 07:43:59 ---
There is also a demo of Red Alert, which shows the menu problem, here:
ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95demo.zip
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--- Comment #8 from lord <david_kaufmann(a)gmx.at> 2007-09-03 06:41:30 ---
The only thing that comes to my mind currently is Guild Wars itself - you don't
need an account to confirm the problem - it already consists on the login
screen..
BUT: the game is *very* large...almost about 4 GB - without having entered the
game maybe (much) less because all the data from the individual game instances
(missions) is loaded when first entering it..
Install-Program itself: about 100 kB
Can be installed without having an account or CD-Key - the CD-Key is only
needed for creating an account which you need at the login screen to enter the
game.
But as the problem already consists on the login-screen you don't need the
account..
if anyone wants to try - with the following command it works on my system:
wine "C:\Program Files\Guildwars\Gw.exe" -nosound
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emkay <emkay(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #14 from emkay <emkay(a)gmx.de> 2007-09-03 04:41:50 ---
The stuttering bug was fixed with wine x.43 since that version graphics are
working fine again. thx
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Aaron <aarondoom(a)cookiedoom.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #7 from Aaron <aarondoom(a)cookiedoom.com> 2007-09-03 04:14:47 ---
I can't duplicate this bug with any other application even the Warcraft III
demo works just fine.
So I guess it's something else.
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Jeremiah Cillessen <jeremiah(a)planitcomputing.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremiah(a)planitcomputing.com
--- Comment #28 from Jeremiah Cillessen <jeremiah(a)planitcomputing.com> 2007-09-03 02:13:32 ---
I struggled with this for a while and checked several forums trying several
different solutions. Finally I found this forum and the command: onenice -n
19 wine Steam.exe
This solved the problem and it is now working great. I'm using Mandriva with
the latest version of wine. Thx for the help!!
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--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2007-09-03 01:50:44 ---
Can anyone provide a link to a free program that demonstrates this problem?
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Rob Gutermuth <death(a)apoc.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julliard(a)codeweavers.com,
| |death(a)apoc.org
--- Comment #13 from Rob Gutermuth <death(a)apoc.org> 2007-09-03 00:33:36 ---
Following the git regression testing docs for wine at
http://wiki.winehq.org/RegressionTesting , I went through the process and ran
down the offending code commit for this bug. I have been stuck using 0.9.35
for quite some time due to this issue, so figured that I'd try and help out
what little I can.
The commit was authored by Alexandre Julliard, but I can't get Bugzilla to
accept his email address in the commit <julliard(a)winehq.org> as a new cc. :(
I went poking in the assigned bugs here, and jumped to the no doubt hasty
conclusion that <julliard(a)codeweavers.com> is the same individual. Any helping
hands out there to confirm that I got that right or else get the word out to
the right people?
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--- Comment #6 from Chuck Edenburn <cedenburn(a)cox.net> 2007-09-02 23:30:31 ---
(In reply to comment #5)
> Chuck, your bug has nothing to do with this one.
>
Thanks Jesse, this is the first time that I have received an error after
install and first bug submission so was looking for something related.
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|winecfg crash |freebsd winecfg crash
--- Comment #5 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-02 23:13:02 ---
Chuck, your bug has nothing to do with this one.
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Chuck Edenburn <cedenburn(a)cox.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cedenburn(a)cox.net
--- Comment #4 from Chuck Edenburn <cedenburn(a)cox.net> 2007-09-02 23:05:31 ---
When I installed wine-0.9.44, it installed with out any errors, but when I run
winecfg it creates the .wine directory and then I get this:
[@localhost ~]$ winecfg
err:module:load_builtin_dll failed to load .so lib for builtin L"winex11.drv":
libXxf86vm.so.1: cannot open shared object file: No such file or directory
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:module:load_builtin_dll failed to load .so lib for builtin L"winex11.drv":
libXxf86vm.so.1: cannot open shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for builtin L"winex11.drv":
libXxf86vm.so.1: cannot open shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for builtin L"winex11.drv":
libXxf86vm.so.1: cannot open shared object file: No such file or directory
Application tried to create a window, but no driver could be loaded.
Unknown error (127).
Application tried to create a window, but no driver could be loaded.
Unknown error (127).
New install of Mandriva 2007.1 for AMD64 x2
latest nvidia drivers 512 meg 8600GT
2gb ram
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--- Comment #15 from Erich Hoover <ehoover(a)mines.edu> 2007-09-02 22:30:53 ---
Several versions of this patch have gone to wine-patches and not been
committed, various criticisms have been addressed on wine-devel and patches
resubmitted. Lately I have not had time to try and figure out why it is not
getting accepted, since things will no-longer compile I will attempt to make
some time tomorrow to fix the patch.
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Alan J Richardson <ajrich(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7665 is|0 |1
obsolete| |
--- Comment #14 from Alan J Richardson <ajrich(a)earthlink.net> 2007-09-02 22:20:18 ---
Created an attachment (id=7938)
--> (http://bugs.winehq.org/attachment.cgi?id=7938)
Updated reject hunk
If there wasn't any problems, it'd have been committed by now. Someone needs to
ask wine-devel about this, preferably someone who can fix whatever needs to be
fixed. Furthermore, the latest GIT will not compile with this patch applied.
patch -p1 < ../other_patches/ReplaceFileW.diff
patching file dlls/kernel32/file.c
Hunk #2 succeeded at 1554 (offset -17 lines).
patching file dlls/kernel32/kernel_private.h
patching file dlls/kernel32/path.c
Hunk #2 succeeded at 893 (offset 3 lines).
patching file dlls/kernel32/tests/file.c
Hunk #1 succeeded at 1818 (offset -2 lines).
patch unexpectedly ends in middle of line
Hunk #2 FAILED at 2099.
1 out of 2 hunks FAILED -- saving rejects to file
dlls/kernel32/tests/file.c.rej
...
path.c: In function ‘CopyFileW’:
path.c:874: error: ‘buffer’ undeclared (first use in this function)
path.c:874: error: (Each undeclared identifier is reported only once
path.c:874: error: for each function it appears in.)
make[2]: *** [path.o] Error 1
make[2]: Leaving directory `/home/notuser/wine-source/wine/dlls/kernel32'
make[1]: *** [kernel32] Error 2
make[1]: Leaving directory `/home/notuser/wine-source/wine/dlls'
make: *** [dlls] Error 2
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Rob <r3dk9.r(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |r3dk9.r(a)gmail.com
--- Comment #35 from Rob <r3dk9.r(a)gmail.com> 2007-09-02 21:54:36 ---
I just upgraded Steam to the new "Community" Beta version, and this problem is
fixed.
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.commandandconquer
| |.com/intel/default.aspx?id=6
| |1#NewsMain
--- Comment #7 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-02 21:41:05 ---
C&C is free to download now. I might try this if I can stand the download
times.
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Toni Spets <toni.spets(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toni.spets(a)gmail.com
--- Comment #6 from Toni Spets <toni.spets(a)gmail.com> 2007-09-02 21:33:32 ---
Anything new about this bug? Is anyone tracing the problem?
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Summary: After update to 0.9.44 native comctl32.dll don't work
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsent(a)mail.ru
Created an attachment (id=7924)
--> (http://bugs.winehq.org/attachment.cgi?id=7924)
wine output
I used native Windows XP comctl32.dll for AceMoney (
http://appdb.winehq.org/appview.php?iAppId=2248 ), because with builtin version
calendar control ignores regional settings and sorting multi-column list by
clicking on columns' headers doesn't work at all.
After update to 0.9.44 native version doesn't work anymore. To be precise, it
worked with 0.9.44 while I still had ~/.wine directory created with previous
version (0.9.43 or 0.9.42). After invoking wineprefixcreate and reinstalling
AceMoney, it doesn't start with enabled overrides.
Log attached.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #4 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 17:24:06 ---
(In reply to comment #3)
> If there is any reason why this bug should stay open
No, closing - reported fixed
> linked, please correct me.
Yes, don't remove fixed bugs from AppDB. By default they will not be shown, but
it is a valuable information about what bugs affect what applications.
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Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jr98(a)gmx.net
--- Comment #3 from Julian Rüger <jr98(a)gmx.net> 2007-09-02 16:45:56 ---
Can this be closed? It has been a long time without activity on this one and it
is definetly fixed. I'm gonna remove the link in the AppDB again.
If there is any reason why this bug should stay open/linked, please correct me.
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Christian Arnold <webmaster(a)arctic-media.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |webmaster(a)arctic-media.de
--- Comment #5 from Christian Arnold <webmaster(a)arctic-media.de> 2007-09-02 16:44:03 ---
When will this patch be included in the binary-download for ubuntu? Or am I
forced to build wine by my own?
Regards
Christian
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--- Comment #40 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-02 16:32:24 ---
Reply to comment 39:
Maybe, but since this bug report touches so many things, that particular fix is
already in the tree, and your regression is only in one area, I'd really like
to see it addressed individually. :) It should be since it is a regression and
should be fixed.
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--- Comment #12 from knan-wine(a)anduin.net 2007-09-02 15:52:43 ---
One thought I've had is that in early directx, it was an allowed practice to
stop listening to the windows message loop and only poll directx messages. Thus
all the old games that show up in windows as "Not responding" and ceases to
work when you alt-tab out of them.
That could perhaps cause this?
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--- Comment #4 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-02 15:44:58 ---
Created an attachment (id=7931)
--> (http://bugs.winehq.org/attachment.cgi?id=7931)
+relay,+seh
Still crashes in current git. Just before some exceptions are thrown there's
something like
gdi32.wglGetCurrentDC() retval=00000000 ret=60944c82
That doesn't look right, does it?
Looks to me as if it cannot initialize and chokes in gdi32's wgl stuff
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-directx |wine-x11driver
Ever Confirmed|0 |1
--- Comment #11 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 14:48:10 ---
I doubt this is directX problem. More like something wrong with the input in
winex11. As stated, native dinput won't help, and the only place it gets the
input is from winex11->user.
For some reason x11drv doesn't poll X events. Could that be that window belongs
to a thread that does not do any WaitFor()? That might be a problem...
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Jason Edmeades <us(a)edmeades.me.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |us(a)edmeades.me.uk
--- Comment #2 from Jason Edmeades <us(a)edmeades.me.uk> 2007-09-02 14:36:12 ---
"Some applications ignore the "COMSPEC" environment variable and expect the
command prompt to be located at '%WinDir%/COMMAND.COM'"
Any example applications which can be used to justify/test this?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 14:34:21 ---
Closing duplicate.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #8 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 14:34:06 ---
Duplicate. The other bug has more information about the problem. Marking this
as duplicate.
*** This bug has been marked as a duplicate of bug 8854 ***
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.hall(a)bioch.ox.ac.uk
--- Comment #10 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 14:34:06 ---
*** Bug 8144 has been marked as a duplicate of this bug. ***
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Sam Anderson <sam(a)uptowninc.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sam(a)uptowninc.com
--- Comment #5 from Sam Anderson <sam(a)uptowninc.com> 2007-09-02 14:27:40 ---
the xinerama support works for me insofar as it properly draws my game on one
display, except that i am getting some odd mouse cursor boundaries.
i have my main screen (screen 0 0 in xorg.conf) as a 1920x1200 display between
2 1024x1280 displays (yes, they are on their sides.) and wine seems to want to
restrict my mouse to an area of 1024x1280 on my center screen while playing
world of warcraft.
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--- Comment #7 from Ben Hall <benjamin.hall(a)bioch.ox.ac.uk> 2007-09-02 14:23:08 ---
Ok, I've done some regression testing and the patch which causes the problem is
"dinput: Remove MsgWaitForMultipleObjects calls." (SHA1 ID
b22ff8018aca7c365e505f1db7732f7050ae259b, committed on 2006-12-28). Reverting
either altered line in the current git version fixes the bug; I think the
original patch was used to reduce response lag so I don't know which change
would give the smallest system slowdown. Also given that this is a "dinput"
problem (for changing either keyboard or mouse bindings, and this is just
keyboard code), I don't know if it would be more appropriate (and faster) to
try fix something further upstream.
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--- Comment #39 from Vladimir <vladimiroski(a)gmail.com> 2007-09-02 13:50:57 ---
Sorry, I though it should be here because it was introduced by fixes commented
in this thread.
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--- Comment #38 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-09-02 13:32:38 ---
(In reply to comment #37)
> A regression:
>
> Testing some VB6 app with Wine 0.9.44, ListBox control nows have window borders
> on the list.... they should be borderless :)
>
> Thank you.
>
Don't post this here. Open a new bug report!
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Mook <mook.moz+sites.org.winehq.bugs(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
--- Comment #4 from Mook <mook.moz+sites.org.winehq.bugs(a)gmail.com> 2007-09-02 12:26:52 ---
Sorry about the delay, had no access to my Linux machine for a while. Yes,
this does appear to be fine in wine 0.9.44.
FWIW, the command line used was:
midl -no_robust -Oicf ..../ISimpleDOMNode.idl
(this was part of the Mozilla build system)
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--- Comment #37 from Vladimir <vladimiroski(a)gmail.com> 2007-09-02 11:40:23 ---
A regression:
Testing some VB6 app with Wine 0.9.44, ListBox control nows have window borders
on the list.... they should be borderless :)
Thank you.
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wine-bugs(a)winehq.org escribió:
> http://bugs.winehq.org/show_bug.cgi?id=9555
>
>
> Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> Severity|critical |minor
> Difficulty|Minutes |---
> Platform|All |Other
> Summary|Wine crash when I run Stata |Wine crash when I click help
> |10 |in Stata 10
>
>
>
>
> --- Comment #1 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 10:11:23 ---
> Read FAQ how to properly run win applications on Wine. You have not cd'ed into
> program's directory!
>
> Not critical from description only help function is affected.
>
>
>
Many thanks for your response, It is true that only my problem afffect
the help system, but it is important to use a software.
I'll find in the FAQ.
Greetings
Hebert Suarez
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Usando el revolucionario cliente de correo de Mozilla linux Thunderbird: http://www.mozilla-europe.org/es/products/thunderbird/
http://bugs.winehq.org/show_bug.cgi?id=219
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adam050986(a)yahoo.fr
--- Comment #68 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-02 10:24:22 ---
*** Bug 9559 has been marked as a duplicate of this bug. ***
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David Hedberg <david.hedberg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |david.hedberg(a)gmail.com
--- Comment #5 from David Hedberg <david.hedberg(a)gmail.com> 2007-09-02 06:57:28 ---
This appears to be due to the only enumerated device enumerated by the
EnumDevices function in wine is IID_IDirect3DTnLHalDevice, something that the
callback function in Delta Force for some reason discards.
A simple "bypass" while waiting for a proper fix to arrive is to search for the
binary string "78 9E 04 F5" in the delta force executable and make a change to
it (doesn't matter what).
This also works for Delta Force Task Force Dagger which has the same problem.
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Jason Edmeades <us(a)edmeades.me.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jmgreen7(a)gmail.com
--- Comment #34 from Jason Edmeades <us(a)edmeades.me.uk> 2007-09-02 04:05:51 ---
Reinstating copy list - I note the URL, keywords etc fields are blank -= Has
something broken in bugzilla?
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Jason Edmeades <us(a)edmeades.me.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |balasarius(a)blueyonder.co.uk,
| |us(a)edmeades.me.uk
--- Comment #33 from Jason Edmeades <us(a)edmeades.me.uk> 2007-09-02 04:04:36 ---
Why did you remove from the cc list 3 people?
Ian HOpkins <scyattica17....> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|balasarius@....
|jmgreen7@....
|us@....
Adding back in
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #3 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-02 02:41:33 ---
00000507-0000-0010-8000-00aa006d2ea4 = msado15.dll
Apparently you need to install ado-dlls to get this running.
Try :
wget http://www.kegel.com/wine/winetricks && sh winetricks art2kmin
, try run the app again,
and report back please
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--- Comment #5 from Christian Seiler <chris_se(a)gmx.net> 2007-09-02 00:06:20 ---
If taken from that perspective, ok, sure. ;-)
My point simply was that the "stops working" isn't correct - it never did work
with the builtin itss.dll (although it did cost me quite a few hours to figure
that out - for quite a while I thought I could actually reproduce this bug in
the same way the reporter did and compiled perhaps 5 different wine versions in
order to determine which one was it that first broke ;-)).
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Ian HOpkins <scyattica17(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|balasarius(a)blueyonder.co.uk,|
|jmgreen7(a)gmail.com, |
|us(a)edmeades.me.uk |
--- Comment #32 from Ian HOpkins <scyattica17(a)gmail.com> 2007-09-01 23:25:02 ---
lol...I get a new error when I do that.."no permission to run "cstrike""
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--- Comment #31 from Ian HOpkins <scyattica17(a)gmail.com> 2007-09-01 23:18:22 ---
HAHA VICTORY. I reviewed the logs here, and I had CSS on my friends account,
but not mine, I noticed his had didn't have a licenses key, whereas my account
did in HKCU/software/valve/steam/users/<uid>/licenses. I deleted mine and BOOM
HEADSHOT! (LOL WUT)
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-01 23:05:55 ---
Andrew, many thanks for the additional information.
(Since this bug was caused by one of my patches I was interested to see that.)
Closing.
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Kevin Fischer <fisch(a)dartmouth.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fisch(a)dartmouth.edu
--- Comment #11 from Kevin Fischer <fisch(a)dartmouth.edu> 2007-09-01 22:00:42 ---
This crash is not necessarily unique to Wine; in XP many have complained of
similar crashes, and I've seen the game crash while loading graphics before.
v1.05 of CK is supposed to fix (most) such crashes. On my system (Ubuntu Feisty
w/ Wine 0.9.44, CK 1.05) this crash hasn't happened. Has anyone observed this
crash in v1.05a of CK?
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Component|wine-help |wine-ole
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2007-09-01 20:34:26 ---
Nah, if wine's itss is incomplete, it's a bug in wine,
not a worksforme.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #20 from Dan Kegel <dank(a)kegel.com> 2007-09-01 20:32:08 ---
OK. But users are going to be a bit confused
about how to move and resize the windows. At
least on Feisty, it's hard (you have to futz
with the lower right hand corner in a nonintuitive
way). But I guess that's a separate issue I can
file later once I understand it better.
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Marcel Schmedes <sm(a)kleinreich.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sm(a)kleinreich.de
--- Comment #2 from Marcel Schmedes <sm(a)kleinreich.de> 2007-09-01 19:34:42 ---
Did you try to change the Path where the Game should go?
Had this Issue if trying to install on my D:
which is mapped to /usr/local/games,
after changing the Letter to e: it works to install
Silkroad in E:\SilkRoad.
Before trying around with that,
try to install in default folder - should work.
BTW: The Silkroad-Installer works even with 200-/XP-Mode,
so it's safe to switch to 98 after install is complete.
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--- Comment #9 from Andrew Talbot <Andrew.Talbot(a)talbotville.com> 2007-09-01 19:02:00 ---
The patch that fixes this bug is commit
ac98e0c07535af4a373c0af343498903e2ff42a6:
"winex11: Switch windows to managed mode in SetWindowPos instead of at creation
time."
I have determined that, with the associated app, the reported oscillations are
clearly and consistently evident prior to this patch, but not subsequently.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |madewokherd(a)gmail.com
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cyp(a)freesurf.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cyp(a)freesurf.fr
--- Comment #4 from cyp(a)freesurf.fr 2007-09-01 16:43:31 ---
Solved with 0.9.44
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Christian Seiler <chris_se(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chris_se(a)gmx.net
--- Comment #3 from Christian Seiler <chris_se(a)gmx.net> 2007-09-01 15:01:09 ---
This isn't actually a NEW bug that breaks the HTML Help Workshop compiler, but
rather the simple fact, that Wine's implementation of "itss.dll" is incomplete.
If you use the native version instead of Wine's builtin (add an exception in
winecfg), this problem will not occur (then, of course, due to problems with
itircl.dll, the HTML Workshop will not work out of the box, I'm going to add an
entry to the Wine AppDB on how to get it working).
Anyway, this bug is worksforme.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:41:47 ---
closing
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:41:25 ---
>This one is actually solved quite easily: You need to run the game from the
>directory it was installed in
Well, invalid then.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:39:40 ---
closed
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #3 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:39:26 ---
>Thanks but what is the problem here? Those fixme messages don't come from out of
>nowhere.
I don't get it either. There's no bug described here. As reporter does not
respond closing as invalid.
If you run into a real bug/crash please open a new bug.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #1 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:30:43 ---
Dan, is this still a problem? (I guess not , lot's of code has changed since
this bug was filed...)
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:29:01 ---
closing
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #7 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:28:38 ---
>I tried the game with wine 0.9.29 and it does not crash anymore, but no windows
>appear anywhere.
You have to start with full path, then a nice little login window comes up
(wine "c:\Program Files\ShVIP\hall\sh_hall.exe"). So this is apparently fixed.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:17:08 ---
closing
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 14:16:50 ---
>Is this still a problem? Regedit has never crashed on me.
For me neither; as reporter didn't respond i guess this is invalid
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Ross Vandegrift <ross(a)kallisti.us> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ross(a)kallisti.us
--- Comment #11 from Ross Vandegrift <ross(a)kallisti.us> 2007-09-01 14:03:48 ---
(In reply to comment #8)
> I'm reading bugzilla. And the patch is correct and verified with tests.
> The problem is somewhere else I'm afraid.
Any hints as to where this problem may have been introduced if this change
isn't the culprit? It's a definite regression, so I don't mind spending some
time tracking it down. Just not sure where to go, as I'm mostly unfamiliar
with the wine code.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-01 13:46:25 ---
closed
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