https://bugs.winehq.org/show_bug.cgi?id=53769
Bug ID: 53769
Summary: ssmaze.scr: textures not shown in configuration dialog
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 73251
--> https://bugs.winehq.org/attachment.cgi?id=73251
3D Maze screensaver from Windows 95
Textures are not shown in the configuration dialog of the 3D Maze screensaver
from Windows 95 (ssmaze.scr).
Steps to reproduce:
1. Run ssmaze.scr. This will open the configuration dialog.
2. The textures are shown for an instant before the dialog is finished loading.
3. The textures are not shown when the dialog is fully loaded.
The dialog allows choosing different textures by cliking on the small arrows.
When doing this, the textures are again visible, but the dialog background
becomes messed-up.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53757
Bug ID: 53757
Summary: The HTTP request is unauthorized with client
authentication scheme 'Negotiate'. The authentication
headr received from the server was 'Negotiate,NTLM'.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: 34810581(a)qq.com
Distribution: ---
wine7.18
install dotnet4.62 and vcrun2015 in prefix;
The client accesses the IIS server through the wcf interface;
enter the correct user name and password,but return the error:
The HTTP request is unauthorized with client authentication scheme 'Negotiate'.
The authentication headr received from the server was 'Negotiate,NTLM'.
attach log
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https://bugs.winehq.org/show_bug.cgi?id=53736
Bug ID: 53736
Summary: Unable to install wine 5.0 pkg
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: packager
Assignee: wine-bugs(a)winehq.org
Reporter: Jaquesst(a)gmail.com
Distribution: ---
When trying to install on MacOS Monterey 12.6 I get the following error:
"winehq-stable-5.0.pkg" can't be opened because apple can't check it for
malicious software.
This software needs to be updated. Contact the Developer for more information.
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http://bugs.winehq.org/show_bug.cgi?id=26570
Summary: Maestia | Das Fantasy-MMORPG
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devil77329(a)yahoo.de
This is my bugreport to the support team of Maestia (german)
Nach der Installation und
bei jedem Aufrufen des Programmstarters mit "root - Rechten" Meldung No.1:
* ! Verbindung zum Patchserver fehlgeschlagen [ OK ] *
ein separates öffnen der MaestiaUpdater.exe unter Wine bringt das gleiche
Ergebnis
Meldung No.2
* Programm Fehler
Im Programm MaestiaUpdater.exe traten schwerwiegende Fehler auf und es muss
beendet werden. Wir entschuldigen uns für die Unannehmlichkeit.
Die Ursache kann ein Problem im Programm oder ein Fehler in Wine sein.
Sie können unter http://appdb.winehq.org Tips zum Ausführen der Anwendung
einholen.
Tritt dieses Problem unter Windows nicht auf und wurde es noch nicht gemeldet,
können Sie unter http://bugs.winehq.org einen Eintrag hinterlassen. [ Schließen
] *
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https://bugs.winehq.org/show_bug.cgi?id=53790
Bug ID: 53790
Summary: IrfanView Change canvas size dialog is not rendered
properly with a custom theme
Product: Wine
Version: 7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73281
--> https://bugs.winehq.org/attachment.cgi?id=73281
Dialog
Check the attached screenshot.
That's IrfanView 4.60 32bit with Windows XP Zune Style.
Shift + V is the shortcut (you need to open or create a picture first).
This is reproducible with Wine's Light theme as well.
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https://bugs.winehq.org/show_bug.cgi?id=53719
Bug ID: 53719
Summary: Startopia crashes while loading
Product: Wine-staging
Version: 7.18
Hardware: x86-64
URL: https://archive.org/download/startopia_demo/startopia_
demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 73150
--> https://bugs.winehq.org/attachment.cgi?id=73150
terminal output
The game crashes at various stages while loading the main menu.
Can be reproduced with the demo version.
Works properly in vanilla Wine-7.18 and used to work in Wine-7.17 Staging.
The patch in Staging causing the crash:
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Junc…
See also bug #53683.
I noticed similar crashes due to the very same patch in other games as well,
e.g. Warhammer 40k GOTY (Steam), Tomb Raider: Underworld (Steam), Morrowind
GOTY, Thief-Deadly Shadows, Quake 4, Battle Isle - The Andosia War.
startopia_demo.exe (85M)
2e170f8c4700b2d271ac2a6fac23920a
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https://bugs.winehq.org/show_bug.cgi?id=39109
Bug ID: 39109
Summary: Erro na compilação do wine pelo cygwin
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: heliomoreno(a)gmail.com
./tools/winebuild/winebuild.exe -m64 -w --implib -o dlls/aclui/libaclui.a
--export ./dlls/aclui/aclui.spec
winebuild: Unix-style import libraries not supported yet
Makefile:492: recipe for target 'dlls/aclui/libaclui.a' failed
make: *** [dlls/aclui/libaclui.a] Error 1
-------------------------
~/Downloads/wine-1.6.2
$ CC="ccache gcc" ./configure --enable-win64 --without-freetype --without-x
make depend
make <-- apresenta erro nesta parte
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https://bugs.winehq.org/show_bug.cgi?id=53803
Bug ID: 53803
Summary: 无法启动软件
Product: Wine
Version: 7.10
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3511560239(a)qq.com
Created attachment 73300
--> https://bugs.winehq.org/attachment.cgi?id=73300
error log
When I run wine64 winecfg on the terminal, an error box pops up, telling me
that "the program start.exe needs to be closed in case of serious problems"
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https://bugs.winehq.org/show_bug.cgi?id=53796
Bug ID: 53796
Summary: Audacity's splash screen is not rendered properly
Product: Wine
Version: 7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73291
--> https://bugs.winehq.org/attachment.cgi?id=73291
Splash screen
Instead of the splash screen you see garbage.
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https://bugs.winehq.org/show_bug.cgi?id=53801
Bug ID: 53801
Summary: No pen pressure under paint tool sai as of 2022
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phillip_mar(a)hotmail.com
Distribution: ---
Tried several guides, bugfixes, walkthroughs etc. to try and get Paint Tool SAI
to work with pen pressure with a tablet (Wacom One Small) no luck. Have used
wine versions 1.5.5 SAI and 5.2-staging and the default wine version. Tried to
use SAI1 and SAI2, SAI1 works without pen pressure and SAI2 works but doesn't
register pen at all and confuses it for a mouse. Reason for submitting this bug
report is that pen pressure used to work some years ago but it doesn't any more
due to possible changes in wine ecosystem.
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https://bugs.winehq.org/show_bug.cgi?id=4418
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #28 from temp82(a)luukku.com ---
still valid wine 7.19.
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https://bugs.winehq.org/show_bug.cgi?id=53690
Bug ID: 53690
Summary: hitomi_downloader_GUI: Crash when using
QtWebEngineProcess.exe
Product: Wine-staging
Version: 7.17
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: efuhow(a)copyhome.win
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 73097
--> https://bugs.winehq.org/attachment.cgi?id=73097
backtrace, terminal log
reproducing : Open application -> Options -> preferences -> Advanced ->
Built-in web browser -> Click "View" button -> Crashing QtWebEngineProcess.exe
hitomi_downloader_GUI download link:
https://github.com/KurtBestor/Hitomi-Downloader/releases/download/v3.7n/hit…
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https://bugs.winehq.org/show_bug.cgi?id=53795
Bug ID: 53795
Summary: Emojis crash Naver LINE (and possibly all Qt
applications)
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
Created attachment 73289
--> https://bugs.winehq.org/attachment.cgi?id=73289
Source of a trivial Qt application to reproduce the issue
Naver LINE (installer at [1]) crashes if I paste some kinds of emojis, like
???? (U+1F972) or ???? (U+1F970). Crashes happen with all kinds of text boxes,
including username in the login dialog, search box and messaging dialog. Crash
does not happen if I uninstalled the Noto Color Emoji font [2].
Without WINEDEBUG, crashes are intermittent. With WINEDEBUG=+font, I always get
crashes.
The issue can be reproduced with a trivial Qt application (source attached).
The backtrace from a Qt 5.12.12 MinGW debug build [3] is also attached.
From the backtrace, Qt crashes when trying to get the string from
otm->otmpFullName [4]. In a gdb session, the address (otm + otm->otmpFullName)
points to an invalid address (needs to add otm per [5]). Apparently
GetOutlineTextMetrics does not correctly assign that pointer.
[1] https://desktop.line-scdn.net/win/new/LineInst.exe
[2] https://archlinux.org/packages/extra/any/noto-fonts-emoji/
[3]
https://download.qt.io/archive/qt/5.12/5.12.12/qt-opensource-windows-x86-5.…
[4]
https://github.com/qt/qtbase/blob/v5.12.12/src/platformsupport/fontdatabase…
[5]
https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-outlin…
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https://bugs.winehq.org/show_bug.cgi?id=53791
Bug ID: 53791
Summary: WOW Player. Formerly Sky Ticket. Fatal Error
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephanlauermann1(a)web.de
Distribution: ---
Created attachment 73283
--> https://bugs.winehq.org/attachment.cgi?id=73283
backtrace
when i start the WOW app https://www.wowtv.de/hilfe/artikel/installieren, after
a short time it comes: "Fatal error". wine 7.0 under Debian 11. attached the
backtrace.txt and a screenshot
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https://bugs.winehq.org/show_bug.cgi?id=53773
Bug ID: 53773
Summary: winetricks dotnet35 fails to install
Product: Wine
Version: 7.16
Hardware: x86-64
URL: https://github.com/Winetricks/winetricks/issues/1965
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: a8b007da5889f4cfac3651bab7090f7f65176f86
Distribution: Debian
Created attachment 73259
--> https://bugs.winehq.org/attachment.cgi?id=73259
terminal output
Originally reported at https://github.com/Winetricks/winetricks/issues/1965
Regression, introduced by:
a8b007da5889f4cfac3651bab7090f7f65176f86 is the first bad commit
commit a8b007da5889f4cfac3651bab7090f7f65176f86
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Aug 30 18:23:48 2022 +0200
kernelbase: Fix error value for PE files without resource.
Avoids spurious "dll is missing" messages from winetest.
dlls/kernelbase/version.c | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=53615
Bug ID: 53615
Summary: Sonic Adventure DX (2004) deadlocks on the title
screen
Product: Wine
Version: 7.15
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-61013/Sonic-Adven
ture-DX-PC-Demo/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: R3FR4GYT(a)gmail.com
Regression SHA1: b95158b23ca884322a02be69826a58edb5e3923e
Distribution: Mint
Created attachment 73016
--> https://bugs.winehq.org/attachment.cgi?id=73016
SADX Wine Console Output
The game freezes and is stuck when the main menu appears, something related to
the music playing most likely, my only option is to kill the process
Crash was introduced by commit b95158b23ca884322a02be69826a58edb5e3923e
The wine output is here as an attachment
This is also reproducible on the demo version, i linked one of the websites to
download it
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https://bugs.winehq.org/show_bug.cgi?id=52954
Bug ID: 52954
Summary: Dracula 3 (Kheops Studio adventure game) Graphic bug
that prevents any progress in the game
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 72324
--> https://bugs.winehq.org/attachment.cgi?id=72324
On the left, the normal display (versions before 7.3). On the right, the
graphic bugs (since version 7.3).
The game was working correctly until development version 7.2.
Since development version 7.3, there are some graphical bugs:
* The background of the menu screen is black.
* The documents in the inventory are no longer readable (black screen). As this
is a point-and-click adventure game, this bug prevents any progress in the
game.
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https://bugs.winehq.org/show_bug.cgi?id=53700
Bug ID: 53700
Summary: DbgChild crashes because of missing function
RtlDosPathNameToRelativeNtPathName_U in ntdll
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: loic.taleb02(a)gmail.com
Distribution: ArchLinux
Created attachment 73104
--> https://bugs.winehq.org/attachment.cgi?id=73104
Backtrace for x32dbg in Wine 7.15
Reproduction steps:
1. Create a new 64 bit Wine prefix
2. If Wine >= 7.16, install Visual C++ 2013 Redistributable (winetricks
vcrun2013) (workaround for https://bugs.winehq.org/show_bug.cgi?id=53672)
3. Download x64dbg from
https://github.com/x64dbg/x64dbg/releases/download/snapshot/snapshot_2022-0…
(SHA-256: dcd3b74faa6e845a533756f778a2c7eb020f130239bf3e7cbb881acd91d3e76b) and
extract the release folder
4. Download DbgChild from
https://github.com/therealdreg/DbgChild/releases/download/beta10/DbgChild.B…
(SHA-256: f17f588795d8f5f94d71335a8acfa58946bb03a94a5637be7f3e804c652ea2b4) and
extract the contents of the release folder in the release folder of x64dbg
5. Run x32/x32dbg.exe or x64/x64dbg.exe
6. Plugins>dbgchild then check Auto from x32dbg/x64dbg Hook process creation,
Auto from x32dbg/x64dbg Unpatch NTDLL entry and Launch from x32dbg/x64dbg
NewProcessWatcher without ask
7. File>Open then choose any executable file
8. x32dbg/x64dbg crashes
Patching x32/CreateProcessPatch.exe and x64/CreateProcessPatch.exe to replace
RtlDosPathNameToRelativeNtPathName_U by
RtlDosPathNameToRelativeNtPathName_U_WithStatus fixes the crash
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https://bugs.winehq.org/show_bug.cgi?id=53673
Bug ID: 53673
Summary: AE - VN tools fails to launch (previously "just
worked" on staging 7.13)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Simply put, the program AE VN tools no longer launches in staging v7.17:
http://wks.arai-kibou.ru/ae.php
I do not know if staging v7.17 is the first version where this problem occurs,
but I know for a fact that AE VN tools had "just worked" on staging v7.13.
When I launch ae.exe in the terminal via the command "wine ae.exe", this is all
that I get:
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.17 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0064:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
0064:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
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https://bugs.winehq.org/show_bug.cgi?id=53672
Bug ID: 53672
Summary: x64dbg crashes after wine-devel-7.16
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: nnn1590+winehqbugzilla(a)nnn1590.org
CC: dimesio(a)earthlink.net
Distribution: Ubuntu
Created attachment 73082
--> https://bugs.winehq.org/attachment.cgi?id=73082
Backtrace of x32dbg.exe + Wine-7.16(devel) + 64-bit prefix
OS: Ubuntu 20.04 LTS amd64
uname -a: Linux ubuntu 5.4.0-124-generic #140-Ubuntu SMP Thu Aug 4 02:23:37 UTC
2022 x86_64 x86_64 x86_64 GNU/Linux
Tested wine versions:
wine-devel_7.15~focal-1
wine-devel_7.16~focal-1
wine-devel_7.17~focal-1
=== Reproduction steps ===
1. Create new wine prefix
2. Download x64dbg from:
https://github.com/x64dbg/x64dbg/releases/download/snapshot/snapshot_2022-0…
(Archive:
https://web.archive.org/web/20220913184101/https://github.com/x64dbg/x64dbg…)
(SHA-256: dcd3b74faa6e845a533756f778a2c7eb020f130239bf3e7cbb881acd91d3e76b) and
extract it
3. Run release/x32/x32dbg.exe or release/x64/x64dbg.exe
4. File->Open and choose x32dbg.exe, x64dbg.exe or a random executable
5.1. In Wine 7.15, file is successfully opened and debugging can begin
5.2. In Wine 7.16 or 7.17, wine will show error and x32dbg/x64dbg will be
terminated
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https://bugs.winehq.org/show_bug.cgi?id=50269
Bug ID: 50269
Summary: Resident Evil Revelations 2 videos do not play.
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68810
--> https://bugs.winehq.org/attachment.cgi?id=68810
REREV2-Terminal-wine-6.0rc1.txt
Resident Evil Revelations 2 videos do not play. Tested in a clean wine prefix
with wine-6.0rc1.
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https://bugs.winehq.org/show_bug.cgi?id=48414
Bug ID: 48414
Summary: Disappearing textboxes
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drfiemost(a)email.it
Distribution: Other
Created attachment 66186
--> https://bugs.winehq.org/attachment.cgi?id=66186
Screenshot of OpenMPT with incorrectly rendered textboxes
Since Wine 4.x some textboxes are not rendered or appear without border in
OpenMPT (https://openmpt.org/), see the attached screenshot. When clicking on a
textbox it gets back to normal.
The problem is still present in 5.0-rc3 and was not there in Wine 3.0.x
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https://bugs.winehq.org/show_bug.cgi?id=52659
Bug ID: 52659
Summary: No sound for games that utilize windows media player
functionality
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
Some games I play rely on using sound functionality with Windows Media Player
(Version 9) in order to produce the sound. Up to and including Wine version
7.0, this functionality worked. After I applied version 7.1 (wine-devel) and
subsequent versions, the sound functionality ceased to work, and the games emit
no sound. I hoped that someone had already reported this issue, but I see it
has not been reported up to this point. As a process of elimination, I
reviewed the list of changes for version 7.1, focusing on any reference to
"sound" or "audio" and temporarily replaced files "winmm.dll" and
"mfmediaengine.dll", but this did not resolve the issue. So, the issue appears
to lie elsewhere. Let me know if there are some tests I can run as I have a
virtual machine set up with "wine-stable" installed and a virtual machine set
up with "wine-devel" installed.
Regards,
Craig
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https://bugs.winehq.org/show_bug.cgi?id=52655
Bug ID: 52655
Summary: Cubase 12: Unimplemented function
ADVAPI32.dll.OpenThreadWaitChainSession
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: 1nikolas(a)hotmail.gr
Distribution: ---
Created attachment 71973
--> https://bugs.winehq.org/attachment.cgi?id=71973
wine console log
Cubase 12 (https://www.steinberg.net/cubase/) tries to call an unimplemented
function when running (OpenThreadWaitChainSession from ADVAPI32.dll).
How to reproduce:
1) Download the offline installer (official link:
https://download.steinberg.net/automated_updates/sda_downloads/511e6c11-3fd…
as found on this page
https://o.steinberg.net/en/support/downloads/cubase_12/cubase_pro_12.html)
2) Extract the zip file
3) Don't run "Cubase 12/Setup.exe" (doesn't work). Instead navigate to "Cubase
12/Additional Content/Installer/" and run the Cubase12.msi (you don't need the
other MSIs)
4) After the installation, run the program (C:\Program Files\Steingerg\Cubase
12\Cubase12.exe)
5) Crash/unimplemented function error occurs
Note: I know I'm using an older version of wine but I looked at the code and
I'm almost certain that this is still unimplemented (this line is commented out
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/advapi32/advapi32.sp…).
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51884
Bug ID: 51884
Summary: HP calculator emulator doesn't get past the license
agreement screen
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfelten632(a)gmail.com
Distribution: ---
Created attachment 70826
--> https://bugs.winehq.org/attachment.cgi?id=70826
debug info
Whenever I try starting up the HP Prime Virtual Calculator (downloaded from
https://www.hpcalc.org/details/8939), it gives me a C++ runtime error, and I
have no idea what could be causing it. I have attached the error details below.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 7.19.
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https://bugs.winehq.org/show_bug.cgi?id=52931
Bug ID: 52931
Summary: vulkan-1:vulkan fails in Wine on cw-rx460 and Intel
cards
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
vulkan-1:vulkan fails in Wine on cw-rx460 and Intel cards:
vulkan.c:215: Test failed: Expected valid device LUID.
vulkan.c:218: Test failed: Expect deviceNodeMask to have only one bit set, got
0.
vulkan.c:215: Test failed: Expected valid device LUID.
vulkan.c:218: Test failed: Expect deviceNodeMask to have only one bit set, got
0.
https://test.winehq.org/data/patterns.html#vulkan-1:vulkan
The GPUs with the issues:
cw-rx460: AMD RADV POLARIS11 (ACO)
fg-deb64: Device: Intel(R) HD Graphics 4600 (HSW GT2)
The test was introduced in the commit below:
commit 8007d19c2792b5b177bd7200dc3567df4677dc0c
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Jun 17 20:02:26 2020 +0800
winevulkan: Fill Vulkan device LUID property.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook(a)nvidia.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Wine was broken at the time [1] so the issue was not detected immediately. But
with a 'git cherry-pick 8baf70a2d04d' one can see that the issue has been
present from that first commit.
[1] From 08bf605acb4d to 8baf70a2d04d Wine failed to create the wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=53786
Bug ID: 53786
Summary: WOW.exe (for German Sky Television) complains about
Aero Theme missing and throws a backtrace
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73275
--> https://bugs.winehq.org/attachment.cgi?id=73275
Backtrace 7.18 (Slackware 15.0)
Hello everyone,
I got a request from the German ubuntuusers.de Forum to reproduce a bug with a
Television app for Germany's Sky Television which is is a pay-TV channel.
Installing seems to work fine in a fresh prefix on Slackware 15.0 but when
running it is throws a backtrace.
Steps to reproduce (please adjust paths accordingly):
mkdir WineApps/SkyWOW
export WINEPREFIX=/home/mwagner/WineApps/SkyWOW/
cd Downloads/
wine WOW-Windows.exe
cd
/home/mwagner/WineApps/SkyWOW/dosdevices/c:/users/mwagner/AppData/Roaming/WOW/WOW/
wine WOW.exe
During the installation it complains about a missing Aero-Theme (will attach
screenshot later) and throws a backtrace which I am attaching.
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https://bugs.winehq.org/show_bug.cgi?id=53778
Bug ID: 53778
Summary: delete key doesn't works on bepo layout
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sloonz(a)gmail.com
Distribution: ---
Created attachment 73263
--> https://bugs.winehq.org/attachment.cgi?id=73263
Trace
On a bepo layout, pressing the delete key not only deletes the character under
the keyboard cursor, but also inserts a ".".
How to reproduce:
1. wine notepad
2. setxkbmap fr bepo (tip: type setxkbmap us in another terminal before
switching the layout so you just have to press enter to change back to an us
keyboard)
3. Type any string (for example "test"), place the keyboard cursor anywhere
inside the string (for example before "e"), press the delete key
4. Expected result: "tst". Actual result: "t.st"
Attached is a trace with WINEDEBUG=+msg in both scenarios (we see that in the
bepo case, a WM_CHAR event is sent which shouldn't happen). xev shows no
meaningful difference.
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https://bugs.winehq.org/show_bug.cgi?id=41171
Bug ID: 41171
Summary: Segfault on cinepak movie playback in War Wind
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-tester(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55403
--> https://bugs.winehq.org/attachment.cgi?id=55403
backtrace
War Wind crashes on start while trying to play the intro logo, which is an AVI
file with ffcvid codec. Here is the error message (backtrace is attached):
ALSA lib pcm_dmix.c:961:(snd_pcm_dmix_open) The dmix plugin supports only
playback stream
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x13dae0, flags 0x1, event (nil)
stub!
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:iccvid:ICCVID_DriverProc Unknown message: 401e 3539192 3539240
err:iccvid:decode_cinepak CVID: corruption 29700 (QT/AVI) != 13158 (CV)
wine: Unhandled page fault on write access to 0x003f8070 at address 0x7d4f688f
(thread 0009), starting debugger...
preloader: Warning: failed to reserve range 00010000-00110000
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https://bugs.winehq.org/show_bug.cgi?id=53069
Bug ID: 53069
Summary: International Cricket One Day - does not run
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikful(a)tutanota.com
Distribution: ---
Created attachment 72475
--> https://bugs.winehq.org/attachment.cgi?id=72475
Terminal output after running 'wine ICL_OneDay.exe'
Link - https://archive.org/download/cricket-one-day/Cricket-One-Day.iso
sha1sum of application
b1b2ce93c62577cc017515f460c9281b97fbd1dd ICL_OneDay.exe
sha1sum of iso
b9100f998541d36e44b56b00fc2cec1ec1c59dc7 Cricket-One-Day.iso
The appliaction installs successfully, but does not start.
'The program ICL_OneDay.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience'
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https://bugs.winehq.org/show_bug.cgi?id=38318
Bug ID: 38318
Summary: Corel Draw 3.0 Installation won't start
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51156
--> https://bugs.winehq.org/attachment.cgi?id=51156
Console output (Slackware 14.1 - 32 Bit)
Hello everyone,
I bought an old (but still shrinkwrapped) "Corel Draw 3.0" CD-ROM on ebay.
Please note that this is NOT Corel Draw X3. I installed in a clean wineprefix
and set winecfg to Windows 3.1 (which is recommended on the CD). Unfortunately
the installer (setup.exe) doesn't start up and gives a fatal error. The output
of this fatal error is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53739
Bug ID: 53739
Summary: [font cannot show in QQ ]When using the font
replacement function in the registry, some fonts
cannot be displayed, which affects normal use, and
even makes the response speed of some functions of the
application slow.
Product: Wine
Version: 7.16
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Created attachment 73181
--> https://bugs.winehq.org/attachment.cgi?id=73181
replacement.reg -> the registry file I modified fontwrong.log -> log of errors
that occurred
My English is not good, so I hope to be forgiven if there are any poor
wordings.
First of all, I appreciate your help and I will describe my problem in three
aspects.
[ Background of the problem ]
By using wine,I know that most of the font problems can be solved by installing
“allfonts” ect through winetricks,but I noticed that most of the fonts are not
open source.
So I want to use all open source fonts to display text in wine by my own
effort, such as NotoSans.
My ability does not support me to modify the source code directly, so I mainly
used the “Fonts\Replacements” function in the registry provided by wine to do
the replacement of missing\not open source fonts.
Most of the fonts displayed well after I made the replacements, but some fonts
had rendering problems, and these problems even affected the use of the
application.
Through my own research I found that all the changes I made to the registry did
not cause problems in wine 7.12, but in wine 7.18 they did.
By dichotomy, I found that the cause of the problem is the modification of the
file "dwrite", but I don't know where the problem occurs, so I'm asking for
advice.
[My actions]
The changes I made to the registry are in the file "replacement.reg", which you
can import directly from "./wine regedit."
I also deleted the fonts in . /wine/fonts file, because I want to display all
text in open source fonts.
In addition to changing the Fonts\Replacements in the registry and .
/wine/fonts file, I did not do any other things.
And I found that in my above operation, QQ can display all the text normally in
7.12, but not in 7.18.
[File description]
replacement.reg -> the registry file I modified
fontwrong.log -> log of errors that occurred
My model: ThinkPad-X1-Debian-11.4.0-amd64-KDE
I sincerely hope to get a reply, if you don't have time, you can simply point
me in the right direction, I'm also working on it now, hopefully we can make
wine better together
Yours: SvenL
QQ downloardURL:https://im.qq.com/download
QQ Version:9.6.7
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--- Comment #38 from Erich E. Hoover <erich.e.hoover(a)gmail.com> ---
(In reply to Anastasius Focht from comment #37)
> Hello Erich,
>
> yes, it's finally fixed - after the bug has hit its 15th anniversary.
> ...
> Thanks Erich for the persistence.
> ...
Thank you for the testing! Really, you should thank Joel Holdsworth for
reviving them - his push is what finally made it happen :) Would you mind
seeing if you can reproduce Bug #15679? It looks like it's related, so I'm
hoping it's fixed as well.
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http://bugs.winehq.org/show_bug.cgi?id=16328
Summary: GTA4 does not work under Wine
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zapolnov(a)gmail.com
Created an attachment (id=17631)
--> (http://bugs.winehq.org/attachment.cgi?id=17631)
Wine Log
When running GTA4 it calls some unimplemented function in advapi32.dll and
crashes. Wine log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=13656
Summary: Testout navigator does not dispaly menus or vodeo
correctly
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Testout navigator Starts but grey pane where the course video would play and
the menu bar is empty.
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https://bugs.winehq.org/show_bug.cgi?id=53780
Bug ID: 53780
Summary: Updated Steam Login UI Unresponsive With Wine
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sklein(a)codeweavers.com
Distribution: ---
Tested with both wine-7.0 and with wine-7.18-167-g16c6c249a51.
The Steam login UI has been updated, and is now not responding when accessed
with wine. Mousing over the text fields appears to highlight them, but clicking
or typing in the boxes doesn't work, nor does clicking on the Sign In button. I
have been accessing Steam with both versions of wine regularly (and recently)
and wasn't having problems until yesterday, when it seems the new login UI went
into effect across the board.
I did note another WineHQ bug that mentioned moving the box around and then
trying to type, but that didn't change the behavior here.
I would also note that the new UI is working properly when accessed via Proton
and with Crossover 22.
Please let me know if there is a log or other information I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=49908
Bug ID: 49908
Summary: vbscript: ExecuteGlobal is not implemented
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
Distribution: ---
Created attachment 68275
--> https://bugs.winehq.org/attachment.cgi?id=68275
vbs testcase
The script in
https://bugs.winehq.org/show_bug.cgi?id=39971
uses ExecuteGlobal, which is only stubbed in vbscript.dll.
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https://bugs.winehq.org/show_bug.cgi?id=52665
Bug ID: 52665
Summary: Minecraft windows 10 edition need library
Windows.ApplicationModel.Package
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kylianalex(a)mail.com
Distribution: ---
Created attachment 71989
--> https://bugs.winehq.org/attachment.cgi?id=71989
wine error log
After research, I've seen other issues talking about
Windows.ApplicationModel.Package but they were all fixed, I know UWP is low
priority.
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Erich E. Hoover <erich.e.hoover(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |erich.e.hoover(a)gmail.com
--- Comment #36 from Erich E. Hoover <erich.e.hoover(a)gmail.com> ---
Could someone retest this? I believe this should be fixed (for most platforms)
by commit 0a223f17e1fb4aafb43906aeffe00eadc81cf8c2.
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https://bugs.winehq.org/show_bug.cgi?id=48668
Bug ID: 48668
Summary: rFactor2 - Physics thread slower on multiplayer mode
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.brrsclnt(a)gmail.com
Distribution: Ubuntu
Created attachment 66525
--> https://bugs.winehq.org/attachment.cgi?id=66525
Steam rfactor2 proton log
This bug is created after the one that exists in the Proton github issue
tracker
https://github.com/ValveSoftware/Proton/issues/245
The game runs fine in single player mode since version 4.11 to the newest
versions of Proton, but there is a problem in multiplayer mode that makes the
game run slower.
We have asked to the game devs in their discord server for some info, try to
get some logs of the multiplayer execution, and finally, one dev told us that
despite the graphics thread was fine, there is something wrong affecting to the
physics thread in the game, and this only happens in online races, so the issue
may be in the network code of Proton/Wine. (@leillo1975 tried to run the game
in vanilla Wine, and the problem was also there).
Is there any way to trace the network execution to find what could be the
problem?
I added a log file in the proton issue tracker generated running the game with
the "PROTON_LOG=1 %command%" but don't know if that contains enough
information.
Let me know if I can add any other info.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=53776
Bug ID: 53776
Summary: Troubleshooting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blueguitar1978(a)gmail.com
Distribution: ---
cd ~/.wine/drive_c/Games/Tron
wine tron.exe &> log.txt
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https://bugs.winehq.org/show_bug.cgi?id=52330
Bug ID: 52330
Summary: iZotope software authorization process fails
Product: Wine-staging
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frech(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71492
--> https://bugs.winehq.org/attachment.cgi?id=71492
journalctl log during authorization process
Authorizing iZotope software will result in an error. According to the iZotope
Support, the attempt is visible, but the local application did not recognize
that. Also see attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38409
Bug ID: 38409
Summary: Wine Task Tray does is not in the taskbar KDE 5
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jack(a)emoss.org
Distribution: ---
The wine System Tray is not linked to the KDE desktop at all in KDE 5 but it
worked fine in KDE 4.
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https://bugs.winehq.org/show_bug.cgi?id=45364
Bug ID: 45364
Summary: Frostpunk
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Frostpunk is so dark that it's unplayable due to not being able to see what's
happening.
Steam version
Staging 3.10
Arch Linux
There is already a bug about glitches but I doN't know how related that is: bug
45098
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http://bugs.winehq.org/show_bug.cgi?id=17638
Summary: NOLF GotY: Sluggish mouse reaction when in zoom mode
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Mouse input in NOLF is generally a bit "inprecise", but one thing is broken for
sure.
Some weapons feature a zoom mode, but when this zoom mode is switched on it's
almost impossible to accurately use it since the mouse input becomes very
sluggish then. Turn zoom off again and mouse input stabilizes again.
I suppose that's a dinput problem, but I'm not sure about that.
The wine-0.9.46 testresult here
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=305&iTestingId…)
mentions a "weird mouse problem", but I'm not sure if that's what I'm
encountering.
Haven't tried any native DLLs though.
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http://bugs.winehq.org/show_bug.cgi?id=31157
Bug #: 31157
Summary: Filemaker Pro 12 Trial crashes
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 40903
--> http://bugs.winehq.org/attachment.cgi?id=40903
Crash Output on Filemaker 12
I would like to report some issues with Filemaker 12 Trial which can be
downloaded from Filemaker.com.
The application installs okay and I can start "Filemaker 12" from the command
line. When opening a sample solution (I selected "Invoices") the application
crashes. I have attached my console output.
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https://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #68 from Matheus <matheus.venturini(a)acad.ufsm.br> ---
Oops, the game is already listed as affected but under bug 30969. I will add
the information I was able to gather to it.
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--- Comment #67 from Matheus <matheus.venturini(a)acad.ufsm.br> ---
Created attachment 73242
--> https://bugs.winehq.org/attachment.cgi?id=73242
The Operative: No One Lives Forever Log
This is a log of me playing through some of the tutorial levels on a fresh
prefix. I was playing with virtual desktop enabled, but no music plays
regardless of that.
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Matheus <matheus.venturini(a)acad.ufsm.br> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matheus.venturini(a)acad.ufsm
| |.br
--- Comment #66 from Matheus <matheus.venturini(a)acad.ufsm.br> ---
This also affect The Operative: No One Lives Forever by Monolith Productions.
Sound effects play, but the background music doesn't.
The "Mega Mix Pack" demo of the game can be downloaded here:
https://www.moddb.com/games/no-one-lives-forever/downloads/no-one-lives-for…
Running SETUP.EXE crashes immediately, but the demo can be played by running
Game/NOLFDEMO.exe. Immediately upon starting, there should be no music in the
main menu.
The "1.0" demo of the game can be downloaded here:
https://archive.org/details/TheOperativeNoOneLivesForeverDemo This version also
crashes when trying to run SETUP.EXE, but Game/NOLFDEMO.exe will ask for the CD
to be inserted in the tray for it to launch.
In case it is helpful, the game is open source and it can be accessed here:
https://github.com/osgcc/no-one-lives-forever
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https://bugs.winehq.org/show_bug.cgi?id=53764
Bug ID: 53764
Summary: Heroes of the Storm crashes at loading screen
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Heroes of the storm recently started crashing during start.
Nvidia drivers 470.141.03.
It crashes when using wine-staging 7.18, but it works fine if wine-staging 7.16
used or wine without staging 7.18 used.
Not sure if related to https://bugs.winehq.org/show_bug.cgi?id=51803.
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http://bugs.winehq.org/show_bug.cgi?id=30666
Bug #: 30666
Summary: MPEG movie does not play in Capitalism 2 demo
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://www.cnwcentral.com/capitalism-2/demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
Created attachment 40144
--> http://bugs.winehq.org/attachment.cgi?id=40144
console output
While playing intro movie of Capitalism 2 demo, one can hear the sound, but
video is playing.
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https://bugs.winehq.org/show_bug.cgi?id=53633
Bug ID: 53633
Summary: Visual Novel Ninki Seiyuu no Tsukukurikata crashes on
start throwing failed to call ConnectFilters (pSrc,
pMPEG1Splitter)
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: bugmetoo(a)protonmail.com
Distribution: ---
Created attachment 73031
--> https://bugs.winehq.org/attachment.cgi?id=73031
Crash log in a freshly created Wine Prefix
On trying to launch the game, the game throws the following message
"failed to call ConnectFilters (pSrc, pMPEG1Splitter).:[0x80004005] Error:
0x80004005" and application crashes.
Running winetricks quartz fixes the issue.
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Alberto Salvia Novella <es20490446e(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |es20490446e(a)gmail.com
--- Comment #106 from Alberto Salvia Novella <es20490446e(a)gmail.com> ---
*** Bug 53726 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=53718
Bug ID: 53718
Summary: WoW Beta/PTR get "Your 3D accelorator card is not
supported"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mckittrick.kaminski(a)gmail.com
Distribution: ---
Created attachment 73148
--> https://bugs.winehq.org/attachment.cgi?id=73148
Collection of Retail and Beta logs.
I had be playing/testing the new Dragonflight expansion for WoW recently, and
after this week's update, the game no longer launches, with the age old "Your
3D accelerator card is not supported" error. Research on previous occurrences
of this error have been fruitless, usually having something to do with multiple
GPUs and having the wrong one assigned.
Being that the WoW client updating was the only change to cause this issue, and
native Windows clients seem to have no issue, I can't help but think this lies
somewhere in wine, dxvk, or vkd3d namespace.
For information on my environment, I'm running via Lutris, and have tried both
Lutris and Wine runners, a few releases from 5.x, 6.x, and 7.x, up to 7.17
staging. I'm using dxvk v1.10.3 and vkd3d v2.6. My graphics card is 3060Ti, and
I get the error with both the 470xx and 515 nvidia drivers. The 3060Ti is the
only VGA controller in my system, and I'm running Arch 5.19.9. Manually setting
the 'gxApi "D3D11"' config line in Config.wtf doesn't change the behavior,
which applies to D3D11, D3D11_LEGACY, as well as D3D12.
I'll note that this error only occurs with Beta and PTR clients. (PTR is open
to everyone, if you'd like to test, not sure if you need gametime). Retail and
Classic both work just fine and haven't any issue, although, I've noticed the
in-game option to use D3D12 has disappeared, leaving me with only D311 options.
It used to be there, and I'm unsure when the option left.
I've attached logs from both Beta and Retail, let me know what else I can
provide/test for y'all.
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https://bugs.winehq.org/show_bug.cgi?id=53763
Bug ID: 53763
Summary: eSword crashes when changing fonts, throws Text
Control error on newer bible modules
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
eSword found here: https://www.e-sword.net/files/e-sword_1220_setup.exe
Using Wine 7.18 on Fedora 36 KDE Spin.
This behavior is observed on several different machines including high end AMD
3900XT gaming system and low end Dell 1540 laptop.
eSword 12.2.0 works fine under Wine 6.0.4 and does not exhibit these behaviors.
When you click on certain newer bible modules it throws an error;
"Error: 20058 Unexpected Text Control error. (1-1d03)
This only happens on newer bible modules: LSB, LSB+, NASB, NASB+, ESV,
ESV+,CSB, and TPT.
If you click OK on the error message, the font colors change to black on gray,
hard to see, and none of the "Perascope" links work, but the greek/hebrew
Strongs Number links still work.
Older bible modules work fine, including some with Parascope links such as
NASB95, NASB95+.
On the menu bar, if you click on Options, then on Font Settings... the program
crashes.
On the menu bar, if you click on Options, then on App Theme, and select any
Theme the program locks up and must be forced to Terminate.
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https://bugs.winehq.org/show_bug.cgi?id=48912
Bug ID: 48912
Summary: Allow blacklisting unreliable and always new failures
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
A number of tests produce false positives because:
* Either the failure message contains a value that changes with each run (e.g.
an HWND). In some cases these values are really necessary for diagnosis and
moving them to a separate line would make the code quite a bit more complex.
* Or the test fails intermittently and is hard to fix. Sometimes the cause of
the failures may also come from external factors such as bugs in QEmu (for
instance long execution delays causing timeouts).
* Sometimes the intermittent failure is the product of a new Windows version or
configuration, which requires investigating before a fix is found.
In all cases the tests should be fixed eventually, but a solution is needed for
the interim so these tests to not make the TestBot so unreliable that its
results are ignored.
So the goal is to provide a way to blacklist some test failures so they do not
cause a patch to be rejected. Some safeguards are needed to ensure that:
* Failures are not blacklisted lightly. The preference should always be to fix
the test.
* The blacklist does not get so large that it becomes hard to maintain.
* Once a test is fixed the corresponding blacklist entries are removed in a
timely fashion.
* There is still an incentive to fix the tests.
So here is a proposal for implementing this blacklist:
* Each blacklist entry should be associated with a Wine bug describing the
issue. That bug should provide some minimal diagnosis: whether it's a new
Windows behavior, a race condition or some issue that was reported to QEmu.
That would ensure we know why the blacklist entry was added. One could also
check the status of the bug when reviewing the blacklist entries. A closed bug
would be a strong hint that the blacklist entry is no longer needed.
* Rather than blacklisting whole test units, blacklist entries should target
specific test failures via a regular expression. Besides being finer grained
this would be useful for cases like user32:win which has different issues
depending on the locale and where each should be linked to a different bug
(bugs 48815, 48819 and 48820).
* The TestBot should record when each blacklist entry was last used. This
relies on having the above regular expression since without it the TestBot
would not know anything beyond 'the test unit was run and had failures'. Also
the regular expression would only be used against *new* failures. So this would
really record the last time the blacklist entry was actually useful.
An entry that was unused for a long time would be a prime candidate for
reviewing the corresponding bug and for removal. (Note: The blacklist would
also be used on WineTest reports so it would get a chance of matching its
target at least 5 days / week).
* The blacklist entries would only be needed for 'base' test configurations
since they are the only ones wine-devel patches run on.
* There should be a page listing the blacklist entries so developers have a
good starting point to work on them.
* Ideally the blacklist page would also point to the tasks where the blacklist
was last used. Since most of the blacklisted failures are either intermittent
or specific to a given test configuration this would make it easier for
developers to find reports where the failure did happen.
Note that Wine VMs often test multiple configurations per task (e.g. wow32
and wow64, different locales), each producing its own test report. So pointing
at just the task would leave the developer guessing which report should be
looked at. But that may be sufficient guidance.
* (test:unit, testbot-vm) tuples make it impossible to target a specific Wine
test configuration such as a specific locale since they all run on the same VM.
Similarly it would make blacklisting bitness-blind on Windows VMs. If necessary
the tuple could be extended either with the specific mission the blacklist
applies to, or with the basename of the corresponding report (the latter being
easier to use in comparisons). Whether that's practical and worth the effort
remains to be determined. One complication for instance is that this would lead
to more blacklist entries: many 64 bit VMs would need two entries, one for 32
bit tests and one for 64 bit tests.
* Pseudo database schema and sample use:
FailureBlacklists
-----------------
PK Bug 48815
PK TestModule user32
PK TestUnit win
Name 0x738 message
FailureRegExp Test failed: hwnd [0-9A-F]{8,16} message 0738
LastUse 2020-03-27
FailureBlacklistVMs
-------------------
PK Bug 48815
PK TestModule user32
PK TestUnit win
PK VMName Entries for w1064v1709, w1064v1809, etc.
(48815, user32, win, w1064v1709)
(48815, user32, win, w1064v1809)
(48815, user32, win, w1064v1809_2scr)
...
FailureBlacklistUses (optionally)
---------------------------------
PK Bug
PK TestModule
PK TestUnit
PK JobId
PK StepNo
PK TaskNo
(48815, user32, win, 68507, 1, 7)
(48815, user32, win, 68508, 1, 7)
...
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https://bugs.winehq.org/show_bug.cgi?id=48209
Bug ID: 48209
Summary: Ignore random parts of test failure messages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot needs to detect if a patch introduces NEW test failures. To do so
it compares the failure messages with those from reference WineTest runs. But
in some cases part of the message changes from one run to the next, causing the
failure to look new.
Of course in all cases the ideal solution is to fix the test so it does not
fail.
Barring that there are also cases where the varying value is not really useful
(e.g. handle or pointer values) and in that case it should just be removed from
the message.
But there may be cases where knowing the value is still useful. So one solution
would be to tag such values so the TestBot knows it can ignore them when
comparing failure messages. For instance they could be enclosed in double
braces, curly braces, or other.
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https://bugs.winehq.org/show_bug.cgi?id=53759
Bug ID: 53759
Summary: FPGA Programmer can't open port
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
Created attachment 73229
--> https://bugs.winehq.org/attachment.cgi?id=73229
output log
I'm trying to use FPGA Programmer
(https://www.fpga-cores.com/software/fpga-programmer/) to broadcast UPD
packages to my FPGA.
Starting it up has no issues, but when it depends a device in the network it
hangs for a couple of minutes and the app runs very slowly.
Trying to upload a .bin takes a long time and gives an error saying "can't open
port", when that happens "010c:fixme:progress:ProgressWindowProc state 2 not
yet handled" is spammed in the logs.
Wine version: Wine-staging 7.18
FPGA Programmer version: 1.1
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https://bugs.winehq.org/show_bug.cgi?id=53758
Bug ID: 53758
Summary: Prototype freezes and crashes after intro/in menu
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 73228
--> https://bugs.winehq.org/attachment.cgi?id=73228
Execution log
After a fresh install from DVD-disc on a clean 64-bit prefix, if I run the game
using "WINEPREFIX=<prefix> wine prototypef.exe" in the games installation
folder, the game start up showing a cinematic of some license-text and the
developers logo and transfers to the games main menu. Here a modal shows with
some information regarding save game and here is when the game freezes.
winetricks dxvk removes said freeze and the game is playable.
GTX 760M
i5-6300HQ
Budgie DE
Manjaro 22
Kernel 5.4.212-1
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https://bugs.winehq.org/show_bug.cgi?id=52689
Bug ID: 52689
Summary: NVCUDA: Daz Studio 4.20 and CUDA SDK11 implementation
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72031
--> https://bugs.winehq.org/attachment.cgi?id=72031
Series of patches to implement basic SDK11 functionality
Recently DAZ Studio4 updated to 4.20 and the Iray engine also got updated to
the point it requires support for CUDA 11.4
I have worked through a great deal of the issues regarding support for SDK
11.4, aside from the D3D9/10/11 elements that have no equivalent Linux support.
The result is adding a few functions to the nvcuda implementation in
wine-staging. (Attachment with a series of 4 patches).
I have not yet been able to get SDK 11.6 samples to run, as this will (for now)
fail the CUDA runtime validation.. but DAZ Studio 4.20.1 is running fine.
2022-03-17 22:24:11.731 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
NVIDIA display driver version: 510.54
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Your NVIDIA driver supports CUDA version up to 11.6; iray requires CUDA version
11.4; all is good.
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Using iray plugin version 5.3, build 349500.7063 n, 18 Jan 2022,
nt-x86-64-vc142.
2022-03-17 22:24:11.768 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
CUDA device 0 (NVIDIA GeForce RTX 2070): compute capability 7.5, 7.773 GiB
total, 7.229 GiB available, display attached
I have built and run the main demo samples from the cuda-samples source github,
aswell as 30 some samples in addition to that, compiled with VS2019 and using
the SDK11.4 runtime library.
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https://bugs.winehq.org/show_bug.cgi?id=53753
Bug ID: 53753
Summary: TikTok Live studio will not run
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erik(a)dansbo.dk
Distribution: ---
Created attachment 73219
--> https://bugs.winehq.org/attachment.cgi?id=73219
backtrace of error from wine
TikTok Live Studio crashes before even starting up.
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https://bugs.winehq.org/show_bug.cgi?id=53751
Bug ID: 53751
Summary: RollerCoaster Tycoon 1-2: rename dialog is hidden
behind game screen
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://archive.org/download/RollerCoasterTycoon2Demos
/RCT2_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 4ce1d7f93a35322d149cbde29d619e2580159a80
Distribution: ---
Created attachment 73216
--> https://bugs.winehq.org/attachment.cgi?id=73216
What it looked like the last time it worked
When you click on an attraction or person in RollerCoaster Tycoon 1 & 2 you can
rename the object. A standard windows text-box should open in the upper-left
corner of the screen letting you input a new name for that object.
This text window is hidden behind the game screen when it is opened thus it is
inaccessible/not usable.
Tried with virtual desktop mode and fullscreen: both have the same issue.
Nothing obvious appears in the terminal.
Last version when it worked: Wine-6.0.
Bisecting revealed commit 4ce1d7f93a35322d149cbde29d619e2580159a80
was the culprit. Can't revert it on current Wine but the rename window appears
properly with the previous commit.
Steps to reproduce in RCT 2 demo:
Start a new game with the left-most icon at the bottom, select either "Crazy
Castle" or "Six Flags Belgium" scenario.
Left-click on an object to open an information window, select the rename icon
(looks like a brownish name-tag). A text-box is opened but it is placed behind
the game screen.
RCT2_Demo.exe (69M)
md5: 2d07a92c72ed5077a933ec9bf395f4d2
Still present in wine-7.18-120-g001665d7354.
Xfwm4 version 4.16.1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=53740
Bug ID: 53740
Summary: Space Rangers 2 - Dominators Reloaded (2.0) - stack
overflow error
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73182
--> https://bugs.winehq.org/attachment.cgi?id=73182
Space Rangers 2 Error output
The game doesn't start, saying something about a "stack overflow 1156 bytes" in
thread 0024 (this number is different every time starting the game). The bug is
true for both development 7.18 and stable 7.0 versions.
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auxsvr(a)yahoo.com changed:
What |Removed |Added
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https://bugs.winehq.org/show_bug.cgi?id=53745
Bug ID: 53745
Summary: English letters don't appear in Arabic session
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Distribution: ---
Created attachment 73190
--> https://bugs.winehq.org/attachment.cgi?id=73190
bug description
English letters don't appear in Arabic session, see the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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https://bugs.winehq.org/show_bug.cgi?id=53519
Bug ID: 53519
Summary: kernel32:comm - test_AbortWaitCts() once failed due to
an unexpectedly short wait
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm - test_AbortWaitCts() once failed due to an unexpectedly short
wait:
comm.c:1586: Test failed: Unexpected time 171, expected around 500
https://test.winehq.org/data/patterns.html#kernel32:comm
This failure happened on 2022-08-05 on w10pro64-ko-64.
Maybe the system time got changed during the test? (see bug 53516)
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https://bugs.winehq.org/show_bug.cgi?id=53735
Bug ID: 53735
Summary: Battle.net does not log in, shows error log, in
Bottles
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richardjecooke(a)pm.me
Distribution: ---
Created attachment 73172
--> https://bugs.winehq.org/attachment.cgi?id=73172
error log
See attachment
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https://bugs.winehq.org/show_bug.cgi?id=53400
Bug ID: 53400
Summary: wine-gecko 2.47.3 fails to build on host systems with
python 3.11
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: mike(a)cchtml.com
Distribution: ---
In similar vain as bug 51918 it is that time again. Fedora 37 (Rawhide,
unreleased) has Python 3.11. There are currently two failures I have
encountered. I've patched one.
1. inspect.getargspec() changes in Python 3.11
--- a/python/mach/mach/decorators.py 2022-07-12 08:33:06.000000000 -0500
+++ b/python/mach/mach/decorators.py 2022-07-22 08:55:21.510849725 -0500
@@ -111,7 +111,7 @@
pass_context = False
if inspect.isfunction(cls.__init__):
- spec = inspect.getargspec(cls.__init__)
+ spec = inspect.getfullargspec(cls.__init__)
if len(spec.args) > 2:
msg = 'Mach @CommandProvider class %s implemented incorrectly. ' +
\
2. Setting up the python virtualenv fails.
0:01.29 checking for python3... /usr/bin/python3
0:01.29 Creating Python environment
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.31 import distutils.sysconfig
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.31 import distutils.sysconfig
0:01.34
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:24:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.34 import distutils.spawn
0:01.35
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:25:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.35 import distutils.sysconfig
0:01.37 Using base prefix '/usr'
0:01.37 New python executable in
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
0:01.37 Not overwriting existing python script
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python
(you must use
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3)
0:01.37 ERROR: The executable
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
is not functioning
0:01.37 ERROR: It thinks sys.prefix is '/usr' (should be
'/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv')
0:01.37 ERROR: virtualenv is not compatible with this system or executable
0:01.38 Traceback (most recent call last):
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 486, in <module>
0:01.38 manager.ensure()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 128, in ensure
0:01.38 return self.build()
0:01.38 ^^^^^^^^^^^^
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 382, in build
0:01.38 self.create()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 147, in create
0:01.38 raise Exception(
0:01.38 Exception: Failed to create virtualenv:
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv
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https://bugs.winehq.org/show_bug.cgi?id=53734
Bug ID: 53734
Summary: Ghost Master: Laggy/Broken FMV cutscene playback
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Hi,
The game Ghost Master uses Windows Media Video files for FMV cutscenes (they
lie unprotected in the game files), sadly they don't seem to play properly from
inside of the game, they seem to update a frame after every couple dozen
seconds.
Specs:
Arch Linux 5.18.16-arch1-1
Nvidia GTX 1080 (properitary Nvidia drivers 515.65.01)
What I tried:
- current stable wine version
- current dev wine version = wine-7.18-37-g2a4ec7dafc7
- both 32bit and 64bit wine prefixes
Steps to reproduce:
- Download full game or demo
https://www.moddb.com/games/ghost-master/downloads/ghost-master-demo
- Launch it, in main menu press New Game, it should instantly play the file
sha5a_lo.wmv (demo), though it has issues.
Judging from:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30222 and
protondb reports, it seems like a common issue with the game
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https://bugs.winehq.org/show_bug.cgi?id=52493
Bug ID: 52493
Summary: CPU architecture entry on AppDB test reports
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
I've talk about it on the forum
https://forum.winehq.org/viewtopic.php?f=11&t=36163&p=135972#p135972
Today, AppDb only asks us for GPU and GPU driver on the hardware section before
posting data reports. With the adoption of ARM architecture on mainline Windows
and popularization of ARM laptops, more Windows applications will be released
for ARM architecture aswell, some Linux distributions are being ported to ARM
too.
That means, before Wine did had compatibility on other CPU architectures but
Windows applications didn't had it, so tests reports were mostly focused for
x86 architectures and other architectures had 0 guarantee to be supported,
things are about to change today with x64 and ARM becoming supported by
Microsoft.
There's options to emulate x86 and x64 architectures on ARM, even on Windows.
There's Rosetta on MacOS and box86/box64 on GNU/Linux. However, emulators
aren't perfect and CPU architecturse, emulated or natively, are going to imply
in app compatibility and in future test reports. While another application
might work perfect on x86, it might fail or be buggy in ARM both natively or
emulated, even if the application has support to it. To prevent confusion on
the next reports, we'll need to leave CPU architectures in consideration.
¿What do you think about it?
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https://bugs.winehq.org/show_bug.cgi?id=51980
Bug ID: 51980
Summary: Fedora 35 repo link is brokern
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craig.ziesman(a)gmail.com
Distribution: ---
Trying to add the Fedora 35 repo using ```dnf config-manager --add-repo
https://dl.winehq.org/wine-builds/fedora/35/winehq.repo``` but it returns a 404
status code
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https://bugs.winehq.org/show_bug.cgi?id=53351
Bug ID: 53351
Summary: Page translation doesn't always work
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
The home page is not translated with the "Change Language" link at the bottom
of the page.
Steps to reproduce
- Open Google Chrome (103.0.5060.114) in incognito mode
- Go to https://www.winehq.org/
- Change the language with the link at the bottom of the page
After this, the home page is still in English instead of the selected language.
It gets even weirder
For example, choose French (Français)
Go to the "Donate" page (This page is in French)
On this page change the language to Dutch
The homepage is now displayed in English again. Select the "Donate" page again.
The page is still in French instead of Dutch.
Go back to the home page and choose "About"
Now this page is in Dutch
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https://bugs.winehq.org/show_bug.cgi?id=53733
Bug ID: 53733
Summary: Forza Horizon 5 will not boot when using Wine.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yottamxt(a)gmail.com
Distribution: ---
Created attachment 73168
--> https://bugs.winehq.org/attachment.cgi?id=73168
The Wine backtrace.
When I try to boot Forza Horizon 5 on my Linux machine (Fedora 36), it shows
the booting splash image, but after a while, it triggers a Wine error which
reports that it had an error and needs to be closed.
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https://bugs.winehq.org/show_bug.cgi?id=53729
Bug ID: 53729
Summary: Dauntless crashes frequently
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galcian79(a)gmail.com
Distribution: ---
Created attachment 73162
--> https://bugs.winehq.org/attachment.cgi?id=73162
wine log from Heroic Games Launcher app.
After a recent update, the game crashes frequently with: "*** stack smashing
detected ***: terminated".
Not sure if it's a game or wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=32880
Bug #: 32880
Summary: Some Menus not working in Microsoft Money 2005
(version 14)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
Installed wine 1.5.22 on Ubuntu 12.04.1 (32 bit). Clean install with previous
.wine directory removed.
Program installed ok, this is as with previous versions of wine (1.4.1 and
1.5.19).
Good news. The program started up. Previously (1.4.1 and 1.5.19) it always
crashed. The only way to go any further would have been to install ie6. Not
required today.
When I tried to use the "lower" menu row in the program, the mouse highlighted
the menu names, but nothing happened when pressed. Output in the terminal was
like:
fixme:ieframe:navigate_url Unsupported args (Flags 0x115c430:19;
TargetFrameName 0x115c440:0)
fixme:ieframe:navigate_bsc Navigation canceled
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:object_available Could not get IHlinkTarget interface
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:jscript:JScript_SetScriptState unimplemented state 3
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
When I tried the upper menu row some of these did work. However, the program
crashed when the upper "File" menu was pressed. The terminal output was:
fixme:ieframe:get_location_url semi-stub
fixme:ieframe:get_location_url semi-stub
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Money Error Reporting"):
stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x60d7e4,0x60d39c):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x13a060,0x60d39c):
stub
err:eventlog:ReportEventW L"msmoney.exe"
err:eventlog:ReportEventW L"14.0.0.1105"
err:eventlog:ReportEventW L"kernel32.dll"
err:eventlog:ReportEventW L"5.1.2600.2180"
err:eventlog:ReportEventW L"0002bb85"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=53720
Bug ID: 53720
Summary: Starcraft Remastered:
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73151
--> https://bugs.winehq.org/attachment.cgi?id=73151
Wine running Starcraft log
Selecting "Local Area Network" in "Select Connection" causes following message:
"Bonjour is required to search for available LAN".
After selecting "Ok" following message appears: "Failed to activate the Bonjour
service."
Only once i got no messages/errors with wine-staging-7.18 in 10-15 attempts.
Downgrade wine-staging to v7.17 solves the problem. Looks like regression of
https://bugs.winehq.org/show_bug.cgi?id=52335
Starcraft Remastered v1.23.10.11109
Arch Linux, x86_64, kernel 5.19.10-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=47677
Bug ID: 47677
Summary: Age Of Empires 2 crash before starts an singleplayer
game
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franco_952010(a)hotmail.com
Distribution: ---
Created attachment 65131
--> https://bugs.winehq.org/attachment.cgi?id=65131
Age Of Empires 2 1.0c crash
condition:
age of empires: age of king installed with 2.0a patch
age of empires: the conquerors installed
aoc 1.0c patch installed
aoc no-cd applied
userpatch appllied
.
in 4.0.1 didn't happen this...
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https://bugs.winehq.org/show_bug.cgi?id=53629
Bug ID: 53629
Summary: mixed gdi/dx9 rendering leads to a failure to render
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
The summary is a guess and probably a wrong one.
wine version is set to 7.15, but it was first observed around 7th Oct 2020.
Anyway, in two games of a single dev (not really an engine, unless in the
home-cooked sense) the games start, show a standard window then fail to render
anything more. Mouse cursor still disappears upon entering the window and
reappears upon leaving.
One is steamid 1289960, other currently pending (there are demos available for
the original, non-steam versions).
Initially I thought it was something like the Diablo problem, even though ddraw
isn't involved, yet there was something about child windows in 'win' channel.
Then I've ran apitrace.
After first Present call, a Reset call is made repeatedly and each time it
fails.
Also of note is the fact that a native d3dx9_31 is required, otherwise a crash
with something looking like a stack corruption ('Unhandled page fault on read
access to CCCCCCCC at address ...') happens immediately.
Potentially of note: the hack makes things work with gl renderer, vulkan is
still broken, though that might be due to the child window bug; gdi renderer
makes things crash immediately with or without the hack.
If reset_enum_callback (in dlls/d3d9/device.c) is made to return D3D_OK in both
Texture and Surface step, things seem to work correctly, but that looks like a
leak-inducing step.
In vulkan case, console is flooded with repeated:
<threadid>:err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
<threadid>:err:d3d:wined3d_context_vk_apply_draw_state Failed to get graphics
pipeline.
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https://bugs.winehq.org/show_bug.cgi?id=53705
Bug ID: 53705
Summary: Timeshift Crashes at Startup
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 73129
--> https://bugs.winehq.org/attachment.cgi?id=73129
Log File
Timeshift crashes when launched. I am using version 2.0.0.3 from GOG. I have
attached a log file.
My System:
AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.7 | Garuda |
Mate 1.26.0 | Kernel 5.19.9-zen1-zen
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https://bugs.winehq.org/show_bug.cgi?id=53534
Bug ID: 53534
Summary: AvsFilterNet don't load in Avisynth Autooverlay plugin
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.starovoytov.94(a)gmail.com
Distribution: ---
Created attachment 72895
--> https://bugs.winehq.org/attachment.cgi?id=72895
logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod
I use Avisynth via Wine because the Autooverlay plugin doesn't have a native
version for Linux. Everything worked correctly in Wine <= 7.4, but after
updating to version 7.5 and above Avisynth began to give a message that
AvsFilterNet.dll could not be used. At the same time, I do not see any critical
errors in the log file of Avisynth and the output to the console of Wine. I
have installed dotnet48, vcrun2019 and vkd3d packages using Winetricks.
Installed in Wine:
- Avisynth (3.7.2): https://github.com/AviSynth/AviSynthPlus
- Autooverlay plugin (0.5.2): https://github.com/introspected/AutoOverlay
- AvsFilterNet (1.0.5): https://github.com/introspected/AvsFilterNet
- AvsPmod (2.7.2.5): https://github.com/gispos/AvsPmod
I use Wine / Wine Staging in ArchLinux, package from official repo.
I also attach logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod.
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https://bugs.winehq.org/show_bug.cgi?id=53609
Bug ID: 53609
Summary: Segmentation fault when starting Dosbox.exe in virtual
desktop mode
Product: Wine
Version: 7.16
Hardware: x86-64
URL: https://sourceforge.net/projects/dosbox/files/dosbox/0
.74-3/DOSBox0.74-3-win32-installer.exe/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0ad2db66a109b4c0a46d04ff8231706fff540941
Distribution: ArchLinux
The problem started happening in Wine-7.16 affecting many apps/games on my
system.
E.g. when starting dosbox.exe in virtual desktop mode, the Dosbox logo is shown
for a moment then it quits. There is a 'Segmentation fault (core dumped)'
message in the terminal.
Starts properly in Wine's fullscreen mode.
Reverting commit 0ad2db66a109b4c0a46d04ff8231706fff540941 fixes the problem for
me.
To reproduce:
Download and install DOSBox0.74-3-win32-installer.exe then try to start
DOSBox.exe while virtual desktop is enabled in Wine.
DOSBox0.74-3-win32-installer.exe
md5sum: 10f38d3d4b19c58c04d465bd1acd24f0
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http://bugs.winehq.org/show_bug.cgi?id=36944
Bug ID: 36944
Summary: Hotel Giant 2 crashes frequently
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/195342/190000/fileinfo/Hotel
-Giant-2-Demo-%28UK%29
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49051
--> http://bugs.winehq.org/attachment.cgi?id=49051
plain terminal output
The crashes sometimes happen while you're in the menus after starting the game,
but always reproducible when you start a new game (or the tutorial in the demo
version).
When it crashes I can only see the game's own bug reporting window so I can't
get a backtrace.
If I run the game under winedbg the problem is that winedbg doesn't detect the
crash, it's only a bug reporting form that is displayed.
The same problem with Wine 1.2.3/1.4.1/1.6.2/1.7.22
'winetricks wmp9 devenum quartz' doesn't help, they needed to play music and
the intro videos.
Reducing graphical details in the game, disabling audio doesn't help either.
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=36312
Bug ID: 36312
Summary: valgrind shows a couple possible leaks in
oledb32/tests/marshal.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8079== 40 bytes in 1 blocks are possibly lost in loss record 255 of 623
==8079== at 0x7BC4C735: notify_alloc (heap.c:255)
==8079== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8079== by 0x5DA4635: IMalloc_fnAlloc (ifs.c:186)
==8079== by 0x5DA4F50: CoTaskMemAlloc (objidl.h:1236)
==8079== by 0x60FC092: NdrOleAllocate (ndr_ole.c:364)
==8079== by 0x60E3BAC: NdrAllocate (ndr_marshall.c:417)
==8079== by 0x60E97CB: array_read_variance_and_unmarshall
(ndr_marshall.c:2143)
==8079== by 0x60EFB6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x6E533D8: ???
==8079== by 0x6E41ADA: ???
==8079== by 0x497E498: test_IDBProperties (oledb.h:2587)
==8079== by 0x497E861: func_marshal (marshal.c:269)
==8079== by 0x497F65C: run_test (test.h:584)
==8079== by 0x497FA4B: main (test.h:654)
==8663== 48 bytes in 1 blocks are possibly lost in loss record 273 of 623
==8663== at 0x7BC4C735: notify_alloc (heap.c:255)
==8663== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8663== by 0x59210FA: alloc_bstr (oleaut.c:162)
==8663== by 0x5921490: SysAllocStringLen (oleaut.c:324)
==8663== by 0x59215F2: SysReAllocStringLen (oleaut.c:379)
==8663== by 0x595FE5F: BSTR_UserUnmarshal (usrmarshal.c:175)
==8663== by 0x59614FD: VARIANT_UserUnmarshal (usrmarshal.c:627)
==8663== by 0x6108679: NdrUserMarshalUnmarshall (ndr_marshall.c:4461)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x610624F: NdrComplexStructUnmarshall (ndr_marshall.c:3724)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x6100E68: array_read_variance_and_unmarshall
(ndr_marshall.c:2267)
==8663== by 0x6107A96: NdrComplexArrayUnmarshall (ndr_marshall.c:4231)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FDD4D: EmbeddedPointerUnmarshall (ndr_marshall.c:1295)
==8663== by 0x610084B: array_read_variance_and_unmarshall
(ndr_marshall.c:2155)
==8663== by 0x6106B6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FE75D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663==
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https://bugs.winehq.org/show_bug.cgi?id=53578
Bug ID: 53578
Summary: msvfw32:mciwnd - test_MCIWndCreate() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvfw32:mciwnd - test_MCIWndCreate() fails in Wine:
mciwnd.c:171: Test failed: Unexpected error 257
mciwnd.c:184: Test failed: Unexpected error 257
https://test.winehq.org/data/patterns.html#msvfw32:mciwnd
A bisect shows that the failures started with the commit below:
commit e41c255be6ba66d1eec7affe674b8cc7699226b8
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Aug 14 23:41:53 2022 +0200
win32u: Use send_message_timeout for WM_CREATE and WM_NCCREATE.
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https://bugs.winehq.org/show_bug.cgi?id=53577
Bug ID: 53577
Summary: d3d9:device - test_scissor_size() fails on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:device - test_scissor_size() fails on Windows 8+:
device.c:3647: Test failed: Expected rect (0,0)-(640,480), got
(0,0)-(1024,768).
device.c:3647: Test failed: Expected rect (0,0)-(800,600), got
(0,0)-(1024,768).
https://test.winehq.org/data/patterns.html#d3d9:device
Strangely enough a bisect shows that the failures started with the commit
below:
commit 7623d0a6f585505302044beace53fb8ff81ae120
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jul 4 12:08:57 2022 -0500
d3d9/tests: Build without -DWINE_NO_LONG_TYPES.
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http://bugs.winehq.org/show_bug.cgi?id=35478
Bug ID: 35478
Summary: dsdmo.dll not implemented and not available to install
via winetricks.
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Classification: Unclassified
This componets essential for running some games - Silent Hill 4 & 3 (footstep
sounds).
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https://bugs.winehq.org/show_bug.cgi?id=53458
Bug ID: 53458
Summary: windows.media.speech:speech - The 64-bit
test_Recognition() gets unexpected ref count on
Windows after
ISpeechContinuousRecognitionSession_Release()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech - The 64-bit test_Recognition() gets unexpected ref
count on Windows after ISpeechContinuousRecognitionSession_Release():
w1064v1507, w1064v1607 and w1064-adm (21H2):
speech.c:1781: Test failed: Got unexpected ref 6.
or on w1064v1709:
speech.c:1781: Test failed: Got unexpected ref 6.
speech.c:1784: Test failed: Got unexpected ref 3.
speech.c:1787: Test failed: Got unexpected ref 2.
speech.c:1790: Test failed: Got unexpected ref 1.
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
This is specific to the 64-bit test and only happens on w1064v1507, w1064v1709
and w1064-adm (21H2).
Also these failures started as soon as test_Recognition() was introduced:
commit 0a4b2bbd55a015dc603d0e073f7d000a574ab1b4
Author: Bernhard Kölbl <besentv(a)gmail.com>
Date: Mon Apr 25 23:18:06 2022 +0200
windows.media.speech/tests: Add some recognition tests.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51404
Bug ID: 51404
Summary: Resident Evil 7 objects rendered with glitches (Vulkan
renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70261
--> https://bugs.winehq.org/attachment.cgi?id=70261
example
vkd3d-1.2-317-g57faa09
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https://bugs.winehq.org/show_bug.cgi?id=44314
Bug ID: 44314
Summary: FrameMaker 8: Installer aborts with the error "The
wizard was interrupted..."
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
The installer of FrameMaker 8 aborts with the message "The wizard was
interrupted before Adobe FrameMaker v8 could be completely installed.
Wine is self-compiled in an Ubuntu 16.04 environment.
Please let me know whether the install log with +msi is helpful, it is rather
large.
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https://bugs.winehq.org/show_bug.cgi?id=53703
Bug ID: 53703
Summary: Crashes when setting a long window title.
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 73120
--> https://bugs.winehq.org/attachment.cgi?id=73120
minimal reproducible example
After Wine 7.16, setting a long window title leads crashes.
I debugged this issue and created a minimum reproducible example.
Steps to reproduce:
1. Using winecfg, enable "Emulate a virtual desktop" or uncheck "Allow the
window manager to decorate the windows".
2. Compile attached source file, e.g.
% x86_64-w64-mingw32-gcc -o set_long_win_title.exe set_long_win_title.c
-lgdi32
3. Launch the program with wine, i.e. wine set_long_win_title.exe
4. Click inside the window.
Expected result:
The window title changes to "xxxxxx..." (a string of 179 x's).
Actual result:
It crashes with the following message:
011c:err:virtual:virtual_setup_exception stack overflow 1808 bytes in thread
011c addr 0x7fae1e3a0a8c stack 0x4608f0 (0x460000-0x461000-0x660000)
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https://bugs.winehq.org/show_bug.cgi?id=53570
Bug ID: 53570
Summary: Visual C++ 2015-2019 crashes on launch
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0ad2db66a109b4c0a46d04ff8231706fff540941
Distribution: ---
0120:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Files in '../Steamworks Shared/_CommonRedist/vcredist/2019'
17674fcc6cf3a2ffdc391bdcde082aa936e37a89 VC_redist.x86.exe
14M VC_redist.x86.exe
1effe7db3f42d670a1352c5c9b451c4db3e57ab5 VC_redist.x64.exe
15M VC_redist.x64.exe
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https://bugs.winehq.org/show_bug.cgi?id=52677
Bug ID: 52677
Summary: REVELPROG_IS crashes on unimplemented function
winusb.dll.WinUsb_Free
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mowinebugs(a)mail.com
Distribution: ---
Created attachment 72004
--> https://bugs.winehq.org/attachment.cgi?id=72004
terminal output
Download link:
https://www.reveltronics.com/en/products/revelprog-is-serial-memory-program…
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https://bugs.winehq.org/show_bug.cgi?id=53150
Bug ID: 53150
Summary: Add global script hooks on wine
Product: Wine-staging
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Give user a global option to run custom shell commands before starting wine and
before exiting wine.
Example:
* When a user run windows programs on wine. Wine will execute linux commands
first before starting the actual windows program
* When the windows program closed. After the windows program was ended wine
will run custom shell command before completely exited wine
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https://bugs.winehq.org/show_bug.cgi?id=50448
Bug ID: 50448
Summary: Recent changes to ntdll-NtAlertThreadByThreadId causes
that threads in some applications might look up
causing periodical lookups
Product: Wine-staging
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjorn.bidar(a)thaodan.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After `b8ca0eae9f47491ba257c422a2bc03fc37d13c22` that changed
ntdll-NtAlertThreadByThreadId the threads of some applications might lookup up
causing periodical freezes for 1s-3s in some applications like Wotld of
Warcraft or Deus Ex.
The rest of my session still works and does not freeze when that happens.
In the case of Wow I especialy noticed that the input will be open again sooner
than the graphics/sound.
The log will look like this:
02cc:err:sync:RtlpWaitForCriticalSection section <same address> "?" wait timed
out in thread 02cc, blocked by 0000, retrying (60 sec)
I noticed that in the case of Wow the critical section that looks is almost
every time the same.
Please see this wine-tkg bug report as a reference:
https://github.com/Frogging-Family/wine-tkg-git/issues/254
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https://bugs.winehq.org/show_bug.cgi?id=52701
Bug ID: 52701
Summary: virtual desktop worked in previous wine versions, not
in wine 7.4 (Staging)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm trying to run the open source flight sims, Rowan's Mig Alley, on Ubuntu
21.10 with wine. With virtual desktop turned off, a black square occludes part
of the 3D view. Turning on virtual desktop in winecfg removes this black square
in wine 7.0 rc3 (Staging) and in previous versions of wine, such as wine 6.0.
However with wine 7.4 (Staging), turning on virtual desktop 3D view in Mig
Alley has no effect on the black square. How can I get Mig Alley 3D view
working with wine 7.4 (Staging)?
Mig Alley is open source. A linux/wine installer for the game is here:
https://github.com/sim-museum/esports-f ... igAlley.sh
The games package used by the installer can be downloaded here:
https://github.com/sim-museum/esports-for-engineers
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http://bugs.winehq.org/show_bug.cgi?id=33222
Bug #: 33222
Summary: GitHub for Windows crash - mono
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whiskers75(a)me.com
Classification: Unclassified
Created attachment 43945
--> http://bugs.winehq.org/attachment.cgi?id=43945
App crash
When running GitHub for Windows, it fails to start up with the error seen in
bug.txt.
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http://bugs.winehq.org/show_bug.cgi?id=33012
Bug #: 33012
Summary: FAST Search for Sharepoint MOSS 2010 Query Tool only
displays a black background
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://fastforsharepoint.codeplex.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
After applying the workarounds mentioned in bug #32964 the program starts but
only shows a black background.
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https://bugs.winehq.org/show_bug.cgi?id=53709
Bug ID: 53709
Summary: Janes Longbow 2 crashes due to privileged instruction
in 32bit code
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmsj(a)tenshu.net
Distribution: ---
Created attachment 73131
--> https://bugs.winehq.org/attachment.cgi?id=73131
backtrace.txt
I'm trying to get 1997's "Jane's Longbow 2" running. I've tried Crossover on
macOS and Bottles on a SteamDeck and in both cases I get a crash while
launching the game, with an error message about a privileged instruction.
Since the game has long since stopped being sold, it's fairly easily available
in software preservation archives, if anybody is interested in taking a look.
I've attached a backtrace from the Steam Deck.
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https://bugs.winehq.org/show_bug.cgi?id=50440
Bug ID: 50440
Summary: The Secret of Monkey Island™: Special Edition - no
music and environmental effects
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
The game starts with 'winetricks d3dcompiler_47' to workaround #37676 and works
fine except there is no music and environmental effects. Sounds and speech
work.
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https://bugs.winehq.org/show_bug.cgi?id=53053
Bug ID: 53053
Summary: valorant vanguard vgk.sys does not load
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
Created attachment 72449
--> https://bugs.winehq.org/attachment.cgi?id=72449
backtrace
firstly there is an unimplemented function ntoskrnl.IoCreateFileEx
After stubbing this and compiling wine it complained about a missing cng.sys
copying it from the drivers folder in system32 to the system32 folder fixed
this.
After doing all this work it still does not work :(
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https://bugs.winehq.org/show_bug.cgi?id=53708
Bug ID: 53708
Summary: ChemOffice Suite 2021 21.0.0 installer fails with
"Run-time error '35601': Element not found"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 53707
Distribution: ---
Note: requires vb6run, as well as native micross.ttf to work around bug 53707.
While trying to install I see a message box seeming to come from the vb6
runtime, claiming "element not found". Unfortunately I can't tell what's
causing it.
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https://bugs.winehq.org/show_bug.cgi?id=53707
Bug ID: 53707
Summary: ChemOffice Suite 2021 21.0.0 installer cannot accept
license agreement
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Note: the installer needs native vb6run to start.
The second page of the installer is a standard license agreement. On Windows,
the accept/reject radio buttons are greyed out until the user scrolls all the
way to the bottom. On Wine, scrolling all the way to the bottom has no effect.
The text of the license agreement is rendered using "Microsoft Sans Serif". On
my machine that's replaced by "Source Han Sans". Copying the correct font
(C:/windows/fonts/micross.ttf) from a Windows 7 installation fixes the bug and
allows the license to be accepted (although the installer then runs into
further errors).
Most likely we either need Microsoft Sans Serif (cf. bug 20054) or a font that
is metrically compatible with it.
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https://bugs.winehq.org/show_bug.cgi?id=9158
Joel Holdsworth <joel(a)airwebreathe.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joel(a)airwebreathe.org.uk
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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https://bugs.winehq.org/show_bug.cgi?id=53702
Bug ID: 53702
Summary: God of War shows only a black screen
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73116
--> https://bugs.winehq.org/attachment.cgi?id=73116
d3d_shader
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 32.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 33.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 34.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 35.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 36.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 37.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 38.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 39.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 40.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 41.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 42.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 43.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 44.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 9.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 8.
wine-7.17-165-gf5b92137257
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=53695
Bug ID: 53695
Summary: Unable to use LSPDFR with GTA 5.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolothepro29(a)gmail.com
Distribution: ---
Created attachment 73101
--> https://bugs.winehq.org/attachment.cgi?id=73101
log
**
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https://bugs.winehq.org/show_bug.cgi?id=53692
Bug ID: 53692
Summary: FnF bugs
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: renanluscad(a)gmail.com
Distribution: ---
the bug of arrows and effects are not centered on the screen (in mods) please
fix this
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https://bugs.winehq.org/show_bug.cgi?id=53694
Bug ID: 53694
Summary: Habbo crashes when on badge section opening
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
Created attachment 73099
--> https://bugs.winehq.org/attachment.cgi?id=73099
Bug report
Habbo game crashes when using certain features, for example when opening the
"Badge" tab. This crash occurs 90%+ of the times, not always (I can't
understand why) but it's very annoying anyway.
I'm using LMDE 5. On Linux Mint 20.3 I have the same behaviour.
Steps to reproduce:
1) Login (or subscribe first) to https://www.habbo.it/ (https://www.habbo.com/
also exists for an english version, which is totally fine because the launcher
will be the same)
2)After logging in on your browser, click "Download" and install the app (it's
free)
3)Run the app and enter the "Classic" version (NOT "Modern"); you have to use
the code given in order to start(if you don't find it, reclick "Download",
there you'll find the code)
4)Once in the game, click on "Rooms" and enter in any room
5)Now click on "Inventory" (it's one of the icons on the bottom left of the
screen, it's the symbol of three chairs), a small window will open
6)open the "Badge" tab. The game will probably crash. If it doesn't, repeat
from point 3 (it crashes 90%+ of the times).
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https://bugs.winehq.org/show_bug.cgi?id=52890
Bug ID: 52890
Summary: habbo launcher exits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: diazdanter1(a)outlook.com
Distribution: ---
Created attachment 72283
--> https://bugs.winehq.org/attachment.cgi?id=72283
Habbo launcher bugging
Hi, i am having trouble. The launcher loads fine and it loads well for like 5
minutes then it has a popup saying i need to close the app due to a problem. I
saved it as this. Thanks for any help.
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https://bugs.winehq.org/show_bug.cgi?id=52627
Bug ID: 52627
Summary: Wishlist: add ohm symbol (greek capital Omega) to wine
tahoma font
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpiceXVII that is a spice simulator coded for Windows, but explicitly
mentioning the possibility of using it with WINE uses Tahoma as its default
font and cannot properly show resistance values without that glyph.
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https://bugs.winehq.org/show_bug.cgi?id=53687
Bug ID: 53687
Summary: GTA V - Rockstar Editor: Export of project fails with
unknown error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: remasch(a)gmx.de
Distribution: ---
Created attachment 73095
--> https://bugs.winehq.org/attachment.cgi?id=73095
Proton_Log
When running GTA V with Proton (1663173455
experimental-bleeding-edge-7.0-24891-20220914-p51a6ce-w227d844-d2890f6-vb4ecc1)
exporting a project within the Rockstar Editor fails with an unknown error.
In the logs there is the following line (full log attached):
17567.357:0444:084c:fixme:mfplat:MFCreateSinkWriterFromURL
L"C:/users/steamuser/AppData/Local/Rockstar Games/GTA
V/videos/rendered\\Project 1.mp4", 0000000000000000, 00000000961600D0,
00000000B916FDD8.
I also reported this issue to Valves issue Tracker, see
https://github.com/ValveSoftware/Proton/issues/37#issuecomment-1247726371.
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https://bugs.winehq.org/show_bug.cgi?id=53675
Bug ID: 53675
Summary: Broken build dependencies with multiple jobs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pixel(a)hugbox.org
Distribution: ---
Created attachment 73087
--> https://bugs.winehq.org/attachment.cgi?id=73087
Log of build process
'make -jN' fails whereas a regular 'make' does fine on current master branch.
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https://bugs.winehq.org/show_bug.cgi?id=53649
Bug ID: 53649
Summary: Omega symbol not displayed correctly by all
applications
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Some applications do not display the "Ω" symbol correctly, while others do...
psudesigner sees the symbol correctly ...
https://i.imgur.com/K0EnugZ.png
LTspice on the other hand does not display it correctly..
https://i.imgur.com/WQpGaw4.png
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https://bugs.winehq.org/show_bug.cgi?id=53328
Bug ID: 53328
Summary: HP Prime Virtual Calculator fails to start
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfelten632(a)gmail.com
Distribution: ---
Created attachment 72712
--> https://bugs.winehq.org/attachment.cgi?id=72712
error info output after program termination
Whenever I try launching HP Prime Virtual calculator
(https://www.hpcalc.org/details/8939), it opens the EULA, and immediately
afterward, it outputs a C++ runtime error. The problem is 100% consistent and
can be easily replicated simply by installing and running the program. The
logfile is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53691
Bug ID: 53691
Summary: Paprika Recipe App crashes when you create/edit a
recipe
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.bowman(a)gmail.com
Distribution: ---
Created attachment 73098
--> https://bugs.winehq.org/attachment.cgi?id=73098
backtrace
Paprika Recipe Manager opens and the main screens can be used, including
browsing existing recipes, logging into the cloud account and syncing your
data, and using the built-in browser to extract recipes from the Web.
However, Paprika crashes immediately when you try to Edit a recipe or Add a new
one, which on Windows, popups up a screen of edit fields in order to do so.
I've tested this on two seperate Fedora 36-based systems using a fresh install
of the latest WineHQ 7.0 packages, with a trial version of CrossOver.
This is my one remaining Windows app that would make me so happy to have
working!
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https://bugs.winehq.org/show_bug.cgi?id=53588
Bug ID: 53588
Summary: listening tcp socket is removed after some time
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: marcsamuro(a)gmail.com
Distribution: ---
Hi,
i'm testing a rather simple background windows application that uses only disk,
network, memory, processes and threads.
When starting, the application opens a pair (ip4 & ip6) of listening socket on
TCP port 80, and another pair of listening sockets on UDP port 13000. They are
always kept open.
At first everything works fine, all listening ports appear when doing netstat
and the application works great :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN
15897/wineserver64
tcp6 0 0 :::80 :::* LISTEN
15897/wineserver64
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
However, after some time (a few hours ?) suddenly the tcp listening sockets do
no longer appear when doing netstat :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
The UDP listening socket still appear, and the application responds fine to
requests on the UDP port.
However the TCP (http) connection on port 80 does not respond anymore.
What could be the cause of that, what can i test to pinpoint the problem ?
I saw the sockets are owned by wineserver64 so i guess they are managed by
wine.
Why does only the TCP disappear and not the UDP ?
Is there a timeout or some other settings ?
On pure Windows, the application works fine since years, so it must be some
problem with linux or wine.
I'm using wine-3.0 (Ubuntu 3.0-1ubuntu1)
i'm starting the app with the command line :
nohup wine planet_server.exe &
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53642
Bug ID: 53642
Summary: 'wintab.c:is_tablet_cursor' fails with xwayland
devices
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: bugg.void(a)tutanota.com
Distribution: ---
Created attachment 73043
--> https://bugs.winehq.org/attachment.cgi?id=73043
wintab32 debug output, is_tablet_cursor test
I can't get pen pressure to work with xwayland. Running with
WINEDEBUG=+wintab32 shows that wintab fails because it 'Did not find a valid
stylus, unable to determine system context parameters. Wintab is disabled.' (
see attachment ). It seems to me that the 'is_tablet_cursor' function fails
with xwayland device names. Below is my best attempt at explaining why it
happens.
Looking at one of the devices ( see attachment for more )
Device 9: [id 10|name xwayland-tablet stylus:10|type
"xwayland-pointer"|num_classes 2|use 4]
Is XExtension: Device, Keyboard, or Pointer
Skipping device 9 [name xwayland-tablet stylus:10|type "xwayland-pointer"]; not
apparently a tablet cursor type device
we get:
name: xwayland-tablet stylus:10
type: xwayland-pointer
This will result in:
is_tablet_cursor( "xwayland-tablet stylus:10", "xwayland-pointer" )
which will fail, because 'match_token' gets confused by extra ':10' in the name
I used source at
https://source.winehq.org/git/wine.git/blob/a4930f003f45ab82c4c05746cbd29cb…
to analyze this case. I can't build wine currently so I wasn't able to test any
fixes. The best I was able to do is extracting 'is_tablet_cursor' and testing
it in isolation ( https://www.ideone.com/Gc69l0 ).
Let me know if you need any more info.
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https://bugs.winehq.org/show_bug.cgi?id=52770
Bug ID: 52770
Summary: Build failure with "make -j64" in rpcrt4
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building wine 7.5 (with wine-staging patches, but they shouldn't be relevant to
this) with "make -j64" fails with
tools/winebuild/winebuild -b x86_64-w64-mingw32 -w --implib -o
dlls/rpcrt4/librpcrt4.delay.a --export \
/home/bero/abf/wine/BUILD/wine-7.5/dlls/rpcrt4/rpcrt4.spec
/usr/bin/x86_64-w64-mingw32-dlltool: bfd_open failed reopen stub file:
rpcrt4_dll_s00176.o: No such file or directory
winebuild: /usr/bin/x86_64-w64-mingw32-dlltool failed with status 1
make: *** [Makefile:297034: dlls/rpcrt4/librpcrt4.delay.a] Error 1
Probably the library is assembled before all object files belonging to it are
built.
Building with make (without SMP) works.
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https://bugs.winehq.org/show_bug.cgi?id=46712
Bug ID: 46712
Summary: Atelier Firis config tool crashes with "Unhandled page
fault on execute access"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 63681
--> https://bugs.winehq.org/attachment.cgi?id=63681
Terminal outputs
Atelier Firis launches a config tool to change game settings before launching
the actual game. The config tool crashes at startup with the following error:
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
I've attached logs with the default terminal output, a +relay output (without
kernel32, advapi32, gdi32, ntdll and winex11) and a +win output. All of the
logs include output from steam as well. The following lines from the +relay
output seem interesting:
00d8:Call user32.SetWindowLongA(000101e2,fffffffc,1400033e0) ret=140004058
00d8:Ret user32.SetWindowLongA() retval=7f648ef86e32 ret=140004058
00d8:Ret dialog proc 0x140003c20
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
result=00000000
00d8:Ret window proc 0x7f648ef1525a
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
00d8:Call window proc 0x400033e0
(hwnd=0x101e2,msg=WM_GETDLGCODE,wp=00000000,lp=00000000)
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
The relay and win logs were taken on wine 4.0-rc5, but the game still behaves
the same in wine 4.2-staging. I'm using arch-linux, 64bit.
Proton bug report for the game:
https://github.com/ValveSoftware/Proton/issues/1486
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https://bugs.winehq.org/show_bug.cgi?id=43321
Bug ID: 43321
Summary: Robinson Crusoe uninstaller crash at startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58665
--> https://bugs.winehq.org/attachment.cgi?id=58665
backtrace
The Robinson Crusoe uninstaller crashes directly at startup. Sadly the
backtrace gives really little information even if i start winedbg directly, no
other errors on the console.
Look like there is no free version of the game. It's this game
https://www.amazon.com/Robinson-Crusoe-Tivola-Electronic-Publishing/dp/3934…
I use Mesa 17.1.4.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=45198
Bug ID: 45198
Summary: Project CARS 2 shows only a black screen (requires
constant buffer offsetting)
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 61412
--> https://bugs.winehq.org/attachment.cgi?id=61412
terminal output
After bug 45197 is fixed, the game is running but shows only a black screen.
This is caused by unimplemented PSSetConstantBuffers1 and
VSSetConstantBuffers1.
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https://bugs.winehq.org/show_bug.cgi?id=43269
Bug ID: 43269
Summary: Launcher window has issue with the background for text
(Thief (2014), Tomb Raider (2013))
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58598
--> https://bugs.winehq.org/attachment.cgi?id=58598
launcher
Text has a white background.
wine-2.11-114-g6ec3cd9
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http://bugs.winehq.org/show_bug.cgi?id=29443
Bug #: 29443
Summary: Savestates not working in DeSmuME (the keyboard
command is not being processed)
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://desmume.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Classification: Unclassified
I have no idea why this is not working, but every kind of input imaginable
works, except for anything having to do with savestates.
To reproduce:
1) Download DeSmuME: http://desmume.org/download/
2) Download a ROM, for example from here:
http://hive.ndshb.com/index.php/component/jdownloads/finish/4/183
3) run 'wine DeSmuME.exe'
4) File->Open ROM and select the ROM
5) Press F1
Expected result: an error message "Failed to load slot 1" is displayed.
What happens: nothing.
Remapping the 'load savestate 1' function to a regular key, say the letter E,
does not make it work.
I know this reeks of being an app-specific bug, but it works in Windows.
As to the cause I can only speculate (and I'm not a programmer), however the
only remotely reasonable explanation *I* can come up with is that perhaps the
savestate actions are processed upon a key release event being recieved,
whereas the other in-game keypresses are processed differently. But that's pure
speculation, I haven't looked at the actual code (read: I don't have the skills
to read it).
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https://bugs.winehq.org/show_bug.cgi?id=41029
Bug ID: 41029
Summary: when using desmume (on wine), the app crashes whenever
I click on "control config"
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfpthree(a)hotmail.com
Distribution: ---
Created attachment 55201
--> https://bugs.winehq.org/attachment.cgi?id=55201
the error report which came up
Whenever I use DeSmuME on WINE, it works OK but crashes with an option to file
a bug report if I click on "control config" which means that I don't know which
controls are which. I assume this is a bug with WINE as this does not occur
with Windows. I would use the Linux port, but it has limited functionality in
comparison to the Windows version.
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https://bugs.winehq.org/show_bug.cgi?id=53654
Bug ID: 53654
Summary: Lineage 2 DX8 not run
Product: Wine-staging
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Early Lineage 2 game clients with DirectX 8 API do not run in Wine. I've
installed DX8 library from winetricks, also tried Gallium Nine installation.
According to the console, the game still tries to run through DXVK, which is
wrong behavior. By removing the Wine prefix and running the game with a fresh
Wine folder without DXVK the game worked.
Please fix DirectX override via DXVK.
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https://bugs.winehq.org/show_bug.cgi?id=53668
Bug ID: 53668
Summary: Previously installed & working Microsoft Office tools
(Word/Excel/Powerpoint) not working after wine upgrade
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Created attachment 73078
--> https://bugs.winehq.org/attachment.cgi?id=73078
Office 2013 (word) crash
Hi,
In a previous version of wine (probably 6.x), I had installed
Word/Excel/PowerPoint 2013 & 2016 from MS Office Pro DVDs (32bits) in 2
separate wine 32bits prefixes.
I use docs from AppDB (
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34983 ) and
StackOverflow answers. The solutions mostly consited in installing riched2 &
riched3 and msxml6 with winetricks.
In the end, all three tools from both versions of office suite were mostly
working (2013 was usable and 2016 was regularly asking to register the suite,
but with the registering dialog was crashing - changing the windows version &
re-running often sufficed making it run again).
Recently, I switched to a new machine which had Ubuntu 22.04 and wine 7.16
(then upgraded to 7.17). I zipped & copied the ~/.wine directories from the
initial machine and tried to run them on the new machine. This process worked
with previous several versions of the Office suite (2000/2003/2007/2010) and
wine versions.
Unfortunately, it's not working with either 2013 & 2016. I got the splash
screen for some time, with the "dots animation" which shows something is being
loaded, but then wine closes itself with the same error for 2013 & 2016
programs:
"0134:err:seh:NtRaiseException Unhandled exception code e0000003 flags 0 addr
0x7b012356". Which I have no idea how to solve :{
See attached logs.
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https://bugs.winehq.org/show_bug.cgi?id=53665
Bug ID: 53665
Summary: rawinput: Gamepad input lost after
disconnect/reconnect
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Regression SHA1: 8962ec5a83286488da6f839ceba3c39ad1cf00b3
Distribution: ---
Since Wine 7.10 (at least on Linux), when a gamepad is disconnected and
subsequently reconnected, a running program accessing that gamepad using the
rawinput interface can no longer receive input from the gamepad (the gamepad is
effectively lost). Testing indicates that GetRawInputDeviceInfo() on the
device after reconnect fails with error 6 (invalid handle), preventing
detection of the reconnect.
git bisect blames 8962ec5a, which broke gamepad input completely (the gamepad
is never detected by the application). 4c584fe7 fixes initial detection, but
the gamepad is lost after a disconnect/reconnect cycle.
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https://bugs.winehq.org/show_bug.cgi?id=53664
Bug ID: 53664
Summary: Exceptions in std::async not handled properly
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tteu.ingog(a)gmail.com
Distribution: ---
Created attachment 73070
--> https://bugs.winehq.org/attachment.cgi?id=73070
The source code for a minimal example
Found this bug while investigating crashes of NTKDaemon.exe on launch, which is
required in Native Access 2.4.0.
When a C++ exception is thrown inside a callable passed in std::async with
std::launch::async policy, the unhandled exception is rethrown in the main
thread when getting the value of the std::future returned by std::async.
When executing a program compiled in Visual Studio 2022, However, it didn't
work as expected. The program will either execute as if the thread exited
normally at the point of `throw`, or somehow crash without forwarding the
exception to the caller thread of std::async(especially when winegdb is
attached).
I'm not sure if it's related, but it seems like std::current_exception is also
not working as expected.
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.17.
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https://bugs.winehq.org/show_bug.cgi?id=53541
Bug ID: 53541
Summary: After upgrade from fedora 34 to 35, wine fails with
"The explorer process failed to start."
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a_schapira(a)verizon.net
Distribution: ---
Created attachment 72903
--> https://bugs.winehq.org/attachment.cgi?id=72903
Text file of wine failure error messages
After upgrading fedora from fc34 to fc35, wine fails to run anything, not even
notepad.
uname[ads@ADS2 ~]$ uname -a
Linux ADS2 5.18.16-100.fc35.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Aug 4 02:06:53
UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
[ads@ADS2 ~]$ wine --version
wine-7.12 (Staging)
[ads@ADS2 ~]$ inxi -G
Graphics:
Device-1: Intel 82G33/G31 Express Integrated Graphics driver: i915
v: kernel
Display: x11 server: X.Org v: 1.20.14 driver: X: loaded: intel
unloaded: fbdev,modesetting,vesa gpu: i915 resolution: 1280x1024~60Hz
OpenGL: renderer: Mesa DRI Intel G33 v: 1.4 Mesa 21.3.9
[ads@ADS2 ~]$
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https://bugs.winehq.org/show_bug.cgi?id=53648
Bug ID: 53648
Summary: Update from 7.15> 7.16 many applications show glitches
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Today I upgraded from 7.15 to 7.16 and several programs that I was using that
worked correctly with 7.15 started showing an unusable window full of glitches,
one of these programs is benubird PDF https://benubird-pdf.download. it/ but
also the configuration window of wine appears glitched, even the same wine
config appears unusable and for this reason I have reported the bug as serious
because it makes it impossible to use wine.
I use kubuntu 22.04, graphics card is:
00:02.0 VGA compatible controller: Intel Corporation GeminiLake [UHD Graphics
605] (rev 03)
I am attaching the screenshot of what happens with wine 7.16 and how the
applications are displayed with wine 7.15
Wine 7.15 work ok
https://postimg.cc/mcbrmwQc
Wine 7.16
also the wine configurator does not work and various applications that were
installed have stopped working, but not all! some continue to function
correctly.
https://postimg.cc/VJ969TbQ
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https://bugs.winehq.org/show_bug.cgi?id=53660
Bug ID: 53660
Summary: wait_for_withdrawn_state
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antoine(a)nagafix.co.uk
Distribution: ---
We have an issue where something in wine behave differently when receiving a
WM_DELETE_WINDOW message: with some window managers it unmaps the window (ie:
fluxbox) but with others (ie: xpra) it does not and this triggers the
wait_for_widthdrawn_state timeout:
https://github.com/Xpra-org/xpra/issues/3478#issuecomment-1237260437
Can you please clarify what wine is waiting for and why?
As per the link above, which points to the wine source for map_window /
unmap_window and X11DRV_WindowPosChanging / X11DRV_WindowPosChanged, it is
really not clear to me why the window would not be unmapped when receiving
WM_DELETE_WINDOW.
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https://bugs.winehq.org/show_bug.cgi?id=40349
Bug ID: 40349
Summary: Window close delay and
"fixme:event:wait_for_withdrawn_state ... wait timed
out" messages
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aptget(a)cock.lu
Distribution: ---
This bug is extremely similar to
https://www.winehq.org/pipermail/wine-bugs/2008-September/136228.html . (bug
15483 is gone?)
Every Wine window I try to close lingers for about 1 to 1.5 seconds before
disappearing, and finally when it does, a fixme error is being printed that
looks like this:
fixme:event:wait_for_withdrawn_state window 0x1002a/1200005 wait timed out
I'm using wine 1.9.6 on Arch Linux. The same problem happens with a clean
wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=52713
Bug ID: 52713
Summary: Nota Bene installer has black background
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72073
--> https://bugs.winehq.org/attachment.cgi?id=72073
Screenshot
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=53655
Bug ID: 53655
Summary: Bvckup2 - EXCEPTION_ACCESS_VIOLATION c0000005 /
Unhandled page fault on read access
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1nikolas(a)hotmail.gr
Distribution: ---
Created attachment 73057
--> https://bugs.winehq.org/attachment.cgi?id=73057
Wine log, openning executable after install
You can download the trial version of the app here: https://bvckup2.com/
Installer runs fine. It's just the executable which throws the
EXCEPTION_ACCESS_VIOLATION error. I have no idea were to even start debugging
this. Also the debugger fails to run for some reason.
The app of course runs fine both on Windows 10 and Windows 7.
The executable after installing is in C:\Program Files\Bvckup 2\bvckup2.exe.
Attached is a "+debugstr,+loaddll,+pid,+seh,+timestamp" log of the bvckup2.exe.
(Log is from 7.15 wine-stagging on ArchLinux but has same behavior on 7.16)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24705
Summary: Unhandled page fault on write access to address in
32-bit code.
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: publio.escipion.el.africano(a)gmail.com
Created an attachment (id=31216)
--> (http://bugs.winehq.org/attachment.cgi?id=31216)
wine execution output, with debbuging information.
The present issue affect wine-1.1.28 & wine-1.3.4, and, I guess, the versions
between.
The application is an educational software, available from:
http://static.cedeti.cl/software/sl/SuenaLetrasInstalador_mx.exe
My SO is: openSuSE 11.2 x86_64 + Updates, which relevant specifications are:
Linux **** 2.6.31.14-0.1-desktop #1 SMP PREEMPT 2010-09-17 11:32:00 +0200
x86_64 x86_64 x86_64 GNU/Linux
GNU bash, version 4.0.35(1)-release (x86_64-suse-linux-gnu)
The problem takes place after the installation, when the program is launched.
Wine complained:
"wine: Unhandled page fault on write access to 0x00000000 at address 0x********
(thread ****), starting debugger...
Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x********)."
I also saw calls, or paths with character codification (MS Windows ISO-8859-1
or ISO-8859-15 vs. Linux UTF-8) issues. But I do not know if this is a relevant
part of the problem, or simply a noise.
Every thing is collected in the file attached.
I do not know whether this information be enough so you might solve it, or
whether it requires a workaround configuration to make it run.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34277
Bug #: 34277
Summary: Far2 file manager crashes on start up
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.farmanager.com/history/far2.x86.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45633
--> http://bugs.winehq.org/attachment.cgi?id=45633
backtrace
In recent versions of Wine, Far 2 can no longer start.
Half a year ago it worked just fine. It's a regression.
$ wineconsole --backend=user Far.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0x152e8f0, overlapped 0x152e8fc): stub
fixme:heap:HeapSetInformation 0x110000 0 0x33fdfc 4
*** glibc detected *** Far.exe: double free or corruption (!prev): 0x7cb5ef08
***
======= Backtrace: =========
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https://bugs.winehq.org/show_bug.cgi?id=48547
Bug ID: 48547
Summary: Gothic 2 with D3D11 renderer crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 66357
--> https://bugs.winehq.org/attachment.cgi?id=66357
Log
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer crashes during
starup.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- Observe crash.
Tested on
`Linux coolhost 5.4.15-arch1-1 #1 SMP PREEMPT Sun, 26 Jan 2020 09:48:50 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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https://bugs.winehq.org/show_bug.cgi?id=53653
Bug ID: 53653
Summary: winmine.exe is not scaled properly to match the output
DPI
Product: Wine
Version: 7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73055
--> https://bugs.winehq.org/attachment.cgi?id=73055
winmine.exe from Windows XP with DPI set to 192
winmine.exe from Windows XP is not scaled [properly] in Wine 7.17.
The menu is scaled, the client area is exactly the same as with the default
DPI.
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=53603
Bug ID: 53603
Summary: Strange result with notepad.exe
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Just upgraded two machines to 7.16 and see issue with both.
Using root user and running notepad it comes up fine.
Using regular user and running notepad with DPI set to 144, it comes up with
what appears to be a terminal window with a smaller white window inside that
should be the notepad, but doesn't respond. Have to kill process. Running
again, has same issue, but both terminal window and white window are even
smaller?
Running winecfg and setting DPI to 96. Then running notepad seems to have it
come up correctly. Terminal window is larger and notepad fills it up. Can also
resize window no issue.
Can then use winecfg and set DPI back to 144, and it runs fine at that point,
but found that after awhile running ago goes back to problem, and have to reset
DPI again. Don't see any obvious error messages that are different between when
it works and doesn't. Other programs I run have no issues, so don't know if thi
is only a notepad issue.
Did notice that the notepad.exe in the C:\windows directory is the system32
version (or atleast same size) the syswow notepad.exe is different size.
Don't use notepad.exe much, but normally after an update of wine.
I run wine notepad with root user to have it do update, and then do same for my
regular user.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=53602
Bug ID: 53602
Summary: The mailer "The Bat!" went crazy when the resolution
is changed
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 72993
--> https://bugs.winehq.org/attachment.cgi?id=72993
Simple screenshot with 96dpi and 104dpi
When I change the resolution from 96dpi to 104dpi (I'm old and my view got
worst :) the mail program "The Bat!" went crazy and unusable.
My machine:
Operating System: Devuan GNU/Linux 5
KDE Plasma Version: 5.25.4
KDE Frameworks Version: 5.97.0
Qt Version: 5.15.4
Kernel Version: 5.18.0-4-amd64 (64-bit)
Graphics Platform: X11
Processors: 16 × AMD Ryzen 7 2700X Eight-Core Processor
Memory: 62.7 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1660/PCIe/SSE2
I use the proprietary NVIDIA driver.
So I also tried to use 97dpi: same result!
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=46559
Bug ID: 46559
Summary: Visual C++ Build Tools 2015 fails to install
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: andremohren(a)gmail.com
Distribution: ---
Created attachment 63431
--> https://bugs.winehq.org/attachment.cgi?id=63431
Default output when running
Environment: Fresh wine 4.0 (from default repository in ubuntu disco) with
installed "dotnet462" via winetricks.
Executable:
https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90…
The installer itself starts correctly. When comparing it with a proper windows
environment, the installer checks for available packages before giving the user
the opportunity to select which packages to install (in my case the defaults
plus the MFC libraries and the Windows 8.1 SDK, so the goal is to get this
stack installed for an linux based build server which has to compile the
windows binaries). While this takes some time on windows, wine instantly
switches to the next "finalizing" step, which causes the application to close
shortly afterwards. I suspect the winsock error causing the installer to not
find any downloadable packages, resulting in a proper finalizing and closing.
If any specific additional logs are required, please tell me and i will add
them here instantly.
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=53337
Bug ID: 53337
Summary: Ice Cream Calculator: unusually slow scrolling
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contextnerror(a)outlook.com
Created attachment 72722
--> https://bugs.winehq.org/attachment.cgi?id=72722
Output from opening the app, scrolling ingredients, then closing
The program scrolls very slowly through the ingredients list since wine version
7.12.
Here's a video of the behavior in 7.12: https://imgur.com/a/KUqxJM6
Behavior in 7.11, for comparison: https://imgur.com/a/BqHO67E
Download link for the app is here:
https://icecreamcalc.com/download/latest-version
Confirmed to happen in at least all app versions back to 2.02. Haven't tested
older ones.
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https://bugs.winehq.org/show_bug.cgi?id=53427
Bug ID: 53427
Summary: BioShock needs D3DX10PreprocessShaderFromMemory
implementation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!
wine-7.13-227-g1381ced8ecb
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=53581
Bug ID: 53581
Summary: Construction Set Extender crash on post wine after
commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Product: Wine
Version: 7.15
Hardware: x86-64
URL: https://www.nexusmods.com/oblivion/mods/36370/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Distribution: ArchLinux
Hi.
In the current master (post commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e)
the Construction Set Extender regressed again after the first regression that
happened in wine 7.5.
The old behaviour was an assertion error that terminate the application:
Assertion failed: Data != ActiveComboBoxes.cend(), file
Y:\CSE\Construction-Set-Extender\UIManager.cpp, line 623
The new behaviour is a crash that happen before the previous error.
[CSE] 0x7BC57666 ==> strlen+0x6 in ntdll (0x00CBF378)
[CSE] 0x7BC505B6 ==> RtlCreateUnicodeStringFromAsciiz+0x26 in ntdll
(0x00CBF3A8)
[CSE] 0x6ED5E27A ==> WIN_CreateWindowEx+0xBAA in user32 (0x00CBF4C8)
[CSE] 0x6ED5F26D ==> CreateWindowExA+0x168 in user32 (0x00CBF758)
[CSE] 0x6ED25119 ==> DIALOG_CreateIndirect+0xBD9 in user32
(0x00CBFA38)
[CSE] 0x6ED268F8 ==> CreateDialogParamA+0x78 in user32 (0x00CBFA78)
This block Bug #52779
Regression test result:
0d0f2067f89545539ab3ae0ccd802239a2dce98e is the first bad commit
commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Aug 14 23:24:04 2022 +0200
user32: Pass window name as UNICODE_STRING to NtUserCreateWindowEx.
dlls/user32/win.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=52709
Bug ID: 52709
Summary: Visual Studio Community 2022 installer crashes when
trying to open it
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 72067
--> https://bugs.winehq.org/attachment.cgi?id=72067
Installer
"""
0120:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
wine: Unhandled page fault on write access to 00000002 at address 7B0382C8
(thread 0110), starting debugger...
0150:fixme:imm:ImeSetActiveContext (0x251930, 1): stub
0150:fixme:imm:ImmReleaseContext (00010084, 00251930): stub
0150:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
"""
"""
Backtrace:
=>0 0x7b0382c8 wcstombs_sbcs+0x20e(info=<has been optimized away by compiler>,
info=<internal error>, dstlen=<internal error>, dst=<internal error>,
srclen=<internal error>, src=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:1854] in kernelbase
(0x0032f098)
1 0x7b0382c8 wcstombs_codepage+0xdcc(used=<internal error>, defchar=<internal
error>, dstlen=<internal error>, dst=<internal error>, srclen=<internal error>,
src=<internal error>, flags=<internal error>, codepage=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:2005] in kernelbase
(0x0032f098)
2 0x7b0382c8 WideCharToMultiByte+0xf23(codepage=<internal error>,
flags=<internal error>, src=<internal error>, srclen=<internal error>,
dst=<internal error>, dstlen=<internal error>, defchar=<internal error>,
used=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase
(0x0032f098)
3 0x6ed0a791 alloc_menu_nameW+0x101(ret=<register ESI not accessible in this
frame>, menu_name=<register EBX not accessible in this frame>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:185] in user32 (0x0032f0f8)
4 0x6ed0b372 RegisterClassExW+0x62(wc=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:171] in user32 (0x0032f358)
5 0x10c3ef64 (0x0032f418)
"""
"""
0x7b0382c8 WideCharToMultiByte+0xf23
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase: movb
%al,0xffffffff(%ecx)
"""
"""
System information:
Wine build: wine-7.4
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.13.0-35-generic
"""
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http://bugs.winehq.org/show_bug.cgi?id=27243
Summary: Wiggles: All renderers are unsupported
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34825)
--> (http://bugs.winehq.org/attachment.cgi?id=34825)
Wiggles Settings Window
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine SetMode.exe
Behaviour:
All renderers are marked as unsupported which is not true. OK button is always
grayed out. (see attachment)
Expected behaviour:
All renderers should be marked as supported. OK button shouldn't be always
grayed out.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7a4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11999
Summary: Endless Online game window appears as white texture
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://files.endless-online.com/EOsetup028.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11336)
--> (http://bugs.winehq.org/attachment.cgi?id=11336)
Terminal output with d3d traces.
Using Wine version wine-0.9.57-84-g9ab07d5, launching the application simply
results in a white screen without any UI elements shown. Attached are d3d
traces and additional terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=53601
Bug ID: 53601
Summary: UI rendering completely broken for multiple
applications
Product: Wine
Version: 7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 72989
--> https://bugs.winehq.org/attachment.cgi?id=72989
7-Zip in Wine 7.16
Wine 7.16 has a major regression.
7-Zip 21.07: renders nonsense, when resizing it enters a repaint loop, all CPU
cores become busy.
WinRAR: likewise.
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https://bugs.winehq.org/show_bug.cgi?id=53547
Bug ID: 53547
Summary: msys2 installer fails to check disk space:
"harddisk_query_volume Unsupported volume query 3"
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
The msys2 installer is powered by Qt IFW (Installer Framework). When installing
in CLI mode, the installer fails to determine the available disk space:
$ wine msys2-x86_64-20220603.exe in com.msys2.root -t 'c:\msys64'
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[0] Arguments: Z:\home\user\Downloads\msys2-x86_64-20220603.exe, in,
com.msys2.root, -t, c:\msys64
[45] Operations sanity check succeeded.
[66] Loaded control script ":/metadata/installer-config/control_js.js"
[101] Preparing meta information download...
0120:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000021F118
000000000021F140 000000000021F11C) returning a dummy value (current locale)
0120:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000021F118
000000000021F140 000000000021F11C) returning a dummy value (current locale)
[134] Warning: QFont::setPixelSize: Pixel size <= 0 (-1)
[159] Selected components without dependencies:
com.msys2.root
com.msys2.root.base
[193] Installation space required: "527.19 MB" Temporary space required:
"256.00 MB" Local repository size: "0.00 bytes"
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
[284] Cannot determine available space on device. Volume descriptor:
"\\\\?\\Volume{00000000-0000-0000-0000-000000000043}\\", Mount path: "C:\\".
Continue silently.
[359]
[362] Do you want to continue?
[375] Yes|No
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https://bugs.winehq.org/show_bug.cgi?id=53544
Bug ID: 53544
Summary: msys2 block device fstat function depends on
NtQueryVolumeInformationFile FileFsFullSizeInformation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Running pacman in msys2 with "CheckSpace" option present in /etc/pacman.conf
causes the following error:
-------
0510:fixme:file:NtQueryVolumeInformationFile 0x378: full size info not
supported
warning: could not get filesystem information for /c: File exists
error: failed to commit transaction (not enough free disk space)
Errors occurred, no packages were upgraded.
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https://bugs.winehq.org/show_bug.cgi?id=53486
Bug ID: 53486
Summary: foobar2000.exe with foo_out_upnp breaks sending audio
stream to another upnp renderer after a short period
of time
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pavlos.audiofreak(a)gmail.com
Distribution: ---
The problem occurs between versions wine-7.4 (good) and wine-7.5 (bad). All
following releases are bad.
I have checked both: the wine packages distributed by Arch Linux as well as
compiled from the sources at https://source.winehq.org/git/wine.git.
The "git bisect" process indicates the commit
74059d12b83e9f6d6fd64556ba11d7b5331d5d00 as the first bad commit.
Environment:
Stream sending computer: Arch Linux 5.18.15-arch1-1, wine (see above),
foobar2000.exe v.1.6.11 with "UPnP Media Renderer Output" component
"foo_out_upnp" version 1.3.2
Stream rendering computers: Windows 7 and Windows 10 (I have two renderers, one
playing at a time), foobar2000.exe v.1.6.11 with "UPnP/DLNA Renderer, Server,
Control Point" component "foo_upnp" version 0.99.4, configured only as "Media
renderer", not "Media server".
All computers are connected in LAN, no firewalls inside the home LAN.
Symptoms:
The audio stream starts properly, selected renderer properly plays the music on
connected audio device.
After a period of 10 to 60 seconds (randomly) the rendering computer stops
receiving data and playing the music.
I tried to revert the commit, but during the last 4 months the source file
dlls/ntdll/unix/socket.c was heavily modified and git has refused to revert
it.
I am ready to help in testing patches.
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https://bugs.winehq.org/show_bug.cgi?id=52449
Bug ID: 52449
Summary: Liar-soft Visual Novel's not displaying video (audio
plays fine)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71726
--> https://bugs.winehq.org/attachment.cgi?id=71726
wine output with winetricks directshow installed
Hello
Liar-soft Visual Novels do not display the video during playback while the
audio plays in the background. I've tested 3 or 4 (Shikkoku no Sharnoth. Sekien
no Inganock) and all have the same issue.
While vanilla wine does not throw any obvious errors in the log, installing
directshow via winetricks thew a few gstreamer errors in the log attached.
Tried:
Pasting quartz.dll from windows xp into a 32 bit prefix and setting dll
override to native (application stops working)
Copied the video to another video game and replaced their opening movie with
the problematic video in question (i.e 0001.mpg was renamed to OP.wmv) and the
video played perfectly in the other game without throwing any errors.
The vanilla bug report is as follows
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
007c:fixme:imm:ImeSetActiveContext (0x25f0b0, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000025F0B0): stub
010c:fixme:imm:ImeSetActiveContext (0x713a80, 1): stub
010c:fixme:imm:ImmReleaseContext (00020054, 00713A80): stub
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53560
Bug ID: 53560
Summary: Wizard101 fails to load in 7.15
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Regression SHA1: 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Distribution: SUSE
The launcher loads, and logging in and patching seems to work fine. After
clicking the Play button, a blank white window appears and it never progresses
beyond that--the KingsIsle splash screen never loads. Wine spams the terminal
with
01e4:fixme:d3d:wined3d_check_device_format_conversion output 0000000000294F40,
device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Eventually a tiny error message appears in the taskbar. Hovering over it, you
can see the message "A problem has occurred. Do you wish to report this
problem?" There are Yes and No buttons, but they don't work. The only way to
shut everything down is to click the X button in the upper right corner of the
error message.
Regression test results:
0ee74e9f815fbab8ef61eac724ba311b9f775b60 is the first bad commit
commit 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Jul 26 18:28:42 2022 -0500
d3d9: Cache the output mode list.
The patch does not revert cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=34744
Bug #: 34744
Summary: Earth 2150: there's no music, but sounds seem to play
fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46320
--> http://bugs.winehq.org/attachment.cgi?id=46320
Earth 2150
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can reproduce the problem in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=53634
Bug ID: 53634
Summary: Outer Wilds Mod Loader: Application cannot read config
due to Newtonsoft.Json not working correctly in Wine
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: domi+wine(a)secnd.me
Distribution: ---
Created attachment 73032
--> https://bugs.winehq.org/attachment.cgi?id=73032
wine logs
When trying to run OWML in a clean Wine prefix it will fail due to issues with
the Newtonsoft.Json library.
Running the same application with regular .NET 4.8 works perfectly fine. This
issue occurs in multiple applications that use Newtonsoft.Json.
To reproduce:
* Download OWML: wget
https://github.com/ow-mods/owml/releases/download/2.6.0/OWML.zip
* Unzip it: unzip OWML.zip
* Start it with a fresh prefix: WINEPREFIX=$PWD/.prefix wine OWML.Launcher.exe
See attachment for error log.
To fix it simply install dotnet48 with winetricks: WINEPREFIX=$PWD/.prefix
winetricks dotnet48
Starting it now will work.
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https://bugs.winehq.org/show_bug.cgi?id=38581
Bug ID: 38581
Summary: Petka 1: some objects render without transparency
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
Created attachment 51474
--> https://bugs.winehq.org/attachment.cgi?id=51474
console output
Wine 1.7.42, 32-bit prefix, Debian Unstable amd64
Game works without these glitches under WinXP
There's interesting d3d-related fixmes in terminal (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=26579
Summary: TomTom Home 2 fails to open web links
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.tomtom.com/sweet/application/home2late
st/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
TomTom Home 2 fails to spawn a browser (apparently) and instead a prompt opens
asking you to select a program to open "https files".
It probably wants to open a log-in window or something similar.
Could not find last connected device. Pref reading failed: [Exception...
"Component returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED)
[nsIPrefBranch.getCharPref]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)"
location: "JS frame :: chrome://tthome/content/ui/mainwin/mainWin.js ::
anonymous :: line 449" data: no]
Stack:
0. chrome://tthome/content/ui/mainwin/mainWin.js:490
unimportantError(e);
1. chrome://tthome/content/ui/bindings/ttdashboard.xml:167
var tmpFunc = new Function(func);
2. function _execute chrome://tthome/content/ui/bindings/ttdashboard.xml:169
tmpFunc();
3. function onClickHandler
chrome://tthome/content/ui/bindings/ttdashboard.xml:150
this._execute();
4. function onclick chrome://tthome/content/ui/dashboard/mainDashboard.xul:1
<?xml version="1.0"?>
Installed the gecko-dbg package but it made no difference to the output.
Launch the app, click more, click "Read the manual for my device".
TomTom Home 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=42440
Bug ID: 42440
Summary: Jedi Knight Dark Forces II /DirectX7 3D acceleration
issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
The game renders find when 3D acceleration is turned off within the games
Display settings.
When 3D Acceleration is turned on, the game is rendered with randomly-placed
magenta-hue colored pixels.
As mentioned in Bug #42439, this problem seemed fixed after commenting out the
following line from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
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https://bugs.winehq.org/show_bug.cgi?id=48328
Bug ID: 48328
Summary: DarkForces 2 do not see available resolutions
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66054
--> https://bugs.winehq.org/attachment.cgi?id=66054
xrandr log
Hello! I'm trying to run DarkForces 2, seems with recent updated game does not
see all available resolutions.
Ubuntu 19.10, ubuntu wine-4.0.2 and wine-develeopment-4.17 (screen stuck I do
not see anything beside initial game screen, UI respond to mouse movements).
Also I tried to install d3dx9, also I treid winehq repo with 4.0.3 and 5.0~rc2
- games does not see all resolutions. Only two available: 320x180 && 320x240.
According to logs (WINEDEBUG=+xrandr and WINEDEBUG=+ddraw), all ok:
002a:trace:xrandr:X11DRV_XRandR_Init Found XRandR 1.6.
002a:trace:xrandr:xrandr12_init_modes CRTC 0: mode 0x48, 2880x1800+0+0.
002a:trace:xrandr:xrandr12_init_modes OUTPUT 0: name "eDP-1".
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x48: 2880x1800@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x49: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4a: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4b: 2560x1600@60.
and:
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1800x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1620x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2560x1600x32 @0
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https://bugs.winehq.org/show_bug.cgi?id=39421
Bug ID: 39421
Summary: Majesty Gold HD runs very slowly
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.bugzilla(a)gmail.com
Created attachment 52535
--> https://bugs.winehq.org/attachment.cgi?id=52535
Clamp the glFlush rate in the Mac driver to 60Hz
The game Majesty Gold HD (http://www.gog.com/game/majesty_gold_hd ) runs very
slowly under Wine for me (Late 2013 iMac 21.5", quad 2.9GHz Core i5, GeForce GT
750M with 1GB GDDR5, OS X 10.9.5). There is an in-game slider to speed up the
game, but it has no effect.
The game is a DirectDraw 7 game. There are also some reports on Windows
regarding this problem, but most people can solve it by telling the game to use
DirectDraw for blitting (set BlitMode=1 in the MajXPrefs, or use the -useddblit
command line parameter -- see
http://forum.paradoxplaza.com/forum/index.php?threads/bug-fixes.601217/#pos…
)
The game performs its drawing commands in the same thread that runs the game
logic (I don't know whether anything else is even supported by by DirectDraw
7). From a trace I can see that game performs many small blits to update only
the parts of the screen that have changed. Example from a trace:
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (0,0)-(24,38),
src_surface 0x16c9c8, src_rect (0,0)-(24,38), flags 0x1000000, fx 0x0.
[ repeats 8 times ]
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (864,661)-(1009,803),
src_surface 0x16c9c8, src_rect (864,661)-(1009,803), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (806,999)-(986,1080),
src_surface 0x16c9c8, src_rect (806,999)-(986,1080), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1097,734)-(1277,914), src_surface 0x16c9c8, src_rect (1097,734)-(1277,914),
flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1354,797)-(1534,977), src_surface 0x16c9c8, src_rect (1354,797)-(1534,977),
flags 0x1000000, fx 0x0.
...
I think Wine, however, always flushes a complete new screen via OpenGL, as the
game spends almost all of its time waiting for glFlush() to finish. I have
verified that this is the case by applying the attached patch to the Mac driver
code to unconditionally clamp the glFlush rate to 60Hz. This solves the speed
issue, even at 1920x1080 (without the patch, the game is glacial even at
800x600). Obviously, the patch cannot be integrated in wine, since it
occasionally discards the "last" blit to screen after a static scene change,
leaving old data visible and no longer updating.
I previously posted about this issue (a long time ago) on wine-dev:
https://www.winehq.org/pipermail/wine-devel/2015-February/106625.html . To
answer some questions/suggestions from the end of that thread:
a) the SkipSingleBufferFlushes registry key does not help (my system supports
the GL_APPLE_flush_render extension)
b) related to Henri Verbeet's suggestion that it may be related to wine
possibly not implementing asynchronous ddraw blits: it's true that wine does
not support this, but OTOH the game does not ask for them either: it calls
ddraw_surface7_Blt rather than ddraw_surface7_BltFast (BltFast is documented on
MSDN as always being asynchronous), and it does not set the DDBLT_ASYNC flag
The game offers a built-in ability to wait for vsync via its configuration file
(set the VSync variable in $HOME/Documents/My Games/MajestyHD/MajXPrefs to
"1"), but that only results in
trace:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0.
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0
stub!
I'm also not sure whether it would help, but looking at the ddraw log (which I
will also attach -- it's a trace+ddraw,trace+d3d_draw log), I think it may
since often there are several blits between the vsync waits.
Some possible approaches to tackle this issue may be:
* handle small direct rects more efficiently
* add support for waiting for VSync in ddraw
There is a demo of an older version of the game, but it can only run in 640x480
and there is no way to adjust the game speed via an in-game slider, and at
least on my system the difference with and without my patch is not very visible
there (http://www.cyberlore.com/Majesty/demo.htm )
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https://bugs.winehq.org/show_bug.cgi?id=53639
Bug ID: 53639
Summary: Drakan - order of the flame: menu doesn't render
properly, shows only big primitive shapes
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73039
--> https://bugs.winehq.org/attachment.cgi?id=73039
log
When launching a game, menu shows only big primitive shapes, which are hard to
click. It's actually a regression from wine 6.0, wine 5.7-11 works fine, also
enabling dgvoodoo2 partially fixes the problem.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=45533
Bug ID: 45533
Summary: Puyo Puyo Tetris (Steam) - Game crashes on startup
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirmentio123(a)gmail.com
Distribution: ---
Created attachment 61934
--> https://bugs.winehq.org/attachment.cgi?id=61934
These logs are made from the moment I launch steam through the wine prefix to
when the application crashes and when I close it/steam itself out
The program crashes upon launch in the Steam version. win64 was required in
order to play. This was tested obviously with the Steam version and I'm not
sure if it's the same for the one from the SEGA store. As far as I know.
Using the staging version of 3.13
Ubuntu 18.04 x86 64
Nvidia driver 390
X.Org X Server 1.19.6
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https://bugs.winehq.org/show_bug.cgi?id=53643
Bug ID: 53643
Summary: Drakan - order of the flame: creating server doesn't
work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73046
--> https://bugs.winehq.org/attachment.cgi?id=73046
wine log
When trying to create multiplayer session, it shows "check your connection
settings" because dplay fails. Installing directplay dll from winetricks fixed
the issue.
It's a repack because multiplayer feature is not implemented in the official
demo.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=9221
groybe(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |groybe(a)gmail.com
--- Comment #49 from groybe(a)gmail.com ---
Created attachment 73049
--> https://bugs.winehq.org/attachment.cgi?id=73049
console WINEDEBUG=+dinput
No FFB with G25 on wine-7.16. Attached console output. Is there anything else
you need?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=49817
Bug ID: 49817
Summary: d3d9: Crashes on invalid opengl context with disabled
csmt in IDirect3DDevice9Ex_CreateOffscreenPlainSurface
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 68148
--> https://bugs.winehq.org/attachment.cgi?id=68148
test that shows invalid error handling on invalid opengl context
The simplest way to reproduce the crash is (I was only testing it running
32-bit process):
- disable csmt
- run the test with WINEDEBUG=warn+heap (to guarantee the crash)
The test destroys window/hdc used by current gl context. After that it's not
possible to restore previous context in Direct3DCreate9Ex. It also leads to a
crash when deleting "destroyed" context in
IDirect3DDevice9Ex_CreateOffscreenPlainSurface.
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http://bugs.winehq.org/show_bug.cgi?id=36869
Bug ID: 36869
Summary: Chronology under wine-mono fails to start
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Chronology fails to start and consumes 100% of a CPU when run under wine-mono
until killed.
Based on a log with WINE_MONO_TRACE=wrapper, the only thing it does is call
Steamworks.NativeMethods:SteamAPI_InitSafe, which is a cdecl function with no
arguments. That function then endlessly throws breakpoint exceptions.
InitSafe is a cdecl function with no arguments returning signed char. I have no
idea how we could be screwing this up.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Summary|Drome Racers requires |Multiple applications
|system stream support in |require system stream
|the MPEG-I splitter |support in the MPEG-I
| |splitter (Drome Racers,
| |Ninki Seiyuu no
| |Tsukukurikata)
URL| |https://archive.org/details
| |/sayou_trial
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Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bugmetoo(a)protonmail.com
--- Comment #105 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 53633 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=53637
Bug ID: 53637
Summary: WinSCP UI rendering issue
Product: Wine
Version: 7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73035
--> https://bugs.winehq.org/attachment.cgi?id=73035
WinSCP UI in Wine 7.16
See the attached screenshot.
The white line at the bottom (in the file transfer log) shouldn't be white and
it should be rendered properly (in Wine 7.16 it contains junk).
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https://bugs.winehq.org/show_bug.cgi?id=53596
Bug ID: 53596
Summary: Day of the Tentacle remastered crashes randomly
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 72985
--> https://bugs.winehq.org/attachment.cgi?id=72985
backtrace from winedbg
The app crashes randomly, usually after > 1h play, but happens when loading as
well (unfortunately it overwritten my save that crashes quickly).
It crashes on a read violation.
Tested it with Win 7 32Bit bottle
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https://bugs.winehq.org/show_bug.cgi?id=51645
Bug ID: 51645
Summary: wine: could not load kernel32.dll, status c0000135
Product: Wine-staging
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine --version
wine-6.15
Deleted all content inside .wine folder, no wine process running at that time:
cd ~/.wine/
rm -r *
Then I can run "wine --version" but not configure it:
winecfg
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: could not load kernel32.dll, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=9583
Summary: CompareStringW gives incorrect result for some wide
strings
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
It seems like CompareStringW does not work correctly, when using wide/unicode
strings. I first discovered this when I saw that listbox controls sorted
swedish characters (say, LATIN SMALL LETTER A WITH RING ABOVE) side by side
with the base character (LATIN SMALL LETTER A). An example is
http://www.cendio.se/~astrand/wine/40-listbox-sort/list.exe.
The cause seems to be that CompareStringW gives the wrong result. I've created
the small test example
http://www.cendio.se/~astrand/wine/40-listbox-sort/comparestring.exe, with
source available in the same directory. On Windows, the result is that the
string "äpple" is greater than "orange", which is correct. With the latest
Wine CVS version, the result is that "äpple" is lesser than "orange", which is
wrong.
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https://bugs.winehq.org/show_bug.cgi?id=53598
Bug ID: 53598
Summary: Wrong icons in MDI child menu title bar
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
In Wine 7 MDI child windows show strange icons in their title bar (looking like
"0", "1" and some strange rectangular shape, respectively) instead of the
expected standard minimize/restore/close buttons.
This used to work in Wine 4 and possibly later, I could run git-bisect if
really necessary, but it's going to take some time to rebuild Wine ~15 times,
so maybe someone can see where does the problem come from without doing this?
Also, I don't provide a reproducer because I believe this affects any program
using MDI, but please let me know if one is needed (and in which form, source
or binary).
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https://bugs.winehq.org/show_bug.cgi?id=53624
Bug ID: 53624
Summary: Mode_switch layer with xmodmap isn't recognized
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cairn(a)pm.me
Distribution: ---
Created attachment 73023
--> https://bugs.winehq.org/attachment.cgi?id=73023
xmodmap example
With xmodmap, I am binding "Mode_switch" to CapsLock in order to simulate a
different layer of keys. I've attached a file (xmodmap.txt) which is all you
need to reproduce this. Download the file and run `xmodmap xmodmap.txt` to
enable the example key map.
The easiest way I've found to test this is to use `wine notepad`. In the
example keymap, Caps + H is bound to the left arrow key. Type something, then
press Caps + H. The expected behavior is to move the cursor to the left, but
this doesn't work. This issue happens with seemingly any application run
through Wine.
You can confirm with `xev` that the xmodmap configuration does indeed work.
I've attempted to use both keycodes and keysyms in the xmodmap configuration;
both result in the same issue. The problem doesn't occur when directly
rebinding a key without using "Mode_switch", but that isn't really a
workaround, so it still seems worth it to report the issue.
Tested on Ubuntu 22.04 running Wine 6.0.3 and GNU Guix running Wine 7.8.
The version of xmodmap is 1.0.10.
I've reviewed bug #20610 and I think it's worth recognizing this as a separate
issue. Maybe the solutions are related.
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https://bugs.winehq.org/show_bug.cgi?id=53622
Bug ID: 53622
Summary: GR Level 3 display issue when winecfg dpi > 96
Product: Wine
Version: 7.16
Hardware: x86-64
URL: http://grlevelx.com/downloads/grlevel3_2_setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: playerone101(a)mail.com
Distribution: ArchLinux
Created attachment 73019
--> https://bugs.winehq.org/attachment.cgi?id=73019
Image of issue and terminal output
The affected software is GR Level 3, weather radar software.
Please see the attached image of the issue described below.
In wine-staging 7.16, if the dpi setting in winecfg is greater than 96 the
software only displays in the top left part of the program window. The rest of
the window is either black or covered with artifacts. It is nearly impossible
to interact with the software in this state, making it unusable. If the dpi
value remains at the default 96 the issue is not present, however, on high dpi
monitors that makes the software difficult to use.
I have tested this in Arch and Nobara (modified Fedora 36). The issue is
present on both systems regardless if the prefix is an existing one or a new
prefix.
This issue is not present in wine-staging 7.15.
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https://bugs.winehq.org/show_bug.cgi?id=53618
Bug ID: 53618
Summary: schedsvc:atsvcapi randomly fails to cleanup after
itself in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
schedsvc:atsvcapi randomly fails to cleanup after itself in Wine:
atsvcapi.c:137: 0: jobid 12, command L"Task1.exe"
atsvcapi.c:143: found 0: jobid 12, command L"Task1.exe"
atsvcapi.c:171: Test failed: NetrJobDel error 3806
https://test.winehq.org/data/patterns.html#schedsvc:atsvcapi
Where 3806 == APE_AT_ID_NOT_FOUND.
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https://bugs.winehq.org/show_bug.cgi?id=53616
Bug ID: 53616
Summary: Request for Package: winehq-keyring
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
CC: dimesio(a)earthlink.net
Distribution: ---
Recently, there were some bugs about adding the WineHQ repository. And whether
this could be made easier.
I created a simple Debian package that adds the winehq key to the system and
creates a winehq.sources file. As far as I can test, the package works on
Debian, Ubuntu and Mint. This will make the installation the same on these
distributions.
Is there any interest in making this an official winehq package?
The source code can be found on:
https://gitlab.winehq.org/jkfloris/winehq-keyring/
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https://bugs.winehq.org/show_bug.cgi?id=52038
Bug ID: 52038
Summary: Sonic Adventure DX (2004 Version) crashes since Wine
6.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: R3FR4GYT(a)gmail.com
Regression SHA1: 21dc092b910f80616242761a00d8cdab2f8aa7bd
Distribution: Mint
Created attachment 71045
--> https://bugs.winehq.org/attachment.cgi?id=71045
SADX Wine Console Output
The game crashes after the pre-rendered cutscene going into the menu (possibly
when dealing with the menu music)
This crash was introduced by the commit
21dc092b910f80616242761a00d8cdab2f8aa7bd
I attached a log of the console output when running the game
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http://bugs.winehq.org/show_bug.cgi?id=19418
Summary: SA Dictionary 2008 Beta 4: Automatic Clipboard
Translation is not working outside the program
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
When you copy some word inside SA Dictionary, it is automatically translated.
But if you copy some text from Firefox 3 (for example), nothing happens and the
word does not automatically appear in the translation dialog. Instead you have
to paste it manually each time.
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https://bugs.winehq.org/show_bug.cgi?id=51876
Bug ID: 51876
Summary: "Program has encountered a serious problem"
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonsquest(a)protonmail.com
Distribution: ---
Created attachment 70800
--> https://bugs.winehq.org/attachment.cgi?id=70800
backtrace
I am trying to run a program called ATAS trading
I was able to install it successfully and even updated the program to the
latest version. Then when I tried to run it, I got an error from wine saying it
encountered a serious problem.
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https://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #46 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.16.
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https://bugs.winehq.org/show_bug.cgi?id=53372
Bug ID: 53372
Summary: Total War Shogun 2 spews RtlLeaveCriticalSection()
section is not acquired errors in 3D scenes.
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72757
--> https://bugs.winehq.org/attachment.cgi?id=72757
wine-7.13 console log
As of wine-7.13, Total War Shogun 2 has started spewing section <address> is
not acquired errors in the console while the game is rendering 3D scenes. These
errors were not present in wine-7.12.
These errors can also cause the game to crash after a battle during the return
to the campaign map with GL out of memory errors. Although it doesn't happen
every time like in previous bugs.
Regression testing reveals 66f37aae7e25740857aeb8ea9c2f0395781389f5 as the
first bad commit. I've tried reverting this commit in current git and the
reversion fixes the bug and the crashing it causes.
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https://bugs.winehq.org/show_bug.cgi?id=53610
Bug ID: 53610
Summary: NtSetSystemTime not allowed: difference -930 ms
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: raydongf(a)gmail.com
Distribution: ---
It looks like since mid-2020, NtSetSystemTime has been a stub that does nothing
except possibly error when the difference is not greater than -500ms and less
than 500ms.
In the past, wine used to call settimeofday when NtSetSystemTime was
implemented directly in dlls/ntdll/time.c, but this is seemingly no longer
present in dlls/ntdll/unix/sync.c.
Is this intentional? Unfortunately, it's causing a time syncing feature to fail
for a server daemon that I use, which I can't distribute.
The call to NtSetSystemTime is from SetLocalTime(const SYSTEMTIME *).
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https://bugs.winehq.org/show_bug.cgi?id=53604
Bug ID: 53604
Summary: Windows app "click & study" doesn't start
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: burningpho3nix1(a)gmail.com
Distribution: ---
Created attachment 72996
--> https://bugs.winehq.org/attachment.cgi?id=72996
bug log
multiple modules do not load
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https://bugs.winehq.org/show_bug.cgi?id=53608
Bug ID: 53608
Summary: Visual Novel Shin Koihime † Eiyuutan 4 plays opening
movie in separate window
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugmetoo(a)protonmail.com
Distribution: ---
Created attachment 73003
--> https://bugs.winehq.org/attachment.cgi?id=73003
Application log using Wine 7.16 Staging
As in summary, when start button is pressed in the game, the opening movie
opens in a separate window from the main game window. It otherwise plays fine
and the background application window resumes afterwards with normal playback.
Trial for the game can be found here
https://baseson.nexton-net.jp/eiyu4/special/trial/. Direct links from the same
page
https://drive.google.com/file/d/1bLWJ2Z4qvvsTTsHyLjq2DRvftbOikr50/view?usp=…
Wine:7.16 staging
OS:Endeavour OS
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