https://bugs.winehq.org/show_bug.cgi?id=57824
Bug ID: 57824
Summary: SetThreadPriority unexpectedly fails on terminated
threads instead of no-op
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 0559442de9c139ec2b66fee69f87a58b60df4b10
Distribution: ---
This manifests as a failure on kernel32:loader:
loader.c:4034: Test failed: SetThreadPriority error 5
The failures have started since commit
0559442de9c139ec2b66fee69f87a58b60df4b10:
commit 0559442de9c139ec2b66fee69f87a58b60df4b10
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri Dec 1 23:36:54 2023 +0100
server: Introduce new set_thread_priority helper.
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https://bugs.winehq.org/show_bug.cgi?id=57803
Bug ID: 57803
Summary: Sekiro: Shadows Die Twice crashes at launch with Xbox
One controller connected
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hans(a)meelstraat.net
Regression SHA1: 33756286efb9e6b58831b01b9f2ef4d7992a967a
Distribution: ---
Created attachment 78010
--> https://bugs.winehq.org/attachment.cgi?id=78010
backtrace
10.0-266-g29446a66ce2
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https://bugs.winehq.org/show_bug.cgi?id=39474
Bug ID: 39474
Summary: MSWT Kart 2004 does not work
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamershell.com/download_5628.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Download and install the game, after the intro videos the game will crash while
loading bitmaps. The crash happens shortly after a BMP image is loaded.
This is a continuation of bug 21012.
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https://bugs.winehq.org/show_bug.cgi?id=57847
Bug ID: 57847
Summary: Cross-compiled Wine no longer installs a 'wine' loader
binary
Product: Wine
Version: 10.1
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Regression SHA1: cb87d40cd4a8837826ea76efc91371ab09eb9d63
On ARM64 macOS, I cross-compile an x86_64 Wine by doing an ARM64 build
(./configure), then an x86_64 build using those tools (./configure
--enable-archs=i386,x86_64 --host=x86_64-apple-darwin --with-wine-tools=<path
to ARM build dir> CC='clang -arch x86_64' CROSSCFLAGS='-g -O2 -march=core2
-mfpmath=sse').
Both builds succeed, but since cb87d40cd4a8837826ea76efc91371ab09eb9d63
("makefiles: Create wine as a symlink to tools/wine/wine."), the x86_64 build
directory contains an ARM64 'wine' binary (a symlink to the ARM64
tools/wine/wine). This of course is not usable with the x86_64 build. In
addition, if I install the x86_64 build, there is no bin/wine binary present.
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https://bugs.winehq.org/show_bug.cgi?id=57819
Bug ID: 57819
Summary: Wine unable to start since rebuild with glibc 2.41
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
I've rebuilt my gentoo system with glibc 2.41, binutils 2.44 and gcc
14.2.1_p20241221
No wine programs start including winecfg and wineboot, even if I remove ~/.wine
I see the following problem:
winecfg
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:loader_init wine-staging 10.0 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0044:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: Unhandled page fault on write access to 0000000140021B30 at address
00006FFFFFF36730 (thread 0044), starting debugger...
0044:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 64 168"
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0000000140021940 at address
00006FFFFFF36730 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 160"
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
I'm guessing its related to the dlopen execstack stuff
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https://bugs.winehq.org/show_bug.cgi?id=57793
Bug ID: 57793
Summary: Wine Wordpad started with blank screen
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 77994
--> https://bugs.winehq.org/attachment.cgi?id=77994
Empty windows
With winehq-10 my compilation by default clang from Xcode-16.2 I can't start
Wordpad as seen on screenshot.
The same result with wine-staging based on this wine-10.
Good result with old wine-9.0.
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https://bugs.winehq.org/show_bug.cgi?id=57625
Bug ID: 57625
Summary: Regression: some fullscreen games are displayed
incorrectly upon switching from and back to game
window
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fidoxe4910(a)nongnue.com
Distribution: ---
This bug occurs with Kingdom Rush Alliance, might also occur with other
fullscreen games.
To reproduce the bug:
1. Open the aforementioned game
2. Switch to another window by a keyboard shortcut
3. Switch back to the game
On Wine 9.20, the game is then displayed in fullscreen as it should be. On Wine
9.22, however, the taskbar is displayed over the game and there are black
fields on the left and right
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https://bugs.winehq.org/show_bug.cgi?id=57310
Bug ID: 57310
Summary: wineboot failed to initialize a wine prefix
Product: Wine
Version: 0.9.17.
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
This issue is relevant for INTEL MACs only, ARM MACs are working fine.
Starting wine without existing wineprefix should create a brand new .wine and
initialize it - this is failing on Intel Macs.
The last working version I found is wine-staging-9.1-osx64.tar.xz, all newer
ones are failing including the latest wine-staging-9.17-osx64.tar.xz. So after
version 9.1 something has to change.
It is easy to reproduce ...
local@Radim--iMac ~ % sw_vers
ProductName: macOS
ProductVersion: 15.0
BuildVersion: 24A5327a
local@Radim--iMac ~ % arch
i386
local@Radim--iMac ~ % rm -rf ~/.wine
local@Radim--iMac ~ % ~/Downloads/Wine\
Staging.app/Contents/Resources/wine/bin/wineboot
wine: created the configuration directory '/Volumes/Data/Radim Home/.wine'
wineserver: using server-side synchronization.
0024:err:environ:run_wineboot failed to start wineboot 1
zsh: killed ~/Downloads/Wine\
Staging.app/Contents/Resources/wine/bin/wineboot
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https://bugs.winehq.org/show_bug.cgi?id=57795
Bug ID: 57795
Summary: cmd lacks support for right-to-left handle redirection
(2<&1)
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://github.com/curl/curl
OS: FreeBSD
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
When compiling the Windows version of Curl from Wine + MS Platform SDK, the
build breaks when copying the binaries to destination directories, because in
https://github.com/curl/curl/blob/2ed232a4e66c7ecb75f1b7fc7623da967857ef04/…
(and other places) it does this:
@if exist $(LIB_DIROBJ)\$(LIB_NAME_DLL) copy $(LIB_DIROBJ)\$(LIB_NAME_DLL)
$(DIRDIST)\bin\ /y >nul 2<&1
That "2<&1" at the end of the line breaks it. Wine's cmd only supports
redirections in the opposite direction, like "1>&2".
I am working on a patch.
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https://bugs.winehq.org/show_bug.cgi?id=57787
Bug ID: 57787
Summary: Final Fantasy XI Online crashes with unhandled page
fault on launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 33756286efb9e6b58831b01b9f2ef4d7992a967a
Distribution: Gentoo
Created attachment 77988
--> https://bugs.winehq.org/attachment.cgi?id=77988
Terminal Output/Backtrace
After 33756286efb [1], Final Fantasy XI Online crashes during the "handover"
from PlayOnline Viewer to the actual game client.
Attached terminal output with 'WINEDEBUG="wbemprox"' and the backtrace.
Last tested at 9dbd872a714 [2].
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/33756286efb9e6b58831b01b9f2ef4…
2.
https://gitlab.winehq.org/wine/wine/-/commit/9dbd872a714cc5fdbe9d96707d0745…
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https://bugs.winehq.org/show_bug.cgi?id=56464
Bug ID: 56464
Summary: vbscript: Join on array with "empty" items fails
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
> cat test.vbs
Dim u
Dim arr, arr1
'first item not empty
arr = array("test", u)
WScript.Echo "Join arr = " & Join(arr,"")
'first item is empty
arr1 = array(u, "test")
WScript.Echo "Join arr1 = " & Join(arr1,"")
Wine
> wine wscript test.vbs
0114:fixme:vbscript:Global_Join
0114:fixme:wscript:ActiveScriptSite_OnScriptError ()
Windows
> cscript test.vbs
Microsoft (R) Windows Script Host Version 5.812
Copyright (C) Microsoft Corporation. All rights reserved.
Join arr = test
Join arr1 = test
On a vpinball where wine vbscript is embedded we get a segfault:
free(): double free detected in tcache 2
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http://bugs.winehq.org/show_bug.cgi?id=25872
Summary: dxdiag doesn't support /t option, needed by Guild Wars
'test system' button
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 25871.
Guild wars installs nicely, but if you press 'test system', you see
...
fixme:dxdiag:ProcessCommandLine /t unimplemented
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https://bugs.winehq.org/show_bug.cgi?id=50152
Bug ID: 50152
Summary: YOU and ME and HER: Game crashes after launching from
game launcher
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleksandr_kines(a)rambler.ru
Distribution: ---
Created attachment 68660
--> https://bugs.winehq.org/attachment.cgi?id=68660
Terminal output
Wine crashes when I click on "Start Game" button in game launcher and wait some
time after game window appeared.
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https://bugs.winehq.org/show_bug.cgi?id=39057
Bug ID: 39057
Summary: Support for Indexed Vertex Blending
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: swswine(a)gmail.com
Distribution: ---
Created attachment 52025
--> https://bugs.winehq.org/attachment.cgi?id=52025
Patch to implement indexed vertex blending support
Vertex blending support has been added recently
(https://bugs.winehq.org/show_bug.cgi?id=6955 was closed). But indexed vertex
blending is not supported yet.
I've implemented rather straightforward patch to do it which works for me, it
is attached. Though I am far not familiar with wined3d development and not
quite sure that my patch is complete and does not have any caveats.
A potential caveat with this patch is the following. Besides using indexes in
vertex shaders, a big enough number of supported vertex blend matrices is
required to really support this Direct3D feature. It was 4 in 1.7.47, I changed
to 128 using the same framework developed in 1.7.47. It may potentially fail on
some graphic cards due to large number of uniforms in vertex shader generated.
Besides the transfer of those uniforms may probably be optimized not to call
glUniformMatrix for every matrix when only one or few has changed.
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http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=7115
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs in wine-10.1
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https://bugs.winehq.org/show_bug.cgi?id=1201
--- Comment #49 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-10.1.
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https://bugs.winehq.org/show_bug.cgi?id=46206
Bug ID: 46206
Summary: Altium Designer 17 account sign in fails as of 3.19
Product: Wine
Version: 3.19
Hardware: x86-64
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_17/OfflineSetup_Altium_Designer_Public_17_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Account sign-ins are broken in Altium Designer 17.1.9 (and probably other
releases) as of Wine 3.19.
Steps to reproduce:
1. Launch Altium Designer.
2. Close floating window (Storage, etc.) which will likely trigger an error
(probably bug #39765 which I'll verify later)
3. At MyAccount/License Management page click "Sign in" link
4. At "Account Sign In" dialog (which can get stuck behind main window) enter
anything for user name and password, check the "I have read and understand the
warning" privacy invasion checkbox, then the "Sign in" button.
Expected behavior:
Dialog box closes then reappears a moment later when sign-in fails.
Wine 3.19-3.21 behavior:
Dialog closes then an "Out of memory" error dialog is displayed.
Installation:
1. Download the offline installer from the URL (3.6GB). Extract to
subdirectory.
2. winetricks -q corefonts dotnet461 mdac28 win7
I used winetricks 20180815-next. Verified NET Runtimes with
netfx_setupverifier-20180517.exe. Manually triggered GAC rebuild via ngen.exe
since winetricks didn't seem to do so and it cluttered up the logs when it
randomly started on its own.
3. Run the Altium installer. To save time deselect the optional items.
Other:
There's a nuisance rundll32.exe error at start-up reporting "This application
could not be started". It doesn't seem to be related to this bug although I
haven't found the cause of it yet.
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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https://bugs.winehq.org/show_bug.cgi?id=57419
Bug ID: 57419
Summary: Pantheon - whisper functionality do not work
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 77407
--> https://bugs.winehq.org/attachment.cgi?id=77407
Console ouput wine 9.21 + master from 14/11
When playing the game (workaround from #57010 have to be applied to reach that
point), the whisper functionality used to send private message to another
player doesn't work.
When you just log in it is working for a short moment of time, but too
sensitive so messages are sent truncated (missing last letter), then after a
few seconds it no longer works. You can sill open the chat window, and type you
message, but it is not longer sent when you hit enter.
This is not a regression, it was like since the beginning. Reporting it only
now cause i would have liked #57010 to be fixed first for simplicity.
System amd64 debian 13 + using windowed mode 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #47 from joaopa <jeremielapuree(a)yahoo.fr> ---
Working for me with wine-10.1
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http://bugs.winehq.org/show_bug.cgi?id=24308
Summary: Fullscreen fails for MechWarrior 4 games (Only one D3D
device per DirectDraw object)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
For all MechWarrior 4 games, fullscreen fails with message
fixme:ddraw:d3d7_CreateDevice Only one Direct3D device per DirectDraw object
supported.
Obviously, the game falls back to window'ed mode, as
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
returns
DDERR_INVALIDPARAMS
changing this behaviour (returning D3D_OK instead):
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
// return DDERR_INVALIDPARAMS;
}
makes fullscreen work for these games.
Probably it's not "legal" to return D3D_OK in this case, but maybe there is a
real solution for this problem?
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https://bugs.winehq.org/show_bug.cgi?id=55219
Bug ID: 55219
Summary: Sample() method fails to compile for ps_2_0
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74833
--> https://bugs.winehq.org/attachment.cgi?id=74833
test
Extracted from existing d3dcompiler tests:
---
1 sampler s;
2 Texture2D t;
3 float4 main() : COLOR
4 {
5 return t.Sample(s, float2(0.5, 0.5));
6 }
---
This fails to compile currently, on Windows this produces (combined?) s+t
definition at s0.
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https://bugs.winehq.org/show_bug.cgi?id=54377
Bug ID: 54377
Summary: Rayman Origins has messed up rendering due to missing
'tan' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=54417
Bug ID: 54417
Summary: Cradle needs 'sincos' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0184:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x4810.
vkd3d:fixme:hlsl_yylex Unsupported preprocessor #pragma directive at line 1.
0184:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0184:err:d3dcompiler:D3DCompile2 Shader log:
0184:err:d3dcompiler:D3DCompile2
core/shaders/default/render/fragment_copy_2d.shader:209:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0184:err:d3dcompiler:D3DCompile2
0184:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0184:err:d3dcompiler:D3DCompile2 Shader log:
0184:err:d3dcompiler:D3DCompile2
core/shaders/default/render/vertex_hdr_shaft.shader:232:1: E5005: Function
"sincos" is not defined.
0184:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=56353
Bug ID: 56353
Summary: BeamNG Techdemo 0.3 needs support for 'Prioritize
between multiple compatible function overloads'
Product: vkd3d
Version: 1.10
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:638:17: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 1043ADF5
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=55954
Bug ID: 55954
Summary: Ubisoft Connect requires 'isinf' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0904:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0904:err:d3dcompiler:D3DCompile2 Shader log:
0904:err:d3dcompiler:D3DCompile2 C:\fakepath:109:6: E5005: Function "isinf"
is not defined.
0904:err:d3dcompiler:D3DCompile2
1.9-405-g6a4a9a45
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https://bugs.winehq.org/show_bug.cgi?id=52568
Bug ID: 52568
Summary: Support for AF_UNIX is missing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
Newer Windows 10 builds supports AF_UNIX, see
https://devblogs.microsoft.com/commandline/af_unix-comes-to-windows/ for
details.
There have been unfinished attempts to incorporate such support into wine, see
https://www.winehq.org/pipermail/wine-devel/2021-May/187049.html.
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https://bugs.winehq.org/show_bug.cgi?id=57842
Bug ID: 57842
Summary: Any application with text windows started collapsed.
Including winecfg
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 78057
--> https://bugs.winehq.org/attachment.cgi?id=78057
This small artefact in the centre is winecfg started
I tested also wine 9.21 with the same result.
Moving down to old revisions is problematic. Down to 7.1 I can't compile in
macOS.
Version 6.15 works fine.
Will not show a log because there is nothing about the issue.
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https://bugs.winehq.org/show_bug.cgi?id=9137
Brendan Shanks <bshanks(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bshanks(a)codeweavers.com
--- Comment #10 from Brendan Shanks <bshanks(a)codeweavers.com> ---
This is still an issue with the latest Wine, I was able to reproduce with
lmhostid.exe (from lmtools/flexlm):
http://www.downstreamtech.com/customer-ftp/lmhostid.zip
Specifically, it calls GetAdaptersInfo(), then looks for AddressLength == 6, no
PPP/SLIP/loopback interfaces, and then checks that registry key for an
interface whose NetCfgInstanceId matches AdapterName, and that Characteristics
has NCF_PHYSICAL set. I've attached a test app which goes through this.
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https://bugs.winehq.org/show_bug.cgi?id=56330
Bug ID: 56330
Summary: Regression: Vietcong: Audio cuts off and repeats
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Vietcong suffers from audio cutting of too early and/or repeating
several times. This is a regression introduced during Wine 5.x development but
still an issue with current git. Bisecting leads to this commit:
a10824a03cb7ad1a2a1987433c5ad832dcdf6962 is the first bad commit
commit a10824a03cb7ad1a2a1987433c5ad832dcdf6962
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Aug 17 10:38:18 2020 -0500
winepulse: Don't rely on pulseaudio callbacks for timing.
Contains contributions from Mark Harmstone and Zhiyi Zhang.
Some devices, especially USB devices, have very irregular timing or
very long periods. Some Windows applications (The Witcher 3) are built
to expect regular, short period times, and so would underrun when the
device timing didn't match their expectations. This patch decouples
the Windows-side timing from the OS-side timing so we can meet those
applications' requirements.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/winepulse.drv/mmdevdrv.c | 613 +++++++++++++++++++-----------------------
1 file changed, 279 insertions(+), 334 deletions(-)
To reproduce, either patch Wine to include the change from #39057 or use the
fan-made patch VCStarter (1.7 BETA) from
http://www.vietcong.info/portal/forum/viewthread.php?thread_id=899
The sound issue is somewhat noticeable with the music in the main menu but very
noticeable if you listen to the drill sergeant in the tutorial levels. Select
"Single player" -> "Tutorial" -> "Drill camp 1".
There's a demo available but it does not exhibit the bug.
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https://bugs.winehq.org/show_bug.cgi?id=57805
Bug ID: 57805
Summary: Wine CoreMIDI: Extra program change event on sending
program change through MIDI Output from winmm
Product: Wine
Version: unspecified
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecoreaudio.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.silaban(a)gmail.com
Created attachment 78012
--> https://bugs.winehq.org/attachment.cgi?id=78012
Screen shot of the sample output
I tried to use Falcosoft SoundFont Player 6 (a MIDI player) using Wine on
MacOS, I tried to play some MIDI files through it but it always seem to be
stuck on program 00 (Acoustic Grand Piano) on all tracks.
I tried to capture the MIDI output data through Pocket MIDI (a free MacOS app
something like MIDI-OX on Windows), it seems there is an error on sending 2
byte messages such as Program Change. Attached is the sample output from
sending one program change from the UI.
Expected output the Program Change message should only be sent once, not twice.
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https://bugs.winehq.org/show_bug.cgi?id=56478
Bug ID: 56478
Summary: Requesting sub HD fullscreen resolutions breaks
applications/games on Apple Silicon
Product: Wine
Version: 9.5
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ammoniak-molar-0r(a)icloud.com
Apple Silicon equipped Macs do not support "legacy" low (virtual?) display
resolutions anymore. Due to this several old Windows games running through wine
are broken, even though they run perfectly well otherwise.
Resolutions like 800x600px and lower are definitely effected, though I think
this applies to anything below 1024x768px.
A possible but undesired workaround is falling back the legacy X11 (XQuartz)
environment and its virtual desktop mode or using windows side tools which
enforce executables to run in windowed mode (like Dxwnd).
To my knowledge implementing something like the before mentioned virtual
desktop mode isn't feasible on macOS as child windows aren't supported.
Therefor I propose the solution, that the winemac.drv should ignore
wine/windows API "fullscreen calls", if the desired resolution is below
1024x768, when running on Apple Silicon. While this might break wine's
philosophy regarding windows function parity it would allow older software to
"just work" again without any manual workarounds.
An effected windows game would be "Colin McRae Rally 2005" which got a Demo
available. Further information, documentation and links regarding this issue
can be found here:
https://github.com/Gcenx/WineskinServer/issues/530#issuecomment-2016763641
Best,
Rastafabisch
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https://bugs.winehq.org/show_bug.cgi?id=41930
Bug ID: 41930
Summary: Civilization III Complete shows black terrain (Wine
compiled with OSMesa support)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: e618ab65ed5b623785c58ea5ece6e39895d43063
Distribution: ---
Created attachment 56311
--> https://bugs.winehq.org/attachment.cgi?id=56311
screenshot
This is one of the few games that I know of which makes some use of OpenGl in
bitmaps. When Wine was compiled with OSMesa support, tiles containing terrain
turn black as soon as I launch a game.
Reproduced with Nvidia binary drivers 375.20 and nouveau/mesa.
I tried Civilization III Complete (both the Steam and the GOG.com versions have
this bug).
Terminal output:
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
Reverting the following patch on top of git fixes the problem:
commit e618ab65ed5b623785c58ea5ece6e39895d43063
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Feb 3 11:07:38 2015 +0100
gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats.
Please let me know if you need debug logs.
wine-1.9.24-105-g1d3b944
Fedora 24 x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.20
Installed packages:
mesa-libOSMesa.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa.x86_64 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.x86_64 13.1.0-0.12.git95ddb37.fc24
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https://bugs.winehq.org/show_bug.cgi?id=57833
Bug ID: 57833
Summary: JUCE 8 incompatibility
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
This is a problem that will affect anyone making music using vst plugins
through wine. JUCE is the most widely used framework for audio application and
plug-in development. It is an open source C++ codebase. Is anyone working on
making WINE compatible with the latest (JUCE 8)?
here's a forum post with some details that may help
https://forum.juce.com/t/juce8-direct2d-wine-yabridge/64298
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https://bugs.winehq.org/show_bug.cgi?id=57537
Bug ID: 57537
Summary: Steuersparerklärung 2024 fails to install
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while testing a report from the forums:
https://forum.winehq.org/viewtopic.php?t=39775
Ran in a clean WINEPREFIX, used trial version and express installation. It
gives a messagebox with
> Die Installation von >>Steuersparerklärung 2024<< konnte nicht durchgeführt werden! Prüfen Sie bitte, ob die notwendigen Installationsvoraussetzungen erfüllt sind
Translated:
The installation of >>Steuersparerklärung 2024<< could not be completed! Please
check whether the necessary installation requirements are met
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https://bugs.winehq.org/show_bug.cgi?id=49167
Bug ID: 49167
Summary: Wine staging 5.8 not available on macos download page
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Please check the reason
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https://bugs.winehq.org/show_bug.cgi?id=57513
Bug ID: 57513
Summary: Keyboard input is unavailable in Russian keyboard
layout in putty
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unxed(a)mail.ru
Distribution: ---
Tried version
https://the.earth.li/~sgtatham/putty/0.82/w64/putty.exe
~$ wine --version
wine-9.0 (Ubuntu 9.0~repack-4build3)
Mint 22 x64 Cinnamon, x11
Input in English keyboard layout works ok.
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https://bugs.winehq.org/show_bug.cgi?id=57600
Bug ID: 57600
Summary: Application not showing console output
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: angel.narvaez(a)civiceye.com
Distribution: ---
Created attachment 77715
--> https://bugs.winehq.org/attachment.cgi?id=77715
wine8 vs wine9
I'm running into an issue where an application that can be started from
explorer.exe or cmd.exe is not showing the console output to the unix console.
The "buggy" behavior is present in wine v9, but wine v8 shows the console
output just fine. I believe the related change is in this commit:
https://gitlab.winehq.org/wine/wine/-/commit/4b63e888945b8ada2ddc043e435b93…
In the commit, it is stated that this behavior can be achieved by starting the
app with "./wine app | cat", however that does not seem to be working with wine
or wineconsole (Please see attachments)
When using WINEDEBUG=+console, I can see the application interacting and
writing to the windows console, however nothing is shown on the screen. I need
guidance on this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56713
Bug ID: 56713
Summary: Vampire: The Masquerade - Bloodlines Vampire.exe
process keeps lingering
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
After quitting Vampire: The Masquerade - Bloodlines, the "Vampire.exe" process
keeps lingering and must be killed or it will keep running endlessly.
This is especially noticeable when running the game in a virtual desktop,
because the virtual desktop will keep lingering too until the "Vampire.exe"
process is killed.
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
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https://bugs.winehq.org/show_bug.cgi?id=57837
Bug ID: 57837
Summary: game controller unusable
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
The game freezes after turning on the game controller。
The previous version did not have this problem.
Since this operation process directly caused the game to freeze, I cannot
provide screenshots or even logs.
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http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57845
Bug ID: 57845
Summary: Bug with installing PUBG Mobile on Tencent Gameloop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bithit_official(a)mail.ru
Distribution: ---
Created attachment 78063
--> https://bugs.winehq.org/attachment.cgi?id=78063
its a backtrace
I decided to install PUBG MOBILE on my computer via Wine using Tencent
Gameloop. When all the game components had already been downloaded and the
installation itself began, an error appeared from wine: A serious error
occurred in the AndroidEmulatorEn.exe program. I don't know how to fix this and
what is it related to, Wine or Gameloop? Please help me/
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https://bugs.winehq.org/show_bug.cgi?id=57410
Bug ID: 57410
Summary: Power BI Desktop x64 (Oct 2024) : Crash at Launch with
a message box : Something wen wrong
Product: Wine
Version: 9.17
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jernierdour(a)proton.me
Created attachment 77395
--> https://bugs.winehq.org/attachment.cgi?id=77395
Log
I successfully installed Power BI Desktop x64 v2.137.1102.0 date 28/10/2024.
But when I try to launch it after install, a message box appears with title
"Something went wrong" and text "Object reference not set to an instance of an
object"
I am on a Macbook pro (M1 pro) under Sequoia 15.1
To be sure my Wine 9.17 dev install works, I installed notepad++ 8.7.1 and I
can launch it without any issue
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https://bugs.winehq.org/show_bug.cgi?id=51697
Bug ID: 51697
Summary: Far cry 5, frequent stuttering due to ntdll spam
Product: Wine-staging
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70570
--> https://bugs.winehq.org/attachment.cgi?id=70570
12.5MB log, mostly spam from ntdll that causes a lot of lag in-game, in my
opinion
DXVK is not the issue as far as I know, since it doesn't throw any error, NTDLL
though, spams like hell, since the log is 12.5MB and that makes the game laggy
very frequently, sometimes my FPS dips to 15/20 for various seconds (and it's
not the CPU throttling lag, since I disabled PROCHOT response and undervolted
the CPU)
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https://bugs.winehq.org/show_bug.cgi?id=56528
Bug ID: 56528
Summary: Emipres2.exe encountered a serious problem and needs
to close.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcopolo22(a)live.co.uk
Distribution: ---
Created attachment 76280
--> https://bugs.winehq.org/attachment.cgi?id=76280
back trace of said game, Age of Empires 2
Running an old pc game which did work on zorin 16.3 until the windows ap
support was changed to include bottles over playon linux
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=57844
Bug ID: 57844
Summary: Cannot submit new app version due to being blocked by
cloudflare.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: topgamer7(a)gmail.com
Distribution: ArchLinux
Created attachment 78062
--> https://bugs.winehq.org/attachment.cgi?id=78062
page I was redirected to
When I go and fill out a new version for some software (StudioTax), I get
through filling out the questionnaire, and then when I submit, I get blocked by
cloudflare.
Particularly infuriating because you lose all progress in what you submitted.
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https://bugs.winehq.org/show_bug.cgi?id=37382
Bug ID: 37382
Summary: Kyonyuu fantajii:A adult adventure games can install
games but cannot start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kddc3s(a)gmail.com
Created attachment 49716
--> https://bugs.winehq.org/attachment.cgi?id=49716
Console messages when starting the game
The day before yesterday I updated wine 1.7.28 can't run ,but original wine
1.7.27 was still work. I re-install the game and recover to wine 1.7.27 was
still can't work.
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https://bugs.winehq.org/show_bug.cgi?id=43768
Bug ID: 43768
Summary: crash game
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolinidiego(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59271
--> https://bugs.winehq.org/attachment.cgi?id=59271
log
crash while loading the character.
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https://bugs.winehq.org/show_bug.cgi?id=57835
Bug ID: 57835
Summary: ROCS Show Ready v1.9.0: Crash once loading the main
menu is attempted
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: asalawless5c(a)gmail.com
Distribution: ---
Created attachment 78045
--> https://bugs.winehq.org/attachment.cgi?id=78045
Backtrace on development and staging
I am running the wow64 version of wine from the AUR and I managed to install
and activate ROCS Show Ready successfully, but as soon as it had downloaded the
show, it crashes. The bug happens on both development (wine-wow64) and staging
(wine-staging-wow64). The detailed crash information states "Unhandled
exception: unimplemented function
msvcp140_atomic_wait.dll.__std_tzdb_get_time_zones called in 64-bit code
(0x006fffffbfcfc7).
This link should give you the same version as me.
https://drive.google.com/uc?export=download&id=1fGH5TVJTWVwE312CavUt-Di8lFw…
Checksum and file name cb45e5ce15164a8963092739424dc4380f02dbe0
Show_Ready_App_For Windows-V1.9.0.exe
This code can activate the DEMO version: JETSAM-PREP-SPECK-FLOATS-SOOT-NAVEL
I am uplo
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https://bugs.winehq.org/show_bug.cgi?id=45623
Bug ID: 45623
Summary: Audio cracking since 3.13
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Since wine 3.13 version came out, the audio in a game I play (Overwatch) after
a while starts to crack a lot. This happens with both winepulse and winealsa
driver.
This does not happen 3.12 so should probably be marked as regression.
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http://bugs.winehq.org/show_bug.cgi?id=33295
Bug #: 33295
Summary: Vietcong: Connecting to a multiplayer server does not
work
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Connecting to any multiplayer server in the server list will result in the
phone sound that the connection has failed. Even servers with default maps (and
logically compatible versions) does not work.
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https://bugs.winehq.org/show_bug.cgi?id=57798
Bug ID: 57798
Summary: Turtle WoW client can alt-tab back to desktop once
only, next time display is black
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Morning, Gents.
I run the TurtleWoW World of Warcraft client, which is the original WoW client
from Blizzard, but with substantial modifications made by the TWoW devs.
I updated Wine to 10.0.
Prior to this, I could alt-tab without problems back to desktop (XFCE on
Debian) quite a few times, maybe ten or so, but in the end environmental
textures would all turn black and I would need to quit and restart the client.
As of 10.0, I can alt-tab *once* without problem. The second time I alt-tab,
when I come back to the WoW client, its screen is simply black.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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https://bugs.winehq.org/show_bug.cgi?id=57841
Bug ID: 57841
Summary: Windowing problems in fullscreen 4:3 games on 16:9
displays on Wayland (Silent Hill 2 DC 2001, Ys
Chronicles+, etc)
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 78056
--> https://bugs.winehq.org/attachment.cgi?id=78056
Screenshot that ilustrates the problem with fullscreen 4:3 games on Wayland
Good evening,
In 4:3 games on a 16:9 display, fullscreen mode doesn't work correctly when
running them with WINE on a Wayland environment (no XWayland, but pure
Wayland): the games try to go fullscreen, but they are displayed in an screen
area that's attached to the left border of the screen and the underlying
desktop can be seen on the right side of the screen.
Those games work as intended on X11: they are displayed in a 4:3 screen area
centered on the 16:9 screen, with black borders.
So I believe this is a windowing problem of Wine in Wayland, affecting
fullscreen 4:3 games on 16:9 display modes.
I've attached an screenshot of Silent Hill 2 (2001 version) to illustrate the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=57840
Bug ID: 57840
Summary: Discworld Noir - half Screen and wrong colors
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Created attachment 78054
--> https://bugs.winehq.org/attachment.cgi?id=78054
Screenshot of game with broken colors
When running Discworld Noir with an unmodified wine-10.0, the game works, but
the colors are messed up and the "resolution" is broken. (See the attached
images)
It is possible to run the game with xephyr (Xephyr -br -ac -noreset -screen
960x600x16 :4) in a lower color mode, which fixes the issues. It seems 32-bit
color causes issues with the game.
Sadly, xepyhr is not available on all platforms.
I am not sure if this is even fixable by wine itself, so feel free to close
this issue if it is not applicable.
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https://bugs.winehq.org/show_bug.cgi?id=57533
Bug ID: 57533
Summary: KDE taskbar does not hide while Rocket League is
fullscreen mode
Product: Wine-staging
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77592
--> https://bugs.winehq.org/attachment.cgi?id=77592
KDE Plasma taskbar does not hide
Starting from Wine Staging 9.22, the Plasma task bar (or "task manager") does
not hide, even though the game is in full screen mode. Please see the attached
screenshot.
This does not reproduce with Vanilla 9.22, and also does not reproduce with
Staging 9.21.
System info:
- Wine Staging 9.22 (built by Kron4ek: https://github.com/Kron4ek/Wine-Builds)
- DXVK Sarek 1.10.5 (https://github.com/pythonlover02/DXVK-Sarek)
- Display server: X11 (Xorg 21.1.14)
- Desktop Environment: KDE Plasma 6.2.4
- GPU: NVIDIA GTX 660 (Driver: 470.256.02)
- OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57839
Bug ID: 57839
Summary: Black rects appear briefly during window drawing
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
I've noticed Wine 9.x started producing a visual artifact when opening dialogs,
navigating menus, bringing windows to the foreground.
The effect appears like a black area, displayed very briefly just before the
actual content is drawn. I think this has started somewhere with 9.x and I
don't see this black flash effect in Wine 8.0.
It seems every time there is some activity on the window area the affected
region is "blanked" out momentarily before the GUI is drawn.
Using Wine 10.1 on Xorg with amdgpu and Trinity desktop. Xfce 4.12 shows same
problem.
Is there some redraw frequency I can tweak to fix this? The effect sounds minor
but gets really jarring fast.
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https://bugs.winehq.org/show_bug.cgi?id=57818
Bug ID: 57818
Summary: Trying to install and use Remarkable-Desktop from SNAP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airs.edward(a)gmail.com
Distribution: ---
Created attachment 78027
--> https://bugs.winehq.org/attachment.cgi?id=78027
Program Error Details
Trying to use the SNAP App for a Remarkable 2 Table e-ink reader. It has
installed correctly but when requesting On-Time Code it freezes. Tried
re-installing it via Wine ver 10.0... it give me the error "WineDbg attached to
pid 0144"
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=57836
Bug ID: 57836
Summary: Delayed Keysounds in beatmania IIDX INFINITAS
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizztgc(a)gmail.com
Distribution: ---
Created attachment 78046
--> https://bugs.winehq.org/attachment.cgi?id=78046
The output of running beatmania IIDX INFINITAS separately with the ffmpeg and
gstreamer backends
For nearly a year now, I've been trying to get beatmania IIDX INFINITAS, a
subscription-based version of one of KONAMI's well-established arcade rhythm
game franchises, to work under Wine. Of course, the road to get here wasn't
easy, and I'm still stuck with an issue where some songs from the CANNON
BALLERS and Rootage categories, and all of the songs from the HEROIC VERSE to
RESIDENT categories have a bug related to keysounds being slightly delayed.
According to a few people I've talked to, this appears to be due to KONAMI
switching over to a new WMA-based audio container (the audio format used before
this change is still unknown to me).
I've also tried the ffmpeg backend over gstreamer (using the registry) featured
with Wine 10.0, but it introduces a new issue that causes the keysounds and the
base audio (what you hear if you're not hitting notes) to turn into static,
eventually cutting in and out repeatedly.
STEPS TO REPRODUCE:
1. Download the installer for beatmania IIDX INFINITAS from
https://p.eagate.573.jp/game/infinitas/2/download/index.html (be sure to
disable ieframe.dll to get the installer to complete as reported in #57222)
2. Set your sample rate within PipeWire/PulseAudio to 44100 Hz, otherwise you
will not have sound (pw-metadata unfortunately does not work)
3. Launch the game in your preferred mode
NOTE: If Wine did not create the menu entries, you can right click any of the
launch buttons and copy the bm2dxinf URI. From there, run the launcher binary
within a command line and pass this URI as an argument (ex. wine
'C:\\Games\\beatmania IIDX INFINITAS\\launcher\\modules\\bm2dx_launcher.exe'
'bm2dxinf://login?tk=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
)
4. Set your audio mode to WASAPI 共有モード (Shared Mode). WASAPI 排他モード (Exclusive
Mode) will cause the game to complain about not being able to find an audio
device to initialize and refuse to start up
5. If you're on Wayland, set your refresh rate to either 60 or 120Hz (The game
will error if you don't)
NOTE: For steps 4 and 5, the mono package is required to open the settings
menu
6. Play any song from the HEROIC VERSE, BISTROVER, CastHour, or RESIDENT
categories. If you're playing in trial mode, play the song "セピアの軌跡 ft.
天宮みや(少女フラクタル)"
To use the ffmpeg backend, create a DWORD key named DisableGstByteStreamHandler
within HKCU\Software\Wine\MediaFoundation with a value set to 1.
EXPECTED RESULT:
The song and keysounds should play properly as it does on Windows
ACTUAL RESULT:
The actual result will depend on if you're using gstreamer or ffmpeg as a
backend.
- On gstreamer, the keysounds will have a slight delay, and the base audio
will play a second ahead for a few frames before going back.
- On ffmpeg, the keysounds and base audio will become static
ADDITIONAL NOTES:
- DXVK may be needed on Wine 10.x due to severe graphical glitches within both
the launcher and game UI (noticed with a clean prefix on vanilla Wine 10.1)
This was all tested on Wine 10.1 (vanilla & staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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https://bugs.winehq.org/show_bug.cgi?id=57755
Bug ID: 57755
Summary: Regression - FL Studio ignores taskbar and goes
fullscreen when maximizing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77960
--> https://bugs.winehq.org/attachment.cgi?id=77960
Logs of the application
So this issue was introduced with Wine 10.0 or in one of the release
candidates, as I didn't had this issue with Wine 9.22
Sadly I haven't been able to test the release candidates of Wine 10 because my
arch based distro didn't receive those updates, it stayed on Wine 9.22 and then
jumped to 10.0 when it came out.
Basically as the title says, if I minimize FL Studio and then maximize it
again, the app ignores the taskbar and goes fullscreen, and I've set the
taskbar to be always visible and not to autohide.
I've not done a regression test because I don't know how to do them but I'm
sure it is a regression because I didn't had this issue before.
I have provided the logs of the application is case there is something useful
there.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57832
Bug ID: 57832
Summary: Audio Modeling Software Center doesn't run at all
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
Created attachment 78040
--> https://bugs.winehq.org/attachment.cgi?id=78040
it just doesn't run
I'm trying to run the audio modeling software center. download here:
https://audiomodeling.com/support/install-and-update/
instructions for bug report said to use the latest devel version and clean no
dlls, so this is the bug report for that. i get a little further with dxvk but
it just draws a black window, completely unusable. i'll see if i can file a
separate bug report somewhere for that case.
audio modeling people tell me their latest version uses Direct2D, which the
previous working versions didn't. Searching Direct2D and wine shows that it was
supposed to be supported years back... not seeing anything about how to test /
verify / etc..
running on a clean wineprefix, result is simply terminating immediately:
wine Audio\ Modeling\ Software\ Center.exe
01bc:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00007FFFFE1FFE80
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https://bugs.winehq.org/show_bug.cgi?id=57782
Bug ID: 57782
Summary: gdiplus:brush test crashes in _controlfp_s on intel
mac
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On my intel mac, the gdiplus:brush crashes with:
0024:err:seh:call_seh_handlers invalid frame 00000001000FF790
(0000000000022000-0000000000220000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I comment out the line calling _controlfp_s in brush.c, the test succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=57831
Bug ID: 57831
Summary: Keyboard input delayed at high event throughputs
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inakilbss(a)gmail.com
Distribution: ---
Mashing keys quickly enough causes some games to read inputs with an increasing
delay, only being able to catch up once the mashing stops.
Example program: Touhou 11 trial
172965c20e04accf7932d45918f01a60abf5ee67 th11tr002a_setup.exe
http://mirror.studio-ramble.com/upload/535/200806/th11tr002a_setup.exe
(run with LANG="ja_JP.UTF-8" to avoid mojibake)
Once installed, custom.exe can be used to select the input polling method
(first option, bottom right button to save). Enabling it will force
GetKeyboardState to be used, while disabling it will allow DirectInput use,
which suffers less from the issue.
Test procedure:
- Open th11.exe
- Send around 100 input events per second, including Z presses but no X, either
with a macro or by pressing one's hands into the keyboard repeatedly, until
gameplay begins, and the player respawns after being hit by a bullet.
Correct behavior:
The player keeps shooting for a fraction of a second after Z is last released.
Actual behavior:
The player keeps shooting for a few seconds after Z is last released,
indicating a backed up input queue.
Windows behavior:
While I do not have a Windows setup at the ready, I have heard a report of
120hz macros working fine under Windows in games reading inputs with GKS.
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https://bugs.winehq.org/show_bug.cgi?id=57829
Bug ID: 57829
Summary: Links 2003 suffers Video related hangs and crashes
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 78037
--> https://bugs.winehq.org/attachment.cgi?id=78037
Captued hang
Hi,
Problem Description:
Links 2003 is working nicely under Wine however I have to take action to limit
the amount of shared memory that Wine is using for the Graphics with the
Embedded GPU.
Environment -
Hardware:
Acer Aspire Notebook E5-575G Gen 7 i5-7200U processor, 16GB Memory, 512GB SSD,
1TB HDD.
Intel HD 620 embedded graphics
Software:
Linux Mint 21.3
Wine 10.1
Links 2003, 1.07 Update
Commentary:
I have found that I have to severely restrict the amount of shared memory
allocated for Video to 128MB in Wine, using the parameter VideoMemorySize.
Set any higher than this and I see issues:
- If the parameter is set to 256MB the Links program hangs and has to be
terminated
- If the parameter is set to 512MB I get the attached crash from Links.
As an aside with Wine 10.1 on an older i3 Gen 3 desktop system with Intel 2500
embedded graphics running Mint 21.3, the higher VideoMemorySize parameters
works and also appears to help to improve graphic performance, previous
versions of Wine up to 10.0 on this system exhibited the same problem as on the
notebook.
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https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815
Summary: Splinter Cell (2002): crashes when changing game
resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78025
--> https://bugs.winehq.org/attachment.cgi?id=78025
output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCellUser.ini
configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.3).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=57138
Bug ID: 57138
Summary: Unhandled exception after printing a page in Approach
Product: Wine-staging
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77043
--> https://bugs.winehq.org/attachment.cgi?id=77043
Unhandled exception
Fedora 40
wine-staging-9.15-2.1.x86_64
Lotus Approach N99.8.0208.0800 (Smart Suite)
I have a script set up in Approach to switch from my main page to an envelope
form, print the envelope, then return to the main page.
If I manually switch to the main page, and envelope prints fine. I have no
problem manually switching back to the man page after the print.
If I use the script, the envelope prints, then Approach crashes with a Wine
"Unhandled exception error". This was never an issue under Wine 6. Please see
the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57828
Bug ID: 57828
Summary: Approach Smart Icons do not show
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 78036
--> https://bugs.winehq.org/attachment.cgi?id=78036
Smart Icon in Windows 10 and Wine
SmartSuite-N99.8.0208.0800
Fedora 41
wine-devel-10.1-1.1.x86_64
and
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
In Approach, the View pull down, Smart Icon setting does not active. This
makes Approach very difficult to use.
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https://bugs.winehq.org/show_bug.cgi?id=57623
Bug ID: 57623
Summary: Approach welcome screen does not appear when rub from
a virtual desktop
Product: Wine-staging
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Lotus Approach N99.8.0208.0800 (Smart Suite)
Fedora 41
Xfce 4.18
screen resolution: 4096x2160
Reproduced under:
WineHQ Staging:
wine-staging-10.0.rc3-1.1.x86_64
winehq-staging-10.0.rc3-1.1.x86_64
Wine Staging Fedora repo:
wine-9.15-1.fc41.x86_64
wine-9.15-1.fc41.i686
When Lotus Approach is started from a terminal directory, the welcome screen
pops up.
$ wine approach
But when Lotus Approach is started as a "virtual Desktop", it does not.
$ cd .wine/drive_c/lotus/approach/
$ wine explorer /desktop approach
From Xfce Launcher:
bash -c "cd $HOME/.wine/drive_c/lotus/approach; wine explorer
/desktop=`date +%%H:%%M:%%S`_wine_virtual_desktop_1680x1050,1680x1050
approach.exe"
If you open a database, then close it, the welcome screen does pop up. I will
attach a video of it.
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https://bugs.winehq.org/show_bug.cgi?id=57802
Bug ID: 57802
Summary: 10 is not saving WordPro's "view Settings"
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Dear Support,
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Wine stable 10 is not saving Word Pro's "View setting". You have to set up
your view settings in a Windows virtual machine and export the view setting
from regedit. Then import them into Wine's regedit: for example:
REGEDIT4
[HKEY_CURRENT_USER\SOFTWARE\Lotus\WordPro\99.0\lwpuser.ini\WordProUser]
"ViewMode"="256"
"ViewPreference2"="514"
"ViewPreference"="527945365"
The above is margin width and show tabs. These entries were all missing in
Wine until I regedit imported them.
Please fix.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=57776
Bug ID: 57776
Summary: Wine Approach startup crash
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Wine Approach startup crash:
wine approach.exe
Error on LSIOpen, or
"Couldn't load the Lotus Dialogs DynaLink"
wine: Unhandled page fault on read access to 00000024 at
address 1660170C (thread 0144), starting debugger...
Show Detains on crash reporter:
Unhandled exception: page fault on read access to 0x00000024 in
wow64 32-bit code (0x1660170c).
This is due to Wine not using lotus' paths correctly (from the registry).
Work Around:
$ cd ~/.wine/drive_c/lotus
$ mkdir jumble
$ cp -R approach/* jumble/.
$ cp -R compnent/* jumble/.
Simple start:
$ wine ~/.wine/drive_c/lotus/jumble/approach.exe
Fancy start:
$ bash -c "cd $HOME/.wine/drive_c/lotus/jumble; wine explorer
/desktop=Approach_`date +%%H:%%M:%%S`_1680x1050,1680x1050 ./approach.exe"
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https://bugs.winehq.org/show_bug.cgi?id=57783
Bug ID: 57783
Summary: Approach will not run in a virgin 10.0 wineprefix
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 77980
--> https://bugs.winehq.org/attachment.cgi?id=77980
debugg message on crash
What a disaster! Please correct. I need my accounting system back.
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Lotus Approach will not run in a fresh WINEPREFIX under WineHQ Stable 10.0,
unless you have leftover stuff from a prior wine install. But that would not
be a fresh WINEPREFIX.
Both Approach and WordPro were selected on a customer install and a fulkl
install too after wiping the .wine directory and starting fresh
The following error occurs at the end of installation from the smart suite ISO.
regedit: Unable to open the registry key
'HKEY_CURRENT_USER\Software\Lotus\SmartSuite'.
and
regedit: Unable to open the registry key
'HKEY_CURRENT_USER\Software\Lotus\ScreenCam'.
Only Approach and WordPro were selected on a customer install.
When starting Approach:
$ cd /home/todd/.wine/drive_c/lotus/approach
$ wine ./approach.exe
The following pop occurs
"Lotus Approach: Couldn't load Lotus Dialog DynaLink"
Pressing okay, opens a Program Error box and presents this error in the command
line:
wine: Unhandled exception 0xe06d7363 in thread 24 at address 7B5F7448
(thread 0024), starting debugger...
I will attach the full debug message message.
I have one for one checked a qemu-kvm Windows 10 install of Approach against my
wine registry and they are identical
Many thanks
-T
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=57816
Bug ID: 57816
Summary: Splinter Cell: Pandora Tomorrow (2004): crashes when
changing game resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78026
--> https://bugs.winehq.org/attachment.cgi?id=78026
output log
When I change the game resolution via the options menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCell2.ini configuration
file:
WindowedViewportX=1600
WindowedViewportY=1200
and the SplinterCell2.ini configuration file:
Resolution=1600x1200
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.31).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=51537
Bug ID: 51537
Summary: Mouse does not work in civilization VI
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: voker57(a)gmail.com
Distribution: ---
Created attachment 70376
--> https://bugs.winehq.org/attachment.cgi?id=70376
complete log
Mouse does not work in Sid Meier's Civilization VI, menu loads but it is not
possible to do anything further.
This comment https://bugs.winehq.org/show_bug.cgi?id=49315#c9 suggests a cause
of this bug.
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https://bugs.winehq.org/show_bug.cgi?id=53847
Bug ID: 53847
Summary: NfRemote: mouse input ignored
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thelen(a)radiomankato.com
https://www.telosalliance.com/uploads/Omnia%20Products/Software/NfRemote.exe
Say hello to nfremote. It's a little piece of software used to administer a
particular manufacturer's equipment, commonly used at radio and TV stations.
I can confirm it has, and does, work fine under Wine 2.21 - just tested today
on a MacBookPro8,1 running the official binaries
(https://dl.winehq.org/wine-builds/macosx/pool/winehq-staging-2.21.pkg) under
OS 10.13.6.
Meanwhile, I have a new Mac (MacBookPro16,2 - Intel-based), on which I’ve
deployed Wine 7.0 via homebrew under OS 12.6.1.
There I can start nfremote just fine... but it ignores my mouse input.
If I were to start it with the command-line argument "run", it presents me with
a window where both keyboard and mouse input are accepted; there I can type in
the text fields, so I know it's responsive. But when I hover the cursor over
buttons, they do not 'light up’ to indicate such. And when I click, nothing
happens.
Even in years past, I found that newer versions of Wine exhibited the issue I
describe below, so I simply never updated beyond 2.21. Wonder if this might be
a long-undiscovered regression of some sort?
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https://bugs.winehq.org/show_bug.cgi?id=57635
Bug ID: 57635
Summary: Battle.net Launcher invisible/black with the Wayland
driver
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)xarov.net
Distribution: ArchLinux
Created attachment 77764
--> https://bugs.winehq.org/attachment.cgi?id=77764
Black window with Wayland driver
Works fine with the X11 driver. Is completely black with the Wayland driver.
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https://bugs.winehq.org/show_bug.cgi?id=57821
Bug ID: 57821
Summary: Formlabs PreForm: Balck loading screen
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 78032
--> https://bugs.winehq.org/attachment.cgi?id=78032
Wine standart output
Hello, when I start Formlabs PreForm tool for slicing 3D models for printer,
initial loading window is solid black so information about loading progress is
not visible. Running on Ubuntu 24.10 trough Xwayland. Behavior is same for Wine
9.??-10.1
It can be obtained there: https://formlabs.com/eu/software/preform/ (free -
just ask some questions, no registration no SN of device needed)
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https://bugs.winehq.org/show_bug.cgi?id=57697
Bug ID: 57697
Summary: PeekMessage + GetMessage issue with multiple windows
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oldcastlehq(a)protonmail.com
Distribution: ---
Created attachment 77885
--> https://bugs.winehq.org/attachment.cgi?id=77885
Video showing the issue.
When you drag-drop a color MuLab starts a modal event loop and polls the
PeekMessage + GetMessage functions for mouse move and mouse click events. When
the mouse moves over different windows this should deliver mouse move events
with the respective window handle of the window under the mouse. If there are
several floating windows then Wine doesn't deliver such events, which is odd.
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https://bugs.winehq.org/show_bug.cgi?id=57820
Bug ID: 57820
Summary: Cannot drag and drop files into apps with the Wayland
driver enabled
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 78030
--> https://bugs.winehq.org/attachment.cgi?id=78030
Video of the issue
As the title says I cannot drag and drop files into applications when using the
Wayland driver, I've only tested FL Studio and when I try to drag and drop a
file inside it, an "x" symbol appears to the cursor and doesen't let me drop
the file into the application.
I've attached a video of the issue.
Also using the x11 driver, drag and drop works fine.
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https://bugs.winehq.org/show_bug.cgi?id=57459
Bug ID: 57459
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77457
--> https://bugs.winehq.org/attachment.cgi?id=77457
video of the issue
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
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https://bugs.winehq.org/show_bug.cgi?id=57812
Bug ID: 57812
Summary: Roblox Studio cursor locking on wayland is faulty
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
When running Roblox Studio with or without using Vinegar, the cursor locking in
Wayland does not function properly, making the cursor move randomly and
sporadically all over the window. It functions the same in Xwayland.
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https://bugs.winehq.org/show_bug.cgi?id=57637
Bug ID: 57637
Summary: Regression: Crash on exit in Age of Empires
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Created attachment 77765
--> https://bugs.winehq.org/attachment.cgi?id=77765
AoE exit crash backtrace
The bug affects original Age of Empires with UPatch HD 1.2 Release 3.
Upon program exit, it crashes with page fault on write access to 0x00000005,
see attached backtrace.
This was bisected to be caused by 490d5f0fcf8556548743ad65a2a9951c2f503809
"dplayx: Merged IDirectPlayLobby/2A in to IDirectPlayLobby3A.", which seems
strange as the backtrace indicates something audio related, but was reproduced
repeatedly.
The bug manifests on wow64 32bit (configure --enable-win64
--enable-archs=i386,x86_64), compiled with both mingw and clang. I did not test
pure 32b wine.
The bug is still present in wine 10.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=57811
Bug ID: 57811
Summary: wikis/Building-Wine contains broken/obsolete link
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
As per instruction on the 404 website
"If you followed a link from a WineHQ.org page and reached this page in error,
please report it to the WineHQ.org Bugzilla.":
The link on the Wine Wiki
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Winehttps://www.winehq.org/pipermail/wine-devel/2016-January/111245.html
is broken resulting in 404.
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https://bugs.winehq.org/show_bug.cgi?id=56542
Bug ID: 56542
Summary: winewayland.drv: In-game VSync capped at 59FPS on 60Hz
monitors
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: faridzelli(a)gmail.com
Distribution: ---
The in-game VSync is capped at 59FPS in Cyberpunk 2077 on 60Hz displays. This
game in particular allows the player to adjust the VSync frame rate target, the
given options change to [59 29 19 14] as opposed to [60 30 20 15] under
XWayland.
Benchmark results:
- XWayland + VSync 60 (3 runs): 59.5FPS
- winewayland.drv + VSync 59 (3 runs): 58.4FPS
System information:
- Specs: Ryzen 5 3600 / Radeon 6700XT / 3840x2160 60Hz
- OS: openSUSE Tumbleweed
- DE: GNOME 46
- Display scaling: none
- Wine version: 9.6 (reproducible on all 9.X builds)
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https://bugs.winehq.org/show_bug.cgi?id=57814
Bug ID: 57814
Summary: Battle Realms Complete Freeze in Multiplayer while
WinSock try_send failed to convert address
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 78024
--> https://bugs.winehq.org/attachment.cgi?id=78024
WinSock try_send failed to convert address
Im trying to play BattleRealms in Multiplayer via LAN Connection to test but
suddenly it will Freeze the game in the Multiplayer Menu after i clicked
creating rooms in LAN Connection. When i looked at the terminal, there was an
error occur in the terminal says "0548:err:winsock:try_send failed to convert
address". The Singleplayer is fine completely. Only the Multiplayer side is the
problem for now.
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https://bugs.winehq.org/show_bug.cgi?id=57813
Bug ID: 57813
Summary: EnumDesktopWindows does not SetLastError when
NtUserBuildHwndList fails
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.iooss.2010_wine(a)m4x.org
Distribution: ---
Hello,
Since Wine 9.22 (commit
https://gitlab.winehq.org/wine/wine/-/commit/7d5a43b60492d8b7f49a6b4a574f28…
"user32: Reimplement the enum window functions using NtUserBuildHwndList()."),
EnumDesktopWindows can fail without setting the Last Error. More precisely, the
function returns FALSE and GetLastError() does not return the associated error.
I guess that's cause by line 76
(https://gitlab.winehq.org/wine/wine/-/blob/7d5a43b60492d8b7f49a6b4a574f28a5…
):
status = NtUserBuildHwndList( 0, hwnd, FALSE, TRUE, 0, size, list, &size );
/* ... */
if (status != STATUS_BUFFER_TOO_SMALL) return FALSE;
A call to SetLastError (or set_ntstatus(status)) seems to be missing.
(By the way, Microsoft documents EnumDesktopWindows in
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enum…
"If the function fails or is unable to perform the enumeration, the return
value is zero. To get extended error information, call GetLastError.")
This issue seems to affect other functions in the same file
(dlls/user32/win.c): when a "NTSTATUS status" is used to get the return value
of functions NtUser..., several functions return FALSE or NULL without setting
the Last Error.
Context:
I first saw this on Arch Linux running Wine 9.22 and successfully reproduced
the issue on a clean Ubuntu 24.04 installation with Wine 10.1 installed by
following instructions from
https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu .
I am testing this using a program I wrote many years ago,
https://github.com/fishilico/shared/blob/361bd98566a4da881d746a95804723d0d0…
. Before Wine 9.22, it successfully enumerated the Stations and Desktops. Since
Wine 9.22, the callback of EnumDesktopWindows is no longer called and
EnumDesktopWindows returns FALSE with GetLastError() showing the previous error
(if SetLastError(0) is added before the call to EnumDesktopWindows,
GetLastError() returns 0 after the call).
In case it is useful, here is an extract of "WINEDEBUG=trace+all wine
./list_desktops.exe" :
20129.073:01e4:01e8:Call
user32.EnumDesktopWindows(00000068,1400016a0,7ffffe2ffe50) ret=140001b17
20129.073:01e4:01e8:trace:heap:RtlAllocateHeap handle 00007FFFFE320000,
flags 0, size 0x400, return 00007FFFFE380EC0, status 0.
20129.074:01e4:01e8:trace:heap:RtlFreeHeap handle 00007FFFFE320000, flags
0, ptr 00007FFFFE380EC0, return 1, status 0.
20129.074:01e4:01e8:Ret user32.EnumDesktopWindows() retval=00000000
ret=140001b17
20129.074:01e4:01e8:Call KERNEL32.GetLastError() ret=140001b1f
20129.074:01e4:01e8:Ret KERNEL32.GetLastError() retval=00000000
ret=140001b1f
By the way, debugging with winedbg shows that NtUserBuildHwndList returns
0xC0000022 (STATUS_ACCESS_DENIED). I don't know why (and what I should do to
make it work as before), but the bug I am reporting is not about this.
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https://bugs.winehq.org/show_bug.cgi?id=56925
Bug ID: 56925
Summary: msys2-64/cygwin64: unlink of read-only file fails
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 76744
--> https://bugs.winehq.org/attachment.cgi?id=76744
A few notes and backtraces in wine and cygwin.
In another attempt to check the state of msys2 or cygwin I found following
issue trying to update a msys2-64 installation:
# LANG=C pacman -Suy
:: Synchronizing package databases...
...
warning: could not remove lock file /var/lib/pacman/db.lck
error: failed to init transaction (unable to lock database)
error: could not lock database: File exists
...
A simpler version to reproduce is this:
rm -f test.txt
LANG=C wine cmd
echo test > test.txt
attrib +r test.txt
c:\msys64\usr\bin\rm.exe -f -v test.txt
Returns:
/usr/bin/rm: cannot remove 'test.txt': Permission denied
This tests were done with a wine tree including patches for this bugs:
52105
55138
53574
54995
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https://bugs.winehq.org/show_bug.cgi?id=57621
Bug ID: 57621
Summary: using glfw with angle doesn't seem to work
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juan3(a)yandex.com
Distribution: ---
Created attachment 77741
--> https://bugs.winehq.org/attachment.cgi?id=77741
Wine crashes trying to run red_circle, something to do with not finding symbols
on the dlls
when building this project under msys2 windows
https://github.com/Kreijstal/glfw-example.git
and running it under wine, with the non windows dll dependencies copied over.
It turns it can't run under wine. It works fine under windows however.
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https://bugs.winehq.org/show_bug.cgi?id=39893
Bug ID: 39893
Summary: wine builtin IE can't download .exe file
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
wine iexplore
https://download-installer.cdn.mozilla.net/pub/firefox/releases/43.0.3/win3…
Got
fixme:urlmon:create_object Could not find object for MIME
L"application/x-msdownload"
fixme:ieframe:handle_navigation_error Navigate to error page
Maybe a dup of bug 33676?
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https://bugs.winehq.org/show_bug.cgi?id=57589
Bug ID: 57589
Summary: Incorrect name of the mail server
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lav(a)etersoft.ru
CC: jnewman(a)codeweavers.com
Distribution: ---
mail.winehq.org incorrectly reports its name:
# netcat 4.4.81.124 25
220 winehq.org ESMTP
Also both direct and reverse resolving need be the same. Now it is broken:
# resolve mail.winehq.org
IP address of mail.winehq.org: 4.4.81.124
# resolve 4.4.81.124
Host name of 4.4.81.124: winehq.org
I just checked with follow tool:
https://mxtoolbox.com/SuperTool.aspx?action=smtp%3amail.winehq.org&run=tool…
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https://bugs.winehq.org/show_bug.cgi?id=47086
Bug ID: 47086
Summary: Vertical scrollbar does not display in Chessbase 11
when changing contents of window
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 64283
--> https://bugs.winehq.org/attachment.cgi?id=64283
Dude, where's my scrollbar? [should appear on far right]
On the main screen of Chessbase 11, if you are viewing the contents of a
database which does not need a vertical scrollbar, and then switch to one which
does the scrollbar does not automatically appear. Clicking where the scrollbar
should be causes it to render again.
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https://bugs.winehq.org/show_bug.cgi?id=41309
Bug ID: 41309
Summary: Cannot activate ChessbaseLight 2009
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55639
--> https://bugs.winehq.org/attachment.cgi?id=55639
log
Installation runs fine. Activation screen shows up. I enter my code, then it
contacts the activation server until I eventually run in to the message "not
implemented yet". If I remember correctly, I had this running in a WINE
installation years ago.
Program can be downloaded here:
http://web.archive.org/web/20090822130548/http://www.chessbase.com/download…
Activation try needs a valid key though.
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https://bugs.winehq.org/show_bug.cgi?id=41350
Bug ID: 41350
Summary: Chessbase 12 does not activate
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55701
--> https://bugs.winehq.org/attachment.cgi?id=55701
log
Installation works fine.
Activation of program is not working.
Get message "... not implemented"
Probably related to bug 41309
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https://bugs.winehq.org/show_bug.cgi?id=57785
Bug ID: 57785
Summary: [FFB] Force feedback is not working on latest version
of Arch Linux
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: vinibali1(a)gmail.com
Distribution: ---
Created attachment 77986
--> https://bugs.winehq.org/attachment.cgi?id=77986
log with WINEDEBUG
I'm having problems after a recent sysupgrade on my rolling Arch Linux. The
previous upgrade was around November and everything was working fine so far
with wine 9.20, but now with wine 10.0 Live for Speed has lost it's ability to
control FFB with my old Logi Momo.
I tried to:
* roll back the "old" Kernel 6.6
* roll back Wine 9.20
* logitech_hid kernel driver
* new-lg4ff kernel driver
* fresh installation for a new WINEPREFIX,
but there is still not a sign for FFB to work.
fftest and ffcfstress is able to trigger the FFB on the wheel, so that's fine.
I also tried to find some recently updated *usb* packages, but only qemu and
pyusb was updated with the latest upgrade since November.
I've attached the WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid output.
Related post:
https://forum.winehq.org/viewtopic.php?t=40203
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https://bugs.winehq.org/show_bug.cgi?id=57704
Bug ID: 57704
Summary: Compile Error since 10.0rc5+
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
Created attachment 77901
--> https://bugs.winehq.org/attachment.cgi?id=77901
terminal log
Starting from rc5 and following up to rc6 I get a compile error.
GCC version 8.5.0 (I'm aware it's a bit old), didn't have an issue up until
10.0rc4
Kindly let me know if you require further info.
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https://bugs.winehq.org/show_bug.cgi?id=57626
Bug ID: 57626
Summary: SteuerErklarung 2025 halts: windows 8 is not
compatible
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
URL: https://downloadfiles.steuertipps.de/software/sse/30/W
in-SteuerSparErklaerung_30.23.26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
This was reported on the forum:
https://forum.winehq.org/viewtopic.php?p=145869#p145869
If you put a hack to return TRUE for VerifyVersionInfoW then it goes further.
The failing call seems to be:
trace:ver:VerifyVersionInfoW (00007FFFFE1FFD24 0x33 0x1b01b)
which seems to fail
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https://bugs.winehq.org/show_bug.cgi?id=57710
Bug ID: 57710
Summary: Cannot open main menu via keyboard in Reason (DAW)
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
Up until Wine v10.0-rc5, you could not open the app's main menu using the
mouse. However, there was a workaround to open the main menu using the keyboard
by pressing Alt+Arrow Key Down.
This workaround has been broken with Wine v10.0-rc6. The regression was
introduced by git commit 710b94e212501727b3b1b8deea06a7757df43d51. That same
commit caused another two regressions.
This makes the app unusable because you cannot even simply add a MIDI keybaord
or change the audio driver.
Steps to reproduce:
Follow the download and installation steps from "Additional Comments" here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
Then, just try to open Reason's main menu either by clicking with the mouse or
by pressing Alt+Arrow Key Down. Nothing will work, making the app unusable.
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https://bugs.winehq.org/show_bug.cgi?id=57675
Bug ID: 57675
Summary: err:virtual:virtual_setup_exception stack overflow
3072 bytes addr 0x7bd5b54c stack 0x81100400
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
I am using wine-10.0-rc5 (Staging) to run a program. After running for about
five or six hours, the program freezes, and the wine log shows:
“err:virtual:virtual_setup_exception stack overflow 3072 bytes addr 0x7bd5b54c
stack 0x81100400”. Could you please advise how to analyze this issue?
wine log:
wine: created the configuration directory '/root/.wine'
esync: up and running.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:loader_init wine-staging 10.0-rc5 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0054:err:ole:start_rpcss Failed to open RpcSs service
0080:err:ntoskrnl:ServiceMain Failed to load
L"C:\\windows\\system32\\win32k.sys"
0080:err:ntoskrnl:ServiceMain Failed to load
L"C:\\windows\\system32\\drivers\\dxgkrnl.sys"
0080:err:ntoskrnl:ServiceMain Failed to load
L"C:\\windows\\system32\\drivers\\dxgmms1.sys"
009c:fixme:file:NtLockFile I/O completion on lock not implemented yet
009c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
009c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
009c:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0104:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0128:err:winebth:bluez_dbus_init Failed to get system dbus connection:
"org.freedesktop.DBus.Error.FileNotFound": "Failed to connect to socket
/run/dbus/system_bus_socket:
\xe6\xb2\xa1\xe6\x9c\x89\xe9\x82\xa3\xe4\xb8\xaa\xe6\x96\x87\xe4\xbb\xb6\xe6\x88\x96\xe7\x9b\xae\xe5\xbd\x95"
0128:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
002c:err:setupapi:SetupDiInstallDevice Failed to start service L"winebth" for
device L"ROOT\\WINE\\WINEBTH", error 1359.
002c:err:setupapi:SetupDiInstallDevice Failed to control service L"winebth" for
device L"ROOT\\WINE\\WINEBTH", error 1062.
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0158:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0158:err:setupapi:do_file_copyW Unsupported style(s) 0x10
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0158:fixme:wineusb:query_id Unhandled ID query type 0x5.
0158:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0CCAF7FC, 0CCAF72C
0CCAF728
0024:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0CCAF7FC 0CCAF72C
0CCAF728) returning a dummy value (current locale)
004c:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=0000000000000000, edge=3): stub
004c:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=0000000000000000, edge=1): stub
004c:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=0000000000000000, edge=0): stub
004c:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=0000000000000000, edge=2): stub
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0024:fixme:win:NtUserLockWindowUpdate (0x10120), partial stub!
0024:fixme:win:NtUserLockWindowUpdate ((nil)), partial stub!
0024:fixme:win:NtUserLockWindowUpdate (0x10150), partial stub!
0024:fixme:win:NtUserLockWindowUpdate ((nil)), partial stub!
0024:fixme:win:NtUserLockWindowUpdate (0x10130), partial stub!
0024:fixme:win:NtUserLockWindowUpdate ((nil)), partial stub!
0180:fixme:dbghelp:elf_search_auxv can't find symbol in module
01a0:fixme:wpcap:pcap_findalldevs_ex "rpcap://", 00000000, 66E0EAD8, 66E0E9C4:
partial stub
01a0:fixme:wpcap:pcap_open
"rpcap://\\Device\\NPF_{00000002-0000-0000-0000-4E6574446576}", 65536, 1, 100,
00000000, 66E0E9C4: partial stub
01a0:fixme:wpcap:pcap_open
"rpcap://\\Device\\NPF_{00000004-0000-0000-0000-4E6574446576}", 65536, 1, 100,
00000000, 66E0E9C4: partial stub
01a0:fixme:wpcap:pcap_open
"rpcap://\\Device\\NPF_{00000006-0000-0000-0000-4E6574446576}", 65536, 1, 100,
00000000, 66E0E9C4: partial stub
01a0:fixme:wpcap:pcap_open
"rpcap://\\Device\\NPF_{00000001-0000-0000-0000-4E6574446576}", 65536, 1, 100,
00000000, 66E0E9C4: partial stub
0304:fixme:wpcap:pcap_findalldevs_ex "rpcap://", 00000000, 805FFEF0, 805FFDDC:
partial stub
0304:fixme:wpcap:pcap_open
"rpcap://\\Device\\NPF_{00000002-0000-0000-0000-4E6574446576}", 65536, 1, 100,
00000000, 805FFDDC: partial stub
0314:err:virtual:virtual_setup_exception stack overflow 3072 bytes addr
0x7bd5b54c stack 0x81100400 (0x81100000-0x81101000-0x81200000)
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https://bugs.winehq.org/show_bug.cgi?id=57563
Bug ID: 57563
Summary: vbscript: mid() throws when passed VT_EMPTY instead of
returning empty string
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Dim Uninitialized(1)
Wscript.Echo "Uninitialized(0) = " & Uninitialized(0)
Wscript.Echo "TypeName(Uninitialized(0)) = " & TypeName(Uninitialized(0))
Dim t: t = mid(Uninitialized(0),1,2)
Wscript.Echo "t = " & t
Wscript.Echo "TypeName(t) = " & TypeName(t)
Wine
/opt/wine-devel/bin/wine cscript test.vbs
Uninitialized(0) =
TypeName(Uninitialized(0)) = Empty
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
Windows
cscript //Nologo test2.vbs
Uninitialized(0) =
TypeName(Uninitialized(0)) = Empty
t =
TypeName(t) = String
[Done] exited with code=0 in 0.061 seconds
Related code:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/vbscript/global.c?re…
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https://bugs.winehq.org/show_bug.cgi?id=57664
Bug ID: 57664
Summary: New problems with SudoCue under Win 10.0 rc5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 77830
--> https://bugs.winehq.org/attachment.cgi?id=77830
Sudocue Bcktrace
I have been using Sudocue for quite some time under Wine with no problems.
Upgrade to win3 10.0 rc 5 and I now get the following crash
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https://bugs.winehq.org/show_bug.cgi?id=46580
Bug ID: 46580
Summary: HoMM3 WOG: can't enter russian text speaking with
sphynx
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 63460
--> https://bugs.winehq.org/attachment.cgi?id=63460
Log with +keyboard
Heroes of Might and Magic 3.5 In The Wake Of Gods
It is unofficial mod of old Heroes III game having own site, with opened
source.
http://wforum.heroes35.net/index.php?language=english
I know, there are other reports about cyrillic characters, mostly closed
invalid.
Anyway there is a new problem.
In the game I can enter Russian and English text in the field of gamer name.
There is no problem to switch keyboard and no problem with fonts.
The problem if speak with Sphynx which is WOG addition to the game.
Testing with different wine versions I got different results.
1.7 - can't switch keyboard
1.9 - showing ???? instead of text. Sphynx does not accept the input even if it
true.
3.0 - can enter english text but nothing inputted in russian layout
4.0 - the dialog even not appeared looks like the text already inputted.
I proposed the input occurred by some other protocol and this protocol is not
supported supported character sets.
The log with +keyboard shows many lines but I see no answer.
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https://bugs.winehq.org/show_bug.cgi?id=39576
Bug ID: 39576
Summary: Sound in StarCraft 2 breaks after
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
At least since StarCraft 2 Legacy of the void (released 2015-11-10) and Wine
1.7.52 (currently 1.7.54) I'm experiencing sound issues. I'll try to find out
some more about it in the next weeks...
The problem:
After playing a while, especially in missions with many units, the sound
becomes very strange. Suddenly there is a lot of loud noise and voices are
spoken very fast. Playback is probably about two times the speed of normal.
I can temporarily let the sound return to normal, by opening the StarCraft 2
sound options and changing the number of sound channel to any other value
(which value doesn't seems to be important).
Sometimes (very rarely) the sound suddenly returns to normal without any
further actions.
I tried setting the value "default-fragment-size-msec" in the file
/etc/pulse/daemon.conf
to different value. Afterwards I always did "killall pulseaudio" and restartet
Wine/StarCraft. But that didn't helped.
Values I tried: 5, 100, 400
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https://bugs.winehq.org/show_bug.cgi?id=57338
Bug ID: 57338
Summary: wine-gecko/wine-mono don't cache their installers if
using a username with unicode characters
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Noticed while looking at https://github.com/Winetricks/winetricks/pull/2278
I created a test user (`tëstuser`). If I then run Wine under that user, I get a
popup to install wine-mono. The installer downloads and installs wine-mono,
great.
Making a second prefix shows the installer prompt again. The installer doesn't
get cached in ~/.cache/wine (as it does for my normal, ascii-named user).
If the installer is put in /usr/local/share/wine/mono, it gets picked up from
there, as expected.
Which makes me wonder, are unicode characters supported in usernames for wine?
I suspect there may be other lurking issues like this, if so.
FWIW, Windows appears to support it (though various software is broken when
doing so), see https://cornevandriel.com/articles/unicode-in-windows-usernames
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https://bugs.winehq.org/show_bug.cgi?id=56703
Bug ID: 56703
Summary: Crash when installing Rhinoceros 8.6
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.lawrence.lu(a)gmail.com
Distribution: ---
Created attachment 76490
--> https://bugs.winehq.org/attachment.cgi?id=76490
backtrace
When installing Rhinoceros 8.6 in a clean wineprefix where I only installed
dotnet48 (using winetricks), the installer crashes at the end with
03f8:err:msi:__wine_msi_call_dll_function Custom action
(L"C:\\users\\dllu\\Temp\\msi6b88.tmp":"AddMachineCertificate") caused a page
fault: 0xc0000005
Using wine-9.9-50-gd41a1f0183f but also tested with wine-staging-9.8 and
wine-9.8.
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https://bugs.winehq.org/show_bug.cgi?id=56559
Bug ID: 56559
Summary: wine is unable to launch a .exe that just downloads a
file
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
all the info is in
https://forum.winehq.org/viewtopic.php?t=38779
I want to launch iologo-launcher that is avalable at
https://cellar-c2.services.clever-cloud.com/iologo-app/launcher2/5/iologo-l…
and wine iolog-launcher.exe
does nothing
on Windows this file just downloads iologo_setup.exe
and then I am able to launch iologo_setup.exe with wine
qwertymnb offered a hack and said it is a wine bug
[quote]diff --git a/dlls/cryptnet/cryptnet_main.c
b/dlls/cryptnet/cryptnet_main.c
index 7768e9e5bd3..e23f63f86e7 100644
--- a/dlls/cryptnet/cryptnet_main.c
+++ b/dlls/cryptnet/cryptnet_main.c
@@ -2304,7 +2304,7 @@ typedef struct _OLD_CERT_REVOCATION_STATUS {
BOOL WINAPI CertDllVerifyRevocation(DWORD dwEncodingType, DWORD dwRevType,
DWORD cContext, PVOID rgpvContext[], DWORD dwFlags,
PCERT_REVOCATION_PARA pRevPara, PCERT_REVOCATION_STATUS pRevStatus)
-{
+{return 1;
DWORD error = 0, i;
FILETIME now;
LPFILETIME pTime = NULL;
[/quote]
my wine version
[code]$ wine --version
wine-9.6
[/code]
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https://bugs.winehq.org/show_bug.cgi?id=57650
Bug ID: 57650
Summary: osu! stable: Insert key to minimize to tray does not
hide game window (regression)
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)horvath.blog
Distribution: ---
Created attachment 77786
--> https://bugs.winehq.org/attachment.cgi?id=77786
broken "x11drv,systray,event" log
Regression commit: 0cda91856138e1d49fcfd9b6c2c9328146616baa
From: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu, 14 Nov 2024 11:53:52 +0100
Subject: [PATCH] winex11: Request window state updates asynchronously.
---
dlls/user32/tests/win.c | 7 +--
dlls/winex11.drv/event.c | 101 +++-----------------------------------
dlls/winex11.drv/window.c | 41 +++++++++++-----
dlls/winex11.drv/x11drv.h | 3 +-
4 files changed, 37 insertions(+), 115 deletions(-)
Before this commit, pressing the insert key properly unmapped/minimized the
window to the system tray. After, it still adds an icon to the tray, but the
game window remains open. The tray icon can still be clicked to remove the icon
as before.
This problem still occurs on current Wine master (5942da6c) with minor
differences, but the issue of not minimizing started with this change.
I mainly use i3wm, but I get the same behavior on swaywm (with the floating
dock instead).
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https://bugs.winehq.org/show_bug.cgi?id=56658
Bug ID: 56658
Summary: When using Kosugi for vertical writing, some
punctuation marks are not placed correctly.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 76433
--> https://bugs.winehq.org/attachment.cgi?id=76433
Vertical writing comparison (Orange squares added for emphasis)
When using Kosugi, a Japanese font designed by MOTOYA[1], for vertical writing,
some punctuation marks are not placed correctly. Ume Gothic[2], another
Japanese font, doesn't have this issue. See the attachment for details.
Steps to Reproduce:
1. Install Kosugi font, Kosugi-Regular.ttf, to your font directory.
SHA1(Kosugi-Regular.ttf) = fb02b5f57e8652a1fd499195d7070bafd58e16e2
2. Download Mery Text Editor Ver 3.7.1[3] and unzip it.
SHA1(MeryPortable-3.7.1.zip) = 8355bbf8919bade31bf333731167b48cb47d9e5e
3. Launch Mery editor with Japanese locale,
i.e. % LANG=ja_JP.UTF-8 wine Mery.exe
4. Choose Kosugi font in ツール(T) - オプション(O) - 表示 - フォント(F).
5. Enable vertical writing view at 表示(V) - 縦書き(V).
6. Copy and paste the following Japanese text:
あのイーハトーヴォのすきとおった風、夏でも底に冷たさをもつ青いそら、うつくしい森で飾られたモリーオ市、郊外のぎらぎらひかる草の波。
Actual results:
"。" and "、" are placed in the lower left hand corner of the square.
See the left side of the attached image, Kosugi.
Expected results:
"。" and "、" are placed in the upper right hand corner of the square.
See the right side of the attached image, Ume Gothic.
[1] https://fonts.google.com/specimen/Kosugi
[2] https://ja.osdn.net/projects/ume-font/wiki/FrontPage
[3] https://www.haijin-boys.com/download/MeryPortable-3.7.1.zip
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https://bugs.winehq.org/show_bug.cgi?id=46702
Bug ID: 46702
Summary: GNUTLS_CURVE_TO_BITS not found
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Using latest gnutls3.6.6 I got compilation error
~~~
Undefined symbols for architecture i386:
"_GNUTLS_CURVE_TO_BITS", referenced from:
_key_asymmetric_generate in gnutls.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [bcrypt.dll.so] Error 2
make: *** [dlls/bcrypt] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=35981
Bug ID: 35981
Summary: Battlefield: Bad Company 2 Updater has missing glyphs
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48100
--> http://bugs.winehq.org/attachment.cgi?id=48100
screenshot
In English game locale BFBC2Updater has a normal text, but in Russian isn't.
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https://bugs.winehq.org/show_bug.cgi?id=41342
Bug ID: 41342
Summary: Build with winegcc is not reproducible
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javier--fqu3sqxsVIm7PkQvPySPMwTV4r0Nxk(a)jasp.net
Distribution: ---
Building with winegcc is not reproducible because the name of a temporary file
is included.[1] The function that creates this file should try
char* tmp = strmake("%s%s", prefix, suffix);
fd = open(tmp, O_CREAT | O_EXCL, 0600);
before mkstemps().[2]
About reproducible builds: https://reproducible-builds.org/
[1]
https://tests.reproducible-builds.org/debian/dbd/unstable/i386/lmms_1.1.3-5…
,
look for "spec.".
[2]
http://source.winehq.org/git/wine.git/blob/HEAD:/tools/winegcc/winegcc.c#l2…
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https://bugs.winehq.org/show_bug.cgi?id=39733
Bug ID: 39733
Summary: OpenGL Extensions Viewer 4.1 is not started
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Infinite loop. If stop last messages are
~~~
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"section" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"userSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"openglex.Properties.Settings" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
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https://bugs.winehq.org/show_bug.cgi?id=57711
Bug ID: 57711
Summary: The 32-bit wpcap program has a stack leakage issue
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Created attachment 77913
--> https://bugs.winehq.org/attachment.cgi?id=77913
test code
I compiled a 32-bit wpcap application using VS2010, and when running this
program with Wine, it caused a stack overflow. Therefore, I wrote a test
program to print the stack address in the callback function, and I noticed that
the address was gradually decreasing. This issue does not occur with the 64-bit
program. The test program is included in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57690
Bug ID: 57690
Summary: .NET Framework 4.8 installer hangs with
sync:RtlpWaitForCriticalSection
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: its.kutepov(a)gmail.com
Distribution: ---
Hangs with the following error messages starting from 9.17 up to 10.0-rc6:
```
033c:err:sync:RtlpWaitForCriticalSection section 7BD7A2E0
"../dlls/ntdll/loader.c: loader_section" wait timed out in thread 033c, blocked
by 02a0, retrying (60 sec)
```
I tried to install using winetricks and by steps described on appdb.winehq.org.
The issue is highly reproducible, I was unable to complete the installation
even once.
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https://bugs.winehq.org/show_bug.cgi?id=56876
Bug ID: 56876
Summary: Paint Tool SAIv2 VirtualAlloc invalid address on
commit
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: cromachina(a)gmail.com
Distribution: ---
When using Paint Tool SAIv2 (any recent version, Preview.2024.05.22 for
example), the program will often start emitting errors when a few files are
opened and random scatter brushes are selected (brushes that open bitmap files
to draw themselves). After this point, the program can quickly become unstable
and inoperable, further opening of files may fail, and attempting to save files
in this state may cause file corruption. I've never experienced this issue when
using SAI in Windows 10, so I think it is more likely an issue within Wine than
SAI itself.
What I think is causing the errors:
Although the errors seems to be related to files being opened, it seems to be
caused by subsequent memory allocations. Checking SAI's error log, it says
"!WinError(487): Invalid address." When running with WINDDEBUG=+all, I found
that an invalid address error (0x000001E7, 487) is reported after the program
attempts to commit a page of memory with VirtualAlloc:
For this particular example, the program likely attempted to write to a
reserved address 177FFF8, so then a SEH for EXCEPTION_ACCESS_VIOLATION occured.
The SEH then attempted to commit 177FFF8 with VirtualAlloc, but it failed, and
then GetLastError returned 000001e7 ERROR_INVALID_ADDRESS:
38822.915:0020:01b8:Call
KERNEL32.VirtualAlloc(0177fff8,00001000,00001000,00000004) ret=14019f0d2
38822.915:0020:01b8:Ret KERNEL32.VirtualAlloc() retval=00000000 ret=14019f0d2
This should have been a valid address to commit, which should have returned the
next lowest page, for example 177f000.
The internal call to ntdll.NtAllocateVirtualMemory returned c0000019, which is
STATUS_NOT_MAPPED_VIEW.
Looking earlier into the log, I can confirm that the region should have indeed
been reserved:
38744.422:0020:0024:Call
KERNEL32.VirtualAlloc(00000000,00400000,00002000,00000004) ret=1401a0a0e
38744.422:0020:0024:Ret KERNEL32.VirtualAlloc() retval=01380000 ret=1401a0a0e
This region 01380000 - 1780000 contains address 177FFF8 (8 bytes from the end
of the last page).
I could not find any indication that this reserved region is ever freed by
VirtualFree. Therefore, I think that this may indicate that the views_tree used
by find_view had become damaged somehow:
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/unix/virtual.c#L…
I've compressed the massive log file, but it's still too large to attach, so
I've uploaded it here:
https://mega.nz/file/ET5S1LzY#WyVvta3n4QxeLjmzkyJqWmU5ZdgODWh4jILvNg32_rE
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https://bugs.winehq.org/show_bug.cgi?id=55155
Bug ID: 55155
Summary: Telegram can not be run in latest version wine, but ok
in wine6.0.4
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 398063392(a)qq.com
Distribution: ---
the Telegram which I used is unpacked from
https://updates.tdesktop.com/tx64/tportable-x64.4.8.3.zip
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https://bugs.winehq.org/show_bug.cgi?id=57692
Bug ID: 57692
Summary: No context menu in Reason (DAW)
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
The context menu in ReasonStudio's DAW Reason is broken. The regression was
introduced with v10.0-rc6 as context menus worked fine until Wine v10.0-rc5.
To reproduce, following the installation procedure from here (under Additional
Notes): https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
Then after starting the app and finishing the initial configuration dialogues,
try to right-click with your mouse anywhere in the application to open the
context menu. Nothing will happen. There's also nothing being logged when
trying to open the context menu.
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https://bugs.winehq.org/show_bug.cgi?id=56530
Bug ID: 56530
Summary: Final Fantasy XI Online: Memory leak when Wine is
built with CFLAGS="-g -mno-avx".
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
Distribution: ---
After c065b4fe0b3 [1], a memory leak can be seen in Final Fantasy XI Online,
but only when building with
CFLAGS="-g"
instead of
CFLAGS="-march=znver4 -O2 -pipe -mindirect-branch=thunk -mno-avx"
----
err:d3d:wined3d_debug_callback 01DBBCF8: "GL_OUT_OF_MEMORY in glGetTexImage".
----
Nothing too specific needs to be done, aside from simply logging in to the
game, and standing still, which will make the address space fill up in a few
minutes (some in-game area requirements may be present, or at least some make
it happen faster than others).
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/c065b4fe0b3622e0c737a4c7c…
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https://bugs.winehq.org/show_bug.cgi?id=57766
Bug ID: 57766
Summary: Win3_BIOS most likely should be Win32_BIOS instead
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
wine-10.0-rc6/dlls/wbemprox/tests/query.c
Line #93 states
L"SELECT * FROM Win3_BIOS WHERE NAME <> NULL",
It seems likely that this was intended instead
L"SELECT * FROM Win32_BIOS WHERE NAME <> NULL",
e.g. the line #94 states
L"SELECT * FROM Win32_BIOS WHERE NULL = NAME",
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https://bugs.winehq.org/show_bug.cgi?id=57794
Bug ID: 57794
Summary: WinHTTP implementation assumes HTTP response has a
status text
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sai.navy
Distribution: ---
When the HTTP server only provides a status code, e.g. 'HTTP/1.0 200', Wine's
WinHttpReceiveResponse() fails with ERROR_WINHTTP_INVALID_SERVER_RESPONSE.
The exact problem seems to be here:
https://github.com/wine-mirror/wine/blob/55a3a7ee77844258fb480c3c11747893fc…
This is incongruent with Microsoft's WinHTTP implementation and also generally
a weird requirement that doesn't match real-world usage.
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https://bugs.winehq.org/show_bug.cgi?id=57360
Bug ID: 57360
Summary: Wrong Combobox dropdown in 7zFM
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77328
--> https://bugs.winehq.org/attachment.cgi?id=77328
Too large drop down
Install 7z 24.08
in 7zFM, dropdown combobox => Too large with many "empty" lines
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http://bugs.winehq.org/show_bug.cgi?id=27245
Summary: Internet Settings security zones not i18n-ed
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34829)
--> (http://bugs.winehq.org/attachment.cgi?id=34829)
Internet Settings screenshot (French)
In the control panel (wine control), tab "Security", the security zones and
their associates descriptions aren't translatable.
They seem to be hardcoded in dll/urlmon/urlmon.inf
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https://bugs.winehq.org/show_bug.cgi?id=53644
Bug ID: 53644
Summary: vbscript can not compile classes with lists of private
/ public / dim declarations
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
I am working on porting Visual Pinball to MacOS. I am using the vbscript engine
from Wine and just found out that it is having issues compiling classes that
have lists of private / public declarations.
For example:
Class FlipperPolarity
Public DebugOn, Enabled
private Flipper, FlipperStart,FlipperEnd, FlipperEndY, LR,
PartialFlipCoef
Private Balls(20), balldata(20)
dim PolarityIn, PolarityOut
dim VelocityIn, VelocityOut
dim YcoefIn, YcoefOut
.
.
.
End Class
To get this to compile, I had to split everything to a separate line. I also
had to switch the arrays to dim
Class FlipperPolarity
Public DebugOn
Public Enabled
private Flipper
private FlipperStart
private FlipperEnd
private FlipperEndY
private LR
private PartialFlipCoef
dim Balls(20)
dim balldata(20)
dim PolarityIn
dim PolarityOut
dim VelocityIn
dim VelocityOut
dim YcoefIn
dim YcoefOut
.
.
.
End Class
I think an update is required in parser.y, but I'm not sure yet:
ClassBody
: /* empty */ { $$ = new_class_decl(ctx); }
| FunctionDecl { $$ =
add_class_function(ctx, new_class_decl(ctx), $1); CHECK_ERROR; }
| FunctionDecl StSep ClassBody { $$ =
add_class_function(ctx, $3, $1); CHECK_ERROR; }
/* FIXME: We should use DimDecl here to support arrays, but that conflicts
with PropertyDecl. */
| Storage tIdentifier { dim_decl_t *dim_decl =
new_dim_decl(ctx, $2, FALSE, NULL); CHECK_ERROR;
$$ = add_dim_prop(ctx,
new_class_decl(ctx), dim_decl, $1); CHECK_ERROR; }
| Storage tIdentifier StSep ClassBody { dim_decl_t *dim_decl =
new_dim_decl(ctx, $2, FALSE, NULL); CHECK_ERROR;
$$ = add_dim_prop(ctx, $4,
dim_decl, $1); CHECK_ERROR; }
| tDIM DimDecl { $$ = add_dim_prop(ctx,
new_class_decl(ctx), $2, 0); CHECK_ERROR; }
| tDIM DimDecl StSep ClassBody { $$ = add_dim_prop(ctx, $4,
$2, 0); CHECK_ERROR; }
| PropertyDecl { $$ =
add_class_function(ctx, new_class_decl(ctx), $1); CHECK_ERROR; }
| PropertyDecl StSep ClassBody { $$ =
add_class_function(ctx, $3, $1); CHECK_ERROR; }
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https://bugs.winehq.org/show_bug.cgi?id=57689
Bug ID: 57689
Summary: Menus misplaced on X11 when using dual monitor with
right monitor as primary
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Created attachment 77877
--> https://bugs.winehq.org/attachment.cgi?id=77877
screenshot of misplaced menu entry
In wine 10.0-rc6, when using two monitors with the *right* one set as primary,
the menus are now misplaced, e.g. when opening a menu entry in a window on the
left monitor, then it opens offset by the monitor size to the right, on the
primary monitor, as shown in the attached screenshot.
When the window is on the right monitor that continues, so the menus are not
shown, since they are likely drawn off screen.
Setting the left monitor as primary fixes this as a workaround.
Also, it only happens on X11 / XWayland (not with the wayland driver, where
menu positioning now works correctly)
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https://bugs.winehq.org/show_bug.cgi?id=57698
Bug ID: 57698
Summary: Reason's (DAW) dialog windows stopped registering
mouse events and open at screen's right edge
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
Reason's (DAW) dialog windows like "Save changes to the document before
quitting?" or the authorization/login startup dialog stopped registering mouse
click events with Wine v10.0-rc6. Additionally, affected dialog windows now
open at the screen's right edge instead of the center (on Windows and up to
Wine v10.0-rc5).
Additionally, the authorization/login startup dialog hides the mouse cursor
once the cursor is over its window.
There's a workaround though: you can move the window to the screen's center and
from that point on are able to move the mouse cursor within the window and
perform mouse clicks.
The regression has been introduced with commit
710b94e212501727b3b1b8deea06a7757df43d51
Steps to reproduce:
Follow the download and installation steps from "Additional Comments" here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
Then, just wait for the authorization/login startup window.
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https://bugs.winehq.org/show_bug.cgi?id=57529
Bug ID: 57529
Summary: reMarkable application crash on new winehq-devel 10
RC1
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.pantale(a)uttop.fr
Distribution: ---
reMarkable-3.16.0.898-win64.exe application installs on new RC1 version but
crash on launching while it works very well on other versions upto 9.22.
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https://bugs.winehq.org/show_bug.cgi?id=57191
Bug ID: 57191
Summary: Flickering image on Video-surveilance-Software
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
With rendering set to D3D11, image of my camera-stream is shown with
flickering.
Software is "SemSyCompact" from https://www.dallmeier.com
Log shows:
01d8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01d8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
Software-rendering works fine.
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https://bugs.winehq.org/show_bug.cgi?id=47647
Bug ID: 47647
Summary: Laragon hangs while "Initializing data"
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Laragon hangs while "Initializing data"... C:\laragon\data\mysql
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https://bugs.winehq.org/show_bug.cgi?id=56387
Bug ID: 56387
Summary: Buttons in Laragon not responding to mouse clicks
Product: Wine
Version: 9.3
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/6
.0.0/laragon-wamp.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-9.3
% openssl sha256 laragon-wamp.exe
SHA2-256(laragon-wamp.exe)=
333a8eaa06b0d4078027deec2e04fb59c8bbdc06c03398c9253e637aeb2c00d8
When I open Laragon, none of the buttons on the main screen respond to mouse
clicks.
Steps to reproduce:
1. Download and install laragon.
2. Open Laragon from C:/laragon/laragon.exe
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https://bugs.winehq.org/show_bug.cgi?id=57801
Bug ID: 57801
Summary: Marble Marcher Community Edition: Startup error
"Compute shader compilation error."
Product: Wine
Version: 10.0
Hardware: x86-64
URL: https://github.com/WAUthethird/Marble-Marcher-Communit
y-Edition/releases/download/1.4.6/MMCEwin64.zip
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-10.0
% openssl sha256 MMCEwin64.zip
SHA2-256(MMCEwin64.zip)=
a4bad1ac87cce73cb71ca718dabb72683af8976bf1ee943ee6e5574325bfb990
Whenever I try to start Marble Marcher Community Edition, I keep getting
multiple error messages that say "Compute shader compilation error."
Steps to reproduce:
1. Download and extract the linked ZIP file.
2. Start `wine MarbleMarcher.exe`
Actual results:
Error message on startup: "Compute shader compilation error."
Expected results:
Startup works properly.
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https://bugs.winehq.org/show_bug.cgi?id=57324
Bug ID: 57324
Summary: Wine compilation fails with "error: ‘PROPF_CONSTR’
undeclared"
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Since commit 9bda4671000 ("mshtml: Add support for host object accessor
props.", 2024-10-03), I get the errors such as the following when I try to
compile Wine:
../wine/dlls/jscript/activex.c: In function ‘create_activex_constr’:
../wine/dlls/jscript/activex.c:199:13: error: ‘PROPF_CONSTR’ undeclared (first
use in this function)
199 | PROPF_CONSTR|1, prototype, ret);
| ^~~~~~~~~~~~
../wine/dlls/jscript/activex.c:199:13: note: each undeclared identifier is
reported only once for each function it appears in
make: *** [Makefile:87406: dlls/jscript/x86_64-windows/activex.o] Error 1
I am using Arch Linux, GCC 14.2.1, and MinGW 13.1.0.
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https://bugs.winehq.org/show_bug.cgi?id=52917
Bug ID: 52917
Summary: d3d11:d3d11 - test_ps_cs_uav_binding() fails in Wine
on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11's test_ps_cs_uav_binding() fails in Wine on the cw-rx460 machine:
d3d11.c:22459: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22465: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22470: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22478: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22481: Test failed: Got 2.00000000e+000, expected 4.00000000e+000 at
(0, 0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
d3d11:d3d11 already had a cw-rx460-specific failure in Wine (see bug 52563) but
a bisect shows that this group of failures started with this commit:
commit 444a513de0a0b704c210d41cc7c185588d899db9
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Apr 22 15:42:54 2022 -0500
wined3d: Clear the texture BO when loading textures into
WINED3D_LOCATION_BUFFER.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I disabled CSMT with WINE_D3D_CONFIG=csmt=0 just in case but I still got this
new set of failures.
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https://bugs.winehq.org/show_bug.cgi?id=56583
Bug ID: 56583
Summary: Diablo 2 Resurrected does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Diablo 2 Resurrected doesn't start with current Wine git. This is a regression
introduced by:
d821ddaa2040d965c9902f5c21ce843125a7f78e is the first bad commit
commit d821ddaa2040d965c9902f5c21ce843125a7f78e
Author: Isaac Marovitz <isaacryu(a)icloud.com>
Date: Sat Apr 13 14:15:10 2024 -0400
ntdll: Implement NtQueueApcThreadEx().
On first sight it appears to die due to a stack corruption:
0154:err:virtual:virtual_setup_exception stack overflow 448 bytes addr
0x6fffffca3e40 stack 0x7f8cb1fd0e40
(0x7f8cb1fd0000-0x7f8cb1fd1000-0x7f8cb20d0000)
I'll investigate some more and post more details as soon as I have them.
Note that Battle.net (needed to install and launch D2R) needs a workaround for
bug 29384.
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http://bugs.winehq.org/show_bug.cgi?id=22849
Summary: Printing coupons from online sites results in a blank
coupon
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tribes2player2003(a)yahoo.com
Many stores / sites use a product called "coupon activator" to support online
coupon distribution (Target on-line is my test case), but a quick net search
reveals that many sites use this service.
When printing should take place, the following messages are printed to console:
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 1, will return
0
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 3, will return
0
...
(capability numbers go from 1 to 31).
The coupon boarders, expiration date, and scissors icon print, but the
internals of the coupon are blank (bar codes, images, etc).
Steps to reproduce (using Default Fedora 12 wine install):
- Install firefox on wine
- Visit target.com, goto "get coupons"
- Allow install of coupon activator
- Select a coupon to print
- Print
If there's any additional steps I can take to help with this, please let me
know.
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https://bugs.winehq.org/show_bug.cgi?id=56519
Bug ID: 56519
Summary: Unable to start chess engine in ChessBase 17
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
When trying to start a chess engine (or perform any chess engine features),
nothing happens/hangs with an error: 018c:err:rundll32:wWinMain Unable to find
the entry point L"Engine32" in L"Engine32.dll"
When installing the original (via workaround) on Windows it was installed as 64
bit, as the installed dll mentions 32, perhaps this is something to do with the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56512
Bug ID: 56512
Summary: Chessbase 17 does not recognise valid key on install
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
On running the setup program for the installer you are prompted (after agreeing
to the terms) to enter the installation key which is 5 blocks of 5 alphanumeric
characters followed by a block indicating the product (here CB17). On wine 9.5
this complains the key is invalid and there is no output in the console. The
key is valid as it can be installed on a Windows machine so something in the
validation must be broken.
Note the original workaround for Chessbase 11 which allowed things to work
without the key able to be activated is not applicable here since the key is on
the installer, thus you'll need the key validated to even install the program.
There is a potentially a workaround (see Chessbase 15 appdb entry - effectively
copy it installed from a Windows machine) which I'll try out.
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https://bugs.winehq.org/show_bug.cgi?id=57086
Bug ID: 57086
Summary: 03c8:err:environ:init_peb starting L"H:\\.wine\* exe"
in experimental wow64 mode
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
When using wine with the "new wow64" configuration, I've observed the following
error message, which does not appear when using the traditional/old wow64 set
configurat.
I've seen this with the applications ced1401 as well as raith/elphys
03c8:err:environ:init_peb starting
L"H:\\.wine.ced1401\\drive_c\\1401\\utils\\Try1432.exe" in experimental wow64
mode
0804:err:environ:init_peb starting
L"H:\\.wine\\drive_c\\QUANTUM\\Bin\\Quantum.exe" in experimental wow64 mode
Searching in bugs.winehq.org shows about 10 other instances with this error.
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https://bugs.winehq.org/show_bug.cgi?id=52056
Bug ID: 52056
Summary: TrackMania 2020: Crash on or soon after launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 71066
--> https://bugs.winehq.org/attachment.cgi?id=71066
wine-staging 6.21 trackmania 2020 terminal output
It seems any version of wine-staging newer than 5.22 now causes TrackMania 2020
to crash at the main menu or earlier.
wine-staging 5.22 allows the game to work normally as far as I tested.
The game is available freely from "https://ubisoftconnect.com/" but an account
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=57471
Bug ID: 57471
Summary: Abiword 2.6.8 - Mouse open wrong menu
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77477
--> https://bugs.winehq.org/attachment.cgi?id=77477
video of wrong menu
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Mouse over "Tool" highlights "Table", etc ... all "shifted" by one position to
the right
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https://bugs.winehq.org/show_bug.cgi?id=53865
Bug ID: 53865
Summary: MobaXTerm: Local and remote terminals blank in 7.0
through 7.3 - worked in 6.0.3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kderemie(a)gmail.com
Distribution: ---
Local and remote terminals are blank in 7.0 through 7.3, stable/development -
but - worked in 6.0.3.
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https://bugs.winehq.org/show_bug.cgi?id=40625
Bug ID: 40625
Summary: photoshop 6 froze after wine upgrade from 1.6 to 1.8
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: site(a)rotasul.net
Distribution: ---
Created attachment 54491
--> https://bugs.winehq.org/attachment.cgi?id=54491
wine error log
Hi,
When I used the wine 1.6 and Ubuntu Wily with kernel 3.4 the Photoshop
6 worked fine (yes a very old 32bit version six just 70MB)!!
After an upgrading the to kernel 4.2 and same wine 1.6 the Photoshop stopped
during the program load!
Now, some upgrades later, with Xenial and kernel 4.4.8 and wine 1.9.9 the
Photoshop load a little more during the opening but froze! I made several tries
winecfg XP and Win7.
Any solution in horizon?
Att.
Art
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https://bugs.winehq.org/show_bug.cgi?id=57058
Bug ID: 57058
Summary: Application will not start at all
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leonardo.davinci(a)dirtons.com
Distribution: ---
Created attachment 76920
--> https://bugs.winehq.org/attachment.cgi?id=76920
Crash in Wine
I'm using Linux Mint, the latest version, and have already gotten a few
applications to run with Wine.
There is one application that just won't work.
It's an application which is an alternative to a mobile app to authenticate
yourself at a bank.
I have tried to start the application with 64 and also with 32 bit.
I get the most feedback when I start the application under 32 bit.
In Wine there is a crash message, see attachment.
If anyone is interested, that would be great.
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https://bugs.winehq.org/show_bug.cgi?id=57708
Bug ID: 57708
Summary: When launching at any point, wine launches about once
per second and completely fills the taskbar and force
quit window.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stellarpie225(a)gmail.com
It eventually stops after lots of force quitting, but I want to know how to get
it to stop
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https://bugs.winehq.org/show_bug.cgi?id=57767
Bug ID: 57767
Summary: WineHQ AppDB Adding TestResult PHP failure
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Starfoxfs(a)gmx.net
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 77971
--> https://bugs.winehq.org/attachment.cgi?id=77971
PHP Failure adding Test Data to WineHQ AppDB
Hi,
i have PHP Failure when adding Test Result of an App clicking "Add Test Data"
Error in Screenshot attached appears.
System is Linux Mint Cinnamon 22.1 with Firefox 134.0.2, but also on Ungoogled
Chromium 131.0.6778.264
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http://bugs.winehq.org/show_bug.cgi?id=33547
Bug #: 33547
Summary: Nokia PC Suite can't connect to phone
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerson.prado.eng(a)gmail.com
Classification: Unclassified
Created attachment 44402
--> http://bugs.winehq.org/attachment.cgi?id=44402
App output to the shell when run from the command line
I installed Nokia PC Suite 7.1.180.94 on Linux Mint Debian Edition with kernel
3.2.0-3-686-pae i686. The installation required mono-complete and
libwine-gecko-1.4 packages to be installed first. Although the installation
went fine, and menus and buttons worked OK, the application complained of no
connections available thru both the Connection Wizard and Connection Manager.
I ran the app from the command line and redirected the shell output to the file
Log.txt. Most messages went to stdout anyway, so I copied them and pasted in
Shell messages.txt, which I'll attach here in case it helps.
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https://bugs.winehq.org/show_bug.cgi?id=49994
Bug ID: 49994
Summary: Starcraft2 shows blank screen: DVI-D out of range
89.5Khz, 60Hz
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.blizzard.com/en-us/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Summary
Starcraft2 shows blank screen: DVI-D out of range 89.5Khz, 60Hz
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
https://www.blizzard.com/en-us/download/https://www.blizzard.com/download/confirmation?platform=windows&locale=en_U…
$ sha256sum StarCraft-II-Setup.exe
4e1afeba8130a9665b402f9550e86bca6c78022ff2b6d83d2813be13ac553d55
StarCraft-II-Setup.exe
wine StarCraft-II-Setup.exe
Choose English (US), continue
Install location (default), continue
Now the login screen appears, enter email and password, login
Now the Starcraft 2 installer starts for real. Choose the defaults, and start
install.
Now the scan for games reports no games found. press close
Now Starcraft2 is downloading 27GB
Press play when it has downloaded enough. Now my monitor goes blank
(unsupported video mode, and I hear the Protoss intro video.)
Press alt-f4. Now the desktop re-appears.
A retest with another monitor shows the same thing with this message on the
screen: DVI-D out of range 89.5Khz, 60Hz
My video card:
$ lspci -vvv
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7) (prog-if 00 [VGA
controller])
Subsystem: Micro-Star International Co., Ltd. [MSI] Device 8a90
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 36
NUMA node: 0
Region 0: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at d0000000 (64-bit, prefetchable) [size=2M]
Region 4: I/O ports at e000 [size=256]
Region 5: Memory at fea00000 (32-bit, non-prefetchable) [size=256K]
Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: amdgpu
Kernel modules: amdgpu
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=57538
Bug ID: 57538
Summary: Systray icons don't clean their former background and
look sloppy
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77605
--> https://bugs.winehq.org/attachment.cgi?id=77605
WinRAR systray icon
I'm quite sure the bug already exists but I cannot find it. It's extremely old,
I've had it for as long as I remember myself.
Environment: Fedora 41, XFCE, DPI=120.
To explain it:
E.g. put WinRAR into background or simply run WinAMP (with the systray icon
enabled).
The resulting icons will keep pieces of the previous background from a native
Linux application that was running before them, in my case it's nm-applet.
The issue does not affect native Linux applications.
It looks like Wine doesn't do something that native X11 applications do. Fill
it first with #000000? I don't know.
Check the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=54327
Bug ID: 54327
Summary: MDK2 fails to launch on Mac OS X 10.9
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Splitting this off from bug 52354: MDK2 from GoG fails to launch on Mac OS X
10.9, but works on 10.10 and newer releases.
There are some OpenGL errors printed out, but I'm not sure if that's the root
cause or just a side effect.
Marking as minor since 10.9 is quite old and newer OS versions are working
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32128
Bug #: 32128
Summary: Incorrect links in the mailing list archives
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Email addresses such as wineconf(a)winehq.org are being converted into links to
the wine-devel mailing list (which happens to be the mailing list where the
email was posted).
See for instance:
http://www.winehq.org/pipermail/wine-devel/2012-November/097669.html
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https://bugs.winehq.org/show_bug.cgi?id=56636
Bug ID: 56636
Summary: Pantheon - timeout while trying to download manifest
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 76408
--> https://bugs.winehq.org/attachment.cgi?id=76408
Console ouput
During the installation process of Pantheon game, the installer fails with
timeout error when trying to download manifest.
The url used in a browser works fine, same with a curl call, so i guess the
problem is specific to getting the manifest through wine.
Pantheon cannot be obtained for free.
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=57497
Bug ID: 57497
Summary: SOFTWARE tuberankjeet.exe LINUX KUBUNTU
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 77526
--> https://bugs.winehq.org/attachment.cgi?id=77526
SOFTWARE tuberankjeet.exe
SOFTWARE tuberankjeet.exe LINUX KUBUNTU Q4WINE AND WINE
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https://bugs.winehq.org/show_bug.cgi?id=57150
Bug ID: 57150
Summary: wine taskbar dont appear (wine git 03-09-24)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 77056
--> https://bugs.winehq.org/attachment.cgi?id=77056
taskbar
wine taskbar dont appear using wine git 03-09-24
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https://bugs.winehq.org/show_bug.cgi?id=37815
Bug ID: 37815
Summary: onigirl
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: Crazy_TrickzZzz(a)yahoo.com
Distribution: ---
Created attachment 50364
--> https://bugs.winehq.org/attachment.cgi?id=50364
i dont understand it runs so smothly but when i log it it just crashes
i cant play the game right after i log into it
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https://bugs.winehq.org/show_bug.cgi?id=46992
Bug ID: 46992
Summary: Battle.net won't start after installing.
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellucc.e(a)gmail.com
Distribution: ---
Created attachment 64157
--> https://bugs.winehq.org/attachment.cgi?id=64157
the error appearing after few secs
When i launch battle.net the first window (login window) appears but i can do
nothing but writing my credentials. The loading animation (some rays rotating,
i guess it's the connect wait) keep rotating. After few seconds the error
appears.
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https://bugs.winehq.org/show_bug.cgi?id=57159
Bug ID: 57159
Summary: Ctrl+C stops the "wineboot" process and causes
problems
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
To reproduce the problem, you need to run "wineboot" and after a few seconds
(until the configuration creation window closes) press the key combination
Ctrl+C - this will stop the "wineboot" process with an incompletely prepared
WINEPREFIX. If you try to run "wineboot" or any other program again, it will
result in an error:
error: could not load kernel32.dll, status c0000135
Yes, I know that removing WINEPREFIX and restarting "wineboot" will work, but
it will be better if second run of "wineboot" can recover configuration
directory by itself.
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https://bugs.winehq.org/show_bug.cgi?id=57660
Bug ID: 57660
Summary: PEB->ProcessParameters.ImagePathName also includes
CommandLine string
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gritty.rain1970(a)geemili.xyz
Distribution: ---
Created attachment 77828
--> https://bugs.winehq.org/attachment.cgi?id=77828
trace ImagePathName to show bug
PEB->ProcessParameters.ImagePathName somehow gets
PEB->ProcessParameters.CommandLine appended to it. C programs that use null
terminated strings can still use PEB->ProcessParameters.ImagePathName.Buffer
without a problem, however the Zig programming language (which generally use a
pointer + a length) will run into problems.
I added two `TRACE` messages that show the problem quite clearly:
```
0024:trace:environ:build_initial_params params->ImagePathName
L"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.exe\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000"...
0024:trace:environ:build_initial_params params->ImagePathName
L"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.exe\0000\"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.e"
```
The above output taken from the output of running `WINEDEBUG=+environ
./loader/wine64 ~/code/zig/build/example-dump-stacktrace/main.exe`.
Though I realized while I was writing this that the length of ImagePathName is
too long even before the CommandLine string is copied over the zeroes.
Discovered while trying to figure out why Zig couldn't print StackTraces under
wine.
- Related issue: https://github.com/ziglang/zig/issues/17535
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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https://bugs.winehq.org/show_bug.cgi?id=57394
Bug ID: 57394
Summary: After b21813fa135995449b7a4ba19b561d6faf087ee8 ASTRAL
TALE online unable to launch game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
after commit b21813fa135995449b7a4ba19b561d6faf087ee8 game was unable to launch
Environment: ubuntu 20.04
wine: latest master
game url: https://store.steampowered.com/app/2591210/ASTRAL_TALE
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https://bugs.winehq.org/show_bug.cgi?id=57687
Bug ID: 57687
Summary: guid e19c7100-9709-4db7-9373-e7b518b47086 not
implemented
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
URL: https://learn.microsoft.com/en-us/windows/win32/api/ne
tlistmgr/nf-netlistmgr-inetworkcostmanager-getdataplan
status
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: netprofm
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: Fedora
```
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
0148:fixme:netprofm:cost_manager_GetCost 0182B67C, 08A0FD40, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus 0182B67C, 08A0FD08, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus interface guid not found
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
```
Relevant src file: dlls/netprofm/list.
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https://bugs.winehq.org/show_bug.cgi?id=57362
Bug ID: 57362
Summary: Using FTDI FTD2XX.dll
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: hinkocevar(a)gmail.com
Distribution: ---
I would like to use an app that wants FTDI dll. I've placed the dll in
windows/system32/FTD2XX.dll but I'm still getting an error:
0230:err:module:import_dll Loading library FTD2XX.dll (which is needed by
L"C:\\ti\\BatteryManagementStudio\\ftdijniadapter.dll") failed (error
c000007b).
*** Enable Status = -129: Operation failed
How do I debug this?
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=51373
Bug ID: 51373
Summary: Videos from Super Seducer won't work anymore
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosstare(a)live.fr
Distribution: ---
Hi,
On Wine 6.0, I could play / see the videos while playing Super Seducer 1 / 2
(didn't try the third episode), it's not longer the case with Wine 6.0.1 or
later.
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=57144
Bug ID: 57144
Summary: X11: Keyboard is not working in some games in virtual
desktop
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
Games, such as Counter-Strike: Source and Out of Action UE4 demo do not detect
any keys pressed when using wine in virtual desktop mode without other window
manager.
I tried using registry key UseTakeFocus=N from
https://bugs.winehq.org/show_bug.cgi?id=48121, but it didn't help in these
games.
After debugging Counter-Strike: Source v34 with WINEDEBUG=trace+event I didn't
find anything different, compared to other games, and also there was no FocusIn
or FocusOut events.
But I noticed, that if I minimize the running game and change focus to some
other program (taskmgr.exe) and then return back to the game, keyboard starts
working.
I did the same test but with Xfce4 wm without virtual desktop, and the problem
is not present there.
Starting game in windowed mode does not help aswell.
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https://bugs.winehq.org/show_bug.cgi?id=52566
Bug ID: 52566
Summary: d3d11:d3d11 fails in test_clip_distance() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 has had failures on cw-gtx560 forever [1] but it recently started
exhibiting a few new failures in test_clip_distance() on cw-gtx560:
d3d11.c:29488: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29519: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29542: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29557: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29569: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29582: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that these failures started with the same commit that causes
failures on cw-rx460 (see bug 52563):
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
[1] To be fair it got a lot better on 2022-02-09 but sadly these new failures
appeared on a few days later. It's still better than it used to be.
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https://bugs.winehq.org/show_bug.cgi?id=57213
Bug ID: 57213
Summary: Starcraft 2 ram usage problem
Product: Wine-staging
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: calmstorm(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Basically, I play one game of Starcraft 2 via wine-staging. If its long enough,
it will start to lag severely if i play a 2nd game, severe lag.
By severe, I mean the players in the game are forced to drop me within minutes
if I don't leave.
I am not sure how I should save a log of this. all I know is that I start the
game, I am using 1.5GB once I start it. After the first game or 40 minutes, I
am using 5.6GB!
Very annoying it is.
Any advice as to how to fix this?
PS, using a Debian fork known as Devuan. Its based on debian bookworm btw.
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https://bugs.winehq.org/show_bug.cgi?id=56807
Bug ID: 56807
Summary: Procedure "DllCanUnloadNow" not found in ole32
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
While running and tracing "The Bat!" mailer under wine I got a hint about a
missing procedure call to the procedure "DllCanUnloadNow".
Please see attachment named: thebat-trace-1.log
More info about this procedure see here:
https://learn.microsoft.com/de-de/windows/win32/api/combaseapi/nf-combaseap…
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https://bugs.winehq.org/show_bug.cgi?id=56002
Bug ID: 56002
Summary: Adaptive sync results in transient halved refresh rate
with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 using winewayland (vkd3d-proton/dxvk's dxgi set up
in the prefix with Wine 9.0-rc1 + esync), there is a transient issue when
monitor's refresh rate drops to half of the game framerate instead of matching
it as adaptive sync should do.
DE: KDE Plasma 5.27.9.
I measure game framerate with MangoHud and monitor's refresh rate with
on-screen OSD. With winex11 they match, with winewayland they match most of the
time, but sometimes refresh rate is halved. So for example the game would have
128 fps and OSD will show 64 Hz.
Since it only happens with winewayland, there must be something specific going
on with it.
KWin developers suggested it could have something to do with some additional
subsurfaces preventing direct scanout for example.
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https://bugs.winehq.org/show_bug.cgi?id=49767
Bug ID: 49767
Summary: All resources deleted during update Logos Bible
Software
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68072
--> https://bugs.winehq.org/attachment.cgi?id=68072
Console output from during update
Updates result in data wipe.
Logos stores all resources, eg. ebooks, videos etc in a subdir like
drive_c/users/$username/Local Settings/Application
Data/Logos/Data/$uniqueid/ResourceManager/
When an update to Logos Bible Software becomes available there is a
notification in the app. The update will usually install ok however on wine the
Resources are all wiped. The user is now stuck with a massive download eg.
40gb+. On Windows the resources are always still there after an update.
It's as if the msi somehow overwrites the directory rather than merging with
it?
I've attached a console log updating from 8.15.0.0004 to 8.16.0.0002 - in this
case the update also did not relaunch the newly updated app but simply kept
running. At this point I checked and confirmed all resources were wiped. Once
quit and reloaded it was clear the update had completed but it began to
download everything again.
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https://bugs.winehq.org/show_bug.cgi?id=56985
Bug ID: 56985
Summary: how to improve the performance of Wine?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Created attachment 76816
--> https://bugs.winehq.org/attachment.cgi?id=76816
demo.c
I have found that my program runs much slower when using Wine compared to
running it directly on Windows. On Windows, it responds quickly, but when
running with Wine, there is a delay of three to four seconds. After analyzing
the program code, I discovered a loop within which semaphore operations are
performed. The time consumption for a single semaphore operation is 10-4
seconds when using Wine, whereas it only takes 10-6 seconds on Windows.
I wrote a demo program to test it and indeed confirmed this. Semaphore
operations are just one example; some other Windows APIs are also significantly
slower when compared to Windows. Is there any way to optimize this?
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https://bugs.winehq.org/show_bug.cgi?id=45151
Bug ID: 45151
Summary: patches: 'git send-email' through Zoho SMTP causes
patch queue to go berserk
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.auble(a)zoho.com
Distribution: ---
Created attachment 61339
--> https://bugs.winehq.org/attachment.cgi?id=61339
I'm starting to get embarrassed
So I'll probably just start using my Gmail account for submissions to Wine
anyways, but I've been having problems sending patches through Zoho.
I've followed the instructions on
https://wiki.winehq.org/Submitting_Patches
and when running 'git send-email', there are no issues on my computer. I'm
prompted for my SMTP password, git does its thing, and I've received an "OK /
250" return code every time.
Small, one-off patches seem to make it through fine, but beyond that, then the
wine-devel or the patch-list doesn't get them. Furthermore, Zoho delivers me a
message saying that wine-devel can't be reached and that they'll keep retrying
the delivery. And they do, which is where I think part of the problem might be
coming from.
---
In the first case, I tried sending a series of 7 patches. The first patch was a
very short text change, the next five were larger batch substitutions on
different strings, and the last one was a relatively short binary patch to
delete five images.
The first patch made it through pretty quickly, but the rest never showed up.
To make things more confusing, I received Zoho notices that patches 5-7
couldn't reach the list and would be retried, but nothing about 2-4. Then a few
hours later, the mailing list confirmed that patch 7 had made it through fine,
but no sign of the middle 5.
Since I had no notification from wine-devel or Zoho for patches 2-4, I tried
resending patch 2 a couple times. Everything besides patches 1 & 7 seemed to
just be falling into a black-hole though... until the next morning, every last
patch I had sent (including the repeats of patch 2) was on both wine-devel and
the patch-list, showing the original send dates, as if they had been there all
along.
---
In the second case, I had three large binary patches for deleting old images
that have since been moved onto the wiki. I tried sending them one-at-a-time,
'git send-email' gave me an OK / 250, and they never made it to the list. This
time Zoho sent me a notice saying that there was a fatal error with
wine-devel's address, specifically
"ResponseCode 421, Read timed out"
The notice said they would keep retrying the delivery for 4 days, but then I
didn't hear anything... until all of a sudden, today I see this on the patch
queue (screenshot attached). I know I didn't resend either of these patches,
much less 17 times. Weirdly enough, the wine-devel mailing list seems to
understand what's going on a little better and only shows the message once.
---
The one other pattern I have noticed is that it almost seems like the mailing
list is clocking out for business hours. The first was on a Wed evening, but it
wasn't until the next morning that everything suddenly appeared. The second
time, I tried sending in my patches before Friday evening, but there was still
no sign of them when I checked yesterday (Sun). Sure enough, they're all there
today though.
TL/DR: I know very little about how mail protocols work, and it could very well
be on my mail service's end, but it almost seems like the mailing-list is
actually receiving the emails. It then puts them in quarantine outside of
normal work-hours, which doesn't seem like a problem in isolation. Somehow the
sender is getting "delivery failed" codes though, and I only seem to get
delivery receipts sporadically, despite turning on delivery receipts in my
pipermail settings for wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=57091
Bug ID: 57091
Summary: Missing wine64 in MacOS build 9.15 distribution
(released on github/Gcenx)
Product: Wine
Version: 9.15
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cytan299(a)yahoo.com
After downloading either wine-devel-9.15-osx64.tar.xz or
wine-staging-9.15-osx64.tar.xz, I found that wine64 is not included in the
distribution.
Can wine64 be included thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56051
Bug ID: 56051
Summary: Clickteam Fusion Application Bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coopacademy2020(a)gmail.com
Distribution: ---
On Wine Staging 8.21, Clickteam Fusion-made applications with things that are
activated by hovering your mouse over the bottom of the screen (for example,
FNaF games) tend to get triggered without the user allowing the game to do so.
This also happens on every version of Windows, including Windows 11, Windows
10, etc.
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https://bugs.winehq.org/show_bug.cgi?id=57620
Bug ID: 57620
Summary: High CPU load when setting "Screen resolution" to
other value then 96
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
I am seeing a high CPU load (more than 40%) for the application and the Xorg
server
(also more than 40%) when setting the screen resolution with winecfg to (i.e)
192.
Also the window manager shows a high load.
With screen resolution 96 the high load does not happen.
The application is Framemaker 8 and the Desktop Environment is somewhat special
(Trinity desktop, a KDE 3.5 derivate)
A bisect shows the following commit
0f1d999bb878ea54214057d3662c116271ec4812 is the first bad commit
commit 0f1d999bb878ea54214057d3662c116271ec4812
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Tue Nov 19 13:28:39 2024 +0100
winex11: Update the Win32 window state outside of event handlers.
I am grateful for any advice on what further information can help to solve
this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55799
Bug ID: 55799
Summary: ws2_32: setsockopt flag IP_RECVIF unimplemented
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: Littlefighter1996(a)googlemail.com
Distribution: ---
Created attachment 75287
--> https://bugs.winehq.org/attachment.cgi?id=75287
UDP Receive Program
Some applications require IP_RECVIF to be set in order to identify the source
(IP Address and Interface) from which a message has been received.
This flag is not implemented,
leading to either termination of the program or unexpected behavior.
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https://bugs.winehq.org/show_bug.cgi?id=43443
Bug ID: 43443
Summary: mouse pointer/focusing issues with wine 2.11.1
Product: Wine
Version: 2.11
Hardware: x86
URL: https://bugzilla.redhat.com/show_bug.cgi?id=1468889
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Description of problem:
Since wine got updated to 2.11-1 this morning, i had trouble with the mouse
pointer in "Runes of Magic" .
The pointer got invisible/stuck/both randomly when moving it on and off the
monitor ( dual monitor here ) where ROM was running, wenn moving the char
around with WASD controls. This was disturbing and made "dangerouse" gameplay
next to impossible, i.o.w. i couldn't risk dangerouse actions in game, because
it was uncertain if i could control the game while doing it.
After downgrading, it works again flawless ( said that in context with ROM,
means something :D )
Version-Release number of selected component (if applicable):
2.11.1-fc25
List of packages installed - Action taken to revert wine back to 2.10 :
wine-2.11-1.fc25.i686 38/74
wine-2.11-1.fc25.i686 39/74
wine-fonts-2.11-1.fc25.noarch40/74
wine-desktop-2.11-1.fc25.noarch 41/74
wine-pulseaudio-2.11-1.fc25.i686 42/74
wine-alsa-2.11-1.fc25.i686 43/74
wine-capi-2.11-1.fc25.i686 44/74
wine-cms-2.11-1.fc25.i686 45/74
wine-ldap-2.11-1.fc25.i686 46/74
wine-openal-2.11-1.fc25.i686 47/74
wine-opencl-2.11-1.fc25.i686 48/74
wine-twain-2.11-1.fc25.i686 49/74
wine-core-2.11-1.fc25.i686 50/74
wine-common-2.11-1.fc25.noarch 51/74
wine-times-new-roman-fonts-2.11-1.fc25.noarch 52/74
wine-tahoma-fonts-system-2.11-1.fc25.noarch 53/74
wine-pulseaudio-2.11-1.fc25.i686 54/74
wine-tahoma-fonts-2.11-1.fc25.noarch 55/74
wine-alsa-2.11-1.fc25.i686 56/74
wine-capi-2.11-1.fc25.i686 57/74
wine-cms-2.11-1.fc25.i686 58/74
wine-ldap-2.11-1.fc25.i686 59/74
wine-openal-2.11-1.fc25.i686 60/74
wine-opencl-2.11-1.fc25.i686 61/74
wine-twain-2.11-1.fc25.i686 62/74
wine-systemd-2.11-1.fc25.noarch 63/74
wine-arial-fonts-2.11-1.fc25.noarch 64/74
wine-courier-fonts-2.11-1.fc25.noarch 65/74
wine-fixedsys-fonts-2.11-1.fc25.noarch 66/74
wine-marlett-fonts-2.11-1.fc25.noarch 67/74
wine-ms-sans-serif-fonts-2.11-1.fc25.noarch 68/74
wine-small-fonts-2.11-1.fc25.noarch 69/74
wine-symbol-fonts-2.11-1.fc25.noarch 70/74
wine-system-fonts-2.11-1.fc25.noarch 71/74
wine-wingdings-fonts-2.11-1.fc25.noarch 72/74
wine-core-2.11-1.fc25.i686 73/74
wine-filesystem-2.11-1.fc25.noarch 74/74
Bug has been reported to Fedoras Bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=1468889
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https://bugs.winehq.org/show_bug.cgi?id=57631
Bug ID: 57631
Summary: Call from 7BD50E18 to unimplemented function
iertutil.dll.653, aborting
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosoy1(a)charter.net
Distribution: Mint
App Fails to run after 10-rc4 update.
Running "Uninstaller" from winetricks fails with: wine: Call from 7BD50E18 to
unimplemented function iertutil.dll.653, aborting
Application also fails with similar string of errors: see below
Reinstall of application fails with same errors: No need to repeat
ron@RCS1:~$ env WINEPREFIX="/home/ron/ThumbsPlus10" wine
C:\\users\\Public\\Desktop\\ThumbsPlus\ 10.lnk
0074:err:vulkan:vulkan_init_once Failed to load libvulkan.so.1
0074:err:xrandr:vulkan_init_once Failed to load libvulkan.so.1
0128:err:setupapi:create_dest_file failed to create
L"C:\\windows\\system32\\shlwapi.dll" (error=80)
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.9, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
ron@RCS1:~$ 014c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0237F710,
0237F724 0237F718
014c:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 0237F710 0237F724
0237F718) returning a dummy value (current locale)
014c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that
ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind
package of your distribution.
014c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
014c:err:module:loader_init "urlmon.dll" failed to initialize, aborting
014c:err:module:loader_init Initializing dlls for L"C:\\Program
Files\\ThumbsPlus 10\\Bin\\Thumbs10.exe" failed, status 80000100
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https://bugs.winehq.org/show_bug.cgi?id=54270
Bug ID: 54270
Summary: Random crashing in Overwatch 2
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
While playing Overwatch 2, I experience random crashing. This especially
happens when I play Ashe, and I do not recall it happening while playing other
characters, but this could be a coincidence. The error I get is:
free(): invalid pointer
06a8:err:seh:call_stack_handlers invalid frame 0000000027B4E3E0
(0000000027952000-0000000027A50000)
06a8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
The same issue was also noted by someone who posted this Blizzard bug report:
https://us.forums.blizzard.com/en/blizzard/t/random-crashes-in-game-wow-cla…
I believe that this issue is what this merge request by Torge Matthies was made
to fix: https://gitlab.winehq.org/wine/wine/-/merge_requests/1152 . Oddly
enough, though, after applying Matthies' patch rebased to 8.0-rc2
(https://github.com/openglfreak/wine-tkg-userpatches/search?q=overwatch), I
still experience this error. I think that some change in 8.0 (Full-ish PE
conversion maybe?) caused this incompatibility with Overwatch 2.
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https://bugs.winehq.org/show_bug.cgi?id=57518
Bug ID: 57518
Summary: Missing native DLLs after vc_redist installation?
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the case: For GOG-Galaxy its required to use winetricks to install vcrun or
setting msvcp140 to native because the GOG-Galaxy installer installs vcrun2022
anyway.
However not all DLLs are getting loaded or installed?
Steps to reproduce:
1. Download GOG-Galaxy for example from here:
https://files02.tchspt.com/down/setup_galaxy_2.0.80.33.exe
2. Just run and install it from an clean prefix
3. Go into winecfg and set msvcp140 to native.
4. Start the client using drive_c/Program Files (x86)/GOG
Galaxy/GalaxyClient.exe
5. You should see 0024:err:module:import_dll Library MSVCP140_1.dll (which is
needed by L"C:\\Program Files (x86)\\GOG Galaxy\\Qt5Core.dll") not found.
Its expected that msvcp140 gets just found/loaded and natively.
It works all expected when downgrading to wine 9.22.
I do have logs attached accordingly.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=57363
Bug ID: 57363
Summary: Find window in Notepad++ does not become translucent
after losing focus
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Find window in Notepad++ does not become translucent after losing focus
This might be a regression but when it did work the find window didn't have any
window decorations
T reproduce, using notepad++ version 8.7, press ctrl+f in notepad++ to open the
find window, and then click on the text document behind the find window. In
wine 9.20 the window doesn't become transparent when it loses focus and the
option for it is checked on the find window. In wine 9.0 it does become
transparent after losing focus if the option for it is checked in the find
window.
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https://bugs.winehq.org/show_bug.cgi?id=57084
Bug ID: 57084
Summary: WINE without X11/XWayland (pure Wayland) can't find
graphics driver
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Hello there,
I've just built latest stable WINE (9.15) and also latest stable WINE sources
from gitlab (https://gitlab.winehq.org/wine/wine/), and I get identical results
when trying to load any program with it:
0148:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0148:err:winediag:nodrv_CreateWindow L"The graphics driver is missing. Check
your build!"
WINE was successfully configured and built using the wine-wayland driver:
./configure --enable-win64 --without-x --with-wayland
--without-pulse --without-cups --without-gphoto --without-opencl --without-pcap
--without-pcsclite --without-dbus --without-sane --without-oss --without-krb5
--without-netapi --without-capi --without-gettext --without-gnutls
--enable-archs=x86_64,i386
As you can see in the configure log attached, the wayland driver is activated
correctly.
And the wayland WINE driver is installed:
~/src/wine$ find /usr/local -name *winewayland*
/usr/local/lib/wine/i386-windows/winewayland.drv
/usr/local/lib/wine/x86_64-unix/winewayland.so
/usr/local/lib/wine/x86_64-windows/winewayland.drv
I also tried forcing the driver loading using:
WINEDEBUG=+wayland WINEDLLOVERRIDES="winewayland.drv=n" winecfg
But that makes no difference.
Maybe mainline WINE is not ready for Wayland-only? Any ideas, please?
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https://bugs.winehq.org/show_bug.cgi?id=45416
Bug ID: 45416
Summary: mousepointer of runes of magic disapears if the window
gets blurred and refocused
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Version: wine-3.11-1.fc27.x86_64 / wine-staging-common-3.11-1.i686
mousepointer of runes of magic disapears if the window gets blurred and
refocused
aka.. mouse out of the window and back in.
After selecting an item in the back, it gets back to normal, but if you can't
hit one, the mousepointer gets only updated when left or right mb is pressed.
the button click just updates the position, but it does not stop the problem,
only a item drop (in the bag ) does.
it was no problem with this version:
# cat /root/wine.works.rpm.liste
mingw32-wine-gecko-2.47-2.fc26.noarch
mingw64-wine-gecko-2.47-2.fc26.noarch
wine-2.10-1.fc25.i686
wine-2.10-1.fc25.x86_64
wine-alsa-2.10-1.fc25.i686
wine-alsa-2.10-1.fc25.x86_64
wine-arial-fonts-2.10-1.fc25.noarch
wine-capi-2.10-1.fc25.i686
wine-capi-2.10-1.fc25.x86_64
wine-cms-2.10-1.fc25.i686
wine-cms-2.10-1.fc25.x86_64
wine-common-2.10-1.fc25.noarch
wine-core-2.10-1.fc25.i686
wine-core-2.10-1.fc25.x86_64
wine-courier-fonts-2.10-1.fc25.noarch
wine-debuginfo-1.9.3-1.fc23.x86_64
wine-desktop-2.10-1.fc25.noarch
wine-filesystem-2.10-1.fc25.noarch
wine-fixedsys-fonts-2.10-1.fc25.noarch
wine-fonts-2.10-1.fc25.noarch
wine-ldap-2.10-1.fc25.i686
wine-ldap-2.10-1.fc25.x86_64
wine-marlett-fonts-2.10-1.fc25.noarch
wine-mono-4.7.0-1.fc25.noarch
wine-ms-sans-serif-fonts-2.10-1.fc25.noarch
wine-openal-2.10-1.fc25.i686
wine-openal-2.10-1.fc25.x86_64
wine-opencl-2.10-1.fc25.i686
wine-opencl-2.10-1.fc25.x86_64
wine-pulseaudio-2.10-1.fc25.i686
wine-pulseaudio-2.10-1.fc25.x86_64
wine-small-fonts-2.10-1.fc25.noarch
wine-staging-2.10-1.i686
wine-staging-common-2.10-1.i686
wine-symbol-fonts-2.10-1.fc25.noarch
wine-systemd-2.10-1.fc25.noarch
wine-system-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-system-2.10-1.fc25.noarch
wine-times-new-roman-fonts-2.10-1.fc25.noarch
winetricks-20170517-1.fc25.noarch
wine-twain-2.10-1.fc25.i686
wine-twain-2.10-1.fc25.x86_64
wine-wingdings-fonts-2.10-1.fc25.noarch
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https://bugs.winehq.org/show_bug.cgi?id=57606
Bug ID: 57606
Summary: Firefox 52.9.0esr crashes on startup
Product: Wine
Version: 10.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I can't really add anything.
Install, try to run, get Mozilla Crash Reporter immediately.
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https://bugs.winehq.org/show_bug.cgi?id=57062
Bug ID: 57062
Summary: disable android apk in wine for termux toggle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://github.com/wine-mirror/wine/blob/ad8b2870312a373fb0ab0ff2cbf6d42b3f…
it does not look like i can disable apk generation. I don't need apk at all
while this breaks my build.
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http://bugs.winehq.org/show_bug.cgi?id=35179
Bug ID: 35179
Summary: Quake Live standalone login window crashes when TAB
pressed
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Open QuakeLive's Launcher.exe
2. Wait a few seconds for the round Play button to become red. At this point
the username field should be focused.
3. Press TAB three times, notice the app crashes
$ sha1sum .wine-ql/drive_c/Program\ Files\ \(x86\)/Quake\ Live/Launcher.exe
b4d565634bdac72047790d64dbc870b8b8bb5f48 .wine-ql/drive_c/Program Files
(x86)/Quake Live/Launcher.exe
$ sha1sum QuakeLiveSetup_840.exe
843d1542bccaaf1bd46bee0acec95d4bfdfc898b QuakeLiveSetup_840.exe
$ wine --version
wine-1.7.8
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