http://bugs.winehq.org/show_bug.cgi?id=15220
Summary: fails to run PeachTree Accounting 8.0 fails with
timezone error
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjc(a)CosmosEng.com
Created an attachment (id=15975)
--> (http://bugs.winehq.org/attachment.cgi?id=15975)
WINEDEBUG=+relay .wine/drive_c/Peachw/peachw.exe &>wine-pt.out
Error message on failure to load:
> cjc@Home:~$ .wine/drive_c/Peachw/peachw.exe
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
Other info:
wine v 1.0
Ubuntu 8.04 LTS
gcc version 4.2.3 (Ubuntu 4.2.3-2ubuntu7)
peachtree accounting 8.0
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http://bugs.winehq.org/show_bug.cgi?id=34340
Bug #: 34340
Summary: Mingw gdb hangs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Running gdb 7.6 hangs on all commands.
A workaround i found out is to run gdb in wineconsole e.g.
wineconsole --backend=curses gdb ...
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http://bugs.winehq.org/show_bug.cgi?id=27368
Summary: IDriver.exe crahses during installation of Peachtree
Complete Accounting 2004
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_almazan(a)yahoo.com
"The program IDriver.exe has encountered a serious problem and needs to close."
Problem message: 1628 Failed to complete installation
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http://bugs.winehq.org/show_bug.cgi?id=18935
Summary: Peachtree First Accounting 2010 install fails because
it can't find AVManagerUnified.dll
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.peachtree.com/productsServices/tryPeachtree
/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer aborts with the error
Error Number: 0x80040702
Description: Failed to load DLL: SASLib
Setup will now terminate.
SASLib.dll and its dependency AVManagerUnified.dll
are located in c:\windows\temp\{*}\
SASLib.dll fails to load because it can't find AVManagerUnified.dll.
Is Wine supposed to search the directory containing a DLL
for things that DLL depends on?
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http://bugs.winehq.org/show_bug.cgi?id=27385
Summary: Peachtree First Accounting 2012 install fails because
USER32.DLL GetListBoxInfo not found
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Installation aborts due to (popup) error stating that "The procedure
GetListBoxInfo could not be located in the DLL USER32.dll"
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https://bugs.winehq.org/show_bug.cgi?id=46304
Bug ID: 46304
Summary: Fog handling seems to be off in Prince of Persia
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gw.fossdev(a)gmail.com
Distribution: ---
Created attachment 63028
--> https://bugs.winehq.org/attachment.cgi?id=63028
apitrace dump of frame that contains shader:
Hello, I came across this by trying out Prince of Persia with virgl ad a driver
and comparing it to the host. Initially I thought it was a virgl bug, but it
seems to be proper wine where things go wrong:
Here are my findings:
When I run "wine PrinceOfPersia.exe" on the host (r600) the game is playable
but when run with the virgl driver there is not contrast in the images.
However, a apitrace created with virgl as driver and replayed on host also
renders wrong, where a apitrace recorded on the host and run via virgl renders
correctly (only op-side down, because virgl doesn't support
GL_ARB_clip_control, but disabling this extension when recording the apitrace
makes it possible to get exactly the same output like when run on the r600
host.
The difference between the two runs in the apitrace is that when run on r600 I
get a vertex shader that does:
R6.w = (R6.w * vs_c[20].z);
R6.w = (vs_c[20].z + -R6.w);
vs_out[11].x = (vs_c[16].y + -R6.w);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
The same shader created via virgl does:
R6.w = (vs_c[16].y + -R6.w);
vs_out[11].x = (R6.w * vs_c[20].z);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
ffp_varying_fogcoord = gl_Position.z;
gl_Position.y = gl_Position.y * pos_fixup.y;
The value ffp_varying_fogcoord is not assigned a value with the r600 version.
However, the following fragment shader uses this value in both cases:
float fog = (ffp_fog.end - ffp_varying_fogcoord) * ffp_fog.scale;
ps_out[0].xyz = mix(ffp_fog.color.xyz, ps_out[0].xyz, clamp(fog, 0.0, 1.0));
In the r600 version ffp_fog.end=0 and ffp_fog.scale=-1, and I assume that this
results in clamp(fog, 0.0, 1.0) returning 1.0, and in the scene the fog effect
seems to be generated differently. In the virgl version the values are
ffp_fog.end=1 and ffp_fog.scale=1, and I can only assume that gl_Position too
large so that clamp(fog, 0.0, 1.0) returns very small values (or even 0) and
the scene gets rendered in the fog colour overlayed by some post processing
effects.
I have not yet investigated why wine creates different code path for the two
drivers, I guess that it depends on some extension(s) that may or may not be
available.
The initial but report for virglrenderer can be found here:
https://gitlab.freedesktop.org/virgl/virglrenderer/issues/62
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http://bugs.winehq.org/show_bug.cgi?id=30173
Bug #: 30173
Summary: Adobe Lightroom 4 fails to start: Unimplemented
function KERNEL32.dll.SleepConditionVariableCS
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f8e8, 0x33fb64 0x33f8f0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f6d4, 0x33f950 0x33f6dc
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will
fail
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f734, 0x33f9b0 0x33f73c
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 0 0x33fa74 4
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f494, 0x33f710 0x33f49c
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:process:InitializeConditionVariable stub: 0x4e77cd8
fixme:process:InitializeConditionVariable stub: 0x4e77d68
fixme:process:InitializeConditionVariable stub: 0x4e78708
wine: Call from 0x7bc4e1a0 to unimplemented function
KERNEL32.dll.SleepConditionVariableCS, aborting
wine: Unimplemented function KERNEL32.dll.SleepConditionVariableCS called at
address 0x7bc4e1a0 (thread 004a), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44274
Bug ID: 44274
Summary: Windows Media Audio and Video 8 codecs installer needs
sfc.dll.8
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60091
--> https://bugs.winehq.org/attachment.cgi?id=60091
Wine log with builtin sfc.dll
Windows Media Audio and Video 8 codecs installer aborts because function
sfc.dll.8 is missing. Installing native sfc.dll (Win2K) corrects the problem.
With the native dll the installer wants sfcfiles.dll but seems to complete
installation without it. Using a native sfcfiles.dll results in a page fault.
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https://bugs.winehq.org/show_bug.cgi?id=52403
Bug ID: 52403
Summary: Ricochet Lost Worlds: does not restore window after
minimize
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
URL: https://archive.org/download/RicochetLostWorldsDemo/Ri
cochetLostWorldsSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ArchLinux
Created attachment 71646
--> https://bugs.winehq.org/attachment.cgi?id=71646
terminal output
If i Alt-Tab or minimize the window and then try to go back into the game it
stops drawing its content even if the music is playing in the background.
The resolution does change into the one the game wants though but nothing is
drawn with a transparent window and i see the desktop. After killing the game
the resolution is not restored to my monitor's native resolution.
I've attached wine's terminal output, please tell me if any other logs are
needed.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=51412
Bug ID: 51412
Summary: mouse click map unresponsive after switch away
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jschmames(a)gmail.com
Distribution: ---
Created attachment 70267
--> https://bugs.winehq.org/attachment.cgi?id=70267
terminal output
When playing Warlock - Master of the Arcane, the game appears to play fine
until the user switches away and then back again. Mouse is still visible on the
screen and you can click on the interface items without issue, but clicking on
the map items such as selecting a unit or selecting a tile to move to is no
longer possible.
No local workaround found, though I have experienced where full control was
restored after connecting via Steam remote play once the problem was triggered
locally.
Warlock - Master of the Arcane installed from steam using Proton
version 1.4.1.1
https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/
DXVK 1.8.1-1 installed for DX9 support
Wine - 6.12 (Staging)
Arch Linux (vanilla and Manjaro)
x86_64
GTX 760 running 465.31-1
Vega 10 running Mesa 21.1.2-1
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http://bugs.winehq.org/show_bug.cgi?id=35374
Bug ID: 35374
Summary: unimplemented function mscoree.dll.CLRCreateInstance
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: denis.bonnenfant(a)diderot.org
Classification: Unclassified
Created attachment 47177
--> http://bugs.winehq.org/attachment.cgi?id=47177
backtrace
SolidWorks 2013 32bits crashes with :
Unimplemented function mscoree.dll.CLRCreateInstance called at address
0x7bc54010
vcrun2008, vcrun2010, dotnet35 and dotnet40 are installed with winetricks, as
they are normal prerequisites even in windows.
mscoree is configured as native
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https://bugs.winehq.org/show_bug.cgi?id=44014
Bug ID: 44014
Summary: Unhandled exception: page fault on execute access to
0x00209520 in 32-bit code (0x00209520).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadunn(a)vt2000.com
Distribution: ---
Created attachment 59676
--> https://bugs.winehq.org/attachment.cgi?id=59676
Unhandled exception
This occurred in Poker Stars running in Wine, Linux Mint 18.2.
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https://bugs.winehq.org/show_bug.cgi?id=50464
Bug ID: 50464
Summary: Process Hacker 3.x needs
ntdll.dll.RtlGetFullPathName_UEx
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://ci.appveyor.com/api/buildjobs/9slxi3pkcyxcd2kf
/artifacts/processhacker-3.0.3701-bin.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
wine: Call from 7BC2AEFA to unimplemented function
ntdll.dll.RtlGetFullPathName_UEx, aborting
sha1sum processhacker-3.0.3701-bin.zip
8192c09315794887e144b6e499588fb633923bae processhacker-3.0.3701-bin.zip
du -sh processhacker-3.0.3701-bin.zip
6.1M processhacker-3.0.3701-bin.zip
https://github.com/processhacker/processhacker/search?q=RtlGetFullPathName_…
RtlGetFullPathName_UEx(
_In_ PCWSTR FileName,
_In_ ULONG BufferLength,
_Out_writes_bytes_(BufferLength) PWSTR Buffer,
_Out_opt_ PWSTR *FilePart,
_Out_opt_ ULONG *BytesRequired
);
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http://bugs.winehq.org/show_bug.cgi?id=35536
Bug ID: 35536
Summary: QQ International 2.1 can't type password
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
0. download from http://proxy.imqq.com/QQintl2.11.exe
$ sha1sum QQintl2.11.exe
030df82390e7962177fcef66fc1a0fd1a3ba4090 QQintl2.11.exe
1. winetricks -q
riched20 for bug 29636
msctf for bug 34566
2. install it
3.wine QQ.exe
can't type password
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https://bugs.winehq.org/show_bug.cgi?id=46898
Bug ID: 46898
Summary: SIMATIC WinCC V15.1 Runtime installer fails in Windows
7 mode, reporting "The Microsoft security update
KB3033929 was not found on your system." ('ksecdd.sys'
missing with version resource)
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 46895
The installer aborts in Windows 7 mode (default WINEPREFIX WinVer):
--- snip ---
$ pwd
/home/focht/Downloads/SIMATIC WinCC Runtime Advanced V15.1
$ WINEDEBUG=+loaddll,+process,+seh,+wbemprox,+msi,+relay wine ./Start.exe
>>log.txt 2>&1
...
0054:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000000,0x124804c,0x1247f54):
stub
0054:err:eventlog:ReportEventW L"18:38:12|ERROR |CheckFileTerm()
|(01) File-Term. The term value
{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\\drivers\\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
is not satisfied."
0056:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
--- snip ---
Condition can be found in installer .ini file (unicode):
--- snip ---
$ grep -Hrni -a -A2 K.B.3.0.3.3.9.2.9
InstData/Resources/SIA2.ini:190:;// KB3033929
InstData/Resources/SIA2.ini-191-{Condition=([OS_VERSION_String]>=6.1 AND
[OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
InstData/Resources/SIA2.ini-192-{Condition=([OS_VERSION_String]>=6.1 AND
[OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')};{File};{[SystemFolder]drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
--
InstData/Resources/SIA2.ini:306:TermMessage44=Das Microsoft Sicherheitsupdate
KB3033929 oder ein entsprechender Nachfolger wurde auf ihrem System nicht
gefunden. Bitte installieren Sie das Update, bevor sie mit der Installation
fortfahren.
InstData/Resources/SIA2.ini-307-TermMessage45=Dummy
InstData/Resources/SIA2.ini-308-TermMessage46=Das Microsoft Update KB2919355
oder ein entsprechender Nachfolger wurde auf ihrem System nicht gefunden. Bitte
installieren Sie das Update, bevor sie mit der Installation fortfahren.
--
InstData/Resources/SIA2.ini:363:TermMessage44=The Microsoft security update
KB3033929 or a corresponding successor was not found on your system. Please
install the update before you continue with the installation.
--- snip ---
Link to Microsoft Security Advisory 3033929 (KB3033929):
https://docs.microsoft.com/en-us/security-updates/SecurityAdvisories/2015/3…
The driver is present with all Windows versions since Vista. Fix is included in
Windows 8+ by default.
Technical overview/tidbits:
https://csrc.nist.gov/csrc/media/projects/cryptographic-module-validation-p…
--- quote ---
Microsoft Kernel Security Support Provider Interface (KSECDD.SYS) is a FIPS
140-2 Level 1 compliant, general purpose, software-based, cryptographic module
residing at kernel mode level of Windows Vista operating system. KSECDD.SYS
(versions 6.0.6000.16386, 6.0.6000.16870, and 6.0.6000.21067) runs as a kernel
mode export driver, and provides cryptographic services, through their
documented interfaces, to Windows Vista kernel components. The KSECDD.SYS
encapsulates several different cryptographic algorithms in an easy-to-use
cryptographic module accessible via the Microsoft CNG (Cryptography, Next
Generation) API. It also supports several cryptographic algorithms accessible
via a Fips function table request irp (I/O request packet). Windows Vista
kernel mode components can use general-purpose FIPS 140-2 Level 1 compliant
cryptography in KSECDD.SYS.
--- quote ---
Two ways to fix/work around:
- switch WinVer for the installer to Windows 8 or later
- provide a placeholder 'ksecdd.sys' with version resource
For demonstration I've copied one of Wine's existing placeholder which has a
version resource 6.5.x as dummy.
NOTE: For 64-bit WINEPREFIX you need to call with 'wine64' to have it go in
proper folder.
--- snip ---
$ wine64 cmd.exe /c copy "c:\\windows\\system32\\amstream.dll"
"c:\\windows\\system32\\drivers\\ksecdd.sys"
--- snip ---
After that the installer proceeds further. Relevant part of application log:
--- snip ---
...
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM:
'{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}'
18:54:09|.. |CheckTerms::CheckTerms() |(01)
Condition='([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')'
18:54:09|.. |CheckTerms::CheckTerms() |(01) Condition
is fulfilled. Checking term...
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Exists: True; Path: C:\windows\Sysnative\drivers\ksecdd.sys
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Required file version: 06.01.7601.18741_00.00.00.00
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Current file version: 06.05.01.900_00.00.00.00
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term.
OK: {Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
18:54:09|.. |CheckTerms::CheckTerms() |(01)
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM:
'{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')};{File};{[SystemFolder]drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}'
18:54:09|.. |CheckTerms::CheckTerms() |(01)
Condition='([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')'
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM will
be ignored. TERM's condition is not fulfilled.
--- snip ---
$ sha1sum SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
db1f97bb648b62fa1c5d974d7f2bcb6b4a9fd786
SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ du -sh SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
1.3G SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ wine --version
wine-4.4-188-gc988910cae
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44084
Bug ID: 44084
Summary: Simple WPF/.Net app doesn`t start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59801
--> https://bugs.winehq.org/attachment.cgi?id=59801
console output
The simple wpf app from the link doesn`t start in wine-2.22/Staging-2.21
It starts fine in wine-2.20
Unfortunately I don`t have time/fast computer to do a regression test
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https://bugs.winehq.org/show_bug.cgi?id=49976
Bug ID: 49976
Summary: FIFA 11 Demo fifaconfig crashes when pressing OK
button
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://static.cdn.ea.com/fifa/u/f/fifa11_pc_demo_EU.zi
p
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68380
--> https://bugs.winehq.org/attachment.cgi?id=68380
mscoree
1. Launch configuration tool in ..\FIFA 11 Demo\Game\fifasetup\fifaconfig.exe
2. Make changes or just press OK button and it crashes.
wine-5.18-343-g412db778937
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http://bugs.winehq.org/show_bug.cgi?id=33130
Bug #: 33130
Summary: QuarkXPress v9.5 crashes after starting up
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 43821
--> http://bugs.winehq.org/attachment.cgi?id=43821
QuarkXPress v9.5 console log during start
Trying to start QuarkXPressv9.5 crashes after it starts. It is showing the
splash screen and then it end its activity.
See console log.
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https://bugs.winehq.org/show_bug.cgi?id=52353
Bug ID: 52353
Summary: PuTTY plink 0.76 crashes
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kubes(a)honeywell.com
Distribution: ---
Created attachment 71530
--> https://bugs.winehq.org/attachment.cgi?id=71530
Backtrace report
Environment:
Linux 5.4.0-92-generic #103-Ubuntu SMP Fri Nov 26 16:13:00 UTC 2021 x86_64
x86_64 x86_64 GNU/Linux
Commandline to produce error:
wine start /wait plink -i Z:\home\%USER%\.ssh\saved_private_key.ppk
%USER%@localhost echo
Also relevant to wine version: 6.21, 6.22, 6.23, 7.0-rc1, 7.0-rc2, 7.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=44008
Bug ID: 44008
Summary: XNA Game Studio 4 installer crashes when cancelled
Product: Wine
Version: 2.21
Hardware: x86
URL: https://www.microsoft.com/en-us/download/confirmation.
aspx?id=23714
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59670
--> https://bugs.winehq.org/attachment.cgi?id=59670
Error log
Steps to reproduce: Download the installer, click Cancel, click Ok in the
Messagebox, click Cancel. The program is now frozen and has to be killed with
ctrl-c.
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https://bugs.winehq.org/show_bug.cgi?id=42395
Bug ID: 42395
Summary: Saints Row The Third: graphical glitches
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 57203
--> https://bugs.winehq.org/attachment.cgi?id=57203
console_output
In the game a lot of flicker and graphical glitches
the last line in the console «err: d3d: wined3d_debug_callback 0xd3d3b98:
"GL_INVALID_OPERATION error generated Buffer is mapped..". » Endlessly repeated
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https://bugs.winehq.org/show_bug.cgi?id=44111
Bug ID: 44111
Summary: Simple WPF/.Net app has rendering issues
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.getautoma.com/files/download/WpfSimpleTest
App.exe/dir:examples
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44084
Distribution: ---
Created attachment 59833
--> https://bugs.winehq.org/attachment.cgi?id=59833
Graphical glitches
While investigating bug 44084 I found that the test program sometimes bugs out
and renders mostly garbage. It doesn't happen all the time, but most of the
time when you click its drop down list.
You need a 32bit WINEPREFIX and "winetricks -q dotnet40" for the program to
work. Just click the dropdown list, you might need to restart and try again if
the issue doesn't appear.
Also happens with staging-2.21, with or without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=37439
Bug ID: 37439
Summary: saint row the third dont show correctly characters
rendering
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
CC: mrdeathjr28(a)yahoo.es
Distribution: Mint
Created attachment 49808
--> https://bugs.winehq.org/attachment.cgi?id=49808
video about error (see in gameplay only)
saint row thethird dont show correctly characters rendering
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https://bugs.winehq.org/show_bug.cgi?id=45121
Bug ID: 45121
Summary: Steam uses high CPU while idle
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
Reported to Steam Support:
Recent Steam versions are using high CPU. This is with CPU frequencies at
minimum, which is necessary to prevent my computer from overheating. At maximum
frequency, Steam CPU usage is around 15% (and wineserver 11%).
No games are open, and the main Window has been closed. No network activity,
and no activity on the console with Steam invoked on the command line (bash).
Idle activity for Steam used to be around 5% for me.
[...]
A support person replied with this:
>As for the CPU performance issues, I've tested it on a few Windows devices and one Linux computer running Ubuntu (note I didn't test on WINE) and have been unable to reproduce the error you're seeing (all CPU usage for Steam was <1% when idle). I can only guess that this CPU performance issue is either related to WINE or a program which may be interfering with Steam.
I hope to get confirmation from other people whether this is, in fact, a bug
with Wine or just a problem with my particular setup. I'm using Ubuntu 18.04,
and this occurs with Wine 3.6 and 3.0 with the newest Steam.exe client, with
both an old 32-bit prefix and a new 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=34010
Bug #: 34010
Summary: Gabriel Knight 3 demo - Depth / stencil buffer locking
is not implemented
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45195
--> http://bugs.winehq.org/attachment.cgi?id=45195
log
Just black screen and sounds after launching.
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https://bugs.winehq.org/show_bug.cgi?id=50617
Bug ID: 50617
Summary: Objects become invisible with tessellation enabled in
Sniper Elite 3 with OpenGL renderer
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Set `Draw Distance` to Low (note: when it higher objects are visible)
2. Set `Use Tessellation` to On
wine-6.1-122-g2201ca08fb0
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https://bugs.winehq.org/show_bug.cgi?id=43502
Bug ID: 43502
Summary: Microsoft Flight Simulator 2000 : only bottom half
view rendered and moved to the top
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58883
--> https://bugs.winehq.org/attachment.cgi?id=58883
Comparison between windows and wine
Only the bottom half of the various views is rendered and moved to the top (see
the attached image for an example). You can trigger views by pressing S or
Shift + any number on the numpad.
Tested both in wine stable and devel.
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https://bugs.winehq.org/show_bug.cgi?id=42174
Bug ID: 42174
Summary: TeraCopy 3.0b2 crashes on startup
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Upon starting TeraCopy, it crashes and I get presented with one of those
infamous Wine crash dialogs.
The contents of the WINEDEBUG=+relay are attached.
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https://bugs.winehq.org/show_bug.cgi?id=38907
Bug ID: 38907
Summary: Homesite+ (v5.5): After doing a search, the focus is
not restored properly
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooquency(a)gmail.com
In Homesite+ (v5.5) on Windows, if while editing, you open the Find dialog
(Control+F or Search > Find), then exit it (escape key or the OS top corner
close button), the focus is restored to the editing window, with the cursor
set. Accordingly, pressing a key to type correctly shows the typed characters.
In Wine, the focus is not restored. Pressing a key results in the system beep.
Accordingly, in Wine, the user is required to use the mouse and click within
the editor area. Typing then works as normal.
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https://bugs.winehq.org/show_bug.cgi?id=50813
Bug ID: 50813
Summary: X-Beyond The Frontier / X-Tension: crash on launch
since 6.3
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 19non91(a)gmail.com
Distribution: ---
Created attachment 69624
--> https://bugs.winehq.org/attachment.cgi?id=69624
wine log
Crash is present on 6.4.1 staging, 6.4.1, 6.3.1.
Was downgrading and stopped at 6.2.1 - issue is not present there.
I'm using up-to-date Arch Linux.
What other info I could provide to be more helpful ?
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=46213
Bug ID: 46213
Summary: Sniper Elite 4 launcher window doesn't display
properly
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62893
--> https://bugs.winehq.org/attachment.cgi?id=62893
screenshot
Background and styles are missing
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https://bugs.winehq.org/show_bug.cgi?id=46118
Bug ID: 46118
Summary: d3d:wined3d_debug_callback 0x1464f0: glBlitFramebuffer
and glDrawElementsBaseVertex has generated an error
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 62755
--> https://bugs.winehq.org/attachment.cgi?id=62755
log.txt
Game "FlatOut" * has minor graphically glitches since wine-3.9.
Car windows and shadows periodically blink, or disappear and reaper rapidly.
A minor annoyance.
* FlatOut 1, even though my log.txt says 2.1. That is just the game installer
version number from gog.com
Regression test:
0db4d1c251d293333e2721a78d6156008a90ff6f is the first bad commit
commit 0db4d1c251d293333e2721a78d6156008a90ff6f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 23 16:14:13 2018 +0430
wined3d: Default to OpenGL 4.4 contexts.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 b5834b97e8655f7a879c3ebb830f88c10521dd6a
d3cd9af46880f4cffcfe39f89e3f66da119edabd M dlls
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https://bugs.winehq.org/show_bug.cgi?id=52387
Bug ID: 52387
Summary: Joystick does not release buttons properly
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: somethingoutoftheordinary(a)live.com
Distribution: Debian
Since the "HID Joystick" implementation (Wine 6.20), release events do not get
triggered properly when multiple buttons are released simultaneously, can be
easily tested in joy.cpl, keep multiple buttons held and release them at the
exact same time, only the lowest numbered button will be released, the rest
will 'stick', until a new button is pressed or one of the axes changes.
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https://bugs.winehq.org/show_bug.cgi?id=51442
Bug ID: 51442
Summary: A networking application misbehaves and causes 100%
CPU usage in wineserver
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70293
--> https://bugs.winehq.org/attachment.cgi?id=70293
WINEDEBUG=+winsock trace BAD
A networking application misbehaves and causes 100% CPU usage in wineserver
since commit 414b31bc0bbbfe005e90a1946a649082dc303c55 so it is a regression.
Reverting commits 414b31bc0bbbfe005e90a1946a649082dc303c55 and
1ccab719ee6e87b7399876d4d5b30eb889c49e32 makes it working again.
The setup is complex, but I'll try to provide useful information, testing and
extract a minimal reproducible setup eventually.
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https://bugs.winehq.org/show_bug.cgi?id=49919
Bug ID: 49919
Summary: Regression: Logos Bible Software wineserver crash
entering text in passage guide search field
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68295
--> https://bugs.winehq.org/attachment.cgi?id=68295
Crash from entering text in passage guide.
Using wine 5.18 staging I opened a new passage guide from the guides menu.
Entering references such as jn 1, rm 2 etc and pressing enter should result in
the guide populating. This happens about half the time. However many times it
crashes. Output attached. I've tried entering text in other guides but it
appears to be only the passage guide affected. The output is different in the 2
attachments. I believe this to be a regression as it hasn't happened to me
before today when I first used 5.18 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44970
Bug ID: 44970
Summary: Deus Ex Human Revolution: people are invisible when
closer than 3 meters
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The game runs great in DX11 mode, it seems to run even smoother than in DX9
mode. However, when people are closer than 3 meters, they become invisible.
Only their glasses, eyeballs, and whatever they are holding (cigarettes,
weapons, phones etc.) are visible. When Jensen is in cover, only his hair and
his weapon is visible. In first person view the weapon is visible, but Jensen's
hand holding it is not. This glitch disappears after changing resolution, but
reappears when starting the game again.
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https://bugs.winehq.org/show_bug.cgi?id=52286
Bug ID: 52286
Summary: Zombie Army Trilogy launcher crashes on start
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://store.steampowered.com/app/301640/Zombie_Army_
Trilogy/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 25184137e8fa892a7ee349f6880cf9ceb31cd648
Distribution: ArchLinux
Created attachment 71428
--> https://bugs.winehq.org/attachment.cgi?id=71428
terminal output
ZATLauncher.exe (an html-based launcher for Zombie Army Trilogy on Steam)
crashes after starting.
Reverting commit 25184137e8fa892a7ee349f6880cf9ceb31cd648
on top of Wine-7.0-rc3 fixes the crash for me.
That commit was intended to fix bug #46213, yet that bug is still opened.
commit 25184137e8fa892a7ee349f6880cf9ceb31cd648
mshtml: Only treat resource://gre(-resources)/ as special.
Instead of everything starting with resource:, some application use the
resource: prefix for their internal resources, and we fail to load them.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46213
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https://bugs.winehq.org/show_bug.cgi?id=52252
Bug ID: 52252
Summary: IDA Pro 7.2 debugger fails to attach to a process.
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: a041075cd2c26874757e0b6e1449c23c1326241c
Distribution: ArchLinux
Commit
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Is causing IDA Pro Debugger to not being able to attach to a process under a
Wow64 envorionment (I'm trying to debug a 32bit process using 32bit ida in a
WoW64 prefix).
Reverting this commit and forcing a make clean, configure, make for 32 an 64
builds solve the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49995
Bug ID: 49995
Summary: Evernote 6.24 stopped displaying notes after upgrade
to Wine 5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 68402
--> https://bugs.winehq.org/attachment.cgi?id=68402
console output (app start, clicking notes, app shutdown)
Evernote notes are no longer being renders, although they seem to be there,
e.g. if I hover the note's text where a link should be I get a 'pointer' icon
and am able to click them.
Also, the release notes dialog when checking for upgrades no longer shows any
text.
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https://bugs.winehq.org/show_bug.cgi?id=49732
Bug ID: 49732
Summary: Death End Re;Quest 2 crashes on startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Game crashes after launching and opening the first window. This affects every
wine version i could try (5.0 up to 5.15). I could get these lines from a
Proton log (Proton-tkg 5.15 compiled from source, only patch added is child
window)
wine: Unhandled page fault on write access to 0000000000000001 at address
000000007B43FE0D (thread 00c8), starting debugger...
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.946:00c4:00c8:trace:seh:call_teb_handler handler at 0x7b463130 returned 1
2790.946:00c4:00c8:warn:seh:virtual_unwind exception data not found in
L"DeathEndReQuest2.exe"
Unhandled exception: page fault on write access to 0x00000001 in 64-bit code
(0x000000007b43fe0d).
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https://bugs.winehq.org/show_bug.cgi?id=49541
Bug ID: 49541
Summary: Lara Croft and the Temple of Osiris stops silently at
launch
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67671
--> https://bugs.winehq.org/attachment.cgi?id=67671
msvcrt
The game folder contains msvcr110 library and launcher starts when it set to
'native,builtin'
wine-5.12-64-ge0e3b6bc91
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https://bugs.winehq.org/show_bug.cgi?id=51592
Bug ID: 51592
Summary: Call of Cthulhu Crashes on Launch
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 70442
--> https://bugs.winehq.org/attachment.cgi?id=70442
Lof of Crash
The game crashes when trying to launch it. I am using version 4.15.2 from GOG.
I have atatched the output of trying to launch the game.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.3
| Solus 4.3 | Mate 1.24.3 | Kernel 5.13.8-190.current | Wine 6.14
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https://bugs.winehq.org/show_bug.cgi?id=46423
Bug ID: 46423
Summary: Kara no Shoujo crashes in fullscreen mode
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63195
--> https://bugs.winehq.org/attachment.cgi?id=63195
Log
There is a trial of the game here (Warning - NSFW):
https://www.mangagamer.com/detail.php?goods_type=1&product_code=79
Windowed mode works fine, fullscreen crashes the game.
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https://bugs.winehq.org/show_bug.cgi?id=39342
Bug ID: 39342
Summary: Thunder crashes without native riched20
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Regression SHA1: 73ab5034efb418251c17a0e49bbf1dc4190e5bfe
Distribution: SUSE
Created attachment 52431
--> https://bugs.winehq.org/attachment.cgi?id=52431
trace-richedit-thunder
1. Dowmload from http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006.exe
2. run "wine Thunder_dl_7.9.40.5006.exe" to install
3. wine C:\\Program\ Files\\Thunder\ Network\\Thunder\\Program\\Thunder.exe
-StartType:DesktopIcon
Useing "winetricks riched20" can fix it.
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https://bugs.winehq.org/show_bug.cgi?id=52381
Bug ID: 52381
Summary: wineg++: Compile error in tom.h
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
Compiling an application based in winelib (copiled with wineg++), since Wine
6.19 causes a compile error at header "tom.h".
I've narrowed and minified the source file to generate the error.
-----------------------------
[sc@generic_linux1_64]/sc/tmp/wine$ cat compile_error.c
#include <windows.h>
#include <tom.h>
int main()
{ return 0; }
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.19
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ wineg++ compile_error.c
In file included from compile_error.c:2:
/opt/wine-devel/include/wine/windows/tom.h:1889:22: error: invalid use of
incomplete type ‘struct ITextSelection’
1889 | ITextRange2 : public ITextSelection
| ^~~~~~~~~~~~~~
In file included from compile_error.c:2:
/opt/wine-devel/include/wine/windows/tom.h:79:19: note: forward declaration of
‘struct ITextSelection’
79 | typedef interface ITextSelection ITextSelection;
| ^~~~~~~~~~~~~~
winegcc: /usr/bin/g++ failed
-----------------------------
While in Wine 6.18:
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.18
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ wineg++ compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ cat compile_error.c
#include <windows.h>
#include <tom.h>
int main()
{ return 0; }
-----------------------------
Probably the cause lies in this commit:
https://source.winehq.org/git/wine.git/commit/5a8dcb062793fbb68997e1b54ebc2…
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https://bugs.winehq.org/show_bug.cgi?id=43650
Bug ID: 43650
Summary: nolf2 game error on install
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I get the following when launching the installer for NOLF2. Can grab the game
here: http://nolfrevival.tk/
fixme:winediag:start_process Wine Staging 2.15 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not
registered
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=12030
Summary: MozyHome: backup service does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mozy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
Created an attachment (id=11369)
--> (http://bugs.winehq.org/attachment.cgi?id=11369)
console output
trying to start the MozyHome backup service (mozybackup.exe) via "wine net
start 'mozybackup'" causes the process to start. But after a couple of seconds
it exits without an error message.
I'm not sure what is causing it to close, but most of the fixme's show up right
as mozybackup disappears from the process list.
I've attached a log of the console output.
Any ideas? I was going to start by looking into implementing
WTSEnumerateSessionsW, WTSFreeMemory, ParseStringSidToSid, and
WSALookupServiceBeginW
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https://bugs.winehq.org/show_bug.cgi?id=52108
Bug ID: 52108
Summary: user32:monitor breaks user32:win on Win10 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 71132
--> https://bugs.winehq.org/attachment.cgi?id=71132
Windows 10 1809 "blurry popup"
On 2021-09-01 user32:monitor started breaking user32:win on Windows 10 1809:
win.c:3322: Test failed: GetActiveWindow() = 00220510
win.c:3325: Test failed: GetFocus() = 00000000
win.c:3337: Test failed: GetFocus() = 00000000
win.c:3340: Test failed: GetFocus() = 00000000
win.c:3343: Test failed: GetFocus() = 00000000
win.c:3346: Test failed: GetActiveWindow() = 00220510
win.c:3350: Test failed: GetFocus() = 00000000
win.c:3353: Test failed: GetFocus() = 00000000
win.c:4047: Test failed: hwnd 004A050A/003600CA message 0737
win.c:4052: Test failed: hwnd 003600CA/003600CA message 0202
win.c:4057: Test failed: hwnd 003600CA/003600CA message 0203
win.c:4061: Test failed: message 0202 available
https://test.winehq.org/data/patterns.html#user32:win
A bisect shows that the failures started with this commit:
commit 2d51077a22b7d8faa9587d02a84181f58d1203aa
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
AuthorDate: Wed Sep 1 14:37:21 2021 +0800
user32/tests: Add DisplayConfigSetDeviceInfo() tests.
Test that DisplayConfigSetDeviceInfo() can be used for getting and setting
display DPI.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
What happens is that the new display tests cause Windows 10 1809 to display a
notification that the "apps might be blurry". This notification stays up after
user32:monitor completes and then steals the focus from the user32:win tests
and causes them to fail.
So there's not really anything wrong in either user32:monitor nor user32:win
but this still causes test failures :-(
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https://bugs.winehq.org/show_bug.cgi?id=51423
Bug ID: 51423
Summary: WeChat cannot sent big picture with
Wine-devel-6.12(amd64)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kuletco(a)qq.com
Distribution: ---
Created attachment 70275
--> https://bugs.winehq.org/attachment.cgi?id=70275
full log of WeChat to sent a big picture
WeChat Cannot sent big picture with Wine-devel-6.12(amd64) but
Wine-devel-6.9(amd64) work fine
Wine Version: wine-devel 6.12~focal-1 amd64
Kernel Info: uname -a
Linux kuletco-OptiPlex-7060 5.11.0-22-generic #23~20.04.1-Ubuntu SMP Thu Jun 17
12:51:00 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
System Info: lsb_release -a
Distributor ID: Ubuntu
Description: Ubuntu 20.04.2 LTS
Release: 20.04
Codename: focal
Capture Picture with 'Flameshot v0.9.0 compiled with Qt 5.12.8' and copy to
clipboard, then paste to edit box of WeChat, then click 'Send' button.
Run WeChat Command: (I Managed Wine with Q4Wine)
/usr/bin/env WINE='/opt/wine-devel/bin/wine64' WINEPREFIX='/home/kuletco/.wine'
WINESERVER='/opt/wine-devel/bin/wineserver'
WINELOADER='/opt/wine-devel/bin/wine64'
WINEDLLPATH='/opt/wine-devel/lib64/wine' WINEARCH='win64' LANG='zh_CN.UTF-8'
/bin/sh -c "cd '/home/kuletco/.Storage/Applications/Tencent/WeChat/' &&
'/opt/wine-devel/bin/wine64' 'WeChat.exe' 2>&1"
Attach Files:
WeChat-Failed.log is the full log of WeChat to sent a big picture.
WeChat-Success.log is the key log of WeChat to sent a small picture.
WeChat-Faild-Pic.png is dump from WeChat that sent failed.
WeChat-Success-Pic.png is dump from WeChat that sent success.
Bug Description:
Send a big picture failed, some small picture may be success. I think WeChat
compress the size of the big picture but it faild.
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http://bugs.winehq.org/show_bug.cgi?id=9805
Summary: fixme:ole:OaBuildVersion16 Version value not known yet
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=8254)
--> (http://bugs.winehq.org/attachment.cgi?id=8254)
WINEDEBUG=+relay,+msgbox
With an old program from http://www.derouck.com/cdromgps/f/index.asp
i have a messagebox with :
"Wrong version of operating system; requires Windows NT 3.51 (build 1057 or
above)"
I have tried with all different windows version in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=43494
Bug ID: 43494
Summary: Microsoft Flight Simulator 2000 crashes when losing
focus during flight
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58873
--> https://bugs.winehq.org/attachment.cgi?id=58873
log of the crash using +loaddll,fixme+all,warn+all,err+all
During a flight, on Windows, if the game loses the focus, it is paused
automatically (equivalent to pressing P). Under wine, the game crashes.
The game behaves normally when a menu is opened (in this case, everything is
paused, and the game doesn't crash).
If I select in winecfg "emulate a virtual desktop", the game doesn't crash
anymore because of this issue.
I tested this behaviour on ubuntu with both unity and gnome3, under wine 1.6,
wine stable (2.0.2) and wine-devel (2.16). The results were all the same.
I attached the result of the following commands:
export WINEDEBUG=+loaddll,fixme+all,warn+all,err+all
wine start 'C:\Program Files\Microsoft Games\FS2000\FS2000.EXE' &>log.txt
Then I started a flight and clicked outside of the game window (so that the
crash occurs).
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https://bugs.winehq.org/show_bug.cgi?id=52395
Bug ID: 52395
Summary: Microsoft flight 2000 crashes in lesson
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
URL: https://www.myabandonware.com/game/microsoft-flight-si
mulator-2000-professional-edition-g3s
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71633
--> https://bugs.winehq.org/attachment.cgi?id=71633
console output
MFS 2002 crashes when you a flying lesson.
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https://bugs.winehq.org/show_bug.cgi?id=43496
Bug ID: 43496
Summary: Microsoft Flight Simulator 2000 : game pauses when
tooltips are shown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Everytime one hovers the mouse on an instrument, then move the mouse out to let
the tooltip disappear, the game pauses. The game normally should pause only
when the game window loses focus (but when the whole window lose focus the game
crashes, see bug #43494).
This happens on all versions of wine from 1.6 to the latest devel (2.16).
There is a workaround for this (as in #43494): enable virtual desktop on
winecfg.
Everytime I reproduce this behaviour (show tooltip, move the mouse, the tooltip
disappears => game paused) this shows up in the terminal:
warn:dsound:IDirectSound8Impl_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DSOUND_PerformMix Probable buffer underrun
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https://bugs.winehq.org/show_bug.cgi?id=43495
Bug ID: 43495
Summary: Microsoft Flight Simulator 2000 : blurry and purple
text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58874
--> https://bugs.winehq.org/attachment.cgi?id=58874
text rendering comparison
The text in the game looks really bad, compared to what it should look. See the
attached image for a comparison.
This behaviour is present on all versions of wine (tested from 1.6+ to devel).
As a side note, it is rendered the same on Virtualbox running Windows XP. On
native windows (tested on windows 8.1) it looks good.
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https://bugs.winehq.org/show_bug.cgi?id=47230
Bug ID: 47230
Summary: Provide hint in crash report module table to
distinguish between Wine builtins cross-compiled to PE
format and native overrides
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Future Wine releases/builds will provide builtin modules by default
in PE format. It will be harder to diagnose crash logs if users put native
overrides in place as the modules table no longer provides the obvious hints in
case of non-core / overridable dlls (ELF-PE hybrid, DWARF, load address range,
'name-<elf>').
Take bug 47226 for example:
--- snip ---
...
Modules:
Module Address Debug info Name (160 modules)
PE 130000- 13d000 Deferred ilmthread-2_2
PE 250000- 29b000 Deferred qt5winextras
PE 2a0000- 6f7000 Deferred qt5gui
PE 700000- 8f3000 Deferred libglesv2
PE 900000- e51000 Deferred qt5widgets
PE e60000- e7e000 Deferred zlibwapi
PE e80000- ef6000 Deferred lcms2
PE f00000- 11c2000 Deferred ilmimf-2_2
PE 11d0000- 1219000 Deferred half
PE 1220000- 1236000 Deferred iex-2_2
PE 1240000- 1258000 Deferred imath-2_2
PE 1260000- 1389000 Deferred libraw
PE 15f0000- 1721000 Deferred qwindows
PE 1840000- 184d000 Deferred qico
PE 1850000- 1890000 Deferred qjpeg
PE 1890000- 18ec000 Deferred qtiff
PE 61000000- 61034000 Deferred qt5xml
PE 64000000- 640d3000 Deferred qt5network
PE 65100000- 651a7000 Deferred msvcp110
PE 66500000- 66523000 Deferred vcomp110
PE 67000000- 67551000 Deferred qt5core
ELF 7a800000- 7aa10000 Deferred opengl32<elf>
\-PE 7a850000- 7aa10000 \ opengl32
ELF 7b400000- 7b85b000 Dwarf kernel32<elf>
\-PE 7b420000- 7b85b000 \ kernel32
ELF 7bc00000- 7bd54000 Deferred ntdll<elf>
\-PE 7bc20000- 7bd54000 \ ntdll
ELF 7c000000- 7c004000 Deferred <wine-loader>
PE 140000000- 1403ee000 Deferred easyhdr3
PE 180000000- 18004a000 Deferred openjp2
...
ELF 7f86d5ec7000- 7f86d5ef3000 Deferred version<elf>
\-PE 7f86d5ed0000- 7f86d5ef3000 \ version
ELF 7f86d5ef3000- 7f86d6298000 Dwarf libwine.so.1
ELF 7f86d629a000- 7f86d64c3000 Deferred
ld-linux-x86-64.so.2
ELF 7ffc37f2a000- 7ffc37f2b000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
...
00000058 (D) C:\Program Files\easyHDR 3 Demo\easyHDR3.exe
...
00000070 0 <==
...
--- snip ---
Here, 'msvcp110.dll' and 'vcomp110.dll' are Wine builtins in PE format.
I propose to add a hint in the table for Wine builtin modules in PE format for
easier diagnosis of crash reports.
$ wine --version
wine-4.8-202-g61aea5a987
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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https://bugs.winehq.org/show_bug.cgi?id=45540
Bug ID: 45540
Summary: WeGame: password input widget of login interface isn't
useable.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61946
--> https://bugs.winehq.org/attachment.cgi?id=61946
password input widget was marked by red
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
Expected: Users can input account and password for login.
Actually: There is a crash of TASLogin.exe. Account input widget is useable but
password doesn't work. Can't give input focus to it.
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https://bugs.winehq.org/show_bug.cgi?id=50717
Bug ID: 50717
Summary: Wine places 1x1 pixel window on top of fullscreen
window, blocking direct scanout on Wayland
Product: Wine-staging
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
KWin developer Xaver Hugl found this while investigating the cause of direct
scanout getting blocked with Wine fullscreen windows on Wayland:
"Wine puts a 1x1 pixel big override-redirect window on top of the fullscreen
window that stops direct scanout. I'll add a workaround for now but at first
glance looks like a Wine bug to me."
https://invent.kde.org/plasma/kwin/-/merge_requests/718#note_191539
"I verified that it isn't caused by Xwayland / happens on a normal X session as
well"
https://invent.kde.org/plasma/kwin/-/merge_requests/728#note_191637
(this MR also contains the workaround, and indeed it makes direct scanout work
with Wine)
As a result, performance of fullscreen 3D Wine applications on Kwin Wayland
git-master is negatively affected, as unnecessary compositing affects frame
presentation and causes lots of dropped frames under high GPU load.
It is well possible that this also negatively affects Gnome and Sway Wayland,
but also Gnome unredirecting on Xorg.
-staging and Proton are affected, might also apply to regular wine. It doesn't
matter if WineD3D or DXVK is used (as this probably is very specific to Wine's
window management and not the 3D API).
It looks like if the proper fix was if Wine wouldn't spawn the 1x1 pixel window
on top anymore.
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https://bugs.winehq.org/show_bug.cgi?id=37332
Bug ID: 37332
Summary: Cannot run Rome Total War (installed / run from Steam)
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.20.dllahr(a)xoxy.net
Created attachment 49642
--> https://bugs.winehq.org/attachment.cgi?id=49642
output from running wine
Brief version: I'm using wine 1.7.25 compiled from sources on a Mac probook
running OS X 10.9.5. I was able successfully install and run Steam, log in to
my Steam account, and have Steam download and install Rome Total War. When I
attempt to run Rome Total War (either through the Steam interface or through
the command line - which still calls Steam), I have managed to get it to
display the initial screen, but then it either hangs (most of the time) or
crashes. I tried running in a virtual desktop mode, no change in behavior.
More info: I previously installed wine 1.6.2 using HomeBrew. Prior to
compiling wine 1.7.25, I used HomeBrew to check for / install listed
dependencies. I'm using
WINEPREFIX=/opt/no_backup/wine
Side note: I was able to get the game working on an ubuntu system running on
virtualbox on this same Mac, however the performance was very slow - the mouse
response was very, very slow.
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https://bugs.winehq.org/show_bug.cgi?id=47568
Bug ID: 47568
Summary: Napoleon Total War Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tylerpelletier(a)outlook.com
Fresh install of pop os fresh install of wine and steam. I got napoleon total
war definitive edition to install. Campaign runs fine. I go to launch a battle
and I get a pop up saying "program error" is ready. the program has encountered
a serious problem and needs to close I click for more details then it says
please wait for details but that stalls
I left the window open saying error details tried to launch the game to try to
get more details and it says steam error 227 this time. closed it and it now
launches.
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https://bugs.winehq.org/show_bug.cgi?id=47429
Bug ID: 47429
Summary: Medieval 2 total war gold crash on launch
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dam.rocchi(a)gmail.com
Distribution: ---
Created attachment 64777
--> https://bugs.winehq.org/attachment.cgi?id=64777
Debug +loaddll,+module,+wgl in fresh 32 bot prefix
Wine crash after launch, with message box "Unspecified error" and exit.
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https://bugs.winehq.org/show_bug.cgi?id=43926
Bug ID: 43926
Summary: Medieval: Total War. No mouse pointer and no text in
Battle mode.
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vir.found(a)gmail.com
Created attachment 59561
--> https://bugs.winehq.org/attachment.cgi?id=59561
wine-2.19 (Staging): WINEDEBUG="fixme-all,+d3d_surface,+d3d9"
Steps to reproduce:
1. Start the game.
2. Press "Quick Battle".
Mouse pointer is invisible.
All text on screen is invisible.
Reproducible on all wine versions I managed to grab:
2.0
2.0.2
2.7
2.18
2.19
2.19 (Staging)
Reproducible with XQuartz and with native macdriver
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https://bugs.winehq.org/show_bug.cgi?id=47127
Bug ID: 47127
Summary: Nioh: unhandled page faults
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)ap4y.me
Distribution: ---
Created attachment 64341
--> https://bugs.winehq.org/attachment.cgi?id=64341
console output with lutris + dxvk and steam
Nioh (steam game id 485510) is crashing quite often during gameplay upon
performing death blows and interacting with some objects. It requires dxvk to
run but it doesn't seem to be related as I was able to complete several levels
with crashes. Regular log doesn't show much so I'm attaching warn+all log and
backtrace. There are wmv/quartz related error messages in the log but I don't
think it's related to the crash as there are no cutscenes played when crashes
happen.
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https://bugs.winehq.org/show_bug.cgi?id=45699
Bug ID: 45699
Summary: Microsoft Office 2016 Pro Plus 64-bit/x64 fails to
install
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 62125
--> https://bugs.winehq.org/attachment.cgi?id=62125
Annotated installation log file
Installation was done using an online installer with name:
Setup.X64.de-de_O365ProPlusRetail_XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX_TX_DB_b_32_.exe
(The included GUID was redacted since I'm not sure whether this is a license
key or not.)
I've added a log file with some observations I've made during install included
inline – you can find these by searching for the letters "!!!" (without
quotes). In particular, the following lines appear several times when the
installer gets stuck at 58% before it aborts:
wine: Call from 0x7bc5be0c to unimplemented function
RPCRT4.dll.NdrClientCall3, aborting
012d:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
014b:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\Program Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\OSPPOBJS.DLL|C:\\Program
Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\osppobjs-spp-plugin-manifest-signed.xrm-ms<=>S-1-5-21-0-0-0-1000<=>{90160000-007E-0000-1000-0000000FF1CE}]CAInstallSp"...
returned 1603
014b:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Most of the other stuff appears unproblematic except maybe for
CreateSymbolicLink being stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=49621
Bug ID: 49621
Summary: Tableau Desktop crashes (apparently inside
gdi32.GetFontFileInfo)
Product: Wine
Version: 5.13
Hardware: x86
URL: https://downloads.tableau.com/tssoftware/TableauDeskto
p-64bit-2020-2-2.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
sha1sum TableauDesktop-64bit-2020-2-2.exe
33445211ab66cb07990e11468521ca848a23ed7a TableauDesktop-64bit-2020-2-2.exe
Someone reported this crashing on reddit, he copied it over from windows disk,
i guess because of failing installer (bug 49620)
For me it crashes too; Looks like for me it chokes in GetFontFileInfo
00d4:Call gdi32.GetFontFileInfo(00370009,00000000,00217fa0,00000018,00000000)
ret=7fd5ee6937e3
00d4:trace:seh:dispatch_exception code=c0000005 flags=0 addr=00007FD5F0EB189A
ip=f0eb189a tid=00d4
Hack below makes it start for me into login window. Maybe some font-guru could
have a look at this.
Note: I tried install various fonts with winetricks but that didn't help either
Hack:
diff --git a/dlls/gdi32/freetype.c b/dlls/gdi32/freetype.c
index f82a8c1641..1b60f05354 100644
--- a/dlls/gdi32/freetype.c
+++ b/dlls/gdi32/freetype.c
@@ -8885,6 +8885,8 @@ BOOL WINAPI GetFontFileInfo( DWORD instance_id, DWORD
unknown, struct font_filei
needed = &required_size;
font = entry->obj;
+
+ if(info)
*needed = sizeof(*info) + strlenW(font->fileinfo->path) * sizeof(WCHAR);
if (*needed > size)
{
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https://bugs.winehq.org/show_bug.cgi?id=50199
Bug ID: 50199
Summary: Keyboard failure for cursor keys under vDosPlus since
Ubuntu 18
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: hheinscher(a)gmail.com
Distribution: ---
In Ubuntu Mate 16 I am running vDosPlus with FoxPro under Wine.
All keys go well - even cursor keys.
But since Ubuntu 18 and 20 the cursor keys are no longer available (no
reaction).
What causes this behavior?
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https://bugs.winehq.org/show_bug.cgi?id=51333
Bug ID: 51333
Summary: Shogun Total War 2 broken with 6.11
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: testmode11(a)protonmail.com
Distribution: ---
Shogun Total War 2 crashes on the SEGA logo due to recent musl math function
changes in dlls/msvcrt/math.c. Reverting these changes or using 6.10 fixes the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=51929
Bug ID: 51929
Summary: `../wine/dlls/ntdll/unix/virtual.c:1029:
alloc_pages_vprot: Assertion `end <= pages_vprot_size
<< pages_vprot_shift' failed.`
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glgjpbezbmgbz(a)trythe.net
Distribution: ---
To preface, I am running WINE through FEX (QEMU works fine, if a bit slow).
Interestingly enough, wine32 works perfectly fine (with a `WINEARCH=win32`),
but if I try to make a 64-bit wine prefix, it fails with
```
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
0034:err:service:process_send_command receiving command result timed out
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1053
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
0034:err:service:process_send_command service protocol error - failed to read
pipe r = 0 count = 0!
0034:fixme:service:scmdatabase_autostart_services Auto-start service
L"MountMgr" failed to start: 1053
sktop: ../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion
`end <= pages_vprot_size << pages_vprot_shift' failed.
0084:err:module:open_builtin_so_file failed to load .so lib
"/home/system/Downloads/WINE/usr/lib32/wine/i386-unix/l3codeca.acm.so"
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
```
then just exits.
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https://bugs.winehq.org/show_bug.cgi?id=49879
Bug ID: 49879
Summary: Minecraft educational version crashes at start (native
concrt140/msvcp140 is workaround)
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says
After winetricks vcrun2017 the application starts fine, playing a bit with
native dlls i think minimal native set is concrt140/msvcp140
Short +relay log below;
0024:Ret msvcp140._Mtx_init_in_situ() retval=0d792a18 ret=01a54145
0024:Call ucrtbase.malloc(00000008) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000008) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=03afffd8 ret=7e943888
0024:Ret ucrtbase.malloc() retval=03afffd8 ret=01a73ca8
0024:Call ucrtbase.malloc(00000038) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000038) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=0d792a90 ret=7e943888
0024:Ret ucrtbase.malloc() retval=0d792a90 ret=01a73ca8
0024:trace:seh:dispatch_exception code=c0000096 flags=0 addr=686C9AA2
ip=686c9aa2 tid=0024
0024:trace:seh:dispatch_exception eax=0d7927c0 ebx=00000000 ecx=0d792ab0
edx=01a73ca8 esi=0d792a90 edi=ffffffff
.
.
wine: Unhandled privileged instruction at address 686C9AA2 (thread 0024),
starting debugger...
0024:Call ntdll.RtlInitUnicodeString(0031e628,7b089750
L"\\Registry\\Machine\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\AeDebug") ret=7b010295
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https://bugs.winehq.org/show_bug.cgi?id=46636
Bug ID: 46636
Summary: Old Avira AntiVir installer is not rendered properly
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63550
--> https://bugs.winehq.org/attachment.cgi?id=63550
Screenshot wine-4.1
See screenshots.
Note that in wine-4.x it is different and in wine-3.17. Somewhere after
wine-3.17 the screen turned from white into black - not sure if this is a
regression, but it seems so.
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https://bugs.winehq.org/show_bug.cgi?id=49077
Bug ID: 49077
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x782795a4)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rich.coe2(a)gmail.com
Distribution: ---
distro: opensuse tumbleweed
version wine-32bit-5.7-3.1.x86_64
I upgraded from previous tumbleweed version to new version yesterday.
I'm running AdobeDigitalEditions that I've been using almost daily.
Today was first day to run it after the upgrade yesterday.
I'm getting Unhandled exception: page fault on read access to 0x00000000 in 32-
bit code (0x782795a4) when I run ade after running for about a minute. It does
not seem to be reacting to what I'm doing in the UI at the time.
It's always the same address, 0x782795a4.
I invoke ADE this way:
WINEARCH=win32 WINEPREFIX=$HOME/.winedotnet wine c://Program\
Files//adobe//Adobe\ digital\ editions\ 4.5//digitaleditions.exe
I ran ADE under winedbg, and after a while it crashed. The backtrace is empty.
It suggests to me a stack corruption followed by a return to value overwritten
on the stack.
I am looking for any diagnostics to track down issue.
I can run in debug, compile from source, or provide necessary traces.
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https://bugs.winehq.org/show_bug.cgi?id=48505
Bug ID: 48505
Summary: WinRAR x64: Unhandled exception: unimplemented
function GDI32.dll.ScriptGetCMap called in 64-bit code
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
The program calls the ScriptGetCMap function in the gdi32 dll, but it only
exists in the usp10 dll, I made a patch to connect the function in both dlls
via the spec file.
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https://bugs.winehq.org/show_bug.cgi?id=52369
Bug ID: 52369
Summary: "Brother's Keeper" can't access mounted file systems
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jervin(a)cfl.rr.com
Distribution: ---
Created attachment 71559
--> https://bugs.winehq.org/attachment.cgi?id=71559
winecfg drives setup
In the program "Brother's Keeper",spanning multiple wine versions, the program
can't access data on mounted file systems unless the winecfg drive only points
to the mount point, rather than a lower folder/directory in the mounted file
system. For instance. If the data file I want to access is on my remote drive
as directory BK7. So, if I use mount point /mnt/A meaning my data is at
/mnt/A/BK7. If I specify in winecfg drive that K: is /mnt/A/BK7, it won't
work. In the program, which I list the available files, instead of K, in lists
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http://bugs.winehq.org/show_bug.cgi?id=21161
Summary: Still Life 2: Black and broken textures
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Still Life 2 display black and broken textures
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https://bugs.winehq.org/show_bug.cgi?id=52138
Bug ID: 52138
Summary: Text clipping in
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 71186
--> https://bugs.winehq.org/attachment.cgi?id=71186
Textclippingintaskmgr
Text is clipped in the CPU Time column in taskmgr.
This could be a font related issue but it has not been possible for me to
confirm. As far as I could investigate, the text is rendered okay with the ':'
while replacing it with for instance, a hyphen.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170
Summary: Far Cry 4 fills dead air with colored bars
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: Other
Created attachment 58434
--> https://bugs.winehq.org/attachment.cgi?id=58434
Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered
properly.
Cars, animals, people. buildings, grass, and the trees look ok. The problem is
empty air is being flooded with rapidly flashing bars and strips of different
colors.
While that is happening the following sample lines are being spammed at the
console. I also have some screenshots.
_____________________________________________________________________________
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
<<REPEATED>>
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub!
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial
stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
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https://bugs.winehq.org/show_bug.cgi?id=52377
Bug ID: 52377
Summary: Halo Online / El Dewrito - wined3d_dll_init Leads to
Stack Overflow Error
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71586
--> https://bugs.winehq.org/attachment.cgi?id=71586
Wine 7.0-rc5 Terminal Output Log
SHA256 of eldorado.exe:
2ed2743914f0e2be9c7318a4b5b18d897d6ffe917ebfdc06044a8299f8f3cecb
The 0.6.0 build can be found on Archive.org
(The game runs DirectX9)
-----
I attempted both with a clean prefix and with winetricks additions:
winetricks -q vcrun2012 dotnet48 binkw32 d3dcompiler_43 d3dcompiler_47
Running the game with either setup leads to the same stack overflow error and a
crash on startup with no rendered window.
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http://bugs.winehq.org/show_bug.cgi?id=31526
Bug #: 31526
Summary: Delphi 7: object inspector prevents copy/paste of
components in form editor
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce this bug:
- place any control on the form designer
- press ctrl-c, ctrl-v. There should be two controls now, which is the correct
behavior
- press f11 to activate the object inspector
- click on any of the previously placed controls
- press ctrl-c, ctrl-v. No new controls appear. If you press ctrl-v repeatedly,
you may notice that new text is pasted in previously selected object inspector
property.
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http://bugs.winehq.org/show_bug.cgi?id=21155
Summary: Delphi: combobox choices hidden behind object
inspector
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kl234(a)web.de
Created an attachment (id=25399)
--> (http://bugs.winehq.org/attachment.cgi?id=25399)
Choices displayed behind the object inspector
When I try to modify the value of a property in Delphi's object inspector, I
can't see the list of possible choices because this list is displayed behind
the object inspector.
The only exception is the property at the very bottom of the object inspector
where it's possible to see some of the choices below the bottom of the object
inspector window (see attached screen capture).
This happens with both Delphi versions I tested with wine 1.1.35: Delphi 3 and
Delphi 7.
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http://bugs.winehq.org/show_bug.cgi?id=20025
Summary: The displayed window is offset in Flirefly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.freshtel.net/download/internetphone/
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lats(a)yless4u.com.au
Firefly 3.3 windows are being offset from the left and the top by what looks to
be the width/height of the borders. See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31873
Bug #: 31873
Summary: 'client.exe' crash when exiting it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I run 'client.exe' in Ubuntu 12.04.1 32bit with wine 1.5.14.
It look quite well, but it crash when I try to exit it.
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http://bugs.winehq.org/show_bug.cgi?id=16392
Summary: Popup showing of incorrectly size.
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://emuleplus.info/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
When you hover the mouse over the status bar of eMule Plus, a popup comes with
some information for each tab.
The problem is that the popup for the first tab (the biggest one) is displayed
corrupted (see attachment), others are fine.
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http://bugs.winehq.org/show_bug.cgi?id=20617
Summary: Multithreaded crashing programs create misleading
backtraces when winedbg --auto is called
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
Created an attachment (id=24590)
--> (http://bugs.winehq.org/attachment.cgi?id=24590)
MultipleThreads test case executable - requires Zoo.dll
When a multithreaded program crashes and winedbg --auto is called to generate a
back trace, the result is not always a back trace for the thread that caused
the crash in the first place.
The attached files can be used to reproduce this problem. The program
MultipleThreads.exe takes no arguments and creates three new threads, each with
a data structure that contains a timeout variable set to 200ms and the thread
start function is set to a function in Zoo.dll. The main thread also calls the
same function in Zoo.dll with the timeout variable set to 240ms.
The function in Zoo.dll prints the value of the timeout, then sleeps for the
duration of the timeout. After this, the function prints that it will crash,
then causes an exception by a write to 0x00000000.
When I run this program, the output is non-deterministic, but more often than
not, the reported crashing thread does not match the thread which is shown in
the backtrace. The discrepancy can be seen from this output:
Thread 0x0019 *** C R A S H I N G ***
wine: Unhandled page fault on write access to 0x00000000 at address 0x10001123
(thread 0019), starting debugger...
Thread 0x001a *** C R A S H I N G ***
Thread 0x001b *** C R A S H I N G ***
Thread 0x0009 *** C R A S H I N G ***
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10001123).
... [Register, and stack dumps, backtrace, module list] ...
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\tmp\WineCrashTest\MultipleThreads.exe
0000001b -2
0000001a -2 <==
00000019 -2
00000009 -2
Notice how the first thread to report crash intent was 0x0019, which matches
the the page fault reported by except.c:start_debugger(). However, the thread
list generated by winedbg shows the current thread to be 0x001a.
Also notice that even though the crashing process invoked the debugger on
exception in thread 0x0019, the other three threads in the crashing process
continued to run and generated further page faults before the debugger started.
I would expect that when a crash occurs, all threads in the process would be
suspended immediately and the debugger would be able to determine the thread
that caused the exception.
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http://bugs.winehq.org/show_bug.cgi?id=20584
Summary: Lemmings Revolution - Crash on exit.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24561)
--> (http://bugs.winehq.org/attachment.cgi?id=24561)
Terminal output
When exiting the game wine crashes and then crashes the dialogue saying that
wine has crashed.
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=23781
Summary: Parsing of money amount in "BNC Express" ignores
decimal separator
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre.guerrier(a)m4x.org
CC: pierre.guerrier(a)m4x.org
Created an attachment (id=29819)
--> (http://bugs.winehq.org/attachment.cgi?id=29819)
Screenshot of buggy input field
I have been trying to run the "BNC Express" program in CrossOver Pro for Mac
(commercial product based on wine by CodeWeavers, and per the CrossOver support
opinion, the bug below belongs to wine. What follows is an updated repost of
the ticket in the CodeWeaver DB:
http://www.codeweavers.fr/support/tickets/browse/?ticket_id=809692
)
Quick context: BNC Express is an accounting program for the self-employed,
generating income reports validated by the french IRS, quite popular I think in
France. It looks like a VB program, publisher website here
http://www.trefle-rouge.com/ - all in french I'm afraid.
The GUI is generally OK, but there is a nasty bug whenever inputting a monies
amount in the program (which of course, happens quite a lot). You are supposed
to type in, say "45,34" (for 45 euros and 34 cents). The part after the
separator is optional. In any case, the software will the normalize the input
and turn it into "45,00" e.g. if you just entered "45". The bug is that it
misses out the separator in Wine/CrossOver. So "45,34" turns into "4534,00".
I have not found anything similar in the ticket database (neither codeweaver or
winehq) or on web. I did try to change the sDecimal and sMonDecimal values in
the Registry (seen another ticket for a VB app that was solved this way). This
DOES change the separator used when re-displaying the normalized amount
(display is set by sDecimal). But it does not change the buggy behavior of
ignoring the separator when parsing the input (it is not possible to input
anything other than numbers and , and . in monies field, the program filters it
and turns "." into "," immediately upon typing - this is an expected behavior,
same as windows).
(this is not a locale problem, the windows environment did inherit the french
locale of the Mac system all right)
When looking further, I found some vaguely reminiscent stuff on winehq, for
instance:
http://bugs.winehq.org/show_bug.cgi?id=10765
(except the bug seems to be on parsing, not on output format)
There is a freely downloadable demo version on the TrefleRouge website above
(or I can e-mail it you if you can't find your way in the french website).
Launching the demo, loading the sample balance sheet takes you to the main
screen which is simply bill/receipts input, and the bug shows up immediately. I
have attached a screenshot of this screen with the problem highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=34126
Bug #: 34126
Summary: RaidCall 7.2.6: high (100%) CPU usage (on login)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gonhidi(a)gmail.com
Classification: Unclassified
Created attachment 45385
--> http://bugs.winehq.org/attachment.cgi?id=45385
MacPorts Wine 1.6 Raidcall 7.2.6 log: launch and login
Wine 1.6 causes RaidCall's 7.2.6 CPU usage to spike after a successful login.
The offending process remains active after exiting the application preventing
the wineserver and the other wine processes from closing.
I have observed this behaviour when running MacPort's 1.6 wine port, on OS X
10.8.4. It is not present on the previous version of the build, 1.4.1_4.
Running winedbg and calling info processes before and after RaidCall login
shows a new process likely to be the CPU hog, 'Wizard.exe' (part of the
RaidCall installation).
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000025 9 'raidcall.exe'
00000041 12 \_ 'Wizard.exe'
00000022 2 'explorer.exe'
0000000e 5 'services.exe'
0000001a 3 \_ 'plugplay.exe'
00000012 4 \_ 'winedevice.exe'
The way I run RaidCall is by executing "wine start 'C:\Program
Files\RaidCall\raidcall.exe'" (after having installed the program using "wine
raidcall.exe"). The result of a "wine start 'C:\Program
Files\RaidCall\raidcall.exe' &> log-run.txt" is attached.
Killing the offending process doesn't seem to break RaidCall, at least
superficially. I have not tested deeper to see if it is a valid workaround.
I have tried using git bisect to trace the behaviour to a commit. I followed
the instructions from “MacOSX/Building” section “Build Wine git version, the
MacPorts way”
(<http://wiki.winehq.org/MacOSX/Building#head-ca82f43f942cbed405199780ca73d07…>),
but running wine from within the build directory (i.e. skipping the make
install step):
make clean
./configure CPPFLAGS='-I/usr/X11/include -I/opt/local/include' LIBS='-lGL
-lGLU' LDFLAGS='-L/usr/X11/lib -L/opt/local/lib'
make
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine
raidcall.exe
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine start
'C:\Program Files\RaidCall\raidcall.exe'
Doing nothing but that I soon started having build problems (likely reason
being that of the “Compiling Wine on Mac OS X 10.8.2?” February 2013 wine-devel
mailing list thread) so I set CC to MacPort's clang 3.3
(@3.3_0+analyzer+python27). From then on, things went smoothly and led to the
following git commit:
[2f48b12c575c4e1afc6115a39d60722acda73d7d] gdi32: Use the Mac driver by default
Note that using the aforementioned build process the 100% CPU usage also
appears when launching the RaidCall installer, so perhaps the issue is not the
same or something else is showing up.
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https://bugs.winehq.org/show_bug.cgi?id=49800
Bug ID: 49800
Summary: World of Warcraft appears on the wrong monitor when
running full screen
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: brgerst(a)gmail.com
Distribution: ---
Prior to 5.16, World of Warcraft appeared full screen on the primary (right)
monitor of a dual monitor setup. On 5.16, it appears on the left monitor and
can't be moved back to the right unless set to windowed mode. Reverting commit
c5ec1585f6e5211a2b63e3435748210552250534 ("winex11.drv: Always update
_NET_WM_STATE in update_net_wm_states().") fixes the problem. The desktop
environment is MATE on Fedora 32.
Trace output without the patch reverted:
0024:trace:x11drv:update_net_wm_states setting wm state 0 for window
0x1006a/4000005 to 1 prev 1
0024:trace:x11drv:update_net_wm_states setting wm state 1 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 2 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 3 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 4 for window
0x1006a/4000005 to 0 prev 0
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https://bugs.winehq.org/show_bug.cgi?id=46075
Bug ID: 46075
Summary: Delta Rune: Wine crashes after going past the first
Forest room
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
Distribution: ---
Created attachment 62687
--> https://bugs.winehq.org/attachment.cgi?id=62687
Crash backtrace
This recently released game called Delta Rune, commonly known as well as SURVEY
PROGRAM, because this is how it was publicly released. The game works just fine
until this specific area of the game called Forest. Past the save point, wine
crashes and forces the game to close. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=51898
Bug ID: 51898
Summary: Audio lags to about 300ms and stutter horribly.
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: upton.upton.joseph(a)gmail.com
Distribution: ---
Metal gear solid 2 exhibits this issue, i tried soldier of fortune and that
also exhibits massive audio latency, up to around 300ms but not much stutter,
mgs2 however has very bad stutter on top. I simply do not know of a way to fix
this.
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http://bugs.winehq.org/show_bug.cgi?id=22689
Summary: Bonzai3D - dialogue boxes inactive when opened
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
In Bonzai3D dialogue boxes are inactive until the window bar of the box is
clicked. For example, right clicking on an object in the project window and
selecting, 'Attributes', invokes a dialogue box with a number of options
relative to the object. All options are inactive until the window bar of the
dialogue box is clicked at which point the box becomes live.
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http://bugs.winehq.org/show_bug.cgi?id=24979
Summary: halfworking tab key
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"tab" key works only "to tree". not "from tree" of a connections list!
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https://bugs.winehq.org/show_bug.cgi?id=46176
Bug ID: 46176
Summary: Altium Designer 13.2.5 (10.1810.28368) hangs on
startup
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvd.mhm(a)gmail.com
Distribution: ---
Created attachment 62837
--> https://bugs.winehq.org/attachment.cgi?id=62837
Short (default) log output
After the software starts, it shows splashscreen with some activity indicated
inside it. After that activity ceases and splashscreen disappears, the main
window does not appear and the software seems to hang (no CPU usage).
I've compiled wine 3.20 (git rev-parse HEAD :
488432317206bc816432af0dd740e18979e37e58) within pure 32-bit install of ubuntu
14.04 server edition on KVM virtual machine. I've used "./configure
--disable-win16 --prefix=/home/lvd/wine". After a (successfull) compile, I've
copied wine directory to my real machine (64bit install of the same ubuntu
14.04) and after preparations ( cd /home/lvd, export
$WINEPREFIX=/home/lvd/.wine32, export $WINEARCH=win32, wine/bin/winecfg ) run
install:
wine/bin/wine start 'H:\AltiumInstaller.exe' where H: was automatically
configured by winecfg to /mnt/cdrom where .iso was mounted.
then run the software:
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
and after splashscreen and loading activity the hang happens.
short (default) log, the log made with "WINEDEBUG=+relay,+seh,+tid
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
>/tmp/wine_longlog.txt 2>&1" and backtrace made with "winedbg \ bt all" after
the hang are attached.
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https://bugs.winehq.org/show_bug.cgi?id=6321
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Keywords| |download
URL|http://www.everyone-dies.co |https://web.archive.org/web
|m |/20220109221501/https://dl.
| |4players.de/f1/pc/defcon/de
| |fcon-win32-v1.0.exe
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/web/20220109221501/https://dl.4players.de/f1/pc/def…https://www.virustotal.com/gui/file/6e676e0abafbb0727a4ced8e592de741d871f88…
$ sha1sum defcon-win32-v1.0.exe
d9924b55e6a3ea8a9909b3600e1d3f69a4e3de4d defcon-win32-v1.0.exe
$ du -sh defcon-win32-v1.0.exe
59M defcon-win32-v1.0.exe
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30901
Bug #: 30901
Summary: [PunkBuster && 64Bits Prefix]Assassin's Creed
Multiplayer does not works
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Since i create the hack to pass the Ubisoft Game Launcher properly, it's
possible to play at the recent Ubisoft's games like AC : Revelations without a
crack.
Actually, i try to play at this game in 2 prefix (the first is a 32Bits prefix
and the second is a 64Bits prefix)
32Bits Prefix :
There are no problems, the game works correctly in Soloplayer mode and
Multiplayer. For this second point, it's great because the Multiplayer use
Punkbuster.
64Bits Prefix :
It's in this prefix that i have the problem. The Soloplayer mode works
perfectly but impossible to join a session in the Multiplayer Mode. I'm always
kicked by Punkbuster.
PnkBstrA and PnkBstrB services are the problems :
1- When i launch game in the 32Bits Prefix, these services are launched
automatically without problem. They appear in my process list so the
multiplayer works fine.
2- But, when i launch the game in my 64Bits prefix, these services are not
launched so it's impossible to launch a multiplayer session.
When i launch "winecfg" in the 64Bits prefix, i have this fixme in my console :
Code:
fixme:service:scmdatabase_autostart_services Auto-start service L"PnkBstrA"
failed to start: 2
I haven't this message in my 32Bits prefix because PnkBstrA.exe/PnkBstrB.exe
services are launched
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=36065
Bug ID: 36065
Summary: PunkBuster service tests fail (DeleteService should
mark active services in SCM database as pending for
deletion)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
although not really a problem because of the state of PunkBuster (bug 9685) it
still highlights a Wine bug.
PunkBuster service components test tool:
http://www.evenbalance.com/index.php?page=pbsvcfaq.php
--- snip ---
...
Checking PnkBstrK driver status NOT FOUND
Extracting new PnkBstrK to:
"C:\users\focht\Application Data\PnkBstrK.sys"
OK
Sending load packet to PnkBstrB SENT
Checking PnkBstrK driver status NOT FOUND
Manually stopping PnkBstrB FAILED - no handle
--- snip ---
Relevant part of trace log:
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+service,+relay wine ./pbsvc.exe >>log.txt 2>&1
...
0044:Call advapi32.CreateServiceA(00135c48,0041e168 "PnkBstrK",0041e168
"PnkBstrK",000f01ff,00000001,00000003,00000001,0041b000
"C:\\windows\\system32\\drivers\\PnkBstrK.sys",00000000,00000000,00000000,00000000,00000000)
ret=004078e5
0044:trace:service:CreateServiceA 0x135c48 "PnkBstrK" "PnkBstrK"
0044:trace:service:CreateServiceW 0x135c48 L"PnkBstrK" L"PnkBstrK"
...
0016:trace:service:svcctl_CreateServiceW (L"PnkBstrK", L"PnkBstrK", 0xf01ff,
L"C:\\windows\\system32\\drivers\\PnkBstrK.sys")
...
0016:Call advapi32.RegCreateKeyW(00000024,00119aa0 L"PnkBstrK",0084e4a8)
ret=7edeb767
0016:Ret advapi32.RegCreateKeyW() retval=00000000 ret=7edeb767
0016:Call advapi32.RegSetValueExW(00000130,7edf93c4
L"DisplayName",00000000,00000001,0011a890,00000012) ret=7edeb689
0016:Ret advapi32.RegSetValueExW() retval=00000000 ret=7edeb689
...
0016:trace:service:scmdatabase_add_service 0x11a950
...
0044:Ret advapi32.CreateServiceA() retval=001f6108 ret=004078e5
0044:Call advapi32.CloseServiceHandle(001f6108) ret=004078f8
0044:trace:service:CloseServiceHandle 0x1f6108
...
0044:Ret advapi32.OpenServiceA() retval=001f55c8 ret=00407901
0044:Call advapi32.StartServiceA(001f55c8,00000000,00000000) ret=0040793b
0044:trace:service:StartServiceA (0x1f55c8,0,(nil))
0044:trace:service:StartServiceW 0x1f55c8 0 (nil)
...
0042:trace:service:svcctl_StartServiceW (0x118d38, 0, (nil))
...
0042:Call KERNEL32.CreateProcessW(00000000,001191a0
L"C:\\windows\\system32\\winedevice.exe
PnkBstrK",00000000,00000000,00000000,00000400,00540000,00000000,00c4e4c8,00c4e50c)
ret=7edece8f
...
000d:Call KERNEL32.__wine_kernel_init() ret=7bc5a402
...
0042:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7edece8f
...
0042:trace:service:service_send_start_message L"PnkBstrK" (nil) 0
...
000d:trace:service:service_run_main_thread Starting 1 services running as
process 71
...
0025:trace:service:service_control_dispatcher got request 1 for service
L"PnkBstrK"
0025:trace:service:SERV_OpenServiceW 0x119790 L"PnkBstrK" 32768
...
0025:trace:service:SERV_OpenServiceW returning 0x11ac48
0025:trace:service:service_handle_start L"PnkBstrK" argsize 10
...
0034:Call advapi32.RegisterServiceCtrlHandlerExW(00115292
L"PnkBstrK",7edfc61f,00000000) ret=7edfc86c
0034:trace:service:RegisterServiceCtrlHandlerExW L"PnkBstrK" 0x7edfc61f (nil)
0034:Ret advapi32.RegisterServiceCtrlHandlerExW() retval=0011a918 ret=7edfc86c
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8c9
0042:trace:service:service_wait_for_startup 0x11a950
0034:trace:service:SetServiceStatus 0x11a918 30 2 0 0 0 0 2710
...
0016:trace:service:svcctl_SetServiceStatus (0x11aed8, 0x11adc4)
...
0044:Ret advapi32.StartServiceA() retval=00000001 ret=0040793b
...
0034:Call driver init 0x100033c0
(obj=0x7edff4c0,str=L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\PnkBstrK")
...
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8f8
0034:trace:service:SetServiceStatus 0x11a918 30 4 5 0 0 0 2710
...
0044:Call advapi32.DeleteService(00137f70) ret=00407549
0044:trace:service:DeleteService (0x137f70)
...
0016:trace:service:scmdatabase_remove_service 0x11a950
0016:Call advapi32.RegDeleteTreeW(00000024,00119aa0 L"PnkBstrK") ret=7edebbce
0016:Ret advapi32.RegDeleteTreeW() retval=00000000 ret=7edebbce
...
0044:Ret advapi32.DeleteService() retval=00000001 ret=00407549
...
0043:Call advapi32.OpenServiceA(00137f20,0041e168 "PnkBstrK",000f01ff)
ret=00407510
0043:trace:service:OpenServiceA 0x137f20 "PnkBstrK" 983551
0043:trace:service:SERV_OpenServiceW 0x137f20 L"PnkBstrK" 983551
...
0016:trace:service:svcctl_OpenServiceW (L"PnkBstrK", 0xf01ff)
...
0043:trace:service:SERV_OpenServiceW returning (nil)
...
0043:Ret advapi32.OpenServiceA() retval=00000000 ret=00407510
...
--- snip ---
The tool extracts, installs and starts the kernel service.
Meanwhile, the tool issues a request to mark the service for deletion - kind of
"auto-cleanup".
After that it starts polling of the service status to check if the service is
actually running (it is).
The problem: Wine doesn't implement the deferred deletion of active services
and removes the service entry while the service is alive (state 'running').
All subsequent service lookup/status requests fail because the entry is now
missing from database.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682562%28v=vs.85%…
--- quote ---
DeleteService function
Marks the specified service for deletion from the service control manager
database.
...
The DeleteService function marks a service for deletion from the service
control manager database. The database entry is not removed until all open
handles to the service have been closed by calls to the CloseServiceHandle
function, and the service is not running. A running service is stopped by a
call to the ControlService function with the SERVICE_CONTROL_STOP control code.
If the service cannot be stopped, the database entry is removed when the system
is restarted.
--- quote ---
While you're at it ... please add a TRACE to DeleteService():
http://source.winehq.org/git/wine.git/blob/929d9fb9f79b9ba0b7392215e51a152e…
I used the 'service' debug channel first and lost some time because I didn't
see the the service deletion part (it's only visible if one uses the heavy
relay gun).
This would be consistent with other TRACE messages for service API.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26998
Summary: Football manager just start process sometimes
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakob(a)knugen.nu
Sometimes when i start the game trough steam only a process named fm.exe and i
need to kill it and restart the game a couple of time to get it to start.
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http://bugs.winehq.org/show_bug.cgi?id=23995
Summary: FM2010 Fails to start every time.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)pokemonger.com
FM2010 (Demo Download - http://www.gamershell.com/download_52136.shtml ) Fails
to start every time, it stalls, I have progressed all the way back to 1.1.31
(didnt run at all on 1.0) to try and do a regression test, but I cant find a
version of wine that the game starts each and every time on.
It does start in the end, but it can take multiple attempts.
This has been tested on Debian and Ubuntu, I have tried as I said regression
testing but I just dont know where to start with the fact I cant find a version
of wine that does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37255
Bug ID: 37255
Summary: Proteus 8 Access violation in module 'VGDVC.DLL'
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
When you try to use the modules and ISIS.DLL ARES.DLL this error appears
"Internal Exception: Access violation in module 'VGDVC.DLL' [00010C56]".
This happens from Wine1.7.20 (1.7.19 - 1.7.20).
Debugging log files:
Wine1.7.19 ->
http://www.mediafire.com/download/acbxqxxgzpwfvx3/Wine-log1.7.19.txt
Wine1.7.20 ->
http://www.mediafire.com/download/49b0nx751c09iaf/Wine-log1.7.20.txt
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https://bugs.winehq.org/show_bug.cgi?id=50950
Bug ID: 50950
Summary: Her Story: intermittent hangs/crashes when video stops
playing
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 69775
--> https://bugs.winehq.org/attachment.cgi?id=69775
Video played to the end
The video clips in the game Her Story (the GOG version) frequently causes the
game to hang and crash:
01c4:err:quartz:DSoundRender_SendSampleData 0
01c4:err:ntdll:RtlpWaitForCriticalSection section 016F24E8
"dlls/quartz/filtergraph.c: filter_graph.cs" wait timed out in thread 01c4,
blocked by 0024, retrying (60 sec)
This is not 100% reproducible, the attached playthrough.log for this issue
contains one successful playthrough before the hang.
Letting a video play through by itself seems to be the easiest way to reproduce
the bug. It does happen, but less often, if the video is closed manually (click
once on the video to bring up the close button).
This isn't a clear regression. The problem exists on 5.6 (earliest Wine version
for the game to be playable AFAICT) but seems to have gotten worse with later
releases.
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https://bugs.winehq.org/show_bug.cgi?id=38399
Bug ID: 38399
Summary: Voobly fails to connect to lobby (regression)
Product: Wine
Version: 1.7.40
Hardware: x86
URL: http://www.voobly.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: 00cpxxx(a)gmail.com
Regression SHA1: b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Distribution: ---
Created attachment 51252
--> https://bugs.winehq.org/attachment.cgi?id=51252
+winsock log
Voobly fails to connect to a lobby and instead prints the following error
message with 1.7.40 (while it works with 1.7.39):
"Network Connection Error [Code: 10000005]. Connection errors are typically
caused by a temporary server outage, a firewall, or a problem with your
internet connection. If it's been a long time since you've connected to Voobly
it's recommended that you redownload the client from the website."
In order to reproduce the issue: start Voobly, login into your account and
double click on any lobby (for example "Age of Empires -> Babylon"). The game
itself is not necessary to trigger this problem.
A bisect results in the following patch:
------
commit b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:43 2015 -0300
ws2_32: Ensure sockets in exceptfds get set when an error occurs.
------
The bug is still present in the current git version and is therefore not a
duplicate of bug 38372.
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https://bugs.winehq.org/show_bug.cgi?id=39423
Bug ID: 39423
Summary: Voobly: 'Game Browser' can't display content due to
Wine built-in browser signature blacklisted on
www.voobly.com ('win32' feature token must not be
included in user agent string)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I split this "unrelated" issue out of bug 39408
It's the one that most Voobly users complain about if you search the Internet
and I provide a solution for it.
The 'Game browser' functionality is only available *after* you have logged in.
Without active login/session, clicking the menu item does *nothing* by design.
This shouldn't even work on Windows - I've debugged the QT4 event handler/state
for the menu item.
With active login the game browser window is opened and displays a list of
games at right hand side.
The embedded browser window displays an error page due to Wine's built-in user
agent signature filtered/blacklisted on server side.
--- snip ---
Error 1010 Ray ID: 23320ccc1af12354 • 2015-10-10 11:40:21 UTC
Access denied
What happened?
The owner of this website (www.voobly.com) has banned your access based on your
browser's signature (23320ccc1af12354-fie4).
CloudFlare Ray ID: 23320ccc1af12354 • Your IP: aa.bb.cc.dd • Performance &
security by CloudFlare
--- snip ---
Wireshark:
--- snip ---
POST /client/login HTTP/1.1
Accept: */*
Host: www.voobly.com
Content-Length: 70
User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Win32;
Trident/5.0)
Content-Type: application/x-www-form-urlencoded
Accept-Encoding: gzip, deflate
Connection: Keep-Alive
clientsession=foo&uid=bar&url=/homeHTTP/1.1 403 Forbidden
...
--- snip ---
Also mentioned here: http://www.voobly.com/forum/thread/225774
Internet Explorer User Agent Strings:
http://www.useragentstring.com/pages/Internet%20Explorer/
Specifically Internet Explorer 8.0:
--- quote ---
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; GTB7.4;
InfoPath.2; SV1; .NET CLR 3.3.69573; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; WOW64;
Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729;
.NET CLR 1.0.3705; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.8.36217; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; .NET CLR
2.7.58687; SLCC2; Media Center PC 5.0; Zune 3.4; Tablet PC 3.6; InfoPath.3)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.2; Trident/4.0; Media
Center PC 4.0; SLCC1; .NET CLR 3.0.04320)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; SLCC1; .NET
CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.2;
SLCC1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR
1.1.4322; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; SLCC1; .NET CLR
1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 3.0.04506.30)
Mozilla/5.0 (compatible; MSIE 7.0; Windows NT 5.0; Trident/4.0; FBSMTWB;
.NET CLR 2.0.34861; .NET CLR 3.0.3746.3218; .NET CLR 3.5.33652; msn
OptimizedIE8;ENUS)
Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.2; Trident/4.0; SLCC2; .NET
CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0)
...
--- quote ---
I wrote a small script which tries all kinds of user-agent combinations and
checks for '403 Forbidden' response
Essentially something like this:
--- snip ---
$ wget --header="Accept: text/html" --user-agent=foo
www.voobly.com/client/login
--- snip ---
Guess what ... it's neither the version nor the platform token - but the
'win32' feature token!
The tokens for 64-bit platforms are accepted or probably not recognized.
The 'win32' token is also absent from the comprehensive list here:
http://www.useragentstring.com/pages/Internet%20Explorer/
My guess would be that users who are now complaining about this, previously
used a 64-bit WINEPREFIX (default) without knowing it (= works) and now
recreated a 32-bit prefix ('WINEARCH=win32').
In future there might be support added to change/fake Wine's built-in user
agent to specific values via registry.
The risk of breakage should be put to the end user -> "you have to deal with
all consequences if you change/do that".
MSDN: https://msdn.microsoft.com/en-us/library/ms537503%28VS.85%29.aspx
("Understanding user-agent strings")
--- quote ---
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
User Agent
Pre Platform
Token = Value
Post Platform
Token = Value
...
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
5.0
User Agent
(default) = "Mozilla/4.0"
Compatible = "compatible"
Platform = "Windows NT 5.1"
Version = "MSIE 6.0"
Pre Platform
Token = Value
Post Platform
Token = Value
--- quote ---
$ sha1sum voobly-v2.2.4.38.exe
bf94f42b1a82f797a5578c722ebdf4f5a18b10ab voobly-v2.2.4.38.exe
$ du -sh voobly-v2.2.4.38.exe
11M voobly-v2.2.4.38.exe
$ wine --version
wine-1.7.52-190-gd548639
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39408
Bug ID: 39408
Summary: Voobly: 'Game Browser' does not open
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oli(a)jetzweb.de
Distribution: ArchLinux
Created attachment 52525
--> https://bugs.winehq.org/attachment.cgi?id=52525
Terminal output of wine
If you start Voobly, login and click 'Game Browser' in the menu, it does not
open anymore, and therefore, the whole program becomes useless.
The developers of Voobly told me that the problem might be connected to the
fact that they switched the ingame browser (which is used in 'Game Browser')
from ie7 to ie8 in the latest update. However, I couldn't solve the probelm by
installing ie8 and dotnet packages with winetricks.
The problem appears both in staging and normal versions, as well as in the
recent (1.7.52) and in older wine versions. With older Voobly versions it
worked without problems.
Voobly can be downloaded here:
http://www.voobly.com/updates/voobly-v2.2.4.38.exe
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http://bugs.winehq.org/show_bug.cgi?id=29204
Bug #: 29204
Summary: the dib text rendering breaks text in d3d
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Regression SHA1: e9612c1af06d09dbf03745535288575e05cacb56
Created attachment 37703
--> http://bugs.winehq.org/attachment.cgi?id=37703
examples of text rendering
the gdi32 change that adds dib text rendering
6a629710ce02012defed1cfa30f8c3c91298ab99 -
d43d17e24857fafcb7964c91d8a7a05520964df3
breaks text rendering in d3d
Attaching pieces of text cut from some screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=38368
Bug ID: 38368
Summary: AutoPatcher Updater 1.4.x (VB6 app) reports 'Error:
Object doesn't support this action' (needs
ITextStream::Close method implementation)
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found during validation of bug 38364
Not really a blocker but dismissing a message box each time the method stub is
called is annoying.
Prerequisite: 'winetricks -q vb6run'
--- snip ---
...
0024:fixme:scrrun:textstream_Close (0x1f4758): stub
...
0024:Call KERNEL32.RaiseException(c000008f,00000001,00000002,0033eae0)
ret=660d0956
0024:trace:seh:raise_exception code=c000008f flags=1 addr=0x7b83b64b
ip=7b83b64b tid=0024
0024:trace:seh:raise_exception info[0]=deadcafe
0024:trace:seh:raise_exception info[1]=deadcafe
0024:trace:seh:raise_exception eax=7b8272ad ebx=7b8c1000 ecx=deadcafe
edx=0033ea3c esi=0033eae0 edi=0033eaa0
0024:trace:seh:raise_exception ebp=0033ea78 esp=0033ea14 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000283
0024:trace:seh:call_stack_handlers calling handler at 0x409926 code=c000008f
flags=1
...
0024:Call oleaut32.VarBstrCat(001f712c L"APUP Has Started\r\nVersion:
1.4.43\r\n\r\nOperating System: English (1033) Windows XP Professional Service
Pack 3\r\nCurrent Locale: English - United States / Non-Unicode Default:
English - United States\r\nStarting APUP From:
Z:\\home\\focht\\Downloads\r\nDate & Time: 06-Apr-2015 18:55 UTC Offset:
"...,001f6dd4 L"Error: Object doesn't support this action\r\nIn
mdlGeneral.fileToString At Line 112",0033ea74) ret=660e5f4d
...
0024:Call KERNEL32.WideCharToMultiByte(00000000,00000000,001f3ca4 L"Application
Error",ffffffff,009a46e8,00000022,00000000,00000000) ret=660711c4
0024:Ret KERNEL32.WideCharToMultiByte() retval=00000012 ret=660711c4
...
0024:Call user32.MessageBoxIndirectA(0033e9ec) ret=6606f73f
...
--- snip ---
Source:
https://source.winehq.org/git/wine.git/blob/533323d70397a53a2ce5002dc2038bc…
--- snip ---
633 static HRESULT WINAPI textstream_Close(ITextStream *iface)
634 {
635 struct textstream *This = impl_from_ITextStream(iface);
636 FIXME("(%p): stub\n", This);
637 return E_NOTIMPL;
638 }
--- snip ---
$ sha1sum Apup_1_4_43.zip
3c5694b5dee56bafbc4f528b37ef52eeed68a883 Apup_1_4_43.zip
$ du -sh Apup_1_4_43.zip
2.3M Apup_1_4_43.zip
$ wine --version
wine-1.7.40-29-gc1c108f
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https://bugs.winehq.org/show_bug.cgi?id=38364
Bug ID: 38364
Summary: AutoPatcher Updater fails due to missing COM
interfaces
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Created attachment 51207
--> https://bugs.winehq.org/attachment.cgi?id=51207
Console output for AutoPatcher
Attempting to use the AutoPatcher Updater on Wine results in numerous COM
errors due to unimplemented interfaces.
AutoPatcher is available for download at: http://www.autopatcher.net/forum/
On startup, it shows the following messages:
Object doesn't support this action
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Console output shows several unsupported COM interfaces:
- {7fd52380-4e07-101b-ae2d-08002b2ec713}: IPersistStreamInit
- {37d84f60-42cb-11ce-8135-00aa004bb851}: IPersistPropertyBag
- {df0b3d60-548f-101b-8e65-08002b2bd119}: ISupportErrorInfo
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https://bugs.winehq.org/show_bug.cgi?id=44817
Bug ID: 44817
Summary: Some software protection schemes need
ntdll.NtSetLdtEntries implementation
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSe…
The stub was added with bug 26268 ("Multiple applications need
ntdll.ZwSetLdtEntries stub (kwiksupport.me, Ragnarok Online patcher)").
Unfortunately there is no further information/details *which* copy-protection
scheme needs and actual implementation.
No applications/games are mentioned.
--- quote ---
1. Some copy protections call NtSetLdtEntries(0x000f) and then with 'retf'
instruction jump to that selector expecting that it works (the tests show that
NtSetLdtEntries(0x000f,0x001f) should succeed). In order to make this work a
limitation to set only selectors > LDT_FIRST_ENTRY (512) in
wine_ldt_set_entry()
was removed.
2. wine_ldt_set_entry() was made to always mark modified selector entries as
WINE_LDT_FLAGS_ALLOCATED, otherwise get_selector_entry() server call returns
entries without that flag set and
NtQueryInformationThread(ThreadDescriptorTableEntry)
fails.
--- quote ---
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39777
Bug ID: 39777
Summary: cannot run some of Themida & WinLicense protection
software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
Created attachment 53070
--> https://bugs.winehq.org/attachment.cgi?id=53070
Themida & WinLicense protection, can not run
Some of Themida & WinLicense protection software cannot be run, wine auto exit.
But some of Themida & WinLicense protection software runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=44011
Bug ID: 44011
Summary: page fault in schan_QueryContextAttributesW
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 59672
--> https://bugs.winehq.org/attachment.cgi?id=59672
test program
Wine gets a page fault in secur32.dll very often (thought not 100% of the time)
when running a trivial program using libmariadb.dll (MariaDB Connector/C
3.0.2):
a2b008591f3cb238d1e4410c4d1b9f08 libmariadb.dll
Note: libmariadb.dll (MariaDB Connector/C 3.0.2) can be downloaded as win32
binary or source from https://downloads.mariadb.org/connector-c/3.0.2/
Test program is attached (test.c). You need to edit and replace the
mysql_real_connect call with actual parameters of a MySQL server with SSL
enabled, and copy the ca.pem file to current directory (a trivial setup like
https://www.digitalocean.com/community/tutorials/how-to-configure-ssl-tls-f…
works).
I compiled it with mingw32:
i686-w64-mingw32-gcc test.c -o test.exe -I./mariadb-connector-c/include
libmariadb.dll
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https://bugs.winehq.org/show_bug.cgi?id=2948
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.0-rc5.
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https://bugs.winehq.org/show_bug.cgi?id=52368
Bug ID: 52368
Summary: Virtual desktop doesn't work on latest wine
Product: Wine-staging
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dand223(a)interia.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Enabling virtual desktop prevents wine from turning on
log:
marcin@marcin-PC:~$ winecfg
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0024:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\start.exe" failed, status c0000005
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https://bugs.winehq.org/show_bug.cgi?id=38123
Bug ID: 38123
Summary: OneNote 2013 crashes on running setup.exe
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danikvassin(a)gmail.com
Distribution: ---
Created attachment 50810
--> https://bugs.winehq.org/attachment.cgi?id=50810
One Note Backtrace
OneNote 2013 fails to even begin installation of the program
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https://bugs.winehq.org/show_bug.cgi?id=786
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #17 from temp82(a)luukku.com ---
(In reply to winetest from comment #16)
> Created attachment 57805 [details]
> from patches-list
>
> This is from patches-list so it wont get lost.
patching file tools/wrc/parser.l
Hunk #2 FAILED at 125.
Hunk #3 succeeded at 139 (offset -3 lines).
Hunk #4 FAILED at 414.
Hunk #5 succeeded at 436 with fuzz 1 (offset -3 lines).
Hunk #6 succeeded at 493 (offset -3 lines).
Hunk #7 succeeded at 549 (offset -3 lines).
2 out of 7 hunks FAILED -- saving rejects to file tools/wrc/parser.l.rej
against wine 7.0rc5.
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https://bugs.winehq.org/show_bug.cgi?id=47272
Bug ID: 47272
Summary: Regression on Age of Empires 2 HD - Age of Kings
Crashes with wine 4.9, works fine with 4.8
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohr.christoph(a)gmail.com
Distribution: ---
Created attachment 64568
--> https://bugs.winehq.org/attachment.cgi?id=64568
Crash report
After updating to wine 4.9 Age of Empires 2 HD - Age of Kings crashes. It
worked fine with wine 4.8, after downgrading it works agin.
I am on Arch Linux, latest updates.
See crash report in attached file
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https://bugs.winehq.org/show_bug.cgi?id=44805
Bug ID: 44805
Summary: Qupzilla 32 bits version crash
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elr(a)disroot.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60843
--> https://bugs.winehq.org/attachment.cgi?id=60843
backtrace of qupzilla
It occurs when i am loading some webpages.
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http://bugs.winehq.org/show_bug.cgi?id=30814
Bug #: 30814
Summary: Age of Empires II scrolling gets stuck after Alt-Tab
away and back
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemesis(a)icequake.net
Classification: Unclassified
Wine 1.2 did not have this problem but was much slower.
Wine 1.5.5 is much faster and just a much better overall experience with this
one caveat.
If you start a game and immediately alt-tab away and back, nothing is amiss.
You can even click on some things onscreen and there is no problem.
However, once you have scrolled the screen either by moving the mouse towards
the edges, or by using the arrow keys on the keyboard, if you alt-tab away and
back, upon returning the screen will immediately begin to scroll in an
apparently random direction and cannot be stopped.
I did the WINEDEBUG="+cursor,+dinput,+ddraw" winedbg Age2_x1/age2_x1.exe and
did not come up with anything obviously wrong while the problem was occurring.
A lot of this kind of stuff:
trace:ddraw:surface_lock locked surface returning description :
trace:ddraw:DDRAW_dump_members - DDSD_CAPS : DDSCAPS_OFFSCREENPLAIN
DDSCAPS_VIDEOMEMORY DDSCAPS_LOCALVIDMEM
trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 768
trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PITCH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( DDPF_PALETTEINDEXED8
DDPF_RGB , RGB bits: 8, R 00 G 00 B 00)
trace:ddraw:ddraw_surface1_Unlock iface 0xa2f01a8, data 0xbf44020.
trace:ddraw:ddraw_surface7_Unlock iface 0xa2f0198, rect (null).
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:SetCursor (nil)
trace:ddraw:ddraw_surface1_Blt iface 0xa303ef8, dst_rect (0,0)-(24,32),
src_surface 0xa2f01a8, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa303ee8, dst_rect (0,0)-(24,32),
src_surface 0xa2f0198, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface1_GetClipper iface 0xa2f01a8, clipper 0x33c81c.
trace:ddraw:ddraw_surface7_GetClipper iface 0xa2f0198, clipper 0x33c81c.
trace:ddraw:ddraw_surface1_SetColorKey iface 0xa305188, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_SetColorKey iface 0xa305178, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces iface 0xa305178, context
0x33c7b8, callback 0x7e72abb0.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces end of enumeration.
trace:ddraw:ddraw_surface1_BltFast iface 0xa2f01a8, dst_x 885, dst_y 649,
src_surface 0xa305188, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface7_BltFast iface 0xa2f0198, dst_x 885, dst_y 649,
src_surface 0xa305178, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface1_Blt iface 0xa4777f0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f01a8, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa4777e0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f0198, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list (nil), clip_list_size 0x33c7b8.
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list 0xa52ab90, clip_list_size 0x33c7b8.
trace:ddraw:ddraw_palette_SetEntries iface 0x143150, flags 0, start 0, count
256, entries 0x9192a0.
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
Let me know what I can do to help debug.
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https://bugs.winehq.org/show_bug.cgi?id=42368
Bug ID: 42368
Summary: Lichdom: Battlemage crashes while loading when
starting a new game
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57149
--> https://bugs.winehq.org/attachment.cgi?id=57149
Screenshot just before starting the game
(For the non-Staging bug, please see bug 40428. I hope my submitting this
report to Wine Staging is OK because I can only get this crash while running
the game in Wine Staging 2.0)
When attempting to run Lichdom: Battlemage in Wine Staging 2.0, the game
crashes during the loading screen when starting a new game.
I am attempting to play the game in a WoW64 prefix with vcrun2012 installed by
the game's installer in Windows 7 mode (the game does not support Windows XP)
and I am running the 64-bit binary for the game.
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https://bugs.winehq.org/show_bug.cgi?id=43850
Bug ID: 43850
Summary: Wine error with newest mesa driver
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn
software support unavailable.
Mesa now incorporates the functionality directly, and the standalone library
conflicts with the driver.
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https://bugs.winehq.org/show_bug.cgi?id=52373
Bug ID: 52373
Summary: White Band on Screen in Call of Cthuhlu
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71571
--> https://bugs.winehq.org/attachment.cgi?id=71571
Picture of Band
Call of Cthulhu launches to a black screen with a white band on it.
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https://bugs.winehq.org/show_bug.cgi?id=42324
Bug ID: 42324
Summary: Wine selects wrong OpenGL renderer on macOS
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 57072
--> https://bugs.winehq.org/attachment.cgi?id=57072
example images
I'm using a 13 inch 2012 MacBook Pro with a Thunderbolt eGPU (GTX 750Ti). Due
to macOS limitations the the eGPU can only accelerate the external monitor.
(Some application which support selecting a renderer work on the internal
display. e.g openglex4 [OpenGL Extensions Viewer]). To my knowledge the macOS
applications else always use the renderer driving the screen where they are
launched on. However wine does not respect this behaviour.
I tried running several windows executables like the benchmark tools Valley and
Heaven which keep using the Mac's internal Intel HD4000 graphics although being
used on the external screen. I tried several wine engines from the staging,
stable and development tree, which all are affected. To check wether it might
be an OS related issue I also ran the Mac-native versions of the benchmarks
mentioned above which both worked as expected (using the OpenGL renderer
driving the monitor they are launched on).
This basically breaks games and other GPU heavy windows programs in my case. I
do not know whether hackintoshes are affected as well as they basically are the
only other macOS machines having integrated and dedicated GPU driving different
monitors.
The logical solution seems to be to make wine respect the way macOS assigns
renderer while an ideal solution would be implementing a way to select a
renderer/always default to the dedicated GPU as this would enable accelerating
the internal monitor with the external GPU like it's possible with windows.
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https://bugs.winehq.org/show_bug.cgi?id=45354
Bug ID: 45354
Summary: BlazBlue Cross Tag Battle crashes before startup
(Unhandled page fault on read access...)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 61650
--> https://bugs.winehq.org/attachment.cgi?id=61650
The whole log of console output and debugger output
BlazBlue Cross Tag Battle crashes before even starting on both latest Wine and
Wine-staging. Changing platforms (32/64) didn't help. Debug trace attached.
Sorry if I misreported anything, I can't make much sense of Wine debugs.
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https://bugs.winehq.org/show_bug.cgi?id=44350
Bug ID: 44350
Summary: Wolfenstein The Old Blood used to work before last
kernel's update.
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasbownik99(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60237
--> https://bugs.winehq.org/attachment.cgi?id=60237
Full backtrace of a problem.
Wolfenstien The Old Blood worked perfectly until I updated kernel to the newest
version which contains the patch for Meltdown. My distro: Linux Mint 18.3.
GPU Driver: 384 for nVidia GeForce GTX 970.
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http://bugs.winehq.org/show_bug.cgi?id=30940
Bug #: 30940
Summary: Could not start Tween.exe using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://sourceforge.jp/projects/tween
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://sourceforge.jp/projects/tween/releases/
It's free and open-source.
1. How to reproduce:
$ wine Tween.exe
2. Result:
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerExceptio
n ---> System.TypeInitializationException: An exception was thrown by the type
i
nitializer for Tween.AppendSettingDialog ---> System.OutOfMemoryException: Not
e
nough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_Se
eInnerException ---> System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
Unhandled Exception: System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
except
ion was thrown by the type initializer for Tween.AppendSettingDialog --->
System
.OutOfMemoryException: Not enough memory to complete operation [GDI+ status:
Out
OfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
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https://bugs.winehq.org/show_bug.cgi?id=47926
Bug ID: 47926
Summary: VCDS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmn(a)jmn.dk
Distribution: ---
Created attachment 65426
--> https://bugs.winehq.org/attachment.cgi?id=65426
Dump file
Hi
VCDS NEZ 17.8 crash with attached file.
Works with Windoes xp
I really need this program to work for adjusting my vW Lupo car
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https://bugs.winehq.org/show_bug.cgi?id=45496
Bug ID: 45496
Summary: nights of azure 2 game instantly crash after openning.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fefuxewabo(a)sfamo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61853
--> https://bugs.winehq.org/attachment.cgi?id=61853
backtrace error..
Only tested with Wine-Staging
Game : nights of azure 2 DX11 doesn`t seem to load instantly crash when
starting
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https://bugs.winehq.org/show_bug.cgi?id=43561
Bug ID: 43561
Summary: SimCity 4 crashes when clicking and dragging the
cursor
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 58966
--> https://bugs.winehq.org/attachment.cgi?id=58966
wine-2.14 crash log
Running SimCity 4 and clicking and dragging the cursor into the bottom-right of
the screen causes wine to immediately terminate.
Console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44078
Bug ID: 44078
Summary: Virtua Fighter PC - CD not recognized
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
after installed Virtua Fighter PC 1, launch the game, it doesn't recognize the
CD and you can not continue.
No usefull information in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=39540
Bug ID: 39540
Summary: DirectInput, Xinput, Overall Controller support messed
up on OS X
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.koehres(a)gmx.net
I've tried many games now and nothing really works.
I tried a PS3 Dualshock Controller and also a Xbox360 controller. If the game
doesn't handle controller support by itself then there is no chance to get it
to work. Dinput breaks controller input completely in most cases and xinput
doesn't do anything at all.
I had games where the buttons were recognized, and the axes not. And games
where absolutely nothing was recognized. The controllers I testet worked
perfectly with native controller supporting games on OS X. As soon as I'm using
wine and the game isn't handling the controller by itself, its a pain.
For example Volgarr the Viking (I know there is a OS X port) works perfectly
when porting the Windows version with wine. The Controller gets detected
flawlessly without any problems. There is no need to install dinput/xinput
through winetricks as the game is doing that somehow by itself.
There is a game called TowerClimb when portet with wine on OS X, only the
buttons work. The axes and throttlers absolutely don't work. No matter if I
install dinput/xinput through winetricks.
I tried mapping the controller myself through regkey values but you need the
name of the divice for doing that. So using "WINEDEBUG=+dinput wine game.exe
2>&1 | grep joydev_enum_device" results in
"fixme:dinput:IDirectInputDevice2AImpl_EnumEffects
(this=0x7043d00,0x26c1a60,0x2702fb8,0x00000000): stub!"
Then I tried PrinceOfPersia: Sands Of Time where it was not possible to get any
controller working with it's wine port. Installed dinput/xinput. Nothing seems
to work though.
The Wine Control Panel Gamecontroller utility seems to recognize the
controllers though. Also different Windows Gamecontroller utilities seem to
recognize the controllers flawlessly when ported with wine. Programs which
handle the controller by themselves with their own dinput/xinput.dll's seem to
work well.
It's getting problematic when you have to use dinput/xinput through winetricks
as they don't seem to work.
I've tried many different versions on wine. Nothing works.
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https://bugs.winehq.org/show_bug.cgi?id=44228
Bug ID: 44228
Summary: prince of persia 3D crashes at play (installes ok)
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)telfort.nl
Distribution: ---
Created attachment 60024
--> https://bugs.winehq.org/attachment.cgi?id=60024
backtrace created by wine itself
After installing, Prince of persia 3D crashes with an unhandled exception
uname -a
Linux archlinux 4.14.8-1-ARCH #1 SMP PREEMPT Wed Dec 20 21:27:44 UTC
2017 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=52357
Bug ID: 52357
Summary: Anvil Studio: Application crashes after selecting
"Select a non-WAV format..."
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71542
--> https://bugs.winehq.org/attachment.cgi?id=71542
Crash backtrace
Procedure:
1. Go to File > Convert Format of an Audio File...
2. Click "Select a non-WAV format..."
Download:
64-Bit used:
http://web.archive.org/web/20220103042258if_/https://anvilstudio.com/x64/as…
SHA1: 2679e8f0305c211ad51edc575156746865aa0d95
Webpage for other version:
http://web.archive.org/web/20211230191910/https://anvilstudio.com/
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https://bugs.winehq.org/show_bug.cgi?id=44249
Bug ID: 44249
Summary: Can't play Diablo 2 (Battle.net) when Virtualization
in BIOS is disabled.
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asriroc(a)gmail.com
Distribution: ---
1. I have "Virtualization" as "Enable" in my BIOS (Compaq Presario F763NR
Notebook with the most recent BIOS version).
2. I installed a fresh Fedora 27 Cinnamon Spin with Linux
4.14.8-300.fc27.x86_64 kernel.
3. I installed NVIDIA 304.137
4. I installed Diablo 2 using WINE 2.22
At this point, I would be able to play Diablo 2 using Battle.net
5. I rebooted the notebook, and set "Disable" on the "Virtualization" in my
BIOS.
6. I tried to play Diablo 2, using WINE 2.22, but I won't be able to use
Battle.net
Now, if I rebooted and enabled my virtualization in my BIOS, Diablo 2 would
work again.
Thank you so much.
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https://bugs.winehq.org/show_bug.cgi?id=42223
Bug ID: 42223
Summary: I cant install AB Bulkmailer .. Please HELP me ...
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bluebird456(a)vfemail.net
Distribution: ---
Created attachment 56863
--> https://bugs.winehq.org/attachment.cgi?id=56863
AB BulkMailer install BUG
I want to install AB BulkMailer .
Which is a Windows app .
I tried to install the app , But error appears ...
I attached the detail in attached TEXT FILE ...
Please CHECK and PLEASE HELP ME ..
Please Fix the error BUG as soon as possible ...
I JUST want to use the app ...
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https://bugs.winehq.org/show_bug.cgi?id=39787
Bug ID: 39787
Summary: Lilos Lesewelt 2 crashes
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53081
--> https://bugs.winehq.org/attachment.cgi?id=53081
backtrack file, run with WINEDEBUG=+all
"Lilos Lesewelt 2" can be installed, but when trying to start it, it crashes.
The full debug log with
WINEDEBUG=+all
is available from (11MB !)
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.all.log.gz
A short version for
WINEDEBUG=+cdrom
in
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.cdrom.log
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http://bugs.winehq.org/show_bug.cgi?id=35883
Bug ID: 35883
Summary: Horizon crashes with page fault
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Created attachment 47912
--> http://bugs.winehq.org/attachment.cgi?id=47912
Backtrace generated by crash
Horizon seems to crash at random times with a page fault. There seems to be no
sort of consistency between what is occuring in game and when these occur, but
I could be wrong. These were encountered on the latest git version. Page
fault's backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44146
Bug ID: 44146
Summary: Crysis 2: DX11 is a slideshow
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
trying to play Crysis 2 with DX11 is actually impossible, it is a complete
slideshow. Switching from DX9 to DX11 the FPS drop from ~ 40 to ~ 8 fps.
Tons of fixmes are spit out:
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#24:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#27:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
My GPU: Nvidia GTX 970 (384.98)
Memory: 16GB
CPU: Core i5 3570k
Opensuse Tumbleweed, latest Snapshot
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=22755
Summary: Regression : win16 installer program of "de rouck"
freeze
Product: Wine
Version: 0.9.31.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=28058)
--> (http://bugs.winehq.org/attachment.cgi?id=28058)
wine-1.1.31 screenshot
It works with wine-1.1.30.
With wine-1.1.31, see screenshot
Regression test says :
3b1186de5aeabd261e70dab8b78a730030075ca1 is the first bad commit
commit 3b1186de5aeabd261e70dab8b78a730030075ca1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 7 17:14:10 2009 +0200
kernel32: Move the 16-bit string functions to kernel16.c.
:040000 040000 3412021b8c21c250ee3ccc60ce31c3f3f9365c50
3c5be0f4e2330e28e86e4b839447d40d88bf42f3 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=52372
Bug ID: 52372
Summary: forza horizon 5
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingjackal1(a)live.com
Distribution: ---
Created attachment 71562
--> https://bugs.winehq.org/attachment.cgi?id=71562
backtrace after the error occurs
I'm not sure what im looking for. all i know is the game wont start.
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https://bugs.winehq.org/show_bug.cgi?id=47189
Bug ID: 47189
Summary: Vortex doesn't start
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Vortex doesn't run past installation phase no matter what version of dotnet I
have installed.
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https://bugs.winehq.org/show_bug.cgi?id=44822
Bug ID: 44822
Summary: Warframe can't update / game can't run
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Warframe can't get past updating process, hence game won't start. This is a
fresh install.
Installs fine via steam. Starts with workarounds:
winetricks: d3dx9 wininet winhttp xact hosts corefonts fontfix vcrun2015
Updating fails with the message "Update Failed! The content servers are
temporarily"
No workarounds have fixed this so far. Attempts to install other Visual C++
packages haven't helped. Various DLL overrides haven't helped.
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http://bugs.winehq.org/show_bug.cgi?id=33131
Bug #: 33131
Summary: taskkill doesn't support /fi (filtering) option
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 33130
Classification: Unclassified
Noticed while looking at bug 33130
0067:Call KERNEL32.CreateProcessW(00000000,008fcb00
L"C:\\windows\\system32\\taskkill.exe /F /Fi \"MODULES eq
AutoupdatePlugin.cpl\"
/T",00000000,00000000,00000000,00000400,00000000,00000000,008fb1fc,008fb240)
ret=7e4d517f
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https://bugs.winehq.org/show_bug.cgi?id=52338
Bug ID: 52338
Summary: Cygwin compilation fails: undefined reference to
`_imp____acrt_iob_func' in winecrt0/debug.c
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52328)
--- snip ---
tools/winegcc/winegcc.exe -o dlls/dxgi/dxgi.dll --wine-objdir .
-Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -shared dlls/dxgi/dxgi.spec -mcygwin
dlls/dxgi/adapter.o \
dlls/dxgi/device.o dlls/dxgi/dxgi_main.o dlls/dxgi/factory.o
dlls/dxgi/output.o \
dlls/dxgi/surface.o dlls/dxgi/swapchain.o dlls/dxgi/utils.o
dlls/dxgi/version.res \
dlls/gdi32/libgdi32.a libs/dxguid/libdxguid.a libs/uuid/libuuid.a
dlls/wined3d/libwined3d.a \
dlls/user32/libuser32.a dlls/win32u/libwin32u.a dlls/winecrt0/libwinecrt0.a \
dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/11/../../../../i686-pc-cygwin/bin/ld:
dlls/winecrt0/libwinecrt0.a(debug.o): in function `fallback__wine_dbg_output':
/home/saukrs/src/wine/dlls/winecrt0/debug.c:178: undefined reference to
`_imp____acrt_iob_func'
/usr/lib/gcc/i686-pc-cygwin/11/../../../../i686-pc-cygwin/bin/ld:
dlls/winecrt0/libwinecrt0.a(debug.o): in function `fallback__wine_dbg_header':
/home/saukrs/src/wine/dlls/winecrt0/debug.c:203: undefined reference to
`_imp____acrt_iob_func'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:57380: dlls/dxgi/dxgi.dll] Error 2
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24169
Summary: QuarkXPress version 8.x hangs on start (missing double
quoting of browser path in
HKCR\htmlfile\shell\open\command)
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://downloads.quark.com/Details.aspx?fid=163&&mid=2
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
someone in appdb reported QuarkXPress version 8.x (2010 version) hangs on
start.
Downloaded a 60-day trial ... it does indeed - due to a Wine shortcoming and an
application bug. ;-)
Basically the app retrieves default browser setting from registry and does some
parsing to extract browser (unquoting and splitting '\' '/' path delimiter).
Their parsing is broken in a way that it can't cope with missing double quotes
around browser path leading to endless looping.
HKEY_CLASSES_ROOT\htmlfile\shell\open\command ->
C:\windows\system32\winebrowser.exe -nohome
With the browser path in double quotes, QuarkXPress 8 starts fine.
"C:\windows\system32\winebrowser.exe" -nohome
The quoting is most likely present in Windows as the app would loop there too
without.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47584
Bug ID: 47584
Summary: Ryzen APU Device ID
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vasthusya(a)gmail.com
Distribution: ---
Created attachment 64991
--> https://bugs.winehq.org/attachment.cgi?id=64991
Add Ryzen APU device IDs.
The GPU description table is missing Ryzen APU device IDs.
0x15dd : Raven Ridge
0x15d8 : Picasso
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http://bugs.winehq.org/show_bug.cgi?id=31033
Bug #: 31033
Summary: Multiple apps need IWbemServices::GetObject to
retrieve WMI class instances
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 20651
Multiple apps still fail to query for WMI classes/properties because
IWbemServices::GetObject method is not implemented (they use a different
method).
One app is bug 28682 (Ragnarok downloader)
Example .NET code:
--- snip ---
ManagementClass class2 = new ManagementClass("Win32_Processor");
foreach (ManagementObject obj2 in class2.GetInstances())
{
if (str == string.Empty)
{
str = obj2.Properties["ProcessorId"].Value.ToString();
}
}
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa392109%28v=vs.85%…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24225
Summary: provide "taskkill" command line tool to aid installers
(Impulse installer and more)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
various installers use "taskkill" command line tool to terminate running
processes, preventing possible sharing/update problems with components to be
installed.
--- snip ---
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
--- snip ---
Trace logs for "Impulse" installer as example:
--- snip ---
0034:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulse.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0034:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
0037:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsedock.exe",00000000,00000000,00000000,00000010,00000000,00000000,0118e980,0118e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0037:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003a:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsemini.exe",00000000,00000000,00000000,00000010,00000000,00000000,00e5e980,00e5e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003a:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003d:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsenow.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003d:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
--- snip ---
Wine should provide such a tool to aid installers.
Reference: http://technet.microsoft.com/en-us/library/bb491009.aspx
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32758
Bug #: 32758
Summary: TurboTax 2012 fails to run update service
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Depends on: 27991
Classification: Unclassified
Using wine-1.5.22, you'll need to workaround bug 27991, and install dotnet40
with winetricks. The installer will then work fine.
Try to start it, and you'll get 3 errors on start about the update service not
working. The relevant turbotax help links:
http://turbotax.intuit.com/support/iq/Update-Product/Error-5639--Can-t-Conf…http://turbotax.intuit.com/support/iq/Connectivity-Errors/Error-5640--Can-t…
stdout shows:
Operation is not supported on this platform.
3 times, which is probably related.
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https://bugs.winehq.org/show_bug.cgi?id=50976
Bug ID: 50976
Summary: TortoiseMerge exits immediately after start
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abakumov.alexandr(a)gmail.com
Distribution: Debian
Created attachment 69808
--> https://bugs.winehq.org/attachment.cgi?id=69808
Terminal logs
When attempting to launch TortoiseMerge, it exits immediately without any
critical errors in terminal.
Other apps installed by TortoiseMerge work more or less properly (they display
their UI window at least).
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http://bugs.winehq.org/show_bug.cgi?id=16905
Summary: CommitMonitor: Application could not connect to
repository
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://code.google.com/p/commitmonitor/downloads/list
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
When trying to connect to repository to check for activity, the tool gives
following error message:
"An error occured the last time CommitMonitor tried to access the url:
http://example.com/svn/example
Couldn't perform atomic initialization"
The application uses libsvn, the error is likely to come from here:
http://svn.collab.net/repos/svn/trunk/subversion/libsvn_subr/atomic.c
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http://bugs.winehq.org/show_bug.cgi?id=25749
Summary: TortoiseSVN fails after successful commit
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey(a)niakhaichyk.org
Created an attachment (id=32800)
--> (http://bugs.winehq.org/attachment.cgi?id=32800)
TortoiseSVN log for commit operation
TortoiseSVN fails after successful commit for wine 1.3.*. In wine 1.2.* all
works perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=22992
Summary: SVN-Monitor needs gdiplus.dll.GdipGetRenderingOrigin
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.svnmonitor.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
SVN Monitor doesn't run well with builtin gdiplus.
Although it doesn't crash, a nasty error dialog is displayed each time the
exception is thrown (can be dismissed).
--- snip ---
...
fixme:gdiplus:GdipDrawImagePointsRect Image wrap mode not implemented
fixme:gdiplus:GdipGetRegionScansCount not implemented
...
fixme:shell:URL_ParseUrl failed to parse L"SVNMonitor.resources"
wine: Call from 0x7b836c0f to unimplemented function
gdiplus.dll.GdipGetRenderingOrigin, aborting
--- snip ---
Install recipe (see also appdb entry):
--- snip ---
$ sh winetricks -q dotnet20
TortoiseSVN is also needed (http://tortoisesvn.net/downloads/) Install the MSI
package:
$ wine start TortoiseSVN-xxx-win32-svn-xxx.msi
Now run the SVN Monitor application installer.
$ wine SVNMonitor-xxx-Setup.exe
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52090
Bug ID: 52090
Summary: New failures in d3d11:d3d11 in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Running d3d11:d3d11 on the TestBot debiant2 VM used to consistently produce 70
failures. But on 2021-11-04 the failure mix changed and the count increased to
a steady 77 failures.
The new failures happen in void test_fractional_viewports() and
test_negative_viewports().
In typical unified diff style:
-d3d11.c:5926: Test failed: Got unexpected CPrimitives count: 3.
-d3d11.c:5943: Test failed: Got unexpected CPrimitives count: 3.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28242: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28251: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.43750119e-001, 1.56249881e-001},
expected {8.43750000e-001, 1.56250000e-001} at (3, 3), offset 1.25000000e-001.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.71093690e-001, 1.28906310e-001},
expected {8.71093750e-001, 1.28906250e-001} at (3, 3), offset 1.56250000e-002.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {7.51953065e-001, 2.48046935e-001},
expected {7.51953125e-001, 2.48046875e-001} at (3, 3), offset 4.92187500e-001.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that the new failures started with the commit below:
commit 26a53f674c234aaba4a85ec36bae48384899b705
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Nov 3 20:15:30 2021 +0300
wined3d: Emulate fractional viewports if GL doesn't support them.
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52366
Bug ID: 52366
Summary: Vortex Mod Manager - Chromium-based Window UI Doesn't
Maximize Correctly
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71557
--> https://bugs.winehq.org/attachment.cgi?id=71557
Wine 7.0-rc5 Log(s) and Screenshots
SHA256 of installer executable:
ee6a45b1a4f88e1c5905b3dc9b25578a520279ff8d8be14b1f56b041388fcd6a
Download location:
https://web.archive.org/web/20220107223737/https://github.com/Nexus-Mods/Vo…
-----
After installing and running Vortex, attempting to maximize the window causes
the window to maximize incorrectly (vertically) and also some pixels off of the
right side of the screen; additionally, though not clear if it's due to this
issue, mouse targeting registration of UI elements misbehaves in a way where
<em>not</em> hovering directly over elements is still perceived as hovering
directly over it - though this doesn't quite mean that clicking actually
performs the action(?), just that it seems to incorrectly report as being able
to do so.
That said, these are <strong><em>both</em></strong> issues I've noticed in
other electron-based applications before <a
href=https://appdb.winehq.org/objectManager.php?sClass=application&iId=8620>such
as the Twitch desktop client</a> and <a
href=https://github.com/z-edit/zedit>zEdit</a> (a W.I.P. modding tool for
Bethesda games).
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https://bugs.winehq.org/show_bug.cgi?id=52363
Bug ID: 52363
Summary: Rhythm Doctor does not load
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: minjae.lee137(a)gmail.com
Created attachment 71551
--> https://bugs.winehq.org/attachment.cgi?id=71551
The text shown after bug
Wine doesn't load the game fully
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https://bugs.winehq.org/show_bug.cgi?id=51703
Bug ID: 51703
Summary: Opening Omnisphere Authorization window with a large
amount of text on the clipboard causes an unhandled
page fault
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)amorgan.xyz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70576
--> https://bugs.winehq.org/attachment.cgi?id=70576
backtrace
I'm attempting to register my Spectatronics Omnisphere installation, which
requires pasting an authorization code into the application.
However, it appears that during authorization Omnisphere will attempt to read
the contents of the clipboard in order to validate the authorization code, but
upon doing so with any clipboard size that is significantly large, the
application will crash with a page fault.
Unfortunately, I cannot work around this issue as there is no option to type in
the authorization code rather than pasting it in in full.
Running the application with a small amount of text on the clipboard works
fine. I also found that simply having 500 letter 'A's on my clipboard
('AAAAA...') will also cause the application to crash, so it appears that the
characters involved does not matter - only the size of the clipboard's content
does.
Through trial and error I have found that a string of 110 A's is fine, but 111
A's on the clipboard will cause the application to crash.
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https://bugs.winehq.org/show_bug.cgi?id=45896
Bug ID: 45896
Summary: Dungeon Keeper 2 - Patch'ed v1.8 - doesn't start
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas000bauer(a)gmail.com
Distribution: ---
Hi,
i have tried to launch Dungeon Keeper 2 with the "unofficial" Patch to Version
v1.8 so the necessity of a noCD Crack is obsolete.
When i try to execute the "wine" command it takes about 4-5seconds with/and
without attached debug-log export to get me a new command line. But nothing
else happens, no Output in the Terminal no nothing.
I do as followed to launch Dungeon Keeper 2:
[code]
export WINEPREFIX="/media/daten350/games-software/wine/dungeon.keeper.2"
export
WINEDEBUG=+timestamp,+tid,+loaddll,+winediag,+synchronous,+seh,+x11drv,+xrandr
cd /media/daten350/games-software/wine/dungeon.keeper.2/drive_c/Program\ Files\
\(x86\)/Bullfrog/Dungeon\ Keeper\ 2/
wine Dkii.exe &>~/wine-vanilla-3.0.2_loaddl_wgl_log.txt
[/code]
here the Log is on Git
[url]https://gist.github.com/Phenicien/16b7fb1230df0e1becc0845351e80cdb[/url]
as well as i have attached it as a .zip file.
I already created a Form Thread
[url]https://forum.winehq.org/viewtopic.php?f=2&t=31165&sid=b68c344b875b8472…]
I'm grateful for every help or solution. Thanks
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https://bugs.winehq.org/show_bug.cgi?id=52364
Bug ID: 52364
Summary: Mouse sticks (doesn't release without an extra click)
after resizing or moving the battle.net client window
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install the Battle.net client from Blizzard.
2. Run the Battle.net client, such that its window becomes visible on-screen.
If this is not working, please troubleshoot it until it works, since it is
working here on Manjaro XFCE with wine 7.0-rc4.
3. Move or resize the Battle.net client window by holding the left mouse button
and dragging the mouse anywhere.
4. Release the mouse button that was used to move or resize the Battle.net
client window.
5. Move the mouse cursor elsewhere on the screen.
6. Fully click (mouse-down and mouse-up) the left mouse button again.
7. Move the mouse cursor elsewhere on the screen.
Observed behavior:
During step 5 of the steps to reproduce, the Battle.net client window moved or
was resized according to changes in the position of the mouse cursor. Only
during step 7 did that no longer happen.
Expected behavior:
During step 5 of the steps to reproduce, the Battle.net client window is
expected to no longer move or be resized according to changes in the position
of the mouse cursor.
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http://bugs.winehq.org/show_bug.cgi?id=27269
Summary: Bitcoin display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34876)
--> (http://bugs.winehq.org/attachment.cgi?id=34876)
Screenshot : bitcoin
1. download bitcoin
http://sourceforge.net/projects/bitcoin/files/Bitcoin/bitcoin-0.3.21/bitcoi…
$ sha1sum bitcoin-0.3.21-win32-setup.exe
3f94d6a8b08c455a7886561089270247eaada7b4 bitcoin-0.3.21-win32-setup.exe
2. install with wine
3. start bitcoin
$ wine bitcoin.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
some part of bitcoin became transparent, see screenshot for details
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https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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https://bugs.winehq.org/show_bug.cgi?id=50527
Bug ID: 50527
Summary: Dying Light shows a black screen after starting a new
game
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 8b3cc57df0b791ca6c33f383f9358e1613206b84
Distribution: ---
Reverting the commit helps.
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https://bugs.winehq.org/show_bug.cgi?id=52292
Bug ID: 52292
Summary: Cygwin compilation fails in ld: undefined reference to
`__main' @ include/wine/test.h
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52287)
make fails during following `winegcc` step:
--- snip ---
tools/winegcc/winegcc.exe -o dlls/activeds/tests/activeds_test.exe
--wine-objdir . -Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -mno-cygwin dlls/activeds/tests/activeds.o \
dlls/activeds/tests/testlist.o dlls/ole32/libole32.a
dlls/oleaut32/liboleaut32.a \
dlls/activeds/libactiveds.a dlls/winecrt0/libwinecrt0.a
dlls/msvcrt/libmsvcrt.a \
dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/10/../../../../i686-pc-cygwin/bin/ld:
dlls/activeds/tests/testlist.o: in function `main':
/home/saukrs/src/wine/include/wine/test.h:669: undefined reference to `__main'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:2000: dlls/activeds/tests/activeds_test.exe] Error 2
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=52157
Bug ID: 52157
Summary: ntdll:wow64 fails on 64-bit Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 fails on 64-bit Wine:
wow64.c:329: Test failed: debugging failed
wow64.c:332: Test failed: BeingDebugged is 0
wow64.c:337: Test failed: BeingDebugged is 0
https://test.winehq.org/data/patterns.html#ntdll:wow64
The timeout only happens on WoW64 wineprefixes but impacts both real machines
(cw-gtx560, cw-rx460) and VMs (notably the TestBot's debiant2 VM).
A bisect shows that this started with the commit below:
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
However the current thought is that the commit only revealed a preexisting bug
by changing the ntdll base address.
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https://bugs.winehq.org/show_bug.cgi?id=52144
Bug ID: 52144
Summary: Ketarin stops refreshing program window on Wine 6.22
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3 LTS (64-bit)
Shows error messages as in attached file.
When I run the program it looks for updates to many software installers and
successfully downloads any updated ones, but then gets to a state where the
program fails to refresh the screen after a move or resize or xrefresh. The
Control menu (program icon at top-left corner) still works, however, and I can
use it to move the window to a different desktop or iconify or maximise the
window. Window borders appear and change size properly, but no window contents
are drawn.
The initial error messages when I run the program are attached to bug #52143.
The latest part of the error messages when this happens are shown in the
attachment to bug #52142.
Hoping someone can help me :-)
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https://bugs.winehq.org/show_bug.cgi?id=50100
Bug ID: 50100
Summary: Unable to log in to the Bentley CONNECTION client
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mira.rielynd(a)yandex.ru
Distribution: ---
Created attachment 68582
--> https://bugs.winehq.org/attachment.cgi?id=68582
Console output of running the CONNECT Client
As I'm trying to log into the Bentley CONNECTION Client it does absolutely
nothing after entering username and password.
However, after looking at the terminal output, there is one specific
fixme/error which comes up every time I'm interacting with buttons (which comes
up twice):
0024:fixme:mshtml:ActiveScriptSite_OnScriptError ([xxx])->([xxx])
(See the full log of it. Every single time I'm moving my mouse above the screen
I get bombarded with 'fixme:msctf:InputProcessorProfileMgr_GetActiveProfile'
and 'TSFStaticSink::EnsureInitActiveLanguageProfile(), FAILED to get active TIP
keyboard' messages)
I tried it with the native mshtml as well, and there's the exact same message
(somehow).
Is there something I can try out myself for an fixing attempt/ Do you need any
other info?
I'm running Gentoo with the default/linux/amd64/17.1/desktop/plasma/systemd
profile, and wine-vanilla-5.20.
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https://bugs.winehq.org/show_bug.cgi?id=52142
Bug ID: 52142
Summary: Ketarin Listview error unknown msg in Wine 6.22
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71190
--> https://bugs.winehq.org/attachment.cgi?id=71190
Error messages from Ketarin on Wine
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3.
It shows errors including
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d wp=00000001 lp=00000000
It goes on to a point where the window no longer refreshes after a resize, move
etc, but that may be a different problem.
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https://bugs.winehq.org/show_bug.cgi?id=52074
Bug ID: 52074
Summary: crash in open source flight simulator Rowan's Battle
of Britain
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
Created attachment 71086
--> https://bugs.winehq.org/attachment.cgi?id=71086
text from crash dialog box
In the open source combat flight simulation,
The open source combat flight simulation Rowan's Battle of Britain crashes when
entering the 3D view from the 2D map view.
The text from the crash dialog box is attached as the file
"textFromErrorDialog.txt"
Rowan's Battle of Britain is open source. The source code is here:
https://github.com/gondur/BOB_Src
To install and run Rowan's Battle of Britain, download this tar file:
https://www.mediafire.com/file/kx3kmpmnesl959y/esports-for-engineers-43b.ta…
unpack it, cd to THU/BattleOfBritain and then execute the bash script
./battleOfBritain.sh
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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https://bugs.winehq.org/show_bug.cgi?id=52328
Bug ID: 52328
Summary: Cygwin compilation fails: undefined reference to
`__chkstk_ms' in advapi32/tests/{security,service}.c
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52292)
Now make fails here:
--- snip ---
tools/winegcc/winegcc.exe -o dlls/advapi32/tests/advapi32_test.exe
--wine-objdir . -Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -mno-cygwin dlls/advapi32/tests/cred.o
dlls/advapi32/tests/crypt.o \
dlls/advapi32/tests/crypt_lmhash.o dlls/advapi32/tests/crypt_md4.o
dlls/advapi32/tests/crypt_md5.o \
dlls/advapi32/tests/crypt_sha.o dlls/advapi32/tests/eventlog.o
dlls/advapi32/tests/lsa.o \
dlls/advapi32/tests/perf.o dlls/advapi32/tests/registry.o
dlls/advapi32/tests/security.o \
dlls/advapi32/tests/service.o dlls/advapi32/tests/testlist.o
dlls/advapi32/tests/rsrc.res \
dlls/ole32/libole32.a dlls/advapi32/libadvapi32.a dlls/winecrt0/libwinecrt0.a
\
dlls/msvcrt/libmsvcrt.a dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/security.o: in function `test_security_descriptor':
/home/saukrs/src/wine/dlls/advapi32/tests/security.c:2746: undefined reference
to `__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/security.o: in function
`test_ConvertSecurityDescriptorToString':
/home/saukrs/src/wine/dlls/advapi32/tests/security.c:4351: undefined reference
to `__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_open_svc':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:123: undefined reference to
`__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_get_displayname':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:439: undefined reference to
`__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_get_servicekeyname':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:724: undefined reference to
`__chkstk_ms'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:3496: dlls/advapi32/tests/advapi32_test.exe] Error 2
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=52071
Bug ID: 52071
Summary: mshtml:script fails in externalDisp_InvokeEx() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mshtml:script fails in externalDisp_InvokeEx() on all Windows versions from 7
to 10/21H1.
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
script.c:3417: Running documentmode.js script in edge;123 mode...
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
https://test.winehq.org/data/patterns.html#mshtml:script
A bisect shows that this failure appeared with the commit below:
commit 6b2c20c6a1aa046c5f0317221b52609bcaa11295
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Tue Nov 16 19:58:16 2021 +0200
mshtml: Clear the string dprop associated with the builtin attribute when
removing it.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note that this failure was reported by the TestBot:
https://www.winehq.org/pipermail/wine-devel/2021-November/200830.htmlhttps://source.winehq.org/patches/data/219693.testbot
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https://bugs.winehq.org/show_bug.cgi?id=49174
Bug ID: 49174
Summary: Duplicate checking iter->parent in mshtml/htmlwindow.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Should be probably `iter && iter->parent`
https://github.com/wine-mirror/wine/blob/59987bc9ecdd0dbafd768a95c21a14884b…
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https://bugs.winehq.org/show_bug.cgi?id=49099
Bug ID: 49099
Summary: MIDI events sent to all devices at once
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jpm(a)it-he.org
Distribution: ---
I am using an old version of Cakewalk SONAR to control a large number of
synthesizers. These are connected via an ESI M8Uex MIDI interface, which
appears to ALSA as 16 MIDI outputs and outputs over a single USB connection
("ESI M8U eX - ESI M8U eX MIDI 1", "ESI M8U eX - ESI M8U eX MIDI 2").
In WINE 4.x this has been working fine, but a recent Ubuntu upgrade has bumped
WINE to 5.5, and now SONAR is sending the same MIDI commands to all 16 ports on
the ESI device instead of just e.g. port 2.
For example, if you play the organ part in isolation, it should be sending
these notes to the Hammond XM-1 module on port 4 of the ESI device. But it is
also sending these to the drum machine on port 6, the Triton on port 1 and so
on.
It does not appear to be sending the MIDI data to the Roland UM-ONE interface
also attached the system, however.
As a workaround I have reverted to an old version of winealsa.drv.so from 2017
which I happened to have lying around from some earlier experiment. This has
made the problem go away.
I can try building WINE myself to find the point at which the bug was
introduced, but looking at the recent changes in git I'd be inclined to suspect
this commit:
https://github.com/wine-mirror/wine/commit/3d57cc2863f2f9a5ace40d29317b3ff4…
...since it appears to be using a much less fine-grained approach to sending
MIDI data to the devices.
It is quite likely that it works fine for the case of a USB synthesizer where
one instrument is on one port, but for something like a 4x4 MIDI interface
there appears to be a regression.
Thanks,
Joseph P Morris
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https://bugs.winehq.org/show_bug.cgi?id=52332
Bug ID: 52332
Summary: Incoming data on socket only satisfies the first async
I/O request in the queue
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
async_set_result() calls async_reselect() *before* de-queueing the async
request, which means that async_waiting() will return 0 since it *still* sees a
pending I/O request in the queue.
The problem manifests when the target file object is a socket. Sockets use
async_waiting() to determine whether the next poll event mask shall include the
POLLIN flag. Since async_waiting() returns zero, sock_reselect() skips the
flag. This hangs any subsequent I/O read requests.
Known impacted applications include KakaoTalk (an instant messaging
application): this bug causes the log-in to timeout, preventing normal use of
the app.
I have the fix, but I am yet to bisect the regression commit.
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https://bugs.winehq.org/show_bug.cgi?id=52267
Bug ID: 52267
Summary: Fallout 1 & 2 fail to start: can't initialize input
device
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4e56801abda2d3160880be45010eb3f2970a814d
Distribution: ---
This was tested with the GOG version.
Both Fallout 1 and 2 show an error message on startup then they quit:
'Failure initializing input devices.'
The result of the regression test:
commit 4e56801abda2d3160880be45010eb3f2970a814d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri Oct 29 09:40:40 2021 +0200
dinput: Rewrite and simplify user data format object matching.
Fallout 1 and 2 start properly with the previous commit.
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=52263
Bug ID: 52263
Summary: Ground Control II freezes on exit
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
URL: https://archive.org/download/GroundControlIiOperationE
xodusDemo/groundcontrol2_demo_en.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: b67cda8975f9551ce6f48a18ffd3a1fcc7a278b0
Distribution: ---
Ground Control II hangs indefinitely when exiting the game from the main menu.
Reproduced with the demo and the GOG.com version.
In the terminal:
012c:err:sync:RtlpWaitForCriticalSection section 7BC64440
"../dlls/ntdll/loader.c: loader_section" wait timed out in thread 012c, blocked
by 0024, retrying (60 sec)
012c:err:sync:RtlpWaitForCriticalSection section 7BC64440
"../dlls/ntdll/loader.c: loader_section" wait timed out in thread 012c, blocked
by 0024, retrying (60 sec)
...
Reverting commit b67cda8975f9551ce6f48a18ffd3a1fcc7a278b0 fixes the problem for
me.
groundcontrol2_demo_en.exe (188 MB)
md5sum: 72005e60eb0cd70213588996abd50b89
!you need to install corefonts (or at least the Verdana family) otherwise the
game crashes on start.
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=52143
Bug ID: 52143
Summary: mscoree:parse_startup error in Ketarin on Wine
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71191
--> https://bugs.winehq.org/attachment.cgi?id=71191
Error messages from program described above
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3 LTS (64-bit)
Shows error messages as in attached file.
When I run the program it looks for updates to many software installers and
successfully downloads any updated ones, but then gets to a state where the
program fails to refresh the screen after a move or resize or xrefresh. The
Control menu (program icon at top-left corner) still works, however, and I can
use it to move the window to a different desktop or iconify or maximise the
window. Window borders appear and change size properly, but no window contents
are drawn.
The latest part of the error messages when this happens are shown in the
attachment to bug #52142.
Hoping someone can help me :-)
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https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=52216
Bug ID: 52216
Summary: winemac.drv fails to compile without Metal support
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
When compiling wine using the MacOSX10.10.SDK or MacOSX10.11.SDK with metal
disabled winemac.drv fails to compile.
For reference see my build errors when using the proposed (incorrect patch)
https://www.winehq.org/pipermail/wine-devel/2021-December/203171.html
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https://bugs.winehq.org/show_bug.cgi?id=52042
Bug ID: 52042
Summary: Ketarin crash in WINE 6.21 THREAD transition from
RUNNING to DONE_BLOCKING
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71052
--> https://bugs.winehq.org/attachment.cgi?id=71052
log of output from the shell that ran Ketarin over WINE.
Ketarin app (latest vn, 1.8.11) over WINE crashed with logging output as in the
attachment.
Running on Lubuntu 20.04.3, 64-bit.
This windows program runs on Windows without crashing, but I'm having trouble
getting it to work properly on WINE 6.21.
Hoping some generous person has time to look at this and make a suggestion.
Jim
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https://bugs.winehq.org/show_bug.cgi?id=51872
Bug ID: 51872
Summary: Logos Bible Software 9 (.Net 4.8 app)
System.AccessViolationException regression
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 70791
--> https://bugs.winehq.org/attachment.cgi?id=70791
terminal output from crash after long execution period
>From 6.18 onwards I noticed that at seemingly random moments Logos will crash.
It has occasionally happened within a few moments of starting but also when
idle for a day or 2. In the past I had the app running for a month with no
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=51805
Bug ID: 51805
Summary: Tropico 2: mouse cursor is black
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://archive.org/details/tropico2betademo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: d171d1116764260f4ae272c69b54e5dfd13c6835
Distribution: ---
The mouse pointer is showing up black instead of the animated cursor used by
the game. Can be observed right off the main menu in the demo.
Regression testing resulted
d171d1116764260f4ae272c69b54e5dfd13c6835 is the first bad commit
commit d171d1116764260f4ae272c69b54e5dfd13c6835
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon May 31 16:12:44 2021 +0800
gdi32: Return correct color depth for display DCs in GetDeviceCaps().
I could revert the patch on 6.17 and that fixed the issue.
Wine-6.18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.74
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=52323
Bug ID: 52323
Summary: MSBuild fails to build simple application
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 71484
--> https://bugs.winehq.org/attachment.cgi?id=71484
MSBuild error output
Building a simple C# application with MSBuild worked well until this commit
which is part of Wine 6.22:
commit c692c59c2e2f1a61352b7f1b55807e3b84bd98ed
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Nov 19 15:58:33 2021 +0300
comctl32: Add semi-stub for ImageList_WriteEx.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The error output from MSBuild is in the attachment.
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