http://bugs.winehq.org/show_bug.cgi?id=6204
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-19-05 16:34 -------
I suppose this one is invalid. Please reopen if you still have trouble
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-comctl32 |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-05 16:31 -------
Please upgrade to latest Wine version and retest.
Then please do proper regression testing:
http://wiki.winehq.org/GitWine#regression_testing
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------- Additional Comments From ilgtech(a)yahoo.com 2007-19-05 16:26 -------
Exact text of the error would be helpful. Also what does 'ls -la
~/.wine/dosdevices' say? One more thing, if you copy all the files to your
system into ~/.wine/drive_c and run it from there, does it work?
There is an error in the attachment that outlines the error that the terminal
outputs. It points to a oleacc.dll failing with error 1812. What is that?
Another reads || fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW) Exact text of the foxpro app error simply reads that the
file or folder does not exist.
It's saying this because the app somehow starts looking inside of an E drive
instead of a G drive where I can start the app from via cli. I'll try copying
all the files into drive C and see if that works. I don't know how this will
change the situation however. I'm purposefully trying to make the app run from
the mapped drive. I'll comment again later.
Thanks
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------- Additional Comments From hverbeet(a)gmail.com 2007-19-05 16:14 -------
If it works otherwise correctly my guess is that this is likely an issue with
Yukon rather than wine.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-19-05 16:08 -------
Created an attachment (id=6379)
--> (http://bugs.winehq.org/attachment.cgi?id=6379&action=view)
hack/patch
A patch to get the application running again. I have absolutely no idea whether
or not it's correct, but it might help to track down the cause of the
regression.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chris.kcat(a)gmail.com
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-19-05 15:58 -------
added author of patch
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vortex1111vortex(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|PC-x86-64 |PC
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Summary: Heavy Weather runs too slow / possible serial port baud
rate issues?
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
URL: http://www.heavyweather.info/new_english_us/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vortex1111vortex(a)gmail.com
When running HeavyWeather inside of wine - the app starts - but when the app
comes up - it uses 100% of the CPU. And it's really really slow. When the GUI
comes up - it makes requests via the serial port to get the data for about 15
different fields that are displayed. With an older version of wine (same
hardware) - this took about 2 seconds to get all 15 fields.
Now, it takes about 5 seconds _per field_ to get the data. Eventually, all of
the fields fill in - but CPU usage stays locked at 100% - and any interaction
that I try to have with the application is really slow.
The application then crashes within 3 to 4 minutes.
While the application is running, this is printed out on the terminal:
err:file:GetOverlappedResult PENDING status after waiting!
err:file:GetOverlappedResult PENDING status after waiting!
err:file:GetOverlappedResult PENDING status after waiting!
The trace (that I'll attach shortly) indicates a really slow baud rate has been
selected:
000d:trace:comm:dump_dcb bytesize=8 baudrate=2400 fParity=0 Parity=0 stopbits=1
The application doesn't provide any configuration for baud rate.
It's basically unusable in its present form - and this is a regression - it used
to run much better in wine.
On the mailing list Detlef Riekenberg indicated:
>If the App has no options to configure the Serial Port,
>it may use the default COM-Settings.
>
>Old Wine versions returned always 38400 as Baud-Rate and
>Hardware-Handshake for the Flow-Control.
>This was fixed recently.
Not sure if that has anything to do with the slowdown.
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------- Additional Comments From inaki(a)razzolink.com 2007-19-05 15:28 -------
hexed kRO used by SynergyRO locks up after server selection.
iRO still works fine for me.
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------- Additional Comments From inaki(a)razzolink.com 2007-19-05 15:26 -------
I originally got the same glitch. Removing the wine_gecko dir and letting it
reinstall from running the patcher fixes.
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------- Additional Comments From vortex1111vortex(a)gmail.com 2007-19-05 15:24 -------
Heavy weather does work now (barely)
I would close this bug (if I could).
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-directx
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steffen.rilk(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From steffen.rilk(a)gmail.com 2007-19-05 15:22 -------
The bug dissapeared in the newer wine version.
I disabled GLSL and used curretn wine version everything is fine concerning
animations
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steffen.rilk(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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------- Additional Comments From inaki(a)razzolink.com 2007-19-05 15:19 -------
Still getting this glitch in 0.9.37 git. Workaround does work.
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Summary: Visual Studio .NET (7) install fails
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To run setup, the current directory has to point to the CD-ROM.
When you run it, it checks for installed components,
tells you you need IIS, and lets you continue without it.
When you click "Continue", it thinks for a couple seconds,
then the dialog goes away, and nothing happens.
The cd-rom I was testing was beta 2, not the final release, fwiw.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-05 15:09 -------
> When I first installed it it worked fine...
Figure out what did you broke.
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------- Additional Comments From xenoterracide(a)gmail.com 2007-19-05 15:03 -------
how do you figure? (how can I fix it?)
640x480 85.0 75.0 73.0 60.0
/etc/X11/xorg.conf
Subsection "Display"
Depth 8
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 16
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 24
Modes "1600x1200" "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-05 14:58 -------
You do not have required resolutions configured in xorg.
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gnarlin(a)utopia.is changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gnarlin(a)utopia.is
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-d3d |wine-x11driver
------- Additional Comments From the3dfxdude(a)gmail.com 2007-19-05 14:52 -------
run the command xrandr and make sure you have the 640x480 screen resolution.
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kde(a)3danim.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6376|Z-buffer issues |Screenshot of Z-buffer
description| |issues
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-ole
Keywords| |download
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------- Additional Comments From kde(a)3danim.de 2007-19-05 14:33 -------
In general, DirectX mode seems to be working fine now with 0.9.37. This is very
good news.
The only issue that I can see left is that the Z-buffer is not fully working
yet. All cars and pedestrians are drawn on top of buildings even when they
should pass behind them. See following screenshot.
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Summary: StarCraft can't open full screen
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoterracide(a)gmail.com
When I first installed it it worked fine... except for complaining about missing
alsa sequencer. so I rebuilt my kernel with that support (that and a few other
alsa changes are the only ones I made.) now I am unable to get it to resize the
screen to go full screen. but it works fine with Virtual Desktop Emulation.
#wine StarCraft.exe
fixme:advapi:SetSecurityInfo stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x178e60) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x178590)->(0x10024,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x178590)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
It's possible some library that had been rebuilt got loaded on reboot.
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------- Additional Comments From tehstealth(a)yahoo.com 2007-19-05 13:54 -------
Even with the latest GIT version it gave me the same error. All it ends with is
a bunch of: fixme:process:IsWow64Process (0xffffffff 0x34e5d8) stub!
I have the full retail DVD version of the game. Any more ideas?
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------- Additional Comments From punx69(a)gmx.net 2007-19-05 13:04 -------
is working for me/ i had the same problom with gameversion 1.0 and an 1.1
crack
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http://bugs.winehq.org/show_bug.cgi?id=8437
Summary: msiexec: can't install a Patch
Product: Wine
Version: 0.9.37.
Platform: PC
URL: http://www.4players.de/4players.php/download_info/PC-
CDROM/Download/44819.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punx69(a)gmx.net
I can't install the Fahrenheit 1.1 Patch with "msiexec /p
Fahrenheit_Patch1_1.msp", no window, nothing only
punx69@BlackBox:~$ msiexec /p Fahrenheit_Patch1_1.msp
fixme:msi:MsiApplyPatchW L"Fahrenheit_Patch1_1.msp" (null) 0 (null)
punx69@BlackBox:~$
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------- Additional Comments From hverbeet(a)gmail.com 2007-19-05 12:14 -------
I don't know what caps it's failing on (and it's often hard to tell), but it's
possible the messagebox is actually correct for a gf4 4200ti on wine. Two things
that are missing are fragment shaders and FBOs, but I don't know if that's what
makes it fail. Do those games work with that card on Windows?
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------- Additional Comments From rami.autiomaki(a)pp1.inet.fi 2007-19-05 12:12 -------
I seemed to fix this by modifying /etc/xdg/menus/kde-applications.menu.
I added below <DefaultMergeDirs/>
<MergeDir>applications-merged</MergeDir>
Now Wine menus work like they should. Is there similar line in other distros?
Which is missing in Kubuntu.
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------- Additional Comments From titan.costa(a)wanadoo.fr 2007-19-05 11:39 -------
Since original bug is fixed, I suggest to close this bug.
For any other bugs related to midi alsa driver, open a new one.
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------- Additional Comments From ekolis(a)cinci.rr.com 2007-19-05 11:38 -------
Sorry I can't seem to capture a screenshot in Xubuntu by pressing Print Screen,
but here is the console output at least:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x176280) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175760)->(0x40082,00000008)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175760)->(0x50082,00000017)
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion
fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO".
If you don't have a windows installation accessible from Wine,
you perhaps forgot to create a [mci] section in system.ini
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175760)->(0x70082,00000008)
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175760)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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------- Additional Comments From hverbeet(a)gmail.com 2007-19-05 11:20 -------
It's missing the backtrace. +d3d_draw and +d3d_decl might be useful in addition
to +d3d.
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tom8311(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6372 is|0 |1
obsolete| |
------- Additional Comments From tom8311(a)wp.pl 2007-19-05 10:28 -------
Created an attachment (id=6374)
--> (http://bugs.winehq.org/attachment.cgi?id=6374&action=view)
output of 'WINEDEBUG=+d3d,+seh,+tid wine motor.exe' - wine 0.9.37 (hw rendering
- w/ crash)
changed the audio settings to emulation and added +seh,+tid to the WINEDEBUG
variable.
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Summary: Port Royale II - Crashes at start-up
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
Port Royale II starts with displaying it's main menu, but a second or so
later it crashes and starts the Ascaron exception handler.
If the crashhandler (a standalone program) is renamed to something else,
the main menu continues to show, you can move the mouse pointer and some
background sound is played, but everything else is locked.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.37. |0.9.36.
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-05 09:17 -------
Please don't change original reported version.
Also read what Wine tells you in the terminal:
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set "Hardware
Acceleration" to "Emulation".
And if you attaching any crashes, make sure you have +seh,+tid traces as well
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------- Additional Comments From tom8311(a)wp.pl 2007-19-05 08:56 -------
Bug still present in 0.9.37. Sending attachments with debug traces (from0.9.37).
Unfortunately I haven't managed to send the plain text, so the files are compressed.
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tom8311(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.36. |0.9.37.
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |huw(a)codeweavers.com
------- Additional Comments From b.buschinski(a)web.de 2007-19-05 08:47 -------
still crash in current git
CCing the Author
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cja(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cja(a)gmx.net
------- Additional Comments From cja(a)gmx.net 2007-19-05 08:04 -------
Haha! Thanks, I get it now :-) I blame mental slowness on wisdom tooth ache :-(
Anyway, after like 8 builds I found that this patch breaks the shadows
for "Secret files Tunguska":
--
18c9e5d5d0835d2bd5434e10e96c6b9a5a6f05e9 is first bad commit
commit 18c9e5d5d0835d2bd5434e10e96c6b9a5a6f05e9
Author: Felix Nawothnig <flexo(a)holycrap.org>
Date: Thu Mar 29 18:45:04 2007 +0200
wined3d: Use GL_TEXTURE_2D for dummy textures.
:040000 040000 d45ac6c93859eaffe6da901cd6a108dd87bbfe06
a104deb127949abfd3f7533143b2941d715a7554 M dlls
--
Worth mentioning might be that I use ATI properitery drivers.
Felix, any ideas why this happens? (See bug attachments)
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-19-05 03:41 -------
Then it's not fixed.
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------- Additional Comments From focht(a)gmx.net 2007-19-05 03:35 -------
Hello,
yes that would be sufficient due to CreateTimerQueueTimer() returning TRUE all
the time for now.
In case of a real implementation it should of course honour the return value :-)
Just some thoughts about timer queues to whoever wants to take on this API.
For the rest ... skip it, if it becomes a boring read :-)
---
Don't try to implement the timer queues in ADVAPI32
There exist NTDLL API which exposes same functionality.
To avoid code duplication, implement the functionality in NTDLL and let ADVAPI32
just wrap the calls.
Do NT_STATUS to last error conversions in each call, e.g. BaseSetLastNTError(
Status )
Some likely forwards:
CreateTimerQueue() -> RtlCreateTimerQueue()
---
CreateTimerQueueTimer() -> RtlCreateTimer()
If input timer queue handle is NULL, create default timer queue for the process.
---
ChangeTimerQueueTimer() -> RtlUpdateTimer()
If input timer queue handle is NULL, use default timer queue for the process
(if not created yet, return error).
---
DeleteTimerQueueTimer() -> RtlDeleteTimer()
If input timer queue handle is NULL, use default timer queue for the process
(if not created yet, return error).
Generally: take care of CompletionEvent, it is an errornous condition if the
call is synchronous (CompletionEvent == NULL, blocking) and ntdll API returned
STATUS_PENDING!
---
DeleteTimerQueueEx() -> RtlDeleteTimerQueueEx()
=====
Well, there exist some "obsoleted" API which have no ability to specify caller
completion events.
SetTimerQueueTimer() -> RtlCreateTimer()
Should be same like CreateTimerQueueTimer(), optionally forward work to
CreateTimerQueueTimer() with NULL completion event
DeleteTimerQueue() -> RtlDeleteTimerQueueEx()
Should be same like DeleteTimerQueue(), optionally forward work to
DeleteTimerQueue() with NULL completion event.
DeleteTimerQueueTimer() -> RtlDeleteTimer()
---
When creating a default timer queue for process, beware of race conditions
(multiple threads call api).
Guards creation/init with appropriate locking mechanisms (atomic).
Create the default queue using RtlCreateTimerQueue, store the handle internally
(in ADVAPI32 module).
This handle is used later whenever client passed in NULL handle, specifying
default queue.
Thoughts about implemention in NTDLL...
The timers in queue should actually be kept as "delta list", where the shot-time
of each timer is relative to timer before it.
Same goes to queues itself (remember the client can create multiple qeues).
Use a system timer to manage all queues and their containing timers.
Service the timer callbacks from a thread (optionally pooled).
It is a good idea to store some information like calling thread id, process id
into queue structure/data.
This would help debugging multithreaded problems a lot.
Forward "old" APIs with no completion events to their respective Ex() functions
with NULL wait event.
Take care of completion events that can be specified in most Ex() functions.
There are 3 cases:
1. The caller passed -1. An event is internally created and waited for
completion of all callbacks.
2. The caller passed NULL (non-blocking function)
The queue operation is signaled (mark it with some state whatever),
but the function does not wait for all callbacks to complete (return
STATUS_PENDING)
3. Caller supplied event. The queue operation is signaled (mark it with some
state whatever),
but the function does not wait for all callbacks to complete.
After all callbacks are completed, the event is signalled.
One way to service the queue management calls to timer thread(s) would be the
use of APCs.
That's all for now ...
Do not underestimate that stuff.
A robust implementation is not that easy :-)
Regards
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------- Additional Comments From blin(a)gmx.net 2007-19-05 03:15 -------
On the wiki page, there's a short paragraph describing how to get dplay to work
using native dlls. It still doesn't work with builtin libraries.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 22:56 -------
Closing invalid.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |RESOLVED
Component|wine-directx-dinput |wine-misc
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 22:55 -------
No it doesn't.
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Summary: Keyboard input fails in virtual desktop
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nimue1016(a)gmail.com
The summary pretty much says it all. While in a virtual desktop, the keyboard
input fails completely. This is the output, but I don't know if it is because of
the program itself or the input failure:
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
fixme:richedit:ME_Repaint ME_Repaint had to call ME_WrapMarkedParagraphs
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 21:48 -------
Please don't post the same thing 2 times.
The suggested patch is not acceptable _exactly_ because of the errors you have.
You can't arbitrary change "managed" flag of the window. It can only be made
"madaged" if it was not managed before. But not the other way around.
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nickmarko(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From nickmarko(a)gmail.com 2007-18-05 21:00 -------
Using the instructions on http://wiki.winehq.org/DirectPlayGames , DirectPlay
seems to work fine.
I started up a TCP/IP server for Hardwar, and connected to it using the Hardwar
network client and ip 127.0.0.1 .
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------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:49 -------
in reply to Comment #5
The patch you suggested (Bug 7702)fixed the missing window/frame with remote
administrator "remote viewer" screen, however..
I just realized Photoshop 7 stopped working after patch was applied.
The program starts up and loads, then a popup warning message (which I get
anyway with or without the patch): "Unable to load Photoshop's Interface font."
but when I hit OK then it crashes (Normally without the patch it goes on to
another warning/popup relating to the fonts issue, but then Photoshop starts and
works)
The errors I got when trying to run it with the patch applied against .9.37:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 148
Current serial number in output stream: 161
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------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:45 -------
in reply to <a href="http://bugs.winehq.org/show_bug.cgi?id=8418#c5>Comment #5</a>
The patch you suggested (<a href="http://bugs.winehq.org/show_bug.cgi?id=7702">
Bug 7702</a> )fixed the missing window/frame with remote administrator "remote
viewer" screen, however..
I just realized Photoshop 7 stopped working after patch was applied.
The program starts up and loads, then a popup warning message (which I get
anyway with or without the patch): "Unable to load Photoshop's Interface font."
but when I hit OK then it crashes (Normally without the patch it goes on to
another warning/popup relating to the fonts issue, but then Photoshop starts and
works)
The errors I got when trying to run it with the patch applied against .9.37:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 148
Current serial number in output stream: 161
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------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:17 -------
The patch suggested:
http://www.winehq.org/pipermail/wine-devel/2007-April/055637.html
..applied against wine-0.9.37 fixed the "BadPixmap (invalid Pixmap parameter)"
error which was always reproducable when running the Photoshop 7 Installer.
As to the "BadWindow (invalid Window parameter)" when running Photoshop, that
turned out to be related to another patch I had recently applied to the
wine-0.9.37 release to test a possible fix for another problem I had with Remote
Administrator 2.2 (remote view screen missing it's window/frame/menu-bar).
When I rebuilt wine w/ only the X_FreePixmap patch in the link above, the
"BadWindow (invalid Window parameter)" error was gone upon launching new
Photoshop install - Though I'm still getting the "Unable to load Photoshop's
Interface font." warning dialog, and when I press OK to that, it follows with
another warning dialog: "The Adobe UI font could not be loaded. For best results
please exist the program and either install it or uninstall other fonts."
I will open a separate bug-report for that issue.. sorry for going off-topic.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 20:13 -------
jasmine, Please open a separate bug. Comment #13 represents different problem.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://digilander.iol.it/bro
| |darodasoft2/AB3D_Setup.exe
Component|wine-directx |wine-misc
Keywords| |download
Platform|Other |PC
Summary|After Burner 3D |After Burner 3D 1.0 Game -
|1.0 Game - crashes in |crashes in loding Screen
|loding Screen |
Version|unspecified |0.9.37.
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------- Additional Comments From ncliang(a)gmail.com 2007-18-05 19:47 -------
My bad, you are right, the handle hNewTimer should be created here and a pointer
passed into CreateTimerQueueTimer. How about:
--
HANDLE hNewTimer = NULL;
...
CreateTimerQueueTimer(&hNewTimer, ...);
return hNewTimer;
--
This avoids possibly returning an uninitialized HANDLE since the stub
CreateTimerQueueTimer returns TRUE all the time. Of course, this should not be
the case when CreateTimerQueueTimer is actually implemented, but unfortunately,
that might take some time...
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Summary: C&C 3 gets out of texture memory
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian_weilbach(a)web.de
When I play larger games, e.g. 3x ai and me, or games with a lot of
resources/units (Black Battle (?)), I first get black "wholes" on the map and
black buildings (no textures) and finally all my memory is filled up (1 gig
sys mem., 1 gig swap by cnc3game.dat . I've got a GForce 6600 GT with 128 MB
graphics memory and the Kubuntu Feisty wine 0.9.37 package.
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------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 18:19 -------
After going from wine 0.9.32 to 0.9.37, Photoshop 7 Stopped working for me.
The program starts up and loads, then a popup warning message saying something
like "the default photoshop UI fonts are missing" then when I hit OK Photoshop
crashed with the following errors:
fixme:actctx:QueryActCtxW 80000010 0x116283c (nil) 1 0x33fdc4 8 (nil)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 148
Current serial number in output stream: 161
The above problem was reproducable every time. It has been working fine for me
on 0.9.32, until i recently upgraded to 0.9.37, so I tried re-installing it and
got the same error message after running it from the new install. Then I
decided to use the wine "uninstaller" tool to remove it and install it clean
(and also double-checking 'regedit' to make sure there are no stale registry
entries related to Adobe/Photoshop in the registry)
Then when I re-ran the installer, it comes up, soon as I click on "Next" with
the mouse - or even hit enter on the keyboard, the installer crashes with the
familiar message (which i've been seeing since 0.9.34 as discussed in Wine
ISSUE#328 - X Error - under Graphics section):
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 54 (X_FreePixmap)
Resource id in failed request: 0x38000eb
Serial number of failed request: 1394
Current serial number in output stream: 1446
Also, the above problem is always reproducable when running the Photoshop 7
installer (w/ Wine-0.9.37 at the moment).
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------- Additional Comments From alfeno(a)gmail.com 2007-18-05 18:17 -------
Wine Version: 0.9.37
Linux kubuntu 2.6.21.1-linux2.6.21.1 #2 SMP Sun May 6 12:36:30 BRT 2007 i686
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=8433
Summary: After Burner 3D
1.0 Game - crashes in loding Screen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alfeno(a)gmail.com
After Burner 3D is a remake of Sega's Genesis game.
In the screen of "loding" the game stops to load
http://digilander.iol.it/brodarodasoft2/AB3D_Setup.exe (To download)
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------- Additional Comments From focht(a)gmx.net 2007-18-05 18:07 -------
Hello,
sorry but how this supposed to work?
You're passing a bogus pointer into CreateTimerQueueTimer() which is a stub itself.
--- snip dlls/shlwapi/ordinal.c ---
HANDLE WINAPI SHSetTimerQueueTimer(HANDLE hQueue,
WAITORTIMERCALLBACK pfnCallback, LPVOID pContext, DWORD dwDueTime,
DWORD dwPeriod, LPCSTR lpszLibrary, DWORD dwFlags)
{
HANDLE *phNewTimer;
/* SHSetTimerQueueTimer flags -> CreateTimerQueueTimer flags */
if (dwFlags & TPS_LONGEXECTIME) {
dwFlags &= ~TPS_LONGEXECTIME;
dwFlags |= WT_EXECUTELONGFUNCTION;
}
if (dwFlags & TPS_EXECUTEIO) {
dwFlags &= ~TPS_EXECUTEIO;
dwFlags |= WT_EXECUTEINIOTHREAD;
}
CreateTimerQueueTimer(phNewTimer, hQueue, pfnCallback, pContext,
dwDueTime, dwPeriod, dwFlags);
return *phNewTimer;
}
--- snip dlls/shlwapi/ordinal.c ---
The value of phNewTimer is != 0 due the way the compiler generated the stack frame.
That bogus value gets returned to client (msmoney code).
Client thinks "oh nice, i got a handle, the function must have succeeded, lets
go on" (val != 0 -> valid handle for client).
The client executes a loop in main thread, where it does WaitForMultipleObjEx()
(waiting on two handles) and optionally pumps messages.
One of the handles is actually an event which is (re)set in timer callback.
Due to non-existing implementation of the timer queue api, the callback gets
never called.
The event is never signalled, it loops forever.
So how about:
--- snip ---
HANDLE hNewTimer;
...
return CreateTimerQueueTimer( &hNewTimer, ...) ? hNewTimer : NULL;
--- snip ---
Which is of course useless yet because as pointed out in my previous comment,
the whole timer queue api is missing.
Regards
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------- Additional Comments From a_villacis(a)palosanto.com 2007-18-05 17:02 -------
UPDATE: after installing CVS snapshot at 2007/05/18 16:56 GMT -5 , the installer
does not crash inmediately, but it fails in a different way.
Popup appears with the following message:
"1608: No se ha podido crear la instancia de InstallDriver, código devuelto:
-2147221021"
Translation: Could not create instance of InstallDriver, returned code: -2147221021
After this, a segmentation fault happens.
Also, the following appears on the console:
fixme:advapi:LookupAccountNameW (null) L"alex" (nil) 0x34be68 (nil) 0x34be64
0x34be70 - stub
fixme:advapi:LookupAccountNameW (null) L"alex" 0x179e40 0x34be68 0x179c38
0x34be64 0x34be70 - stub
err:msi:ITERATE_DuplicateFiles Failed to copy file L"c:\\Archivos de
programa\\Archivos comunes\\InstallShield\\Driver\\9\\Intel 32\\IDriver.exe" ->
L"c:\\Archivos de programa\\Archivos comunes\\InstallShield\\Driver\\9\\Intel
32\\", last error 80
fixme:msi:ITERATE_DuplicateFiles We should track these duplicate files as well
fixme:msi:msi_unimplemented_action_stub RemoveFolders -> 2 ignored
L"CreateFolder" table values
err:ole:init_proxy_entry_point GetFuncDesc 8002802b should not fail here.
err:ole:proxy_manager_create_ifproxy Could not create proxy for interface
{0656be49-b286-4bba-aed8-2a09eeb4a744}, error 0x8002802b
err:ole:CoUnmarshalInterface IMarshal::UnmarshalInterface failed, 0x8002802b
fixme:ole:CFProxy_CreateInstance CoMarshalInterface failed, 8002802b
fixme:ole:CoCreateInstance no instance created for interface
{0656be49-b286-4bba-aed8-2a09eeb4a744} of class
{b3ede298-ae75-4a1c-ab7e-1b9229b77bbe}, hres is 0x8002802b
wine: Unhandled page fault on read access to 0x004d2028 at address 0x408df9
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x004d2028 in 32-bit code
(0x00408df9).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00408df9 ESP:0034a74c EBP:0034c3a8 EFLAGS:00010206( - 00 - RIP1)
EAX:004d2028 EBX:00441c08 ECX:800401e3 EDX:00000001
ESI:00000000 EDI:0034ed48
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http://bugs.winehq.org/show_bug.cgi?id=836
------- Additional Comments From juan_lang(a)yahoo.com 2007-18-05 16:39 -------
There's been some recent activity there - is this done now?
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 16:07 -------
Exact text of the error would be helpful. Also what does 'ls -la
~/.wine/dosdevices' say? One more thing, if you copy all the files to your
system into ~/.wine/drive_c and run it from there, does it work?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
OS/Version|other |Linux
------- Additional Comments From thestig(a)google.com 2007-18-05 15:32 -------
I tried with Wine 0.9.37 and the installer failed. It looks like most of the
files got copied over, but something made the installer unhappy.
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Summary: foxpro drive letter changes
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ilgtech(a)yahoo.com
Visual Foxpro client crashes because drive letter changes when executable is run
from mapped drive.
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http://bugs.winehq.org/show_bug.cgi?id=7571
inckie(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6217 is|0 |1
obsolete| |
Attachment #6231 is|0 |1
obsolete| |
------- Additional Comments From inckie(a)gmail.com 2007-18-05 14:43 -------
Created an attachment (id=6362)
--> (http://bugs.winehq.org/attachment.cgi?id=6362&action=view)
Preliminary workaround for Bug #7571 - Half a solution
This is not yet a fix for this bug, but rather only a partial solution: it
makes the currently failing tests pass just like in Windows (at least on my
system here), but it still doesn't fix the bug in Notes R5.
>From my testing I gathered that Notes R5 enumerates fonts with
EnumFontFamilies() and NULL as the lpFamily argument; although in these
conditions the function does enumerate all fonts both on Windows and on current
Wine, I couldn't yet figure out why it's getting the wrong default charset in
Wine. By the way, I got the following output from the tests on Windows:
font.c:1223:Testing font <empty>, charset 1
font.c:1243:enumerated ansi 39, symbol 8, russian 3 fonts for NULL
font.c:1256:enumerated ansi 0, symbol 0, russian 0 fonts for <empty>
font.c:1285:enumerated ansi 39, symbol 0, russian 0 fonts for <empty>
ANSI_CHARSET
font.c:1316:enumerated ansi 39, symbol 8, russian 30 fonts for <empty>
DEFAULT_CHARSET
font.c:1374:enumerated ansi 0, symbol 8, russian 0 fonts for <empty>
SYMBOL_CHARSET
While EnumFontFamilies() enumerated only 3 fonts for RUSSIAN_CHARSET,
EnumFontFamiliesEx() enumerated 30. On Wine, however, both always enumerate the
same number of fonts for that charset.
(I'll also upload a full +font,+xrender log with this last patch applied.)
Any thoughts?
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Tried:
wget http://kegel.com/wine/winetricks
sh winetricks dcom98
This did not work, and seemed to slow down training. However, eliminated many error messages.
Error messages now as follows, preceeding stack dump.
fixme:msvcrt:__lconv_init stub
fixme:winsock:NtStatusToWSAError Status code c0000024 converted to DOS error code 6
fixme:msvcrt:MSVCRT_setlocale :Codepage only locale not implemented
wine: Unhandled page fault on read access to 0x800000ec at address 0x7bc356eb (thread 0036), starting debugger...
Unhandled exception: page fault on read access to 0x800000ec in 32-bit code (0x7bc356eb).
http://bugs.winehq.org/show_bug.cgi?id=8365
------- Additional Comments From ken69267(a)gmail.com 2007-18-05 14:08 -------
No, the keys for build, sell, and power loose focus along with all the others.
You can't assign units to groups anymore or select existing groups. Escape won't
even work for the ingame menu.
I'm sure its not just the modifier keys.
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------- Additional Comments From b.buschinski(a)web.de 2007-18-05 13:50 -------
commit 9afcaf2ae11061416aeb24cdb6f03c8f25d92bfc
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------- Additional Comments From b.buschinski(a)web.de 2007-18-05 13:49 -------
oleaut32: Type references are global to the typelib.
author Huw Davies <huw(a)codeweavers.com>
Thu, 10 May 2007 12:56:16 +0000 (13:56 +0100)
causes the crash
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------- Additional Comments From juan_lang(a)yahoo.com 2007-18-05 13:33 -------
This crash may be hard to track down. Try generating a +seh,+tid,+relay log and
attaching it (compressed.)
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------- Additional Comments From ekolis(a)cinci.rr.com 2007-18-05 12:12 -------
As of Wine 0.9.37, Starfury now loads a "ghostly" version of the splash screen
menu (all that is visible is the button text in outline - no background image,
button images, or mouse cursor) when I hit "play"; dies when I try to configure
the video settings. I'll submit screenshots and console output when I get home...
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------- Additional Comments From hightower(a)tregt.net 2007-18-05 11:48 -------
Created an attachment (id=6361)
--> (http://bugs.winehq.org/attachment.cgi?id=6361&action=view)
Hack around for this issue
There seems to be a bug conserning the alpha channel on textures on this game,
as far as I can tell it's setting the whole texture to be invisible(alpha 0)
instead of it beeing a color mask. There still is the issue of the black
borderers, but atleast you can see the menu now. (still a dirty hack)
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------- Additional Comments From juan_lang(a)yahoo.com 2007-18-05 11:27 -------
Also, it appears to me that the app is trying to load
c:\windows\system32\stdole32.tlb. You could try copying one there, either by
installing DCOM, or by modifying wine.inf to create one when wineprefixcreate is
run (by adding an entry to the FakeDLLsSection.)
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------- Additional Comments From hans(a)it.vu.nl 2007-18-05 11:23 -------
> fixme:sync:CreateIoCompletionPort (0x68, (nil), 00010000, 00000000): stub.
duplicate of bug 6155?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.37. |0.9.36.
------- Additional Comments From truiken(a)gmail.com 2007-18-05 11:23 -------
Don't change the reported version.
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cja(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.36. |0.9.37.
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cja(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cja(a)gmx.net
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From truiken(a)gmail.com 2007-18-05 11:15 -------
Actually regression testing would be helpful.
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------- Additional Comments From cja(a)gmx.net 2007-18-05 11:15 -------
The menu is ok in wine 0.9.37, but an intro movie is upside down,
and the full screen never seems to be used. Also seems like the
shadow is wrongly placed. (look at my attachment)
Audio is most of the time broken.
The game fills the console with:
fixme:d3d_draw:primitiveDeclarationConvertToStridedData Missing fixed and
unfixed vertices, expect graphics glitches
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 10:56 -------
So instead of attaching all of this garbage please do the proper regression
testing as described here: http://wiki.winehq.org/GitWine#regression_testing
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 10:52 -------
ATTACHING!!! complete terminal output will help MUCH MORE then pasting pieces of
the log, which is _EXPRESSLY_ said NOT TO DO.
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http://bugs.winehq.org/show_bug.cgi?id=7711
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 10:48 -------
Don't run Wine as root - this is not supported. You should completelly remove
~/.wine directory, reinstall your program (as user!) and run said program (as user!)
Please attach output of `lsusb -t`
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------- Additional Comments From berg.foss(a)gmail.com 2007-18-05 10:48 -------
As I said on description of the bug, in the early version , the Soulseek woeks ok.
I tested , removing wine-bugdet repository and installing official wine package
from ubuntu feisty. The program works fine with version 0.9.33.
Could someone can test with the version 0.9.33 and try use too a version >=
0.9.35 ??? and show us the differences ???
dpkg -l wine* output
desktop@desktop-desktop:~/.wine/drive_c/Arquivos de programas/Soulseek-Test$
dpkg -l wine*
Desired=Unknown/Install/Remove/Purge/Hold
| Status=Not/Installed/Config-files/Unpacked/Failed-config/Half-installed
|/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad)
||/ Name Version Description
+++-=====================-=====================-==========================================================
ii wine 0.9.33-0ubuntu1 Microsoft Windows Compatibility
Layer (Binary Emulator and
ii wine-dbgsym 0.9.33-0ubuntu1 debug symbols for package wine
ii wine-dev 0.9.33-0ubuntu1 Microsoft Windows Compatibility
Layer (Development files)
un wine-doc <none> (no description available)
un wine-utils <none> (no description available)
un winesetuptk <none> (no description available)
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------- Additional Comments From a_villacis(a)palosanto.com 2007-18-05 10:47 -------
Test last night showed that installer still crashes if query for conversion
length is spiked to return one more WCHAR, so that the next conversion succeeds.
No change in behavior. So the character conversion is *not* the cause of the crash.
I tried to run the program with the debugger. The crash appears to be caused by
a jump/call/return into an invalid address, because EIP shows the same address
as the one causing the SIGSEGV. So, the stack is being corrupted, or possibly a
table of addresses (vtable ?) has been corrupted or has an uninitialized address.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-ole
Keywords| |download
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 10:36 -------
Closing invalid
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 10:36 -------
File bugs properly. At least helps to read before you paste loads of garbage!
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------- Additional Comments From angelw1961(a)hotmail.com 2007-18-05 10:12 -------
Tried it again with new release: here is the output in terminal window:
awilliams2@awilliamsprod:~$ cd .wine/
awilliams2@awilliamsprod:~/.wine$ wine "C:\Program Files\City of
Heroes\CohUpdater.exe"
Processing argument list:
Patchserver: cohupdate.coh.com
US locale
fixme:shdocvw:PersistStorage_InitNew (0x182468)->(0x4ed0c8)
fixme:shdocvw:WebBrowser_QueryInterface
(0x182468)->({0000011e-0000-0000-c000-000000000046} 0x7c6ad388) interface not
supported
fixme:shdocvw:OleObject_SetHostNames (0x182468)->(L"My Host Name", (null))
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x1824fc)->((null) 1 0x7c6ad098 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 25 2 0x7c6ad0ac (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 26 2 0x7c6ad0ac (nil))
fixme:shdocvw:ClientSite_GetContainer (0x1824fc)->(0x7c6ad0e8)
fixme:shdocvw:ClOleCommandTarget_Exec
(0x1824fc)->({000214d1-0000-0000-c000-000000000046} 37 0 0x7c6ad20c (nil))
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x1829c8)->(L"" L"" 0 0x7c6ad220)
fixme:shdocvw:BindStatusCallback_GetBindInfo (0x1829c8)->(0x7c6ad224 0x7c6ad148)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 29 2 0x7c6acf04 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1824fc)
Connecting to 216.107.254.195 : 6994...
Connected
checksum: 1110016 {b0d551ef debd615d a192e6e2 8288a7f5}
Patching project: Coh Install Dir: c:\Program Files\City of Heroes
checksumLoad returned 1
Verifying checksum
Checksum Verify succeeded, requesting patch
Client is up to date...Patched successfully
Searcing c:\Program Files\City of Heroes for bad files
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1854e0)->((nil))
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x1824fc)->((null) 1 0x7c6aba78 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 25 2 0x7c6aba8c (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 26 2 0x7c6aba8c (nil))
fixme:shdocvw:ClientSite_GetContainer (0x1824fc)->(0x7c6abac8)
fixme:shdocvw:ClOleCommandTarget_Exec
(0x1824fc)->({000214d1-0000-0000-c000-000000000046} 37 0 0x7c6abbec (nil))
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x1351198)->(L"" L"" 0 0x7c6abc00)
fixme:shdocvw:BindStatusCallback_GetBindInfo (0x1351198)->(0x7c6abc04 0x7c6abb28)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1824fc)->((null) 29 2 0x7c6acf04 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1824fc)
fixme:shdocvw:OleObject_Close (0x182468)->(1)
err:ole:CoUninitialize Mismatched CoUninitialize
awilliams2@awilliamsprod:~/.wine$ fixme:win:EnumDisplayDevicesW
((null),0,0x34d980,0x00000000), stub!
fixme:sync:CreateIoCompletionPort (0x68, (nil), 00010000, 00000000): stub.
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,0,2): stub!
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,28,2): stub!
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,30,2): stub!
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,33,2): stub!
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,35,2): stub!
fixme:win:SetLayeredWindowAttributes (0x2004e,0x00000000,38,2): stub!
fixme:dbghelp:SymInitializeW what to do ??
then it just dies doinga ps-ll shows now wine running
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------- Additional Comments From smigifer+wine(a)gmail.com 2007-18-05 09:53 -------
I think this was caused by a lack of graphics memory. I upped GARTSize to 64
(from 32) in my xorg.conf and got something resembling bug 4915 instead (but
upping GARTSize disables DRI on my system and performance becomes absolutely
rubbish :( )
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Summary: NHL 2001 demo installer crashs
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.download.com/NHL-2001-demo/3000-7472_4-
2871163.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.buschinski(a)web.de
With todays wine 18th May 2007
the NHL 2001 installer crash.
It didnt worked correct before.
I dont know if it is ole32 fault
or a wrong msi argument or something
like that.
Because of the fact that this installer
never worked as it should I dont think that
regression testing (for not crashing) will be helpful
but I will do if you like.
I reported another bug about nhl2001 with wine 0.9.25
so I thought I could install it with this version,
but it fails and with 0.9.20 too.
Note: The installer is small just 50mb, try it out :)
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------- Additional Comments From theadmiralsarms(a)katamail.com 2007-14-03 17:01 -------
it is connected via the standard usb cradle of the tomtom go 910 and no under
windows I had not to install anything as soon as I know I tried on the xp laptop
of my girlfriend and the only thing I had to do to make it work is to install
the tomtom home program
------- Additional Comments From theadmiralsarms(a)katamail.com 2007-14-03 17:02 -------
it is connected via the standard usb cradle of the tomtom go 910 and no under
windows I had not to install anything as soon as I know I tried on the xp laptop
of my girlfriend and the only thing I had to do to make it work is to install
the tomtom home program
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-18-05 09:34 -------
Renato, what version of TomTom HOME program you
were testing under Wine? The page [*] tells at
this moment it is v1.2 available.
BTW, is there any changes using Wine-0.9.37?
[*] http://www.tomtom.com/plus/service.php?ID=17&reload=1
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------- Additional Comments From susancragin(a)earthlink.net 2007-18-05 09:22 -------
Created an attachment (id=6356)
--> (http://bugs.winehq.org/attachment.cgi?id=6356&action=view)
terminal output of install with wine 37
This is my terminal output.
VV10proUSB seems to install nearly flawlessly, with no special configuration.
Training module runs well (once you turn up the microphone using ALSA).
Then training data does not save.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-18-05 08:56 -------
John, in general case you need to pass
both stderr and stdout to "tee" command:
$ wine stable32 2>&1 | tee > wine_stable32.log
(note additional "2>&1" string)
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------- Additional Comments From berg.foss(a)gmail.com 2007-18-05 08:35 -------
Created an attachment (id=6354)
--> (http://bugs.winehq.org/attachment.cgi?id=6354&action=view)
debug for Test version 15t test8 where Survival on startup but crashed when
trying test the firewall conectivity ( options->general options)
sometimes the program survival to startup process but remains useless because
cant connect , I test the option and crash when I command to test Firewall
settings ( other time when trying use the net).
I realize other testing , when surviving on startup, I dont make any
intervation and Itself crash too.( I will attached this log too)
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------- Additional Comments From berg.foss(a)gmail.com 2007-18-05 08:07 -------
in Sooulseek 156c have the same behavior :
Unhandled exception: page fault on write access to 0x8183eda8 in 32-bit code
(0x00830d81).
in Soulseek 157 test8 :
Unhandled exception: page fault on read access to 0x8000000a in 32-bit code
(0x0054cf3c).
The exception 32 bit-code changed from
Unhandled exception: page fault on read access to 0x55555559 in 32-bit code
(0x004c54c2) before I tested slsk 156c to
Unhandled exception: page fault on read access to 0x8000000a in 32-bit code
(0x0054cf3c) after I installed slsk 156c (captured debug) and reinstalled 157test8.
Is it Normal??
Sometimes the program can started but cant connect. When entered in Gerneral
options and I click in test my firewall, the program aborts like others times.
and the 32-bit code is different too
Unhandled exception: page fault on write access to 0x00000004 in 32-bit code
(0x7bc37ff4).
I think that is net function problem. I will attached the debug logs.
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Summary: Civ4: Map display issues (no terrain textures)
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smigifer+wine(a)gmail.com
Playing Civilization 4, land shows up as white, coastlines as black lines, sea
as a uniform blue. Everything else (cities, units) works perfectly, it seems to
simply be the terrain textures which don't show up. See attached screenshot.
I'm using wine 0.9.37 on feisty (deb from winehq), civ4 installed & patched with
1.61 & no-cd crack.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-18-05 07:44 -------
I haven't had the game lose keyboard focus, but instead it seems that the
modifier keys, especially Alt, seem to get stuck in-game if I use them when
tabbing out of the game. Just tapping them again on their own seems to fix it
though. Are you sure that this isn't what is happening with your game as well?
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From wine.dev(a)web.de 2007-18-05 07:36 -------
Closing...
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From wine.dev(a)web.de 2007-18-05 07:35 -------
It's fixed now.
Thanks
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-directx
Keywords| |download
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Summary: Printing with color support
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deca.rox(a)gmail.com
I'm trying printing in file( PDF file ) and direct to print, and wine return
many messages with all colors used in the printing.
for example, i'm try printing a document with two colors: black and red.
it's return a message
fixme:psdrv:PSDRV_CreateColor Colour is number of color in FF0000
and printing using only black color.
out of wine, (in my debian), all printers are printing ok (with colors), only
wine print without color support :(
i'm using a debian + wine 0.9.36 + libwine-print
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------- Additional Comments From winter.blood(a)gmail.com 2007-18-05 06:28 -------
Almost all Ragnarok Online private servers use a hexed version of the kRO Sakray
client. All private servers that dont(a very small minority) use a hexsed
version of one of the other clients. All non-hexed clients i do believe work(not
confirmed, will test in the future) work with wine after including two native
dlls, only some hexed clients are having problems.
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------- Additional Comments From focht(a)gmx.net 2007-18-05 06:24 -------
Hello,
ok, seems another bug (leave the non working kernel mode driver stuff aside)...
The first exception seen in trace is actually a nifty trick to detect if running
inside a virtual machine.
--- snip trace ---
000f:trace:seh:raise_exception code=c000001d flags=0 addr=0x4731a9
000f:trace:seh:raise_exception eax=00000001 ebx=00000000 ecx=1d1dce56
edx=0061bd6d esi=0061bd28 edi=00610e20
000f:trace:seh:raise_exception ebp=0034f534 esp=0034f4fc cs=0073 ds=007b
es=007b fs=0033 gs=003b flags=00010202
000f:trace:seh:call_stack_handlers calling handler at 0x461400 code=c000001d flags=0
--- snip trace ---
--- snip disasm ---
0047319E . 53 PUSH EBX
0047319F . BB 00000000 MOV EBX,0
004731A4 . B8 01000000 MOV EAX,1
004731A9 0F DB 0F ; causes invalid opcode exception
004731AA 3F DB 3F
004731AB 07 DB 07
004731AC 0B DB 0B
004731AD . 85DB TEST EBX,EBX
004731AF . 0F9445 E7 SETE BYTE PTR SS:[EBP-19]
004731B3 . 5B POP EBX
-- snip disasm ---
Basically said, the app sets up SEH (try/catch blocks) and special VM parameters
(ebx, eax values) and then executes invalid opcode.
When running inside an VM this opcode is gracefully handled, while not running
in VM SEH is executed.
The second exception (c0000005) is the real one.
Seems there is no API involed regarding this case.
The directx issue you are seeing is probably another one, not directly related
with this crash.
Looks like it tries to access some class/object member data (vtable -> c++)
which is not present (ecx/this).
Lots of vtable indirections, indicating some kind of class/object hierarchy.
The missing member data could be caused much earlier thats why this thing is
hard to track down (speak: blame some API call for it).
Regards
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------- Additional Comments From winter.blood(a)gmail.com 2007-18-05 06:22 -------
Sorry about that, was very early in the morning.
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mail2benny(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From mail2benny(a)gmail.com 2007-18-05 06:09 -------
When i run "wineconsole --backend=user myprogram.exe" it exits. . . i dont know
why. Anyway if it runs on your computer it has to be another problem. Thanks for
your help, sorry for the bother.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2007-18-05 05:48 -------
Yes, the hardware mouse cursor appears now and can be moved, although the
movement is completely broken because of Bug 7838. Great work on the hardware
cursor support!
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------- Additional Comments From greg87(a)online.de 2007-18-05 05:03 -------
Well this app was working with wine long time ago. The Error message is indeed
the same but it doesnt crash because of that! This becomes maybe more clear when
using native dxdiag, the crash is different.
And bug 7876 doesnt say anything about a crash. Just that it cant load cpuz.sys.
So it probably came up but didnt showed us some data.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-18-05 04:53 -------
Unfortunately, there is no line at the end. The backtrace stops like this:
wine: Unhandled page fault on read access to 0x000002a0 at address 0x7ea85b26
(thread 0077), starting debugger...
wine: Unhandled exception 0x80003007 at address 0x7ee5fd40 (thread 0079),
starting debugger...
[joaopa@localhost Contract JACK (SP Demo)]$
Joaopa
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------- Additional Comments From focht(a)gmx.net 2007-18-05 04:32 -------
Hello,
further information ...
With "manual" installation done. The service dies pretty fast on startup.
This is due to a bug while handling security descriptors
(ntdll/sec.c/RtlMakeSelfRelativeSD)
RtlMakeSelfRelativeSD bumps on NULL Sacl while input descriptor has
SE_SACL_PRESENT set.
Needs further investigation.
Currently I quick fixed this by checking pAbs->Dacl/Sacl pointers too, even if
flags set but this is obviously not right place.
Need to find out where that errornous descriptor got created.
---
Additonally the service needs:
1. "C:\windows\profiles\All Users\Application Data\Microsoft\Network\"
directory to be present
2. "System\\CurrentControlSet\\Control\\BackupRestore\\FilesNotToBackup"
registry key present
or it will throw exception and then die (might be some skipped setup step).
With that stuff present the service starts and goes into state "running".
One can verify with any SCM tool (sc.exe).
Clients connect (like everquest 2 patcher
http://bugs.winehq.org/show_bug.cgi?id=6253) and crash then.
Needs further investigation ...
Regards
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------- Additional Comments From focht(a)gmx.net 2007-18-05 04:18 -------
Hello,
I downloaded the trial from: http://www.trialoftheisle.com/
As indicated it *tries* to use Microsoft BITS.
If you dont have BITS installed or the service is stopped it uses standard HTTP
data transfers.
Sniffed with wireshark:
User-Agent: SOEPatcher/curl
Host: laeaberrpatch.everquest2.com:7010
And some official statement:
--- quote ---
"The EverQuest II launchpad provides a handy way to download optional files in
the background while your computer is idle, allowing you to jump into the action
right away. This is made possible through a technology developed by Microsoft
called BITS (Background Intelligent Transfer Service) which allows us to send
optional downloads to your computer a little bit at a time. Since some of our
optional updates can be rather large in size, this allows you to spend less time
downloading and more time playing. Files are received transparently in the
background while your computer isn't busy doing other things."
--- quote ---
There is no mention that BITS is actually required.
This is not a show stopper.
The launcher/patcher works fine for me.
Though it takes some time to download all the stuff.
wine-0.9.37-118-g2970076
No native overrides.
*********************
But nevertheless - Everquest II Patcher could be the first real testbed for
running BITS on wine.
Here are some lengthy infos how far it has been going regarding BITS and what is
needed:
http://bugs.winehq.org/show_bug.cgi?id=6194 (installer quirks)
Regards
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.37. |0.9.25.
------- Additional Comments From truiken(a)gmail.com 2007-18-05 04:18 -------
Don't change the version.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-18-05 04:16 -------
Reported fixed.
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------- Additional Comments From lich(a)math.spbu.ru 2007-18-05 04:06 -------
> when i execute conio_demon.exe like this it seems to work ok
> wineconsole --backend=user conio_demo.exe -dedicate
> it doesn't in wine cmd. .
wineconsole --backend=user ... is the only way that supposed to work. Other
backends (curses, pure tty) should not be used in this case.
> Also the getch() and kbhit() functions seem to give problems...
Yes, they do. While working on console I've noticed that they can be triggered
on mouse events too! I do not know why, to work around this I just remove mouse
pointer from wine console window.
> my program still failes in wineconsole
I've tried both examples with --backend=user and did not notice any problem.
All demos pass OK, and menu works too.
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------- Additional Comments From homer77(a)lob-online.de 2007-18-05 04:02 -------
Also bought halflif2+one package and downloaded game. Unfortunately my machine
crashed because of other reasons and I had to resume. As the download did not
really continue after restarting machine and steam I decided to remove game
locally with steam and to redownload it completely.
But now there's nothing to see of my games which properly show up under a
WindowsXP partition on the same machine.
By the way I had to return to 0.9.35 to run steam because with .36 and .37 the
web-contents in steam didn't show up at all ...
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winter.blood(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.25. |0.9.37.
------- Additional Comments From winter.blood(a)gmail.com 2007-18-05 03:52 -------
Sorry it took so long to get back on this. Needless to say, the issue still
exists in current wine, wine-0.9.37.
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hightower(a)tregt.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6346|with menu working, warn+all |WINEDEBUG=warn+all (working)
description| |
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hightower(a)tregt.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6342|trace with warn+all |WINEDEBUG=warn+all (not
description| |working)
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hightower(a)tregt.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6346|with menu working, warn+all |with menu working, warn+all
description|(version 0.9.27 + patches up|
|to |
|f162ce45ad5f1592be1d64c5149e|
|5b74074f7d6d) |
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hightower(a)tregt.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6346|with menu working, warn+all |with menu working, warn+all
description| |(version 0.9.27 + patches up
| |to
| |f162ce45ad5f1592be1d64c5149e
| |5b74074f7d6d)
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------- Additional Comments From winter.blood(a)gmail.com 2007-18-05 03:26 -------
Confirmed working as expected again in wine-0.9.37. Hooray! :)
Only a few small bugs left to fix and a proper implementation of a few dll's and
this will be ready for platinum. :)
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Summary: CPUZ fails to load
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Msgbox pops up:
An error occured when opening the driver. CPU-Z will launch but not all
information will be available
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------- Additional Comments From winter.blood(a)gmail.com 2007-18-05 03:23 -------
Confirmed. This is really annoying, as i take screenshots rather often, and i
have to clear out one every time i take one. :/
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Summary: Darkstone Demo: Main menu and mouse cursor invisible
Product: Wine
Version: 0.9.37.
Platform: PC-x86-64
URL: http://www.clubic.com/lancer-le-telechargement-1925-0-
darkstone.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hightower(a)tregt.net
In Darkstone demo(behaves the same as the full version) the main menu and mouse
cursor(the game one, as the double cursor bug is still there I have the X one)
is missinng.
I did a regression test on it, and found 0.9.27 to be working and the commit
c83562af697e735fe6d8e96aa8c033759a124cd2 to be the cause.
Although the way it was working was with black borders around text and cursor,
but atleast one could see something.
(the link is to the download of the french version, 3dgamers site was way to
slow for my liking)
(the game crashes bad when trying to start the actual game, but that's another
issue)
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------- Additional Comments From damjan.jov(a)gmail.com 2007-18-05 01:33 -------
Created an attachment (id=6341)
--> (http://bugs.winehq.org/attachment.cgi?id=6341&action=view)
send a UDP datagram with a bad checksum
And the second part of the test is sending a bad UDP datagram.
Compile this code and run it on a different computer, as root, specifying the
IP address of the first computer as the command-line parameter.
Wireshark shows a UDP datagram coming in with a bad checksum.
The first computer will print out:
poll() reported readability but recvfrom got EAGAIN
Theory proven.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-18-05 01:29 -------
Created an attachment (id=6340)
--> (http://bugs.winehq.org/attachment.cgi?id=6340&action=view)
poll/recvfrom test
I was asked by Alexandre to present some evidence for the correctness of this
patch, so this seems like as good a place as any to post what I found.
The theory being tested is that when you are polling a non-blocking datagram
socket, and a datagram with a bad checksum arrives, the poll will wake up and
report that the socket is readable, but reading will fail with EAGAIN.
This code does the polling and receiving part of the test. Compile this and run
it on one computer.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-18-05 01:10 -------
Last lines in the log are:
trace:d3d:IWineD3DSwapChainImpl_Present returning
trace:d3d:IWineD3DSwapChainImpl_Release (0x1c98d8) : ReleaseRef to 1
trace:d3d:IWineD3DDeviceImpl_GetViewport (0x17a4c0)
trace:d3d:IWineD3DDeviceImpl_SetViewport (0x17a4c0)
trace:d3d:IWineD3DDeviceImpl_SetViewport (0x17a4c0) : x=0, y=0, wid=640,
hei=480, minz=0.100000, maxz=1.000000
trace:d3d:IWineD3DDeviceImpl_Clear (0x17a4c0) Count (0), pRects ((nil)), Flags
(3), Z (1.000000), Stencil (0)
wine: Unhandled page fault on read access to 0x000002a0 at address 0x7eaa12a6
(thread 001c), starting debugger...
wine: Unhandled exception 0x80003007 at address 0x7ee5f610 (thread 001e),
starting debugger...
Jeremie, there was no backtrace (and other info from debugger) below those
lines? I guess a backtrace would help a lot.
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------- Additional Comments From cjstimpson(a)utwire.net 2007-18-05 00:17 -------
Created an attachment (id=6339)
--> (http://bugs.winehq.org/attachment.cgi?id=6339&action=view)
Image of display glitches
Any other developers have an idea on where to look to find the problem in the
code? See attached image for what it looks like, with red X's for where there
are problems.
I've looked at it quite a bit and can't seem to find it.
The problem areas are those where child windows are hidden, and the window just
can't seem to clean itself under those invisible child windows.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From dank(a)kegel.com 2007-17-05 23:40 -------
Thanks!
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------- Additional Comments From ramon_shoes(a)hotmail.com 2007-17-05 21:53 -------
Hi,
I found your blog when searching in google for:
"Can't create GL rendering context secondlife"
I have a problem,when I start secondlife a window appears with the following
message Error: "Can't create GL rendering context" and then it closes
secondlife....
Sincerely the pc-talking makes me dizzy. I think it has something to do with
the video card, how do i find out what is my video card??
Well any help for this addicted player will be appreaciated.Thanks :)
P.D: I didn't know where to write my email..so here it is
ramon_shoes(a)hotmail.com
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-05 21:43 -------
SetLastError(0xdeadbeef);
memset(bufW, 'x', sizeof(bufW));
len = MultiByteToWideChar(CP_ACP, 0, "foobar", -1, bufW, 6);
ok(len == 0 && GetLastError() == ERROR_INSUFFICIENT_BUFFER,
"MultiByteToWideChar(-1): len=%d error=%u\n", len, GetLastError());
Simple test above confirms that behaviour of MultiByteToWideChar is correct.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-05 21:36 -------
> 0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0034cbc8
> "C:\\windows\\temp\\_is908\\Dimm
> Transaccional.msi",ffffffff,0018217c,0000002d) ret=004033f8
> 0009:trace:nls:MultiByteToWideChar cp 0 "C:\\windows\\temp\\_is908\\Dimm
> Transaccional.msi\x00" -> L"", ret = 0
MultiByteToWideChar fails because the size of the output buffer is too small
(45 bytes) but input string is 1 byte longer due to trailing '\0'.
Length of "C:\windows\temp\_is908\Dimm Transaccional.msi" is exactly 45 bytes.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-17-05 21:25 -------
Kyle, your problem has nothing to do with this bug.
This bug is closed.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
------- Additional Comments From vitaliy(a)kievinfo.com 2007-17-05 21:11 -------
Not critical.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msxml |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-17-05 20:36 -------
This doesn't have anything to do with msxml.
4991d34b-80a1-4291-83b6-3328366b9097 is "Background Intelligent Transfer Control
Class 1.0".
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |1886
Component|wine-msxml |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-17-05 20:32 -------
This bug depends on wmp9, but this bug itself is not msxml.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-17-05 19:50 -------
The problem is, you will have to get exactly those 0.267 builds or else it won't
work!
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-17-05 19:48 -------
Indeed duplicate.
*** This bug has been marked as a duplicate of 6533 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bdgraue(a)web.de
------- Additional Comments From vitaliy(a)kievinfo.com 2007-17-05 19:48 -------
*** Bug 8423 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-x11driver |wine-misc
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------- Additional Comments From a_villacis(a)palosanto.com 2007-17-05 19:29 -------
Scratch that, I just saw that 0 is CP_ACP. So this is now stranger... why it is
failing? I will look into it tonight.
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------- Additional Comments From a_villacis(a)palosanto.com 2007-17-05 19:26 -------
Hmmm... This deserves a test: what should happen when MultiByteToWideChar() is
given a page of 0 ? I will try to check this at home. As far as I could glean
from the tests, there is none to check for special values of page.
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julliard(a)winehq.com
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From wine.dev(a)web.de 2007-17-05 19:02 -------
The high CPU-Load in the main-menu was introduced by:
aaf477f292c77ca7d738784ac1100ba58ac4e27d is first bad commit
commit aaf477f292c77ca7d738784ac1100ba58ac4e27d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 17 20:08:59 2007 +0200
server: Change the timeout handling to use NT-style 64-bit timeouts everywhere.
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From wine.dev(a)web.de 2007-17-05 18:57 -------
Closing
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From wine.dev(a)web.de 2007-17-05 18:57 -------
Fixed in wine-0.9.37
Thanks
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------- Additional Comments From kyleki(a)gmail.com 2007-17-05 18:43 -------
I'm still having this problem with 0.9.36 in Fedora 7 Test 4. I'll attach the
information requested from comment 1...
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