http://bugs.winehq.org/show_bug.cgi?id=8379
------- Additional Comments From drarem(a)hotmail.com 2007-13-05 15:46 -------
Yes I'm running wine on ubuntu 7.04 feisty, and trying the win95 and the win98
compatibility mode via the wine configuration editor.
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------- Additional Comments From ryanbach(a)adelphia.net 2007-13-05 15:41 -------
It doesn't seem to do this crash anymore, please try the latest Wine.
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------- Additional Comments From rankincj(a)yahoo.com 2007-13-05 15:02 -------
Alas, this is not a development machine. I install wine as FC5 binary packages,
which isn't too surprising on a 350 MHz P2. Did this fix make 0.9.37?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 14:44 -------
What video card and video drivers (please include versions)?
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------- Additional Comments From ben(a)atomnet.co.uk 2007-13-05 14:38 -------
Either learn how to code and fix it yourself or pay a professional to do it for
you. No-one here is going to fix something faster because some random person
asked them to.
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------- Additional Comments From ryanshow(a)gmail.com 2007-13-05 14:36 -------
Created an attachment (id=6270)
--> (http://bugs.winehq.org/attachment.cgi?id=6270&action=view)
Game debug with GLSL shaders enabled
I did not have GLSL shaders enabled previously, but enabling them by setting
HKEY_CURRENT_USER\Software\Wine\Direct3D\UseGLSL -> "enabled"
with regedit and then rerunning the game with "wine white.exe" does not work as
well. The game now crashes right before the video sequence. And the main menu
still displays no text. I also have "Allow Pixel Shader" checked in winecfg
with "Vertex Shader Support" set to Hardware.
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------- Additional Comments From rob(a)codeweavers.com 2007-13-05 14:28 -------
Yes, some research has revealed your patch is somewhat correct. I'll post an improved version in a bit.
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------- Additional Comments From focht(a)gmx.net 2007-13-05 14:20 -------
Hello,
--- quote ---
0009:trace:commdlg:PageSetupDlgA (0x941ee4): hwndOwner = (nil), hDevMode =
(nil), hDevNames = (nil)
--- quote ---
As i thought ... could you please try my two-liner fix from
http://bugs.winehq.org/show_bug.cgi?id=8033 and report back?
Copied it here (look for "FIX:")
--- snip dlls/comdlg32/printdlg.c ---
BOOL WINAPI PageSetupDlgA(LPPAGESETUPDLGA setupdlg)
{
.....
/* Initialize default printer struct. If no printer device info is specified
retrieve the default printer data. */
memset(&pdlg,0,sizeof(pdlg));
pdlg.lStructSize = sizeof(pdlg);
if (setupdlg->hDevMode && setupdlg->hDevNames) {
pdlg.hDevMode = setupdlg->hDevMode;
pdlg.hDevNames = setupdlg->hDevNames;
} else {
pdlg.Flags = PD_RETURNDEFAULT;
bRet = PrintDlgA(&pdlg);
if (!bRet){
if (!(setupdlg->Flags & PSD_NOWARNING)) {
char errstr[256];
LoadStringA(COMDLG32_hInstance, PD32_NO_DEFAULT_PRINTER,
errstr, 255);
MessageBoxA(setupdlg->hwndOwner, errstr, 0, MB_OK |
MB_ICONERROR);
}
return FALSE;
}
/* FIX: there was no input hDevMode and hDevNames: give it to client! */
setupdlg->hDevMode = pdlg.hDevMode;
setupdlg->hDevNames = pdlg.hDevNames;
}
....
}
-- snip dlls/comdlg32/printdlg.c ---
Regards
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------- Additional Comments From winebugger(a)piments.com 2007-13-05 14:15 -------
I'd be prepared to contribute if comments like this were not dismissed without
thought. There is absolutely no point in spending time producing patches for
something that has been dismissed as a non-issue and duped to a bug which has
no bearing it's contents.
If the bug is open and confirmed there would be a need for a patch. If it is
closed your call for patches makes not sense at all so don't try to turn the
issue round.
It shows how little you have read or understood of this bug before dismissing
it a second time since the response to wine command is clearly program and not
documentation.
Since you say this has already been discussed many times I suppose we have to
conclude that the consensus of wine devs is that when a user enters wine --help
then most useful response you can provide is : "print this page".
At least that should help him understand that wine is not windows.
I'd still be interested to know how you see this topic as a dupe of a meta bug.
Must be some subtle derivative of reverse polish logic.
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------- Additional Comments From focht(a)gmx.net 2007-13-05 14:11 -------
Hello,
--- quote ---
Perhaps this is just a race that is rarely hit on Windows because of different
code in ole32 or perhaps there
is something when running on Windows that keeps the DLL loaded.
I think the patch that apparantly caused the regression is correct though.
--- quote ---
Sorry, but this is neither a race condition nor "bad" code.
I wrote a simple test client (http://bugs.winehq.org/show_bug.cgi?id=8159) to
simulate the problem.
Basically said: You cant unload ole servers when destroying apartment without
looking at the ole server refcount itself.
A client *may* still hold and use a reference.
That's an information only the ole server has.
One solution would be to ask the server in COMPOBJ_DllList_ReleaseRef().
Beware: This is meant as quick fix, non-intrusive as possible (but working).
--- snip dlls/ole32/compobj.c ---
static void COMPOBJ_DllList_ReleaseRef(OpenDll *entry)
{
if (!InterlockedDecrement(&entry->refs))
{
EnterCriticalSection(&csOpenDllList);
list_remove(&entry->entry);
LeaveCriticalSection(&csOpenDllList);
if( entry->DllCanUnloadNow() == S_OK)
{
TRACE("freeing %p\n", entry->library);
FreeLibrary(entry->library);
}
else
{
WARN("unload skipped, client still holds refs to %s (%p)\n",
debugstr_w(entry->library_name), entry->library);
}
HeapFree(GetProcessHeap(), 0, entry->library_name);
HeapFree(GetProcessHeap(), 0, entry);
}
}
--- snip dlls/ole32/compobj.c ---
Though the general problem remains: with the last apartment data/list (module
entries) gone, there is no way to free com servers thereafter (except if the
client forces creation/destruction of apartment again with all interface
refcounts released)
To overcome this problem, ole server data structures which are used to track
lifetime have to be managed across apartments (e.g. at global scope).
Regards
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------- Additional Comments From ultragun(a)gmail.com 2007-13-05 14:07 -------
This trouble is very important for me. Please, fix his faster.
How can i help?
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-13-05 14:01 -------
Do those applications use the same engine? Are they related to each other? The
crashes look different at first glance, but the first one is clearly a heap
curruption, the 2nd one may be one too.
The only thing I saw that makes me suspicious are a number
of "0009:err:ddraw:IDirectDrawSurfaceImpl_GetSurfaceDesc Impossible/Strange
struct size 0" messages. I will write a test case for this.
Are there downloadable demos for these apps?
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-13-05 14:01 -------
Skype v2.0.0.97 is affected by this bug also.
Someone please add "regression" keyword here.
Wine-0.9.2 works OK, while Wine-0.9.15 do not.
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------- Additional Comments From scott(a)open-vote.org 2007-13-05 14:00 -------
Is there an update on this bug? Does Wine still segfault with -fstack-protector
turned on?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 13:49 -------
Did you enabled GLSL?
Thank you for a good bug report!
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:42 -------
I still do not have a performance regression.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
Keywords| |regression
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:40 -------
ddraw rewrite regression
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------- Additional Comments From neussite(a)gmail.com 2007-13-05 13:39 -------
Same problem here, all negatives switch to positives whenever the setting is put
into place.
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:35 -------
I'm working on the DIB engine. If I can find and fix it along the way I will.
This is one of things I'm looking out for.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:31 -------
closing
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:27 -------
closing
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |raptor405(a)gmail.com
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:24 -------
*** Bug 8384 has been marked as a duplicate of this bug. ***
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2007-13-05 13:24 -------
dupe
*** This bug has been marked as a duplicate of 5253 ***
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Summary: Diablo 1.0x "page fault on write access" Crash
Product: Wine
Version: 0.9.37.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raptor405(a)gmail.com
This seems similar to Bug 5451, which was resolved last year. However, I am now
having a similar/identical problem despite running the latest version of wine.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From truiken(a)gmail.com 2007-13-05 12:54 -------
Works for me too.
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Summary: Black & White 2 quirks and crash
Product: Wine
Version: CVS
Platform: PC
URL: http://lionhead.com/bw2
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanshow(a)gmail.com
Upon installing Black & White 2, copying the native d3dx9_25.dll, applying the
version 1.1 and 1.2 patches, and using the NO-CD patch (For SecuRom Reasons),
I'm able to start the game fine. The main menu looks fine, except that it's
missing all of the text, and pressing the highlighted button will start the
opening video sequence. Upon the end of the video sequence, the game
transitions into the game mode and crashes. Debug output is attached below.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.textpad.com/downl
| |oad/index.html
Component|wine-shdocvw |wine-misc
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-13-05 12:48 -------
Can you describe how to reproduce this bug? I installed textpad 4.7.3. I tried
going into configure->preferences, and then clicking cancel, but that worked fine.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Windows 98 |other
Summary|Errors in directdraw when |Errors in directdraw when
|trying to run an older |trying to run mechwarrior 2
|win95/98 game, eg. |titanium edition
|mechwarrior |
------- Additional Comments From thestig(a)google.com 2007-13-05 12:42 -------
attachment 6258 is a bit hard to read, but it looks like its trying to change
resolutions and failing?
Also, you're running Wine on Linux, not Win98, right?
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acsann(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |acsann(a)gmail.com
------- Additional Comments From acsann(a)gmail.com 2007-13-05 12:19 -------
I have verified that this bug also exists with the latest version of StreetSmart
Pro, version 4.5 using wine 09.37. I will be happy to perform other testing if
someone can tell me what is needed. One thing I can do is compare network
traces between Win and Linux.
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------- Additional Comments From rankincj(a)yahoo.com 2007-13-05 12:15 -------
Created an attachment (id=6267)
--> (http://bugs.winehq.org/attachment.cgi?id=6267&action=view)
WINEDEBUG=+seh,+tid,+commdlg
The relevant bit seems to be here. The dodgy one is "PageSetupDlgA":
0009:trace:commdlg:PageSetupDlgA (0x941ee4): hwndOwner = (nil), hDevMode =
(nil), hDevNames = (nil)
hinst 0x400000, flags 00000400 (PSD_RETURNDEFAULT|)
0009:trace:commdlg:PrintDlgA (0x33fcce): hwndOwner = (nil), hDevMode = (nil),
hDevNames = (nil)
pp. 0-0, min p 0, max p 0, copies 0, hinst (nil)
flags 00000400 (PD_RETURNDEFAULT )
0009:trace:commdlg:PrintDlgA exit! (1)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x42d723
Notice that I don't get a warning about an invalid heap here.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-loader |wine-directx-dinput
------- Additional Comments From dmitry(a)codeweavers.com 2007-13-05 12:02 -------
Changing component to dinput.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-05 12:00 -------
> This is chicken and an egg problem. If application did not destroy all of the
> objects, you should not be able to just unload the dll.
Windows unloads a dll which has created a thread or a window as well as Wine
does, that's a responsibility of a dll to make sure that it destroys all
critical resources before it gets unloaded.
> However there is a race in this code. Window doesn't get destroyed before
> owning thread exits and dll unloaded. I will see what I can do about this.
Vitaliy, the patch you sent to wine-patches looks reasonable, thanks!
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 11:36 -------
Closing duplicate.
If you want to contribute - please start sending patches for documentation if
you think it's lacking something.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 11:34 -------
Back to duplicate.
*** This bug has been marked as a duplicate of 75 ***
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 11:34 -------
*** Bug 4146 has been marked as a duplicate of this bug. ***
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------- Additional Comments From rob(a)codeweavers.com 2007-13-05 11:33 -------
Yes. There is a test for this.
Perhaps this is just a race that is rarely hit on Windows because of different code in ole32 or perhaps there
is something when running on Windows that keeps the DLL loaded.
I think the patch that apparantly caused the regression is correct though.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 10:42 -------
It would be nice if you would explain why a bug is invalid when you mark it as such.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 10:42 -------
It's invalid because ubuntu stopped recognizing my sound card.
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------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 10:32 -------
I am able to install Call of duty 2 just fine.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 10:21 -------
This is chicken and an egg problem. If application did not destroy all of the
objects, you should not be able to just unload the dll. BTW it could be not jut
a loader, bot OLE telling to unload the DLL without doing any checks. And loader
doing exactly that, again without doing any checks.
However there is a race in this code. Window doesn't get destroyed before owning
thread exits and dll unloaded. I will see what I can do about this.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 10:15 -------
It is too large and exceeds the 1MB limit to attach, how is this bug invalid?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-13-05 10:13 -------
PLEASE DO NOT ATTACH ANYTHING COMPRESSED!
IF YOU MUST, USE _COMMONLY USED ON LINUX ARCHIVERS_ GZIP AND BZIP2!
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philodido(a)hotmail.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From philodido(a)hotmail.fr 2007-13-05 10:08 -------
no solutions ?
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Installer
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Summary: wine is looking in wrong folder for Theme Hospital Setup
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to install Theme Hospital wine exits, the corresponding log
indicates it can't find SETUP.EXE in the WINSETUP folder on the cdrom.
Wine is looking in D:\SETUP.EXE\WINSETUP\Setup.exe instead of the path it should
be looking for it in at \WINSETUP\Setup.exe.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6256|text/plain |application/octet-stream
mime type| |
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From liquitsnake(a)gmx.net 2007-13-05 09:56 -------
This got fixed a few releases ago or something
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Summary: Sound Card not detected in Star Wars Force Commander
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The game Star Wars - Force Commander will not launch due to failing to detect a
sound card.
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------- Additional Comments From citizenr(a)gmail.com 2007-13-05 09:15 -------
yes, status right click works fine with your patch :)
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------- Additional Comments From citizenr(a)gmail.com 2007-13-05 08:00 -------
after more thought I think I got this with 1.7 too, it dies sometimes when
doing things in tray icon (right click on tray icon, then click on speed limit
menu and BAM its gone), It also died once or twice on its own, but I just
ignored it thinking its just a uTorrents beta thing.
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------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 07:31 -------
We call COMPOBJ_DllList_ReleaseRef(apartment_loaded_dll->dll) in
apartment_release() and then it calls DllMain with PROCESS_DETACH and it
crashes. Commenting this line out allows the installer to progress. Should
ReleaseRef be in PROCESS_DETACH?
while ((cursor = list_head(&apt->loaded_dlls)))
{
struct apartment_loaded_dll *apartment_loaded_dll =
LIST_ENTRY(cursor, struct apartment_loaded_dll, entry);
/*COMPOBJ_DllList_ReleaseRef(apartment_loaded_dll->dll);*/
list_remove(cursor);
HeapFree(GetProcessHeap(), 0, apartment_loaded_dll);
}
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------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 07:27 -------
trace:ole:apartment_release a0000000f: after = 0
trace:ole:apartment_release destroying apartment 0x1846d0, oxid a0000000f
trace:ole:COMPOBJ_DllList_ReleaseRef freeing 0x50060000
trace:ole:DllMain (0x7d240000,0,(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x1019bad
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=50061ff4
trace:seh:raise_exception eax=00195e88 ebx=7eaf7f80 ecx=50061fa0 edx=00110024
esi=0001004a edi=00000000
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Summary: Textpad crashed when aborting setting dialogue
Product: Wine
Version: 0.9.37.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elektroschock(a)linuxmail.org
Textpad 4 crashes wine Wine 0.9.37 when aborting the TextPad4 settings dialogue.
this does no occur with the previous release of Wine.
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------- Additional Comments From kavol(a)seznam.cz 2007-13-05 07:20 -------
it looks like it works in 0.9.37, shouldn't this bug be closed?
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------- Additional Comments From nikolay(a)vladimiroff.com 2007-13-05 07:03 -------
I'm using wine 0.9.37 and there is still no text in the main menu.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:43 -------
fixed as of 0.9.37
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:42 -------
invalid
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:42 -------
closing
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:40 -------
invalid
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:40 -------
fixed
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:39 -------
invalid
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ead1234(a)hotmail.com changed:
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----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:39 -------
fixed
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ead1234(a)hotmail.com changed:
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----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:38 -------
fixed
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ead1234(a)hotmail.com changed:
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----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-13-05 06:37 -------
Invalid
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------- Additional Comments From chaflamejas(a)gmail.com 2007-13-05 06:02 -------
same proble here. I'm using wine 0.9.37 in ubuntu 7.04
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-05 05:58 -------
I don't see that this is a loader fault, the dll has to clean up after itself
on DLL_PROCESS_DETACH.
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Summary: Errors in directdraw when trying to run an older
win95/98 game, eg. mechwarrior
Product: Wine
Version: 0.9.37.
Platform: PC-x86-64
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drarem(a)hotmail.com
I run from the wine/drive_c/Program Files/Activision/Titanium/MERCSWIN.EXE and
it tries to start but throws back some wined3d and directdraw errors. I tried
to set the OS to win98 and win95 using the wine configuration editor but still
get the same error.
I will attempt to attach the error as this is the first time I am using this bug
reporting tool.
Thank you.
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------- Additional Comments From blin(a)gmx.net 2007-13-05 04:03 -------
Looking at the Samba code that converts NTSTATUS to W_ERROR, they also convert
c0000024 to error code 6. While Wine seems to use this as "We don't have a valid
mapping", as far as I can see Samba doesn't. I figure that the mapping is valid
in this case and the fixme is bogus. However, given the way our error mapping
code is written, I'm not sure what the best approach to fixing this would be.
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------- Additional Comments From cygnus2(a)post.cz 2007-13-05 03:56 -------
Created an attachment (id=6256)
--> (http://bugs.winehq.org/attachment.cgi?id=6256&action=view)
WINEDEBUG=+all ~/tmp/wine/bin/wine "./heroes4c.exe" &> wine-debug
This is debug output from Wine compiled from source, maybe later i will try
distribution package too, but i must update whole Gentoo, then this can take
some days.
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------- Additional Comments From kujeger(a)gmail.com 2007-13-05 03:45 -------
The bug is still rearing it's ugly head in 0.9.37 :)
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jeremielapuree(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC-x86-64
Version|unspecified |0.9.37.
------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-13-05 03:25 -------
done as requested.
Joaopa
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------- Additional Comments From scheper(a)gmail.com 2007-13-05 03:11 -------
I have the exact same problem.
Games purchases suddenly show up as preloaded and won't run, other purchased
games won't show up at all. Any game I try to run gives the 'not subscrived' error.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
OS/Version|other |Linux
Platform|Other |PC
------- Additional Comments From thestig(a)google.com 2007-13-05 02:42 -------
The demo did not crash for me with today's wine from git.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|FIFA 2000 crashes in the |FIFA 2002 crashes in the
|startup (ddraw error) |startup (ddraw error)
------- Additional Comments From thestig(a)google.com 2007-13-05 01:28 -------
still crashing with wine 0.9.37.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From thestig(a)google.com 2007-13-05 01:11 -------
Works for me as well. Marking as fixed.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.longestjourney.co
| |m/download/demo/
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-13-05 01:05 -------
joaopa, cna you you fill in the hardware/os/version fields?
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------- Additional Comments From thestig(a)google.com 2007-13-05 01:00 -------
is this still a problem? the url to the app is a dead link.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Summary|simutrans sdl-88-10-5 aborts|simutrans sdl-88-10-5 aborts
|on startup |on startup
------- Additional Comments From thestig(a)google.com 2007-13-05 00:44 -------
simutran ran with with today's git.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From thestig(a)google.com 2007-13-05 00:38 -------
Game ran a little slow, but worked with today's git.
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------- Additional Comments From thestig(a)google.com 2007-13-05 00:33 -------
I can't seem to get the downloaded demo executable to run. Can you try running
the full game with Wine 0.9.37?
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------- Additional Comments From thestig(a)google.com 2007-13-05 00:27 -------
The game does not crash with current git, but it gets a LUA script error and is
not playable. Shall we close this bug?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|ftp://ftp.avault.com/demos/l|http://www.lemonade-
|ightshadow-demo.exe |p.com/download/light&shadow-
| |demo-setup.exe
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From thestig(a)google.com 2007-13-05 00:22 -------
game works with today's git.
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------- Additional Comments From thestig(a)google.com 2007-13-05 00:07 -------
I got this problem at 24 bpp as well. Try running X at 16 bpp or 32 bpp. Verge
worked for me at 16 bpp.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-13-05 00:01 -------
Reported fixed.
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------- Additional Comments From wine(a)alexrock.com 2007-12-05 23:56 -------
This problem seems to be fixed in the latest version 0.9.37
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 23:30 -------
Raising the severity - this probably a cause for many other bugs that are not so
easy to find. Also loader is a core component.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-loader
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 23:29 -------
I see what's going on. Wine just happily ripps the dinput.dll out of the memory
while it still has windows allocated. And I see no way to stop loader from doing
that.
dinput creates internal window and of course when it's being unloaded the first
message to that winproc will most likely segfault. And I see no attempts being
made in the loader or anywhere else to check for such things. And of course
nothing even tries to call DllCanUnloadNow().
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2007-12-05 22:08 -------
Duplicate.
*** This bug has been marked as a duplicate of 2666 ***
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |doctormo(a)gmail.com
------- Additional Comments From truiken(a)gmail.com 2007-12-05 22:08 -------
*** Bug 6670 has been marked as a duplicate of this bug. ***
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-12-05 22:08 -------
Bugs aren't fixed until the code is committed, but that does mean that this is a
duplicate.
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doctormo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From doctormo(a)gmail.com 2007-12-05 22:03 -------
This bug is fixed and patched with the following code:
http://bugs.winehq.org/show_bug.cgi?id=2666
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Summary: Knights of the Old Republic fails to launch with newer
wine versions
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
After successful installation and upgrading to 1.03,
launching swkotor.exe fails.
Last working version is 0.9.20 (with the already known mouse centering issue),
0.9.21 fails, 0.9.22-0.9.24 fail with different messages,
0.9.25-0.9.37+ all fail with the same messages.
See log for the different messages under different versions.
Using GNU/Linux Slackware 10.2 on x86, using ATI proprietary driver when
using wine:
$ fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI MOBILITY RADEON X700
OpenGL version string: 2.0.6458 (8.36.5)
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------- Additional Comments From thestig(a)google.com 2007-12-05 20:46 -------
can you try again with wine 0.9.37? The bug might be fixed.
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ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ploujj(a)gmail.com 2007-12-05 20:02 -------
This has been fixed in 0.9.37.
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http://bugs.winehq.org/show_bug.cgi?id=7629
liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From liquitsnake(a)gmx.net 2007-12-05 18:40 -------
Actually, this got fixed in 0.9.37, albeit working a bit slowly. Thanks @ Wine
devs :)
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 18:36 -------
If you can't read pasting here won't really help, as you won't read it anyway.
But just in case you do:
Note: If you choose to disable debugging support or use -fomit-frame-pointer or
--hash-style=both when compiling Wine, do NOT report bugs to Wine Bugzilla or
Application Database. Do not waste our time, as you have turned off the features
that enable us to help you..
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------- Additional Comments From cygnus2(a)post.cz 2007-12-05 18:08 -------
I understand, i can use distibution package ... but where is point?
I am normally downloading Wine source ... ./configure
--prefix=/home/username/wine , make, make install, rm -rf
~/wine/drive_c/windows, ~/wine/wineprefixcreate ... ~/wine/wine "game.exe" ...
what is wrong?
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------- Additional Comments From dank(a)kegel.com 2007-12-05 17:57 -------
The "installshield uses lots of cpu" issue might be a dup of bug 3817.
Ben, James knew which bug it was because he's a Jedi :-)
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------- Additional Comments From cygnus2(a)post.cz 2007-12-05 17:53 -------
Im running Gentoo on normal PC with x86 CPU (Sempron 2800+), i compiled Wine
from latest source package downloaded from SourceForge. Now i am using GCC
4.1.1. Why can be compiled improperly? Previous Wine version 0.9.36 works and
several versions before worked without problems too.
I tested in Wine 0.9.37 some others games - for example Trainz 2004 cz, Trainz
2006 demo, Heroes III complete, Warcraft2, No One Lives Forever 2 ... all
worked, only Heroes 4 not. But in older Wine 0.9.36 works all, including Heroes 4.
Now i cannot do regression test, i dont't have installed GIT, maybe later.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-12-05 17:33 -------
fixed
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ead1234(a)hotmail.com 2007-12-05 17:33 -------
Fixed as of 0.9.37
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ead1234(a)hotmail.com 2007-12-05 17:29 -------
Fixed as of 0.9.37
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------- Additional Comments From focht(a)gmx.net 2007-12-05 16:28 -------
Hello,
please rerun with options
WINEDEBUG=+seh,+tid,+commdlg
and report back.
Post the relevant section (as you did before), e.g. the lines around
PageSetupDlgA() call until exception.
Thanks.
Regards
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From truiken(a)gmail.com 2007-12-05 16:25 -------
Please do a regression test:
wiki.winehq.org/GitWine#regression_testing
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pg8p(a)virginia.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Tribex.exe hangs when run in|Tribes.exe hangs when run in
|wineconsole with curses |wineconsole with curses
|backend |backend
------- Additional Comments From pg8p(a)virginia.edu 2007-12-05 16:15 -------
I didn't realize that those options were changing, but I've made sure they don't
change again.
The command you're suggesting I run will not allow me to run this console
application from the shell. I only have ssh access to this box, so I need to be
able to run console apps using curses..
=\
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Summary: I can to install the Yahoo! Messenger ... but i can't to
see/use it!
Product: Wine
Version: 0.9.37.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: altdraven(a)yahoo.com
I'm trying to install Yahoo Messenger into my openSUSE Linux 10.2 ... all is
perfect until the end: Installation Complete!. But, after i am trying launch it
the program from the Desktop Icon ... and i only can see the dancing icon, no more.
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------- Additional Comments From russofris(a)hotmail.com 2007-12-05 15:53 -------
Created an attachment (id=6249)
--> (http://bugs.winehq.org/attachment.cgi?id=6249&action=view)
Console output with WINDEBUG='d3d'
I'm using gentoo, so I had to set FEATURES=nostrip when I compiled wine. I
hope I did it correctly...... Ping me if it looks like I did something
incorrectly.
Frank
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Summary: Heap corruption in kernel, leading to a page fault
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
My nephew's "Thomas" game used to work fine using Wine 0.9.35, but after
upgrading to Wine 0.9.36 it now page faults at start-up. The Wine kernel seems
to be deferencing a NULL pointer.
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------- Additional Comments From russofris(a)hotmail.com 2007-12-05 15:44 -------
Console log (cutting and pasting as it is so short)
fixme:process:IsWow64Process (0xffffffff 0x34fc34) stub!
fixme:actctx:FindActCtxSectionStringW 00000000 (null) 2 L"msvcr80.dll" 0x347b6c
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x176130) : stub, simulatin
g 256MB for now, returning 256MB left
fixme:imm:ImmReleaseContext (0x10026, 0x15d730): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a960, 260): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a984, 260): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a448, 260): stub
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound
to a state block, stream 0
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet
Wil attach debug log
Frank
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 15:27 -------
You described lots of unrelated to Wine stuff. It does not matter what xorg you
are using, as long as it's stable and you have properly compiled video drivers.
Get newest version of Wine (0.9.37), open new bugs for _each_ problem you
described here.
And please all non-Wine related stuff -> /dev/null
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 15:19 -------
Reinstall video drivers.
Closing invalid
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------- Additional Comments From furex.furetto+wine(a)gmail.com 2007-12-05 15:12 -------
Patch applied successfully on top of 0.9.37, however Kad broke after only about 3h.
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Summary: Odd host-system crashes and texture corruption
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
First up: this isn't really a Wine-specific bug report, but I'll use it as a
starting point to maybe shed some light on a very odd problem I had on one of my
machines (Athlon X2 system with Nvidia 7900GS graphics card running AMD64
Gentoo) and maybe even help debugging Wine; also, I'd like this problem
documented somewhere, so I'll start with the Wine Bugzilla. Excuse the length,
please, but this isn't easy to describe.
A couple of weeks ago (must have been the weekend of 7/8 Apr 2007), I updated to
xorg-server-1.1.1-r5 (among others; and I always check my system for consistency
with revdep-rebuild after updates) and then tried to continue my FarCry game
(Wine versions I used during this time were 0.9.33 to 0.9.36, which all behaved
the same as far as this call is concerned). I noticed some very strange
artefacts (looked like totally random pixels in textures). Closer inspection
revealed that it was only trees at large distances that were screwed up, once
you got closer and the engine rendered them with more detail, they were OK
again. It may have been just the alpha channel (100% transparent garbage -> no
problem; 0% transparent garbage -> problem). The effect is probably very similar
to the one described in BUG-3918, but pixels were a lot more random for me).
Installation broken? I made a parallel installation of the game and compared all
files of the two trees: all identical. The problem wasn't temperature-related
either, the machine was cold at this time and it didn't change warmed-up either.
OK, so far this sounds a bit like broken RAM or shaders on the video card, but
first up no other games exhibited problems like this (neither native ones like
Doom3/Quake4 at ultra high quality which'll pretty much use up all the card's
memory, nor Wine-emulated, very shader-intensive games like Max Payne II or
Stubbs the Zombie), second the errors always looked the same over engine
restarts and regardless of previous levels (highly unlikely for
broken/uninitialized memory), and third: the current state pretty much rules out
hardware (see below).
Now comes the really unsettling part: when I restarted Wine with FarCry, I
suddenly got a black screen and the machine was dead (not even switching to the
console via Alt-Del-F1 worked any longer, nor did pressing the power button
shutdown the machine; no blinking keyboard LEDs, though, so in all likelihood
not a kernel panic). The only thing that still worked was Alt-SysRq-[SUB]. I
couldn't find anything suspicious in the system logs afterwards, just regular
messages, then my Alt-SysRqs all of a sudden. I think this only happened with
FarCry, but at this time I can't swear it; I can definitely say that no native
software showed any problems with this setup, however. I got this effect two or
three times, then I downgraded to xorg-server-1.1.1-r4 on a hunch and lo and
behold: the crashes were gone. The screwed up tree textures in FarCry remained,
however.
When I upgraded my system the next week, there was a minor update to the Nvidia
driver and some X-libs fixes, but FarCry tree textures remained broken. Then I
upgraded from kernel 2.6.18 to 2.6.20, but I can't tell whether I tried FarCry
in between. Now last week (5/6 May 2007) there was another large bunch of
X-related updates in the Gentoo sync and a bitter pill to swallow:
xorg-server-1.1.1-r4 was no longer in the portage tree, so I had the choice to
try r5 again or downgrade to r0. I decided to give r5 another shot (along with
the rest of the updates) and started FarCry with bated breath and: no crashes.
And you know what? The tree textures were fine again all of a sudden (again,
consistently over engine restarts, and the fix didn't coincide with using a new
Wine version either).
So hardware problems can be pretty much ruled out because hardware doesn't
miraculously heal itself (at least not memory or shaders). xorg-server-1.1.1-r5
in itself probably isn't to blame either because although it obviously
manifested the crashes it now works. I don't even have a clue how the tree
textures can be fixed all of a sudden with just a couple of system upgrades.
Maybe something got screwed up in the 64->32bit emulation libs I have to use on
my system (Wine is compiled as 32bit-app), but even then I find it extremely
unsettling that running a user-space app like Wine (with specific software, i.e.
FarCry) could apparently crash my machine hard. Is it possible that some errors
in programming shaders could crash the card and take the rest of the system with
it? Since I only had crashes and texture problems in Wine, I'd like to use Wine
as a starting point to (hopefully) trace the root of the problem, because I find
it very hard to just forget about it. Maybe other people had this problem too
and can shed some more light on it.
Rejoice, I'm finally done now ;-). Thanks for your time.
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------- Additional Comments From gpongo(a)iglou.com 2007-12-05 14:10 -------
Which drivers do I check, and what's the best way for me to check them?
Is there a URL that has an RTFM I can read to resolve this?
Thanks,
Greg
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-12-05 14:05 -------
Invalid. Wine can't lock up your system. Check your drivers.
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Summary: wine (winecfg) locks up entire pc on startup
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gpongo(a)iglou.com
When I run wine with any argument (sol.exe or anything), or just winecfg by
itself, my computer locks up. The mouse freezes and the LEDs don't respond to
hitting the capslock or numlock keys. The hard drive light doesn't flicker when
I try to emergency sync (sysrq-s). I have to use the reboot button or power off.
It worked under debian sarge; I installed Ubuntu 7.04 fiesty fawn and wine
didn't work. I rm -r 'd the .wine directory and made sure no previous version of
wine was present before installing wine on Ubuntu (I think it installs 0.9.33).
Both it and 0.9.36 lock up identically. I ssh'd in from another PC, and prior to
the lockup, it prints "err:wgl:has_opengl glx_version is 1.4 and
GLX_SGIX_fbconfig extension is unsupported. Expect problems." exactly twice
before locking up. The lock up occurs about 5 seconds after that. The GL
problems remind me of bug 5822, except my PC locks up, too.
I'm going to try to get output using windbg and attach it.
Similar problems have been documented by others at these web sites:
http://appdb.winehq.org/commentview.php?iAppId=1163&iVersionId=1554&iThread…http://groups.google.com/group/comp.emulators.ms-windows.wine/browse_thread…
and this old wine entry:
http://www.winehq.org/pipermail/wine-bugs/2005-February/011745.html
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Summary: NM_RCLICK returns random garbage in NMMOUSE dwItemSpec /
uTorrent example
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: citizenr(a)gmail.com
http://msdn2.microsoft.com/en-us/library/ms650650.aspx
Ryan Norton/BitTorrent Developer:
>The problem with the right-click on the download/upload on the status bar is
>that the dwItemSpec member of the NMMOUSE structure wine sends on the status
>bar's NM_RCLICK event does not contain the expected value. On Windows it is
>the part number the user clicked on (zero-based index), but Wine sends a
>number for it that I don't know where it got the value for - i.e. appears the
>same for several of the status bar parts and sometimes even (randomly?)
>changes each time.
How to confirm:
-download http://utorrent.com
-run utorrent
-right click on status bar DHT part, you will see sheduler/DHT menu
-right click on status bar download/upload speed part, you will see sheduler/
DHT menu, but in windows you will get download/upload menu
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://files.filefront.com/T
| |ribes+Full+Game/;3172689;/fi
| |leinfo.html
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-12-05 13:21 -------
the game has been released as freeware, btw.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.36. |0.9.37.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Heroes 4 - no longer stars |Heroes 4 - no longer starts
------- Additional Comments From thestig(a)google.com 2007-12-05 13:14 -------
If you can, please do a regression test to find the patch that caused the problem.
http://wiki.winehq.org/GitWine#regression_testing
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------- Additional Comments From citizenr(a)gmail.com 2007-12-05 12:16 -------
http://utorrent.com/ has the same problem
Computer Guru:
>On the "Download Speed" graph, if you change the time-unit by using the
>scroll-wheel or the up/down keys the graph won't update.
>You have to actually use the mouse to select a time-scale.
Ryan Norton/BitTorrent Developer:
>It looks like this is because uTorrent uses CBN_SELENDOK - when the arrow keys
>are pressed windows sends the message but wine does not. However, if I use
>CBN_SELCHANGE it seems to work as expected on both (well I mean in this case -
>keep in mind that for uTorrent we can't really use CBN_SELCHANGE at the
>moment).
>
>Perhaps this is a compatability bug real windows has kept around - either way
>though supposively wine is aiming to be bug-to-bug compatable so perhaps the
>wine developers could use that info.
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http://bugs.winehq.org/show_bug.cgi?id=8372
Summary: UFO: Afterlight crashes with certain graphics options
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Running CVS + the "workaround 1" patch from bug #8037, it is installable,
patchable and playable.
After completing the first mission, it crashes when going into strategic mode.
Setting the "scenery background" graphics option to off fixes the crash. Game
uses opengl.
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------- Additional Comments From d1m1(a)gmx.ch 2007-12-05 11:53 -------
i could also reproduce that bug with wine-0.9.36(afair) in gothic 3.
the bug does not appear in half-life non-steam, (neither opengl nor direct3d mode)
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Summary: Capturing video with the yukon seom capture framework
results in bad output
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
I start Tomb Raider Legend with wine-0.9.37 using the yukon preloader (revision
67 (not the newest one), but current seom-version) of the seom capture framework:
http://www.neopsis.com/projects/yukon
ingame everything is fine (if reflection and water effects are off and shadows
and next gen mode are not enabled at the same time)
capturing a video (using F8 as hotkey for both start and stop capture) results
in a file /tmp/yukon.seom on my machine. Playing it with 'seom-player
/tmp/yukon.som'
shows me the captured ingame-sequence.
The video-image is turned 180° degrees and only fills one quarter of the whole
playback-frame (which is black) in the lower left corner, which is not desired.
Another effect is, that the HUD is not displayed in the video.
Using wine-0.9.32 the result is good and visually identical.
Newer versions i tested return the described undesired result (0.9.33,0.9.37)
I don't know if this is a bug in wine or the yukon seom capture framework.
I'm unable to get the newest version of yukon to work, so i can't say if the
newest version of yukon fixes it.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-12-05 11:43 -------
> IMHO Winecfg should check if the device is capable of GetVolumeInformation()
before trying to do it
Um...no. There's absolutely no harm in calling GetVolumeInformation, and if it
doesn't work, then you know you don't have proper access to the device. Invalid.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-12-05 11:30 -------
Fixed.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From truiken(a)gmail.com 2007-12-05 11:29 -------
It's fixed, not worksforme.
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------- Additional Comments From cheaterjs(a)gmx.de 2007-12-05 11:22 -------
How can I apply this patch to my wine tree to test it?
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Summary: Error with GetVolumeInformation()
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
err:winecfg:load_drives GetVolumeInformation() for 'A:\' failed, setting serial to 0
err:winecfg:load_drives GetVolumeInformation() for 'D:\' failed, setting serial to 0
This is produced if you run the auto-detection from winecfg, in case D:\ get
linked to "/media/cdrom0" or A:\ to "/media/floppy0".
IMHO Winecfg should check if the device is capable of GetVolumeInformation()
before trying to do it. It's some kind of enhancement, as it does not crash wine
or something.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-12-05 11:07 -------
0009:Ret user32.RegisterClassExW() retval=00000000 ret=753a2978
0009:err:dinput:create_hook_thread Error registering window class
These lines are before and very close to the point of the crash.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vitaliy(a)kievinfo.com
------- Additional Comments From dmitry(a)codeweavers.com 2007-12-05 10:55 -------
Vitaliy, the crash occurs in dlls/dinput/dinput_main.c,dinput_hook_WndProc(),
will you be able to have a look at it?
While inspecting the dinput code I noticed that "Hook_LL_CL" class
is registered using GetModuleHandleW(0) instance, any reason why not
DINPUT_instance? (It's most likely not related, but looks wrong to me).
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------- Additional Comments From vladimiroski(a)gmail.com 2007-12-05 10:52 -------
Dan Kegel, sorry I actually press response on the email from this site, I though
my answer will be listed here, but it's not.
Anyway, I do run eMule Plus as root cause this:
http://forum.emule-project.net/index.php?showtopic=42844&st=0
And I saw somewhere that eMule sends some kind of packages to ping (I though
they were ICMP or something like that) and they need root privileges to be send.
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------- Additional Comments From ken69267(a)gmail.com 2007-12-05 10:49 -------
I run the game in fullscreen. Window manager is allowed to control the windows
in winecfg.
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------- Additional Comments From vladimiroski(a)gmail.com 2007-12-05 10:46 -------
I guess... could I do something to Wine so it produce more important information
about the crash in in case it happens again?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 10:21 -------
Closing invalid
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 10:20 -------
INVALID. Resubmit with _ATTACHING THE LOGS_
If you can't read, here it is again:
Additional Comments: Please do not PASTE logs and back traces, (attach them
instead).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|test |wine-misc
Keywords| |regression
Summary|Heroes 4 - regression |Heroes 4 - no longer stars
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 10:19 -------
What distro? You Wine is improperly compiled. Please install binary version instead.
Not critical.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Component|website-bugs |wine-console
Priority|P1 |P2
Product|WineHQ Apps Database |Wine
Summary|fixme:curses:WCCURSES_GetEve|Tribex.exe hangs when run in
|nts Ooch. somebody beat us |wineconsole with curses
|is repeatedly displayed for |backend
|wineconsole execution of |
|"Tribex.exe -dedicated" |
Version|unspecified |0.9.37.
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-05 10:16 -------
Please stop changing:
Product:
Component:
Severity:
Priority:
If you do not understand what they mean don't change them!
As far as the real bug goes, use this instead:
wineconsole --backend=user Tribes.exe -dedicate
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------- Additional Comments From dmitry(a)codeweavers.com 2007-12-05 09:42 -------
Then it's clearly not a BitBlt related problem.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-12-05 09:40 -------
Can you generate another log with +relay,+seh,+tid,+win,+class? Please attach
full log, just compress it with 'bzip2 -9' first.
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------- Additional Comments From furex.furetto+wine(a)gmail.com 2007-12-05 09:16 -------
How strange it tries to bind 11291 which was Kad port in a previous
configuration, while 47772 is the port the client was meant to use. I grep'ed
config and there is no reference to that port.
I took a wireshark capture using 'port 47772' but I can't see anything of
interest (I have little experience with that tool, though) - I'll try to apply
the patch ASAP.
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------- Additional Comments From Eabin(a)gmx.com 2007-12-05 08:20 -------
adding a check for null, i am able to play the game!
in dlls/wined3d/device.c in line 4533 add:
if ( pIB == NULL ) return WINED3D_OK;
there are still problems with menu fonts not displayed, but if you guess the correct places to click,
you can start the training mission :)
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------- Additional Comments From philosophizationist(a)gmail.com 2007-12-05 07:29 -------
You'd probably be the only one working on it. Kudos if you can do it.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-12-05 05:57 -------
Tested with wine-0.9.37 and the spinners are still there in Office 2K.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-12-05 05:47 -------
Created an attachment (id=6243)
--> (http://bugs.winehq.org/attachment.cgi?id=6243&action=view)
Screenshot of font error when installing with wine-0.9.37
I tested again with wine-0.9.37. It became a little worse. Now I get a font
error message (see screenshot) as the first step of the installation. My poor
translation follows:
--------------------------
The font Tahoma Bold (TrueType) can not be installed. The
setup program will be continued but some screens will
probably do not look very good.
Success
|OK|
--------------------------
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------- Additional Comments From pg8p(a)virginia.edu 2007-12-05 05:33 -------
Actually, my error occurs with or without the use of "--backend=curses" .. I was
under the impression, regardless, that the curses was used when a console app
was available.
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marius.andreiana(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From marius.andreiana(a)gmail.com 2007-12-05 05:26 -------
Fixed in Fedora builds (thanks Andreas)
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------- Additional Comments From astardok(a)hotmail.com 2007-12-05 05:04 -------
I'm curious, is anyone actively tracking this bug right now? I notice a number
of comments from Jesse Allen, but is anyone else working on this?
I'm very interested in a resolution to this bug, and I've now done just barely
enough programming on Linux to where I'd like to look into some bug squashing.
Probably this one's more than I can chew, but I got a bit of spare time so I'd
like to investigate. At least, an extra pair of eyes couldn't hurt, right?
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Bug 1434 depends on bug 2864, which changed state.
Bug 2864 Summary: Intel Indeo5 video playback fails: "MCI:Could not create or use window"
http://bugs.winehq.org/show_bug.cgi?id=2864
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|
|iew.php?appId=502 |
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From jan.wine(a)zerebecki.de 2007-12-05 04:51 -------
Abandoned.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-12-05 04:39 -------
Created an attachment (id=6242)
--> (http://bugs.winehq.org/attachment.cgi?id=6242&action=view)
patch select to ensure readability
So looking over an enormous emule log that someone sent me, I see that emule
only ever creates 3 UDP sockets, all of them early on.
In order of creation:
* fd 38, handle 0xa8, bound to 0.0.0.0:0, closed very close to the end, works
perfectly sending and receiving
* fd 43, handle 0x3fc, emule tries to bind it to 0.0.0.0:11291 and fails
because it's already in use, then closes it immediately
* fd 144, handle 0x404, bound to 0.0.0.0:47772, closed very close to the end,
works perfectly sending, but receiving, after some time it hits EWOULDBLOCK,
and never tries to receive again!
Elaborating on that very suspicious last socket just before it breaks:
0009: get_message( flags=00000001, get_win=(nil), get_first=00000000,
get_last=ffffffff, hw_id=00000000 )
0009: get_message() = 0 { win=0x1002e, type=6, msg=00000373, wparam=404,
lparam=1, info=0, x=0, y=0, time=00a8e216, hw_id=00000000,
active_hooks=80000041, total=0, data={} }
0009:trace:winsock:WS_select read 0x34d078, write (nil), excp (nil)
timeout 0x34d17c
0009:trace:winsock:WSARecvFrom socket 0404, wsabuf 0x34bc14, nbufs 1,
flags 0, from 0x34d030, fromlen 16, ovl (nil), func (nil)
0009:trace:winsock:WSARecvFrom fd=158, options=0
0009: get_socket_event( handle=0x404, service=0, c_event=(nil) )
0009: get_socket_event() = 0 { mask=00000003, pmask=00000000, state=20000003,
errors={} }
0009:trace:winsock:WS2_recv fd 158, iovec 0x171c348, count 1 addr {
family 0, address 0.0.0.0, port 0 }, len 0x34d020, flags 0
0009:trace:winsock:WS2_recv recvmsg error 11
0009:trace:winsock:WS2_recv -> -1
0009:warn:winsock:wsaErrno errno 11, (Resource temporarily unavailable).
0009:warn:winsock:WSARecvFrom -> ERROR 10035
For some reason, emule tries a WSARecvFrom() on socket 404, which immediately
fails with EWOULDBLOCK (10035), normally an innocent error that means
"try again". It's the first and only time that emule ever gets
EWOULDBLOCK on any socket, but emule never tries again to receive from
that socket.
If emule was a UNIX app this would be an application bug. But this
behaviour clearly never happens on Windows, so it's a wine bug.
Why does it try a WSARecvFrom() on a socket that has no data?
* The call to WSARecvFrom is preceded by a call to select(), which asks
for readability (but we don't know for which sockets). So select()
could be reporting readability for sockets that aren't readable (this
is a possibility, it's a known fact that for eg. TCP sockets you
cannot use a blocking listening socket and poll for readability and then
call accept(), because readability is signalled before a successful
connection is established, so your accept() could block until the next
connection comes in. Maybe in the case of UDP sockets, readability is
signalled before the UDP packet is verified/checksummed, and then when
you try read, the packet is discarded, and if the socket is non-blocking,
there is now no data and it fails with EWOULDBLOCK. This theory is
very difficult to prove, it would require crafting a corrupt UDP
packet and seeing what happens to a select() on the socket that
receives it (any volunteers?)).
* Socket 404 is also WSAAsyncSelect()-ed just after creation to deliver
event mask 3 (FD_READ | FD_WRITE) to a window. Just before the call to
select(), the FD_READ event is delivered for socket 404, which, combined
with select(), could be causing emule to try WSARecvFrom, which fails
for the same reasons as above.
Either way, it looks like non-blocking I/O availability must only be
signalled when we are absolutely certain it can be performed.
This patch modifies select() to ensure there is data to read before it
returns readability. It could well be this is not enough, reading over
the source code for emule 0.47a I see that it didn't even use select(),
but just try to do I/O straight away when the FD_READ notification
arrived, so event notifications might need to be patched as well.
So please try this patch, and report whether emule/uTorrent work any
better.
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Summary: Heroes 4 - regression
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cygnus2(a)post.cz
Heroes of Might and Magic crashes immediatelly after start. In older Wine
versions on my PC works excellent (0.9.36) without any problems (except network
game, what is known bug 4374).
When i started Heroes 4 in Wine 0.9.37 and then Wine crash i had some problems
with sound in Wine 0.9.36. But when i started and played Heroes 4 in Wine 0.9.36
before experiments with 0.9.37 all works and sound was without dropouts or noise.
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------- Additional Comments From lich(a)math.spbu.ru 2007-12-05 04:27 -------
For me this bug appears every time I try to run any console app with curses
backend:
$ wineconsole --backend=curses cmd
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http://bugs.winehq.org/show_bug.cgi?id=5077
------- Additional Comments From marsliu2000(a)hotmail.com 2007-12-05 01:18 -------
Sorry for my last post, it was wrong. All intro films played fine in 0.9.34 just
because I didn't get any sound in Heroes V under 0.9.34. Now 0.9.37 brings the
sound back(I use oss driver.) and the films lead to crash the game again. Also,
I notice that the game crashes only at switching films. So now, under wine
0.9.37, the game can play any one of those three films. But if I only disable
one film in the xml file, the game will crash after it finishes playing one
film. Also, If I disable the sound again in 0.9.37, the game won't crash with
playing all three films.
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