http://bugs.winehq.org/show_bug.cgi?id=8277
Summary: Enhancement: NtQueryInformationThread with
ThreadQuerySetWin32StartAddress
Product: Wine
Version: 0.9.36.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
just before this gets lost on my harddisk i "backup" this information in
bugzilla database.
Maybe it's useful for someone working on extending NtQueryInformationThread :-)
In the past, i encountered a number of applications/installers which regularly
use NtQueryInformationThread info classes to gather thread information.
One of these is "thread entry point" information represented by
"ThreadQuerySetWin32StartAddress" information class.
This is currently not implemented in wine.
--- snip ---
fixme:thread:NtQueryInformationThread info class 9 not supported yet
--- snip ---
I added a working implementation (fairly straight-forward).
Callers can now query the address of thread entry point.
This is useful for clients which do not act as debuggers (debuggers get this
info for free in DEBUG events), e.g. for callstack/crash info/logging purpose
and the like.
I implemented only the "query" case, not the "set". This is on purpose.
Windows uses the "set" only once to transfer thread entry address into kernel
(BaseProcessStart(up)), Reactos does the same.
Wine has different init sequence so this is not needed at all (would have been
no use to modify entry point address after thread has started).
While adding some bits of code i noticed wine doesnt handle return data buffer
length mismatches in NtQueryInformationThread the way Windows and Reactos do.
Wine just copies data up to supplied length, even on length mismatch case.
Windows and reactos return STATUS_INFO_LENGTH_MISMATCH if returned information
class data size doesnt match the supplied one (length parameter).
One can verify this by call various information classes with wrong length.
The optional "returned length" parameter is only filled in success case (not
even if info class size mismatch or internal API fails).
Patch for ThreadQuerySetWin32StartAddress information class following in next
attachment.
Regards
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------- Additional Comments From truiken(a)gmail.com 2007-04-05 17:46 -------
Argghhh I never have the same media for these things!
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------- Additional Comments From ead1234(a)hotmail.com 2007-04-05 17:39 -------
I have a dvd edition(single install disc but I have 2 copies, and i tried both
discs), it came free with my video cards.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-04-05 16:13 -------
Created an attachment (id=6119)
--> (http://bugs.winehq.org/attachment.cgi?id=6119&action=view)
example XPath program
I've found that to start a XPath query from a non-root node one has to set the
node field of the xmlXPathContext and use xmlXPathEval - at least that's what
libxslt is doing. I'm attaching an example program to show how it works.
However I still couldn't understand how MSXML treats namespaces and I've found
that unless you change it with IXMLDOMDocument2_setProperty(doc,
"SelectionLanguage", "XPath"), selectSingleNode doesn't use XPath but something
called XSLPattern. That's probably what's implemented in
xsltCompMatchPatternList. I'll have to look into how it works.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-04-05 15:49 -------
It looks as though the second log still uses builtin crypt32, else we wouldn't
see all the trace:crypt:CryptHashData calls. So the bug must be in rsaenh
somewhere.
It looks superficially as though CryptAcquireContext might be failing, since
when using builtin rsaenh, the HCRYPTPROV argument to CryptCreateHash et al is
NULL. But the builtin rsaenh returns an index into a handle table rather than a
pointer, so the first returned handle is always 0. So the bug appears to be
elsewhere.
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me(a)gn0me.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From me(a)gn0me.org 2007-04-05 15:48 -------
I am no longer encountering this issue.
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http://bugs.winehq.org/show_bug.cgi?id=8276
Summary: Hitting screenshot button (printscreen) triggers two
screenshots
Product: Wine
Version: CVS
Platform: PC
URL: http://iro.ragnarokonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)gn0me.org
Hitting the PrintScreen button takes two screenshots, one for the keydown and
one for the keyup. I disabled the gnome-based screenshot program, it is only the
in-game screenshotter that's doing it. In Windows it never used to take two, so
I think this is a bug. Confirmed by my friend that the client doesn't take two
in Windows; however, can anyone confirm that they are also getting two in Wine?
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------- Additional Comments From o.oudin(a)free.fr 2007-04-05 15:40 -------
For the crash describe in this bug, as I had installed nvidia driver 97.55 with
the envy script (which is not officially supported by ubuntu for edgy), so I
remove it.
Then I install nvidia-glx (nvidia driver 87.76) and nvidia-restricted-module*
for my kernel from the official depot, and retest : It crash as well :(
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------- Additional Comments From assasukasse(a)gmail.com 2007-04-05 15:37 -------
i was able to perform a regression test, and posted the result here
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Summary: Future Pinball can't load tables without native crypt32
& rsaenh dlls
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://www.futurepinball.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o.oudin(a)free.fr
The program Future Pinball stores tables as encrypted files.
With builtin crypt32.dll and rsaenh.dll, load a table (or create a new one,
which load a template) failed.
With native dlls (taken from a real windows xp), loading works.
Steps to reproduce the bug, with a clean .wine directory :
- Download Future Pinball from
http://www.futurepinball.com/downloads/FuturePinballSetup_v1.6b.20061029.exe
- Install Future pinball : wine FuturePinballSetup_v1.6b.20061029.exe
- Copy from a real windows xp crypt32.dll and rsaenh.dll to
./wine/drive_c/windows/system32 (for native dll test)
- set Windows compatibility to Windows XP with winecfg
- run Future Pinball with one of the command lines below
- Click on File->New
Command line to run with builtin dll :
WINEDEBUG=+loaddll,+crypt wine Future\ Pinbal.exe &> builtin_crypt_loaddll.out
Command line to run with native dll :
WINEDEBUG=+loaddll,+crypt WINEDLLOVERRIDES=crypt32,rsaenh=n wine Future\
Pinbal.exe &> native_crypt_loaddll.out log.out
builtin_crypt_loaddll.out and native_crypt_loaddll.out are in attachments
I let you analyse these logs, but builtin_crypt_loaddll.out looks very weird
(dll are freed before call to CryptCreateHash)
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------- Additional Comments From silfreed-winehq(a)silfreed.net 2007-04-05 14:56 -------
Created an attachment (id=6115)
--> (http://bugs.winehq.org/attachment.cgi?id=6115&action=view)
Output from "WINEDEBUG=+font wine c:/Program\ Files/StarCraft/starcraft.exe 2>
~/log.txt"
I'm also experiencing this problem; attached is the output from my command:
WINEDEBUG=+font wine c:/Program\ Files/StarCraft/starcraft.exe 2> ~/log.txt
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------- Additional Comments From volker.groeschel(a)sap.com 2007-04-05 14:39 -------
I found some information in /sys/bus/scsi/devices/2:0:6:0 , e.g. that the
UnixDeviceName is /dev/sg2 and tried to rebuild the SCSI branch. But was not
successful yet.
This is an example I tried:
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2]
"Interrupt"=dword:00000010
"IOAddress"=dword:0000b000
"Driver"="WINE SCSI"
"FirstBusTimeScanInMs"=dword:0000000a
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Initiator Id 7]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Target Id 6]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Target Id
6\Logical Unit Id 0]
"Identifier"="DVB2000 Nokia rulez 2.21"
"Type"="CommunicationsPeripheral"
"InquiryData"=hex:09,00,02,02,20,00,00,00,44,56,42,32,30,30,30,20,4e,6f,6b,69,\
61,20,72,75,6c,65,7a,20,20,20,20,20,32,2e,32,31
"UnixDeviceName"="/dev/sg2"
Any ideas?
P.S. Should I move from bugzilla to a mailing list or forums, since it is not
about fixing the bug but finding a workaround?
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------- Additional Comments From hverbeet(a)gmail.com 2007-04-05 14:33 -------
This partially works for me with current git. Afaik the rendering is correct
now, but the demo does appear to run out of video memory sometimes (causing a
crash). I'm not completely sure why it would crash though, afaik OpenGL should
swap stuff from video memory to system memory if it runs out.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 14:04 -------
Thanks very much for yet another great tutorial!
So it's SecuRom /copy proctection related stuff. I heard Alexandre was going to
work on copyprotection (some day), so guess it's useful then to look into this
bug too. (Maybe we need a keyword copyprotection in bugzilla, might be handy)?
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------- Additional Comments From juan_lang(a)yahoo.com 2007-04-05 10:44 -------
--- quote ---
- I'll open a new bug for the non working builtin crypt32/rsaenh with logs of
both builtin/native runs (+loaddll debug channel is enough for you ?)
--- quote ---
+crypt is probably better. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=8274
Summary: "mswmsg" not supported
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delfick755(a)gmail.com
using the macromedia flash 8 IDE, whenever i copy or paste anything (wether it
be movieclip, text, actionscript, whatever) a little message window comes up
saying "command failed" and in the terminal it says this
http://delfick.storage.googlepages.com/flasherror.txt
i wouldn't have a clue, but after asking around in irc (quite a while ago), this
seems the likely cause
"fixme:rpc:alloc_serverprotoseq protseq "mswmsg" not supported"
...
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------- Additional Comments From stfan4cjk(a)gmail.com 2007-04-05 10:23 -------
im sorry the patch does work and I am able to install COD2 all the way except it
doesn't say its done with the installation.
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------- Additional Comments From nleuphony_bc(a)hotmail.com 2007-04-05 10:10 -------
A further update, first of all, I did indeed install using the following
instructions:
http://www.osfinancials.org/mediawiki/index.php/Linux_Client_Eng_Install_ma…
And i experience the problem even doing a fresh installation of ubuntu, wine,
and then osfinancials.
i have installed it on 3 pc's all of them pentium 3 systems, and it fails on
every one. I have also installed it on a amd 64bit system, and.. it works..
could it be the hardware that is the problem?
I am now installing it on a HP Pavillion ze4400 laptop, so far is has failed the
same way..
I am trying it now after a upgrade to feist, ubuntu 7.04.
Almost seems to be hardware related.. But I would have thought it should install
on the HP ze4400...
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------- Additional Comments From phoenix(a)mail.ru 2007-04-05 09:59 -------
i'm also experiencing this bug. Nvidia drivers 9755
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------- Additional Comments From phoenix(a)mail.ru 2007-04-05 09:54 -------
Confirmed for eve-online when using .36
However, 1st-2nd time i've ran the game i've seen game mouse cursor w/o x cursor
over it.
But that wine+eve installation caused some prolems (eve told me that only
directx 8.2 was present even after d3dx9 installation), so i've cleared .wine
dir and installed wine and eve again.
No message notifying about wrong dx, but x mouse cursor over game cursor appeared...
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------- Additional Comments From cimmo(a)libero.it 2007-04-05 08:55 -------
No Dan the app works thanx, just want to ask if there is some works done to
remove dep to dcom98.
no pushing :)
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------- Additional Comments From focht(a)gmx.net 2007-04-05 08:11 -------
Hello,
some typo/corrections after re-reading my educational pamphlet :)
--- quote ---
The cause for games to fail with FT_* on NT based systems is quite simple: it's
an additional braindamaged OS version check.
--- quote ---
The "fail with NT based systems" statement should read "wine NT configurations".
Wine happily returns valid exports which is just wrong for winecfg = 9X.
In real (native) windows NT, GetProcAddress( FT_* ) just returns NULL, causing
no harm.
--- quote ---
CorExitProcess() basically does this:
--- quote ---
It should read "__crtCorExitProcess()" ;-)
Regards
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------- Additional Comments From focht(a)gmx.net 2007-04-05 08:01 -------
Hello,
the main executable is wrapped by SecuRom 7.x software protection.
The cause for games to fail with FT_* on NT based systems is quite simple: it's
an additional braindamaged OS version check.
Seems they dont trust standard ways reading CurrentVersion registry subkeys and
GetVersion(Ex)() at all.
FT_Thunk() belongs to flat thunking API which is *only* supported and exported
by Win9X kernel32 binaries.
NT thunks (16 <-> 32 bit code) work quite different, it's called "generic
thunking" there.
To work around this problem, wine's loader needs to be changed the way it
returns API exports (e.g. GetProcAddress).
There are some ways to do it:
1.) Add some additional .spec prototype hint (containing version hint) and
compile a static list from .spec files (into some struct/array whatever) into
wine code.
This info gets checked against the export requested in kernel32 (GetProcAddress)
or ntdll (LdrGetProcedureAddress).
Return export address if allowed or not at runtime.
2.) Use dynamic list from some file. Read a list of OS dependant exports from
config file when the loader initializes at runtime.
This list contains exports which should never be returned to GetProcAddress()
calls on specific winecfg OS version.
That way, such braindamaged code will work too.
This applies to almost all SecuRom versions (and maybe other applications which
employ similar code).
--- snip ---
I've seen quite some applications that fail in the end like this one:
0009:Call kernel32.GetModuleHandleA(011bf1d4 "mscoree.dll") ret=00c5936f
0009:Ret kernel32.GetModuleHandleA() retval=00000000 ret=00c5936f
Then ExitProcess.
--- snip ---
This has nothing to do with this bug.
The application uses dynamic msvc 7.1 runtime, which implicitly pulls
mscoree.dll in.
Normally mscrt __crtExitProcess() calls just ExitProcess() but on newer versions
a call to __crtCorExitProcess() is made to ensure proper shutdown of managed
parts (even if you don't use managed = .NET code).
CorExitProcess() basically does this:
--- snip ---
hModule = GetModuleHandle("mscoree.dll");
if (hModule != NULL)
{
pfn = (PFN_EXIT_PROCESS) GetProcAddress( hModule, "CorExitProcess");
if (pfn != NULL)
pfn(status);
}
--- snip ---
If mscoree module or the export is not found it causes no harm.
It works as designed.
The reason for this additional (implicit) shutdown code is you have no control
whether a part of operation system or application dll (3rd party/injected) might
pull in managed stuff thats why this code exists.
Regards
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 07:44 -------
Created an attachment (id=6114)
--> (http://bugs.winehq.org/attachment.cgi?id=6114&action=view)
+wininet log, with patch reverted
Rob, I dunno if it's helpful, but here's the log, with your patch reverted (it
still can be reverted cleanly to current git). The application does not crash
then
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
Component|wine-kernel |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-05 07:38 -------
And the back trace is where? Please attach.
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------- Additional Comments From tvirus.nemesis(a)gmail.com 2007-04-05 06:25 -------
Trying a native ntdll.dll doesn't help. Then again, I didn't really think it would.
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------- Additional Comments From rob(a)codeweavers.com 2007-04-05 05:23 -------
After reviewing the patch again, it still looks fine. You'll need to attach a +wininet log.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|file name too long |cmd.exe doesn't support a
| |'cd C:\ && echo blah'
| |construct
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------- Additional Comments From scott(a)open-vote.org 2007-04-05 04:31 -------
Yeah I included one of the earlier patches in my .deb packages a while back
because I was a big player of this, but the patch seems to have crept back out.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 03:55 -------
This is request to Anstasius Focht, i remember you saying:"just throw some
binaries at me". Here's one ;)
I've seen quite some applications that fail in the end like this one:
0009:Call kernel32.GetModuleHandleA(011bf1d4 "mscoree.dll") ret=00c5936f
0009:Ret kernel32.GetModuleHandleA() retval=00000000 ret=00c5936f
Then ExitProcess.
This bug is just one of them. Any change to get a fine analysis again?
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------- Additional Comments From ead1234(a)hotmail.com 2007-04-05 03:23 -------
Directory listing of the X2 folder after installation, the folders present under
this directory are all empty.
01.cat 03.cat Database maps Readme13.rtf soundtrack
01.dat 03.dat images mods ReadMe.rtf t
02.cat 04.cat lang.dat mov recording x2files.xml
02.dat 04.dat loadscr Online Registration.url scripts
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------- Additional Comments From ead1234(a)hotmail.com 2007-04-05 03:21 -------
Created an attachment (id=6112)
--> (http://bugs.winehq.org/attachment.cgi?id=6112&action=view)
screenshot of wine stating installer was interrupted.
The actual game application is missing from the x2 folder. I have tried
removing my .wine directory and performed winecfg after compiling and
installing the latest version from git.
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------- Additional Comments From ead1234(a)hotmail.com 2007-04-05 03:17 -------
I'm still having the same problem with current GIT.
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveFolders"
err:msi:ACTION_InstallFiles Failed to copy L"D:\\" to L"c:\\Program
Files\\EGOSOFT\\X2 - The Threat\\mov\\00144.dat" (5)
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 03:11 -------
>Full Tilt works well here with 0.9.36.
That could very well be true. Once you have it installed and you've logged in
once, the behaviour of the application changes a lot. Also i know in some
packages (i thought debian irc) a fix for FullTilt has been compiled in. All
things reported in this bug are valid only on a new and fresh .wine.
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------- Additional Comments From truiken(a)gmail.com 2007-04-05 03:01 -------
If you'd read your own output, you'd realize that you're not using the right git:
"git, the filemanager with GNU Interactive Tools, is now called gitfm.
If you are looking for git, Linus Torvald's content tracker, install
the cogito and git-core packages and see README.Debian and git(7)."
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------- Additional Comments From martyspamtrap(a)comcast.net 2007-04-05 02:58 -------
Sorry for the slow reply.
Fallout Tactics uses a different engine than Fallout 1 or Fallout 2. It makes
use of D3D (for translucency?), where I think the others were only DDRAW apps.
It has failed to launch since 0.9.32 and still fails in 0.9.36 the same way.
Fallout 2 still works here on 0.9.36, but Tactics fails. Not sure where to get
a demo. Maybe I can mail someone a CD or collect debug info? Let me know.
(The e-mail address, in spite of appearances, is real.)
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us(a)edmeades.me.uk changed:
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CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |us(a)edmeades.me.uk
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------- Additional Comments From martyspamtrap(a)comcast.net 2007-04-05 02:50 -------
Full Tilt works well here with 0.9.36. A few new drawing glitches (because the
client software was updated, not a Wine regression), but nothing relevant to
advapi32 seems broken.
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------- Additional Comments From assasukasse(a)gmail.com 2007-04-05 02:49 -------
hello, i am running ubuntu feisty, and installed git package.
however i am unable to clone the git tree, i would have run a regression if only
i was able to.
this is the error i get when trying to
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 02:30 -------
If i have some time i'll try to fix a new patch later on, based on Anastasius'
comment #12. Thanks for analysis.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-04-05 02:28 -------
Anastasius, many thanks for the investigation. Patch sent.
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CC| |rob(a)codeweavers.com
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 02:26 -------
I did a quick regression test 'git bisect start dlls/wininet' and found this
patch to cause the crash:
http://www.winehq.org/pipermail/wine-cvs/2006-December/028405.html
Added author of patch
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------- Additional Comments From o.oudin(a)free.fr 2007-04-05 01:51 -------
- First of all, I had bad news :
Before doing a git bisec (which require a working compilation chain), I
reinstall 0.9.32 binaries and retest : It now crash as well !
So it's not a regression in wine binaries, but somehing that were updated in my
system that make wine crash now.
I don't know what it could be (there was kernel updates, xorg updates and a lot
of others thing).
My system is a Ubuntu Edgy up-to-date (I follow automatic updates), and I've
nothing installed by hand, except nvidia driver with the envy script. Everything
else is from offical ubuntu depots, except for wine that is from winehq depot.
It seems that Future Pinball didn't work also on Ubuntu Feisty, on AppDb, Peter
as sent a test data on feisty/wine 0.9.34, and it results with a crash as well.
(I first thought that was because of wine 0.9.34 when he sent his data, but now
I realised that it's more related to feisty)
I'd like to hear from others distros.
- I'll open a new bug for the non working builtin crypt32/rsaenh with logs of
both builtin/native runs (+loaddll debug channel is enough for you ?)
- For the DCOM98 needed, I remember that I've already test only with regsvr32
vbscript.dll, and running with builtin ole32, oleaut32. I'll also open a
separate bug when I'll able to retest it (the crash describe on this bug appear
before I can test vbscripting which is used during gameplay)
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Summary: At least in BYOND, text in it's RichTextBox is missing
letters & formatting.
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://games.byond.com/download
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: datatheandroid(a)gmail.com
It's a bit annoying. In DreamSeeker of the BYOND suite, it's missing letters
where it shouldn't be. Also, bold text isn't made bold!
Steps to reproduce this:
1. Download the BYOND suite for Windows (byond_355.exe)
2. Run byond_355.exe. It should install normally.
3. Run the file "byond.exe" which will be located in C:\Program Files\BYOND\bin
(or wherever you chose to install it) relative to WINE.
4. Create a key, or login with the Guest key (but the Guest key is limited and
you're banned from most games).
5. Get the "byond://" URL from http://games.byond.com/hub/Wizkidd0123/wiz_chat
(you may have to login to get it. You can get it via the "Join" button.
Right-click it and copy the link location.)
6. Hit "File" and "Open Location" in the BYOND Pager. Use the byond:// URL you
obtained from step 5 and click OK.
7. You should now be connected to wiz_chat, assuming the server is up (it
usually is).
8. You will now see distorted text. For instance, when it's supposed to say
"Android Data has joined The Lounge." it says "Androi Data has joined The
Lounge." Also, the join text is supposed to be bold, but it isn't.
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------- Additional Comments From stfan4cjk(a)gmail.com 2007-04-05 01:14 -------
patch works I am not able to install COD2 all the way.
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------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-04-05 00:51 -------
I can remember that in Windows there was some short timeout at game exit too,
but it was under 10s, IMO.
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Summary: Wizardry 8 game exit lasts 60s and throws an exception
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=2849
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
on Game exit Wine waits 60sec and throws an exception:
err:ntdll:RtlpWaitForCriticalSection section 0x172d90 "" wait timed out in
thread 0009, blocked by 0000, retrying (60 sec)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x217018
wine: Critical section 00172d90 wait failed at address 0x7bc303b0 (thread 0009),
starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc37f64
It seems the background music is done by separate thread and there is some timeout.
In Wine 0.9.14 game exits directly when 1. start game, 2. goto menu, 3. select
exit. If a game is loaded from save, then game exit hangs too.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 23:27 -------
I guess I should point out that getting Hyperterm to work may not get your app
to work. Better to tell us what your app is, and whether it's available to
download.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 23:25 -------
There are lots of ways apps look for serial ports. Some just use CreateFile
directly, and these should work fine. Some poke around in the registry, some
use setupapi. You might try getting a +registry,+setupapi trace to see if it's
doing either of the above. Vitaliy suggests one set of registry entries that
might help; there are others.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 23:02 -------
Try running the following commands:
cd ~/.wine/drive_c/StartUp
wine c:\\StartUp\\startup.exe
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------- Additional Comments From thetechnojedi(a)gmail.com 2007-03-05 21:37 -------
Ummm...same thing on my Linux box running Wine 0.9.22, which someone else on
wine App DB believed to work well with this game.
PLEASE all Wine devs who care about games, please submit thy patch!!!
In other words, It needs a cleric!
Tom A.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 19:52 -------
Did you created entries under [HKLM\Hardware\DeviceMap\SerialComm]? If not,
create them, something like:
"serialport1" = "COM1"
"serialport2" = "COM2"
"serialport3" = "COM3"
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|NO CHAR FOR KEYSYM |SAINT aborts with Error: The
| |file does not exist...
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 19:48 -------
What is the drive E: mapped to? Run winecfg, go to drives tab to check.
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Summary: Wine doesn't seem to recognize serial port
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jra(a)febo.com
I have a serial device that shows up on /dev/ttyUSB0. I can access it with no
problems using linux tools.
I've created a symlink "ln -s /dev/ttyUSB0 com3" in dosdevices. And, I've
changed the device permissions on /dev/ttyUSB0 to 0666 to avoid any problems there.
However, applications under wine don't seem to see the serial port. The
application I want to use is fairly obscure, so I tested with Hyperterm.
Hyperterm starts fine, but it will only attempt to create a Winsock connection;
it doesn't recognize any serial ports on the system.
The system, by the way, is Ubuntu 06.10 with an updated wine.
Any ideas?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|truiken(a)gmail.com |wine-bugs(a)winehq.org
Status|ASSIGNED |NEW
------- Additional Comments From truiken(a)gmail.com 2007-03-05 17:45 -------
..or Rob's got it taken care of :)
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Summary: DreamSeeker "soft-freezes" when an image is (supposed to
be) displayed
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://games.byond.com/download
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: datatheandroid(a)gmail.com
As the summary says, it "soft-freezes" (= I can't do anything with the app
anymore, but it still responds when I close it).
This happens when an image is displayed in the RichTextBox, which BYOND's "Dream
Seeker" uses sometimes. I can't turn this feature off either, so it's annoying
because I can be forcibly disconnected by joining any game that makes heavy use
of the \icon text macro (which, in BYOND's DM language, displays icons on the
RichTextBox).
FYI the "Text" button (which is activated by default as you use DreamSeeker)
uses a RichTextBox control, and that's the one malfunctioning.
Steps to reproduce this:
1. Download the BYOND suite for Windows (byond_355.exe)
2. Run byond_355.exe. It should install normally.
3. Run the file "byond.exe" which will be located in C:\Program Files\BYOND\bin
(or wherever you chose to install it) relative to WINE.
4. Create a key, or login with the Guest key (but the Guest key is limited and
you're banned from most games).
5. Get the "byond://" URL from http://games.byond.com/hub/Wizkidd0123/wiz_chat
(you may have to login to get it. You can get it via the "Join" button.
Right-click it and copy the link location.)
6. Hit "File" and "Open Location" in the BYOND Pager. Use the byond:// URL you
obtained from step 5 and click OK.
7. You should now be connected to wiz_chat, assuming the server is up (it
usually is).
8. To reproduce the bug, simply type a smiley, such as ":)". With the default
settings, this produces a smiley image on the RichTextBox. Instead, you'll get
an "Internal Application Error" and it just sits there till' you shut it down.
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------- Additional Comments From pixelsoul7(a)hotmail.com 2007-03-05 14:50 -------
I have this too.. the only bug that renders photoshop 7 useless for me under WINE
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------- Additional Comments From andrey.turkin(a)gmail.com 2007-03-05 14:45 -------
Created an attachment (id=6109)
--> (http://bugs.winehq.org/attachment.cgi?id=6109&action=view)
Don't fail if #WINDOWS stream missing
I took a look at utils.chm and it miss #WINDOWS stream in which case apparently
generic builtin layout should be used (btw if anybody have chm format docs i'd
really like to see them).
Hin-Tak, please try with this patch on top of previous patch (or on top of
current git head); hopefully it was last "big" issue.
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------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:22 -------
>From bug 7189:
Hi,
MSI files use a string table to store all different strings, and in the other
tables, only references to it are used. These references are usually stored in 2
bytes, but when there are more than (about) 2^15 strings, each reference takes
up three bytes. There may be also installers which use only one byte?
This is the case with Visual Studio 2005, for example, and there are other
applications in the AppDB which fail with the same error (invalid table size) as
well.
Two weeks ago I asked Mike McCornack about it on IRC, and he asked me to file a
bug, so here it is.
Regards
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:22 -------
Duplicate.
*** This bug has been marked as a duplicate of 7189 ***
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----------------------------------------------------------------------------
CC| |jandemooij(a)gmail.com
------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:22 -------
*** Bug 7258 has been marked as a duplicate of this bug. ***
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----------------------------------------------------------------------------
AssignedTo|mike(a)codeweavers.com |wine-bugs(a)winehq.org
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----------------------------------------------------------------------------
AssignedTo|mike(a)codeweavers.com |wine-bugs(a)winehq.org
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What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|mike(a)codeweavers.com |wine-bugs(a)winehq.org
Status|REOPENED |NEW
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----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |truiken(a)gmail.com
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:13 -------
Confirming.
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------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:11 -------
I have exams this week and next, but I'll start working on this after that.
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----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-03-05 14:10 -------
Reported fixed.
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------- Additional Comments From assasukasse(a)gmail.com 2007-03-05 13:44 -------
i performed a regression test:
on Current shareaza doesn't start
so up until wine 0.9.33
where it performs exceptionally good..
so latest wine that made shareaza work on my ubuntu is 0.9.33ubuntu feisty.
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------- Additional Comments From scott(a)open-vote.org 2007-03-05 13:42 -------
Is this still open? I've been getting users complaining about Full Tilt Poker
again.
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------- Additional Comments From angel.parrales(a)homemail.com 2007-03-05 13:10 -------
Upgraded to 0.9.36 and Still doesn't work.
Application is SAINT StratUp professional from http://www.saintnet.com/download.html
installer file is startup.exe, and application executable file is also named
startup.exe
and then a popup window with a message like "Error: The file does not exist,
creating E:\TEMDETMOV.TPS Path doesn't exist, press OK to leave application"
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------- Additional Comments From ncliang(a)google.com 2007-03-05 13:09 -------
This installed fine for me using current wine-git and the winetricks script from
www.kegel.com/wine/winetricks to add a fake ie registry entry. Should we close
this bug?
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 13:09 -------
--- quote ---
Could you also log a separate bug for the error when you run it with native
crypt32/rsaenh?
--- quote ---
Whoops, I meant _builtin_ crypt32/rsaenh, not native.
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angel.parrales(a)homemail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6059 is|0 |1
obsolete| |
------- Additional Comments From angel.parrales(a)homemail.com 2007-03-05 13:08 -------
Created an attachment (id=6108)
--> (http://bugs.winehq.org/attachment.cgi?id=6108&action=view)
log on terminal output
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------- Additional Comments From brandon.evans(a)gmail.com 2007-03-05 12:44 -------
I decided to invest $50 into a Geforce6 that supported dual monitor output and
loose the old Geforce 2 & 3 I was running.
Now WoW loads fine in opengl mode.
I suspect this bug has something to do with the older Nvidia drivers.
On a side note, Before I bought the new geforce 6, I booted into XP and ran WoW
on the geforce 3, and it was barley playable.
New glxinfo:
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.3
OpenGL version string: 2.1.0 NVIDIA 97.55
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-03-05 12:26 -------
This problem seems to be cause by incorrect network settings that I cover in
both my HOWTOs
Diablo 2 uses gethostbyname()...:
http://appdb.winehq.org/appview.php?iVersionId=49
"If you are going to play a direct TCP/IP game and the game tells you that it
could not detect a valid address, make sure about things:
1. Have a valid internet addressable IP address for internet play or proper
NAT forwarding.
2. Have a hostname other than localhost.
3. In /etc/hosts, have a valid hostname of your computer listed with your
current IP address you want to use and do not have your hostname listed with
127.0.0.1. Do not have "localhost 127.0.0.1" listed first either."
Warcraft III uses broadcast packets...:
http://appdb.winehq.org/appview.php?iVersionId=3126
"If you try to play using the Local Area Network option, and do not see a game
hosted from your machine on another or vice versa, and you are in the same
subnet, this is likely caused by not having a default gateway. The game relies
on sending UDP packets to the broadcast address and Linux will not send them
unless there is a default gateway or another rule to handle them. To fix it,
there are two methods:
Add a default gateway.
- OR -
Route 255. 255. 255. 255 to your local network.
See Wine Traffic #62 http://www.winehq.org/?issue=62 for another description of
the issue. This is not considered a bug."
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Upgraded to 0.9.36 and Still doesn't work.
Application is SAINT StratUp professional from
http://www.saintnet.com/download.html
installer file is startup.exe, and application executable file is also
named startup.exe
terminal output below:
[adolfo@dc85d14fb ~]$ wine --version
wine-0.9.36
[adolfo@dc85d14fb ~]$ wine /home/adolfo/startup.exe
Xlib: extension "XFree86-DRI" missing on display ":93.0".
Xlib: extension "XFree86-DRI" missing on display ":93.0".
Xlib: extension "XFree86-DRI" missing on display ":93.0".
fixme:system:SystemParametersInfoW Unimplemented action: 8202
(SPI_GETFONTSMOOTHINGTYPE)
fixme:system:SystemParametersInfoW Unimplemented action: 8202
(SPI_GETFONTSMOOTHINGTYPE)
fixme:system:SystemParametersInfoW Unimplemented action: 8202
(SPI_GETFONTSMOOTHINGTYPE)
Xlib: extension "XFree86-DRI" missing on display ":93.0".
Xlib: extension "XFree86-DRI" missing on display ":93.0".
[adolfo@dc85d14fb ~]$ wine c:\\StartUp\\startup.exe
Xlib: extension "XFree86-DRI" missing on display ":93.0".
Xlib: extension "XFree86-DRI" missing on display ":93.0".
fixme:win:GetProcessDefaultLayout ( 0x33f1b0 ): No BiDi
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: stub!
[adolfo@dc85d14fb ~]$
and then a popup window with a message like "Error: The file does not
exist, creating E:\TEMDETMOV.TPS Path doesn't exist, press OK to leave
application"
Regards,
Angel Parrales
P.S.: apologize for my shift key in the previous message.
Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=8247
>
>
> vitaliy(a)kievinfo.com changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> Severity|major |normal
> Component|wine-files |wine-misc
> Priority|P4 |P2
>
>
>
>
> ------- Additional Comments From vitaliy(a)kievinfo.com 2007-01-05 20:47 -------
> You are using really old Wine version - upgrade!
> What is the name of the application?
>
> And you SHIFT KEY STUCK >>>>.. phew mine did too - it's contagious!
>
>
http://bugs.winehq.org/show_bug.cgi?id=8234
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-03-05 12:09 -------
Nothing in the log leads me to think it's a bug in msi.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 11:38 -------
Also, I'm not certain whether you need to install DCOM98. You might try running
regsvr32 vbscript.dll, and running with builtin ole32, oleaut32.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 11:26 -------
Could you also log a separate bug for the error when you run it with native
crypt32/rsaenh?
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http://bugs.winehq.org/show_bug.cgi?id=8269
Summary: GetFileSecurityW() regression: does not work for
directories
Product: Wine
Version: 0.9.36.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
there seems to be a regression introduced due to recent GetFileSecurityW rewrite.
Some apps, for instance native msi service die on this.
--- snip trace ---
0019:Call advapi32.GetFileSecurityW(0018dbd4
L"c:\\windows\\Installer",00000001,61752264,00000040,61752244) ret=74651fd1
trace:file:CreateFileW L"c:\\windows\\Installer" GENERIC_READ FILE_SHARE_READ
creation 3 attributes 0x0
trace:file:RtlDosPathNameToNtPathName_U
(L"c:\\windows\\Installer",0x61752120,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\windows\\Installer" 520 0x61751e74 (nil))
trace:ntdll:NtCreateFile handle=0x61752128 access=80000000
name=L"\\??\\C:\\windows\\Installer" objattr=00000040 root=(nil) sec=(nil)
io=0x61752118 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000050 ea=(nil).0x00000000
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\windows\\Installer" ->
"/home/focht/.wine/dosdevices/c:/windows/Installer"
warn:file:CreateFileW Unable to create file L"c:\\windows\\Installer" (status
c00000ba)
trace:file:CreateFileW returning 0xffffffff
0019:Ret advapi32.GetFileSecurityW() retval=00000000 ret=74651fd1
0019:Call kernel32.GetLastError() ret=7471d86d
0019:Ret kernel32.GetLastError() retval=00000005 ret=7471d86d
--- snip trace ---
GetFileSecurityW() calls CreateFileW() with attributes = 0
In CreateFileW() before the call to NtCreateFile() is made, the options are set
by following snippet:
--- snip dlls/kernel32/file.c CreateFileW() ---
options = 0;
if (attributes & FILE_FLAG_BACKUP_SEMANTICS)
options |= FILE_OPEN_FOR_BACKUP_INTENT;
else
options |= FILE_NON_DIRECTORY_FILE;
...
--- snip dlls/kernel32/file.c CreateFileW() ---
This has severe consequences (at least on NT based systems).
With the FILE_NON_DIRECTORY_FILE flag set, NtCreateFile() returns
STATUS_FILE_IS_A_DIRECTORY because it encounters a folder ("c:\windows\installer")
This status is later remapped to "access denied" (0x5)
Calling CreateFileW() with that flags is expected behaviour and works like windows.
To get GetFileSecurityW() work for directories too, CreateFileW *must* must be
called with FILE_FLAG_BACKUP_SEMANTICS flag as file attributes.
That way CreateFileW() will succeed, returning a handle to directory on NT based
systems.
Leave Windows 95/98/ME alone (unsupported flag, Microsoft calls it 'broken').
So to fix this regression, add the FILE_FLAG_BACKUP_SEMANTICS flag to attributes
when calling CreateFileW():
--- snip dlls/advapi/security.c ---
BOOL WINAPI GetFileSecurityW( LPCWSTR lpFileName,
SECURITY_INFORMATION RequestedInformation,
PSECURITY_DESCRIPTOR pSecurityDescriptor,
DWORD nLength, LPDWORD lpnLengthNeeded )
{
...
hfile = CreateFileW( lpFileName, GENERIC_READ, FILE_SHARE_READ,
NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, 0 );
if ( hfile == INVALID_HANDLE_VALUE)
return FALSE;
...
}
--- snip dlls/advapi/security.c ---
CreateFileW is now called with FILE_FLAG_BACKUP_SEMANTICS attributes set.
Works for file and directories.
Trace with patched GetFileSecurityW():
--- snip trace ---
000e:Call advapi32.GetFileSecurityW(0018dbd4
L"c:\\windows\\Installer",00000001,60c47264,00000040,60c47244) ret=74651fd1
trace:file:CreateFileW L"c:\\windows\\Installer" GENERIC_READ FILE_SHARE_READ
creation 3 attributes 0x2000000
trace:file:RtlDosPathNameToNtPathName_U
(L"c:\\windows\\Installer",0x60c47120,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\windows\\Installer" 520 0x60c46e74 (nil))
trace:ntdll:NtCreateFile handle=0x60c47128 access=80000000
name=L"\\??\\C:\\windows\\Installer" objattr=00000040 root=(nil) sec=(nil)
io=0x60c47118 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00004010 ea=(nil).0x00000000
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\windows\\Installer" ->
"/home/focht/.wine/dosdevices/c:/windows/Installer"
trace:file:CreateFileW returning 0x70
fixme:ntdll:NtQuerySecurityObject
(0x70,0x00000001,0x60c47264,0x00000040,0x60c47244) stub!
trace:ntdll:NtQuerySecurityObject len=36
000e:Ret advapi32.GetFileSecurityW() retval=00000001 ret=74651fd1
--- snip trace ---
Regards
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------- Additional Comments From juan_lang(a)yahoo.com 2007-03-05 11:08 -------
Hi Anastasius,
yes, you're probably right: it would be better to unload the DLLs I've loaded
when wintrust is unloaded, rather than force them to be unloaded when the
process exits. In fact, crypt32 also needs this, for CryptSIPLoad and
CryptGetOIDFunctionAddress.
Question for you:
--- quote ---
- get around CertComparePublicKeyInfo() checks by adjusting the public key info
after cert creation to match the client one (couldnt find an easy way with
CertCreateSelfSignCertificate without rewriting/dup all the code)
--- quote ---
Could you elaborate? I suspect there's a bug in CertCreateSelfSignCertificate,
so I was wondering whether that's what you're seeing.
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------- Additional Comments From tehstealth(a)yahoo.com 2007-03-05 10:58 -------
Created an attachment (id=6107)
--> (http://bugs.winehq.org/attachment.cgi?id=6107&action=view)
Supcom install - WINEDEBUG=+msi,+msidb,+file wine 'D:/setup.exe' >& ~/msi.log
This thing is huge, but I can't find any significant error at the end. I
guessed msi because it was during the install, but I guessed as to the affected
component since I wasn't sure.
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http://bugs.winehq.org/show_bug.cgi?id=8268
Summary: REALPOPUP network messenger installed but not running
Product: Wine
Version: 0.9.29.
Platform: Other
URL: http://www.matro.it/site/show/english/realpopup.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mchiavegatti(a)uol.com.br
The installation process for the REALPOPUP went fine but when opened it does not
see any user in the network. Actually it does not recognize any network.
I already copied all the .DLL files to the WIN/SYSTEM32 folder created in the
virtual C drive.
Any information on how to proceed will be appreciated.
TKS.
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------- Additional Comments From matevz.jekovec(a)gmail.com 2007-03-05 10:22 -------
It's a command executed in Makefile chain. And it works fine using the
WindowsXP's cmd.exe shell. So it's definitely the && not yet implemented. Thanks.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 09:51 -------
The patch got accepted into wine Git so this should be fixed in Wine releases
starting from 0.9.37
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------- Additional Comments From us(a)edmeades.me.uk 2007-03-05 09:27 -------
wine cmd doesnt support the && yet... if thats where its being executed,
assign the bug to me as its on my list to do
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------- Additional Comments From der.fabe(a)gmx.net 2007-03-05 08:10 -------
I don't know of any other documentation for libxml.
Maybe xsltCompilePattern only uses the passed node if the XPath expression
explicitly requires to be top level (i.e. if it starts with "//"), but that's
complete guesswork on my side. If that is the case, one could work around the
problem by modifying the XPath expression before passing it to
xsltCompilePattern, but that's quite hacky.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 07:46 -------
You could try to run the application with WINEDEBUG=+message and WINEDEBUG=+win.
If one of them doesn't crash the application then attach the log.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 07:37 -------
Closing dup
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Status|UNCONFIRMED |RESOLVED
Component|wine-winelib |wine-misc
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 07:37 -------
not blocker.
and dup
*** This bug has been marked as a duplicate of 7940 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |assasukasse(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 07:37 -------
*** Bug 8267 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Summary|Future Pinball : crash when |Future Pinball : crash when
|playing a table (regression |playing a table
|since 0.9.33) |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-05 07:27 -------
Please do regression testing as described here:
http://wiki.winehq.org/GitWine#regression_testing
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 07:27 -------
Thanks for the test. Now I see - the last parameter to create_filtered_nodelist
is FALSE so only the direct children are checked. If we change it to TRUE (and
node->children to node) we will have some false positives. We pass the current
node to xsltCompilePattern - is it ignored? Do you know if there is some good
documentation of libxml/libxslt? (I've found only
http://xmlsoft.org/XSLT/html/index.html but it's not very informative. Looks
like I'll have to look into the sources)
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------- Additional Comments From rich(a)hq.vsaa.lv 2007-03-05 07:11 -------
Created an attachment (id=6105)
--> (http://bugs.winehq.org/attachment.cgi?id=6105&action=view)
WINEDEBUG=+message,+win output for ls latvija 3
running with those parameters crashes the application with message :
"Exception EAccessViolation in module user32.dll at 0007E147.
Access violation at address 7ED2E147 in module 'user32.dll'. Read of address
0100000B."
this happens during startup, when the application reports to be "initialising
user interface".
console output until the crash and after the 'ok' is clicked is attached.
as 'native' probably means one from windows, i can't test that, as i don't have
such a file :)
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o.oudin(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 06:53 -------
You could try to check if using native comctl32 changes anything. Also you could
try to generate a WINEDEBUG=+message,+win log.
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Summary: Shareaza crashing before GUI loads
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: assasukasse(a)gmail.com
i can't run shareaza because it hangs before being able to draw the window.
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------- Additional Comments From der.fabe(a)gmx.net 2007-03-05 06:10 -------
Created an attachment (id=6103)
--> (http://bugs.winehq.org/attachment.cgi?id=6103&action=view)
XPath testcase
The current implementation only walks through the direct children of the node.
Walking through the entire subtree would improve the problem as we wouldn't
miss any matches. However this method could find more matches than the native
implementation if the entire query appears in the subtree not at the top level
(See the attached test case).
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------- Additional Comments From rich(a)hq.vsaa.lv 2007-03-05 06:09 -------
indeed, wordpad with that parameter outputs a lot of toolbar messages.
tried a couple more times with the program, to be sure.
unfortunately, no additional messages were displayed.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 05:54 -------
Try to run `WINEDEBUG=+toolbar wine wordpad` - this should output lots of
messages. If it works for wordpad but doesn't work for the same command with the
EXE name instead of 'wordpad' then they are using a custom control (or you are
using a native comctl32). But that would be strange.
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tvirus.nemesis(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6097 is|0 |1
obsolete| |
Attachment #6098 is|0 |1
obsolete| |
------- Additional Comments From tvirus.nemesis(a)gmail.com 2007-03-05 05:50 -------
Created an attachment (id=6102)
--> (http://bugs.winehq.org/attachment.cgi?id=6102&action=view)
InnerSpace crashing on World of Warcraft
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------- Additional Comments From tvirus.nemesis(a)gmail.com 2007-03-05 05:44 -------
All that work was done on my laptop, so it may be a hardware issue.
This is the issue that I'm having on my desktop, and most the others from our
community have had when running Innerspace on Wine. The app itself normally
launches fine, can open up its different windows, patch it, etc. but when we try
to launch a game through it (ex. World of Warcraft), which is what it is
designed for, it crashes. Enverex has told me that it's a stack overflow error.
Doesn't matter what compatability mode it's in. The application's crash manager
is pointing to ntdll.dll. Wine isn't saying much at all. I'll go ahead and
attach everything.
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------- Additional Comments From rich(a)hq.vsaa.lv 2007-03-05 05:35 -------
it seems that WINEDEBUG=+toolbar is not valid, so there was no additional output.
also, the problem is still there with 0.9.36
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------- Additional Comments From d13f00l(a)gmail.com 2007-03-05 04:55 -------
As a side note, I believe this app is just doing a recv() in a loop every once
in a while, like on some sort of timer. It doesn't seem to be using select(),
so recv() returning -1 would be normal when there's no data to be read even once
we do get this resolved.
It was ALMOST working when I pretty much forced wine's implementation of
gethostname() to return a fake hostname I put in /etc/hosts that resolves to 0.0.0.0
It was showing other people in the server list, and actually showing created
games, but it'd show 2 of my own user names in the chat room since it was
recvmsg()ing it's own broadcasts.
Obviously that was just a hack and me playing around with debugging the
problems. Your suggestion to modify gethostbyname() is much better :)
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------- Additional Comments From blin(a)gmx.net 2007-03-05 04:36 -------
Uh, never mind my comments about the WS_recv call. Dylan pointed me at the fact
that the recv fails (which I noticed) and that causes the address structure to
be filled with random junk (I assumed this to be the other way around).
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------- Additional Comments From focht(a)gmx.net 2007-03-05 04:34 -------
Hello,
good to see some progress on the wintrust issue :)
Just a few annotiations to your inital provider loader impl (saw a patch on
mailing list)
You load providers but leak the modules (handles) stating "no way to unload
providers".
That may be api-wise true but as good developer there is always another way.
There exist scenarios where each provider function on specific action guid can
be implemented by a separate provider and where all provider functions are
implemented by one provider (e.g. wintrust).
Manage the data in a structure which holds action guid ( = key), provider
function pointers and provider dll handles ("max" case = all stuff implemented
by same provider).
Make a linked list with this, search criteria is the action guid.
Use some lock to guard list (e.g. critical section) and prevent race issues.
On first time WintrustLoadFunctionPointers() you just build up the managed list
"cache" from registry.
Create new entries and fill the data, action guid, module handles (LoadLibrary),
function pointers (GetProcAddress).
Beware of the "wintrust does it all by itself" case (compare name "wintrust.dll").
In that case just store the HINSTANCE supplied by wintrust DllMain and function
pointers to internal handlers.
On subsequent WintrustLoadFunctionPointers() calls, you just search the list for
action guid and return the list entry data, e.g. assign the function pointers to
CRYPT_PROVIDER_FUNCTIONS struct.
For a good design the data structures must be freed.
Appropriate place would be DllMain( DLL_PROCESS_DETACH)
Regards
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------- Additional Comments From blin(a)gmx.net 2007-03-05 03:53 -------
Using gethostbyname() to get the local IP is a bad idea on any host that has
more than one interface. Linux always regards lo as a valid interface, windows
only uses 127.0.0.1 if there's no other IP address assigned. I'm currently
working on a patch for that. As comment #4 says, there's also a problem with
broadcast messages.
Another thing that trips me up when looking at the trace is
trace:winsock:WS2_recv fd 87, iovec 0x1f3a23d0, count 1 addr { family 4096,
address 44.227.75.124, port 0 }, len 0xeaed34, flags 0
family 4096? IP 44.227.75.124? Are you at the UCSD? Have you been playing with
someone from there? This looks similar to bug #7299.
Oh well, nothing we can do but starting to fix some of the bugs. :)
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------- Additional Comments From o.oudin(a)free.fr 2007-03-05 03:28 -------
I didn't mention steps to reproduce the crash :
after starting Future Pinball, click on File->New Table, then click on the Play
button
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Summary: Future Pinball : crash when playing a table (regression
since 0.9.33)
Product: Wine
Version: 0.9.36.
Platform: Other
URL: http://www.futurepinball.com/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o.oudin(a)free.fr
Future pinball crash when trying to play a table ( It's a regression since 0.9.33)
With 0.9.32, I was able to play tables with the config below
Since 0.9.33, wine crash with a debugger trace (logs with 0.9.36 in attachement)
I'm on Ubuntu 6.10, x86, with nvidia driver installed (glxinfo show direct
rendering : Yes, glxgears works)
I use this wine config :
- crypt32.dll, rsaenh.dll, mfc42.dll, vbscript.dll copied from a windows xp
partition (crypt32.dll and rsaenh.dll are needed because Future Pinball store
tables encrypted, mfc42.dll and vbscript.dll because Future Pinball use VBscript
to script table's events)
- DCOM98.exe installed (builtin ole failed getting object classid
{b54f3741-5b07-11cf-a4b0-00aa004a55e8})
- Disable sound (in 0.9.32, sound was crappy), set wine compatibility to windows xp
- run with WINEDEBUG=+loaddll,+opengl
WINEDLLOVERRIDES=crypt32,rsaenh,ole32,oleaut32,rpcrt4=n wine Future Pinball.exe
I assign to wine-opengl, but I really don't know if this is the component crashing.
I'm available to do more testing with others debug channel, but I don't know
which could be usefull.
If needed, I can reinstall also wine 0.9.32 and provide log with channels you want.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-03-05 03:16 -------
Where do you execute this command? cmd.exe prompt, bat file, anywehre else?
Or is this a makefile rule?
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------- Additional Comments From matevz.jekovec(a)gmail.com 2007-03-05 02:59 -------
I tracked down the problem - it's the && (do something then, if succeeded)
comand. Is this supported in wine?
Example which doesn't work:
cd C:\ && echo blah
File not found
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------- Additional Comments From d13f00l(a)gmail.com 2007-03-05 02:58 -------
I've been looking heavily into this. There are multiple problems.
One issue is that this game uses the host name to determine what IP to bind the
sockets to. This is bad, many PCs have host names set to 127.0.0.1.
Secondly, packet broadcasts behave different between linux and wine, this is
debatable weather it should be fixed in the kernel or fixed in wine. There is a
thread on the linux-net mailing lists discussing this.
A fix could be implemented in wine...I believe if we bind to 0.0.0.0 if any apps
try to bind to the lan ip, and bind to the local interface, then in the select()
code, and recv() code, we can add code to throw out broadcast data with the same
ip of the local pc(i think this is proper behavior)
More research is needed. The problem is that in Windows, sockets can be bound
to the lan IP, and they will receive broadcasts from other IPs. This is not
true in Linux.
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------- Additional Comments From seitur(a)interia.pl 2007-03-05 02:37 -------
Sorry for abondoning this bug, now i'm back :) Till 0.9.30 is almost fixed. Game
is playable for me ,mouse is useable in game, however it is not that fast as in
windows (something like 60-70% of is speed).
Also redrawing is getting better ,so whole game is smoother - but it is still
room for improvement.
Can you pleases check your wine configuration ,and tell me what it is.
I get best result with full screen ,without any native dlls ,winxp compatibility
set and with allow wine to menage wine windows box checked.
Thanks
Sula
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------- Additional Comments From zajec5(a)gmail.com 2007-03-05 01:25 -------
Mikolaj Zalewski: thanks for info, you were right!
When I press key-combination with EUO focused, EUO detects it. When I press
that same key-combination with UO focused, EUO can't detect it.
So if I am right GetAsyncKeyState should works even if windows is not focused
and should detect keys from all windows, not only itself.
Is this possible to fix it with some simple patch?
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 00:39 -------
Could you provide a WINEDEBUG=+toolbar trace?
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-03-05 00:38 -------
I haven't looked into it. As far as I understand currently for Node.selectNodes
we traverse the whole subtree of the node and try to apply the pattern to every
node with xsltCompMatchPattern. What's wrong with it (except maybe for performance)?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-02-05 23:14 -------
This file name looks suspicious, and might be the source of the problem:
C:/canorus/trunk/src//scripting/canoruspythonPYTHON_wrap.cxx
Can you reproduce the problem if you execute the command line manually?
Does it help if you fix the above mentioned file name?
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------- Additional Comments From ead1234(a)hotmail.com 2007-02-05 22:46 -------
--- quote ---
Have someone pick it up and send in.
--- quote ---
Sent, thank you.
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------- Additional Comments From ahalda(a)vif.com 2007-02-05 22:24 -------
Created an attachment (id=6099)
--> (http://bugs.winehq.org/attachment.cgi?id=6099&action=view)
windows log
I've just tried it with wine 0.9.36, and it still crashes, despite the msi
fixes, with the same console logs as everyone else here.
However, I noticed that office dumps two log files into C:/windows/tmp, I will
attach them. A description of them is at http://support.microsoft.com/kb/826511
The last few relevant lines in the first file are:
Successfully launched MsiExec....
5/2/2007 10:51:35 PM Chained install return code: 1603
The last lines in the other file are related to dw.exe, another file on the
office CD in the msshared folder. I get a message 'fixme:imm:ImmDisableIME
(-1): stub' when I run this file, but nothing else and it returns.
Also, the files mention the possibility of verbose output - I tried this, but
the logs were the same.
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------- Additional Comments From speedy(a)fasttorr.com 2007-02-05 21:30 -------
This bug still exists on wine-0.9.36.
This is not related to PPPoE or UPNP since I'm using a static IP with no NAT.
I see this every few minutes, but I don't know whether it is related.
fixme:winsock:_remap_optname Unknown optname 19, can't remap!
fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname 0x00000013
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------- Additional Comments From jordanstudios2934(a)gmail.com 2007-02-05 21:18 -------
Tried the "mat_dxlevel 70" in console. Had no effect on the lighting
situation. Objects were still bright unless they were being acted on (picked
upped, pushed) in which case they would have correct lighting, not bright,
correct for current environment.
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Summary: file name too long
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matevz.jekovec(a)gmail.com
I'm trying to compile an application using cmake toolchain under wine and I get
"File name too long" when executing SWIG command.
cd C:\canorus\trunk\src && C:\swigwin-1.3.31\swig.exe -python -includeall
-outdir C:/canorus/trunk/src -c++ -IC:/Qt/4.2.3/include -IC:/canorus/trunk/src
-IC:/Qt/4.2.3/include/QtGui -IC:/Qt/4.2.3/include/QtXml
-IC:/Qt/4.2.3/include/QtCore -IC:/Qt/4.2.3/include/QtTest -Ic:/Python25/include
-o C:/canorus/trunk/src//scripting/canoruspythonPYTHON_wrap.cxx
C:/canorus/trunk/src/scripting/canoruspython.i
File name is too long
It works fine on WindowsXP. Is there an easy solution for this?
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------- Additional Comments From berg.foss(a)gmail.com 2007-02-05 19:59 -------
Sorry for incorrect change in severety level.
You can download the 157 test8 version in
http://www.slsknet.org/http://www.slsknet.org/157.htmlhttp://www.slsknet.org/download.html
here my tzconfig outut in ubuntu 7.04:
desktop@desktop-desktop:~/.wine/drive_c/Arquivos de programas/Soulseek-Test$
tzconfig
Your current time zone is set to America/Manaus
Do you want to change that? [n]: n
Your time zone will not be changed
then my time zone is AMT which is GMT-4 and I live in Brazil/Amazonas
state/Manaus city
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:59 -------
I asked you to do it from the console! Can you do it please and report your
findings?
Also note that your card is barely enough to run this game, even in dxlevel 70.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:51 -------
Sart 'wine winecfg' go to Audio tab and set "Hardware Acceleration" to
"Emulation". Also select OSS only.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |www.lavishsoft.com
Component|wine-directx-d3d |wine-misc
Summary|ntdll crash when trying to |InnerSpace crashes when
|launch InnerSpace |trying to launch
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:49 -------
ntdll doesn't crash, your program does.
Please run your program with this command and attach /tmp/relay.txt to the bug:
WINEDEBUG=+tid,+seh,+relay wine program.exe &> /tmp/relay.log && grep -A 20 -B
300 "seh:" /tmp/relay.log > /tmp/relay.txt
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-programs |wine-misc
Priority|P1 |P2
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:46 -------
Authors should run test programs not users.
Not critical.
Please provide links to download this test version.
What's the name of your time zone?
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------- Additional Comments From wine(a)avongauss.info 2007-02-05 19:44 -------
Also occurs in Civilization IV, specifically when interacting with another
civilization's ruler during trade negotiations or introductions. Civilization
IV does not appear to crash, but the other ruler's face is not properly drawn -
it actually rather comical, it draws the eyebrows and chin (moving when talking)
but the face textures are not present.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:43 -------
Closing dup
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:42 -------
Nope. The way this bug is filed is invalid. But knowing the subject - this is dup.
*** This bug has been marked as a duplicate of 8164 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |snoski3(a)yahoo.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-02-05 19:42 -------
*** Bug 8261 has been marked as a duplicate of this bug. ***
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------- Additional Comments From jordanstudios2934(a)gmail.com 2007-02-05 19:25 -------
ps. I set the dxlevel from the startup argument. not by using the in-game
console.
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------- Additional Comments From jordanstudios2934(a)gmail.com 2007-02-05 19:23 -------
Created an attachment (id=6096)
--> (http://bugs.winehq.org/attachment.cgi?id=6096&action=view)
Information about my gfx card
I tried it out at dxlevel 70. didn't affect the problem any.
I've attached info about my card and the driver.
I've got the pixel shaders turned on.
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------- Additional Comments From bloodofthedemons(a)yahoo.com 2007-02-05 19:00 -------
Created an attachment (id=6095)
--> (http://bugs.winehq.org/attachment.cgi?id=6095&action=view)
Elevator menu only test terminal output log
This second terminal log may prove more helpful for this particular bug entry
than the first, since in the first attachment log most of the actions taken
were to provide info for another bug for this game demo.
Actions taken during log:
* Starting game demo
* Starting new game, selecting Crypt Casino
* Entering Crypt Casino
* Attempting to right click and left click to bring up any menu for the
elevator, all attempts failed
* Rotating in-game perspective via bottom left-hand corner arrow buttons to
change view perspective and right clicking on the elevator from different
angles in failed attempts to bring up elevator options menu
* Exiting to Main Menu
* Exiting the game demo
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------- Additional Comments From der.fabe(a)gmx.net 2007-02-05 18:58 -------
The namespace issue is not the only problem.
For Xpath expressions with depth!=1 (e.g. "node1/node2" or "node1//node2")
msxml's IXMLDOMNode::selectNodes method finds all matching Nodes directly
below the current node i.e. matches where "node1" from the example is a direct
child of the current node. I know of no way to implement that with libxml.
xerxes might be able to do that, but it lacks C bindings. Also it would be a
lot of work to port wine's msxml from libxml to xerxes. Another option would
be to implement our own XPath parser, but that's a lot of work, too and feels
a little like reinventing the wheel. So, I don't really have a solution for
this problem.
Anyhow, even if you work around these two issues, civ isn't happy with builtin
msxml. I think this is due to missing type information because schema
validation is not implemented, but I'm not sure.
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Summary: Streaming Media Player v5.0: "Unspecified error" when
"Play from remote playlist..." is attempted
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.umediaserver.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ndwhite(a)gmail.com
Streaming Media Player installs and loads without any errors in wine-0.9.36.
After starting the player with "wine StreamingMediaPlayer.exe," the player loads
in the wine window. After selecting "Play from remote playlist..." from "Play"
and entering in a correct server and virtual directory, the player (within the
wine window) returns the "Unspecified error." In Windows XP, the program
connects to the server specified and begins streaming the playlist chosen. The
player currently works in Windows XP (the server or player is not at fault).
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------- Additional Comments From bloodofthedemons(a)yahoo.com 2007-02-05 18:51 -------
Created an attachment (id=6093)
--> (http://bugs.winehq.org/attachment.cgi?id=6093&action=view)
Terminal output log
As requested, the terminal output log for the Casino INC Demo, the following
actions were taken during this log:
* Starting the game demo
* Selecting to start with Crypt Casino
* Entering the Crypt Casino
* Hiring and placing several different staff members
* Attempting to bring up the Elevator options menu
* Exiting the Crypt Casino to the outside game world
* Exiting to the Main Menu
Thank you for requesting this information, I hope it helps
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------- Additional Comments From bloodofthedemons(a)yahoo.com 2007-02-05 18:47 -------
Created an attachment (id=6092)
--> (http://bugs.winehq.org/attachment.cgi?id=6092&action=view)
Terminal output log
As requested, the terminal output log for the Casino INC Demo, the following
actions were taken during this log:
* Starting the game demo
* Selecting to start with Crypt Casino
* Entering the Crypt Casino
* Hiring and placing several different staff members
* Attempting to bring up the Elevator options menu
* Exiting the Crypt Casino to the outside game world
* Exiting to the Main Menu
Thank you for requesting this information, I hope it helps
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------- Additional Comments From tvirus.nemesis(a)gmail.com 2007-02-05 18:37 -------
For anyone needing an innerspace login to test this, use sylvisj/nemesis
Also, d3dx9_30.dll is required for the app to work.
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Summary: ntdll crash when trying to launch InnerSpace
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tvirus.nemesis(a)gmail.com
When trying to launch InnerSpace (www.lavishsoft.com), the main window tries
to show but crashes immediately.
Kubuntu 7.04, default kernel, wine 0.9.36
http://www.pastebin.ca/468227 - all terminal output
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berg.foss(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P5 |P1
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berg.foss(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
Priority|P2 |P5
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------- Additional Comments From szdowk(a)wp.pl 2007-02-05 16:58 -------
Are you sure? For me it is still not working propertly :(
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andreas.bierfert(a)lowlatency.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreas.bierfert@lowlatency.
| |de
------- Additional Comments From andreas.bierfert(a)lowlatency.de 2007-02-05 16:43 -------
Hm, ssl support is probably missing as a result of a change in the standard
build environment a while back. Seems you are the first one to notice. As stated
in https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=238774 I will push an
upgrade asap.
An as a comment to Vitaliy: After the discussions a while back users installing
the meta package 'wine' get everything they need (at least on fedora).
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blin(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Security Problem |Problems with copy
| |protection?
------- Additional Comments From blin(a)gmx.net 2007-02-05 16:19 -------
Sounds like copy protection to me.. What application is that?
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-02-05 15:53 -------
It seems the problem is that GetAsyncKeyState notices only keys pressed in the
current process - if I run three copies of the test program under Windows and
press F5, all three of them prints the value $FFFF800x. Under Wine only the
program has the focus has an updates value of GetAsyncKeyState.
In this bug it's probably Ultima Online that get's the key so the EasyUO's
GetAsyncKeyState doesn't notice them.
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Summary: Type to Learn 3
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snoski3(a)yahoo.com
It installs but it won't recognize the sound card when you try to run it. The
animation is slow and it locks up when you try to access the list of users.
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Summary: Security Problem
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://www.sti-k12.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snoski3(a)yahoo.com
Can not access c:\windows\temp\glf12cf.tmp
fixme:ntdll:NtQuerySecurityObject (0x70,0x00000007,0x5257f0,0x0000f000,0x33e714)
stub!
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------- Additional Comments From django_2005-bastard(a)yahoo.it 2007-02-05 15:04 -------
Hi. No, no news. I still have the same problem (as shown in the Add Comm #4).
Probably the next skype version for linux will be almost the same as the 3.1 for
winox. We have to wait.
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o.oudin(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From o.oudin(a)free.fr 2007-02-05 14:04 -------
You're right, running glxinfo do the same result...
I haven't notice that my 3d acceleration was broken, I suspect a recent kernel
upgrade ...
Thx, I'll reinstall video driver and do more testing
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------- Additional Comments From scott(a)open-vote.org 2007-02-05 14:02 -------
Are you using the 0.9.36 feisty package? Is this in amd64 or 32 bit?
I already build-depend on libhal-dev in it. I'll also have amd64 packages
available within a few days (seriously this time)
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-02-05 13:49 -------
Created an attachment (id=6090)
--> (http://bugs.winehq.org/attachment.cgi?id=6090&action=view)
testcase
The probelm is that our MSXML doesn't handle namespaces in
selectNodes/selectSingleNode. I've attached a simple testcase showing it. I'll
have to look into libxml to see if this can be easly fixed.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|DUPLICATE |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-02-05 13:47 -------
The first dump if probably the same as in bug #4791 but the later is a problem
with MSXML that is still present. There is bug #8107 for MSXML problems with
Civ4 Warlords but the reported claims that this is something different than with
the original Civ4. So IMO this bug should stay open.
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jacek(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jacek(a)codeweavers.com 2007-02-05 13:22 -------
Patch is applied.
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------- Additional Comments From solo.25(a)gmail.com 2007-02-05 13:16 -------
Hi, any progress with resolution? I have a same issue - my login appears to sent
as ??? symbols and cause login rejection.
Ordinary x86, Ubuntu Feisty 7.04, Gnome, last wine. English location.
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goawaypleaseus(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6089|text/plain |application/x-gzip
mime type| |
------- Additional Comments From goawaypleaseus(a)yahoo.com 2007-02-05 13:15 -------
(From update of attachment 6089)
oops. wrong mime type. apologies.
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------- Additional Comments From andrey.turkin(a)gmail.com 2007-02-05 13:10 -------
The patch improves situation because from log it looks that chm has been found
and read has been started (though something went wrong then). Will look further.
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htl10(a)users.sourceforge.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6057 is|0 |1
obsolete| |
Attachment #6066 is|0 |1
obsolete| |
Attachment #6067 is|0 |1
obsolete| |
------- Additional Comments From htl10(a)users.sourceforge.net 2007-02-05 12:52 -------
Created an attachment (id=6088)
--> (http://bugs.winehq.org/attachment.cgi?id=6088&action=view)
debug trace after patch 6083
If I understand patch 6083 correctly, it is supposed to strip
off the part after "::" before passing the argument further down for
processing? Doesn't seem to work...
done with
WINEDEBUG=+warn,+htmlhelp wine Rgui.exe >& wine.debug.3
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------- Additional Comments From htl10(a)users.sourceforge.net 2007-02-05 12:48 -------
Patch 6083 doesn't seen to improve the situation beyond patch 6058...
Used 0.9.29 patched with fix for bug 7181, and it didn't crash, but same error:
Error in
print.help_files_with_topic("C:/PROG~FBU/R/R-2_~NLY.0/library/utils/chm/str") :
CHM file could not be displayed
Tried 0.9.16 and it crashed (presumably due to bug 7181).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.36. |0.9.32.
------- Additional Comments From truiken(a)gmail.com 2007-02-05 12:42 -------
Don't change the version.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.36. |0.9.35.
------- Additional Comments From truiken(a)gmail.com 2007-02-05 12:42 -------
Don't change the version.
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sylvain.costard(a)uhb.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.36.
------- Additional Comments From sylvain.costard(a)uhb.fr 2007-02-05 12:31 -------
no cursor under 0.9.36
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sylvain.costard(a)uhb.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.35. |0.9.36.
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------- Additional Comments From rossi.f(a)inwind.it 2007-02-05 12:21 -------
The patch #17 works like a charm.
Thank you very much!
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