http://bugs.winehq.org/show_bug.cgi?id=7824
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-22-03 23:16 -------
This doesn't have anything to do with msi.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-22-03 23:12 -------
Please search bugs before creation dups.
*** This bug has been marked as a duplicate of 3548 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Speeddymon(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-22-03 23:12 -------
*** Bug 7823 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7825
Summary: Can't install Rising Force Online
Product: Wine
Version: 0.9.30.
Platform: PC
URL: http://img403.imageshack.us/img403/3296/errokd5.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lemonsbr(a)gmail.com
When I try to install the game RISING FORCE ONLINE with wine 0.9.30, the process
stops with the errors:
fixme:advapi:LookupAccountNameW (null) L"lemons" (nil) 0x34f778 (nil) 0x34f770
0x34f774 - stub
fixme:advapi:LookupAccountNameW (null) L"lemons" 0x16b3b0 0x34f778 0x16b3c8
0x34f770 0x34f774 - stub
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"ValidateProductID"
err:msi:deformat_environment Unknown environment variable L"ALLUSERSPROFILE"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"ValidateProductID"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"SetODBCFolders"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"RemoveExistingProducts"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnpublishComponents"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"UnpublishFeatures"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnregisterTypeLibraries"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveODBC"
fixme:msi:msi_unimplemented_action_stub UnregisterFonts -> 1 ignored L"Font"
table values
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"RemoveRegistryValues"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnregisterClassInfo"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnregisterExtensionInfo"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnregisterProgIdInfo"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"UnregisterMIMEInfo"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveShortcuts"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"RemoveDuplicateFiles"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveFolders"
err:msi:load_media_info Failed to extract cabinet stream
err:msi:ready_media Unable to load media info
err:msi:ACTION_InstallFiles Failed to ready media
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
fixme:msi:msi_dialog_set_control_condition Unhandled action L"Default"
fixme:msi:msi_dialog_set_control_condition Unhandled action L"Default"
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-22-03 23:09 -------
Sure enough, I see the problem as advertised.
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------- Additional Comments From jan.wine(a)zerebecki.de 2007-22-03 23:02 -------
The tests you made is still useful. I just checked and found no test in
dlls/gdi23/tests/ references NUMCOLORS. It should be welcome if you add is as a
wine test in that directory and submit it (changed to expect the correct behaviour).
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------- Additional Comments From vlad1977(a)gmail.com 2007-22-03 19:55 -------
I used to have the latest version of wine. It complained with abscence of Direct
X 9c or higher. I thought this old version has a bug-fix for that problem and
having it installed instead of the latest one would resolve all issues.
So do you still think I need to install the latest wine version? How should I do
it properly to avoid problems with DirectX support?
Vlad.
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------- Additional Comments From Speedator(a)gmx.de 2007-22-03 18:39 -------
Ok, I got this, too:
"err:module:import_dll Library MSVCR80.dll (which is needed by
L"C:\\windows\\048298C9A4D3490B9FF9AB023A9238F3.TMP\\WiseCustomCalla.dll") not
found"
So this is a problem of failing MSVCR80.dll
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Summary: Steam MSI-package runs with recurring error
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speedator(a)gmx.de
While the installation with a new install for Steam
(http://www.steampowered.com/v/index.php?area=getsteamnow&cc=DE) I got this
pop-up several times: "Error in custom action. The library
c:/windows/048298C9A4D3490B9FF9AB023A9238F3.TMP\WiseCustomCalla.dll is invalid
or could not be found."
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2007-22-03 17:37 -------
Just out of curiosity, if you run wine like:
WINEDEBUG=err-dsound wine gw.exe
Does the stuttering persist?
How bout with WINEDEBUG=dsound-err wine gw.exe ?
How bout with WINEDEBUG=-all wine gw.exe ?
And lastly how bout with wine gw.exe &>/dev/null
Each of those commands either turns off a debug channel or outputs it to
infinity. If any of them work to prevent the actual stuttering, it may be that
the debug channel rendering on the screen is causing it. If not, it is
something else in the dsound driver.
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dv5a(a)dc.uba.ar changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From dv5a(a)dc.uba.ar 2007-22-03 17:09 -------
This bug is invalid. It seems MSDN documentation is inaccurate. I've run the
testcase in a machine with w2003 and it behaved the same as in Wine.
Several other sources confirm that it returns -1 if more than 256 colors, even
Petzold's book "Programing Windows"
Sorry for this wrong bug report. My app must be crashing for something else.
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http://bugs.winehq.org/show_bug.cgi?id=7823
Summary: Windows and xorg icons appear on Desktop and in menu
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.rarsoft.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
Make sure your setup is working and able to make icons in both the menu and
desktop. Make sure that in winecfg, under the Desktop Integration tab, the
Desktop shell folder is set to link to your xorg desktop.
Install WinRAR and tell it to create the Desktop icon. Once install is
finished, look at your xorg desktop and there will be 2 icons for WinRAR, one
with a MS flag logo (indicating it is a .lnk file) and one that will either be
blank, or will have the program's icon (indicating it is a .desktop file)..
If you go back and disable the checkbox for linking the windows desktop folder
to your xorg desktop folder, then you only get one icon (the .desktop file),
while the .lnk file is placed into the windows desktop folder on your fake drive c.
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Summary: lack of a Start Menu folder or symlink in
drive_c/windows/profiles/(user) causes program menu
icons to not be directed to the xorg menu
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.rarsoft.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
Example:
WinRAR installer, clean .wine with default setup, having only run wineprefixcreate.
Install WinRAR, and tell the installer to create Start Menu and Programs icons.
The icons do not show in the menu even after wineboot and reboot. look in
drive_c/Program Files/WinRAR and there is another folder named WinRAR in there
that has the icons, both the .lnk and .desktop files.
Now go back to that default install I mentioned before, and this time create a
Start Menu folder in drive_c/windows/profiles/(user)
Install WinRAR again and tell the installer to create the Start Menu and
Programs icons again.
Run wineboot
Reboot
Look in your menu and the .desktop icons are there.
Now do the same steps as before but this time, make a symlink called Start Menu
instead of a folder. The symlink should point to ~/.local/share/applications/wine
This time when install is finished, and you have run wineboot and rebooted, the
.desktop and .lnk icons will be there.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From Speeddymon(a)gmail.com 2007-22-03 16:36 -------
Making this bug invalid and filing 2 new bugs for the real issues.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-22-03 15:42 -------
Very strange... When I use the following command to start Word, I get the
registry error message described above:
$ wine .wine/drive_c/Programme/Microsoft\ Office/Office/WINWORD.EXE
But when I use the commmand with "MS path style", everything works fine:
$ wine "c:\Programme\Microsoft Office\Office\WINWORD.EXE"
Is this a bug or a feature?
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fpga(a)pacbell.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From fpga(a)pacbell.net 2007-22-03 14:10 -------
Xilinx 6.2 now installs and appears to run fine. I did not do a lot of testing,
but I did an install into a clean .wine directory. I had to modify
dlls/user32/edit.c to eliminate margins in the edit control, in order to be able
to enter the installation code, but that is a separate bug.
I had to find and install msvcr70.dll and mfc42.dll to run Xilinx ISE. With
that, I ran a simple VHDL source file through the entire synthesis and build
process, and opened the resulting ncd file in fpga_editor. Not an exhaustive
test, but things seem to be working fine.
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
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Summary: EVE Online map has problems with orbit lines
Product: Wine
Version: CVS
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
When using the map in Eve Online on system zoom level the planets have their
orbit pattern drawn on the map. These lines are to dark/missing in some cases.
This is a regression after:
http://source.winehq.org/git/wine.git/?a=commit;h=266fc77cf0dcad53155b05b55…
by Stefan Dösinger
The armor repairer effect was fixed by this change but the map broke with it.
(see screenshots)
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://www.adobe.com/cfusio
| |n/tdrc/index.cfm?product=dre
| |amweaver&loc=en%5Fus
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-22-03 13:16 -------
download requires registration...
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------- Additional Comments From zthg4821(a)gmail.com 2007-22-03 12:12 -------
Another thought: As I stated in Comment #5, the problem with local web interface
sessions seems to have appeared only recently, so is it possible that the reason
the patches work with eth0 but not lo is because of some regression introduced
around Wine 0.9.32?
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------- Additional Comments From zthg4821(a)gmail.com 2007-22-03 10:55 -------
Damjan: Did you intend for event.patch to be applied on top of the changes from
send.patch? The only way I could get event.patch to apply cleanly against the
Wine 0.9.33 release sources was to first apply send.patch.
Anyhow, the patches seem to fix all the problems with remote web interface
sessions, at least on my LAN. I don't see any missing images and all the pages
load and function fine. Good work!
Unfortunately web interface sessions through lo (with the default MTU, not 1500)
are still broken. A couple of images are still failing to load after login, as
before.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-22-03 10:18 -------
The patch has been committed, please retest and close if appropriate.
P.S.
It would be nice to test in both Win9x and NT modes.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dank(a)kegel.com 2007-22-03 09:53 -------
You can't just keep filing the same bug.
The way to get attention is to add more detail
to the existing bug, e.g. find other applications
that have the same problem, attach the kinds of
logs that have helped debug similar problems
before (e.g. WINEDEBUG=+psdrv), provide a minimal
test case with source code, etc.
*** This bug has been marked as a duplicate of 4397 ***
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |steve(a)dir.bg
------- Additional Comments From steve(a)dir.bg 2007-15-03 01:55 -------
Is anybody there?
------- Additional Comments From dank(a)kegel.com 2007-22-03 09:53 -------
*** Bug 7820 has been marked as a duplicate of this bug. ***
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lucads(a)email.it changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From lucads(a)email.it 2007-22-03 09:27 -------
Thank you everybody, reinstalling the application under wine 0.9.33 resolved the
problem under ubuntu 6.10 edgy eft.
Bug can be considered closed.
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Summary: A program can't get the available printers and crashes
Product: Wine
Version: 0.9.25.
Platform: PC
URL: http://bugs.winehq.org/show_bug.cgi?id=4397
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)dir.bg
As I described in bug 4397 I can't run an important for me Windows program under
Debian Etch. That's the only reason to use Windows in a tiny shop for computer
peripherals. Please help!
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------- Additional Comments From mahasler(a)gmail.com 2007-22-03 07:50 -------
I think that's another problem. The Worms Forts demo I've got here works with
wine 0.9.19, I think you have a newer one. The one I have crashes when you try
to quit, though (it freezes for a minute or so). So I think we've actually got
more than one bug here.
I'll do regression testing of the retail Worms3D tonight (as Lei asked for).
Btw, I once had a demo of Worms3D which also crashed (I'll see if I still have
it somewhere), however I found another one that worked great (up to 0.9.19).
There seem to be alot of issues here, so I think it may be best to concentrate
on the retail Worms3D for now and see if/how the the other versions are affected.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |ftp://ftp.planet.nl/pub/plan
| |et/games/win95/wormsforts_de
| |mo2.zip
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-21-03 16:00 -------
The demo mentioned can be downloaded from the added site. However, it crashes
too for me with wine-0.9.19. Had to go back to wine-2005may to get something
running. If i have some time i'll try do regression test for the demo.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-21-03 16:01 -------
The demo mentioned can be downloaded from the added site. However, it crashes
too for me with wine-0.9.19. Had to go back to wine-2005may to get something
running. If i have some time i'll try do regression test for the demo.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-22-03 06:48 -------
i'm currently trying to regression test "Worms Forts: Under Siege", but it's
giving me quite some headaches.
To compile back to wine-20050524 i had to:
add # define CLK_TCK CLOCKS_PER_SEC to /usr/include/time.h
remove my freetype-devel.i386 package
add following to LDFLAGS:
export LDFLAGS="$LDFLAGS -Wl --hash-style=sysv"
Let's see if i can get anywhere, sigh
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giuseppe.bilotta(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From giuseppe.bilotta(a)gmail.com 2007-22-03 04:17 -------
Ok, AJ commited the patch. Thanks all.
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------- Additional Comments From nlaw(a)nildram.co.uk 2007-22-03 03:34 -------
I can then test it with a licensed version if you get the demo working.
Regards
Nick
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------- Additional Comments From nlaw(a)nildram.co.uk 2007-22-03 03:32 -------
I can order a demo copy (UK resident) and mail it to US or whereever. Who's the
developer that's going to fix this ? Dan, Jonathan ?
Sage is the No.1 finance software in the UK amongst business so fixing this
would make a big impact amongst that group.
Regards
Nick Law
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-22-03 02:45 -------
Someone submitted a testresult for this, and rated it as gold, so maybe it runs
now without crashing. Could anyone give it a try? Thanks in advance
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------- Additional Comments From dank(a)kegel.com 2007-22-03 00:39 -------
Hmm. I updated to git (which seems to have your patches already).
When I install now, I still get the "Unable to open active database" dialog.
Maybe I got it before, too, but didn't notice.
And now the app actually crashes during startup (instead of hanging).
The crash is in... xerces. Doesn't look like Wine code at all, judging
by the stack. I'll attach the +ole log.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-21-03 23:57 -------
Than it's invalid.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From juan_lang(a)yahoo.com 2007-21-03 23:39 -------
Apparently not a bug ;)
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------- Additional Comments From jbdubbs(a)gmail.com 2007-21-03 22:33 -------
Hmmmmm, if it's an X problem, should we be closing this bug invalid, or is this
something that can be implemented in the future?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-21-03 22:14 -------
Sounds like a X crash to me. Try reinstalling video drivers.
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------- Additional Comments From bjohnson(a)symetrix.com 2007-21-03 22:03 -------
I should have been more clear... The download and activate program is identical
to the demo (same binary).
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------- Additional Comments From stonecrest(a)gmail.com 2007-21-03 21:42 -------
Wow, nevermind! I thought the application froze after clicking ok on the dialog,
but I just noticed that the application actually appears in my system tray. And,
in fact, I am successfully able to control my computer at work. It all works
nicely. Thanks for such a great program :D
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Summary: Unable to initiate TCP/IP connection (Timbuktu Pro)
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonecrest(a)gmail.com
Hi, I am trying to run Timbuktu Pro 8.6 (see
http://bugs.winehq.org/show_bug.cgi?id=7789 for a previous bug fixed). It seems
to install well enough now, but when I run the tb2pro executable, I get the
following dialog:
Unable to initiate a TCP/IP connection.
- Maybe the TCP/IP protocol has not been installed?
- Maybe the network was not initiated?
- Maybe the winsock.dll was not installed, not found, or not the correct version?
I tried copying the winsock.dll file from a WIndows XP install into the SYSTEM32
directory, but that doesn't seem to help. I do have a wireless connection up.
I'll attach all output from the terminal in case it helps.
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Summary: Running dreamweaver 8 installer hangs
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjohnson(a)symetrix.com
Running dreamwever 8 installer hangs. Running it in win2k mode. Switching to
XP it fails to start.
Console output attached.
A demo copy of the program can be downloaded from the Adobe website if testing
is needed.
https://www.adobe.com/cfusion/tdrc/index.cfm?product=dreamweaver&loc=en%5Fus
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------- Additional Comments From philcostin(a)hotmail.com 2007-21-03 19:42 -------
Luke,
I'm using 32-Bit Slackware 11 on a 64-bit capable Opteron 144. It's clocked to
2.26GHz up from 1.8GHz but that never seems to cause a problem in general.
Not sure what's causing this yet but crashing seems to occur on all HL2 based
games at the moment more or less.
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Summary: When running starcraft under wine, it logs out
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremybubs(a)gmail.com
whenever i try to run Starcraft:Brood War under wine, it logs out, i have tried
many different configurations, but any way i start it, it blanks the screen, and
then goes to the login screen. it could be causing my display manager to crash,
and then restart, or it could simply be forcing me to log out. i am sure i have
installed it correctly, and i have tried reinstalling it.
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------- Additional Comments From digitaltopia(a)gmail.com 2007-21-03 18:17 -------
The solo missions work for me, by loading Tribes with "wine Tribes2.exe
-nologin", and a few days ago or so the e-mail server for the game's internal
e-mail went down and wasn't trying to deliver mail. When that happened, I was
able to go online and join a server and play just fine. But once the e-mail
server came back, the game started freezing again once it tried to download the
e-mail.
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-21-03 17:04 -------
The winecfg this is easilly answered: There is no winecfg option and there
will never be one. The DirectDraw renderer should be opengl by default, and
autodetected to fall back to gdi if no opengl libs are available, or only
uppon direct request.
The issue that DDraw fails to load completely without opengl is because the
DDraw software renderer is built into wined3d.dll and wined3d.dll is
dynamically linked(at load time) to libGL.so. Having the sw renderer in
wined3d allows us to use it as a fallback if Direct3D blitting
operations(StretchRect, CopyRects) are not supported by the opengl code.
What needs to be done to make DDraw work without gl is to replace the dynamic
load-time linking with lazy linking. The last time this was discussed the idea
was to link wined3d (dynamically) to out opengl32.dll(or native opengl32.dll
on windows). OpenGL32.dll does the lazy linking against libGL.so. For
initialization opengl calls our display driver, winex11.drv or winequartz.drv
which does the platform dependent initialization. Platform independent calls
go from opengl32.dll to libGL.so.
I dislike that idea because I do not think it is good to put abstraction layer
above abstraction layer above abstraction layer in performance critical things
like 3D graphics. In the worst case we have
d3d9->wined3d->opengl32->winex11->libGL.so
Also, if I understand the linking concept correctly, dynamic load time linking
results in faster calls than lazy linking. Thus if we take even the simplest
approach and implement lazy linking in wined3d, this will result in decreased
Direct3D performance. It would be a minor decrease, but still a decrease.
Honestly I think that there are more Direct3D users than users who use
DirectDraw on a non-opengl display. I think Gentoo is the only distro that
offers a way to compile wine without opengl, except manual compiling with
fidling with configure params. Keep in mind that you do not need a 3d
accelerator. The Mesa3D software renderer is perfectly enough, and it maybe
even gives faster performance than our software ddraw renderer.
If you want to implement lazy linking to libGL.so the first step would be a
discussion of the approach on wine-devel. My personal preference would be not
to implement lazy linking and close this bug as invalid, or wait for a general
opengl loading cleanup which moves wined3d over to wgl(opengl32.dll), which we
will need if we want to use our (future) Direct3D10 implementation on windows
xp(and thus close the bug as later).
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------- Additional Comments From dank(a)kegel.com 2007-21-03 16:57 -------
It would be nice to know what APIs Flash 8 (and for that matter
Photoshop) is using to access the pressure sensitivity data.
Anyone know? MSDN seems to describe a COM-based API, no idea
what the underlying API is.
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-21-03 16:39 -------
Phil, are you using x86_64 by any chance?
I know a couple of other people that play CS:S in Wine, and they're both fine,
and literally the only difference is that I'm using x86_64, whereas they're
using x86.
Other than that, it's the same Wine version, same driver version, and even the
same graphics card.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2007-21-03 15:52 -------
Tomb Raider 2 has the same problem. It gives the well-known "TR2 doesn't find
DirectX 5 or greater installed" message, so on the surface it looks like bug
4387. However, in this case TR2 is actually right :-) wine's DX isn't coming on
because the openGL test fails and it doesn't "fallback" to software.
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------- Additional Comments From focht(a)gmx.net 2007-21-03 15:44 -------
Created an attachment (id=5477)
--> (http://bugs.winehq.org/attachment.cgi?id=5477&action=view)
native xp strace of app
Hello,
interesting app - from reversers point of view :).
Lots of anti debugging tricks which make this stuff a pain to debug (even more
with half working ollydbg on wine)
The stack exception overflow is on purpose (e.g. recusive calling) probably to
hide the real cause (and to misguide any debugger).
I did a system level strace on *native* windows xp.
Nothing suspicious (taking the anti-debugging countermeasures into account).
You can "synchronize" the native windows strace and wine trace by searching
for:
------ snip native xp strace ----
2549 3756 3340 NtAddAtom
("W\0n\0d\0P\0r\0o\0c\0P\0t\0r\00\00\04\00\00\00\00\00\00\00\00\00\00\0D\00\0C\0",
52, 1244948, ... ) == 0x0
2550 3756 3340 NtUserGetDC (0, ... ) == 0x9501119f
2551 3756 3340 NtUserCallOneParam (-1795092065, 57, ... ) == 0x1
2552 3756 3340 NtCreateEvent (0x1f0003, 0x0, 0, 0, ... 212, ) == 0x0
2553 3756 3340 NtAllocateVirtualMemory (-1, 0, 0, 1048576, 8192, 4, ...
16711680, 1048576, ) == 0x0
------ snip native xp strace ----
wine (attached wine w2k one):
------ snip wine trace ----
0009:Call kernel32.GlobalAddAtomA(0033fe98 "WndProcPtr0040000000000009")
ret=0045e727
0009:Ret kernel32.GlobalAddAtomA() retval=0000c032 ret=0045e727
0009:Call user32.GetDC(00000000) ret=004833e5
0009:Call winex11.drv.GetDCEx(00010020,00000000,00000003) ret=7ead60bf
0009:Ret winex11.drv.GetDCEx() retval=000002e4 ret=7ead60bf
0009:Ret user32.GetDC() retval=000002e4 ret=004833e5
0009:Call gdi32.GetDeviceCaps(000002e4,0000000c) ret=004833ef
0009:Ret gdi32.GetDeviceCaps() retval=00000018 ret=004833ef
0009:Call gdi32.GetDeviceCaps(000002e4,0000000e) ret=004833f9
0009:Ret gdi32.GetDeviceCaps() retval=00000001 ret=004833f9
0009:Call user32.ReleaseDC(00000000,000002e4) ret=00483419
0009:Call winex11.drv.ReleaseDC(00000000,000002e4,00000000) ret=7ead5b45
0009:Ret winex11.drv.ReleaseDC() retval=00000001 ret=7ead5b45
0009:Ret user32.ReleaseDC() retval=00000001 ret=00483419
------ snip wine trace ----
The user32 calls before stack overflow are ok.
------ snip ----
0009:Call user32.LoadStringA(00400000,0000ff02,0033faa4,00000400) ret=00405c5e
0009:Ret user32.LoadStringA() retval=0000000f ret=00405c5e
0009:Call user32.CharLowerBuffA(00971870 "jpg",00000003) ret=00408d37
0009:Ret user32.CharLowerBuffA() retval=00000003 ret=00408d37
err:seh:setup_exception stack overflow 12 bytes in thread 0009 eip 007a85a0 esp
00230ff4 stack 0x231000-0x340000
------ snip ----
After last user32 call - before the exception - there is a large block of anti
debugging stuff.
There is no further system call made.
Something is probably happening there.
"NtCreateEvent" and "NtAllocateVirtualMemory" are never reached. Neither the
thread creation following.
Regards
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2007-21-03 14:26 -------
Confirmed using Jesse Allen's small ddraw app on 0.9.31.
wine a.out.exe.so
err:ddraw:DDRAW_Create Couldn't load WineD3D - OpenGL libs not present?
DirectDrawCreate failed err=-2005532450
Am rebuilding wine with opengl USE flag now.
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blin(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From blin(a)gmx.net 2007-21-03 13:36 -------
The good news is that I managed to get Tribes2 to blow up in my face, too. I
also seem to get lots of output on +winsock. Now, I haven't tried online gaming
yet, so I'm not sure if it's the same issue you are seeing.
Could you please try if the first solo mission works for you? Tribes 2 fails to
load it for me, producing lots of funny winsock traces.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From thestig(a)google.com 2007-21-03 13:28 -------
Can you do the regression testing and figure out what caused the problem between
wine 0.9.19 and 0.9.20?
BTW, is the Worms 3D demo affected by this?
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------- Additional Comments From blin(a)gmx.net 2007-21-03 13:23 -------
I was about to confirm that bug with 0.9.31, when I decided to give current git
a try. It works for me in current git. That is it starts and I can use the menu.
It still blows up on me when trying to start a game. I still suspect a sound
issue, though. And there's lots of stuff on the winsock debug channel.. But that
might be worth a new bug.
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------- Additional Comments From dank(a)kegel.com 2007-21-03 12:37 -------
This looks like a vb6 app. Does using native dcom help? Easiest way to try is
wget http://kegel.com/wine/winetricks
sh winetricks dcom98
then rerun your app. If this helps, we know the bug is in our OLE/COM
implementation.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-comctl32 |wine-misc
Keywords| |download
------- Additional Comments From dank(a)kegel.com 2007-21-03 12:35 -------
Doesn't look like a comctl bug offhand, changing category to misc.
Adding keyword 'download'.
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------- Additional Comments From dank(a)kegel.com 2007-21-03 12:30 -------
And exactly how are you running the installer?
If the cd-rom is the current directory, you'll have trouble ejecting.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2007-21-03 12:16 -------
Just installed wine 0.9.31 to my Gentoo system. The opengl USE flag is unset, so
wine was compiled without OpenGL support.
I opened Regedit and set
HKCU/Software/Wine/Direct3D/DirectDrawRenderer = gdi (still no winecfg option?)
Upon starting vanilla Starcraft, I get this error:
err:ddraw:DDRAW_Create Couldn't load WineD3D - OpenGL libs not present?
>From Starcraft I get a neat little message to the extent of, "Starcraft couldn't
initialize your graphics card with DirectDraw. Make sure you have DirectDraw 5
or later installed etc. etc."
>From earlier dev comments in this bug I got the impression that Wine should
automatically fallback to the "old behaviour" if the OpenGL capabilities check
returns negative?
It doesn't do that, and just exits instead (same behaviour with and without the
registry key.)
Expected behaviour:
1) Compiling with OpenGL support should be optional
2) wine should fall back to plain X rendering if no OpenGL available (ie if the
check returns negative.)
I can check with Baldur's Gate too, if you want.
Stefan, I'm willing to help; tell me what you need.
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christianuceda(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|PC-x86-64 |PC
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christianuceda(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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christianuceda(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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christianuceda(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.hdrsoft.com/
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christianuceda(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.hdrsoft.com/
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Summary: Photomatix 2.4 crashes if user tries to calculate the
average between pictures
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Introduction: photomatix is a very nice little tool (albeit a bit ugly) to
combine different exposed pictures to generate HDR images. The HDR generation
and tone mapping functions works wery well (and fast!) in wine. However the the
Average functions do not work and make the app crash.
I'm using ubuntu 6.10 (edgy) and Wine 0.9.33
To install and run the program:
rm -fr /home/user/.wine
wineprefixcreate
wget http://dl.filekicker.com/send/file/184124-U1PR/PhotomatixPro24.exe
wine Photomatix240.exe
Complete installation using all the default settings, basicaly click next until
you reach the end
To reproduce the crashes:
1)Click on File->open, go to the program's samples folder: “c:\Program
files\Photomatix\samples” and open the folder named “3bracketedimages” folder,
inside this folder there are three jpg files from the same scene with different
exposures. Open them all, click on the first file and then holding the shift
key click on the last image, then click open.
2)Click on any of the newly open image windows, and then click on the “Combine”
menu and select the “Average” option.
At this point the app crashes (Screenshot 1) displaying a small dialog that
says: Run-time error '13': Type mismatch, if you click ok the app terminates
and the following message is printed on my terminal:
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for {33ad4ed2-
6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for {33ad4ed2-
6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for {33ad4ed2-
6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for {33ad4ed2-
6699-11cf-b70c-00aa0060d393}
wine: Unhandled page fault on write access to 0xb134b10f at address 0x20b0fc
(thread 0011), starting debugger...
Under the “Combine” menu all the different average options crashes in a
different and weird way opening more or less error windows, and then output
things like:
err:seh:setup_exception stack overflow 168 bytes in thread 0017 eip b7e3a5ce
esp 00230f58 stack 0x231000-0x34
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Summary: Photomatix 2.4 crashes when copying/pasting license
information
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Introduction: photomatix is a very nice little tool (albeit a bit ugly) to
combine different exposed pictures to generate HDR images. Overall the GUI
works perfectly under wine. The app's GUI looks a bit odd but that is the way
it looks like in windows too. There is one serious bug with the GUI, when you
try to copy or paste your license details, wine crashes.
I'm using ubuntu 6.10 (edgy) and Wine 0.9.33
To reproduce the problem:
rm -fr /home/user/.wine
wineprefixcreate
wget http://dl.filekicker.com/send/file/184124-U1PR/PhotomatixPro24.exe
wine Photomatix240.exe
Complete installation using all the default settings, basicaly click next until
you reach the end
Once you launch Photomatix you will be presented with a window with three
buttons, “register”, “continue trial” “order license key”, we are interested on
the “Register...” button, click on it and a new window will appear on screen,
in this window you can type your license details, if you type the details by
hand everything works as expected, but if you try to copy or paste into any of
the text fields, wine crashes.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.33. |0.9.32.
------- Additional Comments From truiken(a)gmail.com 2007-21-03 11:22 -------
Don't change the version.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-console |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-21-03 11:10 -------
What version of Wine are you using (I mean more specific than 'current')? Why
do you say you can't install from the second CD? What happens? I've personally
installed Call of Duty several times successfully.
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------- Additional Comments From kelfe(a)gmx.de 2007-21-03 11:09 -------
this could also affect the map browser that can be opened by pressing F11 ingame
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Summary: EVE Online mini maps in agent missions/browser are
corrupted
Product: Wine
Version: CVS
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
If you take an agent mission you get a mini map showing you the location. This
mini map is corrupted in the mission briefing.
This happens as well when checking the ingame browser documentation at
http://bughunters.addix.net/igbtest/ingametest5.html with the ingame browser.
The correct map sometimes blinks up but is overdrawn with random stuff within a
second.
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------- Additional Comments From giuseppe.bilotta(a)gmail.com 2007-21-03 10:38 -------
The patch that AJ sent me by email fixes the problem, so it seems that my
diagnosis was corret :) and easily fixed.
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oberon(a)wildwein.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.33.
------- Additional Comments From oberon(a)wildwein.de 2007-21-03 10:02 -------
same behavior with wine-0.9.33
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------- Additional Comments From focht(a)gmx.net 2007-21-03 10:01 -------
Hello,
>The demo version available online works with wine too (the last time I've tried).
You refer to http://www.zemax.com/ ?
The lastest demo available there is ver 2007 - which seems to work (at least it
doesnt crash at startup).
Version 2005 doesnt seem to be available for download ... any chance to upgrade
your stuff to 2007?
It's hard to tell just from crash dump...
You might supply more info using following
% WINEDEBUG=+tid,+seh,+relay wine $appname >crashlog.txt 2>&1
If log file gets too large you might cut it starting ~200 lines before the crash.
Regards
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------- Additional Comments From Speeddymon(a)gmail.com 2007-21-03 09:51 -------
I discovered some other things yesterday as well. If you run wineprefixcreate
prior to running winecfg, then you end up with ` ~/.wine/drive_c that is not used..
In other words, run winecfg first, setup everything how you want, and then run
wineprefixcreate to update the symlinks, and make the windows directory tree in
the fake c that is where you want it.
Now with that being said. When you run winecfg, look under the Desktop
Integration tab. In the Shell Folders section are several shell folders, like
Desktop and My Documents. If you click on those there is a check box below that
says Link To and to the right of the check box is a place for you to type a path
to where you want your desktop to point to, etc.
If you leave those checked, then when you run the WinRAR installer, the .lnk
file that WinRAR installs on windows gets put on your xorg desktop, ALONG WITH
the .desktop file that wine creates from that .lnk file, so you get 2 icons on
your desktop, one that works and one doesnt. But if you click on Desktop in
winecfg and uncheck that check box, and then run the installer, then you get
just the .desktop file like you are supposed to.
Unfortunately, winecfg does not have an option for the Start Menu shell folder,
and wineprefixcreate doesn't create it either, so when you run the WinRAR
installer, the winrar shortcuts get placed into the Program Files\WinRAR
directory. But if you manually create the Start Menu folder as a symlink to
your xorg menu's folder (~/.local/share/applications/wine), then the .lnk files
AND .desktop files are put in your menu.. If you manually create the Start Menu
folder as a regular folder, then you get just the .desktop files in your menu,
like you are supposed to.....
SO, here are the bugs:
1) windows\profiles\(user)\Desktop (as symlink) makes you get 2 icons per
shortcut on desktop, same for Start\ Menu (as symlink)
2) windows\profiles\Start Menu doesn't exist by default, when it should
3) winecfg needs to have a Shell Folder entry for Start Menu..
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------- Additional Comments From rich(a)hq.vsaa.lv 2007-21-03 09:45 -------
the problem still there with 0.9.33.
taking a quick look, debug output seems to differ only with addresses.
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------- Additional Comments From tiago.freire(a)gmail.com 2007-21-03 08:36 -------
Created an attachment (id=5474)
--> (http://bugs.winehq.org/attachment.cgi?id=5474&action=view)
Outlook 2002 install failure vs wine 0.9.33
I have a standalone Outlook XP CD which came with my smartphone (a Qtek 9090
aka HTC Blue Angel for the record), which I am using to test against wine.
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-15-03 01:46 -------
Any progress with this ?
Anybody remember last working version for testing regressions ?
------- Additional Comments From mahasler(a)gmail.com 2007-21-03 08:34 -------
That's strange. Ben mentioned GTA 2 isn't working but it does for me. Same with
other games using binkw32.dll, such as Rayman 3, Tomb Rader Legend(demo), Max
Payne 2, Red Faction. GTA 3 uses mpegs btw, so that's a different problem
(doesn't work for me either). Bink didn't work for me at all for a long time.
However that was a bug in the Nvidia drivers (8xxx). I don't think this actually
is a bug with bink but a more general problem.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-21-03 07:53 -------
It writes something to the NULL locations and thus crashes the application. From
the Lenders dump we know that the problem is that even if
IShellFolder::GetAttributesOf is required to work only for simple PIDLs, the
Windows desktop folder works for full PIDLs as well and Photoshop makes use of
it. When we add this feature to Wine desktop folder the errors should disappear.
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------- Additional Comments From elton(a)schiert.net 2007-21-03 07:31 -------
Worksforme with wine-0.9.33. Seems like this bug got fixed by:
Rob Shearman <rob(a)codeweavers.com>
Tue, 6 Feb 2007 19:22:39 +0000 (19:22 +0000)
commit cb9c40a8cfc4c2cd5973d8dc72f48d1935fe33c1
ole32: Add the external references that the server gave to us to any existing
ifproxy, so that the right external reference count is released when the proxy
is destroyed. Protect all changes to refs in the ifproxy using interlocked
functions and update the thread-safety documentation.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-21-03 05:45 -------
Windows doesn't allow to select a DDB (device dependent bitmap) to an
incompatible device context, so that's not a Wine but Windows limitation.
We have a test for this behaviour in dlls/gdi32/tests/bitmap.c
You need to find out why the Bat! creates a bitmap with bpp=32 and selects
it to a screen DC with bpp 24 bit, or whether this is supposed to work under
Windows.
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------- Additional Comments From meneerjansen00(a)hotmail.com 2007-21-03 05:44 -------
@Dmitry Timoshkov: Thank you very much for your kind and superfast reply! You're
right: when I set the Windows version to WinXP the problem is gone! I had set
the Windows version to Win95 because that was recommended by Franks Corner
(http://frankscorner.org/index.php?p=office97 great website!). But maybe that
was only necessary to install Office 97.
The problem seems to have disappeared now. Thanks. :)
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Summary: Worms 3D: Regression causes crash
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
Worms3D used to work perfectly until wine-0.9.19. Ever since 0.9.20 (and up to
present) the game crashes during the loading screen. Wine doesn't actually print
anything suspicious but I'll attach the output anyway. This bug also affects
"Worms Forts: Under Siege" (at least the demo version).
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------- Additional Comments From dmitry(a)codeweavers.com 2007-21-03 05:24 -------
> Things such as the message appearing at least once for each distinct bitmap
> created, or that similar errors (and crashes) already fixed have been
> centered around this code.
Have you investigated some kind of a log? Does commenting out an error exit
in X11DRV_CreateBitmap help?
> What makes you think that this is /not/ the cause for the black icons?
It can be a lot of other reasons or bugs.
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Summary: Processing new screenshoots shows incorrect submission
date
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
All screenshot that where submitted last night have November 30 2006 00:00:00 as
submission date on the view screenshot queue page.
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------- Additional Comments From giuseppe.bilotta(a)gmail.com 2007-21-03 04:50 -------
Things such as the message appearing at least once for each distinct bitmap
created, or that similar errors (and crashes) already fixed have been centered
around this code.
What makes you think that this is /not/ the cause for the black icons?
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------- Additional Comments From rob(a)codeweavers.com 2007-21-03 04:28 -------
Can you attach the entire +ole log?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-21-03 04:27 -------
Investigating at the moment, will post the results one I have something.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-21-03 04:26 -------
This is a bug with our riched20.dll. It provokes itself only when emulated
Windows version is set to Win9x.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-21-03 04:20 -------
What makes you think that the ERR message you see is related to missing icons?
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------- Additional Comments From kde(a)3danim.de 2007-21-03 03:55 -------
I am seeing the same effect in Wine 0.9.33 as comment #28, using the same NVidia
driver version.
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------- Additional Comments From giuseppe.bilotta(a)gmail.com 2007-21-03 03:44 -------
Sorry, but this is an error: it cripples some important functionality in The
Bat!, and can even cause data loss. (I have linked the AppDB entry for The Bat!
to this bugzilla entry, even though it seems it hasn't been accepted yet.)
As shown by some of the screenshots posted to the AppDB entry, /all/ icons in
The Bat! appear as black or gray silhouettes. This is not just an aesthetical
problem: The Bat!'s Message Dispatcher allows the user to choose what to do
with very message on the server: retrieve, delete, open. For each message there
are three checkboxes, one for each function, but currnetly it's impossible to
tell which ones are checked and which ones are not, meaning that you may
inadvertently delete a message from the server without storing it, thereby
causing *data loss*. In fact, I make extensive use of the Message Dispatcher,
and I've been bitten by this issue a couple of times. Although I've been able
to prevent the data loss by crash-terminating The Bat! before it could actually
delete the messages from the server, I'm sure you understand this should not be
normal way of operation :)
So yes, this is a bug, and it's also rather important. I actually think the
severity should be upped to major because of the data loss possibility.
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------- Additional Comments From lich(a)math.spbu.ru 2007-21-03 03:26 -------
That's strange.
I use wine-0.9.32-ga6107a9 and can save file as test.doc.
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------- Additional Comments From philipp(a)sadleder.de 2007-21-03 03:21 -------
Hmm, i currently don't understand what this statement really does:
*(int *)NULL = 0;
Would you be so kind and explain to me?
Thanks,
Philipp
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-21-03 01:24 -------
Frank, I have an AMD64 as well, and a 32-bit fedora-core 6 distro
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adrussel(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |FIXME
------- Additional Comments From adrussel(a)hotmail.com 2007-21-03 01:23 -------
I believe the relevant error message for this bug is:
err:d3d:state_multisampleaa Multisample antialiasing not supported by gl
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www16.big.or.jp/~zun/
| |data/soft/youmu_tr011.lzh
Keywords| |download
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Summary: unable to read 2nd CD during install
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael4h(a)yahoo.com
I was attempting to install Call of Duty through WINE (I use the current
version), and while the first disc installed fine, the install program was not
able to read the second disc. It installs fine in XP. Apparently, pretty much
any multiple CD installation will not work because of this. I run openSuSE 10.2.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-20-03 23:51 -------
btw test that on windows and see what happens.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-20-03 23:47 -------
this should be fixed for a long time. see dlls/dinput/joystick_linux.c:37
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-20-03 23:45 -------
btw this should be separate bug. Because original bug was about dinput. And now
the problem in x11drv...
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-20-03 23:43 -------
Well that's not possible. X does not send messages to windows that do not have
focus.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-20-03 23:04 -------
This is not an error in the first place. If there is nothing except that
message that bothers you then please close this bug as INVALID.
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------- Additional Comments From dank(a)kegel.com 2007-20-03 22:25 -------
Amazingly, yes. Can't get the app to start, though.
WINEDEBUG=+ole ~/wine-git/wine QTPro.exe
shows approximately
...
trace:ole:RPC_GetLocalClassObject waiting for
L"\\\\.\\pipe\\{0EABB8C3-EB3F-4240-86D2-E574D40EA94A}"
trace:ole:create_local_service Attempting to start Local service for
{0eabb8c3-eb3f-4240-86d2-e574d40ea94a}
trace:ole:WINE_StringFromCLSID 0x4ab7e8->{0EABB8C3-EB3F-4240-86D2-E574D40EA94A}
err:ole:create_server class {0eabb8c3-eb3f-4240-86d2-e574d40ea94a} not registered
...
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------- Additional Comments From giuseppe.bilotta(a)gmail.com 2007-20-03 20:34 -------
To elaborate further, the two possible approaches are:
1. removing the check on L124 and adding a line to ignore_error for
request_code == X_CreatePixmap and error_code == BadValue
or
2. use XListPixmapFormats to retrieve the supported pixmap formats, and check
against those instead of checking against the pre-fixed values. Retrieving the
supported pixmap formats can probably be done at driver initialization.
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Summary: "err:x11drv:X11DRV_CreateBitmap Trying to make bitmap
with planes=1, bpp=32" with a 24bit visual
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giuseppe.bilotta(a)gmail.com
When running The Bat version 3.x I get a long string of errors
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
I'm running the stock Debian X.org 7.1.0-15 with the open source nVidia driver
(nv) and the screen depth is 24 bit.
It is my understanding that the error line comes from line 124 of bitmap.c
http://source.winehq.org/source/dlls/winex11.drv/bitmap.c?v=wine-0.9.31#L124
and that the reason for the early warning is to prevent the call to
XCreatePixmap (on line 143 of the same file) from failing due to depth mismatch.
However, screen_depth and allowed pixmap depths are not always the same, as
shown by a call to xdpyinfo on my system:
number of supported pixmap formats: 7
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 4, bits_per_pixel 8, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 15, bits_per_pixel 16, scanline_pad 32
depth 16, bits_per_pixel 16, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
depth 32, bits_per_pixel 32, scanline_pad 32
Given that the relevant code hasn't changed in 0.9.33, I think the code is
still valid.
The solution is probably to skip the explicit test for the bitmap depth on line
124 and rather check if XCreatePixmap generates some error after line 143. As
an alternative, the bitmap depth should be checked against all the pixmap depth
supported by the visual rather than just the monochrome and visual depth. But I
think the 'check after XCreatePixmap' solution is better.
I'm sorry I've never done any Xlib programming ever, or I'd try and provide a
patch myself.
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------- Additional Comments From russofris(a)hotmail.com 2007-20-03 18:28 -------
Louis, can you post your Arch type so they can eliminate this being AMD64 related?
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------- Additional Comments From gravillon(a)gmail.com 2007-20-03 18:00 -------
Hi, i got exactly the same problem and i solved it by configuring my video card
to work in 3D mode (GLX) under X11 - installed the driver module (nvidia...) and
configured properly my /etc/X11/xorg.conf -. Now it works perfectly.
For information, here is some extracts of my xorg.conf:
#Check the "glx is in ur Module section:
Section "Module"
Load "glx"
[...]
EndSection
#And be sure to use the properly 3d driver, 'nvidia' for me, not the 'nv' one
Section "Device"
Identifier "Card0"
Driver "nvidia"
Option "AddARGBGLXVisuals" "true"
Option "RenderAccel" "true"
Option "AllowGLXWithComposite" "True"
VendorName "nVidia Corporation"
BoardName "NV34 [GeForce FX 5500]"
BusID "PCI:1:0:0"
EndSection
Section "Extensions"
Option "Composite" "enable"
EndSection
And voila, enjoy ,)
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------- Additional Comments From zarquon(a)t-online.de 2007-20-03 17:14 -------
The important question is: what do you intend to do about it? Nothing and kill
Wine once and for all on older platforms due to what's possibly a rather common
bug (if it also applies to XF86), or try to avoid the problem there and only
affect (newer) software that absolutely requires multithreaded GDI? To me this
looks like a classic case of a configure option.
Generally speaking, Wine developers should leave their new rigs with the latest
of everything and try to get it to run on more dated systems now and then; an
extremely frustrating experience, I can assure you.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-richedit |wine-shell32
Ever Confirmed| |1
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-20-03 16:47 -------
With a long string I've been able to reproduce it. It looks like a bug in our
autocomplete in shell32.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-20-03 16:37 -------
Created an attachment (id=5469)
--> (http://bugs.winehq.org/attachment.cgi?id=5469&action=view)
patch to see the stack trace
Could you run Photoshop with this patch applied and attach the console output.
This patch will cause a crash but from the stack trace we will know why this
function is called like that. Of coures after the test remove this patch as it
may result in crashes in other programs.
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------- Additional Comments From beg1689(a)gmail.com 2007-20-03 16:37 -------
Just wanted to confirm my problem, I finally had a chance to play around with
another computer and steam account, so I can be more specific now. It turns out
it is somehow specific to my account, though i haven't yet figured out why. My
brother also purchased Garry's Mod through steam, and for his account, it works.
I made some little screenies just for detail.
http://i21.photobucket.com/albums/b292/beg1689/windows.png - This is my steam
account in Windowz XP (through VMware)
http://i21.photobucket.com/albums/b292/beg1689/linux.png - This is my account
again, running through wine.
http://i21.photobucket.com/albums/b292/beg1689/josh.png - This is my brothers
account, on the same computer with the same fresh wine install.
These shots were taken in Ubuntu 6.10, Wine 0.9.33.
So my point is, for some strange reason Wine won't let ME specifically use my
games purchased through steam. Even though they obviously work, even in VMware
and through another account. So, it must not be something with my setup. Also I
get the same results running on my brothers computer, also running Ubuntu 6.10
(I recently converted my entire family to Ubuntu, except my father which still
likes Windowz 98 for some reason...)
Also I ran all three setups (VMware my account, Wine my account, Wine other
account) several times with full wine/system restarts in between to make sure I
wasn't seeing any first-run issues like Ken mentioned above. Sorry for babbling
on so long :)
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Summary: Supreme commander fails to draw multiple models
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viriiboxen(a)gmail.com
Supreme Commander only draws one instance of any given unit or building and
its shadow onto the screen when there are more than one identical objects in
the current viewport. The health bars and strategic icons of the
units/buildings show up fine. Trees and other landscape-related graphics seem
to be unaffected.
------- Additional Comments From viriiboxen(a)gmail.com 2007-15-03 09:59 -------
Created an attachment (id=5372)
--> (http://bugs.winehq.org/attachment.cgi?id=5372&action=view)
Invisible units
Added a screenshot of the game exhibiting the problem.
------- Additional Comments From kde(a)3danim.de 2007-20-03 16:09 -------
I can confirm this behavior. In addition, if GLSL is turned on, no buildings or
units are rendered at all.
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Summary: Word 97 can give filename only one letter.
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meneerjansen00(a)hotmail.com
When trying to save a Word doc in Word 97 (using Wine 0.9.32 or 0.9.33) one can
only give file name of one letter (i.e. x.doc or y.doc, NOT xy.doc).
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Summary: floppy only works after accessed from Linux
Product: Wine
Version: 0.9.31.
Platform: Other
URL: http://support.euro.dell.com/support/downloads/download.
aspx?c=cz&l=cs&s=pad&releaseid=R57531&SystemID=LAT_PNT_P
03_CPX_J&servicetag=&os=LN62&osl=EN&deviceid=557&devlib=
0&typecnt=0&vercnt=10&catid=-1&impid=-
1&formatcnt=4&libid=1&fileid=68972
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
I tried to download the floppy version of bios for Dell Latitude CPx J from the
above link. It is a windows program for creating a floppy image.
The program asks for a floppy but does not work when I insert one. It thinks
there is still none in the drive. However, once I do mdir A: in an xterm the
program works correctly.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
Summary|denormal float operand in |3dmark03 crashes:denormal
|32-bit code (0x0042504a) |float operand in 32-bit code
| |(0x0042504a)
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-20-03 14:50 -------
I can confirm it, happens for me too.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 13:10 -------
Closing
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 13:10 -------
Ok then. Resolved.
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Summary: Tiberian Sun crashes with OpenGL renderer in DirectDraw
Product: Wine
Version: 0.9.33.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
If the DirectDraw renderer is set to OpenGL, Tiberian Sun crashes once you
move the mouse after having started a game (ie., the mouse works on the
menus).
The crash seems to happen when the surface is being locked.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamedaily.com/dow
| |nload/info/?packageid=007870
| |1137
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
Summary|Shadows are inverted |Inverted shadows in Heroes 5
| |with GLSL
------- Additional Comments From alex(a)thehandofagony.com 2007-20-03 12:58 -------
Several users are experiencing this; confirming. There is a demo of this
game.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-20-03 12:56 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2007-20-03 12:56 -------
Indeed, thanks. Set UseGLSL to 'disabled' in order to work around this bug.
*** This bug has been marked as a duplicate of 6370 ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ranmak(a)gmail.com
------- Additional Comments From alex(a)thehandofagony.com 2007-20-03 12:56 -------
*** Bug 7783 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From thestig(a)google.com 2007-20-03 12:50 -------
Ben, reopen if you still experience the bug.
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------- Additional Comments From scott(a)open-vote.org 2007-20-03 12:44 -------
This is still a problem for me, even after clearing ~/.wine and reconfiguring
from scratch.
Try using a very long search query to replicate it - I used "Men In Trees
S01E17" and "Men In Trees S01E18".
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sbungay(a)smartsonsite.com
------- Additional Comments From thestig(a)google.com 2007-20-03 12:39 -------
*** Bug 7689 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From thestig(a)google.com 2007-20-03 12:39 -------
sounds like the same bug.
*** This bug has been marked as a duplicate of 1631 ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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------- Additional Comments From kde(a)3danim.de 2007-20-03 12:34 -------
Very embarrassing. I did recompile but then ran my default wine installation
instead of the patched version... The patch works indeed.
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------- Additional Comments From mad.kanie(a)gmail.com 2007-20-03 12:21 -------
hi, tom:
I've just found out problem is in /etc/X11/xorg.conf. I notice this problem
happened to some others programs, so it wasn't a isolated problem of winecfg.
To solve the problem, I commented some lines in xorg.conf:
Section "Device"
Identifier "NVIDIA Corporation NVIDIA Default Card"
Driver "nvidia"
# Option "XAANoOffscreenPixmaps" "true"
# Option "MultisampleCompatibility" "true"
# Option "AllowGLXWithComposite" "true"
# Option "AddARGBGLXVisuals" "true"
Option "RenderAccel" "true"
EndSection
yeah, I've worked with aixgl+beryl, and nvidia driver has some problems with
emerald window decorated, so these options are necessary.
Sorry about this post, but I hope it is useful to help anyone.
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------- Additional Comments From alex(a)thehandofagony.com 2007-20-03 11:17 -------
I was not able to get a backtrace even when running it with winedbg. It
simply prints
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Process of pid=000a has terminated
At which point a backtrace is impossible.
I tried adding a breakpoint for vshader_input_is_color, but it a message about
the function not being found, and that winedbg would try once a new dll was
loaded.
I am running a hand-built GIT version, ie. not a stripped one.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 11:09 -------
Could you list the following please?
Distro and version
wine version
Does winecfg run at all or does it print that the second you hit enter on the
command line?
try deleting ~/.wine then run wineprefixcreate and then run winecfg and see if
it fixes it
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Summary: Winecfg crashes
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mad.kanie(a)gmail.com
Winecfg crashes arbitrarily.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 11:00 -------
Looking thru the trace it _looks_ like EnumResourceNamesW is failing. But if
you look in windows\temp the xpm files are there. So I decided to look inside
my desktop WinRAR.desktop to see why the icon wasn't showing..
Icon=0a2e_winrar.0
is what I see, but when I look in windows\temp it is named 0a2e_winrar.0.xpm
So I tried to just add the .xpm and refresh.. That did not work. So I went into
the properties of the icon and manually selected that xpm to be the icon.. Then
went back into the file with kwrite (thats what I used in the first place) and
now the icon line looks like this:
Icon=/d/windows/temp/0a2e_winrar.0.xpm
/d is not a real windows drive.. it is reiserfs formatted blank specifically for
wine usage..
So the problem now is that wine is not putting the proper path and filenames
into the files.. That is about as far as I can get into fixing this issue, as I
can't code stuff even this advanced to save my life.
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------- Additional Comments From hverbeet(a)gmail.com 2007-20-03 10:45 -------
Have you got a backtrace? That error message is not a lot to go on just by itself.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 10:39 -------
Created an attachment (id=5463)
--> (http://bugs.winehq.org/attachment.cgi?id=5463&action=view)
relevant part of +menubuilder trace of winrar install after making windows\temp
The first trace showed that wine was looking for the files to extract from in
windows\temp, which did not exist and therefore would make it fail. So I
created windows\temp, uninstalled, and reinstalled, and got a different
problem. New trace attached..
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------- Additional Comments From infyquest(a)gmail.com 2007-20-03 10:32 -------
can you please test with latest wine 0.9.33 and provide us the logs
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From t.artem(a)mailcity.com 2007-20-03 10:27 -------
Thank you, Dmitry. Your patch has solved this problem.
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Summary: SEO Elite 4 hangs on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.seoelite.com/Trial-Version.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while testing the apps listed on
http://www.selfadhesivelabels.com/blog/2007/03/20/windos-software-that-we-d…
SEO ELite installs fine, but hangs on startup, before anything is drawn:
~/.wine/drive_c/Program Files/SEO Elite 4$ ~/wine-git/wine SEO\ Elite\ 4.exe
...
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:bitmap:DIB_GetBitmapInfo (44): unknown/wrong size for header
err:bitmap:GetDIBits Invalid bitmap format
err:ntdll:RtlpWaitForCriticalSection section 0x18fcbc "?" wait timed out in
thread 000d, blocked by 0000, retrying (60 sec)
...
Looks like a deadlock... maybe after a crash.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7802
------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 10:19 -------
I'll do some looking into this.
Can you run wine as
WINEDEBUG=+menubuilder wine <installer.exe> &> install.log
and
WINEDEBUG=+menubuilder wineboot &> wineboot.log
and attach those 2 files here? I'll do the same for winrar and try to compare
notes to see if we can figure out what is causing this..
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------- Additional Comments From infyquest(a)gmail.com 2007-20-03 10:02 -------
I have tested with 0.9.33 and yahoo messenger 8.1.0244
It still doesnot run
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Summary: IsBannedByGoogle crashes after loading Gecko
Product: Wine
Version: CVS
Platform: Other
URL: http://forums.seochat.com/google-optimization-7/is-
banned-by-google-tool-49876.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While looking at the issues raised in
http://www.selfadhesivelabels.com/blog/2007/03/20/windos-software-that-we-d…
I tried running IsBannedByGoogle.
It's a simple VB6 app. It crashes after you
put in a URL and click Start. +relay
shows that the crash happens (almost?) immediately after
the CoCreateInstanceEx for mshtml returns.
The log is too large to attach, even bzip2'd it's 1MB
if I start at the CoCreateInstanceEx call (man,
loading mshtml must really exercize wine!).
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------- Additional Comments From Speeddymon(a)gmail.com 2007-20-03 09:47 -------
Before I attach the traces, here is some additional info
If I go into winecfg and uncheck the box to link wine's desktop to x's
~/Desktop, and then manually create
~/.wine/dosdevices/c:/windows/profiles/(user)/Start\ Menu and
~/.wine/dosdevices/c:/windows/profiles/(user)/Start\ Menu/Programs
Then when I install WinRAR, the lnk files go to the proper location in
~/.wine/dosdevices/c:/windows/profiles/(user)/<Desktop/Start\ Menu/Start\
Menu/Programs> and the .desktop files are put in the correct location under
either ~/Desktop or ~/.local/share/applications/wine
SO the correct fix is to make (most likely wineprefixcreate) create
~/.wine/dosdevices/c:/windows/profiles/(user)/Start\ Menu and
~/.wine/dosdevices/c:/windows/profiles/(user)/Start\ Menu/Programs
and make winecfg default to _not_ linking the user's wine desktop/my docs etc to
the user's xorg desktop/home dir etc
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Summary: menubuilder is broken
Product: Wine
Version: unspecified
Platform: All
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
Currently wine and the menubuilder/shelllink is broken in a couple of ways..
1) winecfg defaults to directing the windows desktop to the user's xorg
~/Desktop. This is bad because then wine puts a .lnk file and a .desktop file
on the user's ~/Desktop when it installs a program.. wine should put all .lnk
files in an out of the way location like ~/.wine/menubuilder/<Menu/Desktop> and
then make the .desktop files from there and put them to the real desktop..
2) There is no Start Menu folder created under wine's windows profile, which
causes at least WinRAR to put menu icons under the program's install directory.
Wine needs to at least make a Start Menu symlink in
drive_c/windows/profiles/(user)/ that points to the xorg menu location so that
programs can at least find the start menu, and then as above, should redirect
lnk files to the correct location..
I will attach traces here.
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Summary: Max Payne 2: Save game doesn't save screenshots
Product: Wine
Version: 0.9.33.
Platform: PC
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
When you save a game in Max Payne 2 it should create a screenshot of the game in
action. The screenshots are then shown in the load game dialog (which is very
practical). However, with wine this doesn't work and all the screenshots in the
load dialog are just black.
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------- Additional Comments From mahasler(a)gmail.com 2007-20-03 07:51 -------
This has been fixed in wine-0.9.33. I guess this bug can be closed.
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------- Additional Comments From tritemio(a)gmail.com 2007-20-03 06:07 -------
Zemax is a proprietary optical simulator. I've jet tested the 2003 version that
was were available at our lab, and it worked perfectly:
http://appdb.winehq.org/appview.php?iAppId=4422
Now I've tried the 2005 version and wine crashes on zemax startup. The same
version works ok on windows (only tried with windows XP). The demo version
available online works with wine too (the last time I've tried). I would like to
use the simulator on Linux.
If you need further debug information please ask what to test and I'll report
the results.
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skliarieh(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |skliarieh(a)gmail.com
------- Additional Comments From skliarieh(a)gmail.com 2007-20-03 05:10 -------
Tired from waiting, I took wine 0.9.30, applied the patch, built deb packages
and uploaded to following URL:
http://catchmedia.com/~arieh/wine_direct_ddraw
Now the game runs acceptable on Pentium 166, 64MB RAM.
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Summary: DInput bug in Grand Theft Auto Series
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
There's a strange dinput bug in the GTA series (GTA 3, GTA ViceCity & GTA
SanAndreas). Whenever you start a game with a gamepad plugged in the protagonist
will start running ahead immedeately. That means for some reason the game engine
detects the left analog stick being pushed up although it isn't. Also, actually
moving the left Stick doesn't have any effect at all. The x axis of the right
analog stick is detected correctly, however the y axis isn't detected. Instead
the y axis of the POV is falsely being detected as the y axis of the right
analog stick. The x axis of the POV isn't recognized.
All the buttons seem to work correctly, so it's just the axes that are messed up.
Wine doesn't print out anything dinput-related. So if needed, please let me know
how I can get wine to print out useful debug information for this.
Thanks.
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------- Additional Comments From flexo(a)holycrap.org 2007-20-03 04:02 -------
AFAIK the Xorg bug in question is also present in XFree86.
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Summary: ddraw surface shift in Stalingrad42
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: didier.link(a)wanadoo.fr
Hi,
I face to a shift in the ddraw surfaces in the HPS game Stalingrad42. I attach a
screenshot of the problem and the console output of wine.
This bug is really annoying because I've not all the display surface drawed and
the mouse click is also shifted in th window.
Thanks to help me to provide more usefull informations.
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------- Additional Comments From philipp(a)sadleder.de 2007-20-03 03:36 -------
I have the very same problem with Photoshop CS on wine 0.9.{30,31,32,33}.
Photoshop CS got installed using the installer that came with the Creative Suite.
I would like to provide more input to fix this bug.
Thanks for your great work on wine,
Philipp
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------- Additional Comments From dmitry(a)codeweavers.com 2007-20-03 02:17 -------
Apparently if an app digs into some undocumented system structures we need
somehow emulate same kind of the memory layout which is difficult without
a documentation in that area.
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jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://akitacopy.com/akitado
| |wnloads/Scanner.zip
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From jonathan(a)ernstfamily.ch 2007-20-03 01:56 -------
I've found a downloadable copy here : http://www.akitacopy.com/downloads.htm
This should help I hope.
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Summary: datanorm demo puts up scary dialog box at start
Product: Wine
Version: CVS
Platform: Other
URL: http://datanorm.de/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While looking at the problem reported in
http://www.linuxforen.de/forums/showthread.php?t=233636
I found that the demo for DATARead was a free download
at http://www.datanorm-programme.com/dpc20.EXE
Installing this required a fake ie registry key, mfc40.dll,
and mswstr10.dll. The easiest way to get it all is
wget kegel.com/wine/winetricks
sh winetricks -q fakeie6 mfc40 jet40 mdac27
You can then start the app with
cd .wine/drive_c/Program\ Files/DATA_DPC20/
wine DATAFakt.exe
It seems to start, but first puts up a scary dialog box saying
Method '~' of object '~' failed
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From rob(a)codeweavers.com 2007-19-03 23:26 -------
No response from reporter.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2007-19-03 22:59 -------
Program works good (closing)
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------- Additional Comments From dank(a)kegel.com 2007-19-03 22:49 -------
Hans, by an odd coincidence, I happened to try the Win2000 version of
the Jet 4.0 updater, http://support.microsoft.com/kb/239114
in particular
http://download.microsoft.com/download/9/d/c/9dcd9e1c-badc-4fe4-a52e-8f2fdf…
It crashes with an unimplemented function SetupDecompressOrCopyFile.
I tried your patch from bug 7690, but the app now crashes differently:
...
wine: Unhandled page fault on read access to 0x00000000 at address 0x7e65edef
(thread 000f), starting debugger...
=>1 0x7e65edef find_section+0x32(file=0x16d530, name=0x190078)
[/home/dank/wine-git/dlls/setupapi/parser.c:192] in setupapi (0x0033e2c0)
2 0x7e6615c4 SetupFindFirstLineW+0x30(hinf=0x16d530, section=0x190078,
key=0x0, context=0x33e380) [/home/dank/wine-git/dlls/setupapi/parser.c:1364] in
setupapi (0x0033e310)
3 0x7e6619dc SetupFindFirstLineA+0xab(hinf=0x16d530, section=<register EAX not
in topmost frame>, key=<register ESI not in topmost frame>, context=0x33e380)
[/home/dank/wine-git/dlls/setupapi/parser.c:1338] in setupapi (0x0033e350)
4 0x01059aea in update (+0x59aea) (0x0033f7f8)
5 0x0103adc7 in update (+0x3adc7) (0x00000104)
6 0x00000000 (0x00000000)
0x7e65edef find_section+0x32 [/home/dank/wine-git/dlls/setupapi/parser.c:192] in
setupapi: movl 0x0(%eax,%edi,4),%eax
192 if (!strcmpiW( name, file->sections[i]->name )) return i;
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-19-03 22:49 -------
Now, the bug changed. I have the following errors for the both games:
Unhandled exception: page fault on read access to 0x000002a0 in 32-bit code
(0x7e5e72a6).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e5e72a6 ESP:7c5428ac EBP:7c542928 EFLAGS:00210246( - 00 -RIZP1)
EAX:00000000 EBX:7e7b5f14 ECX:00f78d00 EDX:00000000
ESI:00000003 EDI:00000000
Stack dump:
0x7c5428ac: 7e72a068 00000c11 00fe2750 00000001
0x7c5428bc: 7eeba365 00000000 00010000 00000001
0x7c5428cc: 7c5428d8 7eecc8c0 7ffcc000 00000040
0x7c5428dc: 000003e6 7e7b5f14 7c5429a0 00fa0020
0x7c5428ec: 7c54293c 7e72bc6c 00fa0020 00fe2750
0x7c5428fc: 7ee70c85 00000000 00000000 00000000
Backtrace:
=>1 0x7e5e72a6 glTexImage2D+0x406() in libgl.so.1 (0x7c542928)
Joaopa
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|http://www.gamershell.com/do
|iew.php?appId=1722 |wnload_4689.shtml
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2007-19-03 22:12 -------
Demo shows same problem.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-19-03 21:50 -------
bug is present in wine-0.9.32 as well.
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Summary: Regression: Knight Rider runs extremely slowly
Product: Wine
Version: CVS
Platform: PC
URL: http://www.cnet.com.au/downloads/0,239030384,10230121s,0
0.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)science.su
Please note that to run Knigh Rider or its Demo you need to apply little hack
from bug #7796 ("hack.diff":
http://bugs.winehq.org/attachment.cgi?id=5458&action=view ).
This commit has introduced the regression:
daeffc897bc22253312d8b62634e3a6fa83e6cfc is first bad commit
commit daeffc897bc22253312d8b62634e3a6fa83e6cfc
Author: Stefan Dц╤singer <stefan(a)codeweavers.com>
Date: Sun Mar 4 23:47:57 2007 +0100
wined3d: Use an aux buffer as blitting helper if available.
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
To reproduce this bug, download Knight Rider Demo (you can find the link in the
URL field, ~100 MiB), run it, set detail level to Super and color depth to 32
bit then wait while introduction cutscene completes (it is very short but
because of extreme slowdown it may take about 1-2 minutes to complete). When
cutscene ends try to do something - you will see that everything very slow
(about 1 FPS or less).
Without this "bad commit" everything runs smoothly with a lot of FPS (except
cutscene in the beginning, - this is why you need to wait while it ends to see
this bug, - and some situations in game but these ones is different bugs and I
will report them separately when this bug will be fixed).
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------- Additional Comments From mail(a)science.su 2007-19-03 20:13 -------
Created an attachment (id=5458)
--> (http://bugs.winehq.org/attachment.cgi?id=5458&action=view)
Applying this hack makes Knight Rider to start without problems.
This "patch" is actually very small and simple hack. Unfortunatelly I havn't
enough knowledge of Windows API and free time to fix this bug correctly myself
but maybe someone else can. This problem is really very simple - just see
hack.diff.
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Summary: Knight Rider doesn't run
Product: Wine
Version: CVS
Platform: PC
URL: http://www.cnet.com.au/downloads/0,239030384,10230121s,0
0.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)science.su
When I try to run this game it fails (gives Unhandled exception). I already found the exact cause of the crash (see attachment below).
Both full and demo versions of Knight Rider have same problem (I have provided link to demo in the URL field).
(Sorry, I'm not sure what component to select for bug in amstream.dll.so so I have selected "test")
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|1434, 3356 |
OtherBugsDependingO| |3356
nThis| |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-03 19:45 -------
This bug does not depend on anything. It's other way around.
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------- Additional Comments From zarquon(a)t-online.de 2007-19-03 19:17 -------
I have no idea. I'm still on XF86 on this machine (4.3 server with 4.2 libs;
updating is a bit problematic ATM) and that bug appears to be for Xorg. And of
course deadlocks are one of the biggest problems in multithreaded programming,
so just because there's an X-related deadlock elsewhere doesn't mean they're
related. Judging by the way Wine behaves I'd also say it's a Wine component
that deadlocks rather than X or X-libs (but since I'm not really familiar with
Wine-internals I could be wrong, of course).
I also tried it on my new computer (with an up-to-date Xorg version) and Wine
runs fine there. Could it be related to the extremely weird fact that a fully
compiled Wine source tree is 1GB on my old machine and a measly 250MB on my new
one? (I checked and double-checked and it's really that small -- and by the
looks of it still fully functional).
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 19:04 -------
closing.
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