http://bugs.winehq.org/show_bug.cgi?id=7491
------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 15:28 -------
If you can find a solution I'll be happy to test your patch :-)
Thanks for your help!!!
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Summary: Discworld II info window about no CD in drive not drawn
Product: Wine
Version: 0.9.30.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)tlen.pl
When no Discworld II cd is available there should be an info window saying
that. The window is in taskbar (titled Discworld II), but isn't drawn at all.
I can provide screenshot if you like.
To reproduce: install Discworld II, eject CD, run game.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 15:04 -------
Works for me through Steam too.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:40 -------
The program calls WM_SETFONT that makes the edit box part of the combo 2px
smaller. Probably under Windows these two pixels are added to the listbox size
while under wine they aren't. I'll try to check it.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:39 -------
I hoped there would be some traces from the explorer side. Could you try to do
"wineserver -k" and then create the log - maybe that way we will have something
more? Another thing would be to generate the +relay log and check if the second
parameter to Shell_NotifyIconW isn't NULL.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 14:32 -------
Hi Mikolai, a +systray log does only reveal the next line:
trace:systray:Shell_NotifyIconW dwMessage = 0
wine client error:9: write: Bad address
The rest of the console output is all unrelated dxdiag-fixme's and other stuff.
Is this of any help?
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Wine craches upon selecting |Wine crashes upon selecting
|a particular installed font |a particular installed font
|via font select dialog |via font select dialog
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
Platform|Other |PC
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 13:37 -------
I have confirmed that the textures are doubled. By doing this in
drawprim.c:drawStridedSlow:
- case 2: t = ptrToCoords[1]; /* drop through */
- case 1: s = ptrToCoords[0];
+ case 2: t = ptrToCoords[1]*2; /* drop through */
+ case 1: s = ptrToCoords[0]*2;
Things look almost good (except before you start playing, where everything is
really small) -- now to figure out what initially causes the doubling :/
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
*** Bug 7761 has been marked as a duplicate of this bug. ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Duplicate.
*** This bug has been marked as a duplicate of 6554 ***
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jeezus1(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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Summary: [Regression 0.9.32+] Dragging any application window
consumes 100% of CPU time
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Since Wine 0.9.32 if you try to drag (move) any window (tested on `wine
notepad`) then CPU usage soars up to 100%.
My X configuration hasn't changed for a very long time. I'm using nvidia binary
driver without any GL tricks like XGL or composite desktop managers. I'm sitting
in a plain KDE 3.5.6 running on top of vanilla kernel 2.6.20.
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.google.com/search
| |?q=warofthering_demo.exe
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
Argh, this happens to be a duplicate. Just that instead of aborting silently,
it displays the error and segfaults due to application's fault.
Running it with:
wine 'e:\Autoplay.exe'
wine 'e:\Setup.exe'
Doesn't show this error.
*** This bug has been marked as a duplicate of 7663 ***
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------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
*** Bug 7706 has been marked as a duplicate of this bug. ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5301 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 11:53 -------
Created an attachment (id=5411)
--> (http://bugs.winehq.org/attachment.cgi?id=5411&action=view)
improved version for dlls/kernel32/process.c
I just moved it to dlls/kernel32/process.c,build_command_line() as you
requested. This time paths that contain whitespace work fine. I also added
logic to detect when we're using a relative path whose canonical form is fully
contained in $WINEPREFIX's canonical path (and enable the conversion when that
happens).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.33. |0.9.32.
------- Additional Comments From truiken(a)gmail.com 2007-17-03 11:36 -------
Don't change the version.
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-17-03 11:22 -------
This has been reported fixed in the War3 ROC Appdb as of Feb 23rd. Submitters,
please retest.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Diablo 2 is unable to start |Diablo 2 is unable to start
| |on FreeBSD
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 11:06 -------
This appears to have been fixed in the 0.9.33 release, please confirm.
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shadow.wizzard(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|fixme:d3d9:IDirect3DDevice9I|GLXBadDrawable during
|mpl_GetDepthStencilSurface |CreateContext Execution
|Call to |
|IWineD3DDevice_GetRenderTarg|
|et failed |
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-17-03 10:36 -------
Ok. here we're doing more tracing with +all
we have result that it breaks inside the context.c during execution of:
glXMakeCurrent(display, oldDrawable, oldCtx)
See attachemnt for details.
Can we trace why this call fails ?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 10:15 -------
Do the Fahrenheit and AfterLife have demo versions?
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------- Additional Comments From wine.dev(a)web.de 2007-17-03 09:32 -------
No entries for PNP0400/PNP0500 and no entries for
"/dev/ttyS*" / "dev/lp*" are listed by lshal, so my asumption is,
that you have no Serial and no Parallel Ports in your Computer.
Is this correct?
I think, we need to fix our tests, to handle such a situation.
Please run the test again with WINEDEBUG="+comm,+file"
and attach the log.
Thanks.
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h.figge(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From h.figge(a)gmx.de 2007-17-03 09:09 -------
No freeze anymore since upgrading to wine 0.9.33, so this bug should be set to
resolved.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From liquitsnake(a)gmx.net 2007-17-03 08:56 -------
Seems fixed in 0.9.33.
Thanks!
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.33.
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emorcate(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From emorcate(a)msn.com 2007-17-03 08:35 -------
Via steam don't work
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:51 -------
Created an attachment (id=5407)
--> (http://bugs.winehq.org/attachment.cgi?id=5407&action=view)
Source zip for program showing the problem
Source file of a small Visual Studio 6 project for a program that displays the
result of "GetKeyboardLayout" after each key pressed, as well as the keyboard
layout change notifications.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:43 -------
Created an attachment (id=5406)
--> (http://bugs.winehq.org/attachment.cgi?id=5406&action=view)
screenshot showing an example of the drawing errors
Attached is a screenshot of the bad rendering. In this case, I clicked the
'scroll down' button once, you can see the correctly drawn part at the bottom,
and all the rest failed to scroll upwards like it should have (ignore the gnome
panels, that's another bug :)
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:35 -------
With afterlife, it looks more like the 'Age of Mythology' screenshot, rather
than the 'Fahrenheit' one. i.e. there is no window, but the panels still sit
over the top. Will attach a screenshot just for completeness.
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------- Additional Comments From joris_huizer(a)yahoo.com 2007-17-03 07:31 -------
Update: the debugger now crashes once, during the backtrace, then, at the end of
the second backtrace, reports it can't start another debugger section.
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:24 -------
Related problem - GetKeyboardLayout does not report different keyboard layouts
when switching between XKB modes.
I'm attaching a demo program that shows the differences.
Shachar
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------- Additional Comments From tomek.fizyk(a)op.pl 2007-17-03 06:26 -------
heh...
I never claimed that the code I've submitted is a patch...:P
I submitted the code to show what I've found out - that if the
IDirectInputAImpl_GetDeviceStatus() function would return the DI_NOTATTACHED when
the joystick isn't present then the problem would be solved.
But unfortunately - what I've also found out is that in wine 0.9.32 the game won't
run even with the hack - I don't know why, but wine 0.9.32 doesn't allow the game
to switch to 640x480x8 screen mode. (this screen mode is used in the menu).
I haven't reported this bug because I think it doesn't make sense while the DI
bug isn't fixed (and I don't know if this bug isn't somehow specific to my
system - it could be verified if someone hacked wine the same way and checked
if the game behaves the same way).
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 06:25 -------
Could you provide a WINEDEBUG=+systray log?
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:52 -------
Seems to work...
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:51 -------
White Chamber intro works. Rayman white screens seems to be unrelated. Closing..
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Bug 1432 depends on bug 3312, which changed state.
Bug 3312 Summary: Fullscreen mode doesn't work correctly with Window Managers
http://bugs.winehq.org/show_bug.cgi?id=3312
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:49 -------
I have this issue with Fahrenheit and Gnome (2.18.0). I'll try and get a
screenshot. It's different from the "bars drawn over the top" issue.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1434, 2012, 3356 |
nThis| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:48 -------
Filed the wrong way around, it would depend on those bugs, not block them,
either way, seems like the meta-bugs are all being closed so they are unneeded
now anyway.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
I have also updated the pages of the other bugs.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
Created an attachment (id=5402)
--> (http://bugs.winehq.org/attachment.cgi?id=5402&action=view)
combo_listview_trace.log.gz
Here is a trace with WINEDEBUG=+listbox,+combo.
Operations:
1) I launched pattern editor
2) I launched pattern wizard
3) I clicked on the listview with DIP, QUAD, ARRAY items
4) I closed pattern wizard
5) I closed pattern editor
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:40 -------
Created an attachment (id=5401)
--> (http://bugs.winehq.org/attachment.cgi?id=5401&action=view)
vertical_toolbar.png
Here is a snapshot with the toolbar in vertical position: it's drawn correctly.
The problem arises only when the command toolbar is placed in horizontal
position.
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rossi.f(a)inwind.it changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rossi.f(a)inwind.it
------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:37 -------
I confirm the problem with wine-0.9.32.
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http://bugs.winehq.org/show_bug.cgi?id=7491
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 04:52 -------
Could you provide a WINEDEBUG=+listbox,+combo trace? It seems we make the
listbox by 2 pixels too small. Could you also check if bug #3717 and #4175 are
still there?
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http://bugs.winehq.org/show_bug.cgi?id=7775
Summary: Incorrect Shader Handling In Tomb Raider Legend
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
The shaders for reflection mapping and watter effects are incorrectly handled.
Instead of applying shader effect to certain surface it's applied for whole
scene. See attached screen shoot for details.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robin-wine(a)kallisti.net.nz
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
*** Bug 7771 has been marked as a duplicate of this bug. ***
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
If upgrading to something newer than 2.15.21 doesn't help, reopen this bug.
*** This bug has been marked as a duplicate of 3312 ***
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Summary: CSPY/Rebar : when drawing 2/more rebars, they overlap or
append to the 1st rebar
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infyquest(a)gmail.com
With the CSPY 98, the rebar example:
The address rebar should come in the bottom of the copy/paste rebar.
It simply draws at the end of the fist rebar.
With CSPY V5 and V6
The second rebar overlaps the first rebar (hides the content of first rebar)
It should redraw below it.
In both cases the co-ordinates of second rebar are in correct.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-17-03 01:35 -------
This bug isn't really about Hallmark Card Studio installer, but the MSJET
installer that is run in the middle of the installation process. The MSJET
installer expects mswstr10.dll to exist before the installer starts, and it
fails to load msjet40.dll because we don't provide that dll. Adding a stub
would probably fix this.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-17-03 01:12 -------
this has been fixed in 0.9.33
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jbdubbs(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From jbdubbs(a)gmail.com 2007-17-03 00:39 -------
This bug is only partially fixed. The mouse centering problem has been
resolved, but using the Push-To-Talk outside of an active Ventrilo application
window still does not work. I assume it's DirectInput's job to capture input
information outside of the active window ??
Reopening.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-16-03 23:27 -------
Gnome version is 2.14.2.1ubuntu1, the standard Ubuntu Edgy version.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 23:19 -------
If could spend a bit of time investigating it before spamming the whole
wine-bugs list that would help. The patch has been committed.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 22:24 -------
That's an interesting finding, but doesn't answer a question whether it's
RegisterClass or GetWindowLong who is "smart" in not creating a thunk but
uses a real window proc instead.
Could you add GetClassLongPtrA/W(GCLP_WNDPROC) calls to the test?
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------- Additional Comments From shoeberto(a)gmail.com 2007-16-03 22:04 -------
The version I bought (Editor's Choice DVD) doesn't include a Linux installer on
the CD. Through hacking around with the mega pack thing, I could get it to run,
but I can't alt+tab out of it, and the game crashes whenever I try to do map
downloads. Running through Wine using the -opengl switch produces the same
performance as the native version with the added perk of map downloading and
alt+tabbing.
I can't imagine I'm the only Linux user who has at least one of those problems
with the game :)
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-16-03 21:46 -------
For me, the game installs smoothly.
You could try with a frsh .wine directory.
The bug that you talk was fixed by Ivan.
Joaopa
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-16-03 20:59 -------
Duplicate.
*** This bug has been marked as a duplicate of 3747 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Speeddymon(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-16-03 20:59 -------
*** Bug 7770 has been marked as a duplicate of this bug. ***
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Bug 1434 depends on bug 7770, which changed state.
Bug 7770 Summary: IDirectInputAImpl_GetDeviceStatus is a stub
http://bugs.winehq.org/show_bug.cgi?id=7770
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
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d1m1(a)gmx.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From d1m1(a)gmx.ch 2007-16-03 20:54 -------
The problem does not appear anymore since wine-0.9.33
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------- Additional Comments From focht(a)gmx.net 2007-16-03 19:32 -------
Hello,
windows GetOpenFileName() resets the extended error before calling real file
dialog stuff.
Any subsequent error (resource loader, filesystem i/o) overwrites the initial
errorcode reset (with value != 0).
This is how its implemented on windows. Believe it or not...
In wine reset using COMDLG32_SetCommDlgExtendedError(0) in GetOpenFileNameA/W()
before calling any stuff.
Same applies to GetSaveFileNameA/W().
Of course this doesnt "heal" the 4104 (PDERR_NODEFAULTPRN) error because it's
probably occurring within file dialog handling code thus overwriting inital reset.
This works as intended.
Regards
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------- Additional Comments From dank(a)kegel.com 2007-16-03 19:29 -------
Created an attachment (id=5396)
--> (http://bugs.winehq.org/attachment.cgi?id=5396&action=view)
1000 or so lines before the error in a +ole,+text log
The object that threw the COM error is apparantly MTJDocList
which probably lives in
C:\Program Files\Juris Data\Componenti\MTJDocList.ocx
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-16-03 19:10 -------
What is the point of having other bugs block this bug? It will not help anyone
trying to fix the bugs, and will only clutter wine-bugs. As has been said many
times before, no metabugs. I'm putting it back to FIXED, which is what it was
before. If anyone has a problem with the mouse being recentered, open a new bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=7773
Summary: wine not connecting gui interface to ttyS0
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ka2uqw(a)verizon.net
Attempting to run GUI meant for windows. Gui appears to start normally. GUI is
meant to interface with a amateur radio tranceiver connected to ttyS0 in order
to control all tranceiver operations. This is the printout in konsole when I
attempt to run the program...
err:win:CreateWindowExA bad class name "AfxWnd"
fixme:comm:set_queue_size insize 32768 outsize 100 unimplemented stub
fixme:comm:wait_on EV_RXFLAG not handled
I recognize that the GUI is attempting to connect to the radio but suspect it
cannot find the port. The GUI is setup for com1 and a symbolic link to ttyS0
has already been entered into wine's .dev directory.
Hope you can help.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 18:37 -------
Now I am seeing the same behaviour as you. Confirming.
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Bug 1434 depends on bug 2324, which changed state.
Bug 2324 Summary: Mouse doesn't initialize in wwiionline (dinput mouse)
http://bugs.winehq.org/show_bug.cgi?id=2324
What |Old Value |New Value
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012, 3356
nThis| |
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:58 -------
Closing
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-16-03 17:53 -------
As far as I can tell, there is some code in the X11 driver for handling this
when the MappingNotify event is received, but nothing to handle the XKB events,
which under modern Linux, at least, is the more common case for keyboard
language change.
Shachar
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.giuffre.it/servle
| |t/page?_pageid=134&_dad=port
| |al30&_schema=PORTAL30&XSQLFi
| |le=AGE_XSQL%5Cpagina_rivista
| |.xsql&XPcod_rivista=703&XP_d
| |ummy2=*&XP_dummy3=*
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-16-03 17:52 -------
The easiest way at the moment to run this app is to grab
http://kegel.com/wine/winetricks
and install the missing libraries with the command
sh winetricks fakeie6 mdac26 dcom98
You can then run the app with the command
WINEDLLOVERRIDES=odbc32,odbccp32=n wine .wine/drive_c/Program\ Files/Juris\
Data/MTJuris.exe
Without dcom98, it fails when you try to enter the Jurisprudence
database (by clicking on G). I'll attach a +ole log.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:50 -------
Not a bug as user did not run wineprefixcreate
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012, 3354
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:47 -------
Closing
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-16-03 17:25 -------
This does actually happen for me at 1280x1024 after all, but not in the same places.
ie. I've found a method that _always_ causes the crash at 1600x1200, which is to
headshot a T as a CT, when they are in the underpass on de_dust.
However that never seems to crash it at 1280x1024, even though later on after a
while of playing it does indeed happen.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:13 -------
Yes wine should receive an access denied and print a warning to the console. I
will post note to wine-devel. For now could you file a new bug for that issue?
Something like "Tomb Raider Legends crashes when user doesnt have r/w access to
/dev/input/event*"
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:07 -------
The fixme is probably NOT the issue as the original report only lists this
problem when DirectInput is enabled.. Jason, since bug 1410 is now resolved,
can you check if this occurs with current wine version.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:04 -------
The patches applied only fix the issue for some games. Reopening.. Please file
bugs for each game that has this mouse always recentered problem and make sure
to set bug xxxx blocks 1410
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------- Additional Comments From focht(a)gmx.net 2007-16-03 16:53 -------
Hello,
by looking at wine GetSystemInfo() implementation (dlls\kernel32\cpu.c) it seems
the "dwActiveProcessorMask" isnt retrieved on "linux" platform at all.
The "apple" platform code used following code:
--- snip ---
if (sysctlbyname ("hw.activecpu", &value, &valSize, NULL, 0) == 0)
cachedsi.dwActiveProcessorMask = value;
--- snip ---
Maybe there is no easy linux way to do this?
Instead the default "dwActiveProcessorMask = 1" is returned.
Windows has KeActiveProcessors field (kernel) which is bit set for each usable
processor on the system
The list of *active* processor entries/nodes is walked and each processor id bit
get or'ed into bit field, basically: loop with KeActiveProcessors |= 1 << Id;
Thats how "dwActiveProcessorMask" is basically determined there.
Looking at my linux box (intel core duo2) it seems there is processor topology
information in "/proc/cpuinfo".
"processor"
"vendor id"
"physical id"
"siblings"
"core id"
"cpu cores"
... and the like
Its seems possible to determine all active physical and logical processors/cores
using this info and building processors mask (bit field).
But it seems this stuff is pretty new and older linux does not have all of these
fields (in /proc/cpuinfo).
Regards
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:51 -------
Closing
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Summary: Startopia crashes with wine
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshi314(a)gmail.com
I thought i'll post a bug about the game.
It's a game developed somewhere in 2001 i believe by Muckyfoot. it uses directx
7, i believe.
installer does not crash if you use WINEDEBUG=warn+all and don't specify
uppercase characters in installation path (i did not test these two separately
yet). otherwise you get a crash described on appdb by a person that tested the
game with ubuntu.
I installed the game, patched to 1.01 and then applied 1.02 patch.
1.01 does not start at all due to wine's trouble with cd-protection, version
1.02 does not feature the cd-check (it's not cracked or anything, it's an
unofficial patch from one of the Muckyfoot developers, released couple of months
later)
1.02 starts and shows intro movies. sound works properly with those movies. you
can watch them or skip them (tried both, movie playback is fine). when the game
loading screen with a progress bar shows up, the bar goes to ~10% and the game
crashes.
I (and few other people) have already posted to appdb the error output from the
game. The crash backtrace is exactly the same as in 0.9.32.
I'm using wine 0.9.33 (just built) on gentoo linux. 32bit system on athlon 64
3200+ with 1gb ram and ati x1300pro card (8.34.8 ati drivers).
i'll attach the backtrace in a moment.
ps. i have no idea which component assign this bug to. i gave it a shot and
chose wine-directx.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:41 -------
Closing
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:40 -------
Just because it is a bug in the application doesnt mean that wine should remain
broken. Wine is going for conformance with windows, so if the user doesnt have
to toggle the user/admin radio buttons when using the program in windows, then
they shouldnt have to in wine. Reopening
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-16-03 16:40 -------
This seems not to be a problem of comctl32. This is a problem in A-ray that it
will crash if there is no CD drive in the system. I've had the same crash on
Windows 98 without a CD drive. Under wine I've had to manually change the type
of the drive from "autodetect" to "cdrom" for this program to start. Thus we
should either close this bug as invalid or change it to a winecfg (ntdll?
wineserver?) bug that CD drives are hard to configure properly.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:38 -------
Note that bugs that go here should be ones where the keyboard input is not
working at all, or going to the console. Any other seemingly input-related
issues (like not being able to input all the digits of a serial number because
the text field is too short in wine) should not be linked here. The example is
actually an edit control problem, not a keyboard problem..
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:35 -------
I agree, at least for compatibility purposes, if we can, we _should_ check both
places, new first and old as a fallback. If the patch has not been submitted to
wine-patches, please submit it, if it was submitted but not committed please try
to find out why, if it was committed, please resolve this bug. Thanks
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:31 -------
Is this fixed with cvs now, or was a patch never committed? This is marked as
resolved but last comments say the patch was rejected.
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Summary: Gnome panel sits over fullscreen Wine windows
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin-wine(a)kallisti.net.nz
Running the program 'afterlife', which is a game that runs full-screen, the wine
window sits on top of everything except the gnome panels. This means that parts
of the application screen are chopped off. It wasn't until I made the panels
autohide that I could get to those parts of the screen.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:29 -------
Appears to be related to user config, especially if it is crashing in libc.so.6
Try upgrading your libc, if not distro. I know that sounds like a lot for such
a small problem but that may be the issue.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|3906 |
Status|REOPENED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-16-03 16:26 -------
> Keep this metabug as a tasklist, and have smaller metabugs, like safedisc,
source engine sound, source engine ingame, source engine menus, different parts
of the unreal engine, etc for keeping better track of games.. heck even
breaking them, down by company, since blizzard uses a completely new engine
with each new game..
Do not open metabugs for any of these things...or anything for that matter.
Please stop, as you're filling up the wine-bugs ML with pointless cruft. If
you want to help out, then triage existing bugs. Don't add even more
bureaucratic tape to the thousands of bugs we're trying to fix.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-16-03 16:24 -------
I don't know if the patch is in there or not but the problem still occurs with
wine-0.9.32.
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------- Additional Comments From mizvekov(a)gmail.com 2007-16-03 16:23 -------
Ok i confirm the fix-me is printed because the thread window was opened, but do
you confirm that it hangs when you try to trace multithreaded programs?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-16-03 16:17 -------
No, we're trying to get rid of all the metabugs. They are not useful in any
way. If those games aren't working and they already have bug reports, then
adding this metabug is not going to help those bugs get fixed any quicker.
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oberon(a)wildwein.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.30. |0.9.32.
------- Additional Comments From oberon(a)wildwein.de 2007-16-03 16:13 -------
same behavior with wine-0.9.32
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------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 16:12 -------
It is called a few times, but fails every time.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|7770 |
OtherBugsDependingO| |1434
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:12 -------
the problem has been found, but not fixed.. The patch unfortunately is a hack,
as we should detect if the joystick is attached and return the proper status
based on that (either DI_NOTATTACHED, or DI_OK). Because it is a hack I doubt
that Alexandre will commit it.
I have created a bug that links to this one to get the function properly
implemented, and am going to post a small note on wine-devel..
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------- Additional Comments From hans(a)it.vu.nl 2007-16-03 16:11 -------
Yes, the implementation is partial, it's meant to see what needs
to be done to get this app to install. I've used it before and I never
saw compressed files... But I'll see if I can turn this into a real
implementation based on your suggestions. Thanks.
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------- Additional Comments From dean(a)bong.com.au 2007-16-03 16:11 -------
i dont mean to be inappropriate, but how is this bug coming along? i understand
its a tricky one. would a few dollars in paypal help this move along?
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-16-03 16:11 -------
Created an attachment (id=5393)
--> (http://bugs.winehq.org/attachment.cgi?id=5393&action=view)
a testcase
It's known that the window being Unicode depends on RegisterClass, not on
CreateWindow. The problem is that this programs passes DefWindowProcA to
RegisterClassExW as the winproc. I've checked that this works under Windows
(and there is no DefWindowProcA -> DefWindowProcW call I speculated about in
comment #21). The attached testcase shows this.
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Summary: IDirectInputAImpl_GetDeviceStatus is a stub
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
OtherBugsDependingO 1434,3747
nThis:
IDirectInputAImpl_GetDeviceStatus always returns DI_OK because it is a stub.
This makes at least one game crash. A hacky patch was listed in the comments of
bug 3747 that makes the function return DI_NOTATTACHED after 3 tries, which
prevents the game from crashing, however we need a proper implementation.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7770
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7770
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------- Additional Comments From dean(a)bong.com.au 2007-16-03 16:10 -------
unreal tournament 2004 has a native port.
unless im mistaken the only major difference is that the windows version has
dynamic personalized number plates on vehicles.
so for any readers it is worth looking into the linux native port, ryan gordon
has done an excellent job on it. its straight forward to get going in both 32
and 64bit.
that said, this bug most likely extends to other games using the unreal engine
without a linux port (for example swat 4, which in fact it does affect)
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------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 16:05 -------
The last function being called is DDEPOSTADVISE()
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1432 |1434, 2012, 3356
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:48 -------
Still an issue? Changed block to 1434, which is the games metabug, added 3356
(mouse) and 2012 (keyboard)
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------- Additional Comments From spetreolle(a)yahoo.fr 2007-16-03 15:47 -------
have a look at robin's comment #15 :
it seems to not work when using full screen mode.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
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------- Additional Comments From h.figge(a)gmx.de 2007-16-03 15:37 -------
hafi@t900:~$ wine --version
wine-0.9.33
Something has changed. I've played Gothic 1 for 16 minutes and no freeze happened.
At the moment i have not enough time, but i will report more soon.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
Keywords| |Abandoned?
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:36 -------
Abandoned?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
Keywords| |Abandoned?
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:34 -------
Abandoned?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:33 -------
Closing
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:31 -------
Any issues with other games should be filed in a new bug, not this one. Is this
an issue now?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:28 -------
This must be abandoned
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:25 -------
How bout now?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|riched32.dll needs to be |riched32.dll needs to be
|improved a lot (was: |improved a lot (was:Richedit
|Richedit does not handle |does not handle input with
|input with PTE) |PTE)
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:23 -------
Can this be installed and run properly now?
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From b.buschinski(a)web.de 2007-16-03 15:23 -------
fixed works fine in wine-0.9.33 :)
(without this ugly patch)
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:22 -------
Closing
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-16-03 15:18 -------
But in the log this call should appear - or am I wrong ?
Can we test somehow what is the cause and what should be implemented/fixed
to get pass it over ?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |168
OtherBugsDependingO| |1434
nThis| |
Severity|critical |major
Keywords| |tasklet, tasklist
Summary|Keyboard input not working |Keyboard input metabug
|(metabug) |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:16 -------
Attaching bug 168 here and making this blocker of 1434, correcting summary, and
severity
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Mouse and Keyboard input die|Mouse and Keyboard input die
|upon entering a game |upon entering game Snood
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:11 -------
Correcting summary
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|134 |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:09 -------
Removed bug 134 since it is now linked to bug 7769
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |134
OtherBugsDependingO|134 |1434
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:07 -------
Blocks 1434, depends on 134
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Summary: Get Microsoft games working perfectly
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Keywords: tasklist, tasklet
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
OtherBugsDependingO 134
nThis:
This is a tasklist for Microsoft Gamesm such as AoE and Flight Sim
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7769
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Keywords| |tasklist
Resolution|INVALID |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:01 -------
I've had a change of heart.
Here is how I'd like to see this..
Keep this metabug as a tasklist, and have smaller metabugs, like safedisc,
source engine sound, source engine ingame, source engine menus, different parts
of the unreal engine, etc for keeping better track of games.. heck even
breaking them, down by company, since blizzard uses a completely new engine with
each new game..
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------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 14:59 -------
Using GLSL shaders seems to solve the problem.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 14:53 -------
Closing
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 14:52 -------
Game now shows on screen properly. Fixed.
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------- Additional Comments From mike.clarkson(a)baesystems.com 2007-16-03 14:40 -------
Have you tested the shortcut (bar.lnk) to see if it works? For me a file is
created with the correct name, but it is NOT a valid shortcut.
If you are creating a valid shortcut, then it may be a difference in the wine
configuration or version, and I'd like to know what version and configuration
you are using.
Thanks
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 14:39 -------
So then a different patch was committed in git format that fixed this? I'll
resolve for now. Francois, if this is fixed, could you either mark it as
verified or close it please?
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 14:37 -------
I think the problem (as is with most times a safedisc patch has been written) is
that the patch is either way too hacky, or is made by reverse engineering the
safedisc dll's from windows.. Most likely Ivan did not reverse the dll's as I
know he would not want to poison the tree, so my bet is that it is just too big
of a hack for Alexandre to commit, combined with the fact that it is nearly
impossible to break something like this up into smaller patches without
completely breaking everything.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5389 is|0 |1
obsolete| |
------- Additional Comments From juan_lang(a)yahoo.com 2007-16-03 14:16 -------
Created an attachment (id=5390)
--> (http://bugs.winehq.org/attachment.cgi?id=5390&action=view)
Revised patch
Whoops - slight error in the last. This patch does get past that particular
error message, but leads to another crash. I'll send this patch and update the
comments shortly.
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------- Additional Comments From focht(a)gmx.net 2007-16-03 14:14 -------
Hello,
>Well I don't think the program itself calls DefWindowProcA, but it gets called
>as part of the CreateWindow sequence.
Yes its correct the program registers unicode classes but creates ANSI windows
(CreateWindowExA) and sets ANSI window procs ((SetWindowLong -> A)
Code later uses "W" versions of api on "A" windows which triggers custom/default
"A" window proc.
This is no problem at all but imposes implicit A<->W conversions.
Take the window title for instance.
The apps calls "SetWindowTextW" version, supplying WCHAR string.
On windows SetWindowTextW() is implemented by SendMessageW (technically
SendMessageWorker) which result in WM_SETTEXT message routed to window proc.
Windows *knows* the target window proc is "ANSI" and converts specific messages
to corresponding ANSI/WCHAR before delivering message.
After conversion, WM_SETTEXT is called with ansi string and gets processed by
default "A" window proc.
The wine side taken from trace:
--- snip ---
0009:Call user32.SetWindowTextW(00060028,006fa440 L"Error") ret=0045a2e9
trace:msg:WINPROC_CallProcWtoA (hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=006fa440)
0009:Call window proc 0x476960 (hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034f2b0)
0009:Call user32.GetPropA(00060028,005f87b8 "FxMessageHandler") ret=0047697d
0009:Ret user32.GetPropA() retval=0034fb68 ret=0047697d
0009:Call user32.CallWindowProcA(ffff0021,00060028,0000000c,00000000,0034f2b0)
ret=00476919
trace:msg:WINPROC_CallProcAtoW (hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034f2b0)
0009:Call window proc 0x603de034
(hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034e830)
0009:Call user32.DefWindowProcA(00060028,0000000c,00000000,0034e830) ret=6047732a
0009:Call winex11.drv.SetWindowText(00060028,001d4430 L"E") ret=6040d3d8
0009:Ret winex11.drv.SetWindowText() retval=00000001 ret=6040d3d8
0009:Ret user32.DefWindowProcA() retval=00000001 ret=6047732a
0009:Ret window proc 0x603de034
(hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034e830) retval=00000001
0009:Ret user32.CallWindowProcA() retval=00000001 ret=00476919
0009:Ret window proc 0x476960
(hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034f2b0) retval=00000001
0009:Ret user32.SetWindowTextW() retval=00000001 ret=0045a2e9
--- snip ---
The "W" call is translated to ANSI before calling next in chain.
"GetPropA" is called by app's own registered proc which in turn fetches internal
"FxMessageHandler" window proc (ANSI!)
The app's message handler relays to default window proc (hence the call to
CallWindowProcA)
Which in turn calls CallProcAtoW() (unicode conversion again!)
DefWindowProcA() is fed with unicode whichs results in incorrect behaviour.
You see double conversions for each msg which has string based parameters all
along the trace:
trace:msg:WINPROC_CallProcWtoA(hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=006fa440)
...
trace:msg:WINPROC_CallProcAtoW(hwnd=0x60028,msg=WM_SETTEXT,wp=00000000,lp=0034f2b0)
Anyway that apps seems horribly bugged mixing unicode and ansi stuff at several
places.
I guess they linked in some unicode 3rd party stuff but their main code is ansi
or vice versa.
> FYI, make sure to run Weatherscope with the full path or it _will_ crash.
This crash is due to their crappy commandline parser.
Just simulate GetCommandLineArgsA() with "" or "\\" stuff missing. *boom*
Another one is the installer itself.
Why cant they just use standard installshield stuff like <ProgramFilesFolder>.
It insists installing to "c:\Program Files\" on my german install (should do it
to "c:\Programme")
Regards
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------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 14:02 -------
I experienced a crash even witn WINEDEBUG=-all, but it does seem to
bring "good luck". :)
I also managed to test the game on a non-HyperThreading Pentium 4 PC, which
means that this is not an SMP issue.
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------- Additional Comments From giles(a)gilesfreeserv.com 2007-16-03 13:56 -------
It would appear that the bug is fixed, and the patch was likely denied because
it is not in git format.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5355 is|0 |1
obsolete| |
------- Additional Comments From juan_lang(a)yahoo.com 2007-14-03 14:06 -------
It must be failing because the SD isn't self-relative. The stub for
RegGetKeySecurity needs to set that flag, I guess. I've tried to hack it, but I
can't seem to get the type of PSECURITY_DESCRIPTOR to be anything but PVOID due
to the definition in winnt.h - any idea?
------- Additional Comments From juan_lang(a)yahoo.com 2007-14-03 14:12 -------
A further thought on RegGetKeySecurity - perhaps it should be calling
NtQuerySecurityObject instead.
------- Additional Comments From juan_lang(a)yahoo.com 2007-14-03 17:03 -------
Created an attachment (id=5355)
--> (http://bugs.winehq.org/attachment.cgi?id=5355&action=view)
Proposed patch
Does this patch fix it for you?
------- Additional Comments From juan_lang(a)yahoo.com 2007-16-03 13:50 -------
Created an attachment (id=5389)
--> (http://bugs.winehq.org/attachment.cgi?id=5389&action=view)
Resynced patch
Resynced with origin. Does this fix it for you?
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rmh(a)aybabtu.com
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7768
------- Additional Comments From juan_lang(a)yahoo.com 2007-16-03 13:17 -------
Just noticed that GetProcessAffinity already does use NtQueryInformationProcess
- oops. This depends on that working properly then, which I've filed separately
as bug 7768.
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Summary: server doesn't support processor affinity masks other
than 1
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
This is perhaps two bugs rather than one, but they're so closely related I'm
entering them as one.
The server (in process.c) always initializes the process affinity (in the
get_process_info handler) to 1. On Linux, it's possible to get a process's
affinity using sched_getaffinity - the server should initialize a process's
affinity using this instead.
The server also prohibits setting a process's affinity to anything but 1 (in the
set_process_info handler), failing with STATUS_INVALID_PARAMETER. This seems
somewhat arbitrary. First, it could fake accepting the affinity, as long as the
affinity mask doesn't contain CPUs which aren't present (see bug 7766). Second,
it could set the process's affinity on Linux, using sched_setaffinity.
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Bug 1434 depends on bug 1986, which changed state.
Bug 1986 Summary: Star Trek Armada II : invisible mouse cursor
http://bugs.winehq.org/show_bug.cgi?id=1986
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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------- Additional Comments From thestig(a)google.com 2007-16-03 13:01 -------
It works if I don't put the file name is double quotes. Try this:
FileCreateShortcut, c:\foo, bar.lnk
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Summary: Reading Counts fails to install
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
$ wine SRIWS.exe
Invocation of this Java Application has caused an InvocationTargetException.
This application will now exit. (LAX)
Stack Trace:
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at java.awt.Toolkit$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Toolkit.getDefaultToolkit(Unknown Source)
at sun.awt.GlobalCursorManager$CursorEvent.<init>(Unknown Source)
at sun.awt.GlobalCursorManager.<clinit>(Unknown Source)
at java.awt.Cursor.initIDs(Native Method)
at java.awt.Cursor.<clinit>(Unknown Source)
at java.awt.Window.<init>(Unknown Source)
at java.awt.Frame.<init>(Unknown Source)
at java.awt.Frame.<init>(Unknown Source)
at com.zerog.ia.installer.Main.c(Unknown Source)
at com.zerog.ia.installer.Main.main(Unknown Source)
at java.lang.reflect.Method.invoke(Native Method)
at com.zerog.lax.LAX.launch(Unknown Source)
at com.zerog.lax.LAX.main(Unknown Source)
Sadly, WINEDEBUG=+relay causes the installer to abort early,
so I didn't learn anything with that.
Looking at +file, I see the last file opened before the crash was
C:\\windows\\temp\\i1174067555\\windows\\resource\\jre\\bin\\awt.dll
That JRE seems to be Sun's J2RE Version 1.3.1.
You can use a different JRE, but you have to tell the installer to do it.
I haven't tried this yet, but there is some doc on how to do it here:
http://www.zerog.com/iamanual/usermanual_ia45/user_guides/contents.htm
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Summary: GetSystemInfo returns incorrect processor mask for MP
systems
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
GetSystemInfo counts the number of processors in dwNumberOfProcessors, but
dwActiveProcessorMask remains 1 even if multiple processors are present.
Steps to reproduce:
1. Write a program which calls GetSystemInfo and prints the processors mask, e.g.:
SYSTEM_INFO si;
GetSystemInfo(&si);
printf("%lx\n", si.dwActiveProcessorMask);
2. Run this program on an SMP system.
Expected results:
On a 2-CPU system, the printout should be 00000003.
Actual results: 00000001
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------- Additional Comments From juan_lang(a)yahoo.com 2007-16-03 12:54 -------
GetProcessAffinityMask should probably be implemented on top of
NtQueryInformationProcess instead of GetSystemInfo - the processor mask in
GetSystemInfo indicates how many processors are present, which isn't the same thing.
Hmm.. there are a number of bugs here. I'll open a few.
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------- Additional Comments From wine.dev(a)web.de 2007-16-03 12:33 -------
wine failed to open a serial device.
Is something connecter at the serial Port?
Please run the test with:
WINEDEBUG="+comm" LANG="en_US" wine kernel32_test.exe.so comm 2>comm.txt
and then attach the logfile
Please run:
lshal >hal.txt
or
hal-device >hal.txt
and then attach the logfile.
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baard.sorngard(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5388|Attached screenshot |Screenshot
description| |
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Summary: Casio ClassPad Manager: Input behaving incorrectly
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://classpad.net/30days/30days_form.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baard.sorngard(a)gmail.com
Trying to calculate a number raised in another number in ClassPad, by typing
e.g. "3^2", fails. The "2" automatically gets raised in Wine, but not in
Windows (the second entry in the screenshot shows this, the first how it is
supposed to be). Although this doesn't sound like a big issue, it actually is,
as the number is incorrectly raised and ClassPad won't calculate it, returning
an "Invalid Name" error. If the "^" is followed by a space, however, it is
raised correctly and ClassPad calculates it (shown in the first entry in
screenshot).
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------- Additional Comments From timo.gurr(a)gmail.com 2007-16-03 12:11 -------
I'd really like to help in testing the (alpha) patch mentioned above, is it
available for testing anywhere? I hope it's still under development since this
one affects quite some games, it would be a shame if an already working
solution wouldn't make it's way into wine, or at least onto some website where
one could test it and report back if it works properly or not.
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Summary: Hallmark Card Studio 2005 Demo doesn't install properly
Product: Wine
Version: CVS
Platform: Other
URL: http://www.tucows.com/preview/391885
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While looking at the issues raised in
http://www.freesoftwaremagazine.com/blog/my_quest_to_stop_dual_booting
I tried installing Hallmark Card Studio 2005's demo.
$ rm -rf ~/.wine
$ wine HallmarkTrialSetup.exe
The installer's GUI claims all went well, but the installer
keeps running. Killing the installer and then starting the app
the first time gets a "Module not found" dialog box (during product
activation?). Subsequent runs just sit there.
Looking at the console messages from
the installer, I see a few directly suspicious ones:
err:module:import_dll Library mswstr10.dll (which is needed by
L"C:\\windows\\system32\\msjet40.dll") not found
warn:file:CreateFileW Unable to create file
L"C:\\Progra~1\\Common~1\\Micros~1\\dao\\dao2535.tlb" (status c0000034)
trace:file:CreateFileW returning 0xffffffff
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\Progra~1\\Common~1\\Micros~1\\dao\\dao2535.tlb" failed with error 2
and afterwards, there's one file stored in a path full of short names,
which seems wrong:
~/.wine/drive_c/Progra~1/Common~1/Micros~1/dao/dao360.dll
and no file named mswstr10.dll or anything like it is installed.
Let's call "missing or misplaced files or registry entries" the
problem for the purpose of this bug report.
I also tried installing with wine set to win98 to see
if that would do better. Nope -- it yields a "successful"
installation without too many errors, yet the
app itself doesn't get installed!
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------- Additional Comments From rmay(a)ou.edu 2007-16-03 12:08 -------
This may or may not be pertinent:
"The character set of a window is determined by the use of the RegisterClass
function. If the window class was registered with the ANSI version of
RegisterClass (RegisterClassA), the character set of the window is ANSI. If the
window class was registered with the Unicode version of RegisterClass
(RegisterClassW), the character set of the window is Unicode."
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winu…
This to me suggests that Windows bases the A/W on the RegisterClassA/W called
rather than the CreateWindowA/W called.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 12:01 -------
I just attempted the install with the MP9 installer from MS for 9x/2k/XP and it
does the same thing so it's not the version of the installer...
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 11:58 -------
Well the media player 9 for xp installer still gives me the errors about not
being able to detect available updates.. I've used msxml.dll from XP SP2 and
put it into a folder that is literally named %SystemRoot%/system32 under the
mpsetup folder (when you run the packaged installer, it extracts to a different
folder, so it cant find %SystemRoot%). However msxml.dll will not register. Im
also using msxml3.dll and msxml3r.dll from XP SP2. I have registered
msxml3.dll, and I have native overrides for all 3 dll's setup. Is there a step
I'm missing, or am I just using the wrong installer?
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------- Additional Comments From hverbeet(a)gmail.com 2007-16-03 11:51 -------
> Thank you for answer but what then ? It shouldn't cause
> GLXBadDrawable but it happens.
> Any ideas?
Well, the GLXBadDrawable probably happens somewhere after that call, so it's not
necessarily related. It could still be related if the application expects a
depth stencil to be attached though. Also, reply on bugzilla, not wine-bugs.
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------- Additional Comments From rmay(a)ou.edu 2007-16-03 11:42 -------
Created an attachment (id=5387)
--> (http://bugs.winehq.org/attachment.cgi?id=5387&action=view)
+class,+win,+x11drv,+user,+msg,+message,+relay trace
Well I don't think the program itself calls DefWindowProcA, but it gets called
as part of the CreateWindow sequence. What is interesting is the first call to
CreateWindow by WeatheScope creates a unicode window. This is seen at line
5959 of the attached trace. (It's got some of my own debugging lines in it,
sorry).
It creates a window for the "WeatheScope" class. Then on 9347, the
CreateWindowExA is called for the "WeatherScopeAlert" class.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-16-03 11:40 -------
tested on current git, closing.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-16-03 11:27 -------
There is no problem with calling CreateWindowExA for a Unicode class but calling
DefWindowProcA in a Unicode winproc is wrong. If it works under Windows I'd
guess native does something like this in DefWindowProcA:
if (IsWindowUnicode(hwnd))
return DefWindowProcW(hwnd msg, wParam, lParam);
But it should be checked before changing it in wine. Another posibility is that
WM_NCCREATE shouldn't set the window name but I'd guess the one who wrote it
knew what he is doing.
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http://bugs.winehq.org/show_bug.cgi?id=1886
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 11:20 -------
The microsoft site forces you to download media player 10 for xp only now, but
will still allow you to get the 98/2k/xp version of 9, as of this writing. I
managed to find the XP-only 9 series installer on download.com at
http://www.download.com/3000-2139-10180880.html
Will check status of it once finished downloading.
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http://bugs.winehq.org/show_bug.cgi?id=7712
------- Additional Comments From rmay(a)ou.edu 2007-16-03 11:18 -------
Jackpot:
trace:class:RegisterClassExW Class Name: L"WeatherScopeAlert"
So I'm gonna guess the problem is calling CreateWindowExA for a class registered
with RegisterClassExW?
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http://bugs.winehq.org/show_bug.cgi?id=1884
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 11:11 -------
Assuming Abandoned. Also, appears he is possibly using native dll's
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