http://bugs.winehq.org/show_bug.cgi?id=3270
------- Additional Comments From pgr(a)arcelectronicsinc.com 2007-09-03 01:08 -------
With the current git several of my internal Delphi 3 based programs I checked
don't minimize in the managed mode.
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------- Additional Comments From thestig(a)google.com 2007-09-03 00:39 -------
Looks like the patch never made it in. You'd probably need to write a simpler
test case that exposes the bug and put it in dlls/gdi32/tests/font.c, and rework
the patch for the current version of Wine.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2007-09-03 00:22 -------
I have some delphi 3 apps that still don't minimize with wine 0.9.32. I am a few
days behind the current git. I will try to get current and test shortly.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-09-03 00:15 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-09-03 00:07 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-09-03 00:05 -------
Closing
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------- Additional Comments From byteframe(a)yahoo.com 2007-08-03 23:59 -------
Happens in red orchestra retail steam, in wine-0.9.32.
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------- Additional Comments From ryanbach(a)adelphia.net 2007-08-03 23:52 -------
In Wine 0.9.32 it seems to minimize correctly for me.
Can anyone else confirm it is working correctly?
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------- Additional Comments From truiken(a)gmail.com 2007-08-03 23:20 -------
Wow, an installer other than IE or MDAC that actually uses advpack. The
installer is calling GetFileSecurity with a NULL pSecurityDescriptor parameter,
which, according to msdn, is legit as the parameter is optional. We should add
a simple test case for this and make the appropriate fix. Technically this
should be wine-advapi32, but we don't have that component yet.
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Summary: Rise of Nations demo crash during install
Product: Wine
Version: CVS
Platform: Other
URL: http://www.microsoft.com/games/pc/riseofnations.aspx
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer seemed to work well, and claimed to complete,
but some subprocess it started seems to have crashed.
Here's a log excerpt:
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 33fb9c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"c:\\windows\\MSRONWMFDIST\\msvcrt.dll" -> L"c:\\windows\\system32\\msvcrt.dll"
fixme:advapi:GetFileSecurityW (L"c:\\windows\\profiles\\All Users\\DRM") :
returns fake SECURITY_DESCRIPTOR
wine: Unhandled page fault on write access to 0x00000000 at address 0x7efbb9e4
(thread 0019), starting debugger...
Backtrace:
=>1 0x7efbb9e4 RtlCreateSecurityDescriptor+0x15(lpsd=0x0, rev=0x1)
[/home/dank/wine-git/dlls/ntdll/sec.c:421] in ntdll (0x0033d6b4)
2 0x7ecb3b57 InitializeSecurityDescriptor+0x25(pDescr=<register EAX not in
topmost frame>, revision=<register EAX not in topmost frame>)
[/home/dank/wine-git/dlls/advapi32/security.c:1042] in advapi32 (0x0033d6d4)
3 0x7ecb4083 GetFileSecurityW+0xd4(lpFileName=0x33d78c,
RequestedInformation=0x4, pSecurityDescriptor=0x0, nLength=0x30,
lpnLengthNeeded=0x33d764) [/home/dank/wine-git/dlls/advapi32/security.c:1774] in
advapi32 (0x0033d704)
4 0x41b0d1e2 in drmclien (+0xd1e2) (0x0033d77c)
5 0x41b0d4b3 in drmclien (+0xd4b3) (0x0033d9ac)
6 0x41b071bd in drmclien (+0x71bd) (0x0033d9dc)
7 0x7d6e4236 register_ocxs_callback+0xe0(hinf=<register EAX not in topmost
frame>, field=<register EAX not in topmost frame>, arg=0x0)
[/home/dank/wine-git/dlls/advpack/install.c:165] in advpack (0x0033fa1c)
8 0x7d6e4910 iterate_section_fields+0x174(hinf=0x164530, section=<is not
available>, key=0x7d6e7988, callback=0x7d6e4156, arg=0x0)
[/home/dank/wine-git/dlls/advpack/install.c:271] in advpack (0x0033fc1c)
9 0x7d6e4ad6 adv_install+0xd3(info=<register ESI not in topmost frame>)
[/home/dank/wine-git/dlls/advpack/install.c:353] in advpack (0x0033fc6c)
10 0x7d6e543d DoInfInstall+0x171(setup=0x33fe5c)
[/home/dank/wine-git/dlls/advpack/install.c:551] in advpack (0x0033fcfc)
11 0x01003989 in dcsetup (+0x3989) (0x0033fe98)
12 0x01002c88 in dcsetup (+0x2c88) (0x0033ff08)
13 0x7ee9455f start_process+0xe3(arg=0x0)
[/home/dank/wine-git/dlls/kernel32/process.c:821] in kernel32 (0x0033ffe8)
14 0xb7eda3b7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x7efbb9e4 RtlCreateSecurityDescriptor+0x15
[/home/dank/wine-git/dlls/ntdll/sec.c:421] in ntdll: movl $0x0,0x0(%edx)
421 memset(lpsd,'\0',sizeof(SECURITY_DESCRIPTOR));
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Summary: Photoshop cs3 install fails
Product: Wine
Version: CVS
Platform: Other
URL: http://labs.adobe.com/technologies/photoshopcs3/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
OK, so it's only a beta at the moment, but it still oughtta install.
Right now it dies with
wine: Call from 0x41f603 to unimplemented function KERNEL32.dll.AttachConsole,
aborting
after the self-extractor finishes.
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------- Additional Comments From jcgarbage(a)comcast.net 2007-08-03 22:25 -------
Removing the wine binaries path from the PATH environment also worked in
slackware 11.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dank(a)kegel.com 2007-08-03 21:51 -------
Agreed.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-08-03 20:18 -------
I meant to look at this bug earlier. Ya, I had to run Weatherscope with the full
path, and I'm fortunate enough to have a piece of hardware that's not affected
by the opengl bug.
So you said Weatherscope ran great for you for Wine 0.9.29 and earlier. Are you
trying to say the earlier versions did not have this problem?
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------- Additional Comments From thestig(a)google.com 2007-08-03 20:09 -------
So the first patch you sent solved the initial problem, but it introduced a new bug:
Today is March 8th, so when I start a calendar, it has the 8th day of the month
highlighted. When I go back to December 2006, the 8th of December is
highlighted. When I highlight December 25th, both the 8th and 25th are highlighted.
I'll see if I can write a conformance test for this bug...
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------- Additional Comments From p.beutner(a)gmx.net 2007-08-03 19:49 -------
good guess.
starting the game with the full win32 path works.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-08-03 18:50 -------
...then put a copy of msvcp60.dll in .wine/drive_c/windows/system32. Invalid.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
Keywords| |Installer
------- Additional Comments From truiken(a)gmail.com 2007-08-03 18:41 -------
Please don't set bug components to wine-msi until you have debugged the app and
you know that the bug is in msi. The Installer keyword should be used instead
of wine-msi to categorize installers.
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------- Additional Comments From grover.blue(a)gmail.com 2007-08-03 18:35 -------
After further investigation, the crash appear to happen with I'm using certain
buttons on my laptop. I have an IBM Thinkpad T42, and it has two sets of mouse
controls. The first set crashes Photoshop, the second seems to work (there are
problems, but not the crashing kind).
Keyboard layout:
[ G ] [ H ]
(*) <------ Red Mouse Tracker
[=== SPACE BAR ===]
| L || R | <---- First Set of Left/Right mouse buttons
`----` `-----'
---------------
| |
| Touch Pad |
| |
`--------------'
`-------..------'
| L || R | <---- Second Set of Left/Right mouse buttons
`----` `-----'
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------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 18:22 -------
000b:Call ntdll.RtlAllocateHeap(010a0000,00000000,00000105) ret=0082a2a9
000b:Ret ntdll.RtlAllocateHeap() retval=01163010 ret=0082a2a9
000b:Call kernel32.SetCurrentDirectoryA(01163010 "") ret=00798df0
trace:file:RtlDosPathNameToNtPathName_U (L"",0x33f5e8,(nil),(nil))
000b:Ret kernel32.SetCurrentDirectoryA() retval=00000000 ret=00798df0
01163010 is a pointer retuned by RtlAllocateHeap(MAX_PATH+1) call just before
the SetCurrentDirectoryA call, but looks like for some reason the app doesn't
initialize the string.
The app calls GetCommandLineA first, perhaps it expects to find full start up
path there?
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Summary: Moving a window in Photoshop 7 causes crash
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grover.blue(a)gmail.com
When I try to move a window in Photoshop, the application crashes. I get a
error stating:
err:module:import_dll Library MSVCP60.dll not found
That then turns into:
wine: Unhandled division by zero at address 0xc7797f (thread 0043)
Please see attachment for full output.
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Summary: War Of the Ring Demo aborts silently on startup
Product: Wine
Version: 0.9.32.
Platform: PC-x86-64
URL: http://www.gamershell.com/download_3478.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p.beutner(a)gmx.net
Apparently bug 4790 isn't responsible for that. Looking through the relay log I
found this:
0009:Call kernel32.SetCurrentDirectoryA(01163020 "") ret=00798df0
0009:Ret kernel32.SetCurrentDirectoryA() retval=00000000 ret=00798df0
Seems like it is passing a bogus string to the function and then aborts because
the function fails. No idea where this string it passes comes from.
Changing SetCurrentDirectory to return always TRUE makes the game happy and it
starts(though it crashes later as well somewhere in libGL :( ).
Attaching log
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Component|wine-binary |wine-msi
------- Additional Comments From thestig(a)google.com 2007-08-03 15:36 -------
Can you be more descriptive? What program are you trying to install? Is there a
download url for the program? Can you please not paste logs and attach them instead?
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mike.clarkson(a)baesystems.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
Version|unspecified |0.9.31.
------- Additional Comments From mike.clarkson(a)baesystems.com 2007-08-03 15:26 -------
I get the same error when running NOT as root. Here is the error:
Z:\home\mike.clarkson\vb_shortcut>cscript
mk_shortcut.vbs "temp" "Z:\home\mike.clarkson\vb_shortcut\test.txt" "."
Microsoft (R) Windows Script Host Version 5.6
Copyright (C) Microsoft Corporation 1996-2001. All rights reserved.
3533: assertion failed "(*(const char*)_DBUS_FUNCTION_NAME) != '_'" file "dbus-
connection.c" line 2877 function _dbus_connection_read_write_dispatch
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
Z:\home\mike.clarkson\vb_shortcut\mk_shortcut.vbs(10, 1) kd: 0x8002801D
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------- Additional Comments From ken69267(a)gmail.com 2007-08-03 14:39 -------
I'd like to throw my 2 cents in. Counter Strike Source shows up as preloaded all
the time for me on my steam account. It worked the very *first* time I logged in
after purchasing, and then after that it says preloaded and refuses to let me
play my game.
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------- Additional Comments From truiken(a)gmail.com 2007-08-03 14:09 -------
Just to make sure we're on the same page, this patch will not be committed.
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Summary: Mouse Movement not recognized at slower speeds in Word
of Warcraft
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: csmallusaf(a)hotmail.com
When playing WoW the mouse movement is not recognized at slower speeds. This
problem seems to only be occurring with Logitech brand mice. Also this has been
a problem since 0.9.28 and up.
The following link will provide a little more detail:
http://appdb.winehq.org/appview.php?iVersionId=6482
Please check under the post heading "Game does not notice mouse movement when
moving the mouse very slowly" originally posted by Tobias Bruckner.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4273 is|0 |1
obsolete| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-08-03 13:26 -------
Created an attachment (id=5278)
--> (http://bugs.winehq.org/attachment.cgi?id=5278&action=view)
Entire terminal output with 0.9.32
Maybe it was or maybe it wasn't, the error now is a game message box that
appears and says:
"Error locating tag node in SetGlobalClassInfo function
Current XML file is: GameInfo/CIV4PlayerOptionInfos.xml"
and then the game pagefaults after closing that box 2 or 3 times still anyway.
New full log attached.
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------- Additional Comments From rmh(a)aybabtu.com 2007-08-03 13:25 -------
Ah, I see. Then it's clearly done in purpose. But why would they pass the
dividend as parameter instead of hardcoding an inmediate ? It doesn't seem to
make any difference.
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------- Additional Comments From dank(a)kegel.com 2007-08-03 13:16 -------
Please reopen this bug if you can reproduce it
not running as root.
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------- Additional Comments From lindevel(a)gmx.net 2007-08-03 12:44 -------
Created an attachment (id=5276)
--> (http://bugs.winehq.org/attachment.cgi?id=5276&action=view)
WINEDEBUG=+relay wine dt.exe >& wine_relay.log
I ran "WINEDEBUG=+relay wine dt.exe >& wine_relay.log", the resulting file is
attached. A file containing only a few lines before the "Call not implemented"
MessageBox will follow.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From ben(a)atomnet.co.uk 2007-08-03 12:35 -------
First you need to stop using Wine as root. It's been said a thousand times, DO
NOT RUN WINE AS ROOT.
Second, use the virtual C: wine drive for things, not your / drive for things,
it's more dangerous, especially with write permissions to the entire OS from
Wine with you running as root.
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Summary: error running VB script in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike.clarkson(a)baesystems.com
Can anyone help me with this error? I get this error when I run my vb
script in wine. The script creates a shortcut and works fine when I
run it at a cmd prompt in Windows. I'm new to both vb script and wine.
This occurred using wine version 0.9.31 on linux fedora core 5 (2.6.15-
1.2054_FC5) running in VMWare on a Dell PC.
Z:\root\vb_shortcut>cscript mk_shortcut.vbs "temp" "Z:\root\vb_shortcut
\test.txt " "."
Microsoft (R) Windows Script Host Version 5.6
Copyright (C) Microsoft Corporation 1996-2001. All rights reserved.
2599: assertion failed "(*(const char*)_DBUS_FUNCTION_NAME) != '_'"
file "dbus-connection.c" line 2877 function
_dbus_connection_read_write_dispatch
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10}
not registered
err:ole:CoGetClassObject no class object {6c736db1-
bd94-11d0-8a23-00aa00b58e10} could be created for context 0x1
Z:\root\vb_shortcut\mk_shortcut.vbs(10, 1) P: 0x8002801D
I've installed Windows Script 5.6 for Windows XP into my wine
installation. Part of my problem may be that I'm running wine with the
windows version set to Windows 98. The reason I'm doing this is I
can't get cscript to work with my Windows version set to XP. Here is
the error I get when just trying to run cscript at the cmd prompt in
wine with the Windows version set to XP:
Z:\root\vb_shortcut>cscript
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,
(nil)) - stub!
Here is a copy of my vb script. It is a script to create a shortcut.
This is really all I need to do. If anyone knows of a another way to
create a shortcut that works in wine using a script please let me
know.
'VSScript that can be run to create a shortcut
'Usage (from a cmd line): cscript mk_shortcut.vbs "<shortcut name>"
"<shortcut target>" "<shortcut location>"
'Example: cscript mk_shortcut.vbs "notepad_shortcut" "C:\Windows
\Notepad.exe" "U:\some_directory"
'TODO: Add some error checking (currently none since I don't know how
in VBScript)
Dim WSHShell, fs
Set WSHShell = WScript.CreateObject("WScript.Shell")
Set fs = WScript.CreateObject("Scripting.FileSystemObject")
Function MakeDesktopShortcut( name, target, shortcut_location )
Dim Shortcut,StartupPath
Set Shortcut = WSHShell.CreateShortcut(shortcut_location & "\" & name
& ".lnk")
Shortcut.TargetPath = target
StartupPath = fs.GetParentFolderName( target )
If fs.FolderExists( StartupPath ) then
Shortcut.WorkingDirectory = StartupPath
End If
Shortcut.Save
End Function
Dim Shortcut_name, Shortcut_target, Shortcut_location
Shortcut_name = WScript.Arguments.Item(0)
Shortcut_target = WScript.Arguments.Item(1)
Shortcut_location = WScript.Arguments.Item(2)
MakeDesktopShortcut Shortcut_name, Shortcut_target, Shortcut_location
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2007-08-03 11:03 -------
Commit 24eabb8a46e2ce544ca0534c7b41e9f08cfed924 should fix this (thu for me it
obviously never would work as I don't have a visual with alpha). (Please reopen
if I missed something.)
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------- Additional Comments From flexo(a)holycrap.org 2007-08-03 10:56 -------
Do a +relay log, search for "Call not implemented" and look what it tries to do
before it reports the error.
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------- Additional Comments From p.beutner(a)gmx.net 2007-08-03 10:53 -------
@ #7
It is normal gnu syntax, ie xmm0 is the source operand and xmm1 the destination
operand.
=> divps xmm0, xmm1 => xmm0 is the divisor, xmm1 is the dividend
That is simply how the instruction is defined.
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------- Additional Comments From jan.wine(a)zerebecki.de 2007-08-03 10:44 -------
The initial bugreport is likely a dup of #4791 and comment #6 sounds like the
problem I got without native msxml3.
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------- Additional Comments From thestig(a)google.com 2007-08-03 10:15 -------
Can you retest the application with the latest wine?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-08-03 10:13 -------
closing.
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------- Additional Comments From flexo(a)holycrap.org 2007-08-03 10:10 -------
With the fancy new message sequence testing in the comctl32 testsuite I deciced
to look into this again. The only thing I know right now: My conclusion 2 years
ago was wrong - we do have to set the focus back. Will work on this if I have
some time.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
------- Additional Comments From dank(a)kegel.com 2007-08-03 10:09 -------
Peto, I just noticed that this app is a free download,
so I added the 'download' keyword. I tried running it myself,
but it's hard because I don't know the language.
Can you give a minimal list of steps to reproduce
the problem from a clean install?
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------- Additional Comments From flexo(a)holycrap.org 2007-08-03 10:06 -------
If possible do a +relay log and search for "Number of Planets" in it to figure
out what APIs are involved. Also you could do this with WinXP and Win98 mode and
see if either the API or any parameters differ.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-gdi-(printing)
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-08-03 10:04 -------
The text used to be displayed correctly in Wine 0.9.10 (but the graphics did
not), until the following patch broke it:
http://www.winehq.com/pipermail/wine-cvs/2006-March/021611.html
A lot has changed since then, and reverting the patch does not fix the problem.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Component|wine-kernel |wine-user
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2007-08-03 09:06 -------
Yes, it's fixed.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 08:50 -------
The problem may be that fpe_handler returns wrong status code to an exception
handler, and application doesn't expect it. That's why a test case is needed
to start understanding what is going on.
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------- Additional Comments From rmh(a)aybabtu.com 2007-08-03 08:43 -------
You said the FPE is generated on purpose, but only the dividend is zero, and the
divisor is a parameter that (at least in my tests) was non-zero.
This seems to follow gnu asm syntax. Is the operand order reversed for SSE
instructions, or are you looking at something else?
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------- Additional Comments From kde(a)3danim.de 2007-08-03 08:11 -------
These functions always return WINED3D_OK (0), so what exactly should I check for?
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |myrddinemrys(a)neo.rr.com
------- Additional Comments From ben(a)atomnet.co.uk 2007-10-01 15:04 -------
*** Bug 7139 has been marked as a duplicate of this bug. ***
------- Additional Comments From supermihi(a)web.de 2007-08-03 07:53 -------
I just installed Civ4 on wine 0.9.32. After patching to 1.61 and applying a
NoCD-patch, when executing "wine Civilization4.exe" I don't get that nullpointer
exception, but a window pops up with:
"Caught unhandled exception creating XML parser object. Current XML file is:"
Thats what shows up at the console:
fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoCreateInstance apartment not initialised
err:ole:CoGetClassObject class {373984c9-b845-449b-91e7-45ac83036ade} not registered
err:ole:create_server class {373984c9-b845-449b-91e7-45ac83036ade} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {373984c9-b845-449b-91e7-45ac83036ade}
could be created for context 0x15
err:ole:CoGetClassObject class {f6d90f11-9c73-11d3-b32e-00c04f990bb4} not registered
err:ole:create_server class {f6d90f11-9c73-11d3-b32e-00c04f990bb4} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f6d90f11-9c73-11d3-b32e-00c04f990bb4}
could be created for context 0x15
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Component|wine-misc |wine-x11driver
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2007-08-03 07:45 -------
Patches for reporting 60Hz instead of 0 in virtual desktop or NoRes mode are in
git. I also have a patch in my repo. that reports refreshrates configured in the
registry, if anyone needs that, tell me (especialy when any game woun't work
without a specific refresh rate besides 60).
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------- Additional Comments From qsorix(a)rydznet.pl 2007-08-03 07:11 -------
Hello,
I'd like to attach one more log. Taken on 2007-03-08 under Gentoo Linux.
wine-0.9.31
xorg-x11 7.2
All compiled with gcc-4.1.1
I've tried out that http://www.elektronka.com/download/ewb_v5-12_personal.exe
version.
It installed cleanly. The oscyloscope is black and upon quit EWB hangs
repeatedly showing access violation error. After few ^C in the terminal it
stopped. Whole log is gzipped and attached.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |timmr(a)atlanticbb.net
------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 06:06 -------
*** Bug 6125 has been marked as a duplicate of this bug. ***
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 06:06 -------
Looks like a duplicate of the bug 7379.
*** This bug has been marked as a duplicate of 7379 ***
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------- Additional Comments From tuharsky(a)misbb.sk 2007-08-03 04:34 -------
Thank You for Your interest.
AFAIK, no, however I will test it of course and let You know.
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------- Additional Comments From infyquest(a)gmail.com 2007-08-03 04:25 -------
fixme's are not errors. you can ignore them unless some serious functionality is
missing because of them
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 04:02 -------
a stub for IEWinMain has been implemented.
Please test it, and if it exists re-open this bug
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 03:51 -------
a partial stub has been implemented.
so this error is fixed
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 03:39 -------
The patch has been commited.
Please reopen if it still exists
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 03:32 -------
GetFontUnicodeRanges has been implemented in 0.9.32.
if the application still does not start due to some more errors,
please raise new bugs
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 03:29 -------
patch commited.
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------- Additional Comments From infyquest(a)gmail.com 2007-08-03 02:03 -------
a fix has been commited.
test with 0.9.27 or above
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-08-03 01:55 -------
fix commited.
reopen if problem still exists
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------- Additional Comments From damjan.jov(a)gmail.com 2007-08-03 01:49 -------
Created an attachment (id=5272)
--> (http://bugs.winehq.org/attachment.cgi?id=5272&action=view)
proposed patch
This patch fixes the bug for me, but it also adds too much spacing between the
checkbox and the text.
Can someone who knows comctl32 please take a look at this bug, I'm sure it's a
2 minute job if you know what you're doing, which I really don't.
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Summary: Mouse Cursor does not show under city life
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sylvain.costard(a)uhb.fr
The mouse cursor is not shown uner city life
This bug seems similar to some other bugs (1986, 5486, 6250, 6564 in the database.
I applied all the patchs given in these bugs but that does not work.
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------- Additional Comments From infyquest(a)gmail.com 2007-08-03 01:40 -------
hay could please test the first patch i sent?
And as the test framework for month cal has been done, can you write a test case
for this?
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------- Additional Comments From infyquest(a)gmail.com 2007-08-03 01:33 -------
can please attach the test application?(source wud be appreciated)
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-08-03 00:44 -------
Check the last d3d calls mentioned in the trace(SetVertexShaderConstantF and
IWineD3DStateBlockImpl_Apply) for their return values. They are in
dlls/wined3d/device.c and dlls/wined3d/stateblock.c respectively).
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------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 00:19 -------
If that's a regression please do a regression test.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 00:18 -------
Probably you can add a new test to dlls/ntdll/tests/exception.c as a start.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-08-03 00:08 -------
Looks like an off by 1 error somewhere, and the patch above has provoked it.
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------- Additional Comments From nemecb(a)gmail.com 2007-07-03 20:30 -------
For the moment this game isn't going to work in Wine because it uses .Net and
that isn't supported right now. They explained it on the AppDB page but I
forgot to come back and post that in this bug after I read it.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-03 20:17 -------
Closing
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------- Additional Comments From s_dunigan(a)hotmail.com 2007-07-03 19:19 -------
To see the menu type 'S', followed by 'V'. There will be fuel rods displayed. If
you'd like to see the menu with more items type 'M' to bring up the map. Fly
your ship to Starton Eridani and type 'D' when you get close to the large,
white, round station. After you are docked type 'C', then 'B'.
The mouse can be used on the menu screens. Its not used for flying the ship.
'F1' will display a page with the key commands.
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bdonlan(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5258 is|0 |1
obsolete| |
------- Additional Comments From bdonlan(a)gmail.com 2007-07-03 19:12 -------
Created an attachment (id=5271)
--> (http://bugs.winehq.org/attachment.cgi?id=5271&action=view)
updates locale test program
I see what you mean. This updated test program tests with setlocale(LC_ALL,
NULL).
Output:
$ LC_ALL=ja_JP ./testlocale
LC_ALL(6) = ja_JP
LC_CTYPE(0) = ja_JP
Calling with NULL:
LC_ALL(6) = ja_JP
LC_CTYPE(0) = ja_JP
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Summary: Fonts rendered differently in Win98 vs WinXP
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)enzerink.net
In Galactic Civilizations there is a slight difference in the way one of the
fonts is rendered resulting in minor artefacts when the app is set to Windows
2000 or Windows XP mode, but not when set to Windows 98 mode.
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------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-07-03 17:45 -------
PokerStars has this problem too, but from 0.9.32, it seems as if progress is
being made. I can scroll up or down, drag the scroll box up or down, or click
within the scroll bar to move quickly up or down. The only problem seems to be
that the scroll bar box (the box that shows progress within the scroll bar
itself) stays put or resets itself at the very top at all costs when it is
vertical, don't know about a horizontal bar. Before 0.9.32, doing any of these
would reset the contents of available poker tables to the very top. Hopefully,
this will be fixed a.s.a.p.
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------- Additional Comments From zarquon(a)t-online.de 2007-07-03 17:45 -------
Leftover stuff is unlikely because I always clean the tree _before_ patching
it up (so I couldn't find any *.o *.a *.so files after a regular clean). OK,
I tried distclean anyway, deleted all leftover Makefiles and configured the
tree. Anything in particular you're interested in? Because the verbose output
doesn't look any different, apart from some messages about specials that won't
be built at the end (like CUPS support or XRandr).
Then I tried running it, but it failed exactly as before. So I renamed ~/.wine
and ran tools/wineprefixcreate -- which built and populated ~/.wine and then
bombed:
wine: Unhandled page fault on read access to 0x00000037 at address 0x6028bdc0
(thread 0009), starting debugger...
warn:gdi:GDI_GetObjPtr Invalid handle 0xe88
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
[...]
wine client error:0: init_thread failed with status c000011f
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 406 820") (1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr 0x601f53c2
I then tried running 0.9.32 with this new ~/.wine and first had to fiddle
around with drive_c and dosdevices/c: a bit because my windows stuff is
located elsewhere (symbolic links), but got that sorted out (including the
updated C:\windows directory). So I tried 0.9.32 on DeusEx and it bombed
too. Noteworthy stuff:
warn:module:load_builtin_dll failed to load .so lib for builtin
L"C:\\Programs\\DeusEx\\System\\Core.dll":
/cryptohome/andreas/.wine/dosdevices/c:/Programs/DeusEx/System/Core.dll: invalid
ELF header
This seems a bit odd. Even if it's OK it's highly irritating.
warn:module:load_builtin_dll cannot open .so lib for builtin L"Core.dll":
/opt/wine/lib/wine/core.dll.so: cannot open shared object file: No such file or
directory
This is odd because /opt/wine is my regular install directory (currently
0.9.8) and since I'm running 0.9.32 from the source directory, Wine shouldn't
look there at all!
warn:module:load_builtin_dll failed to load .so lib for builtin
L"C:\\windows\\system32\\advapi32.dll":
/cryptohome/andreas/.wine/dosdevices/c:/windows/system32/advapi32.dll: invalid
ELF header
wine: Unhandled page fault on read access to 0x00000000 at address 0x602892dd
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xb579c
The end. I'll probably try the full 0.9.32 tarball tomorrow (I used the
patches so far), but highly doubt it'll fix this problem. Any further ideas?
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wine(a)enzerink.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.31. |0.9.32.
------- Additional Comments From wine(a)enzerink.net 2007-07-03 17:35 -------
Interestingly textures/facets are drawn apparently normally (although much
slower) using Mesa rather than my normal fglrx driver.
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------- Additional Comments From p.beutner(a)gmx.net 2007-07-03 17:21 -------
> err:seh:fpe_handler Got unexpected trap 19
that is not a "cache flush cpu exception" but a SIMD/SSE exception.
And looking at the asm code it seems this divide-by-zero fault is generated on
purpose.
Google says that this is probably part of a runtime SSE detection routine to
detect if the OS supports SIMD exceptions.
The problem is wine doesn't properly recognizes and responds to this exception.
Needs some testing first what exactly windows does here.
I'll try to look into this if no one beats me to it.
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------- Additional Comments From rmh(a)aybabtu.com 2007-07-03 16:56 -------
Urgh. +relay seems to indicate that CPUID was used just before the exception
happened. Earlier I verified that the code is testing for SSE and SSE2 flags
(although disabling these checks didn't avoid the FPE). This makes sense, but
contradicts my former supposition. I'm not sure about anything now (maybe this
FPE is just the wrong thing to look at?) :-(
0009:Call kernel32.MultiByteToWideChar(00000000,00000000,008c99a0
"AuthenticAMD",ffffffff,010a1150,0000000c) ret=00798320
0009:Ret kernel32.MultiByteToWideChar() retval=00000000 ret=00798320
0009:Call ntdll.RtlAllocateHeap(010a0000,00000000,00000010) ret=0082a2a9
0009:Ret ntdll.RtlAllocateHeap() retval=010a1178 ret=0082a2a9
0009:Call kernel32.WideCharToMultiByte(00000000,00000000,010a1150
L"AuthenticAMD",ffffffff,010a1178,0000000c,00000000,00000000) ret=0079796e
0009:Ret kernel32.WideCharToMultiByte() retval=00000000 ret=0079796e
err:seh:fpe_handler Got unexpected trap 19
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------- Additional Comments From thestig(a)google.com 2007-07-03 16:56 -------
Ok, great, the game runs now. (I had to enable emulate virtual desktop for it to
work on my machine) Now I get a little ship that flies around and gets shot up.
How do I get to the menu that has the problem like the one in your screenshots?
Also, is the mouse suppose to be usable in the game?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-07-03 16:49 -------
Invalid.
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------- Additional Comments From rmh(a)aybabtu.com 2007-07-03 16:22 -------
Created an attachment (id=5268)
--> (http://bugs.winehq.org/attachment.cgi?id=5268&action=view)
FPE in Windows XP
I've run the game through a debugger under Windows XP, and it catches the same
FPE (screenshot attached). After that, the process terminates. The only
explanation I can think of is that this program includes an anti-tracing
mechanism and aborts when a debugger is found. In this case, it could either
be that:
- The FPE is just a red herring.
- The FPE is purposely caused by the program as a "weird" manner of telling
us not to mess with it.
Please can someone with a clue about this confirm or deny my supposition ? And
if it is to be confirmed, any idea on what can wine do to work around this mess
?
Thanks
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------- Additional Comments From rmay(a)ou.edu 2007-07-03 16:09 -------
According to the lead developer, the new version's InitCommonControlsEx() was
commented out (for unimportant reasons). A build with the call back in does
work fine with wine.
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Summary: Settlers 2 10th Anniversary hangs with "Invalid call"
Product: Wine
Version: 0.9.30.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
When running the Demo of "Settlers 2 10th Anniversary", the demo loads the
splash-screen and then throws an error about an "Invalid call" in DirectX.
As requested in AppDb, d3dx9_29.dll and msvcr71.dll were copied to
windows/system32. GLSL, Pixel- and Vertex-shaders are enabled.
Last 1000 lines of WINEDEBUG=+all before the error was thrown follows.
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------- Additional Comments From rmh(a)aybabtu.com 2007-07-03 15:37 -------
I've seen reports (in description for Conquer 1.x) that holding ALT key while
typing solves the problem.
It doesn't seem to prevent some keys from being lost, but at first glance it
*seems* to prevent a strange effect that makes previously typed (and accepted)
chars disappear from the buffer.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2007-07-03 15:20 -------
Try a make distclean in the source tree. As files and directories are moved from
time to time some old stuff gets left and cause problems.
Once clean then
./configure --verbose
and review the output then
make depend && make
Also move or rename ~./wine folder before you regenerate with makeprefixcreate.
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Summary: Counter Strike:Source crashes after a few seconds with
resolution > 1280x800
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.farquaad(a)gmail.com
My laptop has a 1680x1050 screen and an Nvidia 7300 (driver 9631 under Ubuntu
Feisty Fawn with latest upgrades, including Wine 0.9.32), but if I configure
CS:S to a resolution bigger than 1280x800 and I connect to a server, the game
crashes after a few seconds playing. In fact I think it generally crashes when
someone gets killed, but it's not systematic and the player who gets killed has
not to be visible.
Letting bots play alone, I could try several resolution: there was no problem
with every 4/3 resolutions, including the LCD one. So the game only crashes with
1440x900 and 1680x1050. I also tried with all video options at lowest, with
-dxlevel 70 or in windowed mode, and it crashes to with those resolutions. I
also tried with wine 0.9.30 and 0.9.31, and the same issue was already present.
I just noticed that the video performance test is really slow (about 1-2 FPS,
even in 1280x800) and buggy (depends from one time to another, but one time the
test was drawn only on 1/4 of the screen with misplaced objects in the remainder
of the screen)
I recorder a debug trace but it is really heavy (~34Mb) so I will only attach
the end of it, with what's seems to be outputted when the game crashes
(Unhandled exception: page fault on read access to 0x00000024 in 32-bit code
(0x0d2eb413).
I launched the game with (most of the output is from seh, but as I don't know
what you need, I will let it)
WINEDEBUG=fixme-all,+process,+tid,+loaddll,+module,+seh wine C:/Program\
Files/Steam/Steam.exe -fullscreen \
-width 1680 -height 1050 -refresh 85 -dxlevel 81 -applaunch 240 \
-heapsize 512000 +map_background none "$@"
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Summary: GDI deadlock on startup of any program
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
This bug first manifested a long time ago (roughly around 0.9.20, IIRC) and
all versions from then on failed to work in any shape or form on my system
(regardless of the program I try to run). I get the message
err:ntdll:RtlpWaitForCriticalSection section 0x605d0620 "gdiobj.c: GDI_level"
wait timed out in thread 0009, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x155470 "?" wait timed out in
thread 000c, blocked by 0009, retrying (60 sec)
and that's it. Running with +gdi,+x11drv the last output before the failure is
trace:gdi:GDI_AllocObject (0x330): enter 1
trace:gdi:GetStockObject returning 0x60
trace:gdi:GetStockObject returning 0x44
trace:gdi:GetStockObject returning 0x7c
trace:gdi:GetStockObject returning 0x68
trace:gdi:GetStockObject returning 0x6c
trace:gdi:GDI_AllocObject (0x334): enter 2
trace:gdi:GDI_ReleaseObj (0x334): leave 2
trace:gdi:GDI_GetObjPtr (0x334): enter 2
trace:gdi:GDI_ReleaseObj (0x334): leave 2
trace:gdi:GetObjectType 0x330
trace:gdi:GDI_GetObjPtr (0x330): enter 2
trace:gdi:GDI_ReleaseObj (0x330): leave 2
trace:gdi:GDI_AllocObject (0x338): enter 2
trace:gdi:GDI_ReleaseObj (0x338): leave 2
trace:gdi:GDI_GetObjPtr (0x338): enter 2
trace:gdi:GDI_ReleaseObj (0x338): leave 2
Note that this is when running Wine from its source directory with the
wrapper-script; I have little motivation installing a version that doesn't
even start up properly from there. The last Wine version usable to me was
0.9.8 (this bug happened several releases later, though).
Initially I had hoped it'd get fixed in a future version, but nothing changed
since then and because no updates of Wine over the last 2 years allowed me to
run any programs I couldn't run with a 2004 version I pretty much lost any
motivation to file the bug. I'm doing it now anyway, although my hopes are
low.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-07-03 14:52 -------
closing...
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-07-03 13:52 -------
Yep, virtual desktop is turned on. In fact, the game will outright crash
without it.
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------- Additional Comments From daniel.kauker(a)web.de 2007-07-03 13:49 -------
now it works, thank you all.
xcode was too old.
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------- Additional Comments From scott(a)scottseverance.us 2007-07-03 13:23 -------
I got the CD in the mail unsolicited. I don't know the specific version, as I no
longer have the CD. I gave it away after discovering that it was useless to me.
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------- Additional Comments From ninevoltz(a)metalink.net 2007-07-03 12:38 -------
3D PCB view worked on an older Wine release, I don't recall which version, but I
do remember it working in the past with Wine.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-07-03 12:19 -------
I _have_ compiled wine with debug symbols, yet i only get this weird backtrace.
Dunno what's wrong here ....
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------- Additional Comments From Thinky(a)gmx.de 2007-07-03 10:52 -------
The problem occurs with any encoder. I used oggenc.exe from
http://www.rarewares.org/files/ogg/oggenc2.83-aoTuVr1generic.zip .
- start foobar 2000
- add some audio files to the playlist
- mark and right click them
- choose convert -> convert to...
- choose an encoding preset ("Ogg Vorbis, 192kbps, q6.0" in my case)
- click "OK"
- choose a directory where the converted files should be stored
Then a progress dialogue appears where you can see that it encodes one file at a
time. Using native Windows you can see that it does one conversion for each cpu.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.16.
------- Additional Comments From thestig(a)google.com 2007-07-03 10:49 -------
please retain the version number for when the bug was first filed.
Can you run wine with WINEDEBUG=+relay,+region and attach the output?
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pgf(a)foxharp.boston.ma.us changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|pgf(a)foxharp.boston.ma.us |
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karaluh(a)tlen.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From karaluh(a)tlen.pl 2007-07-03 10:42 -------
I'm closing it then.
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karaluh(a)tlen.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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------- Additional Comments From noname224(a)gmail.com 2007-07-03 09:45 -------
Is this being worked on? I'm using Wine 0.9.32 on openSUSE 10.2 and Tomb
Raider II is still indeed very laggy.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Installer
Summary|TaxCut causes an unhandled |TaxCut installer causes an
|exception |unhandled exception
------- Additional Comments From dank(a)kegel.com 2007-07-03 09:45 -------
FWIW, I can't reproduce this using the free download version
of taxcut 2006 basic,
http://www.download.com/3001-2047_4-10608845.html
What version exactly are you trying to install? Where did you get it?
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-07-03 09:02 -------
Did you tell winecfg to emulate a virtual desktop?
The patch doesn't do anything unless you do.
See http://winehq.org/site/docs/wineusr-guide/config-wine-main#AEN281
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dank(a)kegel.com 2007-07-03 08:55 -------
Bug-b-gone.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From dank(a)kegel.com 2007-07-03 08:55 -------
If you're still having problems with a clean
.wine directory (and without winetools),
please open a new bug with the name of the
app in the bug summary. The current bug report
is getting too confusing, and it looks like
everybody having this problem is improperly
mixing native and builtin dlls.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-07-03 08:52 -------
Bingo! Ryan, that sounds very related. Not sure what the right way
to fix this is, though...
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------- Additional Comments From julliard(a)winehq.com 2007-07-03 08:26 -------
x86_DEBUG_STATE32 should be defined in /usr/include/mach/i386/thread_status.h.
You probably need to upgrade your headers.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-07-03 08:25 -------
Actually it appears to be an issue with another exe packer.
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------- Additional Comments From daniel.kauker(a)web.de 2007-07-03 08:17 -------
done... git said:
c273498ef4221940c1e4de1193f5c4760fe48bda is first bad commit
commit c273498ef4221940c1e4de1193f5c4760fe48bda
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Dec 29 20:38:49 2006 +0100
server: Implement process control using Mach primitives for Mac OS.
With help from Ken Thomases.
:040000 040000 02462a3f0adb8acf1ef2a6c35c6e96f73bbe4130
26fada6969a91da1cd786726c5c1c0312aa93a36 M dlls
:040000 040000 6cf80b13032d88c5a0e45bc703249dbece0826e6
b285599d392e652b0bd951c3a08d6bb4564cd5e0 M server
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------- Additional Comments From rmay(a)ou.edu 2007-07-03 07:55 -------
Created an attachment (id=5264)
--> (http://bugs.winehq.org/attachment.cgi?id=5264&action=view)
+relay,+commctrl trace for 1.5b
Well the attached trace shows that InitCommonControlsEx() _is_ being called,
but it is called with a null parameter (line 1482). From the same code you
linked to, you can see that no trace will be printed when called with a null.
So I guess the next question is what does WinXP/Win2K do with the null
argument?
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------- Additional Comments From kelfe(a)gmx.de 2007-07-03 07:46 -------
demo download: http://www.fileplanet.com/filelist.aspx?s=65307&v=0
this commit changes the intro the into to an empty desktop (not longer switching
to 800x600)
21172f1dec0517934c3c9a6d43d9f9a856e7a4bb is first bad commit
commit 21172f1dec0517934c3c9a6d43d9f9a856e7a4bb
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Feb 13 20:21:44 2007 +0100
wined3d: Improve render target locking.
with this commit fallout tactics starts displaying the error message in the
empty desktop
388499ff28616ef03bf8949a78e658e1bdb4e4fc is first bad commit
commit 388499ff28616ef03bf8949a78e658e1bdb4e4fc
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Feb 14 17:59:08 2007 +0100
wined3d: More fullscreen window fixes.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-07-03 07:08 -------
It crashes in the TLS callback. The crash looks similar to one in the bug 7533.
It appears that the EXE is produced with Borland Delphi.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-07-03 07:06 -------
Please provide a log + backtrace with Wine debug symbols.
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------- Additional Comments From rob(a)codeweavers.com 2007-07-03 06:20 -------
You're using native ole32 with builtin rpcrt4. This uses undocumented functions in rpcrt4 and will not be
fixed. Either install native rpcrt4 and set both to native or set them both to builtin.
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------- Additional Comments From julliard(a)winehq.com 2007-07-03 03:57 -------
That's what Wine does. It calls setlocale(LC_ALL,"") and then
setlocale(LC_CTYPE,NULL). If the second one returns C that sounds like a libc bug.
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ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
------- Additional Comments From ns03ja(a)brocku.ca 2007-07-03 03:46 -------
I couldn't get this to work at all (although it installs just fine),
attempting to start it with Wine 0.9.{20,23,24,25,28,29,30} and today's git
results in exactly
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
and that's it.
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------- Additional Comments From m.pisetta(a)int-software.it 2007-07-03 03:00 -------
Created an attachment (id=5263)
--> (http://bugs.winehq.org/attachment.cgi?id=5263&action=view)
Example of the wrong windows cascade.
Dear Vitality, how you can see from the attached Immagine.jpg, the problem is
not so minor, because does not leave to arrive the buttons places in lower part
to the right and the user does not know how to exit from the form.
Thank you.
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------- Additional Comments From xeros(a)irc.pl 2007-07-03 02:42 -------
Dan: sorry my fault, I didn't read everything in the comments.
Yes, "wine regsvr32 browseui.dll" solved the problem. It seems I had old wine
drive's directory.
Thank you very much for help.
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------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-07-03 01:06 -------
Tried to apply that patch to 0.9.32 but I'm being told the patch appears to
have already been applied, so I didn't force it. Anyway, I went ahead and
built/installed 0.9.32, and it runs fine, but there is no change from before.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-03 00:01 -------
Lots of problems with this game still but this one is fixed.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.neurohack.com/dow
| |nloads/Trans097a.zip
Keywords| |download
Summary|Text and numbers either |Transcendence: text and
|missing or displayed wrong |numbers either missing or
| |displayed wrong
------- Additional Comments From thestig(a)google.com 2007-06-03 23:54 -------
I downloaded the zip file, unzipped it, and tried to run the game. It gave an
error message about unable to load "shieldshuds.bmp".
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------- Additional Comments From dmitry(a)codeweavers.com 2007-06-03 23:26 -------
Yes, last path was not supposed to fix accents, it just added a test case
which shows what needs to be fixed in Wine.
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------- Additional Comments From dank(a)kegel.com 2007-06-03 23:19 -------
Vitaliy, some people really need VB applications. The Wine project
should not discriminate against VB.
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------- Additional Comments From dank(a)kegel.com 2007-06-03 23:18 -------
Now, now, Vitaliy. If you can't say something nice, don't say anything at all :-)
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------- Additional Comments From chris.kcat(a)gmail.com 2007-06-03 23:12 -------
*
Interesting. I've been having a problem since the ntdll commit with even
simple test applications crashing in something to do with thread management.
*
Threading is another problem I've run into recently, although I don't think
it's the same issue you're having. As it's a bit unrelated to this bug, you
may want to open a seperate bug report, if one isn't made already.
*
The terrible sound quality was a separate issue; I spent a long time during
the summer of my SoC project trying to improve it. As far as I could tell,
the problem was at DirectSound or deeper; I stopped digging after a week or so
to focus on the primary part of my project.
*
Yes, DSound or something related is a problem spot for me too. Most drivers
will crash in DSound's mixer with an 8KB buffer the DSound Renderer tries to
use, due to a buffer over-read (except OSS with Full acceleration, which I
think bypasses DSound's mixer). A 16KB buffer seems to work without crashing.
*
Was adding an mpeg stream splitter sufficient to get audio working? If you
need help testing your patches, I'd be glad to help.
*
There were other bugs, namely that quartz would only attempt to use the first
filter found and ACMWrapper was using uninitialized memory, both of which now
fixed, but the missing built-in mpeg-1 stream splitter was a big problem.
There's still a remaining problem that quartz will only use the async source
file reader filter instead of the mp3 source file reader that some codec packs
install, but using that returns bad media type info, and even native
quartz.dll won't handle it. It's not essential though as mp3s can still play
through the stream splitter and acmwrapper (which in turn uses winemp3.acm).
The last remaining "bad" problem is that after fixing a few more ref counting
bugs, when a filtergraph is stopped it'll release the filters while the
processing thread is still trying to process the pins. I fix that by holding
the critical section when the pins are processed, and it locks up sometimes
when trying to stop the stream, so I'm currently investigating that.
I'll get patches up for testing as soon as I get things organised.
*
I implemented support for MP3 using FFMPEG as part of my SoC project; if
you're interested in what I did, a tarball of my test applications and patches
is at http://people.clemson.edu/~sagarm/soc.tgz.
*
IIRC, Alexandre would rather not use external libs like this if possible. You
may want to talk to him about it. I personally don't mind, although it'll be a
bit tricky to match the filters that native quartz uses, including their
input/output, to all run through ffmpeg.
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------- Additional Comments From juan_lang(a)yahoo.com 2007-06-03 21:55 -------
I guess I need the usual info: What are you doing in the app? What do you
expect to see? What are you seeing instead?
It appears you're using oggenc.exe - where did you get that?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Priority|P5 |P2
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------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-06-03 21:39 -------
Oh, and if I run a regular Xnest without requesting an 8bpp visual, and then
run the game under that, I still get a black "screen" within Xnest, and a
message on the controlling terminal about not switching to 8bpp mode.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-setupapi |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:30 -------
Still don't see what's so critical - lovering priority.
For me all VB apps have to go to /dev/null without exceptions!
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P2 |P4
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:28 -------
It's a minor problem - leave with it or fix it yourself!
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------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-06-03 21:26 -------
I'm trying to find the ideal settings/modes to run M$ Pinball Arcade, and I've
almost got it perfect, but I've run into a brick wall now. Generally, my
problems seem a bit worse than any others I've seen thus far...
My normal display is 2048x1536 24bpp on an AMD 64x2 3800+ machine with 1GB RAM
and an NV6800 card with the official binary driver, running Kubuntu Feisty (X
7.2.0, wine 0.9.31). Wine is configured to simulate a Windows 2000 install
with a virtual desktop of 1024x768, with hardware pixel shader support enabled.
If I run Xnest and request an 8bppmode, it refuses to start, claiming it can't
find the "desired default visual" (or something like that), despite a valid
8bpp mode being present in my xorg.conf.
If I run the game through VNC with just the right settings, I can get what
seems to be a normal 8bpp display, but the refresh rate is far too low to be
playable (maybe 10 fps).
If I run the game on a normal 8bpp xorg session with something like twm for a
window manager, with the default PseudoColor visual, the color map switches
when the game window gains/loses focus like it should, but the colors are
garbled regardless of what has focus, yet winecfg and regedit display their
colors properly when I try those in this mode.
If I run the game in that same mode, but without a window manager, the color
map never gets properly configured and I end up with a severely restricted
color set (maybe 8 or so colors and otherwise mostly black) in both winecfg/
regedit and in the game, regardless of what window has focus.
8bpp with Truecolor or DirectColor results in a black window/screen - pretty
much the same thing I get if I were to just run wine on 15, 16, or 24 bpp
(except that there is no message on the controlling terminal about not being
able to switch to 8bpp).
If I run the game in 8bpp with the StaticColor visual, I get what looks like a
7bpp screen (128 or so colors) but the game is otherwise playable. I can tell
that there are still too few colors by comparing against a real Windows box;
smooth color transitions are roughly twice as fine on Windows as on Wine, but
still clearly 8bpp.
8bpp with the StaticGrey visual gives me what looks like a full 8bpp 256-
greyscale screen (transitions between "colors" appear to be fairly smooth), but
I can't be 100% sure about this one.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Version|0.9.32. |0.9.31.
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:23 -------
Please don't change originally reported version.
This is a know problem - ALSA driver's sound capture is buggy and hangs when opened.
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------- Additional Comments From Alexqw85(a)gmail.com 2007-06-03 21:11 -------
I am experiencing the same ALSA sound issue. If ALSA is not selected then all
works well. If I do select it then it will freeze on the menu and I have to
kill the hl.exe. I am using Gentoo x86, Wine 0.9.32, and my ALSA drivers are
built as modules in the kernel (2.6.19-r5). Let me know if there is more
information I can provide.
---Alex
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:02 -------
closing then
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------- Additional Comments From rmay(a)ou.edu 2007-06-03 20:35 -------
Well that sounds almost plausible. However, I don't see a trace with 1.5 for
_any_ InitCommon functions, unless they would appear in a different trace.
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Summary: Text and numbers either missing or displayed wrong
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_dunigan(a)hotmail.com
The game I am having trouble with can be downloaded here:
http://www.neurohack.com/downloads/Trans097a.zip
To start a new game click the planet at the bottom.(If 'New Game' text is missing)
Here is what the game should look like: http://i15.tinypic.com/4icxge0.png
Here is what it looks like with Wine on Fedora Core 6:
http://i16.tinypic.com/2cdzubd.jpg
Sorry I can't be more helpful.
Thanks,
Bill
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |juan_lang(a)yahoo.com
------- Additional Comments From juan_lang(a)yahoo.com 2007-06-03 18:20 -------
Hm. First let's see if it's using GetSystemInfo to find the number of
processors: can you attach a +reg log?
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------- Additional Comments From thestig(a)google.com 2007-06-03 18:06 -------
FYI, The test program crashes on Win98 when initializing with
InitCommonControls(). MSDN says the date and time picker _should_ be initialized
with InitCommonControlsEx(), but it's not always correct / consistent.
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------- Additional Comments From bryan.christ(a)gmail.com 2007-06-03 18:04 -------
Damjan: Is there any reason I should retest with 0.9.32? I looked at the diffs
and didn't see anything for mapi.
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------- Additional Comments From thestig(a)google.com 2007-06-03 18:00 -------
Well, I wrote a barebone program that just creates a date time picker control.
If I remove the InitCommonControlsEx() call, the program will crash on Windows XP.
So I tried something else: call InitCommonControls() instead. On Windows XP, the
barebone program runs just fine, but on Wine, I get the error message you
initially described. Could this be what's happening?
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------- Additional Comments From juan_lang(a)yahoo.com 2007-06-03 17:48 -------
Is there anything else on the console? Can you attach that here as well?
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-06-03 17:47 -------
I wouldn't call this fixed unless it works without installing extra stuff,
with the newest wine version. (Unless there is a mutual reason for the app to
require the extra software. e.g. outlook express won't work without internet
explorer)
I could understand the need for the Arial font, but not dcom, mfc and ie.
Winetools, ies4linux, and simmilar tools are not supported because they add a
lot of Microsoft Windows DLLs and overrides although wine has its own
implementations.
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------- Additional Comments From rmay(a)ou.edu 2007-06-03 16:39 -------
Not really, I'm just working with a program in which I'm interested. Given what
Dan Kegel said above, I'm leaning towards the lack of the init being the problem
with the new version. Given that, I'd think all that's necessary is a test
program that just creates the datetime control w/o init -- if this works on
windows, then that might be it.
In talking with the developer, he said there was a change in the winver variable
at one time to target win2k instead of 98. Could this cause a lack of a call to
init?
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |liquitsnake(a)gmx.net
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------- Additional Comments From liquitsnake(a)gmx.net 2007-06-03 16:38 -------
For the crashes I get this:
err:seh:setup_exception stack overflow 208 bytes in thread 000a eip 7b86ca0f esp
7943df30 stack 0x7943e000-0x7964d000
Yeah, my Wine loves to stack-overflow..
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------- Additional Comments From thestig(a)google.com 2007-06-03 16:30 -------
Can you write a simple program that just creates the datetime picker the same
way as weatherscope to recreate the problem?
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------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 16:30 -------
Setting the second parameter to NULL returns the C locale. By my reading of the
manpage, setlocale() will not respect environment variables at all unless called
with an empty string:
If locale is "", each part of the locale that should be modified is set
according to the environment variables. The details are implementation
dependent. For glibc, first (regardless of category), the environment
variable LC_ALL is inspected, next the environment variable with the
same name as the category (LC_COLLATE, LC_CTYPE, LC_MESSAGES, LC_MONE‐
TARY, LC_NUMERIC, LC_TIME) and finally the environment variable LANG.
The first existing environment variable is used. If its value is not a
valid locale specification, the locale is unchanged, and setlocale()
returns NULL.
and
If locale is NULL, the current locale is only queried, not modified.
On startup of the main program, the portable "C" locale is selected as
default. A program may be made portable to all locales by calling set‐
locale(LC_ALL, "" ) after program initialization, by using the values
returned from a localeconv() call for locale-dependent information, by
using the multi-byte and wide character functions for text processing
if MB_CUR_MAX > 1, and by using strcoll(), wcscoll() or strxfrm(),
wcsxfrm() to compare strings.
Therefore, if wine merely calls setlocale(LC_*, NULL), it is incorrect. It must
call locale(LC_ALL, "") during initialization.
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http://bugs.winehq.org/show_bug.cgi?id=4790
------- Additional Comments From rmh(a)aybabtu.com 2007-06-03 16:19 -------
Created an attachment (id=5260)
--> (http://bugs.winehq.org/attachment.cgi?id=5260&action=view)
winedbg backtrace
A backtrace reveals that FPE happened during SSE division. Code is preceded by:
7a0fd9: 0f 57 c0 xorps %xmm0,%xmm0
7a0fdc: 0f 10 4d d0 movups 0xffffffd0(%ebp),%xmm1
7a0fe0: 0f 5e c8 divps %xmm0,%xmm1
Since I can't print %xmm1 directly, I printed its copy in $ebp+0xffffffd0.
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------- Additional Comments From rmay(a)ou.edu 2007-06-03 15:29 -------
Trace for Weatherscope 1.4.1 shows:
trace:commctrl:DllMain 0x7ece0000,8,(nil)
trace:commctrl:DllMain 0x7ece0000,1,0x1
trace:commctrl:DllMain Subclassing atom added: 0xc012
trace:commctrl:InitCommonControlsEx (0x0000032f)
For Weatherscope 1.5b:
trace:commctrl:DllMain 0x7ece0000,8,(nil)
trace:commctrl:DllMain 0x7ece0000,1,0x1
trace:commctrl:DllMain Subclassing atom added: 0xc012
So it looks like there is a lack of an InitCommonControls in the new (and
crashing) version. Can anyone help me with a conformance test and/or patch to
make wine do the right thing? I would try, but I'm definitely no win32 API expert.
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------- Additional Comments From julliard(a)winehq.com 2007-06-03 15:05 -------
The second call should be setlocale(LC_CTYPE,NULL) to mimic the Wine behavior.
Does this work for you in your test app?
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------- Additional Comments From iod(a)mailinator.com 2007-06-03 15:01 -------
~~~~~~~~~~~~~~~~FIXED~~~~~~~~~~~~~~~~~~~~
To overcome this problem you need to install some components to Wine.
Use WineTools to install them (I use version 0.9.12).
You can get WineTools here: http://www.von-thadden.de/Joachim/WineTools/
In the "Base Setup" menu install:
1. "TrueType Font Arial"
2. "DCOM98"
3. "Microsoft Foundation Clases 4.0"
4. "Internet Explorer 6.0 SP1" (twice, if needed)
Tada... Battle.net works and you can join games with Wine
IOD
I posted a picture to prove it works on battle.net here:
http://appdb.winehq.org/appimage.php?iId=5888
To see the test data I got: http://appdb.winehq.org/appview.php?
iVersionId=149&iTestingId=8748
~~~~~~~~~~~~~~~~FIXED~~~~~~~~~~~~~~~~~~~~
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http://bugs.winehq.org/show_bug.cgi?id=5226
------- Additional Comments From davem(a)mich.com 2007-06-03 15:00 -------
I forgot to note that Eudora Pro v4.2 was working with wine v0.9.9
I upgraded to v0.9.32 and started having this problem.
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------- Additional Comments From davem(a)mich.com 2007-06-03 14:58 -------
Created an attachment (id=5259)
--> (http://bugs.winehq.org/attachment.cgi?id=5259&action=view)
Errors when running Eudora v4.2 and v5.1
"mswmsg" not supported
looks like I am getting:
fixme:rpc:alloc_serverprotoseq protseq "mswmsg" not supported
each time I try to open a mailbox.
Maybe caused by bug 5226?
Same problem using Eudora Pro v4.2 and v5.1
winecfg, app set to run under Win-ME and using built-in libs
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------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 14:57 -------
Note also the different behavior when the locale does not exist:
bd@shion:~$ LC_ALL=ja_JP.SJIS ./testlocale
LC_ALL(6) = (null)
LC_CTYPE(0) = (null)
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------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 14:50 -------
Created an attachment (id=5258)
--> (http://bugs.winehq.org/attachment.cgi?id=5258&action=view)
setlocale() test program
I have used the attached test program to verify my C library supports ja_JP:
bd@shion:~$ gcc -o testlocale testlocale.c
bd@shion:~$ ./testlocale
LC_ALL(6) = en_US.UTF-8
LC_CTYPE(0) = en_US.UTF-8
bd@shion:~$ LC_ALL=ja_JP ./testlocale
LC_ALL(6) = ja_JP
LC_CTYPE(0) = ja_JP
Somehow wine is not using setlocale() properly, or clobbering the environment
variables before calling it.
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------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 14:45 -------
However the locale in question is one which I manually generated. Indeed.
running LC_ALL=ja_JP.UTF-8 vim gets me japanese UI text; as does
LC_ALL=ja_JP.UTF-8 wine notepad in wine 0.9.24. However this is apparently not
supported in wine 0.9.32.
Indeed, running locale -a (Write names of available locales) prints:
bd@shion:~$ locale -a
C
en_AU.utf8
en_BW.utf8
en_CA.utf8
en_DK.utf8
en_GB.utf8
en_HK.utf8
en_IE.utf8
en_IN
en_NZ.utf8
en_PH.utf8
en_SG.utf8
en_US.utf8
en_ZA.utf8
en_ZW.utf8
ja_JP.eucjp
ja_JP.utf8
POSIX
However even matching case exactly with LC_ALL=ja_JP.utf8 wine notepad does not
work in wine 0.9.32.
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Summary: Graphics Gale [ Pen/Drawing Tools Draw Larger Area ]
Product: Wine
Version: 0.9.29.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)dattrix.com
Version 1.83. The pen tool selection is just a bunch of white boxes and when you
go to draw anything it uses a ~25x25 box pen no matter what. If somebody can
resolve this I think GraphicsGale is ready for Platinum, and that would be great!
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------- Additional Comments From julliard(a)winehq.com 2007-06-03 14:34 -------
It's not really a regression, just a different behavior. Wine used to accept any
random locale string that you threw at it, but it now requires the locale to be
supported by the C library. That's the only way to ensure proper
interoperability between Wine and other Unix libraries.
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------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 14:29 -------
ja_JP is supported by my system. Compare:
bd@shion:~$ LC_ALL=ja_JP locale
LANG=en_US.UTF-8
LC_CTYPE="ja_JP"
LC_NUMERIC="ja_JP"
LC_TIME="ja_JP"
LC_COLLATE="ja_JP"
LC_MONETARY="ja_JP"
LC_MESSAGES="ja_JP"
LC_PAPER="ja_JP"
LC_NAME="ja_JP"
LC_ADDRESS="ja_JP"
LC_TELEPHONE="ja_JP"
LC_MEASUREMENT="ja_JP"
LC_IDENTIFICATION="ja_JP"
LC_ALL=ja_JP
bd@shion:~$ LC_ALL=cn_TW locale
locale: Cannot set LC_CTYPE to default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory
LANG=en_US.UTF-8
LC_CTYPE="cn_TW"
LC_NUMERIC="cn_TW"
LC_TIME="cn_TW"
LC_COLLATE="cn_TW"
LC_MONETARY="cn_TW"
LC_MESSAGES="cn_TW"
LC_PAPER="cn_TW"
LC_NAME="cn_TW"
LC_ADDRESS="cn_TW"
LC_TELEPHONE="cn_TW"
LC_MEASUREMENT="cn_TW"
LC_IDENTIFICATION="cn_TW"
LC_ALL=cn_TW
I will post a log with ja_JP.UTF-8, however please note that this is a
/regression/, and I have narrowed it to a specific patch above.
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------- Additional Comments From jcgarbage(a)comcast.net 2007-06-03 14:20 -------
When I repeated the same test with the wine Linux binaries removed from the
path, notepad started up in debug mode with no problem.
I will try to repeat this with the slackware 11 installation used in my first
comment.
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------- Additional Comments From julliard(a)winehq.com 2007-06-03 14:07 -------
setlocale is returning "C", not "ja_JP", it looks like ja_JP is not a locale
that your system supports. Try a more explicit name like ja_JP.UTF-8.
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bdonlan(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5251 is|0 |1
obsolete| |
------- Additional Comments From bdonlan(a)gmail.com 2007-06-03 13:52 -------
Created an attachment (id=5255)
--> (http://bugs.winehq.org/attachment.cgi?id=5255&action=view)
(corrected) output from LC_ALL=ja_JP WINEDEBUG=+nls wine notepad in wine 0.9.32
Sorry, 5251 was from 0.9.24. This is 0.9.32.
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------- Additional Comments From winehq.20.noos(a)spamgourmet.com 2007-06-03 13:42 -------
I've tried the help decompiler on the indows 32-bit API help file and it just
produces an RTF file that's unreadable by both AbiWord and OpenOffice. I've tried
processing the help decompiler's output with Microsoft's HTML Help Workshop, in an
attempt to convert the .hlp file to a .chm file, but that failed too. I've tried
Herdsoft's Help to RTF, but it fails to compile on amd64. I've tried ABC Amber HLP
Converter but it crashes when trying to read such a large help file. Unfortunately,
there aren't too many other options for converting .hlp files, and they've all
failed to work with this large file. And there are virtually no other options for
directly viewing .hlp files, so at this point winhelp.exe is really my only hope.
And I agree, winhelp should be a lot faster, and have indexing and search
capabilities to be useful for anything but tiny help files.
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inckie(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5253 is|0 |1
obsolete| |
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------- Additional Comments From inckie(a)gmail.com 2007-06-03 13:39 -------
Created an attachment (id=5254)
--> (http://bugs.winehq.org/attachment.cgi?id=5254&action=view)
Full +font,+xrender log after applying third patch version
Look for the string 'Teste de '.
This shows the conversion error is at work again (lines 198004-198005), and,
like before, the charset is 186 (line 198003).
I hope this helps.
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------- Additional Comments From inckie(a)gmail.com 2007-06-03 13:39 -------
Created an attachment (id=5253)
--> (http://bugs.winehq.org/attachment.cgi?id=5253&action=view)
Full +font,+xrender log after application of third patch version
Look for the string 'Teste de '.
This shows the conversion error is at work again (lines 198004-198005), and,
like before, the charset is 186 (line 198003).
I hope this helps.
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------- Additional Comments From flexo(a)holycrap.org 2007-06-03 13:29 -------
2. is caused by missing LVS_EX_DOUBLEBUFFER implementation (also flickers with
native comctl32 <6).
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------- Additional Comments From inckie(a)gmail.com 2007-06-03 13:27 -------
Created an attachment (id=5252)
--> (http://bugs.winehq.org/attachment.cgi?id=5252&action=view)
Behavior with the third patch try
Unfortunately, this last patch brought back the missing fonts, but the
situation with the accents is pretty much the same as before... I'll upload
another log.
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