https://bugs.winehq.org/show_bug.cgi?id=51160
Bug ID: 51160
Summary: In function ‘test_PackageIdFromFullName’: several
errors
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70028
--> https://bugs.winehq.org/attachment.cgi?id=70028
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
applying patch:
https://bugs.winehq.org/show_bug.cgi?id=47907#c12
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.7 fails with:
error: unknown field ‘Major’ specified in initializer
error: unknown field ‘Minor’ specified in initializerwarning: excess elements
in union initializer
warning: (near initialization for ‘test_package_id.version.<anonymous>’)
error: unknown field ‘Build’ specified in initializer
error: unknown field ‘Revision’ specified in initializer
warning: integer constant is too large for ‘long’ type
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http://bugs.winehq.org/show_bug.cgi?id=16766
Summary: Gothic: drawing error on initial window resize to
fullscreen (title bar)
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)codemadness.org
Drawing error on initial window resize to fullscreen (title bar)
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https://bugs.winehq.org/show_bug.cgi?id=42113
Bug ID: 42113
Summary: Tonka Garage: 3D vehicle models not shown
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56633
--> https://bugs.winehq.org/attachment.cgi?id=56633
Paint room (Wine)
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.98
driver.
Windows version: Windows XP (or 95)
Wine Staging
DirectX 5 game for Win95. Summary of Wine messages:
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0xfe6e78 with type
WINED3D_RTYPE_TEXTURE_2D (0x3).
fixme:ddraw:ddraw_surface_create Application wants to create rendering target
in system memory, using video memory instead
fixme:d3drm:d3drm_device3_SetShades iface 0xfe60b0, count 256 stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
These repeat more or less whenever an activity with 3D vehicles is used.
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https://bugs.winehq.org/show_bug.cgi?id=51841
Bug ID: 51841
Summary: dlls/ntdll/unix/file.c:6334:27: error: storage size of
‘stfs’ isn’t known
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 70736
--> https://bugs.winehq.org/attachment.cgi?id=70736
patch
Building on i386 NetBSD 9.2 fails:
gcc -c -o dlls/ntdll/unix/file.o dlls/ntdll/unix/file.c -Idlls/ntdll -Iinclude
-D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI= -D_MSVCR_VER=0
-DWINE_UNIX_LIB -D_REENTRANT -fno-PIC -fasynchronous-unwind-tables -Wall -pipe
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith
-Wlogical-op -march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ntdll/unix/file.c: In function ‘NtQueryVolumeInformationFile’:
dlls/ntdll/unix/file.c:6334:27: error: storage size of ‘stfs’ isn’t known
struct statfs stfs;
^~~~
dlls/ntdll/unix/file.c:6336:18: warning: implicit declaration of function
‘fstatfs’; did you mean ‘fstatvfs’? [-Wimplicit-function-declaration]
if (!fstatfs( fd, &stfs ))
^~~~~~~
fstatvfs
dlls/ntdll/unix/file.c:6334:27: warning: unused variable ‘stfs’
[-Wunused-variable]
struct statfs stfs;
^~~~
At top level:
dlls/ntdll/unix/file.c:247:24: warning: ‘mnt_mutex’ defined but not used
[-Wunused-variable]
static pthread_mutex_t mnt_mutex = PTHREAD_MUTEX_INITIALIZER;
^~~~~~~~~
*** Error code 1
I've got a patch that works around it, but not sure if it's correct.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #172 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like the bug still occurs with wine-6.19.
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https://bugs.winehq.org/show_bug.cgi?id=51751
Bug ID: 51751
Summary: Winetest fails on w10 Pro 20H2
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(It seems there is no component dedicated to the client part of the Winetest /
WRT suite, so I leave it as -unknown)
I ran precompiled Winetest on w10, and it finished with the error:
...
Running: xmllite:writer (701 of 701)
Running tests - 69 failures
Running: Done (701 of 701)
Cleaning up - 69 failures
Warning: 69 tests failed. There is probably something broken with your setup.
You need to address this before submitting results.
Finished - 69 failures
Thus the results weren't submitted.
This is clean version of w10 (just reinstalled) on physical machine (HP
EliteBook 840 G3).
How should I proceed further?
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https://bugs.winehq.org/show_bug.cgi?id=51869
Bug ID: 51869
Summary: ReplaceFileW/A does not work with Unix-style paths
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: quyse0(a)gmail.com
Distribution: ---
Created attachment 70784
--> https://bugs.winehq.org/attachment.cgi?id=70784
Test log
It seems ReplaceFile function does not handle Unix-style paths correctly. I
tested calls like:
ReplaceFileW(L"abc/def/12.txt", L"abc/def/34.txt", NULL, 0, NULL, NULL));
ReplaceFileW(L"abc\\def\\56.txt", L"abc\\def\\78.txt", NULL, 0, NULL, NULL));
Under Wine, first call fails, second one succeeds. The relevant part of
WINEDEBUG=+all log is in the attachment. On Windows, both calls succeed.
I attempted to look at Wine code, and it seems the problem is that ReplaceFileW
implementation tries to get directory name of replaced file using
PathRemoveFileSpecW, which only handles backslashes. On Windows,
PathRemoveFileSpecW also works with backslashes only, but ReplaceFileW still
works correctly with Unix-style paths.
For context, I am trying to run a proprietary compiler toolchain under Wine,
and my script passes Unix-style paths to it, which is I believe a common
practice for cross-platform build scripts. The same script works fine on
Windows, but fails under Wine.
I mostly use Wine stable (6.0.1), but tested that Wine 6.19 has the same
behavior.
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https://bugs.winehq.org/show_bug.cgi?id=45152
Bug ID: 45152
Summary: It doesn't recieve input from some buttons of the XboX
One V2 controller
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
TESTED ON:
Cemu.exe -> Input settings > Direct input mode
http://cemu.info/
HARDWARE:
https://www.xbox.com/en-US/xbox-one/accessories/controllers/sea-of-thieves
PROBLEM:
Cemu detects every single button of the gamepad except LT and RT.
MORE INFO:
Cemu uses dinput8.
POSSIBLE CAUSES:
This is the v2 of the XBox Wireless Controller.
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https://bugs.winehq.org/show_bug.cgi?id=49534
Bug ID: 49534
Summary: Character walks backward infinitely
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: vanacksabbadium(a)disroot.org
Distribution: ---
Created attachment 67666
--> https://bugs.winehq.org/attachment.cgi?id=67666
Enter the Matrix +dinput log
I've got a blocking issue in Enter The Matrix.
The character keeps walking backwards, there's no way to move it forward, so
the game is totally unplayable.
I tried installing xinput and dinput libraries with winetricks, also using
different versions of Wine, nothing worked.
I attached my +dinput log.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50321
Bug ID: 50321
Summary: Wine Linux-input joystick driver unable to detect
joystick with id > 64
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: messengerofdeath(a)gmail.com
Distribution: ---
Created attachment 68903
--> https://bugs.winehq.org/attachment.cgi?id=68903
Patch for scanning of /dev/input/event*
My joystick is not visible in wine (wine control joy.cpl) as evdev device.
Visible only as js device but js device works bad with my device.
I found that wine only can support joystick via evdev that have id less then
64.
According to joystick_linuxinput.c currently maximum scanned /dev/input/eventX
file is the /dev/input/event64 but on my system i have joystick on event
265(throttle) and 266(stick)
Possible solution is to extend MAX_JOYDEV to some big value (512 for example).
Or another way - scan /dev/input folder. I've attached working patch for
joystick_linuxinput.c that uses readdir functionality.
Reproducible on 5.22, 6.0-rc1, 6.0-rc2
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https://bugs.winehq.org/show_bug.cgi?id=43741
Bug ID: 43741
Summary: Evochron Legacy: Saitek X52 joystick axes don't work,
related to game's Direct Input system
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fredebec(a)gmail.com
Distribution: ---
In the game Evochron Legacy, Saitek X52 axes don't work.
- X52 is recognized and fully functional (buttons & axes) in Wine Control
Panel
- In Evochron Legacy, X52 is recognized, buttons are functional, but axes are
not.
- It has been identified with the developers that it is related to the Direct
Input system used by the game.
- DLL overrides related to DirectX (DInput/DInput8) don't help or even make
things worst.
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https://bugs.winehq.org/show_bug.cgi?id=9221
Rémi Bernon <rbernon(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rbernon(a)codeweavers.com
--- Comment #48 from Rémi Bernon <rbernon(a)codeweavers.com> ---
I don't have the required hardware to test this but there's been a lot of
dinput and force feedback related changes recently, could someone re-test this
with current Wine HEAD?
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https://bugs.winehq.org/show_bug.cgi?id=51507
Bug ID: 51507
Summary: Wine-staging did not load any libraries after system
reboot
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70346
--> https://bugs.winehq.org/attachment.cgi?id=70346
Screenshot showing how Wine did not load any libraries
This is a fresh new wineprefix and it's been several times I had to nuke it and
start a brand new one for one single reason. The programs that require specific
libraries like VCRUNTIME140.dll are giving the error "Importing dlls for
L"D:\\Wine64\\The Sims 4\\Game\\Bin\\TS4_x64.exe" failed, status c0000135".
While this is pointing an issue for The Sims 4 in specific, running winecfg to
check which libraries have been loaded, show that absolutely none of them were,
except for the linked ones by a manual installation of DXVK. Check attachment
for screenshot.
This is temporarily solved by recreating the wineprefix but the same thing
happens after a reboot. I am using the wineprefix outside of the default
location, in this case, being on an NTFS partition. I never had any problems
with wine misbehaving with the prefix on this partition until recently. I do
not use winetricks because it seems to make the problem worse, so I install all
the dependencies such as vcrun2015 manually from Microsoft's website.
OS is openSUSE Tumbleweed, Wine-Staging comes from the Emulators repository as
is recommended on WineHQ
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https://bugs.winehq.org/show_bug.cgi?id=41303
Bug ID: 41303
Summary: JoyToKey has no text in the "Create profile window
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55631
--> https://bugs.winehq.org/attachment.cgi?id=55631
JoyToKey's "Create Profile" window with no text
When attempting to create a joystick profile with JoyToKey in Wine, the "Create
Profile" window doesn't display text on its buttons and in the field where you
would type in the name of a profile.
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http://bugs.winehq.org/show_bug.cgi?id=14340
Summary: Dungeon Keeper 2 crashes after 10min with unhandled page
fault
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
Created an attachment (id=14635)
--> (http://bugs.winehq.org/attachment.cgi?id=14635)
Crash log of standard debug output
Dungeon Keeper 2 crashes after working just fine for about 10 minutes. I have
experienced this twice now (out of two attempts at playing a game). I was
playing normally, and noticed no apparent trigger that caused the crash. Both
crashes happened at around 10 minutes into the game (although I didn't
accurately time them).
Using native dinput.dll due to bug 13290. Let me know if additional debug
output is required.
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https://bugs.winehq.org/show_bug.cgi?id=49983
Bug ID: 49983
Summary: Texts in the menu items of Kicad 5.1.7-1 are over the
icons.
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68383
--> https://bugs.winehq.org/attachment.cgi?id=68383
Screenshot showing text not placed correctly
Summary
Texts in the menu items of Kicad 5.1.7-1 are over the icons.
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file.
Now a drop[ down menu folds out. There the texts re too far to the left, they
are over the icons (see screenshot.)
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=12060
Summary: Three bugs in MilkDrop Visualization in WinAMP 5.5.2
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp552_ful
l_en-us.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11432)
--> (http://bugs.winehq.org/attachment.cgi?id=11432)
The way it looks like (red lines are painted intentionally)
1) Direct3D window is not placed withing its parent window
2) Some visualizations cause Direct3D window to be split weirdly (vertically by
two regions, then left region is split into two, and so on).
3) F1 button which has to show a help window within Direct3D window shows
garbage
Screenshot is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49984
Bug ID: 49984
Summary: Kicad 5.1.7-1 Cannot copy global symbol library table
file
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68385
--> https://bugs.winehq.org/attachment.cgi?id=68385
Screenschot of the error
Summary
Kicad 5.1.7-1 Cannot copy global symbol library table file
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file. -> new -> project, uncheck [] create a new directory for the
project, and choose a existing directory, and a fun name.
4) Click on "Schematic Layout editor". Now Kicads asks about the global symbol
library table. (see screenshot)
5) Click OK. Now the error "Cannot copy global symbol library table file" (see
screenshot)
6) Click OK, Now kicad gives the error "Failed to copy the file ... to ...
(error 122: insufficient buffer)"
7) Kill wine by pressing ctrl-C in the console.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=39969
Bug ID: 39969
Summary: Dead Space 2 crash on error again ??
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gtzrass(a)outlook.com
Distribution: ---
Created attachment 53404
--> https://bugs.winehq.org/attachment.cgi?id=53404
Backtrace and wine debug
Dead Space 2 crashes right after executing
Tested on wine 1.3, 1.7, 1.8, 1.9 (subversion's too)
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https://bugs.winehq.org/show_bug.cgi?id=8332
Glen <lucky0106(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|lucky0106(a)msn.com |
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https://bugs.winehq.org/show_bug.cgi?id=42480
Bug ID: 42480
Summary: Last 1-2 characters of strings are truncated cut off
in MLO
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 57335
--> https://bugs.winehq.org/attachment.cgi?id=57335
Last character mostly cut off
I'm using the last versions of Wine (2.1) and MLO
(https://www.mylifeorganized.net/), and wanted to report that most strings
rendered in the default font (see screenshot) have the last (half of) character
truncated.
Saw this with Wine 1.8 too, so it's not a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46327
Bug ID: 46327
Summary: Wine (running War of the Rings) crashed after some
minute
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rossignolo94(a)gmail.com
Distribution: ---
Created attachment 63066
--> https://bugs.winehq.org/attachment.cgi?id=63066
PoL backtrace (War of the Rings)
I have PlayOnLinux emulating War of the Rings.
I start a new skirmish and after a few minutes it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=36020
Bug ID: 36020
Summary: LEGO Lord of the Rings map not drawn - black
background; transparancy issue?
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.angerer(a)hotmail.com
Created attachment 48158
--> http://bugs.winehq.org/attachment.cgi?id=48158
Black boxes around avatars
In Lego Lord of the Rings, there seems to be a tranparancy issue, since there
are areas where there are black boxes around certain pictures. Moreover there
is a severe problem when looking at the map (screenshot attached), I suppose
this happens because of the same bug, but I'm not sure.
Screenshot 1: Black boxes around character avatars, lifes...
Screenshot 2: opening map...
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https://bugs.winehq.org/show_bug.cgi?id=42816
Bug ID: 42816
Summary: The Lord of the Rings: War in the North crashes when
attempting to start the game
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57880
--> https://bugs.winehq.org/attachment.cgi?id=57880
wine-2.5-226-g9e35dd1545 terminal output
When attempting to start the game called The Lord of the Rings: War in the
North either via Steam or running the game's executable directly in the
terminal, the game opens up a window for about 10 seconds or so and then
promptly crashes without leaving so much as a backtrace.
I am running the game in Windows 7 mode. When I install the game via Steam it
appears to successfully perform the first time setup steps (installing DirectX,
the Visual C redistributables). I don't have any overrides installed via
winetricks.
Wine version 2.5-226-g9e35dd1545
Please let me know if you need further info or which channels I should use when
making a log file in case the terminal output doesn't give any clues.
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https://bugs.winehq.org/show_bug.cgi?id=41229
Bug ID: 41229
Summary: Reflections look wrong in GTA VC in Windows+WineD3D8
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55503
--> https://bugs.winehq.org/attachment.cgi?id=55503
How it looks with wined3d8
This has been since at least wine 1.7.52 and remains true with current git
(with reverted commit from bug 41224). Attaching the screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=8332
--- Comment #41 from GloriousEggroll(a)gmail.com ---
(to add more context -- I was testing in BF4)
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GloriousEggroll(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |GloriousEggroll(a)gmail.com
--- Comment #40 from GloriousEggroll(a)gmail.com ---
Just tested 6.19 on a server with punkbuster and fairfight enabled. I was able
to play fine with no issues. My ping also showed up in the player list.
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https://bugs.winehq.org/show_bug.cgi?id=41294
Bug ID: 41294
Summary: Enclave game bad palette quitting game on Windows 10
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hexaae(a)gmail.com
I've created the fix at
http://steamcommunity.com/sharedfiles/filedetails/?id=418308035 for Enclave
game to solve some gfx glitches incompatibilities with modern drivers/NVidia
gfx cards.
The bug with Enclave on Windows 10 is that desktop palette will be corrupt
after you quit the game.
It happens only if you use d3d8.dll from Wine package. If you play the game
vanilla the palette on quit won't be altered.
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https://bugs.winehq.org/show_bug.cgi?id=51835
Bug ID: 51835
Summary: Using PInvoke on pcap_findalldevs crashes
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70732
--> https://bugs.winehq.org/attachment.cgi?id=70732
End of the log before crash
The library in question is https://github.com/ravahn/machina
As soon as a c# assembly uses the library and starts capturing on a
PCapCaptureSocket, pcap_findalldevs(IntPtr ByRef, System.Text.StringBuilder) is
invoked and crashes the program, whereas it works fine on windows.
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https://bugs.winehq.org/show_bug.cgi?id=51826
Bug ID: 51826
Summary: League of Legennds : crashes when run the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadifhasanmegh(a)gmail.com
Distribution: ---
Created attachment 70715
--> https://bugs.winehq.org/attachment.cgi?id=70715
unknown
Wine shows me this messege "the program (unidentified) has encountered a
serious problem and needs to close. We are sorry for the inconvenience.
This can be causedby a problem in the program or a deficiency in wine. You may
want to check the 'Application Database' for tips about running this
application."
when I run 'League of Legends' on my kali desktop by wine and after that
messege a dark blank window open.
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https://bugs.winehq.org/show_bug.cgi?id=51786
Bug ID: 51786
Summary: Photoshop CC installer fails to start: your browser or
operating system is no longer supported
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 70680
--> https://bugs.winehq.org/attachment.cgi?id=70680
Console output when running the installer
I'm trying to install Photoshop CC 2018 and the first window that pops up
(Adobe ID authentication presumably) fails to render with the message:
Update required
Your browser or operating system is no longer supported. You many need to
install the latest updates to your operating system.
Following the 'Learn more' link takes me to
https://helpx.adobe.com/x-productkb/global/update-operating-system-and-brow…,
where I found that:
> Starting August 2020, only Internet Explorer version 11 and later are supported for signing in. Adobe software uses Internet Explorer during the sign-in process. If you are using an older version of Internet Explorer, you need to move to the latest one before July 14, 2021. After this date, you will no longer be able to sign in to your Adobe account, and will be redirected to this page.
$ wine --version
wine-6.17
$ sha256sum AdobePhotoshop19-mul_x64.zip
62e2b5d942a8df49232086d6c94393c3ca7faaddcffb7154ef105f2fe3a1c3a4
AdobePhotoshop19-mul_x64.zip
Installation steps:
$ WINEPREFIX=~/.wines/cc2018 wineboot -u
$ WINEPREFIX=~/.wines/cc2018 wine Set-up.exe
I tried with
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win81
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win10
but that did not help.
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https://bugs.winehq.org/show_bug.cgi?id=51778
Bug ID: 51778
Summary: ws2_32:sock crashes due to a double free
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock crashes due to a double free. This happens in all Wine builds
(win32 & wow*). In the report one usually sees a regular crash message:
sock.c:5599: Test marked todo: expected 1, got 0
Unhandled exception: page fault on execute access to 0x45455246, invalid
program stack in 32-bit code (0x45455246).
...
https://test.winehq.org/data/patterns.html#ws2_32:sock
But the tell-tale error is in the Wine logs ('Show full task log' in the
TestBot):
free(): double free detected in tcache 2
A bisect shows that this started with the commit below:
commit 1eb56b20baefcdccaafbb622cadc71670c149e18
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:48 2021 -0500
ntdll: Explicitly return whether an async is complete in async_callback_t.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51774
Bug ID: 51774
Summary: quartz:mpegsplit triggers an assertion in
winegstreamer's src_seek_data()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:mpegsplit triggers an assertion in winegstreamer's src_seek_data().
In the test report this shows up as a missing test summary line:
https://test.winehq.org/data/patterns.html#quartz:mpegsplit
quartz:mpegsplit start dlls/quartz/tests/mpegsplit.c
...
mpegsplit.c:1011: Test marked todo: Got hr 0x1.
quartz:mpegsplit:0ad8 done (0) in 0s
(notice the missing 'mpegsplit: nnnn tests executed' line)
This is because the process exits prematurely and one can see that this is
because of an assertion violation by looking into the Wine log ('Show full task
log' in the TestBot):
../wine/dlls/winegstreamer/wg_parser.c:1298: src_seek_data: Assertion
`!parser->read_request.pending' failed.
This impacts all Wine builds (win32 & wow*) in all locales but is not
systematic.
A bisect points to the following commit as the culprit which makes sense since
it added that assertion:
commit 1aa359a100bae859b278007e8bf90673eebd7db0
Author: Derek Lesho <dlesho(a)codeweavers.com>
Date: Wed Sep 15 18:00:10 2021 -0500
winegstreamer: Replace source pad interface with GstAppSrc.
Signed-off-by: Derek Lesho <dlesho(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=37208
Bug ID: 37208
Summary: FreeOrion hangs when starting a quick game
Product: Wine
Version: 1.7.25
Hardware: x86
URL: https://sourceforge.net/projects/freeorion/files/FreeO
rion/FreeOrion%20Version%200.4.4/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49460
--> https://bugs.winehq.org/attachment.cgi?id=49460
terminal output
The game needs native msvcp100.dll to start, see bug #37207
>From the main menu only <Single Player> works, when you click on <Quick Start>
the game hangs with high cpu usage.
Probably the same issue arises when you try to load a previously saved game
that was created during a single player match (<Load Game> menu) or when you
host a multiplayer game from the <Multi player> menu.
The same problem with Wine 1.4.1, 1.6.2 too.
Fedora 20
Nvidia binary drivers 340.32
FreeOrion-v0.4.4-RC4-7641-Win32-Setup.exe
md5sum: 55ab2bc94ff6df77b6f5eed30f3fc8df
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https://bugs.winehq.org/show_bug.cgi?id=37167
Bug ID: 37167
Summary: IEC 61850 v2.02 example client expects
'wine_pcap_findalldevs_ex' to return adapter names in
'<protocol>://\Device\NPF_<adaptername>' format
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 37061
--- snip ---
$ wine ./IEC61850_Example_Client.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:wpcap:wine_pcap_findalldevs_ex ("rpcap://" (nil) 0x33fa64 0x33fb78):
partial stub
Can't start server: GOOSE Service failed to perform the requested action
(-73)
Stopping IEC61850 Client
Freeing IEC61850 Client
IEC61850 Client Example has ended, press enter to exit
--- snip ---
The client expects the returned adapter/interface names in following format:
<protocol>://\Device\NPF_<adaptername>
Where '<adaptername>' has usually '{GUID}' format on Windows.
It uses the adapter names returned from 'GetAdaptersInfo' to construct the
string and does 'stricmp' on 'name' member of each 'pcap_if' list entry
(returned by 'wine_pcap_findalldevs_ex') to match the entry.
Output of adapter names from Linux native:
--- snip ---
$ dumpcap -D
1. virbr0
2. tun0
3. nflog
4. nfqueue
5. em1
6. wlp4s0
7. any
8. lo (Loopback)
--- snip ---
$ sha1sum SET\ IEC61850DLLV2\ Demo.exe
72ebe36f11e4a3fb5c117db7bd6b367b4e0eb058 SET IEC61850DLLV2 Demo.exe
$ du -sh SET\ IEC61850DLLV2\ Demo.exe
1.1M SET IEC61850DLLV2 Demo.exe
$ wine --version
wine-1.7.25
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51838
Bug ID: 51838
Summary: No splash window while creating prefix
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 1cdc74b2d62d1c94005c46f9c8f4b566aa8bdcbd
Distribution: ---
2px width vertical line in the center of the screen is shown while creating
prefix instead of splash window.
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https://bugs.winehq.org/show_bug.cgi?id=51818
Bug ID: 51818
Summary: Reporting packet length is always 0
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70703
--> https://bugs.winehq.org/attachment.cgi?id=70703
same source for linux/mac/win
Source code for an example program is attached.
I compiled it on linux, mac and windows and it is always working as expected
meaning it produces a terminal output like:
listening on Pseudo-device that captures on all interfaces...
14:47:05,000000 len:62
Destiny MAC:
00:00:00:00:00:00:
Source MAC:
00: 00: 00: 00: 00: 00:
etc (blanked out the mac addresses)
Wheres running the windows .exe in wine always reports a packet length of 0 (I
tested on wine 6.18(linux)/6.16(linux)/6.0(linux/mac)). Modifying the program
to show the packet content leads to a segfault in wine but works just fine
again on win/linux/mac (which is kinda expected I guess since it thinks the
packets are empty).
Running native/wine versions side by side you can see that it is capturing the
same packets, which are clearly not empty.
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https://bugs.winehq.org/show_bug.cgi?id=51504
Bug ID: 51504
Summary: Control Ultimate Edition crashes before gameplay
starts
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
When intro ends the game crashes with
e: ../wine/dlls/wined3d/wined3d_private.h:4118: wined3d_resource_release:
Failed to check "refcount> = 0".
wine-6.13-30-g384fc71a480
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https://bugs.winehq.org/show_bug.cgi?id=50857
Bug ID: 50857
Summary: Darksiders Warmastered Edition crashes before starting
an intro
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: dereklesho52(a)Gmail.com
Regression SHA1: e2893c34524ae45f69f7bc183fa409a4049b9533
Distribution: ---
Before this commit it just skips the intro and gameplay starts.
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https://bugs.winehq.org/show_bug.cgi?id=47334
Bug ID: 47334
Summary: TP-Link PowerLineUtility has page fault
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64659
--> https://bugs.winehq.org/attachment.cgi?id=64659
Backtrace
Following on from bug 47279, I've downloaded copies of packet.dll (32 bit and
64 bit versions) that I believe to be legitimate and copied them into the
following locations:
c:\windows\system32 and c:\windows\system (64 bit versions)
c:\windows\syswow64 (32 bit version)
Now, on double-clickinh the desktop shortcut "tpPLC", I see the basic window of
the app open up, then I get a crash with a backtrace. I'm attaching the
backtrace and zips of both versions of the DLL.
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https://bugs.winehq.org/show_bug.cgi?id=51837
Bug ID: 51837
Summary: Thronebreaker: The Witcher Tales fails to play intro
videos
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Distribution: ---
057c:err:mfplat:read_thread Failed to read 0 bytes at offset 41041859, hr
0x80004005.
winegstreamer error: qtdemux0: Internal data stream error.
winegstreamer error: qtdemux0: ../gst/isomp4/qtdemux.c(6545): gst_qtdemux_loop
(): /GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
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http://bugs.winehq.org/show_bug.cgi?id=32252
Bug #: 32252
Summary: Corel Painter 12 EULA next button greyed out no matter
what
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfulrich(a)gmail.com
Classification: Unclassified
Created attachment 42558
--> http://bugs.winehq.org/attachment.cgi?id=42558
wine output
When I run setup.exe for Corel Painter 12, it loads up and takes me to the
EULA. I can scroll to the bottom and check "I accept the terms and
conditions", but it doesn't un-grey the "Next" button so I can't continue the
setup. I am attaching the wine output. The last two lines are outputted when
I clicked the window and then the checkbox.
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http://bugs.winehq.org/show_bug.cgi?id=30760
Bug #: 30760
Summary: Crash (Unhandled page fault exception) exiting Open
Metronome (WAV version)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james_avera(a)yahoo.com
Classification: Unclassified
Created attachment 40278
--> http://bugs.winehq.org/attachment.cgi?id=40278
Crash trace saved from "Program Error" dialog
Open Metronome always crashes when exiting with "Unhandled exception: page
fault on read access to 0xffffffff in 32-bit code..."
See attached backtrace.txt
The program is Open Metronome 5.06 which works (no crashes) on 32-bit Windows
7.
The Wine host is Ubuntu 11.10 64-bit.
The .msi file I installed is Open_Metronome_for_Windows-WAV.msi
and can be downloaded at
http://sourceforge.net/projects/openmetronome/files/openmetronome/5.06/Open…
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https://bugs.winehq.org/show_bug.cgi?id=51789
Bug ID: 51789
Summary: Applications fails to start due to gdi32
initialization failure
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4
Distribution: ---
Bisect points to this one:
3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4 is the first bad commit
commit 3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Sep 23 13:44:05 2021 +0100
gdi32: Directly use ntdll in add_face_to_cache.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/font.c | 46 ++++++++++++++++++++++++++++++++++++----------
1 file changed, 36 insertions(+), 10 deletions(-)
Default output shows loader error for gdi32. I'll attach some logs.
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https://bugs.winehq.org/show_bug.cgi?id=51199
Bug ID: 51199
Summary: Mass Effect Legendary missing
api-ms-win-core-psapi-l1-1-0 and
api-ms-win-core-psapi-ansi-l1-1-0 function forwards
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 70073
--> https://bugs.winehq.org/attachment.cgi?id=70073
psapi patch for me-le
Mass Effect Legendary Edition requires K32GetModuleBaseNameW and
K32GetModuleInformation for api-ms-win-core-psapi-l1-1-0 and
K32GetModuleBaseNameA for api-ms-win-core-psapi-ansi-l1-1-0, otherwise it fails
to launch.
The game's log:
ProgramData/ProgramData/Origin/Logs/MassEffectLauncher_OnlineActivation_Log.html
Reports the following:
First I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-ansi-l1-1-0.dll Function:
K32GetModuleBaseNameA
Then I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-l1-1-0.dll Function:
K32GetModuleBaseNameW
Then I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-l1-1-0.dll Function:
K32GetModuleInformation
The following patch adds forwarders for these to the corresponding kernel32
functions, allowing it to run.
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https://bugs.winehq.org/show_bug.cgi?id=49433
Bug ID: 49433
Summary: MikuMikuMoving v1275 hangs on startup
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression, introduced by
commit 42ed9797b1929fc5917bd967f7062cab953fab55
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 16 21:00:08 2019 +0100
kernel32: Move EnumCalendarInfo functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting fixes the issue and makes the program start up.
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https://bugs.winehq.org/show_bug.cgi?id=44336
Bug ID: 44336
Summary: PureBasic x64 IDE crashes when launching online help
("F1" key)
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niffo(a)free.fr
Distribution: ---
Launching the online help of PureBasic with "F1" crashes the IDE (seen at least
on Wine64 1.8.7 and 2.22).
The same bug was fixed for PureBasic x86 on wine x86 1.7.x but now (or still?)
it crashes with PureBasic x64 on wine64.
(tested With PureBasic 5.61 x64)
To reproduce, you just have to download the demo version of PureBasic x64 here
: http://www.purebasic.com/download/PureBasic_Demo_x64.zip
Install it and launch the IDE then press "F1" keyboard key.
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http://bugs.winehq.org/show_bug.cgi?id=32783
Bug #: 32783
Summary: STEP7_Lite_V30_incl_SP4 Setup Failed to start the
service, Error:1053, Service request timeout.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Created attachment 43286
--> http://bugs.winehq.org/attachment.cgi?id=43286
Terminal Output
env: ubuntu12.04 & wine 1.5.22 with the patch of the bug 32764
The software can be freely downloaded from:
https://a248.e.akamai.net/cache.automation.siemens.com/dnl/DQ/DQzMjkzAAAA_3…
extract it, cd to folder STEP7_Lite_V30_incl_SP4 , then run:
$wine Setup.exe
While installing Automation License Manager V4.0 SP3, a dialog box showed like
the attachment "dialog_box_1", click *R* showed another one like the attachment
"dialog_box_2". The Chinese words in dialog_box_2 means insufficient buffer.
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https://bugs.winehq.org/show_bug.cgi?id=48567
Bug ID: 48567
Summary: Wine returns the loopback IP as first item in
GetIpAddrTable and a MAC of 0
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: ez(a)vajn.icu
Distribution: ---
Created attachment 66389
--> https://bugs.winehq.org/attachment.cgi?id=66389
C source
This is the same bug as 40247 which was marked as "CLOSED FIXED"
All flexnet based licensing fails to work under wine because it receives
a hardware MAC of 0 returned by the "lo" interface:
$ lmutil.exe lmhostid
lmutil - Copyright (c) 1989-2017 Flexera Software LLC. All Rights Reserved.
The FlexNet host ID of this machine is "ffffffff"
If you compile the attached C program and run it in wine you get:
$ mingw32-gcc -DMINGW -o get_mac get_mac.c -lnetapi32
$ ./get_mac.exe
MAC: 000000000000
In Linux the eth0 MAC is:
$ gcc -o get_mac get_mac.c
$ ./get_mac
Grabbing MAC address for interface eth0
MAC: e03619b3b50e
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https://bugs.winehq.org/show_bug.cgi?id=46365
Bug ID: 46365
Summary: Proteus 8.7 SP3 - Cannot open network adapter: en0:
BIOCSRTIMEOUT: Invalid argument [U2]
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: rajhlinux(a)yahoo.com
Created attachment 63098
--> https://bugs.winehq.org/attachment.cgi?id=63098
proteus simulation error without wpcap.dll override.
Everything is working fine in proteus 8.7 SP3 but when running a simulation
with an ENC28J60 ethernet controller on the schematic, proteus stops and gives
an error:
Cannot open network adapter: en0: BIOCSRTIMEOUT: Invalid argument [U2]
Proteus requires WinPcap drivers for networking simulations.
I attempted to use wpcap.ddl override from winecfg as native and did the
simulation again and got the error:
Failed to initialize WinPcap Drivers [U2]
I also tried installing proteus 8.7 SP3 on crossover, playonmac and wineskin
all give the same errors when running the same simulation above.
I tried using proteus in both 32 and 64bit installations with same errors.
After launching proteus from wine, proteus has a working internet connection
because I can see the news updates from the main home page of proteus.
I know the simulation works because I have installed windows 10 x64 using
vmware fusion on the same computer installing the same proteus 8.7 sp3
installer which I used for wine and runs perfectly using Win10Pcap drivers. I'm
sure the WincPcap drivers that comes with proteus installation which you have
to manually install from the programs folder will work without Win10Pcap
drivers.
I have attached the error log.
macOS Mojave: 10.14.2
Wine Dev 4.0 rc3
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https://bugs.winehq.org/show_bug.cgi?id=40173
Bug ID: 40173
Summary: traffic watcher complians "This program works only on
Ethernet networks." on wine with wpcap
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: zhangjianqiu_133(a)yeah.net
Distribution: ---
Created attachment 53674
--> https://bugs.winehq.org/attachment.cgi?id=53674
Log for wine relay trace
When running traffic watcher on wine (with pcap supported), An err Msgbox pops
out shows "This program works only on Ethernet networks." and when use
WINEDEBUG=+relay,+wpcap,+tid wine xxx.exe it shows this, which I think is wrong
0009:trace:wpcap:wine_pcap_datalink (0x7d8c1b08)
0009:Ret wpcap.pcap_datalink() retval=00000071 ret=004078a7
The retval here seems to make no sense\
The app can be get via sourceforge:
https://sourceforge.net/projects/trafficwatcher/files/
The bug above is tested with ver 2.0.1
The attachment is the result of cutting full log with
cat log | grep wpcap
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https://bugs.winehq.org/show_bug.cgi?id=51768
Bug ID: 51768
Summary: Controller Random Disconnection v6.17
Product: Wine-staging
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spanky_12inch(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With version 6.17 controller did not function. However deleting a registry key
fixed the controller. ( That bug is already mentioned here )
But controller randomly disconnects now instead.
Doesn't happen with version 6.16
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https://bugs.winehq.org/show_bug.cgi?id=8332
--- Comment #39 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to oiaohm from comment #38)
> (In reply to Zebediah Figura from comment #37)
> > I'm adjusting the title, since it's misleading. As far as I understand
> > SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
> > claims it is "completely broken", which seems odd seeing as `wine ping`
> > works fine.) The problem is, as far as I'm aware, this is *also* forbidden
> > by default on some distributions, including Debian, via the
> > "net.ipv4.ping_group_range" sysctl.
> >
> > Should we just require that sysctl to be set for Wine? Is it reasonable to
> > try to fall back to ping(1)? I don't see any other way to achieve what we
> > want...
> >
> > The linked download no longer works on Windows (i.e. it gives the same "no
> > internet detected" message; probably the service died), so I'm removing that.
>
> https://serverfault.com/questions/1002225/how-do-i-limit-ping-icmp-response…
> on-a-debian-10-server
>
> There are a lot of different changeable values
>
> net.ipv4.ping_group_range is is straight up forbid. There is also the
> problem that a icmp send or receive rate limit can be set like mentioned
> above and other setting.
>
> https://social.msdn.microsoft.com/Forums/en-US/74fd0d8e-b75a-4aa5-bb50-
> 140e606950b6/icmp-error-processing-on-udp-socket?forum=wsk
>
> Also I am sorry but Damjan Jovanovic is wrong in a fatal way. Windows ICMP
> error handling changes with windows version and configuration as well.
> --Windows doesn't seem to provide any ICMP error data anyway:-- is right and
> wrong as the same time.
>
> Mac OS and Linux both don't match what different versions of Windows will
> provide applications with at times.
>
> The Linux should provide enough data to reconstruct all the different wacky
> ways windows can respond to applications in case of ICMP error.
>
> Also to be really horrible windows ICMP error response altered based on
> Windows firewalls as well. These differences can be why a program works
> under XP then fails under Windows 7 and newer. Or only works with Windows 7
> and newer when particular firewall settings are set.
>
I think you missed the point. The failure happens when either creating the
socket (because no permissions), or when sending it AFAIK, not the error
received, although that's also another one of the issues between
implementations.
Anyway, Huw has done a rewrite of icmp on top of nsi. Damjan, can you test with
latest wine git and see if it's still broken?
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--- Comment #38 from oiaohm <oiaohm(a)gmail.com> ---
(In reply to Zebediah Figura from comment #37)
> I'm adjusting the title, since it's misleading. As far as I understand
> SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
> claims it is "completely broken", which seems odd seeing as `wine ping`
> works fine.) The problem is, as far as I'm aware, this is *also* forbidden
> by default on some distributions, including Debian, via the
> "net.ipv4.ping_group_range" sysctl.
>
> Should we just require that sysctl to be set for Wine? Is it reasonable to
> try to fall back to ping(1)? I don't see any other way to achieve what we
> want...
>
> The linked download no longer works on Windows (i.e. it gives the same "no
> internet detected" message; probably the service died), so I'm removing that.
https://serverfault.com/questions/1002225/how-do-i-limit-ping-icmp-response…
There are a lot of different changeable values
net.ipv4.ping_group_range is is straight up forbid. There is also the problem
that a icmp send or receive rate limit can be set like mentioned above and
other setting.
https://social.msdn.microsoft.com/Forums/en-US/74fd0d8e-b75a-4aa5-bb50-140e…
Also I am sorry but Damjan Jovanovic is wrong in a fatal way. Windows ICMP
error handling changes with windows version and configuration as well.
--Windows doesn't seem to provide any ICMP error data anyway:-- is right and
wrong as the same time.
Mac OS and Linux both don't match what different versions of Windows will
provide applications with at times.
The Linux should provide enough data to reconstruct all the different wacky
ways windows can respond to applications in case of ICMP error.
Also to be really horrible windows ICMP error response altered based on Windows
firewalls as well. These differences can be why a program works under XP then
fails under Windows 7 and newer. Or only works with Windows 7 and newer when
particular firewall settings are set.
ICMP error handling I can see this needing Linux particular code. I also see
that Mac OS is kind screwed because for some cases the need data to replicate
what windows does Mac OS ICMP handling does not provide that information.
--On error: | reply's IP | reply's ICMP--
This is not windows.
With windows 7 and newer reply's IP address could be 0.0.0.0 instead of valid
address with Windows 7 and newer. reply's ICMP can also be also be cleared on
Windows 7 and before. Windows Xp and before you have a different set of
rules.
Yes the fun one that Windows can be tell you the outgoing port with ICMP
instead of the port its going to at the designation as well.
Yes ping group range under windows can fail due to firewall settings under
windows.
Reality is Linux is not completely broken. But error handling with ICMP is
very platform dependant and platform configuration dependant. ICMP successful
is fairly much the same everywhere. When you need to handle ICMP failure its
fairly much Linux, BSD(covering OS X) and about 5 different windows
implementations(for different windows setups and version) so it least works
without doing something totally stupid. Yes a lot of cases with windows with
ICMP failures you are horrible short of information and the information can be
massively mangled. So windows would be completely broken ICMP error handling
design that Microsoft has been not keeping constant between versions of windows
or configurations of windows.
I would say this is one of these horrible areas. I would suspect some
applications are not working with wine at the moment because wine under Linux
and Mac OS don't match how windows miss behaves. Yes some windows
applications will refuse to install if Microsoft firewall settings and other
settings are not set particular was to get particular ICMP error handling.
So this is more cursed than one would wish for.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
Summary|Applications and games |Multiple applications fail
|using ICMP ping request |to send ICMP requests on
|report 'no connection to |Linux (failure to open
|internet' (Wine |IPPROTO_ICMP sockets)
|32-bit/64-bit preloader |
|requires CAP_NET_RAW to |
|create raw sockets) |
URL|https://web.archive.org/web |
|/20070202125803/http://baha |
|i-education.org/ocean/Ocean |
|_English.exe |
Keywords|download |
--- Comment #37 from Zebediah Figura <z.figura12(a)gmail.com> ---
I'm adjusting the title, since it's misleading. As far as I understand
SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
claims it is "completely broken", which seems odd seeing as `wine ping` works
fine.) The problem is, as far as I'm aware, this is *also* forbidden by default
on some distributions, including Debian, via the "net.ipv4.ping_group_range"
sysctl.
Should we just require that sysctl to be set for Wine? Is it reasonable to try
to fall back to ping(1)? I don't see any other way to achieve what we want...
The linked download no longer works on Windows (i.e. it gives the same "no
internet detected" message; probably the service died), so I'm removing that.
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https://bugs.winehq.org/show_bug.cgi?id=51847
Bug ID: 51847
Summary: fixme:advapi
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: danielrosario92(a)gmail.com
Distribution: ---
Created attachment 70741
--> https://bugs.winehq.org/attachment.cgi?id=70741
problems
not installing programs
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https://bugs.winehq.org/show_bug.cgi?id=51839
Bug ID: 51839
Summary: Unable to connect to Server in WatchGuard System
Manager
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: caldwelldugan(a)gmail.com
Distribution: ---
Created attachment 70735
--> https://bugs.winehq.org/attachment.cgi?id=70735
the backtrace output when the failure window pops up
Summary
Backtrace is attached
The program is WatchGuard System Manager (WSM). I'm able to do everything I can
on Windows, except connect to WSM Server (which isn't the same as WSM, don't
care about WSM Server for Wine). When I go to connect to a server it gets to
step 2/3 and crashes.
I've done a clean wine prefix and tried the development version but
unfortunately neither worked :(
Steps to reproduce:
1. Install WSM (link to executable here:
https://cdn.watchguard.com/SoftwareCenter/Files/WSM/12_7_1/WSM_12_7_1.exe )
2. Launch WSM
3. Click File > Connect to Server
4. Enter a valid management server IP address, user, and password, then click
Login
5. Wait for it to fail
It fails on the 3rd step. The very first time I tried this (and not on
subsequent times) it failed on the second step with something having to do with
certificates. If it fails on the second step then repeat all 5 steps again and
it should fail on the 3rd step.
Also, more about certificates, this error appears on my terminal consistently,
immediately before the crash:
GnuTLS error: ASN1 parser: Error in DER parsing.
wine: Unhandled page fault on read access to 00000000 at address 7CCA1F10
(thread 0009), starting debugger...
Note that you need a valid WSM server with valid credentials. You can install
it on any Windows box with the same installer as for WSM, you just need to
check the Server box. The server doesn't need to work on Linux at all, just the
frontend, but unfortunately you do need a backend to connect to. Please let me
know if you need a valid server and I can probably set one up for you to test
with.
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https://bugs.winehq.org/show_bug.cgi?id=51773
Bug ID: 51773
Summary: Crysis Warhead enemies render with glitches
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70673
--> https://bugs.winehq.org/attachment.cgi?id=70673
example
vkd3d-1.2-513-g75a1a24
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http://bugs.winehq.org/show_bug.cgi?id=20907
Summary: $ORIGIN is undefined on NetBSD, breaking compile
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://mail-index.netbsd.org/netbsd-users/2009/07/29/m
sg004188.html
OS/Version: NetBSD
Status: UNCONFIRMED
Keywords: download, source
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When compiling on NetBSD, build fails _really_ early, with:
execname not specified in AUX vector
googling around, I found:
http://mail-index.netbsd.org/netbsd-users/2009/07/29/msg004188.html
which shows that apparently $ORIGIN is not defined on NetBSD. I'm not quite
sure wine can work around it, so marking the bug as unconfirmed for now...
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https://bugs.winehq.org/show_bug.cgi?id=51840
Bug ID: 51840
Summary: Cheat Engine 7.0: cheat lists not handles correctly
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I rarely ever use Cheat Engine, so I'm not sure whether or not it's currently
working in wine.
But this isn't about its core functionality (at least not yet), but about its
GUI.
If single addresses are found and added to the presenting widget correctly, yet
many cheat lists add created cheats in a hierarchy.
Things go wrong then.
Toplevel items seem to be added correctly, but if you try clicking on them,
they seem to expand semi-random subitems in no obvious pattern of choosing
them.
Some of the items are inactive (well, can't be selected), others can be
selected, but it's difficult to tell which are which. As I haven't used this
functionality on my own, I suspect only some of them should be selectable.
I'm not sure what fails here. Cheat lists are xml files, but it could be
something related to the widget or even wrong interpretation of the code.
(I'm trying to be coherent, but currently failing hard...)
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https://bugs.winehq.org/show_bug.cgi?id=42875
Bug ID: 42875
Summary: gaokao.love.100 Days failed to start
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 57993
--> https://bugs.winehq.org/attachment.cgi?id=57993
terminal.txt
gaokao.love.100 Days is a game available on steam:
http://store.steampowered.com/app/347620/
0. rm -rf ~/.wine
1. winetricks steam
2. Install gaokao.love.100 Days from steam
3. Launch it from steam
4. The screen is black, the background music plays normally
$ wine --version
wine-2.6-154-gcced5dfbde
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https://bugs.winehq.org/show_bug.cgi?id=6851
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.grc.com/files/wi |https://web.archive.org/web
|zmo.exe |/20070203001858if_/http://w
| |ww.grc.com:80/files/wizmo.e
| |xe
OS|other |Linux
Hardware|Other |x86-64
Component|programs |-unknown
--- Comment #17 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Still present with wine-6.18-241-ga87abdbe857. Tested with a 32bit prefix in
winxp mode. I think something might be going wrong in NC_HandleSysCommand or
X11DRV_SysCommand, but that's a guess.
Adding stable download.
$ sha1sum wizmo.exe
4620cc52e9dbaba81fbed8a3247c71f199f5b4fb wizmo.exe
$ du -sh wizmo.exe
40K wizmo.exe
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http://bugs.winehq.org/show_bug.cgi?id=29399
Bug #: 29399
Summary: CloneSpy: nested context menus inaccessible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
Set CloneSpy File>Options>Report>Presentation of equal files = Wait until all
files are scanned AND display all equal files together in a list.
Scan a directory containing duplicate files.
Right-click any listed file to bring up the context menu.
Trying to access any of the nested sub-menus causes whole context menu to
disappear, whether with mouse or keyboard. I can't find a workaround to access
the nested commands.
CloneSpy 2.6.2, Wine 1.2.3, Mint 10 fully up to date.
CloneSpy doesn't seem to have come up here before for some reason. It's this
program here: http://www.clonespy.com
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https://bugs.winehq.org/show_bug.cgi?id=41300
Bug ID: 41300
Summary: BV_Ana scientific software (Brainvision) attempts to
access invalid license file path
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55627
--> https://bugs.winehq.org/attachment.cgi?id=55627
bv_ana_console_log_trunc
WineHQ Forum thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27355&sid=4e52de6ff33e3a23b17c…
bv_Ana application fails after attempting to access license key:
138501.970:0027:0028:Call KERNEL32.GetFullPathNameA(0057cfb8
":\\brainvision\\ana20160420_anaOnly_x64\\program\\license.txt",00000104,0023f0a0,0023ee98)
ret=1401966e9
It appears to decide to attempt access an absolute path without a valid drive
letter specifier. The application fails to start saying it can't write to path:
":\brainvision\ana20160420_anaOnly_x64\program\license.txt"
which is naturally treated by wine as relative file access - starting with
directory :
I've attached a:
WINEDEBUG=+all
console log (truncated to prior and including the above line). I can't see/
find where the application detects what system drive letter it is installed to
(assuming it even bothers to)...
I've developed a couple of hacky patches that sanitise all wine ANSI path
accesses - simply remove a leading : (colon) character (if present). These are
also attached. These patches allow the demo-licensed version of the application
to launch successfully (with no overrides) and it appears to function
reasonably well (tested in a 64-bit Wineprefix on Gentoo w/ wine staging git
master).
The patches merely demonstrate that the license path issue is ALL that is
stopping this piece of software from working! They are definitely not intended
for production use!
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http://bugs.winehq.org/show_bug.cgi?id=23224
Summary: Cyberboard Player: menu has black shadows instead of
transparent
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28903)
--> (http://bugs.winehq.org/attachment.cgi?id=28903)
Wine vs WinXP
I guess this will be general problem not just the Cyberboard Player. Menu
shadows are completely black, but they should be transparent.
Attachment shows that better. I tried many wine versions since 0.9.49 till
1.2-rc3, but it probably never worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=23627
Summary: installing Perseus 1.9.1 demo I got this error
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: efa(a)iol.it
Created an attachment (id=29557)
--> (http://bugs.winehq.org/attachment.cgi?id=29557)
error installing Perseus 1.9.1 demo
italian version downloadable from:
http://www.perseus.it/it/demo.php
english version downloadable from:
http://www.perseus.it/en/demo.php
double click on installer setup, while installing I always got this error:
---
Unable to execute file:
command.com
CreateProcess failed; code 2.
File non trovato [TN: File not found]
---
this error doesn't happen on Windows, seems related to Wine.
I attach a shot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=39925
Bug ID: 39925
Summary: FontExpert 13 fails to show font thumbnails
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.proximasoftware.com/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
FontExpert 13.0 Release 1 (2015)
Trialware font explorer and manager. The center "Main" frame of the app has
two view modes - thumbnails and details (rectangular controls in upper-left
corner of the frame). The details mode works normally and shows samples of all
fonts. The thumbnails mode doesn't show thumbnails, only font names.
Screenshots on the AppDB:
https://appdb.winehq.org/screenshots.php?iAppId=16573&iVersionId=33161
Dependency Walker doesn't show much other than comctl32. Using native version
breaks both view modes.
sha1sum FontExpertSetup.exe
4b5b7e161f9076fbd50abdf54022913f0c1d852b FontExpertSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=38320
Bug ID: 38320
Summary: HDM_SETORDERARRAY sent to ListView header doesn't
affect column order in a list
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
We currently only support LVM_SETCOLUMNORDERARRAY to do same thing. When header
items are reordered separately with HDM_SETORDERARRAY cached column data at
ListView side is not updated accordingly (there's no notification to do that).
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https://bugs.winehq.org/show_bug.cgi?id=39088
Bug ID: 39088
Summary: CLSID {3050f3d6-98b5-11cf-bb82-00aa00bdce0b} - IImgCtx
is needed for image loading in certain installers made
by VivaMedia
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52079
--> https://bugs.winehq.org/attachment.cgi?id=52079
screenshot showing the difference in the appearance of the same installer
Split off from bug #18970
Some of the installers from the game publisher Viva Media are showing images in
their installers, and the images are cycling as a slideshow during
installation.
The images are positioned below the progress bar inside the installer window.
Those images are missing when installing the game in Wine.There is a <Show
details> button below the progress bar, but it shows only 'Installing xyz...'
Terminal output:
fixme:mshtml:DllGetClassObject Unknown class
{3050f3d6-98b5-11cf-bb82-00aa00bdce0b}
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {3050f3d6-98b5-11cf-bb82-00aa00bdce0b} not
registered
err:ole:CoGetClassObject no class object {3050f3d6-98b5-11cf-bb82-00aa00bdce0b}
could be created for context 0x7
I found this page describing the function of that clsid class:
http://www.geoffchappell.com/studies/windows/ie/mshtml/interfaces/iimgctx.h…
wine-1.7.49-41-g36a39ce
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https://bugs.winehq.org/show_bug.cgi?id=39351
Bug ID: 39351
Summary: Caesar III/Pharaoh/Zeus: flickering in the menus and
in-game when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/11410/10000/fileinfo/Caesar-
III-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Those city-building games in the bug title are from the same era (1999-2001)
and they use the same game engine.
They also share the same problem on my system:
When CSMT is enabled I'm experiencing heavy flickering in the menus and during
gameplay as well.
Reproduced with nvidia blob 340.93 and nouveau/mesa git.
Michael Müller did a bisect on the CSMT patchset:
commit b2abfa877929d8d6fe89d0cba20d62acc55e4c8d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Apr 29 18:49:53 2013 +0200
wined3d: Send blits through the command stream.
This needs more work. This patch breaks error handling, and the split
between surface_blt and surface_blt_ugly isn't particularly nice.
caesar3.exe
sha1: 0f342a7722a0819bcfb225d51148ceb3c8f309d5
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=18970
Summary: COM components referencing invalid CLSID's
(appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing CCleaner for appinstall, wine's got ~10 registry errors.
I've sent patches for a few of them, but I'm not as sure on these...
First one:
The COM component IImgCtx references an invalid CLSID. These are often left
behind after uninstalling software.
Solution: Delete the registry value.
Registry value in question:
ActiveX/COM Issue IImgCtx - {3050F3D6-98B5-11CF-BB82-00AA00BDCE0B}h
HKCR\IImgCtx
Second one:
The COM component CLSID\{5CE34C0D-0DC9-4C1F-897C-DAA1B78CEE7C} references an
invalid CLSID. These are often left behind after uninstalling software.
Solution: Delete the registry value.
Registry entry:
ActiveX/COM Issue InProcServer32\C:\windows\system32\qmgrprxy.dll
HKCR\CLSID\{5CE34C0D-0DC9-4C1F-897C-DAA1B78CEE7C}
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https://bugs.winehq.org/show_bug.cgi?id=50810
Bug ID: 50810
Summary: F1 2000: Black screen when starting a game
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69619
--> https://bugs.winehq.org/attachment.cgi?id=69619
F1 2000 ddraw and d3d logs
I was going to try an old game today, the F1 2000. While I managed to get past
the CD protection by setting the Windows version to Windows 2000, I was unable
to play the game. The menus work as expected, but the in game gameplay is
useless. The car's HUD is displayed, but the rest of the screen is black.
I've attached the ddraw and d3d logs to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=13021
Summary: ConvertXToDVD don't load the templates combobox.
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaysonsantos2003(a)yahoo.com.br
Hello people, I have tried the wine irc but no responses.
In older versions of wine that list works fine, when trie to load a new
template I receive Index of Bounds.
In console the errors messages don't change.
The unique error is in screenshot attached.
Best Regards
Jayson Reis
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #42 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-6.18
First video plays but the game closes immediately:
wine FCopLAPD.exe
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0024:fixme:quartz:BaseControlWindowImpl_put_BorderColor
(013E2480/013E2480)->(0): stub !!!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette
(013E2480/013E2480)->(0): stub !!!
0134:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
0024:fixme:quartz:BaseControlWindowImpl_put_BorderColor
(01403F28/01403F28)->(0): stub !!!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette
(01403F28/01403F28)->(0): stub !!!
0154:err:quartz:DSoundRender_SendSampleData 0
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https://bugs.winehq.org/show_bug.cgi?id=43541
Bug ID: 43541
Summary: MikuMikuMoving errors when starting playback
Product: Wine
Version: 2.14
Hardware: x86
URL: https://sites.google.com/site/mikumikumoving/MikuMikuM
oving_v1275.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When clicking the play button it shows an error message with
> Retrieving the COM class factory for component with CLSID {C1F400A4-3F08-11D3-9F0B-006008039E37} failed fue to the following error: 80040154 Exception from HRESULT 0x80040154 (REGDB_E_CLASSNOTREG).
It still plays the animation, but can't be stopped due to the error.
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http://bugs.winehq.org/show_bug.cgi?id=21653
Summary: Disabled menu bar in HY-TEK Team Manager for Track and
Field
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19279
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luigiwalser(a)yahoo.com
Most of the information needed for this bug is in the AppDB entry I made for
this application, which can be viewed at the given URL. When the AppDB entry
was accepted, I was advised to file a bug in Bugzilla about the Menu bar issue.
Note the download link, as you should be able to download the Lite version of
the application and test this for yourself. Also note that it is normal for
most of the Menu bar to be disabled the first time you run the program, as a
Team file is not open yet. However, the File menu should be enabled, and once
you open or create a new Team file/database using File > Open/New, the rest of
the Menu bar then becomes enabled.
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http://bugs.winehq.org/show_bug.cgi?id=36643
Bug ID: 36643
Summary: Scirra Construct 2: Cannot scroll or pan inside the
layout window
Product: Wine
Version: 20050930
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Cooldreng15(a)gmail.com
Created attachment 48682
--> http://bugs.winehq.org/attachment.cgi?id=48682
Screenshot of the panning, scroll problem
Running the newest build of wine with everything up to date, i've been trying
to make this application work properly. When you have installed and started
Construct 2 (release r168) in this case, create a new project. It should look
something like the attached screenshot, and whenever you try to move around,
change tab or stuff that would generally have to update the layout window,
nothing happens.
You can get construct 2 here:
https://www.scirra.com/construct2/releases/r168/download
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https://bugs.winehq.org/show_bug.cgi?id=40214
Bug ID: 40214
Summary: Error/crashes when reading "Nota Bene Help..."
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraanne.chambers(a)gmail.com
Created attachment 53732
--> https://bugs.winehq.org/attachment.cgi?id=53732
"Nota Bene Help..." crash
I have a mac with Yosemite with Nota Bene newly installed. Whenever I click on
the help tab and select "Nota Bene Help...", it crashes and says there was an
error/bug.
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https://bugs.winehq.org/show_bug.cgi?id=40149
Bug ID: 40149
Summary: fireworx - Unhandled exception: page fault on read
access to 0x004a69c0 in 32-bit code (0x7e9fcbe2).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: admin(a)issis.co.za
Distribution: ---
Created attachment 53649
--> https://bugs.winehq.org/attachment.cgi?id=53649
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
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http://bugs.winehq.org/show_bug.cgi?id=25666
Summary: DVDFab: Font is smudged
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32693)
--> (http://bugs.winehq.org/attachment.cgi?id=32693)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install DVDFab
4) start DVDFab
5) select Main Movie
6) change width of "Chapter" column
Behaviour:
See attachment (right image)
Expected behaviour:
See attachment (left image)
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https://bugs.winehq.org/show_bug.cgi?id=1201
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://download.microsoft.c |https://web.archive.org/web
|om/download/golf99/Trial/1. |/20051210144244/http://down
|0/WIN98/EN-US/msgolf99.exe |load.microsoft.com/download
| |/golf99/Trial/1.0/WIN98/EN-
| |US/msgolf99.exe
Status|NEW |STAGED
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/ddraw-version-ch
| |eck
--- Comment #47 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive:
https://web.archive.org/web/20051210144244/http://download.microsoft.com/do…
Also marking as 'STAGED' since the patch from bug 19153 helps here as well
(Michael's comment 38).
https://github.com/wine-staging/wine-staging/tree/master/patches/ddraw-vers…
$ sha1sum msgolf99.exe
be45600f58ba08e4fc84cf113b4905f09a821a2a msgolf99.exe
$ du -sh msgolf99.exe
25M msgolf99.exe
$ wine --version
wine-6.18-241-ga87abdbe857
Regards
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https://bugs.winehq.org/show_bug.cgi?id=1201
--- Comment #46 from joaopa <jeremielapuree(a)yahoo.fr> ---
Obviously, the bug still occurs with wine-6.18
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http://bugs.winehq.org/show_bug.cgi?id=32884
Bug #: 32884
Summary: Tried to play a game on lol, but as soon as I start
connectiong to the game (summoning) this comes out and
tells me my firewall is not letting me connect to the
game.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justus.kiikeri(a)hotmail.fi
Classification: Unclassified
Created attachment 43431
--> http://bugs.winehq.org/attachment.cgi?id=43431
Lol bug report
Tried to play a game on lol, but as soon as I start connectiong to the game
(summoning) this comes out and tells me my firewall is not letting me connect
to the game.
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https://bugs.winehq.org/show_bug.cgi?id=51823
Bug ID: 51823
Summary: Outlook 2007 crashes when opening a form with blank
image object
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70709
--> https://bugs.winehq.org/attachment.cgi?id=70709
Backtrace of crash
wine and wine-staging 6.17
I'm using IPM.Task forms in Outlook 2007 running under wine. On my Win XP
machine I'm using Outlook 2003. On XP when copying some HTML with images from
mail and pasting it to text field in form, in place of image appears a blank
metafile object. When I'm trying to open form with such blank metafile Outlook
2007 crashes with following backtrace. If I delete blank metafile object in
form text field in Outlook 2003 on WinXP, then I can open that form in Outlook
2007 on wine without problem. Debug file with WINEDEBUG=+seh,+tid,+relay,+ole
is too big for attachment and I can't find something interesting in it. Outlook
2007 on XP also opens form with blank metafile object without problems.
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https://bugs.winehq.org/show_bug.cgi?id=40715
Bug ID: 40715
Summary: American Girls Dress Designer crashes on clicking
Print or Quit
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Created attachment 54613
--> https://bugs.winehq.org/attachment.cgi?id=54613
Crash log for Dress Designer
Title says all. I've been encountering this issue on Windows before, so I
thought of running the game on Wine to see if compatibility for this would be
better under it. At first I thought it was just Wineskin acting up so I ran it
on a clean, vanilla Wine to confirm things, but still no dice - Dress Designer
throws up an "An error occurred while opening a window" message and a Visual
C++ runtime error.
There's not much in the way of logs either, just a two EnumDisplayDevicesW
fixmes and what appears to be a ddraw error. On modern Windows versions, the
game's backgrounds are cut off to the right (http://i.imgur.com/BqGDfkF.png),
so that may have something to do with directdraw.
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http://bugs.winehq.org/show_bug.cgi?id=36994
Bug ID: 36994
Summary: War Thunder : Mouse aim unusable
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit(a)anbcorp.net
Created attachment 49143
--> http://bugs.winehq.org/attachment.cgi?id=49143
trace with +ddraw,+dinput,+cursor,+event
When using mouse aim in War Thunder (which is basically a FPS like control
mode), the cursor seems to be blocked by screen edges.
Normally, I should be able to go in a direction infinitely (much like in any
FPS).
Moreover, in dual screen, the auto-capture in fullscreen do not work, the
cursor go out in the second screen.
I tried MouseWrapOverride=Force with no success.
Forcing single screen doesn't help either. Neither does playing in windowed
mode or virtual desktop (fullscreen and windowed).
I suspected my window manager (awesome) and tried under xfce : no change.
I tried various versions of wine from 1.7.23 to 1.5.25 : no change either.
My configuration is :
Linux 3.14 on debian jessie,
Xorg server 1.15.1
Proprietary ati drivers 14.4
Wine 1.7.23
Attached is a trace with WINEDEBUG="+ddraw,+dinput,+cursor,+event" were I was
circling the mouse around. It seems the cursor is indeed blocked on the screen
edge.
Feel free to ask for more details.
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https://bugs.winehq.org/show_bug.cgi?id=37277
Bug ID: 37277
Summary: Minitab 17.10 fails with COM error
Product: Wine
Version: 1.7.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graylion(a)sm-wg.net
After installation of minitab 17.10 starting it fails with "A necessary
component could not be created. Error code: 80040154
See http://support.microsoft.com/kb/175804
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https://bugs.winehq.org/show_bug.cgi?id=51629
Bug ID: 51629
Summary: rundll32.exe crash: unimplemented function
mscorwks.dll.DllRegisterServerInternal
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70485
--> https://bugs.winehq.org/attachment.cgi?id=70485
32-bit and 64-bit backtrace. They appear in the same (default) 64-bit
wineprefix
rundll32.exe crashes every wine update
This issue were happening with me since version 6.13
There's reported similar issues with this software, but they might have
different reasons (thus being classified as invalid), they didn't had backtrace
attachments and they were reported in much older versions of Wine
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https://bugs.winehq.org/show_bug.cgi?id=51820
Bug ID: 51820
Summary: Used the .pkg installer and MacOS The developer of
this app needs to update it to work with this version
of macOS. Contact the developer for more information.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjsilver(a)codeweavers.com
The developer of this app needs to update it to work with this version of
macOS. Contact the developer for more information.
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https://bugs.winehq.org/show_bug.cgi?id=51705
Bug ID: 51705
Summary: 16 bit apps don't run on versions > 6.5
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Beginning with wine-staging 6.6 my 16 bit applications will no longer run.
cardfile.exe ran on wine-staging up to version-6.5. from 6.6 on it will no
longer run.
I've posted in the winehq forum about this @
https://forum.winehq.org/viewtopic.php?f=8&t=35349 and have had > 700 views but
not one response.
This is what I see when executing cardfile.exe from a terminal
|0c8:err:plugplay:try_add_device Building report descriptor failed,
removing device 00c8:err:plugplay:try_add_device Building report
descriptor failed, removing device 014c:err:module:import_dll Loading
library krnl386.exe16 (which is needed by
L"C:\\windows\\system32\\winevdm.exe") failed (error c0000131).
014c:err:module:LdrInitializeThunk Importing dlls for
L"C:\\windows\\system32\\winevdm.exe" failed, status c0000135|
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https://bugs.winehq.org/show_bug.cgi?id=47858
Bug ID: 47858
Summary: x3daudio1_{0,1,2} need ABI corrections
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 65361
--> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem
Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.
Patch attached should fix the problem...that is, if the problem is properly
diagnosed.
However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).
Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...
...but if (for example) you try to start a skirmish, it crashes.
I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.
Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.
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https://bugs.winehq.org/show_bug.cgi?id=51817
Bug ID: 51817
Summary: 6.18 not disable xscreensaver
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7743(a)gmail.com
Distribution: ---
WINE 6.18 When starting game emulator works fine, but WINE not avoid the
xscreensaver in host system if user is playing game using a game controller.
OS Ubuntu 20.04.3 and 21.04
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https://bugs.winehq.org/show_bug.cgi?id=51659
Bug ID: 51659
Summary: Thronebreaker:The Witcher Tales-- Mahakam act
beginning has broken cutscene ( MFP)
Product: Wine-staging
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70531
--> https://bugs.winehq.org/attachment.cgi?id=70531
Save files to quickly get into that act
Game had correctly working cutscenes until this act. Cutscene at the start of
this act looks like this.
https://i.imgur.com/BDkh0tq.png
Adding save files to make reproduction process easier. Otherwise person who
tries to repro would have to sink hours in it. With those save files in place
clicking to continue in main menu should grant the broken cutscene right away.
Combinations that problem is reproduced on:
- Wine 6.15 Staging- Reproduces the problem with both dxvk and wined3d
- Lutris 6.14 Fshack- Reproduces the problem with both dxvk and wined3d
- Screenshot above is taken on Wine 6.15 Staging+ Dxvk
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https://bugs.winehq.org/show_bug.cgi?id=51803
Bug ID: 51803
Summary: Staging: Heroes of the Storm crashes when patchset
d3dx11_43-D3DX11CreateTextureFromMemory is enabled
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sloonz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70690
--> https://bugs.winehq.org/attachment.cgi?id=70690
Console log
Since 2.16, Heroes of the Storm crashes at startup. The issue is only present
on staging. This is almost surely linked to the
d3dx11_43-D3DX11CreateTextureFromMemory patchset, since disabling it fixes the
issue.
The log shows this interesting line:
"03a0:fixme:d3dx:D3DX11CreateTextureFromMemory load_info is ignored"
I don’t think this is linked to https://bugs.winehq.org/show_bug.cgi?id=43692,
since the error message is different.
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http://bugs.winehq.org/show_bug.cgi?id=34584
Bug #: 34584
Summary: thai2english not working at all may ole32 related
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: genrobgen5(a)gmail.com
Classification: Unclassified
Hi
linux distr debian wheezy (recently updated)
gcc version 4.6.3 (Debian 4.6.3-14)
thai2english-setup-2.3.4233.exe
http://www.thai2english.com/downloading/thai2english-setup-2.3.4233.exe
started with wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe'
wine version 1.7.2 with wine.git-87c459ab2359784f238c30073b1adc0111876987.patch
I tried the patch mplementing VarDecRound
(wine.git-87c459ab2359784f238c30073b1adc0111876987.patch) in wine-1.7.2,
unfortunately it does not seem to have helped with [Bug 34463] thai2english.
I think there is going to be more than one bug. A visable bug at the moment is
CoGetContextToken apartment not initialised (see attached log log-initial in
attachment). I did a
WINEDEBUG=+ole,+relay wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe' 2>log+ole,+relay
followed by
grep 'CoGetContextToken' log+ole,+relay
to give
002c:Call ole32.CoGetContextToken(030be730) ret=791f525b
trace:ole:CoGetContextToken (0x30be730)
err:ole:CoGetContextToken apartment not initialised
002c:Ret ole32.CoGetContextToken() retval=800401f0 ret=791f525b
002d:Call ole32.CoGetContextToken(045be790) ret=791f525b
trace:ole:CoGetContextToken (0x45be790)
002d:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
0030:Call ole32.CoGetContextToken(046be710) ret=791f525b
trace:ole:CoGetContextToken (0x46be710)
trace:ole:CoGetContextToken apt->context_token=0x188750
0030:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
(see log+ole+relay-greped in attachment)
retval=800401f0 refers to return CO_E_NOTINITIALIZED in CoGetContextToken in
wine-1.7.2/dlls/ole32/compobj.c so apartment_find_multi_threaded() fails.
I suspect the following bit of code fails
LIST_FOR_EACH( cursor, &apts )
{
struct apartment *apt = LIST_ENTRY( cursor, struct apartment, entry );
if (apt->multi_threaded)
{
result = apt;
apartment_addref(result);
break;
}
}
this piece of code looks for a struct apartment in &apts (or possibly it might
create one if none exists)
&apts created by
static struct list apts = LIST_INIT( apts ); /* protected by csApartment */
however there does not appear to be any struct apartment or an appropriate
pointer in struct list
I am not sure how the program is supposed to work but there is a problem here.
By the way thai2english does not work at all I am not just making it up or
something. If the bug is not worth dealing with then that is not a problem to
me as I can us virtualbox however wine is a neater solution.
Rob
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https://bugs.winehq.org/show_bug.cgi?id=51799
Bug ID: 51799
Summary: Mafia: Definitive Edition has bad performance
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06c0:fixme:dxgi:d3d11_swapchain_GetFrameStatistics iface 0x20422bc0, stats
0x2fa0fbd0 stub!
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glEndQuery{Indexed}(no matching glBeginQuery{Indexed})".
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glBeginQuery{Indexed}(target=GL_SAMPLES_PASSED is active)".
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glGetQueryObjectui64v(id=5 is invalid or active)".
Disabling CSMT helps but it breaks rendering.
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https://bugs.winehq.org/show_bug.cgi?id=51757
Bug ID: 51757
Summary: Network application crashes
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 1ee382c706bed683e7263c867fd6599dd6920103
Distribution: ---
Created attachment 70653
--> https://bugs.winehq.org/attachment.cgi?id=70653
+winsock,+server,+seh,+tid log of the crashing thread
This is a recent regression, wine-6.17 works fine:
commit 1ee382c706bed683e7263c867fd6599dd6920103
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:43 2021 -0500
server: Pass the async result size as part of apc_call_t.
Only really an optimization (plus it makes the code a little conceptually
simpler).
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching a +winsock,+server,+seh,+tid log of the crashing thread, please
let me know if you need full log.
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https://bugs.winehq.org/show_bug.cgi?id=51723
Bug ID: 51723
Summary: Timespinner controller triggers aren't properly
recognized
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlund(a)codeweavers.com
Distribution: ---
Created attachment 70605
--> https://bugs.winehq.org/attachment.cgi?id=70605
Terminal Output
Timespinner had an update that updated the FNA Framework from 19.05 to 21.08.
Since then the trigger buttons on controllers are not working. In the Player
Settings options menu Left trigger and Right trigger are reported as the
opposite ones when pressed, and in game neither button actually does anything.
All other buttons seem to working fine.
This happens with both Xbox and PS4 controllers.
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https://bugs.winehq.org/show_bug.cgi?id=51696
Bug ID: 51696
Summary: ntoskrnl.exe:ntoskrnl outputs too much traces (and
broke the Wine tests entirely)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntoskrnl.exe:ntoskrnl outputs more than 200kB of traces:
$ ./wine dlls/ntoskrnl.exe/tests/ntoskrnl.exe_test.exe ntoskrnl
>ntoskrnl.report
$ tail -n3 ntoskrnl.report
0270:ntoskrnl: 96 tests executed (1 marked as todo, 0 failures), 0 skipped.
0020:ntoskrnl: Silenced 5475 todos, 0 skips and 0 traces.
0020:ntoskrnl: 21296 tests executed (1967 marked as todo, 0 failures), 0
skipped.
$ ls -l ntoskrnl.report
-rw-r--r-- 1 fgouget fgouget 208428 août 28 18:37 ntoskrnl.report
$ grep "Test marked todo:" ntoskrnl.report | wc -cl
1994 204531
This is not a problem of a runaway test or even that many trace() statements.
It's just that there are too many todos despite the vast majority being
silenced already.
The big issue is that adding so much data to a full Winetest run pushes it over
the 1.5MB limit (before and after debiant2 WineTest reports):
-rw-r--r-- 1 fgouget fgouget 1477298 août 28 20:27
/tmp/job96432_1_1_win32.report
-rw-r--r-- 1 fgouget fgouget 1689913 août 28 20:24
/tmp/job96543_1_1_win32.report
The commit that introduced the extra todos is:
commit 8d37962b43e5074bc0421611267dc41593114f85
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Thu Aug 26 20:54:10 2021 -0500
ntoskrnl/tests: Add more tests for IRP status handling.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Also the TestBot warned about this issue when the patch was submitted, though
that did not carry over to sending an email to wine-devel or marking the patch
as failed on the patches website (bug 51695).
https://testbot.winehq.org/JobDetails.pl?Key=96439#k401
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https://bugs.winehq.org/show_bug.cgi?id=51596
Bug ID: 51596
Summary: Unhandled exception code c0000005 when running any
64-bit Winelib application
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Distribution: ArchLinux
Somewhere after Wine 6.14, 64-bit Winelib applications are no longer able to
start when Wine is compiled with optimizations. Everything still works just
fine
when setting {C,CXX,CROSSC}FLAGS to "-g -O0", and 32-bit Winelib applications
also still work fine. I haven't tested which exact commit introduced this
issue,
but it at least happens after f63ecaedc72f3580e7016ba71a480025e4d86e99
To reproduce this issue, create a main.cpp file with the following contents and
then compile it with `wineg++ -o main main.cpp -mwindows -m64`:
#include <iostream>
int main() {
std::cout << "Hello, world!" << std::endl;
}
Running main.exe with these versions of the latest master branch version of
Wine
Staging (wine-6.14-323-g91494ae6f2e right now) prints the following:
0144:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0
addr 0x7bc2dc17
Doing the same thing with a 32-bit Winelib (i.e. with -m32) works just fine,
and
the 64-bit version also works fine when compiling Wine the following
configuration:
CC='ccache gcc' CXX='ccache g++' CROSSCC='ccache x86_64-w64-mingw32-gcc'
CFLAGS="-g -O0" CXXFLAGS="-g -O0" CROSSCFLAGS="-g -O0" ../configure
--disable-tests --enable-win64
Leaving out those flags brings back the error, so there's likely some kind of
UB
at play here.
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https://bugs.winehq.org/show_bug.cgi?id=48442
Bug ID: 48442
Summary: MPGUI crash on start in MSVCRT__wctomb_s_l in
msvcr100
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 66220
--> https://bugs.winehq.org/attachment.cgi?id=66220
stacktrace
Hi,
MPGUI (a C++/CLI application, so C++ app that use the .NET runtime )crash on
start with a Unhandled exception: page fault on read access to 0x00000020 in
32-bit code (0x7c6e61a0).
PArt of the stacktrace:
0 0x7c6e61a0 MSVCRT__wctomb_s_l+0x1180() in msvcr100 (0x0032f378)
1 0x7c6e87f0 MSVCRT_vsnprintf+0x3f() in msvcr100 (0x0032f3c8)
2 0x7c6e8952 MSVCRT_sprintf_s+0x21() in msvcr100 (0x0032f3f8)
0x7c6e61a0 MSVCRT__wctomb_s_l+0x1180 in msvcr100: movzbl 0x0(%edi),%eax
This part of the stacktrace suggest that native dotnet may be a workaround:
10 0x6c54c5ee mono_jit_runtime_invoke+0x46d(exc=<is not available>)
[Z:\vagrant\mono\mono\mini\mini-runtime.c:3184] in libmono-2.0-x86 (0x005f6b48)
11 0x6c71da32 object_new_handle_common_tail+0x1d1(o=<is not available>,
klass=<is not available>, error=<is not available>)
[Z:\vagrant\mono\mono\metadata\object.c:3029] in libmono-2.0-x86 (0x00000000)
12 0x6c722105 mono_runtime_object_init+0xd4()
[Z:\vagrant\mono\mono\metadata\object.c:5151] in libmono-2.0-x86 (0x00000000)
13 0x6c5a3372 mono_jit_exec+0x191() [Z:\vagrant\mono\mono\mini\driver.c:1325]
Full stacktrace attached.
Prefix is new. 32bit
Wine Log is empty.
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https://bugs.winehq.org/show_bug.cgi?id=51729
Bug ID: 51729
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: pashtet92(a)bk.ru
Distribution: ---
Created attachment 70615
--> https://bugs.winehq.org/attachment.cgi?id=70615
wine logs
Hello.
I tried to use a .NET 5 application written using WinForms:
https://github.com/Greavesy1899/MafiaToolkit
After I close the intro window, this exception happens:
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
Apparently, it tries to unregister a UI Automation provider on window
destruction.
MSDN docs:
https://docs.microsoft.com/ru-ru/windows/win32/api/uiautomationcoreapi/nf-u…
Since current uia_core implementation is largely stub, I think it might benefit
from one more stub ;)
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https://bugs.winehq.org/show_bug.cgi?id=50623
Bug ID: 50623
Summary: Windows ISO Downloader 8.45 - Error messages and
freeze with wine-mono
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://web.archive.org/web/20210128040613/https://www
.heidoc.net/php/Windows-ISO-Downloader.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 69317
--> https://bugs.winehq.org/attachment.cgi?id=69317
Unhandled exceptions
Starting Windows ISO Downloader 8.45* I get an error message about an unhandled
exception. I can continue, but selecting a Windows version (except "Windows 7
(August 2018)" and "DELL") results in another exception and the app freezes if
I select the continue button.
winetricks dotnet40 fixes start up exception. App needs ie8 then. Winetricks
ie8 fixes this and I can select "Windows 7". Other versions like "Windows 10"
just freeze without exception window.
*https://www.heidoc.net/joomla/technology-science/microsoft/67-microsoft-windows-and-office-iso-download-tool
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https://bugs.winehq.org/show_bug.cgi?id=50089
Bug ID: 50089
Summary: Far Manager 2.0 crashes on start-up
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 68554
--> https://bugs.winehq.org/attachment.cgi?id=68554
backtrace
Steps to reproduce:
Install https://www.farmanager.com/history/far2.x86.msi
SHA256: a96df17ca77c2bb817ca4e0f9cef9408d6cbd6b74c5d336c83961be5a92067f4
Run it: wine wineconsole Far.exe
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https://bugs.winehq.org/show_bug.cgi?id=51741
Bug ID: 51741
Summary: Nt*PowerRequest syscalls do not exist on real Windows
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
Distribution: ---
In ca2b7012496c4a97d7c03bc34b388592fd1157f5, I added stub system calls
corresponding to the kernel32 power request API. These syscalls do not exist on
real Windows. Based on my reading of the headers, what we need to use instead
is NtPowerInformation() with the selectors 'PowerRequestCreate' and
'PowerRequestAction'.
However, I have no idea what the I/O structs for those functions look like.
Before this can be fixed, we'll need to get the definitions of these structures
somehow.
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https://bugs.winehq.org/show_bug.cgi?id=50498
Bug ID: 50498
Summary: Intel Assistive Context-Aware Toolkit (ACAT) v1.00.0
(.NET 4.5 app) setup exits with
System.MissingMethodException
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
URL: https://github.com/01org/acat/releases/download/v1.00.
0/ACATSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
The setup will finish and after clicking 'Finish' it says it will install Word
Predictor and after clicking 'Finish' again this error shows up:
Unhandled Exception:
System.MissingMethodException: Method not found: void
System.ServiceModel.Description.MetadataExporter.set_PolicyVersion(System.ServiceModel.Description.PolicyVersion)
at (wrapper remoting-invoke-with-check)
presage_wcf_service_system_tray.PresageWCFHostForm..ctor()
at presage_wcf_service_system_tray.Program.Main () [0x0000b] in
<abe18da6446d4917b2d9283654dbd0f2>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not
found: void
System.ServiceModel.Description.MetadataExporter.set_PolicyVersion(System.ServiceModel.Description.PolicyVersion)
at (wrapper remoting-invoke-with-check)
presage_wcf_service_system_tray.PresageWCFHostForm..ctor()
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https://bugs.winehq.org/show_bug.cgi?id=43109
Bug ID: 43109
Summary: (EZ4_Client) Crashes on start
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58306
--> https://bugs.winehq.org/attachment.cgi?id=58306
Debug log
This is a software for patching GBA ROMs for use with a flashcart.
The app crashes on start
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https://bugs.winehq.org/show_bug.cgi?id=38011
Bug ID: 38011
Summary: ID Photo Maker Opens Sucessfully but can't import
jpegs for editing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morpole(a)gmail.com
Distribution: ---
Created attachment 50646
--> https://bugs.winehq.org/attachment.cgi?id=50646
This bug report came up. Hope it's of use to you. Thanks.
Hi,
Complete novice with Linux. Just dicovered it. Love it. Found out about Wine
Seriously good idea! Would like to run this program for my small business. ID
Photo Maker www.idphotomaker.com I got it installed ok using wine but nothing
happens when i try to import a jpeg into it for editing. Help Please!
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https://bugs.winehq.org/show_bug.cgi?id=51795
Bug ID: 51795
Summary: Document usage of winelib manually without relying for
it on higher-level tools like winegcc and winemaker
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I am building some software (I don't think I should give a link, because I have
left it in completely broken state currently). The build system used is CMake.
Currently I rely on winegcc (without much success, the build with CMake fails,
but if I fix the generated scripts manually, it succeeds, though the app still
refuses to start, it may be that I do something wrong). I'd like to use any
compiler supported by CMake for it. It'd be nice to have a doc that is not
focused on the high-level tools, but that is focused on what is going on and
what steps are advised to be made to get a working app in ELF format, that can
be debugged using regular gdb/lldb.
Also it'd he nice to know if I can link libraries in PE format to it. My main
motivation for using winelib is debugging of software using Qt Creator, , which
currently cannot interface winedbg (even in gdb mode), while running the
software being dehugged upon Linux (and not involving real Windows anyhow).
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https://bugs.winehq.org/show_bug.cgi?id=51793
Bug ID: 51793
Summary: winegcc doesn't work with CMake well
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I know, it is not quite a bug in wine, but a bug in CMake, but probably should
also be tracked here.
When I set `winegcc` and `wineg++` as compilers for CMake, I have issues with
the software. When cmake generates the file for the low-level build system (I
use `ninja`), it (correctly, as it matches the convention in Linux) generates
the path without `.so` in the end and with soversion in the file name
(`lib*.so.<soversion>`) for the libraries to be linked against. But the built
libs files themselves ... have both soversion and so extension in the end
(`lib*.so.<soversion>.so)`, in addition to the one before soversion.
It disrupts building process.
Also, the libraries with WinAPI are not linked automatically and have to be
manually specified, so one has to detect if `winegcc` was used as a compiler
and add the libs manually.
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https://bugs.winehq.org/show_bug.cgi?id=51759
Bug ID: 51759
Summary: Office Software Protection Platform dlls error
Product: Wine-staging
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.geiger1024(a)tutanota.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70657
--> https://bugs.winehq.org/attachment.cgi?id=70657
log
Upon installing office 2016 wine runs into the said bug. see log snippet below.
When I manually copied the dll, I still ran into the same error.
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https://bugs.winehq.org/show_bug.cgi?id=47135
Bug ID: 47135
Summary: Onenote fails to start: Desktop Experience feature is
not installed (lacking Win32_ServerFeature class from
wbemprox)
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 64360
--> https://bugs.winehq.org/attachment.cgi?id=64360
hack to start Onenote
The relaylog below *** made with ONENOTE (MSOffice 2010) shows problem
apparently seems to be in wbemprox, missing Win32_ServerFeature class
The attached crappy hack allowed me to start Onenote, and also Onenote from
Office365 starts with it. Crappy hack is only to show where the problem is and
problably contains several errors, hopefully someone can fix this in proper way
(hint at Hans;)).
Sidenote: reverting the hack makes Onenote from Office365 run into the bug
again, but Onenote from office 2010 now continues happily to start; maybe it
sets some registry key once started and the patch is not needed anymore? No
idea.
008c:Call KERNEL32.lstrlenA(2e09825c "SELECT Name FROM Win32_ServerFeature")
ret=2e0e8fd1
008c:Ret KERNEL32.lstrlenA() retval=00000024 ret=2e0e8fd1
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,00000000,00000000) ret=2e0e8fe7
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e8fe7
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,0033f9f0,00000025) ret=2e0e9085
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e9085
008c:Call oleaut32.SysAllocString(0033f9f0 L"SELECT Name FROM
Win32_ServerFeature") ret=2e0e90bb
.
.
.
.
008c:Call user32.MessageBoxW(00000000,0033f6b2 L"OneNote cannot start because
the Desktop Experience feature is not installed. Install it in the Windows
Control Panel > Prog
rams and Features > Turn Windows features on or off.",39835ba4 L"Microsoft
Office",00000030) ret=39bb2183
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https://bugs.winehq.org/show_bug.cgi?id=51526
Bug ID: 51526
Summary: Game "The Longest 5 Minutes" crashing (Issue possibly
in "/user32/winpos.c")
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
the Steam game "The Longest Five Minutes" crashes on start-up, apparently
caused by not passing some variables (a window handle?).
I used Wine GE 6.12 in this particular case.
WORKAROUND: Enabling virtual desktop in the prefix allows the game to launch.
Possible relevant bit (See full backtrace for more):
"2 0x6edaf59c WINPOS_SysCommandSizeMove+0xeab(hwnd=<is not available>,
wParam=<is not available>)
[Z:\home\ubuntu\buildbot\runners\wine\wine-src\dlls\user32\winpos.c:3003] in
user32 (0x0a24dd48)"
Link to Line 3003 in Wine GE 6.12:
https://github.com/GloriousEggroll/wine/blob/cc2d9bd66c1207de3f8016cecd05d6…
Backtrace: https://gist.github.com/MadByteDE/fd9acf3deb29d885cb2fb2769402b1cf
Proton Issue Page: https://github.com/ValveSoftware/Proton/issues/4849
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https://bugs.winehq.org/show_bug.cgi?id=51782
Bug ID: 51782
Summary: The ws2_32:sock output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock outputs ~29kB of data. This is too much and contributes in pushing
the WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
24kB todos
5kB traces
0kB test framework (summary lines, etc.)
Note that this predates the double-free ws2_32:sock crash (bug 51778): the
crash backtrace just took the place of the todos/traces that are no longer
being run.
Time to fix Wine to reduce the number of todos!
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https://bugs.winehq.org/show_bug.cgi?id=51785
Bug ID: 51785
Summary: The d3dx10_*:d3dx10 output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The d3dx10_*:d3dx10 tests are mostly duplicates of each over and collectively
they output ~29kB of data. So while each individual test only outputs about
3kB, multiplied by the 9 copies this is too much and contributes in pushing the
WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
3kB todos
0kB traces
0kB test framework (summary lines, etc.)
Time to fix Wine to reduce the number of todos!
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https://bugs.winehq.org/show_bug.cgi?id=51781
Bug ID: 51781
Summary: The d3d11:d3d11 output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg now outputs ~84kB of data. This is way too much and contributes in
pushing the WineTest reports above the 1.5MB limit.
The traces break down as follows:
7kB failures
74kB todos
1kB traces
0kB test framework
Time to fix Wine to reduce the number of failures and todos!
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https://bugs.winehq.org/show_bug.cgi?id=51772
Bug ID: 51772
Summary: Drag and drop issue - DROPEFFECT zero
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: tomtib(a)gmx.de
Distribution: ---
Hello Wine-developers,
I have described the issue here:
https://forum.winehq.org/viewtopic.php?f=2&t=35444&sid=4f2e5ba04bc432c1648a…
I have also posted the reply from the foobar spider monkey panel developer,
hope this issue can be fixed, thank you!
-TT
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http://bugs.winehq.org/show_bug.cgi?id=33761
Bug #: 33761
Summary: Touhou 10 and up have aliased dialogue text
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
Classification: Unclassified
Created attachment 44710
--> http://bugs.winehq.org/attachment.cgi?id=44710
touhou 10 music room english
This happens in touhou 10, 11, 12, 12.5, 12.8 and 13. It affects only the main
game font, used for the dialogue boxes, music room and some UI elements. The
touhou 14 demo has a similar, but much more widespread aliasing issue (bug
33760). Here's a comparison from the Mountain of Faith music room on Windows 7
and in on Ubuntu 13.04 (64-bit) with wine 1.5.30.
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https://bugs.winehq.org/show_bug.cgi?id=6254
Konstantin <incubusrk(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |incubusrk(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=40131
Bug ID: 40131
Summary: SqlConnection to Microsoft SQL Server 2014 fails with
SSL error
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr_wire(a)mail.ru
Distribution: ---
Created attachment 53627
--> https://bugs.winehq.org/attachment.cgi?id=53627
Error log (Wine 1.8)
Installed Wine 1.8 in Linux Mint 17.3 and tried to run simple console
application that opens and closes connection to Microsoft SQL Server. This
application works with Mono and fails with Wine.
Attached you can find application text, config file that contains connection
string and two log files - for successfull connection (using Mono) and for
broken connection (using Wine).
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https://bugs.winehq.org/show_bug.cgi?id=40107
Bug ID: 40107
Summary: ODBC Connection to MSSQL Server with SSL
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olaf.schumann(a)gmx.de
Created attachment 53591
--> https://bugs.winehq.org/attachment.cgi?id=53591
Connection Test with SSL
Hi,
ODBC with MDAC 2.8 works fine, but if the MSSQL-Server needs SSL the connection
fails.
To Test it, install MDAC 2.8 (winetrick: mdac 2.8)
Control Panel->Data Sources(ODBC)->SystemDSN->Add->SQL Server
Configure a Server without SSL: Everything's fine.
Configure a Server with SSL: Connection fails (See attachment).
I cross-checked this with a Windows 2k VM. Installing MDAC_TYP.EXE.
Configuring the above SQL Servers:
Connection to a SSL encryption enabled SQL Server works.
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https://bugs.winehq.org/show_bug.cgi?id=51760
Bug ID: 51760
Summary: Wineasio: 'Failed to open audio device WineASIO
Driver'
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tavasti(a)tavasti.fi
Distribution: ---
When running Ableton Live 11 Lite with wine staging > 6.5, ableton says on
selecting Asio audio, WineASIO Driver: Failed to open audio device "WineASIO
Driver"
On wine output I see: 020c:err:ole:apartment_add_dll couldn't load in-process
dll L"wineasio.dll"
How I have reproduced bug:
- Install desired wine version
- run: wine64 regsvr32 /opt/wine-staging/lib64/wine/wineasio.dll.so
- run ableton, select audio output
In one case I verified error is similar with Mixcraft as in Ableton
Testing in Ubuntu 18.04, using winehq packages.
Tested working versions: 6.4, 6.5
Tested non-working versions: 6.8, 6.14,6.17
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https://bugs.winehq.org/show_bug.cgi?id=51737
Bug ID: 51737
Summary: regression in user32 monochrome cursor handling
causing Photoshop CS5/32bit cursors render as black
bars
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Created attachment 70618
--> https://bugs.winehq.org/attachment.cgi?id=70618
black mask instead of mouse cursor
The regression was introduced in Wine 6.10, the last version that worked was
6.9, it looks like it was in one of these commits:
user32: Handle monochrome icons in CreateIcon() and CreateCursor() instead of
CreateIconIndirect().
user32: Implement stretching of cursor and icon objects in CopyImage()
The affected software - Photoshop CS5 that has monochrome cursors now rendered
as black bars (wrong mask?) with the actual cursor under it.
Most of CS5 cursors are affected only a few works, this problem is present in
the latest 6.16 and was not there until Wine 6.9
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https://bugs.winehq.org/show_bug.cgi?id=51448
Bug ID: 51448
Summary: Mouse issues on ddraw
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
Distribution: ---
Mouse issues.
On some ddraw Games the mouse cursor turns into a black rectangle when the
cursor is shown over a Dialogue box. It should turn into a hand.
I do not know that is really a ddraw bug.
But it happens when ddraw is necessary.
Games that I testet
Bejeweled deluxe
Bejeweled 2
Zuma deluxe
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https://bugs.winehq.org/show_bug.cgi?id=51497
Bug ID: 51497
Summary: Mouse cursors are broken in Photoshop CS2 and
Photoshop 7.0
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70338
--> https://bugs.winehq.org/attachment.cgi?id=70338
Photoshop CS2 in Wine 6.13
This has been an issue in at least Wine 6.12 and 6.13.
Photoshop CS2 has been free for quite some time now, so you can test and see it
yourself.
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https://bugs.winehq.org/show_bug.cgi?id=51120
Bug ID: 51120
Summary: MCC DAQ software setup crashes in vbscript exec_script
function
Product: Wine
Version: 6.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 69987
--> https://bugs.winehq.org/attachment.cgi?id=69987
WINEDEBUG=+vbscript
The installer's self-extraction succeeds and the installation wizard starts,
but it crashes during the actual install step.
Since the crash happens inside of Wine's vbscript.dll, I am attaching a console
log with WINEDEBUG=+vbscript.
$ sha256sum mccdaq.exe
12eb3e9422e333155977bfd43cb87b3c27826847dfc85998a9c2a52906410312
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https://bugs.winehq.org/show_bug.cgi?id=51771
Bug ID: 51771
Summary: XnView crashes when DefaultDepth is set to 30
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Xorg:
Section "Screen"
DefaultDepth 30
EndSection
2) Download and run XnView
3) Crash
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https://bugs.winehq.org/show_bug.cgi?id=51769
Bug ID: 51769
Summary: ClientSideGraphics=N with 30-bit color depth makes all
graphical applications crash
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
If ClientSideGraphics=N and Xorg->DefaultDepth=30 all graphical Windows
applications crash on startup.
BTW I enabled this option a long time ago and I've no idea why. Does anyone
know if this option is still beneficial for anything in 2021? Or it's been
deprecated a long time ago?
wine: Unhandled page fault on read access to FFFF0000 at address FFFF0000
(thread 0024), starting debugger...
winedbg: Internal crash at 0xffff0000
$ winedbg winecfg
WineDbg starting on pid 011c
0x7bc7a9e1: ret
Wine-dbg>cont
Unhandled exception: page fault on execute access to 0xffff0000 in 32-bit code
(0xffff0000).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:ffff0000 ESP:0021e7bc EBP:0021e828 EFLAGS:00010206( R- -- I - -P- )
EAX:7cd64490 EBX:0028ee90 ECX:0028f0d8 EDX:00000047
ESI:0028f0d8 EDI:00000000
Stack dump:
0x0021e7bc: 7cd21e26 7cd64490 00000000 00000021
0x0021e7cc: 00000047 0028f0f8 00000001 0021edfc
0x0021e7dc: 00000000 00000000 402a0000 0021e830
0x0021e7ec: 00000045 22000000 0000000d 0000000b
0x0021e7fc: 00000002 00000002 00000000 00000005
0x0021e80c: 00000015 00000190 00000000 00000060
Backtrace:
=>0 0xffff0000 (0x0021e828)
1 0x7cd22005 (0x0021e8b8)
2 0x7cd25c16 (0x0021eab8)
3 0x7d731437 (0x0021ec78)
4 0x7d75f229 (0x0021ed08)
5 0x7def0424 in user32 (+0xa0423) (0x0021f658)
6 0x7def0ffc in user32 (+0xa0ffb) (0x0021f6d8)
7 0x7d34bd56 (0x0021f748)
8 0x7d34cba8 (0x0021f7e8)
9 0x7df0a91c in user32 (+0xba91b) (0x0021f828)
10 0x7df0b103 in user32 (+0xbb102) (0x0021f888)
11 0x7df0d416 in user32 (+0xbd415) (0x0021f8d8)
12 0x7dec5a61 in user32 (+0x75a60) (0x0021f988)
13 0x7de89ecb in user32 (+0x39eca) (0x0021fae8)
14 0x7de8a7b8 in user32 (+0x3a7b7) (0x0021fb28)
15 0x7d33a9d4 (0x0021fba8)
16 0x7d341b27 (0x0021fc08)
17 0x7eb1d921 in winecfg (+0xd920) (0x0021fe68)
18 0x7eb24d4e in winecfg (+0x14d4d) (0x0021fef8)
19 0x7eb24c86 in winecfg (+0x14c85) (0x0021ff30)
20 0x7b6520e0 in kernel32 (+0x320df) (0x0021ff48)
21 0x7bc7eba7 (0x0021ff5c)
22 0x7bc7f292 (0x0021ffec)
0xffff0000: -- no code accessible --
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https://bugs.winehq.org/show_bug.cgi?id=49641
Bug ID: 49641
Summary: Beneath a Steel Sky's Steam version crashes due to
incomplete sapi implementation
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Currently it uses ScummVM 2.1.2. The next version of ScummVM should in theory
fix this crash due to
https://github.com/scummvm/scummvm/commit/9a3e420bd20533e310e80058bcc63adeb…
It currently crashes on:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
if (SUCCEEDED(hr)) {
hr = cpEnum->GetCount(&ulCount);
}
_voice->SetVolume(0); // <-- here
while (SUCCEEDED(hr) && ulCount--) {
--- snip ---
This is due to _voice not being initialized. It is supposed to be initialized
here:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
// init voice
hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void
**)&_voice); // <-- here
if (FAILED(hr)) {
warning("Could not initialize TTS voice");
return;
}
--- snip ---
However, it fails earlier in the function:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
HRESULT hr = CoCreateInstance(CLSID_SpObjectTokenCategory, NULL,
CLSCTX_ALL, IID_ISpObjectTokenCategory, (void **)&pTokenCategory);
if (SUCCEEDED(hr)) {
hr = pTokenCategory->SetId(SPCAT_AUDIOOUT, TRUE); // <-- here
if (SUCCEEDED(hr)) {
WCHAR *tokenId;
hr = pTokenCategory->GetDefaultTokenId(&tokenId);
if (SUCCEEDED(hr)) {
--- snip ---
It fails because it's unable to find the
HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\AudioOutput registry key. If
speechsdk is installed through winetricks (and the game is run), the registry
key will be populated, allowing it to step further, but it will then crash
right after on GetDefaultTokenId, as it returns E_NOTIMPL.
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http://bugs.winehq.org/show_bug.cgi?id=35186
Bug ID: 35186
Summary: X Error of failed request: BadAlloc (insufficient
resources for operation)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Classification: Unclassified
Created attachment 46936
--> http://bugs.winehq.org/attachment.cgi?id=46936
A quote from the PlayOnLinux log
Hello wine community,
I have trouble running most of the Big Fish Games with wine (and also the
client but that's another issue) (www.bigfishgames.com).
I get errors similar to this:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Serial number of failed request: 224
Current serial number in output stream: 228
I know this could be related to mesa and my mom's graphics card which is "Intel
Corporation 82865G Integrated Graphics Controller (rev 02)".
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https://bugs.winehq.org/show_bug.cgi?id=51762
Bug ID: 51762
Summary: Installing visual studio 2019 by manually extracting
vs_installer.opc crashes wine
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70664
--> https://bugs.winehq.org/attachment.cgi?id=70664
Backtrace after running the extracted vs2019 installer
I'm trying to install visual studio 2019. Running the installer on a vanilla
wineprefix does not work it also does not work after installing corefonts and
dotnet462 See https://bugs.winehq.org/show_bug.cgi?id=51761
I found a possible workaround in this script:
https://bugs.winehq.org/attachment.cgi?id=65524
mentioned in this bugreport:
https://bugs.winehq.org/show_bug.cgi?id=47626
The workaround crashes wine.
To reproduce:
$ rm -rf ~/.wine
$ wineboot
$ winetricks -q corefonts dotnet462
$ wget https://aka.ms/vs/16/release/installer -O vs_installer.opc
$ md5sum vs_installer.opc
8bcc6fd057a5f066185fb287d7fff99e vs_installer.opc
$ mkdir -p opc
$ unzip -d opc vs_installer.opc
$ wine opc/Contents/vs_installer.exe install --channelId
VisualStudio.16.Release --channelUri "https://aka.ms/vs/16/release/channel"
--productId Microsoft.VisualStudio.Product.BuildTools
Now wine crashes, and gives me the opportunity to save a backtrace (attached).
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https://bugs.winehq.org/show_bug.cgi?id=51088
Bug ID: 51088
Summary: Wine doesn't find (builtin?) wineasio.dll.so
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michaelwigard(a)arcor.de
Distribution: ---
WineASIO provides an ASIO to JACK driver for WINE.
(https://github.com/wineasio/wineasio)
Since this commit:
https://source.winehq.org/git/wine.git/commit/bb065801a693e1cd305d2a507c206…
(ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.)
Wine doesn't seem to find wineasio.dll.so any more:
$ wine regsvr32 wineasio.dll
regsvr32: Failed to load DLL 'wineasio.dll'
Before that commit, load_builtin_dll would eventually be called and load
wineasio.dll.so. After that commit, it seems find_builtin_without_file is
called, but doesn't load it.
With this workaround it works again:
$ cp /usr/lib/wine/wineasio.dll.so ~/.wine/drive_c/windows/system/wineasio.dll
I'm not too familiar with the internals of Wine, but I suspect it might have
something to do with the absence of a fake dll. I was able to get it to work by
copying and renaming one of the other fake dlls to wineasio.dll, but only when
also setting WINEDLLPATH.
It seems to me that this should be a bug in Wine, since it worked the way it
was before and doesn't since that commit, but if the solution is something
else, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=51736
Bug ID: 51736
Summary: World of Warcraft TBC Classic crashed upon killing in
world PVP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borgoneohone(a)yahoo.com
Distribution: ---
Operating System: Manjaro Linux
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.85.0
Qt Version: 5.15.2
Kernel Version: 5.13.13-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 4 × Intel® Core™ i5-4690 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 960/PCIe/SSE2
In World of Warcraft The Burning Crusade Classic edition, the game hangs then
crashes every time I am close, in distance, to a world PvP target and said
target is near death and I am engaged in the PvP.
This has only happened in this specific distrobution of Linux. It did not
happen in the Gnome variant of Manjaro, nor did it happen in Ubuntu.
This is my first bug filing, so please tell me if I did anything incorrectly.
I am unsure how to generate a bug report in Wine, though I will attempt to look
further into it if it happens when I have some time to look into it instead of
needing to reopen and log back into the game client.
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https://bugs.winehq.org/show_bug.cgi?id=51756
Bug ID: 51756
Summary: Blockattack gives a black screen after changing from
windowed to full screen or vice versa
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70651
--> https://bugs.winehq.org/attachment.cgi?id=70651
Console messages running under wine-6.15-123-gbe8501ac6f1
Blockattack gives a black screen after changing from windowed to full screen or
vice versa
Note, I'm running a version of wine between 6.15 and 6.16:
$ wine --version
wine-6.15-123-gbe8501ac6f1
To reproduce:
# pacman -Suy
# reboot
$ rm -rf ~/.wine
$ wineboot
$ wget
https://github.com/blockattack/blockattack-game/releases/download/v2.6.0/bl…
$ md5sum blockattack-installer-2.6.0.exe
2c9b37b7794f549271b6dae6865af687 blockattack-installer-2.6.0.exe
$ wine blockattack-installer-2.6.0.exe
(accept the defaults, and let it run blockattack)
Now blockattack starts playing. Go to configure, and click on "fullscreen off"
or click on "fullscreen on".
Now the game goes from colorfull windowed to a completely black fullscreen, or
it goes from colorfull fullscreen to black windowed.
Press alt-tab to return to the desktop manager, right-click on blockattack in
the task bar, and choose "close window". The game will now exit.
My versions:
$ wine --version
wine-6.15-123-gbe8501ac6f1
[cedric@cedric ~]$ uname -a
Linux cedric 5.14.3-arch1-1 #1 SMP PREEMPT Sun, 12 Sep 2021 20:51:34 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51746
Bug ID: 51746
Summary: 6.17 bullseye packages depend on libvkd3d1 1.2 from
experimental
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: dimesio(a)earthlink.net
Distribution: Debian
The winehq 6.17 packages for bullseye (and I assume testing and sid) depend on
libvkd3d1 version 1.2 which only exists in experimental:
http://packages.debian.org/libvkd3d1
If this is intentional packages should probably be provided like they were for
FAudio or at least be documented somewhere.
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https://bugs.winehq.org/show_bug.cgi?id=47718
Bug ID: 47718
Summary: x86_64-w64-mingw32-strip strip dlls make wine failed
start
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
make/install wine source and enable x86_64-w64-mingw32-strip strip dlls, wine
can not start becauese failed load pe dlls, no strip them works fine but dll
files too large. why can not strip them?
by the way, what's mean "PE dlls no longer rely on the MinGW runtime" from 4.14
release notes? i didnt install any MinGW runtime for wine runtime env still
works fine.
debian 10 stable+backports.
regards.
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http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=51747
Bug ID: 51747
Summary: Eudora 7.1.0.9 crashes
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 70632
--> https://bugs.winehq.org/attachment.cgi?id=70632
crash log, generated by Wine
When selecting from menu :
"special" - "message plug-ins" - "View- plain text version" or "View - HTML
version"
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https://bugs.winehq.org/show_bug.cgi?id=47933
Bug ID: 47933
Summary: FoxPro for Windows 2.6a will not print output from
scripted dialog.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 65436
--> https://bugs.winehq.org/attachment.cgi?id=65436
General format for program sections
Access to and use of my databases is all under a program written using the
FoxPro language. After opening the desired database and index, I use the
command "REPORT FORM <report format filename> TO PRINTER" to send the report to
the printer. The "TO PRINTER" clause can be substituted by "TO FILE
<filename>" .... however ..... in BOTH cases, while running it in WINE, the
output fails with a "printer not ready" error. Additionally, if I replace the
"TO clauses" with "PROMPT", a printer selection (or to file) dialog comes up,
but I still get the same "printer not ready" error regardless which selection I
make.
Using the "PREVIEW" option to the REPORT FORM command instead of "TO PRINTER" I
can view the entire formatted report, but there is no way that the preview can
be redirected to any other type of output.
It appears to me that the way the command set is structured, the only way to
get a report output is through the "report form / printer" interface. It also
appears that the "to file" direction is through that same interface.
There were a couple of submnissions concerning this problem in the 2008 time
frame. The only solution offered was to adjust tyhe TIME function for faster
processors in the FoxPro config file. I tried this, but it has no effect on
the problem.
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https://bugs.winehq.org/show_bug.cgi?id=51740
Bug ID: 51740
Summary: WaitForMultipleObjects doesn't signal for stdin
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dklwajlkwadwwq(a)cock.li
Distribution: ---
Created attachment 70623
--> https://bugs.winehq.org/attachment.cgi?id=70623
WaitForMultipleObjects example that acts different in wine
I wanted to be signaled when stdin has something. Below code works as expected
in windows 11.
In windows 11 whatever key you press signals it but in Wine it doesn't matter
what key you press nothing happens.
I also opened stackoverflow question here:
https://stackoverflow.com/q/69125934/15114852
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https://bugs.winehq.org/show_bug.cgi?id=51126
Bug ID: 51126
Summary: [Regression] Evil Twin playing only first part of in
game dialog's audio
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69991
--> https://bugs.winehq.org/attachment.cgi?id=69991
wine output with +gstreamer and gst_debug=5
After d7fecebe93938bf1ef2349ac74413e28d6b8e153 Evil Twin play only first part
of the in game dialog's audio.
Subtitles are fine and dialog's scene play fine but audio just stop after a bit
of seconds and scenes are mute until game try to play next audio.
Compiling until previous commit the things works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46014
Bug ID: 46014
Summary: Estlcam crashes with System.OverflowException in
button.resize()
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: ---
Created attachment 62584
--> https://bugs.winehq.org/attachment.cgi?id=62584
stacktrace of 32 bit version
This app https://www.estlcam.de/
simply crashes on startup.
regardless of 32 or 64 bit version.
stacktrace follows
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https://bugs.winehq.org/show_bug.cgi?id=3591
Mehmet gelisin <mehmetgelisin(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mehmetgelisin(a)aol.com
--- Comment #31 from Mehmet gelisin <mehmetgelisin(a)aol.com> ---
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.compilatori.com/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode http://www.wearelondonmade.com/ has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed http://www.jopspeech.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> > http://joerg.li/
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me...
> http://connstr.net/
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that. http://embermanchester.uk/
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www.slipstone.co.uk/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest.. http://www.logoarts.co.uk/
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.acpirateradio.co.uk/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed https://waytowhatsnext.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> >
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me... https://www.webb-dev.co.uk/
>
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that.
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients...
http://www.iu-bloomington.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www-look-4.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
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https://bugs.winehq.org/show_bug.cgi?id=50704
Bug ID: 50704
Summary: QueueUserAPC() Has Incorrect Error Set When Called On
Terminating Thread
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
DWORD QueueUserAPC() will return zero with GetLastError() set to return
ERROR_ACCESS_DENIED if called on a terminating thread, but ERROR_GEN_FAILURE is
the expected return of GetLastError() in this scenario.
Unfortunately, it's hard to catch a thread in this state since once a thread
has been terminated completely calling on it results in GetLastError()
returning ERROR_INVALID_HANDLE as it should.
This effects applications using older versions of WebRTC, such as StarCitizen.
The chromium development team noticed this and built a workaround into WebRTC
to make WebRTC compatible with WINE and Windows in this commit:
<https://webrtc.googlesource.com/src/+/dbfb58b850c14eeadac5ac66689fb855c79ab…>,
but the underlying issue still persists in WINE.
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https://bugs.winehq.org/show_bug.cgi?id=50701
Bug ID: 50701
Summary: Multiple 32-bit ARM Thumb-2 applications show errors
during Thumb-2 relocation processing (Miranda,
Notepad2)
Product: Wine
Version: 6.2
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from comment https://bugs.winehq.org/show_bug.cgi?id=33349#c11
* Notepad2 for ARM32
* Miranda32 for ARM
* VC++ redist
All apps started up fine, showing main user interface. There were some
relocation block processing errors:
--- snip ---
...
0024:err:module:LdrProcessRelocationBlock resulting immediate value won't fit:
000100d0
...
--- snip ---
Stable download link via Internet Archive:
https://web.archive.org/web/20210219234230/https://master.dl.sourceforge.ne…
NOTE: Most of these xdadeveloper forum threads are dead and attachments have
been deleted before archive.org could take snapshots.
Fortunately there is a sourceforge project which mirrored various ARM ports:
https://sourceforge.net/projects/winportsprojecthttps://sourceforge.net/projects/winportsproject/files/Other%20Contribution…
$ sha1sum miranda_arm.zip
0ec8acc67703948099cb8c846f4ff435e01b8fb8 miranda_arm.zip
$ du -sh miranda_arm.zip
588K miranda_arm.zip
$ wine --version
wine-6.2-157-gb8719736c5a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50376
Bug ID: 50376
Summary: Banished crashes when Antialiasing set to 3x MSAA with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Doesn't crash with 2x or 4x.
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https://bugs.winehq.org/show_bug.cgi?id=50387
Bug ID: 50387
Summary: Batman: Arkham Origins has broken dynamic shadows with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68998
--> https://bugs.winehq.org/attachment.cgi?id=68998
example
When Dynamic Shadows set to Normal.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=35637
Bug ID: 35637
Summary: Seagate Crystal Enterprise 8.0: 'inputfileserver.exe'
service needs msvcirt.dll.??0fstream@@QAE@XZ
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
--- snip ---
...
0072:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Seagate Software\\Enterprise\\x86\\inputfileserver.exe"
argv[0]=L"C:\\Program Files\\Seagate
Software\\Enterprise\\x86\\inputfileserver.exe"
...
0075:trace:seh:raise_exception code=80000100 flags=1 addr=0x7b83a97b
ip=7b83a97b tid=0075
0075:trace:seh:raise_exception info[0]=f6e08d7c
0075:trace:seh:raise_exception info[1]=f6e08e76
wine: Call from 0x7b83a97b to unimplemented function
msvcirt.dll.??0fstream@@QAE@XZ, aborting
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/799731f4b9e9495181e18a68eba16c92…
--- snip ---
27 @ stub -arch=win32 ??0fstream@@QAE@XZ # __thiscall fstream::fstream(void)
--- snip ---
Workaround: 'winetricks msvcirt' before running the installer.
$ wine --version
wine-1.7.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50790
Bug ID: 50790
Summary: winemac not working in a VM again
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
Regression SHA1: ae319caa3bf97b0ab688b1f44418dfd9d522f115
When attempting to use wine(64) within an OS X 10.9 VM no display is found when
using winemac.drv, using X11 driver does work same as last time this happened.
The regression SHA1 is ether the one thats marked or the one right after
5fbd40520d9a1505764b9e7b86f01d663b3aa391
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https://bugs.winehq.org/show_bug.cgi?id=50256
Bug ID: 50256
Summary: Animate VST plugin activation doesn't work:
wbem_services_ExecQuery gets no network adapters
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: ---
Created attachment 68788
--> https://bugs.winehq.org/attachment.cgi?id=68788
Backtrace
When I try to activate Animate VST plugin by MasteringTheMix, it gives error
28, which means no network adapters detected
(https://masteringthemix.zendesk.com/hc/en-gb/articles/208383349-ENABLE-THE-…)
The plugin was loaded in Reaper with linvst.
I've attached the backtrace with WINEDEBUG=+wbemprox, it seems that
wbem_services_ExecQuery returns 0 adapters found.
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https://bugs.winehq.org/show_bug.cgi?id=50744
Bug ID: 50744
Summary: continuous spamming of
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
in console
Product: Wine
Version: 6.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
I am getting continuous spamming in command console of the following fixme when
the mouse pointer is moved over any loaded webpage in a builtin Wine Internet
Explorer window. This happens both when it's loaded as a standalone and when
the browser is embedded into another application.
0024:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(02D356D0)->({34745c63-b2f0-4784-8b67-5e12c8701a31}
One way to reproduce this is by running the below command, bringing Wine
Internet Exporer window into focus and then moving the cursor over it.
wine iexplore
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http://bugs.winehq.org/show_bug.cgi?id=28786
Bug #: 28786
Summary: Explorer filelist problem
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.downing(a)guardian-shield.com
Classification: Unclassified
In the Explorer file-list [left pane] the "expand" controls (plus "+" signs)
require double-click. They should be single-click.
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https://bugs.winehq.org/show_bug.cgi?id=48563
Bug ID: 48563
Summary: Runaway: A Twist of Fate renders its cursor
incorrectly
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The cursor should appear as a vertical cross, but is rendered as a vertical
cross on top of a black square. Essentially, the black background of the cursor
is rendered when it should be transparent.
The linked staging patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=22635
Summary: FindFileFirst should ignore some chars
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plr.vincent(a)gmail.com
When FindFileFirst is called with such path (c-style notation):
"C:\\Program Files/>"
it should match
"C:\\Program Files"
A test for this is in the works (first attempt:
http://www.winehq.org/pipermail/wine-devel/2010-May/083434.html ) and this
behavior was confirmed on winxp and win2k.
This has been discovered while investigating the problem of Earth 2160 packaged
by GOG.com:
The installer ciphers the cd key to put it in the registry (as GOG doesn't
provide different keys for each user, the installer contains one):
HKCU\Software\Reality Pump\Earth2160\SerialKey\SerialKey. One of the components
used for this is the creation time of the Earth 2160 installation directory.
It looks up the path of that directory using another registry key created
during the install: HKLM\Software\Reality Pump\Earth2160\FileSystem\DataPath .
This key contains that path with a trailing "/>", which seems to be present on
purpose (removing it makes the game fail very early when executed). The result
is that this path is not found after installation on wine, so the created
registry key is invalid when checked by the game.
Note that the problem is really only in the installer, as the parameter
received by FindFileFirst when game checks the key doesn't contain the trailing
"/>".
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https://bugs.winehq.org/show_bug.cgi?id=50781
Bug ID: 50781
Summary: cl.exe fails to open program database
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
cl.exe from MSVC 2015 fails to open program database:
fatal error C1041: cannot open program database '...'; if multiple CL.EXE write
to the same .PDB file, please use /FS
This is a regression caused by commit b14eee69c7240658252bc96b6302e98948f2c62c
in Wine 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=50563
Bug ID: 50563
Summary: The Witcher 3: Wild Hunt has missing sunlight with
Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69237
--> https://bugs.winehq.org/attachment.cgi?id=69237
example
Seems NVIDIA-specific.
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50508
Bug ID: 50508
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaRegisterProviderCallback'
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
Face detection works well. Takes half a minute until the "AI" is trained ;-)
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ WINEDEBUG=+seh,+loaddll wine ./ACATPhrase.exe
...
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\msvcr110.dll"
at 08E70000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\MSVCP110.dll"
at 08DA0000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_core2412.dll"
at 08B80000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_ml2412.dll"
at 08AF0000: native
0338:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\AVIFIL32.dll"
at 09170000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_highgui2412.dll"
at 08F50000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_imgproc2412.dll"
at 091B0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libivcp.dll"
at 08A30000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libpipeline.dll"
at 088C0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libinfra.dll"
at 08760000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\acat_gestures_dll.dll"
at 08740000: native
...
0344:fixme:path:parse_url failed to parse L"System.Drawing"
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qcap.dll" at
09640000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qedit.dll" at
09A50000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:preview_query_accept (00A3216C) stub
...
The following camera devices were found on your system:
0 : USB2.0 UVC HD Webcam: USB2.0 UV
-----------------------------------
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
Face detection in progress - Please wait
...
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaRegisterProviderCallback, aborting
...
--- snip ---
After the face detection calibration finished it shows a 'null reference'
exception error dialog.
Wine source:
https://source.winehq.org/git/wine.git/blob/477fe4ba2fceaffe96ea3910595befe…
--- snip ---
94 @ stub UiaRegisterProviderCallback
--- snip ---
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26035
Summary: ChipGenius cannot detect USB device
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
ChipGenius is a small green software for detecting USB pid/vid ,it returns the
device name, interface speed, serial number, equipment version, and provides
relevant information to download address.
See
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&…
for a google translated introduction.
ChipGenius can be download free on its website (
http://dl.mydigit.net/2010/09/chipgenius.html ) , or a personal mirror here:
https://docs.google.com/leaf?id=0BxjsxTbiBaUHMDI5OWIxYTktZDBkOS00ODE3LWExOW…
Normally on WinXP, while running ChipGenius, it will draw a device tree and
auto detect usb devices and redraw device tree whenever a usb device is pluging
or unpluging.
However, ChipGenius didn't draw any device tree on wine.
Here is the log:
$ winetricks -q vb6run
$ wine '/home/fracting/Wine/USB/ChipGenius/ChipGenius.exe'
err:menubuilder:init_xdg error looking up the desktop directory
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1414,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6d4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,830,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1354,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,2238,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x18ae50)->(0x198fb8, 0, (nil)), hacked
stub.
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
fixme:win:RegisterDeviceNotificationA (hwnd=0x1006e,
filter=0x32f82c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
I also test chipgenius with Alexander Morozov's USB patchset, but it doesn't
work either.
Best regards :-)
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https://bugs.winehq.org/show_bug.cgi?id=51743
Bug ID: 51743
Summary: GSView has the wrong color for some hovered menu items
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70626
--> https://bugs.winehq.org/attachment.cgi?id=70626
Screenshot on Wine
See screenshots.
For testing on Win7, you need to disable Aero!
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https://bugs.winehq.org/show_bug.cgi?id=51726
Bug ID: 51726
Summary: wineserver crashes with an assert()
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 96593370cd7b1ec127270a1c4a95d055baf532c8
Distribution: ---
Created attachment 70613
--> https://bugs.winehq.org/attachment.cgi?id=70613
Snippet of +relay,+server log leading to the assert
Due to resent changes wineserver crashes with an assert. This is a regression
caused by
96593370cd7b1ec127270a1c4a95d055baf532c8 is the first bad commit
commit 96593370cd7b1ec127270a1c4a95d055baf532c8
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Sep 1 17:28:38 2021 -0500
server: Introduce a helper to fill an iosb and terminate the async.
For convenience, and to centralize the STATUS_ALERTED logic into one place.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
server/async.c | 29 +++++++++++++
server/console.c | 51 ++++++++--------------
server/device.c | 14 +++---
server/file.h | 2 +
server/named_pipe.c | 4 +-
server/sock.c | 121 ++++++++++++++++++++++------------------------------
6 files changed, 105 insertions(+), 116 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=51672
Bug ID: 51672
Summary: Imperiums: Greek Wars has small black window on launch
(caused by wrong position).
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
The game depends on some specific detail on Windows for Maximized position
placement. Windows seems to "forget" the maximized placement for any
non-maximized windows, as well as maximized top-level windows that cover the
work area.
Presumably, since applications typically save window positions via placement
(such as on exit) to reload them later, it does this to prevent those apps from
having weird maximized window positions when reloaded on a different screen or
a screen having a different work area, so in this case it forgets it to simply
say "just maximize to the entire work area" like normal maximized windows.
The game relies on this implicitly, because it changes styles and borders,
which affect its position and size. First, it creates the main game window as
hidden with the WS_CLIPCHILDREN | WS_MAXIMIZE | WS_MAXIMIZEBOX styles and the
WS_EX_CONTROLPARENT | WS_EX_APPWINDOW exstyles set, so it's actually maximized.
Implicitly, it ends up having a border around it, so it's position is something
like (-3,-3) on the screen (because it's maximized and not fullscreen),
covering the entire screen +3 on other side too.
Then, before showing the window, it sets the style on it again to the same
thing, which actually removes the implicit border. Since the window is still
hidden, it doesn't get updated by anything (WM or not) so its position remains
at (-3,-3). This is still correct even on Windows, despite the fact it's in the
wrong position technically speaking, so there's nothing wrong here.
The problem comes next: it shows the window with SW_MAXIMIZE. On Windows, this
resets its position to (0,0) since there is no border now. Wine currently keeps
its position at (-3,-3), although it does size the window down to be the size
of the work area / screen. So for example for 1920x1080 size, this would have
its rect be (-3,-3)-(1917,1077) instead of (0,0)-(1920,1080) as it is on
Windows. This completely confuses the game, rendering a small black window,
which makes it unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=51655
Bug ID: 51655
Summary: iphlpapi regression prevents Samsung SDK from working
properly
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Probably related to 51620.
I have a similar issue with the Samsung SDK. Regression SHA
3bace8862f1b49e40574d1c9647e6984f10d026f, but only with a debug version of
wine, release seems okay.
32bit WINEPREFIX though, so that patch from there doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=51702
Bug ID: 51702
Summary: AFxW: the working directory of launched Unix
application isn't set
Product: Wine
Version: 6.15
Hardware: x86-64
URL: https://web.archive.org/web/20210811072930if_/http://a
kt.d.dooo.jp/lzh/afxw32_165.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 70575
--> https://bugs.winehq.org/attachment.cgi?id=70575
Configuration file for AFxW to launch Unix application
AFxW[1], aka あふw in Japanese, is an ultra-low functionality two-pane file
manager.
With Wine 6.13 or later, working directory of launched Unix application is
always '/'. This is a regression because the working directory corresponds to
AFxW's active directory pane with Wine 6.12.
@kusyan, a reporter on Twitter, wrote up the following scenario in Japanese.
Thanks to the scenario, I can confirm this issue.
Steps to reproduce:
1. unzip afxw32_165.zip
2. Put attached AFXW.DEF to the directory which AFXW.EXE exists.
3. If you don't have /usr/bin/lxterminal, rewrite line 6 of AFXW.DEF to your
favorite Unix terminal software (after KEY_01=).
4. LANG=ja_JP.UTF-8 wine AFXW.EXE
5. Press [F2] to launch the specified terminal software.
6. Type 'pwd' (without quotes) and [Enter] in the new terminal window.
Expected result:
The terminal shows an Unix directory corresponding to AFxW's active directory
pane.
For instance, if your AFxW's active directory pane shows 'C:\', the terminal
will show '/home/yourname/.wine/drive_c'.
Actual result:
The terminal shows '/'. It's not a directory corresponding to AFxW's active
directory pane.
[1] http://akt.d.dooo.jp/akt_afxw.html
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https://bugs.winehq.org/show_bug.cgi?id=51693
Bug ID: 51693
Summary: ntdll:info fails on Windows 7 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info fails on Windows 7 64-bit:
info.c:891: Test failed: 63: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
info.c:891: Test failed: 62: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
...
info.c:891: Test failed: 24: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
info.c:899: Test failed: 23: got 0x0 and 12 (expected
STATUS_INFO_LENGTH_MISMATCH and 24)
https://test.winehq.org/data/patterns.html#ntdll:info
This failure has been confirmed to be caused by the commit below:
commit 37ed43a1717fd7a58b8d6733dc65783bd5c57709
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Mon Aug 2 14:53:11 2021 +0200
ntdll: Fix the SYSTEM_CACHE_INFORMATION structure definition.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45133
Bug ID: 45133
Summary: NewProcessFromToken tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x wants
'ntdll.NtQueryInformationProcess' to support
'ProcessSessionInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'NewProcessFromToken' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least one running process (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./NewProcessFromToken.exe -p 51 notepad.exe
>>log.txt 2>&1
...
004f:Call
ntdll.NtQueryInformationProcess(0000014c,00000018,0011e300,00000004,0032f39c)
ret=03f67d78
004f:trace:ntdll:NtQueryInformationProcess
(0x14c,0x00000018,0x11e300,0x00000004,0x32f39c)
004f:fixme:ntdll:NtQueryInformationProcess (process=0x14c) Unimplemented
information class: ProcessSessionInformation
004f:Ret ntdll.NtQueryInformationProcess() retval=c0000003 ret=03f67d78
004f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f274)
ret=00788fdb
004f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=004f
004f:trace:seh:raise_exception info[0]=80131600
004f:trace:seh:raise_exception info[1]=00000000
004f:trace:seh:raise_exception info[2]=00000000
004f:trace:seh:raise_exception info[3]=00000000
004f:trace:seh:raise_exception info[4]=00630000
004f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f220 esi=0032f220 edi=0032f1e0
004f:trace:seh:raise_exception ebp=0032f1b8 esp=0032f154 cs=f7bb0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000212
004f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
004f:Call KERNEL32.GetLastError() ret=007ba3c6
004f:Ret KERNEL32.GetLastError() retval=00000000 ret=007ba3c6
...
004f:Call KERNEL32.CreateProcessW(00000000,010e2280
L"notepad.exe",00000000,00000000,00000000,00080000,00000000,00000000,0032f24c,0032f36c)
ret=03f6485b
...
--- snip ---
The failure to query the process session ID is not critical (it will still
launch new process) .. hence "wants" in summary.
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/43ab463…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40700
Bug ID: 40700
Summary: Page Scrolling Bar of PDF Ereaser Not Appear
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Created attachment 54584
--> https://bugs.winehq.org/attachment.cgi?id=54584
(1)
Hi. I test PDF Ereaser on Wine 1.9.11
A new bug appear: page scrolling bar not appear! Now I can not use mouse for
scrolling across pages. Instead I have to use arrows keys to navigate from page
to page.
Please look to screenshots: (1) in windows OS & (2) in Linux using Wine 1.9.11
Please look on red arrows that I added in (1) & red & blue oval markers that I
added in (2)
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http://bugs.winehq.org/show_bug.cgi?id=23979
Summary: SMSDV's main window is empty
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the screenshot: http://appdb.winehq.org/appimage.php?iId=31576
If i click on the empty space on the window or even in the text enter widget, i
can drag the window. Choosing "About wine" after right-clicking the window
makes About dialog behave the same as the main window.
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https://bugs.winehq.org/show_bug.cgi?id=41548
Bug ID: 41548
Summary: draftsight 32bit crashes during registration on ubuntu
14.04 lts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scottdickerson1(a)gmail.com
Distribution: ---
Created attachment 55880
--> https://bugs.winehq.org/attachment.cgi?id=55880
program error details
draftsight crashes while trying to register it. using ubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=41355
Bug ID: 41355
Summary: Microsoft Access 2007 is not opening a legitimate
access file
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: santanu_chatterjee59(a)yahoo.co.in
Distribution: ---
Created attachment 55706
--> https://bugs.winehq.org/attachment.cgi?id=55706
Microsoft Access 2007 is not opening a legitimate access file
Microsoft Access 2007 is not opening a legitimate access field
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https://bugs.winehq.org/show_bug.cgi?id=51724
Bug ID: 51724
Summary: Rocket League crashes on start
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josepmengual(a)protonmail.com
Distribution: ---
Created attachment 70606
--> https://bugs.winehq.org/attachment.cgi?id=70606
Log
When Rocket League is started a small window is started and then it crashes
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https://bugs.winehq.org/show_bug.cgi?id=51700
Bug ID: 51700
Summary: Habbo Launcher doesn't start
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
Created attachment 70573
--> https://bugs.winehq.org/attachment.cgi?id=70573
Terminal output
To reproduce the bug: download Habbo installer from: https://www.habbo.it/;
install and run. I keep getting the same output, like a loop. I used an Acer
Aspire 5738Z with Linux Mint Xfce 20.2, Wine 6.16 and Intel GMA X4500M graphics
(https://www.techpowerup.com/gpu-specs/gma-x4500m.c1236).
The problem doesn't happen on another pc, an HP Pavilion 15, with Linux Mint
MATE 20.2, Wine 6.16, and [AMD/ATI] Kabini [Radeon HD 8400 / R3 Series].
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https://bugs.winehq.org/show_bug.cgi?id=51667
Bug ID: 51667
Summary: Rufus can't use
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aykutboray(a)gmail.com
Distribution: ---
When I opened to Rufus, it doesn't see my USB drives.
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https://bugs.winehq.org/show_bug.cgi?id=51585
Bug ID: 51585
Summary: Couldn't start debugger L"winedbg --auto 96 64" (1115)
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Konsole log:
...
/root/files/spider.sh &
0024:fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
0024:fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F92D42369BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 96 64"
(1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
...
wine --version
wine-6.14
Vladimir Koković, DP senior(70), Serbia, Belgrade, 10.August 2021
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https://bugs.winehq.org/show_bug.cgi?id=51527
Bug ID: 51527
Summary: Seeing and error message after upgrading to 6.13
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)guam.net
Distribution: ---
Just did dnf update and it installed wine 6.13.
Afterwards I generally run
wine notepad
from command line to have it do the test of update.
This time, it did the update fine, and comes up with the
blank screen and I closed the notepad.
After a short time, the following comes up on terminal
window.
wine: Unhandled page fault on write access to
0000000000000000 at address 00007F56D62BE3A1
(thread 0074), starting debugger...
0074:err:seh:start_debugger Couldn't start debugger
L"winedbg --auto 100 72" (1115)
Read the Wine Developers Guide on how to set up
winedbg or another debugger
Not sure why it can't start debugger.
I can run
wine winedbg --auto 100 72
afterwards, but it shows info, but doesn't apply to the
previous notepad run.
If I run notepad from the menu, you would never see this
message at all, so not sure if it is just something to
ignore.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50986
Bug ID: 50986
Summary: Rufus does not detect USBs because Wine recognizes
mounted pendrives as hard disks
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: riky.8(a)outlook.it
Distribution: ---
Created attachment 69821
--> https://bugs.winehq.org/attachment.cgi?id=69821
The complete Rufus log generated by WineHQ 6.0 stable
On Windows the usb are seen correctly by Rufus and going into the driver
information I saw that the usb made use of the USBSTOR.SYS and usbstor.inf
driver, not present on WineHQ:
0024:fixme:setupapi:CM_Get_Device_ID_List_SizeA 0093EA30 "USBSTOR"
0x00000102: stub
My request is to add support for usb mass storage (USBSTOR).
The complete Rufus log generated by WineHQ 6.0 stable is attached.
The problem persists even on WineHQ 6.6 develop and staging. Unfortunately the
setupapi bugfixes did not include this enhancement.
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https://bugs.winehq.org/show_bug.cgi?id=49795
Bug ID: 49795
Summary: widl dislikes restricted attribute somewhen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
When compiling SAPI IDL files I have encountered an error, that the attr is
invalid.
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https://bugs.winehq.org/show_bug.cgi?id=51734
Bug ID: 51734
Summary: Add a FreeBSD build VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fgouget(a)codeweavers.com
Depends on: 47903
Similar to bug #47903, but FreeBSD generally works with Wine :)
There have been several patches in recent months to fix breakages related to
the FreeBSD port that ideally would've been found by the testbot preemptively
rather than after the fact (e.g.,
https://source.winehq.org/patches/data/213680).
A test VM would also be welcome, but a build only VM would be a very helpful
first step.
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https://bugs.winehq.org/show_bug.cgi?id=47903
Bug ID: 47903
Summary: Add a NetBSD test VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A GSoC 2019 student worked on improving Wine support on NetBSD:
https://www.phoronix.com/scan.php?page=news_item&px=Wine-NetBSD-GSoC-2019-D…
In order to keep Wine in good shape on NetBSD the TestBot should have a NetBSD
Wine VM. Currently this is blocked on:
1. A wininet patch:
https://www.winehq.org/pipermail/wine-devel/2019-October/151827.html
-> Once fixed setting a NetBSD build-only VM should be possible.
2. Setting up a NetBSD with an auto-login X session.
-> This will allow the TestBot to automatically recreate the live snapshot
when needed.
3. Some RPATH issues that break Wine's WoW support.
https://www.winehq.org/pipermail/wine-devel/2019-September/150284.html
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https://bugs.winehq.org/show_bug.cgi?id=51731
Bug ID: 51731
Summary: pls help me i am gettting this error while openning a
.exe file
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipokdrvhpkeissxlfe(a)ianvvn.com
Distribution: ---
Created attachment 70616
--> https://bugs.winehq.org/attachment.cgi?id=70616
the bug pls help
help me with this error im new to wine
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https://bugs.winehq.org/show_bug.cgi?id=51727
Bug ID: 51727
Summary: Civilization: Beyond Earth demo crashes on exit
Product: Wine
Version: 6.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70614
--> https://bugs.winehq.org/attachment.cgi?id=70614
Backtrace
Steps to reproduce:
1. (Optional) Open winecfg and enable the virtual desktop to prevent locking up
your computer when the game crashes.
2. Install Steam for Windows and log in.
3. Run `wine 'C:\Program Files (x86)\Steam\Steam.exe' steam://install/322610`
to install the Civilization: Beyond Earth demo.
4. Launch the game, skip the intro video, wait about a minute for the splash
screen to disappear, click SINGLE PLAYER, then click SETUP GAME.
5. Click any option on each of the five tabs and then the game will actually
start.
6. Select a landing site. At this point the game becomes much more interactive.
7. Click the hamburger menu in the top right corner and then click EXIT TO
WINDOWS.
During exit, the game crashes on a null pointer. The backtrace from the Wine
crash dialog is attached.
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https://bugs.winehq.org/show_bug.cgi?id=48649
Bug ID: 48649
Summary: Guild Wars 2 / TaCo : unable to start overlay, get
only black screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
It's currently not possible to run an overlay like TaCo
(http://www.gw2taco.com/) over the running game. TaCo starts and works be we
got a black screen everywhere, instead of a transparent background.
See render here: https://www.gamingonlinux.com/forum/topic/3966
Trouble reported here to: https://github.com/doitsujin/dxvk/issues/1225
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https://bugs.winehq.org/show_bug.cgi?id=51711
Bug ID: 51711
Summary: Regression in ARM 32-bit compile, does not find unwind
functions
Product: Wine
Version: 6.16
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Trying to compile wine (NOT staging) in Fedora 34, 35, and 36 (Rawhide) results
in a compile error for only ARM 32-bit builds.
Error snippet:
gcc -o loader/wine-preloader loader/preloader.o loader/preloader_mac.o -static
-nostartfiles -nodefaultlibs \
-Wl,-Ttext=0x7d400000 -Wl,-z,relro -Wl,--as-needed
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x8): undefined reference to
`__aeabi_unwind_cpp_pr1'
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x50): undefined reference to
`__aeabi_unwind_cpp_pr0'
collect2: error: ld returned 1 exit status
make: *** [Makefile:154942: loader/wine-preloader] Error 1
Fedora 34 full build log:
https://kojipkgs.fedoraproject.org//work/tasks/7977/74857977/build.log
Fedora 34 wine (NOT staging) build task:
https://koji.fedoraproject.org/koji/taskinfo?taskID=74857977
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https://bugs.winehq.org/show_bug.cgi?id=51722
Bug ID: 51722
Summary: WinSpyEx doesn't show tab control properly, issues
with overlapping controls
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70603
--> https://bugs.winehq.org/attachment.cgi?id=70603
How it looks like on Win7
This is a purely cosmetic issue, it still works like you'd expect.
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https://bugs.winehq.org/show_bug.cgi?id=51634
Bug ID: 51634
Summary: Gaea 1.2.1.8 crashes with a managed stacktrace
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u8g6kz6t(a)anonaddy.me
Distribution: ---
Created attachment 70491
--> https://bugs.winehq.org/attachment.cgi?id=70491
Output when running Gaea.exe with wine
Gaea 1.2.1.8 (a .NET application) crashes with the following message:
[...]
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
[...]
This happens on wine-staging 6.15 on a new clean 64-bit prefix without any MS
.NET frameworks or DXVK DLLs installed.
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https://bugs.winehq.org/show_bug.cgi?id=51694
Bug ID: 51694
Summary: Wine v6.16 build fails when both gcc and clang are
available on the build system
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 70565
--> https://bugs.winehq.org/attachment.cgi?id=70565
Sample of the build log
Greetings,
I have been building quite a few Wine versions in the past on the same build
system (with gcc as the system compiler, and clang available as a secondary
compiler), and everything always went fine until Wine v6.16 came out: with the
latter, for some (weird) reason, the build system seems to use *both* gcc and
clang to compile Wine, and fails as a result...
Specifying 'export CC=gcc;export CXX=g++' does not suffice to prevent Wine's
build system to wrongly pick up clang, and I must uninstall the latter to get
Wine v6.16 to build successfully with gcc...
Attached is a short sample of the build log (at the point where it fails too)
for you to see.
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https://bugs.winehq.org/show_bug.cgi?id=49931
Bug ID: 49931
Summary: 64-bit Dota 2 randomly crashes, but 32-bit Dota 2
works perfectly
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Install Steam for Windows.
2. Install Dota 2 via `wine 'C:\Program Files (x86)\Steam\steam.exe'
steam://run/570`. This will install both the 32-bit and the 64-bit version of
the game.
3. Start 64-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe'`.
4. In the lower-right corner, click Play Dota, Practice With Bots, Solo, Start
Bot Match.
5. Click on any hero, click Lock In, and wait for the game to start.
Before the game starts, Dota freezes, then crashes. Sometimes it crashes before
you even click Play Dota. Sometimes it crashes right after the map starts
rendering.
No useful information is written to the console in vanilla Wine. However, in
Wine Staging, lines similar to the following are printed repeatedly right
before the crash:
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522b50000-0x7f1522b53000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522c80000-0x7f1522c83000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1523ad0000-0x7f1523ad3000, unix_prot 0x7.
04b8:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in
reserved area.
m Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe:
../wine-staging/dlls/ntdll/unix/virtual.c:1286: create_view: Assertion
`!((UINT_PTR)base & page_mask)' failed.
If you instead run 32-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win32\dota2.exe'`, the game
runs perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=51718
Bug ID: 51718
Summary: msi installer doesn't show messagebox as modal dialog
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70600
--> https://bugs.winehq.org/attachment.cgi?id=70600
Backtrace on how the messagebox is called
Follow up to https://bugs.winehq.org/show_bug.cgi?id=51576
The installer from that issue has a "nag screen" since it's a trial. That
messagebox should be modale, but it's not.
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https://bugs.winehq.org/show_bug.cgi?id=51717
Bug ID: 51717
Summary: msi installer with nested dialog don't disable their
parent when the modal dialog is shown
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 51576.
The test-installer from that bug allows using the parent dialogs while the
modal dialogs are shown.
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https://bugs.winehq.org/show_bug.cgi?id=40750
Bug ID: 40750
Summary: TinyTask 1.50 playback of mouse click on linux
desktop.
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: services(a)beyondcr.com
Distribution: ---
Mouse click playback will not interact with programs within the Linux desktop.
To reproduce, Run Tinytask.exe left click the blue record button, move the
mouse to any program/object outside of wine that you can normally interact with
a mouse click and click it, move mouse back to TinyTask and press the red
record button to stop recording. Now press the green play button and the mouse
should replay the mouse movements you have just made but it will not preform
the click. Link to appdb
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33800
Direct link to program
http://www.vtaskstudio.com/vista.pl?action=download&link=tinytask.exe
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https://bugs.winehq.org/show_bug.cgi?id=51342
Bug ID: 51342
Summary: Need For Speed Underground 2 freezes when loading
magazine cover
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sorin.mikaelis255(a)gmail.com
Distribution: ---
Created attachment 70199
--> https://bugs.winehq.org/attachment.cgi?id=70199
Basic error log
Playing Need For Speed Underground 2 and getting a weird freezing issue when on
the loading screen for a magazine cover.
The specific cover is for "Sport Compact Car" and appears when Stage 2 - Beacon
Hill is about 85% completed (if needed I can get much more specific about my
progress.)
I've tested with following the GPS and not following the GPS, and also both my
cars, it freezes every time.
I was initially having the issue with the Lutris fork of 6.10 but I tested on
6.11 and it's still happening.
I've attached the basic error log that Lutris generates.
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https://bugs.winehq.org/show_bug.cgi?id=50317
Bug ID: 50317
Summary: Unusable performance/system locks up in 3D
applications since 5.14
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Upon launching seemingly any intensive 3D application via wine the system
becomes unresponsive and Xorg has 100% CPU usage.
Arch Linux OS, Linux kernel 5.9, Nvidia GTX 970 proprietary drivers 455.45.01
Issue happens on any wine release since 5.14.
Issue goes away if I use the 'virtual desktop' mode. Possibly related, I use
two monitors.
Bisecting it leads to commit 5491e939bc22f0ab479aec6b8a525be9c5ff5e35
https://source.winehq.org/git/wine.git/commit/5491e939bc22f0ab479aec6b8a525…
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https://bugs.winehq.org/show_bug.cgi?id=51714
Bug ID: 51714
Summary: clang compilation crashed
Product: Wine
Version: 6.0.1
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: elviswang011(a)gmail.com
clang: error: unable to execute command: Trace/BPT trap: 5
clang: error: clang frontend command failed due to signal (use -v to see
invocation)
Apple clang version 12.0.5 (clang-1205.0.22.11)
Target: arm64-apple-darwin20.6.0
Thread model: posix
InstalledDir:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
clang: note: diagnostic msg:
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg:
/var/folders/tp/5v9hwmgx7vx7c9125lmk032h0000gn/T/math-900c3b.c
clang: note: diagnostic msg:
/var/folders/tp/5v9hwmgx7vx7c9125lmk032h0000gn/T/math-900c3b.sh
clang: note: diagnostic msg: Crash backtrace is located in
clang: note: diagnostic msg:
/Users/rowang/Library/Logs/DiagnosticReports/clang_<YYYY-MM-DD-HHMMSS>_<hostname>.crash
clang: note: diagnostic msg: (choose the .crash file that corresponds to your
crash)
clang: note: diagnostic msg:
********************
make: *** [dlls/msvcr120/math.o] Error 254
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https://bugs.winehq.org/show_bug.cgi?id=51190
Bug ID: 51190
Summary: Game refusing to open
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schacharena.de(a)gmail.com
Distribution: ---
I've often played Rocket League, and I still do.
But recently, my wine version (6.8) hasn't worked out. When logging in, I get
this error: :fixme:winediag:LdrInitializeThunk wine-staging 6.8 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0108:fixme:toolhelp:Heap32ListFirst : stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:fixme:heap:RtlSetHeapInformation 00000000010C0000 0 00000000004EEC00 4
stub
warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
It's only been this week i've had this problem. It seem as if it's primarily a
wine issue that would need to be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51688
Bug ID: 51688
Summary: Sai crash htmlhelpw
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alastair.trackermail(a)gmx.com
Distribution: ---
Created attachment 70555
--> https://bugs.winehq.org/attachment.cgi?id=70555
lines displayed after running program
Trying to run Sai
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33968 results in
a crash "0024:fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled."
HtmlHelpW.
Log included.
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https://bugs.winehq.org/show_bug.cgi?id=51712
Bug ID: 51712
Summary: rename new page
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 888251(a)stud.unive.it
Created attachment 70587
--> https://bugs.winehq.org/attachment.cgi?id=70587
rename a new page
rename a new page
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https://bugs.winehq.org/show_bug.cgi?id=51709
Bug ID: 51709
Summary: Problem with PCSOFT Windev 25 Express.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wibert.julien.11300(a)gmail.com
Distribution: ---
Created attachment 70585
--> https://bugs.winehq.org/attachment.cgi?id=70585
Problem with PCSOFT Windev 25 Express.
Problem with PCSOFT Windev 25 Express.
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