http://bugs.winehq.org/show_bug.cgi?id=6018
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Component|wine-net |wine-ole
------- Additional Comments From vitaliy(a)kievinfo.com 2006-21-08 07:53 -------
No that means attaching them.
Upgrade your Wine version - it's old.
Not a blocker - read description.
Try installing dcom98 and using rpcrt4, ole32, oleaut32 from it (overriding as
native).
The problem seems to be in unimplemented "RpcBindingCopy".
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------- Additional Comments From tiago.freire(a)gmail.com 2006-21-08 07:43 -------
First of all, let me congratulate the devs by their wonderful effort.
I just would like to note that the apps affected by this bug are pretty
high-profile, MSVC, Outlook XP (my bug has just been marked as a duplicate of
this one).
If some love is given to this bug I will be really, really grateful :)
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Summary: Nexus-Secured's Neon memo client can't contact server!
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://www.nexus-secured.com/main/info/?main=v_nemclients&nav=products&su
b=secmes&sub2=nemintro&advert=secmes
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seppo.ruuskanen(a)memo.ikea.com
Not pasting logs implies that I have a ftpsite where you can reach the
attachment - I don't so here it comes anyway!
I installed the client without problems. When finishing the configuration it
gave the following output. It never crashed - it just could not connect to the
server!
I hope you'll find what is missing since I really need the mailclient!
Brgds / Seppo Ruuskanen
---
[eppo@orca ~]$ .wine/c/Programme/Nexus\ Neon\ Client/MemoClient.exe
err:ole:TLB_ReadTypeLib Loading of typelib L"L:\\.wine\\c\\Programme\\Nexus Neon
Client\\MemoClient.exe" failed with error 1813
fixme:rpc:I_RpcServerStartListening (0xf004e): stub
fixme:rebar:REBAR_MaximizeBand (uBand = 0 fIdeal = FALSE) case not coded
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
err:listview:LISTVIEW_WindowProc unknown msg 2006 wp=00000000 lp=00000000
err:listview:LISTVIEW_WindowProc unknown msg 2005 wp=00000001 lp=00000000
err:listview:LISTVIEW_WindowProc unknown msg 2006 wp=00000000 lp=00000000
fixme:rpc:I_RpcServerStartListening (0x9006a): stub
fixme:rpc:I_RpcServerStartListening (0xf004e): stub
wine: Call from 0x202cff80 to unimplemented function rpcrt4.dll.RpcBindingCopy,
aborting
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000001,00000000): stub
fixme:rpc:I_RpcServerStartListening (0xf004e): stub
wine: Call from 0x202cff80 to unimplemented function rpcrt4.dll.RpcBindingCopy,
aborting
fixme:rpc:I_RpcServerStartListening (0xf004e): stub
wine: Call from 0x202cff80 to unimplemented function rpcrt4.dll.RpcBindingCopy,
aborting
fixme:rpc:I_RpcWindowProc (0xf004e,0000001c,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,0000000d,00000104,7ff20dd0): stub
fixme:rpc:I_RpcServerStopListening (): stub
fixme:rpc:I_RpcWindowProc (0xf004e,00000002,00000000,00000000): stub
fixme:rpc:I_RpcWindowProc (0xf004e,00000082,00000000,00000000): stub
fixme:rpc:RpcServerUnregisterIf (IfSpec == (RPC_IF_HANDLE)^0x65f0cf10,
MgrTypeUuid == (null), WaitForCallsToComplete == 1): stub
fixme:rpc:RpcServerUnregisterIf (IfSpec == (RPC_IF_HANDLE)^0x65f0cec8,
MgrTypeUuid == (null), WaitForCallsToComplete == 1): stub
fixme:rpc:RpcServerUnregisterIf (IfSpec == (RPC_IF_HANDLE)^0x7ff26a50,
MgrTypeUuid == (null), WaitForCallsToComplete == 1): stub
wine: Unhandled page fault on write access to 0x00000004 at address 0x65f03cb2
(thread 0023), starting debugger...
err:dbghelp:pe_load_dbg_file -Unable to peruse .DBG file ole32.dbg ("
\x17\xf6")fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for c0000119
wine client error:23: write: Bad file descriptor
... A lot of theese lines removed ...
wine client error:23: write: Bad file descriptor
err:seh:setup_exception stack overflow 120 bytes in thread 0023 eip 20069025 esp
7fb90f88 stack 0x7fb91000-0x7fca0000
[eppo@orca ~]$ .wine/c/Programme/Nexus\ Neon\ Client/MemoClient.exe
err:ole:TLB_ReadTypeLib Loading of typelib L"L:\\.wine\\c\\Programme\\Nexus Neon
Client\\MemoClient.exe" failed with error 1813
fixme:rpc:I_RpcServerStartListening (0x90030): stub
fixme:rebar:REBAR_MaximizeBand (uBand = 0 fIdeal = FALSE) case not coded
fixme:rpc:I_RpcWindowProc (0x90030,0000001c,00000001,00000000): stub
err:listview:LISTVIEW_WindowProc unknown msg 2006 wp=00000000 lp=00000000
err:listview:LISTVIEW_WindowProc unknown msg 2005 wp=00000001 lp=00000000
err:listview:LISTVIEW_WindowProc unknown msg 2006 wp=00000000 lp=00000000
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------- Additional Comments From MattFinn(a)gmail.com 2006-21-08 07:27 -------
Hello,
Thanks for writing these test applications / filing the bugs. It's really
appreciated.
Using both the latest wine richedit, and native, I have some serious trouble
writing into this box / getting it to focus properly. Not really sure why.
Either way, I've now sent a patch to wine-patches that fixes this -
EM_EXLINEFROMCHAR didn't handle the special case of lParam == -1 (which isn't
mentioned in MSDN, but follows suit with EM_LINEFROMCHAR, and obviously works in
your program).
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------- Additional Comments From alex(a)rebner.de 2006-21-08 05:22 -------
(From update of attachment 3361)
The client works again with the recent wine 0.9.19. But wine doesn´t seem to
use the game´s fonts, but the system ones. Also, the own character´s name
should be in bold (fat) letters - same when someone "shares experience" with
you inside the game, his/her name should become bold as well, which is not the
case with this wine version (works with wine 0.9.8). Finally, when you check
the box for using OpenGL (Optionen -> Einstellungen: Tab "Erweitert" ->
"Benutze OpenGL"), the game´s window moves to left, hiding the text field and
the server messages making them flicker. Moving the character, you need to
guess where the window was before, as controls don´t follow the window.
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------- Additional Comments From alex(a)rebner.de 2006-21-08 05:13 -------
Created an attachment (id=3361)
--> (http://bugs.winehq.org/attachment.cgi?id=3361&action=view)
wine log file for Win-Arindal-Client (Arindal.exe)
This is the console output when starting and stopping the Arindal.exe with the
recent wine 0.9.19. Lamentably, enabling OpenGL inside the client didn´t
produce any output.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-21-08 03:50 -------
I think that I found the problem!!
If I choose English language, all is fine. If I choose an another language, I
have got what shows the screenshot. So, there is a problem with the language in
installshield.
Dan, could you confirm my observation?
Joaopa
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frick(a)sc-networks.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|starting Anno 1503 into |starting Anno 1503 into
|campaign/mission crashes in |campaign/mission crashes
|d3ddevice_lock_update |
------- Additional Comments From frick(a)sc-networks.de 2006-21-08 03:20 -------
wou where right - there is no another problem; attached you find a new trace. i
will also adjust the summary now
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------- Additional Comments From n.engyozov(a)taxundo.com 2006-21-08 03:18 -------
Same problem here:
wine-0.9.19, glibc-2.4, ncurses-5.5, Gentoo 2006.
May be the problem is glibc and locales that is compiled with.
Or another possible resaon can be problem with kbd driver in X.
What do you think about this?
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-21-08 03:10 -------
I tried with wine cvs dated from today and with wine binary (rpm for mandriva)
Joaopa
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-21-08 03:09 -------
Yes, it still occurs. Seems very weird if it works for you.....
Joaopa
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------- Additional Comments From nlaw(a)nildram.co.uk 2006-21-08 02:00 -------
Specs
Pentium 4 3.0GHz
ATI 9550/256MByte/Driver Version 8.26.18
CPU RAM 1GByte
Suse 9.3
The flickering you mention in the bottom left corner of the screen (under the
chat area) also happens on ATI 8500 series cards & higher, mine being a 9550.
Luckily with the ATI 8500 series cards & Higer there is no crashing, just the
flickering. the flickering has been there for at least the last two or three
versions of wow, although I'm not exactly sure about exactly how many.
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------- Additional Comments From dank(a)kegel.com 2006-20-08 23:21 -------
I'm seeing the same thing as you now.
Copying MSVCR80.dll to windows/system32 doesn't help; the installer aborts with
C Run-Time Error R6034: An application has made an attempt to load the C runtime
library incorrectly.
See http://msdn2.microsoft.com/en-us/library/ms235560.aspx
Evidently Wine will need to acquire manifest support
as described by the url you cited to run any C++ app built with
Visual C++ 2005. Oh joy!
This is also blocking bug 3972 and bug 4894, and probably 5792.
But 5792 mentioned a possible workaround,
setting SystemDrive to C:, but that doesn't seem to help.
Bug 4894 mentioned a possible kludge:
http://www.winehq.org/pipermail/wine-users/2006-May/021624.html
comment out FindActCtxSectionStringW in kernel32.spec
but that doesn't seem to help.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 22:35 -------
Please submit an entry for this program in the AppDB http://appdb.winehq.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://download.microsoft.co
| |m/download/a/5/2/a525997e-
| |8423-435b-b694-
| |08118d235064/aoe3trial.exe
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.eidosinteractive.
| |com/downloads/search.html?gm
| |id=34
Keywords| |download
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------- Additional Comments From kain(a)teamclerks.net 2006-20-08 19:55 -------
I restarted my computer a few times and tested this fix. It seems that you are
correct, and that restarting the computer and flushing the video "junk" corrects
the crashing issue.
HOWEVER, there is STILL (even after a fresh restart or two and JUST running WoW)
the flickering in the lower-left-hand corner. I have tried it with and without
the nVidia patch, and both yield the flickering. Any answers?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-20-08 19:45 -------
fisku.exe is not a part of this installation. I've checked the installation cab
itself and the msi database along with the logs. As can happen sometimes, the
developers probably just forgot to remove the reference to this particular
executable from the database. Marking the original bug fixed.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-20-08 19:33 -------
Can you do a regression test, to see what exact patch broke it (perhaps after
retesting with latest cvs/git, perhaps it's already fixed)?
What does it use in hw mode? d3d? which version?
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------- Additional Comments From mike(a)codeweavers.com 2006-20-08 19:29 -------
Great! How about sending a patch to fix it, or a test case showing the problem?
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-20-08 19:22 -------
Can you retry with current git/cvs? As commit
59dc73b911e762495735e2ff6ed63b35a90cde21 (x11drv/opengl: Pixel format rewrite.)
changes that part of the code?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-binary
------- Additional Comments From truiken(a)gmail.com 2006-20-08 19:19 -------
Can you try this again with a fresh .wine? I'm not getting this error.
However, about halfway through the install, the installation aborts because we
can't seem to load msvcr80.dll, which is required by the installation-supplied
utlsrf07.dll which is required by the installation-supplied mnysetup.dll.
msvcr80.dll is included with the installation and installed correctly into
c:\windows\winsxs\...\ but we can't seem to find or load it for whatever
reason. winsxs is where windows installs side-by-side dlls. These dlls are
supposed to be determined by the manifest file in the application directory. I
assume this is extra functionality that we'll need to implement in order for
this to work. Changing to wine-binary, as that seems fitting for the problem.
See the following link for an explanation:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/sbscs/setu…
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |major
Component|wine-x11driver |wine-binary
------- Additional Comments From vitaliy(a)kievinfo.com 2006-20-08 19:03 -------
Please reboot your PC and try again. Video drivers known for loosing lots of
video memory. Especially when Wine crashes multiple times.
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Summary: XIII Demo fails to install
Product: Wine
Version: CVS
Platform: PC
URL: http://www.xiii-thegame.com/uk/home.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to install XIII, the demo i get the following errors and the
installer crashes.
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7d95e020,0x3e4212,0x7d95e154): stub
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-20-08 18:49 -------
Not a blocker (that would be something like Wine doesn't run for any application.)
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------- Additional Comments From kain(a)teamclerks.net 2006-20-08 17:21 -------
Additional testing info:
I have heard of this happening to nVidia based cards. However, I have also heard
from people with the X series Radeon cards having the same problem (myself not
being an exception, obviously). So, I first had installed wine from apt-get'ing
it and just running it out of the box. Then, I apt-get remove'd it, and rolled
my own with the patch for the nVidia graphics problems. However, the crash still
persists. Any ideas would be most welcome.
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Summary: World of Warcraft in game crash due to video problems
Product: Wine
Version: 0.9.19.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kain(a)teamclerks.net
Specs:
AMD64x2 Asus Mobo
ATI X1800XT 256MB
1024 DDR2
Ubuntu 6.06.1 Dapper Drake
World of Warcraft:
Upon logging in and playing for a few minutes, the game crashes. Just before the
game crashes completely, there are graphics errors in the lower-left-hand corner
of the screen; mainly flickering occurs. Upon the crash, there is a World of
Warcraft official bug report, as well as the output from wine.
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------- Additional Comments From thomas(a)haeber.de 2006-20-08 16:53 -------
Additional Comment:
sequence:
start game, escaped intro movies, now you can see this transparency bug under
your mouse cursor, clicked on end game, stop
Asy for other debug-output, e.g. with other options or different Icewind
Dale/Baldur's Gate games!
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------- Additional Comments From ead1234(a)hotmail.com 2006-20-08 16:36 -------
This installer works for me with CVS 2006-08-18.
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Summary: Bloodrayne Demo white screen in D3D mode, graphics
corruption in OpenGL.
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to start Bloodrayne Demo in DirectX it starts but the screen is
entirely white. In Direct X I get the following errors
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1d0320) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
fixme:d3d:IWineD3DDeviceImpl_Reset (0x1d0320) : stub
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
When i launch it in OpenGl mode, its full of grey texture and I get the
following error.
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList
err:wgl:wglCreatePbufferARB (0xfec): unexpected iPixelFormat(1920098655) >
nFormats(60), returns NULL
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 16:15 -------
Some suggestions:
-> Can you check if This->ddraw->d3ddevice is != NULL in that function?
-> Add a NULL check for lpDirect3DDevice3 in
IDirect3DMaterialImpl_GetHandle(material.c)
return DDERR_INVALIDPARAMS if the device is 0 in any case. I suspect that the
app calls SetBackground without initializing a device before. It passes a
random material handle because it can't have one without a device.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |marcus(a)jet.franken.de
------- Additional Comments From marcus(a)jet.franken.de 2006-20-08 16:15 -------
i spent quite some time trying to find out why this happens.
The pattern I see is:
- multiple threads doing IDsDriverBufferImpl_GetPosition()
They try to enter the critical section and have RtlpWaitForCriticalSection
in their backtrace.
- 2 of them have additional in the stacktrace a DSDB_MMAPCopy()
Somehow the piece of code doing this gets injected on top of the previous
stack? It is unclear how this is done, but it might be ALSA specific.
And yes, I have added some debug code that show this is the case (and not
just some random stack corruption).
What I suspect is that one the calls has just acquired the lock, but
the pushed on top instruction flow tries to lock it again, but fails.
Sample gdb bt excerpt:
(gdb) bt
#0 0x7bc287b8 in RtlpWaitForCriticalSection (crit=0x181244) at
critsection.c:64
#1 0x7bc28c99 in RtlEnterCriticalSection (crit=0x181244) at critsection.c:508
#2 0x612cdb03 in DSDB_MMAPCopy (pdbi=0x181238, mul=1) at audio.c:3120
#3 0x6136cf6e in snd_output_buffer_open () from /usr/lib/libasound.so.2
...
#22 0x7bc5551b in wine_server_call (req_ptr=0x181244) at server.c:324
#23 0x612cd775 in IDsDriverBufferImpl_GetPosition (iface=0x181238,
lpdwPlay=0x34fd58, lpdwWrite=0x34fd54) at audio.c:3378
#24 0x605d5488 in DSOUND_PrimaryGetPosition (device=0x1709d8,
playpos=0x34fd58, writepos=0x34fd54) at primary.c:296
#25 0x605bd0ad in IDirectSoundBufferImpl_GetCurrentPosition (iface=0x3490028,
playpos=0x34fd90, writepos=0x0) at buffer.c:472
#0 0x7bc287b8 in RtlpWaitForCriticalSection (crit=0x181244) at
critsection.c:64
#1 0x7bc28c99 in RtlEnterCriticalSection (crit=0x181244) at critsection.c:508
#2 0x612cdb03 in DSDB_MMAPCopy (pdbi=0x181238, mul=1) at audio.c:3120
#3 0x6136cf6e in snd_output_buffer_open () from /usr/lib/libasound.so.2
...
#59 0x7bc28725 in RtlpWaitForCriticalSection (crit=0x181244) at
critsection.c:64
#60 0x7bc28c99 in RtlEnterCriticalSection (crit=0x181244) at critsection.c:508
#61 0x612cd775 in IDsDriverBufferImpl_GetPosition (iface=0x181238,
lpdwPlay=0x616c2a18, lpdwWrite=0x616c2a14) at audio.c:3378
#62 0x605d3620 in DSOUND_timer (timerID=1, msg=4294967292, dwUser=1509848,
dw1=4294967292, dw2=4294967292) at mixer.c:963
#63 0x6062944c in TIME_MMSysTimeThread (arg=0x6067bc20) at time.c:95
#64 0x7b88cd38 in THREAD_Start (ptr=0xfffffffc) at thread.c:76
The threads might have received SIGUSR1 calls? I looked at one of the inner
RtlpWaitForCritSections and $eax is -4 (-EINTR) which might suggest
interruption due to signal.
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------- Additional Comments From gelsonluz(a)click21.com.br 2006-20-08 15:55 -------
Tested again with wine 0.9.19. Bug not solved yet
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Summary: possible race condition in Robert E Lee Civil War
General installer
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to install Robert E Lee, Civil War General I get the following error
in my console.
wine setup.exe
Terminated
wine setup.exe
Terminated
Then the 3rd try the installer starts with an ole error and then installs
completely.
wine setup.exe
err:ole:CoUninitialize Mismatched CoUninitialize
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-08 15:41 -------
well, i already did that regression test. It broke during the ddraw-rewrite, but
the crash was different then. Just after your ddraw rewrite was merged , it
really crashed in ddraw itself, but i forgot where exactly. However, in later
wine-versions this issue seemed to be fixed,but the it crashed in a different
way (in gdi) so now i don't know anymore if this is because your rewrite reveals
another bug in gdi, or whatever. Fact is it doesn't run anymore, but the cause
is difficult to find...
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:36 -------
Did you try running wineprefixcreate after the update? There have been dinput
patches which need some new registry keys which are created when dinput is
registered. If wineprefixcreate doesn't help, can you try to remove ~/.wine ?
If the ddraw bug is fixed can you close this bug and open a new bug for the
dinput issue if it isn't fixed with re-createing the wine directory?
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:31 -------
can you attach a +ddraw,+d3d7 log? It doesn't have to be long, just up to the
first point where the bug can be seen.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:29 -------
Can you do a regression test? The trace sounds unrelated to the ddraw rewrite.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:26 -------
Reading the bug again I noticed that this bug report is about a dozen of
broken games, which are likely broken due to different bugs in the new ddraw
code / wined3d. I'll close the bug report, can you please retest the games and
file a seperate bug for those who you find still broken? If it turns out that
two games are broken for the same reasons then we can resolve all but one bug
report that deals with the same bug as a dublicate, but it is really hard to
debug many different bugs in one report.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:20 -------
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
Urgh, that sounds really, really nasty.
It appears that the application creates a render target and wants to set the
pointer where to find the surface data. Technically render targets should be
in video memory, so there's no way for apps to set a surface pointer.
The problem for wine is that our 2D render targets need a dib section, and
when the dib section is created gdi decides where to put them. There used to
be a hack for old ddraw in gdi32 to allow ddraw to set the memory for the dib
section, but AJ really disliked that and was glad to remove the hack after the
ddraw rewrite. I'm afraid there's no way to get that back. Maybe we can do
some memcpying(slow) or the game calls that because of incorrect capatiblity
flags.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tiago.freire(a)gmail.com
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 15:05 -------
*** Bug 5257 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 15:05 -------
Resolving as Duplicate
*** This bug has been marked as a duplicate of 4517 ***
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------- Additional Comments From ead1234(a)hotmail.com 2006-20-08 15:01 -------
I've tested this with wine CVS 2006-08-18 and get the same error. This is
happening on a lot of older win95/Dos games.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.guildwars.com |http://appdb.winehq.org/appv
| |iew.php?iVersionId=5386
------- Additional Comments From infyquest(a)gmail.com 2006-20-08 15:00 -------
I am using nvidia linux drivers
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Summary: Guildwars background is black
Product: Wine
Version: 0.9.19.
Platform: PC
URL: http://www.guildwars.com
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infyquest(a)gmail.com
Since 0.9.18, I cannot see the background.
everything is black, nothing is visible in the background.
Something between 0.9.17 and 0.9.18 broke guildwars.
Still I cant find which patch broke guildwars.
I am very bad in regression testing.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.arindal.com/html/
| |en/downloads.html
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 14:49 -------
I tried this game out and the game installs and updates I get a screen that
looks OK to me. However the menus are in german so I have a hard time figuring
out what to do to test this.
(If there is someone who speaks german perhaps they can try it and give a better
test result than I did. http://appdb.winehq.org/appview.php?iVersionId=5586 )
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Summary: Far cry installer hangs
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
I'm using the latest release and the farcry installer just hangs when trying to
install Fort/level.pak. I have two copies of the game and have tried both
installation cd's.
The message I get when tracing msi is as follows:
trace:msi:cabinet_notify extracting L"c:\\Program Files\\Ubisoft\\Crytek\\Far
Cry\\Levels\\Fort\\level.pak"
err:cabinet:fdi_decomp PFDI_OPEN returned zero for Data21.cab.
err:cabinet:fdi_decomp PFDI_OPEN returned zero for Data21.cab.
This repeats indefinitely.
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Summary: comctl32: jstrip crashes
Product: Wine
Version: 0.9.19.
Platform: Other
URL: http://davidcrowell.com/jStrip/Download.aspx
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This crash was reported by a user on the wine user-list. It starts fine with
native comctl32. I'll attach the crash log.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 14:28 -------
It is normal that you do not have a wined3d.dll file in your system32
directory. The real stuff is in the .dll.so files, the .dll files in system32
are just for applications which check for the existance of certain files.
wined3d.dll.so is a wine-specific dll, it doesn't exist on windows so we do
not need a fake .dll
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 14:22 -------
Well, we still use the old software rendering code for 2D games by default,
except if the application lies to us and requests a D3D capable surface for no
reason(worms world party does that). You can work around broken games by
forcing gdi rendering. This won't help for applications which request a
DDSCAPS_D3DDEVICE surface AND initialize a d3ddevice without needing it, but
this is the same behavior as with old ddraw.
The crash that you are seeing is that the initialization code in wined3d
determines the capatiblities of your opengl installation, and this init code
apparently crashes if you don't have opengl. Additionally we always report to
have 3D capatiblity altough we shouldn't. These are some things which I didn't
have time for adding to wined3d yet, sorry about that.
So no, you do not need opengl by design to run 2D games, it is just missing
error checking in createFakeGLcontext and GetDeviceCaps. (an if(something ==
NULL) return D3DERR_NOTAVAILABLE; check might do the job)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2006-20-08 13:45 -------
d3d_caps:WineD3D_CreateFakeGLContext Error creating default context for
capabilities initialization
is this it?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|VERIFIED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 13:43 -------
Closing
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Summary: problem running new version 4 of Forte's Agent
Product: Wine
Version: 0.9.19.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morgad(a)eclipse.co.uk
I have previuosly run version 3.3 and earlier with no problems, but having
upgraded to version 4 of Forte's Agent Mail/News reader I can make it coredump
reliably just by trying to use the new junk mail filters
(e.g. the control-j to move message to junk mail folder and train the junk mail
filter)
I get
err:seh:segv_handler Got unexpected trap -2147483648
Bus error (core dumped)
every time.
is this a Wine problem, or a Forte one?
best regards
Dave
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------- Additional Comments From stefan.siebert(a)web.de 2006-20-08 11:42 -------
If you're getting this message
fixme:oleacc:AccessibleObjectFromWindow 0x10162 -4
{618736e0-3c3d-11cf-810c-00aa00389b71} 0x6214c1cc
than it's not the native but the builtin version of oleacc.dll.
Also I can't see the thread error message you're describing.
Please also attach the backtrace and use 'WINEDEBUG=fixme-uniscribe wine
nlnotes' for a cleaner log.
The native usp10.dll is not needed anymore (since 0.918).
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Keywords|NoAppDBEntry |
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 11:10 -------
Resolving FIXED then.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 11:07 -------
I tested this with SUSE 10.1 and the current Wine git. It installed fine and I
could get as far as the registration screen but since I do not have a
registration I could not test further.
Mike:
Could you retest and add a test result to the AppDB. (you will need to set up an
AppDB account if you have not already done so.)
http://appdb.winehq.org/appview.php?iVersionId=5580
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Summary: Receive almost blank emails from the appdb
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
I keep receiving blank emails with just the subject [AppDB] and a body line
stating We appreciate your help in making the Version Database better for all
users. I'm not sure exactly at one point I receive this email. I receive one for
submitting screenshots and it looks okay, then I receive this blank email alot
too. It could be the testData email.
Subject : [AppDB]
-------------------------------------------------------
We appreciate your help in making the Version Database better for all users.
Best regards.
The AppDB team
http://appdb.winehq.org/
If you don't want to receive any other e-mail, please change your preferences:
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-20-08 10:39 -------
Reported fixed. Open new bugs for different apps.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-20-08 10:34 -------
wined3d.dll.so is the same thing as wined3d.dll.
0.9.8 works because it doesn't have the opengl backend.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.skype.com/downloa
| |d/skype/windows/helloagain.h
| |tml
Severity|major |normal
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-08 10:32 -------
confirming. Try changing version to win98 via winecfg. That got me past this
bug. (see application database for more tricks/tips for this app)
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adam(a)gimp.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adam(a)gimp.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 10:15 -------
Resolving WONTFIX
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 10:03 -------
Resolving FIXED then.
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Summary: Yahoo Messenger 8 doesn't run
Product: Wine
Version: CVS
Platform: Other
URL: http://messenger.yahoo.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Yahoo Messenger 8 seems to install ok -- it wants you to
have the IE6 registry key installed first, but doesn't seem
to insist -- but doesn't run. And it doesn't seem to install
any .exe's, it might be totally implemented as Flash.
During the install there are quite a few errors of the sort
fixme:shdocvw:WebBrowser_QueryInterface
(0x1cfac8)->({3af24292-0c96-11ce-a0cf-00aa00600ab8} 0x630270) interface not
supported
fixme:shdocvw:OleObject_Advise (0x1cfac8)->(0x630250, 0x63029c)
fixme:shdocvw:ViewObject_SetAdvise (0x1cfac8)->(1 00000000 0x630250)
fixme:shdocvw:OleObject_SetHostNames (0x1cfac8)->(L"AXWIN", (null))
fixme:shdocvw:WebBrowser_QueryInterface
(0x1cfac8)->({00000126-0000-0000-c000-000000000046} 0x34ea34) interface not
supported
fixme:shdocvw:ViewObject_Draw (0x1cfac8)->(1 -1 (nil) (nil) (nil) 0x1ec 0x6302b4
0x6302b4 (nil) 00000000)
fixme:shdocvw:WebBrowser_QueryInterface
(0x1cfac8)->({fc4801a3-2ba9-11cf-a229-00aa003d7352} 0x34eb08) interface not
supported
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
so it seems clear it wants a bit more than our IE implementation offers.
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------- Additional Comments From dank(a)kegel.com 2006-20-08 07:15 -------
(I downloaded the app from powerbullet.com.)
On my machine, running today's wine from git, it dies with
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
followed by a dialog box saying
Error: Access violation at 0x00AA675C (tried to read from 0x00000000), program
terminated.
That class is apparantly Active IMM, which is described here:
http://msdn.microsoft.com/workshop/misc/AIMM/overview/overview.asp
There are a number of bug reports which boil down to this class missing,
e.g. bug 4054
Try installing IE6, that may come with an implementation of the missing class.
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Summary: unable to sign in using skype
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rajeev81(a)ee.iitb.ac.in
I downloaded skype for windows and installed it and executing it using wine.
When I register for a new user, It logs in and works pretty fine. But after
signing out, if I try to login with the registered id, it refuses to accept my
username and password. The error message reads "Your Skype Name and password
were not recognized. Please check and try again." But when I use the same
username and password in Windows, it logins without any problem.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2006-20-08 06:07 -------
Created an attachment (id=3352)
--> (http://bugs.winehq.org/attachment.cgi?id=3352&action=view)
debug output from "wine StarCraft.exe" in the SC directory.
DirectDrawRenderer set to gdi
Apparently it also looks for libraries in all the wrong places, for example it
looks for ddraw.dll in C:\Programme/Starcraft... is that normal? ddraw.dll is
in C:\windows/system32.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2006-20-08 05:51 -------
here's something very weird: wined3d.dll is not present in my system32 folder.
However I DO have /usr/lib/wine/wined3d.dll.so.
Looks like wined3d.dll wasn't built/created but wined3d.dll.so was. I DID enable
the opengl USE flag in Gentoo (but like I said, I have no 3D hardware.) The only
build log I have is Gentoo's portage log, which logs all output from configure
and make. You want some grep from that? what should I grep for?
Just technically, how is wined3d.dll releted to wined3d.dll.so?
And I did rebuild 0.9.19 with debug enabled, and got a log. I'll create an
attachment.
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------- Additional Comments From theorizer(a)freemail.hu 2006-20-08 05:45 -------
At work I use a licensed V4.05 with which I've experienced this problem.
Honestly saying I've not tried the 5.21 eval version yet. But I've discovered
some interesting things regarding the problem: the application correctly works
with wine if you start it with
wine keil/c166/bin/l166.exe
or with any shorter command, but with longer ones as e.g.:
~/keil/c166/bin/l166.exe
or
./keil/c166/bin/l166.exe
(which in my case are the same) or anything else longer than the most above
command line the thing doesn't work.
I've tried to copy it to the wine's c: drive and to start it from there with
wine c:/keil/c166/bin/l166.exe
Because of the too long command line the result is the same.
When I run l166.exe under windows the command line length doesn't affect
anything. Nevertheless I can imagine that it's merely about a buffer overflow
bug in the l166.exe application which doesn't cause crash under windows but it
definitely does under wine.
Could you please try this command line story also with the eval version?
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------- Additional Comments From ead1234(a)hotmail.com 2006-20-08 05:30 -------
I no longer get this error on call of Duty, I have seen it on other apps still
however.
Unable to copy file (example.dll) (error 5).
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------- Additional Comments From rchayster(a)gmail.com 2006-20-08 04:02 -------
Thanks, but that was not helpful.
The strangest thing is that when I run Hitman 2 demo from the same explorer.exe
window, it works perfectly fine, when I quit it and start Contracts (full
version) right away, it does not. Can someone confirm this bug maybe with the demo?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|CVS |0.9.19.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-08 02:51 -------
still present in todays cvs
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------- Additional Comments From k1_k2_2000(a)yahoo.fr 2006-20-08 02:50 -------
Same problem on my Debian Etch with War3TFT:
- wine configured with OSS sound drivers: no pb (for months...)
- wine configured with ALSA sound drivers: about one crash per hour
I am recently been trying aoss wrapper: no crash for now, but short experiment
(few days)
Config:
soundcard: cmipci
alsa (drivers + libasound + aoss): 1.0.11
wine: 0.9.15
kernel: 2.6.16
I am available for tests or traces if needed
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-08 01:48 -------
Do you have the same problems with the Call of Duty 2 Demo from the link above?
That one installs fine here.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-08 00:55 -------
Added the author of the patch. Stefan, this is a regression because of ddraw
rewrite. If you have some time, could you have a look at it? Thx
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------- Additional Comments From dank(a)kegel.com 2006-20-08 00:52 -------
The trial for version 5.21 works fine here with today's wine:
dank@lappy:~/.wine/drive_c/Keil/C166/bin$ ~/wine-git/wine l166.exe
L166 LINKER/LOCATER V5.21 - SN: Eval Version
COPYRIGHT KEIL ELEKTRONIK GmbH 1991 - 2005
*** FATAL ERROR L201: INVALID COMMAND LINE SYNTAX
POS: 1
L166.EXE #
dank@lappy:~/.wine/drive_c/Keil/C166/bin$
So... maybe you just need to update?
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------- Additional Comments From dank(a)kegel.com 2006-20-08 00:44 -------
Hrm. When I run DietPower 4.0 with a fresh wine from git,
it crashes straight off with
wine: Call from 0x7ee65bf0 to unimplemented function
oleacc.dll.GetOleaccVersionInfo, aborting
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P1 |P2
Version|unspecified |20050419
------- Additional Comments From dank(a)kegel.com 2006-20-08 00:30 -------
oops, I see you specified the version. Could you try again
with wine-0.9.19 (the latest version)?
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://shop.sage.co.uk/accou
| |ntant.aspx
------- Additional Comments From dank(a)kegel.com 2006-20-08 00:28 -------
Hi Laurence,
which version of Sage Line 50 was this?
And which version of Wine were you using?
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------- Additional Comments From dank(a)kegel.com 2006-20-08 00:08 -------
I was able to play http://www.cna.org/isaac/einstein_comms.avi
with VLC without crashing. ('Course, I didn't actually
see any video, but at least it didn't crash.)
Where can I download a movie that crashes VLC?
Also, does the crash still happen with wine-0.9.19?
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Summary: incorrect paint of invisible buttons
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)afinternet.net
Using PAF 5.2.18.
Create a new paf file.
The "Family" tab is shown. If I click the "Pedigree" tab and click back to the
"Family" tab, I get two buttons showing up that shouldn't. They are "Other
Marriages..." and "Other Parents...". They should only be visible for
individuals that have multiple spouses or multiple parents.
I see similar problems when navigating with the arrow buttons to the left of the
list of children or to the right of the parents.
If an individual has, say, 5 children, and I hit the button to the right of the
father's father. And if there are less than 5 children now showing in the list
of children, I still get 5 buttons at the left of the children view. The extra
buttons should be invisible.
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Summary: riched20 modify flag incorrectly set
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)afinternet.net
Using PAF 5.2.18, I open the notes editor, and hit cancel. I always get a
dialog asking whether I want to save what I just did, but I didn't do anything.
By the time I hit cancel, editor->nModifyCount is up to 3 when it should still
be zero. The first increment of the 3 was from setting the font.
msdn docs say for EM_GETMODIFY:
Remarks
The system automatically clears the modification flag to zero when the
control is created. If the user changes the control's text, the system sets the
flag to nonzero. You can send the EM_SETMODIFY message to the edit control to
set or clear the flag.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 23:39 -------
Created an attachment (id=3351)
--> (http://bugs.winehq.org/attachment.cgi?id=3351&action=view)
Parentage/Ownership problem test app
Test App! Tries to mimic what Diablo does as much as possible.
Build with:
winegcc -g some.c -lddraw -ldxguid -lgdi32
Expected result: pulsating white drawn to entire screen
Windows 2003: works correctly
Wine: black screen (hack fixes it...)
The game actually does request the parent to be its first window. However,
because of this piece of code, it is overwritten to be desktop. Warning, you
can't comment the parent reassignment out because it breaks even more...
>From dlls/user/win.c approx line 985:
else if (cs->hwndParent)
{
if ((cs->style & (WS_CHILD|WS_POPUP)) != WS_CHILD)
{
FIXME("warning! overwriting parent!\n");
parent = GetDesktopWindow();
owner = cs->hwndParent;
}
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 22:22 -------
This is what Diablo is doing.
0x10020 "#32769"
| - 0x10022 "Wine Systray Listener" "Shell_TrayWnd"
| - 0x10024 "DIABLO" "DIABLO"
` - 0x10026 "" ""SDlgDialog"
| - 0x10028 "Copyright \xa9 1996 Blizzard Entertainment" "SDlgStatic"
` - 0x1002a "" "SDlgStatic"
10026 plays intro video. After destroyed:
0x10020 "#32769"
| - 0x10022 "Wine Systray Listener"
| - 0x10024 "DIABLO" "DIABLO"
` - 0x20026 "" "SDlgDialog"
| - 0x2002a "Single Player" "Button"
| - 0x20028 "Multi Player" "Button"
| - 0x1002c "Replay Intro" "Button"
| - 0x1002e "Show Credits" "Button"
| - 0x10030 "Exit Diablo" "Button"
| - 0x10032 "" "SDlgStatic"
` - 0x10034 "" "SDlgStatic"
10024 is what is being asked to update the screen. Unfortunately the actual
visual interface is contained in the 0x20026 branch. So no wonder nothing is
seen. The hack causes explorer which manages the desktop to repaint along with
all its childs on mouse movements?? My guess is that either 0x20026 is supposed
to be attached to Diablo main window or that 0x20026 is being handled wrong.
BTW Vincent, your window chart has to be out of order because even though the
desktop is not created when worms calls CreateWindowEx, the desktop is created
first and everything is created as child of desktop.
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Summary: Screen Corruptions running Stuart Little 2
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tony.lambregts(a)gmail.com
After getting around bug 2229 the game is playable except for the screen
corruptions in "Daredevil Driving"
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://dcpp.net/
------- Additional Comments From dank(a)kegel.com 2006-19-08 22:12 -------
Please try again on wine-0.9.19, you're using a rather old copy of Wine.
And please remove or rename ~/.wine before you test again
to make it easier for us to repeat.
Also make sure you don't use WineTools or any other helper.
I tried the app but couldn't figure out what to do after
connecting to a hub. Can you give a click-by-click guide
to reproducing the problem?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
Keywords|NoAppDBEntry |
Summary|Screen Corruptions running |Crash Interface unknown when
|Stuart Little 2 |creating D3DDevice running
| |Stuart Little 2
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-08 21:52 -------
Patch never got into CVS so I am changing summary back to the original. I will
start a second bug for the screen corruptions.
The function got moved into dlls/ddraw/direct3d_opengl.c and I sent an updated
patch to wine patches.
http://www.winehq.org/pipermail/wine-patches/2006-August/029947.html
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------- Additional Comments From ead1234(a)hotmail.com 2006-19-08 21:40 -------
I've got this same error in Europa Universalis II, and it causes my game to crash.
err:ddraw:Main_DirectDrawSurface_GetSurfaceDesc Impossible/Strange struct size 0.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 21:32 -------
It's certainly a messaging or WM problem. It's caused by the order windows are
created too. Try this:
1. Start winefile using a desktop window and without any hack.
2. Launch Worms or Diablo.
3. Watch as winefile is drawn to the screen now where the menu is supposed to
be. Of course it's not really on top.
Also, I must state that this has to be a regression from the WM rewrite because
I remember Diablo working correctly 4+ years ago.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-19-08 18:09 -------
Resetting severity to normal.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 17:59 -------
Closing invalid.
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------- Additional Comments From samuellb(a)bredband.net 2006-19-08 17:51 -------
The logs in Bug #5162 contain similar error messages so these bugs might be related.
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------- Additional Comments From samuellb(a)bredband.net 2006-19-08 17:43 -------
Created an attachment (id=3348)
--> (http://bugs.winehq.org/attachment.cgi?id=3348&action=view)
Console output
This happens when using the builtin richedit DLL.
If you use a native riched20.dll from a Window installation then the
username/password boxes should work but you'll probably get an error message
when trying to log on (this is a different bug, Bug #4781).
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|https://www.advancedanalyzer|
|.com/download/AdvancedAnalyz|
|er.exe |
Summary|Ameritrade Advanced Analyzer|All apps that load wininet
|fails to install. |hang after Lotus Notes
|Installshield iserver.exe - |installed
|RegServer infinite loop? |
------- Additional Comments From dank(a)kegel.com 2006-19-08 16:48 -------
Removed .wine and reran, but now it doesn't hang.
The new trace diverges from the old one right before the problem;
in the good log, there is no ProviderOrder key.
In either log, wininet.dll's startup loads mpr.dll. and mpr.dll's startup
checks for ProviderOrder in function wnetInit().
It turns out Installing Lotus Notes 7 trial sets the ProviderOrder key,
and then even running the wininet tests locks up. Here's the last bit of
WINEDEBUG=+all ~/wine-git/wine tests/wininet_test.exe.so :
0009:trace:reg:NtQueryValueKey (0x38,L"ProviderOrder",2,0x33f550,30)
...
0009:trace:mpr:wnetInit provider order is L",npnotes"
Now to find the loop...
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-19-08 16:41 -------
The debug lines are broken I think, I don't think that the detection is the
problem.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P1 |P2
------- Additional Comments From dank(a)kegel.com 2006-19-08 16:32 -------
Dagnabbit, I can't reproduce this myself now.
Dunno what the deal was. The installer now gets past the first screen, which it
didn't before. It even installs fine (though with lots of dcom warnings).
The app even starts if you install the msvc runtime libraries.
I seem to notice that in C:\Program Files\Common
Files\Installshield\6\Engine\Intel 32 there are now
more files than just ikernel.exe. Not sure if I'm
misremembering, but I think there was just the one
file when the problem occurred.
If I run ikernel.exe -RegServer log now, it completes without infinite loop.
The new trace diverges from the old one right before the problem;
in the good log, there is no ProviderOrder key.
In either log, wininet.dll's startup loads mpr.dll. and mpr.dll's startup
checks for ProviderOrder in function wnetInit(). I wonder if wnetInit()
isn't where the infinite loop was.
I have no idea what set the ProviderOrder key. Must have been something
spicy I ate. Lowering priority back to normal. Maybe I'll look at the
other stuff I installed recently to see what set ProviderOrder...?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 16:17 -------
Ok something weird is up. I am working with a simple ddraw app I'm creating for
another bug. And I turned on +ddraw channel and saw this:
warn:ddraw:IDirectDrawImpl_CreateNewSurface The application requests a 3D
capable surface, but a non-opengl surface was set in the registry.
GDI is set. Confirmed with Starcraft. Looks like detection is broken.
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------- Additional Comments From winebugz(a)chipsugar.plus.com 2006-19-08 15:43 -------
The freezing issue (tested in 0.9.15) is a sound issue. TSL doesn't freeze if
sound is turned off. If OpenAL (http://www.openal.org) is installed then the
first room loads fine but will freeze when entering the next one or two rooms.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |CVS
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Summary: Can't accept license because check-box is grayed
Product: Wine
Version: CVS
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=1554
OS/Version: Linux
Status: NEW
Keywords: regression, download
Severity: major
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
Any place that requires to accept license (in steam itself, not installer) uses
embeded browser to display it. New one missing scroll bar and doesn't enable "I
agree" check-box.
Regression between 0.9.16 and 0.9.17.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-19-08 14:43 -------
The broken soldiers should be fixed now by a patch from Henri
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------- Additional Comments From winebugz(a)chipsugar.plus.com 2006-19-08 14:34 -------
Created an attachment (id=3346)
--> (http://bugs.winehq.org/attachment.cgi?id=3346&action=view)
0.9.15->0.9.16 regression test result
commit c8901d6f6253f6c97610eb1068ac4ff89758ed0a
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Jun 9 19:36:12 2006 +0200
ddraw: Rewrite most of ddraw using WineD3D.
:040000 040000 9761355e24bc348d1e1c03110877541730611adb
67589bfed4fe0ed2619ce120d17eff82e3ca24f0 M dlls
But even when the menu loads if you try to play the game it freezes the
computer.Shall I submit a new bug report for that or continue with using this
one for that?
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Summary: Ameritrade Advanced Analyzer fails to install.
Installshield iserver.exe -RegServer infinite loop?
Product: Wine
Version: CVS
Platform: Other
URL: https://www.advancedanalyzer.com/download/AdvancedAnalyz
er.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P1
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It fails with a dialog box
The InstallShield Engine (iKernel.exe) could not be launched. (0x80040154)
and the console shows
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not registered
Turning on +ole,+text shows
trace:ole:RPC_GetLocalClassObject waiting for
L"\\\\.\\pipe\\{91814EC0-B5F0-11D2-80B9-00104B1F6CEA}"
trace:ole:create_local_service Attempting to start Local service for
{91814ec0-b5f0-11d2-80b9-00104b1f6cea}
trace:ole:WINE_StringFromCLSID 0x408570->{91814EC0-B5F0-11D2-80B9-00104B1F6CEA}
trace:reg:NtCreateKey ((nil),L"Machine\\Software\\Classes",<null>,0,f003f,0x34eae4)
trace:reg:NtCreateKey <- 0x40
trace:reg:create_special_root_hkey L"Machine\\Software\\Classes" -> 0x40
trace:reg:NtOpenKey
(0x40,L"CLSID\\{91814EC0-B5F0-11D2-80B9-00104B1F6CEA}",20019,0x34ebd4)
trace:reg:NtOpenKey <- (nil)
trace:ole:WINE_StringFromCLSID 0x408570->{91814EC0-B5F0-11D2-80B9-00104B1F6CEA}
trace:reg:NtOpenKey
(0x40,L"CLSID\\{91814EC0-B5F0-11D2-80B9-00104B1F6CEA}",20019,0x34ebd4)
trace:reg:NtOpenKey <- (nil)
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not registered
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
...
trace:text:DrawTextExW L"The InstallShield Engine (iKernel.exe) could not be
launched. (0x80040154)", -1, [(0,0)-(352,0)] 00000450
It looks like ikernel -RegServer isn't registering a server.
(it seems to go into an infinite loop after doing a registry
query for "ProviderOrder", burning CPU but not making any syscalls).
I've been seeing complaints like this for a while with other apps,
so I'm raising the priority to P1.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-08 14:02 -------
so this is fixed , i understand. please reopen if you run into same trouble again
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From ead1234(a)hotmail.com 2006-19-08 13:38 -------
I am using CVS its not fixed.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-08 13:14 -------
Looks like alsa+dsound related crash.
Set Wine to use OSS (using winecfg). alsa_oss should work for this.
Make sure to set "Hardware acceleration" to "Emulation" (on the same page).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-08 13:06 -------
Should be fixed in CVS
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Summary: Master of Orion 2 hangs when run in Wine 0.9.17 under
Fedora Core 5
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lhouk(a)lesliehouk.com
I recently installed Fedora Cora 5 (2.6.17-1.2157_FC5) on my PC, and then
installed Wine (0.9.17) from the Fedora yum repository. I then installed Master
of Orion II, and tried to run it. It started OK, but as soon as I moved the
mouse, it seemed to hang. My keyboard and mouse stopped working, and the only
way I could break out was to hit Ctrl-Alt-Del and log out. I tried this
repeatedly, and it happened each time. Has anyone else tried to run MOO2 under
FC5? If not, can someone suggest how I might go about debugging this problem?
I'm attaching two log files of the messages generated by wine during two
attempts to run MOO2. If anyone needs it for testing, a time-limited demo of
MOO2 is available from
"http://www.download.com/Master-of-Orion/3000-7564_4-10247352.html". Thanks in
advance to all who respond.
Leslie
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------- Additional Comments From thomas(a)haeber.de 2006-19-08 12:22 -------
Same bug in Icewind Dale II (http://appdb.winehq.org/appview.php?iAppId=1033)
with wine version 0.9.19, I think the whole D&D-family of the Black Isle
publisher, incl. the wine-platinum charted game "Baldur's Gate II Shadows of
Amn" have this bug.
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Summary: scanf format "%i" does not recognise octal nor
hexadecimal numbers
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popej(a)friko.onet.pl
For format "%i" scanf does not recognise octal and hexadecimal prefikses. This is example of application code, that will not work correctly under wine:
char data[] = "17 017 0x17";
int a, b, c;
sscanf(data, "%i%i%i", &a, &b, &c);
IMHO error is in /wine/dlls/msvcrt/scanf.h . This is current version from CVS:
171 case 'i': /* generic integer */
172 base = 10;
173 number: {
174 /* read an integer */
175 ULONGLONG cur = 0;
176 int negative = 0;
177 int seendigit=0;
178 /* skip initial whitespace */
179 while ((nch!=_EOF_) && _ISSPACE_(nch))
180 nch = _GETC_(file);
181 /* get sign */
182 if (nch == '-' || nch == '+') {
183 negative = (nch=='-');
184 nch = _GETC_(file);
185 if (width>0) width--;
186 }
187 /* look for leading indication of base */
188 if (width!=0 && nch == '0') {
189 nch = _GETC_(file);
190 if (width>0) width--;
191 seendigit=1;
192 if (width!=0 && (nch=='x' || nch=='X')) {
193 if (base==0)
194 base=16;
195 if (base==16) {
196 nch = _GETC_(file);
197 if (width>0) width--;
198 seendigit=0;
199 }
200 } else if (base==0)
201 base = 8;
202 }
Should be:
171 case 'i': /* generic integer */
172 base = 0; /* proposed correction - base unknown */
...
188 if (width!=0 && nch == '0') {
...
202 }
/* proposed correction - insert after line 202: */
if (base == 0) /* when there is no prefix */
base = 10; /* set default base */
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine-bugs(a)winehq.org |
AssignedTo|stefandoesinger(a)gmx.at |wine-bugs(a)winehq.org
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Summary: Graphics corruption in Stubbs the Zombie Demo
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Stubbs has no head/body and his clothing has a large polygon stretching across
the screen.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|stefandoesinger(a)gmx.at |wine-bugs(a)winehq.org
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 11:19 -------
Recompile with debugging enabled so we understand the backtrace better.
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------- Additional Comments From samuellb(a)bredband.net 2006-19-08 10:16 -------
Just some information that might be useful:
* This bug is not related to RAS since it occurs when MSN is started with
WINEDLLOVERRIDES="rasapi32=d"
* When you start MSN and when you go to Tools -> Options -> Connections and
click Refresh you see these errors on the console:
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
Failed to create IWbemLocator object. Err code = 0x80040154
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2006-19-08 08:00 -------
wine 0.9.19, compiled with the opengl flag, same error.
Log is attached.
Machine is a Pentium 166MMX laptop (Toshiba Tecra 520CDT) with a C&T 65555 card,
96MB Ram and Gentoo stable (distcc rules).
The game Starcraft ran on this machine (playable enough to be fun, no skips
etc.) on earlier wine around 0.9.3.
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cweiske(a)cweiske.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From cweiske(a)cweiske.de 2006-19-08 07:57 -------
That did the trick, thank you!
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:21 -------
This bug has been fixed.
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------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:06 -------
Run '/sbin/ifconfig' to get the IP address of your computer (usually listed
under 'eth0').
Then, change /etc/hosts so it only links 127.0.0.1 to localhost, and add a
line with the IP address you got with ifconfig and link it to your hostname.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:04 -------
Closing invalid.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:03 -------
dinput8 was changed to match the Windows behaviour, and this required some
regystr changes, which are done with that command.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:00 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 07:00 -------
This is the same problem as with some text in Age of Empires II. It is caused
by the DDraw re-write.
*** This bug has been marked as a duplicate of 5666 ***
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------- Additional Comments From cweiske(a)cweiske.de 2006-19-08 06:59 -------
Alexander, hostname returns "cweiske". /etc/hosts links cweiske to 127.0.0.1.
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cweiske(a)cweiske.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From cweiske(a)cweiske.de 2006-19-08 06:55 -------
wineprefixcreate did indeed help, great!
It must have fixed something, although I already have a .wine directory since
some years and other programs worked without problems.
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------- Additional Comments From alex(a)thehandofagony.com 2006-19-08 06:47 -------
You have probably not configured your network settings properly. Open up a
console and type 'hostname', and see what it displays; it should show the
hostname of the computer, which should be the same as the one listed
in '/etc/hosts'.
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http://bugs.winehq.org/show_bug.cgi?id=5998
Summary: Mouse can't be moved in C&C: Renegade
Product: Wine
Version: 0.9.18.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
The mouse cursor in Command and Conquer: Renegage can't be moved. It works with
Cedega, and worked with some early wine version half a year ago.
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http://bugs.winehq.org/show_bug.cgi?id=5997
Summary: C&C Renegade can't be played in network: no lan ip found
Product: Wine
Version: 0.9.18.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
When trying to play Command and Conquer: Renegage in Multiplayer LAN mode, I
get the error message:
Unable to initialize LAN
No LAN IP addresses found.
I do have networking, and I can play other multiplayer games
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http://bugs.winehq.org/show_bug.cgi?id=5990
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-19-08 03:17 -------
The installer is trying to modify the SQL database using the ALTER SQL query:
trace:msi:MsiDatabaseOpenViewA 2 "ALTER TABLE `Registry` HOLD" 0x7e61ea14
Mike's patch that adds a stub for the ALTER query lets this installer finish
successfully, so I'm marking it as fixed.
http://winehq.org/pipermail/wine-cvs/2006-August/025500.html
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http://bugs.winehq.org/show_bug.cgi?id=5996
------- Additional Comments From oiaohm(a)users.sf.net 2006-19-08 02:50 -------
Gamne effect is rollcage. With line in Cars become see threw in places where
they should not be and rear visson mirror kinda required to play game disappears.
Its a direct X 6 game. A little old but I love it.
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http://bugs.winehq.org/show_bug.cgi?id=5996
Summary: Parts of Models and the Like disappear on display.
Product: Wine
Version: 0.9.19.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oiaohm(a)users.sf.net
Traced problem to line 2265 in dll/ddraw/device.c.
Don't know if that line is wrong or deeper in the d3d is wrong. Is having
problem rem out line problem disappears back to equal to 0.9.18. Ok its not right.
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http://bugs.winehq.org/show_bug.cgi?id=5995
kain(a)teamclerks.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|World of Warcraft and ATI |World of Warcraft and ATI
|Radeon X Series cards crash |Radeon X Series cards
| |crash.. SOLUTION
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http://bugs.winehq.org/show_bug.cgi?id=5828
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-dinput |wine-x11driver
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-08 00:53 -------
Changing components. GUI cursors handled by x11drv.
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http://bugs.winehq.org/show_bug.cgi?id=1410
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pgw12(a)rcn.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-08 00:48 -------
*** Bug 5940 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Component|wine-directx |wine-directx-dinput
Resolution| |DUPLICATE
Summary|input problem? |Character uncontrollably
| |spins
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-08 00:48 -------
The cause of the problem exactly the same as 1410. Only during the game play and
not the menu.
*** This bug has been marked as a duplicate of 1410 ***
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http://bugs.winehq.org/show_bug.cgi?id=5995
Summary: World of Warcraft and ATI Radeon X Series cards crash
Product: Wine
Version: 0.9.19.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kain(a)teamclerks.net
Ubuntu 6.06.1 Dapper Drake
AMD64x2 AsusSLI-Deluxe
1024 DDR2
ATI X1800XT 256MB
Wine 0.9.19
When you enter or leave buildings the game will crash. Additionally, there is
flickering in the lower-left hand part of the screen.
This bug is similar to the nVidia bug that the patch fixed for 0.9.18. I haven't
had success with rolling my own wine (it breaks my ((finally)) working CS 1.6
installation) so I would like to see if anyone else has had this problem and
found if rolling their own patched version will fix it.
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http://bugs.winehq.org/show_bug.cgi?id=5842
------- Additional Comments From kain(a)teamclerks.net 2006-19-08 00:10 -------
SOLUTION FOR ATI CARDS:
It seems that many people with ATI cards (probably only the X series as well,
but that is untested as of yet) are experiencing a crash a few seconds after (or
as soon as) they log into the game. I found a workaround for this:
sudo vim /etc/X11/xorg.conf:
Go to the part where it says:
Section "Device"
Identifier "ATI Technologies, Inc. ATI Default Card"
Driver "fglrx"
BusID "PCI:2:0:0"
EndSection
Make sure to add these lines AFTER BusID, and before EndSection:
Option "Capabilities" "0x00000800"
Option "UseFastTLS" "off"
Option "KernelModuleParm" "locked-userpages=0"
Then exit vim (or your favorite editor). Reset your desktop manager
(ctrl+alt+bkspace).
This fixes the "login and freeze" crash, but you may STILL freeze on
entering/exiting buildings.
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http://bugs.winehq.org/show_bug.cgi?id=2547
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1125 is|0 |1
obsolete| |
------- Additional Comments From truiken(a)gmail.com 2006-18-08 23:12 -------
Created an attachment (id=3338)
--> (http://bugs.winehq.org/attachment.cgi?id=3338&action=view)
console output
Note that this could also be a wine-ole bug.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|truiken(a)gmail.com |jacek(a)codeweavers.com
Status|ASSIGNED |NEW
Component|wine-msi |wine-shdocvw
------- Additional Comments From truiken(a)gmail.com 2006-18-08 23:08 -------
The installer is loading the WebBrowser control and trying to navigate to:
C:\\windows\\temp\\Corel\\CFC62792-2F35-11DB-C687-00E000EB98AF\\Programs\\Pcuui\\Container.htm
This fails to load, and the install halts. Changing the component to
wine-shdocvw. Assigning to Jacek. I'll attach a log after this.
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http://bugs.winehq.org/show_bug.cgi?id=5994
Summary: APPDB - versionId string is empty, shows all versions
screenshots
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When viewing screenshots for an application the iVersionId variable is empty,
which returns all screenshots for the application, on all versions.
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http://bugs.winehq.org/show_bug.cgi?id=5993
Summary: Hitman Contracts regonizes mouse movement, but not any
mouse buttons
Product: Wine
Version: 0.9.19.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Hitman Contracts doesn't react when I press mouse buttons, but it regonizes the
keyboard and mouse movement. The actual game works otherwise (at least level 1
start).
To get the game working properly (fast), I changed DrawDll in
HitmanContracts.ini to "RenderOpenGL.dll".
Also, the .bik videos at start are just a blank screen, I can hear the sound though
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http://bugs.winehq.org/show_bug.cgi?id=2971
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-18-08 21:52 -------
Error still occurs with todays CVS.
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------- Additional Comments From dank(a)kegel.com 2006-18-08 21:32 -------
When I try this, I see
fixme:oleacc:AccessibleObjectFromWindow 0x1013e -4
{618736e0-3c3d-11cf-810c-00aa00389b71} 0x62146f9c
and then Notes hangs (it doesn't crash).
I guess it's trying to look up something's IAccessible interface,
haven't checked to see what window it's asking about.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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http://bugs.winehq.org/show_bug.cgi?id=5992
sterlingchristensen(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|EULA terms slanted 45 |EULA terms image slanted 45
|degrees in RA2:YR installer |degrees in RA2:YR installer
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Summary: EULA terms slanted 45 degrees in RA2:YR installer
Product: Wine
Version: 0.9.19.
Platform: Other
URL: http://img136.imageshack.us/my.php?image=installerkv9.pn
g
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sterlingchristensen(a)hotmail.com
The installer for Red Alert 2: Yuri's Revenge displays its Software License
Agreement skewed to 45 degrees as if the width of the image is off by one.
I uploaded a screenshot to ImageShack:
http://img136.imageshack.us/my.php?image=installerkv9.png
I tried downgrading and discovered that 0.9.15 works while 0.9.16 and up slant it.
None of the in-game sprites nor anything else (that I noticed) in the installer
are getting skewed. I wonder what's so special about that text box.
Xorg 7.0, nvidia driver 1.0.8762
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From tony.lambregts(a)gmail.com 2006-18-08 21:22 -------
Resolving WONTFIX
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http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From tony.lambregts(a)gmail.com 2006-18-08 21:17 -------
*** Bug 4575 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-18-08 21:17 -------
Duplicate
*** This bug has been marked as a duplicate of 2398 ***
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